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	<id>https://wiki.flexiblesurvival.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Firecracker</id>
	<title>Flexible Survival - User contributions [en]</title>
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	<updated>2026-06-28T03:01:26Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Infection_Powers&amp;diff=2356874</id>
		<title>Infection Powers</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Infection_Powers&amp;diff=2356874"/>
		<updated>2026-04-11T01:14:24Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: A list of infections and their powers per part&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Arms !! Ass !! Groin !! Head !! Legs !! Skin !! Torso !! Full Form&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt;&amp;lt;&amp;gt; ||  || Nasty Insult ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0 (Human) ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Aassahke Female || Small Claws ||  || Pack Loyalty || Long Ears || Skitter / Snap Kick || Furry Hide ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Aassahke Male || Small Claws ||  || Pack Loyalty || Long Ears || Skitter / Snap Kick || Furry Hide ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Abomination || Wild Swing || Gigantic Body Slam ||  || Frenzy || Foot Stomp || Thick Hide || Juggernaut / Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Accursed Witch || Blade Flurry ||  ||  || Tears of Life / Transfixing Gaze || Feline Agility || Smooth Hide || Vitality / Wind Buffet || &lt;br /&gt;
|-&lt;br /&gt;
| African Rock Python ||  || Crushing Coils / Tail Smash ||  || Acidic Vomit / Engulf ||  || Scaled Hide || Muscle Mass / Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Akhal-Teke ||  || Tail Slap ||  || Disarming Smile || Erotic Dance / Foot Stomp || Furry Hide || Feline Agility / Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Alien || Sharpening || Lunge || Overpenetrate || Sharp Bite || Pounce || Plated Hide || Acidic Backlash || &lt;br /&gt;
|-&lt;br /&gt;
| Alpha Husky || Small Claws ||  || Slurp || Bleeding Bite || Scratch || Furry Hide ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Amazonian || Superior Fist ||  ||  || Penetrating Stare || Snap Kick ||  || Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Ame Onna || Jelly Whip || Distracting Lure || Reinforcing Nectar || Unrelenting Suckle || Skitter || Jellied Hide || Abundant Supply || &lt;br /&gt;
|-&lt;br /&gt;
| Ancient Tortoise || Wild Swing ||  ||  || Headbutt / Water Adaptation || Foot Stomp || Thick Hide || Juggernaut / Thick Shell || &lt;br /&gt;
|-&lt;br /&gt;
| Anery Stripe Cornsnake ||  || Tail Slap || Cock Slap || Bleeding Bite / Engulf || Skitter || Scaled Hide || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Anglerfish ||  ||  || Overpenetrate || Bleeding Bite / Distracting Lure / Gills ||  || Abrasive Hide || Solid Frame / Water Adaptation || &lt;br /&gt;
|-&lt;br /&gt;
| Animate Doll || Flutter ||  ||  || Disarming Smile || Skitter || Conductive ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Anime Babe ||  ||  ||  || Awww || Erotic Dance || Costume Slip || Breast Smash / Lactaid || &lt;br /&gt;
|-&lt;br /&gt;
| Ankylosaurian ||  || Tail Smash / Wild Swing ||  ||  || Foot Stomp / Stonewall || Abrasive Hide / Hard as Scale || Reinforced Skeleton || &lt;br /&gt;
|-&lt;br /&gt;
| Anole || Small Claws || Tail Drop ||  || Snap ||  || Scaled Hide ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Ant Girl ||  || Fontanelle / Scent of Victory || Honey Gift || Headbutt || Skitter || Plated Hide || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Anthro Dolphin ||  || Tail Slap || Overpenetrate || Headbutt || Charge || Rubbery Hide || Solid Frame/Water Adaptation || &lt;br /&gt;
|-&lt;br /&gt;
| Anubis Servant || Bloodletting ||  || Field of Dread || Penetrating Stare / Transfixing Gaze || Snap Kick || Furry Hide || Juggernaut || &lt;br /&gt;
|-&lt;br /&gt;
| Arachne || Small Claws || Ensnaring Webs / Superior Balance || Love Box / Stretchy ||  || Charge / Skitter ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Arc Demon || Ice Shards ||  || Flash Freeze || Electric Surge || Feline Agility || Icy Hide || Electric Field / Prism Storm || &lt;br /&gt;
|-&lt;br /&gt;
| Arctic Fox || Ice Shards || Awww || Flash Freeze || Disarming Smile || Skitter || Furry Hide / Icy Hide ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Armored Pinscher ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Ash Drakenoid || Gouging Claws || Tail Slap ||  || Bleeding Bite || Small Claws || Fiery Hide / Scaled Hide || Juggernaut || &lt;br /&gt;
|-&lt;br /&gt;
| Automaton ||  ||  ||  ||  ||  || Metal Hide ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Balaur Taur || Raking Claws || Superior Balance ||  || Crippling Bite / Pack Loyalty || Bloodsport / Careful Aim || Feathery Hide || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Banshee || Gouging Claws ||  ||  || Sonic Screech || Skitter || Deadly Body Odor ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Barn Owl ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bastet Disciple || Small Claws || Erotic Dance || Scent of Victory || Disarming Smile / Lion Within / Purr || Feline Agility || Furry Hide || Costume Slip || &lt;br /&gt;
|-&lt;br /&gt;
| Bearded Dragon Recruit || Gouging Claws || Egg Toss ||  || Flamethrower || Snap Kick || Scaled Hide || Juggernaut || &lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || Gouging Claws || Tail Smash ||  || Bleeding Bite / Skunk Blast ||  ||  || Juggernaut / Quadrupedal Stance / Threatening Presence || &lt;br /&gt;
|-&lt;br /&gt;
| Bird of Paradise ||  || Rainbow Quills ||  || Evening Song / Morning Song || Raking Claws / Skitter || Feathery Hide || Wind Buffet || &lt;br /&gt;
|-&lt;br /&gt;
| Black Panther || Gouging Claws / Sharpening ||  ||  || Bleeding Bite / Terrifying Visage || Feline Agility / Pounce || Furry Hide ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blade Beast || Blade Flurry || Gore ||  || Sharp Bite || Spur Slash || Abrasive Hide || Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Blade Elf || Blade Flurry / Scythe Sweep ||  ||  || Long Ears || Spur Slash || Smooth Hide || Feline Agility / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Blue Gryphon || Raking Claws ||  ||  ||  || Lunge / Small Claws || Furry Hide || lactaid / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Blue Sphinx || Solar Ray ||  ||  || Perplex / Trivia || Feline Agility || Furry Hide || Solid Frame / Wind Buffet || &lt;br /&gt;
|-&lt;br /&gt;
| Bogart Knight || Sharpshooter || Blade Flurry ||  || Shadow Breath / Terrifying Visage ||  || Jellied Hide / Metal Hide || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Bookwyrm || Gouging Claws || Paralytic Venom ||  || Sharp Bite || Raking Claws || Scaled Hide || Perplex / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Bro || Full Nelson || Nasty Insult || Cock Slap || Blowhard || Takedown ||  || Juggernaut / Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Bronze Imp || Scratch / Sucker Grip || Enervating Poison ||  || Long Ears || Small Claws || Smooth Hide || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| BroodOx ||  ||  || Brood Keeper / Royal Delight || Mothering Instinct || Extra Girth || Furry Hide || Abundant Supply || &lt;br /&gt;
|-&lt;br /&gt;
| Brown Bear Shemale || Bear Hug ||  || Endless Flow / Protein Armor || Threatening Presence ||  || Furry Hide || Muscle Mass / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Bull Shark ||  || Tail Smash ||  || Bleeding Bite / Gills || Leap || Abrasive Hide / Conductive || Muscle Mass / Water Adaptation || &lt;br /&gt;
|-&lt;br /&gt;
| Bulldog ||  ||  ||  || Awww / Crippling Bite  ||  || Furry Hide || Pack Loyalty / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Bunnee || Egg Toss || Sting || Honey Gift || Long Ears || Snap Kick || Furry Hide || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Bunny Boy || Egg Toss ||  || Protein Shield || Long Ears || Skitter || Furry Hide || Awww / Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Bunny Girl || Egg Toss / Raking Claws ||  || Royal Delight || Long Ears || Skitter || Furry Hide || Vitality || Lapine Persuasion&lt;br /&gt;
|-&lt;br /&gt;
| Busty Cow || Muscle Mass / Wild Swing ||  ||  || Moo || Foot Stomp ||  || Lactaid / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Busty Labrador || Gouging Claws || Milk Chug / Nurse ||  ||  || Takedown || Furry Hide || Milk Squirt || &lt;br /&gt;
|-&lt;br /&gt;
| Busty Succubus ||  || Distracting Lure || Love Box || Disarming Smile || Pounce ||  || Breast Waggle / Erotic Dance / Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Cactus Mephitaur || Rainbow Quills || Quadrupedal Stance / Skunk Blast ||  ||  ||  || Abrasive Hide / Furry Hide || Quill Wag / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Canarvian || Tooth and Nail ||  || Love Box || Bleeding Bite / Peck ||  || Feathered Hide / Furry Hide || Flutter || &lt;br /&gt;
|-&lt;br /&gt;
| Candy Canid || Gouging Claws || Tail Slap || Royal Delight || Slurp ||  || Furry Hide || Festive Spirit / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Card Shark ||  || Tail Smash || Overpenetrate || Bleeding Bite / Frenzy ||  || Thick Hide || Engulf / Solid Frame / Water Adaptation || &lt;br /&gt;
|-&lt;br /&gt;
| Cat Girl || Gouging Claws ||  ||  || Disarming Smile / Purr || Feline Agility ||  || Breast Smash / Costume Slip || &lt;br /&gt;
|-&lt;br /&gt;
| Catfish || Flutter || Tail Slap || Love Box || Gills || Feline Agility || Furry Hide || Water Adaptation || &lt;br /&gt;
|-&lt;br /&gt;
| Cativa || Small Claws || Chlorophyll || Pollen Haze ||  || Rending Claws || Furry Hide ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cauven || Gouging Claws || Sting ||  || Bleeding Bite / Long Ears || Feline Agility / Pounce || Furry Hide ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Celestial Attendant || Gouging Claws ||  ||  || Defiance / Solar Ray || Spur Slash || Furry Hide || Howl / Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Centaur Mare ||  || Quadrupedal Stance ||  ||  || Charge / Foot Stomp || Thick Hide || Muscle Mass / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Centaur Stallion || Snap || Charge / Quadrupedal Stance ||  ||  || Foot Stomp || Thick Hide || Muscle Mass / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Cerberus Herm || Wild Swing || Overpenetrate ||  || Triple Threat ||  || Furry Hide || Cleansing Milk / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Chameleon || Sucker Grip || Crushing Coils ||  || Jelly Whip / Keen Vision || Lunge || Camouflage || Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Cheetah || Small Claws ||  ||  || Bleeding Bite || Feline Agility / Pounce || Camouflage / Furry Hide || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Cherry Cordial || Bear Hug ||  ||  || Scathing Diatribe || Stonewall || Delicious Treat || Gigantic Body Slam || &lt;br /&gt;
|-&lt;br /&gt;
| Chi Lung || Rending Claws || Crushing Coils / Tail Smash || Cock Slap || Sharp Bite ||  || Scaled Hide || Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Chiller || Superior Fist ||  ||  || Drain Vitae || Erotic Dance || Icy Hide / Metal Hide || Prism Storm || &lt;br /&gt;
|-&lt;br /&gt;
| Chimera || Raking Claws || Tail Smash ||  || Crippling Bite ||  || Furry Hide / Scaled Hide || Muscle Mass / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Chinchilla Cuntboy || Small Claws ||  ||  || Long Ears || Skitter || Furry Hide ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Chocolate Bunny || Egg Toss ||  ||  || Long Ears || Snap Kick / Sugar Rush || Delicious Treat ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Chocolate Cow || Wild Swing ||  ||  || Moo ||  ||  || Chock Milk / Juggernaut / Milk Squirt / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Chocolate Lab ||  ||  || Delicious Treat || Forced Milking ||  || Engulf / Jellied Hide || Chock Milk || &lt;br /&gt;
|-&lt;br /&gt;
| Chocolate Valentine || Jelly Whip || Slime toss || Reinforcing Nectar || Disarming Smile ||  || Delicious Treat / Smooth Hide || Heartfelt Wishes / Sugar Rush || &lt;br /&gt;
|-&lt;br /&gt;
| Christmas Elf ||  || Awww ||  || Long Ears || Feline Agility ||  || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Christmas Skunk Chick || Small Claws || Skunk Spray ||  ||  ||  || Furry Hide || Awww / Scent of Victory || &lt;br /&gt;
|-&lt;br /&gt;
| Chrome Shark Beast || Rending Claws || Scythe Sweep ||  || Sharp Bite || Charge || Abrasive Hide / Metal Hide || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Chubby Cherub || Wild Swing || Nasty Insult || Acidic Vomit || Headbutt ||  || Smooth Hide || Flutter / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Chubby Chick ||  || Heavy Smash || Egg Toss || Peck || Strong Talons || Feathery Hide || Extra Girth / Wind Buffet || &lt;br /&gt;
|-&lt;br /&gt;
| Circus Clown || Poke ||  ||  || Disarming Smile / Terrible Pun || Foot Stomp || Rubbery Hide || Milk Squirt || &lt;br /&gt;
|-&lt;br /&gt;
| Clockwork Cat || Raking Claws || Overpenetrate ||  || Magnetic Personality / Sharp Bite || Feline Agility || Furry Hide || Reinforced Skeleton || &lt;br /&gt;
|-&lt;br /&gt;
| Clockwork Fox Girl || Gouging Claws ||  ||  || Stunning Logic ||  || Conductive / Metal Hide || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Clockwork Fox Guy || Gouging Claws ||  ||  || Stunning Logic ||  || Conductive / Metal Hide || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Clockwork Mantis || Scythe Sweep / Sharpening ||  ||  || Flamethrower || Skitter || Metal Hide / Plated Hide || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Clownfish ||  ||  || Overpenetrate || Gills || Charge ||  || Solid Frame/Water Adaptation || &lt;br /&gt;
|-&lt;br /&gt;
| Clydesdale Stud ||  ||  || Deep Healing || Headbutt || Foot Stomp || Furry Hide || Muscle Mass / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Coatl Servant || Wing Dust || Crushing Coils / Tail Slap ||  || Engulf ||  || Scaled Hide || Cold Blooded || &lt;br /&gt;
|-&lt;br /&gt;
| Collie Herm || Gouging Claws ||  ||  || Bleeding Bite || Raking Claws || Furry Hide || Muscle Mass / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Colony || Chlorophyll || Vine Torrent || Shrooms || Pollen Haze ||  || Deadly Body Odor / Ensnaring Webs || Terrifying Visage || &lt;br /&gt;
|-&lt;br /&gt;
| Corota ||  || Scythe Sweep / Tail Slap ||  || Poison Bite || Raking Claws ||  || Pollen Haze / Wing Dust || &lt;br /&gt;
|-&lt;br /&gt;
| Corporate Cougar || Raking Claws || Erotic Dance ||  || Purr / Transfixing Gaze || Feline Agility || Furry Hide || Breast Waggle || &lt;br /&gt;
|-&lt;br /&gt;
| Cosm || Prism Storm || Heavy Smash || Engulf || Hypnosis || Gigantic Body Slam || Jellied Hide || Expansiveness || &lt;br /&gt;
|-&lt;br /&gt;
| Country Rat || Clever Paws || Tail Slap ||  || Crippling Bite / Keen Vision || Skitter || Furry Hide || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Cow Girl || Heavy Smash ||  ||  || Headbutt / Moo || Foot Stomp ||  || Breast Smash / Milk Chug / Nurse || &lt;br /&gt;
|-&lt;br /&gt;
| Cow Maiden || Chock Milk || Milk Chug || Royal Delight || Cleansing Milk || Nurse ||  || Abundant Supply / Lactaid || &lt;br /&gt;
|-&lt;br /&gt;
| Coyote || Small Claws || Nasty Insult ||  || Long Ears / Scent of Blood || Skitter || Furry Hide || Pack Loyalty / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Crested Wyvern || Gouging Claws || Tail Slap || Love Box || Bleeding Bite ||  || Thick Hide || Charge / Wind Buffet || &lt;br /&gt;
|-&lt;br /&gt;
| Crimson Pegasus || Pummel ||  ||  ||  || Leap / Snap Kick || Furry Hide || Solid Frame / Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Crimson Wyrm || Flutter || Crushing Coils ||  || Infectious Bite ||  || Scaled Hide || Frenzy / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Crude Drawing || Flutter / Jelly Whip || Nasty Insult || Flutter ||  || Erotic Dance / Skitter || Slip Beneath || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Crurivastator ||  || Scythe Sweep / Wild Swing ||  || Headbutt || Foot Stomp || Abrasive Hide || Muscle Mass / Reinforced Skeleton || &lt;br /&gt;
|-&lt;br /&gt;
| Crystal Avian || Sharpening || Prism Storm ||  || Peck || Rending Claws || Crystalline Hide / Feathery Hide || Conductive || &lt;br /&gt;
|-&lt;br /&gt;
| Crystal Spider ||  || Ensnaring Webs / Fontanelle ||  || Acidic Vomit / Dessicate ||  || Crystalline Hide / Plated Hide || Myriad Armor || &lt;br /&gt;
|-&lt;br /&gt;
| Cuddlefish || Crushing Coils ||  ||  || Love Nibble / Unrelenting Suckle || Feline Agility / Water Adaptation || Camouflage || Distracting Lure / Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Cuddly Seal || Careful Aim / Poke || Tail Slap ||  || Awww / Hypnosis ||  || Furry Hide || Juggernaut / Water Adaptation || &lt;br /&gt;
|-&lt;br /&gt;
| Cum Slut ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Cursed Samurai || Spur Slash ||  ||  || Threatening Presence ||  ||  || Myriad Armor || &lt;br /&gt;
|-&lt;br /&gt;
| Cyber Serpent || Rending Claws || Crushing Coils / Fontanelle || Stun Lance || Poison Bite ||  || Plated Hide || Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Dairaiju || Lunge || Electric Field || Electric Surge || Long Ears || Skitter || Furry Hide || Force Shield || &lt;br /&gt;
|-&lt;br /&gt;
| Dandy Peacock || Flutter || Distracting Lure ||  || Peck || Erotic Dance || Feathery Hide ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Elf Female || Rending Claws || Erotic Dance || Vitality || Disarming Smile || Feline Agility / Snap Kick ||  || Lactaid || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Elf Male || Pummel / Superior Fist ||  || Vitality || Transfixing Gaze || Charge / Feline Agility ||  || Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Wolf || Jelly Whip ||  || Overpenetrate || Bleeding Bite || Lunge || Furry Hide || Vine Torrent / Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Deer Herm ||  || Distracting Lure || Deep Healing || Headbutt || Foot Stomp / Skitter || Furry Hide || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Deinoraus || Bear Hug / Blade Furry ||  || Frenzy || Bleeding Bite || Spur Slash || Scaled Hide || Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Demonic Cat || Raking Claws || Spirit Siphon ||  || Bleeding Bite / Keen Vision || Feline Agility || Furry Hide || Threatening Presence || &lt;br /&gt;
|-&lt;br /&gt;
| Demonic Fox || Raking Claws / Spirit Siphon ||  || Overpenetrate || Bleeding Bite ||  || Furry Hide / Terrifying Visage || Muscle Mass / Wind Buffet || &lt;br /&gt;
|-&lt;br /&gt;
| Devil || Raking Claws ||  || Cock Slap || Headbutt || Foot Stomp || Rubbery Hide / Smooth Hide || Stretchy || &lt;br /&gt;
|-&lt;br /&gt;
| Diamond Drake || Rending Claws ||  ||  || Snap || Pounce || Conductive / Crystalline Hide || Prism Storm || &lt;br /&gt;
|-&lt;br /&gt;
| Dildodo ||  || Stretchy || Rubber Bounce || Unrelenting Suckle || Erotic Dance || Rubbery Hide || Breast Waggle || Bimbo Disposition&lt;br /&gt;
|-&lt;br /&gt;
| Dire Corgi || Gouging Claws ||  || Overpenetrate || Crippling Bite || Raking Claws || Abrasive Hide / Plated Hide || Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Djinn || Flamethrower / Heavy Smash ||  ||  || Biting Wit || Pounce || Conductive || Muscle Mass / Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Doberman || Pummel / Raking Claws ||  ||  || Bleeding Bite / Howl ||  || Furry Hide || Takedown || &lt;br /&gt;
|-&lt;br /&gt;
| Donkey Boy ||  ||  || Deep Healing / Protein Shield || Headbutt || Foot Stomp / Snap Kick || Thick Hide || Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Dreidel ||  ||  ||  || Terrifying Visage / Trivia || Skitter || Thick Hide || Solid Frame / Spin the Dreidel || &lt;br /&gt;
|-&lt;br /&gt;
| Dusk Dragon || Rending Claws || Tail Smash ||  || Drain Vitae || Pounce || Mirage / Smooth Hide || Feline Agility / Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Dweller || Raking Claws || Tail Smash ||  || Poison Breath || Lunge || Furry Hide / Hard As Scale || Feline Agility || &lt;br /&gt;
|-&lt;br /&gt;
| Eagle Girl || Small Claws ||  ||  || Keen Vision / Peck || Raking Claws / Skitter || Feathery Hide || Sonic Screech || &lt;br /&gt;
|-&lt;br /&gt;
| Ebony Raven || Flutter ||  ||  || Peck || Leap || Feathery Hide ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Eclectic Genteel || Pummel || Nasty Insult / Tail Smash ||  || Biting Wit / Terrible Pun ||  || Electric Field / Rubbery Hide ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Egyptian Mau || Small Claws ||  ||  || Purr / Trill || Feline Agility / Lunge || Furry Hide || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Einherjar || Bear Hug / Wild Swing ||  ||  || Endocrine Overdrive / Keen Vision || Adrenaline Boost || Thick Hide || Muscle Mass / Tooth and Nail || &lt;br /&gt;
|-&lt;br /&gt;
| Ember Breeder || Small Claws || Overpenetrate ||  ||  ||  || Furry Hide || Cleansing Milk / Nurse || &lt;br /&gt;
|-&lt;br /&gt;
| Ember Matriarch ||  || Scythe Sweep || Royal Delight || Howl || Charge || Feathery Hide || Juggernaut / Mothering Instinct || &lt;br /&gt;
|-&lt;br /&gt;
| Ember Warrior || Rending Claws || Scythe Sweep ||  ||  || Raking Claws ||  || Juggernaut || &lt;br /&gt;
|-&lt;br /&gt;
| Emerald Dragonfly || Gouging Claws || Tail Smash ||  || Keen Vision || Snap Kick || Plated Hide || Vitality / Wind Buffet || &lt;br /&gt;
|-&lt;br /&gt;
| Ethereal Wolf ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Evil Nurse || Drain Vitae / Enervating Poison ||  ||  || Triage || Skitter / Snap Kick ||  || Infuse Blood / Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Excremental || Slime Toss || Expansiveness ||  || Acidic Vomit / Infectious Bite ||  || Deadly Body Odor || Engulf / Noxious Aura || &lt;br /&gt;
|-&lt;br /&gt;
| F15 Girl || Bullet Spray || Charge / Escape Maneuver ||  || Bleeding Bite / Keen Vision ||  || Metal Hide || Adrenaline Boost || &lt;br /&gt;
|-&lt;br /&gt;
| Fairy || Poke ||  ||  || Penetrating Stare || Skitter || Pollen Haze || Wing Dust || &lt;br /&gt;
|-&lt;br /&gt;
| Farm Hen || Flutter || Egg Toss ||  || Peck || Raking Claws || Feathery Hide ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Female Alley Cat || Gouging Claws ||  ||  ||  || Feline Agility / Raking Claws || Furry Hide || Nurse || &lt;br /&gt;
|-&lt;br /&gt;
| Female Commando || Bullet Spray ||  ||  || Headbutt || Snap Kick ||  || Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Female Dullahan || Blade Flurry ||  ||  || Penetrating Stare / Shadow Breath || Spur Slash || Thick Hide || Muscle Mass / Terrifying Visage || &lt;br /&gt;
|-&lt;br /&gt;
| Female Husky || Small Claws ||  || Slurp || Love Nibble || Scratch || Furry Hide ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Female Lamia || Small Claws || Crushing Coils ||  || Hypnosis / Poison Bite ||  || Scaled Hide || Breast Waggle / Juggernaut || &lt;br /&gt;
|-&lt;br /&gt;
| Female Snow Leopardtaur || Gouging Claws || Quadrupedal Stance ||  || Bleeding Bite / Purr || Feline Agility / Rending Claws || Furry Hide ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Female Widow Convert || Quad Punch || Ensnaring Webs ||  || Paralytic Venom || Skitter || Plated Hide || Charge || &lt;br /&gt;
|-&lt;br /&gt;
| Fennec || Group Hug ||  ||  || Awww / Long Ears || Skitter || Furry Hide || Lunge / Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Fenrir Wolf || Raking Claws ||  || Overpenetrate || Bleeding Bite / Instinctual Bond ||  || Icy Hide / Thick Hide || Juggernaut / Muscle Mass / Quadrupedal Stance || &lt;br /&gt;
|-&lt;br /&gt;
| Feral Dragon || Rending Claws || Tail Slap ||  || Sharp Bite || Raking Claws || Scaled Hide || Juggernaut / Threatening Presence || &lt;br /&gt;
|-&lt;br /&gt;
| Feral Wolfess || Gouging Claws ||  || Pack Loyalty || Bleeding Bite / Howl ||  || Furry Hide || Lactaid / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Fern Dragon || Wind Buffet || Crushing Coils || Cum Squirt || Love Nibble || Sucker Grip || Chlorophyll || Feline Agility || &lt;br /&gt;
|-&lt;br /&gt;
| Festive Reindeer || Charge ||  ||  || Gore || Foot Stomp || Furry Hide || Muscle Mass / Quadrupedal Stance / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Fey Folke || Hypnosis / Poke ||  ||  || Disarming Smile || Feline Agility ||  || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Fire Elemental || Crash and Burn / Flamethrower ||  ||  || Burninate || Fire Dance / Skitter || Fiery Hide || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Fire Newt || Sucker Grip ||  || Flamethrower || Crazy Eye / Terrible Pun ||  || Poison Skin / Smooth Hide || Water Adaptation || &lt;br /&gt;
|-&lt;br /&gt;
| Fire Sprite || Flamethrower / Marsh Wisp ||  ||  || Disarming Smile || Erotic Dance || Fiery Hide || Abundant Supply / Wing Dust || &lt;br /&gt;
|-&lt;br /&gt;
| Flame Leopard ||  || Crash and Burn || Love Box || Crippling Bite || Pounce / Raking Claws || Fiery Hide || Feline Agility || &lt;br /&gt;
|-&lt;br /&gt;
| Fluffy Kitten Girl || Scratch || Awww || Reinforcing Nectar ||  || Feline Agility / Small Claws || Furry Hide || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Fluffy Skunk || Group Hug / Small Claws || Skunk Spray / Tail Slap ||  ||  ||  || Furry Hide || Awww || &lt;br /&gt;
|-&lt;br /&gt;
| Fox || Gouging Claws || Tail Flip || Deep Healing || Nurture || Vulpine Vigor || Furry Hide || Quadrupedal Stance / Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Fox Boy || Raking Claws ||  ||  || Bleeding Bite || Snap Kick || Furry Hide || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Fox Girl || Gouging Claws ||  || Unrelenting Suckle || Disarming Smile || Skitter || Furry Hide || Erotic Dance || &lt;br /&gt;
|-&lt;br /&gt;
| Fox Taur || Clever Paws || Quadrupedal Stance || Cock Slap || Bleeding Bite || Tooth and Nail || Furry Hide || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Friendly Fossa || Group Hug / Scratch ||  ||  || Charming Glance / Purr || Tumble || Furry Hide || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Friesian Stallion || Heavy Smash ||  || Endless Flow || Headbutt || Foot Stomp || Furry Hide || Muscle Mass / Quadrupedal Stance / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Frog Prince || Sucker Grip ||  ||  || Crushing Coils / Headbutt || Leap / Snap Kick || Slime Toss / Smooth Hide || Water Adaptation || &lt;br /&gt;
|-&lt;br /&gt;
| Furie || Raking Claws || Scythe Sweep ||  || Bleeding Bite || Skitter || Scaled Hide / Thick Hide || Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Gargoyle Sentinel || Bear Hug / Gouging Claws ||  || Protein Shield ||  ||  || Abrasive Hide || Guarding Stance / Juggernaut / Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Geisha ||  ||  ||  || Disarming Smile || Skitter ||  || Costume Slip || &lt;br /&gt;
|-&lt;br /&gt;
| Gel Gal || Gouging Claws ||  ||  || Headbutt || Snap Kick || Crystalline Hide / Jellied Hide || Solid Frame / Stretchy || &lt;br /&gt;
|-&lt;br /&gt;
| Genetically Superior Human || Superior Fist ||  || Vitality || Gills / Keen Vision || Skitter ||  || Muscle Mass / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| German Shepherd || Small Claws ||  || Pack Loyalty || Crippling Bite ||  || Furry Hide || Down Bitch || &lt;br /&gt;
|-&lt;br /&gt;
| Ghastly Wraith || Drain Vitae ||  ||  || Bleeding Bite / Penetrating Stare ||  || Field of Dread / Smooth Hide || Enduring Spirit / Enveloping Pain || &lt;br /&gt;
|-&lt;br /&gt;
| Giant || Wild Swing ||  || Cock Slap / Love Box ||  || Snap Kick ||  || Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Giant Bat || Flutter / Gouging Claws ||  ||  || Bleeding Bite / Sonic Screech || Leap / Raking Claws ||  || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Giant Robot || Stun Lance || Flamethrower ||  || System Fault || Foot Stomp || Conductive / Metal Hide || Bullet Spray / Juggernaut || &lt;br /&gt;
|-&lt;br /&gt;
| Gingerbread Fox ||  || Tail Drop ||  || Unrelenting Suckle || Pounce || Delicious Treat ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Giraffe ||  ||  || Cock Slap || Slurp || Foot Stomp / Snap Kick || Camouflage / Furry Hide || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Gladiator || Superior Fist ||  ||  || Headbutt || Foot Stomp || Metal Hide || Juggernaut / Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Glowvine || Sonic Screech ||  ||  || Keen Vision / Vine Torrent || Leap || Smooth Hide || Dubstomp / Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Glutton || Bleeding Bite || Crippling Bite ||  || Frenzy || Lunge || Abrasive Hide || Sharp Bite / Tooth and Nail || &lt;br /&gt;
|-&lt;br /&gt;
| Goat || Gouging Claws ||  ||  || Headbutt / Snap || Snap Kick || Furry Hide || Solid Frame / Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Goblin Girl || Full Nelson || Nasty Insult ||  || Crazy Eye || Escape Maneuver / Foot Stomp || Smooth Hide || Biting Wit || &lt;br /&gt;
|-&lt;br /&gt;
| Golden Jackal || Small Claws ||  ||  || Keen Vision / Sharp Bite || Skitter || Furry Hide || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Goo Girl || Group Hug ||  ||  || Disarming Smile || Jelly Whip || Jellied Hide || Engulf || &lt;br /&gt;
|-&lt;br /&gt;
| Gorilla || Muscle Mass / Wild Swing ||  ||  || Headbutt || Full Nelson || Thick Hide || Active Defense Matrix || &lt;br /&gt;
|-&lt;br /&gt;
| Grapploid || Stun Lance || Skitter / Superior Balance ||  || Fontanelle ||  || Metal Hide || Stretchy / Vine Torrent || &lt;br /&gt;
|-&lt;br /&gt;
| Gray Bat || Flutter ||  || Poke || Drain Vitae / Sonic Screech || Small Claws || Furry Hide || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Green Hydra || Gouging Claws || Tail Smash || Cock Slap || Acidic Vomit ||  || Hard as Scale / Slime Toss || Juggernaut || &lt;br /&gt;
|-&lt;br /&gt;
| Gryphoenix || Raking Claws ||  ||  || Crippling Bite / Flamethrower || Lunge || Feathery Hide / Fiery Hide || Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Gulotaur || Hateful Strike ||  ||  || Lockjaw / Snap || Leap || Furry Hide / Thick Hide || Extra Girth / Juggernaut || &lt;br /&gt;
|-&lt;br /&gt;
| Gun Bunny || Superior Fist ||  ||  || Long Ears || Bullet Spray / Feline Agility || Furry Hide || Abundant Supply / Sharpshooter || &lt;br /&gt;
|-&lt;br /&gt;
| Hail Hydra ||  || Crushing Coils || Flash Freeze || Ice Shards ||  || Icy Hide / Scaled Hide || Muscle Mas / Superior Balance || &lt;br /&gt;
|-&lt;br /&gt;
| Hair-bound Woman || Crushing Coils ||  || Masochistic Fury || Wild Swing ||  ||  || Defiance || &lt;br /&gt;
|-&lt;br /&gt;
| Half-Lizard || Rending Claws || Tail Slap ||  || Bleeding Bite || Gouging Claws / Skitter || Scaled Hide || Juggernaut || &lt;br /&gt;
|-&lt;br /&gt;
| Hamster || Small Claws ||  ||  || Crippling Bite || Snap Kick || Furry Hide || Awww / Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Harbinger Lynx || Gouging Claws || Marsh Wisp ||  || Transfixing Gaze || Raking Claws || Furry Hide || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Harpatrice || Rending Claws || Crushing Coils ||  || Paralytic Venom / Transfixing Gaze ||  || Feathery Hide || Solid Frame / Wind Buffet || &lt;br /&gt;
|-&lt;br /&gt;
| Heckler || Slam / Superior Fist || Nasty Insult ||  || Disarming Smile || Snap Kick || Thick Hide || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Helmeteer || Scythe Sweep ||  ||  || Myriad Armor || Foot Stomp / Muscle Mass || Metal Hide || Gigantic Body Slam / Juggernaut || &lt;br /&gt;
|-&lt;br /&gt;
| Hermaphrodite Phoenix ||  ||  ||  || Flamethrower / Peck || Raking Claws || Feathery Hide / Fiery Hide || Fire Dance / Nurse || &lt;br /&gt;
|-&lt;br /&gt;
| Honey Bear || Bear Hug / Gouging Claws ||  ||  || Crippling Bite ||  || Jellied Hide || Muscle Mass / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Honey Bee ||  || Sting ||  ||  || Honey Gift || Furry Hide / Plated Hide || Flutter || &lt;br /&gt;
|-&lt;br /&gt;
| Hook Rhino || Wild Swing ||  ||  || Frenzy / Gore || Foot Stomp || Thick Hide || Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Horned Wyvern || Wind Buffet || Sting / Tail Slap ||  || Bleeding Bite || Raking Claws || Scaled Hide || Charge / Juggernaut || &lt;br /&gt;
|-&lt;br /&gt;
| Horseshoe Crab || Small Claws ||  ||  ||  || Gills / Water Adaptation || Abrasive Hide || Solid Frame / Thick Shell || &lt;br /&gt;
|-&lt;br /&gt;
| Hotdogger || Heavy Smash ||  || Protein Armor / Protein Shield || Headbutt ||  || Thick Hide || Extra Girth / Gigantic Body Slam / Juggernaut || &lt;br /&gt;
|-&lt;br /&gt;
| House Cat ||  ||  ||  || Bleeding Bite / Purr || Raking Claws || Furry Hide || Feline Agility || &lt;br /&gt;
|-&lt;br /&gt;
| House Mouse || Small Claws ||  ||  || Stunning Logic || Snap Kick || Furry Hide ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Hugely Hung Happy Hyper Herm Horse ||  ||  || Cock Slap || Headbutt || Foot Stomp || Furry Hide || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Hummingbird || Slip Beneath || Tail Flip ||  || Morning Song / Peck || Scratch || Feathery Hide || Adrenaline Boost || &lt;br /&gt;
|-&lt;br /&gt;
| Hunched Dwarf || Wild Swing ||  || Cock Slap / Noxious Aura || Poison Breath ||  || Shrooms / Thick Hide || Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Hydick ||  || Protein Shield || Cum Squirt / Purifying Cum || Bukkake Blast / Cock Slap ||  ||  || Solid Frame / Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Hyena Herm ||  ||  ||  || Disarming Smile || Raking Claws || Furry Hide || Muscle Mass / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Icy Phoenix || Ice Shards || Distracting Lure ||  || Peck ||  || Feathery Hide / Icy hide || Nurse / Prism Storm || &lt;br /&gt;
|-&lt;br /&gt;
| Impala || Gouging Claws ||  || Overpenetrate || Gore / Headbutt || Feline Agility || Furry Hide || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Indicat || Small Claws ||  || Endless Flow ||  || Feline Agility || Furry Hide || Chlorophyll || &lt;br /&gt;
|-&lt;br /&gt;
| Inflatable Toysky ||  || Expansiveness || Stretchy || Awww / Slurp ||  || Rubbery Hide / Water Adaptation || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Inflatable Turtle Raft ||  ||  || Blowhard || Headbutt ||  || Conductive / Rubbery Hide || Thick Shell / Water Adaptation || &lt;br /&gt;
|-&lt;br /&gt;
| Iron Hide Badger || Careful Aim / Quad Punch ||  ||  || Poison Breath || Superior Balance || Metal Hide || Gigantic Body Slam / Juggernaut || &lt;br /&gt;
|-&lt;br /&gt;
| Ixchel Jaguar || Gouging Claws ||  ||  || Bleeding Bite || Lunge / Pounce || Furry Hide || Feline Agility || &lt;br /&gt;
|-&lt;br /&gt;
| Jaded Kirin || Raking Claws || Tail Smash ||  || Flamethrower / Headbutt || Feline Agility || Scaled Hide || Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Jawbreaker || Superior Fist ||  ||  ||  || Charge || Delicious Treat || Juggernaut || &lt;br /&gt;
|-&lt;br /&gt;
| Jellyfish || Jelly Whip / Sting ||  ||  || Gills || Jelly Whip || Conductive / Jellied Hide || Vitality / Water Adaptation || &lt;br /&gt;
|-&lt;br /&gt;
| Jeweled Mannequin || Slam ||  ||  || Prism Storm || Skitter || Crystalline Hide / Smooth Hide || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Jorogumo || Small Claws || Ensnaring Webs ||  || Paralytic Venom / Poison Bite ||  || Plated Hide || Quad Punch || &lt;br /&gt;
|-&lt;br /&gt;
| Kabuki || Nasty Insult ||  ||  || Threatening Presence || Leap ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Kage Fiend || Rending Claws || Lunge ||  || Shadow Breath || Slip Beneath || Abrasive Hide / Noxious Aura || Reinforced Skeleton || &lt;br /&gt;
|-&lt;br /&gt;
| Kangaroo || Flutter ||  ||  || Penetrating Stare || Foot Stomp || Furry Hide || Cleansing Milk / Mothering Instinct || &lt;br /&gt;
|-&lt;br /&gt;
| Kappa || Raking Claws ||  || Bukkake Blast || Bleeding Bite || Lunge / Water Adaptation || Rubbery Hide || Thick Shell || &lt;br /&gt;
|-&lt;br /&gt;
| Keagle || Small Claws || Egg Toss ||  || Threatening Presence || Guarding Stance || Feathery Hide || Juggernaut / Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Keroja || Sucker Grip || Ink Cloud || Love Box || Sedative Saliva || Feline Agility || Poison Skin || Scythe Sweep || &lt;br /&gt;
|-&lt;br /&gt;
| Killer Whale ||  || Tail Smash ||  || Bleeding Bite / Blowhard ||  || Rubbery Hide / Thick Hide || Juggernaut / Muscle Mass / Water Adaptaion || &lt;br /&gt;
|-&lt;br /&gt;
| Kindler || Crash and Burn || Marsh Wisp || Fire Dance || Unrelenting Suckle || Lunge || Fiery Hide || Abundant Supply || &lt;br /&gt;
|-&lt;br /&gt;
| King Cobra || Quad Punch ||  ||  || Poison Bite || Crushing Coils || Scaled Hide || Muscle Mass / Myriad Armor || &lt;br /&gt;
|-&lt;br /&gt;
| Kitsune || Mirage || Marsh Wisp / Tail Wrap ||  || Hypnosis || Feline Agility || Furry Hide || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Knockout Mouse || Raking Claws || Erotic Dance ||  || Awww || Skitter || Furry Hide || Lactaid / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Kobold Herm ||  || Overpenetrate ||  || Bleeding Bite || Leap || Thick Hide || Charge || &lt;br /&gt;
|-&lt;br /&gt;
| Lapis Lazuligan || Superior Fist || Erotic Dance ||  || Headbutt || Snap Kick || Smooth Hide || Muscle Mass / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Latex Fox || Small Claws || Tail Flip ||  || Love Nibble || Stretchy || Conductive / Rubbery Hide || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Latex Skunk || Slam || Expansiveness / Tail Slap || Stretchy || Disarming Smile ||  || Conductive / Rubbery Hide ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Latex Snow Leopard || Small Claws ||  ||  || Love Nibble || Stretchy || Conductive / Rubbery Hide || Rubber Bounce || &lt;br /&gt;
|-&lt;br /&gt;
| Latex Succufox || Mirage || Tail Slap || Drain Vitae || Disarming Smile ||  || Rubbery Hide || Expansive / Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Latex Tapir || Bear Hug || Rubber Bounce || Overpenetrate ||  ||  || Rubbery Hide / Stretchy || Extra Girth || &lt;br /&gt;
|-&lt;br /&gt;
| Latex Wolf || Small Claws || Pack Loyalty ||  || Love Nibble ||  || Conductive / Rubbery Hide || Quadrupedal Stance / Stretchy || &lt;br /&gt;
|-&lt;br /&gt;
| Leather Mistress || Small Claws ||  ||  ||  ||  || Rubbery Hide || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Leech || Drain Vitae ||  ||  || Bloodsport / Unrelenting Suckle || Charge || Rubbery Hide || Water Adaptation || &lt;br /&gt;
|-&lt;br /&gt;
| Leopard Seal ||  ||  ||  || Crippling Bite / Headbutt || Flutter || Furry Hide / Thick Hide || Solid Frame / Water Adaptation || &lt;br /&gt;
|-&lt;br /&gt;
| Lily Pad || Flutter / Group Hug || Erotic Dance || Reinforcing Nectar || Disarming Smile ||  || Smooth Hide || Chlorophyll || &lt;br /&gt;
|-&lt;br /&gt;
| Lion Beast || Gouging Claws ||  ||  || Bleeding Bite || Feline Agility || Furry Hide || Muscle Mass / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Liquid Pantheress || Gouging Claws ||  ||  || Sedative Saliva || Feline Agility / Pounce || Conductive / Jellied Hide || Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Living Lingerie ||  || Erotic Dance || Forced Milking || Hypnosis || Skitter || Smooth Hide || Slip Beneath / Stretchy || &lt;br /&gt;
|-&lt;br /&gt;
| Lizard Cockfighter ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Lizard Girl || Rending Claws || Tail Slap || Royal Delight || Bleeding Bite || Skitter || Scaled Hide || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Lobster || Scythe Sweep || Tail Slap / Water Adaptation ||  || Egg Toss ||  || Abrasive Hide / Thick Hide || Gills / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Lollipop Lady || Poke ||  ||  || Biting Wit || Scythe Sweep || Crystalline Hide ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Lustful Visage || Pummel ||  || Cock Slap || Hypnosis || Foot Stomp || Mirage / Thick Hide || Juggernaut || &lt;br /&gt;
|-&lt;br /&gt;
| M1A1H || Bullet Spray || Charge || Overpenetrate / Weak Spot ||  ||  || Metal Hide || Careful Aim / Juggernaut || &lt;br /&gt;
|-&lt;br /&gt;
| Mad Doctor || Pummel / Slip Beneath ||  ||  || Crazy Eye / Triage || Skitter ||  || Infuse Blood / Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Magma Wurm ||  || Tail Smash ||  || Endocrine Overdrive / Flamethrower ||  || Fiery Hide / Fire Dance || Crushing Coils / Juggernaut || &lt;br /&gt;
|-&lt;br /&gt;
| Majestic Swan || Flutter / Wild Swing || Tail Flip ||  || Lunge / Sonic Screech ||  || Feathery Hide || Water Adaptation || &lt;br /&gt;
|-&lt;br /&gt;
| Male Alley Cat || Raking Claws ||  ||  || Purr || Feline Agility || Furry Hide || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Male Gator || Small Claws ||  ||  || Bleeding Bite || Raking Claws || Scaled Hide || Muscle Mass / Solid Frame / Water Adaptation || &lt;br /&gt;
|-&lt;br /&gt;
| Male Rex || Rending Claws || Tail Slap ||  || Bleeding Bite ||  || Scaled Hide || Juggernaut / Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Male Water Moccasin || Gouging Claws || Tail Smash ||  || Bleeding Bite / Gills ||  || Scaled Hide || Water Adaptation || &lt;br /&gt;
|-&lt;br /&gt;
| Malevolent Menorah || Eight Crazy Nights / Wild Swing || Erotic Dance ||  || Flamethrower || Foot Stomp || Metal Hide || Reinforced Skeleton || &lt;br /&gt;
|-&lt;br /&gt;
| Mall Rat || Clever Paws || Luck of the Rat ||  || Too Cool ||  || Furry Hide || Quick Fix || &lt;br /&gt;
|-&lt;br /&gt;
| Man-O-War || Jelly Whip || Sting ||  || Gills || Jelly Whip || Conductive / Jellied Hide || Vitality / Water Adaptation || &lt;br /&gt;
|-&lt;br /&gt;
| Manticore || Rending Claws || Sting ||  || Bleeding Bite || Feline Agility || Furry Hide || Muscle Mass / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Mantis || Blade Flurry / Scythe Sweep ||  ||  || Bleeding Bite || Skitter || Plated Hide || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Marbled Fox || Bear Hug / Group Hug ||  ||  || Long Ears / Unrelenting Suckle ||  || Furry Hide || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Margay || Rending Claws || Love Box || Royal Delight || Purr || Snap Kick || Furry Hide ||  || Unbirth&lt;br /&gt;
|-&lt;br /&gt;
| Margay Taur || Gouging Claws || Quadrupedal Stance || Love Box || Bleeding Bite || Feline Agility ||  || Milk Squirt / Nurse || Unbirth&lt;br /&gt;
|-&lt;br /&gt;
| Marshmallow Chicken ||  || Stretchy ||  || Peck ||  || Smooth Hide || Expansiveness / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Masked Angel ||  || Distracting Lure ||  || Disarming Smile ||  ||  || Wind Buffet / Wing Dust || &lt;br /&gt;
|-&lt;br /&gt;
| Masked Phantom || Rending Claws ||  ||  || Enveloping Pain / Transfixing Gaze || Feline Agility || Flutter / Terrifying Visage || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Math Teacher || Snap ||  || Overpenetrate || Perplex / Stunning Logic ||  ||  || Breast Waggle || &lt;br /&gt;
|-&lt;br /&gt;
| Mecha Mole || Quad Punch || Superior Balance || Overpenetrate || Efficient Interface ||  || Metal Hide / Myriad Armor || Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Mechanical Mephit || Power Massage || Electric Field / Skunk Spray ||  || Keen Vision ||  || Metal Hide || Solid Frame / System Fault || &lt;br /&gt;
|-&lt;br /&gt;
| Medusa || Scratch || Crushing Coils / Tail Slap || Love Box || Bleeding Bite / Hypnosis ||  || Scaled Hide || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Melodramatic Villain || Scratch ||  || Nasty Insult || Terrible Pun / Transfixing Gaze || Skitter ||  || Defiance / Enduring Spirit || &lt;br /&gt;
|-&lt;br /&gt;
| Mental Mouse || Small Claws || Tail Flip ||  || Hypnosis / Love Nibble ||  || Furry Hide || Lactaid || &lt;br /&gt;
|-&lt;br /&gt;
| Micro Fox || Small Claws ||  ||  || Awww / Love Nibble || Pounce / Skitter || Furry Hide || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Minkitsune || Marsh Wisp / Small Claws || Tail Flip ||  || Disarming Smile || Erotic Dance || Furry Hide || Feline Agility || &lt;br /&gt;
|-&lt;br /&gt;
| Minotaur || Wild Swing ||  || Deep Healing / Protein Shield || Gore || Charge ||  || Muscle Mass / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Mischievous Nogitsune || Gore || Mirage / Triple Threat || Deep Healing ||  || Skitter || Furry Hide || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Mobile Shrubbery || Scratch ||  ||  || Crazy Eye || Escape Maneuver / Skitter || Chlorophyll / Scaled Hide || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Momma Bronto || Slam || Tail Slap || Egg Toss ||  ||  || Scaled Hide || Nurse / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Mootaur || Superior Fist || Milk Squirt / Quadrupedal Stance ||  || Headbutt || Foot Stomp || Thick Hide || Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Mosquito Girl || Poke || Escape Maneuver ||  || Drain Vitae / Unrelenting Suckle || Skitter ||  || Wing Dust || &lt;br /&gt;
|-&lt;br /&gt;
| Moth Girl || Small Claws ||  ||  || Disarming Smile ||  ||  || Wing Dust || &lt;br /&gt;
|-&lt;br /&gt;
| Mountain Lion || Gouging Claws ||  ||  || Sharp Bite || Feline Agility / Pounce || Furry Hide || Muscle Mass / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Mountain Man || Slip Beneath ||  ||  || Terrifying Visage || Wild Swing || Deadly Body Odor || Juggernaut || &lt;br /&gt;
|-&lt;br /&gt;
| Mouse Taur || Small Claws || Quadrupedal Stance ||  || Sharp Bite || Skitter || Furry Hide || Lactaid || &lt;br /&gt;
|-&lt;br /&gt;
| Mouthless Stranger ||  ||  || Unrelenting Suckle || Awww || Snap Kick ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Mouthy || Sonic Screech || Unrelenting Suckle || Love Box ||  || Erotic Dance || Smooth Hide || Dubstomp / Sedative Saliva || &lt;br /&gt;
|-&lt;br /&gt;
| Muscle Hulk || Wild Swing ||  ||  ||  || Snap Kick || Thick Hide || Muscle Mass / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Muscovy Duck ||  ||  || Crushing Coils / Overpenetrate ||  ||  || Feathery Hide / Water Adaptation || Muscle Mass / Scratch / Wind Buffet || &lt;br /&gt;
|-&lt;br /&gt;
| Muse || Gouging Claws || Erotic Dance ||  || Biting Wit / Tears of Life || Feline Agility || Smooth Hide || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Muslin Moth || Poke ||  ||  || Disarming Smile / Giggle ||  ||  || Flutter / Wing Dust || &lt;br /&gt;
|-&lt;br /&gt;
| Mutant Hyena || Gouging Claws || Pack Loyalty || Overpenetrate || Bleeding Bite ||  || Furry Hide || Milk Squirt / Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Mutated Brute || Heavy Smash ||  || Scent of Victory || Gore || Charge ||  || Juggernaut / Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Mycobeast || Superior Fist ||  ||  || Pollen Haze / Slurp || Foot Stomp || Thick Hide || Muscle Mass / Shrooms || &lt;br /&gt;
|-&lt;br /&gt;
| Namidian || Solar Ray ||  ||  || Adrenaline Boost / Defiance ||  || Gift of Story ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Nanite Mage || Flamethrower ||  ||  || Crazy Eye ||  || Electric Surge || Electric Field || &lt;br /&gt;
|-&lt;br /&gt;
| Nectaurine ||  || Engulf / Reinforcing Nectar || Love Box || Forced Milking / Gore ||  || Rubbery Hide || Expansiveness || &lt;br /&gt;
|-&lt;br /&gt;
| Nekomata || Raking Claws ||  ||  || Induce Phantasm / Purr || Feline Agility / Pounce || Furry Hide || Mirage || &lt;br /&gt;
|-&lt;br /&gt;
| Nephilim || Solar Ray ||  || Deep Healing || Transfixing Gaze || Skitter ||  || Flutter || &lt;br /&gt;
|-&lt;br /&gt;
| Night Stalker || Rending Claws ||  ||  || Bleeding Bite || Raking Claws ||  || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Nile Croc || Full Nelson || Wild Swing || Overpenetrate || Water Adaption || Foot Stomp || Scaled Hide || Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Octopus Guy || Crushing Coils / Unrelenting Suckle || Crushing Coils / Unrelenting Suckle ||  || Gills || Crushing Coils / Unrelenting Suckle || Rubbery Hide / Water Adaptation || Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Ogre || Heavy Smash ||  || Cock Slap || Bleeding Bite || Foot Stomp || Thick Hide || Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Oil Baron || Down Bitch || Heavy Smash || Cock Slap / Endless Flow ||  || Foot Stomp || Thick Hide || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Okami Boi || Gouging Claws || Erotic Dance ||  || Disarming Smile / Slurp || Lunge || Furry Hide || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Oni || Bear Hug / Gouging Claws ||  ||  || Headbutt || Superior Balance || Smooth Hide / Thick Hide || Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Opera Singer || Wild Swing || Blowhard || Love Box || Sonic Screech ||  || Thick Hide || Breast Smash / Plated Hide || &lt;br /&gt;
|-&lt;br /&gt;
| Ophanim || Group Hug ||  ||  || Keen Vision / Penetrating Stare || Blade Flurry / Feline Agility || Smooth Hide || Flutter || &lt;br /&gt;
|-&lt;br /&gt;
| Orc ||  ||  ||  || Bleeding Bite || Snap Kick ||  || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Orthom Brute || Gouging Claws || Sting / Tail Slap ||  ||  ||  || Thick Hide || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Orthom Ovaped || Small Claws || Tail Slap ||  || Snap || Raking Claws || Scaled Hide ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Osprey || Unknown Power ||  ||  || Keen Vision / Peck || Raking Claws / Spur Slash || Feathery Hide || Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Otter || Small Claws || Tail Slap || Protein Shield || Headbutt ||  || Furry Hide || Cleansing Milk / Water Adaptation || &lt;br /&gt;
|-&lt;br /&gt;
| Overdrive Fox || Gouging Claws || Overpenetrate / Tail Smash ||  || Disarming Smile || Feline Agility || Furry Hide || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Pack Leader || Coordinated Work / Sick Em ||  ||  || Pack Loyalty ||  || Soft as Fur || Myriad Armor || &lt;br /&gt;
|-&lt;br /&gt;
| Painted Incubus ||  || Enervating Poison ||  || Drain Vitae / Transfixing Gaze || Erotic Dance || Smooth Hide || Distracting Lure || &lt;br /&gt;
|-&lt;br /&gt;
| Painted Wolf Herm || Gouging Claws ||  ||  || Bleeding Bite ||  || Furry Hide || Howl || &lt;br /&gt;
|-&lt;br /&gt;
| Palmetto Roach || Flutter / Small Claws ||  ||  ||  || Leap || Thick Shell || Nurse || &lt;br /&gt;
|-&lt;br /&gt;
| Pampered Poodle || Gouging Claws || Erotic Dance || Acidic Vomit || Sonic Screech || Skitter || Furry Hide || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Pangolin || Gouging Claws || Skunk Spray ||  || Crushing Coils ||  || Hard As Scale / Plated Hide || Juggernaut / Stonewall || &lt;br /&gt;
|-&lt;br /&gt;
| Panther Taur ||  || Quadrupedal Stance ||  || Bleeding Bite || Feline Agility / Raking Claws || Furry Hide || Breast Smash / Juggernaut || &lt;br /&gt;
|-&lt;br /&gt;
| Parade Dragon ||  || Charge ||  || Incite Riot || Foot Stomp || Scaled Hide || Breast Smash / Breast Waggle || &lt;br /&gt;
|-&lt;br /&gt;
| Parasitic Plant ||  ||  || Overpenetrate || Unrelenting Suckle ||  || Chlorophyll / Thick Hide || Nurse / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Parched Horror || Gouging Claws / Hateful Strike ||  ||  || Dessicate / Drain Vitae || Skitter || Field of Dread || Enveloping Pain || &lt;br /&gt;
|-&lt;br /&gt;
| Parrot Lady || Raking Claws ||  ||  || Peck || Erotic Dance || Feathery Hide || Costume Slip || &lt;br /&gt;
|-&lt;br /&gt;
| Patchwork Rabbit || Group Hug || Distracting Lure ||  || Awww / Long Ears || Lunge || Smooth Hide || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Peacock Spider || Erotic Dance || Costume Slip ||  || Disarming Smile / Drain Vitae || Skitter || Plated Hide || Myriad Armor || &lt;br /&gt;
|-&lt;br /&gt;
| Penguin || Flutter / Wing Dust ||  ||  || Peck || Small Claws || Feathery Hide / Icy hide || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Peregrine Girl || Flutter ||  || Vitality || Keen Vision / Peck || Raking Claws || Feathery Hide || Tooth and Nail || &lt;br /&gt;
|-&lt;br /&gt;
| Pesky Gnat || Quad Punch || Fontanelle ||  || Keen Vision || Skitter || Plated Hide || Solid Frame / Wing Dust || &lt;br /&gt;
|-&lt;br /&gt;
| Philosiraptor || Raking Claws || Superior Balance ||  || Sharp Bite / Stunning Logic || Gouging Claws || Scaled Hide || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Pinball ||  ||  ||  || Crash and Burn || Lunge / Tumble || Metal Hide || Solid Frame / Superior Balance || &lt;br /&gt;
|-&lt;br /&gt;
| Pink Panda || Raking Claws ||  || Jelly Whip ||  ||  || Furry Hide || Lactain / Milk Squirt || &lt;br /&gt;
|-&lt;br /&gt;
| Planar Hound || Triple Threat ||  ||  || Pack Loyalty || Skitter || Furry Hide || Tooth and Nail || &lt;br /&gt;
|-&lt;br /&gt;
| Plump Tigress || Gouging Claws ||  ||  || Bleeding Bite || Feline Agility / Snap Kick || Furry Hide || Breast Waggle / Feline Agility / Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Plumpkin || Vine Torrent || Heavy Smash || Delicious Treat ||  ||  || Chlorophyll || Burninate / Trick or Treat || &lt;br /&gt;
|-&lt;br /&gt;
| Plushie || Group Hug ||  ||  ||  ||  || Stuffed ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Polar Bear || Bear Hug / Wild Swing ||  ||  || Lockjaw / Terrifying Visage ||  || Furry Hide / Thick Hide || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Polyethylene Dragon || Rending Claws || Tail Slap ||  || Liquid Latex Breath / Lockjaw || Foot Stomp || Camouflage || Engulf / Myriad Armor || &lt;br /&gt;
|-&lt;br /&gt;
| Pool Toy ||  ||  ||  ||  ||  || Smooth Hide || Blowhard || &lt;br /&gt;
|-&lt;br /&gt;
| Porcupine || Gouging Claws ||  ||  ||  || Snap Kick || Abrasive Hide || Muscle Mass / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Pretty Pony || Group Hug || Party Cannon ||  || Awww / Giggle || Foot Stomp || Furry Hide || Quadrupedal Stance || &lt;br /&gt;
|-&lt;br /&gt;
| Priapan Orca ||  || Tail Smash || Protein Shield || Blowhard / Headbutt ||  || Rubbery Hide || Juggernaut / Muscle Mass / Water Adaptaion || &lt;br /&gt;
|-&lt;br /&gt;
| Probo-Bot 9001 || Emergency Repairs / Gouging Claws ||  || Invasive Procedure || Keen Vision || Stonewall || Metal Hide || Force Shield || &lt;br /&gt;
|-&lt;br /&gt;
| Psilocybe Dragon || Rending Claws ||  ||  || Poison Breath / Pollen Haze ||  || Shrooms || Wing Dust || &lt;br /&gt;
|-&lt;br /&gt;
| Psycho Weasel || Jelly Whip || Nasty Insult || Abundant Supply || Crazy Eye || Skitter || Furry Hide || Solid Frame / Sturdy Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Pterosaurian || Small Claws ||  ||  || Keen Vision / Peck || Raking Claws || Feathery Hide / Scaled Hide || Cold Blooded || &lt;br /&gt;
|-&lt;br /&gt;
| Puddlejumper || Sucker Grip || Tail Slap ||  || Crippling Bite || Leap || Poison Skin || Cold Blooded / Water Adaptation || &lt;br /&gt;
|-&lt;br /&gt;
| Puffin ||  ||  || Love Box || Distracting Lure / Sharp Bite || Water Adaptation || Feathery Hide || Extra Girth / Flutter || &lt;br /&gt;
|-&lt;br /&gt;
| Puny Pegasus || Charge ||  ||  || Headbutt || Foot Stomp || Furry Hide || Quadrupedal Stance / Wind Buffet || &lt;br /&gt;
|-&lt;br /&gt;
| Quail || Small Claws ||  ||  || Distracting Lure / Morning Song || Raking Claws / Skitter || Feathery Hide || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Quetzalcoatl || Prismatic Bolt / Rainbow Quills || Crushing Coils / Tail Smash ||  || Engulf ||  || Scaled Hide || Juggernaut || &lt;br /&gt;
|-&lt;br /&gt;
| Quicksilver Serpent ||  || Jelly Whip || Deep Healing / Endless Flow || Forced Milking || Feline Agility || Jellied Hide || lactaid || &lt;br /&gt;
|-&lt;br /&gt;
| Quilled Tousky ||  || Quill Wag ||  || Headbutt ||  || Abrasive Hide || Pack Loyalty || &lt;br /&gt;
|-&lt;br /&gt;
| Rabid Beaver || Small Claws || Tail Slap ||  || Bleeding Bite ||  || Furry Hide || Water Adaptation || &lt;br /&gt;
|-&lt;br /&gt;
| Rabid Squirrel || Bullet Spray ||  ||  || Crazy Eye / Sharpshooter || Skitter || Furry Hide || Abundant Supply / Juggernaut || &lt;br /&gt;
|-&lt;br /&gt;
| Raccoon Guy || Clever Paws / Rending Claws || Tail Flip || Deep Healing ||  || Skitter || Furry Hide ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Raccoon Plushie || Clever Paws || Tail Flip || Masochistic Fury || Awww || Pummel || Furry Hide || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Ragdoll Kitty || Sting || Tail Slap ||  || Awww / Purr || Lunge || Smooth Hide || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Raised Pharoah || Gouging Claws || Deadly Body Odor ||  || Transfixing Gaze ||  || Abrasive Hide / Conductive || Juggernaut || &lt;br /&gt;
|-&lt;br /&gt;
| Raptorian || What Is Mine ||  ||  || Bleeding Bite || Pounce / Spur Slash || Scaled Hide || Cold Blooded / Juggernaut || &lt;br /&gt;
|-&lt;br /&gt;
| Raver Punk || Poke / Pummel ||  ||  || Distracting Lure || Erotic Dance / Feline Agility || Crystalline Hide || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Red Kangaroo || Quad Punch || Tail Smash || Love Box || Crazy Eye || Snap Kick || Furry Hide || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Red Panda || Small Claws ||  ||  || Awww || Raking Claws || Furry Hide ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Red Squirrel || Small Claws ||  || Cum Squirt || Keen Vision / Sharp Bite || Skitter || Furry Hide || Abundant Supply || &lt;br /&gt;
|-&lt;br /&gt;
| Redwood Unicorn ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Rept-taur || Scythe Sweep || Quadrupedal Stance / Tail Slap ||  || Poison Bite ||  || Scaled Hide || Cold Blooded / Juggernaut / Lactaid || &lt;br /&gt;
|-&lt;br /&gt;
| Ribbed Frog ||  ||  ||  || Engulf / Jelly Whip || Lunge || Slime Toss / Smooth Hide || Vitality / Water Adaptation || &lt;br /&gt;
|-&lt;br /&gt;
| Roadrunner || Flutter || Tail Flip ||  || Peck || Skitter || Feathery Hide || Mirage / Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Robot Zombie || Raking Claws ||  ||  || Headbutt / Sonic Screech || Crash and Burn || Metal Hide || Juggernaut / Poison Breath || &lt;br /&gt;
|-&lt;br /&gt;
| Robottweiler || Gouging Claws ||  ||  || Keen Vision / Subwoof ||  || Metal Hide || Adrenaline Boost || &lt;br /&gt;
|-&lt;br /&gt;
| Rock Lobster || Crippling Bite / Sharp Bite || Scythe Sweep ||  || Unrelenting Suckle || Skitter || Plated Hide || Abrasive Hide || &lt;br /&gt;
|-&lt;br /&gt;
| Roman Satyr || Wild Swing ||  || Bukkake Blast / Cock Slap || Headbutt ||  || Furry Hide || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Roseander || Abrasive Hide / Spur Slash || Pollen Haze ||  ||  || Drain Vitae || Smooth Hide || Chlorophyll || &lt;br /&gt;
|-&lt;br /&gt;
| Royal Termite ||  || Fontanelle / Royal Jelly || Royal Delight || Unknown Power || Foot Stomp || Plated Hide || Juggernaut || &lt;br /&gt;
|-&lt;br /&gt;
| Rubber Anole || Rending Claws || Tail Slap ||  || Bleeding Bite || Lunge || Conductive / Rubbery Hide || Stretchy || &lt;br /&gt;
|-&lt;br /&gt;
| Rubber Balls ||  ||  ||  ||  ||  || Conductive / Rubbery Hide || Rubber Bounce / Tumble || &lt;br /&gt;
|-&lt;br /&gt;
| Rubber Cow Toy || Power Massage || Deep Healing || Love Box || Forced Milking ||  || Rubbery Hide || Expansive / Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Rubberoo || Superior Fist || Tail Smash || Protein Shield ||  || Leap || Rubbery Hide || Abundant Supply / Lactaid || &lt;br /&gt;
|-&lt;br /&gt;
| Runic Scorpion || Rending Claws || Scythe Sweep / Tail Smash ||  ||  || Spur Slash || Plated Hide || Muscle Mass / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Sa&#039;Iryim || Raking Claws ||  ||  || Drain Vitae / Keen Vision || Feline Agility / Tumble || Smooth Hide || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Saber-Toothed Bard || Raking Claws || Erotic Dance ||  || Evening Song / Morning Song || Feline Agility || Furry Hide || Pack Loyalty || &lt;br /&gt;
|-&lt;br /&gt;
| Saber-Toothed Soldier || Sharpshooter ||  ||  || Keen Vision || Feline Agility / Snap Kick || Furry Hide || Bullet Spray / Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Salamander Femme || Gouging Claws || Tail Drop ||  || Bleeding Bite || Skitter || Slime Toss ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Sand Cat || Scratch || Erotic Dance ||  || awww || Feline Agility / Superior Balance || Abrasive Hide || Distracting Lure || &lt;br /&gt;
|-&lt;br /&gt;
| Sandfire Dragon || Raking Claws / Sucker Grip || Tail Smash ||  || Bleeding Bite || Skitter || Scaled Hide || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Santa || Delicious Treat / Group Hug ||  ||  ||  || Vitality ||  || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Satyr ||  ||  ||  || Gore || Foot Stomp || Deadly Body Odor || Juggernaut || &lt;br /&gt;
|-&lt;br /&gt;
| Scorpion || Pincers / Sharpening || Paralytic Venom / Sting ||  ||  ||  || Plated Hide || Juggernaut / Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Sea Angel || Solar Ray ||  || Jelly Whip / Stretchy || Engulf / Vine Torrent ||  || Smooth Hide || Solid Frame / Water Adaptation || &lt;br /&gt;
|-&lt;br /&gt;
| Secretary || Superior Fist ||  ||  || Hypnosis / Stunning Logic || Skitter ||  || Breast Waggle || &lt;br /&gt;
|-&lt;br /&gt;
| Seeker Hound || Gouging Claws ||  ||  || Crippling Bite ||  || Thick Hide || Adrenaline Boost / Myriad Armor / Quadrupedal Stance || &lt;br /&gt;
|-&lt;br /&gt;
| Sentient Latex Pool || Jelly Whip / Slip Beneath ||  ||  || Slime Toss || Endless Flow / Expansiveness || Rubbery Hide || Stretchy || &lt;br /&gt;
|-&lt;br /&gt;
| Seraphim || Solar Ray ||  ||  || Disarming Smile / Transfixing Gaze ||  || Field of Dread / Smooth Hide || Solid Frame / Wind Buffet || &lt;br /&gt;
|-&lt;br /&gt;
| Serene Elf || Sharpshooter || Erotic Dance || Deep Healing || Disarming Smile / Long Ears || Feline Agility ||  || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Serval || Small Claws ||  ||  || Purr || Feline Agility / Lunge || Furry Hide ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Sexy Dragoness || Gouging Claws || Tail Slap ||  || Flamethrower ||  || Scaled Hide || Juggernaut / Muscle Mass / Wind Buffet || &lt;br /&gt;
|-&lt;br /&gt;
| Sexy Exosuit || Headshot / Superior Fist ||  ||  || Efficient Interface || Tumble || Metal Hide || Reinforced Skeleton / System Fault || &lt;br /&gt;
|-&lt;br /&gt;
| Shadow Dragon || Gouging Claws ||  ||  || Flamethrower / Shadow Breath || Raking Claws || Scaled Hide || Juggernaut / Wind Buffet || &lt;br /&gt;
|-&lt;br /&gt;
| Shadow Vixen || Raking Claws ||  ||  || Disarming Smile ||  || Furry Hide || Lactaid / Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Shy Gecko ||  || Tail Drop / Tail Flip ||  || Morning Song || Sucker Grip || Camouflage / Scaled Hide || Cold Blooded || &lt;br /&gt;
|-&lt;br /&gt;
| Siamese Seer || Hypnosis / Small Claws ||  ||  || Perplex / Transfixing Gaze || Skitter || Furry Hide ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Siberian Chipmunk || Small Claws ||  ||  || Abundant Supply || Leap / Skitter || Furry Hide || Tumble / Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Sinner || Scratch / Slam ||  ||  || Headbutt / Masochistic Fury || Skitter ||  || Solid Frame / Tooth and Nail || &lt;br /&gt;
|-&lt;br /&gt;
| Siphospes || Nurse || Rubber Bounce ||  || Mothering Instinct || Leap ||  || Extra Girth / Milk Chug || &lt;br /&gt;
|-&lt;br /&gt;
| Siren ||  ||  || Overpenetrate || Evening Song / Morning Song || Vitality ||  || Egg Toss || &lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Miscreant || Gouging Claws ||  || Drain Vitae || Bleeding Bite / Crazy Eye || Skitter || Terrifying Visage || Reinforced Skeleton || &lt;br /&gt;
|-&lt;br /&gt;
| Skink Skank || Invasive Procedure / Small Claws || Deadly Body Odor / Endless Flow ||  || Bleeding Bite ||  || Scaled Hide || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Skullbot || Electric Surge / Raking Claws ||  ||  || Keen Vision / Penetrating Stare || Skitter || Metal Hide || System Fault || &lt;br /&gt;
|-&lt;br /&gt;
| Skunk Bat || Flutter || Skunk Spray ||  || Sonic Screech || Lunge / Skitter || Furry Hide || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Skunk Beast || Raking Claws || Skunk Blast / Skunk Spray ||  ||  ||  || Furry Hide || Muscle Mass / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Skunk Girl || Small Claws || Skunk Spray ||  ||  ||  || Furry Hide || Scent of Victory || &lt;br /&gt;
|-&lt;br /&gt;
| Skunk Maid ||  || Skunk Spray ||  || Disarming Smile || Skitter / Snap Kick || Costume Slip || Breast Waggle / Lactaid || &lt;br /&gt;
|-&lt;br /&gt;
| Sleepy Sheepgirl || Flutter / Group Hug ||  ||  || Hypnosis / Love Nibble || Awww || Furry Hide || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Slinking Ferret || Clever Paws ||  ||  || Sharp Bite || Erotic Dance / Skitter || Furry Hide || Quadrupedal Stance / Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Slurry Girl || Jelly Whip ||  ||  || Disarming Smile || Sugar Rush || Jellied Hide / Slime Toss || Costume Slip || &lt;br /&gt;
|-&lt;br /&gt;
| Slushman || Ice Shards / Superior Fist ||  ||  || Transfixing Gaze || Superior Balance || Icy Hide / Jellied Hide || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Slut Rat || Clever Paws || Tail Slap || Cock Slap || Unrelenting Suckle || Skitter || Furry Hide || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Small Felinoid || Small Claws ||  || Scent of Victory || Purr / Unrelenting Suckle || Feline Agility || Furry Hide || Nurse || &lt;br /&gt;
|-&lt;br /&gt;
| Snapping Turtle ||  || Takedown || Egg Toss || Crippling Bite / Sharp Bite ||  || Thick Shell || Solid Frame / Water Adaptation || &lt;br /&gt;
|-&lt;br /&gt;
| Snowman || Egg Toss || Rubber Bounce ||  ||  ||  || Icy Hide || Solid Frame / Stonewall || &lt;br /&gt;
|-&lt;br /&gt;
| Snowshoe Hare ||  ||  ||  || Long Ears || Leap / Skitter || Camouflage / Furry Hide || Adrenaline Boost || &lt;br /&gt;
|-&lt;br /&gt;
| Snowy Dove || Raking Claws ||  ||  || Evening Song / Morning Song ||  || Feathery Hide || Awww / Pack Loyalty || &lt;br /&gt;
|-&lt;br /&gt;
| Social Butterfly || Pummel ||  || Overpenetrate || Awww / Stunning Logic || Distracting Lure || Plated Hide || Wing Dust || &lt;br /&gt;
|-&lt;br /&gt;
| Solar Dragon || Rending Claws || Charge ||  || Solar Breath / Solar Ray || Pounce || Scaled Hide || Juggernaut / Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Sour Midget || Poke ||  ||  || Scathing Diatribe || Tumble || Jellied Hide ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Sparkle Skunk || Scratch || Skunk Spray || Distracting Lure || Giggle || Skitter || Terrifying Visage || Wing dust || &lt;br /&gt;
|-&lt;br /&gt;
| Sparrow || Flutter ||  ||  || Evening Song / Morning Song || Small Claws || Feathery Hide || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Spectral || Raking Claws ||  ||  || Bleeding Bite / Drain Vitae || Slip Beneath || Camouflage / Field of Dread || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Splinterer || Sharpening || Wild Swing ||  || Quill Wag || Skitter || Abrasive Hide / Thick Hide || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Spooky Skeleton || Rending Claws ||  ||  || Disarming Smile / Sharp Bite ||  ||  || Reinforced Skeleton / Trick or Treat || &lt;br /&gt;
|-&lt;br /&gt;
| Squid Girl || Jelly Whip || Ink Cloud ||  || Penetrating Stare || Crushing Coils || Conductive / Rubbery Hide || Water Adaptation || &lt;br /&gt;
|-&lt;br /&gt;
| Stag Beetle || Gore ||  || Overpenetrate || Headbutt || Front and Center || Plated Hide || Reinforced Skeleton / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Stagtaur ||  || Charge || Deep Healing || Gore || Skitter / Snap Kick || Furry Hide || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Stalking Tigress || Slip Beneath ||  ||  || Bleeding Bite || Feline Agility / Pounce || Camouflage / Furry Hide || Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Steel Hercules || Heavy Smash ||  ||  || Gore || Lunge || Metal Hide / Plated Hide || Gigantic Body Slam / Juggernaut || &lt;br /&gt;
|-&lt;br /&gt;
| Stegosaurian || Heavy Smash || Scythe Sweep ||  || Hateful Strike ||  || Abrasive Hide / Scaled Hide || Cold Blooded / Juggernaut || &lt;br /&gt;
|-&lt;br /&gt;
| Storm Dragon || Electric Surge || Stun Lance ||  || Sharp Bite || Lunge || Electric Field / Scaled Hide || Abundant Supply || &lt;br /&gt;
|-&lt;br /&gt;
| Striped Snake Beast || Small Claws || Skunk Spray || Vitality || Poison Bite ||  || Furry Hide || Lunge / Stretchy || &lt;br /&gt;
|-&lt;br /&gt;
| Stygian Hound || Raking Claws || Tail Smash || Cock Slap || Infectious Bite ||  || Abrasive Hide || Muscle Mass / Tooth and Nail || &lt;br /&gt;
|-&lt;br /&gt;
| Submissive Stallion || Pummel ||  || Deep Healing || Charming Glance || Snap Kick || Furry Hide || Erotic Dance || &lt;br /&gt;
|-&lt;br /&gt;
| Sultry Vampire || Drain Vitae || Erotic Dance ||  || Hypnosis / Sedative Saliva || Feline Agility ||  || Mirage / Tooth and Nail || &lt;br /&gt;
|-&lt;br /&gt;
| Swamp Stalker || Quad Punch || Tail Smash ||  || Bleeding Bite / Lockjaw ||  || Thick Hide || Tooth and Nail / Water Adaptation || &lt;br /&gt;
|-&lt;br /&gt;
| Swordfish ||  ||  ||  || Gills / Gore || Tail Slap || Scaled Hide || Water Adaptation || &lt;br /&gt;
|-&lt;br /&gt;
| Talakai || Lunge ||  || Mothering Instinct || Flamethrower / Paralytic Venom ||  || Conductive || Tooth and Nail || &lt;br /&gt;
|-&lt;br /&gt;
| Tarragon || Gouging Claws || Tail Slap ||  || Bleeding Bite / Skunk Blast ||  || Scaled Hide || Juggernaut / Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Tentacle Ape || Bear Hug / Wild Swing || Nasty Insult || Hypnosis ||  || Leap || Thick Hide || Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Tentacular Titan ||  || Tail Smash || Jelly Whip || Vine Torrent ||  || Smooth Hide / Stretchy || Expansiveness / Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Termite Drone || Gouging Claws || Fontanelle ||  || Snap ||  || Plated Hide || Muscle Mass / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Termite Warrior ||  || Fontanelle ||  || Crippling Bite ||  || Plated Hide || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Thirsty Badger || Bear Hug / Slip Beneath || Tail Flip ||  || Lockjaw / Threatening Presence || Gouging Claws || Abrasive Hide ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Shark ||  || Tail Smash / Water Adaptation ||  || Sharp Bite || Feline Agility || Abrasive Hide || Muscle Mass / Tooth and Nail || &lt;br /&gt;
|-&lt;br /&gt;
| Tittypus || Sucker Grip || Crushing Coils / Vine Torrent ||  || Acidic Vomit ||  || Smooth Hide || Breast Smash / Lactaid || &lt;br /&gt;
|-&lt;br /&gt;
| Tormunga || Wind Buffet || Tail Smash || Ice Shards || Electric Field / Sonic Screech ||  || Icy Hide / Smooth Hide || Flash Freeze || &lt;br /&gt;
|-&lt;br /&gt;
| Treant || Heavy Smash ||  ||  || Pollen Haze / Tears of Life || Foot Stomp || Chlorophyll / Thick Hide || Juggernaut || &lt;br /&gt;
|-&lt;br /&gt;
| Tricerataur ||  || Superior Balance ||  || Front And Center / Gore || Charge || Thick Hide || Guarding Stance / Juggernaut || &lt;br /&gt;
|-&lt;br /&gt;
| Tricky Trunker ||  ||  || Cock Slap || Crushing Coils / Wind Buffet || Foot Stomp || Thick Hide || Muscle Mass / Reinforced Skeleton || &lt;br /&gt;
|-&lt;br /&gt;
| Troll || Small Claws ||  ||  || Headbutt ||  || Jellied Hide || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Tulip ||  ||  ||  || Disarming Smile / Pollen Haze ||  || Chlorophyll || Awww || &lt;br /&gt;
|-&lt;br /&gt;
| Two Headed Giant || Superior Fist ||  || Cock Slap || Blowhard || Foot Stomp || Thick Hide || Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Uber Fox ||  ||  || Deep Healing || Transfixing Gaze || Charge / Feline Agility || Furry Hide || Quadrupedal Stance / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Uber Mensch || Burninate / Down Bitch ||  ||  || Blowhard || Crash and Burn || Fiery Hide || Adrenaline Boost / Myriad Armor || &lt;br /&gt;
|-&lt;br /&gt;
| Uddertaur ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Valkyrie || Stun Lance ||  ||  || Transfixing Gaze || Solar Ray || Thick Hide || Solid Frame / Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Vampire Herm || Gouging Claws ||  ||  || Drain Vitae / Transfixing Gaze || Snap Kick ||  || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Vampire Pony || Slam ||  || Overpenetrate || Drain Vitae / Long Ears || Leap || Furry Hide || Flutter || &lt;br /&gt;
|-&lt;br /&gt;
| Vampiric Wolf || Rending Claws ||  ||  || Keen Vision / Snap || Lunge || Furry Hide || Muscle Mass / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Venus Mantrap || Vine Torrent || Pollen Haze ||  || Enervating Poison || Erotic Dance || Chlorophyll ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Vespikitty || Raking Claws ||  ||  || Keen Vision || Feline Agility || Furry Hide || Solid Frame / Wing Dust || &lt;br /&gt;
|-&lt;br /&gt;
| Villainous Gnome ||  || Defiance / Enduring Spirit ||  || Disarming Smile || Escape Maneuver || Smooth Hide || Field of Dread || &lt;br /&gt;
|-&lt;br /&gt;
| Visceral Surgeon || Enervating Poison / Rending Claws ||  ||  || Crazy Eye / Keen Vision || Skitter ||  || Stretchy / Vine Torrent || &lt;br /&gt;
|-&lt;br /&gt;
| Vixen Nurse || Rending Claws ||  || Purifying Cum / Reinforcing Nectar || Mesmerizing Recovery || Snap Kick || Furry Hide || Royal Delight || &lt;br /&gt;
|-&lt;br /&gt;
| Vorpal Rat || Gouging Claws ||  || Vitality || Sharp Bite || Skitter || Furry Hide || Abundant Supply / Tooth and Nail || &lt;br /&gt;
|-&lt;br /&gt;
| VTOL Lady || Homing Missiles / Raking Claws ||  ||  || Keen Vision || Escape Maneuver || Metal Hide || Gigantic Body Slam / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Vulpine Hulk || Quad Punch || Jelly Whip / Quadrupedal Stance || Rubber Bounce ||  || Leap || Rubbery Hide || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Vulpogryph || Rending Claws || Tail Flip || Overpenetrate || Peck || Vitality || Feathery Hide || Flying Rush || &lt;br /&gt;
|-&lt;br /&gt;
| Wakiya || Electric Surge || Wing Buffet ||  ||  || Raking Claws || Feathery Hide / Rainbow Quills || Electric Field / Erotic Dance || &lt;br /&gt;
|-&lt;br /&gt;
| Walking Vagina || Enveloping Pain / Unrelenting Suckle ||  || Vine Torrent || Terrifying Visage || Forced Milking || Jellied Hide || Endocrine Overdrive || &lt;br /&gt;
|-&lt;br /&gt;
| Water Dragon || Small Claws || Tail Slap ||  || Water Adaptation ||  || Scaled Hide || Gigantic Body Slam / Muscle Mass / Nurse || &lt;br /&gt;
|-&lt;br /&gt;
| Water Hydra || Triple Threat ||  ||  || Bleeding Bite || Crushing Coils / Water Adaptation || Scaled Hide || Juggernaut || &lt;br /&gt;
|-&lt;br /&gt;
| Welsh Corgi || Gouging Claws ||  || Cum Squirt || Howl / Slurp || Skitter || Furry Hide || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Werezompire || Masochistic Fury ||  ||  || Drain Vitae / Terrifying Visage ||  || Deadly Body Odor / Furry Hide || Noxious Aura / Reinforced Skeleton || &lt;br /&gt;
|-&lt;br /&gt;
| White Siberian Tiger || Raking Claws ||  ||  || Crippling Bite / Takedown || Feline Agility / Pounce || Furry Hide || Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| White Unicorn Mare || Pummel ||  || Love Box ||  || Snap Kick ||  || Lactaid / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Cannibal || Scratch / Slam ||  ||  || Bleeding Bite || Lunge || Thick Hide || Frenzy / Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Wild Turkey || Wind Buffet || Nasty Insult || Endless Flow || Snap || Raking Claws || Feathery Hide || Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Wireling || Pummel ||  ||  || Snap || Skitter || Conductive || Tumble || &lt;br /&gt;
|-&lt;br /&gt;
| Wolf Beast || Gouging Claws ||  || Pack Loyalty || Bleeding Bite / Howl || Raking Claws || Furry Hide || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Wolf Boy || Gouging Claws ||  || Pack Loyalty || Disarming Smile || Raking Claws || Furry Hide || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Wolf Spider ||  || Ensnaring Webs ||  || Crippling Bite / Keen Vision ||  || Furry Hide / Thick Hide || Mothering Instinct / Superior Balance || &lt;br /&gt;
|-&lt;br /&gt;
| Wolfbane Meister || Rending Claws ||  || Cock Slap / Deep Healing || Bleeding Bite || Lunge || Furry Hide || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Wolven Predator || Rending Claws || Quadrupedal Stance || Cock Slap / Protein Shield || Howl ||  || Thick Hide || Juggernaut || &lt;br /&gt;
|-&lt;br /&gt;
| Wolver Sheep || Gouging Claws ||  || Love Box || Headbutt / Unrelenting Suckle || Charge || Furry Hide || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Woolly Mammoth ||  ||  ||  || Charge || Foot Stomp || Furry Hide / Thick Hide || Gigantic Body Slam || &lt;br /&gt;
|-&lt;br /&gt;
| Xanadu Bird ||  || Distracting Lure || Vine Torrent || Peck || Raking Claws || Chlorophyll / Feathery Hide ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Yama Inu || Gouging Claws || Enervating Poison ||  || Infectious Bite / Poison Breath ||  || Abrasive Hide / Furry Hide || Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Yucca Moth || Quad Punch || Heavy Smash || Love Box ||  ||  || Furry Hide || Juggernaut / Nurse || &lt;br /&gt;
|-&lt;br /&gt;
| Zebra ||  ||  || Deep Healing || Headbutt || Foot Stomp || Thick Hide || Muscle Mass / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Zombie || Small Claws ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Zombie Stripper || Raking Claws ||  || Deadly Body Odor || Disarming Smile ||  || Jellied Hide || Erotic Dance || &lt;br /&gt;
|-&lt;br /&gt;
| Zombified || Slam ||  ||  || Infectious Bite ||  || Deadly Body Odor || Tooth and Nail || &lt;br /&gt;
|-&lt;br /&gt;
| Vulpergeist || Rending Claws || Mirage || Frenzy || Sharp Bite || Slip Beneath || Field of Dread || Tooth and Nail || &lt;br /&gt;
|-&lt;br /&gt;
| Sperm Fox || Jelly Whip || Scent of Victory / Tail Flip ||  || Overpenetrate / Purifying Cum ||  || Jellied Hide || Quadrupedal Stance || &lt;br /&gt;
|-&lt;br /&gt;
| Sweet Sheep || Distracting Lure || Sugar Rush ||  || Headbutt ||  || Delicious Treat / Furry Hide || Nurse || &lt;br /&gt;
|-&lt;br /&gt;
| Glade Guard || Slam || Vine Torrent ||  ||  || Charge || Chlorophyll / Thick Hide || Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Champagne Bottle || Poke / Slam ||  ||  || Pop the Cork || Snap Kick || Crystalline Hide ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Usagi Boi || Scratch || Erotic Dance ||  || Awww / Long Ears || Skitter || Furry Hide || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Kaiju ||  || Tail Smash ||  || Solar Ray ||  || Thick Hide || Density Shift / Gigantic Body Slam / Juggernaut || &lt;br /&gt;
|-&lt;br /&gt;
| Unholy Candycorn ||  || Jelly Whip || Lovebox ||  || Mirage || Fiery Hide ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Mantis Shrimp || Takedown || Tail Flip / Water Adaptation ||  || Keen Vision || Skitter || Plated Hide || Myriad Armor || &lt;br /&gt;
|-&lt;br /&gt;
| Latexy Loxodonta ||  || Slam || Love Box || Slurp / Unrelenting Suckle ||  || Rubbery Hide || Milk Squirt || &lt;br /&gt;
|-&lt;br /&gt;
| Chain Devil || Crushing Coils || Tail Smash || Field of Dread ||  || Snap Kick || Smooth Hide || Myriad Armor / Vine Torrent || &lt;br /&gt;
|-&lt;br /&gt;
| Android || Superior Fist || System Fault ||  || Keen Vision || Skitter || Rubbery Hide || Reinforced Skeleton / Solid Frame || &lt;br /&gt;
|-&lt;br /&gt;
| Tacocat || Poke || Tail Drop ||  || Charming Glance / Keen vision || Feline Agility || Delicious Treat || Thick Shell || &lt;br /&gt;
|-&lt;br /&gt;
| Serapheline || Blade Flurry ||  ||  || Keen Vision / Penetrating Stare || Feline Agility || Mirage / Smooth Hide || Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Tattooed Dullahan ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Elephant || Superior Fist ||  ||  || Crushing Coils / Long Ears || Foot Stomp || Thick Hide || Extra Girth / Muscle Mass || &lt;br /&gt;
|-&lt;br /&gt;
| Australian Magpie || Raking Claws || Tail Flip ||  || Evening Song / Morning Song || Skitter || Feathery Hide || Flutter || &lt;br /&gt;
|-&lt;br /&gt;
| Swell Shark ||  || Distracting Lure / Tail Smash ||  || Gills || Feline Agility || Smooth Hide / Stretchy || Vitality || &lt;br /&gt;
|-&lt;br /&gt;
| Nymphera || Raking Claws ||  ||  || Disarming Smile / Suck Dry || Group Hug || Furry Hide || Purr / Wing Dust || &lt;br /&gt;
|-&lt;br /&gt;
| Road Hog || Down Bitch / Heavy Smash ||  ||  || Gore || Charge || Thick Hide || Muscle Mass || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=New_Newbie_Guide&amp;diff=2356522</id>
		<title>New Newbie Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=New_Newbie_Guide&amp;diff=2356522"/>
		<updated>2025-09-14T16:27:45Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: /* Power Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This guide is still a Work In Progress. If you can edit the wiki, feel free to make this guide better!&#039;&#039;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think this guide is too long? Wanting something a bit more compact? Check out the [[Quick Newbie FAQ|Newbie FAQ!]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t know how MU*s work? Have no idea what to do? Too shy to ask around the channels? Then this guide is FOR YOU! Yes, YOU! Absolute newcomer!&lt;br /&gt;
&lt;br /&gt;
First off, whenever you see &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;text like this&amp;lt;/code&amp;gt;, it means it&#039;s a &#039;&#039;&#039;game command&#039;&#039;&#039;, something you&#039;re supposed to type and send to the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Of extreme, absolute, total and ball busting importance: READ! This cannot be emphasized enough, but you REALLY, REALLY need to READ and PAY ATTENTION to things!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And remember, this is a multiplayer game focused on &#039;&#039;&#039;COOPERATION&#039;&#039;&#039;. This means that most of the community there is willing to interact with you in a positive way. No need to be shy!&lt;br /&gt;
&lt;br /&gt;
=MU* client?=&lt;br /&gt;
Other than using the [http://flexiblesurvival.com/telnet Direct Control] link on the web, you can also connect to the game via a MU client. Two of the lighter ones are BeipMU and PotatoMU, as, even on Windows, they require no installation to run. You can check other [[MU* Clients|clients to use on this other page]].&lt;br /&gt;
&lt;br /&gt;
In any MU client, connecting to the game world is easy. Most will ask you to add a world. The address is flexiblesurvival.com, the port is 2000. If your client supports encryption, the encrypted port is 2002. Once you click to connect, you&#039;ll be greeted with the login screen.&lt;br /&gt;
&lt;br /&gt;
=Making your character=&lt;br /&gt;
The first thing the page will ask you for is to select a faction. It will affect your starting location and some NPC (Non-Player Character) interactions. Don&#039;t worry, you won&#039;t lose anything by choosing one faction over another. In the end, it acts mostly as choosing your starting point and who got your character up and running, so to speak.&lt;br /&gt;
&lt;br /&gt;
==PREPACKAGE==&lt;br /&gt;
While the other starting perks are pretty self explanatory, prepackage deserves extra attention. Once you finish your character and log into the game (direct control), you will have to use the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;prepackage&amp;lt;/code&amp;gt; command. You can use it at any time after you created your character.&lt;br /&gt;
&lt;br /&gt;
==FLAWS==&lt;br /&gt;
For your first character, you may want to skip this completely, save for these:&lt;br /&gt;
Adapted Metabolism – Better healing effects&lt;br /&gt;
Adaptative Immunities – Resistance to debuffs (bad statuses)&lt;br /&gt;
Nanite Fueled – Increases your damage&lt;br /&gt;
Nanite Reinforced – Increased defense&lt;br /&gt;
These flaws will actually help you out, giving you combat advantages! The downside is that every combat turn you will use Builder Nanites to keep these effects ongoing. Builder Nanites are easy to acquire and are also relatively cheap (less than 1 cred per nanite), but you may run low on them early on, so do keep that in mind. You can jump to this part to know how to get more of these nanites.&lt;br /&gt;
&lt;br /&gt;
Now, choose your starting gender. Don&#039;t worry, unless you later pick some specific perks, your gender will be subject to change a lot.&lt;br /&gt;
&lt;br /&gt;
All ready? Then hit Submit!&lt;br /&gt;
==[[Perks]]==&lt;br /&gt;
Perks are very important extras that help you define your character better, as well as give some very useful bonuses! You do not need to spend them all right away, you can save them for later!&lt;br /&gt;
&lt;br /&gt;
The ones that a new player will most probably want on his/her new character as soon as possible:&lt;br /&gt;
*At Least One Penis/At Least One Vagina/Always Herm – These perks will ensure that the character never loses the respective genitals, herms always having at least one penis and one vagina. These perks will NOT prevent the character from gaining extra genitals. This means that if you have At Least One Penis and get infections from a female form, say a Female Husky, you WILL get breasts AND a vagina.&lt;br /&gt;
*No Penis/No Vagina/No Genitals – These perks, on the other hand, will ensure that your character NEVER grows the selected genitals. No Vagina characters will NEVER grow vaginas or breasts (unless they have the Breasts perk). No Penis will NEVER get penises or balls.&lt;br /&gt;
&lt;br /&gt;
Without any of the above perks, your character&#039;s gender will be determined by the mutations s/he currently has.&lt;br /&gt;
&lt;br /&gt;
Pay extra attention to the perks that give infection resistances! For a first character, it would be better to not get any of these right away! Explore the game first, learn the ropes, then get the resistances! No need to be afraid of transforming, you can always get another form back, even a human&#039;s!&lt;br /&gt;
&lt;br /&gt;
==[[Quirks]]==&lt;br /&gt;
&lt;br /&gt;
Quirks are roleplay perks that&#039;ve been separated from the normal perks as choices that drastically alter the &#039;feel&#039; of your character, with anything from magical abilities and supernatural reflexes to the ability to MacGyver machines and devices to weasel your way out of nearly any situation. &lt;br /&gt;
&lt;br /&gt;
Chosen through the web-interface&#039;s [https://flexiblesurvival.com/index?quirks Quirk] menu, new players can select up to two quirks, with more unlocked every few levels until, at level 60, you can select up to 10! &amp;lt;br/&amp;gt;&lt;br /&gt;
Make sure to double-check if a particular quirk REQUIRES or disallows particular origins, as these are predominantly used to explain the source of your character&#039;s abilities! &lt;br /&gt;
&lt;br /&gt;
==I don&#039;t want to live with this perk/quirk anymore!==&lt;br /&gt;
Mistakes happen, and luckily, every player can remove a perk from their characters. This is a two step procedure to do so.&lt;br /&gt;
First, log in via Direct Control. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote&amp;lt;/code&amp;gt;. It will list your perks/quirks.&lt;br /&gt;
Now, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/perknuke number&amp;lt;/code&amp;gt;, where number is the number of the perk as listed with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote&amp;lt;/code&amp;gt; command. Say the perk you want to get rid of is number 3. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/perknuke 3&amp;lt;/code&amp;gt;. Poof, like magic, it&#039;s gone!&lt;br /&gt;
&lt;br /&gt;
The exact same process is used to remove quirks, though with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/quirknuke number&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; Perks can now be temporarily disabled with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote/disable number&amp;lt;/code&amp;gt; command, and re-enabled with the same command at your leisure, in the event you want to toggle a perk&#039;s effects without removing it.&lt;br /&gt;
&lt;br /&gt;
All nukes done in the first week are free. Afterwards, you have two free nukes. Finally, after you spend those, every perk nuked will cost 1 mako per point up to a max of 5 for one perk.&lt;br /&gt;
&lt;br /&gt;
==Long and Short Descriptions==&lt;br /&gt;
Unless you plan on having a character without anything to make it unique, you will want to give it a nice description. Do note that how your body looks like is always determined by what mutations you have, but it doesn&#039;t mean that every skunk mutant looks exactly the same!&lt;br /&gt;
&lt;br /&gt;
First, you&#039;ll want to set a short description first. You can do that via web, under Personal-&amp;gt;Settings[http://flexiblesurvival.com/index?config], or via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;editplayer&amp;lt;/code&amp;gt; command on direct control (&#039;&#039;editplayer; n; 8&#039;&#039;). This description appears whenever someone &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;glance&amp;lt;/code&amp;gt;s the room. It&#039;s not meant to be overly long, since it&#039;s the &amp;quot;first impression&amp;quot; of your character!&lt;br /&gt;
&lt;br /&gt;
Next up is the long description. Just like the short description, you can set it under the Personal-&amp;gt;Settings page or with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;editplayer&amp;lt;/code&amp;gt; option 2. This one is what people will see once they look at you, and this is where you want to make your character really special! Go wild!&lt;br /&gt;
&lt;br /&gt;
A neat trick for descriptions is that you can also change the colors of the text! Here&#039;s how you do it:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! What to write&lt;br /&gt;
! How it will show&lt;br /&gt;
|-&lt;br /&gt;
| His ^forest^green shirt ^normal^is very pretty! &lt;br /&gt;
| His &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;green shirt&amp;lt;/span&amp;gt; is very pretty!&lt;br /&gt;
|-&lt;br /&gt;
| Those ^14^light blue eyes^normal^ have a ^5^supernatural^normal^ thing to them. &lt;br /&gt;
| Those &amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;light blue eyes&amp;lt;/span&amp;gt; have a &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;supernatural&amp;lt;/span&amp;gt; thing to them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
As you can see, everything after the &#039;&#039;^color^&#039;&#039; will be shown with the new color, unless changed again. The 16 colors are (light/dark):&lt;br /&gt;
*15 - white / 16 - black&lt;br /&gt;
*7 - gray (normal) / 8 - dark gray&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;14 - cyan&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#008888&amp;quot;&amp;gt;6 - aqua&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;12 - blue&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#000088&amp;quot;&amp;gt;4 - navy&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;9 - red&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#880000&amp;quot;&amp;gt;1 - crimson&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;13 - magenta&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#880088&amp;quot;&amp;gt;5 - purple&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;11 - yellow&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#888800&amp;quot;&amp;gt;3 - brown&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;10 - green&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;2 - forest&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All set? Then let&#039;s dive right into the actual game!&lt;br /&gt;
&lt;br /&gt;
=Basic Stuff 101=&lt;br /&gt;
Okay, now you got your brand new character ready! You really should login through Direct Connection and see how the game actually looks (hint: lots of text).&lt;br /&gt;
Some commands that can be used towards something:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pull&lt;br /&gt;
&lt;br /&gt;
push&lt;br /&gt;
&lt;br /&gt;
check&lt;br /&gt;
&lt;br /&gt;
talk&lt;br /&gt;
&lt;br /&gt;
smell&lt;br /&gt;
&lt;br /&gt;
look&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Beginning tm.==&lt;br /&gt;
The first thing you will notice is that there is a room description right off the bat! And also two Warnings. If you want to make those warnings disappear right away, skip to this part.&lt;br /&gt;
Notice how things are separated? Here is the rundown:&lt;br /&gt;
*[Area name] Room name&lt;br /&gt;
*Room description&lt;br /&gt;
*--Contents of Room name--&lt;br /&gt;
*Players: Actual players and their [current status]&lt;br /&gt;
*Things: NPCs or other stuff&lt;br /&gt;
&lt;br /&gt;
That&#039;s a ton of info, ain&#039;t it? In your first room, take your time to either &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to the Things listed. A whiteboard and a Requisitions Clerk. You don&#039;t need to type out the full name (most of the time), so &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check clerk&amp;lt;/code&amp;gt; or check board will suffice! Read what each has to offer and reply accordingly, you can do it on your own, I believe in you!&lt;br /&gt;
&lt;br /&gt;
==Starting equipment==&lt;br /&gt;
Done? You&#039;re in doubt what to answer to the Clerk, whether you should start with the pistol and medkit or the chainsword? Worry not! Either is a good help at the start and you can always buy the other stuff later. The medkit isn&#039;t single use, you equip it and you can use it during combat as many times as you need to! The chain sword helps deal more damage. In either case, you can buy the other items anyway, and around level 10 you may not be using those items too much.&lt;br /&gt;
Done now, right? Of course you are! Wait, you want to know how to equip it? You skipped the clerk teaching you to, didn&#039;t you? Don&#039;t lie, you did it! I&#039;m a nice person, so I&#039;ll teach you!&lt;br /&gt;
&lt;br /&gt;
Now that you got the items, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inv&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inventory&amp;lt;/code&amp;gt; to see your inventory! Any time it looks too cluttered, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i sort&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inv sort&amp;lt;/code&amp;gt; to sort it out alphabetically! Okay, if you &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;use itemnumber&amp;lt;/code&amp;gt;, you will equip it. Say the medkit is the first item listed. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Use 1&amp;lt;/code&amp;gt; will try and use it. Being an equipment, you&#039;ll equip it. On the other hand, simply typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i itemnumber&amp;lt;/code&amp;gt;, as in, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i 1&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i 2&amp;lt;/code&amp;gt;, will show the description of the item in said slot. Neat, huh?&lt;br /&gt;
&lt;br /&gt;
How do you remove it, now? If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;eq&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+gear&amp;lt;/code&amp;gt;, you&#039;ll see what you currently have equipped, again with numbers. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;remove itemnumber&amp;lt;/code&amp;gt; and poof! Unequipped! Like magic! If you&#039;re not sure what one equipped item is or does, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;load itemnumber&amp;lt;/code&amp;gt; to see its description.&lt;br /&gt;
Now that you are fully equipped (not really, but you&#039;re good enough to go), it&#039;s time to go out and explore the world! &lt;br /&gt;
&lt;br /&gt;
===Can I get the other stuff?===&lt;br /&gt;
As a matter of fact, yes you can! In any room without a shop, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;list items&amp;lt;/code&amp;gt; [[File:Starteritemshop.png|thumb|left|Items you can buy anytime]]. It&#039;ll show a couple of basic equipment you can take for yourself at a relatively low price. To buy, just type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;buy full item name&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
On second thought, hold on just a minute and only go to the next room! If you&#039;re either RSX or Zephyr, the next room you go into will have more NPCs. One of them will give you a &amp;lt;span style=&amp;quot;background:yellow&amp;gt;Tutorial – Basic Crafting quest&amp;lt;/span&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
==Your first quest!==&lt;br /&gt;
Which NPC should you talk to? Well, half the fun is finding out stuff! &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to each NPC, you may have to speak more than once, many NPCs actually do give different messages if you bother them enough! It&#039;s always a nice idea to talk or check at least three times, for good measure.&lt;br /&gt;
&lt;br /&gt;
Get the quest and follow the instructions. This time, don&#039;t skip anything, pay attention! Also, when you craft, DO NOT equip the item yet! Finish the quest before equipping it! And always keep in mind: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to the same NPC more than once, always! If you do everything right, you will receive 10 thousand creds plus some armor!&lt;br /&gt;
===As a Promethean (Prommie)===&lt;br /&gt;
If you&#039;ve started out as a prommie, things are bit farther away than starting as Zephyr or RSX. To get your first crafting quest, you will have to move in the following directions:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;south&lt;br /&gt;
&lt;br /&gt;
east&lt;br /&gt;
&lt;br /&gt;
south&lt;br /&gt;
&lt;br /&gt;
south&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
Assuming you were inside the Medical Hut when you started, you will end up in the Roundhouse, in a room with a NPC named Eric the Crafter.&lt;br /&gt;
&lt;br /&gt;
There you go, now you have two weapons, an extra armor and 10.000 creds! But before you head out and fight the nasty and naughty ferals, a word from our advertisers!&lt;br /&gt;
&lt;br /&gt;
=Transformations and You=&lt;br /&gt;
Transformations are a big part of the game. It is by getting infections that you gain access to other powers, hence the importance of not being completely immune to them right from the start if you&#039;re a new player!&lt;br /&gt;
Infections happen in 7 different parts of the body:&lt;br /&gt;
*Arms&lt;br /&gt;
*Legs&lt;br /&gt;
*Ass&lt;br /&gt;
*Groin&lt;br /&gt;
*Torso&lt;br /&gt;
*Head&lt;br /&gt;
*Skin&lt;br /&gt;
Each infected part may or may not give you access to one or more powers. You can check your current infections with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut&amp;lt;/code&amp;gt; command. Either &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut&amp;lt;/code&amp;gt; alone or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut me&amp;lt;/code&amp;gt; will do the trick. Even more amazing, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut playername&amp;lt;/code&amp;gt; to see other players&#039; mutations! We&#039;ll get on more details about it later.&lt;br /&gt;
&lt;br /&gt;
If you got the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Prepackage&amp;lt;/code&amp;gt; during character creation, you can choose a form to infect you right from the start, typing the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;prepackage&amp;lt;/code&amp;gt;. The choices are limited to your starting location (you can spend mako to increase the number of choices), you can either pick one or choose at random. This will allow you to already have a small selection of powers from the start.&lt;br /&gt;
There are well over 500 forms spread around the game, each having wildly different sizes and appearances. Some are based on real animals, some are more fantastic looking, some are a mix, others are nightmare fuel, so there is a big chance that you&#039;ll find something for your tastes!&lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t pick a [[perk]] to set your gender, it&#039;ll be defined by your genitals (or lack of). You can be listed either as male, female, herm or neuter.&lt;br /&gt;
&lt;br /&gt;
===[[Organ_sizes_table|Organ sizes]]===&lt;br /&gt;
Other than changing the way each part of your body looks like, infections can also change the sizes of your genitals, something you can see with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;breast&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;groin&amp;lt;/code&amp;gt; commands. If you type the command and a target, it&#039;ll show the target&#039;s sizes, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size enemy&amp;lt;/code&amp;gt;. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Part&lt;br /&gt;
! Soft cap&lt;br /&gt;
! Related perks&lt;br /&gt;
|-&lt;br /&gt;
| Breasts&lt;br /&gt;
| 4&lt;br /&gt;
| Just One, Many Breasted&lt;br /&gt;
|-&lt;br /&gt;
| Breast Size&lt;br /&gt;
| 16&lt;br /&gt;
| Heavy Breasted, Size King, Compact Breasts, Small Breasted, Passing Grade Chest&lt;br /&gt;
|-&lt;br /&gt;
| Clits&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Clit Length&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Cunts&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Cunt Depth&lt;br /&gt;
| 18&lt;br /&gt;
| Modest Vagina&lt;br /&gt;
|-&lt;br /&gt;
| Cocks&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Cock Length&lt;br /&gt;
| 18&lt;br /&gt;
| Modest Cock&lt;br /&gt;
|-&lt;br /&gt;
| Balls&lt;br /&gt;
| None&lt;br /&gt;
| No balls, Never Drop a Ball&lt;br /&gt;
|-&lt;br /&gt;
| Ball Size&lt;br /&gt;
| 20&lt;br /&gt;
| Tanuki Grade, Compact Balls, Humble Balls, Prized Jewels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s very important to note that infection resistance/immunity will also protect your organs from changing sizes. Having either the &#039;&#039;&#039;Looks Human&#039;&#039;&#039; or &#039;&#039;&#039;Look Native&#039;&#039;&#039; will &#039;&#039;NOT&#039;&#039; block your genitals from changing sizes!&lt;br /&gt;
&lt;br /&gt;
Unless you take &#039;&#039;&#039;Sexually Stable&#039;&#039;&#039; perk, which &#039;&#039;permanently&#039;&#039; locks your genitals into what you currently have when you take it, you can still change them by taking some pills that you can buy over [The Mall]: Lisa&#039;s Blissful House. You can also check the Web&#039;s Shop link.&lt;br /&gt;
&lt;br /&gt;
Other than these, you will can also shrink and grow the overall [[size]], or height of the character. This can go from less than a foot (size 1) to damn over 100 feet, with the right perks and dedications. Organ sizes are related to the owner&#039;s own size.&lt;br /&gt;
&lt;br /&gt;
==This sounds fun! I want to get infected!==&lt;br /&gt;
So, how do you get infections? Let&#039;s start with the most common type: Combat!&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Every enemy attack that hits you and deals at least 3 damage has a chance of infecting a random part of your body. The chance is random, you could receive over 100 attacks and not get any infection, or you could start getting infections every other attack that hits you!&lt;br /&gt;
Losing a combat (or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;submit&amp;lt;/code&amp;gt;ting to an enemy) may trigger a defeat message. The enemy will have some fun with you and most of the time will cause an infection on you!&lt;br /&gt;
&lt;br /&gt;
===Infection Vials===&lt;br /&gt;
[[File:infectionvials.png|thumb|right|An old example of vials, before they were all colleced in the &#039;&#039;&#039;nisd&#039;&#039;&#039; command. In order: Number on the inventory, Name, Level and Quantity]]&lt;br /&gt;
You can buy vials from various shops around the game. These vials are player supplied, which means you are indirectly buying from someone else, which means anyone can get them.&lt;br /&gt;
It&#039;s important to have a Basic Nanite Collector or better equipped, otherwise you won&#039;t get any infection vials.&lt;br /&gt;
&lt;br /&gt;
Once you have that equipped, vials and builder nanites should steadily drop from each combat you participate in. Once you find some vials, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;[[nisd]]&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;[[vials]]&amp;lt;/code&amp;gt; to view them. Consuming a vial will target a random body part to transform. To target specific parts for transformation, you will need to get a Nanite Hypo, which can be acquired in the Token Store (Token Redemption on the web page), Up and East from the Zephyr Lobby.&lt;br /&gt;
&lt;br /&gt;
===Coyote Players, aka Yotes===&lt;br /&gt;
Some players follow the Coyote dedication, usually called yotes by other players. Their powers allow them to transform other players into forms that they have mastered. Some can even change only specific parts of your body, or even just your size or number of genitals!&lt;br /&gt;
&#039;&#039;&#039;07-24-2017 UPDATE&#039;&#039;&#039; - Coyotes need to spend battery charge to transform other players that do &#039;&#039;&#039;NOT&#039;&#039;&#039; have the form mastered. If the target player also has the form mastered, it consumes energy, the same used for combat powers, from the Coyote&lt;br /&gt;
&lt;br /&gt;
===NPC “Interaction”===&lt;br /&gt;
And by interaction of course it means fucking them. This is an adult game with a focus on this, so obviously you can do that! You can have some hot times with a few select NPCs, and most of them pass their infections on to you once you do that. Possibly the most well known are Obsidian, a female shadow dragon, and her special friend, Violet, a hermaphrodite blue gryphon. Having sex with them is the easiest way of getting infected (and mastering!) those two forms.&lt;br /&gt;
&lt;br /&gt;
==Form Mastery? Did I get stronger?==&lt;br /&gt;
No. I know, what a bummer. Or a misnomer. Either way, mastering a form gives you two things:&lt;br /&gt;
# A small money prize (either 1, 2 or 3 thousand creds);&lt;br /&gt;
# Access to it with dedications.&lt;br /&gt;
Every dedication costs mako, and some, like Coyote and Nanite Adept, use their list of mastered forms to change others or themselves, respectively. You can check which forms you have mastered with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;listforms&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;list forms&amp;lt;/code&amp;gt;.&lt;br /&gt;
Even if you don&#039;t plan on getting any dedication, mastering forms is a quick and easy (sometimes) way to get a few extra bucks, which is incredibly useful early in the game!&lt;br /&gt;
&lt;br /&gt;
=A whole new world to explore!=&lt;br /&gt;
Look at you! All geared up and full of knowledge to explore the world! I&#039;m so proud of you!&lt;br /&gt;
Here, sweetie, don&#039;t forget your map! And your cartographer! Let me explain how to use them:&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;map&amp;lt;/code&amp;gt; – This is a simple command that will list the nearby exits.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;cart&amp;lt;/code&amp;gt; – Now this baby is a lot more useful. It will show you your current room (marked with an X, somewhere in the middle) and all the nearby rooms AND their exits, labeling them! Do note that you will need a monospaced font (all characters having the same spacing, like Courier New or Liberation Mono) to get a proper map.&lt;br /&gt;
==Hey, this direction is colored differently!==&lt;br /&gt;
While out there exploring, you will notice some directions in yellow, gray, white or purple color. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:yellow&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt; colored directions mean that you&#039;re about to enter a safe place. No enemies to be found, you can rest and catch your breath here without a problem.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:silver&amp;quot;&amp;gt;Gray&amp;lt;/span&amp;gt; colored directions indicate that you&#039;re entering a place with enemies, but you&#039;re too strong for whatever they are, and thus you will not be ambushed.&lt;br /&gt;
*White colored directions means you&#039;re going into a place where enemies are about your level.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:magenta&amp;quot;&amp;gt;Magenta (light purple, pink)&amp;lt;/span&amp;gt; colored directions are the worst. It means that place is a high level area, and chances are you&#039;ll be beaten pretty quick if you dare step there.&lt;br /&gt;
&lt;br /&gt;
==Finding, knowing and avoiding enemies==&lt;br /&gt;
&#039;&#039;Important notice: The game received an update around December 31 2016 where it did away with random combat. The only way to get into a fight is by &#039;&#039;&#039;manually&#039;&#039;&#039; using the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;search&amp;lt;/code&amp;gt; command!&#039;&#039;&lt;br /&gt;
[[File:Hazsample.png|300px|thumb|left|An example of the output provided by the +haz command. Notice that the &#039;&#039;Overlevel&#039;&#039; under Spawning means the character&#039;s level is too high to find any enemies.]]&lt;br /&gt;
If you&#039;ve already stepped outside a bit, you may have noticed the message &#039;&#039;&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;(Your hazard monitor emits a &amp;lt;sound&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;. If you type +haz, you&#039;ll know whether the area has any enemies and the levels they may spawn.&lt;br /&gt;
If you&#039;re not sure what you may encounter on the next room, you can also type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz direction&amp;lt;/code&amp;gt;, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz e&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz n&amp;lt;/code&amp;gt;. That is a very useful trick to avoid bad times with overpowered enemies!&lt;br /&gt;
On the lower end of the window you will notice two acronyms, DN and PH, probably DN-0 and PH-0. These are the difficulty settings you currently have. Here is the explanation of what they mean and the three ways to change them.&lt;br /&gt;
*DN, Danger Rating – This means how hard the enemies you encounter will be. Can be changed in game with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel [-1 to 4]&amp;lt;/code&amp;gt;, for instance, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel -1&amp;lt;/code&amp;gt; for the easiest level.&lt;br /&gt;
*PH, Pheromones – Enemy quantity, how many extra enemies you may find during each combat. Can be changed in game with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultyquantity [-1 to 4]&amp;lt;/code&amp;gt;&lt;br /&gt;
You can also find Danger and Pheromone technician npcs over the 1st floor above either Zephyr or RSX lobbies. Talking to them will allow you to change the levels.&lt;br /&gt;
Last but not least, you can change the difficulties anytime with the web interface. Look on the right, under your Level and EXP, you&#039;ll see two sliding bars: Enemy Level and Enemy Quantity.&lt;br /&gt;
[[File:Hazsample2.png|300px|thumb|left|This is what +haz shows whenever you&#039;re in an area without enemies.]] &lt;br /&gt;
On the RSX and Zephyr upper floor, you will also notice a Terminal. This is one of the most useful things in the game. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal&amp;lt;/code&amp;gt; and you will get a list of all the places that are more or less suitable to your current level! If you type terminal form name, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal shadow dragon&amp;lt;/code&amp;gt;, the terminal will list all the places that shadow dragons appear as ferals that you can fight!&lt;br /&gt;
===Mentor - When you&#039;re too strong===&lt;br /&gt;
Enemies won&#039;t appear at all if you are too strong for them to handle! In game terms, this means that if you are more than 3 levels above the maximum of the area, you&#039;ll find no enemies, no matter how many times you search. For instance, if an area&#039;s max level is 10, enemies will still appear up to level 12, but if the character searching is level 13, he or she will find nothing. To see the maximum level of the area, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz&amp;lt;/code&amp;gt;, it&#039;ll show up after RECOMMENDED TRAINING LEVEL: minlvl - maxlvl. &lt;br /&gt;
&lt;br /&gt;
But fret not! There is one command to help you out with this, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor&amp;lt;/code&amp;gt;. Typing mentor followed by a number will set your level to that number, so long as it&#039;s under your current real level. Say you&#039;re level 28, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor&amp;lt;/code&amp;gt; to any level up to 28. If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor -1&amp;lt;/code&amp;gt;, you&#039;ll be brought back to your real level!&lt;br /&gt;
&lt;br /&gt;
==How do I get to this place?==&lt;br /&gt;
There are another two very useful commands for exploration:&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace&amp;lt;/code&amp;gt; – Area tracing, the name that appears in [brackets] when you look at a room. Say you need to find your way to The Mall. You simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace the mall&amp;lt;/code&amp;gt; and wait for the results. If you&#039;re not getting any results, check for typos.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rtrace&amp;lt;/code&amp;gt; – Room tracing, the use is similar to atrace, but it looks for a room instead of an area, the name after the [brackets]. Say the room you need to find is named bathroom, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rtrace bathroom&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=Combat Fighting – HYYAAA!=&lt;br /&gt;
So out exploring you went and you suddenly got ambushed! Woe is upon you! Actually, woe is upon your enemies, for you are a player! And they&#039;re nothing but computer generated enemies! Time to draw some blood (not yours, theirs, of course).&lt;br /&gt;
&lt;br /&gt;
[[Combat Guide|IMPORTANT – There is an in-depth guide to combat, much better than this section! Check it by clicking anywhere in this line!]]&lt;br /&gt;
You can even skip this section and just read that guide instead!&lt;br /&gt;
&lt;br /&gt;
==Starting Combat==&lt;br /&gt;
If you&#039;re looking to pick a fight with some enemies, you may want to go check the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal&amp;lt;/code&amp;gt; for a list of areas around your level range. You can check it for free on the second floor hub of the Zephyr and RSX lobbies.&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace&amp;lt;/code&amp;gt; to get directions to that area. Once you&#039;re there, you should see a message something like &amp;quot;Your hazard monitor emits a cautionary &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;chirp&amp;lt;/span&amp;gt;. (+haz)&amp;quot; Use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;search&amp;lt;/code&amp;gt; to spend one patrol point and get fighting!&lt;br /&gt;
&lt;br /&gt;
Do keep in mind that you have to be in the level range to keep summoning mobs: you can use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor (number)&amp;lt;/code&amp;gt; to temporarily lower your level.&lt;br /&gt;
&lt;br /&gt;
NOTE: Certain level ranges mean different things for the area alert.&lt;br /&gt;
&lt;br /&gt;
A cautionary &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;chirp&amp;lt;/span&amp;gt; means you&#039;re in the level range for that area.&lt;br /&gt;
&lt;br /&gt;
A soothing &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;ding&amp;lt;/span&amp;gt; means that area does not spawn any mobs.&lt;br /&gt;
&lt;br /&gt;
An alarming &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;buzz&amp;lt;/span&amp;gt; means you&#039;re too low level for this area.&lt;br /&gt;
&lt;br /&gt;
==DebuffMag? HPBuffer? What the hell do all those things even mean???==&lt;br /&gt;
Luckily, there&#039;s a page that already explains a good deal of those jumbled words.&lt;br /&gt;
http://wiki.flexiblesurvival.com/w/Statuses&lt;br /&gt;
==ATB – Understading how the hell things work==&lt;br /&gt;
The game&#039;s combat works more or less based on turns. Every power has a Charge time and a Cooldown time, measured in rounds. Every 1000 points means a full round, so you&#039;ll often see values like 5200, 6700, etc. Some powers have a charge of 0 or a negative number, like -100. This means the power fires instantly. Actions with a charge of -750 or lower will not take a turn and allow you to use another power afterwards!&lt;br /&gt;
Once you&#039;ve selected to use a power, the game will process stuff until your power acts out, usually being your turn again afterwards. Shorter charges tend to mean that you act more often in combat.&lt;br /&gt;
&lt;br /&gt;
==Health and Energy==&lt;br /&gt;
Health is self explanatory. If it reaches 0, you are defeated. Game over, make another character (not really! More detail below). For the first 5 levels, your health will slowly regenerate during battle to make things slightly easier on you, but after that you&#039;re on your own. &lt;br /&gt;
&lt;br /&gt;
Energy is what you use to active most items and powers. You automatically recover a bit every turn, usually 1. Unlike health, it does not increase as you level up. There is one perk and some class abilities that increase it. If run out of energy during a fight and can&#039;t perform any of your actions or powers, you can use &amp;quot;rest&amp;quot; to get some energy back. If you&#039;re out of energy *and* rest is on cooldown, you can &amp;quot;pass&amp;quot; to skip a round and get some energy back; try to manage your energy levels better to avoid having to do this. For example, if you have mastered a power (see below) that uses a lot of energy, you could [[Power#How_to_improve_powers|level it up]] and then [[Power_Upgrades|upgrade it]] with Energy Conserving to use 25% less energy.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
There are a lot of different powers, first thing you should know is the difference between passive powers, toggled and normal ones.&lt;br /&gt;
Passives are powers that you always benefit from. Static bonuses that stay with your character in and out of combat.&lt;br /&gt;
Toggled powers have an energy cost. This cost, however, deducts from your maximum energy. The power Juggernaut, for instance, costs 1 energy. If you have a maximum of 100 energy and activate the power, while the power is active, your maximum energy will be 99. These powers can be (de)activated outside of combat too, but that will trigger their cooldown.&lt;br /&gt;
Normal powers are powers that you use and wait for the result to play out, dealing damage, healing damage, etc.&lt;br /&gt;
If you type rpinfo name of the power, you will get a window showing all the power does and even what you can upgrade!&lt;br /&gt;
&lt;br /&gt;
===[[Power Upgrades]]===&lt;br /&gt;
An August update in the game made powers more flexible (ha!), allowing players to upgrade them much like one upgrades items. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade&amp;lt;/code&amp;gt; to get a list of commands and how to properly upgrade your powers. But here&#039;s a quick rundown:&lt;br /&gt;
* To get upgrades, you have to visit the Dojo in New Dawn. The fastest way is by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade dojo&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Once you get an upgrade, to slot it in a power, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade powername=full name of the upgrade&amp;lt;/code&amp;gt;. For instance, if you&#039;re upgrading [[Jellied Hide]] with extra regen, you&#039;ll type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade jellied hide=regen status enhancement&amp;lt;/code&amp;gt;&lt;br /&gt;
* Simply typing upgrade will show all your mastered powers and any upgrades they have installed, if any.&lt;br /&gt;
&lt;br /&gt;
Check the main page about [[Power Upgrades]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Alright alright, but what powers should I have?==&lt;br /&gt;
Once again, do take a look at [[Combat Guide|this guide]] for real in-depth combat information.&lt;br /&gt;
&lt;br /&gt;
For starters, you DEFINITELY should master either Lactaid or Deep Healing. They are mutually exclusive, so you can only have either, but they both act the same: instant healing.&lt;br /&gt;
During earlier levels, you will probably fight lone most of the time, so having Raking Claws, Rending Claws and Flamethrower can help you dish some damage by yourself. Do note that these powers are Damage Over Time, DOT, they will keep causing damage for some rounds after you use them.&lt;br /&gt;
As you gain access to more areas and more transformations, you will also start to see different powers. Always check them with rpinfo, see which ones interest you most and master the ones that work best with you!&lt;br /&gt;
&lt;br /&gt;
==Round 1 – FIGHT!==&lt;br /&gt;
Okay, onto combat proper now! Once it&#039;s your turn, the game&#039;ll show you:&lt;br /&gt;
*Your enemies&#039; health&lt;br /&gt;
*Your health&lt;br /&gt;
*Your energy&lt;br /&gt;
*Your powers/items&lt;br /&gt;
Your powers appear in white. If any power appears in gray, they&#039;ll also have a number in (parenthesis). This means the power is on cooldown and it will take that many rounds until you can use it again.&lt;br /&gt;
To use a power, you can either type use power name on x, power name, or the first letters of the power. Here are some examples:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;&lt;br /&gt;
use flamethrower on 1&lt;br /&gt;
&lt;br /&gt;
flamethrower&lt;br /&gt;
&lt;br /&gt;
flam on 1&lt;br /&gt;
&lt;br /&gt;
flam&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In any of the above examples, your character will attempt to use the Flamethrower power. Notice that on two examples there was an extra on 1. This was the target. Most of the time, enemies are numbered to make it easier to target them, since it&#039;s common to fight more than one enemy with the same name.&lt;br /&gt;
You can also set a target with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target enemy&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target 1&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target prime&amp;lt;/code&amp;gt;. This way, whenever you use a power, you will automatically target that enemy, unless you override it with &#039;&#039;&#039;use power on target&#039;&#039;&#039;. Once it dies, you won&#039;t automatically select a new target, so your powers will randomly target enemies.&lt;br /&gt;
If you try to use a power that is on cooldown, the game will force you to wait until it&#039;s ready to use and then use. In battles where you&#039;re just trying to get infected and need to spend most of your rounds doing nothing, this is useful. When you actually need to beat the enemy, this can end up being the reason you get defeated, so pay attention!&lt;br /&gt;
===Can&#039;t I just leave it doing stuff for me?===&lt;br /&gt;
If you&#039;re too bored to keep your eyes in combat, you can also use the auto command to let the game take actions in your stead. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Auto on&amp;lt;/code&amp;gt; will turn it on, and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;auto off&amp;lt;/code&amp;gt; will turn it off. Simple and straightforward!&lt;br /&gt;
&lt;br /&gt;
==Oh my god, I keep getting my ass handed! I suck at combat!==&lt;br /&gt;
This is common occurrence, but fret not! Try changing powers, mastering different ones with different modifiers. Maybe you were relying too much on a power that nobody uses, because it is too weak. Maybe you are forgetting to use some of your equipment. Maybe you&#039;re fighting more than what you can take, who knows!&lt;br /&gt;
Combat is part of the game, but not the only way to get exp or creds!&lt;br /&gt;
&lt;br /&gt;
==Losing is FUN!==&lt;br /&gt;
No, it isn&#039;t. But not all is lost! When you lose, you have two options:&lt;br /&gt;
# Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;respawn&amp;lt;/code&amp;gt; and be sent back to your bonded place (if you haven&#039;t set one, it&#039;ll be your starting place).&lt;br /&gt;
# Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;hero revive&amp;lt;/code&amp;gt; to get full health and energy back and get ready to kick the ass of whoever just kicked yours! You have a limit to how many times you can revive this way (4 per day, 5 with a perk).&lt;br /&gt;
Do note that every time you fall in combat, you will suffer temporary wounds. These reduce your maximum health, but they go away with time, so long as you&#039;re out of combat. You can also spend mako to get rid of them instantly!&lt;br /&gt;
==My items suck! Where can I get better stuff?==&lt;br /&gt;
Crafting. Seriously, the only way to get better combat items is by crafting. Ask around the &amp;lt;code style=&amp;quot;background:yellowgreen&amp;quot;&amp;gt;Science&amp;lt;/code&amp;gt; channel for good weapon/modifier combinations. Do notice that the very best things are very expensive!&lt;br /&gt;
&lt;br /&gt;
==Partying with a PARTY!==&lt;br /&gt;
There is a good thing about being part of a party while fighting in the game, that being that EXP and Freecred rewards are not divided. Here&#039;s an example:&lt;br /&gt;
:Your character is at level 25 and is fighting a level 25 feral;&lt;br /&gt;
:Fighting alone, you get 100 exp and 100 creds per feral beaten;&lt;br /&gt;
:You join a group, all of you are level 25 and fight that same level 25 feral;&lt;br /&gt;
:&#039;&#039;&#039;EACH&#039;&#039;&#039; character will receive 100 exp and 100 creds after beating it.&lt;br /&gt;
See the advantage? The same feral is worth more if there is more people around. Not only that, fighting is significantly easier with more people and tend to be shorter.&lt;br /&gt;
&lt;br /&gt;
Finding a party can be easy, you just need to announce what you&#039;re looking for in the LFG channel. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;lfg I&#039;m looking for a group to help me at area XYZ&amp;lt;/code&amp;gt; will print that message on the channel and people may either page you or ask for more info on the channel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do note, however, that even if you somehow manage to party with an alt, neither character will earn rewards.&#039;&#039;&#039; - So no lone wolfing there, get social!&lt;br /&gt;
&lt;br /&gt;
===I got into a party! Now what?===&lt;br /&gt;
First, it&#039;s good to understand some commands and what they do.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pjoin player&amp;lt;/code&amp;gt; - Will join the player&#039;s party. You will immediately teleport to the other player&#039;s location.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pmode open/invite/closed&amp;lt;/code&amp;gt; - Sets the mode to join the party. When open, anyone that pjoins you will immediately join your party.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pleave&amp;lt;/code&amp;gt; - Makes you leave the party. You won&#039;t be teleported anywhere.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pkick&amp;lt;/code&amp;gt; - Kicks a player out of the party.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pleader playername&amp;lt;/code&amp;gt; - Sets another player as the leader of the party. This can be used by any party member. This is mostly used to avoid leaving the party motionless in situations where the leader left for some reason.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;partymentor #&amp;lt;/code&amp;gt; - where # is a number. This will mentor (set the level) of the entire party to #. This number can only go as high as the member with the highest level. Players that are not that high will be set to 2 levels under. &lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pauto&amp;lt;/code&amp;gt; - Sets every player to auto combat. Useful when someone goes AFK while it&#039;s their turn.&lt;br /&gt;
&lt;br /&gt;
===What about Mercenaries?===&lt;br /&gt;
Sometimes there&#039;s just not that many people active or wanting to party up! For more difficult fights where you need some extra firepower and minions aren&#039;t cutting it, you can use other player&#039;s mercenaries as backup!&amp;lt;br/&amp;gt;&lt;br /&gt;
Mercenaries are powerful tools, clones of active players using their class, role, and equipment, ferrying back the rewards of your fights to their actual selves, but cutting your profits by 75% (50% with the [[Charismatic]] perk).&lt;br /&gt;
&lt;br /&gt;
To see what players have mercenaries you can actively recruit, use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;party merclist&amp;lt;/code&amp;gt; to see a full list of available players and details about their class and role.&amp;lt;br/&amp;gt;&lt;br /&gt;
Hiring a merc is as easy as using &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;party merchire name&amp;lt;/code&amp;gt;, and dismissing them is just &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;dismiss name&amp;lt;/code&amp;gt; (Or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;dismiss all&amp;lt;/code&amp;gt; to remove all mercs from your party.)&amp;lt;br/&amp;gt;&lt;br /&gt;
Do note, using a mercenary that&#039;s above or below 5 levels from you yields you no rewards, so be sure to &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;partymentor&amp;lt;/code&amp;gt; them down to size!&amp;lt;br/&amp;gt;&lt;br /&gt;
If a mercenary is within your level range, it WILL drain their patrol points, so be careful about spamming fights, and check up on your mercs and their patrol with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;party&amp;lt;/code&amp;gt;!&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To offer yourself as a mercenary for hire, you can use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;party merctoggle&amp;lt;/code&amp;gt; to toggle your mercenary&#039;s availability. (Note that to send out your merc privately, you can use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pjoin name merc&amp;lt;/code&amp;gt; without listing yourself!)&lt;br /&gt;
&lt;br /&gt;
=Proficiencies and Duties, because even after the apocalypse, shit needs to work=&lt;br /&gt;
The nanite apocalypse happened and all the shelters turned out to be a carefully controlled- wait, scratch that, wrong game!&lt;br /&gt;
Just because everything went to shit doesn&#039;t mean your only hopes of money and experience are stuck to murdering your enemies and pillaging their corpses. You can also do work that helps others!&lt;br /&gt;
&lt;br /&gt;
In some specific places, like [[Eureka Jobs|Eureka]], [[Haretown jobs|Haretown]], Cat Town and [[Clairmont Jobs|Clairmont]], you can find rooms that have a green text, X job available. Each job uses one or more different [[Proficiencies]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Learning proficiencies==&lt;br /&gt;
You can pick up to 8 hobbies, 4 interests, and 2 specialties from the beginning, but do note that you have to spend mako to get rid of them past the first week of character creation!&lt;br /&gt;
&lt;br /&gt;
To select your proficiencies, use the web-interface&#039;s [https://flexiblesurvival.com/index?training training] menu. Having no training will yield 0 starting skill and a max of 10, with each tier of expertise raising both the starting level and cap of each skill.&lt;br /&gt;
&lt;br /&gt;
While primarily used for roleplaying and judged scenes, [[Social Actions]] and [[Duties]] use your skill rolls to determine rewards and successful completion of your chosen tasks. The message that there are available jobs only appears if you have at least 1 point trained in the proficiency. &lt;br /&gt;
&lt;br /&gt;
Just like Perks/Quirks, these can be reset during the first week of character creation for free using the &amp;lt;b&amp;gt;+mako/ProfReset&amp;lt;/b&amp;gt; command in-game!&lt;br /&gt;
&lt;br /&gt;
==Wait, where and how  can I work again?==&lt;br /&gt;
Once you are in the proper room &#039;&#039;&#039;AND&#039;&#039;&#039; you have at least one point in the used proficiency, you&#039;ll see a green message like X Job Available. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa list&amp;lt;/code&amp;gt; to get the full list of jobs available there.&lt;br /&gt;
&lt;br /&gt;
To actually do it, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa full name of the job&amp;lt;/code&amp;gt;. And by full name, it really is the full name as it appear, case insensitive. Say the job name is &#039;&#039;The Art of Massage&#039;&#039;. You&#039;ll have to type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa the art of massage&amp;lt;/code&amp;gt; to do it!&lt;br /&gt;
&lt;br /&gt;
This will spend a number of patrol points and instantly net you experience and freecreds!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2017 JULY UPDATE&#039;&#039;&#039; - Now you can also do social actions via the web page! Just check the Social Actions link in the left corner. Keep in mind that you still need direct connection to train up your jobs.&lt;br /&gt;
&lt;br /&gt;
==PROMOTIONS!!!==&lt;br /&gt;
After you&#039;ve worked enough on a particular job, you can train to level it up! Type SA train, the type the name of the job. If you don&#039;t have enough job experience (unrelated to your normal experience), the game will tell you how much you still need to get before leveling the job.&lt;br /&gt;
&lt;br /&gt;
When you level up a job, you open up new social actions which usually require you to spend more patrol points, but also give out better rewards on a per point basis!&lt;br /&gt;
&lt;br /&gt;
==[[Duties]]==&lt;br /&gt;
At any time, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;duty&amp;lt;/code&amp;gt; to bring up a number of duties that your character can undertake. Do note that taking one reduces your maximum patrol points while active, from 60 to 48.&lt;br /&gt;
&lt;br /&gt;
Unlike [[Social Actions]], these only roll once per day, no matter where you are. Also, unlike [[Social Actions]], these actually make a small difference to the game world, being a plot point for judged Roleplaying scenes. They also get easier as they come closer to 100% maintenance. While the freecred reward is high, one shouldn&#039;t try going for a duty with high difficulty (DC) without the proper skill.&lt;br /&gt;
&lt;br /&gt;
You can check the main page of [[duties]] for more information, like being a professional at them.&lt;br /&gt;
&lt;br /&gt;
=Roleplaying – Time to put on your robes and wizard hat!=&lt;br /&gt;
You&#039;ve killed your fair share of ferals, you&#039;ve worked yourself to the bone, now you need to find a nice place and some company!&lt;br /&gt;
==Letting people know about your kinks==&lt;br /&gt;
There are two ways of doing this, and you can do both at your leisure:&lt;br /&gt;
WI and Kinks.&lt;br /&gt;
&lt;br /&gt;
Managing your kinks is easier via the web, and you can find the link under the [https://flexiblesurvival.com/index?kinks Character section]. If you want to check someone else&#039;s kinks, just use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks playername&amp;lt;/code&amp;gt;, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks bob&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===WI, or What Is===&lt;br /&gt;
The game has this very neat thing called a &#039;&#039;wi profile&#039;&#039;. As soon as you start the game with direct connection you&#039;ll be bugged to define yours nearly every minute. You can get the rid of the message adding a single thing before taking your time.&lt;br /&gt;
[[File:Wi -flags.png|thumb|left|List of flags as shown by typing wi #flags]]&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #flags&amp;lt;/code&amp;gt; Will give you a list of all the available flags that you can add to your profile. If you want to know what each of them means, you can either type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #whatis flag&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #whatisall&amp;lt;/code&amp;gt;, this second command will list all flags and what they mean.&lt;br /&gt;
&lt;br /&gt;
Now that you got an idea of the flags, you can either #set or #add them. Do not that #set erases whatever you had before and overwrites with the new flags. You will probably want to use #add and #rmm instead.&lt;br /&gt;
* To add a flag, simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add flag&amp;lt;/code&amp;gt;. Do note that you need to use the short name. So, if you want to add Submissive, you use &#039;&#039;sub&#039;&#039;. Hypnosis is &#039;&#039;hns&#039;&#039; and so on. You can add more than one by separating them with commas, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add dom, fb, vag, lat&amp;lt;/code&amp;gt;&lt;br /&gt;
* If you want to state that you&#039;re &#039;&#039;not&#039;&#039; into something, you can use !, as in &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add !vhd&amp;lt;/code&amp;gt;. This will add a not-vore (hard) flag to your profile, for instance.&lt;br /&gt;
* Don&#039;t want a flag anymore? &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #rmm flag&amp;lt;/code&amp;gt;! The same rules for #add apply.&lt;br /&gt;
&lt;br /&gt;
You can see other players&#039; wi profile by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi playername&amp;lt;/code&amp;gt;, even if they are offline. If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi&amp;lt;/code&amp;gt; alone, it&#039;ll list the profiles of all the players in the room.&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to add or remove more than one tag with a single line of command. Just put a space between the flags. Like this: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add fur fea sp kem sp&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===Custom tags===&lt;br /&gt;
It&#039;s possible to add custom tags at the end of your wi profile. Do note that there is a limit of 30 characters you can use. This custom tag also cannot be searched for. To do it, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #custom The thing you want to add&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Top and bottom===&lt;br /&gt;
Unlike most other places, regarding the game flags, &#039;&#039;&#039;top&#039;&#039;&#039; denominates who is the giving partner and &#039;&#039;&#039;bottom&#039;&#039;&#039; is the receiving. One can be the dominant partner and also be the one on the receiving end. Dom/sub, Master/slave still apply normally, do check each flag description to be sure!&lt;br /&gt;
&lt;br /&gt;
===Adding more depth===&lt;br /&gt;
Notice how some players&#039; wi have a [D]? That means they have a detailed profile. You can check it with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #detail playername&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
A detailed profiled allows you to rank the flags from 5 (highest, love) to 1 (lowest, never). Adding and removing detailed flags is very similar to the simple ones. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add level=flag&amp;lt;/code&amp;gt;. The levels are:&lt;br /&gt;
# Hate / Never doing it&lt;br /&gt;
# Dislike&lt;br /&gt;
# Neutral&lt;br /&gt;
# Like&lt;br /&gt;
# Love&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 4=vag&amp;lt;/code&amp;gt; will add the vaginal flag under the Like. Note that you can add the same flag to different levels, the game will list it under both. Say you &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 5=vag&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 4=vag&amp;lt;/code&amp;gt;, it&#039;ll show on both Love and Like levels. To remove a flag from a level, just use &#039;&#039;&#039;#rmm&#039;&#039;&#039; instead of #add.&lt;br /&gt;
&lt;br /&gt;
Just like the normal flags, you can also add or remove various flags in a single level by separating them with spaces. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 5=mic mac sp sex&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kinks, when you need more details==&lt;br /&gt;
You may also note that the kinks command lists way more stuff, somewhat similar to F-List. However, setting it in game can be somewhat frustrating, so it&#039;s really [https://flexiblesurvival.com/index?kinks recommended that you use the website for that].&lt;br /&gt;
&lt;br /&gt;
To use the command in-game, check kinks #help for the general idea. Here&#039;s an example of its usage:&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks #akink submissive g=L r=N detail=I love being subby!&amp;lt;/code&amp;gt;&lt;br /&gt;
It will set your submissive kink as &#039;&#039;&#039;Love&#039;&#039;&#039; for giving (meaning, you&#039;re the sub) and &#039;&#039;&#039;No&#039;&#039;&#039; as receiving (the other player). The detail part is optional and is a text you can set to explain or just add more flair.&lt;br /&gt;
&lt;br /&gt;
==Where/How can I find people?==&lt;br /&gt;
If you&#039;re looking for something specific, you have two options:&lt;br /&gt;
# Make a call for it in the &#039;&#039;&#039;Pickup&#039;&#039;&#039; channel. It could be either a short message like &#039;&#039;&amp;quot;I&#039;m a sub looking for someone to dominate me.&amp;quot;&#039;&#039; or something more elaborate, &#039;&#039;&amp;quot;Big bad wolf wants to devour innocent bystanders, page for info!&amp;quot;&#039;&#039;. Really, your imagination is the limit on how you decide to advertise it. (This is disabled by default, use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pick #on&amp;lt;/code&amp;gt; to toggle the channel on!)&lt;br /&gt;
# &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #find flags&amp;lt;/code&amp;gt; To look for players with specific flags. Say you want to find another player that has both Dominant and Master flags, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #find dom, mst&amp;lt;/code&amp;gt;. It will give you a list of all currently online players that have those flags. You can then &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt; them and see if they&#039;d like something.&lt;br /&gt;
# &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+looking&amp;lt;/code&amp;gt; Will list all online players that have set their looking message. This is equivalent to a passive ad, since it&#039;s not openly announced.&lt;br /&gt;
Other players may not always be up for or comfortable with what you are. You will get some No&#039;s, just like in real life, and that is okay, cheer up! Just behave and treat others well, be understanding! Always remember proper roleplaying etiquette (&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help etiquette&amp;lt;/code&amp;gt;)!&lt;br /&gt;
&lt;br /&gt;
==But where does roleplay actually happen?==&lt;br /&gt;
Roleplay, by default, is what happens in a room with two or more characters. It can be any room of the game. Every 15 minutes, the game will check for roleplay activity and reward active players with Freecreds, EXP and salvage if the room has a source! Every interaction there that is not OOC (&#039;&#039;&#039;O&#039;&#039;&#039;ut &#039;&#039;&#039;O&#039;&#039;&#039;f &#039;&#039;&#039;C&#039;&#039;&#039;haracter) happens IC (&#039;&#039;&#039;I&#039;&#039;&#039;n &#039;&#039;&#039;C&#039;&#039;&#039;haracter), which are the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;say&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pose&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;spoof&amp;lt;/code&amp;gt; commands, more about them below.&lt;br /&gt;
&lt;br /&gt;
You can also roleplay via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt;s, though this will net you no mechanical rewards. You can page-pose with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page playername=:pose action&amp;lt;/code&amp;gt;. Since pages are also the way to send private messages to other players, most don&#039;t usually take these interactions as &#039;canon&#039;, but it&#039;s up to each to determine that!&lt;br /&gt;
&lt;br /&gt;
Finally, the &#039;Casual&#039; channel, activated with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;casual #on&amp;lt;/code&amp;gt; and accessed via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;casual textHere&amp;lt;/code&amp;gt; is a global &#039;IC&#039; channel, used for casual conversations between characters. Like page, this awards no rewards, but allows for roleplaying on-the-go. As always, you can check the channel&#039;s history via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;casual #last&amp;lt;/code&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
==Hot Spots?==&lt;br /&gt;
You may notice that every midnight, server time, the Market channel announces a new RP Hotspot. This is an area where the rewards for roleplaying (xp, creds and tokens) are increased.&lt;br /&gt;
&lt;br /&gt;
To see the current area, use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+bounty&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Role out!==&lt;br /&gt;
So you find a partner or two, found a nice place to roleplay, now it&#039;s time for the real action! Here are the commands you&#039;ll need to use and what they&#039;ll show on game. For the purposes of this section, assume your character is named John.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! What you type&lt;br /&gt;
! What appears on screen&lt;br /&gt;
|-&lt;br /&gt;
| say|| say It&#039;s hot in here! || John says, &amp;quot;It&#039;s hot in here!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| pose || pose looked back and sighed. || John looked back and sighed.&lt;br /&gt;
|-&lt;br /&gt;
| spoof || spoof Things were getting chilly between the wolf and the ferals || Things were getting chilly between the wolf and the ferals.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And remember to check &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help etiquette&amp;lt;/code&amp;gt;, it teaches this and also gives some useful info regarding when to pose.&lt;br /&gt;
&lt;br /&gt;
Missed something another person said? Need a reminder? Worry not! Just type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pot&amp;lt;/code&amp;gt; and you will get the last actions that happened on that room! There is a limit of 100 poses that get logged, and every pose that happened over 12 hours ago will be erased.&lt;br /&gt;
&lt;br /&gt;
Every 15 minutes, the game will tick and check for RP activity, rewarding players with experience and freecreds. If the players are in a room with a salvage source, they&#039;ll also receive a number of said salvage.&lt;br /&gt;
&lt;br /&gt;
==How about some very private stuff?==&lt;br /&gt;
Feeling the need to make things get really private, just you and someone else? Don&#039;t want inteprid explorers finding the room you were in and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pot&amp;lt;/code&amp;gt;ting your deeds? Don&#039;t want to leave a trace over your rented room? Well, luckily, there is one thing that exists to help you on that!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+room name of the room&amp;lt;/code&amp;gt;! You can type that over any place and you will immediately create a separate room that can only be accessed by &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;msummon&amp;lt;/code&amp;gt;ing people or people in your party! The room will &#039;&#039;&#039;disappear&#039;&#039;&#039; as soon as &#039;&#039;the creator&#039;&#039; leaves it.&lt;br /&gt;
&lt;br /&gt;
=DING, LEVEL UP!=&lt;br /&gt;
Like any good RPG, you will eventually level up once you get enough experience! However, to level up here, you also need to &#039;&#039;&#039;spend&#039;&#039;&#039; freecreds. Bummer, but that&#039;s the price for training.&lt;br /&gt;
&lt;br /&gt;
There are three ways to level up:&lt;br /&gt;
* Up to level 30, by default, you will level up as soon as you hit 150% exp and have enough creds to pay for the level up.&lt;br /&gt;
* On the web, once you have enough exp, you can click on the Level Up button on the right side.&lt;br /&gt;
* Through direct connection, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;train level&amp;lt;/code&amp;gt; on the Zephyr and RSX lobbies. &lt;br /&gt;
&lt;br /&gt;
Once you level up, a lot of other training costs will increase as well. On the other hand, you will also earn more exp and freecreds from social actions and roleplaying!&lt;br /&gt;
&lt;br /&gt;
==Leveling past 30==&lt;br /&gt;
Once you reach level 30, you&#039;ll notice something new on the web, where you see your level, and also on your &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sheet&amp;lt;/code&amp;gt;. These vials that you need to drink are Boss Infection Vials. You get these vials on so called &#039;&#039;Prime hunts&#039;&#039;, which is usually a group (the bigger, the better) fighting the prime ferals.&lt;br /&gt;
&lt;br /&gt;
For these, having the [[Prime Collector]] perk is a godsend, as it gives you an extra boss vial.&lt;br /&gt;
&lt;br /&gt;
From the game, how start a Prime fight (you can check that anytime with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help prime&amp;lt;/code&amp;gt;. Also, modified to better reflect reality):&lt;br /&gt;
# &amp;lt;s&amp;gt;Take a PSAS from the elite shop and set it up in the area you want to hunt. If the area already has a PSAS(Look at a terminal), you can skip this step.&amp;lt;/s&amp;gt; Pretty much every area already has one installed. No need to bother with this step.&lt;br /&gt;
# Secure a Prime Specimen Primer from the requisition shop (Token Store).&lt;br /&gt;
# Make sure you have 12 infection vials of the beast you want to hunt.&lt;br /&gt;
# Go to the area.&lt;br /&gt;
# Use the primer, it will prompt you for what monster in the area you want to challenge, and take your 12 vials and &amp;lt;s&amp;gt;a fuckton of&amp;lt;/s&amp;gt; some freecred.&lt;br /&gt;
## An alternative is using the command primer: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;primer infection name&amp;lt;/code&amp;gt;, the infection name is as shown on &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz&amp;lt;/code&amp;gt;. So, if the area has Perfect soldiers (genetically superior human infection), &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;primer perfect soldier&amp;lt;/code&amp;gt; is how to do it. It&#039;ll skip all the prompts and summon the boss right away.&lt;br /&gt;
# &amp;lt;s&amp;gt;Survive the fight!&amp;lt;/s&amp;gt; Beat the shit out of the prime and run away from the rest!&lt;br /&gt;
# Enjoy your boss infection vial, creds, bonus-xp, and a shiny new badge!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick FAQ for Prime Hunting and Boss Vials===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| At what levels do I need to drink the vials? || You only need to drink vials at levels 30, 35, 40, 45, 50 and 55&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| What does filtering a vial do? || It turns the boss vial into a generic one, also setting its level to the closest multiple of 5. A lvl 48 vial will be set to 50, a lvl 51 will be set to 50.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are Generic Boss Vials? || These are boss vials that have been filtered. They won&#039;t infect you with any form, but still count for leveling up.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Do I need to filter a vial before drinking it? || No. You can drink an unfiltered vial (Boss Infection Vial: Feral name) and it will count, so long as it is within the proper level.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What use is there for an unfiltered boss vial? || You can use it to immediately master the form it carries. You can also use it to Epic a power, if the form has said power.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| What level the vial needs to be to be effective? || For leveling purposes, the vial needs to be within 5 levels of yours. At level 30, a level 25 boss vial will work just as well as a lvl 35 vial.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Drinking vials before the proper levels does anything? || No. Using a boss vial when you&#039;re not in the proper level (a multiple of 5) is a total waste.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Where should I go to hunt primes? || Check the terminal at Zephyr or RSX&#039;s first upper floor (it&#039;s listed among the things in the room). The primes will &#039;&#039;&#039;always&#039;&#039;&#039; be summoned at the highest level of the area. Summoning a prime at Nightclub (10-28), for instance, will summon a lvl 28 prime.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Is there a minimum number of people required to summon a prime? || No. But it&#039;s highly recommended to fight with a large group, both to make it easier and to have more people gaining the vials!&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| The Non-Violent Progress perk gives me a vial when it procs? || No. It gives the effect of drinking a generic vial of the appropriate level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==But I want to be a pacifist! What do?==&lt;br /&gt;
Luckily, there are two ways to acquire those vials without (direct) bloodshed.&lt;br /&gt;
* Buy from other players, usually 2 reward tokens per vial. Try the Auction channel;&lt;br /&gt;
* Have the &#039;&#039;&#039;Non-Violent Progress&#039;&#039;&#039; perk and roleplay as usual.&lt;br /&gt;
* Have a [[Duty]]. Once a day, it&#039;ll automatically roll and reward you with a lot of freecred and exp and, if you need boss vials, it will also grant such credit.&lt;br /&gt;
** In the case of a duty, you can also &amp;lt;code&amp;gt;duty push&amp;lt;/code&amp;gt; if you have 40 patrol points available. It&#039;ll instantly eat the patrol and do another duty roll, with all the rewards.&lt;br /&gt;
** You can also choose to become a &amp;lt;code&amp;gt;duty professional&amp;lt;/code&amp;gt;, in which case, your patrol will be severely limited, but you&#039;ll have a 1/8 chance per RP tick to trigger a free duty push.&lt;br /&gt;
&lt;br /&gt;
Do note that, on the Non-Violent Progress, there is a &#039;&#039;chance&#039;&#039; that you will get the effect of having used a boss vial (or 2, if you&#039;re really lucky). According to the dev, that chance is initially 1 in 20, or 5% per RP tick. After a few &#039;&#039;&#039;remorts&#039;&#039;&#039; (read below), you can buy an [[edge]], [[Advanced Peace]], that doubles the effects of these lucky ticks.&lt;br /&gt;
&lt;br /&gt;
==After you reach the cap==&lt;br /&gt;
Hitting level 60 means you&#039;re at the top! Still, even a mountain top could use a stair to make it higher, right? In any case, you can opt to [[remort]]. What is that? You get back to level 1, and receive 100 + (remort number * 10) reward tokens (which is 110 tokens on the first remort).  You also receive a remort point -- these can be kept to gain 1% bonus to all attributes (mostly attack and health) per point kept (to a max of 25%), or can be spent to buy [[edges]]. You can spend points buying edges and still get that high bonus, though it will take time.&lt;br /&gt;
&lt;br /&gt;
=Reward Tokens=&lt;br /&gt;
By now, you probably noticed that the game has more than just creds, common money, being used. Reward tokens are the second most used and useful currency. You need these for things like:&lt;br /&gt;
* Leveling up proficiencies past 11&lt;br /&gt;
* Buying Prime Specimen Primers and other useful stuff&lt;br /&gt;
&lt;br /&gt;
So, how do you get some? Other than remorting, this is how you can get some tokens:&lt;br /&gt;
* Completing Daily missions. These are &amp;quot;Go to area X and beat 100 ferals&amp;quot;, to put it bluntly. When you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;quest&amp;lt;/code&amp;gt;, you will see how much % &#039;&#039;reward&#039;&#039; you&#039;ll get once you finish the mission. The base reward, 0%, is 4 tokens, and it can go as high as 400%, 20 tokens. &lt;br /&gt;
* Completing Scavenging web missions. There is a button on the right panel that reads &amp;quot;Scavenging Mission&amp;quot;. It&#039;s very similar to the daily mission, but doing web combat advances it faster than direct connection combat. The reward is random 3-6 tokens.&lt;br /&gt;
* Crafting Bounty. The very last thingy on the right panel is this. You need to craft (or comission) said item with said modifiers. Once you have it in your inventory, just click Claim Bounty. You&#039;ll get 3 reward tokens plus the amount of freecreds stated. You can only turn in &#039;&#039;&#039;ONCE&#039;&#039;&#039; per bounty. While you only get the tokens every 18 hours, you can still claim the bounty for every &#039;&#039;&#039;different&#039;&#039;&#039; craft it asks and receive the freecred prize.&lt;br /&gt;
&lt;br /&gt;
=Channels: Where to talk what=&lt;br /&gt;
&lt;br /&gt;
Commands that work against &#039;&#039;&#039;any&#039;&#039;&#039; channel name&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! command !! does this&lt;br /&gt;
|-&lt;br /&gt;
| KeepAlive &#039;&#039;&#039;#off&#039;&#039;&#039; || Stop receiving messages from the targeted channel (E.G. KeepAlive)&lt;br /&gt;
|-&lt;br /&gt;
| Pickup &#039;&#039;&#039;#on&#039;&#039;&#039; || Start receiving messages from the targeted channel (E.G. pickup)&lt;br /&gt;
|-&lt;br /&gt;
| pub &#039;&#039;&#039;#last&#039;&#039;&#039; || Get the (default number) of last messages sent on a given channel.&lt;br /&gt;
|-&lt;br /&gt;
| pickup &#039;&#039;&#039;#last 30&#039;&#039;&#039; || Get the 30 (or fill in a number) most recent messages sent on a given channel.&lt;br /&gt;
|-&lt;br /&gt;
| KeepAlive &#039;&#039;&#039;#list&#039;&#039;&#039; || Show the FULL list of channels, not just the highlights beneath.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Highlight: most used / frequent channels&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Channel&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Public || General chat&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Newbie || Most game related questions should be asked here&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| LFG || Looking for Group, when you need to find more players for combat stuff&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Pickup || This is where you look for people to roleplay with! Advertise what you&#039;re looking for or what you offer! The worst that can happen is dead silence!&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Science || The place to discuss game mechanics and find the best builds&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Naughty || Sexy chats and scenes, where you show off your sexy abilities!&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Auction || Stuff for sale, make bids! This is the general Trading channel.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Links || All links go here. Just point people in other channels there if need be.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| ... || newbie #list - Show the FULL list of channels, not just the highlights in this table.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following channels are used to broadcast events. Players can&#039;t send messages there:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Channel&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Update || Whenever the game gets an update, it gets broadcast here.&lt;br /&gt;
|-&lt;br /&gt;
|RP|| This channel is used to broadcast Judged roleplay scenes, it is &#039;&#039;&#039;NOT&#039;&#039;&#039; used to find people to RP with (that&#039;s pickup)!&lt;br /&gt;
|-&lt;br /&gt;
|Market||Crafting bounties and combat bounties are posted here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Recap of some incredibly useful commands=&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel [-1 to 4]&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultyquantity [-1 to 4]&amp;lt;/code&amp;gt; - To change the difficulty of ferals and how many each combat will find, respectively.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #help&amp;lt;/code&amp;gt; – will give you a list of other web commands that you can do while in direct control. Web #mission can let you do the missions without opening the site!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size, groin, breast&amp;lt;/code&amp;gt; – Checks your own size if used alone, can also check for a target&#039;s body size, player or not. Discreet, nobody will ever know when you use it!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;look, l&amp;lt;/code&amp;gt; – Can be used to look at yourself with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;me&amp;lt;/code&amp;gt;. Alone, will look at the room. Can also look at some objects and players, though looking at a player will let them know you&#039;re looking at them!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i, inv, inventory&amp;lt;/code&amp;gt; – Your inventory, backpack, bag of holding. Your non-equipped items go here. You can sort (&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i sort&amp;lt;/code&amp;gt;) it and also use a number to see the description of the item.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;eq, +gear&amp;lt;/code&amp;gt; – Your currently equipped items, how much loadout and upkeep each costs and what you have left. Coupling the command with a number will attempt to equip the item from your inventory!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Load&amp;lt;/code&amp;gt; – this command allows you to view the description of your equipped items. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;load 1, load 2, load 3&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;ooc&amp;lt;/code&amp;gt; – Use this to speak out of character&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt; – Page is how you send private messages to other players. Here&#039;s how you use it: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page playername=Hello there&amp;lt;/code&amp;gt;. You can also use : right after the = to make it a page-pose. You will also want to set a different color to your page messages to make them out easier in the middle of all the text, use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page #color colorname&amp;lt;/code&amp;gt; (red, blue, green, cyan, yellow, gray, white)&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help&amp;lt;/code&amp;gt; – Sometimes you just need some immediate help right on the game.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+vote&amp;lt;/code&amp;gt; – Liked roleplaying with someone? +vote playername!&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;info&amp;lt;/code&amp;gt; – This is what you use to get all the information of a power, proficiency, skill or item! &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;info thingname&amp;lt;/code&amp;gt;. Do note that not all items have their rpinfo.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+retire&amp;lt;/code&amp;gt; – Deletes your current character. It will ask for confirmation before actually doing it. If the char is still low level, once confirmed, it will be immediately deleted. Higher level chars will require you to +retire again after 24h to delete for good.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;tport&amp;lt;/code&amp;gt; – Instant teleport! You can get a list of places to teleport to with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;tport #public&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;home&amp;lt;/code&amp;gt; – This will immediately teleport you back to your home/spawning point.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;nanite&amp;lt;/code&amp;gt; – Shows a list of possible uses of your [[builder nanites]].&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;salvage&amp;lt;/code&amp;gt; – Shows your current stock of salvage.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;drop&amp;lt;/code&amp;gt; – Use this to drop, discard, delete, get rid of, do away with inventory items. It will prompt with Y or N if you want to trash the item. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;drop 1; drop 22; drop 53&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sheet&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;score&amp;lt;/code&amp;gt; – This will show the complete character sheet. Includes health, energy, exp, creds, class, tokens, mako, hero points, patrol points, wounds, proficiencies, skills, and powers (to only see the top part, add #top to the command)&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;test item=modifier #makers&amp;lt;/code&amp;gt; – This is useful when you&#039;re looking for which characters can craft what. Bounties change every 3 hours and finding who can make a Quick Nanite Entangler can be time consuming. Instead, just use the command with #maker at the end. In this example, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;test nanite entangler=quick #makers&amp;lt;/code&amp;gt; will list everyone you can comission to craft one!&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+bounty&amp;lt;/code&amp;gt; - Check the current market bounties (crafting and special feral) as well as the current RP hotspot.&lt;br /&gt;
&lt;br /&gt;
=Random bits and bobs=&lt;br /&gt;
* Sarah the Husky asked you to find a non alpha male husky? -&amp;gt; rtrace 2nd street 3500&lt;br /&gt;
* Need a basic nanite collector? -&amp;gt; list items ; buy basic nanite collector&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=New_Newbie_Guide&amp;diff=2356521</id>
		<title>New Newbie Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=New_Newbie_Guide&amp;diff=2356521"/>
		<updated>2025-09-14T16:25:14Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: /* Proficiencies and Duties, because even after the apocalypse, shit needs to work */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This guide is still a Work In Progress. If you can edit the wiki, feel free to make this guide better!&#039;&#039;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think this guide is too long? Wanting something a bit more compact? Check out the [[Quick Newbie FAQ|Newbie FAQ!]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t know how MU*s work? Have no idea what to do? Too shy to ask around the channels? Then this guide is FOR YOU! Yes, YOU! Absolute newcomer!&lt;br /&gt;
&lt;br /&gt;
First off, whenever you see &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;text like this&amp;lt;/code&amp;gt;, it means it&#039;s a &#039;&#039;&#039;game command&#039;&#039;&#039;, something you&#039;re supposed to type and send to the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Of extreme, absolute, total and ball busting importance: READ! This cannot be emphasized enough, but you REALLY, REALLY need to READ and PAY ATTENTION to things!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And remember, this is a multiplayer game focused on &#039;&#039;&#039;COOPERATION&#039;&#039;&#039;. This means that most of the community there is willing to interact with you in a positive way. No need to be shy!&lt;br /&gt;
&lt;br /&gt;
=MU* client?=&lt;br /&gt;
Other than using the [http://flexiblesurvival.com/telnet Direct Control] link on the web, you can also connect to the game via a MU client. Two of the lighter ones are BeipMU and PotatoMU, as, even on Windows, they require no installation to run. You can check other [[MU* Clients|clients to use on this other page]].&lt;br /&gt;
&lt;br /&gt;
In any MU client, connecting to the game world is easy. Most will ask you to add a world. The address is flexiblesurvival.com, the port is 2000. If your client supports encryption, the encrypted port is 2002. Once you click to connect, you&#039;ll be greeted with the login screen.&lt;br /&gt;
&lt;br /&gt;
=Making your character=&lt;br /&gt;
The first thing the page will ask you for is to select a faction. It will affect your starting location and some NPC (Non-Player Character) interactions. Don&#039;t worry, you won&#039;t lose anything by choosing one faction over another. In the end, it acts mostly as choosing your starting point and who got your character up and running, so to speak.&lt;br /&gt;
&lt;br /&gt;
==PREPACKAGE==&lt;br /&gt;
While the other starting perks are pretty self explanatory, prepackage deserves extra attention. Once you finish your character and log into the game (direct control), you will have to use the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;prepackage&amp;lt;/code&amp;gt; command. You can use it at any time after you created your character.&lt;br /&gt;
&lt;br /&gt;
==FLAWS==&lt;br /&gt;
For your first character, you may want to skip this completely, save for these:&lt;br /&gt;
Adapted Metabolism – Better healing effects&lt;br /&gt;
Adaptative Immunities – Resistance to debuffs (bad statuses)&lt;br /&gt;
Nanite Fueled – Increases your damage&lt;br /&gt;
Nanite Reinforced – Increased defense&lt;br /&gt;
These flaws will actually help you out, giving you combat advantages! The downside is that every combat turn you will use Builder Nanites to keep these effects ongoing. Builder Nanites are easy to acquire and are also relatively cheap (less than 1 cred per nanite), but you may run low on them early on, so do keep that in mind. You can jump to this part to know how to get more of these nanites.&lt;br /&gt;
&lt;br /&gt;
Now, choose your starting gender. Don&#039;t worry, unless you later pick some specific perks, your gender will be subject to change a lot.&lt;br /&gt;
&lt;br /&gt;
All ready? Then hit Submit!&lt;br /&gt;
==[[Perks]]==&lt;br /&gt;
Perks are very important extras that help you define your character better, as well as give some very useful bonuses! You do not need to spend them all right away, you can save them for later!&lt;br /&gt;
&lt;br /&gt;
The ones that a new player will most probably want on his/her new character as soon as possible:&lt;br /&gt;
*At Least One Penis/At Least One Vagina/Always Herm – These perks will ensure that the character never loses the respective genitals, herms always having at least one penis and one vagina. These perks will NOT prevent the character from gaining extra genitals. This means that if you have At Least One Penis and get infections from a female form, say a Female Husky, you WILL get breasts AND a vagina.&lt;br /&gt;
*No Penis/No Vagina/No Genitals – These perks, on the other hand, will ensure that your character NEVER grows the selected genitals. No Vagina characters will NEVER grow vaginas or breasts (unless they have the Breasts perk). No Penis will NEVER get penises or balls.&lt;br /&gt;
&lt;br /&gt;
Without any of the above perks, your character&#039;s gender will be determined by the mutations s/he currently has.&lt;br /&gt;
&lt;br /&gt;
Pay extra attention to the perks that give infection resistances! For a first character, it would be better to not get any of these right away! Explore the game first, learn the ropes, then get the resistances! No need to be afraid of transforming, you can always get another form back, even a human&#039;s!&lt;br /&gt;
&lt;br /&gt;
==[[Quirks]]==&lt;br /&gt;
&lt;br /&gt;
Quirks are roleplay perks that&#039;ve been separated from the normal perks as choices that drastically alter the &#039;feel&#039; of your character, with anything from magical abilities and supernatural reflexes to the ability to MacGyver machines and devices to weasel your way out of nearly any situation. &lt;br /&gt;
&lt;br /&gt;
Chosen through the web-interface&#039;s [https://flexiblesurvival.com/index?quirks Quirk] menu, new players can select up to two quirks, with more unlocked every few levels until, at level 60, you can select up to 10! &amp;lt;br/&amp;gt;&lt;br /&gt;
Make sure to double-check if a particular quirk REQUIRES or disallows particular origins, as these are predominantly used to explain the source of your character&#039;s abilities! &lt;br /&gt;
&lt;br /&gt;
==I don&#039;t want to live with this perk/quirk anymore!==&lt;br /&gt;
Mistakes happen, and luckily, every player can remove a perk from their characters. This is a two step procedure to do so.&lt;br /&gt;
First, log in via Direct Control. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote&amp;lt;/code&amp;gt;. It will list your perks/quirks.&lt;br /&gt;
Now, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/perknuke number&amp;lt;/code&amp;gt;, where number is the number of the perk as listed with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote&amp;lt;/code&amp;gt; command. Say the perk you want to get rid of is number 3. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/perknuke 3&amp;lt;/code&amp;gt;. Poof, like magic, it&#039;s gone!&lt;br /&gt;
&lt;br /&gt;
The exact same process is used to remove quirks, though with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/quirknuke number&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; Perks can now be temporarily disabled with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote/disable number&amp;lt;/code&amp;gt; command, and re-enabled with the same command at your leisure, in the event you want to toggle a perk&#039;s effects without removing it.&lt;br /&gt;
&lt;br /&gt;
All nukes done in the first week are free. Afterwards, you have two free nukes. Finally, after you spend those, every perk nuked will cost 1 mako per point up to a max of 5 for one perk.&lt;br /&gt;
&lt;br /&gt;
==Long and Short Descriptions==&lt;br /&gt;
Unless you plan on having a character without anything to make it unique, you will want to give it a nice description. Do note that how your body looks like is always determined by what mutations you have, but it doesn&#039;t mean that every skunk mutant looks exactly the same!&lt;br /&gt;
&lt;br /&gt;
First, you&#039;ll want to set a short description first. You can do that via web, under Personal-&amp;gt;Settings[http://flexiblesurvival.com/index?config], or via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;editplayer&amp;lt;/code&amp;gt; command on direct control (&#039;&#039;editplayer; n; 8&#039;&#039;). This description appears whenever someone &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;glance&amp;lt;/code&amp;gt;s the room. It&#039;s not meant to be overly long, since it&#039;s the &amp;quot;first impression&amp;quot; of your character!&lt;br /&gt;
&lt;br /&gt;
Next up is the long description. Just like the short description, you can set it under the Personal-&amp;gt;Settings page or with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;editplayer&amp;lt;/code&amp;gt; option 2. This one is what people will see once they look at you, and this is where you want to make your character really special! Go wild!&lt;br /&gt;
&lt;br /&gt;
A neat trick for descriptions is that you can also change the colors of the text! Here&#039;s how you do it:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! What to write&lt;br /&gt;
! How it will show&lt;br /&gt;
|-&lt;br /&gt;
| His ^forest^green shirt ^normal^is very pretty! &lt;br /&gt;
| His &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;green shirt&amp;lt;/span&amp;gt; is very pretty!&lt;br /&gt;
|-&lt;br /&gt;
| Those ^14^light blue eyes^normal^ have a ^5^supernatural^normal^ thing to them. &lt;br /&gt;
| Those &amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;light blue eyes&amp;lt;/span&amp;gt; have a &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;supernatural&amp;lt;/span&amp;gt; thing to them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
As you can see, everything after the &#039;&#039;^color^&#039;&#039; will be shown with the new color, unless changed again. The 16 colors are (light/dark):&lt;br /&gt;
*15 - white / 16 - black&lt;br /&gt;
*7 - gray (normal) / 8 - dark gray&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;14 - cyan&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#008888&amp;quot;&amp;gt;6 - aqua&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;12 - blue&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#000088&amp;quot;&amp;gt;4 - navy&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;9 - red&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#880000&amp;quot;&amp;gt;1 - crimson&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;13 - magenta&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#880088&amp;quot;&amp;gt;5 - purple&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;11 - yellow&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#888800&amp;quot;&amp;gt;3 - brown&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;10 - green&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;2 - forest&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All set? Then let&#039;s dive right into the actual game!&lt;br /&gt;
&lt;br /&gt;
=Basic Stuff 101=&lt;br /&gt;
Okay, now you got your brand new character ready! You really should login through Direct Connection and see how the game actually looks (hint: lots of text).&lt;br /&gt;
Some commands that can be used towards something:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pull&lt;br /&gt;
&lt;br /&gt;
push&lt;br /&gt;
&lt;br /&gt;
check&lt;br /&gt;
&lt;br /&gt;
talk&lt;br /&gt;
&lt;br /&gt;
smell&lt;br /&gt;
&lt;br /&gt;
look&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Beginning tm.==&lt;br /&gt;
The first thing you will notice is that there is a room description right off the bat! And also two Warnings. If you want to make those warnings disappear right away, skip to this part.&lt;br /&gt;
Notice how things are separated? Here is the rundown:&lt;br /&gt;
*[Area name] Room name&lt;br /&gt;
*Room description&lt;br /&gt;
*--Contents of Room name--&lt;br /&gt;
*Players: Actual players and their [current status]&lt;br /&gt;
*Things: NPCs or other stuff&lt;br /&gt;
&lt;br /&gt;
That&#039;s a ton of info, ain&#039;t it? In your first room, take your time to either &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to the Things listed. A whiteboard and a Requisitions Clerk. You don&#039;t need to type out the full name (most of the time), so &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check clerk&amp;lt;/code&amp;gt; or check board will suffice! Read what each has to offer and reply accordingly, you can do it on your own, I believe in you!&lt;br /&gt;
&lt;br /&gt;
==Starting equipment==&lt;br /&gt;
Done? You&#039;re in doubt what to answer to the Clerk, whether you should start with the pistol and medkit or the chainsword? Worry not! Either is a good help at the start and you can always buy the other stuff later. The medkit isn&#039;t single use, you equip it and you can use it during combat as many times as you need to! The chain sword helps deal more damage. In either case, you can buy the other items anyway, and around level 10 you may not be using those items too much.&lt;br /&gt;
Done now, right? Of course you are! Wait, you want to know how to equip it? You skipped the clerk teaching you to, didn&#039;t you? Don&#039;t lie, you did it! I&#039;m a nice person, so I&#039;ll teach you!&lt;br /&gt;
&lt;br /&gt;
Now that you got the items, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inv&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inventory&amp;lt;/code&amp;gt; to see your inventory! Any time it looks too cluttered, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i sort&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inv sort&amp;lt;/code&amp;gt; to sort it out alphabetically! Okay, if you &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;use itemnumber&amp;lt;/code&amp;gt;, you will equip it. Say the medkit is the first item listed. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Use 1&amp;lt;/code&amp;gt; will try and use it. Being an equipment, you&#039;ll equip it. On the other hand, simply typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i itemnumber&amp;lt;/code&amp;gt;, as in, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i 1&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i 2&amp;lt;/code&amp;gt;, will show the description of the item in said slot. Neat, huh?&lt;br /&gt;
&lt;br /&gt;
How do you remove it, now? If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;eq&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+gear&amp;lt;/code&amp;gt;, you&#039;ll see what you currently have equipped, again with numbers. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;remove itemnumber&amp;lt;/code&amp;gt; and poof! Unequipped! Like magic! If you&#039;re not sure what one equipped item is or does, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;load itemnumber&amp;lt;/code&amp;gt; to see its description.&lt;br /&gt;
Now that you are fully equipped (not really, but you&#039;re good enough to go), it&#039;s time to go out and explore the world! &lt;br /&gt;
&lt;br /&gt;
===Can I get the other stuff?===&lt;br /&gt;
As a matter of fact, yes you can! In any room without a shop, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;list items&amp;lt;/code&amp;gt; [[File:Starteritemshop.png|thumb|left|Items you can buy anytime]]. It&#039;ll show a couple of basic equipment you can take for yourself at a relatively low price. To buy, just type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;buy full item name&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
On second thought, hold on just a minute and only go to the next room! If you&#039;re either RSX or Zephyr, the next room you go into will have more NPCs. One of them will give you a &amp;lt;span style=&amp;quot;background:yellow&amp;gt;Tutorial – Basic Crafting quest&amp;lt;/span&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
==Your first quest!==&lt;br /&gt;
Which NPC should you talk to? Well, half the fun is finding out stuff! &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to each NPC, you may have to speak more than once, many NPCs actually do give different messages if you bother them enough! It&#039;s always a nice idea to talk or check at least three times, for good measure.&lt;br /&gt;
&lt;br /&gt;
Get the quest and follow the instructions. This time, don&#039;t skip anything, pay attention! Also, when you craft, DO NOT equip the item yet! Finish the quest before equipping it! And always keep in mind: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to the same NPC more than once, always! If you do everything right, you will receive 10 thousand creds plus some armor!&lt;br /&gt;
===As a Promethean (Prommie)===&lt;br /&gt;
If you&#039;ve started out as a prommie, things are bit farther away than starting as Zephyr or RSX. To get your first crafting quest, you will have to move in the following directions:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;south&lt;br /&gt;
&lt;br /&gt;
east&lt;br /&gt;
&lt;br /&gt;
south&lt;br /&gt;
&lt;br /&gt;
south&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
Assuming you were inside the Medical Hut when you started, you will end up in the Roundhouse, in a room with a NPC named Eric the Crafter.&lt;br /&gt;
&lt;br /&gt;
There you go, now you have two weapons, an extra armor and 10.000 creds! But before you head out and fight the nasty and naughty ferals, a word from our advertisers!&lt;br /&gt;
&lt;br /&gt;
=Transformations and You=&lt;br /&gt;
Transformations are a big part of the game. It is by getting infections that you gain access to other powers, hence the importance of not being completely immune to them right from the start if you&#039;re a new player!&lt;br /&gt;
Infections happen in 7 different parts of the body:&lt;br /&gt;
*Arms&lt;br /&gt;
*Legs&lt;br /&gt;
*Ass&lt;br /&gt;
*Groin&lt;br /&gt;
*Torso&lt;br /&gt;
*Head&lt;br /&gt;
*Skin&lt;br /&gt;
Each infected part may or may not give you access to one or more powers. You can check your current infections with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut&amp;lt;/code&amp;gt; command. Either &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut&amp;lt;/code&amp;gt; alone or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut me&amp;lt;/code&amp;gt; will do the trick. Even more amazing, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut playername&amp;lt;/code&amp;gt; to see other players&#039; mutations! We&#039;ll get on more details about it later.&lt;br /&gt;
&lt;br /&gt;
If you got the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Prepackage&amp;lt;/code&amp;gt; during character creation, you can choose a form to infect you right from the start, typing the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;prepackage&amp;lt;/code&amp;gt;. The choices are limited to your starting location (you can spend mako to increase the number of choices), you can either pick one or choose at random. This will allow you to already have a small selection of powers from the start.&lt;br /&gt;
There are well over 500 forms spread around the game, each having wildly different sizes and appearances. Some are based on real animals, some are more fantastic looking, some are a mix, others are nightmare fuel, so there is a big chance that you&#039;ll find something for your tastes!&lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t pick a [[perk]] to set your gender, it&#039;ll be defined by your genitals (or lack of). You can be listed either as male, female, herm or neuter.&lt;br /&gt;
&lt;br /&gt;
===[[Organ_sizes_table|Organ sizes]]===&lt;br /&gt;
Other than changing the way each part of your body looks like, infections can also change the sizes of your genitals, something you can see with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;breast&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;groin&amp;lt;/code&amp;gt; commands. If you type the command and a target, it&#039;ll show the target&#039;s sizes, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size enemy&amp;lt;/code&amp;gt;. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Part&lt;br /&gt;
! Soft cap&lt;br /&gt;
! Related perks&lt;br /&gt;
|-&lt;br /&gt;
| Breasts&lt;br /&gt;
| 4&lt;br /&gt;
| Just One, Many Breasted&lt;br /&gt;
|-&lt;br /&gt;
| Breast Size&lt;br /&gt;
| 16&lt;br /&gt;
| Heavy Breasted, Size King, Compact Breasts, Small Breasted, Passing Grade Chest&lt;br /&gt;
|-&lt;br /&gt;
| Clits&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Clit Length&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Cunts&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Cunt Depth&lt;br /&gt;
| 18&lt;br /&gt;
| Modest Vagina&lt;br /&gt;
|-&lt;br /&gt;
| Cocks&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Cock Length&lt;br /&gt;
| 18&lt;br /&gt;
| Modest Cock&lt;br /&gt;
|-&lt;br /&gt;
| Balls&lt;br /&gt;
| None&lt;br /&gt;
| No balls, Never Drop a Ball&lt;br /&gt;
|-&lt;br /&gt;
| Ball Size&lt;br /&gt;
| 20&lt;br /&gt;
| Tanuki Grade, Compact Balls, Humble Balls, Prized Jewels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s very important to note that infection resistance/immunity will also protect your organs from changing sizes. Having either the &#039;&#039;&#039;Looks Human&#039;&#039;&#039; or &#039;&#039;&#039;Look Native&#039;&#039;&#039; will &#039;&#039;NOT&#039;&#039; block your genitals from changing sizes!&lt;br /&gt;
&lt;br /&gt;
Unless you take &#039;&#039;&#039;Sexually Stable&#039;&#039;&#039; perk, which &#039;&#039;permanently&#039;&#039; locks your genitals into what you currently have when you take it, you can still change them by taking some pills that you can buy over [The Mall]: Lisa&#039;s Blissful House. You can also check the Web&#039;s Shop link.&lt;br /&gt;
&lt;br /&gt;
Other than these, you will can also shrink and grow the overall [[size]], or height of the character. This can go from less than a foot (size 1) to damn over 100 feet, with the right perks and dedications. Organ sizes are related to the owner&#039;s own size.&lt;br /&gt;
&lt;br /&gt;
==This sounds fun! I want to get infected!==&lt;br /&gt;
So, how do you get infections? Let&#039;s start with the most common type: Combat!&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Every enemy attack that hits you and deals at least 3 damage has a chance of infecting a random part of your body. The chance is random, you could receive over 100 attacks and not get any infection, or you could start getting infections every other attack that hits you!&lt;br /&gt;
Losing a combat (or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;submit&amp;lt;/code&amp;gt;ting to an enemy) may trigger a defeat message. The enemy will have some fun with you and most of the time will cause an infection on you!&lt;br /&gt;
&lt;br /&gt;
===Infection Vials===&lt;br /&gt;
[[File:infectionvials.png|thumb|right|An old example of vials, before they were all colleced in the &#039;&#039;&#039;nisd&#039;&#039;&#039; command. In order: Number on the inventory, Name, Level and Quantity]]&lt;br /&gt;
You can buy vials from various shops around the game. These vials are player supplied, which means you are indirectly buying from someone else, which means anyone can get them.&lt;br /&gt;
It&#039;s important to have a Basic Nanite Collector or better equipped, otherwise you won&#039;t get any infection vials.&lt;br /&gt;
&lt;br /&gt;
Once you have that equipped, vials and builder nanites should steadily drop from each combat you participate in. Once you find some vials, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;[[nisd]]&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;[[vials]]&amp;lt;/code&amp;gt; to view them. Consuming a vial will target a random body part to transform. To target specific parts for transformation, you will need to get a Nanite Hypo, which can be acquired in the Token Store (Token Redemption on the web page), Up and East from the Zephyr Lobby.&lt;br /&gt;
&lt;br /&gt;
===Coyote Players, aka Yotes===&lt;br /&gt;
Some players follow the Coyote dedication, usually called yotes by other players. Their powers allow them to transform other players into forms that they have mastered. Some can even change only specific parts of your body, or even just your size or number of genitals!&lt;br /&gt;
&#039;&#039;&#039;07-24-2017 UPDATE&#039;&#039;&#039; - Coyotes need to spend battery charge to transform other players that do &#039;&#039;&#039;NOT&#039;&#039;&#039; have the form mastered. If the target player also has the form mastered, it consumes energy, the same used for combat powers, from the Coyote&lt;br /&gt;
&lt;br /&gt;
===NPC “Interaction”===&lt;br /&gt;
And by interaction of course it means fucking them. This is an adult game with a focus on this, so obviously you can do that! You can have some hot times with a few select NPCs, and most of them pass their infections on to you once you do that. Possibly the most well known are Obsidian, a female shadow dragon, and her special friend, Violet, a hermaphrodite blue gryphon. Having sex with them is the easiest way of getting infected (and mastering!) those two forms.&lt;br /&gt;
&lt;br /&gt;
==Form Mastery? Did I get stronger?==&lt;br /&gt;
No. I know, what a bummer. Or a misnomer. Either way, mastering a form gives you two things:&lt;br /&gt;
# A small money prize (either 1, 2 or 3 thousand creds);&lt;br /&gt;
# Access to it with dedications.&lt;br /&gt;
Every dedication costs mako, and some, like Coyote and Nanite Adept, use their list of mastered forms to change others or themselves, respectively. You can check which forms you have mastered with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;listforms&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;list forms&amp;lt;/code&amp;gt;.&lt;br /&gt;
Even if you don&#039;t plan on getting any dedication, mastering forms is a quick and easy (sometimes) way to get a few extra bucks, which is incredibly useful early in the game!&lt;br /&gt;
&lt;br /&gt;
=A whole new world to explore!=&lt;br /&gt;
Look at you! All geared up and full of knowledge to explore the world! I&#039;m so proud of you!&lt;br /&gt;
Here, sweetie, don&#039;t forget your map! And your cartographer! Let me explain how to use them:&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;map&amp;lt;/code&amp;gt; – This is a simple command that will list the nearby exits.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;cart&amp;lt;/code&amp;gt; – Now this baby is a lot more useful. It will show you your current room (marked with an X, somewhere in the middle) and all the nearby rooms AND their exits, labeling them! Do note that you will need a monospaced font (all characters having the same spacing, like Courier New or Liberation Mono) to get a proper map.&lt;br /&gt;
==Hey, this direction is colored differently!==&lt;br /&gt;
While out there exploring, you will notice some directions in yellow, gray, white or purple color. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:yellow&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt; colored directions mean that you&#039;re about to enter a safe place. No enemies to be found, you can rest and catch your breath here without a problem.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:silver&amp;quot;&amp;gt;Gray&amp;lt;/span&amp;gt; colored directions indicate that you&#039;re entering a place with enemies, but you&#039;re too strong for whatever they are, and thus you will not be ambushed.&lt;br /&gt;
*White colored directions means you&#039;re going into a place where enemies are about your level.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:magenta&amp;quot;&amp;gt;Magenta (light purple, pink)&amp;lt;/span&amp;gt; colored directions are the worst. It means that place is a high level area, and chances are you&#039;ll be beaten pretty quick if you dare step there.&lt;br /&gt;
&lt;br /&gt;
==Finding, knowing and avoiding enemies==&lt;br /&gt;
&#039;&#039;Important notice: The game received an update around December 31 2016 where it did away with random combat. The only way to get into a fight is by &#039;&#039;&#039;manually&#039;&#039;&#039; using the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;search&amp;lt;/code&amp;gt; command!&#039;&#039;&lt;br /&gt;
[[File:Hazsample.png|300px|thumb|left|An example of the output provided by the +haz command. Notice that the &#039;&#039;Overlevel&#039;&#039; under Spawning means the character&#039;s level is too high to find any enemies.]]&lt;br /&gt;
If you&#039;ve already stepped outside a bit, you may have noticed the message &#039;&#039;&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;(Your hazard monitor emits a &amp;lt;sound&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;. If you type +haz, you&#039;ll know whether the area has any enemies and the levels they may spawn.&lt;br /&gt;
If you&#039;re not sure what you may encounter on the next room, you can also type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz direction&amp;lt;/code&amp;gt;, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz e&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz n&amp;lt;/code&amp;gt;. That is a very useful trick to avoid bad times with overpowered enemies!&lt;br /&gt;
On the lower end of the window you will notice two acronyms, DN and PH, probably DN-0 and PH-0. These are the difficulty settings you currently have. Here is the explanation of what they mean and the three ways to change them.&lt;br /&gt;
*DN, Danger Rating – This means how hard the enemies you encounter will be. Can be changed in game with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel [-1 to 4]&amp;lt;/code&amp;gt;, for instance, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel -1&amp;lt;/code&amp;gt; for the easiest level.&lt;br /&gt;
*PH, Pheromones – Enemy quantity, how many extra enemies you may find during each combat. Can be changed in game with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultyquantity [-1 to 4]&amp;lt;/code&amp;gt;&lt;br /&gt;
You can also find Danger and Pheromone technician npcs over the 1st floor above either Zephyr or RSX lobbies. Talking to them will allow you to change the levels.&lt;br /&gt;
Last but not least, you can change the difficulties anytime with the web interface. Look on the right, under your Level and EXP, you&#039;ll see two sliding bars: Enemy Level and Enemy Quantity.&lt;br /&gt;
[[File:Hazsample2.png|300px|thumb|left|This is what +haz shows whenever you&#039;re in an area without enemies.]] &lt;br /&gt;
On the RSX and Zephyr upper floor, you will also notice a Terminal. This is one of the most useful things in the game. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal&amp;lt;/code&amp;gt; and you will get a list of all the places that are more or less suitable to your current level! If you type terminal form name, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal shadow dragon&amp;lt;/code&amp;gt;, the terminal will list all the places that shadow dragons appear as ferals that you can fight!&lt;br /&gt;
===Mentor - When you&#039;re too strong===&lt;br /&gt;
Enemies won&#039;t appear at all if you are too strong for them to handle! In game terms, this means that if you are more than 3 levels above the maximum of the area, you&#039;ll find no enemies, no matter how many times you search. For instance, if an area&#039;s max level is 10, enemies will still appear up to level 12, but if the character searching is level 13, he or she will find nothing. To see the maximum level of the area, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz&amp;lt;/code&amp;gt;, it&#039;ll show up after RECOMMENDED TRAINING LEVEL: minlvl - maxlvl. &lt;br /&gt;
&lt;br /&gt;
But fret not! There is one command to help you out with this, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor&amp;lt;/code&amp;gt;. Typing mentor followed by a number will set your level to that number, so long as it&#039;s under your current real level. Say you&#039;re level 28, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor&amp;lt;/code&amp;gt; to any level up to 28. If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor -1&amp;lt;/code&amp;gt;, you&#039;ll be brought back to your real level!&lt;br /&gt;
&lt;br /&gt;
==How do I get to this place?==&lt;br /&gt;
There are another two very useful commands for exploration:&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace&amp;lt;/code&amp;gt; – Area tracing, the name that appears in [brackets] when you look at a room. Say you need to find your way to The Mall. You simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace the mall&amp;lt;/code&amp;gt; and wait for the results. If you&#039;re not getting any results, check for typos.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rtrace&amp;lt;/code&amp;gt; – Room tracing, the use is similar to atrace, but it looks for a room instead of an area, the name after the [brackets]. Say the room you need to find is named bathroom, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rtrace bathroom&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=Combat Fighting – HYYAAA!=&lt;br /&gt;
So out exploring you went and you suddenly got ambushed! Woe is upon you! Actually, woe is upon your enemies, for you are a player! And they&#039;re nothing but computer generated enemies! Time to draw some blood (not yours, theirs, of course).&lt;br /&gt;
&lt;br /&gt;
[[Combat Guide|IMPORTANT – There is an in-depth guide to combat, much better than this section! Check it by clicking anywhere in this line!]]&lt;br /&gt;
You can even skip this section and just read that guide instead!&lt;br /&gt;
&lt;br /&gt;
==Starting Combat==&lt;br /&gt;
If you&#039;re looking to pick a fight with some enemies, you may want to go check the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal&amp;lt;/code&amp;gt; for a list of areas around your level range. You can check it for free on the second floor hub of the Zephyr and RSX lobbies.&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace&amp;lt;/code&amp;gt; to get directions to that area. Once you&#039;re there, you should see a message something like &amp;quot;Your hazard monitor emits a cautionary &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;chirp&amp;lt;/span&amp;gt;. (+haz)&amp;quot; Use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;search&amp;lt;/code&amp;gt; to spend one patrol point and get fighting!&lt;br /&gt;
&lt;br /&gt;
Do keep in mind that you have to be in the level range to keep summoning mobs: you can use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor (number)&amp;lt;/code&amp;gt; to temporarily lower your level.&lt;br /&gt;
&lt;br /&gt;
NOTE: Certain level ranges mean different things for the area alert.&lt;br /&gt;
&lt;br /&gt;
A cautionary &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;chirp&amp;lt;/span&amp;gt; means you&#039;re in the level range for that area.&lt;br /&gt;
&lt;br /&gt;
A soothing &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;ding&amp;lt;/span&amp;gt; means that area does not spawn any mobs.&lt;br /&gt;
&lt;br /&gt;
An alarming &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;buzz&amp;lt;/span&amp;gt; means you&#039;re too low level for this area.&lt;br /&gt;
&lt;br /&gt;
==DebuffMag? HPBuffer? What the hell do all those things even mean???==&lt;br /&gt;
Luckily, there&#039;s a page that already explains a good deal of those jumbled words.&lt;br /&gt;
http://wiki.flexiblesurvival.com/w/Statuses&lt;br /&gt;
==ATB – Understading how the hell things work==&lt;br /&gt;
The game&#039;s combat works more or less based on turns. Every power has a Charge time and a Cooldown time, measured in rounds. Every 1000 points means a full round, so you&#039;ll often see values like 5200, 6700, etc. Some powers have a charge of 0 or a negative number, like -100. This means the power fires instantly. Actions with a charge of -750 or lower will not take a turn and allow you to use another power afterwards!&lt;br /&gt;
Once you&#039;ve selected to use a power, the game will process stuff until your power acts out, usually being your turn again afterwards. Shorter charges tend to mean that you act more often in combat.&lt;br /&gt;
&lt;br /&gt;
==Health and Energy==&lt;br /&gt;
Health is self explanatory. If it reaches 0, you are defeated. Game over, make another character (not really! More detail below). For the first 5 levels, your health will slowly regenerate during battle to make things slightly easier on you, but after that you&#039;re on your own. &lt;br /&gt;
&lt;br /&gt;
Energy is what you use to active most items and powers. You automatically recover a bit every turn, usually 1. Unlike health, it does not increase as you level up. There is one perk and some class abilities that increase it. If run out of energy during a fight and can&#039;t perform any of your actions or powers, you can use &amp;quot;rest&amp;quot; to get some energy back. If you&#039;re out of energy *and* rest is on cooldown, you can &amp;quot;pass&amp;quot; to skip a round and get some energy back; try to manage your energy levels better to avoid having to do this. For example, if you have mastered a power (see below) that uses a lot of energy, you could [[Power#How_to_improve_powers|level it up]] and then [[Power_Upgrades|upgrade it]] with Energy Conserving to use 25% less energy.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
There are a lot of different powers, first thing you should know is the difference between passive powers, toggled and normal ones.&lt;br /&gt;
Passives are powers that you always benefit from. Static bonuses that stay with your character in and out of combat.&lt;br /&gt;
Toggled powers have an energy cost. This cost, however, deducts from your maximum energy. The power Juggernaut, for instance, costs 1 energy. If you have a maximum of 100 energy and activate the power, while the power is active, your maximum energy will be 99. These powers can be (de)activated outside of combat too, but that will trigger their cooldown.&lt;br /&gt;
Normal powers are powers that you use and wait for the result to play out, dealing damage, healing damage, etc.&lt;br /&gt;
If you type rpinfo name of the power, you will get a window showing all the power does and even what you can upgrade!&lt;br /&gt;
&lt;br /&gt;
===[[Power Upgrades]]===&lt;br /&gt;
An August update in the game made powers more flexible (ha!), allowing players to upgrade them much like one upgrades items. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade&amp;lt;/code&amp;gt; to get a list of commands and how to properly upgrade your powers. But here&#039;s a quick rundown:&lt;br /&gt;
* To get upgrades, you have to visit the Dojo in New Dawn. The fastest way is by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade dojo&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Once you get an upgrade, to slot it in a power, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade powername=full name of the upgrade&amp;lt;/code&amp;gt;. For instance, if you&#039;re upgrading [[Jellied Hide]] with extra regen, you&#039;ll type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade jellied hide=regen status enhancement&amp;lt;/code&amp;gt;&lt;br /&gt;
* Simply typing upgrade will show all your mastered powers and any upgrades they have installed, if any.&lt;br /&gt;
&lt;br /&gt;
Check the main page about [[power upgrades]] for more information. (red link, but the page exists. Go figure...)&lt;br /&gt;
&lt;br /&gt;
==Alright alright, but what powers should I have?==&lt;br /&gt;
Once again, do take a look at [[Combat Guide|this guide]] for real in-depth combat information.&lt;br /&gt;
&lt;br /&gt;
For starters, you DEFINITELY should master either Lactaid or Deep Healing. They are mutually exclusive, so you can only have either, but they both act the same: instant healing.&lt;br /&gt;
During earlier levels, you will probably fight lone most of the time, so having Raking Claws, Rending Claws and Flamethrower can help you dish some damage by yourself. Do note that these powers are Damage Over Time, DOT, they will keep causing damage for some rounds after you use them.&lt;br /&gt;
As you gain access to more areas and more transformations, you will also start to see different powers. Always check them with rpinfo, see which ones interest you most and master the ones that work best with you!&lt;br /&gt;
&lt;br /&gt;
==Round 1 – FIGHT!==&lt;br /&gt;
Okay, onto combat proper now! Once it&#039;s your turn, the game&#039;ll show you:&lt;br /&gt;
*Your enemies&#039; health&lt;br /&gt;
*Your health&lt;br /&gt;
*Your energy&lt;br /&gt;
*Your powers/items&lt;br /&gt;
Your powers appear in white. If any power appears in gray, they&#039;ll also have a number in (parenthesis). This means the power is on cooldown and it will take that many rounds until you can use it again.&lt;br /&gt;
To use a power, you can either type use power name on x, power name, or the first letters of the power. Here are some examples:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;&lt;br /&gt;
use flamethrower on 1&lt;br /&gt;
&lt;br /&gt;
flamethrower&lt;br /&gt;
&lt;br /&gt;
flam on 1&lt;br /&gt;
&lt;br /&gt;
flam&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In any of the above examples, your character will attempt to use the Flamethrower power. Notice that on two examples there was an extra on 1. This was the target. Most of the time, enemies are numbered to make it easier to target them, since it&#039;s common to fight more than one enemy with the same name.&lt;br /&gt;
You can also set a target with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target enemy&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target 1&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target prime&amp;lt;/code&amp;gt;. This way, whenever you use a power, you will automatically target that enemy, unless you override it with &#039;&#039;&#039;use power on target&#039;&#039;&#039;. Once it dies, you won&#039;t automatically select a new target, so your powers will randomly target enemies.&lt;br /&gt;
If you try to use a power that is on cooldown, the game will force you to wait until it&#039;s ready to use and then use. In battles where you&#039;re just trying to get infected and need to spend most of your rounds doing nothing, this is useful. When you actually need to beat the enemy, this can end up being the reason you get defeated, so pay attention!&lt;br /&gt;
===Can&#039;t I just leave it doing stuff for me?===&lt;br /&gt;
If you&#039;re too bored to keep your eyes in combat, you can also use the auto command to let the game take actions in your stead. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Auto on&amp;lt;/code&amp;gt; will turn it on, and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;auto off&amp;lt;/code&amp;gt; will turn it off. Simple and straightforward!&lt;br /&gt;
&lt;br /&gt;
==Oh my god, I keep getting my ass handed! I suck at combat!==&lt;br /&gt;
This is common occurrence, but fret not! Try changing powers, mastering different ones with different modifiers. Maybe you were relying too much on a power that nobody uses, because it is too weak. Maybe you are forgetting to use some of your equipment. Maybe you&#039;re fighting more than what you can take, who knows!&lt;br /&gt;
Combat is part of the game, but not the only way to get exp or creds!&lt;br /&gt;
&lt;br /&gt;
==Losing is FUN!==&lt;br /&gt;
No, it isn&#039;t. But not all is lost! When you lose, you have two options:&lt;br /&gt;
# Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;respawn&amp;lt;/code&amp;gt; and be sent back to your bonded place (if you haven&#039;t set one, it&#039;ll be your starting place).&lt;br /&gt;
# Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;hero revive&amp;lt;/code&amp;gt; to get full health and energy back and get ready to kick the ass of whoever just kicked yours! You have a limit to how many times you can revive this way (4 per day, 5 with a perk).&lt;br /&gt;
Do note that every time you fall in combat, you will suffer temporary wounds. These reduce your maximum health, but they go away with time, so long as you&#039;re out of combat. You can also spend mako to get rid of them instantly!&lt;br /&gt;
==My items suck! Where can I get better stuff?==&lt;br /&gt;
Crafting. Seriously, the only way to get better combat items is by crafting. Ask around the &amp;lt;code style=&amp;quot;background:yellowgreen&amp;quot;&amp;gt;Science&amp;lt;/code&amp;gt; channel for good weapon/modifier combinations. Do notice that the very best things are very expensive!&lt;br /&gt;
&lt;br /&gt;
==Partying with a PARTY!==&lt;br /&gt;
There is a good thing about being part of a party while fighting in the game, that being that EXP and Freecred rewards are not divided. Here&#039;s an example:&lt;br /&gt;
:Your character is at level 25 and is fighting a level 25 feral;&lt;br /&gt;
:Fighting alone, you get 100 exp and 100 creds per feral beaten;&lt;br /&gt;
:You join a group, all of you are level 25 and fight that same level 25 feral;&lt;br /&gt;
:&#039;&#039;&#039;EACH&#039;&#039;&#039; character will receive 100 exp and 100 creds after beating it.&lt;br /&gt;
See the advantage? The same feral is worth more if there is more people around. Not only that, fighting is significantly easier with more people and tend to be shorter.&lt;br /&gt;
&lt;br /&gt;
Finding a party can be easy, you just need to announce what you&#039;re looking for in the LFG channel. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;lfg I&#039;m looking for a group to help me at area XYZ&amp;lt;/code&amp;gt; will print that message on the channel and people may either page you or ask for more info on the channel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do note, however, that even if you somehow manage to party with an alt, neither character will earn rewards.&#039;&#039;&#039; - So no lone wolfing there, get social!&lt;br /&gt;
&lt;br /&gt;
===I got into a party! Now what?===&lt;br /&gt;
First, it&#039;s good to understand some commands and what they do.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pjoin player&amp;lt;/code&amp;gt; - Will join the player&#039;s party. You will immediately teleport to the other player&#039;s location.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pmode open/invite/closed&amp;lt;/code&amp;gt; - Sets the mode to join the party. When open, anyone that pjoins you will immediately join your party.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pleave&amp;lt;/code&amp;gt; - Makes you leave the party. You won&#039;t be teleported anywhere.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pkick&amp;lt;/code&amp;gt; - Kicks a player out of the party.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pleader playername&amp;lt;/code&amp;gt; - Sets another player as the leader of the party. This can be used by any party member. This is mostly used to avoid leaving the party motionless in situations where the leader left for some reason.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;partymentor #&amp;lt;/code&amp;gt; - where # is a number. This will mentor (set the level) of the entire party to #. This number can only go as high as the member with the highest level. Players that are not that high will be set to 2 levels under. &lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pauto&amp;lt;/code&amp;gt; - Sets every player to auto combat. Useful when someone goes AFK while it&#039;s their turn.&lt;br /&gt;
&lt;br /&gt;
===What about Mercenaries?===&lt;br /&gt;
Sometimes there&#039;s just not that many people active or wanting to party up! For more difficult fights where you need some extra firepower and minions aren&#039;t cutting it, you can use other player&#039;s mercenaries as backup!&amp;lt;br/&amp;gt;&lt;br /&gt;
Mercenaries are powerful tools, clones of active players using their class, role, and equipment, ferrying back the rewards of your fights to their actual selves, but cutting your profits by 75% (50% with the [[Charismatic]] perk).&lt;br /&gt;
&lt;br /&gt;
To see what players have mercenaries you can actively recruit, use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;party merclist&amp;lt;/code&amp;gt; to see a full list of available players and details about their class and role.&amp;lt;br/&amp;gt;&lt;br /&gt;
Hiring a merc is as easy as using &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;party merchire name&amp;lt;/code&amp;gt;, and dismissing them is just &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;dismiss name&amp;lt;/code&amp;gt; (Or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;dismiss all&amp;lt;/code&amp;gt; to remove all mercs from your party.)&amp;lt;br/&amp;gt;&lt;br /&gt;
Do note, using a mercenary that&#039;s above or below 5 levels from you yields you no rewards, so be sure to &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;partymentor&amp;lt;/code&amp;gt; them down to size!&amp;lt;br/&amp;gt;&lt;br /&gt;
If a mercenary is within your level range, it WILL drain their patrol points, so be careful about spamming fights, and check up on your mercs and their patrol with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;party&amp;lt;/code&amp;gt;!&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To offer yourself as a mercenary for hire, you can use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;party merctoggle&amp;lt;/code&amp;gt; to toggle your mercenary&#039;s availability. (Note that to send out your merc privately, you can use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pjoin name merc&amp;lt;/code&amp;gt; without listing yourself!)&lt;br /&gt;
&lt;br /&gt;
=Proficiencies and Duties, because even after the apocalypse, shit needs to work=&lt;br /&gt;
The nanite apocalypse happened and all the shelters turned out to be a carefully controlled- wait, scratch that, wrong game!&lt;br /&gt;
Just because everything went to shit doesn&#039;t mean your only hopes of money and experience are stuck to murdering your enemies and pillaging their corpses. You can also do work that helps others!&lt;br /&gt;
&lt;br /&gt;
In some specific places, like [[Eureka Jobs|Eureka]], [[Haretown jobs|Haretown]], Cat Town and [[Clairmont Jobs|Clairmont]], you can find rooms that have a green text, X job available. Each job uses one or more different [[Proficiencies]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Learning proficiencies==&lt;br /&gt;
You can pick up to 8 hobbies, 4 interests, and 2 specialties from the beginning, but do note that you have to spend mako to get rid of them past the first week of character creation!&lt;br /&gt;
&lt;br /&gt;
To select your proficiencies, use the web-interface&#039;s [https://flexiblesurvival.com/index?training training] menu. Having no training will yield 0 starting skill and a max of 10, with each tier of expertise raising both the starting level and cap of each skill.&lt;br /&gt;
&lt;br /&gt;
While primarily used for roleplaying and judged scenes, [[Social Actions]] and [[Duties]] use your skill rolls to determine rewards and successful completion of your chosen tasks. The message that there are available jobs only appears if you have at least 1 point trained in the proficiency. &lt;br /&gt;
&lt;br /&gt;
Just like Perks/Quirks, these can be reset during the first week of character creation for free using the &amp;lt;b&amp;gt;+mako/ProfReset&amp;lt;/b&amp;gt; command in-game!&lt;br /&gt;
&lt;br /&gt;
==Wait, where and how  can I work again?==&lt;br /&gt;
Once you are in the proper room &#039;&#039;&#039;AND&#039;&#039;&#039; you have at least one point in the used proficiency, you&#039;ll see a green message like X Job Available. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa list&amp;lt;/code&amp;gt; to get the full list of jobs available there.&lt;br /&gt;
&lt;br /&gt;
To actually do it, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa full name of the job&amp;lt;/code&amp;gt;. And by full name, it really is the full name as it appear, case insensitive. Say the job name is &#039;&#039;The Art of Massage&#039;&#039;. You&#039;ll have to type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa the art of massage&amp;lt;/code&amp;gt; to do it!&lt;br /&gt;
&lt;br /&gt;
This will spend a number of patrol points and instantly net you experience and freecreds!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2017 JULY UPDATE&#039;&#039;&#039; - Now you can also do social actions via the web page! Just check the Social Actions link in the left corner. Keep in mind that you still need direct connection to train up your jobs.&lt;br /&gt;
&lt;br /&gt;
==PROMOTIONS!!!==&lt;br /&gt;
After you&#039;ve worked enough on a particular job, you can train to level it up! Type SA train, the type the name of the job. If you don&#039;t have enough job experience (unrelated to your normal experience), the game will tell you how much you still need to get before leveling the job.&lt;br /&gt;
&lt;br /&gt;
When you level up a job, you open up new social actions which usually require you to spend more patrol points, but also give out better rewards on a per point basis!&lt;br /&gt;
&lt;br /&gt;
==[[Duties]]==&lt;br /&gt;
At any time, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;duty&amp;lt;/code&amp;gt; to bring up a number of duties that your character can undertake. Do note that taking one reduces your maximum patrol points while active, from 60 to 48.&lt;br /&gt;
&lt;br /&gt;
Unlike [[Social Actions]], these only roll once per day, no matter where you are. Also, unlike [[Social Actions]], these actually make a small difference to the game world, being a plot point for judged Roleplaying scenes. They also get easier as they come closer to 100% maintenance. While the freecred reward is high, one shouldn&#039;t try going for a duty with high difficulty (DC) without the proper skill.&lt;br /&gt;
&lt;br /&gt;
You can check the main page of [[duties]] for more information, like being a professional at them.&lt;br /&gt;
&lt;br /&gt;
=Roleplaying – Time to put on your robes and wizard hat!=&lt;br /&gt;
You&#039;ve killed your fair share of ferals, you&#039;ve worked yourself to the bone, now you need to find a nice place and some company!&lt;br /&gt;
==Letting people know about your kinks==&lt;br /&gt;
There are two ways of doing this, and you can do both at your leisure:&lt;br /&gt;
WI and Kinks.&lt;br /&gt;
&lt;br /&gt;
Managing your kinks is easier via the web, and you can find the link under the [https://flexiblesurvival.com/index?kinks Character section]. If you want to check someone else&#039;s kinks, just use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks playername&amp;lt;/code&amp;gt;, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks bob&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===WI, or What Is===&lt;br /&gt;
The game has this very neat thing called a &#039;&#039;wi profile&#039;&#039;. As soon as you start the game with direct connection you&#039;ll be bugged to define yours nearly every minute. You can get the rid of the message adding a single thing before taking your time.&lt;br /&gt;
[[File:Wi -flags.png|thumb|left|List of flags as shown by typing wi #flags]]&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #flags&amp;lt;/code&amp;gt; Will give you a list of all the available flags that you can add to your profile. If you want to know what each of them means, you can either type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #whatis flag&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #whatisall&amp;lt;/code&amp;gt;, this second command will list all flags and what they mean.&lt;br /&gt;
&lt;br /&gt;
Now that you got an idea of the flags, you can either #set or #add them. Do not that #set erases whatever you had before and overwrites with the new flags. You will probably want to use #add and #rmm instead.&lt;br /&gt;
* To add a flag, simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add flag&amp;lt;/code&amp;gt;. Do note that you need to use the short name. So, if you want to add Submissive, you use &#039;&#039;sub&#039;&#039;. Hypnosis is &#039;&#039;hns&#039;&#039; and so on. You can add more than one by separating them with commas, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add dom, fb, vag, lat&amp;lt;/code&amp;gt;&lt;br /&gt;
* If you want to state that you&#039;re &#039;&#039;not&#039;&#039; into something, you can use !, as in &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add !vhd&amp;lt;/code&amp;gt;. This will add a not-vore (hard) flag to your profile, for instance.&lt;br /&gt;
* Don&#039;t want a flag anymore? &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #rmm flag&amp;lt;/code&amp;gt;! The same rules for #add apply.&lt;br /&gt;
&lt;br /&gt;
You can see other players&#039; wi profile by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi playername&amp;lt;/code&amp;gt;, even if they are offline. If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi&amp;lt;/code&amp;gt; alone, it&#039;ll list the profiles of all the players in the room.&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to add or remove more than one tag with a single line of command. Just put a space between the flags. Like this: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add fur fea sp kem sp&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===Custom tags===&lt;br /&gt;
It&#039;s possible to add custom tags at the end of your wi profile. Do note that there is a limit of 30 characters you can use. This custom tag also cannot be searched for. To do it, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #custom The thing you want to add&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Top and bottom===&lt;br /&gt;
Unlike most other places, regarding the game flags, &#039;&#039;&#039;top&#039;&#039;&#039; denominates who is the giving partner and &#039;&#039;&#039;bottom&#039;&#039;&#039; is the receiving. One can be the dominant partner and also be the one on the receiving end. Dom/sub, Master/slave still apply normally, do check each flag description to be sure!&lt;br /&gt;
&lt;br /&gt;
===Adding more depth===&lt;br /&gt;
Notice how some players&#039; wi have a [D]? That means they have a detailed profile. You can check it with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #detail playername&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
A detailed profiled allows you to rank the flags from 5 (highest, love) to 1 (lowest, never). Adding and removing detailed flags is very similar to the simple ones. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add level=flag&amp;lt;/code&amp;gt;. The levels are:&lt;br /&gt;
# Hate / Never doing it&lt;br /&gt;
# Dislike&lt;br /&gt;
# Neutral&lt;br /&gt;
# Like&lt;br /&gt;
# Love&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 4=vag&amp;lt;/code&amp;gt; will add the vaginal flag under the Like. Note that you can add the same flag to different levels, the game will list it under both. Say you &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 5=vag&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 4=vag&amp;lt;/code&amp;gt;, it&#039;ll show on both Love and Like levels. To remove a flag from a level, just use &#039;&#039;&#039;#rmm&#039;&#039;&#039; instead of #add.&lt;br /&gt;
&lt;br /&gt;
Just like the normal flags, you can also add or remove various flags in a single level by separating them with spaces. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 5=mic mac sp sex&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kinks, when you need more details==&lt;br /&gt;
You may also note that the kinks command lists way more stuff, somewhat similar to F-List. However, setting it in game can be somewhat frustrating, so it&#039;s really [https://flexiblesurvival.com/index?kinks recommended that you use the website for that].&lt;br /&gt;
&lt;br /&gt;
To use the command in-game, check kinks #help for the general idea. Here&#039;s an example of its usage:&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks #akink submissive g=L r=N detail=I love being subby!&amp;lt;/code&amp;gt;&lt;br /&gt;
It will set your submissive kink as &#039;&#039;&#039;Love&#039;&#039;&#039; for giving (meaning, you&#039;re the sub) and &#039;&#039;&#039;No&#039;&#039;&#039; as receiving (the other player). The detail part is optional and is a text you can set to explain or just add more flair.&lt;br /&gt;
&lt;br /&gt;
==Where/How can I find people?==&lt;br /&gt;
If you&#039;re looking for something specific, you have two options:&lt;br /&gt;
# Make a call for it in the &#039;&#039;&#039;Pickup&#039;&#039;&#039; channel. It could be either a short message like &#039;&#039;&amp;quot;I&#039;m a sub looking for someone to dominate me.&amp;quot;&#039;&#039; or something more elaborate, &#039;&#039;&amp;quot;Big bad wolf wants to devour innocent bystanders, page for info!&amp;quot;&#039;&#039;. Really, your imagination is the limit on how you decide to advertise it. (This is disabled by default, use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pick #on&amp;lt;/code&amp;gt; to toggle the channel on!)&lt;br /&gt;
# &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #find flags&amp;lt;/code&amp;gt; To look for players with specific flags. Say you want to find another player that has both Dominant and Master flags, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #find dom, mst&amp;lt;/code&amp;gt;. It will give you a list of all currently online players that have those flags. You can then &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt; them and see if they&#039;d like something.&lt;br /&gt;
# &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+looking&amp;lt;/code&amp;gt; Will list all online players that have set their looking message. This is equivalent to a passive ad, since it&#039;s not openly announced.&lt;br /&gt;
Other players may not always be up for or comfortable with what you are. You will get some No&#039;s, just like in real life, and that is okay, cheer up! Just behave and treat others well, be understanding! Always remember proper roleplaying etiquette (&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help etiquette&amp;lt;/code&amp;gt;)!&lt;br /&gt;
&lt;br /&gt;
==But where does roleplay actually happen?==&lt;br /&gt;
Roleplay, by default, is what happens in a room with two or more characters. It can be any room of the game. Every 15 minutes, the game will check for roleplay activity and reward active players with Freecreds, EXP and salvage if the room has a source! Every interaction there that is not OOC (&#039;&#039;&#039;O&#039;&#039;&#039;ut &#039;&#039;&#039;O&#039;&#039;&#039;f &#039;&#039;&#039;C&#039;&#039;&#039;haracter) happens IC (&#039;&#039;&#039;I&#039;&#039;&#039;n &#039;&#039;&#039;C&#039;&#039;&#039;haracter), which are the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;say&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pose&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;spoof&amp;lt;/code&amp;gt; commands, more about them below.&lt;br /&gt;
&lt;br /&gt;
You can also roleplay via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt;s, though this will net you no mechanical rewards. You can page-pose with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page playername=:pose action&amp;lt;/code&amp;gt;. Since pages are also the way to send private messages to other players, most don&#039;t usually take these interactions as &#039;canon&#039;, but it&#039;s up to each to determine that!&lt;br /&gt;
&lt;br /&gt;
Finally, the &#039;Casual&#039; channel, activated with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;casual #on&amp;lt;/code&amp;gt; and accessed via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;casual textHere&amp;lt;/code&amp;gt; is a global &#039;IC&#039; channel, used for casual conversations between characters. Like page, this awards no rewards, but allows for roleplaying on-the-go. As always, you can check the channel&#039;s history via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;casual #last&amp;lt;/code&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
==Hot Spots?==&lt;br /&gt;
You may notice that every midnight, server time, the Market channel announces a new RP Hotspot. This is an area where the rewards for roleplaying (xp, creds and tokens) are increased.&lt;br /&gt;
&lt;br /&gt;
To see the current area, use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+bounty&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Role out!==&lt;br /&gt;
So you find a partner or two, found a nice place to roleplay, now it&#039;s time for the real action! Here are the commands you&#039;ll need to use and what they&#039;ll show on game. For the purposes of this section, assume your character is named John.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! What you type&lt;br /&gt;
! What appears on screen&lt;br /&gt;
|-&lt;br /&gt;
| say|| say It&#039;s hot in here! || John says, &amp;quot;It&#039;s hot in here!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| pose || pose looked back and sighed. || John looked back and sighed.&lt;br /&gt;
|-&lt;br /&gt;
| spoof || spoof Things were getting chilly between the wolf and the ferals || Things were getting chilly between the wolf and the ferals.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And remember to check &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help etiquette&amp;lt;/code&amp;gt;, it teaches this and also gives some useful info regarding when to pose.&lt;br /&gt;
&lt;br /&gt;
Missed something another person said? Need a reminder? Worry not! Just type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pot&amp;lt;/code&amp;gt; and you will get the last actions that happened on that room! There is a limit of 100 poses that get logged, and every pose that happened over 12 hours ago will be erased.&lt;br /&gt;
&lt;br /&gt;
Every 15 minutes, the game will tick and check for RP activity, rewarding players with experience and freecreds. If the players are in a room with a salvage source, they&#039;ll also receive a number of said salvage.&lt;br /&gt;
&lt;br /&gt;
==How about some very private stuff?==&lt;br /&gt;
Feeling the need to make things get really private, just you and someone else? Don&#039;t want inteprid explorers finding the room you were in and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pot&amp;lt;/code&amp;gt;ting your deeds? Don&#039;t want to leave a trace over your rented room? Well, luckily, there is one thing that exists to help you on that!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+room name of the room&amp;lt;/code&amp;gt;! You can type that over any place and you will immediately create a separate room that can only be accessed by &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;msummon&amp;lt;/code&amp;gt;ing people or people in your party! The room will &#039;&#039;&#039;disappear&#039;&#039;&#039; as soon as &#039;&#039;the creator&#039;&#039; leaves it.&lt;br /&gt;
&lt;br /&gt;
=DING, LEVEL UP!=&lt;br /&gt;
Like any good RPG, you will eventually level up once you get enough experience! However, to level up here, you also need to &#039;&#039;&#039;spend&#039;&#039;&#039; freecreds. Bummer, but that&#039;s the price for training.&lt;br /&gt;
&lt;br /&gt;
There are three ways to level up:&lt;br /&gt;
* Up to level 30, by default, you will level up as soon as you hit 150% exp and have enough creds to pay for the level up.&lt;br /&gt;
* On the web, once you have enough exp, you can click on the Level Up button on the right side.&lt;br /&gt;
* Through direct connection, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;train level&amp;lt;/code&amp;gt; on the Zephyr and RSX lobbies. &lt;br /&gt;
&lt;br /&gt;
Once you level up, a lot of other training costs will increase as well. On the other hand, you will also earn more exp and freecreds from social actions and roleplaying!&lt;br /&gt;
&lt;br /&gt;
==Leveling past 30==&lt;br /&gt;
Once you reach level 30, you&#039;ll notice something new on the web, where you see your level, and also on your &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sheet&amp;lt;/code&amp;gt;. These vials that you need to drink are Boss Infection Vials. You get these vials on so called &#039;&#039;Prime hunts&#039;&#039;, which is usually a group (the bigger, the better) fighting the prime ferals.&lt;br /&gt;
&lt;br /&gt;
For these, having the [[Prime Collector]] perk is a godsend, as it gives you an extra boss vial.&lt;br /&gt;
&lt;br /&gt;
From the game, how start a Prime fight (you can check that anytime with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help prime&amp;lt;/code&amp;gt;. Also, modified to better reflect reality):&lt;br /&gt;
# &amp;lt;s&amp;gt;Take a PSAS from the elite shop and set it up in the area you want to hunt. If the area already has a PSAS(Look at a terminal), you can skip this step.&amp;lt;/s&amp;gt; Pretty much every area already has one installed. No need to bother with this step.&lt;br /&gt;
# Secure a Prime Specimen Primer from the requisition shop (Token Store).&lt;br /&gt;
# Make sure you have 12 infection vials of the beast you want to hunt.&lt;br /&gt;
# Go to the area.&lt;br /&gt;
# Use the primer, it will prompt you for what monster in the area you want to challenge, and take your 12 vials and &amp;lt;s&amp;gt;a fuckton of&amp;lt;/s&amp;gt; some freecred.&lt;br /&gt;
## An alternative is using the command primer: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;primer infection name&amp;lt;/code&amp;gt;, the infection name is as shown on &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz&amp;lt;/code&amp;gt;. So, if the area has Perfect soldiers (genetically superior human infection), &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;primer perfect soldier&amp;lt;/code&amp;gt; is how to do it. It&#039;ll skip all the prompts and summon the boss right away.&lt;br /&gt;
# &amp;lt;s&amp;gt;Survive the fight!&amp;lt;/s&amp;gt; Beat the shit out of the prime and run away from the rest!&lt;br /&gt;
# Enjoy your boss infection vial, creds, bonus-xp, and a shiny new badge!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick FAQ for Prime Hunting and Boss Vials===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| At what levels do I need to drink the vials? || You only need to drink vials at levels 30, 35, 40, 45, 50 and 55&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| What does filtering a vial do? || It turns the boss vial into a generic one, also setting its level to the closest multiple of 5. A lvl 48 vial will be set to 50, a lvl 51 will be set to 50.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are Generic Boss Vials? || These are boss vials that have been filtered. They won&#039;t infect you with any form, but still count for leveling up.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Do I need to filter a vial before drinking it? || No. You can drink an unfiltered vial (Boss Infection Vial: Feral name) and it will count, so long as it is within the proper level.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What use is there for an unfiltered boss vial? || You can use it to immediately master the form it carries. You can also use it to Epic a power, if the form has said power.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| What level the vial needs to be to be effective? || For leveling purposes, the vial needs to be within 5 levels of yours. At level 30, a level 25 boss vial will work just as well as a lvl 35 vial.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Drinking vials before the proper levels does anything? || No. Using a boss vial when you&#039;re not in the proper level (a multiple of 5) is a total waste.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Where should I go to hunt primes? || Check the terminal at Zephyr or RSX&#039;s first upper floor (it&#039;s listed among the things in the room). The primes will &#039;&#039;&#039;always&#039;&#039;&#039; be summoned at the highest level of the area. Summoning a prime at Nightclub (10-28), for instance, will summon a lvl 28 prime.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Is there a minimum number of people required to summon a prime? || No. But it&#039;s highly recommended to fight with a large group, both to make it easier and to have more people gaining the vials!&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| The Non-Violent Progress perk gives me a vial when it procs? || No. It gives the effect of drinking a generic vial of the appropriate level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==But I want to be a pacifist! What do?==&lt;br /&gt;
Luckily, there are two ways to acquire those vials without (direct) bloodshed.&lt;br /&gt;
* Buy from other players, usually 2 reward tokens per vial. Try the Auction channel;&lt;br /&gt;
* Have the &#039;&#039;&#039;Non-Violent Progress&#039;&#039;&#039; perk and roleplay as usual.&lt;br /&gt;
* Have a [[Duty]]. Once a day, it&#039;ll automatically roll and reward you with a lot of freecred and exp and, if you need boss vials, it will also grant such credit.&lt;br /&gt;
** In the case of a duty, you can also &amp;lt;code&amp;gt;duty push&amp;lt;/code&amp;gt; if you have 40 patrol points available. It&#039;ll instantly eat the patrol and do another duty roll, with all the rewards.&lt;br /&gt;
** You can also choose to become a &amp;lt;code&amp;gt;duty professional&amp;lt;/code&amp;gt;, in which case, your patrol will be severely limited, but you&#039;ll have a 1/8 chance per RP tick to trigger a free duty push.&lt;br /&gt;
&lt;br /&gt;
Do note that, on the Non-Violent Progress, there is a &#039;&#039;chance&#039;&#039; that you will get the effect of having used a boss vial (or 2, if you&#039;re really lucky). According to the dev, that chance is initially 1 in 20, or 5% per RP tick. After a few &#039;&#039;&#039;remorts&#039;&#039;&#039; (read below), you can buy an [[edge]], [[Advanced Peace]], that doubles the effects of these lucky ticks.&lt;br /&gt;
&lt;br /&gt;
==After you reach the cap==&lt;br /&gt;
Hitting level 60 means you&#039;re at the top! Still, even a mountain top could use a stair to make it higher, right? In any case, you can opt to [[remort]]. What is that? You get back to level 1, and receive 100 + (remort number * 10) reward tokens (which is 110 tokens on the first remort).  You also receive a remort point -- these can be kept to gain 1% bonus to all attributes (mostly attack and health) per point kept (to a max of 25%), or can be spent to buy [[edges]]. You can spend points buying edges and still get that high bonus, though it will take time.&lt;br /&gt;
&lt;br /&gt;
=Reward Tokens=&lt;br /&gt;
By now, you probably noticed that the game has more than just creds, common money, being used. Reward tokens are the second most used and useful currency. You need these for things like:&lt;br /&gt;
* Leveling up proficiencies past 11&lt;br /&gt;
* Buying Prime Specimen Primers and other useful stuff&lt;br /&gt;
&lt;br /&gt;
So, how do you get some? Other than remorting, this is how you can get some tokens:&lt;br /&gt;
* Completing Daily missions. These are &amp;quot;Go to area X and beat 100 ferals&amp;quot;, to put it bluntly. When you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;quest&amp;lt;/code&amp;gt;, you will see how much % &#039;&#039;reward&#039;&#039; you&#039;ll get once you finish the mission. The base reward, 0%, is 4 tokens, and it can go as high as 400%, 20 tokens. &lt;br /&gt;
* Completing Scavenging web missions. There is a button on the right panel that reads &amp;quot;Scavenging Mission&amp;quot;. It&#039;s very similar to the daily mission, but doing web combat advances it faster than direct connection combat. The reward is random 3-6 tokens.&lt;br /&gt;
* Crafting Bounty. The very last thingy on the right panel is this. You need to craft (or comission) said item with said modifiers. Once you have it in your inventory, just click Claim Bounty. You&#039;ll get 3 reward tokens plus the amount of freecreds stated. You can only turn in &#039;&#039;&#039;ONCE&#039;&#039;&#039; per bounty. While you only get the tokens every 18 hours, you can still claim the bounty for every &#039;&#039;&#039;different&#039;&#039;&#039; craft it asks and receive the freecred prize.&lt;br /&gt;
&lt;br /&gt;
=Channels: Where to talk what=&lt;br /&gt;
&lt;br /&gt;
Commands that work against &#039;&#039;&#039;any&#039;&#039;&#039; channel name&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! command !! does this&lt;br /&gt;
|-&lt;br /&gt;
| KeepAlive &#039;&#039;&#039;#off&#039;&#039;&#039; || Stop receiving messages from the targeted channel (E.G. KeepAlive)&lt;br /&gt;
|-&lt;br /&gt;
| Pickup &#039;&#039;&#039;#on&#039;&#039;&#039; || Start receiving messages from the targeted channel (E.G. pickup)&lt;br /&gt;
|-&lt;br /&gt;
| pub &#039;&#039;&#039;#last&#039;&#039;&#039; || Get the (default number) of last messages sent on a given channel.&lt;br /&gt;
|-&lt;br /&gt;
| pickup &#039;&#039;&#039;#last 30&#039;&#039;&#039; || Get the 30 (or fill in a number) most recent messages sent on a given channel.&lt;br /&gt;
|-&lt;br /&gt;
| KeepAlive &#039;&#039;&#039;#list&#039;&#039;&#039; || Show the FULL list of channels, not just the highlights beneath.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Highlight: most used / frequent channels&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Channel&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Public || General chat&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Newbie || Most game related questions should be asked here&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| LFG || Looking for Group, when you need to find more players for combat stuff&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Pickup || This is where you look for people to roleplay with! Advertise what you&#039;re looking for or what you offer! The worst that can happen is dead silence!&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Science || The place to discuss game mechanics and find the best builds&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Naughty || Sexy chats and scenes, where you show off your sexy abilities!&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Auction || Stuff for sale, make bids! This is the general Trading channel.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Links || All links go here. Just point people in other channels there if need be.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| ... || newbie #list - Show the FULL list of channels, not just the highlights in this table.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following channels are used to broadcast events. Players can&#039;t send messages there:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Channel&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Update || Whenever the game gets an update, it gets broadcast here.&lt;br /&gt;
|-&lt;br /&gt;
|RP|| This channel is used to broadcast Judged roleplay scenes, it is &#039;&#039;&#039;NOT&#039;&#039;&#039; used to find people to RP with (that&#039;s pickup)!&lt;br /&gt;
|-&lt;br /&gt;
|Market||Crafting bounties and combat bounties are posted here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Recap of some incredibly useful commands=&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel [-1 to 4]&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultyquantity [-1 to 4]&amp;lt;/code&amp;gt; - To change the difficulty of ferals and how many each combat will find, respectively.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #help&amp;lt;/code&amp;gt; – will give you a list of other web commands that you can do while in direct control. Web #mission can let you do the missions without opening the site!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size, groin, breast&amp;lt;/code&amp;gt; – Checks your own size if used alone, can also check for a target&#039;s body size, player or not. Discreet, nobody will ever know when you use it!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;look, l&amp;lt;/code&amp;gt; – Can be used to look at yourself with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;me&amp;lt;/code&amp;gt;. Alone, will look at the room. Can also look at some objects and players, though looking at a player will let them know you&#039;re looking at them!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i, inv, inventory&amp;lt;/code&amp;gt; – Your inventory, backpack, bag of holding. Your non-equipped items go here. You can sort (&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i sort&amp;lt;/code&amp;gt;) it and also use a number to see the description of the item.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;eq, +gear&amp;lt;/code&amp;gt; – Your currently equipped items, how much loadout and upkeep each costs and what you have left. Coupling the command with a number will attempt to equip the item from your inventory!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Load&amp;lt;/code&amp;gt; – this command allows you to view the description of your equipped items. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;load 1, load 2, load 3&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;ooc&amp;lt;/code&amp;gt; – Use this to speak out of character&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt; – Page is how you send private messages to other players. Here&#039;s how you use it: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page playername=Hello there&amp;lt;/code&amp;gt;. You can also use : right after the = to make it a page-pose. You will also want to set a different color to your page messages to make them out easier in the middle of all the text, use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page #color colorname&amp;lt;/code&amp;gt; (red, blue, green, cyan, yellow, gray, white)&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help&amp;lt;/code&amp;gt; – Sometimes you just need some immediate help right on the game.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+vote&amp;lt;/code&amp;gt; – Liked roleplaying with someone? +vote playername!&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;info&amp;lt;/code&amp;gt; – This is what you use to get all the information of a power, proficiency, skill or item! &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;info thingname&amp;lt;/code&amp;gt;. Do note that not all items have their rpinfo.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+retire&amp;lt;/code&amp;gt; – Deletes your current character. It will ask for confirmation before actually doing it. If the char is still low level, once confirmed, it will be immediately deleted. Higher level chars will require you to +retire again after 24h to delete for good.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;tport&amp;lt;/code&amp;gt; – Instant teleport! You can get a list of places to teleport to with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;tport #public&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;home&amp;lt;/code&amp;gt; – This will immediately teleport you back to your home/spawning point.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;nanite&amp;lt;/code&amp;gt; – Shows a list of possible uses of your [[builder nanites]].&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;salvage&amp;lt;/code&amp;gt; – Shows your current stock of salvage.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;drop&amp;lt;/code&amp;gt; – Use this to drop, discard, delete, get rid of, do away with inventory items. It will prompt with Y or N if you want to trash the item. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;drop 1; drop 22; drop 53&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sheet&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;score&amp;lt;/code&amp;gt; – This will show the complete character sheet. Includes health, energy, exp, creds, class, tokens, mako, hero points, patrol points, wounds, proficiencies, skills, and powers (to only see the top part, add #top to the command)&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;test item=modifier #makers&amp;lt;/code&amp;gt; – This is useful when you&#039;re looking for which characters can craft what. Bounties change every 3 hours and finding who can make a Quick Nanite Entangler can be time consuming. Instead, just use the command with #maker at the end. In this example, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;test nanite entangler=quick #makers&amp;lt;/code&amp;gt; will list everyone you can comission to craft one!&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+bounty&amp;lt;/code&amp;gt; - Check the current market bounties (crafting and special feral) as well as the current RP hotspot.&lt;br /&gt;
&lt;br /&gt;
=Random bits and bobs=&lt;br /&gt;
* Sarah the Husky asked you to find a non alpha male husky? -&amp;gt; rtrace 2nd street 3500&lt;br /&gt;
* Need a basic nanite collector? -&amp;gt; list items ; buy basic nanite collector&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Initiate_of_Dionysus_(dedication)&amp;diff=2356459</id>
		<title>Initiate of Dionysus (dedication)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Initiate_of_Dionysus_(dedication)&amp;diff=2356459"/>
		<updated>2025-07-18T00:25:20Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: /* Thematic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Drink up and knock up.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
On the Mountain Trail, there is a Thick Forest where one can become an Initiate of Dionysus for 50 Mako.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
They have access to a [[Dionysus Draught]] that, when either ingested or absorbed through the skin, creates a drunken-like haze. They can also show a very [[Hedonistic Display]], confusing enemies while rallying allies to become more effective in combat.&lt;br /&gt;
&lt;br /&gt;
Additionally, Initiates of Dionysus get three chances at impregnating someone with each attempt, and their testicles are denser than normal.&lt;br /&gt;
&lt;br /&gt;
==Additional Equipment==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Mako Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Wine Jug]] || This jug is covered with Grecian or maybe Roman iconography showing fauns and satyrs having a good time. While held by someone with the Initiate of Dionysus dedication, it allows the passive effects, such as three chances to impregnate per fuck and increased ball density to persist even when it is not the active dedication. || 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Thematic Information==&lt;br /&gt;
Part goat, part human, and all savage pleasure, the Initiates of Dionysus take the form of one of his favorite companions, the satyr. Able to call upon the God of Winemaking and Ecstasy, these followers of pleasure have a near endless supply of the fermented fruit beverage, be it for ill or for good is up to them! They also enjoy much more productive male aspects, and an increased virility!&lt;br /&gt;
&lt;br /&gt;
[[Category:Dedications]]&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Initiate_of_Dionysus_(dedication)&amp;diff=2356458</id>
		<title>Initiate of Dionysus (dedication)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Initiate_of_Dionysus_(dedication)&amp;diff=2356458"/>
		<updated>2025-07-18T00:24:54Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: /* Thematic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Drink up and knock up.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
On the Mountain Trail, there is a Thick Forest where one can become an Initiate of Dionysus for 50 Mako.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
They have access to a [[Dionysus Draught]] that, when either ingested or absorbed through the skin, creates a drunken-like haze. They can also show a very [[Hedonistic Display]], confusing enemies while rallying allies to become more effective in combat.&lt;br /&gt;
&lt;br /&gt;
Additionally, Initiates of Dionysus get three chances at impregnating someone with each attempt, and their testicles are denser than normal.&lt;br /&gt;
&lt;br /&gt;
==Additional Equipment==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Mako Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Wine Jug]] || This jug is covered with Grecian or maybe Roman iconography showing fauns and satyrs having a good time. While held by someone with the Initiate of Dionysus dedication, it allows the passive effects, such as three chances to impregnate per fuck and increased ball density to persist even when it is not the active dedication. || 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Thematic Information==&lt;br /&gt;
Part goat, part human, and all savage pleasure, the Initiates of Dionysus take the form of one of his favorite companions, the satyr. Able to call upon the God of Winemaking and Ecstacy, these followers of pleasure have a near endless supply of the fermented fruit beverage, be it for ill or for good is up to them! They also enjoy much more productive male aspects, and an increased virility!&lt;br /&gt;
&lt;br /&gt;
[[Category:Dedications]]&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Operation_Fairhaven_FOB_-_Beta_Team_-_RPLOG&amp;diff=2351819</id>
		<title>Operation Fairhaven FOB - Beta Team - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Operation_Fairhaven_FOB_-_Beta_Team_-_RPLOG&amp;diff=2351819"/>
		<updated>2025-05-10T05:06:07Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: /* Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[User:Elisabeth|Elisabeth]]&lt;br /&gt;
* [[User:Firecracker|Firecracker]]&lt;br /&gt;
* [[User:Kaguya|Kaguya]]&lt;br /&gt;
* [[User:Rosemint|Rosemint]]&lt;br /&gt;
=Date=&lt;br /&gt;
10/5/2025&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) The gathering at the off ramp onto the highway at the far end of Fairhaven is far more active than it normally is. Several trucks are hauling heavy machinery and construction equipment, a mini bus stands at the ready and is full of workers and professionals ready for their task, and several additional vehicles idle nearby with a multitude of mercenaries double checking their equipment and preparing to disembark. They all stand together with a singular united goal: Head out of the bubble, secure a forward base of operations for Fairhaven&amp;amp;#39;s scouts, see to it that it gets built, and get paid. A woman in power armor clamors onto the back of a reinforced pickup truck and hollars out to get everyone&amp;amp;#39;s attention.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;amp;quot;ALRIGHT EVERYONE!&amp;amp;quot; The speaker is Madison Wolfwood, the human tasked by the city to organize the operation after negotiations with Zephyr and RSX to do just this very same operation broke down. It is certainly more of a gamble to ask an independent to get a huge task done, but there were few in Fairhaven with as much out of bubble experience as Wolfwood. So she got the job. &amp;amp;quot;Everything&amp;amp;#39;s set to go! Just going to say this one last time for the idiots in the rear who were taking it up theirs when I last explained this! Our target is an old power substation about 100 miles east of here in a neighboring town. There are oversized mechanical golems protecting it that need forceful disassembly which is where strike teams Alpha and Beta come in. Alpha&amp;amp;#39;s securing the area around the admin building&amp;amp;#39;s ruins, Beta is securing the area around the power relay. Charlie, you&amp;amp;#39;re on babysitting duty with the construction crew and will be positioned a few blocks away while we clear out the threats.&amp;amp;quot;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
The brown haired human adjusts her grip on her helmet that sits tucked beneath her arm. &amp;amp;quot;Remember! We&amp;amp;#39;re going outside of the bubble! Whatever nanites are there are barely there at all. Your mutant abilities are almost definitely going to suffer, your nanomagic isn&amp;amp;#39;t going to work unless you&amp;amp;#39;re real close to someone with basically the singular exception to that, and the nanites can&amp;amp;#39;t stop you from dying stone cold if you get sloppy. This is your last chance to bail if you have cold feet. For everyone else, start your engines! We&amp;amp;#39;re heading out!!!&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rosemint&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rosemint) An extremely tiny mouse clad in a miniaturized suit of power armor checks and rechecks her gear. Rosemint pulls various sci-fi inspired gadgets out from seemingly nowhere, inspects over them carefully, then drops them unceremoniously, at which point they just vanish from sight entirely. After several minutes analyzing her arsenal, she nods and weaves her way through the crowds of people, dodging their feet and tails, and makes her way towards her ride for the day: a particular tomcat. At only 6 inches tall, this takes her a few minutes, but less than would be expected considering her nimbleness and power-armor assisted stride. She moves next to Kaguya and starts to clamber up his leg, while squeaking up to him, &amp;amp;quot;Ready to head out into the great unknown?&amp;amp;quot; &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Kaguya&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Kaguya) Kaguya would be standing near the trunk of his car, putting a heavy metal shield into his trunk and a few basic survival supplies like water and MREs in the off chance they don&amp;amp;#39;t return as quickly as they&amp;amp;#39;d hope. He closes the trunk of his car and moves to the front seat, sitting in the seat with his legs still out of the car door as he takes his swords out of their sheath and inspects them carefully, making sure none of them have any chips or dents that might decrease their combat efficiency. Yet during his inspection, he feels something cling to his leg and climb up it, at first having the feeling to kick his leg and get whatever it is off just incase but instead he actually looks at his leg and notices the little mouse as he lets out a soft sigh and puts his swords back on his waist strap, &amp;amp;quot;You could announce yourself you know...?&amp;amp;quot; He says with a soft chuckle as he moves to help her up, &amp;amp;quot;Yeah, I&amp;amp;#39;m ready to head out. Done tinkering with everything?&amp;amp;quot; He asks as he stands up and looks around for a moment at the other squads gathered on the ramp.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Elisabeth&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Elisabeth) Elisabeth is fidgeting with a LED-covered leather jacket that she&amp;amp;#39;s currently clad in, eventually turning them off to leave less conspicuous strips of white. As she then approaches the car, she fishes a pair of shades out of a pocket and puts them on. She saunters over to Kaguya with a smile, that only briefly turns to confusion when he seems to be speaking to himself, until she follows his gaze and takes notice of the mouse. She waves as she nears them. &amp;amp;quot;Ah, hello there! I think I&amp;amp;#39;m supposed to be in this squad!&amp;amp;quot; She adjusts the unholy cross of a spear and a drill tucked at her back, and some spray paint cans at her waist, then offers a hand to shake towards Kaguya. &amp;amp;quot;Name&amp;amp;#39;s Elisabeth! A pleasure to meet you! Both of you.&amp;amp;quot; She glances towards Rosemint and nods in acknowledgement.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) The convoy loads up and drives off in short order. Considering the dangers ahead, few of those present aren&amp;amp;#39;t seasoned mercenaries. But with pay this good, who could say no despite the risk? The trip takes some time and the road shows visible signs of recent rushed repairs and temporary fixes. There have doubtlessly been efforts to ensure that the heavy construction equipment would even be able to use the roads that, unlike those within Fairhaven proper, don&amp;amp;#39;t get nearly the kind of love they deserve. Humorously enough, outside of the bubble, without the drip feed of nanites chewing at them, the roads have held up alright over the years. Perhaps that&amp;amp;#39;s the benefit of both being in California and not constantly having multi thousand pound vehicles driving to and fro over them.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rosemint&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rosemint) Rosemint clambers up onto Kaguya&amp;amp;#39;s shoulder as he helps her up and replies, &amp;amp;quot;As much as I can be. It&amp;amp;#39;s unclear how well my toys will work outside of my Regulation Nanomagic bubble, so I&amp;amp;#39;ll probably be sticking pretty close to you.&amp;amp;quot; She giggles and wraps her tail loosely around the tomcat&amp;amp;#39;s neck, draping it like a scarf, and continues, &amp;amp;quot;Business as usual, right?&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
As Elisabeth approaches, Rosemint scans over her attire and gear and smiles approvingly, squeaking, &amp;amp;quot;Nice! I like you, that&amp;amp;#39;s good kit. My name is Rosemint, pleased to meet you too.&amp;amp;quot; She rides on Kaguya&amp;amp;#39;s shoulder as preparations finish and the journey gets underway. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
Through the journey, she discusses tactics with her teammates, getting familiar with their skills and sharing her own, planning out potential engagements based on what scouting they&amp;amp;#39;ve received. She knows this will likely be difficult, but hopefully with teamwork, things will stay under control and proceed like clockwork. &amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Kaguya&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Kaguya) Kaguya rolls his eyes as he feels her tail around his neck, &amp;amp;quot;Well, at least your bubble should keep me energized as well so long as it&amp;amp;#39;s up, just be careful alright? I don&amp;amp;#39;t want anything to squish you out there.&amp;amp;quot; He nuzzles his head against the tiny mouse on his shoulder before his ears perk up as he hears a new voice, turning his head towards them and glancing over them for a moment before a smile forms on his face, taking the skunk&amp;amp;#39;s hand and shaking it gently, &amp;amp;quot;The pleasure&amp;amp;#39;s all mine, names Kaguya. I hope we&amp;amp;#39;ll be able to work effectively together then?&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;The feline starts his Modified old world car as soon as the rest of the convoy starts rolling off, &amp;amp;quot;I guess it&amp;amp;#39;s time we should get going then, get in~&amp;amp;quot; He closes the door and glances at Rose, &amp;amp;quot;Sure you want to be on my shoulder incase it&amp;amp;#39;s bumpy? My lap might be better~&amp;amp;quot; he playfully remarks before choosing not to waste much time, driving off as soon as Elisabeth enters the vehicle. He heads straight for the power relay station and seems to brace himself as they leave the bubble, expecting a major difference yet other than the nanite degradation outside, there doesn&amp;amp;#39;t seem to be much, &amp;amp;quot;Huh...? Oh, I forgot about your regulation nanomagic, just can&amp;amp;#39;t be without your nanites huh?&amp;amp;quot; He rolls the windows up and just enjoys the continued refreshed air as he listens to the little mouse talk with Elisabeth, occasionally chipping in to make a affirm a plan the mouse might make.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Elisabeth&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Elisabeth) Elisabeth hums as she makes note of the chemistry between the two. Still, her smile never leaves her face. &amp;amp;quot;Heh, well, sure sounds like we&amp;amp;#39;ll get along, at least! That&amp;amp;#39;s the first step to effective teamwork, really.&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Elisabeth&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Elisabeth) The skunk takes her own seat in the car, namely the passenger seat out front, since the mouse isn&amp;amp;#39;t exactly taking a seat all her own. She does have to take her spear off her back and let it rest in front of her, her legs closed to keep it stable. &amp;amp;quot;Ah, I can&amp;amp;#39;t complain about that, my gear&amp;amp;#39;s good enough to work out there, but I can&amp;amp;#39;t say being out there normally is pleasant...&amp;amp;quot; As she chats concerning plans, she admits that she&amp;amp;#39;s more comfortable with the scouting than the fighting. Not that she intends to leave it to them either, of course.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) Once the convoy approaches their destination, the three squads break off from one another and head to their respective points of interest. &amp;amp;quot;Remember, clear the area and shut off that power!  And try not to break too much while you&amp;amp;#39;re over there. Good luck, Beta Team!&amp;amp;quot; Wolfwood says over the radio before cutting out.  The lead up is over. It&amp;amp;#39;s time for action.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
Beta team pulls towards the front of the power substation. It has clearly seen better days. A chain link fence with rungs of barbed wired along the top surrounds the power station, rusted old signs with DANGER and a depiction of a stick figure being hit by lightning placed along the fence warns anyone of breaching the perimeter.  Inside are all sorts of mechanical and electrical equipment, all humming with power as they work to provide energy to the surrounding area, and most importantly for the agents&amp;amp;#39; purpose, to the building with the nanite server inside. Heaps of metal scrap, broken chunks of concrete, pieces of cars that look to have been torn in half, shattered telephone poles, and more have been assembled in various piles around the area.  The sight of dripping blood coming from some of those heaps and the mangled bodies that can be seen tossed among the piles, the blast marks, the gouges from the earth, the chipped asphalt, and the scent of blood marks this as a place where only the brave or foolish dare to tread.  Unfortunately for Beta Team, someone has to do it.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rosemint&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rosemint) As Kaguya drives to within 60ft of the power station and stops the truck, Rosemint carefully observes the power station from her perch on Kaguya&amp;amp;#39;s shoulder and compares it against the mental blueprints of what she&amp;amp;#39;d expect to find in such a facility. She squeaks to her teammates, &amp;amp;quot;There *should* be an emergency shut off button somewhere on the premises, but considering how battered and run down everything is, I do not have confidence that such a button is still there. What may be a more reliable approach is to find the control station and disable the power there. Even if it&amp;amp;#39;s in shambles, I&amp;amp;#39;m a decent engineer and I can probably get it back up and running, if you keep hostiles off of me.&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
As the trio exits the vehicle, her tail tightens momentarily around the tomcat&amp;amp;#39;s neck as she sees the mangled bodies tossed in and among the wreckage. Her hand vanishes behind her back for a moment, pausing as she considers what might be the most effective tool for the job, then emerges with a small, but sturdy pressurized tank and hose, which she starts to strap to her back. As she gears up, she continues, &amp;amp;quot;...and judging by all those bodies, we&amp;amp;#39;ve definitely got no small number of hostiles.&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Kaguya&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Kaguya) Kaguya exits the car and stares at all the bodies strewed across the piles of scrap, his ears lowering at the sight yet he tries to brave on. He pulls one of his swords from it&amp;amp;#39;s sheath and begins to wander closer to the building as he listens to Rosemint, nodding his head at her words as he keeps glancing back to make sure Elisabeht is still near them and within the cloud of nanites before realizing he should surround the area with nanites. Raising his sword in the air for dramatic effect as nanites from his body fly high up into the air, combining into what seems to be a ball before popping as it scatters around the relay station, coating the area within nanites, &amp;amp;quot;Alright, where do you think the control station will be? I assume within the tower?&amp;amp;quot; He asks before continuing to advance &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;As he gets closer to the tower, he makes an action he knows he&amp;amp;#39;ll regret later, sniffing the air in interest in hopes of sniffing out hostiles or something of use, yet his nose is only filled with the horrid scent of rotting corpses making him stick his tongue out with a bleh.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Elisabeth&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Elisabeth) The skunk nods towards the mouse as she makes mentions of the control station. &amp;amp;quot;I&amp;amp;#39;ll keep an eye out for that!&amp;amp;quot; As soon as they leave the car, however, she does lose a bit of her pep at the sight of the corpses. Nonetheless, she takes a deep breath and holds her spear in one hand while the other fiddles with her shades. Attention on the objectives, not the grisly fates of others, that&amp;amp;#39;s the key. Her gaze lingers on one particular sight of interest, then after a bit more, she glances to the others. &amp;amp;quot;No sign of anyone so far. But I can see the control station from here. Of course, we&amp;amp;#39;ll have to get in first...&amp;amp;quot; She bites her lips at the prospect. No turning back now.&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) One of the nearby scrap piles ahead of the group starts to shift and grow as the group gets closer to the station proper.  The Relay Golem rises to full size, showing just what a hulking monstrosity it truly is as it stands at almost twice the height of the largest member of the team, almost twenty feet tall and nearly just as wide.  Its body is a patchwork of rusted metal, a conglomerate of mismatched parts that makes it impossible to tell where one thing ends and another begins.  Massive insulators form its shoulders, their porcelain cracked and stained with grime and dried blood.  Lengths of thick, high-tension cable, twisted and knotted, serve as sinewy limbs, occasionally sparking with a low current and capped with crude claws fashioned from sharpened metal scraps, capable of crushing steel or rending flesh from bone with ease.  Its feet are heavy constructions of steel plates that leave deep gouges in the earth with each lumbering step.  From its back falls a thick insulated cable, mimicking a long tail as it drags along behind the monstrosity.  The golem&amp;amp;#39;s movements are jerky and unpredictable, but its strength is undeniable. It moves with a slow, deliberate power, its every step shaking the very ground beneath it.  A faint ozone smell rises from the air around it as it begins to hum with power, surely charging itself for combat!&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Kaguya&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Kaguya) Kaguya feels the ground begin to rumble beneath him as the scrap pile forms into a golem, his eyes widening as he didn&amp;amp;#39;t expect it to be be double his size...he knew they were tall but this is too much. His hand moves to unwrap the mouse&amp;amp;#39;s tail from his neck as he scoops her off her shoulder and moves to pass her to Elisabeth, &amp;amp;quot;Can you please take care of her?&amp;amp;quot; He asks before sheathing his sword temporarily as the series of stars on his left hand slowly begins to shift into a constellation of a bow that he begins to draw back with his right hand, taking aim at the golems chest before shooting off in a pure bolt of light...that simply bounces off the golem&amp;amp;#39;s chest plate and makes the feline stare in surprise and utter confusion, &amp;amp;quot;...We&amp;amp;#39;re fucked...&amp;amp;quot; he mumbles before unsheathing his sword once more and aiming it up at the golem as he shines off with a beam of moon light, &amp;amp;quot;Come on then, just me and you!&amp;amp;quot; He yells up as he passes Rosemint a nanite filament kit, &amp;amp;quot;Hold onto this...last thng I want is to leave your regulation bubble while fighting this thing.&amp;amp;quot; He quickly darts off afterwards, moving several feet away from them yet staying within the 50 feet of Rosemint((and obviously within short range))&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) As the arrow bounces harmlessly off its chest plate, the golem seems completely unphased by the attack, nor Kaguya&amp;amp;#39;s attempts to draw its attention.  Instead, it draws its arms to its chest and charges a pulse of electricity, throwing them up in the air to scatter a rain of lightning in every direction around it!&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Elisabeth&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Elisabeth) Elisabeth is quite aware that there&amp;amp;#39;s not much she can do here, not without a better plan. And after narrowly avoiding that blast of electricity with a passenger in tow, she doesn&amp;amp;#39;t really have the luxury of thinking out in the open! Making sure to keep Rosemint in range of both the golem and Kaguya, she makes a break for one of the nearby scrap piles to put it between her and it. As she moves, she&amp;amp;#39;s silently praying it&amp;amp;#39;s not another one of these things... Well, it&amp;amp;#39;d be standing already by now. She thinks.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rosemint&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rosemint) Rosemint widens here eyes as the arcs of electricity crackle everywhere. As she&amp;amp;#39;s passed back to Elisabeth, she&amp;amp;#39;s nailed directly by a bolt... but she may as well be made of rubber for all the effect it has. Under the effects of nanites, this mousie is essentially a cartoon character, with all that entails. She quickly reaches into her hammerspace and draws what looks like a plastic ray gun, then points it directly at Kaguya and zaps him with a neon yellow beam. His body bulges and grows, her device growing him to a massive size slowly, foot by foot evening out the height difference between him and the Relay Golem. Soon they&amp;amp;#39;ll reach parity and the fight will *really* be on. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
As Elisabeth sprints for cover, the mouse focuses her attention on the golem with an intense and piercing expression on her face. She takes in every detail she can and processes the information at high speed. &amp;amp;#39;Tail cable? Insulated? Lightning attack? And where does it lead? All the way into the power station? That&amp;amp;#39;s important. What else? Vibrations from the chest plate? Any give? Only one point of contact? That&amp;amp;#39;s important too,&amp;amp;#39; her thoughts race as she calculates its weaknesses. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
She squeaks out to her teammates, &amp;amp;quot;The chest plate is only secured in a single spot, that thick bolt holding it in place. Destroy the bolt and its armor should fall away. And, perhaps even more importantly, the tail! It&amp;amp;#39;s where it&amp;amp;#39;s getting power from, pulling it directly from the station itself. Sever the tail and it&amp;amp;#39;ll lose its lightning!&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Kaguya&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Kaguya) Kaguya looks up in surprise at the electrical attack on the area, raising his sword up as a beam hits him and courses through his body for a moment before seemingly running off into the ground, luckily the feline&amp;amp;#39;s hide was immensely tough and protected him from any damage...but his fur is extremely puffed out now! He shakes himself for a moment as if attempting to shake his fur back into shape before yelping at the sudden beam shooting at him and into his form, &amp;amp;quot;H-Huh?&amp;amp;quot; He looks down at his legs and notices himself slowly growing taller as he looks over towards Rosemint and gives her a warming smile and mouths the words, &amp;amp;#39;Thank you!&amp;amp;#39; before he turns back towards the golem and readies his sword once more &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;His eyes quickly dart between the tail and the bolt on the golem, seeming indecisive he should focus on first before deciding that it&amp;amp;#39;s armor is too problematic currently as he darts straight towards the golem, preparing his sword and raising it high before swinging it down with a woosh of the air and the loud metallic clang of metal against metal as his sword drives it&amp;amp;#39;s self straight through the head of the bolt as the feline seems stunned at the fact he actually did it before regaining himself and calling out, &amp;amp;quot;Elisabeth! Try to cut the tail now!&amp;amp;quot; &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) The head of the bolt sheers off with the slash of Kaguya&amp;amp;#39;s blade, causing a horrid screeching noise as the front plate slides out of place and finally dislodges from the golem&amp;amp;#39;s torso to land with a heavy thud and plume of dust on the ground below.  With no heavy plate to guard its interior, the Relay Golem&amp;amp;#39;s mishmash of parts and wires within are completely exposed, sparking and humming with mechanical life.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
The beast is none to pleased with losing its armor, or maybe it has no thoughts at all.  In either case, it bares its two meaty claws, ripping them out towards the swordsman to pay him back for his attack in kind.&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Elisabeth&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Elisabeth) With a look towards Rosemint on her shoulder, then another at the cable she had been instructed to cut, Elisabeth grits her teeth as she thinks. &amp;amp;quot;Too far for me!&amp;amp;quot; She calls back, then turns her attention to her passenger. &amp;amp;quot;Rose, if you have a weapon that can take care of that, I&amp;amp;#39;ll get you into position!&amp;amp;quot; She declares, and runs out of cover to get her a clear line of fire. &amp;amp;quot;Call out when you&amp;amp;#39;re ready!&amp;amp;quot; She instructs. When she gets the call, would stop where the mouse can see the target!&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rosemint&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rosemint) Rosemint nods and drops her Embiggenator Ray, which vanishes into thin air, and quickdraws what looks like a chunky revolver that&amp;amp;#39;s been given the steampunk treatment. She lines up her Gravity Cannon carefully, taking a moment to aim, and squeaks out, &amp;amp;quot;Almost... almost... now! Stop now!&amp;amp;quot; As Elisabeth stops on a time right where Rosemint has a perfect shot lined up, the mousie clicks the trigger and a vivid, coruscating beam erupts from the emitter and crackles towards the golem. The vibrant ray strikes the power cable tail dead center. There&amp;amp;#39;s an audible creak of straining metal as intense gravity weighs down on the golem&amp;amp;#39;s tail, until suddenly a whipcrack rings out and the tail snaps clean off, sparks showering from the severed power line. The mouse grins wickedly and cries out, &amp;amp;quot;Direct hit!&amp;amp;quot; &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Kaguya&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Kaguya) Kaguya , who was still distracted yelling to Elisabeth, barely has time to retract to the incoming claws of the golem, turning back just in time to raise his sword to block the two sword swings from the golem as he reels back Moonlit Sonata and focuses his cat eyes directly on their chest point before stabbing it straight into the golem&amp;amp;#39;s chest with another ear piercing screech of all the scrap being stabbed into the golem, hoping to pin it down yet his attack not going as deep as he wishes...so he simply tries to pull his sword back out of the golem to prepare for another attack.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) The energetic humming and distinct ozone smell of raw power crackling in the air immediately falls away from the Relay Golem as its thick tail is snapped in two.  The bit that slumps to the ground sparks and sizzles with the energy still being supplied to it, but the tail attached to the golem now hangs lifeless and limp.  Good thing for Kaguya thrusting his sword into the no-longer electrified innards to start doing some real damage to the thing.  With its electricity cut off, it can no longer draw energy into itself to unleash on all of them, and so resorts to using the weapons at the ends of its arms as it attempts to crush the similarly-sized swordsman with its claws.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Elisabeth&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Elisabeth) Elisabeth grins when the cable is taken out. Score! But the fight is still ongoing, so there&amp;amp;#39;s no time to celebrate just yet! &amp;amp;quot;Alright. I&amp;amp;#39;m going in.&amp;amp;quot; The skunk declares while she gently picks up the mouse and brings her down to the ground. She steels herself, and, without a passenger, this time... Runs right at the golem and jumps towards it! &amp;amp;quot;Hey, ugly! Try to fight with something like this on you!&amp;amp;quot; She calls out as she lands and clambers onto it. She gets in the way of it moving its clawed arms where she can, and even does her best to offset its center of gravity. Something that will only be easier with the sudden growth spurt she&amp;amp;#39;s about to go through.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rosemint&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rosemint) Rosemint springs down onto the ground and drops her Gravity Cannon, which vanishes just as the others had. She reaches behind her back and pulls out her Embiggenator Ray once more, then pauses and lines up a shot on Elisabeth. If she needed to breathe, this is when she&amp;amp;#39;d steady her breath. Instead, she just focuses intently, eyes wide open. It would be *reeeeeeeeally* bad to miss and nail the golem... &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
The yellow beam lances out...&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
And it hits the skunk! Elisabeth feels her body stretch and grow, her size increasing rapidly, and her weight along with it, giving her better leverage and force to destabilize the golem.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Kaguya&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Kaguya) Kaguya&amp;amp;#39;s eyes widen as the skunk jumps up onto the golem, almost frozen for a second at her bold action before he shakes his head and prepares his next attack, aiming it once more as he unsheathes both swords, he&amp;amp;#39;ll do his best to protect Elisabeth while attacking. He aims at the golem&amp;amp;#39;s chest once more and drives his sword deep into them again with an annoyed expression, seemingly tired of this golem staying up for so long before kicking the golem back as he watches their claws, preparing to strike back to prevent them from touching the skunk.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) Unpowered, unarmored, and heavily damaged by the sword ripping out its mechanical guts, the Relay Golem can only flail its arms, clawing at the skunk crawling on its back even as it starts to grow larger and more annoying.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Elisabeth&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Elisabeth) The skunk takes a deep breath. She&amp;amp;#39;s atop the golem. If she&amp;amp;#39;s going to make a move, it&amp;amp;#39;s now or never! Though jostled by its strikes, which she barely avoided suffering any real harm, largely thanks to Kaguya getting in the way of the claws, more than her own skills. But her position is perfect. She clutches her spear as she manages to stand atop the walking pile of scrap. Then, like a spring, she coils and jumps into the air in an instant!&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Elisabeth&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Elisabeth) As all that comes up must come down, so does she, with the drill of her spear pointed right down into the golem! But it&amp;amp;#39;s not just her own bold maneuver at play. A ray hits her, right from where she&amp;amp;#39;d left Rosemint. When she hits, the spear drives itself further than she could have expected, jostles the creation&amp;amp;#39;s insides. She can feel the moment where its legs give out and it falls! She manages to roll when she finally hits the ground, even if it&amp;amp;#39;s on her side. She pushes herself up and looks back to make sure it&amp;amp;#39;s down. It seems to be. &amp;amp;quot;Heh... What was it they said? &amp;amp;#39;Fortune favors the bold?&amp;amp;#39; Maybe there&amp;amp;#39;s something to that!&amp;amp;quot; Elisabeth forces a grin, even as she&amp;amp;#39;s shaking.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rosemint&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rosemint) Rosemint sees the leap and drops her growth ray, quickdrawing her Gravity Cannon and lining up with the leaping skunk. Her thumb toggles a switch to change it to safe mode, she waits for the perfect moment, just as Elisabeth is coming down... and zaps her with the beam and massively magnifies the force of her strike~&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) With Elisabeth leaping up off of it, the Relay Golem is forced to tip backwards, exposing its unarmored front to the sky, making the perfect path for the skunk to bury her lance right into its chest, and right out of its back with the screech of metal penetrating metal.  The behemoth collapses to the ground, a mess of rusted metal, limp wires, and dead circuitry, adding its body to the scrap heaps in front of the power station, now just another hunk of junk for spare parts.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
With the terror of the station finally silent, it falls to the agents to complete their second objective: shutting the power off to the building.&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Rosemint&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rosemint) Rosemint grins widely, a manic gleam in her eyes. She scrambles forwards to start poking at the fallen pile of junk, searching it over to make absolutely certain it is dead. She is definitely not scavenging for parts, most definitely not. Pay no attention to the mouse behind the curtain. After a few moments, she feels satisfied that the golem is indeed totally wrecked and gives a nod. She squeaks, &amp;amp;quot;Well done! Very well done! This hunk of junk is just a mess of spare parts now~&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
She turns her gaze back to the control station, eyes following the severed power cable until it reaches the team&amp;amp;#39;s destination. She hops off the golem and starts to amble over towards it. She calls back to Kaguya and Elisabeth, &amp;amp;quot;Mind your step, live wires are spicy. Just follow where I go.&amp;amp;quot; She glances back to the pair and chuckles when she notices they are still oversized. She continues playfully, &amp;amp;quot;Or well, I guess you could just step right over it and well past. Anyway, this way!&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Kaguya&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Kaguya) Kaguya strikes at the golem&amp;amp;#39;s claws as it moves to try and attack Elisabeth, managing to assist her in evading the first attack yet the narrow getting scratched by the second attack as he steps back and watches the skunk suddenly rocket into the air and fall back down with a lethal piercing stab. Feeling Relief in the sight of it being apparently dead, he takes a second to breath with soft pants as he puts his sword in it&amp;amp;#39;s sheath before stretching as much as he can. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;He looks down at the very tiny mouse and then glances over to the relay station and lets out a soft hmm, &amp;amp;quot;We...are not fitting in there with you, we&amp;amp;#39;ll need to shrink back down before we can do anything. I...really don&amp;amp;#39;t want you going in there by yourself but this thing might come back to life if we wait too long. if you see anything, run. Alright? Your life is more important to me then this mission and I *will* tear this place down if you don&amp;amp;#39;t back out safe. Alright?&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Elisabeth&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Elisabeth) Elisabeth lets out a sigh in relief when the golem doesn&amp;amp;#39;t get up in response to her comment. When she takes in her surroundings at this new size... She realizes that it is, indeed, going to be difficult to help Rosemint if anything happens inside the control room. Not that she expects anything could get in there past that now dead pile of scraps. &amp;amp;quot;Well... Be careful.&amp;amp;quot; She nonetheless agrees with Kaguya. &amp;amp;quot;Hopefully this reverts before we&amp;amp;#39;re going out. Don&amp;amp;#39;t think we&amp;amp;#39;d fit into the car like this!&amp;amp;quot; She chuckles. Still a bit shaky, and it shows in her laugh, but she sits down with her eyes on the fallen golem for the time being.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) Once the big duo of the trio shrink back down to their normal sizes, thanks to Rosemint&amp;amp;#39;s Shrink Ray, and enter the Control Building for the power station, the three of them are greeted with a curious sight.  Rather than only the normal monitors, buttons, levers, and switches one would expect to see in the building, there seems to be a mishmash of equipment cobbled together at one end of the room with a Mako Battery shoved into it.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
Rosemint&amp;amp;#39;s knowledge of technology aids her again, as she can determine that this hodgepodge of mechanical and electrical equipment seems to have been cobbled together somewhat recently in order to house the power source for the whole station.  The battery itself is safely contained behind a simple glass case with a padlock on it, but there could be other ways of shutting the station off.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rosemint&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rosemint) Rosemint pauses at both their concerned words and stops to evaluate if she&amp;amp;#39;s being too hasty. She nods to herself and decides that she is, her excitement to handle untainted pre-P-Day machinery getting the better of her. She turns and draws a raygun very similar to her Embiggenator and squeaks, &amp;amp;quot;You&amp;amp;#39;re both right, I apologize. Let me fix you up and we&amp;amp;#39;ll head in together.&amp;amp;quot; She smiles up to them both softly, then clicks the trigger and zaps them both, one by one, with the vibrant purple beam of her Shrink Ray, reducing their size back to normal levels. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
As she heads inside with them, she tilts her head at the messy, jury-rigged engineering. She squeaks in frustration, &amp;amp;quot;What a mess! What kind of engineer did this? Sure it works, but it&amp;amp;#39;s like the slapped everything and the kitchen sink onto it and just stuck a Mako Battery on top when their shoddy hack job failed to work properly. This isn&amp;amp;#39;t untouched tech at all...&amp;amp;quot; She visibly wilts as her excitement drains out of her. &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Kaguya&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Kaguya) Kaguya stares at the new raygun and seems to blink in surprise as he sighs, &amp;amp;quot;I forgot you had the demonic tool...&amp;amp;quot; He complains before allowing her to shoot him with it as he waits for himself to be shrunk all the way down with Elisabeth as he suddenly pulls them both into a tight hug and even giving Elisabeth some ear scritches, &amp;amp;quot;You&amp;amp;#39;re shaking a lot, catch your breath!&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;He follows Rosemint into the relay station and looks around curiously as he notices all the technology scattered around and has absolutely no clue what any of this stuff does. The feline just sees a battery at the end of the room, walls over to it and uses his his sword to smash the padlock before opening the case and gently taking the Mako battery out, &amp;amp;quot;...Are we done then? This should power down the relay right?&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Elisabeth&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Elisabeth) Elisabeth squeaks in surprise when she&amp;amp;#39;s shrunk back down with another ray. &amp;amp;quot;Those tools of yours are so strange...&amp;amp;quot; She comments, only to squeak again, upon receiving a hug. She does take a moment to take a deep breath, though not without blushing in embarrassment when a coo escapes her while her ears are scritched. &amp;amp;quot;R-right! It&amp;amp;#39;s just, well, when the adrenaline comes down... Well, without you two, I&amp;amp;#39;m sure I&amp;amp;#39;d be joining those piles... Let&amp;amp;#39;s not think about that.&amp;amp;quot; She rubs her face and follows them into the station, finally calming down. Getting that mako battery in the rather ramshackle machine is honestly fairly painless. &amp;amp;quot;Well, it sure sounds like it. Go us?&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) When the battery is removed, the entire station&amp;amp;#39;s electrical humming slowly dies down.  With the power source removed, the supply to the server in the next building over is cut off and their mission is complete!  It may be a few minutes, or hours, or even days before the server actually loses power if it has any backup power supply, but Beta Team&amp;amp;#39;s mission is a total success.  Now all that&amp;amp;#39;s left to do is radio in, regroup, and head home.&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Rosemint&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rosemint) Rosemint sighs softly as the junky mess of junkyard engineering powers down. She looks up to Kaguya and replies, &amp;amp;quot;We&amp;amp;#39;re done. The poor power station isn&amp;amp;#39;t getting the juice it needs anymore. Which... is a good thing actually. This place is a deathtrap. I wonder if someone designed it that way on purpose or if their creation got out of their control. That happens more often than you&amp;amp;#39;d think with mad artifice.&amp;amp;quot; There is a brief pause where that statement hangs in the air, before she blushes a bit and insists, &amp;amp;quot;Not that I know anything about that!&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
She shakes her head and clambers up the tomcat&amp;amp;#39;s body to sit on his shoulder again, but turns back to Elisabeth and squeaks, &amp;amp;quot;And we couldn&amp;amp;#39;t have done it without you either, you know. Don&amp;amp;#39;t forget that you got the final blow, and in glorious fashion, too!&amp;amp;quot; The little mouse smiles to the skunk as she waits to be carried back to the car. &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Kaguya&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Kaguya) Kaguya chuckles at her words as his tail wags softly and a chuckle even emits as she blushes, &amp;amp;quot;Huh...remind me to stay far away from you while you&amp;amp;#39;re being &amp;amp;#39;creative&amp;amp;#39;.&amp;amp;quot; he teases as she climbs up him, a hand moving to softly rub the top of her head with his finger before turning to Elisabeth and giving her a warming smile, &amp;amp;quot;She&amp;amp;#39;s right you know, you were a lot of help.&amp;amp;quot; He pulls out the Mako battery from the case and holds it out to her, offering it, &amp;amp;quot;Let&amp;amp;#39;s meet again some time under less concerning circumstances, alright?&amp;amp;quot; He leans over and scritches her head before turning towards the door, &amp;amp;quot;Alright, let&amp;amp;#39;s go!&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;Just as the feline makes his way out of the door, the shrink ray finally kicks in and causes him to shrink down to 6 inches and makes him incredibly nausious as he holds a hand over his mouth to prevent himself from puking before he hears the sound of a little mouse suddenly hit the ground as he yelps before watching her bounce in confusion, &amp;amp;quot;...I forgot about the shrink ray, are you alright dear?&amp;amp;quot; He asks as he moves to hug her before suddenly growing once more, with her still in his arms and held against his chest, &amp;amp;quot;Aww...so short, oh well.&amp;amp;quot; He places her back on his shoulder and decides to keep moving towards the car, opening the door and leaning in to grab the Radio as he calls in to team Alpha, &amp;amp;quot;Wolfwood? We&amp;amp;#39;ve disabled the tower, Charlie team is good to move in.&amp;amp;quot; &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Elisabeth&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Elisabeth) Elisabeth glances towards the mouse when she speaks of artifice... And hastily tries to distance herself from such things. &amp;amp;quot;Riiight, I&amp;amp;#39;m sure you&amp;amp;#39;re not speaking from experience.&amp;amp;quot; She can&amp;amp;#39;t help but giggle teasingly. Upon being given the the battery, she blinks. &amp;amp;quot;Oh, uhm, you sure? This is preeeetty valuable.&amp;amp;quot; Not that she makes any attempt to push it back in his hands once it&amp;amp;#39;s in hers. She finally nods once the time comes to go. &amp;amp;quot;Right! Heh, I&amp;amp;#39;d say it&amp;amp;#39;s a date, but you already have one, mh~?&amp;amp;quot; She smirks.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Elisabeth&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Elisabeth)  Before they can go, the growth ray ends just in time for her to be significantly shorter than her usual size. &amp;amp;quot;Oh. Everything looks so big from down there. She returns to the car with them. All she can think of after all this is... When this is all fully wrapped up, she&amp;amp;#39;s probably going to nap for a week.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) TO BE CONTINUED...&amp;lt;/div&amp;gt;[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Firefighting_in_the_Alley_-_RPLOG&amp;diff=2350519</id>
		<title>Firefighting in the Alley - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Firefighting_in_the_Alley_-_RPLOG&amp;diff=2350519"/>
		<updated>2025-05-08T03:24:39Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: /* Participants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[Firecracker]]&lt;br /&gt;
* [[User:Greyson|Greyson]]&lt;br /&gt;
* [[User:Iao|Iao]]&lt;br /&gt;
* [[User:Rulsk|Rulsk]]&lt;br /&gt;
&lt;br /&gt;
=Date=&lt;br /&gt;
7/5/2025&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) Another plume of smoke can be seen coming from a urban area in the northwest of the city, signaling the start of another fire!  But, by the time you actually get there, the Fairhaven Firefighting team is already at work to put out the flames, and from the looks of it, they have everything under control.  Again, a group of bystanders have crowded around the area to watch as the fire is doused and people seem to be dispersing from the scene.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Wandering towards the recently scorched building, the wolf-beast mutters, staring on as the crowd trails off, &amp;amp;quot;Son of a bitch... second time this week huh? Hope we&amp;amp;#39;re not gonna see one of these every day now.&amp;amp;quot; He flicks an ear, squinting over the scene as he tried to piece some things together. Signs of foul-play were already present at New Dawn, and fires, despite the usual Californian weather, weren&amp;amp;#39;t as common, especially not during the cool overcast of today&amp;amp;#39;s mid-spring afternoon. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;Sweeping the ground with his eyes, Greyson picks out a set of shards, looking over the pattern of their fractures, a nose far more human than mutant in practice yielding little on its own, the lupine glancing up towards the crowd in search of aid.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Iao&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Iao) Hot on his tail was Iao... or not quite hot as the fires seem to be mostly taken care of and get legs are quite short. She cared not for the blaze anyhow, for today she had her eyes on the prize. Greyson, that lupine she had been following for god knows how long, was her muse today. Just to be safe, she crept along through the crowds, silent as a mouse with naught a trace of her in sight for she remains hiding under the distortion of her vanishing nanomagic. Daring as ever, she starts to approach the wolf as they examine the shards on the ground getting very uncomfortably close to him. Close enough she could almost breathe on him... not that she breathes.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) A large, black furred wolf pads through the streets, hurrying as quickly as possible towards the fires. He is smaller than normal, to more nimbly fit between the buildings without causing any issues. He feels relieved when he arrives and sees that the fires are out, visibly relaxing. The wolf decides to investigate, since he is not needed for firefighting duties. Nose to the ground, he evaluates his surroundings with his bloodhound senses. Two seem familiar, that of a wolf beast and of noxious, sickly-sweet poison. Heading towards the scents, he pads over next to Greyson and observes the broken glass the other wolf has found, not noticing Iao&amp;amp;#39;s presence. He nods in greeting and rumbles softly as he leans down to take a sniff at the shards, &amp;amp;quot;What&amp;amp;#39;ve you found?&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
Upon smelling the distinct scent of gasoline, a mirror for the prior fire, his hackles raise, his fur stands on end, and an audible snarl fills the air. It&amp;amp;#39;s unmistakable, this was deliberate, just like the New Dawn fires. This is the same person who hurt his kids, he&amp;amp;#39;s sure of it.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) With their agent status, or in Iao&amp;amp;#39;s case, inability to be detected, the three of them would have no trouble investigating the scene as they pleased.  Being pointed over towards where they determined the fire was started by the remaining firefighters still at the location.  Greyson and Rulsk correctly deduce that the fire was deliberate, likely started by a Molotov thrown at the building.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
As Greyson looks around to find someone who may have seen something, he spots something curious.  With his photographic memory, he is POSITIVE he saw those three in the hoodies who are ducking into an alleyway across the street before.  In fact, they were in the crowd he was working with just a couple days ago.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
Rulsk has the scent of gasoline, and with his mission in mind, he can follow that trail into where the crowd was standing still for a few minutes, then it goes off across the street towards one of the alleyways, the very same alleyway those hooded individuals are slipping into.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) With a /deep/ squint, the wolf lets out a quiet grumble, lifting the glass towards Rulsk&amp;amp;#39;s nose, &amp;amp;quot;Molotov from the looks of it- same shit they used on the fields a few days ago...&amp;amp;quot; He murmurs, eyes flitting around before that brief motion between the buildings causes him to steadily rise, setting the shard back down as he taps Rulsk on the shoulder, canting his head towards the narrow passage between the nearby buildings, and of course, the hooded figures slipping between them. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt; Muttering beneath his breath, Greyson whispers &amp;amp;quot;Saw your work at the admin building yesterday... not exactly made for &amp;amp;#39;muscle&amp;amp;#39; like you are either. Think you can take those three, or at least give em a scare? Long as you buy some time I can call in a few people that owe me for a few pieces... probably dying to test them if they&amp;amp;#39;ve gotta.&amp;amp;quot; He hums, flicking through his pager, slowly creeping along towards the alley.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Iao&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Iao) It&amp;amp;#39;s like this was the chance she was waiting for, how delightful! A chance to feign backup? Iao takes a /generous/ few steps back and mimes the action of clearing her throat once she is behind a dumpster directly behind the pair. Interfacing with Greyson&amp;amp;#39;s comms unit and announcing her presence through it. &amp;amp;quot;That won&amp;amp;#39;t be necessary dear,  subtle is ahh... not the word I&amp;amp;#39;d use to describe what&amp;amp;#39;s going on here. Backups been around and we&amp;amp;#39;re not deaf. On your left.&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;As is typical of her though, Iao is infact not on their left and instead is right behind the pair in a rather /trashy/ hiding spot. She would don a kitsune mask over her face and begin to uncloak, rising from her hiding spot to come up behind the two wolves.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) Rulsk needs no promting. When Greyson taps his shoulder, he turns to look where he is directing him. The moment he notices the three hoodie clad individuals, he snarls in incoherent rage and charges forwards, convinced that these three are the ones who hurt his family and out for blood. He abandons his usual, careful grace in the name of speed, and the heavy impacts of his paws striking the pavement shake the ground as he rushes to attack.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) Farther down in the alley, the three hooded individuals get the distinct feeling of imminent danger as Rulsk barrels towards them.  They quickly stop talking about whatever they were saying to each other, turn towards the three agents, and take out their weapons in preparation for fight.  With their hoods removed now, they are revealed to be a Blue Gryphon, carrying a molotov, a Raccoon with a flamethrower, and a Husky with a burning knife.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) Rulsk rushes the trio, his face promising them pain, lips peeled back in a snarl and fangs the size of roadway bollards bared threateningly. His snarl leaves two of them visibly shaken, but the Blue Gryphon seems unphased. The husky swallows his fear, raises his knife, and moves to try to stab this charging behemoth. Rulsk roars at him and just lets the knife lodge into his power armor, entirely ignoring the feeble blow.&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Looks at his comms unit in surprise, barely having begun to press the button, though he shakes his head, not willing to look a gift horse in the mouth, though something about that &amp;amp;#39;&amp;amp;#39;&amp;amp;#39;comms agent&amp;amp;#39;&amp;amp;#39;&amp;amp;#39; sounded awfully familiar from a few nights before. &amp;amp;quot;Right- we&amp;amp;#39;re between 6th and Chestnut, next to that fire if you need directions, gonna need to get receipts so I know who to send the equipment to for this afterwards!&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;Eyes darting towards the alley, Greyson scuttles to the side, taking cover behind the building itself as he pokes his head barely into view, calling out, &amp;amp;quot;See if you can slam one of the bastards into the wall, not many ways outta there, boss! If you can get em cornered, we&amp;amp;#39;ve got fire support on the way! Bastard with the knife&amp;amp;#39;s the only one not shaking like a leaf!&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;Gritting his teeth, he digs into his sole belonging, a satchel dangling from his shoulder, the man&amp;amp;#39;s fingers catching around an aluminum cylinder marked with an &amp;amp;#39;S&amp;amp;#39;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Iao&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Iao) Contrary to what Greyson may have believed, help was not &amp;amp;#39;on the way&amp;amp;#39; but rather it was already here. Sprinting into action, Iao runs as fast as her little legs can take her into the alleyway with her eyes set on a new prize... carnage she&amp;amp;#39;s allowed to do! Passing by Greyson she rather dryly states, &amp;amp;quot;Direction inquiry unnecessary, targeted acquired. On your left.&amp;amp;quot; Upon entering the alleyway Iao takes up a rather goofy stance, her eyes trained upon the flamethrower wielding raccoon as they attempt to hose the dire wolf with a conflagration. Though her face remains hidden beneath her mask an almost virulent glee overtakes her face, what a lovely little lightning rod that flamethrower is, it&amp;amp;#39;d be a shame if something were to.... *BANG* as she lowers her thumb down as if to shoot a shot, massive bolt of electricity arcs from get fingertips straight into the flamethrower igniting it&amp;amp;#39;s fuel in big fiery blast that no doubt brings the raccoon down for the count.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;Alas, Iao is not given time to rest as the molotov armed gryphon comes flying into action hurling down fiery havoc at her from above! Taking evasive maneuvers, Iao hastily moves into action, unfurling one hand from her pistol like formation that she may handspring backwards. The flames of the molyen fireball unleashed nearly scraping the tops of her ears as she moves away by the skin of her teeth. &amp;amp;quot;Target down.&amp;amp;quot; she gasps out as she lands on her feet, barely able to contain the undertones of sadistic glee in her otherwise dry tone of voice.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) Rulsk lunges at the Husky jaws first and tears into him with his fangs, dragging him off his feet and savaging him. The Husky reacts predictably to being practically enveloped in the jaws of a wolf and starts to flail wildly, stabbing with his burning blade, though perhaps just as predictably it&amp;amp;#39;s to no avail. The knife draws superficial wounds at best that close instantly as the wolf&amp;amp;#39;s healing factor rapidly mends the cuts. By the time the Husky manages to pull away, he&amp;amp;#39;s heavily bleeding from deep gouges in his body and his clothes are torn and ragged. &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Fiddling with the object in his bag while trying to keep an eye on the fight and fire might not have been the best idea, the pin in the grenade slipping, his grip on the spoon faltering as a hiss emanates from the wolf&amp;amp;#39;s bag, a gruff, &amp;amp;quot;Ah shit...&amp;amp;quot; Emanating from the group&amp;amp;#39;s backline, a cacaphony of coughs echoing off the alley&amp;amp;#39;s walls as he attempts to make his way further out in the street to keep an eye on the gryphon, kicking the canister as far from him as possible as thick, greyish smoke continues to pour out from within.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Iao&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Iao) Iao wastes no time springing into action, seeing the gryphon flying above her the snow leopard leaps onto a nearby dumpster and then onto the fire escape. As she starts to ascend she reaches to her side and pulls out the most curious looking black handle, quite oversized given her small size. Upon drawing it, the beast reveals it to be a blade of the most brilliant ultraviolet which she wields with utmost ferocity! Clutching her nodachi with both paws Iao prepares to leap off of the stairs to perform a flying overhead strike! &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;She was just slightly too low, her blade merely grazing the gryphons wing. Preparing for an unceremonious landing, Iao sheathes her blade with button press preparing to duck and roll as she lands. Unbeknownst to her the gryphon had dropped his next fiery payload, scorching the earth beneathe them as Iao rolls away from the flamed hell.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) As the Husky scrambles back from Rulsk, the wolf swipes at him to try to prevent him from escaping. Vicious claws rend through the Husky&amp;amp;#39;s hoodie, tearing away the last of the fabric on his midsection and revealing an armored jacket that had been previously hidden from sight. There&amp;amp;#39;s a squeal of strained metal as the wolf&amp;amp;#39;s claws scrape the jacket, but the husky escapes without damage. Taking advantage of a sudden opportunity, the Husky lashes out at the paw as it&amp;amp;#39;s drawn back and cuts across it, momentarily drawing blood. However, much to his horror, Rulsk spares the injury barely a glance as the torn flesh mends itself instantly, and just growls at the Husky, &amp;amp;quot;Useless... Utterly useless.&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Greyson rolls his shoulders, taking as deep a breath as he can get in the self-made mist before he presses into the smoke, taking care to avoid the ever-dwindling crackle of smoldering alcohol along the floor. Despite the fog, the alley&amp;amp;#39;s layout seems burned into the mutt&amp;amp;#39;s mind, Greyson tracing his steps until he reaches the body of the Raccoon, trying to keep out of the way of the melee as he digs his arms beneath the assailant&amp;amp;#39;s, making preparations to drag him, both towards his safety and his own interrogation, hopefully.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) The Raccoon that Greyson finds in the smoke is in rather rough shape.  Blood pools around him on the ground and both arms and most of his chest is badly burned, hoodie practically blown into nothingness on his front even as the nanites work to keep him alive.  Lucky for him, that&amp;amp;#39;s what nanites are best at.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Iao&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Iao) Rising to her feet from her earlier dodge, Iao closes her eyes with a faint *click* sound as she performs a nanite scan of the area. This fog will not stop her and so she takes aim, finger pistol pointing upwards towards the dot above her through the smoke and then... *click* nothing. &amp;amp;quot;Aw shit... damn things jammed.&amp;amp;quot; is all she sputters out before she mimes cocking the gun with an accompanying sound effect made courtesy of her mouth. &amp;amp;quot;Retargeting.&amp;amp;quot; she sputters out as she takes aim once more at the gryphon above her, desperately looking for the lighter they are using for their molotovs. Upon seeing the faint glow of fire being hurled down below, Iao takes more evasive action even going so far as to show off. One backspring then another, and another until boom she is free from the smoke and the fire crashing all around. Lowering herself down into a kneeling position she takes aim once more.&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) &amp;amp;quot;Hellfire Storm!&amp;amp;quot; a shouting from above heralds the veritable storm of fire all around those in the smoke below.  Shattering glass and surging flames engulf the whole of the alleyway, mixing with the smoke to create a truly cinematic vision of the world below.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Having to deal with that alien, overly warm fur of his had to be good for something, the wolf grounding himself as he hefted the Raccoon over his shoulder, keeping his head low and away from the smoke, just enough to ferry himself and the arsonist to safety, where he&amp;amp;#39;s gently laid across the concrete. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;Wasting no time, the wolf digs into his satchel, withdrawing a red-hued first-aid kit. Using a pair of surgical scissors to cut the charred remnants of clothing and fuel tank straps from the creature&amp;amp;#39;s form, Greyson sets to work gently pressing ointment into the procyonid&amp;amp;#39;s wounds, at least attempting to stabilize them while the fighting carries on a short distance away.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) As molotovs rain down and bathe the alleyway in fire, churning up the smoke and making it swirl, the black furred wolf snarls in fury. The flames scorch his fur, but only barely, and before the Husky&amp;amp;#39;s eyes, event hat superficial damage is mended. The continued, frantic flailing of a burning knife is similarly ineffective and every cut heals over immediately, leaving the wolf utterly unharmed. Another paw swipe at the Husky leaves another line of scores in his armor from heavy claws rending the steel, the jacket battered, but holding. &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Iao&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Iao) Iao blinks again, that same familiar click sounding as she takes another scan to verify her shot. Holstering her finger &amp;amp;#39;pistol&amp;amp;#39; by shoving it in her tits she then pulls out an actual pistol. Holding steady, she braces herself, arms outstretched with her finger on the derringers trigger and then... *pow* with a pull of the trigger, the crystals on the side of her modified derringer lights up, a black bolt whizzing through the air leaving a violet trail in its wake aaaaand... The biscuit was hit! A sharp cry of pain being heard as they start to fall from the sky with a /thud/ into the smoke below. Almost immediately Iao stores get gun away and starts to clap and cheer giddily while stating &amp;amp;quot;Hooray!&amp;amp;quot; only to turn her attention towards the knife fighting pair struggling on the ground. Her shift in demeanor is instant as she starts to roll her shoulders and flex her fingers. Speaking in a cold ruthless tone she says &amp;amp;quot;Now... hold still this won&amp;amp;#39;t take but a moment.&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) Rulsk gets tired of the Husky&amp;amp;#39;s continued resistance. He opens his jaws enormously wide and, in a flash of fangs and spattering drool, snaps them tight around the arsonist canine&amp;amp;#39;s torso, gripping him tightly. The Husky lets out a yip of surprise and fury and begins to stab wildly, but harmlessly at the wolf&amp;amp;#39;s muzzle. The bad angle of the thrusts means his blade doesn&amp;amp;#39;t even break the skin. He can feel the intense pressure and hear the creak of straining metal as powerful teeth grind against his armored jacket, the only thing keeping him from being impaled. The wolf tugs and backpedals, dragging the Husky out of the smoke and closer to Iao, setting her up for a coup-de-grace. &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Glancing to the gauze in his kit, Greyson gets another idea, the raccoon&amp;amp;#39;s wrists finding themselves tightly bound as the wolf begins to shuffle off the remaining equipment from the procyonid, only to push it a short distance away, planting himself inbetween the presently stunned assailant and his belongings. From where he stood and the way the fight was going the last time he checked, he opted to trust the giant, angry father figure and walking lightning-rod to manage their own affairs, for now.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) Once the husky is grabbed and dragged over towards Iao, kicking and growling and barking and knifing, he turns toward the masked feline, then looks back to the wolf holding him, to say, &amp;amp;quot;The weak should fear the strong, and you are strong,&amp;amp;quot; before finally giving up on his struggles and dropping his blade.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Iao&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Iao) Iao peels away her mask, beneath it revealing the look of a complete deranged killer. Her pupils as large as can be with a serrated grin seeming to absolutely drool with blood. One step closer she takes, flexing the fingers in her right hand with a pair of void claws extending and she speaks, her voice coming through Rulsk&amp;amp;#39;s comm unit. &amp;amp;quot;You are so... weak.&amp;amp;quot; she takes another step forwards then, flexing the fingers in her left hand with claws splaying there as well. &amp;amp;quot;At my mercy.... hah, you won&amp;amp;#39;t be getting any of that.&amp;amp;quot; she says as she falls to her knees next to the husky. First she plunges in the claws of her right hand into their chest. &amp;amp;quot;Weak!&amp;amp;quot; she follows with her left hand, her psychotic grin growing ever bigger. &amp;amp;quot;Miserable!&amp;amp;quot; again and again she stabs saying, &amp;amp;quot;Pathetic! It&amp;amp;#39;s so... SAD how feeble you are!&amp;amp;quot; finally she relents and stands. Turning away from Rulsk as she dons her mask again.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) The husky only grins as the cat approaches, laughing loudly as she gets closer, then gargling blood as his armor is pierced and his lungs are mutilated.  After a few coughs and burbles, he goes silent, rended from consciousness by the cat&amp;amp;#39;s claws and left a bloody mess.  Apparently she wasn&amp;amp;#39;t the only crazy one in this alleyway.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
Luckily, the fire crew that had all but left were still mostly around.  Only a couple minutes after the fight started they were getting their things all unpacked for another firefighting session.  The flames are unable to spread very far, stamped out rather quickly by the Fairhaven Firefighters and those who started the blaze are all unconscious, unlikely to spread their fires any longer once the agents get their paws on them.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Glaring down sternly at the Raccoon, the wolf tapped out the number of New Dawn&amp;amp;#39;s dispatch team, murmuring, &amp;amp;quot;Prometheans, this is Agent Robertson, got a few for pickup on Sixth and Chestnut, Gryphon, Raccoon, and a Husky, should be at least two in agent custody. Surprised you got somebody out here so quickly.. don&amp;amp;#39;t even see you in the call logs.&amp;amp;quot; He grumbles, slipping the device into his satchel as he grunts. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;Shaking the other male awake, Greyson pins the Pyromaniac Procyonid to the wall, a low growl coming through his chest, &amp;amp;quot;From the sounds of it, you&amp;amp;#39;re getting the lightest punishment of all... gotta wonder what the hell got into you to burn one of the only sources of food this side of the bubble. You sticking it to the big three pulling stunts like this? Got it out for somebody so bad you needed to ruin half a harvest before spring&amp;amp;#39;s halfway out, maybe?&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;The lupine sighs, &amp;amp;quot;Got some people on the way who aren&amp;amp;#39;t gonna be too happy to see you, and I doubt the other guys with me are gonna let them go easy... you wanna avoid all that responsibility, I suggest you start talking, and |sooner| than later.&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Iao&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Iao) Iao looks down at her hands, seeing that she&amp;amp;#39;s drenched in blood and it&amp;amp;#39;s only a matter of time before the authorities get here and her companions start to ask questions, she decides it&amp;amp;#39;s about time to make her escape. But not before she proudly exclaims her victory. Walking as close as she can to be equidistant from Greyson and Rulsk, she raises her mask up just enough to show her mouth and promptly opens it. Curiously, the victory fanfare from Final Fantasy 7 begins to blare from here like a gramophone. As she lets it play she starts to creep towards the smoke, letting it engulf her before she closes her mouth, begins to conceal herself with vanishing nanomagic, and walks away before the group may start interrogating her as well.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) Rulsk spits out the unconscious and bleeding husky, grimacing in disgust at the fanatic&amp;amp;#39;s mindset. He stares down at them where they lay in a crumpled pile, contemplative. Iao&amp;amp;#39;s viciousness does not phase him, as he had been planning to do worse. He turns his head back up to look at the contained fires and the firefighting crews, then to his companions on this hunt. He watches Iao vanish into the smoke and nods to her as she goes, then rumbles to Greyson, &amp;amp;quot;This isn&amp;amp;#39;t over, is it? This wasn&amp;amp;#39;t some random act of violence, was it? He said that like it was some kind of dogma or creed.&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
He shakes his head and sits on his haunches, unsatisfied with things, despite the clean victory and apprehension of the culprits. He&amp;amp;#39;ll sit and wait with Greyson until other Prometheans arrive and will explain the situation and his suspicions to them. He will be ready for next time, and until then he&amp;amp;#39;ll keep an eye out for smoke and an acute nose on the lookout for the smell of gasoline. &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) &amp;amp;quot;Hehehehe, who says we needed any reason to do it?  It&amp;amp;#39;s just fun to burn things is all, hahahha~!  All this society nonsense is what&amp;amp;#39;s wrong with the world!  Burn it all and start over like the animals we is, I says!  Ahahahaha~!&amp;amp;quot; he laughs maniacally as the boys and girls in blue come to take him away.&amp;lt;/div&amp;gt;[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Firefighting_in_the_Alley_-_RPLOG&amp;diff=2350518</id>
		<title>Firefighting in the Alley - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Firefighting_in_the_Alley_-_RPLOG&amp;diff=2350518"/>
		<updated>2025-05-08T03:24:28Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: /* Participants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [|Firecracker]]&lt;br /&gt;
* [[User:Greyson|Greyson]]&lt;br /&gt;
* [[User:Iao|Iao]]&lt;br /&gt;
* [[User:Rulsk|Rulsk]]&lt;br /&gt;
&lt;br /&gt;
=Date=&lt;br /&gt;
7/5/2025&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) Another plume of smoke can be seen coming from a urban area in the northwest of the city, signaling the start of another fire!  But, by the time you actually get there, the Fairhaven Firefighting team is already at work to put out the flames, and from the looks of it, they have everything under control.  Again, a group of bystanders have crowded around the area to watch as the fire is doused and people seem to be dispersing from the scene.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Wandering towards the recently scorched building, the wolf-beast mutters, staring on as the crowd trails off, &amp;amp;quot;Son of a bitch... second time this week huh? Hope we&amp;amp;#39;re not gonna see one of these every day now.&amp;amp;quot; He flicks an ear, squinting over the scene as he tried to piece some things together. Signs of foul-play were already present at New Dawn, and fires, despite the usual Californian weather, weren&amp;amp;#39;t as common, especially not during the cool overcast of today&amp;amp;#39;s mid-spring afternoon. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;Sweeping the ground with his eyes, Greyson picks out a set of shards, looking over the pattern of their fractures, a nose far more human than mutant in practice yielding little on its own, the lupine glancing up towards the crowd in search of aid.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Iao&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Iao) Hot on his tail was Iao... or not quite hot as the fires seem to be mostly taken care of and get legs are quite short. She cared not for the blaze anyhow, for today she had her eyes on the prize. Greyson, that lupine she had been following for god knows how long, was her muse today. Just to be safe, she crept along through the crowds, silent as a mouse with naught a trace of her in sight for she remains hiding under the distortion of her vanishing nanomagic. Daring as ever, she starts to approach the wolf as they examine the shards on the ground getting very uncomfortably close to him. Close enough she could almost breathe on him... not that she breathes.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) A large, black furred wolf pads through the streets, hurrying as quickly as possible towards the fires. He is smaller than normal, to more nimbly fit between the buildings without causing any issues. He feels relieved when he arrives and sees that the fires are out, visibly relaxing. The wolf decides to investigate, since he is not needed for firefighting duties. Nose to the ground, he evaluates his surroundings with his bloodhound senses. Two seem familiar, that of a wolf beast and of noxious, sickly-sweet poison. Heading towards the scents, he pads over next to Greyson and observes the broken glass the other wolf has found, not noticing Iao&amp;amp;#39;s presence. He nods in greeting and rumbles softly as he leans down to take a sniff at the shards, &amp;amp;quot;What&amp;amp;#39;ve you found?&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
Upon smelling the distinct scent of gasoline, a mirror for the prior fire, his hackles raise, his fur stands on end, and an audible snarl fills the air. It&amp;amp;#39;s unmistakable, this was deliberate, just like the New Dawn fires. This is the same person who hurt his kids, he&amp;amp;#39;s sure of it.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) With their agent status, or in Iao&amp;amp;#39;s case, inability to be detected, the three of them would have no trouble investigating the scene as they pleased.  Being pointed over towards where they determined the fire was started by the remaining firefighters still at the location.  Greyson and Rulsk correctly deduce that the fire was deliberate, likely started by a Molotov thrown at the building.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
As Greyson looks around to find someone who may have seen something, he spots something curious.  With his photographic memory, he is POSITIVE he saw those three in the hoodies who are ducking into an alleyway across the street before.  In fact, they were in the crowd he was working with just a couple days ago.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
Rulsk has the scent of gasoline, and with his mission in mind, he can follow that trail into where the crowd was standing still for a few minutes, then it goes off across the street towards one of the alleyways, the very same alleyway those hooded individuals are slipping into.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) With a /deep/ squint, the wolf lets out a quiet grumble, lifting the glass towards Rulsk&amp;amp;#39;s nose, &amp;amp;quot;Molotov from the looks of it- same shit they used on the fields a few days ago...&amp;amp;quot; He murmurs, eyes flitting around before that brief motion between the buildings causes him to steadily rise, setting the shard back down as he taps Rulsk on the shoulder, canting his head towards the narrow passage between the nearby buildings, and of course, the hooded figures slipping between them. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt; Muttering beneath his breath, Greyson whispers &amp;amp;quot;Saw your work at the admin building yesterday... not exactly made for &amp;amp;#39;muscle&amp;amp;#39; like you are either. Think you can take those three, or at least give em a scare? Long as you buy some time I can call in a few people that owe me for a few pieces... probably dying to test them if they&amp;amp;#39;ve gotta.&amp;amp;quot; He hums, flicking through his pager, slowly creeping along towards the alley.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Iao&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Iao) It&amp;amp;#39;s like this was the chance she was waiting for, how delightful! A chance to feign backup? Iao takes a /generous/ few steps back and mimes the action of clearing her throat once she is behind a dumpster directly behind the pair. Interfacing with Greyson&amp;amp;#39;s comms unit and announcing her presence through it. &amp;amp;quot;That won&amp;amp;#39;t be necessary dear,  subtle is ahh... not the word I&amp;amp;#39;d use to describe what&amp;amp;#39;s going on here. Backups been around and we&amp;amp;#39;re not deaf. On your left.&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;As is typical of her though, Iao is infact not on their left and instead is right behind the pair in a rather /trashy/ hiding spot. She would don a kitsune mask over her face and begin to uncloak, rising from her hiding spot to come up behind the two wolves.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) Rulsk needs no promting. When Greyson taps his shoulder, he turns to look where he is directing him. The moment he notices the three hoodie clad individuals, he snarls in incoherent rage and charges forwards, convinced that these three are the ones who hurt his family and out for blood. He abandons his usual, careful grace in the name of speed, and the heavy impacts of his paws striking the pavement shake the ground as he rushes to attack.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) Farther down in the alley, the three hooded individuals get the distinct feeling of imminent danger as Rulsk barrels towards them.  They quickly stop talking about whatever they were saying to each other, turn towards the three agents, and take out their weapons in preparation for fight.  With their hoods removed now, they are revealed to be a Blue Gryphon, carrying a molotov, a Raccoon with a flamethrower, and a Husky with a burning knife.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) Rulsk rushes the trio, his face promising them pain, lips peeled back in a snarl and fangs the size of roadway bollards bared threateningly. His snarl leaves two of them visibly shaken, but the Blue Gryphon seems unphased. The husky swallows his fear, raises his knife, and moves to try to stab this charging behemoth. Rulsk roars at him and just lets the knife lodge into his power armor, entirely ignoring the feeble blow.&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Looks at his comms unit in surprise, barely having begun to press the button, though he shakes his head, not willing to look a gift horse in the mouth, though something about that &amp;amp;#39;&amp;amp;#39;&amp;amp;#39;comms agent&amp;amp;#39;&amp;amp;#39;&amp;amp;#39; sounded awfully familiar from a few nights before. &amp;amp;quot;Right- we&amp;amp;#39;re between 6th and Chestnut, next to that fire if you need directions, gonna need to get receipts so I know who to send the equipment to for this afterwards!&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;Eyes darting towards the alley, Greyson scuttles to the side, taking cover behind the building itself as he pokes his head barely into view, calling out, &amp;amp;quot;See if you can slam one of the bastards into the wall, not many ways outta there, boss! If you can get em cornered, we&amp;amp;#39;ve got fire support on the way! Bastard with the knife&amp;amp;#39;s the only one not shaking like a leaf!&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;Gritting his teeth, he digs into his sole belonging, a satchel dangling from his shoulder, the man&amp;amp;#39;s fingers catching around an aluminum cylinder marked with an &amp;amp;#39;S&amp;amp;#39;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Iao&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Iao) Contrary to what Greyson may have believed, help was not &amp;amp;#39;on the way&amp;amp;#39; but rather it was already here. Sprinting into action, Iao runs as fast as her little legs can take her into the alleyway with her eyes set on a new prize... carnage she&amp;amp;#39;s allowed to do! Passing by Greyson she rather dryly states, &amp;amp;quot;Direction inquiry unnecessary, targeted acquired. On your left.&amp;amp;quot; Upon entering the alleyway Iao takes up a rather goofy stance, her eyes trained upon the flamethrower wielding raccoon as they attempt to hose the dire wolf with a conflagration. Though her face remains hidden beneath her mask an almost virulent glee overtakes her face, what a lovely little lightning rod that flamethrower is, it&amp;amp;#39;d be a shame if something were to.... *BANG* as she lowers her thumb down as if to shoot a shot, massive bolt of electricity arcs from get fingertips straight into the flamethrower igniting it&amp;amp;#39;s fuel in big fiery blast that no doubt brings the raccoon down for the count.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;Alas, Iao is not given time to rest as the molotov armed gryphon comes flying into action hurling down fiery havoc at her from above! Taking evasive maneuvers, Iao hastily moves into action, unfurling one hand from her pistol like formation that she may handspring backwards. The flames of the molyen fireball unleashed nearly scraping the tops of her ears as she moves away by the skin of her teeth. &amp;amp;quot;Target down.&amp;amp;quot; she gasps out as she lands on her feet, barely able to contain the undertones of sadistic glee in her otherwise dry tone of voice.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) Rulsk lunges at the Husky jaws first and tears into him with his fangs, dragging him off his feet and savaging him. The Husky reacts predictably to being practically enveloped in the jaws of a wolf and starts to flail wildly, stabbing with his burning blade, though perhaps just as predictably it&amp;amp;#39;s to no avail. The knife draws superficial wounds at best that close instantly as the wolf&amp;amp;#39;s healing factor rapidly mends the cuts. By the time the Husky manages to pull away, he&amp;amp;#39;s heavily bleeding from deep gouges in his body and his clothes are torn and ragged. &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Fiddling with the object in his bag while trying to keep an eye on the fight and fire might not have been the best idea, the pin in the grenade slipping, his grip on the spoon faltering as a hiss emanates from the wolf&amp;amp;#39;s bag, a gruff, &amp;amp;quot;Ah shit...&amp;amp;quot; Emanating from the group&amp;amp;#39;s backline, a cacaphony of coughs echoing off the alley&amp;amp;#39;s walls as he attempts to make his way further out in the street to keep an eye on the gryphon, kicking the canister as far from him as possible as thick, greyish smoke continues to pour out from within.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Iao&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Iao) Iao wastes no time springing into action, seeing the gryphon flying above her the snow leopard leaps onto a nearby dumpster and then onto the fire escape. As she starts to ascend she reaches to her side and pulls out the most curious looking black handle, quite oversized given her small size. Upon drawing it, the beast reveals it to be a blade of the most brilliant ultraviolet which she wields with utmost ferocity! Clutching her nodachi with both paws Iao prepares to leap off of the stairs to perform a flying overhead strike! &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;She was just slightly too low, her blade merely grazing the gryphons wing. Preparing for an unceremonious landing, Iao sheathes her blade with button press preparing to duck and roll as she lands. Unbeknownst to her the gryphon had dropped his next fiery payload, scorching the earth beneathe them as Iao rolls away from the flamed hell.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) As the Husky scrambles back from Rulsk, the wolf swipes at him to try to prevent him from escaping. Vicious claws rend through the Husky&amp;amp;#39;s hoodie, tearing away the last of the fabric on his midsection and revealing an armored jacket that had been previously hidden from sight. There&amp;amp;#39;s a squeal of strained metal as the wolf&amp;amp;#39;s claws scrape the jacket, but the husky escapes without damage. Taking advantage of a sudden opportunity, the Husky lashes out at the paw as it&amp;amp;#39;s drawn back and cuts across it, momentarily drawing blood. However, much to his horror, Rulsk spares the injury barely a glance as the torn flesh mends itself instantly, and just growls at the Husky, &amp;amp;quot;Useless... Utterly useless.&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Greyson rolls his shoulders, taking as deep a breath as he can get in the self-made mist before he presses into the smoke, taking care to avoid the ever-dwindling crackle of smoldering alcohol along the floor. Despite the fog, the alley&amp;amp;#39;s layout seems burned into the mutt&amp;amp;#39;s mind, Greyson tracing his steps until he reaches the body of the Raccoon, trying to keep out of the way of the melee as he digs his arms beneath the assailant&amp;amp;#39;s, making preparations to drag him, both towards his safety and his own interrogation, hopefully.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) The Raccoon that Greyson finds in the smoke is in rather rough shape.  Blood pools around him on the ground and both arms and most of his chest is badly burned, hoodie practically blown into nothingness on his front even as the nanites work to keep him alive.  Lucky for him, that&amp;amp;#39;s what nanites are best at.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Iao&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Iao) Rising to her feet from her earlier dodge, Iao closes her eyes with a faint *click* sound as she performs a nanite scan of the area. This fog will not stop her and so she takes aim, finger pistol pointing upwards towards the dot above her through the smoke and then... *click* nothing. &amp;amp;quot;Aw shit... damn things jammed.&amp;amp;quot; is all she sputters out before she mimes cocking the gun with an accompanying sound effect made courtesy of her mouth. &amp;amp;quot;Retargeting.&amp;amp;quot; she sputters out as she takes aim once more at the gryphon above her, desperately looking for the lighter they are using for their molotovs. Upon seeing the faint glow of fire being hurled down below, Iao takes more evasive action even going so far as to show off. One backspring then another, and another until boom she is free from the smoke and the fire crashing all around. Lowering herself down into a kneeling position she takes aim once more.&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) &amp;amp;quot;Hellfire Storm!&amp;amp;quot; a shouting from above heralds the veritable storm of fire all around those in the smoke below.  Shattering glass and surging flames engulf the whole of the alleyway, mixing with the smoke to create a truly cinematic vision of the world below.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Having to deal with that alien, overly warm fur of his had to be good for something, the wolf grounding himself as he hefted the Raccoon over his shoulder, keeping his head low and away from the smoke, just enough to ferry himself and the arsonist to safety, where he&amp;amp;#39;s gently laid across the concrete. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;Wasting no time, the wolf digs into his satchel, withdrawing a red-hued first-aid kit. Using a pair of surgical scissors to cut the charred remnants of clothing and fuel tank straps from the creature&amp;amp;#39;s form, Greyson sets to work gently pressing ointment into the procyonid&amp;amp;#39;s wounds, at least attempting to stabilize them while the fighting carries on a short distance away.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) As molotovs rain down and bathe the alleyway in fire, churning up the smoke and making it swirl, the black furred wolf snarls in fury. The flames scorch his fur, but only barely, and before the Husky&amp;amp;#39;s eyes, event hat superficial damage is mended. The continued, frantic flailing of a burning knife is similarly ineffective and every cut heals over immediately, leaving the wolf utterly unharmed. Another paw swipe at the Husky leaves another line of scores in his armor from heavy claws rending the steel, the jacket battered, but holding. &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Iao&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Iao) Iao blinks again, that same familiar click sounding as she takes another scan to verify her shot. Holstering her finger &amp;amp;#39;pistol&amp;amp;#39; by shoving it in her tits she then pulls out an actual pistol. Holding steady, she braces herself, arms outstretched with her finger on the derringers trigger and then... *pow* with a pull of the trigger, the crystals on the side of her modified derringer lights up, a black bolt whizzing through the air leaving a violet trail in its wake aaaaand... The biscuit was hit! A sharp cry of pain being heard as they start to fall from the sky with a /thud/ into the smoke below. Almost immediately Iao stores get gun away and starts to clap and cheer giddily while stating &amp;amp;quot;Hooray!&amp;amp;quot; only to turn her attention towards the knife fighting pair struggling on the ground. Her shift in demeanor is instant as she starts to roll her shoulders and flex her fingers. Speaking in a cold ruthless tone she says &amp;amp;quot;Now... hold still this won&amp;amp;#39;t take but a moment.&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) Rulsk gets tired of the Husky&amp;amp;#39;s continued resistance. He opens his jaws enormously wide and, in a flash of fangs and spattering drool, snaps them tight around the arsonist canine&amp;amp;#39;s torso, gripping him tightly. The Husky lets out a yip of surprise and fury and begins to stab wildly, but harmlessly at the wolf&amp;amp;#39;s muzzle. The bad angle of the thrusts means his blade doesn&amp;amp;#39;t even break the skin. He can feel the intense pressure and hear the creak of straining metal as powerful teeth grind against his armored jacket, the only thing keeping him from being impaled. The wolf tugs and backpedals, dragging the Husky out of the smoke and closer to Iao, setting her up for a coup-de-grace. &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Glancing to the gauze in his kit, Greyson gets another idea, the raccoon&amp;amp;#39;s wrists finding themselves tightly bound as the wolf begins to shuffle off the remaining equipment from the procyonid, only to push it a short distance away, planting himself inbetween the presently stunned assailant and his belongings. From where he stood and the way the fight was going the last time he checked, he opted to trust the giant, angry father figure and walking lightning-rod to manage their own affairs, for now.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) Once the husky is grabbed and dragged over towards Iao, kicking and growling and barking and knifing, he turns toward the masked feline, then looks back to the wolf holding him, to say, &amp;amp;quot;The weak should fear the strong, and you are strong,&amp;amp;quot; before finally giving up on his struggles and dropping his blade.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Iao&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Iao) Iao peels away her mask, beneath it revealing the look of a complete deranged killer. Her pupils as large as can be with a serrated grin seeming to absolutely drool with blood. One step closer she takes, flexing the fingers in her right hand with a pair of void claws extending and she speaks, her voice coming through Rulsk&amp;amp;#39;s comm unit. &amp;amp;quot;You are so... weak.&amp;amp;quot; she takes another step forwards then, flexing the fingers in her left hand with claws splaying there as well. &amp;amp;quot;At my mercy.... hah, you won&amp;amp;#39;t be getting any of that.&amp;amp;quot; she says as she falls to her knees next to the husky. First she plunges in the claws of her right hand into their chest. &amp;amp;quot;Weak!&amp;amp;quot; she follows with her left hand, her psychotic grin growing ever bigger. &amp;amp;quot;Miserable!&amp;amp;quot; again and again she stabs saying, &amp;amp;quot;Pathetic! It&amp;amp;#39;s so... SAD how feeble you are!&amp;amp;quot; finally she relents and stands. Turning away from Rulsk as she dons her mask again.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) The husky only grins as the cat approaches, laughing loudly as she gets closer, then gargling blood as his armor is pierced and his lungs are mutilated.  After a few coughs and burbles, he goes silent, rended from consciousness by the cat&amp;amp;#39;s claws and left a bloody mess.  Apparently she wasn&amp;amp;#39;t the only crazy one in this alleyway.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
Luckily, the fire crew that had all but left were still mostly around.  Only a couple minutes after the fight started they were getting their things all unpacked for another firefighting session.  The flames are unable to spread very far, stamped out rather quickly by the Fairhaven Firefighters and those who started the blaze are all unconscious, unlikely to spread their fires any longer once the agents get their paws on them.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Glaring down sternly at the Raccoon, the wolf tapped out the number of New Dawn&amp;amp;#39;s dispatch team, murmuring, &amp;amp;quot;Prometheans, this is Agent Robertson, got a few for pickup on Sixth and Chestnut, Gryphon, Raccoon, and a Husky, should be at least two in agent custody. Surprised you got somebody out here so quickly.. don&amp;amp;#39;t even see you in the call logs.&amp;amp;quot; He grumbles, slipping the device into his satchel as he grunts. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;Shaking the other male awake, Greyson pins the Pyromaniac Procyonid to the wall, a low growl coming through his chest, &amp;amp;quot;From the sounds of it, you&amp;amp;#39;re getting the lightest punishment of all... gotta wonder what the hell got into you to burn one of the only sources of food this side of the bubble. You sticking it to the big three pulling stunts like this? Got it out for somebody so bad you needed to ruin half a harvest before spring&amp;amp;#39;s halfway out, maybe?&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;The lupine sighs, &amp;amp;quot;Got some people on the way who aren&amp;amp;#39;t gonna be too happy to see you, and I doubt the other guys with me are gonna let them go easy... you wanna avoid all that responsibility, I suggest you start talking, and |sooner| than later.&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Iao&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Iao) Iao looks down at her hands, seeing that she&amp;amp;#39;s drenched in blood and it&amp;amp;#39;s only a matter of time before the authorities get here and her companions start to ask questions, she decides it&amp;amp;#39;s about time to make her escape. But not before she proudly exclaims her victory. Walking as close as she can to be equidistant from Greyson and Rulsk, she raises her mask up just enough to show her mouth and promptly opens it. Curiously, the victory fanfare from Final Fantasy 7 begins to blare from here like a gramophone. As she lets it play she starts to creep towards the smoke, letting it engulf her before she closes her mouth, begins to conceal herself with vanishing nanomagic, and walks away before the group may start interrogating her as well.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) Rulsk spits out the unconscious and bleeding husky, grimacing in disgust at the fanatic&amp;amp;#39;s mindset. He stares down at them where they lay in a crumpled pile, contemplative. Iao&amp;amp;#39;s viciousness does not phase him, as he had been planning to do worse. He turns his head back up to look at the contained fires and the firefighting crews, then to his companions on this hunt. He watches Iao vanish into the smoke and nods to her as she goes, then rumbles to Greyson, &amp;amp;quot;This isn&amp;amp;#39;t over, is it? This wasn&amp;amp;#39;t some random act of violence, was it? He said that like it was some kind of dogma or creed.&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
He shakes his head and sits on his haunches, unsatisfied with things, despite the clean victory and apprehension of the culprits. He&amp;amp;#39;ll sit and wait with Greyson until other Prometheans arrive and will explain the situation and his suspicions to them. He will be ready for next time, and until then he&amp;amp;#39;ll keep an eye out for smoke and an acute nose on the lookout for the smell of gasoline. &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) &amp;amp;quot;Hehehehe, who says we needed any reason to do it?  It&amp;amp;#39;s just fun to burn things is all, hahahha~!  All this society nonsense is what&amp;amp;#39;s wrong with the world!  Burn it all and start over like the animals we is, I says!  Ahahahaha~!&amp;amp;quot; he laughs maniacally as the boys and girls in blue come to take him away.&amp;lt;/div&amp;gt;[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Firefighting_in_the_Alley_-_RPLOG&amp;diff=2350517</id>
		<title>Firefighting in the Alley - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Firefighting_in_the_Alley_-_RPLOG&amp;diff=2350517"/>
		<updated>2025-05-08T03:24:03Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: /* Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[User:Firecracker|Firecracker]]&lt;br /&gt;
* [[User:Greyson|Greyson]]&lt;br /&gt;
* [[User:Iao|Iao]]&lt;br /&gt;
* [[User:Rulsk|Rulsk]]&lt;br /&gt;
=Date=&lt;br /&gt;
7/5/2025&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) Another plume of smoke can be seen coming from a urban area in the northwest of the city, signaling the start of another fire!  But, by the time you actually get there, the Fairhaven Firefighting team is already at work to put out the flames, and from the looks of it, they have everything under control.  Again, a group of bystanders have crowded around the area to watch as the fire is doused and people seem to be dispersing from the scene.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Wandering towards the recently scorched building, the wolf-beast mutters, staring on as the crowd trails off, &amp;amp;quot;Son of a bitch... second time this week huh? Hope we&amp;amp;#39;re not gonna see one of these every day now.&amp;amp;quot; He flicks an ear, squinting over the scene as he tried to piece some things together. Signs of foul-play were already present at New Dawn, and fires, despite the usual Californian weather, weren&amp;amp;#39;t as common, especially not during the cool overcast of today&amp;amp;#39;s mid-spring afternoon. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;Sweeping the ground with his eyes, Greyson picks out a set of shards, looking over the pattern of their fractures, a nose far more human than mutant in practice yielding little on its own, the lupine glancing up towards the crowd in search of aid.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Iao&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Iao) Hot on his tail was Iao... or not quite hot as the fires seem to be mostly taken care of and get legs are quite short. She cared not for the blaze anyhow, for today she had her eyes on the prize. Greyson, that lupine she had been following for god knows how long, was her muse today. Just to be safe, she crept along through the crowds, silent as a mouse with naught a trace of her in sight for she remains hiding under the distortion of her vanishing nanomagic. Daring as ever, she starts to approach the wolf as they examine the shards on the ground getting very uncomfortably close to him. Close enough she could almost breathe on him... not that she breathes.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) A large, black furred wolf pads through the streets, hurrying as quickly as possible towards the fires. He is smaller than normal, to more nimbly fit between the buildings without causing any issues. He feels relieved when he arrives and sees that the fires are out, visibly relaxing. The wolf decides to investigate, since he is not needed for firefighting duties. Nose to the ground, he evaluates his surroundings with his bloodhound senses. Two seem familiar, that of a wolf beast and of noxious, sickly-sweet poison. Heading towards the scents, he pads over next to Greyson and observes the broken glass the other wolf has found, not noticing Iao&amp;amp;#39;s presence. He nods in greeting and rumbles softly as he leans down to take a sniff at the shards, &amp;amp;quot;What&amp;amp;#39;ve you found?&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
Upon smelling the distinct scent of gasoline, a mirror for the prior fire, his hackles raise, his fur stands on end, and an audible snarl fills the air. It&amp;amp;#39;s unmistakable, this was deliberate, just like the New Dawn fires. This is the same person who hurt his kids, he&amp;amp;#39;s sure of it.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) With their agent status, or in Iao&amp;amp;#39;s case, inability to be detected, the three of them would have no trouble investigating the scene as they pleased.  Being pointed over towards where they determined the fire was started by the remaining firefighters still at the location.  Greyson and Rulsk correctly deduce that the fire was deliberate, likely started by a Molotov thrown at the building.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
As Greyson looks around to find someone who may have seen something, he spots something curious.  With his photographic memory, he is POSITIVE he saw those three in the hoodies who are ducking into an alleyway across the street before.  In fact, they were in the crowd he was working with just a couple days ago.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
Rulsk has the scent of gasoline, and with his mission in mind, he can follow that trail into where the crowd was standing still for a few minutes, then it goes off across the street towards one of the alleyways, the very same alleyway those hooded individuals are slipping into.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) With a /deep/ squint, the wolf lets out a quiet grumble, lifting the glass towards Rulsk&amp;amp;#39;s nose, &amp;amp;quot;Molotov from the looks of it- same shit they used on the fields a few days ago...&amp;amp;quot; He murmurs, eyes flitting around before that brief motion between the buildings causes him to steadily rise, setting the shard back down as he taps Rulsk on the shoulder, canting his head towards the narrow passage between the nearby buildings, and of course, the hooded figures slipping between them. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt; Muttering beneath his breath, Greyson whispers &amp;amp;quot;Saw your work at the admin building yesterday... not exactly made for &amp;amp;#39;muscle&amp;amp;#39; like you are either. Think you can take those three, or at least give em a scare? Long as you buy some time I can call in a few people that owe me for a few pieces... probably dying to test them if they&amp;amp;#39;ve gotta.&amp;amp;quot; He hums, flicking through his pager, slowly creeping along towards the alley.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Iao&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Iao) It&amp;amp;#39;s like this was the chance she was waiting for, how delightful! A chance to feign backup? Iao takes a /generous/ few steps back and mimes the action of clearing her throat once she is behind a dumpster directly behind the pair. Interfacing with Greyson&amp;amp;#39;s comms unit and announcing her presence through it. &amp;amp;quot;That won&amp;amp;#39;t be necessary dear,  subtle is ahh... not the word I&amp;amp;#39;d use to describe what&amp;amp;#39;s going on here. Backups been around and we&amp;amp;#39;re not deaf. On your left.&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;As is typical of her though, Iao is infact not on their left and instead is right behind the pair in a rather /trashy/ hiding spot. She would don a kitsune mask over her face and begin to uncloak, rising from her hiding spot to come up behind the two wolves.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) Rulsk needs no promting. When Greyson taps his shoulder, he turns to look where he is directing him. The moment he notices the three hoodie clad individuals, he snarls in incoherent rage and charges forwards, convinced that these three are the ones who hurt his family and out for blood. He abandons his usual, careful grace in the name of speed, and the heavy impacts of his paws striking the pavement shake the ground as he rushes to attack.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) Farther down in the alley, the three hooded individuals get the distinct feeling of imminent danger as Rulsk barrels towards them.  They quickly stop talking about whatever they were saying to each other, turn towards the three agents, and take out their weapons in preparation for fight.  With their hoods removed now, they are revealed to be a Blue Gryphon, carrying a molotov, a Raccoon with a flamethrower, and a Husky with a burning knife.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) Rulsk rushes the trio, his face promising them pain, lips peeled back in a snarl and fangs the size of roadway bollards bared threateningly. His snarl leaves two of them visibly shaken, but the Blue Gryphon seems unphased. The husky swallows his fear, raises his knife, and moves to try to stab this charging behemoth. Rulsk roars at him and just lets the knife lodge into his power armor, entirely ignoring the feeble blow.&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Looks at his comms unit in surprise, barely having begun to press the button, though he shakes his head, not willing to look a gift horse in the mouth, though something about that &amp;amp;#39;&amp;amp;#39;&amp;amp;#39;comms agent&amp;amp;#39;&amp;amp;#39;&amp;amp;#39; sounded awfully familiar from a few nights before. &amp;amp;quot;Right- we&amp;amp;#39;re between 6th and Chestnut, next to that fire if you need directions, gonna need to get receipts so I know who to send the equipment to for this afterwards!&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;Eyes darting towards the alley, Greyson scuttles to the side, taking cover behind the building itself as he pokes his head barely into view, calling out, &amp;amp;quot;See if you can slam one of the bastards into the wall, not many ways outta there, boss! If you can get em cornered, we&amp;amp;#39;ve got fire support on the way! Bastard with the knife&amp;amp;#39;s the only one not shaking like a leaf!&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;Gritting his teeth, he digs into his sole belonging, a satchel dangling from his shoulder, the man&amp;amp;#39;s fingers catching around an aluminum cylinder marked with an &amp;amp;#39;S&amp;amp;#39;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Iao&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Iao) Contrary to what Greyson may have believed, help was not &amp;amp;#39;on the way&amp;amp;#39; but rather it was already here. Sprinting into action, Iao runs as fast as her little legs can take her into the alleyway with her eyes set on a new prize... carnage she&amp;amp;#39;s allowed to do! Passing by Greyson she rather dryly states, &amp;amp;quot;Direction inquiry unnecessary, targeted acquired. On your left.&amp;amp;quot; Upon entering the alleyway Iao takes up a rather goofy stance, her eyes trained upon the flamethrower wielding raccoon as they attempt to hose the dire wolf with a conflagration. Though her face remains hidden beneath her mask an almost virulent glee overtakes her face, what a lovely little lightning rod that flamethrower is, it&amp;amp;#39;d be a shame if something were to.... *BANG* as she lowers her thumb down as if to shoot a shot, massive bolt of electricity arcs from get fingertips straight into the flamethrower igniting it&amp;amp;#39;s fuel in big fiery blast that no doubt brings the raccoon down for the count.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;Alas, Iao is not given time to rest as the molotov armed gryphon comes flying into action hurling down fiery havoc at her from above! Taking evasive maneuvers, Iao hastily moves into action, unfurling one hand from her pistol like formation that she may handspring backwards. The flames of the molyen fireball unleashed nearly scraping the tops of her ears as she moves away by the skin of her teeth. &amp;amp;quot;Target down.&amp;amp;quot; she gasps out as she lands on her feet, barely able to contain the undertones of sadistic glee in her otherwise dry tone of voice.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) Rulsk lunges at the Husky jaws first and tears into him with his fangs, dragging him off his feet and savaging him. The Husky reacts predictably to being practically enveloped in the jaws of a wolf and starts to flail wildly, stabbing with his burning blade, though perhaps just as predictably it&amp;amp;#39;s to no avail. The knife draws superficial wounds at best that close instantly as the wolf&amp;amp;#39;s healing factor rapidly mends the cuts. By the time the Husky manages to pull away, he&amp;amp;#39;s heavily bleeding from deep gouges in his body and his clothes are torn and ragged. &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Fiddling with the object in his bag while trying to keep an eye on the fight and fire might not have been the best idea, the pin in the grenade slipping, his grip on the spoon faltering as a hiss emanates from the wolf&amp;amp;#39;s bag, a gruff, &amp;amp;quot;Ah shit...&amp;amp;quot; Emanating from the group&amp;amp;#39;s backline, a cacaphony of coughs echoing off the alley&amp;amp;#39;s walls as he attempts to make his way further out in the street to keep an eye on the gryphon, kicking the canister as far from him as possible as thick, greyish smoke continues to pour out from within.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Iao&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Iao) Iao wastes no time springing into action, seeing the gryphon flying above her the snow leopard leaps onto a nearby dumpster and then onto the fire escape. As she starts to ascend she reaches to her side and pulls out the most curious looking black handle, quite oversized given her small size. Upon drawing it, the beast reveals it to be a blade of the most brilliant ultraviolet which she wields with utmost ferocity! Clutching her nodachi with both paws Iao prepares to leap off of the stairs to perform a flying overhead strike! &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;She was just slightly too low, her blade merely grazing the gryphons wing. Preparing for an unceremonious landing, Iao sheathes her blade with button press preparing to duck and roll as she lands. Unbeknownst to her the gryphon had dropped his next fiery payload, scorching the earth beneathe them as Iao rolls away from the flamed hell.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) As the Husky scrambles back from Rulsk, the wolf swipes at him to try to prevent him from escaping. Vicious claws rend through the Husky&amp;amp;#39;s hoodie, tearing away the last of the fabric on his midsection and revealing an armored jacket that had been previously hidden from sight. There&amp;amp;#39;s a squeal of strained metal as the wolf&amp;amp;#39;s claws scrape the jacket, but the husky escapes without damage. Taking advantage of a sudden opportunity, the Husky lashes out at the paw as it&amp;amp;#39;s drawn back and cuts across it, momentarily drawing blood. However, much to his horror, Rulsk spares the injury barely a glance as the torn flesh mends itself instantly, and just growls at the Husky, &amp;amp;quot;Useless... Utterly useless.&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Greyson rolls his shoulders, taking as deep a breath as he can get in the self-made mist before he presses into the smoke, taking care to avoid the ever-dwindling crackle of smoldering alcohol along the floor. Despite the fog, the alley&amp;amp;#39;s layout seems burned into the mutt&amp;amp;#39;s mind, Greyson tracing his steps until he reaches the body of the Raccoon, trying to keep out of the way of the melee as he digs his arms beneath the assailant&amp;amp;#39;s, making preparations to drag him, both towards his safety and his own interrogation, hopefully.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) The Raccoon that Greyson finds in the smoke is in rather rough shape.  Blood pools around him on the ground and both arms and most of his chest is badly burned, hoodie practically blown into nothingness on his front even as the nanites work to keep him alive.  Lucky for him, that&amp;amp;#39;s what nanites are best at.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Iao&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Iao) Rising to her feet from her earlier dodge, Iao closes her eyes with a faint *click* sound as she performs a nanite scan of the area. This fog will not stop her and so she takes aim, finger pistol pointing upwards towards the dot above her through the smoke and then... *click* nothing. &amp;amp;quot;Aw shit... damn things jammed.&amp;amp;quot; is all she sputters out before she mimes cocking the gun with an accompanying sound effect made courtesy of her mouth. &amp;amp;quot;Retargeting.&amp;amp;quot; she sputters out as she takes aim once more at the gryphon above her, desperately looking for the lighter they are using for their molotovs. Upon seeing the faint glow of fire being hurled down below, Iao takes more evasive action even going so far as to show off. One backspring then another, and another until boom she is free from the smoke and the fire crashing all around. Lowering herself down into a kneeling position she takes aim once more.&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) &amp;amp;quot;Hellfire Storm!&amp;amp;quot; a shouting from above heralds the veritable storm of fire all around those in the smoke below.  Shattering glass and surging flames engulf the whole of the alleyway, mixing with the smoke to create a truly cinematic vision of the world below.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Having to deal with that alien, overly warm fur of his had to be good for something, the wolf grounding himself as he hefted the Raccoon over his shoulder, keeping his head low and away from the smoke, just enough to ferry himself and the arsonist to safety, where he&amp;amp;#39;s gently laid across the concrete. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;Wasting no time, the wolf digs into his satchel, withdrawing a red-hued first-aid kit. Using a pair of surgical scissors to cut the charred remnants of clothing and fuel tank straps from the creature&amp;amp;#39;s form, Greyson sets to work gently pressing ointment into the procyonid&amp;amp;#39;s wounds, at least attempting to stabilize them while the fighting carries on a short distance away.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) As molotovs rain down and bathe the alleyway in fire, churning up the smoke and making it swirl, the black furred wolf snarls in fury. The flames scorch his fur, but only barely, and before the Husky&amp;amp;#39;s eyes, event hat superficial damage is mended. The continued, frantic flailing of a burning knife is similarly ineffective and every cut heals over immediately, leaving the wolf utterly unharmed. Another paw swipe at the Husky leaves another line of scores in his armor from heavy claws rending the steel, the jacket battered, but holding. &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Iao&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Iao) Iao blinks again, that same familiar click sounding as she takes another scan to verify her shot. Holstering her finger &amp;amp;#39;pistol&amp;amp;#39; by shoving it in her tits she then pulls out an actual pistol. Holding steady, she braces herself, arms outstretched with her finger on the derringers trigger and then... *pow* with a pull of the trigger, the crystals on the side of her modified derringer lights up, a black bolt whizzing through the air leaving a violet trail in its wake aaaaand... The biscuit was hit! A sharp cry of pain being heard as they start to fall from the sky with a /thud/ into the smoke below. Almost immediately Iao stores get gun away and starts to clap and cheer giddily while stating &amp;amp;quot;Hooray!&amp;amp;quot; only to turn her attention towards the knife fighting pair struggling on the ground. Her shift in demeanor is instant as she starts to roll her shoulders and flex her fingers. Speaking in a cold ruthless tone she says &amp;amp;quot;Now... hold still this won&amp;amp;#39;t take but a moment.&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) Rulsk gets tired of the Husky&amp;amp;#39;s continued resistance. He opens his jaws enormously wide and, in a flash of fangs and spattering drool, snaps them tight around the arsonist canine&amp;amp;#39;s torso, gripping him tightly. The Husky lets out a yip of surprise and fury and begins to stab wildly, but harmlessly at the wolf&amp;amp;#39;s muzzle. The bad angle of the thrusts means his blade doesn&amp;amp;#39;t even break the skin. He can feel the intense pressure and hear the creak of straining metal as powerful teeth grind against his armored jacket, the only thing keeping him from being impaled. The wolf tugs and backpedals, dragging the Husky out of the smoke and closer to Iao, setting her up for a coup-de-grace. &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Glancing to the gauze in his kit, Greyson gets another idea, the raccoon&amp;amp;#39;s wrists finding themselves tightly bound as the wolf begins to shuffle off the remaining equipment from the procyonid, only to push it a short distance away, planting himself inbetween the presently stunned assailant and his belongings. From where he stood and the way the fight was going the last time he checked, he opted to trust the giant, angry father figure and walking lightning-rod to manage their own affairs, for now.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) Once the husky is grabbed and dragged over towards Iao, kicking and growling and barking and knifing, he turns toward the masked feline, then looks back to the wolf holding him, to say, &amp;amp;quot;The weak should fear the strong, and you are strong,&amp;amp;quot; before finally giving up on his struggles and dropping his blade.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Iao&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Iao) Iao peels away her mask, beneath it revealing the look of a complete deranged killer. Her pupils as large as can be with a serrated grin seeming to absolutely drool with blood. One step closer she takes, flexing the fingers in her right hand with a pair of void claws extending and she speaks, her voice coming through Rulsk&amp;amp;#39;s comm unit. &amp;amp;quot;You are so... weak.&amp;amp;quot; she takes another step forwards then, flexing the fingers in her left hand with claws splaying there as well. &amp;amp;quot;At my mercy.... hah, you won&amp;amp;#39;t be getting any of that.&amp;amp;quot; she says as she falls to her knees next to the husky. First she plunges in the claws of her right hand into their chest. &amp;amp;quot;Weak!&amp;amp;quot; she follows with her left hand, her psychotic grin growing ever bigger. &amp;amp;quot;Miserable!&amp;amp;quot; again and again she stabs saying, &amp;amp;quot;Pathetic! It&amp;amp;#39;s so... SAD how feeble you are!&amp;amp;quot; finally she relents and stands. Turning away from Rulsk as she dons her mask again.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) The husky only grins as the cat approaches, laughing loudly as she gets closer, then gargling blood as his armor is pierced and his lungs are mutilated.  After a few coughs and burbles, he goes silent, rended from consciousness by the cat&amp;amp;#39;s claws and left a bloody mess.  Apparently she wasn&amp;amp;#39;t the only crazy one in this alleyway.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
Luckily, the fire crew that had all but left were still mostly around.  Only a couple minutes after the fight started they were getting their things all unpacked for another firefighting session.  The flames are unable to spread very far, stamped out rather quickly by the Fairhaven Firefighters and those who started the blaze are all unconscious, unlikely to spread their fires any longer once the agents get their paws on them.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Glaring down sternly at the Raccoon, the wolf tapped out the number of New Dawn&amp;amp;#39;s dispatch team, murmuring, &amp;amp;quot;Prometheans, this is Agent Robertson, got a few for pickup on Sixth and Chestnut, Gryphon, Raccoon, and a Husky, should be at least two in agent custody. Surprised you got somebody out here so quickly.. don&amp;amp;#39;t even see you in the call logs.&amp;amp;quot; He grumbles, slipping the device into his satchel as he grunts. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;Shaking the other male awake, Greyson pins the Pyromaniac Procyonid to the wall, a low growl coming through his chest, &amp;amp;quot;From the sounds of it, you&amp;amp;#39;re getting the lightest punishment of all... gotta wonder what the hell got into you to burn one of the only sources of food this side of the bubble. You sticking it to the big three pulling stunts like this? Got it out for somebody so bad you needed to ruin half a harvest before spring&amp;amp;#39;s halfway out, maybe?&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;The lupine sighs, &amp;amp;quot;Got some people on the way who aren&amp;amp;#39;t gonna be too happy to see you, and I doubt the other guys with me are gonna let them go easy... you wanna avoid all that responsibility, I suggest you start talking, and |sooner| than later.&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Iao&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Iao) Iao looks down at her hands, seeing that she&amp;amp;#39;s drenched in blood and it&amp;amp;#39;s only a matter of time before the authorities get here and her companions start to ask questions, she decides it&amp;amp;#39;s about time to make her escape. But not before she proudly exclaims her victory. Walking as close as she can to be equidistant from Greyson and Rulsk, she raises her mask up just enough to show her mouth and promptly opens it. Curiously, the victory fanfare from Final Fantasy 7 begins to blare from here like a gramophone. As she lets it play she starts to creep towards the smoke, letting it engulf her before she closes her mouth, begins to conceal herself with vanishing nanomagic, and walks away before the group may start interrogating her as well.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) Rulsk spits out the unconscious and bleeding husky, grimacing in disgust at the fanatic&amp;amp;#39;s mindset. He stares down at them where they lay in a crumpled pile, contemplative. Iao&amp;amp;#39;s viciousness does not phase him, as he had been planning to do worse. He turns his head back up to look at the contained fires and the firefighting crews, then to his companions on this hunt. He watches Iao vanish into the smoke and nods to her as she goes, then rumbles to Greyson, &amp;amp;quot;This isn&amp;amp;#39;t over, is it? This wasn&amp;amp;#39;t some random act of violence, was it? He said that like it was some kind of dogma or creed.&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
He shakes his head and sits on his haunches, unsatisfied with things, despite the clean victory and apprehension of the culprits. He&amp;amp;#39;ll sit and wait with Greyson until other Prometheans arrive and will explain the situation and his suspicions to them. He will be ready for next time, and until then he&amp;amp;#39;ll keep an eye out for smoke and an acute nose on the lookout for the smell of gasoline. &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) &amp;amp;quot;Hehehehe, who says we needed any reason to do it?  It&amp;amp;#39;s just fun to burn things is all, hahahha~!  All this society nonsense is what&amp;amp;#39;s wrong with the world!  Burn it all and start over like the animals we is, I says!  Ahahahaha~!&amp;amp;quot; he laughs maniacally as the boys and girls in blue come to take him away.&amp;lt;/div&amp;gt;[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Firefighting_in_the_Alley_-_RPLOG&amp;diff=2350516</id>
		<title>Firefighting in the Alley - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Firefighting_in_the_Alley_-_RPLOG&amp;diff=2350516"/>
		<updated>2025-05-08T03:22:59Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: /* Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[User:Firecracker|Firecracker]]&lt;br /&gt;
* [[User:Greyson|Greyson]]&lt;br /&gt;
* [[User:Iao|Iao]]&lt;br /&gt;
* [[User:Rulsk|Rulsk]]&lt;br /&gt;
=Date=&lt;br /&gt;
7/5/2025&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) Another plume of smoke can be seen coming from a urban area in the northwest of the city, signaling the start of another fire!  But, by the time you actually get there, the Fairhaven Firefighting team is already at work to put out the flames, and from the looks of it, they have everything under control.  Again, a group of bystanders have crowded around the area to watch as the fire is doused and people seem to be dispersing from the scene.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Wandering towards the recently scorched building, the wolf-beast mutters, staring on as the crowd trails off, &amp;amp;quot;Son of a bitch... second time this week huh? Hope we&amp;amp;#39;re not gonna see one of these every day now.&amp;amp;quot; He flicks an ear, squinting over the scene as he tried to piece some things together. Signs of foul-play were already present at New Dawn, and fires, despite the usual Californian weather, weren&amp;amp;#39;t as common, especially not during the cool overcast of today&amp;amp;#39;s mid-spring afternoon. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;Sweeping the ground with his eyes, Greyson picks out a set of shards, looking over the pattern of their fractures, a nose far more human than mutant in practice yielding little on its own, the lupine glancing up towards the crowd in search of aid.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Iao&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Iao) Hot on his tail was Iao... or not quite hot as the fires seem to be mostly taken care of and get legs are quite short. She cared not for the blaze anyhow, for today she had her eyes on the prize. Greyson, that lupine she had been following for god knows how long, was her muse today. Just to be safe, she crept along through the crowds, silent as a mouse with naught a trace of her in sight for she remains hiding under the distortion of her vanishing nanomagic. Daring as ever, she starts to approach the wolf as they examine the shards on the ground getting very uncomfortably close to him. Close enough she could almost breathe on him... not that she breathes.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) A large, black furred wolf pads through the streets, hurrying as quickly as possible towards the fires. He is smaller than normal, to more nimbly fit between the buildings without causing any issues. He feels relieved when he arrives and sees that the fires are out, visibly relaxing. The wolf decides to investigate, since he is not needed for firefighting duties. Nose to the ground, he evaluates his surroundings with his bloodhound senses. Two seem familiar, that of a wolf beast and of noxious, sickly-sweet poison. Heading towards the scents, he pads over next to Greyson and observes the broken glass the other wolf has found, not noticing Iao&amp;amp;#39;s presence. He nods in greeting and rumbles softly as he leans down to take a sniff at the shards, &amp;amp;quot;What&amp;amp;#39;ve you found?&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
Upon smelling the distinct scent of gasoline, a mirror for the prior fire, his hackles raise, his fur stands on end, and an audible snarl fills the air. It&amp;amp;#39;s unmistakable, this was deliberate, just like the New Dawn fires. This is the same person who hurt his kids, he&amp;amp;#39;s sure of it.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) With their agent status, or in Iao&amp;amp;#39;s case, inability to be detected, the three of them would have no trouble investigating the scene as they pleased.  Being pointed over towards where they determined the fire was started by the remaining firefighters still at the location.  Greyson and Rulsk correctly deduce that the fire was deliberate, likely started by a Molotov thrown at the building.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
As Greyson looks around to find someone who may have seen something, he spots something curious.  With his photographic memory, he is POSITIVE he saw those three in the hoodies who are ducking into an alleyway across the street before.  In fact, they were in the crowd he was working with just a couple days ago.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
Rulsk has the scent of gasoline, and with his mission in mind, he can follow that trail into where the crowd was standing still for a few minutes, then it goes off across the street towards one of the alleyways, the very same alleyway those hooded individuals are slipping into.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) With a /deep/ squint, the wolf lets out a quiet grumble, lifting the glass towards Rulsk&amp;amp;#39;s nose, &amp;amp;quot;Molotov from the looks of it- same shit they used on the fields a few days ago...&amp;amp;quot; He murmurs, eyes flitting around before that brief motion between the buildings causes him to steadily rise, setting the shard back down as he taps Rulsk on the shoulder, canting his head towards the narrow passage between the nearby buildings, and of course, the hooded figures slipping between them. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt; Muttering beneath his breath, Greyson whispers &amp;amp;quot;Saw your work at the admin building yesterday... not exactly made for &amp;amp;#39;muscle&amp;amp;#39; like you are either. Think you can take those three, or at least give em a scare? Long as you buy some time I can call in a few people that owe me for a few pieces... probably dying to test them if they&amp;amp;#39;ve gotta.&amp;amp;quot; He hums, flicking through his pager, slowly creeping along towards the alley.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Iao&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Iao) It&amp;amp;#39;s like this was the chance she was waiting for, how delightful! A chance to feign backup? Iao takes a /generous/ few steps back and mimes the action of clearing her throat once she is behind a dumpster directly behind the pair. Interfacing with Greyson&amp;amp;#39;s comms unit and announcing her presence through it. &amp;amp;quot;That won&amp;amp;#39;t be necessary dear,  subtle is ahh... not the word I&amp;amp;#39;d use to describe what&amp;amp;#39;s going on here. Backups been around and we&amp;amp;#39;re not deaf. On your left.&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;As is typical of her though, Iao is infact not on their left and instead is right behind the pair in a rather /trashy/ hiding spot. She would don a kitsune mask over her face and begin to uncloak, rising from her hiding spot to come up behind the two wolves.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) Rulsk needs no promting. When Greyson taps his shoulder, he turns to look where he is directing him. The moment he notices the three hoodie clad individuals, he snarls in incoherent rage and charges forwards, convinced that these three are the ones who hurt his family and out for blood. He abandons his usual, careful grace in the name of speed, and the heavy impacts of his paws striking the pavement shake the ground as he rushes to attack.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) Farther down in the alley, the three hooded individuals get the distinct feeling of imminent danger as Rulsk barrels towards them.  They quickly stop talking about whatever they were saying to each other, turn towards the three agents, and take out their weapons in preparation for fight.  With their hoods removed now, they are revealed to be a Blue Gryphon, carrying a molotov, a Raccoon with a flamethrower, and a Husky with a burning knife.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) Rulsk rushes the trio, his face promising them pain, lips peeled back in a snarl and fangs the size of roadway bollards bared threateningly. His snarl leaves two of them visibly shaken, but the Blue Gryphon seems unphased. The husky swallows his fear, raises his knife, and moves to try to stab this charging behemoth. Rulsk roars at him and just lets the knife lodge into his power armor, entirely ignoring the feeble blow.&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Looks at his comms unit in surprise, barely having begun to press the button, though he shakes his head, not willing to look a gift horse in the mouth, though something about that &amp;amp;#39;&amp;amp;#39;&amp;amp;#39;comms agent&amp;amp;#39;&amp;amp;#39;&amp;amp;#39; sounded awfully familiar from a few nights before. &amp;amp;quot;Right- we&amp;amp;#39;re between 6th and Chestnut, next to that fire if you need directions, gonna need to get receipts so I know who to send the equipment to for this afterwards!&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;Eyes darting towards the alley, Greyson scuttles to the side, taking cover behind the building itself as he pokes his head barely into view, calling out, &amp;amp;quot;See if you can slam one of the bastards into the wall, not many ways outta there, boss! If you can get em cornered, we&amp;amp;#39;ve got fire support on the way! Bastard with the knife&amp;amp;#39;s the only one not shaking like a leaf!&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;Gritting his teeth, he digs into his sole belonging, a satchel dangling from his shoulder, the man&amp;amp;#39;s fingers catching around an aluminum cylinder marked with an &amp;amp;#39;S&amp;amp;#39;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Iao&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Iao) Contrary to what Greyson may have believed, help was not &amp;amp;#39;on the way&amp;amp;#39; but rather it was already here. Sprinting into action, Iao runs as fast as her little legs can take her into the alleyway with her eyes set on a new prize... carnage she&amp;amp;#39;s allowed to do! Passing by Greyson she rather dryly states, &amp;amp;quot;Direction inquiry unnecessary, targeted acquired. On your left.&amp;amp;quot; Upon entering the alleyway Iao takes up a rather goofy stance, her eyes trained upon the flamethrower wielding raccoon as they attempt to hose the dire wolf with a conflagration. Though her face remains hidden beneath her mask an almost virulent glee overtakes her face, what a lovely little lightning rod that flamethrower is, it&amp;amp;#39;d be a shame if something were to.... *BANG* as she lowers her thumb down as if to shoot a shot, massive bolt of electricity arcs from get fingertips straight into the flamethrower igniting it&amp;amp;#39;s fuel in big fiery blast that no doubt brings the raccoon down for the count.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;Alas, Iao is not given time to rest as the molotov armed gryphon comes flying into action hurling down fiery havoc at her from above! Taking evasive maneuvers, Iao hastily moves into action, unfurling one hand from her pistol like formation that she may handspring backwards. The flames of the molyen fireball unleashed nearly scraping the tops of her ears as she moves away by the skin of her teeth. &amp;amp;quot;Target down.&amp;amp;quot; she gasps out as she lands on her feet, barely able to contain the undertones of sadistic glee in her otherwise dry tone of voice.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) Rulsk lunges at the Husky jaws first and tears into him with his fangs, dragging him off his feet and savaging him. The Husky reacts predictably to being practically enveloped in the jaws of a wolf and starts to flail wildly, stabbing with his burning blade, though perhaps just as predictably it&amp;amp;#39;s to no avail. The knife draws superficial wounds at best that close instantly as the wolf&amp;amp;#39;s healing factor rapidly mends the cuts. By the time the Husky manages to pull away, he&amp;amp;#39;s heavily bleeding from deep gouges in his body and his clothes are torn and ragged. &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Fiddling with the object in his bag while trying to keep an eye on the fight and fire might not have been the best idea, the pin in the grenade slipping, his grip on the spoon faltering as a hiss emanates from the wolf&amp;amp;#39;s bag, a gruff, &amp;amp;quot;Ah shit...&amp;amp;quot; Emanating from the group&amp;amp;#39;s backline, a cacaphony of coughs echoing off the alley&amp;amp;#39;s walls as he attempts to make his way further out in the street to keep an eye on the gryphon, kicking the canister as far from him as possible as thick, greyish smoke continues to pour out from within.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Iao&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Iao) Iao wastes no time springing into action, seeing the gryphon flying above her the snow leopard leaps onto a nearby dumpster and then onto the fire escape. As she starts to ascend she reaches to her side and pulls out the most curious looking black handle, quite oversized given her small size. Upon drawing it, the beast reveals it to be a blade of the most brilliant ultraviolet which she wields with utmost ferocity! Clutching her nodachi with both paws Iao prepares to leap off of the stairs to perform a flying overhead strike! &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;She was just slightly too low, her blade merely grazing the gryphons wing. Preparing for an unceremonious landing, Iao sheathes her blade with button press preparing to duck and roll as she lands. Unbeknownst to her the gryphon had dropped his next fiery payload, scorching the earth beneathe them as Iao rolls away from the flamed hell.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) As the Husky scrambles back from Rulsk, the wolf swipes at him to try to prevent him from escaping. Vicious claws rend through the Husky&amp;amp;#39;s hoodie, tearing away the last of the fabric on his midsection and revealing an armored jacket that had been previously hidden from sight. There&amp;amp;#39;s a squeal of strained metal as the wolf&amp;amp;#39;s claws scrape the jacket, but the husky escapes without damage. Taking advantage of a sudden opportunity, the Husky lashes out at the paw as it&amp;amp;#39;s drawn back and cuts across it, momentarily drawing blood. However, much to his horror, Rulsk spares the injury barely a glance as the torn flesh mends itself instantly, and just growls at the Husky, &amp;amp;quot;Useless... Utterly useless.&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Greyson rolls his shoulders, taking as deep a breath as he can get in the self-made mist before he presses into the smoke, taking care to avoid the ever-dwindling crackle of smoldering alcohol along the floor. Despite the fog, the alley&amp;amp;#39;s layout seems burned into the mutt&amp;amp;#39;s mind, Greyson tracing his steps until he reaches the body of the Raccoon, trying to keep out of the way of the melee as he digs his arms beneath the assailant&amp;amp;#39;s, making preparations to drag him, both towards his safety and his own interrogation, hopefully.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) The Raccoon that Greyson finds in the smoke is in rather rough shape.  Blood pools around him on the ground and both arms and most of his chest is badly burned, hoodie practically blown into nothingness on his front even as the nanites work to keep him alive.  Lucky for him, that&amp;amp;#39;s what nanites are best at.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Iao&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Iao) Iao Rising to her feet from her earlier dodge, Iao closes her eyes with a faint *click* sound as she performs a nanite scan of the area. This fog will not stop her and so she takes aim, finger pistol pointing upwards towards the dot above her through the smoke and then... *click* nothing. &amp;amp;quot;Aw shit... damn things jammed.&amp;amp;quot; is all she sputters out before she mimes cocking the gun with an accompanying sound effect made courtesy of her mouth. &amp;amp;quot;Retargeting.&amp;amp;quot; she sputters out as she takes aim once more at the gryphon above her, desperately looking for the lighter they are using for their molotovs. Upon seeing the faint glow of fire being hurled down below, Iao takes more evasive action even going so far as to show off. One backspring then another, and another until boom she is free from the smoke and the fire crashing all around. Lowering herself down into a kneeling position she takes aim once more.&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) &amp;amp;quot;Hellfire Storm!&amp;amp;quot; a shouting from above heralds the veritable storm of fire all around those in the smoke below.  Shattering glass and surging flames engulf the whole of the alleyway, mixing with the smoke to create a truly cinematic vision of the world below.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Having to deal with that alien, overly warm fur of his had to be good for something, the wolf grounding himself as he hefted the Raccoon over his shoulder, keeping his head low and away from the smoke, just enough to ferry himself and the arsonist to safety, where he&amp;amp;#39;s gently laid across the concrete. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;Wasting no time, the wolf digs into his satchel, withdrawing a red-hued first-aid kit. Using a pair of surgical scissors to cut the charred remnants of clothing and fuel tank straps from the creature&amp;amp;#39;s form, Greyson sets to work gently pressing ointment into the procyonid&amp;amp;#39;s wounds, at least attempting to stabilize them while the fighting carries on a short distance away.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) As molotovs rain down and bathe the alleyway in fire, churning up the smoke and making it swirl, the black furred wolf snarls in fury. The flames scorch his fur, but only barely, and before the Husky&amp;amp;#39;s eyes, event hat superficial damage is mended. The continued, frantic flailing of a burning knife is similarly ineffective and every cut heals over immediately, leaving the wolf utterly unharmed. Another paw swipe at the Husky leaves another line of scores in his armor from heavy claws rending the steel, the jacket battered, but holding. &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Iao&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Iao) Iao blinks again, that same familiar click sounding as she takes another scan to verify her shot. Holstering her finger &amp;amp;#39;pistol&amp;amp;#39; by shoving it in her tits she then pulls out an actual pistol. Holding steady, she braces herself, arms outstretched with her finger on the derringers trigger and then... *pow* with a pull of the trigger, the crystals on the side of her modified derringer lights up, a black bolt whizzing through the air leaving a violet trail in its wake aaaaand... The biscuit was hit! A sharp cry of pain being heard as they start to fall from the sky with a /thud/ into the smoke below. Almost immediately Iao stores get gun away and starts to clap and cheer giddily while stating &amp;amp;quot;Hooray!&amp;amp;quot; only to turn her attention towards the knife fighting pair struggling on the ground. Her shift in demeanor is instant as she starts to roll her shoulders and flex her fingers. Speaking in a cold ruthless tone she says &amp;amp;quot;Now... hold still this won&amp;amp;#39;t take but a moment.&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) Rulsk gets tired of the Husky&amp;amp;#39;s continued resistance. He opens his jaws enormously wide and, in a flash of fangs and spattering drool, snaps them tight around the arsonist canine&amp;amp;#39;s torso, gripping him tightly. The Husky lets out a yip of surprise and fury and begins to stab wildly, but harmlessly at the wolf&amp;amp;#39;s muzzle. The bad angle of the thrusts means his blade doesn&amp;amp;#39;t even break the skin. He can feel the intense pressure and hear the creak of straining metal as powerful teeth grind against his armored jacket, the only thing keeping him from being impaled. The wolf tugs and backpedals, dragging the Husky out of the smoke and closer to Iao, setting her up for a coup-de-grace. &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Glancing to the gauze in his kit, Greyson gets another idea, the raccoon&amp;amp;#39;s wrists finding themselves tightly bound as the wolf begins to shuffle off the remaining equipment from the procyonid, only to push it a short distance away, planting himself inbetween the presently stunned assailant and his belongings. From where he stood and the way the fight was going the last time he checked, he opted to trust the giant, angry father figure and walking lightning-rod to manage their own affairs, for now.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) Once the husky is grabbed and dragged over towards Iao, kicking and growling and barking and knifing, he turns toward the masked feline, then looks back to the wolf holding him, to say, &amp;amp;quot;The weak should fear the strong, and you are strong,&amp;amp;quot; before finally giving up on his struggles and dropping his blade.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Iao&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Iao) Iao peels away her mask, beneath it revealing the look of a complete deranged killer. Her pupils as large as can be with a serrated grin seeming to absolutely drool with blood. One step closer she takes, flexing the fingers in her right hand with a pair of void claws extending and she speaks, her voice coming through Rulsk&amp;amp;#39;s comm unit. &amp;amp;quot;You are so... weak.&amp;amp;quot; she takes another step forwards then, flexing the fingers in her left hand with claws splaying there as well. &amp;amp;quot;At my mercy.... hah, you won&amp;amp;#39;t be getting any of that.&amp;amp;quot; she says as she falls to her knees next to the husky. First she plunges in the claws of her right hand into their chest. &amp;amp;quot;Weak!&amp;amp;quot; she follows with her left hand, her psychotic grin growing ever bigger. &amp;amp;quot;Miserable!&amp;amp;quot; again and again she stabs saying, &amp;amp;quot;Pathetic! It&amp;amp;#39;s so... SAD how feeble you are!&amp;amp;quot; finally she relents and stands. Turning away from Rulsk as she dons her mask again.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) The husky only grins as the cat approaches, laughing loudly as she gets closer, then gargling blood as his armor is pierced and his lungs are mutilated.  After a few coughs and burbles, he goes silent, rended from consciousness by the cat&amp;amp;#39;s claws and left a bloody mess.  Apparently she wasn&amp;amp;#39;t the only crazy one in this alleyway.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
Luckily, the fire crew that had all but left were still mostly around.  Only a couple minutes after the fight started they were getting their things all unpacked for another firefighting session.  The flames are unable to spread very far, stamped out rather quickly by the Fairhaven Firefighters and those who started the blaze are all unconscious, unlikely to spread their fires any longer once the agents get their paws on them.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Glaring down sternly at the Raccoon, the wolf tapped out the number of New Dawn&amp;amp;#39;s dispatch team, murmuring, &amp;amp;quot;Prometheans, this is Agent Robertson, got a few for pickup on Sixth and Chestnut, Gryphon, Raccoon, and a Husky, should be at least two in agent custody. Surprised you got somebody out here so quickly.. don&amp;amp;#39;t even see you in the call logs.&amp;amp;quot; He grumbles, slipping the device into his satchel as he grunts. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;Shaking the other male awake, Greyson pins the Pyromaniac Procyonid to the wall, a low growl coming through his chest, &amp;amp;quot;From the sounds of it, you&amp;amp;#39;re getting the lightest punishment of all... gotta wonder what the hell got into you to burn one of the only sources of food this side of the bubble. You sticking it to the big three pulling stunts like this? Got it out for somebody so bad you needed to ruin half a harvest before spring&amp;amp;#39;s halfway out, maybe?&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;The lupine sighs, &amp;amp;quot;Got some people on the way who aren&amp;amp;#39;t gonna be too happy to see you, and I doubt the other guys with me are gonna let them go easy... you wanna avoid all that responsibility, I suggest you start talking, and |sooner| than later.&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Iao&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Iao) Iao looks down at her hands, seeing that she&amp;amp;#39;s drenched in blood and it&amp;amp;#39;s only a matter of time before the authorities get here and her companions start to ask questions, she decides it&amp;amp;#39;s about time to make her escape. But not before she proudly exclaims her victory. Walking as close as she can to be equidistant from Greyson and Rulsk, she raises her mask up just enough to show her mouth and promptly opens it. Curiously, the victory fanfare from Final Fantasy 7 begins to blare from here like a gramophone. As she lets it play she starts to creep towards the smoke, letting it engulf her before she closes her mouth, begins to conceal herself with vanishing nanomagic, and walks away before the group may start interrogating her as well.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) Rulsk spits out the unconscious and bleeding husky, grimacing in disgust at the fanatic&amp;amp;#39;s mindset. He stares down at them where they lay in a crumpled pile, contemplative. Iao&amp;amp;#39;s viciousness does not phase him, as he had been planning to do worse. He turns his head back up to look at the contained fires and the firefighting crews, then to his companions on this hunt. He watches Iao vanish into the smoke and nods to her as she goes, then rumbles to Greyson, &amp;amp;quot;This isn&amp;amp;#39;t over, is it? This wasn&amp;amp;#39;t some random act of violence, was it? He said that like it was some kind of dogma or creed.&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
He shakes his head and sits on his haunches, unsatisfied with things, despite the clean victory and apprehension of the culprits. He&amp;amp;#39;ll sit and wait with Greyson until other Prometheans arrive and will explain the situation and his suspicions to them. He will be ready for next time, and until then he&amp;amp;#39;ll keep an eye out for smoke and an acute nose on the lookout for the smell of gasoline. &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) &amp;amp;quot;Hehehehe, who says we needed any reason to do it?  It&amp;amp;#39;s just fun to burn things is all, hahahha~!  All this society nonsense is what&amp;amp;#39;s wrong with the world!  Burn it all and start over like the animals we is, I says!  Ahahahaha~!&amp;amp;quot; he laughs maniacally as the boys and girls in blue come to take him away.&amp;lt;/div&amp;gt;[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Operation_Fairhaven_FOB_-_Alpha_Team_-_RPLOG&amp;diff=2350506</id>
		<title>Operation Fairhaven FOB - Alpha Team - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Operation_Fairhaven_FOB_-_Alpha_Team_-_RPLOG&amp;diff=2350506"/>
		<updated>2025-05-07T04:56:43Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: /* Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[User:Caitlin|Caitlin]]&lt;br /&gt;
* [[User:Everdeene|Everdeene]]&lt;br /&gt;
* [[User:Greyson|Greyson]]&lt;br /&gt;
* [[User:Janex|Janex]]&lt;br /&gt;
* [[User:Rulsk|Rulsk]]&lt;br /&gt;
* [[User:Tyo|Tyo]]&lt;br /&gt;
* [[User:Waconet|Waconet]]&lt;br /&gt;
* [[User:Wolfwood|Wolfwood]]&lt;br /&gt;
=Date=&lt;br /&gt;
6/5/2025&lt;br /&gt;
&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) The gathering at the off ramp onto the highway at the far end of Fairhaven is far more active than it normally is. Several trucks are hauling heavy machinery and construction equipment, a mini bus stands at the ready and is full of workers and professionals ready for their task, and several additional vehicles idle nearby with a multitude of mercenaries double checking their equipment and preparing to disembark. They all stand together with a singular united goal: Head out of the bubble, secure a forward base of operations for Fairhaven&amp;amp;#39;s scouts, see to it that it gets built, and get paid. A woman in power armor clamors onto the back of a reinforced pickup truck and hollars out to get everyone&amp;amp;#39;s attention.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	&amp;amp;quot;ALRIGHT EVERYONE!&amp;amp;quot; The speaker is Madison Wolfwood, the human tasked by the city to organize the operation after negotiations with Zephyr and RSX to do just this very same operation broke down. It is certainly more of a gamble to ask an independent to get a huge task done, but there were few in Fairhaven with as much out of bubble experience as Wolfwood. So she got the job. &amp;amp;quot;Everything&amp;amp;#39;s set to go! Just going to say this one last time for the idiots in the rear who were taking it up theirs when I last explained this! Our target is an old power substation about 100 miles east of here in a neighboring town. There are oversized mechanical golems protecting it that need forceful disassembly which is where strike teams Alpha and Beta come in. Alpha&amp;amp;#39;s securing the area around the admin building&amp;amp;#39;s ruins, Beta is securing the area around the power relay. Charlie, you&amp;amp;#39;re on babysitting duty with the construction crew and will be positioned a few blocks away while we clear out the threats.&amp;amp;quot;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	The brown haired human adjusts her grip on her helmet that sits tucked beneath her arm. &amp;amp;quot;Remember! We&amp;amp;#39;re going outside of the bubble! Whatever nanites are there are barely there at all. Your mutant abilities are almost definitely going to suffer, your nanomagic isn&amp;amp;#39;t going to work unless you&amp;amp;#39;re real close to someone with basically the singular exception to that, and the nanites can&amp;amp;#39;t stop you from dying stone cold if you get sloppy. This is your last chance to bail if you have cold feet. For everyone else, start your engines! We&amp;amp;#39;re heading out!!!&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Waconet&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Waconet) Waconet  listens to the walking tank give her last pep talk before heading out as he was in his own vehicle, a retrofitted Ford Bronco, that oddly enough he had bought from Wolfwood some time ago. He double checks that the vehicle has a full charge for the trip there and back again. Nodding at the heading out call, he starts it up and follows along with the convoy. &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Caitlin&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Caitlin) Caitlin adjusts the sights on the new AMR that was handed to her once more. Checking the validity of Greyson&amp;amp;#39;s work for the eight time before picking the heavy thing up once more to lay across one shoulder as Wolfwood speaks up. The time to go was getting close at hand so the fox heads out to her own vehicle. A scrapped together van that she and Greyson had worked to build back up to a sorta working order to recheck the supplies the nudist wolf had brought. Giving a callout to him as she works. &amp;amp;quot;Where did you put the keys this time Greyson, everyone else is ready to go!&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Tyo&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Tyo) Tyo brushes a couple of his clawed furred fingers through the fur in his cheek as that leather duster of his flutters slightly with his idle movements, the wolfy listens to the briefing with rapt attention. After the last words are spoken the wolven Brood King nods as if understanding although the nod is half to himself as he prepares to leave the bubble of nanite power he has grown used to over the last six years however a soft wolfish grin creeps onto his lips as he anticipates the adventure. Quietly he moves over to the member of his household is with his Ford Bronco, he offers the serpent a gentle pet along his side before taking his place in the passenger seat as he steels himself for what lies ahead.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Janex&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Janex) Amid the crowd gathered to listen, a black-furred canine in an armored bodysuit sits against a discarded concrete median barrier, idly snapping his paw to create a tiny flame in his palms, then extinguishing it. with a flick. Even as he flicks his ears up to listen to the... inspirational speech, Janex keeps staring at his hands, fire reflecting in his burning eyes.  Snap.  Flick. Snap. Flick. He finally looks up as the last call is announced, and nods solemnly to himself, hopping from his seat. Collecting his pack, he slings a large tech cannon over his shoulder onto his back, and walks cautiously towards the convoy, hoping he can find a spare seat. &amp;amp;quot;&amp;amp;#39;Hey there! Going my way?&amp;amp;#39;&amp;amp;quot; he mutters to himself, practicing his opening lines quietly.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Everdeene&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Everdeene) Everdeene stretches as she looks to the nearby faces, some very familiar to her, some utterly new to her, yet, she can&amp;amp;#39;t help but smile, for the camaraderie to be formed and for the goal they are all here to undertake, looking over her personal weapons, doing one last check over them before getting onto the trailer of the available vehicles, due to her unique physiology, being a large, tall taur, she&amp;amp;#39;s gonna need to be taken by another who can drive, but is prepared for what&amp;amp;#39;s to come otherwise.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) A power armored, 20ft long, black furred wolf checks over his gear with a critical eye, glaring at it as if daring it to have any problems. Given that he has absolutely no understanding of its function, there&amp;amp;#39;s not much for Rulsk to see and in truth he just hopes that there&amp;amp;#39;s nothing wrong with what he assumes are the enchantments powering it. That done, he noses at the satchels strapped to his sides and checks on his emergency food supplies. Smaller than normal though he may be, he still anticipates needing to snack pretty often to compensate for the lack of ambient nanites. Everything seems to be in order, so he lopes over to the flatbed truck he&amp;amp;#39;s hitching a ride with for the journey and clambers up onto the back. He stretches out and settles in for a long trip, his head resting on the cab so he can feel the wind in his face. He parts his jaws in a canine smile and lolls his tongue to the side, drooling a bit as he grins. He thinks over Wolfwood&amp;amp;#39;s words and tries to envision what the scenario she&amp;amp;#39;d describing will be like. He&amp;amp;#39;s never left the Bubble before and was born after the P-Day, so a world without nanites is just... alien to him. At least he has friends along, whom he glances at and wags his tail slowly, eyes drifting from person to person, their presence helping him relax. &amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) The aforementioned nudist working with Caitlin sighs, deciding to hide in the back of the van this time around, the world beyond the bubble not so likely to take his fashion sense so politely. Organizing piles of spare ammunition, battery packs, salvage, and hiking bars, Greyson looks up from his work, pressing a list into the woman&amp;amp;#39;s chest before digging a set of keys from the pocket of her jacket, &amp;amp;quot;Put em in here when we agreed you&amp;amp;#39;d be driving- don&amp;amp;#39;t want locals trying to rail me or kill me for looking like an |actual| goddamn werewolf.&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;He sighs, glancing to the side at the announcement, &amp;amp;quot;You sure it&amp;amp;#39;s a great idea lugging me around for combat duty, swear Charlie might be safer...&amp;amp;quot; A worried look crosses his features before he shakes his shoulders, brushing it off, &amp;amp;quot;Whatever the case is, I&amp;amp;#39;ve got enough bullshit back here to build an armory if people start breaking down out there... and scrap to repair the van if you end up totalling it- before or |after| we get there.&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;At the cry of the nearby hitch-hiker, the bare wolf-beast leans out of the side of the van, cupping a hand over his mouth and waving him over, &amp;amp;quot;Got plenty of room for one more if you don&amp;amp;#39;t mind sharing it with some twinkie crumbs and junk metal. Gonna be a good few hours!&amp;amp;quot; He cants his head to Caitlin, &amp;amp;quot;Could use somebody to watch her driving while I make sure nothing in the back goes kablooey!&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Caitlin&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Caitlin) Caitlin hackles twitch in amusment as Greyson once again complains about being brought with, causing the ribbons and silver of her muzzle jewelry to dance as she leans over to look at the new passenger. &amp;amp;quot;Hope you don&amp;amp;#39;t get carsick, I&amp;amp;#39;m a far better driver then the whiner here!&amp;amp;quot; The passenger door popping open to let Janex in since Greyson&amp;amp;#39;s occupying the back.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) The convoy loads up and drives off in short order. Considering the dangers ahead, few of those present aren&amp;amp;#39;t seasoned mercenaries. But with pay this good, who could say no despite the risk? The trip takes some time and the road shows visible signs of recent rushed repairs and temporary fixes. There have doubtlessly been efforts to ensure that the heavy construction equipment would even be able to use the roads that, unlike those within Fairhaven proper, don&amp;amp;#39;t get nearly the kind of love they deserve. Humorously enough, outside of the bubble, without the drip feed of nanites chewing at them, the roads have held up alright over the years. Perhaps that&amp;amp;#39;s the benefit of both being in California and not constantly having multi thousand pound vehicles driving to and fro over them.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	The three squads soon break off from one another and head to their respective points of interest. The lead up is over. It&amp;amp;#39;s time for action.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	Alpha team pulls up alongside their side of the substation. It has clearly seen better days. The chain link fences are rusted out, foliage reaches up past the cracks in the decaying asphalt, and then, of course, is the star of the show. The old administrative building is partially collapsed and is now serving almost like an outer shell to a rather odd sight. A massive pile of junk. It must be several stories high and is made up of metal, wood, concrete, and just about everything else you could imagine an oversized golem ripping out of the surrounding town and tossing onto the pile. In front of it is a large parking lot with several assorted groupings of junk and piles of scrap. Caitlin and Rulsk can pick up on something a bit more dower, however. The scent of death. Corpses are lodged between the gaps of the heavy pile&amp;amp;#39;s mass. Inanimate objects aren&amp;amp;#39;t the only things that have been &amp;amp;#39;salvaged&amp;amp;#39; and Rulsk in particular can tell that some of the sources are relatively fresh. Wolfwood leads Alpha team towards a gap in the fence which would put them closer to the admin building than had they used the front entrance. She turns and looks to those assembled.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	&amp;amp;quot;Alright. Things are going to get real hot real fast. The second we cross the threshold onto the property and get into range of the damaged server, the golems are probably going to wake up. Any calm discussion is going to have to happen now. So. Let&amp;amp;#39;s discuss. Anyone have any ideas besides smashing the golems until they stop moving?&amp;amp;quot; The human, her face now covered by the sealed helmet of her armor is difficult to read. Her tone at least suggests an edge of apprehension and anticipation. Hardly surprising considering what they are about to do.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Waconet&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Waconet) Waconet pulls a bona fide Rocket Launcher from his vehicle when Wolfwood asks about how the team wants to deal with the Golems before they go active. &amp;amp;quot;Well, I have a few ideas, one of them is simply sacrificing one of our vehicles and ramming one into them. Two, I have brought, in no small quantities, heavy ordinance in order to do the obvious. Yeah I just want to to blow them up.&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Caitlin&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Caitlin) Caitlin spends the entire drive there shooting the shit with Janex and Greyson if they are both up for it and dodging the occassional pothole while going just a tad, totally a tad, bit too fast while following. That cheerful demenaor changes once they come in range of their objective and the scent of blood fills her nose. Her hackles twitching sending her ribbons dancing as they pull up to park. Wolfwood going opening the floor to plans from others gives her some time to visually scout the area and look for some usage of that rifle Greyson gave her but her options were limited. Eyeing the administration building as she speaks up &amp;amp;quot;Did you send a group out before us? Scouts? Know of anyone who would be wandering through here?&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) Wolfwood purses her lips, then shakes her head. &amp;amp;quot;Nah. Nobody but us. Why, you...&amp;amp;quot; She seems to get the idea and glances back towards the giant scrap pile. &amp;amp;quot;Unfortunately, there&amp;amp;#39;s a trade route that passes through the area. If the weather&amp;amp;#39;s bad or something makes the normal route dangerous, it wouldn&amp;amp;#39;t shock me if someone tried coming closer to the station here and...well. If the golems happen to be wandering...&amp;amp;quot; She trails off and exhales, the sound of her breath the only solid indication of her being at all disturbed. The joys of power armor.&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Tyo&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Tyo) Tyo  notices the changes in the environment as soon as they pass outside the boundries of the nanite bubble, parts of his split consciousness break off to try managing the strain of his own body on itself. Once they reach their destination the wolf opens the door of his snake pet&amp;amp;#39;s Bronco gathering with the assembed group as the prepare for the chaos that is almost assured to be unleashed from Wolfwood&amp;amp;#39;s words, he looks over his fellow operatives as he stays somewhat close to Waconet while his purple wolven eyes land onto that instrument in those hands that he has seen used to brutal measures more than once. The wolf prepares his own equipment as he readily place a paw onto the warhorn that lies beneath his duster, his eyes scan the building looking over it&amp;amp;#39;s state before drifting around the the landscape before him, that wolfish grin on his lips hold firmly with the anticipation of battle from the commander&amp;amp;#39;s words before offering some himself in hopes of encourgment, &amp;amp;quot;We know our job, let&amp;amp;#39;s get thing done folks!&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Janex&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Janex) Janex enjoys the drive immensely, considering the pair seem unfazed at traveling with a hellhound. He even warms up to join in the banter, even as some bumps in the road and Caitlin&amp;amp;#39;s driving make him hold on to his seat with nerves. As he gathers &amp;amp;#39;round to hear Wolfwood out, he eyes his surroundings calmly, only pointing to an abandoned-looking apartment complex overlooking the area once the conversation hits a lull. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;	&amp;amp;quot;Think I&amp;amp;#39;d be better off taking the golems from up there,&amp;amp;quot; he offers. &amp;amp;quot;Might have eyes on the golems and pull focus from the admin building if they&amp;amp;#39;re more worried about me.&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Everdeene&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Everdeene) Everdeene hisses out in a soothing tone, &amp;amp;quot;I have a custom made Rocket Launcher, if we find a weak-point of anything we have to face, expose it as much as possible, and have me fire away a good shot at it, or, if it&amp;amp;#39;s too mobile, I can use my chainsword to try and tear through some limbs if possible, or armor if needed.&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
She then looks to the others, &amp;amp;quot;And if there&amp;amp;#39;s a need for healing or food, I can try to provide what I can on the move, hope you like milk~&amp;amp;quot; She adds with a sing-song tone, followed by a wink. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;amp;quot;Also, I see a few good spots over there and there that would work for a few potentially bad hits, make sure to remember them.&amp;amp;quot; she says as she points out said spots, before looking with annoyed confusion, &amp;amp;quot;Anyone else feeling... heavier now...? I feel like I&amp;amp;#39;m under the ocean again... except even heavier...&amp;amp;quot; Everdeene shifts around as she asks.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) Rulsk is in constant pain. When people told him about the world outside the Bubble, they never mentioned just how much it would *hurt* to simply exist out here. He&amp;amp;#39;s forced to slowly burn his stores of builder nanites to stave off a bone-deep ache that fills him right to the core. Despite doing so, every jolt of the truck over a rough patch on the highway feels like he&amp;amp;#39;s being simultaneously crushed and stretched to breaking, somehow all at once. He&amp;amp;#39;s grateful when they arrive, as it means he can finally stand and stretch out his sore muscles again.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;As the convoy pulls up to the old administrative building, the cloying scent of death fills his nose, making him raise his hackles, silently snarling through grit teeth. At Wolfwood&amp;amp;#39;s question, he rumbles, &amp;amp;quot;Someone died here recently, or at least some of those bodies are much, much fresher than the others. Whatever is here is definitely still active.&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
He glances at the arrayed junk, eyes flicking between the various piles of junk, his ears perked as he focuses his full attention on trying to detect threats. A semi-truck covered in industrial server racks... sounds off. So too does a tightly packed stack of junker cars. And... a pit of gravel. None of those things should be moving, but he can hear the faint sounds of shifting and grinding coming from them. The barricades blocking off something covered in a tarp, the bronze bear statue with a military dressed mannequin draped across its back, and the suspiciously golem shaped assortment of metal do flare up his instincts, but he can&amp;amp;#39;t hear any sounds coming from them. He conveys his findings to the group, pointing with his muzzle one after another at the three junkpiles that are making ominous sounds, &amp;amp;quot;There... there... and there. I hear movement.&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Waconet&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Waconet) Waconet works on pulling several boxes out from his vehicle, tucking in his wings as his serpentine form otherwise fits easily inside as he judiciously unloads quite the collection of equipment. And once fully unloaded, he opens the boxes to reveal... Exactly what you might expect from an Explosives Expert. Boxes of grenades, satchel charges, rockets and even a mortar with its own box of shells and charges ready to go. He places the mortar up first, taking a look through his binoculars and using them to sight in potential targets. He follows up with setting out the charges and shells for the mortar. He has the Rocket launcher hung on a sling around his figure with spare ammo being carried in a backpack. And with that, he&amp;amp;#39;s ready to go. &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Shielding his eyes from the sun, the feral-looking wolf-beast stares over the building, watching the others as they shuffle about, making their preparations before eyeing the team with heavy artillery, the nudist cocking his head to the side. &amp;amp;quot;Hey- take a look over there real quick...&amp;amp;quot; He gestures around the scrap barricades, the building practically mid-collapse as it already was. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;amp;quot;Server&amp;amp;#39;s in there somewhere and we&amp;amp;#39;ve got no idea how battered it is... probably won&amp;amp;#39;t survive if the place comes crashing around on it. If we&amp;amp;#39;re gonna be firing rockets and artillery in there, we need to make sure me and the rest of the boys in Charlie&amp;amp;#39;ve got something to work with once the dust clears...&amp;amp;quot; He sighs, scratching his chin and staring up towards Caitlin and Janex, &amp;amp;quot;You two- if we&amp;amp;#39;re pissing them off, see if you can&amp;amp;#39;t draw them |outside|, we&amp;amp;#39;ve got a beehive in there and a lot of room to work with, see where they&amp;amp;#39;re coming from with a few pot-shots and make some call-outs, if we&amp;amp;#39;re smart we can knock out some paths |away| from the building and force them to either bunker down or come to |us| all the way out this way. If even one stray plate slips off that tower, this whole operation might be in for some bad news...&amp;amp;quot; Gesturing to the front of the would-be scrapyard, he mutters, &amp;amp;quot;We&amp;amp;#39;ve got the tools to build a funnel and I&amp;amp;#39;m sure I could make some spare if we end up running out of toys... look for the van with an M and a tail on it if you need to resupply or get anything patched up out here.&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) Wolfwood hmns, nods, and recovers her hammer. &amp;amp;quot;I agree with him. If we can kick the hornet&amp;amp;#39;s nest and draw them further from the building, all the better.&amp;amp;quot; She looks to Waco. &amp;amp;quot;Everyone, get into position. Once we&amp;amp;#39;re ready, we can ring the bell.&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Waconet&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Waconet) Waconet  looks over his shell supplies, &amp;amp;quot;Draw them out? I got a couple of smoke shells that make a boom noise and leave a cloud, but won&amp;amp;#39;t hurt the building itself. I could even have the shells explode up in the air so they won&amp;amp;#39;t obstruct our view of the area.&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) Wolfwood shrugs. &amp;amp;quot;Your call. I&amp;amp;#39;d say the areal explosives. Those blow up downwards, right? Fired over the yard, it&amp;amp;#39;d entirely miss the building.&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Waconet&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Waconet) Waconet  nods to the power armored human, &amp;amp;quot;Shrapnel shots, ariel burst, I got those too. Make the call when you want the Artillery to start.&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) Everyone moves to get into position and prepare for the golems to be lured out to fight the team on their own terms. Wolfwood hunkers down by a toppled van and shoots Waconet a nod. It&amp;amp;#39;s go time.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Caitlin&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Caitlin) Caitlin eyes the building Janex pointed out above the area in thought as her ears twitch and her muscles ache. Having been so long since she was outside the bubble she almost forgot how it felt to be out here. The terrible itch, the pain of her every cell letting her know its not a good idea to be out of a bubble as she digs into her pocket to pull out a bottle and toss back two of the pills while the plan is put together. Turning around she points to Greyson and the van, moving over herself to pull the AMR out that he had offered her to get into position. Climbing the tallest of the vehicles they had to get into a, potentially awkward, position to utilize it as she zeros in the scope and waits.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Tyo&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Tyo) Tyo  gives his fluffy head as if trying to get himself into the correct mindset as he tries to get himself into the best position he can with the impending chance of combats from what the commander Wolfwood has mentioned, the wolf shifts himself behind Waco as he sees the snake preparing mass violence. The wolf pulls that instrument out from his duster, aa horn of ebony marbled with a couple small streaks of purple, holding it close he shifts himself back further and further until he is standing behind that powerful serpent form ready to alert the other if he spots any movement that may be the aforementioned golems moving in to the group&amp;amp;#39;s position. While preparing he keeps what left over attention he has on the rest of his squad trying to make sure to jump to give them some help if need be, his fur tingles slightly as if electrified by the tension lingering in atmosphere.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Everdeene&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Everdeene) Everdeene spends a moment loading her rocket launcher, gets to aiming it from a good distance, and then aiming it, steading her rocket launcher with three of her four arms and having her fourth ready to fire, giving a nod to show her ready to go.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) Rulsk nods and moves to the front of the formation, poised and ready to catch the attention of any hostiles and ensure they engage him and nobody else, if at all possible. He bristles with anticipation, aches fading away as adrenaline kicks in.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Scampering up the roadside back towards the Merc N&amp;amp;#39; Tails van, Greyson slips up the side of the hood, making his way onto the roof with a pair of binoculars as he takes position by the roadside, a bouquet of smoke and tear grenades at his side, eyes flicking between his comms unit and the scene laid out in front of him. While it wasn&amp;amp;#39;t an aerial viewpoint, it would be the safest place for him, not only free cover, but something mobile, a far better chance for survival should anyone need to run and gun, keys left in the driver&amp;amp;#39;s seat, already adjusted and laid back.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Janex&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Janex) The black hound tips his muzzle back and squints up at a water tower with clear sight lines to the spots Rulsk noted, changing his gameplan and nodding to the rest of the group. Checking his pack and his energy weapons one last time, he hustles off to climb up the tower&amp;amp;#39;s height and oversee the field of battle. He even manages to take in a breathtaking view of the horizon as he climbs, looking out at a world he hadn&amp;amp;#39;t seen in... who knows how long, by now.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Waconet&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Waconet) Waconet  , upon seeing the nod from Wolfwood, hefts up one of the shells and hangs it over the pre-sighted mortar. He shouts &amp;amp;quot;Fire for effect!&amp;amp;quot; before dropping the shell and covering his ear canals. And even with those covered he still can hear the boom as the shell is projected upwards, the concussive force feeling like a kick all over his form causes him to wince a bit as he&amp;amp;#39;s not supported by the nanites out here. The shell, reaching its peak about 4 seconds later, arcs downwards, having reached a height in the thousands of feet racing downwards towards the grounds just outside the administration building. And with just a fraction of a second away from impacting the ground, it detonates, sending a barage of shrapnel into a tight cone into the ground, sending up dust from the impact. The explosion sending another shockwave towards the group. The quetzalcoatl, removing his hands from his ears, picks up another round, ready to fire again.&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) There is a loud groaning sound. Both from the pile of scrap as well as from the yard. Suddenly, two of the piles of junk in the yard burst to life.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	The first to become visible bursts forth from the gravel filled pothole. It appears the gravel was only laid out over a hunk of sheet metal with the golem waiting beneath. The golem appears to have been structured around equipment taken out of a sports focused store. Framed with what might have been goal posts, equipped with several different types of ball launchers, and seemingly powered by several off board boat motors. Its muscles are even made out of the elastics you would find in a weight room which have been surrounded by several layers of plastic taken from the bottles that hold tennis balls. On its back is a cage carrying an assortment of ball shaped projectiles which appear to be designed to erupt on impact. Who knows what that ball buster can do!&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	The second roar is very tinny and comes from what one might have previously presumed was immobile. Made of seemingly solid brass, the animated statue has seams around its joints allowing for fully articulated movement. Its claws appear to be made of sharpened hooks taken off of trailers that were securely welded onto the brass. It is covered in scratches and gouges which implicate it having been assaulted by people in the past. The fact it is still moving suggests they were added to the pile. On its back is a mannequin which, based on its deteriorating attire, looks to have been taken out of a local museum. It appears to have once been an accurate presentation of Teddy Roosevelt, though time has not been kind to it. Thick wires and cables attach the mannequin to the statue and provide it something far more dangerous than claws: opposable thumbs. Its arm extends out like a grappling hook and grabs a long pipe that it appears to be readying to use as a lance.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	Wolfwood swears as she sees smaller, short golems start to climb out of the pile. Far less dangerous looking than the big golems but in mass could overwhelm the party if not taken out quickly. &amp;amp;quot;Alright! Small change of plans! I&amp;amp;#39;m going to flank the big fuckers once you have them distracted and stomp out the little things before they become a swarm! The rest of you! I need you to kill that freak of a golem! And kill that god damn president!&amp;amp;quot;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	Wolfwood gets into position to bolt past the golems. The more agile sports-themed golem will pass first, but will certainly be harder to hit. The slower moving but very tanky bear statue will pass the yard&amp;amp;#39;s threshold second.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Waconet&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Waconet) Waconet  isn&amp;amp;#39;t aimed at either of those two large golems and puts the shell back into the case. Instead, he pulls up his equipped rocket launcher and sees that the sporty golem is already on the move towards the group. He shoulders the launcher and takes aim at the ball launching menace. Taking aim at the charging golem, the snake fires the rocket, igniting the booster within as the projectile jets forwards, containing a dense payload,designed to slam into a target and to add insult to injury, detonate into a fiery storm of burning heat. &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Tyo&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Tyo) Tyo feeling those shock waves coursing like a tsunami through the bristles of his fur the wolf bring his warhorn up to his lips just in case while staying as close to the progenitor of the forceful waves as his fluffy pelt brushes softly against Waconet&amp;amp;#39;s side, his gaze remains to the best of his ability fixed on any sudden movements from anyone or thing but his squad, and only moments after Waco&amp;amp;#39;s artillery. Seeing those shapes forming from the piles that scrap he quickly blows his horn as he rallies his allies with that thunderous tone that reverberates through the golems&amp;amp;#39; frames as he signals the beginning of battle, after giving out his call his paws flutter inside of his trench coat putting away his horn and taking up a violin colored as dark as the wolf&amp;amp;#39;s own abyssal fur save for the grey bands that make up the grain of the wood it is shaped while he takes a paw step away from that majestic frame adorned with brilliant emerald.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) The sports golem, seeing Waco preparing to fire a rocket, roars in boat engine and fires off a volley of random ball objects down range seemingly trying to strike the rocket before it hits. If one were to slow down time and follow from the perspective of that rocket, it would be something straight out of a movie as the rapidly moving projectile dodges each object. When it finally does hit something, it&amp;amp;#39;s close enough to the golem to cause it to stumble back, several strands of taught rubber muscle snapping from the shockwave. It avoided the worst of the blast, but it&amp;amp;#39;s clearly not unharmed.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Caitlin&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Caitlin) Caitlin takes a deep breath as she adjusts the scope waiting for the boom. Then the boom hits, the roaring a sound in the back of her mind as everything between her and the massive brass creature of an ex president fades away. Her focus narrowing to a pin cushion of the scope as she rakes it over the target. Looking for a chink in the armor, a small flaw. Eye sighting on the old president and cables holding it together as her eye is drawn to the back plating and how it was spliced open by the cabling. Realizing what she&amp;amp;#39;s seeing as she raises her voice to be heard over the chaos. &amp;amp;quot;The Rider&amp;amp;#39;s the weakpoint! The Tether points fuck the plating, break its back!&amp;amp;quot; She follows up her words by squeezing the trigger and letting the AMR Greyson leant her roar and kick against her shoulder as a round is sent down range for that bull and rider. Looking to bag herself a big prize in this big game hunting!&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) The funny thing about anti-material rifles is that they end to be very against the preservation of matter. While the bullet over penetrates the bear, the hole it leaves causes its rider&amp;amp;#39;s ass to fall down into the cavity which both makes its control harder and the aim of its makeshift lance far more difficult. The dead president looks in Caitlin&amp;amp;#39;s direction, however! It clearly does not appreciate being given the worst seat in the house. Someone needs to distract it or it&amp;amp;#39;s going to redirect the bear to head not just towards her but also their rides home.&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Janex&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Janex) Janex hardly summits the water tower,  panting as he sits on the grated floor of the platform, when the blast off Waconet&amp;amp;#39;s artillery goes off. Covering his ears and scrabbling back as he feels his whole body shake from the explosion,  he peers down as the field stirs to life with the abominations awakening below. Eyes darting between the two golems, the hellhound silently picks the sturdier of the two to set his aim down on, focusing on Roosevelt and the tethers at the bear&amp;amp;#39;s back, at Cait&amp;amp;#39;s advice. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;	 &amp;amp;quot;All right, Mr. President...&amp;amp;quot; Janex mutters to himself, the sole audience of his lame joke, as infernal fire gathers around his closed paw.  &amp;amp;quot;...this is for &amp;amp;#39;Manifest Destiny.&amp;amp;#39;&amp;amp;quot; Eyes aglow, gritting his teeth as the unholy brand on the paw sears brightly into his flesh, he rears back and hurls a fireball down at the disfigured mannequin.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) The president is now on fire. Probably not a sentence anyone here was imagining would be relevant to their life but here you are. The mannequin burns brightly, the wires and cables controlling it beginning to heat it. Some of that fire also apparently got into its innards as horrible grinding noises now are emitted by the bear as it moves. That maddeningly good throw of a hellish fireball might have just made the bear&amp;amp;#39;s death inevitable as well as its rider. How long it will take for it to keel over is another matter.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Everdeene&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Everdeene) Everdeene growls having aiming at the brass beast, contemplating it for a bit, before aiming ahead of where the beast will be running and aiming to blind it further with an explosion at it&amp;amp;#39;s feet. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;amp;quot;Can&amp;amp;#39;t hit what you can&amp;amp;#39;t see, how about keeling over now, rather than later!&amp;amp;quot; she shouts after the shot.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) Rulsk sees the athletic golem start to unload its balls everywhere and the former president&amp;amp;#39;s dire focus. He immediately starts to snarl and howl, bark and growl, rant and roar to try to draw the focus of both enemies. The stars in his coat blaze into hellfire and surround him in raging, unholy flames. He pivots to try to block their advance as the cloud of dust rises, a wall of black fur, power armor, and stellar plasma keeping danger at bay and away from his friends. He tenses like a coiled spring, then lunges forwards in a bodily tackle at the sports equipment monstrosity, to knock it to the ground and pin it in place. &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Greyson ogling the combat from afar, the wolf hefts up his comms device, crackling over the radio, &amp;amp;quot;Can confirm some good hits and an act of treason before that dust-storm picked up there... not that that&amp;amp;#39;s a bad thing.&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;A snicker rises from his throat, &amp;amp;quot;Now that Sporty&amp;amp;#39;s blind, see if you can all pick up a few shots on Yogi, armor&amp;amp;#39;s tightly woven, stance isn&amp;amp;#39;t defensive yet so it looks like he&amp;amp;#39;s gonna be doing the real damage while the one hurling balls is going for a diversion. If one of you wants to take him out of the picture, just aim for the supports, those posts&amp;amp;#39;ll crack like eggs if you get em in the right spot...&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;He squints into the distance, muttering, &amp;amp;quot;Cait, Jan, you guys got eyes on anything else up there I should be taking a look at? Only so much I can see from all the way out here and I don&amp;amp;#39;t got that kinda birds-eye.&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) To say the team has had a strong start would be an understatement. While the bear does charge out of the yard, the dust cloud has prevented it from being able to immediately charge at anyone. Now that is past the cloud, however, it can clearly see where everyone is. Most importantly, what is clearly the biggest threat of the lot. It begins to charge in Rulsk&amp;amp;#39;s direction.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	Meanwhile, the sports golem revs up its engines and begins to pelt the large armored mutant with balls covered in spikes. As he is so close and unable to dodge, he of course gets hit point blank. Undeterred, however, the mutant prevents it from targeting anyone else and the awkward angle it shot from made the wounds he sustained flesh wounds at worst.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	Back towards the yard, the sound of small blasts can be heard. Janex can see from his high perch that Wolfwood is playing at being the Doom Marine as she rips and tears at the small golems. Occasionally she slams her sledge hammer into a group of them, a small directed explosion erupting from the point she strikes and blasting the things to bits. She&amp;amp;#39;s holding up just fine so far.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Waconet&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Waconet) Waconet  looks over at Rulsk holding down the sport golem, while looking like the wolf is taking a few hits by some flying balls. Thinking better than hitting it with another rocket he sets aside Kindness as he then equips a gun. This Gun he Found on the Moon. He shoulders the rifle and proceeds to show up Lee Harvey Oswald. As the feathered snake had trained specifically to hit up to four times with his rifle.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) The sport supply adorned golem is now ever so slightly less sporty as all of the ball launchers on its chassis seize on account of a severe case of lead poisoning. It is still quite a heavy golem, however, and can certainly do damage with its abject mass. The boat engines that power it rev up loudly as it continues to try and escape from the giant wolf&amp;amp;#39;s grasp...however, as it stands, it can no longer fire at things from afar. The team can safely focus on the bear while Rulsk tears apart the golem.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Caitlin&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Caitlin) Caitlin answers Greyson by hotkeying her mic and allowing him to get an earful of the AMR as she cycles rounds. &amp;amp;quot;Moving. I&amp;amp;#39;ll let you know if something bites me.&amp;amp;quot; She finally answers before the rifle is hefted into her hands and she bolts off the vehicle to relocate from her shot. Heading towards some of the sturdy cover that was pointed out before this entire firefight had begun. Hitting the cover hard she wheezes out a breath, making a note to start carrying a rifle of this size or similar weight next time she does running, before propping up the rifle on the debris and waiting. Sighting in her scope for hitting the bear-bull again as she scans the area near her for more threats as she keys the mic to speak to Greyson again. &amp;amp;quot;Two targets are priority, Wolfwoods churning and burning the little guys. Once this is done think we are clear.&amp;amp;quot; Her rifle coming back up to her shoulder as she works to sighting in another shot.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Tyo&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Tyo) Tyo lets out a small rumbling chuckle as what he wants to his doesn&amp;amp;#39;t matter for sight as he begins to pull the bow of his violin across those strings letting those note ring out, a passionate solo plays out and if one knows the specific piece of music the wolf is playing they would know it&amp;amp;#39;s the Devil&amp;amp;#39;s Trill which flows outwards while keeping himself behind the snake that is preparing for another wave of violence, his gaze drifts from each of the members of ther group hoping his ballad inspires them before settling on the oncoming golem assault with a fire blazing in those amethyst wolven orbs.&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Janex&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Janex) As Janex readies another ball of fire in his fist, he cocks his ear to the distant sound of explosions, catching the sight of Wolfwood&amp;amp;#39;s latest hammer swing sending tiny golems flying in every direction.  With his free paw, he activates his comms to update Greyson and Caitlin. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;	 &amp;amp;quot;Same on my end,  so far I just see Wolfwood making hay out of those little guys. Speaking of which--&amp;amp;quot; His last words come out somewhat pained, as the flames gathering around his paw reach their height. With a bellow, the hellhound hurls another infernal fireball down on the misshapen statue and rider, shaking out his paw and clutching it with a wince.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) The bear rears up as another fireball hits it. The wires holding the mannequin president attached snap, the mannequin slumping in the cavity of the golem&amp;amp;#39;s back. It emits a tinny roar and looks towards Everdeene who it proceeds to charge. It is on fire, sagging, and in poor shape.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Everdeene&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Everdeene) Everdeene&amp;amp;#39;s roar gets everyone&amp;amp;#39;s attention as they watch the Shadow Dragoness suddenly charge across the battlefield and upom impact the torso gets entirely dislodged from it&amp;amp;#39;s limbs in an almost cartoonish fashion, and her claws, tightly gripping the partially melted, flaming torso, shatter it entirely, upon impact with the ground.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) Rulsk snarls as the heavy balls bounce off his armored body. As Waconet&amp;amp;#39;s pinpoint accurate gunfire shatters the launchers that have been harrying him, he grins widely, fangs bared in pleasure and promised aggression. His hellfire scorches the sports golem below him, a prelude to what the wolf is about to unleash. The only warning the athletic amalgamation gets is the widening of the massive canine&amp;amp;#39;s jaws, before a beam of raw astral fire erupts from his throat. Even blunted by the lack of nanites, very little can resist an eruption of plasma. The huge wolf keeps his prey trapped beneath him as he unleashes the fury of a star directly onto it. It flails wildly as it tries to free it self, to escape its demise, but it is no use. Its struggles weaken and fade into mere twitches as its elastic muscles snap, its remaining projectiles crack and detonate, and even its goalpost bones creak, sag, and ultimately slough away into molten metal. Soon, there&amp;amp;#39;s nothing left but the broken remains of a shattered and roasted golem. The triumphant wolf arches his body, throws his head back, and howls in victory. &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) As the howl passes, the silence compared to just seconds before is almost deafening. Caitlyn looks off to the side and sees that Wolfwood is pinning a larger one of the small golems down to the ground by the neck with a hand as she kneels over the pile. It seems she finally was able to get close enough to get to work securing the server. The fight is over. For many, this is the first fight experienced outside of the bubble. As are the inevitable aches and pains that are going to start ringing out loud as the adrenaline runs out. The team can make their way back to the yard and regroup as Wolfwood works. The sounds of combat at the power relay are starting to die down as well, though the precise fate of what has happened there is unknown.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Waconet&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Waconet) Waconet focuses on bringing up a minibubble as his NICE starts up and activates his Regulation Nanomagic for those folks who were really starting to feel the effects of being out of bubble. As he also had Distrubuted Nanomagic, any one who had a NICE not being used could extend the range of the area he could help out by an additional 5 ft. &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Caitlin&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Caitlin) Caitlin kept her guard up, her weapon ready as she scanned the field of combat and watched as the two golems get torn to shreds and Wolfwood seems to be able to handle herself. Finally, finally as the last pieces of the brass bear hit the ground does she finally hit the safety on the gun and take a deep breath. Rubbing at her shoulder as she opens comms. &amp;amp;quot;Right, Wolfwood think we are good over here. Anyone hurt? Take a ball to the balls? Or we get out of here with a few scratches?&amp;amp;quot; Gripping the carry handle of the AMR she lifts it in both hands with a huff and admires the weapon for a second, She finally got to fire an AMR and not get yelled at!&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Tyo&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Tyo) Tyo lets out a small sigh of relief as he sees those juggernaut golems but down to rest and slows the melody of his instrument, the wolf begins to put away his trusty violin noticing some black almost oily fluid left on the bow he gives not heed to it as he places it back into it&amp;amp;#39;s proper place inside of his duster. One of the Brood King&amp;amp;#39;s paws reaches outwards giving the spine of his closest companion and member of his household a soft pat on his serpentine back, &amp;amp;quot;Good job boi.&amp;amp;quot; before his looks on to the decapitated building, &amp;amp;quot;you know how to get a server running, right?&amp;amp;quot; his gaze blistered with obvious concern at the sight of the building the server is hosted in with a wary grin plastered on his furry lips, the wolf&amp;amp;#39;s own nanties beginning to get to work in supporting his pet in the task at hand with a small could spilling forth from that fluffy pelt.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Janex&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Janex) Watching from high as the bear came down with a sickening crunch, only to be temporarily blinded as the concentrated power of the sun destroyed the pile of leftovers from gym class, Janex shields his eyes, lowering his paw to see the dust settling over their battlefield.  A slightly delirious laugh sets in, along with the exhaustion he&amp;amp;#39;d been suppressing, as he sits back against the water tower, dangling his hindpaws from the platform.  He&amp;amp;#39;d done what he came to do. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;	 &amp;amp;quot;Yeah, I think I&amp;amp;#39;ll live...&amp;amp;quot; the hellhound murmurs into his comms as he cradles the searing brand on his paw to his chest. &amp;amp;quot;I&amp;amp;#39;ll be down  in a minute,&amp;amp;quot; he pants, looking out onto the view sretching for miles. So the world outside the bubble was still there, huh...?&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Everdeene&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Everdeene) Everdeene lets out a roar alongside Rulsk&amp;amp;#39;s howl, and once the adrenaline begins to fade away, she drags herself onto the trailer and lays on her side, &amp;amp;quot;I-if anyone&amp;amp;#39;s~... h-hungry, there&amp;amp;#39;s~... plenty of milk to go around for everyone~...&amp;amp;quot; she gestures to her breasts.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) Rulsk feels *immediate* relief as Waconet&amp;amp;#39;s minibubble covers him. He wags his tail gratefully and gives a deep sigh as all the aches of the long journey and of the battle fade away practically instantly. His healing factor kicks into its usual level of efficiency and closes the few superficial wounds he&amp;amp;#39;d taken almost instantly. He lowers his head to fix his jaws around the remaining scrap of the broken and melted sports golem, then drags it closer to the group. He&amp;amp;#39;s tired and hungry, but jubilant at how things had turned out. The fight, fast though it was, took a lot out of him, as he&amp;amp;#39;s never been in such a hostile environment before. He settles down next to Waconet so that he can rest within the radius of the minibubble his dear friend is generating, albeit behind a truck and more or less out of sight of the main group as he refills his nanite reserves in the way ravenous wolves are known for. &amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Greyson slips off the topside of the van, setting his equipment into the backside before running over to check on the damage, walking alongside Caitlin and lifting the brass from beside the totaled bear and its rider, clapping the woman&amp;amp;#39;s shoulder, &amp;amp;quot;Relax, boss, think the worst we got&amp;amp;#39;s a nibbling... oughta secure that building before Charlie gets in here, think when I come back I&amp;amp;#39;d like it to be standing up a bit... and for now it looks like a stiff breeze might topple the whole damn thing. &amp;amp;quot; He snickers, arching a brow. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;amp;quot;You make it out alright? Saw a bit of scuttling, but the van&amp;amp;#39;s not exactly the best vantage point.&amp;amp;quot; At that crackling into the comms, the wolf-beast murmurs, &amp;amp;quot;I&amp;amp;#39;ve got some spare tylenol with both your names on it right now...&amp;amp;quot; He glances up towards the tower, humming, &amp;amp;quot;Might have to bring it up to you- don&amp;amp;#39;t think I&amp;amp;#39;ve seen the world from that high up since I got inoculated- especially not out here...&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;Everdeene&amp;amp;#39;s offering brings a wince from the mutt&amp;amp;#39;s muzzle, &amp;amp;quot;I&amp;amp;#39;ll... pass, got some Clif bars back in the van.. but uh- thanks, yeah?&amp;amp;quot; He chuckles, staring on as Rulsk digs into the recently maimed golem, eyes flicking briefly towards Caitlin, then back towards the recently decimated creature, offering a shrug in turn.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) As Wolfwood finishing sending a reset signal to the server, the sputter of new golems coming out of the pile ceases. Still moving, but no new ones are being generated. For now. She knows that it will just pick things right back up if it doesn&amp;amp;#39;t get sufficient power and repairs soon. She glances back over towards the relay.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	 &amp;amp;quot;Hey! This is Alpha. Sector cleared! How&amp;amp;#39;re things over there?&amp;amp;quot;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	 TO BE CONTINUED.&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Operation_Fairhaven_FOB_-_Alpha_Team_-_RPLOG&amp;diff=2350505</id>
		<title>Operation Fairhaven FOB - Alpha Team - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Operation_Fairhaven_FOB_-_Alpha_Team_-_RPLOG&amp;diff=2350505"/>
		<updated>2025-05-07T04:47:45Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: /* Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[User:Caitlin|Caitlin]]&lt;br /&gt;
* [[User:Everdeene|Everdeene]]&lt;br /&gt;
* [[User:Greyson|Greyson]]&lt;br /&gt;
* [[User:Janex|Janex]]&lt;br /&gt;
* [[User:Rulsk|Rulsk]]&lt;br /&gt;
* [[User:Tyo|Tyo]]&lt;br /&gt;
* [[User:Waconet|Waconet]]&lt;br /&gt;
* [[User:Wolfwood|Wolfwood]]&lt;br /&gt;
=Date=&lt;br /&gt;
6/5/2025&lt;br /&gt;
&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) The gathering at the off ramp onto the highway at the far end of Fairhaven is far more active than it normally is. Several trucks are hauling heavy machinery and construction equipment, a mini bus stands at the ready and is full of workers and professionals ready for their task, and several additional vehicles idle nearby with a multitude of mercenaries double checking their equipment and preparing to disembark. They all stand together with a singular united goal: Head out of the bubble, secure a forward base of operations for Fairhaven&amp;amp;#39;s scouts, see to it that it gets built, and get paid. A woman in power armor clamors onto the back of a reinforced pickup truck and hollars out to get everyone&amp;amp;#39;s attention.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	&amp;amp;quot;ALRIGHT EVERYONE!&amp;amp;quot; The speaker is Madison Wolfwood, the human tasked by the city to organize the operation after negotiations with Zephyr and RSX to do just this very same operation broke down. It is certainly more of a gamble to ask an independent to get a huge task done, but there were few in Fairhaven with as much out of bubble experience as Wolfwood. So she got the job. &amp;amp;quot;Everything&amp;amp;#39;s set to go! Just going to say this one last time for the idiots in the rear who were taking it up theirs when I last explained this! Our target is an old power substation about 100 miles east of here in a neighboring town. There are oversized mechanical golems protecting it that need forceful disassembly which is where strike teams Alpha and Beta come in. Alpha&amp;amp;#39;s securing the area around the admin building&amp;amp;#39;s ruins, Beta is securing the area around the power relay. Charlie, you&amp;amp;#39;re on babysitting duty with the construction crew and will be positioned a few blocks away while we clear out the threats.&amp;amp;quot;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	The brown haired human adjusts her grip on her helmet that sits tucked beneath her arm. &amp;amp;quot;Remember! We&amp;amp;#39;re going outside of the bubble! Whatever nanites are there are barely there at all. Your mutant abilities are almost definitely going to suffer, your nanomagic isn&amp;amp;#39;t going to work unless you&amp;amp;#39;re real close to someone with basically the singular exception to that, and the nanites can&amp;amp;#39;t stop you from dying stone cold if you get sloppy. This is your last chance to bail if you have cold feet. For everyone else, start your engines! We&amp;amp;#39;re heading out!!!&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Waconet&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Waconet) Waconet  listens to the walking tank give her last pep talk before heading out as he was in his own vehicle, a retrofitted Ford Bronco, that oddly enough he had bought from Wolfwood some time ago. He double checks that the vehicle has a full charge for the trip there and back again. Nodding at the heading out call, he starts it up and follows along with the convoy. &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Caitlin&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Caitlin) Caitlin adjusts the sights on the new AMR that was handed to her once more. Checking the validity of Greyson&amp;amp;#39;s work for the eight time before picking the heavy thing up once more to lay across one shoulder as Wolfwood speaks up. The time to go was getting close at hand so the fox heads out to her own vehicle. A scrapped together van that she and Greyson had worked to build back up to a sorta working order to recheck the supplies the nudist wolf had brought. Giving a callout to him as she works. &amp;amp;quot;Where did you put the keys this time Greyson, everyone else is ready to go!&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Tyo&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Tyo) Tyo brushes a couple of his clawed furred fingers through the fur in his cheek as that leather duster of his flutters slightly with his idle movements, the wolfy listens to the briefing with rapt attention. After the last words are spoken the wolven Brood King nods as if understanding although the nod is half to himself as he prepares to leave the bubble of nanite power he has grown used to over the last six years however a soft wolfish grin creeps onto his lips as he anticipates the adventure. Quietly he moves over to the member of his household is with his Ford Bronco, he offers the serpent a gentle pet along his side before taking his place in the passenger seat as he steels himself for what lies ahead.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Janex&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Janex) Amid the crowd gathered to listen, a black-furred canine in an armored bodysuit sits against a discarded concrete median barrier, idly snapping his paw to create a tiny flame in his palms, then extinguishing it. with a flick. Even as he flicks his ears up to listen to the... inspirational speech, Janex keeps staring at his hands, fire reflecting in his burning eyes.  Snap.  Flick. Snap. Flick. He finally looks up as the last call is announced, and nods solemnly to himself, hopping from his seat. Collecting his pack, he slings a large tech cannon over his shoulder onto his back, and walks cautiously towards the convoy, hoping he can find a spare seat. &amp;amp;quot;&amp;amp;#39;Hey there! Going my way?&amp;amp;#39;&amp;amp;quot; he mutters to himself, practicing his opening lines quietly.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Everdeene&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Everdeene) Everdeene stretches as she looks to the nearby faces, some very familiar to her, some utterly new to her, yet, she can&amp;amp;#39;t help but smile, for the camaraderie to be formed and for the goal they are all here to undertake, looking over her personal weapons, doing one last check over them before getting onto the trailer of the available vehicles, due to her unique physiology, being a large, tall taur, she&amp;amp;#39;s gonna need to be taken by another who can drive, but is prepared for what&amp;amp;#39;s to come otherwise.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) A power armored, 20ft long, black furred wolf checks over his gear with a critical eye, glaring at it as if daring it to have any problems. Given that he has absolutely no understanding of its function, there&amp;amp;#39;s not much for Rulsk to see and in truth he just hopes that there&amp;amp;#39;s nothing wrong with what he assumes are the enchantments powering it. That done, he noses at the satchels strapped to his sides and checks on his emergency food supplies. Smaller than normal though he may be, he still anticipates needing to snack pretty often to compensate for the lack of ambient nanites. Everything seems to be in order, so he lopes over to the flatbed truck he&amp;amp;#39;s hitching a ride with for the journey and clambers up onto the back. He stretches out and settles in for a long trip, his head resting on the cab so he can feel the wind in his face. He parts his jaws in a canine smile and lolls his tongue to the side, drooling a bit as he grins. He thinks over Wolfwood&amp;amp;#39;s words and tries to envision what the scenario she&amp;amp;#39;d describing will be like. He&amp;amp;#39;s never left the Bubble before and was born after the P-Day, so a world without nanites is just... alien to him. At least he has friends along, whom he glances at and wags his tail slowly, eyes drifting from person to person, their presence helping him relax. &amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) The aforementioned nudist working with Caitlin sighs, deciding to hide in the back of the van this time around, the world beyond the bubble not so likely to take his fashion sense so politely. Organizing piles of spare ammunition, battery packs, salvage, and hiking bars, Greyson looks up from his work, pressing a list into the woman&amp;amp;#39;s chest before digging a set of keys from the pocket of her jacket, &amp;amp;quot;Put em in here when we agreed you&amp;amp;#39;d be driving- don&amp;amp;#39;t want locals trying to rail me or kill me for looking like an |actual| goddamn werewolf.&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;He sighs, glancing to the side at the announcement, &amp;amp;quot;You sure it&amp;amp;#39;s a great idea lugging me around for combat duty, swear Charlie might be safer...&amp;amp;quot; A worried look crosses his features before he shakes his shoulders, brushing it off, &amp;amp;quot;Whatever the case is, I&amp;amp;#39;ve got enough bullshit back here to build an armory if people start breaking down out there... and scrap to repair the van if you end up totalling it- before or |after| we get there.&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;At the cry of the nearby hitch-hiker, the bare wolf-beast leans out of the side of the van, cupping a hand over his mouth and waving him over, &amp;amp;quot;Got plenty of room for one more if you don&amp;amp;#39;t mind sharing it with some twinkie crumbs and junk metal. Gonna be a good few hours!&amp;amp;quot; He cants his head to Caitlin, &amp;amp;quot;Could use somebody to watch her driving while I make sure nothing in the back goes kablooey!&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Caitlin&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Caitlin) Caitlin hackles twitch in amusment as Greyson once again complains about being brought with, causing the ribbons and silver of her muzzle jewelry to dance as she leans over to look at the new passenger. &amp;amp;quot;Hope you don&amp;amp;#39;t get carsick, I&amp;amp;#39;m a far better driver then the whiner here!&amp;amp;quot; The passenger door popping open to let Janex in since Greyson&amp;amp;#39;s occupying the back.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) The convoy loads up and drives off in short order. Considering the dangers ahead, few of those present aren&amp;amp;#39;t seasoned mercenaries. But with pay this good, who could say no despite the risk? The trip takes some time and the road shows visible signs of recent rushed repairs and temporary fixes. There have doubtlessly been efforts to ensure that the heavy construction equipment would even be able to use the roads that, unlike those within Fairhaven proper, don&amp;amp;#39;t get nearly the kind of love they deserve. Humorously enough, outside of the bubble, without the drip feed of nanites chewing at them, the roads have held up alright over the years. Perhaps that&amp;amp;#39;s the benefit of both being in California and not constantly having multi thousand pound vehicles driving to and fro over them.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	The three squads soon break off from one another and head to their respective points of interest. The lead up is over. It&amp;amp;#39;s time for action.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	Alpha team pulls up alongside their side of the substation. It has clearly seen better days. The chain link fences are rusted out, foliage reaches up past the cracks in the decaying asphalt, and then, of course, is the star of the show. The old administrative building is partially collapsed and is now serving almost like an outer shell to a rather odd sight. A massive pile of junk. It must be several stories high and is made up of metal, wood, concrete, and just about everything else you could imagine an oversized golem ripping out of the surrounding town and tossing onto the pile. In front of it is a large parking lot with several assorted groupings of junk and piles of scrap. Caitlin and Rulsk can pick up on something a bit more dower, however. The scent of death. Corpses are lodged between the gaps of the heavy pile&amp;amp;#39;s mass. Inanimate objects aren&amp;amp;#39;t the only things that have been &amp;amp;#39;salvaged&amp;amp;#39; and Rulsk in particular can tell that some of the sources are relatively fresh. Wolfwood leads Alpha team towards a gap in the fence which would put them closer to the admin building than had they used the front entrance. She turns and looks to those assembled.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	&amp;amp;quot;Alright. Things are going to get real hot real fast. The second we cross the threshold onto the property and get into range of the damaged server, the golems are probably going to wake up. Any calm discussion is going to have to happen now. So. Let&amp;amp;#39;s discuss. Anyone have any ideas besides smashing the golems until they stop moving?&amp;amp;quot; The human, her face now covered by the sealed helmet of her armor is difficult to read. Her tone at least suggests an edge of apprehension and anticipation. Hardly surprising considering what they are about to do.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Waconet&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Waconet) Waconet pulls a bona fide Rocket Launcher from his vehicle when Wolfwood asks about how the team wants to deal with the Golems before they go active. &amp;amp;quot;Well, I have a few ideas, one of them is simply sacrificing one of our vehicles and ramming one into them. Two, I have brought, in no small quantities, heavy ordinance in order to do the obvious. Yeah I just want to to blow them up.&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Caitlin&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Caitlin) Caitlin spends the entire drive there shooting the shit with Janex and Greyson if they are both up for it and dodging the occassional pothole while going just a tad, totally a tad, bit too fast while following. That cheerful demenaor changes once they come in range of their objective and the scent of blood fills her nose. Her hackles twitching sending her ribbons dancing as they pull up to park. Wolfwood going opening the floor to plans from others gives her some time to visually scout the area and look for some usage of that rifle Greyson gave her but her options were limited. Eyeing the administration building as she speaks up &amp;amp;quot;Did you send a group out before us? Scouts? Know of anyone who would be wandering through here?&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) Wolfwood purses her lips, then shakes her head. &amp;amp;quot;Nah. Nobody but us. Why, you...&amp;amp;quot; She seems to get the idea and glances back towards the giant scrap pile. &amp;amp;quot;Unfortunately, there&amp;amp;#39;s a trade route that passes through the area. If the weather&amp;amp;#39;s bad or something makes the normal route dangerous, it wouldn&amp;amp;#39;t shock me if someone tried coming closer to the station here and...well. If the golems happen to be wandering...&amp;amp;quot; She trails off and exhales, the sound of her breath the only solid indication of her being at all disturbed. The joys of power armor.&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Tyo&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Tyo) Tyo  notices the changes in the environment as soon as they pass outside the boundries of the nanite bubble, parts of his split consciousness break off to try managing the strain of his own body on itself. Once they reach their destination the wolf opens the door of his snake pet&amp;amp;#39;s Bronco gathering with the assembed group as the prepare for the chaos that is almost assured to be unleashed from Wolfwood&amp;amp;#39;s words, he looks over his fellow operatives as he stays somewhat close to Waconet while his purple wolven eyes land onto that instrument in those hands that he has seen used to brutal measures more than once. The wolf prepares his own equipment as he readily place a paw onto the warhorn that lies beneath his duster, his eyes scan the building looking over it&amp;amp;#39;s state before drifting around the the landscape before him, that wolfish grin on his lips hold firmly with the anticipation of battle from the commander&amp;amp;#39;s words before offering some himself in hopes of encourgment, &amp;amp;quot;We know our job, let&amp;amp;#39;s get thing done folks!&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Janex&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Janex) Janex enjoys the drive immensely, considering the pair seem unfazed at traveling with a hellhound. He even warms up to join in the banter, even as some bumps in the road and Caitlin&amp;amp;#39;s driving make him hold on to his seat with nerves. As he gathers &amp;amp;#39;round to hear Wolfwood out, he eyes his surroundings calmly, only pointing to an abandoned-looking apartment complex overlooking the area once the conversation hits a lull. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;	&amp;amp;quot;Think I&amp;amp;#39;d be better off taking the golems from up there,&amp;amp;quot; he offers. &amp;amp;quot;Might have eyes on the golems and pull focus from the admin building if they&amp;amp;#39;re more worried about me.&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Everdeene&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Everdeene) Everdeene hisses out in a soothing tone, &amp;amp;quot;I have a custom made Rocket Launcher, if we find a weak-point of anything we have to face, expose it as much as possible, and have me fire away a good shot at it, or, if it&amp;amp;#39;s too mobile, I can use my chainsword to try and tear through some limbs if possible, or armor if needed.&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
She then looks to the others, &amp;amp;quot;And if there&amp;amp;#39;s a need for healing or food, I can try to provide what I can on the move, hope you like milk~&amp;amp;quot; She adds with a sing-song tone, followed by a wink. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;amp;quot;Also, I see a few good spots over there and there that would work for a few potentially bad hits, make sure to remember them.&amp;amp;quot; she says as she points out said spots, before looking with annoyed confusion, &amp;amp;quot;Anyone else feeling... heavier now...? I feel like I&amp;amp;#39;m under the ocean again... except even heavier...&amp;amp;quot; Everdeene shifts around as she asks.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) Rulsk is in constant pain. When people told him about the world outside the Bubble, they never mentioned just how much it would *hurt* to simply exist out here. He&amp;amp;#39;s forced to slowly burn his stores of builder nanites to stave off a bone-deep ache that fills him right to the core. Despite doing so, every jolt of the truck over a rough patch on the highway feels like he&amp;amp;#39;s being simultaneously crushed and stretched to breaking, somehow all at once. He&amp;amp;#39;s grateful when they arrive, as it means he can finally stand and stretch out his sore muscles again.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;As the convoy pulls up to the old administrative building, the cloying scent of death fills his nose, making him raise his hackles, silently snarling through grit teeth. At Wolfwood&amp;amp;#39;s question, he rumbles, &amp;amp;quot;Someone died here recently, or at least some of those bodies are much, much fresher than the others. Whatever is here is definitely still active.&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
He glances at the arrayed junk, eyes flicking between the various piles of junk, his ears perked as he focuses his full attention on trying to detect threats. A semi-truck covered in industrial server racks... sounds off. So too does a tightly packed stack of junker cars. And... a pit of gravel. None of those things should be moving, but he can hear the faint sounds of shifting and grinding coming from them. The barricades blocking off something covered in a tarp, the bronze bear statue with a military dressed mannequin draped across its back, and the suspiciously golem shaped assortment of metal do flare up his instincts, but he can&amp;amp;#39;t hear any sounds coming from them. He conveys his findings to the group, pointing with his muzzle one after another at the three junkpiles that are making ominous sounds, &amp;amp;quot;There... there... and there. I hear movement.&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Waconet&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Waconet) Waconet works on pulling several boxes out from his vehicle, tucking in his wings as his serpentine form otherwise fits easily inside as he judiciously unloads quite the collection of equipment. And once fully unloaded, he opens the boxes to reveal... Exactly what you might expect from an Explosives Expert. Boxes of grenades, satchel charges, rockets and even a mortar with its own box of shells and charges ready to go. He places the mortar up first, taking a look through his binoculars and using them to sight in potential targets. He follows up with setting out the charges and shells for the mortar. He has the Rocket launcher hung on a sling around his figure with spare ammo being carried in a backpack. And with that, he&amp;amp;#39;s ready to go. &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Shielding his eyes from the sun, the feral-looking wolf-beast stares over the building, watching the others as they shuffle about, making their preparations before eyeing the team with heavy artillery, the nudist cocking his head to the side. &amp;amp;quot;Hey- take a look over there real quick...&amp;amp;quot; He gestures around the scrap barricades, the building practically mid-collapse as it already was. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;amp;quot;Server&amp;amp;#39;s in there somewhere and we&amp;amp;#39;ve got no idea how battered it is... probably won&amp;amp;#39;t survive if the place comes crashing around on it. If we&amp;amp;#39;re gonna be firing rockets and artillery in there, we need to make sure me and the rest of the boys in Charlie&amp;amp;#39;ve got something to work with once the dust clears...&amp;amp;quot; He sighs, scratching his chin and staring up towards Caitlin and Janex, &amp;amp;quot;You two- if we&amp;amp;#39;re pissing them off, see if you can&amp;amp;#39;t draw them |outside|, we&amp;amp;#39;ve got a beehive in there and a lot of room to work with, see where they&amp;amp;#39;re coming from with a few pot-shots and make some call-outs, if we&amp;amp;#39;re smart we can knock out some paths |away| from the building and force them to either bunker down or come to |us| all the way out this way. If even one stray plate slips off that tower, this whole operation might be in for some bad news...&amp;amp;quot; Gesturing to the front of the would-be scrapyard, he mutters, &amp;amp;quot;We&amp;amp;#39;ve got the tools to build a funnel and I&amp;amp;#39;m sure I could make some spare if we end up running out of toys... look for the van with an M and a tail on it if you need to resupply or get anything patched up out here.&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) Wolfwood hmns, nods, and recovers her hammer. &amp;amp;quot;I agree with him. If we can kick the hornet&amp;amp;#39;s nest and draw them further from the building, all the better.&amp;amp;quot; She looks to Waco. &amp;amp;quot;Everyone, get into position. Once we&amp;amp;#39;re ready, we can ring the bell.&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Waconet&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Waconet) Waconet  looks over his shell supplies, &amp;amp;quot;Draw them out? I got a couple of smoke shells that make a boom noise and leave a cloud, but won&amp;amp;#39;t hurt the building itself. I could even have the shells explode up in the air so they won&amp;amp;#39;t obstruct our view of the area.&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) Wolfwood shrugs. &amp;amp;quot;Your call. I&amp;amp;#39;d say the areal explosives. Those blow up downwards, right? Fired over the yard, it&amp;amp;#39;d entirely miss the building.&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Waconet&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Waconet) Waconet  nods to the power armored human, &amp;amp;quot;Shrapnel shots, ariel burst, I got those too. Make the call when you want the Artillery to start.&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) Everyone moves to get into position and prepare for the golems to be lured out to fight the team on their own terms. Wolfwood hunkers down by a toppled van and shoots Waconet a nod. It&amp;amp;#39;s go time.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Caitlin&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Caitlin) Caitlin eyes the building Janex pointed out above the area in thought as her ears twitch and her muscles ache. Having been so long since she was outside the bubble she almost forgot how it felt to be out here. The terrible itch, the pain of her every cell letting her know its not a good idea to be out of a bubble as she digs into her pocket to pull out a bottle and toss back two of the pills while the plan is put together. Turning around she points to Greyson and the van, moving over herself to pull the AMR out that he had offered her to get into position. Climbing the tallest of the vehicles they had to get into a, potentially awkward, position to utilize it as she zeros in the scope and waits.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Tyo&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Tyo) Tyo  gives his fluffy head as if trying to get himself into the correct mindset as he tries to get himself into the best position he can with the impending chance of combats from what the commander Wolfwood has mentioned, the wolf shifts himself behind Waco as he sees the snake preparing mass violence. The wolf pulls that instrument out from his duster, aa horn of ebony marbled with a couple small streaks of purple, holding it close he shifts himself back further and further until he is standing behind that powerful serpent form ready to alert the other if he spots any movement that may be the aforementioned golems moving in to the group&amp;amp;#39;s position. While preparing he keeps what left over attention he has on the rest of his squad trying to make sure to jump to give them some help if need be, his fur tingles slightly as if electrified by the tension lingering in atmosphere.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Everdeene&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Everdeene) Everdeene spends a moment loading her rocket launcher, gets to aiming it from a good distance, and then aiming it, steading her rocket launcher with three of her four arms and having her fourth ready to fire, giving a nod to show her ready to go.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) Rulsk nods and moves to the front of the formation, poised and ready to catch the attention of any hostiles and ensure they engage him and nobody else, if at all possible. He bristles with anticipation, aches fading away as adrenaline kicks in.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Scampering up the roadside back towards the Merc N&amp;amp;#39; Tails van, Greyson slips up the side of the hood, making his way onto the roof with a pair of binoculars as he takes position by the roadside, a bouquet of smoke and tear grenades at his side, eyes flicking between his comms unit and the scene laid out in front of him. While it wasn&amp;amp;#39;t an aerial viewpoint, it would be the safest place for him, not only free cover, but something mobile, a far better chance for survival should anyone need to run and gun, keys left in the driver&amp;amp;#39;s seat, already adjusted and laid back.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Janex&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Janex) The black hound tips his muzzle back and squints up at a water tower with clear sight lines to the spots Rulsk noted, changing his gameplan and nodding to the rest of the group. Checking his pack and his energy weapons one last time, he hustles off to climb up the tower&amp;amp;#39;s height and oversee the field of battle. He even manages to take in a breathtaking view of the horizon as he climbs, looking out at a world he hadn&amp;amp;#39;t seen in... who knows how long, by now.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Waconet&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Waconet) Waconet  , upon seeing the nod from Wolfwood, hefts up one of the shells and hangs it over the pre-sighted mortar. He shouts &amp;amp;quot;Fire for effect!&amp;amp;quot; before dropping the shell and covering his ear canals. And even with those covered he still can hear the boom as the shell is projected upwards, the concussive force feeling like a kick all over his form causes him to wince a bit as he&amp;amp;#39;s not supported by the nanites out here. The shell, reaching its peak about 4 seconds later, arcs downwards, having reached a height in the thousands of feet racing downwards towards the grounds just outside the administration building. And with just a fraction of a second away from impacting the ground, it detonates, sending a barage of shrapnel into a tight cone into the ground, sending up dust from the impact. The explosion sending another shockwave towards the group. The quetzalcoatl, removing his hands from his ears, picks up another round, ready to fire again.&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) There is a loud groaning sound. Both from the pile of scrap as well as from the yard. Suddenly, two of the piles of junk in the yard burst to life.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	The first to become visible bursts forth from the gravel filled pothole. It appears the gravel was only laid out over a hunk of sheet metal with the golem waiting beneath. The golem appears to have been structured around equipment taken out of a sports focused store. Framed with what might have been goal posts, equipped with several different types of ball launchers, and seemingly powered by several off board boat motors. Its muscles are even made out of the elastics you would find in a weight room which have been surrounded by several layers of plastic taken from the bottles that hold tennis balls. On its back is a cage carrying an assortment of ball shaped projectiles which appear to be designed to erupt on impact. Who knows what that ball buster can do!&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	The second roar is very tinny and comes from what one might have previously presumed was immobile. Made of seemingly solid brass, the animated statue has seams around its joints allowing for fully articulated movement. Its claws appear to be made of sharpened hooks taken off of trailers that were securely welded onto the brass. It is covered in scratches and gouges which implicate it having been assaulted by people in the past. The fact it is still moving suggests they were added to the pile. On its back is a mannequin which, based on its deteriorating attire, looks to have been taken out of a local museum. It appears to have once been an accurate presentation of Teddy Roosevelt, though time has not been kind to it. Thick wires and cables attach the mannequin to the statue and provide it something far more dangerous than claws: opposable thumbs. Its arm extends out like a grappling hook and grabs a long pipe that it appears to be readying to use as a lance.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	Wolfwood swears as she sees smaller, short golems start to climb out of the pile. Far less dangerous looking than the big golems but in mass could overwhelm the party if not taken out quickly. &amp;amp;quot;Alright! Small change of plans! I&amp;amp;#39;m going to flank the big fuckers once you have them distracted and stomp out the little things before they become a swarm! The rest of you! I need you to kill that freak of a golem! And kill that god damn president!&amp;amp;quot;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	Wolfwood gets into position to bolt past the golems. The more agile sports-themed golem will pass first, but will certainly be harder to hit. The slower moving but very tanky bear statue will pass the yard&amp;amp;#39;s threshold second.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Waconet&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Waconet) Waconet  isn&amp;amp;#39;t aimed at either of those two large golems and puts the shell back into the case. Instead, he pulls up his equipped rocket launcher and sees that the sporty golem is already on the move towards the group. He shoulders the launcher and takes aim at the ball launching menace. Taking aim at the charging golem, the snake fires the rocket, igniting the booster within as the projectile jets forwards, containing a dense payload,designed to slam into a target and to add insult to injury, detonate into a fiery storm of burning heat. &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Caitlin&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Caitlin) Caitlin takes a deep breath as she adjusts the scope waiting for the boom. Then the boom hits, the roaring a sound in the back of her mind as everything between her and the massive brass creature of an ex president fades away. Her focus narrowing to a pin cushion of the scope as she rakes it over the target. Looking for a chink in the armor, a small flaw. Eye sighting on the old president and ca&amp;amp;#39;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Tyo&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Tyo) Tyo feeling those shock waves coursing like a tsunami through the bristles of his fur the wolf bring his warhorn up to his lips just in case while staying as close to the progenitor of the forceful waves as his fluffy pelt brushes softly against Waconet&amp;amp;#39;s side, his gaze remains to the best of his ability fixed on any sudden movements from anyone or thing but his squad, and only moments after Waco&amp;amp;#39;s artillery. Seeing those shapes forming from the piles that scrap he quickly blows his horn as he rallies his allies with that thunderous tone that reverberates through the golems&amp;amp;#39; frames as he signals the beginning of battle, after giving out his call his paws flutter inside of his trench coat putting away his horn and taking up a violin colored as dark as the wolf&amp;amp;#39;s own abyssal fur save for the grey bands that make up the grain of the wood it is shaped while he takes a paw step away from that majestic frame adorned with brilliant emerald.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) The sports golem, seeing Waco preparing to fire a rocket, roars in boat engine and fires off a volley of random ball objects down range seemingly trying to strike the rocket before it hits. If one were to slow down time and follow from the perspective of that rocket, it would be something straight out of a movie as the rapidly moving projectile dodges each object. When it finally does hit something, it&amp;amp;#39;s close enough to the golem to cause it to stumble back, several strands of taught rubber muscle snapping from the shockwave. It avoided the worst of the blast, but it&amp;amp;#39;s clearly not unharmed.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Caitlin&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Caitlin) Caitlin takes a deep breath as she adjusts the scope waiting for the boom. Then the boom hits, the roaring a sound in the back of her mind as everything between her and the massive brass creature of an ex president fades away. Her focus narrowing to a pin cushion of the scope as she rakes it over the target. Looking for a chink in the armor, a small flaw. Eye sighting on the old president and cables holding it together as her eye is drawn to the back plating and how it was spliced open by the cabling. Realizing what she&amp;amp;#39;s seeing as she raises her voice to be heard over the chaos. &amp;amp;quot;The Rider&amp;amp;#39;s the weakpoint! The Tether points fuck the plating, break its back!&amp;amp;quot; She follows up her words by squeezing the trigger and letting the AMR Greyson leant her roar and kick against her shoulder as a round is sent down range for that bull and rider. Looking to bag herself a big prize in this big game hunting!&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) The funny thing about anti-material rifles is that they end to be very against the preservation of matter. While the bullet over penetrates the bear, the hole it leaves causes its rider&amp;amp;#39;s ass to fall down into the cavity which both makes its control harder and the aim of its makeshift lance far more difficult. The dead president looks in Caitlin&amp;amp;#39;s direction, however! It clearly does not appreciate being given the worst seat in the house. Someone needs to distract it or it&amp;amp;#39;s going to redirect the bear to head not just towards her but also their rides home.&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Janex&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Janex) Janex hardly summits the water tower,  panting as he sits on the grated floor of the platform, when the blast off Waconet&amp;amp;#39;s artillery goes off. Covering his ears and scrabbling back as he feels his whole body shake from the explosion,  he peers down as the field stirs to life with the abominations awakening below. Eyes darting between the two golems, the hellhound silently picks the sturdier of the two to set his aim down on, focusing on Roosevelt and the tethers at the bear&amp;amp;#39;s back, at Cait&amp;amp;#39;s advice. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;	 &amp;amp;quot;All right, Mr. President...&amp;amp;quot; Janex mutters to himself, the sole audience of his lame joke, as infernal fire gathers around his closed paw.  &amp;amp;quot;...this is for &amp;amp;#39;Manifest Destiny.&amp;amp;#39;&amp;amp;quot; Eyes aglow, gritting his teeth as the unholy brand on the paw sears brightly into his flesh, he rears back and hurls a fireball down at the disfigured mannequin.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) The president is now on fire. Probably not a sentence anyone here was imagining would be relevant to their life but here you are. The mannequin burns brightly, the wires and cables controlling it beginning to heat it. Some of that fire also apparently got into its innards as horrible grinding noises now are emitted by the bear as it moves. That maddeningly good throw of a hellish fireball might have just made the bear&amp;amp;#39;s death inevitable as well as its rider. How long it will take for it to keel over is another matter.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Everdeene&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Everdeene) Everdeene growls having aiming at the brass beast, contemplating it for a bit, before aiming ahead of where the beast will be running and aiming to blind it further with an explosion at it&amp;amp;#39;s feet. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;amp;quot;Can&amp;amp;#39;t hit what you can&amp;amp;#39;t see, how about keeling over now, rather than later!&amp;amp;quot; she shouts after the shot.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) Rulsk sees the athletic golem start to unload its balls everywhere and the former president&amp;amp;#39;s dire focus. He immediately starts to snarl and howl, bark and growl, rant and roar to try to draw the focus of both enemies. The stars in his coat blaze into hellfire and surround him in raging, unholy flames. He pivots to try to block their advance as the cloud of dust rises, a wall of black fur, power armor, and stellar plasma keeping danger at bay and away from his friends. He tenses like a coiled spring, then lunges forwards in a bodily tackle at the sports equipment monstrosity, to knock it to the ground and pin it in place. &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Greyson ogling the combat from afar, the wolf hefts up his comms device, crackling over the radio, &amp;amp;quot;Can confirm some good hits and an act of treason before that dust-storm picked up there... not that that&amp;amp;#39;s a bad thing.&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;A snicker rises from his throat, &amp;amp;quot;Now that Sporty&amp;amp;#39;s blind, see if you can all pick up a few shots on Yogi, armor&amp;amp;#39;s tightly woven, stance isn&amp;amp;#39;t defensive yet so it looks like he&amp;amp;#39;s gonna be doing the real damage while the one hurling balls is going for a diversion. If one of you wants to take him out of the picture, just aim for the supports, those posts&amp;amp;#39;ll crack like eggs if you get em in the right spot...&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;He squints into the distance, muttering, &amp;amp;quot;Cait, Jan, you guys got eyes on anything else up there I should be taking a look at? Only so much I can see from all the way out here and I don&amp;amp;#39;t got that kinda birds-eye.&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) To say the team has had a strong start would be an understatement. While the bear does charge out of the yard, the dust cloud has prevented it from being able to immediately charge at anyone. Now that is past the cloud, however, it can clearly see where everyone is. Most importantly, what is clearly the biggest threat of the lot. It begins to charge in Rulsk&amp;amp;#39;s direction.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	Meanwhile, the sports golem revs up its engines and begins to pelt the large armored mutant with balls covered in spikes. As he is so close and unable to dodge, he of course gets hit point blank. Undeterred, however, the mutant prevents it from targeting anyone else and the awkward angle it shot from made the wounds he sustained flesh wounds at worst.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	Back towards the yard, the sound of small blasts can be heard. Janex can see from his high perch that Wolfwood is playing at being the Doom Marine as she rips and tears at the small golems. Occasionally she slams her sledge hammer into a group of them, a small directed explosion erupting from the point she strikes and blasting the things to bits. She&amp;amp;#39;s holding up just fine so far.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Waconet&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Waconet) Waconet  looks over at Rulsk holding down the sport golem, while looking like the wolf is taking a few hits by some flying balls. Thinking better than hitting it with another rocket he sets aside Kindness as he then equips a gun. This Gun he Found on the Moon. He shoulders the rifle and proceeds to show up Lee Harvey Oswald. As the feathered snake had trained specifically to hit up to four times with his rifle.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) The sport supply adorned golem is now ever so slightly less sporty as all of the ball launchers on its chassis seize on account of a severe case of lead poisoning. It is still quite a heavy golem, however, and can certainly do damage with its abject mass. The boat engines that power it rev up loudly as it continues to try and escape from the giant wolf&amp;amp;#39;s grasp...however, as it stands, it can no longer fire at things from afar. The team can safely focus on the bear while Rulsk tears apart the golem.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Caitlin&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Caitlin) Caitlin answers Greyson by hotkeying her mic and allowing him to get an earful of the AMR as she cycles rounds. &amp;amp;quot;Moving. I&amp;amp;#39;ll let you know if something bites me.&amp;amp;quot; She finally answers before the rifle is hefted into her hands and she bolts off the vehicle to relocate from her shot. Heading towards some of the sturdy cover that was pointed out before this entire firefight had begun. Hitting the cover hard she wheezes out a breath, making a note to start carrying a rifle of this size or similar weight next time she does running, before propping up the rifle on the debris and waiting. Sighting in her scope for hitting the bear-bull again as she scans the area near her for more threats as she keys the mic to speak to Greyson again. &amp;amp;quot;Two targets are priority, Wolfwoods churning and burning the little guys. Once this is done think we are clear.&amp;amp;quot; Her rifle coming back up to her shoulder as she works to sighting in another shot.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Tyo&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Tyo) Tyo lets out a small rumbling chuckle as what he wants to his doesn&amp;amp;#39;t matter for sight as he begins to pull the bow of his violin across those strings letting those note ring out, a passionate solo plays out and if one knows the specific piece of music the wolf is playing they would know it&amp;amp;#39;s the Devil&amp;amp;#39;s Trill which flows outwards while keeping himself behind the snake that is preparing for another wave of violence, his gaze drifts from each of the members of ther group hoping his ballad inspires them before settling on the oncoming golem assault with a fire blazing in those amethyst wolven orbs.&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Janex&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Janex) As Janex readies another ball of fire in his fist, he cocks his ear to the distant sound of explosions, catching the sight of Wolfwood&amp;amp;#39;s latest hammer swing sending tiny golems flying in every direction.  With his free paw, he activates his comms to update Greyson and Caitlin. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;	 &amp;amp;quot;Same on my end,  so far I just see Wolfwood making hay out of those little guys. Speaking of which--&amp;amp;quot; His last words come out somewhat pained, as the flames gathering around his paw reach their height. With a bellow, the hellhound hurls another infernal fireball down on the misshapen statue and rider, shaking out his paw and clutching it with a wince.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) The bear rears up as another fireball hits it. The wires holding the mannequin president attached snap, the mannequin slumping in the cavity of the golem&amp;amp;#39;s back. It emits a tinny roar and looks towards Everdeene who it proceeds to charge. It is on fire, sagging, and in poor shape.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Everdeene&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Everdeene) Everdeene&amp;amp;#39;s roar gets everyone&amp;amp;#39;s attention as they watch the Shadow Dragoness suddenly charge across the battlefield and upom impact the torso gets entirely dislodged from it&amp;amp;#39;s limbs in an almost cartoonish fashion, and her claws, tightly gripping the partially melted, flaming torso, shatter it entirely, upon impact with the ground.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) Rulsk snarls as the heavy balls bounce off his armored body. As Waconet&amp;amp;#39;s pinpoint accurate gunfire shatters the launchers that have been harrying him, he grins widely, fangs bared in pleasure and promised aggression. His hellfire scorches the sports golem below him, a prelude to what the wolf is about to unleash. The only warning the athletic amalgamation gets is the widening of the massive canine&amp;amp;#39;s jaws, before a beam of raw astral fire erupts from his throat. Even blunted by the lack of nanites, very little can resist an eruption of plasma. The huge wolf keeps his prey trapped beneath him as he unleashes the fury of a star directly onto it. It flails wildly as it tries to free it self, to escape its demise, but it is no use. Its struggles weaken and fade into mere twitches as its elastic muscles snap, its remaining projectiles crack and detonate, and even its goalpost bones creak, sag, and ultimately slough away into molten metal. Soon, there&amp;amp;#39;s nothing left but the broken remains of a shattered and roasted golem. The triumphant wolf arches his body, throws his head back, and howls in victory. &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) As the howl passes, the silence compared to just seconds before is almost deafening. Caitlyn looks off to the side and sees that Wolfwood is pinning a larger one of the small golems down to the ground by the neck with a hand as she kneels over the pile. It seems she finally was able to get close enough to get to work securing the server. The fight is over. For many, this is the first fight experienced outside of the bubble. As are the inevitable aches and pains that are going to start ringing out loud as the adrenaline runs out. The team can make their way back to the yard and regroup as Wolfwood works. The sounds of combat at the power relay are starting to die down as well, though the precise fate of what has happened there is unknown.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Waconet&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Waconet) Waconet focuses on bringing up a minibubble as his NICE starts up and activates his Regulation Nanomagic for those folks who were really starting to feel the effects of being out of bubble. As he also had Distrubuted Nanomagic, any one who had a NICE not being used could extend the range of the area he could help out by an additional 5 ft. &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Caitlin&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Caitlin) Caitlin kept her guard up, her weapon ready as she scanned the field of combat and watched as the two golems get torn to shreds and Wolfwood seems to be able to handle herself. Finally, finally as the last pieces of the brass bear hit the ground does she finally hit the safety on the gun and take a deep breath. Rubbing at her shoulder as she opens comms. &amp;amp;quot;Right, Wolfwood think we are good over here. Anyone hurt? Take a ball to the balls? Or we get out of here with a few scratches?&amp;amp;quot; Gripping the carry handle of the AMR she lifts it in both hands with a huff and admires the weapon for a second, She finally got to fire an AMR and not get yelled at!&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Tyo&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Tyo) Tyo lets out a small sigh of relief as he sees those juggernaut golems but down to rest and slows the melody of his instrument, the wolf begins to put away his trusty violin noticing some black almost oily fluid left on the bow he gives not heed to it as he places it back into it&amp;amp;#39;s proper place inside of his duster. One of the Brood King&amp;amp;#39;s paws reaches outwards giving the spine of his closest companion and member of his household a soft pat on his serpentine back, &amp;amp;quot;Good job boi.&amp;amp;quot; before his looks on to the decapitated building, &amp;amp;quot;you know how to get a server running, right?&amp;amp;quot; his gaze blistered with obvious concern at the sight of the building the server is hosted in with a wary grin plastered on his furry lips, the wolf&amp;amp;#39;s own nanties beginning to get to work in supporting his pet in the task at hand with a small could spilling forth from that fluffy pelt.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Janex&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Janex) Watching from high as the bear came down with a sickening crunch, only to be temporarily blinded as the concentrated power of the sun destroyed the pile of leftovers from gym class, Janex shields his eyes, lowering his paw to see the dust settling over their battlefield.  A slightly delirious laugh sets in, along with the exhaustion he&amp;amp;#39;d been suppressing, as he sits back against the water tower, dangling his hindpaws from the platform.  He&amp;amp;#39;d done what he came to do. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;	 &amp;amp;quot;Yeah, I think I&amp;amp;#39;ll live...&amp;amp;quot; the hellhound murmurs into his comms as he cradles the searing brand on his paw to his chest. &amp;amp;quot;I&amp;amp;#39;ll be down  in a minute,&amp;amp;quot; he pants, looking out onto the view sretching for miles. So the world outside the bubble was still there, huh...?&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Everdeene&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Everdeene) Everdeene lets out a roar alongside Rulsk&amp;amp;#39;s howl, and once the adrenaline begins to fade away, she drags herself onto the trailer and lays on her side, &amp;amp;quot;I-if anyone&amp;amp;#39;s~... h-hungry, there&amp;amp;#39;s~... plenty of milk to go around for everyone~...&amp;amp;quot; she gestures to her breasts.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) Rulsk feels *immediate* relief as Waconet&amp;amp;#39;s minibubble covers him. He wags his tail gratefully and gives a deep sigh as all the aches of the long journey and of the battle fade away practically instantly. His healing factor kicks into its usual level of efficiency and closes the few superficial wounds he&amp;amp;#39;d taken almost instantly. He lowers his head to fix his jaws around the remaining scrap of the broken and melted sports golem, then drags it closer to the group. He&amp;amp;#39;s tired and hungry, but jubilant at how things had turned out. The fight, fast though it was, took a lot out of him, as he&amp;amp;#39;s never been in such a hostile environment before. He settles down next to Waconet so that he can rest within the radius of the minibubble his dear friend is generating, albeit behind a truck and more or less out of sight of the main group as he refills his nanite reserves in the way ravenous wolves are known for. &amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Greyson slips off the topside of the van, setting his equipment into the backside before running over to check on the damage, walking alongside Caitlin and lifting the brass from beside the totaled bear and its rider, clapping the woman&amp;amp;#39;s shoulder, &amp;amp;quot;Relax, boss, think the worst we got&amp;amp;#39;s a nibbling... oughta secure that building before Charlie gets in here, think when I come back I&amp;amp;#39;d like it to be standing up a bit... and for now it looks like a stiff breeze might topple the whole damn thing. &amp;amp;quot; He snickers, arching a brow. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;amp;quot;You make it out alright? Saw a bit of scuttling, but the van&amp;amp;#39;s not exactly the best vantage point.&amp;amp;quot; At that crackling into the comms, the wolf-beast murmurs, &amp;amp;quot;I&amp;amp;#39;ve got some spare tylenol with both your names on it right now...&amp;amp;quot; He glances up towards the tower, humming, &amp;amp;quot;Might have to bring it up to you- don&amp;amp;#39;t think I&amp;amp;#39;ve seen the world from that high up since I got inoculated- especially not out here...&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;Everdeene&amp;amp;#39;s offering brings a wince from the mutt&amp;amp;#39;s muzzle, &amp;amp;quot;I&amp;amp;#39;ll... pass, got some Clif bars back in the van.. but uh- thanks, yeah?&amp;amp;quot; He chuckles, staring on as Rulsk digs into the recently maimed golem, eyes flicking briefly towards Caitlin, then back towards the recently decimated creature, offering a shrug in turn.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) As Wolfwood finishing sending a reset signal to the server, the sputter of new golems coming out of the pile ceases. Still moving, but no new ones are being generated. For now. She knows that it will just pick things right back up if it doesn&amp;amp;#39;t get sufficient power and repairs soon. She glances back over towards the relay.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	 &amp;amp;quot;Hey! This is Alpha. Sector cleared! How&amp;amp;#39;re things over there?&amp;amp;quot;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	 TO BE CONTINUED.&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Operation_Fairhaven_FOB_-_Alpha_Team_-_RPLOG&amp;diff=2350504</id>
		<title>Operation Fairhaven FOB - Alpha Team - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Operation_Fairhaven_FOB_-_Alpha_Team_-_RPLOG&amp;diff=2350504"/>
		<updated>2025-05-07T04:41:58Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: /* Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[User:Caitlin|Caitlin]]&lt;br /&gt;
* [[User:Everdeene|Everdeene]]&lt;br /&gt;
* [[User:Greyson|Greyson]]&lt;br /&gt;
* [[User:Janex|Janex]]&lt;br /&gt;
* [[User:Rulsk|Rulsk]]&lt;br /&gt;
* [[User:Tyo|Tyo]]&lt;br /&gt;
* [[User:Waconet|Waconet]]&lt;br /&gt;
* [[User:Wolfwood|Wolfwood]]&lt;br /&gt;
=Date=&lt;br /&gt;
6/5/2025&lt;br /&gt;
&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) The gathering at the off ramp onto the highway at the far end of Fairhaven is far more active than it normally is. Several trucks are hauling heavy machinery and construction equipment, a mini bus stands at the ready and is full of workers and professionals ready for their task, and several additional vehicles idle nearby with a multitude of mercenaries double checking their equipment and preparing to disembark. They all stand together with a singular united goal: Head out of the bubble, secure a forward base of operations for Fairhaven&amp;amp;#39;s scouts, see to it that it gets built, and get paid. A woman in power armor clamors onto the back of a reinforced pickup truck and hollars out to get everyone&amp;amp;#39;s attention.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	&amp;amp;quot;ALRIGHT EVERYONE!&amp;amp;quot; The speaker is Madison Wolfwood, the human tasked by the city to organize the operation after negotiations with Zephyr and RSX to do just this very same operation broke down. It is certainly more of a gamble to ask an independent to get a huge task done, but there were few in Fairhaven with as much out of bubble experience as Wolfwood. So she got the job. &amp;amp;quot;Everything&amp;amp;#39;s set to go! Just going to say this one last time for the idiots in the rear who were taking it up theirs when I last explained this! Our target is an old power substation about 100 miles east of here in a neighboring town. There are oversized mechanical golems protecting it that need forceful disassembly which is where strike teams Alpha and Beta come in. Alpha&amp;amp;#39;s securing the area around the admin building&amp;amp;#39;s ruins, Beta is securing the area around the power relay. Charlie, you&amp;amp;#39;re on babysitting duty with the construction crew and will be positioned a few blocks away while we clear out the threats.&amp;amp;quot;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	The brown haired human adjusts her grip on her helmet that sits tucked beneath her arm. &amp;amp;quot;Remember! We&amp;amp;#39;re going outside of the bubble! Whatever nanites are there are barely there at all. Your mutant abilities are almost definitely going to suffer, your nanomagic isn&amp;amp;#39;t going to work unless you&amp;amp;#39;re real close to someone with basically the singular exception to that, and the nanites can&amp;amp;#39;t stop you from dying stone cold if you get sloppy. This is your last chance to bail if you have cold feet. For everyone else, start your engines! We&amp;amp;#39;re heading out!!!&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Waconet&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Waconet) Waconet  listens to the walking tank give her last pep talk before heading out as he was in his own vehicle, a retrofitted Ford Bronco, that oddly enough he had bought from Wolfwood some time ago. He double checks that the vehicle has a full charge for the trip there and back again. Nodding at the heading out call, he starts it up and follows along with the convoy. &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Caitlin&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Caitlin) Caitlin adjusts the sights on the new AMR that was handed to her once more. Checking the validity of Greyson&amp;amp;#39;s work for the eight time before picking the heavy thing up once more to lay across one shoulder as Wolfwood speaks up. The time to go was getting close at hand so the fox heads out to her own vehicle. A scrapped together van that she and Greyson had worked to build back up to a sorta working order to recheck the supplies the nudist wolf had brought. Giving a callout to him as she works. &amp;amp;quot;Where did you put the keys this time Greyson, everyone else is ready to go!&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Tyo&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Tyo) Tyo brushes a couple of his clawed furred fingers through the fur in his cheek as that leather duster of his flutters slightly with his idle movements, the wolfy listens to the briefing with rapt attention. After the last words are spoken the wolven Brood King nods as if understanding although the nod is half to himself as he prepares to leave the bubble of nanite power he has grown used to over the last six years however a soft wolfish grin creeps onto his lips as he anticipates the adventure. Quietly he moves over to the member of his household is with his Ford Bronco, he offers the serpent a gentle pet along his side before taking his place in the passenger seat as he steels himself for what lies ahead.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Janex&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Janex) Amid the crowd gathered to listen, a black-furred canine in an armored bodysuit sits against a discarded concrete median barrier, idly snapping his paw to create a tiny flame in his palms, then extinguishing it. with a flick. Even as he flicks his ears up to listen to the... inspirational speech, Janex keeps staring at his hands, fire reflecting in his burning eyes.  Snap.  Flick. Snap. Flick. He finally looks up as the last call is announced, and nods solemnly to himself, hopping from his seat. Collecting his pack, he slings a large tech cannon over his shoulder onto his back, and walks cautiously towards the convoy, hoping he can find a spare seat. &amp;amp;quot;&amp;amp;#39;Hey there! Going my way?&amp;amp;#39;&amp;amp;quot; he mutters to himself, practicing his opening lines quietly.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Everdeene&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Everdeene) Everdeene stretches as she looks to the nearby faces, some very familiar to her, some utterly new to her, yet, she can&amp;amp;#39;t help but smile, for the camaraderie to be formed and for the goal they are all here to undertake, looking over her personal weapons, doing one last check over them before getting onto the trailer of the available vehicles, due to her unique physiology, being a large, tall taur, she&amp;amp;#39;s gonna need to be taken by another who can drive, but is prepared for what&amp;amp;#39;s to come otherwise.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) A power armored, 20ft long, black furred wolf checks over his gear with a critical eye, glaring at it as if daring it to have any problems. Given that he has absolutely no understanding of its function, there&amp;amp;#39;s not much for Rulsk to see and in truth he just hopes that there&amp;amp;#39;s nothing wrong with what he assumes are the enchantments powering it. That done, he noses at the satchels strapped to his sides and checks on his emergency food supplies. Smaller than normal though he may be, he still anticipates needing to snack pretty often to compensate for the lack of ambient nanites. Everything seems to be in order, so he lopes over to the flatbed truck he&amp;amp;#39;s hitching a ride with for the journey and clambers up onto the back. He stretches out and settles in for a long trip, his head resting on the cab so he can feel the wind in his face. He parts his jaws in a canine smile and lolls his tongue to the side, drooling a bit as he grins. He thinks over Wolfwood&amp;amp;#39;s words and tries to envision what the scenario she&amp;amp;#39;d describing will be like. He&amp;amp;#39;s never left the Bubble before and was born after the P-Day, so a world without nanites is just... alien to him. At least he has friends along, whom he glances at and wags his tail slowly, eyes drifting from person to person, their presence helping him relax. &amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) The aforementioned nudist working with Caitlin sighs, deciding to hide in the back of the van this time around, the world beyond the bubble not so likely to take his fashion sense so politely. Organizing piles of spare ammunition, battery packs, salvage, and hiking bars, Greyson looks up from his work, pressing a list into the woman&amp;amp;#39;s chest before digging a set of keys from the pocket of her jacket, &amp;amp;quot;Put em in here when we agreed you&amp;amp;#39;d be driving- don&amp;amp;#39;t want locals trying to rail me or kill me for looking like an |actual| goddamn werewolf.&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;He sighs, glancing to the side at the announcement, &amp;amp;quot;You sure it&amp;amp;#39;s a great idea lugging me around for combat duty, swear Charlie might be safer...&amp;amp;quot; A worried look crosses his features before he shakes his shoulders, brushing it off, &amp;amp;quot;Whatever the case is, I&amp;amp;#39;ve got enough bullshit back here to build an armory if people start breaking down out there... and scrap to repair the van if you end up totalling it- before or |after| we get there.&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;At the cry of the nearby hitch-hiker, the bare wolf-beast leans out of the side of the van, cupping a hand over his mouth and waving him over, &amp;amp;quot;Got plenty of room for one more if you don&amp;amp;#39;t mind sharing it with some twinkie crumbs and junk metal. Gonna be a good few hours!&amp;amp;quot; He cants his head to Caitlin, &amp;amp;quot;Could use somebody to watch her driving while I make sure nothing in the back goes kablooey!&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Caitlin&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Caitlin) Caitlin hackles twitch in amusment as Greyson once again complains about being brought with, causing the ribbons and silver of her muzzle jewelry to dance as she leans over to look at the new passenger. &amp;amp;quot;Hope you don&amp;amp;#39;t get carsick, I&amp;amp;#39;m a far better driver then the whiner here!&amp;amp;quot; The passenger door popping open to let Janex in since Greyson&amp;amp;#39;s occupying the back.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) The convoy loads up and drives off in short order. Considering the dangers ahead, few of those present aren&amp;amp;#39;t seasoned mercenaries. But with pay this good, who could say no despite the risk? The trip takes some time and the road shows visible signs of recent rushed repairs and temporary fixes. There have doubtlessly been efforts to ensure that the heavy construction equipment would even be able to use the roads that, unlike those within Fairhaven proper, don&amp;amp;#39;t get nearly the kind of love they deserve. Humorously enough, outside of the bubble, without the drip feed of nanites chewing at them, the roads have held up alright over the years. Perhaps that&amp;amp;#39;s the benefit of both being in California and not constantly having multi thousand pound vehicles driving to and fro over them.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	The three squads soon break off from one another and head to their respective points of interest. The lead up is over. It&amp;amp;#39;s time for action.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	Alpha team pulls up alongside their side of the substation. It has clearly seen better days. The chain link fences are rusted out, foliage reaches up past the cracks in the decaying asphalt, and then, of course, is the star of the show. The old administrative building is partially collapsed and is now serving almost like an outer shell to a rather odd sight. A massive pile of junk. It must be several stories high and is made up of metal, wood, concrete, and just about everything else you could imagine an oversized golem ripping out of the surrounding town and tossing onto the pile. In front of it is a large parking lot with several assorted groupings of junk and piles of scrap. Caitlin and Rulsk can pick up on something a bit more dower, however. The scent of death. Corpses are lodged between the gaps of the heavy pile&amp;amp;#39;s mass. Inanimate objects aren&amp;amp;#39;t the only things that have been &amp;amp;#39;salvaged&amp;amp;#39; and Rulsk in particular can tell that some of the sources are relatively fresh. Wolfwood leads Alpha team towards a gap in the fence which would put them closer to the admin building than had they used the front entrance. She turns and looks to those assembled.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	&amp;amp;quot;Alright. Things are going to get real hot real fast. The second we cross the threshold onto the property and get into range of the damaged server, the golems are probably going to wake up. Any calm discussion is going to have to happen now. So. Let&amp;amp;#39;s discuss. Anyone have any ideas besides smashing the golems until they stop moving?&amp;amp;quot; The human, her face now covered by the sealed helmet of her armor is difficult to read. Her tone at least suggests an edge of apprehension and anticipation. Hardly surprising considering what they are about to do.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Waconet&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Waconet) Waconet pulls a bona fide Rocket Launcher from his vehicle when Wolfwood asks about how the team wants to deal with the Golems before they go active. &amp;amp;quot;Well, I have a few ideas, one of them is simply sacrificing one of our vehicles and ramming one into them. Two, I have brought, in no small quantities, heavy ordinance in order to do the obvious. Yeah I just want to to blow them up.&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Caitlin&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Caitlin) Caitlin spends the entire drive there shooting the shit with Janex and Greyson if they are both up for it and dodging the occassional pothole while going just a tad, totally a tad, bit too fast while following. That cheerful demenaor changes once they come in range of their objective and the scent of blood fills her nose. Her hackles twitching sending her ribbons dancing as they pull up to park. Wolfwood going opening the floor to plans from others gives her some time to visually scout the area and look for some usage of that rifle Greyson gave her but her options were limited. Eyeing the administration building as she speaks up &amp;amp;quot;Did you send a group out before us? Scouts? Know of anyone who would be wandering through here?&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) Wolfwood purses her lips, then shakes her head. &amp;amp;quot;Nah. Nobody but us. Why, you...&amp;amp;quot; She seems to get the idea and glances back towards the giant scrap pile. &amp;amp;quot;Unfortunately, there&amp;amp;#39;s a trade route that passes through the area. If the weather&amp;amp;#39;s bad or something makes the normal route dangerous, it wouldn&amp;amp;#39;t shock me if someone tried coming closer to the station here and...well. If the golems happen to be wandering...&amp;amp;quot; She trails off and exhales, the sound of her breath the only solid indication of her being at all disturbed. The joys of power armor.&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) The aforementioned nudist working with Caitlin sighs, deciding to hide in the back of the van this time around, the world beyond the bubble not so likely to take his fashion sense so politely. Organizing piles of spare ammunition, battery packs, salvage, and hiking bars, Greyson looks up from his work, pressing a list into the woman&amp;amp;#39;s chest before digging a set of keys from the pocket of her jacket, &amp;amp;quot;Put em in here when we agreed you&amp;amp;#39;d be driving- don&amp;amp;#39;t want locals trying to rail me or kill me for looking like an |actual| goddamn werewolf.&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;He sighs, glancing to the side at the announcement, &amp;amp;quot;You sure it&amp;amp;#39;s a great idea lugging me around for combat duty, swear Charlie might be safer...&amp;amp;quot; A worried look crosses his features before he shakes his shoulders, brushing it off, &amp;amp;quot;Whatever the case is, I&amp;amp;#39;ve got enough bullshit back here to build an armory if people start breaking down out there... and scrap to repair the van if you end up totalling it- before or |after| we get there.&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;At the cry of the nearby hitch-hiker, the bare wolf-beast leans out of the side of the van, cupping a hand over his mouth and waving him over, &amp;amp;quot;Got plenty of room for one more if you don&amp;amp;#39;t mind sharing it with some twinkie crumbs and junk metal. Gonna be a good few hours!&amp;amp;quot; He cants his head to Caitlin, &amp;amp;quot;Could use somebody to watch her driving while I make sure nothing in the back goes kablooey!&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Caitlin&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Caitlin) Caitlin hackles twitch in amusment as Greyson once again complains about being brought with, causing the ribbons and silver of her muzzle jewelry to dance as she leans over to look at the new passenger. &amp;amp;quot;Hope you don&amp;amp;#39;t get carsick, I&amp;amp;#39;m a far better driver then the whiner here!&amp;amp;quot; The passenger door popping open to let Janex in since Greyson&amp;amp;#39;s occupying the back.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) The convoy loads up and drives off in short order. Considering the dangers ahead, few of those present aren&amp;amp;#39;t seasoned mercenaries. But with pay this good, who could say no despite the risk? The trip takes some time and the road shows visible signs of recent rushed repairs and temporary fixes. There have doubtlessly been efforts to ensure that the heavy construction equipment would even be able to use the roads that, unlike those within Fairhaven proper, don&amp;amp;#39;t get nearly the kind of love they deserve. Humorously enough, outside of the bubble, without the drip feed of nanites chewing at them, the roads have held up alright over the years. Perhaps that&amp;amp;#39;s the benefit of both being in California and not constantly having multi thousand pound vehicles driving to and fro over them.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	The three squads soon break off from one another and head to their respective points of interest. The lead up is over. It&amp;amp;#39;s time for action.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	Alpha team pulls up alongside their side of the substation. It has clearly seen better days. The chain link fences are rusted out, foliage reaches up past the cracks in the decaying asphalt, and then, of course, is the star of the show. The old administrative building is partially collapsed and is now serving almost like an outer shell to a rather odd sight. A massive pile of junk. It must be several stories high and is made up of metal, wood, concrete, and just about everything else you could imagine an oversized golem ripping out of the surrounding town and tossing onto the pile. In front of it is a large parking lot with several assorted groupings of junk and piles of scrap. Caitlin and Rulsk can pick up on something a bit more dower, however. The scent of death. Corpses are lodged between the gaps of the heavy pile&amp;amp;#39;s mass. Inanimate objects aren&amp;amp;#39;t the only things that have been &amp;amp;#39;salvaged&amp;amp;#39; and Rulsk in particular can tell that some of the sources are relatively fresh. Wolfwood leads Alpha team towards a gap in the fence which would put them closer to the admin building than had they used the front entrance. She turns and looks to those assembled.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	&amp;amp;quot;Alright. Things are going to get real hot real fast. The second we cross the threshold onto the property and get into range of the damaged server, the golems are probably going to wake up. Any calm discussion is going to have to happen now. So. Let&amp;amp;#39;s discuss. Anyone have any ideas besides smashing the golems until they stop moving?&amp;amp;quot; The human, her face now covered by the sealed helmet of her armor is difficult to read. Her tone at least suggests an edge of apprehension and anticipation. Hardly surprising considering what they are about to do.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Waconet&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Waconet) Waconet pulls a bona fide Rocket Launcher from his vehicle when Wolfwood asks about how the team wants to deal with the Golems before they go active. &amp;amp;quot;Well, I have a few ideas, one of them is simply sacrificing one of our vehicles and ramming one into them. Two, I have brought, in no small quantities, heavy ordinance in order to do the obvious. Yeah I just want to to blow them up.&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Caitlin&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Caitlin) Caitlin spends the entire drive there shooting the shit with Janex and Greyson if they are both up for it and dodging the occassional pothole while going just a tad, totally a tad, bit too fast while following. That cheerful demenaor changes once they come in range of their objective and the scent of blood fills her nose. Her hackles twitching sending her ribbons dancing as they pull up to park. Wolfwood going opening the floor to plans from others gives her some time to visually scout the area and look for some usage of that rifle Greyson gave her but her options were limited. Eyeing the administration building as she speaks up &amp;amp;quot;Did you send a group out before us? Scouts? Know of anyone who would be wandering through here?&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) Wolfwood purses her lips, then shakes her head. &amp;amp;quot;Nah. Nobody but us. Why, you...&amp;amp;quot; She seems to get the idea and glances back towards the giant scrap pile. &amp;amp;quot;Unfortunately, there&amp;amp;#39;s a trade route that passes through the area. If the weather&amp;amp;#39;s bad or something makes the normal route dangerous, it wouldn&amp;amp;#39;t shock me if someone tried coming closer to the station here and...well. If the golems happen to be wandering...&amp;amp;quot; She trails off and exhales, the sound of her breath the only solid indication of her being at all disturbed. The joys of power armor.&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Tyo&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Tyo) Tyo  notices the changes in the environment as soon as they pass outside the boundries of the nanite bubble, parts of his split consciousness break off to try managing the strain of his own body on itself. Once they reach their destination the wolf opens the door of his snake pet&amp;amp;#39;s Bronco gathering with the assembed group as the prepare for the chaos that is almost assured to be unleashed from Wolfwood&amp;amp;#39;s words, he looks over his fellow operatives as he stays somewhat close to Waconet while his purple wolven eyes land onto that instrument in those hands that he has seen used to brutal measures more than once. The wolf prepares his own equipment as he readily place a paw onto the warhorn that lies beneath his duster, his eyes scan the building looking over it&amp;amp;#39;s state before drifting around the the landscape before him, that wolfish grin on his lips hold firmly with the anticipation of battle from the commander&amp;amp;#39;s words before offering some himself in hopes of encourgment, &amp;amp;quot;We know our job, let&amp;amp;#39;s get thing done folks!&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Janex&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Janex) Janex enjoys the drive immensely, considering the pair seem unfazed at traveling with a hellhound. He even warms up to join in the banter, even as some bumps in the road and Caitlin&amp;amp;#39;s driving make him hold on to his seat with nerves. As he gathers &amp;amp;#39;round to hear Wolfwood out, he eyes his surroundings calmly, only pointing to an abandoned-looking apartment complex overlooking the area once the conversation hits a lull. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;	&amp;amp;quot;Think I&amp;amp;#39;d be better off taking the golems from up there,&amp;amp;quot; he offers. &amp;amp;quot;Might have eyes on the golems and pull focus from the admin building if they&amp;amp;#39;re more worried about me.&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Everdeene&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Everdeene) Everdeene hisses out in a soothing tone, &amp;amp;quot;I have a custom made Rocket Launcher, if we find a weak-point of anything we have to face, expose it as much as possible, and have me fire away a good shot at it, or, if it&amp;amp;#39;s too mobile, I can use my chainsword to try and tear through some limbs if possible, or armor if needed.&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
She then looks to the others, &amp;amp;quot;And if there&amp;amp;#39;s a need for healing or food, I can try to provide what I can on the move, hope you like milk~&amp;amp;quot; She adds with a sing-song tone, followed by a wink. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;amp;quot;Also, I see a few good spots over there and there that would work for a few potentially bad hits, make sure to remember them.&amp;amp;quot; she says as she points out said spots, before looking with annoyed confusion, &amp;amp;quot;Anyone else feeling... heavier now...? I feel like I&amp;amp;#39;m under the ocean again... except even heavier...&amp;amp;quot; Everdeene shifts around as she asks.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) Rulsk is in constant pain. When people told him about the world outside the Bubble, they never mentioned just how much it would *hurt* to simply exist out here. He&amp;amp;#39;s forced to slowly burn his stores of builder nanites to stave off a bone-deep ache that fills him right to the core. Despite doing so, every jolt of the truck over a rough patch on the highway feels like he&amp;amp;#39;s being simultaneously crushed and stretched to breaking, somehow all at once. He&amp;amp;#39;s grateful when they arrive, as it means he can finally stand and stretch out his sore muscles again.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;As the convoy pulls up to the old administrative building, the cloying scent of death fills his nose, making him raise his hackles, silently snarling through grit teeth. At Wolfwood&amp;amp;#39;s question, he rumbles, &amp;amp;quot;Someone died here recently, or at least some of those bodies are much, much fresher than the others. Whatever is here is definitely still active.&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
He glances at the arrayed junk, eyes flicking between the various piles of junk, his ears perked as he focuses his full attention on trying to detect threats. A semi-truck covered in industrial server racks... sounds off. So too does a tightly packed stack of junker cars. And... a pit of gravel. None of those things should be moving, but he can hear the faint sounds of shifting and grinding coming from them. The barricades blocking off something covered in a tarp, the bronze bear statue with a military dressed mannequin draped across its back, and the suspiciously golem shaped assortment of metal do flare up his instincts, but he can&amp;amp;#39;t hear any sounds coming from them. He conveys his findings to the group, pointing with his muzzle one after another at the three junkpiles that are making ominous sounds, &amp;amp;quot;There... there... and there. I hear movement.&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Waconet&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Waconet) Waconet works on pulling several boxes out from his vehicle, tucking in his wings as his serpentine form otherwise fits easily inside as he judiciously unloads quite the collection of equipment. And once fully unloaded, he opens the boxes to reveal... Exactly what you might expect from an Explosives Expert. Boxes of grenades, satchel charges, rockets and even a mortar with its own box of shells and charges ready to go. He places the mortar up first, taking a look through his binoculars and using them to sight in potential targets. He follows up with setting out the charges and shells for the mortar. He has the Rocket launcher hung on a sling around his figure with spare ammo being carried in a backpack. And with that, he&amp;amp;#39;s ready to go. &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Shielding his eyes from the sun, the feral-looking wolf-beast stares over the building, watching the others as they shuffle about, making their preparations before eyeing the team with heavy artillery, the nudist cocking his head to the side. &amp;amp;quot;Hey- take a look over there real quick...&amp;amp;quot; He gestures around the scrap barricades, the building practically mid-collapse as it already was. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;amp;quot;Server&amp;amp;#39;s in there somewhere and we&amp;amp;#39;ve got no idea how battered it is... probably won&amp;amp;#39;t survive if the place comes crashing around on it. If we&amp;amp;#39;re gonna be firing rockets and artillery in there, we need to make sure me and the rest of the boys in Charlie&amp;amp;#39;ve got something to work with once the dust clears...&amp;amp;quot; He sighs, scratching his chin and staring up towards Caitlin and Janex, &amp;amp;quot;You two- if we&amp;amp;#39;re pissing them off, see if you can&amp;amp;#39;t draw them |outside|, we&amp;amp;#39;ve got a beehive in there and a lot of room to work with, see where they&amp;amp;#39;re coming from with a few pot-shots and make some call-outs, if we&amp;amp;#39;re smart we can knock out some paths |away| from the building and force them to either bunker down or come to |us| all the way out this way. If even one stray plate slips off that tower, this whole operation might be in for some bad news...&amp;amp;quot; Gesturing to the front of the would-be scrapyard, he mutters, &amp;amp;quot;We&amp;amp;#39;ve got the tools to build a funnel and I&amp;amp;#39;m sure I could make some spare if we end up running out of toys... look for the van with an M and a tail on it if you need to resupply or get anything patched up out here.&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) Wolfwood hmns, nods, and recovers her hammer. &amp;amp;quot;I agree with him. If we can kick the hornet&amp;amp;#39;s nest and draw them further from the building, all the better.&amp;amp;quot; She looks to Waco. &amp;amp;quot;Everyone, get into position. Once we&amp;amp;#39;re ready, we can ring the bell.&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Waconet&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Waconet) Waconet  looks over his shell supplies, &amp;amp;quot;Draw them out? I got a couple of smoke shells that make a boom noise and leave a cloud, but won&amp;amp;#39;t hurt the building itself. I could even have the shells explode up in the air so they won&amp;amp;#39;t obstruct our view of the area.&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) Wolfwood shrugs. &amp;amp;quot;Your call. I&amp;amp;#39;d say the areal explosives. Those blow up downwards, right? Fired over the yard, it&amp;amp;#39;d entirely miss the building.&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Waconet&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Waconet) Waconet  nods to the power armored human, &amp;amp;quot;Shrapnel shots, ariel burst, I got those too. Make the call when you want the Artillery to start.&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) Everyone moves to get into position and prepare for the golems to be lured out to fight the team on their own terms. Wolfwood hunkers down by a toppled van and shoots Waconet a nod. It&amp;amp;#39;s go time.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Caitlin&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Caitlin) Caitlin eyes the building Janex pointed out above the area in thought as her ears twitch and her muscles ache. Having been so long since she was outside the bubble she almost forgot how it felt to be out here. The terrible itch, the pain of her every cell letting her know its not a good idea to be out of a bubble as she digs into her pocket to pull out a bottle and toss back two of the pills while the plan is put together. Turning around she points to Greyson and the van, moving over herself to pull the AMR out that he had offered her to get into position. Climbing the tallest of the vehicles they had to get into a, potentially awkward, position to utilize it as she zeros in the scope and waits.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Tyo&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Tyo) Tyo  gives his fluffy head as if trying to get himself into the correct mindset as he tries to get himself into the best position he can with the impending chance of combats from what the commander Wolfwood has mentioned, the wolf shifts himself behind Waco as he sees the snake preparing mass violence. The wolf pulls that instrument out from his duster, aa horn of ebony marbled with a couple small streaks of purple, holding it close he shifts himself back further and further until he is standing behind that powerful serpent form ready to alert the other if he spots any movement that may be the aforementioned golems moving in to the group&amp;amp;#39;s position. While preparing he keeps what left over attention he has on the rest of his squad trying to make sure to jump to give them some help if need be, his fur tingles slightly as if electrified by the tension lingering in atmosphere.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Everdeene&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Everdeene) Everdeene spends a moment loading her rocket launcher, gets to aiming it from a good distance, and then aiming it, steading her rocket launcher with three of her four arms and having her fourth ready to fire, giving a nod to show her ready to go.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) Rulsk nods and moves to the front of the formation, poised and ready to catch the attention of any hostiles and ensure they engage him and nobody else, if at all possible. He bristles with anticipation, aches fading away as adrenaline kicks in.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Scampering up the roadside back towards the Merc N&amp;amp;#39; Tails van, Greyson slips up the side of the hood, making his way onto the roof with a pair of binoculars as he takes position by the roadside, a bouquet of smoke and tear grenades at his side, eyes flicking between his comms unit and the scene laid out in front of him. While it wasn&amp;amp;#39;t an aerial viewpoint, it would be the safest place for him, not only free cover, but something mobile, a far better chance for survival should anyone need to run and gun, keys left in the driver&amp;amp;#39;s seat, already adjusted and laid back.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Janex&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Janex) The black hound tips his muzzle back and squints up at a water tower with clear sight lines to the spots Rulsk noted, changing his gameplan and nodding to the rest of the group. Checking his pack and his energy weapons one last time, he hustles off to climb up the tower&amp;amp;#39;s height and oversee the field of battle. He even manages to take in a breathtaking view of the horizon as he climbs, looking out at a world he hadn&amp;amp;#39;t seen in... who knows how long, by now.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Waconet&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Waconet) Waconet  , upon seeing the nod from Wolfwood, hefts up one of the shells and hangs it over the pre-sighted mortar. He shouts &amp;amp;quot;Fire for effect!&amp;amp;quot; before dropping the shell and covering his ear canals. And even with those covered he still can hear the boom as the shell is projected upwards, the concussive force feeling like a kick all over his form causes him to wince a bit as he&amp;amp;#39;s not supported by the nanites out here. The shell, reaching its peak about 4 seconds later, arcs downwards, having reached a height in the thousands of feet racing downwards towards the grounds just outside the administration building. And with just a fraction of a second away from impacting the ground, it detonates, sending a barage of shrapnel into a tight cone into the ground, sending up dust from the impact. The explosion sending another shockwave towards the group. The quetzalcoatl, removing his hands from his ears, picks up another round, ready to fire again.&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) There is a loud groaning sound. Both from the pile of scrap as well as from the yard. Suddenly, two of the piles of junk in the yard burst to life.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	The first to become visible bursts forth from the gravel filled pothole. It appears the gravel was only laid out over a hunk of sheet metal with the golem waiting beneath. The golem appears to have been structured around equipment taken out of a sports focused store. Framed with what might have been goal posts, equipped with several different types of ball launchers, and seemingly powered by several off board boat motors. Its muscles are even made out of the elastics you would find in a weight room which have been surrounded by several layers of plastic taken from the bottles that hold tennis balls. On its back is a cage carrying an assortment of ball shaped projectiles which appear to be designed to erupt on impact. Who knows what that ball buster can do!&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	The second roar is very tinny and comes from what one might have previously presumed was immobile. Made of seemingly solid brass, the animated statue has seams around its joints allowing for fully articulated movement. Its claws appear to be made of sharpened hooks taken off of trailers that were securely welded onto the brass. It is covered in scratches and gouges which implicate it having been assaulted by people in the past. The fact it is still moving suggests they were added to the pile. On its back is a mannequin which, based on its deteriorating attire, looks to have been taken out of a local museum. It appears to have once been an accurate presentation of Teddy Roosevelt, though time has not been kind to it. Thick wires and cables attach the mannequin to the statue and provide it something far more dangerous than claws: opposable thumbs. Its arm extends out like a grappling hook and grabs a long pipe that it appears to be readying to use as a lance.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	Wolfwood swears as she sees smaller, short golems start to climb out of the pile. Far less dangerous looking than the big golems but in mass could overwhelm the party if not taken out quickly. &amp;amp;quot;Alright! Small change of plans! I&amp;amp;#39;m going to flank the big fuckers once you have them distracted and stomp out the little things before they become a swarm! The rest of you! I need you to kill that freak of a golem! And kill that god damn president!&amp;amp;quot;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	Wolfwood gets into position to bolt past the golems. The more agile sports-themed golem will pass first, but will certainly be harder to hit. The slower moving but very tanky bear statue will pass the yard&amp;amp;#39;s threshold second.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Waconet&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Waconet) Waconet  isn&amp;amp;#39;t aimed at either of those two large golems and puts the shell back into the case. Instead, he pulls up his equipped rocket launcher and sees that the sporty golem is already on the move towards the group. He shoulders the launcher and takes aim at the ball launching menace. Taking aim at the charging golem, the snake fires the rocket, igniting the booster within as the projectile jets forwards, containing a dense payload,designed to slam into a target and to add insult to injury, detonate into a fiery storm of burning heat. &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Caitlin&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Caitlin) Caitlin takes a deep breath as she adjusts the scope waiting for the boom. Then the boom hits, the roaring a sound in the back of her mind as everything between her and the massive brass creature of an ex president fades away. Her focus narrowing to a pin cushion of the scope as she rakes it over the target. Looking for a chink in the armor, a small flaw. Eye sighting on the old president and ca&amp;amp;#39;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Tyo&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Tyo) Tyo feeling those shock waves coursing like a tsunami through the bristles of his fur the wolf bring his warhorn up to his lips just in case while staying as close to the progenitor of the forceful waves as his fluffy pelt brushes softly against Waconet&amp;amp;#39;s side, his gaze remains to the best of his ability fixed on any sudden movements from anyone or thing but his squad, and only moments after Waco&amp;amp;#39;s artillery. Seeing those shapes forming from the piles that scrap he quickly blows his horn as he rallies his allies with that thunderous tone that reverberates through the golems&amp;amp;#39; frames as he signals the beginning of battle, after giving out his call his paws flutter inside of his trench coat putting away his horn and taking up a violin colored as dark as the wolf&amp;amp;#39;s own abyssal fur save for the grey bands that make up the grain of the wood it is shaped while he takes a paw step away from that majestic frame adorned with brilliant emerald.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) The sports golem, seeing Waco preparing to fire a rocket, roars in boat engine and fires off a volley of random ball objects down range seemingly trying to strike the rocket before it hits. If one were to slow down time and follow from the perspective of that rocket, it would be something straight out of a movie as the rapidly moving projectile dodges each object. When it finally does hit something, it&amp;amp;#39;s close enough to the golem to cause it to stumble back, several strands of taught rubber muscle snapping from the shockwave. It avoided the worst of the blast, but it&amp;amp;#39;s clearly not unharmed.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Caitlin&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Caitlin) Caitlin takes a deep breath as she adjusts the scope waiting for the boom. Then the boom hits, the roaring a sound in the back of her mind as everything between her and the massive brass creature of an ex president fades away. Her focus narrowing to a pin cushion of the scope as she rakes it over the target. Looking for a chink in the armor, a small flaw. Eye sighting on the old president and cables holding it together as her eye is drawn to the back plating and how it was spliced open by the cabling. Realizing what she&amp;amp;#39;s seeing as she raises her voice to be heard over the chaos. &amp;amp;quot;The Rider&amp;amp;#39;s the weakpoint! The Tether points fuck the plating, break its back!&amp;amp;quot; She follows up her words by squeezing the trigger and letting the AMR Greyson leant her roar and kick against her shoulder as a round is sent down range for that bull and rider. Looking to bag herself a big prize in this big game hunting!&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) The funny thing about anti-material rifles is that they end to be very against the preservation of matter. While the bullet over penetrates the bear, the hole it leaves causes its rider&amp;amp;#39;s ass to fall down into the cavity which both makes its control harder and the aim of its makeshift lance far more difficult. The dead president looks in Caitlin&amp;amp;#39;s direction, however! It clearly does not appreciate being given the worst seat in the house. Someone needs to distract it or it&amp;amp;#39;s going to redirect the bear to head not just towards her but also their rides home.&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Janex&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Janex) Janex hardly summits the water tower,  panting as he sits on the grated floor of the platform, when the blast off Waconet&amp;amp;#39;s artillery goes off. Covering his ears and scrabbling back as he feels his whole body shake from the explosion,  he peers down as the field stirs to life with the abominations awakening below. Eyes darting between the two golems, the hellhound silently picks the sturdier of the two to set his aim down on, focusing on Roosevelt and the tethers at the bear&amp;amp;#39;s back, at Cait&amp;amp;#39;s advice. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;	 &amp;amp;quot;All right, Mr. President...&amp;amp;quot; Janex mutters to himself, the sole audience of his lame joke, as infernal fire gathers around his closed paw.  &amp;amp;quot;...this is for &amp;amp;#39;Manifest Destiny.&amp;amp;#39;&amp;amp;quot; Eyes aglow, gritting his teeth as the unholy brand on the paw sears brightly into his flesh, he rears back and hurls a fireball down at the disfigured mannequin.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) The president is now on fire. Probably not a sentence anyone here was imagining would be relevant to their life but here you are. The mannequin burns brightly, the wires and cables controlling it beginning to heat it. Some of that fire also apparently got into its innards as horrible grinding noises now are emitted by the bear as it moves. That maddeningly good throw of a hellish fireball might have just made the bear&amp;amp;#39;s death inevitable as well as its rider. How long it will take for it to keel over is another matter.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Everdeene&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Everdeene) Everdeene growls having aiming at the brass beast, contemplating it for a bit, before aiming ahead of where the beast will be running and aiming to blind it further with an explosion at it&amp;amp;#39;s feet. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;amp;quot;Can&amp;amp;#39;t hit what you can&amp;amp;#39;t see, how about keeling over now, rather than later!&amp;amp;quot; she shouts after the shot.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) Rulsk sees the athletic golem start to unload its balls everywhere and the former president&amp;amp;#39;s dire focus. He immediately starts to snarl and howl, bark and growl, rant and roar to try to draw the focus of both enemies. The stars in his coat blaze into hellfire and surround him in raging, unholy flames. He pivots to try to block their advance as the cloud of dust rises, a wall of black fur, power armor, and stellar plasma keeping danger at bay and away from his friends. He tenses like a coiled spring, then lunges forwards in a bodily tackle at the sports equipment monstrosity, to knock it to the ground and pin it in place. &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Greyson ogling the combat from afar, the wolf hefts up his comms device, crackling over the radio, &amp;amp;quot;Can confirm some good hits and an act of treason before that dust-storm picked up there... not that that&amp;amp;#39;s a bad thing.&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;A snicker rises from his throat, &amp;amp;quot;Now that Sporty&amp;amp;#39;s blind, see if you can all pick up a few shots on Yogi, armor&amp;amp;#39;s tightly woven, stance isn&amp;amp;#39;t defensive yet so it looks like he&amp;amp;#39;s gonna be doing the real damage while the one hurling balls is going for a diversion. If one of you wants to take him out of the picture, just aim for the supports, those posts&amp;amp;#39;ll crack like eggs if you get em in the right spot...&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;He squints into the distance, muttering, &amp;amp;quot;Cait, Jan, you guys got eyes on anything else up there I should be taking a look at? Only so much I can see from all the way out here and I don&amp;amp;#39;t got that kinda birds-eye.&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) To say the team has had a strong start would be an understatement. While the bear does charge out of the yard, the dust cloud has prevented it from being able to immediately charge at anyone. Now that is past the cloud, however, it can clearly see where everyone is. Most importantly, what is clearly the biggest threat of the lot. It begins to charge in Rulsk&amp;amp;#39;s direction.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	Meanwhile, the sports golem revs up its engines and begins to pelt the large armored mutant with balls covered in spikes. As he is so close and unable to dodge, he of course gets hit point blank. Undeterred, however, the mutant prevents it from targeting anyone else and the awkward angle it shot from made the wounds he sustained flesh wounds at worst.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	Back towards the yard, the sound of small blasts can be heard. Janex can see from his high perch that Wolfwood is playing at being the Doom Marine as she rips and tears at the small golems. Occasionally she slams her sledge hammer into a group of them, a small directed explosion erupting from the point she strikes and blasting the things to bits. She&amp;amp;#39;s holding up just fine so far.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Waconet&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Waconet) Waconet  looks over at Rulsk holding down the sport golem, while looking like the wolf is taking a few hits by some flying balls. Thinking better than hitting it with another rocket he sets aside Kindness as he then equips a gun. This Gun he Found on the Moon. He shoulders the rifle and proceeds to show up Lee Harvey Oswald. As the feathered snake had trained specifically to hit up to four times with his rifle.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) The sport supply adorned golem is now ever so slightly less sporty as all of the ball launchers on its chassis seize on account of a severe case of lead poisoning. It is still quite a heavy golem, however, and can certainly do damage with its abject mass. The boat engines that power it rev up loudly as it continues to try and escape from the giant wolf&amp;amp;#39;s grasp...however, as it stands, it can no longer fire at things from afar. The team can safely focus on the bear while Rulsk tears apart the golem.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Caitlin&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Caitlin) Caitlin answers Greyson by hotkeying her mic and allowing him to get an earful of the AMR as she cycles rounds. &amp;amp;quot;Moving. I&amp;amp;#39;ll let you know if something bites me.&amp;amp;quot; She finally answers before the rifle is hefted into her hands and she bolts off the vehicle to relocate from her shot. Heading towards some of the sturdy cover that was pointed out before this entire firefight had begun. Hitting the cover hard she wheezes out a breath, making a note to start carrying a rifle of this size or similar weight next time she does running, before propping up the rifle on the debris and waiting. Sighting in her scope for hitting the bear-bull again as she scans the area near her for more threats as she keys the mic to speak to Greyson again. &amp;amp;quot;Two targets are priority, Wolfwoods churning and burning the little guys. Once this is done think we are clear.&amp;amp;quot; Her rifle coming back up to her shoulder as she works to sighting in another shot.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Tyo&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Tyo) Tyo lets out a small rumbling chuckle as what he wants to his doesn&amp;amp;#39;t matter for sight as he begins to pull the bow of his violin across those strings letting those note ring out, a passionate solo plays out and if one knows the specific piece of music the wolf is playing they would know it&amp;amp;#39;s the Devil&amp;amp;#39;s Trill which flows outwards while keeping himself behind the snake that is preparing for another wave of violence, his gaze drifts from each of the members of ther group hoping his ballad inspires them before settling on the oncoming golem assault with a fire blazing in those amethyst wolven orbs.&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Janex&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Janex) As Janex readies another ball of fire in his fist, he cocks his ear to the distant sound of explosions, catching the sight of Wolfwood&amp;amp;#39;s latest hammer swing sending tiny golems flying in every direction.  With his free paw, he activates his comms to update Greyson and Caitlin. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;	 &amp;amp;quot;Same on my end,  so far I just see Wolfwood making hay out of those little guys. Speaking of which--&amp;amp;quot; His last words come out somewhat pained, as the flames gathering around his paw reach their height. With a bellow, the hellhound hurls another infernal fireball down on the misshapen statue and rider, shaking out his paw and clutching it with a wince.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) The bear rears up as another fireball hits it. The wires holding the mannequin president attached snap, the mannequin slumping in the cavity of the golem&amp;amp;#39;s back. It emits a tinny roar and looks towards Everdeene who it proceeds to charge. It is on fire, sagging, and in poor shape.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Everdeene&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Everdeene) Everdeene&amp;amp;#39;s roar gets everyone&amp;amp;#39;s attention as they watch the Shadow Dragoness suddenly charge across the battlefield and upom impact the torso gets entirely dislodged from it&amp;amp;#39;s limbs in an almost cartoonish fashion, and her claws, tightly gripping the partially melted, flaming torso, shatter it entirely, upon impact with the ground.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) Rulsk snarls as the heavy balls bounce off his armored body. As Waconet&amp;amp;#39;s pinpoint accurate gunfire shatters the launchers that have been harrying him, he grins widely, fangs bared in pleasure and promised aggression. His hellfire scorches the sports golem below him, a prelude to what the wolf is about to unleash. The only warning the athletic amalgamation gets is the widening of the massive canine&amp;amp;#39;s jaws, before a beam of raw astral fire erupts from his throat. Even blunted by the lack of nanites, very little can resist an eruption of plasma. The huge wolf keeps his prey trapped beneath him as he unleashes the fury of a star directly onto it. It flails wildly as it tries to free it self, to escape its demise, but it is no use. Its struggles weaken and fade into mere twitches as its elastic muscles snap, its remaining projectiles crack and detonate, and even its goalpost bones creak, sag, and ultimately slough away into molten metal. Soon, there&amp;amp;#39;s nothing left but the broken remains of a shattered and roasted golem. The triumphant wolf arches his body, throws his head back, and howls in victory. &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) As the howl passes, the silence compared to just seconds before is almost deafening. Caitlyn looks off to the side and sees that Wolfwood is pinning a larger one of the small golems down to the ground by the neck with a hand as she kneels over the pile. It seems she finally was able to get close enough to get to work securing the server. The fight is over. For many, this is the first fight experienced outside of the bubble. As are the inevitable aches and pains that are going to start ringing out loud as the adrenaline runs out. The team can make their way back to the yard and regroup as Wolfwood works. The sounds of combat at the power relay are starting to die down as well, though the precise fate of what has happened there is unknown.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Waconet&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Waconet) Waconet focuses on bringing up a minibubble as his NICE starts up and activates his Regulation Nanomagic for those folks who were really starting to feel the effects of being out of bubble. As he also had Distrubuted Nanomagic, any one who had a NICE not being used could extend the range of the area he could help out by an additional 5 ft. &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Caitlin&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Caitlin) Caitlin kept her guard up, her weapon ready as she scanned the field of combat and watched as the two golems get torn to shreds and Wolfwood seems to be able to handle herself. Finally, finally as the last pieces of the brass bear hit the ground does she finally hit the safety on the gun and take a deep breath. Rubbing at her shoulder as she opens comms. &amp;amp;quot;Right, Wolfwood think we are good over here. Anyone hurt? Take a ball to the balls? Or we get out of here with a few scratches?&amp;amp;quot; Gripping the carry handle of the AMR she lifts it in both hands with a huff and admires the weapon for a second, She finally got to fire an AMR and not get yelled at!&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Tyo&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Tyo) Tyo lets out a small sigh of relief as he sees those juggernaut golems but down to rest and slows the melody of his instrument, the wolf begins to put away his trusty violin noticing some black almost oily fluid left on the bow he gives not heed to it as he places it back into it&amp;amp;#39;s proper place inside of his duster. One of the Brood King&amp;amp;#39;s paws reaches outwards giving the spine of his closest companion and member of his household a soft pat on his serpentine back, &amp;amp;quot;Good job boi.&amp;amp;quot; before his looks on to the decapitated building, &amp;amp;quot;you know how to get a server running, right?&amp;amp;quot; his gaze blistered with obvious concern at the sight of the building the server is hosted in with a wary grin plastered on his furry lips, the wolf&amp;amp;#39;s own nanties beginning to get to work in supporting his pet in the task at hand with a small could spilling forth from that fluffy pelt.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Janex&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Janex) Watching from high as the bear came down with a sickening crunch, only to be temporarily blinded as the concentrated power of the sun destroyed the pile of leftovers from gym class, Janex shields his eyes, lowering his paw to see the dust settling over their battlefield.  A slightly delirious laugh sets in, along with the exhaustion he&amp;amp;#39;d been suppressing, as he sits back against the water tower, dangling his hindpaws from the platform.  He&amp;amp;#39;d done what he came to do. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;	 &amp;amp;quot;Yeah, I think I&amp;amp;#39;ll live...&amp;amp;quot; the hellhound murmurs into his comms as he cradles the searing brand on his paw to his chest. &amp;amp;quot;I&amp;amp;#39;ll be down  in a minute,&amp;amp;quot; he pants, looking out onto the view sretching for miles. So the world outside the bubble was still there, huh...?&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Everdeene&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Everdeene) Everdeene lets out a roar alongside Rulsk&amp;amp;#39;s howl, and once the adrenaline begins to fade away, she drags herself onto the trailer and lays on her side, &amp;amp;quot;I-if anyone&amp;amp;#39;s~... h-hungry, there&amp;amp;#39;s~... plenty of milk to go around for everyone~...&amp;amp;quot; she gestures to her breasts.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) Rulsk feels *immediate* relief as Waconet&amp;amp;#39;s minibubble covers him. He wags his tail gratefully and gives a deep sigh as all the aches of the long journey and of the battle fade away practically instantly. His healing factor kicks into its usual level of efficiency and closes the few superficial wounds he&amp;amp;#39;d taken almost instantly. He lowers his head to fix his jaws around the remaining scrap of the broken and melted sports golem, then drags it closer to the group. He&amp;amp;#39;s tired and hungry, but jubilant at how things had turned out. The fight, fast though it was, took a lot out of him, as he&amp;amp;#39;s never been in such a hostile environment before. He settles down next to Waconet so that he can rest within the radius of the minibubble his dear friend is generating, albeit behind a truck and more or less out of sight of the main group as he refills his nanite reserves in the way ravenous wolves are known for. &amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Greyson slips off the topside of the van, setting his equipment into the backside before running over to check on the damage, walking alongside Caitlin and lifting the brass from beside the totaled bear and its rider, clapping the woman&amp;amp;#39;s shoulder, &amp;amp;quot;Relax, boss, think the worst we got&amp;amp;#39;s a nibbling... oughta secure that building before Charlie gets in here, think when I come back I&amp;amp;#39;d like it to be standing up a bit... and for now it looks like a stiff breeze might topple the whole damn thing. &amp;amp;quot; He snickers, arching a brow. &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;amp;quot;You make it out alright? Saw a bit of scuttling, but the van&amp;amp;#39;s not exactly the best vantage point.&amp;amp;quot; At that crackling into the comms, the wolf-beast murmurs, &amp;amp;quot;I&amp;amp;#39;ve got some spare tylenol with both your names on it right now...&amp;amp;quot; He glances up towards the tower, humming, &amp;amp;quot;Might have to bring it up to you- don&amp;amp;#39;t think I&amp;amp;#39;ve seen the world from that high up since I got inoculated- especially not out here...&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;Everdeene&amp;amp;#39;s offering brings a wince from the mutt&amp;amp;#39;s muzzle, &amp;amp;quot;I&amp;amp;#39;ll... pass, got some Clif bars back in the van.. but uh- thanks, yeah?&amp;amp;quot; He chuckles, staring on as Rulsk digs into the recently maimed golem, eyes flicking briefly towards Caitlin, then back towards the recently decimated creature, offering a shrug in turn.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Wolfwood&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Wolfwood) As Wolfwood finishing sending a reset signal to the server, the sputter of new golems coming out of the pile ceases. Still moving, but no new ones are being generated. For now. She knows that it will just pick things right back up if it doesn&amp;amp;#39;t get sufficient power and repairs soon. She glances back over towards the relay.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	 &amp;amp;quot;Hey! This is Alpha. Sector cleared! How&amp;amp;#39;re things over there?&amp;amp;quot;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	 TO BE CONTINUED.&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Firefighting_at_the_Farm_-_RPLOG&amp;diff=2349841</id>
		<title>Firefighting at the Farm - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Firefighting_at_the_Farm_-_RPLOG&amp;diff=2349841"/>
		<updated>2025-05-06T05:18:49Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: /* Participants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[Firecracker]]&lt;br /&gt;
* [[User:Greyson|Greyson]]&lt;br /&gt;
* [[User:Iao|Iao]]&lt;br /&gt;
* [[User:Janex|Janex]]&lt;br /&gt;
* [[User:Rulsk|Rulsk]]&lt;br /&gt;
* [[User:Sigrun|Sigrun]]&lt;br /&gt;
* [[User:Xerxia|Xerxia]]&lt;br /&gt;
&lt;br /&gt;
=Date=&lt;br /&gt;
5/5/2025&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) As you arrive on the scene, you see a raging fire consuming much of the croplands just inside the New Dawn palisades.  Several guards are doing their best to fight the flames, running back and forth from a nearby well to pump water and toss it onto the fire, but are clearly on the losing side of this battle.  A large group of onlookers stand in safety some distance away, watching while the fire destroys the crops.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Rushing to the front of the crowd, amidst the roaring flames, a haggard looking, bare wolfbeast thrusts his hands towards a pair of bystanders, voice raised, but not to the level of screaming, &amp;amp;quot;Alright! Need everybody we can on buckets or we&amp;amp;#39;re gonna be importing for a while! I need anyone who can muster some elbow-grease helping get those buckets up to the front of the line!&amp;amp;quot; He indicates the well, canting his head to the flames ahead, &amp;amp;quot;Anyone who&amp;amp;#39;s got mutations that make them resistant to fire, people who can create water or ice, and anyone |else|, go out and see if you can get them to pitch in, don&amp;amp;#39;t wanna see anyone going hungry just because we sat around with our thumbs up our ass!&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Sigrun&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Sigrun) Far above the fire, a certain glassy magpie arrives on the scene and flies overhead. She frowns as she takes in the scenario. Rather than descend immediately, she instead circles overhead and focuses on trying to get a solid arial understanding of the situation. Where fires are located, where it might spread, and, importantly? If there is anyone STARTING new blazes.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;To her relief, the fire is contained to the one location and she doesn&amp;amp;#39;t spot any arsonist activity. For better or worse. She begins her descent, how at least confident she can lend help on the ground.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) Rulsk was working on the farms when the fire blazed up and springs into action quickly. The massive wolf bounds over in a flash of black fur to position himself between the raging flames and the walls of New Dawn and marshals his nanites, commanding them to quell the rising temperatures, using Thermal Nanomagics to prevent the spread of the fire. His area of control is not massive, but it helps create a safe working area for people to operate from and contains the direction the fires can spread. &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) At Greyson&amp;amp;#39;s words, several people seem to snap out of their stupor, breaking from the group and following his directions to grab whatever they can find to help deliver water.  Buckets are passed around and water tossed towards the flames while a few other people scramble off towards town to find more people willing to fight the flames.&lt;br /&gt;
&lt;br /&gt;
From above, Sigrun&amp;amp;#39;s view of the area is somewhat hampered by the smoke in the sky, but she can determine that the fire is indeed in a singular area, spreading inwards towards the town and halted on the other side by a large wooden palisade and the river outside the wall.&lt;br /&gt;
&lt;br /&gt;
When the giant timber wolf arrives on the scene, working his nanomagic like a bastion of defense, many of the impromptu firefighters gather around him for both the heat dispersion and the familiarity he provides.  &amp;amp;quot;Rulsk!&amp;amp;quot; a nearby guard shouts up at him from below, &amp;amp;quot;Great to see you here, but I think Quicksilver and Jax Wildheart are in there somewhere!&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Apparently blinded in the shifting chaos of flames and bodies, Greyson fruitlessly searches for equipment, far more activity than he&amp;amp;#39;s used to, and with an entire settlement involved. Far better used to his work with smaller groups, the hapless lupine tries to worm his way backward through the increased number of aides, trying to get some distance between him, the blaze, and the procession.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Sigrun&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Sigrun) Sigrun descends from the heavens and lands in a roll, hopping to her feet and quickly walking forward, her voice ringing with authority. It helps that she&amp;amp;#39;s using the voice of a very stronk woman from some drama who was handling a similar situation in a drama she watched once. &amp;amp;quot;Alright, people! Move it! Injured, that way! Anyone able to put the innocent before yourself, get to work! Everyone else! STOP GAWKING AND MOVE ON!&amp;amp;quot; Birb has spoken.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) Rulsk folds his ears back and whines when he hears that two of his kids are trapped in the blaze. He whines and turns to start shoveling massive pawfuls of dirt at the fire, claws tearing huge gouges in the terrain and flinging tons of soil into the air behind him. As he frantically digs, he asks in a worried tone, &amp;amp;quot;Where were they last seen? Are they safe? Oh no...&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
Every truckload of dirt that flies through the air lands with a heavy thump, smothering the blaze anywhere it touches down. Bit by bit, the giant wolf backs towards the slowly receding fires, spreading the cover of dirt further and further. He maintains his Thermal Nanomagic, ensuring that the flames don&amp;amp;#39;t spark back up, his aura keeping the temperature from rising.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Xerxia&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Xerxia) A Wolfess Arrives Brandishing A Banner With A Medic&amp;amp;#39;s Cross On It And Starts Triage On The Wounded Making Sure To Render Aid To The Severely Injured Down To The Scrapes And Minor Injury&amp;amp;#39;s.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Janex&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Janex) 	 A black-furred hound dressed in business casual edges his way out of the crowd of onlookers and hurries to the edge of the blaze, extending his paws outwards and curling his fingers as if to crush the flames. As he appears to successfully stamp out some of the flames, he clenches his teeth and squints,  coughing from the plumes of smoke engulfing him.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) For Greyson, it seems that all hands on deck have already gotten all their hands on anything worth using, or at least anything that he could find worth using in the chaos of the firefighting.  That very same chaos was being made a bit less chaotic as Sigrun started barking, or squawking, orders to run them more efficiently, setting up a triage area with Xerxia&amp;amp;#39;s banner to make it more obvious, and even having the group of firegazers disperse, albeit with some grumbling from the groups of interested eyes.&lt;br /&gt;
&lt;br /&gt;
Rulsk&amp;amp;#39;s shoveling paws do their job, throwing heaps of dirt into the flames, smothering them on contact and slowly putting them out as time goes on.  Nobody can answer Rulsk&amp;amp;#39;s questions right now, but before long, the group effort and the massive heaps of soil get the flames down to manageable levels.  It&amp;amp;#39;s only a matter of time now before the fire is completely out, but with all the dirt tossing, where are those kids?&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Greyson&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Greyson) Deciding that the front lines had themselves covered, and unable to find anything that would be useful in quelling the blaze, the wolfbeast makes his way to the rally point, searching for those wounded writhing or shifting far too much to be treated, or those posing more danger to themselves or others than the dwindling flames beyond. It might just be a raised hand and a stern look, a careful word here and there, updates on their current conditions, or ferrying news of discovered loved ones, but sometimes that might be all it takes, the lupine at least finally finding something in his element for the time being.&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Rulsk&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Rulsk) Rulsk sniffs the air, using his acute sense of smell, as sharp as a bloodhound, to track down his kids. He finds one of them buried under some of the dirt he dug, unconscious but alive, and the other nearby in similarly shape. He nuzzles at them in worry, seeing their severe burns and whines. He glances around for someone to help, trying to flag someone down with his tail and a call of, &amp;amp;quot;Medic! Injured over here! Medic!&amp;amp;quot; &amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
As he waits for a medic to arrive, he paces and whines again, ears folded to his head. An acrid, pungent scent almost invades his senses and he sneezes. Gasoline, it&amp;amp;#39;s unmistakable. The massive wolf immediately snarls, growling in fury. He&amp;amp;#39;s jumped to the conclusion that this was deliberate, that someone lit the fire that hurt his kids on purpose. &amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Xerxia&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Xerxia) the wolfess runs over to the kid&amp;amp;#39;s to help them sterilize their burns and apply bandages with some help of medical herbs and her medical kits&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Janex&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Janex) Janex paces along the perimeter of the fire, dousing the flames with paws extended and eyes aglow. As he approaches the group still huddled within the smoldering field, he speeds up to a jog, eyes settling to a smolder as he stops before the crowd, looking about the sea of faces in worry. &amp;amp;quot;Is everyone all right? Everybody acounted for? Can I help find anyone else?&amp;amp;quot;&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Iao&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Iao) Having remained hidden up until now, from seemingly out of the smoke arrives a rather curious looking snow leopard. Garbed in a kimono and kitsune mask, this masked stranger says not a word, merely crouching as she clasps her hands together, first with her index and thumb pointing up and her fingers interlaced, followed swiftly by her middle finger extending she curling above her index only to the splay her she hands out with her index and thumb making a triangle. With her hands held in formation, the embers around her seem to fizzle, the masked cat starting to slowly saunter her way through the flames at a steady march.&amp;lt;/div&amp;gt; &amp;lt;div title=&amp;quot;Firecracker&amp;quot; style=&amp;quot;margin-top:2em&amp;quot;&amp;gt;(Firecracker) Greyson and Sigrun do their best in taking control of the crowds, shooing off those who don&amp;amp;#39;t need to be there and helping people reunite with their loved ones at the end of this harrowing experience, made just a little better with their guidance and gentle words.  Meanwhile, those on the front lines of the firefighting-turned-rescue operation find the missing snow cat and fenrir wolf alive, but severely burned.  Luckily, Xerxia&amp;amp;#39;s medical know-how gives them the treatment they need to make it through the ordeal alive, and nanites will take it from there.  Her expertise even brings Jax Wildheart to a delirious awakening as he looks up to his big papa and says, &amp;amp;quot;Oh, hey dad, did we save everyone?&amp;amp;quot; before promptly slumping over and falling asleep again. Janex is able to clear an easy path back to safety for them all to return to town and the strange masked cat gets more than a few curious looks from those still around before they decide to go on their various ways.&amp;lt;p style=&amp;quot;height:0.5em;margin:0&amp;quot;&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
Families reunited, flames squashed, and farm saved, mostly anyway, the New Dawnians have some work cut out for them to repair the damages done, and the agents have some mysteries to solve.&amp;lt;/div&amp;gt;[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Firecracker/Chat_Redirector&amp;diff=712389</id>
		<title>Firecracker/Chat Redirector</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Firecracker/Chat_Redirector&amp;diff=712389"/>
		<updated>2018-02-28T00:59:48Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: Added Pastebin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Instructions on how to set up a chat redirector for MUSHclient using a modified version of Tyra&#039;s.&lt;br /&gt;
&lt;br /&gt;
1. Download [http://www.filedropper.com/chatredirector Chat_Redirector.xml] or make a text file, paste [https://pastebin.com/4wK8eAH7 this], and save as Chat_Redirector.xml&lt;br /&gt;
&lt;br /&gt;
2. Download [http://www.filedropper.com/bothtype Both_Type.xml] or make a text file, paste [https://pastebin.com/rLwwShH6 this], and save as Both_Type.xml&lt;br /&gt;
&lt;br /&gt;
3. Create a new world named Chats with IP 0.0.0.0&lt;br /&gt;
&lt;br /&gt;
4. Select your main FS world and press Shift+Ctrl+P to open the plugins page, click Add, select Chat_Redirector.xml&lt;br /&gt;
&lt;br /&gt;
5. Select Chats and press Shift+Ctrl+P to open the plugins page, click Add, select Both_Type.xml&lt;br /&gt;
&lt;br /&gt;
6. Click Edit and find world_name = &amp;quot;FS 2&amp;quot; - Change &amp;quot;FS 2&amp;quot; to whatever your main FS world is named in quotes.  For example &amp;quot;Flexible Survival&amp;quot; or &amp;quot;FS&amp;quot; or &amp;quot;Main World&amp;quot;&lt;br /&gt;
&lt;br /&gt;
7. Save both worlds&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Craftmod&amp;diff=686687</id>
		<title>Craftmod</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Craftmod&amp;diff=686687"/>
		<updated>2018-02-06T23:51:07Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: Fixed Flexible typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Cred Cost&lt;br /&gt;
!XP Cost&lt;br /&gt;
!Ingredients&lt;br /&gt;
!Salvage&lt;br /&gt;
!Crafting Skills&lt;br /&gt;
!Item Stats&lt;br /&gt;
|-&lt;br /&gt;
|[[Agonizing]]&lt;br /&gt;
|By dispersing the energy release over time, you can deal more overall damage with your weapons. It may deal less over its previous duration of damage, but it now lasts far longer to give more overall ow.&lt;br /&gt;
|25%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|Common Energy x50&lt;br /&gt;
|Skill Modifier of +4&lt;br /&gt;
|&lt;br /&gt;
*AcidDamageDuration of +40%&lt;br /&gt;
*AcidDamageMag of -15%&lt;br /&gt;
*BluntDamageDuration of +40%&lt;br /&gt;
*BluntDamageMag of -15%&lt;br /&gt;
*ColdDamageDuration of +40%&lt;br /&gt;
*ColdDamageMag of -15%&lt;br /&gt;
*CriticalDamageDuration of +40%&lt;br /&gt;
*CriticalDamageMag of -15%&lt;br /&gt;
*ElectricityDamageDuration of +40%&lt;br /&gt;
*ElectricityDamageMag of -15%&lt;br /&gt;
*HeatDamageDuration of +40%&lt;br /&gt;
*HeatDamageMag of -15%&lt;br /&gt;
*NegativeDamageDuration of +40%&lt;br /&gt;
*NegativeDamageMag of -15%&lt;br /&gt;
*PierceDamageDuration of +40%&lt;br /&gt;
*PierceDamageMag of -15%&lt;br /&gt;
*PoisonDamageDuration of +40%&lt;br /&gt;
*PoisonDamageMag of -15%&lt;br /&gt;
*PositiveDamageDuration of +40%&lt;br /&gt;
*PositiveDamageMag of -15%&lt;br /&gt;
*PsychicDamageDuration of +40%&lt;br /&gt;
*PsychicDamageMag of -15%&lt;br /&gt;
*RadiationDamageDuration of +40%&lt;br /&gt;
*RadiationDamageMag of -15%&lt;br /&gt;
*SlashDamageDuration of +40%&lt;br /&gt;
*SlashDamageMag of -15%&lt;br /&gt;
|-&lt;br /&gt;
|[[Amplifying]]&lt;br /&gt;
|A few extra thousand volts never hurt anyone! Nobody you cared about, anyway.&lt;br /&gt;
|50%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Energy x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*30% chance of DamageBuff at magnitude 8 for 6 rounds.&lt;br /&gt;
*30% chance of Healing at magnitude 8 for 6 rounds.&lt;br /&gt;
*30% chance of Defense at magnitude 8 for 6 rounds.&lt;br /&gt;
*100% chance of CredBonus at magnitude 1 for 6 rounds.&lt;br /&gt;
*30% chance of DamageBuffDebuff at magnitude 8 for 6 rounds.&lt;br /&gt;
*30% chance of HealingDebuff at magnitude 8 for 6 rounds.&lt;br /&gt;
*30% chance of DefenseDebuff at magnitude 8 for 6 rounds.&lt;br /&gt;
*Cooldown of +10%&lt;br /&gt;
*Damage of +20%&lt;br /&gt;
*Energy of -10%&lt;br /&gt;
*Loadout of +5%&lt;br /&gt;
*30% chance of DamageBuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*30% chance of Healing at magnitude 3 for 6 rounds.&lt;br /&gt;
*30% chance of Defense at magnitude 3 for 6 rounds.&lt;br /&gt;
*100% chance of CredBonus at magnitude 0.5 for 6 rounds.&lt;br /&gt;
*30% chance of DamageBuffDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*30% chance of HealingDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*30% chance of DefenseDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*Upkeep of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Attention Grabbing]]&lt;br /&gt;
|An item so modified is designed to grab the attention of everyone round it. Heal and harm with style and never be forgotten!&lt;br /&gt;
|30%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Aggro Rate of +100&lt;br /&gt;
|-&lt;br /&gt;
|[[Backstabbing]]&lt;br /&gt;
|Insulate the motor, cover the lights, paint it black, whatever. Just make it a little easier to sneak up on a feral while you are carrying this, striking when and where they least expect it.&lt;br /&gt;
|75%&lt;br /&gt;
|150%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*30% chance of CriticalDamage at magnitude 3 for 3 rounds.&lt;br /&gt;
*Aggro Rate of -25%&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*Damage of +15%&lt;br /&gt;
*Penetration of +100%&lt;br /&gt;
*Secondary Damage of +15%&lt;br /&gt;
|-&lt;br /&gt;
|[[Barb Firing]]&lt;br /&gt;
|An item so modified causes its targets to be covered with tiny barbs. Being struck has a chance of making them dig in. Painful! Safety regulations restrict use on allies.&lt;br /&gt;
|50%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Barbs&lt;br /&gt;
|-&lt;br /&gt;
|[[Basic Spread]]&lt;br /&gt;
|This modifier increases the spread of a basic object, making it a small AoE without sacrificing too much.&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|None&lt;br /&gt;
|Common Mechanical x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 65%&lt;br /&gt;
*AoE of +2&lt;br /&gt;
*Charge of +20%&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*Damage of -10%&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
*Status Mag of -10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Bimbolicious]]&lt;br /&gt;
|Just wearing something with this... it makes you feel so... like, wow. You just kinda want to play. Forget all that boring stuff!&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Bimbo at magnitude 1 for 5 rounds.&lt;br /&gt;
*100% chance of Sexual at magnitude 10 for 5 rounds.&lt;br /&gt;
*100% chance of (all other proficiencies) at magnitude -10 for 5 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blocking]]&lt;br /&gt;
|It&#039;s just larger, in unpredictable ways.&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Mechanical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of AreaBlock at magnitude 14 for 10 rounds.&lt;br /&gt;
*100% chance of StatusBoostDebuff at magnitude 6 for 6 rounds.&lt;br /&gt;
*Damage of -10%&lt;br /&gt;
*Energy of +30%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of AreaBlock at magnitude 4 for 10 rounds.&lt;br /&gt;
*100% chance of StatusBoostDebuff at magnitude 2 for 6 rounds.&lt;br /&gt;
*Status Mag of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Bouncing]]&lt;br /&gt;
|Placed on items that affect allies, this modifier causes them to gain a reactive proc on being struck in combat, allowing them to bounce back.&lt;br /&gt;
|75%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of BounceBack&lt;br /&gt;
|-&lt;br /&gt;
|[[Burning]]&lt;br /&gt;
|Attaching flammable chemicals to things has never been so easy. Now you can make your friends and enemies spontaneously combust too!&lt;br /&gt;
|45%&lt;br /&gt;
|10&lt;br /&gt;
|None&lt;br /&gt;
|Common Chemical x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of ColdAdaption at magnitude 7 for 3 rounds.&lt;br /&gt;
*100% chance of EnergyDamageResist at magnitude 4 for 3 rounds.&lt;br /&gt;
*100% chance of IceDamageResist at magnitude 10 for 3 rounds.&lt;br /&gt;
*80% chance of FireDamage at magnitude 5 for 7 rounds.&lt;br /&gt;
*80% chance of DebuffResistDebuff at magnitude 5 for 7 rounds.&lt;br /&gt;
*Charge of -5%&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*Damage of +5%&lt;br /&gt;
*Energy of +5%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*100% chance of ColdAdaption at magnitude 4 for 3 rounds.&lt;br /&gt;
*80% chance of FireDamage at magnitude 2 for 7 rounds.&lt;br /&gt;
*80% chance of DebuffResistDebuff at magnitude 2 for 7 rounds.&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Calibrated]]&lt;br /&gt;
|Good calibration improves the accuracy of the item. Not very applicable for ally/self affecting items.&lt;br /&gt;
|50%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Common Electronic x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 100%&lt;br /&gt;
*Status Chance of +50%&lt;br /&gt;
|-&lt;br /&gt;
|[[Calming]]&lt;br /&gt;
|Finally, something to keep that boner from popping up at inopportune times. Items modified as such will keep your loins calm, even with all the temptations in the world today.&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Uncommon Edible x1&lt;br /&gt;
*Common Chemical x20&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Rut at magnitude -15.00 for 200 rounds.&lt;br /&gt;
*100% chance of InHeat at magnitude -5.00 for 200 rounds.&lt;br /&gt;
*100% chance of HornyAsHell at magnitude -5.00 for 200 rounds.&lt;br /&gt;
*Loadout of 3&lt;br /&gt;
*100% chance of Rut at magnitude -2.00 for 10 rounds.&lt;br /&gt;
*100% chance of InHeat at magnitude -2.00 for 10 rounds.&lt;br /&gt;
*100% chance of HornyAsHell at magnitude -2.00 for 10 rounds.&lt;br /&gt;
*Upkeep of 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheap]]&lt;br /&gt;
|Big, clunky, cheap as hell. Sometimes you just don&#039;t want to pay for the damn thing.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
| -50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Damage of -10%&lt;br /&gt;
*Loadout of 5%&lt;br /&gt;
*Secondary Damage of -5%&lt;br /&gt;
*Status Mag of -10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Computerized]]&lt;br /&gt;
|By taking out some of those clunky mechanical parts and replacing them with electronic components that do the same thing, you make an item fire so much quicker! But... it takes quite a bit more energy to do so.&lt;br /&gt;
|25%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Common Electronic x50&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -20%&lt;br /&gt;
*Energy of +5&lt;br /&gt;
|-&lt;br /&gt;
|[[Cool]]&lt;br /&gt;
|And you thought the rats were just naturally cool, but no, they have honed it into a fine art and can even make their equipment show off.&lt;br /&gt;
|75%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electric x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of FleeRate at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of Accuracy at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of Haste at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of Recharge at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of AccuracyDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of HasteDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of RechargeDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*Aggro Rate of -20%&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*Energy of -20%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*100% chance of FleeRate at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of Accuracy at magnitude 4 for 6 rounds.&lt;br /&gt;
*30% chance of Haste at magnitude 4 for 6 rounds.&lt;br /&gt;
*30% chance of Recharge at magnitude 4 for 6 rounds.&lt;br /&gt;
*30% chance of AccuracyDebuff at magnitude 4 for 6 rounds.&lt;br /&gt;
*30% chance of HasteDebuff at magnitude 4 for 6 rounds.&lt;br /&gt;
*30% chance of RechargeDebuff at magnitude 4 for 6 rounds.&lt;br /&gt;
*Upkeep of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Covered]]&lt;br /&gt;
|How... interesting. An item with this modifier makes the wearer appear to be leaking in a, most potentially embarrassing, fashion.&lt;br /&gt;
|33%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of BreastsFilled at magnitude 8 for 10 rounds.&lt;br /&gt;
*Loadout of 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Covering]]&lt;br /&gt;
|An item modified by this enhancement emits a dazzling array of colorful patterns. To allies, this provides a powerful deflection aura. When targeting enemies, the lights are a confounding display that leave their attacks off the mark.&lt;br /&gt;
|125%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 95%&lt;br /&gt;
*100% chance of Cover at magnitude 12 for 10 rounds.&lt;br /&gt;
*100% chance of Confused at magnitude 5 for 6 rounds.&lt;br /&gt;
*Cooldown of +50%&lt;br /&gt;
*Energy of +2&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Cover at magnitude 3 for 10 rounds.&lt;br /&gt;
*100% chance of Confused at magnitude 1 for 6 rounds.&lt;br /&gt;
*Upkeep of -30%&lt;br /&gt;
|-&lt;br /&gt;
|[[Crippling]]&lt;br /&gt;
|Items with this modifier can cripple the damage output of the enemy.&lt;br /&gt;
|100%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Mechanical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of DamageBuff at magnitude 6 for 10 rounds.&lt;br /&gt;
*100% chance of DamageBuffDebuff at magnitude 8 for 6 rounds.&lt;br /&gt;
*Charge of +10%&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*Damage of +20%&lt;br /&gt;
*Energy of -20%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of DamageBuff at magnitude 2.5 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cut Rate]]&lt;br /&gt;
|Stretching your supplies as tight as they can go, you produce something functional, but shabby looking. Its flimsy parts require more constant repair and upkeep, but it does work!&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
| -25%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Damage of -5%&lt;br /&gt;
*Secondary Damage of -5%&lt;br /&gt;
*Status Mag of -5%&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Decked Out]]&lt;br /&gt;
|Any assortment of wacky, rad, or just plain over the top tweaks that boost auxiliary functions already existing on an item. Sadly, that comes a price. Any original function of the item might as well be forgotten.&lt;br /&gt;
|75%&lt;br /&gt;
|30%&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Radical StatusBoost at magnitude 0.5 for 15 rounds.&lt;br /&gt;
*100% chance of Coolasarat at magnitude 1 for 15 rounds.&lt;br /&gt;
*Charge of +5%&lt;br /&gt;
*Damage of -5%&lt;br /&gt;
*Loadout of -5%&lt;br /&gt;
*100% chance of Coolasarat at magnitude 1 for 15 rounds.&lt;br /&gt;
*Status Chance of +25%&lt;br /&gt;
*Status Mag of +15%&lt;br /&gt;
*Upkeep of +5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Delaying]]&lt;br /&gt;
|Adding chemicals into the mix to get your foes to slow way down... or help allies in resisting others doing the same.&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Delay at magnitude 5 for 4 rounds.&lt;br /&gt;
*100% chance of DelayDebuff at magnitude 5 for 4 rounds.&lt;br /&gt;
*Charge of +15%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*Upkeep of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Directed]]&lt;br /&gt;
|It will hit anything!&lt;br /&gt;
|20%&lt;br /&gt;
|30&lt;br /&gt;
|None&lt;br /&gt;
|Common Electronic x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 95%&lt;br /&gt;
*AccuracyDebuffMag of +10%&lt;br /&gt;
*AccuracyMag of +20%&lt;br /&gt;
*DefenseDebuffMag of +20%&lt;br /&gt;
*DefenseMag of +10%&lt;br /&gt;
*Energy of -20%&lt;br /&gt;
*Status Chance of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Diseased]]&lt;br /&gt;
|A little vibrio cholerae here, some cryptosporidiosis there, a dash of onchocerca volvulus, and you&#039;ve got yourself one nasty bouquet of disease-spreading.&lt;br /&gt;
|100%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of CriticalDamageDelayed5 at magnitude 2 for 10 rounds.&lt;br /&gt;
*100% chance of DamageImmunityDebuff at magnitude 3 for 15 rounds.&lt;br /&gt;
*100% chance of HealGainDebuff at magnitude 2 for 15 rounds.&lt;br /&gt;
*Aggro Rate of +50%&lt;br /&gt;
*Charge of +10%&lt;br /&gt;
*Damage of -5%&lt;br /&gt;
*100% chance of CriticalDamageDelayed5 at magnitude 1 for 10 rounds.&lt;br /&gt;
*100% chance of DamageImmunityDebuff at magnitude 2 for 15 rounds.&lt;br /&gt;
*100% chance of HealGainDebuff at magnitude 1 for 15 rounds.&lt;br /&gt;
*Penetration of 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Dripping]]&lt;br /&gt;
|How... interesting. An item with this modifier makes the wearer appear to be leaking in a, most potentially embarrassing, fashion.&lt;br /&gt;
|33%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of AssFilled at magnitude 8 for 10 rounds.&lt;br /&gt;
*Loadout of 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Drooling]]&lt;br /&gt;
|Umm... can, can we get you a napkin? This modifier makes the user/target/wearer appear to have recently shown someone a very good time, but not the type to swallow.&lt;br /&gt;
|33%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of MouthFilled at magnitude 8 for 10 rounds.&lt;br /&gt;
*Loadout of 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Duplicating]]&lt;br /&gt;
|Buy one, get one free! Makes gear so nice you use it twice!&lt;br /&gt;
|50%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of RepeatAttack at magnitude 2 for 6 rounds.&lt;br /&gt;
*100% chance of RepeatAttack at magnitude 2 for 6 rounds.&lt;br /&gt;
*Cooldown of +50%&lt;br /&gt;
*Damage of -40%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*Upkeep of +2&lt;br /&gt;
|-&lt;br /&gt;
|[[Durable]]&lt;br /&gt;
|Items with this modifier are made to be tough, causing them to wear down slower and cost much less salvage to keep going.&lt;br /&gt;
|25%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Self Repair of 200&lt;br /&gt;
*Upkeep of -5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Enduring Effect]]&lt;br /&gt;
|The other statuses on the item seem to last forever, or at least longer.&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*Status Duration of +50%&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Energized]]&lt;br /&gt;
|By adding in some &#039;UMPH&#039; to your gear, you are able to make it re-energize you while also making further exertions easier! Perfect for those who need to be constantly on the go.&lt;br /&gt;
|25%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Energy x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Energized EnergyBreak at magnitude 4 for 5 rounds.&lt;br /&gt;
*100% chance of Energized EnergyMod at magnitude 2 for 5 rounds.&lt;br /&gt;
*AoE of -3&lt;br /&gt;
*100% chance of Energized EnergyBreak at magnitude 2 for 10 rounds.&lt;br /&gt;
*100% chance of Energized EnergyMod at magnitude .5 for 10 rounds.&lt;br /&gt;
*Upkeep of +5&lt;br /&gt;
|-&lt;br /&gt;
|[[Ergonomic]]&lt;br /&gt;
|It&#039;s just a little more comfortable and easy to use. Its loadout is reduced as a result. It&#039;s nice when things are designed for real life.&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Energy of -15%&lt;br /&gt;
*Loadout of -15%&lt;br /&gt;
|-&lt;br /&gt;
|[[Evasive]]&lt;br /&gt;
|A bit of a boost of energy to make the wearer more dodgey.&lt;br /&gt;
|50%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Energy x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Defense at magnitude 4 for 2 rounds.&lt;br /&gt;
*100% chance of DefenseDebuff at magnitude 5 for 6 rounds.&lt;br /&gt;
*Loadout of +5%&lt;br /&gt;
*100% chance of Defense at magnitude 1 for 6 rounds.&lt;br /&gt;
*100% chance of DefenseDebuff at magnitude 2 for 6 rounds.&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Extra Lethal]]&lt;br /&gt;
|Just a little sharper, just a little hotter...&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Common Energy x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Cooldown of 10%&lt;br /&gt;
*CriticalDamageMag of +5%&lt;br /&gt;
*Damage of 30%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*EnergyDamageMag of +15%&lt;br /&gt;
*Loadout of +5%&lt;br /&gt;
*PhysicalDamageMag of +15%&lt;br /&gt;
*Secondary Damage of +30%&lt;br /&gt;
*Upkeep of +5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Extraplanar]]&lt;br /&gt;
|A touch of the otherworlds lends extra ability to your device.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Mysterious Humming Crate x1&lt;br /&gt;
|5%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Damage of +5%&lt;br /&gt;
*Status Chance of +30%&lt;br /&gt;
*Status Mag of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Extreme spread]]&lt;br /&gt;
|An humble basic spread isn&#039;t enough for you? Don&#039;t worry, this extreme modifier allows you to hit a lot if not all of your opponents with a single hit. Still, remember to check the downsides to achieve such extreme power.&lt;br /&gt;
|150%&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Mechanical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 55%&lt;br /&gt;
*AoE of +5&lt;br /&gt;
*Charge of +30%&lt;br /&gt;
*Cooldown of +60%&lt;br /&gt;
*Damage of -25%&lt;br /&gt;
*Energy of +30%&lt;br /&gt;
*Status Mag of -25%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fast]]&lt;br /&gt;
|The fast modifier makes the item faster, and the user faster for using it! Employed offensively, it slows down the enemy a small bit.&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Edible x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Haste at magnitude 10 for 10 rounds.&lt;br /&gt;
*100% chance of HasteDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*Charge of -30%&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Haste at magnitude 5 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flexible]]&lt;br /&gt;
|This shows you how to add all sorts of little tweaks to your gear allowing for more flexibility. This should help to avoid those nasty blows.&lt;br /&gt;
|100%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Defense at magnitude 10 for 10 rounds.&lt;br /&gt;
*100% chance of DefenseDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*100% chance of Defense at magnitude 5 for 10 rounds.&lt;br /&gt;
*100% chance of DefenseDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*Loadout of +5&lt;br /&gt;
*Status Chance of +25%&lt;br /&gt;
*Status Mag of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Focused]]&lt;br /&gt;
|Adding in some oomph to your recipe, this mod helps deal a more focused amount of penetration, but it requires more focus towards hitting less targets in order to do this.&lt;br /&gt;
|100%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|40%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 85%&lt;br /&gt;
*AoE of -3&lt;br /&gt;
*Charge of +10%&lt;br /&gt;
*Damage of +15%&lt;br /&gt;
*Energy of +15%&lt;br /&gt;
*Loadout of +5%&lt;br /&gt;
*Penetration of +4&lt;br /&gt;
*Status Mag of +5%&lt;br /&gt;
*Upkeep of +12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fortified]]&lt;br /&gt;
|Items so modified become better at protecting the user from harm.&lt;br /&gt;
|50%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*DamageImmunityMag of +20%&lt;br /&gt;
*DamageResistMag of +20%&lt;br /&gt;
*DebuffResistMag of +20%&lt;br /&gt;
*EnergyDamageResistMag of +33%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*MaxHPMag of +15%&lt;br /&gt;
*PhysicalDamageResistMag of +33%&lt;br /&gt;
*Upkeep of +5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravid]]&lt;br /&gt;
|Need a little pick-me-up? Are your subjects moving just a bit too fast? Well the scientists down at Lab 6 have been working on a little toy just for you. Using the latest in nanite induced hormonal cascade technology, this tiny module can quickly attach to any piece of active gear you might slap together. Get your equipment to invigorate you while you fight, slow your enemies to a crawl, try on that maternity wear in between pregnancies. Warning, hormonal changes may cause pseudocyesis, does not work on passive gear. Zephyr Inc., make checks out to cash.&lt;br /&gt;
|50%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Gravid Pregnant at magnitude 4 for 10 rounds.&lt;br /&gt;
*100% chance of Gravid Haste at magnitude -5 for 10 rounds.&lt;br /&gt;
*100% chance of Gravid Healgain at magnitude 2 for 10 rounds.&lt;br /&gt;
*100% chance of Gravid EnergyMod at magnitude 1 for 10 rounds.&lt;br /&gt;
*100% chance of Pregnant at magnitude 4 for 10 rounds.&lt;br /&gt;
*100% chance of HasteDebuff at magnitude 5 for 10 rounds.&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Hair Triggered]]&lt;br /&gt;
|The item wants to fire, oh please let it fire. Can we fire now? How about now? Don&#039;t keep me waiting!&lt;br /&gt;
|150%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Energy x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 65%&lt;br /&gt;
*Charge of -35%&lt;br /&gt;
*Energy of -25%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*Status Mag of -10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Hardening]]&lt;br /&gt;
|Using some complex electronic equipment, you are able to send pulses to temporarily harden and protect on demand without losing mobility.&lt;br /&gt;
|50%&lt;br /&gt;
|60%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x2&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 85%&lt;br /&gt;
*100% chance of DamageResist at magnitude 1 for 10 rounds.&lt;br /&gt;
*100% chance of DamageResistDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of DamageResist at magnitude 0.5 for 10 rounds.&lt;br /&gt;
*100% chance of DamageResistDebuff at magnitude 0.25 for 10 rounds.&lt;br /&gt;
*Status Duration of +20%&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy]]&lt;br /&gt;
|Just add a couple extra pounds, what could it hurt? An item with this will swing slower and less often, but will have greater impact when it lands.&lt;br /&gt;
|120%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|40%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 60%&lt;br /&gt;
*Charge of +30%&lt;br /&gt;
*Cooldown of +40%&lt;br /&gt;
*Damage of +35%&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*Secondary Damage of +20%&lt;br /&gt;
*Status Chance of +40%&lt;br /&gt;
*Status Duration of +15%&lt;br /&gt;
*Status Mag of +25%&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Height Gaining]]&lt;br /&gt;
|Need help reaching the top shelf? Want to clean out the gutters without using a ladder? We have what you need! Slap this onto your gear, or fire it at a friend, and get ready for that age old question, &#039;How&#039;s the weather up there?&#039;&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x25&lt;br /&gt;
*Common Edible x35&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Height at magnitude 5 for 4 rounds&lt;br /&gt;
|-&lt;br /&gt;
|[[Height Losing]]&lt;br /&gt;
|Ever wonder what it would like to be a bit shorter? Fit in smaller places? Hide out like a mouse? Now you can try it out! Add this onto your gear, or point it at a friend, and let the small times begin!&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x25&lt;br /&gt;
*Common Edible x35&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Height at magnitude -5 for 4 rounds&lt;br /&gt;
|-&lt;br /&gt;
|[[Hooked]]&lt;br /&gt;
|Adds rather alarming looking hooks that grasp onto enemies and draw their attention and their blood.&lt;br /&gt;
|200%&lt;br /&gt;
|30%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Electronic x10&lt;br /&gt;
*Uncommon Mechanical x2&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of PhysicalDamageReturn at magnitude 12 for 20 rounds.&lt;br /&gt;
*100% chance of FishingRod at magnitude 4 for 20 rounds.&lt;br /&gt;
*75% chance of Taunt at magnitude 1 for 1 rounds.&lt;br /&gt;
*100% chance of Hooked PhysicalDamage at magnitude 5 for 1.5 rounds.&lt;br /&gt;
*Charge of -20%&lt;br /&gt;
*Cooldown of +40%&lt;br /&gt;
*Damage of +10%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of PhysicalDamageReturn at magnitude 6 for 20 rounds.&lt;br /&gt;
*100% chance of FishingRod at magnitude 2 for 20 rounds.&lt;br /&gt;
*100% chance of Hooked PhysicalDamage at magnitude 1 for 6 rounds.&lt;br /&gt;
*Status Mag of +10%&lt;br /&gt;
*Upkeep of 5&lt;br /&gt;
*Vampiric of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved]]&lt;br /&gt;
|Take your time, use the best parts, and just make it better. Simple, effective. Good quality work.&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|None?&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*Cooldown of -10%&lt;br /&gt;
*Damage of +10%&lt;br /&gt;
*Energy of -10%&lt;br /&gt;
*Penetration of +10%&lt;br /&gt;
*Secondary Damage of +10%&lt;br /&gt;
*Status Chance of +10%&lt;br /&gt;
*Status Duration of +10%&lt;br /&gt;
*Status Mag of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Instant Drawing]]&lt;br /&gt;
|An interesting modifier that reduces the charging time of your weapon. You sacrifice a bit of damage, but fast is always better, isn&#039;t it?&lt;br /&gt;
|80%&lt;br /&gt;
|5&lt;br /&gt;
|None&lt;br /&gt;
|30%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -40%&lt;br /&gt;
*Cooldown of +15%&lt;br /&gt;
*Damage of -10%&lt;br /&gt;
*Status Mag of -10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Insulating]]&lt;br /&gt;
|The item puts out an intense barrier of nanites that actually absorbs punishment. Very draining, but extremely effective!&lt;br /&gt;
|200%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Insulting HPBuffer at magnitude 20 for 10 rounds.&lt;br /&gt;
*100% chance of DebuffResistDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*Cooldown of -10%&lt;br /&gt;
*Energy of +15%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Insulting HPBuffer at magnitude 10 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Intricately Wrought]]&lt;br /&gt;
|This item is a masterpiece. It&#039;s a shame it&#039;s so expensive.&lt;br /&gt;
|50%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Damage of +5%&lt;br /&gt;
*Expiring of Yes&lt;br /&gt;
*Secondary Damage of +5%&lt;br /&gt;
*Status Mag of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Invisible]]&lt;br /&gt;
|You can&#039;t see it, but you sure can feel it.&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Aggro at magnitude -20 for 2 rounds.&lt;br /&gt;
*Aggro Rate of -125&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*Penetration of 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Jagged]]&lt;br /&gt;
|Things always seem to bleed easier when they&#039;re jagged, don&#039;t they?&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*AoE of -1&lt;br /&gt;
*Charge of +15%&lt;br /&gt;
*CriticalDamageMag of +35%&lt;br /&gt;
*Energy of -20%&lt;br /&gt;
*EnergyDamageMag of +35%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*PhysicalDamageMag of +35%&lt;br /&gt;
|-&lt;br /&gt;
|[[Jumbo Pack]]&lt;br /&gt;
|Why make 3 bland things when you can use better parts and cut it down to 5 good things? This modifier works on things that come in quantities, and makes more of them! More is better!&lt;br /&gt;
|50%&lt;br /&gt;
|10&lt;br /&gt;
|None&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|None&amp;lt;br&amp;gt;(Increases batch size of consumables by 50%.)&lt;br /&gt;
|-&lt;br /&gt;
|[[Laser Emitting]]&lt;br /&gt;
|What a strange this thing, with its staring fish eyes. Regardless, an item with this causes those affected by it to emit scorching hot rays of heat as they attack, beaming directly out of those life less fish eyes. Creepy science.&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|Three Eyed Fish x6&lt;br /&gt;
|Common Energy x50&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of LaserDamage&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaking]]&lt;br /&gt;
|How... interesting. An item with this modifier makes the wearer appear to be leaking in a, most potentially embarrassing, fashion.&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of CuntFilled at magnitude 8 for 10 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Lecherous]]&lt;br /&gt;
|Want to become more of a horny bastard than you are now? One dose of this, and your wildest wet dreams will come true... because you&#039;re going to make sure of that.&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Rut at magnitude 3 for 10 rounds.&lt;br /&gt;
*50% chance of BallDensity at magnitude 20 for 5 rounds.&lt;br /&gt;
*100% chance of Rut at magnitude 1 for 10 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Rut at magnitude 1.75 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leeching]]&lt;br /&gt;
|This seems to be quite good at taking things away from others. Perhaps one might say, it&#039;s a little bit greedy.&lt;br /&gt;
|200%&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Leeching Vampiric at magnitude 3 for 3 rounds.&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*100% chance of VampiricDebuff at magnitude 2 for 10 rounds.&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
*100% chance of Leeching Vampiric at magnitude 1 for 10 rounds.&lt;br /&gt;
*Status Duration of +20%&lt;br /&gt;
*Status Mag of +20%&lt;br /&gt;
*Upkeep of 5&lt;br /&gt;
*Vampiric of +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Lifestealing]]&lt;br /&gt;
|It is a well-known fact that any tool left unused for six months will seek blood.&lt;br /&gt;
|25%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Edible x5&lt;br /&gt;
|Skill Modifier of +5&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Regen at magnitude 4 for 1 round.&lt;br /&gt;
*100% chance of DebuffResist at magnitude 1 for 6 rounds.&lt;br /&gt;
*100% chance of DebuffResistDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*Penetration of +2&lt;br /&gt;
*Vampiric of +25&lt;br /&gt;
|-&lt;br /&gt;
|[[Light]]&lt;br /&gt;
|Sometimes, the full model is too much. Pare it down to size! As they say, sometimes, less is more.&lt;br /&gt;
|N/A&lt;br /&gt;
|5%&lt;br /&gt;
|None&lt;br /&gt;
|None?&amp;lt;br&amp;gt;(Wiki reports Common Mechanical x0)&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -50%&lt;br /&gt;
*Cooldown of -25%&lt;br /&gt;
*Damage of -40%&lt;br /&gt;
*Energy of -50%&lt;br /&gt;
*Loadout of -40%&lt;br /&gt;
*Secondary Damage of -20%&lt;br /&gt;
*Status Duration of -20%&lt;br /&gt;
*Status Mag of -40%&lt;br /&gt;
*Upkeep of -30%&lt;br /&gt;
|-&lt;br /&gt;
|[[Maiming]]&lt;br /&gt;
|An item so modified will cause terrible weakness in enemies. It has no effect on allies.&lt;br /&gt;
|100%&lt;br /&gt;
|N/A&lt;br /&gt;
|Tousky Quill x5&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of AttackDebuff at magnitude 4 for 5 rounds.&lt;br /&gt;
*100% chance of DamageBuffDebuff at magnitude 5 for 20 rounds.&lt;br /&gt;
*Loadout of +5%&lt;br /&gt;
*100% chance of AttackDebuff at magnitude 0.8 for 5 rounds.&lt;br /&gt;
*100% chance of DamageBuffDebuff at magnitude 1 for 20 rounds.&lt;br /&gt;
*Upkeep of +5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Medicated]]&lt;br /&gt;
|This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.&lt;br /&gt;
|150%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Healing at magnitude 6 for 10 rounds.&lt;br /&gt;
*100% chance of HealingDebuff at magnitude 8 for 6 rounds.&lt;br /&gt;
*Charge of +10%&lt;br /&gt;
*Energy of -30%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Healing at magnitude 2.5 for 10 rounds.&lt;br /&gt;
*100% chance of HealingDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*Status Chance of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Mending]]&lt;br /&gt;
|An item so modified mends wounds miraculously!&lt;br /&gt;
|N/A?&lt;br /&gt;
|N/A?&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Milky]]&lt;br /&gt;
|Mega mothers know, you can never have enough milk for all those little ones. With the addition of this mod to your gear, you can have even more for all those waiting mouths!&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x25&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Lactation at magnitude 7.5 for 5 rounds.&lt;br /&gt;
*100% chance of BreastDensity at magnitude 20 for 5 rounds.&lt;br /&gt;
*Loadout of 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Miniaturized]]&lt;br /&gt;
|By rethinking the design from the start and using the best parts available in the smartest way you can manage an item that does the job while also being easy to use and sleek.&lt;br /&gt;
|200%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Loadout of -45%&lt;br /&gt;
*Upkeep of +5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Modular]]&lt;br /&gt;
|A little more work upfront, but it makes upgrading and upkeep a breeze by using easily replaced parts.&lt;br /&gt;
|25%&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|Common Mechanical x5&lt;br /&gt;
|None&lt;br /&gt;
|Upkeep of -35%&lt;br /&gt;
|-&lt;br /&gt;
|[[Mowing]]&lt;br /&gt;
|Why crush one thing mercilessly when you can hit two things instead?&lt;br /&gt;
|150%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Overkill at magnitude 5 for 5 rounds.&lt;br /&gt;
*Upkeep of 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Nanite Magnetic]]&lt;br /&gt;
|This modifier allows items to exert greater attraction on nanites.&lt;br /&gt;
|10%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|10%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*ChemicalSalvageMag of +20%&lt;br /&gt;
*CredBonusMag of +20%&lt;br /&gt;
*EdibleSalvageMag of +20%&lt;br /&gt;
*ElectronicSalvageMag of +20%&lt;br /&gt;
*EnergySalvageMag of +20%&lt;br /&gt;
*MechanicalSalvageMag of +20%&lt;br /&gt;
*NaniteCollectionMag of +25%&lt;br /&gt;
*NaniteCollectRateMag of +25%&lt;br /&gt;
*SalvageMag of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Nanite Reliant]]&lt;br /&gt;
|The item has had nanites infused into its design, making it work with nanite power. This means, in places where nanites are rich, they perform well, and in places where nanites are poor, the item does not work as well.&lt;br /&gt;
|75%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|33%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Damage of +2%&lt;br /&gt;
*Nanite Reliant of 1&lt;br /&gt;
*Status Duration of +2%&lt;br /&gt;
*Status Mag of +2%&lt;br /&gt;
|-&lt;br /&gt;
|[[Nanite Shielded]]&lt;br /&gt;
|An item so modified has its vital parts coated in the new anti-nanite coating that helps keep it running for longer without degradation, which means it&#039;s cheaper to own.&lt;br /&gt;
|25%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Self Repair of 270&lt;br /&gt;
*Upkeep of -5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Oozing]]&lt;br /&gt;
|This odd modifier makes your nipples look like they are constantly in a state of leaking.&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of NippleFilled at magnitude 8 for 10 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Optimized]]&lt;br /&gt;
|This item features advanced heat venting and balancing to bring it back into ready mode faster than ever before! Unfortunately, it is a little bulkier as a result.&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*Cooldown of -25%&lt;br /&gt;
*Energy of -40%&lt;br /&gt;
*Loadout of +15%&lt;br /&gt;
*Status Mag of -20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Overcharged]]&lt;br /&gt;
|Surely nothing can go wrong when you decide to cross the wires and put in twenty times the voltage needed?&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Mechanical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 70%&lt;br /&gt;
*Charge of 5%&lt;br /&gt;
*Damage of +20%&lt;br /&gt;
*Energy of 5%&lt;br /&gt;
*Status Chance of +10%&lt;br /&gt;
*Status Duration of 20%&lt;br /&gt;
*Status Mag of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Overwhelming]]&lt;br /&gt;
|What&#039;s the scanner say about its power level?&lt;br /&gt;
|200%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|150%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -20%&lt;br /&gt;
*Loadout of +20%&lt;br /&gt;
*Status Mag of +40%&lt;br /&gt;
*Upkeep of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Penetrative Training]]&lt;br /&gt;
|A list of instructions and/or programs to use with your crafted pet! Teaches them how to avoid some of their targets&#039; defenses and how to use the power Shield Break.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Note: This has no effect on anything that is not a crafted pet.&lt;br /&gt;
|75%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Uncommon Electronic x2&lt;br /&gt;
*Uncommon Edible x2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Piercing Design]]&lt;br /&gt;
|An item with this modification goes right through resistances of the target to deliver maximum impact.&lt;br /&gt;
|75%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Penetration of +5&lt;br /&gt;
*Status Mag of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Poisoned]]&lt;br /&gt;
|A few toxic chemicals are sure to make things interesting. Don&#039;t you think? A little damage over time never hurt anyone... you cared about.&lt;br /&gt;
|80%&lt;br /&gt;
|7&lt;br /&gt;
|None&lt;br /&gt;
|Common Chemical x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Poisoned EnergyDamageReturn at magnitude 8 for 8 rounds.&lt;br /&gt;
*100% chance of Poisoned StatusBoost at magnitude 1 for 8 rounds.&lt;br /&gt;
*100% chance of EnergyDamage at magnitude 1 for 8 rounds.&lt;br /&gt;
*50% chance of PoisonDamage at magnitude 3 for 5 rounds.&lt;br /&gt;
*Cooldown of +10%&lt;br /&gt;
*Damage of +10%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*Loadout of 15%&lt;br /&gt;
*100% chance of EnergyDamageReturn at magnitude 4 for 40 rounds.&lt;br /&gt;
*100% chance of EnergyDamage at magnitude 1 for 6 rounds.&lt;br /&gt;
*25% chance of PoisonDamage at magnitude 1 for 6 rounds.&lt;br /&gt;
*Status Duration of +25%&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Potent]]&lt;br /&gt;
|Sometimes it takes a little bit of refinement to make that perfect medicine.&lt;br /&gt;
|20%&lt;br /&gt;
|30&lt;br /&gt;
|None&lt;br /&gt;
|Common Chemical x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Damage of +20%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*HealGainDebuffMag of +10%&lt;br /&gt;
*HealGainMag of +10%&lt;br /&gt;
*HealingDebuffMag of +20%&lt;br /&gt;
*HealingMag of +20%&lt;br /&gt;
*RegenMag of +20%&lt;br /&gt;
*Secondary Damage of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Priming]]&lt;br /&gt;
|An active friendly item with this modifier causes the target(s) to delay dramatically while they prepare for their next, brutal, move.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Edible x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Priming InstantCooldownDebuff at magnitude 2 for 1 rounds.&lt;br /&gt;
*100% chance of Priming DamageBuff at magnitude 15 for 5 rounds.&lt;br /&gt;
*100% chance of Priming Haste at magnitude -10 for 5 rounds.&lt;br /&gt;
*100% chance of Priming Attack at magnitude 1 for 5 rounds.&lt;br /&gt;
*100% chance of Priming StatusBoost at magnitude 2 for 5 rounds.&lt;br /&gt;
*100% chance of Priming Recharge at magnitude -10 for 5 rounds.&lt;br /&gt;
*AoE of -99&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
*Loadout of +5&lt;br /&gt;
*Upkeep of +1&lt;br /&gt;
|-&lt;br /&gt;
|[[Protective]]&lt;br /&gt;
|Very protective isn&#039;t it?&lt;br /&gt;
|50%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 65%&lt;br /&gt;
*30% chance of DamageResist at magnitude 1.25 for 6 rounds.&lt;br /&gt;
*30% chance of HealGain at magnitude 3 for 6 rounds.&lt;br /&gt;
*30% chance of EnergyDamageReturn at magnitude 8 for 6 rounds.&lt;br /&gt;
*100% chance of XPBonus at magnitude 2 for 6 rounds.&lt;br /&gt;
*50% chance of DamageResistDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*50% chance of HealGainDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*Cooldown of -20%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*30% chance of DamageResist at magnitude 0.5 for 6 rounds.&lt;br /&gt;
*30% chance of HealGain at magnitude 1.5 for 6 rounds.&lt;br /&gt;
*30% chance of EnergyDamageReturn at magnitude 4 for 6 rounds.&lt;br /&gt;
*100% chance of XPBonus at magnitude 0.5 for 6 rounds.&lt;br /&gt;
*50% chance of DamageResistDebuff at magnitude 0.25 for 6 rounds.&lt;br /&gt;
*50% chance of HealGainDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*Penetration of +2&lt;br /&gt;
*Status Mag of +10%&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick]]&lt;br /&gt;
|Finely tunes a device to assist in recovering faster from attacks.&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Energy x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 65%&lt;br /&gt;
*100% chance of Recharge at magnitude 10 for 10 rounds.&lt;br /&gt;
*100% chance of RechargeDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*Cooldown of -25%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Recharge at magnitude 5 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage Inducing]]&lt;br /&gt;
|The most effective tips on customizing your equipment to bring out the rage in all of us.&lt;br /&gt;
|80%&lt;br /&gt;
|90%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x2&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Haste at magnitude 5 for 5 rounds.&lt;br /&gt;
*100% chance of DamageBuff at magnitude 10 for 5 rounds.&lt;br /&gt;
*100% chance of Accuracy at magnitude -5 for 5 rounds.&lt;br /&gt;
*100% chance of Haste at magnitude 5 for 5 rounds.&lt;br /&gt;
*100% chance of DamageBuff at magnitude 10 for 5 rounds.&lt;br /&gt;
*100% chance of AccuracyDebuff at magnitude 50 for 5 rounds.&lt;br /&gt;
*Charge of -5%&lt;br /&gt;
*Cooldown of +5%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Haste at magnitude 2 for 5 rounds.&lt;br /&gt;
*100% chance of DamageBuff at magnitude 5 for 5 rounds.&lt;br /&gt;
*100% chance of Accuracy at magnitude -2.5 for 5 rounds.&lt;br /&gt;
*100% chance of Haste at magnitude 2 for 5 rounds.&lt;br /&gt;
*100% chance of DamageBuff at magnitude 5 for 5 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid Cooling]]&lt;br /&gt;
|This item features advanced heat venting and balancing to bring it back into ready mode faster than ever before! Unfortunately, it is a little bulkier as a result.&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Cooldown of -30%&lt;br /&gt;
*Damage of -10%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*Status Duration of -10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Reactive Triage]]&lt;br /&gt;
|An item so modified will administer emergency aid to its target(s) when struck in battle, keeping them on their feet and ready to go.&lt;br /&gt;
|100%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Uncommon Edible x1&lt;br /&gt;
*Common Energy x25&lt;br /&gt;
*Common Chemical x25&lt;br /&gt;
*Common Electronic x25&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Instacare&lt;br /&gt;
|-&lt;br /&gt;
|[[Repairing]]&lt;br /&gt;
|This modifier causes the item so modified to repair its target, or impede its repair, if it is hostile.&lt;br /&gt;
|150%&lt;br /&gt;
|N/A&lt;br /&gt;
|Smelt x3&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Repair Regen at magnitude 1.2 for 5 rounds.&lt;br /&gt;
*100% chance of HealGainDebuff at magnitude 5 for 5 rounds.&lt;br /&gt;
*Cooldown of 200&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*100% chance of Repair Regen at magnitude 0.6 for 5 rounds.&lt;br /&gt;
*100% chance of HealGainDebuff at magnitude 2 for 5 rounds.&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Repeating]]&lt;br /&gt;
|It goes on and on, and on, and on, and on...&lt;br /&gt;
|200%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of +20%&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*RepeatAttackDuration of +40%&lt;br /&gt;
*RepeatAttackMag of +60%&lt;br /&gt;
|-&lt;br /&gt;
|[[Rubbery]]&lt;br /&gt;
|Add a little Latex to your things and watch the foes attack come right back at them! Stop hitting yourself! Useful only on ally affecting gear.&lt;br /&gt;
|50%&lt;br /&gt;
|50%&lt;br /&gt;
|Essence of Latex x2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*25% chance of EnergyDamageReturn at magnitude 10 for 1 rounds.&lt;br /&gt;
*25% chance of PhysicalDamageReturn at magnitude 14 for 1 rounds.&lt;br /&gt;
*25% chance of EnergyDamageReturn at magnitude 6 for 3 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruggedized]]&lt;br /&gt;
|Build it tougher, more compact, and impact resistant!&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Loadout of -25%&lt;br /&gt;
*Upkeep of -15%&lt;br /&gt;
|-&lt;br /&gt;
|[[Salvaging]]&lt;br /&gt;
|This modifier allows items to guide their target towards valuable salvage, increasing the rate in which you gather it.&lt;br /&gt;
|60%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Salvage at magnitude 10 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Self Cooling]]&lt;br /&gt;
|This item absorbs and diffuses heat, making the target resistant to heated areas. Fortunately, it will automatically stop when in cold areas. Only useful on friendly firing items.&lt;br /&gt;
|25%&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|Common Energy x10&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of HeatAdaption at magnitude 5 for 10 rounds.&lt;br /&gt;
*100% chance of EnergyBreak at magnitude 1 for 10 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Self Heating]]&lt;br /&gt;
|This item emits heat, making the target resistant to cold areas. It&#039;s even polite enough to not overheat the user, handy. This modifier is only useful on items that affects friendly targets.&lt;br /&gt;
|25%&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|Common Energy x10&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of ColdAdaption at magnitude 5 for 10 rounds.&lt;br /&gt;
*100% chance of EnergyBreak at magnitude 1 for 10 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Self Powering]]&lt;br /&gt;
|The item provides some of its own energy. Easy to pull triggers, anti recoil systems, better batteries and cushy grips make this thing easy to use, reducing the energy needed, though making it a bit more expensive to upgrade and upkeep.&lt;br /&gt;
|60%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Energy of -45%&lt;br /&gt;
*Upkeep of +15%&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharp]]&lt;br /&gt;
|Assists in digging deeper with attacks, that added extra pain really is noticeable. The downside is it can make things a little more cumbersome.&lt;br /&gt;
|50%&lt;br /&gt;
|60%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Mechanical x2&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Attack at magnitude 0.8 for 10 rounds.&lt;br /&gt;
*100% chance of AttackDebuff at magnitude 0.8 for 6 rounds.&lt;br /&gt;
*Charge of +30%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Attack at magnitude 0.4 for 10 rounds.&lt;br /&gt;
*100% chance of AttackDebuff at magnitude 0.2 for 6 rounds.&lt;br /&gt;
*Penetration of +25%&lt;br /&gt;
*Status Duration of -10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Slutty]]&lt;br /&gt;
|This piece of equipment has been made quite... evocative. While equipped, the user, if female, will appear to be at the height of her/hir fertility.&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Energy x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of InHeat at magnitude 1 for 10 rounds.&lt;br /&gt;
*50% chance of Fertility at magnitude 2 for 5 rounds.&lt;br /&gt;
*100% chance of InHeat at magnitude 1 for 10 rounds.&lt;br /&gt;
*Loadout of 1&lt;br /&gt;
*100% chance of Inheat at magnitude 1.75 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stabilizing]]&lt;br /&gt;
|Give it a tri pod, a better brace, or just plain heavy and grounding. Improving accuracy and over all use for a weapon, while providing better footing if used on just about everything else.&lt;br /&gt;
|100%&lt;br /&gt;
|15&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Mechanical x25&lt;br /&gt;
*Common Chemical x10&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 90%&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*Cooldown of -15%&lt;br /&gt;
*Loadout of +1&lt;br /&gt;
*100% chance of Knockdownresist at magnitude 4 for 10 rounds.&lt;br /&gt;
*Upkeep of 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Sticky]]&lt;br /&gt;
|Adding sticky stuff to things is good for creating sticky situations and keeping the focus glued into place.&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|None&lt;br /&gt;
|Common Chemical x10&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Aggro at magnitude 15 for 40 rounds.&lt;br /&gt;
*100% chance of Menace at magnitude 5 for 10 rounds.&lt;br /&gt;
*100% chance of HasteDebuff at magnitude 5 for 6 rounds.&lt;br /&gt;
*100% chance of DefenseDebuff at magnitude 5 for 6 rounds.&lt;br /&gt;
*Aggro Rate of +100%&lt;br /&gt;
*Charge of +25%&lt;br /&gt;
*Cooldown of +15%&lt;br /&gt;
*Damage of +10%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Aggro at magnitude 10 for 40 rounds.&lt;br /&gt;
*100% chance of HasteDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stiffened]]&lt;br /&gt;
|Heat treating your creation makes it stiffer and more hardy, better able to handle all sorts of things.&lt;br /&gt;
|50%&lt;br /&gt;
|60%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Energy x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Stiffened PhysicalDamageResist at magnitude 1 for 10 rounds.&lt;br /&gt;
*100% chance of Stiffened EnergyDamageResist at magnitude 1 for 10 rounds.&lt;br /&gt;
*100% chance of PhysicalDamageResistDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*100% chance of EnergyDamageResistDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*Charge of +25%&lt;br /&gt;
*Damage of +15%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of PhysicalDamageResist at magnitude 0.5 for 10 rounds.&lt;br /&gt;
*100% chance of EnergyDamageResist at magnitude 0.5 for 10 rounds.&lt;br /&gt;
*100% chance of PhysicalDamageResistDebuff at magnitude 0.25 for 6 rounds.&lt;br /&gt;
*100% chance of EnergyDamageResistDebuff at magnitude 0.25 for 6 rounds.&lt;br /&gt;
*Penetration of +30%&lt;br /&gt;
|-&lt;br /&gt;
|[[Stimulating]]&lt;br /&gt;
|This interesting modifier causes the device to... stimulate... friends, or the user, that fall under the effect of the item, making them hornier.&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Edible x1&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of HornyAsHell at magnitude 2 for 5 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Subtle]]&lt;br /&gt;
|The subtle modifier makes the user less noticeable, reducing their hate gain. Used offensively, it strikes in somewhat confusing and insidous ways, decreasing the ability of the enemy to defend against it. &lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Aggro at magnitude -20 for 40 rounds.&lt;br /&gt;
*100% chance of Menace at magnitude -5 for 5 rounds.&lt;br /&gt;
*100% chance of DefenseDebuff at magnitude 5 for 6 rounds.&lt;br /&gt;
*100% chance of DamageResistDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*Aggro Rate of -40%&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Aggro at magnitude -10 for 40 rounds.&lt;br /&gt;
*100% chance of DefenseDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*100% chance of DamageResistDebuff at magnitude 0.25 for 6 rounds.&lt;br /&gt;
*Penetration of +3&lt;br /&gt;
|-&lt;br /&gt;
|[[Sucking]]&lt;br /&gt;
|What happens when you put a bunch of sucking fish on your stuff and enhance it with nanites? This, apparently. Causes the target(s) of the item so modified to shed debuffs like no one&#039;s business. It&#039;s recommended for armor and other passive sources, giving the fish the time they need to do their magic. Somewhat a shame that the fish die after a while, reducing the item to a stinky mess.&lt;br /&gt;
|25%&lt;br /&gt;
|N/A&lt;br /&gt;
|Sacramento Sucker x3&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of DebuffClear at magnitude 15 for 1 rounds.&lt;br /&gt;
*100% chance of DebuffResistDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*Expiring of Yes&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of DebuffClear at magnitude 10 for 1 rounds.&lt;br /&gt;
*100% chance of DebuffResistDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*Status Mag of +30%&lt;br /&gt;
|-&lt;br /&gt;
|[[Suppressing]]&lt;br /&gt;
|This little trick causes enemies to heal more stubbornly, and allies to heal more readily. Quite useful.&lt;br /&gt;
|120%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of HealGain at magnitude 5 for 6 rounds.&lt;br /&gt;
*100% chance of HealGainDebuff at magnitude 6 for 6 rounds.&lt;br /&gt;
*Damage of +10%&lt;br /&gt;
*Loadout of 3&lt;br /&gt;
*100% chance of HealGain at magnitude 2 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Targeting]]&lt;br /&gt;
|A modification that helps an item improve your ability to hit your enemies.&lt;br /&gt;
|125%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 95%&lt;br /&gt;
*100% chance of Accuracy at magnitude 8 for 10 rounds.&lt;br /&gt;
*100% chance of AccuracyDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*Charge of +10%&lt;br /&gt;
*Energy of -10%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Accuracy at magnitude 4 for 10 rounds.&lt;br /&gt;
*100% chance of AccuracyDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*Penetration of +40%&lt;br /&gt;
|-&lt;br /&gt;
|[[Temporal]]&lt;br /&gt;
|The rats claimed to have warped time itself, the real question is how they actually managed this.&lt;br /&gt;
|20%&lt;br /&gt;
|30&lt;br /&gt;
|None&lt;br /&gt;
|Common Energy x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -25%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*HasteDebuffMag of +20%&lt;br /&gt;
*HasteMag of +20%&lt;br /&gt;
*RechargeDebuffMag of +10%&lt;br /&gt;
*RechargeMag of +10%&lt;br /&gt;
*RepeatAttackMag of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunderous]]&lt;br /&gt;
|100%&lt;br /&gt;
|15&lt;br /&gt;
|Battery x2&lt;br /&gt;
|Common Mechanical x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of KnockDownResist at magnitude 2 for 40 rounds.&lt;br /&gt;
*100% chance of DebuffResist at magnitude 3 for 40 rounds.&lt;br /&gt;
*10% chance of CriticalKnockDown at magnitude 3 for 1 rounds.&lt;br /&gt;
*100% chance of KnockDown at magnitude 3 for 1 rounds.&lt;br /&gt;
*Energy of +30%&lt;br /&gt;
*Loadout of -10%&lt;br /&gt;
*100% chance of KnockDownResist at magnitude 1.5 for 40 rounds.&lt;br /&gt;
*100% chance of KnockDown at magnitude 1 for 1 rounds.&lt;br /&gt;
*Upkeep of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Toughened]]&lt;br /&gt;
|A certain foodstuff has been modified to allow gear to take far more hits. So you&#039;re tougher, AND tastier!&lt;br /&gt;
|25%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Edible x3&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of MaxHP at magnitude 12 for 10 rounds.&lt;br /&gt;
*Damage of +10%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of MaxHP at magnitude 6 for 10 rounds.&lt;br /&gt;
*Penetration of +25%&lt;br /&gt;
*Upkeep of 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Unpredictable]]&lt;br /&gt;
|An adjustment that causes massive power, but sometimes it just... doesn&#039;t work.&lt;br /&gt;
|100%&lt;br /&gt;
|150%&lt;br /&gt;
|None&lt;br /&gt;
|125%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 40%&lt;br /&gt;
*Damage of +30%&lt;br /&gt;
*Status Chance of -30%&lt;br /&gt;
*Status Duration of +25%&lt;br /&gt;
*Status Mag of +25%&lt;br /&gt;
|-&lt;br /&gt;
|[[Untrackable]]&lt;br /&gt;
|An upgrade to, and incompatible with, Invisible. More extreme effect for more extreme a price.&lt;br /&gt;
|200%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Aggro at magnitude -30 for 2 rounds.&lt;br /&gt;
*Aggro Rate of -200&lt;br /&gt;
*Cooldown of +25%&lt;br /&gt;
*Penetration of 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Weight Gaining]]&lt;br /&gt;
|Ever thought of adding just a bit more, you? Then this is what you are looking for! An item so enhanced will help there be a bit more of you around than before, or, use it on others to have even more of your friend to hug!&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x25&lt;br /&gt;
*Common Edible x35&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Weight at magnitude 5 for 4 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Weight Losing]]&lt;br /&gt;
|Tighten that belt, and loose a bit of the pudge! Get the slack out, and be a little &#039;less&#039; with the aid of this modifier. Or use it on your friends instead!&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x25&lt;br /&gt;
*Common Edible x35&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Weight at magnitude -5 for 4 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Weighted]]&lt;br /&gt;
|A mild bit of extra weight goes into just the right places.&lt;br /&gt;
|60%&lt;br /&gt;
|5%&lt;br /&gt;
|None&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 70%&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*Damage of +20%&lt;br /&gt;
*Energy of +12%&lt;br /&gt;
*Secondary Damage of +10%&lt;br /&gt;
*Self Repair of 25&lt;br /&gt;
*Status Chance of +25%&lt;br /&gt;
*Status Duration of +15%&lt;br /&gt;
*Status Mag of +15%&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild]]&lt;br /&gt;
|An item modified this way becomes much more potent, but also wildly inaccurate. It will leave a mark if you can hold it steady.&lt;br /&gt;
|200%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 45%&lt;br /&gt;
*Damage of +30%&lt;br /&gt;
|-&lt;br /&gt;
|[[Willful]]&lt;br /&gt;
|Add some diodes, a very short ranged transmitter, and upload some special programming, and anything can help your natural mental defences against those nasty impulses mutants try to make you feel!&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Uncommon Electronic x1&lt;br /&gt;
*Common Energy x25&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of LustDamageResist at magnitude 10 for 5 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of LustDamageResist at magnitude 2.5 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Windup]]&lt;br /&gt;
|By replacing some parts that require more energy with mechanical parts that do the same thing, you make an item take a bit longer to fire, but use up so much less energy.&lt;br /&gt;
|25%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Common Mechanical x50&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of +1000&lt;br /&gt;
*Energy of -20%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Craftmod&amp;diff=686686</id>
		<title>Craftmod</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Craftmod&amp;diff=686686"/>
		<updated>2018-02-06T23:49:27Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: Fixed Flexible&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Cred Cost&lt;br /&gt;
!XP Cost&lt;br /&gt;
!Ingredients&lt;br /&gt;
!Salvage&lt;br /&gt;
!Crafting Skills&lt;br /&gt;
!Item Stats&lt;br /&gt;
|-&lt;br /&gt;
|[[Agonizing]]&lt;br /&gt;
|By dispersing the energy release over time, you can deal more overall damage with your weapons. It may deal less over its previous duration of damage, but it now lasts far longer to give more overall ow.&lt;br /&gt;
|25%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|Common Energy x50&lt;br /&gt;
|Skill Modifier of +4&lt;br /&gt;
|&lt;br /&gt;
*AcidDamageDuration of +40%&lt;br /&gt;
*AcidDamageMag of -15%&lt;br /&gt;
*BluntDamageDuration of +40%&lt;br /&gt;
*BluntDamageMag of -15%&lt;br /&gt;
*ColdDamageDuration of +40%&lt;br /&gt;
*ColdDamageMag of -15%&lt;br /&gt;
*CriticalDamageDuration of +40%&lt;br /&gt;
*CriticalDamageMag of -15%&lt;br /&gt;
*ElectricityDamageDuration of +40%&lt;br /&gt;
*ElectricityDamageMag of -15%&lt;br /&gt;
*HeatDamageDuration of +40%&lt;br /&gt;
*HeatDamageMag of -15%&lt;br /&gt;
*NegativeDamageDuration of +40%&lt;br /&gt;
*NegativeDamageMag of -15%&lt;br /&gt;
*PierceDamageDuration of +40%&lt;br /&gt;
*PierceDamageMag of -15%&lt;br /&gt;
*PoisonDamageDuration of +40%&lt;br /&gt;
*PoisonDamageMag of -15%&lt;br /&gt;
*PositiveDamageDuration of +40%&lt;br /&gt;
*PositiveDamageMag of -15%&lt;br /&gt;
*PsychicDamageDuration of +40%&lt;br /&gt;
*PsychicDamageMag of -15%&lt;br /&gt;
*RadiationDamageDuration of +40%&lt;br /&gt;
*RadiationDamageMag of -15%&lt;br /&gt;
*SlashDamageDuration of +40%&lt;br /&gt;
*SlashDamageMag of -15%&lt;br /&gt;
|-&lt;br /&gt;
|[[Amplifying]]&lt;br /&gt;
|A few extra thousand volts never hurt anyone! Nobody you cared about, anyway.&lt;br /&gt;
|50%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Energy x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*30% chance of DamageBuff at magnitude 8 for 6 rounds.&lt;br /&gt;
*30% chance of Healing at magnitude 8 for 6 rounds.&lt;br /&gt;
*30% chance of Defense at magnitude 8 for 6 rounds.&lt;br /&gt;
*100% chance of CredBonus at magnitude 1 for 6 rounds.&lt;br /&gt;
*30% chance of DamageBuffDebuff at magnitude 8 for 6 rounds.&lt;br /&gt;
*30% chance of HealingDebuff at magnitude 8 for 6 rounds.&lt;br /&gt;
*30% chance of DefenseDebuff at magnitude 8 for 6 rounds.&lt;br /&gt;
*Cooldown of +10%&lt;br /&gt;
*Damage of +20%&lt;br /&gt;
*Energy of -10%&lt;br /&gt;
*Loadout of +5%&lt;br /&gt;
*30% chance of DamageBuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*30% chance of Healing at magnitude 3 for 6 rounds.&lt;br /&gt;
*30% chance of Defense at magnitude 3 for 6 rounds.&lt;br /&gt;
*100% chance of CredBonus at magnitude 0.5 for 6 rounds.&lt;br /&gt;
*30% chance of DamageBuffDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*30% chance of HealingDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*30% chance of DefenseDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*Upkeep of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Attention Grabbing]]&lt;br /&gt;
|An item so modified is designed to grab the attention of everyone round it. Heal and harm with style and never be forgotten!&lt;br /&gt;
|30%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Aggro Rate of +100&lt;br /&gt;
|-&lt;br /&gt;
|[[Backstabbing]]&lt;br /&gt;
|Insulate the motor, cover the lights, paint it black, whatever. Just make it a little easier to sneak up on a feral while you are carrying this, striking when and where they least expect it.&lt;br /&gt;
|75%&lt;br /&gt;
|150%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*30% chance of CriticalDamage at magnitude 3 for 3 rounds.&lt;br /&gt;
*Aggro Rate of -25%&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*Damage of +15%&lt;br /&gt;
*Penetration of +100%&lt;br /&gt;
*Secondary Damage of +15%&lt;br /&gt;
|-&lt;br /&gt;
|[[Barb Firing]]&lt;br /&gt;
|An item so modified causes its targets to be covered with tiny barbs. Being struck has a chance of making them dig in. Painful! Safety regulations restrict use on allies.&lt;br /&gt;
|50%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Barbs&lt;br /&gt;
|-&lt;br /&gt;
|[[Basic Spread]]&lt;br /&gt;
|This modifier increases the spread of a basic object, making it a small AoE without sacrificing too much.&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|None&lt;br /&gt;
|Common Mechanical x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 65%&lt;br /&gt;
*AoE of +2&lt;br /&gt;
*Charge of +20%&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*Damage of -10%&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
*Status Mag of -10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Bimbolicious]]&lt;br /&gt;
|Just wearing something with this... it makes you feel so... like, wow. You just kinda want to play. Forget all that boring stuff!&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Bimbo at magnitude 1 for 5 rounds.&lt;br /&gt;
*100% chance of Sexual at magnitude 10 for 5 rounds.&lt;br /&gt;
*100% chance of (all other proficiencies) at magnitude -10 for 5 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blocking]]&lt;br /&gt;
|It&#039;s just larger, in unpredictable ways.&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Mechanical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of AreaBlock at magnitude 14 for 10 rounds.&lt;br /&gt;
*100% chance of StatusBoostDebuff at magnitude 6 for 6 rounds.&lt;br /&gt;
*Damage of -10%&lt;br /&gt;
*Energy of +30%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of AreaBlock at magnitude 4 for 10 rounds.&lt;br /&gt;
*100% chance of StatusBoostDebuff at magnitude 2 for 6 rounds.&lt;br /&gt;
*Status Mag of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Bouncing]]&lt;br /&gt;
|Placed on items that affect allies, this modifier causes them to gain a reactive proc on being struck in combat, allowing them to bounce back.&lt;br /&gt;
|75%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of BounceBack&lt;br /&gt;
|-&lt;br /&gt;
|[[Burning]]&lt;br /&gt;
|Attaching flammable chemicals to things has never been so easy. Now you can make your friends and enemies spontaneously combust too!&lt;br /&gt;
|45%&lt;br /&gt;
|10&lt;br /&gt;
|None&lt;br /&gt;
|Common Chemical x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of ColdAdaption at magnitude 7 for 3 rounds.&lt;br /&gt;
*100% chance of EnergyDamageResist at magnitude 4 for 3 rounds.&lt;br /&gt;
*100% chance of IceDamageResist at magnitude 10 for 3 rounds.&lt;br /&gt;
*80% chance of FireDamage at magnitude 5 for 7 rounds.&lt;br /&gt;
*80% chance of DebuffResistDebuff at magnitude 5 for 7 rounds.&lt;br /&gt;
*Charge of -5%&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*Damage of +5%&lt;br /&gt;
*Energy of +5%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*100% chance of ColdAdaption at magnitude 4 for 3 rounds.&lt;br /&gt;
*80% chance of FireDamage at magnitude 2 for 7 rounds.&lt;br /&gt;
*80% chance of DebuffResistDebuff at magnitude 2 for 7 rounds.&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Calibrated]]&lt;br /&gt;
|Good calibration improves the accuracy of the item. Not very applicable for ally/self affecting items.&lt;br /&gt;
|50%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Common Electronic x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 100%&lt;br /&gt;
*Status Chance of +50%&lt;br /&gt;
|-&lt;br /&gt;
|[[Calming]]&lt;br /&gt;
|Finally, something to keep that boner from popping up at inopportune times. Items modified as such will keep your loins calm, even with all the temptations in the world today.&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Uncommon Edible x1&lt;br /&gt;
*Common Chemical x20&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Rut at magnitude -15.00 for 200 rounds.&lt;br /&gt;
*100% chance of InHeat at magnitude -5.00 for 200 rounds.&lt;br /&gt;
*100% chance of HornyAsHell at magnitude -5.00 for 200 rounds.&lt;br /&gt;
*Loadout of 3&lt;br /&gt;
*100% chance of Rut at magnitude -2.00 for 10 rounds.&lt;br /&gt;
*100% chance of InHeat at magnitude -2.00 for 10 rounds.&lt;br /&gt;
*100% chance of HornyAsHell at magnitude -2.00 for 10 rounds.&lt;br /&gt;
*Upkeep of 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheap]]&lt;br /&gt;
|Big, clunky, cheap as hell. Sometimes you just don&#039;t want to pay for the damn thing.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
| -50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Damage of -10%&lt;br /&gt;
*Loadout of 5%&lt;br /&gt;
*Secondary Damage of -5%&lt;br /&gt;
*Status Mag of -10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Computerized]]&lt;br /&gt;
|By taking out some of those clunky mechanical parts and replacing them with electronic components that do the same thing, you make an item fire so much quicker! But... it takes quite a bit more energy to do so.&lt;br /&gt;
|25%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Common Electronic x50&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -20%&lt;br /&gt;
*Energy of +5&lt;br /&gt;
|-&lt;br /&gt;
|[[Cool]]&lt;br /&gt;
|And you thought the rats were just naturally cool, but no, they have honed it into a fine art and can even make their equipment show off.&lt;br /&gt;
|75%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electric x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of FleeRate at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of Accuracy at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of Haste at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of Recharge at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of AccuracyDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of HasteDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of RechargeDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*Aggro Rate of -20%&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*Energy of -20%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*100% chance of FleeRate at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of Accuracy at magnitude 4 for 6 rounds.&lt;br /&gt;
*30% chance of Haste at magnitude 4 for 6 rounds.&lt;br /&gt;
*30% chance of Recharge at magnitude 4 for 6 rounds.&lt;br /&gt;
*30% chance of AccuracyDebuff at magnitude 4 for 6 rounds.&lt;br /&gt;
*30% chance of HasteDebuff at magnitude 4 for 6 rounds.&lt;br /&gt;
*30% chance of RechargeDebuff at magnitude 4 for 6 rounds.&lt;br /&gt;
*Upkeep of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Covered]]&lt;br /&gt;
|How... interesting. An item with this modifier makes the wearer appear to be leaking in a, most potentially embarrassing, fashion.&lt;br /&gt;
|33%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of BreastsFilled at magnitude 8 for 10 rounds.&lt;br /&gt;
*Loadout of 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Covering]]&lt;br /&gt;
|An item modified by this enhancement emits a dazzling array of colorful patterns. To allies, this provides a powerful deflection aura. When targeting enemies, the lights are a confounding display that leave their attacks off the mark.&lt;br /&gt;
|125%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 95%&lt;br /&gt;
*100% chance of Cover at magnitude 12 for 10 rounds.&lt;br /&gt;
*100% chance of Confused at magnitude 5 for 6 rounds.&lt;br /&gt;
*Cooldown of +50%&lt;br /&gt;
*Energy of +2&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Cover at magnitude 3 for 10 rounds.&lt;br /&gt;
*100% chance of Confused at magnitude 1 for 6 rounds.&lt;br /&gt;
*Upkeep of -30%&lt;br /&gt;
|-&lt;br /&gt;
|[[Crippling]]&lt;br /&gt;
|Items with this modifier can cripple the damage output of the enemy.&lt;br /&gt;
|100%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Mechanical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of DamageBuff at magnitude 6 for 10 rounds.&lt;br /&gt;
*100% chance of DamageBuffDebuff at magnitude 8 for 6 rounds.&lt;br /&gt;
*Charge of +10%&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*Damage of +20%&lt;br /&gt;
*Energy of -20%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of DamageBuff at magnitude 2.5 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cut Rate]]&lt;br /&gt;
|Stretching your supplies as tight as they can go, you produce something functional, but shabby looking. Its flimsy parts require more constant repair and upkeep, but it does work!&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
| -25%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Damage of -5%&lt;br /&gt;
*Secondary Damage of -5%&lt;br /&gt;
*Status Mag of -5%&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Decked Out]]&lt;br /&gt;
|Any assortment of wacky, rad, or just plain over the top tweaks that boost auxiliary functions already existing on an item. Sadly, that comes a price. Any original function of the item might as well be forgotten.&lt;br /&gt;
|75%&lt;br /&gt;
|30%&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Radical StatusBoost at magnitude 0.5 for 15 rounds.&lt;br /&gt;
*100% chance of Coolasarat at magnitude 1 for 15 rounds.&lt;br /&gt;
*Charge of +5%&lt;br /&gt;
*Damage of -5%&lt;br /&gt;
*Loadout of -5%&lt;br /&gt;
*100% chance of Coolasarat at magnitude 1 for 15 rounds.&lt;br /&gt;
*Status Chance of +25%&lt;br /&gt;
*Status Mag of +15%&lt;br /&gt;
*Upkeep of +5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Delaying]]&lt;br /&gt;
|Adding chemicals into the mix to get your foes to slow way down... or help allies in resisting others doing the same.&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Delay at magnitude 5 for 4 rounds.&lt;br /&gt;
*100% chance of DelayDebuff at magnitude 5 for 4 rounds.&lt;br /&gt;
*Charge of +15%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*Upkeep of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Directed]]&lt;br /&gt;
|It will hit anything!&lt;br /&gt;
|20%&lt;br /&gt;
|30&lt;br /&gt;
|None&lt;br /&gt;
|Common Electronic x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 95%&lt;br /&gt;
*AccuracyDebuffMag of +10%&lt;br /&gt;
*AccuracyMag of +20%&lt;br /&gt;
*DefenseDebuffMag of +20%&lt;br /&gt;
*DefenseMag of +10%&lt;br /&gt;
*Energy of -20%&lt;br /&gt;
*Status Chance of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Diseased]]&lt;br /&gt;
|A little vibrio cholerae here, some cryptosporidiosis there, a dash of onchocerca volvulus, and you&#039;ve got yourself one nasty bouquet of disease-spreading.&lt;br /&gt;
|100%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of CriticalDamageDelayed5 at magnitude 2 for 10 rounds.&lt;br /&gt;
*100% chance of DamageImmunityDebuff at magnitude 3 for 15 rounds.&lt;br /&gt;
*100% chance of HealGainDebuff at magnitude 2 for 15 rounds.&lt;br /&gt;
*Aggro Rate of +50%&lt;br /&gt;
*Charge of +10%&lt;br /&gt;
*Damage of -5%&lt;br /&gt;
*100% chance of CriticalDamageDelayed5 at magnitude 1 for 10 rounds.&lt;br /&gt;
*100% chance of DamageImmunityDebuff at magnitude 2 for 15 rounds.&lt;br /&gt;
*100% chance of HealGainDebuff at magnitude 1 for 15 rounds.&lt;br /&gt;
*Penetration of 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Dripping]]&lt;br /&gt;
|How... interesting. An item with this modifier makes the wearer appear to be leaking in a, most potentially embarrassing, fashion.&lt;br /&gt;
|33%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of AssFilled at magnitude 8 for 10 rounds.&lt;br /&gt;
*Loadout of 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Drooling]]&lt;br /&gt;
|Umm... can, can we get you a napkin? This modifier makes the user/target/wearer appear to have recently shown someone a very good time, but not the type to swallow.&lt;br /&gt;
|33%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of MouthFilled at magnitude 8 for 10 rounds.&lt;br /&gt;
*Loadout of 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Duplicating]]&lt;br /&gt;
|Buy one, get one free! Makes gear so nice you use it twice!&lt;br /&gt;
|50%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of RepeatAttack at magnitude 2 for 6 rounds.&lt;br /&gt;
*100% chance of RepeatAttack at magnitude 2 for 6 rounds.&lt;br /&gt;
*Cooldown of +50%&lt;br /&gt;
*Damage of -40%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*Upkeep of +2&lt;br /&gt;
|-&lt;br /&gt;
|[[Durable]]&lt;br /&gt;
|Items with this modifier are made to be tough, causing them to wear down slower and cost much less salvage to keep going.&lt;br /&gt;
|25%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Self Repair of 200&lt;br /&gt;
*Upkeep of -5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Enduring Effect]]&lt;br /&gt;
|The other statuses on the item seem to last forever, or at least longer.&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*Status Duration of +50%&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Energized]]&lt;br /&gt;
|By adding in some &#039;UMPH&#039; to your gear, you are able to make it re-energize you while also making further exertions easier! Perfect for those who need to be constantly on the go.&lt;br /&gt;
|25%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Energy x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Energized EnergyBreak at magnitude 4 for 5 rounds.&lt;br /&gt;
*100% chance of Energized EnergyMod at magnitude 2 for 5 rounds.&lt;br /&gt;
*AoE of -3&lt;br /&gt;
*100% chance of Energized EnergyBreak at magnitude 2 for 10 rounds.&lt;br /&gt;
*100% chance of Energized EnergyMod at magnitude .5 for 10 rounds.&lt;br /&gt;
*Upkeep of +5&lt;br /&gt;
|-&lt;br /&gt;
|[[Ergonomic]]&lt;br /&gt;
|It&#039;s just a little more comfortable and easy to use. Its loadout is reduced as a result. It&#039;s nice when things are designed for real life.&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Energy of -15%&lt;br /&gt;
*Loadout of -15%&lt;br /&gt;
|-&lt;br /&gt;
|[[Evasive]]&lt;br /&gt;
|A bit of a boost of energy to make the wearer more dodgey.&lt;br /&gt;
|50%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Energy x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Defense at magnitude 4 for 2 rounds.&lt;br /&gt;
*100% chance of DefenseDebuff at magnitude 5 for 6 rounds.&lt;br /&gt;
*Loadout of +5%&lt;br /&gt;
*100% chance of Defense at magnitude 1 for 6 rounds.&lt;br /&gt;
*100% chance of DefenseDebuff at magnitude 2 for 6 rounds.&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Extra Lethal]]&lt;br /&gt;
|Just a little sharper, just a little hotter...&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Common Energy x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Cooldown of 10%&lt;br /&gt;
*CriticalDamageMag of +5%&lt;br /&gt;
*Damage of 30%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*EnergyDamageMag of +15%&lt;br /&gt;
*Loadout of +5%&lt;br /&gt;
*PhysicalDamageMag of +15%&lt;br /&gt;
*Secondary Damage of +30%&lt;br /&gt;
*Upkeep of +5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Extraplanar]]&lt;br /&gt;
|A touch of the otherworlds lends extra ability to your device.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Mysterious Humming Crate x1&lt;br /&gt;
|5%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Damage of +5%&lt;br /&gt;
*Status Chance of +30%&lt;br /&gt;
*Status Mag of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Extreme spread]]&lt;br /&gt;
|An humble basic spread isn&#039;t enough for you? Don&#039;t worry, this extreme modifier allows you to hit a lot if not all of your opponents with a single hit. Still, remember to check the downsides to achieve such extreme power.&lt;br /&gt;
|150%&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Mechanical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 55%&lt;br /&gt;
*AoE of +5&lt;br /&gt;
*Charge of +30%&lt;br /&gt;
*Cooldown of +60%&lt;br /&gt;
*Damage of -25%&lt;br /&gt;
*Energy of +30%&lt;br /&gt;
*Status Mag of -25%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fast]]&lt;br /&gt;
|The fast modifier makes the item faster, and the user faster for using it! Employed offensively, it slows down the enemy a small bit.&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Edible x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Haste at magnitude 10 for 10 rounds.&lt;br /&gt;
*100% chance of HasteDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*Charge of -30%&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Haste at magnitude 5 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flexible]]&lt;br /&gt;
|This shows you how to add all sorts of little tweaks to your gear allowing for more flexibility. This should help to avoid those nasty blows.&lt;br /&gt;
|100%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Defense at magnitude 10 for 10 rounds.&lt;br /&gt;
*100% chance of DefenseDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*100% chance of Defense at magnitude 5 for 10 rounds.&lt;br /&gt;
*100% chance of DefenseDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*Loadout of +5&lt;br /&gt;
*Status Chance of +25%&lt;br /&gt;
*Status Mag if +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Focused]]&lt;br /&gt;
|Adding in some oomph to your recipe, this mod helps deal a more focused amount of penetration, but it requires more focus towards hitting less targets in order to do this.&lt;br /&gt;
|100%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|40%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 85%&lt;br /&gt;
*AoE of -3&lt;br /&gt;
*Charge of +10%&lt;br /&gt;
*Damage of +15%&lt;br /&gt;
*Energy of +15%&lt;br /&gt;
*Loadout of +5%&lt;br /&gt;
*Penetration of +4&lt;br /&gt;
*Status Mag of +5%&lt;br /&gt;
*Upkeep of +12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fortified]]&lt;br /&gt;
|Items so modified become better at protecting the user from harm.&lt;br /&gt;
|50%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*DamageImmunityMag of +20%&lt;br /&gt;
*DamageResistMag of +20%&lt;br /&gt;
*DebuffResistMag of +20%&lt;br /&gt;
*EnergyDamageResistMag of +33%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*MaxHPMag of +15%&lt;br /&gt;
*PhysicalDamageResistMag of +33%&lt;br /&gt;
*Upkeep of +5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravid]]&lt;br /&gt;
|Need a little pick-me-up? Are your subjects moving just a bit too fast? Well the scientists down at Lab 6 have been working on a little toy just for you. Using the latest in nanite induced hormonal cascade technology, this tiny module can quickly attach to any piece of active gear you might slap together. Get your equipment to invigorate you while you fight, slow your enemies to a crawl, try on that maternity wear in between pregnancies. Warning, hormonal changes may cause pseudocyesis, does not work on passive gear. Zephyr Inc., make checks out to cash.&lt;br /&gt;
|50%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Gravid Pregnant at magnitude 4 for 10 rounds.&lt;br /&gt;
*100% chance of Gravid Haste at magnitude -5 for 10 rounds.&lt;br /&gt;
*100% chance of Gravid Healgain at magnitude 2 for 10 rounds.&lt;br /&gt;
*100% chance of Gravid EnergyMod at magnitude 1 for 10 rounds.&lt;br /&gt;
*100% chance of Pregnant at magnitude 4 for 10 rounds.&lt;br /&gt;
*100% chance of HasteDebuff at magnitude 5 for 10 rounds.&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Hair Triggered]]&lt;br /&gt;
|The item wants to fire, oh please let it fire. Can we fire now? How about now? Don&#039;t keep me waiting!&lt;br /&gt;
|150%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Energy x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 65%&lt;br /&gt;
*Charge of -35%&lt;br /&gt;
*Energy of -25%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*Status Mag of -10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Hardening]]&lt;br /&gt;
|Using some complex electronic equipment, you are able to send pulses to temporarily harden and protect on demand without losing mobility.&lt;br /&gt;
|50%&lt;br /&gt;
|60%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x2&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 85%&lt;br /&gt;
*100% chance of DamageResist at magnitude 1 for 10 rounds.&lt;br /&gt;
*100% chance of DamageResistDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of DamageResist at magnitude 0.5 for 10 rounds.&lt;br /&gt;
*100% chance of DamageResistDebuff at magnitude 0.25 for 10 rounds.&lt;br /&gt;
*Status Duration of +20%&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy]]&lt;br /&gt;
|Just add a couple extra pounds, what could it hurt? An item with this will swing slower and less often, but will have greater impact when it lands.&lt;br /&gt;
|120%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|40%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 60%&lt;br /&gt;
*Charge of +30%&lt;br /&gt;
*Cooldown of +40%&lt;br /&gt;
*Damage of +35%&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*Secondary Damage of +20%&lt;br /&gt;
*Status Chance of +40%&lt;br /&gt;
*Status Duration of +15%&lt;br /&gt;
*Status Mag of +25%&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Height Gaining]]&lt;br /&gt;
|Need help reaching the top shelf? Want to clean out the gutters without using a ladder? We have what you need! Slap this onto your gear, or fire it at a friend, and get ready for that age old question, &#039;How&#039;s the weather up there?&#039;&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x25&lt;br /&gt;
*Common Edible x35&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Height at magnitude 5 for 4 rounds&lt;br /&gt;
|-&lt;br /&gt;
|[[Height Losing]]&lt;br /&gt;
|Ever wonder what it would like to be a bit shorter? Fit in smaller places? Hide out like a mouse? Now you can try it out! Add this onto your gear, or point it at a friend, and let the small times begin!&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x25&lt;br /&gt;
*Common Edible x35&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Height at magnitude -5 for 4 rounds&lt;br /&gt;
|-&lt;br /&gt;
|[[Hooked]]&lt;br /&gt;
|Adds rather alarming looking hooks that grasp onto enemies and draw their attention and their blood.&lt;br /&gt;
|200%&lt;br /&gt;
|30%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Electronic x10&lt;br /&gt;
*Uncommon Mechanical x2&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of PhysicalDamageReturn at magnitude 12 for 20 rounds.&lt;br /&gt;
*100% chance of FishingRod at magnitude 4 for 20 rounds.&lt;br /&gt;
*75% chance of Taunt at magnitude 1 for 1 rounds.&lt;br /&gt;
*100% chance of Hooked PhysicalDamage at magnitude 5 for 1.5 rounds.&lt;br /&gt;
*Charge of -20%&lt;br /&gt;
*Cooldown of +40%&lt;br /&gt;
*Damage of +10%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of PhysicalDamageReturn at magnitude 6 for 20 rounds.&lt;br /&gt;
*100% chance of FishingRod at magnitude 2 for 20 rounds.&lt;br /&gt;
*100% chance of Hooked PhysicalDamage at magnitude 1 for 6 rounds.&lt;br /&gt;
*Status Mag of +10%&lt;br /&gt;
*Upkeep of 5&lt;br /&gt;
*Vampiric of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved]]&lt;br /&gt;
|Take your time, use the best parts, and just make it better. Simple, effective. Good quality work.&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|None?&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*Cooldown of -10%&lt;br /&gt;
*Damage of +10%&lt;br /&gt;
*Energy of -10%&lt;br /&gt;
*Penetration of +10%&lt;br /&gt;
*Secondary Damage of +10%&lt;br /&gt;
*Status Chance of +10%&lt;br /&gt;
*Status Duration of +10%&lt;br /&gt;
*Status Mag of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Instant Drawing]]&lt;br /&gt;
|An interesting modifier that reduces the charging time of your weapon. You sacrifice a bit of damage, but fast is always better, isn&#039;t it?&lt;br /&gt;
|80%&lt;br /&gt;
|5&lt;br /&gt;
|None&lt;br /&gt;
|30%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -40%&lt;br /&gt;
*Cooldown of +15%&lt;br /&gt;
*Damage of -10%&lt;br /&gt;
*Status Mag of -10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Insulating]]&lt;br /&gt;
|The item puts out an intense barrier of nanites that actually absorbs punishment. Very draining, but extremely effective!&lt;br /&gt;
|200%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Insulting HPBuffer at magnitude 20 for 10 rounds.&lt;br /&gt;
*100% chance of DebuffResistDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*Cooldown of -10%&lt;br /&gt;
*Energy of +15%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Insulting HPBuffer at magnitude 10 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Intricately Wrought]]&lt;br /&gt;
|This item is a masterpiece. It&#039;s a shame it&#039;s so expensive.&lt;br /&gt;
|50%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Damage of +5%&lt;br /&gt;
*Expiring of Yes&lt;br /&gt;
*Secondary Damage of +5%&lt;br /&gt;
*Status Mag of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Invisible]]&lt;br /&gt;
|You can&#039;t see it, but you sure can feel it.&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Aggro at magnitude -20 for 2 rounds.&lt;br /&gt;
*Aggro Rate of -125&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*Penetration of 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Jagged]]&lt;br /&gt;
|Things always seem to bleed easier when they&#039;re jagged, don&#039;t they?&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*AoE of -1&lt;br /&gt;
*Charge of +15%&lt;br /&gt;
*CriticalDamageMag of +35%&lt;br /&gt;
*Energy of -20%&lt;br /&gt;
*EnergyDamageMag of +35%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*PhysicalDamageMag of +35%&lt;br /&gt;
|-&lt;br /&gt;
|[[Jumbo Pack]]&lt;br /&gt;
|Why make 3 bland things when you can use better parts and cut it down to 5 good things? This modifier works on things that come in quantities, and makes more of them! More is better!&lt;br /&gt;
|50%&lt;br /&gt;
|10&lt;br /&gt;
|None&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|None&amp;lt;br&amp;gt;(Increases batch size of consumables by 50%.)&lt;br /&gt;
|-&lt;br /&gt;
|[[Laser Emitting]]&lt;br /&gt;
|What a strange this thing, with its staring fish eyes. Regardless, an item with this causes those affected by it to emit scorching hot rays of heat as they attack, beaming directly out of those life less fish eyes. Creepy science.&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|Three Eyed Fish x6&lt;br /&gt;
|Common Energy x50&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of LaserDamage&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaking]]&lt;br /&gt;
|How... interesting. An item with this modifier makes the wearer appear to be leaking in a, most potentially embarrassing, fashion.&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of CuntFilled at magnitude 8 for 10 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Lecherous]]&lt;br /&gt;
|Want to become more of a horny bastard than you are now? One dose of this, and your wildest wet dreams will come true... because you&#039;re going to make sure of that.&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Rut at magnitude 3 for 10 rounds.&lt;br /&gt;
*50% chance of BallDensity at magnitude 20 for 5 rounds.&lt;br /&gt;
*100% chance of Rut at magnitude 1 for 10 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Rut at magnitude 1.75 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leeching]]&lt;br /&gt;
|This seems to be quite good at taking things away from others. Perhaps one might say, it&#039;s a little bit greedy.&lt;br /&gt;
|200%&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Leeching Vampiric at magnitude 3 for 3 rounds.&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*100% chance of VampiricDebuff at magnitude 2 for 10 rounds.&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
*100% chance of Leeching Vampiric at magnitude 1 for 10 rounds.&lt;br /&gt;
*Status Duration of +20%&lt;br /&gt;
*Status Mag of +20%&lt;br /&gt;
*Upkeep of 5&lt;br /&gt;
*Vampiric of +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Lifestealing]]&lt;br /&gt;
|It is a well-known fact that any tool left unused for six months will seek blood.&lt;br /&gt;
|25%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Edible x5&lt;br /&gt;
|Skill Modifier of +5&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Regen at magnitude 4 for 1 round.&lt;br /&gt;
*100% chance of DebuffResist at magnitude 1 for 6 rounds.&lt;br /&gt;
*100% chance of DebuffResistDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*Penetration of +2&lt;br /&gt;
*Vampiric of +25&lt;br /&gt;
|-&lt;br /&gt;
|[[Light]]&lt;br /&gt;
|Sometimes, the full model is too much. Pare it down to size! As they say, sometimes, less is more.&lt;br /&gt;
|N/A&lt;br /&gt;
|5%&lt;br /&gt;
|None&lt;br /&gt;
|None?&amp;lt;br&amp;gt;(Wiki reports Common Mechanical x0)&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -50%&lt;br /&gt;
*Cooldown of -25%&lt;br /&gt;
*Damage of -40%&lt;br /&gt;
*Energy of -50%&lt;br /&gt;
*Loadout of -40%&lt;br /&gt;
*Secondary Damage of -20%&lt;br /&gt;
*Status Duration of -20%&lt;br /&gt;
*Status Mag of -40%&lt;br /&gt;
*Upkeep of -30%&lt;br /&gt;
|-&lt;br /&gt;
|[[Maiming]]&lt;br /&gt;
|An item so modified will cause terrible weakness in enemies. It has no effect on allies.&lt;br /&gt;
|100%&lt;br /&gt;
|N/A&lt;br /&gt;
|Tousky Quill x5&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of AttackDebuff at magnitude 4 for 5 rounds.&lt;br /&gt;
*100% chance of DamageBuffDebuff at magnitude 5 for 20 rounds.&lt;br /&gt;
*Loadout of +5%&lt;br /&gt;
*100% chance of AttackDebuff at magnitude 0.8 for 5 rounds.&lt;br /&gt;
*100% chance of DamageBuffDebuff at magnitude 1 for 20 rounds.&lt;br /&gt;
*Upkeep of +5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Medicated]]&lt;br /&gt;
|This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.&lt;br /&gt;
|150%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Healing at magnitude 6 for 10 rounds.&lt;br /&gt;
*100% chance of HealingDebuff at magnitude 8 for 6 rounds.&lt;br /&gt;
*Charge of +10%&lt;br /&gt;
*Energy of -30%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Healing at magnitude 2.5 for 10 rounds.&lt;br /&gt;
*100% chance of HealingDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*Status Chance of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Mending]]&lt;br /&gt;
|An item so modified mends wounds miraculously!&lt;br /&gt;
|N/A?&lt;br /&gt;
|N/A?&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Milky]]&lt;br /&gt;
|Mega mothers know, you can never have enough milk for all those little ones. With the addition of this mod to your gear, you can have even more for all those waiting mouths!&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x25&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Lactation at magnitude 7.5 for 5 rounds.&lt;br /&gt;
*100% chance of BreastDensity at magnitude 20 for 5 rounds.&lt;br /&gt;
*Loadout of 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Miniaturized]]&lt;br /&gt;
|By rethinking the design from the start and using the best parts available in the smartest way you can manage an item that does the job while also being easy to use and sleek.&lt;br /&gt;
|200%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Loadout of -45%&lt;br /&gt;
*Upkeep of +5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Modular]]&lt;br /&gt;
|A little more work upfront, but it makes upgrading and upkeep a breeze by using easily replaced parts.&lt;br /&gt;
|25%&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|Common Mechanical x5&lt;br /&gt;
|None&lt;br /&gt;
|Upkeep of -35%&lt;br /&gt;
|-&lt;br /&gt;
|[[Mowing]]&lt;br /&gt;
|Why crush one thing mercilessly when you can hit two things instead?&lt;br /&gt;
|150%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Overkill at magnitude 5 for 5 rounds.&lt;br /&gt;
*Upkeep of 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Nanite Magnetic]]&lt;br /&gt;
|This modifier allows items to exert greater attraction on nanites.&lt;br /&gt;
|10%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|10%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*ChemicalSalvageMag of +20%&lt;br /&gt;
*CredBonusMag of +20%&lt;br /&gt;
*EdibleSalvageMag of +20%&lt;br /&gt;
*ElectronicSalvageMag of +20%&lt;br /&gt;
*EnergySalvageMag of +20%&lt;br /&gt;
*MechanicalSalvageMag of +20%&lt;br /&gt;
*NaniteCollectionMag of +25%&lt;br /&gt;
*NaniteCollectRateMag of +25%&lt;br /&gt;
*SalvageMag of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Nanite Reliant]]&lt;br /&gt;
|The item has had nanites infused into its design, making it work with nanite power. This means, in places where nanites are rich, they perform well, and in places where nanites are poor, the item does not work as well.&lt;br /&gt;
|75%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|33%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Damage of +2%&lt;br /&gt;
*Nanite Reliant of 1&lt;br /&gt;
*Status Duration of +2%&lt;br /&gt;
*Status Mag of +2%&lt;br /&gt;
|-&lt;br /&gt;
|[[Nanite Shielded]]&lt;br /&gt;
|An item so modified has its vital parts coated in the new anti-nanite coating that helps keep it running for longer without degradation, which means it&#039;s cheaper to own.&lt;br /&gt;
|25%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Self Repair of 270&lt;br /&gt;
*Upkeep of -5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Oozing]]&lt;br /&gt;
|This odd modifier makes your nipples look like they are constantly in a state of leaking.&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of NippleFilled at magnitude 8 for 10 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Optimized]]&lt;br /&gt;
|This item features advanced heat venting and balancing to bring it back into ready mode faster than ever before! Unfortunately, it is a little bulkier as a result.&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*Cooldown of -25%&lt;br /&gt;
*Energy of -40%&lt;br /&gt;
*Loadout of +15%&lt;br /&gt;
*Status Mag of -20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Overcharged]]&lt;br /&gt;
|Surely nothing can go wrong when you decide to cross the wires and put in twenty times the voltage needed?&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Mechanical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 70%&lt;br /&gt;
*Charge of 5%&lt;br /&gt;
*Damage of +20%&lt;br /&gt;
*Energy of 5%&lt;br /&gt;
*Status Chance of +10%&lt;br /&gt;
*Status Duration of 20%&lt;br /&gt;
*Status Mag of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Overwhelming]]&lt;br /&gt;
|What&#039;s the scanner say about its power level?&lt;br /&gt;
|200%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|150%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -20%&lt;br /&gt;
*Loadout of +20%&lt;br /&gt;
*Status Mag of +40%&lt;br /&gt;
*Upkeep of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Penetrative Training]]&lt;br /&gt;
|A list of instructions and/or programs to use with your crafted pet! Teaches them how to avoid some of their targets&#039; defenses and how to use the power Shield Break.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Note: This has no effect on anything that is not a crafted pet.&lt;br /&gt;
|75%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Uncommon Electronic x2&lt;br /&gt;
*Uncommon Edible x2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Piercing Design]]&lt;br /&gt;
|An item with this modification goes right through resistances of the target to deliver maximum impact.&lt;br /&gt;
|75%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Penetration of +5&lt;br /&gt;
*Status Mag of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Poisoned]]&lt;br /&gt;
|A few toxic chemicals are sure to make things interesting. Don&#039;t you think? A little damage over time never hurt anyone... you cared about.&lt;br /&gt;
|80%&lt;br /&gt;
|7&lt;br /&gt;
|None&lt;br /&gt;
|Common Chemical x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Poisoned EnergyDamageReturn at magnitude 8 for 8 rounds.&lt;br /&gt;
*100% chance of Poisoned StatusBoost at magnitude 1 for 8 rounds.&lt;br /&gt;
*100% chance of EnergyDamage at magnitude 1 for 8 rounds.&lt;br /&gt;
*50% chance of PoisonDamage at magnitude 3 for 5 rounds.&lt;br /&gt;
*Cooldown of +10%&lt;br /&gt;
*Damage of +10%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*Loadout of 15%&lt;br /&gt;
*100% chance of EnergyDamageReturn at magnitude 4 for 40 rounds.&lt;br /&gt;
*100% chance of EnergyDamage at magnitude 1 for 6 rounds.&lt;br /&gt;
*25% chance of PoisonDamage at magnitude 1 for 6 rounds.&lt;br /&gt;
*Status Duration of +25%&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Potent]]&lt;br /&gt;
|Sometimes it takes a little bit of refinement to make that perfect medicine.&lt;br /&gt;
|20%&lt;br /&gt;
|30&lt;br /&gt;
|None&lt;br /&gt;
|Common Chemical x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Damage of +20%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*HealGainDebuffMag of +10%&lt;br /&gt;
*HealGainMag of +10%&lt;br /&gt;
*HealingDebuffMag of +20%&lt;br /&gt;
*HealingMag of +20%&lt;br /&gt;
*RegenMag of +20%&lt;br /&gt;
*Secondary Damage of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Priming]]&lt;br /&gt;
|An active friendly item with this modifier causes the target(s) to delay dramatically while they prepare for their next, brutal, move.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Edible x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Priming InstantCooldownDebuff at magnitude 2 for 1 rounds.&lt;br /&gt;
*100% chance of Priming DamageBuff at magnitude 15 for 5 rounds.&lt;br /&gt;
*100% chance of Priming Haste at magnitude -10 for 5 rounds.&lt;br /&gt;
*100% chance of Priming Attack at magnitude 1 for 5 rounds.&lt;br /&gt;
*100% chance of Priming StatusBoost at magnitude 2 for 5 rounds.&lt;br /&gt;
*100% chance of Priming Recharge at magnitude -10 for 5 rounds.&lt;br /&gt;
*AoE of -99&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
*Loadout of +5&lt;br /&gt;
*Upkeep of +1&lt;br /&gt;
|-&lt;br /&gt;
|[[Protective]]&lt;br /&gt;
|Very protective isn&#039;t it?&lt;br /&gt;
|50%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 65%&lt;br /&gt;
*30% chance of DamageResist at magnitude 1.25 for 6 rounds.&lt;br /&gt;
*30% chance of HealGain at magnitude 3 for 6 rounds.&lt;br /&gt;
*30% chance of EnergyDamageReturn at magnitude 8 for 6 rounds.&lt;br /&gt;
*100% chance of XPBonus at magnitude 2 for 6 rounds.&lt;br /&gt;
*50% chance of DamageResistDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*50% chance of HealGainDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*Cooldown of -20%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*30% chance of DamageResist at magnitude 0.5 for 6 rounds.&lt;br /&gt;
*30% chance of HealGain at magnitude 1.5 for 6 rounds.&lt;br /&gt;
*30% chance of EnergyDamageReturn at magnitude 4 for 6 rounds.&lt;br /&gt;
*100% chance of XPBonus at magnitude 0.5 for 6 rounds.&lt;br /&gt;
*50% chance of DamageResistDebuff at magnitude 0.25 for 6 rounds.&lt;br /&gt;
*50% chance of HealGainDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*Penetration of +2&lt;br /&gt;
*Status Mag of +10%&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick]]&lt;br /&gt;
|Finely tunes a device to assist in recovering faster from attacks.&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Energy x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 65%&lt;br /&gt;
*100% chance of Recharge at magnitude 10 for 10 rounds.&lt;br /&gt;
*100% chance of RechargeDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*Cooldown of -25%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Recharge at magnitude 5 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage Inducing]]&lt;br /&gt;
|The most effective tips on customizing your equipment to bring out the rage in all of us.&lt;br /&gt;
|80%&lt;br /&gt;
|90%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x2&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Haste at magnitude 5 for 5 rounds.&lt;br /&gt;
*100% chance of DamageBuff at magnitude 10 for 5 rounds.&lt;br /&gt;
*100% chance of Accuracy at magnitude -5 for 5 rounds.&lt;br /&gt;
*100% chance of Haste at magnitude 5 for 5 rounds.&lt;br /&gt;
*100% chance of DamageBuff at magnitude 10 for 5 rounds.&lt;br /&gt;
*100% chance of AccuracyDebuff at magnitude 50 for 5 rounds.&lt;br /&gt;
*Charge of -5%&lt;br /&gt;
*Cooldown of +5%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Haste at magnitude 2 for 5 rounds.&lt;br /&gt;
*100% chance of DamageBuff at magnitude 5 for 5 rounds.&lt;br /&gt;
*100% chance of Accuracy at magnitude -2.5 for 5 rounds.&lt;br /&gt;
*100% chance of Haste at magnitude 2 for 5 rounds.&lt;br /&gt;
*100% chance of DamageBuff at magnitude 5 for 5 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid Cooling]]&lt;br /&gt;
|This item features advanced heat venting and balancing to bring it back into ready mode faster than ever before! Unfortunately, it is a little bulkier as a result.&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Cooldown of -30%&lt;br /&gt;
*Damage of -10%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*Status Duration of -10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Reactive Triage]]&lt;br /&gt;
|An item so modified will administer emergency aid to its target(s) when struck in battle, keeping them on their feet and ready to go.&lt;br /&gt;
|100%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Uncommon Edible x1&lt;br /&gt;
*Common Energy x25&lt;br /&gt;
*Common Chemical x25&lt;br /&gt;
*Common Electronic x25&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Instacare&lt;br /&gt;
|-&lt;br /&gt;
|[[Repairing]]&lt;br /&gt;
|This modifier causes the item so modified to repair its target, or impede its repair, if it is hostile.&lt;br /&gt;
|150%&lt;br /&gt;
|N/A&lt;br /&gt;
|Smelt x3&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Repair Regen at magnitude 1.2 for 5 rounds.&lt;br /&gt;
*100% chance of HealGainDebuff at magnitude 5 for 5 rounds.&lt;br /&gt;
*Cooldown of 200&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*100% chance of Repair Regen at magnitude 0.6 for 5 rounds.&lt;br /&gt;
*100% chance of HealGainDebuff at magnitude 2 for 5 rounds.&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Repeating]]&lt;br /&gt;
|It goes on and on, and on, and on, and on...&lt;br /&gt;
|200%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of +20%&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*RepeatAttackDuration of +40%&lt;br /&gt;
*RepeatAttackMag of +60%&lt;br /&gt;
|-&lt;br /&gt;
|[[Rubbery]]&lt;br /&gt;
|Add a little Latex to your things and watch the foes attack come right back at them! Stop hitting yourself! Useful only on ally affecting gear.&lt;br /&gt;
|50%&lt;br /&gt;
|50%&lt;br /&gt;
|Essence of Latex x2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*25% chance of EnergyDamageReturn at magnitude 10 for 1 rounds.&lt;br /&gt;
*25% chance of PhysicalDamageReturn at magnitude 14 for 1 rounds.&lt;br /&gt;
*25% chance of EnergyDamageReturn at magnitude 6 for 3 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruggedized]]&lt;br /&gt;
|Build it tougher, more compact, and impact resistant!&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Loadout of -25%&lt;br /&gt;
*Upkeep of -15%&lt;br /&gt;
|-&lt;br /&gt;
|[[Salvaging]]&lt;br /&gt;
|This modifier allows items to guide their target towards valuable salvage, increasing the rate in which you gather it.&lt;br /&gt;
|60%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Salvage at magnitude 10 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Self Cooling]]&lt;br /&gt;
|This item absorbs and diffuses heat, making the target resistant to heated areas. Fortunately, it will automatically stop when in cold areas. Only useful on friendly firing items.&lt;br /&gt;
|25%&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|Common Energy x10&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of HeatAdaption at magnitude 5 for 10 rounds.&lt;br /&gt;
*100% chance of EnergyBreak at magnitude 1 for 10 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Self Heating]]&lt;br /&gt;
|This item emits heat, making the target resistant to cold areas. It&#039;s even polite enough to not overheat the user, handy. This modifier is only useful on items that affects friendly targets.&lt;br /&gt;
|25%&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|Common Energy x10&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of ColdAdaption at magnitude 5 for 10 rounds.&lt;br /&gt;
*100% chance of EnergyBreak at magnitude 1 for 10 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Self Powering]]&lt;br /&gt;
|The item provides some of its own energy. Easy to pull triggers, anti recoil systems, better batteries and cushy grips make this thing easy to use, reducing the energy needed, though making it a bit more expensive to upgrade and upkeep.&lt;br /&gt;
|60%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Energy of -45%&lt;br /&gt;
*Upkeep of +15%&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharp]]&lt;br /&gt;
|Assists in digging deeper with attacks, that added extra pain really is noticeable. The downside is it can make things a little more cumbersome.&lt;br /&gt;
|50%&lt;br /&gt;
|60%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Mechanical x2&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Attack at magnitude 0.8 for 10 rounds.&lt;br /&gt;
*100% chance of AttackDebuff at magnitude 0.8 for 6 rounds.&lt;br /&gt;
*Charge of +30%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Attack at magnitude 0.4 for 10 rounds.&lt;br /&gt;
*100% chance of AttackDebuff at magnitude 0.2 for 6 rounds.&lt;br /&gt;
*Penetration of +25%&lt;br /&gt;
*Status Duration of -10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Slutty]]&lt;br /&gt;
|This piece of equipment has been made quite... evocative. While equipped, the user, if female, will appear to be at the height of her/hir fertility.&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Energy x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of InHeat at magnitude 1 for 10 rounds.&lt;br /&gt;
*50% chance of Fertility at magnitude 2 for 5 rounds.&lt;br /&gt;
*100% chance of InHeat at magnitude 1 for 10 rounds.&lt;br /&gt;
*Loadout of 1&lt;br /&gt;
*100% chance of Inheat at magnitude 1.75 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stabilizing]]&lt;br /&gt;
|Give it a tri pod, a better brace, or just plain heavy and grounding. Improving accuracy and over all use for a weapon, while providing better footing if used on just about everything else.&lt;br /&gt;
|100%&lt;br /&gt;
|15&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Mechanical x25&lt;br /&gt;
*Common Chemical x10&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 90%&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*Cooldown of -15%&lt;br /&gt;
*Loadout of +1&lt;br /&gt;
*100% chance of Knockdownresist at magnitude 4 for 10 rounds.&lt;br /&gt;
*Upkeep of 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Sticky]]&lt;br /&gt;
|Adding sticky stuff to things is good for creating sticky situations and keeping the focus glued into place.&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|None&lt;br /&gt;
|Common Chemical x10&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Aggro at magnitude 15 for 40 rounds.&lt;br /&gt;
*100% chance of Menace at magnitude 5 for 10 rounds.&lt;br /&gt;
*100% chance of HasteDebuff at magnitude 5 for 6 rounds.&lt;br /&gt;
*100% chance of DefenseDebuff at magnitude 5 for 6 rounds.&lt;br /&gt;
*Aggro Rate of +100%&lt;br /&gt;
*Charge of +25%&lt;br /&gt;
*Cooldown of +15%&lt;br /&gt;
*Damage of +10%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Aggro at magnitude 10 for 40 rounds.&lt;br /&gt;
*100% chance of HasteDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stiffened]]&lt;br /&gt;
|Heat treating your creation makes it stiffer and more hardy, better able to handle all sorts of things.&lt;br /&gt;
|50%&lt;br /&gt;
|60%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Energy x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Stiffened PhysicalDamageResist at magnitude 1 for 10 rounds.&lt;br /&gt;
*100% chance of Stiffened EnergyDamageResist at magnitude 1 for 10 rounds.&lt;br /&gt;
*100% chance of PhysicalDamageResistDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*100% chance of EnergyDamageResistDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*Charge of +25%&lt;br /&gt;
*Damage of +15%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of PhysicalDamageResist at magnitude 0.5 for 10 rounds.&lt;br /&gt;
*100% chance of EnergyDamageResist at magnitude 0.5 for 10 rounds.&lt;br /&gt;
*100% chance of PhysicalDamageResistDebuff at magnitude 0.25 for 6 rounds.&lt;br /&gt;
*100% chance of EnergyDamageResistDebuff at magnitude 0.25 for 6 rounds.&lt;br /&gt;
*Penetration of +30%&lt;br /&gt;
|-&lt;br /&gt;
|[[Stimulating]]&lt;br /&gt;
|This interesting modifier causes the device to... stimulate... friends, or the user, that fall under the effect of the item, making them hornier.&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Edible x1&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of HornyAsHell at magnitude 2 for 5 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Subtle]]&lt;br /&gt;
|The subtle modifier makes the user less noticeable, reducing their hate gain. Used offensively, it strikes in somewhat confusing and insidous ways, decreasing the ability of the enemy to defend against it. &lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Aggro at magnitude -20 for 40 rounds.&lt;br /&gt;
*100% chance of Menace at magnitude -5 for 5 rounds.&lt;br /&gt;
*100% chance of DefenseDebuff at magnitude 5 for 6 rounds.&lt;br /&gt;
*100% chance of DamageResistDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*Aggro Rate of -40%&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Aggro at magnitude -10 for 40 rounds.&lt;br /&gt;
*100% chance of DefenseDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*100% chance of DamageResistDebuff at magnitude 0.25 for 6 rounds.&lt;br /&gt;
*Penetration of +3&lt;br /&gt;
|-&lt;br /&gt;
|[[Sucking]]&lt;br /&gt;
|What happens when you put a bunch of sucking fish on your stuff and enhance it with nanites? This, apparently. Causes the target(s) of the item so modified to shed debuffs like no one&#039;s business. It&#039;s recommended for armor and other passive sources, giving the fish the time they need to do their magic. Somewhat a shame that the fish die after a while, reducing the item to a stinky mess.&lt;br /&gt;
|25%&lt;br /&gt;
|N/A&lt;br /&gt;
|Sacramento Sucker x3&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of DebuffClear at magnitude 15 for 1 rounds.&lt;br /&gt;
*100% chance of DebuffResistDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*Expiring of Yes&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of DebuffClear at magnitude 10 for 1 rounds.&lt;br /&gt;
*100% chance of DebuffResistDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*Status Mag of +30%&lt;br /&gt;
|-&lt;br /&gt;
|[[Suppressing]]&lt;br /&gt;
|This little trick causes enemies to heal more stubbornly, and allies to heal more readily. Quite useful.&lt;br /&gt;
|120%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of HealGain at magnitude 5 for 6 rounds.&lt;br /&gt;
*100% chance of HealGainDebuff at magnitude 6 for 6 rounds.&lt;br /&gt;
*Damage of +10%&lt;br /&gt;
*Loadout of 3&lt;br /&gt;
*100% chance of HealGain at magnitude 2 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Targeting]]&lt;br /&gt;
|A modification that helps an item improve your ability to hit your enemies.&lt;br /&gt;
|125%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 95%&lt;br /&gt;
*100% chance of Accuracy at magnitude 8 for 10 rounds.&lt;br /&gt;
*100% chance of AccuracyDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*Charge of +10%&lt;br /&gt;
*Energy of -10%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Accuracy at magnitude 4 for 10 rounds.&lt;br /&gt;
*100% chance of AccuracyDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*Penetration of +40%&lt;br /&gt;
|-&lt;br /&gt;
|[[Temporal]]&lt;br /&gt;
|The rats claimed to have warped time itself, the real question is how they actually managed this.&lt;br /&gt;
|20%&lt;br /&gt;
|30&lt;br /&gt;
|None&lt;br /&gt;
|Common Energy x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -25%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*HasteDebuffMag of +20%&lt;br /&gt;
*HasteMag of +20%&lt;br /&gt;
*RechargeDebuffMag of +10%&lt;br /&gt;
*RechargeMag of +10%&lt;br /&gt;
*RepeatAttackMag of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunderous]]&lt;br /&gt;
|100%&lt;br /&gt;
|15&lt;br /&gt;
|Battery x2&lt;br /&gt;
|Common Mechanical x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of KnockDownResist at magnitude 2 for 40 rounds.&lt;br /&gt;
*100% chance of DebuffResist at magnitude 3 for 40 rounds.&lt;br /&gt;
*10% chance of CriticalKnockDown at magnitude 3 for 1 rounds.&lt;br /&gt;
*100% chance of KnockDown at magnitude 3 for 1 rounds.&lt;br /&gt;
*Energy of +30%&lt;br /&gt;
*Loadout of -10%&lt;br /&gt;
*100% chance of KnockDownResist at magnitude 1.5 for 40 rounds.&lt;br /&gt;
*100% chance of KnockDown at magnitude 1 for 1 rounds.&lt;br /&gt;
*Upkeep of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Toughened]]&lt;br /&gt;
|A certain foodstuff has been modified to allow gear to take far more hits. So you&#039;re tougher, AND tastier!&lt;br /&gt;
|25%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Edible x3&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of MaxHP at magnitude 12 for 10 rounds.&lt;br /&gt;
*Damage of +10%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of MaxHP at magnitude 6 for 10 rounds.&lt;br /&gt;
*Penetration of +25%&lt;br /&gt;
*Upkeep of 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Unpredictable]]&lt;br /&gt;
|An adjustment that causes massive power, but sometimes it just... doesn&#039;t work.&lt;br /&gt;
|100%&lt;br /&gt;
|150%&lt;br /&gt;
|None&lt;br /&gt;
|125%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 40%&lt;br /&gt;
*Damage of +30%&lt;br /&gt;
*Status Chance of -30%&lt;br /&gt;
*Status Duration of +25%&lt;br /&gt;
*Status Mag of +25%&lt;br /&gt;
|-&lt;br /&gt;
|[[Untrackable]]&lt;br /&gt;
|An upgrade to, and incompatible with, Invisible. More extreme effect for more extreme a price.&lt;br /&gt;
|200%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Aggro at magnitude -30 for 2 rounds.&lt;br /&gt;
*Aggro Rate of -200&lt;br /&gt;
*Cooldown of +25%&lt;br /&gt;
*Penetration of 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Weight Gaining]]&lt;br /&gt;
|Ever thought of adding just a bit more, you? Then this is what you are looking for! An item so enhanced will help there be a bit more of you around than before, or, use it on others to have even more of your friend to hug!&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x25&lt;br /&gt;
*Common Edible x35&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Weight at magnitude 5 for 4 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Weight Losing]]&lt;br /&gt;
|Tighten that belt, and loose a bit of the pudge! Get the slack out, and be a little &#039;less&#039; with the aid of this modifier. Or use it on your friends instead!&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x25&lt;br /&gt;
*Common Edible x35&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Weight at magnitude -5 for 4 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Weighted]]&lt;br /&gt;
|A mild bit of extra weight goes into just the right places.&lt;br /&gt;
|60%&lt;br /&gt;
|5%&lt;br /&gt;
|None&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 70%&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*Damage of +20%&lt;br /&gt;
*Energy of +12%&lt;br /&gt;
*Secondary Damage of +10%&lt;br /&gt;
*Self Repair of 25&lt;br /&gt;
*Status Chance of +25%&lt;br /&gt;
*Status Duration of +15%&lt;br /&gt;
*Status Mag of +15%&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild]]&lt;br /&gt;
|An item modified this way becomes much more potent, but also wildly inaccurate. It will leave a mark if you can hold it steady.&lt;br /&gt;
|200%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 45%&lt;br /&gt;
*Damage of +30%&lt;br /&gt;
|-&lt;br /&gt;
|[[Willful]]&lt;br /&gt;
|Add some diodes, a very short ranged transmitter, and upload some special programming, and anything can help your natural mental defences against those nasty impulses mutants try to make you feel!&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Uncommon Electronic x1&lt;br /&gt;
*Common Energy x25&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of LustDamageResist at magnitude 10 for 5 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of LustDamageResist at magnitude 2.5 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Windup]]&lt;br /&gt;
|By replacing some parts that require more energy with mechanical parts that do the same thing, you make an item take a bit longer to fire, but use up so much less energy.&lt;br /&gt;
|25%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Common Mechanical x50&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of +1000&lt;br /&gt;
*Energy of -20%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Edges&amp;diff=685438</id>
		<title>Edges</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Edges&amp;diff=685438"/>
		<updated>2018-02-05T20:29:45Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: Removed Remort Banking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Edges are purchased by spending [[Remort|remorts]] at the Intersection of Jefferys and Plymoth in Woodfield (the same room you remort in) and typing &amp;quot;buy edge [name of edge here]&amp;quot;.  Each time you remort, you get 1 more point to spend.  You may continue to accrue remorts beyond 25, but your generic bonus is capped at +25%.  Spending these points causes your overall generic remort bonus to decrease if you are under 25, though your costs will continue to increase with each successive one.  Edges can give you powerful abilities that are not found anywhere else in the game for a hefty price, if you&#039;re willing to pay.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Vanity Edges may be purchased for 50 mako per point by attempting to purchase without enough remort points, or by buying again once you already own it.  They are marked with a &amp;quot;V&amp;quot; in list edges.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Cost&lt;br /&gt;
!Vanity&lt;br /&gt;
|-&lt;br /&gt;
|Adaptive Resilience&lt;br /&gt;
|When you are stuck for any amount of damage, you gain a +5 to your immunity to that damage type for 2 rounds. This can only happen once per 2 rounds. This immunity does affect the blow that triggered it. Passive powers (passive and toggles) do not trigger this (though any immunity already given will still be used, of course)&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Peace&lt;br /&gt;
|You have advanced to the point where violence is no longer required. This operates identically to Non-Violent Progress, the perk. If you have the perk as well, your odds of getting a boss vial doubles, with your chance of 2 vial credit quadruples.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Athletic Swimmers&lt;br /&gt;
|No, you have no special talent at swimming, but those guys between your legs do. In fact, people who have felt or tasted what you make almost swear they can feel it moving around. Your semen is supernaturally potent at doing its job and you enjoy a +50% rating to your virility. Quality, not quantity.&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Automated Master&lt;br /&gt;
|You barely even think of combat, it just comes naturally. You gain an AI slot.&lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Automated Master, Grand&lt;br /&gt;
|You barely even think of combat, it just comes naturally. You gain two AI slots.&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Automated Master, Greater&lt;br /&gt;
|You barely even think of combat, it just comes naturally. You gain an AI slot.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Challenged Learner&lt;br /&gt;
|You love a good challenge. When performing a mega battle, your rewards are even greater than others.(Normally the reward is 7 *, this increases it by +3 to 10 *)&lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Challenged Learner, Greater&lt;br /&gt;
|You love a good challenge. When performing a mega battle, your rewards are even greater than others.(Normally the reward is 7 *, this increases it by +3 to 10 *) This stacks with challenged learner (which would make it 13 * total)&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Deep Heat&lt;br /&gt;
|Your body practically sucks up viable seed and rushes up the best ones to your waiting eggs. Any sex is for keeps, as you are 50% more likely to be knocked up.&lt;br /&gt;
|3&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Deep Pockets&lt;br /&gt;
|You&#039;re good at carrying things. 30 more stacks to be precise.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Deep Recharges&lt;br /&gt;
|Your battery recharges faster than normal, gaining 10% more per day than usual.&lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Emergency Heal&lt;br /&gt;
|The more injured your target, the more desperately you tend to their wounds. The energy cost of healing powers increases by 1% per 3% hp the target is missing, but you also heal 2% more per 4, and your charge time is reduced by 1% per 1. It all comes to a max of about +25% energy for +50% heals to keep your comrades kicking. This does work for self heals. This only works on the main target.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Cash&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO cash in the process, and get more cash for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Chemical&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO chemical salvage in the process, and get more salvage for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Edible&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO edible salvage in the process, and get more salvage for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Electronic&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO electronic salvage in the process, and get more salvage for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Energy&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO energy salvage in the process, and get more salvage for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Mechanical&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO mechanical salvage in the process, and get more salvage for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Fertile Land&lt;br /&gt;
|Your womb for rent (which you must have, this does not give it to you) is now considered stable ground. You can install outpost equipment there just like any other room you own, though you may need staff to help you set it up since you can&#039;t walk into yourself, but we&#039;re happy to help!&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude, Major&lt;br /&gt;
|You have 10% more hit points. It&#039;s as simple as it gets.&lt;br /&gt;
|7&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude, Minor&lt;br /&gt;
|You have 5% more hit points. It&#039;s as simple as it gets.&lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Health Insurance&lt;br /&gt;
|It pays to be covered. You cannot take over 80% of your maximum hp from any single blow, period.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Health Insurance, Greater&lt;br /&gt;
|Go for the full package! Like the smaller cousin, it stops blows of over 80% of your hp. If stacked with the smaller variation, it becomes 60%.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Lactologist&lt;br /&gt;
|Your ability to benefit from things that increase your lactation increases. The first softcap is removed.&lt;br /&gt;
|3&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Like a Shadow&lt;br /&gt;
|When you are using Stealth to move sneakily through an area, you may roll a second time and use the higher of the two rolls. While doing so, you may maintain normal movement speed while being stealthy without a penalty, and you can spend a hero point to have no penalty while performing rapid movement stealthily.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Many Rolling Hills&lt;br /&gt;
|Your breasts are so firm and even. Sure, they still get smaller as you go, but at a significantly slower rate than other, lesser, agents. Let your many breasts stand tall and proud! Instead of being divided by 2, 3, 4... Your breast sizes are divided by 1.5/2/2.5...&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Marathon Runner&lt;br /&gt;
|You&#039;re the best at running, both for accelerating and for endurance running. Having this Edge gives you an automatic increase to your Running Proficiency by 25% when it&#039;s rolled.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Masterpiece&lt;br /&gt;
|You&#039;ve done it! Your masterpiece! Having this edge is equivalent to the Minor Copyright mako item, allowing you to make a new item/recipe. The item/recipe would be given to you and you get to pick how other people get it, be it through a store you own, NPC shop, Mako Store, or etc. The item will be dreamed up by you, in character. It will forever be your mark!&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Masterpiece, Greater&lt;br /&gt;
|You&#039;ve done it! Your masterpiece! Having this edge is equivalent to the Major Copyright mako item, allowing you to make a new item/recipe. The item/recipe would be given to you and you get to pick how other people get it, be it through a store you own, NPC shop, Mako Store, or etc. The item will be dreamed up by you, in character. It will forever be your mark!&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Masterpiece, Unique&lt;br /&gt;
|You&#039;ve done it! Your masterpiece! Having this edge is equivalent to the Unique Copyright mako item, allowing you to make a new item/recipe. The item/recipe would be given to you and you get to pick how other people get it, be it through a store you own, NPC shop, Mako Store, or etc. The item will be dreamed up by you, in character. It will forever be your mark!&lt;br /&gt;
|25&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Acid&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting acid damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Blunt&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting blunt damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Cold&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting cold damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Electricity&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting electricity damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Heat&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting heat damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Negative&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting negative damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Pierce&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting pierce damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Poison&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting poison damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Positive&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting positive damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Psychic&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting psychic damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Radiation&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting radiation damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Slash&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting slash damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Sonic&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting sonic damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mega Lucky&lt;br /&gt;
|You have twice the chance of getting a +reward from mega victories!&lt;br /&gt;
|7&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mutant Master&lt;br /&gt;
|You gain one additional free slot to freely assign to any mutant power you have that has at least one slot already. (see the upgrade command)&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mutation Master&lt;br /&gt;
|The strange melange that is your body has grown more firmly under your control, allowing you to master one additional power.&lt;br /&gt;
|20&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Nano Master&lt;br /&gt;
|You have achieved an amazing skill with nanomagic and analytical thought that allows you to manage the active operation of two nanomagics at once for the price of a hero point for ten minutes of strain. The ten minutes are continuous and cannot be split and saved.&lt;br /&gt;
|25&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Nanomagic Perfection&lt;br /&gt;
|When called upon to use a hero point to use a facet of a nanomagic(not to increase a roll), you may activate any one effect that requires one hero point without spending the hero point. You may not activate any other effects for free if you already have a free-hero-effect going at the time.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Networker, Major&lt;br /&gt;
|By your words, social networks are built and strengthened. You gain +100% influence while RPing.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Networker, Minor&lt;br /&gt;
|By your words, social networks are built and strengthened. You gain +50% influence while RPing.&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|NICE Upgrade&lt;br /&gt;
|You&#039;ve managed to store more nanomagic in your head without going insane. Good job! Zephyr just needs you to sign here that they accept no responsibilities of any kind... This allows you to learn one more base nanomagic than you otherwise could.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Organized Pockets&lt;br /&gt;
|It&#039;s hard to keep your pockets organized when you have so much stuff in them. Through your experience, you can find what you&#039;re looking for faster, in regards to the effects of previous rummaging. Your busypockets status(that prevents you from using items in your inventory), is reduced by a round.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Organized Pockets, Greater&lt;br /&gt;
|Wow. Your pockets are a finely oiled machine for giving you whatever item you want. This reduces your busypockets status duration by another 2 rounds on top of Organized Pockets.&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Patrol Reserves&lt;br /&gt;
|You can hold more patrol energy, 50% more, to be precise.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Persistent Malignance&lt;br /&gt;
|When a debuff clear attempts to remove a debuff that you placed, It does so at a reduced rate, dividing the amount reduced by 1.5.(10-&amp;gt;6.66666)&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Persistent Malignance, Greater&lt;br /&gt;
|When a debuff clear attempts to remove a debuff that you placed, It does so at a reduced rate, dividing the amount reduced by 1.5 (10&amp;gt;6.66666). If combined with the lesser it does so twice (10&amp;gt;4.44444).&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Personal Oasis&lt;br /&gt;
|Your breasts (if any) seem to always be abundant with milk and nourishment. It&#039;s not effective for yourself, but you could feed and nourish others even while you&#039;re starving. You produce 25% more milk, stacking with everything else.&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Personal Oasis, Grand&lt;br /&gt;
|Oh lord, it just won&#039;t stop... Your breasts defy easy measurement as they draw material from the local bubble constantly to keep the milk flowing. Production +50%, stacks with all the things.&lt;br /&gt;
|8&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Personal Oasis, Greater&lt;br /&gt;
|What have you unleashed? Many agents flee when they see a single drop escape. Others salivate. In either case, you are a source of nutrition conversion unequaled! Your milk production increases by 50%. This stacks with everything.&lt;br /&gt;
|4&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Virility&lt;br /&gt;
|From within your balls comes an unending ocean of possibility. Your ball density increases permanently. You produce 25% more cum on top of any other modifiers.&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Virility, Grand&lt;br /&gt;
|You have become a personal nanite site, where nanites constantly convert mess. Are they making something useful? Well, depends who you ask. You probably think that thick batch of cream is important. Your cum production is increased by 50%. This stacks. With what? Everything.&lt;br /&gt;
|8&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Virility, Greater&lt;br /&gt;
|One man tried to punch your balls. He&#039;s the one that ended up in the hospital from the explosion he caused. You can hear your mighty testes churning with untold amounts of juice. Your cum production increases by 50%. This stacks with everything.&lt;br /&gt;
|4&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Reliable Titan&lt;br /&gt;
|When you attempt a lift, you make one additional roll. If it&#039;s higher than what you would have otherwise gotten, you take it. This also counts as heroic strength.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Rewarded Patience&lt;br /&gt;
|Good things comes to those who wait, and you enjoy waiting for just the right moment. Your longer charging powers gain a bonus to their base accuracy and damage/healing (if the power had any). The longer they charge, the more of a bonus. +1 accuracy per 100 charge if over 500 charge. +1 base damage per 100 charge, to a maximum of +25%, again if over 500.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Social Financer&lt;br /&gt;
|You gain 50% more cash from social actions.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Societal Mother&lt;br /&gt;
|It is between your legs that the future will emerge, at least in terms of population growth. You advance through pregnancy 20% faster. Like most edges, this stacks with everything. This does function for fathers of feral children, whose virile seed will make ferals bloat up all the faster.&lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Testicular Capacity&lt;br /&gt;
|Your seminal capacity is increased, allowing for larger loads than most. Removes the first softcap on cum production.&lt;br /&gt;
|3&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Think Small&lt;br /&gt;
|Through some combination of positive thinking and perhaps some nanite tomfoolery and maybe even some exradimensional energy, you seem to fit into smaller places than you otherwise could, reducing your size by 33% for area size locks.&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Verified Perception&lt;br /&gt;
|Having wired your senses into your NICE, comm system, or other artifical devices, everything you see is actually seen twice. As a result, things that baffle your senses need to baffle the electronic senses as well. Passively, this lets you roll twice and take the better result when resisting illusions or other attacks on the senses. With a hero point, you can further distance your perceptions, making illusions impossible unless they can affect all electronics within 30 feet(Note! Illusion nanomagic only works on people, not electronics). While your senses are completely separated, you can see or hear through any active electronic within range (30 feet) for the duration (10 minutes).&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|- &lt;br /&gt;
|Widened Generosity&lt;br /&gt;
|You are a master of beneficial abilities. When using powers, items, or much anything else that isn&#039;t specifically NoAoE, it will always hit one more target than it normally would, assuming there&#039;s another target to hit. The power must be friendly, not NoAoE, and not direct healing.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Widened Generosity, Greater&lt;br /&gt;
|You are a master of beneficial abilities. When using powers, items, or much anything else that isn&#039;t specifically NoAoE, it will always hit two more targets than it normally would, assuming there&#039;s another target to hit. The power must be friendly, not NoAoE, and not direct healing. This stacks with the lesser version of this feat (and we suggest you get it first, it&#039;s a better bargain!)&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Worthy Haul&lt;br /&gt;
|When searching for trinkets, your foes happen to be the more loaded, like no one ever was. When searching for trinkets, your foes are treated as 5 levels higher. This stacks with Worthy Haul, Greater and Worthy Haul, Grand for a grand total of 15 levels higher with all three.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Worthy Haul, Grand&lt;br /&gt;
|When searching for trinkets, your foes happen to be the more loaded, like no one ever was. When searching for trinkets, your foes are treated as 5 levels higher. This stacks with Worthy Haul and Worthy Haul, Greater for a grand total of 15 levels higher with all three.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Worthy Haul, Greater&lt;br /&gt;
|When searching for trinkets, your foes happen to be the more loaded, like no one ever was. When searching for trinkets, your foes are treated as 5 levels higher. This stacks with Worthy Haul and Worthy Haul, Grand for a grand total of 15 levels higher with all three.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Edges&amp;diff=684822</id>
		<title>Edges</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Edges&amp;diff=684822"/>
		<updated>2018-02-05T07:05:25Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: Added Remort Banking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Edges are purchased by spending [[Remort|remorts]] at the Intersection of Jefferys and Plymoth in Woodfield (the same room you remort in) and typing &amp;quot;buy edge [name of edge here]&amp;quot;.  Each time you remort, you get 1 more point to spend up to a maximum of 25 held at a time.  Spending these points causes your overall generic remort bonus to decrease, though your costs will continue to increase with each successive one.  Edges can give you powerful abilities that are not found anywhere else in the game for a hefty price, if you&#039;re willing to pay.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Vanity Edges may be purchased for 50 mako per point by attempting to purchase without enough remort points, or by buying again once you already own it.  They are marked with a &amp;quot;V&amp;quot; in list edges.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Cost&lt;br /&gt;
!Vanity&lt;br /&gt;
|-&lt;br /&gt;
|Adaptive Resilience&lt;br /&gt;
|When you are stuck for any amount of damage, you gain a +5 to your immunity to that damage type for 2 rounds. This can only happen once per 2 rounds. This immunity does affect the blow that triggered it. Passive powers (passive and toggles) do not trigger this (though any immunity already given will still be used, of course)&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Peace&lt;br /&gt;
|You have advanced to the point where violence is no longer required. This operates identically to Non-Violent Progress, the perk. If you have the perk as well, your odds of getting a boss vial doubles, with your chance of 2 vial credit quadruples.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Athletic Swimmers&lt;br /&gt;
|No, you have no special talent at swimming, but those guys between your legs do. In fact, people who have felt or tasted what you make almost swear they can feel it moving around. Your semen is supernaturally potent at doing its job and you enjoy a +50% rating to your virility. Quality, not quantity.&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Automated Master&lt;br /&gt;
|You barely even think of combat, it just comes naturally. You gain an AI slot.&lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Automated Master, Grand&lt;br /&gt;
|You barely even think of combat, it just comes naturally. You gain two AI slots.&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Automated Master, Greater&lt;br /&gt;
|You barely even think of combat, it just comes naturally. You gain an AI slot.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Challenged Learner&lt;br /&gt;
|You love a good challenge. When performing a mega battle, your rewards are even greater than others.(Normally the reward is 7 *, this increases it by +3 to 10 *)&lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Challenged Learner, Greater&lt;br /&gt;
|You love a good challenge. When performing a mega battle, your rewards are even greater than others.(Normally the reward is 7 *, this increases it by +3 to 10 *) This stacks with challenged learner (which would make it 13 * total)&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Deep Heat&lt;br /&gt;
|Your body practically sucks up viable seed and rushes up the best ones to your waiting eggs. Any sex is for keeps, as you are 50% more likely to be knocked up.&lt;br /&gt;
|3&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Deep Pockets&lt;br /&gt;
|You&#039;re good at carrying things. 30 more stacks to be precise.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Deep Recharges&lt;br /&gt;
|Your battery recharges faster than normal, gaining 10% more per day than usual.&lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Emergency Heal&lt;br /&gt;
|The more injured your target, the more desperately you tend to their wounds. The energy cost of healing powers increases by 1% per 3% hp the target is missing, but you also heal 2% more per 4, and your charge time is reduced by 1% per 1. It all comes to a max of about +25% energy for +50% heals to keep your comrades kicking. This does work for self heals. This only works on the main target.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Cash&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO cash in the process, and get more cash for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Chemical&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO chemical salvage in the process, and get more salvage for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Edible&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO edible salvage in the process, and get more salvage for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Electronic&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO electronic salvage in the process, and get more salvage for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Energy&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO energy salvage in the process, and get more salvage for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Mechanical&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO mechanical salvage in the process, and get more salvage for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Fertile Land&lt;br /&gt;
|Your womb for rent (which you must have, this does not give it to you) is now considered stable ground. You can install outpost equipment there just like any other room you own, though you may need staff to help you set it up since you can&#039;t walk into yourself, but we&#039;re happy to help!&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude, Major&lt;br /&gt;
|You have 10% more hit points. It&#039;s as simple as it gets.&lt;br /&gt;
|7&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude, Minor&lt;br /&gt;
|You have 5% more hit points. It&#039;s as simple as it gets.&lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Health Insurance&lt;br /&gt;
|It pays to be covered. You cannot take over 80% of your maximum hp from any single blow, period.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Health Insurance, Greater&lt;br /&gt;
|Go for the full package! Like the smaller cousin, it stops blows of over 80% of your hp. If stacked with the smaller variation, it becomes 60%.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Lactologist&lt;br /&gt;
|Your ability to benefit from things that increase your lactation increases. The first softcap is removed.&lt;br /&gt;
|3&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Like a Shadow&lt;br /&gt;
|When you are using Stealth to move sneakily through an area, you may roll a second time and use the higher of the two rolls. While doing so, you may maintain normal movement speed while being stealthy without a penalty, and you can spend a hero point to have no penalty while performing rapid movement stealthily.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Many Rolling Hills&lt;br /&gt;
|Your breasts are so firm and even. Sure, they still get smaller as you go, but at a significantly slower rate than other, lesser, agents. Let your many breasts stand tall and proud! Instead of being divided by 2, 3, 4... Your breast sizes are divided by 1.5/2/2.5...&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Marathon Runner&lt;br /&gt;
|You&#039;re the best at running, both for accelerating and for endurance running. Having this Edge gives you an automatic increase to your Running Proficiency by 25% when it&#039;s rolled.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Masterpiece&lt;br /&gt;
|You&#039;ve done it! Your masterpiece! Having this edge is equivalent to the Minor Copyright mako item, allowing you to make a new item/recipe. The item/recipe would be given to you and you get to pick how other people get it, be it through a store you own, NPC shop, Mako Store, or etc. The item will be dreamed up by you, in character. It will forever be your mark!&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Masterpiece, Greater&lt;br /&gt;
|You&#039;ve done it! Your masterpiece! Having this edge is equivalent to the Major Copyright mako item, allowing you to make a new item/recipe. The item/recipe would be given to you and you get to pick how other people get it, be it through a store you own, NPC shop, Mako Store, or etc. The item will be dreamed up by you, in character. It will forever be your mark!&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Masterpiece, Unique&lt;br /&gt;
|You&#039;ve done it! Your masterpiece! Having this edge is equivalent to the Unique Copyright mako item, allowing you to make a new item/recipe. The item/recipe would be given to you and you get to pick how other people get it, be it through a store you own, NPC shop, Mako Store, or etc. The item will be dreamed up by you, in character. It will forever be your mark!&lt;br /&gt;
|25&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Acid&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting acid damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Blunt&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting blunt damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Cold&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting cold damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Electricity&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting electricity damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Heat&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting heat damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Negative&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting negative damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Pierce&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting pierce damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Poison&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting poison damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Positive&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting positive damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Psychic&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting psychic damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Radiation&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting radiation damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Slash&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting slash damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Sonic&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting sonic damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mega Lucky&lt;br /&gt;
|You have twice the chance of getting a +reward from mega victories!&lt;br /&gt;
|7&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mutant Master&lt;br /&gt;
|You gain one additional free slot to freely assign to any mutant power you have that has at least one slot already. (see the upgrade command)&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mutation Master&lt;br /&gt;
|The strange melange that is your body has grown more firmly under your control, allowing you to master one additional power.&lt;br /&gt;
|20&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Nano Master&lt;br /&gt;
|You have achieved an amazing skill with nanomagic and analytical thought that allows you to manage the active operation of two nanomagics at once for the price of a hero point for ten minutes of strain. The ten minutes are continuous and cannot be split and saved.&lt;br /&gt;
|25&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Nanomagic Perfection&lt;br /&gt;
|When called upon to use a hero point to use a facet of a nanomagic(not to increase a roll), you may activate any one effect that requires one hero point without spending the hero point. You may not activate any other effects for free if you already have a free-hero-effect going at the time.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Networker, Major&lt;br /&gt;
|By your words, social networks are built and strengthened. You gain +100% influence while RPing.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Networker, Minor&lt;br /&gt;
|By your words, social networks are built and strengthened. You gain +50% influence while RPing.&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|NICE Upgrade&lt;br /&gt;
|You&#039;ve managed to store more nanomagic in your head without going insane. Good job! Zephyr just needs you to sign here that they accept no responsibilities of any kind... This allows you to learn one more base nanomagic than you otherwise could.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Organized Pockets&lt;br /&gt;
|It&#039;s hard to keep your pockets organized when you have so much stuff in them. Through your experience, you can find what you&#039;re looking for faster, in regards to the effects of previous rummaging. Your busypockets status(that prevents you from using items in your inventory), is reduced by a round.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Organized Pockets, Greater&lt;br /&gt;
|Wow. Your pockets are a finely oiled machine for giving you whatever item you want. This reduces your busypockets status duration by another 2 rounds on top of Organized Pockets.&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Patrol Reserves&lt;br /&gt;
|You can hold more patrol energy, 50% more, to be precise.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Persistent Malignance&lt;br /&gt;
|When a debuff clear attempts to remove a debuff that you placed, It does so at a reduced rate, dividing the amount reduced by 1.5.(10-&amp;gt;6.66666)&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Persistent Malignance, Greater&lt;br /&gt;
|When a debuff clear attempts to remove a debuff that you placed, It does so at a reduced rate, dividing the amount reduced by 1.5 (10&amp;gt;6.66666). If combined with the lesser it does so twice (10&amp;gt;4.44444).&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Personal Oasis&lt;br /&gt;
|Your breasts (if any) seem to always be abundant with milk and nourishment. It&#039;s not effective for yourself, but you could feed and nourish others even while you&#039;re starving. You produce 25% more milk, stacking with everything else.&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Personal Oasis, Grand&lt;br /&gt;
|Oh lord, it just won&#039;t stop... Your breasts defy easy measurement as they draw material from the local bubble constantly to keep the milk flowing. Production +50%, stacks with all the things.&lt;br /&gt;
|8&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Personal Oasis, Greater&lt;br /&gt;
|What have you unleashed? Many agents flee when they see a single drop escape. Others salivate. In either case, you are a source of nutrition conversion unequaled! Your milk production increases by 50%. This stacks with everything.&lt;br /&gt;
|4&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Virility&lt;br /&gt;
|From within your balls comes an unending ocean of possibility. Your ball density increases permanently. You produce 25% more cum on top of any other modifiers.&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Virility, Grand&lt;br /&gt;
|You have become a personal nanite site, where nanites constantly convert mess. Are they making something useful? Well, depends who you ask. You probably think that thick batch of cream is important. Your cum production is increased by 50%. This stacks. With what? Everything.&lt;br /&gt;
|8&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Virility, Greater&lt;br /&gt;
|One man tried to punch your balls. He&#039;s the one that ended up in the hospital from the explosion he caused. You can hear your mighty testes churning with untold amounts of juice. Your cum production increases by 50%. This stacks with everything.&lt;br /&gt;
|4&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Reliable Titan&lt;br /&gt;
|When you attempt a lift, you make one additional roll. If it&#039;s higher than what you would have otherwise gotten, you take it. This also counts as heroic strength.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Remort Banking&lt;br /&gt;
|This edge will enable you to continue to gain remorts for yourself above 25 (though, the bonus amounts will stop at 25, still). This means you can maintain yourself at 25 remorts effectively while banking further remorts to spend on edges.&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Rewarded Patience&lt;br /&gt;
|Good things comes to those who wait, and you enjoy waiting for just the right moment. Your longer charging powers gain a bonus to their base accuracy and damage/healing (if the power had any). The longer they charge, the more of a bonus. +1 accuracy per 100 charge if over 500 charge. +1 base damage per 100 charge, to a maximum of +25%, again if over 500.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Social Financer&lt;br /&gt;
|You gain 50% more cash from social actions.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Societal Mother&lt;br /&gt;
|It is between your legs that the future will emerge, at least in terms of population growth. You advance through pregnancy 20% faster. Like most edges, this stacks with everything. This does function for fathers of feral children, whose virile seed will make ferals bloat up all the faster.&lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Testicular Capacity&lt;br /&gt;
|Your seminal capacity is increased, allowing for larger loads than most. Removes the first softcap on cum production.&lt;br /&gt;
|3&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Think Small&lt;br /&gt;
|Through some combination of positive thinking and perhaps some nanite tomfoolery and maybe even some exradimensional energy, you seem to fit into smaller places than you otherwise could, reducing your size by 33% for area size locks.&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Verified Perception&lt;br /&gt;
|Having wired your senses into your NICE, comm system, or other artifical devices, everything you see is actually seen twice. As a result, things that baffle your senses need to baffle the electronic senses as well. Passively, this lets you roll twice and take the better result when resisting illusions or other attacks on the senses. With a hero point, you can further distance your perceptions, making illusions impossible unless they can affect all electronics within 30 feet(Note! Illusion nanomagic only works on people, not electronics). While your senses are completely separated, you can see or hear through any active electronic within range (30 feet) for the duration (10 minutes).&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|- &lt;br /&gt;
|Widened Generosity&lt;br /&gt;
|You are a master of beneficial abilities. When using powers, items, or much anything else that isn&#039;t specifically NoAoE, it will always hit one more target than it normally would, assuming there&#039;s another target to hit. The power must be friendly, not NoAoE, and not direct healing.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Widened Generosity, Greater&lt;br /&gt;
|You are a master of beneficial abilities. When using powers, items, or much anything else that isn&#039;t specifically NoAoE, it will always hit two more targets than it normally would, assuming there&#039;s another target to hit. The power must be friendly, not NoAoE, and not direct healing. This stacks with the lesser version of this feat (and we suggest you get it first, it&#039;s a better bargain!)&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Worthy Haul&lt;br /&gt;
|When searching for trinkets, your foes happen to be the more loaded, like no one ever was. When searching for trinkets, your foes are treated as 5 levels higher. This stacks with Worthy Haul, Greater and Worthy Haul, Grand for a grand total of 15 levels higher with all three.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Worthy Haul, Grand&lt;br /&gt;
|When searching for trinkets, your foes happen to be the more loaded, like no one ever was. When searching for trinkets, your foes are treated as 5 levels higher. This stacks with Worthy Haul and Worthy Haul, Greater for a grand total of 15 levels higher with all three.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Worthy Haul, Greater&lt;br /&gt;
|When searching for trinkets, your foes happen to be the more loaded, like no one ever was. When searching for trinkets, your foes are treated as 5 levels higher. This stacks with Worthy Haul and Worthy Haul, Grand for a grand total of 15 levels higher with all three.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Edges&amp;diff=683420</id>
		<title>Edges</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Edges&amp;diff=683420"/>
		<updated>2018-02-04T03:40:45Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: Added Organized Pockets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Edges are purchased by spending [[Remort|remorts]] at the Intersection of Jefferys and Plymoth in Woodfield (the same room you remort in) and typing &amp;quot;buy edge [name of edge here]&amp;quot;.  Each time you remort, you get 1 more point to spend up to a maximum of 25 held at a time.  Spending these points causes your overall generic remort bonus to decrease, though your costs will continue to increase with each successive one.  Edges can give you powerful abilities that are not found anywhere else in the game for a hefty price, if you&#039;re willing to pay.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Vanity Edges may be purchased for 50 mako per point by attempting to purchase without enough remort points, or by buying again once you already own it.  They are marked with a &amp;quot;V&amp;quot; in list edges.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Cost&lt;br /&gt;
!Vanity&lt;br /&gt;
|-&lt;br /&gt;
|Adaptive Resilience&lt;br /&gt;
|When you are stuck for any amount of damage, you gain a +5 to your immunity to that damage type for 2 rounds. This can only happen once per 2 rounds. This immunity does affect the blow that triggered it. Passive powers (passive and toggles) do not trigger this (though any immunity already given will still be used, of course)&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Peace&lt;br /&gt;
|You have advanced to the point where violence is no longer required. This operates identically to Non-Violent Progress, the perk. If you have the perk as well, your odds of getting a boss vial doubles, with your chance of 2 vial credit quadruples.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Athletic Swimmers&lt;br /&gt;
|No, you have no special talent at swimming, but those guys between your legs do. In fact, people who have felt or tasted what you make almost swear they can feel it moving around. Your semen is supernaturally potent at doing its job and you enjoy a +50% rating to your virility. Quality, not quantity.&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Automated Master&lt;br /&gt;
|You barely even think of combat, it just comes naturally. You gain an AI slot.&lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Automated Master, Grand&lt;br /&gt;
|You barely even think of combat, it just comes naturally. You gain two AI slots.&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Automated Master, Greater&lt;br /&gt;
|You barely even think of combat, it just comes naturally. You gain an AI slot.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Challenged Learner&lt;br /&gt;
|You love a good challenge. When performing a mega battle, your rewards are even greater than others.(Normally the reward is 7 *, this increases it by +3 to 10 *)&lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Challenged Learner, Greater&lt;br /&gt;
|You love a good challenge. When performing a mega battle, your rewards are even greater than others.(Normally the reward is 7 *, this increases it by +3 to 10 *) This stacks with challenged learner (which would make it 13 * total)&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Deep Heat&lt;br /&gt;
|Your body practically sucks up viable seed and rushes up the best ones to your waiting eggs. Any sex is for keeps, as you are 50% more likely to be knocked up.&lt;br /&gt;
|3&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Deep Pockets&lt;br /&gt;
|You&#039;re good at carrying things. 30 more stacks to be precise.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Deep Recharges&lt;br /&gt;
|Your battery recharges faster than normal, gaining 10% more per day than usual.&lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Emergency Heal&lt;br /&gt;
|The more injured your target, the more desperately you tend to their wounds. The energy cost of healing powers increases by 1% per 3% hp the target is missing, but you also heal 2% more per 4, and your charge time is reduced by 1% per 1. It all comes to a max of about +25% energy for +50% heals to keep your comrades kicking. This does work for self heals. This only works on the main target.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Cash&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO cash in the process, and get more cash for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Chemical&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO chemical salvage in the process, and get more salvage for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Edible&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO edible salvage in the process, and get more salvage for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Electronic&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO electronic salvage in the process, and get more salvage for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Energy&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO energy salvage in the process, and get more salvage for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Mechanical&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO mechanical salvage in the process, and get more salvage for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Fertile Land&lt;br /&gt;
|Your womb for rent (which you must have, this does not give it to you) is now considered stable ground. You can install outpost equipment there just like any other room you own, though you may need staff to help you set it up since you can&#039;t walk into yourself, but we&#039;re happy to help!&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude, Major&lt;br /&gt;
|You have 10% more hit points. It&#039;s as simple as it gets.&lt;br /&gt;
|7&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude, Minor&lt;br /&gt;
|You have 5% more hit points. It&#039;s as simple as it gets.&lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Health Insurance&lt;br /&gt;
|It pays to be covered. You cannot take over 80% of your maximum hp from any single blow, period.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Health Insurance, Greater&lt;br /&gt;
|Go for the full package! Like the smaller cousin, it stops blows of over 80% of your hp. If stacked with the smaller variation, it becomes 60%.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Lactologist&lt;br /&gt;
|Your ability to benefit from things that increase your lactation increases. The first softcap is removed.&lt;br /&gt;
|3&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Like a Shadow&lt;br /&gt;
|When you are using Stealth to move sneakily through an area, you may roll a second time and use the higher of the two rolls. While doing so, you may maintain normal movement speed while being stealthy without a penalty, and you can spend a hero point to have no penalty while performing rapid movement stealthily.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Many Rolling Hills&lt;br /&gt;
|Your breasts are so firm and even. Sure, they still get smaller as you go, but at a significantly slower rate than other, lesser, agents. Let your many breasts stand tall and proud! Instead of being divided by 2, 3, 4... Your breast sizes are divided by 1.5/2/2.5...&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Marathon Runner&lt;br /&gt;
|You&#039;re the best at running, both for accelerating and for endurance running. Having this Edge gives you an automatic increase to your Running Proficiency by 25% when it&#039;s rolled.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Masterpiece&lt;br /&gt;
|You&#039;ve done it! Your masterpiece! Having this edge is equivalent to the Minor Copyright mako item, allowing you to make a new item/recipe. The item/recipe would be given to you and you get to pick how other people get it, be it through a store you own, NPC shop, Mako Store, or etc. The item will be dreamed up by you, in character. It will forever be your mark!&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Masterpiece, Greater&lt;br /&gt;
|You&#039;ve done it! Your masterpiece! Having this edge is equivalent to the Major Copyright mako item, allowing you to make a new item/recipe. The item/recipe would be given to you and you get to pick how other people get it, be it through a store you own, NPC shop, Mako Store, or etc. The item will be dreamed up by you, in character. It will forever be your mark!&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Masterpiece, Unique&lt;br /&gt;
|You&#039;ve done it! Your masterpiece! Having this edge is equivalent to the Unique Copyright mako item, allowing you to make a new item/recipe. The item/recipe would be given to you and you get to pick how other people get it, be it through a store you own, NPC shop, Mako Store, or etc. The item will be dreamed up by you, in character. It will forever be your mark!&lt;br /&gt;
|25&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Acid&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting acid damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Blunt&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting blunt damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Cold&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting cold damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Electricity&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting electricity damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Heat&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting heat damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Negative&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting negative damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Pierce&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting pierce damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Poison&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting poison damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Positive&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting positive damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Psychic&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting psychic damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Radiation&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting radiation damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Slash&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting slash damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Sonic&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting sonic damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mega Lucky&lt;br /&gt;
|You have twice the chance of getting a +reward from mega victories!&lt;br /&gt;
|7&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mutant Master&lt;br /&gt;
|You gain one additional free slot to freely assign to any mutant power you have that has at least one slot already. (see the upgrade command)&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mutation Master&lt;br /&gt;
|The strange melange that is your body has grown more firmly under your control, allowing you to master one additional power.&lt;br /&gt;
|20&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Nano Master&lt;br /&gt;
|You have achieved an amazing skill with nanomagic and analytical thought that allows you to manage the active operation of two nanomagics at once for the price of a hero point for ten minutes of strain. The ten minutes are continuous and cannot be split and saved.&lt;br /&gt;
|25&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Nanomagic Perfection&lt;br /&gt;
|When called upon to use a hero point to use a facet of a nanomagic(not to increase a roll), you may activate any one effect that requires one hero point without spending the hero point. You may not activate any other effects for free if you already have a free-hero-effect going at the time.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Networker, Major&lt;br /&gt;
|By your words, social networks are built and strengthened. You gain +100% influence while RPing.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Networker, Minor&lt;br /&gt;
|By your words, social networks are built and strengthened. You gain +50% influence while RPing.&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|NICE Upgrade&lt;br /&gt;
|You&#039;ve managed to store more nanomagic in your head without going insane. Good job! Zephyr just needs you to sign here that they accept no responsibilities of any kind... This allows you to learn one more base nanomagic than you otherwise could.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Organized Pockets&lt;br /&gt;
|It&#039;s hard to keep your pockets organized when you have so much stuff in them. Through your experience, you can find what you&#039;re looking for faster, in regards to the effects of previous rummaging. Your busypockets status(that prevents you from using items in your inventory), is reduced by a round.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Organized Pockets, Greater&lt;br /&gt;
|Wow. Your pockets are a finely oiled machine for giving you whatever item you want. This reduces your busypockets status duration by another 2 rounds on top of Organized Pockets.&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Patrol Reserves&lt;br /&gt;
|You can hold more patrol energy, 50% more, to be precise.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Persistent Malignance&lt;br /&gt;
|When a debuff clear attempts to remove a debuff that you placed, It does so at a reduced rate, dividing the amount reduced by 1.5.(10-&amp;gt;6.66666)&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Persistent Malignance, Greater&lt;br /&gt;
|When a debuff clear attempts to remove a debuff that you placed, It does so at a reduced rate, dividing the amount reduced by 1.5 (10&amp;gt;6.66666). If combined with the lesser it does so twice (10&amp;gt;4.44444).&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Personal Oasis&lt;br /&gt;
|Your breasts (if any) seem to always be abundant with milk and nourishment. It&#039;s not effective for yourself, but you could feed and nourish others even while you&#039;re starving. You produce 25% more milk, stacking with everything else.&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Personal Oasis, Grand&lt;br /&gt;
|Oh lord, it just won&#039;t stop... Your breasts defy easy measurement as they draw material from the local bubble constantly to keep the milk flowing. Production +50%, stacks with all the things.&lt;br /&gt;
|8&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Personal Oasis, Greater&lt;br /&gt;
|What have you unleashed? Many agents flee when they see a single drop escape. Others salivate. In either case, you are a source of nutrition conversion unequaled! Your milk production increases by 50%. This stacks with everything.&lt;br /&gt;
|4&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Virility&lt;br /&gt;
|From within your balls comes an unending ocean of possibility. Your ball density increases permanently. You produce 25% more cum on top of any other modifiers.&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Virility, Grand&lt;br /&gt;
|You have become a personal nanite site, where nanites constantly convert mess. Are they making something useful? Well, depends who you ask. You probably think that thick batch of cream is important. Your cum production is increased by 50%. This stacks. With what? Everything.&lt;br /&gt;
|8&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Virility, Greater&lt;br /&gt;
|One man tried to punch your balls. He&#039;s the one that ended up in the hospital from the explosion he caused. You can hear your mighty testes churning with untold amounts of juice. Your cum production increases by 50%. This stacks with everything.&lt;br /&gt;
|4&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Reliable Titan&lt;br /&gt;
|When you attempt a lift, you make one additional roll. If it&#039;s higher than what you would have otherwise gotten, you take it. This also counts as heroic strength.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Rewarded Patience&lt;br /&gt;
|Good things comes to those who wait, and you enjoy waiting for just the right moment. Your longer charging powers gain a bonus to their base accuracy and damage/healing (if the power had any). The longer they charge, the more of a bonus. +1 accuracy per 100 charge if over 500 charge. +1 base damage per 100 charge, to a maximum of +25%, again if over 500.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Social Financer&lt;br /&gt;
|You gain 50% more cash from social actions.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Societal Mother&lt;br /&gt;
|It is between your legs that the future will emerge, at least in terms of population growth. You advance through pregnancy 20% faster. Like most edges, this stacks with everything. This does function for fathers of feral children, whose virile seed will make ferals bloat up all the faster.&lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Testicular Capacity&lt;br /&gt;
|Your seminal capacity is increased, allowing for larger loads than most. Removes the first softcap on cum production.&lt;br /&gt;
|3&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Think Small&lt;br /&gt;
|Through some combination of positive thinking and perhaps some nanite tomfoolery and maybe even some exradimensional energy, you seem to fit into smaller places than you otherwise could, reducing your size by 33% for area size locks.&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Verified Perception&lt;br /&gt;
|Having wired your senses into your NICE, comm system, or other artifical devices, everything you see is actually seen twice. As a result, things that baffle your senses need to baffle the electronic senses as well. Passively, this lets you roll twice and take the better result when resisting illusions or other attacks on the senses. With a hero point, you can further distance your perceptions, making illusions impossible unless they can affect all electronics within 30 feet(Note! Illusion nanomagic only works on people, not electronics). While your senses are completely separated, you can see or hear through any active electronic within range (30 feet) for the duration (10 minutes).&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|- &lt;br /&gt;
|Widened Generosity&lt;br /&gt;
|You are a master of beneficial abilities. When using powers, items, or much anything else that isn&#039;t specifically NoAoE, it will always hit one more target than it normally would, assuming there&#039;s another target to hit. The power must be friendly, not NoAoE, and not direct healing.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Widened Generosity, Greater&lt;br /&gt;
|You are a master of beneficial abilities. When using powers, items, or much anything else that isn&#039;t specifically NoAoE, it will always hit two more targets than it normally would, assuming there&#039;s another target to hit. The power must be friendly, not NoAoE, and not direct healing. This stacks with the lesser version of this feat (and we suggest you get it first, it&#039;s a better bargain!)&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Worthy Haul&lt;br /&gt;
|When searching for trinkets, your foes happen to be the more loaded, like no one ever was. When searching for trinkets, your foes are treated as 5 levels higher. This stacks with Worthy Haul, Greater and Worthy Haul, Grand for a grand total of 15 levels higher with all three.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Worthy Haul, Grand&lt;br /&gt;
|When searching for trinkets, your foes happen to be the more loaded, like no one ever was. When searching for trinkets, your foes are treated as 5 levels higher. This stacks with Worthy Haul and Worthy Haul, Greater for a grand total of 15 levels higher with all three.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Worthy Haul, Greater&lt;br /&gt;
|When searching for trinkets, your foes happen to be the more loaded, like no one ever was. When searching for trinkets, your foes are treated as 5 levels higher. This stacks with Worthy Haul and Worthy Haul, Grand for a grand total of 15 levels higher with all three.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Nanomagic_Disciplines&amp;diff=683211</id>
		<title>Nanomagic Disciplines</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Nanomagic_Disciplines&amp;diff=683211"/>
		<updated>2018-02-04T03:37:10Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: Added Engraving&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nanomagic studies is separated into discrete &#039;disciplines&#039;. To learn a discipline, simply study the most basic nanomagic of it. You may learn up to four disciplines. Learning nanomagic that relies on the basic tricks is not limited.&lt;br /&gt;
&lt;br /&gt;
=Current Discipline Trees=&lt;br /&gt;
* [[Anti Nanomagic]]&lt;br /&gt;
** [[Counter NanoMagic]]&lt;br /&gt;
*** [[Nanite Sealing Nanomagic]]&lt;br /&gt;
** [[Focused Disturbance Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[BioChemistry Nanomagic]]&lt;br /&gt;
** [[Edible Nanomagic]]&lt;br /&gt;
*** [[Cellulose Nanomagic]]&lt;br /&gt;
*** [[Culinary Nanomagic]]&lt;br /&gt;
**** [[Secretion Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Earth Nanomagic]]&lt;br /&gt;
** [[Sculpting Nanomagic]]&lt;br /&gt;
*** [[Basic Construction Nanomagic]]&lt;br /&gt;
*** [[Clothing Nanomagic]]&lt;br /&gt;
**** [[Concealing Nanomagic]]&lt;br /&gt;
**** [[Covering Nanomagic]]&lt;br /&gt;
*** [[Item Conjuration Nanomagic]]&lt;br /&gt;
**** [[Repair Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Electric Nanomagic]]&lt;br /&gt;
** [[Electrical Assault Nanomagic]]&lt;br /&gt;
** [[Electromagnetic Shielding Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Emotional Aura Nanomagic]]&lt;br /&gt;
** [[SUCK Nanomagic]]&lt;br /&gt;
** [[Targeted Emotions Nanomagic]]&lt;br /&gt;
** [[Telepathic Nanomagic]]&lt;br /&gt;
*** [[Dream Nanomagic]]&lt;br /&gt;
**** [[Shared Dream Nanomagic]]&lt;br /&gt;
*** [[Mental Fortitude Nanomagic]]&lt;br /&gt;
*** [[Radiotelepathic nanomagic]]&lt;br /&gt;
**** [[Nanite Scanning Nanomagic]]&lt;br /&gt;
**** [[Sensory Download Nanomagic]]&lt;br /&gt;
***** [[Sensory Upload Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Hydrodynamic Nanomagic]]&lt;br /&gt;
** [[Graffito Nanomagic]]&lt;br /&gt;
** [[Purification Nanomagic]]&lt;br /&gt;
** [[Water Propulsion Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Illusion Nanomagic]]&lt;br /&gt;
** [[Illusionary Equilibrioception Nanomagic]]&lt;br /&gt;
** [[Vanishing Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Medical Nanomagic]]&lt;br /&gt;
** [[Biomonitoring Nanomagic]]&lt;br /&gt;
*** [[BioDetection Nanomagic]]&lt;br /&gt;
*** [[BioMonitoring Sight Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Nanite Manufacturing Nanomagic]]&lt;br /&gt;
** [[Regulation Nanomagic]]&lt;br /&gt;
*** [[Distributed Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Strength Nanomagic]]&lt;br /&gt;
** [[Danger Sense Nanomagic]]&lt;br /&gt;
** [[Super Jump Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Techno Nanomagic]]&lt;br /&gt;
** [[Data Nanomagic]]&lt;br /&gt;
*** [[Awareness Nanomagic]]&lt;br /&gt;
*** [[Interfacing Nanomagic]]&lt;br /&gt;
**** [[Advanced Integration Nanomagic]]&lt;br /&gt;
*** [[Translation Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Thermal Nanomagic]]&lt;br /&gt;
** [[Cryo Nanomagic]]&lt;br /&gt;
** [[Fire Nanomagic]]&lt;br /&gt;
** [[Pyrotechnic Nanomagic]]&lt;br /&gt;
*** [[Light Nanomagic]]&lt;br /&gt;
**** [[Sparkle Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Cases:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Detachable Nanomagic]] requires [[Medical Nanomagic]] OR [[Hydrodynamic Nanomagic]], both for full effect.&lt;br /&gt;
** [[Disguise Nanomagic]] requires both [[Clothing Nanomagic]] AND [[Vanishing Nanomagic]].&lt;br /&gt;
* [[Engraving Nanomagic]] requires both [[BioChemistry Nanomagic]] AND [[Electric Nanomagic]]&lt;br /&gt;
* [[Freeze Drying Nanomagic]] requires [[Cryo Nanomagic]] OR [[Hydrodynamic Nanomagic]]&lt;br /&gt;
* [[Pharmaceutical Nanomagic]] requires either [[Medical Nanomagic]] OR [[BioChemistry Nanomagic]], both for full effect.&lt;br /&gt;
* [[Reproduction Nanomagic]] requires both [[Illusion Nanomagic]] AND [[Data Nanomagic]].&lt;br /&gt;
** [[Dampening Nanomagic]] requires [[Reproduction Nanomagic]].&lt;br /&gt;
* [[Suggestive Illusion Nanomagic]] requires both [[Illusion Nanomagic]] AND [[Dream Nanomagic]].&lt;br /&gt;
* [[Tentacle Nanomagic]] requires either [[Medical Nanomagic]] OR [[Edible Nanomagic]], both for full effect.&lt;br /&gt;
** [[Autonomous Anatomy Nanomagic]] requires [[Tentacle Nanomagic]].&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Firecracker/Chat_Redirector&amp;diff=679495</id>
		<title>Firecracker/Chat Redirector</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Firecracker/Chat_Redirector&amp;diff=679495"/>
		<updated>2018-01-28T10:16:49Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Instructions on how to set up a chat redirector for MUSHclient using a modified version of Tyra&#039;s.&lt;br /&gt;
&lt;br /&gt;
1. Download [http://www.filedropper.com/chatredirector Chat_Redirector.xml]&lt;br /&gt;
&lt;br /&gt;
2. Download [http://www.filedropper.com/bothtype Both_Type.xml]&lt;br /&gt;
&lt;br /&gt;
3. Create a new world named Chats with IP 0.0.0.0&lt;br /&gt;
&lt;br /&gt;
4. Select your main FS world and press Shift+Ctrl+P to open the plugins page, click Add, select Chat_Redirector.xml&lt;br /&gt;
&lt;br /&gt;
5. Select Chats and press Shift+Ctrl+P to open the plugins page, click Add, select Both_Type.xml&lt;br /&gt;
&lt;br /&gt;
6. Click Edit and find world_name = &amp;quot;FS 2&amp;quot; - Change &amp;quot;FS 2&amp;quot; to whatever your main FS world is named in quotes.  For example &amp;quot;Flexible Survival&amp;quot; or &amp;quot;FS&amp;quot; or &amp;quot;Main World&amp;quot;&lt;br /&gt;
&lt;br /&gt;
7. Save both worlds&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Firecracker/Chat_Redirector&amp;diff=676901</id>
		<title>Firecracker/Chat Redirector</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Firecracker/Chat_Redirector&amp;diff=676901"/>
		<updated>2018-01-23T23:05:25Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: Instructions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Instructions on how to set up a chat redirector using a modified version of Tyra&#039;s.&lt;br /&gt;
&lt;br /&gt;
1. Download [http://www.filedropper.com/chatredirector Chat_Redirector.xml]&lt;br /&gt;
&lt;br /&gt;
2. Download [http://www.filedropper.com/bothtype Both_Type.xml]&lt;br /&gt;
&lt;br /&gt;
3. Create a new world named Chats with IP 0.0.0.0&lt;br /&gt;
&lt;br /&gt;
4. Select your main FS world and press Shift+Ctrl+P to open the plugins page, click Add, select Chat_Redirector.xml&lt;br /&gt;
&lt;br /&gt;
5. Select Chats and press Shift+Ctrl+P to open the plugins page, click Add, select Both_Type.xml&lt;br /&gt;
&lt;br /&gt;
6. Click Edit and find world_name = &amp;quot;FS 2&amp;quot; - Change &amp;quot;FS 2&amp;quot; to whatever your main FS world is named in quotes.  For example &amp;quot;Flexible Survival&amp;quot; or &amp;quot;FS&amp;quot; or &amp;quot;Main World&amp;quot;&lt;br /&gt;
&lt;br /&gt;
7. Save both worlds&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Firecracker&amp;diff=676900</id>
		<title>Firecracker</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Firecracker&amp;diff=676900"/>
		<updated>2018-01-23T22:44:04Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: Added Chat Redirector Section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ :Template:Charpage &lt;br /&gt;
| disclaimer position  = off&lt;br /&gt;
| gallery position     = off&lt;br /&gt;
| hooks position       = right&lt;br /&gt;
| logs position        = right&lt;br /&gt;
| custom position 1    = left&lt;br /&gt;
| custom title 1       = Nanomagic&lt;br /&gt;
| custom position 2    = left&lt;br /&gt;
| custom title 2       = Chat Redirector&lt;br /&gt;
| page color           = red&lt;br /&gt;
| page border          = orange&lt;br /&gt;
| cell color           = pink&lt;br /&gt;
| cell border          = &lt;br /&gt;
| cell text            = black&lt;br /&gt;
| link color           = black&lt;br /&gt;
| link hover color     = black&lt;br /&gt;
| header color         = orange&lt;br /&gt;
| header border        = &lt;br /&gt;
| header text          = white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Active PCs]][[Category:PCs]]&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Edges&amp;diff=670116</id>
		<title>Edges</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Edges&amp;diff=670116"/>
		<updated>2018-01-07T22:27:02Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: Added several new edges&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Edges are purchased by spending [[Remort|remorts]] at the Intersection of Jefferys and Plymoth in Woodfield (the same room you remort in) and typing &amp;quot;buy edge [name of edge here]&amp;quot;.  Each time you remort, you get 1 more point to spend up to a maximum of 25 held at a time.  Spending these points causes your overall generic remort bonus to decrease, though your costs will continue to increase with each successive one.  Edges can give you powerful abilities that are not found anywhere else in the game for a hefty price, if you&#039;re willing to pay.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Vanity Edges may be purchased for 50 mako per point by attempting to purchase without enough remort points, or by buying again once you already own it.  They are marked with a &amp;quot;V&amp;quot; in list edges.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Cost&lt;br /&gt;
!Vanity&lt;br /&gt;
|-&lt;br /&gt;
|Adaptive Resilience&lt;br /&gt;
|When you are stuck for any amount of damage, you gain a +5 to your immunity to that damage type for 2 rounds. This can only happen once per 2 rounds. This immunity does affect the blow that triggered it. Passive powers (passive and toggles) do not trigger this (though any immunity already given will still be used, of course)&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Peace&lt;br /&gt;
|You have advanced to the point where violence is no longer required. This operates identically to Non-Violent Progress, the perk. If you have the perk as well, your odds of getting a boss vial doubles, with your chance of 2 vial credit quadruples.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Athletic Swimmers&lt;br /&gt;
|No, you have no special talent at swimming, but those guys between your legs do. In fact, people who have felt or tasted what you make almost swear they can feel it moving around. Your semen is supernaturally potent at doing its job and you enjoy a +50% rating to your virility. Quality, not quantity.&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Automated Master&lt;br /&gt;
|You barely even think of combat, it just comes naturally. You gain an AI slot.&lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Automated Master, Grand&lt;br /&gt;
|You barely even think of combat, it just comes naturally. You gain two AI slots.&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Automated Master, Greater&lt;br /&gt;
|You barely even think of combat, it just comes naturally. You gain an AI slot.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Challenged Learner&lt;br /&gt;
|You love a good challenge. When performing a mega battle, your rewards are even greater than others.(Normally the reward is 7 *, this increases it by +3 to 10 *)&lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Challenged Learner, Greater&lt;br /&gt;
|You love a good challenge. When performing a mega battle, your rewards are even greater than others.(Normally the reward is 7 *, this increases it by +3 to 10 *) This stacks with challenged learner (which would make it 13 * total)&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Deep Heat&lt;br /&gt;
|Your body practically sucks up viable seed and rushes up the best ones to your waiting eggs. Any sex is for keeps, as you are 50% more likely to be knocked up.&lt;br /&gt;
|3&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Deep Pockets&lt;br /&gt;
|You&#039;re good at carrying things. 30 more stacks to be precise.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Deep Recharges&lt;br /&gt;
|Your battery recharges faster than normal, gaining 10% more per day than usual.&lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Emergency Heal&lt;br /&gt;
|The more injured your target, the more desperately you tend to their wounds. The energy cost of healing powers increases by 1% per 3% hp the target is missing, but you also heal 2% more per 4, and your charge time is reduced by 1% per 1. It all comes to a max of about +25% energy for +50% heals to keep your comrades kicking. This does work for self heals. This only works on the main target.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Cash&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO cash in the process, and get more cash for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Chemical&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO chemical salvage in the process, and get more salvage for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Edible&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO edible salvage in the process, and get more salvage for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Electronic&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO electronic salvage in the process, and get more salvage for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Energy&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO energy salvage in the process, and get more salvage for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Mechanical&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO mechanical salvage in the process, and get more salvage for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Fertile Land&lt;br /&gt;
|Your womb for rent (which you must have, this does not give it to you) is now considered stable ground. You can install outpost equipment there just like any other room you own, though you may need staff to help you set it up since you can&#039;t walk into yourself, but we&#039;re happy to help!&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude, Major&lt;br /&gt;
|You have 10% more hit points. It&#039;s as simple as it gets.&lt;br /&gt;
|7&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude, Minor&lt;br /&gt;
|You have 5% more hit points. It&#039;s as simple as it gets.&lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Health Insurance&lt;br /&gt;
|It pays to be covered. You cannot take over 80% of your maximum hp from any single blow, period.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Health Insurance, Greater&lt;br /&gt;
|Go for the full package! Like the smaller cousin, it stops blows of over 80% of your hp. If stacked with the smaller variation, it becomes 60%.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Lactologist&lt;br /&gt;
|Your ability to benefit from things that increase your lactation increases. The first softcap is removed.&lt;br /&gt;
|3&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Like a Shadow&lt;br /&gt;
|When you are using Stealth to move sneakily through an area, you may roll a second time and use the higher of the two rolls. While doing so, you may maintain normal movement speed while being stealthy without a penalty, and you can spend a hero point to have no penalty while performing rapid movement stealthily.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Many Rolling Hills&lt;br /&gt;
|Your breasts are so firm and even. Sure, they still get smaller as you go, but at a significantly slower rate than other, lesser, agents. Let your many breasts stand tall and proud! Instead of being divided by 2, 3, 4... Your breast sizes are divided by 1.5/2/2.5...&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Marathon Runner&lt;br /&gt;
|You&#039;re the best at running, both for accelerating and for endurance running. Having this Edge gives you an automatic increase to your Running Proficiency by 25% when it&#039;s rolled.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Masterpiece&lt;br /&gt;
|You&#039;ve done it! Your masterpiece! Having this edge is equivalent to the Minor Copyright mako item, allowing you to make a new item/recipe. The item/recipe would be given to you and you get to pick how other people get it, be it through a store you own, NPC shop, Mako Store, or etc. The item will be dreamed up by you, in character. It will forever be your mark!&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Masterpiece, Greater&lt;br /&gt;
|You&#039;ve done it! Your masterpiece! Having this edge is equivalent to the Major Copyright mako item, allowing you to make a new item/recipe. The item/recipe would be given to you and you get to pick how other people get it, be it through a store you own, NPC shop, Mako Store, or etc. The item will be dreamed up by you, in character. It will forever be your mark!&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Masterpiece, Unique&lt;br /&gt;
|You&#039;ve done it! Your masterpiece! Having this edge is equivalent to the Unique Copyright mako item, allowing you to make a new item/recipe. The item/recipe would be given to you and you get to pick how other people get it, be it through a store you own, NPC shop, Mako Store, or etc. The item will be dreamed up by you, in character. It will forever be your mark!&lt;br /&gt;
|25&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Acid&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting acid damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Blunt&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting blunt damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Cold&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting cold damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Electricity&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting electricity damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Heat&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting heat damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Negative&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting negative damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Pierce&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting pierce damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Poison&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting poison damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Positive&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting positive damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Psychic&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting psychic damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Radiation&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting radiation damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Slash&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting slash damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Sonic&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting sonic damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mega Lucky&lt;br /&gt;
|You have twice the chance of getting a +reward from mega victories!&lt;br /&gt;
|7&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mutant Master&lt;br /&gt;
|You gain one additional free slot to freely assign to any mutant power you have that has at least one slot already. (see the upgrade command)&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mutation Master&lt;br /&gt;
|The strange melange that is your body has grown more firmly under your control, allowing you to master one additional power.&lt;br /&gt;
|20&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Nano Master&lt;br /&gt;
|You have achieved an amazing skill with nanomagic and analytical thought that allows you to manage the active operation of two nanomagics at once for the price of a hero point for ten minutes of strain. The ten minutes are continuous and cannot be split and saved.&lt;br /&gt;
|25&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Nanomagic Perfection&lt;br /&gt;
|When called upon to use a hero point to use a facet of a nanomagic(not to increase a roll), you may activate any one effect that requires one hero point without spending the hero point. You may not activate any other effects for free if you already have a free-hero-effect going at the time.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Networker, Major&lt;br /&gt;
|By your words, social networks are built and strengthened. You gain +100% influence while RPing.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Networker, Minor&lt;br /&gt;
|By your words, social networks are built and strengthened. You gain +50% influence while RPing.&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|NICE Upgrade&lt;br /&gt;
|You&#039;ve managed to store more nanomagic in your head without going insane. Good job! Zephyr just needs you to sign here that they accept no responsibilities of any kind... This allows you to learn one more base nanomagic than you otherwise could.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Patrol Reserves&lt;br /&gt;
|You can hold more patrol energy, 50% more, to be precise.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Persistent Malignance&lt;br /&gt;
|When a debuff clear attempts to remove a debuff that you placed, It does so at a reduced rate, dividing the amount reduced by 1.5.(10-&amp;gt;6.66666)&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Persistent Malignance, Greater&lt;br /&gt;
|When a debuff clear attempts to remove a debuff that you placed, It does so at a reduced rate, dividing the amount reduced by 1.5 (10&amp;gt;6.66666). If combined with the lesser it does so twice (10&amp;gt;4.44444).&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Personal Oasis&lt;br /&gt;
|Your breasts (if any) seem to always be abundant with milk and nourishment. It&#039;s not effective for yourself, but you could feed and nourish others even while you&#039;re starving. You produce 25% more milk, stacking with everything else.&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Personal Oasis, Grand&lt;br /&gt;
|Oh lord, it just won&#039;t stop... Your breasts defy easy measurement as they draw material from the local bubble constantly to keep the milk flowing. Production +50%, stacks with all the things.&lt;br /&gt;
|8&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Personal Oasis, Greater&lt;br /&gt;
|What have you unleashed? Many agents flee when they see a single drop escape. Others salivate. In either case, you are a source of nutrition conversion unequaled! Your milk production increases by 50%. This stacks with everything.&lt;br /&gt;
|4&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Virility&lt;br /&gt;
|From within your balls comes an unending ocean of possibility. Your ball density increases permanently. You produce 25% more cum on top of any other modifiers.&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Virility, Grand&lt;br /&gt;
|You have become a personal nanite site, where nanites constantly convert mess. Are they making something useful? Well, depends who you ask. You probably think that thick batch of cream is important. Your cum production is increased by 50%. This stacks. With what? Everything.&lt;br /&gt;
|8&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Virility, Greater&lt;br /&gt;
|One man tried to punch your balls. He&#039;s the one that ended up in the hospital from the explosion he caused. You can hear your mighty testes churning with untold amounts of juice. Your cum production increases by 50%. This stacks with everything.&lt;br /&gt;
|4&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Reliable Titan&lt;br /&gt;
|When you attempt a lift, you make one additional roll. If it&#039;s higher than what you would have otherwise gotten, you take it. This also counts as heroic strength.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Rewarded Patience&lt;br /&gt;
|Good things comes to those who wait, and you enjoy waiting for just the right moment. Your longer charging powers gain a bonus to their base accuracy and damage/healing (if the power had any). The longer they charge, the more of a bonus. +1 accuracy per 100 charge if over 500 charge. +1 base damage per 100 charge, to a maximum of +25%, again if over 500.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Social Financer&lt;br /&gt;
|You gain 50% more cash from social actions.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Societal Mother&lt;br /&gt;
|It is between your legs that the future will emerge, at least in terms of population growth. You advance through pregnancy 20% faster. Like most edges, this stacks with everything. This does function for fathers of feral children, whose virile seed will make ferals bloat up all the faster.&lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Testicular Capacity&lt;br /&gt;
|Your seminal capacity is increased, allowing for larger loads than most. Removes the first softcap on cum production.&lt;br /&gt;
|3&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Think Small&lt;br /&gt;
|Through some combination of positive thinking and perhaps some nanite tomfoolery and maybe even some exradimensional energy, you seem to fit into smaller places than you otherwise could, reducing your size by 33% for area size locks.&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Verified Perception&lt;br /&gt;
|Having wired your senses into your NICE, comm system, or other artifical devices, everything you see is actually seen twice. As a result, things that baffle your senses need to baffle the electronic senses as well. Passively, this lets you roll twice and take the better result when resisting illusions or other attacks on the senses. With a hero point, you can further distance your perceptions, making illusions impossible unless they can affect all electronics within 30 feet(Note! Illusion nanomagic only works on people, not electronics). While your senses are completely separated, you can see or hear through any active electronic within range (30 feet) for the duration (10 minutes).&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|- &lt;br /&gt;
|Widened Generosity&lt;br /&gt;
|You are a master of beneficial abilities. When using powers, items, or much anything else that isn&#039;t specifically NoAoE, it will always hit one more target than it normally would, assuming there&#039;s another target to hit. The power must be friendly, not NoAoE, and not direct healing.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Widened Generosity, Greater&lt;br /&gt;
|You are a master of beneficial abilities. When using powers, items, or much anything else that isn&#039;t specifically NoAoE, it will always hit two more targets than it normally would, assuming there&#039;s another target to hit. The power must be friendly, not NoAoE, and not direct healing. This stacks with the lesser version of this feat (and we suggest you get it first, it&#039;s a better bargain!)&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Worthy Haul&lt;br /&gt;
|When searching for trinkets, your foes happen to be the more loaded, like no one ever was. When searching for trinkets, your foes are treated as 5 levels higher. This stacks with Worthy Haul, Greater and Worthy Haul, Grand for a grand total of 15 levels higher with all three.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Worthy Haul, Grand&lt;br /&gt;
|When searching for trinkets, your foes happen to be the more loaded, like no one ever was. When searching for trinkets, your foes are treated as 5 levels higher. This stacks with Worthy Haul and Worthy Haul, Greater for a grand total of 15 levels higher with all three.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Worthy Haul, Greater&lt;br /&gt;
|When searching for trinkets, your foes happen to be the more loaded, like no one ever was. When searching for trinkets, your foes are treated as 5 levels higher. This stacks with Worthy Haul and Worthy Haul, Grand for a grand total of 15 levels higher with all three.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Nanomagic_Disciplines&amp;diff=667561</id>
		<title>Nanomagic Disciplines</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Nanomagic_Disciplines&amp;diff=667561"/>
		<updated>2018-01-01T07:53:53Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: Added Danger Sense and Graffito&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nanomagic studies is separated into discrete &#039;disciplines&#039;. To learn a discipline, simply study the most basic nanomagic of it. You may learn up to four disciplines. Learning nanomagic that relies on the basic tricks is not limited.&lt;br /&gt;
&lt;br /&gt;
=Current Discipline Trees=&lt;br /&gt;
* [[Anti Nanomagic]]&lt;br /&gt;
** [[Counter NanoMagic]]&lt;br /&gt;
*** [[Nanite Sealing Nanomagic]]&lt;br /&gt;
** [[Focused Disturbance Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[BioChemistry Nanomagic]]&lt;br /&gt;
** [[Edible Nanomagic]]&lt;br /&gt;
*** [[Cellulose Nanomagic]]&lt;br /&gt;
*** [[Culinary Nanomagic]]&lt;br /&gt;
**** [[Secretion Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Earth Nanomagic]]&lt;br /&gt;
** [[Sculpting Nanomagic]]&lt;br /&gt;
*** [[Basic Construction Nanomagic]]&lt;br /&gt;
*** [[Clothing Nanomagic]]&lt;br /&gt;
**** [[Concealing Nanomagic]]&lt;br /&gt;
**** [[Covering Nanomagic]]&lt;br /&gt;
*** [[Item Conjuration Nanomagic]]&lt;br /&gt;
**** [[Repair Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Electric Nanomagic]]&lt;br /&gt;
** [[Electrical Assault Nanomagic]]&lt;br /&gt;
** [[Electromagnetic Shielding Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Emotional Aura Nanomagic]]&lt;br /&gt;
** [[SUCK Nanomagic]]&lt;br /&gt;
** [[Targeted Emotions Nanomagic]]&lt;br /&gt;
** [[Telepathic Nanomagic]]&lt;br /&gt;
*** [[Dream Nanomagic]]&lt;br /&gt;
**** [[Shared Dream Nanomagic]]&lt;br /&gt;
*** [[Mental Fortitude Nanomagic]]&lt;br /&gt;
*** [[Radiotelepathic nanomagic]]&lt;br /&gt;
**** [[Nanite Scanning Nanomagic]]&lt;br /&gt;
**** [[Sensory Download Nanomagic]]&lt;br /&gt;
***** [[Sensory Upload Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Hydrodynamic Nanomagic]]&lt;br /&gt;
** [[Graffito Nanomagic]]&lt;br /&gt;
** [[Purification Nanomagic]]&lt;br /&gt;
** [[Water Propulsion Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Illusion Nanomagic]]&lt;br /&gt;
** [[Illusionary Equilibrioception Nanomagic]]&lt;br /&gt;
** [[Vanishing Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Medical Nanomagic]]&lt;br /&gt;
** [[Biomonitoring Nanomagic]]&lt;br /&gt;
*** [[BioDetection Nanomagic]]&lt;br /&gt;
*** [[BioMonitoring Sight Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Nanite Manufacturing Nanomagic]]&lt;br /&gt;
** [[Regulation Nanomagic]]&lt;br /&gt;
*** [[Distributed Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Strength Nanomagic]]&lt;br /&gt;
** [[Danger Sense Nanomagic]]&lt;br /&gt;
** [[Super Jump Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Techno Nanomagic]]&lt;br /&gt;
** [[Data Nanomagic]]&lt;br /&gt;
*** [[Awareness Nanomagic]]&lt;br /&gt;
*** [[Interfacing Nanomagic]]&lt;br /&gt;
**** [[Advanced Integration Nanomagic]]&lt;br /&gt;
*** [[Translation Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Thermal Nanomagic]]&lt;br /&gt;
** [[Cryo Nanomagic]]&lt;br /&gt;
** [[Fire Nanomagic]]&lt;br /&gt;
** [[Pyrotechnic Nanomagic]]&lt;br /&gt;
*** [[Light Nanomagic]]&lt;br /&gt;
**** [[Sparkle Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Cases:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Detachable Nanomagic]] requires [[Medical Nanomagic]] OR [[Hydrodynamic Nanomagic]], both for full effect.&lt;br /&gt;
** [[Disguise Nanomagic]] requires both [[Clothing Nanomagic]] AND [[Vanishing Nanomagic]].&lt;br /&gt;
* [[Freeze Drying Nanomagic]] requires [[Cryo Nanomagic]] OR [[Hydrodynamic Nanomagic]]&lt;br /&gt;
* [[Pharmaceutical Nanomagic]] requires either [[Medical Nanomagic]] OR [[BioChemistry Nanomagic]], both for full effect.&lt;br /&gt;
* [[Reproduction Nanomagic]] requires both [[Illusion Nanomagic]] AND [[Data Nanomagic]].&lt;br /&gt;
** [[Dampening Nanomagic]] requires [[Reproduction Nanomagic]].&lt;br /&gt;
* [[Suggestive Illusion Nanomagic]] requires both [[Illusion Nanomagic]] AND [[Dream Nanomagic]].&lt;br /&gt;
* [[Tentacle Nanomagic]] requires either [[Medical Nanomagic]] OR [[Edible Nanomagic]], both for full effect.&lt;br /&gt;
** [[Autonomous Anatomy Nanomagic]] requires [[Tentacle Nanomagic]].&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Edges&amp;diff=632742</id>
		<title>Edges</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Edges&amp;diff=632742"/>
		<updated>2017-10-11T19:42:44Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: Added Like a Shadow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Edges are purchased by spending [[Remort|remorts]] at the Intersection of Jefferys and Plymoth in Woodfield (the same room you remort in) and typing &amp;quot;buy edge [name of edge here]&amp;quot;.  Each time you remort, you get 1 more point to spend up to a maximum of 25 held at a time.  Spending these points causes your overall generic remort bonus to decrease, though your costs will continue to increase with each successive one.  Edges can give you powerful abilities that are not found anywhere else in the game for a hefty price, if you&#039;re willing to pay.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Vanity Edges may be purchased for 50 mako per point by attempting to purchase without enough remort points, or by buying again once you already own it.  They are marked with a &amp;quot;V&amp;quot; in list edges.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Cost&lt;br /&gt;
!Vanity&lt;br /&gt;
|-&lt;br /&gt;
|Adaptive Resilience&lt;br /&gt;
|When you are stuck for any amount of damage, you gain a +5 to your immunity to that damage type for 2 rounds. This can only happen once per 2 rounds. This immunity does affect the blow that triggered it. Passive powers (passive and toggles) do not trigger this (though any immunity already given will still be used, of course)&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Peace&lt;br /&gt;
|You have advanced to the point where violence is no longer required. This operates identically to Non-Violent Progress, the perk. If you have the perk as well, your odds of getting a boss vial doubles, with your chance of 2 vial credit quadruples.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Athletic Swimmers&lt;br /&gt;
|No, you have no special talent at swimming, but those guys between your legs do. In fact, people who have felt or tasted what you make almost swear they can feel it moving around. Your semen is supernaturally potent at doing its job and you enjoy a +50% rating to your virility. Quality, not quantity.&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Challenged Learner&lt;br /&gt;
|You love a good challenge. When performing a mega battle, your rewards are even greater than others.(Normally the reward is 7 *, this increases it by +3 to 10 *)&lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Challenged Learner, Greater&lt;br /&gt;
|You love a good challenge. When performing a mega battle, your rewards are even greater than others.(Normally the reward is 7 *, this increases it by +3 to 10 *) This stacks with challenged learner (which would make it 13 * total)&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Deep Heat&lt;br /&gt;
|Your body practically sucks up viable seed and rushes up the best ones to your waiting eggs. Any sex is for keeps, as you are 50% more likely to be knocked up.&lt;br /&gt;
|3&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Deep Pockets&lt;br /&gt;
|You&#039;re good at carrying things. 30 more stacks to be precise.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Deep Recharges&lt;br /&gt;
|Your battery recharges faster than normal, gaining 10% more per day than usual.&lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Emergency Heal&lt;br /&gt;
|The more injured your target, the more desperately you tend to their wounds. The energy cost of healing powers increases by 1% per 3% hp the target is missing, but you also heal 2% more per 4, and your charge time is reduced by 1% per 1. It all comes to a max of about +25% energy for +50% heals to keep your comrades kicking. This does work for self heals. This only works on the main target.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Cash&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO cash in the process, and get more cash for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Chemical&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO chemical salvage in the process, and get more salvage for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Edible&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO edible salvage in the process, and get more salvage for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Electronic&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO electronic salvage in the process, and get more salvage for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Energy&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO energy salvage in the process, and get more salvage for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Mechanical&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO mechanical salvage in the process, and get more salvage for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Fertile Land&lt;br /&gt;
|Your womb for rent (which you must have, this does not give it to you) is now considered stable ground. You can install outpost equipment there just like any other room you own, though you may need staff to help you set it up since you can&#039;t walk into yourself, but we&#039;re happy to help!&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude, Major&lt;br /&gt;
|You have 10% more hit points. It&#039;s as simple as it gets.&lt;br /&gt;
|7&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude, Minor&lt;br /&gt;
|You have 5% more hit points. It&#039;s as simple as it gets.&lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Health Insurance&lt;br /&gt;
|It pays to be covered. You cannot take over 80% of your maximum hp from any single blow, period.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Health Insurance, Greater&lt;br /&gt;
|Go for the full package! Like the smaller cousin, it stops blows of over 80% of your hp. If stacked with the smaller variation, it becomes 60%.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Lactologist&lt;br /&gt;
|Your ability to benefit from things that increase your lactation increases. The first softcap is removed.&lt;br /&gt;
|3&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Like a Shadow&lt;br /&gt;
|When you are using Stealth to move sneakily through an area, you may roll a second time and use the higher of the two rolls. While doing so, you may maintain normal movement speed while being stealthy without a penalty, and you can spend a hero point to have no penalty while performing rapid movement stealthily.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Many Rolling Hills&lt;br /&gt;
|Your breasts are so firm and even. Sure, they still get smaller as you go, but at a significantly slower rate than other, lesser, agents. Let your many breasts stand tall and proud! Instead of being divided by 2, 3, 4... Your breast sizes are divided by 1.5/2/2.5...&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Masterpiece&lt;br /&gt;
|You&#039;ve done it! Your masterpiece! Having this edge is equivalent to the Minor Copyright mako item, allowing you to make a new item/recipe. The item/recipe would be given to you and you get to pick how other people get it, be it through a store you own, NPC shop, Mako Store, or etc. The item will be dreamed up by you, in character. It will forever be your mark!&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Masterpiece, Greater&lt;br /&gt;
|You&#039;ve done it! Your masterpiece! Having this edge is equivalent to the Major Copyright mako item, allowing you to make a new item/recipe. The item/recipe would be given to you and you get to pick how other people get it, be it through a store you own, NPC shop, Mako Store, or etc. The item will be dreamed up by you, in character. It will forever be your mark!&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Masterpiece, Unique&lt;br /&gt;
|You&#039;ve done it! Your masterpiece! Having this edge is equivalent to the Unique Copyright mako item, allowing you to make a new item/recipe. The item/recipe would be given to you and you get to pick how other people get it, be it through a store you own, NPC shop, Mako Store, or etc. The item will be dreamed up by you, in character. It will forever be your mark!&lt;br /&gt;
|25&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Acid&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting acid damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Blunt&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting blunt damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Cold&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting cold damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Electricity&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting electricity damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Heat&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting heat damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Negative&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting negative damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Pierce&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting pierce damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Poison&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting poison damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Positive&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting positive damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Psychic&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting psychic damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Radiation&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting radiation damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Slash&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting slash damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Sonic&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting sonic damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mega Lucky&lt;br /&gt;
|You have twice the chance of getting a +reward from mega victories!&lt;br /&gt;
|7&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mutant Master&lt;br /&gt;
|You gain one additional free slot to freely assign to any mutant power you have that has at least one slot already. (see the upgrade command)&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Nano Master&lt;br /&gt;
|You have achieved an amazing skill with nanomagic and analytical thought that allows you to manage the active operation of two nanomagics at once for the price of a hero point for ten minutes of strain. The ten minutes are continuous and cannot be split and saved.&lt;br /&gt;
|25&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Networker, Major&lt;br /&gt;
|By your words, social networks are built and strengthened. You gain +100% influence while RPing.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Networker, Minor&lt;br /&gt;
|By your words, social networks are built and strengthened. You gain +50% influence while RPing.&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|NICE Upgrade&lt;br /&gt;
|You&#039;ve managed to store more nanomagic in your head without going insane. Good job! Zephyr just needs you to sign here that they accept no responsibilities of any kind... This allows you to learn one more base nanomagic than you otherwise could.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Patrol Reserves&lt;br /&gt;
|You can hold more patrol energy, 50% more, to be precise.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Persistent Malignance&lt;br /&gt;
|When a debuff clear attempts to remove a debuff that you placed, It does so at a reduced rate, dividing the amount reduced by 1.5.(10-&amp;gt;6.66666)&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Persistent Malignance, Greater&lt;br /&gt;
|When a debuff clear attempts to remove a debuff that you placed, It does so at a reduced rate, dividing the amount reduced by 1.5 (10&amp;gt;6.66666). If combined with the lesser it does so twice (10&amp;gt;4.44444).&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Personal Oasis&lt;br /&gt;
|Your breasts (if any) seem to always be abundant with milk and nourishment. It&#039;s not effective for yourself, but you could feed and nourish others even while you&#039;re starving. You produce 25% more milk, stacking with everything else.&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Personal Oasis, Grand&lt;br /&gt;
|Oh lord, it just won&#039;t stop... Your breasts defy easy measurement as they draw material from the local bubble constantly to keep the milk flowing. Production +50%, stacks with all the things.&lt;br /&gt;
|8&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Personal Oasis, Greater&lt;br /&gt;
|What have you unleashed? Many agents flee when they see a single drop escape. Others salivate. In either case, you are a source of nutrition conversion unequaled! Your milk production increases by 50%. This stacks with everything.&lt;br /&gt;
|4&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Virility&lt;br /&gt;
|From within your balls comes an unending ocean of possibility. Your ball density increases permanently. You produce 25% more cum on top of any other modifiers.&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Virility, Grand&lt;br /&gt;
|You have become a personal nanite site, where nanites constantly convert mess. Are they making something useful? Well, depends who you ask. You probably think that thick batch of cream is important. Your cum production is increased by 50%. This stacks. With what? Everything.&lt;br /&gt;
|8&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Virility, Greater&lt;br /&gt;
|One man tried to punch your balls. He&#039;s the one that ended up in the hospital from the explosion he caused. You can hear your mighty testes churning with untold amounts of juice. Your cum production increases by 50%. This stacks with everything.&lt;br /&gt;
|4&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Reliable Titan&lt;br /&gt;
|When you attempt a lift, you make one additional roll. If it&#039;s higher than what you would have otherwise gotten, you take it. This also counts as heroic strength.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Rewarded Patience&lt;br /&gt;
|Good things comes to those who wait, and you enjoy waiting for just the right moment. Your longer charging powers gain a bonus to their base accuracy and damage/healing (if the power had any). The longer they charge, the more of a bonus. +1 accuracy per 100 charge if over 500 charge. +1 base damage per 100 charge, to a maximum of +25%, again if over 500.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Social Financer&lt;br /&gt;
|You gain 50% more cash from social actions.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Societal Mother&lt;br /&gt;
|It is between your legs that the future will emerge, at least in terms of population growth. You advance through pregnancy 20% faster. Like most edges, this stacks with everything. This does function for fathers of feral children, whose virile seed will make ferals bloat up all the faster.&lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Testicular Capacity&lt;br /&gt;
|Your seminal capacity is increased, allowing for larger loads than most. Removes the first softcap on cum production.&lt;br /&gt;
|3&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Think Small&lt;br /&gt;
|Through some combination of positive thinking and perhaps some nanite tomfoolery and maybe even some exradimensional energy, you seem to fit into smaller places than you otherwise could, reducing your size by 33% for area size locks.&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Widened Generosity&lt;br /&gt;
|You are a master of beneficial abilities. When using powers, items, or much anything else that isn&#039;t specifically NoAoE, it will always hit one more target than it normally would, assuming there&#039;s another target to hit. The power must be friendly, not NoAoE, and not direct healing.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Widened Generosity, Greater&lt;br /&gt;
|You are a master of beneficial abilities. When using powers, items, or much anything else that isn&#039;t specifically NoAoE, it will always hit two more targets than it normally would, assuming there&#039;s another target to hit. The power must be friendly, not NoAoE, and not direct healing. This stacks with the lesser version of this feat (and we suggest you get it first, it&#039;s a better bargain!)&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Firecracker/Nanomagic&amp;diff=631900</id>
		<title>Firecracker/Nanomagic</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Firecracker/Nanomagic&amp;diff=631900"/>
		<updated>2017-10-09T19:31:17Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: Added Illusion Tree&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[BioChemistry Nanomagic]]                             &lt;br /&gt;
** [[Edible Nanomagic]]&lt;br /&gt;
*** [[Cellulose Nanomagic]]                                &lt;br /&gt;
*** [[Culinary Nanomagic]]                             &lt;br /&gt;
**** [[Secretion Nanomagic]]&lt;br /&gt;
*** [[Tentacle Nanomagic]]&lt;br /&gt;
**** [[Autonomous Anatomy Nanomagic]]&lt;br /&gt;
** [[Pharmaceutical Nanomagic]]                &lt;br /&gt;
&lt;br /&gt;
* [[Emotional Aura Nanomagic]]&lt;br /&gt;
** [[SUCK Nanomagic]]&lt;br /&gt;
** [[Targeted Emotions Nanomagic]]&lt;br /&gt;
** [[Telepathic Nanomagic]]&lt;br /&gt;
*** [[Dream Nanomagic]]&lt;br /&gt;
**** [[Shared Dream Nanomagic]]&lt;br /&gt;
**** [[Suggestive Illusion Nanomagic]]&lt;br /&gt;
*** [[Mental Fortitude Nanomagic]]&lt;br /&gt;
*** [[Radiotelepathic nanomagic]]&lt;br /&gt;
**** [[Nanite Scanning Nanomagic]]&lt;br /&gt;
**** [[Sensory Download Nanomagic]]&lt;br /&gt;
***** [[Sensory Upload Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Illusion Nanomagic]]&lt;br /&gt;
** [[Suggestive Illusion Nanomagic]]&lt;br /&gt;
** [[Vanishing Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Nanite Manufacturing Nanomagic]]&lt;br /&gt;
** [[Regulation Nanomagic]]&lt;br /&gt;
*** [[Distributed Nanomagic]]&lt;br /&gt;
                                          &lt;br /&gt;
* [[Thermal Nanomagic]]                   &lt;br /&gt;
** [[Cryo Nanomagic]]&lt;br /&gt;
** [[Fire Nanomagic]]&lt;br /&gt;
** [[Pyrotechnic Nanomagic]]&lt;br /&gt;
*** [[Light Nanomagic]]&lt;br /&gt;
**** [[Sparkle Nanomagic]]&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Nanomagic_Disciplines&amp;diff=620570</id>
		<title>Nanomagic Disciplines</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Nanomagic_Disciplines&amp;diff=620570"/>
		<updated>2017-09-11T01:38:55Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: Freeze Drying and Super Jump added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nanomagic studies is separated into discrete &#039;disciplines&#039;. To learn a discipline, simply study the most basic nanomagic of it. You may learn up to four disciplines. Learning nanomagic that relies on the basic tricks is not limited.&lt;br /&gt;
&lt;br /&gt;
=Current Discipline Trees=&lt;br /&gt;
* [[Anti Nanomagic]]&lt;br /&gt;
** [[Counter NanoMagic]]&lt;br /&gt;
*** [[Nanite Sealing Nanomagic]]&lt;br /&gt;
** [[Focused Disturbance Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[BioChemistry Nanomagic]]&lt;br /&gt;
** [[Edible Nanomagic]]&lt;br /&gt;
*** [[Cellulose Nanomagic]]&lt;br /&gt;
*** [[Culinary Nanomagic]]&lt;br /&gt;
**** [[Secretion Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Earth Nanomagic]]&lt;br /&gt;
** [[Sculpting Nanomagic]]&lt;br /&gt;
*** [[Basic Construction Nanomagic]]&lt;br /&gt;
*** [[Clothing Nanomagic]]&lt;br /&gt;
**** [[Concealing Nanomagic]]&lt;br /&gt;
**** [[Covering Nanomagic]]&lt;br /&gt;
*** [[Item Conjuration Nanomagic]]&lt;br /&gt;
**** [[Repair Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Electric Nanomagic]]&lt;br /&gt;
** [[Electrical Assault Nanomagic]]&lt;br /&gt;
** [[Electromagnetic Shielding Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Emotional Aura Nanomagic]]&lt;br /&gt;
** [[SUCK Nanomagic]]&lt;br /&gt;
** [[Targeted Emotions Nanomagic]]&lt;br /&gt;
** [[Telepathic Nanomagic]]&lt;br /&gt;
*** [[Dream Nanomagic]]&lt;br /&gt;
**** [[Shared Dream Nanomagic]]&lt;br /&gt;
*** [[Mental Fortitude Nanomagic]]&lt;br /&gt;
*** [[Radiotelepathic nanomagic]]&lt;br /&gt;
**** [[Nanite Scanning Nanomagic]]&lt;br /&gt;
**** [[Sensory Download Nanomagic]]&lt;br /&gt;
***** [[Sensory Upload Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Hydrodynamic Nanomagic]]&lt;br /&gt;
** [[Purification Nanomagic]]&lt;br /&gt;
** [[Water Propulsion Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Illusion Nanomagic]]&lt;br /&gt;
** [[Illusionary Equilibrioception Nanomagic]]&lt;br /&gt;
** [[Vanishing Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Medical Nanomagic]]&lt;br /&gt;
** [[Biomonitoring Nanomagic]]&lt;br /&gt;
*** [[BioDetection Nanomagic]]&lt;br /&gt;
*** [[BioMonitoring Sight Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Nanite Manufacturing Nanomagic]]&lt;br /&gt;
** [[Regulation Nanomagic]]&lt;br /&gt;
*** [[Distributed Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Strength Nanomagic]]&lt;br /&gt;
** [[Super Jump Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Techno Nanomagic]]&lt;br /&gt;
** [[Data Nanomagic]]&lt;br /&gt;
*** [[Awareness Nanomagic]]&lt;br /&gt;
*** [[Interfacing Nanomagic]]&lt;br /&gt;
**** [[Advanced Integration Nanomagic]]&lt;br /&gt;
*** [[Translation Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Thermal Nanomagic]]&lt;br /&gt;
** [[Cryo Nanomagic]]&lt;br /&gt;
** [[Fire Nanomagic]]&lt;br /&gt;
** [[Pyrotechnic Nanomagic]]&lt;br /&gt;
*** [[Light Nanomagic]]&lt;br /&gt;
**** [[Sparkle Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Cases:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Detachable Nanomagic]] requires [[Medical Nanomagic]] OR [[Hydrodynamic Nanomagic]], both for full effect.&lt;br /&gt;
** [[Disguise Nanomagic]] requires both [[Clothing Nanomagic]] AND [[Vanishing Nanomagic]].&lt;br /&gt;
* [[Freeze Drying Nanomagic]] requires [[Cryo Nanomagic]] OR [[Hydrodynamic Nanomagic]]&lt;br /&gt;
* [[Pharmaceutical Nanomagic]] requires either [[Medical Nanomagic]] OR [[BioChemistry Nanomagic]], both for full effect.&lt;br /&gt;
* [[Reproduction Nanomagic]] requires both [[Illusion Nanomagic]] AND [[Data Nanomagic]].&lt;br /&gt;
** [[Dampening Nanomagic]] requires [[Reproduction Nanomagic]].&lt;br /&gt;
* [[Suggestive Illusion Nanomagic]] requires both [[Illusion Nanomagic]] AND [[Dream Nanomagic]].&lt;br /&gt;
* [[Tentacle Nanomagic]] requires either [[Medical Nanomagic]] OR [[Edible Nanomagic]], both for full effect.&lt;br /&gt;
** [[Autonomous Anatomy Nanomagic]] requires [[Tentacle Nanomagic]].&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Statuses&amp;diff=618900</id>
		<title>Statuses</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Statuses&amp;diff=618900"/>
		<updated>2017-09-07T19:38:12Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: Regen updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page wherein all coded statuses are listed for reference. &lt;br /&gt;
&lt;br /&gt;
Remember that just about every status can be reversed with &#039;Debuff&#039; added to the end. For instance, DamageResistDebuff would cause additional damage to be taken.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;left&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;col&amp;quot; | Status Name &lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;col&amp;quot; | Status Effect&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Accuracy &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases accuracy by Magnitude, proportional to the power&#039;s base Accuracy after being compared against Defense. Has diminishing returns, gradually leveling off before reaching 50% along the following equation: 50*(Mag)/(Mag+100).&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Aggro &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases automated NPC hate by Magnitude percentage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | AoEMod &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Gives a scaling chance to hit an additional target. Rate of chance is AoEmod/AoEmod+1&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | AreaBlock &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Decreases AOE damage on allies and increases it on you by mag percent. Only works when you are targeted directly with the AOE.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Attack &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases damage of all powers by magnitude. Cannot increase the damage of a power by more than 1/3rd its normal level.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Cascading&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Cascading is like damagebuff for repeat hits, not the direct hit. It soft caps by / 2 at 10, 20, 25, and 35. It hardcaps at 40.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Confused&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Has magnitude chance of causing AoEs to strike a random friendly target, and increases the final deflection percent (after reduction from combat skills) on AoEs by its magnitude to a maximum final deflection of 50% (unless they rolled a 75%, in which case that is used instead). &lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Charge &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the rate at which powers charge by Magnitude percent. Has diminishing returns, gradually leveling off before reaching 150% along the following equation: 150*(Mag)/(Mag+75). When negative, use 25*(Mag)/(Mag+10) instead.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Cover &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Take magnitude percent of damage meant for the target. Resistances still apply. Capped in effectiveness by the attacker&#039;s Concentrated skill level, at 90/80/70% of incoming damage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Critical Damage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Ignores everything except Juggernaut-style DamageResist.  Typed EnergyDamageResist and PhysicalDamageResist do not guard against it.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)Damage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes damage over time. Inflicts magnitude damage of (x) element every round, minimum 1 damage per round.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Stacked(Y)(X)Damage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes (x) element damage over time as above, but can stack up to y times, causing more damage if a victim is struck multiple times. Duration is renewed with each stack. Stacks from different players are kept separate.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DamageBuff &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases damage by Magnitude percent when attacking. Has diminishing returns, gradually leveling off before reaching 100 along the following equation: 100*(Mag+5)/(Mag+100). If negative, it instead follows -33*(Mag)/(Mag+5).&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)DamageImmunity&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Reduces X damage taken by magnitude percent, up to 100% (completely immune). If no specified type, resists all damage. These are a % of damage outright negated after resistances are calculated. So if you were taking 500 damage post resist, and you have 20 DamageImmunity, you will only take 400 damage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DamageResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Cause all damage received to be reduced by magnitude, up to a maximum of 40% of all damage resisted.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)DamageResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes damage of specified type(FireDamageResist, IceDamageResist, Etc) to be reduced by magnitude, up to a maximum of 40%(X)resisted. Stacks with damageresist for a maximum of 80% damage resisted.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DebuffClear &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Destroys negative statuses, magnitude against magnitude. If it can&#039;t destroy, it will weaken. Does not persist, has immediate effect then fades.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DebuffResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Reduces incoming debuffs(Anything with &#039;debuff&#039; at the end, as well as certain other statuses such as Confused) by Magnitude percent. Has diminishing returns, gradually leveling off before reaching 100% along the following equation: 100*(Mag)/(Mag+100). When negative, use 25*(Mag)/(Mag+25) instead.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Defense &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the odds of partially deflecting an attack by Magnitude, directly opposing the attacker&#039;s Accuracy. Has diminishing returns, following the equation listed under Accuracy.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Delay&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Resists the magnitude of Delaydebuff point per point. 1 Delay + 1 Delaydebuff = No debuff. 1 Delay + 2 Delaydebuff = 1 Delaydebuff&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Delaydebuff&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the base 1000 ATB turn delay by +25 atb per point.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | EnergyBreak &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes all powers to cost Magnitude percent less energy. Maximum amount is 50(half off). Negative energy break caps at 25.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | EnergyDamageReturn &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Returns Magnitude percent of damage taken, as above, but as energy damage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | EnergyMod &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Gives mag energy at the start of each round for duration rounds.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Fertility &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Not a combat stat, but increases chances of successful breeding.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | FleeRate &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases chance to flee by magnitude.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Haste &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Deprecated status. Do not use and file a request if you see it as a status anywhere. Currently does the same as Charge, and was phased out.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Healing &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases healing done by Magnitude percent. Has diminishing returns, gradually leveling off before reaching 100 along the following equation: 100*(Mag+5)/(Mag+100). If negative, it instead follows -33*(Mag)/(Mag+5).&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HealEnergyResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Hampers powers that restore energy by 1 per magnitude, to a minimum of 1.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HealGain &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes healing effects that are incoming to be increased by magnitude, with soft caps at 25% and 50% more healing, hard cap at 75%.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HealResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes healing effects that are incoming to be diminished by magnitude, to a minimum of 1.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HeatResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Reduces the effect from a heat environment. If your HeatResist is at or above the environments heat effect, then you receive no penalty.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HPBuffer &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Prevents standard damage in combat. Each point of magnitude is a kind of temporary hit point. Does not work in talk script&amp;amp;nbsp; damage. Normal and repeatattacks only hit your largest HPbuffer and any damage over your largest buffer destroys the buffer, dealing the remaining damage to you as normal. The combat skills [[Damage]], [[Accuracy]] and [[Penetration]] can allow you to pierce HPbuffer up to a maximum of 70%.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | InHeat&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the player to appear to be in heat, whether or not they actually are fertile.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | InstantCooldown&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the power with the longest remaining cooldown to lose cooldown in a ratio of 1 mag per 1000 atb. Mag is expended in this, has effect once and goes away.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | InstantCooldownDebuff&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the power with the longest remaining cooldown to gain cooldown in a ratio of 1 mag per 1000 atb. Mag is expended in this, has effect once and goes away.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Knockdown &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Reduces your ATB(delaying when you can next take an action) by 100 per magnitude, directly resisted with KnockdownResist.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | KnockdownResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Lowers the magnitude of Knockdown by its own magnitude.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | MaxHP &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases maximum health by magnitude percent. Has diminishing returns, gradually leveling off before reaching 50% along the following equation: 50*(Mag)/(Mag+25). When negative, use 25*(Mag)/(Mag+10) instead.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Menace &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases OVERALL automated NPC hate by Magnitude Percentage(As opposed to increasing per event hate)&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)Penetration &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes all attacks to penetrate X type of damage resistance. 10 points of status is the same as one point of Penetration combat skill. Soft caps are at 40, 60 and 80. If no damage type is specified, will apply to all damage types. Penetration status will work on energy/physical/critical damage (and dots) where any other damage types (poison, skunk, etc) will need a specific penetration eg: PoisonPenetration&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (&amp;amp;nbsp;Aggro Note) &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &lt;br /&gt;
At time of hate gain, Aggro will increase/reduce the amount given. Once given, this hate is permanent. Menace applies to the total accrued when aggro is checked, but its effect fades entirely when the status goes away. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | PhysicalDamageReturn &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Returns Magnitude percent of all damage taken(Does not work on damage over time, does work on repeating attacks) as physical damage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Recharge &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the speed at which all powers recharge by Magnitude percent. Soft caps at 50, 100, 150, etc, doubling the amount needed to gain one effective point per soft cap and hard caps at 200 effective value.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Regen &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Regenerate health every 200 ATB based on the formula: Mag/(Mag  + 10 - RegenSkill) * ((15 + RegenSkill)/100) * MaxHP/5. (Multiply end result by 5 for health regenerated per round.) Obeys HealResist and Healing at 1/5th value each tick.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | RepeatAttack &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the attack to repeat itself Magnitude times over Duration span of time. The secondary attacks deal half damage, calculated after applying resistance. Note:&amp;amp;nbsp;No statuses are refreshed by repeats.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Rut&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Adjusts the player Rut level by the magnitude.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Salvage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases or Decreases your odds of salvaging all types of salvage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)Salvage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases or Decreases your odds of salvaging (X) type salvage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Size&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases or Decreases your bodysize by the magnitude. Max size is 60, minimum of 1.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | StatusBoost&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases magnitude of active power statuses by magnitude percent. Has diminishing returns, gradually leveling off before reaching 35% along the following equation: 35*(Mag)/(Mag+10) for positive values, or approaching -25 at 25*(Mag)/(Mag+10) for negative values or debuffed. Does not work in instantcooldown or itself. Will not work on Passives or Toggles are not effected. Does effect negative aspects of a friendly power and positive aspects of a hostile power (E.g. Howl)&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Taunt &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the victim to target the caster while active.&amp;amp;nbsp;Latest taunt overrides all others.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Vampiric &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes all attacks to cause a regenerative effect of MAG % of damage dealt. works in conjunction with the combat skill and item/power property of the same name. All combined sources of Vampiric are soft capped at 25 and effective 50 mag, with a hard cap at effective 75 mag, meaning over 25 divide by 2, over 50, divide by 4, and no attack can give more than 75% of hp back from damage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | WaterAdaption &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Provides resistance to the penalties from Aquatic areas. If your WaterAdaption is lower than an area&#039;s AQ rating on +haz, you will suffer severe penalties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]] [[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Edges&amp;diff=617640</id>
		<title>Edges</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Edges&amp;diff=617640"/>
		<updated>2017-09-04T03:09:51Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Edges are purchased by spending [[Remort|remorts]] at the Intersection of Jefferys and Plymoth in Woodfield (the same room you remort in) and typing &amp;quot;buy edge [name of edge here]&amp;quot;.  Each time you remort, you get 1 more point to spend up to a maximum of 25 held at a time.  Spending these points causes your overall generic remort bonus to decrease, though your costs will continue to increase with each successive one.  Edges can give you powerful abilities that are not found anywhere else in the game for a hefty price, if you&#039;re willing to pay.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Vanity Edges may be purchased for 50 mako per point by attempting to purchase without enough remort points, or by buying again once you already own it.  They are marked with a &amp;quot;V&amp;quot; in list edges.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Cost&lt;br /&gt;
!Vanity&lt;br /&gt;
|-&lt;br /&gt;
|Adaptive Resilience&lt;br /&gt;
|When you are stuck for any amount of damage, you gain a +5 to your immunity to that damage type for 2 rounds. This can only happen once per 2 rounds. This immunity does affect the blow that triggered it. Passive powers (passive and toggles) do not trigger this (though any immunity already given will still be used, of course)&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Peace&lt;br /&gt;
|You have advanced to the point where violence is no longer required. This operates identically to Non-Violent Progress, the perk. If you have the perk as well, your odds of getting a boss vial doubles, with your chance of 2 vial credit quadruples.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Athletic Swimmers&lt;br /&gt;
|No, you have no special talent at swimming, but those guys between your legs do. In fact, people who have felt or tasted what you make almost swear they can feel it moving around. Your semen is supernaturally potent at doing its job and you enjoy a +50% rating to your virility. Quality, not quantity.&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Challenged Learner&lt;br /&gt;
|You love a good challenge. When performing a mega battle, your rewards are even greater than others.(Normally the reward is 7 *, this increases it by +3 to 10 *)&lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Challenged Learner, Greater&lt;br /&gt;
|You love a good challenge. When performing a mega battle, your rewards are even greater than others.(Normally the reward is 7 *, this increases it by +3 to 10 *) This stacks with challenged learner (which would make it 13 * total)&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Deep Heat&lt;br /&gt;
|Your body practically sucks up viable seed and rushes up the best ones to your waiting eggs. Any sex is for keeps, as you are 50% more likely to be knocked up.&lt;br /&gt;
|3&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Deep Pockets&lt;br /&gt;
|You&#039;re good at carrying things. 30 more stacks to be precise.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Deep Recharges&lt;br /&gt;
|Your battery recharges faster than normal, gaining 10% more per day than usual.&lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Emergency Heal&lt;br /&gt;
|The more injured your target, the more desperately you tend to their wounds. The energy cost of healing powers increases by 1% per 3% hp the target is missing, but you also heal 2% more per 4, and your charge time is reduced by 1% per 1. It all comes to a max of about +25% energy for +50% heals to keep your comrades kicking. This does work for self heals. This only works on the main target.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Cash&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO cash in the process, and get more cash for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Chemical&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO chemical salvage in the process, and get more salvage for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Edible&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO edible salvage in the process, and get more salvage for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Electronic&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO electronic salvage in the process, and get more salvage for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Energy&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO energy salvage in the process, and get more salvage for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Mechanical&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO mechanical salvage in the process, and get more salvage for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Fertile Land&lt;br /&gt;
|Your womb for rent (which you must have, this does not give it to you) is now considered stable ground. You can install outpost equipment there just like any other room you own, though you may need staff to help you set it up since you can&#039;t walk into yourself, but we&#039;re happy to help!&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude, Major&lt;br /&gt;
|You have 10% more hit points. It&#039;s as simple as it gets.&lt;br /&gt;
|7&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude, Minor&lt;br /&gt;
|You have 5% more hit points. It&#039;s as simple as it gets.&lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Health Insurance&lt;br /&gt;
|It pays to be covered. You cannot take over 80% of your maximum hp from any single blow, period.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Health Insurance, Greater&lt;br /&gt;
|Go for the full package! Like the smaller cousin, it stops blows of over 80% of your hp. If stacked with the smaller variation, it becomes 60%.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Lactologist&lt;br /&gt;
|Your ability to benefit from things that increase your lactation increases. The first softcap is removed.&lt;br /&gt;
|3&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Many Rolling Hills&lt;br /&gt;
|Your breasts are so firm and even. Sure, they still get smaller as you go, but at a significantly slower rate than other, lesser, agents. Let your many breasts stand tall and proud! Instead of being divided by 2, 3, 4... Your breast sizes are divided by 1.5/2/2.5...&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-No&lt;br /&gt;
|Masterpiece&lt;br /&gt;
|You&#039;ve done it! Your masterpiece! Having this edge is equivalent to the Minor Copyright mako item, allowing you to make a new item/recipe. The item/recipe would be given to you and you get to pick how other people get it, be it through a store you own, NPC shop, Mako Store, or etc. The item will be dreamed up by you, in character. It will forever be your mark!&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Masterpiece, Greater&lt;br /&gt;
|You&#039;ve done it! Your masterpiece! Having this edge is equivalent to the Major Copyright mako item, allowing you to make a new item/recipe. The item/recipe would be given to you and you get to pick how other people get it, be it through a store you own, NPC shop, Mako Store, or etc. The item will be dreamed up by you, in character. It will forever be your mark!&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Masterpiece, Unique&lt;br /&gt;
|You&#039;ve done it! Your masterpiece! Having this edge is equivalent to the Unique Copyright mako item, allowing you to make a new item/recipe. The item/recipe would be given to you and you get to pick how other people get it, be it through a store you own, NPC shop, Mako Store, or etc. The item will be dreamed up by you, in character. It will forever be your mark!&lt;br /&gt;
|25&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Acid&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting acid damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Blunt&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting blunt damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Cold&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting cold damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Electricity&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting electricity damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Heat&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting heat damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Negative&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting negative damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Pierce&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting pierce damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Poison&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting poison damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Positive&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting positive damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Psychic&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting psychic damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Radiation&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting radiation damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Slash&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting slash damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Sonic&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting sonic damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mega Lucky&lt;br /&gt;
|You have twice the chance of getting a +reward from mega victories!&lt;br /&gt;
|7&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mutant Master&lt;br /&gt;
|You gain one additional free slot to freely assign to any mutant power you have that has at least one slot already. (see the upgrade command)&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Nano Master&lt;br /&gt;
|You have achieved an amazing skill with nanomagic and analytical thought that allows you to manage the active operation of two nanomagics at once for the price of a hero point for ten minutes of strain. The ten minutes are continuous and cannot be split and saved.&lt;br /&gt;
|25&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Networker, Major&lt;br /&gt;
|By your words, social networks are built and strengthened. You gain +100% influence while RPing.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Networker, Minor&lt;br /&gt;
|By your words, social networks are built and strengthened. You gain +50% influence while RPing.&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|NICE Upgrade&lt;br /&gt;
|You&#039;ve managed to store more nanomagic in your head without going insane. Good job! Zephyr just needs you to sign here that they accept no responsibilities of any kind... This allows you to learn one more base nanomagic than you otherwise could.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Patrol Reserves&lt;br /&gt;
|You can hold more patrol energy, 50% more, to be precise.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Persistent Malignance&lt;br /&gt;
|When a debuff clear attempts to remove a debuff that you placed, It does so at a reduced rate, dividing the amount reduced by 1.5.(10-&amp;gt;6.66666)&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Persistent Malignance, Greater&lt;br /&gt;
|When a debuff clear attempts to remove a debuff that you placed, It does so at a reduced rate, dividing the amount reduced by 1.5 (10&amp;gt;6.66666). If combined with the lesser it does so twice (10&amp;gt;4.44444).&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Personal Oasis&lt;br /&gt;
|Your breasts (if any) seem to always be abundant with milk and nourishment. It&#039;s not effective for yourself, but you could feed and nourish others even while you&#039;re starving. You produce 25% more milk, stacking with everything else.&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Personal Oasis, Grand&lt;br /&gt;
|Oh lord, it just won&#039;t stop... Your breasts defy easy measurement as they draw material from the local bubble constantly to keep the milk flowing. Production +50%, stacks with all the things.&lt;br /&gt;
|8&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Personal Oasis, Greater&lt;br /&gt;
|What have you unleashed? Many agents flee when they see a single drop escape. Others salivate. In either case, you are a source of nutrition conversion unequaled! Your milk production increases by 50%. This stacks with everything.&lt;br /&gt;
|4&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Virility&lt;br /&gt;
|From within your balls comes an unending ocean of possibility. Your ball density increases permanently. You produce 25% more cum on top of any other modifiers.&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Virility, Grand&lt;br /&gt;
|You have become a personal nanite site, where nanites constantly convert mess. Are they making something useful? Well, depends who you ask. You probably think that thick batch of cream is important. Your cum production is increased by 50%. This stacks. With what? Everything.&lt;br /&gt;
|8&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Virility, Greater&lt;br /&gt;
|One man tried to punch your balls. He&#039;s the one that ended up in the hospital from the explosion he caused. You can hear your mighty testes churning with untold amounts of juice. Your cum production increases by 50%. This stacks with everything.&lt;br /&gt;
|4&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Reliable Titan&lt;br /&gt;
|When you attempt a lift, you make one additional roll. If it&#039;s higher than what you would have otherwise gotten, you take it. This also counts as heroic strength.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Rewarded Patience&lt;br /&gt;
|Good things comes to those who wait, and you enjoy waiting for just the right moment. Your longer charging powers gain a bonus to their base accuracy and damage/healing (if the power had any). The longer they charge, the more of a bonus. +1 accuracy per 100 charge if over 500 charge. +1 base damage per 100 charge, to a maximum of +25%, again if over 500.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Social Financer&lt;br /&gt;
|You gain 50% more cash from social actions.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Societal Mother&lt;br /&gt;
|It is between your legs that the future will emerge, at least in terms of population growth. You advance through pregnancy 20% faster. Like most edges, this stacks with everything. This does function for fathers of feral children, whose virile seed will make ferals bloat up all the faster.&lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Testicular Capacity&lt;br /&gt;
|Your seminal capacity is increased, allowing for larger loads than most. Removes the first softcap on cum production.&lt;br /&gt;
|3&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Think Small&lt;br /&gt;
|Through some combination of positive thinking and perhaps some nanite tomfoolery and maybe even some exradimensional energy, you seem to fit into smaller places than you otherwise could, reducing your size by 33% for area size locks.&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Widened Generosity&lt;br /&gt;
|You are a master of beneficial abilities. When using powers, items, or much anything else that isn&#039;t specifically NoAoE, it will always hit one more target than it normally would, assuming there&#039;s another target to hit. The power must be friendly, not NoAoE, and not direct healing.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Widened Generosity, Greater&lt;br /&gt;
|You are a master of beneficial abilities. When using powers, items, or much anything else that isn&#039;t specifically NoAoE, it will always hit two more targets than it normally would, assuming there&#039;s another target to hit. The power must be friendly, not NoAoE, and not direct healing. This stacks with the lesser version of this feat (and we suggest you get it first, it&#039;s a better bargain!)&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Edges&amp;diff=616396</id>
		<title>Edges</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Edges&amp;diff=616396"/>
		<updated>2017-09-01T22:09:45Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Edges are purchased by spending [[Remort|remorts]] at the Intersection of Jefferys and Plymoth in Woodfield (the same room you remort in) and typing &amp;quot;buy edge [name of edge here]&amp;quot;.  Each time you remort, you get 1 more point to spend up to a maximum of 25 held at a time.  Spending these points causes your overall generic remort bonus to decrease, though your costs will continue to increase with each successive one.  Edges can give you powerful abilities that are not found anywhere else in the game for a hefty price, if you&#039;re willing to pay.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Vanity Edges may be purchased for 50 mako per point by attempting to purchase without enough remort points, or by buying again once you already own it.  They are marked with a &amp;quot;V&amp;quot; in list edges.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Cost&lt;br /&gt;
!Vanity&lt;br /&gt;
|-&lt;br /&gt;
|Adaptive Resilience&lt;br /&gt;
|When you are stuck for any amount of damage, you gain a +5 to your immunity to that damage type for 2 rounds. This can only happen once per 2 rounds. This immunity does affect the blow that triggered it. Passive powers (passive and toggles) do not trigger this (though any immunity already given will still be used, of course)&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Peace&lt;br /&gt;
|You have advanced to the point where violence is no longer required. This operates identically to Non-Violent Progress, the perk. If you have the perk as well, your odds of getting a boss vial doubles, with your chance of 2 vial credit quadruples.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Athletic Swimmers&lt;br /&gt;
|No, you have no special talent at swimming, but those guys between your legs do. In fact, people who have felt or tasted what you make almost swear they can feel it moving around. Your semen is supernaturally potent at doing its job and you enjoy a +50% rating to your virility. Quality, not quantity.&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Challenged Learner&lt;br /&gt;
|You love a good challenge. When performing a mega battle, your rewards are even greater than others.(Normally the reward is 7 *, this increases it by +3 to 10 *)&lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Challenged Learner, Greater&lt;br /&gt;
|You love a good challenge. When performing a mega battle, your rewards are even greater than others.(Normally the reward is 7 *, this increases it by +3 to 10 *) This stacks with challenged learner (which would make it 13 * total)&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Deep Heat&lt;br /&gt;
|Your body practically sucks up viable seed and rushes up the best ones to your waiting eggs. Any sex is for keeps, as you are 50% more likely to be knocked up.&lt;br /&gt;
|3&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Deep Pockets&lt;br /&gt;
|You&#039;re good at carrying things. 30 more stacks to be precise.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Deep Recharges&lt;br /&gt;
|Your battery recharges faster than normal, gaining 10% more per day than usual.&lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Emergency Heal&lt;br /&gt;
|The more injured your target, the more desperately you tend to their wounds. The energy cost of healing powers increases by 1% per 3% hp the target is missing, but you also heal 2% more per 4, and your charge time is reduced by 1% per 1. It all comes to a max of about +25% energy for +50% heals to keep your comrades kicking. This does work for self heals. This only works on the main target.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Cash&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO cash in the process, and get more cash for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Chemical&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO chemical salvage in the process, and get more salvage for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Edible&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO edible salvage in the process, and get more salvage for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Electronic&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO electronic salvage in the process, and get more salvage for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Energy&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO energy salvage in the process, and get more salvage for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Mechanical&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO mechanical salvage in the process, and get more salvage for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Fertile Land&lt;br /&gt;
|Your womb for rent (which you must have, this does not give it to you) is now considered stable ground. You can install outpost equipment there just like any other room you own, though you may need staff to help you set it up since you can&#039;t walk into yourself, but we&#039;re happy to help!&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude, Major&lt;br /&gt;
|You have 10% more hit points. It&#039;s as simple as it gets.&lt;br /&gt;
|7&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude, Minor&lt;br /&gt;
|You have 5% more hit points. It&#039;s as simple as it gets.&lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Health Insurance&lt;br /&gt;
|It pays to be covered. You cannot take over 80% of your maximum hp from any single blow, period.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Health Insurance, Greater&lt;br /&gt;
|Go for the full package! Like the smaller cousin, it stops blows of over 80% of your hp. If stacked with the smaller variation, it becomes 60%.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Lactologist&lt;br /&gt;
|Your ability to benefit from things that increase your lactation increases. The first softcap is removed.&lt;br /&gt;
|3&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Many Rolling Hills&lt;br /&gt;
|Your breasts are so firm and even. Sure, they still get smaller as you go, but at a significantly slower rate than other, lesser, agents. Let your many breasts stand tall and proud! Instead of being divided by 2, 3, 4... Your breast sizes are divided by 1.5/2/2.5...&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-No&lt;br /&gt;
|Masterpiece&lt;br /&gt;
|You&#039;ve done it! Your masterpiece! Having this edge is equivalent to the Minor Copyright mako item, allowing you to make a new item/recipe. The item/recipe would be given to you and you get to pick how other people get it, be it through a store you own, NPC shop, Mako Store, or etc. The item will be dreamed up by you, in character. It will forever be your mark!&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Masterpiece, Greater&lt;br /&gt;
|You&#039;ve done it! Your masterpiece! Having this edge is equivalent to the Major Copyright mako item, allowing you to make a new item/recipe. The item/recipe would be given to you and you get to pick how other people get it, be it through a store you own, NPC shop, Mako Store, or etc. The item will be dreamed up by you, in character. It will forever be your mark!&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Masterpiece, Unique&lt;br /&gt;
|You&#039;ve done it! Your masterpiece! Having this edge is equivalent to the Unique Copyright mako item, allowing you to make a new item/recipe. The item/recipe would be given to you and you get to pick how other people get it, be it through a store you own, NPC shop, Mako Store, or etc. The item will be dreamed up by you, in character. It will forever be your mark!&lt;br /&gt;
|25&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Acid&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting acid damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Blunt&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting blunt damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Cold&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting cold damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Electricity&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting electricity damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Heat&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting heat damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Negative&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting negative damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Pierce&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting pierce damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Poison&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting poison damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Positive&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting positive damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Psychic&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting psychic damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Radiation&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting radiation damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Slash&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting slash damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Sonic&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting sonic damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mega Lucky&lt;br /&gt;
|You have twice the chance of getting a +reward from mega victories!&lt;br /&gt;
|7&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mutant Master&lt;br /&gt;
|You gain one additional free slot to freely assign to any mutant power you have that has at least one slot already. (see the upgrade command)&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Nano Master&lt;br /&gt;
|You have achieved an amazing skill with nanomagic and analytical thought that allows you to manage the active operation of two nanomagics at once for the price of a hero point for ten minutes of strain. The ten minutes are continuous and cannot be split and saved.&lt;br /&gt;
|25&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Networker, Major&lt;br /&gt;
|By your words, social networks are built and strengthened. You gain +100% influence while RPing.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Networker, Minor&lt;br /&gt;
|By your words, social networks are built and strengthened. You gain +50% influence while RPing.&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|NICE Upgrade&lt;br /&gt;
|You&#039;ve managed to store more nanomagic in your head without going insane. Good job! Zephyr just needs you to sign here that they accept no responsibilities of any kind... This allows you to learn one more base nanomagic than you otherwise could.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Patrol Reserves&lt;br /&gt;
|You can hold more patrol energy, 50% more, to be precise.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Persistent Malignance&lt;br /&gt;
|When a debuff clear attempts to remove a debuff that you placed, It does so at a reduced rate, dividing the amount reduced by 1.5.(10-&amp;gt;6.66666)&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Persistent Malignance, Greater&lt;br /&gt;
|When a debuff clear attempts to remove a debuff that you placed, It does so at a reduced rate, dividing the amount reduced by 1.5 (10&amp;gt;6.66666). If combined with the lesser it does so twice (10&amp;gt;4.44444).&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Personal Oasis&lt;br /&gt;
|Your breasts (if any) seem to always be abundant with milk and nourishment. It&#039;s not effective for yourself, but you could feed and nourish others even while you&#039;re starving. You produce 25% more milk, stacking with everything else.&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Personal Oasis, Grand&lt;br /&gt;
|Oh lord, it just won&#039;t stop... Your breasts defy easy measurement as they draw material from the local bubble constantly to keep the milk flowing. Production +50%, stacks with all the things.&lt;br /&gt;
|8&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Personal Oasis, Greater&lt;br /&gt;
|What have you unleashed? Many agents flee when they see a single drop escape. Others salivate. In either case, you are a source of nutrition conversion unequaled! Your milk production increases by 50%. This stacks with everything.&lt;br /&gt;
|4&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Virility&lt;br /&gt;
|From within your balls comes an unending ocean of possibility. Your ball density increases permanently. You produce 25% more cum on top of any other modifiers.&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Virility, Grand&lt;br /&gt;
|You have become a personal nanite site, where nanites constantly convert mess. Are they making something useful? Well, depends who you ask. You probably think that thick batch of cream is important. Your cum production is increased by 50%. This stacks. With what? Everything.&lt;br /&gt;
|8&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Virility, Greater&lt;br /&gt;
|One man tried to punch your balls. He&#039;s the one that ended up in the hospital from the explosion he caused. You can hear your mighty testes churning with untold amounts of juice. Your cum production increases by 50%. This stacks with everything.&lt;br /&gt;
|4&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Reliable Titan&lt;br /&gt;
|When you attempt a lift, you make one additional roll. If it&#039;s higher than what you would have otherwise gotten, you take it. This also counts as heroic strength.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Rewarded Patience&lt;br /&gt;
|Good things comes to those who wait, and you enjoy waiting for just the right moment. Your longer charging powers gain a bonus to their base accuracy and damage/healing (if the power had any). The longer they charge, the more of a bonus. +1 accuracy per 100 charge if over 500 charge. +1 base damage per 100 charge, to a maximum of +25%, again if over 500.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Social Financer&lt;br /&gt;
|You gain 50% more cash from social actions.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Societal Mother&lt;br /&gt;
|It is between your legs that the future will emerge, at least in terms of population growth. You advance through pregnancy 20% faster. Like most edges, this stacks with everything. This does function for fathers of feral children, whose virile seed will make ferals bloat up all the faster.&lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Testicular Capacity&lt;br /&gt;
|Your seminal capacity is increased, allowing for larger loads than most. Removes the first softcap on cum production.&lt;br /&gt;
|3&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Think Small&lt;br /&gt;
|Through some combination of positive thinking and perhaps some nanite tomfoolery and maybe even some exradimensional energy, you seem to fit into smaller places than you otherwise could, reducing your size by 33% for area size locks.&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Widened Generosity&lt;br /&gt;
|You are a master of beneficial abilities. When using powers, items, or much anything else that isn&#039;t specifically NoAoE, it will always hit one more target than it normally would, assuming there&#039;s another target to hit. The power must be friendly, not NoAoE, and not direct healing.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Widened Generosity, Greater&lt;br /&gt;
|You are a master of beneficial abilities. When using powers, items, or much anything else that isn&#039;t specifically NoAoE, it will always hit two more targets than it normally would, assuming there&#039;s another target to hit. The power must be friendly, not NoAoE, and not direct healing. This stacks with the lesser version of this feat (and we suggest you get it first, it&#039;s a better bargain!)&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Edges&amp;diff=615979</id>
		<title>Edges</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Edges&amp;diff=615979"/>
		<updated>2017-08-31T05:08:55Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: Created page with &amp;quot;Edges are purchased by spending remorts at the Intersection of Jefferys and Plymoth in Woodfield (the same room you remort in) and typing &amp;quot;buy edge [name of edge he...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Edges are purchased by spending [[Remort|remorts]] at the Intersection of Jefferys and Plymoth in Woodfield (the same room you remort in) and typing &amp;quot;buy edge [name of edge here]&amp;quot;.  Each time you remort, you get 1 more point to spend up to a maximum of 25 held at a time.  Spending these points causes your overall generic remort bonus to decrease, though your costs will continue to increase with each successive one.  Edges can give you powerful abilities that are not found anywhere else in the game for a hefty price, if you&#039;re willing to pay.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Vanity Edges may be purchased for 50 mako per point by attempting to purchase without enough remort points, or by buying again once you already own it.  They are marked with a &amp;quot;V&amp;quot; in list edges.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Cost&lt;br /&gt;
!Vanity&lt;br /&gt;
|-&lt;br /&gt;
|Adaptive Resilience&lt;br /&gt;
|When you are stuck for any amount of damage, you gain a +5 to your immunity to that damage type for 2 rounds. This can only happen once per 2 rounds. This immunity does affect the blow that triggered it. Passive powers (passive and toggles) do not trigger this (though any immunity already given will still be used, of course)&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Peace&lt;br /&gt;
|You have advanced to the point where violence is no longer required. This operates identically to Non-Violent Progress, the perk. If you have the perk as well, your odds of getting a boss vial doubles, with your chance of 2 vial credit quadruples.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Athletic Swimmers&lt;br /&gt;
|No, you have no special talent at swimming, but those guys between your legs do. In fact, people who have felt or tasted what you make almost swear they can feel it moving around. Your semen is supernaturally potent at doing its job and you enjoy a +50% rating to your virility. Quality, not quantity.&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Challenged Learner&lt;br /&gt;
|You love a good challenge. When performing a mega battle, your rewards are even greater than others.(Normally the reward is 7 *, this increases it by +3 to 10 *)&lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Challenged Learner, Greater&lt;br /&gt;
|You love a good challenge. When performing a mega battle, your rewards are even greater than others.(Normally the reward is 7 *, this increases it by +3 to 10 *) This stacks with challenged learner (which would make it 13 * total)&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Deep Heat&lt;br /&gt;
|Your body practically sucks up viable seed and rushes up the best ones to your waiting eggs. Any sex is for keeps, as you are 50% more likely to be knocked up.&lt;br /&gt;
|3&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Deep Pockets&lt;br /&gt;
|You&#039;re good at carrying things. 30 more stacks to be precise.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Deep Recharges&lt;br /&gt;
|Your battery recharges faster than normal, gaining 10% more per day than usual.&lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Emergency Heal&lt;br /&gt;
|The more injured your target, the more desperately you tend to their wounds. The energy cost of healing powers increases by 1% per 3% hp the target is missing, but you also heal 2% more per 4, and your charge time is reduced by 1% per 1. It all comes to a max of about +25% energy for +50% heals to keep your comrades kicking. This does work for self heals. This only works on the main target.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Cash&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO cash in the process, and get more cash for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Chemical&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO chemical salvage in the process, and get more salvage for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Edible&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO edible salvage in the process, and get more salvage for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Electronic&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO electronic salvage in the process, and get more salvage for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Energy&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO energy salvage in the process, and get more salvage for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Expert Upkeeper - Mechanical&lt;br /&gt;
|You have learned how to keep your equipped gear in top physical order, for less! You spend NO mechanical salvage in the process, and get more salvage for your efforts than other agents of similar outfit. Setting your repair to cash repair will cause this edge to cease working.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Fertile Land&lt;br /&gt;
|Your womb for rent (which you must have, this does not give it to you) is now considered stable ground. You can install outpost equipment there just like any other room you own, though you may need staff to help you set it up since you can&#039;t walk into yourself, but we&#039;re happy to help!&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude, Major&lt;br /&gt;
|You have 10% more hit points. It&#039;s as simple as it gets.&lt;br /&gt;
|7&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude, Minor&lt;br /&gt;
|You have 5% more hit points. It&#039;s as simple as it gets.&lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Health Insurance&lt;br /&gt;
|It pays to be covered. You cannot take over 80% of your maximum hp from any single blow, period.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Health Insurance, Greater&lt;br /&gt;
|Go for the full package! Like the smaller cousin, it stops blows of over 80% of your hp. If stacked with the smaller variation, it becomes 60%.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Lactologist&lt;br /&gt;
|Your ability to benefit from things that increase your lactation increases. The first softcap is removed.&lt;br /&gt;
|3&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Many Rolling Hills&lt;br /&gt;
|Your breasts are so firm and even. Sure, they still get smaller as you go, but at a significantly slower rate than other, lesser, agents. Let your many breasts stand tall and proud! Instead of being divided by 2, 3, 4... Your breast sizes are divided by 1.5/2/2.5...&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-No&lt;br /&gt;
|Masterpiece&lt;br /&gt;
|You&#039;ve done it! Your masterpiece! Having this edge is equivalent to the Minor Copyright mako item, allowing you to make a new item/recipe. The item/recipe would be given to you and you get to pick how other people get it, be it through a store you own, NPC shop, Mako Store, or etc. The item will be dreamed up by you, in character. It will forever be your mark!&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Masterpiece, Greater&lt;br /&gt;
|You&#039;ve done it! Your masterpiece! Having this edge is equivalent to the Major Copyright mako item, allowing you to make a new item/recipe. The item/recipe would be given to you and you get to pick how other people get it, be it through a store you own, NPC shop, Mako Store, or etc. The item will be dreamed up by you, in character. It will forever be your mark!&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Masterpiece, Unique&lt;br /&gt;
|You&#039;ve done it! Your masterpiece! Having this edge is equivalent to the Unique Copyright mako item, allowing you to make a new item/recipe. The item/recipe would be given to you and you get to pick how other people get it, be it through a store you own, NPC shop, Mako Store, or etc. The item will be dreamed up by you, in character. It will forever be your mark!&lt;br /&gt;
|25&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Acid&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting acid damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Blunt&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting blunt damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Cold&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting cold damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Electricity&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting electricity damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Heat&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting heat damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Negative&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting negative damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Pierce&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting pierce damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Poison&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting poison damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Positive&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting positive damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Psychic&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting psychic damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Radiation&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting radiation damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Slash&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting slash damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mastery, Sonic&lt;br /&gt;
|Your ability to deal damage cannot be ignored. When inflicting sonic damage, you ignore the first 7.5 points of damageimmunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mega Lucky&lt;br /&gt;
|You have twice the chance of getting a +reward from mega victories!&lt;br /&gt;
|7&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mutant Master&lt;br /&gt;
|You gain one additional free slot to freely assign to any mutant power you have that has at least one slot already. (see the upgrade command)&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Nano Master&lt;br /&gt;
|You have achieved an amazing skill with nanomagic and analytical thought that allows you to manage the active operation of two nanomagics at once for the price of a hero point for ten minutes of strain. The ten minutes are continuous and cannot be split and saved.&lt;br /&gt;
|25&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Networker, Major&lt;br /&gt;
|By your words, social networks are built and strengthened. You gain +100% influence while RPing.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Networker, Minor&lt;br /&gt;
|By your words, social networks are built and strengthened. You gain +50% influence while RPing.&lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|NICE Upgrade&lt;br /&gt;
|You&#039;ve managed to store more nanomagic in your head without going insane. Good job! Zephyr just needs you to sign here that they accept no responsibilities of any kind... This allows you to learn one more base nanomagic than you otherwise could.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Patrol Reserves&lt;br /&gt;
|You can hold more patrol energy, 50% more, to be precise.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Persistent Malignance&lt;br /&gt;
|When a debuff clear attempts to remove a debuff that you placed, It does so at a reduced rate, dividing the amount reduced by 1.5.(10-&amp;gt;6.66666)&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Persistent Malignance, Greater&lt;br /&gt;
|When a debuff clear attempts to remove a debuff that you placed, It does so at a reduced rate, dividing the amount reduced by 1.5 (10&amp;gt;6.66666). If combined with the lesser it does so twice (10&amp;gt;4.44444).&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Personal Oasis&lt;br /&gt;
|Your breasts (if any) seem to always be abundant with milk and nourishment. It&#039;s not effective for yourself, but you could feed and nourish others even while you&#039;re starving. You produce 25% more milk, stacking with everything else.&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Personal Oasis, Grand&lt;br /&gt;
|Oh lord, it just won&#039;t stop... Your breasts defy easy measurement as they draw material from the local bubble constantly to keep the milk flowing. Production +50%, stacks with all the things.&lt;br /&gt;
|8&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Personal Oasis, Greater&lt;br /&gt;
|What have you unleashed? Many agents flee when they see a single drop escape. Others salivate. In either case, you are a source of nutrition conversion unequaled! Your milk production increases by 50%. This stacks with everything.&lt;br /&gt;
|4&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Virility&lt;br /&gt;
|From within your balls comes an unending ocean of possibility. Your ball density increases permanently. You produce 25% more cum on top of any other modifiers.&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Virility, Grand&lt;br /&gt;
|You have become a personal nanite site, where nanites constantly convert mess. Are they making something useful? Well, depends who you ask. You probably thin that thick batch of cream is important. Your cum production is increased by 50%. This stacks. With what? Everything.&lt;br /&gt;
|8&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Virility, Greater&lt;br /&gt;
|One man tried to punch your balls. He&#039;s the one that ended up in the hospital from the explosion he caused. You can hear your mighty testes churning with untold amounts of juice. Your cum production increases by 50%. This stacks with everything.&lt;br /&gt;
|4&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Reliable Titan&lt;br /&gt;
|When you attempt a lift, you make one additional roll. If it&#039;s higher than what you would have otherwise gotten, you take it. This also counts as heroic strength.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Rewarded Patience&lt;br /&gt;
|Good things comes to those who wait, and you enjoy waiting for just the right moment. Your longer charging powers gain a bonus to their base accuracy and damage/healing (if the power had any). The longer they charge, the more of a bonus. +1 accuracy per 100 charge if over 500 charge. +1 base damage per 100 charge, to a maximum of +25%, again if over 500.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Social Financer&lt;br /&gt;
|You gain 50% more cash from social actions.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Societal Mother&lt;br /&gt;
|It is between your legs that the future will emerge, at least in terms of population growth. You advance through pregnancy 20% faster. Like most edges, this stacks with everything. This does function for fathers of feral children, whose virile seed will make ferals bloat up all the faster.&lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Testicular Capacity&lt;br /&gt;
|Your seminal capacity is increased, allowing for larger loads than most. Removes the first softcap on cum production.&lt;br /&gt;
|3&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Think Small&lt;br /&gt;
|Through some combination of positive thinking and perhaps some nanite tomfoolery and maybe even some exradimensional energy, you seem to fit into smaller places than you otherwise could, reducing your size by 33% for area size locks.&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Widened Generosity&lt;br /&gt;
|You are a master of beneficial abilities. When using powers, items, or much anything else that isn&#039;t specifically NoAoE, it will always hit one more target than it normally would, assuming there&#039;s another target to hit. The power must be friendly, not NoAoE, and not direct healing.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Widened Generosity, Greater&lt;br /&gt;
|You are a master of beneficial abilities. When using powers, items, or much anything else that isn&#039;t specifically NoAoE, it will always hit two more targets than it normally would, assuming there&#039;s another target to hit. The power must be friendly, not NoAoE, and not direct healing. This stacks with the lesser version of this feat (and we suggest you get it first, it&#039;s a better bargain!)&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Amethyst&amp;diff=613873</id>
		<title>Amethyst</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Amethyst&amp;diff=613873"/>
		<updated>2017-08-26T04:38:31Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PCs]][[Category:Active PCs]]&lt;br /&gt;
{{ :Template:Charpage &lt;br /&gt;
| stereotypes position  = off&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Ranger_Radio_Recovery_-_RPLOG&amp;diff=611763</id>
		<title>Ranger Radio Recovery - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Ranger_Radio_Recovery_-_RPLOG&amp;diff=611763"/>
		<updated>2017-08-21T22:12:58Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: /* Date */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Judge=&lt;br /&gt;
* [[Firecracker]]&lt;br /&gt;
=Participants=&lt;br /&gt;
* [[Emacs]]&lt;br /&gt;
* [[Kimberley]]&lt;br /&gt;
* [[Melan]]&lt;br /&gt;
* [[Nekura]]&lt;br /&gt;
=Date=&lt;br /&gt;
July 22, 2017&lt;br /&gt;
&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With the call for scavengers put out, all there is to do is wait for them to show up.  A rather beat up blue, five-seater car with a mall rat leaning against it lackadaisically is there to greet them as they arrive.&lt;br /&gt;
Nekura is probably the first to arrive but then again she has great luck the past two times bringing horny ferals back to Fairhaven with her and is wanting to make it lucky number three. Not that she seems to be in a huge hurry since she&#039;s trying to see if anybody else she recognizes is coming along too.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Appearing from behind a crumbling, overgrown concrete barrier, Melan walks into the desolate on-ramp, spotting a rusty blue car parked a dozen or so meters away. He wasn&#039;t sure he&#039;d been noticed, slinking in the shadows, as he steps over to investigate the call for a run.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Emacs Walking up the middle of the on ramp, Emacs appears to be taken aback by the presence of a car. Shi grins, and makes hir approach to answer the call.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A cheetah in road leathers with an old-looking bolt-action rifle is the last one to show up. Kimberley is rather heavily weighed down by her gear, in no great hurry to reach her destination. When she reaches the car, she looks over the crew of other mutants with a slight smile, studying their various faces.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As the various agents get closer, the rat, wearing a pair of loose-fitting jeans, aviator shades, no shoes, and a dark brown bomber jacket with no shirt underneath, gives them a wave in greeting.  &amp;quot;Alright, looks like we got company,&amp;quot; he says over his shoulder towards the car.  In response, a tiny bird pops up from the driver&#039;s seat to look out the window.  The roadrunner is wearing nothing but a thin red bandana on tied around her forehead with twin tails reaching down her back to the base of her own feathered tail.  &amp;quot;Great, can we get going already?&amp;quot; she asks, rather annoyed by the whole situation.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;    &amp;quot;Sure sure, Lucky,&amp;quot; the mall rat replies with no real urgency as he opens up the driver&#039;s door and starts climbing in.  &amp;quot;Alright people, you can probably guess that I&#039;m Jayce and that&#039;s Lucky.&amp;quot;  &amp;quot;Lucy!&amp;quot; the roadrunner interrupts quickly.  &amp;quot;Right, Lucky,&amp;quot; the mall rat continues unfazed, much to her annoyment.  &amp;quot;We got about an hour to get there, ya can ask questions while we drive, get to know each other, whatever else.  Hop on in.  Don&#039;t think Lucky can take another minute of waiting.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura nods at the bird&#039;s request and hastily slips into the car, taking the middle back seat.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Emacs Emacs smiles and thanks the two for offering their car for this run before working hir way into the left rear seat.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley takes the passenger-side front seat for herself, slinging her pack off her back and into her lap. The cheetah reaches under her seat and adjusts it, giving the horse-mutant behind her more room to stretch her hooves. &amp;quot;Cramped, but we&#039;re all here.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With Nekura, Melan, and Emacs in the back, Kimberley in the passenger&#039;s seat, and Lucky standing up on the dashboard, Jayce turns the little car on and sets off!  &amp;quot;We&#039;re goin&#039; to this ranger station about an hour away, see if we can&#039;t find ourselves somethin&#039; nice, huh?&amp;quot; the mall rat informs the others, looking to the others over his shoulder as he drives.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;    &amp;quot;Keep your eyes on the road, wouldja?!&amp;quot; the roadrunner chides the rat, causing him to lazily turn back to the road.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;    &amp;quot;Yeah, yeah.  So anyway, who are you guys and gals?&amp;quot; Jayce asks as he drives, reaching towards the car&#039;s radio with one hand as he pushes in a CD.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;I&amp;quot;m Nekura,&amp;quot; is pretty much all the rat is probably going to get out of the uni-nightmare. Then again she&#039;s just kind of making a :| face from constantly bouncing up and down on the road and her head nearly hitting the ceiling of the car.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Clears his throat with a quiet &#039;ahem&#039; and chimes in: &amp;quot;My name&#039;s Melan. I&#039;m here for the score.&amp;quot; He watched the rusty streetsigns zoom past them--it had been a long time since he&#039;d actually been in a moving car, on a highway, no less. He peered over his shoulder, twisting and pivoting in the back seat, jostling his nearest neighbor a bit. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;quot;Oops, sorry&amp;quot;, Melan said flatly.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Emacs &amp;quot;I&#039;m Emacs. I&#039;m looking to try to help the eggheads figuring out the radio issues. I have family off in Europe, and it&#039;d be nice to let them know I&#039;m not dead.&amp;quot; Shi looks out the window and smiles slightly, recalling fond memories.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The cheetah raps her fingers against the fabric of her bag, looking in the rear-view mirror at the other three. Without much room to move, she just stares up at the road in front of her as she replies. &amp;quot;Kimberley. Scout for hire. Been all over SoCal and then some.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Cool, cool,&amp;quot; Jayce says as he drives, hitting the play button on the radio and turning on the music.  After about an hour of driving, and an hour straight of Red Hot Chili Peppers playing, Lucky suddenly shouts out, &amp;quot;Brakes!&amp;quot;  This results in the rat hitting the breaks perhaps a bit less enthusiastically than he should as the car comes to a stop inches away from a large pileup of rocks and debris on the road in front of them.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;    &amp;quot;I told you to keep your eyes on the road!&amp;quot; the roadrunner shouts at the mall rat, stomping a tiny claw against the dashboard, &amp;quot;You trying to get us all killed?!&amp;quot;  In response, Jayce simply gives a shrug and says, &amp;quot;Well I didn&#039;t,&amp;quot; before opening the door and stepping outside to check the situation, followed closely by the roadrunner.  Seems like there was a bit of a landslide from the hill to the left of the road that is now blocking their path.  To the right is a rather far drop off as well, meaning there&#039;s no way the car is going through in the present circumstances.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura meanwhile goes to get out of the vehicle when they get to the landslide and continues making a :| face the entire time. She&#039;s just full of so much joviality today, isn&#039;t she?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Emacs stands on top of the landslide. &amp;quot;How far was it Jayce?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;You folks go on ahead&amp;quot;, Melan says blankly. &amp;quot;I think it best someone stay with the car, lest we get stuck out here.&amp;quot; He returned to the car, taking a seat on the toasty hood, making his rump comfortably warm.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley climbs up the mountain of rubble, pulling her binoculars out of her pack and holding them up to her face. She takes a look around, silently surveying the area for any potential threats, and more importantly, for a way through.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Good idea, I think I&#039;ll stay back too,&amp;quot; Jayce answers, opening up the driver&#039;s door and sitting back in his seat before leaning it all the way back.  He folds his arms behind his head in his new reclining position.  &amp;quot;About five miles down the road, then take a left,&amp;quot; he says lazily.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;    &amp;quot;God, you&#039;re lazy!&amp;quot; Lucky scolds with as much of a frown on her beak as she can, which turns out to be not too much.  &amp;quot;See, this is why everyone calls him &#039;Jynx&#039;,&amp;quot; she says with a huff as she turns to start climbing over the pileup of rocks, one hop at a time with some flaps of her wings, not really aiding too much.  &amp;quot;Bad things always happen around him!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;    As Kimberley surveys the area, it becomes rather clear that this is the only obstruction on the road.  The hills and valley on either side of it show no dangers that she can see.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura goes to follow after the others as they climb/fly/whatever over the rocks though she ends up grumbling upon getting over the mess of rocks and other objects.&lt;br /&gt;
Emacs shrugs and follows Nekura as they grumble.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley looks back to the others, an air of dry professionalism on her feline face. &amp;quot;Seems clear as far as I can tell. No way around though, so we&#039;ll have to ditch the car.&amp;quot; She looks at the small bird that flapped her way up behind them. &amp;quot;You know what we&#039;re here for, right?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With a bit of a struggle, the miniature bird finally gets up to the top of the pile with the others.  &amp;quot;Y-yeah.  I owe some researcher guy a radio and figured we could find one at the ranger station,&amp;quot; the gruff little roadrunner huffs out.  &amp;quot;Let&#039;s get a move on then,&amp;quot; she prods the group, starting to hop down the rock pile on the other side, starting the five mile walk down the road.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura goes to follow after the others when they&#039;re herded down the road. This couldn&#039;t be much more offensive to horses! Not that she says it though she ends up shrinking her male parts away with her NCE. Kind of harad to think when you&#039;re in Rut and staring at other mutants&#039; butts the whole way.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Emacs Emacs continues to walk down the road.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura goes to follow after the others when they&#039;re herded down the road. This couldn&#039;t be much more offensive to horses!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley looks around cautiously as she follows Lucy, or Lucky, or whoever she is, down the road. Her rifle is at the ready, all set to fend off any kind of attack the group might face. &amp;quot;Stay cautious...&amp;quot; She whispers to nobody in particular.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After walking about an hour and a half and reaching another five miles down the road, the group comes upon what seems to be a small town!  At the entrance to the area is a wooden sign with golden letters attached, greeting the group.  It reads: &amp;quot;WI LO  C E K  WE COME&amp;quot;  Obviously a few of the letters have gone missing over time.  Empty parking lots and several buildings are present.  The Willow Creek Health Center is probably the most notable building, and there are several other restaurants, a gas station, a museum, a bank, and even a pizza shop among the buildings in the little town.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;    Kimberley&#039;s vigilance is rewarded in that nothing leaps out to attack their little band, and the group makes it there with no hindrances.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;    &amp;quot;Just a little farther now and we&#039;ll be there,&amp;quot; the roadrunner announces as she runs on the road, leading the rest of them to the ranger station.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Emacs muses at the buildings and wonders if they&#039;ve been picked clean already. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura just continues to follow the others. She&#039;s bad at looking for things so no point in trying to help Kimberley.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley takes point among the other three, jogging along behind the roadrunner through the town. Worn-out husks of buildings surround her on all sides, the kind of thing the cheetah would have seen many times over in her time outside the bubble, so she pays them no more heed than she needs to.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Not the talking types, huh?&amp;quot; Lucy asks as she continues on her way through the abandoned town.  With how long it took to get there, the sun is already setting, making it a bit more difficult to see.  Taking a left, she goes past several dilapidated houses or their right before arriving at their final destination!  The sign out front is too faded to read, but the building itself isn&#039;t in TOO poor a condition, if you ignore the fact that a rather large tree has fallen through the roof on one side.  A few brick steps lead up to the front entrance, though the front doors seem to be missing completely, nothing but broken glass and rusty hinges remain.  &amp;quot;And here we are, have at it!&amp;quot; she says, pointing a wing towards the building.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura ends up wandering up the steps when they finally arive though she gives Lucy one last :| face for the &#039;herding&#039; thing she had been doing earlier. She&#039;ll take whatever ripped the door off the hinges over staying near the other mutant any day.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Emacs looks around exterior for a radio transciever or antenna.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley takes up the rear position, walking up the old brick steps and peering around the exterior of the building. Although the cat seems a little more relaxed than she was out in the forest, she&#039;s still a little on edge, and the fact that the doors seem to have been forcibly removed doesn&#039;t really help her paranoia. &amp;quot;Hope the damn thing&#039;s still in there...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The inside of the building is even darker than the outside, though the various windows and the hole the tree made in one side lets enough light in to see around.  There is no radio antenna to be seen, but that may just be due to the tree, who can say?  The dusty interior seems to branch out into a few rooms to the left and right, the right side being where the tree has fallen through.  The entry room the trio currently occupy has a front next in the center, though sadly no one is there to greet them.  A rather large, wooden shelf lies on the groun as well.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura goes towards the left room naturally. She isn&#039;t about to deal with possibly going wheeeeesplat through a hole that is probably opened up in the other one what with the tree lying into it.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley cautiously begins to explore the room on the right. There&#039;s not all that much room for her to maneuver in there with the fallen tree, but thankfully her flexible feline body takes care of that little problem. She searches high and low for the radio, or at least any clues to where it might be.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Going through a door to the left, Nekura finds herself in a kitchen!  Or at least, it was a kitchen.  Now the whole place is covered in a fine layer of dust, though several trails of rather large pawprints run in and out of the room.  There is a fridge and several cabinets, but most of them are missing their doors, and the fridge is obviously not in working order.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;    Kimberley in the right room comes upon what seems to be what was the base of operations for the rangers in this area.  Several machines line the walls and dozens of papers are scattered about the floors.  After a bit of searching, she does indeed find a couple of radios.  The bad news is, they are both rather damaged as they lie on the ground.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura huffs as she wanders around the room searching for anything of interest. Not that she expects to find anything given how the room is all torn up.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley sees the two broken radios on the ground and looks at them with a resigned sigh. &amp;quot;Yeah, that&#039;s about what I expected...&amp;quot; She leans down, checking the radio equipment for anything else that could be useful. Then an idea forms in her head. &amp;quot;Hey... uh, Nek...Nak... horse woman. Get in here.&amp;quot; She says, voice not going above a normal speaking volume.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As Nekura looks around, opening cabinets and the fridge, she finds quite a bit of food!  In fact, it&#039;s probably more food than should have been left here with all the scavenging going on...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;    Looking over the radio equipment, Kimberley realizes the two not-so perfect radios could be combined into one working one!  And the papers scattered about seem to be maps of the area, among other things.  As she speaks, there comes a rustling from the tree nearby, and she can tell that it definitely wasn&#039;t just the wind!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With the food in hoof--hur--Nekura goes to head back the way they came. She might as well give it to the mall rat to use instead of going to waste.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When she hears a rustling in the trees, Kimberley raises her gun on reflex, looking outside for any signs of danger. The cheetah&#039;s heart races, finger on the trigger, safety off. Kimberley is a tightly coiled spring.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;No shoot!&amp;quot; a voice calls out from the trees, form mostly hidden by branches and leaves as the golden eyes shine through in the dying light.  Though with her cheetah eyes, Kimberley can spot the raccoon guy hiding in the tree.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley doesn&#039;t lower her weapon, keeping it trained on the form outside in the dying light. &amp;quot;Who&#039;s there? Identify yourself.&amp;quot; She barks out, in a military brusqueness that covers up the fear the cheetah woman is experiencing. Her muscles tense, adrenaline coursing through her body as her fight-or-flight instincts compete with her rational mind for control.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Me Kev, live here&amp;quot; the raccoon responds, even more scared than the cheetah seems to be.  Though he&#039;s clearly been spotted, he doesn&#039;t emerge from the cover the tree affords him.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley keeps her rifle at the ready for a while longer until... &amp;quot;Okay, Kev. I won&#039;t shoot.&amp;quot; She lowers the barrel of her gun, just a bit. Just enough to not be pointing straight at him anymore. &amp;quot;Come in here and we can talk.&amp;quot; She calls out, trying to shake off her puffed-up bravado and go back to being more relatively nonthreatening.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kev pokes his raccoon head out from the leaves, leaving the rest of his body behind in the cover.  &amp;quot;What want?&amp;quot; he asks timidly, looking like he&#039;s ready to bolt at any second.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley thinks of how best to explain what she&#039;s after to the feral. Eventually she settles on a simpler description, one that he might better understand. &amp;quot;Your home has a radio in it that we need. Metal, plastic, lots of wires, and a little heavy. Not food or anything. We just need the radio.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Shinies?&amp;quot; Kev asks, looking to the radios on the ground.  &amp;quot;Trade?&amp;quot; he offers, looking back up to the cheetah, nodding his head rapidly and stepping out from the tree into the open, revealing the rest of his naked body.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley nods, then looks at the raccoon from tip to tail. &amp;quot;What would you trade them for?&amp;quot; She asks. Her rifle is still in her hands, but she holds it in a more relaxed grip now.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;More shinies?  Food?&amp;quot; Kev answers, looking the cheetah up and down, then finally settling his eyes on her bag.  As he awaits her response, he wrings his little paws together, one over the other, over and over again.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley doesn&#039;t have any spare rations, nor does she have anything shiny in her pack that she would consider giving up. But she does have one thing... Reaching down into her jacket, she pulls out her necklace, the last remaining reminder of her old life outside the bubble. She unclasps it and dangles it in the light of the setting sun. &amp;quot;Shiny?&amp;quot;&lt;br /&gt;
Kev nods happily as the necklace is dangled in front of him, &amp;quot;Yes yes yes!  Shiny!&amp;quot; he says, reaching out to take it from her.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley hands over the old necklace, a pang of regret running through her. But at the same time, she almost feels a weight leaving her shoulders. &amp;quot;Shiny for shiny.&amp;quot; She says, giving him a weak smile.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kev takes the necklace and places it around his neck, looking down at his new accessory with glee.  He then skitters over to the radios on the ground and scoops them up, wrapping them in the papers surrounding them and holding them out for Kimberley to take.  &amp;quot;Shiny for shiny!&amp;quot; he repeats.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley slings her gun back over her shoulder and takes the wrapped-up radios, holding them like one would a newborn baby. She gives Kev a subtle nod and walks out of the &amp;quot;house&amp;quot;, leaving the raccoon there with his new toy. Being the last one out of the old ranger station, she nods to Lucky that she had indeed gotten what they came for.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With the radios and a good amount of stolen food acquired, Kimberley, Nekura, and Emacs take their findings back down the road as they follow Lucky.  After another 5-mile walk and a climb over the little landslide blocking the road, they meet up with a snoozing Jynx and Melan keeping watch.  Lucky wakes up the rat with a couple angry pecks to the forehead, who then opens the trunk for Kimberley to stash the goods for the ride back.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;    Once they return to Fairhaven, the duo rewards their little salvaging group with some random stuff they had lying around, Jynx fixes up the radios into one working one, and everyone lived happily ever after!  Until the next time anyway.[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Rat_of_Arcadia_-_RPLOG&amp;diff=611762</id>
		<title>Rat of Arcadia - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Rat_of_Arcadia_-_RPLOG&amp;diff=611762"/>
		<updated>2017-08-21T22:12:27Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: /* Date */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Judge=&lt;br /&gt;
* [[Firecracker]]&lt;br /&gt;
=Participants=&lt;br /&gt;
* [[Allura]]&lt;br /&gt;
* [[Ebreus]]&lt;br /&gt;
* [[Fenris]]&lt;br /&gt;
* [[Nekura]]&lt;br /&gt;
=Date=&lt;br /&gt;
April 11, 2017&lt;br /&gt;
&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When the agents approach the designated meeting point, they find a slightly shorter than average bunny girl seated on the ground with her back resting against an old, stripped car.  This brown bunny is strapped with firepower!  Bandoleers filled with ammo crisscross over her chest, submachine guns are held on her hips, pistols at her ankles, and a large rifle on her back.  Aside from the guns, she wears a long, thin, red bandana over her forehead that blows slightly in the wind as its tails reach all the way to the ground in her seated position.  Her white belly seems to be marred with several splotches of red that really shouldn&amp;amp;#39;t be there, poorly bandaged as she clutches her stomach in an attempt to halt the bleeding.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris trots blithely along, wearing a short, but vibrant robe, like a tibetan monk, his sword and spear jangling on his back. &amp;amp;quot;Not a medic,&amp;amp;quot; he says, frowning and kneeling by the fallen rabbit, wrapping burly arms around her shoulders and thinking good thoughts. It has worked in the past. Plus, nanites. &amp;amp;quot;What&amp;amp;#39;s the situation here?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus walks confidently toward the designated location on the highway alonside his packmate, Allura. The drizzle having no effect on the swagger in his step as he idlely spins his Bardiche as it rests on his shoulder. Seeing Fenris responding as well he looks to Allura and says, &amp;amp;quot;Lets pick up the pace.&amp;amp;quot; as he begins to jog to the well armed rabbit. A few moments later getting a good view of her poor bandaging he humms a thoughtful tone and comments, &amp;amp;quot;I might be able to bandage that a bit better if you&amp;amp;#39;d like. My name is Ebreus by the way.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Allura keeping stride had no issue with the ran as it ran over her scales, but as she started into her jog she found another already over the rabbit and their arsenal. With a slight jog she keeps up and moves around them to kneel behind the fender with the three pf them behind her. &amp;amp;quot;Better question might be do we need to move first before we wind up in the same situation.&amp;amp;quot; she says aloud, or more aptly softly screeches as she pokes her head up to try and look into the distance.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The gun bunny snaps to attention as the agents arrive, whipping a submachine gun out of its holster to shakily train on Fenris before quickly lowering it when she sees his intentions.  &amp;amp;quot;H-Hey, what took you people so long?&amp;amp;quot;  the girl asks as the tanuki starts his healing hug, heavy breathing becoming a bit easier with her wounds.  &amp;amp;quot;Not really the hugging type, but I&amp;amp;#39;m not really in any condition to stop you,&amp;amp;quot; she says begrudgingly as Ebreus and Allura arrive.  &amp;amp;quot;Yeah, that&amp;amp;#39;d be great.  Bandage away, Ebreus, probably know how to do it better than me.  And the situation is over there behind the arcade,&amp;amp;quot; she says, hiking a thumb over her shoulder to indicate the general direction.  &amp;amp;quot;Short story is my idiot partner is still back there somewhere... Don&amp;amp;#39;t know where he is exactly...  Go find him and get him out.  I&amp;amp;#39;d help ya, but I&amp;amp;#39;m a bit busy with not passing out, any other questions?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris releases the twitchy gun bunny, not the least put out by having a loaded gun trained on him. He gives her a little pat and rises. &amp;amp;quot;Nope,&amp;amp;quot; he says with a little smile, &amp;amp;quot;That is about all I needed to know.&amp;amp;quot; The tubby tanuki unslings his ornate spear and gives it a little twirl, then starts to trot away toward the arcade. No plan. No info. No sense of self preservation. Seems pretty much par for the course. &lt;br /&gt;
&lt;br /&gt;
Then he freezes, almost mid-stride and jogs backward, rejoining the others for a moment. &amp;amp;quot;What was your friend&amp;amp;#39;s name?&amp;amp;quot; he asks, jogging in place, making his round gut bounce a little.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus looks to the Tanuki he has worked with on several occasions and says, &amp;amp;quot;Hi Fenris.&amp;amp;quot; before looking back to the &amp;amp;#39;gun bunny&amp;amp;#39; as he undoes her bandaging. He replies, &amp;amp;quot;Several,&amp;amp;quot; in response to her then continues, &amp;amp;quot;What&amp;amp;#39;s you name? Is your partner a rabbit? What did this to you? From which way did you enter the arcade?&amp;amp;quot; As he does his best to refit the bandages to apply the proper amount of pressure and coverage to her wounds.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Allura soon twists around and looks between Fenris, the gun bunny and Ebreus before she soon smiles at herself with a small frown as her claws shift a little to get ready herself. &amp;amp;quot;My name is Allura.... and just stay calm, we should be just fine for now, and your partner... well let us hope hes still sane, you need help first.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura isn&amp;amp;#39;t wearing anything as usual and she&amp;amp;#39;s not even carrying a weapon. Then again she&amp;amp;#39;s pretty bad at using them so there&amp;amp;#39;s a good reason for it. Upon spotting the group of people the Nightmare trots their way. She&amp;amp;#39;s usually late to the party so this is nothing new!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When Ebreus removes the sloppy bandaging to redo them himself, it becomes rather obvious that she&amp;amp;#39;s been shot a few times by the bullet holes in her.  The new bandaging is certainly better than the old, even if not expertly done, it should hold for now.  &amp;amp;quot;Lucy, rat, bunnies on the roof, went in the front and out the back,&amp;amp;quot; she answers, &amp;amp;quot;In that order.&amp;amp;quot;  The bunny returns to Fenris&amp;amp;#39; last-second question as he jiggles his belly in place, &amp;amp;quot;Jynx.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;That was very confusing,&amp;amp;quot; Fenris says with an amiable smile, then lifts his spear above his head, does a passable tuskan raider impression, and jogs off toward the arcade, broad, tanuki belly bouncing ahead of him!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus looks over the car after setting Lucy&amp;amp;#39;s bandages and plans a rout to the arcade that shouldn&amp;amp;#39;t expose him to too much fire should the rabbits be watching. Upon reaching the building he looks around for enterances not mentioned by Lucy and anwhere where the building&amp;amp;#39;s wiring might be accessed.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Allura slowly shifts about and starts toward the arcade, though she follows behind Ebreus for most of it, she starts to look around as she stays mostly behind cover. Not wanting shot as her body shifts uneasily with having to try and keep from being both shot, or seen for now.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura just follows after the others! She&amp;amp;#39;s not entirely sure what is happening other than there seems to be mutants fighting mutants with guns instead of trying to hump one another. Wait, aren&amp;amp;#39;t guns kind of like penis replacements? Okay this makes more sense to her now! The Nightmare even has a smugface going at her conclusions on the whole gun thing.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris and Nekura happily make their way straight towards the back of the arcade while Ebreus and Allura do so with a bit more caution as they skirt the outsides.  On the way, Ebreus finds the back entrance and a power box for Club Radiance, but no such luck on the arcade itself.  As they approach, the group of agents can hear a very distinct metal-on-metal clanging, quite loudly at that.  At the corner of the building is a stack of garbage and a large metal dumpster, along with a small pool of blood and a broken radio.  A bit farther ahead is a semi truck backed up to the building, sideways to the agents as they approach.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris trots happily up to the open space, casting only a glance at the blood and discarded radio. &amp;amp;quot;Jynx?&amp;amp;quot; he calls out as he slows a little and trots toward the semi, &amp;amp;quot;Is there a Jynx here? Paging mister or miss Jynx?&amp;amp;quot; It is remarkable how loud and obvious the tanuki is.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus looks around the outside of the arcade and then to Allura. He says to her, &amp;amp;quot;If I were to shrink could you fly us to the roof? I don&amp;amp;#39;t want to go huge and collapse the building trying to climb.&amp;amp;quot; He crouches and looks to the wall &amp;amp;quot;I think I could deal with them if I was up there.&amp;amp;quot; he says as he hears the gunshots.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Allura tucks low with the gunfire, and as she eased some from the wall to see if she could catch sight of where on the roof the fire was coming from. &amp;amp;quot;I can try, but the risk is im making myself one hell of a target with it...&amp;amp;quot; Looking at ebreus, she frowns a little. &amp;amp;quot;Still worth it if it gives you a chance to get at them faster.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura meanwhile is quite happy she hadn&amp;amp;#39;t had time to follow Fenris out into the open but then again she does have a habit of following a ways behind him from previous encounters. Upon hearing it she tries her best to hide and peer up at the roof to see where the sounds are coming from.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rounding the corner with no caution whatsoever, Fenris&amp;amp;#39; shouting is greeted with a couple of shots, one grazing his shoulder and the other landing in the ground behind him, likely not the answer he would like.  Shortly afterwards, the loud metal-on-metal clanging stops, followed closely by the sound of a couple very large metal balls, about seven feet in diameter each, rolling out from behind the truck and towards the tanuki.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris hisses in surprise and pain, but does not slow. Despite his oblivious exterior, the Tanuki has not done too badly surviving so far. &amp;amp;quot;Pinballs!&amp;amp;quot; he calls out in warning to the others and swinging into action. The tubby tanuki springs into a wild series of leaps and improbable, contorting acrobatics to avoid the huge balls of metal. No need to get caught up here!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus nods and begins to shift into the smallest form he knows, Fennec Fox, as he looks to Allura. &amp;amp;quot;I just need to be on the roof, you could drop down after getting me there, or help me bum-rush them.&amp;amp;quot; he says as he begins to shrink. Sheading as much of his weight and height as he can, a course of action that is strange to him being at macro or near-macro sizes most of the time, he hopes this will be enough for Allura to be able to carry him knowing he still isn&amp;amp;#39;t small as a Fennec. Once he appears to have stopped shrinking, regardless of any other changes still happening, he says to Allura, &amp;amp;quot;Alright, I&amp;amp;#39;m ready to try.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Allura nods and she moves carefully to hug around his chest before she tries to twke off with her wings. This gets her off the ground, but she strains rather heavily, only to fall back to he ground panting as she let go and stepped back with a shake of her head. &amp;amp;quot;No go...but then again, the idea sounds right...&amp;amp;quot; with a slight smirk she jumps into the air and flaps herself to the lip of the roof. Grabbing it to cease her flight to press her feet to the wall and sprig herself over the ledge to land on the roof and, if it was mostly open space would start running just in case the gun bunnies decided to aim for the silver scales that had just gleamed over the rooftop.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura meanwhile goes running after Fenris though she&amp;amp;#39;s not entirely sure where they&amp;amp;#39;re going with no apparent exit on their side of the building. Zoidberg &amp;amp;#39;whoop whoop whoop&amp;amp;#39; noises play from her headphones, too, though they might be more appropriate to what the tanuki is doing. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While Ebreus and Allura work on getting up to the roof together, Fenris is busy dancing around and over the pinballs to reach the back of the truck&amp;amp;#39;s trailer.  Unfortunately, one of the balls manages to catch the tanuki&amp;amp;#39;s leg as he leaps, sending him head-over-heels as he flips and lands flat on his back.  The second pinball continues on forward to rush Nekura as the first stops, running right into the nightmare and bowling her over.&lt;br /&gt;
&lt;br /&gt;
As Allura reaches the roof, the gun bunnies are in the middle of reloading their rifles, but quickly stop with the new target.  They drop their arms to the ground and pull out their submachine guns from their holsters.  Uh oh!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris lands hard, his breath going out of him in a WHOOSH! But he does not hold still for long. The burly tanuki rolls to his feet, gasping for breath and quickly removes the stud earring from his ear. The tubby tanuki suddenly grows more than two feet, to a stature that competes with the large pinball mutants! He slings his spear securely across his back and charges forward, then throws himself into a sommersault, rolling as quickly and smoothly as the steel balls he is facing off against!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus, knowing he should provide support to Allura, take his Ultraquench and begins to chug it at he runs along the wall to get closer to the source of the gunfire. He tries not to draw attention to himself as he is currently a small fox and waits for the reassuring sensation from his NA Chip that alerts him that it&amp;amp;#39;ll allow him to shift again as he watches, and scilently cheers for, Fenris and Nekura in their fight with the rabbits&amp;amp;#39; balls.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Allura hits the corner as she sees them drop their rifles, but as she twists and skids to a stop as they pull submachine guns she soon swallows herself as she realizes the distance is to great to get closer and rolls back as she inhales only to unleash a violent steam, followed shortly by a full gouting breath of liquid layex breath upon the two preparing bunnies, praying was luck on her side, or she would be te one needing a stretcher back to a triage room.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura is being crushed by balls and not the kinky kind either. She tries to get out from under them understandably enough, shoving and pushing on the metal sphere.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris&amp;amp;#39; roll-off with the giant metal ball turns out strongly in his favor as he proves the greater with his tanuki powers!  The two round beings collide with a rather spectacular sound of denting metal as the pinball is flung backwards and into the wall of the arcade, creating a nice chip in the wall as the ball comes to a halt, wobbling slightly back and forth in its new resting place.  Nekura continues her crushing underneath the massive metal ball, probably the least enjoyable time she&amp;amp;#39;s spent under a ball up until this moment as bones are broken and bruises are made.&lt;br /&gt;
&lt;br /&gt;
Up on the roof, the gun bunnies fire away at the charging beast, riddling her with bullets at the same time she manages to plaster one with latex and the other dodges out of the way.  With all the wounds new holes in her, Allura barely manages consciousness.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris rolls on, careening toward Nekura and her unwanted cuddle buddy. At the last second, the tanuki opens himself up and turns his roll into a spin as his. . . . well, his particular, tanuki endowments suddenly balloon to wrecking ball size and swing into the grinding, mashing pinball. One problem at a time, right?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus shifts again this time growing to massive size as a Steel Hercules as he falls forward onto all fours to reach the dumpster he had passed moments ago. He pulls it close and rises to full height, standing on the dumpster he is able to see the rabbits. He reaches his left hand to grab the latex&amp;amp;#39;d rabbit and his right for the other. Seeing Allura hurt he says to them, &amp;amp;quot;You&amp;amp;#39;ve just shot a woman pregnant with my children. Surrender. Do I have to tell you what happens if you dont?!&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Allura ses her vision blurr as her body feels searing pain rush through endless spots of her entire torso. When it clears its only long enough to see she got one of the bunnies as her weight stumbles her forward. Blooding leaving both her wounds and her muzzle with a breif vomit that has her soon fall forward and onto the roof flatly, barely concious as her vision goes blurred to where she could barely make out movement.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura just gurgles as she&amp;amp;#39;s made to get some bruises and broken bones for her efforts. How is a healer supposed to heal when they&amp;amp;#39;re the one who got hurt?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The giant flailing balls connect with the giant mashing ball and force it off the nightmare with a thunderclap of sound, freeing Nekura from further crushings, though the damage seems to already be done as she continues to lie on the ground and gurgle.&lt;br /&gt;
&lt;br /&gt;
Up on the roof lies Allura and a few terrified bunnies held in an angry beetle&amp;amp;#39;s grasp, screeching with fear as they fight to flee from Ebreus.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Hold tight,&amp;amp;quot; Fenris says to Nekura, trusting the nanites to keep the poor, battered creature going while he darts over to check out the currently, unguarded trailer. Those pinballs had to be there for SOME reason, right?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus lifts the rabbits off their feet and transfers the non-latex&amp;amp;#39;d rabbit into his left hand. &amp;amp;quot;Allura!?&amp;amp;quot; he exclaims as he reaches his right out to her. He carefully lifts her and sets her on the ground next to Nekura. Holding the rabbits above the ground to ensure a minimum 19ft drop should they escape his grasp he shifts his attention to Fenris, &amp;amp;quot;Fenris, please help Allura!&amp;amp;quot; he emplores his associate as he is in no state to provide medical attention, first of all having hostages to watch and secondly being far too huge.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Being moved had Allura screech in rather sheer agony. But as she was laid down carefully and coughed up more blood from the sheer fact she had been moved at all. Slowly despite her vision still almost blind she slowly moved her claw to try and feel around helplessly over the ground.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When Fenris rushes over to check the back of the trailer, he finds it to be rather mashed up and dented with the power of a couple of pinballs, the doors firmly shut behind a metal barring that just needs a lifting to be released.  Allura and Nekura do a rather fantastic job of gurgling blood on the roof and ground, respectively, and two terrified bunnies freeze up in Ebreus&amp;amp;#39; grip as they are dangled over a rather large drop.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Not a medic!&amp;amp;quot; Fenris shouts, though he makes a note to get back to the injured sooner, rather than later. The tanuki raps on the back of the trailer. &amp;amp;quot;If Jynx is in there,&amp;amp;quot; he says, &amp;amp;quot;Please don&amp;amp;#39;t try to shoot me.&amp;amp;quot; He thinks a second. &amp;amp;quot;Actually,&amp;amp;quot; he ammends, &amp;amp;quot;If no one shoots or attacks me, I would appreciate that.&amp;amp;quot; The burly tanuki heaves at the lift bar.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus sighs as he hopps off of the dumpster and looks to the Assult-Rabbits, &amp;amp;quot;You&amp;amp;#39;re very lucky I&amp;amp;#39;m not a murderer.&amp;amp;quot; he says. He lifts the dumpster with his right arm and places the assult rabbits several feet above the ground while he positions the upturned dumpster above them. Then setting the rabbits down, and imediently drops the dumpster over them making a makeshift prison for them. He then crouches above Allura and begins to drip a milk-like substance into her mouth from his own. &amp;amp;quot;Drink, it should help heal you.&amp;amp;quot; he says through the drool.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Allura thankfully wasnt actually drowning, and when she felt that milk, amongst her own blood she spat it out over her own beak of a mouth before feeling that milk andhearing ebreus&amp;amp;#39; voice. Swallowing helped make her recover faster, and it slowly got her body to start mending much quicker than on its own. Though this slowly got her to clear her vision and look to both sides of her to find Nekura, though she knew the nightmare may not like the turn of events as she tries to keep drinking to speed herself along. But also move a free claw to press against Nekura to start surging her own nightmare body with a deep feeling of healing through her own touch.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura is probably too broken right now to fight being done anything to so it&amp;amp;#39;s not exactly hard to make her start sucking on Allura. Not that it&amp;amp;#39;s probably all that awesome given she&amp;amp;#39;s just kind of lying there in a heap.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;&amp;amp;#39;Sup?  Ya need a medic?&amp;amp;quot; says a rather lax voice from the inside of the trailer Fenris opens.  The mall rat clothed in baggy jeans, a brown bomber jacket with no shirt underneath, and a pair of aviator shades leans against a large arcade machine with his arms crossed over his chest.  &amp;amp;quot;Looks like Lucky called in some backup.  Sure sounded like a party out there.  Sorry &amp;amp;#39;bout that but I guess you handled it alright.  What&amp;amp;#39;dya say we get summa this stuff outta here and tend to the wounded?&amp;amp;quot;  He casually plants his hands into the pockets of his jacket as he hops out of the trailer, strolling over to take care of the two injured agents with his skills.  Meanwhile, the two gun bunnies are easily contained by the dumpster, not making too much of a fuss in fear of getting crushed by the giant.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Works for me,&amp;amp;quot; Fenris says, relieved to hear that the mallrat has some medical knowhow. The tanuki looks around the trailer, seeing what he ought to gather up.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus nods, &amp;amp;quot;Ok, please help Allura. She&amp;amp;#39;s pregnant.&amp;amp;quot; he says pointing down to the Pterosaurian hybrid who he&amp;amp;#39;s drooling to their mouth. He rights himself and moves to the Nighmare. &amp;amp;quot;Nekura?&amp;amp;quot; he asks as he begins to triage her injuries. It takes a moment before he realizes he has something that would help with all her injuries and he says, &amp;amp;quot;Drink this.&amp;amp;quot; before drooling a sweeter milky-substance into her mouth.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Allura falls back to her back, barely able to have kept herself upright to at least start nekuras healing before she just lays their, no longer heaving, but as she tries to get seated, its apparent her riddled torso was definitely a rather serious mess of blood and holes.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura is just being abused by so many things today. She gurgles when Ebreus starts leaking into her mouth though she doesn&amp;amp;#39;t happen to have much choice in the matter, either, merely lying there in a pool of blood too.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While Jynx and Ebreus tend to the hurt herms, Fenris inspects the contents of the trailer.  Inside he finds several arcade machines, broken up a bit, but still salvageable with a bit of know-how.  &amp;amp;quot;Well, let&amp;amp;#39;s load some of this stuff up, meet up with Lucky, and move on home.  Sound like a plan guys and gals?&amp;amp;quot;  Jynx suggests as he brushes off his palms on one another.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris looks at all the things that need hauling and purses his lips. He reaches into his robes amd produces a. . . handpump? The tanuki inserts one end into his mouth and starts to pump furiously. &lt;br /&gt;
&lt;br /&gt;
Slowly, the tanuki starts to grow larger and larger until he towers over the truck trailer. Once he has reached his maximum size, he starts to carefully gather up salvage to haul away while the others tend to the injured.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus looks to the rat tending to his lover, &amp;amp;quot;Jinx, a presume. Lucy sent us to rescue you. We need to get them to a doctor.&amp;amp;quot; he says indicating his lover and the broken Nightmare. &amp;amp;quot;I can carry them but we should have something like stretchers.&amp;amp;quot; he adds. He looks to the upturned dumpster and radios Zephyr security, tipping them off as to the location of &amp;amp;#39;incapacitated terrorists&amp;amp;#39;. Before helping Jinx carry the wounded to a proper medic.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Gurgle? Gurgle. Nekura just lies on the floor as she&amp;amp;#39;s carried away.[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Rat_of_Arcadia_-_RPLOG&amp;diff=611761</id>
		<title>Rat of Arcadia - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Rat_of_Arcadia_-_RPLOG&amp;diff=611761"/>
		<updated>2017-08-21T22:12:04Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Judge=&lt;br /&gt;
* [[Firecracker]]&lt;br /&gt;
=Participants=&lt;br /&gt;
* [[Allura]]&lt;br /&gt;
* [[Ebreus]]&lt;br /&gt;
* [[Fenris]]&lt;br /&gt;
* [[Nekura]]&lt;br /&gt;
=Date=&lt;br /&gt;
11/4/2017&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When the agents approach the designated meeting point, they find a slightly shorter than average bunny girl seated on the ground with her back resting against an old, stripped car.  This brown bunny is strapped with firepower!  Bandoleers filled with ammo crisscross over her chest, submachine guns are held on her hips, pistols at her ankles, and a large rifle on her back.  Aside from the guns, she wears a long, thin, red bandana over her forehead that blows slightly in the wind as its tails reach all the way to the ground in her seated position.  Her white belly seems to be marred with several splotches of red that really shouldn&amp;amp;#39;t be there, poorly bandaged as she clutches her stomach in an attempt to halt the bleeding.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris trots blithely along, wearing a short, but vibrant robe, like a tibetan monk, his sword and spear jangling on his back. &amp;amp;quot;Not a medic,&amp;amp;quot; he says, frowning and kneeling by the fallen rabbit, wrapping burly arms around her shoulders and thinking good thoughts. It has worked in the past. Plus, nanites. &amp;amp;quot;What&amp;amp;#39;s the situation here?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus walks confidently toward the designated location on the highway alonside his packmate, Allura. The drizzle having no effect on the swagger in his step as he idlely spins his Bardiche as it rests on his shoulder. Seeing Fenris responding as well he looks to Allura and says, &amp;amp;quot;Lets pick up the pace.&amp;amp;quot; as he begins to jog to the well armed rabbit. A few moments later getting a good view of her poor bandaging he humms a thoughtful tone and comments, &amp;amp;quot;I might be able to bandage that a bit better if you&amp;amp;#39;d like. My name is Ebreus by the way.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Allura keeping stride had no issue with the ran as it ran over her scales, but as she started into her jog she found another already over the rabbit and their arsenal. With a slight jog she keeps up and moves around them to kneel behind the fender with the three pf them behind her. &amp;amp;quot;Better question might be do we need to move first before we wind up in the same situation.&amp;amp;quot; she says aloud, or more aptly softly screeches as she pokes her head up to try and look into the distance.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The gun bunny snaps to attention as the agents arrive, whipping a submachine gun out of its holster to shakily train on Fenris before quickly lowering it when she sees his intentions.  &amp;amp;quot;H-Hey, what took you people so long?&amp;amp;quot;  the girl asks as the tanuki starts his healing hug, heavy breathing becoming a bit easier with her wounds.  &amp;amp;quot;Not really the hugging type, but I&amp;amp;#39;m not really in any condition to stop you,&amp;amp;quot; she says begrudgingly as Ebreus and Allura arrive.  &amp;amp;quot;Yeah, that&amp;amp;#39;d be great.  Bandage away, Ebreus, probably know how to do it better than me.  And the situation is over there behind the arcade,&amp;amp;quot; she says, hiking a thumb over her shoulder to indicate the general direction.  &amp;amp;quot;Short story is my idiot partner is still back there somewhere... Don&amp;amp;#39;t know where he is exactly...  Go find him and get him out.  I&amp;amp;#39;d help ya, but I&amp;amp;#39;m a bit busy with not passing out, any other questions?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris releases the twitchy gun bunny, not the least put out by having a loaded gun trained on him. He gives her a little pat and rises. &amp;amp;quot;Nope,&amp;amp;quot; he says with a little smile, &amp;amp;quot;That is about all I needed to know.&amp;amp;quot; The tubby tanuki unslings his ornate spear and gives it a little twirl, then starts to trot away toward the arcade. No plan. No info. No sense of self preservation. Seems pretty much par for the course. &lt;br /&gt;
&lt;br /&gt;
Then he freezes, almost mid-stride and jogs backward, rejoining the others for a moment. &amp;amp;quot;What was your friend&amp;amp;#39;s name?&amp;amp;quot; he asks, jogging in place, making his round gut bounce a little.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus looks to the Tanuki he has worked with on several occasions and says, &amp;amp;quot;Hi Fenris.&amp;amp;quot; before looking back to the &amp;amp;#39;gun bunny&amp;amp;#39; as he undoes her bandaging. He replies, &amp;amp;quot;Several,&amp;amp;quot; in response to her then continues, &amp;amp;quot;What&amp;amp;#39;s you name? Is your partner a rabbit? What did this to you? From which way did you enter the arcade?&amp;amp;quot; As he does his best to refit the bandages to apply the proper amount of pressure and coverage to her wounds.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Allura soon twists around and looks between Fenris, the gun bunny and Ebreus before she soon smiles at herself with a small frown as her claws shift a little to get ready herself. &amp;amp;quot;My name is Allura.... and just stay calm, we should be just fine for now, and your partner... well let us hope hes still sane, you need help first.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura isn&amp;amp;#39;t wearing anything as usual and she&amp;amp;#39;s not even carrying a weapon. Then again she&amp;amp;#39;s pretty bad at using them so there&amp;amp;#39;s a good reason for it. Upon spotting the group of people the Nightmare trots their way. She&amp;amp;#39;s usually late to the party so this is nothing new!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When Ebreus removes the sloppy bandaging to redo them himself, it becomes rather obvious that she&amp;amp;#39;s been shot a few times by the bullet holes in her.  The new bandaging is certainly better than the old, even if not expertly done, it should hold for now.  &amp;amp;quot;Lucy, rat, bunnies on the roof, went in the front and out the back,&amp;amp;quot; she answers, &amp;amp;quot;In that order.&amp;amp;quot;  The bunny returns to Fenris&amp;amp;#39; last-second question as he jiggles his belly in place, &amp;amp;quot;Jynx.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;That was very confusing,&amp;amp;quot; Fenris says with an amiable smile, then lifts his spear above his head, does a passable tuskan raider impression, and jogs off toward the arcade, broad, tanuki belly bouncing ahead of him!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus looks over the car after setting Lucy&amp;amp;#39;s bandages and plans a rout to the arcade that shouldn&amp;amp;#39;t expose him to too much fire should the rabbits be watching. Upon reaching the building he looks around for enterances not mentioned by Lucy and anwhere where the building&amp;amp;#39;s wiring might be accessed.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Allura slowly shifts about and starts toward the arcade, though she follows behind Ebreus for most of it, she starts to look around as she stays mostly behind cover. Not wanting shot as her body shifts uneasily with having to try and keep from being both shot, or seen for now.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura just follows after the others! She&amp;amp;#39;s not entirely sure what is happening other than there seems to be mutants fighting mutants with guns instead of trying to hump one another. Wait, aren&amp;amp;#39;t guns kind of like penis replacements? Okay this makes more sense to her now! The Nightmare even has a smugface going at her conclusions on the whole gun thing.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris and Nekura happily make their way straight towards the back of the arcade while Ebreus and Allura do so with a bit more caution as they skirt the outsides.  On the way, Ebreus finds the back entrance and a power box for Club Radiance, but no such luck on the arcade itself.  As they approach, the group of agents can hear a very distinct metal-on-metal clanging, quite loudly at that.  At the corner of the building is a stack of garbage and a large metal dumpster, along with a small pool of blood and a broken radio.  A bit farther ahead is a semi truck backed up to the building, sideways to the agents as they approach.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris trots happily up to the open space, casting only a glance at the blood and discarded radio. &amp;amp;quot;Jynx?&amp;amp;quot; he calls out as he slows a little and trots toward the semi, &amp;amp;quot;Is there a Jynx here? Paging mister or miss Jynx?&amp;amp;quot; It is remarkable how loud and obvious the tanuki is.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus looks around the outside of the arcade and then to Allura. He says to her, &amp;amp;quot;If I were to shrink could you fly us to the roof? I don&amp;amp;#39;t want to go huge and collapse the building trying to climb.&amp;amp;quot; He crouches and looks to the wall &amp;amp;quot;I think I could deal with them if I was up there.&amp;amp;quot; he says as he hears the gunshots.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Allura tucks low with the gunfire, and as she eased some from the wall to see if she could catch sight of where on the roof the fire was coming from. &amp;amp;quot;I can try, but the risk is im making myself one hell of a target with it...&amp;amp;quot; Looking at ebreus, she frowns a little. &amp;amp;quot;Still worth it if it gives you a chance to get at them faster.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura meanwhile is quite happy she hadn&amp;amp;#39;t had time to follow Fenris out into the open but then again she does have a habit of following a ways behind him from previous encounters. Upon hearing it she tries her best to hide and peer up at the roof to see where the sounds are coming from.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rounding the corner with no caution whatsoever, Fenris&amp;amp;#39; shouting is greeted with a couple of shots, one grazing his shoulder and the other landing in the ground behind him, likely not the answer he would like.  Shortly afterwards, the loud metal-on-metal clanging stops, followed closely by the sound of a couple very large metal balls, about seven feet in diameter each, rolling out from behind the truck and towards the tanuki.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris hisses in surprise and pain, but does not slow. Despite his oblivious exterior, the Tanuki has not done too badly surviving so far. &amp;amp;quot;Pinballs!&amp;amp;quot; he calls out in warning to the others and swinging into action. The tubby tanuki springs into a wild series of leaps and improbable, contorting acrobatics to avoid the huge balls of metal. No need to get caught up here!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus nods and begins to shift into the smallest form he knows, Fennec Fox, as he looks to Allura. &amp;amp;quot;I just need to be on the roof, you could drop down after getting me there, or help me bum-rush them.&amp;amp;quot; he says as he begins to shrink. Sheading as much of his weight and height as he can, a course of action that is strange to him being at macro or near-macro sizes most of the time, he hopes this will be enough for Allura to be able to carry him knowing he still isn&amp;amp;#39;t small as a Fennec. Once he appears to have stopped shrinking, regardless of any other changes still happening, he says to Allura, &amp;amp;quot;Alright, I&amp;amp;#39;m ready to try.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Allura nods and she moves carefully to hug around his chest before she tries to twke off with her wings. This gets her off the ground, but she strains rather heavily, only to fall back to he ground panting as she let go and stepped back with a shake of her head. &amp;amp;quot;No go...but then again, the idea sounds right...&amp;amp;quot; with a slight smirk she jumps into the air and flaps herself to the lip of the roof. Grabbing it to cease her flight to press her feet to the wall and sprig herself over the ledge to land on the roof and, if it was mostly open space would start running just in case the gun bunnies decided to aim for the silver scales that had just gleamed over the rooftop.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura meanwhile goes running after Fenris though she&amp;amp;#39;s not entirely sure where they&amp;amp;#39;re going with no apparent exit on their side of the building. Zoidberg &amp;amp;#39;whoop whoop whoop&amp;amp;#39; noises play from her headphones, too, though they might be more appropriate to what the tanuki is doing. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While Ebreus and Allura work on getting up to the roof together, Fenris is busy dancing around and over the pinballs to reach the back of the truck&amp;amp;#39;s trailer.  Unfortunately, one of the balls manages to catch the tanuki&amp;amp;#39;s leg as he leaps, sending him head-over-heels as he flips and lands flat on his back.  The second pinball continues on forward to rush Nekura as the first stops, running right into the nightmare and bowling her over.&lt;br /&gt;
&lt;br /&gt;
As Allura reaches the roof, the gun bunnies are in the middle of reloading their rifles, but quickly stop with the new target.  They drop their arms to the ground and pull out their submachine guns from their holsters.  Uh oh!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris lands hard, his breath going out of him in a WHOOSH! But he does not hold still for long. The burly tanuki rolls to his feet, gasping for breath and quickly removes the stud earring from his ear. The tubby tanuki suddenly grows more than two feet, to a stature that competes with the large pinball mutants! He slings his spear securely across his back and charges forward, then throws himself into a sommersault, rolling as quickly and smoothly as the steel balls he is facing off against!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus, knowing he should provide support to Allura, take his Ultraquench and begins to chug it at he runs along the wall to get closer to the source of the gunfire. He tries not to draw attention to himself as he is currently a small fox and waits for the reassuring sensation from his NA Chip that alerts him that it&amp;amp;#39;ll allow him to shift again as he watches, and scilently cheers for, Fenris and Nekura in their fight with the rabbits&amp;amp;#39; balls.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Allura hits the corner as she sees them drop their rifles, but as she twists and skids to a stop as they pull submachine guns she soon swallows herself as she realizes the distance is to great to get closer and rolls back as she inhales only to unleash a violent steam, followed shortly by a full gouting breath of liquid layex breath upon the two preparing bunnies, praying was luck on her side, or she would be te one needing a stretcher back to a triage room.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura is being crushed by balls and not the kinky kind either. She tries to get out from under them understandably enough, shoving and pushing on the metal sphere.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris&amp;amp;#39; roll-off with the giant metal ball turns out strongly in his favor as he proves the greater with his tanuki powers!  The two round beings collide with a rather spectacular sound of denting metal as the pinball is flung backwards and into the wall of the arcade, creating a nice chip in the wall as the ball comes to a halt, wobbling slightly back and forth in its new resting place.  Nekura continues her crushing underneath the massive metal ball, probably the least enjoyable time she&amp;amp;#39;s spent under a ball up until this moment as bones are broken and bruises are made.&lt;br /&gt;
&lt;br /&gt;
Up on the roof, the gun bunnies fire away at the charging beast, riddling her with bullets at the same time she manages to plaster one with latex and the other dodges out of the way.  With all the wounds new holes in her, Allura barely manages consciousness.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris rolls on, careening toward Nekura and her unwanted cuddle buddy. At the last second, the tanuki opens himself up and turns his roll into a spin as his. . . . well, his particular, tanuki endowments suddenly balloon to wrecking ball size and swing into the grinding, mashing pinball. One problem at a time, right?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus shifts again this time growing to massive size as a Steel Hercules as he falls forward onto all fours to reach the dumpster he had passed moments ago. He pulls it close and rises to full height, standing on the dumpster he is able to see the rabbits. He reaches his left hand to grab the latex&amp;amp;#39;d rabbit and his right for the other. Seeing Allura hurt he says to them, &amp;amp;quot;You&amp;amp;#39;ve just shot a woman pregnant with my children. Surrender. Do I have to tell you what happens if you dont?!&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Allura ses her vision blurr as her body feels searing pain rush through endless spots of her entire torso. When it clears its only long enough to see she got one of the bunnies as her weight stumbles her forward. Blooding leaving both her wounds and her muzzle with a breif vomit that has her soon fall forward and onto the roof flatly, barely concious as her vision goes blurred to where she could barely make out movement.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura just gurgles as she&amp;amp;#39;s made to get some bruises and broken bones for her efforts. How is a healer supposed to heal when they&amp;amp;#39;re the one who got hurt?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The giant flailing balls connect with the giant mashing ball and force it off the nightmare with a thunderclap of sound, freeing Nekura from further crushings, though the damage seems to already be done as she continues to lie on the ground and gurgle.&lt;br /&gt;
&lt;br /&gt;
Up on the roof lies Allura and a few terrified bunnies held in an angry beetle&amp;amp;#39;s grasp, screeching with fear as they fight to flee from Ebreus.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Hold tight,&amp;amp;quot; Fenris says to Nekura, trusting the nanites to keep the poor, battered creature going while he darts over to check out the currently, unguarded trailer. Those pinballs had to be there for SOME reason, right?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus lifts the rabbits off their feet and transfers the non-latex&amp;amp;#39;d rabbit into his left hand. &amp;amp;quot;Allura!?&amp;amp;quot; he exclaims as he reaches his right out to her. He carefully lifts her and sets her on the ground next to Nekura. Holding the rabbits above the ground to ensure a minimum 19ft drop should they escape his grasp he shifts his attention to Fenris, &amp;amp;quot;Fenris, please help Allura!&amp;amp;quot; he emplores his associate as he is in no state to provide medical attention, first of all having hostages to watch and secondly being far too huge.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Being moved had Allura screech in rather sheer agony. But as she was laid down carefully and coughed up more blood from the sheer fact she had been moved at all. Slowly despite her vision still almost blind she slowly moved her claw to try and feel around helplessly over the ground.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When Fenris rushes over to check the back of the trailer, he finds it to be rather mashed up and dented with the power of a couple of pinballs, the doors firmly shut behind a metal barring that just needs a lifting to be released.  Allura and Nekura do a rather fantastic job of gurgling blood on the roof and ground, respectively, and two terrified bunnies freeze up in Ebreus&amp;amp;#39; grip as they are dangled over a rather large drop.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Not a medic!&amp;amp;quot; Fenris shouts, though he makes a note to get back to the injured sooner, rather than later. The tanuki raps on the back of the trailer. &amp;amp;quot;If Jynx is in there,&amp;amp;quot; he says, &amp;amp;quot;Please don&amp;amp;#39;t try to shoot me.&amp;amp;quot; He thinks a second. &amp;amp;quot;Actually,&amp;amp;quot; he ammends, &amp;amp;quot;If no one shoots or attacks me, I would appreciate that.&amp;amp;quot; The burly tanuki heaves at the lift bar.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus sighs as he hopps off of the dumpster and looks to the Assult-Rabbits, &amp;amp;quot;You&amp;amp;#39;re very lucky I&amp;amp;#39;m not a murderer.&amp;amp;quot; he says. He lifts the dumpster with his right arm and places the assult rabbits several feet above the ground while he positions the upturned dumpster above them. Then setting the rabbits down, and imediently drops the dumpster over them making a makeshift prison for them. He then crouches above Allura and begins to drip a milk-like substance into her mouth from his own. &amp;amp;quot;Drink, it should help heal you.&amp;amp;quot; he says through the drool.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Allura thankfully wasnt actually drowning, and when she felt that milk, amongst her own blood she spat it out over her own beak of a mouth before feeling that milk andhearing ebreus&amp;amp;#39; voice. Swallowing helped make her recover faster, and it slowly got her body to start mending much quicker than on its own. Though this slowly got her to clear her vision and look to both sides of her to find Nekura, though she knew the nightmare may not like the turn of events as she tries to keep drinking to speed herself along. But also move a free claw to press against Nekura to start surging her own nightmare body with a deep feeling of healing through her own touch.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura is probably too broken right now to fight being done anything to so it&amp;amp;#39;s not exactly hard to make her start sucking on Allura. Not that it&amp;amp;#39;s probably all that awesome given she&amp;amp;#39;s just kind of lying there in a heap.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;&amp;amp;#39;Sup?  Ya need a medic?&amp;amp;quot; says a rather lax voice from the inside of the trailer Fenris opens.  The mall rat clothed in baggy jeans, a brown bomber jacket with no shirt underneath, and a pair of aviator shades leans against a large arcade machine with his arms crossed over his chest.  &amp;amp;quot;Looks like Lucky called in some backup.  Sure sounded like a party out there.  Sorry &amp;amp;#39;bout that but I guess you handled it alright.  What&amp;amp;#39;dya say we get summa this stuff outta here and tend to the wounded?&amp;amp;quot;  He casually plants his hands into the pockets of his jacket as he hops out of the trailer, strolling over to take care of the two injured agents with his skills.  Meanwhile, the two gun bunnies are easily contained by the dumpster, not making too much of a fuss in fear of getting crushed by the giant.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Works for me,&amp;amp;quot; Fenris says, relieved to hear that the mallrat has some medical knowhow. The tanuki looks around the trailer, seeing what he ought to gather up.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus nods, &amp;amp;quot;Ok, please help Allura. She&amp;amp;#39;s pregnant.&amp;amp;quot; he says pointing down to the Pterosaurian hybrid who he&amp;amp;#39;s drooling to their mouth. He rights himself and moves to the Nighmare. &amp;amp;quot;Nekura?&amp;amp;quot; he asks as he begins to triage her injuries. It takes a moment before he realizes he has something that would help with all her injuries and he says, &amp;amp;quot;Drink this.&amp;amp;quot; before drooling a sweeter milky-substance into her mouth.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Allura falls back to her back, barely able to have kept herself upright to at least start nekuras healing before she just lays their, no longer heaving, but as she tries to get seated, its apparent her riddled torso was definitely a rather serious mess of blood and holes.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura is just being abused by so many things today. She gurgles when Ebreus starts leaking into her mouth though she doesn&amp;amp;#39;t happen to have much choice in the matter, either, merely lying there in a pool of blood too.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While Jynx and Ebreus tend to the hurt herms, Fenris inspects the contents of the trailer.  Inside he finds several arcade machines, broken up a bit, but still salvageable with a bit of know-how.  &amp;amp;quot;Well, let&amp;amp;#39;s load some of this stuff up, meet up with Lucky, and move on home.  Sound like a plan guys and gals?&amp;amp;quot;  Jynx suggests as he brushes off his palms on one another.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris looks at all the things that need hauling and purses his lips. He reaches into his robes amd produces a. . . handpump? The tanuki inserts one end into his mouth and starts to pump furiously. &lt;br /&gt;
&lt;br /&gt;
Slowly, the tanuki starts to grow larger and larger until he towers over the truck trailer. Once he has reached his maximum size, he starts to carefully gather up salvage to haul away while the others tend to the injured.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus looks to the rat tending to his lover, &amp;amp;quot;Jinx, a presume. Lucy sent us to rescue you. We need to get them to a doctor.&amp;amp;quot; he says indicating his lover and the broken Nightmare. &amp;amp;quot;I can carry them but we should have something like stretchers.&amp;amp;quot; he adds. He looks to the upturned dumpster and radios Zephyr security, tipping them off as to the location of &amp;amp;#39;incapacitated terrorists&amp;amp;#39;. Before helping Jinx carry the wounded to a proper medic.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Gurgle? Gurgle. Nekura just lies on the floor as she&amp;amp;#39;s carried away.[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Ranger_Radio_Recovery_-_RPLOG&amp;diff=611760</id>
		<title>Ranger Radio Recovery - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Ranger_Radio_Recovery_-_RPLOG&amp;diff=611760"/>
		<updated>2017-08-21T21:54:42Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Judge=&lt;br /&gt;
* [[Firecracker]]&lt;br /&gt;
=Participants=&lt;br /&gt;
* [[Emacs]]&lt;br /&gt;
* [[Kimberley]]&lt;br /&gt;
* [[Melan]]&lt;br /&gt;
* [[Nekura]]&lt;br /&gt;
=Date=&lt;br /&gt;
22/07/2017&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With the call for scavengers put out, all there is to do is wait for them to show up.  A rather beat up blue, five-seater car with a mall rat leaning against it lackadaisically is there to greet them as they arrive.&lt;br /&gt;
Nekura is probably the first to arrive but then again she has great luck the past two times bringing horny ferals back to Fairhaven with her and is wanting to make it lucky number three. Not that she seems to be in a huge hurry since she&#039;s trying to see if anybody else she recognizes is coming along too.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Appearing from behind a crumbling, overgrown concrete barrier, Melan walks into the desolate on-ramp, spotting a rusty blue car parked a dozen or so meters away. He wasn&#039;t sure he&#039;d been noticed, slinking in the shadows, as he steps over to investigate the call for a run.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Emacs Walking up the middle of the on ramp, Emacs appears to be taken aback by the presence of a car. Shi grins, and makes hir approach to answer the call.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A cheetah in road leathers with an old-looking bolt-action rifle is the last one to show up. Kimberley is rather heavily weighed down by her gear, in no great hurry to reach her destination. When she reaches the car, she looks over the crew of other mutants with a slight smile, studying their various faces.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As the various agents get closer, the rat, wearing a pair of loose-fitting jeans, aviator shades, no shoes, and a dark brown bomber jacket with no shirt underneath, gives them a wave in greeting.  &amp;quot;Alright, looks like we got company,&amp;quot; he says over his shoulder towards the car.  In response, a tiny bird pops up from the driver&#039;s seat to look out the window.  The roadrunner is wearing nothing but a thin red bandana on tied around her forehead with twin tails reaching down her back to the base of her own feathered tail.  &amp;quot;Great, can we get going already?&amp;quot; she asks, rather annoyed by the whole situation.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;    &amp;quot;Sure sure, Lucky,&amp;quot; the mall rat replies with no real urgency as he opens up the driver&#039;s door and starts climbing in.  &amp;quot;Alright people, you can probably guess that I&#039;m Jayce and that&#039;s Lucky.&amp;quot;  &amp;quot;Lucy!&amp;quot; the roadrunner interrupts quickly.  &amp;quot;Right, Lucky,&amp;quot; the mall rat continues unfazed, much to her annoyment.  &amp;quot;We got about an hour to get there, ya can ask questions while we drive, get to know each other, whatever else.  Hop on in.  Don&#039;t think Lucky can take another minute of waiting.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura nods at the bird&#039;s request and hastily slips into the car, taking the middle back seat.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Emacs Emacs smiles and thanks the two for offering their car for this run before working hir way into the left rear seat.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley takes the passenger-side front seat for herself, slinging her pack off her back and into her lap. The cheetah reaches under her seat and adjusts it, giving the horse-mutant behind her more room to stretch her hooves. &amp;quot;Cramped, but we&#039;re all here.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With Nekura, Melan, and Emacs in the back, Kimberley in the passenger&#039;s seat, and Lucky standing up on the dashboard, Jayce turns the little car on and sets off!  &amp;quot;We&#039;re goin&#039; to this ranger station about an hour away, see if we can&#039;t find ourselves somethin&#039; nice, huh?&amp;quot; the mall rat informs the others, looking to the others over his shoulder as he drives.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;    &amp;quot;Keep your eyes on the road, wouldja?!&amp;quot; the roadrunner chides the rat, causing him to lazily turn back to the road.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;    &amp;quot;Yeah, yeah.  So anyway, who are you guys and gals?&amp;quot; Jayce asks as he drives, reaching towards the car&#039;s radio with one hand as he pushes in a CD.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;I&amp;quot;m Nekura,&amp;quot; is pretty much all the rat is probably going to get out of the uni-nightmare. Then again she&#039;s just kind of making a :| face from constantly bouncing up and down on the road and her head nearly hitting the ceiling of the car.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Clears his throat with a quiet &#039;ahem&#039; and chimes in: &amp;quot;My name&#039;s Melan. I&#039;m here for the score.&amp;quot; He watched the rusty streetsigns zoom past them--it had been a long time since he&#039;d actually been in a moving car, on a highway, no less. He peered over his shoulder, twisting and pivoting in the back seat, jostling his nearest neighbor a bit. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;quot;Oops, sorry&amp;quot;, Melan said flatly.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Emacs &amp;quot;I&#039;m Emacs. I&#039;m looking to try to help the eggheads figuring out the radio issues. I have family off in Europe, and it&#039;d be nice to let them know I&#039;m not dead.&amp;quot; Shi looks out the window and smiles slightly, recalling fond memories.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The cheetah raps her fingers against the fabric of her bag, looking in the rear-view mirror at the other three. Without much room to move, she just stares up at the road in front of her as she replies. &amp;quot;Kimberley. Scout for hire. Been all over SoCal and then some.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Cool, cool,&amp;quot; Jayce says as he drives, hitting the play button on the radio and turning on the music.  After about an hour of driving, and an hour straight of Red Hot Chili Peppers playing, Lucky suddenly shouts out, &amp;quot;Brakes!&amp;quot;  This results in the rat hitting the breaks perhaps a bit less enthusiastically than he should as the car comes to a stop inches away from a large pileup of rocks and debris on the road in front of them.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;    &amp;quot;I told you to keep your eyes on the road!&amp;quot; the roadrunner shouts at the mall rat, stomping a tiny claw against the dashboard, &amp;quot;You trying to get us all killed?!&amp;quot;  In response, Jayce simply gives a shrug and says, &amp;quot;Well I didn&#039;t,&amp;quot; before opening the door and stepping outside to check the situation, followed closely by the roadrunner.  Seems like there was a bit of a landslide from the hill to the left of the road that is now blocking their path.  To the right is a rather far drop off as well, meaning there&#039;s no way the car is going through in the present circumstances.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura meanwhile goes to get out of the vehicle when they get to the landslide and continues making a :| face the entire time. She&#039;s just full of so much joviality today, isn&#039;t she?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Emacs stands on top of the landslide. &amp;quot;How far was it Jayce?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;You folks go on ahead&amp;quot;, Melan says blankly. &amp;quot;I think it best someone stay with the car, lest we get stuck out here.&amp;quot; He returned to the car, taking a seat on the toasty hood, making his rump comfortably warm.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley climbs up the mountain of rubble, pulling her binoculars out of her pack and holding them up to her face. She takes a look around, silently surveying the area for any potential threats, and more importantly, for a way through.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Good idea, I think I&#039;ll stay back too,&amp;quot; Jayce answers, opening up the driver&#039;s door and sitting back in his seat before leaning it all the way back.  He folds his arms behind his head in his new reclining position.  &amp;quot;About five miles down the road, then take a left,&amp;quot; he says lazily.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;    &amp;quot;God, you&#039;re lazy!&amp;quot; Lucky scolds with as much of a frown on her beak as she can, which turns out to be not too much.  &amp;quot;See, this is why everyone calls him &#039;Jynx&#039;,&amp;quot; she says with a huff as she turns to start climbing over the pileup of rocks, one hop at a time with some flaps of her wings, not really aiding too much.  &amp;quot;Bad things always happen around him!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;    As Kimberley surveys the area, it becomes rather clear that this is the only obstruction on the road.  The hills and valley on either side of it show no dangers that she can see.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura goes to follow after the others as they climb/fly/whatever over the rocks though she ends up grumbling upon getting over the mess of rocks and other objects.&lt;br /&gt;
Emacs shrugs and follows Nekura as they grumble.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley looks back to the others, an air of dry professionalism on her feline face. &amp;quot;Seems clear as far as I can tell. No way around though, so we&#039;ll have to ditch the car.&amp;quot; She looks at the small bird that flapped her way up behind them. &amp;quot;You know what we&#039;re here for, right?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With a bit of a struggle, the miniature bird finally gets up to the top of the pile with the others.  &amp;quot;Y-yeah.  I owe some researcher guy a radio and figured we could find one at the ranger station,&amp;quot; the gruff little roadrunner huffs out.  &amp;quot;Let&#039;s get a move on then,&amp;quot; she prods the group, starting to hop down the rock pile on the other side, starting the five mile walk down the road.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura goes to follow after the others when they&#039;re herded down the road. This couldn&#039;t be much more offensive to horses! Not that she says it though she ends up shrinking her male parts away with her NCE. Kind of harad to think when you&#039;re in Rut and staring at other mutants&#039; butts the whole way.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Emacs Emacs continues to walk down the road.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura goes to follow after the others when they&#039;re herded down the road. This couldn&#039;t be much more offensive to horses!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley looks around cautiously as she follows Lucy, or Lucky, or whoever she is, down the road. Her rifle is at the ready, all set to fend off any kind of attack the group might face. &amp;quot;Stay cautious...&amp;quot; She whispers to nobody in particular.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After walking about an hour and a half and reaching another five miles down the road, the group comes upon what seems to be a small town!  At the entrance to the area is a wooden sign with golden letters attached, greeting the group.  It reads: &amp;quot;WI LO  C E K  WE COME&amp;quot;  Obviously a few of the letters have gone missing over time.  Empty parking lots and several buildings are present.  The Willow Creek Health Center is probably the most notable building, and there are several other restaurants, a gas station, a museum, a bank, and even a pizza shop among the buildings in the little town.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;    Kimberley&#039;s vigilance is rewarded in that nothing leaps out to attack their little band, and the group makes it there with no hindrances.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;    &amp;quot;Just a little farther now and we&#039;ll be there,&amp;quot; the roadrunner announces as she runs on the road, leading the rest of them to the ranger station.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Emacs muses at the buildings and wonders if they&#039;ve been picked clean already. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura just continues to follow the others. She&#039;s bad at looking for things so no point in trying to help Kimberley.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley takes point among the other three, jogging along behind the roadrunner through the town. Worn-out husks of buildings surround her on all sides, the kind of thing the cheetah would have seen many times over in her time outside the bubble, so she pays them no more heed than she needs to.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Not the talking types, huh?&amp;quot; Lucy asks as she continues on her way through the abandoned town.  With how long it took to get there, the sun is already setting, making it a bit more difficult to see.  Taking a left, she goes past several dilapidated houses or their right before arriving at their final destination!  The sign out front is too faded to read, but the building itself isn&#039;t in TOO poor a condition, if you ignore the fact that a rather large tree has fallen through the roof on one side.  A few brick steps lead up to the front entrance, though the front doors seem to be missing completely, nothing but broken glass and rusty hinges remain.  &amp;quot;And here we are, have at it!&amp;quot; she says, pointing a wing towards the building.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura ends up wandering up the steps when they finally arive though she gives Lucy one last :| face for the &#039;herding&#039; thing she had been doing earlier. She&#039;ll take whatever ripped the door off the hinges over staying near the other mutant any day.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Emacs looks around exterior for a radio transciever or antenna.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley takes up the rear position, walking up the old brick steps and peering around the exterior of the building. Although the cat seems a little more relaxed than she was out in the forest, she&#039;s still a little on edge, and the fact that the doors seem to have been forcibly removed doesn&#039;t really help her paranoia. &amp;quot;Hope the damn thing&#039;s still in there...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The inside of the building is even darker than the outside, though the various windows and the hole the tree made in one side lets enough light in to see around.  There is no radio antenna to be seen, but that may just be due to the tree, who can say?  The dusty interior seems to branch out into a few rooms to the left and right, the right side being where the tree has fallen through.  The entry room the trio currently occupy has a front next in the center, though sadly no one is there to greet them.  A rather large, wooden shelf lies on the groun as well.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura goes towards the left room naturally. She isn&#039;t about to deal with possibly going wheeeeesplat through a hole that is probably opened up in the other one what with the tree lying into it.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley cautiously begins to explore the room on the right. There&#039;s not all that much room for her to maneuver in there with the fallen tree, but thankfully her flexible feline body takes care of that little problem. She searches high and low for the radio, or at least any clues to where it might be.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Going through a door to the left, Nekura finds herself in a kitchen!  Or at least, it was a kitchen.  Now the whole place is covered in a fine layer of dust, though several trails of rather large pawprints run in and out of the room.  There is a fridge and several cabinets, but most of them are missing their doors, and the fridge is obviously not in working order.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;    Kimberley in the right room comes upon what seems to be what was the base of operations for the rangers in this area.  Several machines line the walls and dozens of papers are scattered about the floors.  After a bit of searching, she does indeed find a couple of radios.  The bad news is, they are both rather damaged as they lie on the ground.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura huffs as she wanders around the room searching for anything of interest. Not that she expects to find anything given how the room is all torn up.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley sees the two broken radios on the ground and looks at them with a resigned sigh. &amp;quot;Yeah, that&#039;s about what I expected...&amp;quot; She leans down, checking the radio equipment for anything else that could be useful. Then an idea forms in her head. &amp;quot;Hey... uh, Nek...Nak... horse woman. Get in here.&amp;quot; She says, voice not going above a normal speaking volume.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As Nekura looks around, opening cabinets and the fridge, she finds quite a bit of food!  In fact, it&#039;s probably more food than should have been left here with all the scavenging going on...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;    Looking over the radio equipment, Kimberley realizes the two not-so perfect radios could be combined into one working one!  And the papers scattered about seem to be maps of the area, among other things.  As she speaks, there comes a rustling from the tree nearby, and she can tell that it definitely wasn&#039;t just the wind!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With the food in hoof--hur--Nekura goes to head back the way they came. She might as well give it to the mall rat to use instead of going to waste.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When she hears a rustling in the trees, Kimberley raises her gun on reflex, looking outside for any signs of danger. The cheetah&#039;s heart races, finger on the trigger, safety off. Kimberley is a tightly coiled spring.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;No shoot!&amp;quot; a voice calls out from the trees, form mostly hidden by branches and leaves as the golden eyes shine through in the dying light.  Though with her cheetah eyes, Kimberley can spot the raccoon guy hiding in the tree.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley doesn&#039;t lower her weapon, keeping it trained on the form outside in the dying light. &amp;quot;Who&#039;s there? Identify yourself.&amp;quot; She barks out, in a military brusqueness that covers up the fear the cheetah woman is experiencing. Her muscles tense, adrenaline coursing through her body as her fight-or-flight instincts compete with her rational mind for control.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Me Kev, live here&amp;quot; the raccoon responds, even more scared than the cheetah seems to be.  Though he&#039;s clearly been spotted, he doesn&#039;t emerge from the cover the tree affords him.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley keeps her rifle at the ready for a while longer until... &amp;quot;Okay, Kev. I won&#039;t shoot.&amp;quot; She lowers the barrel of her gun, just a bit. Just enough to not be pointing straight at him anymore. &amp;quot;Come in here and we can talk.&amp;quot; She calls out, trying to shake off her puffed-up bravado and go back to being more relatively nonthreatening.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kev pokes his raccoon head out from the leaves, leaving the rest of his body behind in the cover.  &amp;quot;What want?&amp;quot; he asks timidly, looking like he&#039;s ready to bolt at any second.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley thinks of how best to explain what she&#039;s after to the feral. Eventually she settles on a simpler description, one that he might better understand. &amp;quot;Your home has a radio in it that we need. Metal, plastic, lots of wires, and a little heavy. Not food or anything. We just need the radio.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Shinies?&amp;quot; Kev asks, looking to the radios on the ground.  &amp;quot;Trade?&amp;quot; he offers, looking back up to the cheetah, nodding his head rapidly and stepping out from the tree into the open, revealing the rest of his naked body.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley nods, then looks at the raccoon from tip to tail. &amp;quot;What would you trade them for?&amp;quot; She asks. Her rifle is still in her hands, but she holds it in a more relaxed grip now.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;More shinies?  Food?&amp;quot; Kev answers, looking the cheetah up and down, then finally settling his eyes on her bag.  As he awaits her response, he wrings his little paws together, one over the other, over and over again.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley doesn&#039;t have any spare rations, nor does she have anything shiny in her pack that she would consider giving up. But she does have one thing... Reaching down into her jacket, she pulls out her necklace, the last remaining reminder of her old life outside the bubble. She unclasps it and dangles it in the light of the setting sun. &amp;quot;Shiny?&amp;quot;&lt;br /&gt;
Kev nods happily as the necklace is dangled in front of him, &amp;quot;Yes yes yes!  Shiny!&amp;quot; he says, reaching out to take it from her.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley hands over the old necklace, a pang of regret running through her. But at the same time, she almost feels a weight leaving her shoulders. &amp;quot;Shiny for shiny.&amp;quot; She says, giving him a weak smile.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kev takes the necklace and places it around his neck, looking down at his new accessory with glee.  He then skitters over to the radios on the ground and scoops them up, wrapping them in the papers surrounding them and holding them out for Kimberley to take.  &amp;quot;Shiny for shiny!&amp;quot; he repeats.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley slings her gun back over her shoulder and takes the wrapped-up radios, holding them like one would a newborn baby. She gives Kev a subtle nod and walks out of the &amp;quot;house&amp;quot;, leaving the raccoon there with his new toy. Being the last one out of the old ranger station, she nods to Lucky that she had indeed gotten what they came for.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With the radios and a good amount of stolen food acquired, Kimberley, Nekura, and Emacs take their findings back down the road as they follow Lucky.  After another 5-mile walk and a climb over the little landslide blocking the road, they meet up with a snoozing Jynx and Melan keeping watch.  Lucky wakes up the rat with a couple angry pecks to the forehead, who then opens the trunk for Kimberley to stash the goods for the ride back.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;    Once they return to Fairhaven, the duo rewards their little salvaging group with some random stuff they had lying around, Jynx fixes up the radios into one working one, and everyone lived happily ever after!  Until the next time anyway.[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Flexible_Survival_Primer&amp;diff=609247</id>
		<title>Flexible Survival Primer</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Flexible_Survival_Primer&amp;diff=609247"/>
		<updated>2017-08-15T16:57:19Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: typo correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On February 11, 2008, a great calamity wracked North America- A devastating infection spreading through the continent that nearly wiped out civilization on the continent. The effects of such a virus were many, and much of those who were afflicted early on, lost their very humanity- their bodies and minds sometimes warped and twisted into new forms. Forms that then would do everything in their power to spread their affliction. Biting, Clawing, Saliva, Blood, and many other forms of less savoury bodily fluids served to spread the infection as mucosal and blood exposure were the most common an easiest transmissions. Everything from the air to the water, and any goods or persons not sealed and isolated from the environment quickly were contaminated, each a potential vessel for the infection to take root though in most cases airborne infection would however have no immediate effect on the host, as if these free hanging nanites didn&#039;t have a task or the programing to alter someone or something so they did nothing but remained in their host, which unknowingly came in contact with the infected materials. The majority of people succumbed into ravenous ‘ferals’ which did transmit mutations in their victims, and thus creating more &#039;ferals&#039; to attack others, while the lucky few actually managed to retain some semblance of their minds at the very least and with luck surviving long enough to find a way to resist physical or at least mental alterations.&lt;br /&gt;
&lt;br /&gt;
Zephyr- a corporate entity focused on advancing technology and results, and RSX- another entity tied to the government but entirely civilian operated, were responsible for preventing complete collapse with free and easy access to anti-infection inoculation to their employees allowing them to try and administer serums and the like to those that still had a mind so that they could keep it, after the release of the infection, though this wasn&#039;t enough for those &#039;ferals&#039; that were already to far gone with their animalistic imprint. And many blame them for the ensuing chaos, though nobody knows the full truth on what happened behind Promethean Day, or P-Day for short. Many people, civilians and private sectors alike, believe it was the result of extremely poor management and programming on the part of Zephyr Incorporated and RSX of their nanomachines. Tiny robots far too advanced for their time, and were released far, far too early in their development. People in both the RSX and Zephyr companies that feared this technology would only be used by the wealthy, and the middle and lower class citizens would be denied access to this new thing. As a result they hatched a plan in secret, in spite of their own ignorance of how the nanites worked, to distribute it around to poor but talented programmers in an effort to prevent it from being entirely withheld from the public.&lt;br /&gt;
&lt;br /&gt;
As this occurred, external agencies outside the USA caught wind of the progress of this amazing technology. They sent agents into the country to infiltrate Zephyr and RSX and steal as much of the data on the Promethean Nanite project as they could. With stealth and guile, these foreign agents were highly successful and sent data back to their homeland extremely quickly. And and suddenly a massive amount of support for members of the &amp;quot;for the poor&amp;quot; groups grew astronomically. Providing large amounts of money and influence to the &amp;quot;for the poor&amp;quot; groups as the nanotechnology hit the public. In turn the groups saw tremendous success in providing Nanite Stations to those talented, but poor, programmers around the United States. Work began immediately on the nanite programming, though many of the programmers didn&#039;t know who exactly was behind giving them the technology, and so many of them received modified nanites that were deliberately rigged. A string of code hidden in the programming that made the nanites &amp;quot;call home&amp;quot; for instructions. Thus using RSX and Zephyr&#039;s tech, due to mismanagement, to unknowingly have their technology weaponized and distributed among the North American population.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a natural result the two organizations continue to spearhead recovery and rescue missions, gaining employees in exchange for food, shelter, and medication. A third, and more recently emerged group has also risen from the ashes. The Prometheans- A group of those who have decided to embrace the change and build a new society from the ashes.&lt;br /&gt;
&lt;br /&gt;
The three main factions have an uneasy truce, and all those who are sane and affiliated with them battle constantly for their own survival in the shambles of civilization, beset by hordes of vile creatures. Will you adapt and evolve to survive? Or will you simply fade to oblivion?&lt;br /&gt;
&lt;br /&gt;
[[Category:Theme]][[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Firecracker/Nanomagic&amp;diff=608818</id>
		<title>Firecracker/Nanomagic</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Firecracker/Nanomagic&amp;diff=608818"/>
		<updated>2017-08-14T17:37:38Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: Added more Nanomagics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[BioChemistry Nanomagic]]                             &lt;br /&gt;
** [[Edible Nanomagic]]&lt;br /&gt;
*** [[Cellulose Nanomagic]]                                &lt;br /&gt;
*** [[Culinary Nanomagic]]                             &lt;br /&gt;
**** [[Secretion Nanomagic]]&lt;br /&gt;
*** [[Tentacle Nanomagic]]&lt;br /&gt;
**** [[Autonomous Anatomy Nanomagic]]&lt;br /&gt;
** [[Pharmaceutical Nanomagic]]                &lt;br /&gt;
&lt;br /&gt;
* [[Emotional Aura Nanomagic]]&lt;br /&gt;
** [[SUCK Nanomagic]]&lt;br /&gt;
** [[Targeted Emotions Nanomagic]]&lt;br /&gt;
** [[Telepathic Nanomagic]]&lt;br /&gt;
*** [[Dream Nanomagic]]&lt;br /&gt;
**** [[Shared Dream Nanomagic]]&lt;br /&gt;
**** [[Suggestive Illusion Nanomagic]]&lt;br /&gt;
*** [[Mental Fortitude Nanomagic]]&lt;br /&gt;
*** [[Radiotelepathic nanomagic]]&lt;br /&gt;
**** [[Nanite Scanning Nanomagic]]&lt;br /&gt;
**** [[Sensory Download Nanomagic]]&lt;br /&gt;
***** [[Sensory Upload Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Nanite Manufacturing Nanomagic]]&lt;br /&gt;
** [[Regulation Nanomagic]]&lt;br /&gt;
*** [[Distributed Nanomagic]]&lt;br /&gt;
                                          &lt;br /&gt;
* [[Thermal Nanomagic]]                   &lt;br /&gt;
** [[Cryo Nanomagic]]&lt;br /&gt;
** [[Fire Nanomagic]]&lt;br /&gt;
** [[Pyrotechnic Nanomagic]]&lt;br /&gt;
*** [[Light Nanomagic]]&lt;br /&gt;
**** [[Sparkle Nanomagic]]&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=New_Newbie_Guide&amp;diff=607152</id>
		<title>New Newbie Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=New_Newbie_Guide&amp;diff=607152"/>
		<updated>2017-08-10T21:15:52Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: -750 charge required for a free action&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This guide is still a Work In Progress. If you can edit the wiki, feel free to make this guide better!&#039;&#039;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don’t know how MU*s work? Have no idea what to do? Too shy to ask around the channels? Then this guide is FOR YOU! Yes, YOU! Absolute newcomer!&lt;br /&gt;
&lt;br /&gt;
First off, whenever you see &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;text like this&amp;lt;/code&amp;gt;, it means it&#039;s a &#039;&#039;&#039;game command&#039;&#039;&#039;, something you&#039;re supposed to type and send to the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Of extreme, absolute, total and ball busting importance: READ! This cannot be emphasized enough, but you REALLY, REALLY need to READ and PAY ATTENTION to things!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Making your character=&lt;br /&gt;
&lt;br /&gt;
The first thing the page will ask you for is to select a faction. It will affect your starting location and some NPC (Non-Player Character) interactions. Don’t worry, you won’t lose anything by choosing one faction over another. In the end, it acts mostly as choosing your starting point and who got your character up and running, so to speak.&lt;br /&gt;
&lt;br /&gt;
==PREPACKAGE==&lt;br /&gt;
While the other starting perks are pretty self explanatory, prepackage deserves extra attention. Once you finish your character and log into the game (direct control), you will have to use the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;prepackage&amp;lt;/code&amp;gt; command. You can use it at any time after you created your character.&lt;br /&gt;
==FLAWS==&lt;br /&gt;
&lt;br /&gt;
For your first character, you may want to skip this completely, save for these:&lt;br /&gt;
Adapted Metabolism – Better healing effects&lt;br /&gt;
Adaptative Immunities – Resistance to debuffs (bad statuses)&lt;br /&gt;
Nanite Fueled – Increases your damage&lt;br /&gt;
Nanite Reinforced – Increased defense&lt;br /&gt;
These flaws will actually help you out, giving you combat advantages! The downside is that every combat turn you will use Builder Nanites to keep these effects ongoing. Builder Nanites are easy to acquire and are also relatively cheap (less than 1 cred per nanite), but you may run low on them early on, so do keep that in mind. You can jump to this part to know how to get more of these nanites.&lt;br /&gt;
&lt;br /&gt;
Now, choose your starting gender. Don’t worry, unless you later pick some specific perks, your gender will be subject to change a lot.&lt;br /&gt;
&lt;br /&gt;
All ready? Then hit Submit!&lt;br /&gt;
==[[Perks]]==&lt;br /&gt;
Perks are very important extras that help you define your character better, as well as give some very useful bonuses! You do not need to spend them all right away, you can save them for later!&lt;br /&gt;
&lt;br /&gt;
The ones that a new player will most probably want on his/her new character as soon as possible:&lt;br /&gt;
*Always Male/Female/Herm – These perks will ensure that the character never loses the respective genitals, herms always having at least one cock and one vagina. These perks will NOT prevent the character from gaining extra genitals. This means that if you are Always Male and get infections from a female form, say a Female Husky, you WILL get breasts AND a vagina.&lt;br /&gt;
*Male/Female/Herm Preferred – These perks, on the other hand, will ensure that your character is ALWAYS treated as the selected gender. Male preferred characters will NEVER grow breasts or vaginas, Female preferred will NEVER get balls or cocks.&lt;br /&gt;
&lt;br /&gt;
Without any of the above perks, your character’s gender will be determined by the mutations s/he currently has.&lt;br /&gt;
&lt;br /&gt;
Pay extra attention to the perks that give infection resistances! For a first character, it would be better to not get any of these right away! Explore the game first, learn the ropes, then get the resistances! No need to be afraid of transforming, you can always get another form back, even a human’s!&lt;br /&gt;
&lt;br /&gt;
==I don’t want to live with this perk anymore!==&lt;br /&gt;
Mistakes happen, and luckily, every player can remove a perk from their characters. This is a two step procedure to do so.&lt;br /&gt;
First, log in via Direct Control. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote&amp;lt;/code&amp;gt;. It will list your perks.&lt;br /&gt;
Now, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/perknuke number&amp;lt;/code&amp;gt;, where number is the number of the perk as listed with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote&amp;lt;/code&amp;gt; command. Say the perk you want to get rid of is number 3. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/perknuke 3&amp;lt;/code&amp;gt;. Poof, like magic, it’s gone!&lt;br /&gt;
All nukes done in the first week are free. Afterwards, you have two free nukes. Finally, after you spend those, every perk nuked will cost 1 mako per point up to a max of 5 for one perk.&lt;br /&gt;
&lt;br /&gt;
==Long and Short Descriptions==&lt;br /&gt;
Unless you plan on having a character without anything to make it unique, you will want to give it a nice description. Do note that how your body looks like is always determined by what mutations you have, but it doesn&#039;t mean that every skunk mutant looks exactly the same!&lt;br /&gt;
&lt;br /&gt;
First, you&#039;ll want to set a short description first. You can do that via web, under Personal-&amp;gt;Settings[http://flexiblesurvival.com/index?config], or via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;editplayer&amp;lt;/code&amp;gt; command on direct control (&#039;&#039;editplayer; n; 8&#039;&#039;). This description appears whenever someone &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;glance&amp;lt;/code&amp;gt;s the room. It&#039;s not meant to be overly long, since it&#039;s the &amp;quot;first impression&amp;quot; of your character!&lt;br /&gt;
&lt;br /&gt;
Next up is the long description. Just like the short description, you can set it under the Personal-&amp;gt;Settings page or with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;editplayer&amp;lt;/code&amp;gt; option 2. This one is what people will see once they look at you, and this is where you want to make your character really special! Go wild!&lt;br /&gt;
&lt;br /&gt;
A neat trick for descriptions is that you can also change the colors of the text! Here&#039;s how you do it:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! What to write&lt;br /&gt;
! How it will show&lt;br /&gt;
|-&lt;br /&gt;
| His ^forest^green shirt ^normal^is very pretty! &lt;br /&gt;
| His &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;green shirt&amp;lt;/span&amp;gt; is very pretty!&lt;br /&gt;
|-&lt;br /&gt;
| Those ^14^light blue eyes^normal^ have a ^5^supernatural^normal^ thing to them. &lt;br /&gt;
| Those &amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;light blue eyes&amp;lt;/span&amp;gt; have a &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;supernatural&amp;lt;/span&amp;gt; thing to them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
As you can see, everything after the &#039;&#039;^color^&#039;&#039; will be shown with the new color, unless changed again. The 16 colors are (light/dark):&lt;br /&gt;
*15 - white / 16 - black&lt;br /&gt;
*7 - gray (normal) / 8 - dark gray&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;14 - cyan&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#008888&amp;quot;&amp;gt;6 - aqua&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;12 - blue&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#000088&amp;quot;&amp;gt;4 - navy&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;9 - red&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#880000&amp;quot;&amp;gt;1 - crimson&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;13 - magenta&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#880088&amp;quot;&amp;gt;5 - purple&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;11 - yellow&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#888800&amp;quot;&amp;gt;3 - brown&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;10 - green&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;2 - forest&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All set? Then let’s dive right into the actual game!&lt;br /&gt;
&lt;br /&gt;
=Basic Stuff 101=&lt;br /&gt;
&lt;br /&gt;
Okay, now you got your brand new character ready! You really should login through Direct Connection and see how the game actually looks (hint: lots of text).&lt;br /&gt;
Some commands that can be used towards something:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pull&lt;br /&gt;
&lt;br /&gt;
push&lt;br /&gt;
&lt;br /&gt;
check&lt;br /&gt;
&lt;br /&gt;
talk&lt;br /&gt;
&lt;br /&gt;
smell&lt;br /&gt;
&lt;br /&gt;
look&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Beginning tm.==&lt;br /&gt;
The first thing you will notice is that there is a room description right off the bat! And also two Warnings. If you want to make those warnings disappear right away, skip to this part.&lt;br /&gt;
Notice how things are separated? Here is the rundown:&lt;br /&gt;
*[Area name] Room name&lt;br /&gt;
*Room description&lt;br /&gt;
*--Contents of Room name--&lt;br /&gt;
*Players: Actual players and their [current status]&lt;br /&gt;
*Things: NPCs or other stuff&lt;br /&gt;
&lt;br /&gt;
That’s a ton of info, ain’t it? In your first room, take your time to either &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to the Things listed. A whiteboard and a Recquisitions Clerk. You don’t need to type out the full name (most of the time), so &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check clerk&amp;lt;/code&amp;gt; or check board will suffice! Read what each has to offer and reply accordingly, you can do it on your own, I believe in you!&lt;br /&gt;
==Starting equipment==&lt;br /&gt;
Done? You’re in doubt what to answer to the Clerk, whether you should start with the pistol and medkit or the chainsword? Worry not! Either is a good help at the start. The medkit isn’t single use, you equip it and you can use it during combat as many times as you need to! The chain sword helps deal more damage. In either case, you can buy the other items anyway, and around level 10 you may not be using those items too much.&lt;br /&gt;
Done now, right? Of course you are! Wait, you want to know how to equip it? You skipped the clerk teaching you to, didn’t you? Don’t lie, you did it! I’m a nice person, so I’ll teach you!&lt;br /&gt;
&lt;br /&gt;
Now that you got the items, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inv&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inventory&amp;lt;/code&amp;gt; to see your inventory! Any time it looks too cluttered, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i sort&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inv sort&amp;lt;/code&amp;gt; to sort it out alphabetically! Okay, if you &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;use itemnumber&amp;lt;/code&amp;gt;, you will equip it. Say the medkit is the first item listed. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Use 1&amp;lt;/code&amp;gt; will try and use it. Being an equipment, you’ll equip it. On the other hand, simply typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i itemnumber&amp;lt;/code&amp;gt;, as in, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i 1&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i 2&amp;lt;/code&amp;gt;, will show the description of the item in said slot. Neat, huh?&lt;br /&gt;
&lt;br /&gt;
How do you remove it, now? If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;eq&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+gear&amp;lt;/code&amp;gt;, you’ll see what you currently have equipped, again with numbers. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;remove itemnumber&amp;lt;/code&amp;gt; and poof! Unequipped! Like magic! If you’re not sure what one equipped item is or does, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;load itemnumber&amp;lt;/code&amp;gt; to see its description.&lt;br /&gt;
Now that you are fully equipped (not really, but you’re good enough to go), it’s time to go out and explore the world! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WAIT&#039;&#039;&#039;! Actually, hold on just a minute and only go to the next room! If you’re either RSX or Zephyr, the next room you go into will have more NPCs. One of them will give you a &amp;lt;span style=&amp;quot;background:yellow&amp;gt;Tutorial – Basic Crafting quest&amp;lt;/span&amp;gt;!&lt;br /&gt;
==Your first quest!==&lt;br /&gt;
Which NPC should you talk to? Well, half the fun is finding out stuff! &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to each NPC, you may have to speak more than once, many NPCs actually do give different messages if you bother them enough! It’s always a nice idea to talk or check at least three times, for good measure.&lt;br /&gt;
&lt;br /&gt;
Get the quest and follow the instructions. This time, don’t skip anything, pay attention! Also, when you craft, DO NOT equip the item yet! Finish the quest before equipping it! And always keep in mind: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to the same NPC more than once, always! If you do everything right, you will receive 10 thousand creds plus some armor!&lt;br /&gt;
===As a Promethean (Prommie)===&lt;br /&gt;
If you’ve started out as a prommie, things are bit farther away than starting as Zephyr or RSX. To get your first crafting quest, you will have to move in the following directions:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;south&lt;br /&gt;
&lt;br /&gt;
east&lt;br /&gt;
&lt;br /&gt;
south&lt;br /&gt;
&lt;br /&gt;
south&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
Assuming you were inside the Medical Hut when you started, you will end up in the Roundhouse, in a room with a NPC named Eric the Crafter.&lt;br /&gt;
&lt;br /&gt;
There you go, now you have two weapons, an extra armor and 10.000 creds! But before you head out and fight the nasty and naughty ferals, a word from our advertisers!&lt;br /&gt;
&lt;br /&gt;
=Transformations and You=&lt;br /&gt;
Transformations are a big part of the game. It is by getting infections that you gain access to other powers, hence the importance of not being completely immune to them right from the start if you’re a new player!&lt;br /&gt;
Infections happen in 7 different parts of the body:&lt;br /&gt;
*Arms&lt;br /&gt;
*Legs&lt;br /&gt;
*Ass&lt;br /&gt;
*Groin&lt;br /&gt;
*Torso&lt;br /&gt;
*Head&lt;br /&gt;
*Skin&lt;br /&gt;
Each infected part may or may not give you access to one or more powers. You can check your current infections with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut&amp;lt;/code&amp;gt; command. Either &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut&amp;lt;/code&amp;gt; alone or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut me&amp;lt;/code&amp;gt; will do the trick. Even more amazing, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut playername&amp;lt;/code&amp;gt; to see other players’ mutations! We’ll get on more details about it later.&lt;br /&gt;
&lt;br /&gt;
If you got the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Prepackage&amp;lt;/code&amp;gt; during character creation, you can choose a form to infect you right from the start, typing the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;prepackage&amp;lt;/code&amp;gt;. The choices are limited to your starting location (you can spend mako to increase the number of choices), you can either pick one or choose at random. This will allow you to already have a small selection of powers from the start.&lt;br /&gt;
There are well over 500 forms spread around the game, each having wildly different sizes and appearances. Some are based on real animals, some are more fantastic looking, some are a mix, others are nightmare fuel, so there is a big chance that you’ll find something for your tastes!&lt;br /&gt;
&lt;br /&gt;
If you didn’t pick a [[perk]] to set your gender, it’ll be defined by your genitals (or lack of). You can be listed either as male, female, herm or neuter.&lt;br /&gt;
&lt;br /&gt;
===[[Organ sizes]]===&lt;br /&gt;
Other than changing the way each part of your body looks like, infections can also change the sizes of your genitals, something you can see with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;breast&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;groin&amp;lt;/code&amp;gt; commands. If you type the command and a target, it&#039;ll show the target&#039;s sizes, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size enemy&amp;lt;/code&amp;gt;. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Part&lt;br /&gt;
! Soft cap&lt;br /&gt;
! Related perks&lt;br /&gt;
|-&lt;br /&gt;
| Breasts&lt;br /&gt;
| 4&lt;br /&gt;
| Just One, Many Breasted&lt;br /&gt;
|-&lt;br /&gt;
| Breast Size&lt;br /&gt;
| 16&lt;br /&gt;
| Heavy Breasted, Size King, Compact Breasts, Small Breasted, Passing Grade Chest&lt;br /&gt;
|-&lt;br /&gt;
| Clits&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Clit Length&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Cunts&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Cunt Depth&lt;br /&gt;
| 18&lt;br /&gt;
| Modest Vagina&lt;br /&gt;
|-&lt;br /&gt;
| Cocks&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Cock Length&lt;br /&gt;
| 18&lt;br /&gt;
| Modest Cock&lt;br /&gt;
|-&lt;br /&gt;
| Balls&lt;br /&gt;
| None&lt;br /&gt;
| No balls, Never Drop a Ball&lt;br /&gt;
|-&lt;br /&gt;
| Ball Size&lt;br /&gt;
| 20&lt;br /&gt;
| Tanuki Grade, Compact Balls, Humble Balls, Prized Jewels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s very important to note that infection resistance/immunity will also protect your organs from changing sizes. Having either the &#039;&#039;&#039;Looks Human&#039;&#039;&#039; or &#039;&#039;&#039;Look Native&#039;&#039;&#039; will &#039;&#039;NOT&#039;&#039; block your genitals from changing sizes!&lt;br /&gt;
&lt;br /&gt;
Unless you take &#039;&#039;&#039;Sexually Stable&#039;&#039;&#039; perk, which &#039;&#039;permanently&#039;&#039; locks your genitals into what you currently have when you take it, you can still change them by taking some pills that you can buy over [The Mall]: Lisa&#039;s Blissful House. You can also check the Web&#039;s Shop link.&lt;br /&gt;
&lt;br /&gt;
Other than these, you will can also shrink and grow the overall [[size]], or height of the character. This can go from less than a feet (size 1) to damn over 100 feet, with the right perks and dedications. Organ sizes are related to the owner&#039;s own size.&lt;br /&gt;
&lt;br /&gt;
==This sounds fun! I want to get infected!==&lt;br /&gt;
So, how do you get infections? Let’s start with the most common type: Combat!&lt;br /&gt;
===Combat===&lt;br /&gt;
Every enemy attack that hits you and deals at least 3 damage has a chance of infecting a random part of your body. The chance is random, you could receive over 100 attacks and not get any infection, or you could start getting infections every other attack that hits you!&lt;br /&gt;
Losing a combat (or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;submit&amp;lt;/code&amp;gt;ting to an enemy) may trigger a defeat message. The enemy will have some fun with you and most of the time will cause an infection on you!&lt;br /&gt;
&lt;br /&gt;
===Infection Vials===&lt;br /&gt;
[[File:infectionvials.png|thumb|right|An example of vials. In order: Number on the inventory, Name, Level and Quantity]]&lt;br /&gt;
You can buy vials from various shops around the game. These vials are player supplied, so that means you can also get some for you! Thing is, it’s a bit complicated.&lt;br /&gt;
Infection Vials will sometimes drop from beaten ferals. BUT! Some conditions must be met before this happens:&lt;br /&gt;
# The character must have a nanite collector equipped&lt;br /&gt;
# The character must have a naniteCollection effect of at least 2 (having it higher won’t make a difference). To see this, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;effect&amp;lt;/code&amp;gt; and check the list that is output.&lt;br /&gt;
# The player must have a decent amount of Research [[proficiency]].&lt;br /&gt;
NaniteCollection effect acts like a flag. If it’s under 2, the game won’t even check for a drop chance.&lt;br /&gt;
The Research proficiency is what actually dictates the chance of a vial dropping from a defeated enemy. With about 20 points, the chances are something around 20%, while 30 seems to bump it close to 50%, maybe higher.&lt;br /&gt;
&lt;br /&gt;
As of 12-31-2016, every defeated feral can drop up to 5 infection vials.&lt;br /&gt;
&lt;br /&gt;
===Coyote Players, aka Yotes===&lt;br /&gt;
Some players follow the Coyote dedication, usually called yotes by other players. Their powers allow them to transform other players into forms that they have mastered. Some can even change only specific parts of your body, or even just your size or number of genitals!&lt;br /&gt;
&#039;&#039;&#039;07-24-2017 UPDATE&#039;&#039;&#039; - Coyotes need to spend battery charge to transform other players that do &#039;&#039;&#039;NOT&#039;&#039;&#039; have the form mastered. If the target player also has the form mastered, it consumes nothing.&lt;br /&gt;
&lt;br /&gt;
===NPC “Interaction”===&lt;br /&gt;
And by interaction of course it means fucking them. This is an adult game with a focus on this, so obviously you can do that! You can have some hot times with a few select NPCs, and most of them pass their infections on to you once you do that. Possibly the most well known are Obsidian, a female shadow dragon, and her special friend, Violet, a hermaphrodite blue gryphon. Having sex with them is the easiest way of getting infected (and mastering!) those two forms.&lt;br /&gt;
&lt;br /&gt;
==Form Mastery? Did I get stronger?==&lt;br /&gt;
No. I know, what a bummer. Or a misnomer. Either way, mastering a form gives you two things:&lt;br /&gt;
# A small money prize (either 1, 2 or 3 thousand creds);&lt;br /&gt;
# Access to it with dedications.&lt;br /&gt;
Every dedication costs mako, and some, like Coyote and Nanite Adept, use their list of mastered forms to change others or themselves, respectively. You can check which forms you have mastered with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;listforms&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;list forms&amp;lt;/code&amp;gt;.&lt;br /&gt;
Even if you don’t plan on getting any dedication, mastering forms is a quick and easy (sometimes) way to get a few extra bucks, which is incredibly useful early in the game!&lt;br /&gt;
&lt;br /&gt;
=A whole new world to explore!=&lt;br /&gt;
Look at you! All geared up and full of knowledge to explore the world! I’m so proud of you!&lt;br /&gt;
Here, sweetie, don’t forget your map! And your cartographer! Let me explain how to use them:&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;map&amp;lt;/code&amp;gt; – This is a simple command that will list the nearby exits.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;cart&amp;lt;/code&amp;gt; – Now this baby is a lot more useful. It will show you your current room (marked with an X, somewhere in the middle) and all the nearby rooms AND their exits, labeling them! Do note that you will need a monospaced font (all characters having the same spacing, like Courier New or Liberation Mono) to get a proper map.&lt;br /&gt;
==Hey, this direction is colored differently!==&lt;br /&gt;
While out there exploring, you will notice some directions in yellow, gray, white or purple color. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:yellow&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt; colored directions mean that you’re about to enter a safe place. No enemies to be found, you can rest and catch your breath here without a problem.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:silver&amp;quot;&amp;gt;Gray&amp;lt;/span&amp;gt; colored directions indicate that you’re entering a place with enemies, but you’re too strong for whatever they are, and thus you will not be ambushed.&lt;br /&gt;
*White colored directions means you’re going into a place where enemies are about your level.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:magenta&amp;quot;&amp;gt;Magenta (light purple, pink)&amp;lt;/span&amp;gt; colored directions are the worst. It means that place is a high level area, and chances are you’ll be beaten pretty quick if you dare step there.&lt;br /&gt;
&lt;br /&gt;
==Finding, knowing and avoiding enemies==&lt;br /&gt;
&#039;&#039;Important notice: The game received an update around December 31 2016 where it did away with random combat. The only way to get into a fight is by &#039;&#039;&#039;manually&#039;&#039;&#039; using the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;search&amp;lt;/code&amp;gt; command!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you’ve already stepped outside a bit, you may have noticed the message &#039;&#039;&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;(Your hazard monitor emits a &amp;lt;sound&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;. If you type +haz, you’ll know whether the area has any enemies and the levels they may spawn.&lt;br /&gt;
If you’re not sure what you may encounter on the next room, you can also type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz direction&amp;lt;/code&amp;gt;, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz e&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz n&amp;lt;/code&amp;gt;. That is a very useful trick to avoid bad times with overpowered enemies!&lt;br /&gt;
On the lower end of the window you will notice two acronyms, DN and PH, probably DN-0 and PH-0. These are the difficulty settings you currently have. Here is the explanation of what they mean and the three ways to change them.&lt;br /&gt;
*DN, Danger Rating – This means how hard the enemies you encounter will be. Can be changed in game with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel [1-6]&amp;lt;/code&amp;gt;&lt;br /&gt;
*PH, Pheromones – Enemy quantity, how many extra enemies you may find during each combat. Can be changed in game with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultyquantity [1-6]&amp;lt;/code&amp;gt;&lt;br /&gt;
You can also find Danger and Pheromone technician npcs over the 1st floor above either Zephyr or RSX lobbies. Talking to them will allow you to change the levels.&lt;br /&gt;
Last but not least, you can change the difficulties anytime with the web interface. Look on the right, under your Level and EXP, you’ll see two sliding bars: Enemy Level and Enemy Quantity.&lt;br /&gt;
 &lt;br /&gt;
On the RSX and Zephyr upper floor, you will also notice a Terminal. This is one of the most useful things in the game. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal&amp;lt;/code&amp;gt; and you will get a list of all the places that are more or less suitable to your current level! If you type terminal form name, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal shadow dragon&amp;lt;/code&amp;gt;, the terminal will list all the places that shadow dragons appear as ferals that you can fight!&lt;br /&gt;
===Mentor - When you&#039;re too strong===&lt;br /&gt;
Enemies won&#039;t appear at all if you are too strong for them to handle! In game terms, this means that if you are more than 3 levels above the maximum of the area, you&#039;ll find no enemies, no matter how many times you search. To see the maximum level of the area, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz&amp;lt;/code&amp;gt;, it&#039;ll show up after RECOMMENDED TRAINING LEVEL: minlvl - maxlvl. &lt;br /&gt;
&lt;br /&gt;
But fret not! There is one command to help you out with this, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor&amp;lt;/code&amp;gt;. Typing mentor followed by a number will set your level to that number, so long as it&#039;s under your current real level. Say you&#039;re level 28, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor&amp;lt;/code&amp;gt; to any level up to 28. If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor -1&amp;lt;/code&amp;gt;, you&#039;ll be brought back to your real level!&lt;br /&gt;
&lt;br /&gt;
==How do I get to this place?==&lt;br /&gt;
There are another two very useful commands for exploration:&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace&amp;lt;/code&amp;gt; – Area tracing, the name that appears in [brackets] when you look at a room. Say you need to find your way to The Mall. You simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace the mall&amp;lt;/code&amp;gt; and wait for the results. If you’re not getting any results, check for typos.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rtrace&amp;lt;/code&amp;gt; – Room tracing, the use is similar to atrace, but it looks for a room instead of an area, the name after the [brackets]. Say the room you need to find is named bathroom, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rtrace bathroom&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=Combat Fighting – HYYAAA!=&lt;br /&gt;
So out exploring you went and you suddenly got ambushed! Woe is upon you! Actually, woe is upon your enemies, for you are a player! And they’re nothing but computer generated enemies! Time to draw some blood (not yours, theirs, of course).&lt;br /&gt;
&lt;br /&gt;
[[Combat Guide|IMPORTANT – There is an in-depth guide to combat, much better than this section! Check it by clicking anywhere in this line!]]&lt;br /&gt;
You can even skip this section and just read that guide instead!&lt;br /&gt;
==DebuffMag? HPBuffer? What the hell do all those things even mean???==&lt;br /&gt;
Luckily, there’s a page that already explains a good deal of those jumbled words.&lt;br /&gt;
http://wiki.flexiblesurvival.com/w/Statuses&lt;br /&gt;
==ATB – Understading how the hell things work==&lt;br /&gt;
The game’s combat works more or less based on turns. Every power has a Charge time and a Cooldown time, measured in rounds. Every 1000 points means a full round, so you’ll often see values like 5200, 6700, etc. Some powers have a charge of 0 or a negative number, like -100. This means the power fires instantly. Actions with a charge of -750 or lower will not take a turn and allow you to use another power afterwards!&lt;br /&gt;
Once you’ve selected to use a power, the game will process stuff until your power acts out, usually being your turn again afterwards. Shorter charges tend to mean that you act more often in combat.&lt;br /&gt;
&lt;br /&gt;
==Health and Energy==&lt;br /&gt;
Health is self explanatory. If it reaches 0, you are defeated. Game over, make another character (not really).&lt;br /&gt;
&lt;br /&gt;
Energy is what you use to active most items and powers. You automatically recover a bit every turn, usually 1. Unlike health, it does not increase as you level up. There is one perk and some class abilities that increase it.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
There are a lot of different powers, first thing you should know is the difference between passive powers, toggled and normal ones.&lt;br /&gt;
Passives are powers that you always benefit from. Static bonuses that stay with your character in and out of combat.&lt;br /&gt;
Toggled powers have an energy cost. This cost, however, deducts from your maximum energy. The power Juggernaut, for instance, costs 1 energy. If you have a maximum of 100 energy and activate the power, while the power is active, your maximum energy will be 99. These powers can be (de)activated outside of combat too, but that will trigger their cooldown.&lt;br /&gt;
Normal powers are powers that you use and wait for the result to play out, dealing damage, healing damage, etc.&lt;br /&gt;
If you type rpinfo name of the power, you will get a window showing all the power does and even what you can upgrade! &lt;br /&gt;
==Alright alright, but what powers should I have?==&lt;br /&gt;
Once again, do take a look at [[Combat Guide|this guide]] for real in-depth combat information.&lt;br /&gt;
&lt;br /&gt;
For starters, you DEFINETELY should master either Lactaid or Deep Healing. They are mutually exclusive, so you can only have either, but they both act the same: instant healing.&lt;br /&gt;
During earlier levels, you will probably fight lone most of the time, so having Raking Claws, Rending Claws and Flamethrower can help you dish some damage by yourself. Do note that these powers are Damage Over Time, DOT, they will keep causing damage for some rounds after you use them.&lt;br /&gt;
As you gain access to more areas and more transformations, you will also start to see different powers. Always check them with rpinfo, see which ones interest you most and master the ones that work best with you!&lt;br /&gt;
==Round 1 – FIGHT!==&lt;br /&gt;
Okay, onto combat proper now! Once it’s your turn, the game’ll show you:&lt;br /&gt;
*Your enemies’ health&lt;br /&gt;
*Your health&lt;br /&gt;
*Your energy&lt;br /&gt;
*Your powers/items&lt;br /&gt;
Your powers appear in white. If any power appears in gray, they’ll also have a number in (parenthesis). This means the power is on cooldown and it will take that many rounds until you can use it again.&lt;br /&gt;
To use a power, you can either type use power name on x, power name, or the first letters of the power. Here are some examples:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;&lt;br /&gt;
use flamethrower on 1&lt;br /&gt;
&lt;br /&gt;
flamethrower&lt;br /&gt;
&lt;br /&gt;
flam on 1&lt;br /&gt;
&lt;br /&gt;
flam&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In any of the above examples, your character will attempt to use the Flamethrower power. Notice that on two examples there was an extra on 1. This was the target. Most of the time, enemies are numbered to make it easier to target them, since it’s common to fight more than one enemy with the same name.&lt;br /&gt;
You can also set a target with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target enemy&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target 1&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target prime&amp;lt;/code&amp;gt;. This way, whenever you use a power, you will automatically target that enemy, unless you override it with &#039;&#039;&#039;use power on target&#039;&#039;&#039;. Once it dies, you won’t automatically select a new target, so your powers will randomly target enemies.&lt;br /&gt;
If you try to use a power that is on cooldown, the game will force you to wait until it’s ready to use and then use. In battles where you’re just trying to get infected and need to spend most of your rounds doing nothing, this is useful. When you actually need to beat the enemy, this can end up being the reason you get defeated, so pay attention!&lt;br /&gt;
===Can’t I just leave it doing stuff for me?===&lt;br /&gt;
If you’re too bored to keep your eyes in combat, you can also use the auto command to let the game take actions in your stead. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Auto on&amp;lt;/code&amp;gt; will turn it on, and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;auto off&amp;lt;/code&amp;gt; will turn it off. Simple and straightforward!&lt;br /&gt;
&lt;br /&gt;
==Oh my god, I keep getting my ass handed! I suck at combat!==&lt;br /&gt;
This is common occurrence, but fret not! Try changing powers, mastering different ones with different modifiers. Maybe you were relying too much on a power that nobody uses, because it is too weak. Maybe you are forgetting to use some of your equipment. Maybe you’re fighting more than what you can take, who knows!&lt;br /&gt;
Combat is part of the game, but not the only way to get exp or creds!&lt;br /&gt;
==Losing is FUN!==&lt;br /&gt;
No, it isn’t. But not all is lost! When you lose, you have two options:&lt;br /&gt;
# Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;respawn&amp;lt;/code&amp;gt; and be sent back to your bonded place (if you haven’t set one, it’ll be your starting place).&lt;br /&gt;
# Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;hero revive&amp;lt;/code&amp;gt; to get full health and energy back and get ready to kick the ass of whoever just kicked yours! You have a limit to how many times you can revive this way (4 per day, 5 with a perk).&lt;br /&gt;
Do note that every time you fall in combat, you will suffer temporary wounds. These reduce your maximum health, but they go away with time, so long as you’re out of combat. You can also spend mako to get rid of them instantly!&lt;br /&gt;
==My items suck! Where can I get better stuff?==&lt;br /&gt;
Crafting. Seriously, the only way to get better combat items is by crafting. Ask around the &amp;lt;code style=&amp;quot;background:yellowgreen&amp;quot;&amp;gt;Science&amp;lt;/code&amp;gt; channel for good weapon/modifier combinations. Do notice that the very best things are very expensive!&lt;br /&gt;
&lt;br /&gt;
=Professions, because even after the apocalypse, shit needs to work=&lt;br /&gt;
The nanite apocalypse happened and all the shelters turned out to be a carefully controlled- wait, scratch that, wrong game!&lt;br /&gt;
Just because everything went to shit doesn&#039;t mean your only hopes of money and experience are stuck to murdering your enemies and pillaging their corpses. You can also do work that helps others!&lt;br /&gt;
&lt;br /&gt;
In some specific places, like [[Eureka Jobs|Eureka]], [[Haretown Jobs|Haretown]], Cat Town and [[Clairmont jobs|Clairmont]] &#039;&#039;(those red links should be blue, the pages exist)&#039;&#039;, you can find rooms that have a green text, X job available. Each job uses one or more different [[proficiencies]].&lt;br /&gt;
&lt;br /&gt;
==Actually learning a [[profession]]==&lt;br /&gt;
You can pick up to 6 professions right from the start, but do note that you have to spend mako to get rid of them!&lt;br /&gt;
&lt;br /&gt;
To learn a profession, simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;buy full profession name&amp;lt;/code&amp;gt; in any room without a shop. For instance, say you want to get Field Archaeologist, you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;buy Field Archaeologist&amp;lt;/code&amp;gt; (&#039;&#039;case insensitive&#039;&#039;). Getting a profession will increase its listed proficiencies by 10 points, up to a maximum of 36. Do take a look at what each [[proficiency]] does to help you plan better what you&#039;ll want to start off with!&lt;br /&gt;
&lt;br /&gt;
The message that there are available jobs only appears of you have at least 1 point trained in the proficiency. The best way to get a head start is by choosing your [[professions]]. &lt;br /&gt;
&lt;br /&gt;
==Wait, where and how  can I work again?==&lt;br /&gt;
Once you are in the proper room &#039;&#039;&#039;AND&#039;&#039;&#039; you have at least one point in the used proficiency, you&#039;ll see a green message like X Job Available. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa list&amp;lt;/code&amp;gt; to get the full list of jobs available there.&lt;br /&gt;
&lt;br /&gt;
To actually do it, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa full name of the job&amp;lt;/code&amp;gt;. And by full name, it really is the full name as it appear, case insensitive. Say the job name is &#039;&#039;The Art of Massage&#039;&#039;. You&#039;ll have to type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa the art of massage&amp;lt;/code&amp;gt; to do it!&lt;br /&gt;
&lt;br /&gt;
This will spend a number of patrol points and instantly net you experience and freecreds!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JULY UPDATE&#039;&#039;&#039; - Now you can also do social actions via the web page! Just check the Social Actions link in the left corner. Keep in mind that you still need direct connection to train up your jobs.&lt;br /&gt;
&lt;br /&gt;
==PROMOTIONS!!!==&lt;br /&gt;
After you&#039;ve worked enough on a particular job, you can train to level it up! Type SA train, the type the name of the job. If you don&#039;t have enough job experience (unrelated to your normal experience), the game will tell you how much you still need to get before leveling the job.&lt;br /&gt;
&lt;br /&gt;
When you level up a job, you open up new social actions which usually require you to spend more patrol points, but also give out better rewards on a per point basis!&lt;br /&gt;
&lt;br /&gt;
=Roleplaying – Time to put on your robes and wizard hat!=&lt;br /&gt;
You&#039;ve killed your fair share of ferals, you&#039;ve worked yourself to the bone, now you need to find a nice place and some company!&lt;br /&gt;
==Letting people know about your kinks==&lt;br /&gt;
The game has this very neat thing called a &#039;&#039;wi profile&#039;&#039;. As soon as you start the game with direct connection you&#039;ll be bugged to define yours nearly every minute. You can get the rid of the message adding a single thing before taking your time.&lt;br /&gt;
[[File:Wi -flags.png|thumb|left|List of flags as shown by typing wi #flags]]&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #flags&amp;lt;/code&amp;gt; Will give you a list of all the available flags that you can add to your profile. If you want to know what each of them means, you can either type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #whatis flag&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #whatisall&amp;lt;/code&amp;gt;, this second command will list all flags and what they mean.&lt;br /&gt;
&lt;br /&gt;
Now that you got an idea of the flags, you can either #set or #add them. Do not that #set erases whatever you had before and overwrites with the new flags. You will probably want to use #add and #rmm instead.&lt;br /&gt;
* To add a flag, simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add flag&amp;lt;/code&amp;gt;. Do note that you need to use the short name. So, if you want to add Submissive, you use &#039;&#039;sub&#039;&#039;. Hypnosis is &#039;&#039;hns&#039;&#039; and so on. You can add more than one by separating them with commas, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add dom, fb, vag, lat&amp;lt;/code&amp;gt;&lt;br /&gt;
* If you want to state that you&#039;re &#039;&#039;not&#039;&#039; into something, you can use !, as in &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add !vhd&amp;lt;/code&amp;gt;. This will add a not-vore (hard) flag to your profile, for instance.&lt;br /&gt;
* Don&#039;t want a flag anymore? &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #rmm flag&amp;lt;/code&amp;gt;! The same rules for #add apply.&lt;br /&gt;
&lt;br /&gt;
You can see other players&#039; wi profile by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi playername&amp;lt;/code&amp;gt;, even if they are offline. If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi&amp;lt;/code&amp;gt; alone, it&#039;ll list the profiles of all the players in the room.&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to add or remove more than one tag with a single line of command. Just put a space between the flags. Like this: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add fur fea sp kem sp&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===Custom tags===&lt;br /&gt;
It&#039;s possible to add custom tags at the end of your wi profile. Do note that there is a limit of 30 characters you can use. This custom tag also cannot be searched for. To do it, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #custom The thing you want to add&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Top and bottom===&lt;br /&gt;
Unlike most other places, regarding the game flags, &#039;&#039;&#039;top&#039;&#039;&#039; denominates who is the giving partner and &#039;&#039;&#039;bottom&#039;&#039;&#039; is the receiving. One can be the dominant partner and also be the one on the receiving end. Dom/sub, Master/slave still apply normally, do check each flag description to be sure!&lt;br /&gt;
&lt;br /&gt;
===Adding more depth===&lt;br /&gt;
Notice how some players&#039; wi have a [D]? That means they have a detailed profile. You can check it with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #detail playername&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
A detailed profiled allows you to rank the flags from 5 (highest, love) to 1 (lowest, never). Adding and removing detailed flags is very similar to the simple ones. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add level=flag&amp;lt;/code&amp;gt;. The levels are:&lt;br /&gt;
# Hate / Never doing it&lt;br /&gt;
# Dislike&lt;br /&gt;
# Neutral&lt;br /&gt;
# Like&lt;br /&gt;
# Love&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 4=vag&amp;lt;/code&amp;gt; will add the vaginal flag under the Like. Note that you can add the same flag to different levels, the game will list it under both. Say you &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 5=vag&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 4=vag&amp;lt;/code&amp;gt;, it&#039;ll show on both Love and Like levels. To remove a flag from a level, just use &#039;&#039;&#039;#rmm&#039;&#039;&#039; instead of #add.&lt;br /&gt;
&lt;br /&gt;
Just like the normal flags, you can also add or remove various flags in a single level by separating them with spaces. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 5=mic mac sp sex&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Where can I find people?==&lt;br /&gt;
If you&#039;re looking for something specific, you have two options:&lt;br /&gt;
# Make a call for it in the Pickup channel. It could be either a short message like &#039;&#039;&amp;quot;I&#039;m a sub looking for someone to dominate me.&amp;quot;&#039;&#039; or something more elaborate, &#039;&#039;&amp;quot;Big bad wolf wants to devour innocent bystanders, page for info!&amp;quot;&#039;&#039;. Really, your imagination is the limit on how you decide to advertise it.&lt;br /&gt;
# &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #find flags&amp;lt;/code&amp;gt; To look for players with specific flags. Say you want to find another player that has both Dominant and Master flags, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #find dom, mst&amp;lt;/code&amp;gt;. It will give you a list of all currently online players that have those flags. You can then &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt; them and see if they&#039;d like something.&lt;br /&gt;
Other players may not always be up for or comfortable with what you are. You will get some No&#039;s, just like in real life, and that is okay, cheer up! Just behave and treat others well, be understanding! Always remember proper roleplaying etiquette (&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help etiquette&amp;lt;/code&amp;gt;)!&lt;br /&gt;
&lt;br /&gt;
==But where does roleplay actually happens?==&lt;br /&gt;
Roleplay, by default, is what happens in a room with two or more characters. It can be any room of the game. Every 15 minutes, the game will check for roleplay activity and reward active players with Freecreds, EXP and salvage if the room has a source! Every interaction there that is not OOC (&#039;&#039;&#039;O&#039;&#039;&#039;ut &#039;&#039;&#039;O&#039;&#039;&#039;f &#039;&#039;&#039;C&#039;&#039;&#039;haracter) happens IC (&#039;&#039;&#039;I&#039;&#039;&#039;n &#039;&#039;&#039;C&#039;&#039;&#039;haracter), which are the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;say&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pose&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;spoof&amp;lt;/code&amp;gt; commands, more about them below.&lt;br /&gt;
&lt;br /&gt;
You can also roleplay via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt;s, though this will net you no mechanical rewards. You can page-pose with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page playername=:pose action&amp;lt;/code&amp;gt;. Since pages are also the way to send private messages to other players, most don&#039;t usually take these interactions as &#039;canon&#039;, but it&#039;s up to each to determine that!&lt;br /&gt;
&lt;br /&gt;
==Role out!==&lt;br /&gt;
So you find a partner or two, found a nice place to roleplay, now it&#039;s time for the real action! Here are the commands you&#039;ll need to use and what they&#039;ll show on game. For the purposes of this section, assume your character is named John.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! What you type&lt;br /&gt;
! What appears on screen&lt;br /&gt;
|-&lt;br /&gt;
| say|| say It&#039;s hot in here! || John says, &amp;quot;It&#039;s hot in here!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| pose || pose looked back and sighed. || John looked back and sighed.&lt;br /&gt;
|-&lt;br /&gt;
| spoof || spoof Things were getting chilly between the wolf and the ferals || Things were getting chilly between the wolf and the ferals.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And remember to check &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help etiquette&amp;lt;/code&amp;gt;, it teaches this and also gives some useful info regarding when to pose.&lt;br /&gt;
&lt;br /&gt;
Missed something another person said? Need a reminder? Worry not! Just type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pot&amp;lt;/code&amp;gt; and you will get the last actions that happened on that room! There is a limit of 100 poses that get logged, and every pose that happened over 12 hours ago will be erased.&lt;br /&gt;
&lt;br /&gt;
Every 15 minutes, the game will tick and check for RP activity, rewarding players with experience and freecreds. If the players are in a room with a salvage source, they&#039;ll also receive a number of said salvage.&lt;br /&gt;
&lt;br /&gt;
==How about some very private stuff?==&lt;br /&gt;
Feeling the need to make things get really private, just you and someone else? Don&#039;t want inteprid explorers finding the room you were in and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pot&amp;lt;/code&amp;gt;ting your deeds? Don&#039;t want to leave a trace over your rented room? Well, luckily, there is one thing that exists to help you on that!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+room name of the room&amp;lt;/code&amp;gt;! You can type that over any place and you will immediately create a separate room that can only be accessed by &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;msummon&amp;lt;/code&amp;gt;ing people or people in your party! The room will &#039;&#039;&#039;disappear&#039;&#039;&#039; as soon as &#039;&#039;the creator&#039;&#039; leaves it.&lt;br /&gt;
&lt;br /&gt;
=DING, LEVEL UP!=&lt;br /&gt;
Like any good RPG, you will eventually level up once you get enough experience! However, to level up here, you also need to &#039;&#039;&#039;spend&#039;&#039;&#039; freecreds. Bummer, but that&#039;s the price for training.&lt;br /&gt;
&lt;br /&gt;
There are three ways to level up:&lt;br /&gt;
* Up to level 30, by default, you will level up as soon as you hit 150% exp and have enough creds to pay for the level up.&lt;br /&gt;
* On the web, once you have enough exp, you can click on the Level Up button on the right side.&lt;br /&gt;
* Through direct connection, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;train level&amp;lt;/code&amp;gt; on the Zephyr and RSX lobbies. &lt;br /&gt;
&lt;br /&gt;
Once you level up, a lot of other training costs will increase as well. On the other hand, you will also earn more exp and freecreds from social actions and roleplaying!&lt;br /&gt;
&lt;br /&gt;
==Leveling past 30==&lt;br /&gt;
Once you reach level 30, you&#039;ll notice something new on the web, where you see your level, and also on your &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sheet&amp;lt;/code&amp;gt;. These vials that you need to drink are Boss Infection Vials. You get these vials on so called &#039;&#039;Prime hunts&#039;&#039;, which is usually a group (the bigger, the better) fighting the prime ferals.&lt;br /&gt;
&lt;br /&gt;
For these, having the [[Prime Collector]] perk is a godsend, as it gives you an extra boss vial.&lt;br /&gt;
&lt;br /&gt;
From the game, how start a Prime fight (you can check that anytime with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help prime&amp;lt;/code&amp;gt;. Also, modified to better reflect reality):&lt;br /&gt;
# &amp;lt;s&amp;gt;Take a PSAS from the elite shop and set it up in the area you want to hunt. If the area already has a PSAS(Look at a terminal), you can skip this step.&amp;lt;/s&amp;gt; Pretty much every area already has one installed. No need to bother with this step.&lt;br /&gt;
# Secure a Prime Specimen Primer from the requisition shop (Token Store).&lt;br /&gt;
# Make sure you have 12 infection vials of the beast you want to hunt.&lt;br /&gt;
# Go to the area.&lt;br /&gt;
# Use the primer, it will prompt you for what monster in the area you want to challenge, and take your 12 vials and &amp;lt;s&amp;gt;a fuckton of&amp;lt;/s&amp;gt; some freecred.&lt;br /&gt;
# &amp;lt;s&amp;gt;Survive the fight!&amp;lt;/s&amp;gt; Beat the shit out of the prime and run away from the rest!&lt;br /&gt;
# Enjoy your boss infection vial, creds, bonus-xp, and a shiny new badge!&lt;br /&gt;
&lt;br /&gt;
===Quick FAQ for Prime Hunting and Boss Vials===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| At what levels do I need to drink the vials? || You only need to drink vials at levels 30, 35, 40, 45, 50 and 55&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| What does filtering a vial do? || It turns the boss vial into a generic one, also setting its level to the closest multiple of 5. A lvl 48 vial will be set to 50, a lvl 51 will be set to 50.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are Generic Boss Vials? || These are boss vials that have been filtered. They won&#039;t infect you with any form, but still count for leveling up.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Do I need to filter a vial before drinking it? || No. You can drink an unfiltered vial (Boss Infection Vial: Feral name) and it will count, so long as it is within the proper level.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What use is there for an unfiltered boss vial? || You can use it to immediately master the form it carries. You can also use it to Epic a power, if the form has said power.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| What level the vial needs to be to be effective? || For leveling purposes, the vial needs to be within 5 levels of yours. At level 30, a level 25 boss vial will work just as well as a lvl 35 vial.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Drinking vials before the proper levels does anything? || No. Using a boss vial when you&#039;re not in the proper level (a multiple of 5) is a total waste.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Where should I go to hunt primes? || Check the terminal at Zephyr or RSX&#039;s first upper floor (it&#039;s listed among the things in the room). The primes will &#039;&#039;&#039;always&#039;&#039;&#039; be summoned at the highest level of the area. Summoning a prime at Nightclub (10-28), for instance, will summon a lvl 28 prime.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Is there a minimum number of people required to summon a prime? || No. But it&#039;s highly recommended to fight with a large group, both to make it easier and to have more people gaining the vials!&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| The Non-Violent Progress perk gives me a vial when it procs? || No. It gives the effect of drinking a generic vial of the appropriate level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==But I want to be a pacifist! What do?==&lt;br /&gt;
Luckily, there are two ways to acquire those vials without (direct) bloodshed.&lt;br /&gt;
* Buy from other players, usually 2 reward tokens per vial. Try the Auction channel;&lt;br /&gt;
* Have the &#039;&#039;&#039;Non-Violent Progress&#039;&#039;&#039; perk and roleplay as usual.&lt;br /&gt;
&lt;br /&gt;
Do note that, on the Non-Violent Progress, there is a &#039;&#039;chance&#039;&#039; that you will get the effect of having used a boss vial (or 2, if you&#039;re really lucky). According to the dev, that chance is initially 1 in 20, or 5% per RP tick. After a few &#039;&#039;&#039;remorts&#039;&#039;&#039; (read below), you can buy an [[edge]], [[Advanced Peace]], that doubles the effects of these lucky ticks.&lt;br /&gt;
&lt;br /&gt;
==After you reach the cap==&lt;br /&gt;
Hitting level 60 means you&#039;re at the top! Still, even a mountain top could use a stair to make it higher, right? In any case, you can opt to remort. What is that? You get back to level 1, receive 100 + (remort number * 10) reward tokens (which is 110 tokens on the first remort) and gain 1% bonus to all attributes (which is mostly attack and health). This point can also be used to buy [[Edge|edges]]. Note that this bonus only stacks as high as 25%. You can spend points buying edges and still get that high bonus, though it will take time.&lt;br /&gt;
&lt;br /&gt;
Also note that you will lose all power masteries (save for the ones you may have epic&#039;ed, if you have the Muscle Memory perk).&lt;br /&gt;
&lt;br /&gt;
=Reward Tokens=&lt;br /&gt;
By now, you probably noticed that the game has more than just creds, common money, being used. Reward tokens are the second most used and useful currency. You need these for things like:&lt;br /&gt;
* Leveling up proficiencies past 11&lt;br /&gt;
* Buying Prime Specimen Primers and other useful stuff&lt;br /&gt;
&lt;br /&gt;
So, how do you get some? Other than remorting, this is how you can get some tokens:&lt;br /&gt;
* Completing Daily missions. These are &amp;quot;Go to area X and beat 100 ferals&amp;quot;, to put it bluntly. When you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;quest&amp;lt;/code&amp;gt;, you will see how much % &#039;&#039;reward&#039;&#039; you&#039;ll get once you finish the mission. The base reward, 0%, is 4 tokens, and it can go as high as 400%, 20 tokens. &lt;br /&gt;
* Completing Scavenging web missions. There is a button on the right panel that reads &amp;quot;Scavenging Mission&amp;quot;. It&#039;s very similar to the daily mission, but doing web combat advances it faster than direct connection combat. The reward is random 3-6 tokens.&lt;br /&gt;
* Crafting Bounty. The very last thingy on the right panel is this. You need to craft (or comission) said item with said modifiers. Once you have it in your inventory, just click Claim Bounty. You&#039;ll get 3 reward tokens plus the amount of freecreds stated. You can only turn in &#039;&#039;&#039;ONCE&#039;&#039;&#039; per bounty. While you only get the tokens every 18 hours, you can still claim the bounty for every &#039;&#039;&#039;different&#039;&#039;&#039; craft it asks and receive the freecred prize.&lt;br /&gt;
&lt;br /&gt;
=Channels: Where to talk what=&lt;br /&gt;
You can get the full list of channels by simply typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;channels&amp;lt;/code&amp;gt;. You can also check the last sent messages by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;channelname #last&amp;lt;/code&amp;gt;, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pub #last&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pick #last 30&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
You can also turn a channel #on and #off, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pub #off&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pickup #on&amp;lt;/code&amp;gt;. Here&#039;s a quick rundown of the most used ones:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Channel&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Public || General chat&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Newbie || Most game related questions should be asked here&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| LFG || Looking for Group, when you need to find more players for combat stuff&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Pickup || This is where you look for people to roleplay with! Advertise what you&#039;re looking for or what you offer! The worst that can happen is dead silence!&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Science || The place to discuss game mechanics and find the best builds&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Naughty || Sexy chats and scenes, where you show off your sexy abilities!&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Auction || Stuff for sale, make bids! This is the general Trading channel.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Links || All links go here. Just point people in other channels there if need be.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following channels are used to broadcast events. Players can&#039;t send messages there:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Channel&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Update || Whenever the game gets an update, it gets broadcast here.&lt;br /&gt;
|-&lt;br /&gt;
|RP|| This channel is used to broadcast Judged roleplay scenes, it is &#039;&#039;&#039;NOT&#039;&#039;&#039; used to find people to RP with (that&#039;s pickup)!&lt;br /&gt;
|-&lt;br /&gt;
|Market||Crafting bounties and combat bounties are posted here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Recap of some incredibly useful commands=&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel [1-6]&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultyquantity [1-6]&amp;lt;/code&amp;gt; - To change the difficulty of ferals and how many each combat will find, respectively.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #help&amp;lt;/code&amp;gt; – will give you a list of other web commands that you can do while in direct control. Web #mission can let you do the missions without opening the site!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size, groin, breast&amp;lt;/code&amp;gt; – Checks your own size if used alone, can also check for a target’s body size, player or not. Discreet, nobody will ever know when you use it!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;look, l&amp;lt;/code&amp;gt; – Can be used to look at yourself with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;me&amp;lt;/code&amp;gt;. Alone, will look at the room. Can also look at some objects and players, though looking at a player will let them know you’re looking at them!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i, inv, inventory&amp;lt;/code&amp;gt; – Your inventory, backpack, bag of holding. Your non-equipped items go here. You can sort (&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i sort&amp;lt;/code&amp;gt;) it and also use a number to see the description of the item.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;eq, +gear&amp;lt;/code&amp;gt; – Your currently equipped items, how much loadout and upkeep each costs and what you have left. Coupling the command with a number will attempt to equip the item from your inventory!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Load&amp;lt;/code&amp;gt; – this command allows you to view the description of your equipped items. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;load 1, load 2, load 3&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;ooc&amp;lt;/code&amp;gt; – Use this to speak out of character&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt; – Page is how you send private messages to other players. Here&#039;s how you use it: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page playername=Hello there&amp;lt;/code&amp;gt;. You can also use : right after the = to make it a page-pose. You will also want to set a different color to your page messages to make them out easier in the middle of all the text, use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page #color colorname&amp;lt;/code&amp;gt; (red, blue, green, cyan, yellow, gray, white)&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help&amp;lt;/code&amp;gt; – Sometimes you just need some immediate help right on the game.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+vote&amp;lt;/code&amp;gt; – Liked roleplaying with someone? +vote playername!&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rpinfo&amp;lt;/code&amp;gt; – This is what you use to get all the information of a power, proficiency, skill or item! &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rpinfo thingname&amp;lt;/code&amp;gt;. Do note that not all items have their rpinfo.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+retire&amp;lt;/code&amp;gt; – Deletes your current character. It will ask for confirmation before actually doing it. If the char is still low level, once confirmed, it will be immediately deleted. Higher level chars will require you to +retire again after 24h to delete for good.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;tport&amp;lt;/code&amp;gt; – Instant teleport! You can get a list of places to teleport to with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;tport #public&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;home&amp;lt;/code&amp;gt; – This will immediately teleport you back to your home/spawning point.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;nanite&amp;lt;/code&amp;gt; – Shows a list of possible uses of your [[builder nanites]].&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;salvage&amp;lt;/code&amp;gt; – Shows your current stock of salvage.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;drop&amp;lt;/code&amp;gt; – Use this to drop, discard, delete, get rid of, do away with inventory items. It will prompt with Y or N if you want to trash the item. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;drop 1; drop 22; drop 53&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sheet&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;score&amp;lt;/code&amp;gt; – This will show the complete character sheet. Includes health, energy, exp, creds, class, tokens, mako, hero points, patrol points, wounds, proficiencies, skills, powers and professions (to only see the top part, add #top to the command)&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;test item=modifier #makers&amp;lt;/code&amp;gt; – This is useful when you&#039;re looking for which characters can craft what. Bounties change every 3 hours and finding who can make a Quick Nanite Entangler can be time consuming. Instead, just use the command with #maker at the end. In this example, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;test nanite entangler=quick #makers&amp;lt;/code&amp;gt; will list everyone you can comission to craft one!&lt;br /&gt;
&lt;br /&gt;
=Random bits and bobs=&lt;br /&gt;
* Sarah the Husky asked you to find a non alpha male husky? -&amp;gt; rtrace 2nd street 3500&lt;br /&gt;
* Need a basic nanite collector? -&amp;gt; list items ; buy basic nanite collector&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=New_Newbie_Guide&amp;diff=607151</id>
		<title>New Newbie Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=New_Newbie_Guide&amp;diff=607151"/>
		<updated>2017-08-10T21:08:39Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: Info on nuking corrected&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This guide is still a Work In Progress. If you can edit the wiki, feel free to make this guide better!&#039;&#039;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don’t know how MU*s work? Have no idea what to do? Too shy to ask around the channels? Then this guide is FOR YOU! Yes, YOU! Absolute newcomer!&lt;br /&gt;
&lt;br /&gt;
First off, whenever you see &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;text like this&amp;lt;/code&amp;gt;, it means it&#039;s a &#039;&#039;&#039;game command&#039;&#039;&#039;, something you&#039;re supposed to type and send to the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Of extreme, absolute, total and ball busting importance: READ! This cannot be emphasized enough, but you REALLY, REALLY need to READ and PAY ATTENTION to things!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Making your character=&lt;br /&gt;
&lt;br /&gt;
The first thing the page will ask you for is to select a faction. It will affect your starting location and some NPC (Non-Player Character) interactions. Don’t worry, you won’t lose anything by choosing one faction over another. In the end, it acts mostly as choosing your starting point and who got your character up and running, so to speak.&lt;br /&gt;
&lt;br /&gt;
==PREPACKAGE==&lt;br /&gt;
While the other starting perks are pretty self explanatory, prepackage deserves extra attention. Once you finish your character and log into the game (direct control), you will have to use the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;prepackage&amp;lt;/code&amp;gt; command. You can use it at any time after you created your character.&lt;br /&gt;
==FLAWS==&lt;br /&gt;
&lt;br /&gt;
For your first character, you may want to skip this completely, save for these:&lt;br /&gt;
Adapted Metabolism – Better healing effects&lt;br /&gt;
Adaptative Immunities – Resistance to debuffs (bad statuses)&lt;br /&gt;
Nanite Fueled – Increases your damage&lt;br /&gt;
Nanite Reinforced – Increased defense&lt;br /&gt;
These flaws will actually help you out, giving you combat advantages! The downside is that every combat turn you will use Builder Nanites to keep these effects ongoing. Builder Nanites are easy to acquire and are also relatively cheap (less than 1 cred per nanite), but you may run low on them early on, so do keep that in mind. You can jump to this part to know how to get more of these nanites.&lt;br /&gt;
&lt;br /&gt;
Now, choose your starting gender. Don’t worry, unless you later pick some specific perks, your gender will be subject to change a lot.&lt;br /&gt;
&lt;br /&gt;
All ready? Then hit Submit!&lt;br /&gt;
==[[Perks]]==&lt;br /&gt;
Perks are very important extras that help you define your character better, as well as give some very useful bonuses! You do not need to spend them all right away, you can save them for later!&lt;br /&gt;
&lt;br /&gt;
The ones that a new player will most probably want on his/her new character as soon as possible:&lt;br /&gt;
*Always Male/Female/Herm – These perks will ensure that the character never loses the respective genitals, herms always having at least one cock and one vagina. These perks will NOT prevent the character from gaining extra genitals. This means that if you are Always Male and get infections from a female form, say a Female Husky, you WILL get breasts AND a vagina.&lt;br /&gt;
*Male/Female/Herm Preferred – These perks, on the other hand, will ensure that your character is ALWAYS treated as the selected gender. Male preferred characters will NEVER grow breasts or vaginas, Female preferred will NEVER get balls or cocks.&lt;br /&gt;
&lt;br /&gt;
Without any of the above perks, your character’s gender will be determined by the mutations s/he currently has.&lt;br /&gt;
&lt;br /&gt;
Pay extra attention to the perks that give infection resistances! For a first character, it would be better to not get any of these right away! Explore the game first, learn the ropes, then get the resistances! No need to be afraid of transforming, you can always get another form back, even a human’s!&lt;br /&gt;
&lt;br /&gt;
==I don’t want to live with this perk anymore!==&lt;br /&gt;
Mistakes happen, and luckily, every player can remove a perk from their characters. This is a two step procedure to do so.&lt;br /&gt;
First, log in via Direct Control. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote&amp;lt;/code&amp;gt;. It will list your perks.&lt;br /&gt;
Now, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/perknuke number&amp;lt;/code&amp;gt;, where number is the number of the perk as listed with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote&amp;lt;/code&amp;gt; command. Say the perk you want to get rid of is number 3. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/perknuke 3&amp;lt;/code&amp;gt;. Poof, like magic, it’s gone!&lt;br /&gt;
All nukes done in the first week are free. Afterwards, you have two free nukes. Finally, after you spend those, every perk nuked will cost 1 mako per point up to a max of 5 for one perk.&lt;br /&gt;
&lt;br /&gt;
==Long and Short Descriptions==&lt;br /&gt;
Unless you plan on having a character without anything to make it unique, you will want to give it a nice description. Do note that how your body looks like is always determined by what mutations you have, but it doesn&#039;t mean that every skunk mutant looks exactly the same!&lt;br /&gt;
&lt;br /&gt;
First, you&#039;ll want to set a short description first. You can do that via web, under Personal-&amp;gt;Settings[http://flexiblesurvival.com/index?config], or via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;editplayer&amp;lt;/code&amp;gt; command on direct control (&#039;&#039;editplayer; n; 8&#039;&#039;). This description appears whenever someone &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;glance&amp;lt;/code&amp;gt;s the room. It&#039;s not meant to be overly long, since it&#039;s the &amp;quot;first impression&amp;quot; of your character!&lt;br /&gt;
&lt;br /&gt;
Next up is the long description. Just like the short description, you can set it under the Personal-&amp;gt;Settings page or with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;editplayer&amp;lt;/code&amp;gt; option 2. This one is what people will see once they look at you, and this is where you want to make your character really special! Go wild!&lt;br /&gt;
&lt;br /&gt;
A neat trick for descriptions is that you can also change the colors of the text! Here&#039;s how you do it:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! What to write&lt;br /&gt;
! How it will show&lt;br /&gt;
|-&lt;br /&gt;
| His ^forest^green shirt ^normal^is very pretty! &lt;br /&gt;
| His &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;green shirt&amp;lt;/span&amp;gt; is very pretty!&lt;br /&gt;
|-&lt;br /&gt;
| Those ^14^light blue eyes^normal^ have a ^5^supernatural^normal^ thing to them. &lt;br /&gt;
| Those &amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;light blue eyes&amp;lt;/span&amp;gt; have a &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;supernatural&amp;lt;/span&amp;gt; thing to them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
As you can see, everything after the &#039;&#039;^color^&#039;&#039; will be shown with the new color, unless changed again. The 16 colors are (light/dark):&lt;br /&gt;
*15 - white / 16 - black&lt;br /&gt;
*7 - gray (normal) / 8 - dark gray&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;14 - cyan&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#008888&amp;quot;&amp;gt;6 - aqua&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;12 - blue&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#000088&amp;quot;&amp;gt;4 - navy&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;9 - red&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#880000&amp;quot;&amp;gt;1 - crimson&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;13 - magenta&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#880088&amp;quot;&amp;gt;5 - purple&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;11 - yellow&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#888800&amp;quot;&amp;gt;3 - brown&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;10 - green&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;2 - forest&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All set? Then let’s dive right into the actual game!&lt;br /&gt;
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=Basic Stuff 101=&lt;br /&gt;
&lt;br /&gt;
Okay, now you got your brand new character ready! You really should login through Direct Connection and see how the game actually looks (hint: lots of text).&lt;br /&gt;
Some commands that can be used towards something:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pull&lt;br /&gt;
&lt;br /&gt;
push&lt;br /&gt;
&lt;br /&gt;
check&lt;br /&gt;
&lt;br /&gt;
talk&lt;br /&gt;
&lt;br /&gt;
smell&lt;br /&gt;
&lt;br /&gt;
look&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Beginning tm.==&lt;br /&gt;
The first thing you will notice is that there is a room description right off the bat! And also two Warnings. If you want to make those warnings disappear right away, skip to this part.&lt;br /&gt;
Notice how things are separated? Here is the rundown:&lt;br /&gt;
*[Area name] Room name&lt;br /&gt;
*Room description&lt;br /&gt;
*--Contents of Room name--&lt;br /&gt;
*Players: Actual players and their [current status]&lt;br /&gt;
*Things: NPCs or other stuff&lt;br /&gt;
&lt;br /&gt;
That’s a ton of info, ain’t it? In your first room, take your time to either &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to the Things listed. A whiteboard and a Recquisitions Clerk. You don’t need to type out the full name (most of the time), so &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check clerk&amp;lt;/code&amp;gt; or check board will suffice! Read what each has to offer and reply accordingly, you can do it on your own, I believe in you!&lt;br /&gt;
==Starting equipment==&lt;br /&gt;
Done? You’re in doubt what to answer to the Clerk, whether you should start with the pistol and medkit or the chainsword? Worry not! Either is a good help at the start. The medkit isn’t single use, you equip it and you can use it during combat as many times as you need to! The chain sword helps deal more damage. In either case, you can buy the other items anyway, and around level 10 you may not be using those items too much.&lt;br /&gt;
Done now, right? Of course you are! Wait, you want to know how to equip it? You skipped the clerk teaching you to, didn’t you? Don’t lie, you did it! I’m a nice person, so I’ll teach you!&lt;br /&gt;
&lt;br /&gt;
Now that you got the items, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inv&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inventory&amp;lt;/code&amp;gt; to see your inventory! Any time it looks too cluttered, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i sort&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inv sort&amp;lt;/code&amp;gt; to sort it out alphabetically! Okay, if you &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;use itemnumber&amp;lt;/code&amp;gt;, you will equip it. Say the medkit is the first item listed. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Use 1&amp;lt;/code&amp;gt; will try and use it. Being an equipment, you’ll equip it. On the other hand, simply typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i itemnumber&amp;lt;/code&amp;gt;, as in, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i 1&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i 2&amp;lt;/code&amp;gt;, will show the description of the item in said slot. Neat, huh?&lt;br /&gt;
&lt;br /&gt;
How do you remove it, now? If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;eq&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+gear&amp;lt;/code&amp;gt;, you’ll see what you currently have equipped, again with numbers. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;remove itemnumber&amp;lt;/code&amp;gt; and poof! Unequipped! Like magic! If you’re not sure what one equipped item is or does, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;load itemnumber&amp;lt;/code&amp;gt; to see its description.&lt;br /&gt;
Now that you are fully equipped (not really, but you’re good enough to go), it’s time to go out and explore the world! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WAIT&#039;&#039;&#039;! Actually, hold on just a minute and only go to the next room! If you’re either RSX or Zephyr, the next room you go into will have more NPCs. One of them will give you a &amp;lt;span style=&amp;quot;background:yellow&amp;gt;Tutorial – Basic Crafting quest&amp;lt;/span&amp;gt;!&lt;br /&gt;
==Your first quest!==&lt;br /&gt;
Which NPC should you talk to? Well, half the fun is finding out stuff! &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to each NPC, you may have to speak more than once, many NPCs actually do give different messages if you bother them enough! It’s always a nice idea to talk or check at least three times, for good measure.&lt;br /&gt;
&lt;br /&gt;
Get the quest and follow the instructions. This time, don’t skip anything, pay attention! Also, when you craft, DO NOT equip the item yet! Finish the quest before equipping it! And always keep in mind: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to the same NPC more than once, always! If you do everything right, you will receive 10 thousand creds plus some armor!&lt;br /&gt;
===As a Promethean (Prommie)===&lt;br /&gt;
If you’ve started out as a prommie, things are bit farther away than starting as Zephyr or RSX. To get your first crafting quest, you will have to move in the following directions:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;south&lt;br /&gt;
&lt;br /&gt;
east&lt;br /&gt;
&lt;br /&gt;
south&lt;br /&gt;
&lt;br /&gt;
south&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
Assuming you were inside the Medical Hut when you started, you will end up in the Roundhouse, in a room with a NPC named Eric the Crafter.&lt;br /&gt;
&lt;br /&gt;
There you go, now you have two weapons, an extra armor and 10.000 creds! But before you head out and fight the nasty and naughty ferals, a word from our advertisers!&lt;br /&gt;
&lt;br /&gt;
=Transformations and You=&lt;br /&gt;
Transformations are a big part of the game. It is by getting infections that you gain access to other powers, hence the importance of not being completely immune to them right from the start if you’re a new player!&lt;br /&gt;
Infections happen in 7 different parts of the body:&lt;br /&gt;
*Arms&lt;br /&gt;
*Legs&lt;br /&gt;
*Ass&lt;br /&gt;
*Groin&lt;br /&gt;
*Torso&lt;br /&gt;
*Head&lt;br /&gt;
*Skin&lt;br /&gt;
Each infected part may or may not give you access to one or more powers. You can check your current infections with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut&amp;lt;/code&amp;gt; command. Either &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut&amp;lt;/code&amp;gt; alone or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut me&amp;lt;/code&amp;gt; will do the trick. Even more amazing, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut playername&amp;lt;/code&amp;gt; to see other players’ mutations! We’ll get on more details about it later.&lt;br /&gt;
&lt;br /&gt;
If you got the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Prepackage&amp;lt;/code&amp;gt; during character creation, you can choose a form to infect you right from the start, typing the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;prepackage&amp;lt;/code&amp;gt;. The choices are limited to your starting location (you can spend mako to increase the number of choices), you can either pick one or choose at random. This will allow you to already have a small selection of powers from the start.&lt;br /&gt;
There are well over 500 forms spread around the game, each having wildly different sizes and appearances. Some are based on real animals, some are more fantastic looking, some are a mix, others are nightmare fuel, so there is a big chance that you’ll find something for your tastes!&lt;br /&gt;
&lt;br /&gt;
If you didn’t pick a [[perk]] to set your gender, it’ll be defined by your genitals (or lack of). You can be listed either as male, female, herm or neuter.&lt;br /&gt;
&lt;br /&gt;
===[[Organ sizes]]===&lt;br /&gt;
Other than changing the way each part of your body looks like, infections can also change the sizes of your genitals, something you can see with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;breast&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;groin&amp;lt;/code&amp;gt; commands. If you type the command and a target, it&#039;ll show the target&#039;s sizes, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size enemy&amp;lt;/code&amp;gt;. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Part&lt;br /&gt;
! Soft cap&lt;br /&gt;
! Related perks&lt;br /&gt;
|-&lt;br /&gt;
| Breasts&lt;br /&gt;
| 4&lt;br /&gt;
| Just One, Many Breasted&lt;br /&gt;
|-&lt;br /&gt;
| Breast Size&lt;br /&gt;
| 16&lt;br /&gt;
| Heavy Breasted, Size King, Compact Breasts, Small Breasted, Passing Grade Chest&lt;br /&gt;
|-&lt;br /&gt;
| Clits&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Clit Length&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Cunts&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Cunt Depth&lt;br /&gt;
| 18&lt;br /&gt;
| Modest Vagina&lt;br /&gt;
|-&lt;br /&gt;
| Cocks&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Cock Length&lt;br /&gt;
| 18&lt;br /&gt;
| Modest Cock&lt;br /&gt;
|-&lt;br /&gt;
| Balls&lt;br /&gt;
| None&lt;br /&gt;
| No balls, Never Drop a Ball&lt;br /&gt;
|-&lt;br /&gt;
| Ball Size&lt;br /&gt;
| 20&lt;br /&gt;
| Tanuki Grade, Compact Balls, Humble Balls, Prized Jewels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s very important to note that infection resistance/immunity will also protect your organs from changing sizes. Having either the &#039;&#039;&#039;Looks Human&#039;&#039;&#039; or &#039;&#039;&#039;Look Native&#039;&#039;&#039; will &#039;&#039;NOT&#039;&#039; block your genitals from changing sizes!&lt;br /&gt;
&lt;br /&gt;
Unless you take &#039;&#039;&#039;Sexually Stable&#039;&#039;&#039; perk, which &#039;&#039;permanently&#039;&#039; locks your genitals into what you currently have when you take it, you can still change them by taking some pills that you can buy over [The Mall]: Lisa&#039;s Blissful House. You can also check the Web&#039;s Shop link.&lt;br /&gt;
&lt;br /&gt;
Other than these, you will can also shrink and grow the overall [[size]], or height of the character. This can go from less than a feet (size 1) to damn over 100 feet, with the right perks and dedications. Organ sizes are related to the owner&#039;s own size.&lt;br /&gt;
&lt;br /&gt;
==This sounds fun! I want to get infected!==&lt;br /&gt;
So, how do you get infections? Let’s start with the most common type: Combat!&lt;br /&gt;
===Combat===&lt;br /&gt;
Every enemy attack that hits you and deals at least 3 damage has a chance of infecting a random part of your body. The chance is random, you could receive over 100 attacks and not get any infection, or you could start getting infections every other attack that hits you!&lt;br /&gt;
Losing a combat (or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;submit&amp;lt;/code&amp;gt;ting to an enemy) may trigger a defeat message. The enemy will have some fun with you and most of the time will cause an infection on you!&lt;br /&gt;
&lt;br /&gt;
===Infection Vials===&lt;br /&gt;
[[File:infectionvials.png|thumb|right|An example of vials. In order: Number on the inventory, Name, Level and Quantity]]&lt;br /&gt;
You can buy vials from various shops around the game. These vials are player supplied, so that means you can also get some for you! Thing is, it’s a bit complicated.&lt;br /&gt;
Infection Vials will sometimes drop from beaten ferals. BUT! Some conditions must be met before this happens:&lt;br /&gt;
# The character must have a nanite collector equipped&lt;br /&gt;
# The character must have a naniteCollection effect of at least 2 (having it higher won’t make a difference). To see this, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;effect&amp;lt;/code&amp;gt; and check the list that is output.&lt;br /&gt;
# The player must have a decent amount of Research [[proficiency]].&lt;br /&gt;
NaniteCollection effect acts like a flag. If it’s under 2, the game won’t even check for a drop chance.&lt;br /&gt;
The Research proficiency is what actually dictates the chance of a vial dropping from a defeated enemy. With about 20 points, the chances are something around 20%, while 30 seems to bump it close to 50%, maybe higher.&lt;br /&gt;
&lt;br /&gt;
As of 12-31-2016, every defeated feral can drop up to 5 infection vials.&lt;br /&gt;
&lt;br /&gt;
===Coyote Players, aka Yotes===&lt;br /&gt;
Some players follow the Coyote dedication, usually called yotes by other players. Their powers allow them to transform other players into forms that they have mastered. Some can even change only specific parts of your body, or even just your size or number of genitals!&lt;br /&gt;
&#039;&#039;&#039;07-24-2017 UPDATE&#039;&#039;&#039; - Coyotes need to spend battery charge to transform other players that do &#039;&#039;&#039;NOT&#039;&#039;&#039; have the form mastered. If the target player also has the form mastered, it consumes nothing.&lt;br /&gt;
&lt;br /&gt;
===NPC “Interaction”===&lt;br /&gt;
And by interaction of course it means fucking them. This is an adult game with a focus on this, so obviously you can do that! You can have some hot times with a few select NPCs, and most of them pass their infections on to you once you do that. Possibly the most well known are Obsidian, a female shadow dragon, and her special friend, Violet, a hermaphrodite blue gryphon. Having sex with them is the easiest way of getting infected (and mastering!) those two forms.&lt;br /&gt;
&lt;br /&gt;
==Form Mastery? Did I get stronger?==&lt;br /&gt;
No. I know, what a bummer. Or a misnomer. Either way, mastering a form gives you two things:&lt;br /&gt;
# A small money prize (either 1, 2 or 3 thousand creds);&lt;br /&gt;
# Access to it with dedications.&lt;br /&gt;
Every dedication costs mako, and some, like Coyote and Nanite Adept, use their list of mastered forms to change others or themselves, respectively. You can check which forms you have mastered with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;listforms&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;list forms&amp;lt;/code&amp;gt;.&lt;br /&gt;
Even if you don’t plan on getting any dedication, mastering forms is a quick and easy (sometimes) way to get a few extra bucks, which is incredibly useful early in the game!&lt;br /&gt;
&lt;br /&gt;
=A whole new world to explore!=&lt;br /&gt;
Look at you! All geared up and full of knowledge to explore the world! I’m so proud of you!&lt;br /&gt;
Here, sweetie, don’t forget your map! And your cartographer! Let me explain how to use them:&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;map&amp;lt;/code&amp;gt; – This is a simple command that will list the nearby exits.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;cart&amp;lt;/code&amp;gt; – Now this baby is a lot more useful. It will show you your current room (marked with an X, somewhere in the middle) and all the nearby rooms AND their exits, labeling them! Do note that you will need a monospaced font (all characters having the same spacing, like Courier New or Liberation Mono) to get a proper map.&lt;br /&gt;
==Hey, this direction is colored differently!==&lt;br /&gt;
While out there exploring, you will notice some directions in yellow, gray, white or purple color. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:yellow&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt; colored directions mean that you’re about to enter a safe place. No enemies to be found, you can rest and catch your breath here without a problem.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:silver&amp;quot;&amp;gt;Gray&amp;lt;/span&amp;gt; colored directions indicate that you’re entering a place with enemies, but you’re too strong for whatever they are, and thus you will not be ambushed.&lt;br /&gt;
*White colored directions means you’re going into a place where enemies are about your level.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:magenta&amp;quot;&amp;gt;Magenta (light purple, pink)&amp;lt;/span&amp;gt; colored directions are the worst. It means that place is a high level area, and chances are you’ll be beaten pretty quick if you dare step there.&lt;br /&gt;
&lt;br /&gt;
==Finding, knowing and avoiding enemies==&lt;br /&gt;
&#039;&#039;Important notice: The game received an update around December 31 2016 where it did away with random combat. The only way to get into a fight is by &#039;&#039;&#039;manually&#039;&#039;&#039; using the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;search&amp;lt;/code&amp;gt; command!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you’ve already stepped outside a bit, you may have noticed the message &#039;&#039;&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;(Your hazard monitor emits a &amp;lt;sound&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;. If you type +haz, you’ll know whether the area has any enemies and the levels they may spawn.&lt;br /&gt;
If you’re not sure what you may encounter on the next room, you can also type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz direction&amp;lt;/code&amp;gt;, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz e&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz n&amp;lt;/code&amp;gt;. That is a very useful trick to avoid bad times with overpowered enemies!&lt;br /&gt;
On the lower end of the window you will notice two acronyms, DN and PH, probably DN-0 and PH-0. These are the difficulty settings you currently have. Here is the explanation of what they mean and the three ways to change them.&lt;br /&gt;
*DN, Danger Rating – This means how hard the enemies you encounter will be. Can be changed in game with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel [1-6]&amp;lt;/code&amp;gt;&lt;br /&gt;
*PH, Pheromones – Enemy quantity, how many extra enemies you may find during each combat. Can be changed in game with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultyquantity [1-6]&amp;lt;/code&amp;gt;&lt;br /&gt;
You can also find Danger and Pheromone technician npcs over the 1st floor above either Zephyr or RSX lobbies. Talking to them will allow you to change the levels.&lt;br /&gt;
Last but not least, you can change the difficulties anytime with the web interface. Look on the right, under your Level and EXP, you’ll see two sliding bars: Enemy Level and Enemy Quantity.&lt;br /&gt;
 &lt;br /&gt;
On the RSX and Zephyr upper floor, you will also notice a Terminal. This is one of the most useful things in the game. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal&amp;lt;/code&amp;gt; and you will get a list of all the places that are more or less suitable to your current level! If you type terminal form name, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal shadow dragon&amp;lt;/code&amp;gt;, the terminal will list all the places that shadow dragons appear as ferals that you can fight!&lt;br /&gt;
===Mentor - When you&#039;re too strong===&lt;br /&gt;
Enemies won&#039;t appear at all if you are too strong for them to handle! In game terms, this means that if you are more than 3 levels above the maximum of the area, you&#039;ll find no enemies, no matter how many times you search. To see the maximum level of the area, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz&amp;lt;/code&amp;gt;, it&#039;ll show up after RECOMMENDED TRAINING LEVEL: minlvl - maxlvl. &lt;br /&gt;
&lt;br /&gt;
But fret not! There is one command to help you out with this, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor&amp;lt;/code&amp;gt;. Typing mentor followed by a number will set your level to that number, so long as it&#039;s under your current real level. Say you&#039;re level 28, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor&amp;lt;/code&amp;gt; to any level up to 28. If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor -1&amp;lt;/code&amp;gt;, you&#039;ll be brought back to your real level!&lt;br /&gt;
&lt;br /&gt;
==How do I get to this place?==&lt;br /&gt;
There are another two very useful commands for exploration:&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace&amp;lt;/code&amp;gt; – Area tracing, the name that appears in [brackets] when you look at a room. Say you need to find your way to The Mall. You simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace the mall&amp;lt;/code&amp;gt; and wait for the results. If you’re not getting any results, check for typos.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rtrace&amp;lt;/code&amp;gt; – Room tracing, the use is similar to atrace, but it looks for a room instead of an area, the name after the [brackets]. Say the room you need to find is named bathroom, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rtrace bathroom&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=Combat Fighting – HYYAAA!=&lt;br /&gt;
So out exploring you went and you suddenly got ambushed! Woe is upon you! Actually, woe is upon your enemies, for you are a player! And they’re nothing but computer generated enemies! Time to draw some blood (not yours, theirs, of course).&lt;br /&gt;
&lt;br /&gt;
[[Combat Guide|IMPORTANT – There is an in-depth guide to combat, much better than this section! Check it by clicking anywhere in this line!]]&lt;br /&gt;
You can even skip this section and just read that guide instead!&lt;br /&gt;
==DebuffMag? HPBuffer? What the hell do all those things even mean???==&lt;br /&gt;
Luckily, there’s a page that already explains a good deal of those jumbled words.&lt;br /&gt;
http://wiki.flexiblesurvival.com/w/Statuses&lt;br /&gt;
==ATB – Understading how the hell things work==&lt;br /&gt;
The game’s combat works more or less based on turns. Every power has a Charge time and a Cooldown time, measured in rounds. Every 1000 points means a full round, so you’ll often see values like 5200, 6700, etc. Some powers have a charge of 0 or a negative number, like -100. This means the power is instant and you will get to use another power afterwards!&lt;br /&gt;
Once you’ve selected to use a power, the game will process stuff until your power acts out, usually being your turn again afterwards. Shorter charges tend to mean that you act more often in combat.&lt;br /&gt;
==Health and Energy==&lt;br /&gt;
Health is self explanatory. If it reaches 0, you are defeated. Game over, make another character (not really).&lt;br /&gt;
&lt;br /&gt;
Energy is what you use to active most items and powers. You automatically recover a bit every turn, usually 1. Unlike health, it does not increase as you level up. There is one perk and some class abilities that increase it.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
There are a lot of different powers, first thing you should know is the difference between passive powers, toggled and normal ones.&lt;br /&gt;
Passives are powers that you always benefit from. Static bonuses that stay with your character in and out of combat.&lt;br /&gt;
Toggled powers have an energy cost. This cost, however, deducts from your maximum energy. The power Juggernaut, for instance, costs 1 energy. If you have a maximum of 100 energy and activate the power, while the power is active, your maximum energy will be 99. These powers can be (de)activated outside of combat too, but that will trigger their cooldown.&lt;br /&gt;
Normal powers are powers that you use and wait for the result to play out, dealing damage, healing damage, etc.&lt;br /&gt;
If you type rpinfo name of the power, you will get a window showing all the power does and even what you can upgrade! &lt;br /&gt;
==Alright alright, but what powers should I have?==&lt;br /&gt;
Once again, do take a look at [[Combat Guide|this guide]] for real in-depth combat information.&lt;br /&gt;
&lt;br /&gt;
For starters, you DEFINETELY should master either Lactaid or Deep Healing. They are mutually exclusive, so you can only have either, but they both act the same: instant healing.&lt;br /&gt;
During earlier levels, you will probably fight lone most of the time, so having Raking Claws, Rending Claws and Flamethrower can help you dish some damage by yourself. Do note that these powers are Damage Over Time, DOT, they will keep causing damage for some rounds after you use them.&lt;br /&gt;
As you gain access to more areas and more transformations, you will also start to see different powers. Always check them with rpinfo, see which ones interest you most and master the ones that work best with you!&lt;br /&gt;
==Round 1 – FIGHT!==&lt;br /&gt;
Okay, onto combat proper now! Once it’s your turn, the game’ll show you:&lt;br /&gt;
*Your enemies’ health&lt;br /&gt;
*Your health&lt;br /&gt;
*Your energy&lt;br /&gt;
*Your powers/items&lt;br /&gt;
Your powers appear in white. If any power appears in gray, they’ll also have a number in (parenthesis). This means the power is on cooldown and it will take that many rounds until you can use it again.&lt;br /&gt;
To use a power, you can either type use power name on x, power name, or the first letters of the power. Here are some examples:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;&lt;br /&gt;
use flamethrower on 1&lt;br /&gt;
&lt;br /&gt;
flamethrower&lt;br /&gt;
&lt;br /&gt;
flam on 1&lt;br /&gt;
&lt;br /&gt;
flam&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In any of the above examples, your character will attempt to use the Flamethrower power. Notice that on two examples there was an extra on 1. This was the target. Most of the time, enemies are numbered to make it easier to target them, since it’s common to fight more than one enemy with the same name.&lt;br /&gt;
You can also set a target with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target enemy&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target 1&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target prime&amp;lt;/code&amp;gt;. This way, whenever you use a power, you will automatically target that enemy, unless you override it with &#039;&#039;&#039;use power on target&#039;&#039;&#039;. Once it dies, you won’t automatically select a new target, so your powers will randomly target enemies.&lt;br /&gt;
If you try to use a power that is on cooldown, the game will force you to wait until it’s ready to use and then use. In battles where you’re just trying to get infected and need to spend most of your rounds doing nothing, this is useful. When you actually need to beat the enemy, this can end up being the reason you get defeated, so pay attention!&lt;br /&gt;
===Can’t I just leave it doing stuff for me?===&lt;br /&gt;
If you’re too bored to keep your eyes in combat, you can also use the auto command to let the game take actions in your stead. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Auto on&amp;lt;/code&amp;gt; will turn it on, and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;auto off&amp;lt;/code&amp;gt; will turn it off. Simple and straightforward!&lt;br /&gt;
&lt;br /&gt;
==Oh my god, I keep getting my ass handed! I suck at combat!==&lt;br /&gt;
This is common occurrence, but fret not! Try changing powers, mastering different ones with different modifiers. Maybe you were relying too much on a power that nobody uses, because it is too weak. Maybe you are forgetting to use some of your equipment. Maybe you’re fighting more than what you can take, who knows!&lt;br /&gt;
Combat is part of the game, but not the only way to get exp or creds!&lt;br /&gt;
==Losing is FUN!==&lt;br /&gt;
No, it isn’t. But not all is lost! When you lose, you have two options:&lt;br /&gt;
# Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;respawn&amp;lt;/code&amp;gt; and be sent back to your bonded place (if you haven’t set one, it’ll be your starting place).&lt;br /&gt;
# Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;hero revive&amp;lt;/code&amp;gt; to get full health and energy back and get ready to kick the ass of whoever just kicked yours! You have a limit to how many times you can revive this way (4 per day, 5 with a perk).&lt;br /&gt;
Do note that every time you fall in combat, you will suffer temporary wounds. These reduce your maximum health, but they go away with time, so long as you’re out of combat. You can also spend mako to get rid of them instantly!&lt;br /&gt;
==My items suck! Where can I get better stuff?==&lt;br /&gt;
Crafting. Seriously, the only way to get better combat items is by crafting. Ask around the &amp;lt;code style=&amp;quot;background:yellowgreen&amp;quot;&amp;gt;Science&amp;lt;/code&amp;gt; channel for good weapon/modifier combinations. Do notice that the very best things are very expensive!&lt;br /&gt;
&lt;br /&gt;
=Professions, because even after the apocalypse, shit needs to work=&lt;br /&gt;
The nanite apocalypse happened and all the shelters turned out to be a carefully controlled- wait, scratch that, wrong game!&lt;br /&gt;
Just because everything went to shit doesn&#039;t mean your only hopes of money and experience are stuck to murdering your enemies and pillaging their corpses. You can also do work that helps others!&lt;br /&gt;
&lt;br /&gt;
In some specific places, like [[Eureka Jobs|Eureka]], [[Haretown Jobs|Haretown]], Cat Town and [[Clairmont jobs|Clairmont]] &#039;&#039;(those red links should be blue, the pages exist)&#039;&#039;, you can find rooms that have a green text, X job available. Each job uses one or more different [[proficiencies]].&lt;br /&gt;
&lt;br /&gt;
==Actually learning a [[profession]]==&lt;br /&gt;
You can pick up to 6 professions right from the start, but do note that you have to spend mako to get rid of them!&lt;br /&gt;
&lt;br /&gt;
To learn a profession, simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;buy full profession name&amp;lt;/code&amp;gt; in any room without a shop. For instance, say you want to get Field Archaeologist, you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;buy Field Archaeologist&amp;lt;/code&amp;gt; (&#039;&#039;case insensitive&#039;&#039;). Getting a profession will increase its listed proficiencies by 10 points, up to a maximum of 36. Do take a look at what each [[proficiency]] does to help you plan better what you&#039;ll want to start off with!&lt;br /&gt;
&lt;br /&gt;
The message that there are available jobs only appears of you have at least 1 point trained in the proficiency. The best way to get a head start is by choosing your [[professions]]. &lt;br /&gt;
&lt;br /&gt;
==Wait, where and how  can I work again?==&lt;br /&gt;
Once you are in the proper room &#039;&#039;&#039;AND&#039;&#039;&#039; you have at least one point in the used proficiency, you&#039;ll see a green message like X Job Available. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa list&amp;lt;/code&amp;gt; to get the full list of jobs available there.&lt;br /&gt;
&lt;br /&gt;
To actually do it, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa full name of the job&amp;lt;/code&amp;gt;. And by full name, it really is the full name as it appear, case insensitive. Say the job name is &#039;&#039;The Art of Massage&#039;&#039;. You&#039;ll have to type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa the art of massage&amp;lt;/code&amp;gt; to do it!&lt;br /&gt;
&lt;br /&gt;
This will spend a number of patrol points and instantly net you experience and freecreds!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JULY UPDATE&#039;&#039;&#039; - Now you can also do social actions via the web page! Just check the Social Actions link in the left corner. Keep in mind that you still need direct connection to train up your jobs.&lt;br /&gt;
&lt;br /&gt;
==PROMOTIONS!!!==&lt;br /&gt;
After you&#039;ve worked enough on a particular job, you can train to level it up! Type SA train, the type the name of the job. If you don&#039;t have enough job experience (unrelated to your normal experience), the game will tell you how much you still need to get before leveling the job.&lt;br /&gt;
&lt;br /&gt;
When you level up a job, you open up new social actions which usually require you to spend more patrol points, but also give out better rewards on a per point basis!&lt;br /&gt;
&lt;br /&gt;
=Roleplaying – Time to put on your robes and wizard hat!=&lt;br /&gt;
You&#039;ve killed your fair share of ferals, you&#039;ve worked yourself to the bone, now you need to find a nice place and some company!&lt;br /&gt;
==Letting people know about your kinks==&lt;br /&gt;
The game has this very neat thing called a &#039;&#039;wi profile&#039;&#039;. As soon as you start the game with direct connection you&#039;ll be bugged to define yours nearly every minute. You can get the rid of the message adding a single thing before taking your time.&lt;br /&gt;
[[File:Wi -flags.png|thumb|left|List of flags as shown by typing wi #flags]]&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #flags&amp;lt;/code&amp;gt; Will give you a list of all the available flags that you can add to your profile. If you want to know what each of them means, you can either type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #whatis flag&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #whatisall&amp;lt;/code&amp;gt;, this second command will list all flags and what they mean.&lt;br /&gt;
&lt;br /&gt;
Now that you got an idea of the flags, you can either #set or #add them. Do not that #set erases whatever you had before and overwrites with the new flags. You will probably want to use #add and #rmm instead.&lt;br /&gt;
* To add a flag, simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add flag&amp;lt;/code&amp;gt;. Do note that you need to use the short name. So, if you want to add Submissive, you use &#039;&#039;sub&#039;&#039;. Hypnosis is &#039;&#039;hns&#039;&#039; and so on. You can add more than one by separating them with commas, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add dom, fb, vag, lat&amp;lt;/code&amp;gt;&lt;br /&gt;
* If you want to state that you&#039;re &#039;&#039;not&#039;&#039; into something, you can use !, as in &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add !vhd&amp;lt;/code&amp;gt;. This will add a not-vore (hard) flag to your profile, for instance.&lt;br /&gt;
* Don&#039;t want a flag anymore? &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #rmm flag&amp;lt;/code&amp;gt;! The same rules for #add apply.&lt;br /&gt;
&lt;br /&gt;
You can see other players&#039; wi profile by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi playername&amp;lt;/code&amp;gt;, even if they are offline. If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi&amp;lt;/code&amp;gt; alone, it&#039;ll list the profiles of all the players in the room.&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to add or remove more than one tag with a single line of command. Just put a space between the flags. Like this: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add fur fea sp kem sp&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===Custom tags===&lt;br /&gt;
It&#039;s possible to add custom tags at the end of your wi profile. Do note that there is a limit of 30 characters you can use. This custom tag also cannot be searched for. To do it, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #custom The thing you want to add&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Top and bottom===&lt;br /&gt;
Unlike most other places, regarding the game flags, &#039;&#039;&#039;top&#039;&#039;&#039; denominates who is the giving partner and &#039;&#039;&#039;bottom&#039;&#039;&#039; is the receiving. One can be the dominant partner and also be the one on the receiving end. Dom/sub, Master/slave still apply normally, do check each flag description to be sure!&lt;br /&gt;
&lt;br /&gt;
===Adding more depth===&lt;br /&gt;
Notice how some players&#039; wi have a [D]? That means they have a detailed profile. You can check it with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #detail playername&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
A detailed profiled allows you to rank the flags from 5 (highest, love) to 1 (lowest, never). Adding and removing detailed flags is very similar to the simple ones. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add level=flag&amp;lt;/code&amp;gt;. The levels are:&lt;br /&gt;
# Hate / Never doing it&lt;br /&gt;
# Dislike&lt;br /&gt;
# Neutral&lt;br /&gt;
# Like&lt;br /&gt;
# Love&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 4=vag&amp;lt;/code&amp;gt; will add the vaginal flag under the Like. Note that you can add the same flag to different levels, the game will list it under both. Say you &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 5=vag&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 4=vag&amp;lt;/code&amp;gt;, it&#039;ll show on both Love and Like levels. To remove a flag from a level, just use &#039;&#039;&#039;#rmm&#039;&#039;&#039; instead of #add.&lt;br /&gt;
&lt;br /&gt;
Just like the normal flags, you can also add or remove various flags in a single level by separating them with spaces. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 5=mic mac sp sex&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Where can I find people?==&lt;br /&gt;
If you&#039;re looking for something specific, you have two options:&lt;br /&gt;
# Make a call for it in the Pickup channel. It could be either a short message like &#039;&#039;&amp;quot;I&#039;m a sub looking for someone to dominate me.&amp;quot;&#039;&#039; or something more elaborate, &#039;&#039;&amp;quot;Big bad wolf wants to devour innocent bystanders, page for info!&amp;quot;&#039;&#039;. Really, your imagination is the limit on how you decide to advertise it.&lt;br /&gt;
# &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #find flags&amp;lt;/code&amp;gt; To look for players with specific flags. Say you want to find another player that has both Dominant and Master flags, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #find dom, mst&amp;lt;/code&amp;gt;. It will give you a list of all currently online players that have those flags. You can then &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt; them and see if they&#039;d like something.&lt;br /&gt;
Other players may not always be up for or comfortable with what you are. You will get some No&#039;s, just like in real life, and that is okay, cheer up! Just behave and treat others well, be understanding! Always remember proper roleplaying etiquette (&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help etiquette&amp;lt;/code&amp;gt;)!&lt;br /&gt;
&lt;br /&gt;
==But where does roleplay actually happens?==&lt;br /&gt;
Roleplay, by default, is what happens in a room with two or more characters. It can be any room of the game. Every 15 minutes, the game will check for roleplay activity and reward active players with Freecreds, EXP and salvage if the room has a source! Every interaction there that is not OOC (&#039;&#039;&#039;O&#039;&#039;&#039;ut &#039;&#039;&#039;O&#039;&#039;&#039;f &#039;&#039;&#039;C&#039;&#039;&#039;haracter) happens IC (&#039;&#039;&#039;I&#039;&#039;&#039;n &#039;&#039;&#039;C&#039;&#039;&#039;haracter), which are the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;say&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pose&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;spoof&amp;lt;/code&amp;gt; commands, more about them below.&lt;br /&gt;
&lt;br /&gt;
You can also roleplay via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt;s, though this will net you no mechanical rewards. You can page-pose with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page playername=:pose action&amp;lt;/code&amp;gt;. Since pages are also the way to send private messages to other players, most don&#039;t usually take these interactions as &#039;canon&#039;, but it&#039;s up to each to determine that!&lt;br /&gt;
&lt;br /&gt;
==Role out!==&lt;br /&gt;
So you find a partner or two, found a nice place to roleplay, now it&#039;s time for the real action! Here are the commands you&#039;ll need to use and what they&#039;ll show on game. For the purposes of this section, assume your character is named John.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! What you type&lt;br /&gt;
! What appears on screen&lt;br /&gt;
|-&lt;br /&gt;
| say|| say It&#039;s hot in here! || John says, &amp;quot;It&#039;s hot in here!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| pose || pose looked back and sighed. || John looked back and sighed.&lt;br /&gt;
|-&lt;br /&gt;
| spoof || spoof Things were getting chilly between the wolf and the ferals || Things were getting chilly between the wolf and the ferals.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And remember to check &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help etiquette&amp;lt;/code&amp;gt;, it teaches this and also gives some useful info regarding when to pose.&lt;br /&gt;
&lt;br /&gt;
Missed something another person said? Need a reminder? Worry not! Just type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pot&amp;lt;/code&amp;gt; and you will get the last actions that happened on that room! There is a limit of 100 poses that get logged, and every pose that happened over 12 hours ago will be erased.&lt;br /&gt;
&lt;br /&gt;
Every 15 minutes, the game will tick and check for RP activity, rewarding players with experience and freecreds. If the players are in a room with a salvage source, they&#039;ll also receive a number of said salvage.&lt;br /&gt;
&lt;br /&gt;
==How about some very private stuff?==&lt;br /&gt;
Feeling the need to make things get really private, just you and someone else? Don&#039;t want inteprid explorers finding the room you were in and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pot&amp;lt;/code&amp;gt;ting your deeds? Don&#039;t want to leave a trace over your rented room? Well, luckily, there is one thing that exists to help you on that!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+room name of the room&amp;lt;/code&amp;gt;! You can type that over any place and you will immediately create a separate room that can only be accessed by &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;msummon&amp;lt;/code&amp;gt;ing people or people in your party! The room will &#039;&#039;&#039;disappear&#039;&#039;&#039; as soon as &#039;&#039;the creator&#039;&#039; leaves it.&lt;br /&gt;
&lt;br /&gt;
=DING, LEVEL UP!=&lt;br /&gt;
Like any good RPG, you will eventually level up once you get enough experience! However, to level up here, you also need to &#039;&#039;&#039;spend&#039;&#039;&#039; freecreds. Bummer, but that&#039;s the price for training.&lt;br /&gt;
&lt;br /&gt;
There are three ways to level up:&lt;br /&gt;
* Up to level 30, by default, you will level up as soon as you hit 150% exp and have enough creds to pay for the level up.&lt;br /&gt;
* On the web, once you have enough exp, you can click on the Level Up button on the right side.&lt;br /&gt;
* Through direct connection, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;train level&amp;lt;/code&amp;gt; on the Zephyr and RSX lobbies. &lt;br /&gt;
&lt;br /&gt;
Once you level up, a lot of other training costs will increase as well. On the other hand, you will also earn more exp and freecreds from social actions and roleplaying!&lt;br /&gt;
&lt;br /&gt;
==Leveling past 30==&lt;br /&gt;
Once you reach level 30, you&#039;ll notice something new on the web, where you see your level, and also on your &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sheet&amp;lt;/code&amp;gt;. These vials that you need to drink are Boss Infection Vials. You get these vials on so called &#039;&#039;Prime hunts&#039;&#039;, which is usually a group (the bigger, the better) fighting the prime ferals.&lt;br /&gt;
&lt;br /&gt;
For these, having the [[Prime Collector]] perk is a godsend, as it gives you an extra boss vial.&lt;br /&gt;
&lt;br /&gt;
From the game, how start a Prime fight (you can check that anytime with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help prime&amp;lt;/code&amp;gt;. Also, modified to better reflect reality):&lt;br /&gt;
# &amp;lt;s&amp;gt;Take a PSAS from the elite shop and set it up in the area you want to hunt. If the area already has a PSAS(Look at a terminal), you can skip this step.&amp;lt;/s&amp;gt; Pretty much every area already has one installed. No need to bother with this step.&lt;br /&gt;
# Secure a Prime Specimen Primer from the requisition shop (Token Store).&lt;br /&gt;
# Make sure you have 12 infection vials of the beast you want to hunt.&lt;br /&gt;
# Go to the area.&lt;br /&gt;
# Use the primer, it will prompt you for what monster in the area you want to challenge, and take your 12 vials and &amp;lt;s&amp;gt;a fuckton of&amp;lt;/s&amp;gt; some freecred.&lt;br /&gt;
# &amp;lt;s&amp;gt;Survive the fight!&amp;lt;/s&amp;gt; Beat the shit out of the prime and run away from the rest!&lt;br /&gt;
# Enjoy your boss infection vial, creds, bonus-xp, and a shiny new badge!&lt;br /&gt;
&lt;br /&gt;
===Quick FAQ for Prime Hunting and Boss Vials===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| At what levels do I need to drink the vials? || You only need to drink vials at levels 30, 35, 40, 45, 50 and 55&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| What does filtering a vial do? || It turns the boss vial into a generic one, also setting its level to the closest multiple of 5. A lvl 48 vial will be set to 50, a lvl 51 will be set to 50.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are Generic Boss Vials? || These are boss vials that have been filtered. They won&#039;t infect you with any form, but still count for leveling up.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Do I need to filter a vial before drinking it? || No. You can drink an unfiltered vial (Boss Infection Vial: Feral name) and it will count, so long as it is within the proper level.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What use is there for an unfiltered boss vial? || You can use it to immediately master the form it carries. You can also use it to Epic a power, if the form has said power.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| What level the vial needs to be to be effective? || For leveling purposes, the vial needs to be within 5 levels of yours. At level 30, a level 25 boss vial will work just as well as a lvl 35 vial.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Drinking vials before the proper levels does anything? || No. Using a boss vial when you&#039;re not in the proper level (a multiple of 5) is a total waste.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Where should I go to hunt primes? || Check the terminal at Zephyr or RSX&#039;s first upper floor (it&#039;s listed among the things in the room). The primes will &#039;&#039;&#039;always&#039;&#039;&#039; be summoned at the highest level of the area. Summoning a prime at Nightclub (10-28), for instance, will summon a lvl 28 prime.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Is there a minimum number of people required to summon a prime? || No. But it&#039;s highly recommended to fight with a large group, both to make it easier and to have more people gaining the vials!&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| The Non-Violent Progress perk gives me a vial when it procs? || No. It gives the effect of drinking a generic vial of the appropriate level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==But I want to be a pacifist! What do?==&lt;br /&gt;
Luckily, there are two ways to acquire those vials without (direct) bloodshed.&lt;br /&gt;
* Buy from other players, usually 2 reward tokens per vial. Try the Auction channel;&lt;br /&gt;
* Have the &#039;&#039;&#039;Non-Violent Progress&#039;&#039;&#039; perk and roleplay as usual.&lt;br /&gt;
&lt;br /&gt;
Do note that, on the Non-Violent Progress, there is a &#039;&#039;chance&#039;&#039; that you will get the effect of having used a boss vial (or 2, if you&#039;re really lucky). According to the dev, that chance is initially 1 in 20, or 5% per RP tick. After a few &#039;&#039;&#039;remorts&#039;&#039;&#039; (read below), you can buy an [[edge]], [[Advanced Peace]], that doubles the effects of these lucky ticks.&lt;br /&gt;
&lt;br /&gt;
==After you reach the cap==&lt;br /&gt;
Hitting level 60 means you&#039;re at the top! Still, even a mountain top could use a stair to make it higher, right? In any case, you can opt to remort. What is that? You get back to level 1, receive 100 + (remort number * 10) reward tokens (which is 110 tokens on the first remort) and gain 1% bonus to all attributes (which is mostly attack and health). This point can also be used to buy [[Edge|edges]]. Note that this bonus only stacks as high as 25%. You can spend points buying edges and still get that high bonus, though it will take time.&lt;br /&gt;
&lt;br /&gt;
Also note that you will lose all power masteries (save for the ones you may have epic&#039;ed, if you have the Muscle Memory perk).&lt;br /&gt;
&lt;br /&gt;
=Reward Tokens=&lt;br /&gt;
By now, you probably noticed that the game has more than just creds, common money, being used. Reward tokens are the second most used and useful currency. You need these for things like:&lt;br /&gt;
* Leveling up proficiencies past 11&lt;br /&gt;
* Buying Prime Specimen Primers and other useful stuff&lt;br /&gt;
&lt;br /&gt;
So, how do you get some? Other than remorting, this is how you can get some tokens:&lt;br /&gt;
* Completing Daily missions. These are &amp;quot;Go to area X and beat 100 ferals&amp;quot;, to put it bluntly. When you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;quest&amp;lt;/code&amp;gt;, you will see how much % &#039;&#039;reward&#039;&#039; you&#039;ll get once you finish the mission. The base reward, 0%, is 4 tokens, and it can go as high as 400%, 20 tokens. &lt;br /&gt;
* Completing Scavenging web missions. There is a button on the right panel that reads &amp;quot;Scavenging Mission&amp;quot;. It&#039;s very similar to the daily mission, but doing web combat advances it faster than direct connection combat. The reward is random 3-6 tokens.&lt;br /&gt;
* Crafting Bounty. The very last thingy on the right panel is this. You need to craft (or comission) said item with said modifiers. Once you have it in your inventory, just click Claim Bounty. You&#039;ll get 3 reward tokens plus the amount of freecreds stated. You can only turn in &#039;&#039;&#039;ONCE&#039;&#039;&#039; per bounty. While you only get the tokens every 18 hours, you can still claim the bounty for every &#039;&#039;&#039;different&#039;&#039;&#039; craft it asks and receive the freecred prize.&lt;br /&gt;
&lt;br /&gt;
=Channels: Where to talk what=&lt;br /&gt;
You can get the full list of channels by simply typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;channels&amp;lt;/code&amp;gt;. You can also check the last sent messages by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;channelname #last&amp;lt;/code&amp;gt;, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pub #last&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pick #last 30&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
You can also turn a channel #on and #off, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pub #off&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pickup #on&amp;lt;/code&amp;gt;. Here&#039;s a quick rundown of the most used ones:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Channel&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Public || General chat&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Newbie || Most game related questions should be asked here&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| LFG || Looking for Group, when you need to find more players for combat stuff&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Pickup || This is where you look for people to roleplay with! Advertise what you&#039;re looking for or what you offer! The worst that can happen is dead silence!&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Science || The place to discuss game mechanics and find the best builds&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Naughty || Sexy chats and scenes, where you show off your sexy abilities!&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Auction || Stuff for sale, make bids! This is the general Trading channel.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Links || All links go here. Just point people in other channels there if need be.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following channels are used to broadcast events. Players can&#039;t send messages there:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Channel&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Update || Whenever the game gets an update, it gets broadcast here.&lt;br /&gt;
|-&lt;br /&gt;
|RP|| This channel is used to broadcast Judged roleplay scenes, it is &#039;&#039;&#039;NOT&#039;&#039;&#039; used to find people to RP with (that&#039;s pickup)!&lt;br /&gt;
|-&lt;br /&gt;
|Market||Crafting bounties and combat bounties are posted here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Recap of some incredibly useful commands=&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel [1-6]&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultyquantity [1-6]&amp;lt;/code&amp;gt; - To change the difficulty of ferals and how many each combat will find, respectively.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #help&amp;lt;/code&amp;gt; – will give you a list of other web commands that you can do while in direct control. Web #mission can let you do the missions without opening the site!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size, groin, breast&amp;lt;/code&amp;gt; – Checks your own size if used alone, can also check for a target’s body size, player or not. Discreet, nobody will ever know when you use it!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;look, l&amp;lt;/code&amp;gt; – Can be used to look at yourself with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;me&amp;lt;/code&amp;gt;. Alone, will look at the room. Can also look at some objects and players, though looking at a player will let them know you’re looking at them!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i, inv, inventory&amp;lt;/code&amp;gt; – Your inventory, backpack, bag of holding. Your non-equipped items go here. You can sort (&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i sort&amp;lt;/code&amp;gt;) it and also use a number to see the description of the item.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;eq, +gear&amp;lt;/code&amp;gt; – Your currently equipped items, how much loadout and upkeep each costs and what you have left. Coupling the command with a number will attempt to equip the item from your inventory!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Load&amp;lt;/code&amp;gt; – this command allows you to view the description of your equipped items. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;load 1, load 2, load 3&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;ooc&amp;lt;/code&amp;gt; – Use this to speak out of character&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt; – Page is how you send private messages to other players. Here&#039;s how you use it: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page playername=Hello there&amp;lt;/code&amp;gt;. You can also use : right after the = to make it a page-pose. You will also want to set a different color to your page messages to make them out easier in the middle of all the text, use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page #color colorname&amp;lt;/code&amp;gt; (red, blue, green, cyan, yellow, gray, white)&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help&amp;lt;/code&amp;gt; – Sometimes you just need some immediate help right on the game.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+vote&amp;lt;/code&amp;gt; – Liked roleplaying with someone? +vote playername!&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rpinfo&amp;lt;/code&amp;gt; – This is what you use to get all the information of a power, proficiency, skill or item! &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rpinfo thingname&amp;lt;/code&amp;gt;. Do note that not all items have their rpinfo.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+retire&amp;lt;/code&amp;gt; – Deletes your current character. It will ask for confirmation before actually doing it. If the char is still low level, once confirmed, it will be immediately deleted. Higher level chars will require you to +retire again after 24h to delete for good.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;tport&amp;lt;/code&amp;gt; – Instant teleport! You can get a list of places to teleport to with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;tport #public&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;home&amp;lt;/code&amp;gt; – This will immediately teleport you back to your home/spawning point.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;nanite&amp;lt;/code&amp;gt; – Shows a list of possible uses of your [[builder nanites]].&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;salvage&amp;lt;/code&amp;gt; – Shows your current stock of salvage.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;drop&amp;lt;/code&amp;gt; – Use this to drop, discard, delete, get rid of, do away with inventory items. It will prompt with Y or N if you want to trash the item. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;drop 1; drop 22; drop 53&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sheet&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;score&amp;lt;/code&amp;gt; – This will show the complete character sheet. Includes health, energy, exp, creds, class, tokens, mako, hero points, patrol points, wounds, proficiencies, skills, powers and professions (to only see the top part, add #top to the command)&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;test item=modifier #makers&amp;lt;/code&amp;gt; – This is useful when you&#039;re looking for which characters can craft what. Bounties change every 3 hours and finding who can make a Quick Nanite Entangler can be time consuming. Instead, just use the command with #maker at the end. In this example, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;test nanite entangler=quick #makers&amp;lt;/code&amp;gt; will list everyone you can comission to craft one!&lt;br /&gt;
&lt;br /&gt;
=Random bits and bobs=&lt;br /&gt;
* Sarah the Husky asked you to find a non alpha male husky? -&amp;gt; rtrace 2nd street 3500&lt;br /&gt;
* Need a basic nanite collector? -&amp;gt; list items ; buy basic nanite collector&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Ranger_Radio_Recovery_-_RPLOG&amp;diff=605902</id>
		<title>Ranger Radio Recovery - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Ranger_Radio_Recovery_-_RPLOG&amp;diff=605902"/>
		<updated>2017-08-07T07:15:16Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: Ranger Radio Recovery Mission&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[Emacs]]&lt;br /&gt;
* [[Firecracker]]&lt;br /&gt;
* [[Kimberley]]&lt;br /&gt;
* [[Melan]]&lt;br /&gt;
* [[Nekura]]&lt;br /&gt;
=Date=&lt;br /&gt;
22/07/2017&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With the call for scavengers put out, all there is to do is wait for them to show up.  A rather beat up blue, five-seater car with a mall rat leaning against it lackadaisically is there to greet them as they arrive.&lt;br /&gt;
Nekura is probably the first to arrive but then again she has great luck the past two times bringing horny ferals back to Fairhaven with her and is wanting to make it lucky number three. Not that she seems to be in a huge hurry since she&#039;s trying to see if anybody else she recognizes is coming along too.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Appearing from behind a crumbling, overgrown concrete barrier, Melan walks into the desolate on-ramp, spotting a rusty blue car parked a dozen or so meters away. He wasn&#039;t sure he&#039;d been noticed, slinking in the shadows, as he steps over to investigate the call for a run.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Emacs Walking up the middle of the on ramp, Emacs appears to be taken aback by the presence of a car. Shi grins, and makes hir approach to answer the call.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A cheetah in road leathers with an old-looking bolt-action rifle is the last one to show up. Kimberley is rather heavily weighed down by her gear, in no great hurry to reach her destination. When she reaches the car, she looks over the crew of other mutants with a slight smile, studying their various faces.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As the various agents get closer, the rat, wearing a pair of loose-fitting jeans, aviator shades, no shoes, and a dark brown bomber jacket with no shirt underneath, gives them a wave in greeting.  &amp;quot;Alright, looks like we got company,&amp;quot; he says over his shoulder towards the car.  In response, a tiny bird pops up from the driver&#039;s seat to look out the window.  The roadrunner is wearing nothing but a thin red bandana on tied around her forehead with twin tails reaching down her back to the base of her own feathered tail.  &amp;quot;Great, can we get going already?&amp;quot; she asks, rather annoyed by the whole situation.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;    &amp;quot;Sure sure, Lucky,&amp;quot; the mall rat replies with no real urgency as he opens up the driver&#039;s door and starts climbing in.  &amp;quot;Alright people, you can probably guess that I&#039;m Jayce and that&#039;s Lucky.&amp;quot;  &amp;quot;Lucy!&amp;quot; the roadrunner interrupts quickly.  &amp;quot;Right, Lucky,&amp;quot; the mall rat continues unfazed, much to her annoyment.  &amp;quot;We got about an hour to get there, ya can ask questions while we drive, get to know each other, whatever else.  Hop on in.  Don&#039;t think Lucky can take another minute of waiting.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura nods at the bird&#039;s request and hastily slips into the car, taking the middle back seat.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Emacs Emacs smiles and thanks the two for offering their car for this run before working hir way into the left rear seat.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley takes the passenger-side front seat for herself, slinging her pack off her back and into her lap. The cheetah reaches under her seat and adjusts it, giving the horse-mutant behind her more room to stretch her hooves. &amp;quot;Cramped, but we&#039;re all here.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With Nekura, Melan, and Emacs in the back, Kimberley in the passenger&#039;s seat, and Lucky standing up on the dashboard, Jayce turns the little car on and sets off!  &amp;quot;We&#039;re goin&#039; to this ranger station about an hour away, see if we can&#039;t find ourselves somethin&#039; nice, huh?&amp;quot; the mall rat informs the others, looking to the others over his shoulder as he drives.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;    &amp;quot;Keep your eyes on the road, wouldja?!&amp;quot; the roadrunner chides the rat, causing him to lazily turn back to the road.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;    &amp;quot;Yeah, yeah.  So anyway, who are you guys and gals?&amp;quot; Jayce asks as he drives, reaching towards the car&#039;s radio with one hand as he pushes in a CD.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;I&amp;quot;m Nekura,&amp;quot; is pretty much all the rat is probably going to get out of the uni-nightmare. Then again she&#039;s just kind of making a :| face from constantly bouncing up and down on the road and her head nearly hitting the ceiling of the car.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Clears his throat with a quiet &#039;ahem&#039; and chimes in: &amp;quot;My name&#039;s Melan. I&#039;m here for the score.&amp;quot; He watched the rusty streetsigns zoom past them--it had been a long time since he&#039;d actually been in a moving car, on a highway, no less. He peered over his shoulder, twisting and pivoting in the back seat, jostling his nearest neighbor a bit. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;quot;Oops, sorry&amp;quot;, Melan said flatly.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Emacs &amp;quot;I&#039;m Emacs. I&#039;m looking to try to help the eggheads figuring out the radio issues. I have family off in Europe, and it&#039;d be nice to let them know I&#039;m not dead.&amp;quot; Shi looks out the window and smiles slightly, recalling fond memories.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The cheetah raps her fingers against the fabric of her bag, looking in the rear-view mirror at the other three. Without much room to move, she just stares up at the road in front of her as she replies. &amp;quot;Kimberley. Scout for hire. Been all over SoCal and then some.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Cool, cool,&amp;quot; Jayce says as he drives, hitting the play button on the radio and turning on the music.  After about an hour of driving, and an hour straight of Red Hot Chili Peppers playing, Lucky suddenly shouts out, &amp;quot;Brakes!&amp;quot;  This results in the rat hitting the breaks perhaps a bit less enthusiastically than he should as the car comes to a stop inches away from a large pileup of rocks and debris on the road in front of them.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;    &amp;quot;I told you to keep your eyes on the road!&amp;quot; the roadrunner shouts at the mall rat, stomping a tiny claw against the dashboard, &amp;quot;You trying to get us all killed?!&amp;quot;  In response, Jayce simply gives a shrug and says, &amp;quot;Well I didn&#039;t,&amp;quot; before opening the door and stepping outside to check the situation, followed closely by the roadrunner.  Seems like there was a bit of a landslide from the hill to the left of the road that is now blocking their path.  To the right is a rather far drop off as well, meaning there&#039;s no way the car is going through in the present circumstances.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura meanwhile goes to get out of the vehicle when they get to the landslide and continues making a :| face the entire time. She&#039;s just full of so much joviality today, isn&#039;t she?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Emacs stands on top of the landslide. &amp;quot;How far was it Jayce?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;You folks go on ahead&amp;quot;, Melan says blankly. &amp;quot;I think it best someone stay with the car, lest we get stuck out here.&amp;quot; He returned to the car, taking a seat on the toasty hood, making his rump comfortably warm.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley climbs up the mountain of rubble, pulling her binoculars out of her pack and holding them up to her face. She takes a look around, silently surveying the area for any potential threats, and more importantly, for a way through.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Good idea, I think I&#039;ll stay back too,&amp;quot; Jayce answers, opening up the driver&#039;s door and sitting back in his seat before leaning it all the way back.  He folds his arms behind his head in his new reclining position.  &amp;quot;About five miles down the road, then take a left,&amp;quot; he says lazily.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;    &amp;quot;God, you&#039;re lazy!&amp;quot; Lucky scolds with as much of a frown on her beak as she can, which turns out to be not too much.  &amp;quot;See, this is why everyone calls him &#039;Jynx&#039;,&amp;quot; she says with a huff as she turns to start climbing over the pileup of rocks, one hop at a time with some flaps of her wings, not really aiding too much.  &amp;quot;Bad things always happen around him!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;    As Kimberley surveys the area, it becomes rather clear that this is the only obstruction on the road.  The hills and valley on either side of it show no dangers that she can see.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura goes to follow after the others as they climb/fly/whatever over the rocks though she ends up grumbling upon getting over the mess of rocks and other objects.&lt;br /&gt;
Emacs shrugs and follows Nekura as they grumble.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley looks back to the others, an air of dry professionalism on her feline face. &amp;quot;Seems clear as far as I can tell. No way around though, so we&#039;ll have to ditch the car.&amp;quot; She looks at the small bird that flapped her way up behind them. &amp;quot;You know what we&#039;re here for, right?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With a bit of a struggle, the miniature bird finally gets up to the top of the pile with the others.  &amp;quot;Y-yeah.  I owe some researcher guy a radio and figured we could find one at the ranger station,&amp;quot; the gruff little roadrunner huffs out.  &amp;quot;Let&#039;s get a move on then,&amp;quot; she prods the group, starting to hop down the rock pile on the other side, starting the five mile walk down the road.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura goes to follow after the others when they&#039;re herded down the road. This couldn&#039;t be much more offensive to horses! Not that she says it though she ends up shrinking her male parts away with her NCE. Kind of harad to think when you&#039;re in Rut and staring at other mutants&#039; butts the whole way.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Emacs Emacs continues to walk down the road.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura goes to follow after the others when they&#039;re herded down the road. This couldn&#039;t be much more offensive to horses!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley looks around cautiously as she follows Lucy, or Lucky, or whoever she is, down the road. Her rifle is at the ready, all set to fend off any kind of attack the group might face. &amp;quot;Stay cautious...&amp;quot; She whispers to nobody in particular.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After walking about an hour and a half and reaching another five miles down the road, the group comes upon what seems to be a small town!  At the entrance to the area is a wooden sign with golden letters attached, greeting the group.  It reads: &amp;quot;WI LO  C E K  WE COME&amp;quot;  Obviously a few of the letters have gone missing over time.  Empty parking lots and several buildings are present.  The Willow Creek Health Center is probably the most notable building, and there are several other restaurants, a gas station, a museum, a bank, and even a pizza shop among the buildings in the little town.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;    Kimberley&#039;s vigilance is rewarded in that nothing leaps out to attack their little band, and the group makes it there with no hindrances.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;    &amp;quot;Just a little farther now and we&#039;ll be there,&amp;quot; the roadrunner announces as she runs on the road, leading the rest of them to the ranger station.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Emacs muses at the buildings and wonders if they&#039;ve been picked clean already. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura just continues to follow the others. She&#039;s bad at looking for things so no point in trying to help Kimberley.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley takes point among the other three, jogging along behind the roadrunner through the town. Worn-out husks of buildings surround her on all sides, the kind of thing the cheetah would have seen many times over in her time outside the bubble, so she pays them no more heed than she needs to.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Not the talking types, huh?&amp;quot; Lucy asks as she continues on her way through the abandoned town.  With how long it took to get there, the sun is already setting, making it a bit more difficult to see.  Taking a left, she goes past several dilapidated houses or their right before arriving at their final destination!  The sign out front is too faded to read, but the building itself isn&#039;t in TOO poor a condition, if you ignore the fact that a rather large tree has fallen through the roof on one side.  A few brick steps lead up to the front entrance, though the front doors seem to be missing completely, nothing but broken glass and rusty hinges remain.  &amp;quot;And here we are, have at it!&amp;quot; she says, pointing a wing towards the building.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura ends up wandering up the steps when they finally arive though she gives Lucy one last :| face for the &#039;herding&#039; thing she had been doing earlier. She&#039;ll take whatever ripped the door off the hinges over staying near the other mutant any day.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Emacs looks around exterior for a radio transciever or antenna.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley takes up the rear position, walking up the old brick steps and peering around the exterior of the building. Although the cat seems a little more relaxed than she was out in the forest, she&#039;s still a little on edge, and the fact that the doors seem to have been forcibly removed doesn&#039;t really help her paranoia. &amp;quot;Hope the damn thing&#039;s still in there...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The inside of the building is even darker than the outside, though the various windows and the hole the tree made in one side lets enough light in to see around.  There is no radio antenna to be seen, but that may just be due to the tree, who can say?  The dusty interior seems to branch out into a few rooms to the left and right, the right side being where the tree has fallen through.  The entry room the trio currently occupy has a front next in the center, though sadly no one is there to greet them.  A rather large, wooden shelf lies on the groun as well.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura goes towards the left room naturally. She isn&#039;t about to deal with possibly going wheeeeesplat through a hole that is probably opened up in the other one what with the tree lying into it.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley cautiously begins to explore the room on the right. There&#039;s not all that much room for her to maneuver in there with the fallen tree, but thankfully her flexible feline body takes care of that little problem. She searches high and low for the radio, or at least any clues to where it might be.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Going through a door to the left, Nekura finds herself in a kitchen!  Or at least, it was a kitchen.  Now the whole place is covered in a fine layer of dust, though several trails of rather large pawprints run in and out of the room.  There is a fridge and several cabinets, but most of them are missing their doors, and the fridge is obviously not in working order.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;    Kimberley in the right room comes upon what seems to be what was the base of operations for the rangers in this area.  Several machines line the walls and dozens of papers are scattered about the floors.  After a bit of searching, she does indeed find a couple of radios.  The bad news is, they are both rather damaged as they lie on the ground.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura huffs as she wanders around the room searching for anything of interest. Not that she expects to find anything given how the room is all torn up.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley sees the two broken radios on the ground and looks at them with a resigned sigh. &amp;quot;Yeah, that&#039;s about what I expected...&amp;quot; She leans down, checking the radio equipment for anything else that could be useful. Then an idea forms in her head. &amp;quot;Hey... uh, Nek...Nak... horse woman. Get in here.&amp;quot; She says, voice not going above a normal speaking volume.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As Nekura looks around, opening cabinets and the fridge, she finds quite a bit of food!  In fact, it&#039;s probably more food than should have been left here with all the scavenging going on...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;    Looking over the radio equipment, Kimberley realizes the two not-so perfect radios could be combined into one working one!  And the papers scattered about seem to be maps of the area, among other things.  As she speaks, there comes a rustling from the tree nearby, and she can tell that it definitely wasn&#039;t just the wind!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With the food in hoof--hur--Nekura goes to head back the way they came. She might as well give it to the mall rat to use instead of going to waste.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When she hears a rustling in the trees, Kimberley raises her gun on reflex, looking outside for any signs of danger. The cheetah&#039;s heart races, finger on the trigger, safety off. Kimberley is a tightly coiled spring.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;No shoot!&amp;quot; a voice calls out from the trees, form mostly hidden by branches and leaves as the golden eyes shine through in the dying light.  Though with her cheetah eyes, Kimberley can spot the raccoon guy hiding in the tree.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley doesn&#039;t lower her weapon, keeping it trained on the form outside in the dying light. &amp;quot;Who&#039;s there? Identify yourself.&amp;quot; She barks out, in a military brusqueness that covers up the fear the cheetah woman is experiencing. Her muscles tense, adrenaline coursing through her body as her fight-or-flight instincts compete with her rational mind for control.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Me Kev, live here&amp;quot; the raccoon responds, even more scared than the cheetah seems to be.  Though he&#039;s clearly been spotted, he doesn&#039;t emerge from the cover the tree affords him.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley keeps her rifle at the ready for a while longer until... &amp;quot;Okay, Kev. I won&#039;t shoot.&amp;quot; She lowers the barrel of her gun, just a bit. Just enough to not be pointing straight at him anymore. &amp;quot;Come in here and we can talk.&amp;quot; She calls out, trying to shake off her puffed-up bravado and go back to being more relatively nonthreatening.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kev pokes his raccoon head out from the leaves, leaving the rest of his body behind in the cover.  &amp;quot;What want?&amp;quot; he asks timidly, looking like he&#039;s ready to bolt at any second.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley thinks of how best to explain what she&#039;s after to the feral. Eventually she settles on a simpler description, one that he might better understand. &amp;quot;Your home has a radio in it that we need. Metal, plastic, lots of wires, and a little heavy. Not food or anything. We just need the radio.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Shinies?&amp;quot; Kev asks, looking to the radios on the ground.  &amp;quot;Trade?&amp;quot; he offers, looking back up to the cheetah, nodding his head rapidly and stepping out from the tree into the open, revealing the rest of his naked body.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley nods, then looks at the raccoon from tip to tail. &amp;quot;What would you trade them for?&amp;quot; She asks. Her rifle is still in her hands, but she holds it in a more relaxed grip now.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;More shinies?  Food?&amp;quot; Kev answers, looking the cheetah up and down, then finally settling his eyes on her bag.  As he awaits her response, he wrings his little paws together, one over the other, over and over again.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley doesn&#039;t have any spare rations, nor does she have anything shiny in her pack that she would consider giving up. But she does have one thing... Reaching down into her jacket, she pulls out her necklace, the last remaining reminder of her old life outside the bubble. She unclasps it and dangles it in the light of the setting sun. &amp;quot;Shiny?&amp;quot;&lt;br /&gt;
Kev nods happily as the necklace is dangled in front of him, &amp;quot;Yes yes yes!  Shiny!&amp;quot; he says, reaching out to take it from her.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley hands over the old necklace, a pang of regret running through her. But at the same time, she almost feels a weight leaving her shoulders. &amp;quot;Shiny for shiny.&amp;quot; She says, giving him a weak smile.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kev takes the necklace and places it around his neck, looking down at his new accessory with glee.  He then skitters over to the radios on the ground and scoops them up, wrapping them in the papers surrounding them and holding them out for Kimberley to take.  &amp;quot;Shiny for shiny!&amp;quot; he repeats.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kimberley slings her gun back over her shoulder and takes the wrapped-up radios, holding them like one would a newborn baby. She gives Kev a subtle nod and walks out of the &amp;quot;house&amp;quot;, leaving the raccoon there with his new toy. Being the last one out of the old ranger station, she nods to Lucky that she had indeed gotten what they came for.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With the radios and a good amount of stolen food acquired, Kimberley, Nekura, and Emacs take their findings back down the road as they follow Lucky.  After another 5-mile walk and a climb over the little landslide blocking the road, they meet up with a snoozing Jynx and Melan keeping watch.  Lucky wakes up the rat with a couple angry pecks to the forehead, who then opens the trunk for Kimberley to stash the goods for the ride back.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;    Once they return to Fairhaven, the duo rewards their little salvaging group with some random stuff they had lying around, Jynx fixes up the radios into one working one, and everyone lived happily ever after!  Until the next time anyway.[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Imperii_finis_est_scripto_-_RPLOG&amp;diff=566505</id>
		<title>Imperii finis est scripto - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Imperii_finis_est_scripto_-_RPLOG&amp;diff=566505"/>
		<updated>2017-05-10T04:57:59Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: Firecracker moved page Imperii finis est scripto - RPLOG to Imperii finis est scriptor - RPLOG: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Imperii finis est scriptor - RPLOG]]&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Imperii_finis_est_scriptor_-_RPLOG&amp;diff=566504</id>
		<title>Imperii finis est scriptor - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Imperii_finis_est_scriptor_-_RPLOG&amp;diff=566504"/>
		<updated>2017-05-10T04:57:58Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: Firecracker moved page Imperii finis est scripto - RPLOG to Imperii finis est scriptor - RPLOG: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[Ebreus]]&lt;br /&gt;
* [[Firecracker]]&lt;br /&gt;
* [[Krixia]]&lt;br /&gt;
* [[Mokou]]&lt;br /&gt;
* [[Otto]]&lt;br /&gt;
* [[Pelle]]&lt;br /&gt;
=Date=&lt;br /&gt;
9/5/2017&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With light cloud-cover and a gentle breese it is a nice day in New Dawn. Though the weather doesn&amp;amp;#39;t reflect the activities of the mutants of the town. They preparing their assembled information on Constantine&amp;amp;#39;s Compound for the Agents that have responded to their call to action. r% r% One of the hutts has been cleared of its normal use to be a more secure meeting place for this occasion and their contact, a female Alpha Husky, waits inside for the Agents she will be briefing for this mission.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Otto was not sure what to expect from this assignment. He was looking for trouble, this much was clear, the canine out and about to test out a few new gadgets, see how they perform and how he performs with them! While he was garbed in his usual attire, those who knew the canine would note a few alterations to his loadout. No longer was he unprotected and covered with a few measly layers of cloth that did next to nothing to keep him protected. Nay, for now he wore a rather serious looking set of reinforced platemail that tied in with his usual attire quite well. His weapons were all ofcourse present and accounted for, kept in top shape, primed, loaded and ready for use at the tip of a hat. &lt;br /&gt;
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Looking around the peculiar settlement known as New Dawn, Otto notes its primitive charm. The Prometheans seemed to like things simple, and did it quite well. Their huts had a certain appeal to them, a charm that was hard to describe, a calling back to a simpler time before skyscrapers and parking lots. It reminded him of the Aassahke and their peaceful tribal ways. It&amp;amp;#39;d been a while since Otto had gone to see Chenoa, so he took a note to change that once this mission was complete. For now, he heads into the hut where they were to gather, and looks around. Once he spots the Alpha husky, he stands at attention and greets her with a nod. &amp;amp;quot;Soldier 1206 reporting for duty.&amp;amp;quot; he says with a bright smile and an enthusiastic yip! &amp;amp;quot;Am I the first to arrive?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pelle spotting somebody enter one of the huts fully armored follows after them &amp;amp;quot;is this the place of this mission?&amp;amp;quot; she looks up to the coyote &amp;amp;quot;and I do believe you&amp;amp;#39;re the first one&amp;amp;quot; she wakes past the coyote and into the room her body covered with weapons seemingly thrown on as she can make them fit and turns to the two &amp;amp;quot;I&amp;amp;#39;m pelle and I&amp;amp;#39;m ready for duty&amp;amp;quot; she give the two a bow she flutters into the air after she is done with the bow hovering around head height &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;      A stirring in a breeze seemed too light and soft for that which Mokou prepared. The sun shone between scattered clouds and rays of light lit the ground, not even the faint touch of springs last breath seeming to touch beneath the fennecs coat. Her shirt and shorts clad about her, the ground seeming too could beneath her as she stalked toward the hut, the one in the message, a quiet shudder in her breath. There was no easy solution to this, and there was no happy ending to be found from it after all it seemed. Her comms never seemed to leave her hand, the little information she had been given read and reread a dozen times. Using them as... &lt;br /&gt;
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    The young lady looked back up, her hand shoving the comms back in her pocket, eyes clinging back to the hut before her. Slight, but functional... She had to admit it still brought a smile to her muzzle. It was... something akin to home. And that... is why she looked back to the Husky within the tent. Why she stood, and gave her a small nod, ears flashing to the side at that yelp of a yip! A warrior, clad in arms and armaments beyond her grade... She shook her head. That wasn&amp;amp;#39;t... wasn&amp;amp;#39;t the point. Besides, if that lass could be here... If she could fight, she should be able... &amp;amp;quot;Ah... Not a soldier. Here to help though. Here to... To stop this... Barbarism.&amp;amp;quot; Eyes flashing over to those beside, it was only a brief pause before she shot back a swift nod. &amp;amp;quot;Y-yeah...&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Krixia was not used to this.  Sure, she was promethean herself, but she was more of a solo worker.  &amp;amp;#39;merc for hire, with standards&amp;amp;#39; sort.  Now that some things had come and gone, it was time for her to actually swallow some of that stubbornness and work together with folks in a less &amp;amp;#39;improvised&amp;amp;#39; style.  As she approached the hut, a hand lifted up and slid fingers through her hair, the red locks not tied up behind her head or around it shifted and tussled around a bit.  When her hand dropped, she slipped it into a pocket, much like the other.  While she wasn&amp;amp;#39;t a military trained fighter, she most definitely had training.  Rather than a fully geared up outfit, she was wearing some light leather armor on her that had some runic symbols in celtic, giving off just the faintest hint of an aura around her to anyone that might be close enough.  Ironically, they didn&amp;amp;#39;t detract from her clothes all that much.  &lt;br /&gt;
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Instincts had her checking out the hut and looking for potential traps or holes for ambush signals.  Even hearing someone speak about arriving for duty, it didn&amp;amp;#39;t keep her from watching for more traps once inside the hut.  &amp;amp;quot;Oi&amp;amp;quot;, was her unprofessional role call obligation.  Eyes went over who she&amp;amp;#39;d be going on the mission with and kept herself away from the entrance some, reaching into her leather jacket to pull out a pair of bladed gloves.  Slipping the gloves on, she pulls them on tight, wiggling her fingers.  Likewise runes to her armor show on them and she finally takes a look at the husky to adress her properly.  &amp;amp;quot;Krixia&amp;amp;quot;, wasn&amp;amp;#39;t hard to know the human redhead celt fighter within the faction.  A glance given to the others, she upnods them on the whole, then flashes a peace sign.  &amp;amp;quot;Oi.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firecracker arrives on the scene, landing on the coyote&amp;amp;#39;s head as she stands upright on her hindlegs, folding her forelegs over her chest.  Her current appearance differs drastically from the one most are accustomed to.  Gone are the joyful amber eyes and playful smile from the pegasus&amp;amp;#39;s face, replaced with fiery red irises and a cocky grin to match, though her eyes may be a bit difficult to see through the red-tinted triangular glasses she wears over them.  Rather than her usual nudity, on her back is a red cape with orange flame patterning on the bottom and a silhouette of a firecracker in the center.&lt;br /&gt;
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   &amp;amp;quot;Alright, I&amp;amp;#39;m sure you have some big long speech you wanna give about this.  How about we skip all that and just get right to the ass kicking?&amp;amp;quot; the fiery little pegasus suggests.  &amp;amp;quot;Just say whose ass needs kicking and point me in a direction, we&amp;amp;#39;ll free those guys in no time.&amp;amp;quot;  She looks to the Irish lady introducing herself, nodding her head upwards in return, &amp;amp;quot;I&amp;amp;#39;m Firecracker!&amp;amp;quot; she says with a grin.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Husky woman perks up when Agents start to enter the hut. With Otto&amp;amp;#39;s introduction he tilts her head downward, &amp;amp;quot;One, two, zero, six... Ok then.&amp;amp;quot; she says, unuse to dealing with people by Agent numbers. When the tiny pegasus speaks up the Husky is a bit surprized and just nods quietly. When the peacock spider enters she smiles wide and answers, &amp;amp;quot;Yes! This is where we&amp;amp;#39;re having the breifing.&amp;amp;quot; She nods aprovingly as the Fennec woman comes to the hut and indicates she is also there for the operation and takes a halfsep back from the Human fighter when she arrives, her training to not infect those who were still human kicking in, she aknowledges Krixia with a nod. &lt;br /&gt;
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The Husky takes a breath and says, &amp;amp;quot;Hello Agents. I am Alissa. I&amp;amp;#39;ll be briefing you on the situation. From the report on our scouting mission that found his Compound we have learned that a potentially sane German Shepard answering to the name Constantine has been abducting ferals and controling them by means on indoctronation explained to him by documents stolen from RSX Solutions. Since then our scouts have detected Constantine&amp;amp;#39;s forces fortifying his building and... capturing progressively more dangerous ferals. From what we can tell those captured by Constantine are not loyal beyond his ability to control them. This being the case your mission is to capture Constantine and any of his supporters who might be able to replicate this effect. Should it be possible keeping the ferals captured from leaving the building before Promethean backup can arrive is to be considered a secondary objective. Any questions?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As the group piled in, Otto took the time to look them over. He wasn&amp;amp;#39;t quite sure what to make of the small peacock spider, as he was slightly arachnophobic, he settled for just nodding and greeting hir with a polite &amp;amp;quot;Hey there.&amp;amp;quot; &lt;br /&gt;
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Then he spots Mokou, and could immediately feel his heart starting to melt. He had a soft spot for fennecs, and he couldn&amp;amp;#39;t help but grin goofishly and greet her with a happy &amp;amp;quot;Howdy!&amp;amp;quot; &lt;br /&gt;
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Before he could chat her up, another interesting fellow stepped into the tent. My my, seems the group had started to gather up! The human girl that had entered was rather charismatic, and mystifying in her own way. One couldn&amp;amp;#39;t immediately tell a lot about her by looking at her loadout, but she seemed friendly enough. &amp;amp;quot;Greetings.&amp;amp;quot; the coyote gives a polite bow in response. &lt;br /&gt;
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Yet again before he could utter one more word, he feels something land square atop his head. That familiar bubbly tone was immediately recognized the moment he heard it. &amp;amp;quot;Hi Firecracker.&amp;amp;quot; he sighs and crosses his eyes to look up at her while she was still perched atop his head. The pony was a volatile one, but she was fun to have around, that much was certain! &lt;br /&gt;
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&amp;amp;quot;I had a feeling I&amp;amp;#39;d be seeing you.&amp;amp;quot; he smiles, then gently picks her up by the cape and lowers her down into his arms to give her a squeeze before letting her go. She was roughly the size of a teddy bear compared to Otto, after all. His attention returns to the husky. &lt;br /&gt;
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He cracks his knuckles and flashes a grin &amp;amp;quot;Storm the fort, take down the opposition, retrieve the scumbag and drag his sorry ass back for judgement. Sounds simple enough. What can you tell us about the building? Have the scouts found any easier ways to get in, multiple points of entry so that we could catch the bastard by surprise and block off all his escape routes?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pelle turns to face the ones that enter the building and responding to the coyote &amp;amp;quot;hello as well&amp;amp;quot; before spotting the fennec and recognize her &amp;amp;quot;hello mokou&amp;amp;quot; her attention goes to the human as she enters &amp;amp;quot;hello krixia&amp;amp;quot; and as she spots firecracker  she flutters closer to fire &amp;amp;quot;hello firecracker nice cape you have&amp;amp;quot; giving them all a bow as she greets them and turns to alissa &amp;amp;quot;yes I have one&amp;amp;quot; she flutters closer to alissa &amp;amp;quot;is the mind control stuff going to work on us?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;      Mokou shot those mocha eyes of hers back to the last few attendants, the tall warrior style... empress like visage of the lady and... a pony? She almost shook her head, but instead simply gave them a slight smile. Who was she to say they didn&amp;amp;#39;t look the part for this? Besides... Promethians seem to excel in that respect. Besides... Might surprise them. Shoot, the warrior &amp;amp;#39;yote certainly did with that... silly little grin of his, hugging the red pony like a prized toy. Mokou gave a quiet little giggle despite herself, shaking her head before smirking to him. &amp;amp;quot;Ah, Hey there.&amp;amp;quot; Before spending anymore time chawing though, she instead simply took a step to the side, a quiet smile upon her muzzle as she looked back to the Husky. No joy or humor reflected in those eyes, only a quiet sadness and but a touch darker within. Rumors do as rumors do, but... She could only hope what she heard was false. &lt;br /&gt;
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      The fennec watched the... Alissa as she spoke, ears occasionally twitching between sharp phonations and the implications within such a briefing. It was simple enough. Extraction, and make certain the means was stopped. Her hands she shoved into her pockets, giving a single nod to Alissa as she went on. Keep the ferals there, stop them from... hurting themselves and others. Another few words stuck out, but in the end, she simply sighed. Peering back to Pelle, she shook her head. &amp;amp;quot;I doubt we will have to worry about that. If he only controls by force, we ought to be... alright. Hopefully&amp;amp;quot; Her gaze fell back upon the husky, a slight nod given. &amp;amp;quot;Only one question. This... Constantine... If they are sane... What is to be done with them. If they run. If they beg. What should we not do...&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Krixia was tilting her head from side to side, rolling her shoulders, which had her jacket and her (currently) megadeath t-shirt lifting up, giving a small peak at her flat, muscled belly.  When her clothing dropped back down again, she lifted an arm, just about to stretch it over her head when she heard Firecracker speak up.  In a very lilty laugh, she busted out and pointed a finger the pony&amp;amp;#39;s way.  &amp;amp;quot;Aye!  Now ye got me likin&amp;amp;#39; that method right there!&amp;amp;quot; Though she does calm some.  Folks were bowing, too.  That, definitely made her a little awkward.  &amp;amp;quot;Eh...&amp;amp;quot; Rolling her eyes, the redhead just let up a one shouldered shrug in response to the gestures, brushing it off for the sake of civility.  Looking at the husky, she was incredibly used to a lot of her fellow agents keeping their distance.  &amp;amp;quot;I&amp;amp;#39;m a human chick with fightin&amp;amp;#39; gloves on, likely gettin&amp;amp;#39; up in faces, goin&amp;amp;#39; into a shithole full of ferals, and ya think I&amp;amp;#39;m worried &amp;amp;#39;bout gettin&amp;amp;#39; up close?&amp;amp;quot; She just offers a wide grin and a wink to Alissa, trying to ease the worry, even if it might have already passed.  &lt;br /&gt;
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Speaking of worry, noticing the only person who seemed to really not be at ease with the situation, and also letting people who did better with not instinctual thinking ask all the questions, she made her way to stand near Mokou&amp;amp;#39;s side without touching her.  Her hands slipped into her pocket and she let her lips shut tight, humming a quiet little soothing celtic tune towards the fennec.  She didn&amp;amp;#39;t look at her, though, just doing her best to maybe give some comfort for morale, even if she was misreading Mokou&amp;amp;#39;s reactions.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firecracker squeaks like a rubber ducky when Otto gives her a little squeeze, immediately blushing at the sound as she bats her hooves around until she&amp;amp;#39;s set free.  &amp;amp;quot;G-Geez, ruin my heroic intro, much?&amp;amp;quot; she grumbles softly as she hovers in front of the coyote.  Quickly dispelling the embarrassment with a shake of her head, she looks to the nearby spider and greets her with a smirk and a &amp;amp;quot;Heya, Pelle.&amp;amp;quot;  She then turns to face the husky and states, &amp;amp;quot;Find the big bad German Shepherd named Constantine, kick his ass, kick his friends&amp;amp;#39; asses, and free the slaves.  Doesn&amp;amp;#39;t get easier than that.&amp;amp;quot;  She gives a little shrug as she finishes, kicking her hindlegs up to cross at the over in front of her while she crosses her forelegs behind her head, reclining in an invisible chair as she hovers.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Alissa listens for question with perked and attentive ears and eyes. Hearing the question from Otto she takes a breath and replies, &amp;amp;quot;Constantine&amp;amp;#39;s Compound is a four story tall building in the South-East of Fairhaven, impressively well maintained and impossible to miss in contrast to its delapitated surroundings. There are four windows per floor and two doors into the building. Our scouts report that since first contact his forces have barred all windows on the first and second floor and begun work on the third. Both doors are guarded at all times.&amp;amp;quot; She keeps a clear and even tone in her reply giving the impression that she has rehersed responses to the most-likely questions. &lt;br /&gt;
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When the next question is asked she shakes her head and says, &amp;amp;quot;Our information leads us to belive that this is a form of indoctronation and not outright mind-control. So our Fennec associate, is correct. And to answer you question Constantine is to be brought here, alive, regardless of mental state or attempts to flee and or beg. We will decide how to deal with him once he has been detained.&amp;amp;quot; Her ears droop momentarily as she finished the reply, she shakes here head and returns her attention to the group. &lt;br /&gt;
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After a moment of no more questions Alissa nods and says, &amp;amp;quot;Alright then if there are no more questions then we have some maps that would be helpful to you and goodluck on your mission.&amp;amp;quot; he takes a binder from a compartment behind the podium and extends it toward the group, most specifically Otto, with a cautious smile.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Not my fault you&amp;amp;#39;re so squeaky.&amp;amp;quot; Otto winks, then takes a look around the group again. They were an odd bunch, to be sure, but then again this was not unexpected. He&amp;amp;#39;d worked with a far stranger group of agents in the past, from a mystic who had a modified laser rifle broomstick to... well, Firecracker. She was the oddest of the bunch, there was no doubt about that. &amp;amp;quot;Right, at least we don&amp;amp;#39;t have to worry about no hokus pokus mindfuckery.&amp;amp;quot; he muses and crosses his arms. Illusions and mental manipulation were two things Otto always hated with a passion and actively warded against. He didn&amp;amp;#39;t much care for the ferals, but knowing there was some bastard out there doing some similar kind of mindscrubbing, well... that was just another reason not to fuck things up. &lt;br /&gt;
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He turns back to the husky and listens closely to her words. &amp;amp;quot;So no chance they can bail out the windows, nor are we going in through there, hmmmm. We might have to look for a fire exit leading into one of the upper floors if we&amp;amp;#39;re to surprise them, otherwise we&amp;amp;#39;ll have to knock the front door down and just raid them head-on. Either way, consider it as good as done.&amp;amp;quot; the confident canine states and accepts the binder from her. &amp;amp;quot;We&amp;amp;#39;ll have that bastard wrapped up and served for you before nightfall. Thank you for the intel aaand...&amp;amp;quot; he opens up the binder and takes a look inside. &amp;amp;quot;The maps and deets on what we can expect, apparently. Lots of good stuff in here.&amp;amp;quot; *thump* he closes it back up, salutes her and turns tail after shooting her a sly wink, and moves towards the exit. &amp;amp;quot;Alright folks, let&amp;amp;#39;s get a move on when yer&amp;amp;#39; all set!&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pelle waves her hands &amp;amp;quot;I can probably get up to the forth story and I have a form wear I can turn myself into with is bigger than I can probably lift somebody up with me, if were going in the windows or I and fire can start on the forth story and tray and be stealthy as we move around&amp;amp;quot; she flies after the coyote as he exists &amp;amp;quot;and I can make a hole with a rocket or a grenade if needed making an entrance they didn&amp;amp;#39;t expect&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;      Mokou gave a quiet sigh, feeling... well... if not worry leave her, then a quiet resignation take place as well. It... well, it was why she came here. Her revery though snapped swiftly, ears flicking back and to the side, a slight tune catching their notices. She didnt&amp;amp;#39; yet turn, trying to keep attentive to the husky lady before her. The tune though... it wasn&amp;amp;#39;t so much distracting as... pleasant almost? It was calming at the very least. Her breathing turning a bit deeper, having slimmed autonomically, she simply... nodded. &amp;amp;quot;Alright then...&amp;amp;quot; Peering back to the binder, she bit her lip briefly before watching Otto brows through it with a swift gaze. She reached for it for but a moment... But shook her head, dropping the hand. She wouldn&amp;amp;#39;t know what to do with it if she did read it. &lt;br /&gt;
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      Instead, she shot a smile to Alissa briefly, a nod delivered as she turned. The source of that quiet humming clear, she reached over with a hand gripping the... warrior empress&amp;amp;#39;s shoulder briefly, a silent look of thanks upon her muzzle. Her ears flicked back, Otto&amp;amp;#39;s voice clear as he spoke and began to stride off, confidence all but trying to ooze from him. &amp;amp;quot;I suppose that answers when... But... Miss...&amp;amp;quot; Peering back, the quiet vixen tried a smile to... a non-zero degree of success. &amp;amp;quot;We will get him. Promise.&amp;amp;quot; Looking back to them all, she let her hand fall from Krixia&amp;amp;#39;s shoulder, moving close to stand by Otto. &amp;amp;quot;Alright... Let&amp;amp;#39;s get this... Over with. Oh... Though Pelle?&amp;amp;quot; Looking to the bird...spider she simply shook her head. &amp;amp;quot;That... might not be wise. Drawing ire and thus fire from the entire side of a building by flying over may be... unwise.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Krixia had kept her gaze on those that were talking as they did.  The moment it was clear that Alissa had said all that she had to say, and things were left in the groups hands, she shot her gaze towards Otto.  The plans were all being suggested, and the redhead simply stood where she was, silently, until the hand that left her shoulder finally did.  It wasn&amp;amp;#39;t until then that she herself turned and started to walk with the others.  The only recognition Mokou got of understanding any appreciation was a lifted hand flashing that peace sign.  The hand moved to join her other, both in front of her.  For a minute, she was trying to keep herself behind the group, but still close.  &lt;br /&gt;
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She didn&amp;amp;#39;t really like the lack of details given to them.  She might have been a bang your head through the door and ask questions later type herself, but this wasn&amp;amp;#39;t a simple escort mission.  Eyes would lock with the husky with a straight face until she stepped outside and then she looked forward again.  Seeming more relaxed out of the hut, there was a snort heard from Krixia before she lifted her arms high to stretch.  &amp;amp;quot;Aye, well whatever, ya plan, I&amp;amp;#39;m good at bein&amp;amp;#39; up in faces and knockin&amp;amp;#39; heads, or causin&amp;amp;#39; distractions if&amp;amp;#39;n ya need somethin&amp;amp;#39; distracted.&amp;amp;quot; She smirked a little, the irony of how little information she herself just relayed amusing her for a moment before her arms folded over across each other, forearms resting atop her head.  She walked that way for now, upper arms blocking some of the sound out from in front of her just enough she could hear her fellow agents, but listen behind best she could.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firecracker rolls her eyes at Otto&amp;amp;#39;s comment, flapping up to land on his shoulder and lean against his head while checking out the binder as the coyote flips through it.  Her ear flicks at Mokou&amp;amp;#39;s words, causing the pegasus to look in her direction with a dangerous grin.  &amp;amp;quot;Heh, that sounds like a challenge to me!  I can get in one of those windows easy and take out Constantine before he even knows we&amp;amp;#39;re there.  Not all of us are stuck to the floor, y&amp;amp;#39;know, Soldier Twelve Oh Six.&amp;amp;quot;  Upon hearing Krixia speak, the pegasus laughs lightly and responds over her shoulder, &amp;amp;quot;I like your style!  Kick first!  Ask questions while kicking!&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As the agents make there way out of then hut and then out of New Dawn as a whole heading south toward the building indicated on the map of Fairhaven. The wind begins to pick up as they travel provinding them little comfort as they aproach the Compound. As they travel south the infulstructure and builings show increacing signs of ware, P-Day and its aftereffects being particularly unkind to this section of the city. Then as they aproach the signs of the presance of Cnstantine&amp;amp;#39;s Cult become progressively more clear until it is apparent that should they continue they will be at the building in a matter of a minute or so.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The coyote uietly walked along with his companions, the binder still in his hands. He openly presents it to anyone who wants to take a look and nods once Mokou speaks up. &amp;amp;quot;She&amp;amp;#39;s right, you know. Let&amp;amp;#39;s us first have a good look at the building before making any rash decisions involving explosions. The element of surprise is a formidable asset, so if we can catch those ferals and their leader off-guard, well that would make things a lot simpler.&amp;amp;quot; the canine addresses the entire group, most of which looked ready to just run in and bash skulls around. &lt;br /&gt;
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He takes a moment to look over the fennec, noting the hesitation in her tone, a reluctance to her that was unmistakable, uncertainty laced within her speech and expression. Lifting one paw, the coyote places it on her shoulder and flashes a reassuring smile. &amp;amp;quot;Hey, are you doing okay? We weren&amp;amp;#39;t properly introduced, so... my name is Otto. I&amp;amp;#39;m with Zephyr&amp;amp;#39;s military devision. We do these kinds of things all the time. Trust me, it&amp;amp;#39;ll be fun!&amp;amp;quot; &lt;br /&gt;
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That said, he reaches up to give Firecracker a boop on the nose. &amp;amp;quot;Oh you&amp;amp;#39;ll get plenty of opportunities to bash some heads in!&amp;amp;quot; he tells her and Krixia with a jolly tone and a wide smile &amp;amp;quot;The way I see it, whatever it is we do, we&amp;amp;#39;re bound to run into some ferals along the way. They&amp;amp;#39;ll need a firm ass kicking, and we&amp;amp;#39;ll ALL get a piece of that action. For now though, let&amp;amp;#39;s try to keep cool about our approach. The way I see it, we might end up kicking down the front door anyway. Tsk. This Constantine guy has the whole building on some serious lockdown.&amp;amp;quot; &lt;br /&gt;
&lt;br /&gt;
The signs that they were drawing near grew ever more apparent as they went onward, causing the coyote to reach for the semi automatic rifle on his back. Once it was in his paws, he flicks the safety off and aims the weapon down so as to avoid any accidents while still being ready for any surprises. He turns to Firecracker and asks &amp;amp;quot;Mind flying up and see what you can see? Check for enemies, but don&amp;amp;#39;t engage yet. Let me know what you find.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pelle flies a bit into the air before looking back to otto &amp;amp;quot;I take a look as well I seen the building as well and four eyes are better den two&amp;amp;quot; she takes of towards the building at take a look and returns back after a sum sounds &amp;amp;quot;the building looks like it did wen I first saw it and the information alissa gave was true&amp;amp;quot; she turns to otto &amp;amp;quot;and I think I can make a good distracts if you want otto&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;      Ah, how the winds of change blow. How it sweeps between the broken streets and beneath the feet of those swift upon a path not of redemption, but something akin to justice. Though, those words the others gave, a kick first, questions later attitude, it led the fennec to wonder of this. Perhaps this was not justice they sought, but a fight. A war to be waged against those unknown and unprepared. Her eyes lit upon the others, a particularly unkind few thoughts finding root. What is a warrior after all... without a war to fight? Someone lost amid time, violent and aggressive... &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      She shook herself, ears flicking in the wind as the buildings about seemed to decay with every step. No need for such... questions now. Not right now... Even as the &amp;amp;#39;yote turned and spoke, asking her and prodding her, she simply shook herself, a slight nod given in return to his grin. &amp;amp;quot;Mokou... And... I am alright. Just... Heh, you could call it nerves. Just something to... worry about is all.&amp;amp;quot; Giving Otto a slight nod, those last few words held her gaze, locked over his cheek before she turned back to him. Smile glassy and empty, she leaned forward, words but a whisper. &amp;amp;quot;I don&amp;amp;#39;t know how you do it in Zephyr... But it is not /fun/ to go in and attack those who can&amp;amp;#39;t think. It is not /enjoyable/ to break those whos minds are gone. It is not /pleasant/ to feel flesh and blood beneath your hands, or behind your bullets, and knowing that at somepoint... You could have been the one down range. I&amp;amp;#39;m here because someone didn&amp;amp;#39;t understand that. Their name is Constantine... I hope you understand that... &amp;amp;quot; After a moment passed, she leaned back and turned...  &lt;br /&gt;
&lt;br /&gt;
      Mokou focused ahead. The buildings had decayed, shattered flagstones and weathered rubble seeming the norm as they went on. Step by step, it degraded, the nantes having seemed to weaken, undermine, or simply strip bare the land they walked now. Yet... as everywhere within the bubble was... it did not feel dead. Only subdued. Overhead, and omnipresent. Even when the word to give the pegasus something to spy, to check and find, she quietly stood, trying to keep it here. To be there and... To be ready to help when called.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Krixia found herself smirking at Firecracker and upnodding the woman.  She let her arms drop and her gloved hands moved out in front of her.  Taking in a deep breath, but keeping her eyes opened, she stayed behind Otto and Mokou in particular.  The woman was preparing herself in the way she knew how.  Her hands held into fists at stomach level and opened up flat, fingers together, thumbs tucked against her hands.  Her hands both lifted up so her fingertips pointed skywards, then spread out a little in a fan like look, then came together until palms pressed into each other, fingers now fanned out.  Both of her hands lifted up and turned some... but then the movements were more like some sort of martial arts form, with the upper body, anyway.  She continued this for a while, starting to hum that same sound that she&amp;amp;#39;d hummed for Mokou earlier, except this time is was just loud enough to be heard around her.  Her aura seemed to be present while she did.  &lt;br /&gt;
&lt;br /&gt;
The tune was pretty enough, but it was a calming in the wind.  &amp;amp;quot;I don&amp;amp;#39;t remember much...&amp;amp;quot; She speaks a little quietly.  &amp;amp;quot;But I remember words from who I can assume was me master at the time.  He&amp;amp;#39;d always say somethin&amp;amp;#39; akin ta &amp;amp;#39;ya don&amp;amp;#39;t fight water ta fight water, cause you&amp;amp;#39;ll lose.  Ya fight water on account o&amp;amp;#39; learnin&amp;amp;#39; how foolish it is.  Once ya realize that, ye can go into findin&amp;amp;#39; out why ya fight, an&amp;amp;#39; why there&amp;amp;#39;s a purpose to save folks, nay matterin&amp;amp;#39; who&amp;amp;#39;s holdin&amp;amp;#39; over &amp;amp;#39;em.  It was a small little bit o&amp;amp;#39; the teachin&amp;amp;#39;, but it helped.&amp;amp;quot; Her words might have been random to most folks, but she let her hands move to push, tug, and massage at each of her fingers in turn, some of them popping in the process.  &amp;amp;quot;Ye just tell me if ya want me to knock on the door an&amp;amp;#39; say hello.  Cause otherwise, I&amp;amp;#39;mma just jump in front of the big nasties &amp;amp;#39;at come our way and do me guard job, aye?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firecracker wrinkles her muzzle at the nose booping, crossing her eyes to track the finger&amp;amp;#39;s movement as it makes contact with her snoot.  The actions together put a sickeningly adorable little look on the pegasus&amp;amp;#39;s face, no matter how much she may not like it, before she flails her forelegs about in front of her to shoo the booper away.  &amp;amp;quot;Gah!  Fine!  I&amp;amp;#39;ll do ya one better!&amp;amp;quot; she huffs before springing up off the coyote&amp;amp;#39;s shoulder and into the air.  Before going all the way up, however, she stops about a foot above Otto&amp;amp;#39;s head, slowly descends, flicks the coyote&amp;amp;#39;s ear with a forehoof, and then shoot back up into the sky.  As the pegasus flies overhead, a tiny, unseen pink dot in the sky, she relays all the visual and auditory information she receives directly to Otto through her Sensory Upload Nanomagic, including the state of the area, the patrols going around, and the building itself.  At the same time, she downloads what he is hearing and seeing, giving her a view from the ground and the sky at the same time.  &amp;amp;quot;Alright, you can sneak right by em when they leave openings or ya can just jump em when they&amp;amp;#39;re not expecting it.  Doesn&amp;amp;#39;t really matter to me,&amp;amp;quot; she says to herself, and therefore to Otto as well.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Thank you, Pelle.&amp;amp;quot; Otto replies with a smile as they continued along the way to the building. It wasn&amp;amp;#39;t much to go on so he hoped there would not be any sudden unexpected surprises along the way. &lt;br /&gt;
&lt;br /&gt;
He listens carefully to Mokou as she spoke, his smile fading as she opens up about her reluctance. Seemed that the poor girl had found herself in the wrong place at the wrong time. While he respected her outlook on things, he nods and replies with quiet words her large ears would definitely pick up on. &amp;amp;quot;I&amp;amp;#39;m not here to senselessly slaughter, if that makes any difference. I&amp;amp;#39;m simply here to do a service for the betterment of others. One does what one can to keep a positive outlook on life, if that makes sense. Yes, I said it would be fun, but not because of the slaughter. It would be fun to do something exciting with people you&amp;amp;#39;ve never met. It would be fun to test your skills on the field of battle, and it would be fun to do what&amp;amp;#39;s right and resolve a situation that demands some sort of intervention. The fighting is simply a means by which we may have to remove an obstacle in our path. I trust that high morale is one of the necessities for the proper execution of any such dangerous venture, so yes.&amp;amp;quot; he nods &amp;amp;quot;I like to think that missions like these are fun, but not for the reasons you might think.&amp;amp;quot; a light sigh escapes him as he looks away, his features softening a little as they went on. &lt;br /&gt;
&lt;br /&gt;
His ears perk up as he listens to Krixia. He turns to her once she&amp;amp;#39;s done talking and nods. &amp;amp;quot;That&amp;amp;#39;s a lovely tune. I&amp;amp;#39;m not sure I understood that saying correctly, no doubt you&amp;amp;#39;ve drawn some wisdom from those words that is quite alien to me, but I&amp;amp;#39;m just a dog with a gun.&amp;amp;quot; he snerks and shakes his head &amp;amp;quot;Unfortunately it might come to that. Try not to bash too many skulls in, I hear big Z isn&amp;amp;#39;t too happy about, well... murder.&amp;amp;quot; &lt;br /&gt;
&lt;br /&gt;
Once Firecracker does her magical bit of scouting, the coyote blinks a few times and rubs his eyes. He was not fond of that motional nano hokus pokus, but it served its purpose well enough. &amp;amp;quot;Ah, seems we can either sneak around, or just jump the patrols. Looks like we won&amp;amp;#39;t be idly strolling for very long, folks. I&amp;amp;#39;m not the best sneak, but we can try that. Unless you&amp;amp;#39;d like to get your knuckles bloody right away. We&amp;amp;#39;ll alert Constantine a lot sooner if we do, though.&amp;amp;quot; he rests one arm on his hip and thinks for a moment, eyes wandering around his crew. &amp;amp;quot;We really shouldn&amp;amp;#39;t split up, though.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With Firecracker prodiving the party with a birds-eye-view of the compound and the minion&amp;amp;#39;s of Constantine patroling the area it is apparent that first of all only two of the six patrols are security and the other four are salvaging operations like what was found on first contact with Constantine&amp;amp;#39;s Cult. &lt;br /&gt;
&lt;br /&gt;
After several seconds of watching the partrols a rout that leads beside the building that would avoid all patrols becomes clear to the party. From this airborne view it becomes apparent that there is a weak point in the roof that might provide an enterince should they have the ability to reach it.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Krixia snorts.  &amp;amp;quot;Aye, I wasn&amp;amp;#39;t plannin&amp;amp;#39; on killin&amp;amp;#39; anyone if I didn&amp;amp;#39;t have tae...&amp;amp;quot; The tone was serious, but she was a little disgruntled, watching people fly up and do recon and what not.  This really wasn&amp;amp;#39;t her style.  She was getting a bit antsy.  Each step was met with a bounce from foot to foot.  She prepares herself, and listens to Otto for his battle plan... patiently.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Thank you, Pelle.&amp;amp;quot; Otto replies with a smile as they continued along the way to the building. It wasn&amp;amp;#39;t much to go on so he hoped there would not be any sudden unexpected surprises along the way. &lt;br /&gt;
&lt;br /&gt;
He listens carefully to Mokou as she spoke, his smile fading as she opens up about her reluctance. Seemed that the poor girl had found herself in the wrong place at the wrong time. While he respected her outlook on things, he nods and replies with quiet words her large ears would definitely pick up on. &amp;amp;quot;I&amp;amp;#39;m not here to senselessly slaughter, if that makes any difference. I&amp;amp;#39;m simply here to do a service for the betterment of others. One does what one can to keep a positive outlook on life, if that makes sense. Yes, I said it would be fun, but not because of the slaughter. It would be fun to do something exciting with people you&amp;amp;#39;ve never met. It would be fun to test your skills on the field of battle, and it would be fun to do what&amp;amp;#39;s right and resolve a situation that demands some sort of intervention. The fighting is simply a means by which we may have to remove an obstacle in our path. I trust that high morale is one of the necessities for the proper execution of any such dangerous venture, so yes.&amp;amp;quot; he nods &amp;amp;quot;I like to think that missions like these are fun, but not for the reasons you might think.&amp;amp;quot; a light sigh escapes him as he looks away, his features softening a little as they went on. &lt;br /&gt;
&lt;br /&gt;
His ears perk up as he listens to Krixia. He turns to her once she&amp;amp;#39;s done talking and nods. &amp;amp;quot;That&amp;amp;#39;s a lovely tune. I&amp;amp;#39;m not sure I understood that saying correctly, no doubt you&amp;amp;#39;ve drawn some wisdom from those words that is quite alien to me, but I&amp;amp;#39;m just a dog with a gun.&amp;amp;quot; he snerks and shakes his head &amp;amp;quot;Unfortunately it might come to that. Try not to bash too many skulls in, I hear big Z isn&amp;amp;#39;t too happy about, well... murder.&amp;amp;quot; &lt;br /&gt;
&lt;br /&gt;
Once Firecracker does her magical bit of scouting, the coyote blinks a few times and rubs his eyes. He was not fond of that motional nano hokus pokus, but it served its purpose well enough. &amp;amp;quot;Ah, seems we can either sneak around, or just jump the patrols. Looks like we won&amp;amp;#39;t be idly strolling for very long, folks. I&amp;amp;#39;m not the best sneak, but we can try that. Unless you&amp;amp;#39;d like to get your knuckles bloody right away. We&amp;amp;#39;ll alert Constantine a lot sooner if we do, though.&amp;amp;quot; he rests one arm on his hip and thinks for a moment, eyes wandering around his crew. &amp;amp;quot;We really shouldn&amp;amp;#39;t split up, though.&amp;amp;quot; He looks thoughtful for a moment as he contemplates what he had seen through Firecracker&amp;amp;#39;s eyes. Opening up the binder, the coyote traces a path down one of the surrounding area maps and says &amp;amp;quot;Yeah... if we go through here, we won&amp;amp;#39;t encounter any patrols. I don&amp;amp;#39;t think so anyway. We can make our way down this path, niiiice and quiet like. We&amp;amp;#39;ll approach the building from here, and if we&amp;amp;#39;re lucky, we can find a fire exit or something to get to the roof. There is a weak spot right here.&amp;amp;quot; he points at the specific spot where they could gain entry on the map. &amp;amp;quot;I think that&amp;amp;#39;s what we should do.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;      Mokou felt her ears twitch, those wide ears of hers twisting up at those words that he spoke. Confirmations not of fears or of irritants, but of trying to find the light in a dark situation. Trying to help and to do what would be impossible right now. Trying to pick up the pieces, she peered back to him, a slight touch of a smile upon her muzzle as she felt those words rebound and echo, twisting and revolving within her mind. Whether it was direct, honest and clear as Otto had given, now gazing away and determining a battle plan, or the mysticism wrapped in honest truth that Krixia&amp;amp;#39;s words were shrouded in, it was the same message. It was simply... not well delivered. They were violent, yes... But violent in a violent world. They did what they had to... Pulling her hands out from her pockets, she peered down, a slow nod given. &amp;amp;quot;Alright Otto... I&amp;amp;#39;ll give you my best then. Just...&amp;amp;quot; Her eyes lifted, falling to them before nodding to the plan... &amp;amp;quot;... Don&amp;amp;#39;t make the wrong call.&amp;amp;quot; &lt;br /&gt;
&lt;br /&gt;
  Popping her shoulders, the fennec slowly stepped forward at the plan having been given, only half a dozen steps forward when she turned, a quiet little smirk upon her muzzle. &amp;amp;quot;Well... come on then. Dunno the right path, that&amp;amp;#39;s you with the eyes in the sky. But sitting around here sure ain&amp;amp;#39;t gonna help...&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Heh, sounds like someone else gets it,&amp;amp;quot; Firecracker sends directly to Otto after hearing his response to the fennec.  The pegasus does a quick loop around the building overhead, looking for any way the group could get up to the ceiling without being seen, then goes right back to tracking the patrols in order to guide the group through to the building unseen and unheard.  &amp;amp;quot;You sure you don&amp;amp;#39;t want me to just crash in through one of those windows and lay down the hurt?  I&amp;amp;#39;m gettin&amp;amp;#39; pretty bored up here and that would be really awesome,&amp;amp;quot; she relays to the coyote.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With the pony-in-the-sky advantage Otto manages to lead Krixia and Mokou to the side of the building. Once there they notice the fire-escape, it&amp;amp;#39;s ladder pulled up to prevent entry from the ground and it appears that there are two locks holding it in the raised position. One of the salvaging Huskies follows around the corner, but Otto&amp;amp;#39;s keen senses alert him to this with just enough time to act.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Otto curses silently as he is forced to pull his companions out of the line of sight. He huffs quietly and looks around, panic starting to overtake him once he notes they are but a few moments away from being spotted. Thinking quickly, he reaches into his pack and pulls out a device he had found a while ago. It was a working electronic gadget he had used many times in the past for his own amusement, a priceless item to be sure, full of functioning electronics and a charged battery no less. &amp;amp;quot;Stay here.&amp;amp;quot; he whispers, then very silently creeps through the alleyway and manages to set the bait without the husky realizing he was there. Hiding back in the shadows, he holds his breath and crosses his fingers, hopeful the husky takes the bait and moves away to deliver his finding.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;      Mokou winced quietly as they were pulled away and close to the wall, slinking out of the way from what, she could not tell. Slinking close against the wall, she glanced down either way, trying to parse what exactly they were hiding away from. Nothing much seemed... presently endangering them. Only the commonplace shuffling of the wind through the alley is what her ears caught. Sniffing quietly, she couldn&amp;amp;#39;t seem to catch wind either, but... She told Otto to make the right call. If he wanted them to not move, she would try and slink there, remaining away from threats unknown. Peering up though, she frowned. So close to that blasted fire escape... Perhaps if she... No. Would need to get them up too. A mute grumble all but slipped from her lips, stretching up on legs meant for anything but, she tried to reach, not quite managing it. Blasted ladder...  At least Otto was... Where did he go?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Krixia was far less paniced than Otto had been when the husky was coming close.  She wasn&amp;amp;#39;t exactly sure what was going on though, and when she was told to stay there, she simply stepped back against the wall, her back to it, watching.  She was antsy, ready to jump on whatever was potentially around the corner and punch it into unconsciousness, if possible.  Calming herself down, she uses a moment to take in a deep breath.  Luckily no blood pumping action was happening.  Looking up at the ladder, she might be able to jump her way up there... maybe... but it would be iffy, and probably not quiet at all.  Noticing the way Mokou started to grumble and react, a hand moved out to place her fingers against an arm gently.  Though her gaze was hard and ready for anything but comfort, she did offer the fennec a sweet, sincere, and attempting-to-reassure smile.  She wouldn&amp;amp;#39;t be using words.  &lt;br /&gt;
&lt;br /&gt;
Looking up, she took stock of where firecracker was, and if she was making her way towards the ladder, she took a short step ready to catch it if need be, prepared.  Thinking that&amp;amp;#39;s where the pony was going, one hand flashed a peace sign while the other was held out in position, if it would keep her still out of the vision they were trying to hide from.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After watching the husky take the bait and leave without any problems, Firecracker returns to the ladder.  Looking over it quickly to find any hinges or areas that may make noise when released, the pegasus gathers up some lubricant in her mouth via Secretion Nanomagic and lubes up those areas real good.  Once done, she releases the ladder to the girl below, hopefully not making too much noise while she goes back to watching from the air, reconnecting her links with Otto.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The husky takes the bait, very pleased with finding something she&amp;amp;#39;d be rewarded for finding, and rushes off back to their salvaging party. As the Huskies begin to further distract themselves with the uncommon salvage one of them found the fire-escape is quietly lowered and the party is able to climb to the roof. As the party reaches the section of the roof Otto noticed it begins to distort lightly under the weight of the party making it clear that although it won&amp;amp;#39;t be quiet to breach the roof it certantly won&amp;amp;#39;t be difficult.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Otto was indisposed at the time, however. He was carefully watching the husky from a distance, ensuring that if it were to take a turn into the alleyway, he would jump it and try to take it down before chaos ensued. For now though, things seemed all clear. He quietly waited for Firecracker to do her thing, and the ladder to drop, trusting that his team would be the first ones up there. &lt;br /&gt;
&lt;br /&gt;
And indeed they are! Once they arrive at the roof, he looks at the spot they&amp;amp;#39;d found and scratches his chin. &amp;amp;quot;One moment.&amp;amp;quot; he instructs and kneels down, pulls out a small screwdriver and manages to pry some of the old loose tiles out of the way. It was an easy feat to open up a hole for them to pass through with a little use of his sculpting nanomagic, large enough for any and all to jump right in and onto the top floor. &amp;amp;quot;Alright...&amp;amp;quot; he whispers quietly to his team, readies his firearm in his hands and nods &amp;amp;quot;I&amp;amp;#39;m going in, I&amp;amp;#39;ll let you know if it&amp;amp;#39;s safe.&amp;amp;quot; That said, he sits at the edge of the pit, and quietly lowers himself down onto the ground below.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;      Scampering up the fire escape, Mokou arrived to the roof with but a quiet patter of feet. Lighting upon it, she winced at the feeling beneath her paws. This... this was unsafe. Exceptionally so. She shook herself. Of course it was unsafe, they were stalking into the edge of a base of slavers who were capturing ferals for... She blinked. Why were they capturing ferals? As the husky had said, they were only really capable of the same thought process of ferals, and were only swayed to their side via power. So... what were they doing...? And how... &lt;br /&gt;
&lt;br /&gt;
  She shook herself, a quiet grumble at her lips. Not the time. Not the time nor the place. No, now was the time that she could watch them. Watch the nanites part underneath the &amp;amp;#39;yotes touch like water, revealing the ground beneath. Standing close, she neared the precipice, aiming herself down once the word was called... or danger reared its ugly head. She tried to shoot a smile up to the human, a small toothy grin before she leered back down... Close... Soon they would be there. She would get answers...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Krixia was letting her mind wander at the moment.  Thinking about everything that could go wrong at once.  It was a dangerous tactic, but it helped her from focusing on the fact that she was doing what she wasn&amp;amp;#39;t good at.  This whole sneaking business was getting to her.  She&amp;amp;#39;d prefered if the others went in and she punched or kicked the front door in.  The thought had her snarling for a moment.  Just about that time, she made eye contact with Mokou, of which that toothy grin made the redhead lose her snarl, then she can&amp;amp;#39;t help but smile.  If nothing else, the trouble-minded woman was putting up a fight this time, instead of letting it get to her.  That was good.  &lt;br /&gt;
&lt;br /&gt;
With a crouch, she put her hands on the edge of the crafted hole and lowered herself down slowly with barely any visible effort before putting herself down to her feet along with the others.  She tried to go slow so her body wouldn&amp;amp;#39;t cause too much noise.  Luckily she was as light as she was deceptively weak looking.  Once settled, she arches her back and her fingers clench into a fist, her thoughts roaming to the anticipation that is egging her on a little more towards battle awareness having her jump the first thing that posed a threat.  Eyes had to close for a brief moment as she shook her head, her tenseness passing slowly.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Before Otto even finishes making the hole wide enough for the rest of them, Firecracker dives in and starts looking around.  With the party together again, she shuts off her Download and Upload as she directs the group towards the end of the hall opposite the guard with a pointed forehoof.  &amp;amp;quot;Make another hole down, we can just keep doing that and drop right on Constantine&amp;amp;#39;s head!&amp;amp;quot; she tells the group telepathically.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With the party desending into the building, quietly thanks to clever use of the Sculpting Nanomagic, they are now in Constantine&amp;amp;#39;s Compound. The interior has a blatant Roman theme but this floor, the attic, has had minimal care put into maintining the theme resaulting in it looking almost delapitated. The heavy footfalls of a large guard can be heard slowly progressing further from them.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;One guard, he&amp;amp;#39;s big, but not unmanagable.&amp;amp;quot; Otto murmurs, certain that Mokou would hear. Her fennec ears were quite acute after all! &amp;amp;quot;Nevermind, though... we&amp;amp;#39;re not tackling him.&amp;amp;quot; he whispers, then smiles lightly. &amp;amp;quot;Aye, I like Cracker&amp;amp;#39;s idea. Let&amp;amp;#39;s us have a peek.&amp;amp;quot; he murmurs and as silently as possible, he slowly opens up another hole just beneath himself, scarcely large enough to peek through, and slowly growing larger assuming they don&amp;amp;#39;t stumble across a lot of guards just below them. He is cautious with his efforts, and waits a few moments before opening it up widely enough to be discovered. Once the hole is wide enough, the ground beneath them seems clear, so Otto takes the initial descent as quietly as he could, his firearm ready in his hands.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;      Why did they capture ferals? Why did they scavenge for salvage amid the ruins? Why did they rebuild this ruin? Why did it remain... remain... Mokou didn&amp;amp;#39;t know. She didn&amp;amp;#39;t know at all. As she slipped down though, her eyes scouring the room with a swift gaze. It didn&amp;amp;#39;t make sense. None of this made sense. Roman. Poorly constructed, and poorly built if her memory told her well... Not Grecian, but Roman. It was... Why. Her brow furrowed, her fists clentching beneath her as she slowly tried to stand, eyes scouring the place. What... Why? Why was this... Think, damn it, think! She nearly winced, ears snapping forward and back, trying to piece it together. Constantine was capturing them for what? What was this... Constantine... Hazel eyes turned down, a silent shake of her head told any who looked what she might have thought. A single word. &amp;amp;quot;No&amp;amp;quot; &lt;br /&gt;
&lt;br /&gt;
The fennec&amp;amp;#39;s ears snapped up, the sound of those heavy boots delivering step after step towards them, but she wasn&amp;amp;#39;t moving. Ears sensitive and ever alert twitched, something further below sounding as well. Eyes empty of that mild worry, drained of that touch of fear looked back to Otto, a nod given to him before she leaned down. Not yet... They shouldn&amp;amp;#39;t leap yet... They wouldn&amp;amp;#39;t jump yet... There was another patrol. &amp;amp;quot;I&amp;amp;#39;ll be at your side,&amp;amp;quot; was all she said, quiet and listless in the dark. &amp;amp;quot;We have... minute tops before they notice holes. Pick the path well...&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Krixia was waiting.  This had grown into quite the ordeal.  She had to remind herself why she was here.  She didn&amp;amp;#39;t live to fight, but there was a line between not fighting if one didn&amp;amp;#39;t need to and being dead weight amongst a group that were seemingly less oblivious and better at... every subtlety that there was to this kind of... thing.  Hands balled up into fists and relaxed again.  She had to calm down.  There&amp;amp;#39;d be time to worry about missions on her own versus missions with others another time, hoewver.  Finding her ability to really be useful in picking up on things not in her field of vision, she just focused on looking up above them and down below, repeating the motions, looking for any of this &amp;amp;#39;Constantine&amp;amp;#39; being&amp;amp;#39;s goons to come flooding down on them.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firecracker dives on in once again when the coast is clear.  &amp;amp;quot;Alright, let&amp;amp;#39;s see if we can get right above the throne room in the next two floors,&amp;amp;quot; she mumbles, picturing the floorplans in her head as she aids Otto&amp;amp;#39;s efforts with her Nanite Manufacturing Nanomagic.  &amp;amp;quot;Alright, should have to go this way then that way then that way some more to be right above him...&amp;amp;quot;  She grins a bit wildly as she trails off, looking up to the Irish woman, &amp;amp;quot;Ever heard of the Fastball Special?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Following the directions of Firecracker the party walks down the hall then takes a turn into an empty bedroom before she decares that they should be above his Thrown Room. The bedroom is nicely furnished and even has carpetting in decent condition. It is a real shame they&amp;amp;#39;re about to sculpt a hole in the floor. The keen senses of Otto detect no movement from the floor below them and so they will be able to procede with their plan.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Fall on his head and take him by surprise? Well... I guess that&amp;amp;#39;s the element of surprise.&amp;amp;quot; Otto shrugs &amp;amp;quot;And this way none of the ferals get hurt.&amp;amp;quot; The coyote tries to reason with the plan. His eyes dart around the room and he lets off a quiet whistle. &amp;amp;quot;Fancy. I wouldn&amp;amp;#39;t mind one of these. Well anyway.&amp;amp;quot; he clasps his paws and crouches down to the ground. There, he presses his paws against it and feels the earth start to give way. &amp;amp;quot;Everyone ready? This might get wild.&amp;amp;quot; he warns his group, then takes a deep breath, focuses all his attention on the task at hand and the earth immediately gives way, revealing a large passageway beneath his very paws. His paws latch onto his weapon and he jumps right down through the hole. The moment his feet touch the ground, they don&amp;amp;#39;t! He lands in a large pile of doodads and beepops of various sizes, soft clinking noises the result of his impacting the ground. Otto aims his firearm and looks around... to his disappointment this was NOT the throne room. &amp;amp;quot;Uhhh, Fire? You wanted us to arrive at the throne room, right? This... isn&amp;amp;#39;t it?&amp;amp;quot; he asks with a confused stare. &amp;amp;quot;Just a buncha salvage down here.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;      Mokou&amp;amp;#39;s steps were swift and careful, following the pink pegasus with little adue as they wandered. Rooms passed by under her piercing gaze, each one proving only a little more and more of what they imagined. A bedroom finally, they entered. She stood, trying to piece together... no... She wasn&amp;amp;#39;t piecing together. She had an idea. A terrible terrible idea why. She was simply trying to grapple with it now. To accept the fact that she knew now. Peering up to the human lady, she gave her a small, empty smile. A hand rose, placing it upon those still clenching gauntlets of hers, hardly quite minding that it cut, flesh sending a faint drip of pain from her pawpads. &amp;amp;quot;Almost...&amp;amp;quot; she whispered, looking slowly back down to the &amp;amp;#39;yote that bored through the ground again. It was... They were nearing. They were closing in. Peering back over, the hole giving way swiftly, she slid down over a few moments, a quiet sigh as she lingered in the room... empty of anything they were looking for. Goods, opulence and abundance that was... far more than needed. She stifled a growl, peering back down, laying to it and trying, hoping to hear something beneath. It... it had to...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Krixia was ready to just punch a hole right through the floor and be done with the whole thing at this point, but it wasn&amp;amp;#39;t just some guy to beat up they were here for.  A glance snapped towards Mokou when she reached out like that, but she didn&amp;amp;#39;t react.  &amp;amp;quot;Almost&amp;amp;quot;, she whispered back in turn.  Though when the fennec turned her gaze away, and the empty smile thankfully went with it, she watched her for a moment then nodded a couple times.  &amp;amp;quot;Aye.&amp;amp;quot;  She was speaking quietly still.  Glancing around at the other three, she smirks.  &amp;amp;quot;Have to gab with ya all later, when we&amp;amp;#39;re not all sneakin&amp;amp;#39; &amp;amp;#39;bout.&amp;amp;quot; A small snort escapes her nose, and she gives a peace sign over at Firecracker&amp;amp;#39;s way.  &amp;amp;quot;I can throw ya pretty darn hard there, Firecracker, but my aims not the best, heh.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firecracker rolls her eyes at the confused coyote as she drops down the hole after him, slowly descending with the use of her wings.  &amp;amp;quot;One more hole to go, Soldier Twelve Oh Six,&amp;amp;quot; she flatly informs him.  &amp;amp;quot;And come on, you&amp;amp;#39;re gunna try and steal the spotlight like -that-?&amp;amp;quot; she chuckles a little.  &amp;amp;quot;You gotta say something cool when you jump in.  Watch, let me and Krixia here show ya how it&amp;amp;#39;s done!&amp;amp;quot;  She flits over to land in the Irish woman&amp;amp;#39;s hand, crouching down in her palm with her legs bunched up under her in order to spring off it with the right timing, adding to the force behind the girl&amp;amp;#39;s arm.  &amp;amp;quot;Meh, something something horses and hand grenades.  Close enough to both, so it&amp;amp;#39;ll count!  Just remember to shout out something awesome!&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As the clattering of salvage from Otto&amp;amp;#39;s landing subsides a voice can be heard from the floor below, &amp;amp;quot;What was that? Guards, investigate!&amp;amp;quot; is yelled by a stern, commanding voice. Two quieter voices reply in unison, &amp;amp;quot;Yes Czar!&amp;amp;quot; and the sound of men marching in plate armor can be heard rushing from the room below them to the staircase in addition to the heaviest footfalls yet slowly lumbering in an unrelated direction.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Right. And here I was hoping we could get the target already. If Krixia wants to go first, by all means.&amp;amp;quot; The coyote nods, and shoots the girl an approving nod, then sighs lightly &amp;amp;quot;This is starting to get a little silly.&amp;amp;quot; he growls quietly and crouches down once more. The coyote pulls something out of his pocket, it appeared to be a small grenade of sorts, a heavy duty steel cannister with a pin akin to a grenade at least. &amp;amp;quot;This should smoke em good.&amp;amp;quot; he says confidently, then once again starts to open up a hole in the ground, careful not to push the limits of his nanomagic. Thankfully, he had plenty to go around. &amp;amp;quot;You know what?&amp;amp;quot; he growls, feeling Firecracker&amp;amp;#39;s regulation influence bolstering his nanomagic, he clenches one fist and strikes the floor, the surface beneath opening wide almost in an instant, dropping a lot of salvage along with him from the floor above. &amp;amp;quot;GO GO GO!&amp;amp;quot; Otto yells and takes the leap into the hole, his firearm in his paws. The coyote immediately aims right for the head of the first thing he sees. Constantine, in all his posh glory, a german shepard among opulence and luxury unlike any he&amp;amp;#39;d seen before. He doesn&amp;amp;#39;t say anything, but merely growls right back at him.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;      Mokou felt herself shiver, trying to not stand nor shiver lest her sound betray her. The guards had left, off to scatter and find them... But there was someone else down there. Someone she believed to be Constantine. Czar... The word all but sent a growl from her lips, only barely muted as she slowly shifting to a huntched position, looking over to Otto... He was the lead here... He was the one that she would... She shook herself, those thoughts passing by swiftly as she moved to a kneeling position before watching the hole be ripped open. Not a moment passed before she lept down, grateful for her reflexes to shift through the hole, landing upon her feet and hands, glaring up at the monster of a beast before her. Stuck, a moment waiting in that second. But only a second... Better move fast...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Krixia watches Otto and Mokou both jump down.  &amp;amp;quot;Aye.&amp;amp;quot; She smirks a little and closes her fingers around Firecracker a little, but only to help keep her held in place.  &amp;amp;quot;Hopin&amp;amp;#39; ye&amp;amp;#39;r ready fer this.&amp;amp;quot; With a bit of a grin, the woman calls out from the top of the hole, trying to draw some attention away from those that were jumping in.  &amp;amp;quot;OI! Flamer!&amp;amp;quot; When she says that, she jumps into a spinning twist and as she drops into the hole.  &amp;amp;quot;Have a ball!&amp;amp;quot; And just as she thros that, she throws Firecracker for the direction of the large man, going for a landing on feet and one hand, if possible, all fancy landing and what not.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firecracker pounces off Krixia&amp;amp;#39;s hand as she throws her, lighting herself up in a ball of pink flames as she guides her trajectory with her wings.  She sparks with energy as she bolts through the air, a fireball wrapped with power in this heroic moment!  &amp;amp;quot;And this one&amp;amp;#39;s made of fire!&amp;amp;quot; she shouts as she screams through the air, headed on a collision course with the man&amp;amp;#39;s chest!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As the cieling crumbles in front of Constantine and intruders leap through the hole he darts to his feet and yells, &amp;amp;quot;Maxiumus,&amp;amp;quot; and you get the impression that he would have said more but at that moment he is hit in the chest by a flaming puny pegasus knocking all the wind from his lungs and setting his tunic on fire. He staggers back and collapses onto his throne as the very heavy footsteps that could be heard from the second floor change direction and begin to aproach the thrown room.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Otto clings to his firearm and points it the way of the rapidly oncoming thundering footfall. &amp;amp;quot;Fuck this shit...&amp;amp;quot; he growls, reaches into his pocket and pulls out the cannister from before. Realizing where the noise was coming from, he pulls the pin from the smoke grenade, then yells &amp;amp;quot;SOMEBODY get this asshole out of here, I don&amp;amp;#39;t wanna be around when that thing arrives, we can&amp;amp;#39;t afford to stay here, lest we get swarmed by the guards.&amp;amp;quot; throwing the small canister through the door leading to the stairs, the coyote shuts the door and *BANG* smoke gushes from underneath the crack of the passage. Using a little nanomagic, he manages to seal the door shut by effectively welding it shut. It would take a lot of striking power to knocking down now, and with the opposite room filling to the brim with choking fumes, he doubted that mutant would have a lot of strength to do much.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;      Mokou felt that silent growl daring her to push forward. Begging her to pounce down upon that prone and worthless sack of flesh known as Constantine. She even moved forward, a sharper steely glint in those eyes... But she heard that shout, that bang, that command... And she wanted nothing more than to retch and leave then, ears trying to filter out the auditory pain that lashed across at her. But... They needed this living tub of lard out of here... Her eyes shot up to the ceiling, the hole, and the dog. That wasn&amp;amp;#39;t an option. Flashing a gaze back at the wall, the windows boarded up, she shook her head. A swift lunge forward to the dog hauled him over upon her shoulders. She winced, neither her body nor usual actions much in the manner of what she was attempting, before she charged towards that boarded window. Sure, boards protected best from outward stress... Perhaps Not so well from inward... With a scream, she launched herself through the window, a billowing of fire setting the frame ablaze, the fennec off and attempting to bolt.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Krixia laughs in mostly disbelief at her throw actually hitting home in the first place.  &amp;amp;quot;HOLY FRICKIN&amp;amp;#39; SHIT!&amp;amp;quot; Then she quiets when the mention of the man needing out is made up.  &amp;amp;quot;Oh, right... man out, people to come rescuethe ferals n&amp;amp;#39;shit.&amp;amp;quot; Then she actually gets her comms, calling to her faction to come take care of the rest, if it was not being done already by someone else, while she walks over towards the window that had suddenly becomes a crashing bit of flame.  &amp;amp;quot;Well, I coulda carried &amp;amp;#39;im and just punched out the wall  or the window or somethin&amp;amp;#39;.&amp;amp;quot; She snorts, grumbling to herself.  &amp;amp;quot;Got to do somethin&amp;amp;#39; at least, I guess.&amp;amp;quot; There&amp;amp;#39;s a little smirk on her face at the irony of the whole contribution she put forth for this mission as she leaves the building as well.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;And -THAT&amp;amp;#39;S- how you do it!  Hope you were taking notes!  Great job, Krixia!&amp;amp;quot; Firecracker praises the girl while she laughs heartily.  As Otto smokes out the room outside and bars the door, the pegasus stands atop the flaming Czar&amp;amp;#39;s chest, and likely several broken ribs.  The coursing energy and flaming aura flowing around her dies out, and Constantine&amp;amp;#39;s burning jacket slowly stops burning as well as the pony extinguishes the flames via her Fire Nanomagic.  Then Mokou happens!  The pegasus blinks as she is tossed into the air, transitioning flawlessly into a hover as the fennec blasts right out the window.  &amp;amp;quot;Well I guess that solves mission one,&amp;amp;quot; she says with a shrug.  &amp;amp;quot;Now for mission two!  Keep the rest of these guys in here until backup shows up... Who wants to stay with me and play?&amp;amp;quot; she asks with a grin, rolling a shoulder as she waits for volunteers.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With the hallway being smokescreened he heavy footfalls only speed up before there is a loud thud and the door dents inward, allowing some of Otto&amp;amp;#39;s smokescreen to seep through. A moment later there is a lesser thud as whatever just hit the door peels off and hits the floor. After a few momens and the sounds of a heavy anthro getting to their feet again the door is struck once again this time with just a big fist, then struck again this time knocking it off its hinges. What steps inside, out of veil of thick choking smoke, is an Arc Demon wearing armor styled after the Roman Centurions... this one however seems to have been struggling to breath in the smoke and is gasping for air.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Fuck that.&amp;amp;quot; the coyote declares. Otto was not waiting around to see if that colossal mutant was gonna smash the door down, and by the looks of that nitial impact... he was not hanging around. No sir. He clasps his paws and makes a dash for the open window once his team secure the &amp;amp;#39;payload&amp;amp;#39;. His weapon was still in his arms, and turns around a few times, aiming it here and there at anyone foolish enough to stand in their way for now. One of his paws reached towards the Uzi at his side and held it aloft next to Constantine&amp;amp;#39;s head, threatening to unload a clip into it unless the guards simply backed the hell off. Hopefully it would help keep those ferals from swarming them if it meant their boss&amp;amp;#39; head was going to be turned into swiss cheese.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;      Mokou ran. Not particularly anywhere, just running. Wait... Extract. She realized now where /exactly/ they had mentioned she should go to deliver this... dog. No where. She hadn&amp;amp;#39;t been told where on this blasted earth to take this stinking... dog. No, whether or not Promethians had decided to help them or no, she was simply booking it. If they wanted to help, great. Spy her, find her. This part of the city, she did not know. But still she ran, simply seeking to put distance between herself and the others at a greater number than what it currently was. Her feet beat the ground, carrying them off...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Krixia was dead in her tracks the moment she heard Firecracker mention someone staying to help.  &amp;amp;quot;Aye...&amp;amp;quot; A guilty pleasure was a REALLY big need to fight at the moment.  She&amp;amp;#39;d been wound up this whole trip, and that toss, nice as it was, just wasn&amp;amp;#39;t scratching the itch.  The pony got the hit.  Like a wound up woman having been put on the edge for hours then left hanging there, she steps more back into the room.  Just about that time, that gasping, coughing arc demon comes in.  Now that the call to her faction had come out, she snorts, growling a little.  &amp;amp;quot;Ohhh  feckin&amp;amp;#39; hell, yeh really picked the WORST time teh be walkin&amp;amp;#39; in &amp;amp;#39;ere!&amp;amp;quot; She started off in a much quicker step towards the arc demon.  No more words were to be had, however, as the moment that she got within range, she winds back her right hook to smack  the thing right in the middle of his chest piece, not really holding back nearly as much as she should have been, letting out a loud yell in the process.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pelle seeing how her friends have made der way out she drops down to them to help them out landing behind her group &amp;amp;quot;sorry I&amp;amp;#39;m a bit late noting was happening and I forgot myself a bit wen scouting&amp;amp;quot; she start flexing and chasing as she howlers in the air and wen the mutations  are done she changed to a Robottweiler and lands on the ground waking to the hole they all got out of and look in the hole to see wat is coming &amp;amp;quot;want me to cover the hole up a little?&amp;amp;quot; she sees taking out her rocket launcher&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firecracker smirks as she notices Krixia coming back into the room, facing off with the arc demon and who knows how many armed guards behind him.  &amp;amp;quot;About seven of them and two of us?  Hardly seems fair,&amp;amp;quot; she says as she sizes up the massive armored creature in front of her, flaming aura reigniting as crackles of energy pour off of her once more, pounding her forehooves together like a boxer would at the beginning of a round.  &amp;amp;quot;Hey ugly!  You should come back with more bad guys!&amp;amp;quot; she taunts just as Krixia lays into him with a mighty punch.  &amp;amp;quot;Eh, make that about six of them,&amp;amp;quot; she corrects herself with a smirk, just waiting for the rest of them to join in on their leader&amp;amp;#39;s fate.  &amp;amp;quot;I&amp;amp;#39;m only gunna say this once!&amp;amp;quot; she shouts into the cloud of smoke.  &amp;amp;quot;We can do this the easy way or the fun way, your choice!&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With one mighty punch, respemblant of what would be seen in an anime, Krixia hits the center of the Arc Demon, Maximus&amp;amp;#39;s, breastplate and with this hit Maximus is thrown from his feet. Flying a solid foot backward and landing in the choaking smoke again Maximus neglects to get up for a second round. The sound of metal boots shaking and light wimpering comes from the far end of the smokescreen as Constantine&amp;amp;#39;s remaining guards have the fight taken from them by fear. &lt;br /&gt;
&lt;br /&gt;
Outside the Compount Mokou, Pelle, and Otto have achieved the primary objective and it doesn&amp;amp;#39;t take them very long to remember they were meant to haul Constantine to New Dawn themselves and calling the Prometheans in was to allow them to rehabilitate all the Ferals he had collected. Now with the Prometheans begining to show up and both objectives complete the party is free to celebrate after dropping Constantine off with Promethean Security in New Dawn.[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Rat_of_Arcadia_-_RPLOG&amp;diff=554670</id>
		<title>Rat of Arcadia - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Rat_of_Arcadia_-_RPLOG&amp;diff=554670"/>
		<updated>2017-04-12T00:20:03Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: /* Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[Allura]]&lt;br /&gt;
* [[Ebreus]]&lt;br /&gt;
* [[Fenris]]&lt;br /&gt;
* [[Firecracker]]&lt;br /&gt;
* [[Nekura]]&lt;br /&gt;
=Date=&lt;br /&gt;
11/4/2017&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When the agents approach the designated meeting point, they find a slightly shorter than average bunny girl seated on the ground with her back resting against an old, stripped car.  This brown bunny is strapped with firepower!  Bandoleers filled with ammo crisscross over her chest, submachine guns are held on her hips, pistols at her ankles, and a large rifle on her back.  Aside from the guns, she wears a long, thin, red bandana over her forehead that blows slightly in the wind as its tails reach all the way to the ground in her seated position.  Her white belly seems to be marred with several splotches of red that really shouldn&amp;amp;#39;t be there, poorly bandaged as she clutches her stomach in an attempt to halt the bleeding.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris trots blithely along, wearing a short, but vibrant robe, like a tibetan monk, his sword and spear jangling on his back. &amp;amp;quot;Not a medic,&amp;amp;quot; he says, frowning and kneeling by the fallen rabbit, wrapping burly arms around her shoulders and thinking good thoughts. It has worked in the past. Plus, nanites. &amp;amp;quot;What&amp;amp;#39;s the situation here?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus walks confidently toward the designated location on the highway alonside his packmate, Allura. The drizzle having no effect on the swagger in his step as he idlely spins his Bardiche as it rests on his shoulder. Seeing Fenris responding as well he looks to Allura and says, &amp;amp;quot;Lets pick up the pace.&amp;amp;quot; as he begins to jog to the well armed rabbit. A few moments later getting a good view of her poor bandaging he humms a thoughtful tone and comments, &amp;amp;quot;I might be able to bandage that a bit better if you&amp;amp;#39;d like. My name is Ebreus by the way.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Allura keeping stride had no issue with the ran as it ran over her scales, but as she started into her jog she found another already over the rabbit and their arsenal. With a slight jog she keeps up and moves around them to kneel behind the fender with the three pf them behind her. &amp;amp;quot;Better question might be do we need to move first before we wind up in the same situation.&amp;amp;quot; she says aloud, or more aptly softly screeches as she pokes her head up to try and look into the distance.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The gun bunny snaps to attention as the agents arrive, whipping a submachine gun out of its holster to shakily train on Fenris before quickly lowering it when she sees his intentions.  &amp;amp;quot;H-Hey, what took you people so long?&amp;amp;quot;  the girl asks as the tanuki starts his healing hug, heavy breathing becoming a bit easier with her wounds.  &amp;amp;quot;Not really the hugging type, but I&amp;amp;#39;m not really in any condition to stop you,&amp;amp;quot; she says begrudgingly as Ebreus and Allura arrive.  &amp;amp;quot;Yeah, that&amp;amp;#39;d be great.  Bandage away, Ebreus, probably know how to do it better than me.  And the situation is over there behind the arcade,&amp;amp;quot; she says, hiking a thumb over her shoulder to indicate the general direction.  &amp;amp;quot;Short story is my idiot partner is still back there somewhere... Don&amp;amp;#39;t know where he is exactly...  Go find him and get him out.  I&amp;amp;#39;d help ya, but I&amp;amp;#39;m a bit busy with not passing out, any other questions?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris releases the twitchy gun bunny, not the least put out by having a loaded gun trained on him. He gives her a little pat and rises. &amp;amp;quot;Nope,&amp;amp;quot; he says with a little smile, &amp;amp;quot;That is about all I needed to know.&amp;amp;quot; The tubby tanuki unslings his ornate spear and gives it a little twirl, then starts to trot away toward the arcade. No plan. No info. No sense of self preservation. Seems pretty much par for the course. &lt;br /&gt;
&lt;br /&gt;
Then he freezes, almost mid-stride and jogs backward, rejoining the others for a moment. &amp;amp;quot;What was your friend&amp;amp;#39;s name?&amp;amp;quot; he asks, jogging in place, making his round gut bounce a little.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus looks to the Tanuki he has worked with on several occasions and says, &amp;amp;quot;Hi Fenris.&amp;amp;quot; before looking back to the &amp;amp;#39;gun bunny&amp;amp;#39; as he undoes her bandaging. He replies, &amp;amp;quot;Several,&amp;amp;quot; in response to her then continues, &amp;amp;quot;What&amp;amp;#39;s you name? Is your partner a rabbit? What did this to you? From which way did you enter the arcade?&amp;amp;quot; As he does his best to refit the bandages to apply the proper amount of pressure and coverage to her wounds.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Allura soon twists around and looks between Fenris, the gun bunny and Ebreus before she soon smiles at herself with a small frown as her claws shift a little to get ready herself. &amp;amp;quot;My name is Allura.... and just stay calm, we should be just fine for now, and your partner... well let us hope hes still sane, you need help first.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura isn&amp;amp;#39;t wearing anything as usual and she&amp;amp;#39;s not even carrying a weapon. Then again she&amp;amp;#39;s pretty bad at using them so there&amp;amp;#39;s a good reason for it. Upon spotting the group of people the Nightmare trots their way. She&amp;amp;#39;s usually late to the party so this is nothing new!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When Ebreus removes the sloppy bandaging to redo them himself, it becomes rather obvious that she&amp;amp;#39;s been shot a few times by the bullet holes in her.  The new bandaging is certainly better than the old, even if not expertly done, it should hold for now.  &amp;amp;quot;Lucy, rat, bunnies on the roof, went in the front and out the back,&amp;amp;quot; she answers, &amp;amp;quot;In that order.&amp;amp;quot;  The bunny returns to Fenris&amp;amp;#39; last-second question as he jiggles his belly in place, &amp;amp;quot;Jynx.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;That was very confusing,&amp;amp;quot; Fenris says with an amiable smile, then lifts his spear above his head, does a passable tuskan raider impression, and jogs off toward the arcade, broad, tanuki belly bouncing ahead of him!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus looks over the car after setting Lucy&amp;amp;#39;s bandages and plans a rout to the arcade that shouldn&amp;amp;#39;t expose him to too much fire should the rabbits be watching. Upon reaching the building he looks around for enterances not mentioned by Lucy and anwhere where the building&amp;amp;#39;s wiring might be accessed.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Allura slowly shifts about and starts toward the arcade, though she follows behind Ebreus for most of it, she starts to look around as she stays mostly behind cover. Not wanting shot as her body shifts uneasily with having to try and keep from being both shot, or seen for now.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura just follows after the others! She&amp;amp;#39;s not entirely sure what is happening other than there seems to be mutants fighting mutants with guns instead of trying to hump one another. Wait, aren&amp;amp;#39;t guns kind of like penis replacements? Okay this makes more sense to her now! The Nightmare even has a smugface going at her conclusions on the whole gun thing.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris and Nekura happily make their way straight towards the back of the arcade while Ebreus and Allura do so with a bit more caution as they skirt the outsides.  On the way, Ebreus finds the back entrance and a power box for Club Radiance, but no such luck on the arcade itself.  As they approach, the group of agents can hear a very distinct metal-on-metal clanging, quite loudly at that.  At the corner of the building is a stack of garbage and a large metal dumpster, along with a small pool of blood and a broken radio.  A bit farther ahead is a semi truck backed up to the building, sideways to the agents as they approach.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris trots happily up to the open space, casting only a glance at the blood and discarded radio. &amp;amp;quot;Jynx?&amp;amp;quot; he calls out as he slows a little and trots toward the semi, &amp;amp;quot;Is there a Jynx here? Paging mister or miss Jynx?&amp;amp;quot; It is remarkable how loud and obvious the tanuki is.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus looks around the outside of the arcade and then to Allura. He says to her, &amp;amp;quot;If I were to shrink could you fly us to the roof? I don&amp;amp;#39;t want to go huge and collapse the building trying to climb.&amp;amp;quot; He crouches and looks to the wall &amp;amp;quot;I think I could deal with them if I was up there.&amp;amp;quot; he says as he hears the gunshots.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Allura tucks low with the gunfire, and as she eased some from the wall to see if she could catch sight of where on the roof the fire was coming from. &amp;amp;quot;I can try, but the risk is im making myself one hell of a target with it...&amp;amp;quot; Looking at ebreus, she frowns a little. &amp;amp;quot;Still worth it if it gives you a chance to get at them faster.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura meanwhile is quite happy she hadn&amp;amp;#39;t had time to follow Fenris out into the open but then again she does have a habit of following a ways behind him from previous encounters. Upon hearing it she tries her best to hide and peer up at the roof to see where the sounds are coming from.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rounding the corner with no caution whatsoever, Fenris&amp;amp;#39; shouting is greeted with a couple of shots, one grazing his shoulder and the other landing in the ground behind him, likely not the answer he would like.  Shortly afterwards, the loud metal-on-metal clanging stops, followed closely by the sound of a couple very large metal balls, about seven feet in diameter each, rolling out from behind the truck and towards the tanuki.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris hisses in surprise and pain, but does not slow. Despite his oblivious exterior, the Tanuki has not done too badly surviving so far. &amp;amp;quot;Pinballs!&amp;amp;quot; he calls out in warning to the others and swinging into action. The tubby tanuki springs into a wild series of leaps and improbable, contorting acrobatics to avoid the huge balls of metal. No need to get caught up here!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus nods and begins to shift into the smallest form he knows, Fennec Fox, as he looks to Allura. &amp;amp;quot;I just need to be on the roof, you could drop down after getting me there, or help me bum-rush them.&amp;amp;quot; he says as he begins to shrink. Sheading as much of his weight and height as he can, a course of action that is strange to him being at macro or near-macro sizes most of the time, he hopes this will be enough for Allura to be able to carry him knowing he still isn&amp;amp;#39;t small as a Fennec. Once he appears to have stopped shrinking, regardless of any other changes still happening, he says to Allura, &amp;amp;quot;Alright, I&amp;amp;#39;m ready to try.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Allura nods and she moves carefully to hug around his chest before she tries to twke off with her wings. This gets her off the ground, but she strains rather heavily, only to fall back to he ground panting as she let go and stepped back with a shake of her head. &amp;amp;quot;No go...but then again, the idea sounds right...&amp;amp;quot; with a slight smirk she jumps into the air and flaps herself to the lip of the roof. Grabbing it to cease her flight to press her feet to the wall and sprig herself over the ledge to land on the roof and, if it was mostly open space would start running just in case the gun bunnies decided to aim for the silver scales that had just gleamed over the rooftop.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura meanwhile goes running after Fenris though she&amp;amp;#39;s not entirely sure where they&amp;amp;#39;re going with no apparent exit on their side of the building. Zoidberg &amp;amp;#39;whoop whoop whoop&amp;amp;#39; noises play from her headphones, too, though they might be more appropriate to what the tanuki is doing. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While Ebreus and Allura work on getting up to the roof together, Fenris is busy dancing around and over the pinballs to reach the back of the truck&amp;amp;#39;s trailer.  Unfortunately, one of the balls manages to catch the tanuki&amp;amp;#39;s leg as he leaps, sending him head-over-heels as he flips and lands flat on his back.  The second pinball continues on forward to rush Nekura as the first stops, running right into the nightmare and bowling her over.&lt;br /&gt;
&lt;br /&gt;
As Allura reaches the roof, the gun bunnies are in the middle of reloading their rifles, but quickly stop with the new target.  They drop their arms to the ground and pull out their submachine guns from their holsters.  Uh oh!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris lands hard, his breath going out of him in a WHOOSH! But he does not hold still for long. The burly tanuki rolls to his feet, gasping for breath and quickly removes the stud earring from his ear. The tubby tanuki suddenly grows more than two feet, to a stature that competes with the large pinball mutants! He slings his spear securely across his back and charges forward, then throws himself into a sommersault, rolling as quickly and smoothly as the steel balls he is facing off against!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus, knowing he should provide support to Allura, take his Ultraquench and begins to chug it at he runs along the wall to get closer to the source of the gunfire. He tries not to draw attention to himself as he is currently a small fox and waits for the reassuring sensation from his NA Chip that alerts him that it&amp;amp;#39;ll allow him to shift again as he watches, and scilently cheers for, Fenris and Nekura in their fight with the rabbits&amp;amp;#39; balls.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Allura hits the corner as she sees them drop their rifles, but as she twists and skids to a stop as they pull submachine guns she soon swallows herself as she realizes the distance is to great to get closer and rolls back as she inhales only to unleash a violent steam, followed shortly by a full gouting breath of liquid layex breath upon the two preparing bunnies, praying was luck on her side, or she would be te one needing a stretcher back to a triage room.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura is being crushed by balls and not the kinky kind either. She tries to get out from under them understandably enough, shoving and pushing on the metal sphere.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris&amp;amp;#39; roll-off with the giant metal ball turns out strongly in his favor as he proves the greater with his tanuki powers!  The two round beings collide with a rather spectacular sound of denting metal as the pinball is flung backwards and into the wall of the arcade, creating a nice chip in the wall as the ball comes to a halt, wobbling slightly back and forth in its new resting place.  Nekura continues her crushing underneath the massive metal ball, probably the least enjoyable time she&amp;amp;#39;s spent under a ball up until this moment as bones are broken and bruises are made.&lt;br /&gt;
&lt;br /&gt;
Up on the roof, the gun bunnies fire away at the charging beast, riddling her with bullets at the same time she manages to plaster one with latex and the other dodges out of the way.  With all the wounds new holes in her, Allura barely manages consciousness.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris rolls on, careening toward Nekura and her unwanted cuddle buddy. At the last second, the tanuki opens himself up and turns his roll into a spin as his. . . . well, his particular, tanuki endowments suddenly balloon to wrecking ball size and swing into the grinding, mashing pinball. One problem at a time, right?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus shifts again this time growing to massive size as a Steel Hercules as he falls forward onto all fours to reach the dumpster he had passed moments ago. He pulls it close and rises to full height, standing on the dumpster he is able to see the rabbits. He reaches his left hand to grab the latex&amp;amp;#39;d rabbit and his right for the other. Seeing Allura hurt he says to them, &amp;amp;quot;You&amp;amp;#39;ve just shot a woman pregnant with my children. Surrender. Do I have to tell you what happens if you dont?!&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Allura ses her vision blurr as her body feels searing pain rush through endless spots of her entire torso. When it clears its only long enough to see she got one of the bunnies as her weight stumbles her forward. Blooding leaving both her wounds and her muzzle with a breif vomit that has her soon fall forward and onto the roof flatly, barely concious as her vision goes blurred to where she could barely make out movement.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura just gurgles as she&amp;amp;#39;s made to get some bruises and broken bones for her efforts. How is a healer supposed to heal when they&amp;amp;#39;re the one who got hurt?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The giant flailing balls connect with the giant mashing ball and force it off the nightmare with a thunderclap of sound, freeing Nekura from further crushings, though the damage seems to already be done as she continues to lie on the ground and gurgle.&lt;br /&gt;
&lt;br /&gt;
Up on the roof lies Allura and a few terrified bunnies held in an angry beetle&amp;amp;#39;s grasp, screeching with fear as they fight to flee from Ebreus.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Hold tight,&amp;amp;quot; Fenris says to Nekura, trusting the nanites to keep the poor, battered creature going while he darts over to check out the currently, unguarded trailer. Those pinballs had to be there for SOME reason, right?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus lifts the rabbits off their feet and transfers the non-latex&amp;amp;#39;d rabbit into his left hand. &amp;amp;quot;Allura!?&amp;amp;quot; he exclaims as he reaches his right out to her. He carefully lifts her and sets her on the ground next to Nekura. Holding the rabbits above the ground to ensure a minimum 19ft drop should they escape his grasp he shifts his attention to Fenris, &amp;amp;quot;Fenris, please help Allura!&amp;amp;quot; he emplores his associate as he is in no state to provide medical attention, first of all having hostages to watch and secondly being far too huge.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Being moved had Allura screech in rather sheer agony. But as she was laid down carefully and coughed up more blood from the sheer fact she had been moved at all. Slowly despite her vision still almost blind she slowly moved her claw to try and feel around helplessly over the ground.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When Fenris rushes over to check the back of the trailer, he finds it to be rather mashed up and dented with the power of a couple of pinballs, the doors firmly shut behind a metal barring that just needs a lifting to be released.  Allura and Nekura do a rather fantastic job of gurgling blood on the roof and ground, respectively, and two terrified bunnies freeze up in Ebreus&amp;amp;#39; grip as they are dangled over a rather large drop.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Not a medic!&amp;amp;quot; Fenris shouts, though he makes a note to get back to the injured sooner, rather than later. The tanuki raps on the back of the trailer. &amp;amp;quot;If Jynx is in there,&amp;amp;quot; he says, &amp;amp;quot;Please don&amp;amp;#39;t try to shoot me.&amp;amp;quot; He thinks a second. &amp;amp;quot;Actually,&amp;amp;quot; he ammends, &amp;amp;quot;If no one shoots or attacks me, I would appreciate that.&amp;amp;quot; The burly tanuki heaves at the lift bar.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus sighs as he hopps off of the dumpster and looks to the Assult-Rabbits, &amp;amp;quot;You&amp;amp;#39;re very lucky I&amp;amp;#39;m not a murderer.&amp;amp;quot; he says. He lifts the dumpster with his right arm and places the assult rabbits several feet above the ground while he positions the upturned dumpster above them. Then setting the rabbits down, and imediently drops the dumpster over them making a makeshift prison for them. He then crouches above Allura and begins to drip a milk-like substance into her mouth from his own. &amp;amp;quot;Drink, it should help heal you.&amp;amp;quot; he says through the drool.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Allura thankfully wasnt actually drowning, and when she felt that milk, amongst her own blood she spat it out over her own beak of a mouth before feeling that milk andhearing ebreus&amp;amp;#39; voice. Swallowing helped make her recover faster, and it slowly got her body to start mending much quicker than on its own. Though this slowly got her to clear her vision and look to both sides of her to find Nekura, though she knew the nightmare may not like the turn of events as she tries to keep drinking to speed herself along. But also move a free claw to press against Nekura to start surging her own nightmare body with a deep feeling of healing through her own touch.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura is probably too broken right now to fight being done anything to so it&amp;amp;#39;s not exactly hard to make her start sucking on Allura. Not that it&amp;amp;#39;s probably all that awesome given she&amp;amp;#39;s just kind of lying there in a heap.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;&amp;amp;#39;Sup?  Ya need a medic?&amp;amp;quot; says a rather lax voice from the inside of the trailer Fenris opens.  The mall rat clothed in baggy jeans, a brown bomber jacket with no shirt underneath, and a pair of aviator shades leans against a large arcade machine with his arms crossed over his chest.  &amp;amp;quot;Looks like Lucky called in some backup.  Sure sounded like a party out there.  Sorry &amp;amp;#39;bout that but I guess you handled it alright.  What&amp;amp;#39;dya say we get summa this stuff outta here and tend to the wounded?&amp;amp;quot;  He casually plants his hands into the pockets of his jacket as he hops out of the trailer, strolling over to take care of the two injured agents with his skills.  Meanwhile, the two gun bunnies are easily contained by the dumpster, not making too much of a fuss in fear of getting crushed by the giant.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Works for me,&amp;amp;quot; Fenris says, relieved to hear that the mallrat has some medical knowhow. The tanuki looks around the trailer, seeing what he ought to gather up.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus nods, &amp;amp;quot;Ok, please help Allura. She&amp;amp;#39;s pregnant.&amp;amp;quot; he says pointing down to the Pterosaurian hybrid who he&amp;amp;#39;s drooling to their mouth. He rights himself and moves to the Nighmare. &amp;amp;quot;Nekura?&amp;amp;quot; he asks as he begins to triage her injuries. It takes a moment before he realizes he has something that would help with all her injuries and he says, &amp;amp;quot;Drink this.&amp;amp;quot; before drooling a sweeter milky-substance into her mouth.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Allura falls back to her back, barely able to have kept herself upright to at least start nekuras healing before she just lays their, no longer heaving, but as she tries to get seated, its apparent her riddled torso was definitely a rather serious mess of blood and holes.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nekura is just being abused by so many things today. She gurgles when Ebreus starts leaking into her mouth though she doesn&amp;amp;#39;t happen to have much choice in the matter, either, merely lying there in a pool of blood too.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While Jynx and Ebreus tend to the hurt herms, Fenris inspects the contents of the trailer.  Inside he finds several arcade machines, broken up a bit, but still salvageable with a bit of know-how.  &amp;amp;quot;Well, let&amp;amp;#39;s load some of this stuff up, meet up with Lucky, and move on home.  Sound like a plan guys and gals?&amp;amp;quot;  Jynx suggests as he brushes off his palms on one another.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris looks at all the things that need hauling and purses his lips. He reaches into his robes amd produces a. . . handpump? The tanuki inserts one end into his mouth and starts to pump furiously. &lt;br /&gt;
&lt;br /&gt;
Slowly, the tanuki starts to grow larger and larger until he towers over the truck trailer. Once he has reached his maximum size, he starts to carefully gather up salvage to haul away while the others tend to the injured.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus looks to the rat tending to his lover, &amp;amp;quot;Jinx, a presume. Lucy sent us to rescue you. We need to get them to a doctor.&amp;amp;quot; he says indicating his lover and the broken Nightmare. &amp;amp;quot;I can carry them but we should have something like stretchers.&amp;amp;quot; he adds. He looks to the upturned dumpster and radios Zephyr security, tipping them off as to the location of &amp;amp;#39;incapacitated terrorists&amp;amp;#39;. Before helping Jinx carry the wounded to a proper medic.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Gurgle? Gurgle. Nekura just lies on the floor as she&amp;amp;#39;s carried away.[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Firecracker/Nanomagic&amp;diff=505966</id>
		<title>Firecracker/Nanomagic</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Firecracker/Nanomagic&amp;diff=505966"/>
		<updated>2016-12-23T07:37:08Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: Added Cellulose and rearranged alphabetically&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[BioChemistry Nanomagic]]                             &lt;br /&gt;
** [[Edible Nanomagic]]&lt;br /&gt;
*** [[Cellulose Nanomagic]]                                &lt;br /&gt;
*** [[Culinary Nanomagic]]                             &lt;br /&gt;
**** [[Secretion Nanomagic]]&lt;br /&gt;
*** [[Tentacle Nanomagic]]&lt;br /&gt;
**** [[Autonomous Anatomy Nanomagic]]&lt;br /&gt;
** [[Pharmaceutical Nanomagic]]                &lt;br /&gt;
&lt;br /&gt;
* [[Emotional Aura Nanomagic]]&lt;br /&gt;
** [[SUCK Nanomagic]]&lt;br /&gt;
** [[Targeted Emotions Nanomagic]]&lt;br /&gt;
** [[Telepathic Nanomagic]]&lt;br /&gt;
*** [[Dream Nanomagic]]&lt;br /&gt;
**** [[Shared Dream Nanomagic]]&lt;br /&gt;
*** [[Mental Fortitude Nanomagic]]&lt;br /&gt;
*** [[Radiotelepathic nanomagic]]&lt;br /&gt;
**** [[Sensory Download Nanomagic]]&lt;br /&gt;
***** [[Sensory Upload Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Nanite Manufacturing Nanomagic]]&lt;br /&gt;
** [[Regulation Nanomagic]]&lt;br /&gt;
                                          &lt;br /&gt;
* [[Thermal Nanomagic]]                   &lt;br /&gt;
** [[Cryo Nanomagic]]&lt;br /&gt;
** [[Fire Nanomagic]]&lt;br /&gt;
** [[Pyrotechnic Nanomagic]]&lt;br /&gt;
*** [[Light Nanomagic]]&lt;br /&gt;
**** [[Sparkle Nanomagic]]&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Nanomagic_Disciplines&amp;diff=505965</id>
		<title>Nanomagic Disciplines</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Nanomagic_Disciplines&amp;diff=505965"/>
		<updated>2016-12-23T07:32:56Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: Added Cellulose&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nanomagic studies is separated into discrete &#039;disciplines&#039;. To learn a discipline, simply study the most basic nanomagic of it. You may learn up to four disciplines. Learning nanomagic that relies on the basic tricks is not limited.&lt;br /&gt;
&lt;br /&gt;
=Current Discipline Trees=&lt;br /&gt;
* [[Anti Nanomagic]]&lt;br /&gt;
** [[Counter NanoMagic]]&lt;br /&gt;
*** [[Nanite Sealing Nanomagic]]&lt;br /&gt;
** [[Focused Disturbance Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[BioChemistry Nanomagic]]&lt;br /&gt;
** [[Edible Nanomagic]]&lt;br /&gt;
*** [[Cellulose Nanomagic]]&lt;br /&gt;
*** [[Culinary Nanomagic]]&lt;br /&gt;
**** [[Secretion Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Earth Nanomagic]]&lt;br /&gt;
** [[Sculpting Nanomagic]]&lt;br /&gt;
*** [[Basic Construction Nanomagic]]&lt;br /&gt;
*** [[Clothing Nanomagic]]&lt;br /&gt;
**** [[Concealing Nanomagic]]&lt;br /&gt;
**** [[Covering Nanomagic]]&lt;br /&gt;
*** [[Item Conjuration Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Electric Nanomagic]]&lt;br /&gt;
** [[Electrical Assault Nanomagic]]&lt;br /&gt;
** [[Electromagnetic Shielding Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Emotional Aura Nanomagic]]&lt;br /&gt;
** [[Telepathic Nanomagic]]&lt;br /&gt;
*** [[Dream Nanomagic]]&lt;br /&gt;
**** [[Shared Dream Nanomagic]]&lt;br /&gt;
*** [[Radiotelepathic nanomagic]]&lt;br /&gt;
**** [[Nanite Scanning Nanomagic]]&lt;br /&gt;
**** [[Sensory Download Nanomagic]]&lt;br /&gt;
***** [[Sensory Upload Nanomagic]]&lt;br /&gt;
*** [[Mental Fortitude Nanomagic]]&lt;br /&gt;
** [[SUCK Nanomagic]]&lt;br /&gt;
** [[Targeted Emotions Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Illusion Nanomagic]]&lt;br /&gt;
** [[Illusionary Equilibrioception Nanomagic]]&lt;br /&gt;
** [[Vanishing Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Medical Nanomagic]]&lt;br /&gt;
** [[Biomonitoring Nanomagic]]&lt;br /&gt;
*** [[BioDetection Nanomagic]]&lt;br /&gt;
*** [[BioMonitoring Sight Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Nanite Manufacturing Nanomagic]]&lt;br /&gt;
** [[Regulation Nanomagic]]&lt;br /&gt;
*** [[Distributed Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Techno Nanomagic]]&lt;br /&gt;
** [[Data Nanomagic]]&lt;br /&gt;
*** [[Awareness Nanomagic]]&lt;br /&gt;
*** [[Interfacing Nanomagic]]&lt;br /&gt;
*** [[Translation Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Thermal Nanomagic]]&lt;br /&gt;
** [[Cryo Nanomagic]]&lt;br /&gt;
** [[Pyrotechnic Nanomagic]]&lt;br /&gt;
*** [[Light Nanomagic]]&lt;br /&gt;
**** [[Sparkle Nanomagic]]&lt;br /&gt;
** [[Fire Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Hydrodynamic Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Cases:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Pharmaceutical Nanomagic]] requires either [[Medical Nanomagic]] OR [[BioChemistry Nanomagic]], both for full effect.&lt;br /&gt;
* [[Reproduction Nanomagic]] requires both [[Illusion Nanomagic]] AND [[Data Nanomagic]].&lt;br /&gt;
* [[Suggestive Illusion Nanomagic]] requires both [[Illusion Nanomagic]] AND [[Dream Nanomagic]].&lt;br /&gt;
* [[Tentacle Nanomagic]] requires either [[Medical Nanomagic]] OR [[Edible Nanomagic]], both for full effect.&lt;br /&gt;
** [[Autonomous Anatomy Nanomagic]] requires [[Tentacle Nanomagic]].&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Firecracker/Nanomagic&amp;diff=496847</id>
		<title>Firecracker/Nanomagic</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Firecracker/Nanomagic&amp;diff=496847"/>
		<updated>2016-11-21T00:07:50Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: Added many Nanomagics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[BioChemistry Nanomagic]]                             &lt;br /&gt;
** [[Edible Nanomagic]]                                &lt;br /&gt;
*** [[Culinary Nanomagic]]                             &lt;br /&gt;
**** [[Secretion Nanomagic]]&lt;br /&gt;
** [[Tentacle Nanomagic]]&lt;br /&gt;
*** [[Autonomous Anatomy Nanomagic]]&lt;br /&gt;
** [[Pharmaceutical Nanomagic]]                &lt;br /&gt;
&lt;br /&gt;
* [[Emotional Aura Nanomagic]]&lt;br /&gt;
** [[Telepathic Nanomagic]]&lt;br /&gt;
*** [[Dream Nanomagic]]&lt;br /&gt;
**** [[Shared Dream Nanomagic]]&lt;br /&gt;
*** [[Radiotelepathic nanomagic]]&lt;br /&gt;
**** [[Sensory Download Nanomagic]]&lt;br /&gt;
***** [[Sensory Upload Nanomagic]]&lt;br /&gt;
*** [[Mental Fortitude Nanomagic]]&lt;br /&gt;
** [[SUCK Nanomagic]]&lt;br /&gt;
** [[Targeted Emotions Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Nanite Manufacturing Nanomagic]]&lt;br /&gt;
** [[Regulation Nanomagic]]&lt;br /&gt;
                                          &lt;br /&gt;
* [[Thermal Nanomagic]]                   &lt;br /&gt;
** [[Cryo Nanomagic]]&lt;br /&gt;
** [[Pyrotechnic Nanomagic]]&lt;br /&gt;
*** [[Light Nanomagic]]&lt;br /&gt;
**** [[Sparkle Nanomagic]]&lt;br /&gt;
** [[Fire Nanomagic]]&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Nanomagic_Disciplines&amp;diff=496111</id>
		<title>Nanomagic Disciplines</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Nanomagic_Disciplines&amp;diff=496111"/>
		<updated>2016-11-17T17:02:39Z</updated>

		<summary type="html">&lt;p&gt;Firecracker: Suggestive Illusion needs both, wording changed to reflect this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nanomagic studies is separated into discrete &#039;disciplines&#039;. To learn a discipline, simply study the most basic nanomagic of it. You may learn up to four disciplines. Learning nanomagic that relies on the basic tricks is not limited.&lt;br /&gt;
&lt;br /&gt;
=Current Discipline Trees=&lt;br /&gt;
* [[Anti Nanomagic]]&lt;br /&gt;
** [[Counter NanoMagic]]&lt;br /&gt;
*** [[Nanite Sealing Nanomagic]]&lt;br /&gt;
** [[Focused Disturbance Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[BioChemistry Nanomagic]]&lt;br /&gt;
** [[Edible Nanomagic]]&lt;br /&gt;
*** [[Culinary Nanomagic]]&lt;br /&gt;
**** [[Secretion Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Earth Nanomagic]]&lt;br /&gt;
** [[Sculpting Nanomagic]]&lt;br /&gt;
*** [[Basic Construction Nanomagic]]&lt;br /&gt;
*** [[Clothing Nanomagic]]&lt;br /&gt;
**** [[Concealing Nanomagic]]&lt;br /&gt;
**** [[Covering Nanomagic]]&lt;br /&gt;
*** [[Item Conjuration Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Electric Nanomagic]]&lt;br /&gt;
** [[Electrical Assault Nanomagic]]&lt;br /&gt;
** [[Electromagnetic Shielding Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Emotional Aura Nanomagic]]&lt;br /&gt;
** [[Telepathic Nanomagic]]&lt;br /&gt;
*** [[Dream Nanomagic]]&lt;br /&gt;
**** [[Shared Dream Nanomagic]]&lt;br /&gt;
*** [[Radiotelepathic nanomagic]]&lt;br /&gt;
**** [[Nanite Scanning Nanomagic]]&lt;br /&gt;
**** [[Sensory Download Nanomagic]]&lt;br /&gt;
***** [[Sensory Upload Nanomagic]]&lt;br /&gt;
*** [[Mental Fortitude Nanomagic]]&lt;br /&gt;
** [[SUCK Nanomagic]]&lt;br /&gt;
** [[Targeted Emotions Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Illusion Nanomagic]]&lt;br /&gt;
** [[Illusionary Equilibrioception Nanomagic]]&lt;br /&gt;
** [[Vanishing Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Medical Nanomagic]]&lt;br /&gt;
** [[Biomonitoring Nanomagic]]&lt;br /&gt;
*** [[BioDetection Nanomagic]]&lt;br /&gt;
*** [[BioMonitoring Sight Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Nanite Manufacturing Nanomagic]]&lt;br /&gt;
** [[Regulation Nanomagic]]&lt;br /&gt;
*** [[Distributed Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Techno Nanomagic]]&lt;br /&gt;
** [[Data Nanomagic]]&lt;br /&gt;
*** [[Awareness Nanomagic]]&lt;br /&gt;
*** [[Interfacing Nanomagic]]&lt;br /&gt;
*** [[Translation Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Thermal Nanomagic]]&lt;br /&gt;
** [[Cryo Nanomagic]]&lt;br /&gt;
** [[Pyrotechnic Nanomagic]]&lt;br /&gt;
*** [[Light Nanomagic]]&lt;br /&gt;
**** [[Sparkle Nanomagic]]&lt;br /&gt;
** [[Fire Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Hydrodynamic Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Cases:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Pharmaceutical Nanomagic]] requires either [[Medical Nanomagic]] OR [[BioChemistry Nanomagic]], both for full effect.&lt;br /&gt;
* [[Reproduction Nanomagic]] requires both [[Illusion Nanomagic]] AND [[Data Nanomagic]].&lt;br /&gt;
* [[Suggestive Illusion Nanomagic]] requires both [[Illusion Nanomagic]] AND [[Dream Nanomagic]].&lt;br /&gt;
* [[Tentacle Nanomagic]] requires either [[Medical Nanomagic]] OR [[Edible Nanomagic]], both for full effect.&lt;br /&gt;
** [[Autonomous Anatomy Nanomagic]] requires [[Tentacle Nanomagic]].&lt;/div&gt;</summary>
		<author><name>Firecracker</name></author>
	</entry>
</feed>