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		<id>https://wiki.flexiblesurvival.com/index.php?title=Building_on_Soggy_ground_-_RPLOG&amp;diff=1057572</id>
		<title>Building on Soggy ground - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Building_on_Soggy_ground_-_RPLOG&amp;diff=1057572"/>
		<updated>2019-01-19T01:15:38Z</updated>

		<summary type="html">&lt;p&gt;Emacs: /* Participants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[Arris]]&lt;br /&gt;
* [[Civeaux]]&lt;br /&gt;
* [[Clef]]&lt;br /&gt;
* [[Khaybat]]&lt;br /&gt;
* [[Talia]]&lt;br /&gt;
* [[Uvi]]&lt;br /&gt;
* [[Violet|Wurtzite]]&lt;br /&gt;
&lt;br /&gt;
=Date=&lt;br /&gt;
30/12/2017&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The construction site is like any other mostly destroyed lot in fairhaven. That is, it is covered in debris, not anywhere near as heavily as most, but the primary distinction being it has a dark green tent suitable for standing upright set up on it, looking as though it might be from a war movie depicting a conflict from the previous century.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A few moments after the call for help was put out, anyone inside the tent would be treated to a crocodillian gator snout poking through the tent flaps, followed shortly by Arris&amp;amp;#39;s head proper. &amp;amp;quot;Heyy, this is the spot where we go and... uh, rebuild the neighborhood, right? I heard the call, not sure how capable I am, but I want to lend a hand anyway.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;     Clef was already inside the tent, having arrived to his first real serious job early. &amp;amp;quot;Uh, yeah, so I&amp;amp;#39;ve been told,&amp;amp;quot; afformed the half-otter towards Arris, shooting him a smile and a little motion to come inside. &amp;amp;quot;I&amp;amp;#39;m gonna try and do what I can too, though I... don&amp;amp;#39;t suppose I&amp;amp;#39;ll be able to provide much in the heavy lifting department...&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Uvi A rather peculiar lamia girl slithers to the construction site, proudly wielding her bulky nanite collector. Peculiar, because she&amp;amp;#39;s wearing only a labcoat and her tail is.. well, jello. She looks around the area, before confidently entering the tent. She loudly says, &amp;amp;quot;Haio, everyon~! Uvi, reporting for duty!&amp;amp;quot; She glances over the room and moves herself close to Arris, because sie is the only person she knows here, apparently.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A gigantic mephitaur padded up to the tent that was set up in the construction zone. She quickly leaned her upper body forward and parted the flaps to poke her colorful head in. &amp;amp;quot;This is the correct location I trust my dears?&amp;amp;quot; She let out a soft churr before she slipped inside and picked a spot to make herself stand out of the way at least as she settled in behind Uvi after being so kind as to provide the transportation to the site.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Walking in from off of the main road, a wolfboy in a labcoat, and wearing a bright yellow safety helmet, with goggles, sidles into cleared section of wasteland. Noticing a small gathering of people by what must be a crude foreperson&amp;amp;#39;s tent. They carry at their side, a sturdy dufflebag, raising one of their hands to silently greet the already assembled folks.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Khaybat is kind of trying to play catch up! She flies after the group, happy that she was still not inflated overly much with all those eggs her Senpai gave her the other day.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Bill is a weird otter, it is possible to see that as you all arrive at the site. Weird as in, mostly not an otter, actually entirely a fairly slim human so far as can be told from a distance.&lt;br /&gt;
There is a tent set up with a table inside it, Bill is looking over some blueprints for this apartment complex. He is wearing, conveniently for exposition, a shirt that says &amp;amp;quot;I used to be an architect before I was an otter.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
In spite of the claim made by his shirt, there is still, at this distance, no evidence that he is an Otter at all.&lt;br /&gt;
&lt;br /&gt;
At the moment, he is doodling with a compass directly onto the surface of the folding table he is standing over. He barely looks up at Arris as shi introduces hirself to him, &amp;amp;quot;Sorry, give me a moment if you don&amp;amp;#39;t mind.&amp;amp;quot;&lt;br /&gt;
At Clef&amp;amp;#39;s notice of not being able to do heavy lifting, Bill looks up and raises an eyebrow at the nearly-half-otter, &amp;amp;quot;Well, that&amp;amp;#39;s fine. Surveying this site won&amp;amp;#39;t be very strenuous. At most you might have to lift a thirty pound machine or dig a sample of soil with a trowel.&amp;amp;quot; After he reassures the Almost-Half-Otter, he returns to his process of circling up a perfectly good table with a compass.&lt;br /&gt;
He does not ackowledge Uvi except his eyes angling up and then snapping back down, a tension entering his stature, giant skunk not adding much his tumult, continuing to avoid looking up.&lt;br /&gt;
He inhales deeply then forces himself to look up, seeming less alarmed once he realizes that a giant snake has not just joined his project.&lt;br /&gt;
&lt;br /&gt;
He looks up at the group, finally bothering to address them, his voice is quiet and mid-toned, &amp;amp;quot;Oh. Hi. I&amp;amp;#39;m Bill. Thanks for coming out today, we&amp;amp;#39;re not doing much work on the construction itself, but we&amp;amp;#39;ve got to survey the land and modify the designs accordingly. We&amp;amp;#39;ve got some tools for that, and we&amp;amp;#39;ve got some tools for doing some soil sampling just to be sure that the nanites haven&amp;amp;#39;t eaten the ground out from under us. Any questions&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
He gestures over to the corner of the tent, in which sits a pair of Total Stations and a couple of trowels set into plastic buckets with numbers on them. They are accompanied by cans of white spray paint&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Sure thing. Let me know once you&amp;amp;#39;re ready, alright?&amp;amp;quot; With that, Arris steps out of the tent... and comes face-to-face with the goosnake. &amp;amp;quot;Oh, hello. Err... have we met before?&amp;amp;quot; Sie gives Uvi a sheepish smile, not particularly used to this close of a contact with a stranger.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;     Clef gave Bill a little nod, a bit of tension in his shoulders visibly relaxing - truthfully, he wasn&amp;amp;#39;t entirely sure what he was walking into, he was just hoping to be helpful in some way. &amp;amp;quot;A-aye aye,&amp;amp;quot; he simply said in response, moving towards one of the total stations and placing two hands on it before pausing for a couple seconds. &amp;amp;quot;Erm, h-how does this thing work...?&amp;amp;quot; he asked bashfully, not wanting to break anything by trying to figure it out himself.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Uvi blushes innocently and winks to Arris, before she turns herself to Bill, and says, &amp;amp;quot;Y-yes, I d-do have a question. F-first - is the area safe? Aaand second - do we need any more equipment? I may have some things delivered here by a drone from my workshop.&amp;amp;quot; She smiles and tilts her head, awaiting a response.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Talia looked over the little buckets and trowels. She then smiled a little as she raised her middle right paw before speaking up. &amp;amp;quot;Is it permissable to dig with my paws for the sample acquisition dear?&amp;amp;quot;  She clicked her metal claws together and rubbed them back and forth before lowering her giant paw-like hand to her side again. She was always mindful of her surroundings though. That was why she did not immediately walk over to the total station that she would be using for this effort. She then nodded and smiled as she used her eyes to study the tools at hand while she awaited further instructions.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Civeaux moves around to Bill&amp;amp;#39;s side of the table, glancing at the blueprints. They study the grid, looking at where the plans called for waterpipes. After a few moments of analysis, Civeaux gives up in frustration. &amp;amp;quot;B-excuse me, Bill? Where are we running the water? I can&amp;amp;#39;t seem to locate them on your plans, here... Unless you&amp;amp;#39;d have me sample every last square meter?&amp;amp;quot; They heft at their large duffle. &amp;amp;quot;Your protocol, not mine.&amp;amp;quot; They glance about the rest of the motley crew here, before realizing they&amp;amp;#39;d yet to introduce themselves. &amp;amp;quot;Pardon me--I like to get straight to business. My name&amp;amp;#39;s Civeaux--I do work for Zephyr, primarily, but love to get out of the lab and do actual fieldwork.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Khaybat goes to land just in time for the mutant to start talking! The dragoness is all ;_; faced at missing the bus to get here though she doesn&amp;amp;#39;t appear to mae a fuss of it otherwise and just tries to figure out what  is going on.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The area has been somewhat cleared. There&amp;amp;#39;s rubble here and there, but it&amp;amp;#39;s all shorter than a foot or two, nearly all of the soil is accessible without having to deal with concrete or bricks. &lt;br /&gt;
There are sets of measurement targets located at the corners of the lot, their oddly reflective X&amp;amp;#39;s probably meant for usage with the total stations. &lt;br /&gt;
Bill looks at Civeaux skeptically, &amp;amp;quot;Believe it or not, that comes after we set the foundation up. Besides, the old sewage and water system works just well enough to fix. Sampling should be sufficient if you do it for one sample every... let&amp;amp;#39;s say 3 meters in each direction. Number the samples and mark the area with spray paint. If there&amp;amp;#39;s an issue in one of them, we&amp;amp;#39;ll sample more closely, but it should work out.&amp;amp;quot; he looks up at Talia, &amp;amp;quot;As for how you dig, I don&amp;amp;#39;t think it matters, don&amp;amp;#39;t take too much soil though.&amp;amp;quot; Then turns to Uvi, &amp;amp;quot;Yeah. It&amp;amp;#39;s safe. I&amp;amp;#39;m not exactly much of a fighter myself, the patrol came through earlier to make sure I was alright here.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Once sie sees the group leaving the tent, Arris takes that as hir cue to follow after. As Bill gives out his instructions, the gator would tilt hir head at them. &amp;amp;quot;Errr... alright, so we... we go and sample the ground, mark where we got the samples, and... that&amp;amp;#39;s it. Sounds simple enough? I&amp;amp;#39;m not familliar with housebuilding.&amp;amp;quot; As the group would begin to inevitably disperse to get working, Arris would trail after Uvi.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;     Clef stared over at the back of Bill&amp;amp;#39;s head for a few moments before turning back to the total station, figuring he may have to figure things out after all. He eyed the thing up for a moment and pondered how best to lift it before awkwardly hugging it by the base with a huff, turning around and walking towards the opening of the tent with it. &amp;amp;quot;Hi Civeaux my name&amp;amp;#39;s Clef good to meet you,&amp;amp;quot; he greeted quickly as he walked by, stepping out of the tent and pausing for just a moment while he decided where to actually put the thing down.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Uvi grabs two spraycans and hides them into her pockets, and also lifts. She asks, &amp;amp;quot;Hey, can someone strong take the second station? I should know how to use them~.&amp;amp;quot; She smiles and exits the tent after she waves at quite handsome Bill.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Talia softly smiled as she waited for the others to filter out of the tent before she followed after them with the Total Station fitting inside one of her paw-like hands like a toy. The bucket in another paw-like hand and her remaining hands were free. Naturally she simply chuckled and picked up Uvi&amp;amp;#39;s as well. She had her advantages for being gigantic. Namely it made lifting heavy objects a cinch. She followed them out to survey the area first before they started work.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Khaybat goes to follow after the others though she is still queque eyeing after missing the group transport out to the dig site. At least she&amp;amp;#39;s not overly heavy with eggs yet! Wait, where did those pom poms come from? And we&amp;amp;#39;re not talking about the ones on her chest either!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nodding at Bill, &amp;amp;quot;I thought we tested for corrosive materials before connecting to any existing infrastructure. Forgive me!&amp;amp;quot; They proceed in grabbing a simple trowel along with a spray can, before following after the rest of the group. They begin to speak up, &amp;amp;quot;My work shouldn&amp;amp;#39;t affect your engineering calculations. If you folks need me, I&amp;amp;#39;ll be starting at A1...&amp;amp;quot; they say, as they begin walking towards the corner of the construction site.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Bill looks at Uvi inquiringly, wondering if she understands what the particular meaning of Otter is. It suddenly dawns on him and he puts his face in his hands once he realizes that since there are some people who are Otters in a more literal sense, his shirt doesn&amp;amp;#39;t communicate as much as he had hoped. His emotions swirling down into agony as he realizes that he still hasn&amp;amp;#39;t escaped being a heartthrob for women.&lt;br /&gt;
The ground outside the tent is soft from the mist and the weather, it should be easy to collect samples.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris begins taking cues from the other group members and starts collecting samples of the ground around hir, using the spraycan to mark the locations sie collected from.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;     With another quick glance around the lot, Clef went over to the corner of it, setting down the station with another huff. He gave the thing another cursory look up and down before pointing it towards one of the X marks, fiddling with the display on the back. &amp;amp;quot;Hmm... alright, I... think I&amp;amp;#39;ve got this...&amp;amp;quot; he commented to himself, rotating it around towards a different mark. &amp;amp;quot;U-um, if you guys need help, let me know!&amp;amp;quot; he called out to some of the others nearby, hoping that he was at least doing something useful with the station.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Uvi can&amp;amp;#39;t really do any manual labor because of her location, so she just looks around and tries to make sure everything goes smoothly, and samples are collected and tagged properly. She&amp;amp;#39;s also humming a strange, foreign sounding melody.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Talia followed Uvi out while carrying both of their total stations on top of her other supplies. She surveyed how everyone was picking their excavation tracks before settling on a row that ran parallel to theirs. She did place Uvi&amp;amp;#39;s total station whereever the lamia requested she set it down first. Then she focused on her own row while using the others to roughly ascertain where she needed to stop and dig. She stopped and reached down while using her forepaw to rake the soil before her giant fingers tore into the ground and scooped out handfuls to put in the buckets. Naturally she was one to follow directions. She then marked the bucket with a number and finally spray painted the spot. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Civeaux works their way out to the center of the plot, dropping their duffelbag to the ground. They kneel down on the earth and jab the trowel down, before pulling up a good bit of dirt. The set their trowel beside them, and produce a small plastic flask, which they fill with the loose dirt. They snap the lid back onto the thumb-sized container, filing it into their duffle. They continue working slowly, pulling out a complicated device to do deep-sediment scans--probably unnecessary, but part of his training in biological analyses.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Meanwhile Khaybat is doing her best to keep the others from getting bored with her pompom usage. Although at this point it&amp;amp;#39;s hard to tell if she&amp;amp;#39;s really doing it more for the group or to keep her own &amp;amp;#39;oooh shiny&amp;amp;#39; mind from getting distracted.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Bill stops fiddling with the compass, leaving it behind in the tent before striding out into the waning daylight. He surveys the site, in a less than methodical way, mostly becaues he&amp;amp;#39;s surveying it in the manner of someone looking it over, rather than taking measurements. He seems to have recovered from his suffering.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris scoops up a pinch of dirt from the ground. As sie un-bends over, the ground shifts and creates shallow sinkhole, startling the gator. &amp;amp;quot;Waugh! I&amp;amp;#39;m alright! I&amp;amp;#39;m alright...&amp;amp;quot; Sheepishly laughing it off, sie takes the sample to one of the stations.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;     Using the station, Clef took measurements between several of the marked points, pausing briefly whenever someone passed in the way of his station&amp;amp;#39;s beam. He made sure to very thoroughly measure from each mark to each other one, perhaps getting even more detail than he needed. In the middle of his collection, his eyes turned towards Arris as sie found a little sinkhole - well, that may be a problem, huh? &amp;amp;quot;Erm... maybe poke around for some more of those,&amp;amp;quot; he advised the others - it was much more of a suggestion than an order. Clearly, -someone- wasn&amp;amp;#39;t quite a born leader.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Uvi gets alarmed when Arris falls down, but climbs off the giant mephitaur and thanks her for the ride. She slithers up to the total station and attempts to use it to take measurements, as she says, &amp;amp;quot;Okay, I got this. Right. Lets see..&amp;amp;quot; She peeks through the device, swaying her jello-hips. She also sticks out her slick tongue, probably because she gets rather focused.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Uvi gets alarmed when Arris falls down, but quickly relaxes when she sees that Arris is alright. She climbs off the giant mephitaur and thanks her for the ride. She slithers up to the total station and attempts to use it to take measurements, as she says, &amp;amp;quot;Okay, I got this. Right. Lets see..&amp;amp;quot; She peeks through the device, swaying her jello-hips. She also sticks out her slick tongue, probably because she gets rather focused.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Talia frowned a bit as the dirt was crumbling in her paw-like hands and thus it was made a little more difficult to fill the buckets than she had initially anticipated. She did pause when she heard the outcry that sounded from Arris at the distressing discovery of a sinkhole. She would have run over had there been an injury on the jobsite. However, it looked as if all was well. Instead, she focused on loading up her total station and opperating the device alongside of Uvi. &amp;amp;quot;Mmmnn, this soil is quite fine dear. I am uncertain whether that is a good thing or a bad thing.&amp;amp;quot; She stated before she looked to Uvi to hear her thoughts.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Civeaux is focused on their menial task, methodically moving about, drawing 2 samples each, one materially and one electronically, before tagging the small hole with a clear ring of spray paint. They look up to see one of their comrades stumbling abit. They seem to rebalance, and everything is okay. If it were significant, surely they would be making more of a commotion of things. Civeaux finishes up another few plots, having tested five thus far.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Khaybat just stares when Arris manages to sink into the ground from her own weight. The dragoness is kind of happy she&amp;amp;#39;s not any bigger or that might happen to her!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Bill walks over to Arris rapidly, but does not run. He shakes his head, &amp;amp;quot;Well, it appears that the concerns over the soil quality were quite well founded&amp;amp;quot;&lt;br /&gt;
He shakes his head again, rubbing his temples, &amp;amp;quot;If this is what the rest of the soil is going to be like, we&amp;amp;#39;re going to have to figure out some remediation strategies. I don&amp;amp;#39;t suppose you agents have any ideas on that front?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Well, I... hm.&amp;amp;quot; Arris rubs hir snout. &amp;amp;quot;Sorry, I&amp;amp;#39;m no good at engineer stuff, haha. Hopefully we have someone who is in the group...?&amp;amp;quot; With a sheepish grin, sie looks amongst hir peers.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;     Clef gave a scratch at his chin, tilting his head slightly. &amp;amp;quot;We could, uh... well, we&amp;amp;#39;d need another way to support the foundation, I guess...&amp;amp;quot; he supplied, not knowing exactly -how- to do that. &amp;amp;quot;Maybe if we kinda... stretch it out over the land so it&amp;amp;#39;s on good soil too? But then it still wouldn&amp;amp;#39;t be supported in the middle...&amp;amp;quot; He was mostly just rambling to himself in the latter suggestion, knowing that wasn&amp;amp;#39;t entirely struturally sound.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After she completes taking the measurements and writing them down, jello-lamia girl thinks for a while and she speaks up, &amp;amp;quot;I know what to do~! Because building conditions here are not stable enough, the usual thing that should be done is to build pilings deep under the foundation that act as pillars to hold the buildings up. Constructing them shouldn&amp;amp;#39;t be a really big problem too, since we can use builder nanites, or even use the earth nanomagic to construct the pillars from soil...&amp;amp;quot; She pauses for a moment to take a breath, then she quickly adds, &amp;amp;quot;...Aaaand I have a lot of nanites, and I know someone who knows how to use earth nanomagic. Right?~&amp;amp;quot; Uvi smiles and puts her hands on her hips. She looks really, really proud of herself. She also quickly adds, &amp;amp;quot;Please don&amp;amp;#39;t stare at my tail.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Talia softly laughed after clapping her paw-like hands excitedly. &amp;amp;quot;That sounds like a wonderful idea my dear. Also, I will stare at your tail only because I think you have a cute butt.&amp;amp;quot; She giggled and gave a wink to Uvi before she tossed her shoulders up and went with the flow. Her engineering abilities were limited to designing medical supplies and equipment. She couldn&amp;amp;#39;t profess a particular savy at building construction.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fills up the last one of their soil vials, sealing and placing it in a marked bag, within their duffle. They seal the bag, slipping it over their shoulder. &amp;amp;quot;I think that should do for today, eh, Boss?&amp;amp;quot; they look at Bill for suggestion. &amp;amp;quot;I&amp;amp;#39;m out of testing vials for today, anyhow--I need to get these to the lab and we can resume when they&amp;amp;#39;re more daylight...?&amp;amp;quot; Civeaux looks to the rest of the group now, expectantly.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Bill nods at Arris, &amp;amp;quot;That&amp;amp;#39;s not so much an issue. It&amp;amp;#39;s a hard subject, I can understand that, especially for someone without training in it. I am, unfortunately, not a person with such training.&amp;amp;quot;&lt;br /&gt;
Bill&amp;amp;#39;s reaction to Clef&amp;amp;#39;s suggestion is equivocal, &amp;amp;quot;I don&amp;amp;#39;t know about that. I&amp;amp;#39;d certainly not risk the project on that, good idea though.&amp;amp;quot;&lt;br /&gt;
Bill nods slowly responding to Uvi, &amp;amp;quot;I think I have to agree with the big lady here. It also sounds fairly familiar. I&amp;amp;#39;ll start looking into acquiring materials and expertise to do just that. Thank you.&amp;amp;quot; He pauses for a moment, &amp;amp;quot;I think we&amp;amp;#39;ve accomplished what you agents came here for today, I think we can call it a night. I think we&amp;amp;#39;ll manage from here though.&amp;amp;quot;[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Zixis/Contacts&amp;diff=1057571</id>
		<title>Zixis/Contacts</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Zixis/Contacts&amp;diff=1057571"/>
		<updated>2019-01-19T01:15:24Z</updated>

		<summary type="html">&lt;p&gt;Emacs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
 &#039;&#039;&#039;[[Violet|Wurtzite]]&#039;&#039;&#039;: Love of hir life. Mate and mistress.&lt;br /&gt;
----&lt;br /&gt;
 &#039;&#039;&#039;[[Ciana]]&#039;&#039;&#039;   : Good friend and fellow submissive.&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=An_abortive_attempt_at_M_E_D_I_C_A_L_-_RPLOG&amp;diff=1057570</id>
		<title>An abortive attempt at M E D I C A L - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=An_abortive_attempt_at_M_E_D_I_C_A_L_-_RPLOG&amp;diff=1057570"/>
		<updated>2019-01-19T01:15:11Z</updated>

		<summary type="html">&lt;p&gt;Emacs: /* Participants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[Arris]]&lt;br /&gt;
* [[Randel]]&lt;br /&gt;
* [[Violet|Wurtzite]]&lt;br /&gt;
&lt;br /&gt;
=Date=&lt;br /&gt;
5/1/2018&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The office of Chandler Hospital is full, nearly to bursting, with records, medicines, and nearly all variety of administrative anxiety. &lt;br /&gt;
In spite of the anxiety inducing cave, which seems as thouhg it might bury anyone foolish enough to enter, the singular staff on duty seems quite confident, a man in his mid twenties, clean cut, wearing a traditional doctor&amp;amp;#39;s lab coat sits at the single clear desk, filling out a form quickly, stacking pages into a box as he finishes each one.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Another man, in mid thirties, wearing standard dotor&amp;amp;#39;s lab coat, knocks on the door and quietly asks, &amp;amp;quot;Excuse me,&amp;amp;quot; then shows his Zephyr ID card that&amp;amp;#39;s on a lanyard, &amp;amp;quot;Dr. Randel, from Zephyr... Is this uh, where people need help sorting things out?&amp;amp;quot; He looks at the poor medical clerk with a soft smile and hazel eyes. If it wasn&amp;amp;#39;t for the ID card and Zephyr branded coat, he&amp;amp;#39;s easily be mistaken for someone already working here.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris peeks into Chandler Hospital&amp;amp;#39;s office. &amp;amp;quot;Hey, I heard you guys needed help here?&amp;amp;quot; Sie glances around the room, papers stacked to hir height. The gator didn&amp;amp;#39;t usually drop by here, except to take the chopper to... the Scrublands, were they called? Sie doesn&amp;amp;#39;t remember, but it doesn&amp;amp;#39;t matter.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The man nods, finishing up a form, &amp;amp;quot;It&amp;amp;#39;s good to see that you&amp;amp;#39;ve decided to help us out. We&amp;amp;#39;ve gotten a lot of doctors and nurses who have joined our efforts recently, but unfortunately,&amp;amp;quot; He chuckles, &amp;amp;quot;We&amp;amp;#39;ve not found so many charitable administrators. So, if you can help us get started with the process, we&amp;amp;#39;ve got to train some up.&amp;amp;quot;&lt;br /&gt;
&amp;amp;quot;I&amp;amp;#39;m Doctor Amdur, by the way. It&amp;amp;#39;s good to meet you Doctor Randel, and you who hasn&amp;amp;#39;t yet introduced themself.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;In any case, if I can get you to follow me to the Record Room, two of our trainees are trying to sort through it. You&amp;amp;#39;ll be working with them.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Randel looks around and nods, saying slowly, &amp;amp;quot;Yeah... Seems like administrative skills have become a rarity ever since...&amp;amp;quot; He trails off and follows Dr. Amdur, making sure not to delay anything. He looks back at the Gator-morph, checking out hir form before shaking off the distraction and continuing on; waving the other newcomer to follow. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Once Dr. Amdur stands up and begins making his way to the record room, Arris begins to follow after him, nudging Randel on the way. &amp;amp;quot;Wow, an actual doctor, fancy that. Should I also have brought my own labcoat of science and medicine?&amp;amp;quot; Sie chuckles a little. &amp;amp;quot;Name&amp;amp;#39;s Arris. I heard yours was... Randal, right?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Dr. Amdur stands up and leads the two to the records room, a significantly less orderly room than the main administrative office. This is in spite what appear to be the frenzied efforts of a somewhat pudgy man wearing casual clothing, and the more subdued efforts of a woman wearing a fairly practical, but colorful, and positively unidentifiable, getup. &lt;br /&gt;
&amp;amp;quot;Randel, Arris, these are your two trainees today, Trisha, and Andrew.&amp;amp;quot;&lt;br /&gt;
The man looks up at Trisha, the woman at Andrew. &amp;amp;quot;I&amp;amp;#39;ll leave you all to get acquainted. If you need me, I&amp;amp;#39;ve got to go handle the rounds anyway.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Randel holds his smile, but tenses up a bit as he&amp;amp;#39;s clearly getting into something he is ironically not that familiar with during his career as a Zephyr field agent, which is management. &amp;amp;quot;Hi,&amp;amp;quot; he says with a bit of an up beat tone to the trainees, &amp;amp;quot;Nice to meet you two.&amp;amp;quot; and raises a hand to give a wave. After that he gives the place a good look over, partly to know what he got himself into, but also to not cause a landslide of paperwork by accidentally bumping something. He glances over to Arris and mentally is thankfully he dressed properly for the occasion, but knows that at some point that people working here would have to get used to the same kind of &amp;amp;#39;oddities&amp;amp;#39; he sees regularly back at the Zephyr building.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris peeks hir head into the records room, not unlike what sie did with the office. &amp;amp;quot;Oh, er, Trisha and Andrew. I&amp;amp;#39;ll... have to try to keep that in mind.&amp;amp;quot; Sie lets off a sheepish grin. &amp;amp;quot;My name&amp;amp;#39;s Arris. Er, what are we going to be doing now?&amp;amp;quot; The gator follows Randel into the room, taking a glance around as well.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Trisha, being the pudgy man, steps up, looking slightly relieved at the appearance of someone, anyone who might have an idea of what they should be doing, immediately tries to get up, this results in a poorly placed hand knocking into the pile of paperwork and sending it tumbling onto them. Andrew looks on with a mixture of concern and mirth.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris winces a little when the stack of sheets drops down on Trisha. &amp;amp;quot;Ouch. Well, that&amp;amp;#39;s one way I can demonstrate how good I am at... medicine-y stuff.&amp;amp;quot; After Randel&amp;amp;#39;s lead, sie helps the man out of the pile of sheets. &amp;amp;quot;Where are we getting this amount of paperwork, anyway? Isn&amp;amp;#39;t it just practical to write things down on your comms?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Randel winces and starts to reach for the pile of papers that about to fall, but is sadly way too far away to do much about it and just watches it flop over onto the ground. He sighs deeply and looks at the mess, and they looks over to Arris and says, &amp;amp;quot;By the way, yes I&amp;amp;#39;m Randel. No need to say doctor, wasn&amp;amp;#39;t close to one before P-day hit, but did learn a lot afterwards.&amp;amp;quot; He heads to the pile and starts to carefully put papers back into the similar order they were presumably were in. &amp;amp;quot;We&amp;amp;#39;re to help with the administrative manpower here. Comms and computers can only go so far, given the nanite degradation. Surprised some of the papers haven&amp;amp;#39;t turned to powder yet, to be honest.&amp;amp;quot; He then looks up and asks, &amp;amp;quot;Is there some book or manual on how things sre supposed to be ran here? I know how it is supposed to go at Zephyr, but I don&amp;amp;#39;t want to assume too much.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;From underneath the papers, Trisha groans, a part of the pile shifts slightly before Trisha manages to peep out from underneath the pile. &lt;br /&gt;
Andrew shrugs, &amp;amp;quot;I don&amp;amp;#39;t have any idea why we do it this way. Last time I asked Amdur mentioned something about it being &amp;amp;#39;traditional&amp;amp;#39;, whatever that means.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
Andrew helps Trisha to their feet, &amp;amp;quot;Sorry about that,&amp;amp;quot; Trisha says.&lt;br /&gt;
&amp;amp;quot;It&amp;amp;#39;s what always happens when someone startles you though.&amp;amp;quot;&lt;br /&gt;
&amp;amp;quot;Yeah well-&amp;amp;quot;&lt;br /&gt;
&amp;amp;quot;Anyway, these documents are only a month or so old.&amp;amp;quot; Andrew interjects, &amp;amp;quot;No time for degredation yet.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Ah, I see.&amp;amp;quot; Arris takes a brief glance at the text on some of the sheets, before looking up between the humans. &amp;amp;quot;...so, what is it that we need to do? If it&amp;amp;#39;s buereaucratic stuff, or however your pronounce it, then I&amp;amp;#39;m afraid I&amp;amp;#39;ll be out of my expertise.&amp;amp;quot; Sie shakes hir head. &amp;amp;quot;It&amp;amp;#39;s medical stuff that I&amp;amp;#39;m good at.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Randel pauses at what Andrew said about it being &amp;amp;#39;traditional&amp;amp;#39; and utters, &amp;amp;quot;Wait a minute...&amp;amp;quot; while looking over what exactly the documents are about. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Anyway, this stuff is patient records and payment records. We&amp;amp;#39;ve gotten a lot of business recently, and, Amdur thinks we need to keep track of it.&amp;amp;quot; Andrew says, &amp;amp;quot;It&amp;amp;#39;s fairly simple, but computers would handle this a lot better. And it wouldn&amp;amp;#39;t take so much effort to keep Trish safe.&amp;amp;quot;&lt;br /&gt;
Trish raises a solitary finger at Andrew, who giggles in response.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris chuckles a little. &amp;amp;quot;So, the main problem is that we don&amp;amp;#39;t have any computers to do the work for us, I suppose? Or, well, maybe too small a group of people to handle this much paperwork.&amp;amp;quot; Sie begins to pick up pieces of paper from the floor, slowly arranging them into a new stack.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Randel looks throuhg paperwork idly, &amp;amp;quot;We do have some computers, but they&amp;amp;#39;re... not reliable. They break constantly and we have to send out people to scavenge ever scarcer parts for them.&amp;amp;quot;&lt;br /&gt;
&amp;amp;quot;We could use some of that Nanite shielding for them, among other things, but it wouldn&amp;amp;#39;t change the Survivalist distrust for computers.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
Trisha speaks up now &amp;amp;quot;Yeah. They put us here-&amp;amp;quot;&lt;br /&gt;
Andrew puts a hand on Trisha&amp;amp;#39;s shoulder, which causes them to pause, &amp;amp;quot;Anyway, this is an institutional problem, and we can&amp;amp;#39;t do anything about it at the moment&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Randel looks throuhg paperwork idly. Andrew explains, &amp;amp;quot;We do have some computers, but they&amp;amp;#39;re... not reliable. They break constantly and we have to send out people to scavenge ever scarcer parts for them.&amp;amp;quot;&lt;br /&gt;
&amp;amp;quot;We could use some of that Nanite shielding for them, among other things, but it wouldn&amp;amp;#39;t change the Survivalist distrust for computers.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
Trisha speaks up now &amp;amp;quot;Yeah. They put us here-&amp;amp;quot;&lt;br /&gt;
Andrew puts a hand on Trisha&amp;amp;#39;s shoulder, which causes them to pause, &amp;amp;quot;Anyway, this is an institutional problem, and we can&amp;amp;#39;t do anything about it at the moment&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Randel carefully shuffles through the documents, both spilled over, and the ones still stacked up. He has a look of disbelief as he goes through the records, as if looking for a misplaced paper, but actually he is looking for something else completely. &amp;amp;quot;Ugh...&amp;amp;quot; he finally groans, looking up at the two in sympathy, &amp;amp;quot;I thought maybe this was unnecessary paperwork, and could cut down on some of it, but... but this is a mess!&amp;amp;quot; He rubs his face while thinking a moment before saying, &amp;amp;quot;You guys are just going to have to do things on computers. All this paperwork is a small fortune in of itself. Unless put into a nanite safe room, all of this work would be ruined as well.&amp;amp;quot;  He starts pacing a bit, as much as the room allows, and goes on to say, &amp;amp;quot;Traditions are one thing, but they are based on practicality as well and this...&amp;amp;quot; and spreads his arms, &amp;amp;quot;This isn&amp;amp;#39;t practical. For one, how do you keep all this from going to dust after awhile?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris begins rubbing hir chin. &amp;amp;quot;Well, if you don&amp;amp;#39;t have any usable computers and you guys aren&amp;amp;#39;t willing to get more... then the other option is to get more manpower on the job.&amp;amp;quot; Sie rolls hir eyes. &amp;amp;quot;Aaaaand naturally, we only have two agents present. Brilliant.&amp;amp;quot; The gator takes a seat on the desk as sie begins straightening the stack of sheets.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Trisha nods at this.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Andrew shrugs, &amp;amp;quot;Well, this is going to be a lot harder then.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris sighs, lying down on the desk as sie thinks. &amp;amp;quot;Well, shit, you guys think we can convince the higher-ups to allow computers in here at least?&amp;amp;quot; Sie props hir head up on an arm. &amp;amp;quot;Honestly, we shouldn&amp;amp;#39;t have to deal with these giant stacks of paper. We have technology. Reverting back to cavemen tech is just unreasonable.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Randel mutters, &amp;amp;quot;Hate to be the one to do the data entry on all this.&amp;amp;quot; then looks up at Arris laying on the desk, and seems to lose his train of thought. Given how daunting and potentially boring, it is very easy for minds to wander. He gets his thoughts back after a bit and asks, &amp;amp;quot;Where /do/ you store all this? does someone have to copy all this before it decays?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;There are another five rooms like this.&amp;amp;quot; Trisha says. &amp;amp;quot;They&amp;amp;#39;re behind some of the stacks.&amp;amp;quot;&lt;br /&gt;
&amp;amp;quot;Well you&amp;amp;#39;ll have to take it up with Amdur&amp;amp;quot; Andrew says, voice completely toneless, &amp;amp;quot;You can probably find him leading residents around the hospital as they gawk at various conditions.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While Arris notices hir teammate gawking at hir lounging on top of the desk, sie decides to not pay it much mind. &amp;amp;quot;Alright, go find... dammit, I&amp;amp;#39;ve already forgotten his name. But, go find boss-leader-man and try to talk him into using Technology. Alright.&amp;amp;quot; Sie rolls off the desk. &amp;amp;quot;let&amp;amp;#39;s get going.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Randel looks around the room and admits with a sigh, &amp;amp;quot;This mess has to be sorted before they can start with going computerized. What needs to be done is have all these papers be accessible, as well as safe. We need to tell Doctor Amdur that proper storage needs to be done, as well as hiring on more staff /just/ to handle all of this stuff. Just thinking about all this stuff turning into dust just makes me feel sick... Almost as worse as being outside the bubble.&amp;amp;quot; He looks over at the two trainees and asks, &amp;amp;quot;How long have you two been working here?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;The days and nights just sorta blend together&amp;amp;quot; Trisha says. &lt;br /&gt;
Andrew shakes her head, &amp;amp;quot;I started at 9 this morning. Trish started at 10&amp;amp;quot;&lt;br /&gt;
&amp;amp;quot;Yeah, a week ago.&amp;amp;quot;&lt;br /&gt;
&amp;amp;quot;Yeah, then you leave at 2&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
The argument continues for some time before they&amp;amp;#39;ve both said everything they can think to complain about to the other. However long it&amp;amp;#39;s been, it&amp;amp;#39;s clear that it&amp;amp;#39;s been too long for them to like each other.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As the two begin to argue, Arris discreetly slips out of the room and motions for Randel to follow. &amp;amp;quot;Alright, let&amp;amp;#39;s follow... what&amp;amp;#39;s-his-face. His name sounded middle-eastern, I think, or maybe I&amp;amp;#39;m just being vaguely racist. Anyway, it shouldn&amp;amp;#39;t be too difficult to find him.&amp;amp;quot;[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=An_abortive_attempt_at_M_E_D_I_C_A_L_-_RPLOG&amp;diff=1057569</id>
		<title>An abortive attempt at M E D I C A L - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=An_abortive_attempt_at_M_E_D_I_C_A_L_-_RPLOG&amp;diff=1057569"/>
		<updated>2019-01-19T01:11:55Z</updated>

		<summary type="html">&lt;p&gt;Emacs: /* Participants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[Arris]]&lt;br /&gt;
* [[Randel]]&lt;br /&gt;
* [[WViolet|Wurtzite]]&lt;br /&gt;
&lt;br /&gt;
=Date=&lt;br /&gt;
5/1/2018&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The office of Chandler Hospital is full, nearly to bursting, with records, medicines, and nearly all variety of administrative anxiety. &lt;br /&gt;
In spite of the anxiety inducing cave, which seems as thouhg it might bury anyone foolish enough to enter, the singular staff on duty seems quite confident, a man in his mid twenties, clean cut, wearing a traditional doctor&amp;amp;#39;s lab coat sits at the single clear desk, filling out a form quickly, stacking pages into a box as he finishes each one.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Another man, in mid thirties, wearing standard dotor&amp;amp;#39;s lab coat, knocks on the door and quietly asks, &amp;amp;quot;Excuse me,&amp;amp;quot; then shows his Zephyr ID card that&amp;amp;#39;s on a lanyard, &amp;amp;quot;Dr. Randel, from Zephyr... Is this uh, where people need help sorting things out?&amp;amp;quot; He looks at the poor medical clerk with a soft smile and hazel eyes. If it wasn&amp;amp;#39;t for the ID card and Zephyr branded coat, he&amp;amp;#39;s easily be mistaken for someone already working here.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris peeks into Chandler Hospital&amp;amp;#39;s office. &amp;amp;quot;Hey, I heard you guys needed help here?&amp;amp;quot; Sie glances around the room, papers stacked to hir height. The gator didn&amp;amp;#39;t usually drop by here, except to take the chopper to... the Scrublands, were they called? Sie doesn&amp;amp;#39;t remember, but it doesn&amp;amp;#39;t matter.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The man nods, finishing up a form, &amp;amp;quot;It&amp;amp;#39;s good to see that you&amp;amp;#39;ve decided to help us out. We&amp;amp;#39;ve gotten a lot of doctors and nurses who have joined our efforts recently, but unfortunately,&amp;amp;quot; He chuckles, &amp;amp;quot;We&amp;amp;#39;ve not found so many charitable administrators. So, if you can help us get started with the process, we&amp;amp;#39;ve got to train some up.&amp;amp;quot;&lt;br /&gt;
&amp;amp;quot;I&amp;amp;#39;m Doctor Amdur, by the way. It&amp;amp;#39;s good to meet you Doctor Randel, and you who hasn&amp;amp;#39;t yet introduced themself.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;In any case, if I can get you to follow me to the Record Room, two of our trainees are trying to sort through it. You&amp;amp;#39;ll be working with them.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Randel looks around and nods, saying slowly, &amp;amp;quot;Yeah... Seems like administrative skills have become a rarity ever since...&amp;amp;quot; He trails off and follows Dr. Amdur, making sure not to delay anything. He looks back at the Gator-morph, checking out hir form before shaking off the distraction and continuing on; waving the other newcomer to follow. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Once Dr. Amdur stands up and begins making his way to the record room, Arris begins to follow after him, nudging Randel on the way. &amp;amp;quot;Wow, an actual doctor, fancy that. Should I also have brought my own labcoat of science and medicine?&amp;amp;quot; Sie chuckles a little. &amp;amp;quot;Name&amp;amp;#39;s Arris. I heard yours was... Randal, right?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Dr. Amdur stands up and leads the two to the records room, a significantly less orderly room than the main administrative office. This is in spite what appear to be the frenzied efforts of a somewhat pudgy man wearing casual clothing, and the more subdued efforts of a woman wearing a fairly practical, but colorful, and positively unidentifiable, getup. &lt;br /&gt;
&amp;amp;quot;Randel, Arris, these are your two trainees today, Trisha, and Andrew.&amp;amp;quot;&lt;br /&gt;
The man looks up at Trisha, the woman at Andrew. &amp;amp;quot;I&amp;amp;#39;ll leave you all to get acquainted. If you need me, I&amp;amp;#39;ve got to go handle the rounds anyway.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Randel holds his smile, but tenses up a bit as he&amp;amp;#39;s clearly getting into something he is ironically not that familiar with during his career as a Zephyr field agent, which is management. &amp;amp;quot;Hi,&amp;amp;quot; he says with a bit of an up beat tone to the trainees, &amp;amp;quot;Nice to meet you two.&amp;amp;quot; and raises a hand to give a wave. After that he gives the place a good look over, partly to know what he got himself into, but also to not cause a landslide of paperwork by accidentally bumping something. He glances over to Arris and mentally is thankfully he dressed properly for the occasion, but knows that at some point that people working here would have to get used to the same kind of &amp;amp;#39;oddities&amp;amp;#39; he sees regularly back at the Zephyr building.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris peeks hir head into the records room, not unlike what sie did with the office. &amp;amp;quot;Oh, er, Trisha and Andrew. I&amp;amp;#39;ll... have to try to keep that in mind.&amp;amp;quot; Sie lets off a sheepish grin. &amp;amp;quot;My name&amp;amp;#39;s Arris. Er, what are we going to be doing now?&amp;amp;quot; The gator follows Randel into the room, taking a glance around as well.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Trisha, being the pudgy man, steps up, looking slightly relieved at the appearance of someone, anyone who might have an idea of what they should be doing, immediately tries to get up, this results in a poorly placed hand knocking into the pile of paperwork and sending it tumbling onto them. Andrew looks on with a mixture of concern and mirth.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris winces a little when the stack of sheets drops down on Trisha. &amp;amp;quot;Ouch. Well, that&amp;amp;#39;s one way I can demonstrate how good I am at... medicine-y stuff.&amp;amp;quot; After Randel&amp;amp;#39;s lead, sie helps the man out of the pile of sheets. &amp;amp;quot;Where are we getting this amount of paperwork, anyway? Isn&amp;amp;#39;t it just practical to write things down on your comms?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Randel winces and starts to reach for the pile of papers that about to fall, but is sadly way too far away to do much about it and just watches it flop over onto the ground. He sighs deeply and looks at the mess, and they looks over to Arris and says, &amp;amp;quot;By the way, yes I&amp;amp;#39;m Randel. No need to say doctor, wasn&amp;amp;#39;t close to one before P-day hit, but did learn a lot afterwards.&amp;amp;quot; He heads to the pile and starts to carefully put papers back into the similar order they were presumably were in. &amp;amp;quot;We&amp;amp;#39;re to help with the administrative manpower here. Comms and computers can only go so far, given the nanite degradation. Surprised some of the papers haven&amp;amp;#39;t turned to powder yet, to be honest.&amp;amp;quot; He then looks up and asks, &amp;amp;quot;Is there some book or manual on how things sre supposed to be ran here? I know how it is supposed to go at Zephyr, but I don&amp;amp;#39;t want to assume too much.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;From underneath the papers, Trisha groans, a part of the pile shifts slightly before Trisha manages to peep out from underneath the pile. &lt;br /&gt;
Andrew shrugs, &amp;amp;quot;I don&amp;amp;#39;t have any idea why we do it this way. Last time I asked Amdur mentioned something about it being &amp;amp;#39;traditional&amp;amp;#39;, whatever that means.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
Andrew helps Trisha to their feet, &amp;amp;quot;Sorry about that,&amp;amp;quot; Trisha says.&lt;br /&gt;
&amp;amp;quot;It&amp;amp;#39;s what always happens when someone startles you though.&amp;amp;quot;&lt;br /&gt;
&amp;amp;quot;Yeah well-&amp;amp;quot;&lt;br /&gt;
&amp;amp;quot;Anyway, these documents are only a month or so old.&amp;amp;quot; Andrew interjects, &amp;amp;quot;No time for degredation yet.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Ah, I see.&amp;amp;quot; Arris takes a brief glance at the text on some of the sheets, before looking up between the humans. &amp;amp;quot;...so, what is it that we need to do? If it&amp;amp;#39;s buereaucratic stuff, or however your pronounce it, then I&amp;amp;#39;m afraid I&amp;amp;#39;ll be out of my expertise.&amp;amp;quot; Sie shakes hir head. &amp;amp;quot;It&amp;amp;#39;s medical stuff that I&amp;amp;#39;m good at.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Randel pauses at what Andrew said about it being &amp;amp;#39;traditional&amp;amp;#39; and utters, &amp;amp;quot;Wait a minute...&amp;amp;quot; while looking over what exactly the documents are about. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Anyway, this stuff is patient records and payment records. We&amp;amp;#39;ve gotten a lot of business recently, and, Amdur thinks we need to keep track of it.&amp;amp;quot; Andrew says, &amp;amp;quot;It&amp;amp;#39;s fairly simple, but computers would handle this a lot better. And it wouldn&amp;amp;#39;t take so much effort to keep Trish safe.&amp;amp;quot;&lt;br /&gt;
Trish raises a solitary finger at Andrew, who giggles in response.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris chuckles a little. &amp;amp;quot;So, the main problem is that we don&amp;amp;#39;t have any computers to do the work for us, I suppose? Or, well, maybe too small a group of people to handle this much paperwork.&amp;amp;quot; Sie begins to pick up pieces of paper from the floor, slowly arranging them into a new stack.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Randel looks throuhg paperwork idly, &amp;amp;quot;We do have some computers, but they&amp;amp;#39;re... not reliable. They break constantly and we have to send out people to scavenge ever scarcer parts for them.&amp;amp;quot;&lt;br /&gt;
&amp;amp;quot;We could use some of that Nanite shielding for them, among other things, but it wouldn&amp;amp;#39;t change the Survivalist distrust for computers.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
Trisha speaks up now &amp;amp;quot;Yeah. They put us here-&amp;amp;quot;&lt;br /&gt;
Andrew puts a hand on Trisha&amp;amp;#39;s shoulder, which causes them to pause, &amp;amp;quot;Anyway, this is an institutional problem, and we can&amp;amp;#39;t do anything about it at the moment&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Randel looks throuhg paperwork idly. Andrew explains, &amp;amp;quot;We do have some computers, but they&amp;amp;#39;re... not reliable. They break constantly and we have to send out people to scavenge ever scarcer parts for them.&amp;amp;quot;&lt;br /&gt;
&amp;amp;quot;We could use some of that Nanite shielding for them, among other things, but it wouldn&amp;amp;#39;t change the Survivalist distrust for computers.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
Trisha speaks up now &amp;amp;quot;Yeah. They put us here-&amp;amp;quot;&lt;br /&gt;
Andrew puts a hand on Trisha&amp;amp;#39;s shoulder, which causes them to pause, &amp;amp;quot;Anyway, this is an institutional problem, and we can&amp;amp;#39;t do anything about it at the moment&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Randel carefully shuffles through the documents, both spilled over, and the ones still stacked up. He has a look of disbelief as he goes through the records, as if looking for a misplaced paper, but actually he is looking for something else completely. &amp;amp;quot;Ugh...&amp;amp;quot; he finally groans, looking up at the two in sympathy, &amp;amp;quot;I thought maybe this was unnecessary paperwork, and could cut down on some of it, but... but this is a mess!&amp;amp;quot; He rubs his face while thinking a moment before saying, &amp;amp;quot;You guys are just going to have to do things on computers. All this paperwork is a small fortune in of itself. Unless put into a nanite safe room, all of this work would be ruined as well.&amp;amp;quot;  He starts pacing a bit, as much as the room allows, and goes on to say, &amp;amp;quot;Traditions are one thing, but they are based on practicality as well and this...&amp;amp;quot; and spreads his arms, &amp;amp;quot;This isn&amp;amp;#39;t practical. For one, how do you keep all this from going to dust after awhile?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris begins rubbing hir chin. &amp;amp;quot;Well, if you don&amp;amp;#39;t have any usable computers and you guys aren&amp;amp;#39;t willing to get more... then the other option is to get more manpower on the job.&amp;amp;quot; Sie rolls hir eyes. &amp;amp;quot;Aaaaand naturally, we only have two agents present. Brilliant.&amp;amp;quot; The gator takes a seat on the desk as sie begins straightening the stack of sheets.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Trisha nods at this.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Andrew shrugs, &amp;amp;quot;Well, this is going to be a lot harder then.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris sighs, lying down on the desk as sie thinks. &amp;amp;quot;Well, shit, you guys think we can convince the higher-ups to allow computers in here at least?&amp;amp;quot; Sie props hir head up on an arm. &amp;amp;quot;Honestly, we shouldn&amp;amp;#39;t have to deal with these giant stacks of paper. We have technology. Reverting back to cavemen tech is just unreasonable.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Randel mutters, &amp;amp;quot;Hate to be the one to do the data entry on all this.&amp;amp;quot; then looks up at Arris laying on the desk, and seems to lose his train of thought. Given how daunting and potentially boring, it is very easy for minds to wander. He gets his thoughts back after a bit and asks, &amp;amp;quot;Where /do/ you store all this? does someone have to copy all this before it decays?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;There are another five rooms like this.&amp;amp;quot; Trisha says. &amp;amp;quot;They&amp;amp;#39;re behind some of the stacks.&amp;amp;quot;&lt;br /&gt;
&amp;amp;quot;Well you&amp;amp;#39;ll have to take it up with Amdur&amp;amp;quot; Andrew says, voice completely toneless, &amp;amp;quot;You can probably find him leading residents around the hospital as they gawk at various conditions.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While Arris notices hir teammate gawking at hir lounging on top of the desk, sie decides to not pay it much mind. &amp;amp;quot;Alright, go find... dammit, I&amp;amp;#39;ve already forgotten his name. But, go find boss-leader-man and try to talk him into using Technology. Alright.&amp;amp;quot; Sie rolls off the desk. &amp;amp;quot;let&amp;amp;#39;s get going.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Randel looks around the room and admits with a sigh, &amp;amp;quot;This mess has to be sorted before they can start with going computerized. What needs to be done is have all these papers be accessible, as well as safe. We need to tell Doctor Amdur that proper storage needs to be done, as well as hiring on more staff /just/ to handle all of this stuff. Just thinking about all this stuff turning into dust just makes me feel sick... Almost as worse as being outside the bubble.&amp;amp;quot; He looks over at the two trainees and asks, &amp;amp;quot;How long have you two been working here?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;The days and nights just sorta blend together&amp;amp;quot; Trisha says. &lt;br /&gt;
Andrew shakes her head, &amp;amp;quot;I started at 9 this morning. Trish started at 10&amp;amp;quot;&lt;br /&gt;
&amp;amp;quot;Yeah, a week ago.&amp;amp;quot;&lt;br /&gt;
&amp;amp;quot;Yeah, then you leave at 2&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
The argument continues for some time before they&amp;amp;#39;ve both said everything they can think to complain about to the other. However long it&amp;amp;#39;s been, it&amp;amp;#39;s clear that it&amp;amp;#39;s been too long for them to like each other.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As the two begin to argue, Arris discreetly slips out of the room and motions for Randel to follow. &amp;amp;quot;Alright, let&amp;amp;#39;s follow... what&amp;amp;#39;s-his-face. His name sounded middle-eastern, I think, or maybe I&amp;amp;#39;m just being vaguely racist. Anyway, it shouldn&amp;amp;#39;t be too difficult to find him.&amp;amp;quot;[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Goblin_Festival_3-Some_sort_of_followup_-_RPLOG&amp;diff=1057568</id>
		<title>Goblin Festival 3-Some sort of followup - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Goblin_Festival_3-Some_sort_of_followup_-_RPLOG&amp;diff=1057568"/>
		<updated>2019-01-19T01:11:27Z</updated>

		<summary type="html">&lt;p&gt;Emacs: /* Participants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[Arris]]&lt;br /&gt;
* [[Violet|Wurtzite]]&lt;br /&gt;
&lt;br /&gt;
=Date=&lt;br /&gt;
21/11/2017&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Well. I was not consulted on the fish-bobbing. Believe it or not&amp;amp;quot; The Goblin booth-manager says. &amp;amp;quot;This is a disgusting display of partially remembered tradition isn&amp;amp;#39;t it?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris peers into the barrel. &amp;amp;quot;...how much would it cost to get these fish to a better home?&amp;amp;quot; The gator holds up hir comm unit, ready to buy the barrel of goldfish from the goblin.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It took the fox a while to catch up with the gator, &amp;amp;quot;Whatcha doing now Arris?&amp;amp;quot; Shi looks down at the fishes, floating lifelessly after the Fennec&amp;amp;#39;s merciless attack. &amp;amp;quot;Hmm.&amp;amp;quot;&lt;br /&gt;
&amp;amp;quot;Hmm Indeed!&amp;amp;quot; The goblin says. &amp;amp;quot;Those things? They&amp;amp;#39;re practically a lost cause. How much would it cost to dump these in a river or larger aquarium? I&amp;amp;#39;m not enforcing that sort of shtick. They&amp;amp;#39;ve suffered enough as it is.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Oh, no, no no.&amp;amp;quot; Arris shakes hir head. &amp;amp;quot;I mean, I want to buy them to keep for myself. You see, ah, I&amp;amp;#39;m getting a new place sometime, and I found a fishtank I don&amp;amp;#39;t think I&amp;amp;#39;ll be using...&amp;amp;quot; Sie taps hir fingers together. &amp;amp;quot;...so, maybe I could let them live in it.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Hmm?&amp;amp;quot; Wurtzite hmms at the Gator, &amp;amp;quot;Really now Arris? That sounds like fun to me.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
The goblin shrugs, &amp;amp;quot;Personally, I&amp;amp;#39;d rather see these things off in much the same way. My cohort got rather confused, as you might imagine. They&amp;amp;#39;ve interchanged apples for fish. And to them, the apples are at best a snack. Since nobody-&amp;amp;quot; He looks at Arris, wondering if sie eats fish raw out of a river, &amp;amp;quot;Err, most people, some people  maybe, don&amp;amp;#39;t eat raw, living, goldfish, they&amp;amp;#39;d not mind if you took some.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;So... I can take all of them, then?&amp;amp;quot; Arris peers into the barrel at the fish swimming around inside. &amp;amp;quot;I... wouldn&amp;amp;#39;t really call it &amp;amp;#39;fun&amp;amp;#39;, Wurtzite. Fish aren&amp;amp;#39;t really the most exciting kinds of pets to keep.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;I&amp;amp;#39;m talking about your new place.&amp;amp;quot; The fox looks at the fish, bobbing in the moonlight, &amp;amp;quot;Hmm. They don&amp;amp;#39;t even look all that appetizing. And several of them appear very dead.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris continues to look into the tank as sie uses hir medical nanomagic to revive the fish. &amp;amp;quot;Oh. Well, it&amp;amp;#39;s still in the works, but I&amp;amp;#39;ll try to get these little guys in a good tank asap.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Let me know if I can help you with moving&amp;amp;quot; Wurtzite says, &amp;amp;quot;I hear these things need a big tank to really survive well.&amp;amp;quot;&lt;br /&gt;
&amp;amp;quot;Where did I hear that though?&amp;amp;quot; The fox feels perplexed. This is neither sex, literature, or journalism. Why does shi know what shi knows?&lt;br /&gt;
&amp;amp;quot;Probably read it somewhere.&amp;amp;quot; whew.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris hums. &amp;amp;quot;I&amp;amp;#39;d appreciate it.&amp;amp;quot; Sie looks to the goblin again. &amp;amp;quot;...so I can keep these, right?&amp;amp;quot; Arris glances back at the fish to confirm that hir medical nanomagic kept them alive.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Sure.&amp;amp;quot; The goblin says, &amp;amp;quot;I&amp;amp;#39;d rather you did. Keeps them out of my hair at least. Pardon the expression that doesn&amp;amp;#39;t really apply for the both of us.&amp;amp;quot; The fish start to swim again, they&amp;amp;#39;re confused as to why they were plucked from feeshy heaven, but realize that feeshy heaven is mostly hellish.&lt;br /&gt;
&amp;amp;quot;That&amp;amp;#39;s pretty neat Arris.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris beams at the goblin. &amp;amp;quot;Thanks! I&amp;amp;#39;ll get them over as... uh, do you guys have like a, you know, one of those things you can use to wheel around heavy objects?&amp;amp;quot; Sie makes pushing motions with hir arms as Wurtzite speaks up. &amp;amp;quot;Hah, reviving the near-dead should provoke more of a reaction than &amp;amp;#39;pretty neat&amp;amp;#39;, I&amp;amp;#39;d think.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Arris. Those are fish. I could&amp;amp;#39;ve sworn you&amp;amp;#39;ve used that on me before.&amp;amp;quot; Wurtzite says, &amp;amp;quot;I didn&amp;amp;#39;t realize it worked on animals too.&amp;amp;quot;&lt;br /&gt;
The goblin is fairly unfazed by medical magic. &amp;amp;quot;I don&amp;amp;#39;t think so. Maybe you could steal the wheel from the popcorn vendor.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Hm. Let&amp;amp;#39;s go ask the popcorn guy, then.&amp;amp;quot; Arris would peer at the goldfish one last time before setting off to locate said popcorn vendor. &amp;amp;quot;Hi, uh, mind if we steal your cart&amp;amp;#39;s wheels?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The popcorn vendor exhales, looking somewhat perturbed. A plume of foul smelling smoke is emitted, and the neuchacho looks around, hiding the pipe slowly, &amp;amp;quot;Aww man. I just got that fixed.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris sidesteps away from the smoke. Once sie gets a response, sie crosses one arm over hir chest, the other tapping hir cheek as sie thinks. &amp;amp;quot;When do you need to move this stand out of here?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;About three days from now. The festival is mostly tonight. But the fundraisers continue on and on.&amp;amp;quot; The goblin looks sheepish as it considers asking something, and then does, &amp;amp;quot;Mind if I continue smoking?&amp;amp;quot; Without waiting for an answer, it takes the pipe out and finishes the bowl, exhaling away from the duo. &amp;amp;quot;Sorry, you caught me off guard. I&amp;amp;#39;m still a little nervous about this stuff, despite the lack of any authority that cares.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;The stand is mostly a wheelbarrow, there&amp;amp;#39;s a bit of frame that sticks down over it and provides support, if you help me lift that off, I guess you can borrow it.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris examines the stand closer. &amp;amp;quot;So you&amp;amp;#39;re saying if we can get the popcorn machine off, you&amp;amp;#39;ll let us borrow it.&amp;amp;quot; Sie looks around for Wurtzite. &amp;amp;quot;You&amp;amp;#39;re gonna help me, right?&amp;amp;quot; Hir smile is a bit nervous - the popcorn machine looked rather heavy for its size.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The fox shrugs, &amp;amp;quot;Sure. I&amp;amp;#39;m not all that strong.&amp;amp;quot; Wurtzite says. But between the three of them, it isn&amp;amp;#39;t very hard at all to lift up.&lt;br /&gt;
&amp;amp;quot;Well, get that cart back to me soon and no charge. There was this rad kitsune... I don&amp;amp;#39;t know what gender they were, but it was a rad one, whatever it was, that asked for more or less this in exchange for fixing the wheel.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Thanks. I&amp;amp;#39;ll get this back to you ASAP.&amp;amp;quot; Arris wheelbarrows the... wheelbarrow, back to the goldfish dunking game and carefully puts the barrel into the wheelbarrow. &amp;amp;quot;Alright, that should be good, I think.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The goblin nods, &amp;amp;quot;Don&amp;amp;#39;t bother bringing the barrel back. It&amp;amp;#39;ll complicate my story.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris waves hir hand to hir forehead to the goblin. &amp;amp;quot;Will do. Er, will NOT do. As in, NOT bring the barrel here.&amp;amp;quot; With that, the gator, accompanied by Wurtzite, would bring the goldfishes back to Fairhaven.[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Christmas_Construction_-_RPLOG&amp;diff=1057567</id>
		<title>Christmas Construction - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Christmas_Construction_-_RPLOG&amp;diff=1057567"/>
		<updated>2019-01-19T01:11:06Z</updated>

		<summary type="html">&lt;p&gt;Emacs: /* Participants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[Alexey]]&lt;br /&gt;
* [[Arthurr]]&lt;br /&gt;
* [[Ayaka]]&lt;br /&gt;
* [[Colette]]&lt;br /&gt;
* [[Fenris]]&lt;br /&gt;
* [[Mokou]]&lt;br /&gt;
* [[Nuku]]&lt;br /&gt;
* [[Otto]]&lt;br /&gt;
* [[Violet|Wurtzite]]&lt;br /&gt;
&lt;br /&gt;
=Date=&lt;br /&gt;
24/12/2017&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It&amp;amp;#39;s a brisk winter day. The wind blows gently from the northeast. It is Chrismahaunakwanzamastide Eve, a fine day. A fine day to work that is. People have gathered around an entire block, removing bits of rubble and making a bit of a mess on the newly cleared roads, but some mess was needed. The call was going out, a new building would be made, where people could live without fear. Properly piped for water and made a specific patrol point for the growing policing forces, it would be a safe place for families to grow in the company of other good people.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Piled on the east side of the block are mounds of wood frames and bags on bags of cement, paid for by generous donations towards the effort, but what good were supplies without them being used? That is what people were being brought for.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The leader of the effort appears to be a bright red latex fox wearing a hard hat with holes to allow his rubbery ears free and a proper high-visibility vest over his glistening chest. He wore no pants, but seemed to not be much interested in that as he shouts orders at others to keep things in some kind of order.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arthurr didn&amp;amp;#39;t have much to do on the eve of the holiday, so why not actually do something useful, he thought to himself. There was that call for some help with building what sounded like an apartment complex. He never saw himself as a mason or engineer, but hey, why not try something new? Figuring they might need some decent hauling of materials, he changed from his current form, that of a dark elf, into a steel hercules. Once he approached the area he noticed the fox shouting at others, probably the one coordinating everything. &amp;amp;quot;Uh, excuse me, I want to help with the building, just tell me what needs to be done.&amp;amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Colette was one of those volunteers brought in. She wasn&amp;amp;#39;t large by any means, but she was no slouch, and it was obvious that this wasn&amp;amp;#39;t her first time on a construction site. She woke a pair of hefy leather boots in addition to her regular clothing, with a similar hard-har cut open for her ears atop her head. Hair was bundled up in a large bun, with what wouldn&amp;amp;#39;t fit hanging down in a looped ponytail behind her. Looking about for the loudest person on the site, she came to the fox about the same time as Arthurr, nodding as they spoke. &amp;amp;quot;In the same boat! Whatever you need done.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With little to do over this time of merriment, and the return of civilization looming upon the horizon, Wurtzite answers the call for workers. In spite of hir skill at such things as engineering, it would be a lie to call hir strong. Shi approaches the latex foreman, &amp;amp;quot;Uh. Mind if I help with your construction here?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ayaka steps up alongside Colette, having quite literally followed her lead in suiting up and preparing for this. She seemed quite unused to the heavy leather workboots she was wearing, and a hardhat that she is presently trying to fit securely to that big-eared head of hers. &amp;amp;quot;There!&amp;amp;quot; She exclaims triumphantly as she sets the strap, and with a quick sprint she catches up to the growing group, ready to be told what to do.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The latex for cranes his neck to look up at the tall slice that is Arthurr. &amp;amp;quot;That&amp;amp;#39;s more like it! Alright, you look like you can handle it.&amp;amp;quot; He points over to the cement bags. &amp;amp;quot;Dry cement won&amp;amp;#39;t help us. They&amp;amp;#39;re clearing our the parcel and they&amp;amp;#39;ll get to digging soon, but while they do that, empty two bags out and get to mixing with water. Whatever you do. Do. Not. Stop. Stirring! Actually, forget that. Get it going, then I&amp;amp;#39;ll send some others over to help mix it up, but if you could get it started, that&amp;amp;#39;d be great, then come back.&amp;amp;quot; His eyes dropped back down to the small Colette. &amp;amp;quot;Hm, alright, you&amp;amp;#39;ll be on more sensitive duty. I want you to help clear things out. There are smaller things wedged right where they need to not be, so help get it out. Pile it up on the road. We&amp;amp;#39;ll do road clearing after this.&amp;amp;quot; He looked aside at the middle-sized Wurtzite. &amp;amp;quot;Why don&amp;amp;#39;t you help her? Some things are deceptively heavy for their size, and a buddy in case something collapses is a good thing, eh?&amp;amp;quot; He thrust two fingers at Colleen and Ayaka. &amp;amp;quot;You two are the small fingers, he&amp;amp;#39;s the thumb, make it happen!&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;      A call went out, shortly after it was sent in. The little fennec lass felt herself smile, shaking her head. Always work to be done. Whether in the grunt, in the heft, or in the effort beyond. Twas always work to be done now. She didn&amp;amp;#39;t wait, lingering for but a drink before heading out after the call. A familiar and old construction had all but been leveled, cutting away the broken and destroyed like a disease. The lass snickered, eyes gazing out across the assembled volunteers, swiftly taking her place for a moment. Arms crossed and a grin present, she nodded to the latex lad up, directing, &amp;amp;quot;Alright. Ya got a cement stirring, clearing duty, what can I do for ya?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nodding before disengaging the fox and leaving to do as assigned, Wurtzite walks over to the &amp;amp;#39;smaller stuff that needs to not be where they are&amp;amp;#39;, and starts picking up what shi can carry, then walking those &amp;amp;#39;smaller things that need to not be where they are&amp;amp;#39;  that shi can carry over to the road, setting them down gently. Shi retains the distinct impression that shi wouldn&amp;amp;#39;t be able to tell if those things shi was carrying over were what the fox requested be moved.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arthurr nods and moves towards the bags of cement. That much he knows how to do, he remembers seeing it often enough before p-day. Keep mixing and stirring otherwise it hardens. Being big like he was right now, emptying two was easy stuff. Grabbing a nearby hoe and a bucket, he began the process, dropping water only in the middle, stirring and stirring, leaving the borders dry. He was pretty sure that was the proper way to do it.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Well, lookee here, the miss of the hour. You trying to make us working folk look bad?&amp;amp;quot; The fox had a shiny grin on his latex face. &amp;amp;quot;Naw, just messing. Mmm, you wanna help?&amp;amp;quot; He pointed up. &amp;amp;quot;See the wires? Tear them down. Not like the electrical grid&amp;amp;#39;s a thing besides an old fantasy. Pull them down, ask for help if one&amp;amp;#39;s stubborn, but most practically WANT to come down, so just keep tugging and clear &amp;amp;#39;em out.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Colette instantly sturdied her posture, nodding with a quick &amp;amp;quot;Got it!&amp;amp;quot; She looked to her partners, smiling as Wurtzite beat her to the punch. She motioned Ayaka with her, then moved away from the fox and got to work. &amp;amp;quot;Look for debries, nails, smaller pieces of wood that can&amp;amp;#39;t be reused.&amp;amp;quot; She raised her voice as she looked to Wurtzite, &amp;amp;quot;We&amp;amp;#39;ll call you over if we find anything we can&amp;amp;#39;t lift! Alright?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ayaka nods quickly as she&amp;amp;#39;s given her task, and follows Colette&amp;amp;#39;s lead as she assesses the area trying to figure out what to move out. There&amp;amp;#39;s certainly a lot of -stuff- here, a lot of it just detritus on the floor. She picks herself a few bits of masonry and detritus, picking them up with her right hand and piling them onto her cradled right arm. &amp;amp;quot;Where should we drop this off Colette? Maybe over on the other side of that street there?&amp;amp;quot; She started heading in that direction, meaning to drop off the debris near another ruined building for the time being.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;      &amp;amp;quot;Of the hour? Ha! I just did what needed to be done.&amp;amp;quot; A smile shines across Mokou&amp;amp;#39;s lips as she shoots back to the latex lad. &amp;amp;quot;Besides. What kinda terrible thing would it be to start this, but not support it? Terrible, that&amp;amp;#39;s what kind&amp;amp;quot; She smirks, shaking her head as before those ears flicked sharply upward. Electrical wiring. Hmm. Taking that down shouldn&amp;amp;#39;t be too bad a problem. She quickly runs a few numerical possibilities, stepping on over towards the old power lines that littered the sky. Claws dug in, and up and up she went! &amp;amp;quot;Let&amp;amp;#39;s see... Pulling down these ol&amp;amp;#39; wires...&amp;amp;quot; Bright and shining above the scope of others, a brief chuckle falls from her lips. &amp;amp;quot;Goodness... Now isn&amp;amp;#39;t this something...&amp;amp;quot; But, There will be time for rejoice soon. Now... Now is the time of breaking metal prongs to support the wires... Get them down, work with them later.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;:blinks...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With the goal being clarified to being debris removal, Wurtzite feels more confident in hir ability to identify that. With a deeply unpractised eye, shi looks about on the ground, picking up the smallest stuff, wishing for a broom and dustpan, also for the ground to be concrete, but it takes relatively little time for hir to notice what shi had nearly mistaken for the landscape, the pieces of debris larger than a few inches in all dimensions. Things that can fill a hand, pieces of wood and metal from a building long since collapsed by the relentless degredation induced by hungry nanites.&lt;br /&gt;
Shi sighs, feeling as though shi might have trailed off into hir own thoughts, then picks up a nearly rotten plank of wood, delivering it to the side of the road.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Go to town, pick this up, make that call, visit this guy, tell that guy he&amp;amp;#39;s a real piece of work, drop this off, make this call, remember to make that payment, stop by to settle this issue... It was a busy day for Otto, a very busy day indeed. He bounced around town like a pinball in play. Once he figured everything was done, it was time to- OH GOODNESS, LOOK AT THE TIME! GUN IT! &lt;br /&gt;
&lt;br /&gt;
For many that would mean unfolding their wings and leaping into the air, the preferred method of getting around town, according to many of Otto&amp;amp;#39;s friends. The jackal however was challenged, in that regard. He&amp;amp;#39;d busted through enough windows to take a hint and just run. Run run run, as fast as his legs would carry him, until he FINALLY arrives at the rendezvous, panting up a storm. His eyes scan over the various mutants, and the supplies found there. &amp;amp;quot;Phew... god damn, am I late?&amp;amp;quot; he asks, seemingly no one...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Hoi, anyone have some of that nanite magic and want to shave a few days off the cycle?&amp;amp;quot; The latex fox looked left and right over the masses, his eyes lingering on those that wore obvious badges or other marks that made them easily known as agents of a faction. &amp;amp;quot;A little earth hoodoo would be just the thing about now to keep this going. He jumped as a larger, but not huge, person landed nearby. &amp;amp;quot;Hey, plenty of work to spread around. You have earth magic by chance?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;So long as it&amp;amp;#39;s at the road and consolidated! There should be a pile already started!&amp;amp;quot; Colette shouted back, quickly getting to work herself. She darted about, specifically paying attention to where ground had been levelled and areas of high foot-traffic. She kept herself out of the way, darting around others as they went about their assigned duties. As she came to a larger metal beam sticking out of the ground, she testingly pulled on it, then looked over to Wurtzite. &amp;amp;quot;&amp;amp;#39;Scuse me, Miss! Think I could get your help pulling this out?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Earth?&amp;amp;quot; *wheeze* &amp;amp;quot;Nano... yeah...&amp;amp;quot; Otto leans over and presses his palms against his knees, still gasping for air. &amp;amp;quot;I got it! I got... god damn, I need to lay off the blini.&amp;amp;quot; he chuckles softly under his breath. Rising back up, the canine looks towards the materials, then scratches the nape of his neck. &amp;amp;quot;I can pitch in with Earth Nanohoodoo, but... I mean, do we have schematics? A floor plan? Or do I just work as I see fit?&amp;amp;quot; Otto asks of the red one.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Alexey had little experience in construction, but heard that large individuals are welcomed and she responded. She prepared before coming to the meeting: took her trusty medkit andfocould not think what else she could bring to the event. A lot of thoughts - a lot of time wasted, she lost track of time foand was almost late. When she arrived the latex fox was giving commands to agents and other agents were already busy working. She was late, but she know what to do. &lt;br /&gt;
&lt;br /&gt;
Polyethylene dragon approached the fox and said in loud voice - &amp;amp;quot;Agent Alexey reporting for duty, sir!&amp;amp;quot;, that was not she wanted to say, she blushed, she cursed recent training courses and her anxiety.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Wurtzite nods towards Colette, &amp;amp;quot;I&amp;amp;#39;m big, but not strong. But here we go.&amp;amp;quot;&lt;br /&gt;
Wurtzite joins Collette and Ayaka in lifting the metal beam out of the ground, struggling a fair amount to lift the beam out of the ground.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The fox claps his rubbery paws with a squeak. &amp;amp;quot;Fantastic! Great. As soon as we have the lot clear, I need you to dig us a foundation and shove the bits of the old foundation out of the way. You ain&amp;amp;#39;t building with that, we aren&amp;amp;#39;t putting people in rock igloos, but for a foundation? Perfect. We got the cement mixing up already.&amp;amp;quot; He turns to the rest of the crew. &amp;amp;quot;You hear that! This big guy&amp;amp;#39;ll dig out the foundation as soon as the land&amp;amp;#39;s clear, so get moving!&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ayaka quickly dumps out her load of debris and dusts herself off, before dutifully running after Colette to assist her and Wurtzite. She slips under the big metal beam and lifts it with a shoulder carry, using her back to put as much strength into it as she can muster.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Being a giant hercules beetle, mixing the cement with water felt more like playing with one of those &amp;amp;#39;sand gardens&amp;amp;#39; that existed before p-day. It was a bit boring, but given his size and strength, it was trivial. Looking around, he wondered when, or if, someone was going to take it over for him. &amp;amp;quot;Hey, uh, boss, the cement&amp;amp;#39;s ready here! Want me to keep stirring?&amp;amp;quot; He shouted so the fox would hear him.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Dig out the found, OH! Right. Yes!&amp;amp;quot; Otto clasps his paws, apparently a bit out of the loop by the look and sound of things. He wipes his brow and takes a moment to recompose himself. Deep breaths, damnable air was so frigid. &amp;amp;quot;Anyway, just point the way, boss.&amp;amp;quot; the jackal beams at their red-coated manager &amp;amp;quot;I can help out in other ways too if you need me.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The fox lets out a little curse at hearing Arthurr. &amp;amp;quot;Sorry, hey, help the guy out!&amp;amp;quot; He points over to the mixing cement. &amp;amp;quot;He got the hard part done. Meanwhile, you--&amp;amp;quot; He pointed to Arthurr, then Otto, &amp;amp;quot;Grab the biggest things on the lot and get them out onto the street and out of the way. Let&amp;amp;#39;s get this place clear within the hour so we can get to the next part.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Colette grit her teeth, pulling alongside Wrtze while Ayaka pushed from below. With enough effort, it came free, and the smaller woman let out a cheer! &amp;amp;quot;Don&amp;amp;#39;t matter, so long as we&amp;amp;#39;re workin&amp;amp;#39; together! We&amp;amp;#39;ll help you with it, following your lead! Let&amp;amp;#39;s finish this up quick!&amp;amp;quot; She said, nodding to Wurtzite and giving Ayaka a quick grin.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Mokou scampered along those blasted power poles, grumbling the last squirrls that came along. Seem like they could do it on reflex. Sure sure, easy stupid squirrls. Blast them and their whole nut gathering shick. Each time, each pole was soon under her hand, wires shlumping and falling towards the ground as though snakes that gave up standing. Did snakes even stand? Er... maybe... She shook her head. Another hundred or so pounds of wires to move. Dang... They really did fill the sky with these things, didn&amp;amp;#39;t they? &lt;br /&gt;
&lt;br /&gt;
Alas, her ears caught a familiar voice, another shouting out that the foundation will be dug, that it will be scooped out and get it clear... Once all was said and done! The fennec&amp;amp;#39;s eyes widened as she tossed a glance back, a familiar jackal in their gaze. &amp;amp;quot;Heh... Cour&amp;amp;#39;se he would.&amp;amp;quot; She shook her head, setting off towards that final powerpole, giving an all mighty heave as the wires came clattering to the ground. Not forever, but enough to section off this block at least. Handy. &amp;amp;quot;OIY,&amp;amp;quot; she shouted, gazing down to any who&amp;amp;#39;d listen. &amp;amp;quot;Anyone got something to cut the blasted wires? Then we can move &amp;amp;#39;em, and not have em hanging and falling on us! Mah claws aren&amp;amp;#39;t good for that.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With the power of friendship and teamwork reaffirmed, Wurtzite assists Ayaka and Colette finish clearing the area around the site of the new foundation as best shi can. After a short time, they&amp;amp;#39;ve gotten it cleared and produced a pile of scraps on the side of the road.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ayaka plops down on a pile of stacked wooden beams, looking exhausted. That was a lot of heavy lifting, dragging around, picking up and setting down in a short amount of time. Still, there&amp;amp;#39;s work left to be done, and the &amp;amp;#39;sune picks herself back up and dashes after Colette, ready to keep carrying her weight around here.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The canine raises a hand and salutes, &amp;amp;quot;Aye aye, cap&amp;amp;#39;n!&amp;amp;quot; the jackal nods and glances towards Arthurr &amp;amp;quot;Hey there! Let&amp;amp;#39;s go get this done, then! Name&amp;amp;#39;s Otto, by the way. Nice to meet yah!&amp;amp;quot; There were plenty of things to clear out, this much was perfectly clear. &amp;amp;quot;Right, I&amp;amp;#39;ll handle this spot, and you...&amp;amp;quot; What&amp;amp;#39;s that sound? Wait... his glance snaps onto Mokou once he hears her voice, a grin playing at his lips once he spots her. Heh, ofcourse she would. He gestures towards Arthurr and asks &amp;amp;quot;Hold on a sec, I&amp;amp;#39;ll be right back!&amp;amp;quot; before moving over towards the fennec lass. A touch of focus, a wave of the hand, a grunt and a grumble as the flaws are ironed out, and the canine moves in with a pair of *clank* Well... with two sharp blades. Meh, a knife by any other name. He hands one piece of the former wire cutters to Mokou and uses the other by himself, to start doing the work they were needed for. &amp;amp;quot;Gonna take some force, but... I could try putting em back together. Not used to this nano yet, hon. Fancy seeing you here, by the way.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Ho Ho Ho,&amp;amp;quot; came a sudden new voice. A skunk girl strode towards the scene, her assets jiggling beneath her festive attire. &amp;amp;quot;What is this? A bunch of good boys and girls and other?&amp;amp;quot; She purses her lips as she shakes her bottom. &amp;amp;quot;Such hard work... And on Christmas Eve  no less? Don&amp;amp;#39;t you have families to be with? Maybe you need something warm to cuddle with.&amp;amp;quot; She bats her lashes. &amp;amp;quot;I could arrange that...&amp;amp;quot; It seemed the site was under attack.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arthurr smiled once another mutant took over the stirring of the cement. Surprised with the jackal, he smiled and nodded, &amp;amp;quot;Oh, hi there. My name is Arthurr. Alright let&amp;amp;#39;s clean this place.&amp;amp;quot; Stretching the best he could, he moved began grabbing as much junk as he could to get out of the way. Damn, even with 13ft and over a ton of metallic muscle some stuff was damn heavy! On his way back to the lot, he noticed the fox up the poles and Otto giving her something to cut the wires. Looking at his own hands, he wondered if those talons could actually cut through. Probalby not. Anyway those concrete slabs won&amp;amp;#39;t move themselves! Work, work!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris trots up to the scene, drawn both by the call for help and the general commotion. &amp;amp;quot;Am I too late to help?? the hefty tanuki asks, looking around with interest. His usual attire has been replaced by a hard hat and reflective vest over a white tank top today. These, along with sturdy work gloves and boots set in stark contrast his lack of trousers. He is rather small compared with many of the workers here. . .&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Oh yeah?&amp;amp;quot; Wurtzite says to the the skunk, &amp;amp;quot;Well, we&amp;amp;#39;re working to build a home for someone. So that they&amp;amp;#39;ll have a warm place to sleep. Cuddle or no.&amp;amp;quot;&lt;br /&gt;
Shi turns away from the skunk, returning to cleaning up the lot.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Colette clapped her hands together, looking over the area with a content smile. There was a glance over to the skunk girl, and she began moving in that direction. &amp;amp;quot;We&amp;amp;#39;re all working to make every Christmas a bit nicer for everyone. You might want to stay back a bit, though! The space can be dangerous, and distraction shares with disaster.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The skunk pouts, a pursing of her thick lips. &amp;amp;quot;That&amp;amp;#39;s no excuse to just ignore me.&amp;amp;quot; She raises a hand to her generous chest. &amp;amp;quot;I&amp;amp;#39;m here to help spread the cheer of the season.&amp;amp;quot; Her ears perked at Colette. &amp;amp;quot;You&amp;amp;#39;re adorable! I bet you were a good girl this year, weren&amp;amp;#39;t you?&amp;amp;quot; She reaches right out to pinch Colette&amp;amp;#39;s cheeks. &amp;amp;quot;What are you hoping for?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The jackal was still cutting the wires, when he spots and hears a familiar voice. He waves to Fenris and yells out, &amp;amp;quot;HIYA FEN!&amp;amp;quot; a smile cast and a tailwag added for good measure, before his attention returns to the task at hand, these karfunkled wires!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris waves back when he hears his name called, but is instantly distracted when he overhears the mention of Christmas! ?Did someone mention holiday cheer?? he asks, trotting over to the skunk and those around her, ?I have that in spades! And maybe some cookies to share!?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The little fennec felt a smile pull at her lips as she looked back down to the lad that approached... simply making knives out of the air. Crazy stuff that. She shook her head briefly, quickly scampering back down to the ground. A smile was shot back to him as she grabbed the tools, looking over them. A little off, not exactly on center, but more than enough. She&amp;amp;#39;d need them more for leverage than for raw cutting force... but that does help. &amp;amp;quot;Heh, wouldn&amp;amp;#39;t miss this for the world hon! Now shoo, you&amp;amp;#39;ve got plenty ya are needed for.&amp;amp;quot; &lt;br /&gt;
&lt;br /&gt;
      Setting about cleaving those wires from their blasted hold, the lass set about stripping some of the rubbery matte across them firstly. Would help more than anything else. Figure what needs to be brutally cut, and what can be snipped away at... Yet those sharp ears of hers caught a few voices out across the way. Her smile was brief as she looked up, gesturing to the tanuki, &amp;amp;quot;Of course you can help! Here, go over there and ask the latex lad about it. Waiting on the foundation before setting about the building first.&amp;amp;quot; Her eyes turned though, looking back to the skunk lass. A growl at her lips, and a shake of her head before shouting back. &amp;amp;quot;Oiy! Ya, we&amp;amp;#39;re spending time away from family so we can spend more time with them later. Ya can act as moral support if ya want, but try to not get in the way, okay?&amp;amp;quot; A grumble and shake of her head, a stuborn wire snapping under her hands. Blasted... One down, a dozen to go.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ayaka perks up at the voice that stood out clearly from the rest, dropping her armful of assorted debris and patgting herself down as she listens and tries to understand what&amp;amp;#39;s going on. She flits her tails side to side anxously, trying to figure out what the commotion is all about. &amp;amp;quot;Colette, do you know her?&amp;amp;quot; She asks, before turning to the skunk and smiling. &amp;amp;quot;Colette is more than good, she&amp;amp;#39;s awesome!&amp;amp;quot; She calls out at the skunk, unaware of any danger right now. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The red latex fox foreman is happy to give directions. &amp;amp;quot;You see a speck of debris on this block.&amp;amp;quot; He waves a hand over the block that the activity is over. &amp;amp;quot;Pick it up, and get it off. I want this to look like nobody even tried building here before.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Colette kept a smile, her cheeks tinging some at the complement, but hardly anything to make her lose her cool. She let out a friendly laugh as her cheek was pinched, shaking her head at the question. &amp;amp;quot;Good business and a happier Fairhaven, that&amp;amp;#39;s all I want. &amp;amp;quot; There was a slightly larger blush as Ayaka called out behind her, but she tried to keep the converation going, eyes darting up towards the fennec for a moment before going back up to the Skunk&amp;amp;#39;s. &amp;amp;quot;If you want to help us work, though, that&amp;amp;#39;d be a great present to more than just me?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris grins as he is given directions. ?I can do that!? he says affably, grabbing hold of the Christmas skunk?s arm. ?Come on,? he says, ?You can help me!?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Well...&amp;amp;quot; the jackal looks at the wires, then shrugs and hands Mokou the other blade as well. &amp;amp;quot;Yeah, I was supposed to be clearing the rubble. Anyway, take care! I&amp;amp;#39;ll meet ya later if ya wanna head home together. Let&amp;amp;#39;s get some work done.&amp;amp;quot; the canine yips enthusiastically, leans down to give the wee lass a peck on the cheek, before moving away towards the pile of rubble he was supposed to be working on. &amp;amp;quot;Sorry about the holdup, boss. Arthurr and I will have this cleared in a jiffy!&amp;amp;quot; he calls out as he leans down to pick up a few stray chunks of rock.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Alexey could not tell if fox was telling her to help Arthurr with mixing the cement. &amp;amp;quot;What do you need help with?&amp;amp;quot; she asked latex fox with friendly smile on her face. It was her first time doing something outside her regular activity and it was confusing at the first glance.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Wurtzite continues to  pull debris from the city block, managing wooden planks and bricks with reasonable ease, leaving them on the side of the road in the ever growing pile of the refuse of a lost age. Not entirely sure what to make of the increasingly crowded construction site. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arthurr was really focused on the heavy lifting that he only noticed the newest arrivals on his trip back from the street, which would give some hard times for anyone wanting to get through it, given all the debris there. Rusted iron beams, concrete, wood, a bit of nearly everything. The skunk girl dressed for the season really caught his attention, though not enough for him to actually stop picking up stuff. &amp;amp;quot;Here to give us presents, little girl?&amp;amp;quot; He asked cheerfully as he got a hold of what was left of a wall with his arms.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris walks slowly along, carefully collecting objects and bits of debris left behind by larger workers. Oddly, he is dropping them into his small back pack. After a while, he hauls the bag over to a handy debris pile and upends it, pouring out a rather staggering amount of rubble! &lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;It&amp;amp;#39;s bigger on the inside,&amp;amp;quot; he says to anyone watching. The tanuki turns back to the odd skunk girl, encouraging her to help. &amp;amp;quot;I know a place that does good egg nog after we finish!&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The festive skunk grins up at the much larger Arthurr. &amp;amp;quot;I have presents for every good boy and girl, and even some for the naughty ones.&amp;amp;quot; Her eyes narrow as she runs a tongue over her lips. &amp;amp;quot;Sometimes I like the naughty ones, playful little things. Which are you? Are you on the good list, or the naughty list?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The jackal meanwhile was peeking over at Fenris every so often, watching as the Tanuki helps out in his own waaa-aaait, what? There&amp;amp;#39;s no way he could fit that much in that bag! Confusing... straaaaaange Tanuki magic at play. &amp;amp;quot;I gotta get me one of those.&amp;amp;quot; Otto mutters under his breath as he works, ears perked as he listens in to the words being said, curious about the Skunk Girl that&amp;amp;#39;d arrived.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Mokou felt a warm smile spread across her maw as her mate pecked her cheek, a slight shake of her head given. &amp;amp;quot;Of course~ Why would we be here if not to get it done? And would be glad to see you and head home then~&amp;amp;quot; A smile played at her lips as she shook herself again. Blasted wires. Normally, she&amp;amp;#39;d be stripping these for materials to sell later. Would make a fantastic profit if she did... Enough copper in there to make people squirm. But not today. Not as those cleavers snapped across, pulling through her end of the wires. Hoisting a bundle of the cords up and over her shoulder, she begins to slowly... slowly tugging them on towards the other end. &amp;amp;quot;Oiy. Latex boss guy! Where you want these things? Or just outa the way?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ayaka crouches down again, starting to pick up the bits of debris she had dropped off. She keeps glancing at Colette, making sure her friend is still there and not run off somewhere else without her noticing. She grabs another armful and hauls it off, hurrying on her little feet so she can return to Colette&amp;amp;#39;s side quickly!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris looks at the skunk in confusion. &amp;amp;quot;Have I missed something?? he asks as he empties his bag of rubble once more, &amp;amp;quot;I mean, I like to think I am nice. I hardly ever do anything naughty. But what does that have to do with what we are doing?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arthurr chuckled at the skunk&amp;amp;#39;s question. Taking a good look at her curves and that suggestive licking of lips, he quipped, &amp;amp;quot;Well, I sure made a lot of people happy this year, guess that makes me a good boy, huh?&amp;amp;quot; As he moved towards the street to drop his current haul, he replied more towards Fenris&amp;amp;#39; question, &amp;amp;quot;Besides, this thing we&amp;amp;#39;re doing right now is going to be nice to a lot of people! A place where many can call home!&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The festive skunk is grabbed by an eager Fenris. &amp;amp;quot;I have to spread cheer to _all_ the boys and girls.&amp;amp;quot; She waved her free hand wildly. &amp;amp;quot;There are so many waiting to see me, and I wouldn&amp;amp;#39;t want to let them all down.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the fox foreman nods at Alexey. &amp;amp;quot;Things are looking almost ready. Help keep the cement ready, because once we have our nanite miracle, it&amp;amp;#39;ll be time to start moving it into position.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Otto dusts his paws off and approaches the foreman. &amp;amp;quot;Hey boss! I think we&amp;amp;#39;re mostly done clearing it up. Should I start setting the foundation?&amp;amp;quot; he asks, just as energetic as ever. &amp;amp;quot;I am guessing you want the entire thing done? Or...?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;That&amp;amp;#39;s good,&amp;amp;quot; Fenris says encouragingly to the skunk, pulling her along with him and trying to keep her occupied, &amp;amp;quot;Help me pick up this stuff, that is bound to make everyone here cheerier!? The tubby tanuki continues to prattle on happily as he works. &amp;amp;quot;I approve of cheer spreading,&amp;amp;quot; he says as he putter around collecting debris, ?I met Santa Paws at the Fairhaven Mall once, he was nice.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Mokou flicked her ears, stretching them as the conversation on the far way was given, bouncing betwixt that buxom skunk lass and a number of the various volunteers. Though... seemed that... Fenris took a particular shine to them. She laughs, shaking her head as those wires were drug further out from the block, calling out over her shoulder. &amp;amp;quot;Oh Fenris? We don&amp;amp;#39;t break Gifts. We enjoy them and share. Remember that~&amp;amp;quot; A wink shot back, the lass giggling faintly as she slowly pulled the wires out, &amp;amp;quot;After all... The Steel hunk is right. For all those good girls and boys, I&amp;amp;#39;m certain they&amp;amp;#39;d be so sad to miss seeing the lovely Skunk this year...&amp;amp;quot; &lt;br /&gt;
&lt;br /&gt;
Enough for quips though. Was time for work and effort. Wires hauled a good distance out, away from where construction would begin, the fennec lass brushes her hands. Cutting the other end through would be fine in a bit. For now? &amp;amp;quot;Hey-&amp;amp;quot; Seems Otto&amp;amp;#39;s got it down. &amp;amp;quot;Heh... Nevermind.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris pauses, utterly perplexed at Mokuo&amp;amp;#39;s comment. &amp;amp;quot;I don&amp;amp;#39;t break gifts?&amp;amp;quot; he says, confused, &amp;amp;quot;Why? Is someone giving out gifts?? He pours out another pile of rubble and moves away from the construction site. &amp;amp;quot;I would be happy to share any gift I get,&amp;amp;quot; he says.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Otto spends 5500000 builder mass for RP reasons.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Construction was way harder than Alexey expected, but she was a fast learned and traced the flow of the work, &amp;amp;quot;Sure, I&amp;amp;#39;ll help out&amp;amp;quot;, Alexey answered. She started to mix cement. Monotone work calmed her nerves a little. &amp;amp;quot;Keep steady rotation within optimal parameters to achieve best mixture&amp;amp;quot;, she mumbled to herself.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arthurr dusted off some of the dirt that stuck to his metallic coating once he was finished moving the last haul. He noticed everyone cleared off the area, and the jackal stood there. That was probably going to be something big, so he stood well out of the way. Better safe than sorry.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Christmas Skunk&amp;amp;#39;s ears go up. &amp;amp;quot;That&amp;amp;#39;s my cue to ho ho ho on out of here.&amp;amp;quot; Instinctively spooked by the spike in nanite activity she can feel coming, she moves to flee the area, along with other more feral-minded sorts.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Wurtzite watches the city block in anticipation as Otto begins to enact his nanomagic. Happy that hir part is largely over, at least so far as picking up scraps of the former ediface is concerned. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Colette blinked, watching the skunk flee out of the space. &amp;amp;quot;Well, there&amp;amp;#39;s that out of the way. . ?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ayaka gets a sudden bad feeling, and steps away, opting to watch the whole proceeding from a distance.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;HOW MANY?!&amp;amp;quot; the jackal staggers backwards after having been told... something? He was wide-eyed, jaw hanging as though he&amp;amp;#39;d just realized his entire life had been a lie. &amp;amp;quot;Boss, that&amp;amp;#39;s insane! I have... Whuh... wha... th...&amp;amp;quot; The jackal slaps his forehead and looks around, all these mutants about working so hard to make this project a reality. The jackal shoots a glare back at their foreman, one seething with a subtle malice, yet still strained by the shock. He sighs deeply and reaches into his pocket, pulling an old silver coin out. He flips it and takes a look once it lands upon his upturned wrist. &amp;amp;quot;Well... fuck.&amp;amp;quot; Otto curses, then re-pockets the piece. &amp;amp;quot;Fine. Alright. This is gonna set me back by millions, but... it&amp;amp;#39;s Christmas, I guess.&amp;amp;quot; a grumble, deep and sour words just barely parting his muzzle as he cleats his throat and calls out &amp;amp;quot;ALRIGHT, I&amp;amp;#39;M GONNA START UP THE DIGGING, EVERYONE KINDLY STEP AWAY FROM THE FOUNDATIONS, THANKS!&amp;amp;quot; &lt;br /&gt;
&lt;br /&gt;
That said, the canine waits to make sure everyone has moved out of the way, before nodding to himself, and taking a deep breath. He&amp;amp;#39;d never done something so colossal before, and it would take every scrap of focus he had. &amp;amp;quot;Here goes...&amp;amp;quot; he sighs, then draws in a breath, as deep as it can get, agonizingly slowly as the tons of builder nanites got to doing what they were intended to do. Once the jackal has drawn in all the air he could, his nose scrunches up a bit, fangs bared as he seems to experience a great deal of discomfort, and then... a sigh, slow, painfully drawn out and lasting the better part of five minutes. Otto seemed to be completely overtaken by the task at hand, his lungs slowly falling as the ground was etched downwards to form the basements of structures yet to be built. Tons of dirt displaced or simply removed in mere minutes, work that would have taken a crew of laborers weeks, or months to accomplish done in the span of a few minutes. Once the nanites ran out, and a sufficient depths was reached, Otto&amp;amp;#39;s eyes open up, and the jackal loses his balance, falling back onto his rear, clutching his head and gritting his teeth. He looked as though he was in a fair bit of discomfort...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris blinks as the Skunk girl flees, then steps back to watch the nanomagic at work. The tanuki grins, leaning over the edge to watch the ground sink away. &amp;amp;quot;That is a great trick!&amp;amp;quot; he cheers.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The fox slaps Otto on the shoulder. &amp;amp;quot;Oh, look at it, it&amp;amp;#39;s great! Alright, everyone gets a break, except you.&amp;amp;quot; He points at the poor souls mixing the cement. &amp;amp;quot;Time to get that cement down there. Phase 2 everyone, let&amp;amp;#39;s go!&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
Building that structure would not be immediate, but the people of Fairhaven were quite ready to see it through.[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Suspicion_That_There_is_a_Goblin_Jacking_Off_Downstairs_-_RPLOG&amp;diff=1057566</id>
		<title>Suspicion That There is a Goblin Jacking Off Downstairs - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Suspicion_That_There_is_a_Goblin_Jacking_Off_Downstairs_-_RPLOG&amp;diff=1057566"/>
		<updated>2019-01-19T01:10:42Z</updated>

		<summary type="html">&lt;p&gt;Emacs: /* Participants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[Arris]]&lt;br /&gt;
* [[Ebreus]]&lt;br /&gt;
* [[Melan]]&lt;br /&gt;
* [[Otto]]&lt;br /&gt;
* [[Violet|Wurtzite]]&lt;br /&gt;
&lt;br /&gt;
=Date=&lt;br /&gt;
12/11/2017&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Niles once again sits in the lobby, waiting for the team to show up. His suit is immaculate, his tie perfectly positioned. He is the very pinnacle of orderliness. &lt;br /&gt;
&lt;br /&gt;
Beyond the fact that he seems to lack the ability to be bored by waiting. He seems to be using a calculator to solve some sort of problem. Clearly not one that he&amp;amp;#39;s familiar with. He sits on the uncomfortable folding metal chair, alone, erasing and writing as he goes on with the task. It is unlikely, that this is something he would appreciate help with.&lt;br /&gt;
&lt;br /&gt;
Eventually he shakes his head, returning the calculator to a coat pocket. He must be done with it, in one of the several senses that &amp;amp;quot;done&amp;amp;quot; often has. Now, it seems, he is bored. In his mannerisms are the hallmarks of those unpleasant companies of anxiety and ennui.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris enters the RSX lobby. Having anticipated colder weather, sie came in a windbreaker, though sie still has hir swimsuit on underneath. Adjusting the rifle over hir shoulder, sie would take a quick glance around the RSX lobby before spotting the human whom sie heard was assigning the mission. &amp;amp;quot;Hey, I heard there was a mission or something here?&amp;amp;quot; Sie gives Niles a polite smile, recognising his face as that guy in a fursuit back at the carnival around Halloween.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Melan glances at their comm unit. Just in time, as the saunter in for the briefing. Their shoddy armor would hopefully suffice--their earlier altercation left it in some disrepair. They glance up from their wrist and open the door to the lobby, eager to get paid. Looks like they weren&amp;amp;#39;t the first to arrive.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus steps off the chopper, again having business in Woodfield taking him from his usual activities in Fairhaven and Eureka, and waists little time getting off the landing pad and making his way to the lobby of the RSX Building... his only regret in deciding to wear his armor being that none of the RSX Personel can see his new shirt, the one that broadcasts how he does more than they do, but it didn&amp;amp;#39;t really matter and antagonizing them with an accurate shirt probably wouldn&amp;amp;#39;t get him any deserved recognition anyway. &lt;br /&gt;
&lt;br /&gt;
His helmet in its retracted position leaving his head visible... and unarmored for the timebeing, toating a small arsenal of high-powered weapons and being in the headquarters of one of the major factions he hardly felt any necessity of keeping the helmet up. &lt;br /&gt;
&lt;br /&gt;
Aproaching Niles&amp;amp;#39; spot in the lobby he noticed he wasn&amp;amp;#39;t the first one there, as usual for having to commute from Fairhaven, and aproaches  the small group. &amp;amp;quot;Greetings Niles, Arris, Melan.&amp;amp;quot; he says.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With a kick in his step and a smile one his face does a jackal wander into the main lobby of his old benefactors. He was fully geared up and ready to go, rearing to get involved in something exciting, dangerous, thrilling, even life-threatening, to fee the buzz, the adrenaline rush of making a change, going head-to-head with a worthy opponent, blood pumping and body reveling in the ecstasy of battle, the pain of his injuries making him feel so very much alive! &lt;br /&gt;
&lt;br /&gt;
If he had to be honest with himself the jackal was looking at a boring salvage mission again, so he didn&amp;amp;#39;t have hopes all that high... Nearing the visibly bored out of his mind human, the canine simply greets with a nod and a two-finger salute, before turning to greet the others in the room. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;Arris, how&amp;amp;#39;s it hanging?&amp;amp;quot; he asks warmly and gives the gator a bump, then flashes a smile at the odd smooth-skinned one as well. &amp;amp;quot;Hi there. Otto&amp;amp;#39;s the name, here for the mission?&amp;amp;quot; T&amp;amp;#39;was then that Ebreus also comes into view, the jackal moving in to give his friend a playful punch on the shoulder &amp;amp;quot;Eb, you bastard! Glad to see ya!&amp;amp;quot; Tucking his paws into his pockets, the jackal retrieves a flask and takes a sip from its contents, the bitter swill within forcing his nose to scrunch up, though the bandages on the hand holding that flask hinted at something far more uncomfortable than some bitter swill. He shivers a bit before re-pocketing it, then turns to Niles and says &amp;amp;quot;Alr-*urrrp*-ight, what&amp;amp;#39;s the deal?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Niles may have recognized that gator. Almost certainly could have. But, ultimately, he did not want to acknowledge that, so he attempts to ignore hir, writing down hir name. To hir question, Niles just nods. It occurs to him, after seeing the smile on the gator&amp;amp;#39;s face, that perhaps his reaction did not improve the situation for him at all.&lt;br /&gt;
He makes note of the elf who arrives, and Ebreus, who he recognizes, &amp;amp;quot;Hello Ebreus nice to see the primary source of RSX&amp;amp;#39;s funding, or so I hear.&amp;amp;quot;&lt;br /&gt;
&amp;amp;quot;Huh. I don&amp;amp;#39;t think I&amp;amp;#39;ve ever seen someone drink before a mission.&amp;amp;quot; He notices the bandages, &amp;amp;quot;Oh. I guess that&amp;amp;#39;s not it then.&amp;amp;quot;&lt;br /&gt;
&amp;amp;quot;So, Let&amp;amp;#39;s get started with the briefing&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;So. This is fairly simple, believe it or not.&amp;amp;quot; Niles says. &amp;amp;quot;So don&amp;amp;#39;t fuck it up.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;Though, I doubt you can manage that without really trying at it.&amp;amp;quot; He sighs before continuing his rant, &amp;amp;quot;So. Heinrich, is somehow in the position to obtain yet another Servo.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;The primary difference this time,&amp;amp;quot; His expression is pained, &amp;amp;quot;He&amp;amp;#39;s asking for real money, rather than services we can provide.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;So I can give you a dispensation of-&amp;amp;quot; He looks at the work he had been doing,and rubs his eyes, &amp;amp;quot;10000 freecred. It is unlikely that 10000 freecred will be sufficient.&amp;amp;quot; He writes something down on a sheet of paper and displays it to the group, it reads &amp;amp;quot;Management is being stingier than they usually are. Sorry.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;In any case, you are all to barter, haggle, but not steal, to ensure that you can obtain the servo. Since I see that several of you are returning from the previous assignment involving Heinrich, I will let you lead the new faces to the area. Take care now.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Melan makes eye contact with Otto, nodding at him. &amp;amp;quot;Melan&amp;amp;quot;, he whispers to him, before turning and listening to the gig&amp;amp;#39;s details. Afterwards, he remains silent, gauging his new partners expressions on... job with a huge gray area. &amp;amp;quot;So, anyone good at improvising?? he chuckles.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris would chuckle and return the booty bump to Otto, perhaps overdoing it a little with it and not realising. &amp;amp;quot;Hey, Otto, I&amp;amp;#39;m doing well, thanks, you? Oh, and Ebreus&amp;amp;#39; here too. I don&amp;amp;#39;t think I&amp;amp;#39;ve met you before, though.&amp;amp;quot; Sie gives the dark elf a nod. &amp;amp;quot;Uh, my name&amp;amp;#39;s Arris. Yours is, Melan, I think I heard?&amp;amp;quot; Sie would glance around at hir teammates once more. &amp;amp;quot;So, who&amp;amp;#39;s this Heinrich guy?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus smiles wide as he sees his friend aproach for the mission and playfully strike his shoulder, &amp;amp;quot;Hi Otto. Glad to see you&amp;amp;#39;re on this one with us. I can scarcely remember the last we weren&amp;amp;#39;t at least technically successful with you, me, and Arris workin&amp;amp;#39; together.&amp;amp;quot; he replies. His grin widens when it turns out Niles was at least told of the shirt he happens to be hearing but is obscured by his armor, &amp;amp;quot;Not the whole company, just R&amp;amp;amp;D. What can I say? R&amp;amp;amp;D comes up with some good stuff, well worth funding.&amp;amp;quot; he replies. &lt;br /&gt;
&lt;br /&gt;
He listens quietly as they are breifed on the current contract... ignoring the fact that the last time he and Otto were on a simple &amp;amp;#39;go buy this&amp;amp;#39; type of mission he nearly died and the third agent on contract was seriously injured it did sound like a cakewalk. &amp;amp;quot;Ten K for a servo... that&amp;amp;#39;ll require some interesting negotiating skills. Shouldn&amp;amp;#39;t be too hard. And if it is I could always pitch in some more.&amp;amp;quot; he says sounding a little amused at the end of his comment. &lt;br /&gt;
&lt;br /&gt;
He clears his throught and looks to the elven mutant on the team, Melan, and says, &amp;amp;quot;Well it isn&amp;amp;#39;t really improvising but I am trained for this sort of thing.&amp;amp;quot; There was little hint in his voice of amusement but it was always interesting to him how his skill with words tended to be more useful than skill with guns here in the middle of a post-apocoliptic world.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Great. Another negotiations mission. These days Otto felt less like a soldier and more like an errand boy, told to relay messages and growl at folks that step out of line. &amp;amp;#39;Bla bla bla, urrrrghhh.&amp;amp;#39; he thinks to himself and rolls his eyes. The jackal certainly swallowed down the urge to scream &amp;amp;quot;BORING!&amp;amp;quot; but the expression on his face certainly spoke of his enthusiasm to go pinch pennies with some schmuck. &amp;amp;quot;Go squeeze Heinrich until he coughs up the servo, gotcha.&amp;amp;quot; He tries to look at least a little interested, then grabs one paw with the other and cracks his uninjured hand&amp;amp;#39;s knuckles. &lt;br /&gt;
&lt;br /&gt;
Glancing over towards Melan, the jackal winks slyly and says &amp;amp;quot;We&amp;amp;#39;ll be fine. We&amp;amp;#39;re literally being sent on a child&amp;amp;#39;s errand. Go talk to some rube and get a servo from him. Piece of cake.&amp;amp;quot; His glance then snaps onto Arris &amp;amp;quot;Doing as well as I can, things have been... weird, lately. Very strange, in fact... I won&amp;amp;#39;t go into details, but...&amp;amp;quot; he shrugs, seemingly ending the sentence there, before looking back at Ebreus &amp;amp;quot;Yeah, well... let&amp;amp;#39;s get on with it then. I have no idea where this guy is so...&amp;amp;quot; he gestures for someone to go ahead and lead the way.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Leading the way, Ebreus points the group out of the building towards the Brass Orrery&amp;amp;#39;s building in the industrial segment.&lt;br /&gt;
&lt;br /&gt;
It is not quite a chilly winter&amp;amp;#39;s day in Woodfield, but the air carries the smell of the warning of what weather might come later on.&lt;br /&gt;
&lt;br /&gt;
As before, the Brass Orrery&amp;amp;#39;s building is is the single well maintained building on the block. Well guarded by goblins wielding weaponry that might be considered, &amp;amp;quot;sufficient&amp;amp;quot; for their purposes. A guard ushers the party inwards as they approach, recognizing Phosphorus and Ebreus. &lt;br /&gt;
&lt;br /&gt;
As before, the inside of the building is, to put it mildly, balmy. The furnace of the boiler in the back casts hot white arcs of light across the main workshop on the ground floor, which itself, is not poorly illuminated by the gas lamps above the floor.&lt;br /&gt;
&lt;br /&gt;
As in the first time, the party is escorted towards the boiler, which Heinrich, for one reason or another, seems to find a decent place for his &amp;amp;#39;office&amp;amp;#39;, though, usually, he is usually moping around too hard for it to be called an &amp;amp;quot;office&amp;amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Today, is different in that regards. Today, Heinrich is not moping. In fact, he is not even lounging. Today, he is smiling, talkative, sober, and working. Today, on some sort of schematic. Something has clearly changed in him.&lt;br /&gt;
&lt;br /&gt;
Eventually he notices the group, &amp;amp;quot;Hello Ebreus, its nice to see you again.&amp;amp;quot; He&amp;amp;#39;s not sure he&amp;amp;#39;s met the others here, &amp;amp;quot;And you two new faces. Nice to make your acquaintance.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;So I suppose you are all here for the servo right?&amp;amp;quot; He says, still smiling. Normally, that would be a sign that a goblin was about to do something really nasty to you. It is not clear if that general advice holds.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Leading the way, Ebreus points the group out of the building towards the Brass Orrery&amp;amp;#39;s building in the industrial segment.&lt;br /&gt;
&lt;br /&gt;
It is not quite a chilly winter&amp;amp;#39;s day in Woodfield, but the air carries the smell of the warning of what weather might come later on.&lt;br /&gt;
&lt;br /&gt;
As before, the Brass Orrery&amp;amp;#39;s building is is the single well maintained building on the block. Well guarded by goblins wielding weaponry that might be considered, &amp;amp;quot;sufficient&amp;amp;quot; for their purposes. A guard ushers the party inwards as they approach, recognizing Ebreus. &lt;br /&gt;
&lt;br /&gt;
As before, the inside of the building is, to put it mildly, balmy. The furnace of the boiler in the back casts hot white arcs of light across the main workshop on the ground floor, which itself, is not poorly illuminated by the gas lamps above the floor.&lt;br /&gt;
&lt;br /&gt;
As in the first time, the party is escorted towards the boiler, which Heinrich, for one reason or another, seems to find a decent place for his &amp;amp;#39;office&amp;amp;#39;, though, usually, he is usually moping around too hard for it to be called an &amp;amp;quot;office&amp;amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Today, is different in that regards. Today, Heinrich is not moping. In fact, he is not even lounging. Today, he is smiling, talkative, sober, and working. Today, on some sort of schematic. Something has clearly changed in him.&lt;br /&gt;
&lt;br /&gt;
Eventually he notices the group, &amp;amp;quot;Hello Ebreus, its nice to see you again.&amp;amp;quot; He&amp;amp;#39;s not sure he&amp;amp;#39;s met the others here, &amp;amp;quot;And you two new faces. Nice to make your acquaintance.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;So I suppose you are all here for the servo right?&amp;amp;quot; He says, still smiling. Normally, that would be a sign that a goblin was about to do something really nasty to you. It is not clear if that general advice holds.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Melan lets the folks more familiar with these goblins do the gabbing. They shuffled closer to the boiler&amp;amp;#39;s hot heat, which felt great in the poorly insulated industrial building. They listen intently to the dialogue, waiting for the catch his compatriots seemingly knew was coming.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris steps to the side, letting Ebreus and Otto do the talking for the group. Negotiation of goods was perhaps not one of hir strong points, and sie would assume that the jackal and fox were more capable at it. Sie would glance to Melan before speaking. &amp;amp;quot;Gee, it&amp;amp;#39;s kind of hot in here, isn&amp;amp;#39;t it?&amp;amp;quot; Sie takes off hir cardigan, tying the sleeves of it around hir waist.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus nods very slightly in response to Ottos statements, he knew his friend wasn&amp;amp;#39;t one for fetch-quests or negotiation... in fact he almost seemed to enjoy the nearly lethal fetch-quest the were last on. As he leads them out he leans over to Otto and says, &amp;amp;quot;The bandages on your hand, they&amp;amp;#39;re not covering anything too significant for sparring afterward, right?&amp;amp;quot; suggesting an activity that he thinks may lighten his friends spirits and what Ebreus has been wanting to do a bit more of. &lt;br /&gt;
&lt;br /&gt;
Ebreus maintains his practiced smile as the steam-punk guards again let him pass in his more cyber-punk like armor, &amp;amp;quot;Good day.&amp;amp;quot; he comments as a plesantry to the guards on his way in. Upon seeing Heinrich sober and apparently happy his smile widens and seems a little more genuine. &amp;amp;quot;Hello Professor.&amp;amp;quot; he says, &amp;amp;quot;That is correct we&amp;amp;#39;ve come to see if we may be able to negotiate a price for the servo. The RSX rep mentioned you didn&amp;amp;#39;t want to just give this one to us, might I inquire as to what you&amp;amp;#39;ve come up with that might need one?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The jackal seemed awfully nonchalant about their treck, his paws kept in his pockets and his head nodding to some kind of beat. Was he using that reproduction nanomagic on himself again, or was he just playing it back normally in his head? It didn&amp;amp;#39;t matter. He gives his friend and idle shrug and glances down at the paw in question. &amp;amp;quot;Long story, gab about it later, and sure. Why not?&amp;amp;quot; he yawns widely and surveys the scene as they make their way through the goblin lair. They did not look so threatening, some were even kind of cute, if one was into these kinds of things... but the jackal generally preferred his partners furry or scaly. &lt;br /&gt;
&lt;br /&gt;
Once they arrive at their destination, the jackal looks utterly disinterested in pleasantries and casts the goblin a bemused glance. His gaze does wander towards the schematic, though... and the canine permits himself a peek of the decide thereupon. &amp;amp;quot;Huh...&amp;amp;quot; he takes a step forward and looks it over, then hooks one finger into his muzzle and ponders for a few moments. &amp;amp;quot;Be good if you slapped a condenser here, boost the water flow past this segment here, I&amp;amp;#39;d straighten out this part if possible, you don&amp;amp;#39;t want air bubbles gathering here, and they&amp;amp;#39;ll inevitably gather... and this piping looks way to thin to handle the flow leading into here, you&amp;amp;#39;ll end up causing needless pressure.&amp;amp;quot; *snap* he snaps his fingers &amp;amp;quot;...they&amp;amp;#39;ll burst in a third of the whole installation&amp;amp;#39;s expected lifespan.&amp;amp;quot; the jackal offers a few suggestions, then continues to examine the prints.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;I suppose it certainly is warm in here. Took me a long time to get used to it, but we really do need the steam power to function here.&amp;amp;quot; Heinrich says.&lt;br /&gt;
&lt;br /&gt;
Turning to Ebreus, he says &amp;amp;quot;Oh. I don&amp;amp;#39;t need a servo like this, but I need one thing. Money.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;Well. That&amp;amp;#39;s among the reasons that it wasn&amp;amp;#39;t done.&amp;amp;quot; Heinrich says, suddenly irritated, he softens after a moment of looking the schematic over, &amp;amp;quot;You are right. I guess I owe you for that. Were you one of my students, I&amp;amp;#39;d count that as a 100% on an extra credit problem.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
Heinrich rubs his brow, &amp;amp;quot;I&amp;amp;#39;d like at least 4 million freecred. I guess since you saved me so much time and energy, I&amp;amp;#39;d be willing to reduce it to 3 million credits.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
It is worth noting, that the research project had a budget around just 4 times that much. Perhaps it really is worth haggling this down as much as possible, as Niles suggested in the lobby. After all, it will end up taking another three after this one. &lt;br /&gt;
&lt;br /&gt;
There&amp;amp;#39;s a sound on the edge of the party&amp;amp;#39;s ability to hear it, which passes out of the range of hearing of the party(maybe) before it lends itself to identification.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Melan keeps walking, following Ebreus&amp;amp;#39; capable lead. They wondered how the hell they were going to raise/haggle the 3mil in cred. They shook their head. &amp;amp;quot;The grind is real...&amp;amp;quot; they muttered under their breath, determined to complete the job without a hitch.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Tugging at hir collar a little, Arris would bow to Heinrich. &amp;amp;quot;Please excuse me while I go out and get a little air.&amp;amp;quot; With that, sie steps out of the boiler room. Fanning hirself a little with a newspaper, sie would cool down more. Eventually at a comfortable tempurature again, sie is about to return to the room... when sie starts hearing a noise. How odd - in this steampunk, brass facility of sorts, sie would expect to hear only the hiss of steam and the grinding of gears, but a more... &amp;amp;#39;meaty&amp;amp;#39; sound was being heard. Curious, the sound would tempt hir from reentering the room to go take a peek at its source.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus nods as Heinrich explains that it&amp;amp;#39;s money and not demand for servos that is prompting him to sell it. He looks over to Otto as he peers over the goblin leader&amp;amp;#39;s schematics and then suggests improvements to them.  He takes a short breath before Heinrich suggests a price and forces his practiced smile in response to it. &amp;amp;quot;Might I ask how Margaret is getting along? Has she been able to get ahold of the transformative she mentioned wanting last we met?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The jackal chuckles and steps back, leaning against the nearby wall. His ears perk up and he blinks a few times, musing out loud once the sounds become clear as day to him. &amp;amp;quot;Sounds like someone is having fun over there.&amp;amp;quot; he says with a shake of his head and leans against the nearby wall. Right now, he felt a lot like Arris did, though he swallowed that down and soldiered through it. &amp;amp;quot;I can do three mil, though it&amp;amp;#39;s obligatory that I ask what might be worth some more to you. Maybe one of us can offer you another service? If not, done deal.&amp;amp;quot; the canine shrugs nonchalantly and tilts his ears a bit, listening for more audible clues.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nods towards Otto, &amp;amp;quot;probably&amp;amp;quot;. At Ebreus&amp;amp;#39; mention of his wife, he has a more visible reaction.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;Oh Margaret.&amp;amp;quot; He says, readjusting his suit &amp;amp;quot;Ah...&amp;amp;quot; He scratches the back of his head, &amp;amp;quot;She is having some... issues with that right now. You might help reduce the price a bit if you might help her out. Would you all consider that? It&amp;amp;#39;s a bit of a medical issue, but we aren&amp;amp;#39;t biologists or doctors here, unfortunately, and you can imagine why I didn&amp;amp;#39;t take her to the hospital. Bunch of fucking lunatics.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Melan&amp;amp;#39;s ears perk up. Unless he had insinuated incorrectly, this goblin&amp;amp;#39;s wife needed medical attention. Though they only had limited experience as a field doctor, they looked at everyone expectantly, before raising his hand. &amp;amp;quot;I... uh..  think we can help? What seems to be her problem?&amp;amp;quot;, he asks, engaged.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;It will be easier to show you.&amp;amp;quot; Heinrich motions for the group to follow him. Leading them through a fairly long corridor downwards underneath the workshop, running into Arris on the way, &amp;amp;quot;Oh. Got lost down here huh?&amp;amp;quot; He chuckles, &amp;amp;quot;Follow along if you please.&amp;amp;quot; &lt;br /&gt;
&lt;br /&gt;
At the end of this journey, it seems, is a vestibule with a closed door with a light over it. The door is locked, or so the glint of the deadbolt&amp;amp;#39;s metallic sheen in between the door and its frame would imply. Heinrich begins to explain, &amp;amp;quot;She is well... As much as I hate to use a word the Victorians favored in their rather misogynistic medical practice, overcome her new addition... Though I have to admit, she&amp;amp;#39;s a dangerous amount of fun in the sack.&amp;amp;quot; Heinrich unlocks the door and pushes it in slowly. &amp;amp;quot;Margaret,&amp;amp;quot; He says, speaking softly, &amp;amp;quot;we have guests.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
There&amp;amp;#39;s the sound of flushing water. How&amp;amp;#39;d they get that set up? Heinrich starts to whisper to the group, &amp;amp;quot;We have a custom built septic tank. One of our members was a professor specializing in wastewater management. We get our water from a rather large rain collector on the roof, and the roofs of several other buildings.&amp;amp;quot; Shit. These goblins have solutions to everything, even poop.&lt;br /&gt;
&lt;br /&gt;
The door opens, letting out a waft of steam, and revealing the figure of Heinrich&amp;amp;#39;s wife. No doubt, a surprise to anyone who wasn&amp;amp;#39;t expecting a massively overendowed goblin hermaphrodite. She is clothed from the waist up, a victorian period dress might cover her, completely, but it wouldn&amp;amp;#39;t fix the fact that her testes are dragging along the ground, nor would it likely manage to preserve her modesty in the case of an erection, given that flacid, as it is now, it is as long as her leg. It is inordinately veiny. It&amp;amp;#39;s shape is half-penis, half-vein. As she walks into the room, it becomes clear, if only by her shaft&amp;amp;#39;s state of attention, that the sensation of the dragging testes probably isn&amp;amp;#39;t unpleasant.&lt;br /&gt;
&lt;br /&gt;
She looks at the group and takes a seat on her own equipment. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;I must admit, I didn&amp;amp;#39;t expect this to be so.... Rutty. I mean,&amp;amp;quot; She starts to stroke herself, idly at first, but as she catches Heinrich&amp;amp;#39;s attention, it becomes clear that she has a goal in mind.&lt;br /&gt;
&lt;br /&gt;
Heinrich toys with his collar, he&amp;amp;#39;s obviously conflicted and aroused. &amp;amp;quot;What I&amp;amp;#39;d like, is to find a solution for dealing with the rut without it being a long term solution.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;I&amp;amp;#39;m sorry&amp;amp;quot; He says, shivering, &amp;amp;quot;I need some time with my wife&amp;amp;quot; He shoos the group out of the door, closing it behind them.&lt;br /&gt;
&lt;br /&gt;
Aftera  few minutes, Heinrich Emerges, looking for more or less as clean and ordered as he was when he entered, an impressive feat, maybe. &amp;amp;quot;Sorry about that.&amp;amp;quot; His smile is, if anything, slightly bigger than it was when he went in. His gait, however, is affected.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Melan blinks, rapidly. They&amp;amp;#39;ve seen their share of weird things, but nothing can prepare you from the post P-day happenings that still manage to surprise and astound. This was no exception. &amp;amp;quot;Uh... well, then.&amp;amp;quot; They looked rather amused. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As Arris wanders the halls of the building, sie would draw ever closer to the slapping noises. Sie would eventually realise what it was: probably someone having a gay old time to themselves. But it wouldn&amp;amp;#39;t hurt to check anyway, sie thought to hirself, trying to keep hir mind off of hir building lu- &amp;amp;quot;Oh, hi, Mr. Heinrich. Eheh, yeaaah, I was looking for the bathroom so I wouldn&amp;amp;#39;t have to later.&amp;amp;quot; Sie would follow after the group as they went into Heinrich&amp;amp;#39;s wife&amp;amp;#39;s room, mind still lingering on that slapping.&lt;br /&gt;
&lt;br /&gt;
The gator would eventually get what sie was looking for - Heinrich leads the group straight to the fapping noise to reveal his wife. Such an enormous set of jewels in proportion to their owner distraughts the gator, if only slightly: how often would one accidentally kick or trip on the delicates? Once sie is pushed out of the room by Heinrich, sie would look to hir group members. &amp;amp;quot;Erm, what... why are we looking at this woman, again?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus nods as he is lead, along with the rest of the group, down on Melans admition of being a medic of some description. He smiles as they encounter Arris off, as they had excused themselves, getting &amp;amp;#39;a little air&amp;amp;#39;, in the underground. Upon being lead down to where Margeret was and seeing her condition his expression doesn&amp;amp;#39;t change but he begins to wonder just how much of a discount they&amp;amp;#39;ve just gotten themselves. &lt;br /&gt;
&lt;br /&gt;
He complies when Heinrick shues them out sot hat she may have some time with his wife. He explains, &amp;amp;quot;She&amp;amp;#39;s Heinricks wife and Heinrick asked us to help her with her problem.&amp;amp;quot; before he returns. He takes a small bottle out of his coat and pops the lid off but doesn&amp;amp;#39;t remove any. Then upon the return of Heinrick he says, &amp;amp;quot;I believe we will be able to help the two of you out here.&amp;amp;quot; he taps the bottle, poping one tablet into his hand, and holding it out to Heinrick, &amp;amp;quot;Rutkiller tablet. Should calm her down for a while.&amp;amp;quot; he explains.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The jackal keeps a neutral expression as he regards the... er... the goblin... just... just kinda, with a sideways glance, only because he has to... why did he choose to eat lunch today of all days? For once, he was glad he could look back at Heinrich, and was even MORE glad once the door shuts in front of them. A sharp whistle parts his lips, and a shake of his head follows. The canine takes a seat on the ground in the lotus position and pulls out his laptop. &amp;amp;quot;I&amp;amp;#39;m no medic, folks. If you&amp;amp;#39;re gonna do something to help the poor... woman... out, then go right ahead.&amp;amp;quot; he sighs deeply and opens up a folder of lewd images, kitsunes, huskies, bunny girls, curvaceous and shapely ladies and feminine males a&amp;amp;#39;plenty, a soothing, welcome sight. He remains still, even once the door opens again.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Heinrich gives Otto a Critical glance and shakes his head.&lt;br /&gt;
&amp;amp;quot;Thank you Ebreus. Could you send me the recipe for these? If you do that, I&amp;amp;#39;ll drop it down to 1 million.&amp;amp;quot; Heinrich says, grateful. &amp;amp;quot;I&amp;amp;#39;m a little bit surprised Ebreus. You didn&amp;amp;#39;t even try to low ball me or ask for a lower price. Isn&amp;amp;#39;t that normally a part of the process of haggling?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Shaking their head to return them to their senses, Melan turns to everyone. &amp;amp;quot;Well, uh... Guess we&amp;amp;#39;re about through here, eh?&amp;amp;quot; he asked, pulling his kevlar tunic down to hide his own inadvertent arousal. &amp;amp;quot;We still have 900k to raise, no?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris hums. &amp;amp;quot;I can only assume the problem is heat or lust or a big cock.&amp;amp;quot; The thought of it does stir hir heat, the gator discreetly rubbing at hirself as the anti-rut medicine is given. Trying to take hir mind off of ii once more, sie would circle around to Otto. &amp;amp;quot;Mind if I take a peek a-oh.&amp;amp;quot; The many folders of attractive females catches hir off guard - definately not something sie expected Otto to keep on his person.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus smiles at Heinrick, &amp;amp;quot;Well... we&amp;amp;#39;d hardly begun the negotiation. I have had issues with strange effects upon my loved ones as well so I don&amp;amp;#39;t quite feel it to be right to try to suggest the pittance we&amp;amp;#39;ve been given as a budget but I can offer the bottle I have on me now and a the promace of making an easily concealable divice that will provide it&amp;amp;#39;s effect with no need to pop pills it you&amp;amp;#39;re willing to cut the price by another two hundred and fifty thousand.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;That sounds acceptable.&amp;amp;quot; Heinrich says, &amp;amp;quot;I think that sounds very fair. I&amp;amp;#39;ll have one of my messengers deliver the servo to RSX later tonight. Thank you for your sense of fairness.&amp;amp;quot;&lt;br /&gt;
After confirming the payment, he returns to the room.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus spends 740000 Freecred for RP reasons.[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Goblin_Festival_Part_2_-_RPLOG&amp;diff=1057565</id>
		<title>Goblin Festival Part 2 - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Goblin_Festival_Part_2_-_RPLOG&amp;diff=1057565"/>
		<updated>2019-01-19T01:10:06Z</updated>

		<summary type="html">&lt;p&gt;Emacs: /* Participants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[Arris]]&lt;br /&gt;
* [[Ciana]]&lt;br /&gt;
* [[Ebreus]]&lt;br /&gt;
* [[Escherr]]&lt;br /&gt;
* [[Phosphorus]]&lt;br /&gt;
* [[Violet|Wurtzite]]&lt;br /&gt;
* [[Zixis]]&lt;br /&gt;
&lt;br /&gt;
=Date=&lt;br /&gt;
31/10/2017&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Noticing her score, Ciana pipes up. &amp;amp;quot;Ooh, so close!&amp;amp;quot; Hearing Ebreus finally notice her costume, Ciana lunges, wrapping her arms around him. &amp;amp;quot;And, if you attach a collar to me..&amp;amp;quot; She tugs on her purple collar. &amp;amp;quot;.. I&amp;amp;#39;ll be a pocket medic! I&amp;amp;#39;ll tag along the whole way, if it&amp;amp;#39;s not too much trouble.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;In a land filled with rutting animals, you&amp;amp;#39;re having trouble getting intimate? Try something new, I guess. Get kinky. I&amp;amp;#39;m sure you won&amp;amp;#39;t have trouble with that. Go role-swap or whatever. Hell, go gender-swap for a week or two, I dunno. That&amp;amp;#39;s an actually valid option now, I suppose.&amp;amp;quot; Phosphorus points out, rubbing her forehead in her palm. She&amp;amp;#39;s really taking shots in the dark, given that she&amp;amp;#39;s not been properly intimate a day in her life. Very much a stabby panda. &amp;amp;quot;The point is, these are not... unresolvable problems. Though you both should try to work on being more concise when talking to each other. Rants are not an... effective form of communication.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris nods, glancing back at the tent that had &amp;amp;quot;BAR&amp;amp;quot; written on the sign in front of it. &amp;amp;quot;Perhaps I&amp;amp;#39;ll go head down to the bar, then. Maybe I&amp;amp;#39;ll pick up a drink or two, while I&amp;amp;#39;m at it. Not too much today, though.&amp;amp;quot; Sie strokes hir chin again, before looking to Wurtzite. &amp;amp;quot;I hope you don&amp;amp;#39;t plan on getting drunk again?&amp;amp;quot; The gator chuckles to the overdrive fox.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Giving the wheel a once-over, Zixis seems happy with the result, turning to the neuchacho. &amp;amp;quot;Well now, can&amp;amp;#39;t have an engineer without their tools. I only meant that I wasn&amp;amp;#39;t prepared. Will not happen again.&amp;amp;quot; Zixis assures. Following the goblins eye, shi gives hir large body a once-over, coming to the same conclusion. &amp;amp;quot;I DO need to get some clothing, perhaps a saddle with a bunch of pouches. I now see I must always be prepared.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
Remembering the goblins offer, Zixis turns to the goblin. &amp;amp;quot;Oh, about that payment. How about, instead of more for me, you extend the free deal to any agents you see. Deal?&amp;amp;quot; Shi grabs more popcorn from hir bag, looking over at the games while the goblin considers hir counter offer.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The goblin girl laughs at the Weasel. &amp;amp;quot;Why I am suggesting that you fuck me.&amp;amp;quot; In the back of Escherr&amp;amp;#39;s mind, there&amp;amp;#39;s a band playing a song called &amp;amp;quot;The Drug Shack&amp;amp;quot;. It probably sounds familiar to the weasel, having lived long enough to recognize what might now be called pre-apocalyptic classic rock.&lt;br /&gt;
&lt;br /&gt;
The goblin manning the strength thing shrugs as the Medic-Fennec attaches herself to the larger doberman. It isn&amp;amp;#39;t any of his business.&lt;br /&gt;
&lt;br /&gt;
Wurtzite nods, &amp;amp;quot;Yeah, I&amp;amp;#39;ve got to remember the festival. Otherwise, I won&amp;amp;#39;t have anything to write about.&amp;amp;quot; Shi leads Arris to the bar, where there are a larger number of goblins in a larger variety of costumes.&lt;br /&gt;
&lt;br /&gt;
The neuchacho nods, &amp;amp;quot;That does sound like a fair trade since you saved me a long day of dragging it home&amp;amp;quot; It is fairly sure that all the other agents have forgotten that it exists, so that&amp;amp;#39;s not likely to cut into its razor thin profit margin anyway.&lt;br /&gt;
&lt;br /&gt;
By the time Ciana and Ebreus reach the tent, the two goblins are yelling at Phosphorus. They are uncannily unified in that. In fact, they seem to be defending each other, the usefulness of rants in communication, and generally their own hangups. &amp;amp;quot;Our problems are real!&amp;amp;quot; Margaret yells. &amp;amp;quot;Yeah. That.&amp;amp;quot; Heinrich slurs loudly at the panda, waving at the other two who are approaching, suddenly happy, but it&amp;amp;#39;s not clear if it is because he&amp;amp;#39;s dronk, or if he is looking for someone to back Margaret and himself up.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Hearing the goblins yell, it&amp;amp;#39;s clear to Ciana that it&amp;amp;#39;s not her place to argue. &amp;amp;quot;Um.. Eb? I think I&amp;amp;#39;ll go somewhere else.. where there&amp;amp;#39;s less arguing. And alcohol. I&amp;amp;#39;ll stick near the games and the sex tent, if I&amp;amp;#39;m feeling frisky.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus smiles as he sees the striker rise in response to Ciana, &amp;amp;quot;So close.&amp;amp;quot; he says. When she hugs him he wraps his arms around her and chuckling a bit replies, &amp;amp;quot;Sounds nice.... too bad I don&amp;amp;#39;t have any collars on me.&amp;amp;quot; He releaces her after a few moments and indicates the exit to the tent with his muzzle and says, &amp;amp;quot;Let&amp;amp;#39;s get looking... pretty sure the goblin leaders will want some agents around to help them make up.&amp;amp;quot; quietly to her and heads out of the tent and begins a cursory search for Heinrich... having already won the top-tier prize and gotten the perfect t-shirt. &lt;br /&gt;
&lt;br /&gt;
It being a rather dificult feat to loose track of the most important Goblins he finds the tent that houses the psudeo-couple&amp;amp;#39;s-therapy session between the leaders of the Fey and Brass Orrey. His eyes go wide at the strange scene and he pauses a moment to take in the oddity of it. He notes Margret and Heinrich ganging up on Phospherous and after a moment can&amp;amp;#39;t help but grin. He takes a deep breath and a moment to compose his thoughts. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;What&amp;amp;#39;s going on in here?&amp;amp;quot; he asks as he looks to the Goblins and then gives Phospherous a slightly sterner look all the while telepathically saying to the Red Panda, &amp;amp;#39;Don&amp;amp;#39;t fight me. I have a plan.&amp;amp;#39; He nods to Ciana as she excuses herself and then adresses Magret and Heinrich, &amp;amp;quot;My apologies if my associate has caused any further trouble. She&amp;amp;#39;s security, I&amp;amp;#39;m the well... I kind of do most of the talking-type stuff when Agents are needed for that.&amp;amp;quot; he excuses.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Phosphorus is unsurprised, really. She should&amp;amp;#39;ve seen this coming, yes, but she just tiredly rubs her forehead in response. &amp;amp;quot;I never said they weren&amp;amp;#39;t real... just that both of you aren&amp;amp;#39;t solving them. We need to deconstruct these things, yeah? Unspool the ball of complaints into a list you both can properly work with. And can properly solve. Preferably while not hammered.&amp;amp;quot; The panda undoes a button on her uniform, tugging a little bound notebook and a small metal pen out of it, setting it down on the table. &amp;amp;quot;I assume you both know how to write, yeah? If you both&amp;amp;#39;ll stop... shouting at me, we can make a list for each of you. One person does it on one page, we&amp;amp;#39;ll hide the page, and then have the other person write. And please, no more drink until we&amp;amp;#39;re done.&amp;amp;quot; A slight ping of annoyance tinges Phosphorus&amp;amp;#39; face as Ebreus walks in, but she presses on, anyways. Problem-solving is one of things she&amp;amp;#39;s good at, yes.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The weasel could only grin and easily slipped out of that straight jacket like Houdini himeself, or least enough to have things exposed due to the mutation formed the clothing. &amp;amp;quot;Well is a nice little place we can get together&amp;amp;quot; Grinning some as faint memories of old music seemed to set the mood, if not the rythem. Rolling up some and taking more lead looking over everything with a soft sound of what would be a growl. &amp;amp;quot;Slow and deep or hard and rough~&amp;amp;quot; Questioning as lined up and was all ready to negotiate in a far more fun way with the goblin girl before him. Escherr could only keep teasing at the flesh, every sensation amplified due to the drug it seemed. That or was just really riled up for the day with all the festivity and energy in the air. Also contimplating tapping into a few of his own tricks to enhance the momet.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris chuckles a little. &amp;amp;quot;You haven&amp;amp;#39;t been writing things down? Weeeeell, I suppose it also helps to have a recount of what&amp;amp;#39;s happening in your head.&amp;amp;quot; After a very brief walk, Arris enters the bar tent and takes a look around for anyone who would look like the chief craftsman or whoever sie should be looking for.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Glad having a job well done, Zixis bows a farewell to the popcorn goblin. Having noticed the commotion with the games, shi decides that&amp;amp;#39;s the next stop.&lt;br /&gt;
&lt;br /&gt;
As shi walks over, shi gives the game&amp;amp;#39;s area a scan, noting what&amp;amp;#39;s available. Strength wasn&amp;amp;#39;t hir thing, and shi knew those were usually rigged. Duck shooting could be fun, shi did enjoy shooting. The bobbing for... fish thing seemed... inadvisable. The ring toss looked open, and shi hadn&amp;amp;#39;t spotted any other agents in it&amp;amp;#39;s area, so perhaps it was unconquered. Striding up to the station, shi called out to the attendant. &amp;amp;quot;Hello there, I was wondering how much it&amp;amp;#39;d be for a toss or two, and maybe a look over of what I could win, if that&amp;amp;#39;s okay.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Had there been a goblin in earshot of Ciana, they&amp;amp;#39;d have nodded about the argument, but would have also asked &amp;amp;quot;what sex tent?&amp;amp;quot; Why the hell would there be a sex-tent between a bunch of people cosplaying prudes, and a bunch of women looking for real romance and relationships? Of course, they&amp;amp;#39;d all been drinking for hours, and the ones outside weren&amp;amp;#39;t the best and the brightest, but especially they weren&amp;amp;#39;t the ones who felt like noticing that was their job.&lt;br /&gt;
&lt;br /&gt;
The two gobs are mollified somewhat with Ebreus&amp;amp;#39; contrition. Heinrich scratches the back of his head, &amp;amp;quot;Actually,&amp;amp;quot; he says, as bashfully as a drunk can respond, &amp;amp;quot;I think she might have a point, that Panda.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;But Heinrich, that wasn&amp;amp;#39;t what I meant&amp;amp;quot; Margaret says, rubbing the bridge of her nose, &amp;amp;quot;I meant that we weren&amp;amp;#39;t able to be intimate with each other, not because of lack of interest, but out of your fear of your newly acquired feminine organs.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;That&amp;amp;#39;s what you think?&amp;amp;quot; Heinrich asks, &amp;amp;quot;I just wasn&amp;amp;#39;t ready for lesbian goblin sex. And if I recall, neither were you.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
Margaret flushes, nearly stammering as her attention turns fully to Heinrich, full of ANGERY.&lt;br /&gt;
&lt;br /&gt;
Phosphorus&amp;amp;#39; request that Heinrich stops drinking is practically unnecessary, but it also goes unheard between the yelling that resumes.&lt;br /&gt;
&lt;br /&gt;
Wurtzite nods, &amp;amp;quot;Yeah, lost my clipboard when I stopped being a nurse. Strangely enough. Nanites are fucking weird&amp;amp;quot; Shi grabs Arris&amp;amp;#39; hand and pulls hir to the bar, &amp;amp;quot;I might not be getting smashed tonight, but let&amp;amp;#39;s see what&amp;amp;#39;s here.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
The bar is well lit, homey, lots of wood and brass, like every other fucking thing here. There&amp;amp;#39;s a bartender in a bowler, scrubbing a glass idly as the two groups fail to interact, but succeed at drinking whatever the hell they drink around here, not that there&amp;amp;#39;s a visible menu.&lt;br /&gt;
&lt;br /&gt;
The goblin manning the ring-toss booth is surprised that someone bothered. &amp;amp;quot;200 cred for a toss of four rings&amp;amp;quot; He mumbles in that manner of someone who would much rather be drunk right now. He brings four rings up, made of brass, naturally, and waits for the transfer.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Scanning the area for things to do, Ciana eyes the games. &amp;amp;quot;Ring toss? Nah, I&amp;amp;#39;m horrible at frisbee-type crap. Duck shooting? Hmm.. maybe. Already did the strength hammer, but the fish bobbing is.. interesting.. Fuck it.&amp;amp;quot; She walks over to the fish bobbing area, waving to the person manning it.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zixis spends 200 Freecred for RP reasons.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The fur on the back of Ebreus&amp;amp;#39; neck stands on end when Phosphorus decides to not got along with his plan, that&amp;amp;#39;d only happened twice before and /both/ times it&amp;amp;#39;s nearly gotten him killed. He takes a breath calming himself down... no way Phos would know how close death comes when his plans are ignored. He looks over the two Goblins now back at eachother with the shouting. &amp;amp;quot;Ahem!&amp;amp;quot; he explaims in an attempt to get the attention of the goblins, &amp;amp;quot;Would you to do one thing for me please? Ask yourselves: Does this shouting acomplish anything?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Phosphorus doubts they could be heard over the yelling. That being said, she instead calmly takes her notebook back, closes it, and sticks it in her pocket, glancing sideways at Ebreus. &amp;amp;quot;Let them yell. There&amp;amp;#39;s only so much you can do, yeah? Right now, it&amp;amp;#39;d probably be best to let them work it out of their system. You can&amp;amp;#39;t... well, see, they&amp;amp;#39;re intoxicated. Only so much you can reason.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris follows after Wurtzite, eyes looking over to the goldfish bobbing stand if for a brief moment before sie dissapears into the tavern. Poor little guys, all... uh, getting grabbed into people&amp;amp;#39;s mouth, with all those teeth... Sie manages to shake the thoughts from hir head, leaning in to whisper to Wurtzite. &amp;amp;quot;Hey, you think that goblins are heavyweights? I mean, uh, that&amp;amp;#39;s a little racist, but the stereotype exists for a reason.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Thanks mate, now lets do this!&amp;amp;quot; Zixis declares after paying the fee. With one ring in each hand, Zixis sequentially tosses them toward the colorful pegs.&lt;br /&gt;
&lt;br /&gt;
The first ring goes wide, almost striking the ring toss owner. The second hits a peg, rebounding to the floor. The third fly&amp;amp;#39;s and lands perfectly on a center peg. The last slips from hir paw as shi swings, bumps the peg stand, and clatters to the ground.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;Well... bollocks...&amp;amp;quot; Zixis stands, very stiff, frozen in the ring-tossing pose. Righting hirself quickly, shi pleads, &amp;amp;quot;So uh, that sucked. Might I have another go, my good goblin? I can do better, I swear!&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A goblin looks at Ciana vaguely surprised. He didn&amp;amp;#39;t expect anyone to do this. He knew it was supposed to be bobbing for apples, the fish being for something else. The goblin was not the one who created the program for the festival. He steps up to the front of the booth, and asks &amp;amp;quot;Hi. Welcome to the goldfish bobbing.&amp;amp;quot; he sighs, &amp;amp;quot;Would you like to play? 200 creds. Like every other game here.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
Not having actually returned to shouting, the two goblins look at Ebreus, heinrich, having the ability to speak without thinking due to alcohol, responds first, &amp;amp;quot;Okay. So what can we do to about Marge Being a BITCH?&amp;amp;quot; &lt;br /&gt;
&lt;br /&gt;
Taking the Weasel&amp;amp;#39;s cock, Marcella guides its strange knobbyness around her oh so skimpy thong and begins to do the natural thing. &lt;br /&gt;
&lt;br /&gt;
Wurtzite shrugs, &amp;amp;quot;Some people, the unlucky ones, take a lot to get drunk.&amp;amp;quot; Shi walks up to the bar and starts chatting to the bartender, who seems fairly amiable. Clearly a well chosen representative of the group, &amp;amp;quot;So what do you serve here?&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
The goblin bartender goes on for minutes. It&amp;amp;#39;s kinda impressive, for a festival.&lt;br /&gt;
&lt;br /&gt;
The goblin manning the booth cringes away from the wide ring, and tries to correct his composure by the time Zixis gets to asking that question, he does not succeed. &amp;amp;quot;U-u-u-u-u-h-h-h. S-s-s-s-s-ure.&amp;amp;quot; He picks up the rings and hefts them over to the kittaur.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zixis spends 200 Freecred for RP reasons.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Yep. Let&amp;amp;#39;s get this started.&amp;amp;quot; Ciana pays up, sticking her muzzle in the trough.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ciana spends 200 Freecred for RP reasons.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Eventually, Ciana takes her muzzle out of the water. She spits out a few fish, grinning afterward. &amp;amp;quot;So, did I win anything?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;pot&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus takes a breath as he looks the two angry goblins over and says, &amp;amp;quot;Well, first of all, both of you, sit down.&amp;amp;quot; he commands. He takes a step closer to the two of them and continues, &amp;amp;quot;Then how about we go back a few moments. You were talking about your sexuality. Let&amp;amp;#39;s start there, with how you dealt with the changes brought by P-Day.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Phos just glances back, and forth, and instead decides to lean back in her chair and simply start writing in her small pocketbook, taking notes, really. She doesn&amp;amp;#39;t have anything contribute, at this point, especially if Ebreus is going to try to take the lead in the discussion. Perhaps she&amp;amp;#39;ll have something to throw in after a little bit of observation.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Escherr does what comes natural to all, or least those with the proper equipment to do so. That semi clothed breeding accoring and hoisting up the goblin girl against the wall of the shack. Simply losing theirselves in the pleasure as nips or bits in the midst of the heavy rut. Bottoming out in the smaller creature with renewd vigors as growls and huffs not bothering to hide any noise, to be fair not much else was on his min. Hopefully this would not become and addiciton of the mix of drugs and sex, would only need rock and roll for a complete set. Though some far corner of the mind wondered what and how everyone was doing in the festival.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As the bartender listed the many, many different kinds of drinks, Arris would look around the tent. Considering the myriad of things that are being served, it occurred to the gator that it was quite odd that they were all drinking the same kind of drink. Either goblins all had very similar tastes, or... after a minor snap back to reality, sie then hears that every entry is some minor twist on ale. The long list being ended with water does provoke a snicker from the gator. Before Wurtzite can respond with hir order, Arris interjects. &amp;amp;quot;Uh, I didn&amp;amp;#39;t hear the full list. Can you say it all again?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This time, Zixis elects to toss all the rings at the same time. This attempt goes a bit better, two rings land on pegs perfectly. The other two collide in the air, land on their edges and perfectly roll between the rest of the pegs, dropping off the other end of the table. &amp;amp;quot;Welp, guess my aim is off tonight.&amp;amp;quot; Zixis says with a slouch. Turning toward the proprietor, shi adds, &amp;amp;quot;So, if I accepted that result, what would the payout be? or must I sink them all?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The goblin would do a spit take, if they had a drink. He remembers, just barely, to hand the fennec 7 tickets, he looks a little bit ill. &amp;amp;quot;Yeah. Those tickets.&amp;amp;quot; He sweeps the fish back into the trough, not really looking to see if they were still alive after their trip into the Fennec&amp;amp;#39;s mouth, he avoids looking at the fennec further.&lt;br /&gt;
&lt;br /&gt;
A few fish bodies bob gently in the moonlight.&lt;br /&gt;
&lt;br /&gt;
Margaret launches into the explanation that they&amp;amp;#39;ve always been goblins since a coupla weird fucks had their way with the two one night at the college campus. They had some really awesome sex or something early on, but then remembered that they weren&amp;amp;#39;t animals. So they recovered and tried to become monagamous again. Instead, they became bitter. In the back of the tent, there&amp;amp;#39;s a bottle of lube. How strange. &lt;br /&gt;
&lt;br /&gt;
Wurtzite interrupts before the bartender can hand Arris a menu, &amp;amp;quot;I&amp;amp;#39;d like a ginger ale/ale mixer please.&amp;amp;quot; Shi shrugs at the croc and finds a place to sit for the two of them at the bar. The bartender hands Arris a menu when shi sits down and begins to make conversation, &amp;amp;quot;Isn&amp;amp;#39;t it a bit late in the year to still be wearing a swimsuit?&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
The goblin hands Zixis a roll of tickets, clearly afraid for his life, &amp;amp;quot;Let&amp;amp;#39;s say you won. Okay.&amp;amp;quot; He closes the tent flap and seems to try to hide, even when he can&amp;amp;#39;t be seen. Guess that game is closed.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ciana shrugs, before taking the tickets and waving to the goblin. She turns and heads toward the tent labeled &amp;amp;#39;sex&amp;amp;#39;. &amp;amp;quot;Well, I might as well.. If I don&amp;amp;#39;t, I won&amp;amp;#39;t know what&amp;amp;#39;s inside.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris shrugs. &amp;amp;quot;Maaaaaybe, but it&amp;amp;#39;s never too late for good fashion! If it gets THAT cold I&amp;amp;#39;ll wear a sweater.&amp;amp;quot; Hir tail flicks from side to side as sie looked through the menu, a little disappointed sie couldn&amp;amp;#39;t prank Wurtzite by forcing hir through another reading of the minute-long list, but whatever. &amp;amp;quot;... could I get a ginger ale and ale with lemon mixer, please?&amp;amp;quot; Sie promptly pays up with hir cred for the drink.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus nods lowly as Margaret explains. Once they get to the point of trying to be monagamous he takes a breath and with the next oppertunity he says, &amp;amp;quot;Right... well sounds like a common enough story. I hate to break this to you but I&amp;amp;#39;m fairly certain that short of having RSX nuke your nanites and make you entirely human I&amp;amp;#39;m pretty sure monogamy isn&amp;amp;#39;t possible anymore. I&amp;amp;#39;m newly engaged myself... my fiancee and I tried monogomy for about a month before it got too stressful.&amp;amp;quot; He takes another breath, trying to calm himself down. Bringing his own personal life into this may not be the best of ideas but he&amp;amp;#39;s a diplomat not a couples therapist so who knows. &amp;amp;quot;We instead had to expand it to a limited group of people so as to keep some of the meaningfulness of monogamy without driving ourselves apart or insane.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;That&amp;amp;#39;s BS.&amp;amp;quot; Phosphorus says, not looking of from her notepad. She crosses something out, glancing up at Ebreus, then to both the goblins. &amp;amp;quot;It&amp;amp;#39;s perfectly possible, yeah? Just takes a certain sort of mind. Some have it, some don&amp;amp;#39;t, but you have to strike a balance between intimacy and separation. Sometimes, you can only be near a person so long until buried problems atart to surface... so address them. Like I said, go through, make a list, make a plan, yeah? I&amp;amp;#39;m sure a leader of a tribe knows all about organization and battle plans. Develop a shared hobby. Do something else, etc. One of the big mistakes that people make is thinking that sex or marriage has to be the core of every relationship... and yet, some of the best ones have multiple supports, different things keeping it aloft.&amp;amp;quot; She&amp;amp;#39;s drawing experience from working with her unit, really. Between her and them, they were tightly knit, but there wasn&amp;amp;#39;t fucking involved.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Depending on how well the shack was built it may be rocking against the actions from withing. Time was a bit meaningless and the ability to see new colors mized with pleasure was almost to much as worked over that smaller goblin. Both seemingly greedy enough to give all its worth to one another and more than once.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Depending on how well the shack was built it may be rocking against the actions from withing. Time was a bit meaningless and the ability to see new colors mized with pleasure was almost to much as worked over that smaller goblin. Both seemingly greedy enough to give all its worth to one another and more than once as Echerr did his best to reciprocate what was given till a panting , tired, well spent sticky moment.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris shrugs. &amp;amp;quot;Maaaaaybe, but it&amp;amp;#39;s never too late for good fashion! If it gets THAT cold I&amp;amp;#39;ll wear a sweater.&amp;amp;quot; Hir tail flicks from side to side as sie looked through the menu, a little disappointed sie couldn&amp;amp;#39;t prank Wurtzite by forcing hir through another reading of the minute-long list, but whatever. &amp;amp;quot;... could I get a ginger ale and ale with lemon mixer, please?&amp;amp;quot; Sie promptly pays up with hir cred for the drink.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Being suddenly shoved so many tickets and having the tent shut on hir like that makes Zixis jump back in surprise. Quickly, shi rushes back and paws at the tent flap. &amp;amp;quot;S-sir! I didn&amp;amp;#39;t mean you any harm, surely theres a mistake...&amp;amp;quot; Waiting a moment and receiving no reply, Zixis just huffs. &amp;amp;quot;Well, maybe he just wants to wank or something, who knows.&amp;amp;quot; Now shi&amp;amp;#39;s got these tickets, time to go use em.&lt;br /&gt;
&lt;br /&gt;
Striding up to what shi could only assume was the prize booth, Zixis approached, eying what was available. The only thing that interested hir was what seemed to be an M4, and maybe a few erasers. Coming to the stand proper, she calls to the goblin that seemed to be running the stand. &amp;amp;quot;Hiya, I uh... was wondering what I could get for these, and if they&amp;amp;#39;re enough for that M4, and maybe an eraser or two.&amp;amp;quot; Zixis presents hir roll of tickets, not having counted them, though shi supposed the whole roll would be quite a lot. In the back of hir mind, shi worries it may seem like shi stole them!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Once Ciana reaches the sex tent, opening it up. The interior is truly surprising. Truly horrifying. Something that only a pervert could imagine, but only a snuff fanatic could like. If snuff means sex-snuffer, someone who puts out the hope for sex.&lt;br /&gt;
&lt;br /&gt;
Inside are a bunch of bodybuilders weightlifting, half-clothed, but it&amp;amp;#39;s the fun-half, so it&amp;amp;#39;s not arousing beyond what someone would find arousing about a bunch of stinky, very muscley men. They&amp;amp;#39;re all just pumping iron, there&amp;amp;#39;s a low beat coming out of a boombox in the back. There&amp;amp;#39;s a pile of jackets like that weird, self-reflective body-builder had.&lt;br /&gt;
&lt;br /&gt;
They look at Ciana, and there&amp;amp;#39;s a moment where it isn&amp;amp;#39;t possible to figure out if they&amp;amp;#39;re about to try to fucking kill her or not.&lt;br /&gt;
&lt;br /&gt;
In the meantime, back at Eb/Phos-camp, margaret nods at what Phosphorus says. Heinrich has remembered something vaguely related to what Ebreus said, &amp;amp;quot;Oh. That&amp;amp;#39;s right. I&amp;amp;#39;ve been meaning to tell you Marge.&amp;amp;quot; He starts, slurring more, oddly, &amp;amp;quot;I realized something while we&amp;amp;#39;ve been apart. I guess I should tell you about this too.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
He takes out a photo of another goblin man, very crisply dressed, with his arms interlinked with Heinrich, &amp;amp;quot;I can&amp;amp;#39;t say if it was because of the nanites, but, I&amp;amp;#39;m gay. I&amp;amp;#39;m sorry all I&amp;amp;#39;ve expressed myself to you has been through anger, but I can&amp;amp;#39;t be with you.&amp;amp;quot; He takes out a bunch of other photographs, of similar subjects, they don&amp;amp;#39;t contain the same goblin man, even twice. There&amp;amp;#39;s a strain of similarity here, they&amp;amp;#39;re all men, so they all have penises, and each photo gets lewder, till there&amp;amp;#39;s only a suggestion of concealment in the clothing.&lt;br /&gt;
&lt;br /&gt;
Margaret thinks about this for a moment, coming to that thought. &amp;amp;quot;Goddamnit Heinrich. I can work with that. You became a man. Why can&amp;amp;#39;t I?&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
The bartender chuckles at Arris&amp;amp;#39; response, &amp;amp;quot;I suppose that&amp;amp;#39;s true.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wurtzite chuckles at the frustration shi caused Arris. &amp;amp;quot;So how&amp;amp;#39;s business around here?&amp;amp;quot; Shi takes a sip of hir ginger-ale-ale. The bartender replies, &amp;amp;quot;Well, this is mostly the same draw as usual. I normally have a bar set up, if you know where to look, and are three feet tall or so. They&amp;amp;#39;re just paying me to provide drinks tonight.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
The prize table goblin looks between the tickets and Zixis a few times, &amp;amp;quot;Well. What do you want? You can have everything practically... Unless that Fennec comes back, she needs to pick out stuff before I can let one remarkably lucky person take everything.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Seeing this makes Ciana clearly confused. &amp;amp;quot;I.. what? This.. but that.. but.. Y&amp;amp;#39;know what.. fuck it.&amp;amp;quot; She strips. Fuck logic, she has to make the tent&amp;amp;#39;s name true. &amp;amp;quot;Well.. Might as well make it all real, right? Come on, I&amp;amp;#39;m ready.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus tenses up when what he was saying is called bullshit but simiarly to when Phospherus defied his plans he just lets it go. At any rate it appears that Heinrich and Margaret are starting to get along and there&amp;amp;#39;s no hint of death by firing squad so maybe other agents not going along with his ideas isn&amp;amp;#39;t always extremely risky. He looks over the photos and smiles as things actually appear to be going well, &amp;amp;quot;Huh... well this seems to be going well. I assume being, effectively, heads of state you have means of inducing changes on your own but I could put you in touch with people with pretty presice form-alteration abilities.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Phosphorus rolls her eyes, tearing a page out of her notebook and crumpling it up, tucking it in her pocket for the time being. She starts writing on the next page, but she doesn&amp;amp;#39;t seem particularly happy about it. &amp;amp;quot;Why didn&amp;amp;#39;t you say that earlier? We spent all this time faffing about, and that, that right there, pretty much puts the pin on everything. Fucking hell...&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris takes a sip of the lemon ale ginger ale. &amp;amp;quot;Mmm. Pretty nice, I&amp;amp;#39;d say.&amp;amp;quot; Glancing around, sie&amp;amp;#39;d pause a moment before nudging Wurtzite. &amp;amp;quot;Be right back.&amp;amp;quot; Taking hir drink out, Arris walks over to the fish-bobbing booth and takes a peek at the goldfish sie spotted earlier - and, several have died, presumably due to the bobbing. &amp;amp;quot;Oh, dear... uh...&amp;amp;quot; The gator looks over to the booth manager, hastily starting to prepare hir medical nanomagic to use on the goldfish. &amp;amp;quot;I... you guys couldn&amp;amp;#39;t have just gotten normal apples or anything?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;I think I&amp;amp;#39;ll take the top prize my friend, that M4 rifle. You can keep the extra tickets. While earning them was fun, I don&amp;amp;#39;t think I&amp;amp;#39;ll need them anymore.&amp;amp;quot; Zixis says in a cheerful voice, glad to be rid of hir questionably obtained tickets.&lt;br /&gt;
&lt;br /&gt;
With the exchange made, Zixis examines hir new rifle. Simple enough, could use a few mods. The writing could maybe be buffed out, probably replace the whole stock. Overall, not too shabby. Strapping it to hir back, shi sets out on another search for something to do. Shi had no interest in checking out wherever that yelling was coming from, and shi doesn&amp;amp;#39;t like alcohol, so the bar a no, atleast for now. That just leaves the sex tent. While shi was always down to fuck, just walking in and fucking the first thing shi sees doesn&amp;amp;#39;t sit well with hir. Still, curiosity wins out. Certain shi could keep it in hir non-existant pants, Zixis makes hir way to the &amp;amp;#39;sex&amp;amp;#39; tent, somewhat hesitantly.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The bodybuilders, not ones to question highly available women, even if they do have a penis, the bodybuilders respond in kind, waiting for a leader to give assent before stripping and meeting the now naked fennec in what can only be described as a highly pleasurable collision between muscle, fur, and penis.&lt;br /&gt;
&lt;br /&gt;
With the conflict resolved, they wave away the two negotiators, ignoring Phosphorus&amp;amp;#39; issue with the whole scene.&lt;br /&gt;
&lt;br /&gt;
Zixis opens the sextent, but that&amp;amp;#39;s ultimately a story for a scene that isn&amp;amp;#39;t likely to end up on the wiki.&lt;br /&gt;
&lt;br /&gt;
Arris and Wurtzite did nothing of note for the rest of the night. Echerr and Marcella banged, and it was satisfying, at least for Marcella. Who knows what Escherr thought though?[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Goblin_Festival_Part_1_-_RPLOG&amp;diff=1057564</id>
		<title>Goblin Festival Part 1 - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Goblin_Festival_Part_1_-_RPLOG&amp;diff=1057564"/>
		<updated>2019-01-19T01:09:52Z</updated>

		<summary type="html">&lt;p&gt;Emacs: /* Participants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[Arris]]&lt;br /&gt;
* [[Ciana]]&lt;br /&gt;
* [[Ebreus]]&lt;br /&gt;
* [[Escherr]]&lt;br /&gt;
* [[Phosphorus]]&lt;br /&gt;
* [[Violet|Wurtzite]]&lt;br /&gt;
* [[Zixis]]&lt;br /&gt;
&lt;br /&gt;
=Date=&lt;br /&gt;
31/10/2017&lt;br /&gt;
&lt;br /&gt;
Followed up by [[Goblin Festival Part 2 - RPLOG|Goblin Festival part 2]]&lt;br /&gt;
&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;RSX&amp;amp;#39;s lobby is empty as it normally is, there&amp;amp;#39;s an aide, a younger looking man with a fairly plain dress and face, sitting by a few folding chairs, all of which have had their cushioning either worn away, or never had any to begin with. The aide is waiting for the agents to show up. He is tapping his pen on his clipboard.&lt;br /&gt;
Wurtzite enters the lobby and sits down off to the side, not really intending to be a center of attention. Hir tails waving around behind hir a bit anxiously, the aide seems peeved at hir for not checking in with him, but does not get up or otherwise react to hir presence, other than by writing something on his clipboard.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Escherr got the call for another job. Already familar with the two groups involved he felt that it would be a good idea to be around just in case. Adjusting his form to what they knew him as, if they could remember after all the booze or acid that is. The pscyho weasel even took some time to dress up and paint up that jacket into a suit like look with rolled up sleeved and a painted on tie. Once confident that lookd good enough moved on to the RSX lobby to check in. Seeming to be early once again as looked around and made a bit of an annoucment. &amp;amp;quot;No Niles?&amp;amp;quot; Questioning the aid some but following up with proper information. &amp;amp;quot;Escherr. Was in the previous mission with the goblins.&amp;amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus hops off the chopper and makes his way acrost the lobby, now a bit shorter and less imposing than he was last time he was here for a job, to the RSX employee. In his old clothes, a trench coat and button-up potentially with something beneath it and leggins, he looks much like he did many months past other than being a Doberman. Seeing Escherr, Wurtzite, and the unfamiliar employee he says, &amp;amp;quot;Hey, seems I&amp;amp;#39;m not last to arrive this time.&amp;amp;quot; as he aproaches and upon reaching normal speaking distance to the group continues, &amp;amp;quot;Ebreus, Prommie Negotiator, I was also with the last group.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Having finally found the RSX lobby, Zixis strides in, all four legs almost tip-toeing, glancing at every wall and doorway. Shi rarely visits RSX, so the building is somewhat a mystery to hir. Shi only came for the chance of meeting new strange allies, and what better way than a festival. Hoping shi was in the right spot, shi scanned the room, looking for anyone who seemed official. Eying who shi recognized as Wurtzite and other agents congregating, Zixis strode up to the aide, hoping there wasn&amp;amp;#39;t a dress code. &amp;amp;quot;Hello, I&amp;amp;#39;m Zixis. I&amp;amp;#39;m here about some kind of diplomatic party?&amp;amp;quot; Zixis shifts to the side of the room, awaiting affirmation, idly crossing hir arms, attempting some amount of decency.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The RSX building was one of the few places Phosphorus could truly call home, at least, for the time being. It was dangerous to anchor yourself to one location for too long, as she frequently chides herself, but this place did supply a steady stream of supplies, and that was always a solid plus. The panda enters the lobby floor from the stairs, arriving with naught but the noise of a muted rubber sole against a hard surface, approaching the aide with her typical stiff, yet rapid pace. &amp;amp;quot;Operative Phosphorus, reporting in. I was on the last contact mission, though I appear to have served a purely defensive role,&amp;amp;quot; she says, glancing at the aide. &amp;amp;quot;All should go peacefully this time, too, yeah?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris enters the RSX lobby, looking left and right and noticing that a large group of people had already assembled. Well, large for the RSX lobby standards. Upon hearing the mention of a Halloween festival, the gator has come dressed in costume: hir tried and true Bowser getup from a previous costume party at the Sunshine Restaurant. Sie also spots Wurtzite, giving hir a pleasant smile and a handwave as sie passes by hir on the way towards the aide. &amp;amp;quot;Arris. Uh, I heard there was a party here and came to check.&amp;amp;quot; Sie gives the aide a sheepish smile.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A small fennec enters the lobby, clearly uncomfortable. Seeing Zixis and Wurtzite, she waves to both. &amp;amp;quot;Um.. Hi. I heard there was some sort of social event happening, so I came to check what was happening. I.. I&amp;amp;#39;m Ciana, by the way..&amp;amp;quot; She barely sticks her paw out, hoping for someone to shake it so she could dissapate into a corner.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;No Niles&amp;amp;quot; The aide says, noting the presence of the weasel. with a checkmark on his clipboard, &amp;amp;quot;You&amp;amp;#39;ll meet up with him later. Good to see a returning face though. RSX likes to encourage agents to participate in follow up missions, as they tend to understand more of it.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;Wow. A prommie.&amp;amp;quot; The aide says, sarcastically. Where do these RSX employees find their attitudes? The toilet store? &amp;amp;quot; Good to see a returning face. Your weaselly friend can explain that if you need it.&amp;amp;quot; There&amp;amp;#39;s the scratch of the aide&amp;amp;#39;s pencil as he marks something about the Doberman.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;Good to see a new face, they&amp;amp;#39;re the lifeblood of RSXs&amp;amp;#39; agent relations.&amp;amp;quot; The aide says, marking the 4 armed kitsune&amp;amp;#39;s presence, &amp;amp;quot;There&amp;amp;#39;s no dress code, not for this mission at least.&amp;amp;quot; He looks at the kitsune again, &amp;amp;quot;Besides,&amp;amp;quot; he adds with the first sign of a smile, &amp;amp;quot;I&amp;amp;#39;d hate to buy pants if I had that many legs.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;Wow. A fellow RSX employee. In the RSX building. That&amp;amp;#39;s rare.&amp;amp;quot; The aide&amp;amp;#39;s tone is completely flat in responding to the panda, maybe he&amp;amp;#39;s serious.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;Oh. Yeah sure. Its easy to forget that many diplomatic crises are actually also parties. Enjoy yourself.&amp;amp;quot; The aide offers.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;What? Why are you so anxious? This one is supposed to actually be easy. Don&amp;amp;#39;t hide here. We have a bunker for that.&amp;amp;quot; The aide tells Ciana, rather forcefully.&lt;br /&gt;
&lt;br /&gt;
With everyone there, he stands up to make his announcement. &amp;amp;quot;So. All of you that are here for the festival, follow me. Everyone else. I can&amp;amp;#39;t offer any kind of guidance.&amp;amp;quot; before starting out the door.&lt;br /&gt;
Wurtzite shrugs and greets Zixis and Ciana before following the aide, who&amp;amp;#39;s currently holding the door open, to the bemusement of the guards.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Escherr finds a spot to lean against muttering a bit about liking the smoking aide far much better over the sterotype of one group better then the other. Seeing the rather nervous few speaks up a bit. &amp;amp;quot;The goblins are pretty much easy going, you&amp;amp;#39;ll do fine. Is all about getting a few to hook up and what better way then a party. Jus be aware of what you are given.&amp;amp;quot; Having to smirk a bit and soon taking the que to follow.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus smiles as he sees the kitsune-taur aproach. &amp;amp;quot;Hello Zixis.&amp;amp;quot; he says. The sound of movement from the stairs soon snags his attention and he glances over to see the Panda who had acompanied them on the previous goblin-mission. He waves a polite greating to them as he waits for the group to assemble. Upon hearing Arris&amp;amp;#39; familiar voice his smile widens, not having any personal relation to hir but always enjoying the presence of the gator on missions... they&amp;amp;#39;re usually sucessful with a gator along. &amp;amp;quot;Hi Arris, nice to be working with you again.&amp;amp;quot; he greets. His ears twitch when the name &amp;amp;#39;Ciana&amp;amp;#39; is mentioned. His head imediently snaps to full attention on the Fennex, &amp;amp;quot;Ah, so you&amp;amp;#39;re Ottos... pet. Nice to finally meet you Ciana.&amp;amp;quot; he says as he extends a hand to the small fox. &lt;br /&gt;
&lt;br /&gt;
Ebreus rolls his eyes at the agents sarcastic attitude toward him... he never liked the sarcasum their employees showed him even in light of the contributions he&amp;amp;#39;s made to their organization but it was just sarcasum, nothing to go off on him about. He takes a breath and says, &amp;amp;quot;So, are we to head to the Orrey or the Fey for the festival or is there a neutral location it is happening in?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Hi there!&amp;amp;quot; Zixis says cheerfully, mostly towards the doberman, but also as a passing greetings towards the whole group. Happy to have found the right place, Zixis&amp;amp;#39; stature becomes much more relaxed. Following direction, Zixis doesn&amp;amp;#39;t wait for replies and heads outside, eager to get underway, but not before turning to give the group a quadruple thumbs up. Wondering what impression that gave the agents shi didn&amp;amp;#39;t recognize, shi steps outside as to not keep the aide waiting. Feeling the wind on this clear-sky evening was invigorating, and only heightened hir already great mood.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Phos offers the aide a raised eyebrow, and naught else, strongly exercising her poker face. She also offers Ebreus a polite nod in return to the greeting, though followed by no words. Despite that, she follows up behind the group, patiently waiting as everyone files through the door and goes outside and disperses and etcetera. The cool air is certainly welcome to her thick fur, though she&amp;amp;#39;s long since become somewhat desensitized to the weather. More nanite fuckery, probably, as usual. &amp;amp;quot;It&amp;amp;#39;s always parties...&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Upon being greeted, Arris draws hir attention away from the aide and Wurtzite towards Ebreus. &amp;amp;quot;Oh, hi, Ebreus. S&amp;amp;#39;been a bit of a long time since we last saw each other, I think.&amp;amp;quot; Sie pauses a moment upon hearing the word &amp;amp;#39;working&amp;amp;#39;. &amp;amp;quot;...work? Aw, nuts, don&amp;amp;#39;t tell me I just got tricked into doing a mission for RSX or anything. I can&amp;amp;#39;t say I&amp;amp;#39;m feeling up to that kind of stuff today.&amp;amp;quot; Sie lets off a sheepish laugh, adjusting hir bikini a little.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Hearing her name, Ciana looks towards Ebreus. &amp;amp;quot;Um.. Hi. I&amp;amp;#39;m Master Ottie&amp;amp;#39;s pet, yes. I&amp;amp;#39;m trying to get out a bit more, you know, meet more people and the like.&amp;amp;quot; She stops for a second, before continuing with her words, laughing sheepishly. &amp;amp;quot;But, obviously, it.. it isn&amp;amp;#39;t working. Heh.. heh..&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The aide answers Ebreus without any sarcasm this time, maybe he was an asshole because he was bored, &amp;amp;quot;There&amp;amp;#39;s a fairgrounds in an empty lot south of here a bit. It&amp;amp;#39;s not quite in either gang&amp;amp;#39;s territory. The Goblins have taken the area and pushed all of the opposing groups out of the way.&amp;amp;quot; &lt;br /&gt;
&lt;br /&gt;
With the group assembled, the aide leads the group out of the building to the makeshift fairground. Wurtzite hugs Arris along the way, not having noticed hir in the lobby.&lt;br /&gt;
&lt;br /&gt;
The fair grounds have been reclaimed, for merely a day or two, by the goblins are quite nice actually. They&amp;amp;#39;re rather spacious, there are nice, clean tents with red and white strips running down them vertically. Strangely, perhaps, are the brass chimneys emerging from the tops of them, spewing woodsmoke. The whole area smells strongly of pine smoke and the smell of pumpkin. Incongruously, perhaps, is the lack of pumpkin based jack-o-lanterns, largely replaced by ones carved out of beets and turnips.&lt;br /&gt;
&lt;br /&gt;
Overall, it appears to be quite... odd. Rather strange in and of itself. A mixture of what a steampunk cosplayer might imagine a festival to be around the turn of the last century, probably having confused it with a carnival, which is not usually the same thing, and what a folklore enthusiast might imagine this festival to appear as in their hypothetical age where folklore was all that provided the light of knowledge to those who lived in such times. Of course, this oddity is merely what might jump out at the group before taking into consideration the people that have come to populate this area.&lt;br /&gt;
&lt;br /&gt;
As the group should have expected from the announcement, there are quite a lot of goblins around. About a quarter of them are clothed skimpily, another quarter have costumes on that seem to be pre-1700s peasant clothing(minus grime), another quarter have victorian apparel on, brass gadgets and doodads and all, not that the Victorians actually had all that many brass doodads, and the last quarter is wearing some fairly... maybe late 1800s costumes, probably more apropos to the Victorian era&amp;amp;#39;s halloween. There is a single person going around in what might be a fursuit, looking horrifically out of place, alternatively they&amp;amp;#39;re one of those plushie people, but Woodfield is fairly out of their natural habitat.&lt;br /&gt;
&lt;br /&gt;
Once the group has gawked for a bit, the fursuiter approaches them and takes off their suit&amp;amp;#39;s head, revealing it to be Niles, the RSX officer who was involved in the last operation involving these two gangs. He looks less unhealthily thin when he&amp;amp;#39;s wearing a fursuit. He scowls at the group, practically erasing the possibility of snarky remarks on their behalf.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;Don&amp;amp;#39;t fucking judge me for this.&amp;amp;quot; He says, &amp;amp;quot;Anyway, this is actually probably going to go great, so feel free to partake in the festivities, don&amp;amp;#39;t fuck up Heinrich&amp;amp;#39;s reconciliation with Margaret. That&amp;amp;#39;s it. It&amp;amp;#39;s a fucking festival. Enjoy yourselves agents, you&amp;amp;#39;ve probably earned it.&amp;amp;quot; With this remarkably ambiguous tone set, he puts his fursuit head back on and returns to wandering around the festival, the most notable effect of this being the cause of several strange glances. &lt;br /&gt;
&lt;br /&gt;
One of the skimpily clad goblin girls walks over to Escherr, &amp;amp;quot;Hey, it&amp;amp;#39;s good to see you here.&amp;amp;quot; She looks sheepish as she seems to realize something, &amp;amp;quot;Oh, I don&amp;amp;#39;t think I know your name. Anyway, I don&amp;amp;#39;t suppose that you might be up for some fun?&amp;amp;quot; She does not appear to be asking the group, only Escherr.&lt;br /&gt;
&lt;br /&gt;
The rest of the group should probably find other things to do.&lt;br /&gt;
&lt;br /&gt;
There&amp;amp;#39;s a vendor selling popcorn out of a red glass and wood cart, the wheel of which appears iffy. There&amp;amp;#39;s a tent with a meticulously written sign that reads &amp;amp;#39;BAR&amp;amp;#39;, somehow you get the impression that it was a feat of mechanical engineering to get the letters to look that fine. &lt;br /&gt;
&lt;br /&gt;
There&amp;amp;#39;s a tent with a sign, in remarkably horrible handwriting, &amp;amp;#39;Sex&amp;amp;#39;. It does take a special sort of person to wonder what that means.&lt;br /&gt;
&lt;br /&gt;
There are a few tents with a rolled up portion that appear to host carnival games, probably get something from there, though, in traditional carney style, they&amp;amp;#39;re probably harder than they appear to be, probably a lot harder. Seems that there are some prizes for winning however.&lt;br /&gt;
&lt;br /&gt;
Then there&amp;amp;#39;s an unlabeled tent with yelling coming out of it. Maybe it might benefit from some fine arbitration. Probably only take a single person from the subject of the yelling.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus smiles at Arris and says, &amp;amp;quot;Well... it&amp;amp;#39;s a party but you know how work follows Agents everywhere. There&amp;amp;#39;s probably going to need some fast-talking and maybe some form of intimidation or trickery to do.&amp;amp;quot; he then turns his head back to Ciana and continues his grin, &amp;amp;quot;Well you&amp;amp;#39;ve met me at least. Otto and I are packmates and generally amungst those called when &amp;amp;#39;the best&amp;amp;#39; are needed for harder missions.&amp;amp;quot; He indicates the gator and continues, &amp;amp;quot;Arris is amother who&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Escherr has to madly chuckle some due to form overlapping his personality just a bit. &amp;amp;quot;The panda needs to lighten up. The brooding hero persona has been overused in every rpg made. Get a few drinks in you at the part I bet your a great talker then.&amp;amp;quot; Smirking a bit and moving back a bit to walk with Zixis some knowing the others from previous mission but Zixis from other places. &amp;amp;quot;Finaly getting out as well I see.&amp;amp;quot; &lt;br /&gt;
&lt;br /&gt;
Once arriving to the fair grounds Escherr could only look over the place in a bit of delight. Even the little additions to the tents of brass made it all their own. &amp;amp;quot;Fast workers to get this set up in just a day or two. Can see why people want to keep them on our good sides. This could be a repeate thing for celibrations. All need to relax once in awhile and not just in the bars.&amp;amp;quot; Looking over the mix of goblins and some others it was nice to see they were getting along after all the back and forth from before. &lt;br /&gt;
&lt;br /&gt;
Trying to hide the growing wide grin at Niles&amp;amp;#39; reveal. Then approched by another as he takes note to give a bow somewhat knowing how the fae took to proper traditions. &amp;amp;quot;Am a bit star struck I will admit. WOnt mind someone to show me what fun you have in mind. You all did great by the way.&amp;amp;quot; MOtioning around to well everything here. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus smiles at Arris and says, &amp;amp;quot;Well... it&amp;amp;#39;s a party but you know how work follows Agents everywhere. There&amp;amp;#39;s probably going to need some fast-talking and maybe some form of intimidation or trickery to do.&amp;amp;quot; he then turns his head back to Ciana and continues his grin, &amp;amp;quot;Well you&amp;amp;#39;ve met me at least. Otto and I are packmates and generally amungst those called when &amp;amp;#39;the best&amp;amp;#39; are needed for harder missions.&amp;amp;quot; He indicates the gator and continues, &amp;amp;quot;Arris is amother who&amp;amp;#39;s on the short-list.&amp;amp;quot; &lt;br /&gt;
&lt;br /&gt;
He nods in response to the non-sarcastic response and says, &amp;amp;quot;Sounds nice, if they can hold it than seems they&amp;amp;#39;ll be useful in civilizing more of Woodfield.&amp;amp;quot; He follows along, sticking near Ciana, to the fairgrouns. Upon taking in the oddity of the fair for a few moments he smiles, this time he wasn&amp;amp;#39;t wearing cyberpunk armor and his attire almost fit in being something of a hybrid of video-game type outfits and early 1900s clothes... so not quite the fashon of the fair but more similar that he was last time he had to deal with goblins. &lt;br /&gt;
&lt;br /&gt;
He looks around the fair for a good minute or so before making his decision and saying to Ciana, &amp;amp;quot;I&amp;amp;#39;m going to check out the fair-games. Want to come along?&amp;amp;quot; and after just a moment of time for her to answer he slowly makes his way over to where the games are and begins to look them over, estimating their difficulty/prize ratio for each work of leasure before partaking and then intending to check on the goblin leaders later that night.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With a nod to Escherr, Zixis begins to respond, but stops. H&amp;amp;#39;s known here and a goblin knows him, best not be rude. shi  Leaving him alone, shi asks hirself: What to do? With the open invitation, Zixis brings a hand up to hir chin and ponders. Everything seemed so tempting. Shi hadn&amp;amp;#39;t been to a festival... carnival... thing since before the nanites! Perhaps start slow, figure out what the rest of the group was doing, and maybe join them. Games would be fun, but popcorn sounds nice too.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Tent with yelling? Seems right up Phosphorus&amp;amp;#39; alley. She might get some strange sort of catharsis from breaking a fight up. Or joining it. Or just watching it, who knows!? The panda sends a side glance Escherr&amp;amp;#39;s way, with a bit of a raised eyebrow. &amp;amp;quot;I prefer watching, more. If everyone&amp;amp;#39;s doing their own thing, I&amp;amp;#39;m fine. Call me easily entertained, I suppose.&amp;amp;quot; She watches the weasel move away with that same sort of mildly interested look, before shaking her head.&lt;br /&gt;
&lt;br /&gt;
Completely true to form, she spends a few seconds standing off to the side, glancing over at each of the stalls and booths and various... refreshment stands, before again merely raising an eyebrow and ducking off into the tent where the loud noises are coming from. Maybe she&amp;amp;#39;d grab a drink later, or play a few &amp;amp;#39;skill&amp;amp;#39; games, but for now, she was curious as to whether see something interesting, here.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Eheh, well, I suppose you&amp;amp;#39;re right there, Ebreus. Opportunities to prove ourselves follow agents surprisingly often&amp;amp;quot; As the group walks down to the fairgrounds, sie returns the hug to Wurtzite, not noticing that Otto was motioning towards hir in explanation of missions. &amp;amp;quot;Hey, Wurtzite. How&amp;amp;#39;re you doing? I hope you like my costume, hmm?&amp;amp;quot; Sie stops during hir walk to pose briefly. &amp;amp;quot;I&amp;amp;#39;ve worked quite a bit on this awhile back, and it&amp;amp;#39;s really paying off, aheh.&amp;amp;quot; &lt;br /&gt;
Upon reaching the fairgrounds proper, the gator does raise an eyebrow at the ornery fursuiter whom sie isn&amp;amp;#39;t familliar with, but hir attention is quickly drawn away once more. &amp;amp;quot;Ooh, are those carnival games? Oh, man, I hope they have... something I&amp;amp;#39;m good at. Maybe check the bar and get some popcorn after...&amp;amp;quot; Sie glances back at hir kitsune friend and mate. &amp;amp;quot;You heading out to do your own thing?&amp;amp;quot; &lt;br /&gt;
After getting a response from hir, Arris would pass by a few of the stalls, taking brief glances into each one and trying to figure out which game sie would be the best at.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Um.. sure? I&amp;amp;#39;ve got enough freecreds to last the night for both of us, so don&amp;amp;#39;t worry about having to pay..&amp;amp;quot; Waving back to Zixis, Ciana quickly follows along behind Ebreus, sticking to as much shade as she could.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The goblin girl giggles at Escherr&amp;amp;#39;s starstruckness and pulls him away into a shack off in the distance. Once there, she asks him if he still as the tabs that she gave to him.&lt;br /&gt;
&lt;br /&gt;
(This is for Ebreus, Zixis, Arris, and Ciana)&lt;br /&gt;
&lt;br /&gt;
Wurtzite shakes hir head, &amp;amp;quot;I was thinking about maybe just reporting about this festival. I&amp;amp;#39;d love to just follow you around Arris, see what you&amp;amp;#39;re up to&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
The games are well enough put together, if perhaps a bit obviously enhanced in difficulty. There&amp;amp;#39;s that duck-shooting one, a ring toss, and a few other such things, a goldfish bob, where you catch the fish with your teeth, that doesn&amp;amp;#39;t quite sound like a real carnival game, off to the side is a muscular looking goblin posed next to a hammer with the strength testing game.&lt;br /&gt;
&lt;br /&gt;
There&amp;amp;#39;s a single booth labelled &amp;amp;#39;prizes&amp;amp;#39;. It has a pyramid of stuff. Pencils erasers, notepads on the bottom, a brass pistol in the middle, well made, for a pistol made out of a metal not quite suitable for what was put to use, a card below it mentions its unique repeating action (Acts like 2 pistols instead of one!).&lt;br /&gt;
In the middle between the two first tiers, sits an M4 carbine that apologizes for the fact that it&amp;amp;#39;s made out of tin, the gun itself apologizes, or at least, it has an apology carved into its butt.&lt;br /&gt;
Above that is an M4 Carbine that is not made of tin. It proclaims itself to be a simple fucking assault rifle, and that ought to be enough for you, the guy who made this is clearly quite fond of writing messages into his craftsmanship.&lt;br /&gt;
Along side that is a knife, poisoned, quick, and also duplicating, somehow. Why is that so much more expensive than the pistol?&lt;br /&gt;
There&amp;amp;#39;s some T-shirts behind the goblin manning the prize booth, one reading, &amp;amp;quot;I helped prevent a gang war, and all I got was this stupid T-shirt.&amp;amp;quot;, there are a white t-shirts with a sign over them saying that you can ask for whatever message on them that you like, so long as it fits on the T-shirt.&lt;br /&gt;
The goblin manning the booth looks a bit nervous. There&amp;amp;#39;s one of those &amp;amp;#39;bodybuilders&amp;amp;#39; making vaguely threatening sounds at him. Stuff like &amp;amp;quot;The strength game is rigged!&amp;amp;quot; he pumps an arm, displaying his remarkable muscles, &amp;amp;quot;How the fuck could these guns not win?&amp;amp;quot; His outfit is quite different than the goblins, being sorta ... retrofuturistic, lots of glowing purple and black lines on his jacket. How did this idiot make his clothing?&lt;br /&gt;
&lt;br /&gt;
(This is for Phos)&lt;br /&gt;
&lt;br /&gt;
It should be no surprise that the argument is between the leaders of the two groups, at least to anyone who happened to take part in the previous mission regarding these two strange factions. As Phosphorus approaches the tent, the incoherent yelling turns into something intelligible, but not necessarily coherent.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;It isn&amp;amp;#39;t right that you didn&amp;amp;#39;t stay with me!&amp;amp;quot; says a male voice slurring slightly. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;Well I couldn&amp;amp;#39;t stay with someone who couldn&amp;amp;#39;t love themselves or anyone else!&amp;amp;quot; responds a somewhat female voice, there&amp;amp;#39;s something off about her voice too, but it isn&amp;amp;#39;t quite as clear what that is. Something in her mouth maybe. &amp;amp;quot;Come on Heinrich, we&amp;amp;#39;re making a scene, even right now!&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;Margaret, I don&amp;amp;#39;t fucking care that I&amp;amp;#39;m making a scene. Just fucking leave me be.&amp;amp;quot; The other voice slurs.&lt;br /&gt;
&lt;br /&gt;
As Phosphorus enters the tent, they find Heinrich, and his former wife arguing about something. There&amp;amp;#39;s a few bottles of wine out, around the male goblin, and the female goblin is wearing short socks, nothing else, but she is brushing her teeth. Phosphorus can recall her being the &amp;amp;#39;queen&amp;amp;#39; of The Fae, if they remember the previous mission.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Escherr figured it was a good idea to have kept them. Fishing about in a few pockets till pulling out the sheet of tabs and showing them to the goblin. &amp;amp;quot;Figured it would of been smart to save them till the party.&amp;amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus looks over each game humming a bit to himself. He decides rather quickly yhat he will try the strength game and the shooting game, starting with shooting. He aproaches the shooting stand and greets the goblin attendant, &amp;amp;quot;Hello. What is the charge to play?&amp;amp;quot; he asks and upon being told the cost sets down some credit chips. He takes up the rifle and begins to shoot the ducks... nailing five of them before erratic movements rob him of a seven out of seven. He eyes the goblin in charge of the shooting game for a minute before looking over to the strength stall. He aproaches and says to the body-builder, &amp;amp;quot;Rigged huh? Well... I&amp;amp;#39;ll have to see for myself.&amp;amp;quot; He then turns his attention to the games attendant and says, &amp;amp;quot;You wouldn&amp;amp;#39;t mind if I took a swing for no oppertunity of reward just to show him a good resault is possible, right?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus looks over each game humming a bit to himself. He decides rather quickly yhat he will try the strength game and the shooting game, starting with shooting. He aproaches the shooting stand and greets the goblin attendant, &amp;amp;quot;Hello. What is the charge to play?&amp;amp;quot; he asks and upon being told the cost sets down some credit chips. He takes up the rifle and begins to shoot the ducks... nailing five of them before erratic movements rob him of a seven out of seven. He eyes the goblin in charge of the shooting game for a minute before looking over to the strength stall. He aproaches and says to the body-builder, &amp;amp;quot;Rigged huh? Well... I&amp;amp;#39;ll have to see for myself.&amp;amp;quot; He then turns his attention to the games attendant and says, &amp;amp;quot;You wouldn&amp;amp;#39;t mind if I took a free swing for no oppertunity of reward just to show him a good resault is possible, right?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Seeing every agent go their own way, Zixis shrugged. Pop corn it is then. Walking down the way toward the cart, Shi called out to the figure that appeared to be running it. &amp;amp;quot;Hello Sir and or madam. This festival is awesome! I was wondering about getting some popcorn, my fine goblin friend.&amp;amp;quot; Zixis greets with a bow. Smile ever-present, and remembering the goal of diplomacy, Zixis tries to be as courteous as possible.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris spends 200 Freecred for RP reasons.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This isn&amp;amp;#39;t what Phosphorus was expecting. Not at all, nope. She could deal with two mates having a drunken argument, no problem, but a couple arguing? The panda was out of her element, 100%. And yet, she couldn&amp;amp;#39;t exactly slink back out, even if she isn&amp;amp;#39;t entirely sure she wasn&amp;amp;#39;t exactly... noticed... but it&amp;amp;#39;d reflect poorly on her, certainly. And she was never one to back down from a &amp;amp;quot;winnable&amp;amp;quot; challenge...&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;Am I interrupting something?&amp;amp;quot; Phos asks, very conciously attempting to keep her voice as calm and amicable as it can be, a slight change of pace from her usually flat delivery. Still, though. Her sudden appearance might be viewed negatively. She can only hope that her familiar face will dissuade any sudden... ejections.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The sight of the prizes does dishearten the gator slightly - sie was already set on equipment, and was hoping for something more like one of those giant stuffed animal plushies one could &amp;amp;quot;win&amp;amp;quot; at a normal carnival. The buff-looking bodybuilder bullying the prize attendant does catch hir attention, but sie knows sie probably wouldn&amp;amp;#39;t be able to talk him down, nor take him in a fight should things go south.&lt;br /&gt;
Sie does also notice the duck shooting game shortly before walking straight towards it, getting in line after Ebreus and watching him play. &amp;amp;quot;How much does it cost to play one game?&amp;amp;quot; Sie looks towards the goblin booth attendant, a bit of excitement in hir eyes. &lt;br /&gt;
Upon paying the price, sie holds hir breath, and takes careful aim at the dancing duck targets. The BB gun was definately not what sie was used to - too light, didn&amp;amp;#39;t have much power behind the shots, and was poorly upkept - but, with much prior training with firearms, sie was more than able to succeed with the gallery. &amp;amp;quot;Woo hoo!&amp;amp;quot; With a smile, sie hands the attendant back the BB gun, and perhaps waits for tickets to use in redeeming for prizes.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;I swear I&amp;amp;#39;m forgetting something- Oh, right, my costume! Um, Ebreus, can you wait here for a second?&amp;amp;quot; She reaches into her duct-tape backpack, scrounging around for her costume. Eventually, she pulls out a salmon-tinted lab coat, along with what seems to be a black fire hose attached to a white box. &amp;amp;quot;Excuse me, I&amp;amp;#39;ve got to go put these on!&amp;amp;quot; With that, she runs back behind any cover nearby, a huge smile practically spray-painted across her face.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The goblin smiles at Escherr taking two tabs from his sheet, &amp;amp;quot;Did you know that what you saw was really odd for Margaret?&amp;amp;quot; She asks, before putting it into her mouth. She laughs, &amp;amp;quot;She&amp;amp;#39;s sober normally. She was just trying to work through some issues that day? You should take some&amp;amp;quot; She stops, &amp;amp;quot;I&amp;amp;#39;m sorry, I don&amp;amp;#39;t know your name. I&amp;amp;#39;m Marcella&amp;amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ebreus&amp;amp;#39; decent accuracy elicits a positive reaction from the shooting game, &amp;amp;quot;Wow, you&amp;amp;#39;re pretty good son.&amp;amp;quot; His tone is less patronizing than the usage of the word &amp;amp;#39;son&amp;amp;#39; would imply, &amp;amp;quot;Too bad though, those ducks are tricky sometimes.&amp;amp;quot; He hands Ebreus 4 tickets, &amp;amp;quot;That&amp;amp;#39;s good for a mid-tier prize.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
The bodybuilder walks up behind Ebreus and pats him on the back, a bit hard when he sees him lose, &amp;amp;quot;See what I fucking mean buddy? What do you think we should do?&amp;amp;quot; There&amp;amp;#39;s an implication to his voice, sneering and jeering as he thinks for that.&lt;br /&gt;
&lt;br /&gt;
The goblin popcorn vendor looks at Zixis and raises an eyebrow at their mode of address, &amp;amp;quot;Well, close enough. Today I&amp;amp;#39;m feeling abit neuchacho though. Have some popcorn though. I&amp;amp;#39;d charge you 5 creds, but you know, that&amp;amp;#39;s not the neuchacho way, not today at least.&amp;amp;quot; it says before scooping out a bag of popcorn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Margaret points towards the panda, &amp;amp;quot;See Heinrich. Do you really want to bring them into it?&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
Heinrich looks a little bit apologetic, &amp;amp;quot;Ah.&amp;amp;quot; he says, &amp;amp;quot;Sorry to rope you into this I suppose. Oh. I remember you actually. Thank you for your help with us. Believe it or not, this is a good time for me.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
Margaret shakes her head at the panda, &amp;amp;quot;This has been interesting.&amp;amp;quot; she says, &amp;amp;quot;Look Heinrich. I think we should talk about this to someone else.&amp;amp;quot; She looks at Phosphorus apologetically, &amp;amp;quot;I don&amp;amp;#39;t need you to really know what to say, but we need someone to hear us, I think. Would you be willing to do that for us?&amp;amp;quot; She waits for Phosphorus&amp;amp;#39; answer.&lt;br /&gt;
&lt;br /&gt;
Wurtzite cheers as Arris takes down the ducks, &amp;amp;quot;That&amp;amp;#39;s fantastic Arris!&amp;amp;quot; shi hugs the gator, speaking lower, &amp;amp;quot;I had no idea you were such a hot shot.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
The stall goblin tips up his hat, perplexed at the outcome, &amp;amp;quot;That&amp;amp;#39;s some very fine shooting. Here, take these 5 tickets, those&amp;amp;#39;ll get you a top tier prize-&amp;amp;quot; As he sees that Arris isn&amp;amp;#39;t quite as pleased with the prizes on offer, continues, exhaling a bit more easily &amp;amp;quot;Or, if none of those take your fancy, maybe we can find you something a little less useful.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;It was not hard to tell she was going through a few things. Even more so after the revelation about past relations.&amp;amp;quot; Rubbing at his chin some and only taking one as having no clue to the effects of things. &amp;amp;quot;They will have to work through a few things before anything works but getting the two clans together is a good start to an olive branch. All have a bad day right?&amp;amp;quot; Smiling a bit as all have had a wild night or two just to forget something. &amp;amp;quot;Escherr.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus smiles when he&amp;amp;#39;s given the go-ahead and takes the hammer. He swings and makes his strike on the leavor. He watches the machignisms as he hits. He makes note of the raised plate and the otherwise perfect craftsmanship of the game. He smiles and says, &amp;amp;quot;Seems my arms aren&amp;amp;#39;t in it if I don&amp;amp;#39;t actually play.&amp;amp;quot; He looks over to the bodybuilder and says, &amp;amp;quot;Well... we win, and take the most alluring prize.&amp;amp;quot; he sets the down some credit chips for another try. At this point Ciana asks for a moment for herself and nods, &amp;amp;quot;Alright, see you in a second.&amp;amp;quot; he says. He then takes a breath and readies the hammer he reaches into the ground with his control over nanites to grab ahold of the plate and pull it down for an easier hit. &lt;br /&gt;
&lt;br /&gt;
He raises the hammer over and slightly behind his heand, shifts his stance slightly for better aim, and with all the torque he can manage swings the hammer to impact the leavor, a big grin on his face all the while.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus spends 200 Freecred for RP reasons.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Tilting hir head; ears flicking, Zixis questions, &amp;amp;quot;Neuchacho? what err-nevermind.&amp;amp;quot; Attempting to avoid being rude, Zixis accepts the hot popcorn, quickly taking small handfuls and eating. &amp;amp;quot;This is pretty good! Thank you very much. Heres to contiued friendship!&amp;amp;quot; shi moves the pop corn bag in a toasting gesture. Glancing over at the commotion near the games, Zixis figures something interesting happened. As shi turns to the neuchacho to say goodbye, shi notices the damaged wheel. &amp;amp;quot;Say friend, how&amp;amp;#39;d you wheel this out here on a busted wheel like that?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Phosphorus mutters a curse under her breath in a foreign language, glancing back and forth between the two with her arms crossed over her chest. Diplomacy wasn&amp;amp;#39;t her speciality, and for good reason, but she could probably work it out. If only by liberally applying common sense. Hopefully. She moves further inside of the tent, glancing around the area for a table, maybe. And some chairs. It&amp;amp;#39;s best to do this when everyone&amp;amp;#39;s properly sitting, yes.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;Yeah, sure, not a problem, not at all,&amp;amp;quot; Phosphorus says, still tryiung to be as friendly as possible, without being overbearing. But, whatever. It&amp;amp;#39;ll do. &amp;amp;quot;I&amp;amp;#39;m always willing to help solve issues, yes.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris chuckles a little at Wurtzite&amp;amp;#39;s second hug, blushing a little as shi praises hir marksmanship skills. &amp;amp;quot;Weeeeeeell, it mostly comes from missions, I&amp;amp;#39;d think. Surprising how snipers tend to be rather few...&amp;amp;quot; The gator gladly takes the tickets, quirking an eyebrow at the mention of something &amp;amp;quot;less useful&amp;amp;quot;. &amp;amp;quot;Oh? Well, I didn&amp;amp;#39;t really want to get that knife or the other weapons or anything - though, they all do look very well-crafted. Have a few plush toys, by any chance? I like to collect those.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Popping out from behind Ebreus, Ciana taps him on the shoulder a few times. In a clearly fake German accent, she poses and starts to quote the character she&amp;amp;#39;s dressed up as. &amp;amp;quot;Do you need ze healing?&amp;amp;quot; She could barely hold in her laughter before she could finish the phrase. She&amp;amp;#39;d clearly changed her outfit, going from something casual to a full-on medical-type look. &amp;amp;quot;Well, how do I look?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The goblin girl laughs, she looks escherr in the eyes, Escherr can see her pupils dilate rapidly. That&amp;amp;#39;s weird for acid to do, but alrighty, nanite-acid is a thing. You suddenly know your true name, you can practically see the shadows on the walls get brighter as your eyes dilate too, as they widen to take in the world with reckless abandon. &amp;amp;quot;Don&amp;amp;#39;t stare at anything too bright&amp;amp;quot; Marcella says, &amp;amp;quot;This stuff is wicked potent, betchu can already feel it. Say,&amp;amp;quot; she says, her voice distorting as it reaches Escherr&amp;amp;#39;s ears, you can trust your ears for now, but for how long? &amp;amp;quot;I&amp;amp;#39;m up for some more... intimate fun, if you like&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
With Ebreus&amp;amp;#39; swing, the striker shoots up into the bell, causing it to resonate wonderfully. Off in the distance, there&amp;amp;#39;s a return sound carrying words of some sort. How odd, but there&amp;amp;#39;s scarcely time to concentrate on it before the goblin manning the strength tester shakes Ebreus&amp;amp;#39; hand. &amp;amp;quot;Good show. That was fantastic. Here&amp;amp;#39;s five tickets, top tier prize yadda-yadda.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
The bodybuilder shrugs, &amp;amp;quot;Musta been the guard plate.&amp;amp;quot; he chuckles, &amp;amp;quot;Sorry for causing the problem for you or anyone else.&amp;amp;quot; He reflects, &amp;amp;quot;I guess I&amp;amp;#39;m fairly vain about my strength.&amp;amp;quot; He walks over to the prize booth and apologizes to the goblin manning it, who can&amp;amp;#39;t quite believe someone so indignant becames so reflective so quickly, &amp;amp;quot;Uh. No problem. Thanks for admitting it.&amp;amp;quot; The bodybuilder says that its no problem, and walks out of the festival, likely to be seen again in some follow-up.&lt;br /&gt;
&lt;br /&gt;
The neuchacho goblin looks a little bit annoyed, &amp;amp;quot;Is that damned wheel broken again?&amp;amp;quot; it shakes its head, &amp;amp;quot;Well, that&amp;amp;#39;s not your problem, unless you want to help me fix it? There&amp;amp;#39;d be more popcorn if you like.&amp;amp;quot; Though his tone suggested that it didn&amp;amp;#39;t need Zixis&amp;amp;#39; help, its eyes practically called out to hir.&lt;br /&gt;
&lt;br /&gt;
The goblin at the booth nods, &amp;amp;quot;I think we can work something out like that. If nothing else, I think we can provide a chit for that. Though, we&amp;amp;#39;d have to make it out of someone willing, I&amp;amp;#39;d rather not be the subject, if you don&amp;amp;#39;t mind.&amp;amp;quot; The goblin adds, rather inexplicably panicked.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;Hmm. Arris, what kinda plushies do you have so far?&amp;amp;quot; Wurtzite asks.&lt;br /&gt;
&lt;br /&gt;
There&amp;amp;#39;s a goblin that get&amp;amp;#39;s what Ciana is dressed up as, but they&amp;amp;#39;re trying to figure out if what Ebreus did counts as cheating, since they put the machine together incorrectly in the first place, they give a nod to the fennec though, in what recognition they could muster.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Margaret smiles in response to the panda&amp;amp;#39;s help, &amp;amp;quot;thank you so much.&amp;amp;quot; She offers, she prods Heinrich.&lt;br /&gt;
&amp;amp;quot;Oh, my turn I guess&amp;amp;quot; he says, he launches into a diatribe about what it was like losing his masculinity, which, he realized quickly, he had depended on. This continues for some time.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;You learn somehting new every day it seems. Least the wonder of things to be has not ran out just yet in the world. Getting use to the feeling of the universe around him, or least his perception of it. Guess it was a good thing he was not handling negotiations for the day. &amp;amp;#39;I do.&amp;amp;quot; Answering the question to what he felt. His ears swivling to the distorted voiced that seemed to alter in volume even being right next to him. &amp;amp;quot;I don&amp;amp;#39;t think I could say no if I wanted to at this point, not that I would.&amp;amp;quot; Giving that bit of a crazy lost grin that his form easily supplied. It was probably a good thing he was not a true insane pshyco weasel, wondering what the effect of that would be on them. &amp;amp;quot;Don&amp;amp;#39;t have all my wits about me so wont be doing much may as well be something fun~&amp;amp;quot; Escherr was not sure of the proper etiquette of such a thing on a misson but he would be little help at this point. Also perhaps it would be good to have an in with the goblins in some light.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus grins as he sees the striker rise and hit the bell creating a satisfying ding. His grin grows as he hears the victorious ring and he looks over to the game-attendant as he rises back to his full 7&amp;amp;#39;1&amp;amp;quot; standing height. &amp;amp;quot;See, just requires a heartfelt swing and having put some money up.&amp;amp;quot; he says to both goblins.  He nods as the bodybuilder and vender goblins make up and then heads to see what prizes he can acquire with his winnings. Upon seeing the laptop, even if it isn&amp;amp;#39;t currently functional, his eyes light up. He smiles as wide as he can and gleefully turns in his tickets for the device and requests a t-shirt emblazened with the RSX Logo and below it a text reading, &amp;amp;#39;Yes, I&amp;amp;#39;m a Prommie. I also keep your lights on and bills payed.&amp;amp;#39; and asking the goblin to hold the shirt, once they&amp;amp;#39;re done for when he returns so that he may be able to aid in the diplomacy.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Leaning down, Zixis goes to inspect the wheel. &amp;amp;quot;Hmmmm, well, these spokes are bent, the wheel is angled wrong and loose on the axle, and the axle is bent! How the heck did you move this out here?&amp;amp;quot; Shi looks up to the cart keeper with an intense puzzled look. &amp;amp;quot;The good news, none of this is hard to fix. All the parts are here, I just need a wrench to tighten the bolts, the rest is just elbow grease.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
Getting to work, shi focuses on the spokes. They&amp;amp;#39;re jsut strong wires, and are easily pushed back in. The wheel angle took some time, but with a keen eye, is easily fixed with a few good pulls. Lifting the cart a bit, careful not to spill the contents, Zixis braces the wheel with one foot, and presses the still axle with another. It&amp;amp;#39;s not very dense, and easily bends under hir weight. Now the wheel jsut needs to be tightened. &amp;amp;quot;Sadly, I don&amp;amp;#39;t have a wrench on me. Embarassing I know, but the wheel should turn now, though a bit unsteady.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;If it concerns you to such a degree, Heinrich, I would suggest properly doing something about it, then,&amp;amp;quot; Phosphorus says, rather blunty. No mincing words with this panda. Her hands are a touch animated -- she&amp;amp;#39;s obviously speaking more naturally than before. She can deal with this. &amp;amp;quot;You obviously miss your masculinity, yes. There are pills out there that&amp;amp;#39;d help with that general feeling, now. Or, if you&amp;amp;#39;d prefer to go a more natural route, I suggest you really take some time to identify what your masculine ideal is, yeah? Once you have that properly staked out, you have a goal, and you can start working towards the goal. Done and done.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Oh, no, no, I don&amp;amp;#39;t want to keep someone alive as a prize or anything.&amp;amp;quot; Arris gets a little flustered upon the mentioning of having to make a plushie out of a person. &amp;amp;quot;I mean, uh, you can&amp;amp;#39;t just make a normal, not-person plushie? Out of felt, or something like that.&amp;amp;quot; Wurtzite&amp;amp;#39;s question about the plushie collection does pique hir interest, though, and sie turns around to respond briefly. &amp;amp;quot;Ooh! I gotta show you my collection next time you drop by Zephyr.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus not answering her question slightly worried Ciana. &amp;amp;quot;Eb..? Um.. alright, I guess..&amp;amp;quot; She holds her paw out for a high..three(?) to the goblin who had noticed her, before stepping up to the strength game. Offering what she could in order to have a game, she steps up to the plate.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris shakes hir head. &amp;amp;quot;Well, no worries. You guys are good at crafting things, right? Can you make a plushie, or, uh, does knowlege of weapons not translate well when making soft fluffy things?&amp;amp;quot; Wurtzite&amp;amp;#39;s questioning of hir plushie collection piques hir attention, and sie turns around briefly to talk to hir. &amp;amp;quot;Oh, I should totally show you my plushie collection sometime. Ask me about it next time I catch you at Zephyr.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ciana spends 200 Freecred for RP reasons.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Marcella smiles, her face flowing as you look at it, it&amp;amp;#39;s only a little freaky though, and the there&amp;amp;#39;s a glow to her eyes and hair in a color you&amp;amp;#39;ve never seen before. It&amp;amp;#39;s very nice, &amp;amp;quot;I&amp;amp;#39;m so happy to hear it.&amp;amp;quot; She kisses Escherr, seemingly lost in the sensation. After a moment, she draws his hand to her breasts, &amp;amp;quot;I think you ought to go further.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
The goblin at the prize booth nods and chuckles at the idea, &amp;amp;quot;That&amp;amp;#39;s quite a shirt you&amp;amp;#39;ve got there. Especially if its true.&amp;amp;quot; After a few minutes with a shirt press, spewing steam and such, the goblin holds up a t-shirt with exactly what Ebreus asked for.&lt;br /&gt;
&lt;br /&gt;
The goblin neuchacho shakes its head, &amp;amp;quot;That&amp;amp;#39;s a good question. I wasn&amp;amp;#39;t here to move it, but it&amp;amp;#39;s possible they just carried it. Thanks for that.&amp;amp;quot; Its expression becomes more skeptical when Zixis gets to the part about it being embarassing not having a wrench, &amp;amp;quot;Huh. I&amp;amp;#39;ve not heard of anyone being embarassed by that. A screwdriver maybe, but never a wrench. There&amp;amp;#39;re just too many different sizes and shapes to carry them all around.&amp;amp;quot; &lt;br /&gt;
&lt;br /&gt;
It looks at Zixis&amp;amp;#39; taur half, &amp;amp;quot;You might manage it though.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
Heinrich laughs, &amp;amp;quot;Of course, I&amp;amp;#39;ve already done that long ago. Practically as soon as RSX realized I was sane enough to contract. But I feel aggrieved that Margaret left me so soon as she did.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
Margaret&amp;amp;#39;s expression hardens a bit, &amp;amp;quot;Well you know I was with you for the first two years.&amp;amp;quot; The explanation was more or less the same structure as before, but focused around the loss of intimacy rather than masculinity. This goes on for a subjective eternity for Phosphorus.&lt;br /&gt;
&lt;br /&gt;
The goblin nods, &amp;amp;quot;That&amp;amp;#39;d take a bit longer We&amp;amp;#39;d have to be send it out to you later. We&amp;amp;#39;re not exactly the best craftsmen in the Brass Orrery, so, they&amp;amp;#39;re at the bar right now, drinking with the some of the Fae. I&amp;amp;#39;m not going to be the one to interrupt them&amp;amp;quot; He looks a bit sheepish at the last part.&lt;br /&gt;
&lt;br /&gt;
The strength game runner shrugs and hands the fennec the hammer. She&amp;amp;#39;ll probably do just fine, he thinks, after all, look at that medic outfit.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus&amp;amp;#39; attention is quickly caught when Ciana is asks after him. He turns to look at her and seeing the medic costume he grins, &amp;amp;quot;Oh, now that is cool.&amp;amp;quot; he says. Then as it occured to him Ciana quoted Medic a moment earlier his eyes widen slightly, &amp;amp;quot;Pretty awesome actually.&amp;amp;quot; he says. He then accepts the shirt and replies, &amp;amp;quot;It is, you can ask around any of the factions and asking after the most competant agents I&amp;amp;#39;m certain you&amp;amp;#39;ll hear three names over and over, Ebreus, Otto, and Arris.&amp;amp;quot; he says, indicating himself as he says his name. He steps back and turns his attention to Ciana to watch her own attempt&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Escherr puzzled a bit lost in it all as paws move about and grip. Even the sense of touch was effected some as his eyes betrayed him. &amp;amp;quot;Further into what?&amp;amp;quot; Not of the greatest thinking compacity but at the same time trying to think of a name for those strange colors. Other paw movung lower feeling over every inch of the goblin, &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus&amp;amp;#39; attention is quickly caught when Ciana is asks after him. He turns to look at her and seeing the medic costume he grins, &amp;amp;quot;Oh, now that is cool.&amp;amp;quot; he says. Then as it occured to him Ciana quoted Medic a moment earlier his eyes widen slightly, &amp;amp;quot;Pretty awesome actually.&amp;amp;quot; he says. He then accepts the shirt and replies, &amp;amp;quot;It is, you can ask around any of the factions and asking after the most competant agents I&amp;amp;#39;m certain you&amp;amp;#39;ll hear three names over and over, Ebreus, Otto, and Arris.&amp;amp;quot; he says, indicating himself as he says his name. He steps back and turns his attention to Ciana to watch her own attempt. Seeing it get pretty far, well for a fennec girl, he says, &amp;amp;quot;Good try, Ciana.&amp;amp;quot; He glances around then continues, &amp;amp;quot;I should find Heinrich. Want to come with or try the games some more?&amp;amp;quot;[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Grave_Customs_-_RPLOG&amp;diff=1057563</id>
		<title>Grave Customs - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Grave_Customs_-_RPLOG&amp;diff=1057563"/>
		<updated>2019-01-19T01:09:45Z</updated>

		<summary type="html">&lt;p&gt;Emacs: /* Participants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[Clef]]&lt;br /&gt;
* [[Mokou]]&lt;br /&gt;
* [[Naiko]]&lt;br /&gt;
* [[Sensuen]]&lt;br /&gt;
* [[Violet|Wurtzite]]&lt;br /&gt;
&lt;br /&gt;
=Date=&lt;br /&gt;
19/2/2018&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Mokou&amp;quot;&amp;gt;The stench of death hung heavy over the enterance into the graveyard. Tilled soil, cold breeze, and a disturbing mixture of antiseptic and infection. But today, or rather, tonight at least, there was a new scent about it! The scent of food, halfway decently made by numb fingers and dull senses. A spark of fire dancing in a pit of a shallow grave, made into an impromptu campfire of sorts, lit the ground well enough to see the assembled. A dozen or so shambling corpses, decayed and rotting even as they stood, holding in jarring contrast paper plates and red cups. A few more... whole ladies and gentlemen scirted the edge of the firepit, smiling with teeth too sharp and eyes too gleaming, their own cups a bit fuller. A moment of life and vibrance for the damned and the dead, the sounds of gurgling laughter and garbled speech flowed out from the congregation, enticing in only the barest sense of the word. &lt;br /&gt;
&lt;br /&gt;
And at the gate, a duo stood ready to greet those whom came. A short, busty lass with a face like molten wax danced about, offering a smile and wave to the newcomes. &amp;amp;quot;Well Hiya &amp;amp;#39;all! I&amp;amp;#39;m Rita, and welcome to our-&amp;amp;quot; A pause, the lass pushing her cheek back up, &amp;amp;quot;-latest Graveyard bonanza! Feel free to have some of the party mix and punch! Made it-&amp;amp;quot; Stubborn eye, stay in there! &amp;amp;quot;-Ourselves!&amp;amp;quot; &lt;br /&gt;
Quickly asuaging worries, her companion, a figure wrapped head to toe in old bandages, held up their hands. &amp;amp;quot;And by that, she means we made it, and kept her as far away as possible. Wouldn&amp;amp;#39;t want a repeat of the last time, would we?&amp;amp;quot; Rita simply grumbled and crossed the remains of her arms. &amp;amp;quot;... No Steve...&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Wurtzite&amp;quot;&amp;gt;Wurtzite enters the graveyard warily, not quite comfortable with the reminders of the world that once was and the grim spectre of mortality looming over every single soul during those times, and the smell, in spite of the poetic nature, (or at least, it&amp;amp;#39;s interesting nature) of her other grievence with the graveyard, it could not compare to the smell. The smell is inescapable, the same as a badly festering wounds, it&amp;amp;#39;s really enough to make the fox wish that she had a defective nose.&lt;br /&gt;
It was not, after all, a joy when the antiseptic smell of a hospital was the more welcome one.&lt;br /&gt;
Wurtzite smiles at the two greeters and approaches them, attempting to preserve whatever veneer of politeness might exist in defiance of the constant barrage on her senses, &amp;amp;quot;Thanks for the invitation.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shi excuses herself and goes off to find the punch.&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Naiko&amp;quot;&amp;gt;A familiar partially robotic kitsune walks into the graveyard. In contrast to some others, she feels even perhaps a little bit relieved to greet the undead looking citizens. Thankfully, thanks to one of Zephyr&amp;amp;#39;s surgeries, she doesn&amp;amp;#39;t need to breathe, making it quite easier on her in regards to the smell, she did however breathe it in once and heartfeltly regretted it. &lt;br /&gt;
&lt;br /&gt;
Naiko bowed to the two greeters, softly adding in a synthetic pitched tone, &amp;amp;quot;Thank you for all this hospitality. I do believe I&amp;amp;#39;m hardly ever invited to a friendly meal!&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Sensuen&amp;quot;&amp;gt;Sensuen walks into the graveyard with the others, looking around to all of the people who look like they&amp;amp;#39;ve been quite dead. Sen just waves respectfully to the zombie greeter. The zombies somewhat remind the sea angel of the ghouls from Fallout 2, the smells of course, while not that great to smell, are somewhat bareable to Sen. The putrescene doesn&amp;amp;#39;t smell all that bad to the sea angel, it reminds her of the flytraps she used to make before p-day happened. The sea angel has come here looking for things before, sex and infection vials mostly, but now she goes to the graves looking for a party? She&amp;amp;#39;ll just have to see how this goes.&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Clef&amp;quot;&amp;gt;     Clef wasn&amp;amp;#39;t sure what he was expecting, but it certainly wasn&amp;amp;#39;t this.&lt;br /&gt;
   Maybe he thought it was a costume party or something, or that people wouldn&amp;amp;#39;t be as... well, undead as they turned out to be. More likely, he just hadn&amp;amp;#39;t yet become entirely accustomed to the strange reality in which he lived, a reality that not too long ago just existed on pages of books and screens of televisions. For Clef, at least.&lt;br /&gt;
   &amp;amp;quot;Uhh... h-hi,&amp;amp;quot; greeted the half-dragon, half-otter at the gate, hesitating for a moment before extending a hand of greeting towards Rita. &amp;amp;quot;Thanks for the, um, invitation,&amp;amp;quot; he said, trying to ignore the putrid stench and visibly failing. He gave a quick sweep of his eyes across the area, figuring he&amp;amp;#39;d locate the least decomposed of the bunch first and go from there.&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Mokou&amp;quot;&amp;gt;Rita gave a bright grin bact to Naiko as she passed by them, only partially diminished by the fact she missed the left half of her lower jaw. &amp;amp;quot;Aww, thanks for showing up! Hard to get visitors up here. Seems even with lower land prices, people aren&amp;amp;#39;t keen on renting gravelots!&amp;amp;quot; She spent a moment trying to set her cheeks in order, keeping that bubbly grin from falling off, quite literally. &amp;amp;quot;As for having a friendly meal, we&amp;amp;#39;re glad to be able to offer some! Hard to round up some food here about. Even with the mind stable, still struggle to buy food. But Please! Help yourselves!&amp;amp;quot; &lt;br /&gt;
&lt;br /&gt;
An uneven shrug was given as the other vulpine walked off, a long table set off to the side. A bowl of pretzles and please-let-those-be-gummi worms was set up, a few plates of stale chips, and some cookies were set up. By it, a vat was stirred with a simple ladel, a sickeningly sweet and thick punch slowly being drawn up by a well dressed gentlemen... wearing a face mask. A small glass was drawn up and handed across to Wurtzite. &amp;amp;quot;Cu-h it wiff some wa-er, &amp;amp;#39;eps keep i-h down.&amp;amp;quot; Numb lips, if lips there were, were hidden away, a thumb left at the bone jerked to a smaller bowl of almost clear water. Almost. &lt;br /&gt;
&lt;br /&gt;
Steve though, the bandaged lad, swept what could only hope to be his gaze over the two who seemed... uncertain to enter further in. A dry and dusty chuckle fell from him as he raised a hand to the dragon... otter... creature. &amp;amp;quot;Not a problem at all young sir! Come, come, I think... Hmm, Rupert might help pull the edge off for you.&amp;amp;quot; And with a wave of his hand... hopefully, he gestured them further in, down closer to the edge of that burning pit. Heavens to Bettsy, they cleaned it first, right? The scent, burning flesh and putrid remains, seemed to signify that was not the case. Waste not want not, and without trees about... But they led them past that, a rather tall lad with all his teeth looked back to the pair with a dizzying grin. Even without skin on his belly, his presence was fpalpable, uh, felt. &amp;amp;quot;Well Goooood Evening there! Seem&amp;amp;#39;s we&amp;amp;#39;ve got a pair of fresh faces around here! Rare that is, and rarer still they&amp;amp;#39;re still smiling!&amp;amp;quot; Stepping forward as Steve swept back, he gripped Sensuen&amp;amp;#39;s hand in his own, a demented jangling occuring as they shook said hand. &amp;amp;quot;How&amp;amp;#39;dy do-edo-edo! Take it Rita managed to send out the invites this time, huh? Seem&amp;amp;#39;s she finally Muscled up the courage for it! Hehehehe, But in all seriousness, she&amp;amp;#39;s got my &amp;amp;#39;eart for doing that. I&amp;amp;#39;ll &amp;amp;#39;ave to ask the pharoh for help on that. But for you two! How&amp;amp;#39;s ya doing?&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Wurtzite&amp;quot;&amp;gt;Wurtzite takes the glass uneasily, &amp;amp;quot;Thanks you.&amp;amp;quot;&lt;br /&gt;
She takes a sip, surprised that anyone had ever procured this much sugar and wasted it ruining a drink. With some more trepidation, she applies some &amp;amp;#39;clean&amp;amp;#39; water to it, praying silently that the nanites will do their damned jobs and keep her safe regardless of the obvious &amp;amp;#39;cleanliness&amp;amp;#39; of the water.&lt;br /&gt;
She takes a sip and finds it more appealing, if a bit ... gritty, and turns back to the person who gave it to her in the first place, &amp;amp;quot;Thanks for the advice.&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Naiko&amp;quot;&amp;gt;Naiko does walk further in, of course. It would be impolite to ignore all the hard work these people went through to serve them their.. Traditional.. Recipes? Nevertheless, the robotic kemonomimi kitsune also greeted Rupert. &amp;amp;quot;Good Ev-&amp;amp;quot; Her head tilted a little to the side and her pitch abruptly changed up and back down, seemingly glitching. &amp;amp;quot;-Ening to you too. Pardon me, those tend to happen more often than not.&amp;amp;quot; &lt;br /&gt;
&lt;br /&gt;
There was something about this gathering that made her feel.. Unusually comfortable. Perhaps a little hesitant sometimes, but curiously comfortable. She moved on to the punch after waving towards some other attendees, inspecting it before pouring herself a glass of the punch and taking a sip of it.&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Sensuen&amp;quot;&amp;gt;Sensuen looks to the less appearantly rotten person and shakes his hand when he takes her own in his. Sen thinks a bit as she wonders where they&amp;amp;#39;re going, though the smell of the food could probably be improved if Sen brought some smoked salmon from the sea. Pitty she didn&amp;amp;#39;t weave a fishing net for the occasion, but that&amp;amp;#39;s how surprises go. Sen is a bit nervous and hypervigilant as they&amp;amp;#39;re led somewhere else, but there may not be much cause for worry in the sea angel.&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Clef&amp;quot;&amp;gt;     Clef took Steve&amp;amp;#39;s hand with just about the minimum amount of pressure required to consider it a handshake, and nothing more, for fear of pulling the guy&amp;amp;#39;s hand off - or perhaps worse, grasping empty, floating bandages. He let the greeting gesture fall away as the outgoing fellow turned back in towards the graveyard, giving an uneasy glance towards Sensuen before following behind Steve. As they came to the edge of the burning pit, Clef couldn&amp;amp;#39;t help himself but to glance over it a little bit, and was thus met with a faceful of burning, rotting meat fragrance. He nearly vomited right there on the ground, but stopped himself, a hand rising to his face - that would be terribly rude, now wouldn&amp;amp;#39;t it? As Clef&amp;amp;#39;s hand came away from his stubby snout, his nose came with it, detached in an effort to block out the smell - though he frowned and gagged again as he remembered the nanomagic still allowed the organ to function.&lt;br /&gt;
&amp;amp;quot;H-hello,&amp;amp;quot; he greeted towards Rupert, giving some facsimile of a smile. Given that his nose was still clutched in his hand, his voice came out comically pinched and distorted. &amp;amp;quot;Nice of her to do it,&amp;amp;quot; he continued, reaching up to reattach his little black nose afterwards. &amp;amp;quot;I&amp;amp;#39;m, um... fine, I guess, just trying to... adjust...? Wow, this place is crazy...&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Mokou&amp;quot;&amp;gt;The lad behind the punchbowl simply nodded to Wurtzite, an unpleasantly wet laugh given. &amp;amp;quot;Ol Ri&amp;amp;#39;ha loiks &amp;amp;#39;ha pu&amp;amp;#39;h more sugah in i&amp;amp;#39;h. See&amp;amp;#39;n &amp;amp;#39;ow &amp;amp;#39;ombies can drin&amp;amp;#39;k &amp;amp;#39;it fine, no ma&amp;amp;#39;&amp;amp;#39;er, Ri&amp;amp;#39;ha loiks &amp;amp;#39;ah see when &amp;amp;#39;eh vamps won&amp;amp;#39;t drink &amp;amp;#39;ih anymore.&amp;amp;quot; He gave a wink back, &amp;amp;quot;I&amp;amp;#39;s an ol&amp;amp;#39; game of e&amp;amp;#39;rs. Ne&amp;amp;#39;er seen &amp;amp;#39;em back down. Keeps &amp;amp;#39;ih in&amp;amp;#39;eresting.&amp;amp;quot; Rupert on the other hand, simply waved a warm greeting back to Naiko as they stepped further in, a chattering laugh given at the... hickup of vocal performance. &amp;amp;quot;Ah, not to worry about that marm! Half the stuff we have now doesn&amp;amp;#39;t work like it should anymore, or just doesn&amp;amp;#39;t work at all! Ya&amp;amp;#39;r in good company there.&amp;amp;quot; He shot a bright grin back to Naiko as they shuffled on over a few feet, plopping himself down on a gravestone. As for the drink said robotic kitsune drank... it was as sugary as a salt lamp is salty. Enough water in there to carry it without sloshing, and with a hint of cherry buried deep under that flavoring. The lad behind the bowl simply pointed a finger back to her, a small nod given. &amp;amp;quot;&amp;amp;#39;ess a brave one, &amp;amp;#39;e is.&amp;amp;quot; &lt;br /&gt;
&lt;br /&gt;
Off by the gravestones, Steve settled down, a slow dusty sigh falling from where lips should be. &amp;amp;quot;Crazy? Hon, we&amp;amp;#39;re the sane ones here. Crazy&amp;amp;#39;s further on in, blocked off by gates right now. This little entorage? Heh, we&amp;amp;#39;re the ones with half a mind left to give.&amp;amp;quot; Rupert seemed to perk up at the phrase, snapping his fingerbones back at Clef and Sensuen, &amp;amp;quot;Ey, and he&amp;amp;#39;s right about that mind thing! Between the lot of us, got about two minds to spare! Not accounting for what fell out &amp;amp;#39;our ears! Heheh...&amp;amp;quot; Can rags roll their eyes? Maybe not, but Steve would be damned if he wasn&amp;amp;#39;t trying. &amp;amp;quot;Ah hah. Very funny. You kill me. But, on to the point, seemed that you two were stiff. Rupert may as well be hung up as a scarecrow for his corny jokes, but usually helps with that respect.&amp;amp;quot; Said bony lad shook his head, &amp;amp;quot;Bah! Leave corn for the foxy ones. Just as you should leave the rigor mortis for the dead &amp;amp;#39;ones up here! Heheh... Still, glad that ya took time out tah see us! Speaking of see us... Might grab some help out here one of these days. These ol&amp;amp;#39; bones aren&amp;amp;#39;t up to what they used to, ya know?&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Wurtzite&amp;quot;&amp;gt;&amp;amp;quot;Huh.&amp;amp;quot; Wurtzite says, her interest piqued, &amp;amp;quot;So Rita likes to keep some competition going with the vampires then?&amp;amp;quot;&lt;br /&gt;
She taps her snout, thinking for a moment, &amp;amp;quot;I don&amp;amp;#39;t suppose that you have any idea why?&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Naiko&amp;quot;&amp;gt;The robotic fox reacted.. Poorly to the punch, watering it down the instant she took a sip of it. To her, it seems that it felt like &amp;amp;#39;drinking&amp;amp;#39; a block of raw sugar. &amp;amp;quot;Gods, it sure keeps it interesting but I&amp;amp;#39;m definitely not ready for this the way it is.&amp;amp;quot; She chuckles. &amp;amp;quot;Like our other vulpine friend here, I&amp;amp;#39;d certainly like to know more about this.. Competition!&amp;amp;quot; &lt;br /&gt;
&lt;br /&gt;
Eventually, Naiko turned back towards Steve and the others as she picked up on their conversation. Now, taking a sip of the -watered down- version of the punch because she was a lightw- Ahem, not adapted to the punch, she asked. &amp;amp;quot;Well, it wouldn&amp;amp;#39;t be kind of us not to listen. Grabbing some help with what? Have you been having problems with a bunch of bad apples like The Order or anything like that &amp;amp;#39;round here?&amp;amp;quot; Her ears twitched a little bit, just as her tails gently swished, demonstrating her curiosity.&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Sensuen&amp;quot;&amp;gt;Sensuen thinks those gravestones might be rather good for shafting if she could dig her own house somewhere near here, maybe not &amp;amp;#39;in&amp;amp;#39; the graveyard however, the smell would be something to get used to, but Sen is partly there already. The sea angel htinks the problem might be about food as she says. &amp;amp;quot;I&amp;amp;#39;ve yet to taste the water, but, I remember that I have a daughter who likes to cook, maybe she can give you recipies that are more palatable, if it matters all that much.&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Clef&amp;quot;&amp;gt;     &amp;amp;quot;N-no, no, I didn&amp;amp;#39;t mean-&amp;amp;quot; Clef shook his hands and head a bit in defense, not meaning anything by the comment. &amp;amp;quot;It&amp;amp;#39;s just, um... it&amp;amp;#39;s quite...&amp;amp;quot; He was about to say &amp;amp;#39;unusual&amp;amp;#39;, but in the day and age of nanites, it really wasn&amp;amp;#39;t! He gave a little shrug instead, glancing down towards the ground. His head perked up again as Steve began talking, trying to show a polite smile - the hospitality truly was heartwarming, but the stench made showing his hospitality a little more difficult for him. &amp;amp;quot;W-well, uh... yeah! Could always, um, use new friends, right...?&amp;amp;quot; he said, chuckling a tiny bit at himself. &amp;amp;quot;I was just kind of around, and, um... o-oh, you all need help?&amp;amp;quot; he suddenly asked, figuring that was a more interesting conversation topic than wherever he was going with that sentence. &amp;amp;quot;What-&amp;amp;quot; he began to ask, but was beaten to the punch by Naiko. &amp;amp;quot;Y-yeah, that.&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Mokou&amp;quot;&amp;gt;The lad behind the counter simply shrugged, a glance tossed to the more whole ones across the way, one gagging on said drink. &amp;amp;quot;Vamps go out and gi&amp;amp;#39;h sul-swe-luqu...&amp;amp;quot; He paused, a dizzyingly damp sound coming as he smacked his lips. &amp;amp;quot;Sexy looks. E&amp;amp;#39;r looks are mo&amp;amp;#39;re dir&amp;amp;#39;y. Can&amp;amp;#39;n&amp;amp;#39; pick up much f&amp;amp;#39;ower, or food, le&amp;amp;#39; alone lads.&amp;amp;quot; He lifted a finger to nudge where his brow would be up, &amp;amp;quot;Som&amp;amp;#39;in about poun&amp;amp;#39;in some&amp;amp;#39;n like salami, &amp;amp;#39;n no good &amp;amp;#39;grips that don&amp;amp;#39;n&amp;amp;#39;n slide aroun&amp;amp;#39;.&amp;amp;quot; His gaze turned back towards Rita, smirking with a few too few teeth back to the posh one gagging, &amp;amp;quot;Bu&amp;amp;#39; if you ask me... I&amp;amp;#39; say iss jus&amp;amp;#39; da do somfin. Oderwise, is jus&amp;amp;#39; us all, si&amp;amp;#39;in aroun, munchin s&amp;amp;#39;uff we can&amp;amp;#39; &amp;amp;#39;as&amp;amp;#39;e, and going, &amp;amp;quot;Whoo, we alive-ish.&amp;amp;quot;&amp;amp;quot; He shrugged, &amp;amp;quot;Same reason I gar&amp;amp;#39;en, and Ruper&amp;amp;#39; &amp;amp;#39;ells &amp;amp;#39;is aweful jokes. I&amp;amp;#39;ss somefin da do.&amp;amp;quot; &lt;br /&gt;
&lt;br /&gt;
Over by the edge of the fire pit, Rupert offered a small and sad glance back to Naiko, difficult without much skin on his maw, but an attempt was made. &amp;amp;quot;Naw, nothing like The Order or anything up here. They aren&amp;amp;#39;t exactly looking for the Past, but in it.&amp;amp;quot; He shot the lass a wink, gesturing back behind him, &amp;amp;quot;Just some easier stuff is all. Helping patrol, maybe getting an actual supply of food out here, filling in some of these graves. Not with bodies, but ya know, earth. Place would be plenty ripe for growing too I bet...&amp;amp;quot; Steve actually nodded to them, a slight finger lifting to point on towards the side, &amp;amp;quot;We mainly just need some help about. Not a threat, but... Well... A grave is no place to really live. But we can&amp;amp;#39;t do terrible much to go out. Patrols an all seem to think dead needs to stay here.&amp;amp;quot; Rags raised in a shrug. &amp;amp;quot;Fixing it ourselves is slow going, but we can manage. Just... Heh, fresh faces are nice you know? Not everyone was blessed to look... um...&amp;amp;quot; He trailed off, pausing. &lt;br /&gt;
&lt;br /&gt;
A touch long... Before Rupert coughed, &amp;amp;quot;Ah... Um, pardon for him. He&amp;amp;#39;s... Ah. Shoot. No easy pun there without being forced.&amp;amp;quot; A faint shrug was offered, before he simply nodded to Sensuen. &amp;amp;quot;Yeah, food sounds right nice around now. Some recipes more than what we can remember right now would be kinda nice!&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Wurtzite&amp;quot;&amp;gt;Wurtzite nods, &amp;amp;quot;I can understand that. We&amp;amp;#39;ve all got to find meaning, and often enough, meaning is most easily achieved through action.&amp;amp;quot;&lt;br /&gt;
She looks around at the area around her, &amp;amp;quot;Sorry if that&amp;amp;#39;s a bit abstract... It&amp;amp;#39;s that entertainment is a necessary part of life.&amp;amp;quot; She pauses, not sure that the shape of her words are quite right, &amp;amp;quot;You will probably build a nice place out of the graveyard once you have the chance.&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Naiko&amp;quot;&amp;gt;&amp;amp;quot;Looks like you need a respirator there, buddy.&amp;amp;quot; The robotic kitsune grins towards the water dragon/otter being, giving him a wink. &amp;amp;quot;Hmm.. Cooking however is definitely not my forte.&amp;amp;quot; She chuckles towards Sensuen, raising a hand to her cheek and pausing to collect her thoughts. &amp;amp;quot;I&amp;amp;#39;m a little short on available supply due to a rather demanding situation in Fairhaven, but... I could lend you a couple of helper drones and some supplies, even if little. It&amp;amp;#39;s not much but it should help y&amp;amp;#39;all make this place a little warmer for you.&amp;amp;quot; &lt;br /&gt;
&lt;br /&gt;
Naiko takes another sip of the punch, warmly saying, &amp;amp;quot;Plus, we&amp;amp;#39;re all good people in here. &amp;amp;#39;t would be kind of impolite not to help.&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Sensuen&amp;quot;&amp;gt;Sensuen nods more to the undead residents of, presumably, the graves than the party she traveled in with. Sen says, &amp;amp;quot;I&amp;amp;#39;m good at generally making stuff, it wouldn&amp;amp;#39;t be that hard to figure out how to make better food. I can spare, hmm,&amp;amp;quot; before she takes off her messanger bag and hands sacks of dried meats to her other hand, still under the bag&amp;amp;#39;s concealment. Wow, she really can&amp;amp;#39;t carry that much huh? Ok then, Sen closes her messanger bag before putting it back on, then taking her comm unit from an outer flap on the bag and wires the order of food to the graveyard, mostly smoked meats, perhaps she&amp;amp;#39;ll ask around about materials for woodstoves since her solar cooking efforts went not all that well. That&amp;amp;#39;s assuming cooking is even needed here. Sen puts her bag away and says, &amp;amp;quot;Well. You&amp;amp;#39;ll be getting a delivery of food from me if you want it. It&amp;amp;#39;s a couple of crates that I couldn&amp;amp;#39;t fit in this.&amp;amp;quot; before she taps her messanger bag lightly to reference it.&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Clef&amp;quot;&amp;gt;     Clef gave a small nod, simply listening as Rupert spoke. He could do that - small patrolling jobs, that is, as well as other help. He wasn&amp;amp;#39;t exactly ready to fight off anything too threatening, but he could... well, do what he could to help. &amp;amp;quot;I could, um, maybe help you guys out a bit...&amp;amp;quot; he offered, stepping forward slightly. &amp;amp;quot;Wherever you need it. I have a good bit of free time, and I know... a thing or two, I guess.&amp;amp;quot; He couldn&amp;amp;#39;t help but feel guilty that he didn&amp;amp;#39;t have much of his own to offer in material goods, but he could at least put in a bit of manpower towards helping with whatever was needed.&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Mokou&amp;quot;&amp;gt;With a spot of food to be shipped back and a lighter air about the place than when they had entered, the grave seemed, for a time, brighter. Warmer, with a touch of life in it. The drinks were terrible, the snacks stale and sour, and the smell aweful. But there was a bit of laughter, a bit of smiles, and a warmth there that had little to do with the corpsefire. For now, there was genuine comfort. Eventually the fire burnt low, and the snacks ran out. A lump of sugar was found in the drinks, and one by one, the undead called it a night, waving the visitors off before returning deeper into the dark.&amp;lt;/div&amp;gt;[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Violet/Introduction&amp;diff=1057562</id>
		<title>Violet/Introduction</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Violet/Introduction&amp;diff=1057562"/>
		<updated>2019-01-19T01:09:03Z</updated>

		<summary type="html">&lt;p&gt;Emacs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Violet is a hermy bat of some sort, almost always. Generally amiable.&lt;br /&gt;
Once went by Wurtzite.&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Violet/Introduction&amp;diff=1057561</id>
		<title>Violet/Introduction</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Violet/Introduction&amp;diff=1057561"/>
		<updated>2019-01-19T01:08:32Z</updated>

		<summary type="html">&lt;p&gt;Emacs: Emacs moved page Wurtzite/Introduction to Violet/Introduction without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wurtzite is a hermy fox of some sort, almost always. Generally amiable.&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Sextent_Part-1_-_RPLOG&amp;diff=1057560</id>
		<title>Sextent Part-1 - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Sextent_Part-1_-_RPLOG&amp;diff=1057560"/>
		<updated>2019-01-19T01:08:06Z</updated>

		<summary type="html">&lt;p&gt;Emacs: /* Participants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note from Ciana: Phudbase has a whole wealth of problems with formatting and all, meaning that my poses will be a bit.. fucked up.&lt;br /&gt;
=Participants=&lt;br /&gt;
* [[Ciana]]&lt;br /&gt;
* [[Violet]]&lt;br /&gt;
* [[Zixis]]&lt;br /&gt;
&lt;br /&gt;
=Date=&lt;br /&gt;
12/11/2017&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Much to the surprise of the Judge running the scene, the scene was in fact, going to go on the wiki. &lt;br /&gt;
This resumes the story where we left off, the bodybuilders, not ones to question highly available women, even if they do have a penis, the bodybuilders respond in kind, waiting for a leader to give assent before stripping and meeting the now naked fennec in what can only be described as a highly pleasurable collision between muscle, fur, and penis. &lt;br /&gt;
Meanwhile, after a bunch of more or less actions irrelevant to the scene unfolding in the tent, Zixis opens the tent, to see the highly pleasurable collision.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Well? Come on, the label&amp;amp;#39;s there for a reason~&amp;amp;quot; She turns around and bends over, displaying her holes and sheath to the bodybuilders.&lt;br /&gt;
Noticing Zixis, she tries to flag her over. &amp;amp;quot;Oh, Zix! Why not join these &amp;amp;#39;stressed&amp;amp;#39; bodybuilders in having some &amp;amp;#39;relief&amp;amp;#39;?&amp;amp;quot; She winks, Zixis already knowing what those two terms mean.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Opening the tent flap, Zixis is greeted with the sight of the presenting fennec. Eying all the horny bodybuilders surrounding her, more than twice her height, Zixis could surmise what was about to go down. &amp;amp;quot;Y&amp;amp;#39;know what, how about I just watch for now. Who would I be if I interrupted your fun?&amp;amp;quot; Zixis steps into the tent, allowing the flap to close. Shi steps off to the side, eyes not leaving the horny congregation. Perhaps shi may join in time, but for now, It&amp;amp;#39;s voyeur time!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The pleasurable collision having tamed itself into a more or less standard bukake session, the bodybuilders think themselves to be at an unfavorable sex ratio in relation to the single fox. But being upright gentlemen, even ones who aren&amp;amp;#39;t prone to saying much, they felt inclined to honor Zixis&amp;amp;#39; decision nodding as shi finds hir place off to the side.&lt;br /&gt;
The bodybuilders, surprisingly haven&amp;amp;#39;t actually had much experience in this sort of thing, and being laconic cyberpunk bodybuilders, they are not prone to discussing this, they line up on both sides of the smolfox, perfectly prepared to wait their turn.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;select ww, Inov l be fine if you fuck me all at the same time. I may be small, but I can take a lot. For example, Zixnea missile array.square She raises four tails, two going to her ass to spread the tight hole, the other two doing the same with her slit.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;You guys are so polite! But don&amp;amp;#39;t worry about her. She may be small, but she&amp;amp;#39;s taken larger things than all of you.&amp;amp;quot; Zixis calls out with a giggle. &amp;amp;quot;You gonna keep a lady waiting? She&amp;amp;#39;s all ready for ya!&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;THe bodybuilders can but shrug as they accept Ciana&amp;amp;#39;s advice, and then Zixis&amp;amp;#39; follow-on. There&amp;amp;#39;s one that doesn&amp;amp;#39;t one who does&amp;amp;#39;t seem to be all that interested in the smolfox. Not that she should complain about six hunks being so interested in her.&lt;br /&gt;
He walks up to zixis, practically captivated by hir lumpy sack. He walks up to hir, nearly seeming small inside his muscles, evidently trying to find the right words to use, he settles on three &amp;amp;quot;Want to fuck?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;select t this rate, Inovel  going to fuck myself with my tails before you all take another step forward. Come on, wherenude  the lust?square Six of her tails go behind the wall of bodybuilders, pushing them forward.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Well, you certainly seem to know what you want. How could I deny one with such conviction?&amp;amp;quot; Zixis says with a smile. Going over hir body, shi stretches all of hir limbs and joints. With a final pop of hir neck, shi turns to hir would-be suitor. &amp;amp;quot;Well, this is the sex tent after all. How would you like to take me big boy?&amp;amp;quot; Shi punctuates the question by opening hir arms, revealing hir chest fully, with hir tails rising up and swaying back and forth.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There&amp;amp;#39;s a grunt that passes through the crowd of bodybuilders, practically answering the question. The answer, of course, was that the lust was inside them all along. So they move inwards towards the smol vixen. Practically competing to put their dicks into the smolfox. One of them decides that Ciana&amp;amp;#39;s left ear is fair game. The one next to him slaps him across the back of his head hard enough that he nearly falls over, and shakes his head. THe near-ear-fucker returns to the group, not intending to try that again.&lt;br /&gt;
It should not come as a surprise to Zixis, being on a primarily furry game, that this bodybuilder whose eye was caught on hir turned out to be a bottom. &lt;br /&gt;
He takes a forepenis gently, lets go and bends over. How&amp;amp;#39;s that for service?[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Violet(Player)&amp;diff=1057559</id>
		<title>Violet(Player)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Violet(Player)&amp;diff=1057559"/>
		<updated>2019-01-19T01:07:35Z</updated>

		<summary type="html">&lt;p&gt;Emacs: Emacs moved page Violet(Player) to Violet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Violet]]&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Violet&amp;diff=1057558</id>
		<title>Violet</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Violet&amp;diff=1057558"/>
		<updated>2019-01-19T01:07:35Z</updated>

		<summary type="html">&lt;p&gt;Emacs: Emacs moved page Violet(Player) to Violet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Template:Charpage }}&lt;br /&gt;
[[Category:PCs]][[Category:Active PCs]]&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Violet(NPC)&amp;diff=1057556</id>
		<title>Violet(NPC)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Violet(NPC)&amp;diff=1057556"/>
		<updated>2019-01-19T01:06:53Z</updated>

		<summary type="html">&lt;p&gt;Emacs: Emacs moved page Violet to Violet(NPC)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC(MP)&lt;br /&gt;
|species=[[Blue Gryphon]]&lt;br /&gt;
|gender=[[:Category:NPC: Herm (MP)|Herm]]&lt;br /&gt;
|location=[[Gryphon Nest]]&lt;br /&gt;
|sex=Yes&lt;br /&gt;
|infectious=Yes&lt;br /&gt;
}}&lt;br /&gt;
==Appearance==&lt;br /&gt;
A hermaphrodite Blue Gryphon. Violet is approximately six feet tall and incredibly voluptuous, her plush blue fur looking invitingly soft to the touch.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPC: Herm (MP)]]&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Sextent_Part-1_-_RPLOG&amp;diff=1057555</id>
		<title>Sextent Part-1 - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Sextent_Part-1_-_RPLOG&amp;diff=1057555"/>
		<updated>2019-01-19T01:05:04Z</updated>

		<summary type="html">&lt;p&gt;Emacs: /* Participants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note from Ciana: Phudbase has a whole wealth of problems with formatting and all, meaning that my poses will be a bit.. fucked up.&lt;br /&gt;
=Participants=&lt;br /&gt;
* [[Ciana]]&lt;br /&gt;
* [[Violet(Player)|Violet]]&lt;br /&gt;
* [[Zixis]]&lt;br /&gt;
&lt;br /&gt;
=Date=&lt;br /&gt;
12/11/2017&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Much to the surprise of the Judge running the scene, the scene was in fact, going to go on the wiki. &lt;br /&gt;
This resumes the story where we left off, the bodybuilders, not ones to question highly available women, even if they do have a penis, the bodybuilders respond in kind, waiting for a leader to give assent before stripping and meeting the now naked fennec in what can only be described as a highly pleasurable collision between muscle, fur, and penis. &lt;br /&gt;
Meanwhile, after a bunch of more or less actions irrelevant to the scene unfolding in the tent, Zixis opens the tent, to see the highly pleasurable collision.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Well? Come on, the label&amp;amp;#39;s there for a reason~&amp;amp;quot; She turns around and bends over, displaying her holes and sheath to the bodybuilders.&lt;br /&gt;
Noticing Zixis, she tries to flag her over. &amp;amp;quot;Oh, Zix! Why not join these &amp;amp;#39;stressed&amp;amp;#39; bodybuilders in having some &amp;amp;#39;relief&amp;amp;#39;?&amp;amp;quot; She winks, Zixis already knowing what those two terms mean.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Opening the tent flap, Zixis is greeted with the sight of the presenting fennec. Eying all the horny bodybuilders surrounding her, more than twice her height, Zixis could surmise what was about to go down. &amp;amp;quot;Y&amp;amp;#39;know what, how about I just watch for now. Who would I be if I interrupted your fun?&amp;amp;quot; Zixis steps into the tent, allowing the flap to close. Shi steps off to the side, eyes not leaving the horny congregation. Perhaps shi may join in time, but for now, It&amp;amp;#39;s voyeur time!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The pleasurable collision having tamed itself into a more or less standard bukake session, the bodybuilders think themselves to be at an unfavorable sex ratio in relation to the single fox. But being upright gentlemen, even ones who aren&amp;amp;#39;t prone to saying much, they felt inclined to honor Zixis&amp;amp;#39; decision nodding as shi finds hir place off to the side.&lt;br /&gt;
The bodybuilders, surprisingly haven&amp;amp;#39;t actually had much experience in this sort of thing, and being laconic cyberpunk bodybuilders, they are not prone to discussing this, they line up on both sides of the smolfox, perfectly prepared to wait their turn.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;select ww, Inov l be fine if you fuck me all at the same time. I may be small, but I can take a lot. For example, Zixnea missile array.square She raises four tails, two going to her ass to spread the tight hole, the other two doing the same with her slit.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;You guys are so polite! But don&amp;amp;#39;t worry about her. She may be small, but she&amp;amp;#39;s taken larger things than all of you.&amp;amp;quot; Zixis calls out with a giggle. &amp;amp;quot;You gonna keep a lady waiting? She&amp;amp;#39;s all ready for ya!&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;THe bodybuilders can but shrug as they accept Ciana&amp;amp;#39;s advice, and then Zixis&amp;amp;#39; follow-on. There&amp;amp;#39;s one that doesn&amp;amp;#39;t one who does&amp;amp;#39;t seem to be all that interested in the smolfox. Not that she should complain about six hunks being so interested in her.&lt;br /&gt;
He walks up to zixis, practically captivated by hir lumpy sack. He walks up to hir, nearly seeming small inside his muscles, evidently trying to find the right words to use, he settles on three &amp;amp;quot;Want to fuck?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;select t this rate, Inovel  going to fuck myself with my tails before you all take another step forward. Come on, wherenude  the lust?square Six of her tails go behind the wall of bodybuilders, pushing them forward.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Well, you certainly seem to know what you want. How could I deny one with such conviction?&amp;amp;quot; Zixis says with a smile. Going over hir body, shi stretches all of hir limbs and joints. With a final pop of hir neck, shi turns to hir would-be suitor. &amp;amp;quot;Well, this is the sex tent after all. How would you like to take me big boy?&amp;amp;quot; Shi punctuates the question by opening hir arms, revealing hir chest fully, with hir tails rising up and swaying back and forth.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There&amp;amp;#39;s a grunt that passes through the crowd of bodybuilders, practically answering the question. The answer, of course, was that the lust was inside them all along. So they move inwards towards the smol vixen. Practically competing to put their dicks into the smolfox. One of them decides that Ciana&amp;amp;#39;s left ear is fair game. The one next to him slaps him across the back of his head hard enough that he nearly falls over, and shakes his head. THe near-ear-fucker returns to the group, not intending to try that again.&lt;br /&gt;
It should not come as a surprise to Zixis, being on a primarily furry game, that this bodybuilder whose eye was caught on hir turned out to be a bottom. &lt;br /&gt;
He takes a forepenis gently, lets go and bends over. How&amp;amp;#39;s that for service?[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Sextent_Part-1_-_RPLOG&amp;diff=1057554</id>
		<title>Sextent Part-1 - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Sextent_Part-1_-_RPLOG&amp;diff=1057554"/>
		<updated>2019-01-19T01:04:45Z</updated>

		<summary type="html">&lt;p&gt;Emacs: /* Participants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note from Ciana: Phudbase has a whole wealth of problems with formatting and all, meaning that my poses will be a bit.. fucked up.&lt;br /&gt;
=Participants=&lt;br /&gt;
* [[Ciana]]&lt;br /&gt;
* [[Violet|Violet(Player)]]&lt;br /&gt;
* [[Zixis]]&lt;br /&gt;
&lt;br /&gt;
=Date=&lt;br /&gt;
12/11/2017&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Much to the surprise of the Judge running the scene, the scene was in fact, going to go on the wiki. &lt;br /&gt;
This resumes the story where we left off, the bodybuilders, not ones to question highly available women, even if they do have a penis, the bodybuilders respond in kind, waiting for a leader to give assent before stripping and meeting the now naked fennec in what can only be described as a highly pleasurable collision between muscle, fur, and penis. &lt;br /&gt;
Meanwhile, after a bunch of more or less actions irrelevant to the scene unfolding in the tent, Zixis opens the tent, to see the highly pleasurable collision.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Well? Come on, the label&amp;amp;#39;s there for a reason~&amp;amp;quot; She turns around and bends over, displaying her holes and sheath to the bodybuilders.&lt;br /&gt;
Noticing Zixis, she tries to flag her over. &amp;amp;quot;Oh, Zix! Why not join these &amp;amp;#39;stressed&amp;amp;#39; bodybuilders in having some &amp;amp;#39;relief&amp;amp;#39;?&amp;amp;quot; She winks, Zixis already knowing what those two terms mean.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Opening the tent flap, Zixis is greeted with the sight of the presenting fennec. Eying all the horny bodybuilders surrounding her, more than twice her height, Zixis could surmise what was about to go down. &amp;amp;quot;Y&amp;amp;#39;know what, how about I just watch for now. Who would I be if I interrupted your fun?&amp;amp;quot; Zixis steps into the tent, allowing the flap to close. Shi steps off to the side, eyes not leaving the horny congregation. Perhaps shi may join in time, but for now, It&amp;amp;#39;s voyeur time!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The pleasurable collision having tamed itself into a more or less standard bukake session, the bodybuilders think themselves to be at an unfavorable sex ratio in relation to the single fox. But being upright gentlemen, even ones who aren&amp;amp;#39;t prone to saying much, they felt inclined to honor Zixis&amp;amp;#39; decision nodding as shi finds hir place off to the side.&lt;br /&gt;
The bodybuilders, surprisingly haven&amp;amp;#39;t actually had much experience in this sort of thing, and being laconic cyberpunk bodybuilders, they are not prone to discussing this, they line up on both sides of the smolfox, perfectly prepared to wait their turn.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;select ww, Inov l be fine if you fuck me all at the same time. I may be small, but I can take a lot. For example, Zixnea missile array.square She raises four tails, two going to her ass to spread the tight hole, the other two doing the same with her slit.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;You guys are so polite! But don&amp;amp;#39;t worry about her. She may be small, but she&amp;amp;#39;s taken larger things than all of you.&amp;amp;quot; Zixis calls out with a giggle. &amp;amp;quot;You gonna keep a lady waiting? She&amp;amp;#39;s all ready for ya!&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;THe bodybuilders can but shrug as they accept Ciana&amp;amp;#39;s advice, and then Zixis&amp;amp;#39; follow-on. There&amp;amp;#39;s one that doesn&amp;amp;#39;t one who does&amp;amp;#39;t seem to be all that interested in the smolfox. Not that she should complain about six hunks being so interested in her.&lt;br /&gt;
He walks up to zixis, practically captivated by hir lumpy sack. He walks up to hir, nearly seeming small inside his muscles, evidently trying to find the right words to use, he settles on three &amp;amp;quot;Want to fuck?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;select t this rate, Inovel  going to fuck myself with my tails before you all take another step forward. Come on, wherenude  the lust?square Six of her tails go behind the wall of bodybuilders, pushing them forward.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Well, you certainly seem to know what you want. How could I deny one with such conviction?&amp;amp;quot; Zixis says with a smile. Going over hir body, shi stretches all of hir limbs and joints. With a final pop of hir neck, shi turns to hir would-be suitor. &amp;amp;quot;Well, this is the sex tent after all. How would you like to take me big boy?&amp;amp;quot; Shi punctuates the question by opening hir arms, revealing hir chest fully, with hir tails rising up and swaying back and forth.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There&amp;amp;#39;s a grunt that passes through the crowd of bodybuilders, practically answering the question. The answer, of course, was that the lust was inside them all along. So they move inwards towards the smol vixen. Practically competing to put their dicks into the smolfox. One of them decides that Ciana&amp;amp;#39;s left ear is fair game. The one next to him slaps him across the back of his head hard enough that he nearly falls over, and shakes his head. THe near-ear-fucker returns to the group, not intending to try that again.&lt;br /&gt;
It should not come as a surprise to Zixis, being on a primarily furry game, that this bodybuilder whose eye was caught on hir turned out to be a bottom. &lt;br /&gt;
He takes a forepenis gently, lets go and bends over. How&amp;amp;#39;s that for service?[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Sextent_Part-1_-_RPLOG&amp;diff=1057553</id>
		<title>Sextent Part-1 - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Sextent_Part-1_-_RPLOG&amp;diff=1057553"/>
		<updated>2019-01-19T01:04:29Z</updated>

		<summary type="html">&lt;p&gt;Emacs: /* Participants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note from Ciana: Phudbase has a whole wealth of problems with formatting and all, meaning that my poses will be a bit.. fucked up.&lt;br /&gt;
=Participants=&lt;br /&gt;
* [[Ciana]]&lt;br /&gt;
* [[Violet]]&lt;br /&gt;
* [[Zixis]]&lt;br /&gt;
&lt;br /&gt;
=Date=&lt;br /&gt;
12/11/2017&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Much to the surprise of the Judge running the scene, the scene was in fact, going to go on the wiki. &lt;br /&gt;
This resumes the story where we left off, the bodybuilders, not ones to question highly available women, even if they do have a penis, the bodybuilders respond in kind, waiting for a leader to give assent before stripping and meeting the now naked fennec in what can only be described as a highly pleasurable collision between muscle, fur, and penis. &lt;br /&gt;
Meanwhile, after a bunch of more or less actions irrelevant to the scene unfolding in the tent, Zixis opens the tent, to see the highly pleasurable collision.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Well? Come on, the label&amp;amp;#39;s there for a reason~&amp;amp;quot; She turns around and bends over, displaying her holes and sheath to the bodybuilders.&lt;br /&gt;
Noticing Zixis, she tries to flag her over. &amp;amp;quot;Oh, Zix! Why not join these &amp;amp;#39;stressed&amp;amp;#39; bodybuilders in having some &amp;amp;#39;relief&amp;amp;#39;?&amp;amp;quot; She winks, Zixis already knowing what those two terms mean.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Opening the tent flap, Zixis is greeted with the sight of the presenting fennec. Eying all the horny bodybuilders surrounding her, more than twice her height, Zixis could surmise what was about to go down. &amp;amp;quot;Y&amp;amp;#39;know what, how about I just watch for now. Who would I be if I interrupted your fun?&amp;amp;quot; Zixis steps into the tent, allowing the flap to close. Shi steps off to the side, eyes not leaving the horny congregation. Perhaps shi may join in time, but for now, It&amp;amp;#39;s voyeur time!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The pleasurable collision having tamed itself into a more or less standard bukake session, the bodybuilders think themselves to be at an unfavorable sex ratio in relation to the single fox. But being upright gentlemen, even ones who aren&amp;amp;#39;t prone to saying much, they felt inclined to honor Zixis&amp;amp;#39; decision nodding as shi finds hir place off to the side.&lt;br /&gt;
The bodybuilders, surprisingly haven&amp;amp;#39;t actually had much experience in this sort of thing, and being laconic cyberpunk bodybuilders, they are not prone to discussing this, they line up on both sides of the smolfox, perfectly prepared to wait their turn.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;select ww, Inov l be fine if you fuck me all at the same time. I may be small, but I can take a lot. For example, Zixnea missile array.square She raises four tails, two going to her ass to spread the tight hole, the other two doing the same with her slit.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;You guys are so polite! But don&amp;amp;#39;t worry about her. She may be small, but she&amp;amp;#39;s taken larger things than all of you.&amp;amp;quot; Zixis calls out with a giggle. &amp;amp;quot;You gonna keep a lady waiting? She&amp;amp;#39;s all ready for ya!&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;THe bodybuilders can but shrug as they accept Ciana&amp;amp;#39;s advice, and then Zixis&amp;amp;#39; follow-on. There&amp;amp;#39;s one that doesn&amp;amp;#39;t one who does&amp;amp;#39;t seem to be all that interested in the smolfox. Not that she should complain about six hunks being so interested in her.&lt;br /&gt;
He walks up to zixis, practically captivated by hir lumpy sack. He walks up to hir, nearly seeming small inside his muscles, evidently trying to find the right words to use, he settles on three &amp;amp;quot;Want to fuck?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;select t this rate, Inovel  going to fuck myself with my tails before you all take another step forward. Come on, wherenude  the lust?square Six of her tails go behind the wall of bodybuilders, pushing them forward.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Well, you certainly seem to know what you want. How could I deny one with such conviction?&amp;amp;quot; Zixis says with a smile. Going over hir body, shi stretches all of hir limbs and joints. With a final pop of hir neck, shi turns to hir would-be suitor. &amp;amp;quot;Well, this is the sex tent after all. How would you like to take me big boy?&amp;amp;quot; Shi punctuates the question by opening hir arms, revealing hir chest fully, with hir tails rising up and swaying back and forth.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There&amp;amp;#39;s a grunt that passes through the crowd of bodybuilders, practically answering the question. The answer, of course, was that the lust was inside them all along. So they move inwards towards the smol vixen. Practically competing to put their dicks into the smolfox. One of them decides that Ciana&amp;amp;#39;s left ear is fair game. The one next to him slaps him across the back of his head hard enough that he nearly falls over, and shakes his head. THe near-ear-fucker returns to the group, not intending to try that again.&lt;br /&gt;
It should not come as a surprise to Zixis, being on a primarily furry game, that this bodybuilder whose eye was caught on hir turned out to be a bottom. &lt;br /&gt;
He takes a forepenis gently, lets go and bends over. How&amp;amp;#39;s that for service?[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Wurtzite&amp;diff=1057552</id>
		<title>Wurtzite</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Wurtzite&amp;diff=1057552"/>
		<updated>2019-01-19T01:03:42Z</updated>

		<summary type="html">&lt;p&gt;Emacs: Emacs moved page Wurtzite to Violet(Player): Character name changed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Violet(Player)]]&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Violet&amp;diff=1057551</id>
		<title>Violet</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Violet&amp;diff=1057551"/>
		<updated>2019-01-19T01:03:42Z</updated>

		<summary type="html">&lt;p&gt;Emacs: Emacs moved page Wurtzite to Violet(Player): Character name changed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Template:Charpage }}&lt;br /&gt;
[[Category:PCs]][[Category:Active PCs]]&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Combat_Guide&amp;diff=959462</id>
		<title>Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Combat_Guide&amp;diff=959462"/>
		<updated>2018-10-29T17:04:17Z</updated>

		<summary type="html">&lt;p&gt;Emacs: /* Leveling Up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	Welcome to the combat guide for Flexible Survival! Newer players who&#039;ve taken a look at the combat system and all that comes with it may get a little overwhelmed due to its complexity, but hopefully by reading this guide, you&#039;ll have a much better understanding. And hey, it ain&#039;t really all that bad! This page shall detail a large variety of mechanical topics that should take you from the basics all the way to the glorious level cap.&lt;br /&gt;
	&lt;br /&gt;
=The Basics=&lt;br /&gt;
	Those coming from the single player version of the game may notice several significant differences. For one, we use what&#039;s known as the Active Time Battle ([[ATB]]) system, which is similar to certain RPGs. Mutant powers are also a very prevalent factor in combat along with crafted gear. This section shall detail the various basics to get you started and along your way.&lt;br /&gt;
	&lt;br /&gt;
==Active Time Battle==&lt;br /&gt;
	When one initiates combat, they are thrown into an Active Time Battle, henceforth known as [[ATB]]. Everything is based off ticks and will determine when it&#039;s your turn and when your moves shall land. Every power has a certain amount of charge time as detailed in their description. The more charge something has, the longer it will take to land. Powers also have cooldowns which are also based off these ticks. In more advanced sections, we will detail more about the ATB system and how to tilt the scales in your favour, but one need not worry about it too much when starting out. Rather, it&#039;s important to simply be aware of it and how different it is from the single player&#039;s dice rolling combat mechanics.&lt;br /&gt;
	&lt;br /&gt;
==Combat Commands==&lt;br /&gt;
	Now how do you even attack? Why it&#039;s quite simple! The common syntax for attacking a creature is &#039;&#039;&#039;use &amp;lt;attack&amp;gt; on &amp;lt;target&amp;gt;&#039;&#039;&#039;. For convenience sake, one may usually use shorthand on most power names and can do the same with their target. If you wish to use a power on yourself, then you can type &#039;&#039;&#039;use &amp;lt;power&amp;gt; on me&#039;&#039;&#039;. This is quite helpful when it comes to using healing or buffing powers on yourself. Items can also be used in the same fashion, but if it&#039;s a piece of equipment, it must be equipped in order for it to be used.&lt;br /&gt;
	&lt;br /&gt;
	When you first start the game, the area you begin in shall have an NPC you may speak to. This course of action comes highly recommended, as they grace you with free items and weapons! Take a &#039;&#039;&#039;look&#039;&#039;&#039;, talk to the NPC, select your choice of gear (Don&#039;t worry too much about your choice. It doesn&#039;t have any permanent effects), and equip them! Type &#039;&#039;&#039;+gear&#039;&#039;&#039; to pull up your inventory, note the gear number of the thing you wish to equip, and then type &#039;&#039;&#039;+acc &amp;lt;gear number&amp;gt;&#039;&#039;&#039;. You&#039;ll then equip the item and it&#039;ll be ready for combat.&lt;br /&gt;
&lt;br /&gt;
==Your First Battle==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Warning!! If you don&#039;t have any perks to prevent mutations such as [[Advanced Inoculation]], getting hit in combat may mutate your character and being defeated may result in sexy consequences!!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	You&#039;ve put on your starter gear, learned the commands, and now you&#039;re itching for battle! But where do you start? The best place to start is usually right on the streets next to your starter location. Typing &#039;&#039;&#039;map&#039;&#039;&#039; can help you find your way around. But to use Zephyr as an example, going North, then up to the lobby, and then Out shall lead you outside. If you go east again, you&#039;ll find that to the east again is a different color! &lt;br /&gt;
	&lt;br /&gt;
	An area colored in white determines an area that&#039;s an equal challenge to someone at your level. Generally, these areas are where you want to fight for the best XP gain. Pink areas are areas that are quite dangerous at your level and may easily lead to defeat while gray colored areas are of little to no challenge to your level.&lt;br /&gt;
	&lt;br /&gt;
	So now you&#039;re standing in the streets right next to a white colored area. It&#039;s time to take the plunge! As soon as you move in, you have a chance of getting ambushed by some ferals. If you don&#039;t get ambushed, try typing &#039;&#039;&#039;search&#039;&#039;&#039; or move around a bit until you get ambushed. Eventually, you&#039;ll find yourself in a battle! When it&#039;s your turn, you&#039;ll see a list of all your available moves. The attacks in white are ready to fire, while the ones in gray are on cooldown for the length designated within the parentheses. If you win, you shall be rewarded with freecred and XP! Along with that, each defeated mob gives a chance at some builder nanites and salvage. If one doesn&#039;t have a perk to prevent victory messages such as [[Self Control]], you&#039;ll be treated to a victory message based off your groin mutation.&lt;br /&gt;
	&lt;br /&gt;
	Losing happens to everyone. If you lose, pick yourself back up with the &#039;&#039;&#039;respawn&#039;&#039;&#039; command (or spend a hero point with +hero revive). You&#039;ll be sent back to a triage so you can lick your wounds. Over time, your health and energy will recharge passively. If you&#039;re willing to spend a patrol point, type &#039;&#039;&#039;renew&#039;&#039;&#039; to be at full strength once more.&lt;br /&gt;
	&lt;br /&gt;
==Gaining and Mastering Mutant Powers==&lt;br /&gt;
	Any time you get hit by a mutant, assuming you don&#039;t have any perks like [[Advanced Inoculation]], one of your body parts has a chance at getting mutated towards the appropriate infection. But along with this, you also gain their power! So if a mutant has the power of [[Wild Swing]] on their arm and they infect your arms, then you get to use that power. So if you&#039;re on the lookout for certain powers, then you may want to get hit on purpose. The wiki is a good source for knowing what mutant has what powers. Simply search for the power and bring up its page, click the &#039;what links here&#039; button on the left, and it should show what mutants have that power. To find the location of these mutants, type &#039;&#039;&#039;terminal &amp;lt;mutant name&amp;gt;&#039;&#039;&#039; and then &#039;&#039;&#039;atrace &amp;lt;location&amp;gt;&#039;&#039;&#039; to find it.&lt;br /&gt;
	&lt;br /&gt;
	But if you&#039;re mutating all the time, how are you supposed to keep these powers? Simple! You master them. With a small fee of XP and creds, you can master these powers and keep them forever no matter what unless you decide to unmaster them. To do this, head over to a training area, easily found in most faction main areas such as the Zephyr lobby, and type &#039;&#039;&#039;train&#039;&#039;&#039;. Using the list of options, you can master a mutant power to make it yours to keep no matter what you mutate to. Even more, you can upgrade them with &#039;&#039;&#039;train upgrade mutant power&#039;&#039;&#039; to make them more powerful! Additionally, you can perform this option anywhere on the website by going to the character tab and clicking training. Each power can be upgraded to a maximum of two times. Eventually, you&#039;ll be able to epic and ultimate these powers, but this will be detailed in a future section. What these [[Statuses]] and such do on each power and weapon shall be detailed later, but if you&#039;re curious, the [[What is a Power]] page may help with understanding what exactly each power does.&lt;br /&gt;
	&lt;br /&gt;
==Leveling Up==&lt;br /&gt;
	Once you get enough XP, you&#039;ll be ready to level up if you wish. By default, you are set to level up automatically when you reach the required amount of XP. But why would you wish to level up? Every power and item you have shall scale with you as you level! So that [[Chainsword]] weapon you have gets stronger with each time you level up. And this applies to every power and item, not just the ones you have now. Let&#039;s say you&#039;re level 30 and you buy a [[Laser Pistol]] from a store. Every stat of the laser pistol will be scaled up for someone at level 30! So when you level up, you simply become stronger at pretty much everything you do, along with getting some additional maximum health. If you want to know more details, check out the [[Level Scaling]] page.&lt;br /&gt;
	&lt;br /&gt;
	In addition, you&#039;ll also receive more mutant power slots. For more details on this, see the [[Level Costs]] page.&lt;br /&gt;
&lt;br /&gt;
However, automatically leveling up will consume the XP that you gain, which will, especially on your early levels, make it harder to train powers, proficiencies(not that you need them for combat, for the most part), and more relevant(if only for those using gear in combat), upkeep. Therefore, if this is an is an issue for you, you can disable it by typing &#039;&#039;&#039;charedit&#039;&#039;&#039; (or &#039;&#039;&#039;editplayer&#039;&#039;&#039;) and toggling option 25. In general, it is best to turn it off only when you plan on doing so, and reenable it once you&#039;ve done what you want with that unspent XP, after all, if you&#039;re at the XP cap, all you earn is wasted. But, at level 30, once you realize you need boss vials, you are likely to find that you&#039;ll have enough to catch up on training before continuing.&lt;br /&gt;
&lt;br /&gt;
==Tips for Beginners==&lt;br /&gt;
	Before we move onto advanced concepts, here are some tips for your first twenty levels or so that&#039;ll get you on your way. Nothing beats experience.&lt;br /&gt;
	&lt;br /&gt;
* &#039;&#039;&#039;FIND A HEALING POWER&#039;&#039;&#039;. It&#039;s smart to find a way to heal yourself reliably. At the start, one can easily acquire [[Deep Healing]] off a [[Raccoon Guy]] or [[Lactaid]] from a [[Blue Gryphon]]. [[Nurse]] is also another great healing power, but it mainly heals over time rather than immediately like the other two mentioned powers.&lt;br /&gt;
* Master all the powers you can and upgrade them before leveling up. Once you face harder foes, having upgraded powers shall help you dramatically on your journey.&lt;br /&gt;
* There are some great powers that will do well in your arsenal at early levels. [[Raking Claws]], [[Skunk Blast]], and [[Gouging Claws]] will serve well to fell your foes.&lt;br /&gt;
* After a battle, health and energy will regenerate automatically. You can use healing powers outside of battle as well. If you&#039;re willing to spend a patrol point, you can use the &#039;&#039;&#039;renew&#039;&#039;&#039; command to fully regenerate your health and energy.&lt;br /&gt;
* If you want to fight something that&#039;s bellow your level to a point where they don&#039;t spawn, trying mentoring down. This allows you to temporarily level down to fight things in lower level areas again. To do this, first type &#039;&#039;&#039;+haz&#039;&#039;&#039; to see the level range of the area, and then &#039;&#039;&#039;mentor &amp;lt;level&amp;gt;&#039;&#039;&#039; to mentor to something within the range or a maximum of two above the max level of the area. &lt;br /&gt;
* Fights getting too hard? Adjust your difficulty settings! This may easily be done on the home page of the website with the two buttons on the right side bar. You start off as normal/normal (AKA 0/0). Cycling through it, you&#039;ll find the easiest difficulty at easy/small (-1/-1). The button on the left controls the difficulty of the individual monsters while the button on the right increases the density of them. If you wish to adjust this within the game, head to the Zephyr or RSX lobby and head up to floor two and speak with the Tactics (enemy difficulty) and Pheromone (enemy density) NPCs. If you want to check your settings, type &#039;&#039;&#039;+haz&#039;&#039;&#039; and read the numbers on the bottom left.&lt;br /&gt;
* Ask for help! The newbie channel is more than happy to answer any questions you may have. The science channel can also be used to discuss game mechanics if you&#039;re into that. The LFG channel can be used to gather up a group Don&#039;t be shy! We pride ourself on our friendly community.&lt;br /&gt;
	&lt;br /&gt;
=Dailies=&lt;br /&gt;
	Dailies are missions one may do every day. While the name implies it can only be done once per day, the actual cooldown for the missions is once every eighteen hours. A multitude of rewards may follow for those who complete this mission handed to them and are amplified greatly should the player decide to take on a harder challenge. But what is a daily mission? First, head to either RSX or Zephyr lobby, go up, and then east. From there, you may type &#039;&#039;&#039;daily&#039;&#039;&#039; to receive a daily mission. If you don&#039;t like the location, type &#039;&#039;&#039;daily restart&#039;&#039;&#039; to get a new one. If you want to choose a more specific location, you can use the terminal to bring up compatible areas just to the west of this room and then type &#039;&#039;&#039;daily &amp;lt;location&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;daily restart &amp;lt;location&amp;gt;&#039;&#039;&#039; if you already have a daily. If you want help finding the location given to you, try typing &#039;&#039;&#039;atrace &amp;lt;location&amp;gt;&#039;&#039;&#039; for some directions.&lt;br /&gt;
	&lt;br /&gt;
	The objective is simple: Wipe out the creatures at the location given to you! All you have to do is go to that area and fight until it&#039;s complete. To view progress, a small status update appears above the Battle Complete line after every battle. It&#039;s important to note that a daily is always forty fights in total before it completes. Another thing you must keep in mind is the difficulty bonus meter. To see this, type &#039;&#039;&#039;quest&#039;&#039;&#039; and note the bar on the bottom. When you first start the daily, it shall be at -50%. At max, it may reach 400%. These values modify the rewards you shall obtain at the end of your daily. Every time you defeat an &#039;&#039;individual&#039;&#039; monster, some bonus is added to this meter. The system takes into account how difficult the monster was by these methods:&lt;br /&gt;
	&lt;br /&gt;
* What danger settings you&#039;re at. It doesn&#039;t look at the pheromone setting (The setting that modifies monster density per battle). Your danger settings may be changed on the web page on the right side (The button on the left) or the Tactics Soldier above the Zephyr or RSX lobby.&lt;br /&gt;
* The template the monster may or may not have. You may see some enemies with a prefix or suffix attached to their name like Bully or what have you. These are templates that modify the base monster to be either more powerful or weaker. By increasing the danger settings&lt;br /&gt;
* The rank of the enemy, such as minion, mid boss, boss, hard boss, etc. These rankings may be viewed on either the terminal or using &#039;&#039;&#039;+haz&#039;&#039;&#039; in an area.&lt;br /&gt;
* Your level compared to the monster. If you decide to fight two levels over the area range, you&#039;ll receive fewer bonus.&lt;br /&gt;
&lt;br /&gt;
	To put it simply, the harder the fight, the better the rewards. Remember that you only have forty fights total and the difficulty bonus meter works off an &#039;&#039;&#039;individual enemy basis&#039;&#039;&#039; and not after each battle. This means that to get the best results, you want as many difficult monsters you can fit inside each battle. If you spend all forty fights killing one or two difficult monsters each, you won&#039;t get a lot of bonus! But how about five? And how can you take on such a challenge? Bring friends! The more friends you bring, the more difficult a challenge you may face, resulting in much greater rewards. Try out the &#039;&#039;&#039;lfg&#039;&#039;&#039; channel to form a group. Upon completion of these missions, you may receive these rewards:&lt;br /&gt;
	&lt;br /&gt;
* Reward Tokens. The amount is modified by your difficulty bonus meter. If you managed to get 400%, you shall get twenty whole tokens.&lt;br /&gt;
* Glorious XP&lt;br /&gt;
* A chance at an uncommon salvage (A 100 common salvage value!)&lt;br /&gt;
* Any time you help someone with a daily, you get some extra rewards yourself. For one, you get one reward token when they finish their daily. Further, you even get an uncommon salvage roll, possibly netting you a free uncommon salvage! You also get some XP for your troubles. Now imagine the wonderful rewards should you decide to daily with a full party.&lt;br /&gt;
&lt;br /&gt;
=Primes=&lt;br /&gt;
	Once you reach level thirty, you&#039;ll find that you can no longer level up without first consuming a boss vial within five levels of yourself. Where do you get these you might ask? One might be able to buy them from another player. However, one way is to go out and get them yourself! Boss vials are gathered by defeating what&#039;s known as a Prime mutant. Naturally, they&#039;re tougher than your standard enemy on the field and will require the gathering of a party. First, let&#039;s go over the requirements of summoning a Prime mutant.&lt;br /&gt;
	&lt;br /&gt;
* First, you&#039;ll need twelve infection vials of the Prime you wish to summon. These can be either bought from players/stores or gathered yourself. To gather them yourself, you&#039;ll require a NaniteCollection stat of 2 or more. For this, you can use an [[Improved Nanite Collector]], but it will need modifications and such to raise its NaniteCollection stat high enough. If you are willing to pay mako, you can instead get the [[Nanite Collector]] in the elite shop, which can even be upgraded into the  [[Ultimate Nanite Collector]] later if you want. Keep in mind, the [[Advanced Inoculation]] perk gives you a point of NaniteCollection, thus allowing you to collect infection vials with the [[Basic Nanite Collector]] available cheaply in stores, or with a cheap [[Improved Nanite Collector]].&lt;br /&gt;
* Next, you&#039;ll need a PSP (Prime Specimen Primer) available for four reward tokens at the token shop (Up from Zephyr lobby and then east).&lt;br /&gt;
* If you don&#039;t have a party already, grab a party! Advertise on the &#039;&#039;&#039;lfg&#039;&#039;&#039; channel and say which mutant you wish to take down. Because everyone who fights gets a boss vial, there will probably be people more than happy to assist. Generally, you&#039;ll want at least five people if you can.&lt;br /&gt;
* Finally, you need to head to the area where the monster typically spawns. Once there, type &#039;&#039;&#039;+haz&#039;&#039;&#039; and note the max level for the area. If you can, type &#039;&#039;&#039;partymentor &amp;lt;two levels over the max level of the area&amp;gt;&#039;&#039;&#039;. So if the level range of an area is 30-35, type &#039;&#039;&#039;partymentor 37&#039;&#039;&#039;.  With your vials tucked away within your pocket, use the PSP device and it shall step you through some simple prompts. It&#039;ll ask what prime you wish to summon, ask if you&#039;re really sure, and then take your 12 vials and some freecred. The Prime will spawn shortly after!&lt;br /&gt;
&lt;br /&gt;
	What prime should you be taking on? This is a question with an answer relative to your level. To level up, you&#039;ll need a boss vial that&#039;s within 5 levels of you, up or down. So if you&#039;re stuck at level 30, you&#039;ll need a boss vial that&#039;s within the range of 25-35. Head up above Zephyr or the RSX lobby and type &#039;&#039;&#039;look terminal&#039;&#039;&#039;. Find an area that suits your level requirements and gather the appropriate vials to summon the prime.&lt;br /&gt;
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	You might be wondering what exactly a prime fight is like and how you should prepare for it! Once summoned, the Prime shall come stomping out and summon some backup. The backup is typically quite weak, but needs to be dealt with none the less. The Prime itself is basically a much much stronger version of the normal variant of the monster and carries a randomly selected template like Perplexing, Fast, Prickly, and many others that modify the Prime&#039;s abilities in some way. As the fight goes on, the Prime will summon more backup for you to deal with. It&#039;s nice to have a buffer or healer on standby if you can find one, and perhaps even a tank to help soak up damage. Once you finally defeat your first Prime, you, and anyone that helped you, shall receive a tasty boss vial! Eat it and pass onto the next level, brave adventurer.&lt;br /&gt;
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=Epicing and Ultimate=&lt;br /&gt;
	When upgrading a power with freecreds and experience, a power may only be upgraded a maximum of two times. As you level up, you may have noticed that you receive epic power slots on occasion. To know when you&#039;ll get an epic power slot, check out the [[Level Costs]] table. With an epic power slot, you may choose a power to upgrade even further than that original two maximum. Sounds pretty great, right? To perform this, you need to acquire a boss vial of a mutant that has that power somewhere on their body. The level of the vial doesn&#039;t matter, just make sure &#039;&#039;&#039;not to drink it&#039;&#039;&#039;! Once you&#039;ve done that, simply head to the web page, character, and then [http://flexiblesurvival.com/index?training training] to select the epic option. It&#039;s worthy of note that you can&#039;t upgrade a particular upgrade more than twice. For example, say you upgraded [[Wild Swing]]&#039;s damage twice. You can&#039;t epic the power and choose damage for a third time. It has to be a different upgrade.&lt;br /&gt;
	&lt;br /&gt;
	What if you could upgrade an epic&#039;d power even FURTHER? Every thirty levels you shall receive an ultimate power slot. With six boss vials, 40 reward tokens, some experience, and creds, you can indeed upgrade an epic&#039;d power one more time. This one is a bit more picky. You can&#039;t upgrade something that&#039;s already been upgraded with an ultimate power slot. Again, let&#039;s bring up [[Wild Swing]]. Say you upgraded damage twice and used your epic upgrade on AoE. With your ultimate upgrade, you can&#039;t choose damage or AoE. You&#039;ll have to choose one of the other upgrade options. To perform an ultimate upgrade. head to Point Zero/Hotel Oblivion in the north east corner of Fairhaven. Once there, type &#039;&#039;&#039;train&#039;&#039;&#039;, follow the prompts, and watch the magic.&lt;br /&gt;
&lt;br /&gt;
=Combat Flaws=&lt;br /&gt;
	Within character generation, you might&#039;ve noticed two particular flaws. The [[Feral Mode]] and [[All Natural]] flaws dramatically change the way you play the combat system. [[Feral Mode]] was designed specifically for ease of use. When mastering and upgrading powers, it spreads the upgrades out evenly and automatically. It also automatically selects combat roles and skill for you when you level up, negating the need to create a build. In addition, it has access to ferals roles, such as [[Defender Feral Training]] that change your combat skills. In that example, taking that training would turn you into a tank build. These trainings can be bought in various stores around the game world. Ferals also get other buffs, but their downside comes with how little equipment they may carry. If you want to know more details, check out the [[Feral Mode]] page.&lt;br /&gt;
	&lt;br /&gt;
	[[All Natural]] users get rid of their ability to use mutant powers to increase their skills with gear. Any item you use shall be increased greatly in just about everything it does and you&#039;ll also get a wonderful boost to loadout as you level up. This flaw has its advantages and disadvantages, and it&#039;s generally not recommended for newer players. This playstyle may require a good grasp of the crafting system and a general idea on how to make a good amount of money and salvage to support such activities. Despite this, All Naturals are a fun and unique way to spice up your combat experience, but make sure you know what you&#039;re doing!&lt;br /&gt;
&lt;br /&gt;
=Souls=&lt;br /&gt;
Depending on which combat playstyle you plan on (see Builds below), there are a number of different [[Souls]] (also known as classes) you can choose from which will dictate which combat skills you will have access to. Initially, new accounts start off with [[Brawler]], which is suitable for repeat DPS builds, [[Combat Medic]] for healer builds, [[Heavy Fighter]] for big hit DPS, [[Point Man]] for tank builds, and Classless, which gives a few all-round skills. Other souls can be purchased later on. Clicking &amp;quot;Classes&amp;quot; on the left side of the web interface will bring up a list of your current available souls, and a link which will let you purchase new ones.&lt;br /&gt;
&lt;br /&gt;
=Combat Builds=&lt;br /&gt;
	This section shall detail the numerous builds you can create within the combat system. Mostly, it shall go over the more traditional roles such as a tank, DPS, and supportive types. And do not fret if it seems complicated! You don&#039;t need to make a number crunching minmax build to be effective. Nearly anything can be effective with a little planning, and generally it&#039;s a good idea to have a focus. For example, if you plan on making a healer, it&#039;s probably not a good idea to focus your points into damage! Naturally, you would want things to bolster your healing abilities. Also keep in mind that if you&#039;re a roleplayer, picking things that make sense for your character is also important if that&#039;s your thing. Please take the builds guide as a guideline rather than a bible, and hopefully it shall help you along your way. There are other builds one may make as well, such as off-tank and others, but these guides should help you get the general idea of the basics.&lt;br /&gt;
&lt;br /&gt;
==Tank==&lt;br /&gt;
&#039;&#039;It&#039;s easier to heal one person rather than seven!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The center of attention, the steel wall, the hate magnet. It goes by many names, but in nearly any RPG, the tank&#039;s focus is almost always to grab attention away from the party and eat as much damage as possible for them. This game is no different. Your job is all about eating up delicious damage and protecting your battle buddies, so naturally you should be prepared to reduce that damage to yourself as much as possible! Make sure you have a tailor handy, because you&#039;re going to get hit a lot.&lt;br /&gt;
	&lt;br /&gt;
	One of the central points of tanking is your resists and immunities. Your immunities reduce incoming damage of that type by a %, while your resists decrease the damage you take at a flat rate after immunities. For example, say a Tail Smash was coming your way, you had 20% immunity and 157 resistance, and the smash deals 500 damage before resists and immunities. It would first reduce the damage from 500 to 400 (20% immunity), then from 400 to 243 (157 resistance). You can type &#039;&#039;&#039;resists&#039;&#039;&#039; to see a list of both immunities and resists.&lt;br /&gt;
&lt;br /&gt;
	Hate is a concept you may wish to get familiar with. Any time you put your &#039;influence&#039; over an enemy, such as damaging them, the enemy will start hating you more. If you have the most hate, then the enemy is much more likely to target you! To see how much a monster hates you and the rest of your party members, use &#039;&#039;&#039;hate &amp;lt;enemy&amp;gt;&#039;&#039;&#039;.  Having the most hate during a fight only heavily increases your chance at getting hit rather than it being a guarantee like with regular mobs out on the field. To circumvent this, you can use taunting moves like [[Nasty Insult]] to guarantee a good slapping from a boss! Having high amounts of the aggro and menace effects further increase your hate gain, so you&#039;ll want to make sure you have plenty of both.&lt;br /&gt;
	&lt;br /&gt;
	Cover is also important. So you&#039;ve gotten the enemy&#039;s attention and he&#039;s preparing to hit you. Business as usual right? But wait! That&#039;s an AoE he&#039;s firing! Even though you were the main target, unfortunately is shall end up hitting your friends regardless. So what can you do about that? The cover status is something tanks can put on friends to cover AoE damage for them. So let&#039;s say you put twenty cover on a friend. When an AoE goes off, you&#039;ll automatically eat 20% of the damage for him, which is extremely useful in damage mitigation. AoEblock can sometimes be a difficult status to obtain, but having some of that makes it so AoEs that target you first are eaten up by that status! 20 AoEblock and an AoE hits you? You shall eat 20% of that damage on yourself for your entire party.&lt;br /&gt;
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===Tank Roles===&lt;br /&gt;
* [[Durability]] will be your most important role	to invest in. Once you get three points in the skill, all damage coming at you is instantly reduced by a whole 30%, and that&#039;s before it has to go through your other resists! And not only that, but it passively increases the magnitude of anything else that grants you resists, creating a VERY powerful package. It is HIGHLY suggested to get three points in this skill if you plan on being a tank.&lt;br /&gt;
	&lt;br /&gt;
* [[Front Row]] is another core tank skill. Part of your job is to attract attention away from your more squishy party members. Any time you &#039;influence&#039; an enemy, such as damaging them, you generate hate. Having points in this skill dramatically increases hate gain, along with amplifying the magnitude of any cover effects you push out. This skill really enhances many of the tank&#039;s basic attention grabbing and covering jobs, so it&#039;s highly recommended to grab three points in this important skill! &lt;br /&gt;
	&lt;br /&gt;
* Having a large amount of [[Health]] is very important as a tank. You need as much HP as possible to survive the many blows you&#039;ll take for your team. It&#039;s a very simple skill, but also very powerful by increasing your health pool by an entire 30% at three points! In this regard, it&#039;s highly recommended to nab three points in this skill.&lt;br /&gt;
	&lt;br /&gt;
* [[Avoidance]] can be quite strong, but its importance is a bit behind [[Durability]]. Despite that, it&#039;s still a powerful skill! It dramatically increases the magnitude of any defense status and allows you to dodge between nine and thirty percent of damage. This effect shall become more powerful when you have less health, which is quite useful in clutch situations. Even if you only hit the minimum amount of dodged damage, it&#039;s still quite useful. Get this skills to three if you can, but it&#039;s recommended to get at least one or two in [[Avoidance]] if possible.&lt;br /&gt;
	&lt;br /&gt;
* [[Outnumbered]] goes great on a tank! You&#039;ll be getting hit a lot, so you&#039;ll easily get the maximum effect out of this combat skill in a very short amount of time. Each time you get hit, you gain more and more free resists, which shall help you out greatly. It&#039;s recommended to get at least a point or two in this skill.&lt;br /&gt;
	&lt;br /&gt;
* [[Taunting Strikes]] can be quite strong, but it all depends on how you wish to focus your tank build. Some simply use cover for everything and rely on hate generation, while some prefer taunts. This makes it so all of your active attacks have a chance at taunting your foes, which is quite helpful when maintaining constant taunting. If you wish to be a taunting tank, consider points in this skill.&lt;br /&gt;
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* Most builds can benefit from [[Readiness]], as it increases your loadout capacity, which of course means more gear. Depending on how much gear you wish to carry, you might want to invest in this skill. Perhaps you&#039;ll be able to fit in some extra armor!&lt;br /&gt;
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* Once you have a good amount of these skills above, the rest is up to what you feel best suits you. [[Warded]] is a good tank skill that allows you to clean debuffs off you each time an enemy attacks. Some may want to invest in [[Damage]], as more damage also means more hate. [[Speed]] quickens how fast powers charge, and may come in handy when an emergency heal is needed or a quick taunt. [[Reactive]] returns damage each time you get hit, so expect this skill to fire often, along with [[Rage]] if that&#039;s your thing.&lt;br /&gt;
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===Tank Powers===&lt;br /&gt;
	As a tank, you&#039;ll find that various toggles and passive powers will help you greatly on your journey to eat damage. A rotation of active powers will generally focus on gaining hate or taunting depending on how you wish to build your tank. Passives and toggles shall increase your resists and defense, allowing you to survive longer.&lt;br /&gt;
&lt;br /&gt;
* You&#039;ll want a [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Power] first for a good passive boost. [[Plated Hide]] gives an impressive boost to defense while [[Furry Hide]] boosts physical and energy damage resists while also providing other benefits such as energybreak. [[Jellied Hide]] gives physical damage resist, increases your maxHP by an impressive amount when upgraded, and provides passive regen to help mitigate damage. All of these options can serve you well, but you can only choose one!&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers A Special Adaptation Slot Power] should be next on your list. It&#039;s another passive slot that shall serve you well, but some of these powers do have downsides. [[Thick Hide]] is a fantastic choice for tanks, for it gives a massive MaxHP buff and some resists at the cost of accuracy. [[Thick Shell]] and [[Reinforced Skeleton]] are also choices to consider.&lt;br /&gt;
&lt;br /&gt;
* Next, quest for an [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. [[Muscle Mass]] provides many things a tank needs, such as resists and MaxHP. A very &#039;&#039;strong&#039;&#039; choice for the role. [[Scent of Blood]] gives you vampiric and attack, which can assist with survivability.&lt;br /&gt;
&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], you&#039;ll have the choice between [[Juggernaut]], [[Myriad Armor]] and [[Tooth and Nail]]. [[Tooth and Nail]] is more of a DPS based power and doesn&#039;t benefit tanks directly, but both [[Juggernaut]] and [[Myriad Armor]] give impressive boosts to resists, but you can only have one in this slot. It all comes down to personal preference! Another option is [[Active Defense Matrix]], which provides a good amount of defense, HPbuffer, and DR.&lt;br /&gt;
&lt;br /&gt;
* [[Threatening Presence]] is a highly suggested tank skill, as it gives off a passive AoE cover aura for your friends. This helps to make sure your buddies are always covered at some point so you can eat damage for them while also giving yourself a nice menace boost. Once you reach level forty, [[Guarding Stance]] is another great power to get for deploying passive cover.&lt;br /&gt;
&lt;br /&gt;
* Repeats are great at gaining hate, and [[Prism Storm]] has repeats in spades, and it&#039;s a fine AoE. [[Wild Swing]] is a highly damaging attack and is AoE as well for large hate gain. Keep in mind, the more damage you do, the more hate you gain! [[Hateful Strike]] is meant just for gaining hate. Take powers that are either repeats or do a solid amount of damage to gain hate. Things like [[Flutter]], [[Sharpshooter]], [[Takedown]], and more are other lovely options.&lt;br /&gt;
&lt;br /&gt;
* Consider getting a passive damage toggle for constant hate gain. [[Quill Wag]] and [[Electric Field]] are great and fire off every round to keep a solid growth of hate. If you&#039;re a tank that focuses more on taunts, then one might consider [[Magnetic Personality]]. Remember, you may only have one of these types of powers at a time.&lt;br /&gt;
&lt;br /&gt;
* If you&#039;re a taunting tank, you might want to pick up powers like [[Scathing Diatribe]] and [[Nasty Insult]].&lt;br /&gt;
&lt;br /&gt;
* Since you&#039;ll be getting hit a lot, you&#039;ll want to find a way to heal yourself! [[Deep Healing]] and [[Lactaid]] are quick and easy direct heals. [[Milk Chug]] is a &#039;&#039;&#039;very&#039;&#039;&#039; powerful emergency heal, but it can&#039;t be used very often. [[Drain Vitae]] is a strong attack power that&#039;s also vampiric, so you can be on the offense and heal yourself at the same time.&lt;br /&gt;
&lt;br /&gt;
* Some other passive moves to consider might be [[Feline Agility]], [[Skitter]], [[Frenzy]], [[Long Ears]], and other things that might give you boosts when you have some empty slots to fill.&lt;br /&gt;
&lt;br /&gt;
===Tank Gear===&lt;br /&gt;
	As a tank, you&#039;ll find that a majority of your gear is passive, serving to help you eat as much damage as you possibly can. This will come in the form of multiple suits of armor and other various pieces of gear.&lt;br /&gt;
	&lt;br /&gt;
* [[Heavy Armor]]! Never leave home without it. This is a core piece of gear. It gives you passive Damageresist, and you want as much of that as possible!&lt;br /&gt;
* [[Thick Armor]] is another piece of gear that&#039;s great to have as a tank. MaxHP is a powerful status, and you&#039;ll want to increase your health pool as much as you can.&lt;br /&gt;
* [[Generic Armor]], [[Light Energy Armor]], and [[Physical Armor]] all have resists to contribute to a tank&#039;s needs. Simply using only generic armor will save you some space, but taking the latter two together will eat up more damage but also take more space. It&#039;s all up to you!&lt;br /&gt;
* [[Buffering Armor]] gives you some passive HPbuffer to help soak up some additional damage.&lt;br /&gt;
* A [[Nanite Buffer]] is a very powerful piece of gear. It&#039;s an active item that projects some protective nanites to eat up incoming damage. In a nutshell, it&#039;s like its own health bar that attacks have to go through in order to hit your main health bar. Having a good nantie buffer will certainly help when mitigating damage.&lt;br /&gt;
* A [[Shield]] gives a large passive defense bonus, but it&#039;s also quite heavy. If you have the space, it can certainly tip the scales in your favor.&lt;br /&gt;
* If you&#039;re willing to give up your [[Heavy Armor]], [[Lifegiving Armor]] is an interesting alternative choice. As they take up the same slot, one can&#039;t wear them both. Damageresist directly eats up damage, while regeneration ablatively mitigates damage, creating more or less the same effect in the end. In the end, it&#039;s user choice and both are quite viable!&lt;br /&gt;
* If you find that you aren&#039;t covering enough damage to your liking, you may wish to consider making a [[Superconducting Magnet]]. Be sure not too eat more than you can chew!&lt;br /&gt;
* If you want, feel free to create weapons to add to your rotation like [[Heavy Melee]], [[Automated Weapon]], [[Nanite Cannon]], and all other sorts of neat weapons. If you&#039;re in need of &#039;&#039;&#039;taunts&#039;&#039;&#039;, take any hostile attack item and slap [[Hooked]] on it.&lt;br /&gt;
&lt;br /&gt;
==Healer==&lt;br /&gt;
&#039;&#039;Relax, I&#039;m a doctor. Trust me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Quite obviously, your job is to heal your friends in battle. Due to attacks always hitting their mark, no matter how low or high the damage might be, the party will need a way to heal off that damage in tough situations. Your two main methods of healing shall be through direct heals and inflicting regeneration upon your friends. Using liberal amounts of HPbuffer will help you with your job, as this status acts like a temporary health bar that eats up damage before hitting your true HP bar.&lt;br /&gt;
	&lt;br /&gt;
	Direct heals immediately fill up your target&#039;s pool of health. For example, the move [[Deep Healing]] has twenty base damage. Now this doesn&#039;t mean you&#039;ll be hurting your friends! It works a lot like hitting an enemy, but instead the damage is converted into lovely health right when the move hits. When your target needs healing and needs it now, look no further than direct heals. They&#039;re also quite useful in making sure everyone is topped off. For direct heals, upgrading the damage is generally a good option and will increase the amount of healing done.&lt;br /&gt;
&lt;br /&gt;
	Regeneration is a very important status. Rather than immediately healing, it heals over time. By using this status, it&#039;s quite helpful in making sure everyone is constantly being healed. In a more advanced way of thinking about it, regeneration is very useful for damage mitigation and one could comprehend it as ablative damage resistance. For example, let&#039;s say you inflict one thousand regen on a friend. Now, regen heals the target at 1/5th of its magnitude every 1/5th of a round. So every 200 ATB (1/5th a round), this person shall be healed two hundred health. Now let&#039;s say this person gets hit by an attack for one hundred and fifty damage before the regeneration effect ticks. Right when it does tick soon after the attack, they immediately gain a profit in health without you directly needing to do anything about it! When in a large party, you may find it tough trying to heal everyone at once. Using liberal amounts of regen will help dramatically with mitigating damage and allowing others to basically heal themselves. Some people get a little confused about the status. Again, let&#039;s say you have a regen status on you for 1000 mag for five rounds. Every round, you&#039;ll be healed for 1000 damage. This will last for five rounds for a total of 5000 health healed by the end. Recently, statusboost was updates so that it no longer enhances regen. However, having some statusboost is nice for the HPbuffer effects described bellow.&lt;br /&gt;
	&lt;br /&gt;
	HPbuffer is another important damage mitigation technique. One could think of it as a temporary pool of health that blocks damage before it gets to your main health bar. When an attack hits, it first searches for the largest HPbuffer effect upon you. Let&#039;s say an attack worth 100 damage hits you while you have an hpbuffer worth 1000 magnitude. Your HPbuffer shall reduce to 900 magnitude while the 100 damage attack mostly bounces off! Now, there are ways to pierce through HPbuffers, but they will always always reduce damage in some capacity, so it&#039;s always nice to have plenty to worth with! When large damaging attacks hit your party, you&#039;ll find that having some HPbuffer can mean life or death. Never underestimate the power of HPbuffer.&lt;br /&gt;
	&lt;br /&gt;
	Two more statuses to look out for are Healing and Healgain. You&#039;ll want to try and grab as much Healing as you possibly can. The Healing status increases the power of your heals by magnitude percent. So if you have ten Healing status, your heals are ten percent better. Healgain is a status that scales with level and should be applied to your friends. It&#039;s a one-to-one status that directly enhances the heals given to them. So if someone has 1000 healgain status on them and you heal them for something worth 2000 healing, it will then become worth 3000 health! Combining both Healing and healgain can create some powerful heals.&lt;br /&gt;
	&lt;br /&gt;
	Last tip: Heal your tanks!&lt;br /&gt;
	&lt;br /&gt;
===Healer Roles===&lt;br /&gt;
* [[Healing]] will be on the top of your list. It increases the power of all your heals, including that of regeneration effects. Not only this, but any time you heal someone, they gain damage resistance, healgain status, and some HPbuffer to boot! You&#039;ll want this at level two minimum, preferably level three.&lt;br /&gt;
* [[Lingering Kindness]] simply increases the duration of any friendly status you inflict. This is important, as you&#039;ll be casting plenty of regeneration and HPbuffer. The longer your regeneration statuses last, the more they heal, so you&#039;ll want to heavily consider having 2-3 levels in this skill.&lt;br /&gt;
* [[Support]] won&#039;t increase the power of your direct heals, but they will heavily enhance your regeneration, HPbuffer, and healgain effects. In this regard, it&#039;s another very important skill for a healer. It&#039;s highly recommended to get three levels in this skill along with the above two. As an added bonus, having points in [[Healing]], [[Lingering Kindness]], and [[Support]] will grant HPbuffer on all those you heal.&lt;br /&gt;
&lt;br /&gt;
	Once you have the above skills, your remaining choices are all up to you. There are a lot of viable options, so it all comes down to what you feel you need for your healing build.&lt;br /&gt;
&lt;br /&gt;
* [[Speed]] might be a very good investment. It dramatically decreases the amount of time it takes for powers to fire. When you need to save a friend quick, this can make the difference between life and death. But it has more use than clutch situations. Naturally, you&#039;ll want your heals to come out as fast as possible to allow you more time to do other things. Like more healing! More time allows more powers to fire, thus more overall healing.&lt;br /&gt;
* [[Endurance]] enhances energy recovery greatly while also increasing your maximum energy. If there is ever a time you run out of energy, that means you won&#039;t be able to heal! To make sure that doesn&#039;t happen, or at least happen slower, then one may consider putting a few points in this skill.&lt;br /&gt;
* [[Back Row]] heavily decreases hate gain, making sure mobs won&#039;t target you. As a healer, being in the center of attention is possibly death. Leave that up to your tank! When an AoE goes off, you get some free evasion if you put points in this skill. Not only that, but the cover effects your tank gives off to eat up damage for you are also increased.&lt;br /&gt;
* [[Durability]] helps a bunch when it comes to eating up damage. One time or another, you&#039;ll find yourself getting hit at some point. And when you do, you&#039;ll want to be ready. This skill takes out a large amount of damage for you, helping out quite a bit with survival.&lt;br /&gt;
* [[Avoidance]] is another handy tool to help get rid of unfortunate damage inflicted on you. It&#039;s less useful than durability, but both combined can help quite a bit when you need to eat damage.&lt;br /&gt;
* [[Readiness]] allows you to carry more equipment! The more loadout you have, the more items you have to call upon! How many points you should put into this skill depends on how much gear you desire to carry.&lt;br /&gt;
&lt;br /&gt;
===Healer Powers===&lt;br /&gt;
	Most of your abilities as a healer shall be of the active type consisting of direct heals, regen, and HPBuffer inflicting. Despite this, you may also want to consider a few defensive powers that increases your resists and defense. If you can, grab powers that will increase your recharge and haste to make those heals come out faster! For players that prefer solo play, also try out some offensive powers that can help fell monsters before you fall yourself!&lt;br /&gt;
	&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Power], there are two great choices. Both [[Smooth Hide]] and [[Crystalline Hide]] will give you some passive Healing status, which shall increase the power of all your heals. [[Smooth Hide]] has a bit more Healing, while [[Crystalline Hide]] has some resists, including that of debuffresist. If you don&#039;t like either of those options, some choices like [[Furry Hide]] increase resists and give energybreak while [[Feathery Hide]] increases recharge to get those heals off cooldown quicker. Remember, you may only master one of these.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers A Special Adaptation Slot Powers] come with a downside, and not a lot of them directly enhance a healer&#039;s abilities. However, because you won&#039;t be too worried about accuracy, perhaps it&#039;s worth considering [[Thick Hide]], as it greatly increases your MaxHP and gives some resists for increased survivability. If you wish, you don&#039;t have to take any of these powers.&lt;br /&gt;
* Despite the name, you&#039;ll want an [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. There are two powers you&#039;ll really want to keep your eye on. [[Abundant Supply]] gives you a precious amount of healing to increase the power of your heals, while [[Stretchy]] can give you some AoEmod. AoEmod allows you to hit on additional target on occasion with your powers, which can certainly help out a lot! It&#039;s a tough choice, but you can only have one.&lt;br /&gt;
* [[Quick Fix]] is a fantastic [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], as it gives resists, haste, healing, AND statusboost, and it just so happens you want all of these! If for some reason you don&#039;t want this power, [[Juggernaut]] and [[Myriad Armor]] can greatly increase survivability if you need it.&lt;br /&gt;
* [[Deep Healing]], [[Lactaid]], and [[Nurse]] are easily acquired and quick single target abilities. They have a short charge and cooldown, making them good to have in reserve, as they&#039;ll almost always be available. Choose the ones that benefit your character&#039;s sexual characteristics the most. &lt;br /&gt;
* [[Delicious Treat]] is a wonderful AoE heal ability, but it won&#039;t heal yourself. It&#039;s a fantastic direct healing power with some AoE and even comes with healgain to enhance any further heals you deploy for its duration. It also makes you taste better!&lt;br /&gt;
* [[Chock Milk]]/[[Cum Squirt]] are two very powerful direct AoE heals. You may only have one or the other, so choose the one that fits your character&#039;s sexual organs and such the best, as the powers will receive benefits from them.&lt;br /&gt;
* [[Tears of Life]] is both a direct heal and regeneration ability for your party . It has a very large charge time, but such is the price for a great healing ability. It&#039;ll keep your party nice and safe with a large amount of regeneration. Cast this baby when you can to keep the regeneration effect going.&lt;br /&gt;
* [[Protein Shield]]/[[Reinforcing Nectar]] gives a VERY large amount of HPbuffer and is quite quick with a very low cooldown. For a party situation, you may wish to upgrade the AoE on this power. This shall help greatly when mitigating damage.&lt;br /&gt;
* [[Lion Within]] is a passive toggle that&#039;s quite simply a large AoE buff that gives your friends some HPbuffer. You may find this quite useful when it comes to making sure your battle buddies have some HPbuffer to work with despite you not actually putting in any input.&lt;br /&gt;
* [[Honey Gift]] is quite the powerful move. If possible, it&#039;s best to cast this power before combat or quite soon, as it greatly increases the MaxHP of your friends. The more health your friends have, the longer they shall survive.&lt;br /&gt;
* [[Purr]] gets rid of those nasty debuffs quite quickly for your entire party! If you have some room left, certainly considering acquiring it.&lt;br /&gt;
* If you have any mutant power slots left over, you may wish to consider moves that increase your survivability like [[Skitter]] and [[Feline Agility]] or some damaging powers such as [[Sharpshooter]], [[Wild Swing]], and many more options.&lt;br /&gt;
&lt;br /&gt;
===Healer Gear===&lt;br /&gt;
* [[Training - Medicine]] grants a powerful ten healing status to directly enhance your healing abilities. It costs a good amount of credits down at your local faction&#039;s Employee Wellness Area, but it can really pay off huge if you&#039;re willing to pay its twenty loadout cost.&lt;br /&gt;
* A [[Nanite Buffer]] is quite the powerful tool. If you were to slap on basic/extreme spread, it can easily be used for a good amount of the party rather than just yourself. If you picked the [[Support]] skill to invest in, this shall be increased even further. A great piece of gear you should consider investing in.&lt;br /&gt;
* The [[Medicinal]] item is fast and has a short cooldown. It inflicts a good amount of regen and can be further customized with additional mods to grant buffs to your team mates. Putting [[Basic Spread]]/[[Extreme Spread]] on it will allow you to heal more party members rather than just one.&lt;br /&gt;
* [[Liquid Bandage]] is a nice party healing item that inflicts a sizeable amount of regen for your party members. It can sometimes be a bit difficult to make and it takes up a gigantic amount of loadout, but the effects are hard to ignore. If you have the loadout to spare, consider it.&lt;br /&gt;
* The [[Triage Kit]] can greatly increase the power of your healing thanks to its large Healing status and the healgain it deploys to your friends. You&#039;ll find that both of these stats combined scale quite well with each other! On the downside, it&#039;s quite a heavy piece of equipment, sitting at 30 loadout without mods. If you&#039;ve got the space for this thing, strongly consider it.&lt;br /&gt;
* [[Trauma Kit]]s are a 0 charge AoE heal that can really come through in a clutch situation. Since it&#039;ll fire instantly, it can really help when your team is feeling down. The cooldown is pretty long, but the heals, regen, and hpbuffer more than make up for it. And it only costs 20 loadout!&lt;br /&gt;
* Down at the mall, there is an item called Ear Hoops. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* If you have the loadout, the [[Triage Kit]] can be a powerful item for healers. If gives yourself a very large Healing status and gives your party members a hefty amount of Healgain. Not only that, but it&#039;s entirely passive and can have further mods put on it!&lt;br /&gt;
* A [[Heavy Armor]] can assist when it comes to survivability. If you find yourself eating too much damage, this should help you out.&lt;br /&gt;
* With any remaining loadout you may have, you may wish to consider some [[Priming]] gear. Basically, put the [[Priming]] recipe on anything that you can inflict on yourself (Such as a [[Medicinal]] or [[Liquid Courage]]) and you shall receive a large amount of statusboost that greatly increases things like your HPbuffer effects!&lt;br /&gt;
&lt;br /&gt;
==Buffer==&lt;br /&gt;
&#039;&#039;Power Overwhelming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The buffer is another wonderful party support based role that can easily change the tides of battle. Rather than focusing on healing, a buffer enhances the power of the party defensively and offensively. However, some buffers choose to mix the roles of a healer and buffer all into one for a nice support package. On the defensive side, they can increase resists, defense, HPbuffers, regeneration, and many more. Offensively, increasing damagebuff, attack, and other things help your team deliver powerful punches to the opposition. A buffer may call upon other useful things such as increasing the MaxHP, accuracy, various procs, energybreak, haste, recharge, and more. Before becoming a buffer, you may wish to get familiar with the [[Statuses]] page on the Wiki, as playing around with them and slapping them on your team members shall be your primary role in battle. Most especially, you should take a look at the statusboost effect, as it greatly increases the power of all your friendly statuses! You may wish get as much of this as you can, which shall be detailed down bellow.&lt;br /&gt;
	&lt;br /&gt;
	Being a successful buffer means enhancing your party&#039;s abilities in both defense and offense. It&#039;s an important concept to note that the faster you kill something, the less time the enemy has to damage you. This can be accomplished through liberal amounts of damagebuff and attack buffs that can dramatically enhance your party&#039;s damage by an amazing amount. However, there will come a time where you and your party shall be on the receiving end on a bunch of damage. Keeping a constant flow of regeneration, resists, and HPbuffer on your team will increase survivability by large amounts. Put offense and defense together and you have a dangerous team of agents.&lt;br /&gt;
	&lt;br /&gt;
	While being a buffer, you may realize you have a lot of powers and such to cycle through! This is normal, but how are you supposed to get through all those buffs and enhance your team? It&#039;s important to note that you can cast all your buffs OUTSIDE of battle, so your team shall be nice and ready the moment fighting starts. Simply use the power as you normally would in combat and it&#039;ll work just the same. If you run out of energy while buffing outside of battle, consider using the &#039;&#039;&#039;renew&#039;&#039;&#039; command to sacrifice a patrol point for full energy or eat up a fine [[Energy Snack]]. The use of aliases can greatly speed up this process, and it&#039;s recommended that you have a trigger that fires off buffs after a battle for convenience sake. If you don&#039;t know what those things are or how to work them, don&#039;t worry about it too much. But if you do get curious, the &#039;&#039;&#039;newbie&#039;&#039;&#039; or &#039;&#039;&#039;science&#039;&#039;&#039; channel would be more than happy to help you out.&lt;br /&gt;
	&lt;br /&gt;
===Buffer Roles===&lt;br /&gt;
* [[Support]] shall be your most important role. Quite simply, it enhances all the friendly statuses you put on your friends by an incredible 30%. Because most of what you&#039;re doing shall be firing off friendly effects, you&#039;ll certainly want three points in this skill.&lt;br /&gt;
* [[Lingering Kindness]] is another very important skill for a buffer. Any friendly status you fire off will last much longer, which shall help tremendously in battle. You will want three points in this skill if you can.&lt;br /&gt;
&lt;br /&gt;
Once you have the above skills, you&#039;re pretty much all set! What other skills you should choose is up to you, but bellow are some choices that will be of direct benefit to a buffer.&lt;br /&gt;
&lt;br /&gt;
* [[Healing]] can enhance the power of you regeneration statuses by a good amount, and it stacks with [[Support]]. As a buffer, your main goal isn&#039;t quite healing people directly, but a few points in healing can be quite beneficial depending on how you&#039;ve built your buffer. Not only that, but the people you do heal shall gain an HPbuffer status to increase survivability.&lt;br /&gt;
* [[Speed]], for when you want your buffs and want them now. During battle, your friendly powers will take time to fire. When the situation gets tough, you&#039;ll want to get those buffs and heals out as fast as possible!&lt;br /&gt;
* [[Readiness]] may be something buffers wish to have a few points in. As a support, you may find yourself carrying a bunch of gear if that&#039;s your style of play. Buffers have a lot of toys they can play with beyond their mutant powers, and more loadout will be very beneficial. If you don&#039;t plan on carrying a lot of gear, then this skill shall not help you. But if you are, look no further than [[Readiness]]&lt;br /&gt;
* [[Endurance]] increases both energy regeneration and max energy. Buffing can take a lot out of you, so if energy is a major concern, it may be helpful to take a point or two in this skill.&lt;br /&gt;
* [[Back Row]] helps you survive in a party situation. It decreases your hate generation tremendously, allows you to avoid AoEs better, and makes it easier for tanks to cover for you. You may wish to get a point or two in this skill if you can, because you don&#039;t want to end up being the center of attention!&lt;br /&gt;
* If you have some points left over, it can be a good idea to increase your survivability in some form or fashion. [[Health]], [[Durability]], and [[Avoidance]] can all help you stay alive longer in the field of battle in order to allow more time to fire off crucial buffs and heals.&lt;br /&gt;
&lt;br /&gt;
===Buffer Powers===&lt;br /&gt;
	As a buffer, you will find yourself filling up all your slots quite quickly with actives! There are a ton of buffs out there to play with that can really turn the tide of battle. Because there are so many, the choice of what to take is yours, but here&#039;s a handy reference to some powers that might be beneficial to you. You&#039;ll want a good balance of offensive and defensive buffs to secure victory!&lt;br /&gt;
	&lt;br /&gt;
* There is a great power that can fill your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot]. What you may wish to consider is the power [[Stretchy]], which can give you some AoEmod to help hit more friends with your powers. When in a full eight person party, having more strong players is quite powerful. &lt;br /&gt;
* [[Quick Fix]] can be a pretty good [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], as it increases statusboost, healing, and haste. Statusboost is what you&#039;re mainly looking for, but the healing and haste certainly help out as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offensive Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Coordinated Work]] is a powerful buff, as it not only increases your party&#039;s statusboost, but it also increases attack by a large amount. It&#039;s slow and costly, but its power is undeniable.&lt;br /&gt;
* [[Breast Waggle]] is an extremely powerful buff that greatly increases you party&#039;s offensive capabilities. Not only does it dramatically increase damagebuff, but it also inflicts an amazing amount of accuracy for a very powerful combo. The choice between upgrading accuracy or damagebuff is a tough one, but it depends on what other buffs you take as well. Certainly consider getting this skill.&lt;br /&gt;
* [[Howl]] focuses on heavily increasing your party&#039;s damagebuff, thus dramatically increasing damage. It comes with a large energybreak penalty as well, so you may wish to find a way to mitigate it if you decide to take this great power. [[Breast Waggle]] and this go well together to create a powerful offensive combo.&lt;br /&gt;
* [[Scent of victory]] greatly increases your party&#039;s haste, causing them to attack much faster. Faster friends means faster everything! Because the effects are so dramatic, you should definitely consider having this skill. You may notice the energybreak penalty on your friends. Don&#039;t worry, there are ways to mitigate that debuff. And if you remember, your [[Lingering Kindness]] skill will help lower that as well.&lt;br /&gt;
* [[Incite Riot]] not only increases haste by a good amount, it also gives them five whole energybreak to work with to lower the energy cost of powers. Some buffs unfortunately LOWER your party&#039;s energybreak, like [[Scent of Victory]], but this power is strong enough to lower that penatly by a great amount. Highly consider this skill.&lt;br /&gt;
* [[Leap]] helps eliminate those pesky cooldowns after people fire off their powers. The faster your party can use their powers again, the more things they can do! Recharge and haste go great together, as cooldown only starts when the power actually lands.&lt;br /&gt;
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&#039;&#039;&#039;Defensive/Supportive Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Honey Gift]] is amazingly strong when it comes to increasing party survivability. It increases maxHP to great levels, allowing them to eat more damage before falling down. You&#039;ll want to highly consider adding this skill to your rotation, especially for taking on primes and bosses.&lt;br /&gt;
* [[Protein Armor]] can be a bit tough to acquire sometimes, but it does a pretty good job increasing the damageresistance of your party, helping not only your tank, but everyone survive longer.&lt;br /&gt;
* [[Protein Shield]]/[[Reinforcing Nectar]] gives off a powerful HPbuffer effect, which shall shield your party greatly against incoming damage. Not only that, but it&#039;s quick to fire and has a short cooldown for easy refreshing. Overall, a fantastic power for a buffer to have.&lt;br /&gt;
* [[Pack Loyalty]] helps get rid of those nasty energybreak penalties some of your other buffs might have accrued. And not only that, it&#039;s a passive toggle! If you have buffs that give negative energybreak like [[Howl]] and [[Honey Gift]], you may want to consider taking this power to help get rid of those effects. Your friends will thank you.&lt;br /&gt;
* [[Tears of Life]] inflicts a great amount of regeneration for your party, which will dramatically increase survivability. If you can, you&#039;ll want to make sure your party has a good amount of regen to play with. While you are a buffer and this is technically a heal, one could also classify regeneration as a defensive buff to take away that awful damage.&lt;br /&gt;
* Much like the above power, [[Nurse]] inflicts a great amount of regen as well, but it&#039;s only single target. Regardless, it&#039;s fast, strong, and effective.&lt;br /&gt;
* [[Lion Within]] is a passive toggle HPbuffer effect for your battle buddies. It&#039;s a bit costly, but if want another layer of protection, it might not hurt to pick up this power.&lt;br /&gt;
* [[Morning Song]] helps get rid of all those debuffs that are getting in the way of your beautiful buffs! This power is another great passive toggle that pulses out delightful debuffclear and a considerable amount of recharge to help speed up cooldowns.&lt;br /&gt;
* [[Purr]] rips through debuffs like a hot knife through butter. With such a high debuffclear combined with your [[Support]] skill, those debuffs will find themselves either dead or cut very short! Not only that, but it also comes with a chance for debuffresist, which can help out considerably.&lt;br /&gt;
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&#039;&#039;&#039;Others/Misc. Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Trivia]] is a fantastic power for any buffer&#039;s rotation. It has a good chance for both defensive and offensive buffs to fire. And not only that, they&#039;re strong buffs too! There are so many ways to upgrade this power it&#039;s hard to go wrong. A flexible and powerful buff that comes highly recommended. You may even want to consider epicing or ultimating this power.&lt;br /&gt;
* While it may be better classified as an offensive buff, [[Infuse Blood]] might be a bit of a special case, if only for how it&#039;s used. This power is betraying, which means it will take a good chunk of your health bar. But in return, you can heal someone and give them a tremendous amount of energy to play with. This power is strong, but please be careful with it. &lt;br /&gt;
* If you find yourself in need of more statusboost, [[Long Ears]] is a good toggle that can help out in that regard.&lt;br /&gt;
* Even though you&#039;re a buffer, you might find yourself getting hit here and there. You may wish to consider some survivability increasing powers like [[Feline Agility]], [[Skitter]], [[Solid Frame]].&lt;br /&gt;
&lt;br /&gt;
===Buffer Gear===&lt;br /&gt;
	There are a lot of toys buffers can play with. If you&#039;re the type that likes to play with a lot of these toys, you may wish to consider increasing your loadout capacity. This can be done with the [[Always Be Prepared]] perk, the [[Readiness]] combat skill, and the [[RSX Operative]] dedication. A lot of your gear will probably be of the active variety, so be mindful of how much goes into your rotation!&lt;br /&gt;
	&lt;br /&gt;
* [[Banner]] is a blank canvas for you to create your very own custom buffs! Without mods, it has no effects. However, putting any active ally modifier on this item can create some great things. If you ever wished you had a buff that could do a certain special something, you may wish to check out this piece of neat gear. They&#039;re also quite fun to play with.&lt;br /&gt;
* [[Inspiring Drills]] casts some great buffs by itself and can be further enhanced by various mods. Attack can sometimes be a bit difficult to get a hold of in buffs, so having this item may be to your benefit. Attack, damagebuff, accuracy, and defense all in one! And that&#039;s before mods! With some mods that enhance its already great effects, you can have a very powerful item.&lt;br /&gt;
* A [[Nanite Buffer]] is quite the powerful tool. If you were to slap on basic/extreme spread, it can easily be used for a good amount of the party rather than just yourself. If you picked the [[Support]] skill to invest in, this shall be increased even further. A great piece of gear you should consider investing in.&lt;br /&gt;
* Not only can it heal, but the [[Medicinal]] is also great at giving off buffs too with some mod combinations. It&#039;s light, quick, flexible, and quite useful. Heal people and buff them at the exact same time!&lt;br /&gt;
* [[Liquid Bandage]] is a nice party healing item that inflicts a sizeable amount of regen for your party members. It can sometimes be a bit difficult to make and it takes up a gigantic amount of loadout, but the effects are hard to ignore. If you have the loadout to spare, consider it. While your main job isn&#039;t to heal, making sure your party has plenty of regen can easily increase party survivability.&lt;br /&gt;
* The [[Scattershot 2000]] is a very expensive piece of gear, but it can pay off if you need the AoE. This passive item will hurt your bank and loadout, but hitting an extra person or two can really make the difference. With the way AoE now functions (Friendly AoEs can only hit up to a maximum of two additional targets with the [[AoE]]mod &#039;&#039;&#039;status&#039;&#039;&#039; itself), this piece of gear isn&#039;t strictly necessary, as [[Stretchy]] can help fill this roll. However, if you feel you need some more AoE, this is an item to get it from.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. You&#039;ll be doing a lot of buffing, which eats a lot of energy, so you may want to think about this item if you&#039;re having energy troubles.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
&lt;br /&gt;
	You may want to consider some [[Priming]] gear. This means any item you can inflict on yourself that can give you the effects of the [[Priming]] mod. The power of this mod comes from the large amount of statusboost it gives you, and you&#039;ll want to try and get as much of that as you can. You don&#039;t particularly need it, but its effects are quite powerful. Here are some items you could put them on as an example: [[Medicinal]], [[Liquid Courage]], [[Amplifier]], [[Vibrator]] (outside of combat), and more. Note that putting [[Priming]] on something gets rid of all its AoE. And don&#039;t get too worried about this concept. You can still be a great buffer without these, but if you thirst for more power, consider building some! And be mindful of the softcaps for statusboost found on the [[Statuses]] page.&lt;br /&gt;
&lt;br /&gt;
==Debuffer==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Funny, that guy looked a lot tougher a few minutes ago.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The debuffer is another support build that focuses on crippling the enemy rather than directly enhancing the abilities of your buddies or healing them. They have the power to turn a once powerful and fast enemy&#039;s punch into something akin to a slow tickle. By stacking debuff upon debuff upon your foes, you may slow them down, weaken their attack power, make them miss much more, make them easier to hit, soften them up, and so much more. So not only do they make battles safer for their friends, debuffers also make battles go quicker.&lt;br /&gt;
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If one thinks about it, debuffers and buffers aren&#039;t too different when it comes down to the final goal. For example, a buffer might cast &#039;&#039;&#039;Accuracy&#039;&#039;&#039; upon its friends. However, a debuffer is likely to cast &#039;&#039;&#039;defensedebuff&#039;&#039;&#039; upon its foes. Both statuses make their enemy easier to hit, but go about it in another way. With this in mind, one might say that buffers and debuffer are two sides of the same coin in a way. Of course, they have entirely different playstyles, but both have the same goal of enhancing the party and making battles safer and faster. This also means that having a buffer AND debuffer can bring &#039;&#039;&#039;DRAMATIC&#039;&#039;&#039; results. A buffer casting &#039;&#039;&#039;defense&#039;&#039;&#039; on its friends and a debuffer casting &#039;&#039;&#039;accuracydebuff&#039;&#039;&#039; on its enemies will make the party MUCH harder to hit squarely, dramatically reducing the enemy&#039;s damage. Thus, buffers and debuffers in the same party have wonderful synergy that can really dominate the battlefield.&lt;br /&gt;
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Buffs have the luxury of being able to be cast before the battle even starts. However, debuffs have a powerful trick up their sleeve. After a debuff has run its course, the status doesn&#039;t actually go away. Instead, it &#039;&#039;&#039;refreshes&#039;&#039;&#039; itself automatically with a magnitude of 4 + 25% per cycle. When landing strong debuffs, this process can really keep the pain a rollin&#039; long after you originally placed it down! With the [[Enduring Malice]] combat skill, your debuffs will even decay significantly less with each cycle.&lt;br /&gt;
&lt;br /&gt;
There are two [[Statuses]] in particular, besides all their debuffs of course, a debuffer should try to obtain. &#039;&#039;&#039;Statusboost&#039;&#039;&#039; will directly enhance the power of all their debuffs by magnitude percent. So 10 statusboost will enhance all debuffs by 10%. Another status to look out for is &#039;&#039;&#039;debuffresistdebuff&#039;&#039;&#039; to cast upon enemies when possible, which shall reduce enemy resistance to your debuffs. If you manage to knock your foe into negative debuffresist, your debuffs shall be enhanced! Bosses tend to have a good amount of debuffresist, so you&#039;ll want to bring some way to counter that if possible.&lt;br /&gt;
&lt;br /&gt;
Making a debuffer build brings a lot of options. Some prefer to dedicate themselves fully into debuffs, while some like to add some damage as well. Because they have the [[Tactician]] skill, they already get buff to DoT damage. So if a debuffer wishes to add in damage, they generally should stick to DoTs. Some have even created a debuffer and buffer hybrid! Play around a bit and discover what works best for you.&lt;br /&gt;
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===Debuffer Roles===&lt;br /&gt;
* [[Tactician]] shall be your most valuable role. It&#039;s highly recommended to get three points in this skill, as it will enhance all your debuffs by a wonderful 30%. If you wish to cast some DoTs on the side, it shall enhance those too!&lt;br /&gt;
* [[Enduring Malice]] increases the length of your debuffs significantly. Should you invest 3 points in this skill, your debuffs will last 30% longer. Not only this, but it&#039;ll make your debuffs decay much less when they recycle automatically.&lt;br /&gt;
* [[Speed]] will shoot your debuffs out much faster! It also allows you to begin your turn again quicker as well. Because you can&#039;t apply your statuses before battle like buffers, you need to get your debuffs out as quickly as possible. Highly consider three points in this skill if possible.&lt;br /&gt;
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Once you have the above three, any other skill you choose is up to you. Some people prefer to dedicate themselves fully to debuffs, while others may choose to mix in some damage as well. Because you probably already have 3 in [[Tactician]], that means a debuffer would best be suited for DoT damage should they wish to do some damage as well. Bellow are some additional suggestions that will help enhance a debuffer build.&lt;br /&gt;
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* [[Scavenger]] turns any debuff you place on an enemy into a buff upon yourself. For example, say you place damagebuffdebuff upon an enemy. Automagically, you shall receive some damagebuff! As a bonus, this skill shall also greatly increase your freecred and salvage income via battle.&lt;br /&gt;
* [[Opportunity]] causes some of your debuffs to do some damage depending on how many points you invest in the skill. A majority of debuffs simply apply their status and that&#039;s it. This will allow them to do a little direct damage as well. It&#039;s not that much, but damage is damage!&lt;br /&gt;
* [[Readiness]] allows you to carry significantly more gear. Debuffers have some fun toys to play with, so you may a few points in this skill.&lt;br /&gt;
* [[Endurance]] increases your maximum energy and energy regeneration by a good amount. More energy means more time for debuffs without needing a rest.&lt;br /&gt;
* If you have some extra roles left, it might not hurt to invest in some survivability skills such as [[Durability]], [[Avoidance]], and [[Back Row]].&lt;br /&gt;
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* If you plan on adding some damage to your debuffer build, naturally you&#039;ll want a few points in the [[Damage]] skill. If you&#039;re doing DoT damage, some [[Vampiric]] will assist in survivability while [[Accuracy]] will make your damage more consistent.&lt;br /&gt;
* For hybridizing of any type, check out the other builds featured on this page and take details from them.&lt;br /&gt;
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===Debuffer Powers===&lt;br /&gt;
There are many different types of debuffs that accomplish different things, but they all contribute to the goal of making your opponent weaker in some capacity. Some focus on weakening the enemy&#039;s offensive power, defensive strength, and/or speed. Depending on how you wish to create your debuffer, you may want to focus on a few or all of them if you desire. There are plenty of tools to choose from, so pick the ones that accomplish the job you wish to complete. Make sure you get familiar with the [[Statuses]] page to learn what exactly these debuffs do.&lt;br /&gt;
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&#039;&#039;Sloted Powers&#039;&#039;&lt;br /&gt;
* Your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot] can be filled in nicely with the [[Stretchy]] power. With this, you have the chance of hitting an extra target with your debuffs. If that doesn&#039;t fit your fancy, [[Vitality]] gives you precious energybreak and haste to speed up your debuffs.&lt;br /&gt;
* There are plenty of great choices for your [http://wiki.flexiblesurvival.com/w/Category:Hostile_Aura_slot_powers Hostile Aura Slot]. You may only have one, so this might be a tough choice for some!&lt;br /&gt;
** [[Electric Field]] is a spread power that doesn&#039;t do a lot of damage, but does deploy a good amount of debuffresistdebuff to enhance the power of your debuffs. And the best part is that it does this automatically! Note that spread powers divide themselves and dilute more depending on how many targets there are.&lt;br /&gt;
** [[Biting Wit]] deploys a gigantic amount of passive accuracydebuff to your foes in a spread format.&lt;br /&gt;
** [[Deadly Body Odor]] is a passive AoE that gives out a significant amount of damagebuffdebuff to help hurt your enemy&#039;s damage output.&lt;br /&gt;
** [[Distracting Lure]] gives out a very large amount of defensedebuff in an AoE format to make it much easier for your party to hit consistently.&lt;br /&gt;
** [[Ensnaring Webs]] has three debuffs in one! Attackdebuff, Defensedebuff, and hastedebuff in a neat little package. A triple threat that slows, weakens, and softens.&lt;br /&gt;
** [[Noxious Aura]] confuses your enemies, which gives them a chance to hit their own friends any time they use an AoE! That means one of your friends didn&#039;t get hit when they would&#039;ve without confusion. Not only this, but it also lowers the output of their power.&lt;br /&gt;
** [[Slime Toss]] slows down the cooldown of your opponent&#039;s powers via a large amount of rechargedebuff in a spread format.&lt;br /&gt;
* The [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defensive Adaption Slot] has a few good choices as well. In particular, both [[Feathery Hide]] and [[Plated Hide]] give a generous amount of precious haste to speed up the charge on your debuffs. Both also give other effects as well, so choose the one you prefer.&lt;br /&gt;
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&#039;&#039;&#039;Anti-Offensive Debuffs&#039;&#039;&#039;&lt;br /&gt;
These debuffs focus on weakening the offensive power of your foes. In particular, the statuses they use are: damagebuffdebuff, attackdebuff, accuracydebuff, hastedebuff, and rechargedebuff. Altogether, they can heavily cripple the amount of damage the enemy can output and how quickly they can do it.&lt;br /&gt;
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* [[Awww]] is a quick fire debuff with only a 2000 cooldown. It delivers a solid 15 damagebuffdebuff at base and is even AoE! A wonderful debuff that can really suppress a group&#039;s damage output.&lt;br /&gt;
* [[Crazy Eye]] cripples both accuracy and recharge in a large AoE. Not only will your foes have a tough time hitting your buddies, but their powers will take longer to come off cooldown as well. The less they can attack, the less damage you take! Watch out for the energy cost and charge on this power.&lt;br /&gt;
* [[Pollen Haze]] has a massive amount of accuracydebuff in a large AoE, but it&#039;ll tax your energy by quite a bit. One might wish to reduce the energy cost, but it can&#039;t be ignored how dramatic the effects of this debuff are.&lt;br /&gt;
* [[Egg Toss]] slows down the enemy quite a bit. Should you upgrade into hastedebuff twice, it&#039;ll be an entire 35 hastedebuff! And that&#039;s before [[Tactician]] comes into play. As a bonus, it also heals you, which is great for survivability.&lt;br /&gt;
* [[Stunning Logic]] doesn&#039;t have innate AoE, but this debuff will absolutely destroy the damage output of a single enemy. An entire 50 damagebuffdebuff, along with some accuracydebuff and delaydebuff will turn an enemy attack into a tickle, and this is all before upgrades and [[Tactician]]. If you plan on killing some primes/bosses, you might want to consider this baby.&lt;br /&gt;
* [[Paralytic Venom]] is a single target debuff that shall decimate the speed of a foe. Combined with the above power, your poor opponent shall hardly be able to move or do much damage. This is another fantastic boss killer power that&#039;ll really change the tide of battle.&lt;br /&gt;
* [[Tail Slap]] has a pretty good chance to really hurt the speed of a single enemy with a large amount of hastedebuff, while also supplying great knockdown.&lt;br /&gt;
* [[Erotic Dance]] is a bit of gamble with some of its debuffs, but it&#039;s a nice source of accuracydebuff, damagedebuff, and confused along with a chance to do some good damage in a small AoE.&lt;br /&gt;
* [[Hypnosis]] shall slow down a single target by a significant amount and hurt their accuracy. At base, the 25 delaydebuff will add 500 more ATB towards their turn timer, which means they&#039;ll have to wait half a round more than usual to start charging up another power.&lt;br /&gt;
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&#039;&#039;&#039;Anti-Defensive Debuffs&#039;&#039;&#039;&lt;br /&gt;
These debuffs focus purely on weakening the enemy&#039;s resistance to damage. Overall, they will allow your party to do more damage and do it more consistently. Should you knock someone&#039;s resists into the negatives, they will indeed take more damage. Primarily, these debuffs focus on the following statuses: defensedebuff, Xresistdebuff, and damageimmunitydebuff.&lt;br /&gt;
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* [[Wing Dust]] is a monster of a debuff. While at base each debuff upon it only has a 50% chance of hitting, the effects are dramatic. Whoever finds themselves on the end of this move will find their resists and defense crippled quite severely. And not only that, but it&#039;s AoE as well. Highly consider this skill, and maybe even epic it if possible.&lt;br /&gt;
* [[Bullet Spray]] is a large AoE debuff that gives out a very large amount of defensedebuff. It also has quite a short cooldown for continued application. Highly consider this skill, for it&#039;ll allow your friends to hit more effectively.&lt;br /&gt;
* [[Snap Kick]] is a quick debuff that does a sizeable amount of damageresistdebuff and damageimmunitydebuff. Initially, it starts out as a single target move, but it can be upgraded for AoE if you desire. The damageresistdebuff is quite large, and the damageimmunitydebuff will guarantee that your party shall do an additional 4% more damage than they were doing originally.&lt;br /&gt;
* [[Spur Slash]] shares some similarities with [[Snap Kick]], but this power in particular focuses on a single target and does considerably more damage via a DoT and some direct damage. The upgrades are quite hefty too, making it an interesting power for single target takedowns.&lt;br /&gt;
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&#039;&#039;&#039;Other and Hybrid Debuffs&#039;&#039;&#039;&lt;br /&gt;
Bellow are some more debuffs that have statuses that are a bit different than above, or are hybridized rather than focused. There are some great debuffs in this category that can fill up your rotation very well. In addition to the statuses in the other section, these will include things like debuffresistdebuff, confused, knockdown, healgaindebuff, and instantcooldowndebuff.&lt;br /&gt;
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* [[Fontanelle]] is a VERY important debuff, for it gives out a large amount of debuffresistdebuff in an AoE. The more debuffresistdebuff you can put on your enemies, the less they can resist your statuses. In boss and prime fights, this is particularly important. But if your foes don&#039;t have debuffresist, this will also allow your statuses to increase in strength.&lt;br /&gt;
* [[Slip Beneath]] does a very large amount of damage via a DoT and direct damage to a single target. What&#039;s also important is the huge amount of debuffresistdebuff when upgraded. 13 per upgrade can bring it up to a total of 32 debuffresistdebuff, making it great for bosses. However, it only lasts two rounds, so one may wish to consider upgrading the length.&lt;br /&gt;
* [[Terrifying Visage]] is much like [[Trivia]], but in reverse! This AoE debuff has loads of powerful debuffs, but each one only has a 20% chance of hitting. However, you can upgrade these debuffs by 40% with each point, allowing you to choose which ones you would prefer to land. This is a powerful move, and some might consider worthy of bringing to the ultimate level.&lt;br /&gt;
* [[Rainbow Quills]] is a unique debuff. Some of its debuffs are a gamble, and landing them shall be delayed by quite a few rounds. However, it still deploys a good variety of debuffs in an AoE format.&lt;br /&gt;
* [[Blowhard]] delivers a massive amount of knockdown in a medium sized AoE. Whatever finds itself on the end of this attack will most likely be stopped in its tracks for a crippling amount of time. It also only has a 2800 cooldown. But do note that the more times you hit someone with knockdown, the more resistant they shall get to it.&lt;br /&gt;
* [[Endless Flow]] also knocks your opponents down quite a bit, but it can also give out an amazing amount of HealingDebuff, especially if upgraded. An HPbuffer shall also be given to you in a large magnitude, which should help with survivability. This power is great for enemies that won&#039;t stop healing themselves or others, such as certain bosses, templates, and mutants.&lt;br /&gt;
* [[Terrible Pun]] is powerful, but it must be used with caution. It has a some great defensive debuffs, but it also buffs the enemy&#039;s damage. This can be mitigated with other debuffs and/or upgrades, but it&#039;s something you must consider before using it, or your team will get angry at you!&lt;br /&gt;
* [[Giggle]], when upgraded, can give out a bunch of both damagebuffdebuff and defensedebuff in a two for one deal. It&#039;s even an AoE!&lt;br /&gt;
* [[Burninate]] does a bunch of damage to a single target, but more importantly for you, it also has a sizable amount of Confused. It&#039;ll eat up a good amount of your energy, but confused could save a few lives and help deal more damage if the enemies start hitting each other.&lt;br /&gt;
* [[Shrooms]] picks a single target and confuses them massively. This power is fantastic for confusing a poor boss that has minions. If not, at least it will lower their damage down by mag/2 %.&lt;br /&gt;
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===Debuff Gear===&lt;br /&gt;
* [[Aerosol]] is a blank canvas for you to make your very own custom debuffs. By itself it does nothing, but a few mods will turn it into whatever you want! It functions similarly to the [[Banner]] item, but for debuffs instead. If you&#039;re finding yourself wanting to cast specific debuffs and gear isn&#039;t doing it for you, you&#039;ll want to make one of these. With all the mods in the game, there are all sorts of creative things you can make.&lt;br /&gt;
* [[Well-Trained Nanites]] are a lot like [[Wing Dust]], but this time you get to put mods in it. With a 0 charge time, 10 base loadout, and 15 energy with all those debuffs, it&#039;s hard not to recommend this item.&lt;br /&gt;
* [[Skunk Can]] fires off a nice amount of accuracydebuff and energydamage in an AoE format. Get hit without being hit!&lt;br /&gt;
* [[Heavy Beam]] is a triple hybrid direct damage, DoT damage, and hastedebuff. If you feel you need some extra DPS and would still like to land a good debuff in the process, perhaps you may wish to consider this mighty weapon.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. You&#039;ll be doing a lot of buffing, which eats a lot of energy, so you may want to think about this item if you&#039;re having energy troubles.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* If you need some extra survivability, consider creating some armor like [[Heavy Armor]], [[Generic Armor]] and many more. &lt;br /&gt;
* As a debuffer, you shall benefit greatly from &#039;&#039;&#039;statusboost&#039;&#039;&#039;. With this in mind, you may wish to create at least one piece of [[Priming]] gear. This mod can go on most active ally pieces of gear so you may cast it upon yourself. A [[Medicinal]] is a great choice, for it&#039;s quick, light on the loadout, and cheap. It also heals you a bit.  A [[Liquid Courage]] can give a massive amount of statusboost as well. Whatever active ally item that works for you.&lt;br /&gt;
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==Big Hits DPS==&lt;br /&gt;
&#039;&#039;A bang here, a boom there, and the problem is solved.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Big hits DPS (Damage Per Second) is all about bringing the smackdown, and doing it hard. One could describe it as burst DPS. Generally, big hits are slow and have large energy costs, but they pay off huge with giant damage. This type of DPS is great against both regular monsters on the field and bosses. You&#039;ll need to find a way to manage your energy and such, but generally it isn&#039;t too much of a problem with some moderate planning. If you enjoy seeing big shiny red damage numbers, this type of DPS could be just for you.&lt;br /&gt;
	&lt;br /&gt;
	All DPS types can benefit greatly from haste, but big hits probably needs it the most considering their generally lower speed. Because big hits also play with large numbers, it scales fantastically with the damagebuff and attack [[Statuses]]. It&#039;ll also be useful to upgrade your accuracy when possible, as that giant attack you&#039;ve been charging would look mighty small if it managed to get deflected.&lt;br /&gt;
	&lt;br /&gt;
===Big Hits Roles===&lt;br /&gt;
* [[Damage]]! What DPS lover wouldn&#039;t want a straight up increase in damage? Not only does it do that, but it has some other nifty effects as well, such as helping to pierce HPbuffers and lowering dodge resistance when your attacks get evaded. Simply a must have for all DPS types. Get three points in this skill!&lt;br /&gt;
* [[Bleeding]] benefits big hits the most, as this skill is percent based and you&#039;re dealing with very large numbers! With three points in this skill, 30% of your damage is automatically done again on your target the next round. This boosts your DPS by an &#039;&#039;&#039;extreme&#039;&#039;&#039; amount, making this a core skill for big hits. You&#039;ll want to max out this skill.&lt;br /&gt;
* [[Accuracy]] can help greatly mitigate the damage losses that come from enemies deflecting your attacks. This skill has many effects, the most basic of which is to simply tip the scales in your favor. In addition to this, it also reduces how much is deflected by your primary target up to a maximum of 15% with this skill, which can pay off greatly in the grand scheme of things. Finally, it helps you pierce HPbuffers and even stacks with the [[Damage]] skill in that regard. Consider a few points in this skill.&lt;br /&gt;
* [[Speed]] things up a bit! Some big hits are slow, taking quite a while to land on their target. With this skill however, this time can be dramatically reduced. The faster you attack means the more time you can be doing other things, like charging up another attack! Consider some points in this skill if you can.&lt;br /&gt;
* [[Readiness]] is great for those that will be carrying a good amount of gear with them. Big hits have some fun weapons and toys to play with, so if you think you want to wear some more gear, consider some points in this skill.&lt;br /&gt;
* [[Vampiric]] may or may not be something you wish to invest in. Points in this skill can increase survivability and the regenerative effects of vampiric powers like [[Drain Vitae]]. If you want more survivability and/or intend to use some vampiric powers, this skill can certainly help you.&lt;br /&gt;
* [[Sacrificial Fury]] can &#039;&#039;&#039;greatly&#039;&#039;&#039; increase damage, but it&#039;s going to hurt yourself a lot! While this is a very powerful skill, make sure you have some good ways to heal off the damage done to yourself, like with the [[Vampiric]] skill, healing powers and gear, and perhaps a [[Blood Extractor]].&lt;br /&gt;
* If you have some more skills to fill, consider something like [[Penetration]] to further increase DPS. Also consider survivability skills like [[Health]], [[Back Row]], and [[Avoidance]]. If energy is constantly a problem, try a point or two in [[Endurance]].&lt;br /&gt;
&lt;br /&gt;
===Big Hits Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* [[Muscle Mass]] makes for a wonderful choice for your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. It increases damagebuff and some resists. If you&#039;re more a fan of vampiric, [[Scent of Blood]] is another choice that may benefit you. Another considerable choice is [[Stretchy]], which gives you a chance at hitting an extra target.&lt;br /&gt;
* Both [[Juggernaut]] and [[Tooth and Nail]] make great powers for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot]. [[Juggernaut]] gives a great amount of damagebuff and damageresistance while [[Tooth and Nail]] increases attack and many other things like accuracy, haste, and recharge. It&#039;s hard to go wrong with either of these powers! Though if you&#039;re taking something like [[Frenzy]] that would lower your accuracy, you may want to consider [[Tooth and Nail]] to make up for it.&lt;br /&gt;
* [[Quill Wag]] is a great choice for your  [http://wiki.flexiblesurvival.com/w/Category:Hostile_Aura_slot_powers hostile aura] slot power. It&#039;s a spread toggle that fires off every round to keep the damage flowing, further increasing DPS. [[Electric Field]] is an option as well, but big hits users might benefit more from [[Quill Wag]] if at the cost of more energy.&lt;br /&gt;
* [[Wild Swing]] is a core and powerful big hit attack. It comes with a hefty amount of damage and some great AoE to really lay the smack down on your foes. The accuracy is a little weak, but the low cooldown will make sure the swings keep coming. Highly consider adding this power to your rotation.&lt;br /&gt;
* [[Sharpshooter]] takes a good amount of energy and needs some time to charge, but its damage is frightening, along with its wonderful accuracy! With its short cooldown and high damage, this makes it quite a great contender for one of your mutant power slots.&lt;br /&gt;
* [[Takedown]] is similar to [[Sharpshooter]] in many ways. It&#039;s &#039;&#039;&#039;extremely&#039;&#039;&#039; accurate and damaging, but only for a single target while [[Sharpshooter]], with some AoEmod, could end up hitting another target.&lt;br /&gt;
* [[Drain Vitae]] does wonderful damage AND has some innate vampiric to drain your foes of health and give it back to you. It&#039;s a great big hit and helps survivability with some precious health to play with.&lt;br /&gt;
* Both [[Heavy Smash]] and [[Tail Smash]] are strong big hits that also apply some knockdown to your foes. With this knockdown, assuming they don&#039;t resist it, they are temporarily stunned in combat, allowing you and your buddies to ready up another attack while your target can only sit and take it!&lt;br /&gt;
* [[Skunk Blast]] and [[Gigantic Body Slam]] are both sloooooooooow attacks to charge up and cost &#039;&#039;&#039;a lot&#039;&#039; of energy. But with a high amount of payment comes a high reward. Both of these abilities have innate AoE attached to them, allowing you to smack multiple foes with your dangerous damage. Just make sure you have the time necessary to fire these abilities! [[Gigantic Body Slam]] might be a bit of a dangerous power to use considering its three round long charge time, but it also comes with a nice knockdown bonus to play with. [[Skunk Blast]] is faster and also comes with an energydamage DoT just for fun.&lt;br /&gt;
* [[Sharpening]] doesn&#039;t do too much damage, but it&#039;ll certainly allow you to do more in the future with a base 15 damagebuff that lasts 4 rounds. If you&#039;re in the mood for a good combo power, this might amp up your DPS quite a bit.&lt;br /&gt;
* [[Frenzy]] gives you an excellent about of damagebuff and haste at the cost of precious accuracy. These buffs are wonderful, but you may wish to mitigate this accuracy lost by upgrading the accuracymag via training and taking other things that increase accuracy such as [[Tooth and Nail]].&lt;br /&gt;
* If you&#039;re still in need of some accuracy, look no further than [[Long Ears]]. On this fantastic toggle, you may upgrade it to give you 20 whole accuracy. Certainly consider getting this skill, ESPECIALLY if you took [[Frenzy]].&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles like [[Feline Agility]] and [[Skitter]]. While you&#039;re charging up those slow attacks and getting wailed on, it helps to have some defense.&lt;br /&gt;
&lt;br /&gt;
===Big Hits Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]]].&lt;br /&gt;
* [[Heavy Melee]], [[Nanite Cannon]], and the [[Unshielded Prototype]] shall make up the main arsenal at a big hits user&#039;s disposal. A [[Heavy Melee]] is cheap, but quite effective. The [[Nanite Cannon]] and [[Unshielded Prototype]] are quite expensive and could be a bit hard to acquire, but they may certainly bring the pain.&lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* Speaking of expensive gear, the [[Blood Extractor]] is quite the costly bit of equipment. Not only does it take a lot to craft, but it&#039;s quite heavy as well. However, it does give one some fantastic vampiric, which may aid in survivability. Be sure this item is right for you!&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help cure those energy based woes. It gives you some great energymod that shall help keep your energy pool in check for those awfully costly big hits attacks. If you&#039;re having energy troubles, you may want to craft yourself one of these.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably.&lt;br /&gt;
&lt;br /&gt;
==Repeats DPS==&lt;br /&gt;
&#039;&#039;Float like a butterfly, sting like a bee.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Rather than focusing on big single hits like its big hits brother, a Repeats DPS is all about a flurry of much smaller hits. Repeats are quite an interesting style of DPS. They&#039;re fast and furious and use a special status. When one lands a repeat attack, it does some direct damage and inflicts the repeat status upon your target for whatever magnitude the move has. As time goes on, the attack shall &#039;&#039;repeat&#039;&#039; upon the target for half-damage and as many times as the magnitude allows. For example, say you land a repeat worth ten magnitude and for five rounds. Every round, the attack shall repeat itself &#039;&#039;twice&#039;&#039; for half of the base damage of the attack. Repeats try their best to divide themselves equally amongst the amount of rounds the repeat is supposed to last. In this regard, &#039;&#039;&#039;REDUCING&#039;&#039;&#039; the amount of rounds for a repeat shall make it come out quicker, which plays heavily in your favor. Now let&#039;s take that ten magnitude repeat and make it last two rounds instead. Each round, for two rounds total, the attack shall be repeated five times!&lt;br /&gt;
	&lt;br /&gt;
	The advantage of repeats comes with its intense speed and fury. Enemies will find themselves being wailed upon and perhaps overwhelmed by your quick fists. They do small but frequent damage, making them great for taking out mobs with little resists and such. However, this is where the downside comes in. Each individual repeat must go through an enemy&#039;s resists. Because repeats do small damage on their own, they can easily get cut down to size by those tough tanks and bosses. Being so fast, they&#039;ll also require some energy management to keep up the pace. Despite this, repeats are still very strong and should certainly be considered for those who enjoy a fast style of DPS as opposed to the slower Big Hits and DoTs. Prepare to spam everyone&#039;s screen with your pages and pages of glorious repeat attacks!&lt;br /&gt;
	&lt;br /&gt;
	Because the [[Flurry]] combat skill is percentage based, you&#039;ll more than likely end up with fractional repeats, like 5.6 for example. The important thing to note about this is that the system shall always round this down. So the 5.6 in this example shall be five repeats and five repeats only. Recall that repeats do their best to spread themselves out evenly amongst its total round time. Despite fractions not giving you an extra repeat, it will instead squeeze the even spread a bit, forcing the tail end to come out slightly faster&lt;br /&gt;
	&lt;br /&gt;
===Repeats Roles===&lt;br /&gt;
* [[Flurry]] increases your repeat status magnitudes by a good amount. Simply put, the more repeats you have, the more damage you do! If you think about it, adding on two more repeats adds up to the original power of the attack (Assuming the repeats don&#039;t get resisted of course). Because repeating is all you&#039;re going to be doing for the most part, max out this skill!&lt;br /&gt;
* [[Speed]] is an incredibly important skill. Not only does it speed up your charge times by a dramatic amount, it also reduces the total rounds for your repeats much the same. You want your repeats to come out as fast as possible, and having three points in this skill shall deliver amazing results. Much like [[Flurry]], you&#039;ll want three points in this skill.&lt;br /&gt;
* [[Damage]] simply increases the power for all of your attacks. As someone who&#039;s primary job is doing damage, you&#039;ll want to invest some points in this skill! It also helps with penetrating those HPbuffers and reducing dodging that may be eating up some of your precious repeats.&lt;br /&gt;
* [[Penetration]] helps overcome the main downside of repeats. Remember that each and every repeat must go through resists and deflections, so it&#039;s quite possible that they may get cut down to size should they ever wail upon a tough and resistant foe. With a few points in penetration, you&#039;ll start cutting through those pesky resists and even reduce their dodge chance while also penetrating their HPbuffers a bit (This stacks with the effect on [[Damage]]). It&#039;s recommended to get at least a point or two within this skill if you can. Three if possible!&lt;br /&gt;
* [[Sacrificial Fury]] will &#039;&#039;&#039;greatly&#039;&#039;&#039; increase your DPS, but it comes at a cost. All of your attacks shall be increased by a mighty 30% in damage, but will also cause you to hit yourself for 9% of each of your attacks. This can end up hurting you quite a bit, so be prepared to find a way to help heal off that self-damage. If you&#039;re willing to trade some health, highly consider some points in this skill.&lt;br /&gt;
* If you plan on using [[Sacrificial Fury]] and/or betraying powers like [[Fire Dance]], you may want to consider a few points in [[Vampiric]]. The lovely thing with [[Vampiric]] is that it gives you some fine health with each of your attacks, which certainly helps when mitigating self-damage. It also increases the potency of any vampiric power you activate.&lt;br /&gt;
* [[Readiness]] allows one to carry more gear. If you plan on taking on a bunch of equipment, you should consider some points in this skill.&lt;br /&gt;
&lt;br /&gt;
===Repeats Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use as well.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power], you&#039;ll mostly have the choice between [[Muscle Mass]] and [[Scent of Blood]]. Both increase damage, either through damagebuff or attack, so one must consider which is the best for their situation. Attack increases the base damage of an attack before it scales up through various means, making it work great with damagebuff. Because your repeats do much less damage per individual hit than big hits, it might be a good idea to increase the base damage through attack. Remember that each individual repeat does half the damage of the power&#039;s base damage. Attack is also a harder status to get in higher amounts, and [[Scent of Blood]] has some vampiric if you plan on using [[Fire Dance]] and/or [[Sacrificial Fury]]. Despite this, both powers work wonderfully when it comes to increasing damage.&lt;br /&gt;
* [[Tooth and Nail]] and [[Juggernaut]] will be your primary choices for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot] power. [[Tooth and Nail]] comes with precious attack and some very nice accuracy while [[Juggernaut]] has damagebuff and damageresistance. If you plan on using something like [[Frenzy]], one may wish to pick [[Tooth and Nail]] to make up for the accuracy loss. If you&#039;re short on attack too, again, [[Tooth and Nail]] shall really help you out.&lt;br /&gt;
* [[Quill Wag]] is a straight up damage toggle that increases your overall DPS. This helps keep the damage on, along with pulling some extra vampiric here and there if that&#039;s your thing.&lt;br /&gt;
* When starting out, [[Raking Claws]] will make for a fantastic repeat power. It&#039;s quick, cheap, and does some pretty good damage. In the future, you may or may not want to replace it, but it makes for a great rotation filler.&lt;br /&gt;
* [[Quad Punch]], for your flurry of blows needs. With a measly cooldown of 2300, a charge of 400, and a repeat duration of 1, this attack is fast and furious. With all this in mind, this power makes for a great slot upon your rotation if you need something that&#039;s always there to rely on.&lt;br /&gt;
* [[Prism Storm]] is great for laying the hurt upon a group of enemies. It&#039;s very quick and starts off with a round time of ONE, making the repeats come out at an insane pace. The damage is a bit low, but the AoE and quick repeats along with such a low cooldown make the power pretty great to have. As an added bonus, you&#039;ll find yourself filling the screen with glorious repeats if you use this power. Not recommended for mobile users!&lt;br /&gt;
* [[Flutter]] shares some similarities with [[Prism Storm]], but is a bit different. [[Flutter]] is slower in both its charge time and repeats speed, but in the end it shall end up doing more damage. Between the two powers should it come down to a choice, one must decide if they want speed or more damage.&lt;br /&gt;
* [[Ice Shards]] combines the power of big hits and repeats together for a frightening package. Not only that, but it comes with a nifty debuff as well to sweeten the deal. It has a very large amount of base damage for a repeat and has a penetration value, but it&#039;s also a bit slow and costly. &lt;br /&gt;
* While it&#039;s the slowest repeat in the game, [[Blade Flurry]] is also the most heavily damaging overall. With a base damage of twelve and a frightening ten amount of repeats, upgrading this power and combining it with your repeats skills shall deliver a deadly blow upon your target. Because this attack is so slow (2000 charge), you may want to consider if this power is right for you.&lt;br /&gt;
* [[Fire Dance]] can pull off some insane damage. It has a great repeat value, low repeat duration, high base damage, AND it&#039;s a medium AoE to really eat up those poor monsters that stand in your way. What&#039;s the downside? It &#039;&#039;&#039;hurts&#039;&#039;&#039;! Use of this attack shall drain your health bar, but its effects upon enemies are dramatic and deadly. If you decide to use this great power, prepare to have a way to heal off the damage such as with [[Vampiric]] based things or other sources.&lt;br /&gt;
* [[Forced Milking]] helps out with those HP issues you may be having. And if you aren&#039;t, this power makes for a good panic heal should things get a little dicey. It&#039;s strong, has a shortish cooldown, and pulls out a good amount of vampiric regen. If you plan on using [[Fire Dance]] and/or [[Sacrificial Fury]], this power makes for a great combo to heal off self damage.&lt;br /&gt;
* Need more damagebuff and haste? Check out [[Frenzy]]. It comes with both in very large amounts! However, it does come with a nasty accuracy penalty, so be prepared to deal with that. Something like [[Long Ears]] may certainly help.&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles such as [[Feline Agility]] and [[Skitter]]. The more defense you have, the better!&lt;br /&gt;
&lt;br /&gt;
===Repeats Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]].&lt;br /&gt;
* The [[Automated Weapon]] is your go-to weapon of choice for something that benefits from all your repeats skills. It&#039;s an awfully heavy piece of equipment, but it can deliver some good damage if one puts on some good mods like [[Repeating]].&lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* The [[Blood Extractor]] is something you may wish to invest in if you decide to use [[Sacrificial Fury]] and/or [[Fire Dance]]. It&#039;s big and expensive, but the effects are powerful when you need to heal off damage quick and easy. Betraying damage needs to be healed off somehow, and this could be just the thing you need.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help cure those energy based woes. It gives you some great energymod that shall help keep your energy pool in check for those awfully costly big hits attacks. If you&#039;re having energy troubles, you may want to craft yourself one of these.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably. [[Lifegiving Armor]] has some wonderful regen attached to it, which shall help when it comes to healing off betraying damage.&lt;br /&gt;
&lt;br /&gt;
==DoTs DPS==&lt;br /&gt;
&#039;&#039;Give it a minute and he&#039;ll start crying like a baby. They always do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The best way to think about the Damage over Time type of DPS is the ever growing snowball rolling down a snowy mountain. It starts off awfully small, but eventually turns into a giant and dangerous ball! Like that snowball, your damage will initially be quite low when the battle goes off on its first few rounds compared to the other damage types. As time goes on, your damage will grow and grow, and soon you might even out damage the other DPS types in the long run. As a DoT user, you shall be inflicting various statuses on your foes such as physical and energy damage. Each round, these statuses shall tick and do their damage. After laying down one DoT attack, you lay down another, and another, and another, and another until your enemy is screaming to make it stop as they burn under the sizzling torture of your massive DoT stacks!&lt;br /&gt;
&lt;br /&gt;
	The main disadvantage to DoTS is how slow they take to really get going. When you land a DoT attack, it shall apply a status such as physical or energy damage. Every round, until the total amount of rounds for the status is achieved, the magnitude for the DOT status shall tick and do its damage. Now while that DOT is ticking away, why not add on another DoT? Now you have TWO DoTs ticking down at the same time. Now add another DoT for three ticking at the same time! This is part of the advantage for DoTs over other DPS types. It&#039;s important to note that DoTs &#039;&#039;&#039;CANNOT&#039;&#039;&#039; be cleared, even with debuffclear. Once that status is on, it stays on until its allotted time is up. Another powerful advantage of DoTs is how it penetrates &#039;&#039;&#039;half&#039;&#039;&#039; of your target&#039;s resists and HPbuffers. This makes DoTs great at taking on tanky foes such as bosses and primes.&lt;br /&gt;
	&lt;br /&gt;
	There are two types of DoTs: Regular DoTs and stacked DoTs. A regular DoT would be something like [[Flamethrower]]. You cast it on an enemy and they receive the energydamage mag for five rounds. If you manage to cast the same power again before it expires, the effect will simply refresh. [[Poison Bite]] is an example of a stacked DoT. The first time you cast this power, it shall inflict energydamage worth 4 mag for 8 rounds. The next time you cast it, this effect shall stack AND refresh, causing 8 mag energy damage for 8 rounds again. This process may be repeated up to a maximum of five times for an amazing 20 mag worth of energydamage! The decision to focus on regular DoTs or stacked DoTs is up to the user. In fact, you don&#039;t have to focus on either! You can combine the two quite well for great damage.&lt;br /&gt;
	&lt;br /&gt;
	&#039;&#039;&#039;Important Note: Due to recent updates, DoTs are no longer affected by the stautsboost effect or the [[Enduring Malice]] skill.&#039;&#039;&#039;&lt;br /&gt;
	&lt;br /&gt;
===DoT Roles===&lt;br /&gt;
* [[Tactician]] increases the magnitude of DoTs by a good amount. It also greatly increases the power of debuffs if you ever plan on using a few of those. Consider slapping some points in this skill!&lt;br /&gt;
* [[Damage]] increases... well, your damage! As someone whose job it is to do damage, you&#039;ll want to nab three points in this skill. It&#039;s important to note that DoTs have an innate ability to pierce HPbuffers and this skill shall allow you to enhance said ability. It also goes great with [[Tactician]] to enhance your DPS.&lt;br /&gt;
* [[Accuracy]] indeed affects the magnitude of your DoTs, believe it or not! Each of your attacks must run through the deflection system, thus having some points in this skill might be something you should consider to enhance your overall DPS.&lt;br /&gt;
* [[Speed]] is quite the important skill for DoT users. Your primary job is to apply as many DoT effects you can in the shortest amount of time. By reducing the charge time so heavily with this skill, all of that extra time gained may be used to apply even more lovely DoTs! Get as many points as you possibly can in this skill!&lt;br /&gt;
* [[Vampiric]] has special properties just for DoT attacks. Rather than the 6% the other attack styles receive, DoTs get an amazing 12% of their damage converted into lovely health with three skill points. While this may not seem like much at first, imagine the health one could gain if they had multiple DoT effects going off at once on many different enemies. Highly consider investing in this skill!&lt;br /&gt;
* [[Opportunity]] directly increases the damage for DoT effects and even applies some damage for any debuffs you deicide to give off. While the effects might not be as dramatic as [[Damage]] and [[Tactician]], it might be worth a point or two if you have some slots left over and you need more damage.&lt;br /&gt;
* [[Readiness]] allows you to carry more wonderful gear. There are some neat toys DoT users may play with, so if you plan on using a good amount of equipment, consider some points in this skill.&lt;br /&gt;
* If you have some skills left over, you may want to consider a few survivability things. [[Bewitched]] is quite an interesting and fun skill considering its ability to turn hostile effects you nail on enemies into buffs upon yourself. DoTs are specifically transformed into regen, so some of that wonderful damage shall become healing for yourself. If you combine this with [[Vampiric]], it should certainly help in the survivability department. A few points in [[Durability]], [[Avoidance]], and [[Health]] may also help when the going gets tough.&lt;br /&gt;
&lt;br /&gt;
===DoT Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use as well.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* There are lots of great choices for your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. For example, [[Keen Vision]] increases your accuracy greatly, along with defense, to really land those DoT effects at full power. [[Muscle Mass]] greatly increases damagebuff and some resists, while [[Scent of Blood]] increases attack and enhances your vampiric regen as well. Another fantastic choice is [[Stretchy]], which may grant AoEmod that could make you hit another enemy with your attacks! So many great choices, but you may only choose one.&lt;br /&gt;
* [[Tooth and Nail]] and [[Juggernaut]] will be your primary choices for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot] power. [[Tooth and Nail]] comes with attack and some very nice accuracy while [[Juggernaut]] has damagebuff and damageresistance. If you plan on using something like [[Frenzy]], one may wish to pick [[Tooth and Nail]] to make up for the accuracy loss. Either way, both are very wonderful options.&lt;br /&gt;
* Tired of choices yet? Your [http://wiki.flexiblesurvival.com/w/Category:Hostile_Aura_slot_powers Hostile Aura Slot] power has some nice things to choose from. [[Field of Dread]] benefits from all your DoT skills like [[Tactician]] and slowly starts stacking up as time goes on. [[Quill Wag]] is also a spread power like the previously mentioned, but its focus is on direct damage instead. Debuffs also benefit greatly from your [[Tactician]] skill, so moves like [[Ensnaring Webs]], [[Distracting Lure]], and the like shall be amplified.&lt;br /&gt;
* Need more damagebuff and haste? Check out [[Frenzy]]. It comes with both in very large amounts! However, it does come with a nasty accuracy penalty, so be prepared to deal with that. Something like [[Long Ears]] may certainly help considering its very large accuracy status. Remember that accuracy and deflections do indeed affect your damage!&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles such as [[Feline Agility]] and [[Skitter]]. The more defense you have, the better!&lt;br /&gt;
&lt;br /&gt;
	Bellow, the powers shall be divided between regular DoTs and stacked DoTs. One could decide to focus on either, or perhaps decide to use both in their rotation. Both are quite viable, so choose whatever suits your interests.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Regular DoTs&#039;&#039;&#039;&lt;br /&gt;
* [[Bleeding Bite]] is an easy power to nab and shall help you during the early levels. It&#039;s very quick to come off cooldown and does some pretty good physical damage considering its speed and energy price. As a bonus, one could even score a nice critical hit for further damage.&lt;br /&gt;
* [[Skunk Spray]] is arguably more of a Big Hit skill rather than DoTs. Still, it has some nice energydamage that lasts awhile, generous  &lt;br /&gt;
* [[Flamethrower]] does some pretty great damage in your rotation. Part of its power comes from its ability to be upgraded to perform lovely AoEs and hit multiple foes. If you need something to suppress and keep the hurt on multiple targets, consider this skill.&lt;br /&gt;
* [[Marsh Wisp]] is another fantastic AoE DoT that hurts quite a bit! It&#039;s highly recommended to have some AoE abilities to help suppress groups of enemies which you shall undoubtedly face, especially if you plan on using [[Vampiric]]. After all, more enemies hit means more damage, thus more vampiric regeneration.&lt;br /&gt;
* [[Solar Ray]] lays down the energydamage and even has a nasty knockdown effect well to really bring the anguish upon your foes. Like [[Flamethrower]], this power also has the option for AoE upgrades to spread the pain. What&#039;s perhaps most surprising about this power is its impressive 1600 cooldown, making it almost always available. A great power to add to your rotation.&lt;br /&gt;
* [[Mirage]] is a bit slow, but it&#039;s another AoE DoT should you need to fill in your rotation. It does some good damage, has natural AoE and AoE upgrades, and even clears off a lot of debuffs that may be sticking on you.&lt;br /&gt;
* [[Unrelenting Suckle]] is a naturally vampiric DoT power that could come in handy when you need a heal, especially if you invested in the [[Vampiric]] skill. It also comes with a powerful damagebuffdebuff that eats off a whole 10% of your target&#039;s damage. Quite powerful, and made even better with the [[Tactician]] skill. Good damage, some nice vampiric, and a great debuff creates a nice package.&lt;br /&gt;
* [[Peck]] might be slow, but it HURTS. Not only does it delivers a heft amount of energy and physical damage, but it also brings a crippling rechargedebuff worth an astonishing 20 magnitude. Ouch! Even though it&#039;s quite costly, the power is immense and should be highly considered to really bring some hurt upon mobs and bosses alike.&lt;br /&gt;
* [[Lockjaw]] is perhaps the most damaging DoT power in the entire game. Its energycost is large along with the charge time, but laying down both a critical and physical damage DoT worth ten magnitude each will have your target screaming in pain. Consider this skill, and may whatever deity they pray to help them. &lt;br /&gt;
* Considering how these powers don&#039;t exactly fulfil the Over Time part of DoTs, some would argue [[Sharp Bite]] and [[Slip Beneath]] aren&#039;t actually DoTs. This is debatable, but what is factual is that both of these powers shall benefit from [[Tactician]] and are quite strong at what they do. They don&#039;t last very long, but their damage is pretty great when you need a quick chunk of health that needs removing, especially considering the large amount of direct and critical damage they do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stacked DoTs&#039;&#039;&#039;&lt;br /&gt;
* [[Poison Bite]] is your bread and butter stacked DoT power. It allows stacking up to five times, creating a 20 mag powerhouse if you manage to get your full stack in order. If you plan on investing in stacked DoTs, consider getting this skill and perhaps lowering the cooldown and charge for faster stacking.&lt;br /&gt;
* [[Love Box]] benefits females the most, but does some pretty good stacked DoT damage. It&#039;s very quick to come off cooldown, so it&#039;ll be quite available within your rotation when you need to reapply it.&lt;br /&gt;
* [[Scratch]]&#039;s damage isn&#039;t too amazing, but its strength comes from its negative charge. What this means is that this power can be used instantly and even allows you to apply another attack right after that! If you don&#039;t mind the energy cost, one could think of this ability as a mostly free damage booster.&lt;br /&gt;
* [[Masochistic Fury]] is a powerful AoE stacked DoT attack. It has a charge time of zero and quite a short cooldown. Without even upgrading it, the AoE is quite large, allowing you to deploy the hurt on many foes. The downside comes from its betraying damage that&#039;ll sting a bit, but its certainly worth it considering what returns you shall receive in the form of damage.&lt;br /&gt;
&lt;br /&gt;
===DoT Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]].&lt;br /&gt;
* The [[Improved Laser Pistol]] is a great weapon of choice for DoT users, and especially for those who enjoy stacked DoTs. It&#039;s pretty low on the loadout as well, making it a great fit alongside your other equipment.  With so many ways to modify this weapon, you may wish to consider investing in it if you can.&lt;br /&gt;
* In the realm of regular DoTs, there are plenty of weapons to play around with such as the [[Laser Rifle]], [[Heavy Beam]], and the [[Portable flamethrower]]. The [[Laser Rifle]] is a bit basic, but it has a high amount of modability and does great damage at base. A tried and true weapons for DoT users. [[Heavy Beam]] combines the power of big hits and DoTs within on package to deliver a mighty punch that keeps on stinging. Also worthy of note is the great hastedebuff that it gives off which is further enhanced by your [[Tactician]] skill. Finally, the [[Portable flamethrower]] is... a flamethrower! How cool is that? It&#039;s similar to the [[Laser Rifle]] in a few ways such as cooldown and charge, but it does more direct damage at the cost of other things such as DoT damage and loadout. Decide what weapon suits you, or perhaps even take all three.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help with alleviate any energy problems you may be having. It&#039;s also quite moddable should you ever decide to make something that really suits your needs. &lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* The [[Blood Extractor]] is another piece of expensive gear, but it can have dramatic effects. Recall that the [[Vampiric]] skill is enhanced for DoTs, so combining this and the skill could bring huge results. It&#039;s quite big and expensive, so make sure this item is for you before investing in it.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably. [[Lifegiving Armor]] has some wonderful regen attached to it should you need it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Crafting for Success=&lt;br /&gt;
	With so many mods and recipes, it can get a little difficult to wrap one&#039;s head around the crafting system. That&#039;s okay! Everyone had that reaction at first. By the end of this guide and some playing around with the system, hopefully you&#039;ll have a better grasp on the subject. Once you do, you&#039;ll find that it probably wasn&#039;t as hard as you thought it was. This section shall detail more of the mechanical side of things rather than how to actually craft or find recipes. For hints on that, load up the [http://flexiblesurvival.com/index?consign Web Store] and search for it there. Failing that, try asking out lovely players. For other information, check out the [[Crafting]] page, &#039;&#039;&#039;help crafting&#039;&#039;&#039; in the MUCK, or the [http://wiki.flexiblesurvival.com/w/New_Newbie_Guide#Crafting_and_Gear Newbie Guide&#039;s] crafting section.&lt;br /&gt;
	&lt;br /&gt;
	Before we even begin, there are two very important things you&#039;ll want to get familiar with: The [http://flexiblesurvival.com/index?crafttest Test Crafter] and the [[Statuses]] page on the wiki. The Test Crafter can be found on the website under the Game tab. This very handy tool allows you to play around with every recipe and mod within the game and see what it does on the item. Play around with it and get familiar, because you&#039;ll be using it often. Because most items will work with various effects and statuses on yourself, allies, and friends, you&#039;ll want to learn what they do by referencing the [[Statuses]] page often.&lt;br /&gt;
	&lt;br /&gt;
==Basic Fundamentals==&lt;br /&gt;
	Every item has some kind of purpose. Before modifying an item, take note and try to figure out its primary use. For example, let&#039;s take a look at the [[Laser Rifle]]. You can see that the item is primarily used to deliver both Physical and Energy damage upon an enemy. If you want to enhance this item with mods, it would be a good move to make it better at this job. Naturally, you&#039;d try your best to increase its physical and energy damage and maybe even put your own spin on it. &lt;br /&gt;
	&lt;br /&gt;
	Enhancing an item&#039;s primary purpose shall generally bring success. However, some items have downsides that you may want to mitigate. These can include loadout costs, energy needed to fire, and perhaps a large cooldown and/or charge time. You may make a weapon that can deliver a massive amount of damage upon your foe, but you might want to make sure it doesn&#039;t take five rounds and all your energy to fire! Combining both of these ideas, you can make an item best suited for your purposes. Enhance the primary purpose of an item and try to minimize the nasty parts of said item. Overall, tweak and play with some mod combinations until you&#039;re satisfied!&lt;br /&gt;
	&lt;br /&gt;
==Power of Statusmag==&lt;br /&gt;
	There are various mods that increase the statusmag of an item. What this means is that any status that an item inflicts is increased by the amount of statusmag a mod may apply. For example, let&#039;s look at the [[Laser Rifle]] again. This item has two statuses: Physicaldamage and Energydamage at magnitude five. Now let&#039;s look at the [[Heavy]] mod. This mod increases an item&#039;s statusmag by 25%. When applied to our [[Laser Rifle]], it shall bring the magnitude of both Physical and Energy damage up an incredible 25%! If an item has a status you wish to enhance, consider adding on a mod that brings some statusmag to the table.&lt;br /&gt;
	&lt;br /&gt;
	Mods that can increase Status mag: [[Heavy]], [[Overwhelming]], [[Blocking]], [[Unpredictable]], [[Flexible]], [[Overcharged]], [[Piercing Design]].&lt;br /&gt;
	&lt;br /&gt;
==Increasing the Pain==&lt;br /&gt;
	There are multiple ways to increase the damage of a weapon. First, you need to determine what a weapon&#039;s primary way of dealing damage is. For example, a [[Laser Rifle]] is focused on DoTs, while a [[Heavy Melee]] is all about direct damage. Once you&#039;ve figured that out, it&#039;s time to start playing around with mods.&lt;br /&gt;
	&lt;br /&gt;
* For direct damage weapons like the [[Heavy Melee]], you&#039;ll naturally want to find mods that increase damage. For example, the [[Heavy]] mod increases damage by a deadly 35%! However, making the weapon simply hurt more isn&#039;t the only thing that can increase damage. Other notable things that may help bring the pain are mods that increase penetration such as [[Piercing Design]], which helps rip through an enemy&#039;s resists. Increasing accuracy, such as with the [[Targeting]] mod can help bring about some consistent damage with each use. You could even add some critical damage ([[Backstabbing]]) or even other types of damage [[Poisoned]] if you&#039;re feeling really creative with your weapons.&lt;br /&gt;
* As previously discussed in the &#039;&#039;&#039;Power of Statusmag&#039;&#039;&#039; section, DoT based weapons like the [[Laser Rifle]] benefit most from status mag increasing mods. In addition to this, one could get creative and add even more DoTs to a weapon, such as with [[Jagged]], [[Backstabbing]], [[Hooked]] [[Sharp]], or [[Poisoned]]. If an item doesn&#039;t have Physicaldamage, adding something like [[Hooked]] will make it so! So say you put it on an [[Improved Laser Pistol]]. Now it&#039;s a pistol that does energy, critical, AND physical damage. Remember that they&#039;re called Damage &#039;&#039;&#039;Over Time&#039;&#039;&#039; weapons for a reason. The long a DoT lasts, the more total damage it does. Using mods to increase how long a DoT lasts, such as with [[Enduring Effect]] adds on more ticks, thus more damage.&lt;br /&gt;
* Repeat weapons benefit greatly from both statusmag and damage increasing mods. To make a great repeats weapon, one would want to increase the base damage (Which also increases the damage of the repeats themselves), increase the amount of repeats, and &#039;&#039;&#039;lower&#039;&#039;&#039; the amount of rounds for the repeat status. Statusmag increases the amount of repeats greatly, along with mods such as [[Repeating]] and [[Automated]]. To increase base damage, mods that simply increase damage will do nicely, like [[Extra Lethal]] for example. Finally, there&#039;s a special property repeat weapons like the [[Automated Weapon]] have. When applying mods that &#039;&#039;&#039;INCREASE&#039;&#039;&#039; the total amount of mods a status lasts, like [[Enduring Effect]], it will actually &#039;&#039;&#039;DECREASE&#039;&#039;&#039; the amount of rounds for the repeat status despite what the test crafter may tell you.&lt;br /&gt;
&lt;br /&gt;
* Mods that increase direct damage: [[Heavy]], [[Extra Lethal]], [[Overcharged]], [[Crippling]], [[Backstabbing]], [[Amplifying]], [[Unpredictable]], [[Wild]], [[Focused]].&lt;br /&gt;
* Mods that increase accuracy: [[Targeting]], [[Directed]], [[Focused]].&lt;br /&gt;
* Mods that increase status duration: [[Enduring Effect]], [[Poisoned]], [[Overcharged]], [[Unpredictable]] [[Heavy]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mitigating Weaknesses==&lt;br /&gt;
	Some weapons will have some downsides to them. Perhaps they&#039;re really slow, or maybe take a lot of energy to fire. Perhaps its accuracy leaves something to be desired, or could it be that the thing is just too darn heavy? You&#039;ll also have to keep in mind that some mods have downsides to them as well that apply to the item. [[Heavy]], for example, grants a bunch of bonuses, but also does nasty stuff like increasing the loadout, charge, cooldown, and more while also lowering accuracy. It&#039;s the price one pays for power. When encountering downsides of any type, you must determine if it&#039;s something you can work with or want to decrease the effects of.&lt;br /&gt;
&lt;br /&gt;
* It&#039;s often easy to go mod-happy and suddenly find that your weapon ways a giant forty loadout or something along that range. While the item will probably be quite powerful, it may not leave room for very much else! You&#039;ll want to find out how much loadout you&#039;re willing to sacrifice for an item and also think about what other items you are and plan on equipping in the future. There are a few mods that can help with this: [[Miniaturized]] and [[Ergonomic]]. &lt;br /&gt;
* Some damage and statusmag increasing mods love to increase the charge time and cooldown of a weapon. If it takes too long to charge, that&#039;s precious time wasted that you could be using for other things! If it takes too long to come off cooldown, it&#039;ll take forever before you can use it again. &lt;br /&gt;
** Mods that decrease charge speed: [[Hair Triggered]], [[Cool]], [[Computerized]], [[Quick]]&lt;br /&gt;
** Mods that decrease cooldown: [[Rapid Cooling]], [[Quick]]&lt;br /&gt;
* If an item costs too much energy to fire, you may find yourself too tired to do anything else. Make sure your item has a reasonable amount of energy required for the output, or be sure you can handle it.&lt;br /&gt;
** Mods that decrease energy use: [[Self Powering]], [[Cool]], [[Directed]], [[Windup]]&lt;br /&gt;
&lt;br /&gt;
=AI Settings=&lt;br /&gt;
	Chances are, you&#039;ll be using &#039;&#039;&#039;auto combat&#039;&#039;&#039; for a good portion of your combat career. This function allows combat to automatically play out, letting your AI settings choose attacks to use for you. Generally, most parties will want you to turn &#039;&#039;&#039;auto on&#039;&#039;&#039; in order to get things done quicker. If you don&#039;t have your AI settings picked out, the AI will use a random round robin system. This has the possibility of really going against your favor. For example, it could pick a healing power when you&#039;re at 98% health! When you actually need that power, it might be on cooldown, leaving you in a bit of trouble. So if you plan on using auto combat, and you probably will, take a look at this guide to help get you started.&lt;br /&gt;
	&lt;br /&gt;
	One may modify their [http://flexiblesurvival.com/index?ai AI settings] on the webpage by clicking the character tab and selecting AI. You&#039;ll see a list of dropdown menus and such. At the bottom is your entire list of powers that can be used. You can either make them usable by your AI, or make sure they can never be picked. The main attraction is the AI settings. The first column represents the condition of which the move will fire. The second column determines what the power should hit, and the third column defines the actual power that shall be used on the target and in which conditions. To find more AI program settings, check out the regular shops, token shops, and the elite (mako) store.&lt;br /&gt;
	&lt;br /&gt;
	On the top of your AI settings, you should put things that are most important, as the AI settings prioritize what&#039;s on top first. A good idea might be to put your emergency heals at the top and set the condition to something like HP 50 or HP 25. Say you put HP 50 - Self - [[Milk Chug]]. Any time your health drops bellow 50%, the AI will make sure that [[Milk Chug]] will fire on your next turn if it&#039;s off cooldown, possibly saving your life. To make sure this power fires only in this condition, you may wish to scroll down and set [[Milk Chug]] to &#039;&#039;&#039;do not fire&#039;&#039;&#039; in this scenario, so it can only be used if your health goes bellow 50% for emergency situations. Another good idea is to put your energy regenerating abilities up at top for mostly the same reasons.&lt;br /&gt;
	&lt;br /&gt;
	Next, you&#039;ll want to find what powers and items you use the most in combat and start putting them in. If something is more important than the other, simply put it as high as you believe it should go. For your most frequently used powers, it&#039;s generally safe to put them on the &#039;&#039;&#039;Always&#039;&#039;&#039; condition, which makes the power fire as soon as it comes off cooldown. For the target, you may want to consider something like &#039;&#039;&#039;Ranked&#039;&#039;&#039;, which targets the highest ranked enemy on the field. If it&#039;s a buff or something that induces an effect on friend or foe, you have the choice between &#039;&#039;&#039;Always&#039;&#039;&#039; and &#039;&#039;&#039;Renew&#039;&#039;&#039;. Renew only fires when your target, such as yourself, no longer has the statuses that the move provides. For example, if the maxHP buff of [[Honey Gift]] expires on your target, then it shall reapply this buff. Heals should more than likely use the &#039;&#039;&#039;Ally HP 50/25&#039;&#039;&#039; condition. If anyone in your party drops bellow 50%/25%, then it will use the power on the target you have selected (&#039;&#039;&#039;Most Hurt&#039;&#039;&#039; being a great target).&lt;br /&gt;
	&lt;br /&gt;
	Once you have put your most important and frequently used powers on your AI bar, you will have created a rotation. You won&#039;t be able to fit all your powers, so choose carefully. Good AI settings can really make the difference in the heat of battle. When your AI bar has nothing to do any more, then it shall go down to any powers you have marked as &#039;&#039;&#039;use&#039;&#039;&#039; and randomly select them until a condition triggers.&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Topics=&lt;br /&gt;
	This section shall contain various topics that don&#039;t quite need a main section of the combat guide, but are still very worthy of note. As time goes on, new sections shall be added to both the main section and this portion. Within here, various hints, tips, and other concepts that may help one on their journey shall be described. Other things that fit here are topics that people seem to get confused about and demand explanation. Overall, both newer and veteran players might pick up something neat.&lt;br /&gt;
	&lt;br /&gt;
==Passives and Toggles==&lt;br /&gt;
	Technically, toggles are indeed passives. For the sake of this explanation however, we&#039;ll call something that needs to be activated a toggle, like [[Long Ears]] and something that&#039;s on all the time without user input a passive, like [[Furry Hide]]. Some people get confused on what exactly the status durations mean on something like a passive or toggle. Aren&#039;t they supposed to be on all the time? Yes and no! A passive will refresh itself every five rounds while a toggle will fire off every round. You&#039;ll notice that a move like [[Quill Wag]] fires every turn! Regardless, most passives and toggles are designed to be always on, so it&#039;s generally never a worry.&lt;br /&gt;
	&lt;br /&gt;
==Deflections==&lt;br /&gt;
	When you&#039;re in battle, you may see something like this: &amp;lt;[22%]5. Rabid Greedy&amp;gt;&amp;lt;Repeated Prism Storm&amp;gt; Player takes 12 damage!&lt;br /&gt;
	So what does that 22% mean on the left? That is the deflection amount. All attacks must go through the target&#039;s defense status, the process of which is detailed more on the [[Statuses]] page. The higher the number on the left is, the more damage was deflected. Up to a total of 75% of an attack may be deflected, and it still even has to go resists and such! It&#039;s also possible that 0% damage could be deflected, allowing the attack to go hit against resists and such as normal. With this in mind, you can see that having lots of defense and accuracy can really pay off big when it comes to survivability and damage.&lt;br /&gt;
&lt;br /&gt;
==Damage Return/Reflection==&lt;br /&gt;
Those who wish to focus on or use damage return through various means may find the inner mechanics of it a bit confusing. Through the years, a couple of updates have changed the way damage return functions in a couple of ways.&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/January_2012 January 2nd 2012] - Damage return defined to pierce through 66% of the enemy&#039;s damage resistance.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/February_2012 February 24th, 2012] - The way physical and energydamagereturn was defined so that the system first takes physicaldamagereturn into account. Then energy does a maximum of 80% minus physical&#039;s percent returned.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/February_2014 February 12th, 2014] - Damage return changed so that it takes an average of the non-modified damage and modified damage to help those with with reactive tank builds. For instance, if you smack someone for 100 damage, and 60 gets soaked up in buffers, you will perform return strikes as if 70 damage were done ((100 + 40) / 2).&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;br /&gt;
[[Category: Needs updating]]&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Combat_Guide&amp;diff=959385</id>
		<title>Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Combat_Guide&amp;diff=959385"/>
		<updated>2018-10-29T17:03:08Z</updated>

		<summary type="html">&lt;p&gt;Emacs: /* Leveling Up */ It is absolutely not a general recommendation that I would prescribe for new players.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	Welcome to the combat guide for Flexible Survival! Newer players who&#039;ve taken a look at the combat system and all that comes with it may get a little overwhelmed due to its complexity, but hopefully by reading this guide, you&#039;ll have a much better understanding. And hey, it ain&#039;t really all that bad! This page shall detail a large variety of mechanical topics that should take you from the basics all the way to the glorious level cap.&lt;br /&gt;
	&lt;br /&gt;
=The Basics=&lt;br /&gt;
	Those coming from the single player version of the game may notice several significant differences. For one, we use what&#039;s known as the Active Time Battle ([[ATB]]) system, which is similar to certain RPGs. Mutant powers are also a very prevalent factor in combat along with crafted gear. This section shall detail the various basics to get you started and along your way.&lt;br /&gt;
	&lt;br /&gt;
==Active Time Battle==&lt;br /&gt;
	When one initiates combat, they are thrown into an Active Time Battle, henceforth known as [[ATB]]. Everything is based off ticks and will determine when it&#039;s your turn and when your moves shall land. Every power has a certain amount of charge time as detailed in their description. The more charge something has, the longer it will take to land. Powers also have cooldowns which are also based off these ticks. In more advanced sections, we will detail more about the ATB system and how to tilt the scales in your favour, but one need not worry about it too much when starting out. Rather, it&#039;s important to simply be aware of it and how different it is from the single player&#039;s dice rolling combat mechanics.&lt;br /&gt;
	&lt;br /&gt;
==Combat Commands==&lt;br /&gt;
	Now how do you even attack? Why it&#039;s quite simple! The common syntax for attacking a creature is &#039;&#039;&#039;use &amp;lt;attack&amp;gt; on &amp;lt;target&amp;gt;&#039;&#039;&#039;. For convenience sake, one may usually use shorthand on most power names and can do the same with their target. If you wish to use a power on yourself, then you can type &#039;&#039;&#039;use &amp;lt;power&amp;gt; on me&#039;&#039;&#039;. This is quite helpful when it comes to using healing or buffing powers on yourself. Items can also be used in the same fashion, but if it&#039;s a piece of equipment, it must be equipped in order for it to be used.&lt;br /&gt;
	&lt;br /&gt;
	When you first start the game, the area you begin in shall have an NPC you may speak to. This course of action comes highly recommended, as they grace you with free items and weapons! Take a &#039;&#039;&#039;look&#039;&#039;&#039;, talk to the NPC, select your choice of gear (Don&#039;t worry too much about your choice. It doesn&#039;t have any permanent effects), and equip them! Type &#039;&#039;&#039;+gear&#039;&#039;&#039; to pull up your inventory, note the gear number of the thing you wish to equip, and then type &#039;&#039;&#039;+acc &amp;lt;gear number&amp;gt;&#039;&#039;&#039;. You&#039;ll then equip the item and it&#039;ll be ready for combat.&lt;br /&gt;
&lt;br /&gt;
==Your First Battle==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Warning!! If you don&#039;t have any perks to prevent mutations such as [[Advanced Inoculation]], getting hit in combat may mutate your character and being defeated may result in sexy consequences!!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	You&#039;ve put on your starter gear, learned the commands, and now you&#039;re itching for battle! But where do you start? The best place to start is usually right on the streets next to your starter location. Typing &#039;&#039;&#039;map&#039;&#039;&#039; can help you find your way around. But to use Zephyr as an example, going North, then up to the lobby, and then Out shall lead you outside. If you go east again, you&#039;ll find that to the east again is a different color! &lt;br /&gt;
	&lt;br /&gt;
	An area colored in white determines an area that&#039;s an equal challenge to someone at your level. Generally, these areas are where you want to fight for the best XP gain. Pink areas are areas that are quite dangerous at your level and may easily lead to defeat while gray colored areas are of little to no challenge to your level.&lt;br /&gt;
	&lt;br /&gt;
	So now you&#039;re standing in the streets right next to a white colored area. It&#039;s time to take the plunge! As soon as you move in, you have a chance of getting ambushed by some ferals. If you don&#039;t get ambushed, try typing &#039;&#039;&#039;search&#039;&#039;&#039; or move around a bit until you get ambushed. Eventually, you&#039;ll find yourself in a battle! When it&#039;s your turn, you&#039;ll see a list of all your available moves. The attacks in white are ready to fire, while the ones in gray are on cooldown for the length designated within the parentheses. If you win, you shall be rewarded with freecred and XP! Along with that, each defeated mob gives a chance at some builder nanites and salvage. If one doesn&#039;t have a perk to prevent victory messages such as [[Self Control]], you&#039;ll be treated to a victory message based off your groin mutation.&lt;br /&gt;
	&lt;br /&gt;
	Losing happens to everyone. If you lose, pick yourself back up with the &#039;&#039;&#039;respawn&#039;&#039;&#039; command (or spend a hero point with +hero revive). You&#039;ll be sent back to a triage so you can lick your wounds. Over time, your health and energy will recharge passively. If you&#039;re willing to spend a patrol point, type &#039;&#039;&#039;renew&#039;&#039;&#039; to be at full strength once more.&lt;br /&gt;
	&lt;br /&gt;
==Gaining and Mastering Mutant Powers==&lt;br /&gt;
	Any time you get hit by a mutant, assuming you don&#039;t have any perks like [[Advanced Inoculation]], one of your body parts has a chance at getting mutated towards the appropriate infection. But along with this, you also gain their power! So if a mutant has the power of [[Wild Swing]] on their arm and they infect your arms, then you get to use that power. So if you&#039;re on the lookout for certain powers, then you may want to get hit on purpose. The wiki is a good source for knowing what mutant has what powers. Simply search for the power and bring up its page, click the &#039;what links here&#039; button on the left, and it should show what mutants have that power. To find the location of these mutants, type &#039;&#039;&#039;terminal &amp;lt;mutant name&amp;gt;&#039;&#039;&#039; and then &#039;&#039;&#039;atrace &amp;lt;location&amp;gt;&#039;&#039;&#039; to find it.&lt;br /&gt;
	&lt;br /&gt;
	But if you&#039;re mutating all the time, how are you supposed to keep these powers? Simple! You master them. With a small fee of XP and creds, you can master these powers and keep them forever no matter what unless you decide to unmaster them. To do this, head over to a training area, easily found in most faction main areas such as the Zephyr lobby, and type &#039;&#039;&#039;train&#039;&#039;&#039;. Using the list of options, you can master a mutant power to make it yours to keep no matter what you mutate to. Even more, you can upgrade them with &#039;&#039;&#039;train upgrade mutant power&#039;&#039;&#039; to make them more powerful! Additionally, you can perform this option anywhere on the website by going to the character tab and clicking training. Each power can be upgraded to a maximum of two times. Eventually, you&#039;ll be able to epic and ultimate these powers, but this will be detailed in a future section. What these [[Statuses]] and such do on each power and weapon shall be detailed later, but if you&#039;re curious, the [[What is a Power]] page may help with understanding what exactly each power does.&lt;br /&gt;
	&lt;br /&gt;
==Leveling Up==&lt;br /&gt;
	Once you get enough XP, you&#039;ll be ready to level up if you wish. By default, you are set to level up automatically when you reach the required amount of XP. But why would you wish to level up? Every power and item you have shall scale with you as you level! So that [[Chainsword]] weapon you have gets stronger with each time you level up. And this applies to every power and item, not just the ones you have now. Let&#039;s say you&#039;re level 30 and you buy a [[Laser Pistol]] from a store. Every stat of the laser pistol will be scaled up for someone at level 30! So when you level up, you simply become stronger at pretty much everything you do, along with getting some additional maximum health. If you want to know more details, check out the [[Level Scaling]] page.&lt;br /&gt;
	&lt;br /&gt;
	In addition, you&#039;ll also receive more mutant power slots. For more details on this, see the [[Level Costs]] page.&lt;br /&gt;
&lt;br /&gt;
However, automatically leveling up will consume the XP that you gain, which will, especially on your early levels, make it harder to train powers, proficiencies(not that you need them for combat, for the most part), and more relevant(if only for those using gear in combat), upkeep. Therefore, if this is an is an issue for you, you can disable it by typing &#039;&#039;&#039;playeredit&#039;&#039;&#039; and toggling option 25. In general, it is best to turn it off only when you plan on doing so, and reenable it once you&#039;ve done what you want with that unspent XP, after all, if you&#039;re at the XP cap, all you earn is wasted. But, at level 30, once you realize you need boss vials, you are likely to find that you&#039;ll have enough to catch up on training before continuing.&lt;br /&gt;
&lt;br /&gt;
==Tips for Beginners==&lt;br /&gt;
	Before we move onto advanced concepts, here are some tips for your first twenty levels or so that&#039;ll get you on your way. Nothing beats experience.&lt;br /&gt;
	&lt;br /&gt;
* &#039;&#039;&#039;FIND A HEALING POWER&#039;&#039;&#039;. It&#039;s smart to find a way to heal yourself reliably. At the start, one can easily acquire [[Deep Healing]] off a [[Raccoon Guy]] or [[Lactaid]] from a [[Blue Gryphon]]. [[Nurse]] is also another great healing power, but it mainly heals over time rather than immediately like the other two mentioned powers.&lt;br /&gt;
* Master all the powers you can and upgrade them before leveling up. Once you face harder foes, having upgraded powers shall help you dramatically on your journey.&lt;br /&gt;
* There are some great powers that will do well in your arsenal at early levels. [[Raking Claws]], [[Skunk Blast]], and [[Gouging Claws]] will serve well to fell your foes.&lt;br /&gt;
* After a battle, health and energy will regenerate automatically. You can use healing powers outside of battle as well. If you&#039;re willing to spend a patrol point, you can use the &#039;&#039;&#039;renew&#039;&#039;&#039; command to fully regenerate your health and energy.&lt;br /&gt;
* If you want to fight something that&#039;s bellow your level to a point where they don&#039;t spawn, trying mentoring down. This allows you to temporarily level down to fight things in lower level areas again. To do this, first type &#039;&#039;&#039;+haz&#039;&#039;&#039; to see the level range of the area, and then &#039;&#039;&#039;mentor &amp;lt;level&amp;gt;&#039;&#039;&#039; to mentor to something within the range or a maximum of two above the max level of the area. &lt;br /&gt;
* Fights getting too hard? Adjust your difficulty settings! This may easily be done on the home page of the website with the two buttons on the right side bar. You start off as normal/normal (AKA 0/0). Cycling through it, you&#039;ll find the easiest difficulty at easy/small (-1/-1). The button on the left controls the difficulty of the individual monsters while the button on the right increases the density of them. If you wish to adjust this within the game, head to the Zephyr or RSX lobby and head up to floor two and speak with the Tactics (enemy difficulty) and Pheromone (enemy density) NPCs. If you want to check your settings, type &#039;&#039;&#039;+haz&#039;&#039;&#039; and read the numbers on the bottom left.&lt;br /&gt;
* Ask for help! The newbie channel is more than happy to answer any questions you may have. The science channel can also be used to discuss game mechanics if you&#039;re into that. The LFG channel can be used to gather up a group Don&#039;t be shy! We pride ourself on our friendly community.&lt;br /&gt;
	&lt;br /&gt;
=Dailies=&lt;br /&gt;
	Dailies are missions one may do every day. While the name implies it can only be done once per day, the actual cooldown for the missions is once every eighteen hours. A multitude of rewards may follow for those who complete this mission handed to them and are amplified greatly should the player decide to take on a harder challenge. But what is a daily mission? First, head to either RSX or Zephyr lobby, go up, and then east. From there, you may type &#039;&#039;&#039;daily&#039;&#039;&#039; to receive a daily mission. If you don&#039;t like the location, type &#039;&#039;&#039;daily restart&#039;&#039;&#039; to get a new one. If you want to choose a more specific location, you can use the terminal to bring up compatible areas just to the west of this room and then type &#039;&#039;&#039;daily &amp;lt;location&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;daily restart &amp;lt;location&amp;gt;&#039;&#039;&#039; if you already have a daily. If you want help finding the location given to you, try typing &#039;&#039;&#039;atrace &amp;lt;location&amp;gt;&#039;&#039;&#039; for some directions.&lt;br /&gt;
	&lt;br /&gt;
	The objective is simple: Wipe out the creatures at the location given to you! All you have to do is go to that area and fight until it&#039;s complete. To view progress, a small status update appears above the Battle Complete line after every battle. It&#039;s important to note that a daily is always forty fights in total before it completes. Another thing you must keep in mind is the difficulty bonus meter. To see this, type &#039;&#039;&#039;quest&#039;&#039;&#039; and note the bar on the bottom. When you first start the daily, it shall be at -50%. At max, it may reach 400%. These values modify the rewards you shall obtain at the end of your daily. Every time you defeat an &#039;&#039;individual&#039;&#039; monster, some bonus is added to this meter. The system takes into account how difficult the monster was by these methods:&lt;br /&gt;
	&lt;br /&gt;
* What danger settings you&#039;re at. It doesn&#039;t look at the pheromone setting (The setting that modifies monster density per battle). Your danger settings may be changed on the web page on the right side (The button on the left) or the Tactics Soldier above the Zephyr or RSX lobby.&lt;br /&gt;
* The template the monster may or may not have. You may see some enemies with a prefix or suffix attached to their name like Bully or what have you. These are templates that modify the base monster to be either more powerful or weaker. By increasing the danger settings&lt;br /&gt;
* The rank of the enemy, such as minion, mid boss, boss, hard boss, etc. These rankings may be viewed on either the terminal or using &#039;&#039;&#039;+haz&#039;&#039;&#039; in an area.&lt;br /&gt;
* Your level compared to the monster. If you decide to fight two levels over the area range, you&#039;ll receive fewer bonus.&lt;br /&gt;
&lt;br /&gt;
	To put it simply, the harder the fight, the better the rewards. Remember that you only have forty fights total and the difficulty bonus meter works off an &#039;&#039;&#039;individual enemy basis&#039;&#039;&#039; and not after each battle. This means that to get the best results, you want as many difficult monsters you can fit inside each battle. If you spend all forty fights killing one or two difficult monsters each, you won&#039;t get a lot of bonus! But how about five? And how can you take on such a challenge? Bring friends! The more friends you bring, the more difficult a challenge you may face, resulting in much greater rewards. Try out the &#039;&#039;&#039;lfg&#039;&#039;&#039; channel to form a group. Upon completion of these missions, you may receive these rewards:&lt;br /&gt;
	&lt;br /&gt;
* Reward Tokens. The amount is modified by your difficulty bonus meter. If you managed to get 400%, you shall get twenty whole tokens.&lt;br /&gt;
* Glorious XP&lt;br /&gt;
* A chance at an uncommon salvage (A 100 common salvage value!)&lt;br /&gt;
* Any time you help someone with a daily, you get some extra rewards yourself. For one, you get one reward token when they finish their daily. Further, you even get an uncommon salvage roll, possibly netting you a free uncommon salvage! You also get some XP for your troubles. Now imagine the wonderful rewards should you decide to daily with a full party.&lt;br /&gt;
&lt;br /&gt;
=Primes=&lt;br /&gt;
	Once you reach level thirty, you&#039;ll find that you can no longer level up without first consuming a boss vial within five levels of yourself. Where do you get these you might ask? One might be able to buy them from another player. However, one way is to go out and get them yourself! Boss vials are gathered by defeating what&#039;s known as a Prime mutant. Naturally, they&#039;re tougher than your standard enemy on the field and will require the gathering of a party. First, let&#039;s go over the requirements of summoning a Prime mutant.&lt;br /&gt;
	&lt;br /&gt;
* First, you&#039;ll need twelve infection vials of the Prime you wish to summon. These can be either bought from players/stores or gathered yourself. To gather them yourself, you&#039;ll require a NaniteCollection stat of 2 or more. For this, you can use an [[Improved Nanite Collector]], but it will need modifications and such to raise its NaniteCollection stat high enough. If you are willing to pay mako, you can instead get the [[Nanite Collector]] in the elite shop, which can even be upgraded into the  [[Ultimate Nanite Collector]] later if you want. Keep in mind, the [[Advanced Inoculation]] perk gives you a point of NaniteCollection, thus allowing you to collect infection vials with the [[Basic Nanite Collector]] available cheaply in stores, or with a cheap [[Improved Nanite Collector]].&lt;br /&gt;
* Next, you&#039;ll need a PSP (Prime Specimen Primer) available for four reward tokens at the token shop (Up from Zephyr lobby and then east).&lt;br /&gt;
* If you don&#039;t have a party already, grab a party! Advertise on the &#039;&#039;&#039;lfg&#039;&#039;&#039; channel and say which mutant you wish to take down. Because everyone who fights gets a boss vial, there will probably be people more than happy to assist. Generally, you&#039;ll want at least five people if you can.&lt;br /&gt;
* Finally, you need to head to the area where the monster typically spawns. Once there, type &#039;&#039;&#039;+haz&#039;&#039;&#039; and note the max level for the area. If you can, type &#039;&#039;&#039;partymentor &amp;lt;two levels over the max level of the area&amp;gt;&#039;&#039;&#039;. So if the level range of an area is 30-35, type &#039;&#039;&#039;partymentor 37&#039;&#039;&#039;.  With your vials tucked away within your pocket, use the PSP device and it shall step you through some simple prompts. It&#039;ll ask what prime you wish to summon, ask if you&#039;re really sure, and then take your 12 vials and some freecred. The Prime will spawn shortly after!&lt;br /&gt;
&lt;br /&gt;
	What prime should you be taking on? This is a question with an answer relative to your level. To level up, you&#039;ll need a boss vial that&#039;s within 5 levels of you, up or down. So if you&#039;re stuck at level 30, you&#039;ll need a boss vial that&#039;s within the range of 25-35. Head up above Zephyr or the RSX lobby and type &#039;&#039;&#039;look terminal&#039;&#039;&#039;. Find an area that suits your level requirements and gather the appropriate vials to summon the prime.&lt;br /&gt;
	&lt;br /&gt;
	You might be wondering what exactly a prime fight is like and how you should prepare for it! Once summoned, the Prime shall come stomping out and summon some backup. The backup is typically quite weak, but needs to be dealt with none the less. The Prime itself is basically a much much stronger version of the normal variant of the monster and carries a randomly selected template like Perplexing, Fast, Prickly, and many others that modify the Prime&#039;s abilities in some way. As the fight goes on, the Prime will summon more backup for you to deal with. It&#039;s nice to have a buffer or healer on standby if you can find one, and perhaps even a tank to help soak up damage. Once you finally defeat your first Prime, you, and anyone that helped you, shall receive a tasty boss vial! Eat it and pass onto the next level, brave adventurer.&lt;br /&gt;
&lt;br /&gt;
=Epicing and Ultimate=&lt;br /&gt;
	When upgrading a power with freecreds and experience, a power may only be upgraded a maximum of two times. As you level up, you may have noticed that you receive epic power slots on occasion. To know when you&#039;ll get an epic power slot, check out the [[Level Costs]] table. With an epic power slot, you may choose a power to upgrade even further than that original two maximum. Sounds pretty great, right? To perform this, you need to acquire a boss vial of a mutant that has that power somewhere on their body. The level of the vial doesn&#039;t matter, just make sure &#039;&#039;&#039;not to drink it&#039;&#039;&#039;! Once you&#039;ve done that, simply head to the web page, character, and then [http://flexiblesurvival.com/index?training training] to select the epic option. It&#039;s worthy of note that you can&#039;t upgrade a particular upgrade more than twice. For example, say you upgraded [[Wild Swing]]&#039;s damage twice. You can&#039;t epic the power and choose damage for a third time. It has to be a different upgrade.&lt;br /&gt;
	&lt;br /&gt;
	What if you could upgrade an epic&#039;d power even FURTHER? Every thirty levels you shall receive an ultimate power slot. With six boss vials, 40 reward tokens, some experience, and creds, you can indeed upgrade an epic&#039;d power one more time. This one is a bit more picky. You can&#039;t upgrade something that&#039;s already been upgraded with an ultimate power slot. Again, let&#039;s bring up [[Wild Swing]]. Say you upgraded damage twice and used your epic upgrade on AoE. With your ultimate upgrade, you can&#039;t choose damage or AoE. You&#039;ll have to choose one of the other upgrade options. To perform an ultimate upgrade. head to Point Zero/Hotel Oblivion in the north east corner of Fairhaven. Once there, type &#039;&#039;&#039;train&#039;&#039;&#039;, follow the prompts, and watch the magic.&lt;br /&gt;
&lt;br /&gt;
=Combat Flaws=&lt;br /&gt;
	Within character generation, you might&#039;ve noticed two particular flaws. The [[Feral Mode]] and [[All Natural]] flaws dramatically change the way you play the combat system. [[Feral Mode]] was designed specifically for ease of use. When mastering and upgrading powers, it spreads the upgrades out evenly and automatically. It also automatically selects combat roles and skill for you when you level up, negating the need to create a build. In addition, it has access to ferals roles, such as [[Defender Feral Training]] that change your combat skills. In that example, taking that training would turn you into a tank build. These trainings can be bought in various stores around the game world. Ferals also get other buffs, but their downside comes with how little equipment they may carry. If you want to know more details, check out the [[Feral Mode]] page.&lt;br /&gt;
	&lt;br /&gt;
	[[All Natural]] users get rid of their ability to use mutant powers to increase their skills with gear. Any item you use shall be increased greatly in just about everything it does and you&#039;ll also get a wonderful boost to loadout as you level up. This flaw has its advantages and disadvantages, and it&#039;s generally not recommended for newer players. This playstyle may require a good grasp of the crafting system and a general idea on how to make a good amount of money and salvage to support such activities. Despite this, All Naturals are a fun and unique way to spice up your combat experience, but make sure you know what you&#039;re doing!&lt;br /&gt;
&lt;br /&gt;
=Souls=&lt;br /&gt;
Depending on which combat playstyle you plan on (see Builds below), there are a number of different [[Souls]] (also known as classes) you can choose from which will dictate which combat skills you will have access to. Initially, new accounts start off with [[Brawler]], which is suitable for repeat DPS builds, [[Combat Medic]] for healer builds, [[Heavy Fighter]] for big hit DPS, [[Point Man]] for tank builds, and Classless, which gives a few all-round skills. Other souls can be purchased later on. Clicking &amp;quot;Classes&amp;quot; on the left side of the web interface will bring up a list of your current available souls, and a link which will let you purchase new ones.&lt;br /&gt;
&lt;br /&gt;
=Combat Builds=&lt;br /&gt;
	This section shall detail the numerous builds you can create within the combat system. Mostly, it shall go over the more traditional roles such as a tank, DPS, and supportive types. And do not fret if it seems complicated! You don&#039;t need to make a number crunching minmax build to be effective. Nearly anything can be effective with a little planning, and generally it&#039;s a good idea to have a focus. For example, if you plan on making a healer, it&#039;s probably not a good idea to focus your points into damage! Naturally, you would want things to bolster your healing abilities. Also keep in mind that if you&#039;re a roleplayer, picking things that make sense for your character is also important if that&#039;s your thing. Please take the builds guide as a guideline rather than a bible, and hopefully it shall help you along your way. There are other builds one may make as well, such as off-tank and others, but these guides should help you get the general idea of the basics.&lt;br /&gt;
&lt;br /&gt;
==Tank==&lt;br /&gt;
&#039;&#039;It&#039;s easier to heal one person rather than seven!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The center of attention, the steel wall, the hate magnet. It goes by many names, but in nearly any RPG, the tank&#039;s focus is almost always to grab attention away from the party and eat as much damage as possible for them. This game is no different. Your job is all about eating up delicious damage and protecting your battle buddies, so naturally you should be prepared to reduce that damage to yourself as much as possible! Make sure you have a tailor handy, because you&#039;re going to get hit a lot.&lt;br /&gt;
	&lt;br /&gt;
	One of the central points of tanking is your resists and immunities. Your immunities reduce incoming damage of that type by a %, while your resists decrease the damage you take at a flat rate after immunities. For example, say a Tail Smash was coming your way, you had 20% immunity and 157 resistance, and the smash deals 500 damage before resists and immunities. It would first reduce the damage from 500 to 400 (20% immunity), then from 400 to 243 (157 resistance). You can type &#039;&#039;&#039;resists&#039;&#039;&#039; to see a list of both immunities and resists.&lt;br /&gt;
&lt;br /&gt;
	Hate is a concept you may wish to get familiar with. Any time you put your &#039;influence&#039; over an enemy, such as damaging them, the enemy will start hating you more. If you have the most hate, then the enemy is much more likely to target you! To see how much a monster hates you and the rest of your party members, use &#039;&#039;&#039;hate &amp;lt;enemy&amp;gt;&#039;&#039;&#039;.  Having the most hate during a fight only heavily increases your chance at getting hit rather than it being a guarantee like with regular mobs out on the field. To circumvent this, you can use taunting moves like [[Nasty Insult]] to guarantee a good slapping from a boss! Having high amounts of the aggro and menace effects further increase your hate gain, so you&#039;ll want to make sure you have plenty of both.&lt;br /&gt;
	&lt;br /&gt;
	Cover is also important. So you&#039;ve gotten the enemy&#039;s attention and he&#039;s preparing to hit you. Business as usual right? But wait! That&#039;s an AoE he&#039;s firing! Even though you were the main target, unfortunately is shall end up hitting your friends regardless. So what can you do about that? The cover status is something tanks can put on friends to cover AoE damage for them. So let&#039;s say you put twenty cover on a friend. When an AoE goes off, you&#039;ll automatically eat 20% of the damage for him, which is extremely useful in damage mitigation. AoEblock can sometimes be a difficult status to obtain, but having some of that makes it so AoEs that target you first are eaten up by that status! 20 AoEblock and an AoE hits you? You shall eat 20% of that damage on yourself for your entire party.&lt;br /&gt;
&lt;br /&gt;
===Tank Roles===&lt;br /&gt;
* [[Durability]] will be your most important role	to invest in. Once you get three points in the skill, all damage coming at you is instantly reduced by a whole 30%, and that&#039;s before it has to go through your other resists! And not only that, but it passively increases the magnitude of anything else that grants you resists, creating a VERY powerful package. It is HIGHLY suggested to get three points in this skill if you plan on being a tank.&lt;br /&gt;
	&lt;br /&gt;
* [[Front Row]] is another core tank skill. Part of your job is to attract attention away from your more squishy party members. Any time you &#039;influence&#039; an enemy, such as damaging them, you generate hate. Having points in this skill dramatically increases hate gain, along with amplifying the magnitude of any cover effects you push out. This skill really enhances many of the tank&#039;s basic attention grabbing and covering jobs, so it&#039;s highly recommended to grab three points in this important skill! &lt;br /&gt;
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* Having a large amount of [[Health]] is very important as a tank. You need as much HP as possible to survive the many blows you&#039;ll take for your team. It&#039;s a very simple skill, but also very powerful by increasing your health pool by an entire 30% at three points! In this regard, it&#039;s highly recommended to nab three points in this skill.&lt;br /&gt;
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* [[Avoidance]] can be quite strong, but its importance is a bit behind [[Durability]]. Despite that, it&#039;s still a powerful skill! It dramatically increases the magnitude of any defense status and allows you to dodge between nine and thirty percent of damage. This effect shall become more powerful when you have less health, which is quite useful in clutch situations. Even if you only hit the minimum amount of dodged damage, it&#039;s still quite useful. Get this skills to three if you can, but it&#039;s recommended to get at least one or two in [[Avoidance]] if possible.&lt;br /&gt;
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* [[Outnumbered]] goes great on a tank! You&#039;ll be getting hit a lot, so you&#039;ll easily get the maximum effect out of this combat skill in a very short amount of time. Each time you get hit, you gain more and more free resists, which shall help you out greatly. It&#039;s recommended to get at least a point or two in this skill.&lt;br /&gt;
	&lt;br /&gt;
* [[Taunting Strikes]] can be quite strong, but it all depends on how you wish to focus your tank build. Some simply use cover for everything and rely on hate generation, while some prefer taunts. This makes it so all of your active attacks have a chance at taunting your foes, which is quite helpful when maintaining constant taunting. If you wish to be a taunting tank, consider points in this skill.&lt;br /&gt;
	&lt;br /&gt;
* Most builds can benefit from [[Readiness]], as it increases your loadout capacity, which of course means more gear. Depending on how much gear you wish to carry, you might want to invest in this skill. Perhaps you&#039;ll be able to fit in some extra armor!&lt;br /&gt;
	&lt;br /&gt;
* Once you have a good amount of these skills above, the rest is up to what you feel best suits you. [[Warded]] is a good tank skill that allows you to clean debuffs off you each time an enemy attacks. Some may want to invest in [[Damage]], as more damage also means more hate. [[Speed]] quickens how fast powers charge, and may come in handy when an emergency heal is needed or a quick taunt. [[Reactive]] returns damage each time you get hit, so expect this skill to fire often, along with [[Rage]] if that&#039;s your thing.&lt;br /&gt;
	&lt;br /&gt;
===Tank Powers===&lt;br /&gt;
	As a tank, you&#039;ll find that various toggles and passive powers will help you greatly on your journey to eat damage. A rotation of active powers will generally focus on gaining hate or taunting depending on how you wish to build your tank. Passives and toggles shall increase your resists and defense, allowing you to survive longer.&lt;br /&gt;
&lt;br /&gt;
* You&#039;ll want a [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Power] first for a good passive boost. [[Plated Hide]] gives an impressive boost to defense while [[Furry Hide]] boosts physical and energy damage resists while also providing other benefits such as energybreak. [[Jellied Hide]] gives physical damage resist, increases your maxHP by an impressive amount when upgraded, and provides passive regen to help mitigate damage. All of these options can serve you well, but you can only choose one!&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers A Special Adaptation Slot Power] should be next on your list. It&#039;s another passive slot that shall serve you well, but some of these powers do have downsides. [[Thick Hide]] is a fantastic choice for tanks, for it gives a massive MaxHP buff and some resists at the cost of accuracy. [[Thick Shell]] and [[Reinforced Skeleton]] are also choices to consider.&lt;br /&gt;
&lt;br /&gt;
* Next, quest for an [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. [[Muscle Mass]] provides many things a tank needs, such as resists and MaxHP. A very &#039;&#039;strong&#039;&#039; choice for the role. [[Scent of Blood]] gives you vampiric and attack, which can assist with survivability.&lt;br /&gt;
&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], you&#039;ll have the choice between [[Juggernaut]], [[Myriad Armor]] and [[Tooth and Nail]]. [[Tooth and Nail]] is more of a DPS based power and doesn&#039;t benefit tanks directly, but both [[Juggernaut]] and [[Myriad Armor]] give impressive boosts to resists, but you can only have one in this slot. It all comes down to personal preference! Another option is [[Active Defense Matrix]], which provides a good amount of defense, HPbuffer, and DR.&lt;br /&gt;
&lt;br /&gt;
* [[Threatening Presence]] is a highly suggested tank skill, as it gives off a passive AoE cover aura for your friends. This helps to make sure your buddies are always covered at some point so you can eat damage for them while also giving yourself a nice menace boost. Once you reach level forty, [[Guarding Stance]] is another great power to get for deploying passive cover.&lt;br /&gt;
&lt;br /&gt;
* Repeats are great at gaining hate, and [[Prism Storm]] has repeats in spades, and it&#039;s a fine AoE. [[Wild Swing]] is a highly damaging attack and is AoE as well for large hate gain. Keep in mind, the more damage you do, the more hate you gain! [[Hateful Strike]] is meant just for gaining hate. Take powers that are either repeats or do a solid amount of damage to gain hate. Things like [[Flutter]], [[Sharpshooter]], [[Takedown]], and more are other lovely options.&lt;br /&gt;
&lt;br /&gt;
* Consider getting a passive damage toggle for constant hate gain. [[Quill Wag]] and [[Electric Field]] are great and fire off every round to keep a solid growth of hate. If you&#039;re a tank that focuses more on taunts, then one might consider [[Magnetic Personality]]. Remember, you may only have one of these types of powers at a time.&lt;br /&gt;
&lt;br /&gt;
* If you&#039;re a taunting tank, you might want to pick up powers like [[Scathing Diatribe]] and [[Nasty Insult]].&lt;br /&gt;
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* Since you&#039;ll be getting hit a lot, you&#039;ll want to find a way to heal yourself! [[Deep Healing]] and [[Lactaid]] are quick and easy direct heals. [[Milk Chug]] is a &#039;&#039;&#039;very&#039;&#039;&#039; powerful emergency heal, but it can&#039;t be used very often. [[Drain Vitae]] is a strong attack power that&#039;s also vampiric, so you can be on the offense and heal yourself at the same time.&lt;br /&gt;
&lt;br /&gt;
* Some other passive moves to consider might be [[Feline Agility]], [[Skitter]], [[Frenzy]], [[Long Ears]], and other things that might give you boosts when you have some empty slots to fill.&lt;br /&gt;
&lt;br /&gt;
===Tank Gear===&lt;br /&gt;
	As a tank, you&#039;ll find that a majority of your gear is passive, serving to help you eat as much damage as you possibly can. This will come in the form of multiple suits of armor and other various pieces of gear.&lt;br /&gt;
	&lt;br /&gt;
* [[Heavy Armor]]! Never leave home without it. This is a core piece of gear. It gives you passive Damageresist, and you want as much of that as possible!&lt;br /&gt;
* [[Thick Armor]] is another piece of gear that&#039;s great to have as a tank. MaxHP is a powerful status, and you&#039;ll want to increase your health pool as much as you can.&lt;br /&gt;
* [[Generic Armor]], [[Light Energy Armor]], and [[Physical Armor]] all have resists to contribute to a tank&#039;s needs. Simply using only generic armor will save you some space, but taking the latter two together will eat up more damage but also take more space. It&#039;s all up to you!&lt;br /&gt;
* [[Buffering Armor]] gives you some passive HPbuffer to help soak up some additional damage.&lt;br /&gt;
* A [[Nanite Buffer]] is a very powerful piece of gear. It&#039;s an active item that projects some protective nanites to eat up incoming damage. In a nutshell, it&#039;s like its own health bar that attacks have to go through in order to hit your main health bar. Having a good nantie buffer will certainly help when mitigating damage.&lt;br /&gt;
* A [[Shield]] gives a large passive defense bonus, but it&#039;s also quite heavy. If you have the space, it can certainly tip the scales in your favor.&lt;br /&gt;
* If you&#039;re willing to give up your [[Heavy Armor]], [[Lifegiving Armor]] is an interesting alternative choice. As they take up the same slot, one can&#039;t wear them both. Damageresist directly eats up damage, while regeneration ablatively mitigates damage, creating more or less the same effect in the end. In the end, it&#039;s user choice and both are quite viable!&lt;br /&gt;
* If you find that you aren&#039;t covering enough damage to your liking, you may wish to consider making a [[Superconducting Magnet]]. Be sure not too eat more than you can chew!&lt;br /&gt;
* If you want, feel free to create weapons to add to your rotation like [[Heavy Melee]], [[Automated Weapon]], [[Nanite Cannon]], and all other sorts of neat weapons. If you&#039;re in need of &#039;&#039;&#039;taunts&#039;&#039;&#039;, take any hostile attack item and slap [[Hooked]] on it.&lt;br /&gt;
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==Healer==&lt;br /&gt;
&#039;&#039;Relax, I&#039;m a doctor. Trust me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Quite obviously, your job is to heal your friends in battle. Due to attacks always hitting their mark, no matter how low or high the damage might be, the party will need a way to heal off that damage in tough situations. Your two main methods of healing shall be through direct heals and inflicting regeneration upon your friends. Using liberal amounts of HPbuffer will help you with your job, as this status acts like a temporary health bar that eats up damage before hitting your true HP bar.&lt;br /&gt;
	&lt;br /&gt;
	Direct heals immediately fill up your target&#039;s pool of health. For example, the move [[Deep Healing]] has twenty base damage. Now this doesn&#039;t mean you&#039;ll be hurting your friends! It works a lot like hitting an enemy, but instead the damage is converted into lovely health right when the move hits. When your target needs healing and needs it now, look no further than direct heals. They&#039;re also quite useful in making sure everyone is topped off. For direct heals, upgrading the damage is generally a good option and will increase the amount of healing done.&lt;br /&gt;
&lt;br /&gt;
	Regeneration is a very important status. Rather than immediately healing, it heals over time. By using this status, it&#039;s quite helpful in making sure everyone is constantly being healed. In a more advanced way of thinking about it, regeneration is very useful for damage mitigation and one could comprehend it as ablative damage resistance. For example, let&#039;s say you inflict one thousand regen on a friend. Now, regen heals the target at 1/5th of its magnitude every 1/5th of a round. So every 200 ATB (1/5th a round), this person shall be healed two hundred health. Now let&#039;s say this person gets hit by an attack for one hundred and fifty damage before the regeneration effect ticks. Right when it does tick soon after the attack, they immediately gain a profit in health without you directly needing to do anything about it! When in a large party, you may find it tough trying to heal everyone at once. Using liberal amounts of regen will help dramatically with mitigating damage and allowing others to basically heal themselves. Some people get a little confused about the status. Again, let&#039;s say you have a regen status on you for 1000 mag for five rounds. Every round, you&#039;ll be healed for 1000 damage. This will last for five rounds for a total of 5000 health healed by the end. Recently, statusboost was updates so that it no longer enhances regen. However, having some statusboost is nice for the HPbuffer effects described bellow.&lt;br /&gt;
	&lt;br /&gt;
	HPbuffer is another important damage mitigation technique. One could think of it as a temporary pool of health that blocks damage before it gets to your main health bar. When an attack hits, it first searches for the largest HPbuffer effect upon you. Let&#039;s say an attack worth 100 damage hits you while you have an hpbuffer worth 1000 magnitude. Your HPbuffer shall reduce to 900 magnitude while the 100 damage attack mostly bounces off! Now, there are ways to pierce through HPbuffers, but they will always always reduce damage in some capacity, so it&#039;s always nice to have plenty to worth with! When large damaging attacks hit your party, you&#039;ll find that having some HPbuffer can mean life or death. Never underestimate the power of HPbuffer.&lt;br /&gt;
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	Two more statuses to look out for are Healing and Healgain. You&#039;ll want to try and grab as much Healing as you possibly can. The Healing status increases the power of your heals by magnitude percent. So if you have ten Healing status, your heals are ten percent better. Healgain is a status that scales with level and should be applied to your friends. It&#039;s a one-to-one status that directly enhances the heals given to them. So if someone has 1000 healgain status on them and you heal them for something worth 2000 healing, it will then become worth 3000 health! Combining both Healing and healgain can create some powerful heals.&lt;br /&gt;
	&lt;br /&gt;
	Last tip: Heal your tanks!&lt;br /&gt;
	&lt;br /&gt;
===Healer Roles===&lt;br /&gt;
* [[Healing]] will be on the top of your list. It increases the power of all your heals, including that of regeneration effects. Not only this, but any time you heal someone, they gain damage resistance, healgain status, and some HPbuffer to boot! You&#039;ll want this at level two minimum, preferably level three.&lt;br /&gt;
* [[Lingering Kindness]] simply increases the duration of any friendly status you inflict. This is important, as you&#039;ll be casting plenty of regeneration and HPbuffer. The longer your regeneration statuses last, the more they heal, so you&#039;ll want to heavily consider having 2-3 levels in this skill.&lt;br /&gt;
* [[Support]] won&#039;t increase the power of your direct heals, but they will heavily enhance your regeneration, HPbuffer, and healgain effects. In this regard, it&#039;s another very important skill for a healer. It&#039;s highly recommended to get three levels in this skill along with the above two. As an added bonus, having points in [[Healing]], [[Lingering Kindness]], and [[Support]] will grant HPbuffer on all those you heal.&lt;br /&gt;
&lt;br /&gt;
	Once you have the above skills, your remaining choices are all up to you. There are a lot of viable options, so it all comes down to what you feel you need for your healing build.&lt;br /&gt;
&lt;br /&gt;
* [[Speed]] might be a very good investment. It dramatically decreases the amount of time it takes for powers to fire. When you need to save a friend quick, this can make the difference between life and death. But it has more use than clutch situations. Naturally, you&#039;ll want your heals to come out as fast as possible to allow you more time to do other things. Like more healing! More time allows more powers to fire, thus more overall healing.&lt;br /&gt;
* [[Endurance]] enhances energy recovery greatly while also increasing your maximum energy. If there is ever a time you run out of energy, that means you won&#039;t be able to heal! To make sure that doesn&#039;t happen, or at least happen slower, then one may consider putting a few points in this skill.&lt;br /&gt;
* [[Back Row]] heavily decreases hate gain, making sure mobs won&#039;t target you. As a healer, being in the center of attention is possibly death. Leave that up to your tank! When an AoE goes off, you get some free evasion if you put points in this skill. Not only that, but the cover effects your tank gives off to eat up damage for you are also increased.&lt;br /&gt;
* [[Durability]] helps a bunch when it comes to eating up damage. One time or another, you&#039;ll find yourself getting hit at some point. And when you do, you&#039;ll want to be ready. This skill takes out a large amount of damage for you, helping out quite a bit with survival.&lt;br /&gt;
* [[Avoidance]] is another handy tool to help get rid of unfortunate damage inflicted on you. It&#039;s less useful than durability, but both combined can help quite a bit when you need to eat damage.&lt;br /&gt;
* [[Readiness]] allows you to carry more equipment! The more loadout you have, the more items you have to call upon! How many points you should put into this skill depends on how much gear you desire to carry.&lt;br /&gt;
&lt;br /&gt;
===Healer Powers===&lt;br /&gt;
	Most of your abilities as a healer shall be of the active type consisting of direct heals, regen, and HPBuffer inflicting. Despite this, you may also want to consider a few defensive powers that increases your resists and defense. If you can, grab powers that will increase your recharge and haste to make those heals come out faster! For players that prefer solo play, also try out some offensive powers that can help fell monsters before you fall yourself!&lt;br /&gt;
	&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Power], there are two great choices. Both [[Smooth Hide]] and [[Crystalline Hide]] will give you some passive Healing status, which shall increase the power of all your heals. [[Smooth Hide]] has a bit more Healing, while [[Crystalline Hide]] has some resists, including that of debuffresist. If you don&#039;t like either of those options, some choices like [[Furry Hide]] increase resists and give energybreak while [[Feathery Hide]] increases recharge to get those heals off cooldown quicker. Remember, you may only master one of these.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers A Special Adaptation Slot Powers] come with a downside, and not a lot of them directly enhance a healer&#039;s abilities. However, because you won&#039;t be too worried about accuracy, perhaps it&#039;s worth considering [[Thick Hide]], as it greatly increases your MaxHP and gives some resists for increased survivability. If you wish, you don&#039;t have to take any of these powers.&lt;br /&gt;
* Despite the name, you&#039;ll want an [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. There are two powers you&#039;ll really want to keep your eye on. [[Abundant Supply]] gives you a precious amount of healing to increase the power of your heals, while [[Stretchy]] can give you some AoEmod. AoEmod allows you to hit on additional target on occasion with your powers, which can certainly help out a lot! It&#039;s a tough choice, but you can only have one.&lt;br /&gt;
* [[Quick Fix]] is a fantastic [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], as it gives resists, haste, healing, AND statusboost, and it just so happens you want all of these! If for some reason you don&#039;t want this power, [[Juggernaut]] and [[Myriad Armor]] can greatly increase survivability if you need it.&lt;br /&gt;
* [[Deep Healing]], [[Lactaid]], and [[Nurse]] are easily acquired and quick single target abilities. They have a short charge and cooldown, making them good to have in reserve, as they&#039;ll almost always be available. Choose the ones that benefit your character&#039;s sexual characteristics the most. &lt;br /&gt;
* [[Delicious Treat]] is a wonderful AoE heal ability, but it won&#039;t heal yourself. It&#039;s a fantastic direct healing power with some AoE and even comes with healgain to enhance any further heals you deploy for its duration. It also makes you taste better!&lt;br /&gt;
* [[Chock Milk]]/[[Cum Squirt]] are two very powerful direct AoE heals. You may only have one or the other, so choose the one that fits your character&#039;s sexual organs and such the best, as the powers will receive benefits from them.&lt;br /&gt;
* [[Tears of Life]] is both a direct heal and regeneration ability for your party . It has a very large charge time, but such is the price for a great healing ability. It&#039;ll keep your party nice and safe with a large amount of regeneration. Cast this baby when you can to keep the regeneration effect going.&lt;br /&gt;
* [[Protein Shield]]/[[Reinforcing Nectar]] gives a VERY large amount of HPbuffer and is quite quick with a very low cooldown. For a party situation, you may wish to upgrade the AoE on this power. This shall help greatly when mitigating damage.&lt;br /&gt;
* [[Lion Within]] is a passive toggle that&#039;s quite simply a large AoE buff that gives your friends some HPbuffer. You may find this quite useful when it comes to making sure your battle buddies have some HPbuffer to work with despite you not actually putting in any input.&lt;br /&gt;
* [[Honey Gift]] is quite the powerful move. If possible, it&#039;s best to cast this power before combat or quite soon, as it greatly increases the MaxHP of your friends. The more health your friends have, the longer they shall survive.&lt;br /&gt;
* [[Purr]] gets rid of those nasty debuffs quite quickly for your entire party! If you have some room left, certainly considering acquiring it.&lt;br /&gt;
* If you have any mutant power slots left over, you may wish to consider moves that increase your survivability like [[Skitter]] and [[Feline Agility]] or some damaging powers such as [[Sharpshooter]], [[Wild Swing]], and many more options.&lt;br /&gt;
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===Healer Gear===&lt;br /&gt;
* [[Training - Medicine]] grants a powerful ten healing status to directly enhance your healing abilities. It costs a good amount of credits down at your local faction&#039;s Employee Wellness Area, but it can really pay off huge if you&#039;re willing to pay its twenty loadout cost.&lt;br /&gt;
* A [[Nanite Buffer]] is quite the powerful tool. If you were to slap on basic/extreme spread, it can easily be used for a good amount of the party rather than just yourself. If you picked the [[Support]] skill to invest in, this shall be increased even further. A great piece of gear you should consider investing in.&lt;br /&gt;
* The [[Medicinal]] item is fast and has a short cooldown. It inflicts a good amount of regen and can be further customized with additional mods to grant buffs to your team mates. Putting [[Basic Spread]]/[[Extreme Spread]] on it will allow you to heal more party members rather than just one.&lt;br /&gt;
* [[Liquid Bandage]] is a nice party healing item that inflicts a sizeable amount of regen for your party members. It can sometimes be a bit difficult to make and it takes up a gigantic amount of loadout, but the effects are hard to ignore. If you have the loadout to spare, consider it.&lt;br /&gt;
* The [[Triage Kit]] can greatly increase the power of your healing thanks to its large Healing status and the healgain it deploys to your friends. You&#039;ll find that both of these stats combined scale quite well with each other! On the downside, it&#039;s quite a heavy piece of equipment, sitting at 30 loadout without mods. If you&#039;ve got the space for this thing, strongly consider it.&lt;br /&gt;
* [[Trauma Kit]]s are a 0 charge AoE heal that can really come through in a clutch situation. Since it&#039;ll fire instantly, it can really help when your team is feeling down. The cooldown is pretty long, but the heals, regen, and hpbuffer more than make up for it. And it only costs 20 loadout!&lt;br /&gt;
* Down at the mall, there is an item called Ear Hoops. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* If you have the loadout, the [[Triage Kit]] can be a powerful item for healers. If gives yourself a very large Healing status and gives your party members a hefty amount of Healgain. Not only that, but it&#039;s entirely passive and can have further mods put on it!&lt;br /&gt;
* A [[Heavy Armor]] can assist when it comes to survivability. If you find yourself eating too much damage, this should help you out.&lt;br /&gt;
* With any remaining loadout you may have, you may wish to consider some [[Priming]] gear. Basically, put the [[Priming]] recipe on anything that you can inflict on yourself (Such as a [[Medicinal]] or [[Liquid Courage]]) and you shall receive a large amount of statusboost that greatly increases things like your HPbuffer effects!&lt;br /&gt;
&lt;br /&gt;
==Buffer==&lt;br /&gt;
&#039;&#039;Power Overwhelming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The buffer is another wonderful party support based role that can easily change the tides of battle. Rather than focusing on healing, a buffer enhances the power of the party defensively and offensively. However, some buffers choose to mix the roles of a healer and buffer all into one for a nice support package. On the defensive side, they can increase resists, defense, HPbuffers, regeneration, and many more. Offensively, increasing damagebuff, attack, and other things help your team deliver powerful punches to the opposition. A buffer may call upon other useful things such as increasing the MaxHP, accuracy, various procs, energybreak, haste, recharge, and more. Before becoming a buffer, you may wish to get familiar with the [[Statuses]] page on the Wiki, as playing around with them and slapping them on your team members shall be your primary role in battle. Most especially, you should take a look at the statusboost effect, as it greatly increases the power of all your friendly statuses! You may wish get as much of this as you can, which shall be detailed down bellow.&lt;br /&gt;
	&lt;br /&gt;
	Being a successful buffer means enhancing your party&#039;s abilities in both defense and offense. It&#039;s an important concept to note that the faster you kill something, the less time the enemy has to damage you. This can be accomplished through liberal amounts of damagebuff and attack buffs that can dramatically enhance your party&#039;s damage by an amazing amount. However, there will come a time where you and your party shall be on the receiving end on a bunch of damage. Keeping a constant flow of regeneration, resists, and HPbuffer on your team will increase survivability by large amounts. Put offense and defense together and you have a dangerous team of agents.&lt;br /&gt;
	&lt;br /&gt;
	While being a buffer, you may realize you have a lot of powers and such to cycle through! This is normal, but how are you supposed to get through all those buffs and enhance your team? It&#039;s important to note that you can cast all your buffs OUTSIDE of battle, so your team shall be nice and ready the moment fighting starts. Simply use the power as you normally would in combat and it&#039;ll work just the same. If you run out of energy while buffing outside of battle, consider using the &#039;&#039;&#039;renew&#039;&#039;&#039; command to sacrifice a patrol point for full energy or eat up a fine [[Energy Snack]]. The use of aliases can greatly speed up this process, and it&#039;s recommended that you have a trigger that fires off buffs after a battle for convenience sake. If you don&#039;t know what those things are or how to work them, don&#039;t worry about it too much. But if you do get curious, the &#039;&#039;&#039;newbie&#039;&#039;&#039; or &#039;&#039;&#039;science&#039;&#039;&#039; channel would be more than happy to help you out.&lt;br /&gt;
	&lt;br /&gt;
===Buffer Roles===&lt;br /&gt;
* [[Support]] shall be your most important role. Quite simply, it enhances all the friendly statuses you put on your friends by an incredible 30%. Because most of what you&#039;re doing shall be firing off friendly effects, you&#039;ll certainly want three points in this skill.&lt;br /&gt;
* [[Lingering Kindness]] is another very important skill for a buffer. Any friendly status you fire off will last much longer, which shall help tremendously in battle. You will want three points in this skill if you can.&lt;br /&gt;
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Once you have the above skills, you&#039;re pretty much all set! What other skills you should choose is up to you, but bellow are some choices that will be of direct benefit to a buffer.&lt;br /&gt;
&lt;br /&gt;
* [[Healing]] can enhance the power of you regeneration statuses by a good amount, and it stacks with [[Support]]. As a buffer, your main goal isn&#039;t quite healing people directly, but a few points in healing can be quite beneficial depending on how you&#039;ve built your buffer. Not only that, but the people you do heal shall gain an HPbuffer status to increase survivability.&lt;br /&gt;
* [[Speed]], for when you want your buffs and want them now. During battle, your friendly powers will take time to fire. When the situation gets tough, you&#039;ll want to get those buffs and heals out as fast as possible!&lt;br /&gt;
* [[Readiness]] may be something buffers wish to have a few points in. As a support, you may find yourself carrying a bunch of gear if that&#039;s your style of play. Buffers have a lot of toys they can play with beyond their mutant powers, and more loadout will be very beneficial. If you don&#039;t plan on carrying a lot of gear, then this skill shall not help you. But if you are, look no further than [[Readiness]]&lt;br /&gt;
* [[Endurance]] increases both energy regeneration and max energy. Buffing can take a lot out of you, so if energy is a major concern, it may be helpful to take a point or two in this skill.&lt;br /&gt;
* [[Back Row]] helps you survive in a party situation. It decreases your hate generation tremendously, allows you to avoid AoEs better, and makes it easier for tanks to cover for you. You may wish to get a point or two in this skill if you can, because you don&#039;t want to end up being the center of attention!&lt;br /&gt;
* If you have some points left over, it can be a good idea to increase your survivability in some form or fashion. [[Health]], [[Durability]], and [[Avoidance]] can all help you stay alive longer in the field of battle in order to allow more time to fire off crucial buffs and heals.&lt;br /&gt;
&lt;br /&gt;
===Buffer Powers===&lt;br /&gt;
	As a buffer, you will find yourself filling up all your slots quite quickly with actives! There are a ton of buffs out there to play with that can really turn the tide of battle. Because there are so many, the choice of what to take is yours, but here&#039;s a handy reference to some powers that might be beneficial to you. You&#039;ll want a good balance of offensive and defensive buffs to secure victory!&lt;br /&gt;
	&lt;br /&gt;
* There is a great power that can fill your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot]. What you may wish to consider is the power [[Stretchy]], which can give you some AoEmod to help hit more friends with your powers. When in a full eight person party, having more strong players is quite powerful. &lt;br /&gt;
* [[Quick Fix]] can be a pretty good [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], as it increases statusboost, healing, and haste. Statusboost is what you&#039;re mainly looking for, but the healing and haste certainly help out as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offensive Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Coordinated Work]] is a powerful buff, as it not only increases your party&#039;s statusboost, but it also increases attack by a large amount. It&#039;s slow and costly, but its power is undeniable.&lt;br /&gt;
* [[Breast Waggle]] is an extremely powerful buff that greatly increases you party&#039;s offensive capabilities. Not only does it dramatically increase damagebuff, but it also inflicts an amazing amount of accuracy for a very powerful combo. The choice between upgrading accuracy or damagebuff is a tough one, but it depends on what other buffs you take as well. Certainly consider getting this skill.&lt;br /&gt;
* [[Howl]] focuses on heavily increasing your party&#039;s damagebuff, thus dramatically increasing damage. It comes with a large energybreak penalty as well, so you may wish to find a way to mitigate it if you decide to take this great power. [[Breast Waggle]] and this go well together to create a powerful offensive combo.&lt;br /&gt;
* [[Scent of victory]] greatly increases your party&#039;s haste, causing them to attack much faster. Faster friends means faster everything! Because the effects are so dramatic, you should definitely consider having this skill. You may notice the energybreak penalty on your friends. Don&#039;t worry, there are ways to mitigate that debuff. And if you remember, your [[Lingering Kindness]] skill will help lower that as well.&lt;br /&gt;
* [[Incite Riot]] not only increases haste by a good amount, it also gives them five whole energybreak to work with to lower the energy cost of powers. Some buffs unfortunately LOWER your party&#039;s energybreak, like [[Scent of Victory]], but this power is strong enough to lower that penatly by a great amount. Highly consider this skill.&lt;br /&gt;
* [[Leap]] helps eliminate those pesky cooldowns after people fire off their powers. The faster your party can use their powers again, the more things they can do! Recharge and haste go great together, as cooldown only starts when the power actually lands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive/Supportive Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Honey Gift]] is amazingly strong when it comes to increasing party survivability. It increases maxHP to great levels, allowing them to eat more damage before falling down. You&#039;ll want to highly consider adding this skill to your rotation, especially for taking on primes and bosses.&lt;br /&gt;
* [[Protein Armor]] can be a bit tough to acquire sometimes, but it does a pretty good job increasing the damageresistance of your party, helping not only your tank, but everyone survive longer.&lt;br /&gt;
* [[Protein Shield]]/[[Reinforcing Nectar]] gives off a powerful HPbuffer effect, which shall shield your party greatly against incoming damage. Not only that, but it&#039;s quick to fire and has a short cooldown for easy refreshing. Overall, a fantastic power for a buffer to have.&lt;br /&gt;
* [[Pack Loyalty]] helps get rid of those nasty energybreak penalties some of your other buffs might have accrued. And not only that, it&#039;s a passive toggle! If you have buffs that give negative energybreak like [[Howl]] and [[Honey Gift]], you may want to consider taking this power to help get rid of those effects. Your friends will thank you.&lt;br /&gt;
* [[Tears of Life]] inflicts a great amount of regeneration for your party, which will dramatically increase survivability. If you can, you&#039;ll want to make sure your party has a good amount of regen to play with. While you are a buffer and this is technically a heal, one could also classify regeneration as a defensive buff to take away that awful damage.&lt;br /&gt;
* Much like the above power, [[Nurse]] inflicts a great amount of regen as well, but it&#039;s only single target. Regardless, it&#039;s fast, strong, and effective.&lt;br /&gt;
* [[Lion Within]] is a passive toggle HPbuffer effect for your battle buddies. It&#039;s a bit costly, but if want another layer of protection, it might not hurt to pick up this power.&lt;br /&gt;
* [[Morning Song]] helps get rid of all those debuffs that are getting in the way of your beautiful buffs! This power is another great passive toggle that pulses out delightful debuffclear and a considerable amount of recharge to help speed up cooldowns.&lt;br /&gt;
* [[Purr]] rips through debuffs like a hot knife through butter. With such a high debuffclear combined with your [[Support]] skill, those debuffs will find themselves either dead or cut very short! Not only that, but it also comes with a chance for debuffresist, which can help out considerably.&lt;br /&gt;
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&#039;&#039;&#039;Others/Misc. Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Trivia]] is a fantastic power for any buffer&#039;s rotation. It has a good chance for both defensive and offensive buffs to fire. And not only that, they&#039;re strong buffs too! There are so many ways to upgrade this power it&#039;s hard to go wrong. A flexible and powerful buff that comes highly recommended. You may even want to consider epicing or ultimating this power.&lt;br /&gt;
* While it may be better classified as an offensive buff, [[Infuse Blood]] might be a bit of a special case, if only for how it&#039;s used. This power is betraying, which means it will take a good chunk of your health bar. But in return, you can heal someone and give them a tremendous amount of energy to play with. This power is strong, but please be careful with it. &lt;br /&gt;
* If you find yourself in need of more statusboost, [[Long Ears]] is a good toggle that can help out in that regard.&lt;br /&gt;
* Even though you&#039;re a buffer, you might find yourself getting hit here and there. You may wish to consider some survivability increasing powers like [[Feline Agility]], [[Skitter]], [[Solid Frame]].&lt;br /&gt;
&lt;br /&gt;
===Buffer Gear===&lt;br /&gt;
	There are a lot of toys buffers can play with. If you&#039;re the type that likes to play with a lot of these toys, you may wish to consider increasing your loadout capacity. This can be done with the [[Always Be Prepared]] perk, the [[Readiness]] combat skill, and the [[RSX Operative]] dedication. A lot of your gear will probably be of the active variety, so be mindful of how much goes into your rotation!&lt;br /&gt;
	&lt;br /&gt;
* [[Banner]] is a blank canvas for you to create your very own custom buffs! Without mods, it has no effects. However, putting any active ally modifier on this item can create some great things. If you ever wished you had a buff that could do a certain special something, you may wish to check out this piece of neat gear. They&#039;re also quite fun to play with.&lt;br /&gt;
* [[Inspiring Drills]] casts some great buffs by itself and can be further enhanced by various mods. Attack can sometimes be a bit difficult to get a hold of in buffs, so having this item may be to your benefit. Attack, damagebuff, accuracy, and defense all in one! And that&#039;s before mods! With some mods that enhance its already great effects, you can have a very powerful item.&lt;br /&gt;
* A [[Nanite Buffer]] is quite the powerful tool. If you were to slap on basic/extreme spread, it can easily be used for a good amount of the party rather than just yourself. If you picked the [[Support]] skill to invest in, this shall be increased even further. A great piece of gear you should consider investing in.&lt;br /&gt;
* Not only can it heal, but the [[Medicinal]] is also great at giving off buffs too with some mod combinations. It&#039;s light, quick, flexible, and quite useful. Heal people and buff them at the exact same time!&lt;br /&gt;
* [[Liquid Bandage]] is a nice party healing item that inflicts a sizeable amount of regen for your party members. It can sometimes be a bit difficult to make and it takes up a gigantic amount of loadout, but the effects are hard to ignore. If you have the loadout to spare, consider it. While your main job isn&#039;t to heal, making sure your party has plenty of regen can easily increase party survivability.&lt;br /&gt;
* The [[Scattershot 2000]] is a very expensive piece of gear, but it can pay off if you need the AoE. This passive item will hurt your bank and loadout, but hitting an extra person or two can really make the difference. With the way AoE now functions (Friendly AoEs can only hit up to a maximum of two additional targets with the [[AoE]]mod &#039;&#039;&#039;status&#039;&#039;&#039; itself), this piece of gear isn&#039;t strictly necessary, as [[Stretchy]] can help fill this roll. However, if you feel you need some more AoE, this is an item to get it from.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. You&#039;ll be doing a lot of buffing, which eats a lot of energy, so you may want to think about this item if you&#039;re having energy troubles.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
&lt;br /&gt;
	You may want to consider some [[Priming]] gear. This means any item you can inflict on yourself that can give you the effects of the [[Priming]] mod. The power of this mod comes from the large amount of statusboost it gives you, and you&#039;ll want to try and get as much of that as you can. You don&#039;t particularly need it, but its effects are quite powerful. Here are some items you could put them on as an example: [[Medicinal]], [[Liquid Courage]], [[Amplifier]], [[Vibrator]] (outside of combat), and more. Note that putting [[Priming]] on something gets rid of all its AoE. And don&#039;t get too worried about this concept. You can still be a great buffer without these, but if you thirst for more power, consider building some! And be mindful of the softcaps for statusboost found on the [[Statuses]] page.&lt;br /&gt;
&lt;br /&gt;
==Debuffer==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Funny, that guy looked a lot tougher a few minutes ago.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The debuffer is another support build that focuses on crippling the enemy rather than directly enhancing the abilities of your buddies or healing them. They have the power to turn a once powerful and fast enemy&#039;s punch into something akin to a slow tickle. By stacking debuff upon debuff upon your foes, you may slow them down, weaken their attack power, make them miss much more, make them easier to hit, soften them up, and so much more. So not only do they make battles safer for their friends, debuffers also make battles go quicker.&lt;br /&gt;
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If one thinks about it, debuffers and buffers aren&#039;t too different when it comes down to the final goal. For example, a buffer might cast &#039;&#039;&#039;Accuracy&#039;&#039;&#039; upon its friends. However, a debuffer is likely to cast &#039;&#039;&#039;defensedebuff&#039;&#039;&#039; upon its foes. Both statuses make their enemy easier to hit, but go about it in another way. With this in mind, one might say that buffers and debuffer are two sides of the same coin in a way. Of course, they have entirely different playstyles, but both have the same goal of enhancing the party and making battles safer and faster. This also means that having a buffer AND debuffer can bring &#039;&#039;&#039;DRAMATIC&#039;&#039;&#039; results. A buffer casting &#039;&#039;&#039;defense&#039;&#039;&#039; on its friends and a debuffer casting &#039;&#039;&#039;accuracydebuff&#039;&#039;&#039; on its enemies will make the party MUCH harder to hit squarely, dramatically reducing the enemy&#039;s damage. Thus, buffers and debuffers in the same party have wonderful synergy that can really dominate the battlefield.&lt;br /&gt;
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Buffs have the luxury of being able to be cast before the battle even starts. However, debuffs have a powerful trick up their sleeve. After a debuff has run its course, the status doesn&#039;t actually go away. Instead, it &#039;&#039;&#039;refreshes&#039;&#039;&#039; itself automatically with a magnitude of 4 + 25% per cycle. When landing strong debuffs, this process can really keep the pain a rollin&#039; long after you originally placed it down! With the [[Enduring Malice]] combat skill, your debuffs will even decay significantly less with each cycle.&lt;br /&gt;
&lt;br /&gt;
There are two [[Statuses]] in particular, besides all their debuffs of course, a debuffer should try to obtain. &#039;&#039;&#039;Statusboost&#039;&#039;&#039; will directly enhance the power of all their debuffs by magnitude percent. So 10 statusboost will enhance all debuffs by 10%. Another status to look out for is &#039;&#039;&#039;debuffresistdebuff&#039;&#039;&#039; to cast upon enemies when possible, which shall reduce enemy resistance to your debuffs. If you manage to knock your foe into negative debuffresist, your debuffs shall be enhanced! Bosses tend to have a good amount of debuffresist, so you&#039;ll want to bring some way to counter that if possible.&lt;br /&gt;
&lt;br /&gt;
Making a debuffer build brings a lot of options. Some prefer to dedicate themselves fully into debuffs, while some like to add some damage as well. Because they have the [[Tactician]] skill, they already get buff to DoT damage. So if a debuffer wishes to add in damage, they generally should stick to DoTs. Some have even created a debuffer and buffer hybrid! Play around a bit and discover what works best for you.&lt;br /&gt;
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===Debuffer Roles===&lt;br /&gt;
* [[Tactician]] shall be your most valuable role. It&#039;s highly recommended to get three points in this skill, as it will enhance all your debuffs by a wonderful 30%. If you wish to cast some DoTs on the side, it shall enhance those too!&lt;br /&gt;
* [[Enduring Malice]] increases the length of your debuffs significantly. Should you invest 3 points in this skill, your debuffs will last 30% longer. Not only this, but it&#039;ll make your debuffs decay much less when they recycle automatically.&lt;br /&gt;
* [[Speed]] will shoot your debuffs out much faster! It also allows you to begin your turn again quicker as well. Because you can&#039;t apply your statuses before battle like buffers, you need to get your debuffs out as quickly as possible. Highly consider three points in this skill if possible.&lt;br /&gt;
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Once you have the above three, any other skill you choose is up to you. Some people prefer to dedicate themselves fully to debuffs, while others may choose to mix in some damage as well. Because you probably already have 3 in [[Tactician]], that means a debuffer would best be suited for DoT damage should they wish to do some damage as well. Bellow are some additional suggestions that will help enhance a debuffer build.&lt;br /&gt;
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* [[Scavenger]] turns any debuff you place on an enemy into a buff upon yourself. For example, say you place damagebuffdebuff upon an enemy. Automagically, you shall receive some damagebuff! As a bonus, this skill shall also greatly increase your freecred and salvage income via battle.&lt;br /&gt;
* [[Opportunity]] causes some of your debuffs to do some damage depending on how many points you invest in the skill. A majority of debuffs simply apply their status and that&#039;s it. This will allow them to do a little direct damage as well. It&#039;s not that much, but damage is damage!&lt;br /&gt;
* [[Readiness]] allows you to carry significantly more gear. Debuffers have some fun toys to play with, so you may a few points in this skill.&lt;br /&gt;
* [[Endurance]] increases your maximum energy and energy regeneration by a good amount. More energy means more time for debuffs without needing a rest.&lt;br /&gt;
* If you have some extra roles left, it might not hurt to invest in some survivability skills such as [[Durability]], [[Avoidance]], and [[Back Row]].&lt;br /&gt;
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* If you plan on adding some damage to your debuffer build, naturally you&#039;ll want a few points in the [[Damage]] skill. If you&#039;re doing DoT damage, some [[Vampiric]] will assist in survivability while [[Accuracy]] will make your damage more consistent.&lt;br /&gt;
* For hybridizing of any type, check out the other builds featured on this page and take details from them.&lt;br /&gt;
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===Debuffer Powers===&lt;br /&gt;
There are many different types of debuffs that accomplish different things, but they all contribute to the goal of making your opponent weaker in some capacity. Some focus on weakening the enemy&#039;s offensive power, defensive strength, and/or speed. Depending on how you wish to create your debuffer, you may want to focus on a few or all of them if you desire. There are plenty of tools to choose from, so pick the ones that accomplish the job you wish to complete. Make sure you get familiar with the [[Statuses]] page to learn what exactly these debuffs do.&lt;br /&gt;
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&#039;&#039;Sloted Powers&#039;&#039;&lt;br /&gt;
* Your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot] can be filled in nicely with the [[Stretchy]] power. With this, you have the chance of hitting an extra target with your debuffs. If that doesn&#039;t fit your fancy, [[Vitality]] gives you precious energybreak and haste to speed up your debuffs.&lt;br /&gt;
* There are plenty of great choices for your [http://wiki.flexiblesurvival.com/w/Category:Hostile_Aura_slot_powers Hostile Aura Slot]. You may only have one, so this might be a tough choice for some!&lt;br /&gt;
** [[Electric Field]] is a spread power that doesn&#039;t do a lot of damage, but does deploy a good amount of debuffresistdebuff to enhance the power of your debuffs. And the best part is that it does this automatically! Note that spread powers divide themselves and dilute more depending on how many targets there are.&lt;br /&gt;
** [[Biting Wit]] deploys a gigantic amount of passive accuracydebuff to your foes in a spread format.&lt;br /&gt;
** [[Deadly Body Odor]] is a passive AoE that gives out a significant amount of damagebuffdebuff to help hurt your enemy&#039;s damage output.&lt;br /&gt;
** [[Distracting Lure]] gives out a very large amount of defensedebuff in an AoE format to make it much easier for your party to hit consistently.&lt;br /&gt;
** [[Ensnaring Webs]] has three debuffs in one! Attackdebuff, Defensedebuff, and hastedebuff in a neat little package. A triple threat that slows, weakens, and softens.&lt;br /&gt;
** [[Noxious Aura]] confuses your enemies, which gives them a chance to hit their own friends any time they use an AoE! That means one of your friends didn&#039;t get hit when they would&#039;ve without confusion. Not only this, but it also lowers the output of their power.&lt;br /&gt;
** [[Slime Toss]] slows down the cooldown of your opponent&#039;s powers via a large amount of rechargedebuff in a spread format.&lt;br /&gt;
* The [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defensive Adaption Slot] has a few good choices as well. In particular, both [[Feathery Hide]] and [[Plated Hide]] give a generous amount of precious haste to speed up the charge on your debuffs. Both also give other effects as well, so choose the one you prefer.&lt;br /&gt;
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&#039;&#039;&#039;Anti-Offensive Debuffs&#039;&#039;&#039;&lt;br /&gt;
These debuffs focus on weakening the offensive power of your foes. In particular, the statuses they use are: damagebuffdebuff, attackdebuff, accuracydebuff, hastedebuff, and rechargedebuff. Altogether, they can heavily cripple the amount of damage the enemy can output and how quickly they can do it.&lt;br /&gt;
&lt;br /&gt;
* [[Awww]] is a quick fire debuff with only a 2000 cooldown. It delivers a solid 15 damagebuffdebuff at base and is even AoE! A wonderful debuff that can really suppress a group&#039;s damage output.&lt;br /&gt;
* [[Crazy Eye]] cripples both accuracy and recharge in a large AoE. Not only will your foes have a tough time hitting your buddies, but their powers will take longer to come off cooldown as well. The less they can attack, the less damage you take! Watch out for the energy cost and charge on this power.&lt;br /&gt;
* [[Pollen Haze]] has a massive amount of accuracydebuff in a large AoE, but it&#039;ll tax your energy by quite a bit. One might wish to reduce the energy cost, but it can&#039;t be ignored how dramatic the effects of this debuff are.&lt;br /&gt;
* [[Egg Toss]] slows down the enemy quite a bit. Should you upgrade into hastedebuff twice, it&#039;ll be an entire 35 hastedebuff! And that&#039;s before [[Tactician]] comes into play. As a bonus, it also heals you, which is great for survivability.&lt;br /&gt;
* [[Stunning Logic]] doesn&#039;t have innate AoE, but this debuff will absolutely destroy the damage output of a single enemy. An entire 50 damagebuffdebuff, along with some accuracydebuff and delaydebuff will turn an enemy attack into a tickle, and this is all before upgrades and [[Tactician]]. If you plan on killing some primes/bosses, you might want to consider this baby.&lt;br /&gt;
* [[Paralytic Venom]] is a single target debuff that shall decimate the speed of a foe. Combined with the above power, your poor opponent shall hardly be able to move or do much damage. This is another fantastic boss killer power that&#039;ll really change the tide of battle.&lt;br /&gt;
* [[Tail Slap]] has a pretty good chance to really hurt the speed of a single enemy with a large amount of hastedebuff, while also supplying great knockdown.&lt;br /&gt;
* [[Erotic Dance]] is a bit of gamble with some of its debuffs, but it&#039;s a nice source of accuracydebuff, damagedebuff, and confused along with a chance to do some good damage in a small AoE.&lt;br /&gt;
* [[Hypnosis]] shall slow down a single target by a significant amount and hurt their accuracy. At base, the 25 delaydebuff will add 500 more ATB towards their turn timer, which means they&#039;ll have to wait half a round more than usual to start charging up another power.&lt;br /&gt;
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&#039;&#039;&#039;Anti-Defensive Debuffs&#039;&#039;&#039;&lt;br /&gt;
These debuffs focus purely on weakening the enemy&#039;s resistance to damage. Overall, they will allow your party to do more damage and do it more consistently. Should you knock someone&#039;s resists into the negatives, they will indeed take more damage. Primarily, these debuffs focus on the following statuses: defensedebuff, Xresistdebuff, and damageimmunitydebuff.&lt;br /&gt;
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* [[Wing Dust]] is a monster of a debuff. While at base each debuff upon it only has a 50% chance of hitting, the effects are dramatic. Whoever finds themselves on the end of this move will find their resists and defense crippled quite severely. And not only that, but it&#039;s AoE as well. Highly consider this skill, and maybe even epic it if possible.&lt;br /&gt;
* [[Bullet Spray]] is a large AoE debuff that gives out a very large amount of defensedebuff. It also has quite a short cooldown for continued application. Highly consider this skill, for it&#039;ll allow your friends to hit more effectively.&lt;br /&gt;
* [[Snap Kick]] is a quick debuff that does a sizeable amount of damageresistdebuff and damageimmunitydebuff. Initially, it starts out as a single target move, but it can be upgraded for AoE if you desire. The damageresistdebuff is quite large, and the damageimmunitydebuff will guarantee that your party shall do an additional 4% more damage than they were doing originally.&lt;br /&gt;
* [[Spur Slash]] shares some similarities with [[Snap Kick]], but this power in particular focuses on a single target and does considerably more damage via a DoT and some direct damage. The upgrades are quite hefty too, making it an interesting power for single target takedowns.&lt;br /&gt;
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&#039;&#039;&#039;Other and Hybrid Debuffs&#039;&#039;&#039;&lt;br /&gt;
Bellow are some more debuffs that have statuses that are a bit different than above, or are hybridized rather than focused. There are some great debuffs in this category that can fill up your rotation very well. In addition to the statuses in the other section, these will include things like debuffresistdebuff, confused, knockdown, healgaindebuff, and instantcooldowndebuff.&lt;br /&gt;
&lt;br /&gt;
* [[Fontanelle]] is a VERY important debuff, for it gives out a large amount of debuffresistdebuff in an AoE. The more debuffresistdebuff you can put on your enemies, the less they can resist your statuses. In boss and prime fights, this is particularly important. But if your foes don&#039;t have debuffresist, this will also allow your statuses to increase in strength.&lt;br /&gt;
* [[Slip Beneath]] does a very large amount of damage via a DoT and direct damage to a single target. What&#039;s also important is the huge amount of debuffresistdebuff when upgraded. 13 per upgrade can bring it up to a total of 32 debuffresistdebuff, making it great for bosses. However, it only lasts two rounds, so one may wish to consider upgrading the length.&lt;br /&gt;
* [[Terrifying Visage]] is much like [[Trivia]], but in reverse! This AoE debuff has loads of powerful debuffs, but each one only has a 20% chance of hitting. However, you can upgrade these debuffs by 40% with each point, allowing you to choose which ones you would prefer to land. This is a powerful move, and some might consider worthy of bringing to the ultimate level.&lt;br /&gt;
* [[Rainbow Quills]] is a unique debuff. Some of its debuffs are a gamble, and landing them shall be delayed by quite a few rounds. However, it still deploys a good variety of debuffs in an AoE format.&lt;br /&gt;
* [[Blowhard]] delivers a massive amount of knockdown in a medium sized AoE. Whatever finds itself on the end of this attack will most likely be stopped in its tracks for a crippling amount of time. It also only has a 2800 cooldown. But do note that the more times you hit someone with knockdown, the more resistant they shall get to it.&lt;br /&gt;
* [[Endless Flow]] also knocks your opponents down quite a bit, but it can also give out an amazing amount of HealingDebuff, especially if upgraded. An HPbuffer shall also be given to you in a large magnitude, which should help with survivability. This power is great for enemies that won&#039;t stop healing themselves or others, such as certain bosses, templates, and mutants.&lt;br /&gt;
* [[Terrible Pun]] is powerful, but it must be used with caution. It has a some great defensive debuffs, but it also buffs the enemy&#039;s damage. This can be mitigated with other debuffs and/or upgrades, but it&#039;s something you must consider before using it, or your team will get angry at you!&lt;br /&gt;
* [[Giggle]], when upgraded, can give out a bunch of both damagebuffdebuff and defensedebuff in a two for one deal. It&#039;s even an AoE!&lt;br /&gt;
* [[Burninate]] does a bunch of damage to a single target, but more importantly for you, it also has a sizable amount of Confused. It&#039;ll eat up a good amount of your energy, but confused could save a few lives and help deal more damage if the enemies start hitting each other.&lt;br /&gt;
* [[Shrooms]] picks a single target and confuses them massively. This power is fantastic for confusing a poor boss that has minions. If not, at least it will lower their damage down by mag/2 %.&lt;br /&gt;
&lt;br /&gt;
===Debuff Gear===&lt;br /&gt;
* [[Aerosol]] is a blank canvas for you to make your very own custom debuffs. By itself it does nothing, but a few mods will turn it into whatever you want! It functions similarly to the [[Banner]] item, but for debuffs instead. If you&#039;re finding yourself wanting to cast specific debuffs and gear isn&#039;t doing it for you, you&#039;ll want to make one of these. With all the mods in the game, there are all sorts of creative things you can make.&lt;br /&gt;
* [[Well-Trained Nanites]] are a lot like [[Wing Dust]], but this time you get to put mods in it. With a 0 charge time, 10 base loadout, and 15 energy with all those debuffs, it&#039;s hard not to recommend this item.&lt;br /&gt;
* [[Skunk Can]] fires off a nice amount of accuracydebuff and energydamage in an AoE format. Get hit without being hit!&lt;br /&gt;
* [[Heavy Beam]] is a triple hybrid direct damage, DoT damage, and hastedebuff. If you feel you need some extra DPS and would still like to land a good debuff in the process, perhaps you may wish to consider this mighty weapon.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. You&#039;ll be doing a lot of buffing, which eats a lot of energy, so you may want to think about this item if you&#039;re having energy troubles.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* If you need some extra survivability, consider creating some armor like [[Heavy Armor]], [[Generic Armor]] and many more. &lt;br /&gt;
* As a debuffer, you shall benefit greatly from &#039;&#039;&#039;statusboost&#039;&#039;&#039;. With this in mind, you may wish to create at least one piece of [[Priming]] gear. This mod can go on most active ally pieces of gear so you may cast it upon yourself. A [[Medicinal]] is a great choice, for it&#039;s quick, light on the loadout, and cheap. It also heals you a bit.  A [[Liquid Courage]] can give a massive amount of statusboost as well. Whatever active ally item that works for you.&lt;br /&gt;
	&lt;br /&gt;
==Big Hits DPS==&lt;br /&gt;
&#039;&#039;A bang here, a boom there, and the problem is solved.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Big hits DPS (Damage Per Second) is all about bringing the smackdown, and doing it hard. One could describe it as burst DPS. Generally, big hits are slow and have large energy costs, but they pay off huge with giant damage. This type of DPS is great against both regular monsters on the field and bosses. You&#039;ll need to find a way to manage your energy and such, but generally it isn&#039;t too much of a problem with some moderate planning. If you enjoy seeing big shiny red damage numbers, this type of DPS could be just for you.&lt;br /&gt;
	&lt;br /&gt;
	All DPS types can benefit greatly from haste, but big hits probably needs it the most considering their generally lower speed. Because big hits also play with large numbers, it scales fantastically with the damagebuff and attack [[Statuses]]. It&#039;ll also be useful to upgrade your accuracy when possible, as that giant attack you&#039;ve been charging would look mighty small if it managed to get deflected.&lt;br /&gt;
	&lt;br /&gt;
===Big Hits Roles===&lt;br /&gt;
* [[Damage]]! What DPS lover wouldn&#039;t want a straight up increase in damage? Not only does it do that, but it has some other nifty effects as well, such as helping to pierce HPbuffers and lowering dodge resistance when your attacks get evaded. Simply a must have for all DPS types. Get three points in this skill!&lt;br /&gt;
* [[Bleeding]] benefits big hits the most, as this skill is percent based and you&#039;re dealing with very large numbers! With three points in this skill, 30% of your damage is automatically done again on your target the next round. This boosts your DPS by an &#039;&#039;&#039;extreme&#039;&#039;&#039; amount, making this a core skill for big hits. You&#039;ll want to max out this skill.&lt;br /&gt;
* [[Accuracy]] can help greatly mitigate the damage losses that come from enemies deflecting your attacks. This skill has many effects, the most basic of which is to simply tip the scales in your favor. In addition to this, it also reduces how much is deflected by your primary target up to a maximum of 15% with this skill, which can pay off greatly in the grand scheme of things. Finally, it helps you pierce HPbuffers and even stacks with the [[Damage]] skill in that regard. Consider a few points in this skill.&lt;br /&gt;
* [[Speed]] things up a bit! Some big hits are slow, taking quite a while to land on their target. With this skill however, this time can be dramatically reduced. The faster you attack means the more time you can be doing other things, like charging up another attack! Consider some points in this skill if you can.&lt;br /&gt;
* [[Readiness]] is great for those that will be carrying a good amount of gear with them. Big hits have some fun weapons and toys to play with, so if you think you want to wear some more gear, consider some points in this skill.&lt;br /&gt;
* [[Vampiric]] may or may not be something you wish to invest in. Points in this skill can increase survivability and the regenerative effects of vampiric powers like [[Drain Vitae]]. If you want more survivability and/or intend to use some vampiric powers, this skill can certainly help you.&lt;br /&gt;
* [[Sacrificial Fury]] can &#039;&#039;&#039;greatly&#039;&#039;&#039; increase damage, but it&#039;s going to hurt yourself a lot! While this is a very powerful skill, make sure you have some good ways to heal off the damage done to yourself, like with the [[Vampiric]] skill, healing powers and gear, and perhaps a [[Blood Extractor]].&lt;br /&gt;
* If you have some more skills to fill, consider something like [[Penetration]] to further increase DPS. Also consider survivability skills like [[Health]], [[Back Row]], and [[Avoidance]]. If energy is constantly a problem, try a point or two in [[Endurance]].&lt;br /&gt;
&lt;br /&gt;
===Big Hits Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* [[Muscle Mass]] makes for a wonderful choice for your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. It increases damagebuff and some resists. If you&#039;re more a fan of vampiric, [[Scent of Blood]] is another choice that may benefit you. Another considerable choice is [[Stretchy]], which gives you a chance at hitting an extra target.&lt;br /&gt;
* Both [[Juggernaut]] and [[Tooth and Nail]] make great powers for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot]. [[Juggernaut]] gives a great amount of damagebuff and damageresistance while [[Tooth and Nail]] increases attack and many other things like accuracy, haste, and recharge. It&#039;s hard to go wrong with either of these powers! Though if you&#039;re taking something like [[Frenzy]] that would lower your accuracy, you may want to consider [[Tooth and Nail]] to make up for it.&lt;br /&gt;
* [[Quill Wag]] is a great choice for your  [http://wiki.flexiblesurvival.com/w/Category:Hostile_Aura_slot_powers hostile aura] slot power. It&#039;s a spread toggle that fires off every round to keep the damage flowing, further increasing DPS. [[Electric Field]] is an option as well, but big hits users might benefit more from [[Quill Wag]] if at the cost of more energy.&lt;br /&gt;
* [[Wild Swing]] is a core and powerful big hit attack. It comes with a hefty amount of damage and some great AoE to really lay the smack down on your foes. The accuracy is a little weak, but the low cooldown will make sure the swings keep coming. Highly consider adding this power to your rotation.&lt;br /&gt;
* [[Sharpshooter]] takes a good amount of energy and needs some time to charge, but its damage is frightening, along with its wonderful accuracy! With its short cooldown and high damage, this makes it quite a great contender for one of your mutant power slots.&lt;br /&gt;
* [[Takedown]] is similar to [[Sharpshooter]] in many ways. It&#039;s &#039;&#039;&#039;extremely&#039;&#039;&#039; accurate and damaging, but only for a single target while [[Sharpshooter]], with some AoEmod, could end up hitting another target.&lt;br /&gt;
* [[Drain Vitae]] does wonderful damage AND has some innate vampiric to drain your foes of health and give it back to you. It&#039;s a great big hit and helps survivability with some precious health to play with.&lt;br /&gt;
* Both [[Heavy Smash]] and [[Tail Smash]] are strong big hits that also apply some knockdown to your foes. With this knockdown, assuming they don&#039;t resist it, they are temporarily stunned in combat, allowing you and your buddies to ready up another attack while your target can only sit and take it!&lt;br /&gt;
* [[Skunk Blast]] and [[Gigantic Body Slam]] are both sloooooooooow attacks to charge up and cost &#039;&#039;&#039;a lot&#039;&#039; of energy. But with a high amount of payment comes a high reward. Both of these abilities have innate AoE attached to them, allowing you to smack multiple foes with your dangerous damage. Just make sure you have the time necessary to fire these abilities! [[Gigantic Body Slam]] might be a bit of a dangerous power to use considering its three round long charge time, but it also comes with a nice knockdown bonus to play with. [[Skunk Blast]] is faster and also comes with an energydamage DoT just for fun.&lt;br /&gt;
* [[Sharpening]] doesn&#039;t do too much damage, but it&#039;ll certainly allow you to do more in the future with a base 15 damagebuff that lasts 4 rounds. If you&#039;re in the mood for a good combo power, this might amp up your DPS quite a bit.&lt;br /&gt;
* [[Frenzy]] gives you an excellent about of damagebuff and haste at the cost of precious accuracy. These buffs are wonderful, but you may wish to mitigate this accuracy lost by upgrading the accuracymag via training and taking other things that increase accuracy such as [[Tooth and Nail]].&lt;br /&gt;
* If you&#039;re still in need of some accuracy, look no further than [[Long Ears]]. On this fantastic toggle, you may upgrade it to give you 20 whole accuracy. Certainly consider getting this skill, ESPECIALLY if you took [[Frenzy]].&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles like [[Feline Agility]] and [[Skitter]]. While you&#039;re charging up those slow attacks and getting wailed on, it helps to have some defense.&lt;br /&gt;
&lt;br /&gt;
===Big Hits Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]]].&lt;br /&gt;
* [[Heavy Melee]], [[Nanite Cannon]], and the [[Unshielded Prototype]] shall make up the main arsenal at a big hits user&#039;s disposal. A [[Heavy Melee]] is cheap, but quite effective. The [[Nanite Cannon]] and [[Unshielded Prototype]] are quite expensive and could be a bit hard to acquire, but they may certainly bring the pain.&lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* Speaking of expensive gear, the [[Blood Extractor]] is quite the costly bit of equipment. Not only does it take a lot to craft, but it&#039;s quite heavy as well. However, it does give one some fantastic vampiric, which may aid in survivability. Be sure this item is right for you!&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help cure those energy based woes. It gives you some great energymod that shall help keep your energy pool in check for those awfully costly big hits attacks. If you&#039;re having energy troubles, you may want to craft yourself one of these.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably.&lt;br /&gt;
&lt;br /&gt;
==Repeats DPS==&lt;br /&gt;
&#039;&#039;Float like a butterfly, sting like a bee.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Rather than focusing on big single hits like its big hits brother, a Repeats DPS is all about a flurry of much smaller hits. Repeats are quite an interesting style of DPS. They&#039;re fast and furious and use a special status. When one lands a repeat attack, it does some direct damage and inflicts the repeat status upon your target for whatever magnitude the move has. As time goes on, the attack shall &#039;&#039;repeat&#039;&#039; upon the target for half-damage and as many times as the magnitude allows. For example, say you land a repeat worth ten magnitude and for five rounds. Every round, the attack shall repeat itself &#039;&#039;twice&#039;&#039; for half of the base damage of the attack. Repeats try their best to divide themselves equally amongst the amount of rounds the repeat is supposed to last. In this regard, &#039;&#039;&#039;REDUCING&#039;&#039;&#039; the amount of rounds for a repeat shall make it come out quicker, which plays heavily in your favor. Now let&#039;s take that ten magnitude repeat and make it last two rounds instead. Each round, for two rounds total, the attack shall be repeated five times!&lt;br /&gt;
	&lt;br /&gt;
	The advantage of repeats comes with its intense speed and fury. Enemies will find themselves being wailed upon and perhaps overwhelmed by your quick fists. They do small but frequent damage, making them great for taking out mobs with little resists and such. However, this is where the downside comes in. Each individual repeat must go through an enemy&#039;s resists. Because repeats do small damage on their own, they can easily get cut down to size by those tough tanks and bosses. Being so fast, they&#039;ll also require some energy management to keep up the pace. Despite this, repeats are still very strong and should certainly be considered for those who enjoy a fast style of DPS as opposed to the slower Big Hits and DoTs. Prepare to spam everyone&#039;s screen with your pages and pages of glorious repeat attacks!&lt;br /&gt;
	&lt;br /&gt;
	Because the [[Flurry]] combat skill is percentage based, you&#039;ll more than likely end up with fractional repeats, like 5.6 for example. The important thing to note about this is that the system shall always round this down. So the 5.6 in this example shall be five repeats and five repeats only. Recall that repeats do their best to spread themselves out evenly amongst its total round time. Despite fractions not giving you an extra repeat, it will instead squeeze the even spread a bit, forcing the tail end to come out slightly faster&lt;br /&gt;
	&lt;br /&gt;
===Repeats Roles===&lt;br /&gt;
* [[Flurry]] increases your repeat status magnitudes by a good amount. Simply put, the more repeats you have, the more damage you do! If you think about it, adding on two more repeats adds up to the original power of the attack (Assuming the repeats don&#039;t get resisted of course). Because repeating is all you&#039;re going to be doing for the most part, max out this skill!&lt;br /&gt;
* [[Speed]] is an incredibly important skill. Not only does it speed up your charge times by a dramatic amount, it also reduces the total rounds for your repeats much the same. You want your repeats to come out as fast as possible, and having three points in this skill shall deliver amazing results. Much like [[Flurry]], you&#039;ll want three points in this skill.&lt;br /&gt;
* [[Damage]] simply increases the power for all of your attacks. As someone who&#039;s primary job is doing damage, you&#039;ll want to invest some points in this skill! It also helps with penetrating those HPbuffers and reducing dodging that may be eating up some of your precious repeats.&lt;br /&gt;
* [[Penetration]] helps overcome the main downside of repeats. Remember that each and every repeat must go through resists and deflections, so it&#039;s quite possible that they may get cut down to size should they ever wail upon a tough and resistant foe. With a few points in penetration, you&#039;ll start cutting through those pesky resists and even reduce their dodge chance while also penetrating their HPbuffers a bit (This stacks with the effect on [[Damage]]). It&#039;s recommended to get at least a point or two within this skill if you can. Three if possible!&lt;br /&gt;
* [[Sacrificial Fury]] will &#039;&#039;&#039;greatly&#039;&#039;&#039; increase your DPS, but it comes at a cost. All of your attacks shall be increased by a mighty 30% in damage, but will also cause you to hit yourself for 9% of each of your attacks. This can end up hurting you quite a bit, so be prepared to find a way to help heal off that self-damage. If you&#039;re willing to trade some health, highly consider some points in this skill.&lt;br /&gt;
* If you plan on using [[Sacrificial Fury]] and/or betraying powers like [[Fire Dance]], you may want to consider a few points in [[Vampiric]]. The lovely thing with [[Vampiric]] is that it gives you some fine health with each of your attacks, which certainly helps when mitigating self-damage. It also increases the potency of any vampiric power you activate.&lt;br /&gt;
* [[Readiness]] allows one to carry more gear. If you plan on taking on a bunch of equipment, you should consider some points in this skill.&lt;br /&gt;
&lt;br /&gt;
===Repeats Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use as well.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power], you&#039;ll mostly have the choice between [[Muscle Mass]] and [[Scent of Blood]]. Both increase damage, either through damagebuff or attack, so one must consider which is the best for their situation. Attack increases the base damage of an attack before it scales up through various means, making it work great with damagebuff. Because your repeats do much less damage per individual hit than big hits, it might be a good idea to increase the base damage through attack. Remember that each individual repeat does half the damage of the power&#039;s base damage. Attack is also a harder status to get in higher amounts, and [[Scent of Blood]] has some vampiric if you plan on using [[Fire Dance]] and/or [[Sacrificial Fury]]. Despite this, both powers work wonderfully when it comes to increasing damage.&lt;br /&gt;
* [[Tooth and Nail]] and [[Juggernaut]] will be your primary choices for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot] power. [[Tooth and Nail]] comes with precious attack and some very nice accuracy while [[Juggernaut]] has damagebuff and damageresistance. If you plan on using something like [[Frenzy]], one may wish to pick [[Tooth and Nail]] to make up for the accuracy loss. If you&#039;re short on attack too, again, [[Tooth and Nail]] shall really help you out.&lt;br /&gt;
* [[Quill Wag]] is a straight up damage toggle that increases your overall DPS. This helps keep the damage on, along with pulling some extra vampiric here and there if that&#039;s your thing.&lt;br /&gt;
* When starting out, [[Raking Claws]] will make for a fantastic repeat power. It&#039;s quick, cheap, and does some pretty good damage. In the future, you may or may not want to replace it, but it makes for a great rotation filler.&lt;br /&gt;
* [[Quad Punch]], for your flurry of blows needs. With a measly cooldown of 2300, a charge of 400, and a repeat duration of 1, this attack is fast and furious. With all this in mind, this power makes for a great slot upon your rotation if you need something that&#039;s always there to rely on.&lt;br /&gt;
* [[Prism Storm]] is great for laying the hurt upon a group of enemies. It&#039;s very quick and starts off with a round time of ONE, making the repeats come out at an insane pace. The damage is a bit low, but the AoE and quick repeats along with such a low cooldown make the power pretty great to have. As an added bonus, you&#039;ll find yourself filling the screen with glorious repeats if you use this power. Not recommended for mobile users!&lt;br /&gt;
* [[Flutter]] shares some similarities with [[Prism Storm]], but is a bit different. [[Flutter]] is slower in both its charge time and repeats speed, but in the end it shall end up doing more damage. Between the two powers should it come down to a choice, one must decide if they want speed or more damage.&lt;br /&gt;
* [[Ice Shards]] combines the power of big hits and repeats together for a frightening package. Not only that, but it comes with a nifty debuff as well to sweeten the deal. It has a very large amount of base damage for a repeat and has a penetration value, but it&#039;s also a bit slow and costly. &lt;br /&gt;
* While it&#039;s the slowest repeat in the game, [[Blade Flurry]] is also the most heavily damaging overall. With a base damage of twelve and a frightening ten amount of repeats, upgrading this power and combining it with your repeats skills shall deliver a deadly blow upon your target. Because this attack is so slow (2000 charge), you may want to consider if this power is right for you.&lt;br /&gt;
* [[Fire Dance]] can pull off some insane damage. It has a great repeat value, low repeat duration, high base damage, AND it&#039;s a medium AoE to really eat up those poor monsters that stand in your way. What&#039;s the downside? It &#039;&#039;&#039;hurts&#039;&#039;&#039;! Use of this attack shall drain your health bar, but its effects upon enemies are dramatic and deadly. If you decide to use this great power, prepare to have a way to heal off the damage such as with [[Vampiric]] based things or other sources.&lt;br /&gt;
* [[Forced Milking]] helps out with those HP issues you may be having. And if you aren&#039;t, this power makes for a good panic heal should things get a little dicey. It&#039;s strong, has a shortish cooldown, and pulls out a good amount of vampiric regen. If you plan on using [[Fire Dance]] and/or [[Sacrificial Fury]], this power makes for a great combo to heal off self damage.&lt;br /&gt;
* Need more damagebuff and haste? Check out [[Frenzy]]. It comes with both in very large amounts! However, it does come with a nasty accuracy penalty, so be prepared to deal with that. Something like [[Long Ears]] may certainly help.&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles such as [[Feline Agility]] and [[Skitter]]. The more defense you have, the better!&lt;br /&gt;
&lt;br /&gt;
===Repeats Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]].&lt;br /&gt;
* The [[Automated Weapon]] is your go-to weapon of choice for something that benefits from all your repeats skills. It&#039;s an awfully heavy piece of equipment, but it can deliver some good damage if one puts on some good mods like [[Repeating]].&lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* The [[Blood Extractor]] is something you may wish to invest in if you decide to use [[Sacrificial Fury]] and/or [[Fire Dance]]. It&#039;s big and expensive, but the effects are powerful when you need to heal off damage quick and easy. Betraying damage needs to be healed off somehow, and this could be just the thing you need.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help cure those energy based woes. It gives you some great energymod that shall help keep your energy pool in check for those awfully costly big hits attacks. If you&#039;re having energy troubles, you may want to craft yourself one of these.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably. [[Lifegiving Armor]] has some wonderful regen attached to it, which shall help when it comes to healing off betraying damage.&lt;br /&gt;
&lt;br /&gt;
==DoTs DPS==&lt;br /&gt;
&#039;&#039;Give it a minute and he&#039;ll start crying like a baby. They always do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The best way to think about the Damage over Time type of DPS is the ever growing snowball rolling down a snowy mountain. It starts off awfully small, but eventually turns into a giant and dangerous ball! Like that snowball, your damage will initially be quite low when the battle goes off on its first few rounds compared to the other damage types. As time goes on, your damage will grow and grow, and soon you might even out damage the other DPS types in the long run. As a DoT user, you shall be inflicting various statuses on your foes such as physical and energy damage. Each round, these statuses shall tick and do their damage. After laying down one DoT attack, you lay down another, and another, and another, and another until your enemy is screaming to make it stop as they burn under the sizzling torture of your massive DoT stacks!&lt;br /&gt;
&lt;br /&gt;
	The main disadvantage to DoTS is how slow they take to really get going. When you land a DoT attack, it shall apply a status such as physical or energy damage. Every round, until the total amount of rounds for the status is achieved, the magnitude for the DOT status shall tick and do its damage. Now while that DOT is ticking away, why not add on another DoT? Now you have TWO DoTs ticking down at the same time. Now add another DoT for three ticking at the same time! This is part of the advantage for DoTs over other DPS types. It&#039;s important to note that DoTs &#039;&#039;&#039;CANNOT&#039;&#039;&#039; be cleared, even with debuffclear. Once that status is on, it stays on until its allotted time is up. Another powerful advantage of DoTs is how it penetrates &#039;&#039;&#039;half&#039;&#039;&#039; of your target&#039;s resists and HPbuffers. This makes DoTs great at taking on tanky foes such as bosses and primes.&lt;br /&gt;
	&lt;br /&gt;
	There are two types of DoTs: Regular DoTs and stacked DoTs. A regular DoT would be something like [[Flamethrower]]. You cast it on an enemy and they receive the energydamage mag for five rounds. If you manage to cast the same power again before it expires, the effect will simply refresh. [[Poison Bite]] is an example of a stacked DoT. The first time you cast this power, it shall inflict energydamage worth 4 mag for 8 rounds. The next time you cast it, this effect shall stack AND refresh, causing 8 mag energy damage for 8 rounds again. This process may be repeated up to a maximum of five times for an amazing 20 mag worth of energydamage! The decision to focus on regular DoTs or stacked DoTs is up to the user. In fact, you don&#039;t have to focus on either! You can combine the two quite well for great damage.&lt;br /&gt;
	&lt;br /&gt;
	&#039;&#039;&#039;Important Note: Due to recent updates, DoTs are no longer affected by the stautsboost effect or the [[Enduring Malice]] skill.&#039;&#039;&#039;&lt;br /&gt;
	&lt;br /&gt;
===DoT Roles===&lt;br /&gt;
* [[Tactician]] increases the magnitude of DoTs by a good amount. It also greatly increases the power of debuffs if you ever plan on using a few of those. Consider slapping some points in this skill!&lt;br /&gt;
* [[Damage]] increases... well, your damage! As someone whose job it is to do damage, you&#039;ll want to nab three points in this skill. It&#039;s important to note that DoTs have an innate ability to pierce HPbuffers and this skill shall allow you to enhance said ability. It also goes great with [[Tactician]] to enhance your DPS.&lt;br /&gt;
* [[Accuracy]] indeed affects the magnitude of your DoTs, believe it or not! Each of your attacks must run through the deflection system, thus having some points in this skill might be something you should consider to enhance your overall DPS.&lt;br /&gt;
* [[Speed]] is quite the important skill for DoT users. Your primary job is to apply as many DoT effects you can in the shortest amount of time. By reducing the charge time so heavily with this skill, all of that extra time gained may be used to apply even more lovely DoTs! Get as many points as you possibly can in this skill!&lt;br /&gt;
* [[Vampiric]] has special properties just for DoT attacks. Rather than the 6% the other attack styles receive, DoTs get an amazing 12% of their damage converted into lovely health with three skill points. While this may not seem like much at first, imagine the health one could gain if they had multiple DoT effects going off at once on many different enemies. Highly consider investing in this skill!&lt;br /&gt;
* [[Opportunity]] directly increases the damage for DoT effects and even applies some damage for any debuffs you deicide to give off. While the effects might not be as dramatic as [[Damage]] and [[Tactician]], it might be worth a point or two if you have some slots left over and you need more damage.&lt;br /&gt;
* [[Readiness]] allows you to carry more wonderful gear. There are some neat toys DoT users may play with, so if you plan on using a good amount of equipment, consider some points in this skill.&lt;br /&gt;
* If you have some skills left over, you may want to consider a few survivability things. [[Bewitched]] is quite an interesting and fun skill considering its ability to turn hostile effects you nail on enemies into buffs upon yourself. DoTs are specifically transformed into regen, so some of that wonderful damage shall become healing for yourself. If you combine this with [[Vampiric]], it should certainly help in the survivability department. A few points in [[Durability]], [[Avoidance]], and [[Health]] may also help when the going gets tough.&lt;br /&gt;
&lt;br /&gt;
===DoT Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use as well.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* There are lots of great choices for your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. For example, [[Keen Vision]] increases your accuracy greatly, along with defense, to really land those DoT effects at full power. [[Muscle Mass]] greatly increases damagebuff and some resists, while [[Scent of Blood]] increases attack and enhances your vampiric regen as well. Another fantastic choice is [[Stretchy]], which may grant AoEmod that could make you hit another enemy with your attacks! So many great choices, but you may only choose one.&lt;br /&gt;
* [[Tooth and Nail]] and [[Juggernaut]] will be your primary choices for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot] power. [[Tooth and Nail]] comes with attack and some very nice accuracy while [[Juggernaut]] has damagebuff and damageresistance. If you plan on using something like [[Frenzy]], one may wish to pick [[Tooth and Nail]] to make up for the accuracy loss. Either way, both are very wonderful options.&lt;br /&gt;
* Tired of choices yet? Your [http://wiki.flexiblesurvival.com/w/Category:Hostile_Aura_slot_powers Hostile Aura Slot] power has some nice things to choose from. [[Field of Dread]] benefits from all your DoT skills like [[Tactician]] and slowly starts stacking up as time goes on. [[Quill Wag]] is also a spread power like the previously mentioned, but its focus is on direct damage instead. Debuffs also benefit greatly from your [[Tactician]] skill, so moves like [[Ensnaring Webs]], [[Distracting Lure]], and the like shall be amplified.&lt;br /&gt;
* Need more damagebuff and haste? Check out [[Frenzy]]. It comes with both in very large amounts! However, it does come with a nasty accuracy penalty, so be prepared to deal with that. Something like [[Long Ears]] may certainly help considering its very large accuracy status. Remember that accuracy and deflections do indeed affect your damage!&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles such as [[Feline Agility]] and [[Skitter]]. The more defense you have, the better!&lt;br /&gt;
&lt;br /&gt;
	Bellow, the powers shall be divided between regular DoTs and stacked DoTs. One could decide to focus on either, or perhaps decide to use both in their rotation. Both are quite viable, so choose whatever suits your interests.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Regular DoTs&#039;&#039;&#039;&lt;br /&gt;
* [[Bleeding Bite]] is an easy power to nab and shall help you during the early levels. It&#039;s very quick to come off cooldown and does some pretty good physical damage considering its speed and energy price. As a bonus, one could even score a nice critical hit for further damage.&lt;br /&gt;
* [[Skunk Spray]] is arguably more of a Big Hit skill rather than DoTs. Still, it has some nice energydamage that lasts awhile, generous  &lt;br /&gt;
* [[Flamethrower]] does some pretty great damage in your rotation. Part of its power comes from its ability to be upgraded to perform lovely AoEs and hit multiple foes. If you need something to suppress and keep the hurt on multiple targets, consider this skill.&lt;br /&gt;
* [[Marsh Wisp]] is another fantastic AoE DoT that hurts quite a bit! It&#039;s highly recommended to have some AoE abilities to help suppress groups of enemies which you shall undoubtedly face, especially if you plan on using [[Vampiric]]. After all, more enemies hit means more damage, thus more vampiric regeneration.&lt;br /&gt;
* [[Solar Ray]] lays down the energydamage and even has a nasty knockdown effect well to really bring the anguish upon your foes. Like [[Flamethrower]], this power also has the option for AoE upgrades to spread the pain. What&#039;s perhaps most surprising about this power is its impressive 1600 cooldown, making it almost always available. A great power to add to your rotation.&lt;br /&gt;
* [[Mirage]] is a bit slow, but it&#039;s another AoE DoT should you need to fill in your rotation. It does some good damage, has natural AoE and AoE upgrades, and even clears off a lot of debuffs that may be sticking on you.&lt;br /&gt;
* [[Unrelenting Suckle]] is a naturally vampiric DoT power that could come in handy when you need a heal, especially if you invested in the [[Vampiric]] skill. It also comes with a powerful damagebuffdebuff that eats off a whole 10% of your target&#039;s damage. Quite powerful, and made even better with the [[Tactician]] skill. Good damage, some nice vampiric, and a great debuff creates a nice package.&lt;br /&gt;
* [[Peck]] might be slow, but it HURTS. Not only does it delivers a heft amount of energy and physical damage, but it also brings a crippling rechargedebuff worth an astonishing 20 magnitude. Ouch! Even though it&#039;s quite costly, the power is immense and should be highly considered to really bring some hurt upon mobs and bosses alike.&lt;br /&gt;
* [[Lockjaw]] is perhaps the most damaging DoT power in the entire game. Its energycost is large along with the charge time, but laying down both a critical and physical damage DoT worth ten magnitude each will have your target screaming in pain. Consider this skill, and may whatever deity they pray to help them. &lt;br /&gt;
* Considering how these powers don&#039;t exactly fulfil the Over Time part of DoTs, some would argue [[Sharp Bite]] and [[Slip Beneath]] aren&#039;t actually DoTs. This is debatable, but what is factual is that both of these powers shall benefit from [[Tactician]] and are quite strong at what they do. They don&#039;t last very long, but their damage is pretty great when you need a quick chunk of health that needs removing, especially considering the large amount of direct and critical damage they do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stacked DoTs&#039;&#039;&#039;&lt;br /&gt;
* [[Poison Bite]] is your bread and butter stacked DoT power. It allows stacking up to five times, creating a 20 mag powerhouse if you manage to get your full stack in order. If you plan on investing in stacked DoTs, consider getting this skill and perhaps lowering the cooldown and charge for faster stacking.&lt;br /&gt;
* [[Love Box]] benefits females the most, but does some pretty good stacked DoT damage. It&#039;s very quick to come off cooldown, so it&#039;ll be quite available within your rotation when you need to reapply it.&lt;br /&gt;
* [[Scratch]]&#039;s damage isn&#039;t too amazing, but its strength comes from its negative charge. What this means is that this power can be used instantly and even allows you to apply another attack right after that! If you don&#039;t mind the energy cost, one could think of this ability as a mostly free damage booster.&lt;br /&gt;
* [[Masochistic Fury]] is a powerful AoE stacked DoT attack. It has a charge time of zero and quite a short cooldown. Without even upgrading it, the AoE is quite large, allowing you to deploy the hurt on many foes. The downside comes from its betraying damage that&#039;ll sting a bit, but its certainly worth it considering what returns you shall receive in the form of damage.&lt;br /&gt;
&lt;br /&gt;
===DoT Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]].&lt;br /&gt;
* The [[Improved Laser Pistol]] is a great weapon of choice for DoT users, and especially for those who enjoy stacked DoTs. It&#039;s pretty low on the loadout as well, making it a great fit alongside your other equipment.  With so many ways to modify this weapon, you may wish to consider investing in it if you can.&lt;br /&gt;
* In the realm of regular DoTs, there are plenty of weapons to play around with such as the [[Laser Rifle]], [[Heavy Beam]], and the [[Portable flamethrower]]. The [[Laser Rifle]] is a bit basic, but it has a high amount of modability and does great damage at base. A tried and true weapons for DoT users. [[Heavy Beam]] combines the power of big hits and DoTs within on package to deliver a mighty punch that keeps on stinging. Also worthy of note is the great hastedebuff that it gives off which is further enhanced by your [[Tactician]] skill. Finally, the [[Portable flamethrower]] is... a flamethrower! How cool is that? It&#039;s similar to the [[Laser Rifle]] in a few ways such as cooldown and charge, but it does more direct damage at the cost of other things such as DoT damage and loadout. Decide what weapon suits you, or perhaps even take all three.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help with alleviate any energy problems you may be having. It&#039;s also quite moddable should you ever decide to make something that really suits your needs. &lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* The [[Blood Extractor]] is another piece of expensive gear, but it can have dramatic effects. Recall that the [[Vampiric]] skill is enhanced for DoTs, so combining this and the skill could bring huge results. It&#039;s quite big and expensive, so make sure this item is for you before investing in it.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably. [[Lifegiving Armor]] has some wonderful regen attached to it should you need it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Crafting for Success=&lt;br /&gt;
	With so many mods and recipes, it can get a little difficult to wrap one&#039;s head around the crafting system. That&#039;s okay! Everyone had that reaction at first. By the end of this guide and some playing around with the system, hopefully you&#039;ll have a better grasp on the subject. Once you do, you&#039;ll find that it probably wasn&#039;t as hard as you thought it was. This section shall detail more of the mechanical side of things rather than how to actually craft or find recipes. For hints on that, load up the [http://flexiblesurvival.com/index?consign Web Store] and search for it there. Failing that, try asking out lovely players. For other information, check out the [[Crafting]] page, &#039;&#039;&#039;help crafting&#039;&#039;&#039; in the MUCK, or the [http://wiki.flexiblesurvival.com/w/New_Newbie_Guide#Crafting_and_Gear Newbie Guide&#039;s] crafting section.&lt;br /&gt;
	&lt;br /&gt;
	Before we even begin, there are two very important things you&#039;ll want to get familiar with: The [http://flexiblesurvival.com/index?crafttest Test Crafter] and the [[Statuses]] page on the wiki. The Test Crafter can be found on the website under the Game tab. This very handy tool allows you to play around with every recipe and mod within the game and see what it does on the item. Play around with it and get familiar, because you&#039;ll be using it often. Because most items will work with various effects and statuses on yourself, allies, and friends, you&#039;ll want to learn what they do by referencing the [[Statuses]] page often.&lt;br /&gt;
	&lt;br /&gt;
==Basic Fundamentals==&lt;br /&gt;
	Every item has some kind of purpose. Before modifying an item, take note and try to figure out its primary use. For example, let&#039;s take a look at the [[Laser Rifle]]. You can see that the item is primarily used to deliver both Physical and Energy damage upon an enemy. If you want to enhance this item with mods, it would be a good move to make it better at this job. Naturally, you&#039;d try your best to increase its physical and energy damage and maybe even put your own spin on it. &lt;br /&gt;
	&lt;br /&gt;
	Enhancing an item&#039;s primary purpose shall generally bring success. However, some items have downsides that you may want to mitigate. These can include loadout costs, energy needed to fire, and perhaps a large cooldown and/or charge time. You may make a weapon that can deliver a massive amount of damage upon your foe, but you might want to make sure it doesn&#039;t take five rounds and all your energy to fire! Combining both of these ideas, you can make an item best suited for your purposes. Enhance the primary purpose of an item and try to minimize the nasty parts of said item. Overall, tweak and play with some mod combinations until you&#039;re satisfied!&lt;br /&gt;
	&lt;br /&gt;
==Power of Statusmag==&lt;br /&gt;
	There are various mods that increase the statusmag of an item. What this means is that any status that an item inflicts is increased by the amount of statusmag a mod may apply. For example, let&#039;s look at the [[Laser Rifle]] again. This item has two statuses: Physicaldamage and Energydamage at magnitude five. Now let&#039;s look at the [[Heavy]] mod. This mod increases an item&#039;s statusmag by 25%. When applied to our [[Laser Rifle]], it shall bring the magnitude of both Physical and Energy damage up an incredible 25%! If an item has a status you wish to enhance, consider adding on a mod that brings some statusmag to the table.&lt;br /&gt;
	&lt;br /&gt;
	Mods that can increase Status mag: [[Heavy]], [[Overwhelming]], [[Blocking]], [[Unpredictable]], [[Flexible]], [[Overcharged]], [[Piercing Design]].&lt;br /&gt;
	&lt;br /&gt;
==Increasing the Pain==&lt;br /&gt;
	There are multiple ways to increase the damage of a weapon. First, you need to determine what a weapon&#039;s primary way of dealing damage is. For example, a [[Laser Rifle]] is focused on DoTs, while a [[Heavy Melee]] is all about direct damage. Once you&#039;ve figured that out, it&#039;s time to start playing around with mods.&lt;br /&gt;
	&lt;br /&gt;
* For direct damage weapons like the [[Heavy Melee]], you&#039;ll naturally want to find mods that increase damage. For example, the [[Heavy]] mod increases damage by a deadly 35%! However, making the weapon simply hurt more isn&#039;t the only thing that can increase damage. Other notable things that may help bring the pain are mods that increase penetration such as [[Piercing Design]], which helps rip through an enemy&#039;s resists. Increasing accuracy, such as with the [[Targeting]] mod can help bring about some consistent damage with each use. You could even add some critical damage ([[Backstabbing]]) or even other types of damage [[Poisoned]] if you&#039;re feeling really creative with your weapons.&lt;br /&gt;
* As previously discussed in the &#039;&#039;&#039;Power of Statusmag&#039;&#039;&#039; section, DoT based weapons like the [[Laser Rifle]] benefit most from status mag increasing mods. In addition to this, one could get creative and add even more DoTs to a weapon, such as with [[Jagged]], [[Backstabbing]], [[Hooked]] [[Sharp]], or [[Poisoned]]. If an item doesn&#039;t have Physicaldamage, adding something like [[Hooked]] will make it so! So say you put it on an [[Improved Laser Pistol]]. Now it&#039;s a pistol that does energy, critical, AND physical damage. Remember that they&#039;re called Damage &#039;&#039;&#039;Over Time&#039;&#039;&#039; weapons for a reason. The long a DoT lasts, the more total damage it does. Using mods to increase how long a DoT lasts, such as with [[Enduring Effect]] adds on more ticks, thus more damage.&lt;br /&gt;
* Repeat weapons benefit greatly from both statusmag and damage increasing mods. To make a great repeats weapon, one would want to increase the base damage (Which also increases the damage of the repeats themselves), increase the amount of repeats, and &#039;&#039;&#039;lower&#039;&#039;&#039; the amount of rounds for the repeat status. Statusmag increases the amount of repeats greatly, along with mods such as [[Repeating]] and [[Automated]]. To increase base damage, mods that simply increase damage will do nicely, like [[Extra Lethal]] for example. Finally, there&#039;s a special property repeat weapons like the [[Automated Weapon]] have. When applying mods that &#039;&#039;&#039;INCREASE&#039;&#039;&#039; the total amount of mods a status lasts, like [[Enduring Effect]], it will actually &#039;&#039;&#039;DECREASE&#039;&#039;&#039; the amount of rounds for the repeat status despite what the test crafter may tell you.&lt;br /&gt;
&lt;br /&gt;
* Mods that increase direct damage: [[Heavy]], [[Extra Lethal]], [[Overcharged]], [[Crippling]], [[Backstabbing]], [[Amplifying]], [[Unpredictable]], [[Wild]], [[Focused]].&lt;br /&gt;
* Mods that increase accuracy: [[Targeting]], [[Directed]], [[Focused]].&lt;br /&gt;
* Mods that increase status duration: [[Enduring Effect]], [[Poisoned]], [[Overcharged]], [[Unpredictable]] [[Heavy]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mitigating Weaknesses==&lt;br /&gt;
	Some weapons will have some downsides to them. Perhaps they&#039;re really slow, or maybe take a lot of energy to fire. Perhaps its accuracy leaves something to be desired, or could it be that the thing is just too darn heavy? You&#039;ll also have to keep in mind that some mods have downsides to them as well that apply to the item. [[Heavy]], for example, grants a bunch of bonuses, but also does nasty stuff like increasing the loadout, charge, cooldown, and more while also lowering accuracy. It&#039;s the price one pays for power. When encountering downsides of any type, you must determine if it&#039;s something you can work with or want to decrease the effects of.&lt;br /&gt;
&lt;br /&gt;
* It&#039;s often easy to go mod-happy and suddenly find that your weapon ways a giant forty loadout or something along that range. While the item will probably be quite powerful, it may not leave room for very much else! You&#039;ll want to find out how much loadout you&#039;re willing to sacrifice for an item and also think about what other items you are and plan on equipping in the future. There are a few mods that can help with this: [[Miniaturized]] and [[Ergonomic]]. &lt;br /&gt;
* Some damage and statusmag increasing mods love to increase the charge time and cooldown of a weapon. If it takes too long to charge, that&#039;s precious time wasted that you could be using for other things! If it takes too long to come off cooldown, it&#039;ll take forever before you can use it again. &lt;br /&gt;
** Mods that decrease charge speed: [[Hair Triggered]], [[Cool]], [[Computerized]], [[Quick]]&lt;br /&gt;
** Mods that decrease cooldown: [[Rapid Cooling]], [[Quick]]&lt;br /&gt;
* If an item costs too much energy to fire, you may find yourself too tired to do anything else. Make sure your item has a reasonable amount of energy required for the output, or be sure you can handle it.&lt;br /&gt;
** Mods that decrease energy use: [[Self Powering]], [[Cool]], [[Directed]], [[Windup]]&lt;br /&gt;
&lt;br /&gt;
=AI Settings=&lt;br /&gt;
	Chances are, you&#039;ll be using &#039;&#039;&#039;auto combat&#039;&#039;&#039; for a good portion of your combat career. This function allows combat to automatically play out, letting your AI settings choose attacks to use for you. Generally, most parties will want you to turn &#039;&#039;&#039;auto on&#039;&#039;&#039; in order to get things done quicker. If you don&#039;t have your AI settings picked out, the AI will use a random round robin system. This has the possibility of really going against your favor. For example, it could pick a healing power when you&#039;re at 98% health! When you actually need that power, it might be on cooldown, leaving you in a bit of trouble. So if you plan on using auto combat, and you probably will, take a look at this guide to help get you started.&lt;br /&gt;
	&lt;br /&gt;
	One may modify their [http://flexiblesurvival.com/index?ai AI settings] on the webpage by clicking the character tab and selecting AI. You&#039;ll see a list of dropdown menus and such. At the bottom is your entire list of powers that can be used. You can either make them usable by your AI, or make sure they can never be picked. The main attraction is the AI settings. The first column represents the condition of which the move will fire. The second column determines what the power should hit, and the third column defines the actual power that shall be used on the target and in which conditions. To find more AI program settings, check out the regular shops, token shops, and the elite (mako) store.&lt;br /&gt;
	&lt;br /&gt;
	On the top of your AI settings, you should put things that are most important, as the AI settings prioritize what&#039;s on top first. A good idea might be to put your emergency heals at the top and set the condition to something like HP 50 or HP 25. Say you put HP 50 - Self - [[Milk Chug]]. Any time your health drops bellow 50%, the AI will make sure that [[Milk Chug]] will fire on your next turn if it&#039;s off cooldown, possibly saving your life. To make sure this power fires only in this condition, you may wish to scroll down and set [[Milk Chug]] to &#039;&#039;&#039;do not fire&#039;&#039;&#039; in this scenario, so it can only be used if your health goes bellow 50% for emergency situations. Another good idea is to put your energy regenerating abilities up at top for mostly the same reasons.&lt;br /&gt;
	&lt;br /&gt;
	Next, you&#039;ll want to find what powers and items you use the most in combat and start putting them in. If something is more important than the other, simply put it as high as you believe it should go. For your most frequently used powers, it&#039;s generally safe to put them on the &#039;&#039;&#039;Always&#039;&#039;&#039; condition, which makes the power fire as soon as it comes off cooldown. For the target, you may want to consider something like &#039;&#039;&#039;Ranked&#039;&#039;&#039;, which targets the highest ranked enemy on the field. If it&#039;s a buff or something that induces an effect on friend or foe, you have the choice between &#039;&#039;&#039;Always&#039;&#039;&#039; and &#039;&#039;&#039;Renew&#039;&#039;&#039;. Renew only fires when your target, such as yourself, no longer has the statuses that the move provides. For example, if the maxHP buff of [[Honey Gift]] expires on your target, then it shall reapply this buff. Heals should more than likely use the &#039;&#039;&#039;Ally HP 50/25&#039;&#039;&#039; condition. If anyone in your party drops bellow 50%/25%, then it will use the power on the target you have selected (&#039;&#039;&#039;Most Hurt&#039;&#039;&#039; being a great target).&lt;br /&gt;
	&lt;br /&gt;
	Once you have put your most important and frequently used powers on your AI bar, you will have created a rotation. You won&#039;t be able to fit all your powers, so choose carefully. Good AI settings can really make the difference in the heat of battle. When your AI bar has nothing to do any more, then it shall go down to any powers you have marked as &#039;&#039;&#039;use&#039;&#039;&#039; and randomly select them until a condition triggers.&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Topics=&lt;br /&gt;
	This section shall contain various topics that don&#039;t quite need a main section of the combat guide, but are still very worthy of note. As time goes on, new sections shall be added to both the main section and this portion. Within here, various hints, tips, and other concepts that may help one on their journey shall be described. Other things that fit here are topics that people seem to get confused about and demand explanation. Overall, both newer and veteran players might pick up something neat.&lt;br /&gt;
	&lt;br /&gt;
==Passives and Toggles==&lt;br /&gt;
	Technically, toggles are indeed passives. For the sake of this explanation however, we&#039;ll call something that needs to be activated a toggle, like [[Long Ears]] and something that&#039;s on all the time without user input a passive, like [[Furry Hide]]. Some people get confused on what exactly the status durations mean on something like a passive or toggle. Aren&#039;t they supposed to be on all the time? Yes and no! A passive will refresh itself every five rounds while a toggle will fire off every round. You&#039;ll notice that a move like [[Quill Wag]] fires every turn! Regardless, most passives and toggles are designed to be always on, so it&#039;s generally never a worry.&lt;br /&gt;
	&lt;br /&gt;
==Deflections==&lt;br /&gt;
	When you&#039;re in battle, you may see something like this: &amp;lt;[22%]5. Rabid Greedy&amp;gt;&amp;lt;Repeated Prism Storm&amp;gt; Player takes 12 damage!&lt;br /&gt;
	So what does that 22% mean on the left? That is the deflection amount. All attacks must go through the target&#039;s defense status, the process of which is detailed more on the [[Statuses]] page. The higher the number on the left is, the more damage was deflected. Up to a total of 75% of an attack may be deflected, and it still even has to go resists and such! It&#039;s also possible that 0% damage could be deflected, allowing the attack to go hit against resists and such as normal. With this in mind, you can see that having lots of defense and accuracy can really pay off big when it comes to survivability and damage.&lt;br /&gt;
&lt;br /&gt;
==Damage Return/Reflection==&lt;br /&gt;
Those who wish to focus on or use damage return through various means may find the inner mechanics of it a bit confusing. Through the years, a couple of updates have changed the way damage return functions in a couple of ways.&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/January_2012 January 2nd 2012] - Damage return defined to pierce through 66% of the enemy&#039;s damage resistance.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/February_2012 February 24th, 2012] - The way physical and energydamagereturn was defined so that the system first takes physicaldamagereturn into account. Then energy does a maximum of 80% minus physical&#039;s percent returned.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/February_2014 February 12th, 2014] - Damage return changed so that it takes an average of the non-modified damage and modified damage to help those with with reactive tank builds. For instance, if you smack someone for 100 damage, and 60 gets soaked up in buffers, you will perform return strikes as if 70 damage were done ((100 + 40) / 2).&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;br /&gt;
[[Category: Needs updating]]&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Template:Power_Upgrade&amp;diff=946942</id>
		<title>Template:Power Upgrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Template:Power_Upgrade&amp;diff=946942"/>
		<updated>2018-10-19T16:37:22Z</updated>

		<summary type="html">&lt;p&gt;Emacs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align: center;Float:right;border-radius:5px;border-collapse:collapse&amp;quot;&lt;br /&gt;
|+{{{name}}} stats&lt;br /&gt;
|-&lt;br /&gt;
!Rarity&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot;|{{{rarity}}}&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot;|{{{desc}}}&lt;br /&gt;
|-&lt;br /&gt;
!Changes&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|{{{ustats}}}&lt;br /&gt;
|}&lt;br /&gt;
{{:{{{name}}}/Extra_Notes}}&lt;br /&gt;
[{{fullurl:{{{name}}}/Extra_Notes|action=edit}} Edit notes]&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[Category:Power Upgrade]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Template:Power_Upgrade&amp;diff=946941</id>
		<title>Template:Power Upgrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Template:Power_Upgrade&amp;diff=946941"/>
		<updated>2018-10-19T16:36:26Z</updated>

		<summary type="html">&lt;p&gt;Emacs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align: center;Float:right;border-radius:5px;border-collapse:collapse&amp;quot;&lt;br /&gt;
|+{{{name}}} stats&lt;br /&gt;
|-&lt;br /&gt;
!Rarity&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot;|{{{rarity}&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot;|{{{desc}}}&lt;br /&gt;
|-&lt;br /&gt;
!Changes&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|{{{ustats}}}&lt;br /&gt;
|}&lt;br /&gt;
{{:{{{name}}}/Extra_Notes}}&lt;br /&gt;
[{{fullurl:{{{name}}}/Extra_Notes|action=edit}} Edit notes]&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[Category:Power Upgrade]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Template:Power_Upgrade&amp;diff=946940</id>
		<title>Template:Power Upgrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Template:Power_Upgrade&amp;diff=946940"/>
		<updated>2018-10-19T16:34:05Z</updated>

		<summary type="html">&lt;p&gt;Emacs: Created page with &amp;quot;{| border=&amp;quot;1&amp;quot; width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align: center;Float:right;border-radius:5px;border-collapse:collapse&amp;quot; |+{{{name}}} stats |- !Rarity |colspan=&amp;quot;8&amp;quot;|{{{rarity} |- !Descripti...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align: center;Float:right;border-radius:5px;border-collapse:collapse&amp;quot;&lt;br /&gt;
|+{{{name}}} stats&lt;br /&gt;
|-&lt;br /&gt;
!Rarity&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot;|{{{rarity}&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot;|{{{desc}}}&lt;br /&gt;
|-&lt;br /&gt;
!Changes&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|{{{istats}}}&lt;br /&gt;
|}&lt;br /&gt;
{{:{{{name}}}/Extra_Notes}}&lt;br /&gt;
[{{fullurl:{{{name}}}/Extra_Notes|action=edit}} Edit notes]&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[Category:Power Upgrade]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Emacs/Gallery&amp;diff=946301</id>
		<title>Emacs/Gallery</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Emacs/Gallery&amp;diff=946301"/>
		<updated>2018-10-19T03:59:55Z</updated>

		<summary type="html">&lt;p&gt;Emacs: Created page with &amp;quot;Beep&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beep&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Emacs/Portrait&amp;diff=946299</id>
		<title>Emacs/Portrait</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Emacs/Portrait&amp;diff=946299"/>
		<updated>2018-10-19T02:30:38Z</updated>

		<summary type="html">&lt;p&gt;Emacs: Created page with &amp;quot;400px&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Emacs-Centurimacs.jpg|400px]]&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=File:Emacs-Centurimacs.jpg&amp;diff=946295</id>
		<title>File:Emacs-Centurimacs.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=File:Emacs-Centurimacs.jpg&amp;diff=946295"/>
		<updated>2018-10-19T02:25:06Z</updated>

		<summary type="html">&lt;p&gt;Emacs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Writing_Bounties&amp;diff=941305</id>
		<title>Writing Bounties</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Writing_Bounties&amp;diff=941305"/>
		<updated>2018-10-15T02:23:24Z</updated>

		<summary type="html">&lt;p&gt;Emacs: /* Posted Bounties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Writing Bounties are bounties for submitting specific content. Submitting a scene that is approved for in-game usage will earn you the posted Mako bounty.&lt;br /&gt;
&lt;br /&gt;
- You do not need to include string parsing in your submission.&lt;br /&gt;
&lt;br /&gt;
- You must submit your scene via +request in the Building category.&lt;br /&gt;
&lt;br /&gt;
Staff will edit your submissions as necessary, but please be sure to run your submission through a spellchecker. That&#039;s all there&#039;s to it!&lt;br /&gt;
&lt;br /&gt;
== Posted Bounties ==&lt;br /&gt;
&lt;br /&gt;
Bounties which are unclaimed and open to work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monsters&lt;br /&gt;
&lt;br /&gt;
For information on writing these scenes, see the in-game helpfile &#039;help monster writing&#039;, as well as the wiki pages on [[Monster Maker#Victory and Defeat Messages|Victory and Defeat messages]] and [[Monster Writing Guide|Monster Writing]] (pages 4-6)&lt;br /&gt;
&lt;br /&gt;
In addition, note that it is NOT necessary to contact the original authors for these bounties. These are old, public forms which require revision. Submissions for their improvement are welcome. You can also write only one scene per list item and leave the rest for another writer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
10 Mako - Kemonomimi descriptions and TF message variants (5 for descs and 5 for TFs per monster)&lt;br /&gt;
          Cheetah (only TFs)&lt;br /&gt;
          Diamond Drake (only TFs)&lt;br /&gt;
          Female Husky (only TFs)&lt;br /&gt;
          Flame Leopard&lt;br /&gt;
          Harbinger Lynx&lt;br /&gt;
          Latex Snow Leopard&lt;br /&gt;
          Lizard Girl (only TFs)&lt;br /&gt;
          Plump Tigress (only TFs)&lt;br /&gt;
          Saber-toothed Bard&lt;br /&gt;
          Saber-toothed Soldier&lt;br /&gt;
          Salamander Femme (only TFs)&lt;br /&gt;
          Skink Skank&lt;br /&gt;
&lt;br /&gt;
10 Mako - Panther Taur Victory and oVictory&lt;br /&gt;
&lt;br /&gt;
10 Mako - Tanuki Victory and oVictory&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Existing NPCs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Alex the Zebra&lt;br /&gt;
&lt;br /&gt;
10 Mako - Female/herm player being anally fucked while Alex plays with their pussy&lt;br /&gt;
&lt;br /&gt;
10 Mako - Female/neuter player getting a strap-on to vag-fuck Alex&lt;br /&gt;
&lt;br /&gt;
10 Mako - Herm player vaginally fucking Alex, then being bent over the bed and fucked to a second climax&lt;br /&gt;
&lt;br /&gt;
10 Mako - Male/herm player frots with Alex&lt;br /&gt;
&lt;br /&gt;
10 Mako - Threesome scene with a cook&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Bound Egyptian Mau&lt;br /&gt;
&lt;br /&gt;
10 Mako - 69 with Mau&lt;br /&gt;
&lt;br /&gt;
10 Mako - Male/herm player fucks vaginally&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Ellie the Latex Fox&lt;br /&gt;
&lt;br /&gt;
10 Mako - Female/herm player getting sensual cunnilingus, then vaginal sex until tied&lt;br /&gt;
&lt;br /&gt;
10 Mako - Male/herm player getting a handjob and rimmed until orgasm&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Obsidian the Shadow Dragon&lt;br /&gt;
&lt;br /&gt;
10 Mako - Female/neuter player anally pegs Obsidian&lt;br /&gt;
&lt;br /&gt;
10 Mako - Player eats out Obsidian while being tail-fucked&lt;br /&gt;
&lt;br /&gt;
10 Mako - Player gets anally pegged&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Saul the Husky&lt;br /&gt;
&lt;br /&gt;
10 Mako - Saul bends male player over their lap to anally finger to orgasm while telling them what a good boy they are&lt;br /&gt;
&lt;br /&gt;
10 Mako - Saul pulls legs up and requests to be rimmed, then rewards the player by letting them suck on his cock for their &#039;treat&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Skunk Beast (NPC in [Library]: Research Room)&lt;br /&gt;
&lt;br /&gt;
10 Mako - Player willfully submits for an extended scene of rough, brutalizing sex&lt;br /&gt;
&lt;br /&gt;
10 Mako - Threesome with player, Doctor Hellen, and Skunk Beast in cage&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Violet the Blue Gryphon&lt;br /&gt;
&lt;br /&gt;
10 Mako - Male/herm player lies on back, getting a handjob while being anally fingered to massage their prostate&lt;br /&gt;
&lt;br /&gt;
10 Mako - Player getting deeply rimmed with Violet&#039;s long, tapered tongue&lt;br /&gt;
&lt;br /&gt;
10 Mako - Player gives cunnilingus and plays with the gryphon&#039;s balls until she cums&lt;br /&gt;
&lt;br /&gt;
10 Mako - Player massages, licks and sucks on Violet&#039;s breasts while grinding against her stiff cock until she orgasms&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Violet + Obsidian&lt;br /&gt;
&lt;br /&gt;
10 Mako - Female/herm player on back, sucking Violet off while being eaten out by Obsidian&lt;br /&gt;
&lt;br /&gt;
10 Mako - Player uses Shared Dream Nanomagic for dream threesome with Obsidian and Violet&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New NPCs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NONE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Player Bounties(Payed out of pocket)&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|Price&lt;br /&gt;
| Form&lt;br /&gt;
|-&lt;br /&gt;
|30 mako &lt;br /&gt;
| [[Writing Bounties/vampanda|Vampanda]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Claimed Bounties ==&lt;br /&gt;
&lt;br /&gt;
Bounties which have been claimed and are being worked on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monsters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NONE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Existing NPCs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NONE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New NPCs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NONE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Completed Bounties ==&lt;br /&gt;
&lt;br /&gt;
Bounties which have been completed and implemented, including reward and contributor history.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monsters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
10 Mako - Kemonomimi descriptions and TF message variants (5 for descs and 5 for TFs per monster)&lt;br /&gt;
          Alpha Husky (only TFs)        - by Arona&lt;br /&gt;
          Blue Gryphon (only descs)     - by Armel&lt;br /&gt;
          Blue Gryphon (only TFs)       - by Machi&lt;br /&gt;
          Bunny Boy                     - by Machi&lt;br /&gt;
          Cheetah (only descs)          - by Armel&lt;br /&gt;
          Chocolate Cow                 - by Machi&lt;br /&gt;
          Dandy Peacock                 - by Sherri&lt;br /&gt;
          Diamond Drake (only descs)    - by Armel&lt;br /&gt;
          Donkey Boy                    - by Machi&lt;br /&gt;
          Farm Hen                      - by Machi&lt;br /&gt;
          Fox Boy                       - by Machi&lt;br /&gt;
          Fox Girl                      - by Machi&lt;br /&gt;
          German Shepherd               - by Machi&lt;br /&gt;
          Honey Bear                    - by Machi&lt;br /&gt;
          House Mouse                   - by Arona&lt;br /&gt;
          Lizard Girl (only descs)      - by Armel&lt;br /&gt;
          Otter                         - by Machi&lt;br /&gt;
          Plump Tigress (only descs)    - by Armel&lt;br /&gt;
          Salamander Femme (only descs) - by Armel&lt;br /&gt;
          Shadow Vixen                  - by Machi&lt;br /&gt;
          Skunk Girl                    - by Arona&lt;br /&gt;
          White Siberian Tiger          - by Arona&lt;br /&gt;
          Wolf Beast                    - by Machi&lt;br /&gt;
&lt;br /&gt;
4 Mako  - Anubis Servant Defeat&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
8 Mako  - Blue Gryphon Victory and oVictory&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
1 Mako  - Coatl Servant Defeat&lt;br /&gt;
          by Menil&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Female Husky male Defeat and Victory.&lt;br /&gt;
          Alternate descriptions/TFs for specific genders and the Female Husky/demeanor:Alpha local stat&lt;br /&gt;
          by Todde&lt;br /&gt;
&lt;br /&gt;
8 Mako  - Goo Girl Victory and oVictory&lt;br /&gt;
          by Lochlan&lt;br /&gt;
&lt;br /&gt;
15 Mako - Harbinger Lynx Victory and oVictory&lt;br /&gt;
          by Sondra&lt;br /&gt;
          (Note: Extreme amount of effort and quality put into this submission resulted in +50% payout)&lt;br /&gt;
&lt;br /&gt;
2 Mako  - House Cat Victory and oVictory&lt;br /&gt;
          by Menil&lt;br /&gt;
&lt;br /&gt;
8 Mako  - Hyena Herm Victory and oVictory&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
10 Mako - Latex Snow Leopard Victory and oVictory&lt;br /&gt;
          by Arthur&lt;br /&gt;
&lt;br /&gt;
12 Mako - Rabid Beaver Victory, oVictory, and Defeat&lt;br /&gt;
          by Armel&lt;br /&gt;
&lt;br /&gt;
15 Mako - Rubber Balls complete rewrite&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
4 Mako  - Tanuki Defeat&lt;br /&gt;
          by Hunter&lt;br /&gt;
&lt;br /&gt;
50 Mako - Vixen Nurse port from the FS Singleplayer (paid out of Miranai&#039;s pocket)&lt;br /&gt;
          by Lila&lt;br /&gt;
&lt;br /&gt;
4 Mako  - Wild Cannibal Defeat&lt;br /&gt;
          by Acetyl and Jade&lt;br /&gt;
          4 Mako awarded to each for full-length content&lt;br /&gt;
&lt;br /&gt;
2 Mako  - Wolf Beast Victory and oVictory&lt;br /&gt;
          by Prios and Skade&lt;br /&gt;
          2 Mako awarded to each for full-length content&lt;br /&gt;
&lt;br /&gt;
4 Mako  - Zebra Defeat&lt;br /&gt;
          by Jade&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Existing NPCs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Alex the Zebra&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Frotting&lt;br /&gt;
          by Foxheart&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Chenoa the Aassahke Female&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player gives cunnilingus&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player receives blowjob&lt;br /&gt;
          by Jade&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Chris the Alpha Husky&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player receives anilingus&lt;br /&gt;
          by Foxheart&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Doctor Lissal the Skunk Girl&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player gives cunnilingus&lt;br /&gt;
          by Jade&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Ellie the Latex Fox&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Shower sex&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
10 Mako - Glamour Slammer scene&lt;br /&gt;
          by Foxheart&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Husky Den Orgy&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Sex toy use scene&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Tentacle Nanomagic variation for husky orgy&lt;br /&gt;
          by Jade&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Obsidian the Shadow Dragon&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player uses Illusion Nanomagic to sexually pleasure&lt;br /&gt;
          by Foxheart&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Sarah the Female Husky&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player receives blowjob&lt;br /&gt;
          by Jade&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New NPCs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
25 Mako - Anton the Bull. NPC for [Eureka City]: The Cow Barn&lt;br /&gt;
          Base 15 Mako reward for introduction, description, scent, and one initial sex scene.&lt;br /&gt;
          5 Mako rewarded per additional scene.&lt;br /&gt;
          by Skade&lt;br /&gt;
&lt;br /&gt;
15 Mako - Domori the Chocolate Lab. NPC for [Seelie Sweets Kennels]: West Wing&lt;br /&gt;
          A size 6 masculine herm and the leader of his group.&lt;br /&gt;
          His personality is teasing; not aggressive, but reassured and very openly carnal in his desires.&lt;br /&gt;
          Base 15 Mako reward for introduction, description, scent, and one initial sex scene.&lt;br /&gt;
          5 Mako rewarded per additional scene.&lt;br /&gt;
          by Adren&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Writing_Bounties/vampanda&amp;diff=941304</id>
		<title>Writing Bounties/vampanda</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Writing_Bounties/vampanda&amp;diff=941304"/>
		<updated>2018-10-15T02:23:17Z</updated>

		<summary type="html">&lt;p&gt;Emacs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Goals for Vampanda&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;1. Gross desires&lt;br /&gt;
&amp;lt;br&amp;gt;1. A. Giant panda form&lt;br /&gt;
&amp;lt;br&amp;gt;1. B. Anthromorphic&lt;br /&gt;
&amp;lt;br&amp;gt;1. C. Chubby support&lt;br /&gt;
&amp;lt;br&amp;gt;1. D. A vague sense of &#039;evilness&#039;, or at least edgy darkness, extra points for juxtaposition with 1.C, but nothing explicit&lt;br /&gt;
&amp;lt;br&amp;gt;1. E. Vampiric, nice pointy fangs(rather on the short side between vampire and snek) for suckin the blood, but, I have the sorta anime moe short fangs in mind&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;2. Extra details&lt;br /&gt;
&amp;lt;br&amp;gt;2. A. Lactation changes the torso desc/tf&lt;br /&gt;
&amp;lt;br&amp;gt;2. B. Could the defeat scene involve some bondage, esp binding the arms?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Price: 30 Mako Contact Iao for details&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Writing_Bounties/vampanda&amp;diff=941303</id>
		<title>Writing Bounties/vampanda</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Writing_Bounties/vampanda&amp;diff=941303"/>
		<updated>2018-10-15T02:20:27Z</updated>

		<summary type="html">&lt;p&gt;Emacs: Created page with &amp;quot;Goals for Vampanda &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;1. Gross desires &amp;lt;br&amp;gt;1. A. Giant panda form &amp;lt;br&amp;gt;1. B. Anthromorphic &amp;lt;br&amp;gt;1. C. Chubby support &amp;lt;br&amp;gt;1. D. A vague sense of &amp;#039;evilness&amp;#039;, or at least edg...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Goals for Vampanda&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;1. Gross desires&lt;br /&gt;
&amp;lt;br&amp;gt;1. A. Giant panda form&lt;br /&gt;
&amp;lt;br&amp;gt;1. B. Anthromorphic&lt;br /&gt;
&amp;lt;br&amp;gt;1. C. Chubby support&lt;br /&gt;
&amp;lt;br&amp;gt;1. D. A vague sense of &#039;evilness&#039;, or at least edgy darkness, extra points for juxtaposition with 1.C, but nothing explicit&lt;br /&gt;
&amp;lt;br&amp;gt;1. E. Vampiric, nice pointy fangs(rather on the short side between vampire and snek) for suckin the blood, but, I have the sorta anime moe short fangs in mind&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;2. Extra details&lt;br /&gt;
&amp;lt;br&amp;gt;2. A. Lactation changes the torso desc/tf&lt;br /&gt;
&amp;lt;br&amp;gt;2. B. Could the defeat scene involve some bondage, esp binding the arms?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=User:Emacs/common.css&amp;diff=924377</id>
		<title>User:Emacs/common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=User:Emacs/common.css&amp;diff=924377"/>
		<updated>2018-10-03T22:01:10Z</updated>

		<summary type="html">&lt;p&gt;Emacs: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=User:Emacs/common.css&amp;diff=924376</id>
		<title>User:Emacs/common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=User:Emacs/common.css&amp;diff=924376"/>
		<updated>2018-10-03T21:50:25Z</updated>

		<summary type="html">&lt;p&gt;Emacs: Created page with &amp;quot;body{ color:white; background-color:black; } #mw_portlets{ color: white; background-color:90% black; }&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;body{&lt;br /&gt;
color:white;&lt;br /&gt;
background-color:black;&lt;br /&gt;
}&lt;br /&gt;
#mw_portlets{&lt;br /&gt;
color: white;&lt;br /&gt;
background-color:90% black;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=User:Emacs/coolconsole.css&amp;diff=924375</id>
		<title>User:Emacs/coolconsole.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=User:Emacs/coolconsole.css&amp;diff=924375"/>
		<updated>2018-10-03T21:41:31Z</updated>

		<summary type="html">&lt;p&gt;Emacs: Created page with &amp;quot;#mw_contentholder{ color:white; background-color:black; }&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#mw_contentholder{&lt;br /&gt;
color:white;&lt;br /&gt;
background-color:black;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Differences_between_Bubbles&amp;diff=910559</id>
		<title>Differences between Bubbles</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Differences_between_Bubbles&amp;diff=910559"/>
		<updated>2018-09-03T19:53:32Z</updated>

		<summary type="html">&lt;p&gt;Emacs: /* What about no bubble at all? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===What is a Nanite Bubble?===&lt;br /&gt;
&lt;br /&gt;
In the broadest of senses, a nanite bubble is a collection of nanites that are given commands from some source. This source can come from a NICE unit, a bubble server, a mini-server, a variety of things. However, each source would have its own distinct differences based on the reality of its location and the duration the bubble has been active.&lt;br /&gt;
&lt;br /&gt;
===The effects of a Bubble Server.===&lt;br /&gt;
&lt;br /&gt;
A bubble server is the most powerful and least mobile of the bubble producing options. Usually stationary unless mounted to a vehicle (which the nanites would either try to strip down, unless commanded not to by one of its programmers). With the power the bubble server has, along with the permanency of the bubble it makes, it is more than capable of producing a substance affectionately called &#039;Nanite Nutrient Soup&#039;. This is a collection of nutrients and minerals, free-floating inside any bubbles that last long enough and have enough power, that nanites can use for other purposes; such as building their own things, mutating people, and keeping those infected alive without food or water for long periods of time(even if barely alive). This kind of bubble also ensures that all nanite functions within it are running at their peak efficiency. The closer to the server itself, the higher this efficiency can go. A bubble server is capable of having more individualized effects. For example, the server in Clairmont blocks out heat and horniness for the most part, acting as a [[SUCK]] as well as a normal server. And in Eureka, where the [[Nanite Degradation]] is slowed down.&lt;br /&gt;
&lt;br /&gt;
===The effects of a NICE and Mini Bubble.===&lt;br /&gt;
&lt;br /&gt;
Basically one in the same, a NICE unit or a mini-server with the full compliment of [[Regulation Nanomagic]] programs on it is capable of producing a more temporary, less powerful, but more mobile bubble. Typically much more limited in range and function, this kind of bubble supplies both ambient nanites for the purposes of, as well as instructions for, most common nanite functions. This will permit things like shifting, mutating, causing initial infection, and allow mutant powers to be fired at a more normal level of efficiency and strength. This, however, does not create the aforementioned nanite nutrient soup. This kind of bubble is both not powerful enough, nor up long enough to produce this effect. In addition to this, the nanite program found in bubble servers is not completely replicable, so some commands are missing from the program given out to agents in the form of NICE or found in the miniature server. This means that when it comes to [[Food and Water]], you have what you packed to bring, what you can find, and what you can hunt. A special note for this is vehicular forms. Without the support of those missing programs and the nanite nutrient soup, being in a vehicular form is very draining and exhausting, something someone would only be able to do for short bursts at best before having to spend quite a bit of time recovering.&lt;br /&gt;
&lt;br /&gt;
===What about no bubble at all?===&lt;br /&gt;
&lt;br /&gt;
If you are completely out of a bubble, then your nanites are not receiving any outside commands to permit the majority of special nanite functions. Things like mutating, shifting, and causing initial infection. These things are not possible without the support of some fashion of bubble. Without the support of ambient nanites, your own internal nanites are more concerned about supporting your life functions then ensuring your [[Flamethrower]] is as hot and big as it can possibly be, reducing the effectiveness and strength of mutant powers while out of a bubble. Some exceptions include [[Gouging Claws]]. Because the nanites are still supporting your basic functions, your health, wounds, energy, etc continue to recharge and renew at their normal rates.&lt;br /&gt;
&lt;br /&gt;
Since your bubble is also supplying your weapons with ammunition, you can expect recharge to take a bit longer as well. Much like those stranded in a far off grim dark future, it&#039;s probably smart to keep a knife, sword, or other CQC weapon on you, if you really, /really/ want to go out and fight.&lt;br /&gt;
&lt;br /&gt;
[[Category:Theme]]&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Differences_between_Bubbles&amp;diff=910558</id>
		<title>Differences between Bubbles</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Differences_between_Bubbles&amp;diff=910558"/>
		<updated>2018-09-03T17:46:39Z</updated>

		<summary type="html">&lt;p&gt;Emacs: /* What about no bubble at all? */ Because it didn&amp;#039;t mention equipment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===What is a Nanite Bubble?===&lt;br /&gt;
&lt;br /&gt;
In the broadest of senses, a nanite bubble is a collection of nanites that are given commands from some source. This source can come from a NICE unit, a bubble server, a mini-server, a variety of things. However, each source would have its own distinct differences based on the reality of its location and the duration the bubble has been active.&lt;br /&gt;
&lt;br /&gt;
===The effects of a Bubble Server.===&lt;br /&gt;
&lt;br /&gt;
A bubble server is the most powerful and least mobile of the bubble producing options. Usually stationary unless mounted to a vehicle (which the nanites would either try to strip down, unless commanded not to by one of its programmers). With the power the bubble server has, along with the permanency of the bubble it makes, it is more than capable of producing a substance affectionately called &#039;Nanite Nutrient Soup&#039;. This is a collection of nutrients and minerals, free-floating inside any bubbles that last long enough and have enough power, that nanites can use for other purposes; such as building their own things, mutating people, and keeping those infected alive without food or water for long periods of time(even if barely alive). This kind of bubble also ensures that all nanite functions within it are running at their peak efficiency. The closer to the server itself, the higher this efficiency can go. A bubble server is capable of having more individualized effects. For example, the server in Clairmont blocks out heat and horniness for the most part, acting as a [[SUCK]] as well as a normal server. And in Eureka, where the [[Nanite Degradation]] is slowed down.&lt;br /&gt;
&lt;br /&gt;
===The effects of a NICE and Mini Bubble.===&lt;br /&gt;
&lt;br /&gt;
Basically one in the same, a NICE unit or a mini-server with the full compliment of [[Regulation Nanomagic]] programs on it is capable of producing a more temporary, less powerful, but more mobile bubble. Typically much more limited in range and function, this kind of bubble supplies both ambient nanites for the purposes of, as well as instructions for, most common nanite functions. This will permit things like shifting, mutating, causing initial infection, and allow mutant powers to be fired at a more normal level of efficiency and strength. This, however, does not create the aforementioned nanite nutrient soup. This kind of bubble is both not powerful enough, nor up long enough to produce this effect. In addition to this, the nanite program found in bubble servers is not completely replicable, so some commands are missing from the program given out to agents in the form of NICE or found in the miniature server. This means that when it comes to [[Food and Water]], you have what you packed to bring, what you can find, and what you can hunt. A special note for this is vehicular forms. Without the support of those missing programs and the nanite nutrient soup, being in a vehicular form is very draining and exhausting, something someone would only be able to do for short bursts at best before having to spend quite a bit of time recovering.&lt;br /&gt;
&lt;br /&gt;
===What about no bubble at all?===&lt;br /&gt;
&lt;br /&gt;
If you are completely out of a bubble, then your nanites are not receiving any outside commands to permit the majority of special nanite functions. Things like mutating, shifting, and causing initial infection. These things are not possible without the support of some fashion of bubble. Without the support of ambient nanites, your own internal nanites are more concerned about supporting your life functions then ensuring your [[Flamethrower]] is as hot and big as it can possibly be, reducing the effectiveness and strength of mutant powers while out of a bubble. Some exceptions include [[Gouging Claws]]. Because the nanites are still supporting your basic functions, your health, wounds, energy, etc continue to recharge and renew at their normal rates.&lt;br /&gt;
&lt;br /&gt;
Since your bubble is also supplying your weapons with ammunition, you can expect recharge to take a bit longer as well.&lt;br /&gt;
&lt;br /&gt;
[[Category:Theme]]&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Incorrigible_Jerk/Extra_Notes&amp;diff=910551</id>
		<title>Incorrigible Jerk/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Incorrigible_Jerk/Extra_Notes&amp;diff=910551"/>
		<updated>2018-08-24T20:15:27Z</updated>

		<summary type="html">&lt;p&gt;Emacs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Purchased in [RSX Solutions]: Training and Procedures or on the web interface for around 10,000 Freecreds, but why would you do this?&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Main_Page&amp;diff=910550</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Main_Page&amp;diff=910550"/>
		<updated>2018-08-19T01:39:15Z</updated>

		<summary type="html">&lt;p&gt;Emacs: /* Getting Started with Flexible Survival Multiplayer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to the Flexible Survival Wiki.&#039;&#039;&#039;&lt;br /&gt;
[[File:Main.png|right|300px|Flexible Survival MUCK]]&lt;br /&gt;
Flexible Survival Wiki is a supporting Wiki for the text-based Flexible Survival MUCK created by Nuku Valente.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Its storyline is based in a not-too-distant past of 2008, containing science fiction elements about a nanite-based virus outbreak and its mutation-inducing consequences. The game is based on roleplay and classic hack&#039;n&#039;slash combat, supporting both a web interface as well as a standard MU* telnet client.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This wiki is set up to be edited by any registered user, but to be registered, a user must go into the game&#039;s MUCK, described below. After creating a character, use the command +wiki/create to start the process toward being a registered user!&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Sites of Interest ==&lt;br /&gt;
* [http://flexiblesurvival.com Flexible Survival Main Page]&lt;br /&gt;
* [http://web.flexiblesurvival.com Flexible Survival Forum]&lt;br /&gt;
* [http://nukuv.blogspot.com Flexible Survival Blog]&lt;br /&gt;
* [http://ask.flexiblesurvival.com Theme/Setting Q&amp;amp;A Page]&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Newbie_Guide_2017 2017 Newbie Guide]&lt;br /&gt;
&lt;br /&gt;
== Getting Started with Flexible Survival Multiplayer  ==&lt;br /&gt;
&lt;br /&gt;
How to connect to Flexible Survival MUCK: &lt;br /&gt;
&lt;br /&gt;
# Download a MU* client. A list of clients can be found [[MU*_Clients|here]]&lt;br /&gt;
# Use your client to connect to flexiblesurvival.com port 2000, or 2002 for an SSL/TLS connection (some clients may not support this)&lt;br /&gt;
# Type &#039;create yourcharactername yourpassword&#039; and join the mosh pit of mutates and survivors!&lt;br /&gt;
&lt;br /&gt;
Don&#039;t want to download a client? Click [http://flexiblesurvival.com/index?Telnet here] for the version on our website (requires Flash Player)&lt;br /&gt;
&lt;br /&gt;
Know a few nice tricks about MU* clients? Or need a few tips yourself? Check out the [[:Category:UI Guides|UI Guides]]! Browse useful things others have found, or make one of your own and share you knowledge!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Newbie Help!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Story: [[Flexible Infection Primer]]&lt;br /&gt;
*How do I start? [[Newbie Primer]]&lt;br /&gt;
*How do I do anything? [[New_Newbie_Guide|Newbie Guide]] &lt;br /&gt;
*How do I do MORE anything? [[:Category:Guides|Guides]]&lt;br /&gt;
*[[Newbie_Guide_2017|Are you a total newcomer? Check this guide, updated as of September 2017!]]&lt;br /&gt;
&lt;br /&gt;
=== The World ===&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Dedications|Dedications]]&lt;br /&gt;
| [[Fairhaven]]&lt;br /&gt;
| [[:Category:Factions|Factions]]&lt;br /&gt;
| [[:Category:Monsters(multiplayer)|Ferals]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Locations|Locations]]&lt;br /&gt;
| [[NPCs_(Multiplayer)|NPCs]]&lt;br /&gt;
| [[Promethean Nanites]]&lt;br /&gt;
| [[Prometheans]]&lt;br /&gt;
|-&lt;br /&gt;
| [[RSX]]&lt;br /&gt;
| [[:Category:Theme|Theme, Lore, and Setting]]&lt;br /&gt;
| [[Woodfield]]&lt;br /&gt;
| [[Zephyr]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Quests|Quests]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Game Mechanics ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Group upgrades|Group Upgrades]] &lt;br /&gt;
| [[:Category:Guides|Guides]] &lt;br /&gt;
| [[:Category:Items|Items]] &lt;br /&gt;
| [[:Category:Mako Items|Items, Mako]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Token Items|Items, Tokens]]&lt;br /&gt;
| [[:Category:Merits|Merits/Perks]] &lt;br /&gt;
| [[Missions]]&lt;br /&gt;
| [[:Category:Mutant powers|Mutant Powers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Organ_sizes_table|Organ sizes]]&lt;br /&gt;
| [[:Category:Professions|Professions]] &lt;br /&gt;
| [[:Category:Recipe|Crafting Recipes]]&lt;br /&gt;
| [[Proficiencies]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Monster Templates|Monster Templates]]&lt;br /&gt;
| [[:Category:Salvage|Salvage]]&lt;br /&gt;
| [[Level Costs]]&lt;br /&gt;
| [[:Category:Help Files|Help Files]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Soul|Classes]]&lt;br /&gt;
| [[:Category:Edges|Edges]]&lt;br /&gt;
| [[String Parsing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Code|Code]] &lt;br /&gt;
| [[:Category:Commands|Commands]]&lt;br /&gt;
| [[:Category:PCs|Players]] &lt;br /&gt;
| [[:Category:RPLogs|RP Logs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:FanArt|Fan Art]] &lt;br /&gt;
| [[:Category:FanFiction|Fan Fiction]]&lt;br /&gt;
| [[Multiplayer_Updates|Updates]]&lt;br /&gt;
| [[Newest_RPLOGS|RP Logs by Date]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Writing Bounties|Writing Bounties]]&lt;br /&gt;
| [[Wiki Posting and Editing Guide|Wiki guidelines for the multiplayer game&#039;s content]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Flexible Survival: Single-Player==&lt;br /&gt;
[[File:awesome.png|thumb|Awesome Apocalypse by Aubrin]]&lt;br /&gt;
The single-player version of the game can be found at [http://blog.flexiblesurvival.com/ Nuku&#039;s blog] and is a text-based game with a &#039;sandbox&#039; feel.  On the surface, it is a timed survival game where players must keep their character fed, watered and sane until rescue by the military shortly after the infection of the city by the transformation nanites.  There are an array of creatures, events, NPCs and quests (both mini-quests and majour undertakings) to explore and experience.  Many of the creatures of the city will attempt to infect the player (often through sexual contact) resulting in body transformations.  The game has numerous &#039;endings&#039; based on how the player is infected at the end of the game, whether they survived or succumbed to the infection, and which NPCs have been encountered and saved.&lt;br /&gt;
&lt;br /&gt;
Players new to the game should read the [[Overall Gameplay]] article, which contains no spoilers and explains the core concepts of the game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Flexible Survival is, ultimately, a game of exploration. It is intended that players discover content on their own, with the idea that they will gain the most enjoyment from the game in this way. The articles listed in the table below generally contain spoilers for the game in one fashion or another. New and less experienced players are warned that viewing these articles may affect your ultimate enjoyment of the game (if even in only a small way). Proceed at your own discretion.&lt;br /&gt;
&lt;br /&gt;
Listed below are a number of articles which contain the details of the game, laid bare for all to see. It is a reference for veteran players and a source newer players may consult to find solutions and answers that are not readily apparent to them through the course of the game.&lt;br /&gt;
&lt;br /&gt;
===Gameplay-Centric Information===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Items (Single Player)|Items]]&lt;br /&gt;
| [[Feats]] &lt;br /&gt;
| [[NPCs (Single Player)|NPCs]]&lt;br /&gt;
| [[Pets]]&lt;br /&gt;
| [[:Category:Locations (Single Player)|Locations]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Hunting_Areas|Hunting Areas]]&lt;br /&gt;
| [[:Category:Monsters (Single Player)|Enemies]]&lt;br /&gt;
| [[infections|Infections]]&lt;br /&gt;
| [[Quests (Single Player)|Quests]]&lt;br /&gt;
| [[Maps (SP)]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Mechanics===&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Heat|Heat]]&lt;br /&gt;
| [[Save_Words|Save Words]]&lt;br /&gt;
| [[Coding Additions]]&lt;br /&gt;
| [[Bound States]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Flexible Infection: Wave of changes==&lt;br /&gt;
The spiritual ancestor of the single-player version of the game can be found at [http://blog.flexiblesurvival.com/ Nuku&#039;s blog] and is a text-based game within in map filled with connected rooms.&lt;br /&gt;
&lt;br /&gt;
NOTE: These items still need to be filled.  This is just a template to build from.  Many also contain spoilers for game content.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[List of monsters]]&lt;br /&gt;
| [[Actions/commands]]&lt;br /&gt;
| [[Map]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Category:Monsters(multiplayer)&amp;diff=910549</id>
		<title>Category:Monsters(multiplayer)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Category:Monsters(multiplayer)&amp;diff=910549"/>
		<updated>2018-08-19T01:38:48Z</updated>

		<summary type="html">&lt;p&gt;Emacs: Created page with &amp;quot;These are the monsters found in the Multiplayer version of FS.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the monsters found in the Multiplayer version of FS.&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Main_Page&amp;diff=910548</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Main_Page&amp;diff=910548"/>
		<updated>2018-08-19T01:37:57Z</updated>

		<summary type="html">&lt;p&gt;Emacs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to the Flexible Survival Wiki.&#039;&#039;&#039;&lt;br /&gt;
[[File:Main.png|right|300px|Flexible Survival MUCK]]&lt;br /&gt;
Flexible Survival Wiki is a supporting Wiki for the text-based Flexible Survival MUCK created by Nuku Valente.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Its storyline is based in a not-too-distant past of 2008, containing science fiction elements about a nanite-based virus outbreak and its mutation-inducing consequences. The game is based on roleplay and classic hack&#039;n&#039;slash combat, supporting both a web interface as well as a standard MU* telnet client.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This wiki is set up to be edited by any registered user, but to be registered, a user must go into the game&#039;s MUCK, described below. After creating a character, use the command +wiki/create to start the process toward being a registered user!&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Sites of Interest ==&lt;br /&gt;
* [http://flexiblesurvival.com Flexible Survival Main Page]&lt;br /&gt;
* [http://web.flexiblesurvival.com Flexible Survival Forum]&lt;br /&gt;
* [http://nukuv.blogspot.com Flexible Survival Blog]&lt;br /&gt;
* [http://ask.flexiblesurvival.com Theme/Setting Q&amp;amp;A Page]&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Newbie_Guide_2017 2017 Newbie Guide]&lt;br /&gt;
&lt;br /&gt;
== Getting Started with Flexible Survival Multiplayer  ==&lt;br /&gt;
&lt;br /&gt;
How to connect to Flexible Survival MUCK: &lt;br /&gt;
&lt;br /&gt;
# Download a MU* client. A list of clients can be found [[MU*_Clients|here]]&lt;br /&gt;
# Use your client to connect to flexiblesurvival.com port 2000, or 2002 for an SSL/TLS connection (some clients may not support this)&lt;br /&gt;
# Type &#039;create yourcharactername yourpassword&#039; and join the mosh pit of mutates and survivors!&lt;br /&gt;
&lt;br /&gt;
Don&#039;t want to download a client? Click [http://flexiblesurvival.com/index?Telnet here] for the version on our website (requires Flash Player)&lt;br /&gt;
&lt;br /&gt;
Know a few nice tricks about MU* clients? Or need a few tips yourself? Check out the [[:Category:UI Guides|UI Guides]]! Browse useful things others have found, or make one of your own and share you knowledge!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Newbie Help!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Story: [[Flexible Infection Primer]]&lt;br /&gt;
*How do I start? [[Newbie Primer]]&lt;br /&gt;
*How do I do anything? [[New_Newbie_Guide|Newbie Guide]] &lt;br /&gt;
*How do I do MORE anything? [[:Category:Guides|Guides]]&lt;br /&gt;
*[[Newbie_Guide_2017|Are you a total newcomer? Check this guide, updated as of September 2017!]]&lt;br /&gt;
&lt;br /&gt;
=== The World ===&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Dedications|Dedications]]&lt;br /&gt;
| [[Fairhaven]]&lt;br /&gt;
| [[:Category:Factions|Factions]]&lt;br /&gt;
| [[:Category:Monsters(Multiplayer)|Ferals]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Locations|Locations]]&lt;br /&gt;
| [[NPCs_(Multiplayer)|NPCs]]&lt;br /&gt;
| [[Promethean Nanites]]&lt;br /&gt;
| [[Prometheans]]&lt;br /&gt;
|-&lt;br /&gt;
| [[RSX]]&lt;br /&gt;
| [[:Category:Theme|Theme, Lore, and Setting]]&lt;br /&gt;
| [[Woodfield]]&lt;br /&gt;
| [[Zephyr]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Quests|Quests]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Game Mechanics ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Group upgrades|Group Upgrades]] &lt;br /&gt;
| [[:Category:Guides|Guides]] &lt;br /&gt;
| [[:Category:Items|Items]] &lt;br /&gt;
| [[:Category:Mako Items|Items, Mako]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Token Items|Items, Tokens]]&lt;br /&gt;
| [[:Category:Merits|Merits/Perks]] &lt;br /&gt;
| [[Missions]]&lt;br /&gt;
| [[:Category:Mutant powers|Mutant Powers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Organ_sizes_table|Organ sizes]]&lt;br /&gt;
| [[:Category:Professions|Professions]] &lt;br /&gt;
| [[:Category:Recipe|Crafting Recipes]]&lt;br /&gt;
| [[Proficiencies]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Monster Templates|Monster Templates]]&lt;br /&gt;
| [[:Category:Salvage|Salvage]]&lt;br /&gt;
| [[Level Costs]]&lt;br /&gt;
| [[:Category:Help Files|Help Files]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Soul|Classes]]&lt;br /&gt;
| [[:Category:Edges|Edges]]&lt;br /&gt;
| [[String Parsing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Code|Code]] &lt;br /&gt;
| [[:Category:Commands|Commands]]&lt;br /&gt;
| [[:Category:PCs|Players]] &lt;br /&gt;
| [[:Category:RPLogs|RP Logs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:FanArt|Fan Art]] &lt;br /&gt;
| [[:Category:FanFiction|Fan Fiction]]&lt;br /&gt;
| [[Multiplayer_Updates|Updates]]&lt;br /&gt;
| [[Newest_RPLOGS|RP Logs by Date]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Writing Bounties|Writing Bounties]]&lt;br /&gt;
| [[Wiki Posting and Editing Guide|Wiki guidelines for the multiplayer game&#039;s content]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Flexible Survival: Single-Player==&lt;br /&gt;
[[File:awesome.png|thumb|Awesome Apocalypse by Aubrin]]&lt;br /&gt;
The single-player version of the game can be found at [http://blog.flexiblesurvival.com/ Nuku&#039;s blog] and is a text-based game with a &#039;sandbox&#039; feel.  On the surface, it is a timed survival game where players must keep their character fed, watered and sane until rescue by the military shortly after the infection of the city by the transformation nanites.  There are an array of creatures, events, NPCs and quests (both mini-quests and majour undertakings) to explore and experience.  Many of the creatures of the city will attempt to infect the player (often through sexual contact) resulting in body transformations.  The game has numerous &#039;endings&#039; based on how the player is infected at the end of the game, whether they survived or succumbed to the infection, and which NPCs have been encountered and saved.&lt;br /&gt;
&lt;br /&gt;
Players new to the game should read the [[Overall Gameplay]] article, which contains no spoilers and explains the core concepts of the game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Flexible Survival is, ultimately, a game of exploration. It is intended that players discover content on their own, with the idea that they will gain the most enjoyment from the game in this way. The articles listed in the table below generally contain spoilers for the game in one fashion or another. New and less experienced players are warned that viewing these articles may affect your ultimate enjoyment of the game (if even in only a small way). Proceed at your own discretion.&lt;br /&gt;
&lt;br /&gt;
Listed below are a number of articles which contain the details of the game, laid bare for all to see. It is a reference for veteran players and a source newer players may consult to find solutions and answers that are not readily apparent to them through the course of the game.&lt;br /&gt;
&lt;br /&gt;
===Gameplay-Centric Information===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Items (Single Player)|Items]]&lt;br /&gt;
| [[Feats]] &lt;br /&gt;
| [[NPCs (Single Player)|NPCs]]&lt;br /&gt;
| [[Pets]]&lt;br /&gt;
| [[:Category:Locations (Single Player)|Locations]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Hunting_Areas|Hunting Areas]]&lt;br /&gt;
| [[:Category:Monsters (Single Player)|Enemies]]&lt;br /&gt;
| [[infections|Infections]]&lt;br /&gt;
| [[Quests (Single Player)|Quests]]&lt;br /&gt;
| [[Maps (SP)]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Mechanics===&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Heat|Heat]]&lt;br /&gt;
| [[Save_Words|Save Words]]&lt;br /&gt;
| [[Coding Additions]]&lt;br /&gt;
| [[Bound States]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Flexible Infection: Wave of changes==&lt;br /&gt;
The spiritual ancestor of the single-player version of the game can be found at [http://blog.flexiblesurvival.com/ Nuku&#039;s blog] and is a text-based game within in map filled with connected rooms.&lt;br /&gt;
&lt;br /&gt;
NOTE: These items still need to be filled.  This is just a template to build from.  Many also contain spoilers for game content.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[List of monsters]]&lt;br /&gt;
| [[Actions/commands]]&lt;br /&gt;
| [[Map]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Some_in_Game_Formulas&amp;diff=910542</id>
		<title>Some in Game Formulas</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Some_in_Game_Formulas&amp;diff=910542"/>
		<updated>2018-08-11T22:02:07Z</updated>

		<summary type="html">&lt;p&gt;Emacs: (by SublimeText.Mediawiker)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here may be found several formulas used by the game to calculate things&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level Scaling ==&lt;br /&gt;
&lt;br /&gt;
For a given level &amp;lt;math&amp;gt;l&amp;lt;/math&amp;gt; and given number to be scaled &amp;lt;math&amp;gt;x&amp;lt;/math&amp;gt; the resulting number is given by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;x*(1.07^{max(l+1,0)})&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rankmod ==&lt;br /&gt;
&lt;br /&gt;
Rankmod is more complicated, in part because the scaling is different for various types of values&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Rank name&lt;br /&gt;
! Generic value&lt;br /&gt;
! Reward Scaling&lt;br /&gt;
! Damage Scaling&lt;br /&gt;
! Status magnitude scaling&lt;br /&gt;
! Loot Scaling&lt;br /&gt;
! &amp;quot;Speed&amp;quot; modifier&lt;br /&gt;
! MaxHP bonus&lt;br /&gt;
|-&lt;br /&gt;
| Underling &lt;br /&gt;
| 30 &lt;br /&gt;
| 10 &lt;br /&gt;
| 30 &lt;br /&gt;
| 30 &lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{5}&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{10}&amp;lt;/math&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| mook&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{5}&amp;lt;/math&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Minion&lt;br /&gt;
| 50&lt;br /&gt;
| 40&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{3}&amp;lt;/math&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
| Mid Boss&lt;br /&gt;
| 65&lt;br /&gt;
| 60&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{1.5}&amp;lt;/math&amp;gt;&lt;br /&gt;
| 0.6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Hard Boss&lt;br /&gt;
| 160&lt;br /&gt;
| 150&lt;br /&gt;
| 180&lt;br /&gt;
| 200&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{x \times 5}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Final Boss&lt;br /&gt;
| 200&lt;br /&gt;
| 200&lt;br /&gt;
| 250&lt;br /&gt;
| 400&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{x \times 15}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;math&amp;gt;r&amp;lt;/math&amp;gt; where r is a number&lt;br /&gt;
| &amp;lt;math&amp;gt;r&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;r&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;&lt;br /&gt;
\begin{cases}&lt;br /&gt;
r&amp;amp;r\leq 100\\&lt;br /&gt;
\frac{(r - 100)*16}{10}+100&amp;amp;r&amp;gt;100&lt;br /&gt;
\end{cases}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;&lt;br /&gt;
\begin{cases}&lt;br /&gt;
r&amp;amp;r\leq 100 \\&lt;br /&gt;
(r-100) \times 2+100 &amp;amp; r &amp;gt; 100&lt;br /&gt;
\end{cases}&amp;lt;/math&amp;gt;&lt;br /&gt;
|&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{cases}&lt;br /&gt;
r&amp;amp;r\leq 120\\&lt;br /&gt;
\frac{(r-120)*6+100}{100}&amp;amp;r&amp;gt;120&lt;br /&gt;
\end{cases}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
|&amp;lt;math&amp;gt;\frac{r}{100}&amp;lt;/math&amp;gt;&lt;br /&gt;
|&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
l=&amp;amp;\begin{cases}&lt;br /&gt;
100&amp;amp;r&amp;lt;100\\&lt;br /&gt;
\frac{(r-100)\times 5}{2}+100&amp;amp;100&amp;lt;r&amp;lt;200\\&lt;br /&gt;
\frac{500+(r-200)\times 6}{2}&amp;amp;r&amp;gt;200&lt;br /&gt;
\end{cases}\\&lt;br /&gt;
\frac{l&lt;br /&gt;
}{100}&amp;amp;&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Some_in_Game_Formulas&amp;diff=910541</id>
		<title>Some in Game Formulas</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Some_in_Game_Formulas&amp;diff=910541"/>
		<updated>2018-08-11T21:59:37Z</updated>

		<summary type="html">&lt;p&gt;Emacs: (by SublimeText.Mediawiker)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here may be found several formulas used by the game to calculate things&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level Scaling ==&lt;br /&gt;
&lt;br /&gt;
For a given level &amp;lt;math&amp;gt;l&amp;lt;/math&amp;gt; and given number to be scaled &amp;lt;math&amp;gt;x&amp;lt;/math&amp;gt; the resulting number is given by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;x*(1.07^{max(l+1,0)})&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rankmod ==&lt;br /&gt;
&lt;br /&gt;
Rankmod is more complicated, in part because the scaling is different for various types of values&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Rank name&lt;br /&gt;
! Generic value&lt;br /&gt;
! Reward Scaling&lt;br /&gt;
! Damage Scaling&lt;br /&gt;
! Status magnitude scaling&lt;br /&gt;
! Loot Scaling&lt;br /&gt;
! &amp;quot;Speed&amp;quot; modifier&lt;br /&gt;
! MaxHP bonus&lt;br /&gt;
|-&lt;br /&gt;
| Underling &lt;br /&gt;
| 30 &lt;br /&gt;
| 10 &lt;br /&gt;
| 30 &lt;br /&gt;
| 30 &lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{5}&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{10}&amp;lt;/math&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| mook&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{5}&amp;lt;/math&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Minion&lt;br /&gt;
| 50&lt;br /&gt;
| 40&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{3}&amp;lt;/math&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
| Mid Boss&lt;br /&gt;
| 65&lt;br /&gt;
| 60&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{1.5}&amp;lt;/math&amp;gt;&lt;br /&gt;
| 0.6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Hard Boss&lt;br /&gt;
| 160&lt;br /&gt;
| 150&lt;br /&gt;
| 180&lt;br /&gt;
| 200&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{x \times 5}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Final Boss&lt;br /&gt;
| 200&lt;br /&gt;
| 200&lt;br /&gt;
| 250&lt;br /&gt;
| 400&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{x \times 15}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;math&amp;gt;r&amp;lt;/math&amp;gt; where r is a number&lt;br /&gt;
| &amp;lt;math&amp;gt;r&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;r&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;&lt;br /&gt;
\begin{cases}&lt;br /&gt;
r&amp;amp;r\leq 100\\&lt;br /&gt;
\frac{(r - 100)*16}{10}+100&amp;amp;r&amp;gt;100&lt;br /&gt;
\end{cases}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;&lt;br /&gt;
\begin{cases}&lt;br /&gt;
r&amp;amp;r\leq 100 \\&lt;br /&gt;
(r-100) \times 2+100 &amp;amp; r &amp;gt; 100&lt;br /&gt;
\end{cases}&amp;lt;/math&amp;gt;&lt;br /&gt;
|&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{cases}&lt;br /&gt;
r&amp;amp;r\leq 120\\&lt;br /&gt;
\frac{(r-120)*6+100}{100}&amp;amp;r&amp;gt;120&lt;br /&gt;
\end{cases}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
|&amp;lt;math&amp;gt;\frac{r}{100}&amp;lt;/math&amp;gt;&lt;br /&gt;
|&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
l=&amp;amp;\begin{cases}&lt;br /&gt;
100&amp;amp;r&amp;lt;100\\&lt;br /&gt;
\frac{(x-100)\times 5}{2}+100&amp;amp;100&amp;lt;r&amp;lt;200\\&lt;br /&gt;
\frac{500+(r-200)\times 6}{2}&amp;amp;r&amp;gt;200&lt;br /&gt;
\end{cases}\\&lt;br /&gt;
\frac{l&lt;br /&gt;
}{100}&amp;amp;&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Some_in_Game_Formulas&amp;diff=910540</id>
		<title>Some in Game Formulas</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Some_in_Game_Formulas&amp;diff=910540"/>
		<updated>2018-08-11T21:59:01Z</updated>

		<summary type="html">&lt;p&gt;Emacs: (by SublimeText.Mediawiker)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here may be found several formulas used by the game to calculate things&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level Scaling ==&lt;br /&gt;
&lt;br /&gt;
For a given level &amp;lt;math&amp;gt;l&amp;lt;/math&amp;gt; and given number to be scaled &amp;lt;math&amp;gt;x&amp;lt;/math&amp;gt; the resulting number is given by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;x*(1.07^{max(l+1,0)})&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rankmod ==&lt;br /&gt;
&lt;br /&gt;
Rankmod is more complicated, in part because the scaling is different for various types of values&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Rank name&lt;br /&gt;
! Generic value&lt;br /&gt;
! Reward Scaling&lt;br /&gt;
! Damage Scaling&lt;br /&gt;
! Status magnitude scaling&lt;br /&gt;
! Loot Scaling&lt;br /&gt;
! &amp;quot;Speed&amp;quot; modifier&lt;br /&gt;
! MaxHP bonus&lt;br /&gt;
|-&lt;br /&gt;
| Underling &lt;br /&gt;
| 30 &lt;br /&gt;
| 10 &lt;br /&gt;
| 30 &lt;br /&gt;
| 30 &lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{5}&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{10}&amp;lt;/math&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| mook&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{5}&amp;lt;/math&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Minion&lt;br /&gt;
| 50&lt;br /&gt;
| 40&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{3}&amp;lt;/math&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
| Mid Boss&lt;br /&gt;
| 65&lt;br /&gt;
| 60&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{1.5}&amp;lt;/math&amp;gt;&lt;br /&gt;
| 0.6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Hard Boss&lt;br /&gt;
| 160&lt;br /&gt;
| 150&lt;br /&gt;
| 180&lt;br /&gt;
| 200&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{x \times 5}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Final Boss&lt;br /&gt;
| 200&lt;br /&gt;
| 200&lt;br /&gt;
| 250&lt;br /&gt;
| 400&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{x \times 15}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;math&amp;gt;r&amp;lt;/math&amp;gt; where r is a number&lt;br /&gt;
| &amp;lt;math&amp;gt;r&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;r&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;&lt;br /&gt;
\begin{cases}&lt;br /&gt;
r&amp;amp;r\leq 100\\&lt;br /&gt;
\frac{(r - 100)*16}{10}+100&amp;amp;r&amp;gt;100&lt;br /&gt;
\end{cases}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;&lt;br /&gt;
\begin{cases}&lt;br /&gt;
r&amp;amp;r\leq 100 \\&lt;br /&gt;
(r-100) \times 2+100 &amp;amp; r &amp;gt; 100&lt;br /&gt;
\end{cases}&amp;lt;/math&amp;gt;&lt;br /&gt;
|&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{cases}&lt;br /&gt;
r&amp;amp;r\leq 120\\&lt;br /&gt;
\frac{(r-120)*6+100}{100}&amp;amp;r&amp;gt;120&lt;br /&gt;
\end{cases}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
|&amp;lt;math&amp;gt;\frac{r}{100}&amp;lt;/math&amp;gt;&lt;br /&gt;
|&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
l=\begin{cases}&lt;br /&gt;
100&amp;amp;r&amp;lt;100\\&lt;br /&gt;
\frac{(x-100)\times 5}{2}+100&amp;amp;100&amp;lt;r&amp;lt;200\\&lt;br /&gt;
\frac{500+(r-200)\times 6}{2}&amp;amp;r&amp;gt;200&lt;br /&gt;
\end{cases}\\&lt;br /&gt;
\frac{l&lt;br /&gt;
}{100}&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Some_in_Game_Formulas&amp;diff=910539</id>
		<title>Some in Game Formulas</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Some_in_Game_Formulas&amp;diff=910539"/>
		<updated>2018-08-11T21:57:41Z</updated>

		<summary type="html">&lt;p&gt;Emacs: (by SublimeText.Mediawiker)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here may be found several formulas used by the game to calculate things&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level Scaling ==&lt;br /&gt;
&lt;br /&gt;
For a given level &amp;lt;math&amp;gt;l&amp;lt;/math&amp;gt; and given number to be scaled &amp;lt;math&amp;gt;x&amp;lt;/math&amp;gt; the resulting number is given by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;x*(1.07^{max(l+1,0)})&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rankmod ==&lt;br /&gt;
&lt;br /&gt;
Rankmod is more complicated, in part because the scaling is different for various types of values&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Rank name&lt;br /&gt;
! Generic value&lt;br /&gt;
! Reward Scaling&lt;br /&gt;
! Damage Scaling&lt;br /&gt;
! Status magnitude scaling&lt;br /&gt;
! Loot Scaling&lt;br /&gt;
! &amp;quot;Speed&amp;quot; modifier&lt;br /&gt;
! MaxHP bonus&lt;br /&gt;
|-&lt;br /&gt;
| Underling &lt;br /&gt;
| 30 &lt;br /&gt;
| 10 &lt;br /&gt;
| 30 &lt;br /&gt;
| 30 &lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{5}&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{10}&amp;lt;/math&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| mook&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{5}&amp;lt;/math&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Minion&lt;br /&gt;
| 50&lt;br /&gt;
| 40&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{3}&amp;lt;/math&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
| Mid Boss&lt;br /&gt;
| 65&lt;br /&gt;
| 60&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{1.5}&amp;lt;/math&amp;gt;&lt;br /&gt;
| 0.6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Hard Boss&lt;br /&gt;
| 160&lt;br /&gt;
| 150&lt;br /&gt;
| 180&lt;br /&gt;
| 200&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{x \times 5}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Final Boss&lt;br /&gt;
| 200&lt;br /&gt;
| 200&lt;br /&gt;
| 250&lt;br /&gt;
| 400&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{x \times 15}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;math&amp;gt;r&amp;lt;/math&amp;gt; where r is a number&lt;br /&gt;
| &amp;lt;math&amp;gt;r&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;r&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;&lt;br /&gt;
\begin{cases}&lt;br /&gt;
r&amp;amp;r\leq 100\\&lt;br /&gt;
\frac{(r - 100)*16}{10}+100&amp;amp;r&amp;gt;100&lt;br /&gt;
\end{cases}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;&lt;br /&gt;
\begin{cases}&lt;br /&gt;
r&amp;amp;r\leq 100 \\&lt;br /&gt;
(r-100) \times 2+100 &amp;amp; r &amp;gt; 100&lt;br /&gt;
\end{cases}&amp;lt;/math&amp;gt;&lt;br /&gt;
|&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{cases}&lt;br /&gt;
r&amp;amp;r\leq 120\\&lt;br /&gt;
\frac{(r-120)*6+100}{100}&amp;amp;r&amp;gt;120&lt;br /&gt;
\end{cases}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
|&amp;lt;math&amp;gt;\frac{r}{100}&amp;lt;/math&amp;gt;&lt;br /&gt;
|&amp;lt;math&amp;gt;&lt;br /&gt;
\frac{\begin{cases}&lt;br /&gt;
100&amp;amp;r&amp;lt;100\\&lt;br /&gt;
\frac{(x-100)\times 5}{2}+100&amp;amp;100&amp;lt;r&amp;lt;200\\&lt;br /&gt;
\frac{500+(r-200)\times 6}{2}&amp;amp;r&amp;gt;200&lt;br /&gt;
\end{cases}&lt;br /&gt;
}{100}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Some_in_Game_Formulas&amp;diff=910538</id>
		<title>Some in Game Formulas</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Some_in_Game_Formulas&amp;diff=910538"/>
		<updated>2018-08-11T21:57:20Z</updated>

		<summary type="html">&lt;p&gt;Emacs: (by SublimeText.Mediawiker)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here may be found several formulas used by the game to calculate things&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level Scaling ==&lt;br /&gt;
&lt;br /&gt;
For a given level &amp;lt;math&amp;gt;l&amp;lt;/math&amp;gt; and given number to be scaled &amp;lt;math&amp;gt;x&amp;lt;/math&amp;gt; the resulting number is given by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;x*(1.07^{max(l+1,0)})&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rankmod ==&lt;br /&gt;
&lt;br /&gt;
Rankmod is more complicated, in part because the scaling is different for various types of values&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Rank name&lt;br /&gt;
! Generic value&lt;br /&gt;
! Reward Scaling&lt;br /&gt;
! Damage Scaling&lt;br /&gt;
! Status magnitude scaling&lt;br /&gt;
! Loot Scaling&lt;br /&gt;
! &amp;quot;Speed&amp;quot; modifier&lt;br /&gt;
! MaxHP bonus&lt;br /&gt;
|-&lt;br /&gt;
| Underling &lt;br /&gt;
| 30 &lt;br /&gt;
| 10 &lt;br /&gt;
| 30 &lt;br /&gt;
| 30 &lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{5}&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{10}&amp;lt;/math&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| mook&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{5}&amp;lt;/math&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Minion&lt;br /&gt;
| 50&lt;br /&gt;
| 40&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{3}&amp;lt;/math&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
| Mid Boss&lt;br /&gt;
| 65&lt;br /&gt;
| 60&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{1.5}&amp;lt;/math&amp;gt;&lt;br /&gt;
| 0.6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Hard Boss&lt;br /&gt;
| 160&lt;br /&gt;
| 150&lt;br /&gt;
| 180&lt;br /&gt;
| 200&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{x \times 5}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Final Boss&lt;br /&gt;
| 200&lt;br /&gt;
| 200&lt;br /&gt;
| 250&lt;br /&gt;
| 400&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{x \times 15}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;math&amp;gt;r&amp;lt;/math&amp;gt; where r is a number&lt;br /&gt;
| &amp;lt;math&amp;gt;r&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;r&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;&lt;br /&gt;
\begin{cases}&lt;br /&gt;
r&amp;amp;r\leq 100\\&lt;br /&gt;
\frac{(r - 100)*16}{10}+100&amp;amp;r&amp;gt;100&lt;br /&gt;
\end{cases}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;&lt;br /&gt;
\begin{cases}&lt;br /&gt;
r&amp;amp;r\leq 100 \\&lt;br /&gt;
(r-100) \times 2+100 &amp;amp; r &amp;gt; 100&lt;br /&gt;
\end{cases}&amp;lt;/math&amp;gt;&lt;br /&gt;
|&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{cases}&lt;br /&gt;
r&amp;amp;r\leq 120\\&lt;br /&gt;
\frac{(r-120)*6+100}{100}&amp;amp;r&amp;gt;120&lt;br /&gt;
\end{cases}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
|&amp;lt;math&amp;gt;\frac{r}{100}&amp;lt;/math&amp;gt;&lt;br /&gt;
|&amp;lt;math&amp;gt;&lt;br /&gt;
\frac{\begin{cases}&lt;br /&gt;
100&amp;amp;r&amp;lt;100\\&lt;br /&gt;
\frac{(x-100)\times 5}{2}+100&amp;amp;100&amp;lt;r&amp;lt;200\\&lt;br /&gt;
\frac{500+(r-200)\times 6}{2}&amp;amp;r&amp;gt;200&lt;br /&gt;
\end{cases}&lt;br /&gt;
}{100}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Some_in_Game_Formulas&amp;diff=910537</id>
		<title>Some in Game Formulas</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Some_in_Game_Formulas&amp;diff=910537"/>
		<updated>2018-08-11T21:56:36Z</updated>

		<summary type="html">&lt;p&gt;Emacs: (by SublimeText.Mediawiker)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here may be found several formulas used by the game to calculate things&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level Scaling ==&lt;br /&gt;
&lt;br /&gt;
For a given level &amp;lt;math&amp;gt;l&amp;lt;/math&amp;gt; and given number to be scaled &amp;lt;math&amp;gt;x&amp;lt;/math&amp;gt; the resulting number is given by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;x*(1.07^{max(l+1,0)})&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rankmod ==&lt;br /&gt;
&lt;br /&gt;
Rankmod is more complicated, in part because the scaling is different for various types of values&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Rank name&lt;br /&gt;
! Generic value&lt;br /&gt;
! Reward Scaling&lt;br /&gt;
! Damage Scaling&lt;br /&gt;
! Status magnitude scaling&lt;br /&gt;
! Loot Scaling&lt;br /&gt;
! &amp;quot;Speed&amp;quot; modifier&lt;br /&gt;
! MaxHP bonus&lt;br /&gt;
|-&lt;br /&gt;
| Underling &lt;br /&gt;
| 30 &lt;br /&gt;
| 10 &lt;br /&gt;
| 30 &lt;br /&gt;
| 30 &lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{5}&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{10}&amp;lt;/math&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| mook&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{5}&amp;lt;/math&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Minion&lt;br /&gt;
| 50&lt;br /&gt;
| 40&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{3}&amp;lt;/math&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
| Mid Boss&lt;br /&gt;
| 65&lt;br /&gt;
| 60&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{1.5}&amp;lt;/math&amp;gt;&lt;br /&gt;
| 0.6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Hard Boss&lt;br /&gt;
| 160&lt;br /&gt;
| 150&lt;br /&gt;
| 180&lt;br /&gt;
| 200&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{x \times 5}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Final Boss&lt;br /&gt;
| 200&lt;br /&gt;
| 200&lt;br /&gt;
| 250&lt;br /&gt;
| 400&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{x \times 15}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;math&amp;gt;r&amp;lt;/math&amp;gt; where r is a number&lt;br /&gt;
| &amp;lt;math&amp;gt;r&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;r&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;&lt;br /&gt;
\begin{cases}&lt;br /&gt;
r&amp;amp;r\leq 100\\&lt;br /&gt;
\frac{(r - 100)*16}{10}+100&amp;amp;r&amp;gt;100&lt;br /&gt;
\end{cases}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;&lt;br /&gt;
\begin{cases}&lt;br /&gt;
r&amp;amp;r\leq 100 \\&lt;br /&gt;
(r-100) \times 2+100 &amp;amp; r &amp;gt; 100&lt;br /&gt;
\end{cases}&amp;lt;/math&amp;gt;&lt;br /&gt;
|&amp;lt;math&amp;gt;&lt;br /&gt;
r&amp;amp;r\leq 120\\&lt;br /&gt;
\frac{(r-120)*6+100}{100}&amp;amp;r&amp;gt;120&lt;br /&gt;
\end{cases}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
|&amp;lt;math&amp;gt;\frac{r}{100}&amp;lt;/math&amp;gt;&lt;br /&gt;
|&amp;lt;math&amp;gt;&lt;br /&gt;
\frac{\begin{cases}&lt;br /&gt;
100&amp;amp;r&amp;lt;100\\&lt;br /&gt;
\frac{(x-100)\times 5}{2}+100&amp;amp;100&amp;lt;r&amp;lt;200\\&lt;br /&gt;
\frac{500+(r-200)\times 6}{2}&amp;amp;r&amp;gt;200&lt;br /&gt;
\end{cases}&lt;br /&gt;
}{100}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Some_in_Game_Formulas&amp;diff=910536</id>
		<title>Some in Game Formulas</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Some_in_Game_Formulas&amp;diff=910536"/>
		<updated>2018-08-11T21:56:06Z</updated>

		<summary type="html">&lt;p&gt;Emacs: (by SublimeText.Mediawiker)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here may be found several formulas used by the game to calculate things&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level Scaling ==&lt;br /&gt;
&lt;br /&gt;
For a given level &amp;lt;math&amp;gt;l&amp;lt;/math&amp;gt; and given number to be scaled &amp;lt;math&amp;gt;x&amp;lt;/math&amp;gt; the resulting number is given by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;x*(1.07^{max(l+1,0)})&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rankmod ==&lt;br /&gt;
&lt;br /&gt;
Rankmod is more complicated, in part because the scaling is different for various types of values&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Rank name&lt;br /&gt;
! Generic value&lt;br /&gt;
! Reward Scaling&lt;br /&gt;
! Damage Scaling&lt;br /&gt;
! Status magnitude scaling&lt;br /&gt;
! Loot Scaling&lt;br /&gt;
! &amp;quot;Speed&amp;quot; modifier&lt;br /&gt;
! MaxHP bonus&lt;br /&gt;
|-&lt;br /&gt;
| Underling &lt;br /&gt;
| 30 &lt;br /&gt;
| 10 &lt;br /&gt;
| 30 &lt;br /&gt;
| 30 &lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{5}&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{10}&amp;lt;/math&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| mook&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{5}&amp;lt;/math&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Minion&lt;br /&gt;
| 50&lt;br /&gt;
| 40&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{3}&amp;lt;/math&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
| Mid Boss&lt;br /&gt;
| 65&lt;br /&gt;
| 60&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{1.5}&amp;lt;/math&amp;gt;&lt;br /&gt;
| 0.6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Hard Boss&lt;br /&gt;
| 160&lt;br /&gt;
| 150&lt;br /&gt;
| 180&lt;br /&gt;
| 200&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{x \times 5}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Final Boss&lt;br /&gt;
| 200&lt;br /&gt;
| 200&lt;br /&gt;
| 250&lt;br /&gt;
| 400&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{x \times 15}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;math&amp;gt;r&amp;lt;/math&amp;gt; where r is a number&lt;br /&gt;
| &amp;lt;math&amp;gt;r&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;r&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;&lt;br /&gt;
\begin{cases}&lt;br /&gt;
r&amp;amp;r\leq 100\\&lt;br /&gt;
\frac{(r - 100)*16}{10}+100&amp;amp;r&amp;gt;100&lt;br /&gt;
\end{cases}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;&lt;br /&gt;
\begin{cases}&lt;br /&gt;
r&amp;amp;r\leq 100 \\&lt;br /&gt;
(r-100) \times 2+100 &amp;amp; r &amp;gt; 100&lt;br /&gt;
\end{cases}&lt;br /&gt;
|&amp;lt;math&amp;gt;&lt;br /&gt;
r&amp;amp;r\leq 120\\&lt;br /&gt;
\frac{(r-120)*6+100}{100}&amp;amp;r&amp;gt;120&lt;br /&gt;
\end{cases}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
|&amp;lt;math&amp;gt;\frac{r}{100}&amp;lt;/math&amp;gt;&lt;br /&gt;
|&amp;lt;math&amp;gt;&lt;br /&gt;
\frac{\begin{cases}&lt;br /&gt;
100&amp;amp;r&amp;lt;100\\&lt;br /&gt;
\frac{(x-100)\times 5}{2}+100&amp;amp;100&amp;lt;r&amp;lt;200\\&lt;br /&gt;
\frac{500+(r-200)\times 6}{2}&amp;amp;r&amp;gt;200&lt;br /&gt;
\end{cases}&lt;br /&gt;
}{100}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Some_in_Game_Formulas&amp;diff=910535</id>
		<title>Some in Game Formulas</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Some_in_Game_Formulas&amp;diff=910535"/>
		<updated>2018-08-11T21:55:13Z</updated>

		<summary type="html">&lt;p&gt;Emacs: Oh god (by SublimeText.Mediawiker)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here may be found several formulas used by the game to calculate things&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level Scaling ==&lt;br /&gt;
&lt;br /&gt;
For a given level &amp;lt;math&amp;gt;l&amp;lt;/math&amp;gt; and given number to be scaled &amp;lt;math&amp;gt;x&amp;lt;/math&amp;gt; the resulting number is given by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;x*(1.07^{max(l+1,0)})&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rankmod ==&lt;br /&gt;
&lt;br /&gt;
Rankmod is more complicated, in part because the scaling is different for various types of values&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Rank name&lt;br /&gt;
! Generic value&lt;br /&gt;
! Reward Scaling&lt;br /&gt;
! Damage Scaling&lt;br /&gt;
! Status magnitude scaling&lt;br /&gt;
! Loot Scaling&lt;br /&gt;
! &amp;quot;Speed&amp;quot; modifier&lt;br /&gt;
! MaxHP bonus&lt;br /&gt;
|-&lt;br /&gt;
| Underling &lt;br /&gt;
| 30 &lt;br /&gt;
| 10 &lt;br /&gt;
| 30 &lt;br /&gt;
| 30 &lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{5}&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{10}&amp;lt;/math&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| mook&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{5}&amp;lt;/math&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Minion&lt;br /&gt;
| 50&lt;br /&gt;
| 40&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{3}&amp;lt;/math&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
| Mid Boss&lt;br /&gt;
| 65&lt;br /&gt;
| 60&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{1.5}&amp;lt;/math&amp;gt;&lt;br /&gt;
| 0.6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Hard Boss&lt;br /&gt;
| 160&lt;br /&gt;
| 150&lt;br /&gt;
| 180&lt;br /&gt;
| 200&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{x \times 5}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Final Boss&lt;br /&gt;
| 200&lt;br /&gt;
| 200&lt;br /&gt;
| 250&lt;br /&gt;
| 400&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{x \times 15}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;math&amp;gt;r&amp;lt;/math&amp;gt; where r is a number&lt;br /&gt;
| &amp;lt;math&amp;gt;r&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;r&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;&lt;br /&gt;
\begin{cases}&lt;br /&gt;
r&amp;amp;r\leq 100\\&lt;br /&gt;
\frac{(r - 100)*16}{10}+100&amp;amp;r&amp;gt;100&lt;br /&gt;
\end{cases}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;&lt;br /&gt;
\begin{cases}&lt;br /&gt;
r&amp;amp;r\leq 100 \\&lt;br /&gt;
(r-100) \times 2+100 &amp;amp; r &amp;gt; 100&lt;br /&gt;
\end{cases}&lt;br /&gt;
|&amp;lt;math&amp;gt;&lt;br /&gt;
r&amp;amp;r\leq 120&lt;br /&gt;
\frac{(r-120)*6+100}{100}&amp;amp;r&amp;gt;120&lt;br /&gt;
\end{cases}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
|&amp;lt;math&amp;gt;\frac{r}{100}&amp;lt;/math&amp;gt;&lt;br /&gt;
|&amp;lt;math&amp;gt;&lt;br /&gt;
\frac{\begin{cases}&lt;br /&gt;
100&amp;amp;r&amp;lt;100\\&lt;br /&gt;
\frac{(x-100)\times 5}{2}+100&amp;amp;100&amp;lt;r&amp;lt;200\\&lt;br /&gt;
\frac{500+(r-200)\times 6}{2}&amp;amp;r&amp;gt;200&lt;br /&gt;
\end{cases}&lt;br /&gt;
}{100}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Some_in_Game_Formulas&amp;diff=910534</id>
		<title>Some in Game Formulas</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Some_in_Game_Formulas&amp;diff=910534"/>
		<updated>2018-08-11T21:48:19Z</updated>

		<summary type="html">&lt;p&gt;Emacs: (by SublimeText.Mediawiker)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here may be found several formulas used by the game to calculate things&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level Scaling ==&lt;br /&gt;
&lt;br /&gt;
For a given level &amp;lt;math&amp;gt;l&amp;lt;/math&amp;gt; and given number to be scaled &amp;lt;math&amp;gt;x&amp;lt;/math&amp;gt; the resulting number is given by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;x*(1.07^{max(l+1,0)})&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rankmod ==&lt;br /&gt;
&lt;br /&gt;
Rankmod is more complicated, in part because the scaling is different for various types of values&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Rank name&lt;br /&gt;
! Generic value&lt;br /&gt;
! Reward Scaling&lt;br /&gt;
! Damage Scaling&lt;br /&gt;
! Status magnitude scaling&lt;br /&gt;
! Loot Scaling&lt;br /&gt;
! &amp;quot;Speed&amp;quot; modifier&lt;br /&gt;
! MaxHP bonus&lt;br /&gt;
|-&lt;br /&gt;
| Underling &lt;br /&gt;
| 30 &lt;br /&gt;
| 10 &lt;br /&gt;
| 30 &lt;br /&gt;
| 30 &lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{5}&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{10}&amp;lt;/math&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| mook&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{4}&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{5}&amp;lt;/math&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Minion&lt;br /&gt;
| 50&lt;br /&gt;
| 40&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{3}&amp;lt;/math&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|- &lt;br /&gt;
| Mid Boss&lt;br /&gt;
| 65&lt;br /&gt;
| 60&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{1}{1.5}&amp;lt;/math&amp;gt;&lt;br /&gt;
| 0.6&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Hard Boss&lt;br /&gt;
| 160&lt;br /&gt;
| 150&lt;br /&gt;
| 180&lt;br /&gt;
| 200&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{x \times 5}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Final Boss&lt;br /&gt;
| 200&lt;br /&gt;
| 200&lt;br /&gt;
| 250&lt;br /&gt;
| 400&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| &amp;lt;math&amp;gt;\frac{x \times 15}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;math&amp;gt;r&amp;lt;/math&amp;gt; where r is a number&lt;br /&gt;
| &amp;lt;math&amp;gt;r&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;r&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;&lt;br /&gt;
\begin{cases}&lt;br /&gt;
r&amp;amp;r\leq 100\\&lt;br /&gt;
\frac{(r - 100)*16}{10}+100&amp;amp;r&amp;gt;100&lt;br /&gt;
\end{cases}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Emacs</name></author>
	</entry>
</feed>