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	<updated>2026-05-13T16:03:04Z</updated>
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	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Summonable_Stats&amp;diff=475172</id>
		<title>Summonable Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Summonable_Stats&amp;diff=475172"/>
		<updated>2016-09-28T00:36:19Z</updated>

		<summary type="html">&lt;p&gt;Dio: /* Mechanical Drone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page detailing the combat skills and powers each summonable has, including that of crafted pets. Naturally, for crafted pets, the values are at base without any mods applied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Forest Wisp]]=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  [[Avoidance]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Bewitched]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Controlled Burst]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Loading]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Outnumbered]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Speed]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampiric]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Conductive]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Surge]] || Damage: 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Field]] || DebuffResistDebuffMag: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Enveloping Pain]] || Cooldown: -2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Marsh Wisp]] || EnergyDamageDuration: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning Song]] || DebuffClearMag: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Skitter]] || HasteMag: 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Mechanical Drone]]=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Back Row]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Controlled Burst]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Damage]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Endurance]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Roll With It]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Speed]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bullet Spray]] || &lt;br /&gt;
* Damage: 5&lt;br /&gt;
* DefenseDebuffMag: 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Surge]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Homing Missiles]] || DamageResistDebuffMag: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Minion - Robotic Systems]] ||&lt;br /&gt;
* AccuracyMag: 10&lt;br /&gt;
* DamageBuffMag: 10&lt;br /&gt;
* HasteMag: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Rest]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=[[Nanotech Medbot]]=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Back Row]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Lingering Kindness]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Support]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Warded]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Emergency Heal]] || Damage: 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Force Shield]] ||&lt;br /&gt;
* MaxHP: 9&lt;br /&gt;
* Cooldown: -5000&lt;br /&gt;
|-&lt;br /&gt;
| [[Group Heal]] || Damage: 5.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Minion - Robotic Systems]] || HealingMag: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Recover]] || DebuffClearMag: 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Regen]] || RegenDuration: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Rest]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=[[Trouble Boys]] DoT ([[Mobster]])=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Damage]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Loading]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Overkill]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactician]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampiric]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bleeding Bite]] || &lt;br /&gt;
* PhysicalDamageMag: 2.5&lt;br /&gt;
* CriticalDamageChance: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Feline Agility]] ||&lt;br /&gt;
* RechargeMag:5&lt;br /&gt;
* DefenseMag: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Furry Hide]] || &lt;br /&gt;
* EnergyBreakMag: 2&lt;br /&gt;
* ColdAdaptionMag: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Skunk Blast]] ||&lt;br /&gt;
* Charge: -550&lt;br /&gt;
* EnergyDamageMag: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Strike]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=[[Trouble Boys]] Heavy Hits ([[Mobster]])=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Bleeding]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Damage]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Overkill]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Penetration]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Sacrificial Fury]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Lunge]] || Damage: 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Scaled Hide]] || &lt;br /&gt;
* HPBufferMag: 8&lt;br /&gt;
* EnergyDamageResist: 1.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Skitter]] || HasteMag: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Strike]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Tail Smash]] || &lt;br /&gt;
* Damage: 11&lt;br /&gt;
* Charge: -350&lt;br /&gt;
* CriticalKnockdownChance: 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Swing]] || &lt;br /&gt;
* Charge: -300&lt;br /&gt;
* Damage: 7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=[[Trouble Boys]] Repeats ([[Mobster]])=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Damage]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Flurry]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Overkill]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Sacrificial Fury]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Speed]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Feathery Hide]] ||&lt;br /&gt;
* HasteMag: 2&lt;br /&gt;
* RechargeMag: 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Shards]] || RepeatAttackMag: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Jelly Whip]] || &lt;br /&gt;
* AoE: 2&lt;br /&gt;
* Damage: 2.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Skitter]] || HasteMag: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Raking Claws]] || &lt;br /&gt;
* Damage: 2.5&lt;br /&gt;
* RepeatAttackMag: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Strike]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Vitality]] || &lt;br /&gt;
* EnergyBreakMag: 2&lt;br /&gt;
* HasteMag: 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Mutant Companion]]=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Avoidance]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Bleeding]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Damage]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Durability]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Loading]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Lingering Kindness]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Roll With It]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Speed]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Support]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Healing]] || Damage: 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Furry Hide]] ||&lt;br /&gt;
* EnergyDamageResistMag: 1.5&lt;br /&gt;
* PhysicalDamageResistMag: 1.5&lt;br /&gt;
* EnergyBreakMag: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Headbutt]] || &lt;br /&gt;
* Damage: 14&lt;br /&gt;
* KnockDownMag: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Purr]] || AoE: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Reinforced Skeleton]] || &lt;br /&gt;
* PhysicalDamageResistMag: 2&lt;br /&gt;
* DamageBuffMag: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Skitter]] || HasteMag: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Claws]] || AoE: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Takedown]] || &lt;br /&gt;
* Damage: 17&lt;br /&gt;
* Energy: -7.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=[[Personal Minion]] ([[Den Keeper]])=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Damage]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Durability]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Loading]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Flurry]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Health]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Overkill]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Speed]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Tar Baby]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleansing Milk]] ||&lt;br /&gt;
* AoE: 2&lt;br /&gt;
* DebuffClearMag: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Feline Agility]] || RepeatAttackMag: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Dance]] || Cooldown: -3000&lt;br /&gt;
|-&lt;br /&gt;
| [[Foot Stomp]] ||&lt;br /&gt;
* Damage: 9&lt;br /&gt;
* Accuracy: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Lactaid]] || RegenChance: 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Raking Claws]] ||&lt;br /&gt;
* Damage: 5&lt;br /&gt;
* RepeatAttackDuration: -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Reinforced Skeleton]] || &lt;br /&gt;
* EnergyBreakMag: 2&lt;br /&gt;
* HasteMag: 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Rubbery Hide]] || &lt;br /&gt;
* DamageResist: 1.5&lt;br /&gt;
* EnergyDamageReturn: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Vitality]] || Base Levels&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Shield Drone]]=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Durability]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Front Row]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Health]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Outnumbered]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Reactive]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Taunting Strikes]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Warded]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Cure]] ||&lt;br /&gt;
* AoE: 3&lt;br /&gt;
* Charge: -255&lt;br /&gt;
* CoverChance: 20&lt;br /&gt;
* CoverDuration: 5&lt;br /&gt;
* CoverMag: 20&lt;br /&gt;
* Damage: 8&lt;br /&gt;
* HPBufferChance: 100&lt;br /&gt;
* HPBufferDuration: 5&lt;br /&gt;
* HPBufferMag: 7.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Minion - Robotic Systems]] ||&lt;br /&gt;
* DamageResistMag: 53&lt;br /&gt;
* DefenseMag: 20&lt;br /&gt;
* MaxHPMag: 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Mocking Blow]] || TauntDuration: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Myriad Armor]] ||&lt;br /&gt;
* DefenseMag: 5&lt;br /&gt;
* EnergyDamageResistMag: 1&lt;br /&gt;
* PhysicalDamageResistMag: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Rest]] ||&lt;br /&gt;
* Cooldown: 2000&lt;br /&gt;
* DefenseMag: -5&lt;br /&gt;
|-&lt;br /&gt;
| [[Strike]] || AoE: 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Summonable_Stats&amp;diff=475171</id>
		<title>Summonable Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Summonable_Stats&amp;diff=475171"/>
		<updated>2016-09-28T00:35:49Z</updated>

		<summary type="html">&lt;p&gt;Dio: Shield and Mechanical Drone updated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page detailing the combat skills and powers each summonable has, including that of crafted pets. Naturally, for crafted pets, the values are at base without any mods applied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Forest Wisp]]=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  [[Avoidance]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Bewitched]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Controlled Burst]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Loading]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Outnumbered]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Speed]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampiric]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Conductive]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Surge]] || Damage: 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Field]] || DebuffResistDebuffMag: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Enveloping Pain]] || Cooldown: -2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Marsh Wisp]] || EnergyDamageDuration: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning Song]] || DebuffClearMag: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Skitter]] || HasteMag: 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Mechanical Drone]]=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  [Back Row]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Controlled Burst]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Damage]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Endurance]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Roll With It]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Speed]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bullet Spray]] || &lt;br /&gt;
* Damage: 5&lt;br /&gt;
* DefenseDebuffMag: 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Surge]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Homing Missiles]] || DamageResistDebuffMag: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Minion - Robotic Systems]] ||&lt;br /&gt;
* AccuracyMag: 10&lt;br /&gt;
* DamageBuffMag: 10&lt;br /&gt;
* HasteMag: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Rest]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=[[Nanotech Medbot]]=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Back Row]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Lingering Kindness]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Support]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Warded]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Emergency Heal]] || Damage: 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Force Shield]] ||&lt;br /&gt;
* MaxHP: 9&lt;br /&gt;
* Cooldown: -5000&lt;br /&gt;
|-&lt;br /&gt;
| [[Group Heal]] || Damage: 5.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Minion - Robotic Systems]] || HealingMag: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Recover]] || DebuffClearMag: 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Regen]] || RegenDuration: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Rest]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=[[Trouble Boys]] DoT ([[Mobster]])=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Damage]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Loading]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Overkill]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactician]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampiric]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bleeding Bite]] || &lt;br /&gt;
* PhysicalDamageMag: 2.5&lt;br /&gt;
* CriticalDamageChance: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Feline Agility]] ||&lt;br /&gt;
* RechargeMag:5&lt;br /&gt;
* DefenseMag: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Furry Hide]] || &lt;br /&gt;
* EnergyBreakMag: 2&lt;br /&gt;
* ColdAdaptionMag: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Skunk Blast]] ||&lt;br /&gt;
* Charge: -550&lt;br /&gt;
* EnergyDamageMag: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Strike]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=[[Trouble Boys]] Heavy Hits ([[Mobster]])=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Bleeding]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Damage]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Overkill]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Penetration]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Sacrificial Fury]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Lunge]] || Damage: 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Scaled Hide]] || &lt;br /&gt;
* HPBufferMag: 8&lt;br /&gt;
* EnergyDamageResist: 1.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Skitter]] || HasteMag: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Strike]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Tail Smash]] || &lt;br /&gt;
* Damage: 11&lt;br /&gt;
* Charge: -350&lt;br /&gt;
* CriticalKnockdownChance: 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Swing]] || &lt;br /&gt;
* Charge: -300&lt;br /&gt;
* Damage: 7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=[[Trouble Boys]] Repeats ([[Mobster]])=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Damage]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Flurry]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Overkill]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Sacrificial Fury]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Speed]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Feathery Hide]] ||&lt;br /&gt;
* HasteMag: 2&lt;br /&gt;
* RechargeMag: 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Shards]] || RepeatAttackMag: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Jelly Whip]] || &lt;br /&gt;
* AoE: 2&lt;br /&gt;
* Damage: 2.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Skitter]] || HasteMag: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Raking Claws]] || &lt;br /&gt;
* Damage: 2.5&lt;br /&gt;
* RepeatAttackMag: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Strike]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Vitality]] || &lt;br /&gt;
* EnergyBreakMag: 2&lt;br /&gt;
* HasteMag: 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Mutant Companion]]=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Avoidance]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Bleeding]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Damage]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Durability]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Loading]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Lingering Kindness]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Roll With It]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Speed]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Support]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Healing]] || Damage: 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Furry Hide]] ||&lt;br /&gt;
* EnergyDamageResistMag: 1.5&lt;br /&gt;
* PhysicalDamageResistMag: 1.5&lt;br /&gt;
* EnergyBreakMag: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Headbutt]] || &lt;br /&gt;
* Damage: 14&lt;br /&gt;
* KnockDownMag: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Purr]] || AoE: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Reinforced Skeleton]] || &lt;br /&gt;
* PhysicalDamageResistMag: 2&lt;br /&gt;
* DamageBuffMag: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Skitter]] || HasteMag: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Claws]] || AoE: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Takedown]] || &lt;br /&gt;
* Damage: 17&lt;br /&gt;
* Energy: -7.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=[[Personal Minion]] ([[Den Keeper]])=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Damage]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Durability]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Loading]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Flurry]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Health]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Overkill]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Speed]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Tar Baby]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleansing Milk]] ||&lt;br /&gt;
* AoE: 2&lt;br /&gt;
* DebuffClearMag: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Feline Agility]] || RepeatAttackMag: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Dance]] || Cooldown: -3000&lt;br /&gt;
|-&lt;br /&gt;
| [[Foot Stomp]] ||&lt;br /&gt;
* Damage: 9&lt;br /&gt;
* Accuracy: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Lactaid]] || RegenChance: 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Raking Claws]] ||&lt;br /&gt;
* Damage: 5&lt;br /&gt;
* RepeatAttackDuration: -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Reinforced Skeleton]] || &lt;br /&gt;
* EnergyBreakMag: 2&lt;br /&gt;
* HasteMag: 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Rubbery Hide]] || &lt;br /&gt;
* DamageResist: 1.5&lt;br /&gt;
* EnergyDamageReturn: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Vitality]] || Base Levels&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Shield Drone]]=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Durability]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Front Row]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Health]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Outnumbered]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Reactive]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Taunting Strikes]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Warded]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Cure]] ||&lt;br /&gt;
* AoE: 3&lt;br /&gt;
* Charge: -255&lt;br /&gt;
* CoverChance: 20&lt;br /&gt;
* CoverDuration: 5&lt;br /&gt;
* CoverMag: 20&lt;br /&gt;
* Damage: 8&lt;br /&gt;
* HPBufferChance: 100&lt;br /&gt;
* HPBufferDuration: 5&lt;br /&gt;
* HPBufferMag: 7.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Minion - Robotic Systems]] ||&lt;br /&gt;
* DamageResistMag: 53&lt;br /&gt;
* DefenseMag: 20&lt;br /&gt;
* MaxHPMag: 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Mocking Blow]] || TauntDuration: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Myriad Armor]] ||&lt;br /&gt;
* DefenseMag: 5&lt;br /&gt;
* EnergyDamageResistMag: 1&lt;br /&gt;
* PhysicalDamageResistMag: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Rest]] ||&lt;br /&gt;
* Cooldown: 2000&lt;br /&gt;
* DefenseMag: -5&lt;br /&gt;
|-&lt;br /&gt;
| [[Strike]] || AoE: 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Summonable_Stats&amp;diff=474736</id>
		<title>Summonable Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Summonable_Stats&amp;diff=474736"/>
		<updated>2016-09-27T23:57:05Z</updated>

		<summary type="html">&lt;p&gt;Dio: Added the medbot.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page detailing the combat skills and powers each summonable has, including that of crafted pets. Naturally, for crafted pets, the values are at base without any mods applied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Forest Wisp]]=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  [[Avoidance]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Bewitched]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Controlled Burst]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Loading]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Outnumbered]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Speed]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampiric]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Conductive]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Surge]] || Damage: 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Field]] || DebuffResistDebuffMag: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Enveloping Pain]] || Cooldown: -2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Marsh Wisp]] || EnergyDamageDuration: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning Song]] || DebuffClearMag: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Skitter]] || HasteMag: 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Mechanical Drone]]=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  [[Accuracy]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Controlled Burst]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Endurance]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Warded]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bullet Spray]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Surge]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Homing Missiles]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Hide]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpening]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Rest]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=[[Nanotech Medbot]]=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Back Row]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Lingering Kindness]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Support]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Warded]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Emergency Heal]] || Damage: 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Force Shield]] ||&lt;br /&gt;
* MaxHP: 9&lt;br /&gt;
* Cooldown: -5000&lt;br /&gt;
|-&lt;br /&gt;
| [[Group Heal]] || Damage: 5.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Minion - Robotic Systems]] || HealingMag: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Recover]] || DebuffClearMag: 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Regen]] || RegenDuration: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Rest]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=[[Trouble Boys]] DoT ([[Mobster]])=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Damage]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Loading]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Overkill]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactician]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampiric]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bleeding Bite]] || &lt;br /&gt;
* PhysicalDamageMag: 2.5&lt;br /&gt;
* CriticalDamageChance: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Feline Agility]] ||&lt;br /&gt;
* RechargeMag:5&lt;br /&gt;
* DefenseMag: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Furry Hide]] || &lt;br /&gt;
* EnergyBreakMag: 2&lt;br /&gt;
* ColdAdaptionMag: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Skunk Blast]] ||&lt;br /&gt;
* Charge: -550&lt;br /&gt;
* EnergyDamageMag: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Strike]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=[[Trouble Boys]] Heavy Hits ([[Mobster]])=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Bleeding]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Damage]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Overkill]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Penetration]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Sacrificial Fury]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Lunge]] || Damage: 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Scaled Hide]] || &lt;br /&gt;
* HPBufferMag: 8&lt;br /&gt;
* EnergyDamageResist: 1.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Skitter]] || HasteMag: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Strike]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Tail Smash]] || &lt;br /&gt;
* Damage: 11&lt;br /&gt;
* Charge: -350&lt;br /&gt;
* CriticalKnockdownChance: 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Swing]] || &lt;br /&gt;
* Charge: -300&lt;br /&gt;
* Damage: 7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=[[Trouble Boys]] Repeats ([[Mobster]])=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Damage]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Flurry]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Overkill]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Sacrificial Fury]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Speed]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Feathery Hide]] ||&lt;br /&gt;
* HasteMag: 2&lt;br /&gt;
* RechargeMag: 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Shards]] || RepeatAttackMag: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Jelly Whip]] || &lt;br /&gt;
* AoE: 2&lt;br /&gt;
* Damage: 2.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Skitter]] || HasteMag: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Raking Claws]] || &lt;br /&gt;
* Damage: 2.5&lt;br /&gt;
* RepeatAttackMag: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Strike]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Vitality]] || &lt;br /&gt;
* EnergyBreakMag: 2&lt;br /&gt;
* HasteMag: 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Mutant Companion]]=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Avoidance]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Bleeding]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Damage]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Durability]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Loading]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Lingering Kindness]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Roll With It]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Speed]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Support]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Healing]] || Damage: 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Furry Hide]] ||&lt;br /&gt;
* EnergyDamageResistMag: 1.5&lt;br /&gt;
* PhysicalDamageResistMag: 1.5&lt;br /&gt;
* EnergyBreakMag: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Headbutt]] || &lt;br /&gt;
* Damage: 14&lt;br /&gt;
* KnockDownMag: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Purr]] || AoE: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Reinforced Skeleton]] || &lt;br /&gt;
* PhysicalDamageResistMag: 2&lt;br /&gt;
* DamageBuffMag: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Skitter]] || HasteMag: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Claws]] || AoE: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Takedown]] || &lt;br /&gt;
* Damage: 17&lt;br /&gt;
* Energy: -7.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=[[Personal Minion]] ([[Den Keeper]])=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Damage]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Durability]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Loading]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Flurry]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Health]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Overkill]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Speed]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Tar Baby]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleansing Milk]] ||&lt;br /&gt;
* AoE: 2&lt;br /&gt;
* DebuffClearMag: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Feline Agility]] || RepeatAttackMag: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Dance]] || Cooldown: -3000&lt;br /&gt;
|-&lt;br /&gt;
| [[Foot Stomp]] ||&lt;br /&gt;
* Damage: 9&lt;br /&gt;
* Accuracy: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Lactaid]] || RegenChance: 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Raking Claws]] ||&lt;br /&gt;
* Damage: 5&lt;br /&gt;
* RepeatAttackDuration: -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Reinforced Skeleton]] || &lt;br /&gt;
* EnergyBreakMag: 2&lt;br /&gt;
* HasteMag: 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Rubbery Hide]] || &lt;br /&gt;
* DamageResist: 1.5&lt;br /&gt;
* EnergyDamageReturn: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Vitality]] || Base Levels&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Shield Drone]]=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Endurance]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Front Row]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Taunting Strikes]] || 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Abrasive Hide]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Guarding Stance]] ||&lt;br /&gt;
* CoverChance: 50&lt;br /&gt;
* CoverMag: 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Juggernaut]] ||&lt;br /&gt;
* DamageResistMag: 1.0&lt;br /&gt;
* Energy: -0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Stonewall]] || PhysicalDamageResistDuration: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Strike]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Summonable_Stats&amp;diff=469792</id>
		<title>Summonable Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Summonable_Stats&amp;diff=469792"/>
		<updated>2016-09-15T05:09:20Z</updated>

		<summary type="html">&lt;p&gt;Dio: Updated Mutant Companion stats finally.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page detailing the combat skills and powers each summonable has, including that of crafted pets. Naturally, for crafted pets, the values are at base without any mods applied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Forest Wisp]]=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  [[Avoidance]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Bewitched]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Controlled Burst]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Loading]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Outnumbered]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Speed]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampiric]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Conductive]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Surge]] || Damage: 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Field]] || DebuffResistDebuffMag: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Enveloping Pain]] || Cooldown: -2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Marsh Wisp]] || EnergyDamageDuration: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning Song]] || DebuffClearMag: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Skitter]] || HasteMag: 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Mechanical Drone]]=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  [[Accuracy]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Controlled Burst]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Endurance]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Warded]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bullet Spray]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Surge]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Homing Missiles]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Hide]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpening]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Rest]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=[[Trouble Boys]] DoT ([[Mobster]])=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Damage]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Loading]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Overkill]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactician]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampiric]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bleeding Bite]] || &lt;br /&gt;
* PhysicalDamageMag: 2.5&lt;br /&gt;
* CriticalDamageChance: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Feline Agility]] ||&lt;br /&gt;
* RechargeMag:5&lt;br /&gt;
* DefenseMag: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Furry Hide]] || &lt;br /&gt;
* EnergyBreakMag: 2&lt;br /&gt;
* ColdAdaptionMag: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Skunk Blast]] ||&lt;br /&gt;
* Charge: -550&lt;br /&gt;
* EnergyDamageMag: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Strike]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=[[Trouble Boys]] Heavy Hits ([[Mobster]])=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Bleeding]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Damage]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Overkill]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Penetration]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Sacrificial Fury]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Lunge]] || Damage: 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Scaled Hide]] || &lt;br /&gt;
* HPBufferMag: 8&lt;br /&gt;
* EnergyDamageResist: 1.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Skitter]] || HasteMag: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Strike]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Tail Smash]] || &lt;br /&gt;
* Damage: 11&lt;br /&gt;
* Charge: -350&lt;br /&gt;
* CriticalKnockdownChance: 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Swing]] || &lt;br /&gt;
* Charge: -300&lt;br /&gt;
* Damage: 7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=[[Trouble Boys]] Repeats ([[Mobster]])=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Damage]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Flurry]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Overkill]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Sacrificial Fury]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Speed]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Feathery Hide]] ||&lt;br /&gt;
* HasteMag: 2&lt;br /&gt;
* RechargeMag: 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Shards]] || RepeatAttackMag: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Jelly Whip]] || &lt;br /&gt;
* AoE: 2&lt;br /&gt;
* Damage: 2.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Skitter]] || HasteMag: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Raking Claws]] || &lt;br /&gt;
* Damage: 2.5&lt;br /&gt;
* RepeatAttackMag: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Strike]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Vitality]] || &lt;br /&gt;
* EnergyBreakMag: 2&lt;br /&gt;
* HasteMag: 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Mutant Companion]]=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Avoidance]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Bleeding]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Damage]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Durability]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Loading]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Lingering Kindness]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Roll With It]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Speed]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Support]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Healing]] || Damage: 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Furry Hide]] ||&lt;br /&gt;
* EnergyDamageResistMag: 1.5&lt;br /&gt;
* PhysicalDamageResistMag: 1.5&lt;br /&gt;
* EnergyBreakMag: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Headbutt]] || &lt;br /&gt;
* Damage: 14&lt;br /&gt;
* KnockDownMag: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Purr]] || AoE: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Reinforced Skeleton]] || &lt;br /&gt;
* PhysicalDamageResistMag: 2&lt;br /&gt;
* DamageBuffMag: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Skitter]] || HasteMag: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Claws]] || AoE: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Takedown]] || &lt;br /&gt;
* Damage: 17&lt;br /&gt;
* Energy: -7.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=[[Personal Minion]] ([[Den Keeper]])=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Damage]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Durability]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Loading]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Flurry]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Health]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Overkill]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Speed]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Tar Baby]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleansing Milk]] ||&lt;br /&gt;
* AoE: 2&lt;br /&gt;
* DebuffClearMag: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Feline Agility]] || RepeatAttackMag: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Dance]] || Cooldown: -3000&lt;br /&gt;
|-&lt;br /&gt;
| [[Foot Stomp]] ||&lt;br /&gt;
* Damage: 9&lt;br /&gt;
* Accuracy: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Lactaid]] || RegenChance: 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Raking Claws]] ||&lt;br /&gt;
* Damage: 5&lt;br /&gt;
* RepeatAttackDuration: -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Reinforced Skeleton]] || &lt;br /&gt;
* EnergyBreakMag: 2&lt;br /&gt;
* HasteMag: 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Rubbery Hide]] || &lt;br /&gt;
* DamageResist: 1.5&lt;br /&gt;
* EnergyDamageReturn: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Vitality]] || Base Levels&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Shield Drone]]=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Endurance]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Front Row]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Taunting Strikes]] || 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Abrasive Hide]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Guarding Stance]] ||&lt;br /&gt;
* CoverChance: 50&lt;br /&gt;
* CoverMag: 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Juggernaut]] ||&lt;br /&gt;
* DamageResistMag: 1.0&lt;br /&gt;
* Energy: -0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Stonewall]] || PhysicalDamageResistDuration: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Strike]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Summonable_Stats&amp;diff=381244</id>
		<title>Summonable Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Summonable_Stats&amp;diff=381244"/>
		<updated>2016-02-13T19:46:54Z</updated>

		<summary type="html">&lt;p&gt;Dio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page detailing the combat skills and powers each summonable has, including that of crafted pets. Naturally, for crafted pets, the values are at base without any mods applied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Forest Wisp]]=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  [[Avoidance]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Bewitched]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Controlled Burst]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Loading]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Outnumbered]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Speed]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampiric]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Conductive]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Surge]] || Damage: 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Field]] || DebuffResistDebuffMag: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Enveloping Pain]] || Cooldown: -2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Marsh Wisp]] || EnergyDamageDuration: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning Song]] || DebuffClearMag: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Skitter]] || HasteMag: 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Mechanical Drone]]=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  [[Accuracy]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Controlled Burst]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Endurance]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Warded]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bullet Spray]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Surge]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Homing Missiles]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Hide]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpening]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Rest]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=[[Trouble Boys]] DoT ([[Mobster]])=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Damage]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Loading]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Overkill]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactician]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampiric]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bleeding Bite]] || &lt;br /&gt;
* PhysicalDamageMag: 2.5&lt;br /&gt;
* CriticalDamageChance: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Feline Agility]] ||&lt;br /&gt;
* RechargeMag:5&lt;br /&gt;
* DefenseMag: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Furry Hide]] || &lt;br /&gt;
* EnergyBreakMag: 2&lt;br /&gt;
* ColdAdaptionMag: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Skunk Blast]] ||&lt;br /&gt;
* Charge: -550&lt;br /&gt;
* EnergyDamageMag: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Strike]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=[[Trouble Boys]] Heavy Hits ([[Mobster]])=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Bleeding]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Damage]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Overkill]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Penetration]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Sacrificial Fury]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Lunge]] || Damage: 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Scaled Hide]] || &lt;br /&gt;
* HPBufferMag: 8&lt;br /&gt;
* EnergyDamageResist: 1.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Skitter]] || HasteMag: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Strike]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Tail Smash]] || &lt;br /&gt;
* Damage: 11&lt;br /&gt;
* Charge: -350&lt;br /&gt;
* CriticalKnockdownChance: 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Swing]] || &lt;br /&gt;
* Charge: -300&lt;br /&gt;
* Damage: 7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=[[Trouble Boys]] Repeats ([[Mobster]])=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Damage]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Flurry]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Overkill]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Sacrificial Fury]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Speed]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Feathery Hide]] ||&lt;br /&gt;
* HasteMag: 2&lt;br /&gt;
* RechargeMag: 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Shards]] || RepeatAttackMag: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Jelly Whip]] || &lt;br /&gt;
* AoE: 2&lt;br /&gt;
* Damage: 2.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Skitter]] || HasteMag: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Raking Claws]] || &lt;br /&gt;
* Damage: 2.5&lt;br /&gt;
* RepeatAttackMag: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Strike]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Vitality]] || &lt;br /&gt;
* EnergyBreakMag: 2&lt;br /&gt;
* HasteMag: 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Mutant Companion]]=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  [[Back Row]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Bewitched]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Cure]] || &lt;br /&gt;
* Damage: 4&lt;br /&gt;
* RegenChance: 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Furry Hide]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Purr]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Claws]] ||&lt;br /&gt;
* Damage: 2.5&lt;br /&gt;
* AoE: 1.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Snap Kick]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=[[Personal Minion]] ([[Den Keeper]])=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Damage]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Durability]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Loading]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Flurry]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Health]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Overkill]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Speed]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Tar Baby]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleansing Milk]] ||&lt;br /&gt;
* AoE: 2&lt;br /&gt;
* DebuffClearMag: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Feline Agility]] || RepeatAttackMag: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Dance]] || Cooldown: -3000&lt;br /&gt;
|-&lt;br /&gt;
| [[Foot Stomp]] ||&lt;br /&gt;
* Damage: 9&lt;br /&gt;
* Accuracy: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Lactaid]] || RegenChance: 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Raking Claws]] ||&lt;br /&gt;
* Damage: 5&lt;br /&gt;
* RepeatAttackDuration: -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Reinforced Skeleton]] || &lt;br /&gt;
* EnergyBreakMag: 2&lt;br /&gt;
* HasteMag: 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Rubbery Hide]] || &lt;br /&gt;
* DamageResist: 1.5&lt;br /&gt;
* EnergyDamageReturn: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Vitality]] || Base Levels&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Shield Drone]]=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Endurance]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Front Row]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Taunting Strikes]] || 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Abrasive Hide]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Guarding Stance]] ||&lt;br /&gt;
* CoverChance: 50&lt;br /&gt;
* CoverMag: 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Juggernaut]] ||&lt;br /&gt;
* DamageResistMag: 1.0&lt;br /&gt;
* Energy: -0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Stonewall]] || PhysicalDamageResistDuration: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Strike]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Summonable_Stats&amp;diff=381243</id>
		<title>Summonable Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Summonable_Stats&amp;diff=381243"/>
		<updated>2016-02-13T19:45:28Z</updated>

		<summary type="html">&lt;p&gt;Dio: Added new Mobster and Den Keeper pets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page detailing the combat skills and powers each summonable has, including that of crafted pets. Naturally, for crafted pets, the values are at base without any mods applied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Forest Wisp]]=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  [[Avoidance]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Bewitched]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Controlled Burst]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Loading]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Outnumbered]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Speed]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampiric]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Conductive]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Surge]] || Damage: 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Field]] || DebuffResistDebuffMag: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Enveloping Pain]] || Cooldown: -2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Marsh Wisp]] || EnergyDamageDuration: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning Song]] || DebuffClearMag: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Skitter]] || HasteMag: 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Mechanical Drone]]=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  [[Accuracy]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Controlled Burst]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Endurance]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Warded]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bullet Spray]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Surge]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Homing Missiles]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Hide]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpening]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Rest]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=[[Trouble Boys]] DoT ([[Mobster]])=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Damage]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Loading]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Overkill]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactician]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampiric]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bleeding Bite]] || &lt;br /&gt;
* PhysicalDamageMag: 2.5&lt;br /&gt;
* CriticalDamageChance: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Feline Agility]] ||&lt;br /&gt;
* RechargeMag:5&lt;br /&gt;
* DefenseMag: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Furry Hide]] || &lt;br /&gt;
* EnergyBreakMag: 2&lt;br /&gt;
* ColdAdaptionMag: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Skunk Blast]] ||&lt;br /&gt;
* Charge: -550&lt;br /&gt;
* EnergyDamageMag: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Strike] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=[[Trouble Boys]] Heavy Hits ([[Mobster]])=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Bleeding]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Damage]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Overkill]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Penetration]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Sacrificial Fury]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Lunge]] || Damage: 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Scaled Hide]] || &lt;br /&gt;
* HPBufferMag: 8&lt;br /&gt;
* EnergyDamageResist: 1.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Skitter]] || HasteMag: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Strike] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Tail Smash]] || &lt;br /&gt;
* Damage: 11&lt;br /&gt;
* Charge: -350&lt;br /&gt;
* CriticalKnockdownChance: 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Swing]] || &lt;br /&gt;
* Charge: -300&lt;br /&gt;
* Damage: 7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=[[Trouble Boys]] Repeats ([[Mobster]])=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Damage]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Flurry]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Overkill]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Sacrificial Fury]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Speed]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Feathery Hide]] ||&lt;br /&gt;
* HasteMag: 2&lt;br /&gt;
* RechargeMag: 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Shards]] || RepeatAttackMag: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Jelly Whip]] || &lt;br /&gt;
* AoE: 2&lt;br /&gt;
* Damage: 2.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Skitter]] || HasteMag: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Raking Claws]] || &lt;br /&gt;
* Damage: 2.5&lt;br /&gt;
* RepeatAttackMag: 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Strike] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Vitality]] || &lt;br /&gt;
* EnergyBreakMag: 2&lt;br /&gt;
* HasteMag: 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Mutant Companion]]=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  [[Back Row]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Bewitched]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Cure]] || &lt;br /&gt;
* Damage: 4&lt;br /&gt;
* RegenChance: 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Furry Hide]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Purr]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Claws]] ||&lt;br /&gt;
* Damage: 2.5&lt;br /&gt;
* AoE: 1.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Snap Kick]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=[[Personal Minion]] ([[Den Keeper]])=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Damage]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Durability]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Loading]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Flurry]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Health]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Overkill]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Speed]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Tar Baby]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleansing Milk]] ||&lt;br /&gt;
* AoE: 2&lt;br /&gt;
* DebuffClearMag: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Feline Agility]] || RepeatAttackMag: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Dance]] || Cooldown: -3000&lt;br /&gt;
|-&lt;br /&gt;
| [[Foot Stomp]] ||&lt;br /&gt;
* Damage: 9&lt;br /&gt;
* Accuracy: 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Lactaid]] || RegenChance: 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Raking Claws] ||&lt;br /&gt;
* Damage: 5&lt;br /&gt;
* RepeatAttackDuration: -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Reinforced Skeleton]] || &lt;br /&gt;
* EnergyBreakMag: 2&lt;br /&gt;
* HasteMag: 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Rubbery Hide]] || &lt;br /&gt;
* DamageResist: 1.5&lt;br /&gt;
* EnergyDamageReturn: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Vitality]] || Base Levels&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Shield Drone]]=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Endurance]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Front Row]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Taunting Strikes]] || 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Abrasive Hide]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Guarding Stance]] ||&lt;br /&gt;
* CoverChance: 50&lt;br /&gt;
* CoverMag: 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Juggernaut]] ||&lt;br /&gt;
* DamageResistMag: 1.0&lt;br /&gt;
* Energy: -0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Stonewall]] || PhysicalDamageResistDuration: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Strike]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Combat_Guide&amp;diff=231182</id>
		<title>Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Combat_Guide&amp;diff=231182"/>
		<updated>2015-02-07T07:37:26Z</updated>

		<summary type="html">&lt;p&gt;Dio: Regen is no longer boosted by statusboost.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	Welcome to the combat guide for Flexible Survival! Newer players who&#039;ve taken a look at the combat system and all that comes with it may get a little overwhelmed due to its complexity, but hopefully by reading this guide, you&#039;ll have a much better understanding. And hey, it ain&#039;t really all that bad! This page shall detail a large variety of mechanical topics that should take you from the basics all the way to the glorious level cap.&lt;br /&gt;
	&lt;br /&gt;
=The Basics=&lt;br /&gt;
	Those coming from the single player version of the game may notice several significant differences. For one, we use what&#039;s known as the Active Time Battle ([[ATB]]) system, which is similar to certain RPGs. Mutant powers are also a very prevalent factor in combat along with crafted gear. This section shall detail the various basics to get you started and along your way.&lt;br /&gt;
	&lt;br /&gt;
==Active Time Battle==&lt;br /&gt;
	When one initiates combat, they are thrown into an Active Time Battle, henceforth known as [[ATB]]. Everything is based off ticks and will determine when it&#039;s your turn and when your moves shall land. Every power has a certain amount of charge time as detailed in their description. The more charge something has, the longer it will take to land. Powers also have cooldowns which are also based off these ticks. In more advanced sections, we will detail more about the ATB system and how to tilt the scales in your favour, but one need not worry about it too much when starting out. Rather, it&#039;s important to simply be aware of it and how different it is from the single player&#039;s dice rolling combat mechanics.&lt;br /&gt;
	&lt;br /&gt;
==Combat Commands==&lt;br /&gt;
	Now how do you even attack? Why it&#039;s quite simple! The common syntax for attacking a creature is &#039;&#039;&#039;use &amp;lt;attack&amp;gt; on &amp;lt;target&amp;gt;&#039;&#039;&#039;. For convenience sake, one may usually use shorthand on most power names and can do the same with their target. If you wish to use a power on yourself, then you can type &#039;&#039;&#039;use &amp;lt;power&amp;gt; on me&#039;&#039;&#039;. This is quite helpful when it comes to using healing or buffing powers on yourself. Items can also be used in the same fashion, but if it&#039;s a piece of equipment, it must be equipped in order for it to be used.&lt;br /&gt;
	&lt;br /&gt;
	When you first start the game, the area you begin in shall have an NPC you may speak to. This course of action comes highly recommended, as they grace you with free items and weapons! Take a &#039;&#039;&#039;look&#039;&#039;&#039;, talk to the NPC, select your choice of gear (Don&#039;t worry too much about your choice. It doesn&#039;t have any permanent effects), and equip them! Type &#039;&#039;&#039;+gear&#039;&#039;&#039; to pull up your inventory, note the gear number of the thing you wish to equip, and then type &#039;&#039;&#039;+acc &amp;lt;gear number&amp;gt;&#039;&#039;&#039;. You&#039;ll then equip the item and it&#039;ll be ready for combat.&lt;br /&gt;
&lt;br /&gt;
==Your First Battle==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Warning!! If you don&#039;t have any perks to prevent mutations such as [[Advanced Inoculation]], getting hit in combat may mutate your character and being defeated may result in sexy consequences!!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	You&#039;ve put on your starter gear, learned the commands, and now you&#039;re itching for battle! But where do you start? The best place to start is usually right on the streets next to your starter location. Typing &#039;&#039;&#039;map&#039;&#039;&#039; can help you find your way around. But to use Zephyr as an example, going North, then up to the lobby, and then Out shall lead you outside. If you go east again, you&#039;ll find that to the east again is a different color! &lt;br /&gt;
	&lt;br /&gt;
	An area colored in white determines an area that&#039;s an equal challenge to someone at your level. Generally, these areas are where you want to fight for the best XP gain. Pink areas are areas that are quite dangerous at your level and may easily lead to defeat while gray colored areas are of little to no challenge to your level.&lt;br /&gt;
	&lt;br /&gt;
	So now you&#039;re standing in the streets right next to a white colored area. It&#039;s time to take the plunge! As soon as you move in, you have a chance of getting ambushed by some ferals. If you don&#039;t get ambushed, try typing &#039;&#039;&#039;search&#039;&#039;&#039; or move around a bit until you get ambushed. Eventually, you&#039;ll find yourself in a battle! When it&#039;s your turn, you&#039;ll see a list of all your available moves. The attacks in white are ready to fire, while the ones in gray are on cooldown for the length designated within the parentheses. If you win, you shall be rewarded with freecred and XP! Along with that, each defeated mob gives a chance at some builder nanites and salvage. If one doesn&#039;t have a perk to prevent victory messages such as [[Self Control]], you&#039;ll be treated to a victory message based off your groin mutation.&lt;br /&gt;
	&lt;br /&gt;
	Losing happens to everyone. If you lose, pick yourself back up with the &#039;&#039;&#039;respawn&#039;&#039;&#039; command (or spend a hero point with +hero revive). You&#039;ll be sent back to a triage so you can lick your wounds. Over time, your health and energy will recharge passively. If you&#039;re willing to spend a patrol point, type &#039;&#039;&#039;renew&#039;&#039;&#039; to be at full strength once more.&lt;br /&gt;
	&lt;br /&gt;
==Gaining and Mastering Mutant Powers==&lt;br /&gt;
	Any time you get hit by a mutant, assuming you don&#039;t have any perks like [[Advanced Inoculation]], one of your body parts has a chance at getting mutated towards the appropriate infection. But along with this, you also gain their power! So if a mutant has the power of [[Wild Swing]] on their arm and they infect your arms, then you get to use that power. So if you&#039;re on the lookout for certain powers, then you may want to get hit on purpose. The wiki is a good source for knowing what mutant has what powers. Simply search for the power and bring up its page, click the &#039;what links here&#039; button on the left, and it should show what mutants have that power. To find the location of these mutants, type &#039;&#039;&#039;terminal &amp;lt;mutant name&amp;gt;&#039;&#039;&#039; and then &#039;&#039;&#039;atrace &amp;lt;location&amp;gt;&#039;&#039;&#039; to find it.&lt;br /&gt;
	&lt;br /&gt;
	But if you&#039;re mutating all the time, how are you supposed to keep these powers? Simple! You master them. With a small fee of XP and creds, you can master these powers and keep them forever no matter what unless you decide to unmaster them. To do this, head over to a training area, easily found in most faction main areas such as the Zephyr lobby, and type &#039;&#039;&#039;train&#039;&#039;&#039;. Using the list of options, you can master a mutant power to make it yours to keep no matter what you mutate to. Even more, you can upgrade them with &#039;&#039;&#039;train upgrade mutant power&#039;&#039;&#039; to make them more powerful! Additionally, you can perform this option anywhere on the website by going to the character tab and clicking training. Each power can be upgraded to a maximum of two times. Eventually, you&#039;ll be able to epic and ultimate these powers, but this will be detailed in a future section. What these [[Statuses]] and such do on each power and weapon shall be detailed later, but if you&#039;re curious, the [[What is a Power]] page may help with understanding what exactly each power does.&lt;br /&gt;
	&lt;br /&gt;
==Leveling Up==&lt;br /&gt;
	Once you get enough XP, you&#039;ll be ready to level up if you wish. By default, you are set to level up automatically when you reach the required amount of XP. It&#039;s recommended to turn this off by using &#039;&#039;&#039;charedit&#039;&#039;&#039; and modifying option 25. But why would you wish to level up? Every power and item you have shall scale with you as you level! So that [[Chainsword]] weapon you have gets stronger with each time you level up. And this applies to every power and item, not just the ones you have now. Let&#039;s say you&#039;re level 30 and you buy a [[Laser Pistol]] from a store. Every stat of the laser pistol will be scaled up for someone at level 30! So when you level up, you simply become stronger at pretty much everything you do, along with getting some additional maximum health. If you want to know more details, check out the [[Level Scaling]] page.&lt;br /&gt;
	&lt;br /&gt;
	In addition, you&#039;ll also receive more mutant power slots. For more details on this, see the [[Level Costs]] page.&lt;br /&gt;
	&lt;br /&gt;
==Tips for Beginners==&lt;br /&gt;
	Before we move onto advanced concepts, here are some tips for your first twenty levels or so that&#039;ll get you on your way. Nothing beats experience.&lt;br /&gt;
	&lt;br /&gt;
* &#039;&#039;&#039;FIND A HEALING POWER&#039;&#039;&#039;. It&#039;s smart to find a way to heal yourself reliably. At the start, one can easily acquire [[Deep Healing]] off a [[Raccoon Guy]] or [[Lactaid]] from a [[Blue Gryphon]]. [[Nurse]] is also another great healing power, but it mainly heals over time rather than immediately like the other two mentioned powers.&lt;br /&gt;
* Master all the powers you can and upgrade them before leveling up. Once you face harder foes, having upgraded powers shall help you dramatically on your journey.&lt;br /&gt;
* There are some great powers that will do well in your arsenal at early levels. [[Raking Claws]], [[Skunk Blast]], and [[Gouging Claws]] will serve well to fell your foes.&lt;br /&gt;
* After a battle, health and energy will regenerate automatically. You can use healing powers outside of battle as well. If you&#039;re willing to spend a patrol point, you can use the &#039;&#039;&#039;renew&#039;&#039;&#039; command to fully regenerate your health and energy.&lt;br /&gt;
* If you want to fight something that&#039;s bellow your level to a point where they don&#039;t spawn, trying mentoring down. This allows you to temporarily level down to fight things in lower level areas again. To do this, first type &#039;&#039;&#039;+haz&#039;&#039;&#039; to see the level range of the area, and then &#039;&#039;&#039;mentor &amp;lt;level&amp;gt;&#039;&#039;&#039; to mentor to something within the range or a maximum of two above the max level of the area. &lt;br /&gt;
* Fights getting too hard? Adjust your difficulty settings! This may easily be done on the home page of the website with the two buttons on the right side bar. You start off as normal/normal (AKA 0/0). Cycling through it, you&#039;ll find the easiest difficulty at easy/small (-1/-1). The button on the left controls the difficulty of the individual monsters while the button on the right increases the density of them. If you wish to adjust this within the game, head to the Zephyr or RSX lobby and head up to floor two and speak with the Tactics (enemy difficulty) and Pheromone (enemy density) NPCs. If you want to check your settings, type &#039;&#039;&#039;+haz&#039;&#039;&#039; and read the numbers on the bottom left.&lt;br /&gt;
* Ask for help! The newbie channel is more than happy to answer any questions you may have. The science channel can also be used to discuss game mechanics if you&#039;re into that. The LFG channel can be used to gather up a group Don&#039;t be shy! We pride ourself on our friendly community.&lt;br /&gt;
	&lt;br /&gt;
=Combat Roles=&lt;br /&gt;
	Once you reach level eight, you&#039;ll unlock your very first active role slot. As you continue to level, you&#039;ll unlock more slots. A convenient guide to see when you&#039;ll receive your next one can be found [http://wiki.flexiblesurvival.com/w/Level_Costs here]. These rolls shall define what your very own &amp;quot;style&amp;quot; of combat. If you&#039;re familiar with traditional RPGs, you may know about concepts such as healers, DPS, tanks, support, and the works. These roles shall make you more powerful in what you wish to be, such as healing more or doing more damage.&lt;br /&gt;
	&lt;br /&gt;
	Each combat role is a package that comes with three skills. To see a list of these roles, click [http://wiki.flexiblesurvival.com/w/Category:Roles here]. So let&#039;s say you decide to take the Archfiend role. You&#039;ll get one point of [[Damage]], [[Vampiric]], and [[Warded]]. To find out what these do, use the &#039;&#039;&#039;rpinfo &amp;lt;skill&amp;gt;&#039;&#039;&#039; command or look them up on the Wiki. These are passive boosts to your character that will really help out and define who you are in combat. So what happens when you take a second role? Now let&#039;s say you get Assassin. That has [[Avoidance]], [[Damage]], and [[Speed]]. But your other role had damage on it too, right? Indeed! And that means you have two points of [[Damage]] now! Each skill can have a maximum of three, so be sure to plan accordingly.&lt;br /&gt;
	&lt;br /&gt;
	To buy and use these roles once you have slots, type &#039;&#039;&#039;+role&#039;&#039;&#039; or perhaps more conveniently, use the web interface, head to the character tab, and then roles. It even has a simulator you can use!&lt;br /&gt;
	&lt;br /&gt;
=Dailies=&lt;br /&gt;
	Dailies are missions one may do every day. While the name implies it can only be done once per day, the actual cooldown for the missions is once every eighteen hours. A multitude of rewards may follow for those who complete this mission handed to them and are amplified greatly should the player decide to take on a harder challenge. But what is a daily mission? First, head to either RSX or Zephyr lobby, go up, and then east. From there, you may type &#039;&#039;&#039;daily&#039;&#039;&#039; to receive a daily mission. If you don&#039;t like the location, type &#039;&#039;&#039;daily restart&#039;&#039;&#039; to get a new one. If you want to choose a more specific location, you can use the terminal to bring up compatible areas just to the west of this room and then type &#039;&#039;&#039;daily &amp;lt;location&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;daily restart &amp;lt;location&amp;gt;&#039;&#039;&#039; if you already have a daily. If you want help finding the location given to you, try typing &#039;&#039;&#039;atrace &amp;lt;location&amp;gt;&#039;&#039;&#039; for some directions.&lt;br /&gt;
	&lt;br /&gt;
	The objective is simple: Wipe out the creatures at the location given to you! All you have to do is go to that area and fight until it&#039;s complete. To view progress, a small status update appears above the Battle Complete line after every battle. It&#039;s important to note that a daily is always forty fights in total before it completes. Another thing you must keep in mind is the difficulty bonus meter. To see this, type &#039;&#039;&#039;quest&#039;&#039;&#039; and note the bar on the bottom. When you first start the daily, it shall be at -50%. At max, it may reach 400%. These values modify the rewards you shall obtain at the end of your daily. Every time you defeat an &#039;&#039;individual&#039;&#039; monster, some bonus is added to this meter. The system takes into account how difficult the monster was by these methods:&lt;br /&gt;
	&lt;br /&gt;
* What danger settings you&#039;re at. It doesn&#039;t look at the pheromone setting (The setting that modifies monster density per battle). Your danger settings may be changed on the web page on the right side (The button on the left) or the Tactics Soldier above the Zephyr or RSX lobby.&lt;br /&gt;
* The template the monster may or may not have. You may see some enemies with a prefix or suffix attached to their name like Bully or what have you. These are templates that modify the base monster to be either more powerful or weaker. By increasing the danger settings&lt;br /&gt;
* The rank of the enemy, such as minion, mid boss, boss, hard boss, etc. These rankings may be viewed on either the terminal or using &#039;&#039;&#039;+haz&#039;&#039;&#039; in an area.&lt;br /&gt;
* Your level compared to the monster. If you decide to fight two levels over the area range, you&#039;ll receive fewer bonus.&lt;br /&gt;
&lt;br /&gt;
	To put it simply, the harder the fight, the better the rewards. Remember that you only have forty fights total and the difficulty bonus meter works off an &#039;&#039;&#039;individual enemy basis&#039;&#039;&#039; and not after each battle. This means that to get the best results, you want as many difficult monsters you can fit inside each battle. If you spend all forty fights killing one or two difficult monsters each, you won&#039;t get a lot of bonus! But how about five? And how can you take on such a challenge? Bring friends! The more friends you bring, the more difficult a challenge you may face, resulting in much greater rewards. Try out the &#039;&#039;&#039;lfg&#039;&#039;&#039; channel to form a group. Upon completion of these missions, you may receive these rewards:&lt;br /&gt;
	&lt;br /&gt;
* Reward Tokens. The amount is modified by your difficulty bonus meter. If you managed to get 400%, you shall get twenty whole tokens.&lt;br /&gt;
* Glorious XP&lt;br /&gt;
* A chance at an uncommon salvage (A 100 common salvage value!)&lt;br /&gt;
* Any time you help someone with a daily, you get some extra rewards yourself. For one, you get one reward token when they finish their daily. Further, you even get an uncommon salvage roll, possibly netting you a free uncommon salvage! You also get some XP for your troubles. Now imagine the wonderful rewards should you decide to daily with a full party.&lt;br /&gt;
&lt;br /&gt;
=Primes=&lt;br /&gt;
	Once you reach level thirty, you&#039;ll find that you can no longer level up without first consuming a boss vial within five levels of yourself. Where do you get these you might ask? One might be able to buy them from another player. However, one way is to go out and get them yourself! Boss vials are gathered by defeating what&#039;s known as a Prime mutant. Naturally, they&#039;re tougher than your standard enemy on the field and will require the gathering of a party. First, let&#039;s go over the requirements of summoning a Prime mutant.&lt;br /&gt;
	&lt;br /&gt;
* First, you&#039;ll need twelve infection vials of the Prime you wish to summon. These can be either bought from players/stores or gathered yourself. To gather them yourself, you&#039;ll require a NaniteCollection stat of 2 or more. For this, you can use an [[Improved Nanite Collector]], but it will need modifications and such to raise its NaniteCollection stat high enough. If you are willing to pay mako, you can instead get the [[Nanite Collector]] in the elite shop, which can even be upgraded into the  [[Ultimate Nanite Collector]] later if you want. Keep in mind, the [[Advanced Inoculation]] perk gives you a point of NaniteCollection, thus allowing you to collect infection vials with the [[Basic Nanite Collector]] available cheaply in stores, or with a cheap [[Improved Nanite Collector]].&lt;br /&gt;
* Next, you&#039;ll need a PSP (Prime Specimen Primer) available for four reward tokens at the token shop (Up from Zephyr lobby and then east).&lt;br /&gt;
* If you don&#039;t have a party already, grab a party! Advertise on the &#039;&#039;&#039;lfg&#039;&#039;&#039; channel and say which mutant you wish to take down. Because everyone who fights gets a boss vial, there will probably be people more than happy to assist. Generally, you&#039;ll want at least five people if you can.&lt;br /&gt;
* Finally, you need to head to the area where the monster typically spawns. Once there, type &#039;&#039;&#039;+haz&#039;&#039;&#039; and note the max level for the area. If you can, type &#039;&#039;&#039;partymentor &amp;lt;two levels over the max level of the area&amp;gt;&#039;&#039;&#039;. So if the level range of an area is 30-35, type &#039;&#039;&#039;partymentor 37&#039;&#039;&#039;.  With your vials tucked away within your pocket, use the PSP device and it shall step you through some simple prompts. It&#039;ll ask what prime you wish to summon, ask if you&#039;re really sure, and then take your 12 vials and some freecred. The Prime will spawn shortly after!&lt;br /&gt;
&lt;br /&gt;
	What prime should you be taking on? This is a question with an answer relative to your level. To level up, you&#039;ll need a boss vial that&#039;s within 5 levels of you, up or down. So if you&#039;re stuck at level 30, you&#039;ll need a boss vial that&#039;s within the range of 25-35. Head up above Zephyr or the RSX lobby and type &#039;&#039;&#039;look terminal&#039;&#039;&#039;. Find an area that suits your level requirements and gather the appropriate vials to summon the prime.&lt;br /&gt;
	&lt;br /&gt;
	You might be wondering what exactly a prime fight is like and how you should prepare for it! Once summoned, the Prime shall come stomping out and summon some backup. The backup is typically quite weak, but needs to be dealt with none the less. The Prime itself is basically a much much stronger version of the normal variant of the monster and carries a randomly selected template like Perplexing, Fast, Prickly, and many others that modify the Prime&#039;s abilities in some way. As the fight goes on, the Prime will summon more backup for you to deal with. It&#039;s nice to have a buffer or healer on standby if you can find one, and perhaps even a tank to help soak up damage. Once you finally defeat your first Prime, you, and anyone that helped you, shall receive a tasty boss vial! Eat it and pass onto the next level, brave adventurer.&lt;br /&gt;
&lt;br /&gt;
=Epicing and Ultimate=&lt;br /&gt;
	When upgrading a power with freecreds and experience, a power may only be upgraded a maximum of two times. As you level up, you may have noticed that you receive epic power slots on occasion. To know when you&#039;ll get an epic power slot, check out the [[Level Costs]] table. With an epic power slot, you may choose a power to upgrade even further than that original two maximum. Sounds pretty great, right? To perform this, you need to acquire a boss vial of a mutant that has that power somewhere on their body. The level of the vial doesn&#039;t matter, just make sure &#039;&#039;&#039;not to drink it&#039;&#039;&#039;! Once you&#039;ve done that, simply head to the web page, character, and then [http://flexiblesurvival.com/index?training training] to select the epic option. It&#039;s worthy of note that you can&#039;t upgrade a particular upgrade more than twice. For example, say you upgraded [[Wild Swing]]&#039;s damage twice. You can&#039;t epic the power and choose damage for a third time. It has to be a different upgrade.&lt;br /&gt;
	&lt;br /&gt;
	What if you could upgrade an epic&#039;d power even FURTHER? Every thirty levels you shall receive an ultimate power slot. With six boss vials, 40 reward tokens, some experience, and creds, you can indeed upgrade an epic&#039;d power one more time. This one is a bit more picky. You can&#039;t upgrade something that&#039;s already been upgraded with an ultimate power slot. Again, let&#039;s bring up [[Wild Swing]]. Say you upgraded damage twice and used your epic upgrade on AoE. With your ultimate upgrade, you can&#039;t choose damage or AoE. You&#039;ll have to choose one of the other upgrade options. To perform an ultimate upgrade. head to Point Zero/Hotel Oblivion in the north east corner of Fairhaven. Once there, type &#039;&#039;&#039;train&#039;&#039;&#039;, follow the prompts, and watch the magic.&lt;br /&gt;
&lt;br /&gt;
=Combat Flaws=&lt;br /&gt;
	Within character generation, you might&#039;ve noticed two particular flaws. The [[Feral Mode]] and [[All Natural]] flaws dramatically change the way you play the combat system. [[Feral Mode]] was designed specifically for ease of use. When mastering and upgrading powers, it spreads the upgrades out evenly and automatically. It also automatically selects combat roles and skill for you when you level up, negating the need to create a build. In addition, it has access to ferals roles, such as [[Defender Feral Training]] that change your combat skills. In that example, taking that training would turn you into a tank build. These trainings can be bought in various stores around the game world. Ferals also get other buffs, but their downside comes with how little equipment they may carry. If you want to know more details, check out the [[Feral Mode]] page.&lt;br /&gt;
	&lt;br /&gt;
	[[All Natural]] users get rid of their ability to use mutant powers to increase their skills with gear. Any item you use shall be increased greatly in just about everything it does and you&#039;ll also get a wonderful boost to loadout as you level up. This flaw has its advantages and disadvantages, and it&#039;s generally not recommended for newer players. This playstyle may require a good grasp of the crafting system and a general idea on how to make a good amount of money and salvage to support such activities. Despite this, All Naturals are a fun and unique way to spice up your combat experience, but make sure you know what you&#039;re doing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combat Builds=&lt;br /&gt;
	This section shall detail the numerous builds you can create within the combat system. Mostly, it shall go over the more traditional roles such as a tank, DPS, and supportive types. And do not fret if it seems complicated! You don&#039;t need to make a number crunching minmax build to be effective. Nearly anything can be effective with a little planning, and generally it&#039;s a good idea to have a focus. For example, if you plan on making a healer, it&#039;s probably not a good idea to focus your points into damage! Naturally, you would want things to bolster your healing abilities. Also keep in mind that if you&#039;re a roleplayer, picking things that make sense for your character is also important if that&#039;s your thing. Please take the builds guide as a guideline rather than a bible, and hopefully it shall help you along your way. There are other builds one may make as well, such as off-tank and others, but these guides should help you get the general idea of the basics.&lt;br /&gt;
&lt;br /&gt;
==Tank==&lt;br /&gt;
&#039;&#039;It&#039;s easier to heal one person rather than seven!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The center of attention, the steel wall, the hate magnet. It goes by many names, but in nearly any RPG, the tank&#039;s focus is almost always to grab attention away from the party and eat as much damage as possible for them. This game is no different. Your job is all about eating up delicious damage and protecting your battle buddies, so naturally you should be prepared to reduce that damage to yourself as much as possible! Make sure you have a tailor handy, because you&#039;re going to get hit a lot.&lt;br /&gt;
	&lt;br /&gt;
	Hate is a concept you may wish to get familiar with. Any time you put your &#039;influence&#039; over an enemy, such as damaging them, the enemy will start hating you more. If you have the most hate, then the enemy is much more likely to target you! To see how much a monster hates you and the rest of your party members, use &#039;&#039;&#039;hate &amp;lt;enemy&amp;gt;&#039;&#039;&#039;.  Having the most hate during a fight only heavily increases your chance at getting hit rather than it being a guarantee like with regular mobs out on the field. To circumvent this, you can use taunting moves like [[Nasty Insult]] to guarantee a good slapping from a boss! Having high amounts of the aggro and menace effects further increase your hate gain, so you&#039;ll want to make sure you have plenty of both. If you have any points in the [[Intimidation]] skill, you&#039;ll unlock the skill [[Attention Grab]] which gives you a GIANT aggro and menace boost. You&#039;ll certainly want this.&lt;br /&gt;
	&lt;br /&gt;
	Cover is also important. So you&#039;ve gotten the enemy&#039;s attention and he&#039;s preparing to hit you. Business as usual right? But wait! That&#039;s an AoE he&#039;s firing! Even though you were the main target, unfortunately is shall end up hitting your friends regardless. So what can you do about that? The cover status is something tanks can put on friends to cover AoE damage for them. So let&#039;s say you put twenty cover on a friend. When an AoE goes off, you&#039;ll automatically eat 20% of the damage for him, which is extremely useful in damage mitigation. AoEblock can sometimes be a difficult status to obtain, but having some of that makes it so AoEs that target you first are eaten up by that status! 20 AoEblock and an AoE hits you? You shall eat 20% of that damage on yourself for your entire party.&lt;br /&gt;
	&lt;br /&gt;
===Tank Roles===&lt;br /&gt;
* [[Durability]] will be your most important role	to invest in. Once you get three points in the skill, all damage coming at you is instantly reduced by a whole 30%, and that&#039;s before it has to go through your other resists! And not only that, but it passively increases the magnitude of anything else that grants you resists, creating a VERY powerful package. It is HIGHLY suggested to get three points in this skill if you plan on being a tank.&lt;br /&gt;
	&lt;br /&gt;
* [[Front Row]] is another core tank skill. Part of your job is to attract attention away from your more squishy party members. Any time you &#039;influence&#039; an enemy, such as damaging them, you generate hate. Having points in this skill dramatically increases hate gain, along with amplifying the magnitude of any cover effects you push out. This skill really enhances many of the tank&#039;s basic attention grabbing and covering jobs, so it&#039;s highly recommended to grab three points in this important skill! &lt;br /&gt;
	&lt;br /&gt;
* Having a large amount of [[Health]] is very important as a tank. You need as much HP as possible to survive the many blows you&#039;ll take for your team. It&#039;s a very simple skill, but also very powerful by increasing your health pool by an entire 30% at three points! In this regard, it&#039;s highly recommended to nab three points in this skill.&lt;br /&gt;
	&lt;br /&gt;
* [[Avoidance]] can be quite strong, but its importance is a bit behind [[Durability]]. Despite that, it&#039;s still a powerful skill! It dramatically increases the magnitude of any defense status and allows you to dodge between nine and thirty percent of damage. This effect shall become more powerful when you have less health, which is quite useful in clutch situations. Even if you only hit the minimum amount of dodged damage, it&#039;s still quite useful. Get this skills to three if you can, but it&#039;s recommended to get at least one or two in [[Avoidance]] if possible.&lt;br /&gt;
	&lt;br /&gt;
* [[Outnumbered]] goes great on a tank! You&#039;ll be getting hit a lot, so you&#039;ll easily get the maximum effect out of this combat skill in a very short amount of time. Each time you get hit, you gain more and more free resists, which shall help you out greatly. It&#039;s recommended to get at least a point or two in this skill.&lt;br /&gt;
	&lt;br /&gt;
* [[Taunting Strikes]] can be quite strong, but it all depends on how you wish to focus your tank build. Some simply use cover for everything and rely on hate generation, while some prefer taunts. This makes it so all of your active attacks have a chance at taunting your foes, which is quite helpful when maintaining constant taunting. If you wish to be a taunting tank, consider points in this skill.&lt;br /&gt;
	&lt;br /&gt;
* Most builds can benefit from [[Readiness]], as it increases your loadout capacity, which of course means more gear. Depending on how much gear you wish to carry, you might want to invest in this skill. Perhaps you&#039;ll be able to fit in some extra armor!&lt;br /&gt;
	&lt;br /&gt;
* Once you have a good amount of these skills above, the rest is up to what you feel best suits you. [[Warded]] is a good tank skill that allows you to clean debuffs off you each time an enemy attacks. Some may want to invest in [[Damage]], as more damage also means more hate. [[Speed]] quickens how fast powers charge, and may come in handy when an emergency heal is needed or a quick taunt. [[Reactive]] returns damage each time you get hit, so expect this skill to fire often, along with [[Rage]] if that&#039;s your thing.&lt;br /&gt;
	&lt;br /&gt;
===Tank Powers===&lt;br /&gt;
	As a tank, you&#039;ll find that various toggles and passive powers will help you greatly on your journey to eat damage. A rotation of active powers will generally focus on gaining hate or taunting depending on how you wish to build your tank. Passives and toggles shall increase your resists and defense, allowing you to survive longer.&lt;br /&gt;
&lt;br /&gt;
* You&#039;ll want a [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Power] first for a good passive boost. [[Plated Hide]] gives an impressive boost to defense while [[Furry Hide]] boosts physical and energy damage resists while also providing other benefits such as energybreak. [[Jellied Hide]] gives physical damage resist, increases your maxHP by an impressive amount when upgraded, and provides passive regen to help mitigate damage. All of these options can serve you well, but you can only choose one!&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers A Special Adaptation Slot Power] should be next on your list. It&#039;s another passive slot that shall serve you well, but some of these powers do have downsides. [[Thick Hide]] is a fantastic choice for tanks, for it gives a massive MaxHP buff and some resists at the cost of accuracy. [[Thick Shell]] and [[Reinforced Skeleton]] are also choices to consider.&lt;br /&gt;
&lt;br /&gt;
* Next, quest for an [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. [[Muscle Mass]] provides many things a tank needs, such as resists and MaxHP. A very &#039;&#039;strong&#039;&#039; choice for the role. [[Scent of Blood]] gives you vampiric and attack, which can assist with survivability.&lt;br /&gt;
&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], you&#039;ll have the choice between [[Juggernaut]], [[Myriad Armor]] and [[Tooth and Nail]]. [[Tooth and Nail]] is more of a DPS based power and doesn&#039;t benefit tanks directly, but both [[Juggernaut]] and [[Myriad Armor]] give impressive boosts to resists, but you can only have one in this slot. It all comes down to personal preference! Another option is [[Active Defense Matrix]], which provides a good amount of defense, HPbuffer, and DR.&lt;br /&gt;
&lt;br /&gt;
* [[Threatening Presence]] is a highly suggested tank skill, as it gives off a passive AoE cover aura for your friends. This helps to make sure your buddies are always covered at some point so you can eat damage for them while also giving yourself a nice menace boost. Once you reach level forty, [[Guarding Stance]] is another great power to get for deploying passive cover.&lt;br /&gt;
&lt;br /&gt;
* Repeats are great at gaining hate, and [[Prism Storm]] has repeats in spades, and it&#039;s a fine AoE. [[Wild Swing]] is a highly damaging attack and is AoE as well for large hate gain. Keep in mind, the more damage you do, the more hate you gain! [[Hateful Strike]] is meant just for gaining hate. Take powers that are either repeats or do a solid amount of damage to gain hate. Things like [[Flutter]], [[Sharpshooter]], [[Takedown]], and more are other lovely options.&lt;br /&gt;
&lt;br /&gt;
* Consider getting a passive damage toggle for constant hate gain. [[Quill Wag]] and [[Electric Field]] are great and fire off every round to keep a solid growth of hate. If you&#039;re a tank that focuses more on taunts, then one might consider [[Magnetic Personality]]. Remember, you may only have one of these types of powers at a time.&lt;br /&gt;
&lt;br /&gt;
* If you&#039;re a taunting tank, you might want to pick up powers like [[Scathing Diatribe]] and [[Nasty Insult]].&lt;br /&gt;
&lt;br /&gt;
* Since you&#039;ll be getting hit a lot, you&#039;ll want to find a way to heal yourself! [[Deep Healing]] and [[Lactaid]] are quick and easy direct heals. [[Milk Chug]] is a &#039;&#039;&#039;very&#039;&#039;&#039; powerful emergency heal, but it can&#039;t be used very often. [[Drain Vitae]] is a strong attack power that&#039;s also vampiric, so you can be on the offense and heal yourself at the same time.&lt;br /&gt;
&lt;br /&gt;
* Some other passive moves to consider might be [[Feline Agility]], [[Skitter]], [[Frenzy]], [[Long Ears]], and other things that might give you boosts when you have some empty slots to fill.&lt;br /&gt;
&lt;br /&gt;
===Tank Gear===&lt;br /&gt;
	As a tank, you&#039;ll find that a majority of your gear is passive, serving to help you eat as much damage as you possibly can. This will come in the form of multiple suits of armor and other various pieces of gear.&lt;br /&gt;
	&lt;br /&gt;
* [[Heavy Armor]]! Never leave home without it. This is a core piece of gear. It gives you passive Damageresist, and you want as much of that as possible!&lt;br /&gt;
* [[Thick Armor]] is another piece of gear that&#039;s great to have as a tank. MaxHP is a powerful status, and you&#039;ll want to increase your health pool as much as you can.&lt;br /&gt;
* [[Generic Armor]], [[Light Energy Armor]], and [[Physical Armor]] all have resists to contribute to a tank&#039;s needs. Simply using only generic armor will save you some space, but taking the latter two together will eat up more damage but also take more space. It&#039;s all up to you!&lt;br /&gt;
* [[Buffering Armor]] gives you some passive HPbuffer to help soak up some additional damage.&lt;br /&gt;
* A [[Nanite Buffer]] is a very powerful piece of gear. It&#039;s an active item that projects some protective nanites to eat up incoming damage. In a nutshell, it&#039;s like its own health bar that attacks have to go through in order to hit your main health bar. Having a good nantie buffer will certainly help when mitigating damage.&lt;br /&gt;
* A [[Shield]] gives a large passive defense bonus, but it&#039;s also quite heavy. If you have the space, it can certainly tip the scales in your favor.&lt;br /&gt;
* If you&#039;re willing to give up your [[Heavy Armor]], [[Lifegiving Armor]] is an interesting alternative choice. As they take up the same slot, one can&#039;t wear them both. Damageresist directly eats up damage, while regeneration ablatively mitigates damage, creating more or less the same effect in the end. In the end, it&#039;s user choice and both are quite viable!&lt;br /&gt;
* If you find that you aren&#039;t covering enough damage to your liking, you may wish to consider making a [[Superconducting Magnet]]. Be sure not too eat more than you can chew!&lt;br /&gt;
* If you want, feel free to create weapons to add to your rotation like [[Heavy Melee]], [[Automated Weapon]], [[Nanite Cannon]], and all other sorts of neat weapons. If you&#039;re in need of &#039;&#039;&#039;taunts&#039;&#039;&#039;, take any hostile attack item and slap [[Hooked]] on it. &lt;br /&gt;
&lt;br /&gt;
==Healer==&lt;br /&gt;
&#039;&#039;Relax, I&#039;m a doctor. Trust me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Quite obviously, your job is to heal your friends in battle. Due to attacks always hitting their mark, no matter how low or high the damage might be, the party will need a way to heal off that damage in tough situations. Your two main methods of healing shall be through direct heals and inflicting regeneration upon your friends. Using liberal amounts of HPbuffer will help you with your job, as this status acts like a temporary health bar that eats up damage before hitting your true HP bar.&lt;br /&gt;
	&lt;br /&gt;
	Direct heals immediately fill up your target&#039;s pool of health. For example, the move [[Deep Healing]] has twenty base damage. Now this doesn&#039;t mean you&#039;ll be hurting your friends! It works a lot like hitting an enemy, but instead the damage is converted into lovely health right when the move hits. When your target needs healing and needs it now, look no further than direct heals. They&#039;re also quite useful in making sure everyone is topped off. For direct heals, upgrading the damage is generally a good option and will increase the amount of healing done.&lt;br /&gt;
&lt;br /&gt;
	Regeneration is a very important status. Rather than immediately healing, it heals over time. By using this status, it&#039;s quite helpful in making sure everyone is constantly being healed. In a more advanced way of thinking about it, regeneration is very useful for damage mitigation and one could comprehend it as ablative damage resistance. For example, let&#039;s say you inflict one thousand regen on a friend. Now, regen heals the target at 1/5th of its magnitude every 1/5th of a round. So every 200 ATB (1/5th a round), this person shall be healed two hundred health. Now let&#039;s say this person gets hit by an attack for one hundred and fifty damage before the regeneration effect ticks. Right when it does tick soon after the attack, they immediately gain a profit in health without you directly needing to do anything about it! When in a large party, you may find it tough trying to heal everyone at once. Using liberal amounts of regen will help dramatically with mitigating damage and allowing others to basically heal themselves. Some people get a little confused about the status. Again, let&#039;s say you have a regen status on you for 1000 mag for five rounds. Every round, you&#039;ll be healed for 1000 damage. This will last for five rounds for a total of 5000 health healed by the end. Recently, statusboost was updates so that it no longer enhances regen. However, having some statusboost is nice for the HPbuffer effects described bellow.&lt;br /&gt;
	&lt;br /&gt;
	HPbuffer is another important damage mitigation technique. One could think of it as a temporary pool of health that blocks damage before it gets to your main health bar. When an attack hits, it first searches for the largest HPbuffer effect upon you. Let&#039;s say an attack worth 100 damage hits you while you have an hpbuffer worth 1000 magnitude. Your HPbuffer shall reduce to 900 magnitude while the 100 damage attack mostly bounces off! Now, there are ways to pierce through HPbuffers, but they will always always reduce damage in some capacity, so it&#039;s always nice to have plenty to worth with! When large damaging attacks hit your party, you&#039;ll find that having some HPbuffer can mean life or death. Never underestimate the power of HPbuffer.&lt;br /&gt;
	&lt;br /&gt;
	Two more statuses to look out for are Healing and Healgain. You&#039;ll want to try and grab as much Healing as you possibly can. The Healing status increases the power of your heals by magnitude percent. So if you have ten Healing status, your heals are ten percent better. Healgain is a status that scales with level and should be applied to your friends. It&#039;s a one-to-one status that directly enhances the heals given to them. So if someone has 1000 healgain status on them and you heal them for something worth 2000 healing, it will then become worth 3000 health! Combining both Healing and healgain can create some powerful heals.&lt;br /&gt;
	&lt;br /&gt;
	Last tip: Heal your tanks!&lt;br /&gt;
	&lt;br /&gt;
===Healer Roles===&lt;br /&gt;
* [[Healing]] will be on the top of your list. It increases the power of all your heals, including that of regeneration effects. Not only this, but any time you heal someone, they gain damage resistance, healgain status, and some HPbuffer to boot! You&#039;ll want this at level two minimum, preferably level three.&lt;br /&gt;
* [[Lingering Kindness]] simply increases the duration of any friendly status you inflict. This is important, as you&#039;ll be casting plenty of regeneration and HPbuffer. The longer your regeneration statuses last, the more they heal, so you&#039;ll want to heavily consider having 2-3 levels in this skill.&lt;br /&gt;
* [[Support]] won&#039;t increase the power of your direct heals, but they will heavily enhance your regeneration, HPbuffer, and healgain effects. In this regard, it&#039;s another very important skill for a healer. It&#039;s highly recommended to get three levels in this skill along with the above two. As an added bonus, having points in [[Healing]], [[Lingering Kindness]], and [[Support]] will grant HPbuffer on all those you heal.&lt;br /&gt;
&lt;br /&gt;
	Once you have the above skills, your remaining choices are all up to you. There are a lot of viable options, so it all comes down to what you feel you need for your healing build.&lt;br /&gt;
&lt;br /&gt;
* [[Speed]] might be a very good investment. It dramatically decreases the amount of time it takes for powers to fire. When you need to save a friend quick, this can make the difference between life and death. But it has more use than clutch situations. Naturally, you&#039;ll want your heals to come out as fast as possible to allow you more time to do other things. Like more healing! More time allows more powers to fire, thus more overall healing.&lt;br /&gt;
* [[Endurance]] enhances energy recovery greatly while also increasing your maximum energy. If there is ever a time you run out of energy, that means you won&#039;t be able to heal! To make sure that doesn&#039;t happen, or at least happen slower, then one may consider putting a few points in this skill.&lt;br /&gt;
* [[Back Row]] heavily decreases hate gain, making sure mobs won&#039;t target you. As a healer, being in the center of attention is possibly death. Leave that up to your tank! When an AoE goes off, you get some free evasion if you put points in this skill. Not only that, but the cover effects your tank gives off to eat up damage for you are also increased.&lt;br /&gt;
* [[Durability]] helps a bunch when it comes to eating up damage. One time or another, you&#039;ll find yourself getting hit at some point. And when you do, you&#039;ll want to be ready. This skill takes out a large amount of damage for you, helping out quite a bit with survival.&lt;br /&gt;
* [[Avoidance]] is another handy tool to help get rid of unfortunate damage inflicted on you. It&#039;s less useful than durability, but both combined can help quite a bit when you need to eat damage.&lt;br /&gt;
* [[Readiness]] allows you to carry more equipment! The more loadout you have, the more items you have to call upon! How many points you should put into this skill depends on how much gear you desire to carry.&lt;br /&gt;
&lt;br /&gt;
===Healer Powers===&lt;br /&gt;
	Most of your abilities as a healer shall be of the active type consisting of direct heals, regen, and HPBuffer inflicting. Despite this, you may also want to consider a few defensive powers that increases your resists and defense. If you can, grab powers that will increase your recharge and haste to make those heals come out faster! For players that prefer solo play, also try out some offensive powers that can help fell monsters before you fall yourself!&lt;br /&gt;
	&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Power], there are two great choices. Both [[Smooth Hide]] and [[Crystalline Hide]] will give you some passive Healing status, which shall increase the power of all your heals. [[Smooth Hide]] has a bit more Healing, while [[Crystalline Hide]] has some resists, including that of debuffresist. If you don&#039;t like either of those options, some choices like [[Furry Hide]] increase resists and give energybreak while [[Feathery Hide]] increases recharge to get those heals off cooldown quicker. Remember, you may only master one of these.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers A Special Adaptation Slot Powers] come with a downside, and not a lot of them directly enhance a healer&#039;s abilities. However, because you won&#039;t be too worried about accuracy, perhaps it&#039;s worth considering [[Thick Hide]], as it greatly increases your MaxHP and gives some resists for increased survivability. If you wish, you don&#039;t have to take any of these powers.&lt;br /&gt;
* Despite the name, you&#039;ll want an [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. There are two powers you&#039;ll really want to keep your eye on. [[Abundant Supply]] gives you a precious amount of healing to increase the power of your heals, while [[Stretchy]] can give you some AoEmod. AoEmod allows you to hit on additional target on occasion with your powers, which can certainly help out a lot! It&#039;s a tough choice, but you can only have one.&lt;br /&gt;
* [[Quick Fix]] is a fantastic [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], as it gives resists, haste, healing, AND statusboost, and it just so happens you want all of these! If for some reason you don&#039;t want this power, [[Juggernaut]] and [[Myriad Armor]] can greatly increase survivability if you need it.&lt;br /&gt;
* [[Deep Healing]], [[Lactaid]], and [[Nurse]] are easily acquired and quick single target abilities. They have a short charge and cooldown, making them good to have in reserve, as they&#039;ll almost always be available. Choose the ones that benefit your character&#039;s sexual characteristics the most. &lt;br /&gt;
* [[Delicious Treat]] is a wonderful AoE heal ability, but it won&#039;t heal yourself. It&#039;s a fantastic direct healing power with some AoE and even comes with healgain to enhance any further heals you deploy for its duration. It also makes you taste better!&lt;br /&gt;
* [[Chock Milk]]/[[Cum Squirt]] are two very powerful direct AoE heals. You may only have one or the other, so choose the one that fits your character&#039;s sexual organs and such the best, as the powers will receive benefits from them.&lt;br /&gt;
* [[Tears of Life]] is both a direct heal and regeneration ability for your party . It has a very large charge time, but such is the price for a great healing ability. It&#039;ll keep your party nice and safe with a large amount of regeneration. Cast this baby when you can to keep the regeneration effect going.&lt;br /&gt;
* [[Protein Shield]]/[[Reinforcing Nectar]] gives a VERY large amount of HPbuffer and is quite quick with a very low cooldown. For a party situation, you may wish to upgrade the AoE on this power. This shall help greatly when mitigating damage.&lt;br /&gt;
* [[Lion Within]] is a passive toggle that&#039;s quite simply a large AoE buff that gives your friends some HPbuffer. You may find this quite useful when it comes to making sure your battle buddies have some HPbuffer to work with despite you not actually putting in any input.&lt;br /&gt;
* [[Honey Gift]] is quite the powerful move. If possible, it&#039;s best to cast this power before combat or quite soon, as it greatly increases the MaxHP of your friends. The more health your friends have, the longer they shall survive.&lt;br /&gt;
* [[Purr]] gets rid of those nasty debuffs quite quickly for your entire party! If you have some room left, certainly considering acquiring it.&lt;br /&gt;
* If you have any mutant power slots left over, you may wish to consider moves that increase your survivability like [[Skitter]] and [[Feline Agility]] or some damaging powers such as [[Sharpshooter]], [[Wild Swing]], and many more options.&lt;br /&gt;
&lt;br /&gt;
===Healer Gear===&lt;br /&gt;
* [[Training - Medicine]] grants a powerful ten healing status to directly enhance your healing abilities. It costs a good amount of credits down at your local faction&#039;s Employee Wellness Area, but it can really pay off huge if you&#039;re willing to pay its twenty loadout cost.&lt;br /&gt;
* A [[Nanite Buffer]] is quite the powerful tool. If you were to slap on basic/extreme spread, it can easily be used for a good amount of the party rather than just yourself. If you picked the [[Support]] skill to invest in, this shall be increased even further. A great piece of gear you should consider investing in.&lt;br /&gt;
* The [[Medicinal]] item is fast and has a short cooldown. It inflicts a good amount of regen and can be further customized with additional mods to grant buffs to your team mates. Putting [[Basic Spread]]/[[Extreme Spread]] on it will allow you to heal more party members rather than just one.&lt;br /&gt;
* [[Liquid Bandage]] is a nice party healing item that inflicts a sizeable amount of regen for your party members. It can sometimes be a bit difficult to make and it takes up a gigantic amount of loadout, but the effects are hard to ignore. If you have the loadout to spare, consider it.&lt;br /&gt;
* The [[Triage Kit]] can greatly increase the power of your healing thanks to its large Healing status and the healgain it deploys to your friends. You&#039;ll find that both of these stats combined scale quite well with each other! On the downside, it&#039;s quite a heavy piece of equipment, sitting at 30 loadout without mods. If you&#039;ve got the space for this thing, strongly consider it.&lt;br /&gt;
* [[Trauma Kit]]s are a 0 charge AoE heal that can really come through in a clutch situation. Since it&#039;ll fire instantly, it can really help when your team is feeling down. The cooldown is pretty long, but the heals, regen, and hpbuffer more than make up for it. And it only costs 20 loadout!&lt;br /&gt;
* Down at the mall, there is an item called Ear Hoops. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* If you have the loadout, the [[Triage Kit]] can be a powerful item for healers. If gives yourself a very large Healing status and gives your party members a hefty amount of Healgain. Not only that, but it&#039;s entirely passive and can have further mods put on it!&lt;br /&gt;
* A [[Heavy Armor]] can assist when it comes to survivability. If you find yourself eating too much damage, this should help you out.&lt;br /&gt;
* With any remaining loadout you may have, you may wish to consider some [[Priming]] gear. Basically, put the [[Priming]] recipe on anything that you can inflict on yourself (Such as a [[Medicinal]] or [[Liquid Courage]]) and you shall receive a large amount of statusboost that greatly increases things like your HPbuffer effects!&lt;br /&gt;
&lt;br /&gt;
==Buffer==&lt;br /&gt;
&#039;&#039;Power Overwhelming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The buffer is another wonderful party support based role that can easily change the tides of battle. Rather than focusing on healing, a buffer enhances the power of the party defensively and offensively. However, some buffers choose to mix the roles of a healer and buffer all into one for a nice support package. On the defensive side, they can increase resists, defense, HPbuffers, regeneration, and many more. Offensively, increasing damagebuff, attack, and other things help your team deliver powerful punches to the opposition. A buffer may call upon other useful things such as increasing the MaxHP, accuracy, various procs, energybreak, haste, recharge, and more. Before becoming a buffer, you may wish to get familiar with the [[Statuses]] page on the Wiki, as playing around with them and slapping them on your team members shall be your primary role in battle. Most especially, you should take a look at the statusboost effect, as it greatly increases the power of all your friendly statuses! You may wish get as much of this as you can, which shall be detailed down bellow.&lt;br /&gt;
	&lt;br /&gt;
	Being a successful buffer means enhancing your party&#039;s abilities in both defense and offense. It&#039;s an important concept to note that the faster you kill something, the less time the enemy has to damage you. This can be accomplished through liberal amounts of damagebuff and attack buffs that can dramatically enhance your party&#039;s damage by an amazing amount. However, there will come a time where you and your party shall be on the receiving end on a bunch of damage. Keeping a constant flow of regeneration, resists, and HPbuffer on your team will increase survivability by large amounts. Put offense and defense together and you have a dangerous team of agents.&lt;br /&gt;
	&lt;br /&gt;
	While being a buffer, you may realize you have a lot of powers and such to cycle through! This is normal, but how are you supposed to get through all those buffs and enhance your team? It&#039;s important to note that you can cast all your buffs OUTSIDE of battle, so your team shall be nice and ready the moment fighting starts. Simply use the power as you normally would in combat and it&#039;ll work just the same. If you run out of energy while buffing outside of battle, consider using the &#039;&#039;&#039;renew&#039;&#039;&#039; command to sacrifice a patrol point for full energy or eat up a fine [[Energy Snack]]. The use of aliases can greatly speed up this process, and it&#039;s recommended that you have a trigger that fires off buffs after a battle for convenience sake. If you don&#039;t know what those things are or how to work them, don&#039;t worry about it too much. But if you do get curious, the &#039;&#039;&#039;newbie&#039;&#039;&#039; or &#039;&#039;&#039;science&#039;&#039;&#039; channel would be more than happy to help you out.&lt;br /&gt;
	&lt;br /&gt;
===Buffer Roles===&lt;br /&gt;
* [[Support]] shall be your most important role. Quite simply, it enhances all the friendly statuses you put on your friends by an incredible 30%. Because most of what you&#039;re doing shall be firing off friendly effects, you&#039;ll certainly want three points in this skill.&lt;br /&gt;
* [[Lingering Kindness]] is another very important skill for a buffer. Any friendly status you fire off will last much longer, which shall help tremendously in battle. You will want three points in this skill if you can.&lt;br /&gt;
&lt;br /&gt;
Once you have the above skills, you&#039;re pretty much all set! What other skills you should choose is up to you, but bellow are some choices that will be of direct benefit to a buffer.&lt;br /&gt;
&lt;br /&gt;
* [[Healing]] can enhance the power of you regeneration statuses by a good amount, and it stacks with [[Support]]. As a buffer, your main goal isn&#039;t quite healing people directly, but a few points in healing can be quite beneficial depending on how you&#039;ve built your buffer. Not only that, but the people you do heal shall gain an HPbuffer status to increase survivability.&lt;br /&gt;
* [[Speed]], for when you want your buffs and want them now. During battle, your friendly powers will take time to fire. When the situation gets tough, you&#039;ll want to get those buffs and heals out as fast as possible!&lt;br /&gt;
* [[Readiness]] may be something buffers wish to have a few points in. As a support, you may find yourself carrying a bunch of gear if that&#039;s your style of play. Buffers have a lot of toys they can play with beyond their mutant powers, and more loadout will be very beneficial. If you don&#039;t plan on carrying a lot of gear, then this skill shall not help you. But if you are, look no further than [[Readiness]]&lt;br /&gt;
* [[Endurance]] increases both energy regeneration and max energy. Buffing can take a lot out of you, so if energy is a major concern, it may be helpful to take a point or two in this skill.&lt;br /&gt;
* [[Back Row]] helps you survive in a party situation. It decreases your hate generation tremendously, allows you to avoid AoEs better, and makes it easier for tanks to cover for you. You may wish to get a point or two in this skill if you can, because you don&#039;t want to end up being the center of attention!&lt;br /&gt;
* If you have some points left over, it can be a good idea to increase your survivability in some form or fashion. [[Health]], [[Durability]], and [[Avoidance]] can all help you stay alive longer in the field of battle in order to allow more time to fire off crucial buffs and heals.&lt;br /&gt;
&lt;br /&gt;
===Buffer Powers===&lt;br /&gt;
	As a buffer, you will find yourself filling up all your slots quite quickly with actives! There are a ton of buffs out there to play with that can really turn the tide of battle. Because there are so many, the choice of what to take is yours, but here&#039;s a handy reference to some powers that might be beneficial to you. You&#039;ll want a good balance of offensive and defensive buffs to secure victory!&lt;br /&gt;
	&lt;br /&gt;
* There is a great power that can fill your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot]. What you may wish to consider is the power [[Stretchy]], which can give you some AoEmod to help hit more friends with your powers. When in a full eight person party, having more strong players is quite powerful. &lt;br /&gt;
* [[Quick Fix]] can be a pretty good [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], as it increases statusboost, healing, and haste. Statusboost is what you&#039;re mainly looking for, but the healing and haste certainly help out as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offensive Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Coordinated Work]] is a powerful buff, as it not only increases your party&#039;s statusboost, but it also increases attack by a large amount. It&#039;s slow and costly, but its power is undeniable.&lt;br /&gt;
* [[Breast Waggle]] is an extremely powerful buff that greatly increases you party&#039;s offensive capabilities. Not only does it dramatically increase damagebuff, but it also inflicts an amazing amount of accuracy for a very powerful combo. The choice between upgrading accuracy or damagebuff is a tough one, but it depends on what other buffs you take as well. Certainly consider getting this skill.&lt;br /&gt;
* [[Howl]] focuses on heavily increasing your party&#039;s damagebuff, thus dramatically increasing damage. It comes with a large energybreak penalty as well, so you may wish to find a way to mitigate it if you decide to take this great power. [[Breast Waggle]] and this go well together to create a powerful offensive combo.&lt;br /&gt;
* [[Scent of victory]] greatly increases your party&#039;s haste, causing them to attack much faster. Faster friends means faster everything! Because the effects are so dramatic, you should definitely consider having this skill. You may notice the energybreak penalty on your friends. Don&#039;t worry, there are ways to mitigate that debuff. And if you remember, your [[Lingering Kindness]] skill will help lower that as well.&lt;br /&gt;
* [[Incite Riot]] not only increases haste by a good amount, it also gives them five whole energybreak to work with to lower the energy cost of powers. Some buffs unfortunately LOWER your party&#039;s energybreak, like [[Scent of Victory]], but this power is strong enough to lower that penatly by a great amount. Highly consider this skill.&lt;br /&gt;
* [[Leap]] helps eliminate those pesky cooldowns after people fire off their powers. The faster your party can use their powers again, the more things they can do! Recharge and haste go great together, as cooldown only starts when the power actually lands.&lt;br /&gt;
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&#039;&#039;&#039;Defensive/Supportive Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Honey Gift]] is amazingly strong when it comes to increasing party survivability. It increases maxHP to great levels, allowing them to eat more damage before falling down. You&#039;ll want to highly consider adding this skill to your rotation, especially for taking on primes and bosses.&lt;br /&gt;
* [[Protein Armor]] can be a bit tough to acquire sometimes, but it does a pretty good job increasing the damageresistance of your party, helping not only your tank, but everyone survive longer.&lt;br /&gt;
* [[Protein Shield]]/[[Reinforcing Nectar]] gives off a powerful HPbuffer effect, which shall shield your party greatly against incoming damage. Not only that, but it&#039;s quick to fire and has a short cooldown for easy refreshing. Overall, a fantastic power for a buffer to have.&lt;br /&gt;
* [[Pack Loyalty]] helps get rid of those nasty energybreak penalties some of your other buffs might have accrued. And not only that, it&#039;s a passive toggle! If you have buffs that give negative energybreak like [[Howl]] and [[Honey Gift]], you may want to consider taking this power to help get rid of those effects. Your friends will thank you.&lt;br /&gt;
* [[Tears of Life]] inflicts a great amount of regeneration for your party, which will dramatically increase survivability. If you can, you&#039;ll want to make sure your party has a good amount of regen to play with. While you are a buffer and this is technically a heal, one could also classify regeneration as a defensive buff to take away that awful damage.&lt;br /&gt;
* Much like the above power, [[Nurse]] inflicts a great amount of regen as well, but it&#039;s only single target. Regardless, it&#039;s fast, strong, and effective.&lt;br /&gt;
* [[Lion Within]] is a passive toggle HPbuffer effect for your battle buddies. It&#039;s a bit costly, but if want another layer of protection, it might not hurt to pick up this power.&lt;br /&gt;
* [[Morning Song]] helps get rid of all those debuffs that are getting in the way of your beautiful buffs! This power is another great passive toggle that pulses out delightful debuffclear and a considerable amount of recharge to help speed up cooldowns.&lt;br /&gt;
* [[Purr]] rips through debuffs like a hot knife through butter. With such a high debuffclear combined with your [[Support]] skill, those debuffs will find themselves either dead or cut very short! Not only that, but it also comes with a chance for debuffresist, which can help out considerably.&lt;br /&gt;
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&#039;&#039;&#039;Others/Misc. Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Trivia]] is a fantastic power for any buffer&#039;s rotation. It has a good chance for both defensive and offensive buffs to fire. And not only that, they&#039;re strong buffs too! There are so many ways to upgrade this power it&#039;s hard to go wrong. A flexible and powerful buff that comes highly recommended. You may even want to consider epicing or ultimating this power.&lt;br /&gt;
* While it may be better classified as an offensive buff, [[Infuse Blood]] might be a bit of a special case, if only for how it&#039;s used. This power is betraying, which means it will take a good chunk of your health bar. But in return, you can heal someone and give them a tremendous amount of energy to play with. This power is strong, but please be careful with it. &lt;br /&gt;
* If you find yourself in need of more statusboost, [[Long Ears]] is a good toggle that can help out in that regard.&lt;br /&gt;
* Even though you&#039;re a buffer, you might find yourself getting hit here and there. You may wish to consider some survivability increasing powers like [[Feline Agility]], [[Skitter]], [[Solid Frame]].&lt;br /&gt;
&lt;br /&gt;
===Buffer Gear===&lt;br /&gt;
	There are a lot of toys buffers can play with. If you&#039;re the type that likes to play with a lot of these toys, you may wish to consider increasing your loadout capacity. This can be done with the [[Always Be Prepared]] perk, the [[Readiness]] combat skill, and the [[RSX Operative]] dedication. A lot of your gear will probably be of the active variety, so be mindful of how much goes into your rotation!&lt;br /&gt;
	&lt;br /&gt;
* [[Banner]] is a blank canvas for you to create your very own custom buffs! Without mods, it has no effects. However, putting any active ally modifier on this item can create some great things. If you ever wished you had a buff that could do a certain special something, you may wish to check out this piece of neat gear. They&#039;re also quite fun to play with.&lt;br /&gt;
* [[Inspiring Drills]] casts some great buffs by itself and can be further enhanced by various mods. Attack can sometimes be a bit difficult to get a hold of in buffs, so having this item may be to your benefit. Attack, damagebuff, accuracy, and defense all in one! And that&#039;s before mods! With some mods that enhance its already great effects, you can have a very powerful item.&lt;br /&gt;
* A [[Nanite Buffer]] is quite the powerful tool. If you were to slap on basic/extreme spread, it can easily be used for a good amount of the party rather than just yourself. If you picked the [[Support]] skill to invest in, this shall be increased even further. A great piece of gear you should consider investing in.&lt;br /&gt;
* Not only can it heal, but the [[Medicinal]] is also great at giving off buffs too with some mod combinations. It&#039;s light, quick, flexible, and quite useful. Heal people and buff them at the exact same time!&lt;br /&gt;
* [[Liquid Bandage]] is a nice party healing item that inflicts a sizeable amount of regen for your party members. It can sometimes be a bit difficult to make and it takes up a gigantic amount of loadout, but the effects are hard to ignore. If you have the loadout to spare, consider it. While your main job isn&#039;t to heal, making sure your party has plenty of regen can easily increase party survivability.&lt;br /&gt;
* The [[Scattershot 2000]] is a very expensive piece of gear, but it can pay off if you need the AoE. This passive item will hurt your bank and loadout, but hitting an extra person or two can really make the difference. With the way AoE now functions (Friendly AoEs can only hit up to a maximum of two additional targets with the [[AoE]]mod &#039;&#039;&#039;status&#039;&#039;&#039; itself), this piece of gear isn&#039;t strictly necessary, as [[Stretchy]] can help fill this roll. However, if you feel you need some more AoE, this is an item to get it from.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. You&#039;ll be doing a lot of buffing, which eats a lot of energy, so you may want to think about this item if you&#039;re having energy troubles.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
&lt;br /&gt;
	You may want to consider some [[Priming]] gear. This means any item you can inflict on yourself that can give you the effects of the [[Priming]] mod. The power of this mod comes from the large amount of statusboost it gives you, and you&#039;ll want to try and get as much of that as you can. You don&#039;t particularly need it, but its effects are quite powerful. Here are some items you could put them on as an example: [[Medicinal]], [[Liquid Courage]], [[Amplifier]], [[Vibrator]] (outside of combat), and more. Note that putting [[Priming]] on something gets rid of all its AoE. And don&#039;t get too worried about this concept. You can still be a great buffer without these, but if you thirst for more power, consider building some! And be mindful of the softcaps for statusboost found on the [[Statuses]] page.&lt;br /&gt;
&lt;br /&gt;
==Debuffer==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Funny, that guy looked a lot tougher a few minutes ago.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The debuffer is another support build that focuses on crippling the enemy rather than directly enhancing the abilities of your buddies or healing them. They have the power to turn a once powerful and fast enemy&#039;s punch into something akin to a slow tickle. By stacking debuff upon debuff upon your foes, you may slow them down, weaken their attack power, make them miss much more, make them easier to hit, soften them up, and so much more. So not only do they make battles safer for their friends, debuffers also make battles go quicker.&lt;br /&gt;
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If one thinks about it, debuffers and buffers aren&#039;t too different when it comes down to the final goal. For example, a buffer might cast &#039;&#039;&#039;Accuracy&#039;&#039;&#039; upon its friends. However, a debuffer is likely to cast &#039;&#039;&#039;defensedebuff&#039;&#039;&#039; upon its foes. Both statuses make their enemy easier to hit, but go about it in another way. With this in mind, one might say that buffers and debuffer are two sides of the same coin in a way. Of course, they have entirely different playstyles, but both have the same goal of enhancing the party and making battles safer and faster. This also means that having a buffer AND debuffer can bring &#039;&#039;&#039;DRAMATIC&#039;&#039;&#039; results. A buffer casting &#039;&#039;&#039;defense&#039;&#039;&#039; on its friends and a debuffer casting &#039;&#039;&#039;accuracydebuff&#039;&#039;&#039; on its enemies will make the party MUCH harder to hit squarely, dramatically reducing the enemy&#039;s damage. Thus, buffers and debuffers in the same party have wonderful synergy that can really dominate the battlefield.&lt;br /&gt;
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Buffs have the luxury of being able to be cast before the battle even starts. However, debuffs have a powerful trick up their sleeve. After a debuff has run its course, the status doesn&#039;t actually go away. Instead, it &#039;&#039;&#039;refreshes&#039;&#039;&#039; itself automatically with a magnitude of 4 + 25% per cycle. When landing strong debuffs, this process can really keep the pain a rollin&#039; long after you originally placed it down! With the [[Enduring Malice]] combat skill, your debuffs will even decay significantly less with each cycle.&lt;br /&gt;
&lt;br /&gt;
There are two [[Statuses]] in particular, besides all their debuffs of course, a debuffer should try to obtain. &#039;&#039;&#039;Statusboost&#039;&#039;&#039; will directly enhance the power of all their debuffs by magnitude percent. So 10 statusboost will enhance all debuffs by 10%. Another status to look out for is &#039;&#039;&#039;debuffresistdebuff&#039;&#039;&#039; to cast upon enemies when possible, which shall reduce enemy resistance to your debuffs. If you manage to knock your foe into negative debuffresist, your debuffs shall be enhanced! Bosses tend to have a good amount of debuffresist, so you&#039;ll want to bring some way to counter that if possible.&lt;br /&gt;
&lt;br /&gt;
Making a debuffer build brings a lot of options. Some prefer to dedicate themselves fully into debuffs, while some like to add some damage as well. Because they have the [[Tactician]] skill, they already get buff to DoT damage. So if a debuffer wishes to add in damage, they generally should stick to DoTs. Some have even created a debuffer and buffer hybrid! Play around a bit and discover what works best for you.&lt;br /&gt;
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===Debuffer Roles===&lt;br /&gt;
* [[Tactician]] shall be your most valuable role. It&#039;s highly recommended to get three points in this skill, as it will enhance all your debuffs by a wonderful 30%. If you wish to cast some DoTs on the side, it shall enhance those too!&lt;br /&gt;
* [[Enduring Malice]] increases the length of your debuffs significantly. Should you invest 3 points in this skill, your debuffs will last 30% longer. Not only this, but it&#039;ll make your debuffs decay much less when they recycle automatically.&lt;br /&gt;
* [[Speed]] will shoot your debuffs out much faster! It also allows you to begin your turn again quicker as well. Because you can&#039;t apply your statuses before battle like buffers, you need to get your debuffs out as quickly as possible. Highly consider three points in this skill if possible.&lt;br /&gt;
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Once you have the above three, any other skill you choose is up to you. Some people prefer to dedicate themselves fully to debuffs, while others may choose to mix in some damage as well. Because you probably already have 3 in [[Tactician]], that means a debuffer would best be suited for DoT damage should they wish to do some damage as well. Bellow are some additional suggestions that will help enhance a debuffer build.&lt;br /&gt;
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* [[Scavenger]] turns any debuff you place on an enemy into a buff upon yourself. For example, say you place damagebuffdebuff upon an enemy. Automagically, you shall receive some damagebuff! As a bonus, this skill shall also greatly increase your freecred and salvage income via battle.&lt;br /&gt;
* [[Opportunity]] causes some of your debuffs to do some damage depending on how many points you invest in the skill. A majority of debuffs simply apply their status and that&#039;s it. This will allow them to do a little direct damage as well. It&#039;s not that much, but damage is damage!&lt;br /&gt;
* [[Readiness]] allows you to carry significantly more gear. Debuffers have some fun toys to play with, so you may a few points in this skill.&lt;br /&gt;
* [[Endurance]] increases your maximum energy and energy regeneration by a good amount. More energy means more time for debuffs without needing a rest.&lt;br /&gt;
* If you have some extra roles left, it might not hurt to invest in some survivability skills such as [[Durability]], [[Avoidance]], and [[Back Row]].&lt;br /&gt;
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* If you plan on adding some damage to your debuffer build, naturally you&#039;ll want a few points in the [[Damage]] skill. If you&#039;re doing DoT damage, some [[Vampiric]] will assist in survivability while [[Accuracy]] will make your damage more consistent.&lt;br /&gt;
* For hybridizing of any type, check out the other builds featured on this page and take details from them.&lt;br /&gt;
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===Debuffer Powers===&lt;br /&gt;
There are many different types of debuffs that accomplish different things, but they all contribute to the goal of making your opponent weaker in some capacity. Some focus on weakening the enemy&#039;s offensive power, defensive strength, and/or speed. Depending on how you wish to create your debuffer, you may want to focus on a few or all of them if you desire. There are plenty of tools to choose from, so pick the ones that accomplish the job you wish to complete. Make sure you get familiar with the [[Statuses]] page to learn what exactly these debuffs do.&lt;br /&gt;
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&#039;&#039;Sloted Powers&#039;&#039;&lt;br /&gt;
* Your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot] can be filled in nicely with the [[Stretchy]] power. With this, you have the chance of hitting an extra target with your debuffs. If that doesn&#039;t fit your fancy, [[Vitality]] gives you precious energybreak and haste to speed up your debuffs.&lt;br /&gt;
* There are plenty of great choices for your [http://wiki.flexiblesurvival.com/w/Category:Hostile_Aura_slot_powers Hostile Aura Slot]. You may only have one, so this might be a tough choice for some!&lt;br /&gt;
** [[Electric Field]] is a spread power that doesn&#039;t do a lot of damage, but does deploy a good amount of debuffresistdebuff to enhance the power of your debuffs. And the best part is that it does this automatically! Note that spread powers divide themselves and dilute more depending on how many targets there are.&lt;br /&gt;
** [[Biting Wit]] deploys a gigantic amount of passive accuracydebuff to your foes in a spread format.&lt;br /&gt;
** [[Deadly Body Odor]] is a passive AoE that gives out a significant amount of damagebuffdebuff to help hurt your enemy&#039;s damage output.&lt;br /&gt;
** [[Distracting Lure]] gives out a very large amount of defensedebuff in an AoE format to make it much easier for your party to hit consistently.&lt;br /&gt;
** [[Ensnaring Webs]] has three debuffs in one! Attackdebuff, Defensedebuff, and hastedebuff in a neat little package. A triple threat that slows, weakens, and softens.&lt;br /&gt;
** [[Noxious Aura]] confuses your enemies, which gives them a chance to hit their own friends any time they use an AoE! That means one of your friends didn&#039;t get hit when they would&#039;ve without confusion. Not only this, but it also lowers the output of their power.&lt;br /&gt;
** [[Slime Toss]] slows down the cooldown of your opponent&#039;s powers via a large amount of rechargedebuff in a spread format.&lt;br /&gt;
* The [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defensive Adaption Slot] has a few good choices as well. In particular, both [[Feathery Hide]] and [[Plated Hide]] give a generous amount of precious haste to speed up the charge on your debuffs. Both also give other effects as well, so choose the one you prefer.&lt;br /&gt;
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&#039;&#039;&#039;Anti-Offensive Debuffs&#039;&#039;&#039;&lt;br /&gt;
These debuffs focus on weakening the offensive power of your foes. In particular, the statuses they use are: damagebuffdebuff, attackdebuff, accuracydebuff, hastedebuff, and rechargedebuff. Altogether, they can heavily cripple the amount of damage the enemy can output and how quickly they can do it.&lt;br /&gt;
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* [[Awww]] is a quick fire debuff with only a 2000 cooldown. It delivers a solid 15 damagebuffdebuff at base and is even AoE! A wonderful debuff that can really suppress a group&#039;s damage output.&lt;br /&gt;
* [[Crazy Eye]] cripples both accuracy and recharge in a large AoE. Not only will your foes have a tough time hitting your buddies, but their powers will take longer to come off cooldown as well. The less they can attack, the less damage you take! Watch out for the energy cost and charge on this power.&lt;br /&gt;
* [[Pollen Haze]] has a massive amount of accuracydebuff in a large AoE, but it&#039;ll tax your energy by quite a bit. One might wish to reduce the energy cost, but it can&#039;t be ignored how dramatic the effects of this debuff are.&lt;br /&gt;
* [[Egg Toss]] slows down the enemy quite a bit. Should you upgrade into hastedebuff twice, it&#039;ll be an entire 35 hastedebuff! And that&#039;s before [[Tactician]] comes into play. As a bonus, it also heals you, which is great for survivability.&lt;br /&gt;
* [[Stunning Logic]] doesn&#039;t have innate AoE, but this debuff will absolutely destroy the damage output of a single enemy. An entire 50 damagebuffdebuff, along with some accuracydebuff and delaydebuff will turn an enemy attack into a tickle, and this is all before upgrades and [[Tactician]]. If you plan on killing some primes/bosses, you might want to consider this baby.&lt;br /&gt;
* [[Paralytic Venom]] is a single target debuff that shall decimate the speed of a foe. Combined with the above power, your poor opponent shall hardly be able to move or do much damage. This is another fantastic boss killer power that&#039;ll really change the tide of battle.&lt;br /&gt;
* [[Tail Slap]] has a pretty good chance to really hurt the speed of a single enemy with a large amount of hastedebuff, while also supplying great knockdown.&lt;br /&gt;
* [[Erotic Dance]] is a bit of gamble with some of its debuffs, but it&#039;s a nice source of accuracydebuff, damagedebuff, and confused along with a chance to do some good damage in a small AoE.&lt;br /&gt;
* [[Hypnosis]] shall slow down a single target by a significant amount and hurt their accuracy. At base, the 25 delaydebuff will add 500 more ATB towards their turn timer, which means they&#039;ll have to wait half a round more than usual to start charging up another power.&lt;br /&gt;
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&#039;&#039;&#039;Anti-Defensive Debuffs&#039;&#039;&#039;&lt;br /&gt;
These debuffs focus purely on weakening the enemy&#039;s resistance to damage. Overall, they will allow your party to do more damage and do it more consistently. Should you knock someone&#039;s resists into the negatives, they will indeed take more damage. Primarily, these debuffs focus on the following statuses: defensedebuff, Xresistdebuff, and damageimmunitydebuff.&lt;br /&gt;
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* [[Wing Dust]] is a monster of a debuff. While at base each debuff upon it only has a 50% chance of hitting, the effects are dramatic. Whoever finds themselves on the end of this move will find their resists and defense crippled quite severely. And not only that, but it&#039;s AoE as well. Highly consider this skill, and maybe even epic it if possible.&lt;br /&gt;
* [[Bullet Spray]] is a large AoE debuff that gives out a very large amount of defensedebuff. It also has quite a short cooldown for continued application. Highly consider this skill, for it&#039;ll allow your friends to hit more effectively.&lt;br /&gt;
* [[Snap Kick]] is a quick debuff that does a sizeable amount of damageresistdebuff and damageimmunitydebuff. Initially, it starts out as a single target move, but it can be upgraded for AoE if you desire. The damageresistdebuff is quite large, and the damageimmunitydebuff will guarantee that your party shall do an additional 4% more damage than they were doing originally.&lt;br /&gt;
* [[Spur Slash]] shares some similarities with [[Snap Kick]], but this power in particular focuses on a single target and does considerably more damage via a DoT and some direct damage. The upgrades are quite hefty too, making it an interesting power for single target takedowns.&lt;br /&gt;
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&#039;&#039;&#039;Other and Hybrid Debuffs&#039;&#039;&#039;&lt;br /&gt;
Bellow are some more debuffs that have statuses that are a bit different than above, or are hybridized rather than focused. There are some great debuffs in this category that can fill up your rotation very well. In addition to the statuses in the other section, these will include things like debuffresistdebuff, confused, knockdown, healgaindebuff, and instantcooldowndebuff.&lt;br /&gt;
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* [[Fontanelle]] is a VERY important debuff, for it gives out a large amount of debuffresistdebuff in an AoE. The more debuffresistdebuff you can put on your enemies, the less they can resist your statuses. In boss and prime fights, this is particularly important. But if your foes don&#039;t have debuffresist, this will also allow your statuses to increase in strength.&lt;br /&gt;
* [[Slip Beneath]] does a very large amount of damage via a DoT and direct damage to a single target. What&#039;s also important is the huge amount of debuffresistdebuff when upgraded. 13 per upgrade can bring it up to a total of 32 debuffresistdebuff, making it great for bosses. However, it only lasts two rounds, so one may wish to consider upgrading the length.&lt;br /&gt;
* [[Terrifying Visage]] is much like [[Trivia]], but in reverse! This AoE debuff has loads of powerful debuffs, but each one only has a 20% chance of hitting. However, you can upgrade these debuffs by 40% with each point, allowing you to choose which ones you would prefer to land. This is a powerful move, and some might consider worthy of bringing to the ultimate level.&lt;br /&gt;
* [[Rainbow Quills]] is a unique debuff. Some of its debuffs are a gamble, and landing them shall be delayed by quite a few rounds. However, it still deploys a good variety of debuffs in an AoE format.&lt;br /&gt;
* [[Blowhard]] delivers a massive amount of knockdown in a medium sized AoE. Whatever finds itself on the end of this attack will most likely be stopped in its tracks for a crippling amount of time. It also only has a 2800 cooldown. But do note that the more times you hit someone with knockdown, the more resistant they shall get to it.&lt;br /&gt;
* [[Endless Flow]] also knocks your opponents down quite a bit, but it can also give out an amazing amount of HealingDebuff, especially if upgraded. An HPbuffer shall also be given to you in a large magnitude, which should help with survivability. This power is great for enemies that won&#039;t stop healing themselves or others, such as certain bosses, templates, and mutants.&lt;br /&gt;
* [[Terrible Pun]] is powerful, but it must be used with caution. It has a some great defensive debuffs, but it also buffs the enemy&#039;s damage. This can be mitigated with other debuffs and/or upgrades, but it&#039;s something you must consider before using it, or your team will get angry at you!&lt;br /&gt;
* [[Giggle]], when upgraded, can give out a bunch of both damagebuffdebuff and defensedebuff in a two for one deal. It&#039;s even an AoE!&lt;br /&gt;
* [[Burninate]] does a bunch of damage to a single target, but more importantly for you, it also has a sizable amount of Confused. It&#039;ll eat up a good amount of your energy, but confused could save a few lives and help deal more damage if the enemies start hitting each other.&lt;br /&gt;
* [[Shrooms]] picks a single target and confuses them massively. This power is fantastic for confusing a poor boss that has minions. If not, at least it will lower their damage down by mag/2 %.&lt;br /&gt;
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===Debuff Gear===&lt;br /&gt;
* [[Aerosol]] is a blank canvas for you to make your very own custom debuffs. By itself it does nothing, but a few mods will turn it into whatever you want! It functions similarly to the [[Banner]] item, but for debuffs instead. If you&#039;re finding yourself wanting to cast specific debuffs and gear isn&#039;t doing it for you, you&#039;ll want to make one of these. With all the mods in the game, there are all sorts of creative things you can make.&lt;br /&gt;
* [[Well-Trained Nanites]] are a lot like [[Wing Dust]], but this time you get to put mods in it. With a 0 charge time, 10 base loadout, and 15 energy with all those debuffs, it&#039;s hard not to recommend this item.&lt;br /&gt;
* [[Skunk Can]] fires off a nice amount of accuracydebuff and energydamage in an AoE format. Get hit without being hit!&lt;br /&gt;
* [[Heavy Beam]] is a triple hybrid direct damage, DoT damage, and hastedebuff. If you feel you need some extra DPS and would still like to land a good debuff in the process, perhaps you may wish to consider this mighty weapon.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. You&#039;ll be doing a lot of buffing, which eats a lot of energy, so you may want to think about this item if you&#039;re having energy troubles.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* If you need some extra survivability, consider creating some armor like [[Heavy Armor]], [[Generic Armor]] and many more. &lt;br /&gt;
* As a debuffer, you shall benefit greatly from &#039;&#039;&#039;statusboost&#039;&#039;&#039;. With this in mind, you may wish to create at least one piece of [[Priming]] gear. This mod can go on most active ally pieces of gear so you may cast it upon yourself. A [[Medicinal]] is a great choice, for it&#039;s quick, light on the loadout, and cheap. It also heals you a bit.  A [[Liquid Courage]] can give a massive amount of statusboost as well. Whatever active ally item that works for you.&lt;br /&gt;
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==Big Hits DPS==&lt;br /&gt;
&#039;&#039;A bang here, a boom there, and the problem is solved.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Big hits DPS (Damage Per Second) is all about bringing the smackdown, and doing it hard. One could describe it as burst DPS. Generally, big hits are slow and have large energy costs, but they pay off huge with giant damage. This type of DPS is great against both regular monsters on the field and bosses. You&#039;ll need to find a way to manage your energy and such, but generally it isn&#039;t too much of a problem with some moderate planning. If you enjoy seeing big shiny red damage numbers, this type of DPS could be just for you.&lt;br /&gt;
	&lt;br /&gt;
	All DPS types can benefit greatly from haste, but big hits probably needs it the most considering their generally lower speed. Because big hits also play with large numbers, it scales fantastically with the damagebuff and attack [[Statuses]]. It&#039;ll also be useful to upgrade your accuracy when possible, as that giant attack you&#039;ve been charging would look mighty small if it managed to get deflected.&lt;br /&gt;
	&lt;br /&gt;
===Big Hits Roles===&lt;br /&gt;
* [[Damage]]! What DPS lover wouldn&#039;t want a straight up increase in damage? Not only does it do that, but it has some other nifty effects as well, such as helping to pierce HPbuffers and lowering dodge resistance when your attacks get evaded. Simply a must have for all DPS types. Get three points in this skill!&lt;br /&gt;
* [[Bleeding]] benefits big hits the most, as this skill is percent based and you&#039;re dealing with very large numbers! With three points in this skill, 30% of your damage is automatically done again on your target the next round. This boosts your DPS by an &#039;&#039;&#039;extreme&#039;&#039;&#039; amount, making this a core skill for big hits. You&#039;ll want to max out this skill.&lt;br /&gt;
* [[Accuracy]] can help greatly mitigate the damage losses that come from enemies deflecting your attacks. This skill has many effects, the most basic of which is to simply tip the scales in your favor. In addition to this, it also reduces how much is deflected by your primary target up to a maximum of 15% with this skill, which can pay off greatly in the grand scheme of things. Finally, it helps you pierce HPbuffers and even stacks with the [[Damage]] skill in that regard. Consider a few points in this skill.&lt;br /&gt;
* [[Speed]] things up a bit! Some big hits are slow, taking quite a while to land on their target. With this skill however, this time can be dramatically reduced. The faster you attack means the more time you can be doing other things, like charging up another attack! Consider some points in this skill if you can.&lt;br /&gt;
* [[Readiness]] is great for those that will be carrying a good amount of gear with them. Big hits have some fun weapons and toys to play with, so if you think you want to wear some more gear, consider some points in this skill.&lt;br /&gt;
* [[Vampiric]] may or may not be something you wish to invest in. Points in this skill can increase survivability and the regenerative effects of vampiric powers like [[Drain Vitae]]. If you want more survivability and/or intend to use some vampiric powers, this skill can certainly help you.&lt;br /&gt;
* [[Sacrificial Fury]] can &#039;&#039;&#039;greatly&#039;&#039;&#039; increase damage, but it&#039;s going to hurt yourself a lot! While this is a very powerful skill, make sure you have some good ways to heal off the damage done to yourself, like with the [[Vampiric]] skill, healing powers and gear, and perhaps a [[Blood Extractor]].&lt;br /&gt;
* If you have some more skills to fill, consider something like [[Penetration]] to further increase DPS. Also consider survivability skills like [[Health]], [[Back Row]], and [[Avoidance]]. If energy is constantly a problem, try a point or two in [[Endurance]].&lt;br /&gt;
&lt;br /&gt;
===Big Hits Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* [[Muscle Mass]] makes for a wonderful choice for your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. It increases damagebuff and some resists. If you&#039;re more a fan of vampiric, [[Scent of Blood]] is another choice that may benefit you. Another considerable choice is [[Stretchy]], which gives you a chance at hitting an extra target.&lt;br /&gt;
* Both [[Juggernaut]] and [[Tooth and Nail]] make great powers for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot]. [[Juggernaut]] gives a great amount of damagebuff and damageresistance while [[Tooth and Nail]] increases attack and many other things like accuracy, haste, and recharge. It&#039;s hard to go wrong with either of these powers! Though if you&#039;re taking something like [[Frenzy]] that would lower your accuracy, you may want to consider [[Tooth and Nail]] to make up for it.&lt;br /&gt;
* [[Quill Wag]] is a great choice for your  [http://wiki.flexiblesurvival.com/w/Category:Hostile_Aura_slot_powers hostile aura] slot power. It&#039;s a spread toggle that fires off every round to keep the damage flowing, further increasing DPS. [[Electric Field]] is an option as well, but big hits users might benefit more from [[Quill Wag]] if at the cost of more energy.&lt;br /&gt;
* [[Wild Swing]] is a core and powerful big hit attack. It comes with a hefty amount of damage and some great AoE to really lay the smack down on your foes. The accuracy is a little weak, but the low cooldown will make sure the swings keep coming. Highly consider adding this power to your rotation.&lt;br /&gt;
* [[Sharpshooter]] takes a good amount of energy and needs some time to charge, but its damage is frightening, along with its wonderful accuracy! With its short cooldown and high damage, this makes it quite a great contender for one of your mutant power slots.&lt;br /&gt;
* [[Takedown]] is similar to [[Sharpshooter]] in many ways. It&#039;s &#039;&#039;&#039;extremely&#039;&#039;&#039; accurate and damaging, but only for a single target while [[Sharpshooter]], with some AoEmod, could end up hitting another target.&lt;br /&gt;
* [[Drain Vitae]] does wonderful damage AND has some innate vampiric to drain your foes of health and give it back to you. It&#039;s a great big hit and helps survivability with some precious health to play with.&lt;br /&gt;
* Both [[Heavy Smash]] and [[Tail Smash]] are strong big hits that also apply some knockdown to your foes. With this knockdown, assuming they don&#039;t resist it, they are temporarily stunned in combat, allowing you and your buddies to ready up another attack while your target can only sit and take it!&lt;br /&gt;
* [[Skunk Blast]] and [[Gigantic Body Slam]] are both sloooooooooow attacks to charge up and cost &#039;&#039;&#039;a lot&#039;&#039; of energy. But with a high amount of payment comes a high reward. Both of these abilities have innate AoE attached to them, allowing you to smack multiple foes with your dangerous damage. Just make sure you have the time necessary to fire these abilities! [[Gigantic Body Slam]] might be a bit of a dangerous power to use considering its three round long charge time, but it also comes with a nice knockdown bonus to play with. [[Skunk Blast]] is faster and also comes with an energydamage DoT just for fun.&lt;br /&gt;
* [[Sharpening]] doesn&#039;t do too much damage, but it&#039;ll certainly allow you to do more in the future with a base 15 damagebuff that lasts 4 rounds. If you&#039;re in the mood for a good combo power, this might amp up your DPS quite a bit.&lt;br /&gt;
* [[Frenzy]] gives you an excellent about of damagebuff and haste at the cost of precious accuracy. These buffs are wonderful, but you may wish to mitigate this accuracy lost by upgrading the accuracymag via training and taking other things that increase accuracy such as [[Tooth and Nail]].&lt;br /&gt;
* If you&#039;re still in need of some accuracy, look no further than [[Long Ears]]. On this fantastic toggle, you may upgrade it to give you 20 whole accuracy. Certainly consider getting this skill, ESPECIALLY if you took [[Frenzy]].&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles like [[Feline Agility]] and [[Skitter]]. While you&#039;re charging up those slow attacks and getting wailed on, it helps to have some defense.&lt;br /&gt;
&lt;br /&gt;
===Big Hits Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]]].&lt;br /&gt;
* [[Heavy Melee]], [[Nanite Cannon]], and the [[Unshielded Prototype]] shall make up the main arsenal at a big hits user&#039;s disposal. A [[Heavy Melee]] is cheap, but quite effective. The [[Nanite Cannon]] and [[Unshielded Prototype]] are quite expensive and could be a bit hard to acquire, but they may certainly bring the pain.&lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* Speaking of expensive gear, the [[Blood Extractor]] is quite the costly bit of equipment. Not only does it take a lot to craft, but it&#039;s quite heavy as well. However, it does give one some fantastic vampiric, which may aid in survivability. Be sure this item is right for you!&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help cure those energy based woes. It gives you some great energymod that shall help keep your energy pool in check for those awfully costly big hits attacks. If you&#039;re having energy troubles, you may want to craft yourself one of these.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably.&lt;br /&gt;
&lt;br /&gt;
==Repeats DPS==&lt;br /&gt;
&#039;&#039;Float like a butterfly, sting like a bee.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Rather than focusing on big single hits like its big hits brother, a Repeats DPS is all about a flurry of much smaller hits. Repeats are quite an interesting style of DPS. They&#039;re fast and furious and use a special status. When one lands a repeat attack, it does some direct damage and inflicts the repeat status upon your target for whatever magnitude the move has. As time goes on, the attack shall &#039;&#039;repeat&#039;&#039; upon the target for half-damage and as many times as the magnitude allows. For example, say you land a repeat worth ten magnitude and for five rounds. Every round, the attack shall repeat itself &#039;&#039;twice&#039;&#039; for half of the base damage of the attack. Repeats try their best to divide themselves equally amongst the amount of rounds the repeat is supposed to last. In this regard, &#039;&#039;&#039;REDUCING&#039;&#039;&#039; the amount of rounds for a repeat shall make it come out quicker, which plays heavily in your favor. Now let&#039;s take that ten magnitude repeat and make it last two rounds instead. Each round, for two rounds total, the attack shall be repeated five times!&lt;br /&gt;
	&lt;br /&gt;
	The advantage of repeats comes with its intense speed and fury. Enemies will find themselves being wailed upon and perhaps overwhelmed by your quick fists. They do small but frequent damage, making them great for taking out mobs with little resists and such. However, this is where the downside comes in. Each individual repeat must go through an enemy&#039;s resists. Because repeats do small damage on their own, they can easily get cut down to size by those tough tanks and bosses. Being so fast, they&#039;ll also require some energy management to keep up the pace. Despite this, repeats are still very strong and should certainly be considered for those who enjoy a fast style of DPS as opposed to the slower Big Hits and DoTs. Prepare to spam everyone&#039;s screen with your pages and pages of glorious repeat attacks!&lt;br /&gt;
	&lt;br /&gt;
	Because the [[Flurry]] combat skill is percentage based, you&#039;ll more than likely end up with fractional repeats, like 5.6 for example. The important thing to note about this is that the system shall always round this down. So the 5.6 in this example shall be five repeats and five repeats only. Recall that repeats do their best to spread themselves out evenly amongst its total round time. Despite fractions not giving you an extra repeat, it will instead squeeze the even spread a bit, forcing the tail end to come out slightly faster&lt;br /&gt;
	&lt;br /&gt;
===Repeats Roles===&lt;br /&gt;
* [[Flurry]] increases your repeat status magnitudes by a good amount. Simply put, the more repeats you have, the more damage you do! If you think about it, adding on two more repeats adds up to the original power of the attack (Assuming the repeats don&#039;t get resisted of course). Because repeating is all you&#039;re going to be doing for the most part, max out this skill!&lt;br /&gt;
* [[Speed]] is an incredibly important skill. Not only does it speed up your charge times by a dramatic amount, it also reduces the total rounds for your repeats much the same. You want your repeats to come out as fast as possible, and having three points in this skill shall deliver amazing results. Much like [[Flurry]], you&#039;ll want three points in this skill.&lt;br /&gt;
* [[Damage]] simply increases the power for all of your attacks. As someone who&#039;s primary job is doing damage, you&#039;ll want to invest some points in this skill! It also helps with penetrating those HPbuffers and reducing dodging that may be eating up some of your precious repeats.&lt;br /&gt;
* [[Penetration]] helps overcome the main downside of repeats. Remember that each and every repeat must go through resists and deflections, so it&#039;s quite possible that they may get cut down to size should they ever wail upon a tough and resistant foe. With a few points in penetration, you&#039;ll start cutting through those pesky resists and even reduce their dodge chance while also penetrating their HPbuffers a bit (This stacks with the effect on [[Damage]]). It&#039;s recommended to get at least a point or two within this skill if you can. Three if possible!&lt;br /&gt;
* [[Sacrificial Fury]] will &#039;&#039;&#039;greatly&#039;&#039;&#039; increase your DPS, but it comes at a cost. All of your attacks shall be increased by a mighty 30% in damage, but will also cause you to hit yourself for 9% of each of your attacks. This can end up hurting you quite a bit, so be prepared to find a way to help heal off that self-damage. If you&#039;re willing to trade some health, highly consider some points in this skill.&lt;br /&gt;
* If you plan on using [[Sacrificial Fury]] and/or betraying powers like [[Fire Dance]], you may want to consider a few points in [[Vampiric]]. The lovely thing with [[Vampiric]] is that it gives you some fine health with each of your attacks, which certainly helps when mitigating self-damage. It also increases the potency of any vampiric power you activate.&lt;br /&gt;
* [[Readiness]] allows one to carry more gear. If you plan on taking on a bunch of equipment, you should consider some points in this skill.&lt;br /&gt;
&lt;br /&gt;
===Repeats Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use as well.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power], you&#039;ll mostly have the choice between [[Muscle Mass]] and [[Scent of Blood]]. Both increase damage, either through damagebuff or attack, so one must consider which is the best for their situation. Attack increases the base damage of an attack before it scales up through various means, making it work great with damagebuff. Because your repeats do much less damage per individual hit than big hits, it might be a good idea to increase the base damage through attack. Remember that each individual repeat does half the damage of the power&#039;s base damage. Attack is also a harder status to get in higher amounts, and [[Scent of Blood]] has some vampiric if you plan on using [[Fire Dance]] and/or [[Sacrificial Fury]]. Despite this, both powers work wonderfully when it comes to increasing damage.&lt;br /&gt;
* [[Tooth and Nail]] and [[Juggernaut]] will be your primary choices for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot] power. [[Tooth and Nail]] comes with precious attack and some very nice accuracy while [[Juggernaut]] has damagebuff and damageresistance. If you plan on using something like [[Frenzy]], one may wish to pick [[Tooth and Nail]] to make up for the accuracy loss. If you&#039;re short on attack too, again, [[Tooth and Nail]] shall really help you out.&lt;br /&gt;
* [[Quill Wag]] is a straight up damage toggle that increases your overall DPS. This helps keep the damage on, along with pulling some extra vampiric here and there if that&#039;s your thing.&lt;br /&gt;
* When starting out, [[Raking Claws]] will make for a fantastic repeat power. It&#039;s quick, cheap, and does some pretty good damage. In the future, you may or may not want to replace it, but it makes for a great rotation filler.&lt;br /&gt;
* [[Quad Punch]], for your flurry of blows needs. With a measly cooldown of 2300, a charge of 400, and a repeat duration of 1, this attack is fast and furious. With all this in mind, this power makes for a great slot upon your rotation if you need something that&#039;s always there to rely on.&lt;br /&gt;
* [[Prism Storm]] is great for laying the hurt upon a group of enemies. It&#039;s very quick and starts off with a round time of ONE, making the repeats come out at an insane pace. The damage is a bit low, but the AoE and quick repeats along with such a low cooldown make the power pretty great to have. As an added bonus, you&#039;ll find yourself filling the screen with glorious repeats if you use this power. Not recommended for mobile users!&lt;br /&gt;
* [[Flutter]] shares some similarities with [[Prism Storm]], but is a bit different. [[Flutter]] is slower in both its charge time and repeats speed, but in the end it shall end up doing more damage. Between the two powers should it come down to a choice, one must decide if they want speed or more damage.&lt;br /&gt;
* [[Ice Shards]] combines the power of big hits and repeats together for a frightening package. Not only that, but it comes with a nifty debuff as well to sweeten the deal. It has a very large amount of base damage for a repeat and has a penetration value, but it&#039;s also a bit slow and costly. &lt;br /&gt;
* While it&#039;s the slowest repeat in the game, [[Blade Flurry]] is also the most heavily damaging overall. With a base damage of twelve and a frightening ten amount of repeats, upgrading this power and combining it with your repeats skills shall deliver a deadly blow upon your target. Because this attack is so slow (2000 charge), you may want to consider if this power is right for you.&lt;br /&gt;
* [[Fire Dance]] can pull off some insane damage. It has a great repeat value, low repeat duration, high base damage, AND it&#039;s a medium AoE to really eat up those poor monsters that stand in your way. What&#039;s the downside? It &#039;&#039;&#039;hurts&#039;&#039;&#039;! Use of this attack shall drain your health bar, but its effects upon enemies are dramatic and deadly. If you decide to use this great power, prepare to have a way to heal off the damage such as with [[Vampiric]] based things or other sources.&lt;br /&gt;
* [[Forced Milking]] helps out with those HP issues you may be having. And if you aren&#039;t, this power makes for a good panic heal should things get a little dicey. It&#039;s strong, has a shortish cooldown, and pulls out a good amount of vampiric regen. If you plan on using [[Fire Dance]] and/or [[Sacrificial Fury]], this power makes for a great combo to heal off self damage.&lt;br /&gt;
* Need more damagebuff and haste? Check out [[Frenzy]]. It comes with both in very large amounts! However, it does come with a nasty accuracy penalty, so be prepared to deal with that. Something like [[Long Ears]] may certainly help.&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles such as [[Feline Agility]] and [[Skitter]]. The more defense you have, the better!&lt;br /&gt;
&lt;br /&gt;
===Repeats Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]].&lt;br /&gt;
* The [[Automated Weapon]] is your go-to weapon of choice for something that benefits from all your repeats skills. It&#039;s an awfully heavy piece of equipment, but it can deliver some good damage if one puts on some good mods like [[Repeating]].&lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* The [[Blood Extractor]] is something you may wish to invest in if you decide to use [[Sacrificial Fury]] and/or [[Fire Dance]]. It&#039;s big and expensive, but the effects are powerful when you need to heal off damage quick and easy. Betraying damage needs to be healed off somehow, and this could be just the thing you need.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help cure those energy based woes. It gives you some great energymod that shall help keep your energy pool in check for those awfully costly big hits attacks. If you&#039;re having energy troubles, you may want to craft yourself one of these.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably. [[Lifegiving Armor]] has some wonderful regen attached to it, which shall help when it comes to healing off betraying damage.&lt;br /&gt;
&lt;br /&gt;
==DoTs DPS==&lt;br /&gt;
&#039;&#039;Give it a minute and he&#039;ll start crying like a baby. They always do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The best way to think about the Damage over Time type of DPS is the ever growing snowball rolling down a snowy mountain. It starts off awfully small, but eventually turns into a giant and dangerous ball! Like that snowball, your damage will initially be quite low when the battle goes off on its first few rounds compared to the other damage types. As time goes on, your damage will grow and grow, and soon you might even out damage the other DPS types in the long run. As a DoT user, you shall be inflicting various statuses on your foes such as physical and energy damage. Each round, these statuses shall tick and do their damage. After laying down one DoT attack, you lay down another, and another, and another, and another until your enemy is screaming to make it stop as they burn under the sizzling torture of your massive DoT stacks!&lt;br /&gt;
&lt;br /&gt;
	The main disadvantage to DoTS is how slow they take to really get going. When you land a DoT attack, it shall apply a status such as physical or energy damage. Every round, until the total amount of rounds for the status is achieved, the magnitude for the DOT status shall tick and do its damage. Now while that DOT is ticking away, why not add on another DoT? Now you have TWO DoTs ticking down at the same time. Now add another DoT for three ticking at the same time! This is part of the advantage for DoTs over other DPS types. It&#039;s important to note that DoTs &#039;&#039;&#039;CANNOT&#039;&#039;&#039; be cleared, even with debuffclear. Once that status is on, it stays on until its allotted time is up. Another powerful advantage of DoTs is how it penetrates &#039;&#039;&#039;half&#039;&#039;&#039; of your target&#039;s resists and HPbuffers. This makes DoTs great at taking on tanky foes such as bosses and primes.&lt;br /&gt;
	&lt;br /&gt;
	There are two types of DoTs: Regular DoTs and stacked DoTs. A regular DoT would be something like [[Flamethrower]]. You cast it on an enemy and they receive the energydamage mag for five rounds. If you manage to cast the same power again before it expires, the effect will simply refresh. [[Poison Bite]] is an example of a stacked DoT. The first time you cast this power, it shall inflict energydamage worth 4 mag for 8 rounds. The next time you cast it, this effect shall stack AND refresh, causing 8 mag energy damage for 8 rounds again. This process may be repeated up to a maximum of five times for an amazing 20 mag worth of energydamage! The decision to focus on regular DoTs or stacked DoTs is up to the user. In fact, you don&#039;t have to focus on either! You can combine the two quite well for great damage.&lt;br /&gt;
	&lt;br /&gt;
	&#039;&#039;&#039;Important Note: Due to recent updates, DoTs are no longer affected by the stautsboost effect or the [[Enduring Malice]] skill.&#039;&#039;&#039;&lt;br /&gt;
	&lt;br /&gt;
===DoT Roles===&lt;br /&gt;
* [[Tactician]] increases the magnitude of DoTs by a good amount. It also greatly increases the power of debuffs if you ever plan on using a few of those. Consider slapping some points in this skill!&lt;br /&gt;
* [[Damage]] increases... well, your damage! As someone whose job it is to do damage, you&#039;ll want to nab three points in this skill. It&#039;s important to note that DoTs have an innate ability to pierce HPbuffers and this skill shall allow you to enhance said ability. It also goes great with [[Tactician]] to enhance your DPS.&lt;br /&gt;
* [[Accuracy]] indeed affects the magnitude of your DoTs, believe it or not! Each of your attacks must run through the deflection system, thus having some points in this skill might be something you should consider to enhance your overall DPS.&lt;br /&gt;
* [[Speed]] is quite the important skill for DoT users. Your primary job is to apply as many DoT effects you can in the shortest amount of time. By reducing the charge time so heavily with this skill, all of that extra time gained may be used to apply even more lovely DoTs! Get as many points as you possibly can in this skill!&lt;br /&gt;
* [[Vampiric]] has special properties just for DoT attacks. Rather than the 6% the other attack styles receive, DoTs get an amazing 12% of their damage converted into lovely health with three skill points. While this may not seem like much at first, imagine the health one could gain if they had multiple DoT effects going off at once on many different enemies. Highly consider investing in this skill!&lt;br /&gt;
* [[Opportunity]] directly increases the damage for DoT effects and even applies some damage for any debuffs you deicide to give off. While the effects might not be as dramatic as [[Damage]] and [[Tactician]], it might be worth a point or two if you have some slots left over and you need more damage.&lt;br /&gt;
* [[Readiness]] allows you to carry more wonderful gear. There are some neat toys DoT users may play with, so if you plan on using a good amount of equipment, consider some points in this skill.&lt;br /&gt;
* If you have some skills left over, you may want to consider a few survivability things. [[Bewitched]] is quite an interesting and fun skill considering its ability to turn hostile effects you nail on enemies into buffs upon yourself. DoTs are specifically transformed into regen, so some of that wonderful damage shall become healing for yourself. If you combine this with [[Vampiric]], it should certainly help in the survivability department. A few points in [[Durability]], [[Avoidance]], and [[Health]] may also help when the going gets tough.&lt;br /&gt;
&lt;br /&gt;
===DoT Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use as well.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* There are lots of great choices for your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. For example, [[Keen Vision]] increases your accuracy greatly, along with defense, to really land those DoT effects at full power. [[Muscle Mass]] greatly increases damagebuff and some resists, while [[Scent of Blood]] increases attack and enhances your vampiric regen as well. Another fantastic choice is [[Stretchy]], which may grant AoEmod that could make you hit another enemy with your attacks! So many great choices, but you may only choose one.&lt;br /&gt;
* [[Tooth and Nail]] and [[Juggernaut]] will be your primary choices for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot] power. [[Tooth and Nail]] comes with attack and some very nice accuracy while [[Juggernaut]] has damagebuff and damageresistance. If you plan on using something like [[Frenzy]], one may wish to pick [[Tooth and Nail]] to make up for the accuracy loss. Either way, both are very wonderful options.&lt;br /&gt;
* Tired of choices yet? Your [http://wiki.flexiblesurvival.com/w/Category:Hostile_Aura_slot_powers Hostile Aura Slot] power has some nice things to choose from. [[Field of Dread]] benefits from all your DoT skills like [[Tactician]] and slowly starts stacking up as time goes on. [[Quill Wag]] is also a spread power like the previously mentioned, but its focus is on direct damage instead. Debuffs also benefit greatly from your [[Tactician]] skill, so moves like [[Ensnaring Webs]], [[Distracting Lure]], and the like shall be amplified.&lt;br /&gt;
* Need more damagebuff and haste? Check out [[Frenzy]]. It comes with both in very large amounts! However, it does come with a nasty accuracy penalty, so be prepared to deal with that. Something like [[Long Ears]] may certainly help considering its very large accuracy status. Remember that accuracy and deflections do indeed affect your damage!&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles such as [[Feline Agility]] and [[Skitter]]. The more defense you have, the better!&lt;br /&gt;
&lt;br /&gt;
	Bellow, the powers shall be divided between regular DoTs and stacked DoTs. One could decide to focus on either, or perhaps decide to use both in their rotation. Both are quite viable, so choose whatever suits your interests.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Regular DoTs&#039;&#039;&#039;&lt;br /&gt;
* [[Bleeding Bite]] is an easy power to nab and shall help you during the early levels. It&#039;s very quick to come off cooldown and does some pretty good physical damage considering its speed and energy price. As a bonus, one could even score a nice critical hit for further damage.&lt;br /&gt;
* [[Skunk Spray]] is arguably more of a Big Hit skill rather than DoTs. Still, it has some nice energydamage that lasts awhile, generous  &lt;br /&gt;
* [[Flamethrower]] does some pretty great damage in your rotation. Part of its power comes from its ability to be upgraded to perform lovely AoEs and hit multiple foes. If you need something to suppress and keep the hurt on multiple targets, consider this skill.&lt;br /&gt;
* [[Marsh Wisp]] is another fantastic AoE DoT that hurts quite a bit! It&#039;s highly recommended to have some AoE abilities to help suppress groups of enemies which you shall undoubtedly face, especially if you plan on using [[Vampiric]]. After all, more enemies hit means more damage, thus more vampiric regeneration.&lt;br /&gt;
* [[Solar Ray]] lays down the energydamage and even has a nasty knockdown effect well to really bring the anguish upon your foes. Like [[Flamethrower]], this power also has the option for AoE upgrades to spread the pain. What&#039;s perhaps most surprising about this power is its impressive 1600 cooldown, making it almost always available. A great power to add to your rotation.&lt;br /&gt;
* [[Mirage]] is a bit slow, but it&#039;s another AoE DoT should you need to fill in your rotation. It does some good damage, has natural AoE and AoE upgrades, and even clears off a lot of debuffs that may be sticking on you.&lt;br /&gt;
* [[Unrelenting Suckle]] is a naturally vampiric DoT power that could come in handy when you need a heal, especially if you invested in the [[Vampiric]] skill. It also comes with a powerful damagebuffdebuff that eats off a whole 10% of your target&#039;s damage. Quite powerful, and made even better with the [[Tactician]] skill. Good damage, some nice vampiric, and a great debuff creates a nice package.&lt;br /&gt;
* [[Peck]] might be slow, but it HURTS. Not only does it delivers a heft amount of energy and physical damage, but it also brings a crippling rechargedebuff worth an astonishing 20 magnitude. Ouch! Even though it&#039;s quite costly, the power is immense and should be highly considered to really bring some hurt upon mobs and bosses alike.&lt;br /&gt;
* [[Lockjaw]] is perhaps the most damaging DoT power in the entire game. Its energycost is large along with the charge time, but laying down both a critical and physical damage DoT worth ten magnitude each will have your target screaming in pain. Consider this skill, and may whatever deity they pray to help them. &lt;br /&gt;
* Considering how these powers don&#039;t exactly fulfil the Over Time part of DoTs, some would argue [[Sharp Bite]] and [[Slip Beneath]] aren&#039;t actually DoTs. This is debatable, but what is factual is that both of these powers shall benefit from [[Tactician]] and are quite strong at what they do. They don&#039;t last very long, but their damage is pretty great when you need a quick chunk of health that needs removing, especially considering the large amount of direct and critical damage they do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stacked DoTs&#039;&#039;&#039;&lt;br /&gt;
* [[Poison Bite]] is your bread and butter stacked DoT power. It allows stacking up to five times, creating a 20 mag powerhouse if you manage to get your full stack in order. If you plan on investing in stacked DoTs, consider getting this skill and perhaps lowering the cooldown and charge for faster stacking.&lt;br /&gt;
* [[Love Box]] benefits females the most, but does some pretty good stacked DoT damage. It&#039;s very quick to come off cooldown, so it&#039;ll be quite available within your rotation when you need to reapply it.&lt;br /&gt;
* [[Scratch]]&#039;s damage isn&#039;t too amazing, but its strength comes from its negative charge. What this means is that this power can be used instantly and even allows you to apply another attack right after that! If you don&#039;t mind the energy cost, one could think of this ability as a mostly free damage booster.&lt;br /&gt;
* [[Masochistic Fury]] is a powerful AoE stacked DoT attack. It has a charge time of zero and quite a short cooldown. Without even upgrading it, the AoE is quite large, allowing you to deploy the hurt on many foes. The downside comes from its betraying damage that&#039;ll sting a bit, but its certainly worth it considering what returns you shall receive in the form of damage.&lt;br /&gt;
&lt;br /&gt;
===DoT Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]].&lt;br /&gt;
* The [[Improved Laser Pistol]] is a great weapon of choice for DoT users, and especially for those who enjoy stacked DoTs. It&#039;s pretty low on the loadout as well, making it a great fit alongside your other equipment.  With so many ways to modify this weapon, you may wish to consider investing in it if you can.&lt;br /&gt;
* In the realm of regular DoTs, there are plenty of weapons to play around with such as the [[Laser Rifle]], [[Heavy Beam]], and the [[Portable flamethrower]]. The [[Laser Rifle]] is a bit basic, but it has a high amount of modability and does great damage at base. A tried and true weapons for DoT users. [[Heavy Beam]] combines the power of big hits and DoTs within on package to deliver a mighty punch that keeps on stinging. Also worthy of note is the great hastedebuff that it gives off which is further enhanced by your [[Tactician]] skill. Finally, the [[Portable flamethrower]] is... a flamethrower! How cool is that? It&#039;s similar to the [[Laser Rifle]] in a few ways such as cooldown and charge, but it does more direct damage at the cost of other things such as DoT damage and loadout. Decide what weapon suits you, or perhaps even take all three.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help with alleviate any energy problems you may be having. It&#039;s also quite moddable should you ever decide to make something that really suits your needs. &lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* The [[Blood Extractor]] is another piece of expensive gear, but it can have dramatic effects. Recall that the [[Vampiric]] skill is enhanced for DoTs, so combining this and the skill could bring huge results. It&#039;s quite big and expensive, so make sure this item is for you before investing in it.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably. [[Lifegiving Armor]] has some wonderful regen attached to it should you need it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Crafting for Success=&lt;br /&gt;
	With so many mods and recipes, it can get a little difficult to wrap one&#039;s head around the crafting system. That&#039;s okay! Everyone had that reaction at first. By the end of this guide and some playing around with the system, hopefully you&#039;ll have a better grasp on the subject. Once you do, you&#039;ll find that it probably wasn&#039;t as hard as you thought it was. This section shall detail more of the mechanical side of things rather than how to actually craft or find recipes. For hints on that, load up the [http://flexiblesurvival.com/index?consign Web Store] and search for it there. Failing that, try asking out lovely players. For other information, check out the [[Crafting]] page, &#039;&#039;&#039;help crafting&#039;&#039;&#039; in the MUCK, or the [http://wiki.flexiblesurvival.com/w/New_Newbie_Guide#Crafting_and_Gear Newbie Guide&#039;s] crafting section.&lt;br /&gt;
	&lt;br /&gt;
	Before we even begin, there are two very important things you&#039;ll want to get familiar with: The [http://flexiblesurvival.com/index?crafttest Test Crafter] and the [[Statuses]] page on the wiki. The Test Crafter can be found on the website under the Game tab. This very handy tool allows you to play around with every recipe and mod within the game and see what it does on the item. Play around with it and get familiar, because you&#039;ll be using it often. Because most items will work with various effects and statuses on yourself, allies, and friends, you&#039;ll want to learn what they do by referencing the [[Statuses]] page often.&lt;br /&gt;
	&lt;br /&gt;
==Basic Fundamentals==&lt;br /&gt;
	Every item has some kind of purpose. Before modifying an item, take note and try to figure out its primary use. For example, let&#039;s take a look at the [[Laser Rifle]]. You can see that the item is primarily used to deliver both Physical and Energy damage upon an enemy. If you want to enhance this item with mods, it would be a good move to make it better at this job. Naturally, you&#039;d try your best to increase its physical and energy damage and maybe even put your own spin on it. &lt;br /&gt;
	&lt;br /&gt;
	Enhancing an item&#039;s primary purpose shall generally bring success. However, some items have downsides that you may want to mitigate. These can include loadout costs, energy needed to fire, and perhaps a large cooldown and/or charge time. You may make a weapon that can deliver a massive amount of damage upon your foe, but you might want to make sure it doesn&#039;t take five rounds and all your energy to fire! Combining both of these ideas, you can make an item best suited for your purposes. Enhance the primary purpose of an item and try to minimize the nasty parts of said item. Overall, tweak and play with some mod combinations until you&#039;re satisfied!&lt;br /&gt;
	&lt;br /&gt;
==Power of Statusmag==&lt;br /&gt;
	There are various mods that increase the statusmag of an item. What this means is that any status that an item inflicts is increased by the amount of statusmag a mod may apply. For example, let&#039;s look at the [[Laser Rifle]] again. This item has two statuses: Physicaldamage and Energydamage at magnitude five. Now let&#039;s look at the [[Heavy]] mod. This mod increases an item&#039;s statusmag by 25%. When applied to our [[Laser Rifle]], it shall bring the magnitude of both Physical and Energy damage up an incredible 25%! If an item has a status you wish to enhance, consider adding on a mod that brings some statusmag to the table.&lt;br /&gt;
	&lt;br /&gt;
	Mods that can increase Status mag: [[Heavy]], [[Overwhelming]], [[Blocking]], [[Unpredictable]], [[Flexible]], [[Overcharged]], [[Piercing Design]].&lt;br /&gt;
	&lt;br /&gt;
==Increasing the Pain==&lt;br /&gt;
	There are multiple ways to increase the damage of a weapon. First, you need to determine what a weapon&#039;s primary way of dealing damage is. For example, a [[Laser Rifle]] is focused on DoTs, while a [[Heavy Melee]] is all about direct damage. Once you&#039;ve figured that out, it&#039;s time to start playing around with mods.&lt;br /&gt;
	&lt;br /&gt;
* For direct damage weapons like the [[Heavy Melee]], you&#039;ll naturally want to find mods that increase damage. For example, the [[Heavy]] mod increases damage by a deadly 35%! However, making the weapon simply hurt more isn&#039;t the only thing that can increase damage. Other notable things that may help bring the pain are mods that increase penetration such as [[Piercing Design]], which helps rip through an enemy&#039;s resists. Increasing accuracy, such as with the [[Targeting]] mod can help bring about some consistent damage with each use. You could even add some critical damage ([[Backstabbing]]) or even other types of damage [[Poisoned]] if you&#039;re feeling really creative with your weapons.&lt;br /&gt;
* As previously discussed in the &#039;&#039;&#039;Power of Statusmag&#039;&#039;&#039; section, DoT based weapons like the [[Laser Rifle]] benefit most from status mag increasing mods. In addition to this, one could get creative and add even more DoTs to a weapon, such as with [[Jagged]], [[Backstabbing]], [[Hooked]] [[Sharp]], or [[Poisoned]]. If an item doesn&#039;t have Physicaldamage, adding something like [[Hooked]] will make it so! So say you put it on an [[Improved Laser Pistol]]. Now it&#039;s a pistol that does energy, critical, AND physical damage. Remember that they&#039;re called Damage &#039;&#039;&#039;Over Time&#039;&#039;&#039; weapons for a reason. The long a DoT lasts, the more total damage it does. Using mods to increase how long a DoT lasts, such as with [[Enduring Effect]] adds on more ticks, thus more damage.&lt;br /&gt;
* Repeat weapons benefit greatly from both statusmag and damage increasing mods. To make a great repeats weapon, one would want to increase the base damage (Which also increases the damage of the repeats themselves), increase the amount of repeats, and &#039;&#039;&#039;lower&#039;&#039;&#039; the amount of rounds for the repeat status. Statusmag increases the amount of repeats greatly, along with mods such as [[Repeating]] and [[Automated]]. To increase base damage, mods that simply increase damage will do nicely, like [[Extra Lethal]] for example. Finally, there&#039;s a special property repeat weapons like the [[Automated Weapon]] have. When applying mods that &#039;&#039;&#039;INCREASE&#039;&#039;&#039; the total amount of mods a status lasts, like [[Enduring Effect]], it will actually &#039;&#039;&#039;DECREASE&#039;&#039;&#039; the amount of rounds for the repeat status despite what the test crafter may tell you.&lt;br /&gt;
&lt;br /&gt;
* Mods that increase direct damage: [[Heavy]], [[Extra Lethal]], [[Overcharged]], [[Crippling]], [[Backstabbing]], [[Amplifying]], [[Unpredictable]], [[Wild]], [[Focused]].&lt;br /&gt;
* Mods that increase accuracy: [[Targeting]], [[Directed]], [[Focused]].&lt;br /&gt;
* Mods that increase status duration: [[Enduring Effect]], [[Poisoned]], [[Overcharged]], [[Unpredictable]] [[Heavy]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mitigating Weaknesses==&lt;br /&gt;
	Some weapons will have some downsides to them. Perhaps they&#039;re really slow, or maybe take a lot of energy to fire. Perhaps its accuracy leaves something to be desired, or could it be that the thing is just too darn heavy? You&#039;ll also have to keep in mind that some mods have downsides to them as well that apply to the item. [[Heavy]], for example, grants a bunch of bonuses, but also does nasty stuff like increasing the loadout, charge, cooldown, and more while also lowering accuracy. It&#039;s the price one pays for power. When encountering downsides of any type, you must determine if it&#039;s something you can work with or want to decrease the effects of.&lt;br /&gt;
&lt;br /&gt;
* It&#039;s often easy to go mod-happy and suddenly find that your weapon ways a giant forty loadout or something along that range. While the item will probably be quite powerful, it may not leave room for very much else! You&#039;ll want to find out how much loadout you&#039;re willing to sacrifice for an item and also think about what other items you are and plan on equipping in the future. There are a few mods that can help with this: [[Miniaturized]] and [[Ergonomic]]. &lt;br /&gt;
* Some damage and statusmag increasing mods love to increase the charge time and cooldown of a weapon. If it takes too long to charge, that&#039;s precious time wasted that you could be using for other things! If it takes too long to come off cooldown, it&#039;ll take forever before you can use it again. &lt;br /&gt;
** Mods that decrease charge speed: [[Hair Triggered]], [[Cool]], [[Computerized]], [[Quick]]&lt;br /&gt;
** Mods that decrease cooldown: [[Rapid Cooling]], [[Quick]]&lt;br /&gt;
* If an item costs too much energy to fire, you may find yourself too tired to do anything else. Make sure your item has a reasonable amount of energy required for the output, or be sure you can handle it.&lt;br /&gt;
** Mods that decrease energy use: [[Self Powering]], [[Cool]], [[Directed]], [[Windup]]&lt;br /&gt;
&lt;br /&gt;
=AI Settings=&lt;br /&gt;
	Chances are, you&#039;ll be using &#039;&#039;&#039;auto combat&#039;&#039;&#039; for a good portion of your combat career. This function allows combat to automatically play out, letting your AI settings choose attacks to use for you. Generally, most parties will want you to turn &#039;&#039;&#039;auto on&#039;&#039;&#039; in order to get things done quicker. If you don&#039;t have your AI settings picked out, the AI will use a random round robin system. This has the possibility of really going against your favor. For example, it could pick a healing power when you&#039;re at 98% health! When you actually need that power, it might be on cooldown, leaving you in a bit of trouble. So if you plan on using auto combat, and you probably will, take a look at this guide to help get you started.&lt;br /&gt;
	&lt;br /&gt;
	One may modify their [http://flexiblesurvival.com/index?ai AI settings] on the webpage by clicking the character tab and selecting AI. You&#039;ll see a list of dropdown menus and such. At the bottom is your entire list of powers that can be used. You can either make them usable by your AI, or make sure they can never be picked. This is quite useful if you have points in [[Intimidation]], which grants [[Avoid Notice]] and [[Attention Grab]]. If you&#039;re a tank, it&#039;ll be a good idea to set [[Attention Grab]] on &#039;&#039;&#039;use&#039;&#039;&#039; and [[Avoid Notice]] on &#039;&#039;&#039;do not use&#039;&#039;&#039; so the AI will always have the prefered toggle on rather than the other which can cause problems. The main attraction is the AI settings. The first column represents the condition of which the move will fire. The second column determines what the power should hit, and the third column defines the actual power that shall be used on the target and in which conditions. To find more AI program settings, check out the regular shops, token shops, and the elite (mako) store.&lt;br /&gt;
	&lt;br /&gt;
	On the top of your AI settings, you should put things that are most important, as the AI settings prioritize what&#039;s on top first. A good idea might be to put your emergency heals at the top and set the condition to something like HP 50 or HP 25. Say you put HP 50 - Self - [[Milk Chug]]. Any time your health drops bellow 50%, the AI will make sure that [[Milk Chug]] will fire on your next turn if it&#039;s off cooldown, possibly saving your life. To make sure this power fires only in this condition, you may wish to scroll down and set [[Milk Chug]] to &#039;&#039;&#039;do not fire&#039;&#039;&#039; in this scenario, so it can only be used if your health goes bellow 50% for emergency situations. Another good idea is to put your energy regenerating abilities up at top for mostly the same reasons.&lt;br /&gt;
	&lt;br /&gt;
	Next, you&#039;ll want to find what powers and items you use the most in combat and start putting them in. If something is more important than the other, simply put it as high as you believe it should go. For your most frequently used powers, it&#039;s generally safe to put them on the &#039;&#039;&#039;Always&#039;&#039;&#039; condition, which makes the power fire as soon as it comes off cooldown. For the target, you may want to consider something like &#039;&#039;&#039;Ranked&#039;&#039;&#039;, which targets the highest ranked enemy on the field. If it&#039;s a buff or something that induces an effect on friend or foe, you have the choice between &#039;&#039;&#039;Always&#039;&#039;&#039; and &#039;&#039;&#039;Renew&#039;&#039;&#039;. Renew only fires when your target, such as yourself, no longer has the statuses that the move provides. For example, if the maxHP buff of [[Honey Gift]] expires on your target, then it shall reapply this buff. Heals should more than likely use the &#039;&#039;&#039;Ally HP 50/25&#039;&#039;&#039; condition. If anyone in your party drops bellow 50%/25%, then it will use the power on the target you have selected (&#039;&#039;&#039;Most Hurt&#039;&#039;&#039; being a great target).&lt;br /&gt;
	&lt;br /&gt;
	Once you have put your most important and frequently used powers on your AI bar, you will have created a rotation. You won&#039;t be able to fit all your powers, so choose carefully. Good AI settings can really make the difference in the heat of battle. When your AI bar has nothing to do any more, then it shall go down to any powers you have marked as &#039;&#039;&#039;use&#039;&#039;&#039; and randomly select them until a condition triggers.&lt;br /&gt;
	&lt;br /&gt;
=Miscellaneous Topics=&lt;br /&gt;
	This section shall contain various topics that don&#039;t quite need a main section of the combat guide, but are still very worthy of note. As time goes on, new sections shall be added to both the main section and this portion. Within here, various hints, tips, and other concepts that may help one on their journey shall be described. Other things that fit here are topics that people seem to get confused about and demand explanation. Overall, both newer and veteran players might pick up something neat.&lt;br /&gt;
	&lt;br /&gt;
==Passives and Toggles==&lt;br /&gt;
	Technically, toggles are indeed passives. For the sake of this explanation however, we&#039;ll call something that needs to be activated a toggle, like [[Long Ears]] and something that&#039;s on all the time without user input a passive, like [[Furry Hide]]. Some people get confused on what exactly the status durations mean on something like a passive or toggle. Aren&#039;t they supposed to be on all the time? Yes and no! A passive will refresh itself every five rounds while a toggle will fire off every round. You&#039;ll notice that a move like [[Quill Wag]] fires every turn! Regardless, most passives and toggles are designed to be always on, so it&#039;s generally never a worry.&lt;br /&gt;
	&lt;br /&gt;
==Deflections==&lt;br /&gt;
	When you&#039;re in battle, you may see something like this: &amp;lt;[22%]5. Rabid Greedy&amp;gt;&amp;lt;Repeated Prism Storm&amp;gt; Player takes 12 damage!&lt;br /&gt;
	So what does that 22% mean on the left? That is the deflection amount. All attacks must go through the target&#039;s defense status, the process of which is detailed more on the [[Statuses]] page. The higher the number on the left is, the more damage was deflected. Up to a total of 75% of an attack may be deflected, and it still even has to go resists and such! It&#039;s also possible that 0% damage could be deflected, allowing the attack to go hit against resists and such as normal. With this in mind, you can see that having lots of defense and accuracy can really pay off big when it comes to survivability and damage.&lt;br /&gt;
&lt;br /&gt;
==Damage Return/Reflection==&lt;br /&gt;
Those who wish to focus on or use damage return through various means may find the inner mechanics of it a bit confusing. Through the years, a couple of updates have changed the way damage return functions in a couple of ways.&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/January_2012 January 2nd 2012] - Damage return defined to pierce through 66% of the enemy&#039;s damage resistance.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/February_2012 February 24th, 2012] - The way physical and energydamagereturn was defined so that the system first takes physicaldamagereturn into account. Then energy does a maximum of 80% minus physical&#039;s percent returned.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/February_2014 February 12th, 2014] - Damage return changed so that it takes an average of the non-modified damage and modified damage to help those with with reactive tank builds. For instance, if you smack someone for 100 damage, and 60 gets soaked up in buffers, you will perform return strikes as if 70 damage were done ((100 + 40) / 2).&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Combat_Guide&amp;diff=229838</id>
		<title>Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Combat_Guide&amp;diff=229838"/>
		<updated>2015-02-04T22:26:14Z</updated>

		<summary type="html">&lt;p&gt;Dio: RIP overheat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	Welcome to the combat guide for Flexible Survival! Newer players who&#039;ve taken a look at the combat system and all that comes with it may get a little overwhelmed due to its complexity, but hopefully by reading this guide, you&#039;ll have a much better understanding. And hey, it ain&#039;t really all that bad! This page shall detail a large variety of mechanical topics that should take you from the basics all the way to the glorious level cap.&lt;br /&gt;
	&lt;br /&gt;
=The Basics=&lt;br /&gt;
	Those coming from the single player version of the game may notice several significant differences. For one, we use what&#039;s known as the Active Time Battle ([[ATB]]) system, which is similar to certain RPGs. Mutant powers are also a very prevalent factor in combat along with crafted gear. This section shall detail the various basics to get you started and along your way.&lt;br /&gt;
	&lt;br /&gt;
==Active Time Battle==&lt;br /&gt;
	When one initiates combat, they are thrown into an Active Time Battle, henceforth known as [[ATB]]. Everything is based off ticks and will determine when it&#039;s your turn and when your moves shall land. Every power has a certain amount of charge time as detailed in their description. The more charge something has, the longer it will take to land. Powers also have cooldowns which are also based off these ticks. In more advanced sections, we will detail more about the ATB system and how to tilt the scales in your favour, but one need not worry about it too much when starting out. Rather, it&#039;s important to simply be aware of it and how different it is from the single player&#039;s dice rolling combat mechanics.&lt;br /&gt;
	&lt;br /&gt;
==Combat Commands==&lt;br /&gt;
	Now how do you even attack? Why it&#039;s quite simple! The common syntax for attacking a creature is &#039;&#039;&#039;use &amp;lt;attack&amp;gt; on &amp;lt;target&amp;gt;&#039;&#039;&#039;. For convenience sake, one may usually use shorthand on most power names and can do the same with their target. If you wish to use a power on yourself, then you can type &#039;&#039;&#039;use &amp;lt;power&amp;gt; on me&#039;&#039;&#039;. This is quite helpful when it comes to using healing or buffing powers on yourself. Items can also be used in the same fashion, but if it&#039;s a piece of equipment, it must be equipped in order for it to be used.&lt;br /&gt;
	&lt;br /&gt;
	When you first start the game, the area you begin in shall have an NPC you may speak to. This course of action comes highly recommended, as they grace you with free items and weapons! Take a &#039;&#039;&#039;look&#039;&#039;&#039;, talk to the NPC, select your choice of gear (Don&#039;t worry too much about your choice. It doesn&#039;t have any permanent effects), and equip them! Type &#039;&#039;&#039;+gear&#039;&#039;&#039; to pull up your inventory, note the gear number of the thing you wish to equip, and then type &#039;&#039;&#039;+acc &amp;lt;gear number&amp;gt;&#039;&#039;&#039;. You&#039;ll then equip the item and it&#039;ll be ready for combat.&lt;br /&gt;
&lt;br /&gt;
==Your First Battle==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Warning!! If you don&#039;t have any perks to prevent mutations such as [[Advanced Inoculation]], getting hit in combat may mutate your character and being defeated may result in sexy consequences!!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	You&#039;ve put on your starter gear, learned the commands, and now you&#039;re itching for battle! But where do you start? The best place to start is usually right on the streets next to your starter location. Typing &#039;&#039;&#039;map&#039;&#039;&#039; can help you find your way around. But to use Zephyr as an example, going North, then up to the lobby, and then Out shall lead you outside. If you go east again, you&#039;ll find that to the east again is a different color! &lt;br /&gt;
	&lt;br /&gt;
	An area colored in white determines an area that&#039;s an equal challenge to someone at your level. Generally, these areas are where you want to fight for the best XP gain. Pink areas are areas that are quite dangerous at your level and may easily lead to defeat while gray colored areas are of little to no challenge to your level.&lt;br /&gt;
	&lt;br /&gt;
	So now you&#039;re standing in the streets right next to a white colored area. It&#039;s time to take the plunge! As soon as you move in, you have a chance of getting ambushed by some ferals. If you don&#039;t get ambushed, try typing &#039;&#039;&#039;search&#039;&#039;&#039; or move around a bit until you get ambushed. Eventually, you&#039;ll find yourself in a battle! When it&#039;s your turn, you&#039;ll see a list of all your available moves. The attacks in white are ready to fire, while the ones in gray are on cooldown for the length designated within the parentheses. If you win, you shall be rewarded with freecred and XP! Along with that, each defeated mob gives a chance at some builder nanites and salvage. If one doesn&#039;t have a perk to prevent victory messages such as [[Self Control]], you&#039;ll be treated to a victory message based off your groin mutation.&lt;br /&gt;
	&lt;br /&gt;
	Losing happens to everyone. If you lose, pick yourself back up with the &#039;&#039;&#039;respawn&#039;&#039;&#039; command (or spend a hero point with +hero revive). You&#039;ll be sent back to a triage so you can lick your wounds. Over time, your health and energy will recharge passively. If you&#039;re willing to spend a patrol point, type &#039;&#039;&#039;renew&#039;&#039;&#039; to be at full strength once more.&lt;br /&gt;
	&lt;br /&gt;
==Gaining and Mastering Mutant Powers==&lt;br /&gt;
	Any time you get hit by a mutant, assuming you don&#039;t have any perks like [[Advanced Inoculation]], one of your body parts has a chance at getting mutated towards the appropriate infection. But along with this, you also gain their power! So if a mutant has the power of [[Wild Swing]] on their arm and they infect your arms, then you get to use that power. So if you&#039;re on the lookout for certain powers, then you may want to get hit on purpose. The wiki is a good source for knowing what mutant has what powers. Simply search for the power and bring up its page, click the &#039;what links here&#039; button on the left, and it should show what mutants have that power. To find the location of these mutants, type &#039;&#039;&#039;terminal &amp;lt;mutant name&amp;gt;&#039;&#039;&#039; and then &#039;&#039;&#039;atrace &amp;lt;location&amp;gt;&#039;&#039;&#039; to find it.&lt;br /&gt;
	&lt;br /&gt;
	But if you&#039;re mutating all the time, how are you supposed to keep these powers? Simple! You master them. With a small fee of XP and creds, you can master these powers and keep them forever no matter what unless you decide to unmaster them. To do this, head over to a training area, easily found in most faction main areas such as the Zephyr lobby, and type &#039;&#039;&#039;train&#039;&#039;&#039;. Using the list of options, you can master a mutant power to make it yours to keep no matter what you mutate to. Even more, you can upgrade them with &#039;&#039;&#039;train upgrade mutant power&#039;&#039;&#039; to make them more powerful! Additionally, you can perform this option anywhere on the website by going to the character tab and clicking training. Each power can be upgraded to a maximum of two times. Eventually, you&#039;ll be able to epic and ultimate these powers, but this will be detailed in a future section. What these [[Statuses]] and such do on each power and weapon shall be detailed later, but if you&#039;re curious, the [[What is a Power]] page may help with understanding what exactly each power does.&lt;br /&gt;
	&lt;br /&gt;
==Leveling Up==&lt;br /&gt;
	Once you get enough XP, you&#039;ll be ready to level up if you wish. By default, you are set to level up automatically when you reach the required amount of XP. It&#039;s recommended to turn this off by using &#039;&#039;&#039;charedit&#039;&#039;&#039; and modifying option 25. But why would you wish to level up? Every power and item you have shall scale with you as you level! So that [[Chainsword]] weapon you have gets stronger with each time you level up. And this applies to every power and item, not just the ones you have now. Let&#039;s say you&#039;re level 30 and you buy a [[Laser Pistol]] from a store. Every stat of the laser pistol will be scaled up for someone at level 30! So when you level up, you simply become stronger at pretty much everything you do, along with getting some additional maximum health. If you want to know more details, check out the [[Level Scaling]] page.&lt;br /&gt;
	&lt;br /&gt;
	In addition, you&#039;ll also receive more mutant power slots. For more details on this, see the [[Level Costs]] page.&lt;br /&gt;
	&lt;br /&gt;
==Tips for Beginners==&lt;br /&gt;
	Before we move onto advanced concepts, here are some tips for your first twenty levels or so that&#039;ll get you on your way. Nothing beats experience.&lt;br /&gt;
	&lt;br /&gt;
* &#039;&#039;&#039;FIND A HEALING POWER&#039;&#039;&#039;. It&#039;s smart to find a way to heal yourself reliably. At the start, one can easily acquire [[Deep Healing]] off a [[Raccoon Guy]] or [[Lactaid]] from a [[Blue Gryphon]]. [[Nurse]] is also another great healing power, but it mainly heals over time rather than immediately like the other two mentioned powers.&lt;br /&gt;
* Master all the powers you can and upgrade them before leveling up. Once you face harder foes, having upgraded powers shall help you dramatically on your journey.&lt;br /&gt;
* There are some great powers that will do well in your arsenal at early levels. [[Raking Claws]], [[Skunk Blast]], and [[Gouging Claws]] will serve well to fell your foes.&lt;br /&gt;
* After a battle, health and energy will regenerate automatically. You can use healing powers outside of battle as well. If you&#039;re willing to spend a patrol point, you can use the &#039;&#039;&#039;renew&#039;&#039;&#039; command to fully regenerate your health and energy.&lt;br /&gt;
* If you want to fight something that&#039;s bellow your level to a point where they don&#039;t spawn, trying mentoring down. This allows you to temporarily level down to fight things in lower level areas again. To do this, first type &#039;&#039;&#039;+haz&#039;&#039;&#039; to see the level range of the area, and then &#039;&#039;&#039;mentor &amp;lt;level&amp;gt;&#039;&#039;&#039; to mentor to something within the range or a maximum of two above the max level of the area. &lt;br /&gt;
* Fights getting too hard? Adjust your difficulty settings! This may easily be done on the home page of the website with the two buttons on the right side bar. You start off as normal/normal (AKA 0/0). Cycling through it, you&#039;ll find the easiest difficulty at easy/small (-1/-1). The button on the left controls the difficulty of the individual monsters while the button on the right increases the density of them. If you wish to adjust this within the game, head to the Zephyr or RSX lobby and head up to floor two and speak with the Tactics (enemy difficulty) and Pheromone (enemy density) NPCs. If you want to check your settings, type &#039;&#039;&#039;+haz&#039;&#039;&#039; and read the numbers on the bottom left.&lt;br /&gt;
* Ask for help! The newbie channel is more than happy to answer any questions you may have. The science channel can also be used to discuss game mechanics if you&#039;re into that. The LFG channel can be used to gather up a group Don&#039;t be shy! We pride ourself on our friendly community.&lt;br /&gt;
	&lt;br /&gt;
=Combat Roles=&lt;br /&gt;
	Once you reach level eight, you&#039;ll unlock your very first active role slot. As you continue to level, you&#039;ll unlock more slots. A convenient guide to see when you&#039;ll receive your next one can be found [http://wiki.flexiblesurvival.com/w/Level_Costs here]. These rolls shall define what your very own &amp;quot;style&amp;quot; of combat. If you&#039;re familiar with traditional RPGs, you may know about concepts such as healers, DPS, tanks, support, and the works. These roles shall make you more powerful in what you wish to be, such as healing more or doing more damage.&lt;br /&gt;
	&lt;br /&gt;
	Each combat role is a package that comes with three skills. To see a list of these roles, click [http://wiki.flexiblesurvival.com/w/Category:Roles here]. So let&#039;s say you decide to take the Archfiend role. You&#039;ll get one point of [[Damage]], [[Vampiric]], and [[Warded]]. To find out what these do, use the &#039;&#039;&#039;rpinfo &amp;lt;skill&amp;gt;&#039;&#039;&#039; command or look them up on the Wiki. These are passive boosts to your character that will really help out and define who you are in combat. So what happens when you take a second role? Now let&#039;s say you get Assassin. That has [[Avoidance]], [[Damage]], and [[Speed]]. But your other role had damage on it too, right? Indeed! And that means you have two points of [[Damage]] now! Each skill can have a maximum of three, so be sure to plan accordingly.&lt;br /&gt;
	&lt;br /&gt;
	To buy and use these roles once you have slots, type &#039;&#039;&#039;+role&#039;&#039;&#039; or perhaps more conveniently, use the web interface, head to the character tab, and then roles. It even has a simulator you can use!&lt;br /&gt;
	&lt;br /&gt;
=Dailies=&lt;br /&gt;
	Dailies are missions one may do every day. While the name implies it can only be done once per day, the actual cooldown for the missions is once every eighteen hours. A multitude of rewards may follow for those who complete this mission handed to them and are amplified greatly should the player decide to take on a harder challenge. But what is a daily mission? First, head to either RSX or Zephyr lobby, go up, and then east. From there, you may type &#039;&#039;&#039;daily&#039;&#039;&#039; to receive a daily mission. If you don&#039;t like the location, type &#039;&#039;&#039;daily restart&#039;&#039;&#039; to get a new one. If you want to choose a more specific location, you can use the terminal to bring up compatible areas just to the west of this room and then type &#039;&#039;&#039;daily &amp;lt;location&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;daily restart &amp;lt;location&amp;gt;&#039;&#039;&#039; if you already have a daily. If you want help finding the location given to you, try typing &#039;&#039;&#039;atrace &amp;lt;location&amp;gt;&#039;&#039;&#039; for some directions.&lt;br /&gt;
	&lt;br /&gt;
	The objective is simple: Wipe out the creatures at the location given to you! All you have to do is go to that area and fight until it&#039;s complete. To view progress, a small status update appears above the Battle Complete line after every battle. It&#039;s important to note that a daily is always forty fights in total before it completes. Another thing you must keep in mind is the difficulty bonus meter. To see this, type &#039;&#039;&#039;quest&#039;&#039;&#039; and note the bar on the bottom. When you first start the daily, it shall be at -50%. At max, it may reach 400%. These values modify the rewards you shall obtain at the end of your daily. Every time you defeat an &#039;&#039;individual&#039;&#039; monster, some bonus is added to this meter. The system takes into account how difficult the monster was by these methods:&lt;br /&gt;
	&lt;br /&gt;
* What danger settings you&#039;re at. It doesn&#039;t look at the pheromone setting (The setting that modifies monster density per battle). Your danger settings may be changed on the web page on the right side (The button on the left) or the Tactics Soldier above the Zephyr or RSX lobby.&lt;br /&gt;
* The template the monster may or may not have. You may see some enemies with a prefix or suffix attached to their name like Bully or what have you. These are templates that modify the base monster to be either more powerful or weaker. By increasing the danger settings&lt;br /&gt;
* The rank of the enemy, such as minion, mid boss, boss, hard boss, etc. These rankings may be viewed on either the terminal or using &#039;&#039;&#039;+haz&#039;&#039;&#039; in an area.&lt;br /&gt;
* Your level compared to the monster. If you decide to fight two levels over the area range, you&#039;ll receive fewer bonus.&lt;br /&gt;
&lt;br /&gt;
	To put it simply, the harder the fight, the better the rewards. Remember that you only have forty fights total and the difficulty bonus meter works off an &#039;&#039;&#039;individual enemy basis&#039;&#039;&#039; and not after each battle. This means that to get the best results, you want as many difficult monsters you can fit inside each battle. If you spend all forty fights killing one or two difficult monsters each, you won&#039;t get a lot of bonus! But how about five? And how can you take on such a challenge? Bring friends! The more friends you bring, the more difficult a challenge you may face, resulting in much greater rewards. Try out the &#039;&#039;&#039;lfg&#039;&#039;&#039; channel to form a group. Upon completion of these missions, you may receive these rewards:&lt;br /&gt;
	&lt;br /&gt;
* Reward Tokens. The amount is modified by your difficulty bonus meter. If you managed to get 400%, you shall get twenty whole tokens.&lt;br /&gt;
* Glorious XP&lt;br /&gt;
* A chance at an uncommon salvage (A 100 common salvage value!)&lt;br /&gt;
* Any time you help someone with a daily, you get some extra rewards yourself. For one, you get one reward token when they finish their daily. Further, you even get an uncommon salvage roll, possibly netting you a free uncommon salvage! You also get some XP for your troubles. Now imagine the wonderful rewards should you decide to daily with a full party.&lt;br /&gt;
&lt;br /&gt;
=Primes=&lt;br /&gt;
	Once you reach level thirty, you&#039;ll find that you can no longer level up without first consuming a boss vial within five levels of yourself. Where do you get these you might ask? One might be able to buy them from another player. However, one way is to go out and get them yourself! Boss vials are gathered by defeating what&#039;s known as a Prime mutant. Naturally, they&#039;re tougher than your standard enemy on the field and will require the gathering of a party. First, let&#039;s go over the requirements of summoning a Prime mutant.&lt;br /&gt;
	&lt;br /&gt;
* First, you&#039;ll need twelve infection vials of the Prime you wish to summon. These can be either bought from players/stores or gathered yourself. To gather them yourself, you&#039;ll require a NaniteCollection stat of 2 or more. For this, you can use an [[Improved Nanite Collector]], but it will need modifications and such to raise its NaniteCollection stat high enough. If you are willing to pay mako, you can instead get the [[Nanite Collector]] in the elite shop, which can even be upgraded into the  [[Ultimate Nanite Collector]] later if you want. Keep in mind, the [[Advanced Inoculation]] perk gives you a point of NaniteCollection, thus allowing you to collect infection vials with the [[Basic Nanite Collector]] available cheaply in stores, or with a cheap [[Improved Nanite Collector]].&lt;br /&gt;
* Next, you&#039;ll need a PSP (Prime Specimen Primer) available for four reward tokens at the token shop (Up from Zephyr lobby and then east).&lt;br /&gt;
* If you don&#039;t have a party already, grab a party! Advertise on the &#039;&#039;&#039;lfg&#039;&#039;&#039; channel and say which mutant you wish to take down. Because everyone who fights gets a boss vial, there will probably be people more than happy to assist. Generally, you&#039;ll want at least five people if you can.&lt;br /&gt;
* Finally, you need to head to the area where the monster typically spawns. Once there, type &#039;&#039;&#039;+haz&#039;&#039;&#039; and note the max level for the area. If you can, type &#039;&#039;&#039;partymentor &amp;lt;two levels over the max level of the area&amp;gt;&#039;&#039;&#039;. So if the level range of an area is 30-35, type &#039;&#039;&#039;partymentor 37&#039;&#039;&#039;.  With your vials tucked away within your pocket, use the PSP device and it shall step you through some simple prompts. It&#039;ll ask what prime you wish to summon, ask if you&#039;re really sure, and then take your 12 vials and some freecred. The Prime will spawn shortly after!&lt;br /&gt;
&lt;br /&gt;
	What prime should you be taking on? This is a question with an answer relative to your level. To level up, you&#039;ll need a boss vial that&#039;s within 5 levels of you, up or down. So if you&#039;re stuck at level 30, you&#039;ll need a boss vial that&#039;s within the range of 25-35. Head up above Zephyr or the RSX lobby and type &#039;&#039;&#039;look terminal&#039;&#039;&#039;. Find an area that suits your level requirements and gather the appropriate vials to summon the prime.&lt;br /&gt;
	&lt;br /&gt;
	You might be wondering what exactly a prime fight is like and how you should prepare for it! Once summoned, the Prime shall come stomping out and summon some backup. The backup is typically quite weak, but needs to be dealt with none the less. The Prime itself is basically a much much stronger version of the normal variant of the monster and carries a randomly selected template like Perplexing, Fast, Prickly, and many others that modify the Prime&#039;s abilities in some way. As the fight goes on, the Prime will summon more backup for you to deal with. It&#039;s nice to have a buffer or healer on standby if you can find one, and perhaps even a tank to help soak up damage. Once you finally defeat your first Prime, you, and anyone that helped you, shall receive a tasty boss vial! Eat it and pass onto the next level, brave adventurer.&lt;br /&gt;
&lt;br /&gt;
=Epicing and Ultimate=&lt;br /&gt;
	When upgrading a power with freecreds and experience, a power may only be upgraded a maximum of two times. As you level up, you may have noticed that you receive epic power slots on occasion. To know when you&#039;ll get an epic power slot, check out the [[Level Costs]] table. With an epic power slot, you may choose a power to upgrade even further than that original two maximum. Sounds pretty great, right? To perform this, you need to acquire a boss vial of a mutant that has that power somewhere on their body. The level of the vial doesn&#039;t matter, just make sure &#039;&#039;&#039;not to drink it&#039;&#039;&#039;! Once you&#039;ve done that, simply head to the web page, character, and then [http://flexiblesurvival.com/index?training training] to select the epic option. It&#039;s worthy of note that you can&#039;t upgrade a particular upgrade more than twice. For example, say you upgraded [[Wild Swing]]&#039;s damage twice. You can&#039;t epic the power and choose damage for a third time. It has to be a different upgrade.&lt;br /&gt;
	&lt;br /&gt;
	What if you could upgrade an epic&#039;d power even FURTHER? Every thirty levels you shall receive an ultimate power slot. With six boss vials, 40 reward tokens, some experience, and creds, you can indeed upgrade an epic&#039;d power one more time. This one is a bit more picky. You can&#039;t upgrade something that&#039;s already been upgraded with an ultimate power slot. Again, let&#039;s bring up [[Wild Swing]]. Say you upgraded damage twice and used your epic upgrade on AoE. With your ultimate upgrade, you can&#039;t choose damage or AoE. You&#039;ll have to choose one of the other upgrade options. To perform an ultimate upgrade. head to Point Zero/Hotel Oblivion in the north east corner of Fairhaven. Once there, type &#039;&#039;&#039;train&#039;&#039;&#039;, follow the prompts, and watch the magic.&lt;br /&gt;
&lt;br /&gt;
=Combat Flaws=&lt;br /&gt;
	Within character generation, you might&#039;ve noticed two particular flaws. The [[Feral Mode]] and [[All Natural]] flaws dramatically change the way you play the combat system. [[Feral Mode]] was designed specifically for ease of use. When mastering and upgrading powers, it spreads the upgrades out evenly and automatically. It also automatically selects combat roles and skill for you when you level up, negating the need to create a build. In addition, it has access to ferals roles, such as [[Defender Feral Training]] that change your combat skills. In that example, taking that training would turn you into a tank build. These trainings can be bought in various stores around the game world. Ferals also get other buffs, but their downside comes with how little equipment they may carry. If you want to know more details, check out the [[Feral Mode]] page.&lt;br /&gt;
	&lt;br /&gt;
	[[All Natural]] users get rid of their ability to use mutant powers to increase their skills with gear. Any item you use shall be increased greatly in just about everything it does and you&#039;ll also get a wonderful boost to loadout as you level up. This flaw has its advantages and disadvantages, and it&#039;s generally not recommended for newer players. This playstyle may require a good grasp of the crafting system and a general idea on how to make a good amount of money and salvage to support such activities. Despite this, All Naturals are a fun and unique way to spice up your combat experience, but make sure you know what you&#039;re doing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combat Builds=&lt;br /&gt;
	This section shall detail the numerous builds you can create within the combat system. Mostly, it shall go over the more traditional roles such as a tank, DPS, and supportive types. And do not fret if it seems complicated! You don&#039;t need to make a number crunching minmax build to be effective. Nearly anything can be effective with a little planning, and generally it&#039;s a good idea to have a focus. For example, if you plan on making a healer, it&#039;s probably not a good idea to focus your points into damage! Naturally, you would want things to bolster your healing abilities. Also keep in mind that if you&#039;re a roleplayer, picking things that make sense for your character is also important if that&#039;s your thing. Please take the builds guide as a guideline rather than a bible, and hopefully it shall help you along your way. There are other builds one may make as well, such as off-tank and others, but these guides should help you get the general idea of the basics.&lt;br /&gt;
&lt;br /&gt;
==Tank==&lt;br /&gt;
&#039;&#039;It&#039;s easier to heal one person rather than seven!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The center of attention, the steel wall, the hate magnet. It goes by many names, but in nearly any RPG, the tank&#039;s focus is almost always to grab attention away from the party and eat as much damage as possible for them. This game is no different. Your job is all about eating up delicious damage and protecting your battle buddies, so naturally you should be prepared to reduce that damage to yourself as much as possible! Make sure you have a tailor handy, because you&#039;re going to get hit a lot.&lt;br /&gt;
	&lt;br /&gt;
	Hate is a concept you may wish to get familiar with. Any time you put your &#039;influence&#039; over an enemy, such as damaging them, the enemy will start hating you more. If you have the most hate, then the enemy is much more likely to target you! To see how much a monster hates you and the rest of your party members, use &#039;&#039;&#039;hate &amp;lt;enemy&amp;gt;&#039;&#039;&#039;.  Having the most hate during a fight only heavily increases your chance at getting hit rather than it being a guarantee like with regular mobs out on the field. To circumvent this, you can use taunting moves like [[Nasty Insult]] to guarantee a good slapping from a boss! Having high amounts of the aggro and menace effects further increase your hate gain, so you&#039;ll want to make sure you have plenty of both. If you have any points in the [[Intimidation]] skill, you&#039;ll unlock the skill [[Attention Grab]] which gives you a GIANT aggro and menace boost. You&#039;ll certainly want this.&lt;br /&gt;
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	Cover is also important. So you&#039;ve gotten the enemy&#039;s attention and he&#039;s preparing to hit you. Business as usual right? But wait! That&#039;s an AoE he&#039;s firing! Even though you were the main target, unfortunately is shall end up hitting your friends regardless. So what can you do about that? The cover status is something tanks can put on friends to cover AoE damage for them. So let&#039;s say you put twenty cover on a friend. When an AoE goes off, you&#039;ll automatically eat 20% of the damage for him, which is extremely useful in damage mitigation. AoEblock can sometimes be a difficult status to obtain, but having some of that makes it so AoEs that target you first are eaten up by that status! 20 AoEblock and an AoE hits you? You shall eat 20% of that damage on yourself for your entire party.&lt;br /&gt;
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===Tank Roles===&lt;br /&gt;
* [[Durability]] will be your most important role	to invest in. Once you get three points in the skill, all damage coming at you is instantly reduced by a whole 30%, and that&#039;s before it has to go through your other resists! And not only that, but it passively increases the magnitude of anything else that grants you resists, creating a VERY powerful package. It is HIGHLY suggested to get three points in this skill if you plan on being a tank.&lt;br /&gt;
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* [[Front Row]] is another core tank skill. Part of your job is to attract attention away from your more squishy party members. Any time you &#039;influence&#039; an enemy, such as damaging them, you generate hate. Having points in this skill dramatically increases hate gain, along with amplifying the magnitude of any cover effects you push out. This skill really enhances many of the tank&#039;s basic attention grabbing and covering jobs, so it&#039;s highly recommended to grab three points in this important skill! &lt;br /&gt;
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* Having a large amount of [[Health]] is very important as a tank. You need as much HP as possible to survive the many blows you&#039;ll take for your team. It&#039;s a very simple skill, but also very powerful by increasing your health pool by an entire 30% at three points! In this regard, it&#039;s highly recommended to nab three points in this skill.&lt;br /&gt;
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* [[Avoidance]] can be quite strong, but its importance is a bit behind [[Durability]]. Despite that, it&#039;s still a powerful skill! It dramatically increases the magnitude of any defense status and allows you to dodge between nine and thirty percent of damage. This effect shall become more powerful when you have less health, which is quite useful in clutch situations. Even if you only hit the minimum amount of dodged damage, it&#039;s still quite useful. Get this skills to three if you can, but it&#039;s recommended to get at least one or two in [[Avoidance]] if possible.&lt;br /&gt;
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* [[Outnumbered]] goes great on a tank! You&#039;ll be getting hit a lot, so you&#039;ll easily get the maximum effect out of this combat skill in a very short amount of time. Each time you get hit, you gain more and more free resists, which shall help you out greatly. It&#039;s recommended to get at least a point or two in this skill.&lt;br /&gt;
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* [[Taunting Strikes]] can be quite strong, but it all depends on how you wish to focus your tank build. Some simply use cover for everything and rely on hate generation, while some prefer taunts. This makes it so all of your active attacks have a chance at taunting your foes, which is quite helpful when maintaining constant taunting. If you wish to be a taunting tank, consider points in this skill.&lt;br /&gt;
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* Most builds can benefit from [[Readiness]], as it increases your loadout capacity, which of course means more gear. Depending on how much gear you wish to carry, you might want to invest in this skill. Perhaps you&#039;ll be able to fit in some extra armor!&lt;br /&gt;
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* Once you have a good amount of these skills above, the rest is up to what you feel best suits you. [[Warded]] is a good tank skill that allows you to clean debuffs off you each time an enemy attacks. Some may want to invest in [[Damage]], as more damage also means more hate. [[Speed]] quickens how fast powers charge, and may come in handy when an emergency heal is needed or a quick taunt. [[Reactive]] returns damage each time you get hit, so expect this skill to fire often, along with [[Rage]] if that&#039;s your thing.&lt;br /&gt;
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===Tank Powers===&lt;br /&gt;
	As a tank, you&#039;ll find that various toggles and passive powers will help you greatly on your journey to eat damage. A rotation of active powers will generally focus on gaining hate or taunting depending on how you wish to build your tank. Passives and toggles shall increase your resists and defense, allowing you to survive longer.&lt;br /&gt;
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* You&#039;ll want a [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Power] first for a good passive boost. [[Plated Hide]] gives an impressive boost to defense while [[Furry Hide]] boosts physical and energy damage resists while also providing other benefits such as energybreak. [[Jellied Hide]] gives physical damage resist, increases your maxHP by an impressive amount when upgraded, and provides passive regen to help mitigate damage. All of these options can serve you well, but you can only choose one!&lt;br /&gt;
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* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers A Special Adaptation Slot Power] should be next on your list. It&#039;s another passive slot that shall serve you well, but some of these powers do have downsides. [[Thick Hide]] is a fantastic choice for tanks, for it gives a massive MaxHP buff and some resists at the cost of accuracy. [[Thick Shell]] and [[Reinforced Skeleton]] are also choices to consider.&lt;br /&gt;
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* Next, quest for an [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. [[Muscle Mass]] provides many things a tank needs, such as resists and MaxHP. A very &#039;&#039;strong&#039;&#039; choice for the role. [[Scent of Blood]] gives you vampiric and attack, which can assist with survivability.&lt;br /&gt;
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* For your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], you&#039;ll have the choice between [[Juggernaut]], [[Myriad Armor]] and [[Tooth and Nail]]. [[Tooth and Nail]] is more of a DPS based power and doesn&#039;t benefit tanks directly, but both [[Juggernaut]] and [[Myriad Armor]] give impressive boosts to resists, but you can only have one in this slot. It all comes down to personal preference! Another option is [[Active Defense Matrix]], which provides a good amount of defense, HPbuffer, and DR.&lt;br /&gt;
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* [[Threatening Presence]] is a highly suggested tank skill, as it gives off a passive AoE cover aura for your friends. This helps to make sure your buddies are always covered at some point so you can eat damage for them while also giving yourself a nice menace boost. Once you reach level forty, [[Guarding Stance]] is another great power to get for deploying passive cover.&lt;br /&gt;
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* Repeats are great at gaining hate, and [[Prism Storm]] has repeats in spades, and it&#039;s a fine AoE. [[Wild Swing]] is a highly damaging attack and is AoE as well for large hate gain. Keep in mind, the more damage you do, the more hate you gain! [[Hateful Strike]] is meant just for gaining hate. Take powers that are either repeats or do a solid amount of damage to gain hate. Things like [[Flutter]], [[Sharpshooter]], [[Takedown]], and more are other lovely options.&lt;br /&gt;
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* Consider getting a passive damage toggle for constant hate gain. [[Quill Wag]] and [[Electric Field]] are great and fire off every round to keep a solid growth of hate. If you&#039;re a tank that focuses more on taunts, then one might consider [[Magnetic Personality]]. Remember, you may only have one of these types of powers at a time.&lt;br /&gt;
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* If you&#039;re a taunting tank, you might want to pick up powers like [[Scathing Diatribe]] and [[Nasty Insult]].&lt;br /&gt;
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* Since you&#039;ll be getting hit a lot, you&#039;ll want to find a way to heal yourself! [[Deep Healing]] and [[Lactaid]] are quick and easy direct heals. [[Milk Chug]] is a &#039;&#039;&#039;very&#039;&#039;&#039; powerful emergency heal, but it can&#039;t be used very often. [[Drain Vitae]] is a strong attack power that&#039;s also vampiric, so you can be on the offense and heal yourself at the same time.&lt;br /&gt;
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* Some other passive moves to consider might be [[Feline Agility]], [[Skitter]], [[Frenzy]], [[Long Ears]], and other things that might give you boosts when you have some empty slots to fill.&lt;br /&gt;
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===Tank Gear===&lt;br /&gt;
	As a tank, you&#039;ll find that a majority of your gear is passive, serving to help you eat as much damage as you possibly can. This will come in the form of multiple suits of armor and other various pieces of gear.&lt;br /&gt;
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* [[Heavy Armor]]! Never leave home without it. This is a core piece of gear. It gives you passive Damageresist, and you want as much of that as possible!&lt;br /&gt;
* [[Thick Armor]] is another piece of gear that&#039;s great to have as a tank. MaxHP is a powerful status, and you&#039;ll want to increase your health pool as much as you can.&lt;br /&gt;
* [[Generic Armor]], [[Light Energy Armor]], and [[Physical Armor]] all have resists to contribute to a tank&#039;s needs. Simply using only generic armor will save you some space, but taking the latter two together will eat up more damage but also take more space. It&#039;s all up to you!&lt;br /&gt;
* [[Buffering Armor]] gives you some passive HPbuffer to help soak up some additional damage.&lt;br /&gt;
* A [[Nanite Buffer]] is a very powerful piece of gear. It&#039;s an active item that projects some protective nanites to eat up incoming damage. In a nutshell, it&#039;s like its own health bar that attacks have to go through in order to hit your main health bar. Having a good nantie buffer will certainly help when mitigating damage.&lt;br /&gt;
* A [[Shield]] gives a large passive defense bonus, but it&#039;s also quite heavy. If you have the space, it can certainly tip the scales in your favor.&lt;br /&gt;
* If you&#039;re willing to give up your [[Heavy Armor]], [[Lifegiving Armor]] is an interesting alternative choice. As they take up the same slot, one can&#039;t wear them both. Damageresist directly eats up damage, while regeneration ablatively mitigates damage, creating more or less the same effect in the end. In the end, it&#039;s user choice and both are quite viable!&lt;br /&gt;
* If you find that you aren&#039;t covering enough damage to your liking, you may wish to consider making a [[Superconducting Magnet]]. Be sure not too eat more than you can chew!&lt;br /&gt;
* If you want, feel free to create weapons to add to your rotation like [[Heavy Melee]], [[Automated Weapon]], [[Nanite Cannon]], and all other sorts of neat weapons. If you&#039;re in need of &#039;&#039;&#039;taunts&#039;&#039;&#039;, take any hostile attack item and slap [[Hooked]] on it. &lt;br /&gt;
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==Healer==&lt;br /&gt;
&#039;&#039;Relax, I&#039;m a doctor. Trust me.&#039;&#039;&lt;br /&gt;
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	Quite obviously, your job is to heal your friends in battle. Due to attacks always hitting their mark, no matter how low or high the damage might be, the party will need a way to heal off that damage in tough situations. Your two main methods of healing shall be through direct heals and inflicting regeneration upon your friends. Using liberal amounts of HPbuffer will help you with your job, as this status acts like a temporary health bar that eats up damage before hitting your true HP bar.&lt;br /&gt;
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	Direct heals immediately fill up your target&#039;s pool of health. For example, the move [[Deep Healing]] has twenty base damage. Now this doesn&#039;t mean you&#039;ll be hurting your friends! It works a lot like hitting an enemy, but instead the damage is converted into lovely health right when the move hits. When your target needs healing and needs it now, look no further than direct heals. They&#039;re also quite useful in making sure everyone is topped off. For direct heals, upgrading the damage is generally a good option and will increase the amount of healing done.&lt;br /&gt;
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	Regeneration is a very important status. Rather than immediately healing, it heals over time. By using this status, it&#039;s quite helpful in making sure everyone is constantly being healed. In a more advanced way of thinking about it, regeneration is very useful for damage mitigation and one could comprehend it as ablative damage resistance. For example, let&#039;s say you inflict one thousand regen on a friend. Now, regen heals the target at 1/5th of its magnitude every 1/5th of a round. So every 200 ATB (1/5th a round), this person shall be healed two hundred health. Now let&#039;s say this person gets hit by an attack for one hundred and fifty damage before the regeneration effect ticks. Right when it does tick soon after the attack, they immediately gain a profit in health without you directly needing to do anything about it! When in a large party, you may find it tough trying to heal everyone at once. Using liberal amounts of regen will help dramatically with mitigating damage and allowing others to basically heal themselves. Some people get a little confused about the status. Again, let&#039;s say you have a regen status on you for 1000 mag for five rounds. Every round, you&#039;ll be healed for 1000 damage. This will last for five rounds for a total of 5000 health healed by the end. &lt;br /&gt;
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	HPbuffer is another important damage mitigation technique. One could think of it as a temporary pool of health that blocks damage before it gets to your main health bar. When an attack hits, it first searches for the largest HPbuffer effect upon you. Let&#039;s say an attack worth 100 damage hits you while you have an hpbuffer worth 1000 magnitude. Your HPbuffer shall reduce to 900 magnitude while the 100 damage attack mostly bounces off! Now, there are ways to pierce through HPbuffers, but they will always always reduce damage in some capacity, so it&#039;s always nice to have plenty to worth with! When large damaging attacks hit your party, you&#039;ll find that having some HPbuffer can mean life or death. Never underestimate the power of HPbuffer.&lt;br /&gt;
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	Two more statuses to look out for are Healing and Healgain. You&#039;ll want to try and grab as much Healing as you possibly can. The Healing status increases the power of your heals by magnitude percent. So if you have ten Healing status, your heals are ten percent better. Healgain is a status that scales with level and should be applied to your friends. It&#039;s a one-to-one status that directly enhances the heals given to them. So if someone has 1000 healgain status on them and you heal them for something worth 2000 healing, it will then become worth 3000 health! Combining both Healing and healgain can create some powerful heals.&lt;br /&gt;
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	Last tip: Heal your tanks!&lt;br /&gt;
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===Healer Roles===&lt;br /&gt;
* [[Healing]] will be on the top of your list. It increases the power of all your heals, including that of regeneration effects. Not only this, but any time you heal someone, they gain damage resistance, healgain status, and some HPbuffer to boot! You&#039;ll want this at level two minimum, preferably level three.&lt;br /&gt;
* [[Lingering Kindness]] simply increases the duration of any friendly status you inflict. This is important, as you&#039;ll be casting plenty of regeneration and HPbuffer. The longer your regeneration statuses last, the more they heal, so you&#039;ll want to heavily consider having 2-3 levels in this skill.&lt;br /&gt;
* [[Support]] won&#039;t increase the power of your direct heals, but they will heavily enhance your regeneration, HPbuffer, and healgain effects. In this regard, it&#039;s another very important skill for a healer. It&#039;s highly recommended to get three levels in this skill along with the above two. As an added bonus, having points in [[Healing]], [[Lingering Kindness]], and [[Support]] will grant HPbuffer on all those you heal.&lt;br /&gt;
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	Once you have the above skills, your remaining choices are all up to you. There are a lot of viable options, so it all comes down to what you feel you need for your healing build.&lt;br /&gt;
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* [[Speed]] might be a very good investment. It dramatically decreases the amount of time it takes for powers to fire. When you need to save a friend quick, this can make the difference between life and death. But it has more use than clutch situations. Naturally, you&#039;ll want your heals to come out as fast as possible to allow you more time to do other things. Like more healing! More time allows more powers to fire, thus more overall healing.&lt;br /&gt;
* [[Endurance]] enhances energy recovery greatly while also increasing your maximum energy. If there is ever a time you run out of energy, that means you won&#039;t be able to heal! To make sure that doesn&#039;t happen, or at least happen slower, then one may consider putting a few points in this skill.&lt;br /&gt;
* [[Back Row]] heavily decreases hate gain, making sure mobs won&#039;t target you. As a healer, being in the center of attention is possibly death. Leave that up to your tank! When an AoE goes off, you get some free evasion if you put points in this skill. Not only that, but the cover effects your tank gives off to eat up damage for you are also increased.&lt;br /&gt;
* [[Durability]] helps a bunch when it comes to eating up damage. One time or another, you&#039;ll find yourself getting hit at some point. And when you do, you&#039;ll want to be ready. This skill takes out a large amount of damage for you, helping out quite a bit with survival.&lt;br /&gt;
* [[Avoidance]] is another handy tool to help get rid of unfortunate damage inflicted on you. It&#039;s less useful than durability, but both combined can help quite a bit when you need to eat damage.&lt;br /&gt;
* [[Readiness]] allows you to carry more equipment! The more loadout you have, the more items you have to call upon! How many points you should put into this skill depends on how much gear you desire to carry.&lt;br /&gt;
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===Healer Powers===&lt;br /&gt;
	Most of your abilities as a healer shall be of the active type consisting of direct heals, regen, and HPBuffer inflicting. Despite this, you may also want to consider a few defensive powers that increases your resists and defense. If you can, grab powers that will increase your recharge and haste to make those heals come out faster! For players that prefer solo play, also try out some offensive powers that can help fell monsters before you fall yourself!&lt;br /&gt;
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* For your [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Power], there are two great choices. Both [[Smooth Hide]] and [[Crystalline Hide]] will give you some passive Healing status, which shall increase the power of all your heals. [[Smooth Hide]] has a bit more Healing, while [[Crystalline Hide]] has some resists, including that of debuffresist. If you don&#039;t like either of those options, some choices like [[Furry Hide]] increase resists and give energybreak while [[Feathery Hide]] increases recharge to get those heals off cooldown quicker. Remember, you may only master one of these.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers A Special Adaptation Slot Powers] come with a downside, and not a lot of them directly enhance a healer&#039;s abilities. However, because you won&#039;t be too worried about accuracy, perhaps it&#039;s worth considering [[Thick Hide]], as it greatly increases your MaxHP and gives some resists for increased survivability. If you wish, you don&#039;t have to take any of these powers.&lt;br /&gt;
* Despite the name, you&#039;ll want an [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. There are two powers you&#039;ll really want to keep your eye on. [[Abundant Supply]] gives you a precious amount of healing to increase the power of your heals, while [[Stretchy]] can give you some AoEmod. AoEmod allows you to hit on additional target on occasion with your powers, which can certainly help out a lot! It&#039;s a tough choice, but you can only have one.&lt;br /&gt;
* [[Quick Fix]] is a fantastic [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], as it gives resists, haste, healing, AND statusboost, and it just so happens you want all of these! If for some reason you don&#039;t want this power, [[Juggernaut]] and [[Myriad Armor]] can greatly increase survivability if you need it.&lt;br /&gt;
* [[Deep Healing]], [[Lactaid]], and [[Nurse]] are easily acquired and quick single target abilities. They have a short charge and cooldown, making them good to have in reserve, as they&#039;ll almost always be available. Choose the ones that benefit your character&#039;s sexual characteristics the most. &lt;br /&gt;
* [[Delicious Treat]] is a wonderful AoE heal ability, but it won&#039;t heal yourself. It&#039;s a fantastic direct healing power with some AoE and even comes with healgain to enhance any further heals you deploy for its duration. It also makes you taste better!&lt;br /&gt;
* [[Chock Milk]]/[[Cum Squirt]] are two very powerful direct AoE heals. You may only have one or the other, so choose the one that fits your character&#039;s sexual organs and such the best, as the powers will receive benefits from them.&lt;br /&gt;
* [[Tears of Life]] is both a direct heal and regeneration ability for your party . It has a very large charge time, but such is the price for a great healing ability. It&#039;ll keep your party nice and safe with a large amount of regeneration. Cast this baby when you can to keep the regeneration effect going.&lt;br /&gt;
* [[Protein Shield]]/[[Reinforcing Nectar]] gives a VERY large amount of HPbuffer and is quite quick with a very low cooldown. For a party situation, you may wish to upgrade the AoE on this power. This shall help greatly when mitigating damage.&lt;br /&gt;
* [[Lion Within]] is a passive toggle that&#039;s quite simply a large AoE buff that gives your friends some HPbuffer. You may find this quite useful when it comes to making sure your battle buddies have some HPbuffer to work with despite you not actually putting in any input.&lt;br /&gt;
* [[Honey Gift]] is quite the powerful move. If possible, it&#039;s best to cast this power before combat or quite soon, as it greatly increases the MaxHP of your friends. The more health your friends have, the longer they shall survive.&lt;br /&gt;
* [[Purr]] gets rid of those nasty debuffs quite quickly for your entire party! If you have some room left, certainly considering acquiring it.&lt;br /&gt;
* If you have any mutant power slots left over, you may wish to consider moves that increase your survivability like [[Skitter]] and [[Feline Agility]] or some damaging powers such as [[Sharpshooter]], [[Wild Swing]], and many more options.&lt;br /&gt;
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===Healer Gear===&lt;br /&gt;
* [[Training - Medicine]] grants a powerful ten healing status to directly enhance your healing abilities. It costs a good amount of credits down at your local faction&#039;s Employee Wellness Area, but it can really pay off huge if you&#039;re willing to pay its twenty loadout cost.&lt;br /&gt;
* A [[Nanite Buffer]] is quite the powerful tool. If you were to slap on basic/extreme spread, it can easily be used for a good amount of the party rather than just yourself. If you picked the [[Support]] skill to invest in, this shall be increased even further. A great piece of gear you should consider investing in.&lt;br /&gt;
* The [[Medicinal]] item is fast and has a short cooldown. It inflicts a good amount of regen and can be further customized with additional mods to grant buffs to your team mates. Putting [[Basic Spread]]/[[Extreme Spread]] on it will allow you to heal more party members rather than just one.&lt;br /&gt;
* [[Liquid Bandage]] is a nice party healing item that inflicts a sizeable amount of regen for your party members. It can sometimes be a bit difficult to make and it takes up a gigantic amount of loadout, but the effects are hard to ignore. If you have the loadout to spare, consider it.&lt;br /&gt;
* The [[Triage Kit]] can greatly increase the power of your healing thanks to its large Healing status and the healgain it deploys to your friends. You&#039;ll find that both of these stats combined scale quite well with each other! On the downside, it&#039;s quite a heavy piece of equipment, sitting at 30 loadout without mods. If you&#039;ve got the space for this thing, strongly consider it.&lt;br /&gt;
* [[Trauma Kit]]s are a 0 charge AoE heal that can really come through in a clutch situation. Since it&#039;ll fire instantly, it can really help when your team is feeling down. The cooldown is pretty long, but the heals, regen, and hpbuffer more than make up for it. And it only costs 20 loadout!&lt;br /&gt;
* Down at the mall, there is an item called Ear Hoops. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* If you have the loadout, the [[Triage Kit]] can be a powerful item for healers. If gives yourself a very large Healing status and gives your party members a hefty amount of Healgain. Not only that, but it&#039;s entirely passive and can have further mods put on it!&lt;br /&gt;
* A [[Heavy Armor]] can assist when it comes to survivability. If you find yourself eating too much damage, this should help you out.&lt;br /&gt;
* With any remaining loadout you may have, you may wish to consider some [[Priming]] gear. Basically, put the [[Priming]] recipe on anything that you can inflict on yourself (Such as a [[Medicinal]] or [[Liquid Courage]]) and you shall receive a large amount of statusboost that greatly increases things like your regen and HPbuffer effects!&lt;br /&gt;
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==Buffer==&lt;br /&gt;
&#039;&#039;Power Overwhelming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The buffer is another wonderful party support based role that can easily change the tides of battle. Rather than focusing on healing, a buffer enhances the power of the party defensively and offensively. However, some buffers choose to mix the roles of a healer and buffer all into one for a nice support package. On the defensive side, they can increase resists, defense, HPbuffers, regeneration, and many more. Offensively, increasing damagebuff, attack, and other things help your team deliver powerful punches to the opposition. A buffer may call upon other useful things such as increasing the MaxHP, accuracy, various procs, energybreak, haste, recharge, and more. Before becoming a buffer, you may wish to get familiar with the [[Statuses]] page on the Wiki, as playing around with them and slapping them on your team members shall be your primary role in battle. Most especially, you should take a look at the statusboost effect, as it greatly increases the power of all your friendly statuses! You may wish get as much of this as you can, which shall be detailed down bellow.&lt;br /&gt;
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	Being a successful buffer means enhancing your party&#039;s abilities in both defense and offense. It&#039;s an important concept to note that the faster you kill something, the less time the enemy has to damage you. This can be accomplished through liberal amounts of damagebuff and attack buffs that can dramatically enhance your party&#039;s damage by an amazing amount. However, there will come a time where you and your party shall be on the receiving end on a bunch of damage. Keeping a constant flow of regeneration, resists, and HPbuffer on your team will increase survivability by large amounts. Put offense and defense together and you have a dangerous team of agents.&lt;br /&gt;
	&lt;br /&gt;
	While being a buffer, you may realize you have a lot of powers and such to cycle through! This is normal, but how are you supposed to get through all those buffs and enhance your team? It&#039;s important to note that you can cast all your buffs OUTSIDE of battle, so your team shall be nice and ready the moment fighting starts. Simply use the power as you normally would in combat and it&#039;ll work just the same. If you run out of energy while buffing outside of battle, consider using the &#039;&#039;&#039;renew&#039;&#039;&#039; command to sacrifice a patrol point for full energy or eat up a fine [[Energy Snack]]. The use of aliases can greatly speed up this process, and it&#039;s recommended that you have a trigger that fires off buffs after a battle for convenience sake. If you don&#039;t know what those things are or how to work them, don&#039;t worry about it too much. But if you do get curious, the &#039;&#039;&#039;newbie&#039;&#039;&#039; or &#039;&#039;&#039;science&#039;&#039;&#039; channel would be more than happy to help you out.&lt;br /&gt;
	&lt;br /&gt;
===Buffer Roles===&lt;br /&gt;
* [[Support]] shall be your most important role. Quite simply, it enhances all the friendly statuses you put on your friends by an incredible 30%. Because most of what you&#039;re doing shall be firing off friendly effects, you&#039;ll certainly want three points in this skill.&lt;br /&gt;
* [[Lingering Kindness]] is another very important skill for a buffer. Any friendly status you fire off will last much longer, which shall help tremendously in battle. You will want three points in this skill if you can.&lt;br /&gt;
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Once you have the above skills, you&#039;re pretty much all set! What other skills you should choose is up to you, but bellow are some choices that will be of direct benefit to a buffer.&lt;br /&gt;
&lt;br /&gt;
* [[Healing]] can enhance the power of you regeneration statuses by a good amount, and it stacks with [[Support]]. As a buffer, your main goal isn&#039;t quite healing people directly, but a few points in healing can be quite beneficial depending on how you&#039;ve built your buffer. Not only that, but the people you do heal shall gain an HPbuffer status to increase survivability.&lt;br /&gt;
* [[Speed]], for when you want your buffs and want them now. During battle, your friendly powers will take time to fire. When the situation gets tough, you&#039;ll want to get those buffs and heals out as fast as possible!&lt;br /&gt;
* [[Readiness]] may be something buffers wish to have a few points in. As a support, you may find yourself carrying a bunch of gear if that&#039;s your style of play. Buffers have a lot of toys they can play with beyond their mutant powers, and more loadout will be very beneficial. If you don&#039;t plan on carrying a lot of gear, then this skill shall not help you. But if you are, look no further than [[Readiness]]&lt;br /&gt;
* [[Endurance]] increases both energy regeneration and max energy. Buffing can take a lot out of you, so if energy is a major concern, it may be helpful to take a point or two in this skill.&lt;br /&gt;
* [[Back Row]] helps you survive in a party situation. It decreases your hate generation tremendously, allows you to avoid AoEs better, and makes it easier for tanks to cover for you. You may wish to get a point or two in this skill if you can, because you don&#039;t want to end up being the center of attention!&lt;br /&gt;
* If you have some points left over, it can be a good idea to increase your survivability in some form or fashion. [[Health]], [[Durability]], and [[Avoidance]] can all help you stay alive longer in the field of battle in order to allow more time to fire off crucial buffs and heals.&lt;br /&gt;
&lt;br /&gt;
===Buffer Powers===&lt;br /&gt;
	As a buffer, you will find yourself filling up all your slots quite quickly with actives! There are a ton of buffs out there to play with that can really turn the tide of battle. Because there are so many, the choice of what to take is yours, but here&#039;s a handy reference to some powers that might be beneficial to you. You&#039;ll want a good balance of offensive and defensive buffs to secure victory!&lt;br /&gt;
	&lt;br /&gt;
* There is a great power that can fill your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot]. What you may wish to consider is the power [[Stretchy]], which can give you some AoEmod to help hit more friends with your powers. When in a full eight person party, having more strong players is quite powerful. &lt;br /&gt;
* [[Quick Fix]] can be a pretty good [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], as it increases statusboost, healing, and haste. Statusboost is what you&#039;re mainly looking for, but the healing and haste certainly help out as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offensive Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Coordinated Work]] is a powerful buff, as it not only increases your party&#039;s statusboost, but it also increases attack by a large amount. It&#039;s slow and costly, but its power is undeniable.&lt;br /&gt;
* [[Breast Waggle]] is an extremely powerful buff that greatly increases you party&#039;s offensive capabilities. Not only does it dramatically increase damagebuff, but it also inflicts an amazing amount of accuracy for a very powerful combo. The choice between upgrading accuracy or damagebuff is a tough one, but it depends on what other buffs you take as well. Certainly consider getting this skill.&lt;br /&gt;
* [[Howl]] focuses on heavily increasing your party&#039;s damagebuff, thus dramatically increasing damage. It comes with a large energybreak penalty as well, so you may wish to find a way to mitigate it if you decide to take this great power. [[Breast Waggle]] and this go well together to create a powerful offensive combo.&lt;br /&gt;
* [[Scent of victory]] greatly increases your party&#039;s haste, causing them to attack much faster. Faster friends means faster everything! Because the effects are so dramatic, you should definitely consider having this skill. You may notice the energybreak penalty on your friends. Don&#039;t worry, there are ways to mitigate that debuff. And if you remember, your [[Lingering Kindness]] skill will help lower that as well.&lt;br /&gt;
* [[Incite Riot]] not only increases haste by a good amount, it also gives them five whole energybreak to work with to lower the energy cost of powers. Some buffs unfortunately LOWER your party&#039;s energybreak, like [[Scent of Victory]], but this power is strong enough to lower that penatly by a great amount. Highly consider this skill.&lt;br /&gt;
* [[Leap]] helps eliminate those pesky cooldowns after people fire off their powers. The faster your party can use their powers again, the more things they can do! Recharge and haste go great together, as cooldown only starts when the power actually lands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive/Supportive Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Honey Gift]] is amazingly strong when it comes to increasing party survivability. It increases maxHP to great levels, allowing them to eat more damage before falling down. You&#039;ll want to highly consider adding this skill to your rotation, especially for taking on primes and bosses.&lt;br /&gt;
* [[Protein Armor]] can be a bit tough to acquire sometimes, but it does a pretty good job increasing the damageresistance of your party, helping not only your tank, but everyone survive longer.&lt;br /&gt;
* [[Protein Shield]]/[[Reinforcing Nectar]] gives off a powerful HPbuffer effect, which shall shield your party greatly against incoming damage. Not only that, but it&#039;s quick to fire and has a short cooldown for easy refreshing. Overall, a fantastic power for a buffer to have.&lt;br /&gt;
* [[Pack Loyalty]] helps get rid of those nasty energybreak penalties some of your other buffs might have accrued. And not only that, it&#039;s a passive toggle! If you have buffs that give negative energybreak like [[Howl]] and [[Honey Gift]], you may want to consider taking this power to help get rid of those effects. Your friends will thank you.&lt;br /&gt;
* [[Tears of Life]] inflicts a great amount of regeneration for your party, which will dramatically increase survivability. If you can, you&#039;ll want to make sure your party has a good amount of regen to play with. While you are a buffer and this is technically a heal, one could also classify regeneration as a defensive buff to take away that awful damage.&lt;br /&gt;
* Much like the above power, [[Nurse]] inflicts a great amount of regen as well, but it&#039;s only single target. Regardless, it&#039;s fast, strong, and effective.&lt;br /&gt;
* [[Lion Within]] is a passive toggle HPbuffer effect for your battle buddies. It&#039;s a bit costly, but if want another layer of protection, it might not hurt to pick up this power.&lt;br /&gt;
* [[Morning Song]] helps get rid of all those debuffs that are getting in the way of your beautiful buffs! This power is another great passive toggle that pulses out delightful debuffclear and a considerable amount of recharge to help speed up cooldowns.&lt;br /&gt;
* [[Purr]] rips through debuffs like a hot knife through butter. With such a high debuffclear combined with your [[Support]] skill, those debuffs will find themselves either dead or cut very short! Not only that, but it also comes with a chance for debuffresist, which can help out considerably.&lt;br /&gt;
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&#039;&#039;&#039;Others/Misc. Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Trivia]] is a fantastic power for any buffer&#039;s rotation. It has a good chance for both defensive and offensive buffs to fire. And not only that, they&#039;re strong buffs too! There are so many ways to upgrade this power it&#039;s hard to go wrong. A flexible and powerful buff that comes highly recommended. You may even want to consider epicing or ultimating this power.&lt;br /&gt;
* While it may be better classified as an offensive buff, [[Infuse Blood]] might be a bit of a special case, if only for how it&#039;s used. This power is betraying, which means it will take a good chunk of your health bar. But in return, you can heal someone and give them a tremendous amount of energy to play with. This power is strong, but please be careful with it. &lt;br /&gt;
* If you find yourself in need of more statusboost, [[Long Ears]] is a good toggle that can help out in that regard.&lt;br /&gt;
* Even though you&#039;re a buffer, you might find yourself getting hit here and there. You may wish to consider some survivability increasing powers like [[Feline Agility]], [[Skitter]], [[Solid Frame]].&lt;br /&gt;
&lt;br /&gt;
===Buffer Gear===&lt;br /&gt;
	There are a lot of toys buffers can play with. If you&#039;re the type that likes to play with a lot of these toys, you may wish to consider increasing your loadout capacity. This can be done with the [[Always Be Prepared]] perk, the [[Readiness]] combat skill, and the [[RSX Operative]] dedication. A lot of your gear will probably be of the active variety, so be mindful of how much goes into your rotation!&lt;br /&gt;
	&lt;br /&gt;
* [[Banner]] is a blank canvas for you to create your very own custom buffs! Without mods, it has no effects. However, putting any active ally modifier on this item can create some great things. If you ever wished you had a buff that could do a certain special something, you may wish to check out this piece of neat gear. They&#039;re also quite fun to play with.&lt;br /&gt;
* [[Inspiring Drills]] casts some great buffs by itself and can be further enhanced by various mods. Attack can sometimes be a bit difficult to get a hold of in buffs, so having this item may be to your benefit. Attack, damagebuff, accuracy, and defense all in one! And that&#039;s before mods! With some mods that enhance its already great effects, you can have a very powerful item.&lt;br /&gt;
* A [[Nanite Buffer]] is quite the powerful tool. If you were to slap on basic/extreme spread, it can easily be used for a good amount of the party rather than just yourself. If you picked the [[Support]] skill to invest in, this shall be increased even further. A great piece of gear you should consider investing in.&lt;br /&gt;
* Not only can it heal, but the [[Medicinal]] is also great at giving off buffs too with some mod combinations. It&#039;s light, quick, flexible, and quite useful. Heal people and buff them at the exact same time!&lt;br /&gt;
* [[Liquid Bandage]] is a nice party healing item that inflicts a sizeable amount of regen for your party members. It can sometimes be a bit difficult to make and it takes up a gigantic amount of loadout, but the effects are hard to ignore. If you have the loadout to spare, consider it. While your main job isn&#039;t to heal, making sure your party has plenty of regen can easily increase party survivability.&lt;br /&gt;
* The [[Scattershot 2000]] is a very expensive piece of gear, but it can pay off if you need the AoE. This passive item will hurt your bank and loadout, but hitting an extra person or two can really make the difference. With the way AoE now functions (Friendly AoEs can only hit up to a maximum of two additional targets with the [[AoE]]mod &#039;&#039;&#039;status&#039;&#039;&#039; itself), this piece of gear isn&#039;t strictly necessary, as [[Stretchy]] can help fill this roll. However, if you feel you need some more AoE, this is an item to get it from.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. You&#039;ll be doing a lot of buffing, which eats a lot of energy, so you may want to think about this item if you&#039;re having energy troubles.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
&lt;br /&gt;
	You may want to consider some [[Priming]] gear. This means any item you can inflict on yourself that can give you the effects of the [[Priming]] mod. The power of this mod comes from the large amount of statusboost it gives you, and you&#039;ll want to try and get as much of that as you can. You don&#039;t particularly need it, but its effects are quite powerful. Here are some items you could put them on as an example: [[Medicinal]], [[Liquid Courage]], [[Amplifier]], [[Vibrator]] (outside of combat), and more. Note that putting [[Priming]] on something gets rid of all its AoE. And don&#039;t get too worried about this concept. You can still be a great buffer without these, but if you thirst for more power, consider building some! And be mindful of the softcaps for statusboost found on the [[Statuses]] page.&lt;br /&gt;
&lt;br /&gt;
==Debuffer==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Funny, that guy looked a lot tougher a few minutes ago.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The debuffer is another support build that focuses on crippling the enemy rather than directly enhancing the abilities of your buddies or healing them. They have the power to turn a once powerful and fast enemy&#039;s punch into something akin to a slow tickle. By stacking debuff upon debuff upon your foes, you may slow them down, weaken their attack power, make them miss much more, make them easier to hit, soften them up, and so much more. So not only do they make battles safer for their friends, debuffers also make battles go quicker.&lt;br /&gt;
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If one thinks about it, debuffers and buffers aren&#039;t too different when it comes down to the final goal. For example, a buffer might cast &#039;&#039;&#039;Accuracy&#039;&#039;&#039; upon its friends. However, a debuffer is likely to cast &#039;&#039;&#039;defensedebuff&#039;&#039;&#039; upon its foes. Both statuses make their enemy easier to hit, but go about it in another way. With this in mind, one might say that buffers and debuffer are two sides of the same coin in a way. Of course, they have entirely different playstyles, but both have the same goal of enhancing the party and making battles safer and faster. This also means that having a buffer AND debuffer can bring &#039;&#039;&#039;DRAMATIC&#039;&#039;&#039; results. A buffer casting &#039;&#039;&#039;defense&#039;&#039;&#039; on its friends and a debuffer casting &#039;&#039;&#039;accuracydebuff&#039;&#039;&#039; on its enemies will make the party MUCH harder to hit squarely, dramatically reducing the enemy&#039;s damage. Thus, buffers and debuffers in the same party have wonderful synergy that can really dominate the battlefield.&lt;br /&gt;
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Buffs have the luxury of being able to be cast before the battle even starts. However, debuffs have a powerful trick up their sleeve. After a debuff has run its course, the status doesn&#039;t actually go away. Instead, it &#039;&#039;&#039;refreshes&#039;&#039;&#039; itself automatically with a magnitude of 4 + 25% per cycle. When landing strong debuffs, this process can really keep the pain a rollin&#039; long after you originally placed it down! With the [[Enduring Malice]] combat skill, your debuffs will even decay significantly less with each cycle.&lt;br /&gt;
&lt;br /&gt;
There are two [[Statuses]] in particular, besides all their debuffs of course, a debuffer should try to obtain. &#039;&#039;&#039;Statusboost&#039;&#039;&#039; will directly enhance the power of all their debuffs by magnitude percent. So 10 statusboost will enhance all debuffs by 10%. Another status to look out for is &#039;&#039;&#039;debuffresistdebuff&#039;&#039;&#039; to cast upon enemies when possible, which shall reduce enemy resistance to your debuffs. If you manage to knock your foe into negative debuffresist, your debuffs shall be enhanced! Bosses tend to have a good amount of debuffresist, so you&#039;ll want to bring some way to counter that if possible.&lt;br /&gt;
&lt;br /&gt;
Making a debuffer build brings a lot of options. Some prefer to dedicate themselves fully into debuffs, while some like to add some damage as well. Because they have the [[Tactician]] skill, they already get buff to DoT damage. So if a debuffer wishes to add in damage, they generally should stick to DoTs. Some have even created a debuffer and buffer hybrid! Play around a bit and discover what works best for you.&lt;br /&gt;
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===Debuffer Roles===&lt;br /&gt;
* [[Tactician]] shall be your most valuable role. It&#039;s highly recommended to get three points in this skill, as it will enhance all your debuffs by a wonderful 30%. If you wish to cast some DoTs on the side, it shall enhance those too!&lt;br /&gt;
* [[Enduring Malice]] increases the length of your debuffs significantly. Should you invest 3 points in this skill, your debuffs will last 30% longer. Not only this, but it&#039;ll make your debuffs decay much less when they recycle automatically.&lt;br /&gt;
* [[Speed]] will shoot your debuffs out much faster! It also allows you to begin your turn again quicker as well. Because you can&#039;t apply your statuses before battle like buffers, you need to get your debuffs out as quickly as possible. Highly consider three points in this skill if possible.&lt;br /&gt;
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Once you have the above three, any other skill you choose is up to you. Some people prefer to dedicate themselves fully to debuffs, while others may choose to mix in some damage as well. Because you probably already have 3 in [[Tactician]], that means a debuffer would best be suited for DoT damage should they wish to do some damage as well. Bellow are some additional suggestions that will help enhance a debuffer build.&lt;br /&gt;
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* [[Scavenger]] turns any debuff you place on an enemy into a buff upon yourself. For example, say you place damagebuffdebuff upon an enemy. Automagically, you shall receive some damagebuff! As a bonus, this skill shall also greatly increase your freecred and salvage income via battle.&lt;br /&gt;
* [[Opportunity]] causes some of your debuffs to do some damage depending on how many points you invest in the skill. A majority of debuffs simply apply their status and that&#039;s it. This will allow them to do a little direct damage as well. It&#039;s not that much, but damage is damage!&lt;br /&gt;
* [[Readiness]] allows you to carry significantly more gear. Debuffers have some fun toys to play with, so you may a few points in this skill.&lt;br /&gt;
* [[Endurance]] increases your maximum energy and energy regeneration by a good amount. More energy means more time for debuffs without needing a rest.&lt;br /&gt;
* If you have some extra roles left, it might not hurt to invest in some survivability skills such as [[Durability]], [[Avoidance]], and [[Back Row]].&lt;br /&gt;
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* If you plan on adding some damage to your debuffer build, naturally you&#039;ll want a few points in the [[Damage]] skill. If you&#039;re doing DoT damage, some [[Vampiric]] will assist in survivability while [[Accuracy]] will make your damage more consistent.&lt;br /&gt;
* For hybridizing of any type, check out the other builds featured on this page and take details from them.&lt;br /&gt;
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===Debuffer Powers===&lt;br /&gt;
There are many different types of debuffs that accomplish different things, but they all contribute to the goal of making your opponent weaker in some capacity. Some focus on weakening the enemy&#039;s offensive power, defensive strength, and/or speed. Depending on how you wish to create your debuffer, you may want to focus on a few or all of them if you desire. There are plenty of tools to choose from, so pick the ones that accomplish the job you wish to complete. Make sure you get familiar with the [[Statuses]] page to learn what exactly these debuffs do.&lt;br /&gt;
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&#039;&#039;Sloted Powers&#039;&#039;&lt;br /&gt;
* Your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot] can be filled in nicely with the [[Stretchy]] power. With this, you have the chance of hitting an extra target with your debuffs. If that doesn&#039;t fit your fancy, [[Vitality]] gives you precious energybreak and haste to speed up your debuffs.&lt;br /&gt;
* There are plenty of great choices for your [http://wiki.flexiblesurvival.com/w/Category:Hostile_Aura_slot_powers Hostile Aura Slot]. You may only have one, so this might be a tough choice for some!&lt;br /&gt;
** [[Electric Field]] is a spread power that doesn&#039;t do a lot of damage, but does deploy a good amount of debuffresistdebuff to enhance the power of your debuffs. And the best part is that it does this automatically! Note that spread powers divide themselves and dilute more depending on how many targets there are.&lt;br /&gt;
** [[Biting Wit]] deploys a gigantic amount of passive accuracydebuff to your foes in a spread format.&lt;br /&gt;
** [[Deadly Body Odor]] is a passive AoE that gives out a significant amount of damagebuffdebuff to help hurt your enemy&#039;s damage output.&lt;br /&gt;
** [[Distracting Lure]] gives out a very large amount of defensedebuff in an AoE format to make it much easier for your party to hit consistently.&lt;br /&gt;
** [[Ensnaring Webs]] has three debuffs in one! Attackdebuff, Defensedebuff, and hastedebuff in a neat little package. A triple threat that slows, weakens, and softens.&lt;br /&gt;
** [[Noxious Aura]] confuses your enemies, which gives them a chance to hit their own friends any time they use an AoE! That means one of your friends didn&#039;t get hit when they would&#039;ve without confusion. Not only this, but it also lowers the output of their power.&lt;br /&gt;
** [[Slime Toss]] slows down the cooldown of your opponent&#039;s powers via a large amount of rechargedebuff in a spread format.&lt;br /&gt;
* The [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defensive Adaption Slot] has a few good choices as well. In particular, both [[Feathery Hide]] and [[Plated Hide]] give a generous amount of precious haste to speed up the charge on your debuffs. Both also give other effects as well, so choose the one you prefer.&lt;br /&gt;
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&#039;&#039;&#039;Anti-Offensive Debuffs&#039;&#039;&#039;&lt;br /&gt;
These debuffs focus on weakening the offensive power of your foes. In particular, the statuses they use are: damagebuffdebuff, attackdebuff, accuracydebuff, hastedebuff, and rechargedebuff. Altogether, they can heavily cripple the amount of damage the enemy can output and how quickly they can do it.&lt;br /&gt;
&lt;br /&gt;
* [[Awww]] is a quick fire debuff with only a 2000 cooldown. It delivers a solid 15 damagebuffdebuff at base and is even AoE! A wonderful debuff that can really suppress a group&#039;s damage output.&lt;br /&gt;
* [[Crazy Eye]] cripples both accuracy and recharge in a large AoE. Not only will your foes have a tough time hitting your buddies, but their powers will take longer to come off cooldown as well. The less they can attack, the less damage you take! Watch out for the energy cost and charge on this power.&lt;br /&gt;
* [[Pollen Haze]] has a massive amount of accuracydebuff in a large AoE, but it&#039;ll tax your energy by quite a bit. One might wish to reduce the energy cost, but it can&#039;t be ignored how dramatic the effects of this debuff are.&lt;br /&gt;
* [[Egg Toss]] slows down the enemy quite a bit. Should you upgrade into hastedebuff twice, it&#039;ll be an entire 35 hastedebuff! And that&#039;s before [[Tactician]] comes into play. As a bonus, it also heals you, which is great for survivability.&lt;br /&gt;
* [[Stunning Logic]] doesn&#039;t have innate AoE, but this debuff will absolutely destroy the damage output of a single enemy. An entire 50 damagebuffdebuff, along with some accuracydebuff and delaydebuff will turn an enemy attack into a tickle, and this is all before upgrades and [[Tactician]]. If you plan on killing some primes/bosses, you might want to consider this baby.&lt;br /&gt;
* [[Paralytic Venom]] is a single target debuff that shall decimate the speed of a foe. Combined with the above power, your poor opponent shall hardly be able to move or do much damage. This is another fantastic boss killer power that&#039;ll really change the tide of battle.&lt;br /&gt;
* [[Tail Slap]] has a pretty good chance to really hurt the speed of a single enemy with a large amount of hastedebuff, while also supplying great knockdown.&lt;br /&gt;
* [[Erotic Dance]] is a bit of gamble with some of its debuffs, but it&#039;s a nice source of accuracydebuff, damagedebuff, and confused along with a chance to do some good damage in a small AoE.&lt;br /&gt;
* [[Hypnosis]] shall slow down a single target by a significant amount and hurt their accuracy. At base, the 25 delaydebuff will add 500 more ATB towards their turn timer, which means they&#039;ll have to wait half a round more than usual to start charging up another power.&lt;br /&gt;
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&#039;&#039;&#039;Anti-Defensive Debuffs&#039;&#039;&#039;&lt;br /&gt;
These debuffs focus purely on weakening the enemy&#039;s resistance to damage. Overall, they will allow your party to do more damage and do it more consistently. Should you knock someone&#039;s resists into the negatives, they will indeed take more damage. Primarily, these debuffs focus on the following statuses: defensedebuff, Xresistdebuff, and damageimmunitydebuff.&lt;br /&gt;
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* [[Wing Dust]] is a monster of a debuff. While at base each debuff upon it only has a 50% chance of hitting, the effects are dramatic. Whoever finds themselves on the end of this move will find their resists and defense crippled quite severely. And not only that, but it&#039;s AoE as well. Highly consider this skill, and maybe even epic it if possible.&lt;br /&gt;
* [[Bullet Spray]] is a large AoE debuff that gives out a very large amount of defensedebuff. It also has quite a short cooldown for continued application. Highly consider this skill, for it&#039;ll allow your friends to hit more effectively.&lt;br /&gt;
* [[Snap Kick]] is a quick debuff that does a sizeable amount of damageresistdebuff and damageimmunitydebuff. Initially, it starts out as a single target move, but it can be upgraded for AoE if you desire. The damageresistdebuff is quite large, and the damageimmunitydebuff will guarantee that your party shall do an additional 4% more damage than they were doing originally.&lt;br /&gt;
* [[Spur Slash]] shares some similarities with [[Snap Kick]], but this power in particular focuses on a single target and does considerably more damage via a DoT and some direct damage. The upgrades are quite hefty too, making it an interesting power for single target takedowns.&lt;br /&gt;
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&#039;&#039;&#039;Other and Hybrid Debuffs&#039;&#039;&#039;&lt;br /&gt;
Bellow are some more debuffs that have statuses that are a bit different than above, or are hybridized rather than focused. There are some great debuffs in this category that can fill up your rotation very well. In addition to the statuses in the other section, these will include things like debuffresistdebuff, confused, knockdown, healgaindebuff, and instantcooldowndebuff.&lt;br /&gt;
&lt;br /&gt;
* [[Fontanelle]] is a VERY important debuff, for it gives out a large amount of debuffresistdebuff in an AoE. The more debuffresistdebuff you can put on your enemies, the less they can resist your statuses. In boss and prime fights, this is particularly important. But if your foes don&#039;t have debuffresist, this will also allow your statuses to increase in strength.&lt;br /&gt;
* [[Slip Beneath]] does a very large amount of damage via a DoT and direct damage to a single target. What&#039;s also important is the huge amount of debuffresistdebuff when upgraded. 13 per upgrade can bring it up to a total of 32 debuffresistdebuff, making it great for bosses. However, it only lasts two rounds, so one may wish to consider upgrading the length.&lt;br /&gt;
* [[Terrifying Visage]] is much like [[Trivia]], but in reverse! This AoE debuff has loads of powerful debuffs, but each one only has a 20% chance of hitting. However, you can upgrade these debuffs by 40% with each point, allowing you to choose which ones you would prefer to land. This is a powerful move, and some might consider worthy of bringing to the ultimate level.&lt;br /&gt;
* [[Rainbow Quills]] is a unique debuff. Some of its debuffs are a gamble, and landing them shall be delayed by quite a few rounds. However, it still deploys a good variety of debuffs in an AoE format.&lt;br /&gt;
* [[Blowhard]] delivers a massive amount of knockdown in a medium sized AoE. Whatever finds itself on the end of this attack will most likely be stopped in its tracks for a crippling amount of time. It also only has a 2800 cooldown. But do note that the more times you hit someone with knockdown, the more resistant they shall get to it.&lt;br /&gt;
* [[Endless Flow]] also knocks your opponents down quite a bit, but it can also give out an amazing amount of HealingDebuff, especially if upgraded. An HPbuffer shall also be given to you in a large magnitude, which should help with survivability. This power is great for enemies that won&#039;t stop healing themselves or others, such as certain bosses, templates, and mutants.&lt;br /&gt;
* [[Terrible Pun]] is powerful, but it must be used with caution. It has a some great defensive debuffs, but it also buffs the enemy&#039;s damage. This can be mitigated with other debuffs and/or upgrades, but it&#039;s something you must consider before using it, or your team will get angry at you!&lt;br /&gt;
* [[Giggle]], when upgraded, can give out a bunch of both damagebuffdebuff and defensedebuff in a two for one deal. It&#039;s even an AoE!&lt;br /&gt;
* [[Burninate]] does a bunch of damage to a single target, but more importantly for you, it also has a sizable amount of Confused. It&#039;ll eat up a good amount of your energy, but confused could save a few lives and help deal more damage if the enemies start hitting each other.&lt;br /&gt;
* [[Shrooms]] picks a single target and confuses them massively. This power is fantastic for confusing a poor boss that has minions. If not, at least it will lower their damage down by mag/2 %.&lt;br /&gt;
&lt;br /&gt;
===Debuff Gear===&lt;br /&gt;
* [[Aerosol]] is a blank canvas for you to make your very own custom debuffs. By itself it does nothing, but a few mods will turn it into whatever you want! It functions similarly to the [[Banner]] item, but for debuffs instead. If you&#039;re finding yourself wanting to cast specific debuffs and gear isn&#039;t doing it for you, you&#039;ll want to make one of these. With all the mods in the game, there are all sorts of creative things you can make.&lt;br /&gt;
* [[Well-Trained Nanites]] are a lot like [[Wing Dust]], but this time you get to put mods in it. With a 0 charge time, 10 base loadout, and 15 energy with all those debuffs, it&#039;s hard not to recommend this item.&lt;br /&gt;
* [[Skunk Can]] fires off a nice amount of accuracydebuff and energydamage in an AoE format. Get hit without being hit!&lt;br /&gt;
* [[Heavy Beam]] is a triple hybrid direct damage, DoT damage, and hastedebuff. If you feel you need some extra DPS and would still like to land a good debuff in the process, perhaps you may wish to consider this mighty weapon.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. You&#039;ll be doing a lot of buffing, which eats a lot of energy, so you may want to think about this item if you&#039;re having energy troubles.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* If you need some extra survivability, consider creating some armor like [[Heavy Armor]], [[Generic Armor]] and many more. &lt;br /&gt;
* As a debuffer, you shall benefit greatly from &#039;&#039;&#039;statusboost&#039;&#039;&#039;. With this in mind, you may wish to create at least one piece of [[Priming]] gear. This mod can go on most active ally pieces of gear so you may cast it upon yourself. A [[Medicinal]] is a great choice, for it&#039;s quick, light on the loadout, and cheap. It also heals you a bit.  A [[Liquid Courage]] can give a massive amount of statusboost as well. Whatever active ally item that works for you.&lt;br /&gt;
	&lt;br /&gt;
==Big Hits DPS==&lt;br /&gt;
&#039;&#039;A bang here, a boom there, and the problem is solved.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Big hits DPS (Damage Per Second) is all about bringing the smackdown, and doing it hard. One could describe it as burst DPS. Generally, big hits are slow and have large energy costs, but they pay off huge with giant damage. This type of DPS is great against both regular monsters on the field and bosses. You&#039;ll need to find a way to manage your energy and such, but generally it isn&#039;t too much of a problem with some moderate planning. If you enjoy seeing big shiny red damage numbers, this type of DPS could be just for you.&lt;br /&gt;
	&lt;br /&gt;
	All DPS types can benefit greatly from haste, but big hits probably needs it the most considering their generally lower speed. Because big hits also play with large numbers, it scales fantastically with the damagebuff and attack [[Statuses]]. It&#039;ll also be useful to upgrade your accuracy when possible, as that giant attack you&#039;ve been charging would look mighty small if it managed to get deflected.&lt;br /&gt;
	&lt;br /&gt;
===Big Hits Roles===&lt;br /&gt;
* [[Damage]]! What DPS lover wouldn&#039;t want a straight up increase in damage? Not only does it do that, but it has some other nifty effects as well, such as helping to pierce HPbuffers and lowering dodge resistance when your attacks get evaded. Simply a must have for all DPS types. Get three points in this skill!&lt;br /&gt;
* [[Bleeding]] benefits big hits the most, as this skill is percent based and you&#039;re dealing with very large numbers! With three points in this skill, 30% of your damage is automatically done again on your target the next round. This boosts your DPS by an &#039;&#039;&#039;extreme&#039;&#039;&#039; amount, making this a core skill for big hits. You&#039;ll want to max out this skill.&lt;br /&gt;
* [[Accuracy]] can help greatly mitigate the damage losses that come from enemies deflecting your attacks. This skill has many effects, the most basic of which is to simply tip the scales in your favor. In addition to this, it also reduces how much is deflected by your primary target up to a maximum of 15% with this skill, which can pay off greatly in the grand scheme of things. Finally, it helps you pierce HPbuffers and even stacks with the [[Damage]] skill in that regard. Consider a few points in this skill.&lt;br /&gt;
* [[Speed]] things up a bit! Some big hits are slow, taking quite a while to land on their target. With this skill however, this time can be dramatically reduced. The faster you attack means the more time you can be doing other things, like charging up another attack! Consider some points in this skill if you can.&lt;br /&gt;
* [[Readiness]] is great for those that will be carrying a good amount of gear with them. Big hits have some fun weapons and toys to play with, so if you think you want to wear some more gear, consider some points in this skill.&lt;br /&gt;
* [[Vampiric]] may or may not be something you wish to invest in. Points in this skill can increase survivability and the regenerative effects of vampiric powers like [[Drain Vitae]]. If you want more survivability and/or intend to use some vampiric powers, this skill can certainly help you.&lt;br /&gt;
* [[Sacrificial Fury]] can &#039;&#039;&#039;greatly&#039;&#039;&#039; increase damage, but it&#039;s going to hurt yourself a lot! While this is a very powerful skill, make sure you have some good ways to heal off the damage done to yourself, like with the [[Vampiric]] skill, healing powers and gear, and perhaps a [[Blood Extractor]].&lt;br /&gt;
* If you have some more skills to fill, consider something like [[Penetration]] to further increase DPS. Also consider survivability skills like [[Health]], [[Back Row]], and [[Avoidance]]. If energy is constantly a problem, try a point or two in [[Endurance]].&lt;br /&gt;
&lt;br /&gt;
===Big Hits Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* [[Muscle Mass]] makes for a wonderful choice for your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. It increases damagebuff and some resists. If you&#039;re more a fan of vampiric, [[Scent of Blood]] is another choice that may benefit you. Another considerable choice is [[Stretchy]], which gives you a chance at hitting an extra target.&lt;br /&gt;
* Both [[Juggernaut]] and [[Tooth and Nail]] make great powers for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot]. [[Juggernaut]] gives a great amount of damagebuff and damageresistance while [[Tooth and Nail]] increases attack and many other things like accuracy, haste, and recharge. It&#039;s hard to go wrong with either of these powers! Though if you&#039;re taking something like [[Frenzy]] that would lower your accuracy, you may want to consider [[Tooth and Nail]] to make up for it.&lt;br /&gt;
* [[Quill Wag]] is a great choice for your  [http://wiki.flexiblesurvival.com/w/Category:Hostile_Aura_slot_powers hostile aura] slot power. It&#039;s a spread toggle that fires off every round to keep the damage flowing, further increasing DPS. [[Electric Field]] is an option as well, but big hits users might benefit more from [[Quill Wag]] if at the cost of more energy.&lt;br /&gt;
* [[Wild Swing]] is a core and powerful big hit attack. It comes with a hefty amount of damage and some great AoE to really lay the smack down on your foes. The accuracy is a little weak, but the low cooldown will make sure the swings keep coming. Highly consider adding this power to your rotation.&lt;br /&gt;
* [[Sharpshooter]] takes a good amount of energy and needs some time to charge, but its damage is frightening, along with its wonderful accuracy! With its short cooldown and high damage, this makes it quite a great contender for one of your mutant power slots.&lt;br /&gt;
* [[Takedown]] is similar to [[Sharpshooter]] in many ways. It&#039;s &#039;&#039;&#039;extremely&#039;&#039;&#039; accurate and damaging, but only for a single target while [[Sharpshooter]], with some AoEmod, could end up hitting another target.&lt;br /&gt;
* [[Drain Vitae]] does wonderful damage AND has some innate vampiric to drain your foes of health and give it back to you. It&#039;s a great big hit and helps survivability with some precious health to play with.&lt;br /&gt;
* Both [[Heavy Smash]] and [[Tail Smash]] are strong big hits that also apply some knockdown to your foes. With this knockdown, assuming they don&#039;t resist it, they are temporarily stunned in combat, allowing you and your buddies to ready up another attack while your target can only sit and take it!&lt;br /&gt;
* [[Skunk Blast]] and [[Gigantic Body Slam]] are both sloooooooooow attacks to charge up and cost &#039;&#039;&#039;a lot&#039;&#039; of energy. But with a high amount of payment comes a high reward. Both of these abilities have innate AoE attached to them, allowing you to smack multiple foes with your dangerous damage. Just make sure you have the time necessary to fire these abilities! [[Gigantic Body Slam]] might be a bit of a dangerous power to use considering its three round long charge time, but it also comes with a nice knockdown bonus to play with. [[Skunk Blast]] is faster and also comes with an energydamage DoT just for fun.&lt;br /&gt;
* [[Sharpening]] doesn&#039;t do too much damage, but it&#039;ll certainly allow you to do more in the future with a base 15 damagebuff that lasts 4 rounds. If you&#039;re in the mood for a good combo power, this might amp up your DPS quite a bit.&lt;br /&gt;
* [[Frenzy]] gives you an excellent about of damagebuff and haste at the cost of precious accuracy. These buffs are wonderful, but you may wish to mitigate this accuracy lost by upgrading the accuracymag via training and taking other things that increase accuracy such as [[Tooth and Nail]].&lt;br /&gt;
* If you&#039;re still in need of some accuracy, look no further than [[Long Ears]]. On this fantastic toggle, you may upgrade it to give you 20 whole accuracy. Certainly consider getting this skill, ESPECIALLY if you took [[Frenzy]].&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles like [[Feline Agility]] and [[Skitter]]. While you&#039;re charging up those slow attacks and getting wailed on, it helps to have some defense.&lt;br /&gt;
&lt;br /&gt;
===Big Hits Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]]].&lt;br /&gt;
* [[Heavy Melee]], [[Nanite Cannon]], and the [[Unshielded Prototype]] shall make up the main arsenal at a big hits user&#039;s disposal. A [[Heavy Melee]] is cheap, but quite effective. The [[Nanite Cannon]] and [[Unshielded Prototype]] are quite expensive and could be a bit hard to acquire, but they may certainly bring the pain.&lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* Speaking of expensive gear, the [[Blood Extractor]] is quite the costly bit of equipment. Not only does it take a lot to craft, but it&#039;s quite heavy as well. However, it does give one some fantastic vampiric, which may aid in survivability. Be sure this item is right for you!&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help cure those energy based woes. It gives you some great energymod that shall help keep your energy pool in check for those awfully costly big hits attacks. If you&#039;re having energy troubles, you may want to craft yourself one of these.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably.&lt;br /&gt;
&lt;br /&gt;
==Repeats DPS==&lt;br /&gt;
&#039;&#039;Float like a butterfly, sting like a bee.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Rather than focusing on big single hits like its big hits brother, a Repeats DPS is all about a flurry of much smaller hits. Repeats are quite an interesting style of DPS. They&#039;re fast and furious and use a special status. When one lands a repeat attack, it does some direct damage and inflicts the repeat status upon your target for whatever magnitude the move has. As time goes on, the attack shall &#039;&#039;repeat&#039;&#039; upon the target for half-damage and as many times as the magnitude allows. For example, say you land a repeat worth ten magnitude and for five rounds. Every round, the attack shall repeat itself &#039;&#039;twice&#039;&#039; for half of the base damage of the attack. Repeats try their best to divide themselves equally amongst the amount of rounds the repeat is supposed to last. In this regard, &#039;&#039;&#039;REDUCING&#039;&#039;&#039; the amount of rounds for a repeat shall make it come out quicker, which plays heavily in your favor. Now let&#039;s take that ten magnitude repeat and make it last two rounds instead. Each round, for two rounds total, the attack shall be repeated five times!&lt;br /&gt;
	&lt;br /&gt;
	The advantage of repeats comes with its intense speed and fury. Enemies will find themselves being wailed upon and perhaps overwhelmed by your quick fists. They do small but frequent damage, making them great for taking out mobs with little resists and such. However, this is where the downside comes in. Each individual repeat must go through an enemy&#039;s resists. Because repeats do small damage on their own, they can easily get cut down to size by those tough tanks and bosses. Being so fast, they&#039;ll also require some energy management to keep up the pace. Despite this, repeats are still very strong and should certainly be considered for those who enjoy a fast style of DPS as opposed to the slower Big Hits and DoTs. Prepare to spam everyone&#039;s screen with your pages and pages of glorious repeat attacks!&lt;br /&gt;
	&lt;br /&gt;
	Because the [[Flurry]] combat skill is percentage based, you&#039;ll more than likely end up with fractional repeats, like 5.6 for example. The important thing to note about this is that the system shall always round this down. So the 5.6 in this example shall be five repeats and five repeats only. Recall that repeats do their best to spread themselves out evenly amongst its total round time. Despite fractions not giving you an extra repeat, it will instead squeeze the even spread a bit, forcing the tail end to come out slightly faster&lt;br /&gt;
	&lt;br /&gt;
===Repeats Roles===&lt;br /&gt;
* [[Flurry]] increases your repeat status magnitudes by a good amount. Simply put, the more repeats you have, the more damage you do! If you think about it, adding on two more repeats adds up to the original power of the attack (Assuming the repeats don&#039;t get resisted of course). Because repeating is all you&#039;re going to be doing for the most part, max out this skill!&lt;br /&gt;
* [[Speed]] is an incredibly important skill. Not only does it speed up your charge times by a dramatic amount, it also reduces the total rounds for your repeats much the same. You want your repeats to come out as fast as possible, and having three points in this skill shall deliver amazing results. Much like [[Flurry]], you&#039;ll want three points in this skill.&lt;br /&gt;
* [[Damage]] simply increases the power for all of your attacks. As someone who&#039;s primary job is doing damage, you&#039;ll want to invest some points in this skill! It also helps with penetrating those HPbuffers and reducing dodging that may be eating up some of your precious repeats.&lt;br /&gt;
* [[Penetration]] helps overcome the main downside of repeats. Remember that each and every repeat must go through resists and deflections, so it&#039;s quite possible that they may get cut down to size should they ever wail upon a tough and resistant foe. With a few points in penetration, you&#039;ll start cutting through those pesky resists and even reduce their dodge chance while also penetrating their HPbuffers a bit (This stacks with the effect on [[Damage]]). It&#039;s recommended to get at least a point or two within this skill if you can. Three if possible!&lt;br /&gt;
* [[Sacrificial Fury]] will &#039;&#039;&#039;greatly&#039;&#039;&#039; increase your DPS, but it comes at a cost. All of your attacks shall be increased by a mighty 30% in damage, but will also cause you to hit yourself for 9% of each of your attacks. This can end up hurting you quite a bit, so be prepared to find a way to help heal off that self-damage. If you&#039;re willing to trade some health, highly consider some points in this skill.&lt;br /&gt;
* If you plan on using [[Sacrificial Fury]] and/or betraying powers like [[Fire Dance]], you may want to consider a few points in [[Vampiric]]. The lovely thing with [[Vampiric]] is that it gives you some fine health with each of your attacks, which certainly helps when mitigating self-damage. It also increases the potency of any vampiric power you activate.&lt;br /&gt;
* [[Readiness]] allows one to carry more gear. If you plan on taking on a bunch of equipment, you should consider some points in this skill.&lt;br /&gt;
&lt;br /&gt;
===Repeats Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use as well.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power], you&#039;ll mostly have the choice between [[Muscle Mass]] and [[Scent of Blood]]. Both increase damage, either through damagebuff or attack, so one must consider which is the best for their situation. Attack increases the base damage of an attack before it scales up through various means, making it work great with damagebuff. Because your repeats do much less damage per individual hit than big hits, it might be a good idea to increase the base damage through attack. Remember that each individual repeat does half the damage of the power&#039;s base damage. Attack is also a harder status to get in higher amounts, and [[Scent of Blood]] has some vampiric if you plan on using [[Fire Dance]] and/or [[Sacrificial Fury]]. Despite this, both powers work wonderfully when it comes to increasing damage.&lt;br /&gt;
* [[Tooth and Nail]] and [[Juggernaut]] will be your primary choices for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot] power. [[Tooth and Nail]] comes with precious attack and some very nice accuracy while [[Juggernaut]] has damagebuff and damageresistance. If you plan on using something like [[Frenzy]], one may wish to pick [[Tooth and Nail]] to make up for the accuracy loss. If you&#039;re short on attack too, again, [[Tooth and Nail]] shall really help you out.&lt;br /&gt;
* [[Quill Wag]] is a straight up damage toggle that increases your overall DPS. This helps keep the damage on, along with pulling some extra vampiric here and there if that&#039;s your thing.&lt;br /&gt;
* When starting out, [[Raking Claws]] will make for a fantastic repeat power. It&#039;s quick, cheap, and does some pretty good damage. In the future, you may or may not want to replace it, but it makes for a great rotation filler.&lt;br /&gt;
* [[Quad Punch]], for your flurry of blows needs. With a measly cooldown of 2300, a charge of 400, and a repeat duration of 1, this attack is fast and furious. With all this in mind, this power makes for a great slot upon your rotation if you need something that&#039;s always there to rely on.&lt;br /&gt;
* [[Prism Storm]] is great for laying the hurt upon a group of enemies. It&#039;s very quick and starts off with a round time of ONE, making the repeats come out at an insane pace. The damage is a bit low, but the AoE and quick repeats along with such a low cooldown make the power pretty great to have. As an added bonus, you&#039;ll find yourself filling the screen with glorious repeats if you use this power. Not recommended for mobile users!&lt;br /&gt;
* [[Flutter]] shares some similarities with [[Prism Storm]], but is a bit different. [[Flutter]] is slower in both its charge time and repeats speed, but in the end it shall end up doing more damage. Between the two powers should it come down to a choice, one must decide if they want speed or more damage.&lt;br /&gt;
* [[Ice Shards]] combines the power of big hits and repeats together for a frightening package. Not only that, but it comes with a nifty debuff as well to sweeten the deal. It has a very large amount of base damage for a repeat and has a penetration value, but it&#039;s also a bit slow and costly. &lt;br /&gt;
* While it&#039;s the slowest repeat in the game, [[Blade Flurry]] is also the most heavily damaging overall. With a base damage of twelve and a frightening ten amount of repeats, upgrading this power and combining it with your repeats skills shall deliver a deadly blow upon your target. Because this attack is so slow (2000 charge), you may want to consider if this power is right for you.&lt;br /&gt;
* [[Fire Dance]] can pull off some insane damage. It has a great repeat value, low repeat duration, high base damage, AND it&#039;s a medium AoE to really eat up those poor monsters that stand in your way. What&#039;s the downside? It &#039;&#039;&#039;hurts&#039;&#039;&#039;! Use of this attack shall drain your health bar, but its effects upon enemies are dramatic and deadly. If you decide to use this great power, prepare to have a way to heal off the damage such as with [[Vampiric]] based things or other sources.&lt;br /&gt;
* [[Forced Milking]] helps out with those HP issues you may be having. And if you aren&#039;t, this power makes for a good panic heal should things get a little dicey. It&#039;s strong, has a shortish cooldown, and pulls out a good amount of vampiric regen. If you plan on using [[Fire Dance]] and/or [[Sacrificial Fury]], this power makes for a great combo to heal off self damage.&lt;br /&gt;
* Need more damagebuff and haste? Check out [[Frenzy]]. It comes with both in very large amounts! However, it does come with a nasty accuracy penalty, so be prepared to deal with that. Something like [[Long Ears]] may certainly help.&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles such as [[Feline Agility]] and [[Skitter]]. The more defense you have, the better!&lt;br /&gt;
&lt;br /&gt;
===Repeats Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]].&lt;br /&gt;
* The [[Automated Weapon]] is your go-to weapon of choice for something that benefits from all your repeats skills. It&#039;s an awfully heavy piece of equipment, but it can deliver some good damage if one puts on some good mods like [[Repeating]].&lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* The [[Blood Extractor]] is something you may wish to invest in if you decide to use [[Sacrificial Fury]] and/or [[Fire Dance]]. It&#039;s big and expensive, but the effects are powerful when you need to heal off damage quick and easy. Betraying damage needs to be healed off somehow, and this could be just the thing you need.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help cure those energy based woes. It gives you some great energymod that shall help keep your energy pool in check for those awfully costly big hits attacks. If you&#039;re having energy troubles, you may want to craft yourself one of these.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably. [[Lifegiving Armor]] has some wonderful regen attached to it, which shall help when it comes to healing off betraying damage.&lt;br /&gt;
&lt;br /&gt;
==DoTs DPS==&lt;br /&gt;
&#039;&#039;Give it a minute and he&#039;ll start crying like a baby. They always do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The best way to think about the Damage over Time type of DPS is the ever growing snowball rolling down a snowy mountain. It starts off awfully small, but eventually turns into a giant and dangerous ball! Like that snowball, your damage will initially be quite low when the battle goes off on its first few rounds compared to the other damage types. As time goes on, your damage will grow and grow, and soon you might even out damage the other DPS types in the long run. As a DoT user, you shall be inflicting various statuses on your foes such as physical and energy damage. Each round, these statuses shall tick and do their damage. After laying down one DoT attack, you lay down another, and another, and another, and another until your enemy is screaming to make it stop as they burn under the sizzling torture of your massive DoT stacks!&lt;br /&gt;
&lt;br /&gt;
	The main disadvantage to DoTS is how slow they take to really get going. When you land a DoT attack, it shall apply a status such as physical or energy damage. Every round, until the total amount of rounds for the status is achieved, the magnitude for the DOT status shall tick and do its damage. Now while that DOT is ticking away, why not add on another DoT? Now you have TWO DoTs ticking down at the same time. Now add another DoT for three ticking at the same time! This is part of the advantage for DoTs over other DPS types. It&#039;s important to note that DoTs &#039;&#039;&#039;CANNOT&#039;&#039;&#039; be cleared, even with debuffclear. Once that status is on, it stays on until its allotted time is up. Another powerful advantage of DoTs is how it penetrates &#039;&#039;&#039;half&#039;&#039;&#039; of your target&#039;s resists and HPbuffers. This makes DoTs great at taking on tanky foes such as bosses and primes.&lt;br /&gt;
	&lt;br /&gt;
	There are two types of DoTs: Regular DoTs and stacked DoTs. A regular DoT would be something like [[Flamethrower]]. You cast it on an enemy and they receive the energydamage mag for five rounds. If you manage to cast the same power again before it expires, the effect will simply refresh. [[Poison Bite]] is an example of a stacked DoT. The first time you cast this power, it shall inflict energydamage worth 4 mag for 8 rounds. The next time you cast it, this effect shall stack AND refresh, causing 8 mag energy damage for 8 rounds again. This process may be repeated up to a maximum of five times for an amazing 20 mag worth of energydamage! The decision to focus on regular DoTs or stacked DoTs is up to the user. In fact, you don&#039;t have to focus on either! You can combine the two quite well for great damage.&lt;br /&gt;
	&lt;br /&gt;
	&#039;&#039;&#039;Important Note: Due to recent updates, DoTs are no longer affected by the stautsboost effect or the [[Enduring Malice]] skill.&#039;&#039;&#039;&lt;br /&gt;
	&lt;br /&gt;
===DoT Roles===&lt;br /&gt;
* [[Tactician]] increases the magnitude of DoTs by a good amount. It also greatly increases the power of debuffs if you ever plan on using a few of those. Consider slapping some points in this skill!&lt;br /&gt;
* [[Damage]] increases... well, your damage! As someone whose job it is to do damage, you&#039;ll want to nab three points in this skill. It&#039;s important to note that DoTs have an innate ability to pierce HPbuffers and this skill shall allow you to enhance said ability. It also goes great with [[Tactician]] to enhance your DPS.&lt;br /&gt;
* [[Accuracy]] indeed affects the magnitude of your DoTs, believe it or not! Each of your attacks must run through the deflection system, thus having some points in this skill might be something you should consider to enhance your overall DPS.&lt;br /&gt;
* [[Speed]] is quite the important skill for DoT users. Your primary job is to apply as many DoT effects you can in the shortest amount of time. By reducing the charge time so heavily with this skill, all of that extra time gained may be used to apply even more lovely DoTs! Get as many points as you possibly can in this skill!&lt;br /&gt;
* [[Vampiric]] has special properties just for DoT attacks. Rather than the 6% the other attack styles receive, DoTs get an amazing 12% of their damage converted into lovely health with three skill points. While this may not seem like much at first, imagine the health one could gain if they had multiple DoT effects going off at once on many different enemies. Highly consider investing in this skill!&lt;br /&gt;
* [[Opportunity]] directly increases the damage for DoT effects and even applies some damage for any debuffs you deicide to give off. While the effects might not be as dramatic as [[Damage]] and [[Tactician]], it might be worth a point or two if you have some slots left over and you need more damage.&lt;br /&gt;
* [[Readiness]] allows you to carry more wonderful gear. There are some neat toys DoT users may play with, so if you plan on using a good amount of equipment, consider some points in this skill.&lt;br /&gt;
* If you have some skills left over, you may want to consider a few survivability things. [[Bewitched]] is quite an interesting and fun skill considering its ability to turn hostile effects you nail on enemies into buffs upon yourself. DoTs are specifically transformed into regen, so some of that wonderful damage shall become healing for yourself. If you combine this with [[Vampiric]], it should certainly help in the survivability department. A few points in [[Durability]], [[Avoidance]], and [[Health]] may also help when the going gets tough.&lt;br /&gt;
&lt;br /&gt;
===DoT Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use as well.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* There are lots of great choices for your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. For example, [[Keen Vision]] increases your accuracy greatly, along with defense, to really land those DoT effects at full power. [[Muscle Mass]] greatly increases damagebuff and some resists, while [[Scent of Blood]] increases attack and enhances your vampiric regen as well. Another fantastic choice is [[Stretchy]], which may grant AoEmod that could make you hit another enemy with your attacks! So many great choices, but you may only choose one.&lt;br /&gt;
* [[Tooth and Nail]] and [[Juggernaut]] will be your primary choices for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot] power. [[Tooth and Nail]] comes with attack and some very nice accuracy while [[Juggernaut]] has damagebuff and damageresistance. If you plan on using something like [[Frenzy]], one may wish to pick [[Tooth and Nail]] to make up for the accuracy loss. Either way, both are very wonderful options.&lt;br /&gt;
* Tired of choices yet? Your [http://wiki.flexiblesurvival.com/w/Category:Hostile_Aura_slot_powers Hostile Aura Slot] power has some nice things to choose from. [[Field of Dread]] benefits from all your DoT skills like [[Tactician]] and slowly starts stacking up as time goes on. [[Quill Wag]] is also a spread power like the previously mentioned, but its focus is on direct damage instead. Debuffs also benefit greatly from your [[Tactician]] skill, so moves like [[Ensnaring Webs]], [[Distracting Lure]], and the like shall be amplified.&lt;br /&gt;
* Need more damagebuff and haste? Check out [[Frenzy]]. It comes with both in very large amounts! However, it does come with a nasty accuracy penalty, so be prepared to deal with that. Something like [[Long Ears]] may certainly help considering its very large accuracy status. Remember that accuracy and deflections do indeed affect your damage!&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles such as [[Feline Agility]] and [[Skitter]]. The more defense you have, the better!&lt;br /&gt;
&lt;br /&gt;
	Bellow, the powers shall be divided between regular DoTs and stacked DoTs. One could decide to focus on either, or perhaps decide to use both in their rotation. Both are quite viable, so choose whatever suits your interests.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Regular DoTs&#039;&#039;&#039;&lt;br /&gt;
* [[Bleeding Bite]] is an easy power to nab and shall help you during the early levels. It&#039;s very quick to come off cooldown and does some pretty good physical damage considering its speed and energy price. As a bonus, one could even score a nice critical hit for further damage.&lt;br /&gt;
* [[Skunk Spray]] is arguably more of a Big Hit skill rather than DoTs. Still, it has some nice energydamage that lasts awhile, generous  &lt;br /&gt;
* [[Flamethrower]] does some pretty great damage in your rotation. Part of its power comes from its ability to be upgraded to perform lovely AoEs and hit multiple foes. If you need something to suppress and keep the hurt on multiple targets, consider this skill.&lt;br /&gt;
* [[Marsh Wisp]] is another fantastic AoE DoT that hurts quite a bit! It&#039;s highly recommended to have some AoE abilities to help suppress groups of enemies which you shall undoubtedly face, especially if you plan on using [[Vampiric]]. After all, more enemies hit means more damage, thus more vampiric regeneration.&lt;br /&gt;
* [[Solar Ray]] lays down the energydamage and even has a nasty knockdown effect well to really bring the anguish upon your foes. Like [[Flamethrower]], this power also has the option for AoE upgrades to spread the pain. What&#039;s perhaps most surprising about this power is its impressive 1600 cooldown, making it almost always available. A great power to add to your rotation.&lt;br /&gt;
* [[Mirage]] is a bit slow, but it&#039;s another AoE DoT should you need to fill in your rotation. It does some good damage, has natural AoE and AoE upgrades, and even clears off a lot of debuffs that may be sticking on you.&lt;br /&gt;
* [[Unrelenting Suckle]] is a naturally vampiric DoT power that could come in handy when you need a heal, especially if you invested in the [[Vampiric]] skill. It also comes with a powerful damagebuffdebuff that eats off a whole 10% of your target&#039;s damage. Quite powerful, and made even better with the [[Tactician]] skill. Good damage, some nice vampiric, and a great debuff creates a nice package.&lt;br /&gt;
* [[Peck]] might be slow, but it HURTS. Not only does it delivers a heft amount of energy and physical damage, but it also brings a crippling rechargedebuff worth an astonishing 20 magnitude. Ouch! Even though it&#039;s quite costly, the power is immense and should be highly considered to really bring some hurt upon mobs and bosses alike.&lt;br /&gt;
* [[Lockjaw]] is perhaps the most damaging DoT power in the entire game. Its energycost is large along with the charge time, but laying down both a critical and physical damage DoT worth ten magnitude each will have your target screaming in pain. Consider this skill, and may whatever deity they pray to help them. &lt;br /&gt;
* Considering how these powers don&#039;t exactly fulfil the Over Time part of DoTs, some would argue [[Sharp Bite]] and [[Slip Beneath]] aren&#039;t actually DoTs. This is debatable, but what is factual is that both of these powers shall benefit from [[Tactician]] and are quite strong at what they do. They don&#039;t last very long, but their damage is pretty great when you need a quick chunk of health that needs removing, especially considering the large amount of direct and critical damage they do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stacked DoTs&#039;&#039;&#039;&lt;br /&gt;
* [[Poison Bite]] is your bread and butter stacked DoT power. It allows stacking up to five times, creating a 20 mag powerhouse if you manage to get your full stack in order. If you plan on investing in stacked DoTs, consider getting this skill and perhaps lowering the cooldown and charge for faster stacking.&lt;br /&gt;
* [[Love Box]] benefits females the most, but does some pretty good stacked DoT damage. It&#039;s very quick to come off cooldown, so it&#039;ll be quite available within your rotation when you need to reapply it.&lt;br /&gt;
* [[Scratch]]&#039;s damage isn&#039;t too amazing, but its strength comes from its negative charge. What this means is that this power can be used instantly and even allows you to apply another attack right after that! If you don&#039;t mind the energy cost, one could think of this ability as a mostly free damage booster.&lt;br /&gt;
* [[Masochistic Fury]] is a powerful AoE stacked DoT attack. It has a charge time of zero and quite a short cooldown. Without even upgrading it, the AoE is quite large, allowing you to deploy the hurt on many foes. The downside comes from its betraying damage that&#039;ll sting a bit, but its certainly worth it considering what returns you shall receive in the form of damage.&lt;br /&gt;
&lt;br /&gt;
===DoT Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]].&lt;br /&gt;
* The [[Improved Laser Pistol]] is a great weapon of choice for DoT users, and especially for those who enjoy stacked DoTs. It&#039;s pretty low on the loadout as well, making it a great fit alongside your other equipment.  With so many ways to modify this weapon, you may wish to consider investing in it if you can.&lt;br /&gt;
* In the realm of regular DoTs, there are plenty of weapons to play around with such as the [[Laser Rifle]], [[Heavy Beam]], and the [[Portable flamethrower]]. The [[Laser Rifle]] is a bit basic, but it has a high amount of modability and does great damage at base. A tried and true weapons for DoT users. [[Heavy Beam]] combines the power of big hits and DoTs within on package to deliver a mighty punch that keeps on stinging. Also worthy of note is the great hastedebuff that it gives off which is further enhanced by your [[Tactician]] skill. Finally, the [[Portable flamethrower]] is... a flamethrower! How cool is that? It&#039;s similar to the [[Laser Rifle]] in a few ways such as cooldown and charge, but it does more direct damage at the cost of other things such as DoT damage and loadout. Decide what weapon suits you, or perhaps even take all three.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help with alleviate any energy problems you may be having. It&#039;s also quite moddable should you ever decide to make something that really suits your needs. &lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* The [[Blood Extractor]] is another piece of expensive gear, but it can have dramatic effects. Recall that the [[Vampiric]] skill is enhanced for DoTs, so combining this and the skill could bring huge results. It&#039;s quite big and expensive, so make sure this item is for you before investing in it.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably. [[Lifegiving Armor]] has some wonderful regen attached to it should you need it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Crafting for Success=&lt;br /&gt;
	With so many mods and recipes, it can get a little difficult to wrap one&#039;s head around the crafting system. That&#039;s okay! Everyone had that reaction at first. By the end of this guide and some playing around with the system, hopefully you&#039;ll have a better grasp on the subject. Once you do, you&#039;ll find that it probably wasn&#039;t as hard as you thought it was. This section shall detail more of the mechanical side of things rather than how to actually craft or find recipes. For hints on that, load up the [http://flexiblesurvival.com/index?consign Web Store] and search for it there. Failing that, try asking out lovely players. For other information, check out the [[Crafting]] page, &#039;&#039;&#039;help crafting&#039;&#039;&#039; in the MUCK, or the [http://wiki.flexiblesurvival.com/w/New_Newbie_Guide#Crafting_and_Gear Newbie Guide&#039;s] crafting section.&lt;br /&gt;
	&lt;br /&gt;
	Before we even begin, there are two very important things you&#039;ll want to get familiar with: The [http://flexiblesurvival.com/index?crafttest Test Crafter] and the [[Statuses]] page on the wiki. The Test Crafter can be found on the website under the Game tab. This very handy tool allows you to play around with every recipe and mod within the game and see what it does on the item. Play around with it and get familiar, because you&#039;ll be using it often. Because most items will work with various effects and statuses on yourself, allies, and friends, you&#039;ll want to learn what they do by referencing the [[Statuses]] page often.&lt;br /&gt;
	&lt;br /&gt;
==Basic Fundamentals==&lt;br /&gt;
	Every item has some kind of purpose. Before modifying an item, take note and try to figure out its primary use. For example, let&#039;s take a look at the [[Laser Rifle]]. You can see that the item is primarily used to deliver both Physical and Energy damage upon an enemy. If you want to enhance this item with mods, it would be a good move to make it better at this job. Naturally, you&#039;d try your best to increase its physical and energy damage and maybe even put your own spin on it. &lt;br /&gt;
	&lt;br /&gt;
	Enhancing an item&#039;s primary purpose shall generally bring success. However, some items have downsides that you may want to mitigate. These can include loadout costs, energy needed to fire, and perhaps a large cooldown and/or charge time. You may make a weapon that can deliver a massive amount of damage upon your foe, but you might want to make sure it doesn&#039;t take five rounds and all your energy to fire! Combining both of these ideas, you can make an item best suited for your purposes. Enhance the primary purpose of an item and try to minimize the nasty parts of said item. Overall, tweak and play with some mod combinations until you&#039;re satisfied!&lt;br /&gt;
	&lt;br /&gt;
==Power of Statusmag==&lt;br /&gt;
	There are various mods that increase the statusmag of an item. What this means is that any status that an item inflicts is increased by the amount of statusmag a mod may apply. For example, let&#039;s look at the [[Laser Rifle]] again. This item has two statuses: Physicaldamage and Energydamage at magnitude five. Now let&#039;s look at the [[Heavy]] mod. This mod increases an item&#039;s statusmag by 25%. When applied to our [[Laser Rifle]], it shall bring the magnitude of both Physical and Energy damage up an incredible 25%! If an item has a status you wish to enhance, consider adding on a mod that brings some statusmag to the table.&lt;br /&gt;
	&lt;br /&gt;
	Mods that can increase Status mag: [[Heavy]], [[Overwhelming]], [[Blocking]], [[Unpredictable]], [[Flexible]], [[Overcharged]], [[Piercing Design]].&lt;br /&gt;
	&lt;br /&gt;
==Increasing the Pain==&lt;br /&gt;
	There are multiple ways to increase the damage of a weapon. First, you need to determine what a weapon&#039;s primary way of dealing damage is. For example, a [[Laser Rifle]] is focused on DoTs, while a [[Heavy Melee]] is all about direct damage. Once you&#039;ve figured that out, it&#039;s time to start playing around with mods.&lt;br /&gt;
	&lt;br /&gt;
* For direct damage weapons like the [[Heavy Melee]], you&#039;ll naturally want to find mods that increase damage. For example, the [[Heavy]] mod increases damage by a deadly 35%! However, making the weapon simply hurt more isn&#039;t the only thing that can increase damage. Other notable things that may help bring the pain are mods that increase penetration such as [[Piercing Design]], which helps rip through an enemy&#039;s resists. Increasing accuracy, such as with the [[Targeting]] mod can help bring about some consistent damage with each use. You could even add some critical damage ([[Backstabbing]]) or even other types of damage [[Poisoned]] if you&#039;re feeling really creative with your weapons.&lt;br /&gt;
* As previously discussed in the &#039;&#039;&#039;Power of Statusmag&#039;&#039;&#039; section, DoT based weapons like the [[Laser Rifle]] benefit most from status mag increasing mods. In addition to this, one could get creative and add even more DoTs to a weapon, such as with [[Jagged]], [[Backstabbing]], [[Hooked]] [[Sharp]], or [[Poisoned]]. If an item doesn&#039;t have Physicaldamage, adding something like [[Hooked]] will make it so! So say you put it on an [[Improved Laser Pistol]]. Now it&#039;s a pistol that does energy, critical, AND physical damage. Remember that they&#039;re called Damage &#039;&#039;&#039;Over Time&#039;&#039;&#039; weapons for a reason. The long a DoT lasts, the more total damage it does. Using mods to increase how long a DoT lasts, such as with [[Enduring Effect]] adds on more ticks, thus more damage.&lt;br /&gt;
* Repeat weapons benefit greatly from both statusmag and damage increasing mods. To make a great repeats weapon, one would want to increase the base damage (Which also increases the damage of the repeats themselves), increase the amount of repeats, and &#039;&#039;&#039;lower&#039;&#039;&#039; the amount of rounds for the repeat status. Statusmag increases the amount of repeats greatly, along with mods such as [[Repeating]] and [[Automated]]. To increase base damage, mods that simply increase damage will do nicely, like [[Extra Lethal]] for example. Finally, there&#039;s a special property repeat weapons like the [[Automated Weapon]] have. When applying mods that &#039;&#039;&#039;INCREASE&#039;&#039;&#039; the total amount of mods a status lasts, like [[Enduring Effect]], it will actually &#039;&#039;&#039;DECREASE&#039;&#039;&#039; the amount of rounds for the repeat status despite what the test crafter may tell you.&lt;br /&gt;
&lt;br /&gt;
* Mods that increase direct damage: [[Heavy]], [[Extra Lethal]], [[Overcharged]], [[Crippling]], [[Backstabbing]], [[Amplifying]], [[Unpredictable]], [[Wild]], [[Focused]].&lt;br /&gt;
* Mods that increase accuracy: [[Targeting]], [[Directed]], [[Focused]].&lt;br /&gt;
* Mods that increase status duration: [[Enduring Effect]], [[Poisoned]], [[Overcharged]], [[Unpredictable]] [[Heavy]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mitigating Weaknesses==&lt;br /&gt;
	Some weapons will have some downsides to them. Perhaps they&#039;re really slow, or maybe take a lot of energy to fire. Perhaps its accuracy leaves something to be desired, or could it be that the thing is just too darn heavy? You&#039;ll also have to keep in mind that some mods have downsides to them as well that apply to the item. [[Heavy]], for example, grants a bunch of bonuses, but also does nasty stuff like increasing the loadout, charge, cooldown, and more while also lowering accuracy. It&#039;s the price one pays for power. When encountering downsides of any type, you must determine if it&#039;s something you can work with or want to decrease the effects of.&lt;br /&gt;
&lt;br /&gt;
* It&#039;s often easy to go mod-happy and suddenly find that your weapon ways a giant forty loadout or something along that range. While the item will probably be quite powerful, it may not leave room for very much else! You&#039;ll want to find out how much loadout you&#039;re willing to sacrifice for an item and also think about what other items you are and plan on equipping in the future. There are a few mods that can help with this: [[Miniaturized]] and [[Ergonomic]]. &lt;br /&gt;
* Some damage and statusmag increasing mods love to increase the charge time and cooldown of a weapon. If it takes too long to charge, that&#039;s precious time wasted that you could be using for other things! If it takes too long to come off cooldown, it&#039;ll take forever before you can use it again. &lt;br /&gt;
** Mods that decrease charge speed: [[Hair Triggered]], [[Cool]], [[Computerized]], [[Quick]]&lt;br /&gt;
** Mods that decrease cooldown: [[Rapid Cooling]], [[Quick]]&lt;br /&gt;
* If an item costs too much energy to fire, you may find yourself too tired to do anything else. Make sure your item has a reasonable amount of energy required for the output, or be sure you can handle it.&lt;br /&gt;
** Mods that decrease energy use: [[Self Powering]], [[Cool]], [[Directed]], [[Windup]]&lt;br /&gt;
&lt;br /&gt;
=AI Settings=&lt;br /&gt;
	Chances are, you&#039;ll be using &#039;&#039;&#039;auto combat&#039;&#039;&#039; for a good portion of your combat career. This function allows combat to automatically play out, letting your AI settings choose attacks to use for you. Generally, most parties will want you to turn &#039;&#039;&#039;auto on&#039;&#039;&#039; in order to get things done quicker. If you don&#039;t have your AI settings picked out, the AI will use a random round robin system. This has the possibility of really going against your favor. For example, it could pick a healing power when you&#039;re at 98% health! When you actually need that power, it might be on cooldown, leaving you in a bit of trouble. So if you plan on using auto combat, and you probably will, take a look at this guide to help get you started.&lt;br /&gt;
	&lt;br /&gt;
	One may modify their [http://flexiblesurvival.com/index?ai AI settings] on the webpage by clicking the character tab and selecting AI. You&#039;ll see a list of dropdown menus and such. At the bottom is your entire list of powers that can be used. You can either make them usable by your AI, or make sure they can never be picked. This is quite useful if you have points in [[Intimidation]], which grants [[Avoid Notice]] and [[Attention Grab]]. If you&#039;re a tank, it&#039;ll be a good idea to set [[Attention Grab]] on &#039;&#039;&#039;use&#039;&#039;&#039; and [[Avoid Notice]] on &#039;&#039;&#039;do not use&#039;&#039;&#039; so the AI will always have the prefered toggle on rather than the other which can cause problems. The main attraction is the AI settings. The first column represents the condition of which the move will fire. The second column determines what the power should hit, and the third column defines the actual power that shall be used on the target and in which conditions. To find more AI program settings, check out the regular shops, token shops, and the elite (mako) store.&lt;br /&gt;
	&lt;br /&gt;
	On the top of your AI settings, you should put things that are most important, as the AI settings prioritize what&#039;s on top first. A good idea might be to put your emergency heals at the top and set the condition to something like HP 50 or HP 25. Say you put HP 50 - Self - [[Milk Chug]]. Any time your health drops bellow 50%, the AI will make sure that [[Milk Chug]] will fire on your next turn if it&#039;s off cooldown, possibly saving your life. To make sure this power fires only in this condition, you may wish to scroll down and set [[Milk Chug]] to &#039;&#039;&#039;do not fire&#039;&#039;&#039; in this scenario, so it can only be used if your health goes bellow 50% for emergency situations. Another good idea is to put your energy regenerating abilities up at top for mostly the same reasons.&lt;br /&gt;
	&lt;br /&gt;
	Next, you&#039;ll want to find what powers and items you use the most in combat and start putting them in. If something is more important than the other, simply put it as high as you believe it should go. For your most frequently used powers, it&#039;s generally safe to put them on the &#039;&#039;&#039;Always&#039;&#039;&#039; condition, which makes the power fire as soon as it comes off cooldown. For the target, you may want to consider something like &#039;&#039;&#039;Ranked&#039;&#039;&#039;, which targets the highest ranked enemy on the field. If it&#039;s a buff or something that induces an effect on friend or foe, you have the choice between &#039;&#039;&#039;Always&#039;&#039;&#039; and &#039;&#039;&#039;Renew&#039;&#039;&#039;. Renew only fires when your target, such as yourself, no longer has the statuses that the move provides. For example, if the maxHP buff of [[Honey Gift]] expires on your target, then it shall reapply this buff. Heals should more than likely use the &#039;&#039;&#039;Ally HP 50/25&#039;&#039;&#039; condition. If anyone in your party drops bellow 50%/25%, then it will use the power on the target you have selected (&#039;&#039;&#039;Most Hurt&#039;&#039;&#039; being a great target).&lt;br /&gt;
	&lt;br /&gt;
	Once you have put your most important and frequently used powers on your AI bar, you will have created a rotation. You won&#039;t be able to fit all your powers, so choose carefully. Good AI settings can really make the difference in the heat of battle. When your AI bar has nothing to do any more, then it shall go down to any powers you have marked as &#039;&#039;&#039;use&#039;&#039;&#039; and randomly select them until a condition triggers.&lt;br /&gt;
	&lt;br /&gt;
=Miscellaneous Topics=&lt;br /&gt;
	This section shall contain various topics that don&#039;t quite need a main section of the combat guide, but are still very worthy of note. As time goes on, new sections shall be added to both the main section and this portion. Within here, various hints, tips, and other concepts that may help one on their journey shall be described. Other things that fit here are topics that people seem to get confused about and demand explanation. Overall, both newer and veteran players might pick up something neat.&lt;br /&gt;
	&lt;br /&gt;
==Passives and Toggles==&lt;br /&gt;
	Technically, toggles are indeed passives. For the sake of this explanation however, we&#039;ll call something that needs to be activated a toggle, like [[Long Ears]] and something that&#039;s on all the time without user input a passive, like [[Furry Hide]]. Some people get confused on what exactly the status durations mean on something like a passive or toggle. Aren&#039;t they supposed to be on all the time? Yes and no! A passive will refresh itself every five rounds while a toggle will fire off every round. You&#039;ll notice that a move like [[Quill Wag]] fires every turn! Regardless, most passives and toggles are designed to be always on, so it&#039;s generally never a worry.&lt;br /&gt;
	&lt;br /&gt;
==Deflections==&lt;br /&gt;
	When you&#039;re in battle, you may see something like this: &amp;lt;[22%]5. Rabid Greedy&amp;gt;&amp;lt;Repeated Prism Storm&amp;gt; Player takes 12 damage!&lt;br /&gt;
	So what does that 22% mean on the left? That is the deflection amount. All attacks must go through the target&#039;s defense status, the process of which is detailed more on the [[Statuses]] page. The higher the number on the left is, the more damage was deflected. Up to a total of 75% of an attack may be deflected, and it still even has to go resists and such! It&#039;s also possible that 0% damage could be deflected, allowing the attack to go hit against resists and such as normal. With this in mind, you can see that having lots of defense and accuracy can really pay off big when it comes to survivability and damage.&lt;br /&gt;
&lt;br /&gt;
==Damage Return/Reflection==&lt;br /&gt;
Those who wish to focus on or use damage return through various means may find the inner mechanics of it a bit confusing. Through the years, a couple of updates have changed the way damage return functions in a couple of ways.&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/January_2012 January 2nd 2012] - Damage return defined to pierce through 66% of the enemy&#039;s damage resistance.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/February_2012 February 24th, 2012] - The way physical and energydamagereturn was defined so that the system first takes physicaldamagereturn into account. Then energy does a maximum of 80% minus physical&#039;s percent returned.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/February_2014 February 12th, 2014] - Damage return changed so that it takes an average of the non-modified damage and modified damage to help those with with reactive tank builds. For instance, if you smack someone for 100 damage, and 60 gets soaked up in buffers, you will perform return strikes as if 70 damage were done ((100 + 40) / 2).&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Combat_Guide&amp;diff=225024</id>
		<title>Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Combat_Guide&amp;diff=225024"/>
		<updated>2015-01-24T07:57:46Z</updated>

		<summary type="html">&lt;p&gt;Dio: Added a debuffer guide!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	Welcome to the combat guide for Flexible Survival! Newer players who&#039;ve taken a look at the combat system and all that comes with it may get a little overwhelmed due to its complexity, but hopefully by reading this guide, you&#039;ll have a much better understanding. And hey, it ain&#039;t really all that bad! This page shall detail a large variety of mechanical topics that should take you from the basics all the way to the glorious level cap.&lt;br /&gt;
	&lt;br /&gt;
=The Basics=&lt;br /&gt;
	Those coming from the single player version of the game may notice several significant differences. For one, we use what&#039;s known as the Active Time Battle ([[ATB]]) system, which is similar to certain RPGs. Mutant powers are also a very prevalent factor in combat along with crafted gear. This section shall detail the various basics to get you started and along your way.&lt;br /&gt;
	&lt;br /&gt;
==Active Time Battle==&lt;br /&gt;
	When one initiates combat, they are thrown into an Active Time Battle, henceforth known as [[ATB]]. Everything is based off ticks and will determine when it&#039;s your turn and when your moves shall land. Every power has a certain amount of charge time as detailed in their description. The more charge something has, the longer it will take to land. Powers also have cooldowns which are also based off these ticks. In more advanced sections, we will detail more about the ATB system and how to tilt the scales in your favour, but one need not worry about it too much when starting out. Rather, it&#039;s important to simply be aware of it and how different it is from the single player&#039;s dice rolling combat mechanics.&lt;br /&gt;
	&lt;br /&gt;
==Combat Commands==&lt;br /&gt;
	Now how do you even attack? Why it&#039;s quite simple! The common syntax for attacking a creature is &#039;&#039;&#039;use &amp;lt;attack&amp;gt; on &amp;lt;target&amp;gt;&#039;&#039;&#039;. For convenience sake, one may usually use shorthand on most power names and can do the same with their target. If you wish to use a power on yourself, then you can type &#039;&#039;&#039;use &amp;lt;power&amp;gt; on me&#039;&#039;&#039;. This is quite helpful when it comes to using healing or buffing powers on yourself. Items can also be used in the same fashion, but if it&#039;s a piece of equipment, it must be equipped in order for it to be used.&lt;br /&gt;
	&lt;br /&gt;
	When you first start the game, the area you begin in shall have an NPC you may speak to. This course of action comes highly recommended, as they grace you with free items and weapons! Take a &#039;&#039;&#039;look&#039;&#039;&#039;, talk to the NPC, select your choice of gear (Don&#039;t worry too much about your choice. It doesn&#039;t have any permanent effects), and equip them! Type &#039;&#039;&#039;+gear&#039;&#039;&#039; to pull up your inventory, note the gear number of the thing you wish to equip, and then type &#039;&#039;&#039;+acc &amp;lt;gear number&amp;gt;&#039;&#039;&#039;. You&#039;ll then equip the item and it&#039;ll be ready for combat.&lt;br /&gt;
&lt;br /&gt;
==Your First Battle==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Warning!! If you don&#039;t have any perks to prevent mutations such as [[Advanced Inoculation]], getting hit in combat may mutate your character and being defeated may result in sexy consequences!!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	You&#039;ve put on your starter gear, learned the commands, and now you&#039;re itching for battle! But where do you start? The best place to start is usually right on the streets next to your starter location. Typing &#039;&#039;&#039;map&#039;&#039;&#039; can help you find your way around. But to use Zephyr as an example, going North, then up to the lobby, and then Out shall lead you outside. If you go east again, you&#039;ll find that to the east again is a different color! &lt;br /&gt;
	&lt;br /&gt;
	An area colored in white determines an area that&#039;s an equal challenge to someone at your level. Generally, these areas are where you want to fight for the best XP gain. Pink areas are areas that are quite dangerous at your level and may easily lead to defeat while gray colored areas are of little to no challenge to your level.&lt;br /&gt;
	&lt;br /&gt;
	So now you&#039;re standing in the streets right next to a white colored area. It&#039;s time to take the plunge! As soon as you move in, you have a chance of getting ambushed by some ferals. If you don&#039;t get ambushed, try typing &#039;&#039;&#039;search&#039;&#039;&#039; or move around a bit until you get ambushed. Eventually, you&#039;ll find yourself in a battle! When it&#039;s your turn, you&#039;ll see a list of all your available moves. The attacks in white are ready to fire, while the ones in gray are on cooldown for the length designated within the parentheses. If you win, you shall be rewarded with freecred and XP! Along with that, each defeated mob gives a chance at some builder nanites and salvage. If one doesn&#039;t have a perk to prevent victory messages such as [[Self Control]], you&#039;ll be treated to a victory message based off your groin mutation.&lt;br /&gt;
	&lt;br /&gt;
	Losing happens to everyone. If you lose, pick yourself back up with the &#039;&#039;&#039;respawn&#039;&#039;&#039; command (or spend a hero point with +hero revive). You&#039;ll be sent back to a triage so you can lick your wounds. Over time, your health and energy will recharge passively. If you&#039;re willing to spend a patrol point, type &#039;&#039;&#039;renew&#039;&#039;&#039; to be at full strength once more.&lt;br /&gt;
	&lt;br /&gt;
==Gaining and Mastering Mutant Powers==&lt;br /&gt;
	Any time you get hit by a mutant, assuming you don&#039;t have any perks like [[Advanced Inoculation]], one of your body parts has a chance at getting mutated towards the appropriate infection. But along with this, you also gain their power! So if a mutant has the power of [[Wild Swing]] on their arm and they infect your arms, then you get to use that power. So if you&#039;re on the lookout for certain powers, then you may want to get hit on purpose. The wiki is a good source for knowing what mutant has what powers. Simply search for the power and bring up its page, click the &#039;what links here&#039; button on the left, and it should show what mutants have that power. To find the location of these mutants, type &#039;&#039;&#039;terminal &amp;lt;mutant name&amp;gt;&#039;&#039;&#039; and then &#039;&#039;&#039;atrace &amp;lt;location&amp;gt;&#039;&#039;&#039; to find it.&lt;br /&gt;
	&lt;br /&gt;
	But if you&#039;re mutating all the time, how are you supposed to keep these powers? Simple! You master them. With a small fee of XP and creds, you can master these powers and keep them forever no matter what unless you decide to unmaster them. To do this, head over to a training area, easily found in most faction main areas such as the Zephyr lobby, and type &#039;&#039;&#039;train&#039;&#039;&#039;. Using the list of options, you can master a mutant power to make it yours to keep no matter what you mutate to. Even more, you can upgrade them with &#039;&#039;&#039;train upgrade mutant power&#039;&#039;&#039; to make them more powerful! Additionally, you can perform this option anywhere on the website by going to the character tab and clicking training. Each power can be upgraded to a maximum of two times. Eventually, you&#039;ll be able to epic and ultimate these powers, but this will be detailed in a future section. What these [[Statuses]] and such do on each power and weapon shall be detailed later, but if you&#039;re curious, the [[What is a Power]] page may help with understanding what exactly each power does.&lt;br /&gt;
	&lt;br /&gt;
==Leveling Up==&lt;br /&gt;
	Once you get enough XP, you&#039;ll be ready to level up if you wish. By default, you are set to level up automatically when you reach the required amount of XP. It&#039;s recommended to turn this off by using &#039;&#039;&#039;charedit&#039;&#039;&#039; and modifying option 25. But why would you wish to level up? Every power and item you have shall scale with you as you level! So that [[Chainsword]] weapon you have gets stronger with each time you level up. And this applies to every power and item, not just the ones you have now. Let&#039;s say you&#039;re level 30 and you buy a [[Laser Pistol]] from a store. Every stat of the laser pistol will be scaled up for someone at level 30! So when you level up, you simply become stronger at pretty much everything you do, along with getting some additional maximum health. If you want to know more details, check out the [[Level Scaling]] page.&lt;br /&gt;
	&lt;br /&gt;
	In addition, you&#039;ll also receive more mutant power slots. For more details on this, see the [[Level Costs]] page.&lt;br /&gt;
	&lt;br /&gt;
==Tips for Beginners==&lt;br /&gt;
	Before we move onto advanced concepts, here are some tips for your first twenty levels or so that&#039;ll get you on your way. Nothing beats experience.&lt;br /&gt;
	&lt;br /&gt;
* &#039;&#039;&#039;FIND A HEALING POWER&#039;&#039;&#039;. It&#039;s smart to find a way to heal yourself reliably. At the start, one can easily acquire [[Deep Healing]] off a [[Raccoon Guy]] or [[Lactaid]] from a [[Blue Gryphon]]. [[Nurse]] is also another great healing power, but it mainly heals over time rather than immediately like the other two mentioned powers.&lt;br /&gt;
* Master all the powers you can and upgrade them before leveling up. Once you face harder foes, having upgraded powers shall help you dramatically on your journey.&lt;br /&gt;
* There are some great powers that will do well in your arsenal at early levels. [[Raking Claws]], [[Skunk Blast]], and [[Gouging Claws]] will serve well to fell your foes.&lt;br /&gt;
* After a battle, health and energy will regenerate automatically. You can use healing powers outside of battle as well. If you&#039;re willing to spend a patrol point, you can use the &#039;&#039;&#039;renew&#039;&#039;&#039; command to fully regenerate your health and energy.&lt;br /&gt;
* If you want to fight something that&#039;s bellow your level to a point where they don&#039;t spawn, trying mentoring down. This allows you to temporarily level down to fight things in lower level areas again. To do this, first type &#039;&#039;&#039;+haz&#039;&#039;&#039; to see the level range of the area, and then &#039;&#039;&#039;mentor &amp;lt;level&amp;gt;&#039;&#039;&#039; to mentor to something within the range or a maximum of two above the max level of the area. &lt;br /&gt;
* Fights getting too hard? Adjust your difficulty settings! This may easily be done on the home page of the website with the two buttons on the right side bar. You start off as normal/normal (AKA 0/0). Cycling through it, you&#039;ll find the easiest difficulty at easy/small (-1/-1). The button on the left controls the difficulty of the individual monsters while the button on the right increases the density of them. If you wish to adjust this within the game, head to the Zephyr or RSX lobby and head up to floor two and speak with the Tactics (enemy difficulty) and Pheromone (enemy density) NPCs. If you want to check your settings, type &#039;&#039;&#039;+haz&#039;&#039;&#039; and read the numbers on the bottom left.&lt;br /&gt;
* Ask for help! The newbie channel is more than happy to answer any questions you may have. The science channel can also be used to discuss game mechanics if you&#039;re into that. The LFG channel can be used to gather up a group Don&#039;t be shy! We pride ourself on our friendly community.&lt;br /&gt;
	&lt;br /&gt;
=Combat Roles=&lt;br /&gt;
	Once you reach level eight, you&#039;ll unlock your very first active role slot. As you continue to level, you&#039;ll unlock more slots. A convenient guide to see when you&#039;ll receive your next one can be found [http://wiki.flexiblesurvival.com/w/Level_Costs here]. These rolls shall define what your very own &amp;quot;style&amp;quot; of combat. If you&#039;re familiar with traditional RPGs, you may know about concepts such as healers, DPS, tanks, support, and the works. These roles shall make you more powerful in what you wish to be, such as healing more or doing more damage.&lt;br /&gt;
	&lt;br /&gt;
	Each combat role is a package that comes with three skills. To see a list of these roles, click [http://wiki.flexiblesurvival.com/w/Category:Roles here]. So let&#039;s say you decide to take the Archfiend role. You&#039;ll get one point of [[Damage]], [[Vampiric]], and [[Warded]]. To find out what these do, use the &#039;&#039;&#039;rpinfo &amp;lt;skill&amp;gt;&#039;&#039;&#039; command or look them up on the Wiki. These are passive boosts to your character that will really help out and define who you are in combat. So what happens when you take a second role? Now let&#039;s say you get Assassin. That has [[Avoidance]], [[Damage]], and [[Speed]]. But your other role had damage on it too, right? Indeed! And that means you have two points of [[Damage]] now! Each skill can have a maximum of three, so be sure to plan accordingly.&lt;br /&gt;
	&lt;br /&gt;
	To buy and use these roles once you have slots, type &#039;&#039;&#039;+role&#039;&#039;&#039; or perhaps more conveniently, use the web interface, head to the character tab, and then roles. It even has a simulator you can use!&lt;br /&gt;
	&lt;br /&gt;
=Dailies=&lt;br /&gt;
	Dailies are missions one may do every day. While the name implies it can only be done once per day, the actual cooldown for the missions is once every eighteen hours. A multitude of rewards may follow for those who complete this mission handed to them and are amplified greatly should the player decide to take on a harder challenge. But what is a daily mission? First, head to either RSX or Zephyr lobby, go up, and then east. From there, you may type &#039;&#039;&#039;daily&#039;&#039;&#039; to receive a daily mission. If you don&#039;t like the location, type &#039;&#039;&#039;daily restart&#039;&#039;&#039; to get a new one. If you want to choose a more specific location, you can use the terminal to bring up compatible areas just to the west of this room and then type &#039;&#039;&#039;daily &amp;lt;location&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;daily restart &amp;lt;location&amp;gt;&#039;&#039;&#039; if you already have a daily. If you want help finding the location given to you, try typing &#039;&#039;&#039;atrace &amp;lt;location&amp;gt;&#039;&#039;&#039; for some directions.&lt;br /&gt;
	&lt;br /&gt;
	The objective is simple: Wipe out the creatures at the location given to you! All you have to do is go to that area and fight until it&#039;s complete. To view progress, a small status update appears above the Battle Complete line after every battle. It&#039;s important to note that a daily is always forty fights in total before it completes. Another thing you must keep in mind is the difficulty bonus meter. To see this, type &#039;&#039;&#039;quest&#039;&#039;&#039; and note the bar on the bottom. When you first start the daily, it shall be at -50%. At max, it may reach 400%. These values modify the rewards you shall obtain at the end of your daily. Every time you defeat an &#039;&#039;individual&#039;&#039; monster, some bonus is added to this meter. The system takes into account how difficult the monster was by these methods:&lt;br /&gt;
	&lt;br /&gt;
* What danger settings you&#039;re at. It doesn&#039;t look at the pheromone setting (The setting that modifies monster density per battle). Your danger settings may be changed on the web page on the right side (The button on the left) or the Tactics Soldier above the Zephyr or RSX lobby.&lt;br /&gt;
* The template the monster may or may not have. You may see some enemies with a prefix or suffix attached to their name like Bully or what have you. These are templates that modify the base monster to be either more powerful or weaker. By increasing the danger settings&lt;br /&gt;
* The rank of the enemy, such as minion, mid boss, boss, hard boss, etc. These rankings may be viewed on either the terminal or using &#039;&#039;&#039;+haz&#039;&#039;&#039; in an area.&lt;br /&gt;
* Your level compared to the monster. If you decide to fight two levels over the area range, you&#039;ll receive fewer bonus.&lt;br /&gt;
&lt;br /&gt;
	To put it simply, the harder the fight, the better the rewards. Remember that you only have forty fights total and the difficulty bonus meter works off an &#039;&#039;&#039;individual enemy basis&#039;&#039;&#039; and not after each battle. This means that to get the best results, you want as many difficult monsters you can fit inside each battle. If you spend all forty fights killing one or two difficult monsters each, you won&#039;t get a lot of bonus! But how about five? And how can you take on such a challenge? Bring friends! The more friends you bring, the more difficult a challenge you may face, resulting in much greater rewards. Try out the &#039;&#039;&#039;lfg&#039;&#039;&#039; channel to form a group. Upon completion of these missions, you may receive these rewards:&lt;br /&gt;
	&lt;br /&gt;
* Reward Tokens. The amount is modified by your difficulty bonus meter. If you managed to get 400%, you shall get twenty whole tokens.&lt;br /&gt;
* Glorious XP&lt;br /&gt;
* A chance at an uncommon salvage (A 100 common salvage value!)&lt;br /&gt;
* Any time you help someone with a daily, you get some extra rewards yourself. For one, you get one reward token when they finish their daily. Further, you even get an uncommon salvage roll, possibly netting you a free uncommon salvage! You also get some XP for your troubles. Now imagine the wonderful rewards should you decide to daily with a full party.&lt;br /&gt;
&lt;br /&gt;
=Primes=&lt;br /&gt;
	Once you reach level thirty, you&#039;ll find that you can no longer level up without first consuming a boss vial within five levels of yourself. Where do you get these you might ask? One might be able to buy them from another player. However, one way is to go out and get them yourself! Boss vials are gathered by defeating what&#039;s known as a Prime mutant. Naturally, they&#039;re tougher than your standard enemy on the field and will require the gathering of a party. First, let&#039;s go over the requirements of summoning a Prime mutant.&lt;br /&gt;
	&lt;br /&gt;
* First, you&#039;ll need twelve infection vials of the Prime you wish to summon. These can be either bought from players/stores or gathered yourself. To gather them yourself, you&#039;ll require a NaniteCollection stat of 2 or more. For this, you can use an [[Improved Nanite Collector]], but it will need modifications and such to raise its NaniteCollection stat high enough. If you are willing to pay mako, you can instead get the [[Nanite Collector]] in the elite shop, which can even be upgraded into the  [[Ultimate Nanite Collector]] later if you want. Keep in mind, the [[Advanced Inoculation]] perk gives you a point of NaniteCollection, thus allowing you to collect infection vials with the [[Basic Nanite Collector]] available cheaply in stores, or with a cheap [[Improved Nanite Collector]].&lt;br /&gt;
* Next, you&#039;ll need a PSP (Prime Specimen Primer) available for four reward tokens at the token shop (Up from Zephyr lobby and then east).&lt;br /&gt;
* If you don&#039;t have a party already, grab a party! Advertise on the &#039;&#039;&#039;lfg&#039;&#039;&#039; channel and say which mutant you wish to take down. Because everyone who fights gets a boss vial, there will probably be people more than happy to assist. Generally, you&#039;ll want at least five people if you can.&lt;br /&gt;
* Finally, you need to head to the area where the monster typically spawns. Once there, type &#039;&#039;&#039;+haz&#039;&#039;&#039; and note the max level for the area. If you can, type &#039;&#039;&#039;partymentor &amp;lt;two levels over the max level of the area&amp;gt;&#039;&#039;&#039;. So if the level range of an area is 30-35, type &#039;&#039;&#039;partymentor 37&#039;&#039;&#039;.  With your vials tucked away within your pocket, use the PSP device and it shall step you through some simple prompts. It&#039;ll ask what prime you wish to summon, ask if you&#039;re really sure, and then take your 12 vials and some freecred. The Prime will spawn shortly after!&lt;br /&gt;
&lt;br /&gt;
	What prime should you be taking on? This is a question with an answer relative to your level. To level up, you&#039;ll need a boss vial that&#039;s within 5 levels of you, up or down. So if you&#039;re stuck at level 30, you&#039;ll need a boss vial that&#039;s within the range of 25-35. Head up above Zephyr or the RSX lobby and type &#039;&#039;&#039;look terminal&#039;&#039;&#039;. Find an area that suits your level requirements and gather the appropriate vials to summon the prime.&lt;br /&gt;
	&lt;br /&gt;
	You might be wondering what exactly a prime fight is like and how you should prepare for it! Once summoned, the Prime shall come stomping out and summon some backup. The backup is typically quite weak, but needs to be dealt with none the less. The Prime itself is basically a much much stronger version of the normal variant of the monster and carries a randomly selected template like Perplexing, Fast, Prickly, and many others that modify the Prime&#039;s abilities in some way. As the fight goes on, the Prime will summon more backup for you to deal with. It&#039;s nice to have a buffer or healer on standby if you can find one, and perhaps even a tank to help soak up damage. Once you finally defeat your first Prime, you, and anyone that helped you, shall receive a tasty boss vial! Eat it and pass onto the next level, brave adventurer.&lt;br /&gt;
&lt;br /&gt;
=Epicing and Ultimate=&lt;br /&gt;
	When upgrading a power with freecreds and experience, a power may only be upgraded a maximum of two times. As you level up, you may have noticed that you receive epic power slots on occasion. To know when you&#039;ll get an epic power slot, check out the [[Level Costs]] table. With an epic power slot, you may choose a power to upgrade even further than that original two maximum. Sounds pretty great, right? To perform this, you need to acquire a boss vial of a mutant that has that power somewhere on their body. The level of the vial doesn&#039;t matter, just make sure &#039;&#039;&#039;not to drink it&#039;&#039;&#039;! Once you&#039;ve done that, simply head to the web page, character, and then [http://flexiblesurvival.com/index?training training] to select the epic option. It&#039;s worthy of note that you can&#039;t upgrade a particular upgrade more than twice. For example, say you upgraded [[Wild Swing]]&#039;s damage twice. You can&#039;t epic the power and choose damage for a third time. It has to be a different upgrade.&lt;br /&gt;
	&lt;br /&gt;
	What if you could upgrade an epic&#039;d power even FURTHER? Every thirty levels you shall receive an ultimate power slot. With six boss vials, 40 reward tokens, some experience, and creds, you can indeed upgrade an epic&#039;d power one more time. This one is a bit more picky. You can&#039;t upgrade something that&#039;s already been upgraded with an ultimate power slot. Again, let&#039;s bring up [[Wild Swing]]. Say you upgraded damage twice and used your epic upgrade on AoE. With your ultimate upgrade, you can&#039;t choose damage or AoE. You&#039;ll have to choose one of the other upgrade options. To perform an ultimate upgrade. head to Point Zero/Hotel Oblivion in the north east corner of Fairhaven. Once there, type &#039;&#039;&#039;train&#039;&#039;&#039;, follow the prompts, and watch the magic.&lt;br /&gt;
&lt;br /&gt;
=Combat Flaws=&lt;br /&gt;
	Within character generation, you might&#039;ve noticed two particular flaws. The [[Feral Mode]] and [[All Natural]] flaws dramatically change the way you play the combat system. [[Feral Mode]] was designed specifically for ease of use. When mastering and upgrading powers, it spreads the upgrades out evenly and automatically. It also automatically selects combat roles and skill for you when you level up, negating the need to create a build. In addition, it has access to ferals roles, such as [[Defender Feral Training]] that change your combat skills. In that example, taking that training would turn you into a tank build. These trainings can be bought in various stores around the game world. Ferals also get other buffs, but their downside comes with how little equipment they may carry. If you want to know more details, check out the [[Feral Mode]] page.&lt;br /&gt;
	&lt;br /&gt;
	[[All Natural]] users get rid of their ability to use mutant powers to increase their skills with gear. Any item you use shall be increased greatly in just about everything it does and you&#039;ll also get a wonderful boost to loadout as you level up. This flaw has its advantages and disadvantages, and it&#039;s generally not recommended for newer players. This playstyle may require a good grasp of the crafting system and a general idea on how to make a good amount of money and salvage to support such activities. Despite this, All Naturals are a fun and unique way to spice up your combat experience, but make sure you know what you&#039;re doing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combat Builds=&lt;br /&gt;
	This section shall detail the numerous builds you can create within the combat system. Mostly, it shall go over the more traditional roles such as a tank, DPS, and supportive types. And do not fret if it seems complicated! You don&#039;t need to make a number crunching minmax build to be effective. Nearly anything can be effective with a little planning, and generally it&#039;s a good idea to have a focus. For example, if you plan on making a healer, it&#039;s probably not a good idea to focus your points into damage! Naturally, you would want things to bolster your healing abilities. Also keep in mind that if you&#039;re a roleplayer, picking things that make sense for your character is also important if that&#039;s your thing. Please take the builds guide as a guideline rather than a bible, and hopefully it shall help you along your way. There are other builds one may make as well, such as off-tank and others, but these guides should help you get the general idea of the basics.&lt;br /&gt;
&lt;br /&gt;
==Tank==&lt;br /&gt;
&#039;&#039;It&#039;s easier to heal one person rather than seven!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The center of attention, the steel wall, the hate magnet. It goes by many names, but in nearly any RPG, the tank&#039;s focus is almost always to grab attention away from the party and eat as much damage as possible for them. This game is no different. Your job is all about eating up delicious damage and protecting your battle buddies, so naturally you should be prepared to reduce that damage to yourself as much as possible! Make sure you have a tailor handy, because you&#039;re going to get hit a lot.&lt;br /&gt;
	&lt;br /&gt;
	Hate is a concept you may wish to get familiar with. Any time you put your &#039;influence&#039; over an enemy, such as damaging them, the enemy will start hating you more. If you have the most hate, then the enemy is much more likely to target you! To see how much a monster hates you and the rest of your party members, use &#039;&#039;&#039;hate &amp;lt;enemy&amp;gt;&#039;&#039;&#039;.  Having the most hate during a fight only heavily increases your chance at getting hit rather than it being a guarantee like with regular mobs out on the field. To circumvent this, you can use taunting moves like [[Nasty Insult]] to guarantee a good slapping from a boss! Having high amounts of the aggro and menace effects further increase your hate gain, so you&#039;ll want to make sure you have plenty of both. If you have any points in the [[Intimidation]] skill, you&#039;ll unlock the skill [[Attention Grab]] which gives you a GIANT aggro and menace boost. You&#039;ll certainly want this.&lt;br /&gt;
	&lt;br /&gt;
	Cover is also important. So you&#039;ve gotten the enemy&#039;s attention and he&#039;s preparing to hit you. Business as usual right? But wait! That&#039;s an AoE he&#039;s firing! Even though you were the main target, unfortunately is shall end up hitting your friends regardless. So what can you do about that? The cover status is something tanks can put on friends to cover AoE damage for them. So let&#039;s say you put twenty cover on a friend. When an AoE goes off, you&#039;ll automatically eat 20% of the damage for him, which is extremely useful in damage mitigation. AoEblock can sometimes be a difficult status to obtain, but having some of that makes it so AoEs that target you first are eaten up by that status! 20 AoEblock and an AoE hits you? You shall eat 20% of that damage on yourself for your entire party.&lt;br /&gt;
	&lt;br /&gt;
===Tank Roles===&lt;br /&gt;
* [[Durability]] will be your most important role	to invest in. Once you get three points in the skill, all damage coming at you is instantly reduced by a whole 30%, and that&#039;s before it has to go through your other resists! And not only that, but it passively increases the magnitude of anything else that grants you resists, creating a VERY powerful package. It is HIGHLY suggested to get three points in this skill if you plan on being a tank.&lt;br /&gt;
	&lt;br /&gt;
* [[Front Row]] is another core tank skill. Part of your job is to attract attention away from your more squishy party members. Any time you &#039;influence&#039; an enemy, such as damaging them, you generate hate. Having points in this skill dramatically increases hate gain, along with amplifying the magnitude of any cover effects you push out. This skill really enhances many of the tank&#039;s basic attention grabbing and covering jobs, so it&#039;s highly recommended to grab three points in this important skill! &lt;br /&gt;
	&lt;br /&gt;
* Having a large amount of [[Health]] is very important as a tank. You need as much HP as possible to survive the many blows you&#039;ll take for your team. It&#039;s a very simple skill, but also very powerful by increasing your health pool by an entire 30% at three points! In this regard, it&#039;s highly recommended to nab three points in this skill.&lt;br /&gt;
	&lt;br /&gt;
* [[Avoidance]] can be quite strong, but its importance is a bit behind [[Durability]]. Despite that, it&#039;s still a powerful skill! It dramatically increases the magnitude of any defense status and allows you to dodge between nine and thirty percent of damage. This effect shall become more powerful when you have less health, which is quite useful in clutch situations. Even if you only hit the minimum amount of dodged damage, it&#039;s still quite useful. Get this skills to three if you can, but it&#039;s recommended to get at least one or two in [[Avoidance]] if possible.&lt;br /&gt;
	&lt;br /&gt;
* [[Outnumbered]] goes great on a tank! You&#039;ll be getting hit a lot, so you&#039;ll easily get the maximum effect out of this combat skill in a very short amount of time. Each time you get hit, you gain more and more free resists, which shall help you out greatly. It&#039;s recommended to get at least a point or two in this skill.&lt;br /&gt;
	&lt;br /&gt;
* [[Taunting Strikes]] can be quite strong, but it all depends on how you wish to focus your tank build. Some simply use cover for everything and rely on hate generation, while some prefer taunts. This makes it so all of your active attacks have a chance at taunting your foes, which is quite helpful when maintaining constant taunting. If you wish to be a taunting tank, consider points in this skill.&lt;br /&gt;
	&lt;br /&gt;
* Most builds can benefit from [[Readiness]], as it increases your loadout capacity, which of course means more gear. Depending on how much gear you wish to carry, you might want to invest in this skill. Perhaps you&#039;ll be able to fit in some extra armor!&lt;br /&gt;
	&lt;br /&gt;
* Once you have a good amount of these skills above, the rest is up to what you feel best suits you. [[Warded]] is a good tank skill that allows you to clean debuffs off you each time an enemy attacks. Some may want to invest in [[Damage]], as more damage also means more hate. [[Speed]] quickens how fast powers charge, and may come in handy when an emergency heal is needed or a quick taunt. [[Reactive]] returns damage each time you get hit, so expect this skill to fire often, along with [[Rage]] if that&#039;s your thing.&lt;br /&gt;
	&lt;br /&gt;
===Tank Powers===&lt;br /&gt;
	As a tank, you&#039;ll find that various toggles and passive powers will help you greatly on your journey to eat damage. A rotation of active powers will generally focus on gaining hate or taunting depending on how you wish to build your tank. Passives and toggles shall increase your resists and defense, allowing you to survive longer.&lt;br /&gt;
&lt;br /&gt;
* You&#039;ll want a [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Power] first for a good passive boost. [[Plated Hide]] gives an impressive boost to defense while [[Furry Hide]] boosts physical and energy damage resists while also providing other benefits such as energybreak. [[Jellied Hide]] gives physical damage resist, increases your maxHP by an impressive amount when upgraded, and provides passive regen to help mitigate damage. All of these options can serve you well, but you can only choose one!&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers A Special Adaptation Slot Power] should be next on your list. It&#039;s another passive slot that shall serve you well, but some of these powers do have downsides. [[Thick Hide]] is a fantastic choice for tanks, for it gives a massive MaxHP buff and some resists at the cost of accuracy. [[Thick Shell]] and [[Reinforced Skeleton]] are also choices to consider.&lt;br /&gt;
&lt;br /&gt;
* Next, quest for an [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. [[Muscle Mass]] provides many things a tank needs, such as resists and MaxHP. A very &#039;&#039;strong&#039;&#039; choice for the role. [[Scent of Blood]] gives you vampiric and attack, which can assist with survivability.&lt;br /&gt;
&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], you&#039;ll have the choice between [[Juggernaut]], [[Myriad Armor]] and [[Tooth and Nail]]. [[Tooth and Nail]] is more of a DPS based power and doesn&#039;t benefit tanks directly, but both [[Juggernaut]] and [[Myriad Armor]] give impressive boosts to resists, but you can only have one in this slot. It all comes down to personal preference! Another option is [[Active Defense Matrix]], which provides a good amount of defense, HPbuffer, and DR.&lt;br /&gt;
&lt;br /&gt;
* [[Threatening Presence]] is a highly suggested tank skill, as it gives off a passive AoE cover aura for your friends. This helps to make sure your buddies are always covered at some point so you can eat damage for them while also giving yourself a nice menace boost. Once you reach level forty, [[Guarding Stance]] is another great power to get for deploying passive cover.&lt;br /&gt;
&lt;br /&gt;
* Repeats are great at gaining hate, and [[Prism Storm]] has repeats in spades, and it&#039;s a fine AoE. [[Wild Swing]] is a highly damaging attack and is AoE as well for large hate gain. Keep in mind, the more damage you do, the more hate you gain! [[Hateful Strike]] is meant just for gaining hate. Take powers that are either repeats or do a solid amount of damage to gain hate. Things like [[Flutter]], [[Sharpshooter]], [[Takedown]], and more are other lovely options.&lt;br /&gt;
&lt;br /&gt;
* Consider getting a passive damage toggle for constant hate gain. [[Quill Wag]] and [[Electric Field]] are great and fire off every round to keep a solid growth of hate. If you&#039;re a tank that focuses more on taunts, then one might consider [[Magnetic Personality]]. Remember, you may only have one of these types of powers at a time.&lt;br /&gt;
&lt;br /&gt;
* If you&#039;re a taunting tank, you might want to pick up powers like [[Scathing Diatribe]] and [[Nasty Insult]].&lt;br /&gt;
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* Since you&#039;ll be getting hit a lot, you&#039;ll want to find a way to heal yourself! [[Deep Healing]] and [[Lactaid]] are quick and easy direct heals. [[Milk Chug]] is a &#039;&#039;&#039;very&#039;&#039;&#039; powerful emergency heal, but it can&#039;t be used very often. [[Drain Vitae]] is a strong attack power that&#039;s also vampiric, so you can be on the offense and heal yourself at the same time.&lt;br /&gt;
&lt;br /&gt;
* Some other passive moves to consider might be [[Feline Agility]], [[Skitter]], [[Frenzy]], [[Long Ears]], and other things that might give you boosts when you have some empty slots to fill.&lt;br /&gt;
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===Tank Gear===&lt;br /&gt;
	As a tank, you&#039;ll find that a majority of your gear is passive, serving to help you eat as much damage as you possibly can. This will come in the form of multiple suits of armor and other various pieces of gear.&lt;br /&gt;
	&lt;br /&gt;
* [[Heavy Armor]]! Never leave home without it. This is a core piece of gear. It gives you passive Damageresist, and you want as much of that as possible!&lt;br /&gt;
* [[Thick Armor]] is another piece of gear that&#039;s great to have as a tank. MaxHP is a powerful status, and you&#039;ll want to increase your health pool as much as you can.&lt;br /&gt;
* [[Generic Armor]], [[Light Energy Armor]], and [[Physical Armor]] all have resists to contribute to a tank&#039;s needs. Simply using only generic armor will save you some space, but taking the latter two together will eat up more damage but also take more space. It&#039;s all up to you!&lt;br /&gt;
* [[Buffering Armor]] gives you some passive HPbuffer to help soak up some additional damage.&lt;br /&gt;
* A [[Nanite Buffer]] is a very powerful piece of gear. It&#039;s an active item that projects some protective nanites to eat up incoming damage. In a nutshell, it&#039;s like its own health bar that attacks have to go through in order to hit your main health bar. Having a good nantie buffer will certainly help when mitigating damage.&lt;br /&gt;
* A [[Shield]] gives a large passive defense bonus, but it&#039;s also quite heavy. If you have the space, it can certainly tip the scales in your favor.&lt;br /&gt;
* If you&#039;re willing to give up your [[Heavy Armor]], [[Lifegiving Armor]] is an interesting alternative choice. As they take up the same slot, one can&#039;t wear them both. Damageresist directly eats up damage, while regeneration ablatively mitigates damage, creating more or less the same effect in the end. In the end, it&#039;s user choice and both are quite viable!&lt;br /&gt;
* If you find that you aren&#039;t covering enough damage to your liking, you may wish to consider making a [[Superconducting Magnet]]. Be sure not too eat more than you can chew!&lt;br /&gt;
* If you want, feel free to create weapons to add to your rotation like [[Heavy Melee]], [[Automated Weapon]], [[Nanite Cannon]], and all other sorts of neat weapons. If you&#039;re in need of &#039;&#039;&#039;taunts&#039;&#039;&#039;, take any hostile attack item and slap [[Hooked]] on it. &lt;br /&gt;
&lt;br /&gt;
==Healer==&lt;br /&gt;
&#039;&#039;Relax, I&#039;m a doctor. Trust me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Quite obviously, your job is to heal your friends in battle. Due to attacks always hitting their mark, no matter how low or high the damage might be, the party will need a way to heal off that damage in tough situations. Your two main methods of healing shall be through direct heals and inflicting regeneration upon your friends. Using liberal amounts of HPbuffer will help you with your job, as this status acts like a temporary health bar that eats up damage before hitting your true HP bar.&lt;br /&gt;
	&lt;br /&gt;
	Direct heals immediately fill up your target&#039;s pool of health. For example, the move [[Deep Healing]] has twenty base damage. Now this doesn&#039;t mean you&#039;ll be hurting your friends! It works a lot like hitting an enemy, but instead the damage is converted into lovely health right when the move hits. When your target needs healing and needs it now, look no further than direct heals. They&#039;re also quite useful in making sure everyone is topped off. For direct heals, upgrading the damage is generally a good option and will increase the amount of healing done.&lt;br /&gt;
	&lt;br /&gt;
	Regeneration is a very important status. Rather than immediately healing, it heals over time. By using this status, it&#039;s quite helpful in making sure everyone is constantly being healed. In a more advanced way of thinking about it, regeneration is very useful for damage mitigation and one could comprehend it as ablative damage resistance. For example, let&#039;s say you inflict one thousand regen on a friend. Now, regen heals the target at 1/5th of its magnitude every 1/5th of a round. So every 200 ATB (1/5th a round), this person shall be healed two hundred health. Now let&#039;s say this person gets hit by an attack for one hundred and fifty damage before the regeneration effect ticks. Right when it does tick soon after the attack, they immediately gain a profit in health without you directly needing to do anything about it! When in a large party, you may find it tough trying to heal everyone at once. Using liberal amounts of regen will help dramatically with mitigating damage and allowing others to basically heal themselves. Some people get a little confused about the status. Again, let&#039;s say you have a regen status on you for 1000 mag for five rounds. Every round, you&#039;ll be healed for 1000 damage. This will last for five rounds for a total of 5000 health healed by the end. &lt;br /&gt;
	&lt;br /&gt;
	HPbuffer is another important damage mitigation technique. One could think of it as a temporary pool of health that blocks damage before it gets to your main health bar. When an attack hits, it first searches for the largest HPbuffer effect upon you. Let&#039;s say an attack worth 100 damage hits you while you have an hpbuffer worth 1000 magnitude. Your HPbuffer shall reduce to 900 magnitude while the 100 damage attack mostly bounces off! Now, there are ways to pierce through HPbuffers, but they will always always reduce damage in some capacity, so it&#039;s always nice to have plenty to worth with! When large damaging attacks hit your party, you&#039;ll find that having some HPbuffer can mean life or death. Never underestimate the power of HPbuffer.&lt;br /&gt;
	&lt;br /&gt;
	Two more statuses to look out for are Healing and Healgain. You&#039;ll want to try and grab as much Healing as you possibly can. The Healing status increases the power of your heals by magnitude percent. So if you have ten Healing status, your heals are ten percent better. Healgain is a status that scales with level and should be applied to your friends. It&#039;s a one-to-one status that directly enhances the heals given to them. So if someone has 1000 healgain status on them and you heal them for something worth 2000 healing, it will then become worth 3000 health! Combining both Healing and healgain can create some powerful heals.&lt;br /&gt;
	&lt;br /&gt;
	Last tip: Heal your tanks!&lt;br /&gt;
	&lt;br /&gt;
===Healer Roles===&lt;br /&gt;
* [[Healing]] will be on the top of your list. It increases the power of all your heals, including that of regeneration effects. Not only this, but any time you heal someone, they gain damage resistance, healgain status, and some HPbuffer to boot! You&#039;ll want this at level two minimum, preferably level three.&lt;br /&gt;
* [[Lingering Kindness]] simply increases the duration of any friendly status you inflict. This is important, as you&#039;ll be casting plenty of regeneration and HPbuffer. The longer your regeneration statuses last, the more they heal, so you&#039;ll want to heavily consider having 2-3 levels in this skill.&lt;br /&gt;
* [[Support]] won&#039;t increase the power of your direct heals, but they will heavily enhance your regeneration, HPbuffer, and healgain effects. In this regard, it&#039;s another very important skill for a healer. It&#039;s highly recommended to get three levels in this skill along with the above two. As an added bonus, having points in [[Healing]], [[Lingering Kindness]], and [[Support]] will grant HPbuffer on all those you heal.&lt;br /&gt;
&lt;br /&gt;
	Once you have the above skills, your remaining choices are all up to you. There are a lot of viable options, so it all comes down to what you feel you need for your healing build.&lt;br /&gt;
&lt;br /&gt;
* [[Speed]] might be a very good investment. It dramatically decreases the amount of time it takes for powers to fire. When you need to save a friend quick, this can make the difference between life and death. But it has more use than clutch situations. Naturally, you&#039;ll want your heals to come out as fast as possible to allow you more time to do other things. Like more healing! More time allows more powers to fire, thus more overall healing.&lt;br /&gt;
* [[Endurance]] enhances energy recovery greatly while also increasing your maximum energy. If there is ever a time you run out of energy, that means you won&#039;t be able to heal! To make sure that doesn&#039;t happen, or at least happen slower, then one may consider putting a few points in this skill.&lt;br /&gt;
* [[Back Row]] heavily decreases hate gain, making sure mobs won&#039;t target you. As a healer, being in the center of attention is possibly death. Leave that up to your tank! When an AoE goes off, you get some free evasion if you put points in this skill. Not only that, but the cover effects your tank gives off to eat up damage for you are also increased.&lt;br /&gt;
* [[Durability]] helps a bunch when it comes to eating up damage. One time or another, you&#039;ll find yourself getting hit at some point. And when you do, you&#039;ll want to be ready. This skill takes out a large amount of damage for you, helping out quite a bit with survival.&lt;br /&gt;
* [[Avoidance]] is another handy tool to help get rid of unfortunate damage inflicted on you. It&#039;s less useful than durability, but both combined can help quite a bit when you need to eat damage.&lt;br /&gt;
* [[Readiness]] allows you to carry more equipment! The more loadout you have, the more items you have to call upon! How many points you should put into this skill depends on how much gear you desire to carry.&lt;br /&gt;
&lt;br /&gt;
===Healer Powers===&lt;br /&gt;
	Most of your abilities as a healer shall be of the active type consisting of direct heals, regen, and HPBuffer inflicting. Despite this, you may also want to consider a few defensive powers that increases your resists and defense. If you can, grab powers that will increase your recharge and haste to make those heals come out faster! For players that prefer solo play, also try out some offensive powers that can help fell monsters before you fall yourself!&lt;br /&gt;
	&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Power], there are two great choices. Both [[Smooth Hide]] and [[Crystalline Hide]] will give you some passive Healing status, which shall increase the power of all your heals. [[Smooth Hide]] has a bit more Healing, while [[Crystalline Hide]] has some resists, including that of debuffresist. If you don&#039;t like either of those options, some choices like [[Furry Hide]] increase resists and give energybreak while [[Feathery Hide]] increases recharge to get those heals off cooldown quicker. Remember, you may only master one of these.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers A Special Adaptation Slot Powers] come with a downside, and not a lot of them directly enhance a healer&#039;s abilities. However, because you won&#039;t be too worried about accuracy, perhaps it&#039;s worth considering [[Thick Hide]], as it greatly increases your MaxHP and gives some resists for increased survivability. If you wish, you don&#039;t have to take any of these powers.&lt;br /&gt;
* Despite the name, you&#039;ll want an [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. There are two powers you&#039;ll really want to keep your eye on. [[Abundant Supply]] gives you a precious amount of healing to increase the power of your heals, while [[Stretchy]] can give you some AoEmod. AoEmod allows you to hit on additional target on occasion with your powers, which can certainly help out a lot! It&#039;s a tough choice, but you can only have one.&lt;br /&gt;
* [[Quick Fix]] is a fantastic [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], as it gives resists, haste, healing, AND statusboost, and it just so happens you want all of these! If for some reason you don&#039;t want this power, [[Juggernaut]] and [[Myriad Armor]] can greatly increase survivability if you need it.&lt;br /&gt;
* [[Deep Healing]], [[Lactaid]], and [[Nurse]] are easily acquired and quick single target abilities. They have a short charge and cooldown, making them good to have in reserve, as they&#039;ll almost always be available. Choose the ones that benefit your character&#039;s sexual characteristics the most. &lt;br /&gt;
* [[Delicious Treat]] is a wonderful AoE heal ability, but it won&#039;t heal yourself. It&#039;s a fantastic direct healing power with some AoE and even comes with healgain to enhance any further heals you deploy for its duration. It also makes you taste better!&lt;br /&gt;
* [[Chock Milk]]/[[Cum Squirt]] are two very powerful direct AoE heals. You may only have one or the other, so choose the one that fits your character&#039;s sexual organs and such the best, as the powers will receive benefits from them.&lt;br /&gt;
* [[Tears of Life]] is both a direct heal and regeneration ability for your party . It has a very large charge time, but such is the price for a great healing ability. It&#039;ll keep your party nice and safe with a large amount of regeneration. Cast this baby when you can to keep the regeneration effect going.&lt;br /&gt;
* [[Protein Shield]]/[[Reinforcing Nectar]] gives a VERY large amount of HPbuffer and is quite quick with a very low cooldown. For a party situation, you may wish to upgrade the AoE on this power. This shall help greatly when mitigating damage.&lt;br /&gt;
* [[Lion Within]] is a passive toggle that&#039;s quite simply a large AoE buff that gives your friends some HPbuffer. You may find this quite useful when it comes to making sure your battle buddies have some HPbuffer to work with despite you not actually putting in any input.&lt;br /&gt;
* [[Honey Gift]] is quite the powerful move. If possible, it&#039;s best to cast this power before combat or quite soon, as it greatly increases the MaxHP of your friends. The more health your friends have, the longer they shall survive.&lt;br /&gt;
* [[Purr]] gets rid of those nasty debuffs quite quickly for your entire party! If you have some room left, certainly considering acquiring it.&lt;br /&gt;
* If you have any mutant power slots left over, you may wish to consider moves that increase your survivability like [[Skitter]] and [[Feline Agility]] or some damaging powers such as [[Sharpshooter]], [[Wild Swing]], and many more options.&lt;br /&gt;
&lt;br /&gt;
===Healer Gear===&lt;br /&gt;
* [[Training - Medicine]] grants a powerful ten healing status to directly enhance your healing abilities. It costs a good amount of credits down at your local faction&#039;s Employee Wellness Area, but it can really pay off huge if you&#039;re willing to pay its twenty loadout cost.&lt;br /&gt;
* A [[Nanite Buffer]] is quite the powerful tool. If you were to slap on basic/extreme spread, it can easily be used for a good amount of the party rather than just yourself. If you picked the [[Support]] skill to invest in, this shall be increased even further. A great piece of gear you should consider investing in.&lt;br /&gt;
* The [[Medicinal]] item is fast and has a short cooldown. It inflicts a good amount of regen and can be further customized with additional mods to grant buffs to your team mates. Putting [[Basic Spread]]/[[Extreme Spread]] on it will allow you to heal more party members rather than just one.&lt;br /&gt;
* [[Liquid Bandage]] is a nice party healing item that inflicts a sizeable amount of regen for your party members. It can sometimes be a bit difficult to make and it takes up a gigantic amount of loadout, but the effects are hard to ignore. If you have the loadout to spare, consider it.&lt;br /&gt;
* The [[Triage Kit]] can greatly increase the power of your healing thanks to its large Healing status and the healgain it deploys to your friends. You&#039;ll find that both of these stats combined scale quite well with each other! On the downside, it&#039;s quite a heavy piece of equipment, sitting at 30 loadout without mods. If you&#039;ve got the space for this thing, strongly consider it.&lt;br /&gt;
* [[Trauma Kit]]s are a 0 charge AoE heal that can really come through in a clutch situation. Since it&#039;ll fire instantly, it can really help when your team is feeling down. The cooldown is pretty long, but the heals, regen, and hpbuffer more than make up for it. And it only costs 20 loadout!&lt;br /&gt;
* Down at the mall, there is an item called Ear Hoops. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* If you have the loadout, the [[Triage Kit]] can be a powerful item for healers. If gives yourself a very large Healing status and gives your party members a hefty amount of Healgain. Not only that, but it&#039;s entirely passive and can have further mods put on it!&lt;br /&gt;
* A [[Heavy Armor]] can assist when it comes to survivability. If you find yourself eating too much damage, this should help you out.&lt;br /&gt;
* With any remaining loadout you may have, you may wish to consider some [[Priming]] gear. Basically, put the [[Priming]] recipe on anything that you can inflict on yourself (Such as a [[Medicinal]] or [[Liquid Courage]]) and you shall receive a large amount of statusboost that greatly increases things like your regen and HPbuffer effects!&lt;br /&gt;
&lt;br /&gt;
==Buffer==&lt;br /&gt;
&#039;&#039;Power Overwhelming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The buffer is another wonderful party support based role that can easily change the tides of battle. Rather than focusing on healing, a buffer enhances the power of the party defensively and offensively. However, some buffers choose to mix the roles of a healer and buffer all into one for a nice support package. On the defensive side, they can increase resists, defense, HPbuffers, regeneration, and many more. Offensively, increasing damagebuff, attack, and other things help your team deliver powerful punches to the opposition. A buffer may call upon other useful things such as increasing the MaxHP, accuracy, various procs, energybreak, haste, recharge, and more. Before becoming a buffer, you may wish to get familiar with the [[Statuses]] page on the Wiki, as playing around with them and slapping them on your team members shall be your primary role in battle. Most especially, you should take a look at the statusboost effect, as it greatly increases the power of all your friendly statuses! You may wish get as much of this as you can, which shall be detailed down bellow.&lt;br /&gt;
	&lt;br /&gt;
	Being a successful buffer means enhancing your party&#039;s abilities in both defense and offense. It&#039;s an important concept to note that the faster you kill something, the less time the enemy has to damage you. This can be accomplished through liberal amounts of damagebuff and attack buffs that can dramatically enhance your party&#039;s damage by an amazing amount. However, there will come a time where you and your party shall be on the receiving end on a bunch of damage. Keeping a constant flow of regeneration, resists, and HPbuffer on your team will increase survivability by large amounts. Put offense and defense together and you have a dangerous team of agents.&lt;br /&gt;
	&lt;br /&gt;
	While being a buffer, you may realize you have a lot of powers and such to cycle through! This is normal, but how are you supposed to get through all those buffs and enhance your team? It&#039;s important to note that you can cast all your buffs OUTSIDE of battle, so your team shall be nice and ready the moment fighting starts. Simply use the power as you normally would in combat and it&#039;ll work just the same. If you run out of energy while buffing outside of battle, consider using the &#039;&#039;&#039;renew&#039;&#039;&#039; command to sacrifice a patrol point for full energy or eat up a fine [[Energy Snack]]. The use of aliases can greatly speed up this process, and it&#039;s recommended that you have a trigger that fires off buffs after a battle for convenience sake. If you don&#039;t know what those things are or how to work them, don&#039;t worry about it too much. But if you do get curious, the &#039;&#039;&#039;newbie&#039;&#039;&#039; or &#039;&#039;&#039;science&#039;&#039;&#039; channel would be more than happy to help you out.&lt;br /&gt;
	&lt;br /&gt;
===Buffer Roles===&lt;br /&gt;
* [[Support]] shall be your most important role. Quite simply, it enhances all the friendly statuses you put on your friends by an incredible 30%. Because most of what you&#039;re doing shall be firing off friendly effects, you&#039;ll certainly want three points in this skill.&lt;br /&gt;
* [[Lingering Kindness]] is another very important skill for a buffer. Any friendly status you fire off will last much longer, which shall help tremendously in battle. You will want three points in this skill if you can.&lt;br /&gt;
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Once you have the above skills, you&#039;re pretty much all set! What other skills you should choose is up to you, but bellow are some choices that will be of direct benefit to a buffer.&lt;br /&gt;
&lt;br /&gt;
* [[Healing]] can enhance the power of you regeneration statuses by a good amount, and it stacks with [[Support]]. As a buffer, your main goal isn&#039;t quite healing people directly, but a few points in healing can be quite beneficial depending on how you&#039;ve built your buffer. Not only that, but the people you do heal shall gain an HPbuffer status to increase survivability.&lt;br /&gt;
* [[Speed]], for when you want your buffs and want them now. During battle, your friendly powers will take time to fire. When the situation gets tough, you&#039;ll want to get those buffs and heals out as fast as possible!&lt;br /&gt;
* [[Readiness]] may be something buffers wish to have a few points in. As a support, you may find yourself carrying a bunch of gear if that&#039;s your style of play. Buffers have a lot of toys they can play with beyond their mutant powers, and more loadout will be very beneficial. If you don&#039;t plan on carrying a lot of gear, then this skill shall not help you. But if you are, look no further than [[Readiness]]&lt;br /&gt;
* [[Endurance]] increases both energy regeneration and max energy. Buffing can take a lot out of you, so if energy is a major concern, it may be helpful to take a point or two in this skill.&lt;br /&gt;
* [[Back Row]] helps you survive in a party situation. It decreases your hate generation tremendously, allows you to avoid AoEs better, and makes it easier for tanks to cover for you. You may wish to get a point or two in this skill if you can, because you don&#039;t want to end up being the center of attention!&lt;br /&gt;
* If you have some points left over, it can be a good idea to increase your survivability in some form or fashion. [[Health]], [[Durability]], and [[Avoidance]] can all help you stay alive longer in the field of battle in order to allow more time to fire off crucial buffs and heals.&lt;br /&gt;
&lt;br /&gt;
===Buffer Powers===&lt;br /&gt;
	As a buffer, you will find yourself filling up all your slots quite quickly with actives! There are a ton of buffs out there to play with that can really turn the tide of battle. Because there are so many, the choice of what to take is yours, but here&#039;s a handy reference to some powers that might be beneficial to you. You&#039;ll want a good balance of offensive and defensive buffs to secure victory!&lt;br /&gt;
	&lt;br /&gt;
* There is a great power that can fill your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot]. What you may wish to consider is the power [[Stretchy]], which can give you some AoEmod to help hit more friends with your powers. When in a full eight person party, having more strong players is quite powerful. &lt;br /&gt;
* [[Quick Fix]] can be a pretty good [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], as it increases statusboost, healing, and haste. Statusboost is what you&#039;re mainly looking for, but the healing and haste certainly help out as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offensive Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Coordinated Work]] is a powerful buff, as it not only increases your party&#039;s statusboost, but it also increases attack by a large amount. It&#039;s slow and costly, but its power is undeniable.&lt;br /&gt;
* [[Breast Waggle]] is an extremely powerful buff that greatly increases you party&#039;s offensive capabilities. Not only does it dramatically increase damagebuff, but it also inflicts an amazing amount of accuracy for a very powerful combo. The choice between upgrading accuracy or damagebuff is a tough one, but it depends on what other buffs you take as well. Certainly consider getting this skill.&lt;br /&gt;
* [[Howl]] focuses on heavily increasing your party&#039;s damagebuff, thus dramatically increasing damage. It comes with a large energybreak penalty as well, so you may wish to find a way to mitigate it if you decide to take this great power. [[Breast Waggle]] and this go well together to create a powerful offensive combo.&lt;br /&gt;
* [[Scent of victory]] greatly increases your party&#039;s haste, causing them to attack much faster. Faster friends means faster everything! Because the effects are so dramatic, you should definitely consider having this skill. You may notice the energybreak penalty on your friends. Don&#039;t worry, there are ways to mitigate that debuff. And if you remember, your [[Lingering Kindness]] skill will help lower that as well.&lt;br /&gt;
* [[Incite Riot]] not only increases haste by a good amount, it also gives them five whole energybreak to work with to lower the energy cost of powers. Some buffs unfortunately LOWER your party&#039;s energybreak, like [[Scent of Victory]], but this power is strong enough to lower that penatly by a great amount. Highly consider this skill.&lt;br /&gt;
* [[Leap]] helps eliminate those pesky cooldowns after people fire off their powers. The faster your party can use their powers again, the more things they can do! Recharge and haste go great together, as cooldown only starts when the power actually lands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive/Supportive Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Honey Gift]] is amazingly strong when it comes to increasing party survivability. It increases maxHP to great levels, allowing them to eat more damage before falling down. You&#039;ll want to highly consider adding this skill to your rotation, especially for taking on primes and bosses.&lt;br /&gt;
* [[Protein Armor]] can be a bit tough to acquire sometimes, but it does a pretty good job increasing the damageresistance of your party, helping not only your tank, but everyone survive longer.&lt;br /&gt;
* [[Protein Shield]]/[[Reinforcing Nectar]] gives off a powerful HPbuffer effect, which shall shield your party greatly against incoming damage. Not only that, but it&#039;s quick to fire and has a short cooldown for easy refreshing. Overall, a fantastic power for a buffer to have.&lt;br /&gt;
* [[Pack Loyalty]] helps get rid of those nasty energybreak penalties some of your other buffs might have accrued. And not only that, it&#039;s a passive toggle! If you have buffs that give negative energybreak like [[Howl]] and [[Honey Gift]], you may want to consider taking this power to help get rid of those effects. Your friends will thank you.&lt;br /&gt;
* [[Tears of Life]] inflicts a great amount of regeneration for your party, which will dramatically increase survivability. If you can, you&#039;ll want to make sure your party has a good amount of regen to play with. While you are a buffer and this is technically a heal, one could also classify regeneration as a defensive buff to take away that awful damage.&lt;br /&gt;
* Much like the above power, [[Nurse]] inflicts a great amount of regen as well, but it&#039;s only single target. Regardless, it&#039;s fast, strong, and effective.&lt;br /&gt;
* [[Lion Within]] is a passive toggle HPbuffer effect for your battle buddies. It&#039;s a bit costly, but if want another layer of protection, it might not hurt to pick up this power.&lt;br /&gt;
* [[Morning Song]] helps get rid of all those debuffs that are getting in the way of your beautiful buffs! This power is another great passive toggle that pulses out delightful debuffclear and a considerable amount of recharge to help speed up cooldowns.&lt;br /&gt;
* [[Purr]] rips through debuffs like a hot knife through butter. With such a high debuffclear combined with your [[Support]] skill, those debuffs will find themselves either dead or cut very short! Not only that, but it also comes with a chance for debuffresist, which can help out considerably.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Others/Misc. Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Trivia]] is a fantastic power for any buffer&#039;s rotation. It has a good chance for both defensive and offensive buffs to fire. And not only that, they&#039;re strong buffs too! There are so many ways to upgrade this power it&#039;s hard to go wrong. A flexible and powerful buff that comes highly recommended. You may even want to consider epicing or ultimating this power.&lt;br /&gt;
* While it may be better classified as an offensive buff, [[Infuse Blood]] might be a bit of a special case, if only for how it&#039;s used. This power is betraying, which means it will take a good chunk of your health bar. But in return, you can heal someone and give them a tremendous amount of energy to play with. This power is strong, but please be careful with it. &lt;br /&gt;
* If you find yourself in need of more statusboost, [[Long Ears]] is a good toggle that can help out in that regard.&lt;br /&gt;
* Even though you&#039;re a buffer, you might find yourself getting hit here and there. You may wish to consider some survivability increasing powers like [[Feline Agility]], [[Skitter]], [[Solid Frame]].&lt;br /&gt;
&lt;br /&gt;
===Buffer Gear===&lt;br /&gt;
	There are a lot of toys buffers can play with. If you&#039;re the type that likes to play with a lot of these toys, you may wish to consider increasing your loadout capacity. This can be done with the [[Always Be Prepared]] perk, the [[Readiness]] combat skill, and the [[RSX Operative]] dedication. A lot of your gear will probably be of the active variety, so be mindful of how much goes into your rotation!&lt;br /&gt;
	&lt;br /&gt;
* [[Banner]] is a blank canvas for you to create your very own custom buffs! Without mods, it has no effects. However, putting any active ally modifier on this item can create some great things. If you ever wished you had a buff that could do a certain special something, you may wish to check out this piece of neat gear. They&#039;re also quite fun to play with.&lt;br /&gt;
* [[Inspiring Drills]] casts some great buffs by itself and can be further enhanced by various mods. Attack can sometimes be a bit difficult to get a hold of in buffs, so having this item may be to your benefit. Attack, damagebuff, accuracy, and defense all in one! And that&#039;s before mods! With some mods that enhance its already great effects, you can have a very powerful item.&lt;br /&gt;
* A [[Nanite Buffer]] is quite the powerful tool. If you were to slap on basic/extreme spread, it can easily be used for a good amount of the party rather than just yourself. If you picked the [[Support]] skill to invest in, this shall be increased even further. A great piece of gear you should consider investing in.&lt;br /&gt;
* Not only can it heal, but the [[Medicinal]] is also great at giving off buffs too with some mod combinations. It&#039;s light, quick, flexible, and quite useful. Heal people and buff them at the exact same time!&lt;br /&gt;
* [[Liquid Bandage]] is a nice party healing item that inflicts a sizeable amount of regen for your party members. It can sometimes be a bit difficult to make and it takes up a gigantic amount of loadout, but the effects are hard to ignore. If you have the loadout to spare, consider it. While your main job isn&#039;t to heal, making sure your party has plenty of regen can easily increase party survivability.&lt;br /&gt;
* The [[Scattershot 2000]] is a very expensive piece of gear, but it can pay off if you need the AoE. This passive item will hurt your bank and loadout, but hitting an extra person or two can really make the difference. With the way AoE now functions (Friendly AoEs can only hit up to a maximum of two additional targets with the [[AoE]]mod &#039;&#039;&#039;status&#039;&#039;&#039; itself), this piece of gear isn&#039;t strictly necessary, as [[Stretchy]] can help fill this roll. However, if you feel you need some more AoE, this is an item to get it from.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. You&#039;ll be doing a lot of buffing, which eats a lot of energy, so you may want to think about this item if you&#039;re having energy troubles.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
&lt;br /&gt;
	You may want to consider some [[Priming]] gear. This means any item you can inflict on yourself that can give you the effects of the [[Priming]] mod. The power of this mod comes from the large amount of statusboost it gives you, and you&#039;ll want to try and get as much of that as you can. You don&#039;t particularly need it, but its effects are quite powerful. Here are some items you could put them on as an example: [[Medicinal]], [[Liquid Courage]], [[Amplifier]], [[Vibrator]] (outside of combat), and more. Note that putting [[Priming]] on something gets rid of all its AoE. And don&#039;t get too worried about this concept. You can still be a great buffer without these, but if you thirst for more power, consider building some! And be mindful of the softcaps for statusboost found on the [[Statuses]] page.&lt;br /&gt;
&lt;br /&gt;
==Debuffer==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Funny, that guy looked a lot tougher a few minutes ago.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The debuffer is another support build that focuses on crippling the enemy rather than directly enhancing the abilities of your buddies or healing them. They have the power to turn a once powerful and fast enemy&#039;s punch into something akin to a slow tickle. By stacking debuff upon debuff upon your foes, you may slow them down, weaken their attack power, make them miss much more, make them easier to hit, soften them up, and so much more. So not only do they make battles safer for their friends, debuffers also make battles go quicker.&lt;br /&gt;
&lt;br /&gt;
If one thinks about it, debuffers and buffers aren&#039;t too different when it comes down to the final goal. For example, a buffer might cast &#039;&#039;&#039;Accuracy&#039;&#039;&#039; upon its friends. However, a debuffer is likely to cast &#039;&#039;&#039;defensedebuff&#039;&#039;&#039; upon its foes. Both statuses make their enemy easier to hit, but go about it in another way. With this in mind, one might say that buffers and debuffer are two sides of the same coin in a way. Of course, they have entirely different playstyles, but both have the same goal of enhancing the party and making battles safer and faster. This also means that having a buffer AND debuffer can bring &#039;&#039;&#039;DRAMATIC&#039;&#039;&#039; results. A buffer casting &#039;&#039;&#039;defense&#039;&#039;&#039; on its friends and a debuffer casting &#039;&#039;&#039;accuracydebuff&#039;&#039;&#039; on its enemies will make the party MUCH harder to hit squarely, dramatically reducing the enemy&#039;s damage. Thus, buffers and debuffers in the same party have wonderful synergy that can really dominate the battlefield.&lt;br /&gt;
&lt;br /&gt;
Buffs have the luxury of being able to be cast before the battle even starts. However, debuffs have a powerful trick up their sleeve. After a debuff has run its course, the status doesn&#039;t actually go away. Instead, it &#039;&#039;&#039;refreshes&#039;&#039;&#039; itself automatically with a magnitude of 4 + 25% per cycle. When landing strong debuffs, this process can really keep the pain a rollin&#039; long after you originally placed it down! With the [[Enduring Malice]] combat skill, your debuffs will even decay significantly less with each cycle.&lt;br /&gt;
&lt;br /&gt;
There are two [[Statuses]] in particular, besides all their debuffs of course, a debuffer should try to obtain. &#039;&#039;&#039;Statusboost&#039;&#039;&#039; will directly enhance the power of all their debuffs by magnitude percent. So 10 statusboost will enhance all debuffs by 10%. Another status to look out for is &#039;&#039;&#039;debuffresistdebuff&#039;&#039;&#039; to cast upon enemies when possible, which shall reduce enemy resistance to your debuffs. If you manage to knock your foe into negative debuffresist, your debuffs shall be enhanced! Bosses tend to have a good amount of debuffresist, so you&#039;ll want to bring some way to counter that if possible.&lt;br /&gt;
&lt;br /&gt;
Making a debuffer build brings a lot of options. Some prefer to dedicate themselves fully into debuffs, while some like to add some damage as well. Because they have the [[Tactician]] skill, they already get buff to DoT damage. So if a debuffer wishes to add in damage, they generally should stick to DoTs. Some have even created a debuffer and buffer hybrid! Play around a bit and discover what works best for you.&lt;br /&gt;
&lt;br /&gt;
===Debuffer Roles===&lt;br /&gt;
* [[Tactician]] shall be your most valuable role. It&#039;s highly recommended to get three points in this skill, as it will enhance all your debuffs by a wonderful 30%. If you wish to cast some DoTs on the side, it shall enhance those too!&lt;br /&gt;
* [[Enduring Malice]] increases the length of your debuffs significantly. Should you invest 3 points in this skill, your debuffs will last 30% longer. Not only this, but it&#039;ll make your debuffs decay much less when they recycle automatically.&lt;br /&gt;
* [[Speed]] will shoot your debuffs out much faster! It also allows you to begin your turn again quicker as well. Because you can&#039;t apply your statuses before battle like buffers, you need to get your debuffs out as quickly as possible. Highly consider three points in this skill if possible.&lt;br /&gt;
&lt;br /&gt;
Once you have the above three, any other skill you choose is up to you. Some people prefer to dedicate themselves fully to debuffs, while others may choose to mix in some damage as well. Because you probably already have 3 in [[Tactician]], that means a debuffer would best be suited for DoT damage should they wish to do some damage as well. Bellow are some additional suggestions that will help enhance a debuffer build.&lt;br /&gt;
&lt;br /&gt;
* [[Scavenger]] turns any debuff you place on an enemy into a buff upon yourself. For example, say you place damagebuffdebuff upon an enemy. Automagically, you shall receive some damagebuff! As a bonus, this skill shall also greatly increase your freecred and salvage income via battle.&lt;br /&gt;
* [[Opportunity]] causes some of your debuffs to do some damage depending on how many points you invest in the skill. A majority of debuffs simply apply their status and that&#039;s it. This will allow them to do a little direct damage as well. It&#039;s not that much, but damage is damage!&lt;br /&gt;
* [[Readiness]] allows you to carry significantly more gear. Debuffers have some fun toys to play with, so you may a few points in this skill.&lt;br /&gt;
* [[Endurance]] increases your maximum energy and energy regeneration by a good amount. More energy means more time for debuffs without needing a rest.&lt;br /&gt;
* If you have some extra roles left, it might not hurt to invest in some survivability skills such as [[Durability]], [[Avoidance]], and [[Back Row]].&lt;br /&gt;
&lt;br /&gt;
* If you plan on adding some damage to your debuffer build, naturally you&#039;ll want a few points in the [[Damage]] skill. If you&#039;re doing DoT damage, some [[Vampiric]] will assist in survivability while [[Accuracy]] will make your damage more consistent.&lt;br /&gt;
* For hybridizing of any type, check out the other builds featured on this page and take details from them.&lt;br /&gt;
&lt;br /&gt;
===Debuffer Powers===&lt;br /&gt;
There are many different types of debuffs that accomplish different things, but they all contribute to the goal of making your opponent weaker in some capacity. Some focus on weakening the enemy&#039;s offensive power, defensive strength, and/or speed. Depending on how you wish to create your debuffer, you may want to focus on a few or all of them if you desire. There are plenty of tools to choose from, so pick the ones that accomplish the job you wish to complete. Make sure you get familiar with the [[Statuses]] page to learn what exactly these debuffs do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sloted Powers&#039;&#039;&lt;br /&gt;
* Your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot] can be filled in nicely with the [[Stretchy]] power. With this, you have the chance of hitting an extra target with your debuffs. If that doesn&#039;t fit your fancy, [[Vitality]] gives you precious energybreak and haste to speed up your debuffs.&lt;br /&gt;
* There are plenty of great choices for your [http://wiki.flexiblesurvival.com/w/Category:Hostile_Aura_slot_powers Hostile Aura Slot]. You may only have one, so this might be a tough choice for some!&lt;br /&gt;
** [[Electric Field]] is a spread power that doesn&#039;t do a lot of damage, but does deploy a good amount of debuffresistdebuff to enhance the power of your debuffs. And the best part is that it does this automatically! Note that spread powers divide themselves and dilute more depending on how many targets there are.&lt;br /&gt;
** [[Biting Wit]] deploys a gigantic amount of passive accuracydebuff to your foes in a spread format.&lt;br /&gt;
** [[Deadly Body Odor]] is a passive AoE that gives out a significant amount of damagebuffdebuff to help hurt your enemy&#039;s damage output.&lt;br /&gt;
** [[Distracting Lure]] gives out a very large amount of defensedebuff in an AoE format to make it much easier for your party to hit consistently.&lt;br /&gt;
** [[Ensnaring Webs]] has three debuffs in one! Attackdebuff, Defensedebuff, and hastedebuff in a neat little package. A triple threat that slows, weakens, and softens.&lt;br /&gt;
** [[Noxious Aura]] confuses your enemies, which gives them a chance to hit their own friends any time they use an AoE! That means one of your friends didn&#039;t get hit when they would&#039;ve without confusion. Not only this, but it also lowers the output of their power.&lt;br /&gt;
** [[Slime Toss]] slows down the cooldown of your opponent&#039;s powers via a large amount of rechargedebuff in a spread format.&lt;br /&gt;
* The [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defensive Adaption Slot] has a few good choices as well. In particular, both [[Feathery Hide]] and [[Plated Hide]] give a generous amount of precious haste to speed up the charge on your debuffs. Both also give other effects as well, so choose the one you prefer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anti-Offensive Debuffs&#039;&#039;&#039;&lt;br /&gt;
These debuffs focus on weakening the offensive power of your foes. In particular, the statuses they use are: damagebuffdebuff, attackdebuff, accuracydebuff, hastedebuff, and rechargedebuff. Altogether, they can heavily cripple the amount of damage the enemy can output and how quickly they can do it.&lt;br /&gt;
&lt;br /&gt;
* [[Awww]] is a quick fire debuff with only a 2000 cooldown. It delivers a solid 15 damagebuffdebuff at base and is even AoE! A wonderful debuff that can really suppress a group&#039;s damage output.&lt;br /&gt;
* [[Crazy Eye]] cripples both accuracy and recharge in a large AoE. Not only will your foes have a tough time hitting your buddies, but their powers will take longer to come off cooldown as well. The less they can attack, the less damage you take! Watch out for the energy cost and charge on this power.&lt;br /&gt;
* [[Pollen Haze]] has a massive amount of accuracydebuff in a large AoE, but it&#039;ll tax your energy by quite a bit. One might wish to reduce the energy cost, but it can&#039;t be ignored how dramatic the effects of this debuff are.&lt;br /&gt;
* [[Egg Toss]] slows down the enemy quite a bit. Should you upgrade into hastedebuff twice, it&#039;ll be an entire 35 hastedebuff! And that&#039;s before [[Tactician]] comes into play. As a bonus, it also heals you, which is great for survivability.&lt;br /&gt;
* [[Stunning Logic]] doesn&#039;t have innate AoE, but this debuff will absolutely destroy the damage output of a single enemy. An entire 50 damagebuffdebuff, along with some accuracydebuff and delaydebuff will turn an enemy attack into a tickle, and this is all before upgrades and [[Tactician]]. If you plan on killing some primes/bosses, you might want to consider this baby.&lt;br /&gt;
* [[Paralytic Venom]] is a single target debuff that shall decimate the speed of a foe. Combined with the above power, your poor opponent shall hardly be able to move or do much damage. This is another fantastic boss killer power that&#039;ll really change the tide of battle.&lt;br /&gt;
* [[Tail Slap]] has a pretty good chance to really hurt the speed of a single enemy with a large amount of hastedebuff, while also supplying great knockdown.&lt;br /&gt;
* [[Erotic Dance]] is a bit of gamble with some of its debuffs, but it&#039;s a nice source of accuracydebuff, damagedebuff, and confused along with a chance to do some good damage in a small AoE.&lt;br /&gt;
* [[Hypnosis]] shall slow down a single target by a significant amount and hurt their accuracy. At base, the 25 delaydebuff will add 500 more ATB towards their turn timer, which means they&#039;ll have to wait half a round more than usual to start charging up another power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anti-Defensive Debuffs&#039;&#039;&#039;&lt;br /&gt;
These debuffs focus purely on weakening the enemy&#039;s resistance to damage. Overall, they will allow your party to do more damage and do it more consistently. Should you knock someone&#039;s resists into the negatives, they will indeed take more damage. Primarily, these debuffs focus on the following statuses: defensedebuff, Xresistdebuff, and damageimmunitydebuff.&lt;br /&gt;
&lt;br /&gt;
* [[Wing Dust]] is a monster of a debuff. While at base each debuff upon it only has a 50% chance of hitting, the effects are dramatic. Whoever finds themselves on the end of this move will find their resists and defense crippled quite severely. And not only that, but it&#039;s AoE as well. Highly consider this skill, and maybe even epic it if possible.&lt;br /&gt;
* [[Bullet Spray]] is a large AoE debuff that gives out a very large amount of defensedebuff. It also has quite a short cooldown for continued application. Highly consider this skill, for it&#039;ll allow your friends to hit more effectively.&lt;br /&gt;
* [[Snap Kick]] is a quick debuff that does a sizeable amount of damageresistdebuff and damageimmunitydebuff. Initially, it starts out as a single target move, but it can be upgraded for AoE if you desire. The damageresistdebuff is quite large, and the damageimmunitydebuff will guarantee that your party shall do an additional 4% more damage than they were doing originally.&lt;br /&gt;
* [[Spur Slash]] shares some similarities with [[Snap Kick]], but this power in particular focuses on a single target and does considerably more damage via a DoT and some direct damage. The upgrades are quite hefty too, making it an interesting power for single target takedowns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other and Hybrid Debuffs&#039;&#039;&#039;&lt;br /&gt;
Bellow are some more debuffs that have statuses that are a bit different than above, or are hybridized rather than focused. There are some great debuffs in this category that can fill up your rotation very well. In addition to the statuses in the other section, these will include things like debuffresistdebuff, confused, knockdown, healgaindebuff, and instantcooldowndebuff.&lt;br /&gt;
&lt;br /&gt;
* [[Fontanelle]] is a VERY important debuff, for it gives out a large amount of debuffresistdebuff in an AoE. The more debuffresistdebuff you can put on your enemies, the less they can resist your statuses. In boss and prime fights, this is particularly important. But if your foes don&#039;t have debuffresist, this will also allow your statuses to increase in strength.&lt;br /&gt;
* [[Slip Beneath]] does a very large amount of damage via a DoT and direct damage to a single target. What&#039;s also important is the huge amount of debuffresistdebuff when upgraded. 13 per upgrade can bring it up to a total of 32 debuffresistdebuff, making it great for bosses. However, it only lasts two rounds, so one may wish to consider upgrading the length.&lt;br /&gt;
* [[Terrifying Visage]] is much like [[Trivia]], but in reverse! This AoE debuff has loads of powerful debuffs, but each one only has a 20% chance of hitting. However, you can upgrade these debuffs by 40% with each point, allowing you to choose which ones you would prefer to land. This is a powerful move, and some might consider worthy of bringing to the ultimate level.&lt;br /&gt;
* [[Rainbow Quills]] is a unique debuff. Some of its debuffs are a gamble, and landing them shall be delayed by quite a few rounds. However, it still deploys a good variety of debuffs in an AoE format.&lt;br /&gt;
* [[Blowhard]] delivers a massive amount of knockdown in a medium sized AoE. Whatever finds itself on the end of this attack will most likely be stopped in its tracks for a crippling amount of time. It also only has a 2800 cooldown. But do note that the more times you hit someone with knockdown, the more resistant they shall get to it.&lt;br /&gt;
* [[Endless Flow]] also knocks your opponents down quite a bit, but it can also give out an amazing amount of HealingDebuff, especially if upgraded. An HPbuffer shall also be given to you in a large magnitude, which should help with survivability. This power is great for enemies that won&#039;t stop healing themselves or others, such as certain bosses, templates, and mutants.&lt;br /&gt;
* [[Terrible Pun]] is powerful, but it must be used with caution. It has a some great defensive debuffs, but it also buffs the enemy&#039;s damage. This can be mitigated with other debuffs and/or upgrades, but it&#039;s something you must consider before using it, or your team will get angry at you!&lt;br /&gt;
* [[Giggle]], when upgraded, can give out a bunch of both damagebuffdebuff and defensedebuff in a two for one deal. It&#039;s even an AoE!&lt;br /&gt;
* [[Burninate]] does a bunch of damage to a single target, but more importantly for you, it also has a sizable amount of Confused. It&#039;ll eat up a good amount of your energy, but confused could save a few lives and help deal more damage if the enemies start hitting each other.&lt;br /&gt;
* [[Shrooms]] picks a single target and confuses them massively. This power is fantastic for confusing a poor boss that has minions. If not, at least it will lower their damage down by mag/2 %.&lt;br /&gt;
&lt;br /&gt;
===Debuff Gear===&lt;br /&gt;
* [[Aerosol]] is a blank canvas for you to make your very own custom debuffs. By itself it does nothing, but a few mods will turn it into whatever you want! It functions similarly to the [[Banner]] item, but for debuffs instead. If you&#039;re finding yourself wanting to cast specific debuffs and gear isn&#039;t doing it for you, you&#039;ll want to make one of these. With all the mods in the game, there are all sorts of creative things you can make.&lt;br /&gt;
* [[Well-Trained Nanites]] are a lot like [[Wing Dust]], but this time you get to put mods in it. With a 0 charge time, 10 base loadout, and 15 energy with all those debuffs, it&#039;s hard not to recommend this item.&lt;br /&gt;
* [[Skunk Can]] fires off a nice amount of accuracydebuff and energydamage in an AoE format. Get hit without being hit!&lt;br /&gt;
* [[Heavy Beam]] is a triple hybrid direct damage, DoT damage, and hastedebuff. If you feel you need some extra DPS and would still like to land a good debuff in the process, perhaps you may wish to consider this mighty weapon.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. You&#039;ll be doing a lot of buffing, which eats a lot of energy, so you may want to think about this item if you&#039;re having energy troubles.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* If you need some extra survivability, consider creating some armor like [[Heavy Armor]], [[Generic Armor]] and many more. &lt;br /&gt;
* As a debuffer, you shall benefit greatly from &#039;&#039;&#039;statusboost&#039;&#039;&#039;. With this in mind, you may wish to create at least one piece of [[Priming]] gear. This mod can go on most active ally pieces of gear so you may cast it upon yourself. A [[Medicinal]] is a great choice, for it&#039;s quick, light on the loadout, and cheap. It also heals you a bit.  A [[Liquid Courage]] can give a massive amount of statusboost as well. Whatever active ally item that works for you.&lt;br /&gt;
	&lt;br /&gt;
==Big Hits DPS==&lt;br /&gt;
&#039;&#039;A bang here, a boom there, and the problem is solved.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Big hits DPS (Damage Per Second) is all about bringing the smackdown, and doing it hard. One could describe it as burst DPS. Generally, big hits are slow and have large energy costs, but they pay off huge with giant damage. This type of DPS is great against both regular monsters on the field and bosses. You&#039;ll need to find a way to manage your energy and such, but generally it isn&#039;t too much of a problem with some moderate planning. If you enjoy seeing big shiny red damage numbers, this type of DPS could be just for you.&lt;br /&gt;
	&lt;br /&gt;
	All DPS types can benefit greatly from haste, but big hits probably needs it the most considering their generally lower speed. Because big hits also play with large numbers, it scales fantastically with the damagebuff and attack [[Statuses]]. It&#039;ll also be useful to upgrade your accuracy when possible, as that giant attack you&#039;ve been charging would look mighty small if it managed to get deflected.&lt;br /&gt;
	&lt;br /&gt;
===Big Hits Roles===&lt;br /&gt;
* [[Damage]]! What DPS lover wouldn&#039;t want a straight up increase in damage? Not only does it do that, but it has some other nifty effects as well, such as helping to pierce HPbuffers and lowering dodge resistance when your attacks get evaded. Simply a must have for all DPS types. Get three points in this skill!&lt;br /&gt;
* [[Bleeding]] benefits big hits the most, as this skill is percent based and you&#039;re dealing with very large numbers! With three points in this skill, 30% of your damage is automatically done again on your target the next round. This boosts your DPS by an &#039;&#039;&#039;extreme&#039;&#039;&#039; amount, making this a core skill for big hits. You&#039;ll want to max out this skill.&lt;br /&gt;
* [[Accuracy]] can help greatly mitigate the damage losses that come from enemies deflecting your attacks. This skill has many effects, the most basic of which is to simply tip the scales in your favor. In addition to this, it also reduces how much is deflected by your primary target up to a maximum of 15% with this skill, which can pay off greatly in the grand scheme of things. Finally, it helps you pierce HPbuffers and even stacks with the [[Damage]] skill in that regard. Consider a few points in this skill.&lt;br /&gt;
* [[Speed]] things up a bit! Some big hits are slow, taking quite a while to land on their target. With this skill however, this time can be dramatically reduced. The faster you attack means the more time you can be doing other things, like charging up another attack! Consider some points in this skill if you can.&lt;br /&gt;
* [[Readiness]] is great for those that will be carrying a good amount of gear with them. Big hits have some fun weapons and toys to play with, so if you think you want to wear some more gear, consider some points in this skill.&lt;br /&gt;
* [[Vampiric]] may or may not be something you wish to invest in. Points in this skill can increase survivability and the regenerative effects of vampiric powers like [[Drain Vitae]]. If you want more survivability and/or intend to use some vampiric powers, this skill can certainly help you.&lt;br /&gt;
* [[Sacrificial Fury]] can &#039;&#039;&#039;greatly&#039;&#039;&#039; increase damage, but it&#039;s going to hurt yourself a lot! While this is a very powerful skill, make sure you have some good ways to heal off the damage done to yourself, like with the [[Vampiric]] skill, healing powers and gear, and perhaps a [[Blood Extractor]].&lt;br /&gt;
* If you have some more skills to fill, consider something like [[Penetration]] to further increase DPS. Also consider survivability skills like [[Health]], [[Back Row]], and [[Avoidance]]. If energy is constantly a problem, try a point or two in [[Endurance]].&lt;br /&gt;
&lt;br /&gt;
===Big Hits Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* [[Muscle Mass]] makes for a wonderful choice for your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. It increases damagebuff and some resists. If you&#039;re more a fan of vampiric, [[Scent of Blood]] is another choice that may benefit you. Another considerable choice is [[Stretchy]], which gives you a chance at hitting an extra target.&lt;br /&gt;
* Both [[Juggernaut]] and [[Tooth and Nail]] make great powers for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot]. [[Juggernaut]] gives a great amount of damagebuff and damageresistance while [[Tooth and Nail]] increases attack and many other things like accuracy, haste, and recharge. It&#039;s hard to go wrong with either of these powers! Though if you&#039;re taking something like [[Frenzy]] that would lower your accuracy, you may want to consider [[Tooth and Nail]] to make up for it.&lt;br /&gt;
* [[Quill Wag]] is a great choice for your  [http://wiki.flexiblesurvival.com/w/Category:Hostile_Aura_slot_powers hostile aura] slot power. It&#039;s a spread toggle that fires off every round to keep the damage flowing, further increasing DPS. [[Electric Field]] is an option as well, but big hits users might benefit more from [[Quill Wag]] if at the cost of more energy.&lt;br /&gt;
* [[Wild Swing]] is a core and powerful big hit attack. It comes with a hefty amount of damage and some great AoE to really lay the smack down on your foes. The accuracy is a little weak, but the low cooldown will make sure the swings keep coming. Highly consider adding this power to your rotation.&lt;br /&gt;
* [[Sharpshooter]] takes a good amount of energy and needs some time to charge, but its damage is frightening, along with its wonderful accuracy! With its short cooldown and high damage, this makes it quite a great contender for one of your mutant power slots.&lt;br /&gt;
* [[Takedown]] is similar to [[Sharpshooter]] in many ways. It&#039;s &#039;&#039;&#039;extremely&#039;&#039;&#039; accurate and damaging, but only for a single target while [[Sharpshooter]], with some AoEmod, could end up hitting another target.&lt;br /&gt;
* [[Drain Vitae]] does wonderful damage AND has some innate vampiric to drain your foes of health and give it back to you. It&#039;s a great big hit and helps survivability with some precious health to play with.&lt;br /&gt;
* Both [[Heavy Smash]] and [[Tail Smash]] are strong big hits that also apply some knockdown to your foes. With this knockdown, assuming they don&#039;t resist it, they are temporarily stunned in combat, allowing you and your buddies to ready up another attack while your target can only sit and take it!&lt;br /&gt;
* [[Skunk Blast]] and [[Gigantic Body Slam]] are both sloooooooooow attacks to charge up and cost &#039;&#039;&#039;a lot&#039;&#039; of energy. But with a high amount of payment comes a high reward. Both of these abilities have innate AoE attached to them, allowing you to smack multiple foes with your dangerous damage. Just make sure you have the time necessary to fire these abilities! [[Gigantic Body Slam]] might be a bit of a dangerous power to use considering its three round long charge time, but it also comes with a nice knockdown bonus to play with. [[Skunk Blast]] is faster and also comes with an energydamage DoT just for fun.&lt;br /&gt;
* [[Sharpening]] doesn&#039;t do too much damage, but it&#039;ll certainly allow you to do more in the future with a base 15 damagebuff that lasts 4 rounds. If you&#039;re in the mood for a good combo power, this might amp up your DPS quite a bit.&lt;br /&gt;
* [[Frenzy]] gives you an excellent about of damagebuff and haste at the cost of precious accuracy. These buffs are wonderful, but you may wish to mitigate this accuracy lost by upgrading the accuracymag via training and taking other things that increase accuracy such as [[Tooth and Nail]].&lt;br /&gt;
* If you&#039;re still in need of some accuracy, look no further than [[Long Ears]]. On this fantastic toggle, you may upgrade it to give you 20 whole accuracy. Certainly consider getting this skill, ESPECIALLY if you took [[Frenzy]].&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles like [[Feline Agility]] and [[Skitter]]. While you&#039;re charging up those slow attacks and getting wailed on, it helps to have some defense.&lt;br /&gt;
&lt;br /&gt;
===Big Hits Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]]].&lt;br /&gt;
* [[Heavy Melee]], [[Nanite Cannon]], and the [[Unshielded Prototype]] shall make up the main arsenal at a big hits user&#039;s disposal. A [[Heavy Melee]] is cheap, but quite effective. The [[Nanite Cannon]] and [[Unshielded Prototype]] are quite expensive and could be a bit hard to acquire, but they may certainly bring the pain.&lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* Speaking of expensive gear, the [[Blood Extractor]] is quite the costly bit of equipment. Not only does it take a lot to craft, but it&#039;s quite heavy as well. However, it does give one some fantastic vampiric, which may aid in survivability. Be sure this item is right for you!&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help cure those energy based woes. It gives you some great energymod that shall help keep your energy pool in check for those awfully costly big hits attacks. If you&#039;re having energy troubles, you may want to craft yourself one of these.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably.&lt;br /&gt;
&lt;br /&gt;
==Repeats DPS==&lt;br /&gt;
&#039;&#039;Float like a butterfly, sting like a bee.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Rather than focusing on big single hits like its big hits brother, a Repeats DPS is all about a flurry of much smaller hits. Repeats are quite an interesting style of DPS. They&#039;re fast and furious and use a special status. When one lands a repeat attack, it does some direct damage and inflicts the repeat status upon your target for whatever magnitude the move has. As time goes on, the attack shall &#039;&#039;repeat&#039;&#039; upon the target for half-damage and as many times as the magnitude allows. For example, say you land a repeat worth ten magnitude and for five rounds. Every round, the attack shall repeat itself &#039;&#039;twice&#039;&#039; for half of the base damage of the attack. Repeats try their best to divide themselves equally amongst the amount of rounds the repeat is supposed to last. In this regard, &#039;&#039;&#039;REDUCING&#039;&#039;&#039; the amount of rounds for a repeat shall make it come out quicker, which plays heavily in your favor. Now let&#039;s take that ten magnitude repeat and make it last two rounds instead. Each round, for two rounds total, the attack shall be repeated five times!&lt;br /&gt;
	&lt;br /&gt;
	The advantage of repeats comes with its intense speed and fury. Enemies will find themselves being wailed upon and perhaps overwhelmed by your quick fists. They do small but frequent damage, making them great for taking out mobs with little resists and such. However, this is where the downside comes in. Each individual repeat must go through an enemy&#039;s resists. Because repeats do small damage on their own, they can easily get cut down to size by those tough tanks and bosses. Being so fast, they&#039;ll also require some energy management to keep up the pace. Despite this, repeats are still very strong and should certainly be considered for those who enjoy a fast style of DPS as opposed to the slower Big Hits and DoTs. Prepare to spam everyone&#039;s screen with your pages and pages of glorious repeat attacks!&lt;br /&gt;
	&lt;br /&gt;
	Because the [[Flurry]] combat skill is percentage based, you&#039;ll more than likely end up with fractional repeats, like 5.6 for example. The important thing to note about this is that the system shall always round this down. So the 5.6 in this example shall be five repeats and five repeats only. Recall that repeats do their best to spread themselves out evenly amongst its total round time. Despite fractions not giving you an extra repeat, it will instead squeeze the even spread a bit, forcing the tail end to come out slightly faster&lt;br /&gt;
	&lt;br /&gt;
===Repeats Roles===&lt;br /&gt;
* [[Flurry]] increases your repeat status magnitudes by a good amount. Simply put, the more repeats you have, the more damage you do! If you think about it, adding on two more repeats adds up to the original power of the attack (Assuming the repeats don&#039;t get resisted of course). Because repeating is all you&#039;re going to be doing for the most part, max out this skill!&lt;br /&gt;
* [[Speed]] is an incredibly important skill. Not only does it speed up your charge times by a dramatic amount, it also reduces the total rounds for your repeats much the same. You want your repeats to come out as fast as possible, and having three points in this skill shall deliver amazing results. Much like [[Flurry]], you&#039;ll want three points in this skill.&lt;br /&gt;
* [[Damage]] simply increases the power for all of your attacks. As someone who&#039;s primary job is doing damage, you&#039;ll want to invest some points in this skill! It also helps with penetrating those HPbuffers and reducing dodging that may be eating up some of your precious repeats.&lt;br /&gt;
* [[Penetration]] helps overcome the main downside of repeats. Remember that each and every repeat must go through resists and deflections, so it&#039;s quite possible that they may get cut down to size should they ever wail upon a tough and resistant foe. With a few points in penetration, you&#039;ll start cutting through those pesky resists and even reduce their dodge chance while also penetrating their HPbuffers a bit (This stacks with the effect on [[Damage]]). It&#039;s recommended to get at least a point or two within this skill if you can. Three if possible!&lt;br /&gt;
* [[Sacrificial Fury]] will &#039;&#039;&#039;greatly&#039;&#039;&#039; increase your DPS, but it comes at a cost. All of your attacks shall be increased by a mighty 30% in damage, but will also cause you to hit yourself for 9% of each of your attacks. This can end up hurting you quite a bit, so be prepared to find a way to help heal off that self-damage. If you&#039;re willing to trade some health, highly consider some points in this skill.&lt;br /&gt;
* If you plan on using [[Sacrificial Fury]] and/or betraying powers like [[Fire Dance]], you may want to consider a few points in [[Vampiric]]. The lovely thing with [[Vampiric]] is that it gives you some fine health with each of your attacks, which certainly helps when mitigating self-damage. It also increases the potency of any vampiric power you activate.&lt;br /&gt;
* [[Readiness]] allows one to carry more gear. If you plan on taking on a bunch of equipment, you should consider some points in this skill.&lt;br /&gt;
&lt;br /&gt;
===Repeats Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use as well.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power], you&#039;ll mostly have the choice between [[Muscle Mass]] and [[Scent of Blood]]. Both increase damage, either through damagebuff or attack, so one must consider which is the best for their situation. Attack increases the base damage of an attack before it scales up through various means, making it work great with damagebuff. Because your repeats do much less damage per individual hit than big hits, it might be a good idea to increase the base damage through attack. Remember that each individual repeat does half the damage of the power&#039;s base damage. Attack is also a harder status to get in higher amounts, and [[Scent of Blood]] has some vampiric if you plan on using [[Fire Dance]] and/or [[Sacrificial Fury]]. Despite this, both powers work wonderfully when it comes to increasing damage.&lt;br /&gt;
* [[Tooth and Nail]] and [[Juggernaut]] will be your primary choices for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot] power. [[Tooth and Nail]] comes with precious attack and some very nice accuracy while [[Juggernaut]] has damagebuff and damageresistance. If you plan on using something like [[Frenzy]], one may wish to pick [[Tooth and Nail]] to make up for the accuracy loss. If you&#039;re short on attack too, again, [[Tooth and Nail]] shall really help you out.&lt;br /&gt;
* [[Quill Wag]] is a straight up damage toggle that increases your overall DPS. This helps keep the damage on, along with pulling some extra vampiric here and there if that&#039;s your thing.&lt;br /&gt;
* When starting out, [[Raking Claws]] will make for a fantastic repeat power. It&#039;s quick, cheap, and does some pretty good damage. In the future, you may or may not want to replace it, but it makes for a great rotation filler.&lt;br /&gt;
* [[Quad Punch]], for your flurry of blows needs. With a measly cooldown of 2300, a charge of 400, and a repeat duration of 1, this attack is fast and furious. With all this in mind, this power makes for a great slot upon your rotation if you need something that&#039;s always there to rely on.&lt;br /&gt;
* [[Prism Storm]] is great for laying the hurt upon a group of enemies. It&#039;s very quick and starts off with a round time of ONE, making the repeats come out at an insane pace. The damage is a bit low, but the AoE and quick repeats along with such a low cooldown make the power pretty great to have. As an added bonus, you&#039;ll find yourself filling the screen with glorious repeats if you use this power. Not recommended for mobile users!&lt;br /&gt;
* [[Flutter]] shares some similarities with [[Prism Storm]], but is a bit different. [[Flutter]] is slower in both its charge time and repeats speed, but in the end it shall end up doing more damage. Between the two powers should it come down to a choice, one must decide if they want speed or more damage.&lt;br /&gt;
* [[Ice Shards]] combines the power of big hits and repeats together for a frightening package. Not only that, but it comes with a nifty debuff as well to sweeten the deal. It has a very large amount of base damage for a repeat and has a penetration value, but it&#039;s also a bit slow and costly. &lt;br /&gt;
* While it&#039;s the slowest repeat in the game, [[Blade Flurry]] is also the most heavily damaging overall. With a base damage of twelve and a frightening ten amount of repeats, upgrading this power and combining it with your repeats skills shall deliver a deadly blow upon your target. Because this attack is so slow (2000 charge), you may want to consider if this power is right for you.&lt;br /&gt;
* [[Fire Dance]] can pull off some insane damage. It has a great repeat value, low repeat duration, high base damage, AND it&#039;s a medium AoE to really eat up those poor monsters that stand in your way. What&#039;s the downside? It &#039;&#039;&#039;hurts&#039;&#039;&#039;! Use of this attack shall drain your health bar, but its effects upon enemies are dramatic and deadly. If you decide to use this great power, prepare to have a way to heal off the damage such as with [[Vampiric]] based things or other sources.&lt;br /&gt;
* [[Forced Milking]] helps out with those HP issues you may be having. And if you aren&#039;t, this power makes for a good panic heal should things get a little dicey. It&#039;s strong, has a shortish cooldown, and pulls out a good amount of vampiric regen. If you plan on using [[Fire Dance]] and/or [[Sacrificial Fury]], this power makes for a great combo to heal off self damage.&lt;br /&gt;
* Need more damagebuff and haste? Check out [[Frenzy]]. It comes with both in very large amounts! However, it does come with a nasty accuracy penalty, so be prepared to deal with that. Something like [[Long Ears]] may certainly help.&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles such as [[Feline Agility]] and [[Skitter]]. The more defense you have, the better!&lt;br /&gt;
&lt;br /&gt;
===Repeats Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]].&lt;br /&gt;
* The [[Automated Weapon]] is your go-to weapon of choice for something that benefits from all your repeats skills. It&#039;s an awfully heavy piece of equipment, but it can deliver some good damage if one puts on some good mods like [[Repeating]].&lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* The [[Blood Extractor]] is something you may wish to invest in if you decide to use [[Sacrificial Fury]] and/or [[Fire Dance]]. It&#039;s big and expensive, but the effects are powerful when you need to heal off damage quick and easy. Betraying damage needs to be healed off somehow, and this could be just the thing you need.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help cure those energy based woes. It gives you some great energymod that shall help keep your energy pool in check for those awfully costly big hits attacks. If you&#039;re having energy troubles, you may want to craft yourself one of these.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably. [[Lifegiving Armor]] has some wonderful regen attached to it, which shall help when it comes to healing off betraying damage.&lt;br /&gt;
&lt;br /&gt;
==DoTs DPS==&lt;br /&gt;
&#039;&#039;Give it a minute and he&#039;ll start crying like a baby. They always do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The best way to think about the Damage over Time type of DPS is the ever growing snowball rolling down a snowy mountain. It starts off awfully small, but eventually turns into a giant and dangerous ball! Like that snowball, your damage will initially be quite low when the battle goes off on its first few rounds compared to the other damage types. As time goes on, your damage will grow and grow, and soon you might even out damage the other DPS types in the long run. As a DoT user, you shall be inflicting various statuses on your foes such as physical and energy damage. Each round, these statuses shall tick and do their damage. After laying down one DoT attack, you lay down another, and another, and another, and another until your enemy is screaming to make it stop as they burn under the sizzling torture of your massive DoT stacks!&lt;br /&gt;
&lt;br /&gt;
	The main disadvantage to DoTS is how slow they take to really get going. When you land a DoT attack, it shall apply a status such as physical or energy damage. Every round, until the total amount of rounds for the status is achieved, the magnitude for the DOT status shall tick and do its damage. Now while that DOT is ticking away, why not add on another DoT? Now you have TWO DoTs ticking down at the same time. Now add another DoT for three ticking at the same time! This is part of the advantage for DoTs over other DPS types. It&#039;s important to note that DoTs &#039;&#039;&#039;CANNOT&#039;&#039;&#039; be cleared, even with debuffclear. Once that status is on, it stays on until its allotted time is up. Another powerful advantage of DoTs is how it penetrates &#039;&#039;&#039;half&#039;&#039;&#039; of your target&#039;s resists and HPbuffers. This makes DoTs great at taking on tanky foes such as bosses and primes.&lt;br /&gt;
	&lt;br /&gt;
	There are two types of DoTs: Regular DoTs and stacked DoTs. A regular DoT would be something like [[Flamethrower]]. You cast it on an enemy and they receive the energydamage mag for five rounds. If you manage to cast the same power again before it expires, the effect will simply refresh. [[Poison Bite]] is an example of a stacked DoT. The first time you cast this power, it shall inflict energydamage worth 4 mag for 8 rounds. The next time you cast it, this effect shall stack AND refresh, causing 8 mag energy damage for 8 rounds again. This process may be repeated up to a maximum of five times for an amazing 20 mag worth of energydamage! The decision to focus on regular DoTs or stacked DoTs is up to the user. In fact, you don&#039;t have to focus on either! You can combine the two quite well for great damage.&lt;br /&gt;
	&lt;br /&gt;
	&#039;&#039;&#039;Important Note: Due to recent updates, DoTs are no longer affected by the stautsboost effect or the [[Enduring Malice]] skill.&#039;&#039;&#039;&lt;br /&gt;
	&lt;br /&gt;
===DoT Roles===&lt;br /&gt;
* [[Tactician]] increases the magnitude of DoTs by a good amount. It also greatly increases the power of debuffs if you ever plan on using a few of those. Consider slapping some points in this skill!&lt;br /&gt;
* [[Damage]] increases... well, your damage! As someone whose job it is to do damage, you&#039;ll want to nab three points in this skill. It&#039;s important to note that DoTs have an innate ability to pierce HPbuffers and this skill shall allow you to enhance said ability. It also goes great with [[Tactician]] to enhance your DPS.&lt;br /&gt;
* [[Accuracy]] indeed affects the magnitude of your DoTs, believe it or not! Each of your attacks must run through the deflection system, thus having some points in this skill might be something you should consider to enhance your overall DPS.&lt;br /&gt;
* [[Speed]] is quite the important skill for DoT users. Your primary job is to apply as many DoT effects you can in the shortest amount of time. By reducing the charge time so heavily with this skill, all of that extra time gained may be used to apply even more lovely DoTs! Get as many points as you possibly can in this skill!&lt;br /&gt;
* [[Vampiric]] has special properties just for DoT attacks. Rather than the 6% the other attack styles receive, DoTs get an amazing 12% of their damage converted into lovely health with three skill points. While this may not seem like much at first, imagine the health one could gain if they had multiple DoT effects going off at once on many different enemies. Highly consider investing in this skill!&lt;br /&gt;
* [[Opportunity]] directly increases the damage for DoT effects and even applies some damage for any debuffs you deicide to give off. While the effects might not be as dramatic as [[Damage]] and [[Tactician]], it might be worth a point or two if you have some slots left over and you need more damage.&lt;br /&gt;
* [[Readiness]] allows you to carry more wonderful gear. There are some neat toys DoT users may play with, so if you plan on using a good amount of equipment, consider some points in this skill.&lt;br /&gt;
* If you have some skills left over, you may want to consider a few survivability things. [[Bewitched]] is quite an interesting and fun skill considering its ability to turn hostile effects you nail on enemies into buffs upon yourself. DoTs are specifically transformed into regen, so some of that wonderful damage shall become healing for yourself. If you combine this with [[Vampiric]], it should certainly help in the survivability department. A few points in [[Durability]], [[Avoidance]], and [[Health]] may also help when the going gets tough.&lt;br /&gt;
&lt;br /&gt;
===DoT Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use as well.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* There are lots of great choices for your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. For example, [[Keen Vision]] increases your accuracy greatly, along with defense, to really land those DoT effects at full power. [[Muscle Mass]] greatly increases damagebuff and some resists, while [[Scent of Blood]] increases attack and enhances your vampiric regen as well. Another fantastic choice is [[Stretchy]], which may grant AoEmod that could make you hit another enemy with your attacks! So many great choices, but you may only choose one.&lt;br /&gt;
* [[Tooth and Nail]] and [[Juggernaut]] will be your primary choices for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot] power. [[Tooth and Nail]] comes with attack and some very nice accuracy while [[Juggernaut]] has damagebuff and damageresistance. If you plan on using something like [[Frenzy]], one may wish to pick [[Tooth and Nail]] to make up for the accuracy loss. Either way, both are very wonderful options.&lt;br /&gt;
* Tired of choices yet? Your [http://wiki.flexiblesurvival.com/w/Category:Hostile_Aura_slot_powers Hostile Aura Slot] power has some nice things to choose from. [[Field of Dread]] benefits from all your DoT skills like [[Tactician]] and slowly starts stacking up as time goes on. [[Quill Wag]] is also a spread power like the previously mentioned, but its focus is on direct damage instead. Debuffs also benefit greatly from your [[Tactician]] skill, so moves like [[Ensnaring Webs]], [[Distracting Lure]], and the like shall be amplified.&lt;br /&gt;
* Need more damagebuff and haste? Check out [[Frenzy]]. It comes with both in very large amounts! However, it does come with a nasty accuracy penalty, so be prepared to deal with that. Something like [[Long Ears]] may certainly help considering its very large accuracy status. Remember that accuracy and deflections do indeed affect your damage!&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles such as [[Feline Agility]] and [[Skitter]]. The more defense you have, the better!&lt;br /&gt;
&lt;br /&gt;
	Bellow, the powers shall be divided between regular DoTs and stacked DoTs. One could decide to focus on either, or perhaps decide to use both in their rotation. Both are quite viable, so choose whatever suits your interests.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Regular DoTs&#039;&#039;&#039;&lt;br /&gt;
* [[Bleeding Bite]] is an easy power to nab and shall help you during the early levels. It&#039;s very quick to come off cooldown and does some pretty good physical damage considering its speed and energy price. As a bonus, one could even score a nice critical hit for further damage.&lt;br /&gt;
* [[Skunk Spray]] is arguably more of a Big Hit skill rather than DoTs. Still, it has some nice energydamage that lasts awhile, generous  &lt;br /&gt;
* [[Flamethrower]] does some pretty great damage in your rotation. Part of its power comes from its ability to be upgraded to perform lovely AoEs and hit multiple foes. If you need something to suppress and keep the hurt on multiple targets, consider this skill.&lt;br /&gt;
* [[Marsh Wisp]] is another fantastic AoE DoT that hurts quite a bit! It&#039;s highly recommended to have some AoE abilities to help suppress groups of enemies which you shall undoubtedly face, especially if you plan on using [[Vampiric]]. After all, more enemies hit means more damage, thus more vampiric regeneration.&lt;br /&gt;
* [[Solar Ray]] lays down the energydamage and even has a nasty knockdown effect well to really bring the anguish upon your foes. Like [[Flamethrower]], this power also has the option for AoE upgrades to spread the pain. What&#039;s perhaps most surprising about this power is its impressive 1600 cooldown, making it almost always available. A great power to add to your rotation.&lt;br /&gt;
* [[Mirage]] is a bit slow, but it&#039;s another AoE DoT should you need to fill in your rotation. It does some good damage, has natural AoE and AoE upgrades, and even clears off a lot of debuffs that may be sticking on you.&lt;br /&gt;
* [[Unrelenting Suckle]] is a naturally vampiric DoT power that could come in handy when you need a heal, especially if you invested in the [[Vampiric]] skill. It also comes with a powerful damagebuffdebuff that eats off a whole 10% of your target&#039;s damage. Quite powerful, and made even better with the [[Tactician]] skill. Good damage, some nice vampiric, and a great debuff creates a nice package.&lt;br /&gt;
* [[Peck]] might be slow, but it HURTS. Not only does it delivers a heft amount of energy and physical damage, but it also brings a crippling rechargedebuff worth an astonishing 20 magnitude. Ouch! Even though it&#039;s quite costly, the power is immense and should be highly considered to really bring some hurt upon mobs and bosses alike.&lt;br /&gt;
* [[Lockjaw]] is perhaps the most damaging DoT power in the entire game. Its energycost is large along with the charge time, but laying down both a critical and physical damage DoT worth ten magnitude each will have your target screaming in pain. Consider this skill, and may whatever deity they pray to help them. &lt;br /&gt;
* Considering how these powers don&#039;t exactly fulfil the Over Time part of DoTs, some would argue [[Sharp Bite]] and [[Slip Beneath]] aren&#039;t actually DoTs. This is debatable, but what is factual is that both of these powers shall benefit from [[Tactician]] and are quite strong at what they do. They don&#039;t last very long, but their damage is pretty great when you need a quick chunk of health that needs removing, especially considering the large amount of direct and critical damage they do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stacked DoTs&#039;&#039;&#039;&lt;br /&gt;
* [[Poison Bite]] is your bread and butter stacked DoT power. It allows stacking up to five times, creating a 20 mag powerhouse if you manage to get your full stack in order. If you plan on investing in stacked DoTs, consider getting this skill and perhaps lowering the cooldown and charge for faster stacking.&lt;br /&gt;
* [[Love Box]] benefits females the most, but does some pretty good stacked DoT damage. It&#039;s very quick to come off cooldown, so it&#039;ll be quite available within your rotation when you need to reapply it.&lt;br /&gt;
* [[Scratch]]&#039;s damage isn&#039;t too amazing, but its strength comes from its negative charge. What this means is that this power can be used instantly and even allows you to apply another attack right after that! If you don&#039;t mind the energy cost, one could think of this ability as a mostly free damage booster.&lt;br /&gt;
* [[Masochistic Fury]] is a powerful AoE stacked DoT attack. It has a charge time of zero and quite a short cooldown. Without even upgrading it, the AoE is quite large, allowing you to deploy the hurt on many foes. The downside comes from its betraying damage that&#039;ll sting a bit, but its certainly worth it considering what returns you shall receive in the form of damage.&lt;br /&gt;
&lt;br /&gt;
===DoT Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]].&lt;br /&gt;
* The [[Improved Laser Pistol]] is a great weapon of choice for DoT users, and especially for those who enjoy stacked DoTs. It&#039;s pretty low on the loadout as well, making it a great fit alongside your other equipment.  With so many ways to modify this weapon, you may wish to consider investing in it if you can.&lt;br /&gt;
* In the realm of regular DoTs, there are plenty of weapons to play around with such as the [[Laser Rifle]], [[Heavy Beam]], and the [[Portable flamethrower]]. The [[Laser Rifle]] is a bit basic, but it has a high amount of modability and does great damage at base. A tried and true weapons for DoT users. [[Heavy Beam]] combines the power of big hits and DoTs within on package to deliver a mighty punch that keeps on stinging. Also worthy of note is the great hastedebuff that it gives off which is further enhanced by your [[Tactician]] skill. Finally, the [[Portable flamethrower]] is... a flamethrower! How cool is that? It&#039;s similar to the [[Laser Rifle]] in a few ways such as cooldown and charge, but it does more direct damage at the cost of other things such as DoT damage and loadout. Decide what weapon suits you, or perhaps even take all three.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help with alleviate any energy problems you may be having. It&#039;s also quite moddable should you ever decide to make something that really suits your needs. &lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* The [[Blood Extractor]] is another piece of expensive gear, but it can have dramatic effects. Recall that the [[Vampiric]] skill is enhanced for DoTs, so combining this and the skill could bring huge results. It&#039;s quite big and expensive, so make sure this item is for you before investing in it.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably. [[Lifegiving Armor]] has some wonderful regen attached to it should you need it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Crafting for Success=&lt;br /&gt;
	With so many mods and recipes, it can get a little difficult to wrap one&#039;s head around the crafting system. That&#039;s okay! Everyone had that reaction at first. By the end of this guide and some playing around with the system, hopefully you&#039;ll have a better grasp on the subject. Once you do, you&#039;ll find that it probably wasn&#039;t as hard as you thought it was. This section shall detail more of the mechanical side of things rather than how to actually craft or find recipes. For hints on that, load up the [http://flexiblesurvival.com/index?consign Web Store] and search for it there. Failing that, try asking out lovely players. For other information, check out the [[Crafting]] page, &#039;&#039;&#039;help crafting&#039;&#039;&#039; in the MUCK, or the [http://wiki.flexiblesurvival.com/w/New_Newbie_Guide#Crafting_and_Gear Newbie Guide&#039;s] crafting section.&lt;br /&gt;
	&lt;br /&gt;
	Before we even begin, there are two very important things you&#039;ll want to get familiar with: The [http://flexiblesurvival.com/index?crafttest Test Crafter] and the [[Statuses]] page on the wiki. The Test Crafter can be found on the website under the Game tab. This very handy tool allows you to play around with every recipe and mod within the game and see what it does on the item. Play around with it and get familiar, because you&#039;ll be using it often. Because most items will work with various effects and statuses on yourself, allies, and friends, you&#039;ll want to learn what they do by referencing the [[Statuses]] page often.&lt;br /&gt;
	&lt;br /&gt;
==Basic Fundamentals==&lt;br /&gt;
	Every item has some kind of purpose. Before modifying an item, take note and try to figure out its primary use. For example, let&#039;s take a look at the [[Laser Rifle]]. You can see that the item is primarily used to deliver both Physical and Energy damage upon an enemy. If you want to enhance this item with mods, it would be a good move to make it better at this job. Naturally, you&#039;d try your best to increase its physical and energy damage and maybe even put your own spin on it. &lt;br /&gt;
	&lt;br /&gt;
	Enhancing an item&#039;s primary purpose shall generally bring success. However, some items have downsides that you may want to mitigate. These can include loadout costs, energy needed to fire, and perhaps a large cooldown and/or charge time. You may make a weapon that can deliver a massive amount of damage upon your foe, but you might want to make sure it doesn&#039;t take five rounds and all your energy to fire! Combining both of these ideas, you can make an item best suited for your purposes. Enhance the primary purpose of an item and try to minimize the nasty parts of said item. Overall, tweak and play with some mod combinations until you&#039;re satisfied!&lt;br /&gt;
	&lt;br /&gt;
==Power of Statusmag==&lt;br /&gt;
	There are various mods that increase the statusmag of an item. What this means is that any status that an item inflicts is increased by the amount of statusmag a mod may apply. For example, let&#039;s look at the [[Laser Rifle]] again. This item has two statuses: Physicaldamage and Energydamage at magnitude five. Now let&#039;s look at the [[Heavy]] mod. This mod increases an item&#039;s statusmag by 25%. When applied to our [[Laser Rifle]], it shall bring the magnitude of both Physical and Energy damage up an incredible 25%! If an item has a status you wish to enhance, consider adding on a mod that brings some statusmag to the table.&lt;br /&gt;
	&lt;br /&gt;
	Mods that can increase Status mag: [[Heavy]], [[Overwhelming]], [[Blocking]], [[Unpredictable]], [[Flexible]], [[Overcharged]], [[Piercing Design]].&lt;br /&gt;
	&lt;br /&gt;
==Increasing the Pain==&lt;br /&gt;
	There are multiple ways to increase the damage of a weapon. First, you need to determine what a weapon&#039;s primary way of dealing damage is. For example, a [[Laser Rifle]] is focused on DoTs, while a [[Heavy Melee]] is all about direct damage. Once you&#039;ve figured that out, it&#039;s time to start playing around with mods.&lt;br /&gt;
	&lt;br /&gt;
* For direct damage weapons like the [[Heavy Melee]], you&#039;ll naturally want to find mods that increase damage. For example, the [[Heavy]] mod increases damage by a deadly 35%! However, making the weapon simply hurt more isn&#039;t the only thing that can increase damage. Other notable things that may help bring the pain are mods that increase penetration such as [[Piercing Design]], which helps rip through an enemy&#039;s resists. Increasing accuracy, such as with the [[Targeting]] mod can help bring about some consistent damage with each use. You could even add some critical damage ([[Backstabbing]]) or even other types of damage [[Poisoned]] if you&#039;re feeling really creative with your weapons.&lt;br /&gt;
* As previously discussed in the &#039;&#039;&#039;Power of Statusmag&#039;&#039;&#039; section, DoT based weapons like the [[Laser Rifle]] benefit most from status mag increasing mods. In addition to this, one could get creative and add even more DoTs to a weapon, such as with [[Jagged]], [[Backstabbing]], [[Hooked]] [[Sharp]], or [[Poisoned]]. If an item doesn&#039;t have Physicaldamage, adding something like [[Hooked]] will make it so! So say you put it on an [[Improved Laser Pistol]]. Now it&#039;s a pistol that does energy, critical, AND physical damage. Remember that they&#039;re called Damage &#039;&#039;&#039;Over Time&#039;&#039;&#039; weapons for a reason. The long a DoT lasts, the more total damage it does. Using mods to increase how long a DoT lasts, such as with [[Enduring Effect]] adds on more ticks, thus more damage.&lt;br /&gt;
* Repeat weapons benefit greatly from both statusmag and damage increasing mods. To make a great repeats weapon, one would want to increase the base damage (Which also increases the damage of the repeats themselves), increase the amount of repeats, and &#039;&#039;&#039;lower&#039;&#039;&#039; the amount of rounds for the repeat status. Statusmag increases the amount of repeats greatly, along with mods such as [[Repeating]] and [[Automated]]. To increase base damage, mods that simply increase damage will do nicely, like [[Extra Lethal]] for example. Finally, there&#039;s a special property repeat weapons like the [[Automated Weapon]] have. When applying mods that &#039;&#039;&#039;INCREASE&#039;&#039;&#039; the total amount of mods a status lasts, like [[Enduring Effect]], it will actually &#039;&#039;&#039;DECREASE&#039;&#039;&#039; the amount of rounds for the repeat status despite what the test crafter may tell you.&lt;br /&gt;
&lt;br /&gt;
* Mods that increase direct damage: [[Heavy]], [[Extra Lethal]], [[Overcharged]], [[Crippling]], [[Backstabbing]], [[Amplifying]], [[Unpredictable]], [[Wild]], [[Focused]].&lt;br /&gt;
* Mods that increase accuracy: [[Targeting]], [[Directed]], [[Focused]].&lt;br /&gt;
* Mods that increase status duration: [[Enduring Effect]], [[Poisoned]], [[Overcharged]], [[Unpredictable]] [[Heavy]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mitigating Weaknesses==&lt;br /&gt;
	Some weapons will have some downsides to them. Perhaps they&#039;re really slow, or maybe take a lot of energy to fire. Perhaps its accuracy leaves something to be desired, or could it be that the thing is just too darn heavy? You&#039;ll also have to keep in mind that some mods have downsides to them as well that apply to the item. [[Heavy]], for example, grants a bunch of bonuses, but also does nasty stuff like increasing the loadout, charge, cooldown, and more while also lowering accuracy. It&#039;s the price one pays for power. When encountering downsides of any type, you must determine if it&#039;s something you can work with or want to decrease the effects of.&lt;br /&gt;
&lt;br /&gt;
* It&#039;s often easy to go mod-happy and suddenly find that your weapon ways a giant forty loadout or something along that range. While the item will probably be quite powerful, it may not leave room for very much else! You&#039;ll want to find out how much loadout you&#039;re willing to sacrifice for an item and also think about what other items you are and plan on equipping in the future. There are a few mods that can help with this: [[Miniaturized]] and [[Ergonomic]]. &lt;br /&gt;
* Some damage and statusmag increasing mods love to increase the charge time and cooldown of a weapon. If it takes too long to charge, that&#039;s precious time wasted that you could be using for other things! If it takes too long to come off cooldown, it&#039;ll take forever before you can use it again. &lt;br /&gt;
** Mods that decrease charge speed: [[Hair Triggered]], [[Cool]], [[Computerized]], [[Quick]]&lt;br /&gt;
** Mods that decrease cooldown: [[Rapid Cooling]], [[Quick]]&lt;br /&gt;
* If an item costs too much energy to fire, you may find yourself too tired to do anything else. Make sure your item has a reasonable amount of energy required for the output, or be sure you can handle it.&lt;br /&gt;
** Mods that decrease energy use: [[Self Powering]], [[Cool]], [[Directed]], [[Windup]]&lt;br /&gt;
&lt;br /&gt;
=AI Settings=&lt;br /&gt;
	Chances are, you&#039;ll be using &#039;&#039;&#039;auto combat&#039;&#039;&#039; for a good portion of your combat career. This function allows combat to automatically play out, letting your AI settings choose attacks to use for you. Generally, most parties will want you to turn &#039;&#039;&#039;auto on&#039;&#039;&#039; in order to get things done quicker. If you don&#039;t have your AI settings picked out, the AI will use a random round robin system. This has the possibility of really going against your favor. For example, it could pick a healing power when you&#039;re at 98% health! When you actually need that power, it might be on cooldown, leaving you in a bit of trouble. So if you plan on using auto combat, and you probably will, take a look at this guide to help get you started.&lt;br /&gt;
	&lt;br /&gt;
	One may modify their [http://flexiblesurvival.com/index?ai AI settings] on the webpage by clicking the character tab and selecting AI. You&#039;ll see a list of dropdown menus and such. At the bottom is your entire list of powers that can be used. You can either make them usable by your AI, or make sure they can never be picked. This is quite useful if you have points in [[Intimidation]], which grants [[Avoid Notice]] and [[Attention Grab]]. If you&#039;re a tank, it&#039;ll be a good idea to set [[Attention Grab]] on &#039;&#039;&#039;use&#039;&#039;&#039; and [[Avoid Notice]] on &#039;&#039;&#039;do not use&#039;&#039;&#039; so the AI will always have the prefered toggle on rather than the other which can cause problems. The main attraction is the AI settings. The first column represents the condition of which the move will fire. The second column determines what the power should hit, and the third column defines the actual power that shall be used on the target and in which conditions. To find more AI program settings, check out the regular shops, token shops, and the elite (mako) store.&lt;br /&gt;
	&lt;br /&gt;
	On the top of your AI settings, you should put things that are most important, as the AI settings prioritize what&#039;s on top first. A good idea might be to put your emergency heals at the top and set the condition to something like HP 50 or HP 25. Say you put HP 50 - Self - [[Milk Chug]]. Any time your health drops bellow 50%, the AI will make sure that [[Milk Chug]] will fire on your next turn if it&#039;s off cooldown, possibly saving your life. To make sure this power fires only in this condition, you may wish to scroll down and set [[Milk Chug]] to &#039;&#039;&#039;do not fire&#039;&#039;&#039; in this scenario, so it can only be used if your health goes bellow 50% for emergency situations. Another good idea is to put your energy regenerating abilities up at top for mostly the same reasons.&lt;br /&gt;
	&lt;br /&gt;
	Next, you&#039;ll want to find what powers and items you use the most in combat and start putting them in. If something is more important than the other, simply put it as high as you believe it should go. For your most frequently used powers, it&#039;s generally safe to put them on the &#039;&#039;&#039;Always&#039;&#039;&#039; condition, which makes the power fire as soon as it comes off cooldown. For the target, you may want to consider something like &#039;&#039;&#039;Ranked&#039;&#039;&#039;, which targets the highest ranked enemy on the field. If it&#039;s a buff or something that induces an effect on friend or foe, you have the choice between &#039;&#039;&#039;Always&#039;&#039;&#039; and &#039;&#039;&#039;Renew&#039;&#039;&#039;. Renew only fires when your target, such as yourself, no longer has the statuses that the move provides. For example, if the maxHP buff of [[Honey Gift]] expires on your target, then it shall reapply this buff. Heals should more than likely use the &#039;&#039;&#039;Ally HP 50/25&#039;&#039;&#039; condition. If anyone in your party drops bellow 50%/25%, then it will use the power on the target you have selected (&#039;&#039;&#039;Most Hurt&#039;&#039;&#039; being a great target).&lt;br /&gt;
	&lt;br /&gt;
	Once you have put your most important and frequently used powers on your AI bar, you will have created a rotation. You won&#039;t be able to fit all your powers, so choose carefully. Good AI settings can really make the difference in the heat of battle. When your AI bar has nothing to do any more, then it shall go down to any powers you have marked as &#039;&#039;&#039;use&#039;&#039;&#039; and randomly select them until a condition triggers.&lt;br /&gt;
	&lt;br /&gt;
=Miscellaneous Topics=&lt;br /&gt;
	This section shall contain various topics that don&#039;t quite need a main section of the combat guide, but are still very worthy of note. As time goes on, new sections shall be added to both the main section and this portion. Within here, various hints, tips, and other concepts that may help one on their journey shall be described. Other things that fit here are topics that people seem to get confused about and demand explanation. Overall, both newer and veteran players might pick up something neat.&lt;br /&gt;
	&lt;br /&gt;
==Passives and Toggles==&lt;br /&gt;
	Technically, toggles are indeed passives. For the sake of this explanation however, we&#039;ll call something that needs to be activated a toggle, like [[Long Ears]] and something that&#039;s on all the time without user input a passive, like [[Furry Hide]]. Some people get confused on what exactly the status durations mean on something like a passive or toggle. Aren&#039;t they supposed to be on all the time? Yes and no! A passive will refresh itself every five rounds while a toggle will fire off every round. You&#039;ll notice that a move like [[Quill Wag]] fires every turn! Regardless, most passives and toggles are designed to be always on, so it&#039;s generally never a worry.&lt;br /&gt;
	&lt;br /&gt;
==Deflections==&lt;br /&gt;
	When you&#039;re in battle, you may see something like this: &amp;lt;[22%]5. Rabid Greedy&amp;gt;&amp;lt;Repeated Prism Storm&amp;gt; Player takes 12 damage!&lt;br /&gt;
	So what does that 22% mean on the left? That is the deflection amount. All attacks must go through the target&#039;s defense status, the process of which is detailed more on the [[Statuses]] page. The higher the number on the left is, the more damage was deflected. Up to a total of 75% of an attack may be deflected, and it still even has to go resists and such! It&#039;s also possible that 0% damage could be deflected, allowing the attack to go hit against resists and such as normal. With this in mind, you can see that having lots of defense and accuracy can really pay off big when it comes to survivability and damage.&lt;br /&gt;
&lt;br /&gt;
==Overheat==&lt;br /&gt;
	As of [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/October_2013 October 24th, 2013], a new overheat mechanic was put into play. What this basically means is that if one uses highly damaging powers too quickly, it may overheat and add to the cooldown. Any power that has a damage rating less than fourteen, such as with [[Small Claws]], will not be subject to this. Healing powers aren&#039;t nearly affected by this as much as big hits are. What&#039;s considered too fast for a damaging power is when the cooldown to damage ratio is 100 cooldown per 1 damage. This is a method put into play to prevent spamming of the same high damaging powers over and over again. Generally, you&#039;ll never have to worry about this if you have a basic rotation, but it&#039;s worth mentioning.&lt;br /&gt;
&lt;br /&gt;
==Damage Return/Reflection==&lt;br /&gt;
Those who wish to focus on or use damage return through various means may find the inner mechanics of it a bit confusing. Through the years, a couple of updates have changed the way damage return functions in a couple of ways.&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/January_2012 January 2nd 2012] - Damage return defined to pierce through 66% of the enemy&#039;s damage resistance.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/February_2012 February 24th, 2012] - The way physical and energydamagereturn was defined so that the system first takes physicaldamagereturn into account. Then energy does a maximum of 80% minus physical&#039;s percent returned.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/February_2014 February 12th, 2014] - Damage return changed so that it takes an average of the non-modified damage and modified damage to help those with with reactive tank builds. For instance, if you smack someone for 100 damage, and 60 gets soaked up in buffers, you will perform return strikes as if 70 damage were done ((100 + 40) / 2).&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Statuses&amp;diff=222717</id>
		<title>Statuses</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Statuses&amp;diff=222717"/>
		<updated>2015-01-19T08:24:02Z</updated>

		<summary type="html">&lt;p&gt;Dio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page wherein all coded statuses are listed for reference. &lt;br /&gt;
&lt;br /&gt;
Remember that just about every status can be reversed with &#039;Debuff&#039; added to the end. For instance, DamageResistDebuff would cause additional damage to be taken.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;left&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;col&amp;quot; | Status Name &lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;col&amp;quot; | Status Effect&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Accuracy &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases accuracy by Magnitude.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Aggro &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases automated NPC hate by Magnitude percentage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | AoEMod &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Gives a scaling chance to hit an additional target. Rate of chance is AoEmod/AoEmod+1&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | AreaBlock &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Decreases AOE damage on allies and increases it on you by mag percent. Only works when you are targeted directly with the AOE.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Attack &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases damage of all powers by magnitude. Cannot increase the damage of a power by more than 1/3rd its normal level.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Cascading &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the efficiency of repeatattacks by increasing its base percentage (50%) by 1 per point, but swiftly softcaps at 10, 20, 25, and 35, doubling the amount needed to progress at each point(So 1:1 up to 10, then 2:1 up to 20, then 4:1 up to 25, then 8:1 up to 35, and 16:1 up to 50. Hard caps at 50. &lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Confused&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Has magnitude chance of causing AoEs to strike a random friendly target, and lowers damage by mag/2 percent. &lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Charge &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Deprecated status. Currently does the same as Haste, and is being gradually phased out.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Cover &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Take magnitude percent of damage meant for the target. Resistances still apply.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Critical Damage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Ignores everything except Juggernaut-style DamageResist.  Typed EnergyDamageResist and PhysicalDamageResist do not guard against it.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)Damage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes damage over time. Inflicts magnitude damage of (x) element every round, minimum 1 damage per round.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Stacked(Y)(X)Damage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes damage over time as above, but can stack up to y times, causing more damage if a victim is struck multiple times. Duration is renewed with each stack.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DamageBuff &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases damage by Magnitude percent when attacking. Has diminishing returns, starting at 50. After 50 but before 100, you get half value. After 100 but before 150, you get 1/4 value, and so on.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)DamageImmunity&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Reduces X damage taken by magnitude percent, up to 100% (completely immune). If no specified type, resists all damage. These are a % of damage outright negated after resistances are calculated. So if you were taking 500 damage post resist, and you have 20 DamageImmunity, you will only take 400 damage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DamageResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Cause all damage received to be reduced by magnitude, up to a maximum of 40% of all damage resisted.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)DamageResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes damage of specified type(FireDamageResist, IceDamageResist, Etc) to be reduced by magnitude, up to a maximum of 40%(X)resisted. Stacks with damageresist for a maximum of 80% damage resisted.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DebuffClear &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Destroys negative statuses, magnitude against magnitude. If it can&#039;t destroy, it will weaken. Does not persist, has immediate effect then fades.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DebuffResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Reduces incoming debuffs(Anything with &#039;debuff&#039; at the end, DoT, Repeatattacks, etc) by Magnitude percent. Has diminishing returns starting at 20, then again at 40 with a hard cap of 60% effective debuff resistance.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Defense &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the chance that an incoming attack will be partially deflected, and opposes attacker&#039;s accuracy. Opponent makes three checks, at -25% accuracy, 0 accuracy, and +25% accuracy. If the first hits, 0% is deflected; the second, 25% is deflected; the third, 50%; if all three miss, 75% is deflected. Has diminishing returns, starting at 50.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Delay&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Resists the magnitude of Delaydebuff point per point. 1 Delay + 1 Delaydebuff = No debuff. 1 Delay + 2 Delaydebuff = 1 Delaydebuff&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Delaydebuff&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the base 1000 ATB turn delay by +25 atb per point.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | EnergyBreak &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes all powers to cost Magnitude percent less energy. Maximum amount is 50(half off). Negative energy break caps at 25.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | EnergyDamageReturn &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Returns Magnitude percent of damage taken, as above, but as energy damage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | EnergyMod &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | As per Regen, for Energy. Cures 1/5th its magnitude in energy every 1/5th a round.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | FleeRate &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases chance to flee by magnitude.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Haste &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the rate at which powers charge by Magnitude percent.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Healing &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases damage by Magnitude percent when healing.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HealEnergyResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Hampers powers that restore energy by 1 per magnitude, to a minimum of 1.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HealGain &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes healing effects that are incoming to be increased by magnitude, with soft caps at 25% and 50% more healing, hard cap at 75%.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HealResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes healing effects that are incoming to be diminished by magnitude, to a minimum of 1.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HPBuffer &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Prevents standard damage in combat. Each point of magnitude is a kind of temporary hit point. Does not work in talk script&amp;amp;nbsp; damage. Normal and repeatattacks only hit your largest HPbuffer and any damage over your largest buffer destroys the buffer, dealing the remaining damage to you as normal. Damage over time bypasses hpbuffer. The combat skills [[Damage]], [[Accuracy]] and [[Penetration]] can allow you to pierce HPbuffer up to a maximum of 70%.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | InstantCooldown&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes powers on cooldown to lose cooldown in a ratio of 1 mag per 1000 atb. Mag is expended in this.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | InstantCooldownDebuff&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes powers on cooldown to gain cooldown in a ratio of 1 mag per 1000 atb. Mag is expended in this.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Knockdown &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Reduces your ATB(delaying when you can next take an action) by 100 per magnitude, directly resisted with KnockdownResist.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | KnockdownResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Lowers the magnitude of Knockdown by its own magnitude.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | MaxHP &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases maximum health by magnitude percent. Softcaps at 25 and 35, hardcap at 50 and -50. &lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Menace &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases OVERALL automated NPC hate by Magnitude Percentage(As opposed to increasing per event hate)&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)Penetration &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes all attacks to penetrate X type of damage resistance. 10 points of status is the same as one point of Penetration combat skill. Soft caps are at 40, 60 and 80. If no damage type is specified, will apply to all damage types. Penetration status will work on energy/physical/critical damage (and dots) where any other damage types (poison, skunk, etc) will need a specific penetration eg: PoisonPenetration&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (&amp;amp;nbsp;Aggro Note) &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &lt;br /&gt;
At time of hate gain, Aggro will increase/reduce the amount given. Once given, this hate is permanent. Menace applies to the total accrued when aggro is checked, but its effect fades entirely when the status goes away. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | PhysicalDamageReturn &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Returns Magnitude percent of damage taken(Does not work on damage over time, does work on repeating attacks) as physical damage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Recharge &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the speed at which all powers recharge by Magnitude percent.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Regen &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Cure 1/5th its magnitude every 1/5th round, obeys HealResist at 1/5th value each tick.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | RepeatAttack &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the attack to repeat itself Magnitude times over Duration span of time. The secondary attacks deal half damage, calculated after applying resistance. Note:&amp;amp;nbsp;The RepeatAttack status does not get used during repeats, but all other statuses are!&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Salvage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases your odds of salvaging all types of salvage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)Salvage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases your odds of salvaging (X) type salvage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Size&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases your bodysize by the magnitude. Max size is 60, minimum of 1.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | StatusBoost&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases magnitude of active power statuses by magnitude percent. Has diminishing returns starting at 20. Does not work in instantcooldown or itself. Will not work on Passives or Toggles are not effected. Does effect negative aspects of a friendly power and positive aspects of a hostile power (E.g. Howl)&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Taunt &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the victim to target the caster while active.&amp;amp;nbsp;Latest taunt overrides all others.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | WaterAdaption &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Provides resistance to the penalties from Aquatic areas. If your WaterAdaption is lower than an area&#039;s AQ rating on +haz, you will suffer severe penalties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]] [[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Statuses&amp;diff=222716</id>
		<title>Statuses</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Statuses&amp;diff=222716"/>
		<updated>2015-01-19T08:22:32Z</updated>

		<summary type="html">&lt;p&gt;Dio: Updating for 2015! Most of this I ripped from the RuP wiki.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page wherein all coded statuses are listed for reference. &lt;br /&gt;
&lt;br /&gt;
Remember that just about every status can be reversed with &#039;Debuff&#039; added to the end. For instance, DamageResistDebuff would cause additional damage to be taken.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;left&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;col&amp;quot; | Status Name &lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;col&amp;quot; | Status Effect&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Accuracy &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases accuracy by Magnitude.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Aggro &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases automated NPC hate by Magnitude percentage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | AoEMod &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Gives a scaling chance to hit an additional target. Rate of chance is AoEmod/AoEmod+1&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | AreaBlock &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Decreases AOE damage on allies and increases it on you by mag percent. Only works when you are targeted directly with the AOE.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Attack &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases damage of all powers by magnitude. Cannot increase the damage of a power by more than 1/3rd its normal level.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Cascading &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the efficiency of repeatattacks by increasing its base percentage (50%) by 1 per point, but swiftly softcaps at 10, 20, 25, and 35, doubling the amount needed to progress at each point(So 1:1 up to 10, then 2:1 up to 20, then 4:1 up to 25, then 8:1 up to 35, and 16:1 up to 50. Hard caps at 50. &lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Confuse&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Has magnitude chance of causing AoEs to strike a random friendly target, and lowers damage by mag/2 percent. &lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Charge &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Deprecated status. Currently does the same as Haste, and is being gradually phased out.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Cover &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Take magnitude percent of damage meant for the target. Resistances still apply.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Critical Damage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Ignores everything except Juggernaut-style DamageResist.  Typed EnergyDamageResist and PhysicalDamageResist do not guard against it.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)Damage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes damage over time. Inflicts magnitude damage of (x) element every round, minimum 1 damage per round.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Stacked(Y)(X)Damage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes damage over time as above, but can stack up to y times, causing more damage if a victim is struck multiple times. Duration is renewed with each stack.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DamageBuff &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases damage by Magnitude percent when attacking. Has diminishing returns, starting at 50. After 50 but before 100, you get half value. After 100 but before 150, you get 1/4 value, and so on.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)DamageImmunity&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Reduces X damage taken by magnitude percent, up to 100% (completely immune). If no specified type, resists all damage. These are a % of damage outright negated after resistances are calculated. So if you were taking 500 damage post resist, and you have 20 DamageImmunity, you will only take 400 damage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DamageResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Cause all damage received to be reduced by magnitude, up to a maximum of 40% of all damage resisted.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)DamageResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes damage of specified type(FireDamageResist, IceDamageResist, Etc) to be reduced by magnitude, up to a maximum of 40%(X)resisted. Stacks with damageresist for a maximum of 80% damage resisted.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DebuffClear &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Destroys negative statuses, magnitude against magnitude. If it can&#039;t destroy, it will weaken. Does not persist, has immediate effect then fades.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DebuffResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Reduces incoming debuffs(Anything with &#039;debuff&#039; at the end, DoT, Repeatattacks, etc) by Magnitude percent. Has diminishing returns starting at 20, then again at 40 with a hard cap of 60% effective debuff resistance.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Defense &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the chance that an incoming attack will be partially deflected, and opposes attacker&#039;s accuracy. Opponent makes three checks, at -25% accuracy, 0 accuracy, and +25% accuracy. If the first hits, 0% is deflected; the second, 25% is deflected; the third, 50%; if all three miss, 75% is deflected. Has diminishing returns, starting at 50.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Delay&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Resists the magnitude of Delaydebuff point per point. 1 Delay + 1 Delaydebuff = No debuff. 1 Delay + 2 Delaydebuff = 1 Delaydebuff&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Delaydebuff&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the base 1000 ATB turn delay by +25 atb per point.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | EnergyBreak &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes all powers to cost Magnitude percent less energy. Maximum amount is 50(half off). Negative energy break caps at 25.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | EnergyDamageReturn &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Returns Magnitude percent of damage taken, as above, but as energy damage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | EnergyMod &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | As per Regen, for Energy. Cures 1/5th its magnitude in energy every 1/5th a round.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | FleeRate &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases chance to flee by magnitude.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Haste &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the rate at which powers charge by Magnitude percent.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Healing &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases damage by Magnitude percent when healing.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HealEnergyResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Hampers powers that restore energy by 1 per magnitude, to a minimum of 1.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HealGain &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes healing effects that are incoming to be increased by magnitude, with soft caps at 25% and 50% more healing, hard cap at 75%.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HealResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes healing effects that are incoming to be diminished by magnitude, to a minimum of 1.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HPBuffer &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Prevents standard damage in combat. Each point of magnitude is a kind of temporary hit point. Does not work in talk script&amp;amp;nbsp; damage. Normal and repeatattacks only hit your largest HPbuffer and any damage over your largest buffer destroys the buffer, dealing the remaining damage to you as normal. Damage over time bypasses hpbuffer. The combat skills [[Damage]], [[Accuracy]] and [[Penetration]] can allow you to pierce HPbuffer up to a maximum of 70%.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | InstantCooldown&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes powers on cooldown to lose cooldown in a ratio of 1 mag per 1000 atb. Mag is expended in this.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | InstantCooldownDebuff&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes powers on cooldown to gain cooldown in a ratio of 1 mag per 1000 atb. Mag is expended in this.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Knockdown &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Reduces your ATB(delaying when you can next take an action) by 100 per magnitude, directly resisted with KnockdownResist.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | KnockdownResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Lowers the magnitude of Knockdown by its own magnitude.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | MaxHP &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases maximum health by magnitude percent. Softcaps at 25 and 35, hardcap at 50 and -50. &lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Menace &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases OVERALL automated NPC hate by Magnitude Percentage(As opposed to increasing per event hate)&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)Penetration &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes all attacks to penetrate X type of damage resistance. 10 points of status is the same as one point of Penetration combat skill. Soft caps are at 40, 60 and 80. If no damage type is specified, will apply to all damage types. Penetration status will work on energy/physical/critical damage (and dots) where any other damage types (poison, skunk, etc) will need a specific penetration eg: PoisonPenetration&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (&amp;amp;nbsp;Aggro Note) &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &lt;br /&gt;
At time of hate gain, Aggro will increase/reduce the amount given. Once given, this hate is permanent. Menace applies to the total accrued when aggro is checked, but its effect fades entirely when the status goes away. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | PhysicalDamageReturn &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Returns Magnitude percent of damage taken(Does not work on damage over time, does work on repeating attacks) as physical damage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Recharge &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the speed at which all powers recharge by Magnitude percent.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Regen &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Cure 1/5th its magnitude every 1/5th round, obeys HealResist at 1/5th value each tick.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | RepeatAttack &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the attack to repeat itself Magnitude times over Duration span of time. The secondary attacks deal half damage, calculated after applying resistance. Note:&amp;amp;nbsp;The RepeatAttack status does not get used during repeats, but all other statuses are!&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Salvage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases your odds of salvaging all types of salvage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)Salvage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases your odds of salvaging (X) type salvage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Size&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases your bodysize by the magnitude. Max size is 60, minimum of 1.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | StatusBoost&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases magnitude of active power statuses by magnitude percent. Has diminishing returns starting at 20. Does not work in instantcooldown or itself. Will not work on Passives or Toggles are not effected. Does effect negative aspects of a friendly power and positive aspects of a hostile power (E.g. Howl)&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Taunt &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the victim to target the caster while active.&amp;amp;nbsp;Latest taunt overrides all others.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | WaterAdaption &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Provides resistance to the penalties from Aquatic areas. If your WaterAdaption is lower than an area&#039;s AQ rating on +haz, you will suffer severe penalties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]] [[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Combat_Guide&amp;diff=222715</id>
		<title>Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Combat_Guide&amp;diff=222715"/>
		<updated>2015-01-19T08:05:40Z</updated>

		<summary type="html">&lt;p&gt;Dio: Fixing inaccuracies and adding some stuff. More to come soon!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	Welcome to the combat guide for Flexible Survival! Newer players who&#039;ve taken a look at the combat system and all that comes with it may get a little overwhelmed due to its complexity, but hopefully by reading this guide, you&#039;ll have a much better understanding. And hey, it ain&#039;t really all that bad! This page shall detail a large variety of mechanical topics that should take you from the basics all the way to the glorious level cap.&lt;br /&gt;
	&lt;br /&gt;
=The Basics=&lt;br /&gt;
	Those coming from the single player version of the game may notice several significant differences. For one, we use what&#039;s known as the Active Time Battle ([[ATB]]) system, which is similar to certain RPGs. Mutant powers are also a very prevalent factor in combat along with crafted gear. This section shall detail the various basics to get you started and along your way.&lt;br /&gt;
	&lt;br /&gt;
==Active Time Battle==&lt;br /&gt;
	When one initiates combat, they are thrown into an Active Time Battle, henceforth known as [[ATB]]. Everything is based off ticks and will determine when it&#039;s your turn and when your moves shall land. Every power has a certain amount of charge time as detailed in their description. The more charge something has, the longer it will take to land. Powers also have cooldowns which are also based off these ticks. In more advanced sections, we will detail more about the ATB system and how to tilt the scales in your favour, but one need not worry about it too much when starting out. Rather, it&#039;s important to simply be aware of it and how different it is from the single player&#039;s dice rolling combat mechanics.&lt;br /&gt;
	&lt;br /&gt;
==Combat Commands==&lt;br /&gt;
	Now how do you even attack? Why it&#039;s quite simple! The common syntax for attacking a creature is &#039;&#039;&#039;use &amp;lt;attack&amp;gt; on &amp;lt;target&amp;gt;&#039;&#039;&#039;. For convenience sake, one may usually use shorthand on most power names and can do the same with their target. If you wish to use a power on yourself, then you can type &#039;&#039;&#039;use &amp;lt;power&amp;gt; on me&#039;&#039;&#039;. This is quite helpful when it comes to using healing or buffing powers on yourself. Items can also be used in the same fashion, but if it&#039;s a piece of equipment, it must be equipped in order for it to be used.&lt;br /&gt;
	&lt;br /&gt;
	When you first start the game, the area you begin in shall have an NPC you may speak to. This course of action comes highly recommended, as they grace you with free items and weapons! Take a &#039;&#039;&#039;look&#039;&#039;&#039;, talk to the NPC, select your choice of gear (Don&#039;t worry too much about your choice. It doesn&#039;t have any permanent effects), and equip them! Type &#039;&#039;&#039;+gear&#039;&#039;&#039; to pull up your inventory, note the gear number of the thing you wish to equip, and then type &#039;&#039;&#039;+acc &amp;lt;gear number&amp;gt;&#039;&#039;&#039;. You&#039;ll then equip the item and it&#039;ll be ready for combat.&lt;br /&gt;
&lt;br /&gt;
==Your First Battle==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Warning!! If you don&#039;t have any perks to prevent mutations such as [[Advanced Inoculation]], getting hit in combat may mutate your character and being defeated may result in sexy consequences!!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	You&#039;ve put on your starter gear, learned the commands, and now you&#039;re itching for battle! But where do you start? The best place to start is usually right on the streets next to your starter location. Typing &#039;&#039;&#039;map&#039;&#039;&#039; can help you find your way around. But to use Zephyr as an example, going North, then up to the lobby, and then Out shall lead you outside. If you go east again, you&#039;ll find that to the east again is a different color! &lt;br /&gt;
	&lt;br /&gt;
	An area colored in white determines an area that&#039;s an equal challenge to someone at your level. Generally, these areas are where you want to fight for the best XP gain. Pink areas are areas that are quite dangerous at your level and may easily lead to defeat while gray colored areas are of little to no challenge to your level.&lt;br /&gt;
	&lt;br /&gt;
	So now you&#039;re standing in the streets right next to a white colored area. It&#039;s time to take the plunge! As soon as you move in, you have a chance of getting ambushed by some ferals. If you don&#039;t get ambushed, try typing &#039;&#039;&#039;search&#039;&#039;&#039; or move around a bit until you get ambushed. Eventually, you&#039;ll find yourself in a battle! When it&#039;s your turn, you&#039;ll see a list of all your available moves. The attacks in white are ready to fire, while the ones in gray are on cooldown for the length designated within the parentheses. If you win, you shall be rewarded with freecred and XP! Along with that, each defeated mob gives a chance at some builder nanites and salvage. If one doesn&#039;t have a perk to prevent victory messages such as [[Self Control]], you&#039;ll be treated to a victory message based off your groin mutation.&lt;br /&gt;
	&lt;br /&gt;
	Losing happens to everyone. If you lose, pick yourself back up with the &#039;&#039;&#039;respawn&#039;&#039;&#039; command (or spend a hero point with +hero revive). You&#039;ll be sent back to a triage so you can lick your wounds. Over time, your health and energy will recharge passively. If you&#039;re willing to spend a patrol point, type &#039;&#039;&#039;renew&#039;&#039;&#039; to be at full strength once more.&lt;br /&gt;
	&lt;br /&gt;
==Gaining and Mastering Mutant Powers==&lt;br /&gt;
	Any time you get hit by a mutant, assuming you don&#039;t have any perks like [[Advanced Inoculation]], one of your body parts has a chance at getting mutated towards the appropriate infection. But along with this, you also gain their power! So if a mutant has the power of [[Wild Swing]] on their arm and they infect your arms, then you get to use that power. So if you&#039;re on the lookout for certain powers, then you may want to get hit on purpose. The wiki is a good source for knowing what mutant has what powers. Simply search for the power and bring up its page, click the &#039;what links here&#039; button on the left, and it should show what mutants have that power. To find the location of these mutants, type &#039;&#039;&#039;terminal &amp;lt;mutant name&amp;gt;&#039;&#039;&#039; and then &#039;&#039;&#039;atrace &amp;lt;location&amp;gt;&#039;&#039;&#039; to find it.&lt;br /&gt;
	&lt;br /&gt;
	But if you&#039;re mutating all the time, how are you supposed to keep these powers? Simple! You master them. With a small fee of XP and creds, you can master these powers and keep them forever no matter what unless you decide to unmaster them. To do this, head over to a training area, easily found in most faction main areas such as the Zephyr lobby, and type &#039;&#039;&#039;train&#039;&#039;&#039;. Using the list of options, you can master a mutant power to make it yours to keep no matter what you mutate to. Even more, you can upgrade them with &#039;&#039;&#039;train upgrade mutant power&#039;&#039;&#039; to make them more powerful! Additionally, you can perform this option anywhere on the website by going to the character tab and clicking training. Each power can be upgraded to a maximum of two times. Eventually, you&#039;ll be able to epic and ultimate these powers, but this will be detailed in a future section. What these [[Statuses]] and such do on each power and weapon shall be detailed later, but if you&#039;re curious, the [[What is a Power]] page may help with understanding what exactly each power does.&lt;br /&gt;
	&lt;br /&gt;
==Leveling Up==&lt;br /&gt;
	Once you get enough XP, you&#039;ll be ready to level up if you wish. By default, you are set to level up automatically when you reach the required amount of XP. It&#039;s recommended to turn this off by using &#039;&#039;&#039;charedit&#039;&#039;&#039; and modifying option 25. But why would you wish to level up? Every power and item you have shall scale with you as you level! So that [[Chainsword]] weapon you have gets stronger with each time you level up. And this applies to every power and item, not just the ones you have now. Let&#039;s say you&#039;re level 30 and you buy a [[Laser Pistol]] from a store. Every stat of the laser pistol will be scaled up for someone at level 30! So when you level up, you simply become stronger at pretty much everything you do, along with getting some additional maximum health. If you want to know more details, check out the [[Level Scaling]] page.&lt;br /&gt;
	&lt;br /&gt;
	In addition, you&#039;ll also receive more mutant power slots. For more details on this, see the [[Level Costs]] page.&lt;br /&gt;
	&lt;br /&gt;
==Tips for Beginners==&lt;br /&gt;
	Before we move onto advanced concepts, here are some tips for your first twenty levels or so that&#039;ll get you on your way. Nothing beats experience.&lt;br /&gt;
	&lt;br /&gt;
* &#039;&#039;&#039;FIND A HEALING POWER&#039;&#039;&#039;. It&#039;s smart to find a way to heal yourself reliably. At the start, one can easily acquire [[Deep Healing]] off a [[Raccoon Guy]] or [[Lactaid]] from a [[Blue Gryphon]]. [[Nurse]] is also another great healing power, but it mainly heals over time rather than immediately like the other two mentioned powers.&lt;br /&gt;
* Master all the powers you can and upgrade them before leveling up. Once you face harder foes, having upgraded powers shall help you dramatically on your journey.&lt;br /&gt;
* There are some great powers that will do well in your arsenal at early levels. [[Raking Claws]], [[Skunk Blast]], and [[Gouging Claws]] will serve well to fell your foes.&lt;br /&gt;
* After a battle, health and energy will regenerate automatically. You can use healing powers outside of battle as well. If you&#039;re willing to spend a patrol point, you can use the &#039;&#039;&#039;renew&#039;&#039;&#039; command to fully regenerate your health and energy.&lt;br /&gt;
* If you want to fight something that&#039;s bellow your level to a point where they don&#039;t spawn, trying mentoring down. This allows you to temporarily level down to fight things in lower level areas again. To do this, first type &#039;&#039;&#039;+haz&#039;&#039;&#039; to see the level range of the area, and then &#039;&#039;&#039;mentor &amp;lt;level&amp;gt;&#039;&#039;&#039; to mentor to something within the range or a maximum of two above the max level of the area. &lt;br /&gt;
* Fights getting too hard? Adjust your difficulty settings! This may easily be done on the home page of the website with the two buttons on the right side bar. You start off as normal/normal (AKA 0/0). Cycling through it, you&#039;ll find the easiest difficulty at easy/small (-1/-1). The button on the left controls the difficulty of the individual monsters while the button on the right increases the density of them. If you wish to adjust this within the game, head to the Zephyr or RSX lobby and head up to floor two and speak with the Tactics (enemy difficulty) and Pheromone (enemy density) NPCs. If you want to check your settings, type &#039;&#039;&#039;+haz&#039;&#039;&#039; and read the numbers on the bottom left.&lt;br /&gt;
* Ask for help! The newbie channel is more than happy to answer any questions you may have. The science channel can also be used to discuss game mechanics if you&#039;re into that. The LFG channel can be used to gather up a group Don&#039;t be shy! We pride ourself on our friendly community.&lt;br /&gt;
	&lt;br /&gt;
=Combat Roles=&lt;br /&gt;
	Once you reach level eight, you&#039;ll unlock your very first active role slot. As you continue to level, you&#039;ll unlock more slots. A convenient guide to see when you&#039;ll receive your next one can be found [http://wiki.flexiblesurvival.com/w/Level_Costs here]. These rolls shall define what your very own &amp;quot;style&amp;quot; of combat. If you&#039;re familiar with traditional RPGs, you may know about concepts such as healers, DPS, tanks, support, and the works. These roles shall make you more powerful in what you wish to be, such as healing more or doing more damage.&lt;br /&gt;
	&lt;br /&gt;
	Each combat role is a package that comes with three skills. To see a list of these roles, click [http://wiki.flexiblesurvival.com/w/Category:Roles here]. So let&#039;s say you decide to take the Archfiend role. You&#039;ll get one point of [[Damage]], [[Vampiric]], and [[Warded]]. To find out what these do, use the &#039;&#039;&#039;rpinfo &amp;lt;skill&amp;gt;&#039;&#039;&#039; command or look them up on the Wiki. These are passive boosts to your character that will really help out and define who you are in combat. So what happens when you take a second role? Now let&#039;s say you get Assassin. That has [[Avoidance]], [[Damage]], and [[Speed]]. But your other role had damage on it too, right? Indeed! And that means you have two points of [[Damage]] now! Each skill can have a maximum of three, so be sure to plan accordingly.&lt;br /&gt;
	&lt;br /&gt;
	To buy and use these roles once you have slots, type &#039;&#039;&#039;+role&#039;&#039;&#039; or perhaps more conveniently, use the web interface, head to the character tab, and then roles. It even has a simulator you can use!&lt;br /&gt;
	&lt;br /&gt;
=Dailies=&lt;br /&gt;
	Dailies are missions one may do every day. While the name implies it can only be done once per day, the actual cooldown for the missions is once every eighteen hours. A multitude of rewards may follow for those who complete this mission handed to them and are amplified greatly should the player decide to take on a harder challenge. But what is a daily mission? First, head to either RSX or Zephyr lobby, go up, and then east. From there, you may type &#039;&#039;&#039;daily&#039;&#039;&#039; to receive a daily mission. If you don&#039;t like the location, type &#039;&#039;&#039;daily restart&#039;&#039;&#039; to get a new one. If you want to choose a more specific location, you can use the terminal to bring up compatible areas just to the west of this room and then type &#039;&#039;&#039;daily &amp;lt;location&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;daily restart &amp;lt;location&amp;gt;&#039;&#039;&#039; if you already have a daily. If you want help finding the location given to you, try typing &#039;&#039;&#039;atrace &amp;lt;location&amp;gt;&#039;&#039;&#039; for some directions.&lt;br /&gt;
	&lt;br /&gt;
	The objective is simple: Wipe out the creatures at the location given to you! All you have to do is go to that area and fight until it&#039;s complete. To view progress, a small status update appears above the Battle Complete line after every battle. It&#039;s important to note that a daily is always forty fights in total before it completes. Another thing you must keep in mind is the difficulty bonus meter. To see this, type &#039;&#039;&#039;quest&#039;&#039;&#039; and note the bar on the bottom. When you first start the daily, it shall be at -50%. At max, it may reach 400%. These values modify the rewards you shall obtain at the end of your daily. Every time you defeat an &#039;&#039;individual&#039;&#039; monster, some bonus is added to this meter. The system takes into account how difficult the monster was by these methods:&lt;br /&gt;
	&lt;br /&gt;
* What danger settings you&#039;re at. It doesn&#039;t look at the pheromone setting (The setting that modifies monster density per battle). Your danger settings may be changed on the web page on the right side (The button on the left) or the Tactics Soldier above the Zephyr or RSX lobby.&lt;br /&gt;
* The template the monster may or may not have. You may see some enemies with a prefix or suffix attached to their name like Bully or what have you. These are templates that modify the base monster to be either more powerful or weaker. By increasing the danger settings&lt;br /&gt;
* The rank of the enemy, such as minion, mid boss, boss, hard boss, etc. These rankings may be viewed on either the terminal or using &#039;&#039;&#039;+haz&#039;&#039;&#039; in an area.&lt;br /&gt;
* Your level compared to the monster. If you decide to fight two levels over the area range, you&#039;ll receive fewer bonus.&lt;br /&gt;
&lt;br /&gt;
	To put it simply, the harder the fight, the better the rewards. Remember that you only have forty fights total and the difficulty bonus meter works off an &#039;&#039;&#039;individual enemy basis&#039;&#039;&#039; and not after each battle. This means that to get the best results, you want as many difficult monsters you can fit inside each battle. If you spend all forty fights killing one or two difficult monsters each, you won&#039;t get a lot of bonus! But how about five? And how can you take on such a challenge? Bring friends! The more friends you bring, the more difficult a challenge you may face, resulting in much greater rewards. Try out the &#039;&#039;&#039;lfg&#039;&#039;&#039; channel to form a group. Upon completion of these missions, you may receive these rewards:&lt;br /&gt;
	&lt;br /&gt;
* Reward Tokens. The amount is modified by your difficulty bonus meter. If you managed to get 400%, you shall get twenty whole tokens.&lt;br /&gt;
* Glorious XP&lt;br /&gt;
* A chance at an uncommon salvage (A 100 common salvage value!)&lt;br /&gt;
* Any time you help someone with a daily, you get some extra rewards yourself. For one, you get one reward token when they finish their daily. Further, you even get an uncommon salvage roll, possibly netting you a free uncommon salvage! You also get some XP for your troubles. Now imagine the wonderful rewards should you decide to daily with a full party.&lt;br /&gt;
&lt;br /&gt;
=Primes=&lt;br /&gt;
	Once you reach level thirty, you&#039;ll find that you can no longer level up without first consuming a boss vial within five levels of yourself. Where do you get these you might ask? One might be able to buy them from another player. However, one way is to go out and get them yourself! Boss vials are gathered by defeating what&#039;s known as a Prime mutant. Naturally, they&#039;re tougher than your standard enemy on the field and will require the gathering of a party. First, let&#039;s go over the requirements of summoning a Prime mutant.&lt;br /&gt;
	&lt;br /&gt;
* First, you&#039;ll need twelve infection vials of the Prime you wish to summon. These can be either bought from players/stores or gathered yourself. To gather them yourself, you&#039;ll require a NaniteCollection stat of 2 or more. For this, you can use an [[Improved Nanite Collector]], but it will need modifications and such to raise its NaniteCollection stat high enough. If you are willing to pay mako, you can instead get the [[Nanite Collector]] in the elite shop, which can even be upgraded into the  [[Ultimate Nanite Collector]] later if you want. Keep in mind, the [[Advanced Inoculation]] perk gives you a point of NaniteCollection, thus allowing you to collect infection vials with the [[Basic Nanite Collector]] available cheaply in stores, or with a cheap [[Improved Nanite Collector]].&lt;br /&gt;
* Next, you&#039;ll need a PSP (Prime Specimen Primer) available for four reward tokens at the token shop (Up from Zephyr lobby and then east).&lt;br /&gt;
* If you don&#039;t have a party already, grab a party! Advertise on the &#039;&#039;&#039;lfg&#039;&#039;&#039; channel and say which mutant you wish to take down. Because everyone who fights gets a boss vial, there will probably be people more than happy to assist. Generally, you&#039;ll want at least five people if you can.&lt;br /&gt;
* Finally, you need to head to the area where the monster typically spawns. Once there, type &#039;&#039;&#039;+haz&#039;&#039;&#039; and note the max level for the area. If you can, type &#039;&#039;&#039;partymentor &amp;lt;two levels over the max level of the area&amp;gt;&#039;&#039;&#039;. So if the level range of an area is 30-35, type &#039;&#039;&#039;partymentor 37&#039;&#039;&#039;.  With your vials tucked away within your pocket, use the PSP device and it shall step you through some simple prompts. It&#039;ll ask what prime you wish to summon, ask if you&#039;re really sure, and then take your 12 vials and some freecred. The Prime will spawn shortly after!&lt;br /&gt;
&lt;br /&gt;
	What prime should you be taking on? This is a question with an answer relative to your level. To level up, you&#039;ll need a boss vial that&#039;s within 5 levels of you, up or down. So if you&#039;re stuck at level 30, you&#039;ll need a boss vial that&#039;s within the range of 25-35. Head up above Zephyr or the RSX lobby and type &#039;&#039;&#039;look terminal&#039;&#039;&#039;. Find an area that suits your level requirements and gather the appropriate vials to summon the prime.&lt;br /&gt;
	&lt;br /&gt;
	You might be wondering what exactly a prime fight is like and how you should prepare for it! Once summoned, the Prime shall come stomping out and summon some backup. The backup is typically quite weak, but needs to be dealt with none the less. The Prime itself is basically a much much stronger version of the normal variant of the monster and carries a randomly selected template like Perplexing, Fast, Prickly, and many others that modify the Prime&#039;s abilities in some way. As the fight goes on, the Prime will summon more backup for you to deal with. It&#039;s nice to have a buffer or healer on standby if you can find one, and perhaps even a tank to help soak up damage. Once you finally defeat your first Prime, you, and anyone that helped you, shall receive a tasty boss vial! Eat it and pass onto the next level, brave adventurer.&lt;br /&gt;
&lt;br /&gt;
=Epicing and Ultimate=&lt;br /&gt;
	When upgrading a power with freecreds and experience, a power may only be upgraded a maximum of two times. As you level up, you may have noticed that you receive epic power slots on occasion. To know when you&#039;ll get an epic power slot, check out the [[Level Costs]] table. With an epic power slot, you may choose a power to upgrade even further than that original two maximum. Sounds pretty great, right? To perform this, you need to acquire a boss vial of a mutant that has that power somewhere on their body. The level of the vial doesn&#039;t matter, just make sure &#039;&#039;&#039;not to drink it&#039;&#039;&#039;! Once you&#039;ve done that, simply head to the web page, character, and then [http://flexiblesurvival.com/index?training training] to select the epic option. It&#039;s worthy of note that you can&#039;t upgrade a particular upgrade more than twice. For example, say you upgraded [[Wild Swing]]&#039;s damage twice. You can&#039;t epic the power and choose damage for a third time. It has to be a different upgrade.&lt;br /&gt;
	&lt;br /&gt;
	What if you could upgrade an epic&#039;d power even FURTHER? Every thirty levels you shall receive an ultimate power slot. With six boss vials, 40 reward tokens, some experience, and creds, you can indeed upgrade an epic&#039;d power one more time. This one is a bit more picky. You can&#039;t upgrade something that&#039;s already been upgraded with an ultimate power slot. Again, let&#039;s bring up [[Wild Swing]]. Say you upgraded damage twice and used your epic upgrade on AoE. With your ultimate upgrade, you can&#039;t choose damage or AoE. You&#039;ll have to choose one of the other upgrade options. To perform an ultimate upgrade. head to Point Zero/Hotel Oblivion in the north east corner of Fairhaven. Once there, type &#039;&#039;&#039;train&#039;&#039;&#039;, follow the prompts, and watch the magic.&lt;br /&gt;
&lt;br /&gt;
=Combat Flaws=&lt;br /&gt;
	Within character generation, you might&#039;ve noticed two particular flaws. The [[Feral Mode]] and [[All Natural]] flaws dramatically change the way you play the combat system. [[Feral Mode]] was designed specifically for ease of use. When mastering and upgrading powers, it spreads the upgrades out evenly and automatically. It also automatically selects combat roles and skill for you when you level up, negating the need to create a build. In addition, it has access to ferals roles, such as [[Defender Feral Training]] that change your combat skills. In that example, taking that training would turn you into a tank build. These trainings can be bought in various stores around the game world. Ferals also get other buffs, but their downside comes with how little equipment they may carry. If you want to know more details, check out the [[Feral Mode]] page.&lt;br /&gt;
	&lt;br /&gt;
	[[All Natural]] users get rid of their ability to use mutant powers to increase their skills with gear. Any item you use shall be increased greatly in just about everything it does and you&#039;ll also get a wonderful boost to loadout as you level up. This flaw has its advantages and disadvantages, and it&#039;s generally not recommended for newer players. This playstyle may require a good grasp of the crafting system and a general idea on how to make a good amount of money and salvage to support such activities. Despite this, All Naturals are a fun and unique way to spice up your combat experience, but make sure you know what you&#039;re doing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combat Builds=&lt;br /&gt;
	This section shall detail the numerous builds you can create within the combat system. Mostly, it shall go over the more traditional roles such as a tank, DPS, and supportive types. And do not fret if it seems complicated! You don&#039;t need to make a number crunching minmax build to be effective. Nearly anything can be effective with a little planning, and generally it&#039;s a good idea to have a focus. For example, if you plan on making a healer, it&#039;s probably not a good idea to focus your points into damage! Naturally, you would want things to bolster your healing abilities. Also keep in mind that if you&#039;re a roleplayer, picking things that make sense for your character is also important if that&#039;s your thing. Please take the builds guide as a guideline rather than a bible, and hopefully it shall help you along your way. There are other builds one may make as well, such as off-tank and others, but these guides should help you get the general idea of the basics.&lt;br /&gt;
&lt;br /&gt;
==Tank==&lt;br /&gt;
&#039;&#039;It&#039;s easier to heal one person rather than seven!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The center of attention, the steel wall, the hate magnet. It goes by many names, but in nearly any RPG, the tank&#039;s focus is almost always to grab attention away from the party and eat as much damage as possible for them. This game is no different. Your job is all about eating up delicious damage and protecting your battle buddies, so naturally you should be prepared to reduce that damage to yourself as much as possible! Make sure you have a tailor handy, because you&#039;re going to get hit a lot.&lt;br /&gt;
	&lt;br /&gt;
	Hate is a concept you may wish to get familiar with. Any time you put your &#039;influence&#039; over an enemy, such as damaging them, the enemy will start hating you more. If you have the most hate, then the enemy is much more likely to target you! To see how much a monster hates you and the rest of your party members, use &#039;&#039;&#039;hate &amp;lt;enemy&amp;gt;&#039;&#039;&#039;.  Having the most hate during a fight only heavily increases your chance at getting hit rather than it being a guarantee like with regular mobs out on the field. To circumvent this, you can use taunting moves like [[Nasty Insult]] to guarantee a good slapping from a boss! Having high amounts of the aggro and menace effects further increase your hate gain, so you&#039;ll want to make sure you have plenty of both. If you have any points in the [[Intimidation]] skill, you&#039;ll unlock the skill [[Attention Grab]] which gives you a GIANT aggro and menace boost. You&#039;ll certainly want this.&lt;br /&gt;
	&lt;br /&gt;
	Cover is also important. So you&#039;ve gotten the enemy&#039;s attention and he&#039;s preparing to hit you. Business as usual right? But wait! That&#039;s an AoE he&#039;s firing! Even though you were the main target, unfortunately is shall end up hitting your friends regardless. So what can you do about that? The cover status is something tanks can put on friends to cover AoE damage for them. So let&#039;s say you put twenty cover on a friend. When an AoE goes off, you&#039;ll automatically eat 20% of the damage for him, which is extremely useful in damage mitigation. AoEblock can sometimes be a difficult status to obtain, but having some of that makes it so AoEs that target you first are eaten up by that status! 20 AoEblock and an AoE hits you? You shall eat 20% of that damage on yourself for your entire party.&lt;br /&gt;
	&lt;br /&gt;
===Tank Roles===&lt;br /&gt;
* [[Durability]] will be your most important role	to invest in. Once you get three points in the skill, all damage coming at you is instantly reduced by a whole 30%, and that&#039;s before it has to go through your other resists! And not only that, but it passively increases the magnitude of anything else that grants you resists, creating a VERY powerful package. It is HIGHLY suggested to get three points in this skill if you plan on being a tank.&lt;br /&gt;
	&lt;br /&gt;
* [[Front Row]] is another core tank skill. Part of your job is to attract attention away from your more squishy party members. Any time you &#039;influence&#039; an enemy, such as damaging them, you generate hate. Having points in this skill dramatically increases hate gain, along with amplifying the magnitude of any cover effects you push out. This skill really enhances many of the tank&#039;s basic attention grabbing and covering jobs, so it&#039;s highly recommended to grab three points in this important skill! &lt;br /&gt;
	&lt;br /&gt;
* Having a large amount of [[Health]] is very important as a tank. You need as much HP as possible to survive the many blows you&#039;ll take for your team. It&#039;s a very simple skill, but also very powerful by increasing your health pool by an entire 30% at three points! In this regard, it&#039;s highly recommended to nab three points in this skill.&lt;br /&gt;
	&lt;br /&gt;
* [[Avoidance]] can be quite strong, but its importance is a bit behind [[Durability]]. Despite that, it&#039;s still a powerful skill! It dramatically increases the magnitude of any defense status and allows you to dodge between nine and thirty percent of damage. This effect shall become more powerful when you have less health, which is quite useful in clutch situations. Even if you only hit the minimum amount of dodged damage, it&#039;s still quite useful. Get this skills to three if you can, but it&#039;s recommended to get at least one or two in [[Avoidance]] if possible.&lt;br /&gt;
	&lt;br /&gt;
* [[Outnumbered]] goes great on a tank! You&#039;ll be getting hit a lot, so you&#039;ll easily get the maximum effect out of this combat skill in a very short amount of time. Each time you get hit, you gain more and more free resists, which shall help you out greatly. It&#039;s recommended to get at least a point or two in this skill.&lt;br /&gt;
	&lt;br /&gt;
* [[Taunting Strikes]] can be quite strong, but it all depends on how you wish to focus your tank build. Some simply use cover for everything and rely on hate generation, while some prefer taunts. This makes it so all of your active attacks have a chance at taunting your foes, which is quite helpful when maintaining constant taunting. If you wish to be a taunting tank, consider points in this skill.&lt;br /&gt;
	&lt;br /&gt;
* Most builds can benefit from [[Readiness]], as it increases your loadout capacity, which of course means more gear. Depending on how much gear you wish to carry, you might want to invest in this skill. Perhaps you&#039;ll be able to fit in some extra armor!&lt;br /&gt;
	&lt;br /&gt;
* Once you have a good amount of these skills above, the rest is up to what you feel best suits you. [[Warded]] is a good tank skill that allows you to clean debuffs off you each time an enemy attacks. Some may want to invest in [[Damage]], as more damage also means more hate. [[Speed]] quickens how fast powers charge, and may come in handy when an emergency heal is needed or a quick taunt. [[Reactive]] returns damage each time you get hit, so expect this skill to fire often, along with [[Rage]] if that&#039;s your thing.&lt;br /&gt;
	&lt;br /&gt;
===Tank Powers===&lt;br /&gt;
	As a tank, you&#039;ll find that various toggles and passive powers will help you greatly on your journey to eat damage. A rotation of active powers will generally focus on gaining hate or taunting depending on how you wish to build your tank. Passives and toggles shall increase your resists and defense, allowing you to survive longer.&lt;br /&gt;
&lt;br /&gt;
* You&#039;ll want a [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Power] first for a good passive boost. [[Plated Hide]] gives an impressive boost to defense while [[Furry Hide]] boosts physical and energy damage resists while also providing other benefits such as energybreak. [[Jellied Hide]] gives physical damage resist, increases your maxHP by an impressive amount when upgraded, and provides passive regen to help mitigate damage. All of these options can serve you well, but you can only choose one!&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers A Special Adaptation Slot Power] should be next on your list. It&#039;s another passive slot that shall serve you well, but some of these powers do have downsides. [[Thick Hide]] is a fantastic choice for tanks, for it gives a massive MaxHP buff and some resists at the cost of accuracy. [[Thick Shell]] and [[Reinforced Skeleton]] are also choices to consider.&lt;br /&gt;
&lt;br /&gt;
* Next, quest for an [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. [[Muscle Mass]] provides many things a tank needs, such as resists and MaxHP. A very &#039;&#039;strong&#039;&#039; choice for the role. [[Scent of Blood]] gives you vampiric and attack, which can assist with survivability.&lt;br /&gt;
&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], you&#039;ll have the choice between [[Juggernaut]], [[Myriad Armor]] and [[Tooth and Nail]]. [[Tooth and Nail]] is more of a DPS based power and doesn&#039;t benefit tanks directly, but both [[Juggernaut]] and [[Myriad Armor]] give impressive boosts to resists, but you can only have one in this slot. It all comes down to personal preference! Another option is [[Active Defense Matrix]], which provides a good amount of defense, HPbuffer, and DR.&lt;br /&gt;
&lt;br /&gt;
* [[Threatening Presence]] is a highly suggested tank skill, as it gives off a passive AoE cover aura for your friends. This helps to make sure your buddies are always covered at some point so you can eat damage for them while also giving yourself a nice menace boost. Once you reach level forty, [[Guarding Stance]] is another great power to get for deploying passive cover.&lt;br /&gt;
&lt;br /&gt;
* Repeats are great at gaining hate, and [[Prism Storm]] has repeats in spades, and it&#039;s a fine AoE. [[Wild Swing]] is a highly damaging attack and is AoE as well for large hate gain. Keep in mind, the more damage you do, the more hate you gain! [[Hateful Strike]] is meant just for gaining hate. Take powers that are either repeats or do a solid amount of damage to gain hate. Things like [[Flutter]], [[Sharpshooter]], [[Takedown]], and more are other lovely options.&lt;br /&gt;
&lt;br /&gt;
* Consider getting a passive damage toggle for constant hate gain. [[Quill Wag]] and [[Electric Field]] are great and fire off every round to keep a solid growth of hate. If you&#039;re a tank that focuses more on taunts, then one might consider [[Magnetic Personality]]. Remember, you may only have one of these types of powers at a time.&lt;br /&gt;
&lt;br /&gt;
* If you&#039;re a taunting tank, you might want to pick up powers like [[Scathing Diatribe]] and [[Nasty Insult]].&lt;br /&gt;
&lt;br /&gt;
* Since you&#039;ll be getting hit a lot, you&#039;ll want to find a way to heal yourself! [[Deep Healing]] and [[Lactaid]] are quick and easy direct heals. [[Milk Chug]] is a &#039;&#039;&#039;very&#039;&#039;&#039; powerful emergency heal, but it can&#039;t be used very often. [[Drain Vitae]] is a strong attack power that&#039;s also vampiric, so you can be on the offense and heal yourself at the same time.&lt;br /&gt;
&lt;br /&gt;
* Some other passive moves to consider might be [[Feline Agility]], [[Skitter]], [[Frenzy]], [[Long Ears]], and other things that might give you boosts when you have some empty slots to fill.&lt;br /&gt;
&lt;br /&gt;
===Tank Gear===&lt;br /&gt;
	As a tank, you&#039;ll find that a majority of your gear is passive, serving to help you eat as much damage as you possibly can. This will come in the form of multiple suits of armor and other various pieces of gear.&lt;br /&gt;
	&lt;br /&gt;
* [[Heavy Armor]]! Never leave home without it. This is a core piece of gear. It gives you passive Damageresist, and you want as much of that as possible!&lt;br /&gt;
* [[Thick Armor]] is another piece of gear that&#039;s great to have as a tank. MaxHP is a powerful status, and you&#039;ll want to increase your health pool as much as you can.&lt;br /&gt;
* [[Generic Armor]], [[Light Energy Armor]], and [[Physical Armor]] all have resists to contribute to a tank&#039;s needs. Simply using only generic armor will save you some space, but taking the latter two together will eat up more damage but also take more space. It&#039;s all up to you!&lt;br /&gt;
* [[Buffering Armor]] gives you some passive HPbuffer to help soak up some additional damage.&lt;br /&gt;
* A [[Nanite Buffer]] is a very powerful piece of gear. It&#039;s an active item that projects some protective nanites to eat up incoming damage. In a nutshell, it&#039;s like its own health bar that attacks have to go through in order to hit your main health bar. Having a good nantie buffer will certainly help when mitigating damage.&lt;br /&gt;
* A [[Shield]] gives a large passive defense bonus, but it&#039;s also quite heavy. If you have the space, it can certainly tip the scales in your favor.&lt;br /&gt;
* If you&#039;re willing to give up your [[Heavy Armor]], [[Lifegiving Armor]] is an interesting alternative choice. As they take up the same slot, one can&#039;t wear them both. Damageresist directly eats up damage, while regeneration ablatively mitigates damage, creating more or less the same effect in the end. In the end, it&#039;s user choice and both are quite viable!&lt;br /&gt;
* If you find that you aren&#039;t covering enough damage to your liking, you may wish to consider making a [[Superconducting Magnet]]. Be sure not too eat more than you can chew!&lt;br /&gt;
* If you want, feel free to create weapons to add to your rotation like [[Heavy Melee]], [[Automated Weapon]], [[Nanite Cannon]], and all other sorts of neat weapons. If you&#039;re in need of &#039;&#039;&#039;taunts&#039;&#039;&#039;, take any hostile attack item and slap [[Hooked]] on it. &lt;br /&gt;
&lt;br /&gt;
==Healer==&lt;br /&gt;
&#039;&#039;Relax, I&#039;m a doctor. Trust me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Quite obviously, your job is to heal your friends in battle. Due to attacks always hitting their mark, no matter how low or high the damage might be, the party will need a way to heal off that damage in tough situations. Your two main methods of healing shall be through direct heals and inflicting regeneration upon your friends. Using liberal amounts of HPbuffer will help you with your job, as this status acts like a temporary health bar that eats up damage before hitting your true HP bar.&lt;br /&gt;
	&lt;br /&gt;
	Direct heals immediately fill up your target&#039;s pool of health. For example, the move [[Deep Healing]] has twenty base damage. Now this doesn&#039;t mean you&#039;ll be hurting your friends! It works a lot like hitting an enemy, but instead the damage is converted into lovely health right when the move hits. When your target needs healing and needs it now, look no further than direct heals. They&#039;re also quite useful in making sure everyone is topped off. For direct heals, upgrading the damage is generally a good option and will increase the amount of healing done.&lt;br /&gt;
	&lt;br /&gt;
	Regeneration is a very important status. Rather than immediately healing, it heals over time. By using this status, it&#039;s quite helpful in making sure everyone is constantly being healed. In a more advanced way of thinking about it, regeneration is very useful for damage mitigation and one could comprehend it as ablative damage resistance. For example, let&#039;s say you inflict one thousand regen on a friend. Now, regen heals the target at 1/5th of its magnitude every 1/5th of a round. So every 200 ATB (1/5th a round), this person shall be healed two hundred health. Now let&#039;s say this person gets hit by an attack for one hundred and fifty damage before the regeneration effect ticks. Right when it does tick soon after the attack, they immediately gain a profit in health without you directly needing to do anything about it! When in a large party, you may find it tough trying to heal everyone at once. Using liberal amounts of regen will help dramatically with mitigating damage and allowing others to basically heal themselves. Some people get a little confused about the status. Again, let&#039;s say you have a regen status on you for 1000 mag for five rounds. Every round, you&#039;ll be healed for 1000 damage. This will last for five rounds for a total of 5000 health healed by the end. &lt;br /&gt;
	&lt;br /&gt;
	HPbuffer is another important damage mitigation technique. One could think of it as a temporary pool of health that blocks damage before it gets to your main health bar. When an attack hits, it first searches for the largest HPbuffer effect upon you. Let&#039;s say an attack worth 100 damage hits you while you have an hpbuffer worth 1000 magnitude. Your HPbuffer shall reduce to 900 magnitude while the 100 damage attack mostly bounces off! Now, there are ways to pierce through HPbuffers, but they will always always reduce damage in some capacity, so it&#039;s always nice to have plenty to worth with! When large damaging attacks hit your party, you&#039;ll find that having some HPbuffer can mean life or death. Never underestimate the power of HPbuffer.&lt;br /&gt;
	&lt;br /&gt;
	Two more statuses to look out for are Healing and Healgain. You&#039;ll want to try and grab as much Healing as you possibly can. The Healing status increases the power of your heals by magnitude percent. So if you have ten Healing status, your heals are ten percent better. Healgain is a status that scales with level and should be applied to your friends. It&#039;s a one-to-one status that directly enhances the heals given to them. So if someone has 1000 healgain status on them and you heal them for something worth 2000 healing, it will then become worth 3000 health! Combining both Healing and healgain can create some powerful heals.&lt;br /&gt;
	&lt;br /&gt;
	Last tip: Heal your tanks!&lt;br /&gt;
	&lt;br /&gt;
===Healer Roles===&lt;br /&gt;
* [[Healing]] will be on the top of your list. It increases the power of all your heals, including that of regeneration effects. Not only this, but any time you heal someone, they gain damage resistance, healgain status, and some HPbuffer to boot! You&#039;ll want this at level two minimum, preferably level three.&lt;br /&gt;
* [[Lingering Kindness]] simply increases the duration of any friendly status you inflict. This is important, as you&#039;ll be casting plenty of regeneration and HPbuffer. The longer your regeneration statuses last, the more they heal, so you&#039;ll want to heavily consider having 2-3 levels in this skill.&lt;br /&gt;
* [[Support]] won&#039;t increase the power of your direct heals, but they will heavily enhance your regeneration, HPbuffer, and healgain effects. In this regard, it&#039;s another very important skill for a healer. It&#039;s highly recommended to get three levels in this skill along with the above two. As an added bonus, having points in [[Healing]], [[Lingering Kindness]], and [[Support]] will grant HPbuffer on all those you heal.&lt;br /&gt;
&lt;br /&gt;
	Once you have the above skills, your remaining choices are all up to you. There are a lot of viable options, so it all comes down to what you feel you need for your healing build.&lt;br /&gt;
&lt;br /&gt;
* [[Speed]] might be a very good investment. It dramatically decreases the amount of time it takes for powers to fire. When you need to save a friend quick, this can make the difference between life and death. But it has more use than clutch situations. Naturally, you&#039;ll want your heals to come out as fast as possible to allow you more time to do other things. Like more healing! More time allows more powers to fire, thus more overall healing.&lt;br /&gt;
* [[Endurance]] enhances energy recovery greatly while also increasing your maximum energy. If there is ever a time you run out of energy, that means you won&#039;t be able to heal! To make sure that doesn&#039;t happen, or at least happen slower, then one may consider putting a few points in this skill.&lt;br /&gt;
* [[Back Row]] heavily decreases hate gain, making sure mobs won&#039;t target you. As a healer, being in the center of attention is possibly death. Leave that up to your tank! When an AoE goes off, you get some free evasion if you put points in this skill. Not only that, but the cover effects your tank gives off to eat up damage for you are also increased.&lt;br /&gt;
* [[Durability]] helps a bunch when it comes to eating up damage. One time or another, you&#039;ll find yourself getting hit at some point. And when you do, you&#039;ll want to be ready. This skill takes out a large amount of damage for you, helping out quite a bit with survival.&lt;br /&gt;
* [[Avoidance]] is another handy tool to help get rid of unfortunate damage inflicted on you. It&#039;s less useful than durability, but both combined can help quite a bit when you need to eat damage.&lt;br /&gt;
* [[Readiness]] allows you to carry more equipment! The more loadout you have, the more items you have to call upon! How many points you should put into this skill depends on how much gear you desire to carry.&lt;br /&gt;
&lt;br /&gt;
===Healer Powers===&lt;br /&gt;
	Most of your abilities as a healer shall be of the active type consisting of direct heals, regen, and HPBuffer inflicting. Despite this, you may also want to consider a few defensive powers that increases your resists and defense. If you can, grab powers that will increase your recharge and haste to make those heals come out faster! For players that prefer solo play, also try out some offensive powers that can help fell monsters before you fall yourself!&lt;br /&gt;
	&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Power], there are two great choices. Both [[Smooth Hide]] and [[Crystalline Hide]] will give you some passive Healing status, which shall increase the power of all your heals. [[Smooth Hide]] has a bit more Healing, while [[Crystalline Hide]] has some resists, including that of debuffresist. If you don&#039;t like either of those options, some choices like [[Furry Hide]] increase resists and give energybreak while [[Feathery Hide]] increases recharge to get those heals off cooldown quicker. Remember, you may only master one of these.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers A Special Adaptation Slot Powers] come with a downside, and not a lot of them directly enhance a healer&#039;s abilities. However, because you won&#039;t be too worried about accuracy, perhaps it&#039;s worth considering [[Thick Hide]], as it greatly increases your MaxHP and gives some resists for increased survivability. If you wish, you don&#039;t have to take any of these powers.&lt;br /&gt;
* Despite the name, you&#039;ll want an [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. There are two powers you&#039;ll really want to keep your eye on. [[Abundant Supply]] gives you a precious amount of healing to increase the power of your heals, while [[Stretchy]] can give you some AoEmod. AoEmod allows you to hit on additional target on occasion with your powers, which can certainly help out a lot! It&#039;s a tough choice, but you can only have one.&lt;br /&gt;
* [[Quick Fix]] is a fantastic [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], as it gives resists, haste, healing, AND statusboost, and it just so happens you want all of these! If for some reason you don&#039;t want this power, [[Juggernaut]] and [[Myriad Armor]] can greatly increase survivability if you need it.&lt;br /&gt;
* [[Deep Healing]], [[Lactaid]], and [[Nurse]] are easily acquired and quick single target abilities. They have a short charge and cooldown, making them good to have in reserve, as they&#039;ll almost always be available. Choose the ones that benefit your character&#039;s sexual characteristics the most. &lt;br /&gt;
* [[Delicious Treat]] is a wonderful AoE heal ability, but it won&#039;t heal yourself. It&#039;s a fantastic direct healing power with some AoE and even comes with healgain to enhance any further heals you deploy for its duration. It also makes you taste better!&lt;br /&gt;
* [[Chock Milk]]/[[Cum Squirt]] are two very powerful direct AoE heals. You may only have one or the other, so choose the one that fits your character&#039;s sexual organs and such the best, as the powers will receive benefits from them.&lt;br /&gt;
* [[Tears of Life]] is both a direct heal and regeneration ability for your party . It has a very large charge time, but such is the price for a great healing ability. It&#039;ll keep your party nice and safe with a large amount of regeneration. Cast this baby when you can to keep the regeneration effect going.&lt;br /&gt;
* [[Protein Shield]]/[[Reinforcing Nectar]] gives a VERY large amount of HPbuffer and is quite quick with a very low cooldown. For a party situation, you may wish to upgrade the AoE on this power. This shall help greatly when mitigating damage.&lt;br /&gt;
* [[Lion Within]] is a passive toggle that&#039;s quite simply a large AoE buff that gives your friends some HPbuffer. You may find this quite useful when it comes to making sure your battle buddies have some HPbuffer to work with despite you not actually putting in any input.&lt;br /&gt;
* [[Honey Gift]] is quite the powerful move. If possible, it&#039;s best to cast this power before combat or quite soon, as it greatly increases the MaxHP of your friends. The more health your friends have, the longer they shall survive.&lt;br /&gt;
* [[Purr]] gets rid of those nasty debuffs quite quickly for your entire party! If you have some room left, certainly considering acquiring it.&lt;br /&gt;
* If you have any mutant power slots left over, you may wish to consider moves that increase your survivability like [[Skitter]] and [[Feline Agility]] or some damaging powers such as [[Sharpshooter]], [[Wild Swing]], and many more options.&lt;br /&gt;
&lt;br /&gt;
===Healer Gear===&lt;br /&gt;
* [[Training - Medicine]] grants a powerful ten healing status to directly enhance your healing abilities. It costs a good amount of credits down at your local faction&#039;s Employee Wellness Area, but it can really pay off huge if you&#039;re willing to pay its twenty loadout cost.&lt;br /&gt;
* A [[Nanite Buffer]] is quite the powerful tool. If you were to slap on basic/extreme spread, it can easily be used for a good amount of the party rather than just yourself. If you picked the [[Support]] skill to invest in, this shall be increased even further. A great piece of gear you should consider investing in.&lt;br /&gt;
* The [[Medicinal]] item is fast and has a short cooldown. It inflicts a good amount of regen and can be further customized with additional mods to grant buffs to your team mates. Putting [[Basic Spread]]/[[Extreme Spread]] on it will allow you to heal more party members rather than just one.&lt;br /&gt;
* [[Liquid Bandage]] is a nice party healing item that inflicts a sizeable amount of regen for your party members. It can sometimes be a bit difficult to make and it takes up a gigantic amount of loadout, but the effects are hard to ignore. If you have the loadout to spare, consider it.&lt;br /&gt;
* The [[Triage Kit]] can greatly increase the power of your healing thanks to its large Healing status and the healgain it deploys to your friends. You&#039;ll find that both of these stats combined scale quite well with each other! On the downside, it&#039;s quite a heavy piece of equipment, sitting at 30 loadout without mods. If you&#039;ve got the space for this thing, strongly consider it.&lt;br /&gt;
* [[Trauma Kit]]s are a 0 charge AoE heal that can really come through in a clutch situation. Since it&#039;ll fire instantly, it can really help when your team is feeling down. The cooldown is pretty long, but the heals, regen, and hpbuffer more than make up for it. And it only costs 20 loadout!&lt;br /&gt;
* Down at the mall, there is an item called Ear Hoops. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* If you have the loadout, the [[Triage Kit]] can be a powerful item for healers. If gives yourself a very large Healing status and gives your party members a hefty amount of Healgain. Not only that, but it&#039;s entirely passive and can have further mods put on it!&lt;br /&gt;
* A [[Heavy Armor]] can assist when it comes to survivability. If you find yourself eating too much damage, this should help you out.&lt;br /&gt;
* With any remaining loadout you may have, you may wish to consider some [[Priming]] gear. Basically, put the [[Priming]] recipe on anything that you can inflict on yourself (Such as a [[Medicinal]] or [[Liquid Courage]]) and you shall receive a large amount of statusboost that greatly increases things like your regen and HPbuffer effects!&lt;br /&gt;
&lt;br /&gt;
==Buffer==&lt;br /&gt;
&#039;&#039;Power Overwhelming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The buffer is another wonderful party support based role that can easily change the tides of battle. Rather than focusing on healing, a buffer enhances the power of the party defensively and offensively. However, some buffers choose to mix the roles of a healer and buffer all into one for a nice support package. On the defensive side, they can increase resists, defense, HPbuffers, regeneration, and many more. Offensively, increasing damagebuff, attack, and other things help your team deliver powerful punches to the opposition. A buffer may call upon other useful things such as increasing the MaxHP, accuracy, various procs, energybreak, haste, recharge, and more. Before becoming a buffer, you may wish to get familiar with the [[Statuses]] page on the Wiki, as playing around with them and slapping them on your team members shall be your primary role in battle. Most especially, you should take a look at the statusboost effect, as it greatly increases the power of all your friendly statuses! You may wish get as much of this as you can, which shall be detailed down bellow.&lt;br /&gt;
	&lt;br /&gt;
	Being a successful buffer means enhancing your party&#039;s abilities in both defense and offense. It&#039;s an important concept to note that the faster you kill something, the less time the enemy has to damage you. This can be accomplished through liberal amounts of damagebuff and attack buffs that can dramatically enhance your party&#039;s damage by an amazing amount. However, there will come a time where you and your party shall be on the receiving end on a bunch of damage. Keeping a constant flow of regeneration, resists, and HPbuffer on your team will increase survivability by large amounts. Put offense and defense together and you have a dangerous team of agents.&lt;br /&gt;
	&lt;br /&gt;
	While being a buffer, you may realize you have a lot of powers and such to cycle through! This is normal, but how are you supposed to get through all those buffs and enhance your team? It&#039;s important to note that you can cast all your buffs OUTSIDE of battle, so your team shall be nice and ready the moment fighting starts. Simply use the power as you normally would in combat and it&#039;ll work just the same. If you run out of energy while buffing outside of battle, consider using the &#039;&#039;&#039;renew&#039;&#039;&#039; command to sacrifice a patrol point for full energy or eat up a fine [[Energy Snack]]. The use of aliases can greatly speed up this process, and it&#039;s recommended that you have a trigger that fires off buffs after a battle for convenience sake. If you don&#039;t know what those things are or how to work them, don&#039;t worry about it too much. But if you do get curious, the &#039;&#039;&#039;newbie&#039;&#039;&#039; or &#039;&#039;&#039;science&#039;&#039;&#039; channel would be more than happy to help you out.&lt;br /&gt;
	&lt;br /&gt;
===Buffer Roles===&lt;br /&gt;
* [[Support]] shall be your most important role. Quite simply, it enhances all the friendly statuses you put on your friends by an incredible 30%. Because most of what you&#039;re doing shall be firing off friendly effects, you&#039;ll certainly want three points in this skill.&lt;br /&gt;
* [[Lingering Kindness]] is another very important skill for a buffer. Any friendly status you fire off will last much longer, which shall help tremendously in battle. You will want three points in this skill if you can.&lt;br /&gt;
&lt;br /&gt;
Once you have the above skills, you&#039;re pretty much all set! What other skills you should choose is up to you, but bellow are some choices that will be of direct benefit to a buffer.&lt;br /&gt;
&lt;br /&gt;
* [[Healing]] can enhance the power of you regeneration statuses by a good amount, and it stacks with [[Support]]. As a buffer, your main goal isn&#039;t quite healing people directly, but a few points in healing can be quite beneficial depending on how you&#039;ve built your buffer. Not only that, but the people you do heal shall gain an HPbuffer status to increase survivability.&lt;br /&gt;
* [[Speed]], for when you want your buffs and want them now. During battle, your friendly powers will take time to fire. When the situation gets tough, you&#039;ll want to get those buffs and heals out as fast as possible!&lt;br /&gt;
* [[Readiness]] may be something buffers wish to have a few points in. As a support, you may find yourself carrying a bunch of gear if that&#039;s your style of play. Buffers have a lot of toys they can play with beyond their mutant powers, and more loadout will be very beneficial. If you don&#039;t plan on carrying a lot of gear, then this skill shall not help you. But if you are, look no further than [[Readiness]]&lt;br /&gt;
* [[Endurance]] increases both energy regeneration and max energy. Buffing can take a lot out of you, so if energy is a major concern, it may be helpful to take a point or two in this skill.&lt;br /&gt;
* [[Back Row]] helps you survive in a party situation. It decreases your hate generation tremendously, allows you to avoid AoEs better, and makes it easier for tanks to cover for you. You may wish to get a point or two in this skill if you can, because you don&#039;t want to end up being the center of attention!&lt;br /&gt;
* If you have some points left over, it can be a good idea to increase your survivability in some form or fashion. [[Health]], [[Durability]], and [[Avoidance]] can all help you stay alive longer in the field of battle in order to allow more time to fire off crucial buffs and heals.&lt;br /&gt;
&lt;br /&gt;
===Buffer Powers===&lt;br /&gt;
	As a buffer, you will find yourself filling up all your slots quite quickly with actives! There are a ton of buffs out there to play with that can really turn the tide of battle. Because there are so many, the choice of what to take is yours, but here&#039;s a handy reference to some powers that might be beneficial to you. You&#039;ll want a good balance of offensive and defensive buffs to secure victory!&lt;br /&gt;
	&lt;br /&gt;
* There is a great power that can fill your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot]. What you may wish to consider is the power [[Stretchy]], which can give you some AoEmod to help hit more friends with your powers. When in a full eight person party, having more strong players is quite powerful. &lt;br /&gt;
* [[Quick Fix]] can be a pretty good [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], as it increases statusboost, healing, and haste. Statusboost is what you&#039;re mainly looking for, but the healing and haste certainly help out as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offensive Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Coordinated Work]] is a powerful buff, as it not only increases your party&#039;s statusboost, but it also increases attack by a large amount. It&#039;s slow and costly, but its power is undeniable.&lt;br /&gt;
* [[Breast Waggle]] is an extremely powerful buff that greatly increases you party&#039;s offensive capabilities. Not only does it dramatically increase damagebuff, but it also inflicts an amazing amount of accuracy for a very powerful combo. The choice between upgrading accuracy or damagebuff is a tough one, but it depends on what other buffs you take as well. Certainly consider getting this skill.&lt;br /&gt;
* [[Howl]] focuses on heavily increasing your party&#039;s damagebuff, thus dramatically increasing damage. It comes with a large energybreak penalty as well, so you may wish to find a way to mitigate it if you decide to take this great power. [[Breast Waggle]] and this go well together to create a powerful offensive combo.&lt;br /&gt;
* [[Scent of victory]] greatly increases your party&#039;s haste, causing them to attack much faster. Faster friends means faster everything! Because the effects are so dramatic, you should definitely consider having this skill. You may notice the energybreak penalty on your friends. Don&#039;t worry, there are ways to mitigate that debuff. And if you remember, your [[Lingering Kindness]] skill will help lower that as well.&lt;br /&gt;
* [[Incite Riot]] not only increases haste by a good amount, it also gives them five whole energybreak to work with to lower the energy cost of powers. Some buffs unfortunately LOWER your party&#039;s energybreak, like [[Scent of Victory]], but this power is strong enough to lower that penatly by a great amount. Highly consider this skill.&lt;br /&gt;
* [[Leap]] helps eliminate those pesky cooldowns after people fire off their powers. The faster your party can use their powers again, the more things they can do! Recharge and haste go great together, as cooldown only starts when the power actually lands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive/Supportive Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Honey Gift]] is amazingly strong when it comes to increasing party survivability. It increases maxHP to great levels, allowing them to eat more damage before falling down. You&#039;ll want to highly consider adding this skill to your rotation, especially for taking on primes and bosses.&lt;br /&gt;
* [[Protein Armor]] can be a bit tough to acquire sometimes, but it does a pretty good job increasing the damageresistance of your party, helping not only your tank, but everyone survive longer.&lt;br /&gt;
* [[Protein Shield]]/[[Reinforcing Nectar]] gives off a powerful HPbuffer effect, which shall shield your party greatly against incoming damage. Not only that, but it&#039;s quick to fire and has a short cooldown for easy refreshing. Overall, a fantastic power for a buffer to have.&lt;br /&gt;
* [[Pack Loyalty]] helps get rid of those nasty energybreak penalties some of your other buffs might have accrued. And not only that, it&#039;s a passive toggle! If you have buffs that give negative energybreak like [[Howl]] and [[Honey Gift]], you may want to consider taking this power to help get rid of those effects. Your friends will thank you.&lt;br /&gt;
* [[Tears of Life]] inflicts a great amount of regeneration for your party, which will dramatically increase survivability. If you can, you&#039;ll want to make sure your party has a good amount of regen to play with. While you are a buffer and this is technically a heal, one could also classify regeneration as a defensive buff to take away that awful damage.&lt;br /&gt;
* Much like the above power, [[Nurse]] inflicts a great amount of regen as well, but it&#039;s only single target. Regardless, it&#039;s fast, strong, and effective.&lt;br /&gt;
* [[Lion Within]] is a passive toggle HPbuffer effect for your battle buddies. It&#039;s a bit costly, but if want another layer of protection, it might not hurt to pick up this power.&lt;br /&gt;
* [[Morning Song]] helps get rid of all those debuffs that are getting in the way of your beautiful buffs! This power is another great passive toggle that pulses out delightful debuffclear and a considerable amount of recharge to help speed up cooldowns.&lt;br /&gt;
* [[Purr]] rips through debuffs like a hot knife through butter. With such a high debuffclear combined with your [[Support]] skill, those debuffs will find themselves either dead or cut very short! Not only that, but it also comes with a chance for debuffresist, which can help out considerably.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Others/Misc. Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Trivia]] is a fantastic power for any buffer&#039;s rotation. It has a good chance for both defensive and offensive buffs to fire. And not only that, they&#039;re strong buffs too! There are so many ways to upgrade this power it&#039;s hard to go wrong. A flexible and powerful buff that comes highly recommended. You may even want to consider epicing or ultimating this power.&lt;br /&gt;
* While it may be better classified as an offensive buff, [[Infuse Blood]] might be a bit of a special case, if only for how it&#039;s used. This power is betraying, which means it will take a good chunk of your health bar. But in return, you can heal someone and give them a tremendous amount of energy to play with. This power is strong, but please be careful with it. &lt;br /&gt;
* If you find yourself in need of more statusboost, [[Long Ears]] is a good toggle that can help out in that regard.&lt;br /&gt;
* Even though you&#039;re a buffer, you might find yourself getting hit here and there. You may wish to consider some survivability increasing powers like [[Feline Agility]], [[Skitter]], [[Solid Frame]].&lt;br /&gt;
&lt;br /&gt;
===Buffer Gear===&lt;br /&gt;
	There are a lot of toys buffers can play with. If you&#039;re the type that likes to play with a lot of these toys, you may wish to consider increasing your loadout capacity. This can be done with the [[Always Be Prepared]] perk, the [[Readiness]] combat skill, and the [[RSX Operative]] dedication. A lot of your gear will probably be of the active variety, so be mindful of how much goes into your rotation!&lt;br /&gt;
	&lt;br /&gt;
* [[Banner]] is a blank canvas for you to create your very own custom buffs! Without mods, it has no effects. However, putting any active ally modifier on this item can create some great things. If you ever wished you had a buff that could do a certain special something, you may wish to check out this piece of neat gear. They&#039;re also quite fun to play with.&lt;br /&gt;
* [[Inspiring Drills]] casts some great buffs by itself and can be further enhanced by various mods. Attack can sometimes be a bit difficult to get a hold of in buffs, so having this item may be to your benefit. Attack, damagebuff, accuracy, and defense all in one! And that&#039;s before mods! With some mods that enhance its already great effects, you can have a very powerful item.&lt;br /&gt;
* A [[Nanite Buffer]] is quite the powerful tool. If you were to slap on basic/extreme spread, it can easily be used for a good amount of the party rather than just yourself. If you picked the [[Support]] skill to invest in, this shall be increased even further. A great piece of gear you should consider investing in.&lt;br /&gt;
* Not only can it heal, but the [[Medicinal]] is also great at giving off buffs too with some mod combinations. It&#039;s light, quick, flexible, and quite useful. Heal people and buff them at the exact same time!&lt;br /&gt;
* [[Liquid Bandage]] is a nice party healing item that inflicts a sizeable amount of regen for your party members. It can sometimes be a bit difficult to make and it takes up a gigantic amount of loadout, but the effects are hard to ignore. If you have the loadout to spare, consider it. While your main job isn&#039;t to heal, making sure your party has plenty of regen can easily increase party survivability.&lt;br /&gt;
* The [[Scattershot 2000]] is a very expensive piece of gear, but it can pay off if you need the AoE. This passive item will hurt your bank and loadout, but hitting an extra person or two can really make the difference. With the way AoE now functions (Friendly AoEs can only hit up to a maximum of two additional targets with the [[AoE]]mod &#039;&#039;&#039;status&#039;&#039;&#039; itself), this piece of gear isn&#039;t strictly necessary, as [[Stretchy]] can help fill this roll. However, if you feel you need some more AoE, this is an item to get it from.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. You&#039;ll be doing a lot of buffing, which eats a lot of energy, so you may want to think about this item if you&#039;re having energy troubles.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
&lt;br /&gt;
	You may want to consider some [[Priming]] gear. This means any item you can inflict on yourself that can give you the effects of the [[Priming]] mod. The power of this mod comes from the large amount of statusboost it gives you, and you&#039;ll want to try and get as much of that as you can. You don&#039;t particularly need it, but its effects are quite powerful. Here are some items you could put them on as an example: [[Medicinal]], [[Liquid Courage]], [[Amplifier]], [[Vibrator]] (outside of combat), and more. Note that putting [[Priming]] on something gets rid of all its AoE. And don&#039;t get too worried about this concept. You can still be a great buffer without these, but if you thirst for more power, consider building some! And be mindful of the softcaps for statusboost found on the [[Statuses]] page.&lt;br /&gt;
	&lt;br /&gt;
==Big Hits DPS==&lt;br /&gt;
&#039;&#039;A bang here, a boom there, and the problem is solved.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Big hits DPS (Damage Per Second) is all about bringing the smackdown, and doing it hard. One could describe it as burst DPS. Generally, big hits are slow and have large energy costs, but they pay off huge with giant damage. This type of DPS is great against both regular monsters on the field and bosses. You&#039;ll need to find a way to manage your energy and such, but generally it isn&#039;t too much of a problem with some moderate planning. If you enjoy seeing big shiny red damage numbers, this type of DPS could be just for you.&lt;br /&gt;
	&lt;br /&gt;
	All DPS types can benefit greatly from haste, but big hits probably needs it the most considering their generally lower speed. Because big hits also play with large numbers, it scales fantastically with the damagebuff and attack [[Statuses]]. It&#039;ll also be useful to upgrade your accuracy when possible, as that giant attack you&#039;ve been charging would look mighty small if it managed to get deflected.&lt;br /&gt;
	&lt;br /&gt;
===Big Hits Roles===&lt;br /&gt;
* [[Damage]]! What DPS lover wouldn&#039;t want a straight up increase in damage? Not only does it do that, but it has some other nifty effects as well, such as helping to pierce HPbuffers and lowering dodge resistance when your attacks get evaded. Simply a must have for all DPS types. Get three points in this skill!&lt;br /&gt;
* [[Bleeding]] benefits big hits the most, as this skill is percent based and you&#039;re dealing with very large numbers! With three points in this skill, 30% of your damage is automatically done again on your target the next round. This boosts your DPS by an &#039;&#039;&#039;extreme&#039;&#039;&#039; amount, making this a core skill for big hits. You&#039;ll want to max out this skill.&lt;br /&gt;
* [[Accuracy]] can help greatly mitigate the damage losses that come from enemies deflecting your attacks. This skill has many effects, the most basic of which is to simply tip the scales in your favor. In addition to this, it also reduces how much is deflected by your primary target up to a maximum of 15% with this skill, which can pay off greatly in the grand scheme of things. Finally, it helps you pierce HPbuffers and even stacks with the [[Damage]] skill in that regard. Consider a few points in this skill.&lt;br /&gt;
* [[Speed]] things up a bit! Some big hits are slow, taking quite a while to land on their target. With this skill however, this time can be dramatically reduced. The faster you attack means the more time you can be doing other things, like charging up another attack! Consider some points in this skill if you can.&lt;br /&gt;
* [[Readiness]] is great for those that will be carrying a good amount of gear with them. Big hits have some fun weapons and toys to play with, so if you think you want to wear some more gear, consider some points in this skill.&lt;br /&gt;
* [[Vampiric]] may or may not be something you wish to invest in. Points in this skill can increase survivability and the regenerative effects of vampiric powers like [[Drain Vitae]]. If you want more survivability and/or intend to use some vampiric powers, this skill can certainly help you.&lt;br /&gt;
* [[Sacrificial Fury]] can &#039;&#039;&#039;greatly&#039;&#039;&#039; increase damage, but it&#039;s going to hurt yourself a lot! While this is a very powerful skill, make sure you have some good ways to heal off the damage done to yourself, like with the [[Vampiric]] skill, healing powers and gear, and perhaps a [[Blood Extractor]].&lt;br /&gt;
* If you have some more skills to fill, consider something like [[Penetration]] to further increase DPS. Also consider survivability skills like [[Health]], [[Back Row]], and [[Avoidance]]. If energy is constantly a problem, try a point or two in [[Endurance]].&lt;br /&gt;
&lt;br /&gt;
===Big Hits Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* [[Muscle Mass]] makes for a wonderful choice for your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. It increases damagebuff and some resists. If you&#039;re more a fan of vampiric, [[Scent of Blood]] is another choice that may benefit you. Another considerable choice is [[Stretchy]], which gives you a chance at hitting an extra target.&lt;br /&gt;
* Both [[Juggernaut]] and [[Tooth and Nail]] make great powers for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot]. [[Juggernaut]] gives a great amount of damagebuff and damageresistance while [[Tooth and Nail]] increases attack and many other things like accuracy, haste, and recharge. It&#039;s hard to go wrong with either of these powers! Though if you&#039;re taking something like [[Frenzy]] that would lower your accuracy, you may want to consider [[Tooth and Nail]] to make up for it.&lt;br /&gt;
* [[Quill Wag]] is a great choice for your  [http://wiki.flexiblesurvival.com/w/Category:Hostile_Aura_slot_powers hostile aura] slot power. It&#039;s a spread toggle that fires off every round to keep the damage flowing, further increasing DPS. [[Electric Field]] is an option as well, but big hits users might benefit more from [[Quill Wag]] if at the cost of more energy.&lt;br /&gt;
* [[Wild Swing]] is a core and powerful big hit attack. It comes with a hefty amount of damage and some great AoE to really lay the smack down on your foes. The accuracy is a little weak, but the low cooldown will make sure the swings keep coming. Highly consider adding this power to your rotation.&lt;br /&gt;
* [[Sharpshooter]] takes a good amount of energy and needs some time to charge, but its damage is frightening, along with its wonderful accuracy! With its short cooldown and high damage, this makes it quite a great contender for one of your mutant power slots.&lt;br /&gt;
* [[Takedown]] is similar to [[Sharpshooter]] in many ways. It&#039;s &#039;&#039;&#039;extremely&#039;&#039;&#039; accurate and damaging, but only for a single target while [[Sharpshooter]], with some AoEmod, could end up hitting another target.&lt;br /&gt;
* [[Drain Vitae]] does wonderful damage AND has some innate vampiric to drain your foes of health and give it back to you. It&#039;s a great big hit and helps survivability with some precious health to play with.&lt;br /&gt;
* Both [[Heavy Smash]] and [[Tail Smash]] are strong big hits that also apply some knockdown to your foes. With this knockdown, assuming they don&#039;t resist it, they are temporarily stunned in combat, allowing you and your buddies to ready up another attack while your target can only sit and take it!&lt;br /&gt;
* [[Skunk Blast]] and [[Gigantic Body Slam]] are both sloooooooooow attacks to charge up and cost &#039;&#039;&#039;a lot&#039;&#039; of energy. But with a high amount of payment comes a high reward. Both of these abilities have innate AoE attached to them, allowing you to smack multiple foes with your dangerous damage. Just make sure you have the time necessary to fire these abilities! [[Gigantic Body Slam]] might be a bit of a dangerous power to use considering its three round long charge time, but it also comes with a nice knockdown bonus to play with. [[Skunk Blast]] is faster and also comes with an energydamage DoT just for fun.&lt;br /&gt;
* [[Sharpening]] doesn&#039;t do too much damage, but it&#039;ll certainly allow you to do more in the future with a base 15 damagebuff that lasts 4 rounds. If you&#039;re in the mood for a good combo power, this might amp up your DPS quite a bit.&lt;br /&gt;
* [[Frenzy]] gives you an excellent about of damagebuff and haste at the cost of precious accuracy. These buffs are wonderful, but you may wish to mitigate this accuracy lost by upgrading the accuracymag via training and taking other things that increase accuracy such as [[Tooth and Nail]].&lt;br /&gt;
* If you&#039;re still in need of some accuracy, look no further than [[Long Ears]]. On this fantastic toggle, you may upgrade it to give you 20 whole accuracy. Certainly consider getting this skill, ESPECIALLY if you took [[Frenzy]].&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles like [[Feline Agility]] and [[Skitter]]. While you&#039;re charging up those slow attacks and getting wailed on, it helps to have some defense.&lt;br /&gt;
&lt;br /&gt;
===Big Hits Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]]].&lt;br /&gt;
* [[Heavy Melee]], [[Nanite Cannon]], and the [[Unshielded Prototype]] shall make up the main arsenal at a big hits user&#039;s disposal. A [[Heavy Melee]] is cheap, but quite effective. The [[Nanite Cannon]] and [[Unshielded Prototype]] are quite expensive and could be a bit hard to acquire, but they may certainly bring the pain.&lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* Speaking of expensive gear, the [[Blood Extractor]] is quite the costly bit of equipment. Not only does it take a lot to craft, but it&#039;s quite heavy as well. However, it does give one some fantastic vampiric, which may aid in survivability. Be sure this item is right for you!&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help cure those energy based woes. It gives you some great energymod that shall help keep your energy pool in check for those awfully costly big hits attacks. If you&#039;re having energy troubles, you may want to craft yourself one of these.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably.&lt;br /&gt;
&lt;br /&gt;
==Repeats DPS==&lt;br /&gt;
&#039;&#039;Float like a butterfly, sting like a bee.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Rather than focusing on big single hits like its big hits brother, a Repeats DPS is all about a flurry of much smaller hits. Repeats are quite an interesting style of DPS. They&#039;re fast and furious and use a special status. When one lands a repeat attack, it does some direct damage and inflicts the repeat status upon your target for whatever magnitude the move has. As time goes on, the attack shall &#039;&#039;repeat&#039;&#039; upon the target for half-damage and as many times as the magnitude allows. For example, say you land a repeat worth ten magnitude and for five rounds. Every round, the attack shall repeat itself &#039;&#039;twice&#039;&#039; for half of the base damage of the attack. Repeats try their best to divide themselves equally amongst the amount of rounds the repeat is supposed to last. In this regard, &#039;&#039;&#039;REDUCING&#039;&#039;&#039; the amount of rounds for a repeat shall make it come out quicker, which plays heavily in your favor. Now let&#039;s take that ten magnitude repeat and make it last two rounds instead. Each round, for two rounds total, the attack shall be repeated five times!&lt;br /&gt;
	&lt;br /&gt;
	The advantage of repeats comes with its intense speed and fury. Enemies will find themselves being wailed upon and perhaps overwhelmed by your quick fists. They do small but frequent damage, making them great for taking out mobs with little resists and such. However, this is where the downside comes in. Each individual repeat must go through an enemy&#039;s resists. Because repeats do small damage on their own, they can easily get cut down to size by those tough tanks and bosses. Being so fast, they&#039;ll also require some energy management to keep up the pace. Despite this, repeats are still very strong and should certainly be considered for those who enjoy a fast style of DPS as opposed to the slower Big Hits and DoTs. Prepare to spam everyone&#039;s screen with your pages and pages of glorious repeat attacks!&lt;br /&gt;
	&lt;br /&gt;
	Because the [[Flurry]] combat skill is percentage based, you&#039;ll more than likely end up with fractional repeats, like 5.6 for example. The important thing to note about this is that the system shall always round this down. So the 5.6 in this example shall be five repeats and five repeats only. Recall that repeats do their best to spread themselves out evenly amongst its total round time. Despite fractions not giving you an extra repeat, it will instead squeeze the even spread a bit, forcing the tail end to come out slightly faster&lt;br /&gt;
	&lt;br /&gt;
===Repeats Roles===&lt;br /&gt;
* [[Flurry]] increases your repeat status magnitudes by a good amount. Simply put, the more repeats you have, the more damage you do! If you think about it, adding on two more repeats adds up to the original power of the attack (Assuming the repeats don&#039;t get resisted of course). Because repeating is all you&#039;re going to be doing for the most part, max out this skill!&lt;br /&gt;
* [[Speed]] is an incredibly important skill. Not only does it speed up your charge times by a dramatic amount, it also reduces the total rounds for your repeats much the same. You want your repeats to come out as fast as possible, and having three points in this skill shall deliver amazing results. Much like [[Flurry]], you&#039;ll want three points in this skill.&lt;br /&gt;
* [[Damage]] simply increases the power for all of your attacks. As someone who&#039;s primary job is doing damage, you&#039;ll want to invest some points in this skill! It also helps with penetrating those HPbuffers and reducing dodging that may be eating up some of your precious repeats.&lt;br /&gt;
* [[Penetration]] helps overcome the main downside of repeats. Remember that each and every repeat must go through resists and deflections, so it&#039;s quite possible that they may get cut down to size should they ever wail upon a tough and resistant foe. With a few points in penetration, you&#039;ll start cutting through those pesky resists and even reduce their dodge chance while also penetrating their HPbuffers a bit (This stacks with the effect on [[Damage]]). It&#039;s recommended to get at least a point or two within this skill if you can. Three if possible!&lt;br /&gt;
* [[Sacrificial Fury]] will &#039;&#039;&#039;greatly&#039;&#039;&#039; increase your DPS, but it comes at a cost. All of your attacks shall be increased by a mighty 30% in damage, but will also cause you to hit yourself for 9% of each of your attacks. This can end up hurting you quite a bit, so be prepared to find a way to help heal off that self-damage. If you&#039;re willing to trade some health, highly consider some points in this skill.&lt;br /&gt;
* If you plan on using [[Sacrificial Fury]] and/or betraying powers like [[Fire Dance]], you may want to consider a few points in [[Vampiric]]. The lovely thing with [[Vampiric]] is that it gives you some fine health with each of your attacks, which certainly helps when mitigating self-damage. It also increases the potency of any vampiric power you activate.&lt;br /&gt;
* [[Readiness]] allows one to carry more gear. If you plan on taking on a bunch of equipment, you should consider some points in this skill.&lt;br /&gt;
&lt;br /&gt;
===Repeats Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use as well.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power], you&#039;ll mostly have the choice between [[Muscle Mass]] and [[Scent of Blood]]. Both increase damage, either through damagebuff or attack, so one must consider which is the best for their situation. Attack increases the base damage of an attack before it scales up through various means, making it work great with damagebuff. Because your repeats do much less damage per individual hit than big hits, it might be a good idea to increase the base damage through attack. Remember that each individual repeat does half the damage of the power&#039;s base damage. Attack is also a harder status to get in higher amounts, and [[Scent of Blood]] has some vampiric if you plan on using [[Fire Dance]] and/or [[Sacrificial Fury]]. Despite this, both powers work wonderfully when it comes to increasing damage.&lt;br /&gt;
* [[Tooth and Nail]] and [[Juggernaut]] will be your primary choices for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot] power. [[Tooth and Nail]] comes with precious attack and some very nice accuracy while [[Juggernaut]] has damagebuff and damageresistance. If you plan on using something like [[Frenzy]], one may wish to pick [[Tooth and Nail]] to make up for the accuracy loss. If you&#039;re short on attack too, again, [[Tooth and Nail]] shall really help you out.&lt;br /&gt;
* [[Quill Wag]] is a straight up damage toggle that increases your overall DPS. This helps keep the damage on, along with pulling some extra vampiric here and there if that&#039;s your thing.&lt;br /&gt;
* When starting out, [[Raking Claws]] will make for a fantastic repeat power. It&#039;s quick, cheap, and does some pretty good damage. In the future, you may or may not want to replace it, but it makes for a great rotation filler.&lt;br /&gt;
* [[Quad Punch]], for your flurry of blows needs. With a measly cooldown of 2300, a charge of 400, and a repeat duration of 1, this attack is fast and furious. With all this in mind, this power makes for a great slot upon your rotation if you need something that&#039;s always there to rely on.&lt;br /&gt;
* [[Prism Storm]] is great for laying the hurt upon a group of enemies. It&#039;s very quick and starts off with a round time of ONE, making the repeats come out at an insane pace. The damage is a bit low, but the AoE and quick repeats along with such a low cooldown make the power pretty great to have. As an added bonus, you&#039;ll find yourself filling the screen with glorious repeats if you use this power. Not recommended for mobile users!&lt;br /&gt;
* [[Flutter]] shares some similarities with [[Prism Storm]], but is a bit different. [[Flutter]] is slower in both its charge time and repeats speed, but in the end it shall end up doing more damage. Between the two powers should it come down to a choice, one must decide if they want speed or more damage.&lt;br /&gt;
* [[Ice Shards]] combines the power of big hits and repeats together for a frightening package. Not only that, but it comes with a nifty debuff as well to sweeten the deal. It has a very large amount of base damage for a repeat and has a penetration value, but it&#039;s also a bit slow and costly. &lt;br /&gt;
* While it&#039;s the slowest repeat in the game, [[Blade Flurry]] is also the most heavily damaging overall. With a base damage of twelve and a frightening ten amount of repeats, upgrading this power and combining it with your repeats skills shall deliver a deadly blow upon your target. Because this attack is so slow (2000 charge), you may want to consider if this power is right for you.&lt;br /&gt;
* [[Fire Dance]] can pull off some insane damage. It has a great repeat value, low repeat duration, high base damage, AND it&#039;s a medium AoE to really eat up those poor monsters that stand in your way. What&#039;s the downside? It &#039;&#039;&#039;hurts&#039;&#039;&#039;! Use of this attack shall drain your health bar, but its effects upon enemies are dramatic and deadly. If you decide to use this great power, prepare to have a way to heal off the damage such as with [[Vampiric]] based things or other sources.&lt;br /&gt;
* [[Forced Milking]] helps out with those HP issues you may be having. And if you aren&#039;t, this power makes for a good panic heal should things get a little dicey. It&#039;s strong, has a shortish cooldown, and pulls out a good amount of vampiric regen. If you plan on using [[Fire Dance]] and/or [[Sacrificial Fury]], this power makes for a great combo to heal off self damage.&lt;br /&gt;
* Need more damagebuff and haste? Check out [[Frenzy]]. It comes with both in very large amounts! However, it does come with a nasty accuracy penalty, so be prepared to deal with that. Something like [[Long Ears]] may certainly help.&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles such as [[Feline Agility]] and [[Skitter]]. The more defense you have, the better!&lt;br /&gt;
&lt;br /&gt;
===Repeats Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]].&lt;br /&gt;
* The [[Automated Weapon]] is your go-to weapon of choice for something that benefits from all your repeats skills. It&#039;s an awfully heavy piece of equipment, but it can deliver some good damage if one puts on some good mods like [[Repeating]].&lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* The [[Blood Extractor]] is something you may wish to invest in if you decide to use [[Sacrificial Fury]] and/or [[Fire Dance]]. It&#039;s big and expensive, but the effects are powerful when you need to heal off damage quick and easy. Betraying damage needs to be healed off somehow, and this could be just the thing you need.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help cure those energy based woes. It gives you some great energymod that shall help keep your energy pool in check for those awfully costly big hits attacks. If you&#039;re having energy troubles, you may want to craft yourself one of these.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably. [[Lifegiving Armor]] has some wonderful regen attached to it, which shall help when it comes to healing off betraying damage.&lt;br /&gt;
&lt;br /&gt;
==DoTs DPS==&lt;br /&gt;
&#039;&#039;Give it a minute and he&#039;ll start crying like a baby. They always do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The best way to think about the Damage over Time type of DPS is the ever growing snowball rolling down a snowy mountain. It starts off awfully small, but eventually turns into a giant and dangerous ball! Like that snowball, your damage will initially be quite low when the battle goes off on its first few rounds compared to the other damage types. As time goes on, your damage will grow and grow, and soon you might even out damage the other DPS types in the long run. As a DoT user, you shall be inflicting various statuses on your foes such as physical and energy damage. Each round, these statuses shall tick and do their damage. After laying down one DoT attack, you lay down another, and another, and another, and another until your enemy is screaming to make it stop as they burn under the sizzling torture of your massive DoT stacks!&lt;br /&gt;
&lt;br /&gt;
	The main disadvantage to DoTS is how slow they take to really get going. When you land a DoT attack, it shall apply a status such as physical or energy damage. Every round, until the total amount of rounds for the status is achieved, the magnitude for the DOT status shall tick and do its damage. Now while that DOT is ticking away, why not add on another DoT? Now you have TWO DoTs ticking down at the same time. Now add another DoT for three ticking at the same time! This is part of the advantage for DoTs over other DPS types. It&#039;s important to note that DoTs &#039;&#039;&#039;CANNOT&#039;&#039;&#039; be cleared, even with debuffclear. Once that status is on, it stays on until its allotted time is up. Another powerful advantage of DoTs is how it penetrates &#039;&#039;&#039;half&#039;&#039;&#039; of your target&#039;s resists and HPbuffers. This makes DoTs great at taking on tanky foes such as bosses and primes.&lt;br /&gt;
	&lt;br /&gt;
	There are two types of DoTs: Regular DoTs and stacked DoTs. A regular DoT would be something like [[Flamethrower]]. You cast it on an enemy and they receive the energydamage mag for five rounds. If you manage to cast the same power again before it expires, the effect will simply refresh. [[Poison Bite]] is an example of a stacked DoT. The first time you cast this power, it shall inflict energydamage worth 4 mag for 8 rounds. The next time you cast it, this effect shall stack AND refresh, causing 8 mag energy damage for 8 rounds again. This process may be repeated up to a maximum of five times for an amazing 20 mag worth of energydamage! The decision to focus on regular DoTs or stacked DoTs is up to the user. In fact, you don&#039;t have to focus on either! You can combine the two quite well for great damage.&lt;br /&gt;
	&lt;br /&gt;
	&#039;&#039;&#039;Important Note: Due to recent updates, DoTs are no longer affected by the stautsboost effect or the [[Enduring Malice]] skill.&#039;&#039;&#039;&lt;br /&gt;
	&lt;br /&gt;
===DoT Roles===&lt;br /&gt;
* [[Tactician]] increases the magnitude of DoTs by a good amount. It also greatly increases the power of debuffs if you ever plan on using a few of those. Consider slapping some points in this skill!&lt;br /&gt;
* [[Damage]] increases... well, your damage! As someone whose job it is to do damage, you&#039;ll want to nab three points in this skill. It&#039;s important to note that DoTs have an innate ability to pierce HPbuffers and this skill shall allow you to enhance said ability. It also goes great with [[Tactician]] to enhance your DPS.&lt;br /&gt;
* [[Accuracy]] indeed affects the magnitude of your DoTs, believe it or not! Each of your attacks must run through the deflection system, thus having some points in this skill might be something you should consider to enhance your overall DPS.&lt;br /&gt;
* [[Speed]] is quite the important skill for DoT users. Your primary job is to apply as many DoT effects you can in the shortest amount of time. By reducing the charge time so heavily with this skill, all of that extra time gained may be used to apply even more lovely DoTs! Get as many points as you possibly can in this skill!&lt;br /&gt;
* [[Vampiric]] has special properties just for DoT attacks. Rather than the 6% the other attack styles receive, DoTs get an amazing 12% of their damage converted into lovely health with three skill points. While this may not seem like much at first, imagine the health one could gain if they had multiple DoT effects going off at once on many different enemies. Highly consider investing in this skill!&lt;br /&gt;
* [[Opportunity]] directly increases the damage for DoT effects and even applies some damage for any debuffs you deicide to give off. While the effects might not be as dramatic as [[Damage]] and [[Tactician]], it might be worth a point or two if you have some slots left over and you need more damage.&lt;br /&gt;
* [[Readiness]] allows you to carry more wonderful gear. There are some neat toys DoT users may play with, so if you plan on using a good amount of equipment, consider some points in this skill.&lt;br /&gt;
* If you have some skills left over, you may want to consider a few survivability things. [[Bewitched]] is quite an interesting and fun skill considering its ability to turn hostile effects you nail on enemies into buffs upon yourself. DoTs are specifically transformed into regen, so some of that wonderful damage shall become healing for yourself. If you combine this with [[Vampiric]], it should certainly help in the survivability department. A few points in [[Durability]], [[Avoidance]], and [[Health]] may also help when the going gets tough.&lt;br /&gt;
&lt;br /&gt;
===DoT Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use as well.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* There are lots of great choices for your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. For example, [[Keen Vision]] increases your accuracy greatly, along with defense, to really land those DoT effects at full power. [[Muscle Mass]] greatly increases damagebuff and some resists, while [[Scent of Blood]] increases attack and enhances your vampiric regen as well. Another fantastic choice is [[Stretchy]], which may grant AoEmod that could make you hit another enemy with your attacks! So many great choices, but you may only choose one.&lt;br /&gt;
* [[Tooth and Nail]] and [[Juggernaut]] will be your primary choices for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot] power. [[Tooth and Nail]] comes with attack and some very nice accuracy while [[Juggernaut]] has damagebuff and damageresistance. If you plan on using something like [[Frenzy]], one may wish to pick [[Tooth and Nail]] to make up for the accuracy loss. Either way, both are very wonderful options.&lt;br /&gt;
* Tired of choices yet? Your [http://wiki.flexiblesurvival.com/w/Category:Hostile_Aura_slot_powers Hostile Aura Slot] power has some nice things to choose from. [[Field of Dread]] benefits from all your DoT skills like [[Tactician]] and slowly starts stacking up as time goes on. [[Quill Wag]] is also a spread power like the previously mentioned, but its focus is on direct damage instead. Debuffs also benefit greatly from your [[Tactician]] skill, so moves like [[Ensnaring Webs]], [[Distracting Lure]], and the like shall be amplified.&lt;br /&gt;
* Need more damagebuff and haste? Check out [[Frenzy]]. It comes with both in very large amounts! However, it does come with a nasty accuracy penalty, so be prepared to deal with that. Something like [[Long Ears]] may certainly help considering its very large accuracy status. Remember that accuracy and deflections do indeed affect your damage!&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles such as [[Feline Agility]] and [[Skitter]]. The more defense you have, the better!&lt;br /&gt;
&lt;br /&gt;
	Bellow, the powers shall be divided between regular DoTs and stacked DoTs. One could decide to focus on either, or perhaps decide to use both in their rotation. Both are quite viable, so choose whatever suits your interests.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Regular DoTs&#039;&#039;&#039;&lt;br /&gt;
* [[Bleeding Bite]] is an easy power to nab and shall help you during the early levels. It&#039;s very quick to come off cooldown and does some pretty good physical damage considering its speed and energy price. As a bonus, one could even score a nice critical hit for further damage.&lt;br /&gt;
* [[Skunk Spray]] is arguably more of a Big Hit skill rather than DoTs. Still, it has some nice energydamage that lasts awhile, generous  &lt;br /&gt;
* [[Flamethrower]] does some pretty great damage in your rotation. Part of its power comes from its ability to be upgraded to perform lovely AoEs and hit multiple foes. If you need something to suppress and keep the hurt on multiple targets, consider this skill.&lt;br /&gt;
* [[Marsh Wisp]] is another fantastic AoE DoT that hurts quite a bit! It&#039;s highly recommended to have some AoE abilities to help suppress groups of enemies which you shall undoubtedly face, especially if you plan on using [[Vampiric]]. After all, more enemies hit means more damage, thus more vampiric regeneration.&lt;br /&gt;
* [[Solar Ray]] lays down the energydamage and even has a nasty knockdown effect well to really bring the anguish upon your foes. Like [[Flamethrower]], this power also has the option for AoE upgrades to spread the pain. What&#039;s perhaps most surprising about this power is its impressive 1600 cooldown, making it almost always available. A great power to add to your rotation.&lt;br /&gt;
* [[Mirage]] is a bit slow, but it&#039;s another AoE DoT should you need to fill in your rotation. It does some good damage, has natural AoE and AoE upgrades, and even clears off a lot of debuffs that may be sticking on you.&lt;br /&gt;
* [[Unrelenting Suckle]] is a naturally vampiric DoT power that could come in handy when you need a heal, especially if you invested in the [[Vampiric]] skill. It also comes with a powerful damagebuffdebuff that eats off a whole 10% of your target&#039;s damage. Quite powerful, and made even better with the [[Tactician]] skill. Good damage, some nice vampiric, and a great debuff creates a nice package.&lt;br /&gt;
* [[Peck]] might be slow, but it HURTS. Not only does it delivers a heft amount of energy and physical damage, but it also brings a crippling rechargedebuff worth an astonishing 20 magnitude. Ouch! Even though it&#039;s quite costly, the power is immense and should be highly considered to really bring some hurt upon mobs and bosses alike.&lt;br /&gt;
* [[Lockjaw]] is perhaps the most damaging DoT power in the entire game. Its energycost is large along with the charge time, but laying down both a critical and physical damage DoT worth ten magnitude each will have your target screaming in pain. Consider this skill, and may whatever deity they pray to help them. &lt;br /&gt;
* Considering how these powers don&#039;t exactly fulfil the Over Time part of DoTs, some would argue [[Sharp Bite]] and [[Slip Beneath]] aren&#039;t actually DoTs. This is debatable, but what is factual is that both of these powers shall benefit from [[Tactician]] and are quite strong at what they do. They don&#039;t last very long, but their damage is pretty great when you need a quick chunk of health that needs removing, especially considering the large amount of direct and critical damage they do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stacked DoTs&#039;&#039;&#039;&lt;br /&gt;
* [[Poison Bite]] is your bread and butter stacked DoT power. It allows stacking up to five times, creating a 20 mag powerhouse if you manage to get your full stack in order. If you plan on investing in stacked DoTs, consider getting this skill and perhaps lowering the cooldown and charge for faster stacking.&lt;br /&gt;
* [[Love Box]] benefits females the most, but does some pretty good stacked DoT damage. It&#039;s very quick to come off cooldown, so it&#039;ll be quite available within your rotation when you need to reapply it.&lt;br /&gt;
* [[Scratch]]&#039;s damage isn&#039;t too amazing, but its strength comes from its negative charge. What this means is that this power can be used instantly and even allows you to apply another attack right after that! If you don&#039;t mind the energy cost, one could think of this ability as a mostly free damage booster.&lt;br /&gt;
* [[Masochistic Fury]] is a powerful AoE stacked DoT attack. It has a charge time of zero and quite a short cooldown. Without even upgrading it, the AoE is quite large, allowing you to deploy the hurt on many foes. The downside comes from its betraying damage that&#039;ll sting a bit, but its certainly worth it considering what returns you shall receive in the form of damage.&lt;br /&gt;
&lt;br /&gt;
===DoT Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]].&lt;br /&gt;
* The [[Improved Laser Pistol]] is a great weapon of choice for DoT users, and especially for those who enjoy stacked DoTs. It&#039;s pretty low on the loadout as well, making it a great fit alongside your other equipment.  With so many ways to modify this weapon, you may wish to consider investing in it if you can.&lt;br /&gt;
* In the realm of regular DoTs, there are plenty of weapons to play around with such as the [[Laser Rifle]], [[Heavy Beam]], and the [[Portable flamethrower]]. The [[Laser Rifle]] is a bit basic, but it has a high amount of modability and does great damage at base. A tried and true weapons for DoT users. [[Heavy Beam]] combines the power of big hits and DoTs within on package to deliver a mighty punch that keeps on stinging. Also worthy of note is the great hastedebuff that it gives off which is further enhanced by your [[Tactician]] skill. Finally, the [[Portable flamethrower]] is... a flamethrower! How cool is that? It&#039;s similar to the [[Laser Rifle]] in a few ways such as cooldown and charge, but it does more direct damage at the cost of other things such as DoT damage and loadout. Decide what weapon suits you, or perhaps even take all three.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help with alleviate any energy problems you may be having. It&#039;s also quite moddable should you ever decide to make something that really suits your needs. &lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* The [[Blood Extractor]] is another piece of expensive gear, but it can have dramatic effects. Recall that the [[Vampiric]] skill is enhanced for DoTs, so combining this and the skill could bring huge results. It&#039;s quite big and expensive, so make sure this item is for you before investing in it.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably. [[Lifegiving Armor]] has some wonderful regen attached to it should you need it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Crafting for Success=&lt;br /&gt;
	With so many mods and recipes, it can get a little difficult to wrap one&#039;s head around the crafting system. That&#039;s okay! Everyone had that reaction at first. By the end of this guide and some playing around with the system, hopefully you&#039;ll have a better grasp on the subject. Once you do, you&#039;ll find that it probably wasn&#039;t as hard as you thought it was. This section shall detail more of the mechanical side of things rather than how to actually craft or find recipes. For hints on that, load up the [http://flexiblesurvival.com/index?consign Web Store] and search for it there. Failing that, try asking out lovely players. For other information, check out the [[Crafting]] page, &#039;&#039;&#039;help crafting&#039;&#039;&#039; in the MUCK, or the [http://wiki.flexiblesurvival.com/w/New_Newbie_Guide#Crafting_and_Gear Newbie Guide&#039;s] crafting section.&lt;br /&gt;
	&lt;br /&gt;
	Before we even begin, there are two very important things you&#039;ll want to get familiar with: The [http://flexiblesurvival.com/index?crafttest Test Crafter] and the [[Statuses]] page on the wiki. The Test Crafter can be found on the website under the Game tab. This very handy tool allows you to play around with every recipe and mod within the game and see what it does on the item. Play around with it and get familiar, because you&#039;ll be using it often. Because most items will work with various effects and statuses on yourself, allies, and friends, you&#039;ll want to learn what they do by referencing the [[Statuses]] page often.&lt;br /&gt;
	&lt;br /&gt;
==Basic Fundamentals==&lt;br /&gt;
	Every item has some kind of purpose. Before modifying an item, take note and try to figure out its primary use. For example, let&#039;s take a look at the [[Laser Rifle]]. You can see that the item is primarily used to deliver both Physical and Energy damage upon an enemy. If you want to enhance this item with mods, it would be a good move to make it better at this job. Naturally, you&#039;d try your best to increase its physical and energy damage and maybe even put your own spin on it. &lt;br /&gt;
	&lt;br /&gt;
	Enhancing an item&#039;s primary purpose shall generally bring success. However, some items have downsides that you may want to mitigate. These can include loadout costs, energy needed to fire, and perhaps a large cooldown and/or charge time. You may make a weapon that can deliver a massive amount of damage upon your foe, but you might want to make sure it doesn&#039;t take five rounds and all your energy to fire! Combining both of these ideas, you can make an item best suited for your purposes. Enhance the primary purpose of an item and try to minimize the nasty parts of said item. Overall, tweak and play with some mod combinations until you&#039;re satisfied!&lt;br /&gt;
	&lt;br /&gt;
==Power of Statusmag==&lt;br /&gt;
	There are various mods that increase the statusmag of an item. What this means is that any status that an item inflicts is increased by the amount of statusmag a mod may apply. For example, let&#039;s look at the [[Laser Rifle]] again. This item has two statuses: Physicaldamage and Energydamage at magnitude five. Now let&#039;s look at the [[Heavy]] mod. This mod increases an item&#039;s statusmag by 25%. When applied to our [[Laser Rifle]], it shall bring the magnitude of both Physical and Energy damage up an incredible 25%! If an item has a status you wish to enhance, consider adding on a mod that brings some statusmag to the table.&lt;br /&gt;
	&lt;br /&gt;
	Mods that can increase Status mag: [[Heavy]], [[Overwhelming]], [[Blocking]], [[Unpredictable]], [[Flexible]], [[Overcharged]], [[Piercing Design]].&lt;br /&gt;
	&lt;br /&gt;
==Increasing the Pain==&lt;br /&gt;
	There are multiple ways to increase the damage of a weapon. First, you need to determine what a weapon&#039;s primary way of dealing damage is. For example, a [[Laser Rifle]] is focused on DoTs, while a [[Heavy Melee]] is all about direct damage. Once you&#039;ve figured that out, it&#039;s time to start playing around with mods.&lt;br /&gt;
	&lt;br /&gt;
* For direct damage weapons like the [[Heavy Melee]], you&#039;ll naturally want to find mods that increase damage. For example, the [[Heavy]] mod increases damage by a deadly 35%! However, making the weapon simply hurt more isn&#039;t the only thing that can increase damage. Other notable things that may help bring the pain are mods that increase penetration such as [[Piercing Design]], which helps rip through an enemy&#039;s resists. Increasing accuracy, such as with the [[Targeting]] mod can help bring about some consistent damage with each use. You could even add some critical damage ([[Backstabbing]]) or even other types of damage [[Poisoned]] if you&#039;re feeling really creative with your weapons.&lt;br /&gt;
* As previously discussed in the &#039;&#039;&#039;Power of Statusmag&#039;&#039;&#039; section, DoT based weapons like the [[Laser Rifle]] benefit most from status mag increasing mods. In addition to this, one could get creative and add even more DoTs to a weapon, such as with [[Jagged]], [[Backstabbing]], [[Hooked]] [[Sharp]], or [[Poisoned]]. If an item doesn&#039;t have Physicaldamage, adding something like [[Hooked]] will make it so! So say you put it on an [[Improved Laser Pistol]]. Now it&#039;s a pistol that does energy, critical, AND physical damage. Remember that they&#039;re called Damage &#039;&#039;&#039;Over Time&#039;&#039;&#039; weapons for a reason. The long a DoT lasts, the more total damage it does. Using mods to increase how long a DoT lasts, such as with [[Enduring Effect]] adds on more ticks, thus more damage.&lt;br /&gt;
* Repeat weapons benefit greatly from both statusmag and damage increasing mods. To make a great repeats weapon, one would want to increase the base damage (Which also increases the damage of the repeats themselves), increase the amount of repeats, and &#039;&#039;&#039;lower&#039;&#039;&#039; the amount of rounds for the repeat status. Statusmag increases the amount of repeats greatly, along with mods such as [[Repeating]] and [[Automated]]. To increase base damage, mods that simply increase damage will do nicely, like [[Extra Lethal]] for example. Finally, there&#039;s a special property repeat weapons like the [[Automated Weapon]] have. When applying mods that &#039;&#039;&#039;INCREASE&#039;&#039;&#039; the total amount of mods a status lasts, like [[Enduring Effect]], it will actually &#039;&#039;&#039;DECREASE&#039;&#039;&#039; the amount of rounds for the repeat status despite what the test crafter may tell you.&lt;br /&gt;
&lt;br /&gt;
* Mods that increase direct damage: [[Heavy]], [[Extra Lethal]], [[Overcharged]], [[Crippling]], [[Backstabbing]], [[Amplifying]], [[Unpredictable]], [[Wild]], [[Focused]].&lt;br /&gt;
* Mods that increase accuracy: [[Targeting]], [[Directed]], [[Focused]].&lt;br /&gt;
* Mods that increase status duration: [[Enduring Effect]], [[Poisoned]], [[Overcharged]], [[Unpredictable]] [[Heavy]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mitigating Weaknesses==&lt;br /&gt;
	Some weapons will have some downsides to them. Perhaps they&#039;re really slow, or maybe take a lot of energy to fire. Perhaps its accuracy leaves something to be desired, or could it be that the thing is just too darn heavy? You&#039;ll also have to keep in mind that some mods have downsides to them as well that apply to the item. [[Heavy]], for example, grants a bunch of bonuses, but also does nasty stuff like increasing the loadout, charge, cooldown, and more while also lowering accuracy. It&#039;s the price one pays for power. When encountering downsides of any type, you must determine if it&#039;s something you can work with or want to decrease the effects of.&lt;br /&gt;
&lt;br /&gt;
* It&#039;s often easy to go mod-happy and suddenly find that your weapon ways a giant forty loadout or something along that range. While the item will probably be quite powerful, it may not leave room for very much else! You&#039;ll want to find out how much loadout you&#039;re willing to sacrifice for an item and also think about what other items you are and plan on equipping in the future. There are a few mods that can help with this: [[Miniaturized]] and [[Ergonomic]]. &lt;br /&gt;
* Some damage and statusmag increasing mods love to increase the charge time and cooldown of a weapon. If it takes too long to charge, that&#039;s precious time wasted that you could be using for other things! If it takes too long to come off cooldown, it&#039;ll take forever before you can use it again. &lt;br /&gt;
** Mods that decrease charge speed: [[Hair Triggered]], [[Cool]], [[Computerized]], [[Quick]]&lt;br /&gt;
** Mods that decrease cooldown: [[Rapid Cooling]], [[Quick]]&lt;br /&gt;
* If an item costs too much energy to fire, you may find yourself too tired to do anything else. Make sure your item has a reasonable amount of energy required for the output, or be sure you can handle it.&lt;br /&gt;
** Mods that decrease energy use: [[Self Powering]], [[Cool]], [[Directed]], [[Windup]]&lt;br /&gt;
&lt;br /&gt;
=AI Settings=&lt;br /&gt;
	Chances are, you&#039;ll be using &#039;&#039;&#039;auto combat&#039;&#039;&#039; for a good portion of your combat career. This function allows combat to automatically play out, letting your AI settings choose attacks to use for you. Generally, most parties will want you to turn &#039;&#039;&#039;auto on&#039;&#039;&#039; in order to get things done quicker. If you don&#039;t have your AI settings picked out, the AI will use a random round robin system. This has the possibility of really going against your favor. For example, it could pick a healing power when you&#039;re at 98% health! When you actually need that power, it might be on cooldown, leaving you in a bit of trouble. So if you plan on using auto combat, and you probably will, take a look at this guide to help get you started.&lt;br /&gt;
	&lt;br /&gt;
	One may modify their [http://flexiblesurvival.com/index?ai AI settings] on the webpage by clicking the character tab and selecting AI. You&#039;ll see a list of dropdown menus and such. At the bottom is your entire list of powers that can be used. You can either make them usable by your AI, or make sure they can never be picked. This is quite useful if you have points in [[Intimidation]], which grants [[Avoid Notice]] and [[Attention Grab]]. If you&#039;re a tank, it&#039;ll be a good idea to set [[Attention Grab]] on &#039;&#039;&#039;use&#039;&#039;&#039; and [[Avoid Notice]] on &#039;&#039;&#039;do not use&#039;&#039;&#039; so the AI will always have the prefered toggle on rather than the other which can cause problems. The main attraction is the AI settings. The first column represents the condition of which the move will fire. The second column determines what the power should hit, and the third column defines the actual power that shall be used on the target and in which conditions. To find more AI program settings, check out the regular shops, token shops, and the elite (mako) store.&lt;br /&gt;
	&lt;br /&gt;
	On the top of your AI settings, you should put things that are most important, as the AI settings prioritize what&#039;s on top first. A good idea might be to put your emergency heals at the top and set the condition to something like HP 50 or HP 25. Say you put HP 50 - Self - [[Milk Chug]]. Any time your health drops bellow 50%, the AI will make sure that [[Milk Chug]] will fire on your next turn if it&#039;s off cooldown, possibly saving your life. To make sure this power fires only in this condition, you may wish to scroll down and set [[Milk Chug]] to &#039;&#039;&#039;do not fire&#039;&#039;&#039; in this scenario, so it can only be used if your health goes bellow 50% for emergency situations. Another good idea is to put your energy regenerating abilities up at top for mostly the same reasons.&lt;br /&gt;
	&lt;br /&gt;
	Next, you&#039;ll want to find what powers and items you use the most in combat and start putting them in. If something is more important than the other, simply put it as high as you believe it should go. For your most frequently used powers, it&#039;s generally safe to put them on the &#039;&#039;&#039;Always&#039;&#039;&#039; condition, which makes the power fire as soon as it comes off cooldown. For the target, you may want to consider something like &#039;&#039;&#039;Ranked&#039;&#039;&#039;, which targets the highest ranked enemy on the field. If it&#039;s a buff or something that induces an effect on friend or foe, you have the choice between &#039;&#039;&#039;Always&#039;&#039;&#039; and &#039;&#039;&#039;Renew&#039;&#039;&#039;. Renew only fires when your target, such as yourself, no longer has the statuses that the move provides. For example, if the maxHP buff of [[Honey Gift]] expires on your target, then it shall reapply this buff. Heals should more than likely use the &#039;&#039;&#039;Ally HP 50/25&#039;&#039;&#039; condition. If anyone in your party drops bellow 50%/25%, then it will use the power on the target you have selected (&#039;&#039;&#039;Most Hurt&#039;&#039;&#039; being a great target).&lt;br /&gt;
	&lt;br /&gt;
	Once you have put your most important and frequently used powers on your AI bar, you will have created a rotation. You won&#039;t be able to fit all your powers, so choose carefully. Good AI settings can really make the difference in the heat of battle. When your AI bar has nothing to do any more, then it shall go down to any powers you have marked as &#039;&#039;&#039;use&#039;&#039;&#039; and randomly select them until a condition triggers.&lt;br /&gt;
	&lt;br /&gt;
=Miscellaneous Topics=&lt;br /&gt;
	This section shall contain various topics that don&#039;t quite need a main section of the combat guide, but are still very worthy of note. As time goes on, new sections shall be added to both the main section and this portion. Within here, various hints, tips, and other concepts that may help one on their journey shall be described. Other things that fit here are topics that people seem to get confused about and demand explanation. Overall, both newer and veteran players might pick up something neat.&lt;br /&gt;
	&lt;br /&gt;
==Passives and Toggles==&lt;br /&gt;
	Technically, toggles are indeed passives. For the sake of this explanation however, we&#039;ll call something that needs to be activated a toggle, like [[Long Ears]] and something that&#039;s on all the time without user input a passive, like [[Furry Hide]]. Some people get confused on what exactly the status durations mean on something like a passive or toggle. Aren&#039;t they supposed to be on all the time? Yes and no! A passive will refresh itself every five rounds while a toggle will fire off every round. You&#039;ll notice that a move like [[Quill Wag]] fires every turn! Regardless, most passives and toggles are designed to be always on, so it&#039;s generally never a worry.&lt;br /&gt;
	&lt;br /&gt;
==Deflections==&lt;br /&gt;
	When you&#039;re in battle, you may see something like this: &amp;lt;[22%]5. Rabid Greedy&amp;gt;&amp;lt;Repeated Prism Storm&amp;gt; Player takes 12 damage!&lt;br /&gt;
	So what does that 22% mean on the left? That is the deflection amount. All attacks must go through the target&#039;s defense status, the process of which is detailed more on the [[Statuses]] page. The higher the number on the left is, the more damage was deflected. Up to a total of 75% of an attack may be deflected, and it still even has to go resists and such! It&#039;s also possible that 0% damage could be deflected, allowing the attack to go hit against resists and such as normal. With this in mind, you can see that having lots of defense and accuracy can really pay off big when it comes to survivability and damage.&lt;br /&gt;
&lt;br /&gt;
==Overheat==&lt;br /&gt;
	As of [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/October_2013 October 24th, 2013], a new overheat mechanic was put into play. What this basically means is that if one uses highly damaging powers too quickly, it may overheat and add to the cooldown. Any power that has a damage rating less than fourteen, such as with [[Small Claws]], will not be subject to this. Healing powers aren&#039;t nearly affected by this as much as big hits are. What&#039;s considered too fast for a damaging power is when the cooldown to damage ratio is 100 cooldown per 1 damage. This is a method put into play to prevent spamming of the same high damaging powers over and over again. Generally, you&#039;ll never have to worry about this if you have a basic rotation, but it&#039;s worth mentioning.&lt;br /&gt;
&lt;br /&gt;
==Damage Return/Reflection==&lt;br /&gt;
Those who wish to focus on or use damage return through various means may find the inner mechanics of it a bit confusing. Through the years, a couple of updates have changed the way damage return functions in a couple of ways.&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/January_2012 January 2nd 2012] - Damage return defined to pierce through 66% of the enemy&#039;s damage resistance.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/February_2012 February 24th, 2012] - The way physical and energydamagereturn was defined so that the system first takes physicaldamagereturn into account. Then energy does a maximum of 80% minus physical&#039;s percent returned.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/February_2014 February 12th, 2014] - Damage return changed so that it takes an average of the non-modified damage and modified damage to help those with with reactive tank builds. For instance, if you smack someone for 100 damage, and 60 gets soaked up in buffers, you will perform return strikes as if 70 damage were done ((100 + 40) / 2).&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Enemy_Ranks&amp;diff=222701</id>
		<title>Enemy Ranks</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Enemy_Ranks&amp;diff=222701"/>
		<updated>2015-01-19T00:28:50Z</updated>

		<summary type="html">&lt;p&gt;Dio: Created page with &amp;quot;=Ranking System= Every enemy you shall come across has what&amp;#039;s know as a &amp;#039;&amp;#039;&amp;#039;rank&amp;#039;&amp;#039;&amp;#039;. If you use the terminal found in the main faction areas or use the &amp;#039;&amp;#039;&amp;#039;terminal&amp;#039;&amp;#039;&amp;#039; command a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Ranking System=&lt;br /&gt;
Every enemy you shall come across has what&#039;s know as a &#039;&#039;&#039;rank&#039;&#039;&#039;. If you use the terminal found in the main faction areas or use the &#039;&#039;&#039;terminal&#039;&#039;&#039; command at the expense of some of your mako battery (don&#039;t worry, it recharges over time), you shall see some wording on the side of each mutant&#039;s name. The same information can be found if you head into a hostile area and use the &#039;&#039;&#039;+haz&#039;&#039;&#039; command. As a side note, you may also type &#039;&#039;&#039;+haz &amp;lt;direction&amp;gt;&#039;&#039;&#039; to view enemy ranks from a distance. But what do these ranks mean exactly?&lt;br /&gt;
&lt;br /&gt;
The higher an enemy&#039;s rank is, the more innate bonuses they shall receive. Basically, it simply makes them stronger and tougher to beat. As the rank also rises, so too do the rewards! This concept is especially important for dailies in order to receive the best reward. From weakest to strongest, bellow are all the enemy ranks in the game.&lt;br /&gt;
&lt;br /&gt;
# Underling&lt;br /&gt;
# Mook&lt;br /&gt;
# Minion&lt;br /&gt;
# Mid Boss&lt;br /&gt;
# Boss&lt;br /&gt;
# Hard Boss&lt;br /&gt;
# Final Boss&lt;br /&gt;
&lt;br /&gt;
When using the &#039;&#039;&#039;+haz&#039;&#039;&#039; command, you will see asterisks rather than the rank names. For example, if there are five asterisks, then that simply means it would be a boss rank as defined above.&lt;br /&gt;
&lt;br /&gt;
=Increasing Enemy Rank=&lt;br /&gt;
Each enemy in the game when placed in an area is given an initial rank which can be seen on the &#039;&#039;&#039;terminal&#039;&#039;&#039; or &#039;&#039;&#039;+haz&#039;&#039;&#039;. However, this rank can increased depending on a few factors.&lt;br /&gt;
&lt;br /&gt;
When you first start out, your character&#039;s difficulty settings are set at 0/0. These can be modified at each faction&#039;s HQ or on the webpage via the right-hand pane. The first number controls &#039;&#039;&#039;danger&#039;&#039;&#039;, which shall increase the difficulty of what spawns in battle. It also allows the application of templates to an enemy, which you can see as a prefix or suffix to their name. Some of these templates, such as &#039;&#039;&#039;bloodletting&#039;&#039;&#039;, will not only give them special powers, but also increase their rank entirely. So the higher you set the first number, the more likely you&#039;ll see that an enemy&#039;s rank will increase from their initial value.&lt;br /&gt;
&lt;br /&gt;
As the size of your party increases, so too does the strength and number of your foes. The effects aren&#039;t very dramatic with a few extra people here and there, but a large party shall certainly see an increase in rank and density. Pets can also add to this modifier. Children and [[Kangaroo]] pets are equivalent to one player, while crafted and [[Pack Leader]] minions are equal to .6 of a person.&lt;br /&gt;
&lt;br /&gt;
For the sake of explanation, let us say that a &#039;&#039;&#039;true boss&#039;&#039;&#039; is something you&#039;d see in your typical RPG where you go into an area and challenge a tough enemy. There are a few scattered on the grid, such as &#039;&#039;&#039;The Mass of Tentacles&#039;&#039;&#039; and &#039;&#039;&#039;Armand the Magnificent&#039;&#039;&#039; that people may challenge. These &#039;&#039;&#039;true bosses&#039;&#039;&#039; are automatically given the highest rank known as &#039;&#039;&#039;final boss&#039;&#039;&#039;. This concept also applies to &#039;&#039;&#039;Primes&#039;&#039;&#039;, who are also given the highest rank by default no matter what their original rank was.&lt;br /&gt;
&lt;br /&gt;
=Rank Modifications=&lt;br /&gt;
So what exactly do these ranks increase? Bellow are some tables that show what is ramped up.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|+ Damage&lt;br /&gt;
|-&lt;br /&gt;
! Rank&lt;br /&gt;
! Increase&lt;br /&gt;
|-&lt;br /&gt;
| Underling&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| Mook&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Minion&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
| Mid Boss&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| Boss&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Hard Boss&lt;br /&gt;
| 180%&lt;br /&gt;
|-&lt;br /&gt;
| Final Boss&lt;br /&gt;
| 200%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto;&lt;br /&gt;
|+ Status Mag&lt;br /&gt;
|-&lt;br /&gt;
! Rank&lt;br /&gt;
! Increase&lt;br /&gt;
|-&lt;br /&gt;
| Underling&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| Mook&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Minion&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
| Mid Boss&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| Boss&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Hard Boss&lt;br /&gt;
| 200%&lt;br /&gt;
|-&lt;br /&gt;
| Final Boss&lt;br /&gt;
| 400%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ MaxHP&lt;br /&gt;
|-&lt;br /&gt;
! Rank&lt;br /&gt;
! Increase&lt;br /&gt;
|-&lt;br /&gt;
| Underling&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| Mook&lt;br /&gt;
| 33%&lt;br /&gt;
|-&lt;br /&gt;
| Minion&lt;br /&gt;
| 67%&lt;br /&gt;
|-&lt;br /&gt;
| Mid Boss&lt;br /&gt;
| 80%&lt;br /&gt;
|-&lt;br /&gt;
| Boss&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Hard Boss&lt;br /&gt;
| 500%&lt;br /&gt;
|-&lt;br /&gt;
| Final Boss&lt;br /&gt;
| 1500%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Cat_Town_-_Painting_the_Purrfect_Pictures_-_RPLOG&amp;diff=192763</id>
		<title>Cat Town - Painting the Purrfect Pictures - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Cat_Town_-_Painting_the_Purrfect_Pictures_-_RPLOG&amp;diff=192763"/>
		<updated>2014-11-08T04:16:25Z</updated>

		<summary type="html">&lt;p&gt;Dio: Cleaning up some stuff on request of the Cookies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[Cookies]]&lt;br /&gt;
* [[Deamona]]&lt;br /&gt;
* [[Felictus]]&lt;br /&gt;
* [[Illera]]&lt;br /&gt;
* [[Skade]]&lt;br /&gt;
=Date=&lt;br /&gt;
7/11/2014&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The milk bar stands tall and proud before the Lazy Lake shore, surprisingly well put together considering the strained resources of Cat Town- it&amp;amp;#39;s hardly crooked at all! Unfortunately, despite its impressive stature, the building is as bare as can be, presently colored the drab brown of the wooden planks it&amp;amp;#39;s composed of. A small group of felines in plastic toy hardhats and denim overalls are busily hauling about paint buckets and brushes of varying size, the Mayor herself, Cookies, overseeing the construction team nearby. She doesn&amp;amp;#39;t seem to be actively participating. How lazy!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Due to having absolutely nothing to do today, no Zephyr jobs currently assigned to her, Illera just walks on up to the Milk Bar. Looks over the drab building, tail swaying about behind her, the vixen smirks. Speaks to the mayor. While having no idea it&amp;amp;#39;s the mayor. &amp;amp;quot;So. Painting a building. Can&amp;amp;#39;t be that hard, right?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Soon after the vixen a pale looking human appears, wearing a bare-shouldered crimson blouse and gray capris trousers. Felictus arrives near the group of cats, giving the structure in front of them a glance before looking back at the cats. &amp;amp;quot;So, too lazy to do anything artistic I see? I hope I can help you with that. Any certain themes you want us to adhere too?&amp;amp;quot; the vampire said with their melodic voice with an obvious cheeky tone in it.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;shi smiles as shi approaches the little cat people the arachne speaking gently to them before approaching the building, looking it over not noticing the others till she reaches down for a bucket almost bumping into the vixen &amp;amp;quot;oh sorry i didn&amp;amp;#39;t see you down there&amp;amp;quot; offering a hand &amp;amp;quot;I hope we can work well together&amp;amp;quot; bending hir knees slightly though almost taking out one of the other volunteers in the process&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Skade saunters in from the south. Clad in her usual short black leather jacket with a white bikini-top underneath and a pair of low-slung red denims. And of course, a pair of heels on her feet. Seems she&amp;amp;#39;s taken on a decidedly more feline form today to go with her outfit. Almost a necessity when dealing with cat town. Though even so, the girl can&amp;amp;#39;t help but stay mostly human due to her peculiar nanites. &amp;amp;quot;Well well, Cooks! Hard at work, I see! I guess you can&amp;amp;#39;t steal artistic talent though. Still, place has potential!&amp;amp;quot; the redhead says as she places a hand on her hip and looks around. &amp;amp;quot;Now, who do I have to kill to get a glass of milk first?&amp;amp;quot; she finally says, licking her red-painted lips.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cookies offers Illera a sideways glance, smirking. &amp;amp;quot;I&amp;amp;#39;d paint, but the boys here decided they wanted to run a contest for the PR, and it would hardly be fair of me to join it- I&amp;amp;#39;d win,&amp;amp;quot; she purrrs out bemusedly. The construction-cats set the supplies up in convenient spots next to the building, then promptly join their Mayor in lazing about. They all retrieve small sandwiches from under their hats and munch away. Cookies glances about at the agents arriving, offering them each a broad smile. &amp;amp;quot;Welcome, one &amp;amp;#39;n all, to CAT TOWN!&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
She gestures towards the bare bar. &amp;amp;quot;Unfortunately, we spent all our creative energy on interior design, and have a case of the lazies. We would /prefer/ you stick to feline related themes,&amp;amp;quot; she explains, rolling a hand in gesture, &amp;amp;quot;but I mean, if you wanna make something unrelated that&amp;amp;#39;s too awesome to deny, by all means!&amp;amp;quot; She shoots Skade a playful glare, though she can&amp;amp;#39;t help but smile wryly. &amp;amp;quot;Me. I am that person. You do the work, you earn the milk. Our cooks are already hard at work, so your culinary reward will be brought about SWIFTLY, and JUSTLY. Now, get to work, people! I ain&amp;amp;#39;t payin&amp;amp;#39; you to stand around and look pretty! In fact, I ain&amp;amp;#39;t payin&amp;amp;#39; you at all!&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
The supplies themselves seem to be brushes made for mutants of varying size and shape, along with big buckets of just about any color one could ask for- even a couple cans of spraypaint. It&amp;amp;#39;s a perfect pile of creative tools for all-purpose painting, one&amp;amp;#39;s only limit being their imagination!&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Illera isn&amp;amp;#39;t being payed and doesn&amp;amp;#39;t need to be paid. Sets about gathering up supplies. For painting. Gives only a small nod to the large Deamona who nearly bumped into her. Isn&amp;amp;#39;t concerned. Looks over the assortment of stuff she aquired. Starts plotting. Evilly. Or not evilly. Depends on the others. &amp;amp;quot;WEll, I&amp;amp;#39;ve no ideas...&amp;amp;quot; Not creative. WAits for others to do stuff.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Felictus shrugs and flashes a smirk to the cats, &amp;amp;quot;Translation: We just want to laze about and do nothing. Eh?&amp;amp;quot; the vampire says teasingly, before moving towards building, grabbing a number of brushes and setting a some of the assorted paint buckets near them. Felictus holds a hand with a brush up, sizing the side they chose, before looking back and saying, &amp;amp;quot;So feline themes, yes? Do you want me to stick to cats or add lions nad tigers and other felines?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Deamona nods as shi picks up hir stuff, &amp;amp;quot;hmmm cat stuff sure i can work with that&amp;amp;quot; the arachne nodding to hir self before getting to work giving the cats another glance, the arachne licking hir lips before turning away mummbeling to hir self under hir breath &amp;amp;quot;help ...not eat&amp;amp;quot; as shi starts to paint&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Skade is a great many things, but an artist isn&amp;amp;#39;t reaaaally among them. Still, she&amp;amp;#39;d be damned if she wouldn&amp;amp;#39;t give it a go! Stepping forwards, she grabs herself a brush and a mixing board. &amp;amp;quot;Alright..&amp;amp;quot; she says to herself as she gazes at the piece of wall she&amp;amp;#39;s chosen for her masterpiece. She stares at it for awhile before finally she decides to simply dip the tips of her fingers into some of the black paint. Extending her small claws, she draws four lines, like cat scratchmarks across part of the wall. &amp;amp;quot;A start.. definetly catlike. Now, let&amp;amp;#39;s see here..&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Mayor nods towards Felictus. &amp;amp;quot;Lions, tigers- but not bears, oh my- really, anything feline. Doesn&amp;amp;#39;t even have to explicitly be cats. We like pictures of fish and milk and things, too.&amp;amp;quot; The sandwich-chewing cats watch the painters intently. A couple of them smile and point at Skade&amp;amp;#39;s scratchmarks as they chatter amongst themselves, Deamona getting a couple odd glances from cats who almost hear what she&amp;amp;#39;s mumbling! &amp;amp;quot;Finger painting is encouraged, if you feel like it! In particular, I&amp;amp;#39;d personally like to see all of you put your handprints in paint next to your murals when you&amp;amp;#39;re finished,&amp;amp;quot; Cookies explains.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Illera glances at the Mayor, noting the &amp;amp;#39;anything feline&amp;amp;#39; bit... she gets a plan. Starts painting. A very small barbed cat dong on the wall. Extremely simple. And not exactly easy to see. Would need to squint to make out what it is. Given how small it is, be very easy to cover. Which she doesn&amp;amp;#39;t do. Instead, moves on to painting an actual cat. Not a pussy. A cat. With the paint. Black paint. Because, lack of creativity.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Deamona stands back as shi finishes the bottom of hir art, nodding at the slight 3d effect of hir grass, the arachne having spun some of hir webbing into hir paint mix as she went the silky strands adding some texture to it, &amp;amp;quot;heh if old mikey could see me now, and he said I wouldn&amp;amp;#39;t do anything as nice as that church roof thing he did&amp;amp;quot; the arachne oblivous to the odd looks shi was getting as shi added the next layer to hir work this time adding some slivery strands to it, curling them out of the grass to look like a furry tail&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If anything this sassy vampire was born for the sake of art. Getting their answer, Felictus immediately looked back at their wall. After a minute of deep thought, the vampire raises a brush in the air, &amp;amp;quot;Eureka!&amp;amp;quot; they declare in their cronning voice, before dibbing two thick brushes in one of the green paintbuckets and moving towards the wall, covering the wall&amp;amp;#39;s lower section with green stripes as they paint enthusiastically. Almost as an after thought the vampire said to the cats lazing about, &amp;amp;quot;Oi! Get me a ladder here, I am not going to perform acrobatical feats to get the upper section painted.&amp;amp;quot; not stopping a moment from their work.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Skade dabs a bit of black paint onto her nose and leans in, giving the mural a kiss. As she steps back, one can see the black nose-print left behind, as well as a full imprint of her red lips. A few quick dashes and whiskers as well as a pair of triangular eyes are quickly added to form a rudimentary cat-like face. Four more angular strokes at the top and presto! Ears! She admires her work, tilting her head to the side as she glances down at her chest. Would a pair of boob-prints be too much, she wondered? After all, the boobs were always the first thing into any room Cookies entered. Absentmindedly she paws at her blackened nose with the back of her hand in a very cat-like gesture. No, that&amp;amp;#39;d have to do. For now. Wait! THe redhead snaps her fingers. A boob print would of course not add much, but surely the tail is very much the.. essence of cats!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A couple of the construction cats who&amp;amp;#39;ve finished their sandwiches groan at Felictus&amp;amp;#39; request and hobble off, quickly returning with a slightly nanite-decayed ladder. They set it up carefully against the vampire&amp;amp;#39;s wall, careful not to interrupt the painting. Deamona&amp;amp;#39;s art earns a few interested &amp;amp;#39;oooh&amp;amp;#39;s from the crowd, and Skade&amp;amp;#39;s imprints are being carefully watched with great intrigue. Now that Illera begins painting, the cats start pointing at her wall, too, observing the art beginning to take shape. A couple of giggles sound out as people notice the barbed cock. Points for dong-vandalism!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Illera giggles softly herself, leaves the dong there. Unmolested. Giggity. Continues to paint in silence. Ending up with a black cat of middling artistic quality. &amp;amp;quot;Any suggestions for this? I&amp;amp;#39;m not very creative. As you can tell...&amp;amp;quot; Shrugs, sniffs about for personal reasons, then returns to painting. With a brush, as she has been using one. To finish adding detail to the cat. By detail, I mean the tail. Completely forgot it needed one.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The picture is already starting to gain form. The lower side of the wall now looking quite similar to masterfully drawn grass, with some brown smudges on the right side of the wall, and blue smudges near them. Felictus nods at the cats as they bring in the ladder, and quickly adds a couple of some final adjustments, for now, to the lower side of the wall, before grabbing a blue paintbucket and a white one too, and ascending up the squeaky ladder. The vampire continues their diligant work for now.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Deamona happily hums to hir self as shi works one hand adding silk while the other adds the paint the large spider smiling to hir self as shi finishes the first part nodding at hir cat in the grass, it&amp;amp;#39;s slivery tail poking out above a pair of hidden amber eyes, with a nod of approvale shi starts on the next bit picking up multiple shades of blue&amp;amp;#39;s and browns before striding up to hir wall placing one of hir pointed feet on it giving a little push as if checking it before adding another, the arachne soon standing on hir wall slowly painting as shi moved around&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Skade takes another fortifying sip from her hip-flask as she decides she doesn&amp;amp;#39;t want to get her trousers or pants dirty. Thumbs hooking into the waistline, she pulls the lot of it down to her ankles, revealing her shapely, white butt. Twisting herself around, she tries to get a good look at her rump but as any human knows, that&amp;amp;#39;s rather difficult to do. Instead, she winks at one of the slacking cats and points to the bucket before patting her ass. &amp;amp;quot;Well, are you going to help me out or not? Get yer hands on my butt! ASAP!&amp;amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of the cats shouts out a couple suggestions to Illera. &amp;amp;quot;Milk! Oh, oh! Or paint, like, a patch of catnip! No, a FIELD!&amp;amp;quot; A few felines tilt their head at Felictus&amp;amp;#39; work, interested in its progress so far. &amp;amp;quot;Is it a landscape?&amp;amp;quot; &amp;amp;quot;No, it&amp;amp;#39;s like, a sea-dragon!&amp;amp;quot; &amp;amp;quot;I bet it&amp;amp;#39;s gonna be a big painting of Cat Town!&amp;amp;quot; Deamona&amp;amp;#39;s painting gains increasing levels of interest from the crowd, a couple of cats staring intently at her careful work.&lt;br /&gt;
&lt;br /&gt;
Skade, for her part, gets a lot more stares than her painting when she does away with her pants. The winked-at cat looks a little bit befuddled at first, though he quickly gets to his feet and trots forwards- only to be pounced by another eager catboy, doing his damndest to clamber over the first. Fortunately, one he climbs over, the first grabs his tail and yanks him down, sending him falling on his back with an &amp;amp;#39;oof!&amp;amp;#39;. Victor of the silly rough-housing, the feline saunters up to dip his hands into the bucket of paint, quickly bringing them back out dripping and slapping them right onto Skade&amp;amp;#39;s rear. A thorough, terribly lewd rubdown follows, hands kneading and sliding across that shapely backside until it is 100% prepared for paint. The catboy glows with pride. Or sexual frustration. It&amp;amp;#39;s not entirely apparent.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Illera is amused by this development. Visibly. The blushing under the black fur is not at all as visible as her amusement. And as she now has several suggestions... looks for a way to work &amp;amp;#39;em all together. That is, she ends up painting a simplistic milk jug, on a field, with the word &amp;amp;#39;Catnip&amp;amp;#39; and an arrow pointing at the field. A field of catnip, clearly. Shrugs at her simplistic work. &amp;amp;quot;I&amp;amp;#39;m not an artist. Clearly.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The painting is finally taking shape. The upper portion of the wall now looks quite similar to a serene blue sky, while the lower portion now quite similar to a meadow, with a white table in the center of the meadow. There are still a good portion of paint smudges, foreshadowing things to come, a group of differently coloured smudges surrond the table with another smudge or two beyond it a bit. The vampire is too engrossed in their work to notice anything of the happenings near them, or the most likely thing just ignoring it. Felictus suddenly stops, looking back at the cats and giving Cookies a good long look, before going back to their mural and their race up and down the ladder.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Deamona continues to move around hir work, the sideways arachne working hir way back to the layer of grass shi had done leaving the bare top of a tree adorning a blue sky, silvery white clouds resting behind it, as she reached the grass layer shi starts spinning slick onto the wall making a roundish shape the silk covering some of hir grass shi then adds a few strnads in the middle before slavering it with different blue paints the neat shpe looking like a blob in the middle of her work the spidder turnning around to finish the rest of hir tree, carefully paint down to the grass line before heading back to the top carefully adding leaves before turning to the trunk the arachne slapping hir fore head, as shi does shi see the now black rump of skade looking back to hir work then the black butt, befoe heading over &amp;amp;quot;sorry need to borrow some&amp;amp;quot; before wipping hir fingers up between the cats cheeks smiling as shi returns to hir tree with hir now black tipped fingers&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Skade shoots Deamona a smirk before wiggling her shiny rear. Of course, she can&amp;amp;#39;t help but to thank the helpful cat by offering him a good view of her cleavage as she presses her freshly painted ass against the wall. Of course, she has to bend forwards to get the proper artistic view of a shapely rear and tail that she&amp;amp;#39;s after. Thankfully she&amp;amp;#39;s wearing heels and that always helps with a nice figure she finds. The cat girl can&amp;amp;#39;t help but giggle as she finally hops forwards, very nearly tripping over the pants around her ankles. Once more, she gazes on her beautiful creation on the wall behind her as she reaches for a nearby rag to wipe herself off. Scratches, a rudimentary cat face and now.. a cat butt. Not bad. It does need some colour though, that&amp;amp;#39;s for sure. The only splash of colour right now are the bright red lips. Still, it has a certain charm to it maybe? Skade taps her chin as she considers adding something to the mural.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The lucky catboy gets his peek at Skade&amp;amp;#39;s cleavage, then trots on back to the rest of the group with a big dumb smile on his face, and a ton of paint on his hands. Her art earns a great many smiles from the cats already, many evidently appreciators of &amp;amp;#39;hands-on&amp;amp;#39; art. Meanwhile, on Illera&amp;amp;#39;s side of the building, another cat shouts, &amp;amp;quot;You gotta have a big sky, and clouds! And a sun!&amp;amp;quot; A few felines appear to be trying to figure out what to make of her painting, soon nodding in approval and quietly discussing it amongst themselves. Deamona&amp;amp;#39;s tree is getting a lot of &amp;amp;#39;ooh&amp;amp;#39;s and &amp;amp;#39;aah&amp;amp;#39;s out of the silly cats, too. &amp;amp;quot;Ooh, ooh, is it the tree in the middle of the town?!&amp;amp;quot; one asks. Cookies herself gives Felictus a rather odd look when she notices them staring. &amp;amp;quot;Take a picture, it&amp;amp;#39;ll last longer,&amp;amp;quot; she snarks. Touchy!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Illera does as suggested once more. With the sky, sun and clouds. All the simple stuff. That ends up looking like a child made it. A really good child, but not a professional artist. &amp;amp;quot;Right, this is working. I think...&amp;amp;quot; Looks over at Skade and her stuff. For purely academic reasons. Not ass ogling. Probably. The others also get a quick look before she&amp;amp;#39;s back at her wall, painting again. With the sky.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;And voil�! The vampire&amp;amp;#39;s work is done. Felictus moves aside the ladder and the other painting supplies giving anyone who wants to look a good opportunity to do now without tripping over anything. Looking at the mural one can see a pleasant meadow at the center of the mural, littered with daisies and buttercups and other flowers, a tree, with a posture depicting a lion and two cats waving rationing tickets nailed to the tree trunk, and a small stream passing near it on the lower right corner of the wall. Taking a good portion of the lower center and the right side of the wooden wall is a large, white, wooden table. Surrounding the table are matching white seats, each with their feline occupiers sitting on top of them. On one end of the table one can see a brown furred catgirl smiling happily as she sips from a glass of milk in her hand. Sitting next to her is a cute looking, male kemonomimi catboy, yellow eyes staring hungrily at a fish in front of him. On the opposite end of the table sits a large and burly looking male tiger sipping calmly from another glass of milk, near him is a female spotted lynx staring with adoration at the statue behind her, and finally a large lion beast savagely tearing apart a piece of tuna. In the center of the table are two fresh jugs of milk and a couple of tuna fishes with a stack of rationing tickets lying near the food and a posture hanging limply at the side, showing a group of felines moving a fallen tree trunk with &amp;amp;#39;TEAMWORK!&amp;amp;#39; written on it in bold letters. &lt;br /&gt;
&lt;br /&gt;
As one raises their gaze, they can see the beautiful day sky drawn above the scene, a serene blue colour with white clouds separating it. And finally, one could say the essence of what is Cat Town, is a rather huge and impressive looking golden statue of none other than Cookies. The catgirl is standing in a defiant posture, hands on her hips and face staring into the horizon, while her tail is set at an angle. The shadowing done on the other pieces of the mural pales in comparison to that of the statue, its shadow reaching to the table and covering it, a symbolism to the  protective shadow of the leader over Cat Town, or maybe the shadow of tyranny some might say,and finally etched on the sculpture&amp;amp;#39;s pedestal is &amp;amp;#39;OUR BENVELONT LEADER COOKIES&amp;amp;#39;. &lt;br /&gt;
&lt;br /&gt;
All around the mural extra care has been given to add those little details like a wood texture to the tree and ripples to the water and, naturally, the statue was given quite a good amount of attention to detail, making the catgirl&amp;amp;#39;s stare look as confident as possible and giving the statue a good amount of layering to give out some semblance to a sheening golden statue. All in all a perfectly flattering picture of Cat Town and its dicta...mayor. &lt;br /&gt;
&lt;br /&gt;
The vampire, now covered in a multitude of colours, lets out a sigh, &amp;amp;quot;You asked for something Cat Town-y. I hope this meets your expectations.&amp;amp;quot; They say with a smirk and a deep breath.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Deamona works on hir tree etching the trunk details with the tips of hir fingers, the arachne etching on some finner details to hir background before wipping hir hands clean on some rag, efore going back up to the braches below the leaves once more spinning hir webbing into some gold and burnt oak mixing the two together as shi makes as second cat person this one relaxing in the tree branches some flecks of gold in it&amp;amp;#39;s furr, the arachne climbing off the wall before adding a root sticking out of the grass a little grey mouse peeking from behind it, looking over hir painting before adding a few bits to the background some rocks and few little cats playing around it the arachne turning away from the painting&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Skade manages to clean herself up somewhat. Atleast enough to get her trousers and panties back on, struggling a bit to get her tail into the hole made in her pants specifically for such apendages. She finishes her work by painting a cat&amp;amp;#39;s paw in bright blue to add a splash of colour more. &amp;amp;quot;Well, atleast I gave it my best!&amp;amp;quot; she says with a laugh as she steps over to view the other agents paintings with a smile playing on her lips.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;hir mouth opening to say something before shi clicks hir fingers &amp;amp;quot;oops almost forgot&amp;amp;quot; turning back to the large blue splat near the middle of hir work, hir fingers scrapping at the edge before , gripping it shi peals the blue coated webbing off the splants edges becoming crips and clear the sticky webbing giving the green underit a stippled look as the splat bcomes a lake with a few reflections in the water &amp;amp;quot;ok now it&amp;amp;#39;s done my tasty ..I mean happy little felines&amp;amp;quot; stepping back from hir painting&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cookies patiently waits for everyone to finish up, then slowly, lazily gets to her feet. She looks over the paintings, one by one, giving each a thorough examination and nodding before moving onto the next. She clasps her hands together and smiles broadly, looking over the artists with a broad smile. &amp;amp;quot;Well, hot damn, people. You all did good. I wish there was enough space to give all of you a room!&amp;amp;quot; She huffs in frustration and rubs her chin. &amp;amp;quot;Which makes it all the more difficult to decide. Illera&amp;amp;#39;s is simple,&amp;amp;quot; she states- say, she never got any names, did she? How strange. &amp;amp;quot;But I like that. It fits just right in all the right ways.&amp;amp;quot; She points over to Skade. &amp;amp;quot;Another sweet-and-simple one, for sure. Way to think outside the box, and of course, bonus points for finger-painting. Or... or butt painting in this case.&amp;amp;quot; Her gaze then falls on Deamona. &amp;amp;quot;Now, the tree... I love the tree. I really do. I don&amp;amp;#39;t think I need to explain myself here. The silk thing is beyond creative and quite pretty- might be a little harder to maintain, but definitely worth it...&amp;amp;quot; Finally, she looks- and points- at Felictus. &amp;amp;quot;You, though. Blatant pandering! How terrible! Almost cheat-y! But you know what, I like that, and the detail you put into it goes a long way too. It really embodies the... the straight-up /community/ of Cat Town. I love it to death. And I think I&amp;amp;#39;m gonna have to give the grand prize to Felictus, here! But EVERYBODY gets ration tickets, yaaay!&amp;amp;quot; The hardhat-clad cats burst out into applause and appreciative cheering for all of the lovely artists!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Illera has apparently been given ration tickets for simplicity. Approves, nods and such. &amp;amp;quot;What are these tickets for? Like, what do they get me exactly?&amp;amp;quot; Of course she had to ask. Doesn&amp;amp;#39;t comment on how the name was known. Assumes the mayor has one o&amp;amp;#39; them comm units. That give names of people. Illera has one, of course.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Felictus&amp;amp;#39;s eye widened in mock shock, &amp;amp;quot;My work made for flattery? Madam, I simply did what was requested of me paint a picture of a feline nature and that represents. Any panderings are obviously accidental.&amp;amp;quot; the vampire said teasingly, &amp;amp;quot;So?  I won thegrand prize? Which is a room here yes? Do I have to sign any legal papers or anything for it?&amp;amp;quot; the vampire asks, glancing around for anything to clean the paint with.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Deamona looks at hir tickets wondering the same thing, as shi waits shi approaches a pair of catboys whispering in their ears though the little bulges gives some idea what was being said &amp;amp;quot;all you two wait for me there and I promise i&amp;amp;#39;ll give you the time of your lives, ok&amp;amp;quot; the pair of them sheepeshly nodding &amp;amp;quot;good now run along, i&amp;amp;#39;ll be with you soon&amp;amp;quot; the two of them looking at each other before leaving, they do the arachne licks hir lips before quickly wipping hir mouth as shi answers question about hir piece&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Skade bows to the glorious winner before she make her way to the milk bar with a fistful of precious rations to burn. Hooray! She pulls the cat fellow who so enthustiastically covered her precious butt in paint close to her as she waves whoever&amp;amp;#39;s in charge over. Milk for me and my friend here! He&amp;amp;#39;s going to need his energy.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cookies crosses her arms and peers between Skade and Deamona. &amp;amp;quot;Sheesh, you lewd people! If I don&amp;amp;#39;t see all three of those boys safe and sound later, I&amp;amp;#39;m going to be /very/ upset.&amp;amp;quot; Her tone suggests something slightly worse than just being upset, but she leaves it at that, and opts instead to smile again. &amp;amp;quot;That said... Thank you, all of you, for the help. Enjoy free food for the rest of the evening in the milk bar. To answer the question- ration tickets are usually what you&amp;amp;#39;d trade in for various things around the town, in this case food. I&amp;amp;#39;ll give you each a standard booklet. Consider yourselves more or less a part of our community!&amp;amp;quot; She gestures towards the entrance of the milk bar, sauntering her way over and pushing open the doors. &amp;amp;quot;We&amp;amp;#39;re god-damn-finally open for business, folks.&amp;amp;quot; There are lovely, lovely smells of cooking food wafting from the place already. Within, a variety of cat-girl waitresses await, beaming wide smiles and ready to take orders for the cooks who are busily preparing all kinds of things back in the kitchen. Cookies herself makes her way to the kitchen to assist. &amp;amp;quot;Anything you want, I can make. Just tell one of the fine waitresses~!&amp;amp;quot; she calls out before getting to work bossing the cooks around.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Illera is now a part of a community. This is a good thing. Nods at the mayor, and, having no particular need of anything for the moment, just departs. With a smile. Alone. With no catboys for fuckery. Okay, maybe one... No. Must remain pruder than these other people. For personal reasons.[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Combat_Guide&amp;diff=131344</id>
		<title>Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Combat_Guide&amp;diff=131344"/>
		<updated>2014-06-05T23:42:58Z</updated>

		<summary type="html">&lt;p&gt;Dio: Feed the Puppies is notuser. Silly me.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	Welcome to the combat guide for Flexible Survival! Newer players who&#039;ve taken a look at the combat system and all that comes with it may get a little overwhelmed due to its complexity, but hopefully by reading this guide, you&#039;ll have a much better understanding. And hey, it ain&#039;t really all that bad! This page shall detail a large variety of mechanical topics that should take you from the basics all the way to the glorious level cap.&lt;br /&gt;
	&lt;br /&gt;
=The Basics=&lt;br /&gt;
	Those coming from the single player version of the game may notice several significant differences. For one, we use what&#039;s known as the Active Time Battle ([[ATB]]) system, which is similar to certain RPGs. Mutant powers are also a very prevalent factor in combat along with crafted gear. This section shall detail the various basics to get you started and along your way.&lt;br /&gt;
	&lt;br /&gt;
==Active Time Battle==&lt;br /&gt;
	When one initiates combat, they are thrown into an Active Time Battle, henceforth known as [[ATB]]. Everything is based off ticks and will determine when it&#039;s your turn and when your moves shall land. Every power has a certain amount of charge time as detailed in their description. The more charge something has, the longer it will take to land. Powers also have cooldowns which are also based off these ticks. In more advanced sections, we will detail more about the ATB system and how to tilt the scales in your favour, but one need not worry about it too much when starting out. Rather, it&#039;s important to simply be aware of it and how different it is from the single player&#039;s dice rolling combat mechanics.&lt;br /&gt;
	&lt;br /&gt;
==Combat Commands==&lt;br /&gt;
	Now how do you even attack? Why it&#039;s quite simple! The common syntax for attacking a creature is &#039;&#039;&#039;use &amp;lt;attack&amp;gt; on &amp;lt;target&amp;gt;&#039;&#039;&#039;. For convenience sake, one may usually use shorthand on most power names and can do the same with their target. If you wish to use a power on yourself, then you can type &#039;&#039;&#039;use &amp;lt;power&amp;gt; on me&#039;&#039;&#039;. This is quite helpful when it comes to using healing or buffing powers on yourself. Items can also be used in the same fashion, but if it&#039;s a piece of equipment, it must be equipped in order for it to be used.&lt;br /&gt;
	&lt;br /&gt;
	When you first start the game, the area you begin in shall have an NPC you may speak to. This course of action comes highly recommended, as they grace you with free items and weapons! Take a &#039;&#039;&#039;look&#039;&#039;&#039;, talk to the NPC, select your choice of gear (Don&#039;t worry too much about your choice. It doesn&#039;t have any permanent effects), and equip them! Type &#039;&#039;&#039;+gear&#039;&#039;&#039; to pull up your inventory, note the gear number of the thing you wish to equip, and then type &#039;&#039;&#039;+acc &amp;lt;gear number&amp;gt;&#039;&#039;&#039;. You&#039;ll then equip the item and it&#039;ll be ready for combat.&lt;br /&gt;
&lt;br /&gt;
==Your First Battle==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Warning!! If you don&#039;t have any perks to prevent mutations such as [[Advanced Inoculation]], getting hit in combat may mutate your character and being defeated may result in sexy consequences!!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	You&#039;ve put on your starter gear, learned the commands, and now you&#039;re itching for battle! But where do you start? The best place to start is usually right on the streets next to your starter location. Typing &#039;&#039;&#039;map&#039;&#039;&#039; can help you find your way around. But to use Zephyr as an example, going North, then up to the lobby, and then Out shall lead you outside. If you go east again, you&#039;ll find that to the east again is a different color! &lt;br /&gt;
	&lt;br /&gt;
	An area colored in white determines an area that&#039;s an equal challenge to someone at your level. Generally, these areas are where you want to fight for the best XP gain. Pink areas are areas that are quite dangerous at your level and may easily lead to defeat while gray colored areas are of little to no challenge to your level.&lt;br /&gt;
	&lt;br /&gt;
	So now you&#039;re standing in the streets right next to a white colored area. It&#039;s time to take the plunge! As soon as you move in, you have a chance of getting ambushed by some ferals. If you don&#039;t get ambushed, try typing &#039;&#039;&#039;search&#039;&#039;&#039; or move around a bit until you get ambushed. Eventually, you&#039;ll find yourself in a battle! When it&#039;s your turn, you&#039;ll see a list of all your available moves. The attacks in white are ready to fire, while the ones in gray are on cooldown for the length designated within the parentheses. If you win, you shall be rewarded with freecred and XP! Along with that, each defeated mob gives a chance at some builder nanites and salvage. If one doesn&#039;t have a perk to prevent victory messages such as [[Self Control]], you&#039;ll be treated to a victory message based off your groin mutation.&lt;br /&gt;
	&lt;br /&gt;
	Losing happens to everyone. If you lose, pick yourself back up with the &#039;&#039;&#039;respawn&#039;&#039;&#039; command (or spend a hero point with +hero revive). You&#039;ll be sent back to a triage so you can lick your wounds. Over time, your health and energy will recharge passively. If you&#039;re willing to spend a patrol point, type &#039;&#039;&#039;renew&#039;&#039;&#039; to be at full strength once more.&lt;br /&gt;
	&lt;br /&gt;
==Gaining and Mastering Mutant Powers==&lt;br /&gt;
	Any time you get hit by a mutant, assuming you don&#039;t have any perks like [[Advanced Inoculation]], one of your body parts has a chance at getting mutated towards the appropriate infection. But along with this, you also gain their power! So if a mutant has the power of [[Wild Swing]] on their arm and they infect your arms, then you get to use that power. So if you&#039;re on the lookout for certain powers, then you may want to get hit on purpose. The wiki is a good source for knowing what mutant has what powers. Simply search for the power and bring up its page, click the &#039;what links here&#039; button on the left, and it should show what mutants have that power. To find the location of these mutants, type &#039;&#039;&#039;terminal &amp;lt;mutant name&amp;gt;&#039;&#039;&#039; and then &#039;&#039;&#039;atrace &amp;lt;location&amp;gt;&#039;&#039;&#039; to find it.&lt;br /&gt;
	&lt;br /&gt;
	But if you&#039;re mutating all the time, how are you supposed to keep these powers? Simple! You master them. With a small fee of XP and creds, you can master these powers and keep them forever no matter what unless you decide to unmaster them. To do this, head over to a training area, easily found in most faction main areas such as the Zephyr lobby, and type &#039;&#039;&#039;train&#039;&#039;&#039;. Using the list of options, you can master a mutant power to make it yours to keep no matter what you mutate to. Even more, you can upgrade them with &#039;&#039;&#039;train upgrade mutant power&#039;&#039;&#039; to make them more powerful! Additionally, you can perform this option anywhere on the website by going to the character tab and clicking training. Each power can be upgraded to a maximum of two times. Eventually, you&#039;ll be able to epic and ultimate these powers, but this will be detailed in a future section. What these [[Statuses]] and such do on each power and weapon shall be detailed later, but if you&#039;re curious, the [[What is a Power]] page may help with understanding what exactly each power does.&lt;br /&gt;
	&lt;br /&gt;
==Leveling Up==&lt;br /&gt;
	Once you get enough XP, you&#039;ll be ready to level up if you wish. By default, you are set to level up automatically when you reach the required amount of XP. It&#039;s recommended to turn this off by using &#039;&#039;&#039;charedit&#039;&#039;&#039; and modifying option 25. But why would you wish to level up? Every power and item you have shall scale with you as you level! So that [[Chainsword]] weapon you have gets stronger with each time you level up. And this applies to every power and item, not just the ones you have now. Let&#039;s say you&#039;re level 30 and you buy a [[Laser Pistol]] from a store. Every stat of the laser pistol will be scaled up for someone at level 30! So when you level up, you simply become stronger at pretty much everything you do, along with getting some additional maximum health. If you want to know more details, check out the [[Level Scaling]] page.&lt;br /&gt;
	&lt;br /&gt;
	In addition, you&#039;ll also receive more mutant power slots. For more details on this, see the [[Level Costs]] page.&lt;br /&gt;
	&lt;br /&gt;
==Tips for Beginners==&lt;br /&gt;
	Before we move onto advanced concepts, here are some tips for your first twenty levels or so that&#039;ll get you on your way. Nothing beats experience.&lt;br /&gt;
	&lt;br /&gt;
* &#039;&#039;&#039;FIND A HEALING POWER&#039;&#039;&#039;. It&#039;s smart to find a way to heal yourself reliably. At the start, one can easily acquire [[Deep Healing]] off a [[Raccoon Guy]] or [[Lactaid]] from a [[Blue Gryphon]]. [[Nurse]] is also another great healing power, but it mainly heals over time rather than immediately like the other two mentioned powers.&lt;br /&gt;
* Master all the powers you can and upgrade them before leveling up. Once you face harder foes, having upgraded powers shall help you dramatically on your journey.&lt;br /&gt;
* There are some great powers that will do well in your arsenal at early levels. [[Raking Claws]], [[Skunk Blast]], and [[Gouging Claws]] will serve well to fell your foes.&lt;br /&gt;
* After a battle, health and energy will regenerate automatically. You can use healing powers outside of battle as well. If you&#039;re willing to spend a patrol point, you can use the &#039;&#039;&#039;renew&#039;&#039;&#039; command to fully regenerate your health and energy.&lt;br /&gt;
* If you want to fight something that&#039;s bellow your level to a point where they don&#039;t spawn, trying mentoring down. This allows you to temporarily level down to fight things in lower level areas again. To do this, first type &#039;&#039;&#039;+haz&#039;&#039;&#039; to see the level range of the area, and then &#039;&#039;&#039;mentor &amp;lt;level&amp;gt;&#039;&#039;&#039; to mentor to something within the range or a maximum of two above the max level of the area. &lt;br /&gt;
* Fights getting too hard? Adjust your difficulty settings! This may easily be done on the home page of the website with the two buttons on the right side bar. You start off as normal/normal (AKA 0/0). Cycling through it, you&#039;ll find the easiest difficulty at easy/small (-1/-1). The button on the left controls the difficulty of the individual monsters while the button on the right increases the density of them. If you wish to adjust this within the game, head to the Zephyr or RSX lobby and head up to floor two and speak with the Tactics (enemy difficulty) and Pheromone (enemy density) NPCs. If you want to check your settings, type &#039;&#039;&#039;+haz&#039;&#039;&#039; and read the numbers on the bottom left.&lt;br /&gt;
* Ask for help! The newbie channel is more than happy to answer any questions you may have. The science channel can also be used to discuss game mechanics if you&#039;re into that. The LFG channel can be used to gather up a group Don&#039;t be shy! We pride ourself on our friendly community.&lt;br /&gt;
	&lt;br /&gt;
=Combat Roles=&lt;br /&gt;
	Once you reach level eight, you&#039;ll unlock your very first active role slot. As you continue to level, you&#039;ll unlock more slots. A convenient guide to see when you&#039;ll receive your next one can be found [http://wiki.flexiblesurvival.com/w/Level_Costs here]. These rolls shall define what your very own &amp;quot;style&amp;quot; of combat. If you&#039;re familiar with traditional RPGs, you may know about concepts such as healers, DPS, tanks, support, and the works. These roles shall make you more powerful in what you wish to be, such as healing more or doing more damage.&lt;br /&gt;
	&lt;br /&gt;
	Each combat role is a package that comes with three skills. To see a list of these roles, click [http://wiki.flexiblesurvival.com/w/Category:Roles here]. So let&#039;s say you decide to take the Archfiend role. You&#039;ll get one point of [[Damage]], [[Vampiric]], and [[Warded]]. To find out what these do, use the &#039;&#039;&#039;rpinfo &amp;lt;skill&amp;gt;&#039;&#039;&#039; command or look them up on the Wiki. These are passive boosts to your character that will really help out and define who you are in combat. So what happens when you take a second role? Now let&#039;s say you get Assassin. That has [[Avoidance]], [[Damage]], and [[Speed]]. But your other role had damage on it too, right? Indeed! And that means you have two points of [[Damage]] now! Each skill can have a maximum of three, so be sure to plan accordingly.&lt;br /&gt;
	&lt;br /&gt;
	To buy and use these roles once you have slots, type &#039;&#039;&#039;+role&#039;&#039;&#039; or perhaps more conveniently, use the web interface, head to the character tab, and then roles. It even has a simulator you can use!&lt;br /&gt;
	&lt;br /&gt;
=Dailies=&lt;br /&gt;
	Dailies are missions one may do every day. While the name implies it can only be done once per day, the actual cooldown for the missions is once every eighteen hours. A multitude of rewards may follow for those who complete this mission handed to them and are amplified greatly should the player decide to take on a harder challenge. But what is a daily mission? First, head to either RSX or Zephyr lobby, go up, and then east. From there, you may type &#039;&#039;&#039;daily&#039;&#039;&#039; to receive a daily mission. If you don&#039;t like the location, type &#039;&#039;&#039;daily restart&#039;&#039;&#039; to get a new one. If you want to choose a more specific location, you can use the terminal to bring up compatible areas just to the west of this room and then type &#039;&#039;&#039;daily &amp;lt;location&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;daily restart &amp;lt;location&amp;gt;&#039;&#039;&#039; if you already have a daily. If you want help finding the location given to you, try typing &#039;&#039;&#039;atrace &amp;lt;location&amp;gt;&#039;&#039;&#039; for some directions.&lt;br /&gt;
	&lt;br /&gt;
	The objective is simple: Wipe out the creatures at the location given to you! All you have to do is go to that area and fight until it&#039;s complete. To view progress, a small status update appears above the Battle Complete line after every battle. It&#039;s important to note that a daily is always forty fights in total before it completes. Another thing you must keep in mind is the difficulty bonus meter. To see this, type &#039;&#039;&#039;quest&#039;&#039;&#039; and note the bar on the bottom. When you first start the daily, it shall be at -50%. At max, it may reach 400%. These values modify the rewards you shall obtain at the end of your daily. Every time you defeat an &#039;&#039;individual&#039;&#039; monster, some bonus is added to this meter. The system takes into account how difficult the monster was by these methods:&lt;br /&gt;
	&lt;br /&gt;
* What danger settings you&#039;re at. It doesn&#039;t look at the pheromone setting (The setting that modifies monster density per battle). Your danger settings may be changed on the web page on the right side (The button on the left) or the Tactics Soldier above the Zephyr or RSX lobby.&lt;br /&gt;
* The template the monster may or may not have. You may see some enemies with a prefix or suffix attached to their name like Bully or what have you. These are templates that modify the base monster to be either more powerful or weaker. By increasing the danger settings&lt;br /&gt;
* The rank of the enemy, such as minion, mid boss, boss, hard boss, etc. These rankings may be viewed on either the terminal or using &#039;&#039;&#039;+haz&#039;&#039;&#039; in an area.&lt;br /&gt;
* Your level compared to the monster. If you decide to fight two levels over the area range, you&#039;ll receive fewer bonus.&lt;br /&gt;
&lt;br /&gt;
	To put it simply, the harder the fight, the better the rewards. Remember that you only have forty fights total and the difficulty bonus meter works off an &#039;&#039;&#039;individual enemy basis&#039;&#039;&#039; and not after each battle. This means that to get the best results, you want as many difficult monsters you can fit inside each battle. If you spend all forty fights killing one or two difficult monsters each, you won&#039;t get a lot of bonus! But how about five? And how can you take on such a challenge? Bring friends! The more friends you bring, the more difficult a challenge you may face, resulting in much greater rewards. Try out the &#039;&#039;&#039;lfg&#039;&#039;&#039; channel to form a group. Upon completion of these missions, you may receive these rewards:&lt;br /&gt;
	&lt;br /&gt;
* Reward Tokens. The amount is modified by your difficulty bonus meter. If you managed to get 400%, you shall get twenty whole tokens.&lt;br /&gt;
* Glorious XP&lt;br /&gt;
* A chance at an uncommon salvage (A 100 common salvage value!)&lt;br /&gt;
* Any time you help someone with a daily, you get some extra rewards yourself. For one, you get one reward token when they finish their daily. Further, you even get an uncommon salvage roll, possibly netting you a free uncommon salvage! You also get some XP for your troubles. Now imagine the wonderful rewards should you decide to daily with a full party.&lt;br /&gt;
&lt;br /&gt;
=Primes=&lt;br /&gt;
	Once you reach level thirty, you&#039;ll find that you can no longer level up without first consuming a boss vial within five levels of yourself. Where do you get these you might ask? One might be able to buy them from another player. However, one way is to go out and get them yourself! Boss vials are gathered by defeating what&#039;s known as a Prime mutant. Naturally, they&#039;re tougher than your standard enemy on the field and will require the gathering of a party. First, let&#039;s go over the requirements of summoning a Prime mutant.&lt;br /&gt;
	&lt;br /&gt;
* First, you&#039;ll need twelve infection vials of the Prime you wish to summon. These can be either bought from players/stores or gathered yourself. To gather them yourself, you&#039;ll require a NaniteCollection stat of 2 or more. For this, you can use an [[Improved Nanite Collector]], but it will need modifications and such to raise its NaniteCollection stat high enough. If you are willing to pay mako, you can instead get the [[Nanite Collector]] in the elite shop, which can even be upgraded into the  [[Ultimate Nanite Collector]] later if you want. Keep in mind, the [[Advanced Inoculation]] perk gives you a point of NaniteCollection, thus allowing you to collect infection vials with the [[Basic Nanite Collector]] available cheaply in stores, or with a cheap [[Improved Nanite Collector]].&lt;br /&gt;
* Next, you&#039;ll need a PSP (Prime Specimen Primer) available for four reward tokens at the token shop (Up from Zephyr lobby and then east).&lt;br /&gt;
* If you don&#039;t have a party already, grab a party! Advertise on the &#039;&#039;&#039;lfg&#039;&#039;&#039; channel and say which mutant you wish to take down. Because everyone who fights gets a boss vial, there will probably be people more than happy to assist. Generally, you&#039;ll want at least five people if you can.&lt;br /&gt;
* Finally, you need to head to the area where the monster typically spawns. Once there, type &#039;&#039;&#039;+haz&#039;&#039;&#039; and note the max level for the area. If you can, type &#039;&#039;&#039;partymentor &amp;lt;two levels over the max level of the area&amp;gt;&#039;&#039;&#039;. So if the level range of an area is 30-35, type &#039;&#039;&#039;partymentor 37&#039;&#039;&#039;.  With your vials tucked away within your pocket, use the PSP device and it shall step you through some simple prompts. It&#039;ll ask what prime you wish to summon, ask if you&#039;re really sure, and then take your 12 vials and some freecred. The Prime will spawn shortly after!&lt;br /&gt;
&lt;br /&gt;
	What prime should you be taking on? This is a question with an answer relative to your level. To level up, you&#039;ll need a boss vial that&#039;s within 5 levels of you, up or down. So if you&#039;re stuck at level 30, you&#039;ll need a boss vial that&#039;s within the range of 25-35. Head up above Zephyr or the RSX lobby and type &#039;&#039;&#039;look terminal&#039;&#039;&#039;. Find an area that suits your level requirements and gather the appropriate vials to summon the prime.&lt;br /&gt;
	&lt;br /&gt;
	You might be wondering what exactly a prime fight is like and how you should prepare for it! Once summoned, the Prime shall come stomping out and summon some backup. The backup is typically quite weak, but needs to be dealt with none the less. The Prime itself is basically a much much stronger version of the normal variant of the monster and carries a randomly selected template like Perplexing, Fast, Prickly, and many others that modify the Prime&#039;s abilities in some way. As the fight goes on, the Prime will summon more backup for you to deal with. It&#039;s nice to have a buffer or healer on standby if you can find one, and perhaps even a tank to help soak up damage. Once you finally defeat your first Prime, you, and anyone that helped you, shall receive a tasty boss vial! Eat it and pass onto the next level, brave adventurer.&lt;br /&gt;
&lt;br /&gt;
=Epicing and Ultimate=&lt;br /&gt;
	When upgrading a power with freecreds and experience, a power may only be upgraded a maximum of two times. As you level up, you may have noticed that you receive epic power slots on occasion. To know when you&#039;ll get an epic power slot, check out the [[Level Costs]] table. With an epic power slot, you may choose a power to upgrade even further than that original two maximum. Sounds pretty great, right? To perform this, you need to acquire a boss vial of a mutant that has that power somewhere on their body. The level of the vial doesn&#039;t matter, just make sure &#039;&#039;&#039;not to drink it&#039;&#039;&#039;! Once you&#039;ve done that, simply head to the web page, character, and then [http://flexiblesurvival.com/index?training training] to select the epic option. It&#039;s worthy of note that you can&#039;t upgrade a particular upgrade more than twice. For example, say you upgraded [[Wild Swing]]&#039;s damage twice. You can&#039;t epic the power and choose damage for a third time. It has to be a different upgrade.&lt;br /&gt;
	&lt;br /&gt;
	What if you could upgrade an epic&#039;d power even FURTHER? Every thirty levels you shall receive an ultimate power slot. With six boss vials, 40 reward tokens, some experience, and creds, you can indeed upgrade an epic&#039;d power one more time. This one is a bit more picky. You can&#039;t upgrade something that&#039;s already been upgraded with an ultimate power slot. Again, let&#039;s bring up [[Wild Swing]]. Say you upgraded damage twice and used your epic upgrade on AoE. With your ultimate upgrade, you can&#039;t choose damage or AoE. You&#039;ll have to choose one of the other upgrade options. To perform an ultimate upgrade. head to Point Zero/Hotel Oblivion in the north east corner of Fairhaven. Once there, type &#039;&#039;&#039;train&#039;&#039;&#039;, follow the prompts, and watch the magic.&lt;br /&gt;
&lt;br /&gt;
=Combat Flaws=&lt;br /&gt;
	Within character generation, you might&#039;ve noticed two particular flaws. The [[Feral Mode]] and [[All Natural]] flaws dramatically change the way you play the combat system. [[Feral Mode]] was designed specifically for ease of use. When mastering and upgrading powers, it spreads the upgrades out evenly and automatically. It also automatically selects combat roles and skill for you when you level up, negating the need to create a build. In addition, it has access to ferals roles, such as [[Defender Feral Training]] that change your combat skills. In that example, taking that training would turn you into a tank build. These trainings can be bought in various stores around the game world. Ferals also get other buffs, but their downside comes with how little equipment they may carry. If you want to know more details, check out the [[Feral Mode]] page.&lt;br /&gt;
	&lt;br /&gt;
	[[All Natural]] users get rid of their ability to use mutant powers to increase their skills with gear. Any item you use shall be increased greatly in just about everything it does and you&#039;ll also get a wonderful boost to loadout as you level up. This flaw has its advantages and disadvantages, and it&#039;s generally not recommended for newer players. This playstyle may require a good grasp of the crafting system and a general idea on how to make a good amount of money and salvage to support such activities. Despite this, All Naturals are a fun and unique way to spice up your combat experience, but make sure you know what you&#039;re doing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combat Builds=&lt;br /&gt;
	This section shall detail the numerous builds you can create within the combat system. Mostly, it shall go over the more traditional roles such as a tank, DPS, and supportive types. And do not fret if it seems complicated! You don&#039;t need to make a number crunching minmax build to be effective. Nearly anything can be effective with a little planning, and generally it&#039;s a good idea to have a focus. For example, if you plan on making a healer, it&#039;s probably not a good idea to focus your points into damage! Naturally, you would want things to bolster your healing abilities. Also keep in mind that if you&#039;re a roleplayer, picking things that make sense for your character is also important if that&#039;s your thing. Please take the builds guide as a guideline rather than a bible, and hopefully it shall help you along your way. There are other builds one may make as well, such as off-tank and others, but these guides should help you get the general idea of the basics.&lt;br /&gt;
&lt;br /&gt;
==Tank==&lt;br /&gt;
&#039;&#039;It&#039;s easier to heal one person rather than seven!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The center of attention, the steel wall, the hate magnet. It goes by many names, but in nearly any RPG, the tank&#039;s focus is almost always to grab attention away from the party and eat as much damage as possible for them. This game is no different. Your job is all about eating up delicious damage and protecting your battle buddies, so naturally you should be prepared to reduce that damage to yourself as much as possible! Make sure you have a tailor handy, because you&#039;re going to get hit a lot.&lt;br /&gt;
	&lt;br /&gt;
	Hate is a concept you may wish to get familiar with. Any time you put your &#039;influence&#039; over an enemy, such as damaging them, the enemy will start hating you more. If you have the most hate, then the mob shall start targeting you! To see how much a monster hates you and the rest of your party members, use &#039;&#039;&#039;hate &amp;lt;enemy&amp;gt;&#039;&#039;&#039;. However, this isn&#039;t always the case during a boss fight. Having the most hate during a boss fight only heavily increases your chance at getting hit rather than it being a guarantee like with regular mobs out on the field. To circumvent this, you can use taunting moves like [[Nasty Insult]] to guarantee a good slapping from a boss! Having high amounts of the aggro and menace effects further increase your hate gain, so you&#039;ll want to make sure you have plenty of both. If you have any points in the [[Intimidation]] skill, you&#039;ll unlock the skill [[Attention Grab]] which gives you a GIANT aggro and menace boost. You&#039;ll certainly want this.&lt;br /&gt;
	&lt;br /&gt;
	Cover is also important. So you&#039;ve gotten the enemy&#039;s attention and he&#039;s preparing to hit you. Business as usual right? But wait! That&#039;s an AoE he&#039;s firing! Even though you were the main target, unfortunately is shall end up hitting your friends regardless. So what can you do about that? The cover status is something tanks can put on friends to cover AoE damage for them. So let&#039;s say you put twenty cover on a friend. When an AoE goes off, you&#039;ll automatically eat 20% of the damage for him, which is extremely useful in damage mitigation. AoEblock can sometimes be a difficult status to obtain, but having some of that makes it so AoEs that target you first are eaten up by that status! 20 AoEblock and an AoE hits you? You shall eat 20% of that damage on yourself for your entire party.&lt;br /&gt;
	&lt;br /&gt;
===Tank Roles===&lt;br /&gt;
* [[Durability]] will be your most important role	to invest in. Once you get three points in the skill, all damage coming at you is instantly reduced by a whole 30%, and that&#039;s before it has to go through your other resists! And not only that, but it passively increases the magnitude of anything else that grants you resists, creating a VERY powerful package. It is HIGHLY suggested to get three points in this skill if you plan on being a tank.&lt;br /&gt;
	&lt;br /&gt;
* [[Front Row]] is another core tank skill. Part of your job is to attract attention away from your more squishy party members. Any time you &#039;influence&#039; an enemy, such as damaging them, you generate hate. Having points in this skill dramatically increases hate gain, along with amplifying the magnitude of any cover effects you push out. This skill really enhances many of the tank&#039;s basic attention grabbing and covering jobs, so it&#039;s highly recommended to grab three points in this important skill! &lt;br /&gt;
	&lt;br /&gt;
* Having a large amount of [[Health]] is very important as a tank. You need as much HP as possible to survive the many blows you&#039;ll take for your team. It&#039;s a very simple skill, but also very powerful by increasing your health pool by an entire 30% at three points! In this regard, it&#039;s highly recommended to nab three points in this skill.&lt;br /&gt;
	&lt;br /&gt;
* [[Avoidance]] can be quite strong, but its importance is a bit behind [[Durability]]. Despite that, it&#039;s still a powerful skill! It dramatically increases the magnitude of any defense status and allows you to dodge between nine and thirty percent of damage. This effect shall become more powerful when you have less health, which is quite useful in clutch situations. Even if you only hit the minimum amount of dodged damage, it&#039;s still quite useful. Get this skills to three if you can, but it&#039;s recommended to get at least one or two in [[Avoidance]] if possible.&lt;br /&gt;
	&lt;br /&gt;
* [[Outnumbered]] goes great on a tank! You&#039;ll be getting hit a lot, so you&#039;ll easily get the maximum effect out of this combat skill in a very short amount of time. Each time you get hit, you gain more and more free resists, which shall help you out greatly. It&#039;s recommended to get at least a point or two in this skill.&lt;br /&gt;
	&lt;br /&gt;
* [[Taunting Strikes]] can be quite strong, but it all depends on how you wish to focus your tank build. Some simply use cover for everything and rely on hate generation, while some prefer taunts. This makes it so all of your active attacks have a chance at taunting your foes, which is quite helpful when maintaining constant taunting. If you wish to be a taunting tank, consider points in this skill.&lt;br /&gt;
	&lt;br /&gt;
* Most builds can benefit from [[Readiness]], as it increases your loadout capacity, which of course means more gear. Depending on how much gear you wish to carry, you might want to invest in this skill. Perhaps you&#039;ll be able to fit in some extra armor!&lt;br /&gt;
	&lt;br /&gt;
* Once you have a good amount of these skills above, the rest is up to what you feel best suits you. [[Warded]] is a good tank skill that allows you to clean debuffs off you each time an enemy attacks. Some may want to invest in [[Damage]], as more damage also means more hate. [[Speed]] quickens how fast powers charge, and may come in handy when an emergency heal is needed or a quick taunt. [[Reactive]] returns damage each time you get hit, so expect this skill to fire often, along with [[Rage]] if that&#039;s your thing.&lt;br /&gt;
	&lt;br /&gt;
===Tank Powers===&lt;br /&gt;
	As a tank, you&#039;ll find that various toggles and passive powers will help you greatly on your journey to eat damage. A rotation of active powers will generally focus on gaining hate or taunting depending on how you wish to build your tank. Passives and toggles shall increase your resists and defense, allowing you to survive longer.&lt;br /&gt;
&lt;br /&gt;
* You&#039;ll want a [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Power] first for a good passive boost. [[Plated Hide]] gives an impressive boost to defense while [[Furry Hide]] boosts physical and energy damage resists while also providing other benefits such as energybreak. [[Jellied Hide]] gives physical damage resist, increases your maxHP by an impressive amount when upgraded, and provides passive regen to help mitigate damage. All of these options can serve you well, but you can only choose one!&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers A Special Adaptation Slot Power] should be next on your list. It&#039;s another passive slot that shall serve you well, but some of these powers do have downsides. [[Thick Hide]] is a fantastic choice for tanks, for it gives a massive MaxHP buff and some resists at the cost of accuracy. [[Thick Shell]] and [[Reinforced Skeleton]] are also choices to consider.&lt;br /&gt;
&lt;br /&gt;
* Next, quest for an [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. [[Muscle Mass]] provides many things a tank needs, such as resists and MaxHP. A very &#039;&#039;strong&#039;&#039; choice for the role. [[Scent of Blood]] gives you vampiric and attack, which can assist with survivability.&lt;br /&gt;
&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], you&#039;ll have the choice between [[Juggernaut]], [[Myriad Armor]] and [[Tooth and Nail]]. [[Tooth and Nail]] is more of a DPS based power and doesn&#039;t benefit tanks directly, but both [[Juggernaut]] and [[Myriad Armor]] give impressive boosts to resists, but you can only have one in this slot. It all comes down to personal preference!&lt;br /&gt;
&lt;br /&gt;
* [[Threatening Presence]] is a highly suggested tank skill, as it gives off a passive AoE cover aura for your friends. This helps to make sure your buddies are always covered at some point so you can eat damage for them while also giving yourself a nice menace boost. Once you reach level forty, [[Guarding Stance]] is another great power to get for deploying passive cover.&lt;br /&gt;
&lt;br /&gt;
* Repeats are great at gaining hate, and [[Prism Storm]] has repeats in spades, and it&#039;s a fine AoE. [[Wild Swing]] is a highly damaging attack and is AoE as well for large hate gain. Keep in mind, the more damage you do, the more hate you gain! [[Hateful Strike]] is meant just for gaining hate. Take powers that are either repeats or do a solid amount of damage to gain hate. Things like [[Flutter]], [[Sharpshooter]], [[Takedown]], and more are other lovely options.&lt;br /&gt;
&lt;br /&gt;
* Consider getting a passive damage toggle for constant hate gain. [[Quill Wag]] and [[Electric Field]] are great and fire off every round to keep a solid growth of hate. If you&#039;re a tank that focuses more on taunts, then one might consider [[Magnetic Personality]]. Remember, you may only have one of these types of powers at a time.&lt;br /&gt;
&lt;br /&gt;
* If you&#039;re a taunting tank, you might want to pick up powers like [[Scathing Diatribe]] and [[Nasty Insult]].&lt;br /&gt;
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* Since you&#039;ll be getting hit a lot, you&#039;ll want to find a way to heal yourself! [[Deep Healing]] and [[Lactaid]] are quick and easy direct heals. [[Milk Chug]] is a &#039;&#039;&#039;very&#039;&#039;&#039; powerful emergency heal, but it can&#039;t be used very often. [[Drain Vitae]] is a strong attack power that&#039;s also vampiric, so you can be on the offense and heal yourself at the same time.&lt;br /&gt;
&lt;br /&gt;
* Some other passive moves to consider might be [[Feline Agility]], [[Skitter]], [[Frenzy]], [[Long Ears]], and other things that might give you boosts when you have some empty slots to fill.&lt;br /&gt;
&lt;br /&gt;
===Tank Gear===&lt;br /&gt;
	As a tank, you&#039;ll find that a majority of your gear is passive, serving to help you eat as much damage as you possibly can. This will come in the form of multiple suits of armor and other various pieces of gear.&lt;br /&gt;
	&lt;br /&gt;
* [[Heavy Armor]]! Never leave home without it. This is a core piece of gear. It gives you passive Damageresist, and you want as much of that as possible!&lt;br /&gt;
* [[Thick Armor]] is another piece of gear that&#039;s great to have as a tank. MaxHP is a powerful status, and you&#039;ll want to increase your health pool as much as you can.&lt;br /&gt;
* [[Generic Armor]], [[Light Energy Armor]], and [[Physical Armor]] all have resists to contribute to a tank&#039;s needs. Simply using only generic armor will save you some space, but taking the latter two together will eat up more damage but also take more space. It&#039;s all up to you!&lt;br /&gt;
* A [[Nanite Buffer]] is a very powerful piece of gear. It&#039;s an active item that projects some protective nanites to eat up incoming damage. In a nutshell, it&#039;s like its own health bar that attacks have to go through in order to hit your main health bar. Having a good nantie buffer will certainly help when mitigating damage.&lt;br /&gt;
* A [[Shield]] gives a large passive defense bonus, but it&#039;s also quite heavy. If you have the space, it can certainly tip the scales in your favor.&lt;br /&gt;
* If you&#039;re willing to give up your [[Heavy Armor]], [[Lifegiving Armor]] is an interesting alternative choice. As they take up the same slot, one can&#039;t wear them both. Damageresist directly eats up damage, while regeneration ablatively mitigates damage, creating more or less the same effect in the end. In the end, it&#039;s user choice and both are quite viable!&lt;br /&gt;
* If you find that you aren&#039;t covering enough damage to your liking, you may wish to consider making a [[Superconducting Magnet]]. Be sure not too eat more than you can chew!&lt;br /&gt;
* The [[Nanite Barrier]] is another active piece of equipment tanks can use to eat up damage. It&#039;s quite powerful, instant cast, and with a short cooldown, but the effects go away once you get hit once. This is a very fine way to add more to your rotation and increase survivability!&lt;br /&gt;
* If you want, feel free to create weapons to add to your rotation like [[Heavy Melee]], [[Automated Weapon]], [[Nanite Cannon]], and all other sorts of neat weapons. If you&#039;re in need of taunts, take any hostile attack item and slap [[Hooked]] on it. &lt;br /&gt;
&lt;br /&gt;
==Healer==&lt;br /&gt;
&#039;&#039;Relax, I&#039;m a doctor. Trust me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Quite obviously, your job is to heal your friends in battle. Due to attacks always hitting their mark, no matter how low or high the damage might be, the party will need a way to heal off that damage in tough situations. Your two main methods of healing shall be through direct heals and inflicting regeneration upon your friends. Using liberal amounts of HPbuffer will help you with your job, as this status acts like a temporary health bar that eats up damage before hitting your true HP bar.&lt;br /&gt;
	&lt;br /&gt;
	Direct heals immediately fill up your target&#039;s pool of health. For example, the move [[Deep Healing]] has twenty base damage. Now this doesn&#039;t mean you&#039;ll be hurting your friends! It works a lot like hitting an enemy, but instead the damage is converted into lovely health right when the move hits. When your target needs healing and needs it now, look no further than direct heals. They&#039;re also quite useful in making sure everyone is topped off. For direct heals, upgrading the damage is generally a good option and will increase the amount of healing done.&lt;br /&gt;
	&lt;br /&gt;
	Regeneration is a very important status. Rather than immediately healing, it heals over time. By using this status, it&#039;s quite helpful in making sure everyone is constantly being healed. In a more advanced way of thinking about it, regeneration is very useful for damage mitigation and one could comprehend it as ablative damage resistance. For example, let&#039;s say you inflict one thousand regen on a friend. Now, regen heals the target at 1/5th of its magnitude every 1/5th of a round. So every 200 ATB (1/5th a round), this person shall be healed two hundred health. Now let&#039;s say this person gets hit by an attack for one hundred and fifty damage before the regeneration effect ticks. Right when it does tick soon after the attack, they immediately gain a profit in health without you directly needing to do anything about it! When in a large party, you may find it tough trying to heal everyone at once. Using liberal amounts of regen will help dramatically with mitigating damage and allowing others to basically heal themselves. Some people get a little confused about the status. Again, let&#039;s say you have a regen status on you for 1000 mag for five rounds. Every round, you&#039;ll be healed for 1000 damage. This will last for five rounds for a total of 5000 health healed by the end. &lt;br /&gt;
	&lt;br /&gt;
	HPbuffer is another important damage mitigation technique. One could think of it as a temporary pool of health that blocks damage before it gets to your main health bar. When an attack hits, it first searches for the largest HPbuffer effect upon you. Let&#039;s say an attack worth 100 damage hits you while you have an hpbuffer worth 1000 magnitude. Your HPbuffer shall reduce to 900 magnitude while the 100 damage attack mostly bounces off! Now, there are ways to pierce through HPbuffers, but they will always always reduce damage in some capacity, so it&#039;s always nice to have plenty to worth with! When large damaging attacks hit your party, you&#039;ll find that having some HPbuffer can mean life or death. Never underestimate the power of HPbuffer.&lt;br /&gt;
	&lt;br /&gt;
	Two more statuses to look out for are Healing and Healgain. You&#039;ll want to try and grab as much Healing as you possibly can. The Healing status increases the power of your heals by magnitude percent. So if you have ten Healing status, your heals are ten percent better. Healgain is a status that scales with level and should be applied to your friends. It&#039;s a one-to-one status that directly enhances the heals given to them. So if someone has 1000 healgain status on them and you heal them for something worth 2000 healing, it will then become worth 3000 health! Combining both Healing and healgain can create some powerful heals.&lt;br /&gt;
	&lt;br /&gt;
	Last tip: Heal your tanks!&lt;br /&gt;
	&lt;br /&gt;
===Healer Roles===&lt;br /&gt;
* [[Healing]] will be on the top of your list. It increases the power of all your heals, including that of regeneration effects. Not only this, but any time you heal someone, they gain damage resistance, healgain status, and some HPbuffer to boot! You&#039;ll want this at level two minimum, preferably level three.&lt;br /&gt;
* [[Lingering Kindness]] simply increases the duration of any friendly status you inflict. This is important, as you&#039;ll be casting plenty of regeneration and HPbuffer. The longer your regeneration statuses last, the more they heal, so you&#039;ll want to heavily consider having 2-3 levels in this skill.&lt;br /&gt;
* [[Support]] won&#039;t increase the power of your direct heals, but they will heavily enhance your regeneration, HPbuffer, and healgain effects. In this regard, it&#039;s another very important skill for a healer. It&#039;s highly recommended to get three levels in this skill along with the above two. As an added bonus, having points in [[Healing]], [[Lingering Kindness]], and [[Support]] will grant HPbuffer on all those you heal.&lt;br /&gt;
&lt;br /&gt;
	Once you have the above skills, your remaining choices are all up to you. There are a lot of viable options, so it all comes down to what you feel you need for your healing build.&lt;br /&gt;
&lt;br /&gt;
* [[Speed]] might be a very good investment. It dramatically decreases the amount of time it takes for powers to fire. When you need to save a friend quick, this can make the difference between life and death. But it has more use than clutch situations. Naturally, you&#039;ll want your heals to come out as fast as possible to allow you more time to do other things. Like more healing! More time allows more powers to fire, thus more overall healing.&lt;br /&gt;
* [[Endurance]] enhances energy recovery greatly while also increasing your maximum energy. If there is ever a time you run out of energy, that means you won&#039;t be able to heal! To make sure that doesn&#039;t happen, or at least happen slower, then one may consider putting a few points in this skill.&lt;br /&gt;
* [[Back Row]] heavily decreases hate gain, making sure mobs won&#039;t target you. As a healer, being in the center of attention is possibly death. Leave that up to your tank! When an AoE goes off, you get some free evasion if you put points in this skill. Not only that, but the cover effects your tank gives off to eat up damage for you are also increased.&lt;br /&gt;
* [[Durability]] helps a bunch when it comes to eating up damage. One time or another, you&#039;ll find yourself getting hit at some point. And when you do, you&#039;ll want to be ready. This skill takes out a large amount of damage for you, helping out quite a bit with survival.&lt;br /&gt;
* [[Avoidance]] is another handy tool to help get rid of unfortunate damage inflicted on you. It&#039;s less useful than durability, but both combined can help quite a bit when you need to eat damage.&lt;br /&gt;
* [[Readiness]] allows you to carry more equipment! The more loadout you have, the more items you have to call upon! How many points you should put into this skill depends on how much gear you desire to carry.&lt;br /&gt;
&lt;br /&gt;
===Healer Powers===&lt;br /&gt;
	Most of your abilities as a healer shall be of the active type consisting of direct heals, regen, and HPBuffer inflicting. Despite this, you may also want to consider a few defensive powers that increases your resists and defense. If you can, grab powers that will increase your recharge and haste to make those heals come out faster! For players that prefer solo play, also try out some offensive powers that can help fell monsters before you fall yourself!&lt;br /&gt;
	&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Power], there are two great choices. Both [[Smooth Hide]] and [[Crystalline Hide]] will give you some passive Healing status, which shall increase the power of all your heals. [[Smooth Hide]] has a bit more Healing, while [[Crystalline Hide]] has some resists, including that of debuffresist. If you don&#039;t like either of those options, some choices like [[Furry Hide]] increase resists and give energybreak while [[Feathery Hide]] increases recharge to get those heals off cooldown quicker. Remember, you may only master one of these.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers A Special Adaptation Slot Powers] come with a downside, and not a lot of them directly enhance a healer&#039;s abilities. However, because you won&#039;t be too worried about accuracy, perhaps it&#039;s worth considering [[Thick Hide]], as it greatly increases your MaxHP and gives some resists for increased survivability. If you wish, you don&#039;t have to take any of these powers.&lt;br /&gt;
* Despite the name, you&#039;ll want an [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. There are two powers you&#039;ll really want to keep your eye on. [[Abundant Supply]] gives you a precious amount of healing to increase the power of your heals, while [[Stretchy]] can give you some AoEmod. AoEmod allows you to hit on additional target on occasion with your powers, which can certainly help out a lot! It&#039;s a tough choice, but you can only have one.&lt;br /&gt;
* [[Quick Fix]] is a fantastic [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], as it gives resists, haste, healing, AND statusboost, and it just so happens you want all of these! If for some reason you don&#039;t want this power, [[Juggernaut]] and [[Myriad Armor]] can greatly increase survivability if you need it.&lt;br /&gt;
* [[Deep Healing]], [[Lactaid]], and [[Nurse]] are easily acquired and quick single target abilities. They have a short charge and cooldown, making them good to have in reserve, as they&#039;ll almost always be available. Choose the ones that benefit your character&#039;s sexual characteristics the most. &lt;br /&gt;
* [[Delicious Treat]] is a wonderful AoE heal ability, but it won&#039;t heal yourself. It&#039;s a fantastic direct healing power with some AoE and even comes with healgain to enhance any further heals you deploy for its duration. It also makes you taste better!&lt;br /&gt;
* [[Chock Milk]]/[[Cum Squirt]] are two very powerful direct AoE heals. You may only have one or the other, so choose the one that fits your character&#039;s sexual organs and such the best, as the powers will receive benefits from them.&lt;br /&gt;
* [[Tears of Life]] is both a direct heal and regeneration ability for your party . It has a very large charge time, but such is the price for a great healing ability. It&#039;ll keep your party nice and safe with a large amount of regeneration. Cast this baby when you can to keep the regeneration effect going.&lt;br /&gt;
* [[Protein Shield]]/[[Reinforcing Nectar]] gives a VERY large amount of HPbuffer and is quite quick with a very low cooldown. For a party situation, you may wish to upgrade the AoE on this power. This shall help greatly when mitigating damage.&lt;br /&gt;
* [[Lion Within]] is a passive toggle that&#039;s quite simply a large AoE buff that gives your friends some HPbuffer. You may find this quite useful when it comes to making sure your battle buddies have some HPbuffer to work with despite you not actually putting in any input.&lt;br /&gt;
* [[Honey Gift]] is quite the powerful move. If possible, it&#039;s best to cast this power before combat or quite soon, as it greatly increases the MaxHP of your friends. The more health your friends have, the longer they shall survive.&lt;br /&gt;
* [[Purr]] gets rid of those nasty debuffs quite quickly for your entire party! If you have some room left, certainly considering acquiring it.&lt;br /&gt;
* If you have any mutant power slots left over, you may wish to consider moves that increase your survivability like [[Skitter]] and [[Feline Agility]] or some damaging powers such as [[Sharpshooter]], [[Wild Swing]], and many more options.&lt;br /&gt;
&lt;br /&gt;
===Healer Gear===&lt;br /&gt;
* [[Training - Medicine]] grants a powerful ten healing status to directly enhance your healing abilities. It costs a good amount of credits down at your local faction&#039;s Employee Wellness Area, but it can really pay off huge if you&#039;re willing to pay its twenty loadout cost.&lt;br /&gt;
* A [[Nanite Buffer]] is quite the powerful tool. If you were to slap on basic/extreme spread, it can easily be used for a good amount of the party rather than just yourself. If you picked the [[Support]] skill to invest in, this shall be increased even further. A great piece of gear you should consider investing in.&lt;br /&gt;
* The [[Medicinal]] item is fast and has a short cooldown. It inflicts a good amount of regen and can be further customized with additional mods to grant buffs to your team mates. Putting [[Basic Spread]]/[[Extreme Spread]] on it will allow you to heal more party members rather than just one.&lt;br /&gt;
* [[Liquid Bandage]] is a nice party healing item that inflicts a sizeable amount of regen for your party members. It can sometimes be a bit difficult to make and it takes up a gigantic amount of loadout, but the effects are hard to ignore. If you have the loadout to spare, consider it.&lt;br /&gt;
* The [[Triage Kit]] can greatly increase the power of your healing thanks to its large Healing status and the healgain it deploys to your friends. You&#039;ll find that both of these stats combined scale quite well with each other! On the downside, it&#039;s quite a heavy piece of equipment, sitting at 30 loadout without mods. If you&#039;ve got the space for this thing, strongly consider it.&lt;br /&gt;
* Down at the mall, there is an item called Ear Hoops. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* If you have the loadout, the [[Triage Kit]] can be a powerful item for healers. If gives yourself a very large Healing status and gives your party members a hefty amount of Healgain. Not only that, but it&#039;s entirely passive and can have further mods put on it!&lt;br /&gt;
* A [[Heavy Armor]] can assist when it comes to survivability. If you find yourself eating too much damage, this should help you out.&lt;br /&gt;
* With any remaining loadout you may have, you may wish to consider some [[Priming]] gear. Basically, put the [[Priming]] recipe on anything that you can inflict on yourself (Such as a [[Medicinal]] or [[Liquid Courage]]) and you shall receive a large amount of statusboost that greatly increases things like your regen and HPbuffer effects!&lt;br /&gt;
&lt;br /&gt;
==Buffer==&lt;br /&gt;
&#039;&#039;Power Overwhelming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The buffer is another wonderful party support based role that can easily change the tides of battle. Rather than focusing on healing, a buffer enhances the power of the party defensively and offensively. However, some buffers choose to mix the roles of a healer and buffer all into one for a nice support package. On the defensive side, they can increase resists, defense, HPbuffers, regeneration, and many more. Offensively, increasing damagebuff, attack, and other things help your team deliver powerful punches to the opposition. A buffer may call upon other useful things such as increasing the MaxHP, accuracy, various procs, energybreak, haste, recharge, and more. Before becoming a buffer, you may wish to get familiar with the [[Statuses]] page on the Wiki, as playing around with them and slapping them on your team members shall be your primary role in battle. Most especially, you should take a look at the statusboost effect, as it greatly increases the power of all your friendly statuses! You may wish get as much of this as you can, which shall be detailed down bellow.&lt;br /&gt;
	&lt;br /&gt;
	Being a successful buffer means enhancing your party&#039;s abilities in both defense and offense. It&#039;s an important concept to note that the faster you kill something, the less time the enemy has to damage you. This can be accomplished through liberal amounts of damagebuff and attack buffs that can dramatically enhance your party&#039;s damage by an amazing amount. However, there will come a time where you and your party shall be on the receiving end on a bunch of damage. Keeping a constant flow of regeneration, resists, and HPbuffer on your team will increase survivability by large amounts. Put offense and defense together and you have a dangerous team of agents.&lt;br /&gt;
	&lt;br /&gt;
	While being a buffer, you may realize you have a lot of powers and such to cycle through! This is normal, but how are you supposed to get through all those buffs and enhance your team? It&#039;s important to note that you can cast all your buffs OUTSIDE of battle, so your team shall be nice and ready the moment fighting starts. Simply use the power as you normally would in combat and it&#039;ll work just the same. If you run out of energy while buffing outside of battle, consider using the &#039;&#039;&#039;renew&#039;&#039;&#039; command to sacrifice a patrol point for full energy or eat up a fine [[Energy Snack]]. The use of aliases can greatly speed up this process, and it&#039;s recommended that you have a trigger that fires off buffs after a battle for convenience sake. If you don&#039;t know what those things are or how to work them, don&#039;t worry about it too much. But if you do get curious, the &#039;&#039;&#039;newbie&#039;&#039;&#039; or &#039;&#039;&#039;science&#039;&#039;&#039; channel would be more than happy to help you out.&lt;br /&gt;
	&lt;br /&gt;
===Buffer Roles===&lt;br /&gt;
* [[Support]] shall be your most important role. Quite simply, it enhances all the friendly statuses you put on your friends by an incredible 30%. Because most of what you&#039;re doing shall be firing off friendly effects, you&#039;ll certainly want three points in this skill.&lt;br /&gt;
* [[Lingering Kindness]] is another very important skill for a buffer. Any friendly status you fire off will last much longer, which shall help tremendously in battle. You will want three points in this skill if you can.&lt;br /&gt;
&lt;br /&gt;
Once you have the above skills, you&#039;re pretty much all set! What other skills you should choose is up to you, but bellow are some choices that will be of direct benefit to a buffer.&lt;br /&gt;
&lt;br /&gt;
* [[Healing]] can enhance the power of you regeneration statuses by a good amount, and it stacks with [[Support]]. As a buffer, your main goal isn&#039;t quite healing people directly, but a few points in healing can be quite beneficial depending on how you&#039;ve built your buffer. Not only that, but the people you do heal shall gain an HPbuffer status to increase survivability.&lt;br /&gt;
* [[Speed]], for when you want your buffs and want them now. During battle, your friendly powers will take time to fire. When the situation gets tough, you&#039;ll want to get those buffs and heals out as fast as possible!&lt;br /&gt;
* [[Readiness]] may be something buffers wish to have a few points in. As a support, you may find yourself carrying a bunch of gear if that&#039;s your style of play. Buffers have a lot of toys they can play with beyond their mutant powers, and more loadout will be very beneficial. If you don&#039;t plan on carrying a lot of gear, then this skill shall not help you. But if you are, look no further than [[Readiness]]&lt;br /&gt;
* [[Endurance]] increases both energy regeneration and max energy. Buffing can take a lot out of you, so if energy is a major concern, it may be helpful to take a point or two in this skill.&lt;br /&gt;
* [[Back Row]] helps you survive in a party situation. It decreases your hate generation tremendously, allows you to avoid AoEs better, and makes it easier for tanks to cover for you. You may wish to get a point or two in this skill if you can, because you don&#039;t want to end up being the center of attention!&lt;br /&gt;
* If you have some points left over, it can be a good idea to increase your survivability in some form or fashion. [[Health]], [[Durability]], and [[Avoidance]] can all help you stay alive longer in the field of battle in order to allow more time to fire off crucial buffs and heals.&lt;br /&gt;
&lt;br /&gt;
===Buffer Powers===&lt;br /&gt;
	As a buffer, you will find yourself filling up all your slots quite quickly with actives! There are a ton of buffs out there to play with that can really turn the tide of battle. Because there are so many, the choice of what to take is yours, but here&#039;s a handy reference to some powers that might be beneficial to you. You&#039;ll want a good balance of offensive and defensive buffs to secure victory!&lt;br /&gt;
	&lt;br /&gt;
* There is a great power that can fill your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot]. What you may wish to consider is the power [[Stretchy]], which can give you some AoEmod to help hit more friends with your powers. When in a full eight person party, having more strong players is quite powerful. &lt;br /&gt;
* [[Quick Fix]] can be a pretty good [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], as it increases statusboost, healing, and haste. Statusboost is what you&#039;re mainly looking for, but the healing and haste certainly help out as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offensive Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Coordinated Work]] is a powerful buff, as it not only increases your party&#039;s statusboost, but it also increases attack by a large amount. It&#039;s slow and costly, but its power is undeniable.&lt;br /&gt;
* [[Breast Waggle]] is an extremely powerful buff that greatly increases you party&#039;s offensive capabilities. Not only does it dramatically increase damagebuff, but it also inflicts an amazing amount of accuracy for a very powerful combo. The choice between upgrading accuracy or damagebuff is a tough one, but it depends on what other buffs you take as well. Certainly consider getting this skill.&lt;br /&gt;
* [[Howl]] focuses on heavily increasing your party&#039;s damagebuff, thus dramatically increasing damage. It comes with a large energybreak penalty as well, so you may wish to find a way to mitigate it if you decide to take this great power. [[Breast Waggle]] and this go well together to create a powerful offensive combo.&lt;br /&gt;
* [[Scent of victory]] greatly increases your party&#039;s haste, causing them to attack much faster. Faster friends means faster everything! Because the effects are so dramatic, you should definitely consider having this skill. You may notice the energybreak penalty on your friends. Don&#039;t worry, there are ways to mitigate that debuff. And if you remember, your [[Lingering Kindness]] skill will help lower that as well.&lt;br /&gt;
* [[Incite Riot]] not only increases haste by a good amount, it also gives them five whole energybreak to work with to lower the energy cost of powers. Some buffs unfortunately LOWER your party&#039;s energybreak, like [[Scent of Victory]], but this power is strong enough to lower that penatly by a great amount. Highly consider this skill.&lt;br /&gt;
* [[Leap]] helps eliminate those pesky cooldowns after people fire off their powers. The faster your party can use their powers again, the more things they can do! Recharge and haste go great together, as cooldown only starts when the power actually lands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive/Supportive Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Honey Gift]] is amazingly strong when it comes to increasing party survivability. It increases maxHP to great levels, allowing them to eat more damage before falling down. You&#039;ll want to highly consider adding this skill to your rotation, especially for taking on primes and bosses.&lt;br /&gt;
* [[Protein Armor]] can be a bit tough to acquire sometimes, but it does a pretty good job increasing the damageresistance of your party, helping not only your tank, but everyone survive longer.&lt;br /&gt;
* [[Protein Shield]]/[[Reinforcing Nectar]] gives off a powerful HPbuffer effect, which shall shield your party greatly against incoming damage. Not only that, but it&#039;s quick to fire and has a short cooldown for easy refreshing. Overall, a fantastic power for a buffer to have.&lt;br /&gt;
* [[Pack Loyalty]] helps get rid of those nasty energybreak penalties some of your other buffs might have accrued. And not only that, it&#039;s a passive toggle! If you have buffs that give negative energybreak like [[Howl]] and [[Honey Gift]], you may want to consider taking this power to help get rid of those effects. Your friends will thank you.&lt;br /&gt;
* [[Tears of Life]] inflicts a great amount of regeneration for your party, which will dramatically increase survivability. If you can, you&#039;ll want to make sure your party has a good amount of regen to play with. While you are a buffer and this is technically a heal, one could also classify regeneration as a defensive buff to take away that awful damage.&lt;br /&gt;
* Much like the above power, [[Nurse]] inflicts a great amount of regen as well, but it&#039;s only single target. Regardless, it&#039;s fast, strong, and effective.&lt;br /&gt;
* [[Lion Within]] is a passive toggle HPbuffer effect for your battle buddies. It&#039;s a bit costly, but if want another layer of protection, it might not hurt to pick up this power.&lt;br /&gt;
* [[Morning Song]] helps get rid of all those debuffs that are getting in the way of your beautiful buffs! This power is another great passive toggle that pulses out delightful debuffclear and a considerable amount of recharge to help speed up cooldowns.&lt;br /&gt;
* [[Purr]] rips through debuffs like a hot knife through butter. With such a high debuffclear combined with your [[Support]] skill, those debuffs will find themselves either dead or cut very short! Not only that, but it also comes with a chance for debuffresist, which can help out considerably.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Others/Misc. Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Trivia]] is a fantastic power for any buffer&#039;s rotation. It has a good chance for both defensive and offensive buffs to fire. And not only that, they&#039;re strong buffs too! There are so many ways to upgrade this power it&#039;s hard to go wrong. A flexible and powerful buff that comes highly recommended. You may even want to consider epicing or ultimating this power.&lt;br /&gt;
* While it may be better classified as an offensive buff, [[Infuse Blood]] might be a bit of a special case, if only for how it&#039;s used. This power is betraying, which means it will take a good chunk of your health bar. But in return, you can heal someone and give them a tremendous amount of energy to play with. This power is strong, but please be careful with it. &lt;br /&gt;
* If you find yourself in need of more statusboost, [[Long Ears]] is a good toggle that can help out in that regard.&lt;br /&gt;
* Even though you&#039;re a buffer, you might find yourself getting hit here and there. You may wish to consider some survivability increasing powers like [[Feline Agility]], [[Skitter]], [[Solid Frame]].&lt;br /&gt;
&lt;br /&gt;
===Buffer Gear===&lt;br /&gt;
	There are a lot of toys buffers can play with. If you&#039;re the type that likes to play with a lot of these toys, you may wish to consider increasing your loadout capacity. This can be done with the [[Always Be Prepared]] perk, the [[Readiness]] combat skill, and the [[RSX Operative]] dedication. A lot of your gear will probably be of the active variety, so be mindful of how much goes into your rotation!&lt;br /&gt;
	&lt;br /&gt;
* [[Banner]] is a blank canvas for you to create your very own custom buffs! Without mods, it has no effects. However, putting any active ally modifier on this item can create some great things. If you ever wished you had a buff that could do a certain special something, you may wish to check out this piece of neat gear. They&#039;re also quite fun to play with.&lt;br /&gt;
* [[Inspiring Drills]] casts some great buffs by itself and can be further enhanced by various mods. Attack can sometimes be a bit difficult to get a hold of in buffs, so having this item may be to your benefit. Attack, damagebuff, accuracy, and defense all in one! And that&#039;s before mods! With some mods that enhance its already great effects, you can have a very powerful item.&lt;br /&gt;
* A [[Nanite Buffer]] is quite the powerful tool. If you were to slap on basic/extreme spread, it can easily be used for a good amount of the party rather than just yourself. If you picked the [[Support]] skill to invest in, this shall be increased even further. A great piece of gear you should consider investing in.&lt;br /&gt;
* Not only can it heal, but the [[Medicinal]] is also great at giving off buffs too with some mod combinations. It&#039;s light, quick, flexible, and quite useful. Heal people and buff them at the exact same time!&lt;br /&gt;
* [[Liquid Bandage]] is a nice party healing item that inflicts a sizeable amount of regen for your party members. It can sometimes be a bit difficult to make and it takes up a gigantic amount of loadout, but the effects are hard to ignore. If you have the loadout to spare, consider it. While your main job isn&#039;t to heal, making sure your party has plenty of regen can easily increase party survivability.&lt;br /&gt;
* The [[Scattershot 2000]] is a very expensive piece of gear, but it can pay off if you need the AoE. This passive item will hurt your bank and loadout, but hitting an extra person or two can really make the difference. With the way AoE now functions (Friendly AoEs can only hit up to a maximum of two additional targets with the [[AoE]]mod &#039;&#039;&#039;status&#039;&#039;&#039; itself), this piece of gear isn&#039;t strictly necessary, as [[Stretchy]] can help fill this roll. However, if you feel you need some more AoE, this is an item to get it from.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. You&#039;ll be doing a lot of buffing, which eats a lot of energy, so you may want to think about this item if you&#039;re having energy troubles.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
&lt;br /&gt;
	You may want to consider some [[Priming]] gear. This means any item you can inflict on yourself that can give you the effects of the [[Priming]] mod. The power of this mod comes from the large amount of statusboost it gives you, and you&#039;ll want to try and get as much of that as you can. You don&#039;t particularly need it, but its effects are quite powerful. Here are some items you could put them on as an example: [[Medicinal]], [[Liquid Courage]], [[Amplifier]], [[Vibrator]] (outside of combat), and more. Note that putting [[Priming]] on something gets rid of all its AoE. And don&#039;t get too worried about this concept. You can still be a great buffer without these, but if you thirst for more power, consider building some! And be mindful of the softcaps for statusboost found on the [[Statuses]] page.&lt;br /&gt;
	&lt;br /&gt;
==Big Hits DPS==&lt;br /&gt;
&#039;&#039;A bang here, a boom there, and the problem is solved.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Big hits DPS (Damage Per Second) is all about bringing the smackdown, and doing it hard. One could describe it as burst DPS. Generally, big hits are slow and have large energy costs, but they pay off huge with giant damage. This type of DPS is great against both regular monsters on the field and bosses. You&#039;ll need to find a way to manage your energy and such, but generally it isn&#039;t too much of a problem with some moderate planning. If you enjoy seeing big shiny red damage numbers, this type of DPS could be just for you.&lt;br /&gt;
	&lt;br /&gt;
	All DPS types can benefit greatly from haste, but big hits probably needs it the most considering their generally lower speed. Because big hits also play with large numbers, it scales fantastically with the damagebuff and attack [[Statuses]]. It&#039;ll also be useful to upgrade your accuracy when possible, as that giant attack you&#039;ve been charging would look mighty small if it managed to get deflected.&lt;br /&gt;
	&lt;br /&gt;
===Big Hits Roles===&lt;br /&gt;
* [[Damage]]! What DPS lover wouldn&#039;t want a straight up increase in damage? Not only does it do that, but it has some other nifty effects as well, such as helping to pierce HPbuffers and lowering dodge resistance when your attacks get evaded. Simply a must have for all DPS types. Get three points in this skill!&lt;br /&gt;
* [[Bleeding]] benefits big hits the most, as this skill is percent based and you&#039;re dealing with very large numbers! With three points in this skill, 30% of your damage is automatically done again on your target the next round. This boosts your DPS by an &#039;&#039;&#039;extreme&#039;&#039;&#039; amount, making this a core skill for big hits. You&#039;ll want to max out this skill.&lt;br /&gt;
* [[Accuracy]] can help greatly mitigate the damage losses that come from enemies deflecting your attacks. This skill has many effects, the most basic of which is to simply tip the scales in your favor. In addition to this, it also reduces how much is deflected by your primary target up to a maximum of 15% with this skill, which can pay off greatly in the grand scheme of things. Finally, it helps you pierce HPbuffers and even stacks with the [[Damage]] skill in that regard. Consider a few points in this skill.&lt;br /&gt;
* [[Speed]] things up a bit! Some big hits are slow, taking quite a while to land on their target. With this skill however, this time can be dramatically reduced. The faster you attack means the more time you can be doing other things, like charging up another attack! Consider some points in this skill if you can.&lt;br /&gt;
* [[Readiness]] is great for those that will be carrying a good amount of gear with them. Big hits have some fun weapons and toys to play with, so if you think you want to wear some more gear, consider some points in this skill.&lt;br /&gt;
* [[Vampiric]] may or may not be something you wish to invest in. Points in this skill can increase survivability and the regenerative effects of vampiric powers like [[Drain Vitae]]. If you want more survivability and/or intend to use some vampiric powers, this skill can certainly help you.&lt;br /&gt;
* [[Sacrificial Fury]] can &#039;&#039;&#039;greatly&#039;&#039;&#039; increase damage, but it&#039;s going to hurt yourself a lot! While this is a very powerful skill, make sure you have some good ways to heal off the damage done to yourself, like with the [[Vampiric]] skill, healing powers and gear, and perhaps a [[Blood Extractor]].&lt;br /&gt;
* If you have some more skills to fill, consider something like [[Penetration]] to further increase DPS. Also consider survivability skills like [[Health]], [[Back Row]], and [[Avoidance]]. If energy is constantly a problem, try a point or two in [[Endurance]].&lt;br /&gt;
&lt;br /&gt;
===Big Hits Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* [[Muscle Mass]] makes for a wonderful choice for your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. It increases damagebuff and some resists. If you&#039;re more a fan of vampiric, [[Scent of Blood]] is another choice that may benefit you. Another considerable choice is [[Stretchy]], which gives you a chance at hitting an extra target.&lt;br /&gt;
* Both [[Juggernaut]] and [[Tooth and Nail]] make great powers for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot]. [[Juggernaut]] gives a great amount of damagebuff and damageresistance while [[Tooth and Nail]] increases attack and many other things like accuracy, haste, and recharge. It&#039;s hard to go wrong with either of these powers! Though if you&#039;re taking something like [[Frenzy]] that would lower your accuracy, you may want to consider [[Tooth and Nail]] to make up for it.&lt;br /&gt;
* [[Quill Wag]] is a great choice for your  [http://wiki.flexiblesurvival.com/w/Category:Hostile_Aura_slot_powers hostile aura] slot power. It&#039;s a spread toggle that fires off every round to keep the damage flowing, further increasing DPS. [[Electric Field]] is an option as well, but big hits users might benefit more from [[Quill Wag]] if at the cost of more energy.&lt;br /&gt;
* [[Wild Swing]] is a core and powerful big hit attack. It comes with a hefty amount of damage and some great AoE to really lay the smack down on your foes. The accuracy is a little weak, but the low cooldown will make sure the swings keep coming. Highly consider adding this power to your rotation.&lt;br /&gt;
* [[Sharpshooter]] takes a good amount of energy and needs some time to charge, but its damage is frightening, along with its wonderful accuracy! With its short cooldown and high damage, this makes it quite a great contender for one of your mutant power slots.&lt;br /&gt;
* [[Takedown]] is similar to [[Sharpshooter]] in many ways. It&#039;s &#039;&#039;&#039;extremely&#039;&#039;&#039; accurate and damaging, but only for a single target while [[Sharpshooter]], with some AoEmod, could end up hitting another target.&lt;br /&gt;
* [[Drain Vitae]] does wonderful damage AND has some innate vampiric to drain your foes of health and give it back to you. It&#039;s a great big hit and helps survivability with some precious health to play with.&lt;br /&gt;
* Both [[Heavy Slam]] and [[Tail Smash]] are strong big hits that also apply some knockdown to your foes. With this knockdown, assuming they don&#039;t resist it, they are temporarily stunned in combat, allowing you and your buddies to ready up another attack while your target can only sit and take it!&lt;br /&gt;
* [[Skunk Blast]] and [[Gigantic Body Slam]] are both sloooooooooow attacks to charge up and cost &#039;&#039;&#039;a lot&#039;&#039; of energy. But with a high amount of payment comes a high reward. Both of these abilities have innate AoE attached to them, allowing you to smack multiple foes with your dangerous damage. Just make sure you have the time necessary to fire these abilities! [[Gigantic Body Slam]] might be a bit of a dangerous power to use considering its three round long charge time, but it also comes with a nice knockdown bonus to play with. [[Skunk Blast]] is faster and also comes with an energydamage DoT just for fun.&lt;br /&gt;
* [[Frenzy]] gives you an excellent about of damagebuff and haste at the cost of precious accuracy. These buffs are wonderful, but you may wish to mitigate this accuracy lost by upgrading the accuracymag via training and taking other things that increase accuracy such as [[Tooth and Nail]].&lt;br /&gt;
* If you&#039;re still in need of some accuracy, look no further than [[Long Ears]]. On this fantastic toggle, you may upgrade it to give you 20 whole accuracy. Certainly consider getting this skill, ESPECIALLY if you took [[Frenzy]].&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles like [[Feline Agility]] and [[Skitter]]. While you&#039;re charging up those slow attacks and getting wailed on, it helps to have some defense.&lt;br /&gt;
&lt;br /&gt;
===Big Hits Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]]].&lt;br /&gt;
* [[Heavy Melee]], [[Nanite Cannon]], and the [[Unshielded Prototype]] shall make up the main arsenal at a big hits user&#039;s disposal. A [[Heavy Melee]] is cheap, but quite effective. The [[Nanite Cannon]] and [[Unshielded Prototype]] are quite expensive and could be a bit hard to acquire, but they may certainly bring the pain.&lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* Speaking of expensive gear, the [[Blood Extractor]] is quite the costly bit of equipment. Not only does it take a lot to craft, but it&#039;s quite heavy as well. However, it does give one some fantastic vampiric, which may aid in survivability. Be sure this item is right for you!&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help cure those energy based woes. It gives you some great energymod that shall help keep your energy pool in check for those awfully costly big hits attacks. If you&#039;re having energy troubles, you may want to craft yourself one of these.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably.&lt;br /&gt;
&lt;br /&gt;
==Repeats DPS==&lt;br /&gt;
&#039;&#039;Float like a butterfly, sting like a bee.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Rather than focusing on big single hits like its big hits brother, a Repeats DPS is all about a flurry of much smaller hits. Repeats are quite an interesting style of DPS. They&#039;re fast and furious and use a special status. When one lands a repeat attack, it does some direct damage and inflicts the repeat status upon your target for whatever magnitude the move has. As time goes on, the attack shall &#039;&#039;repeat&#039;&#039; upon the target for half-damage and as many times as the magnitude allows. For example, say you land a repeat worth ten magnitude and for five rounds. Every round, the attack shall repeat itself &#039;&#039;twice&#039;&#039; for half of the base damage of the attack. Repeats try their best to divide themselves equally amongst the amount of rounds the repeat is supposed to last. In this regard, &#039;&#039;&#039;REDUCING&#039;&#039;&#039; the amount of rounds for a repeat shall make it come out quicker, which plays heavily in your favor. Now let&#039;s take that ten magnitude repeat and make it last two rounds instead. Each round, for two rounds total, the attack shall be repeated five times!&lt;br /&gt;
	&lt;br /&gt;
	The advantage of repeats comes with its intense speed and fury. Enemies will find themselves being wailed upon and perhaps overwhelmed by your quick fists. They do small but frequent damage, making them great for taking out mobs with little resists and such. However, this is where the downside comes in. Each individual repeat must go through an enemy&#039;s resists. Because repeats do small damage on their own, they can easily get cut down to size by those tough tanks and bosses. Being so fast, they&#039;ll also require some energy management to keep up the pace. Despite this, repeats are still very strong and should certainly be considered for those who enjoy a fast style of DPS as opposed to the slower Big Hits and DoTs. Prepare to spam everyone&#039;s screen with your pages and pages of glorious repeat attacks!&lt;br /&gt;
	&lt;br /&gt;
	Because the [[Flurry]] combat skill is percentage based, you&#039;ll more than likely end up with fractional repeats, like 5.6 for example. The important thing to note about this is that the system shall always round this down. So the 5.6 in this example shall be five repeats and five repeats only. Recall that repeats do their best to spread themselves out evenly amongst its total round time. Despite fractions not giving you an extra repeat, it will instead squeeze the even spread a bit, forcing the tail end to come out slightly faster&lt;br /&gt;
	&lt;br /&gt;
===Repeats Roles===&lt;br /&gt;
* [[Flurry]] increases your repeat status magnitudes by a good amount. Simply put, the more repeats you have, the more damage you do! If you think about it, adding on two more repeats adds up to the original power of the attack (Assuming the repeats don&#039;t get resisted of course). Because repeating is all you&#039;re going to be doing for the most part, max out this skill!&lt;br /&gt;
* [[Speed]] is an incredibly important skill. Not only does it speed up your charge times by a dramatic amount, it also reduces the total rounds for your repeats much the same. You want your repeats to come out as fast as possible, and having three points in this skill shall deliver amazing results. Much like [[Flurry]], you&#039;ll want three points in this skill.&lt;br /&gt;
* [[Damage]] simply increases the power for all of your attacks. As someone who&#039;s primary job is doing damage, you&#039;ll want to invest some points in this skill! It also helps with penetrating those HPbuffers and reducing dodging that may be eating up some of your precious repeats.&lt;br /&gt;
* [[Penetration]] helps overcome the main downside of repeats. Remember that each and every repeat must go through resists and deflections, so it&#039;s quite possible that they may get cut down to size should they ever wail upon a tough and resistant foe. With a few points in penetration, you&#039;ll start cutting through those pesky resists and even reduce their dodge chance while also penetrating their HPbuffers a bit (This stacks with the effect on [[Damage]]). It&#039;s recommended to get at least a point or two within this skill if you can. Three if possible!&lt;br /&gt;
* [[Sacrificial Fury]] will &#039;&#039;&#039;greatly&#039;&#039;&#039; increase your DPS, but it comes at a cost. All of your attacks shall be increased by a mighty 30% in damage, but will also cause you to hit yourself for 9% of each of your attacks. This can end up hurting you quite a bit, so be prepared to find a way to help heal off that self-damage. If you&#039;re willing to trade some health, highly consider some points in this skill.&lt;br /&gt;
* If you plan on using [[Sacrificial Fury]] and/or betraying powers like [[Fire Dance]], you may want to consider a few points in [[Vampiric]]. The lovely thing with [[Vampiric]] is that it gives you some fine health with each of your attacks, which certainly helps when mitigating self-damage. It also increases the potency of any vampiric power you activate.&lt;br /&gt;
* [[Readiness]] allows one to carry more gear. If you plan on taking on a bunch of equipment, you should consider some points in this skill.&lt;br /&gt;
&lt;br /&gt;
===Repeats Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use as well.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power], you&#039;ll mostly have the choice between [[Muscle Mass]] and [[Scent of Blood]]. Both increase damage, either through damagebuff or attack, so one must consider which is the best for their situation. Attack increases the base damage of an attack before it scales up through various means, making it work great with damagebuff. Because your repeats do much less damage per individual hit than big hits, it might be a good idea to increase the base damage through attack. Remember that each individual repeat does half the damage of the power&#039;s base damage. Attack is also a harder status to get in higher amounts, and [[Scent of Blood]] has some vampiric if you plan on using [[Fire Dance]] and/or [[Sacrificial Fury]]. Despite this, both powers work wonderfully when it comes to increasing damage.&lt;br /&gt;
* [[Tooth and Nail]] and [[Juggernaut]] will be your primary choices for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot] power. [[Tooth and Nail]] comes with precious attack and some very nice accuracy while [[Juggernaut]] has damagebuff and damageresistance. If you plan on using something like [[Frenzy]], one may wish to pick [[Tooth and Nail]] to make up for the accuracy loss. If you&#039;re short on attack too, again, [[Tooth and Nail]] shall really help you out.&lt;br /&gt;
* [[Quill Wag]] is a straight up damage toggle that increases your overall DPS. This helps keep the damage on, along with pulling some extra vampiric here and there if that&#039;s your thing.&lt;br /&gt;
* When starting out, [[Raking Claws]] will make for a fantastic repeat power. It&#039;s quick, cheap, and does some pretty good damage. In the future, you may or may not want to replace it, but it makes for a great rotation filler.&lt;br /&gt;
* [[Quad Punch]], for your flurry of blows needs. With a measly cooldown of 2300, a charge of 400, and a repeat duration of 1, this attack is fast and furious. With all this in mind, this power makes for a great slot upon your rotation if you need something that&#039;s always there to rely on.&lt;br /&gt;
* [[Prism Storm]] is great for laying the hurt upon a group of enemies. It&#039;s very quick and starts off with a round time of ONE, making the repeats come out at an insane pace. The damage is a bit low, but the AoE and quick repeats along with such a low cooldown make the power pretty great to have. As an added bonus, you&#039;ll find yourself filling the screen with glorious repeats if you use this power. Not recommended for mobile users!&lt;br /&gt;
* [[Flutter]] shares some similarities with [[Prism Storm]], but is a bit different. [[Flutter]] is slower in both its charge time and repeats speed, but in the end it shall end up doing more damage. Between the two powers should it come down to a choice, one must decide if they want speed or more damage.&lt;br /&gt;
* [[Ice Shards]] combines the power of big hits and repeats together for a frightening package. Not only that, but it comes with a nifty debuff as well to sweeten the deal. It has a very large amount of base damage for a repeat and has a penetration value, but it&#039;s also a bit slow and costly. &lt;br /&gt;
* While it&#039;s the slowest repeat in the game, [[Blade Flurry]] is also the most heavily damaging overall. With a base damage of twelve and a frightening ten amount of repeats, upgrading this power and combining it with your repeats skills shall deliver a deadly blow upon your target. Because this attack is so slow (2000 charge), you may want to consider if this power is right for you.&lt;br /&gt;
* [[Fire Dance]] can pull off some insane damage. It has a great repeat value, low repeat duration, high base damage, AND it&#039;s a medium AoE to really eat up those poor monsters that stand in your way. What&#039;s the downside? It &#039;&#039;&#039;hurts&#039;&#039;&#039;! Use of this attack shall drain your health bar, but its effects upon enemies are dramatic and deadly. If you decide to use this great power, prepare to have a way to heal off the damage such as with [[Vampiric]] based things or other sources.&lt;br /&gt;
* [[Forced Milking]] helps out with those HP issues you may be having. And if you aren&#039;t, this power makes for a good panic heal should things get a little dicey. It&#039;s strong, has a shortish cooldown, and pulls out a good amount of vampiric regen. If you plan on using [[Fire Dance]] and/or [[Sacrificial Fury]], this power makes for a great combo to heal off self damage.&lt;br /&gt;
* Need more damagebuff and haste? Check out [[Frenzy]]. It comes with both in very large amounts! However, it does come with a nasty accuracy penalty, so be prepared to deal with that. Something like [[Long Ears]] may certainly help.&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles such as [[Feline Agility]] and [[Skitter]]. The more defense you have, the better!&lt;br /&gt;
&lt;br /&gt;
===Repeats Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]].&lt;br /&gt;
* The [[Automated Weapon]] is your go-to weapon of choice for something that benefits from all your repeats skills. It&#039;s an awfully heavy piece of equipment, but it can deliver some good damage if one puts on some good mods like [[Repeating]].&lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* The [[Blood Extractor]] is something you may wish to invest in if you decide to use [[Sacrificial Fury]] and/or [[Fire Dance]]. It&#039;s big and expensive, but the effects are powerful when you need to heal off damage quick and easy. Betraying damage needs to be healed off somehow, and this could be just the thing you need.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help cure those energy based woes. It gives you some great energymod that shall help keep your energy pool in check for those awfully costly big hits attacks. If you&#039;re having energy troubles, you may want to craft yourself one of these.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably. [[Lifegiving Armor]] has some wonderful regen attached to it, which shall help when it comes to healing off betraying damage.&lt;br /&gt;
&lt;br /&gt;
==DoTs DPS==&lt;br /&gt;
&#039;&#039;Give it a minute and he&#039;ll start crying like a baby. They always do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The best way to think about the Damage over Time type of DPS is the ever growing snowball rolling down a snowy mountain. It starts off awfully small, but eventually turns into a giant and dangerous ball! Like that snowball, your damage will initially be quite low when the battle goes off on its first few rounds compared to the other damage types. As time goes on, your damage will grow and grow, and soon you might even out damage the other DPS types in the long run. As a DoT user, you shall be inflicting various statuses on your foes such as physical and energy damage. Each round, these statuses shall tick and do their damage. After laying down one DoT attack, you lay down another, and another, and another, and another until your enemy is screaming to make it stop as they burn under the sizzling torture of your massive DoT stacks!&lt;br /&gt;
&lt;br /&gt;
	The main disadvantage to DoTS is how slow they take to really get going. When you land a DoT attack, it shall apply a status such as physical or energy damage. Every round, until the total amount of rounds for the status is achieved, the magnitude for the DOT status shall tick and do its damage. Now while that DOT is ticking away, why not add on another DoT? Now you have TWO DoTs ticking down at the same time. Now add another DoT for three ticking at the same time! This is part of the advantage for DoTs over other DPS types. It&#039;s important to note that DoTs &#039;&#039;&#039;CANNOT&#039;&#039;&#039; be cleared, even with debuffclear. Once that status is on, it stays on until its allotted time is up. Another powerful advantage of DoTs is how it penetrates &#039;&#039;&#039;half&#039;&#039;&#039; of your target&#039;s resists and HPbuffers. This makes DoTs great at taking on tanky foes such as bosses and primes.&lt;br /&gt;
	&lt;br /&gt;
	There are two types of DoTs: Regular DoTs and stacked DoTs. A regular DoT would be something like [[Flamethrower]]. You cast it on an enemy and they receive the energydamage mag for five rounds. If you manage to cast the same power again before it expires, the effect will simply refresh. [[Poison Bite]] is an example of a stacked DoT. The first time you cast this power, it shall inflict energydamage worth 4 mag for 8 rounds. The next time you cast it, this effect shall stack AND refresh, causing 8 mag energy damage for 8 rounds again. This process may be repeated up to a maximum of five times for an amazing 20 mag worth of energydamage! The decision to focus on regular DoTs or stacked DoTs is up to the user. In fact, you don&#039;t have to focus on either! You can combine the two quite well for great damage.&lt;br /&gt;
	&lt;br /&gt;
	&#039;&#039;&#039;Important Note: Due to recent updates, DoTs are no longer affected by the stautsboost effect or the [[Enduring Malice]] skill.&#039;&#039;&#039;&lt;br /&gt;
	&lt;br /&gt;
===DoT Roles===&lt;br /&gt;
* [[Tactician]] increases the magnitude of DoTs by a good amount. It also greatly increases the power of debuffs if you ever plan on using a few of those. Consider slapping some points in this skill!&lt;br /&gt;
* [[Damage]] increases... well, your damage! As someone whose job it is to do damage, you&#039;ll want to nab three points in this skill. It&#039;s important to note that DoTs have an innate ability to pierce HPbuffers and this skill shall allow you to enhance said ability. It also goes great with [[Tactician]] to enhance your DPS.&lt;br /&gt;
* [[Accuracy]] indeed affects the magnitude of your DoTs, believe it or not! Each of your attacks must run through the deflection system, thus having some points in this skill might be something you should consider to enhance your overall DPS.&lt;br /&gt;
* [[Speed]] is quite the important skill for DoT users. Your primary job is to apply as many DoT effects you can in the shortest amount of time. By reducing the charge time so heavily with this skill, all of that extra time gained may be used to apply even more lovely DoTs! Get as many points as you possibly can in this skill!&lt;br /&gt;
* [[Vampiric]] has special properties just for DoT attacks. Rather than the 6% the other attack styles receive, DoTs get an amazing 12% of their damage converted into lovely health with three skill points. While this may not seem like much at first, imagine the health one could gain if they had multiple DoT effects going off at once on many different enemies. Highly consider investing in this skill!&lt;br /&gt;
* [[Opportunity]] directly increases the damage for DoT effects and even applies some damage for any debuffs you deicide to give off. While the effects might not be as dramatic as [[Damage]] and [[Tactician]], it might be worth a point or two if you have some slots left over and you need more damage.&lt;br /&gt;
* [[Readiness]] allows you to carry more wonderful gear. There are some neat toys DoT users may play with, so if you plan on using a good amount of equipment, consider some points in this skill.&lt;br /&gt;
* If you have some skills left over, you may want to consider a few survivability things. [[Bewitched]] is quite an interesting and fun skill considering its ability to turn hostile effects you nail on enemies into buffs upon yourself. DoTs are specifically transformed into regen, so some of that wonderful damage shall become healing for yourself. If you combine this with [[Vampiric]], it should certainly help in the survivability department. A few points in [[Durability]], [[Avoidance]], and [[Health]] may also help when the going gets tough.&lt;br /&gt;
&lt;br /&gt;
===DoT Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use as well.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* There are lots of great choices for your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. For example, [[Keen Vision]] increases your accuracy greatly, along with defense, to really land those DoT effects at full power. [[Muscle Mass]] greatly increases damagebuff and some resists, while [[Scent of Blood]] increases attack and enhances your vampiric regen as well. Another fantastic choice is [[Stretchy]], which may grant AoEmod that could make you hit another enemy with your attacks! So many great choices, but you may only choose one.&lt;br /&gt;
* [[Tooth and Nail]] and [[Juggernaut]] will be your primary choices for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot] power. [[Tooth and Nail]] comes with attack and some very nice accuracy while [[Juggernaut]] has damagebuff and damageresistance. If you plan on using something like [[Frenzy]], one may wish to pick [[Tooth and Nail]] to make up for the accuracy loss. Either way, both are very wonderful options.&lt;br /&gt;
* Tired of choices yet? Your [http://wiki.flexiblesurvival.com/w/Category:Hostile_Aura_slot_powers Hostile Aura Slot] power has some nice things to choose from. [[Field of Dread]] benefits from all your DoT skills like [[Tactician]] and slowly starts stacking up as time goes on. [[Quill Wag]] is also a spread power like the previously mentioned, but its focus is on direct damage instead. Debuffs also benefit greatly from your [[Tactician]] skill, so moves like [[Ensnaring Webs]], [[Distracting Lure]], and the like shall be amplified.&lt;br /&gt;
* Need more damagebuff and haste? Check out [[Frenzy]]. It comes with both in very large amounts! However, it does come with a nasty accuracy penalty, so be prepared to deal with that. Something like [[Long Ears]] may certainly help considering its very large accuracy status. Remember that accuracy and deflections do indeed affect your damage!&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles such as [[Feline Agility]] and [[Skitter]]. The more defense you have, the better!&lt;br /&gt;
&lt;br /&gt;
	Bellow, the powers shall be divided between regular DoTs and stacked DoTs. One could decide to focus on either, or perhaps decide to use both in their rotation. Both are quite viable, so choose whatever suits your interests.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Regular DoTs&#039;&#039;&#039;&lt;br /&gt;
* [[Bleeding Bite]] is an easy power to nab and shall help you during the early levels. It&#039;s very quick to come off cooldown and does some pretty good physical damage considering its speed and energy price. As a bonus, one could even score a nice critical hit for further damage.&lt;br /&gt;
* [[Skunk Spray]] is arguably more of a Big Hit skill rather than DoTs. Still, it has some nice energydamage that lasts awhile, generous  &lt;br /&gt;
* [[Flamethrower]] does some pretty great damage in your rotation. Part of its power comes from its ability to be upgraded to perform lovely AoEs and hit multiple foes. If you need something to suppress and keep the hurt on multiple targets, consider this skill.&lt;br /&gt;
* [[Marsh Wisp]] is another fantastic AoE DoT that hurts quite a bit! It&#039;s highly recommended to have some AoE abilities to help suppress groups of enemies which you shall undoubtedly face, especially if you plan on using [[Vampiric]]. After all, more enemies hit means more damage, thus more vampiric regeneration.&lt;br /&gt;
* [[Solar Ray]] lays down the energydamage and even has a nasty knockdown effect well to really bring the anguish upon your foes. Like [[Flamethrower]], this power also has the option for AoE upgrades to spread the pain. What&#039;s perhaps most surprising about this power is its impressive 1600 cooldown, making it almost always available. A great power to add to your rotation.&lt;br /&gt;
* [[Mirage]] is a bit slow, but it&#039;s another AoE DoT should you need to fill in your rotation. It does some good damage, has natural AoE and AoE upgrades, and even clears off a lot of debuffs that may be sticking on you.&lt;br /&gt;
* [[Unrelenting Suckle]] is a naturally vampiric DoT power that could come in handy when you need a heal, especially if you invested in the [[Vampiric]] skill. It also comes with a powerful damagebuffdebuff that eats off a whole 10% of your target&#039;s damage. Quite powerful, and made even better with the [[Tactician]] skill. Good damage, some nice vampiric, and a great debuff creates a nice package.&lt;br /&gt;
* [[Peck]] might be slow, but it HURTS. Not only does it delivers a heft amount of energy and physical damage, but it also brings a crippling rechargedebuff worth an astonishing 20 magnitude. Ouch! Even though it&#039;s quite costly, the power is immense and should be highly considered to really bring some hurt upon mobs and bosses alike.&lt;br /&gt;
* [[Lockjaw]] is perhaps the most damaging DoT power in the entire game. Its energycost is large along with the charge time, but laying down both a critical and physical damage DoT worth ten magnitude each will have your target screaming in pain. Consider this skill, and may whatever deity they pray to help them. &lt;br /&gt;
* Considering how these powers don&#039;t exactly fulfil the Over Time part of DoTs, some would argue [[Sharp Bite]] and [[Slip Beneath]] aren&#039;t actually DoTs. This is debatable, but what is factual is that both of these powers shall benefit from [[Tactician]] and are quite strong at what they do. They don&#039;t last very long, but their damage is pretty great when you need a quick chunk of health that needs removing, especially considering the large amount of direct and critical damage they do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stacked DoTs&#039;&#039;&#039;&lt;br /&gt;
* [[Poison Bite]] is your bread and butter stacked DoT power. It allows stacking up to five times, creating a 20 mag powerhouse if you manage to get your full stack in order. If you plan on investing in stacked DoTs, consider getting this skill and perhaps lowering the cooldown and charge for faster stacking.&lt;br /&gt;
* [[Love Box]] benefits females the most, but does some pretty good stacked DoT damage. It&#039;s very quick to come off cooldown, so it&#039;ll be quite available within your rotation when you need to reapply it.&lt;br /&gt;
* [[Scratch]]&#039;s damage isn&#039;t too amazing, but its strength comes from its negative charge. What this means is that this power can be used instantly and even allows you to apply another attack right after that! If you don&#039;t mind the energy cost, one could think of this ability as a mostly free damage booster.&lt;br /&gt;
* [[Masochistic Fury]] is a powerful AoE stacked DoT attack. It has a charge time of zero and quite a short cooldown. Without even upgrading it, the AoE is quite large, allowing you to deploy the hurt on many foes. The downside comes from its betraying damage that&#039;ll sting a bit, but its certainly worth it considering what returns you shall receive in the form of damage.&lt;br /&gt;
&lt;br /&gt;
===DoT Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]].&lt;br /&gt;
* The [[Improved Laser Pistol]] is a great weapon of choice for DoT users, and especially for those who enjoy stacked DoTs. It&#039;s pretty low on the loadout as well, making it a great fit alongside your other equipment.  With so many ways to modify this weapon, you may wish to consider investing in it if you can.&lt;br /&gt;
* In the realm of regular DoTs, there are plenty of weapons to play around with such as the [[Laser Rifle]], [[Heavy Beam]], and the [[Portable flamethrower]]. The [[Laser Rifle]] is a bit basic, but it has a high amount of modability and does great damage at base. A tried and true weapons for DoT users. [[Heavy Beam]] combines the power of big hits and DoTs within on package to deliver a mighty punch that keeps on stinging. Also worthy of note is the great hastedebuff that it gives off which is further enhanced by your [[Tactician]] skill. Finally, the [[Portable flamethrower]] is... a flamethrower! How cool is that? It&#039;s similar to the [[Laser Rifle]] in a few ways such as cooldown and charge, but it does more direct damage at the cost of other things such as DoT damage and loadout. Decide what weapon suits you, or perhaps even take all three.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help with alleviate any energy problems you may be having. It&#039;s also quite moddable should you ever decide to make something that really suits your needs. &lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* The [[Blood Extractor]] is another piece of expensive gear, but it can have dramatic effects. Recall that the [[Vampiric]] skill is enhanced for DoTs, so combining this and the skill could bring huge results. It&#039;s quite big and expensive, so make sure this item is for you before investing in it.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably. [[Lifegiving Armor]] has some wonderful regen attached to it should you need it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Crafting for Success=&lt;br /&gt;
	With so many mods and recipes, it can get a little difficult to wrap one&#039;s head around the crafting system. That&#039;s okay! Everyone had that reaction at first. By the end of this guide and some playing around with the system, hopefully you&#039;ll have a better grasp on the subject. Once you do, you&#039;ll find that it probably wasn&#039;t as hard as you thought it was. This section shall detail more of the mechanical side of things rather than how to actually craft or find recipes. For hints on that, load up the [http://flexiblesurvival.com/index?consign Web Store] and search for it there. Failing that, try asking out lovely players. For other information, check out the [[Crafting]] page, &#039;&#039;&#039;help crafting&#039;&#039;&#039; in the MUCK, or the [http://wiki.flexiblesurvival.com/w/New_Newbie_Guide#Crafting_and_Gear Newbie Guide&#039;s] crafting section.&lt;br /&gt;
	&lt;br /&gt;
	Before we even begin, there are two very important things you&#039;ll want to get familiar with: The [http://flexiblesurvival.com/index?crafttest Test Crafter] and the [[Statuses]] page on the wiki. The Test Crafter can be found on the website under the Game tab. This very handy tool allows you to play around with every recipe and mod within the game and see what it does on the item. Play around with it and get familiar, because you&#039;ll be using it often. Because most items will work with various effects and statuses on yourself, allies, and friends, you&#039;ll want to learn what they do by referencing the [[Statuses]] page often.&lt;br /&gt;
	&lt;br /&gt;
==Basic Fundamentals==&lt;br /&gt;
	Every item has some kind of purpose. Before modifying an item, take note and try to figure out its primary use. For example, let&#039;s take a look at the [[Laser Rifle]]. You can see that the item is primarily used to deliver both Physical and Energy damage upon an enemy. If you want to enhance this item with mods, it would be a good move to make it better at this job. Naturally, you&#039;d try your best to increase its physical and energy damage and maybe even put your own spin on it. &lt;br /&gt;
	&lt;br /&gt;
	Enhancing an item&#039;s primary purpose shall generally bring success. However, some items have downsides that you may want to mitigate. These can include loadout costs, energy needed to fire, and perhaps a large cooldown and/or charge time. You may make a weapon that can deliver a massive amount of damage upon your foe, but you might want to make sure it doesn&#039;t take five rounds and all your energy to fire! Combining both of these ideas, you can make an item best suited for your purposes. Enhance the primary purpose of an item and try to minimize the nasty parts of said item. Overall, tweak and play with some mod combinations until you&#039;re satisfied!&lt;br /&gt;
	&lt;br /&gt;
==Power of Statusmag==&lt;br /&gt;
	There are various mods that increase the statusmag of an item. What this means is that any status that an item inflicts is increased by the amount of statusmag a mod may apply. For example, let&#039;s look at the [[Laser Rifle]] again. This item has two statuses: Physicaldamage and Energydamage at magnitude five. Now let&#039;s look at the [[Heavy]] mod. This mod increases an item&#039;s statusmag by 25%. When applied to our [[Laser Rifle]], it shall bring the magnitude of both Physical and Energy damage up an incredible 25%! If an item has a status you wish to enhance, consider adding on a mod that brings some statusmag to the table.&lt;br /&gt;
	&lt;br /&gt;
	Mods that can increase Status mag: [[Heavy]], [[Overwhelming]], [[Blocking]], [[Unpredictable]], [[Flexible]], [[Overcharged]], [[Piercing Design]].&lt;br /&gt;
	&lt;br /&gt;
==Increasing the Pain==&lt;br /&gt;
	There are multiple ways to increase the damage of a weapon. First, you need to determine what a weapon&#039;s primary way of dealing damage is. For example, a [[Laser Rifle]] is focused on DoTs, while a [[Heavy Melee]] is all about direct damage. Once you&#039;ve figured that out, it&#039;s time to start playing around with mods.&lt;br /&gt;
	&lt;br /&gt;
* For direct damage weapons like the [[Heavy Melee]], you&#039;ll naturally want to find mods that increase damage. For example, the [[Heavy]] mod increases damage by a deadly 35%! However, making the weapon simply hurt more isn&#039;t the only thing that can increase damage. Other notable things that may help bring the pain are mods that increase penetration such as [[Piercing Design]], which helps rip through an enemy&#039;s resists. Increasing accuracy, such as with the [[Targeting]] mod can help bring about some consistent damage with each use. You could even add some critical damage ([[Backstabbing]]) or even other types of damage [[Poisoned]] if you&#039;re feeling really creative with your weapons.&lt;br /&gt;
* As previously discussed in the &#039;&#039;&#039;Power of Statusmag&#039;&#039;&#039; section, DoT based weapons like the [[Laser Rifle]] benefit most from status mag increasing mods. In addition to this, one could get creative and add even more DoTs to a weapon, such as with [[Jagged]], [[Backstabbing]], [[Hooked]] [[Sharp]], or [[Poisoned]]. If an item doesn&#039;t have Physicaldamage, adding something like [[Hooked]] will make it so! So say you put it on an [[Improved Laser Pistol]]. Now it&#039;s a pistol that does energy, critical, AND physical damage. Remember that they&#039;re called Damage &#039;&#039;&#039;Over Time&#039;&#039;&#039; weapons for a reason. The long a DoT lasts, the more total damage it does. Using mods to increase how long a DoT lasts, such as with [[Enduring Effect]] adds on more ticks, thus more damage.&lt;br /&gt;
* Repeat weapons benefit greatly from both statusmag and damage increasing mods. To make a great repeats weapon, one would want to increase the base damage (Which also increases the damage of the repeats themselves), increase the amount of repeats, and &#039;&#039;&#039;lower&#039;&#039;&#039; the amount of rounds for the repeat status. Statusmag increases the amount of repeats greatly, along with mods such as [[Repeating]] and [[Automated]]. To increase base damage, mods that simply increase damage will do nicely, like [[Extra Lethal]] for example. Finally, there&#039;s a special property repeat weapons like the [[Automated Weapon]] have. When applying mods that &#039;&#039;&#039;INCREASE&#039;&#039;&#039; the total amount of mods a status lasts, like [[Enduring Effect]], it will actually &#039;&#039;&#039;DECREASE&#039;&#039;&#039; the amount of rounds for the repeat status despite what the test crafter may tell you.&lt;br /&gt;
&lt;br /&gt;
* Mods that increase direct damage: [[Heavy]], [[Extra Lethal]], [[Overcharged]], [[Crippling]], [[Backstabbing]], [[Amplifying]], [[Unpredictable]], [[Wild]], [[Focused]].&lt;br /&gt;
* Mods that increase accuracy: [[Targeting]], [[Directed]], [[Focused]].&lt;br /&gt;
* Mods that increase status duration: [[Enduring Effect]], [[Poisoned]], [[Overcharged]], [[Unpredictable]] [[Heavy]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mitigating Weaknesses==&lt;br /&gt;
	Some weapons will have some downsides to them. Perhaps they&#039;re really slow, or maybe take a lot of energy to fire. Perhaps its accuracy leaves something to be desired, or could it be that the thing is just too darn heavy? You&#039;ll also have to keep in mind that some mods have downsides to them as well that apply to the item. [[Heavy]], for example, grants a bunch of bonuses, but also does nasty stuff like increasing the loadout, charge, cooldown, and more while also lowering accuracy. It&#039;s the price one pays for power. When encountering downsides of any type, you must determine if it&#039;s something you can work with or want to decrease the effects of.&lt;br /&gt;
&lt;br /&gt;
* It&#039;s often easy to go mod-happy and suddenly find that your weapon ways a giant forty loadout or something along that range. While the item will probably be quite powerful, it may not leave room for very much else! You&#039;ll want to find out how much loadout you&#039;re willing to sacrifice for an item and also think about what other items you are and plan on equipping in the future. There are a few mods that can help with this: [[Miniaturized]] and [[Ergonomic]]. &lt;br /&gt;
* Some damage and statusmag increasing mods love to increase the charge time and cooldown of a weapon. If it takes too long to charge, that&#039;s precious time wasted that you could be using for other things! If it takes too long to come off cooldown, it&#039;ll take forever before you can use it again. &lt;br /&gt;
** Mods that decrease charge speed: [[Hair Triggered]], [[Cool]], [[Computerized]], [[Quick]]&lt;br /&gt;
** Mods that decrease cooldown: [[Rapid Cooling]], [[Quick]]&lt;br /&gt;
* If an item costs too much energy to fire, you may find yourself too tired to do anything else. Make sure your item has a reasonable amount of energy required for the output, or be sure you can handle it.&lt;br /&gt;
** Mods that decrease energy use: [[Self Powering]], [[Cool]], [[Directed]], [[Windup]]&lt;br /&gt;
&lt;br /&gt;
=AI Settings=&lt;br /&gt;
	Chances are, you&#039;ll be using &#039;&#039;&#039;auto combat&#039;&#039;&#039; for a good portion of your combat career. This function allows combat to automatically play out, letting your AI settings choose attacks to use for you. Generally, most parties will want you to turn &#039;&#039;&#039;auto on&#039;&#039;&#039; in order to get things done quicker. If you don&#039;t have your AI settings picked out, the AI will use a random round robin system. This has the possibility of really going against your favor. For example, it could pick a healing power when you&#039;re at 98% health! When you actually need that power, it might be on cooldown, leaving you in a bit of trouble. So if you plan on using auto combat, and you probably will, take a look at this guide to help get you started.&lt;br /&gt;
	&lt;br /&gt;
	One may modify their [http://flexiblesurvival.com/index?ai AI settings] on the webpage by clicking the character tab and selecting AI. You&#039;ll see a list of dropdown menus and such. At the bottom is your entire list of powers that can be used. You can either make them usable by your AI, or make sure they can never be picked. This is quite useful if you have points in [[Intimidation]], which grants [[Avoid Notice]] and [[Attention Grab]]. If you&#039;re a tank, it&#039;ll be a good idea to set [[Attention Grab]] on &#039;&#039;&#039;use&#039;&#039;&#039; and [[Avoid Notice]] on &#039;&#039;&#039;do not use&#039;&#039;&#039; so the AI will always have the prefered toggle on rather than the other which can cause problems. The main attraction is the AI settings. The first column represents the condition of which the move will fire. The second column determines what the power should hit, and the third column defines the actual power that shall be used on the target and in which conditions. To find more AI program settings, check out the regular shops, token shops, and the elite (mako) store.&lt;br /&gt;
	&lt;br /&gt;
	On the top of your AI settings, you should put things that are most important, as the AI settings prioritize what&#039;s on top first. A good idea might be to put your emergency heals at the top and set the condition to something like HP 50 or HP 25. Say you put HP 50 - Self - [[Milk Chug]]. Any time your health drops bellow 50%, the AI will make sure that [[Milk Chug]] will fire on your next turn if it&#039;s off cooldown, possibly saving your life. To make sure this power fires only in this condition, you may wish to scroll down and set [[Milk Chug]] to &#039;&#039;&#039;do not fire&#039;&#039;&#039; in this scenario, so it can only be used if your health goes bellow 50% for emergency situations. Another good idea is to put your energy regenerating abilities up at top for mostly the same reasons.&lt;br /&gt;
	&lt;br /&gt;
	Next, you&#039;ll want to find what powers and items you use the most in combat and start putting them in. If something is more important than the other, simply put it as high as you believe it should go. For your most frequently used powers, it&#039;s generally safe to put them on the &#039;&#039;&#039;Always&#039;&#039;&#039; condition, which makes the power fire as soon as it comes off cooldown. For the target, you may want to consider something like &#039;&#039;&#039;Ranked&#039;&#039;&#039;, which targets the highest ranked enemy on the field. If it&#039;s a buff or something that induces an effect on friend or foe, you have the choice between &#039;&#039;&#039;Always&#039;&#039;&#039; and &#039;&#039;&#039;Renew&#039;&#039;&#039;. Renew only fires when your target, such as yourself, no longer has the statuses that the move provides. For example, if the maxHP buff of [[Honey Gift]] expires on your target, then it shall reapply this buff. Heals should more than likely use the &#039;&#039;&#039;Ally HP 50/25&#039;&#039;&#039; condition. If anyone in your party drops bellow 50%/25%, then it will use the power on the target you have selected (&#039;&#039;&#039;Most Hurt&#039;&#039;&#039; being a great target).&lt;br /&gt;
	&lt;br /&gt;
	Once you have put your most important and frequently used powers on your AI bar, you will have created a rotation. You won&#039;t be able to fit all your powers, so choose carefully. Good AI settings can really make the difference in the heat of battle. When your AI bar has nothing to do any more, then it shall go down to any powers you have marked as &#039;&#039;&#039;use&#039;&#039;&#039; and randomly select them until a condition triggers.&lt;br /&gt;
	&lt;br /&gt;
=Miscellaneous Topics=&lt;br /&gt;
	This section shall contain various topics that don&#039;t quite need a main section of the combat guide, but are still very worthy of note. As time goes on, new sections shall be added to both the main section and this portion. Within here, various hints, tips, and other concepts that may help one on their journey shall be described. Other things that fit here are topics that people seem to get confused about and demand explanation. Overall, both newer and veteran players might pick up something neat.&lt;br /&gt;
	&lt;br /&gt;
==Passives and Toggles==&lt;br /&gt;
	Technically, toggles are indeed passives. For the sake of this explanation however, we&#039;ll call something that needs to be activated a toggle, like [[Long Ears]] and something that&#039;s on all the time without user input a passive, like [[Furry Hide]]. Some people get confused on what exactly the status durations mean on something like a passive or toggle. Aren&#039;t they supposed to be on all the time? Yes and no! A passive will refresh itself every five rounds while a toggle will fire off every round. You&#039;ll notice that a move like [[Quill Wag]] fires every turn! Regardless, most passives and toggles are designed to be always on, so it&#039;s generally never a worry.&lt;br /&gt;
	&lt;br /&gt;
==Deflections==&lt;br /&gt;
	When you&#039;re in battle, you may see something like this: &amp;lt;[22%]5. Rabid Greedy&amp;gt;&amp;lt;Repeated Prism Storm&amp;gt; Player takes 12 damage!&lt;br /&gt;
	So what does that 22% mean on the left? That is the deflection amount. All attacks must go through the target&#039;s defense status, the process of which is detailed more on the [[Statuses]] page. The higher the number on the left is, the more damage was deflected. Up to a total of 75% of an attack may be deflected, and it still even has to go resists and such! It&#039;s also possible that 0% damage could be deflected, allowing the attack to go hit against resists and such as normal. With this in mind, you can see that having lots of defense and accuracy can really pay off big when it comes to survivability and damage.&lt;br /&gt;
&lt;br /&gt;
==Overheat==&lt;br /&gt;
	As of [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/October_2013 October 24th, 2013], a new overheat mechanic was put into play. What this basically means is that if one uses highly damaging powers too quickly, it may overheat and add to the cooldown. Any power that has a damage rating less than fourteen, such as with [[Small Claws]], will not be subject to this. Healing powers aren&#039;t nearly affected by this as much as big hits are. What&#039;s considered too fast for a damaging power is when the cooldown to damage ratio is 100 cooldown per 1 damage. This is a method put into play to prevent spamming of the same high damaging powers over and over again. Generally, you&#039;ll never have to worry about this if you have a basic rotation, but it&#039;s worth mentioning.&lt;br /&gt;
&lt;br /&gt;
==Damage Return/Reflection==&lt;br /&gt;
Those who wish to focus on or use damage return through various means may find the inner mechanics of it a bit confusing. Through the years, a couple of updates have changed the way damage return functions in a couple of ways.&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/January_2012 January 2nd 2012] - Damage return defined to pierce through 66% of the enemy&#039;s damage resistance.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/February_2012 February 24th, 2012] - The way physical and energydamagereturn was defined so that the system first takes physicaldamagereturn into account. Then energy does a maximum of 80% minus physical&#039;s percent returned.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/February_2014 February 12th, 2014] - Damage return changed so that it takes an average of the non-modified damage and modified damage to help those with with reactive tank builds. For instance, if you smack someone for 100 damage, and 60 gets soaked up in buffers, you will perform return strikes as if 70 damage were done ((100 + 40) / 2).&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Combat_Guide&amp;diff=120657</id>
		<title>Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Combat_Guide&amp;diff=120657"/>
		<updated>2014-05-09T18:47:03Z</updated>

		<summary type="html">&lt;p&gt;Dio: Damage return changes added to misc section for documentation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	Welcome to the combat guide for Flexible Survival! Newer players who&#039;ve taken a look at the combat system and all that comes with it may get a little overwhelmed due to its complexity, but hopefully by reading this guide, you&#039;ll have a much better understanding. And hey, it ain&#039;t really all that bad! This page shall detail a large variety of mechanical topics that should take you from the basics all the way to the glorious level cap.&lt;br /&gt;
	&lt;br /&gt;
=The Basics=&lt;br /&gt;
	Those coming from the single player version of the game may notice several significant differences. For one, we use what&#039;s known as the Active Time Battle ([[ATB]]) system, which is similar to certain RPGs. Mutant powers are also a very prevalent factor in combat along with crafted gear. This section shall detail the various basics to get you started and along your way.&lt;br /&gt;
	&lt;br /&gt;
==Active Time Battle==&lt;br /&gt;
	When one initiates combat, they are thrown into an Active Time Battle, henceforth known as [[ATB]]. Everything is based off ticks and will determine when it&#039;s your turn and when your moves shall land. Every power has a certain amount of charge time as detailed in their description. The more charge something has, the longer it will take to land. Powers also have cooldowns which are also based off these ticks. In more advanced sections, we will detail more about the ATB system and how to tilt the scales in your favour, but one need not worry about it too much when starting out. Rather, it&#039;s important to simply be aware of it and how different it is from the single player&#039;s dice rolling combat mechanics.&lt;br /&gt;
	&lt;br /&gt;
==Combat Commands==&lt;br /&gt;
	Now how do you even attack? Why it&#039;s quite simple! The common syntax for attacking a creature is &#039;&#039;&#039;use &amp;lt;attack&amp;gt; on &amp;lt;target&amp;gt;&#039;&#039;&#039;. For convenience sake, one may usually use shorthand on most power names and can do the same with their target. If you wish to use a power on yourself, then you can type &#039;&#039;&#039;use &amp;lt;power&amp;gt; on me&#039;&#039;&#039;. This is quite helpful when it comes to using healing or buffing powers on yourself. Items can also be used in the same fashion, but if it&#039;s a piece of equipment, it must be equipped in order for it to be used.&lt;br /&gt;
	&lt;br /&gt;
	When you first start the game, the area you begin in shall have an NPC you may speak to. This course of action comes highly recommended, as they grace you with free items and weapons! Take a &#039;&#039;&#039;look&#039;&#039;&#039;, talk to the NPC, select your choice of gear (Don&#039;t worry too much about your choice. It doesn&#039;t have any permanent effects), and equip them! Type &#039;&#039;&#039;+gear&#039;&#039;&#039; to pull up your inventory, note the gear number of the thing you wish to equip, and then type &#039;&#039;&#039;+acc &amp;lt;gear number&amp;gt;&#039;&#039;&#039;. You&#039;ll then equip the item and it&#039;ll be ready for combat.&lt;br /&gt;
&lt;br /&gt;
==Your First Battle==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Warning!! If you don&#039;t have any perks to prevent mutations such as [[Advanced Inoculation]], getting hit in combat may mutate your character and being defeated may result in sexy consequences!!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	You&#039;ve put on your starter gear, learned the commands, and now you&#039;re itching for battle! But where do you start? The best place to start is usually right on the streets next to your starter location. Typing &#039;&#039;&#039;map&#039;&#039;&#039; can help you find your way around. But to use Zephyr as an example, going North, then up to the lobby, and then Out shall lead you outside. If you go east again, you&#039;ll find that to the east again is a different color! &lt;br /&gt;
	&lt;br /&gt;
	An area colored in white determines an area that&#039;s an equal challenge to someone at your level. Generally, these areas are where you want to fight for the best XP gain. Pink areas are areas that are quite dangerous at your level and may easily lead to defeat while gray colored areas are of little to no challenge to your level.&lt;br /&gt;
	&lt;br /&gt;
	So now you&#039;re standing in the streets right next to a white colored area. It&#039;s time to take the plunge! As soon as you move in, you have a chance of getting ambushed by some ferals. If you don&#039;t get ambushed, try typing &#039;&#039;&#039;search&#039;&#039;&#039; or move around a bit until you get ambushed. Eventually, you&#039;ll find yourself in a battle! When it&#039;s your turn, you&#039;ll see a list of all your available moves. The attacks in white are ready to fire, while the ones in gray are on cooldown for the length designated within the parentheses. If you win, you shall be rewarded with freecred and XP! Along with that, each defeated mob gives a chance at some builder nanites and salvage. If one doesn&#039;t have a perk to prevent victory messages such as [[Self Control]], you&#039;ll be treated to a victory message based off your groin mutation.&lt;br /&gt;
	&lt;br /&gt;
	Losing happens to everyone. If you lose, pick yourself back up with the &#039;&#039;&#039;respawn&#039;&#039;&#039; command (or spend a hero point with +hero revive). You&#039;ll be sent back to a triage so you can lick your wounds. Over time, your health and energy will recharge passively. If you&#039;re willing to spend a patrol point, type &#039;&#039;&#039;renew&#039;&#039;&#039; to be at full strength once more.&lt;br /&gt;
	&lt;br /&gt;
==Gaining and Mastering Mutant Powers==&lt;br /&gt;
	Any time you get hit by a mutant, assuming you don&#039;t have any perks like [[Advanced Inoculation]], one of your body parts has a chance at getting mutated towards the appropriate infection. But along with this, you also gain their power! So if a mutant has the power of [[Wild Swing]] on their arm and they infect your arms, then you get to use that power. So if you&#039;re on the lookout for certain powers, then you may want to get hit on purpose. The wiki is a good source for knowing what mutant has what powers. Simply search for the power and bring up its page, click the &#039;what links here&#039; button on the left, and it should show what mutants have that power. To find the location of these mutants, type &#039;&#039;&#039;terminal &amp;lt;mutant name&amp;gt;&#039;&#039;&#039; and then &#039;&#039;&#039;atrace &amp;lt;location&amp;gt;&#039;&#039;&#039; to find it.&lt;br /&gt;
	&lt;br /&gt;
	But if you&#039;re mutating all the time, how are you supposed to keep these powers? Simple! You master them. With a small fee of XP and creds, you can master these powers and keep them forever no matter what unless you decide to unmaster them. To do this, head over to a training area, easily found in most faction main areas such as the Zephyr lobby, and type &#039;&#039;&#039;train&#039;&#039;&#039;. Using the list of options, you can master a mutant power to make it yours to keep no matter what you mutate to. Even more, you can upgrade them with &#039;&#039;&#039;train upgrade mutant power&#039;&#039;&#039; to make them more powerful! Additionally, you can perform this option anywhere on the website by going to the character tab and clicking training. Each power can be upgraded to a maximum of two times. Eventually, you&#039;ll be able to epic and ultimate these powers, but this will be detailed in a future section. What these [[Statuses]] and such do on each power and weapon shall be detailed later, but if you&#039;re curious, the [[What is a Power]] page may help with understanding what exactly each power does.&lt;br /&gt;
	&lt;br /&gt;
==Leveling Up==&lt;br /&gt;
	Once you get enough XP, you&#039;ll be ready to level up if you wish. By default, you are set to level up automatically when you reach the required amount of XP. It&#039;s recommended to turn this off by using &#039;&#039;&#039;charedit&#039;&#039;&#039; and modifying option 25. But why would you wish to level up? Every power and item you have shall scale with you as you level! So that [[Chainsword]] weapon you have gets stronger with each time you level up. And this applies to every power and item, not just the ones you have now. Let&#039;s say you&#039;re level 30 and you buy a [[Laser Pistol]] from a store. Every stat of the laser pistol will be scaled up for someone at level 30! So when you level up, you simply become stronger at pretty much everything you do, along with getting some additional maximum health. If you want to know more details, check out the [[Level Scaling]] page.&lt;br /&gt;
	&lt;br /&gt;
	In addition, you&#039;ll also receive more mutant power slots. For more details on this, see the [[Level Costs]] page.&lt;br /&gt;
	&lt;br /&gt;
==Tips for Beginners==&lt;br /&gt;
	Before we move onto advanced concepts, here are some tips for your first twenty levels or so that&#039;ll get you on your way. Nothing beats experience.&lt;br /&gt;
	&lt;br /&gt;
* &#039;&#039;&#039;FIND A HEALING POWER&#039;&#039;&#039;. It&#039;s smart to find a way to heal yourself reliably. At the start, one can easily acquire [[Deep Healing]] off a [[Raccoon Guy]] or [[Lactaid]] from a [[Blue Gryphon]]. [[Nurse]] is also another great healing power, but it mainly heals over time rather than immediately like the other two mentioned powers. If you&#039;re fully a Female Husky, you unlock the power [[Feed the Puppies]] to help heal you as well.&lt;br /&gt;
* Master all the powers you can and upgrade them before leveling up. Once you face harder foes, having upgraded powers shall help you dramatically on your journey.&lt;br /&gt;
* There are some great powers that will do well in your arsenal at early levels. [[Raking Claws]], [[Skunk Blast]], and [[Gouging Claws]] will serve well to fell your foes.&lt;br /&gt;
* After a battle, health and energy will regenerate automatically. You can use healing powers outside of battle as well. If you&#039;re willing to spend a patrol point, you can use the &#039;&#039;&#039;renew&#039;&#039;&#039; command to fully regenerate your health and energy.&lt;br /&gt;
* If you want to fight something that&#039;s bellow your level to a point where they don&#039;t spawn, trying mentoring down. This allows you to temporarily level down to fight things in lower level areas again. To do this, first type &#039;&#039;&#039;+haz&#039;&#039;&#039; to see the level range of the area, and then &#039;&#039;&#039;mentor &amp;lt;level&amp;gt;&#039;&#039;&#039; to mentor to something within the range or a maximum of two above the max level of the area. &lt;br /&gt;
* Fights getting too hard? Adjust your difficulty settings! This may easily be done on the home page of the website with the two buttons on the right side bar. You start off as normal/normal (AKA 0/0). Cycling through it, you&#039;ll find the easiest difficulty at easy/small (-1/-1). The button on the left controls the difficulty of the individual monsters while the button on the right increases the density of them. If you wish to adjust this within the game, head to the Zephyr or RSX lobby and head up to floor two and speak with the Tactics (enemy difficulty) and Pheromone (enemy density) NPCs. If you want to check your settings, type &#039;&#039;&#039;+haz&#039;&#039;&#039; and read the numbers on the bottom left.&lt;br /&gt;
* Ask for help! The newbie channel is more than happy to answer any questions you may have. The science channel can also be used to discuss game mechanics if you&#039;re into that. The LFG channel can be used to gather up a group Don&#039;t be shy! We pride ourself on our friendly community.&lt;br /&gt;
	&lt;br /&gt;
=Combat Roles=&lt;br /&gt;
	Once you reach level eight, you&#039;ll unlock your very first active role slot. As you continue to level, you&#039;ll unlock more slots. A convenient guide to see when you&#039;ll receive your next one can be found [http://wiki.flexiblesurvival.com/w/Level_Costs here]. These rolls shall define what your very own &amp;quot;style&amp;quot; of combat. If you&#039;re familiar with traditional RPGs, you may know about concepts such as healers, DPS, tanks, support, and the works. These roles shall make you more powerful in what you wish to be, such as healing more or doing more damage.&lt;br /&gt;
	&lt;br /&gt;
	Each combat role is a package that comes with three skills. To see a list of these roles, click [http://wiki.flexiblesurvival.com/w/Category:Roles here]. So let&#039;s say you decide to take the Archfiend role. You&#039;ll get one point of [[Damage]], [[Vampiric]], and [[Warded]]. To find out what these do, use the &#039;&#039;&#039;rpinfo &amp;lt;skill&amp;gt;&#039;&#039;&#039; command or look them up on the Wiki. These are passive boosts to your character that will really help out and define who you are in combat. So what happens when you take a second role? Now let&#039;s say you get Assassin. That has [[Avoidance]], [[Damage]], and [[Speed]]. But your other role had damage on it too, right? Indeed! And that means you have two points of [[Damage]] now! Each skill can have a maximum of three, so be sure to plan accordingly.&lt;br /&gt;
	&lt;br /&gt;
	To buy and use these roles once you have slots, type &#039;&#039;&#039;+role&#039;&#039;&#039; or perhaps more conveniently, use the web interface, head to the character tab, and then roles. It even has a simulator you can use!&lt;br /&gt;
	&lt;br /&gt;
=Dailies=&lt;br /&gt;
	Dailies are missions one may do every day. While the name implies it can only be done once per day, the actual cooldown for the missions is once every eighteen hours. A multitude of rewards may follow for those who complete this mission handed to them and are amplified greatly should the player decide to take on a harder challenge. But what is a daily mission? First, head to either RSX or Zephyr lobby, go up, and then east. From there, you may type &#039;&#039;&#039;daily&#039;&#039;&#039; to receive a daily mission. If you don&#039;t like the location, type &#039;&#039;&#039;daily restart&#039;&#039;&#039; to get a new one. If you want to choose a more specific location, you can use the terminal to bring up compatible areas just to the west of this room and then type &#039;&#039;&#039;daily &amp;lt;location&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;daily restart &amp;lt;location&amp;gt;&#039;&#039;&#039; if you already have a daily. If you want help finding the location given to you, try typing &#039;&#039;&#039;atrace &amp;lt;location&amp;gt;&#039;&#039;&#039; for some directions.&lt;br /&gt;
	&lt;br /&gt;
	The objective is simple: Wipe out the creatures at the location given to you! All you have to do is go to that area and fight until it&#039;s complete. To view progress, a small status update appears above the Battle Complete line after every battle. It&#039;s important to note that a daily is always forty fights in total before it completes. Another thing you must keep in mind is the difficulty bonus meter. To see this, type &#039;&#039;&#039;quest&#039;&#039;&#039; and note the bar on the bottom. When you first start the daily, it shall be at -50%. At max, it may reach 400%. These values modify the rewards you shall obtain at the end of your daily. Every time you defeat an &#039;&#039;individual&#039;&#039; monster, some bonus is added to this meter. The system takes into account how difficult the monster was by these methods:&lt;br /&gt;
	&lt;br /&gt;
* What danger settings you&#039;re at. It doesn&#039;t look at the pheromone setting (The setting that modifies monster density per battle). Your danger settings may be changed on the web page on the right side (The button on the left) or the Tactics Soldier above the Zephyr or RSX lobby.&lt;br /&gt;
* The template the monster may or may not have. You may see some enemies with a prefix or suffix attached to their name like Bully or what have you. These are templates that modify the base monster to be either more powerful or weaker. By increasing the danger settings&lt;br /&gt;
* The rank of the enemy, such as minion, mid boss, boss, hard boss, etc. These rankings may be viewed on either the terminal or using &#039;&#039;&#039;+haz&#039;&#039;&#039; in an area.&lt;br /&gt;
* Your level compared to the monster. If you decide to fight two levels over the area range, you&#039;ll receive fewer bonus.&lt;br /&gt;
&lt;br /&gt;
	To put it simply, the harder the fight, the better the rewards. Remember that you only have forty fights total and the difficulty bonus meter works off an &#039;&#039;&#039;individual enemy basis&#039;&#039;&#039; and not after each battle. This means that to get the best results, you want as many difficult monsters you can fit inside each battle. If you spend all forty fights killing one or two difficult monsters each, you won&#039;t get a lot of bonus! But how about five? And how can you take on such a challenge? Bring friends! The more friends you bring, the more difficult a challenge you may face, resulting in much greater rewards. Try out the &#039;&#039;&#039;lfg&#039;&#039;&#039; channel to form a group. Upon completion of these missions, you may receive these rewards:&lt;br /&gt;
	&lt;br /&gt;
* Reward Tokens. The amount is modified by your difficulty bonus meter. If you managed to get 400%, you shall get twenty whole tokens.&lt;br /&gt;
* Glorious XP&lt;br /&gt;
* A chance at an uncommon salvage (A 100 common salvage value!)&lt;br /&gt;
* Any time you help someone with a daily, you get some extra rewards yourself. For one, you get one reward token when they finish their daily. Further, you even get an uncommon salvage roll, possibly netting you a free uncommon salvage! You also get some XP for your troubles. Now imagine the wonderful rewards should you decide to daily with a full party.&lt;br /&gt;
&lt;br /&gt;
=Primes=&lt;br /&gt;
	Once you reach level thirty, you&#039;ll find that you can no longer level up without first consuming a boss vial within five levels of yourself. Where do you get these you might ask? One might be able to buy them from another player. However, one way is to go out and get them yourself! Boss vials are gathered by defeating what&#039;s known as a Prime mutant. Naturally, they&#039;re tougher than your standard enemy on the field and will require the gathering of a party. First, let&#039;s go over the requirements of summoning a Prime mutant.&lt;br /&gt;
	&lt;br /&gt;
* First, you&#039;ll need twelve infection vials of the Prime you wish to summon. These can be either bought from players/stores or gathered yourself. To gather them yourself, you&#039;ll require a NaniteCollection stat of 2 or more. For this, you can use an [[Improved Nanite Collector]], but it will need modifications and such to raise its NaniteCollection stat high enough. If you are willing to pay mako, you can instead get the [[Nanite Collector]] in the elite shop, which can even be upgraded into the  [[Ultimate Nanite Collector]] later if you want. Keep in mind, the [[Advanced Inoculation]] perk gives you a point of NaniteCollection, thus allowing you to collect infection vials with the [[Basic Nanite Collector]] available cheaply in stores, or with a cheap [[Improved Nanite Collector]].&lt;br /&gt;
* Next, you&#039;ll need a PSP (Prime Specimen Primer) available for four reward tokens at the token shop (Up from Zephyr lobby and then east).&lt;br /&gt;
* If you don&#039;t have a party already, grab a party! Advertise on the &#039;&#039;&#039;lfg&#039;&#039;&#039; channel and say which mutant you wish to take down. Because everyone who fights gets a boss vial, there will probably be people more than happy to assist. Generally, you&#039;ll want at least five people if you can.&lt;br /&gt;
* Finally, you need to head to the area where the monster typically spawns. Once there, type &#039;&#039;&#039;+haz&#039;&#039;&#039; and note the max level for the area. If you can, type &#039;&#039;&#039;partymentor &amp;lt;two levels over the max level of the area&amp;gt;&#039;&#039;&#039;. So if the level range of an area is 30-35, type &#039;&#039;&#039;partymentor 37&#039;&#039;&#039;.  With your vials tucked away within your pocket, use the PSP device and it shall step you through some simple prompts. It&#039;ll ask what prime you wish to summon, ask if you&#039;re really sure, and then take your 12 vials and some freecred. The Prime will spawn shortly after!&lt;br /&gt;
&lt;br /&gt;
	What prime should you be taking on? This is a question with an answer relative to your level. To level up, you&#039;ll need a boss vial that&#039;s within 5 levels of you, up or down. So if you&#039;re stuck at level 30, you&#039;ll need a boss vial that&#039;s within the range of 25-35. Head up above Zephyr or the RSX lobby and type &#039;&#039;&#039;look terminal&#039;&#039;&#039;. Find an area that suits your level requirements and gather the appropriate vials to summon the prime.&lt;br /&gt;
	&lt;br /&gt;
	You might be wondering what exactly a prime fight is like and how you should prepare for it! Once summoned, the Prime shall come stomping out and summon some backup. The backup is typically quite weak, but needs to be dealt with none the less. The Prime itself is basically a much much stronger version of the normal variant of the monster and carries a randomly selected template like Perplexing, Fast, Prickly, and many others that modify the Prime&#039;s abilities in some way. As the fight goes on, the Prime will summon more backup for you to deal with. It&#039;s nice to have a buffer or healer on standby if you can find one, and perhaps even a tank to help soak up damage. Once you finally defeat your first Prime, you, and anyone that helped you, shall receive a tasty boss vial! Eat it and pass onto the next level, brave adventurer.&lt;br /&gt;
&lt;br /&gt;
=Epicing and Ultimate=&lt;br /&gt;
	When upgrading a power with freecreds and experience, a power may only be upgraded a maximum of two times. As you level up, you may have noticed that you receive epic power slots on occasion. To know when you&#039;ll get an epic power slot, check out the [[Level Costs]] table. With an epic power slot, you may choose a power to upgrade even further than that original two maximum. Sounds pretty great, right? To perform this, you need to acquire a boss vial of a mutant that has that power somewhere on their body. The level of the vial doesn&#039;t matter, just make sure &#039;&#039;&#039;not to drink it&#039;&#039;&#039;! Once you&#039;ve done that, simply head to the web page, character, and then [http://flexiblesurvival.com/index?training training] to select the epic option. It&#039;s worthy of note that you can&#039;t upgrade a particular upgrade more than twice. For example, say you upgraded [[Wild Swing]]&#039;s damage twice. You can&#039;t epic the power and choose damage for a third time. It has to be a different upgrade.&lt;br /&gt;
	&lt;br /&gt;
	What if you could upgrade an epic&#039;d power even FURTHER? Every thirty levels you shall receive an ultimate power slot. With six boss vials, 40 reward tokens, some experience, and creds, you can indeed upgrade an epic&#039;d power one more time. This one is a bit more picky. You can&#039;t upgrade something that&#039;s already been upgraded with an ultimate power slot. Again, let&#039;s bring up [[Wild Swing]]. Say you upgraded damage twice and used your epic upgrade on AoE. With your ultimate upgrade, you can&#039;t choose damage or AoE. You&#039;ll have to choose one of the other upgrade options. To perform an ultimate upgrade. head to Point Zero/Hotel Oblivion in the north east corner of Fairhaven. Once there, type &#039;&#039;&#039;train&#039;&#039;&#039;, follow the prompts, and watch the magic.&lt;br /&gt;
&lt;br /&gt;
=Combat Flaws=&lt;br /&gt;
	Within character generation, you might&#039;ve noticed two particular flaws. The [[Feral Mode]] and [[All Natural]] flaws dramatically change the way you play the combat system. [[Feral Mode]] was designed specifically for ease of use. When mastering and upgrading powers, it spreads the upgrades out evenly and automatically. It also automatically selects combat roles and skill for you when you level up, negating the need to create a build. In addition, it has access to ferals roles, such as [[Defender Feral Training]] that change your combat skills. In that example, taking that training would turn you into a tank build. These trainings can be bought in various stores around the game world. Ferals also get other buffs, but their downside comes with how little equipment they may carry. If you want to know more details, check out the [[Feral Mode]] page.&lt;br /&gt;
	&lt;br /&gt;
	[[All Natural]] users get rid of their ability to use mutant powers to increase their skills with gear. Any item you use shall be increased greatly in just about everything it does and you&#039;ll also get a wonderful boost to loadout as you level up. This flaw has its advantages and disadvantages, and it&#039;s generally not recommended for newer players. This playstyle may require a good grasp of the crafting system and a general idea on how to make a good amount of money and salvage to support such activities. Despite this, All Naturals are a fun and unique way to spice up your combat experience, but make sure you know what you&#039;re doing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combat Builds=&lt;br /&gt;
	This section shall detail the numerous builds you can create within the combat system. Mostly, it shall go over the more traditional roles such as a tank, DPS, and supportive types. And do not fret if it seems complicated! You don&#039;t need to make a number crunching minmax build to be effective. Nearly anything can be effective with a little planning, and generally it&#039;s a good idea to have a focus. For example, if you plan on making a healer, it&#039;s probably not a good idea to focus your points into damage! Naturally, you would want things to bolster your healing abilities. Also keep in mind that if you&#039;re a roleplayer, picking things that make sense for your character is also important if that&#039;s your thing. Please take the builds guide as a guideline rather than a bible, and hopefully it shall help you along your way. There are other builds one may make as well, such as off-tank and others, but these guides should help you get the general idea of the basics.&lt;br /&gt;
&lt;br /&gt;
==Tank==&lt;br /&gt;
&#039;&#039;It&#039;s easier to heal one person rather than seven!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The center of attention, the steel wall, the hate magnet. It goes by many names, but in nearly any RPG, the tank&#039;s focus is almost always to grab attention away from the party and eat as much damage as possible for them. This game is no different. Your job is all about eating up delicious damage and protecting your battle buddies, so naturally you should be prepared to reduce that damage to yourself as much as possible! Make sure you have a tailor handy, because you&#039;re going to get hit a lot.&lt;br /&gt;
	&lt;br /&gt;
	Hate is a concept you may wish to get familiar with. Any time you put your &#039;influence&#039; over an enemy, such as damaging them, the enemy will start hating you more. If you have the most hate, then the mob shall start targeting you! To see how much a monster hates you and the rest of your party members, use &#039;&#039;&#039;hate &amp;lt;enemy&amp;gt;&#039;&#039;&#039;. However, this isn&#039;t always the case during a boss fight. Having the most hate during a boss fight only heavily increases your chance at getting hit rather than it being a guarantee like with regular mobs out on the field. To circumvent this, you can use taunting moves like [[Nasty Insult]] to guarantee a good slapping from a boss! Having high amounts of the aggro and menace effects further increase your hate gain, so you&#039;ll want to make sure you have plenty of both. If you have any points in the [[Intimidation]] skill, you&#039;ll unlock the skill [[Attention Grab]] which gives you a GIANT aggro and menace boost. You&#039;ll certainly want this.&lt;br /&gt;
	&lt;br /&gt;
	Cover is also important. So you&#039;ve gotten the enemy&#039;s attention and he&#039;s preparing to hit you. Business as usual right? But wait! That&#039;s an AoE he&#039;s firing! Even though you were the main target, unfortunately is shall end up hitting your friends regardless. So what can you do about that? The cover status is something tanks can put on friends to cover AoE damage for them. So let&#039;s say you put twenty cover on a friend. When an AoE goes off, you&#039;ll automatically eat 20% of the damage for him, which is extremely useful in damage mitigation. AoEblock can sometimes be a difficult status to obtain, but having some of that makes it so AoEs that target you first are eaten up by that status! 20 AoEblock and an AoE hits you? You shall eat 20% of that damage on yourself for your entire party.&lt;br /&gt;
	&lt;br /&gt;
===Tank Roles===&lt;br /&gt;
* [[Durability]] will be your most important role	to invest in. Once you get three points in the skill, all damage coming at you is instantly reduced by a whole 30%, and that&#039;s before it has to go through your other resists! And not only that, but it passively increases the magnitude of anything else that grants you resists, creating a VERY powerful package. It is HIGHLY suggested to get three points in this skill if you plan on being a tank.&lt;br /&gt;
	&lt;br /&gt;
* [[Front Row]] is another core tank skill. Part of your job is to attract attention away from your more squishy party members. Any time you &#039;influence&#039; an enemy, such as damaging them, you generate hate. Having points in this skill dramatically increases hate gain, along with amplifying the magnitude of any cover effects you push out. This skill really enhances many of the tank&#039;s basic attention grabbing and covering jobs, so it&#039;s highly recommended to grab three points in this important skill! &lt;br /&gt;
	&lt;br /&gt;
* Having a large amount of [[Health]] is very important as a tank. You need as much HP as possible to survive the many blows you&#039;ll take for your team. It&#039;s a very simple skill, but also very powerful by increasing your health pool by an entire 30% at three points! In this regard, it&#039;s highly recommended to nab three points in this skill.&lt;br /&gt;
	&lt;br /&gt;
* [[Avoidance]] can be quite strong, but its importance is a bit behind [[Durability]]. Despite that, it&#039;s still a powerful skill! It dramatically increases the magnitude of any defense status and allows you to dodge between nine and thirty percent of damage. This effect shall become more powerful when you have less health, which is quite useful in clutch situations. Even if you only hit the minimum amount of dodged damage, it&#039;s still quite useful. Get this skills to three if you can, but it&#039;s recommended to get at least one or two in [[Avoidance]] if possible.&lt;br /&gt;
	&lt;br /&gt;
* [[Outnumbered]] goes great on a tank! You&#039;ll be getting hit a lot, so you&#039;ll easily get the maximum effect out of this combat skill in a very short amount of time. Each time you get hit, you gain more and more free resists, which shall help you out greatly. It&#039;s recommended to get at least a point or two in this skill.&lt;br /&gt;
	&lt;br /&gt;
* [[Taunting Strikes]] can be quite strong, but it all depends on how you wish to focus your tank build. Some simply use cover for everything and rely on hate generation, while some prefer taunts. This makes it so all of your active attacks have a chance at taunting your foes, which is quite helpful when maintaining constant taunting. If you wish to be a taunting tank, consider points in this skill.&lt;br /&gt;
	&lt;br /&gt;
* Most builds can benefit from [[Readiness]], as it increases your loadout capacity, which of course means more gear. Depending on how much gear you wish to carry, you might want to invest in this skill. Perhaps you&#039;ll be able to fit in some extra armor!&lt;br /&gt;
	&lt;br /&gt;
* Once you have a good amount of these skills above, the rest is up to what you feel best suits you. [[Warded]] is a good tank skill that allows you to clean debuffs off you each time an enemy attacks. Some may want to invest in [[Damage]], as more damage also means more hate. [[Speed]] quickens how fast powers charge, and may come in handy when an emergency heal is needed or a quick taunt. [[Reactive]] returns damage each time you get hit, so expect this skill to fire often, along with [[Rage]] if that&#039;s your thing.&lt;br /&gt;
	&lt;br /&gt;
===Tank Powers===&lt;br /&gt;
	As a tank, you&#039;ll find that various toggles and passive powers will help you greatly on your journey to eat damage. A rotation of active powers will generally focus on gaining hate or taunting depending on how you wish to build your tank. Passives and toggles shall increase your resists and defense, allowing you to survive longer.&lt;br /&gt;
&lt;br /&gt;
* You&#039;ll want a [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Power] first for a good passive boost. [[Plated Hide]] gives an impressive boost to defense while [[Furry Hide]] boosts physical and energy damage resists while also providing other benefits such as energybreak. [[Jellied Hide]] gives physical damage resist, increases your maxHP by an impressive amount when upgraded, and provides passive regen to help mitigate damage. All of these options can serve you well, but you can only choose one!&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers A Special Adaptation Slot Power] should be next on your list. It&#039;s another passive slot that shall serve you well, but some of these powers do have downsides. [[Thick Hide]] is a fantastic choice for tanks, for it gives a massive MaxHP buff and some resists at the cost of accuracy. [[Thick Shell]] and [[Reinforced Skeleton]] are also choices to consider.&lt;br /&gt;
&lt;br /&gt;
* Next, quest for an [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. [[Muscle Mass]] provides many things a tank needs, such as resists and MaxHP. A very &#039;&#039;strong&#039;&#039; choice for the role. [[Scent of Blood]] gives you vampiric and attack, which can assist with survivability.&lt;br /&gt;
&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], you&#039;ll have the choice between [[Juggernaut]], [[Myriad Armor]] and [[Tooth and Nail]]. [[Tooth and Nail]] is more of a DPS based power and doesn&#039;t benefit tanks directly, but both [[Juggernaut]] and [[Myriad Armor]] give impressive boosts to resists, but you can only have one in this slot. It all comes down to personal preference!&lt;br /&gt;
&lt;br /&gt;
* [[Threatening Presence]] is a highly suggested tank skill, as it gives off a passive AoE cover aura for your friends. This helps to make sure your buddies are always covered at some point so you can eat damage for them while also giving yourself a nice menace boost. Once you reach level forty, [[Guarding Stance]] is another great power to get for deploying passive cover.&lt;br /&gt;
&lt;br /&gt;
* Repeats are great at gaining hate, and [[Prism Storm]] has repeats in spades, and it&#039;s a fine AoE. [[Wild Swing]] is a highly damaging attack and is AoE as well for large hate gain. Keep in mind, the more damage you do, the more hate you gain! [[Hateful Strike]] is meant just for gaining hate. Take powers that are either repeats or do a solid amount of damage to gain hate. Things like [[Flutter]], [[Sharpshooter]], [[Takedown]], and more are other lovely options.&lt;br /&gt;
&lt;br /&gt;
* Consider getting a passive damage toggle for constant hate gain. [[Quill Wag]] and [[Electric Field]] are great and fire off every round to keep a solid growth of hate. If you&#039;re a tank that focuses more on taunts, then one might consider [[Magnetic Personality]]. Remember, you may only have one of these types of powers at a time.&lt;br /&gt;
&lt;br /&gt;
* If you&#039;re a taunting tank, you might want to pick up powers like [[Scathing Diatribe]] and [[Nasty Insult]].&lt;br /&gt;
&lt;br /&gt;
* Since you&#039;ll be getting hit a lot, you&#039;ll want to find a way to heal yourself! [[Deep Healing]] and [[Lactaid]] are quick and easy direct heals. [[Milk Chug]] is a &#039;&#039;&#039;very&#039;&#039;&#039; powerful emergency heal, but it can&#039;t be used very often. [[Drain Vitae]] is a strong attack power that&#039;s also vampiric, so you can be on the offense and heal yourself at the same time.&lt;br /&gt;
&lt;br /&gt;
* Some other passive moves to consider might be [[Feline Agility]], [[Skitter]], [[Frenzy]], [[Long Ears]], and other things that might give you boosts when you have some empty slots to fill.&lt;br /&gt;
&lt;br /&gt;
===Tank Gear===&lt;br /&gt;
	As a tank, you&#039;ll find that a majority of your gear is passive, serving to help you eat as much damage as you possibly can. This will come in the form of multiple suits of armor and other various pieces of gear.&lt;br /&gt;
	&lt;br /&gt;
* [[Heavy Armor]]! Never leave home without it. This is a core piece of gear. It gives you passive Damageresist, and you want as much of that as possible!&lt;br /&gt;
* [[Thick Armor]] is another piece of gear that&#039;s great to have as a tank. MaxHP is a powerful status, and you&#039;ll want to increase your health pool as much as you can.&lt;br /&gt;
* [[Generic Armor]], [[Light Energy Armor]], and [[Physical Armor]] all have resists to contribute to a tank&#039;s needs. Simply using only generic armor will save you some space, but taking the latter two together will eat up more damage but also take more space. It&#039;s all up to you!&lt;br /&gt;
* A [[Nanite Buffer]] is a very powerful piece of gear. It&#039;s an active item that projects some protective nanites to eat up incoming damage. In a nutshell, it&#039;s like its own health bar that attacks have to go through in order to hit your main health bar. Having a good nantie buffer will certainly help when mitigating damage.&lt;br /&gt;
* A [[Shield]] gives a large passive defense bonus, but it&#039;s also quite heavy. If you have the space, it can certainly tip the scales in your favor.&lt;br /&gt;
* If you&#039;re willing to give up your [[Heavy Armor]], [[Lifegiving Armor]] is an interesting alternative choice. As they take up the same slot, one can&#039;t wear them both. Damageresist directly eats up damage, while regeneration ablatively mitigates damage, creating more or less the same effect in the end. In the end, it&#039;s user choice and both are quite viable!&lt;br /&gt;
* If you find that you aren&#039;t covering enough damage to your liking, you may wish to consider making a [[Superconducting Magnet]]. Be sure not too eat more than you can chew!&lt;br /&gt;
* The [[Nanite Barrier]] is another active piece of equipment tanks can use to eat up damage. It&#039;s quite powerful, instant cast, and with a short cooldown, but the effects go away once you get hit once. This is a very fine way to add more to your rotation and increase survivability!&lt;br /&gt;
* If you want, feel free to create weapons to add to your rotation like [[Heavy Melee]], [[Automated Weapon]], [[Nanite Cannon]], and all other sorts of neat weapons. If you&#039;re in need of taunts, take any hostile attack item and slap [[Hooked]] on it. &lt;br /&gt;
&lt;br /&gt;
==Healer==&lt;br /&gt;
&#039;&#039;Relax, I&#039;m a doctor. Trust me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Quite obviously, your job is to heal your friends in battle. Due to attacks always hitting their mark, no matter how low or high the damage might be, the party will need a way to heal off that damage in tough situations. Your two main methods of healing shall be through direct heals and inflicting regeneration upon your friends. Using liberal amounts of HPbuffer will help you with your job, as this status acts like a temporary health bar that eats up damage before hitting your true HP bar.&lt;br /&gt;
	&lt;br /&gt;
	Direct heals immediately fill up your target&#039;s pool of health. For example, the move [[Deep Healing]] has twenty base damage. Now this doesn&#039;t mean you&#039;ll be hurting your friends! It works a lot like hitting an enemy, but instead the damage is converted into lovely health right when the move hits. When your target needs healing and needs it now, look no further than direct heals. They&#039;re also quite useful in making sure everyone is topped off. For direct heals, upgrading the damage is generally a good option and will increase the amount of healing done.&lt;br /&gt;
	&lt;br /&gt;
	Regeneration is a very important status. Rather than immediately healing, it heals over time. By using this status, it&#039;s quite helpful in making sure everyone is constantly being healed. In a more advanced way of thinking about it, regeneration is very useful for damage mitigation and one could comprehend it as ablative damage resistance. For example, let&#039;s say you inflict one thousand regen on a friend. Now, regen heals the target at 1/5th of its magnitude every 1/5th of a round. So every 200 ATB (1/5th a round), this person shall be healed two hundred health. Now let&#039;s say this person gets hit by an attack for one hundred and fifty damage before the regeneration effect ticks. Right when it does tick soon after the attack, they immediately gain a profit in health without you directly needing to do anything about it! When in a large party, you may find it tough trying to heal everyone at once. Using liberal amounts of regen will help dramatically with mitigating damage and allowing others to basically heal themselves. Some people get a little confused about the status. Again, let&#039;s say you have a regen status on you for 1000 mag for five rounds. Every round, you&#039;ll be healed for 1000 damage. This will last for five rounds for a total of 5000 health healed by the end. &lt;br /&gt;
	&lt;br /&gt;
	HPbuffer is another important damage mitigation technique. One could think of it as a temporary pool of health that blocks damage before it gets to your main health bar. When an attack hits, it first searches for the largest HPbuffer effect upon you. Let&#039;s say an attack worth 100 damage hits you while you have an hpbuffer worth 1000 magnitude. Your HPbuffer shall reduce to 900 magnitude while the 100 damage attack mostly bounces off! Now, there are ways to pierce through HPbuffers, but they will always always reduce damage in some capacity, so it&#039;s always nice to have plenty to worth with! When large damaging attacks hit your party, you&#039;ll find that having some HPbuffer can mean life or death. Never underestimate the power of HPbuffer.&lt;br /&gt;
	&lt;br /&gt;
	Two more statuses to look out for are Healing and Healgain. You&#039;ll want to try and grab as much Healing as you possibly can. The Healing status increases the power of your heals by magnitude percent. So if you have ten Healing status, your heals are ten percent better. Healgain is a status that scales with level and should be applied to your friends. It&#039;s a one-to-one status that directly enhances the heals given to them. So if someone has 1000 healgain status on them and you heal them for something worth 2000 healing, it will then become worth 3000 health! Combining both Healing and healgain can create some powerful heals.&lt;br /&gt;
	&lt;br /&gt;
	Last tip: Heal your tanks!&lt;br /&gt;
	&lt;br /&gt;
===Healer Roles===&lt;br /&gt;
* [[Healing]] will be on the top of your list. It increases the power of all your heals, including that of regeneration effects. Not only this, but any time you heal someone, they gain damage resistance, healgain status, and some HPbuffer to boot! You&#039;ll want this at level two minimum, preferably level three.&lt;br /&gt;
* [[Lingering Kindness]] simply increases the duration of any friendly status you inflict. This is important, as you&#039;ll be casting plenty of regeneration and HPbuffer. The longer your regeneration statuses last, the more they heal, so you&#039;ll want to heavily consider having 2-3 levels in this skill.&lt;br /&gt;
* [[Support]] won&#039;t increase the power of your direct heals, but they will heavily enhance your regeneration, HPbuffer, and healgain effects. In this regard, it&#039;s another very important skill for a healer. It&#039;s highly recommended to get three levels in this skill along with the above two. As an added bonus, having points in [[Healing]], [[Lingering Kindness]], and [[Support]] will grant HPbuffer on all those you heal.&lt;br /&gt;
&lt;br /&gt;
	Once you have the above skills, your remaining choices are all up to you. There are a lot of viable options, so it all comes down to what you feel you need for your healing build.&lt;br /&gt;
&lt;br /&gt;
* [[Speed]] might be a very good investment. It dramatically decreases the amount of time it takes for powers to fire. When you need to save a friend quick, this can make the difference between life and death. But it has more use than clutch situations. Naturally, you&#039;ll want your heals to come out as fast as possible to allow you more time to do other things. Like more healing! More time allows more powers to fire, thus more overall healing.&lt;br /&gt;
* [[Endurance]] enhances energy recovery greatly while also increasing your maximum energy. If there is ever a time you run out of energy, that means you won&#039;t be able to heal! To make sure that doesn&#039;t happen, or at least happen slower, then one may consider putting a few points in this skill.&lt;br /&gt;
* [[Back Row]] heavily decreases hate gain, making sure mobs won&#039;t target you. As a healer, being in the center of attention is possibly death. Leave that up to your tank! When an AoE goes off, you get some free evasion if you put points in this skill. Not only that, but the cover effects your tank gives off to eat up damage for you are also increased.&lt;br /&gt;
* [[Durability]] helps a bunch when it comes to eating up damage. One time or another, you&#039;ll find yourself getting hit at some point. And when you do, you&#039;ll want to be ready. This skill takes out a large amount of damage for you, helping out quite a bit with survival.&lt;br /&gt;
* [[Avoidance]] is another handy tool to help get rid of unfortunate damage inflicted on you. It&#039;s less useful than durability, but both combined can help quite a bit when you need to eat damage.&lt;br /&gt;
* [[Readiness]] allows you to carry more equipment! The more loadout you have, the more items you have to call upon! How many points you should put into this skill depends on how much gear you desire to carry.&lt;br /&gt;
&lt;br /&gt;
===Healer Powers===&lt;br /&gt;
	Most of your abilities as a healer shall be of the active type consisting of direct heals, regen, and HPBuffer inflicting. Despite this, you may also want to consider a few defensive powers that increases your resists and defense. If you can, grab powers that will increase your recharge and haste to make those heals come out faster! For players that prefer solo play, also try out some offensive powers that can help fell monsters before you fall yourself!&lt;br /&gt;
	&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Power], there are two great choices. Both [[Smooth Hide]] and [[Crystalline Hide]] will give you some passive Healing status, which shall increase the power of all your heals. [[Smooth Hide]] has a bit more Healing, while [[Crystalline Hide]] has some resists, including that of debuffresist. If you don&#039;t like either of those options, some choices like [[Furry Hide]] increase resists and give energybreak while [[Feathery Hide]] increases recharge to get those heals off cooldown quicker. Remember, you may only master one of these.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers A Special Adaptation Slot Powers] come with a downside, and not a lot of them directly enhance a healer&#039;s abilities. However, because you won&#039;t be too worried about accuracy, perhaps it&#039;s worth considering [[Thick Hide]], as it greatly increases your MaxHP and gives some resists for increased survivability. If you wish, you don&#039;t have to take any of these powers.&lt;br /&gt;
* Despite the name, you&#039;ll want an [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. There are two powers you&#039;ll really want to keep your eye on. [[Abundant Supply]] gives you a precious amount of healing to increase the power of your heals, while [[Stretchy]] can give you some AoEmod. AoEmod allows you to hit on additional target on occasion with your powers, which can certainly help out a lot! It&#039;s a tough choice, but you can only have one.&lt;br /&gt;
* [[Quick Fix]] is a fantastic [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], as it gives resists, haste, healing, AND statusboost, and it just so happens you want all of these! If for some reason you don&#039;t want this power, [[Juggernaut]] and [[Myriad Armor]] can greatly increase survivability if you need it.&lt;br /&gt;
* [[Deep Healing]], [[Lactaid]], and [[Nurse]] are easily acquired and quick single target abilities. They have a short charge and cooldown, making them good to have in reserve, as they&#039;ll almost always be available. Choose the ones that benefit your character&#039;s sexual characteristics the most. &lt;br /&gt;
* [[Delicious Treat]] is a wonderful AoE heal ability, but it won&#039;t heal yourself. It&#039;s a fantastic direct healing power with some AoE and even comes with healgain to enhance any further heals you deploy for its duration. It also makes you taste better!&lt;br /&gt;
* [[Chock Milk]]/[[Cum Squirt]] are two very powerful direct AoE heals. You may only have one or the other, so choose the one that fits your character&#039;s sexual organs and such the best, as the powers will receive benefits from them.&lt;br /&gt;
* [[Tears of Life]] is both a direct heal and regeneration ability for your party . It has a very large charge time, but such is the price for a great healing ability. It&#039;ll keep your party nice and safe with a large amount of regeneration. Cast this baby when you can to keep the regeneration effect going.&lt;br /&gt;
* [[Protein Shield]]/[[Reinforcing Nectar]] gives a VERY large amount of HPbuffer and is quite quick with a very low cooldown. For a party situation, you may wish to upgrade the AoE on this power. This shall help greatly when mitigating damage.&lt;br /&gt;
* [[Lion Within]] is a passive toggle that&#039;s quite simply a large AoE buff that gives your friends some HPbuffer. You may find this quite useful when it comes to making sure your battle buddies have some HPbuffer to work with despite you not actually putting in any input.&lt;br /&gt;
* [[Honey Gift]] is quite the powerful move. If possible, it&#039;s best to cast this power before combat or quite soon, as it greatly increases the MaxHP of your friends. The more health your friends have, the longer they shall survive.&lt;br /&gt;
* [[Purr]] gets rid of those nasty debuffs quite quickly for your entire party! If you have some room left, certainly considering acquiring it.&lt;br /&gt;
* If you have any mutant power slots left over, you may wish to consider moves that increase your survivability like [[Skitter]] and [[Feline Agility]] or some damaging powers such as [[Sharpshooter]], [[Wild Swing]], and many more options.&lt;br /&gt;
&lt;br /&gt;
===Healer Gear===&lt;br /&gt;
* [[Training - Medicine]] grants a powerful ten healing status to directly enhance your healing abilities. It costs a good amount of credits down at your local faction&#039;s Employee Wellness Area, but it can really pay off huge if you&#039;re willing to pay its twenty loadout cost.&lt;br /&gt;
* A [[Nanite Buffer]] is quite the powerful tool. If you were to slap on basic/extreme spread, it can easily be used for a good amount of the party rather than just yourself. If you picked the [[Support]] skill to invest in, this shall be increased even further. A great piece of gear you should consider investing in.&lt;br /&gt;
* The [[Medicinal]] item is fast and has a short cooldown. It inflicts a good amount of regen and can be further customized with additional mods to grant buffs to your team mates. Putting [[Basic Spread]]/[[Extreme Spread]] on it will allow you to heal more party members rather than just one.&lt;br /&gt;
* [[Liquid Bandage]] is a nice party healing item that inflicts a sizeable amount of regen for your party members. It can sometimes be a bit difficult to make and it takes up a gigantic amount of loadout, but the effects are hard to ignore. If you have the loadout to spare, consider it.&lt;br /&gt;
* The [[Triage Kit]] can greatly increase the power of your healing thanks to its large Healing status and the healgain it deploys to your friends. You&#039;ll find that both of these stats combined scale quite well with each other! On the downside, it&#039;s quite a heavy piece of equipment, sitting at 30 loadout without mods. If you&#039;ve got the space for this thing, strongly consider it.&lt;br /&gt;
* Down at the mall, there is an item called Ear Hoops. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* If you have the loadout, the [[Triage Kit]] can be a powerful item for healers. If gives yourself a very large Healing status and gives your party members a hefty amount of Healgain. Not only that, but it&#039;s entirely passive and can have further mods put on it!&lt;br /&gt;
* A [[Heavy Armor]] can assist when it comes to survivability. If you find yourself eating too much damage, this should help you out.&lt;br /&gt;
* With any remaining loadout you may have, you may wish to consider some [[Priming]] gear. Basically, put the [[Priming]] recipe on anything that you can inflict on yourself (Such as a [[Medicinal]] or [[Liquid Courage]]) and you shall receive a large amount of statusboost that greatly increases things like your regen and HPbuffer effects!&lt;br /&gt;
&lt;br /&gt;
==Buffer==&lt;br /&gt;
&#039;&#039;Power Overwhelming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The buffer is another wonderful party support based role that can easily change the tides of battle. Rather than focusing on healing, a buffer enhances the power of the party defensively and offensively. However, some buffers choose to mix the roles of a healer and buffer all into one for a nice support package. On the defensive side, they can increase resists, defense, HPbuffers, regeneration, and many more. Offensively, increasing damagebuff, attack, and other things help your team deliver powerful punches to the opposition. A buffer may call upon other useful things such as increasing the MaxHP, accuracy, various procs, energybreak, haste, recharge, and more. Before becoming a buffer, you may wish to get familiar with the [[Statuses]] page on the Wiki, as playing around with them and slapping them on your team members shall be your primary role in battle. Most especially, you should take a look at the statusboost effect, as it greatly increases the power of all your friendly statuses! You may wish get as much of this as you can, which shall be detailed down bellow.&lt;br /&gt;
	&lt;br /&gt;
	Being a successful buffer means enhancing your party&#039;s abilities in both defense and offense. It&#039;s an important concept to note that the faster you kill something, the less time the enemy has to damage you. This can be accomplished through liberal amounts of damagebuff and attack buffs that can dramatically enhance your party&#039;s damage by an amazing amount. However, there will come a time where you and your party shall be on the receiving end on a bunch of damage. Keeping a constant flow of regeneration, resists, and HPbuffer on your team will increase survivability by large amounts. Put offense and defense together and you have a dangerous team of agents.&lt;br /&gt;
	&lt;br /&gt;
	While being a buffer, you may realize you have a lot of powers and such to cycle through! This is normal, but how are you supposed to get through all those buffs and enhance your team? It&#039;s important to note that you can cast all your buffs OUTSIDE of battle, so your team shall be nice and ready the moment fighting starts. Simply use the power as you normally would in combat and it&#039;ll work just the same. If you run out of energy while buffing outside of battle, consider using the &#039;&#039;&#039;renew&#039;&#039;&#039; command to sacrifice a patrol point for full energy or eat up a fine [[Energy Snack]]. The use of aliases can greatly speed up this process, and it&#039;s recommended that you have a trigger that fires off buffs after a battle for convenience sake. If you don&#039;t know what those things are or how to work them, don&#039;t worry about it too much. But if you do get curious, the &#039;&#039;&#039;newbie&#039;&#039;&#039; or &#039;&#039;&#039;science&#039;&#039;&#039; channel would be more than happy to help you out.&lt;br /&gt;
	&lt;br /&gt;
===Buffer Roles===&lt;br /&gt;
* [[Support]] shall be your most important role. Quite simply, it enhances all the friendly statuses you put on your friends by an incredible 30%. Because most of what you&#039;re doing shall be firing off friendly effects, you&#039;ll certainly want three points in this skill.&lt;br /&gt;
* [[Lingering Kindness]] is another very important skill for a buffer. Any friendly status you fire off will last much longer, which shall help tremendously in battle. You will want three points in this skill if you can.&lt;br /&gt;
&lt;br /&gt;
Once you have the above skills, you&#039;re pretty much all set! What other skills you should choose is up to you, but bellow are some choices that will be of direct benefit to a buffer.&lt;br /&gt;
&lt;br /&gt;
* [[Healing]] can enhance the power of you regeneration statuses by a good amount, and it stacks with [[Support]]. As a buffer, your main goal isn&#039;t quite healing people directly, but a few points in healing can be quite beneficial depending on how you&#039;ve built your buffer. Not only that, but the people you do heal shall gain an HPbuffer status to increase survivability.&lt;br /&gt;
* [[Speed]], for when you want your buffs and want them now. During battle, your friendly powers will take time to fire. When the situation gets tough, you&#039;ll want to get those buffs and heals out as fast as possible!&lt;br /&gt;
* [[Readiness]] may be something buffers wish to have a few points in. As a support, you may find yourself carrying a bunch of gear if that&#039;s your style of play. Buffers have a lot of toys they can play with beyond their mutant powers, and more loadout will be very beneficial. If you don&#039;t plan on carrying a lot of gear, then this skill shall not help you. But if you are, look no further than [[Readiness]]&lt;br /&gt;
* [[Endurance]] increases both energy regeneration and max energy. Buffing can take a lot out of you, so if energy is a major concern, it may be helpful to take a point or two in this skill.&lt;br /&gt;
* [[Back Row]] helps you survive in a party situation. It decreases your hate generation tremendously, allows you to avoid AoEs better, and makes it easier for tanks to cover for you. You may wish to get a point or two in this skill if you can, because you don&#039;t want to end up being the center of attention!&lt;br /&gt;
* If you have some points left over, it can be a good idea to increase your survivability in some form or fashion. [[Health]], [[Durability]], and [[Avoidance]] can all help you stay alive longer in the field of battle in order to allow more time to fire off crucial buffs and heals.&lt;br /&gt;
&lt;br /&gt;
===Buffer Powers===&lt;br /&gt;
	As a buffer, you will find yourself filling up all your slots quite quickly with actives! There are a ton of buffs out there to play with that can really turn the tide of battle. Because there are so many, the choice of what to take is yours, but here&#039;s a handy reference to some powers that might be beneficial to you. You&#039;ll want a good balance of offensive and defensive buffs to secure victory!&lt;br /&gt;
	&lt;br /&gt;
* There is a great power that can fill your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot]. What you may wish to consider is the power [[Stretchy]], which can give you some AoEmod to help hit more friends with your powers. When in a full eight person party, having more strong players is quite powerful. &lt;br /&gt;
* [[Quick Fix]] can be a pretty good [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], as it increases statusboost, healing, and haste. Statusboost is what you&#039;re mainly looking for, but the healing and haste certainly help out as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offensive Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Coordinated Work]] is a powerful buff, as it not only increases your party&#039;s statusboost, but it also increases attack by a large amount. It&#039;s slow and costly, but its power is undeniable.&lt;br /&gt;
* [[Breast Waggle]] is an extremely powerful buff that greatly increases you party&#039;s offensive capabilities. Not only does it dramatically increase damagebuff, but it also inflicts an amazing amount of accuracy for a very powerful combo. The choice between upgrading accuracy or damagebuff is a tough one, but it depends on what other buffs you take as well. Certainly consider getting this skill.&lt;br /&gt;
* [[Howl]] focuses on heavily increasing your party&#039;s damagebuff, thus dramatically increasing damage. It comes with a large energybreak penalty as well, so you may wish to find a way to mitigate it if you decide to take this great power. [[Breast Waggle]] and this go well together to create a powerful offensive combo.&lt;br /&gt;
* [[Scent of victory]] greatly increases your party&#039;s haste, causing them to attack much faster. Faster friends means faster everything! Because the effects are so dramatic, you should definitely consider having this skill. You may notice the energybreak penalty on your friends. Don&#039;t worry, there are ways to mitigate that debuff. And if you remember, your [[Lingering Kindness]] skill will help lower that as well.&lt;br /&gt;
* [[Incite Riot]] not only increases haste by a good amount, it also gives them five whole energybreak to work with to lower the energy cost of powers. Some buffs unfortunately LOWER your party&#039;s energybreak, like [[Scent of Victory]], but this power is strong enough to lower that penatly by a great amount. Highly consider this skill.&lt;br /&gt;
* [[Leap]] helps eliminate those pesky cooldowns after people fire off their powers. The faster your party can use their powers again, the more things they can do! Recharge and haste go great together, as cooldown only starts when the power actually lands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive/Supportive Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Honey Gift]] is amazingly strong when it comes to increasing party survivability. It increases maxHP to great levels, allowing them to eat more damage before falling down. You&#039;ll want to highly consider adding this skill to your rotation, especially for taking on primes and bosses.&lt;br /&gt;
* [[Protein Armor]] can be a bit tough to acquire sometimes, but it does a pretty good job increasing the damageresistance of your party, helping not only your tank, but everyone survive longer.&lt;br /&gt;
* [[Protein Shield]]/[[Reinforcing Nectar]] gives off a powerful HPbuffer effect, which shall shield your party greatly against incoming damage. Not only that, but it&#039;s quick to fire and has a short cooldown for easy refreshing. Overall, a fantastic power for a buffer to have.&lt;br /&gt;
* [[Pack Loyalty]] helps get rid of those nasty energybreak penalties some of your other buffs might have accrued. And not only that, it&#039;s a passive toggle! If you have buffs that give negative energybreak like [[Howl]] and [[Honey Gift]], you may want to consider taking this power to help get rid of those effects. Your friends will thank you.&lt;br /&gt;
* [[Tears of Life]] inflicts a great amount of regeneration for your party, which will dramatically increase survivability. If you can, you&#039;ll want to make sure your party has a good amount of regen to play with. While you are a buffer and this is technically a heal, one could also classify regeneration as a defensive buff to take away that awful damage.&lt;br /&gt;
* Much like the above power, [[Nurse]] inflicts a great amount of regen as well, but it&#039;s only single target. Regardless, it&#039;s fast, strong, and effective.&lt;br /&gt;
* [[Lion Within]] is a passive toggle HPbuffer effect for your battle buddies. It&#039;s a bit costly, but if want another layer of protection, it might not hurt to pick up this power.&lt;br /&gt;
* [[Morning Song]] helps get rid of all those debuffs that are getting in the way of your beautiful buffs! This power is another great passive toggle that pulses out delightful debuffclear and a considerable amount of recharge to help speed up cooldowns.&lt;br /&gt;
* [[Purr]] rips through debuffs like a hot knife through butter. With such a high debuffclear combined with your [[Support]] skill, those debuffs will find themselves either dead or cut very short! Not only that, but it also comes with a chance for debuffresist, which can help out considerably.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Others/Misc. Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Trivia]] is a fantastic power for any buffer&#039;s rotation. It has a good chance for both defensive and offensive buffs to fire. And not only that, they&#039;re strong buffs too! There are so many ways to upgrade this power it&#039;s hard to go wrong. A flexible and powerful buff that comes highly recommended. You may even want to consider epicing or ultimating this power.&lt;br /&gt;
* While it may be better classified as an offensive buff, [[Infuse Blood]] might be a bit of a special case, if only for how it&#039;s used. This power is betraying, which means it will take a good chunk of your health bar. But in return, you can heal someone and give them a tremendous amount of energy to play with. This power is strong, but please be careful with it. &lt;br /&gt;
* If you find yourself in need of more statusboost, [[Long Ears]] is a good toggle that can help out in that regard.&lt;br /&gt;
* Even though you&#039;re a buffer, you might find yourself getting hit here and there. You may wish to consider some survivability increasing powers like [[Feline Agility]], [[Skitter]], [[Solid Frame]].&lt;br /&gt;
&lt;br /&gt;
===Buffer Gear===&lt;br /&gt;
	There are a lot of toys buffers can play with. If you&#039;re the type that likes to play with a lot of these toys, you may wish to consider increasing your loadout capacity. This can be done with the [[Always Be Prepared]] perk, the [[Readiness]] combat skill, and the [[RSX Operative]] dedication. A lot of your gear will probably be of the active variety, so be mindful of how much goes into your rotation!&lt;br /&gt;
	&lt;br /&gt;
* [[Banner]] is a blank canvas for you to create your very own custom buffs! Without mods, it has no effects. However, putting any active ally modifier on this item can create some great things. If you ever wished you had a buff that could do a certain special something, you may wish to check out this piece of neat gear. They&#039;re also quite fun to play with.&lt;br /&gt;
* [[Inspiring Drills]] casts some great buffs by itself and can be further enhanced by various mods. Attack can sometimes be a bit difficult to get a hold of in buffs, so having this item may be to your benefit. Attack, damagebuff, accuracy, and defense all in one! And that&#039;s before mods! With some mods that enhance its already great effects, you can have a very powerful item.&lt;br /&gt;
* A [[Nanite Buffer]] is quite the powerful tool. If you were to slap on basic/extreme spread, it can easily be used for a good amount of the party rather than just yourself. If you picked the [[Support]] skill to invest in, this shall be increased even further. A great piece of gear you should consider investing in.&lt;br /&gt;
* Not only can it heal, but the [[Medicinal]] is also great at giving off buffs too with some mod combinations. It&#039;s light, quick, flexible, and quite useful. Heal people and buff them at the exact same time!&lt;br /&gt;
* [[Liquid Bandage]] is a nice party healing item that inflicts a sizeable amount of regen for your party members. It can sometimes be a bit difficult to make and it takes up a gigantic amount of loadout, but the effects are hard to ignore. If you have the loadout to spare, consider it. While your main job isn&#039;t to heal, making sure your party has plenty of regen can easily increase party survivability.&lt;br /&gt;
* The [[Scattershot 2000]] is a very expensive piece of gear, but it can pay off if you need the AoE. This passive item will hurt your bank and loadout, but hitting an extra person or two can really make the difference. With the way AoE now functions (Friendly AoEs can only hit up to a maximum of two additional targets with the [[AoE]]mod &#039;&#039;&#039;status&#039;&#039;&#039; itself), this piece of gear isn&#039;t strictly necessary, as [[Stretchy]] can help fill this roll. However, if you feel you need some more AoE, this is an item to get it from.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. You&#039;ll be doing a lot of buffing, which eats a lot of energy, so you may want to think about this item if you&#039;re having energy troubles.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
&lt;br /&gt;
	You may want to consider some [[Priming]] gear. This means any item you can inflict on yourself that can give you the effects of the [[Priming]] mod. The power of this mod comes from the large amount of statusboost it gives you, and you&#039;ll want to try and get as much of that as you can. You don&#039;t particularly need it, but its effects are quite powerful. Here are some items you could put them on as an example: [[Medicinal]], [[Liquid Courage]], [[Amplifier]], [[Vibrator]] (outside of combat), and more. Note that putting [[Priming]] on something gets rid of all its AoE. And don&#039;t get too worried about this concept. You can still be a great buffer without these, but if you thirst for more power, consider building some! And be mindful of the softcaps for statusboost found on the [[Statuses]] page.&lt;br /&gt;
	&lt;br /&gt;
==Big Hits DPS==&lt;br /&gt;
&#039;&#039;A bang here, a boom there, and the problem is solved.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Big hits DPS (Damage Per Second) is all about bringing the smackdown, and doing it hard. One could describe it as burst DPS. Generally, big hits are slow and have large energy costs, but they pay off huge with giant damage. This type of DPS is great against both regular monsters on the field and bosses. You&#039;ll need to find a way to manage your energy and such, but generally it isn&#039;t too much of a problem with some moderate planning. If you enjoy seeing big shiny red damage numbers, this type of DPS could be just for you.&lt;br /&gt;
	&lt;br /&gt;
	All DPS types can benefit greatly from haste, but big hits probably needs it the most considering their generally lower speed. Because big hits also play with large numbers, it scales fantastically with the damagebuff and attack [[Statuses]]. It&#039;ll also be useful to upgrade your accuracy when possible, as that giant attack you&#039;ve been charging would look mighty small if it managed to get deflected.&lt;br /&gt;
	&lt;br /&gt;
===Big Hits Roles===&lt;br /&gt;
* [[Damage]]! What DPS lover wouldn&#039;t want a straight up increase in damage? Not only does it do that, but it has some other nifty effects as well, such as helping to pierce HPbuffers and lowering dodge resistance when your attacks get evaded. Simply a must have for all DPS types. Get three points in this skill!&lt;br /&gt;
* [[Bleeding]] benefits big hits the most, as this skill is percent based and you&#039;re dealing with very large numbers! With three points in this skill, 30% of your damage is automatically done again on your target the next round. This boosts your DPS by an &#039;&#039;&#039;extreme&#039;&#039;&#039; amount, making this a core skill for big hits. You&#039;ll want to max out this skill.&lt;br /&gt;
* [[Accuracy]] can help greatly mitigate the damage losses that come from enemies deflecting your attacks. This skill has many effects, the most basic of which is to simply tip the scales in your favor. In addition to this, it also reduces how much is deflected by your primary target up to a maximum of 15% with this skill, which can pay off greatly in the grand scheme of things. Finally, it helps you pierce HPbuffers and even stacks with the [[Damage]] skill in that regard. Consider a few points in this skill.&lt;br /&gt;
* [[Speed]] things up a bit! Some big hits are slow, taking quite a while to land on their target. With this skill however, this time can be dramatically reduced. The faster you attack means the more time you can be doing other things, like charging up another attack! Consider some points in this skill if you can.&lt;br /&gt;
* [[Readiness]] is great for those that will be carrying a good amount of gear with them. Big hits have some fun weapons and toys to play with, so if you think you want to wear some more gear, consider some points in this skill.&lt;br /&gt;
* [[Vampiric]] may or may not be something you wish to invest in. Points in this skill can increase survivability and the regenerative effects of vampiric powers like [[Drain Vitae]]. If you want more survivability and/or intend to use some vampiric powers, this skill can certainly help you.&lt;br /&gt;
* [[Sacrificial Fury]] can &#039;&#039;&#039;greatly&#039;&#039;&#039; increase damage, but it&#039;s going to hurt yourself a lot! While this is a very powerful skill, make sure you have some good ways to heal off the damage done to yourself, like with the [[Vampiric]] skill, healing powers and gear, and perhaps a [[Blood Extractor]].&lt;br /&gt;
* If you have some more skills to fill, consider something like [[Penetration]] to further increase DPS. Also consider survivability skills like [[Health]], [[Back Row]], and [[Avoidance]]. If energy is constantly a problem, try a point or two in [[Endurance]].&lt;br /&gt;
&lt;br /&gt;
===Big Hits Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* [[Muscle Mass]] makes for a wonderful choice for your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. It increases damagebuff and some resists. If you&#039;re more a fan of vampiric, [[Scent of Blood]] is another choice that may benefit you. Another considerable choice is [[Stretchy]], which gives you a chance at hitting an extra target.&lt;br /&gt;
* Both [[Juggernaut]] and [[Tooth and Nail]] make great powers for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot]. [[Juggernaut]] gives a great amount of damagebuff and damageresistance while [[Tooth and Nail]] increases attack and many other things like accuracy, haste, and recharge. It&#039;s hard to go wrong with either of these powers! Though if you&#039;re taking something like [[Frenzy]] that would lower your accuracy, you may want to consider [[Tooth and Nail]] to make up for it.&lt;br /&gt;
* [[Quill Wag]] is a great choice for your  [http://wiki.flexiblesurvival.com/w/Category:Hostile_Aura_slot_powers hostile aura] slot power. It&#039;s a spread toggle that fires off every round to keep the damage flowing, further increasing DPS. [[Electric Field]] is an option as well, but big hits users might benefit more from [[Quill Wag]] if at the cost of more energy.&lt;br /&gt;
* [[Wild Swing]] is a core and powerful big hit attack. It comes with a hefty amount of damage and some great AoE to really lay the smack down on your foes. The accuracy is a little weak, but the low cooldown will make sure the swings keep coming. Highly consider adding this power to your rotation.&lt;br /&gt;
* [[Sharpshooter]] takes a good amount of energy and needs some time to charge, but its damage is frightening, along with its wonderful accuracy! With its short cooldown and high damage, this makes it quite a great contender for one of your mutant power slots.&lt;br /&gt;
* [[Takedown]] is similar to [[Sharpshooter]] in many ways. It&#039;s &#039;&#039;&#039;extremely&#039;&#039;&#039; accurate and damaging, but only for a single target while [[Sharpshooter]], with some AoEmod, could end up hitting another target.&lt;br /&gt;
* [[Drain Vitae]] does wonderful damage AND has some innate vampiric to drain your foes of health and give it back to you. It&#039;s a great big hit and helps survivability with some precious health to play with.&lt;br /&gt;
* Both [[Heavy Slam]] and [[Tail Smash]] are strong big hits that also apply some knockdown to your foes. With this knockdown, assuming they don&#039;t resist it, they are temporarily stunned in combat, allowing you and your buddies to ready up another attack while your target can only sit and take it!&lt;br /&gt;
* [[Skunk Blast]] and [[Gigantic Body Slam]] are both sloooooooooow attacks to charge up and cost &#039;&#039;&#039;a lot&#039;&#039; of energy. But with a high amount of payment comes a high reward. Both of these abilities have innate AoE attached to them, allowing you to smack multiple foes with your dangerous damage. Just make sure you have the time necessary to fire these abilities! [[Gigantic Body Slam]] might be a bit of a dangerous power to use considering its three round long charge time, but it also comes with a nice knockdown bonus to play with. [[Skunk Blast]] is faster and also comes with an energydamage DoT just for fun.&lt;br /&gt;
* [[Frenzy]] gives you an excellent about of damagebuff and haste at the cost of precious accuracy. These buffs are wonderful, but you may wish to mitigate this accuracy lost by upgrading the accuracymag via training and taking other things that increase accuracy such as [[Tooth and Nail]].&lt;br /&gt;
* If you&#039;re still in need of some accuracy, look no further than [[Long Ears]]. On this fantastic toggle, you may upgrade it to give you 20 whole accuracy. Certainly consider getting this skill, ESPECIALLY if you took [[Frenzy]].&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles like [[Feline Agility]] and [[Skitter]]. While you&#039;re charging up those slow attacks and getting wailed on, it helps to have some defense.&lt;br /&gt;
&lt;br /&gt;
===Big Hits Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]]].&lt;br /&gt;
* [[Heavy Melee]], [[Nanite Cannon]], and the [[Unshielded Prototype]] shall make up the main arsenal at a big hits user&#039;s disposal. A [[Heavy Melee]] is cheap, but quite effective. The [[Nanite Cannon]] and [[Unshielded Prototype]] are quite expensive and could be a bit hard to acquire, but they may certainly bring the pain.&lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* Speaking of expensive gear, the [[Blood Extractor]] is quite the costly bit of equipment. Not only does it take a lot to craft, but it&#039;s quite heavy as well. However, it does give one some fantastic vampiric, which may aid in survivability. Be sure this item is right for you!&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help cure those energy based woes. It gives you some great energymod that shall help keep your energy pool in check for those awfully costly big hits attacks. If you&#039;re having energy troubles, you may want to craft yourself one of these.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably.&lt;br /&gt;
&lt;br /&gt;
==Repeats DPS==&lt;br /&gt;
&#039;&#039;Float like a butterfly, sting like a bee.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Rather than focusing on big single hits like its big hits brother, a Repeats DPS is all about a flurry of much smaller hits. Repeats are quite an interesting style of DPS. They&#039;re fast and furious and use a special status. When one lands a repeat attack, it does some direct damage and inflicts the repeat status upon your target for whatever magnitude the move has. As time goes on, the attack shall &#039;&#039;repeat&#039;&#039; upon the target for half-damage and as many times as the magnitude allows. For example, say you land a repeat worth ten magnitude and for five rounds. Every round, the attack shall repeat itself &#039;&#039;twice&#039;&#039; for half of the base damage of the attack. Repeats try their best to divide themselves equally amongst the amount of rounds the repeat is supposed to last. In this regard, &#039;&#039;&#039;REDUCING&#039;&#039;&#039; the amount of rounds for a repeat shall make it come out quicker, which plays heavily in your favor. Now let&#039;s take that ten magnitude repeat and make it last two rounds instead. Each round, for two rounds total, the attack shall be repeated five times!&lt;br /&gt;
	&lt;br /&gt;
	The advantage of repeats comes with its intense speed and fury. Enemies will find themselves being wailed upon and perhaps overwhelmed by your quick fists. They do small but frequent damage, making them great for taking out mobs with little resists and such. However, this is where the downside comes in. Each individual repeat must go through an enemy&#039;s resists. Because repeats do small damage on their own, they can easily get cut down to size by those tough tanks and bosses. Being so fast, they&#039;ll also require some energy management to keep up the pace. Despite this, repeats are still very strong and should certainly be considered for those who enjoy a fast style of DPS as opposed to the slower Big Hits and DoTs. Prepare to spam everyone&#039;s screen with your pages and pages of glorious repeat attacks!&lt;br /&gt;
	&lt;br /&gt;
	Because the [[Flurry]] combat skill is percentage based, you&#039;ll more than likely end up with fractional repeats, like 5.6 for example. The important thing to note about this is that the system shall always round this down. So the 5.6 in this example shall be five repeats and five repeats only. Recall that repeats do their best to spread themselves out evenly amongst its total round time. Despite fractions not giving you an extra repeat, it will instead squeeze the even spread a bit, forcing the tail end to come out slightly faster&lt;br /&gt;
	&lt;br /&gt;
===Repeats Roles===&lt;br /&gt;
* [[Flurry]] increases your repeat status magnitudes by a good amount. Simply put, the more repeats you have, the more damage you do! If you think about it, adding on two more repeats adds up to the original power of the attack (Assuming the repeats don&#039;t get resisted of course). Because repeating is all you&#039;re going to be doing for the most part, max out this skill!&lt;br /&gt;
* [[Speed]] is an incredibly important skill. Not only does it speed up your charge times by a dramatic amount, it also reduces the total rounds for your repeats much the same. You want your repeats to come out as fast as possible, and having three points in this skill shall deliver amazing results. Much like [[Flurry]], you&#039;ll want three points in this skill.&lt;br /&gt;
* [[Damage]] simply increases the power for all of your attacks. As someone who&#039;s primary job is doing damage, you&#039;ll want to invest some points in this skill! It also helps with penetrating those HPbuffers and reducing dodging that may be eating up some of your precious repeats.&lt;br /&gt;
* [[Penetration]] helps overcome the main downside of repeats. Remember that each and every repeat must go through resists and deflections, so it&#039;s quite possible that they may get cut down to size should they ever wail upon a tough and resistant foe. With a few points in penetration, you&#039;ll start cutting through those pesky resists and even reduce their dodge chance while also penetrating their HPbuffers a bit (This stacks with the effect on [[Damage]]). It&#039;s recommended to get at least a point or two within this skill if you can. Three if possible!&lt;br /&gt;
* [[Sacrificial Fury]] will &#039;&#039;&#039;greatly&#039;&#039;&#039; increase your DPS, but it comes at a cost. All of your attacks shall be increased by a mighty 30% in damage, but will also cause you to hit yourself for 9% of each of your attacks. This can end up hurting you quite a bit, so be prepared to find a way to help heal off that self-damage. If you&#039;re willing to trade some health, highly consider some points in this skill.&lt;br /&gt;
* If you plan on using [[Sacrificial Fury]] and/or betraying powers like [[Fire Dance]], you may want to consider a few points in [[Vampiric]]. The lovely thing with [[Vampiric]] is that it gives you some fine health with each of your attacks, which certainly helps when mitigating self-damage. It also increases the potency of any vampiric power you activate.&lt;br /&gt;
* [[Readiness]] allows one to carry more gear. If you plan on taking on a bunch of equipment, you should consider some points in this skill.&lt;br /&gt;
&lt;br /&gt;
===Repeats Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use as well.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power], you&#039;ll mostly have the choice between [[Muscle Mass]] and [[Scent of Blood]]. Both increase damage, either through damagebuff or attack, so one must consider which is the best for their situation. Attack increases the base damage of an attack before it scales up through various means, making it work great with damagebuff. Because your repeats do much less damage per individual hit than big hits, it might be a good idea to increase the base damage through attack. Remember that each individual repeat does half the damage of the power&#039;s base damage. Attack is also a harder status to get in higher amounts, and [[Scent of Blood]] has some vampiric if you plan on using [[Fire Dance]] and/or [[Sacrificial Fury]]. Despite this, both powers work wonderfully when it comes to increasing damage.&lt;br /&gt;
* [[Tooth and Nail]] and [[Juggernaut]] will be your primary choices for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot] power. [[Tooth and Nail]] comes with precious attack and some very nice accuracy while [[Juggernaut]] has damagebuff and damageresistance. If you plan on using something like [[Frenzy]], one may wish to pick [[Tooth and Nail]] to make up for the accuracy loss. If you&#039;re short on attack too, again, [[Tooth and Nail]] shall really help you out.&lt;br /&gt;
* [[Quill Wag]] is a straight up damage toggle that increases your overall DPS. This helps keep the damage on, along with pulling some extra vampiric here and there if that&#039;s your thing.&lt;br /&gt;
* When starting out, [[Raking Claws]] will make for a fantastic repeat power. It&#039;s quick, cheap, and does some pretty good damage. In the future, you may or may not want to replace it, but it makes for a great rotation filler.&lt;br /&gt;
* [[Quad Punch]], for your flurry of blows needs. With a measly cooldown of 2300, a charge of 400, and a repeat duration of 1, this attack is fast and furious. With all this in mind, this power makes for a great slot upon your rotation if you need something that&#039;s always there to rely on.&lt;br /&gt;
* [[Prism Storm]] is great for laying the hurt upon a group of enemies. It&#039;s very quick and starts off with a round time of ONE, making the repeats come out at an insane pace. The damage is a bit low, but the AoE and quick repeats along with such a low cooldown make the power pretty great to have. As an added bonus, you&#039;ll find yourself filling the screen with glorious repeats if you use this power. Not recommended for mobile users!&lt;br /&gt;
* [[Flutter]] shares some similarities with [[Prism Storm]], but is a bit different. [[Flutter]] is slower in both its charge time and repeats speed, but in the end it shall end up doing more damage. Between the two powers should it come down to a choice, one must decide if they want speed or more damage.&lt;br /&gt;
* [[Ice Shards]] combines the power of big hits and repeats together for a frightening package. Not only that, but it comes with a nifty debuff as well to sweeten the deal. It has a very large amount of base damage for a repeat and has a penetration value, but it&#039;s also a bit slow and costly. &lt;br /&gt;
* While it&#039;s the slowest repeat in the game, [[Blade Flurry]] is also the most heavily damaging overall. With a base damage of twelve and a frightening ten amount of repeats, upgrading this power and combining it with your repeats skills shall deliver a deadly blow upon your target. Because this attack is so slow (2000 charge), you may want to consider if this power is right for you.&lt;br /&gt;
* [[Fire Dance]] can pull off some insane damage. It has a great repeat value, low repeat duration, high base damage, AND it&#039;s a medium AoE to really eat up those poor monsters that stand in your way. What&#039;s the downside? It &#039;&#039;&#039;hurts&#039;&#039;&#039;! Use of this attack shall drain your health bar, but its effects upon enemies are dramatic and deadly. If you decide to use this great power, prepare to have a way to heal off the damage such as with [[Vampiric]] based things or other sources.&lt;br /&gt;
* [[Forced Milking]] helps out with those HP issues you may be having. And if you aren&#039;t, this power makes for a good panic heal should things get a little dicey. It&#039;s strong, has a shortish cooldown, and pulls out a good amount of vampiric regen. If you plan on using [[Fire Dance]] and/or [[Sacrificial Fury]], this power makes for a great combo to heal off self damage.&lt;br /&gt;
* Need more damagebuff and haste? Check out [[Frenzy]]. It comes with both in very large amounts! However, it does come with a nasty accuracy penalty, so be prepared to deal with that. Something like [[Long Ears]] may certainly help.&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles such as [[Feline Agility]] and [[Skitter]]. The more defense you have, the better!&lt;br /&gt;
&lt;br /&gt;
===Repeats Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]].&lt;br /&gt;
* The [[Automated Weapon]] is your go-to weapon of choice for something that benefits from all your repeats skills. It&#039;s an awfully heavy piece of equipment, but it can deliver some good damage if one puts on some good mods like [[Repeating]].&lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* The [[Blood Extractor]] is something you may wish to invest in if you decide to use [[Sacrificial Fury]] and/or [[Fire Dance]]. It&#039;s big and expensive, but the effects are powerful when you need to heal off damage quick and easy. Betraying damage needs to be healed off somehow, and this could be just the thing you need.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help cure those energy based woes. It gives you some great energymod that shall help keep your energy pool in check for those awfully costly big hits attacks. If you&#039;re having energy troubles, you may want to craft yourself one of these.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably. [[Lifegiving Armor]] has some wonderful regen attached to it, which shall help when it comes to healing off betraying damage.&lt;br /&gt;
&lt;br /&gt;
==DoTs DPS==&lt;br /&gt;
&#039;&#039;Give it a minute and he&#039;ll start crying like a baby. They always do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The best way to think about the Damage over Time type of DPS is the ever growing snowball rolling down a snowy mountain. It starts off awfully small, but eventually turns into a giant and dangerous ball! Like that snowball, your damage will initially be quite low when the battle goes off on its first few rounds compared to the other damage types. As time goes on, your damage will grow and grow, and soon you might even out damage the other DPS types in the long run. As a DoT user, you shall be inflicting various statuses on your foes such as physical and energy damage. Each round, these statuses shall tick and do their damage. After laying down one DoT attack, you lay down another, and another, and another, and another until your enemy is screaming to make it stop as they burn under the sizzling torture of your massive DoT stacks!&lt;br /&gt;
&lt;br /&gt;
	The main disadvantage to DoTS is how slow they take to really get going. When you land a DoT attack, it shall apply a status such as physical or energy damage. Every round, until the total amount of rounds for the status is achieved, the magnitude for the DOT status shall tick and do its damage. Now while that DOT is ticking away, why not add on another DoT? Now you have TWO DoTs ticking down at the same time. Now add another DoT for three ticking at the same time! This is part of the advantage for DoTs over other DPS types. It&#039;s important to note that DoTs &#039;&#039;&#039;CANNOT&#039;&#039;&#039; be cleared, even with debuffclear. Once that status is on, it stays on until its allotted time is up. Another powerful advantage of DoTs is how it penetrates &#039;&#039;&#039;half&#039;&#039;&#039; of your target&#039;s resists and HPbuffers. This makes DoTs great at taking on tanky foes such as bosses and primes.&lt;br /&gt;
	&lt;br /&gt;
	There are two types of DoTs: Regular DoTs and stacked DoTs. A regular DoT would be something like [[Flamethrower]]. You cast it on an enemy and they receive the energydamage mag for five rounds. If you manage to cast the same power again before it expires, the effect will simply refresh. [[Poison Bite]] is an example of a stacked DoT. The first time you cast this power, it shall inflict energydamage worth 4 mag for 8 rounds. The next time you cast it, this effect shall stack AND refresh, causing 8 mag energy damage for 8 rounds again. This process may be repeated up to a maximum of five times for an amazing 20 mag worth of energydamage! The decision to focus on regular DoTs or stacked DoTs is up to the user. In fact, you don&#039;t have to focus on either! You can combine the two quite well for great damage.&lt;br /&gt;
	&lt;br /&gt;
	&#039;&#039;&#039;Important Note: Due to recent updates, DoTs are no longer affected by the stautsboost effect or the [[Enduring Malice]] skill.&#039;&#039;&#039;&lt;br /&gt;
	&lt;br /&gt;
===DoT Roles===&lt;br /&gt;
* [[Tactician]] increases the magnitude of DoTs by a good amount. It also greatly increases the power of debuffs if you ever plan on using a few of those. Consider slapping some points in this skill!&lt;br /&gt;
* [[Damage]] increases... well, your damage! As someone whose job it is to do damage, you&#039;ll want to nab three points in this skill. It&#039;s important to note that DoTs have an innate ability to pierce HPbuffers and this skill shall allow you to enhance said ability. It also goes great with [[Tactician]] to enhance your DPS.&lt;br /&gt;
* [[Accuracy]] indeed affects the magnitude of your DoTs, believe it or not! Each of your attacks must run through the deflection system, thus having some points in this skill might be something you should consider to enhance your overall DPS.&lt;br /&gt;
* [[Speed]] is quite the important skill for DoT users. Your primary job is to apply as many DoT effects you can in the shortest amount of time. By reducing the charge time so heavily with this skill, all of that extra time gained may be used to apply even more lovely DoTs! Get as many points as you possibly can in this skill!&lt;br /&gt;
* [[Vampiric]] has special properties just for DoT attacks. Rather than the 6% the other attack styles receive, DoTs get an amazing 12% of their damage converted into lovely health with three skill points. While this may not seem like much at first, imagine the health one could gain if they had multiple DoT effects going off at once on many different enemies. Highly consider investing in this skill!&lt;br /&gt;
* [[Opportunity]] directly increases the damage for DoT effects and even applies some damage for any debuffs you deicide to give off. While the effects might not be as dramatic as [[Damage]] and [[Tactician]], it might be worth a point or two if you have some slots left over and you need more damage.&lt;br /&gt;
* [[Readiness]] allows you to carry more wonderful gear. There are some neat toys DoT users may play with, so if you plan on using a good amount of equipment, consider some points in this skill.&lt;br /&gt;
* If you have some skills left over, you may want to consider a few survivability things. [[Bewitched]] is quite an interesting and fun skill considering its ability to turn hostile effects you nail on enemies into buffs upon yourself. DoTs are specifically transformed into regen, so some of that wonderful damage shall become healing for yourself. If you combine this with [[Vampiric]], it should certainly help in the survivability department. A few points in [[Durability]], [[Avoidance]], and [[Health]] may also help when the going gets tough.&lt;br /&gt;
&lt;br /&gt;
===DoT Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use as well.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* There are lots of great choices for your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. For example, [[Keen Vision]] increases your accuracy greatly, along with defense, to really land those DoT effects at full power. [[Muscle Mass]] greatly increases damagebuff and some resists, while [[Scent of Blood]] increases attack and enhances your vampiric regen as well. Another fantastic choice is [[Stretchy]], which may grant AoEmod that could make you hit another enemy with your attacks! So many great choices, but you may only choose one.&lt;br /&gt;
* [[Tooth and Nail]] and [[Juggernaut]] will be your primary choices for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot] power. [[Tooth and Nail]] comes with attack and some very nice accuracy while [[Juggernaut]] has damagebuff and damageresistance. If you plan on using something like [[Frenzy]], one may wish to pick [[Tooth and Nail]] to make up for the accuracy loss. Either way, both are very wonderful options.&lt;br /&gt;
* Tired of choices yet? Your [http://wiki.flexiblesurvival.com/w/Category:Hostile_Aura_slot_powers Hostile Aura Slot] power has some nice things to choose from. [[Field of Dread]] benefits from all your DoT skills like [[Tactician]] and slowly starts stacking up as time goes on. [[Quill Wag]] is also a spread power like the previously mentioned, but its focus is on direct damage instead. Debuffs also benefit greatly from your [[Tactician]] skill, so moves like [[Ensnaring Webs]], [[Distracting Lure]], and the like shall be amplified.&lt;br /&gt;
* Need more damagebuff and haste? Check out [[Frenzy]]. It comes with both in very large amounts! However, it does come with a nasty accuracy penalty, so be prepared to deal with that. Something like [[Long Ears]] may certainly help considering its very large accuracy status. Remember that accuracy and deflections do indeed affect your damage!&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles such as [[Feline Agility]] and [[Skitter]]. The more defense you have, the better!&lt;br /&gt;
&lt;br /&gt;
	Bellow, the powers shall be divided between regular DoTs and stacked DoTs. One could decide to focus on either, or perhaps decide to use both in their rotation. Both are quite viable, so choose whatever suits your interests.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Regular DoTs&#039;&#039;&#039;&lt;br /&gt;
* [[Bleeding Bite]] is an easy power to nab and shall help you during the early levels. It&#039;s very quick to come off cooldown and does some pretty good physical damage considering its speed and energy price. As a bonus, one could even score a nice critical hit for further damage.&lt;br /&gt;
* [[Skunk Spray]] is arguably more of a Big Hit skill rather than DoTs. Still, it has some nice energydamage that lasts awhile, generous  &lt;br /&gt;
* [[Flamethrower]] does some pretty great damage in your rotation. Part of its power comes from its ability to be upgraded to perform lovely AoEs and hit multiple foes. If you need something to suppress and keep the hurt on multiple targets, consider this skill.&lt;br /&gt;
* [[Marsh Wisp]] is another fantastic AoE DoT that hurts quite a bit! It&#039;s highly recommended to have some AoE abilities to help suppress groups of enemies which you shall undoubtedly face, especially if you plan on using [[Vampiric]]. After all, more enemies hit means more damage, thus more vampiric regeneration.&lt;br /&gt;
* [[Solar Ray]] lays down the energydamage and even has a nasty knockdown effect well to really bring the anguish upon your foes. Like [[Flamethrower]], this power also has the option for AoE upgrades to spread the pain. What&#039;s perhaps most surprising about this power is its impressive 1600 cooldown, making it almost always available. A great power to add to your rotation.&lt;br /&gt;
* [[Mirage]] is a bit slow, but it&#039;s another AoE DoT should you need to fill in your rotation. It does some good damage, has natural AoE and AoE upgrades, and even clears off a lot of debuffs that may be sticking on you.&lt;br /&gt;
* [[Unrelenting Suckle]] is a naturally vampiric DoT power that could come in handy when you need a heal, especially if you invested in the [[Vampiric]] skill. It also comes with a powerful damagebuffdebuff that eats off a whole 10% of your target&#039;s damage. Quite powerful, and made even better with the [[Tactician]] skill. Good damage, some nice vampiric, and a great debuff creates a nice package.&lt;br /&gt;
* [[Peck]] might be slow, but it HURTS. Not only does it delivers a heft amount of energy and physical damage, but it also brings a crippling rechargedebuff worth an astonishing 20 magnitude. Ouch! Even though it&#039;s quite costly, the power is immense and should be highly considered to really bring some hurt upon mobs and bosses alike.&lt;br /&gt;
* [[Lockjaw]] is perhaps the most damaging DoT power in the entire game. Its energycost is large along with the charge time, but laying down both a critical and physical damage DoT worth ten magnitude each will have your target screaming in pain. Consider this skill, and may whatever deity they pray to help them. &lt;br /&gt;
* Considering how these powers don&#039;t exactly fulfil the Over Time part of DoTs, some would argue [[Sharp Bite]] and [[Slip Beneath]] aren&#039;t actually DoTs. This is debatable, but what is factual is that both of these powers shall benefit from [[Tactician]] and are quite strong at what they do. They don&#039;t last very long, but their damage is pretty great when you need a quick chunk of health that needs removing, especially considering the large amount of direct and critical damage they do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stacked DoTs&#039;&#039;&#039;&lt;br /&gt;
* [[Poison Bite]] is your bread and butter stacked DoT power. It allows stacking up to five times, creating a 20 mag powerhouse if you manage to get your full stack in order. If you plan on investing in stacked DoTs, consider getting this skill and perhaps lowering the cooldown and charge for faster stacking.&lt;br /&gt;
* [[Love Box]] benefits females the most, but does some pretty good stacked DoT damage. It&#039;s very quick to come off cooldown, so it&#039;ll be quite available within your rotation when you need to reapply it.&lt;br /&gt;
* [[Scratch]]&#039;s damage isn&#039;t too amazing, but its strength comes from its negative charge. What this means is that this power can be used instantly and even allows you to apply another attack right after that! If you don&#039;t mind the energy cost, one could think of this ability as a mostly free damage booster.&lt;br /&gt;
* [[Masochistic Fury]] is a powerful AoE stacked DoT attack. It has a charge time of zero and quite a short cooldown. Without even upgrading it, the AoE is quite large, allowing you to deploy the hurt on many foes. The downside comes from its betraying damage that&#039;ll sting a bit, but its certainly worth it considering what returns you shall receive in the form of damage.&lt;br /&gt;
&lt;br /&gt;
===DoT Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]].&lt;br /&gt;
* The [[Improved Laser Pistol]] is a great weapon of choice for DoT users, and especially for those who enjoy stacked DoTs. It&#039;s pretty low on the loadout as well, making it a great fit alongside your other equipment.  With so many ways to modify this weapon, you may wish to consider investing in it if you can.&lt;br /&gt;
* In the realm of regular DoTs, there are plenty of weapons to play around with such as the [[Laser Rifle]], [[Heavy Beam]], and the [[Portable flamethrower]]. The [[Laser Rifle]] is a bit basic, but it has a high amount of modability and does great damage at base. A tried and true weapons for DoT users. [[Heavy Beam]] combines the power of big hits and DoTs within on package to deliver a mighty punch that keeps on stinging. Also worthy of note is the great hastedebuff that it gives off which is further enhanced by your [[Tactician]] skill. Finally, the [[Portable flamethrower]] is... a flamethrower! How cool is that? It&#039;s similar to the [[Laser Rifle]] in a few ways such as cooldown and charge, but it does more direct damage at the cost of other things such as DoT damage and loadout. Decide what weapon suits you, or perhaps even take all three.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help with alleviate any energy problems you may be having. It&#039;s also quite moddable should you ever decide to make something that really suits your needs. &lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* The [[Blood Extractor]] is another piece of expensive gear, but it can have dramatic effects. Recall that the [[Vampiric]] skill is enhanced for DoTs, so combining this and the skill could bring huge results. It&#039;s quite big and expensive, so make sure this item is for you before investing in it.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably. [[Lifegiving Armor]] has some wonderful regen attached to it should you need it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Crafting for Success=&lt;br /&gt;
	With so many mods and recipes, it can get a little difficult to wrap one&#039;s head around the crafting system. That&#039;s okay! Everyone had that reaction at first. By the end of this guide and some playing around with the system, hopefully you&#039;ll have a better grasp on the subject. Once you do, you&#039;ll find that it probably wasn&#039;t as hard as you thought it was. This section shall detail more of the mechanical side of things rather than how to actually craft or find recipes. For hints on that, load up the [http://flexiblesurvival.com/index?consign Web Store] and search for it there. Failing that, try asking out lovely players. For other information, check out the [[Crafting]] page, &#039;&#039;&#039;help crafting&#039;&#039;&#039; in the MUCK, or the [http://wiki.flexiblesurvival.com/w/New_Newbie_Guide#Crafting_and_Gear Newbie Guide&#039;s] crafting section.&lt;br /&gt;
	&lt;br /&gt;
	Before we even begin, there are two very important things you&#039;ll want to get familiar with: The [http://flexiblesurvival.com/index?crafttest Test Crafter] and the [[Statuses]] page on the wiki. The Test Crafter can be found on the website under the Game tab. This very handy tool allows you to play around with every recipe and mod within the game and see what it does on the item. Play around with it and get familiar, because you&#039;ll be using it often. Because most items will work with various effects and statuses on yourself, allies, and friends, you&#039;ll want to learn what they do by referencing the [[Statuses]] page often.&lt;br /&gt;
	&lt;br /&gt;
==Basic Fundamentals==&lt;br /&gt;
	Every item has some kind of purpose. Before modifying an item, take note and try to figure out its primary use. For example, let&#039;s take a look at the [[Laser Rifle]]. You can see that the item is primarily used to deliver both Physical and Energy damage upon an enemy. If you want to enhance this item with mods, it would be a good move to make it better at this job. Naturally, you&#039;d try your best to increase its physical and energy damage and maybe even put your own spin on it. &lt;br /&gt;
	&lt;br /&gt;
	Enhancing an item&#039;s primary purpose shall generally bring success. However, some items have downsides that you may want to mitigate. These can include loadout costs, energy needed to fire, and perhaps a large cooldown and/or charge time. You may make a weapon that can deliver a massive amount of damage upon your foe, but you might want to make sure it doesn&#039;t take five rounds and all your energy to fire! Combining both of these ideas, you can make an item best suited for your purposes. Enhance the primary purpose of an item and try to minimize the nasty parts of said item. Overall, tweak and play with some mod combinations until you&#039;re satisfied!&lt;br /&gt;
	&lt;br /&gt;
==Power of Statusmag==&lt;br /&gt;
	There are various mods that increase the statusmag of an item. What this means is that any status that an item inflicts is increased by the amount of statusmag a mod may apply. For example, let&#039;s look at the [[Laser Rifle]] again. This item has two statuses: Physicaldamage and Energydamage at magnitude five. Now let&#039;s look at the [[Heavy]] mod. This mod increases an item&#039;s statusmag by 25%. When applied to our [[Laser Rifle]], it shall bring the magnitude of both Physical and Energy damage up an incredible 25%! If an item has a status you wish to enhance, consider adding on a mod that brings some statusmag to the table.&lt;br /&gt;
	&lt;br /&gt;
	Mods that can increase Status mag: [[Heavy]], [[Overwhelming]], [[Blocking]], [[Unpredictable]], [[Flexible]], [[Overcharged]], [[Piercing Design]].&lt;br /&gt;
	&lt;br /&gt;
==Increasing the Pain==&lt;br /&gt;
	There are multiple ways to increase the damage of a weapon. First, you need to determine what a weapon&#039;s primary way of dealing damage is. For example, a [[Laser Rifle]] is focused on DoTs, while a [[Heavy Melee]] is all about direct damage. Once you&#039;ve figured that out, it&#039;s time to start playing around with mods.&lt;br /&gt;
	&lt;br /&gt;
* For direct damage weapons like the [[Heavy Melee]], you&#039;ll naturally want to find mods that increase damage. For example, the [[Heavy]] mod increases damage by a deadly 35%! However, making the weapon simply hurt more isn&#039;t the only thing that can increase damage. Other notable things that may help bring the pain are mods that increase penetration such as [[Piercing Design]], which helps rip through an enemy&#039;s resists. Increasing accuracy, such as with the [[Targeting]] mod can help bring about some consistent damage with each use. You could even add some critical damage ([[Backstabbing]]) or even other types of damage [[Poisoned]] if you&#039;re feeling really creative with your weapons.&lt;br /&gt;
* As previously discussed in the &#039;&#039;&#039;Power of Statusmag&#039;&#039;&#039; section, DoT based weapons like the [[Laser Rifle]] benefit most from status mag increasing mods. In addition to this, one could get creative and add even more DoTs to a weapon, such as with [[Jagged]], [[Backstabbing]], [[Hooked]] [[Sharp]], or [[Poisoned]]. If an item doesn&#039;t have Physicaldamage, adding something like [[Hooked]] will make it so! So say you put it on an [[Improved Laser Pistol]]. Now it&#039;s a pistol that does energy, critical, AND physical damage. Remember that they&#039;re called Damage &#039;&#039;&#039;Over Time&#039;&#039;&#039; weapons for a reason. The long a DoT lasts, the more total damage it does. Using mods to increase how long a DoT lasts, such as with [[Enduring Effect]] adds on more ticks, thus more damage.&lt;br /&gt;
* Repeat weapons benefit greatly from both statusmag and damage increasing mods. To make a great repeats weapon, one would want to increase the base damage (Which also increases the damage of the repeats themselves), increase the amount of repeats, and &#039;&#039;&#039;lower&#039;&#039;&#039; the amount of rounds for the repeat status. Statusmag increases the amount of repeats greatly, along with mods such as [[Repeating]] and [[Automated]]. To increase base damage, mods that simply increase damage will do nicely, like [[Extra Lethal]] for example. Finally, there&#039;s a special property repeat weapons like the [[Automated Weapon]] have. When applying mods that &#039;&#039;&#039;INCREASE&#039;&#039;&#039; the total amount of mods a status lasts, like [[Enduring Effect]], it will actually &#039;&#039;&#039;DECREASE&#039;&#039;&#039; the amount of rounds for the repeat status despite what the test crafter may tell you.&lt;br /&gt;
&lt;br /&gt;
* Mods that increase direct damage: [[Heavy]], [[Extra Lethal]], [[Overcharged]], [[Crippling]], [[Backstabbing]], [[Amplifying]], [[Unpredictable]], [[Wild]], [[Focused]].&lt;br /&gt;
* Mods that increase accuracy: [[Targeting]], [[Directed]], [[Focused]].&lt;br /&gt;
* Mods that increase status duration: [[Enduring Effect]], [[Poisoned]], [[Overcharged]], [[Unpredictable]] [[Heavy]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mitigating Weaknesses==&lt;br /&gt;
	Some weapons will have some downsides to them. Perhaps they&#039;re really slow, or maybe take a lot of energy to fire. Perhaps its accuracy leaves something to be desired, or could it be that the thing is just too darn heavy? You&#039;ll also have to keep in mind that some mods have downsides to them as well that apply to the item. [[Heavy]], for example, grants a bunch of bonuses, but also does nasty stuff like increasing the loadout, charge, cooldown, and more while also lowering accuracy. It&#039;s the price one pays for power. When encountering downsides of any type, you must determine if it&#039;s something you can work with or want to decrease the effects of.&lt;br /&gt;
&lt;br /&gt;
* It&#039;s often easy to go mod-happy and suddenly find that your weapon ways a giant forty loadout or something along that range. While the item will probably be quite powerful, it may not leave room for very much else! You&#039;ll want to find out how much loadout you&#039;re willing to sacrifice for an item and also think about what other items you are and plan on equipping in the future. There are a few mods that can help with this: [[Miniaturized]] and [[Ergonomic]]. &lt;br /&gt;
* Some damage and statusmag increasing mods love to increase the charge time and cooldown of a weapon. If it takes too long to charge, that&#039;s precious time wasted that you could be using for other things! If it takes too long to come off cooldown, it&#039;ll take forever before you can use it again. &lt;br /&gt;
** Mods that decrease charge speed: [[Hair Triggered]], [[Cool]], [[Computerized]], [[Quick]]&lt;br /&gt;
** Mods that decrease cooldown: [[Rapid Cooling]], [[Quick]]&lt;br /&gt;
* If an item costs too much energy to fire, you may find yourself too tired to do anything else. Make sure your item has a reasonable amount of energy required for the output, or be sure you can handle it.&lt;br /&gt;
** Mods that decrease energy use: [[Self Powering]], [[Cool]], [[Directed]], [[Windup]]&lt;br /&gt;
&lt;br /&gt;
=AI Settings=&lt;br /&gt;
	Chances are, you&#039;ll be using &#039;&#039;&#039;auto combat&#039;&#039;&#039; for a good portion of your combat career. This function allows combat to automatically play out, letting your AI settings choose attacks to use for you. Generally, most parties will want you to turn &#039;&#039;&#039;auto on&#039;&#039;&#039; in order to get things done quicker. If you don&#039;t have your AI settings picked out, the AI will use a random round robin system. This has the possibility of really going against your favor. For example, it could pick a healing power when you&#039;re at 98% health! When you actually need that power, it might be on cooldown, leaving you in a bit of trouble. So if you plan on using auto combat, and you probably will, take a look at this guide to help get you started.&lt;br /&gt;
	&lt;br /&gt;
	One may modify their [http://flexiblesurvival.com/index?ai AI settings] on the webpage by clicking the character tab and selecting AI. You&#039;ll see a list of dropdown menus and such. At the bottom is your entire list of powers that can be used. You can either make them usable by your AI, or make sure they can never be picked. This is quite useful if you have points in [[Intimidation]], which grants [[Avoid Notice]] and [[Attention Grab]]. If you&#039;re a tank, it&#039;ll be a good idea to set [[Attention Grab]] on &#039;&#039;&#039;use&#039;&#039;&#039; and [[Avoid Notice]] on &#039;&#039;&#039;do not use&#039;&#039;&#039; so the AI will always have the prefered toggle on rather than the other which can cause problems. The main attraction is the AI settings. The first column represents the condition of which the move will fire. The second column determines what the power should hit, and the third column defines the actual power that shall be used on the target and in which conditions. To find more AI program settings, check out the regular shops, token shops, and the elite (mako) store.&lt;br /&gt;
	&lt;br /&gt;
	On the top of your AI settings, you should put things that are most important, as the AI settings prioritize what&#039;s on top first. A good idea might be to put your emergency heals at the top and set the condition to something like HP 50 or HP 25. Say you put HP 50 - Self - [[Milk Chug]]. Any time your health drops bellow 50%, the AI will make sure that [[Milk Chug]] will fire on your next turn if it&#039;s off cooldown, possibly saving your life. To make sure this power fires only in this condition, you may wish to scroll down and set [[Milk Chug]] to &#039;&#039;&#039;do not fire&#039;&#039;&#039; in this scenario, so it can only be used if your health goes bellow 50% for emergency situations. Another good idea is to put your energy regenerating abilities up at top for mostly the same reasons.&lt;br /&gt;
	&lt;br /&gt;
	Next, you&#039;ll want to find what powers and items you use the most in combat and start putting them in. If something is more important than the other, simply put it as high as you believe it should go. For your most frequently used powers, it&#039;s generally safe to put them on the &#039;&#039;&#039;Always&#039;&#039;&#039; condition, which makes the power fire as soon as it comes off cooldown. For the target, you may want to consider something like &#039;&#039;&#039;Ranked&#039;&#039;&#039;, which targets the highest ranked enemy on the field. If it&#039;s a buff or something that induces an effect on friend or foe, you have the choice between &#039;&#039;&#039;Always&#039;&#039;&#039; and &#039;&#039;&#039;Renew&#039;&#039;&#039;. Renew only fires when your target, such as yourself, no longer has the statuses that the move provides. For example, if the maxHP buff of [[Honey Gift]] expires on your target, then it shall reapply this buff. Heals should more than likely use the &#039;&#039;&#039;Ally HP 50/25&#039;&#039;&#039; condition. If anyone in your party drops bellow 50%/25%, then it will use the power on the target you have selected (&#039;&#039;&#039;Most Hurt&#039;&#039;&#039; being a great target).&lt;br /&gt;
	&lt;br /&gt;
	Once you have put your most important and frequently used powers on your AI bar, you will have created a rotation. You won&#039;t be able to fit all your powers, so choose carefully. Good AI settings can really make the difference in the heat of battle. When your AI bar has nothing to do any more, then it shall go down to any powers you have marked as &#039;&#039;&#039;use&#039;&#039;&#039; and randomly select them until a condition triggers.&lt;br /&gt;
	&lt;br /&gt;
=Miscellaneous Topics=&lt;br /&gt;
	This section shall contain various topics that don&#039;t quite need a main section of the combat guide, but are still very worthy of note. As time goes on, new sections shall be added to both the main section and this portion. Within here, various hints, tips, and other concepts that may help one on their journey shall be described. Other things that fit here are topics that people seem to get confused about and demand explanation. Overall, both newer and veteran players might pick up something neat.&lt;br /&gt;
	&lt;br /&gt;
==Passives and Toggles==&lt;br /&gt;
	Technically, toggles are indeed passives. For the sake of this explanation however, we&#039;ll call something that needs to be activated a toggle, like [[Long Ears]] and something that&#039;s on all the time without user input a passive, like [[Furry Hide]]. Some people get confused on what exactly the status durations mean on something like a passive or toggle. Aren&#039;t they supposed to be on all the time? Yes and no! A passive will refresh itself every five rounds while a toggle will fire off every round. You&#039;ll notice that a move like [[Quill Wag]] fires every turn! Regardless, most passives and toggles are designed to be always on, so it&#039;s generally never a worry.&lt;br /&gt;
	&lt;br /&gt;
==Deflections==&lt;br /&gt;
	When you&#039;re in battle, you may see something like this: &amp;lt;[22%]5. Rabid Greedy&amp;gt;&amp;lt;Repeated Prism Storm&amp;gt; Player takes 12 damage!&lt;br /&gt;
	So what does that 22% mean on the left? That is the deflection amount. All attacks must go through the target&#039;s defense status, the process of which is detailed more on the [[Statuses]] page. The higher the number on the left is, the more damage was deflected. Up to a total of 75% of an attack may be deflected, and it still even has to go resists and such! It&#039;s also possible that 0% damage could be deflected, allowing the attack to go hit against resists and such as normal. With this in mind, you can see that having lots of defense and accuracy can really pay off big when it comes to survivability and damage.&lt;br /&gt;
&lt;br /&gt;
==Overheat==&lt;br /&gt;
	As of [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/October_2013 October 24th, 2013], a new overheat mechanic was put into play. What this basically means is that if one uses highly damaging powers too quickly, it may overheat and add to the cooldown. Any power that has a damage rating less than fourteen, such as with [[Small Claws]], will not be subject to this. Healing powers aren&#039;t nearly affected by this as much as big hits are. What&#039;s considered too fast for a damaging power is when the cooldown to damage ratio is 100 cooldown per 1 damage. This is a method put into play to prevent spamming of the same high damaging powers over and over again. Generally, you&#039;ll never have to worry about this if you have a basic rotation, but it&#039;s worth mentioning.&lt;br /&gt;
&lt;br /&gt;
==Damage Return/Reflection==&lt;br /&gt;
Those who wish to focus on or use damage return through various means may find the inner mechanics of it a bit confusing. Through the years, a couple of updates have changed the way damage return functions in a couple of ways.&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/January_2012 January 2nd 2012] - Damage return defined to pierce through 66% of the enemy&#039;s damage resistance.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/February_2012 February 24th, 2012] - The way physical and energydamagereturn was defined so that the system first takes physicaldamagereturn into account. Then energy does a maximum of 80% minus physical&#039;s percent returned.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/February_2014 February 12th, 2014] - Damage return changed so that it takes an average of the non-modified damage and modified damage to help those with with reactive tank builds. For instance, if you smack someone for 100 damage, and 60 gets soaked up in buffers, you will perform return strikes as if 70 damage were done ((100 + 40) / 2).&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Combat_Guide&amp;diff=120656</id>
		<title>Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Combat_Guide&amp;diff=120656"/>
		<updated>2014-05-09T14:32:31Z</updated>

		<summary type="html">&lt;p&gt;Dio: /* Epicing and Ultimate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	Welcome to the combat guide for Flexible Survival! Newer players who&#039;ve taken a look at the combat system and all that comes with it may get a little overwhelmed due to its complexity, but hopefully by reading this guide, you&#039;ll have a much better understanding. And hey, it ain&#039;t really all that bad! This page shall detail a large variety of mechanical topics that should take you from the basics all the way to the glorious level cap.&lt;br /&gt;
	&lt;br /&gt;
=The Basics=&lt;br /&gt;
	Those coming from the single player version of the game may notice several significant differences. For one, we use what&#039;s known as the Active Time Battle ([[ATB]]) system, which is similar to certain RPGs. Mutant powers are also a very prevalent factor in combat along with crafted gear. This section shall detail the various basics to get you started and along your way.&lt;br /&gt;
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==Active Time Battle==&lt;br /&gt;
	When one initiates combat, they are thrown into an Active Time Battle, henceforth known as [[ATB]]. Everything is based off ticks and will determine when it&#039;s your turn and when your moves shall land. Every power has a certain amount of charge time as detailed in their description. The more charge something has, the longer it will take to land. Powers also have cooldowns which are also based off these ticks. In more advanced sections, we will detail more about the ATB system and how to tilt the scales in your favour, but one need not worry about it too much when starting out. Rather, it&#039;s important to simply be aware of it and how different it is from the single player&#039;s dice rolling combat mechanics.&lt;br /&gt;
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==Combat Commands==&lt;br /&gt;
	Now how do you even attack? Why it&#039;s quite simple! The common syntax for attacking a creature is &#039;&#039;&#039;use &amp;lt;attack&amp;gt; on &amp;lt;target&amp;gt;&#039;&#039;&#039;. For convenience sake, one may usually use shorthand on most power names and can do the same with their target. If you wish to use a power on yourself, then you can type &#039;&#039;&#039;use &amp;lt;power&amp;gt; on me&#039;&#039;&#039;. This is quite helpful when it comes to using healing or buffing powers on yourself. Items can also be used in the same fashion, but if it&#039;s a piece of equipment, it must be equipped in order for it to be used.&lt;br /&gt;
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	When you first start the game, the area you begin in shall have an NPC you may speak to. This course of action comes highly recommended, as they grace you with free items and weapons! Take a &#039;&#039;&#039;look&#039;&#039;&#039;, talk to the NPC, select your choice of gear (Don&#039;t worry too much about your choice. It doesn&#039;t have any permanent effects), and equip them! Type &#039;&#039;&#039;+gear&#039;&#039;&#039; to pull up your inventory, note the gear number of the thing you wish to equip, and then type &#039;&#039;&#039;+acc &amp;lt;gear number&amp;gt;&#039;&#039;&#039;. You&#039;ll then equip the item and it&#039;ll be ready for combat.&lt;br /&gt;
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==Your First Battle==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Warning!! If you don&#039;t have any perks to prevent mutations such as [[Advanced Inoculation]], getting hit in combat may mutate your character and being defeated may result in sexy consequences!!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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	You&#039;ve put on your starter gear, learned the commands, and now you&#039;re itching for battle! But where do you start? The best place to start is usually right on the streets next to your starter location. Typing &#039;&#039;&#039;map&#039;&#039;&#039; can help you find your way around. But to use Zephyr as an example, going North, then up to the lobby, and then Out shall lead you outside. If you go east again, you&#039;ll find that to the east again is a different color! &lt;br /&gt;
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	An area colored in white determines an area that&#039;s an equal challenge to someone at your level. Generally, these areas are where you want to fight for the best XP gain. Pink areas are areas that are quite dangerous at your level and may easily lead to defeat while gray colored areas are of little to no challenge to your level.&lt;br /&gt;
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	So now you&#039;re standing in the streets right next to a white colored area. It&#039;s time to take the plunge! As soon as you move in, you have a chance of getting ambushed by some ferals. If you don&#039;t get ambushed, try typing &#039;&#039;&#039;search&#039;&#039;&#039; or move around a bit until you get ambushed. Eventually, you&#039;ll find yourself in a battle! When it&#039;s your turn, you&#039;ll see a list of all your available moves. The attacks in white are ready to fire, while the ones in gray are on cooldown for the length designated within the parentheses. If you win, you shall be rewarded with freecred and XP! Along with that, each defeated mob gives a chance at some builder nanites and salvage. If one doesn&#039;t have a perk to prevent victory messages such as [[Self Control]], you&#039;ll be treated to a victory message based off your groin mutation.&lt;br /&gt;
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	Losing happens to everyone. If you lose, pick yourself back up with the &#039;&#039;&#039;respawn&#039;&#039;&#039; command (or spend a hero point with +hero revive). You&#039;ll be sent back to a triage so you can lick your wounds. Over time, your health and energy will recharge passively. If you&#039;re willing to spend a patrol point, type &#039;&#039;&#039;renew&#039;&#039;&#039; to be at full strength once more.&lt;br /&gt;
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==Gaining and Mastering Mutant Powers==&lt;br /&gt;
	Any time you get hit by a mutant, assuming you don&#039;t have any perks like [[Advanced Inoculation]], one of your body parts has a chance at getting mutated towards the appropriate infection. But along with this, you also gain their power! So if a mutant has the power of [[Wild Swing]] on their arm and they infect your arms, then you get to use that power. So if you&#039;re on the lookout for certain powers, then you may want to get hit on purpose. The wiki is a good source for knowing what mutant has what powers. Simply search for the power and bring up its page, click the &#039;what links here&#039; button on the left, and it should show what mutants have that power. To find the location of these mutants, type &#039;&#039;&#039;terminal &amp;lt;mutant name&amp;gt;&#039;&#039;&#039; and then &#039;&#039;&#039;atrace &amp;lt;location&amp;gt;&#039;&#039;&#039; to find it.&lt;br /&gt;
	&lt;br /&gt;
	But if you&#039;re mutating all the time, how are you supposed to keep these powers? Simple! You master them. With a small fee of XP and creds, you can master these powers and keep them forever no matter what unless you decide to unmaster them. To do this, head over to a training area, easily found in most faction main areas such as the Zephyr lobby, and type &#039;&#039;&#039;train&#039;&#039;&#039;. Using the list of options, you can master a mutant power to make it yours to keep no matter what you mutate to. Even more, you can upgrade them with &#039;&#039;&#039;train upgrade mutant power&#039;&#039;&#039; to make them more powerful! Additionally, you can perform this option anywhere on the website by going to the character tab and clicking training. Each power can be upgraded to a maximum of two times. Eventually, you&#039;ll be able to epic and ultimate these powers, but this will be detailed in a future section. What these [[Statuses]] and such do on each power and weapon shall be detailed later, but if you&#039;re curious, the [[What is a Power]] page may help with understanding what exactly each power does.&lt;br /&gt;
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==Leveling Up==&lt;br /&gt;
	Once you get enough XP, you&#039;ll be ready to level up if you wish. By default, you are set to level up automatically when you reach the required amount of XP. It&#039;s recommended to turn this off by using &#039;&#039;&#039;charedit&#039;&#039;&#039; and modifying option 25. But why would you wish to level up? Every power and item you have shall scale with you as you level! So that [[Chainsword]] weapon you have gets stronger with each time you level up. And this applies to every power and item, not just the ones you have now. Let&#039;s say you&#039;re level 30 and you buy a [[Laser Pistol]] from a store. Every stat of the laser pistol will be scaled up for someone at level 30! So when you level up, you simply become stronger at pretty much everything you do, along with getting some additional maximum health. If you want to know more details, check out the [[Level Scaling]] page.&lt;br /&gt;
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	In addition, you&#039;ll also receive more mutant power slots. For more details on this, see the [[Level Costs]] page.&lt;br /&gt;
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==Tips for Beginners==&lt;br /&gt;
	Before we move onto advanced concepts, here are some tips for your first twenty levels or so that&#039;ll get you on your way. Nothing beats experience.&lt;br /&gt;
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* &#039;&#039;&#039;FIND A HEALING POWER&#039;&#039;&#039;. It&#039;s smart to find a way to heal yourself reliably. At the start, one can easily acquire [[Deep Healing]] off a [[Raccoon Guy]] or [[Lactaid]] from a [[Blue Gryphon]]. [[Nurse]] is also another great healing power, but it mainly heals over time rather than immediately like the other two mentioned powers. If you&#039;re fully a Female Husky, you unlock the power [[Feed the Puppies]] to help heal you as well.&lt;br /&gt;
* Master all the powers you can and upgrade them before leveling up. Once you face harder foes, having upgraded powers shall help you dramatically on your journey.&lt;br /&gt;
* There are some great powers that will do well in your arsenal at early levels. [[Raking Claws]], [[Skunk Blast]], and [[Gouging Claws]] will serve well to fell your foes.&lt;br /&gt;
* After a battle, health and energy will regenerate automatically. You can use healing powers outside of battle as well. If you&#039;re willing to spend a patrol point, you can use the &#039;&#039;&#039;renew&#039;&#039;&#039; command to fully regenerate your health and energy.&lt;br /&gt;
* If you want to fight something that&#039;s bellow your level to a point where they don&#039;t spawn, trying mentoring down. This allows you to temporarily level down to fight things in lower level areas again. To do this, first type &#039;&#039;&#039;+haz&#039;&#039;&#039; to see the level range of the area, and then &#039;&#039;&#039;mentor &amp;lt;level&amp;gt;&#039;&#039;&#039; to mentor to something within the range or a maximum of two above the max level of the area. &lt;br /&gt;
* Fights getting too hard? Adjust your difficulty settings! This may easily be done on the home page of the website with the two buttons on the right side bar. You start off as normal/normal (AKA 0/0). Cycling through it, you&#039;ll find the easiest difficulty at easy/small (-1/-1). The button on the left controls the difficulty of the individual monsters while the button on the right increases the density of them. If you wish to adjust this within the game, head to the Zephyr or RSX lobby and head up to floor two and speak with the Tactics (enemy difficulty) and Pheromone (enemy density) NPCs. If you want to check your settings, type &#039;&#039;&#039;+haz&#039;&#039;&#039; and read the numbers on the bottom left.&lt;br /&gt;
* Ask for help! The newbie channel is more than happy to answer any questions you may have. The science channel can also be used to discuss game mechanics if you&#039;re into that. The LFG channel can be used to gather up a group Don&#039;t be shy! We pride ourself on our friendly community.&lt;br /&gt;
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=Combat Roles=&lt;br /&gt;
	Once you reach level eight, you&#039;ll unlock your very first active role slot. As you continue to level, you&#039;ll unlock more slots. A convenient guide to see when you&#039;ll receive your next one can be found [http://wiki.flexiblesurvival.com/w/Level_Costs here]. These rolls shall define what your very own &amp;quot;style&amp;quot; of combat. If you&#039;re familiar with traditional RPGs, you may know about concepts such as healers, DPS, tanks, support, and the works. These roles shall make you more powerful in what you wish to be, such as healing more or doing more damage.&lt;br /&gt;
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	Each combat role is a package that comes with three skills. To see a list of these roles, click [http://wiki.flexiblesurvival.com/w/Category:Roles here]. So let&#039;s say you decide to take the Archfiend role. You&#039;ll get one point of [[Damage]], [[Vampiric]], and [[Warded]]. To find out what these do, use the &#039;&#039;&#039;rpinfo &amp;lt;skill&amp;gt;&#039;&#039;&#039; command or look them up on the Wiki. These are passive boosts to your character that will really help out and define who you are in combat. So what happens when you take a second role? Now let&#039;s say you get Assassin. That has [[Avoidance]], [[Damage]], and [[Speed]]. But your other role had damage on it too, right? Indeed! And that means you have two points of [[Damage]] now! Each skill can have a maximum of three, so be sure to plan accordingly.&lt;br /&gt;
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	To buy and use these roles once you have slots, type &#039;&#039;&#039;+role&#039;&#039;&#039; or perhaps more conveniently, use the web interface, head to the character tab, and then roles. It even has a simulator you can use!&lt;br /&gt;
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=Dailies=&lt;br /&gt;
	Dailies are missions one may do every day. While the name implies it can only be done once per day, the actual cooldown for the missions is once every eighteen hours. A multitude of rewards may follow for those who complete this mission handed to them and are amplified greatly should the player decide to take on a harder challenge. But what is a daily mission? First, head to either RSX or Zephyr lobby, go up, and then east. From there, you may type &#039;&#039;&#039;daily&#039;&#039;&#039; to receive a daily mission. If you don&#039;t like the location, type &#039;&#039;&#039;daily restart&#039;&#039;&#039; to get a new one. If you want to choose a more specific location, you can use the terminal to bring up compatible areas just to the west of this room and then type &#039;&#039;&#039;daily &amp;lt;location&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;daily restart &amp;lt;location&amp;gt;&#039;&#039;&#039; if you already have a daily. If you want help finding the location given to you, try typing &#039;&#039;&#039;atrace &amp;lt;location&amp;gt;&#039;&#039;&#039; for some directions.&lt;br /&gt;
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	The objective is simple: Wipe out the creatures at the location given to you! All you have to do is go to that area and fight until it&#039;s complete. To view progress, a small status update appears above the Battle Complete line after every battle. It&#039;s important to note that a daily is always forty fights in total before it completes. Another thing you must keep in mind is the difficulty bonus meter. To see this, type &#039;&#039;&#039;quest&#039;&#039;&#039; and note the bar on the bottom. When you first start the daily, it shall be at -50%. At max, it may reach 400%. These values modify the rewards you shall obtain at the end of your daily. Every time you defeat an &#039;&#039;individual&#039;&#039; monster, some bonus is added to this meter. The system takes into account how difficult the monster was by these methods:&lt;br /&gt;
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* What danger settings you&#039;re at. It doesn&#039;t look at the pheromone setting (The setting that modifies monster density per battle). Your danger settings may be changed on the web page on the right side (The button on the left) or the Tactics Soldier above the Zephyr or RSX lobby.&lt;br /&gt;
* The template the monster may or may not have. You may see some enemies with a prefix or suffix attached to their name like Bully or what have you. These are templates that modify the base monster to be either more powerful or weaker. By increasing the danger settings&lt;br /&gt;
* The rank of the enemy, such as minion, mid boss, boss, hard boss, etc. These rankings may be viewed on either the terminal or using &#039;&#039;&#039;+haz&#039;&#039;&#039; in an area.&lt;br /&gt;
* Your level compared to the monster. If you decide to fight two levels over the area range, you&#039;ll receive fewer bonus.&lt;br /&gt;
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	To put it simply, the harder the fight, the better the rewards. Remember that you only have forty fights total and the difficulty bonus meter works off an &#039;&#039;&#039;individual enemy basis&#039;&#039;&#039; and not after each battle. This means that to get the best results, you want as many difficult monsters you can fit inside each battle. If you spend all forty fights killing one or two difficult monsters each, you won&#039;t get a lot of bonus! But how about five? And how can you take on such a challenge? Bring friends! The more friends you bring, the more difficult a challenge you may face, resulting in much greater rewards. Try out the &#039;&#039;&#039;lfg&#039;&#039;&#039; channel to form a group. Upon completion of these missions, you may receive these rewards:&lt;br /&gt;
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* Reward Tokens. The amount is modified by your difficulty bonus meter. If you managed to get 400%, you shall get twenty whole tokens.&lt;br /&gt;
* Glorious XP&lt;br /&gt;
* A chance at an uncommon salvage (A 100 common salvage value!)&lt;br /&gt;
* Any time you help someone with a daily, you get some extra rewards yourself. For one, you get one reward token when they finish their daily. Further, you even get an uncommon salvage roll, possibly netting you a free uncommon salvage! You also get some XP for your troubles. Now imagine the wonderful rewards should you decide to daily with a full party.&lt;br /&gt;
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=Primes=&lt;br /&gt;
	Once you reach level thirty, you&#039;ll find that you can no longer level up without first consuming a boss vial within five levels of yourself. Where do you get these you might ask? One might be able to buy them from another player. However, one way is to go out and get them yourself! Boss vials are gathered by defeating what&#039;s known as a Prime mutant. Naturally, they&#039;re tougher than your standard enemy on the field and will require the gathering of a party. First, let&#039;s go over the requirements of summoning a Prime mutant.&lt;br /&gt;
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* First, you&#039;ll need twelve infection vials of the Prime you wish to summon. These can be either bought from players/stores or gathered yourself. To gather them yourself, you&#039;ll require a NaniteCollection stat of 2 or more. For this, you can use an [[Improved Nanite Collector]], but it will need modifications and such to raise its NaniteCollection stat high enough. If you are willing to pay mako, you can instead get the [[Nanite Collector]] in the elite shop, which can even be upgraded into the  [[Ultimate Nanite Collector]] later if you want. Keep in mind, the [[Advanced Inoculation]] perk gives you a point of NaniteCollection, thus allowing you to collect infection vials with the [[Basic Nanite Collector]] available cheaply in stores, or with a cheap [[Improved Nanite Collector]].&lt;br /&gt;
* Next, you&#039;ll need a PSP (Prime Specimen Primer) available for four reward tokens at the token shop (Up from Zephyr lobby and then east).&lt;br /&gt;
* If you don&#039;t have a party already, grab a party! Advertise on the &#039;&#039;&#039;lfg&#039;&#039;&#039; channel and say which mutant you wish to take down. Because everyone who fights gets a boss vial, there will probably be people more than happy to assist. Generally, you&#039;ll want at least five people if you can.&lt;br /&gt;
* Finally, you need to head to the area where the monster typically spawns. Once there, type &#039;&#039;&#039;+haz&#039;&#039;&#039; and note the max level for the area. If you can, type &#039;&#039;&#039;partymentor &amp;lt;two levels over the max level of the area&amp;gt;&#039;&#039;&#039;. So if the level range of an area is 30-35, type &#039;&#039;&#039;partymentor 37&#039;&#039;&#039;.  With your vials tucked away within your pocket, use the PSP device and it shall step you through some simple prompts. It&#039;ll ask what prime you wish to summon, ask if you&#039;re really sure, and then take your 12 vials and some freecred. The Prime will spawn shortly after!&lt;br /&gt;
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	What prime should you be taking on? This is a question with an answer relative to your level. To level up, you&#039;ll need a boss vial that&#039;s within 5 levels of you, up or down. So if you&#039;re stuck at level 30, you&#039;ll need a boss vial that&#039;s within the range of 25-35. Head up above Zephyr or the RSX lobby and type &#039;&#039;&#039;look terminal&#039;&#039;&#039;. Find an area that suits your level requirements and gather the appropriate vials to summon the prime.&lt;br /&gt;
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	You might be wondering what exactly a prime fight is like and how you should prepare for it! Once summoned, the Prime shall come stomping out and summon some backup. The backup is typically quite weak, but needs to be dealt with none the less. The Prime itself is basically a much much stronger version of the normal variant of the monster and carries a randomly selected template like Perplexing, Fast, Prickly, and many others that modify the Prime&#039;s abilities in some way. As the fight goes on, the Prime will summon more backup for you to deal with. It&#039;s nice to have a buffer or healer on standby if you can find one, and perhaps even a tank to help soak up damage. Once you finally defeat your first Prime, you, and anyone that helped you, shall receive a tasty boss vial! Eat it and pass onto the next level, brave adventurer.&lt;br /&gt;
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=Epicing and Ultimate=&lt;br /&gt;
	When upgrading a power with freecreds and experience, a power may only be upgraded a maximum of two times. As you level up, you may have noticed that you receive epic power slots on occasion. To know when you&#039;ll get an epic power slot, check out the [[Level Costs]] table. With an epic power slot, you may choose a power to upgrade even further than that original two maximum. Sounds pretty great, right? To perform this, you need to acquire a boss vial of a mutant that has that power somewhere on their body. The level of the vial doesn&#039;t matter, just make sure &#039;&#039;&#039;not to drink it&#039;&#039;&#039;! Once you&#039;ve done that, simply head to the web page, character, and then [http://flexiblesurvival.com/index?training training] to select the epic option. It&#039;s worthy of note that you can&#039;t upgrade a particular upgrade more than twice. For example, say you upgraded [[Wild Swing]]&#039;s damage twice. You can&#039;t epic the power and choose damage for a third time. It has to be a different upgrade.&lt;br /&gt;
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	What if you could upgrade an epic&#039;d power even FURTHER? Every thirty levels you shall receive an ultimate power slot. With six boss vials, 40 reward tokens, some experience, and creds, you can indeed upgrade an epic&#039;d power one more time. This one is a bit more picky. You can&#039;t upgrade something that&#039;s already been upgraded with an epic power slot. Again, let&#039;s bring up [[Wild Swing]]. Say you upgraded damage twice and used your epic upgrade on AoE. With your ultimate upgrade, you can&#039;t choose damage or AoE. You&#039;ll have to choose one of the other upgrade options. To perform an ultimate upgrade. head to Point Zero/Hotel Oblivion in the north east corner of Fairhaven. Once there, type &#039;&#039;&#039;train&#039;&#039;&#039;, follow the prompts, and watch the magic.&lt;br /&gt;
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=Combat Flaws=&lt;br /&gt;
	Within character generation, you might&#039;ve noticed two particular flaws. The [[Feral Mode]] and [[All Natural]] flaws dramatically change the way you play the combat system. [[Feral Mode]] was designed specifically for ease of use. When mastering and upgrading powers, it spreads the upgrades out evenly and automatically. It also automatically selects combat roles and skill for you when you level up, negating the need to create a build. In addition, it has access to ferals roles, such as [[Defender Feral Training]] that change your combat skills. In that example, taking that training would turn you into a tank build. These trainings can be bought in various stores around the game world. Ferals also get other buffs, but their downside comes with how little equipment they may carry. If you want to know more details, check out the [[Feral Mode]] page.&lt;br /&gt;
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	[[All Natural]] users get rid of their ability to use mutant powers to increase their skills with gear. Any item you use shall be increased greatly in just about everything it does and you&#039;ll also get a wonderful boost to loadout as you level up. This flaw has its advantages and disadvantages, and it&#039;s generally not recommended for newer players. This playstyle may require a good grasp of the crafting system and a general idea on how to make a good amount of money and salvage to support such activities. Despite this, All Naturals are a fun and unique way to spice up your combat experience, but make sure you know what you&#039;re doing!&lt;br /&gt;
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&lt;br /&gt;
=Combat Builds=&lt;br /&gt;
	This section shall detail the numerous builds you can create within the combat system. Mostly, it shall go over the more traditional roles such as a tank, DPS, and supportive types. And do not fret if it seems complicated! You don&#039;t need to make a number crunching minmax build to be effective. Nearly anything can be effective with a little planning, and generally it&#039;s a good idea to have a focus. For example, if you plan on making a healer, it&#039;s probably not a good idea to focus your points into damage! Naturally, you would want things to bolster your healing abilities. Also keep in mind that if you&#039;re a roleplayer, picking things that make sense for your character is also important if that&#039;s your thing. Please take the builds guide as a guideline rather than a bible, and hopefully it shall help you along your way. There are other builds one may make as well, such as off-tank and others, but these guides should help you get the general idea of the basics.&lt;br /&gt;
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==Tank==&lt;br /&gt;
&#039;&#039;It&#039;s easier to heal one person rather than seven!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The center of attention, the steel wall, the hate magnet. It goes by many names, but in nearly any RPG, the tank&#039;s focus is almost always to grab attention away from the party and eat as much damage as possible for them. This game is no different. Your job is all about eating up delicious damage and protecting your battle buddies, so naturally you should be prepared to reduce that damage to yourself as much as possible! Make sure you have a tailor handy, because you&#039;re going to get hit a lot.&lt;br /&gt;
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	Hate is a concept you may wish to get familiar with. Any time you put your &#039;influence&#039; over an enemy, such as damaging them, the enemy will start hating you more. If you have the most hate, then the mob shall start targeting you! To see how much a monster hates you and the rest of your party members, use &#039;&#039;&#039;hate &amp;lt;enemy&amp;gt;&#039;&#039;&#039;. However, this isn&#039;t always the case during a boss fight. Having the most hate during a boss fight only heavily increases your chance at getting hit rather than it being a guarantee like with regular mobs out on the field. To circumvent this, you can use taunting moves like [[Nasty Insult]] to guarantee a good slapping from a boss! Having high amounts of the aggro and menace effects further increase your hate gain, so you&#039;ll want to make sure you have plenty of both. If you have any points in the [[Intimidation]] skill, you&#039;ll unlock the skill [[Attention Grab]] which gives you a GIANT aggro and menace boost. You&#039;ll certainly want this.&lt;br /&gt;
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	Cover is also important. So you&#039;ve gotten the enemy&#039;s attention and he&#039;s preparing to hit you. Business as usual right? But wait! That&#039;s an AoE he&#039;s firing! Even though you were the main target, unfortunately is shall end up hitting your friends regardless. So what can you do about that? The cover status is something tanks can put on friends to cover AoE damage for them. So let&#039;s say you put twenty cover on a friend. When an AoE goes off, you&#039;ll automatically eat 20% of the damage for him, which is extremely useful in damage mitigation. AoEblock can sometimes be a difficult status to obtain, but having some of that makes it so AoEs that target you first are eaten up by that status! 20 AoEblock and an AoE hits you? You shall eat 20% of that damage on yourself for your entire party.&lt;br /&gt;
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===Tank Roles===&lt;br /&gt;
* [[Durability]] will be your most important role	to invest in. Once you get three points in the skill, all damage coming at you is instantly reduced by a whole 30%, and that&#039;s before it has to go through your other resists! And not only that, but it passively increases the magnitude of anything else that grants you resists, creating a VERY powerful package. It is HIGHLY suggested to get three points in this skill if you plan on being a tank.&lt;br /&gt;
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* [[Front Row]] is another core tank skill. Part of your job is to attract attention away from your more squishy party members. Any time you &#039;influence&#039; an enemy, such as damaging them, you generate hate. Having points in this skill dramatically increases hate gain, along with amplifying the magnitude of any cover effects you push out. This skill really enhances many of the tank&#039;s basic attention grabbing and covering jobs, so it&#039;s highly recommended to grab three points in this important skill! &lt;br /&gt;
	&lt;br /&gt;
* Having a large amount of [[Health]] is very important as a tank. You need as much HP as possible to survive the many blows you&#039;ll take for your team. It&#039;s a very simple skill, but also very powerful by increasing your health pool by an entire 30% at three points! In this regard, it&#039;s highly recommended to nab three points in this skill.&lt;br /&gt;
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* [[Avoidance]] can be quite strong, but its importance is a bit behind [[Durability]]. Despite that, it&#039;s still a powerful skill! It dramatically increases the magnitude of any defense status and allows you to dodge between nine and thirty percent of damage. This effect shall become more powerful when you have less health, which is quite useful in clutch situations. Even if you only hit the minimum amount of dodged damage, it&#039;s still quite useful. Get this skills to three if you can, but it&#039;s recommended to get at least one or two in [[Avoidance]] if possible.&lt;br /&gt;
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* [[Outnumbered]] goes great on a tank! You&#039;ll be getting hit a lot, so you&#039;ll easily get the maximum effect out of this combat skill in a very short amount of time. Each time you get hit, you gain more and more free resists, which shall help you out greatly. It&#039;s recommended to get at least a point or two in this skill.&lt;br /&gt;
	&lt;br /&gt;
* [[Taunting Strikes]] can be quite strong, but it all depends on how you wish to focus your tank build. Some simply use cover for everything and rely on hate generation, while some prefer taunts. This makes it so all of your active attacks have a chance at taunting your foes, which is quite helpful when maintaining constant taunting. If you wish to be a taunting tank, consider points in this skill.&lt;br /&gt;
	&lt;br /&gt;
* Most builds can benefit from [[Readiness]], as it increases your loadout capacity, which of course means more gear. Depending on how much gear you wish to carry, you might want to invest in this skill. Perhaps you&#039;ll be able to fit in some extra armor!&lt;br /&gt;
	&lt;br /&gt;
* Once you have a good amount of these skills above, the rest is up to what you feel best suits you. [[Warded]] is a good tank skill that allows you to clean debuffs off you each time an enemy attacks. Some may want to invest in [[Damage]], as more damage also means more hate. [[Speed]] quickens how fast powers charge, and may come in handy when an emergency heal is needed or a quick taunt. [[Reactive]] returns damage each time you get hit, so expect this skill to fire often, along with [[Rage]] if that&#039;s your thing.&lt;br /&gt;
	&lt;br /&gt;
===Tank Powers===&lt;br /&gt;
	As a tank, you&#039;ll find that various toggles and passive powers will help you greatly on your journey to eat damage. A rotation of active powers will generally focus on gaining hate or taunting depending on how you wish to build your tank. Passives and toggles shall increase your resists and defense, allowing you to survive longer.&lt;br /&gt;
&lt;br /&gt;
* You&#039;ll want a [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Power] first for a good passive boost. [[Plated Hide]] gives an impressive boost to defense while [[Furry Hide]] boosts physical and energy damage resists while also providing other benefits such as energybreak. [[Jellied Hide]] gives physical damage resist, increases your maxHP by an impressive amount when upgraded, and provides passive regen to help mitigate damage. All of these options can serve you well, but you can only choose one!&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers A Special Adaptation Slot Power] should be next on your list. It&#039;s another passive slot that shall serve you well, but some of these powers do have downsides. [[Thick Hide]] is a fantastic choice for tanks, for it gives a massive MaxHP buff and some resists at the cost of accuracy. [[Thick Shell]] and [[Reinforced Skeleton]] are also choices to consider.&lt;br /&gt;
&lt;br /&gt;
* Next, quest for an [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. [[Muscle Mass]] provides many things a tank needs, such as resists and MaxHP. A very &#039;&#039;strong&#039;&#039; choice for the role. [[Scent of Blood]] gives you vampiric and attack, which can assist with survivability.&lt;br /&gt;
&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], you&#039;ll have the choice between [[Juggernaut]], [[Myriad Armor]] and [[Tooth and Nail]]. [[Tooth and Nail]] is more of a DPS based power and doesn&#039;t benefit tanks directly, but both [[Juggernaut]] and [[Myriad Armor]] give impressive boosts to resists, but you can only have one in this slot. It all comes down to personal preference!&lt;br /&gt;
&lt;br /&gt;
* [[Threatening Presence]] is a highly suggested tank skill, as it gives off a passive AoE cover aura for your friends. This helps to make sure your buddies are always covered at some point so you can eat damage for them while also giving yourself a nice menace boost. Once you reach level forty, [[Guarding Stance]] is another great power to get for deploying passive cover.&lt;br /&gt;
&lt;br /&gt;
* Repeats are great at gaining hate, and [[Prism Storm]] has repeats in spades, and it&#039;s a fine AoE. [[Wild Swing]] is a highly damaging attack and is AoE as well for large hate gain. Keep in mind, the more damage you do, the more hate you gain! [[Hateful Strike]] is meant just for gaining hate. Take powers that are either repeats or do a solid amount of damage to gain hate. Things like [[Flutter]], [[Sharpshooter]], [[Takedown]], and more are other lovely options.&lt;br /&gt;
&lt;br /&gt;
* Consider getting a passive damage toggle for constant hate gain. [[Quill Wag]] and [[Electric Field]] are great and fire off every round to keep a solid growth of hate. If you&#039;re a tank that focuses more on taunts, then one might consider [[Magnetic Personality]]. Remember, you may only have one of these types of powers at a time.&lt;br /&gt;
&lt;br /&gt;
* If you&#039;re a taunting tank, you might want to pick up powers like [[Scathing Diatribe]] and [[Nasty Insult]].&lt;br /&gt;
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* Since you&#039;ll be getting hit a lot, you&#039;ll want to find a way to heal yourself! [[Deep Healing]] and [[Lactaid]] are quick and easy direct heals. [[Milk Chug]] is a &#039;&#039;&#039;very&#039;&#039;&#039; powerful emergency heal, but it can&#039;t be used very often. [[Drain Vitae]] is a strong attack power that&#039;s also vampiric, so you can be on the offense and heal yourself at the same time.&lt;br /&gt;
&lt;br /&gt;
* Some other passive moves to consider might be [[Feline Agility]], [[Skitter]], [[Frenzy]], [[Long Ears]], and other things that might give you boosts when you have some empty slots to fill.&lt;br /&gt;
&lt;br /&gt;
===Tank Gear===&lt;br /&gt;
	As a tank, you&#039;ll find that a majority of your gear is passive, serving to help you eat as much damage as you possibly can. This will come in the form of multiple suits of armor and other various pieces of gear.&lt;br /&gt;
	&lt;br /&gt;
* [[Heavy Armor]]! Never leave home without it. This is a core piece of gear. It gives you passive Damageresist, and you want as much of that as possible!&lt;br /&gt;
* [[Thick Armor]] is another piece of gear that&#039;s great to have as a tank. MaxHP is a powerful status, and you&#039;ll want to increase your health pool as much as you can.&lt;br /&gt;
* [[Generic Armor]], [[Light Energy Armor]], and [[Physical Armor]] all have resists to contribute to a tank&#039;s needs. Simply using only generic armor will save you some space, but taking the latter two together will eat up more damage but also take more space. It&#039;s all up to you!&lt;br /&gt;
* A [[Nanite Buffer]] is a very powerful piece of gear. It&#039;s an active item that projects some protective nanites to eat up incoming damage. In a nutshell, it&#039;s like its own health bar that attacks have to go through in order to hit your main health bar. Having a good nantie buffer will certainly help when mitigating damage.&lt;br /&gt;
* A [[Shield]] gives a large passive defense bonus, but it&#039;s also quite heavy. If you have the space, it can certainly tip the scales in your favor.&lt;br /&gt;
* If you&#039;re willing to give up your [[Heavy Armor]], [[Lifegiving Armor]] is an interesting alternative choice. As they take up the same slot, one can&#039;t wear them both. Damageresist directly eats up damage, while regeneration ablatively mitigates damage, creating more or less the same effect in the end. In the end, it&#039;s user choice and both are quite viable!&lt;br /&gt;
* If you find that you aren&#039;t covering enough damage to your liking, you may wish to consider making a [[Superconducting Magnet]]. Be sure not too eat more than you can chew!&lt;br /&gt;
* The [[Nanite Barrier]] is another active piece of equipment tanks can use to eat up damage. It&#039;s quite powerful, instant cast, and with a short cooldown, but the effects go away once you get hit once. This is a very fine way to add more to your rotation and increase survivability!&lt;br /&gt;
* If you want, feel free to create weapons to add to your rotation like [[Heavy Melee]], [[Automated Weapon]], [[Nanite Cannon]], and all other sorts of neat weapons. If you&#039;re in need of taunts, take any hostile attack item and slap [[Hooked]] on it. &lt;br /&gt;
&lt;br /&gt;
==Healer==&lt;br /&gt;
&#039;&#039;Relax, I&#039;m a doctor. Trust me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Quite obviously, your job is to heal your friends in battle. Due to attacks always hitting their mark, no matter how low or high the damage might be, the party will need a way to heal off that damage in tough situations. Your two main methods of healing shall be through direct heals and inflicting regeneration upon your friends. Using liberal amounts of HPbuffer will help you with your job, as this status acts like a temporary health bar that eats up damage before hitting your true HP bar.&lt;br /&gt;
	&lt;br /&gt;
	Direct heals immediately fill up your target&#039;s pool of health. For example, the move [[Deep Healing]] has twenty base damage. Now this doesn&#039;t mean you&#039;ll be hurting your friends! It works a lot like hitting an enemy, but instead the damage is converted into lovely health right when the move hits. When your target needs healing and needs it now, look no further than direct heals. They&#039;re also quite useful in making sure everyone is topped off. For direct heals, upgrading the damage is generally a good option and will increase the amount of healing done.&lt;br /&gt;
	&lt;br /&gt;
	Regeneration is a very important status. Rather than immediately healing, it heals over time. By using this status, it&#039;s quite helpful in making sure everyone is constantly being healed. In a more advanced way of thinking about it, regeneration is very useful for damage mitigation and one could comprehend it as ablative damage resistance. For example, let&#039;s say you inflict one thousand regen on a friend. Now, regen heals the target at 1/5th of its magnitude every 1/5th of a round. So every 200 ATB (1/5th a round), this person shall be healed two hundred health. Now let&#039;s say this person gets hit by an attack for one hundred and fifty damage before the regeneration effect ticks. Right when it does tick soon after the attack, they immediately gain a profit in health without you directly needing to do anything about it! When in a large party, you may find it tough trying to heal everyone at once. Using liberal amounts of regen will help dramatically with mitigating damage and allowing others to basically heal themselves. Some people get a little confused about the status. Again, let&#039;s say you have a regen status on you for 1000 mag for five rounds. Every round, you&#039;ll be healed for 1000 damage. This will last for five rounds for a total of 5000 health healed by the end. &lt;br /&gt;
	&lt;br /&gt;
	HPbuffer is another important damage mitigation technique. One could think of it as a temporary pool of health that blocks damage before it gets to your main health bar. When an attack hits, it first searches for the largest HPbuffer effect upon you. Let&#039;s say an attack worth 100 damage hits you while you have an hpbuffer worth 1000 magnitude. Your HPbuffer shall reduce to 900 magnitude while the 100 damage attack mostly bounces off! Now, there are ways to pierce through HPbuffers, but they will always always reduce damage in some capacity, so it&#039;s always nice to have plenty to worth with! When large damaging attacks hit your party, you&#039;ll find that having some HPbuffer can mean life or death. Never underestimate the power of HPbuffer.&lt;br /&gt;
	&lt;br /&gt;
	Two more statuses to look out for are Healing and Healgain. You&#039;ll want to try and grab as much Healing as you possibly can. The Healing status increases the power of your heals by magnitude percent. So if you have ten Healing status, your heals are ten percent better. Healgain is a status that scales with level and should be applied to your friends. It&#039;s a one-to-one status that directly enhances the heals given to them. So if someone has 1000 healgain status on them and you heal them for something worth 2000 healing, it will then become worth 3000 health! Combining both Healing and healgain can create some powerful heals.&lt;br /&gt;
	&lt;br /&gt;
	Last tip: Heal your tanks!&lt;br /&gt;
	&lt;br /&gt;
===Healer Roles===&lt;br /&gt;
* [[Healing]] will be on the top of your list. It increases the power of all your heals, including that of regeneration effects. Not only this, but any time you heal someone, they gain damage resistance, healgain status, and some HPbuffer to boot! You&#039;ll want this at level two minimum, preferably level three.&lt;br /&gt;
* [[Lingering Kindness]] simply increases the duration of any friendly status you inflict. This is important, as you&#039;ll be casting plenty of regeneration and HPbuffer. The longer your regeneration statuses last, the more they heal, so you&#039;ll want to heavily consider having 2-3 levels in this skill.&lt;br /&gt;
* [[Support]] won&#039;t increase the power of your direct heals, but they will heavily enhance your regeneration, HPbuffer, and healgain effects. In this regard, it&#039;s another very important skill for a healer. It&#039;s highly recommended to get three levels in this skill along with the above two. As an added bonus, having points in [[Healing]], [[Lingering Kindness]], and [[Support]] will grant HPbuffer on all those you heal.&lt;br /&gt;
&lt;br /&gt;
	Once you have the above skills, your remaining choices are all up to you. There are a lot of viable options, so it all comes down to what you feel you need for your healing build.&lt;br /&gt;
&lt;br /&gt;
* [[Speed]] might be a very good investment. It dramatically decreases the amount of time it takes for powers to fire. When you need to save a friend quick, this can make the difference between life and death. But it has more use than clutch situations. Naturally, you&#039;ll want your heals to come out as fast as possible to allow you more time to do other things. Like more healing! More time allows more powers to fire, thus more overall healing.&lt;br /&gt;
* [[Endurance]] enhances energy recovery greatly while also increasing your maximum energy. If there is ever a time you run out of energy, that means you won&#039;t be able to heal! To make sure that doesn&#039;t happen, or at least happen slower, then one may consider putting a few points in this skill.&lt;br /&gt;
* [[Back Row]] heavily decreases hate gain, making sure mobs won&#039;t target you. As a healer, being in the center of attention is possibly death. Leave that up to your tank! When an AoE goes off, you get some free evasion if you put points in this skill. Not only that, but the cover effects your tank gives off to eat up damage for you are also increased.&lt;br /&gt;
* [[Durability]] helps a bunch when it comes to eating up damage. One time or another, you&#039;ll find yourself getting hit at some point. And when you do, you&#039;ll want to be ready. This skill takes out a large amount of damage for you, helping out quite a bit with survival.&lt;br /&gt;
* [[Avoidance]] is another handy tool to help get rid of unfortunate damage inflicted on you. It&#039;s less useful than durability, but both combined can help quite a bit when you need to eat damage.&lt;br /&gt;
* [[Readiness]] allows you to carry more equipment! The more loadout you have, the more items you have to call upon! How many points you should put into this skill depends on how much gear you desire to carry.&lt;br /&gt;
&lt;br /&gt;
===Healer Powers===&lt;br /&gt;
	Most of your abilities as a healer shall be of the active type consisting of direct heals, regen, and HPBuffer inflicting. Despite this, you may also want to consider a few defensive powers that increases your resists and defense. If you can, grab powers that will increase your recharge and haste to make those heals come out faster! For players that prefer solo play, also try out some offensive powers that can help fell monsters before you fall yourself!&lt;br /&gt;
	&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Power], there are two great choices. Both [[Smooth Hide]] and [[Crystalline Hide]] will give you some passive Healing status, which shall increase the power of all your heals. [[Smooth Hide]] has a bit more Healing, while [[Crystalline Hide]] has some resists, including that of debuffresist. If you don&#039;t like either of those options, some choices like [[Furry Hide]] increase resists and give energybreak while [[Feathery Hide]] increases recharge to get those heals off cooldown quicker. Remember, you may only master one of these.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers A Special Adaptation Slot Powers] come with a downside, and not a lot of them directly enhance a healer&#039;s abilities. However, because you won&#039;t be too worried about accuracy, perhaps it&#039;s worth considering [[Thick Hide]], as it greatly increases your MaxHP and gives some resists for increased survivability. If you wish, you don&#039;t have to take any of these powers.&lt;br /&gt;
* Despite the name, you&#039;ll want an [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. There are two powers you&#039;ll really want to keep your eye on. [[Abundant Supply]] gives you a precious amount of healing to increase the power of your heals, while [[Stretchy]] can give you some AoEmod. AoEmod allows you to hit on additional target on occasion with your powers, which can certainly help out a lot! It&#039;s a tough choice, but you can only have one.&lt;br /&gt;
* [[Quick Fix]] is a fantastic [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], as it gives resists, haste, healing, AND statusboost, and it just so happens you want all of these! If for some reason you don&#039;t want this power, [[Juggernaut]] and [[Myriad Armor]] can greatly increase survivability if you need it.&lt;br /&gt;
* [[Deep Healing]], [[Lactaid]], and [[Nurse]] are easily acquired and quick single target abilities. They have a short charge and cooldown, making them good to have in reserve, as they&#039;ll almost always be available. Choose the ones that benefit your character&#039;s sexual characteristics the most. &lt;br /&gt;
* [[Delicious Treat]] is a wonderful AoE heal ability, but it won&#039;t heal yourself. It&#039;s a fantastic direct healing power with some AoE and even comes with healgain to enhance any further heals you deploy for its duration. It also makes you taste better!&lt;br /&gt;
* [[Chock Milk]]/[[Cum Squirt]] are two very powerful direct AoE heals. You may only have one or the other, so choose the one that fits your character&#039;s sexual organs and such the best, as the powers will receive benefits from them.&lt;br /&gt;
* [[Tears of Life]] is both a direct heal and regeneration ability for your party . It has a very large charge time, but such is the price for a great healing ability. It&#039;ll keep your party nice and safe with a large amount of regeneration. Cast this baby when you can to keep the regeneration effect going.&lt;br /&gt;
* [[Protein Shield]]/[[Reinforcing Nectar]] gives a VERY large amount of HPbuffer and is quite quick with a very low cooldown. For a party situation, you may wish to upgrade the AoE on this power. This shall help greatly when mitigating damage.&lt;br /&gt;
* [[Lion Within]] is a passive toggle that&#039;s quite simply a large AoE buff that gives your friends some HPbuffer. You may find this quite useful when it comes to making sure your battle buddies have some HPbuffer to work with despite you not actually putting in any input.&lt;br /&gt;
* [[Honey Gift]] is quite the powerful move. If possible, it&#039;s best to cast this power before combat or quite soon, as it greatly increases the MaxHP of your friends. The more health your friends have, the longer they shall survive.&lt;br /&gt;
* [[Purr]] gets rid of those nasty debuffs quite quickly for your entire party! If you have some room left, certainly considering acquiring it.&lt;br /&gt;
* If you have any mutant power slots left over, you may wish to consider moves that increase your survivability like [[Skitter]] and [[Feline Agility]] or some damaging powers such as [[Sharpshooter]], [[Wild Swing]], and many more options.&lt;br /&gt;
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===Healer Gear===&lt;br /&gt;
* [[Training - Medicine]] grants a powerful ten healing status to directly enhance your healing abilities. It costs a good amount of credits down at your local faction&#039;s Employee Wellness Area, but it can really pay off huge if you&#039;re willing to pay its twenty loadout cost.&lt;br /&gt;
* A [[Nanite Buffer]] is quite the powerful tool. If you were to slap on basic/extreme spread, it can easily be used for a good amount of the party rather than just yourself. If you picked the [[Support]] skill to invest in, this shall be increased even further. A great piece of gear you should consider investing in.&lt;br /&gt;
* The [[Medicinal]] item is fast and has a short cooldown. It inflicts a good amount of regen and can be further customized with additional mods to grant buffs to your team mates. Putting [[Basic Spread]]/[[Extreme Spread]] on it will allow you to heal more party members rather than just one.&lt;br /&gt;
* [[Liquid Bandage]] is a nice party healing item that inflicts a sizeable amount of regen for your party members. It can sometimes be a bit difficult to make and it takes up a gigantic amount of loadout, but the effects are hard to ignore. If you have the loadout to spare, consider it.&lt;br /&gt;
* The [[Triage Kit]] can greatly increase the power of your healing thanks to its large Healing status and the healgain it deploys to your friends. You&#039;ll find that both of these stats combined scale quite well with each other! On the downside, it&#039;s quite a heavy piece of equipment, sitting at 30 loadout without mods. If you&#039;ve got the space for this thing, strongly consider it.&lt;br /&gt;
* Down at the mall, there is an item called Ear Hoops. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* If you have the loadout, the [[Triage Kit]] can be a powerful item for healers. If gives yourself a very large Healing status and gives your party members a hefty amount of Healgain. Not only that, but it&#039;s entirely passive and can have further mods put on it!&lt;br /&gt;
* A [[Heavy Armor]] can assist when it comes to survivability. If you find yourself eating too much damage, this should help you out.&lt;br /&gt;
* With any remaining loadout you may have, you may wish to consider some [[Priming]] gear. Basically, put the [[Priming]] recipe on anything that you can inflict on yourself (Such as a [[Medicinal]] or [[Liquid Courage]]) and you shall receive a large amount of statusboost that greatly increases things like your regen and HPbuffer effects!&lt;br /&gt;
&lt;br /&gt;
==Buffer==&lt;br /&gt;
&#039;&#039;Power Overwhelming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The buffer is another wonderful party support based role that can easily change the tides of battle. Rather than focusing on healing, a buffer enhances the power of the party defensively and offensively. However, some buffers choose to mix the roles of a healer and buffer all into one for a nice support package. On the defensive side, they can increase resists, defense, HPbuffers, regeneration, and many more. Offensively, increasing damagebuff, attack, and other things help your team deliver powerful punches to the opposition. A buffer may call upon other useful things such as increasing the MaxHP, accuracy, various procs, energybreak, haste, recharge, and more. Before becoming a buffer, you may wish to get familiar with the [[Statuses]] page on the Wiki, as playing around with them and slapping them on your team members shall be your primary role in battle. Most especially, you should take a look at the statusboost effect, as it greatly increases the power of all your friendly statuses! You may wish get as much of this as you can, which shall be detailed down bellow.&lt;br /&gt;
	&lt;br /&gt;
	Being a successful buffer means enhancing your party&#039;s abilities in both defense and offense. It&#039;s an important concept to note that the faster you kill something, the less time the enemy has to damage you. This can be accomplished through liberal amounts of damagebuff and attack buffs that can dramatically enhance your party&#039;s damage by an amazing amount. However, there will come a time where you and your party shall be on the receiving end on a bunch of damage. Keeping a constant flow of regeneration, resists, and HPbuffer on your team will increase survivability by large amounts. Put offense and defense together and you have a dangerous team of agents.&lt;br /&gt;
	&lt;br /&gt;
	While being a buffer, you may realize you have a lot of powers and such to cycle through! This is normal, but how are you supposed to get through all those buffs and enhance your team? It&#039;s important to note that you can cast all your buffs OUTSIDE of battle, so your team shall be nice and ready the moment fighting starts. Simply use the power as you normally would in combat and it&#039;ll work just the same. If you run out of energy while buffing outside of battle, consider using the &#039;&#039;&#039;renew&#039;&#039;&#039; command to sacrifice a patrol point for full energy or eat up a fine [[Energy Snack]]. The use of aliases can greatly speed up this process, and it&#039;s recommended that you have a trigger that fires off buffs after a battle for convenience sake. If you don&#039;t know what those things are or how to work them, don&#039;t worry about it too much. But if you do get curious, the &#039;&#039;&#039;newbie&#039;&#039;&#039; or &#039;&#039;&#039;science&#039;&#039;&#039; channel would be more than happy to help you out.&lt;br /&gt;
	&lt;br /&gt;
===Buffer Roles===&lt;br /&gt;
* [[Support]] shall be your most important role. Quite simply, it enhances all the friendly statuses you put on your friends by an incredible 30%. Because most of what you&#039;re doing shall be firing off friendly effects, you&#039;ll certainly want three points in this skill.&lt;br /&gt;
* [[Lingering Kindness]] is another very important skill for a buffer. Any friendly status you fire off will last much longer, which shall help tremendously in battle. You will want three points in this skill if you can.&lt;br /&gt;
&lt;br /&gt;
Once you have the above skills, you&#039;re pretty much all set! What other skills you should choose is up to you, but bellow are some choices that will be of direct benefit to a buffer.&lt;br /&gt;
&lt;br /&gt;
* [[Healing]] can enhance the power of you regeneration statuses by a good amount, and it stacks with [[Support]]. As a buffer, your main goal isn&#039;t quite healing people directly, but a few points in healing can be quite beneficial depending on how you&#039;ve built your buffer. Not only that, but the people you do heal shall gain an HPbuffer status to increase survivability.&lt;br /&gt;
* [[Speed]], for when you want your buffs and want them now. During battle, your friendly powers will take time to fire. When the situation gets tough, you&#039;ll want to get those buffs and heals out as fast as possible!&lt;br /&gt;
* [[Readiness]] may be something buffers wish to have a few points in. As a support, you may find yourself carrying a bunch of gear if that&#039;s your style of play. Buffers have a lot of toys they can play with beyond their mutant powers, and more loadout will be very beneficial. If you don&#039;t plan on carrying a lot of gear, then this skill shall not help you. But if you are, look no further than [[Readiness]]&lt;br /&gt;
* [[Endurance]] increases both energy regeneration and max energy. Buffing can take a lot out of you, so if energy is a major concern, it may be helpful to take a point or two in this skill.&lt;br /&gt;
* [[Back Row]] helps you survive in a party situation. It decreases your hate generation tremendously, allows you to avoid AoEs better, and makes it easier for tanks to cover for you. You may wish to get a point or two in this skill if you can, because you don&#039;t want to end up being the center of attention!&lt;br /&gt;
* If you have some points left over, it can be a good idea to increase your survivability in some form or fashion. [[Health]], [[Durability]], and [[Avoidance]] can all help you stay alive longer in the field of battle in order to allow more time to fire off crucial buffs and heals.&lt;br /&gt;
&lt;br /&gt;
===Buffer Powers===&lt;br /&gt;
	As a buffer, you will find yourself filling up all your slots quite quickly with actives! There are a ton of buffs out there to play with that can really turn the tide of battle. Because there are so many, the choice of what to take is yours, but here&#039;s a handy reference to some powers that might be beneficial to you. You&#039;ll want a good balance of offensive and defensive buffs to secure victory!&lt;br /&gt;
	&lt;br /&gt;
* There is a great power that can fill your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot]. What you may wish to consider is the power [[Stretchy]], which can give you some AoEmod to help hit more friends with your powers. When in a full eight person party, having more strong players is quite powerful. &lt;br /&gt;
* [[Quick Fix]] can be a pretty good [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], as it increases statusboost, healing, and haste. Statusboost is what you&#039;re mainly looking for, but the healing and haste certainly help out as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offensive Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Coordinated Work]] is a powerful buff, as it not only increases your party&#039;s statusboost, but it also increases attack by a large amount. It&#039;s slow and costly, but its power is undeniable.&lt;br /&gt;
* [[Breast Waggle]] is an extremely powerful buff that greatly increases you party&#039;s offensive capabilities. Not only does it dramatically increase damagebuff, but it also inflicts an amazing amount of accuracy for a very powerful combo. The choice between upgrading accuracy or damagebuff is a tough one, but it depends on what other buffs you take as well. Certainly consider getting this skill.&lt;br /&gt;
* [[Howl]] focuses on heavily increasing your party&#039;s damagebuff, thus dramatically increasing damage. It comes with a large energybreak penalty as well, so you may wish to find a way to mitigate it if you decide to take this great power. [[Breast Waggle]] and this go well together to create a powerful offensive combo.&lt;br /&gt;
* [[Scent of victory]] greatly increases your party&#039;s haste, causing them to attack much faster. Faster friends means faster everything! Because the effects are so dramatic, you should definitely consider having this skill. You may notice the energybreak penalty on your friends. Don&#039;t worry, there are ways to mitigate that debuff. And if you remember, your [[Lingering Kindness]] skill will help lower that as well.&lt;br /&gt;
* [[Incite Riot]] not only increases haste by a good amount, it also gives them five whole energybreak to work with to lower the energy cost of powers. Some buffs unfortunately LOWER your party&#039;s energybreak, like [[Scent of Victory]], but this power is strong enough to lower that penatly by a great amount. Highly consider this skill.&lt;br /&gt;
* [[Leap]] helps eliminate those pesky cooldowns after people fire off their powers. The faster your party can use their powers again, the more things they can do! Recharge and haste go great together, as cooldown only starts when the power actually lands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive/Supportive Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Honey Gift]] is amazingly strong when it comes to increasing party survivability. It increases maxHP to great levels, allowing them to eat more damage before falling down. You&#039;ll want to highly consider adding this skill to your rotation, especially for taking on primes and bosses.&lt;br /&gt;
* [[Protein Armor]] can be a bit tough to acquire sometimes, but it does a pretty good job increasing the damageresistance of your party, helping not only your tank, but everyone survive longer.&lt;br /&gt;
* [[Protein Shield]]/[[Reinforcing Nectar]] gives off a powerful HPbuffer effect, which shall shield your party greatly against incoming damage. Not only that, but it&#039;s quick to fire and has a short cooldown for easy refreshing. Overall, a fantastic power for a buffer to have.&lt;br /&gt;
* [[Pack Loyalty]] helps get rid of those nasty energybreak penalties some of your other buffs might have accrued. And not only that, it&#039;s a passive toggle! If you have buffs that give negative energybreak like [[Howl]] and [[Honey Gift]], you may want to consider taking this power to help get rid of those effects. Your friends will thank you.&lt;br /&gt;
* [[Tears of Life]] inflicts a great amount of regeneration for your party, which will dramatically increase survivability. If you can, you&#039;ll want to make sure your party has a good amount of regen to play with. While you are a buffer and this is technically a heal, one could also classify regeneration as a defensive buff to take away that awful damage.&lt;br /&gt;
* Much like the above power, [[Nurse]] inflicts a great amount of regen as well, but it&#039;s only single target. Regardless, it&#039;s fast, strong, and effective.&lt;br /&gt;
* [[Lion Within]] is a passive toggle HPbuffer effect for your battle buddies. It&#039;s a bit costly, but if want another layer of protection, it might not hurt to pick up this power.&lt;br /&gt;
* [[Morning Song]] helps get rid of all those debuffs that are getting in the way of your beautiful buffs! This power is another great passive toggle that pulses out delightful debuffclear and a considerable amount of recharge to help speed up cooldowns.&lt;br /&gt;
* [[Purr]] rips through debuffs like a hot knife through butter. With such a high debuffclear combined with your [[Support]] skill, those debuffs will find themselves either dead or cut very short! Not only that, but it also comes with a chance for debuffresist, which can help out considerably.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Others/Misc. Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Trivia]] is a fantastic power for any buffer&#039;s rotation. It has a good chance for both defensive and offensive buffs to fire. And not only that, they&#039;re strong buffs too! There are so many ways to upgrade this power it&#039;s hard to go wrong. A flexible and powerful buff that comes highly recommended. You may even want to consider epicing or ultimating this power.&lt;br /&gt;
* While it may be better classified as an offensive buff, [[Infuse Blood]] might be a bit of a special case, if only for how it&#039;s used. This power is betraying, which means it will take a good chunk of your health bar. But in return, you can heal someone and give them a tremendous amount of energy to play with. This power is strong, but please be careful with it. &lt;br /&gt;
* If you find yourself in need of more statusboost, [[Long Ears]] is a good toggle that can help out in that regard.&lt;br /&gt;
* Even though you&#039;re a buffer, you might find yourself getting hit here and there. You may wish to consider some survivability increasing powers like [[Feline Agility]], [[Skitter]], [[Solid Frame]].&lt;br /&gt;
&lt;br /&gt;
===Buffer Gear===&lt;br /&gt;
	There are a lot of toys buffers can play with. If you&#039;re the type that likes to play with a lot of these toys, you may wish to consider increasing your loadout capacity. This can be done with the [[Always Be Prepared]] perk, the [[Readiness]] combat skill, and the [[RSX Operative]] dedication. A lot of your gear will probably be of the active variety, so be mindful of how much goes into your rotation!&lt;br /&gt;
	&lt;br /&gt;
* [[Banner]] is a blank canvas for you to create your very own custom buffs! Without mods, it has no effects. However, putting any active ally modifier on this item can create some great things. If you ever wished you had a buff that could do a certain special something, you may wish to check out this piece of neat gear. They&#039;re also quite fun to play with.&lt;br /&gt;
* [[Inspiring Drills]] casts some great buffs by itself and can be further enhanced by various mods. Attack can sometimes be a bit difficult to get a hold of in buffs, so having this item may be to your benefit. Attack, damagebuff, accuracy, and defense all in one! And that&#039;s before mods! With some mods that enhance its already great effects, you can have a very powerful item.&lt;br /&gt;
* A [[Nanite Buffer]] is quite the powerful tool. If you were to slap on basic/extreme spread, it can easily be used for a good amount of the party rather than just yourself. If you picked the [[Support]] skill to invest in, this shall be increased even further. A great piece of gear you should consider investing in.&lt;br /&gt;
* Not only can it heal, but the [[Medicinal]] is also great at giving off buffs too with some mod combinations. It&#039;s light, quick, flexible, and quite useful. Heal people and buff them at the exact same time!&lt;br /&gt;
* [[Liquid Bandage]] is a nice party healing item that inflicts a sizeable amount of regen for your party members. It can sometimes be a bit difficult to make and it takes up a gigantic amount of loadout, but the effects are hard to ignore. If you have the loadout to spare, consider it. While your main job isn&#039;t to heal, making sure your party has plenty of regen can easily increase party survivability.&lt;br /&gt;
* The [[Scattershot 2000]] is a very expensive piece of gear, but it can pay off if you need the AoE. This passive item will hurt your bank and loadout, but hitting an extra person or two can really make the difference. With the way AoE now functions (Friendly AoEs can only hit up to a maximum of two additional targets with the [[AoE]]mod &#039;&#039;&#039;status&#039;&#039;&#039; itself), this piece of gear isn&#039;t strictly necessary, as [[Stretchy]] can help fill this roll. However, if you feel you need some more AoE, this is an item to get it from.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. You&#039;ll be doing a lot of buffing, which eats a lot of energy, so you may want to think about this item if you&#039;re having energy troubles.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
&lt;br /&gt;
	You may want to consider some [[Priming]] gear. This means any item you can inflict on yourself that can give you the effects of the [[Priming]] mod. The power of this mod comes from the large amount of statusboost it gives you, and you&#039;ll want to try and get as much of that as you can. You don&#039;t particularly need it, but its effects are quite powerful. Here are some items you could put them on as an example: [[Medicinal]], [[Liquid Courage]], [[Amplifier]], [[Vibrator]] (outside of combat), and more. Note that putting [[Priming]] on something gets rid of all its AoE. And don&#039;t get too worried about this concept. You can still be a great buffer without these, but if you thirst for more power, consider building some! And be mindful of the softcaps for statusboost found on the [[Statuses]] page.&lt;br /&gt;
	&lt;br /&gt;
==Big Hits DPS==&lt;br /&gt;
&#039;&#039;A bang here, a boom there, and the problem is solved.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Big hits DPS (Damage Per Second) is all about bringing the smackdown, and doing it hard. One could describe it as burst DPS. Generally, big hits are slow and have large energy costs, but they pay off huge with giant damage. This type of DPS is great against both regular monsters on the field and bosses. You&#039;ll need to find a way to manage your energy and such, but generally it isn&#039;t too much of a problem with some moderate planning. If you enjoy seeing big shiny red damage numbers, this type of DPS could be just for you.&lt;br /&gt;
	&lt;br /&gt;
	All DPS types can benefit greatly from haste, but big hits probably needs it the most considering their generally lower speed. Because big hits also play with large numbers, it scales fantastically with the damagebuff and attack [[Statuses]]. It&#039;ll also be useful to upgrade your accuracy when possible, as that giant attack you&#039;ve been charging would look mighty small if it managed to get deflected.&lt;br /&gt;
	&lt;br /&gt;
===Big Hits Roles===&lt;br /&gt;
* [[Damage]]! What DPS lover wouldn&#039;t want a straight up increase in damage? Not only does it do that, but it has some other nifty effects as well, such as helping to pierce HPbuffers and lowering dodge resistance when your attacks get evaded. Simply a must have for all DPS types. Get three points in this skill!&lt;br /&gt;
* [[Bleeding]] benefits big hits the most, as this skill is percent based and you&#039;re dealing with very large numbers! With three points in this skill, 30% of your damage is automatically done again on your target the next round. This boosts your DPS by an &#039;&#039;&#039;extreme&#039;&#039;&#039; amount, making this a core skill for big hits. You&#039;ll want to max out this skill.&lt;br /&gt;
* [[Accuracy]] can help greatly mitigate the damage losses that come from enemies deflecting your attacks. This skill has many effects, the most basic of which is to simply tip the scales in your favor. In addition to this, it also reduces how much is deflected by your primary target up to a maximum of 15% with this skill, which can pay off greatly in the grand scheme of things. Finally, it helps you pierce HPbuffers and even stacks with the [[Damage]] skill in that regard. Consider a few points in this skill.&lt;br /&gt;
* [[Speed]] things up a bit! Some big hits are slow, taking quite a while to land on their target. With this skill however, this time can be dramatically reduced. The faster you attack means the more time you can be doing other things, like charging up another attack! Consider some points in this skill if you can.&lt;br /&gt;
* [[Readiness]] is great for those that will be carrying a good amount of gear with them. Big hits have some fun weapons and toys to play with, so if you think you want to wear some more gear, consider some points in this skill.&lt;br /&gt;
* [[Vampiric]] may or may not be something you wish to invest in. Points in this skill can increase survivability and the regenerative effects of vampiric powers like [[Drain Vitae]]. If you want more survivability and/or intend to use some vampiric powers, this skill can certainly help you.&lt;br /&gt;
* [[Sacrificial Fury]] can &#039;&#039;&#039;greatly&#039;&#039;&#039; increase damage, but it&#039;s going to hurt yourself a lot! While this is a very powerful skill, make sure you have some good ways to heal off the damage done to yourself, like with the [[Vampiric]] skill, healing powers and gear, and perhaps a [[Blood Extractor]].&lt;br /&gt;
* If you have some more skills to fill, consider something like [[Penetration]] to further increase DPS. Also consider survivability skills like [[Health]], [[Back Row]], and [[Avoidance]]. If energy is constantly a problem, try a point or two in [[Endurance]].&lt;br /&gt;
&lt;br /&gt;
===Big Hits Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* [[Muscle Mass]] makes for a wonderful choice for your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. It increases damagebuff and some resists. If you&#039;re more a fan of vampiric, [[Scent of Blood]] is another choice that may benefit you. Another considerable choice is [[Stretchy]], which gives you a chance at hitting an extra target.&lt;br /&gt;
* Both [[Juggernaut]] and [[Tooth and Nail]] make great powers for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot]. [[Juggernaut]] gives a great amount of damagebuff and damageresistance while [[Tooth and Nail]] increases attack and many other things like accuracy, haste, and recharge. It&#039;s hard to go wrong with either of these powers! Though if you&#039;re taking something like [[Frenzy]] that would lower your accuracy, you may want to consider [[Tooth and Nail]] to make up for it.&lt;br /&gt;
* [[Quill Wag]] is a great choice for your  [http://wiki.flexiblesurvival.com/w/Category:Hostile_Aura_slot_powers hostile aura] slot power. It&#039;s a spread toggle that fires off every round to keep the damage flowing, further increasing DPS. [[Electric Field]] is an option as well, but big hits users might benefit more from [[Quill Wag]] if at the cost of more energy.&lt;br /&gt;
* [[Wild Swing]] is a core and powerful big hit attack. It comes with a hefty amount of damage and some great AoE to really lay the smack down on your foes. The accuracy is a little weak, but the low cooldown will make sure the swings keep coming. Highly consider adding this power to your rotation.&lt;br /&gt;
* [[Sharpshooter]] takes a good amount of energy and needs some time to charge, but its damage is frightening, along with its wonderful accuracy! With its short cooldown and high damage, this makes it quite a great contender for one of your mutant power slots.&lt;br /&gt;
* [[Takedown]] is similar to [[Sharpshooter]] in many ways. It&#039;s &#039;&#039;&#039;extremely&#039;&#039;&#039; accurate and damaging, but only for a single target while [[Sharpshooter]], with some AoEmod, could end up hitting another target.&lt;br /&gt;
* [[Drain Vitae]] does wonderful damage AND has some innate vampiric to drain your foes of health and give it back to you. It&#039;s a great big hit and helps survivability with some precious health to play with.&lt;br /&gt;
* Both [[Heavy Slam]] and [[Tail Smash]] are strong big hits that also apply some knockdown to your foes. With this knockdown, assuming they don&#039;t resist it, they are temporarily stunned in combat, allowing you and your buddies to ready up another attack while your target can only sit and take it!&lt;br /&gt;
* [[Skunk Blast]] and [[Gigantic Body Slam]] are both sloooooooooow attacks to charge up and cost &#039;&#039;&#039;a lot&#039;&#039; of energy. But with a high amount of payment comes a high reward. Both of these abilities have innate AoE attached to them, allowing you to smack multiple foes with your dangerous damage. Just make sure you have the time necessary to fire these abilities! [[Gigantic Body Slam]] might be a bit of a dangerous power to use considering its three round long charge time, but it also comes with a nice knockdown bonus to play with. [[Skunk Blast]] is faster and also comes with an energydamage DoT just for fun.&lt;br /&gt;
* [[Frenzy]] gives you an excellent about of damagebuff and haste at the cost of precious accuracy. These buffs are wonderful, but you may wish to mitigate this accuracy lost by upgrading the accuracymag via training and taking other things that increase accuracy such as [[Tooth and Nail]].&lt;br /&gt;
* If you&#039;re still in need of some accuracy, look no further than [[Long Ears]]. On this fantastic toggle, you may upgrade it to give you 20 whole accuracy. Certainly consider getting this skill, ESPECIALLY if you took [[Frenzy]].&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles like [[Feline Agility]] and [[Skitter]]. While you&#039;re charging up those slow attacks and getting wailed on, it helps to have some defense.&lt;br /&gt;
&lt;br /&gt;
===Big Hits Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]]].&lt;br /&gt;
* [[Heavy Melee]], [[Nanite Cannon]], and the [[Unshielded Prototype]] shall make up the main arsenal at a big hits user&#039;s disposal. A [[Heavy Melee]] is cheap, but quite effective. The [[Nanite Cannon]] and [[Unshielded Prototype]] are quite expensive and could be a bit hard to acquire, but they may certainly bring the pain.&lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* Speaking of expensive gear, the [[Blood Extractor]] is quite the costly bit of equipment. Not only does it take a lot to craft, but it&#039;s quite heavy as well. However, it does give one some fantastic vampiric, which may aid in survivability. Be sure this item is right for you!&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help cure those energy based woes. It gives you some great energymod that shall help keep your energy pool in check for those awfully costly big hits attacks. If you&#039;re having energy troubles, you may want to craft yourself one of these.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably.&lt;br /&gt;
&lt;br /&gt;
==Repeats DPS==&lt;br /&gt;
&#039;&#039;Float like a butterfly, sting like a bee.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Rather than focusing on big single hits like its big hits brother, a Repeats DPS is all about a flurry of much smaller hits. Repeats are quite an interesting style of DPS. They&#039;re fast and furious and use a special status. When one lands a repeat attack, it does some direct damage and inflicts the repeat status upon your target for whatever magnitude the move has. As time goes on, the attack shall &#039;&#039;repeat&#039;&#039; upon the target for half-damage and as many times as the magnitude allows. For example, say you land a repeat worth ten magnitude and for five rounds. Every round, the attack shall repeat itself &#039;&#039;twice&#039;&#039; for half of the base damage of the attack. Repeats try their best to divide themselves equally amongst the amount of rounds the repeat is supposed to last. In this regard, &#039;&#039;&#039;REDUCING&#039;&#039;&#039; the amount of rounds for a repeat shall make it come out quicker, which plays heavily in your favor. Now let&#039;s take that ten magnitude repeat and make it last two rounds instead. Each round, for two rounds total, the attack shall be repeated five times!&lt;br /&gt;
	&lt;br /&gt;
	The advantage of repeats comes with its intense speed and fury. Enemies will find themselves being wailed upon and perhaps overwhelmed by your quick fists. They do small but frequent damage, making them great for taking out mobs with little resists and such. However, this is where the downside comes in. Each individual repeat must go through an enemy&#039;s resists. Because repeats do small damage on their own, they can easily get cut down to size by those tough tanks and bosses. Being so fast, they&#039;ll also require some energy management to keep up the pace. Despite this, repeats are still very strong and should certainly be considered for those who enjoy a fast style of DPS as opposed to the slower Big Hits and DoTs. Prepare to spam everyone&#039;s screen with your pages and pages of glorious repeat attacks!&lt;br /&gt;
	&lt;br /&gt;
	Because the [[Flurry]] combat skill is percentage based, you&#039;ll more than likely end up with fractional repeats, like 5.6 for example. The important thing to note about this is that the system shall always round this down. So the 5.6 in this example shall be five repeats and five repeats only. Recall that repeats do their best to spread themselves out evenly amongst its total round time. Despite fractions not giving you an extra repeat, it will instead squeeze the even spread a bit, forcing the tail end to come out slightly faster&lt;br /&gt;
	&lt;br /&gt;
===Repeats Roles===&lt;br /&gt;
* [[Flurry]] increases your repeat status magnitudes by a good amount. Simply put, the more repeats you have, the more damage you do! If you think about it, adding on two more repeats adds up to the original power of the attack (Assuming the repeats don&#039;t get resisted of course). Because repeating is all you&#039;re going to be doing for the most part, max out this skill!&lt;br /&gt;
* [[Speed]] is an incredibly important skill. Not only does it speed up your charge times by a dramatic amount, it also reduces the total rounds for your repeats much the same. You want your repeats to come out as fast as possible, and having three points in this skill shall deliver amazing results. Much like [[Flurry]], you&#039;ll want three points in this skill.&lt;br /&gt;
* [[Damage]] simply increases the power for all of your attacks. As someone who&#039;s primary job is doing damage, you&#039;ll want to invest some points in this skill! It also helps with penetrating those HPbuffers and reducing dodging that may be eating up some of your precious repeats.&lt;br /&gt;
* [[Penetration]] helps overcome the main downside of repeats. Remember that each and every repeat must go through resists and deflections, so it&#039;s quite possible that they may get cut down to size should they ever wail upon a tough and resistant foe. With a few points in penetration, you&#039;ll start cutting through those pesky resists and even reduce their dodge chance while also penetrating their HPbuffers a bit (This stacks with the effect on [[Damage]]). It&#039;s recommended to get at least a point or two within this skill if you can. Three if possible!&lt;br /&gt;
* [[Sacrificial Fury]] will &#039;&#039;&#039;greatly&#039;&#039;&#039; increase your DPS, but it comes at a cost. All of your attacks shall be increased by a mighty 30% in damage, but will also cause you to hit yourself for 9% of each of your attacks. This can end up hurting you quite a bit, so be prepared to find a way to help heal off that self-damage. If you&#039;re willing to trade some health, highly consider some points in this skill.&lt;br /&gt;
* If you plan on using [[Sacrificial Fury]] and/or betraying powers like [[Fire Dance]], you may want to consider a few points in [[Vampiric]]. The lovely thing with [[Vampiric]] is that it gives you some fine health with each of your attacks, which certainly helps when mitigating self-damage. It also increases the potency of any vampiric power you activate.&lt;br /&gt;
* [[Readiness]] allows one to carry more gear. If you plan on taking on a bunch of equipment, you should consider some points in this skill.&lt;br /&gt;
&lt;br /&gt;
===Repeats Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use as well.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power], you&#039;ll mostly have the choice between [[Muscle Mass]] and [[Scent of Blood]]. Both increase damage, either through damagebuff or attack, so one must consider which is the best for their situation. Attack increases the base damage of an attack before it scales up through various means, making it work great with damagebuff. Because your repeats do much less damage per individual hit than big hits, it might be a good idea to increase the base damage through attack. Remember that each individual repeat does half the damage of the power&#039;s base damage. Attack is also a harder status to get in higher amounts, and [[Scent of Blood]] has some vampiric if you plan on using [[Fire Dance]] and/or [[Sacrificial Fury]]. Despite this, both powers work wonderfully when it comes to increasing damage.&lt;br /&gt;
* [[Tooth and Nail]] and [[Juggernaut]] will be your primary choices for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot] power. [[Tooth and Nail]] comes with precious attack and some very nice accuracy while [[Juggernaut]] has damagebuff and damageresistance. If you plan on using something like [[Frenzy]], one may wish to pick [[Tooth and Nail]] to make up for the accuracy loss. If you&#039;re short on attack too, again, [[Tooth and Nail]] shall really help you out.&lt;br /&gt;
* [[Quill Wag]] is a straight up damage toggle that increases your overall DPS. This helps keep the damage on, along with pulling some extra vampiric here and there if that&#039;s your thing.&lt;br /&gt;
* When starting out, [[Raking Claws]] will make for a fantastic repeat power. It&#039;s quick, cheap, and does some pretty good damage. In the future, you may or may not want to replace it, but it makes for a great rotation filler.&lt;br /&gt;
* [[Quad Punch]], for your flurry of blows needs. With a measly cooldown of 2300, a charge of 400, and a repeat duration of 1, this attack is fast and furious. With all this in mind, this power makes for a great slot upon your rotation if you need something that&#039;s always there to rely on.&lt;br /&gt;
* [[Prism Storm]] is great for laying the hurt upon a group of enemies. It&#039;s very quick and starts off with a round time of ONE, making the repeats come out at an insane pace. The damage is a bit low, but the AoE and quick repeats along with such a low cooldown make the power pretty great to have. As an added bonus, you&#039;ll find yourself filling the screen with glorious repeats if you use this power. Not recommended for mobile users!&lt;br /&gt;
* [[Flutter]] shares some similarities with [[Prism Storm]], but is a bit different. [[Flutter]] is slower in both its charge time and repeats speed, but in the end it shall end up doing more damage. Between the two powers should it come down to a choice, one must decide if they want speed or more damage.&lt;br /&gt;
* [[Ice Shards]] combines the power of big hits and repeats together for a frightening package. Not only that, but it comes with a nifty debuff as well to sweeten the deal. It has a very large amount of base damage for a repeat and has a penetration value, but it&#039;s also a bit slow and costly. &lt;br /&gt;
* While it&#039;s the slowest repeat in the game, [[Blade Flurry]] is also the most heavily damaging overall. With a base damage of twelve and a frightening ten amount of repeats, upgrading this power and combining it with your repeats skills shall deliver a deadly blow upon your target. Because this attack is so slow (2000 charge), you may want to consider if this power is right for you.&lt;br /&gt;
* [[Fire Dance]] can pull off some insane damage. It has a great repeat value, low repeat duration, high base damage, AND it&#039;s a medium AoE to really eat up those poor monsters that stand in your way. What&#039;s the downside? It &#039;&#039;&#039;hurts&#039;&#039;&#039;! Use of this attack shall drain your health bar, but its effects upon enemies are dramatic and deadly. If you decide to use this great power, prepare to have a way to heal off the damage such as with [[Vampiric]] based things or other sources.&lt;br /&gt;
* [[Forced Milking]] helps out with those HP issues you may be having. And if you aren&#039;t, this power makes for a good panic heal should things get a little dicey. It&#039;s strong, has a shortish cooldown, and pulls out a good amount of vampiric regen. If you plan on using [[Fire Dance]] and/or [[Sacrificial Fury]], this power makes for a great combo to heal off self damage.&lt;br /&gt;
* Need more damagebuff and haste? Check out [[Frenzy]]. It comes with both in very large amounts! However, it does come with a nasty accuracy penalty, so be prepared to deal with that. Something like [[Long Ears]] may certainly help.&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles such as [[Feline Agility]] and [[Skitter]]. The more defense you have, the better!&lt;br /&gt;
&lt;br /&gt;
===Repeats Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]].&lt;br /&gt;
* The [[Automated Weapon]] is your go-to weapon of choice for something that benefits from all your repeats skills. It&#039;s an awfully heavy piece of equipment, but it can deliver some good damage if one puts on some good mods like [[Repeating]].&lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* The [[Blood Extractor]] is something you may wish to invest in if you decide to use [[Sacrificial Fury]] and/or [[Fire Dance]]. It&#039;s big and expensive, but the effects are powerful when you need to heal off damage quick and easy. Betraying damage needs to be healed off somehow, and this could be just the thing you need.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help cure those energy based woes. It gives you some great energymod that shall help keep your energy pool in check for those awfully costly big hits attacks. If you&#039;re having energy troubles, you may want to craft yourself one of these.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably. [[Lifegiving Armor]] has some wonderful regen attached to it, which shall help when it comes to healing off betraying damage.&lt;br /&gt;
&lt;br /&gt;
==DoTs DPS==&lt;br /&gt;
&#039;&#039;Give it a minute and he&#039;ll start crying like a baby. They always do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The best way to think about the Damage over Time type of DPS is the ever growing snowball rolling down a snowy mountain. It starts off awfully small, but eventually turns into a giant and dangerous ball! Like that snowball, your damage will initially be quite low when the battle goes off on its first few rounds compared to the other damage types. As time goes on, your damage will grow and grow, and soon you might even out damage the other DPS types in the long run. As a DoT user, you shall be inflicting various statuses on your foes such as physical and energy damage. Each round, these statuses shall tick and do their damage. After laying down one DoT attack, you lay down another, and another, and another, and another until your enemy is screaming to make it stop as they burn under the sizzling torture of your massive DoT stacks!&lt;br /&gt;
&lt;br /&gt;
	The main disadvantage to DoTS is how slow they take to really get going. When you land a DoT attack, it shall apply a status such as physical or energy damage. Every round, until the total amount of rounds for the status is achieved, the magnitude for the DOT status shall tick and do its damage. Now while that DOT is ticking away, why not add on another DoT? Now you have TWO DoTs ticking down at the same time. Now add another DoT for three ticking at the same time! This is part of the advantage for DoTs over other DPS types. It&#039;s important to note that DoTs &#039;&#039;&#039;CANNOT&#039;&#039;&#039; be cleared, even with debuffclear. Once that status is on, it stays on until its allotted time is up. Another powerful advantage of DoTs is how it penetrates &#039;&#039;&#039;half&#039;&#039;&#039; of your target&#039;s resists and HPbuffers. This makes DoTs great at taking on tanky foes such as bosses and primes.&lt;br /&gt;
	&lt;br /&gt;
	There are two types of DoTs: Regular DoTs and stacked DoTs. A regular DoT would be something like [[Flamethrower]]. You cast it on an enemy and they receive the energydamage mag for five rounds. If you manage to cast the same power again before it expires, the effect will simply refresh. [[Poison Bite]] is an example of a stacked DoT. The first time you cast this power, it shall inflict energydamage worth 4 mag for 8 rounds. The next time you cast it, this effect shall stack AND refresh, causing 8 mag energy damage for 8 rounds again. This process may be repeated up to a maximum of five times for an amazing 20 mag worth of energydamage! The decision to focus on regular DoTs or stacked DoTs is up to the user. In fact, you don&#039;t have to focus on either! You can combine the two quite well for great damage.&lt;br /&gt;
	&lt;br /&gt;
	&#039;&#039;&#039;Important Note: Due to recent updates, DoTs are no longer affected by the stautsboost effect or the [[Enduring Malice]] skill.&#039;&#039;&#039;&lt;br /&gt;
	&lt;br /&gt;
===DoT Roles===&lt;br /&gt;
* [[Tactician]] increases the magnitude of DoTs by a good amount. It also greatly increases the power of debuffs if you ever plan on using a few of those. Consider slapping some points in this skill!&lt;br /&gt;
* [[Damage]] increases... well, your damage! As someone whose job it is to do damage, you&#039;ll want to nab three points in this skill. It&#039;s important to note that DoTs have an innate ability to pierce HPbuffers and this skill shall allow you to enhance said ability. It also goes great with [[Tactician]] to enhance your DPS.&lt;br /&gt;
* [[Accuracy]] indeed affects the magnitude of your DoTs, believe it or not! Each of your attacks must run through the deflection system, thus having some points in this skill might be something you should consider to enhance your overall DPS.&lt;br /&gt;
* [[Speed]] is quite the important skill for DoT users. Your primary job is to apply as many DoT effects you can in the shortest amount of time. By reducing the charge time so heavily with this skill, all of that extra time gained may be used to apply even more lovely DoTs! Get as many points as you possibly can in this skill!&lt;br /&gt;
* [[Vampiric]] has special properties just for DoT attacks. Rather than the 6% the other attack styles receive, DoTs get an amazing 12% of their damage converted into lovely health with three skill points. While this may not seem like much at first, imagine the health one could gain if they had multiple DoT effects going off at once on many different enemies. Highly consider investing in this skill!&lt;br /&gt;
* [[Opportunity]] directly increases the damage for DoT effects and even applies some damage for any debuffs you deicide to give off. While the effects might not be as dramatic as [[Damage]] and [[Tactician]], it might be worth a point or two if you have some slots left over and you need more damage.&lt;br /&gt;
* [[Readiness]] allows you to carry more wonderful gear. There are some neat toys DoT users may play with, so if you plan on using a good amount of equipment, consider some points in this skill.&lt;br /&gt;
* If you have some skills left over, you may want to consider a few survivability things. [[Bewitched]] is quite an interesting and fun skill considering its ability to turn hostile effects you nail on enemies into buffs upon yourself. DoTs are specifically transformed into regen, so some of that wonderful damage shall become healing for yourself. If you combine this with [[Vampiric]], it should certainly help in the survivability department. A few points in [[Durability]], [[Avoidance]], and [[Health]] may also help when the going gets tough.&lt;br /&gt;
&lt;br /&gt;
===DoT Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use as well.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* There are lots of great choices for your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. For example, [[Keen Vision]] increases your accuracy greatly, along with defense, to really land those DoT effects at full power. [[Muscle Mass]] greatly increases damagebuff and some resists, while [[Scent of Blood]] increases attack and enhances your vampiric regen as well. Another fantastic choice is [[Stretchy]], which may grant AoEmod that could make you hit another enemy with your attacks! So many great choices, but you may only choose one.&lt;br /&gt;
* [[Tooth and Nail]] and [[Juggernaut]] will be your primary choices for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot] power. [[Tooth and Nail]] comes with attack and some very nice accuracy while [[Juggernaut]] has damagebuff and damageresistance. If you plan on using something like [[Frenzy]], one may wish to pick [[Tooth and Nail]] to make up for the accuracy loss. Either way, both are very wonderful options.&lt;br /&gt;
* Tired of choices yet? Your [http://wiki.flexiblesurvival.com/w/Category:Hostile_Aura_slot_powers Hostile Aura Slot] power has some nice things to choose from. [[Field of Dread]] benefits from all your DoT skills like [[Tactician]] and slowly starts stacking up as time goes on. [[Quill Wag]] is also a spread power like the previously mentioned, but its focus is on direct damage instead. Debuffs also benefit greatly from your [[Tactician]] skill, so moves like [[Ensnaring Webs]], [[Distracting Lure]], and the like shall be amplified.&lt;br /&gt;
* Need more damagebuff and haste? Check out [[Frenzy]]. It comes with both in very large amounts! However, it does come with a nasty accuracy penalty, so be prepared to deal with that. Something like [[Long Ears]] may certainly help considering its very large accuracy status. Remember that accuracy and deflections do indeed affect your damage!&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles such as [[Feline Agility]] and [[Skitter]]. The more defense you have, the better!&lt;br /&gt;
&lt;br /&gt;
	Bellow, the powers shall be divided between regular DoTs and stacked DoTs. One could decide to focus on either, or perhaps decide to use both in their rotation. Both are quite viable, so choose whatever suits your interests.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Regular DoTs&#039;&#039;&#039;&lt;br /&gt;
* [[Bleeding Bite]] is an easy power to nab and shall help you during the early levels. It&#039;s very quick to come off cooldown and does some pretty good physical damage considering its speed and energy price. As a bonus, one could even score a nice critical hit for further damage.&lt;br /&gt;
* [[Skunk Spray]] is arguably more of a Big Hit skill rather than DoTs. Still, it has some nice energydamage that lasts awhile, generous  &lt;br /&gt;
* [[Flamethrower]] does some pretty great damage in your rotation. Part of its power comes from its ability to be upgraded to perform lovely AoEs and hit multiple foes. If you need something to suppress and keep the hurt on multiple targets, consider this skill.&lt;br /&gt;
* [[Marsh Wisp]] is another fantastic AoE DoT that hurts quite a bit! It&#039;s highly recommended to have some AoE abilities to help suppress groups of enemies which you shall undoubtedly face, especially if you plan on using [[Vampiric]]. After all, more enemies hit means more damage, thus more vampiric regeneration.&lt;br /&gt;
* [[Solar Ray]] lays down the energydamage and even has a nasty knockdown effect well to really bring the anguish upon your foes. Like [[Flamethrower]], this power also has the option for AoE upgrades to spread the pain. What&#039;s perhaps most surprising about this power is its impressive 1600 cooldown, making it almost always available. A great power to add to your rotation.&lt;br /&gt;
* [[Mirage]] is a bit slow, but it&#039;s another AoE DoT should you need to fill in your rotation. It does some good damage, has natural AoE and AoE upgrades, and even clears off a lot of debuffs that may be sticking on you.&lt;br /&gt;
* [[Unrelenting Suckle]] is a naturally vampiric DoT power that could come in handy when you need a heal, especially if you invested in the [[Vampiric]] skill. It also comes with a powerful damagebuffdebuff that eats off a whole 10% of your target&#039;s damage. Quite powerful, and made even better with the [[Tactician]] skill. Good damage, some nice vampiric, and a great debuff creates a nice package.&lt;br /&gt;
* [[Peck]] might be slow, but it HURTS. Not only does it delivers a heft amount of energy and physical damage, but it also brings a crippling rechargedebuff worth an astonishing 20 magnitude. Ouch! Even though it&#039;s quite costly, the power is immense and should be highly considered to really bring some hurt upon mobs and bosses alike.&lt;br /&gt;
* [[Lockjaw]] is perhaps the most damaging DoT power in the entire game. Its energycost is large along with the charge time, but laying down both a critical and physical damage DoT worth ten magnitude each will have your target screaming in pain. Consider this skill, and may whatever deity they pray to help them. &lt;br /&gt;
* Considering how these powers don&#039;t exactly fulfil the Over Time part of DoTs, some would argue [[Sharp Bite]] and [[Slip Beneath]] aren&#039;t actually DoTs. This is debatable, but what is factual is that both of these powers shall benefit from [[Tactician]] and are quite strong at what they do. They don&#039;t last very long, but their damage is pretty great when you need a quick chunk of health that needs removing, especially considering the large amount of direct and critical damage they do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stacked DoTs&#039;&#039;&#039;&lt;br /&gt;
* [[Poison Bite]] is your bread and butter stacked DoT power. It allows stacking up to five times, creating a 20 mag powerhouse if you manage to get your full stack in order. If you plan on investing in stacked DoTs, consider getting this skill and perhaps lowering the cooldown and charge for faster stacking.&lt;br /&gt;
* [[Love Box]] benefits females the most, but does some pretty good stacked DoT damage. It&#039;s very quick to come off cooldown, so it&#039;ll be quite available within your rotation when you need to reapply it.&lt;br /&gt;
* [[Scratch]]&#039;s damage isn&#039;t too amazing, but its strength comes from its negative charge. What this means is that this power can be used instantly and even allows you to apply another attack right after that! If you don&#039;t mind the energy cost, one could think of this ability as a mostly free damage booster.&lt;br /&gt;
* [[Masochistic Fury]] is a powerful AoE stacked DoT attack. It has a charge time of zero and quite a short cooldown. Without even upgrading it, the AoE is quite large, allowing you to deploy the hurt on many foes. The downside comes from its betraying damage that&#039;ll sting a bit, but its certainly worth it considering what returns you shall receive in the form of damage.&lt;br /&gt;
&lt;br /&gt;
===DoT Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]].&lt;br /&gt;
* The [[Improved Laser Pistol]] is a great weapon of choice for DoT users, and especially for those who enjoy stacked DoTs. It&#039;s pretty low on the loadout as well, making it a great fit alongside your other equipment.  With so many ways to modify this weapon, you may wish to consider investing in it if you can.&lt;br /&gt;
* In the realm of regular DoTs, there are plenty of weapons to play around with such as the [[Laser Rifle]], [[Heavy Beam]], and the [[Portable flamethrower]]. The [[Laser Rifle]] is a bit basic, but it has a high amount of modability and does great damage at base. A tried and true weapons for DoT users. [[Heavy Beam]] combines the power of big hits and DoTs within on package to deliver a mighty punch that keeps on stinging. Also worthy of note is the great hastedebuff that it gives off which is further enhanced by your [[Tactician]] skill. Finally, the [[Portable flamethrower]] is... a flamethrower! How cool is that? It&#039;s similar to the [[Laser Rifle]] in a few ways such as cooldown and charge, but it does more direct damage at the cost of other things such as DoT damage and loadout. Decide what weapon suits you, or perhaps even take all three.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help with alleviate any energy problems you may be having. It&#039;s also quite moddable should you ever decide to make something that really suits your needs. &lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* The [[Blood Extractor]] is another piece of expensive gear, but it can have dramatic effects. Recall that the [[Vampiric]] skill is enhanced for DoTs, so combining this and the skill could bring huge results. It&#039;s quite big and expensive, so make sure this item is for you before investing in it.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably. [[Lifegiving Armor]] has some wonderful regen attached to it should you need it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Crafting for Success=&lt;br /&gt;
	With so many mods and recipes, it can get a little difficult to wrap one&#039;s head around the crafting system. That&#039;s okay! Everyone had that reaction at first. By the end of this guide and some playing around with the system, hopefully you&#039;ll have a better grasp on the subject. Once you do, you&#039;ll find that it probably wasn&#039;t as hard as you thought it was. This section shall detail more of the mechanical side of things rather than how to actually craft or find recipes. For hints on that, load up the [http://flexiblesurvival.com/index?consign Web Store] and search for it there. Failing that, try asking out lovely players. For other information, check out the [[Crafting]] page, &#039;&#039;&#039;help crafting&#039;&#039;&#039; in the MUCK, or the [http://wiki.flexiblesurvival.com/w/New_Newbie_Guide#Crafting_and_Gear Newbie Guide&#039;s] crafting section.&lt;br /&gt;
	&lt;br /&gt;
	Before we even begin, there are two very important things you&#039;ll want to get familiar with: The [http://flexiblesurvival.com/index?crafttest Test Crafter] and the [[Statuses]] page on the wiki. The Test Crafter can be found on the website under the Game tab. This very handy tool allows you to play around with every recipe and mod within the game and see what it does on the item. Play around with it and get familiar, because you&#039;ll be using it often. Because most items will work with various effects and statuses on yourself, allies, and friends, you&#039;ll want to learn what they do by referencing the [[Statuses]] page often.&lt;br /&gt;
	&lt;br /&gt;
==Basic Fundamentals==&lt;br /&gt;
	Every item has some kind of purpose. Before modifying an item, take note and try to figure out its primary use. For example, let&#039;s take a look at the [[Laser Rifle]]. You can see that the item is primarily used to deliver both Physical and Energy damage upon an enemy. If you want to enhance this item with mods, it would be a good move to make it better at this job. Naturally, you&#039;d try your best to increase its physical and energy damage and maybe even put your own spin on it. &lt;br /&gt;
	&lt;br /&gt;
	Enhancing an item&#039;s primary purpose shall generally bring success. However, some items have downsides that you may want to mitigate. These can include loadout costs, energy needed to fire, and perhaps a large cooldown and/or charge time. You may make a weapon that can deliver a massive amount of damage upon your foe, but you might want to make sure it doesn&#039;t take five rounds and all your energy to fire! Combining both of these ideas, you can make an item best suited for your purposes. Enhance the primary purpose of an item and try to minimize the nasty parts of said item. Overall, tweak and play with some mod combinations until you&#039;re satisfied!&lt;br /&gt;
	&lt;br /&gt;
==Power of Statusmag==&lt;br /&gt;
	There are various mods that increase the statusmag of an item. What this means is that any status that an item inflicts is increased by the amount of statusmag a mod may apply. For example, let&#039;s look at the [[Laser Rifle]] again. This item has two statuses: Physicaldamage and Energydamage at magnitude five. Now let&#039;s look at the [[Heavy]] mod. This mod increases an item&#039;s statusmag by 25%. When applied to our [[Laser Rifle]], it shall bring the magnitude of both Physical and Energy damage up an incredible 25%! If an item has a status you wish to enhance, consider adding on a mod that brings some statusmag to the table.&lt;br /&gt;
	&lt;br /&gt;
	Mods that can increase Status mag: [[Heavy]], [[Overwhelming]], [[Blocking]], [[Unpredictable]], [[Flexible]], [[Overcharged]], [[Piercing Design]].&lt;br /&gt;
	&lt;br /&gt;
==Increasing the Pain==&lt;br /&gt;
	There are multiple ways to increase the damage of a weapon. First, you need to determine what a weapon&#039;s primary way of dealing damage is. For example, a [[Laser Rifle]] is focused on DoTs, while a [[Heavy Melee]] is all about direct damage. Once you&#039;ve figured that out, it&#039;s time to start playing around with mods.&lt;br /&gt;
	&lt;br /&gt;
* For direct damage weapons like the [[Heavy Melee]], you&#039;ll naturally want to find mods that increase damage. For example, the [[Heavy]] mod increases damage by a deadly 35%! However, making the weapon simply hurt more isn&#039;t the only thing that can increase damage. Other notable things that may help bring the pain are mods that increase penetration such as [[Piercing Design]], which helps rip through an enemy&#039;s resists. Increasing accuracy, such as with the [[Targeting]] mod can help bring about some consistent damage with each use. You could even add some critical damage ([[Backstabbing]]) or even other types of damage [[Poisoned]] if you&#039;re feeling really creative with your weapons.&lt;br /&gt;
* As previously discussed in the &#039;&#039;&#039;Power of Statusmag&#039;&#039;&#039; section, DoT based weapons like the [[Laser Rifle]] benefit most from status mag increasing mods. In addition to this, one could get creative and add even more DoTs to a weapon, such as with [[Jagged]], [[Backstabbing]], [[Hooked]] [[Sharp]], or [[Poisoned]]. If an item doesn&#039;t have Physicaldamage, adding something like [[Hooked]] will make it so! So say you put it on an [[Improved Laser Pistol]]. Now it&#039;s a pistol that does energy, critical, AND physical damage. Remember that they&#039;re called Damage &#039;&#039;&#039;Over Time&#039;&#039;&#039; weapons for a reason. The long a DoT lasts, the more total damage it does. Using mods to increase how long a DoT lasts, such as with [[Enduring Effect]] adds on more ticks, thus more damage.&lt;br /&gt;
* Repeat weapons benefit greatly from both statusmag and damage increasing mods. To make a great repeats weapon, one would want to increase the base damage (Which also increases the damage of the repeats themselves), increase the amount of repeats, and &#039;&#039;&#039;lower&#039;&#039;&#039; the amount of rounds for the repeat status. Statusmag increases the amount of repeats greatly, along with mods such as [[Repeating]] and [[Automated]]. To increase base damage, mods that simply increase damage will do nicely, like [[Extra Lethal]] for example. Finally, there&#039;s a special property repeat weapons like the [[Automated Weapon]] have. When applying mods that &#039;&#039;&#039;INCREASE&#039;&#039; the total amount of mods a status lasts, like [[Enduring Effect]], it will actually &#039;&#039;&#039;DECREASE&#039;&#039;&#039; the amount of rounds for the repeat status despite what the test crafter may tell you.&lt;br /&gt;
&lt;br /&gt;
* Mods that increase direct damage: [[Heavy]], [[Extra Lethal]], [[Overcharged]], [[Crippling]], [[Backstabbing]], [[Amplifying]], [[Unpredictable]], [[Wild]], [[Focused]].&lt;br /&gt;
* Mods that increase accuracy: [[Targeting]], [[Directed]], [[Focused]].&lt;br /&gt;
* Mods that increase status duration: [[Enduring Effect]], [[Poisoned]], [[Overcharged]], [[Unpredictable]] [[Heavy]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mitigating Weaknesses==&lt;br /&gt;
	Some weapons will have some downsides to them. Perhaps they&#039;re really slow, or maybe take a lot of energy to fire. Perhaps its accuracy leaves something to be desired, or could it be that the thing is just too darn heavy? You&#039;ll also have to keep in mind that some mods have downsides to them as well that apply to the item. [[Heavy]], for example, grants a bunch of bonuses, but also does nasty stuff like increasing the loadout, charge, cooldown, and more while also lowering accuracy. It&#039;s the price one pays for power. When encountering downsides of any type, you must determine if it&#039;s something you can work with or want to decrease the effects of.&lt;br /&gt;
&lt;br /&gt;
* It&#039;s often easy to go mod-happy and suddenly find that your weapon ways a giant forty loadout or something along that range. While the item will probably be quite powerful, it may not leave room for very much else! You&#039;ll want to find out how much loadout you&#039;re willing to sacrifice for an item and also think about what other items you are and plan on equipping in the future. There are a few mods that can help with this: [[Miniaturized]] and [[Ergonomic]]. &lt;br /&gt;
* Some damage and statusmag increasing mods love to increase the charge time and cooldown of a weapon. If it takes too long to charge, that&#039;s precious time wasted that you could be using for other things! If it takes too long to come off cooldown, it&#039;ll take forever before you can use it again. &lt;br /&gt;
** Mods that decrease charge speed: [[Hair Triggered]], [[Cool]], [[Computerized]], [[Quick]]&lt;br /&gt;
** Mods that decrease cooldown: [[Rapid Cooling]], [[Quick]]&lt;br /&gt;
* If an item costs too much energy to fire, you may find yourself too tired to do anything else. Make sure your item has a reasonable amount of energy required for the output, or be sure you can handle it.&lt;br /&gt;
** Mods that decrease energy use: [[Self Powering]], [[Cool]], [[Directed]], [[Windup]]&lt;br /&gt;
&lt;br /&gt;
=AI Settings=&lt;br /&gt;
	Chances are, you&#039;ll be using &#039;&#039;&#039;auto combat&#039;&#039;&#039; for a good portion of your combat career. This function allows combat to automatically play out, letting your AI settings choose attacks to use for you. Generally, most parties will want you to turn &#039;&#039;&#039;auto on&#039;&#039;&#039; in order to get things done quicker. If you don&#039;t have your AI settings picked out, the AI will use a random round robin system. This has the possibility of really going against your favor. For example, it could pick a healing power when you&#039;re at 98% health! When you actually need that power, it might be on cooldown, leaving you in a bit of trouble. So if you plan on using auto combat, and you probably will, take a look at this guide to help get you started.&lt;br /&gt;
	&lt;br /&gt;
	One may modify their [http://flexiblesurvival.com/index?ai AI settings] on the webpage by clicking the character tab and selecting AI. You&#039;ll see a list of dropdown menus and such. At the bottom is your entire list of powers that can be used. You can either make them usable by your AI, or make sure they can never be picked. This is quite useful if you have points in [[Intimidation]], which grants [[Avoid Notice]] and [[Attention Grab]]. If you&#039;re a tank, it&#039;ll be a good idea to set [[Attention Grab]] on &#039;&#039;&#039;use&#039;&#039;&#039; and [[Avoid Notice]] on &#039;&#039;&#039;do not use&#039;&#039;&#039; so the AI will always have the prefered toggle on rather than the other which can cause problems. The main attraction is the AI settings. The first column represents the condition of which the move will fire. The second column determines what the power should hit, and the third column defines the actual power that shall be used on the target and in which conditions. To find more AI program settings, check out the regular shops, token shops, and the elite (mako) store.&lt;br /&gt;
	&lt;br /&gt;
	On the top of your AI settings, you should put things that are most important, as the AI settings prioritize what&#039;s on top first. A good idea might be to put your emergency heals at the top and set the condition to something like HP 50 or HP 25. Say you put HP 50 - Self - [[Milk Chug]]. Any time your health drops bellow 50%, the AI will make sure that [[Milk Chug]] will fire on your next turn if it&#039;s off cooldown, possibly saving your life. To make sure this power fires only in this condition, you may wish to scroll down and set [[Milk Chug]] to &#039;&#039;&#039;do not fire&#039;&#039;&#039; in this scenario, so it can only be used if your health goes bellow 50% for emergency situations. Another good idea is to put your energy regenerating abilities up at top for mostly the same reasons.&lt;br /&gt;
	&lt;br /&gt;
	Next, you&#039;ll want to find what powers and items you use the most in combat and start putting them in. If something is more important than the other, simply put it as high as you believe it should go. For your most frequently used powers, it&#039;s generally safe to put them on the &#039;&#039;&#039;Always&#039;&#039;&#039; condition, which makes the power fire as soon as it comes off cooldown. For the target, you may want to consider something like &#039;&#039;&#039;Ranked&#039;&#039;&#039;, which targets the highest ranked enemy on the field. If it&#039;s a buff or something that induces an effect on friend or foe, you have the choice between &#039;&#039;&#039;Always&#039;&#039;&#039; and &#039;&#039;&#039;Renew&#039;&#039;&#039;. Renew only fires when your target, such as yourself, no longer has the statuses that the move provides. For example, if the maxHP buff of [[Honey Gift]] expires on your target, then it shall reapply this buff. Heals should more than likely use the &#039;&#039;&#039;Ally HP 50/25&#039;&#039;&#039; condition. If anyone in your party drops bellow 50%/25%, then it will use the power on the target you have selected (&#039;&#039;&#039;Most Hurt&#039;&#039;&#039; being a great target).&lt;br /&gt;
	&lt;br /&gt;
	Once you have put your most important and frequently used powers on your AI bar, you will have created a rotation. You won&#039;t be able to fit all your powers, so choose carefully. Good AI settings can really make the difference in the heat of battle. When your AI bar has nothing to do any more, then it shall go down to any powers you have marked as &#039;&#039;&#039;use&#039;&#039;&#039; and randomly select them until a condition triggers.&lt;br /&gt;
	&lt;br /&gt;
=Miscellaneous Topics=&lt;br /&gt;
	This section shall contain various topics that don&#039;t quite need a main section of the combat guide, but are still very worthy of note. As time goes on, new sections shall be added to both the main section and this portion. Within here, various hints, tips, and other concepts that may help one on their journey shall be described. Other things that fit here are topics that people seem to get confused about and demand explanation. Overall, both newer and veteran players might pick up something neat.&lt;br /&gt;
	&lt;br /&gt;
==Passives and Toggles==&lt;br /&gt;
	Technically, toggles are indeed passives. For the sake of this explanation however, we&#039;ll call something that needs to be activated a toggle, like [[Long Ears]] and something that&#039;s on all the time without user input a passive, like [[Furry Hide]]. Some people get confused on what exactly the status durations mean on something like a passive or toggle. Aren&#039;t they supposed to be on all the time? Yes and no! A passive will refresh itself every five rounds while a toggle will fire off every round. You&#039;ll notice that a move like [[Quill Wag]] fires every turn! Regardless, most passives and toggles are designed to be always on, so it&#039;s generally never a worry.&lt;br /&gt;
	&lt;br /&gt;
==Deflections==&lt;br /&gt;
	When you&#039;re in battle, you may see something like this: &amp;lt;[22%]5. Rabid Greedy&amp;gt;&amp;lt;Repeated Prism Storm&amp;gt; Player takes 12 damage!&lt;br /&gt;
	So what does that 22% mean on the left? That is the deflection amount. All attacks must go through the target&#039;s defense status, the process of which is detailed more on the [[Statuses]] page. The higher the number on the left is, the more damage was deflected. Up to a total of 75% of an attack may be deflected, and it still even has to go resists and such! It&#039;s also possible that 0% damage could be deflected, allowing the attack to go hit against resists and such as normal. With this in mind, you can see that having lots of defense and accuracy can really pay off big when it comes to survivability and damage.&lt;br /&gt;
&lt;br /&gt;
==Overheat==&lt;br /&gt;
	As of [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/October_2013 October 24th, 2013], a new overheat mechanic was put into play. What this basically means is that if one uses highly damaging powers too quickly, it may overheat and add to the cooldown. Any power that has a damage rating less than fourteen, such as with [[Small Claws]], will not be subject to this. Healing powers aren&#039;t nearly affected by this as much as big hits are. What&#039;s considered too fast for a damaging power is when the cooldown to damage ratio is 100 cooldown per 1 damage. This is a method put into play to prevent spamming of the same high damaging powers over and over again. Generally, you&#039;ll never have to worry about this if you have a basic rotation, but it&#039;s worth mentioning.&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Combat_Guide&amp;diff=115721</id>
		<title>Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Combat_Guide&amp;diff=115721"/>
		<updated>2014-04-27T16:12:02Z</updated>

		<summary type="html">&lt;p&gt;Dio: /* Primes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	Welcome to the combat guide for Flexible Survival! Newer players who&#039;ve taken a look at the combat system and all that comes with it may get a little overwhelmed due to its complexity, but hopefully by reading this guide, you&#039;ll have a much better understanding. And hey, it ain&#039;t really all that bad! This page shall detail a large variety of mechanical topics that should take you from the basics all the way to the glorious level cap.&lt;br /&gt;
	&lt;br /&gt;
=The Basics=&lt;br /&gt;
	Those coming from the single player version of the game may notice several significant differences. For one, we use what&#039;s known as the Active Time Battle ([[ATB]]) system, which is similar to certain RPGs. Mutant powers are also a very prevalent factor in combat along with crafted gear. This section shall detail the various basics to get you started and along your way.&lt;br /&gt;
	&lt;br /&gt;
==Active Time Battle==&lt;br /&gt;
	When one initiates combat, they are thrown into an Active Time Battle, henceforth known as [[ATB]]. Everything is based off ticks and will determine when it&#039;s your turn and when your moves shall land. Every power has a certain amount of charge time as detailed in their description. The more charge something has, the longer it will take to land. Powers also have cooldowns which are also based off these ticks. In more advanced sections, we will detail more about the ATB system and how to tilt the scales in your favour, but one need not worry about it too much when starting out. Rather, it&#039;s important to simply be aware of it and how different it is from the single player&#039;s dice rolling combat mechanics.&lt;br /&gt;
	&lt;br /&gt;
==Combat Commands==&lt;br /&gt;
	Now how do you even attack? Why it&#039;s quite simple! The common syntax for attacking a creature is &#039;&#039;&#039;use &amp;lt;attack&amp;gt; on &amp;lt;target&amp;gt;&#039;&#039;&#039;. For convenience sake, one may usually use shorthand on most power names and can do the same with their target. If you wish to use a power on yourself, then you can type &#039;&#039;&#039;use &amp;lt;power&amp;gt; on me&#039;&#039;&#039;. This is quite helpful when it comes to using healing or buffing powers on yourself. Items can also be used in the same fashion, but if it&#039;s a piece of equipment, it must be equipped in order for it to be used.&lt;br /&gt;
	&lt;br /&gt;
	When you first start the game, the area you begin in shall have an NPC you may speak to. This course of action comes highly recommended, as they grace you with free items and weapons! Take a &#039;&#039;&#039;look&#039;&#039;&#039;, talk to the NPC, select your choice of gear (Don&#039;t worry too much about your choice. It doesn&#039;t have any permanent effects), and equip them! Type &#039;&#039;&#039;+gear&#039;&#039;&#039; to pull up your inventory, note the gear number of the thing you wish to equip, and then type &#039;&#039;&#039;+acc &amp;lt;gear number&amp;gt;&#039;&#039;&#039;. You&#039;ll then equip the item and it&#039;ll be ready for combat.&lt;br /&gt;
&lt;br /&gt;
==Your First Battle==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Warning!! If you don&#039;t have any perks to prevent mutations such as [[Advanced Inoculation]], getting hit in combat may mutate your character and being defeated may result in sexy consequences!!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	You&#039;ve put on your starter gear, learned the commands, and now you&#039;re itching for battle! But where do you start? The best place to start is usually right on the streets next to your starter location. Typing &#039;&#039;&#039;map&#039;&#039;&#039; can help you find your way around. But to use Zephyr as an example, going North, then up to the lobby, and then Out shall lead you outside. If you go east again, you&#039;ll find that to the east again is a different color! &lt;br /&gt;
	&lt;br /&gt;
	An area colored in white determines an area that&#039;s an equal challenge to someone at your level. Generally, these areas are where you want to fight for the best XP gain. Pink areas are areas that are quite dangerous at your level and may easily lead to defeat while gray colored areas are of little to no challenge to your level.&lt;br /&gt;
	&lt;br /&gt;
	So now you&#039;re standing in the streets right next to a white colored area. It&#039;s time to take the plunge! As soon as you move in, you have a chance of getting ambushed by some ferals. If you don&#039;t get ambushed, try typing &#039;&#039;&#039;search&#039;&#039;&#039; or move around a bit until you get ambushed. Eventually, you&#039;ll find yourself in a battle! When it&#039;s your turn, you&#039;ll see a list of all your available moves. The attacks in white are ready to fire, while the ones in gray are on cooldown for the length designated within the parentheses. If you win, you shall be rewarded with freecred and XP! Along with that, each defeated mob gives a chance at some builder nanites and salvage. If one doesn&#039;t have a perk to prevent victory messages such as [[Self Control]], you&#039;ll be treated to a victory message based off your groin mutation.&lt;br /&gt;
	&lt;br /&gt;
	Losing happens to everyone. If you lose, pick yourself back up with the &#039;&#039;&#039;respawn&#039;&#039;&#039; command (or spend a hero point with +hero revive). You&#039;ll be sent back to a triage so you can lick your wounds. Over time, your health and energy will recharge passively. If you&#039;re willing to spend a patrol point, type &#039;&#039;&#039;renew&#039;&#039;&#039; to be at full strength once more.&lt;br /&gt;
	&lt;br /&gt;
==Gaining and Mastering Mutant Powers==&lt;br /&gt;
	Any time you get hit by a mutant, assuming you don&#039;t have any perks like [[Advanced Inoculation]], one of your body parts has a chance at getting mutated towards the appropriate infection. But along with this, you also gain their power! So if a mutant has the power of [[Wild Swing]] on their arm and they infect your arms, then you get to use that power. So if you&#039;re on the lookout for certain powers, then you may want to get hit on purpose. The wiki is a good source for knowing what mutant has what powers. Simply search for the power and bring up its page, click the &#039;what links here&#039; button on the left, and it should show what mutants have that power. To find the location of these mutants, type &#039;&#039;&#039;terminal &amp;lt;mutant name&amp;gt;&#039;&#039;&#039; and then &#039;&#039;&#039;atrace &amp;lt;location&amp;gt;&#039;&#039;&#039; to find it.&lt;br /&gt;
	&lt;br /&gt;
	But if you&#039;re mutating all the time, how are you supposed to keep these powers? Simple! You master them. With a small fee of XP and creds, you can master these powers and keep them forever no matter what unless you decide to unmaster them. To do this, head over to a training area, easily found in most faction main areas such as the Zephyr lobby, and type &#039;&#039;&#039;train&#039;&#039;&#039;. Using the list of options, you can master a mutant power to make it yours to keep no matter what you mutate to. Even more, you can upgrade them with &#039;&#039;&#039;train upgrade mutant power&#039;&#039;&#039; to make them more powerful! Additionally, you can perform this option anywhere on the website by going to the character tab and clicking training. Each power can be upgraded to a maximum of two times. Eventually, you&#039;ll be able to epic and ultimate these powers, but this will be detailed in a future section. What these [[Statuses]] and such do on each power and weapon shall be detailed later, but if you&#039;re curious, the [[What is a Power]] page may help with understanding what exactly each power does.&lt;br /&gt;
	&lt;br /&gt;
==Leveling Up==&lt;br /&gt;
	Once you get enough XP, you&#039;ll be ready to level up if you wish. By default, you are set to level up automatically when you reach the required amount of XP. It&#039;s recommended to turn this off by using &#039;&#039;&#039;charedit&#039;&#039;&#039; and modifying option 25. But why would you wish to level up? Every power and item you have shall scale with you as you level! So that [[Chainsword]] weapon you have gets stronger with each time you level up. And this applies to every power and item, not just the ones you have now. Let&#039;s say you&#039;re level 30 and you buy a [[Laser Pistol]] from a store. Every stat of the laser pistol will be scaled up for someone at level 30! So when you level up, you simply become stronger at pretty much everything you do, along with getting some additional maximum health. If you want to know more details, check out the [[Level Scaling]] page.&lt;br /&gt;
	&lt;br /&gt;
	In addition, you&#039;ll also receive more mutant power slots. For more details on this, see the [[Level Costs]] page.&lt;br /&gt;
	&lt;br /&gt;
==Tips for Beginners==&lt;br /&gt;
	Before we move onto advanced concepts, here are some tips for your first twenty levels or so that&#039;ll get you on your way. Nothing beats experience.&lt;br /&gt;
	&lt;br /&gt;
* &#039;&#039;&#039;FIND A HEALING POWER&#039;&#039;&#039;. It&#039;s smart to find a way to heal yourself reliably. At the start, one can easily acquire [[Deep Healing]] off a [[Raccoon Guy]] or [[Lactaid]] from a [[Blue Gryphon]]. [[Nurse]] is also another great healing power, but it mainly heals over time rather than immediately like the other two mentioned powers. If you&#039;re fully a Female Husky, you unlock the power [[Feed the Puppies]] to help heal you as well.&lt;br /&gt;
* Master all the powers you can and upgrade them before leveling up. Once you face harder foes, having upgraded powers shall help you dramatically on your journey.&lt;br /&gt;
* There are some great powers that will do well in your arsenal at early levels. [[Raking Claws]], [[Skunk Blast]], and [[Gouging Claws]] will serve well to fell your foes.&lt;br /&gt;
* After a battle, health and energy will regenerate automatically. You can use healing powers outside of battle as well. If you&#039;re willing to spend a patrol point, you can use the &#039;&#039;&#039;renew&#039;&#039;&#039; command to fully regenerate your health and energy.&lt;br /&gt;
* If you want to fight something that&#039;s bellow your level to a point where they don&#039;t spawn, trying mentoring down. This allows you to temporarily level down to fight things in lower level areas again. To do this, first type &#039;&#039;&#039;+haz&#039;&#039;&#039; to see the level range of the area, and then &#039;&#039;&#039;mentor &amp;lt;level&amp;gt;&#039;&#039;&#039; to mentor to something within the range or a maximum of two above the max level of the area. &lt;br /&gt;
* Fights getting too hard? Adjust your difficulty settings! This may easily be done on the home page of the website with the two buttons on the right side bar. You start off as normal/normal (AKA 0/0). Cycling through it, you&#039;ll find the easiest difficulty at easy/small (-1/-1). The button on the left controls the difficulty of the individual monsters while the button on the right increases the density of them. If you wish to adjust this within the game, head to the Zephyr or RSX lobby and head up to floor two and speak with the Tactics (enemy difficulty) and Pheromone (enemy density) NPCs. If you want to check your settings, type &#039;&#039;&#039;+haz&#039;&#039;&#039; and read the numbers on the bottom left.&lt;br /&gt;
* Ask for help! The newbie channel is more than happy to answer any questions you may have. The science channel can also be used to discuss game mechanics if you&#039;re into that. The LFG channel can be used to gather up a group Don&#039;t be shy! We pride ourself on our friendly community.&lt;br /&gt;
	&lt;br /&gt;
=Combat Roles=&lt;br /&gt;
	Once you reach level eight, you&#039;ll unlock your very first active role slot. As you continue to level, you&#039;ll unlock more slots. A convenient guide to see when you&#039;ll receive your next one can be found [http://wiki.flexiblesurvival.com/w/Level_Costs here]. These rolls shall define what your very own &amp;quot;style&amp;quot; of combat. If you&#039;re familiar with traditional RPGs, you may know about concepts such as healers, DPS, tanks, support, and the works. These roles shall make you more powerful in what you wish to be, such as healing more or doing more damage.&lt;br /&gt;
	&lt;br /&gt;
	Each combat role is a package that comes with three skills. To see a list of these roles, click [http://wiki.flexiblesurvival.com/w/Category:Roles here]. So let&#039;s say you decide to take the Archfiend role. You&#039;ll get one point of [[Damage]], [[Vampiric]], and [[Warded]]. To find out what these do, use the &#039;&#039;&#039;rpinfo &amp;lt;skill&amp;gt;&#039;&#039;&#039; command or look them up on the Wiki. These are passive boosts to your character that will really help out and define who you are in combat. So what happens when you take a second role? Now let&#039;s say you get Assassin. That has [[Avoidance]], [[Damage]], and [[Speed]]. But your other role had damage on it too, right? Indeed! And that means you have two points of [[Damage]] now! Each skill can have a maximum of three, so be sure to plan accordingly.&lt;br /&gt;
	&lt;br /&gt;
	To buy and use these roles once you have slots, type &#039;&#039;&#039;+role&#039;&#039;&#039; or perhaps more conveniently, use the web interface, head to the character tab, and then roles. It even has a simulator you can use!&lt;br /&gt;
	&lt;br /&gt;
=Dailies=&lt;br /&gt;
	Dailies are missions one may do every day. While the name implies it can only be done once per day, the actual cooldown for the missions is once every eighteen hours. A multitude of rewards may follow for those who complete this mission handed to them and are amplified greatly should the player decide to take on a harder challenge. But what is a daily mission? First, head to either RSX or Zephyr lobby, go up, and then east. From there, you may type &#039;&#039;&#039;daily&#039;&#039;&#039; to receive a daily mission. If you don&#039;t like the location, type &#039;&#039;&#039;daily restart&#039;&#039;&#039; to get a new one. If you want to choose a more specific location, you can use the terminal to bring up compatible areas just to the west of this room and then type &#039;&#039;&#039;daily &amp;lt;location&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;daily restart &amp;lt;location&amp;gt;&#039;&#039;&#039; if you already have a daily. If you want help finding the location given to you, try typing &#039;&#039;&#039;atrace &amp;lt;location&amp;gt;&#039;&#039;&#039; for some directions.&lt;br /&gt;
	&lt;br /&gt;
	The objective is simple: Wipe out the creatures at the location given to you! All you have to do is go to that area and fight until it&#039;s complete. To view progress, a small status update appears above the Battle Complete line after every battle. It&#039;s important to note that a daily is always forty fights in total before it completes. Another thing you must keep in mind is the difficulty bonus meter. To see this, type &#039;&#039;&#039;quest&#039;&#039;&#039; and note the bar on the bottom. When you first start the daily, it shall be at -50%. At max, it may reach 400%. These values modify the rewards you shall obtain at the end of your daily. Every time you defeat an &#039;&#039;individual&#039;&#039; monster, some bonus is added to this meter. The system takes into account how difficult the monster was by these methods:&lt;br /&gt;
	&lt;br /&gt;
* What danger settings you&#039;re at. It doesn&#039;t look at the pheromone setting (The setting that modifies monster density per battle). Your danger settings may be changed on the web page on the right side (The button on the left) or the Tactics Soldier above the Zephyr or RSX lobby.&lt;br /&gt;
* The template the monster may or may not have. You may see some enemies with a prefix or suffix attached to their name like Bully or what have you. These are templates that modify the base monster to be either more powerful or weaker. By increasing the danger settings&lt;br /&gt;
* The rank of the enemy, such as minion, mid boss, boss, hard boss, etc. These rankings may be viewed on either the terminal or using &#039;&#039;&#039;+haz&#039;&#039;&#039; in an area.&lt;br /&gt;
* Your level compared to the monster. If you decide to fight two levels over the area range, you&#039;ll receive fewer bonus.&lt;br /&gt;
&lt;br /&gt;
	To put it simply, the harder the fight, the better the rewards. Remember that you only have forty fights total and the difficulty bonus meter works off an &#039;&#039;&#039;individual enemy basis&#039;&#039;&#039; and not after each battle. This means that to get the best results, you want as many difficult monsters you can fit inside each battle. If you spend all forty fights killing one or two difficult monsters each, you won&#039;t get a lot of bonus! But how about five? And how can you take on such a challenge? Bring friends! The more friends you bring, the more difficult a challenge you may face, resulting in much greater rewards. Try out the &#039;&#039;&#039;lfg&#039;&#039;&#039; channel to form a group. Upon completion of these missions, you may receive these rewards:&lt;br /&gt;
	&lt;br /&gt;
* Reward Tokens. The amount is modified by your difficulty bonus meter. If you managed to get 400%, you shall get twenty whole tokens.&lt;br /&gt;
* Glorious XP&lt;br /&gt;
* A chance at an uncommon salvage (A 100 common salvage value!)&lt;br /&gt;
* Any time you help someone with a daily, you get some extra rewards yourself. For one, you get one reward token when they finish their daily. Further, you even get an uncommon salvage roll, possibly netting you a free uncommon salvage! You also get some XP for your troubles. Now imagine the wonderful rewards should you decide to daily with a full party.&lt;br /&gt;
&lt;br /&gt;
=Primes=&lt;br /&gt;
	Once you reach level thirty, you&#039;ll find that you can no longer level up without first consuming a boss vial within five levels of yourself. Where do you get these you might ask? One might be able to buy them from another player. However, one way is to go out and get them yourself! Boss vials are gathered by defeating what&#039;s known as a Prime mutant. Naturally, they&#039;re tougher than your standard enemy on the field and will require the gathering of a party. First, let&#039;s go over the requirements of summoning a Prime mutant.&lt;br /&gt;
	&lt;br /&gt;
* First, you&#039;ll need twelve infection vials of the Prime you wish to summon. These can be either bought from players/stores or gathered yourself. To gather them yourself, you&#039;ll require a NaniteCollection stat of 2 or more. For this, you can use an [[Improved Nanite Collector]], but it will need modifications and such to raise its NaniteCollection stat high enough. If you are willing to pay mako, you can instead get the [[Nanite Collector]] in the elite shop, which can even be upgraded into the  [[Ultimate Nanite Collector]] later if you want. Keep in mind, the [[Advanced Inoculation]] perk gives you a point of NaniteCollection, thus allowing you to collect infection vials with the [[Basic Nanite Collector]] available cheaply in stores, or with a cheap [[Improved Nanite Collector]].&lt;br /&gt;
* Next, you&#039;ll need a PSP (Prime Specimen Primer) available for four reward tokens at the token shop (Up from Zephyr lobby and then east).&lt;br /&gt;
* If you don&#039;t have a party already, grab a party! Advertise on the &#039;&#039;&#039;lfg&#039;&#039;&#039; channel and say which mutant you wish to take down. Because everyone who fights gets a boss vial, there will probably be people more than happy to assist. Generally, you&#039;ll want at least five people if you can.&lt;br /&gt;
* Finally, you need to head to the area where the monster typically spawns. Once there, type &#039;&#039;&#039;+haz&#039;&#039;&#039; and note the max level for the area. If you can, type &#039;&#039;&#039;partymentor &amp;lt;two levels over the max level of the area&amp;gt;&#039;&#039;&#039;. So if the level range of an area is 30-35, type &#039;&#039;&#039;partymentor 37&#039;&#039;&#039;.  With your vials tucked away within your pocket, use the PSP device and it shall step you through some simple prompts. It&#039;ll ask what prime you wish to summon, ask if you&#039;re really sure, and then take your 12 vials and some freecred. The Prime will spawn shortly after!&lt;br /&gt;
&lt;br /&gt;
	What prime should you be taking on? This is a question with an answer relative to your level. To level up, you&#039;ll need a boss vial that&#039;s within 5 levels of you, up or down. So if you&#039;re stuck at level 30, you&#039;ll need a boss vial that&#039;s within the range of 25-35. Head up above Zephyr or the RSX lobby and type &#039;&#039;&#039;look terminal&#039;&#039;&#039;. Find an area that suits your level requirements and gather the appropriate vials to summon the prime.&lt;br /&gt;
	&lt;br /&gt;
	You might be wondering what exactly a prime fight is like and how you should prepare for it! Once summoned, the Prime shall come stomping out and summon some backup. The backup is typically quite weak, but needs to be dealt with none the less. The Prime itself is basically a much much stronger version of the normal variant of the monster and carries a randomly selected template like Perplexing, Fast, Prickly, and many others that modify the Prime&#039;s abilities in some way. As the fight goes on, the Prime will summon more backup for you to deal with. It&#039;s nice to have a buffer or healer on standby if you can find one, and perhaps even a tank to help soak up damage. Once you finally defeat your first Prime, you, and anyone that helped you, shall receive a tasty boss vial! Eat it and pass onto the next level, brave adventurer.&lt;br /&gt;
&lt;br /&gt;
=Epicing and Ultimate=&lt;br /&gt;
	When upgrading a power with freecreds and experience, a power may only be upgraded a maximum of two times. As you level up, you may have noticed that you receive epic power slots on occasion. To know when you&#039;ll get an epic power slot, check out the [[Level Costs]] table. With an epic power slot, you may choose a power to upgrade even further than that original two maximum. Sounds pretty great, right? To perform this, you need to acquire a boss vial of a mutant that has that power somewhere on their body. The level of the vial doesn&#039;t matter, just make sure &#039;&#039;&#039;not to drink it&#039;&#039;&#039;! Once you&#039;ve done that, simply head to the web page, character, and then [http://flexiblesurvival.com/index?training training] to select the epic option. It&#039;s worthy of note that you can&#039;t upgrade a particular upgrade more than twice. For example, say you upgraded [[Wild Swing]]&#039;s damage twice. You can&#039;t epic the power and choose damage for a third time. It has to be a different upgrade.&lt;br /&gt;
	&lt;br /&gt;
	What if you could upgrade an epic&#039;d power even FURTHER? Every thirty levels you shall receive an ultimate power slot. With six boss vials, 40 reward tokens, some experience, and creds, you can indeed upgrade an epic&#039;d power one more time. This one is a bit more picky. You can&#039;t upgrade something that&#039;s already been upgraded with an ultimate power slot. Again, let&#039;s bring up [[Wild Swing]]. Say you upgraded damage twice and used your epic upgrade on AoE. With your ultimate upgrade, you can&#039;t choose damage or AoE. You&#039;ll have to choose one of the other upgrade options. To perform an ultimate upgrade. head to Point Zero/Hotel Oblivion in the north east corner of Fairhaven. Once there, type &#039;&#039;&#039;train&#039;&#039;&#039;, follow the prompts, and watch the magic.&lt;br /&gt;
&lt;br /&gt;
=Combat Flaws=&lt;br /&gt;
	Within character generation, you might&#039;ve noticed two particular flaws. The [[Feral Mode]] and [[All Natural]] flaws dramatically change the way you play the combat system. [[Feral Mode]] was designed specifically for ease of use. When mastering and upgrading powers, it spreads the upgrades out evenly and automatically. It also automatically selects combat roles and skill for you when you level up, negating the need to create a build. In addition, it has access to ferals roles, such as [[Defender Feral Training]] that change your combat skills. In that example, taking that training would turn you into a tank build. These trainings can be bought in various stores around the game world. Ferals also get other buffs, but their downside comes with how little equipment they may carry. If you want to know more details, check out the [[Feral Mode]] page.&lt;br /&gt;
	&lt;br /&gt;
	[[All Natural]] users get rid of their ability to use mutant powers to increase their skills with gear. Any item you use shall be increased greatly in just about everything it does and you&#039;ll also get a wonderful boost to loadout as you level up. This flaw has its advantages and disadvantages, and it&#039;s generally not recommended for newer players. This playstyle may require a good grasp of the crafting system and a general idea on how to make a good amount of money and salvage to support such activities. Despite this, All Naturals are a fun and unique way to spice up your combat experience, but make sure you know what you&#039;re doing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combat Builds=&lt;br /&gt;
	This section shall detail the numerous builds you can create within the combat system. Mostly, it shall go over the more traditional roles such as a tank, DPS, and supportive types. And do not fret if it seems complicated! You don&#039;t need to make a number crunching minmax build to be effective. Nearly anything can be effective with a little planning, and generally it&#039;s a good idea to have a focus. For example, if you plan on making a healer, it&#039;s probably not a good idea to focus your points into damage! Naturally, you would want things to bolster your healing abilities. Also keep in mind that if you&#039;re a roleplayer, picking things that make sense for your character is also important if that&#039;s your thing. Please take the builds guide as a guideline rather than a bible, and hopefully it shall help you along your way. There are other builds one may make as well, such as off-tank and others, but these guides should help you get the general idea of the basics.&lt;br /&gt;
&lt;br /&gt;
==Tank==&lt;br /&gt;
&#039;&#039;It&#039;s easier to heal one person rather than seven!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The center of attention, the steel wall, the hate magnet. It goes by many names, but in nearly any RPG, the tank&#039;s focus is almost always to grab attention away from the party and eat as much damage as possible for them. This game is no different. Your job is all about eating up delicious damage and protecting your battle buddies, so naturally you should be prepared to reduce that damage to yourself as much as possible! Make sure you have a tailor handy, because you&#039;re going to get hit a lot.&lt;br /&gt;
	&lt;br /&gt;
	Hate is a concept you may wish to get familiar with. Any time you put your &#039;influence&#039; over an enemy, such as damaging them, the enemy will start hating you more. If you have the most hate, then the mob shall start targeting you! To see how much a monster hates you and the rest of your party members, use &#039;&#039;&#039;hate &amp;lt;enemy&amp;gt;&#039;&#039;&#039;. However, this isn&#039;t always the case during a boss fight. Having the most hate during a boss fight only heavily increases your chance at getting hit rather than it being a guarantee like with regular mobs out on the field. To circumvent this, you can use taunting moves like [[Nasty Insult]] to guarantee a good slapping from a boss! Having high amounts of the aggro and menace effects further increase your hate gain, so you&#039;ll want to make sure you have plenty of both. If you have any points in the [[Intimidation]] skill, you&#039;ll unlock the skill [[Attention Grab]] which gives you a GIANT aggro and menace boost. You&#039;ll certainly want this.&lt;br /&gt;
	&lt;br /&gt;
	Cover is also important. So you&#039;ve gotten the enemy&#039;s attention and he&#039;s preparing to hit you. Business as usual right? But wait! That&#039;s an AoE he&#039;s firing! Even though you were the main target, unfortunately is shall end up hitting your friends regardless. So what can you do about that? The cover status is something tanks can put on friends to cover AoE damage for them. So let&#039;s say you put twenty cover on a friend. When an AoE goes off, you&#039;ll automatically eat 20% of the damage for him, which is extremely useful in damage mitigation. AoEblock can sometimes be a difficult status to obtain, but having some of that makes it so AoEs that target you first are eaten up by that status! 20 AoEblock and an AoE hits you? You shall eat 20% of that damage on yourself for your entire party.&lt;br /&gt;
	&lt;br /&gt;
===Tank Roles===&lt;br /&gt;
* [[Durability]] will be your most important role	to invest in. Once you get three points in the skill, all damage coming at you is instantly reduced by a whole 30%, and that&#039;s before it has to go through your other resists! And not only that, but it passively increases the magnitude of anything else that grants you resists, creating a VERY powerful package. It is HIGHLY suggested to get three points in this skill if you plan on being a tank.&lt;br /&gt;
	&lt;br /&gt;
* [[Front Row]] is another core tank skill. Part of your job is to attract attention away from your more squishy party members. Any time you &#039;influence&#039; an enemy, such as damaging them, you generate hate. Having points in this skill dramatically increases hate gain, along with amplifying the magnitude of any cover effects you push out. This skill really enhances many of the tank&#039;s basic attention grabbing and covering jobs, so it&#039;s highly recommended to grab three points in this important skill! &lt;br /&gt;
	&lt;br /&gt;
* Having a large amount of [[Health]] is very important as a tank. You need as much HP as possible to survive the many blows you&#039;ll take for your team. It&#039;s a very simple skill, but also very powerful by increasing your health pool by an entire 30% at three points! In this regard, it&#039;s highly recommended to nab three points in this skill.&lt;br /&gt;
	&lt;br /&gt;
* [[Avoidance]] can be quite strong, but its importance is a bit behind [[Durability]]. Despite that, it&#039;s still a powerful skill! It dramatically increases the magnitude of any defense status and allows you to dodge between nine and thirty percent of damage. This effect shall become more powerful when you have less health, which is quite useful in clutch situations. Even if you only hit the minimum amount of dodged damage, it&#039;s still quite useful. Get this skills to three if you can, but it&#039;s recommended to get at least one or two in [[Avoidance]] if possible.&lt;br /&gt;
	&lt;br /&gt;
* [[Outnumbered]] goes great on a tank! You&#039;ll be getting hit a lot, so you&#039;ll easily get the maximum effect out of this combat skill in a very short amount of time. Each time you get hit, you gain more and more free resists, which shall help you out greatly. It&#039;s recommended to get at least a point or two in this skill.&lt;br /&gt;
	&lt;br /&gt;
* [[Taunting Strikes]] can be quite strong, but it all depends on how you wish to focus your tank build. Some simply use cover for everything and rely on hate generation, while some prefer taunts. This makes it so all of your active attacks have a chance at taunting your foes, which is quite helpful when maintaining constant taunting. If you wish to be a taunting tank, consider points in this skill.&lt;br /&gt;
	&lt;br /&gt;
* Most builds can benefit from [[Readiness]], as it increases your loadout capacity, which of course means more gear. Depending on how much gear you wish to carry, you might want to invest in this skill. Perhaps you&#039;ll be able to fit in some extra armor!&lt;br /&gt;
	&lt;br /&gt;
* Once you have a good amount of these skills above, the rest is up to what you feel best suits you. [[Warded]] is a good tank skill that allows you to clean debuffs off you each time an enemy attacks. Some may want to invest in [[Damage]], as more damage also means more hate. [[Speed]] quickens how fast powers charge, and may come in handy when an emergency heal is needed or a quick taunt. [[Reactive]] returns damage each time you get hit, so expect this skill to fire often, along with [[Rage]] if that&#039;s your thing.&lt;br /&gt;
	&lt;br /&gt;
===Tank Powers===&lt;br /&gt;
	As a tank, you&#039;ll find that various toggles and passive powers will help you greatly on your journey to eat damage. A rotation of active powers will generally focus on gaining hate or taunting depending on how you wish to build your tank. Passives and toggles shall increase your resists and defense, allowing you to survive longer.&lt;br /&gt;
&lt;br /&gt;
* You&#039;ll want a [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Power] first for a good passive boost. [[Plated Hide]] gives an impressive boost to defense while [[Furry Hide]] boosts physical and energy damage resists while also providing other benefits such as energybreak. [[Jellied Hide]] gives physical damage resist, increases your maxHP by an impressive amount when upgraded, and provides passive regen to help mitigate damage. All of these options can serve you well, but you can only choose one!&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers A Special Adaptation Slot Power] should be next on your list. It&#039;s another passive slot that shall serve you well, but some of these powers do have downsides. [[Thick Hide]] is a fantastic choice for tanks, for it gives a massive MaxHP buff and some resists at the cost of accuracy. [[Thick Shell]] and [[Reinforced Skeleton]] are also choices to consider.&lt;br /&gt;
&lt;br /&gt;
* Next, quest for an [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. [[Muscle Mass]] provides many things a tank needs, such as resists and MaxHP. A very &#039;&#039;strong&#039;&#039; choice for the role. [[Scent of Blood]] gives you vampiric and attack, which can assist with survivability.&lt;br /&gt;
&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], you&#039;ll have the choice between [[Juggernaut]], [[Myriad Armor]] and [[Tooth and Nail]]. [[Tooth and Nail]] is more of a DPS based power and doesn&#039;t benefit tanks directly, but both [[Juggernaut]] and [[Myriad Armor]] give impressive boosts to resists, but you can only have one in this slot. It all comes down to personal preference!&lt;br /&gt;
&lt;br /&gt;
* [[Threatening Presence]] is a highly suggested tank skill, as it gives off a passive AoE cover aura for your friends. This helps to make sure your buddies are always covered at some point so you can eat damage for them while also giving yourself a nice menace boost. Once you reach level forty, [[Guarding Stance]] is another great power to get for deploying passive cover.&lt;br /&gt;
&lt;br /&gt;
* Repeats are great at gaining hate, and [[Prism Storm]] has repeats in spades, and it&#039;s a fine AoE. [[Wild Swing]] is a highly damaging attack and is AoE as well for large hate gain. Keep in mind, the more damage you do, the more hate you gain! [[Hateful Strike]] is meant just for gaining hate. Take powers that are either repeats or do a solid amount of damage to gain hate. Things like [[Flutter]], [[Sharpshooter]], [[Takedown]], and more are other lovely options.&lt;br /&gt;
&lt;br /&gt;
* Consider getting a passive damage toggle for constant hate gain. [[Quill Wag]] and [[Electric Field]] are great and fire off every round to keep a solid growth of hate. If you&#039;re a tank that focuses more on taunts, then one might consider [[Magnetic Personality]]. Remember, you may only have one of these types of powers at a time.&lt;br /&gt;
&lt;br /&gt;
* If you&#039;re a taunting tank, you might want to pick up powers like [[Scathing Diatribe]] and [[Nasty Insult]].&lt;br /&gt;
&lt;br /&gt;
* Since you&#039;ll be getting hit a lot, you&#039;ll want to find a way to heal yourself! [[Deep Healing]] and [[Lactaid]] are quick and easy direct heals. [[Milk Chug]] is a &#039;&#039;&#039;very&#039;&#039;&#039; powerful emergency heal, but it can&#039;t be used very often. [[Drain Vitae]] is a strong attack power that&#039;s also vampiric, so you can be on the offense and heal yourself at the same time.&lt;br /&gt;
&lt;br /&gt;
* Some other passive moves to consider might be [[Feline Agility]], [[Skitter]], [[Frenzy]], [[Long Ears]], and other things that might give you boosts when you have some empty slots to fill.&lt;br /&gt;
&lt;br /&gt;
===Tank Gear===&lt;br /&gt;
	As a tank, you&#039;ll find that a majority of your gear is passive, serving to help you eat as much damage as you possibly can. This will come in the form of multiple suits of armor and other various pieces of gear.&lt;br /&gt;
	&lt;br /&gt;
* [[Heavy Armor]]! Never leave home without it. This is a core piece of gear. It gives you passive Damageresist, and you want as much of that as possible!&lt;br /&gt;
* [[Thick Armor]] is another piece of gear that&#039;s great to have as a tank. MaxHP is a powerful status, and you&#039;ll want to increase your health pool as much as you can.&lt;br /&gt;
* [[Generic Armor]], [[Light Energy Armor]], and [[Physical Armor]] all have resists to contribute to a tank&#039;s needs. Simply using only generic armor will save you some space, but taking the latter two together will eat up more damage but also take more space. It&#039;s all up to you!&lt;br /&gt;
* A [[Nanite Buffer]] is a very powerful piece of gear. It&#039;s an active item that projects some protective nanites to eat up incoming damage. In a nutshell, it&#039;s like its own health bar that attacks have to go through in order to hit your main health bar. Having a good nantie buffer will certainly help when mitigating damage.&lt;br /&gt;
* A [[Shield]] gives a large passive defense bonus, but it&#039;s also quite heavy. If you have the space, it can certainly tip the scales in your favor.&lt;br /&gt;
* If you&#039;re willing to give up your [[Heavy Armor]], [[Lifegiving Armor]] is an interesting alternative choice. As they take up the same slot, one can&#039;t wear them both. Damageresist directly eats up damage, while regeneration ablatively mitigates damage, creating more or less the same effect in the end. In the end, it&#039;s user choice and both are quite viable!&lt;br /&gt;
* If you find that you aren&#039;t covering enough damage to your liking, you may wish to consider making a [[Superconducting Magnet]]. Be sure not too eat more than you can chew!&lt;br /&gt;
* The [[Nanite Barrier]] is another active piece of equipment tanks can use to eat up damage. It&#039;s quite powerful, instant cast, and with a short cooldown, but the effects go away once you get hit once. This is a very fine way to add more to your rotation and increase survivability!&lt;br /&gt;
* If you want, feel free to create weapons to add to your rotation like [[Heavy Melee]], [[Automated Weapon]], [[Nanite Cannon]], and all other sorts of neat weapons. If you&#039;re in need of taunts, take any hostile attack item and slap [[Hooked]] on it. &lt;br /&gt;
&lt;br /&gt;
==Healer==&lt;br /&gt;
&#039;&#039;Relax, I&#039;m a doctor. Trust me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Quite obviously, your job is to heal your friends in battle. Due to attacks always hitting their mark, no matter how low or high the damage might be, the party will need a way to heal off that damage in tough situations. Your two main methods of healing shall be through direct heals and inflicting regeneration upon your friends. Using liberal amounts of HPbuffer will help you with your job, as this status acts like a temporary health bar that eats up damage before hitting your true HP bar.&lt;br /&gt;
	&lt;br /&gt;
	Direct heals immediately fill up your target&#039;s pool of health. For example, the move [[Deep Healing]] has twenty base damage. Now this doesn&#039;t mean you&#039;ll be hurting your friends! It works a lot like hitting an enemy, but instead the damage is converted into lovely health right when the move hits. When your target needs healing and needs it now, look no further than direct heals. They&#039;re also quite useful in making sure everyone is topped off. For direct heals, upgrading the damage is generally a good option and will increase the amount of healing done.&lt;br /&gt;
	&lt;br /&gt;
	Regeneration is a very important status. Rather than immediately healing, it heals over time. By using this status, it&#039;s quite helpful in making sure everyone is constantly being healed. In a more advanced way of thinking about it, regeneration is very useful for damage mitigation and one could comprehend it as ablative damage resistance. For example, let&#039;s say you inflict one thousand regen on a friend. Now, regen heals the target at 1/5th of its magnitude every 1/5th of a round. So every 200 ATB (1/5th a round), this person shall be healed two hundred health. Now let&#039;s say this person gets hit by an attack for one hundred and fifty damage before the regeneration effect ticks. Right when it does tick soon after the attack, they immediately gain a profit in health without you directly needing to do anything about it! When in a large party, you may find it tough trying to heal everyone at once. Using liberal amounts of regen will help dramatically with mitigating damage and allowing others to basically heal themselves. Some people get a little confused about the status. Again, let&#039;s say you have a regen status on you for 1000 mag for five rounds. Every round, you&#039;ll be healed for 1000 damage. This will last for five rounds for a total of 5000 health healed by the end. &lt;br /&gt;
	&lt;br /&gt;
	HPbuffer is another important damage mitigation technique. One could think of it as a temporary pool of health that blocks damage before it gets to your main health bar. When an attack hits, it first searches for the largest HPbuffer effect upon you. Let&#039;s say an attack worth 100 damage hits you while you have an hpbuffer worth 1000 magnitude. Your HPbuffer shall reduce to 900 magnitude while the 100 damage attack mostly bounces off! Now, there are ways to pierce through HPbuffers, but they will always always reduce damage in some capacity, so it&#039;s always nice to have plenty to worth with! When large damaging attacks hit your party, you&#039;ll find that having some HPbuffer can mean life or death. Never underestimate the power of HPbuffer.&lt;br /&gt;
	&lt;br /&gt;
	Two more statuses to look out for are Healing and Healgain. You&#039;ll want to try and grab as much Healing as you possibly can. The Healing status increases the power of your heals by magnitude percent. So if you have ten Healing status, your heals are ten percent better. Healgain is a status that scales with level and should be applied to your friends. It&#039;s a one-to-one status that directly enhances the heals given to them. So if someone has 1000 healgain status on them and you heal them for something worth 2000 healing, it will then become worth 3000 health! Combining both Healing and healgain can create some powerful heals.&lt;br /&gt;
	&lt;br /&gt;
	Last tip: Heal your tanks!&lt;br /&gt;
	&lt;br /&gt;
===Healer Roles===&lt;br /&gt;
* [[Healing]] will be on the top of your list. It increases the power of all your heals, including that of regeneration effects. Not only this, but any time you heal someone, they gain damage resistance, healgain status, and some HPbuffer to boot! You&#039;ll want this at level two minimum, preferably level three.&lt;br /&gt;
* [[Lingering Kindness]] simply increases the duration of any friendly status you inflict. This is important, as you&#039;ll be casting plenty of regeneration and HPbuffer. The longer your regeneration statuses last, the more they heal, so you&#039;ll want to heavily consider having 2-3 levels in this skill.&lt;br /&gt;
* [[Support]] won&#039;t increase the power of your direct heals, but they will heavily enhance your regeneration, HPbuffer, and healgain effects. In this regard, it&#039;s another very important skill for a healer. It&#039;s highly recommended to get three levels in this skill along with the above two. As an added bonus, having points in [[Healing]], [[Lingering Kindness]], and [[Support]] will grant HPbuffer on all those you heal.&lt;br /&gt;
&lt;br /&gt;
	Once you have the above skills, your remaining choices are all up to you. There are a lot of viable options, so it all comes down to what you feel you need for your healing build.&lt;br /&gt;
&lt;br /&gt;
* [[Speed]] might be a very good investment. It dramatically decreases the amount of time it takes for powers to fire. When you need to save a friend quick, this can make the difference between life and death. But it has more use than clutch situations. Naturally, you&#039;ll want your heals to come out as fast as possible to allow you more time to do other things. Like more healing! More time allows more powers to fire, thus more overall healing.&lt;br /&gt;
* [[Endurance]] enhances energy recovery greatly while also increasing your maximum energy. If there is ever a time you run out of energy, that means you won&#039;t be able to heal! To make sure that doesn&#039;t happen, or at least happen slower, then one may consider putting a few points in this skill.&lt;br /&gt;
* [[Back Row]] heavily decreases hate gain, making sure mobs won&#039;t target you. As a healer, being in the center of attention is possibly death. Leave that up to your tank! When an AoE goes off, you get some free evasion if you put points in this skill. Not only that, but the cover effects your tank gives off to eat up damage for you are also increased.&lt;br /&gt;
* [[Durability]] helps a bunch when it comes to eating up damage. One time or another, you&#039;ll find yourself getting hit at some point. And when you do, you&#039;ll want to be ready. This skill takes out a large amount of damage for you, helping out quite a bit with survival.&lt;br /&gt;
* [[Avoidance]] is another handy tool to help get rid of unfortunate damage inflicted on you. It&#039;s less useful than durability, but both combined can help quite a bit when you need to eat damage.&lt;br /&gt;
* [[Readiness]] allows you to carry more equipment! The more loadout you have, the more items you have to call upon! How many points you should put into this skill depends on how much gear you desire to carry.&lt;br /&gt;
&lt;br /&gt;
===Healer Powers===&lt;br /&gt;
	Most of your abilities as a healer shall be of the active type consisting of direct heals, regen, and HPBuffer inflicting. Despite this, you may also want to consider a few defensive powers that increases your resists and defense. If you can, grab powers that will increase your recharge and haste to make those heals come out faster! For players that prefer solo play, also try out some offensive powers that can help fell monsters before you fall yourself!&lt;br /&gt;
	&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Power], there are two great choices. Both [[Smooth Hide]] and [[Crystalline Hide]] will give you some passive Healing status, which shall increase the power of all your heals. [[Smooth Hide]] has a bit more Healing, while [[Crystalline Hide]] has some resists, including that of debuffresist. If you don&#039;t like either of those options, some choices like [[Furry Hide]] increase resists and give energybreak while [[Feathery Hide]] increases recharge to get those heals off cooldown quicker. Remember, you may only master one of these.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers A Special Adaptation Slot Powers] come with a downside, and not a lot of them directly enhance a healer&#039;s abilities. However, because you won&#039;t be too worried about accuracy, perhaps it&#039;s worth considering [[Thick Hide]], as it greatly increases your MaxHP and gives some resists for increased survivability. If you wish, you don&#039;t have to take any of these powers.&lt;br /&gt;
* Despite the name, you&#039;ll want an [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. There are two powers you&#039;ll really want to keep your eye on. [[Abundant Supply]] gives you a precious amount of healing to increase the power of your heals, while [[Stretchy]] can give you some AoEmod. AoEmod allows you to hit on additional target on occasion with your powers, which can certainly help out a lot! It&#039;s a tough choice, but you can only have one.&lt;br /&gt;
* [[Quick Fix]] is a fantastic [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], as it gives resists, haste, healing, AND statusboost, and it just so happens you want all of these! If for some reason you don&#039;t want this power, [[Juggernaut]] and [[Myriad Armor]] can greatly increase survivability if you need it.&lt;br /&gt;
* [[Deep Healing]], [[Lactaid]], and [[Nurse]] are easily acquired and quick single target abilities. They have a short charge and cooldown, making them good to have in reserve, as they&#039;ll almost always be available. Choose the ones that benefit your character&#039;s sexual characteristics the most. &lt;br /&gt;
* [[Delicious Treat]] is a wonderful AoE heal ability, but it won&#039;t heal yourself. It&#039;s a fantastic direct healing power with some AoE and even comes with healgain to enhance any further heals you deploy for its duration. It also makes you taste better!&lt;br /&gt;
* [[Chock Milk]]/[[Cum Squirt]] are two very powerful direct AoE heals. You may only have one or the other, so choose the one that fits your character&#039;s sexual organs and such the best, as the powers will receive benefits from them.&lt;br /&gt;
* [[Tears of Life]] is both a direct heal and regeneration ability for your party . It has a very large charge time, but such is the price for a great healing ability. It&#039;ll keep your party nice and safe with a large amount of regeneration. Cast this baby when you can to keep the regeneration effect going.&lt;br /&gt;
* [[Protein Shield]]/[[Reinforcing Nectar]] gives a VERY large amount of HPbuffer and is quite quick with a very low cooldown. For a party situation, you may wish to upgrade the AoE on this power. This shall help greatly when mitigating damage.&lt;br /&gt;
* [[Lion Within]] is a passive toggle that&#039;s quite simply a large AoE buff that gives your friends some HPbuffer. You may find this quite useful when it comes to making sure your battle buddies have some HPbuffer to work with despite you not actually putting in any input.&lt;br /&gt;
* [[Honey Gift]] is quite the powerful move. If possible, it&#039;s best to cast this power before combat or quite soon, as it greatly increases the MaxHP of your friends. The more health your friends have, the longer they shall survive.&lt;br /&gt;
* [[Purr]] gets rid of those nasty debuffs quite quickly for your entire party! If you have some room left, certainly considering acquiring it.&lt;br /&gt;
* If you have any mutant power slots left over, you may wish to consider moves that increase your survivability like [[Skitter]] and [[Feline Agility]] or some damaging powers such as [[Sharpshooter]], [[Wild Swing]], and many more options.&lt;br /&gt;
&lt;br /&gt;
===Healer Gear===&lt;br /&gt;
* [[Training - Medicine]] grants a powerful ten healing status to directly enhance your healing abilities. It costs a good amount of credits down at your local faction&#039;s Employee Wellness Area, but it can really pay off huge if you&#039;re willing to pay its twenty loadout cost.&lt;br /&gt;
* A [[Nanite Buffer]] is quite the powerful tool. If you were to slap on basic/extreme spread, it can easily be used for a good amount of the party rather than just yourself. If you picked the [[Support]] skill to invest in, this shall be increased even further. A great piece of gear you should consider investing in.&lt;br /&gt;
* The [[Medicinal]] item is fast and has a short cooldown. It inflicts a good amount of regen and can be further customized with additional mods to grant buffs to your team mates. Putting [[Basic Spread]]/[[Extreme Spread]] on it will allow you to heal more party members rather than just one.&lt;br /&gt;
* [[Liquid Bandage]] is a nice party healing item that inflicts a sizeable amount of regen for your party members. It can sometimes be a bit difficult to make and it takes up a gigantic amount of loadout, but the effects are hard to ignore. If you have the loadout to spare, consider it.&lt;br /&gt;
* The [[Triage Kit]] can greatly increase the power of your healing thanks to its large Healing status and the healgain it deploys to your friends. You&#039;ll find that both of these stats combined scale quite well with each other! On the downside, it&#039;s quite a heavy piece of equipment, sitting at 30 loadout without mods. If you&#039;ve got the space for this thing, strongly consider it.&lt;br /&gt;
* Down at the mall, there is an item called Ear Hoops. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* If you have the loadout, the [[Triage Kit]] can be a powerful item for healers. If gives yourself a very large Healing status and gives your party members a hefty amount of Healgain. Not only that, but it&#039;s entirely passive and can have further mods put on it!&lt;br /&gt;
* A [[Heavy Armor]] can assist when it comes to survivability. If you find yourself eating too much damage, this should help you out.&lt;br /&gt;
* With any remaining loadout you may have, you may wish to consider some [[Priming]] gear. Basically, put the [[Priming]] recipe on anything that you can inflict on yourself (Such as a [[Medicinal]] or [[Liquid Courage]]) and you shall receive a large amount of statusboost that greatly increases things like your regen and HPbuffer effects!&lt;br /&gt;
&lt;br /&gt;
==Buffer==&lt;br /&gt;
&#039;&#039;Power Overwhelming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The buffer is another wonderful party support based role that can easily change the tides of battle. Rather than focusing on healing, a buffer enhances the power of the party defensively and offensively. However, some buffers choose to mix the roles of a healer and buffer all into one for a nice support package. On the defensive side, they can increase resists, defense, HPbuffers, regeneration, and many more. Offensively, increasing damagebuff, attack, and other things help your team deliver powerful punches to the opposition. A buffer may call upon other useful things such as increasing the MaxHP, accuracy, various procs, energybreak, haste, recharge, and more. Before becoming a buffer, you may wish to get familiar with the [[Statuses]] page on the Wiki, as playing around with them and slapping them on your team members shall be your primary role in battle. Most especially, you should take a look at the statusboost effect, as it greatly increases the power of all your friendly statuses! You may wish get as much of this as you can, which shall be detailed down bellow.&lt;br /&gt;
	&lt;br /&gt;
	Being a successful buffer means enhancing your party&#039;s abilities in both defense and offense. It&#039;s an important concept to note that the faster you kill something, the less time the enemy has to damage you. This can be accomplished through liberal amounts of damagebuff and attack buffs that can dramatically enhance your party&#039;s damage by an amazing amount. However, there will come a time where you and your party shall be on the receiving end on a bunch of damage. Keeping a constant flow of regeneration, resists, and HPbuffer on your team will increase survivability by large amounts. Put offense and defense together and you have a dangerous team of agents.&lt;br /&gt;
	&lt;br /&gt;
	While being a buffer, you may realize you have a lot of powers and such to cycle through! This is normal, but how are you supposed to get through all those buffs and enhance your team? It&#039;s important to note that you can cast all your buffs OUTSIDE of battle, so your team shall be nice and ready the moment fighting starts. Simply use the power as you normally would in combat and it&#039;ll work just the same. If you run out of energy while buffing outside of battle, consider using the &#039;&#039;&#039;renew&#039;&#039;&#039; command to sacrifice a patrol point for full energy or eat up a fine [[Energy Snack]]. The use of aliases can greatly speed up this process, and it&#039;s recommended that you have a trigger that fires off buffs after a battle for convenience sake. If you don&#039;t know what those things are or how to work them, don&#039;t worry about it too much. But if you do get curious, the &#039;&#039;&#039;newbie&#039;&#039;&#039; or &#039;&#039;&#039;science&#039;&#039;&#039; channel would be more than happy to help you out.&lt;br /&gt;
	&lt;br /&gt;
===Buffer Roles===&lt;br /&gt;
* [[Support]] shall be your most important role. Quite simply, it enhances all the friendly statuses you put on your friends by an incredible 30%. Because most of what you&#039;re doing shall be firing off friendly effects, you&#039;ll certainly want three points in this skill.&lt;br /&gt;
* [[Lingering Kindness]] is another very important skill for a buffer. Any friendly status you fire off will last much longer, which shall help tremendously in battle. You will want three points in this skill if you can.&lt;br /&gt;
&lt;br /&gt;
Once you have the above skills, you&#039;re pretty much all set! What other skills you should choose is up to you, but bellow are some choices that will be of direct benefit to a buffer.&lt;br /&gt;
&lt;br /&gt;
* [[Healing]] can enhance the power of you regeneration statuses by a good amount, and it stacks with [[Support]]. As a buffer, your main goal isn&#039;t quite healing people directly, but a few points in healing can be quite beneficial depending on how you&#039;ve built your buffer. Not only that, but the people you do heal shall gain an HPbuffer status to increase survivability.&lt;br /&gt;
* [[Speed]], for when you want your buffs and want them now. During battle, your friendly powers will take time to fire. When the situation gets tough, you&#039;ll want to get those buffs and heals out as fast as possible!&lt;br /&gt;
* [[Readiness]] may be something buffers wish to have a few points in. As a support, you may find yourself carrying a bunch of gear if that&#039;s your style of play. Buffers have a lot of toys they can play with beyond their mutant powers, and more loadout will be very beneficial. If you don&#039;t plan on carrying a lot of gear, then this skill shall not help you. But if you are, look no further than [[Readiness]]&lt;br /&gt;
* [[Endurance]] increases both energy regeneration and max energy. Buffing can take a lot out of you, so if energy is a major concern, it may be helpful to take a point or two in this skill.&lt;br /&gt;
* [[Back Row]] helps you survive in a party situation. It decreases your hate generation tremendously, allows you to avoid AoEs better, and makes it easier for tanks to cover for you. You may wish to get a point or two in this skill if you can, because you don&#039;t want to end up being the center of attention!&lt;br /&gt;
* If you have some points left over, it can be a good idea to increase your survivability in some form or fashion. [[Health]], [[Durability]], and [[Avoidance]] can all help you stay alive longer in the field of battle in order to allow more time to fire off crucial buffs and heals.&lt;br /&gt;
&lt;br /&gt;
===Buffer Powers===&lt;br /&gt;
	As a buffer, you will find yourself filling up all your slots quite quickly with actives! There are a ton of buffs out there to play with that can really turn the tide of battle. Because there are so many, the choice of what to take is yours, but here&#039;s a handy reference to some powers that might be beneficial to you. You&#039;ll want a good balance of offensive and defensive buffs to secure victory!&lt;br /&gt;
	&lt;br /&gt;
* There is a great power that can fill your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot]. What you may wish to consider is the power [[Stretchy]], which can give you some AoEmod to help hit more friends with your powers. When in a full eight person party, having more strong players is quite powerful. &lt;br /&gt;
* [[Quick Fix]] can be a pretty good [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], as it increases statusboost, healing, and haste. Statusboost is what you&#039;re mainly looking for, but the healing and haste certainly help out as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offensive Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Coordinated Work]] is a powerful buff, as it not only increases your party&#039;s statusboost, but it also increases attack by a large amount. It&#039;s slow and costly, but its power is undeniable.&lt;br /&gt;
* [[Breast Waggle]] is an extremely powerful buff that greatly increases you party&#039;s offensive capabilities. Not only does it dramatically increase damagebuff, but it also inflicts an amazing amount of accuracy for a very powerful combo. The choice between upgrading accuracy or damagebuff is a tough one, but it depends on what other buffs you take as well. Certainly consider getting this skill.&lt;br /&gt;
* [[Howl]] focuses on heavily increasing your party&#039;s damagebuff, thus dramatically increasing damage. It comes with a large energybreak penalty as well, so you may wish to find a way to mitigate it if you decide to take this great power. [[Breast Waggle]] and this go well together to create a powerful offensive combo.&lt;br /&gt;
* [[Scent of victory]] greatly increases your party&#039;s haste, causing them to attack much faster. Faster friends means faster everything! Because the effects are so dramatic, you should definitely consider having this skill. You may notice the energybreak penalty on your friends. Don&#039;t worry, there are ways to mitigate that debuff. And if you remember, your [[Lingering Kindness]] skill will help lower that as well.&lt;br /&gt;
* [[Incite Riot]] not only increases haste by a good amount, it also gives them five whole energybreak to work with to lower the energy cost of powers. Some buffs unfortunately LOWER your party&#039;s energybreak, like [[Scent of Victory]], but this power is strong enough to lower that penatly by a great amount. Highly consider this skill.&lt;br /&gt;
* [[Leap]] helps eliminate those pesky cooldowns after people fire off their powers. The faster your party can use their powers again, the more things they can do! Recharge and haste go great together, as cooldown only starts when the power actually lands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive/Supportive Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Honey Gift]] is amazingly strong when it comes to increasing party survivability. It increases maxHP to great levels, allowing them to eat more damage before falling down. You&#039;ll want to highly consider adding this skill to your rotation, especially for taking on primes and bosses.&lt;br /&gt;
* [[Protein Armor]] can be a bit tough to acquire sometimes, but it does a pretty good job increasing the damageresistance of your party, helping not only your tank, but everyone survive longer.&lt;br /&gt;
* [[Protein Shield]]/[[Reinforcing Nectar]] gives off a powerful HPbuffer effect, which shall shield your party greatly against incoming damage. Not only that, but it&#039;s quick to fire and has a short cooldown for easy refreshing. Overall, a fantastic power for a buffer to have.&lt;br /&gt;
* [[Pack Loyalty]] helps get rid of those nasty energybreak penalties some of your other buffs might have accrued. And not only that, it&#039;s a passive toggle! If you have buffs that give negative energybreak like [[Howl]] and [[Honey Gift]], you may want to consider taking this power to help get rid of those effects. Your friends will thank you.&lt;br /&gt;
* [[Tears of Life]] inflicts a great amount of regeneration for your party, which will dramatically increase survivability. If you can, you&#039;ll want to make sure your party has a good amount of regen to play with. While you are a buffer and this is technically a heal, one could also classify regeneration as a defensive buff to take away that awful damage.&lt;br /&gt;
* Much like the above power, [[Nurse]] inflicts a great amount of regen as well, but it&#039;s only single target. Regardless, it&#039;s fast, strong, and effective.&lt;br /&gt;
* [[Lion Within]] is a passive toggle HPbuffer effect for your battle buddies. It&#039;s a bit costly, but if want another layer of protection, it might not hurt to pick up this power.&lt;br /&gt;
* [[Morning Song]] helps get rid of all those debuffs that are getting in the way of your beautiful buffs! This power is another great passive toggle that pulses out delightful debuffclear and a considerable amount of recharge to help speed up cooldowns.&lt;br /&gt;
* [[Purr]] rips through debuffs like a hot knife through butter. With such a high debuffclear combined with your [[Support]] skill, those debuffs will find themselves either dead or cut very short! Not only that, but it also comes with a chance for debuffresist, which can help out considerably.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Others/Misc. Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Trivia]] is a fantastic power for any buffer&#039;s rotation. It has a good chance for both defensive and offensive buffs to fire. And not only that, they&#039;re strong buffs too! There are so many ways to upgrade this power it&#039;s hard to go wrong. A flexible and powerful buff that comes highly recommended. You may even want to consider epicing or ultimating this power.&lt;br /&gt;
* While it may be better classified as an offensive buff, [[Infuse Blood]] might be a bit of a special case, if only for how it&#039;s used. This power is betraying, which means it will take a good chunk of your health bar. But in return, you can heal someone and give them a tremendous amount of energy to play with. This power is strong, but please be careful with it. &lt;br /&gt;
* If you find yourself in need of more statusboost, [[Long Ears]] is a good toggle that can help out in that regard.&lt;br /&gt;
* Even though you&#039;re a buffer, you might find yourself getting hit here and there. You may wish to consider some survivability increasing powers like [[Feline Agility]], [[Skitter]], [[Solid Frame]].&lt;br /&gt;
&lt;br /&gt;
===Buffer Gear===&lt;br /&gt;
	There are a lot of toys buffers can play with. If you&#039;re the type that likes to play with a lot of these toys, you may wish to consider increasing your loadout capacity. This can be done with the [[Always Be Prepared]] perk, the [[Readiness]] combat skill, and the [[RSX Operative]] dedication. A lot of your gear will probably be of the active variety, so be mindful of how much goes into your rotation!&lt;br /&gt;
	&lt;br /&gt;
* [[Banner]] is a blank canvas for you to create your very own custom buffs! Without mods, it has no effects. However, putting any active ally modifier on this item can create some great things. If you ever wished you had a buff that could do a certain special something, you may wish to check out this piece of neat gear. They&#039;re also quite fun to play with.&lt;br /&gt;
* [[Inspiring Drills]] casts some great buffs by itself and can be further enhanced by various mods. Attack can sometimes be a bit difficult to get a hold of in buffs, so having this item may be to your benefit. Attack, damagebuff, accuracy, and defense all in one! And that&#039;s before mods! With some mods that enhance its already great effects, you can have a very powerful item.&lt;br /&gt;
* A [[Nanite Buffer]] is quite the powerful tool. If you were to slap on basic/extreme spread, it can easily be used for a good amount of the party rather than just yourself. If you picked the [[Support]] skill to invest in, this shall be increased even further. A great piece of gear you should consider investing in.&lt;br /&gt;
* Not only can it heal, but the [[Medicinal]] is also great at giving off buffs too with some mod combinations. It&#039;s light, quick, flexible, and quite useful. Heal people and buff them at the exact same time!&lt;br /&gt;
* [[Liquid Bandage]] is a nice party healing item that inflicts a sizeable amount of regen for your party members. It can sometimes be a bit difficult to make and it takes up a gigantic amount of loadout, but the effects are hard to ignore. If you have the loadout to spare, consider it. While your main job isn&#039;t to heal, making sure your party has plenty of regen can easily increase party survivability.&lt;br /&gt;
* The [[Scattershot 2000]] is a very expensive piece of gear, but it can pay off if you need the AoE. This passive item will hurt your bank and loadout, but hitting an extra person or two can really make the difference. With the way AoE now functions (Friendly AoEs can only hit up to a maximum of two additional targets with the [[AoE]]mod &#039;&#039;&#039;status&#039;&#039;&#039; itself), this piece of gear isn&#039;t strictly necessary, as [[Stretchy]] can help fill this roll. However, if you feel you need some more AoE, this is an item to get it from.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. You&#039;ll be doing a lot of buffing, which eats a lot of energy, so you may want to think about this item if you&#039;re having energy troubles.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
&lt;br /&gt;
	You may want to consider some [[Priming]] gear. This means any item you can inflict on yourself that can give you the effects of the [[Priming]] mod. The power of this mod comes from the large amount of statusboost it gives you, and you&#039;ll want to try and get as much of that as you can. You don&#039;t particularly need it, but its effects are quite powerful. Here are some items you could put them on as an example: [[Medicinal]], [[Liquid Courage]], [[Amplifier]], [[Vibrator]] (outside of combat), and more. Note that putting [[Priming]] on something gets rid of all its AoE. And don&#039;t get too worried about this concept. You can still be a great buffer without these, but if you thirst for more power, consider building some! And be mindful of the softcaps for statusboost found on the [[Statuses]] page.&lt;br /&gt;
	&lt;br /&gt;
==Big Hits DPS==&lt;br /&gt;
&#039;&#039;A bang here, a boom there, and the problem is solved.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Big hits DPS (Damage Per Second) is all about bringing the smackdown, and doing it hard. One could describe it as burst DPS. Generally, big hits are slow and have large energy costs, but they pay off huge with giant damage. This type of DPS is great against both regular monsters on the field and bosses. You&#039;ll need to find a way to manage your energy and such, but generally it isn&#039;t too much of a problem with some moderate planning. If you enjoy seeing big shiny red damage numbers, this type of DPS could be just for you.&lt;br /&gt;
	&lt;br /&gt;
	All DPS types can benefit greatly from haste, but big hits probably needs it the most considering their generally lower speed. Because big hits also play with large numbers, it scales fantastically with the damagebuff and attack [[Statuses]]. It&#039;ll also be useful to upgrade your accuracy when possible, as that giant attack you&#039;ve been charging would look mighty small if it managed to get deflected.&lt;br /&gt;
	&lt;br /&gt;
===Big Hits Roles===&lt;br /&gt;
* [[Damage]]! What DPS lover wouldn&#039;t want a straight up increase in damage? Not only does it do that, but it has some other nifty effects as well, such as helping to pierce HPbuffers and lowering dodge resistance when your attacks get evaded. Simply a must have for all DPS types. Get three points in this skill!&lt;br /&gt;
* [[Bleeding]] benefits big hits the most, as this skill is percent based and you&#039;re dealing with very large numbers! With three points in this skill, 30% of your damage is automatically done again on your target the next round. This boosts your DPS by an &#039;&#039;&#039;extreme&#039;&#039;&#039; amount, making this a core skill for big hits. You&#039;ll want to max out this skill.&lt;br /&gt;
* [[Accuracy]] can help greatly mitigate the damage losses that come from enemies deflecting your attacks. This skill has many effects, the most basic of which is to simply tip the scales in your favor. In addition to this, it also reduces how much is deflected by your primary target up to a maximum of 15% with this skill, which can pay off greatly in the grand scheme of things. Finally, it helps you pierce HPbuffers and even stacks with the [[Damage]] skill in that regard. Consider a few points in this skill.&lt;br /&gt;
* [[Speed]] things up a bit! Some big hits are slow, taking quite a while to land on their target. With this skill however, this time can be dramatically reduced. The faster you attack means the more time you can be doing other things, like charging up another attack! Consider some points in this skill if you can.&lt;br /&gt;
* [[Readiness]] is great for those that will be carrying a good amount of gear with them. Big hits have some fun weapons and toys to play with, so if you think you want to wear some more gear, consider some points in this skill.&lt;br /&gt;
* [[Vampiric]] may or may not be something you wish to invest in. Points in this skill can increase survivability and the regenerative effects of vampiric powers like [[Drain Vitae]]. If you want more survivability and/or intend to use some vampiric powers, this skill can certainly help you.&lt;br /&gt;
* [[Sacrificial Fury]] can &#039;&#039;&#039;greatly&#039;&#039;&#039; increase damage, but it&#039;s going to hurt yourself a lot! While this is a very powerful skill, make sure you have some good ways to heal off the damage done to yourself, like with the [[Vampiric]] skill, healing powers and gear, and perhaps a [[Blood Extractor]].&lt;br /&gt;
* If you have some more skills to fill, consider something like [[Penetration]] to further increase DPS. Also consider survivability skills like [[Health]], [[Back Row]], and [[Avoidance]]. If energy is constantly a problem, try a point or two in [[Endurance]].&lt;br /&gt;
&lt;br /&gt;
===Big Hits Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* [[Muscle Mass]] makes for a wonderful choice for your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. It increases damagebuff and some resists. If you&#039;re more a fan of vampiric, [[Scent of Blood]] is another choice that may benefit you. Another considerable choice is [[Stretchy]], which gives you a chance at hitting an extra target.&lt;br /&gt;
* Both [[Juggernaut]] and [[Tooth and Nail]] make great powers for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot]. [[Juggernaut]] gives a great amount of damagebuff and damageresistance while [[Tooth and Nail]] increases attack and many other things like accuracy, haste, and recharge. It&#039;s hard to go wrong with either of these powers! Though if you&#039;re taking something like [[Frenzy]] that would lower your accuracy, you may want to consider [[Tooth and Nail]] to make up for it.&lt;br /&gt;
* [[Quill Wag]] is a great choice for your  [http://wiki.flexiblesurvival.com/w/Category:Hostile_Aura_slot_powers hostile aura] slot power. It&#039;s a spread toggle that fires off every round to keep the damage flowing, further increasing DPS. [[Electric Field]] is an option as well, but big hits users might benefit more from [[Quill Wag]] if at the cost of more energy.&lt;br /&gt;
* [[Wild Swing]] is a core and powerful big hit attack. It comes with a hefty amount of damage and some great AoE to really lay the smack down on your foes. The accuracy is a little weak, but the low cooldown will make sure the swings keep coming. Highly consider adding this power to your rotation.&lt;br /&gt;
* [[Sharpshooter]] takes a good amount of energy and needs some time to charge, but its damage is frightening, along with its wonderful accuracy! With its short cooldown and high damage, this makes it quite a great contender for one of your mutant power slots.&lt;br /&gt;
* [[Takedown]] is similar to [[Sharpshooter]] in many ways. It&#039;s &#039;&#039;&#039;extremely&#039;&#039;&#039; accurate and damaging, but only for a single target while [[Sharpshooter]], with some AoEmod, could end up hitting another target.&lt;br /&gt;
* [[Drain Vitae]] does wonderful damage AND has some innate vampiric to drain your foes of health and give it back to you. It&#039;s a great big hit and helps survivability with some precious health to play with.&lt;br /&gt;
* Both [[Heavy Slam]] and [[Tail Smash]] are strong big hits that also apply some knockdown to your foes. With this knockdown, assuming they don&#039;t resist it, they are temporarily stunned in combat, allowing you and your buddies to ready up another attack while your target can only sit and take it!&lt;br /&gt;
* [[Skunk Blast]] and [[Gigantic Body Slam]] are both sloooooooooow attacks to charge up and cost &#039;&#039;&#039;a lot&#039;&#039; of energy. But with a high amount of payment comes a high reward. Both of these abilities have innate AoE attached to them, allowing you to smack multiple foes with your dangerous damage. Just make sure you have the time necessary to fire these abilities! [[Gigantic Body Slam]] might be a bit of a dangerous power to use considering its three round long charge time, but it also comes with a nice knockdown bonus to play with. [[Skunk Blast]] is faster and also comes with an energydamage DoT just for fun.&lt;br /&gt;
* [[Frenzy]] gives you an excellent about of damagebuff and haste at the cost of precious accuracy. These buffs are wonderful, but you may wish to mitigate this accuracy lost by upgrading the accuracymag via training and taking other things that increase accuracy such as [[Tooth and Nail]].&lt;br /&gt;
* If you&#039;re still in need of some accuracy, look no further than [[Long Ears]]. On this fantastic toggle, you may upgrade it to give you 20 whole accuracy. Certainly consider getting this skill, ESPECIALLY if you took [[Frenzy]].&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles like [[Feline Agility]] and [[Skitter]]. While you&#039;re charging up those slow attacks and getting wailed on, it helps to have some defense.&lt;br /&gt;
&lt;br /&gt;
===Big Hits Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]]].&lt;br /&gt;
* [[Heavy Melee]], [[Nanite Cannon]], and the [[Unshielded Prototype]] shall make up the main arsenal at a big hits user&#039;s disposal. A [[Heavy Melee]] is cheap, but quite effective. The [[Nanite Cannon]] and [[Unshielded Prototype]] are quite expensive and could be a bit hard to acquire, but they may certainly bring the pain.&lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* Speaking of expensive gear, the [[Blood Extractor]] is quite the costly bit of equipment. Not only does it take a lot to craft, but it&#039;s quite heavy as well. However, it does give one some fantastic vampiric, which may aid in survivability. Be sure this item is right for you!&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help cure those energy based woes. It gives you some great energymod that shall help keep your energy pool in check for those awfully costly big hits attacks. If you&#039;re having energy troubles, you may want to craft yourself one of these.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably.&lt;br /&gt;
&lt;br /&gt;
==Repeats DPS==&lt;br /&gt;
&#039;&#039;Float like a butterfly, sting like a bee.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Rather than focusing on big single hits like its big hits brother, a Repeats DPS is all about a flurry of much smaller hits. Repeats are quite an interesting style of DPS. They&#039;re fast and furious and use a special status. When one lands a repeat attack, it does some direct damage and inflicts the repeat status upon your target for whatever magnitude the move has. As time goes on, the attack shall &#039;&#039;repeat&#039;&#039; upon the target for half-damage and as many times as the magnitude allows. For example, say you land a repeat worth ten magnitude and for five rounds. Every round, the attack shall repeat itself &#039;&#039;twice&#039;&#039; for half of the base damage of the attack. Repeats try their best to divide themselves equally amongst the amount of rounds the repeat is supposed to last. In this regard, &#039;&#039;&#039;REDUCING&#039;&#039;&#039; the amount of rounds for a repeat shall make it come out quicker, which plays heavily in your favor. Now let&#039;s take that ten magnitude repeat and make it last two rounds instead. Each round, for two rounds total, the attack shall be repeated five times!&lt;br /&gt;
	&lt;br /&gt;
	The advantage of repeats comes with its intense speed and fury. Enemies will find themselves being wailed upon and perhaps overwhelmed by your quick fists. They do small but frequent damage, making them great for taking out mobs with little resists and such. However, this is where the downside comes in. Each individual repeat must go through an enemy&#039;s resists. Because repeats do small damage on their own, they can easily get cut down to size by those tough tanks and bosses. Being so fast, they&#039;ll also require some energy management to keep up the pace. Despite this, repeats are still very strong and should certainly be considered for those who enjoy a fast style of DPS as opposed to the slower Big Hits and DoTs. Prepare to spam everyone&#039;s screen with your pages and pages of glorious repeat attacks!&lt;br /&gt;
	&lt;br /&gt;
	Because the [[Flurry]] combat skill is percentage based, you&#039;ll more than likely end up with fractional repeats, like 5.6 for example. The important thing to note about this is that the system shall always round this down. So the 5.6 in this example shall be five repeats and five repeats only. Recall that repeats do their best to spread themselves out evenly amongst its total round time. Despite fractions not giving you an extra repeat, it will instead squeeze the even spread a bit, forcing the tail end to come out slightly faster&lt;br /&gt;
	&lt;br /&gt;
===Repeats Roles===&lt;br /&gt;
* [[Flurry]] increases your repeat status magnitudes by a good amount. Simply put, the more repeats you have, the more damage you do! If you think about it, adding on two more repeats adds up to the original power of the attack (Assuming the repeats don&#039;t get resisted of course). Because repeating is all you&#039;re going to be doing for the most part, max out this skill!&lt;br /&gt;
* [[Speed]] is an incredibly important skill. Not only does it speed up your charge times by a dramatic amount, it also reduces the total rounds for your repeats much the same. You want your repeats to come out as fast as possible, and having three points in this skill shall deliver amazing results. Much like [[Flurry]], you&#039;ll want three points in this skill.&lt;br /&gt;
* [[Damage]] simply increases the power for all of your attacks. As someone who&#039;s primary job is doing damage, you&#039;ll want to invest some points in this skill! It also helps with penetrating those HPbuffers and reducing dodging that may be eating up some of your precious repeats.&lt;br /&gt;
* [[Penetration]] helps overcome the main downside of repeats. Remember that each and every repeat must go through resists and deflections, so it&#039;s quite possible that they may get cut down to size should they ever wail upon a tough and resistant foe. With a few points in penetration, you&#039;ll start cutting through those pesky resists and even reduce their dodge chance while also penetrating their HPbuffers a bit (This stacks with the effect on [[Damage]]). It&#039;s recommended to get at least a point or two within this skill if you can. Three if possible!&lt;br /&gt;
* [[Sacrificial Fury]] will &#039;&#039;&#039;greatly&#039;&#039;&#039; increase your DPS, but it comes at a cost. All of your attacks shall be increased by a mighty 30% in damage, but will also cause you to hit yourself for 9% of each of your attacks. This can end up hurting you quite a bit, so be prepared to find a way to help heal off that self-damage. If you&#039;re willing to trade some health, highly consider some points in this skill.&lt;br /&gt;
* If you plan on using [[Sacrificial Fury]] and/or betraying powers like [[Fire Dance]], you may want to consider a few points in [[Vampiric]]. The lovely thing with [[Vampiric]] is that it gives you some fine health with each of your attacks, which certainly helps when mitigating self-damage. It also increases the potency of any vampiric power you activate.&lt;br /&gt;
* [[Readiness]] allows one to carry more gear. If you plan on taking on a bunch of equipment, you should consider some points in this skill.&lt;br /&gt;
&lt;br /&gt;
===Repeats Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use as well.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power], you&#039;ll mostly have the choice between [[Muscle Mass]] and [[Scent of Blood]]. Both increase damage, either through damagebuff or attack, so one must consider which is the best for their situation. Attack increases the base damage of an attack before it scales up through various means, making it work great with damagebuff. Because your repeats do much less damage per individual hit than big hits, it might be a good idea to increase the base damage through attack. Remember that each individual repeat does half the damage of the power&#039;s base damage. Attack is also a harder status to get in higher amounts, and [[Scent of Blood]] has some vampiric if you plan on using [[Fire Dance]] and/or [[Sacrificial Fury]]. Despite this, both powers work wonderfully when it comes to increasing damage.&lt;br /&gt;
* [[Tooth and Nail]] and [[Juggernaut]] will be your primary choices for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot] power. [[Tooth and Nail]] comes with precious attack and some very nice accuracy while [[Juggernaut]] has damagebuff and damageresistance. If you plan on using something like [[Frenzy]], one may wish to pick [[Tooth and Nail]] to make up for the accuracy loss. If you&#039;re short on attack too, again, [[Tooth and Nail]] shall really help you out.&lt;br /&gt;
* [[Quill Wag]] is a straight up damage toggle that increases your overall DPS. This helps keep the damage on, along with pulling some extra vampiric here and there if that&#039;s your thing.&lt;br /&gt;
* When starting out, [[Raking Claws]] will make for a fantastic repeat power. It&#039;s quick, cheap, and does some pretty good damage. In the future, you may or may not want to replace it, but it makes for a great rotation filler.&lt;br /&gt;
* [[Quad Punch]], for your flurry of blows needs. With a measly cooldown of 2300, a charge of 400, and a repeat duration of 1, this attack is fast and furious. With all this in mind, this power makes for a great slot upon your rotation if you need something that&#039;s always there to rely on.&lt;br /&gt;
* [[Prism Storm]] is great for laying the hurt upon a group of enemies. It&#039;s very quick and starts off with a round time of ONE, making the repeats come out at an insane pace. The damage is a bit low, but the AoE and quick repeats along with such a low cooldown make the power pretty great to have. As an added bonus, you&#039;ll find yourself filling the screen with glorious repeats if you use this power. Not recommended for mobile users!&lt;br /&gt;
* [[Flutter]] shares some similarities with [[Prism Storm]], but is a bit different. [[Flutter]] is slower in both its charge time and repeats speed, but in the end it shall end up doing more damage. Between the two powers should it come down to a choice, one must decide if they want speed or more damage.&lt;br /&gt;
* [[Ice Shards]] combines the power of big hits and repeats together for a frightening package. Not only that, but it comes with a nifty debuff as well to sweeten the deal. It has a very large amount of base damage for a repeat and has a penetration value, but it&#039;s also a bit slow and costly. &lt;br /&gt;
* While it&#039;s the slowest repeat in the game, [[Blade Flurry]] is also the most heavily damaging overall. With a base damage of twelve and a frightening ten amount of repeats, upgrading this power and combining it with your repeats skills shall deliver a deadly blow upon your target. Because this attack is so slow (2000 charge), you may want to consider if this power is right for you.&lt;br /&gt;
* [[Fire Dance]] can pull off some insane damage. It has a great repeat value, low repeat duration, high base damage, AND it&#039;s a medium AoE to really eat up those poor monsters that stand in your way. What&#039;s the downside? It &#039;&#039;&#039;hurts&#039;&#039;&#039;! Use of this attack shall drain your health bar, but its effects upon enemies are dramatic and deadly. If you decide to use this great power, prepare to have a way to heal off the damage such as with [[Vampiric]] based things or other sources.&lt;br /&gt;
* [[Forced Milking]] helps out with those HP issues you may be having. And if you aren&#039;t, this power makes for a good panic heal should things get a little dicey. It&#039;s strong, has a shortish cooldown, and pulls out a good amount of vampiric regen. If you plan on using [[Fire Dance]] and/or [[Sacrificial Fury]], this power makes for a great combo to heal off self damage.&lt;br /&gt;
* Need more damagebuff and haste? Check out [[Frenzy]]. It comes with both in very large amounts! However, it does come with a nasty accuracy penalty, so be prepared to deal with that. Something like [[Long Ears]] may certainly help.&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles such as [[Feline Agility]] and [[Skitter]]. The more defense you have, the better!&lt;br /&gt;
&lt;br /&gt;
===Repeats Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]].&lt;br /&gt;
* The [[Automated Weapon]] is your go-to weapon of choice for something that benefits from all your repeats skills. It&#039;s an awfully heavy piece of equipment, but it can deliver some good damage if one puts on some good mods like [[Repeating]].&lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* The [[Blood Extractor]] is something you may wish to invest in if you decide to use [[Sacrificial Fury]] and/or [[Fire Dance]]. It&#039;s big and expensive, but the effects are powerful when you need to heal off damage quick and easy. Betraying damage needs to be healed off somehow, and this could be just the thing you need.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help cure those energy based woes. It gives you some great energymod that shall help keep your energy pool in check for those awfully costly big hits attacks. If you&#039;re having energy troubles, you may want to craft yourself one of these.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably. [[Lifegiving Armor]] has some wonderful regen attached to it, which shall help when it comes to healing off betraying damage.&lt;br /&gt;
&lt;br /&gt;
==DoTs DPS==&lt;br /&gt;
&#039;&#039;Give it a minute and he&#039;ll start crying like a baby. They always do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The best way to think about the Damage over Time type of DPS is the ever growing snowball rolling down a snowy mountain. It starts off awfully small, but eventually turns into a giant and dangerous ball! Like that snowball, your damage will initially be quite low when the battle goes off on its first few rounds compared to the other damage types. As time goes on, your damage will grow and grow, and soon you might even out damage the other DPS types in the long run. As a DoT user, you shall be inflicting various statuses on your foes such as physical and energy damage. Each round, these statuses shall tick and do their damage. After laying down one DoT attack, you lay down another, and another, and another, and another until your enemy is screaming to make it stop as they burn under the sizzling torture of your massive DoT stacks!&lt;br /&gt;
&lt;br /&gt;
	The main disadvantage to DoTS is how slow they take to really get going. When you land a DoT attack, it shall apply a status such as physical or energy damage. Every round, until the total amount of rounds for the status is achieved, the magnitude for the DOT status shall tick and do its damage. Now while that DOT is ticking away, why not add on another DoT? Now you have TWO DoTs ticking down at the same time. Now add another DoT for three ticking at the same time! This is part of the advantage for DoTs over other DPS types. It&#039;s important to note that DoTs &#039;&#039;&#039;CANNOT&#039;&#039;&#039; be cleared, even with debuffclear. Once that status is on, it stays on until its allotted time is up. Another powerful advantage of DoTs is how it penetrates &#039;&#039;&#039;half&#039;&#039;&#039; of your target&#039;s resists and HPbuffers. This makes DoTs great at taking on tanky foes such as bosses and primes.&lt;br /&gt;
	&lt;br /&gt;
	There are two types of DoTs: Regular DoTs and stacked DoTs. A regular DoT would be something like [[Flamethrower]]. You cast it on an enemy and they receive the energydamage mag for five rounds. If you manage to cast the same power again before it expires, the effect will simply refresh. [[Poison Bite]] is an example of a stacked DoT. The first time you cast this power, it shall inflict energydamage worth 4 mag for 8 rounds. The next time you cast it, this effect shall stack AND refresh, causing 8 mag energy damage for 8 rounds again. This process may be repeated up to a maximum of five times for an amazing 20 mag worth of energydamage! The decision to focus on regular DoTs or stacked DoTs is up to the user. In fact, you don&#039;t have to focus on either! You can combine the two quite well for great damage.&lt;br /&gt;
	&lt;br /&gt;
	&#039;&#039;&#039;Important Note: Due to recent updates, DoTs are no longer affected by the stautsboost effect or the [[Enduring Malice]] skill.&#039;&#039;&#039;&lt;br /&gt;
	&lt;br /&gt;
===DoT Roles===&lt;br /&gt;
* [[Tactician]] increases the magnitude of DoTs by a good amount. It also greatly increases the power of debuffs if you ever plan on using a few of those. Consider slapping some points in this skill!&lt;br /&gt;
* [[Damage]] increases... well, your damage! As someone whose job it is to do damage, you&#039;ll want to nab three points in this skill. It&#039;s important to note that DoTs have an innate ability to pierce HPbuffers and this skill shall allow you to enhance said ability. It also goes great with [[Tactician]] to enhance your DPS.&lt;br /&gt;
* [[Accuracy]] indeed affects the magnitude of your DoTs, believe it or not! Each of your attacks must run through the deflection system, thus having some points in this skill might be something you should consider to enhance your overall DPS.&lt;br /&gt;
* [[Speed]] is quite the important skill for DoT users. Your primary job is to apply as many DoT effects you can in the shortest amount of time. By reducing the charge time so heavily with this skill, all of that extra time gained may be used to apply even more lovely DoTs! Get as many points as you possibly can in this skill!&lt;br /&gt;
* [[Vampiric]] has special properties just for DoT attacks. Rather than the 6% the other attack styles receive, DoTs get an amazing 12% of their damage converted into lovely health with three skill points. While this may not seem like much at first, imagine the health one could gain if they had multiple DoT effects going off at once on many different enemies. Highly consider investing in this skill!&lt;br /&gt;
* [[Opportunity]] directly increases the damage for DoT effects and even applies some damage for any debuffs you deicide to give off. While the effects might not be as dramatic as [[Damage]] and [[Tactician]], it might be worth a point or two if you have some slots left over and you need more damage.&lt;br /&gt;
* [[Readiness]] allows you to carry more wonderful gear. There are some neat toys DoT users may play with, so if you plan on using a good amount of equipment, consider some points in this skill.&lt;br /&gt;
* If you have some skills left over, you may want to consider a few survivability things. [[Bewitched]] is quite an interesting and fun skill considering its ability to turn hostile effects you nail on enemies into buffs upon yourself. DoTs are specifically transformed into regen, so some of that wonderful damage shall become healing for yourself. If you combine this with [[Vampiric]], it should certainly help in the survivability department. A few points in [[Durability]], [[Avoidance]], and [[Health]] may also help when the going gets tough.&lt;br /&gt;
&lt;br /&gt;
===DoT Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use as well.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* There are lots of great choices for your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. For example, [[Keen Vision]] increases your accuracy greatly, along with defense, to really land those DoT effects at full power. [[Muscle Mass]] greatly increases damagebuff and some resists, while [[Scent of Blood]] increases attack and enhances your vampiric regen as well. Another fantastic choice is [[Stretchy]], which may grant AoEmod that could make you hit another enemy with your attacks! So many great choices, but you may only choose one.&lt;br /&gt;
* [[Tooth and Nail]] and [[Juggernaut]] will be your primary choices for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot] power. [[Tooth and Nail]] comes with attack and some very nice accuracy while [[Juggernaut]] has damagebuff and damageresistance. If you plan on using something like [[Frenzy]], one may wish to pick [[Tooth and Nail]] to make up for the accuracy loss. Either way, both are very wonderful options.&lt;br /&gt;
* Tired of choices yet? Your [http://wiki.flexiblesurvival.com/w/Category:Hostile_Aura_slot_powers Hostile Aura Slot] power has some nice things to choose from. [[Field of Dread]] benefits from all your DoT skills like [[Tactician]] and slowly starts stacking up as time goes on. [[Quill Wag]] is also a spread power like the previously mentioned, but its focus is on direct damage instead. Debuffs also benefit greatly from your [[Tactician]] skill, so moves like [[Ensnaring Webs]], [[Distracting Lure]], and the like shall be amplified.&lt;br /&gt;
* Need more damagebuff and haste? Check out [[Frenzy]]. It comes with both in very large amounts! However, it does come with a nasty accuracy penalty, so be prepared to deal with that. Something like [[Long Ears]] may certainly help considering its very large accuracy status. Remember that accuracy and deflections do indeed affect your damage!&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles such as [[Feline Agility]] and [[Skitter]]. The more defense you have, the better!&lt;br /&gt;
&lt;br /&gt;
	Bellow, the powers shall be divided between regular DoTs and stacked DoTs. One could decide to focus on either, or perhaps decide to use both in their rotation. Both are quite viable, so choose whatever suits your interests.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Regular DoTs&#039;&#039;&#039;&lt;br /&gt;
* [[Bleeding Bite]] is an easy power to nab and shall help you during the early levels. It&#039;s very quick to come off cooldown and does some pretty good physical damage considering its speed and energy price. As a bonus, one could even score a nice critical hit for further damage.&lt;br /&gt;
* [[Skunk Spray]] is arguably more of a Big Hit skill rather than DoTs. Still, it has some nice energydamage that lasts awhile, generous  &lt;br /&gt;
* [[Flamethrower]] does some pretty great damage in your rotation. Part of its power comes from its ability to be upgraded to perform lovely AoEs and hit multiple foes. If you need something to suppress and keep the hurt on multiple targets, consider this skill.&lt;br /&gt;
* [[Marsh Wisp]] is another fantastic AoE DoT that hurts quite a bit! It&#039;s highly recommended to have some AoE abilities to help suppress groups of enemies which you shall undoubtedly face, especially if you plan on using [[Vampiric]]. After all, more enemies hit means more damage, thus more vampiric regeneration.&lt;br /&gt;
* [[Solar Ray]] lays down the energydamage and even has a nasty knockdown effect well to really bring the anguish upon your foes. Like [[Flamethrower]], this power also has the option for AoE upgrades to spread the pain. What&#039;s perhaps most surprising about this power is its impressive 1600 cooldown, making it almost always available. A great power to add to your rotation.&lt;br /&gt;
* [[Mirage]] is a bit slow, but it&#039;s another AoE DoT should you need to fill in your rotation. It does some good damage, has natural AoE and AoE upgrades, and even clears off a lot of debuffs that may be sticking on you.&lt;br /&gt;
* [[Unrelenting Suckle]] is a naturally vampiric DoT power that could come in handy when you need a heal, especially if you invested in the [[Vampiric]] skill. It also comes with a powerful damagebuffdebuff that eats off a whole 10% of your target&#039;s damage. Quite powerful, and made even better with the [[Tactician]] skill. Good damage, some nice vampiric, and a great debuff creates a nice package.&lt;br /&gt;
* [[Peck]] might be slow, but it HURTS. Not only does it delivers a heft amount of energy and physical damage, but it also brings a crippling rechargedebuff worth an astonishing 20 magnitude. Ouch! Even though it&#039;s quite costly, the power is immense and should be highly considered to really bring some hurt upon mobs and bosses alike.&lt;br /&gt;
* [[Lockjaw]] is perhaps the most damaging DoT power in the entire game. Its energycost is large along with the charge time, but laying down both a critical and physical damage DoT worth ten magnitude each will have your target screaming in pain. Consider this skill, and may whatever deity they pray to help them. &lt;br /&gt;
* Considering how these powers don&#039;t exactly fulfil the Over Time part of DoTs, some would argue [[Sharp Bite]] and [[Slip Beneath]] aren&#039;t actually DoTs. This is debatable, but what is factual is that both of these powers shall benefit from [[Tactician]] and are quite strong at what they do. They don&#039;t last very long, but their damage is pretty great when you need a quick chunk of health that needs removing, especially considering the large amount of direct and critical damage they do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stacked DoTs&#039;&#039;&#039;&lt;br /&gt;
* [[Poison Bite]] is your bread and butter stacked DoT power. It allows stacking up to five times, creating a 20 mag powerhouse if you manage to get your full stack in order. If you plan on investing in stacked DoTs, consider getting this skill and perhaps lowering the cooldown and charge for faster stacking.&lt;br /&gt;
* [[Love Box]] benefits females the most, but does some pretty good stacked DoT damage. It&#039;s very quick to come off cooldown, so it&#039;ll be quite available within your rotation when you need to reapply it.&lt;br /&gt;
* [[Scratch]]&#039;s damage isn&#039;t too amazing, but its strength comes from its negative charge. What this means is that this power can be used instantly and even allows you to apply another attack right after that! If you don&#039;t mind the energy cost, one could think of this ability as a mostly free damage booster.&lt;br /&gt;
* [[Masochistic Fury]] is a powerful AoE stacked DoT attack. It has a charge time of zero and quite a short cooldown. Without even upgrading it, the AoE is quite large, allowing you to deploy the hurt on many foes. The downside comes from its betraying damage that&#039;ll sting a bit, but its certainly worth it considering what returns you shall receive in the form of damage.&lt;br /&gt;
&lt;br /&gt;
===DoT Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]].&lt;br /&gt;
* The [[Improved Laser Pistol]] is a great weapon of choice for DoT users, and especially for those who enjoy stacked DoTs. It&#039;s pretty low on the loadout as well, making it a great fit alongside your other equipment.  With so many ways to modify this weapon, you may wish to consider investing in it if you can.&lt;br /&gt;
* In the realm of regular DoTs, there are plenty of weapons to play around with such as the [[Laser Rifle]], [[Heavy Beam]], and the [[Portable flamethrower]]. The [[Laser Rifle]] is a bit basic, but it has a high amount of modability and does great damage at base. A tried and true weapons for DoT users. [[Heavy Beam]] combines the power of big hits and DoTs within on package to deliver a mighty punch that keeps on stinging. Also worthy of note is the great hastedebuff that it gives off which is further enhanced by your [[Tactician]] skill. Finally, the [[Portable flamethrower]] is... a flamethrower! How cool is that? It&#039;s similar to the [[Laser Rifle]] in a few ways such as cooldown and charge, but it does more direct damage at the cost of other things such as DoT damage and loadout. Decide what weapon suits you, or perhaps even take all three.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help with alleviate any energy problems you may be having. It&#039;s also quite moddable should you ever decide to make something that really suits your needs. &lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* The [[Blood Extractor]] is another piece of expensive gear, but it can have dramatic effects. Recall that the [[Vampiric]] skill is enhanced for DoTs, so combining this and the skill could bring huge results. It&#039;s quite big and expensive, so make sure this item is for you before investing in it.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably. [[Lifegiving Armor]] has some wonderful regen attached to it should you need it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Crafting for Success=&lt;br /&gt;
	With so many mods and recipes, it can get a little difficult to wrap one&#039;s head around the crafting system. That&#039;s okay! Everyone had that reaction at first. By the end of this guide and some playing around with the system, hopefully you&#039;ll have a better grasp on the subject. Once you do, you&#039;ll find that it probably wasn&#039;t as hard as you thought it was. This section shall detail more of the mechanical side of things rather than how to actually craft or find recipes. For hints on that, load up the [http://flexiblesurvival.com/index?consign Web Store] and search for it there. Failing that, try asking out lovely players. For other information, check out the [[Crafting]] page, &#039;&#039;&#039;help crafting&#039;&#039;&#039; in the MUCK, or the [http://wiki.flexiblesurvival.com/w/New_Newbie_Guide#Crafting_and_Gear Newbie Guide&#039;s] crafting section.&lt;br /&gt;
	&lt;br /&gt;
	Before we even begin, there are two very important things you&#039;ll want to get familiar with: The [http://flexiblesurvival.com/index?crafttest Test Crafter] and the [[Statuses]] page on the wiki. The Test Crafter can be found on the website under the Game tab. This very handy tool allows you to play around with every recipe and mod within the game and see what it does on the item. Play around with it and get familiar, because you&#039;ll be using it often. Because most items will work with various effects and statuses on yourself, allies, and friends, you&#039;ll want to learn what they do by referencing the [[Statuses]] page often.&lt;br /&gt;
	&lt;br /&gt;
==Basic Fundamentals==&lt;br /&gt;
	Every item has some kind of purpose. Before modifying an item, take note and try to figure out its primary use. For example, let&#039;s take a look at the [[Laser Rifle]]. You can see that the item is primarily used to deliver both Physical and Energy damage upon an enemy. If you want to enhance this item with mods, it would be a good move to make it better at this job. Naturally, you&#039;d try your best to increase its physical and energy damage and maybe even put your own spin on it. &lt;br /&gt;
	&lt;br /&gt;
	Enhancing an item&#039;s primary purpose shall generally bring success. However, some items have downsides that you may want to mitigate. These can include loadout costs, energy needed to fire, and perhaps a large cooldown and/or charge time. You may make a weapon that can deliver a massive amount of damage upon your foe, but you might want to make sure it doesn&#039;t take five rounds and all your energy to fire! Combining both of these ideas, you can make an item best suited for your purposes. Enhance the primary purpose of an item and try to minimize the nasty parts of said item. Overall, tweak and play with some mod combinations until you&#039;re satisfied!&lt;br /&gt;
	&lt;br /&gt;
==Power of Statusmag==&lt;br /&gt;
	There are various mods that increase the statusmag of an item. What this means is that any status that an item inflicts is increased by the amount of statusmag a mod may apply. For example, let&#039;s look at the [[Laser Rifle]] again. This item has two statuses: Physicaldamage and Energydamage at magnitude five. Now let&#039;s look at the [[Heavy]] mod. This mod increases an item&#039;s statusmag by 25%. When applied to our [[Laser Rifle]], it shall bring the magnitude of both Physical and Energy damage up an incredible 25%! If an item has a status you wish to enhance, consider adding on a mod that brings some statusmag to the table.&lt;br /&gt;
	&lt;br /&gt;
	Mods that can increase Status mag: [[Heavy]], [[Overwhelming]], [[Blocking]], [[Unpredictable]], [[Flexible]], [[Overcharged]], [[Piercing Design]].&lt;br /&gt;
	&lt;br /&gt;
==Increasing the Pain==&lt;br /&gt;
	There are multiple ways to increase the damage of a weapon. First, you need to determine what a weapon&#039;s primary way of dealing damage is. For example, a [[Laser Rifle]] is focused on DoTs, while a [[Heavy Melee]] is all about direct damage. Once you&#039;ve figured that out, it&#039;s time to start playing around with mods.&lt;br /&gt;
	&lt;br /&gt;
* For direct damage weapons like the [[Heavy Melee]], you&#039;ll naturally want to find mods that increase damage. For example, the [[Heavy]] mod increases damage by a deadly 35%! However, making the weapon simply hurt more isn&#039;t the only thing that can increase damage. Other notable things that may help bring the pain are mods that increase penetration such as [[Piercing Design]], which helps rip through an enemy&#039;s resists. Increasing accuracy, such as with the [[Targeting]] mod can help bring about some consistent damage with each use. You could even add some critical damage ([[Backstabbing]]) or even other types of damage [[Poisoned]] if you&#039;re feeling really creative with your weapons.&lt;br /&gt;
* As previously discussed in the &#039;&#039;&#039;Power of Statusmag&#039;&#039;&#039; section, DoT based weapons like the [[Laser Rifle]] benefit most from status mag increasing mods. In addition to this, one could get creative and add even more DoTs to a weapon, such as with [[Jagged]], [[Backstabbing]], [[Hooked]] [[Sharp]], or [[Poisoned]]. If an item doesn&#039;t have Physicaldamage, adding something like [[Hooked]] will make it so! So say you put it on an [[Improved Laser Pistol]]. Now it&#039;s a pistol that does energy, critical, AND physical damage. Remember that they&#039;re called Damage &#039;&#039;&#039;Over Time&#039;&#039;&#039; weapons for a reason. The long a DoT lasts, the more total damage it does. Using mods to increase how long a DoT lasts, such as with [[Enduring Effect]] adds on more ticks, thus more damage.&lt;br /&gt;
* Repeat weapons benefit greatly from both statusmag and damage increasing mods. To make a great repeats weapon, one would want to increase the base damage (Which also increases the damage of the repeats themselves), increase the amount of repeats, and &#039;&#039;&#039;lower&#039;&#039;&#039; the amount of rounds for the repeat status. Statusmag increases the amount of repeats greatly, along with mods such as [[Repeating]] and [[Automated]]. To increase base damage, mods that simply increase damage will do nicely, like [[Extra Lethal]] for example. Finally, there&#039;s a special property repeat weapons like the [[Automated Weapon]] have. When applying mods that &#039;&#039;&#039;INCREASE&#039;&#039; the total amount of mods a status lasts, like [[Enduring Effect]], it will actually &#039;&#039;&#039;DECREASE&#039;&#039;&#039; the amount of rounds for the repeat status despite what the test crafter may tell you.&lt;br /&gt;
&lt;br /&gt;
* Mods that increase direct damage: [[Heavy]], [[Extra Lethal]], [[Overcharged]], [[Crippling]], [[Backstabbing]], [[Amplifying]], [[Unpredictable]], [[Wild]], [[Focused]].&lt;br /&gt;
* Mods that increase accuracy: [[Targeting]], [[Directed]], [[Focused]].&lt;br /&gt;
* Mods that increase status duration: [[Enduring Effect]], [[Poisoned]], [[Overcharged]], [[Unpredictable]] [[Heavy]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mitigating Weaknesses==&lt;br /&gt;
	Some weapons will have some downsides to them. Perhaps they&#039;re really slow, or maybe take a lot of energy to fire. Perhaps its accuracy leaves something to be desired, or could it be that the thing is just too darn heavy? You&#039;ll also have to keep in mind that some mods have downsides to them as well that apply to the item. [[Heavy]], for example, grants a bunch of bonuses, but also does nasty stuff like increasing the loadout, charge, cooldown, and more while also lowering accuracy. It&#039;s the price one pays for power. When encountering downsides of any type, you must determine if it&#039;s something you can work with or want to decrease the effects of.&lt;br /&gt;
&lt;br /&gt;
* It&#039;s often easy to go mod-happy and suddenly find that your weapon ways a giant forty loadout or something along that range. While the item will probably be quite powerful, it may not leave room for very much else! You&#039;ll want to find out how much loadout you&#039;re willing to sacrifice for an item and also think about what other items you are and plan on equipping in the future. There are a few mods that can help with this: [[Miniaturized]] and [[Ergonomic]]. &lt;br /&gt;
* Some damage and statusmag increasing mods love to increase the charge time and cooldown of a weapon. If it takes too long to charge, that&#039;s precious time wasted that you could be using for other things! If it takes too long to come off cooldown, it&#039;ll take forever before you can use it again. &lt;br /&gt;
** Mods that decrease charge speed: [[Hair Triggered]], [[Cool]], [[Computerized]], [[Quick]]&lt;br /&gt;
** Mods that decrease cooldown: [[Rapid Cooling]], [[Quick]]&lt;br /&gt;
* If an item costs too much energy to fire, you may find yourself too tired to do anything else. Make sure your item has a reasonable amount of energy required for the output, or be sure you can handle it.&lt;br /&gt;
** Mods that decrease energy use: [[Self Powering]], [[Cool]], [[Directed]], [[Windup]]&lt;br /&gt;
&lt;br /&gt;
=AI Settings=&lt;br /&gt;
	Chances are, you&#039;ll be using &#039;&#039;&#039;auto combat&#039;&#039;&#039; for a good portion of your combat career. This function allows combat to automatically play out, letting your AI settings choose attacks to use for you. Generally, most parties will want you to turn &#039;&#039;&#039;auto on&#039;&#039;&#039; in order to get things done quicker. If you don&#039;t have your AI settings picked out, the AI will use a random round robin system. This has the possibility of really going against your favor. For example, it could pick a healing power when you&#039;re at 98% health! When you actually need that power, it might be on cooldown, leaving you in a bit of trouble. So if you plan on using auto combat, and you probably will, take a look at this guide to help get you started.&lt;br /&gt;
	&lt;br /&gt;
	One may modify their [http://flexiblesurvival.com/index?ai AI settings] on the webpage by clicking the character tab and selecting AI. You&#039;ll see a list of dropdown menus and such. At the bottom is your entire list of powers that can be used. You can either make them usable by your AI, or make sure they can never be picked. This is quite useful if you have points in [[Intimidation]], which grants [[Avoid Notice]] and [[Attention Grab]]. If you&#039;re a tank, it&#039;ll be a good idea to set [[Attention Grab]] on &#039;&#039;&#039;use&#039;&#039;&#039; and [[Avoid Notice]] on &#039;&#039;&#039;do not use&#039;&#039;&#039; so the AI will always have the prefered toggle on rather than the other which can cause problems. The main attraction is the AI settings. The first column represents the condition of which the move will fire. The second column determines what the power should hit, and the third column defines the actual power that shall be used on the target and in which conditions. To find more AI program settings, check out the regular shops, token shops, and the elite (mako) store.&lt;br /&gt;
	&lt;br /&gt;
	On the top of your AI settings, you should put things that are most important, as the AI settings prioritize what&#039;s on top first. A good idea might be to put your emergency heals at the top and set the condition to something like HP 50 or HP 25. Say you put HP 50 - Self - [[Milk Chug]]. Any time your health drops bellow 50%, the AI will make sure that [[Milk Chug]] will fire on your next turn if it&#039;s off cooldown, possibly saving your life. To make sure this power fires only in this condition, you may wish to scroll down and set [[Milk Chug]] to &#039;&#039;&#039;do not fire&#039;&#039;&#039; in this scenario, so it can only be used if your health goes bellow 50% for emergency situations. Another good idea is to put your energy regenerating abilities up at top for mostly the same reasons.&lt;br /&gt;
	&lt;br /&gt;
	Next, you&#039;ll want to find what powers and items you use the most in combat and start putting them in. If something is more important than the other, simply put it as high as you believe it should go. For your most frequently used powers, it&#039;s generally safe to put them on the &#039;&#039;&#039;Always&#039;&#039;&#039; condition, which makes the power fire as soon as it comes off cooldown. For the target, you may want to consider something like &#039;&#039;&#039;Ranked&#039;&#039;&#039;, which targets the highest ranked enemy on the field. If it&#039;s a buff or something that induces an effect on friend or foe, you have the choice between &#039;&#039;&#039;Always&#039;&#039;&#039; and &#039;&#039;&#039;Renew&#039;&#039;&#039;. Renew only fires when your target, such as yourself, no longer has the statuses that the move provides. For example, if the maxHP buff of [[Honey Gift]] expires on your target, then it shall reapply this buff. Heals should more than likely use the &#039;&#039;&#039;Ally HP 50/25&#039;&#039;&#039; condition. If anyone in your party drops bellow 50%/25%, then it will use the power on the target you have selected (&#039;&#039;&#039;Most Hurt&#039;&#039;&#039; being a great target).&lt;br /&gt;
	&lt;br /&gt;
	Once you have put your most important and frequently used powers on your AI bar, you will have created a rotation. You won&#039;t be able to fit all your powers, so choose carefully. Good AI settings can really make the difference in the heat of battle. When your AI bar has nothing to do any more, then it shall go down to any powers you have marked as &#039;&#039;&#039;use&#039;&#039;&#039; and randomly select them until a condition triggers.&lt;br /&gt;
	&lt;br /&gt;
=Miscellaneous Topics=&lt;br /&gt;
	This section shall contain various topics that don&#039;t quite need a main section of the combat guide, but are still very worthy of note. As time goes on, new sections shall be added to both the main section and this portion. Within here, various hints, tips, and other concepts that may help one on their journey shall be described. Other things that fit here are topics that people seem to get confused about and demand explanation. Overall, both newer and veteran players might pick up something neat.&lt;br /&gt;
	&lt;br /&gt;
==Passives and Toggles==&lt;br /&gt;
	Technically, toggles are indeed passives. For the sake of this explanation however, we&#039;ll call something that needs to be activated a toggle, like [[Long Ears]] and something that&#039;s on all the time without user input a passive, like [[Furry Hide]]. Some people get confused on what exactly the status durations mean on something like a passive or toggle. Aren&#039;t they supposed to be on all the time? Yes and no! A passive will refresh itself every five rounds while a toggle will fire off every round. You&#039;ll notice that a move like [[Quill Wag]] fires every turn! Regardless, most passives and toggles are designed to be always on, so it&#039;s generally never a worry.&lt;br /&gt;
	&lt;br /&gt;
==Deflections==&lt;br /&gt;
	When you&#039;re in battle, you may see something like this: &amp;lt;[22%]5. Rabid Greedy&amp;gt;&amp;lt;Repeated Prism Storm&amp;gt; Player takes 12 damage!&lt;br /&gt;
	So what does that 22% mean on the left? That is the deflection amount. All attacks must go through the target&#039;s defense status, the process of which is detailed more on the [[Statuses]] page. The higher the number on the left is, the more damage was deflected. Up to a total of 75% of an attack may be deflected, and it still even has to go resists and such! It&#039;s also possible that 0% damage could be deflected, allowing the attack to go hit against resists and such as normal. With this in mind, you can see that having lots of defense and accuracy can really pay off big when it comes to survivability and damage.&lt;br /&gt;
&lt;br /&gt;
==Overheat==&lt;br /&gt;
	As of [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/October_2013 October 24th, 2013], a new overheat mechanic was put into play. What this basically means is that if one uses highly damaging powers too quickly, it may overheat and add to the cooldown. Any power that has a damage rating less than fourteen, such as with [[Small Claws]], will not be subject to this. Healing powers aren&#039;t nearly affected by this as much as big hits are. What&#039;s considered too fast for a damaging power is when the cooldown to damage ratio is 100 cooldown per 1 damage. This is a method put into play to prevent spamming of the same high damaging powers over and over again. Generally, you&#039;ll never have to worry about this if you have a basic rotation, but it&#039;s worth mentioning.&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Combat_Guide&amp;diff=115720</id>
		<title>Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Combat_Guide&amp;diff=115720"/>
		<updated>2014-04-27T04:42:31Z</updated>

		<summary type="html">&lt;p&gt;Dio: Fixed some errors. More edits to come , especially concerning aesthetic for ease of reading. Stay tuned.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	Welcome to the combat guide for Flexible Survival! Newer players who&#039;ve taken a look at the combat system and all that comes with it may get a little overwhelmed due to its complexity, but hopefully by reading this guide, you&#039;ll have a much better understanding. And hey, it ain&#039;t really all that bad! This page shall detail a large variety of mechanical topics that should take you from the basics all the way to the glorious level cap.&lt;br /&gt;
	&lt;br /&gt;
=The Basics=&lt;br /&gt;
	Those coming from the single player version of the game may notice several significant differences. For one, we use what&#039;s known as the Active Time Battle ([[ATB]]) system, which is similar to certain RPGs. Mutant powers are also a very prevalent factor in combat along with crafted gear. This section shall detail the various basics to get you started and along your way.&lt;br /&gt;
	&lt;br /&gt;
==Active Time Battle==&lt;br /&gt;
	When one initiates combat, they are thrown into an Active Time Battle, henceforth known as [[ATB]]. Everything is based off ticks and will determine when it&#039;s your turn and when your moves shall land. Every power has a certain amount of charge time as detailed in their description. The more charge something has, the longer it will take to land. Powers also have cooldowns which are also based off these ticks. In more advanced sections, we will detail more about the ATB system and how to tilt the scales in your favour, but one need not worry about it too much when starting out. Rather, it&#039;s important to simply be aware of it and how different it is from the single player&#039;s dice rolling combat mechanics.&lt;br /&gt;
	&lt;br /&gt;
==Combat Commands==&lt;br /&gt;
	Now how do you even attack? Why it&#039;s quite simple! The common syntax for attacking a creature is &#039;&#039;&#039;use &amp;lt;attack&amp;gt; on &amp;lt;target&amp;gt;&#039;&#039;&#039;. For convenience sake, one may usually use shorthand on most power names and can do the same with their target. If you wish to use a power on yourself, then you can type &#039;&#039;&#039;use &amp;lt;power&amp;gt; on me&#039;&#039;&#039;. This is quite helpful when it comes to using healing or buffing powers on yourself. Items can also be used in the same fashion, but if it&#039;s a piece of equipment, it must be equipped in order for it to be used.&lt;br /&gt;
	&lt;br /&gt;
	When you first start the game, the area you begin in shall have an NPC you may speak to. This course of action comes highly recommended, as they grace you with free items and weapons! Take a &#039;&#039;&#039;look&#039;&#039;&#039;, talk to the NPC, select your choice of gear (Don&#039;t worry too much about your choice. It doesn&#039;t have any permanent effects), and equip them! Type &#039;&#039;&#039;+gear&#039;&#039;&#039; to pull up your inventory, note the gear number of the thing you wish to equip, and then type &#039;&#039;&#039;+acc &amp;lt;gear number&amp;gt;&#039;&#039;&#039;. You&#039;ll then equip the item and it&#039;ll be ready for combat.&lt;br /&gt;
&lt;br /&gt;
==Your First Battle==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Warning!! If you don&#039;t have any perks to prevent mutations such as [[Advanced Inoculation]], getting hit in combat may mutate your character and being defeated may result in sexy consequences!!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	You&#039;ve put on your starter gear, learned the commands, and now you&#039;re itching for battle! But where do you start? The best place to start is usually right on the streets next to your starter location. Typing &#039;&#039;&#039;map&#039;&#039;&#039; can help you find your way around. But to use Zephyr as an example, going North, then up to the lobby, and then Out shall lead you outside. If you go east again, you&#039;ll find that to the east again is a different color! &lt;br /&gt;
	&lt;br /&gt;
	An area colored in white determines an area that&#039;s an equal challenge to someone at your level. Generally, these areas are where you want to fight for the best XP gain. Pink areas are areas that are quite dangerous at your level and may easily lead to defeat while gray colored areas are of little to no challenge to your level.&lt;br /&gt;
	&lt;br /&gt;
	So now you&#039;re standing in the streets right next to a white colored area. It&#039;s time to take the plunge! As soon as you move in, you have a chance of getting ambushed by some ferals. If you don&#039;t get ambushed, try typing &#039;&#039;&#039;search&#039;&#039;&#039; or move around a bit until you get ambushed. Eventually, you&#039;ll find yourself in a battle! When it&#039;s your turn, you&#039;ll see a list of all your available moves. The attacks in white are ready to fire, while the ones in gray are on cooldown for the length designated within the parentheses. If you win, you shall be rewarded with freecred and XP! Along with that, each defeated mob gives a chance at some builder nanites and salvage. If one doesn&#039;t have a perk to prevent victory messages such as [[Self Control]], you&#039;ll be treated to a victory message based off your groin mutation.&lt;br /&gt;
	&lt;br /&gt;
	Losing happens to everyone. If you lose, pick yourself back up with the &#039;&#039;&#039;respawn&#039;&#039;&#039; command (or spend a hero point with +hero revive). You&#039;ll be sent back to a triage so you can lick your wounds. Over time, your health and energy will recharge passively. If you&#039;re willing to spend a patrol point, type &#039;&#039;&#039;renew&#039;&#039;&#039; to be at full strength once more.&lt;br /&gt;
	&lt;br /&gt;
==Gaining and Mastering Mutant Powers==&lt;br /&gt;
	Any time you get hit by a mutant, assuming you don&#039;t have any perks like [[Advanced Inoculation]], one of your body parts has a chance at getting mutated towards the appropriate infection. But along with this, you also gain their power! So if a mutant has the power of [[Wild Swing]] on their arm and they infect your arms, then you get to use that power. So if you&#039;re on the lookout for certain powers, then you may want to get hit on purpose. The wiki is a good source for knowing what mutant has what powers. Simply search for the power and bring up its page, click the &#039;what links here&#039; button on the left, and it should show what mutants have that power. To find the location of these mutants, type &#039;&#039;&#039;terminal &amp;lt;mutant name&amp;gt;&#039;&#039;&#039; and then &#039;&#039;&#039;atrace &amp;lt;location&amp;gt;&#039;&#039;&#039; to find it.&lt;br /&gt;
	&lt;br /&gt;
	But if you&#039;re mutating all the time, how are you supposed to keep these powers? Simple! You master them. With a small fee of XP and creds, you can master these powers and keep them forever no matter what unless you decide to unmaster them. To do this, head over to a training area, easily found in most faction main areas such as the Zephyr lobby, and type &#039;&#039;&#039;train&#039;&#039;&#039;. Using the list of options, you can master a mutant power to make it yours to keep no matter what you mutate to. Even more, you can upgrade them with &#039;&#039;&#039;train upgrade mutant power&#039;&#039;&#039; to make them more powerful! Additionally, you can perform this option anywhere on the website by going to the character tab and clicking training. Each power can be upgraded to a maximum of two times. Eventually, you&#039;ll be able to epic and ultimate these powers, but this will be detailed in a future section. What these [[Statuses]] and such do on each power and weapon shall be detailed later, but if you&#039;re curious, the [[What is a Power]] page may help with understanding what exactly each power does.&lt;br /&gt;
	&lt;br /&gt;
==Leveling Up==&lt;br /&gt;
	Once you get enough XP, you&#039;ll be ready to level up if you wish. By default, you are set to level up automatically when you reach the required amount of XP. It&#039;s recommended to turn this off by using &#039;&#039;&#039;charedit&#039;&#039;&#039; and modifying option 25. But why would you wish to level up? Every power and item you have shall scale with you as you level! So that [[Chainsword]] weapon you have gets stronger with each time you level up. And this applies to every power and item, not just the ones you have now. Let&#039;s say you&#039;re level 30 and you buy a [[Laser Pistol]] from a store. Every stat of the laser pistol will be scaled up for someone at level 30! So when you level up, you simply become stronger at pretty much everything you do, along with getting some additional maximum health. If you want to know more details, check out the [[Level Scaling]] page.&lt;br /&gt;
	&lt;br /&gt;
	In addition, you&#039;ll also receive more mutant power slots. For more details on this, see the [[Level Costs]] page.&lt;br /&gt;
	&lt;br /&gt;
==Tips for Beginners==&lt;br /&gt;
	Before we move onto advanced concepts, here are some tips for your first twenty levels or so that&#039;ll get you on your way. Nothing beats experience.&lt;br /&gt;
	&lt;br /&gt;
* &#039;&#039;&#039;FIND A HEALING POWER&#039;&#039;&#039;. It&#039;s smart to find a way to heal yourself reliably. At the start, one can easily acquire [[Deep Healing]] off a [[Raccoon Guy]] or [[Lactaid]] from a [[Blue Gryphon]]. [[Nurse]] is also another great healing power, but it mainly heals over time rather than immediately like the other two mentioned powers. If you&#039;re fully a Female Husky, you unlock the power [[Feed the Puppies]] to help heal you as well.&lt;br /&gt;
* Master all the powers you can and upgrade them before leveling up. Once you face harder foes, having upgraded powers shall help you dramatically on your journey.&lt;br /&gt;
* There are some great powers that will do well in your arsenal at early levels. [[Raking Claws]], [[Skunk Blast]], and [[Gouging Claws]] will serve well to fell your foes.&lt;br /&gt;
* After a battle, health and energy will regenerate automatically. You can use healing powers outside of battle as well. If you&#039;re willing to spend a patrol point, you can use the &#039;&#039;&#039;renew&#039;&#039;&#039; command to fully regenerate your health and energy.&lt;br /&gt;
* If you want to fight something that&#039;s bellow your level to a point where they don&#039;t spawn, trying mentoring down. This allows you to temporarily level down to fight things in lower level areas again. To do this, first type &#039;&#039;&#039;+haz&#039;&#039;&#039; to see the level range of the area, and then &#039;&#039;&#039;mentor &amp;lt;level&amp;gt;&#039;&#039;&#039; to mentor to something within the range or a maximum of two above the max level of the area. &lt;br /&gt;
* Fights getting too hard? Adjust your difficulty settings! This may easily be done on the home page of the website with the two buttons on the right side bar. You start off as normal/normal (AKA 0/0). Cycling through it, you&#039;ll find the easiest difficulty at easy/small (-1/-1). The button on the left controls the difficulty of the individual monsters while the button on the right increases the density of them. If you wish to adjust this within the game, head to the Zephyr or RSX lobby and head up to floor two and speak with the Tactics (enemy difficulty) and Pheromone (enemy density) NPCs. If you want to check your settings, type &#039;&#039;&#039;+haz&#039;&#039;&#039; and read the numbers on the bottom left.&lt;br /&gt;
* Ask for help! The newbie channel is more than happy to answer any questions you may have. The science channel can also be used to discuss game mechanics if you&#039;re into that. The LFG channel can be used to gather up a group Don&#039;t be shy! We pride ourself on our friendly community.&lt;br /&gt;
	&lt;br /&gt;
=Combat Roles=&lt;br /&gt;
	Once you reach level eight, you&#039;ll unlock your very first active role slot. As you continue to level, you&#039;ll unlock more slots. A convenient guide to see when you&#039;ll receive your next one can be found [http://wiki.flexiblesurvival.com/w/Level_Costs here]. These rolls shall define what your very own &amp;quot;style&amp;quot; of combat. If you&#039;re familiar with traditional RPGs, you may know about concepts such as healers, DPS, tanks, support, and the works. These roles shall make you more powerful in what you wish to be, such as healing more or doing more damage.&lt;br /&gt;
	&lt;br /&gt;
	Each combat role is a package that comes with three skills. To see a list of these roles, click [http://wiki.flexiblesurvival.com/w/Category:Roles here]. So let&#039;s say you decide to take the Archfiend role. You&#039;ll get one point of [[Damage]], [[Vampiric]], and [[Warded]]. To find out what these do, use the &#039;&#039;&#039;rpinfo &amp;lt;skill&amp;gt;&#039;&#039;&#039; command or look them up on the Wiki. These are passive boosts to your character that will really help out and define who you are in combat. So what happens when you take a second role? Now let&#039;s say you get Assassin. That has [[Avoidance]], [[Damage]], and [[Speed]]. But your other role had damage on it too, right? Indeed! And that means you have two points of [[Damage]] now! Each skill can have a maximum of three, so be sure to plan accordingly.&lt;br /&gt;
	&lt;br /&gt;
	To buy and use these roles once you have slots, type &#039;&#039;&#039;+role&#039;&#039;&#039; or perhaps more conveniently, use the web interface, head to the character tab, and then roles. It even has a simulator you can use!&lt;br /&gt;
	&lt;br /&gt;
=Dailies=&lt;br /&gt;
	Dailies are missions one may do every day. While the name implies it can only be done once per day, the actual cooldown for the missions is once every eighteen hours. A multitude of rewards may follow for those who complete this mission handed to them and are amplified greatly should the player decide to take on a harder challenge. But what is a daily mission? First, head to either RSX or Zephyr lobby, go up, and then east. From there, you may type &#039;&#039;&#039;daily&#039;&#039;&#039; to receive a daily mission. If you don&#039;t like the location, type &#039;&#039;&#039;daily restart&#039;&#039;&#039; to get a new one. If you want to choose a more specific location, you can use the terminal to bring up compatible areas just to the west of this room and then type &#039;&#039;&#039;daily &amp;lt;location&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;daily restart &amp;lt;location&amp;gt;&#039;&#039;&#039; if you already have a daily. If you want help finding the location given to you, try typing &#039;&#039;&#039;atrace &amp;lt;location&amp;gt;&#039;&#039;&#039; for some directions.&lt;br /&gt;
	&lt;br /&gt;
	The objective is simple: Wipe out the creatures at the location given to you! All you have to do is go to that area and fight until it&#039;s complete. To view progress, a small status update appears above the Battle Complete line after every battle. It&#039;s important to note that a daily is always forty fights in total before it completes. Another thing you must keep in mind is the difficulty bonus meter. To see this, type &#039;&#039;&#039;quest&#039;&#039;&#039; and note the bar on the bottom. When you first start the daily, it shall be at -50%. At max, it may reach 400%. These values modify the rewards you shall obtain at the end of your daily. Every time you defeat an &#039;&#039;individual&#039;&#039; monster, some bonus is added to this meter. The system takes into account how difficult the monster was by these methods:&lt;br /&gt;
	&lt;br /&gt;
* What danger settings you&#039;re at. It doesn&#039;t look at the pheromone setting (The setting that modifies monster density per battle). Your danger settings may be changed on the web page on the right side (The button on the left) or the Tactics Soldier above the Zephyr or RSX lobby.&lt;br /&gt;
* The template the monster may or may not have. You may see some enemies with a prefix or suffix attached to their name like Bully or what have you. These are templates that modify the base monster to be either more powerful or weaker. By increasing the danger settings&lt;br /&gt;
* The rank of the enemy, such as minion, mid boss, boss, hard boss, etc. These rankings may be viewed on either the terminal or using &#039;&#039;&#039;+haz&#039;&#039;&#039; in an area.&lt;br /&gt;
* Your level compared to the monster. If you decide to fight two levels over the area range, you&#039;ll receive fewer bonus.&lt;br /&gt;
&lt;br /&gt;
	To put it simply, the harder the fight, the better the rewards. Remember that you only have forty fights total and the difficulty bonus meter works off an &#039;&#039;&#039;individual enemy basis&#039;&#039;&#039; and not after each battle. This means that to get the best results, you want as many difficult monsters you can fit inside each battle. If you spend all forty fights killing one or two difficult monsters each, you won&#039;t get a lot of bonus! But how about five? And how can you take on such a challenge? Bring friends! The more friends you bring, the more difficult a challenge you may face, resulting in much greater rewards. Try out the &#039;&#039;&#039;lfg&#039;&#039;&#039; channel to form a group. Upon completion of these missions, you may receive these rewards:&lt;br /&gt;
	&lt;br /&gt;
* Reward Tokens. The amount is modified by your difficulty bonus meter. If you managed to get 400%, you shall get twenty whole tokens.&lt;br /&gt;
* Glorious XP&lt;br /&gt;
* A chance at an uncommon salvage (A 100 common salvage value!)&lt;br /&gt;
* Any time you help someone with a daily, you get some extra rewards yourself. For one, you get one reward token when they finish their daily. Further, you even get an uncommon salvage roll, possibly netting you a free uncommon salvage! You also get some XP for your troubles. Now imagine the wonderful rewards should you decide to daily with a full party.&lt;br /&gt;
&lt;br /&gt;
=Primes=&lt;br /&gt;
	Once you reach level thirty, you&#039;ll find that you can no longer level up without first consuming a boss vial within five levels of yourself. Where do you get these you might ask? One might be able to buy them from another player. However, one way is to go out and get them yourself! Boss vials are gathered by defeating what&#039;s known as a Prime mutant. Naturally, they&#039;re tougher than your standard enemy on the field and will require the gathering of a party. First, let&#039;s go over the requirements of summoning a Prime mutant.&lt;br /&gt;
	&lt;br /&gt;
* First, you&#039;ll need twelve infection vials of the Prime you wish to summon. These can be either bought from players/stores or gathered yourself. To collect infection vials, you will need the use of an [[Improved Nanite Collector]] or an [[Ultimate Nanite Collector]]. The improved version doesn&#039;t require the use of mako. As long as your NaniteCollection stat is two or above, you can collect infection vials. With this in mind, the [[Advanced Inoculation]] perk gives you a point of NaniteCollection, thus allowing you to collect infection vials with the [[Basic Nanite Collector]] available cheaply in stores or a cheap [[Improved Nanite Collector]].&lt;br /&gt;
* Next, you&#039;ll need a PSP (Prime Specimen Primer) available for four reward tokens at the token shop (Up from Zephyr lobby and then east).&lt;br /&gt;
* If you don&#039;t have a party already, grab a party! Advertise on the &#039;&#039;&#039;lfg&#039;&#039;&#039; channel and say which mutant you wish to take down. Because everyone who fights gets a boss vial, there will probably be people more than happy to assist. Generally, you&#039;ll want at least five people if you can.&lt;br /&gt;
* Finally, you need to head to the area where the monster typically spawns. Once there, type &#039;&#039;&#039;+haz&#039;&#039;&#039; and note the max level for the area. If you can, type &#039;&#039;&#039;partymentor &amp;lt;two levels over the max level of the area&amp;gt;&#039;&#039;&#039;. So if the level range of an area is 30-35, type &#039;&#039;&#039;partymentor 37&#039;&#039;&#039;.  With your vials tucked away within your pocket, use the PSP device and it shall step you through some simple prompts. It&#039;ll ask what prime you wish to summon, ask if you&#039;re really sure, and then take your 12 vials and some freecred. The Prime will spawn shortly after!&lt;br /&gt;
&lt;br /&gt;
	What prime should you be taking on? This is a question with an answer relative to your level. To level up, you&#039;ll need a boss vial that&#039;s within 5 levels of you, up or down. So if you&#039;re stuck at level 30, you&#039;ll need a boss vial that&#039;s within the range of 25-35. Head up above Zephyr or the RSX lobby and type &#039;&#039;&#039;look terminal&#039;&#039;&#039;. Find an area that suits your level requirements and gather the appropriate vials to summon the prime.&lt;br /&gt;
	&lt;br /&gt;
	You might be wondering what exactly a prime fight is like and how you should prepare for it! Once summoned, the Prime shall come stomping out and summon some backup. The backup is typically quite weak, but needs to be dealt with none the less. The Prime itself is basically a much much stronger version of the normal variant of the monster and carries a randomly selected template like Perplexing, Fast, Prickly, and many others that modify the Prime&#039;s abilities in some way. As the fight goes on, the Prime will summon more backup for you to deal with. It&#039;s nice to have a buffer or healer on standby if you can find one, and perhaps even a tank to help soak up damage. Once you finally defeat your first Prime, you, and anyone that helped you, shall receive a tasty boss vial! Eat it and pass onto the next level, brave adventurer.&lt;br /&gt;
&lt;br /&gt;
=Epicing and Ultimate=&lt;br /&gt;
	When upgrading a power with freecreds and experience, a power may only be upgraded a maximum of two times. As you level up, you may have noticed that you receive epic power slots on occasion. To know when you&#039;ll get an epic power slot, check out the [[Level Costs]] table. With an epic power slot, you may choose a power to upgrade even further than that original two maximum. Sounds pretty great, right? To perform this, you need to acquire a boss vial of a mutant that has that power somewhere on their body. The level of the vial doesn&#039;t matter, just make sure &#039;&#039;&#039;not to drink it&#039;&#039;&#039;! Once you&#039;ve done that, simply head to the web page, character, and then [http://flexiblesurvival.com/index?training training] to select the epic option. It&#039;s worthy of note that you can&#039;t upgrade a particular upgrade more than twice. For example, say you upgraded [[Wild Swing]]&#039;s damage twice. You can&#039;t epic the power and choose damage for a third time. It has to be a different upgrade.&lt;br /&gt;
	&lt;br /&gt;
	What if you could upgrade an epic&#039;d power even FURTHER? Every thirty levels you shall receive an ultimate power slot. With six boss vials, 40 reward tokens, some experience, and creds, you can indeed upgrade an epic&#039;d power one more time. This one is a bit more picky. You can&#039;t upgrade something that&#039;s already been upgraded with an ultimate power slot. Again, let&#039;s bring up [[Wild Swing]]. Say you upgraded damage twice and used your epic upgrade on AoE. With your ultimate upgrade, you can&#039;t choose damage or AoE. You&#039;ll have to choose one of the other upgrade options. To perform an ultimate upgrade. head to Point Zero/Hotel Oblivion in the north east corner of Fairhaven. Once there, type &#039;&#039;&#039;train&#039;&#039;&#039;, follow the prompts, and watch the magic.&lt;br /&gt;
&lt;br /&gt;
=Combat Flaws=&lt;br /&gt;
	Within character generation, you might&#039;ve noticed two particular flaws. The [[Feral Mode]] and [[All Natural]] flaws dramatically change the way you play the combat system. [[Feral Mode]] was designed specifically for ease of use. When mastering and upgrading powers, it spreads the upgrades out evenly and automatically. It also automatically selects combat roles and skill for you when you level up, negating the need to create a build. In addition, it has access to ferals roles, such as [[Defender Feral Training]] that change your combat skills. In that example, taking that training would turn you into a tank build. These trainings can be bought in various stores around the game world. Ferals also get other buffs, but their downside comes with how little equipment they may carry. If you want to know more details, check out the [[Feral Mode]] page.&lt;br /&gt;
	&lt;br /&gt;
	[[All Natural]] users get rid of their ability to use mutant powers to increase their skills with gear. Any item you use shall be increased greatly in just about everything it does and you&#039;ll also get a wonderful boost to loadout as you level up. This flaw has its advantages and disadvantages, and it&#039;s generally not recommended for newer players. This playstyle may require a good grasp of the crafting system and a general idea on how to make a good amount of money and salvage to support such activities. Despite this, All Naturals are a fun and unique way to spice up your combat experience, but make sure you know what you&#039;re doing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combat Builds=&lt;br /&gt;
	This section shall detail the numerous builds you can create within the combat system. Mostly, it shall go over the more traditional roles such as a tank, DPS, and supportive types. And do not fret if it seems complicated! You don&#039;t need to make a number crunching minmax build to be effective. Nearly anything can be effective with a little planning, and generally it&#039;s a good idea to have a focus. For example, if you plan on making a healer, it&#039;s probably not a good idea to focus your points into damage! Naturally, you would want things to bolster your healing abilities. Also keep in mind that if you&#039;re a roleplayer, picking things that make sense for your character is also important if that&#039;s your thing. Please take the builds guide as a guideline rather than a bible, and hopefully it shall help you along your way. There are other builds one may make as well, such as off-tank and others, but these guides should help you get the general idea of the basics.&lt;br /&gt;
&lt;br /&gt;
==Tank==&lt;br /&gt;
&#039;&#039;It&#039;s easier to heal one person rather than seven!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The center of attention, the steel wall, the hate magnet. It goes by many names, but in nearly any RPG, the tank&#039;s focus is almost always to grab attention away from the party and eat as much damage as possible for them. This game is no different. Your job is all about eating up delicious damage and protecting your battle buddies, so naturally you should be prepared to reduce that damage to yourself as much as possible! Make sure you have a tailor handy, because you&#039;re going to get hit a lot.&lt;br /&gt;
	&lt;br /&gt;
	Hate is a concept you may wish to get familiar with. Any time you put your &#039;influence&#039; over an enemy, such as damaging them, the enemy will start hating you more. If you have the most hate, then the mob shall start targeting you! To see how much a monster hates you and the rest of your party members, use &#039;&#039;&#039;hate &amp;lt;enemy&amp;gt;&#039;&#039;&#039;. However, this isn&#039;t always the case during a boss fight. Having the most hate during a boss fight only heavily increases your chance at getting hit rather than it being a guarantee like with regular mobs out on the field. To circumvent this, you can use taunting moves like [[Nasty Insult]] to guarantee a good slapping from a boss! Having high amounts of the aggro and menace effects further increase your hate gain, so you&#039;ll want to make sure you have plenty of both. If you have any points in the [[Intimidation]] skill, you&#039;ll unlock the skill [[Attention Grab]] which gives you a GIANT aggro and menace boost. You&#039;ll certainly want this.&lt;br /&gt;
	&lt;br /&gt;
	Cover is also important. So you&#039;ve gotten the enemy&#039;s attention and he&#039;s preparing to hit you. Business as usual right? But wait! That&#039;s an AoE he&#039;s firing! Even though you were the main target, unfortunately is shall end up hitting your friends regardless. So what can you do about that? The cover status is something tanks can put on friends to cover AoE damage for them. So let&#039;s say you put twenty cover on a friend. When an AoE goes off, you&#039;ll automatically eat 20% of the damage for him, which is extremely useful in damage mitigation. AoEblock can sometimes be a difficult status to obtain, but having some of that makes it so AoEs that target you first are eaten up by that status! 20 AoEblock and an AoE hits you? You shall eat 20% of that damage on yourself for your entire party.&lt;br /&gt;
	&lt;br /&gt;
===Tank Roles===&lt;br /&gt;
* [[Durability]] will be your most important role	to invest in. Once you get three points in the skill, all damage coming at you is instantly reduced by a whole 30%, and that&#039;s before it has to go through your other resists! And not only that, but it passively increases the magnitude of anything else that grants you resists, creating a VERY powerful package. It is HIGHLY suggested to get three points in this skill if you plan on being a tank.&lt;br /&gt;
	&lt;br /&gt;
* [[Front Row]] is another core tank skill. Part of your job is to attract attention away from your more squishy party members. Any time you &#039;influence&#039; an enemy, such as damaging them, you generate hate. Having points in this skill dramatically increases hate gain, along with amplifying the magnitude of any cover effects you push out. This skill really enhances many of the tank&#039;s basic attention grabbing and covering jobs, so it&#039;s highly recommended to grab three points in this important skill! &lt;br /&gt;
	&lt;br /&gt;
* Having a large amount of [[Health]] is very important as a tank. You need as much HP as possible to survive the many blows you&#039;ll take for your team. It&#039;s a very simple skill, but also very powerful by increasing your health pool by an entire 30% at three points! In this regard, it&#039;s highly recommended to nab three points in this skill.&lt;br /&gt;
	&lt;br /&gt;
* [[Avoidance]] can be quite strong, but its importance is a bit behind [[Durability]]. Despite that, it&#039;s still a powerful skill! It dramatically increases the magnitude of any defense status and allows you to dodge between nine and thirty percent of damage. This effect shall become more powerful when you have less health, which is quite useful in clutch situations. Even if you only hit the minimum amount of dodged damage, it&#039;s still quite useful. Get this skills to three if you can, but it&#039;s recommended to get at least one or two in [[Avoidance]] if possible.&lt;br /&gt;
	&lt;br /&gt;
* [[Outnumbered]] goes great on a tank! You&#039;ll be getting hit a lot, so you&#039;ll easily get the maximum effect out of this combat skill in a very short amount of time. Each time you get hit, you gain more and more free resists, which shall help you out greatly. It&#039;s recommended to get at least a point or two in this skill.&lt;br /&gt;
	&lt;br /&gt;
* [[Taunting Strikes]] can be quite strong, but it all depends on how you wish to focus your tank build. Some simply use cover for everything and rely on hate generation, while some prefer taunts. This makes it so all of your active attacks have a chance at taunting your foes, which is quite helpful when maintaining constant taunting. If you wish to be a taunting tank, consider points in this skill.&lt;br /&gt;
	&lt;br /&gt;
* Most builds can benefit from [[Readiness]], as it increases your loadout capacity, which of course means more gear. Depending on how much gear you wish to carry, you might want to invest in this skill. Perhaps you&#039;ll be able to fit in some extra armor!&lt;br /&gt;
	&lt;br /&gt;
* Once you have a good amount of these skills above, the rest is up to what you feel best suits you. [[Warded]] is a good tank skill that allows you to clean debuffs off you each time an enemy attacks. Some may want to invest in [[Damage]], as more damage also means more hate. [[Speed]] quickens how fast powers charge, and may come in handy when an emergency heal is needed or a quick taunt. [[Reactive]] returns damage each time you get hit, so expect this skill to fire often, along with [[Rage]] if that&#039;s your thing.&lt;br /&gt;
	&lt;br /&gt;
===Tank Powers===&lt;br /&gt;
	As a tank, you&#039;ll find that various toggles and passive powers will help you greatly on your journey to eat damage. A rotation of active powers will generally focus on gaining hate or taunting depending on how you wish to build your tank. Passives and toggles shall increase your resists and defense, allowing you to survive longer.&lt;br /&gt;
&lt;br /&gt;
* You&#039;ll want a [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Power] first for a good passive boost. [[Plated Hide]] gives an impressive boost to defense while [[Furry Hide]] boosts physical and energy damage resists while also providing other benefits such as energybreak. [[Jellied Hide]] gives physical damage resist, increases your maxHP by an impressive amount when upgraded, and provides passive regen to help mitigate damage. All of these options can serve you well, but you can only choose one!&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers A Special Adaptation Slot Power] should be next on your list. It&#039;s another passive slot that shall serve you well, but some of these powers do have downsides. [[Thick Hide]] is a fantastic choice for tanks, for it gives a massive MaxHP buff and some resists at the cost of accuracy. [[Thick Shell]] and [[Reinforced Skeleton]] are also choices to consider.&lt;br /&gt;
&lt;br /&gt;
* Next, quest for an [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. [[Muscle Mass]] provides many things a tank needs, such as resists and MaxHP. A very &#039;&#039;strong&#039;&#039; choice for the role. [[Scent of Blood]] gives you vampiric and attack, which can assist with survivability.&lt;br /&gt;
&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], you&#039;ll have the choice between [[Juggernaut]], [[Myriad Armor]] and [[Tooth and Nail]]. [[Tooth and Nail]] is more of a DPS based power and doesn&#039;t benefit tanks directly, but both [[Juggernaut]] and [[Myriad Armor]] give impressive boosts to resists, but you can only have one in this slot. It all comes down to personal preference!&lt;br /&gt;
&lt;br /&gt;
* [[Threatening Presence]] is a highly suggested tank skill, as it gives off a passive AoE cover aura for your friends. This helps to make sure your buddies are always covered at some point so you can eat damage for them while also giving yourself a nice menace boost. Once you reach level forty, [[Guarding Stance]] is another great power to get for deploying passive cover.&lt;br /&gt;
&lt;br /&gt;
* Repeats are great at gaining hate, and [[Prism Storm]] has repeats in spades, and it&#039;s a fine AoE. [[Wild Swing]] is a highly damaging attack and is AoE as well for large hate gain. Keep in mind, the more damage you do, the more hate you gain! [[Hateful Strike]] is meant just for gaining hate. Take powers that are either repeats or do a solid amount of damage to gain hate. Things like [[Flutter]], [[Sharpshooter]], [[Takedown]], and more are other lovely options.&lt;br /&gt;
&lt;br /&gt;
* Consider getting a passive damage toggle for constant hate gain. [[Quill Wag]] and [[Electric Field]] are great and fire off every round to keep a solid growth of hate. If you&#039;re a tank that focuses more on taunts, then one might consider [[Magnetic Personality]]. Remember, you may only have one of these types of powers at a time.&lt;br /&gt;
&lt;br /&gt;
* If you&#039;re a taunting tank, you might want to pick up powers like [[Scathing Diatribe]] and [[Nasty Insult]].&lt;br /&gt;
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* Since you&#039;ll be getting hit a lot, you&#039;ll want to find a way to heal yourself! [[Deep Healing]] and [[Lactaid]] are quick and easy direct heals. [[Milk Chug]] is a &#039;&#039;&#039;very&#039;&#039;&#039; powerful emergency heal, but it can&#039;t be used very often. [[Drain Vitae]] is a strong attack power that&#039;s also vampiric, so you can be on the offense and heal yourself at the same time.&lt;br /&gt;
&lt;br /&gt;
* Some other passive moves to consider might be [[Feline Agility]], [[Skitter]], [[Frenzy]], [[Long Ears]], and other things that might give you boosts when you have some empty slots to fill.&lt;br /&gt;
&lt;br /&gt;
===Tank Gear===&lt;br /&gt;
	As a tank, you&#039;ll find that a majority of your gear is passive, serving to help you eat as much damage as you possibly can. This will come in the form of multiple suits of armor and other various pieces of gear.&lt;br /&gt;
	&lt;br /&gt;
* [[Heavy Armor]]! Never leave home without it. This is a core piece of gear. It gives you passive Damageresist, and you want as much of that as possible!&lt;br /&gt;
* [[Thick Armor]] is another piece of gear that&#039;s great to have as a tank. MaxHP is a powerful status, and you&#039;ll want to increase your health pool as much as you can.&lt;br /&gt;
* [[Generic Armor]], [[Light Energy Armor]], and [[Physical Armor]] all have resists to contribute to a tank&#039;s needs. Simply using only generic armor will save you some space, but taking the latter two together will eat up more damage but also take more space. It&#039;s all up to you!&lt;br /&gt;
* A [[Nanite Buffer]] is a very powerful piece of gear. It&#039;s an active item that projects some protective nanites to eat up incoming damage. In a nutshell, it&#039;s like its own health bar that attacks have to go through in order to hit your main health bar. Having a good nantie buffer will certainly help when mitigating damage.&lt;br /&gt;
* A [[Shield]] gives a large passive defense bonus, but it&#039;s also quite heavy. If you have the space, it can certainly tip the scales in your favor.&lt;br /&gt;
* If you&#039;re willing to give up your [[Heavy Armor]], [[Lifegiving Armor]] is an interesting alternative choice. As they take up the same slot, one can&#039;t wear them both. Damageresist directly eats up damage, while regeneration ablatively mitigates damage, creating more or less the same effect in the end. In the end, it&#039;s user choice and both are quite viable!&lt;br /&gt;
* If you find that you aren&#039;t covering enough damage to your liking, you may wish to consider making a [[Superconducting Magnet]]. Be sure not too eat more than you can chew!&lt;br /&gt;
* The [[Nanite Barrier]] is another active piece of equipment tanks can use to eat up damage. It&#039;s quite powerful, instant cast, and with a short cooldown, but the effects go away once you get hit once. This is a very fine way to add more to your rotation and increase survivability!&lt;br /&gt;
* If you want, feel free to create weapons to add to your rotation like [[Heavy Melee]], [[Automated Weapon]], [[Nanite Cannon]], and all other sorts of neat weapons. If you&#039;re in need of taunts, take any hostile attack item and slap [[Hooked]] on it. &lt;br /&gt;
&lt;br /&gt;
==Healer==&lt;br /&gt;
&#039;&#039;Relax, I&#039;m a doctor. Trust me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Quite obviously, your job is to heal your friends in battle. Due to attacks always hitting their mark, no matter how low or high the damage might be, the party will need a way to heal off that damage in tough situations. Your two main methods of healing shall be through direct heals and inflicting regeneration upon your friends. Using liberal amounts of HPbuffer will help you with your job, as this status acts like a temporary health bar that eats up damage before hitting your true HP bar.&lt;br /&gt;
	&lt;br /&gt;
	Direct heals immediately fill up your target&#039;s pool of health. For example, the move [[Deep Healing]] has twenty base damage. Now this doesn&#039;t mean you&#039;ll be hurting your friends! It works a lot like hitting an enemy, but instead the damage is converted into lovely health right when the move hits. When your target needs healing and needs it now, look no further than direct heals. They&#039;re also quite useful in making sure everyone is topped off. For direct heals, upgrading the damage is generally a good option and will increase the amount of healing done.&lt;br /&gt;
	&lt;br /&gt;
	Regeneration is a very important status. Rather than immediately healing, it heals over time. By using this status, it&#039;s quite helpful in making sure everyone is constantly being healed. In a more advanced way of thinking about it, regeneration is very useful for damage mitigation and one could comprehend it as ablative damage resistance. For example, let&#039;s say you inflict one thousand regen on a friend. Now, regen heals the target at 1/5th of its magnitude every 1/5th of a round. So every 200 ATB (1/5th a round), this person shall be healed two hundred health. Now let&#039;s say this person gets hit by an attack for one hundred and fifty damage before the regeneration effect ticks. Right when it does tick soon after the attack, they immediately gain a profit in health without you directly needing to do anything about it! When in a large party, you may find it tough trying to heal everyone at once. Using liberal amounts of regen will help dramatically with mitigating damage and allowing others to basically heal themselves. Some people get a little confused about the status. Again, let&#039;s say you have a regen status on you for 1000 mag for five rounds. Every round, you&#039;ll be healed for 1000 damage. This will last for five rounds for a total of 5000 health healed by the end. &lt;br /&gt;
	&lt;br /&gt;
	HPbuffer is another important damage mitigation technique. One could think of it as a temporary pool of health that blocks damage before it gets to your main health bar. When an attack hits, it first searches for the largest HPbuffer effect upon you. Let&#039;s say an attack worth 100 damage hits you while you have an hpbuffer worth 1000 magnitude. Your HPbuffer shall reduce to 900 magnitude while the 100 damage attack mostly bounces off! Now, there are ways to pierce through HPbuffers, but they will always always reduce damage in some capacity, so it&#039;s always nice to have plenty to worth with! When large damaging attacks hit your party, you&#039;ll find that having some HPbuffer can mean life or death. Never underestimate the power of HPbuffer.&lt;br /&gt;
	&lt;br /&gt;
	Two more statuses to look out for are Healing and Healgain. You&#039;ll want to try and grab as much Healing as you possibly can. The Healing status increases the power of your heals by magnitude percent. So if you have ten Healing status, your heals are ten percent better. Healgain is a status that scales with level and should be applied to your friends. It&#039;s a one-to-one status that directly enhances the heals given to them. So if someone has 1000 healgain status on them and you heal them for something worth 2000 healing, it will then become worth 3000 health! Combining both Healing and healgain can create some powerful heals.&lt;br /&gt;
	&lt;br /&gt;
	Last tip: Heal your tanks!&lt;br /&gt;
	&lt;br /&gt;
===Healer Roles===&lt;br /&gt;
* [[Healing]] will be on the top of your list. It increases the power of all your heals, including that of regeneration effects. Not only this, but any time you heal someone, they gain damage resistance, healgain status, and some HPbuffer to boot! You&#039;ll want this at level two minimum, preferably level three.&lt;br /&gt;
* [[Lingering Kindness]] simply increases the duration of any friendly status you inflict. This is important, as you&#039;ll be casting plenty of regeneration and HPbuffer. The longer your regeneration statuses last, the more they heal, so you&#039;ll want to heavily consider having 2-3 levels in this skill.&lt;br /&gt;
* [[Support]] won&#039;t increase the power of your direct heals, but they will heavily enhance your regeneration, HPbuffer, and healgain effects. In this regard, it&#039;s another very important skill for a healer. It&#039;s highly recommended to get three levels in this skill along with the above two. As an added bonus, having points in [[Healing]], [[Lingering Kindness]], and [[Support]] will grant HPbuffer on all those you heal.&lt;br /&gt;
&lt;br /&gt;
	Once you have the above skills, your remaining choices are all up to you. There are a lot of viable options, so it all comes down to what you feel you need for your healing build.&lt;br /&gt;
&lt;br /&gt;
* [[Speed]] might be a very good investment. It dramatically decreases the amount of time it takes for powers to fire. When you need to save a friend quick, this can make the difference between life and death. But it has more use than clutch situations. Naturally, you&#039;ll want your heals to come out as fast as possible to allow you more time to do other things. Like more healing! More time allows more powers to fire, thus more overall healing.&lt;br /&gt;
* [[Endurance]] enhances energy recovery greatly while also increasing your maximum energy. If there is ever a time you run out of energy, that means you won&#039;t be able to heal! To make sure that doesn&#039;t happen, or at least happen slower, then one may consider putting a few points in this skill.&lt;br /&gt;
* [[Back Row]] heavily decreases hate gain, making sure mobs won&#039;t target you. As a healer, being in the center of attention is possibly death. Leave that up to your tank! When an AoE goes off, you get some free evasion if you put points in this skill. Not only that, but the cover effects your tank gives off to eat up damage for you are also increased.&lt;br /&gt;
* [[Durability]] helps a bunch when it comes to eating up damage. One time or another, you&#039;ll find yourself getting hit at some point. And when you do, you&#039;ll want to be ready. This skill takes out a large amount of damage for you, helping out quite a bit with survival.&lt;br /&gt;
* [[Avoidance]] is another handy tool to help get rid of unfortunate damage inflicted on you. It&#039;s less useful than durability, but both combined can help quite a bit when you need to eat damage.&lt;br /&gt;
* [[Readiness]] allows you to carry more equipment! The more loadout you have, the more items you have to call upon! How many points you should put into this skill depends on how much gear you desire to carry.&lt;br /&gt;
&lt;br /&gt;
===Healer Powers===&lt;br /&gt;
	Most of your abilities as a healer shall be of the active type consisting of direct heals, regen, and HPBuffer inflicting. Despite this, you may also want to consider a few defensive powers that increases your resists and defense. If you can, grab powers that will increase your recharge and haste to make those heals come out faster! For players that prefer solo play, also try out some offensive powers that can help fell monsters before you fall yourself!&lt;br /&gt;
	&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Power], there are two great choices. Both [[Smooth Hide]] and [[Crystalline Hide]] will give you some passive Healing status, which shall increase the power of all your heals. [[Smooth Hide]] has a bit more Healing, while [[Crystalline Hide]] has some resists, including that of debuffresist. If you don&#039;t like either of those options, some choices like [[Furry Hide]] increase resists and give energybreak while [[Feathery Hide]] increases recharge to get those heals off cooldown quicker. Remember, you may only master one of these.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers A Special Adaptation Slot Powers] come with a downside, and not a lot of them directly enhance a healer&#039;s abilities. However, because you won&#039;t be too worried about accuracy, perhaps it&#039;s worth considering [[Thick Hide]], as it greatly increases your MaxHP and gives some resists for increased survivability. If you wish, you don&#039;t have to take any of these powers.&lt;br /&gt;
* Despite the name, you&#039;ll want an [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. There are two powers you&#039;ll really want to keep your eye on. [[Abundant Supply]] gives you a precious amount of healing to increase the power of your heals, while [[Stretchy]] can give you some AoEmod. AoEmod allows you to hit on additional target on occasion with your powers, which can certainly help out a lot! It&#039;s a tough choice, but you can only have one.&lt;br /&gt;
* [[Quick Fix]] is a fantastic [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], as it gives resists, haste, healing, AND statusboost, and it just so happens you want all of these! If for some reason you don&#039;t want this power, [[Juggernaut]] and [[Myriad Armor]] can greatly increase survivability if you need it.&lt;br /&gt;
* [[Deep Healing]], [[Lactaid]], and [[Nurse]] are easily acquired and quick single target abilities. They have a short charge and cooldown, making them good to have in reserve, as they&#039;ll almost always be available. Choose the ones that benefit your character&#039;s sexual characteristics the most. &lt;br /&gt;
* [[Delicious Treat]] is a wonderful AoE heal ability, but it won&#039;t heal yourself. It&#039;s a fantastic direct healing power with some AoE and even comes with healgain to enhance any further heals you deploy for its duration. It also makes you taste better!&lt;br /&gt;
* [[Chock Milk]]/[[Cum Squirt]] are two very powerful direct AoE heals. You may only have one or the other, so choose the one that fits your character&#039;s sexual organs and such the best, as the powers will receive benefits from them.&lt;br /&gt;
* [[Tears of Life]] is both a direct heal and regeneration ability for your party . It has a very large charge time, but such is the price for a great healing ability. It&#039;ll keep your party nice and safe with a large amount of regeneration. Cast this baby when you can to keep the regeneration effect going.&lt;br /&gt;
* [[Protein Shield]]/[[Reinforcing Nectar]] gives a VERY large amount of HPbuffer and is quite quick with a very low cooldown. For a party situation, you may wish to upgrade the AoE on this power. This shall help greatly when mitigating damage.&lt;br /&gt;
* [[Lion Within]] is a passive toggle that&#039;s quite simply a large AoE buff that gives your friends some HPbuffer. You may find this quite useful when it comes to making sure your battle buddies have some HPbuffer to work with despite you not actually putting in any input.&lt;br /&gt;
* [[Honey Gift]] is quite the powerful move. If possible, it&#039;s best to cast this power before combat or quite soon, as it greatly increases the MaxHP of your friends. The more health your friends have, the longer they shall survive.&lt;br /&gt;
* [[Purr]] gets rid of those nasty debuffs quite quickly for your entire party! If you have some room left, certainly considering acquiring it.&lt;br /&gt;
* If you have any mutant power slots left over, you may wish to consider moves that increase your survivability like [[Skitter]] and [[Feline Agility]] or some damaging powers such as [[Sharpshooter]], [[Wild Swing]], and many more options.&lt;br /&gt;
&lt;br /&gt;
===Healer Gear===&lt;br /&gt;
* [[Training - Medicine]] grants a powerful ten healing status to directly enhance your healing abilities. It costs a good amount of credits down at your local faction&#039;s Employee Wellness Area, but it can really pay off huge if you&#039;re willing to pay its twenty loadout cost.&lt;br /&gt;
* A [[Nanite Buffer]] is quite the powerful tool. If you were to slap on basic/extreme spread, it can easily be used for a good amount of the party rather than just yourself. If you picked the [[Support]] skill to invest in, this shall be increased even further. A great piece of gear you should consider investing in.&lt;br /&gt;
* The [[Medicinal]] item is fast and has a short cooldown. It inflicts a good amount of regen and can be further customized with additional mods to grant buffs to your team mates. Putting [[Basic Spread]]/[[Extreme Spread]] on it will allow you to heal more party members rather than just one.&lt;br /&gt;
* [[Liquid Bandage]] is a nice party healing item that inflicts a sizeable amount of regen for your party members. It can sometimes be a bit difficult to make and it takes up a gigantic amount of loadout, but the effects are hard to ignore. If you have the loadout to spare, consider it.&lt;br /&gt;
* The [[Triage Kit]] can greatly increase the power of your healing thanks to its large Healing status and the healgain it deploys to your friends. You&#039;ll find that both of these stats combined scale quite well with each other! On the downside, it&#039;s quite a heavy piece of equipment, sitting at 30 loadout without mods. If you&#039;ve got the space for this thing, strongly consider it.&lt;br /&gt;
* Down at the mall, there is an item called Ear Hoops. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* If you have the loadout, the [[Triage Kit]] can be a powerful item for healers. If gives yourself a very large Healing status and gives your party members a hefty amount of Healgain. Not only that, but it&#039;s entirely passive and can have further mods put on it!&lt;br /&gt;
* A [[Heavy Armor]] can assist when it comes to survivability. If you find yourself eating too much damage, this should help you out.&lt;br /&gt;
* With any remaining loadout you may have, you may wish to consider some [[Priming]] gear. Basically, put the [[Priming]] recipe on anything that you can inflict on yourself (Such as a [[Medicinal]] or [[Liquid Courage]]) and you shall receive a large amount of statusboost that greatly increases things like your regen and HPbuffer effects!&lt;br /&gt;
&lt;br /&gt;
==Buffer==&lt;br /&gt;
&#039;&#039;Power Overwhelming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The buffer is another wonderful party support based role that can easily change the tides of battle. Rather than focusing on healing, a buffer enhances the power of the party defensively and offensively. However, some buffers choose to mix the roles of a healer and buffer all into one for a nice support package. On the defensive side, they can increase resists, defense, HPbuffers, regeneration, and many more. Offensively, increasing damagebuff, attack, and other things help your team deliver powerful punches to the opposition. A buffer may call upon other useful things such as increasing the MaxHP, accuracy, various procs, energybreak, haste, recharge, and more. Before becoming a buffer, you may wish to get familiar with the [[Statuses]] page on the Wiki, as playing around with them and slapping them on your team members shall be your primary role in battle. Most especially, you should take a look at the statusboost effect, as it greatly increases the power of all your friendly statuses! You may wish get as much of this as you can, which shall be detailed down bellow.&lt;br /&gt;
	&lt;br /&gt;
	Being a successful buffer means enhancing your party&#039;s abilities in both defense and offense. It&#039;s an important concept to note that the faster you kill something, the less time the enemy has to damage you. This can be accomplished through liberal amounts of damagebuff and attack buffs that can dramatically enhance your party&#039;s damage by an amazing amount. However, there will come a time where you and your party shall be on the receiving end on a bunch of damage. Keeping a constant flow of regeneration, resists, and HPbuffer on your team will increase survivability by large amounts. Put offense and defense together and you have a dangerous team of agents.&lt;br /&gt;
	&lt;br /&gt;
	While being a buffer, you may realize you have a lot of powers and such to cycle through! This is normal, but how are you supposed to get through all those buffs and enhance your team? It&#039;s important to note that you can cast all your buffs OUTSIDE of battle, so your team shall be nice and ready the moment fighting starts. Simply use the power as you normally would in combat and it&#039;ll work just the same. If you run out of energy while buffing outside of battle, consider using the &#039;&#039;&#039;renew&#039;&#039;&#039; command to sacrifice a patrol point for full energy or eat up a fine [[Energy Snack]]. The use of aliases can greatly speed up this process, and it&#039;s recommended that you have a trigger that fires off buffs after a battle for convenience sake. If you don&#039;t know what those things are or how to work them, don&#039;t worry about it too much. But if you do get curious, the &#039;&#039;&#039;newbie&#039;&#039;&#039; or &#039;&#039;&#039;science&#039;&#039;&#039; channel would be more than happy to help you out.&lt;br /&gt;
	&lt;br /&gt;
===Buffer Roles===&lt;br /&gt;
* [[Support]] shall be your most important role. Quite simply, it enhances all the friendly statuses you put on your friends by an incredible 30%. Because most of what you&#039;re doing shall be firing off friendly effects, you&#039;ll certainly want three points in this skill.&lt;br /&gt;
* [[Lingering Kindness]] is another very important skill for a buffer. Any friendly status you fire off will last much longer, which shall help tremendously in battle. You will want three points in this skill if you can.&lt;br /&gt;
&lt;br /&gt;
Once you have the above skills, you&#039;re pretty much all set! What other skills you should choose is up to you, but bellow are some choices that will be of direct benefit to a buffer.&lt;br /&gt;
&lt;br /&gt;
* [[Healing]] can enhance the power of you regeneration statuses by a good amount, and it stacks with [[Support]]. As a buffer, your main goal isn&#039;t quite healing people directly, but a few points in healing can be quite beneficial depending on how you&#039;ve built your buffer. Not only that, but the people you do heal shall gain an HPbuffer status to increase survivability.&lt;br /&gt;
* [[Speed]], for when you want your buffs and want them now. During battle, your friendly powers will take time to fire. When the situation gets tough, you&#039;ll want to get those buffs and heals out as fast as possible!&lt;br /&gt;
* [[Readiness]] may be something buffers wish to have a few points in. As a support, you may find yourself carrying a bunch of gear if that&#039;s your style of play. Buffers have a lot of toys they can play with beyond their mutant powers, and more loadout will be very beneficial. If you don&#039;t plan on carrying a lot of gear, then this skill shall not help you. But if you are, look no further than [[Readiness]]&lt;br /&gt;
* [[Endurance]] increases both energy regeneration and max energy. Buffing can take a lot out of you, so if energy is a major concern, it may be helpful to take a point or two in this skill.&lt;br /&gt;
* [[Back Row]] helps you survive in a party situation. It decreases your hate generation tremendously, allows you to avoid AoEs better, and makes it easier for tanks to cover for you. You may wish to get a point or two in this skill if you can, because you don&#039;t want to end up being the center of attention!&lt;br /&gt;
* If you have some points left over, it can be a good idea to increase your survivability in some form or fashion. [[Health]], [[Durability]], and [[Avoidance]] can all help you stay alive longer in the field of battle in order to allow more time to fire off crucial buffs and heals.&lt;br /&gt;
&lt;br /&gt;
===Buffer Powers===&lt;br /&gt;
	As a buffer, you will find yourself filling up all your slots quite quickly with actives! There are a ton of buffs out there to play with that can really turn the tide of battle. Because there are so many, the choice of what to take is yours, but here&#039;s a handy reference to some powers that might be beneficial to you. You&#039;ll want a good balance of offensive and defensive buffs to secure victory!&lt;br /&gt;
	&lt;br /&gt;
* There is a great power that can fill your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot]. What you may wish to consider is the power [[Stretchy]], which can give you some AoEmod to help hit more friends with your powers. When in a full eight person party, having more strong players is quite powerful. &lt;br /&gt;
* [[Quick Fix]] can be a pretty good [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], as it increases statusboost, healing, and haste. Statusboost is what you&#039;re mainly looking for, but the healing and haste certainly help out as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offensive Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Coordinated Work]] is a powerful buff, as it not only increases your party&#039;s statusboost, but it also increases attack by a large amount. It&#039;s slow and costly, but its power is undeniable.&lt;br /&gt;
* [[Breast Waggle]] is an extremely powerful buff that greatly increases you party&#039;s offensive capabilities. Not only does it dramatically increase damagebuff, but it also inflicts an amazing amount of accuracy for a very powerful combo. The choice between upgrading accuracy or damagebuff is a tough one, but it depends on what other buffs you take as well. Certainly consider getting this skill.&lt;br /&gt;
* [[Howl]] focuses on heavily increasing your party&#039;s damagebuff, thus dramatically increasing damage. It comes with a large energybreak penalty as well, so you may wish to find a way to mitigate it if you decide to take this great power. [[Breast Waggle]] and this go well together to create a powerful offensive combo.&lt;br /&gt;
* [[Scent of victory]] greatly increases your party&#039;s haste, causing them to attack much faster. Faster friends means faster everything! Because the effects are so dramatic, you should definitely consider having this skill. You may notice the energybreak penalty on your friends. Don&#039;t worry, there are ways to mitigate that debuff. And if you remember, your [[Lingering Kindness]] skill will help lower that as well.&lt;br /&gt;
* [[Incite Riot]] not only increases haste by a good amount, it also gives them five whole energybreak to work with to lower the energy cost of powers. Some buffs unfortunately LOWER your party&#039;s energybreak, like [[Scent of Victory]], but this power is strong enough to lower that penatly by a great amount. Highly consider this skill.&lt;br /&gt;
* [[Leap]] helps eliminate those pesky cooldowns after people fire off their powers. The faster your party can use their powers again, the more things they can do! Recharge and haste go great together, as cooldown only starts when the power actually lands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive/Supportive Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Honey Gift]] is amazingly strong when it comes to increasing party survivability. It increases maxHP to great levels, allowing them to eat more damage before falling down. You&#039;ll want to highly consider adding this skill to your rotation, especially for taking on primes and bosses.&lt;br /&gt;
* [[Protein Armor]] can be a bit tough to acquire sometimes, but it does a pretty good job increasing the damageresistance of your party, helping not only your tank, but everyone survive longer.&lt;br /&gt;
* [[Protein Shield]]/[[Reinforcing Nectar]] gives off a powerful HPbuffer effect, which shall shield your party greatly against incoming damage. Not only that, but it&#039;s quick to fire and has a short cooldown for easy refreshing. Overall, a fantastic power for a buffer to have.&lt;br /&gt;
* [[Pack Loyalty]] helps get rid of those nasty energybreak penalties some of your other buffs might have accrued. And not only that, it&#039;s a passive toggle! If you have buffs that give negative energybreak like [[Howl]] and [[Honey Gift]], you may want to consider taking this power to help get rid of those effects. Your friends will thank you.&lt;br /&gt;
* [[Tears of Life]] inflicts a great amount of regeneration for your party, which will dramatically increase survivability. If you can, you&#039;ll want to make sure your party has a good amount of regen to play with. While you are a buffer and this is technically a heal, one could also classify regeneration as a defensive buff to take away that awful damage.&lt;br /&gt;
* Much like the above power, [[Nurse]] inflicts a great amount of regen as well, but it&#039;s only single target. Regardless, it&#039;s fast, strong, and effective.&lt;br /&gt;
* [[Lion Within]] is a passive toggle HPbuffer effect for your battle buddies. It&#039;s a bit costly, but if want another layer of protection, it might not hurt to pick up this power.&lt;br /&gt;
* [[Morning Song]] helps get rid of all those debuffs that are getting in the way of your beautiful buffs! This power is another great passive toggle that pulses out delightful debuffclear and a considerable amount of recharge to help speed up cooldowns.&lt;br /&gt;
* [[Purr]] rips through debuffs like a hot knife through butter. With such a high debuffclear combined with your [[Support]] skill, those debuffs will find themselves either dead or cut very short! Not only that, but it also comes with a chance for debuffresist, which can help out considerably.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Others/Misc. Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Trivia]] is a fantastic power for any buffer&#039;s rotation. It has a good chance for both defensive and offensive buffs to fire. And not only that, they&#039;re strong buffs too! There are so many ways to upgrade this power it&#039;s hard to go wrong. A flexible and powerful buff that comes highly recommended. You may even want to consider epicing or ultimating this power.&lt;br /&gt;
* While it may be better classified as an offensive buff, [[Infuse Blood]] might be a bit of a special case, if only for how it&#039;s used. This power is betraying, which means it will take a good chunk of your health bar. But in return, you can heal someone and give them a tremendous amount of energy to play with. This power is strong, but please be careful with it. &lt;br /&gt;
* If you find yourself in need of more statusboost, [[Long Ears]] is a good toggle that can help out in that regard.&lt;br /&gt;
* Even though you&#039;re a buffer, you might find yourself getting hit here and there. You may wish to consider some survivability increasing powers like [[Feline Agility]], [[Skitter]], [[Solid Frame]].&lt;br /&gt;
&lt;br /&gt;
===Buffer Gear===&lt;br /&gt;
	There are a lot of toys buffers can play with. If you&#039;re the type that likes to play with a lot of these toys, you may wish to consider increasing your loadout capacity. This can be done with the [[Always Be Prepared]] perk, the [[Readiness]] combat skill, and the [[RSX Operative]] dedication. A lot of your gear will probably be of the active variety, so be mindful of how much goes into your rotation!&lt;br /&gt;
	&lt;br /&gt;
* [[Banner]] is a blank canvas for you to create your very own custom buffs! Without mods, it has no effects. However, putting any active ally modifier on this item can create some great things. If you ever wished you had a buff that could do a certain special something, you may wish to check out this piece of neat gear. They&#039;re also quite fun to play with.&lt;br /&gt;
* [[Inspiring Drills]] casts some great buffs by itself and can be further enhanced by various mods. Attack can sometimes be a bit difficult to get a hold of in buffs, so having this item may be to your benefit. Attack, damagebuff, accuracy, and defense all in one! And that&#039;s before mods! With some mods that enhance its already great effects, you can have a very powerful item.&lt;br /&gt;
* A [[Nanite Buffer]] is quite the powerful tool. If you were to slap on basic/extreme spread, it can easily be used for a good amount of the party rather than just yourself. If you picked the [[Support]] skill to invest in, this shall be increased even further. A great piece of gear you should consider investing in.&lt;br /&gt;
* Not only can it heal, but the [[Medicinal]] is also great at giving off buffs too with some mod combinations. It&#039;s light, quick, flexible, and quite useful. Heal people and buff them at the exact same time!&lt;br /&gt;
* [[Liquid Bandage]] is a nice party healing item that inflicts a sizeable amount of regen for your party members. It can sometimes be a bit difficult to make and it takes up a gigantic amount of loadout, but the effects are hard to ignore. If you have the loadout to spare, consider it. While your main job isn&#039;t to heal, making sure your party has plenty of regen can easily increase party survivability.&lt;br /&gt;
* The [[Scattershot 2000]] is a very expensive piece of gear, but it can pay off if you need the AoE. This passive item will hurt your bank and loadout, but hitting an extra person or two can really make the difference. With the way AoE now functions (Friendly AoEs can only hit up to a maximum of two additional targets with the [[AoE]]mod &#039;&#039;&#039;status&#039;&#039;&#039; itself), this piece of gear isn&#039;t strictly necessary, as [[Stretchy]] can help fill this roll. However, if you feel you need some more AoE, this is an item to get it from.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. You&#039;ll be doing a lot of buffing, which eats a lot of energy, so you may want to think about this item if you&#039;re having energy troubles.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
&lt;br /&gt;
	You may want to consider some [[Priming]] gear. This means any item you can inflict on yourself that can give you the effects of the [[Priming]] mod. The power of this mod comes from the large amount of statusboost it gives you, and you&#039;ll want to try and get as much of that as you can. You don&#039;t particularly need it, but its effects are quite powerful. Here are some items you could put them on as an example: [[Medicinal]], [[Liquid Courage]], [[Amplifier]], [[Vibrator]] (outside of combat), and more. Note that putting [[Priming]] on something gets rid of all its AoE. And don&#039;t get too worried about this concept. You can still be a great buffer without these, but if you thirst for more power, consider building some! And be mindful of the softcaps for statusboost found on the [[Statuses]] page.&lt;br /&gt;
	&lt;br /&gt;
==Big Hits DPS==&lt;br /&gt;
&#039;&#039;A bang here, a boom there, and the problem is solved.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Big hits DPS (Damage Per Second) is all about bringing the smackdown, and doing it hard. One could describe it as burst DPS. Generally, big hits are slow and have large energy costs, but they pay off huge with giant damage. This type of DPS is great against both regular monsters on the field and bosses. You&#039;ll need to find a way to manage your energy and such, but generally it isn&#039;t too much of a problem with some moderate planning. If you enjoy seeing big shiny red damage numbers, this type of DPS could be just for you.&lt;br /&gt;
	&lt;br /&gt;
	All DPS types can benefit greatly from haste, but big hits probably needs it the most considering their generally lower speed. Because big hits also play with large numbers, it scales fantastically with the damagebuff and attack [[Statuses]]. It&#039;ll also be useful to upgrade your accuracy when possible, as that giant attack you&#039;ve been charging would look mighty small if it managed to get deflected.&lt;br /&gt;
	&lt;br /&gt;
===Big Hits Roles===&lt;br /&gt;
* [[Damage]]! What DPS lover wouldn&#039;t want a straight up increase in damage? Not only does it do that, but it has some other nifty effects as well, such as helping to pierce HPbuffers and lowering dodge resistance when your attacks get evaded. Simply a must have for all DPS types. Get three points in this skill!&lt;br /&gt;
* [[Bleeding]] benefits big hits the most, as this skill is percent based and you&#039;re dealing with very large numbers! With three points in this skill, 30% of your damage is automatically done again on your target the next round. This boosts your DPS by an &#039;&#039;&#039;extreme&#039;&#039;&#039; amount, making this a core skill for big hits. You&#039;ll want to max out this skill.&lt;br /&gt;
* [[Accuracy]] can help greatly mitigate the damage losses that come from enemies deflecting your attacks. This skill has many effects, the most basic of which is to simply tip the scales in your favor. In addition to this, it also reduces how much is deflected by your primary target up to a maximum of 15% with this skill, which can pay off greatly in the grand scheme of things. Finally, it helps you pierce HPbuffers and even stacks with the [[Damage]] skill in that regard. Consider a few points in this skill.&lt;br /&gt;
* [[Speed]] things up a bit! Some big hits are slow, taking quite a while to land on their target. With this skill however, this time can be dramatically reduced. The faster you attack means the more time you can be doing other things, like charging up another attack! Consider some points in this skill if you can.&lt;br /&gt;
* [[Readiness]] is great for those that will be carrying a good amount of gear with them. Big hits have some fun weapons and toys to play with, so if you think you want to wear some more gear, consider some points in this skill.&lt;br /&gt;
* [[Vampiric]] may or may not be something you wish to invest in. Points in this skill can increase survivability and the regenerative effects of vampiric powers like [[Drain Vitae]]. If you want more survivability and/or intend to use some vampiric powers, this skill can certainly help you.&lt;br /&gt;
* [[Sacrificial Fury]] can &#039;&#039;&#039;greatly&#039;&#039;&#039; increase damage, but it&#039;s going to hurt yourself a lot! While this is a very powerful skill, make sure you have some good ways to heal off the damage done to yourself, like with the [[Vampiric]] skill, healing powers and gear, and perhaps a [[Blood Extractor]].&lt;br /&gt;
* If you have some more skills to fill, consider something like [[Penetration]] to further increase DPS. Also consider survivability skills like [[Health]], [[Back Row]], and [[Avoidance]]. If energy is constantly a problem, try a point or two in [[Endurance]].&lt;br /&gt;
&lt;br /&gt;
===Big Hits Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* [[Muscle Mass]] makes for a wonderful choice for your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. It increases damagebuff and some resists. If you&#039;re more a fan of vampiric, [[Scent of Blood]] is another choice that may benefit you. Another considerable choice is [[Stretchy]], which gives you a chance at hitting an extra target.&lt;br /&gt;
* Both [[Juggernaut]] and [[Tooth and Nail]] make great powers for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot]. [[Juggernaut]] gives a great amount of damagebuff and damageresistance while [[Tooth and Nail]] increases attack and many other things like accuracy, haste, and recharge. It&#039;s hard to go wrong with either of these powers! Though if you&#039;re taking something like [[Frenzy]] that would lower your accuracy, you may want to consider [[Tooth and Nail]] to make up for it.&lt;br /&gt;
* [[Quill Wag]] is a great choice for your  [http://wiki.flexiblesurvival.com/w/Category:Hostile_Aura_slot_powers hostile aura] slot power. It&#039;s a spread toggle that fires off every round to keep the damage flowing, further increasing DPS. [[Electric Field]] is an option as well, but big hits users might benefit more from [[Quill Wag]] if at the cost of more energy.&lt;br /&gt;
* [[Wild Swing]] is a core and powerful big hit attack. It comes with a hefty amount of damage and some great AoE to really lay the smack down on your foes. The accuracy is a little weak, but the low cooldown will make sure the swings keep coming. Highly consider adding this power to your rotation.&lt;br /&gt;
* [[Sharpshooter]] takes a good amount of energy and needs some time to charge, but its damage is frightening, along with its wonderful accuracy! With its short cooldown and high damage, this makes it quite a great contender for one of your mutant power slots.&lt;br /&gt;
* [[Takedown]] is similar to [[Sharpshooter]] in many ways. It&#039;s &#039;&#039;&#039;extremely&#039;&#039;&#039; accurate and damaging, but only for a single target while [[Sharpshooter]], with some AoEmod, could end up hitting another target.&lt;br /&gt;
* [[Drain Vitae]] does wonderful damage AND has some innate vampiric to drain your foes of health and give it back to you. It&#039;s a great big hit and helps survivability with some precious health to play with.&lt;br /&gt;
* Both [[Heavy Slam]] and [[Tail Smash]] are strong big hits that also apply some knockdown to your foes. With this knockdown, assuming they don&#039;t resist it, they are temporarily stunned in combat, allowing you and your buddies to ready up another attack while your target can only sit and take it!&lt;br /&gt;
* [[Skunk Blast]] and [[Gigantic Body Slam]] are both sloooooooooow attacks to charge up and cost &#039;&#039;&#039;a lot&#039;&#039; of energy. But with a high amount of payment comes a high reward. Both of these abilities have innate AoE attached to them, allowing you to smack multiple foes with your dangerous damage. Just make sure you have the time necessary to fire these abilities! [[Gigantic Body Slam]] might be a bit of a dangerous power to use considering its three round long charge time, but it also comes with a nice knockdown bonus to play with. [[Skunk Blast]] is faster and also comes with an energydamage DoT just for fun.&lt;br /&gt;
* [[Frenzy]] gives you an excellent about of damagebuff and haste at the cost of precious accuracy. These buffs are wonderful, but you may wish to mitigate this accuracy lost by upgrading the accuracymag via training and taking other things that increase accuracy such as [[Tooth and Nail]].&lt;br /&gt;
* If you&#039;re still in need of some accuracy, look no further than [[Long Ears]]. On this fantastic toggle, you may upgrade it to give you 20 whole accuracy. Certainly consider getting this skill, ESPECIALLY if you took [[Frenzy]].&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles like [[Feline Agility]] and [[Skitter]]. While you&#039;re charging up those slow attacks and getting wailed on, it helps to have some defense.&lt;br /&gt;
&lt;br /&gt;
===Big Hits Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]]].&lt;br /&gt;
* [[Heavy Melee]], [[Nanite Cannon]], and the [[Unshielded Prototype]] shall make up the main arsenal at a big hits user&#039;s disposal. A [[Heavy Melee]] is cheap, but quite effective. The [[Nanite Cannon]] and [[Unshielded Prototype]] are quite expensive and could be a bit hard to acquire, but they may certainly bring the pain.&lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* Speaking of expensive gear, the [[Blood Extractor]] is quite the costly bit of equipment. Not only does it take a lot to craft, but it&#039;s quite heavy as well. However, it does give one some fantastic vampiric, which may aid in survivability. Be sure this item is right for you!&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help cure those energy based woes. It gives you some great energymod that shall help keep your energy pool in check for those awfully costly big hits attacks. If you&#039;re having energy troubles, you may want to craft yourself one of these.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably.&lt;br /&gt;
&lt;br /&gt;
==Repeats DPS==&lt;br /&gt;
&#039;&#039;Float like a butterfly, sting like a bee.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Rather than focusing on big single hits like its big hits brother, a Repeats DPS is all about a flurry of much smaller hits. Repeats are quite an interesting style of DPS. They&#039;re fast and furious and use a special status. When one lands a repeat attack, it does some direct damage and inflicts the repeat status upon your target for whatever magnitude the move has. As time goes on, the attack shall &#039;&#039;repeat&#039;&#039; upon the target for half-damage and as many times as the magnitude allows. For example, say you land a repeat worth ten magnitude and for five rounds. Every round, the attack shall repeat itself &#039;&#039;twice&#039;&#039; for half of the base damage of the attack. Repeats try their best to divide themselves equally amongst the amount of rounds the repeat is supposed to last. In this regard, &#039;&#039;&#039;REDUCING&#039;&#039;&#039; the amount of rounds for a repeat shall make it come out quicker, which plays heavily in your favor. Now let&#039;s take that ten magnitude repeat and make it last two rounds instead. Each round, for two rounds total, the attack shall be repeated five times!&lt;br /&gt;
	&lt;br /&gt;
	The advantage of repeats comes with its intense speed and fury. Enemies will find themselves being wailed upon and perhaps overwhelmed by your quick fists. They do small but frequent damage, making them great for taking out mobs with little resists and such. However, this is where the downside comes in. Each individual repeat must go through an enemy&#039;s resists. Because repeats do small damage on their own, they can easily get cut down to size by those tough tanks and bosses. Being so fast, they&#039;ll also require some energy management to keep up the pace. Despite this, repeats are still very strong and should certainly be considered for those who enjoy a fast style of DPS as opposed to the slower Big Hits and DoTs. Prepare to spam everyone&#039;s screen with your pages and pages of glorious repeat attacks!&lt;br /&gt;
	&lt;br /&gt;
	Because the [[Flurry]] combat skill is percentage based, you&#039;ll more than likely end up with fractional repeats, like 5.6 for example. The important thing to note about this is that the system shall always round this down. So the 5.6 in this example shall be five repeats and five repeats only. Recall that repeats do their best to spread themselves out evenly amongst its total round time. Despite fractions not giving you an extra repeat, it will instead squeeze the even spread a bit, forcing the tail end to come out slightly faster&lt;br /&gt;
	&lt;br /&gt;
===Repeats Roles===&lt;br /&gt;
* [[Flurry]] increases your repeat status magnitudes by a good amount. Simply put, the more repeats you have, the more damage you do! If you think about it, adding on two more repeats adds up to the original power of the attack (Assuming the repeats don&#039;t get resisted of course). Because repeating is all you&#039;re going to be doing for the most part, max out this skill!&lt;br /&gt;
* [[Speed]] is an incredibly important skill. Not only does it speed up your charge times by a dramatic amount, it also reduces the total rounds for your repeats much the same. You want your repeats to come out as fast as possible, and having three points in this skill shall deliver amazing results. Much like [[Flurry]], you&#039;ll want three points in this skill.&lt;br /&gt;
* [[Damage]] simply increases the power for all of your attacks. As someone who&#039;s primary job is doing damage, you&#039;ll want to invest some points in this skill! It also helps with penetrating those HPbuffers and reducing dodging that may be eating up some of your precious repeats.&lt;br /&gt;
* [[Penetration]] helps overcome the main downside of repeats. Remember that each and every repeat must go through resists and deflections, so it&#039;s quite possible that they may get cut down to size should they ever wail upon a tough and resistant foe. With a few points in penetration, you&#039;ll start cutting through those pesky resists and even reduce their dodge chance while also penetrating their HPbuffers a bit (This stacks with the effect on [[Damage]]). It&#039;s recommended to get at least a point or two within this skill if you can. Three if possible!&lt;br /&gt;
* [[Sacrificial Fury]] will &#039;&#039;&#039;greatly&#039;&#039;&#039; increase your DPS, but it comes at a cost. All of your attacks shall be increased by a mighty 30% in damage, but will also cause you to hit yourself for 9% of each of your attacks. This can end up hurting you quite a bit, so be prepared to find a way to help heal off that self-damage. If you&#039;re willing to trade some health, highly consider some points in this skill.&lt;br /&gt;
* If you plan on using [[Sacrificial Fury]] and/or betraying powers like [[Fire Dance]], you may want to consider a few points in [[Vampiric]]. The lovely thing with [[Vampiric]] is that it gives you some fine health with each of your attacks, which certainly helps when mitigating self-damage. It also increases the potency of any vampiric power you activate.&lt;br /&gt;
* [[Readiness]] allows one to carry more gear. If you plan on taking on a bunch of equipment, you should consider some points in this skill.&lt;br /&gt;
&lt;br /&gt;
===Repeats Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use as well.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power], you&#039;ll mostly have the choice between [[Muscle Mass]] and [[Scent of Blood]]. Both increase damage, either through damagebuff or attack, so one must consider which is the best for their situation. Attack increases the base damage of an attack before it scales up through various means, making it work great with damagebuff. Because your repeats do much less damage per individual hit than big hits, it might be a good idea to increase the base damage through attack. Remember that each individual repeat does half the damage of the power&#039;s base damage. Attack is also a harder status to get in higher amounts, and [[Scent of Blood]] has some vampiric if you plan on using [[Fire Dance]] and/or [[Sacrificial Fury]]. Despite this, both powers work wonderfully when it comes to increasing damage.&lt;br /&gt;
* [[Tooth and Nail]] and [[Juggernaut]] will be your primary choices for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot] power. [[Tooth and Nail]] comes with precious attack and some very nice accuracy while [[Juggernaut]] has damagebuff and damageresistance. If you plan on using something like [[Frenzy]], one may wish to pick [[Tooth and Nail]] to make up for the accuracy loss. If you&#039;re short on attack too, again, [[Tooth and Nail]] shall really help you out.&lt;br /&gt;
* [[Quill Wag]] is a straight up damage toggle that increases your overall DPS. This helps keep the damage on, along with pulling some extra vampiric here and there if that&#039;s your thing.&lt;br /&gt;
* When starting out, [[Raking Claws]] will make for a fantastic repeat power. It&#039;s quick, cheap, and does some pretty good damage. In the future, you may or may not want to replace it, but it makes for a great rotation filler.&lt;br /&gt;
* [[Quad Punch]], for your flurry of blows needs. With a measly cooldown of 2300, a charge of 400, and a repeat duration of 1, this attack is fast and furious. With all this in mind, this power makes for a great slot upon your rotation if you need something that&#039;s always there to rely on.&lt;br /&gt;
* [[Prism Storm]] is great for laying the hurt upon a group of enemies. It&#039;s very quick and starts off with a round time of ONE, making the repeats come out at an insane pace. The damage is a bit low, but the AoE and quick repeats along with such a low cooldown make the power pretty great to have. As an added bonus, you&#039;ll find yourself filling the screen with glorious repeats if you use this power. Not recommended for mobile users!&lt;br /&gt;
* [[Flutter]] shares some similarities with [[Prism Storm]], but is a bit different. [[Flutter]] is slower in both its charge time and repeats speed, but in the end it shall end up doing more damage. Between the two powers should it come down to a choice, one must decide if they want speed or more damage.&lt;br /&gt;
* [[Ice Shards]] combines the power of big hits and repeats together for a frightening package. Not only that, but it comes with a nifty debuff as well to sweeten the deal. It has a very large amount of base damage for a repeat and has a penetration value, but it&#039;s also a bit slow and costly. &lt;br /&gt;
* While it&#039;s the slowest repeat in the game, [[Blade Flurry]] is also the most heavily damaging overall. With a base damage of twelve and a frightening ten amount of repeats, upgrading this power and combining it with your repeats skills shall deliver a deadly blow upon your target. Because this attack is so slow (2000 charge), you may want to consider if this power is right for you.&lt;br /&gt;
* [[Fire Dance]] can pull off some insane damage. It has a great repeat value, low repeat duration, high base damage, AND it&#039;s a medium AoE to really eat up those poor monsters that stand in your way. What&#039;s the downside? It &#039;&#039;&#039;hurts&#039;&#039;&#039;! Use of this attack shall drain your health bar, but its effects upon enemies are dramatic and deadly. If you decide to use this great power, prepare to have a way to heal off the damage such as with [[Vampiric]] based things or other sources.&lt;br /&gt;
* [[Forced Milking]] helps out with those HP issues you may be having. And if you aren&#039;t, this power makes for a good panic heal should things get a little dicey. It&#039;s strong, has a shortish cooldown, and pulls out a good amount of vampiric regen. If you plan on using [[Fire Dance]] and/or [[Sacrificial Fury]], this power makes for a great combo to heal off self damage.&lt;br /&gt;
* Need more damagebuff and haste? Check out [[Frenzy]]. It comes with both in very large amounts! However, it does come with a nasty accuracy penalty, so be prepared to deal with that. Something like [[Long Ears]] may certainly help.&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles such as [[Feline Agility]] and [[Skitter]]. The more defense you have, the better!&lt;br /&gt;
&lt;br /&gt;
===Repeats Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]].&lt;br /&gt;
* The [[Automated Weapon]] is your go-to weapon of choice for something that benefits from all your repeats skills. It&#039;s an awfully heavy piece of equipment, but it can deliver some good damage if one puts on some good mods like [[Repeating]].&lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* The [[Blood Extractor]] is something you may wish to invest in if you decide to use [[Sacrificial Fury]] and/or [[Fire Dance]]. It&#039;s big and expensive, but the effects are powerful when you need to heal off damage quick and easy. Betraying damage needs to be healed off somehow, and this could be just the thing you need.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help cure those energy based woes. It gives you some great energymod that shall help keep your energy pool in check for those awfully costly big hits attacks. If you&#039;re having energy troubles, you may want to craft yourself one of these.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably. [[Lifegiving Armor]] has some wonderful regen attached to it, which shall help when it comes to healing off betraying damage.&lt;br /&gt;
&lt;br /&gt;
==DoTs DPS==&lt;br /&gt;
&#039;&#039;Give it a minute and he&#039;ll start crying like a baby. They always do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The best way to think about the Damage over Time type of DPS is the ever growing snowball rolling down a snowy mountain. It starts off awfully small, but eventually turns into a giant and dangerous ball! Like that snowball, your damage will initially be quite low when the battle goes off on its first few rounds compared to the other damage types. As time goes on, your damage will grow and grow, and soon you might even out damage the other DPS types in the long run. As a DoT user, you shall be inflicting various statuses on your foes such as physical and energy damage. Each round, these statuses shall tick and do their damage. After laying down one DoT attack, you lay down another, and another, and another, and another until your enemy is screaming to make it stop as they burn under the sizzling torture of your massive DoT stacks!&lt;br /&gt;
&lt;br /&gt;
	The main disadvantage to DoTS is how slow they take to really get going. When you land a DoT attack, it shall apply a status such as physical or energy damage. Every round, until the total amount of rounds for the status is achieved, the magnitude for the DOT status shall tick and do its damage. Now while that DOT is ticking away, why not add on another DoT? Now you have TWO DoTs ticking down at the same time. Now add another DoT for three ticking at the same time! This is part of the advantage for DoTs over other DPS types. It&#039;s important to note that DoTs &#039;&#039;&#039;CANNOT&#039;&#039;&#039; be cleared, even with debuffclear. Once that status is on, it stays on until its allotted time is up. Another powerful advantage of DoTs is how it penetrates &#039;&#039;&#039;half&#039;&#039;&#039; of your target&#039;s resists and HPbuffers. This makes DoTs great at taking on tanky foes such as bosses and primes.&lt;br /&gt;
	&lt;br /&gt;
	There are two types of DoTs: Regular DoTs and stacked DoTs. A regular DoT would be something like [[Flamethrower]]. You cast it on an enemy and they receive the energydamage mag for five rounds. If you manage to cast the same power again before it expires, the effect will simply refresh. [[Poison Bite]] is an example of a stacked DoT. The first time you cast this power, it shall inflict energydamage worth 4 mag for 8 rounds. The next time you cast it, this effect shall stack AND refresh, causing 8 mag energy damage for 8 rounds again. This process may be repeated up to a maximum of five times for an amazing 20 mag worth of energydamage! The decision to focus on regular DoTs or stacked DoTs is up to the user. In fact, you don&#039;t have to focus on either! You can combine the two quite well for great damage.&lt;br /&gt;
	&lt;br /&gt;
	&#039;&#039;&#039;Important Note: Due to recent updates, DoTs are no longer affected by the stautsboost effect or the [[Enduring Malice]] skill.&#039;&#039;&#039;&lt;br /&gt;
	&lt;br /&gt;
===DoT Roles===&lt;br /&gt;
* [[Tactician]] increases the magnitude of DoTs by a good amount. It also greatly increases the power of debuffs if you ever plan on using a few of those. Consider slapping some points in this skill!&lt;br /&gt;
* [[Damage]] increases... well, your damage! As someone whose job it is to do damage, you&#039;ll want to nab three points in this skill. It&#039;s important to note that DoTs have an innate ability to pierce HPbuffers and this skill shall allow you to enhance said ability. It also goes great with [[Tactician]] to enhance your DPS.&lt;br /&gt;
* [[Accuracy]] indeed affects the magnitude of your DoTs, believe it or not! Each of your attacks must run through the deflection system, thus having some points in this skill might be something you should consider to enhance your overall DPS.&lt;br /&gt;
* [[Speed]] is quite the important skill for DoT users. Your primary job is to apply as many DoT effects you can in the shortest amount of time. By reducing the charge time so heavily with this skill, all of that extra time gained may be used to apply even more lovely DoTs! Get as many points as you possibly can in this skill!&lt;br /&gt;
* [[Vampiric]] has special properties just for DoT attacks. Rather than the 6% the other attack styles receive, DoTs get an amazing 12% of their damage converted into lovely health with three skill points. While this may not seem like much at first, imagine the health one could gain if they had multiple DoT effects going off at once on many different enemies. Highly consider investing in this skill!&lt;br /&gt;
* [[Opportunity]] directly increases the damage for DoT effects and even applies some damage for any debuffs you deicide to give off. While the effects might not be as dramatic as [[Damage]] and [[Tactician]], it might be worth a point or two if you have some slots left over and you need more damage.&lt;br /&gt;
* [[Readiness]] allows you to carry more wonderful gear. There are some neat toys DoT users may play with, so if you plan on using a good amount of equipment, consider some points in this skill.&lt;br /&gt;
* If you have some skills left over, you may want to consider a few survivability things. [[Bewitched]] is quite an interesting and fun skill considering its ability to turn hostile effects you nail on enemies into buffs upon yourself. DoTs are specifically transformed into regen, so some of that wonderful damage shall become healing for yourself. If you combine this with [[Vampiric]], it should certainly help in the survivability department. A few points in [[Durability]], [[Avoidance]], and [[Health]] may also help when the going gets tough.&lt;br /&gt;
&lt;br /&gt;
===DoT Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use as well.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* There are lots of great choices for your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. For example, [[Keen Vision]] increases your accuracy greatly, along with defense, to really land those DoT effects at full power. [[Muscle Mass]] greatly increases damagebuff and some resists, while [[Scent of Blood]] increases attack and enhances your vampiric regen as well. Another fantastic choice is [[Stretchy]], which may grant AoEmod that could make you hit another enemy with your attacks! So many great choices, but you may only choose one.&lt;br /&gt;
* [[Tooth and Nail]] and [[Juggernaut]] will be your primary choices for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot] power. [[Tooth and Nail]] comes with attack and some very nice accuracy while [[Juggernaut]] has damagebuff and damageresistance. If you plan on using something like [[Frenzy]], one may wish to pick [[Tooth and Nail]] to make up for the accuracy loss. Either way, both are very wonderful options.&lt;br /&gt;
* Tired of choices yet? Your [http://wiki.flexiblesurvival.com/w/Category:Hostile_Aura_slot_powers Hostile Aura Slot] power has some nice things to choose from. [[Field of Dread]] benefits from all your DoT skills like [[Tactician]] and slowly starts stacking up as time goes on. [[Quill Wag]] is also a spread power like the previously mentioned, but its focus is on direct damage instead. Debuffs also benefit greatly from your [[Tactician]] skill, so moves like [[Ensnaring Webs]], [[Distracting Lure]], and the like shall be amplified.&lt;br /&gt;
* Need more damagebuff and haste? Check out [[Frenzy]]. It comes with both in very large amounts! However, it does come with a nasty accuracy penalty, so be prepared to deal with that. Something like [[Long Ears]] may certainly help considering its very large accuracy status. Remember that accuracy and deflections do indeed affect your damage!&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles such as [[Feline Agility]] and [[Skitter]]. The more defense you have, the better!&lt;br /&gt;
&lt;br /&gt;
	Bellow, the powers shall be divided between regular DoTs and stacked DoTs. One could decide to focus on either, or perhaps decide to use both in their rotation. Both are quite viable, so choose whatever suits your interests.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Regular DoTs&#039;&#039;&#039;&lt;br /&gt;
* [[Bleeding Bite]] is an easy power to nab and shall help you during the early levels. It&#039;s very quick to come off cooldown and does some pretty good physical damage considering its speed and energy price. As a bonus, one could even score a nice critical hit for further damage.&lt;br /&gt;
* [[Skunk Spray]] is arguably more of a Big Hit skill rather than DoTs. Still, it has some nice energydamage that lasts awhile, generous  &lt;br /&gt;
* [[Flamethrower]] does some pretty great damage in your rotation. Part of its power comes from its ability to be upgraded to perform lovely AoEs and hit multiple foes. If you need something to suppress and keep the hurt on multiple targets, consider this skill.&lt;br /&gt;
* [[Marsh Wisp]] is another fantastic AoE DoT that hurts quite a bit! It&#039;s highly recommended to have some AoE abilities to help suppress groups of enemies which you shall undoubtedly face, especially if you plan on using [[Vampiric]]. After all, more enemies hit means more damage, thus more vampiric regeneration.&lt;br /&gt;
* [[Solar Ray]] lays down the energydamage and even has a nasty knockdown effect well to really bring the anguish upon your foes. Like [[Flamethrower]], this power also has the option for AoE upgrades to spread the pain. What&#039;s perhaps most surprising about this power is its impressive 1600 cooldown, making it almost always available. A great power to add to your rotation.&lt;br /&gt;
* [[Mirage]] is a bit slow, but it&#039;s another AoE DoT should you need to fill in your rotation. It does some good damage, has natural AoE and AoE upgrades, and even clears off a lot of debuffs that may be sticking on you.&lt;br /&gt;
* [[Unrelenting Suckle]] is a naturally vampiric DoT power that could come in handy when you need a heal, especially if you invested in the [[Vampiric]] skill. It also comes with a powerful damagebuffdebuff that eats off a whole 10% of your target&#039;s damage. Quite powerful, and made even better with the [[Tactician]] skill. Good damage, some nice vampiric, and a great debuff creates a nice package.&lt;br /&gt;
* [[Peck]] might be slow, but it HURTS. Not only does it delivers a heft amount of energy and physical damage, but it also brings a crippling rechargedebuff worth an astonishing 20 magnitude. Ouch! Even though it&#039;s quite costly, the power is immense and should be highly considered to really bring some hurt upon mobs and bosses alike.&lt;br /&gt;
* [[Lockjaw]] is perhaps the most damaging DoT power in the entire game. Its energycost is large along with the charge time, but laying down both a critical and physical damage DoT worth ten magnitude each will have your target screaming in pain. Consider this skill, and may whatever deity they pray to help them. &lt;br /&gt;
* Considering how these powers don&#039;t exactly fulfil the Over Time part of DoTs, some would argue [[Sharp Bite]] and [[Slip Beneath]] aren&#039;t actually DoTs. This is debatable, but what is factual is that both of these powers shall benefit from [[Tactician]] and are quite strong at what they do. They don&#039;t last very long, but their damage is pretty great when you need a quick chunk of health that needs removing, especially considering the large amount of direct and critical damage they do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stacked DoTs&#039;&#039;&#039;&lt;br /&gt;
* [[Poison Bite]] is your bread and butter stacked DoT power. It allows stacking up to five times, creating a 20 mag powerhouse if you manage to get your full stack in order. If you plan on investing in stacked DoTs, consider getting this skill and perhaps lowering the cooldown and charge for faster stacking.&lt;br /&gt;
* [[Love Box]] benefits females the most, but does some pretty good stacked DoT damage. It&#039;s very quick to come off cooldown, so it&#039;ll be quite available within your rotation when you need to reapply it.&lt;br /&gt;
* [[Scratch]]&#039;s damage isn&#039;t too amazing, but its strength comes from its negative charge. What this means is that this power can be used instantly and even allows you to apply another attack right after that! If you don&#039;t mind the energy cost, one could think of this ability as a mostly free damage booster.&lt;br /&gt;
* [[Masochistic Fury]] is a powerful AoE stacked DoT attack. It has a charge time of zero and quite a short cooldown. Without even upgrading it, the AoE is quite large, allowing you to deploy the hurt on many foes. The downside comes from its betraying damage that&#039;ll sting a bit, but its certainly worth it considering what returns you shall receive in the form of damage.&lt;br /&gt;
&lt;br /&gt;
===DoT Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]].&lt;br /&gt;
* The [[Improved Laser Pistol]] is a great weapon of choice for DoT users, and especially for those who enjoy stacked DoTs. It&#039;s pretty low on the loadout as well, making it a great fit alongside your other equipment.  With so many ways to modify this weapon, you may wish to consider investing in it if you can.&lt;br /&gt;
* In the realm of regular DoTs, there are plenty of weapons to play around with such as the [[Laser Rifle]], [[Heavy Beam]], and the [[Portable flamethrower]]. The [[Laser Rifle]] is a bit basic, but it has a high amount of modability and does great damage at base. A tried and true weapons for DoT users. [[Heavy Beam]] combines the power of big hits and DoTs within on package to deliver a mighty punch that keeps on stinging. Also worthy of note is the great hastedebuff that it gives off which is further enhanced by your [[Tactician]] skill. Finally, the [[Portable flamethrower]] is... a flamethrower! How cool is that? It&#039;s similar to the [[Laser Rifle]] in a few ways such as cooldown and charge, but it does more direct damage at the cost of other things such as DoT damage and loadout. Decide what weapon suits you, or perhaps even take all three.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help with alleviate any energy problems you may be having. It&#039;s also quite moddable should you ever decide to make something that really suits your needs. &lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* The [[Blood Extractor]] is another piece of expensive gear, but it can have dramatic effects. Recall that the [[Vampiric]] skill is enhanced for DoTs, so combining this and the skill could bring huge results. It&#039;s quite big and expensive, so make sure this item is for you before investing in it.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably. [[Lifegiving Armor]] has some wonderful regen attached to it should you need it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Crafting for Success=&lt;br /&gt;
	With so many mods and recipes, it can get a little difficult to wrap one&#039;s head around the crafting system. That&#039;s okay! Everyone had that reaction at first. By the end of this guide and some playing around with the system, hopefully you&#039;ll have a better grasp on the subject. Once you do, you&#039;ll find that it probably wasn&#039;t as hard as you thought it was. This section shall detail more of the mechanical side of things rather than how to actually craft or find recipes. For hints on that, load up the [http://flexiblesurvival.com/index?consign Web Store] and search for it there. Failing that, try asking out lovely players. For other information, check out the [[Crafting]] page, &#039;&#039;&#039;help crafting&#039;&#039;&#039; in the MUCK, or the [http://wiki.flexiblesurvival.com/w/New_Newbie_Guide#Crafting_and_Gear Newbie Guide&#039;s] crafting section.&lt;br /&gt;
	&lt;br /&gt;
	Before we even begin, there are two very important things you&#039;ll want to get familiar with: The [http://flexiblesurvival.com/index?crafttest Test Crafter] and the [[Statuses]] page on the wiki. The Test Crafter can be found on the website under the Game tab. This very handy tool allows you to play around with every recipe and mod within the game and see what it does on the item. Play around with it and get familiar, because you&#039;ll be using it often. Because most items will work with various effects and statuses on yourself, allies, and friends, you&#039;ll want to learn what they do by referencing the [[Statuses]] page often.&lt;br /&gt;
	&lt;br /&gt;
==Basic Fundamentals==&lt;br /&gt;
	Every item has some kind of purpose. Before modifying an item, take note and try to figure out its primary use. For example, let&#039;s take a look at the [[Laser Rifle]]. You can see that the item is primarily used to deliver both Physical and Energy damage upon an enemy. If you want to enhance this item with mods, it would be a good move to make it better at this job. Naturally, you&#039;d try your best to increase its physical and energy damage and maybe even put your own spin on it. &lt;br /&gt;
	&lt;br /&gt;
	Enhancing an item&#039;s primary purpose shall generally bring success. However, some items have downsides that you may want to mitigate. These can include loadout costs, energy needed to fire, and perhaps a large cooldown and/or charge time. You may make a weapon that can deliver a massive amount of damage upon your foe, but you might want to make sure it doesn&#039;t take five rounds and all your energy to fire! Combining both of these ideas, you can make an item best suited for your purposes. Enhance the primary purpose of an item and try to minimize the nasty parts of said item. Overall, tweak and play with some mod combinations until you&#039;re satisfied!&lt;br /&gt;
	&lt;br /&gt;
==Power of Statusmag==&lt;br /&gt;
	There are various mods that increase the statusmag of an item. What this means is that any status that an item inflicts is increased by the amount of statusmag a mod may apply. For example, let&#039;s look at the [[Laser Rifle]] again. This item has two statuses: Physicaldamage and Energydamage at magnitude five. Now let&#039;s look at the [[Heavy]] mod. This mod increases an item&#039;s statusmag by 25%. When applied to our [[Laser Rifle]], it shall bring the magnitude of both Physical and Energy damage up an incredible 25%! If an item has a status you wish to enhance, consider adding on a mod that brings some statusmag to the table.&lt;br /&gt;
	&lt;br /&gt;
	Mods that can increase Status mag: [[Heavy]], [[Overwhelming]], [[Blocking]], [[Unpredictable]], [[Flexible]], [[Overcharged]], [[Piercing Design]].&lt;br /&gt;
	&lt;br /&gt;
==Increasing the Pain==&lt;br /&gt;
	There are multiple ways to increase the damage of a weapon. First, you need to determine what a weapon&#039;s primary way of dealing damage is. For example, a [[Laser Rifle]] is focused on DoTs, while a [[Heavy Melee]] is all about direct damage. Once you&#039;ve figured that out, it&#039;s time to start playing around with mods.&lt;br /&gt;
	&lt;br /&gt;
* For direct damage weapons like the [[Heavy Melee]], you&#039;ll naturally want to find mods that increase damage. For example, the [[Heavy]] mod increases damage by a deadly 35%! However, making the weapon simply hurt more isn&#039;t the only thing that can increase damage. Other notable things that may help bring the pain are mods that increase penetration such as [[Piercing Design]], which helps rip through an enemy&#039;s resists. Increasing accuracy, such as with the [[Targeting]] mod can help bring about some consistent damage with each use. You could even add some critical damage ([[Backstabbing]]) or even other types of damage [[Poisoned]] if you&#039;re feeling really creative with your weapons.&lt;br /&gt;
* As previously discussed in the &#039;&#039;&#039;Power of Statusmag&#039;&#039;&#039; section, DoT based weapons like the [[Laser Rifle]] benefit most from status mag increasing mods. In addition to this, one could get creative and add even more DoTs to a weapon, such as with [[Jagged]], [[Backstabbing]], [[Hooked]] [[Sharp]], or [[Poisoned]]. If an item doesn&#039;t have Physicaldamage, adding something like [[Hooked]] will make it so! So say you put it on an [[Improved Laser Pistol]]. Now it&#039;s a pistol that does energy, critical, AND physical damage. Remember that they&#039;re called Damage &#039;&#039;&#039;Over Time&#039;&#039;&#039; weapons for a reason. The long a DoT lasts, the more total damage it does. Using mods to increase how long a DoT lasts, such as with [[Enduring Effect]] adds on more ticks, thus more damage.&lt;br /&gt;
* Repeat weapons benefit greatly from both statusmag and damage increasing mods. To make a great repeats weapon, one would want to increase the base damage (Which also increases the damage of the repeats themselves), increase the amount of repeats, and &#039;&#039;&#039;lower&#039;&#039;&#039; the amount of rounds for the repeat status. Statusmag increases the amount of repeats greatly, along with mods such as [[Repeating]] and [[Automated]]. To increase base damage, mods that simply increase damage will do nicely, like [[Extra Lethal]] for example. Finally, there&#039;s a special property repeat weapons like the [[Automated Weapon]] have. When applying mods that &#039;&#039;&#039;INCREASE&#039;&#039; the total amount of mods a status lasts, like [[Enduring Effect]], it will actually &#039;&#039;&#039;DECREASE&#039;&#039;&#039; the amount of rounds for the repeat status despite what the test crafter may tell you.&lt;br /&gt;
&lt;br /&gt;
* Mods that increase direct damage: [[Heavy]], [[Extra Lethal]], [[Overcharged]], [[Crippling]], [[Backstabbing]], [[Amplifying]], [[Unpredictable]], [[Wild]], [[Focused]].&lt;br /&gt;
* Mods that increase accuracy: [[Targeting]], [[Directed]], [[Focused]].&lt;br /&gt;
* Mods that increase status duration: [[Enduring Effect]], [[Poisoned]], [[Overcharged]], [[Unpredictable]] [[Heavy]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mitigating Weaknesses==&lt;br /&gt;
	Some weapons will have some downsides to them. Perhaps they&#039;re really slow, or maybe take a lot of energy to fire. Perhaps its accuracy leaves something to be desired, or could it be that the thing is just too darn heavy? You&#039;ll also have to keep in mind that some mods have downsides to them as well that apply to the item. [[Heavy]], for example, grants a bunch of bonuses, but also does nasty stuff like increasing the loadout, charge, cooldown, and more while also lowering accuracy. It&#039;s the price one pays for power. When encountering downsides of any type, you must determine if it&#039;s something you can work with or want to decrease the effects of.&lt;br /&gt;
&lt;br /&gt;
* It&#039;s often easy to go mod-happy and suddenly find that your weapon ways a giant forty loadout or something along that range. While the item will probably be quite powerful, it may not leave room for very much else! You&#039;ll want to find out how much loadout you&#039;re willing to sacrifice for an item and also think about what other items you are and plan on equipping in the future. There are a few mods that can help with this: [[Miniaturized]] and [[Ergonomic]]. &lt;br /&gt;
* Some damage and statusmag increasing mods love to increase the charge time and cooldown of a weapon. If it takes too long to charge, that&#039;s precious time wasted that you could be using for other things! If it takes too long to come off cooldown, it&#039;ll take forever before you can use it again. &lt;br /&gt;
** Mods that decrease charge speed: [[Hair Triggered]], [[Cool]], [[Computerized]], [[Quick]]&lt;br /&gt;
** Mods that decrease cooldown: [[Rapid Cooling]], [[Quick]]&lt;br /&gt;
* If an item costs too much energy to fire, you may find yourself too tired to do anything else. Make sure your item has a reasonable amount of energy required for the output, or be sure you can handle it.&lt;br /&gt;
** Mods that decrease energy use: [[Self Powering]], [[Cool]], [[Directed]], [[Windup]]&lt;br /&gt;
&lt;br /&gt;
=AI Settings=&lt;br /&gt;
	Chances are, you&#039;ll be using &#039;&#039;&#039;auto combat&#039;&#039;&#039; for a good portion of your combat career. This function allows combat to automatically play out, letting your AI settings choose attacks to use for you. Generally, most parties will want you to turn &#039;&#039;&#039;auto on&#039;&#039;&#039; in order to get things done quicker. If you don&#039;t have your AI settings picked out, the AI will use a random round robin system. This has the possibility of really going against your favor. For example, it could pick a healing power when you&#039;re at 98% health! When you actually need that power, it might be on cooldown, leaving you in a bit of trouble. So if you plan on using auto combat, and you probably will, take a look at this guide to help get you started.&lt;br /&gt;
	&lt;br /&gt;
	One may modify their [http://flexiblesurvival.com/index?ai AI settings] on the webpage by clicking the character tab and selecting AI. You&#039;ll see a list of dropdown menus and such. At the bottom is your entire list of powers that can be used. You can either make them usable by your AI, or make sure they can never be picked. This is quite useful if you have points in [[Intimidation]], which grants [[Avoid Notice]] and [[Attention Grab]]. If you&#039;re a tank, it&#039;ll be a good idea to set [[Attention Grab]] on &#039;&#039;&#039;use&#039;&#039;&#039; and [[Avoid Notice]] on &#039;&#039;&#039;do not use&#039;&#039;&#039; so the AI will always have the prefered toggle on rather than the other which can cause problems. The main attraction is the AI settings. The first column represents the condition of which the move will fire. The second column determines what the power should hit, and the third column defines the actual power that shall be used on the target and in which conditions. To find more AI program settings, check out the regular shops, token shops, and the elite (mako) store.&lt;br /&gt;
	&lt;br /&gt;
	On the top of your AI settings, you should put things that are most important, as the AI settings prioritize what&#039;s on top first. A good idea might be to put your emergency heals at the top and set the condition to something like HP 50 or HP 25. Say you put HP 50 - Self - [[Milk Chug]]. Any time your health drops bellow 50%, the AI will make sure that [[Milk Chug]] will fire on your next turn if it&#039;s off cooldown, possibly saving your life. To make sure this power fires only in this condition, you may wish to scroll down and set [[Milk Chug]] to &#039;&#039;&#039;do not fire&#039;&#039;&#039; in this scenario, so it can only be used if your health goes bellow 50% for emergency situations. Another good idea is to put your energy regenerating abilities up at top for mostly the same reasons.&lt;br /&gt;
	&lt;br /&gt;
	Next, you&#039;ll want to find what powers and items you use the most in combat and start putting them in. If something is more important than the other, simply put it as high as you believe it should go. For your most frequently used powers, it&#039;s generally safe to put them on the &#039;&#039;&#039;Always&#039;&#039;&#039; condition, which makes the power fire as soon as it comes off cooldown. For the target, you may want to consider something like &#039;&#039;&#039;Ranked&#039;&#039;&#039;, which targets the highest ranked enemy on the field. If it&#039;s a buff or something that induces an effect on friend or foe, you have the choice between &#039;&#039;&#039;Always&#039;&#039;&#039; and &#039;&#039;&#039;Renew&#039;&#039;&#039;. Renew only fires when your target, such as yourself, no longer has the statuses that the move provides. For example, if the maxHP buff of [[Honey Gift]] expires on your target, then it shall reapply this buff. Heals should more than likely use the &#039;&#039;&#039;Ally HP 50/25&#039;&#039;&#039; condition. If anyone in your party drops bellow 50%/25%, then it will use the power on the target you have selected (&#039;&#039;&#039;Most Hurt&#039;&#039;&#039; being a great target).&lt;br /&gt;
	&lt;br /&gt;
	Once you have put your most important and frequently used powers on your AI bar, you will have created a rotation. You won&#039;t be able to fit all your powers, so choose carefully. Good AI settings can really make the difference in the heat of battle. When your AI bar has nothing to do any more, then it shall go down to any powers you have marked as &#039;&#039;&#039;use&#039;&#039;&#039; and randomly select them until a condition triggers.&lt;br /&gt;
	&lt;br /&gt;
=Miscellaneous Topics=&lt;br /&gt;
	This section shall contain various topics that don&#039;t quite need a main section of the combat guide, but are still very worthy of note. As time goes on, new sections shall be added to both the main section and this portion. Within here, various hints, tips, and other concepts that may help one on their journey shall be described. Other things that fit here are topics that people seem to get confused about and demand explanation. Overall, both newer and veteran players might pick up something neat.&lt;br /&gt;
	&lt;br /&gt;
==Passives and Toggles==&lt;br /&gt;
	Technically, toggles are indeed passives. For the sake of this explanation however, we&#039;ll call something that needs to be activated a toggle, like [[Long Ears]] and something that&#039;s on all the time without user input a passive, like [[Furry Hide]]. Some people get confused on what exactly the status durations mean on something like a passive or toggle. Aren&#039;t they supposed to be on all the time? Yes and no! A passive will refresh itself every five rounds while a toggle will fire off every round. You&#039;ll notice that a move like [[Quill Wag]] fires every turn! Regardless, most passives and toggles are designed to be always on, so it&#039;s generally never a worry.&lt;br /&gt;
	&lt;br /&gt;
==Deflections==&lt;br /&gt;
	When you&#039;re in battle, you may see something like this: &amp;lt;[22%]5. Rabid Greedy&amp;gt;&amp;lt;Repeated Prism Storm&amp;gt; Player takes 12 damage!&lt;br /&gt;
	So what does that 22% mean on the left? That is the deflection amount. All attacks must go through the target&#039;s defense status, the process of which is detailed more on the [[Statuses]] page. The higher the number on the left is, the more damage was deflected. Up to a total of 75% of an attack may be deflected, and it still even has to go resists and such! It&#039;s also possible that 0% damage could be deflected, allowing the attack to go hit against resists and such as normal. With this in mind, you can see that having lots of defense and accuracy can really pay off big when it comes to survivability and damage.&lt;br /&gt;
&lt;br /&gt;
==Overheat==&lt;br /&gt;
	As of [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/October_2013 October 24th, 2013], a new overheat mechanic was put into play. What this basically means is that if one uses highly damaging powers too quickly, it may overheat and add to the cooldown. Any power that has a damage rating less than fourteen, such as with [[Small Claws]], will not be subject to this. Healing powers aren&#039;t nearly affected by this as much as big hits are. What&#039;s considered too fast for a damaging power is when the cooldown to damage ratio is 100 cooldown per 1 damage. This is a method put into play to prevent spamming of the same high damaging powers over and over again. Generally, you&#039;ll never have to worry about this if you have a basic rotation, but it&#039;s worth mentioning.&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Combat_Guide&amp;diff=115719</id>
		<title>Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Combat_Guide&amp;diff=115719"/>
		<updated>2014-04-27T03:37:45Z</updated>

		<summary type="html">&lt;p&gt;Dio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	Welcome to the combat guide for Flexible Survival! Newer players who&#039;ve taken a look at the combat system and all that comes with it may get a little overwhelmed due to its complexity, but hopefully by reading this guide, you&#039;ll have a much better understanding. And hey, it ain&#039;t really all that bad! This page shall detail a large variety of mechanical topics that should take you from the basics all the way to the glorious level cap.&lt;br /&gt;
	&lt;br /&gt;
=The Basics=&lt;br /&gt;
	Those coming from the single player version of the game may notice several significant differences. For one, we use what&#039;s known as the Active Time Battle ([[ATB]]) system, which is similar to certain RPGs. Mutant powers are also a very prevalent factor in combat along with crafted gear. This section shall detail the various basics to get you started and along your way.&lt;br /&gt;
	&lt;br /&gt;
==Active Time Battle==&lt;br /&gt;
	When one initiates combat, they are thrown into an Active Time Battle, henceforth known as [[ATB]]. Everything is based off ticks and will determine when it&#039;s your turn and when your moves shall land. Every power has a certain amount of charge time as detailed in their description. The more charge something has, the longer it will take to land. Powers also have cooldowns which are also based off these ticks. In more advanced sections, we will detail more about the ATB system and how to tilt the scales in your favour, but one need not worry about it too much when starting out. Rather, it&#039;s important to simply be aware of it and how different it is from the single player&#039;s dice rolling combat mechanics.&lt;br /&gt;
	&lt;br /&gt;
==Combat Commands==&lt;br /&gt;
	Now how do you even attack? Why it&#039;s quite simple! The common syntax for attacking a creature is &#039;&#039;&#039;use &amp;lt;attack&amp;gt; on &amp;lt;target&amp;gt;&#039;&#039;&#039;. For convenience sake, one may usually use shorthand on most power names and can do the same with their target. If you wish to use a power on yourself, then you can type &#039;&#039;&#039;use &amp;lt;power&amp;gt; on me&#039;&#039;&#039;. This is quite helpful when it comes to using healing or buffing powers on yourself. Items can also be used in the same fashion, but if it&#039;s a piece of equipment, it must be equipped in order for it to be used.&lt;br /&gt;
	&lt;br /&gt;
	When you first start the game, the area you begin in shall have an NPC you may speak to. This course of action comes highly recommended, as they grace you with free items and weapons! Take a &#039;&#039;&#039;look&#039;&#039;&#039;, talk to the NPC, select your choice of gear (Don&#039;t worry too much about your choice. It doesn&#039;t have any permanent effects), and equip them! Type &#039;&#039;&#039;+gear&#039;&#039;&#039; to pull up your inventory, note the gear number of the thing you wish to equip, and then type &#039;&#039;&#039;+acc &amp;lt;gear number&amp;gt;&#039;&#039;&#039;. You&#039;ll then equip the item and it&#039;ll be ready for combat.&lt;br /&gt;
&lt;br /&gt;
==Your First Battle==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Warning!! If you don&#039;t have any perks to prevent mutations such as [[Advanced Inoculation]], getting hit in combat may mutate your character and being defeated may result in sexy consequences!!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	You&#039;ve put on your starter gear, learned the commands, and now you&#039;re itching for battle! But where do you start? The best place to start is usually right on the streets next to your starter location. Typing &#039;&#039;&#039;map&#039;&#039;&#039; can help you find your way around. But to use Zephyr as an example, going North, then up to the lobby, and then Out shall lead you outside. If you go east again, you&#039;ll find that to the east again is a different color! &lt;br /&gt;
	&lt;br /&gt;
	An area colored in white determines an area that&#039;s an equal challenge to someone at your level. Generally, these areas are where you want to fight for the best XP gain. Pink areas are areas that are quite dangerous at your level and may easily lead to defeat while gray colored areas are of little to no challenge to your level.&lt;br /&gt;
	&lt;br /&gt;
	So now you&#039;re standing in the streets right next to a white colored area. It&#039;s time to take the plunge! As soon as you move in, you have a chance of getting ambushed by some ferals. If you don&#039;t get ambushed, try typing &#039;&#039;&#039;search&#039;&#039;&#039; or move around a bit until you get ambushed. Eventually, you&#039;ll find yourself in a battle! When it&#039;s your turn, you&#039;ll see a list of all your available moves. The attacks in white are ready to fire, while the ones in gray are on cooldown for the length designated within the parentheses. If you win, you shall be rewarded with freecred and XP! Along with that, each defeated mob gives a chance at some builder nanites and salvage. If one doesn&#039;t have a perk to prevent victory messages such as [[Self Control]], you&#039;ll be treated to a victory message based off your groin mutation.&lt;br /&gt;
	&lt;br /&gt;
	Losing happens to everyone. If you lose, pick yourself back up with the &#039;&#039;&#039;respawn&#039;&#039;&#039; command (or spend a hero point with +hero revive). You&#039;ll be sent back to a triage so you can lick your wounds. Over time, your health and energy will recharge passively. If you&#039;re willing to spend a patrol point, type &#039;&#039;&#039;renew&#039;&#039;&#039; to be at full strength once more.&lt;br /&gt;
	&lt;br /&gt;
==Gaining and Mastering Mutant Powers==&lt;br /&gt;
	Any time you get hit by a mutant, assuming you don&#039;t have any perks like [[Advanced Inoculation]], one of your body parts has a chance at getting mutated towards the appropriate infection. But along with this, you also gain their power! So if a mutant has the power of [[Wild Swing]] on their arm and they infect your arms, then you get to use that power. So if you&#039;re on the lookout for certain powers, then you may want to get hit on purpose. The wiki is a good source for knowing what mutant has what powers. Simply search for the power and bring up its page, click the &#039;what links here&#039; button on the left, and it should show what mutants have that power. To find the location of these mutants, type &#039;&#039;&#039;terminal &amp;lt;mutant name&amp;gt;&#039;&#039;&#039; and then &#039;&#039;&#039;atrace &amp;lt;location&amp;gt;&#039;&#039;&#039; to find it.&lt;br /&gt;
	&lt;br /&gt;
	But if you&#039;re mutating all the time, how are you supposed to keep these powers? Simple! You master them. With a small fee of XP and creds, you can master these powers and keep them forever no matter what unless you decide to unmaster them. To do this, head over to a training area, easily found in most faction main areas such as the Zephyr lobby, and type &#039;&#039;&#039;train&#039;&#039;&#039;. Using the list of options, you can master a mutant power to make it yours to keep no matter what you mutate to. Even more, you can upgrade them with &#039;&#039;&#039;train upgrade mutant power&#039;&#039;&#039; to make them more powerful! Additionally, you can perform this option anywhere on the website by going to the character tab and clicking training. Each power can be upgraded to a maximum of two times. Eventually, you&#039;ll be able to epic and ultimate these powers, but this will be detailed in a future section. What these [[Statuses]] and such do on each power and weapon shall be detailed later, but if you&#039;re curious, the [[What is a Power]] page may help with understanding what exactly each power does.&lt;br /&gt;
	&lt;br /&gt;
==Leveling Up==&lt;br /&gt;
	Once you get enough XP, you&#039;ll be ready to level up if you wish. By default, you are set to level up automatically when you reach the required amount of XP. It&#039;s recommended to turn this off by using &#039;&#039;&#039;charedit&#039;&#039;&#039; and modifying option 25. But why would you wish to level up? Every power and item you have shall scale with you as you level! So that [[Chainsword]] weapon you have gets stronger with each time you level up. And this applies to every power and item, not just the ones you have now. Let&#039;s say you&#039;re level 30 and you buy a [[Laser Pistol]] from a store. Every stat of the laser pistol will be scaled up for someone at level 30! So when you level up, you simply become stronger at pretty much everything you do, along with getting some additional maximum health. If you want to know more details, check out the [[Level Scaling]] page.&lt;br /&gt;
	&lt;br /&gt;
	In addition, you&#039;ll also receive more mutant power slots. For more details on this, see the [[Level Costs]] page.&lt;br /&gt;
	&lt;br /&gt;
==Tips for Beginners==&lt;br /&gt;
	Before we move onto advanced concepts, here are some tips for your first twenty levels or so that&#039;ll get you on your way. Nothing beats experience.&lt;br /&gt;
	&lt;br /&gt;
* &#039;&#039;&#039;FIND A HEALING POWER&#039;&#039;&#039;. It&#039;s smart to find a way to heal yourself reliably. At the start, one can easily acquire [[Deep Healing]] off a [[Raccoon Guy]] or [[Lactaid]] from a [[Blue Gryphon]]. [[Nurse]] is also another great healing power, but it mainly heals over time rather than immediately like the other two mentioned powers. If you&#039;re fully a Female Husky, you unlock the power [[Feed the Puppies]] to help heal you as well.&lt;br /&gt;
* Master all the powers you can and upgrade them before leveling up. Once you face harder foes, having upgraded powers shall help you dramatically on your journey.&lt;br /&gt;
* There are some great powers that will do well in your arsenal at early levels. [[Raking Claws]], [[Skunk Blast]], and [[Gouging Claws]] will serve well to fell your foes.&lt;br /&gt;
* After a battle, health and energy will regenerate automatically. You can use healing powers outside of battle as well. If you&#039;re willing to spend a patrol point, you can use the &#039;&#039;&#039;renew&#039;&#039;&#039; command to fully regenerate your health and energy.&lt;br /&gt;
* If you want to fight something that&#039;s bellow your level to a point where they don&#039;t spawn, trying mentoring down. This allows you to temporarily level down to fight things in lower level areas again. To do this, first type &#039;&#039;&#039;+haz&#039;&#039;&#039; to see the level range of the area, and then &#039;&#039;&#039;mentor &amp;lt;level&amp;gt;&#039;&#039;&#039; to mentor to something within the range or a maximum of two above the max level of the area. &lt;br /&gt;
* Fights getting too hard? Adjust your difficulty settings! This may easily be done on the home page of the website with the two buttons on the right side bar. You start off as normal/normal (AKA 0/0). Cycling through it, you&#039;ll find the easiest difficulty at easy/small (-1/-1). The button on the left controls the difficulty of the individual monsters while the button on the right increases the density of them. If you wish to adjust this within the game, head to the Zephyr or RSX lobby and head up to floor two and speak with the Tactics (enemy difficulty) and Pheromone (enemy density) NPCs. If you want to check your settings, type &#039;&#039;&#039;+haz&#039;&#039;&#039; and read the numbers on the bottom left.&lt;br /&gt;
* Ask for help! The newbie channel is more than happy to answer any questions you may have. The science channel can also be used to discuss game mechanics if you&#039;re into that. The LFG channel can be used to gather up a group Don&#039;t be shy! We pride ourself on our friendly community.&lt;br /&gt;
	&lt;br /&gt;
=Combat Roles=&lt;br /&gt;
	Once you reach level eight, you&#039;ll unlock your very first active role slot. As you continue to level, you&#039;ll unlock more slots. A convenient guide to see when you&#039;ll receive your next one can be found [http://wiki.flexiblesurvival.com/w/Level_Costs here]. These rolls shall define what your very own &amp;quot;style&amp;quot; of combat. If you&#039;re familiar with traditional RPGs, you may know about concepts such as healers, DPS, tanks, support, and the works. These roles shall make you more powerful in what you wish to be, such as healing more or doing more damage.&lt;br /&gt;
	&lt;br /&gt;
	Each combat role is a package that comes with three skills. To see a list of these roles, click [http://wiki.flexiblesurvival.com/w/Category:Roles here]. So let&#039;s say you decide to take the Archfiend role. You&#039;ll get one point of [[Damage]], [[Vampiric]], and [[Warded]]. To find out what these do, use the &#039;&#039;&#039;rpinfo &amp;lt;skill&amp;gt;&#039;&#039;&#039; command or look them up on the Wiki. These are passive boosts to your character that will really help out and define who you are in combat. So what happens when you take a second role? Now let&#039;s say you get Assassin. That has [[Avoidance]], [[Damage]], and [[Speed]]. But your other role had damage on it too, right? Indeed! And that means you have two points of [[Damage]] now! Each skill can have a maximum of three, so be sure to plan accordingly.&lt;br /&gt;
	&lt;br /&gt;
	To buy and use these roles once you have slots, type &#039;&#039;&#039;+role&#039;&#039;&#039; or perhaps more conveniently, use the web interface, head to the character tab, and then roles. It even has a simulator you can use!&lt;br /&gt;
	&lt;br /&gt;
=Dailies=&lt;br /&gt;
	Dailies are missions one may do every day. While the name implies it can only be done once per day, the actual cooldown for the missions is once every eighteen hours. A multitude of rewards may follow for those who complete this mission handed to them and are amplified greatly should the player decide to take on a harder challenge. But what is a daily mission? First, head to either RSX or Zephyr lobby, go up, and then east. From there, you may type &#039;&#039;&#039;daily&#039;&#039;&#039; to receive a daily mission. If you don&#039;t like the location, type &#039;&#039;&#039;daily restart&#039;&#039;&#039; to get a new one. If you want to choose a more specific location, you can use the terminal to bring up compatible areas just to the west of this room and then type &#039;&#039;&#039;daily &amp;lt;location&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;daily restart &amp;lt;location&amp;gt;&#039;&#039;&#039; if you already have a daily. If you want help finding the location given to you, try typing &#039;&#039;&#039;atrace &amp;lt;location&amp;gt;&#039;&#039;&#039; for some directions.&lt;br /&gt;
	&lt;br /&gt;
	The objective is simple: Wipe out the creatures at the location given to you! All you have to do is go to that area and fight until it&#039;s complete. To view progress, a small status update appears above the Battle Complete line after every battle. It&#039;s important to note that a daily is always forty fights in total before it completes. Another thing you must keep in mind is the difficulty bonus meter. To see this, type &#039;&#039;&#039;quest&#039;&#039;&#039; and note the bar on the bottom. When you first start the daily, it shall be at -50%. At max, it may reach 400%. These values modify the rewards you shall obtain at the end of your daily. Every time you defeat an &#039;&#039;individual&#039;&#039; monster, some bonus is added to this meter. The system takes into account how difficult the monster was by these methods:&lt;br /&gt;
	&lt;br /&gt;
* What danger settings you&#039;re at. It doesn&#039;t look at the pheromone setting (The setting that modifies monster density per battle). Your danger settings may be changed on the web page on the right side (The button on the left) or the Tactics Soldier above the Zephyr or RSX lobby.&lt;br /&gt;
* The template the monster may or may not have. You may see some enemies with a prefix or suffix attached to their name like Bully or what have you. These are templates that modify the base monster to be either more powerful or weaker. By increasing the danger settings&lt;br /&gt;
* The rank of the enemy, such as minion, mid boss, boss, hard boss, etc. These rankings may be viewed on either the terminal or using &#039;&#039;&#039;+haz&#039;&#039;&#039; in an area.&lt;br /&gt;
* Your level compared to the monster. If you decide to fight two levels over the area range, you&#039;ll receive fewer bonus.&lt;br /&gt;
&lt;br /&gt;
	To put it simply, the harder the fight, the better the rewards. Remember that you only have forty fights total and the difficulty bonus meter works off an &#039;&#039;&#039;individual enemy basis&#039;&#039;&#039; and not after each battle. This means that to get the best results, you want as many difficult monsters you can fit inside each battle. If you spend all forty fights killing one or two difficult monsters each, you won&#039;t get a lot of bonus! But how about five? And how can you take on such a challenge? Bring friends! The more friends you bring, the more difficult a challenge you may face, resulting in much greater rewards. Try out the &#039;&#039;&#039;lfg&#039;&#039;&#039; channel to form a group. Upon completion of these missions, you may receive these rewards:&lt;br /&gt;
	&lt;br /&gt;
* Reward Tokens. The amount is modified by your difficulty bonus meter. If you managed to get 400%, you shall get twenty whole tokens.&lt;br /&gt;
* Glorious XP&lt;br /&gt;
* A chance at an uncommon salvage (A 100 common salvage value!)&lt;br /&gt;
* Any time you help someone with a daily, you get some extra rewards yourself. For one, you get one reward token when they finish their daily. Further, you even get an uncommon salvage roll, possibly netting you a free uncommon salvage! You also get some XP for your troubles. Now imagine the wonderful rewards should you decide to daily with a full party.&lt;br /&gt;
&lt;br /&gt;
=Primes=&lt;br /&gt;
	Once you reach level thirty, you&#039;ll find that you can no longer level up without first consuming a boss vial within five levels of yourself. Where do you get these you might ask? One might be able to buy them from another player. However, one way is to go out and get them yourself! Boss vials are gathered by defeating what&#039;s known as a Prime mutant. Naturally, they&#039;re tougher than your standard enemy on the field and will require the gathering of a party. First, let&#039;s go over the requirements of summoning a Prime mutant.&lt;br /&gt;
	&lt;br /&gt;
* First, you&#039;ll need twelve infection vials of the Prime you wish to summon. These can be either bought from players/stores or gathered yourself. To collect infection vials, you will need the use of an [[Improved Nanite Collector]] or an [[Ultimate Nanite Collector]]. The improved version doesn&#039;t require the use of mako. As long as your NaniteCollection stat is two or above, you can collect infection vials. With this in mind, the [[Advanced Inoculation]] perk gives you a point of NaniteCollection, thus allowing you to collect infection vials with the [[Basic Nanite Collector]] available cheaply in stores or a cheap [[Improved Nanite Collector]].&lt;br /&gt;
* Next, you&#039;ll need a PSP (Prime Specimen Primer) available for four reward tokens at the token shop (Up from Zephyr lobby and then east).&lt;br /&gt;
* If you don&#039;t have a party already, grab a party! Advertise on the &#039;&#039;&#039;lfg&#039;&#039;&#039; channel and say which mutant you wish to take down. Because everyone who fights gets a boss vial, there will probably be people more than happy to assist. Generally, you&#039;ll want at least five people if you can.&lt;br /&gt;
* Finally, you need to head to the area where the monster typically spawns. Once there, type &#039;&#039;&#039;+haz&#039;&#039;&#039; and note the max level for the area. If you can, type &#039;&#039;&#039;partymentor &amp;lt;two levels over the max level of the area&amp;gt;&#039;&#039;&#039;. So if the level range of an area is 30-35, type &#039;&#039;&#039;partymentor 37&#039;&#039;&#039;.  With your vials tucked away within your pocket, use the PSP device and it shall step you through some simple prompts. It&#039;ll ask what prime you wish to summon, ask if you&#039;re really sure, and then take your 12 vials and some freecred. The Prime will spawn shortly after!&lt;br /&gt;
&lt;br /&gt;
	What prime should you be taking on? This is a question with an answer relative to your level. To level up, you&#039;ll need a boss vial that&#039;s within 5 levels of you, up or down. So if you&#039;re stuck at level 30, you&#039;ll need a boss vial that&#039;s within the range of 25-35. Head up above Zephyr or the RSX lobby and type &#039;&#039;&#039;look terminal&#039;&#039;&#039;. Find an area that suits your level requirements and gather the appropriate vials to summon the prime.&lt;br /&gt;
	&lt;br /&gt;
	You might be wondering what exactly a prime fight is like and how you should prepare for it! Once summoned, the Prime shall come stomping out and summon some backup. The backup is typically quite weak, but needs to be dealt with none the less. The Prime itself is basically a much much stronger version of the normal variant of the monster and carries a randomly selected template like Perplexing, Fast, Prickly, and many others that modify the Prime&#039;s abilities in some way. As the fight goes on, the Prime will summon more backup for you to deal with. It&#039;s nice to have a buffer or healer on standby if you can find one, and perhaps even a tank to help soak up damage. Once you finally defeat your first Prime, you, and anyone that helped you, shall receive a tasty boss vial! Eat it and pass onto the next level, brave adventurer.&lt;br /&gt;
&lt;br /&gt;
=Epicing and Ultimate=&lt;br /&gt;
	When upgrading a power with freecreds and experience, a power may only be upgraded a maximum of two times. As you level up, you may have noticed that you receive epic power slots on occasion. To know when you&#039;ll get an epic power slot, check out the [[Level Costs]] table. With an epic power slot, you may choose a power to upgrade even further than that original two maximum. Sounds pretty great, right? To perform this, you need to acquire a boss vial of a mutant that has that power somewhere on their body. The level of the vial doesn&#039;t matter, just make sure &#039;&#039;&#039;not to drink it&#039;&#039;&#039;! Once you&#039;ve done that, simply head to the web page, character, and then [http://flexiblesurvival.com/index?training training] to select the epic option. It&#039;s worthy of note that you can&#039;t upgrade a particular upgrade more than twice. For example, say you upgraded [[Wild Swing]]&#039;s damage twice. You can&#039;t epic the power and choose damage for a third time. It has to be a different upgrade.&lt;br /&gt;
	&lt;br /&gt;
	What if you could upgrade an epic&#039;d power even FURTHER? Every thirty levels you shall receive an ultimate power slot. With six boss vials, 40 reward tokens, some experience, and creds, you can indeed upgrade an epic&#039;d power one more time. This one is a bit more picky. You can&#039;t upgrade something that&#039;s already been upgraded with an ultimate power slot. Again, let&#039;s bring up [[Wild Swing]]. Say you upgraded damage twice and used your epic upgrade on AoE. With your ultimate upgrade, you can&#039;t choose damage or AoE. You&#039;ll have to choose one of the other upgrade options. To perform an ultimate upgrade. head to Point Zero/Hotel Oblivion in the north east corner of Fairhaven. Once there, type &#039;&#039;&#039;train&#039;&#039;&#039;, follow the prompts, and watch the magic.&lt;br /&gt;
&lt;br /&gt;
=Combat Flaws=&lt;br /&gt;
	Within character generation, you might&#039;ve noticed two particular flaws. The [[Feral Mode]] and [[All Natural]] flaws dramatically change the way you play the combat system. [[Feral Mode]] was designed specifically for ease of use. When mastering and upgrading powers, it spreads the upgrades out evenly and automatically. It also automatically selects combat roles and skill for you when you level up, negating the need to create a build. In addition, it has access to ferals roles, such as [[Defender Feral Training]] that change your combat skills. In that example, taking that training would turn you into a tank build. These trainings can be bought in various stores around the game world. Ferals also get other buffs, but their downside comes with how little equipment they may carry. If you want to know more details, check out the [[Feral Mode]] page.&lt;br /&gt;
	&lt;br /&gt;
	[[All Natural]] users get rid of their ability to use mutant powers to increase their skills with gear. Any item you use shall be increased greatly in just about everything it does and you&#039;ll also get a wonderful boost to loadout as you level up. This flaw has its advantages and disadvantages, and it&#039;s generally not recommended for newer players. This playstyle may require a good grasp of the crafting system and a general idea on how to make a good amount of money and salvage to support such activities. Despite this, All Naturals are a fun and unique way to spice up your combat experience, but make sure you know what you&#039;re doing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combat Builds=&lt;br /&gt;
	This section shall detail the numerous builds you can create within the combat system. Mostly, it shall go over the more traditional roles such as a tank, DPS, and supportive types. And do not fret if it seems complicated! You don&#039;t need to make a number crunching minmax build to be effective. Nearly anything can be effective with a little planning, and generally it&#039;s a good idea to have a focus. For example, if you plan on making a healer, it&#039;s probably not a good idea to focus your points into damage! Naturally, you would want things to bolster your healing abilities. Also keep in mind that if you&#039;re a roleplayer, picking things that make sense for your character is also important if that&#039;s your thing. Please take the builds guide as a guideline rather than a bible, and hopefully it shall help you along your way. There are other builds one may make as well, such as off-tank and others, but these guides should help you get the general idea of the basics.&lt;br /&gt;
&lt;br /&gt;
==Tank==&lt;br /&gt;
&#039;&#039;It&#039;s easier to heal one person rather than seven!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The center of attention, the steel wall, the hate magnet. It goes by many names, but in nearly any RPG, the tank&#039;s focus is almost always to grab attention away from the party and eat as much damage as possible for them. This game is no different. Your job is all about eating up delicious damage and protecting your battle buddies, so naturally you should be prepared to reduce that damage to yourself as much as possible! Make sure you have a tailor handy, because you&#039;re going to get hit a lot.&lt;br /&gt;
	&lt;br /&gt;
	Hate is a concept you may wish to get familiar with. Any time you put your &#039;influence&#039; over an enemy, such as damaging them, the enemy will start hating you more. If you have the most hate, then the mob shall start targeting you! To see how much a monster hates you and the rest of your party members, use &#039;&#039;&#039;hate &amp;lt;enemy&amp;gt;&#039;&#039;&#039;. However, this isn&#039;t always the case during a boss fight. Having the most hate during a boss fight only heavily increases your chance at getting hit rather than it being a guarantee like with regular mobs out on the field. To circumvent this, you can use taunting moves like [[Nasty Insult]] to guarantee a good slapping from a boss! Having high amounts of the aggro and menace effects further increase your hate gain, so you&#039;ll want to make sure you have plenty of both. If you have any points in the [[Intimidation]] skill, you&#039;ll unlock the skill [[Attention Grab]] which gives you a GIANT aggro and menace boost. You&#039;ll certainly want this.&lt;br /&gt;
	&lt;br /&gt;
	Cover is also important. So you&#039;ve gotten the enemy&#039;s attention and he&#039;s preparing to hit you. Business as usual right? But wait! That&#039;s an AoE he&#039;s firing! Even though you were the main target, unfortunately is shall end up hitting your friends regardless. So what can you do about that? The cover status is something tanks can put on friends to cover AoE damage for them. So let&#039;s say you put twenty cover on a friend. When an AoE goes off, you&#039;ll automatically eat 20% of the damage for him, which is extremely useful in damage mitigation. AoEblock can sometimes be a difficult status to obtain, but having some of that makes it so AoEs that target you first are eaten up by that status! 20 AoEblock and an AoE hits you? You shall eat 20% of that damage on yourself for your entire party.&lt;br /&gt;
	&lt;br /&gt;
===Tank Roles===&lt;br /&gt;
* [[Durability]] will be your most important role	to invest in. Once you get three points in the skill, all damage coming at you is instantly reduced by a whole 30%, and that&#039;s before it has to go through your other resists! And not only that, but it passively increases the magnitude of anything else that grants you resists, creating a VERY powerful package. It is HIGHLY suggested to get three points in this skill if you plan on being a tank.&lt;br /&gt;
	&lt;br /&gt;
* [[Front Row]] is another core tank skill. Part of your job is to attract attention away from your more squishy party members. Any time you &#039;influence&#039; an enemy, such as damaging them, you generate hate. Having points in this skill dramatically increases hate gain, along with amplifying the magnitude of any cover effects you push out. This skill really enhances many of the tank&#039;s basic attention grabbing and covering jobs, so it&#039;s highly recommended to grab three points in this important skill! &lt;br /&gt;
	&lt;br /&gt;
* Having a large amount of [[Health]] is very important as a tank. You need as much HP as possible to survive the many blows you&#039;ll take for your team. It&#039;s a very simple skill, but also very powerful by increasing your health pool by an entire 30% at three points! In this regard, it&#039;s highly recommended to nab three points in this skill.&lt;br /&gt;
	&lt;br /&gt;
* [[Avoidance]] can be quite strong, but its importance is a bit behind [[Durability]]. Despite that, it&#039;s still a powerful skill! It dramatically increases the magnitude of any defense status and allows you to dodge between nine and thirty percent of damage. This effect shall become more powerful when you have less health, which is quite useful in clutch situations. Even if you only hit the minimum amount of dodged damage, it&#039;s still quite useful. Get this skills to three if you can, but it&#039;s recommended to get at least one or two in [[Avoidance]] if possible.&lt;br /&gt;
	&lt;br /&gt;
* [[Outnumbered]] goes great on a tank! You&#039;ll be getting hit a lot, so you&#039;ll easily get the maximum effect out of this combat skill in a very short amount of time. Each time you get hit, you gain more and more free resists, which shall help you out greatly. It&#039;s recommended to get at least a point or two in this skill.&lt;br /&gt;
	&lt;br /&gt;
* [[Taunting Strikes]] can be quite strong, but it all depends on how you wish to focus your tank build. Some simply use cover for everything and rely on hate generation, while some prefer taunts. This makes it so all of your active attacks have a chance at taunting your foes, which is quite helpful when maintaining constant taunting. If you wish to be a taunting tank, consider points in this skill.&lt;br /&gt;
	&lt;br /&gt;
* Most builds can benefit from [[Readiness]], as it increases your loadout capacity, which of course means more gear. Depending on how much gear you wish to carry, you might want to invest in this skill. Perhaps you&#039;ll be able to fit in some extra armor!&lt;br /&gt;
	&lt;br /&gt;
* Once you have a good amount of these skills above, the rest is up to what you feel best suits you. [[Warded]] is a good tank skill that allows you to clean debuffs off you each time an enemy attacks. Some may want to invest in [[Damage]], as more damage also means more hate. [[Speed]] quickens how fast powers charge, and may come in handy when an emergency heal is needed or a quick taunt. [[Reactive]] returns damage each time you get hit, so expect this skill to fire often, along with [[Rage]] if that&#039;s your thing.&lt;br /&gt;
	&lt;br /&gt;
===Tank Powers===&lt;br /&gt;
	As a tank, you&#039;ll find that various toggles and passive powers will help you greatly on your journey to eat damage. A rotation of active powers will generally focus on gaining hate or taunting depending on how you wish to build your tank. Passives and toggles shall increase your resists and defense, allowing you to survive longer.&lt;br /&gt;
&lt;br /&gt;
* You&#039;ll want a [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Power] first for a good passive boost. [[Plated Hide]] gives an impressive boost to defense while [[Furry Hide]] boosts physical and energy damage resists while also providing other benefits such as energybreak. [[Jellied Hide]] gives physical damage resist, increases your maxHP by an impressive amount when upgraded, and provides passive regen to help mitigate damage. All of these options can serve you well, but you can only choose one!&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers A Special Adaptation Slot Power] should be next on your list. It&#039;s another passive slot that shall serve you well, but some of these powers do have downsides. [[Thick Hide]] is a fantastic choice for tanks, for it gives a massive MaxHP buff and some resists at the cost of accuracy. [[Thick Shell]] and [[Reinforced Skeleton]] are also choices to consider.&lt;br /&gt;
&lt;br /&gt;
* Next, quest for an [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. [[Muscle Mass]] provides many things a tank needs, such as resists and MaxHP. A very &#039;&#039;strong&#039;&#039; choice for the role. [[Scent of Blood]] gives you vampiric and attack, which can assist with survivability.&lt;br /&gt;
&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], you&#039;ll have the choice between [[Juggernaut]], [[Myriad Armor]] and [[Tooth and Nail]]. [[Tooth and Nail]] is more of a DPS based power and doesn&#039;t benefit tanks directly, but both [[Juggernaut]] and [[Myriad Armor]] give impressive boosts to resists, but you can only have one in this slot. It all comes down to personal preference!&lt;br /&gt;
&lt;br /&gt;
* [[Threatening Presence]] is a highly suggested tank skill, as it gives off a passive AoE cover aura for your friends. This helps to make sure your buddies are always covered at some point so you can eat damage for them while also giving yourself a nice menace boost. Once you reach level forty, [[Guarding Stance]] is another great power to get for deploying passive cover.&lt;br /&gt;
&lt;br /&gt;
* Repeats are great at gaining hate, and [[Prism Storm]] has repeats in spades, and it&#039;s a fine AoE. [[Wild Swing]] is a highly damaging attack and is AoE as well for large hate gain. Keep in mind, the more damage you do, the more hate you gain! [[Hateful Strike]] is meant just for gaining hate. Take powers that are either repeats or do a solid amount of damage to gain hate. Things like [[Flutter]], [[Sharpshooter]], [[Takedown]], and more are other lovely options.&lt;br /&gt;
&lt;br /&gt;
* Consider getting a passive damage toggle for constant hate gain. [[Quill Wag]] and [[Electric Field]] are great and fire off every round to keep a solid growth of hate. If you&#039;re a tank that focuses more on taunts, then one might consider [[Magnetic Personality]]. Remember, you may only have one of these types of powers at a time.&lt;br /&gt;
&lt;br /&gt;
* If you&#039;re a taunting tank, you might want to pick up powers like [[Scathing Diatribe]] and [[Nasty Insult]].&lt;br /&gt;
&lt;br /&gt;
* Since you&#039;ll be getting hit a lot, you&#039;ll want to find a way to heal yourself! [[Deep Healing]] and [[Lactaid]] are quick and easy direct heals. [[Milk Chug]] is a &#039;&#039;&#039;very&#039;&#039;&#039; powerful emergency heal, but it can&#039;t be used very often. [[Drain Vitae]] is a strong attack power that&#039;s also vampiric, so you can be on the offense and heal yourself at the same time.&lt;br /&gt;
&lt;br /&gt;
* Some other passive moves to consider might be [[Feline Agility]], [[Skitter]], [[Frenzy]], [[Long Ears]], and other things that might give you boosts when you have some empty slots to fill.&lt;br /&gt;
&lt;br /&gt;
===Tank Gear===&lt;br /&gt;
	As a tank, you&#039;ll find that a majority of your gear is passive, serving to help you eat as much damage as you possibly can. This will come in the form of multiple suits of armor and other various pieces of gear.&lt;br /&gt;
	&lt;br /&gt;
* [[Heavy Armor]]! Never leave home without it. This is a core piece of gear. It gives you passive Damageresist, and you want as much of that as possible!&lt;br /&gt;
* [[Thick Armor]] is another piece of gear that&#039;s great to have as a tank. MaxHP is a powerful status, and you&#039;ll want to increase your health pool as much as you can.&lt;br /&gt;
* [[Generic Armor]], [[Light Energy Armor]], and [[Physical Armor]] all have resists to contribute to a tank&#039;s needs. Simply using only generic armor will save you some space, but taking the latter two together will eat up more damage but also take more space. It&#039;s all up to you!&lt;br /&gt;
* A [[Nanite Buffer]] is a very powerful piece of gear. It&#039;s an active item that projects some protective nanites to eat up incoming damage. In a nutshell, it&#039;s like its own health bar that attacks have to go through in order to hit your main health bar. Having a good nantie buffer will certainly help when mitigating damage.&lt;br /&gt;
* A [[Shield]] gives a large passive defense bonus, but it&#039;s also quite heavy. If you have the space, it can certainly tip the scales in your favor.&lt;br /&gt;
* If you&#039;re willing to give up your [[Heavy Armor]], [[Lifegiving Armor]] is an interesting alternative choice. As they take up the same slot, one can&#039;t wear them both. Damageresist directly eats up damage, while regeneration ablatively mitigates damage, creating more or less the same effect in the end. In the end, it&#039;s user choice and both are quite viable!&lt;br /&gt;
* If you find that you aren&#039;t covering enough damage to your liking, you may wish to consider making a [[Superconducting Magnet]]. Be sure not too eat more than you can chew!&lt;br /&gt;
* The [[Nanite Barrier]] is another active piece of equipment tanks can use to eat up damage. It&#039;s quite powerful, instant cast, and with a short cooldown, but the effects go away once you get hit once. This is a very fine way to add more to your rotation and increase survivability!&lt;br /&gt;
* If you want, feel free to create weapons to add to your rotation like [[Heavy Melee]], [[Automated Weapon]], [[Nanite Cannon]], and all other sorts of neat weapons. If you&#039;re in need of taunts, take any hostile attack item and slap [[Hooked]] on it. &lt;br /&gt;
&lt;br /&gt;
==Healer==&lt;br /&gt;
&#039;&#039;Relax, I&#039;m a doctor. Trust me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Quite obviously, your job is to heal your friends in battle. Due to attacks always hitting their mark, no matter how low or high the damage might be, the party will need a way to heal off that damage in tough situations. Your two main methods of healing shall be through direct heals and inflicting regeneration upon your friends. Using liberal amounts of HPbuffer will help you with your job, as this status acts like a temporary health bar that eats up damage before hitting your true HP bar.&lt;br /&gt;
	&lt;br /&gt;
	Direct heals immediately fill up your target&#039;s pool of health. For example, the move [[Deep Healing]] has twenty base damage. Now this doesn&#039;t mean you&#039;ll be hurting your friends! It works a lot like hitting an enemy, but instead the damage is converted into lovely health right when the move hits. When your target needs healing and needs it now, look no further than direct heals. They&#039;re also quite useful in making sure everyone is topped off. For direct heals, upgrading the damage is generally a good option and will increase the amount of healing done.&lt;br /&gt;
	&lt;br /&gt;
	Regeneration is a very important status. Rather than immediately healing, it heals over time. By using this status, it&#039;s quite helpful in making sure everyone is constantly being healed. In a more advanced way of thinking about it, regeneration is very useful for damage mitigation and one could comprehend it as ablative damage resistance. For example, let&#039;s say you inflict one thousand regen on a friend. Now, regen heals the target at 1/5th of its magnitude every 1/5th of a round. So every 200 ATB (1/5th a round), this person shall be healed two hundred health. Now let&#039;s say this person gets hit by an attack for one hundred and fifty damage before the regeneration effect ticks. Right when it does tick soon after the attack, they immediately gain a profit in health without you directly needing to do anything about it! When in a large party, you may find it tough trying to heal everyone at once. Using liberal amounts of regen will help dramatically with mitigating damage and allowing others to basically heal themselves. Some people get a little confused about the status. Again, let&#039;s say you have a regen status on you for 1000 mag for five rounds. Every round, you&#039;ll be healed for 1000 damage. This will last for five rounds for a total of 5000 health healed by the end. &lt;br /&gt;
	&lt;br /&gt;
	HPbuffer is another important damage mitigation technique. One could think of it as a temporary pool of health that blocks damage before it gets to your main health bar. When an attack hits, it first searches for the largest HPbuffer effect upon you. Let&#039;s say an attack worth 100 damage hits you while you have an hpbuffer worth 1000 magnitude. Your HPbuffer shall reduce to 900 magnitude while the 100 damage attack mostly bounces off! Now, there are ways to pierce through HPbuffers, but they will always always reduce damage in some capacity, so it&#039;s always nice to have plenty to worth with! When large damaging attacks hit your party, you&#039;ll find that having some HPbuffer can mean life or death. Never underestimate the power of HPbuffer.&lt;br /&gt;
	&lt;br /&gt;
	Two more statuses to look out for are Healing and Healgain. You&#039;ll want to try and grab as much Healing as you possibly can. The Healing status increases the power of your heals by magnitude percent. So if you have ten Healing status, your heals are ten percent better. Healgain is a status that scales with level and should be applied to your friends. It&#039;s a one-to-one status that directly enhances the heals given to them. So if someone has 1000 healgain status on them and you heal them for something worth 2000 healing, it will then become worth 3000 health! Combining both Healing and healgain can create some powerful heals.&lt;br /&gt;
	&lt;br /&gt;
	Last tip: Heal your tanks!&lt;br /&gt;
	&lt;br /&gt;
===Healer Roles===&lt;br /&gt;
* [[Healing]] will be on the top of your list. It increases the power of all your heals, including that of regeneration effects. Not only this, but any time you heal someone, they gain damage resistance, healgain status, and some HPbuffer to boot! You&#039;ll want this at level two minimum, preferably level three.&lt;br /&gt;
* [[Lingering Kindness]] simply increases the duration of any friendly status you inflict. This is important, as you&#039;ll be casting plenty of regeneration and HPbuffer. The longer your regeneration statuses last, the more they heal, so you&#039;ll want to heavily consider having 2-3 levels in this skill.&lt;br /&gt;
* [[Support]] won&#039;t increase the power of your direct heals, but they will heavily enhance your regeneration, HPbuffer, and healgain effects. In this regard, it&#039;s another very important skill for a healer. It&#039;s highly recommended to get three levels in this skill along with the above two. As an added bonus, having points in [[Healing]], [[Lingering Kindness]], and [[Support]] will grant HPbuffer on all those you heal.&lt;br /&gt;
&lt;br /&gt;
	Once you have the above skills, your remaining choices are all up to you. There are a lot of viable options, so it all comes down to what you feel you need for your healing build.&lt;br /&gt;
&lt;br /&gt;
* [[Speed]] might be a very good investment. It dramatically decreases the amount of time it takes for powers to fire. When you need to save a friend quick, this can make the difference between life and death. But it has more use than clutch situations. Naturally, you&#039;ll want your heals to come out as fast as possible to allow you more time to do other things. Like more healing! More time allows more powers to fire, thus more overall healing.&lt;br /&gt;
* [[Endurance]] enhances energy recovery greatly while also increasing your maximum energy. If there is ever a time you run out of energy, that means you won&#039;t be able to heal! To make sure that doesn&#039;t happen, or at least happen slower, then one may consider putting a few points in this skill.&lt;br /&gt;
* [[Back Row]] heavily decreases hate gain, making sure mobs won&#039;t target you. As a healer, being in the center of attention is possibly death. Leave that up to your tank! When an AoE goes off, you get some free evasion if you put points in this skill. Not only that, but the cover effects your tank gives off to eat up damage for you are also increased.&lt;br /&gt;
* [[Durability]] helps a bunch when it comes to eating up damage. One time or another, you&#039;ll find yourself getting hit at some point. And when you do, you&#039;ll want to be ready. This skill takes out a large amount of damage for you, helping out quite a bit with survival.&lt;br /&gt;
* [[Avoidance]] is another handy tool to help get rid of unfortunate damage inflicted on you. It&#039;s less useful than durability, but both combined can help quite a bit when you need to eat damage.&lt;br /&gt;
* [[Readiness]] allows you to carry more equipment! The more loadout you have, the more items you have to call upon! How many points you should put into this skill depends on how much gear you desire to carry.&lt;br /&gt;
&lt;br /&gt;
===Healer Powers===&lt;br /&gt;
	Most of your abilities as a healer shall be of the active type consisting of direct heals, regen, and HPBuffer inflicting. Despite this, you may also want to consider a few defensive powers that increases your resists and defense. If you can, grab powers that will increase your recharge and haste to make those heals come out faster! For players that prefer solo play, also try out some offensive powers that can help fell monsters before you fall yourself!&lt;br /&gt;
	&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Power], there are two great choices. Both [[Smooth Hide]] and [[Crystalline Hide]] will give you some passive Healing status, which shall increase the power of all your heals. [[Smooth Hide]] has a bit more Healing, while [[Crystalline Hide]] has some resists, including that of debuffresist. If you don&#039;t like either of those options, some choices like [[Furry Hide]] increase resists and give energybreak while [[Feathery Hide]] increases recharge to get those heals off cooldown quicker. Remember, you may only master one of these.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers A Special Adaptation Slot Powers] come with a downside, and not a lot of them directly enhance a healer&#039;s abilities. However, because you won&#039;t be too worried about accuracy, perhaps it&#039;s worth considering [[Thick Hide]], as it greatly increases your MaxHP and gives some resists for increased survivability. If you wish, you don&#039;t have to take any of these powers.&lt;br /&gt;
* Despite the name, you&#039;ll want an [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. There are two powers you&#039;ll really want to keep your eye on. [[Abundant Supply]] gives you a precious amount of healing to increase the power of your heals, while [[Stretchy]] can give you some AoEmod. AoEmod allows you to hit on additional target on occasion with your powers, which can certainly help out a lot! It&#039;s a tough choice, but you can only have one.&lt;br /&gt;
* [[Quick Fix]] is a fantastic [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], as it gives resists, haste, healing, AND statusboost, and it just so happens you want all of these! If for some reason you don&#039;t want this power, [[Juggernaut]] and [[Myriad Armor]] can greatly increase survivability if you need it.&lt;br /&gt;
* [[Deep Healing]], [[Lactaid]], and [[Nurse]] are easily acquired and quick single target abilities. They have a short charge and cooldown, making them good to have in reserve, as they&#039;ll almost always be available. Choose the ones that benefit your character&#039;s sexual characteristics the most. &lt;br /&gt;
* [[Delicious Treat]] is a wonderful AoE heal ability, but it won&#039;t heal yourself. It&#039;s a fantastic direct healing power with some AoE and even comes with healgain to enhance any further heals you deploy for its duration. It also makes you taste better!&lt;br /&gt;
* [[Chock Milk]]/[[Cum Squirt]] are two very powerful direct AoE heals. You may only have one or the other, so choose the one that fits your character&#039;s sexual organs and such the best, as the powers will receive benefits from them.&lt;br /&gt;
* [[Tears of Life]] is both a direct heal and regeneration ability for your party . It has a very large charge time, but such is the price for a great healing ability. It&#039;ll keep your party nice and safe with a large amount of regeneration. Cast this baby when you can to keep the regeneration effect going.&lt;br /&gt;
* [[Protein Shield]]/[[[Reinforcing Nectar]] gives a VERY large amount of HPbuffer and is quite quick with a very low cooldown. For a party situation, you may wish to upgrade the AoE on this power. This shall help greatly when mitigating damage.&lt;br /&gt;
* [[Lion Within]] is a passive toggle that&#039;s quite simply a large AoE buff that gives your friends some HPbuffer. You may find this quite useful when it comes to making sure your battle buddies have some HPbuffer to work with despite you not actually putting in any input.&lt;br /&gt;
* [[Honey Gift]] is quite the powerful move. If possible, it&#039;s best to cast this power before combat or quite soon, as it greatly increases the MaxHP of your friends. The more health your friends have, the longer they shall survive.&lt;br /&gt;
* [[Purr]] gets rid of those nasty debuffs quite quickly for your entire party! If you have some room left, certainly considering acquiring it.&lt;br /&gt;
* If you have any mutant power slots left over, you may wish to consider moves that increase your survivability like [[Skitter]] and [[Feline Agility]] or some damaging powers such as [[Sharpshooter]], [[Wild Swing]], and many more options.&lt;br /&gt;
&lt;br /&gt;
===Healer Gear===&lt;br /&gt;
* A [[Nanite Buffer]] is quite the powerful tool. If you were to slap on basic/extreme spread, it can easily be used for a good amount of the party rather than just yourself. If you picked the [[Support]] skill to invest in, this shall be increased even further. A great piece of gear you should consider investing in.&lt;br /&gt;
* The [[Medicinal]] item is fast and has a short cooldown. It inflicts a good amount of regen and can be further customized with additional mods to grant buffs to your team mates. Putting [[Basic Spread]]/[[Extreme Spread]] on it will allow you to heal more party members rather than just one.&lt;br /&gt;
* [[Liquid Bandage]] is a nice party healing item that inflicts a sizeable amount of regen for your party members. It can sometimes be a bit difficult to make and it takes up a gigantic amount of loadout, but the effects are hard to ignore. If you have the loadout to spare, consider it.&lt;br /&gt;
* The [[Triage Kit]] can greatly increase the power of your healing thanks to its large Healing status and the healgain it deploys to your friends. You&#039;ll find that both of these stats combined scale quite well with each other! On the downside, it&#039;s quite a heavy piece of equipment, sitting at 30 loadout without mods. If you&#039;ve got the space for this thing, strongly consider it.&lt;br /&gt;
* Down at the mall, there is an item called Ear Hoops. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* If you have the loadout, the [[Triage Kit]] can be a powerful item for healers. If gives yourself a very large Healing status and gives your party members a hefty amount of Healgain. Not only that, but it&#039;s entirely passive and can have further mods put on it!&lt;br /&gt;
* A [[Heavy Armor]] can assist when it comes to survivability. If you find yourself eating too much damage, this should help you out.&lt;br /&gt;
* With any remaining loadout you may have, you may wish to consider some [[Priming]] gear. Basically, put the [[Priming]] recipe on anything that you can inflict on yourself (Such as a [[Medicinal]] or [[Liquid Courage]]) and you shall receive a large amount of statusboost that greatly increases things like your regen and HPbuffer effects!&lt;br /&gt;
&lt;br /&gt;
==Buffer==&lt;br /&gt;
&#039;&#039;Power Overwhelming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The buffer is another wonderful party support based role that can easily change the tides of battle. Rather than focusing on healing, a buffer enhances the power of the party defensively and offensively. However, some buffers choose to mix the roles of a healer and buffer all into one for a nice support package. On the defensive side, they can increase resists, defense, HPbuffers, regeneration, and many more. Offensively, increasing damagebuff, attack, and other things help your team deliver powerful punches to the opposition. A buffer may call upon other useful things such as increasing the MaxHP, accuracy, various procs, energybreak, haste, recharge, and more. Before becoming a buffer, you may wish to get familiar with the [[Statuses]] page on the Wiki, as playing around with them and slapping them on your team members shall be your primary role in battle. Most especially, you should take a look at the statusboost effect, as it greatly increases the power of all your friendly statuses! You may wish get as much of this as you can, which shall be detailed down bellow.&lt;br /&gt;
	&lt;br /&gt;
	Being a successful buffer means enhancing your party&#039;s abilities in both defense and offense. It&#039;s an important concept to note that the faster you kill something, the less time the enemy has to damage you. This can be accomplished through liberal amounts of damagebuff and attack buffs that can dramatically enhance your party&#039;s damage by an amazing amount. However, there will come a time where you and your party shall be on the receiving end on a bunch of damage. Keeping a constant flow of regeneration, resists, and HPbuffer on your team will increase survivability by large amounts. Put offense and defense together and you have a dangerous team of agents.&lt;br /&gt;
	&lt;br /&gt;
	While being a buffer, you may realize you have a lot of powers and such to cycle through! This is normal, but how are you supposed to get through all those buffs and enhance your team? It&#039;s important to note that you can cast all your buffs OUTSIDE of battle, so your team shall be nice and ready the moment fighting starts. Simply use the power as you normally would in combat and it&#039;ll work just the same. If you run out of energy while buffing outside of battle, consider using the &#039;&#039;&#039;renew&#039;&#039;&#039; command to sacrifice a patrol point for full energy or eat up a fine [[Energy Snack]]. The use of aliases can greatly speed up this process, and it&#039;s recommended that you have a trigger that fires off buffs after a battle for convenience sake. If you don&#039;t know what those things are or how to work them, don&#039;t worry about it too much. But if you do get curious, the &#039;&#039;&#039;newbie&#039;&#039;&#039; or &#039;&#039;&#039;science&#039;&#039;&#039; channel would be more than happy to help you out.&lt;br /&gt;
	&lt;br /&gt;
===Buffer Roles===&lt;br /&gt;
* [[Support]] shall be your most important role. Quite simply, it enhances all the friendly statuses you put on your friends by an incredible 30%. Because most of what you&#039;re doing shall be firing off friendly effects, you&#039;ll certainly want three points in this skill.&lt;br /&gt;
* [[Lingering Kindness]] is another very important skill for a buffer. Any friendly status you fire off will last much longer, which shall help tremendously in battle. You will want three points in this skill if you can.&lt;br /&gt;
&lt;br /&gt;
Once you have the above skills, you&#039;re pretty much all set! What other skills you should choose is up to you, but bellow are some choices that will be of direct benefit to a buffer.&lt;br /&gt;
&lt;br /&gt;
* [[Healing]] can enhance the power of you regeneration statuses by a good amount, and it stacks with [[Support]]. As a buffer, your main goal isn&#039;t quite healing people directly, but a few points in healing can be quite beneficial depending on how you&#039;ve built your buffer. Not only that, but the people you do heal shall gain an HPbuffer status to increase survivability.&lt;br /&gt;
* [[Speed]], for when you want your buffs and want them now. During battle, your friendly powers will take time to fire. When the situation gets tough, you&#039;ll want to get those buffs and heals out as fast as possible!&lt;br /&gt;
* [[Readiness]] may be something buffers wish to have a few points in. As a support, you may find yourself carrying a bunch of gear if that&#039;s your style of play. Buffers have a lot of toys they can play with beyond their mutant powers, and more loadout will be very beneficial. If you don&#039;t plan on carrying a lot of gear, then this skill shall not help you. But if you are, look no further than [[Readiness]]&lt;br /&gt;
* [[Endurance]] increases both energy regeneration and max energy. Buffing can take a lot out of you, so if energy is a major concern, it may be helpful to take a point or two in this skill.&lt;br /&gt;
* [[Back Row]] helps you survive in a party situation. It decreases your hate generation tremendously, allows you to avoid AoEs better, and makes it easier for tanks to cover for you. You may wish to get a point or two in this skill if you can, because you don&#039;t want to end up being the center of attention!&lt;br /&gt;
* If you have some points left over, it can be a good idea to increase your survivability in some form or fashion. [[Health]], [[Durability]], and [[Avoidance]] can all help you stay alive longer in the field of battle in order to allow more time to fire off crucial buffs and heals.&lt;br /&gt;
&lt;br /&gt;
===Buffer Powers===&lt;br /&gt;
	As a buffer, you will find yourself filling up all your slots quite quickly with actives! There are a ton of buffs out there to play with that can really turn the tide of battle. Because there are so many, the choice of what to take is yours, but here&#039;s a handy reference to some powers that might be beneficial to you. You&#039;ll want a good balance of offensive and defensive buffs to secure victory!&lt;br /&gt;
	&lt;br /&gt;
* There is a great power that can fill your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot]. What you may wish to consider is the power [[Stretchy]], which can give you some AoEmod to help hit more friends with your powers. When in a full eight person party, having more strong players is quite powerful. &lt;br /&gt;
* [[Quick Fix]] can be a pretty good [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], as it increases statusboost, healing, and haste. Statusboost is what you&#039;re mainly looking for, but the healing and haste certainly help out as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offensive Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Coordinated Work]] is a powerful buff, as it not only increases your party&#039;s statusboost, but it also increases attack by a large amount. It&#039;s slow and costly, but its power is undeniable.&lt;br /&gt;
* [[Breast Waggle]] is an extremely powerful buff that greatly increases you party&#039;s offensive capabilities. Not only does it dramatically increase damagebuff, but it also inflicts an amazing amount of accuracy for a very powerful combo. The choice between upgrading accuracy or damagebuff is a tough one, but it depends on what other buffs you take as well. Certainly consider getting this skill.&lt;br /&gt;
* [[Howl]] focuses on heavily increasing your party&#039;s damagebuff, thus dramatically increasing damage. It comes with a large energybreak penalty as well, so you may wish to find a way to mitigate it if you decide to take this great power. [[Breast Waggle]] and this go well together to create a powerful offensive combo.&lt;br /&gt;
* [[Scent of victory]] greatly increases your party&#039;s haste, causing them to attack much faster. Faster friends means faster everything! Because the effects are so dramatic, you should definitely consider having this skill. You may notice the energybreak penalty on your friends. Don&#039;t worry, there are ways to mitigate that debuff. And if you remember, your [[Lingering Kindness]] skill will help lower that as well.&lt;br /&gt;
* [[Incite Riot]] not only increases haste by a good amount, it also gives them five whole energybreak to work with to lower the energy cost of powers. Some buffs unfortunately LOWER your party&#039;s energybreak, like [[Scent of Victory]], but this power is strong enough to lower that penatly by a great amount. Highly consider this skill.&lt;br /&gt;
* [[Leap]] helps eliminate those pesky cooldowns after people fire off their powers. The faster your party can use their powers again, the more things they can do! Recharge and haste go great together, as cooldown only starts when the power actually lands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive/Supportive Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Honey Gift]] is amazingly strong when it comes to increasing party survivability. It increases maxHP to great levels, allowing them to eat more damage before falling down. You&#039;ll want to highly consider adding this skill to your rotation, especially for taking on primes and bosses.&lt;br /&gt;
* [[Protein Armor]] can be a bit tough to acquire sometimes, but it does a pretty good job increasing the damageresistance of your party, helping not only your tank, but everyone survive longer.&lt;br /&gt;
* [[Protein Shield]]/[[Reinforcing Nectar]] gives off a powerful HPbuffer effect, which shall shield your party greatly against incoming damage. Not only that, but it&#039;s quick to fire and has a short cooldown for easy refreshing. Overall, a fantastic power for a buffer to have.&lt;br /&gt;
* [[Pack Loyalty]] helps get rid of those nasty energybreak penalties some of your other buffs might have accrued. And not only that, it&#039;s a passive toggle! If you have buffs that give negative energybreak like [[Howl]] and [[Honey Gift]], you may want to consider taking this power to help get rid of those effects. Your friends will thank you.&lt;br /&gt;
* [[Tears of Life]] inflicts a great amount of regeneration for your party, which will dramatically increase survivability. If you can, you&#039;ll want to make sure your party has a good amount of regen to play with. While you are a buffer and this is technically a heal, one could also classify regeneration as a defensive buff to take away that awful damage.&lt;br /&gt;
* Much like the above power, [[Nurse]] inflicts a great amount of regen as well, but it&#039;s only single target. Regardless, it&#039;s fast, strong, and effective.&lt;br /&gt;
* [[Lion Within]] is a passive toggle HPbuffer effect for your battle buddies. It&#039;s a bit costly, but if want another layer of protection, it might not hurt to pick up this power.&lt;br /&gt;
* [[Morning Song]] helps get rid of all those debuffs that are getting in the way of your beautiful buffs! This power is another great passive toggle that pulses out delightful debuffclear and a considerable amount of recharge to help speed up cooldowns.&lt;br /&gt;
* [[Purr]] rips through debuffs like a hot knife through butter. With such a high debuffclear combined with your [[Support]] skill, those debuffs will find themselves either dead or cut very short! Not only that, but it also comes with a chance for debuffresist, which can help out considerably.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Others/Misc. Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Trivia]] is a fantastic power for any buffer&#039;s rotation. It has a good chance for both defensive and offensive buffs to fire. And not only that, they&#039;re strong buffs too! There are so many ways to upgrade this power it&#039;s hard to go wrong. A flexible and powerful buff that comes highly recommended. You may even want to consider epicing or ultimating this power.&lt;br /&gt;
* While it may be better classified as an offensive buff, [[Infuse Blood]] might be a bit of a special case, if only for how it&#039;s used. This power is betraying, which means it will take a good chunk of your health bar. But in return, you can heal someone and give them a tremendous amount of energy to play with. This power is strong, but please be careful with it. &lt;br /&gt;
* If you find yourself in need of more statusboost, [[Long Ears]] is a good toggle that can help out in that regard.&lt;br /&gt;
* Even though you&#039;re a buffer, you might find yourself getting hit here and there. You may wish to consider some survivability increasing powers like [[Feline Agility]], [[Skitter]], [[Solid Frame]].&lt;br /&gt;
&lt;br /&gt;
===Buffer Gear===&lt;br /&gt;
	There are a lot of toys buffers can play with. If you&#039;re the type that likes to play with a lot of these toys, you may wish to consider increasing your loadout capacity. This can be done with the [[Always Be Prepared]] perk, the [[Readiness]] combat skill, and the [[RSX Operative]] dedication. A lot of your gear will probably be of the active variety, so be mindful of how much goes into your rotation!&lt;br /&gt;
	&lt;br /&gt;
* [[Banner]] is a blank canvas for you to create your very own custom buffs! Without mods, it has no effects. However, putting any active ally modifier on this item can create some great things. If you ever wished you had a buff that could do a certain special something, you may wish to check out this piece of neat gear. They&#039;re also quite fun to play with.&lt;br /&gt;
* [[Inspiring Drills]] casts some great buffs by itself and can be further enhanced by various mods. Attack can sometimes be a bit difficult to get a hold of in buffs, so having this item may be to your benefit. Attack, damagebuff, accuracy, and defense all in one! And that&#039;s before mods! With some mods that enhance its already great effects, you can have a very powerful item.&lt;br /&gt;
* A [[Nanite Buffer]] is quite the powerful tool. If you were to slap on basic/extreme spread, it can easily be used for a good amount of the party rather than just yourself. If you picked the [[Support]] skill to invest in, this shall be increased even further. A great piece of gear you should consider investing in.&lt;br /&gt;
* Not only can it heal, but the [[Medicinal]] is also great at giving off buffs too with some mod combinations. It&#039;s light, quick, flexible, and quite useful. Heal people and buff them at the exact same time!&lt;br /&gt;
* [[Liquid Bandage]] is a nice party healing item that inflicts a sizeable amount of regen for your party members. It can sometimes be a bit difficult to make and it takes up a gigantic amount of loadout, but the effects are hard to ignore. If you have the loadout to spare, consider it. While your main job isn&#039;t to heal, making sure your party has plenty of regen can easily increase party survivability.&lt;br /&gt;
* The [[Scattershot 2000]] is a very expensive piece of gear, but it can pay off if you need the AoE. This passive item will hurt your bank and loadout, but hitting an extra person or two can really make the difference. With the way AoE now functions (Friendly AoEs can only hit up to a maximum of two additional targets with the [[AoE]]mod &#039;&#039;&#039;status&#039;&#039;&#039; itself), this piece of gear isn&#039;t strictly necessary, as [[Stretchy]] can help fill this roll. However, if you feel you need some more AoE, this is an item to get it from.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. You&#039;ll be doing a lot of buffing, which eats a lot of energy, so you may want to think about this item if you&#039;re having energy troubles.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
&lt;br /&gt;
	You may want to consider some [[Priming]] gear. This means any item you can inflict on yourself that can give you the effects of the [[Priming]] mod. The power of this mod comes from the large amount of statusboost it gives you, and you&#039;ll want to try and get as much of that as you can. You don&#039;t particularly need it, but its effects are quite powerful. Here are some items you could put them on as an example: [[Medicinal]], [[Liquid Courage]], [[Amplifier]], [[Vibrator]] (outside of combat), and more. Note that putting [[Priming]] on something gets rid of all its AoE. And don&#039;t get too worried about this concept. You can still be a great buffer without these, but if you thirst for more power, consider building some! And be mindful of the softcaps for statusboost found on the [[Statuses]] page.&lt;br /&gt;
	&lt;br /&gt;
==Big Hits DPS==&lt;br /&gt;
&#039;&#039;A bang here, a boom there, and the problem is solved.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Big hits DPS (Damage Per Second) is all about bringing the smackdown, and doing it hard. One could describe it as burst DPS. Generally, big hits are slow and have large energy costs, but they pay off huge with giant damage. This type of DPS is great against both regular monsters on the field and bosses. You&#039;ll need to find a way to manage your energy and such, but generally it isn&#039;t too much of a problem with some moderate planning. If you enjoy seeing big shiny red damage numbers, this type of DPS could be just for you.&lt;br /&gt;
	&lt;br /&gt;
	All DPS types can benefit greatly from haste, but big hits probably needs it the most considering their generally lower speed. Because big hits also play with large numbers, it scales fantastically with the damagebuff and attack [[Statuses]]. It&#039;ll also be useful to upgrade your accuracy when possible, as that giant attack you&#039;ve been charging would look mighty small if it managed to get deflected.&lt;br /&gt;
	&lt;br /&gt;
===Big Hits Roles===&lt;br /&gt;
* [[Damage]]! What DPS lover wouldn&#039;t want a straight up increase in damage? Not only does it do that, but it has some other nifty effects as well, such as helping to pierce HPbuffers and lowering dodge resistance when your attacks get evaded. Simply a must have for all DPS types. Get three points in this skill!&lt;br /&gt;
* [[Bleeding]] benefits big hits the most, as this skill is percent based and you&#039;re dealing with very large numbers! With three points in this skill, 30% of your damage is automatically done again on your target the next round. This boosts your DPS by an &#039;&#039;&#039;extreme&#039;&#039;&#039; amount, making this a core skill for big hits. You&#039;ll want to max out this skill.&lt;br /&gt;
* [[Accuracy]] can help greatly mitigate the damage losses that come from enemies deflecting your attacks. This skill has many effects, the most basic of which is to simply tip the scales in your favor. In addition to this, it also reduces how much is deflected by your primary target up to a maximum of 15% with this skill, which can pay off greatly in the grand scheme of things. Finally, it helps you pierce HPbuffers and even stacks with the [[Damage]] skill in that regard. Consider a few points in this skill.&lt;br /&gt;
* [[Speed]] things up a bit! Some big hits are slow, taking quite a while to land on their target. With this skill however, this time can be dramatically reduced. The faster you attack means the more time you can be doing other things, like charging up another attack! Consider some points in this skill if you can.&lt;br /&gt;
* [[Readiness]] is great for those that will be carrying a good amount of gear with them. Big hits have some fun weapons and toys to play with, so if you think you want to wear some more gear, consider some points in this skill.&lt;br /&gt;
* [[Vampiric]] may or may not be something you wish to invest in. Points in this skill can increase survivability and the regenerative effects of vampiric powers like [[Drain Vitae]]. If you want more survivability and/or intend to use some vampiric powers, this skill can certainly help you.&lt;br /&gt;
* [[Sacrificial Fury]] can &#039;&#039;&#039;greatly&#039;&#039;&#039; increase damage, but it&#039;s going to hurt yourself a lot! While this is a very powerful skill, make sure you have some good ways to heal off the damage done to yourself, like with the [[Vampiric]] skill, healing powers and gear, and perhaps a [[Blood Extractor]].&lt;br /&gt;
* If you have some more skills to fill, consider something like [[Penetration]] to further increase DPS. Also consider survivability skills like [[Health]], [[Back Row]], and [[Avoidance]]. If energy is constantly a problem, try a point or two in [[Endurance]].&lt;br /&gt;
&lt;br /&gt;
===Big Hits Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* [[Muscle Mass]] makes for a wonderful choice for your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. It increases damagebuff and some resists. If you&#039;re more a fan of vampiric, [[Scent of Blood]] is another choice that may benefit you. Another considerable choice is [[Stretchy]], which gives you a chance at hitting an extra target.&lt;br /&gt;
* Both [[Juggernaut]] and [[Tooth and Nail]] make great powers for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot]. [[Juggernaut]] gives a great amount of damagebuff and damageresistance while [[Tooth and Nail]] increases attack and many other things like accuracy, haste, and recharge. It&#039;s hard to go wrong with either of these powers! Though if you&#039;re taking something like [[Frenzy]] that would lower your accuracy, you may want to consider [[Tooth and Nail]] to make up for it.&lt;br /&gt;
* [[Quill Wag]] is a great choice for your  [http://wiki.flexiblesurvival.com/w/Category:Hostile_Aura_slot_powers hostile aura] slot power. It&#039;s a spread toggle that fires off every round to keep the damage flowing, further increasing DPS. [[Electric Field]] is an option as well, but big hits users might benefit more from [[Quill Wag]] if at the cost of more energy.&lt;br /&gt;
* [[Wild Swing]] is a core and powerful big hit attack. It comes with a hefty amount of damage and some great AoE to really lay the smack down on your foes. The accuracy is a little weak, but the low cooldown will make sure the swings keep coming. Highly consider adding this power to your rotation.&lt;br /&gt;
* [[Sharpshooter]] takes a good amount of energy and needs some time to charge, but its damage is frightening, along with its wonderful accuracy! With its short cooldown and high damage, this makes it quite a great contender for one of your mutant power slots.&lt;br /&gt;
* [[Takedown]] is similar to [[Sharpshooter]] in many ways. It&#039;s &#039;&#039;&#039;extremely&#039;&#039;&#039; accurate and damaging, but only for a single target while [[Sharpshooter]], with some AoEmod, could end up hitting another target.&lt;br /&gt;
* [[Drain Vitae]] does wonderful damage AND has some innate vampiric to drain your foes of health and give it back to you. It&#039;s a great big hit and helps survivability with some precious health to play with.&lt;br /&gt;
* Both [[Heavy Slam]] and [[Tail Smash]] are strong big hits that also apply some knockdown to your foes. With this knockdown, assuming they don&#039;t resist it, they are temporarily stunned in combat, allowing you and your buddies to ready up another attack while your target can only sit and take it!&lt;br /&gt;
* [[Skunk Blast]] and [[Gigantic Body Slam]] are both sloooooooooow attacks to charge up and cost &#039;&#039;&#039;a lot&#039;&#039; of energy. But with a high amount of payment comes a high reward. Both of these abilities have innate AoE attached to them, allowing you to smack multiple foes with your dangerous damage. Just make sure you have the time necessary to fire these abilities! [[Gigantic Body Slam]] might be a bit of a dangerous power to use considering its three round long charge time, but it also comes with a nice knockdown bonus to play with. [[Skunk Blast]] is faster and also comes with an energydamage DoT just for fun.&lt;br /&gt;
* [[Frenzy]] gives you an excellent about of damagebuff and haste at the cost of precious accuracy. These buffs are wonderful, but you may wish to mitigate this accuracy lost by upgrading the accuracymag via training and taking other things that increase accuracy such as [[Tooth and Nail]].&lt;br /&gt;
* If you&#039;re still in need of some accuracy, look no further than [[Long Ears]]. On this fantastic toggle, you may upgrade it to give you 20 whole accuracy. Certainly consider getting this skill, ESPECIALLY if you took [[Frenzy]].&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles like [[Feline Agility]] and [[Skitter]]. While you&#039;re charging up those slow attacks and getting wailed on, it helps to have some defense.&lt;br /&gt;
&lt;br /&gt;
===Big Hits Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]]].&lt;br /&gt;
* [[Heavy Melee]], [[Nanite Cannon]], and the [[Unshielded Prototype]] shall make up the main arsenal at a big hits user&#039;s disposal. A [[Heavy Melee]] is cheap, but quite effective. The [[Nanite Cannon]] and [[Unshielded Prototype]] are quite expensive and could be a bit hard to acquire, but they may certainly bring the pain.&lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* Speaking of expensive gear, the [[Blood Extractor]] is quite the costly bit of equipment. Not only does it take a lot to craft, but it&#039;s quite heavy as well. However, it does give one some fantastic vampiric, which may aid in survivability. Be sure this item is right for you!&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help cure those energy based woes. It gives you some great energymod that shall help keep your energy pool in check for those awfully costly big hits attacks. If you&#039;re having energy troubles, you may want to craft yourself one of these.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably.&lt;br /&gt;
&lt;br /&gt;
==Repeats DPS==&lt;br /&gt;
&#039;&#039;Float like a butterfly, sting like a bee.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Rather than focusing on big single hits like its big hits brother, a Repeats DPS is all about a flurry of much smaller hits. Repeats are quite an interesting style of DPS. They&#039;re fast and furious and use a special status. When one lands a repeat attack, it does some direct damage and inflicts the repeat status upon your target for whatever magnitude the move has. As time goes on, the attack shall &#039;&#039;repeat&#039;&#039; upon the target for half-damage and as many times as the magnitude allows. For example, say you land a repeat worth ten magnitude and for five rounds. Every round, the attack shall repeat itself &#039;&#039;twice&#039;&#039; for half of the base damage of the attack. Repeats try their best to divide themselves equally amongst the amount of rounds the repeat is supposed to last. In this regard, &#039;&#039;&#039;REDUCING&#039;&#039;&#039; the amount of rounds for a repeat shall make it come out quicker, which plays heavily in your favor. Now let&#039;s take that ten magnitude repeat and make it last two rounds instead. Each round, for two rounds total, the attack shall be repeated five times!&lt;br /&gt;
	&lt;br /&gt;
	The advantage of repeats comes with its intense speed and fury. Enemies will find themselves being wailed upon and perhaps overwhelmed by your quick fists. They do small but frequent damage, making them great for taking out mobs with little resists and such. However, this is where the downside comes in. Each individual repeat must go through an enemy&#039;s resists. Because repeats do small damage on their own, they can easily get cut down to size by those tough tanks and bosses. Being so fast, they&#039;ll also require some energy management to keep up the pace. Despite this, repeats are still very strong and should certainly be considered for those who enjoy a fast style of DPS as opposed to the slower Big Hits and DoTs. Prepare to spam everyone&#039;s screen with your pages and pages of glorious repeat attacks!&lt;br /&gt;
	&lt;br /&gt;
	Because the [[Flurry]] combat skill is percentage based, you&#039;ll more than likely end up with fractional repeats, like 5.6 for example. The important thing to note about this is that the system shall always round this down. So the 5.6 in this example shall be five repeats and five repeats only. Recall that repeats do their best to spread themselves out evenly amongst its total round time. Despite fractions not giving you an extra repeat, it will instead squeeze the even spread a bit, forcing the tail end to come out slightly faster&lt;br /&gt;
	&lt;br /&gt;
===Repeats Roles===&lt;br /&gt;
* [[Flurry]] increases your repeat status magnitudes by a good amount. Simply put, the more repeats you have, the more damage you do! If you think about it, adding on two more repeats adds up to the original power of the attack (Assuming the repeats don&#039;t get resisted of course). Because repeating is all you&#039;re going to be doing for the most part, max out this skill!&lt;br /&gt;
* [[Speed]] is an incredibly important skill. Not only does it speed up your charge times by a dramatic amount, it also reduces the total rounds for your repeats much the same. You want your repeats to come out as fast as possible, and having three points in this skill shall deliver amazing results. Much like [[Flurry]], you&#039;ll want three points in this skill.&lt;br /&gt;
* [[Damage]] simply increases the power for all of your attacks. As someone who&#039;s primary job is doing damage, you&#039;ll want to invest some points in this skill! It also helps with penetrating those HPbuffers and reducing dodging that may be eating up some of your precious repeats.&lt;br /&gt;
* [[Penetration]] helps overcome the main downside of repeats. Remember that each and every repeat must go through resists and deflections, so it&#039;s quite possible that they may get cut down to size should they ever wail upon a tough and resistant foe. With a few points in penetration, you&#039;ll start cutting through those pesky resists and even reduce their dodge chance while also penetrating their HPbuffers a bit (This stacks with the effect on [[Damage]]). It&#039;s recommended to get at least a point or two within this skill if you can. Three if possible!&lt;br /&gt;
* [[Sacrificial Fury]] will &#039;&#039;&#039;greatly&#039;&#039;&#039; increase your DPS, but it comes at a cost. All of your attacks shall be increased by a mighty 30% in damage, but will also cause you to hit yourself for 9% of each of your attacks. This can end up hurting you quite a bit, so be prepared to find a way to help heal off that self-damage. If you&#039;re willing to trade some health, highly consider some points in this skill.&lt;br /&gt;
* If you plan on using [[Sacrificial Fury]] and/or betraying powers like [[Fire Dance]], you may want to consider a few points in [[Vampiric]]. The lovely thing with [[Vampiric]] is that it gives you some fine health with each of your attacks, which certainly helps when mitigating self-damage. It also increases the potency of any vampiric power you activate.&lt;br /&gt;
* [[Readiness]] allows one to carry more gear. If you plan on taking on a bunch of equipment, you should consider some points in this skill.&lt;br /&gt;
&lt;br /&gt;
===Repeats Powers====&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use as well.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power], you&#039;ll mostly have the choice between [[Muscle Mass]] and [[Scent of Blood]]. Both increase damage, either through damagebuff or attack, so one must consider which is the best for their situation. Attack increases the base damage of an attack before it scales up through various means, making it work great with damagebuff. Because your repeats do much less damage per individual hit than big hits, it might be a good idea to increase the base damage through attack. Remember that each individual repeat does half the damage of the power&#039;s base damage. Attack is also a harder status to get in higher amounts, and [[Scent of Blood]] has some vampiric if you plan on using [[Fire Dance]] and/or [[Sacrificial Fury]]. Despite this, both powers work wonderfully when it comes to increasing damage.&lt;br /&gt;
* [[Tooth and Nail]] and [[Juggernaut]] will be your primary choices for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot] power. [[Tooth and Nail]] comes with precious attack and some very nice accuracy while [[Juggernaut]] has damagebuff and damageresistance. If you plan on using something like [[Frenzy]], one may wish to pick [[Tooth and Nail]] to make up for the accuracy loss. If you&#039;re short on attack too, again, [[Tooth and Nail]] shall really help you out.&lt;br /&gt;
* [[Quill Wag]] is a straight up damage toggle that increases your overall DPS. This helps keep the damage on, along with pulling some extra vampiric here and there if that&#039;s your thing.&lt;br /&gt;
* When starting out, [[Raking Claws]] will make for a fantastic repeat power. It&#039;s quick, cheap, and does some pretty good damage. In the future, you may or may not want to replace it, but it makes for a great rotation filler.&lt;br /&gt;
* [[Quad Punch]], for your flurry of blows needs. With a measly cooldown of 2300, a charge of 400, and a repeat duration of 1, this attack is fast and furious. With all this in mind, this power makes for a great slot upon your rotation if you need something that&#039;s always there to rely on.&lt;br /&gt;
* [[Prism Storm]] is great for laying the hurt upon a group of enemies. It&#039;s very quick and starts off with a round time of ONE, making the repeats come out at an insane pace. The damage is a bit low, but the AoE and quick repeats along with such a low cooldown make the power pretty great to have. As an added bonus, you&#039;ll find yourself filling the screen with glorious repeats if you use this power. Not recommended for mobile users!&lt;br /&gt;
* [[Flutter]] shares some similarities with [[Prism Storm]], but is a bit different. [[Flutter]] is slower in both its charge time and repeats speed, but in the end it shall end up doing more damage. Between the two powers should it come down to a choice, one must decide if they want speed or more damage.&lt;br /&gt;
* [[Ice Shards]] combines the power of big hits and repeats together for a frightening package. Not only that, but it comes with a nifty debuff as well to sweeten the deal. It has a very large amount of base damage for a repeat and has a penetration value, but it&#039;s also a bit slow and costly. &lt;br /&gt;
* While it&#039;s the slowest repeat in the game, [[Blade Flurry]] is also the most heavily damaging overall. With a base damage of twelve and a frightening ten amount of repeats, upgrading this power and combining it with your repeats skills shall deliver a deadly blow upon your target. Because this attack is so slow (2000 charge), you may want to consider if this power is right for you.&lt;br /&gt;
* [[Fire Dance]] can pull off some insane damage. It has a great repeat value, low repeat duration, high base damage, AND it&#039;s a medium AoE to really eat up those poor monsters that stand in your way. What&#039;s the downside? It &#039;&#039;&#039;hurts&#039;&#039;&#039;! Use of this attack shall drain your health bar, but its effects upon enemies are dramatic and deadly. If you decide to use this great power, prepare to have a way to heal off the damage such as with [[Vampiric]] based things or other sources.&lt;br /&gt;
* [[Forced Milking]] helps out with those HP issues you may be having. And if you aren&#039;t, this power makes for a good panic heal should things get a little dicey. It&#039;s strong, has a shortish cooldown, and pulls out a good amount of vampiric regen. If you plan on using [[Fire Dance]] and/or [[Sacrificial Fury]], this power makes for a great combo to heal off self damage.&lt;br /&gt;
* Need more damagebuff and haste? Check out [[Frenzy]]. It comes with both in very large amounts! However, it does come with a nasty accuracy penalty, so be prepared to deal with that. Something like [[Long Ears]] may certainly help.&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles such as [[Feline Agility]] and [[Skitter]]. The more defense you have, the better!&lt;br /&gt;
&lt;br /&gt;
===Repeats Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]].&lt;br /&gt;
* The [[Automated Weapon]] is your go-to weapon of choice for something that benefits from all your repeats skills. It&#039;s an awfully heavy piece of equipment, but it can deliver some good damage if one puts on some good mods like [[Repeating]].&lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* The [[Blood Extractor]] is something you may wish to invest in if you decide to use [[Sacrificial Fury]] and/or [[Fire Dance]]. It&#039;s big and expensive, but the effects are powerful when you need to heal off damage quick and easy. Betraying damage needs to be healed off somehow, and this could be just the thing you need.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help cure those energy based woes. It gives you some great energymod that shall help keep your energy pool in check for those awfully costly big hits attacks. If you&#039;re having energy troubles, you may want to craft yourself one of these.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably. [[Lifegiving Armor]] has some wonderful regen attached to it, which shall help when it comes to healing off betraying damage.&lt;br /&gt;
&lt;br /&gt;
==DoTs DPS==&lt;br /&gt;
&#039;&#039;Give it a minute and he&#039;ll start crying like a baby. They always do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The best way to think about the Damage over Time type of DPS is the ever growing snowball rolling down a snowy mountain. It starts off awfully small, but eventually turns into a giant and dangerous ball! Like that snowball, your damage will initially be quite low when the battle goes off on its first few rounds compared to the other damage types. As time goes on, your damage will grow and grow, and soon you might even out damage the other DPS types in the long run. As a DoT user, you shall be inflicting various statuses on your foes such as physical and energy damage. Each round, these statuses shall tick and do their damage. After laying down one DoT attack, you lay down another, and another, and another, and another until your enemy is screaming to make it stop as they burn under the sizzling torture of your massive DoT stacks!&lt;br /&gt;
&lt;br /&gt;
	The main disadvantage to DoTS is how slow they take to really get going. When you land a DoT attack, it shall apply a status such as physical or energy damage. Every round, until the total amount of rounds for the status is achieved, the magnitude for the DOT status shall tick and do its damage. Now while that DOT is ticking away, why not add on another DoT? Now you have TWO DoTs ticking down at the same time. Now add another DoT for three ticking at the same time! This is part of the advantage for DoTs over other DPS types. It&#039;s important to note that DoTs &#039;&#039;&#039;CANNOT&#039;&#039;&#039; be cleared, even with debuffclear. Once that status is on, it stays on until its allotted time is up. Another powerful advantage of DoTs is how it penetrates &#039;&#039;&#039;half&#039;&#039;&#039; of your target&#039;s resists and HPbuffers. This makes DoTs great at taking on tanky foes such as bosses and primes.&lt;br /&gt;
	&lt;br /&gt;
	There are two types of DoTs: Regular DoTs and stacked DoTs. A regular DoT would be something like [[Flamethrower]]. You cast it on an enemy and they receive the energydamage mag for five rounds. If you manage to cast the same power again before it expires, the effect will simply refresh. [[Poison Bite]] is an example of a stacked DoT. The first time you cast this power, it shall inflict energydamage worth 4 mag for 8 rounds. The next time you cast it, this effect shall stack AND refresh, causing 8 mag energy damage for 8 rounds again. This process may be repeated up to a maximum of five times for an amazing 20 mag worth of energydamage! The decision to focus on regular DoTs or stacked DoTs is up to the user. In fact, you don&#039;t have to focus on either! You can combine the two quite well for great damage.&lt;br /&gt;
	&lt;br /&gt;
	&#039;&#039;&#039;Important Note: Due to recent updates, DoTs are no longer affected by the stautsboost effect or the [[Enduring Malice]] skill.&#039;&#039;&#039;&lt;br /&gt;
	&lt;br /&gt;
===DoT Roles===&lt;br /&gt;
* [[Tactician]] increases the magnitude of DoTs by a good amount. It also greatly increases the power of debuffs if you ever plan on using a few of those. Consider slapping some points in this skill!&lt;br /&gt;
* [[Damage]] increases... well, your damage! As someone whose job it is to do damage, you&#039;ll want to nab three points in this skill. It&#039;s important to note that DoTs have an innate ability to pierce HPbuffers and this skill shall allow you to enhance said ability. It also goes great with [[Tactician]] to enhance your DPS.&lt;br /&gt;
* [[Accuracy]] indeed affects the magnitude of your DoTs, believe it or not! Each of your attacks must run through the deflection system, thus having some points in this skill might be something you should consider to enhance your overall DPS.&lt;br /&gt;
* [[Speed]] is quite the important skill for DoT users. Your primary job is to apply as many DoT effects you can in the shortest amount of time. By reducing the charge time so heavily with this skill, all of that extra time gained may be used to apply even more lovely DoTs! Get as many points as you possibly can in this skill!&lt;br /&gt;
* [[Vampiric]] has special properties just for DoT attacks. Rather than the 6% the other attack styles receive, DoTs get an amazing 12% of their damage converted into lovely health with three skill points. While this may not seem like much at first, imagine the health one could gain if they had multiple DoT effects going off at once on many different enemies. Highly consider investing in this skill!&lt;br /&gt;
* [[Opportunity]] directly increases the damage for DoT effects and even applies some damage for any debuffs you deicide to give off. While the effects might not be as dramatic as [[Damage]] and [[Tactician]], it might be worth a point or two if you have some slots left over and you need more damage.&lt;br /&gt;
* [[Readiness]] allows you to carry more wonderful gear. There are some neat toys DoT users may play with, so if you plan on using a good amount of equipment, consider some points in this skill.&lt;br /&gt;
* If you have some skills left over, you may want to consider a few survivability things. [[Bewitched]] is quite an interesting and fun skill considering its ability to turn hostile effects you nail on enemies into buffs upon yourself. DoTs are specifically transformed into regen, so some of that wonderful damage shall become healing for yourself. If you combine this with [[Vampiric]], it should certainly help in the survivability department. A few points in [[Durability]], [[Avoidance]], and [[Health]] may also help when the going gets tough.&lt;br /&gt;
&lt;br /&gt;
===DoT Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use as well.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* There are lots of great choices for your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. For example, [[Keen Vision]] increases your accuracy greatly, along with defense, to really land those DoT effects at full power. [[Muscle Mass]] greatly increases damagebuff and some resists, while [[Scent of Blood]] increases attack and enhances your vampiric regen as well. Another fantastic choice is [[Stretchy]], which may grant AoEmod that could make you hit another enemy with your attacks! So many great choices, but you may only choose one.&lt;br /&gt;
* [[Tooth and Nail]] and [[Juggernaut]] will be your primary choices for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot] power. [[Tooth and Nail]] comes with attack and some very nice accuracy while [[Juggernaut]] has damagebuff and damageresistance. If you plan on using something like [[Frenzy]], one may wish to pick [[Tooth and Nail]] to make up for the accuracy loss. Either way, both are very wonderful options.&lt;br /&gt;
* Tired of choices yet? Your [http://wiki.flexiblesurvival.com/w/Category:Hostile_Aura_slot_powers Hostile Aura Slot] power has some nice things to choose from. [[Field of Dread]] benefits from all your DoT skills like [[Tactician]] and slowly starts stacking up as time goes on. [[Quill Wag]] is also a spread power like the previously mentioned, but its focus is on direct damage instead. Debuffs also benefit greatly from your [[Tactician]] skill, so moves like [[Ensnaring Webs]], [[Distracting Lure]], and the like shall be amplified.&lt;br /&gt;
* Need more damagebuff and haste? Check out [[Frenzy]]. It comes with both in very large amounts! However, it does come with a nasty accuracy penalty, so be prepared to deal with that. Something like [[Long Ears]] may certainly help considering its very large accuracy status. Remember that accuracy and deflections do indeed affect your damage!&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles such as [[Feline Agility]] and [[Skitter]]. The more defense you have, the better!&lt;br /&gt;
&lt;br /&gt;
	Bellow, the powers shall be divided between regular DoTs and stacked DoTs. One could decide to focus on either, or perhaps decide to use both in their rotation. Both are quite viable, so choose whatever suits your interests.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Regular DoTs&#039;&#039;&#039;&lt;br /&gt;
* [[Bleeding Bite]] is an easy power to nab and shall help you during the early levels. It&#039;s very quick to come off cooldown and does some pretty good physical damage considering its speed and energy price. As a bonus, one could even score a nice critical hit for further damage.&lt;br /&gt;
* [[Skunk Spray]] is arguably more of a Big Hit skill rather than DoTs. Still, it has some nice energydamage that lasts awhile, generous  &lt;br /&gt;
* [[Flamethrower]] does some pretty great damage in your rotation. Part of its power comes from its ability to be upgraded to perform lovely AoEs and hit multiple foes. If you need something to suppress and keep the hurt on multiple targets, consider this skill.&lt;br /&gt;
* [[Marsh Wisp]] is another fantastic AoE DoT that hurts quite a bit! It&#039;s highly recommended to have some AoE abilities to help suppress groups of enemies which you shall undoubtedly face, especially if you plan on using [[Vampiric]]. After all, more enemies hit means more damage, thus more vampiric regeneration.&lt;br /&gt;
* [[Solar Ray]] lays down the energydamage and even has a nasty knockdown effect well to really bring the anguish upon your foes. Like [[Flamethrower]], this power also has the option for AoE upgrades to spread the pain. What&#039;s perhaps most surprising about this power is its impressive 1600 cooldown, making it almost always available. A great power to add to your rotation.&lt;br /&gt;
* [[Mirage]] is a bit slow, but it&#039;s another AoE DoT should you need to fill in your rotation. It does some good damage, has natural AoE and AoE upgrades, and even clears off a lot of debuffs that may be sticking on you.&lt;br /&gt;
* [[Unrelenting Suckle]] is a naturally vampiric DoT power that could come in handy when you need a heal, especially if you invested in the [[Vampiric]] skill. It also comes with a powerful damagebuffdebuff that eats off a whole 10% of your target&#039;s damage. Quite powerful, and made even better with the [[Tactician]] skill. Good damage, some nice vampiric, and a great debuff creates a nice package.&lt;br /&gt;
* [[Peck]] might be slow, but it HURTS. Not only does it delivers a heft amount of energy and physical damage, but it also brings a crippling rechargedebuff worth an astonishing 20 magnitude. Ouch! Even though it&#039;s quite costly, the power is immense and should be highly considered to really bring some hurt upon mobs and bosses alike.&lt;br /&gt;
* [[Lockjaw]] is perhaps the most damaging DoT power in the entire game. Its energycost is large along with the charge time, but laying down both a critical and physical damage DoT worth ten magnitude each will have your target screaming in pain. Consider this skill, and may whatever deity they pray to help them. &lt;br /&gt;
* Considering how these powers don&#039;t exactly fulfil the Over Time part of DoTs, some would argue [[Sharp Bite]] and [[Slip Beneath]] aren&#039;t actually DoTs. This is debatable, but what is factual is that both of these powers shall benefit from [[Tactician]] and are quite strong at what they do. They don&#039;t last very long, but their damage is pretty great when you need a quick chunk of health that needs removing, especially considering the large amount of direct and critical damage they do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stacked DoTs&#039;&#039;&#039;&lt;br /&gt;
* [[Poison Bite]] is your bread and butter stacked DoT power. It allows stacking up to five times, creating a 20 mag powerhouse if you manage to get your full stack in order. If you plan on investing in stacked DoTs, consider getting this skill and perhaps lowering the cooldown and charge for faster stacking.&lt;br /&gt;
* [[Love Box]] benefits females the most, but does some pretty good stacked DoT damage. It&#039;s very quick to come off cooldown, so it&#039;ll be quite available within your rotation when you need to reapply it.&lt;br /&gt;
* [[Scratch]]&#039;s damage isn&#039;t too amazing, but its strength comes from its negative charge. What this means is that this power can be used instantly and even allows you to apply another attack right after that! If you don&#039;t mind the energy cost, one could think of this ability as a mostly free damage booster.&lt;br /&gt;
* [[Masochistic Fury]] is a powerful AoE stacked DoT attack. It has a charge time of zero and quite a short cooldown. Without even upgrading it, the AoE is quite large, allowing you to deploy the hurt on many foes. The downside comes from its betraying damage that&#039;ll sting a bit, but its certainly worth it considering what returns you shall receive in the form of damage.&lt;br /&gt;
&lt;br /&gt;
===DoT Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]].&lt;br /&gt;
* The [[Improved Laser Pistol]] is a great weapon of choice for DoT users, and especially for those who enjoy stacked DoTs. It&#039;s pretty low on the loadout as well, making it a great fit alongside your other equipment.  With so many ways to modify this weapon, you may wish to consider investing in it if you can.&lt;br /&gt;
* In the realm of regular DoTs, there are plenty of weapons to play around with such as the [[Laser Rifle]], [[Heavy Beam]], and the [[Portable flamethrower]]. The [[Laser Rifle]] is a bit basic, but it has a high amount of modability and does great damage at base. A tried and true weapons for DoT users. [[Heavy Beam]] combines the power of big hits and DoTs within on package to deliver a mighty punch that keeps on stinging. Also worthy of note is the great hastedebuff that it gives off which is further enhanced by your [[Tactician]] skill. Finally, the [[Portable flamethrower]] is... a flamethrower! How cool is that? It&#039;s similar to the [[Laser Rifle]] in a few ways such as cooldown and charge, but it does more direct damage at the cost of other things such as DoT damage and loadout. Decide what weapon suits you, or perhaps even take all three.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help with alleviate any energy problems you may be having. It&#039;s also quite moddable should you ever decide to make something that really suits your needs. &lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* The [[Blood Extractor]] is another piece of expensive gear, but it can have dramatic effects. Recall that the [[Vampiric]] skill is enhanced for DoTs, so combining this and the skill could bring huge results. It&#039;s quite big and expensive, so make sure this item is for you before investing in it.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably. [[Lifegiving Armor]] has some wonderful regen attached to it should you need it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Crafting for Success=&lt;br /&gt;
	With so many mods and recipes, it can get a little difficult to wrap one&#039;s head around the crafting system. That&#039;s okay! Everyone had that reaction at first. By the end of this guide and some playing around with the system, hopefully you&#039;ll have a better grasp on the subject. Once you do, you&#039;ll find that it probably wasn&#039;t as hard as you thought it was. This section shall detail more of the mechanical side of things rather than how to actually craft or find recipes. For hints on that, load up the [http://flexiblesurvival.com/index?consign Web Store] and search for it there. Failing that, try asking out lovely players. For other information, check out the [[Crafting]] page, &#039;&#039;&#039;help crafting&#039;&#039;&#039; in the MUCK, or the [http://wiki.flexiblesurvival.com/w/New_Newbie_Guide#Crafting_and_Gear Newbie Guide&#039;s] crafting section.&lt;br /&gt;
	&lt;br /&gt;
	Before we even begin, there are two very important things you&#039;ll want to get familiar with: The [http://flexiblesurvival.com/index?crafttest Test Crafter] and the [[Statuses]] page on the wiki. The Test Crafter can be found on the website under the Game tab. This very handy tool allows you to play around with every recipe and mod within the game and see what it does on the item. Play around with it and get familiar, because you&#039;ll be using it often. Because most items will work with various effects and statuses on yourself, allies, and friends, you&#039;ll want to learn what they do by referencing the [[Statuses]] page often.&lt;br /&gt;
	&lt;br /&gt;
==Basic Fundamentals==&lt;br /&gt;
	Every item has some kind of purpose. Before modifying an item, take note and try to figure out its primary use. For example, let&#039;s take a look at the [[Laser Rifle]]. You can see that the item is primarily used to deliver both Physical and Energy damage upon an enemy. If you want to enhance this item with mods, it would be a good move to make it better at this job. Naturally, you&#039;d try your best to increase its physical and energy damage and maybe even put your own spin on it. &lt;br /&gt;
	&lt;br /&gt;
	Enhancing an item&#039;s primary purpose shall generally bring success. However, some items have downsides that you may want to mitigate. These can include loadout costs, energy needed to fire, and perhaps a large cooldown and/or charge time. You may make a weapon that can deliver a massive amount of damage upon your foe, but you might want to make sure it doesn&#039;t take five rounds and all your energy to fire! Combining both of these ideas, you can make an item best suited for your purposes. Enhance the primary purpose of an item and try to minimize the nasty parts of said item. Overall, tweak and play with some mod combinations until you&#039;re satisfied!&lt;br /&gt;
	&lt;br /&gt;
==Power of Statusmag==&lt;br /&gt;
	There are various mods that increase the statusmag of an item. What this means is that any status that an item inflicts is increased by the amount of statusmag a mod may apply. For example, let&#039;s look at the [[Laser Rifle]] again. This item has two statuses: Physicaldamage and Energydamage at magnitude five. Now let&#039;s look at the [[Heavy]] mod. This mod increases an item&#039;s statusmag by 25%. When applied to our [[Laser Rifle]], it shall bring the magnitude of both Physical and Energy damage up an incredible 25%! If an item has a status you wish to enhance, consider adding on a mod that brings some statusmag to the table.&lt;br /&gt;
	&lt;br /&gt;
	Mods that can increase Status mag: [[Heavy]], [[Overwhelming]], [[Blocking]], [[Unpredictable]], [[Flexible]], [[Overcharged]], [[Piercing Design]].&lt;br /&gt;
	&lt;br /&gt;
==Increasing the Pain==&lt;br /&gt;
	There are multiple ways to increase the damage of a weapon. First, you need to determine what a weapon&#039;s primary way of dealing damage is. For example, a [[Laser Rifle]] is focused on DoTs, while a [[Heavy Melee]] is all about direct damage. Once you&#039;ve figured that out, it&#039;s time to start playing around with mods.&lt;br /&gt;
	&lt;br /&gt;
* For direct damage weapons like the [[Heavy Melee]], you&#039;ll naturally want to find mods that increase damage. For example, the [[Heavy]] mod increases damage by a deadly 35%! However, making the weapon simply hurt more isn&#039;t the only thing that can increase damage. Other notable things that may help bring the pain are mods that increase penetration such as [[Piercing Design]], which helps rip through an enemy&#039;s resists. Increasing accuracy, such as with the [[Targeting]] mod can help bring about some consistent damage with each use. You could even add some critical damage ([[Backstabbing]]) or even other types of damage [[Poisoned]] if you&#039;re feeling really creative with your weapons.&lt;br /&gt;
* As previously discussed in the &#039;&#039;&#039;Power of Statusmag&#039;&#039;&#039; section, DoT based weapons like the [[Laser Rifle]] benefit most from status mag increasing mods. In addition to this, one could get creative and add even more DoTs to a weapon, such as with [[Jagged]], [[Backstabbing]], [[Hooked]] [[Sharp]], or [[Poisoned]]. If an item doesn&#039;t have Physicaldamage, adding something like [[Hooked]] will make it so! So say you put it on an [[Improved Laser Pistol]]. Now it&#039;s a pistol that does energy, critical, AND physical damage. Remember that they&#039;re called Damage &#039;&#039;&#039;Over Time&#039;&#039;&#039; weapons for a reason. The long a DoT lasts, the more total damage it does. Using mods to increase how long a DoT lasts, such as with [[Enduring Effect]] adds on more ticks, thus more damage.&lt;br /&gt;
* Repeat weapons benefit greatly from both statusmag and damage increasing mods. To make a great repeats weapon, one would want to increase the base damage (Which also increases the damage of the repeats themselves), increase the amount of repeats, and &#039;&#039;&#039;lower&#039;&#039;&#039; the amount of rounds for the repeat status. Statusmag increases the amount of repeats greatly, along with mods such as [[Repeating]] and [[Automated]]. To increase base damage, mods that simply increase damage will do nicely, like [[Extra Lethal]] for example. Finally, there&#039;s a special property repeat weapons like the [[Automated Weapon]] have. When applying mods that &#039;&#039;&#039;INCREASE&#039;&#039; the total amount of mods a status lasts, like [[Enduring Effect]], it will actually &#039;&#039;&#039;DECREASE&#039;&#039;&#039; the amount of rounds for the repeat status despite what the test crafter may tell you.&lt;br /&gt;
&lt;br /&gt;
* Mods that increase direct damage: [[Heavy]], [[Extra Lethal]], [[Overcharged]], [[Crippling]], [[Backstabbing]], [[Amplifying]], [[Unpredictable]], [[Wild]], [[Focused]].&lt;br /&gt;
* Mods that increase accuracy: [[Targeting]], [[Directed]], [[Focused]].&lt;br /&gt;
* Mods that increase status duration: [[Enduring Effect]], [[Poisoned]], [[Overcharged]], [[Unpredictable]] [[Heavy]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mitigating Weaknesses==&lt;br /&gt;
	Some weapons will have some downsides to them. Perhaps they&#039;re really slow, or maybe take a lot of energy to fire. Perhaps its accuracy leaves something to be desired, or could it be that the thing is just too darn heavy? You&#039;ll also have to keep in mind that some mods have downsides to them as well that apply to the item. [[Heavy]], for example, grants a bunch of bonuses, but also does nasty stuff like increasing the loadout, charge, cooldown, and more while also lowering accuracy. It&#039;s the price one pays for power. When encountering downsides of any type, you must determine if it&#039;s something you can work with or want to decrease the effects of.&lt;br /&gt;
&lt;br /&gt;
* It&#039;s often easy to go mod-happy and suddenly find that your weapon ways a giant forty loadout or something along that range. While the item will probably be quite powerful, it may not leave room for very much else! You&#039;ll want to find out how much loadout you&#039;re willing to sacrifice for an item and also think about what other items you are and plan on equipping in the future. There are a few mods that can help with this: [[Miniaturized]] and [[Ergonomic]]. &lt;br /&gt;
* Some damage and statusmag increasing mods love to increase the charge time and cooldown of a weapon. If it takes too long to charge, that&#039;s precious time wasted that you could be using for other things! If it takes too long to come off cooldown, it&#039;ll take forever before you can use it again. &lt;br /&gt;
** Mods that decrease charge speed: [[Hair Triggered]], [[Cool]], [[Computerized]], [[Quick]]&lt;br /&gt;
** Mods that decrease cooldown: [[Rapid Cooling]], [[Quick]]&lt;br /&gt;
* If an item costs too much energy to fire, you may find yourself too tired to do anything else. Make sure your item has a reasonable amount of energy required for the output, or be sure you can handle it.&lt;br /&gt;
** Mods that decrease energy use: [[Self Powering]], [[Cool]], [[Directed]], [[Windup]]&lt;br /&gt;
&lt;br /&gt;
=AI Settings=&lt;br /&gt;
	Chances are, you&#039;ll be using &#039;&#039;&#039;auto combat&#039;&#039;&#039; for a good portion of your combat career. This function allows combat to automatically play out, letting your AI settings choose attacks to use for you. Generally, most parties will want you to turn &#039;&#039;&#039;auto on&#039;&#039;&#039; in order to get things done quicker. If you don&#039;t have your AI settings picked out, the AI will use a random round robin system. This has the possibility of really going against your favor. For example, it could pick a healing power when you&#039;re at 98% health! When you actually need that power, it might be on cooldown, leaving you in a bit of trouble. So if you plan on using auto combat, and you probably will, take a look at this guide to help get you started.&lt;br /&gt;
	&lt;br /&gt;
	One may modify their [http://flexiblesurvival.com/index?ai AI settings] on the webpage by clicking the character tab and selecting AI. You&#039;ll see a list of dropdown menus and such. At the bottom is your entire list of powers that can be used. You can either make them usable by your AI, or make sure they can never be picked. This is quite useful if you have points in [[Intimidation]], which grants [[Avoid Notice]] and [[Attention Grab]]. If you&#039;re a tank, it&#039;ll be a good idea to set [[Attention Grab]] on &#039;&#039;&#039;use&#039;&#039;&#039; and [[Avoid Notice]] on &#039;&#039;&#039;do not use&#039;&#039;&#039; so the AI will always have the prefered toggle on rather than the other which can cause problems. The main attraction is the AI settings. The first column represents the condition of which the move will fire. The second column determines what the power should hit, and the third column defines the actual power that shall be used on the target and in which conditions. To find more AI program settings, check out the regular shops, token shops, and the elite (mako) store.&lt;br /&gt;
	&lt;br /&gt;
	On the top of your AI settings, you should put things that are most important, as the AI settings prioritize what&#039;s on top first. A good idea might be to put your emergency heals at the top and set the condition to something like HP 50 or HP 25. Say you put HP 50 - Self - [[Milk Chug]]. Any time your health drops bellow 50%, the AI will make sure that [[Milk Chug]] will fire on your next turn if it&#039;s off cooldown, possibly saving your life. To make sure this power fires only in this condition, you may wish to scroll down and set [[Milk Chug]] to &#039;&#039;&#039;do not fire&#039;&#039;&#039; in this scenario, so it can only be used if your health goes bellow 50% for emergency situations. Another good idea is to put your energy regenerating abilities up at top for mostly the same reasons.&lt;br /&gt;
	&lt;br /&gt;
	Next, you&#039;ll want to find what powers and items you use the most in combat and start putting them in. If something is more important than the other, simply put it as high as you believe it should go. For your most frequently used powers, it&#039;s generally safe to put them on the &#039;&#039;&#039;Always&#039;&#039;&#039; condition, which makes the power fire as soon as it comes off cooldown. For the target, you may want to consider something like &#039;&#039;&#039;Ranked&#039;&#039;&#039;, which targets the highest ranked enemy on the field. If it&#039;s a buff or something that induces an effect on friend or foe, you have the choice between &#039;&#039;&#039;Always&#039;&#039;&#039; and &#039;&#039;&#039;Renew&#039;&#039;&#039;. Renew only fires when your target, such as yourself, no longer has the statuses that the move provides. For example, if the maxHP buff of [[Honey Gift]] expires on your target, then it shall reapply this buff. Heals should more than likely use the &#039;&#039;&#039;Ally HP 50/25&#039;&#039;&#039; condition. If anyone in your party drops bellow 50%/25%, then it will use the power on the target you have selected (&#039;&#039;&#039;Most Hurt&#039;&#039;&#039; being a great target).&lt;br /&gt;
	&lt;br /&gt;
	Once you have put your most important and frequently used powers on your AI bar, you will have created a rotation. You won&#039;t be able to fit all your powers, so choose carefully. Good AI settings can really make the difference in the heat of battle. When your AI bar has nothing to do any more, then it shall go down to any powers you have marked as &#039;&#039;&#039;use&#039;&#039;&#039; and randomly select them until a condition triggers.&lt;br /&gt;
	&lt;br /&gt;
=Miscellaneous Topics=&lt;br /&gt;
	This section shall contain various topics that don&#039;t quite need a main section of the combat guide, but are still very worthy of note. As time goes on, new sections shall be added to both the main section and this portion. Within here, various hints, tips, and other concepts that may help one on their journey shall be described. Other things that fit here are topics that people seem to get confused about and demand explanation. Overall, both newer and veteran players might pick up something neat.&lt;br /&gt;
	&lt;br /&gt;
==Passives and Toggles==&lt;br /&gt;
	Technically, toggles are indeed passives. For the sake of this explanation however, we&#039;ll call something that needs to be activated a toggle, like [[Long Ears]] and something that&#039;s on all the time without user input a passive, like [[Furry Hide]]. Some people get confused on what exactly the status durations mean on something like a passive or toggle. Aren&#039;t they supposed to be on all the time? Yes and no! A passive will refresh itself every five rounds while a toggle will fire off every round. You&#039;ll notice that a move like [[Quill Wag]] fires every turn! Regardless, most passives and toggles are designed to be always on, so it&#039;s generally never a worry.&lt;br /&gt;
	&lt;br /&gt;
==Deflections==&lt;br /&gt;
	When you&#039;re in battle, you may see something like this: &amp;lt;[22%]5. Rabid Greedy&amp;gt;&amp;lt;Repeated Prism Storm&amp;gt; Player takes 12 damage!&lt;br /&gt;
	So what does that 22% mean on the left? That is the deflection amount. All attacks must go through the target&#039;s defense status, the process of which is detailed more on the [[Statuses]] page. The higher the number on the left is, the more damage was deflected. Up to a total of 75% of an attack may be deflected, and it still even has to go resists and such! It&#039;s also possible that 0% damage could be deflected, allowing the attack to go hit against resists and such as normal. With this in mind, you can see that having lots of defense and accuracy can really pay off big when it comes to survivability and damage.&lt;br /&gt;
&lt;br /&gt;
==Overheat==&lt;br /&gt;
	As of [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/October_2013 October 24th, 2013], a new overheat mechanic was put into play. What this basically means is that if one uses highly damaging powers too quickly, it may overheat and add to the cooldown. Any power that has a damage rating less than fourteen, such as with [[Small Claws]], will not be subject to this. Healing powers aren&#039;t nearly affected by this as much as big hits are. What&#039;s considered too fast for a damaging power is when the cooldown to damage ratio is 100 cooldown per 1 damage. This is a method put into play to prevent spamming of the same high damaging powers over and over again. Generally, you&#039;ll never have to worry about this if you have a basic rotation, but it&#039;s worth mentioning.&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Combat_Guide&amp;diff=115718</id>
		<title>Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Combat_Guide&amp;diff=115718"/>
		<updated>2014-04-27T03:37:05Z</updated>

		<summary type="html">&lt;p&gt;Dio: Created page with &amp;quot;	Welcome to the combat guide for Flexible Survival! Newer players who&amp;#039;ve taken a look at the combat system and all that comes with it may get a little overwhelmed due to its c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	Welcome to the combat guide for Flexible Survival! Newer players who&#039;ve taken a look at the combat system and all that comes with it may get a little overwhelmed due to its complexity, but hopefully by reading this guide, you&#039;ll have a much better understanding. And hey, it ain&#039;t really all that bad! This page shall detail a large variety of mechanical topics that should take you from the basics all the way to the glorious level cap.&lt;br /&gt;
	&lt;br /&gt;
=The Basics=&lt;br /&gt;
	Those coming from the single player version of the game may notice several significant differences. For one, we use what&#039;s known as the Active Time Battle ([[ATB]]) system, which is similar to certain RPGs. Mutant powers are also a very prevalent factor in combat along with crafted gear. This section shall detail the various basics to get you started and along your way.&lt;br /&gt;
	&lt;br /&gt;
==Active Time Battle==&lt;br /&gt;
	When one initiates combat, they are thrown into an Active Time Battle, henceforth known as [[ATB]]. Everything is based off ticks and will determine when it&#039;s your turn and when your moves shall land. Every power has a certain amount of charge time as detailed in their description. The more charge something has, the longer it will take to land. Powers also have cooldowns which are also based off these ticks. In more advanced sections, we will detail more about the ATB system and how to tilt the scales in your favour, but one need not worry about it too much when starting out. Rather, it&#039;s important to simply be aware of it and how different it is from the single player&#039;s dice rolling combat mechanics.&lt;br /&gt;
	&lt;br /&gt;
==Combat Commands==&lt;br /&gt;
	Now how do you even attack? Why it&#039;s quite simple! The common syntax for attacking a creature is &#039;&#039;&#039;use &amp;lt;attack&amp;gt; on &amp;lt;target&amp;gt;&#039;&#039;&#039;. For convenience sake, one may usually use shorthand on most power names and can do the same with their target. If you wish to use a power on yourself, then you can type &#039;&#039;&#039;use &amp;lt;power&amp;gt; on me&#039;&#039;&#039;. This is quite helpful when it comes to using healing or buffing powers on yourself. Items can also be used in the same fashion, but if it&#039;s a piece of equipment, it must be equipped in order for it to be used.&lt;br /&gt;
	&lt;br /&gt;
	When you first start the game, the area you begin in shall have an NPC you may speak to. This course of action comes highly recommended, as they grace you with free items and weapons! Take a &#039;&#039;&#039;look&#039;&#039;&#039;, talk to the NPC, select your choice of gear (Don&#039;t worry too much about your choice. It doesn&#039;t have any permanent effects), and equip them! Type &#039;&#039;&#039;+gear&#039;&#039;&#039; to pull up your inventory, note the gear number of the thing you wish to equip, and then type &#039;&#039;&#039;+acc &amp;lt;gear number&amp;gt;&#039;&#039;&#039;. You&#039;ll then equip the item and it&#039;ll be ready for combat.&lt;br /&gt;
&lt;br /&gt;
==Your First Battle==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Warning!! If you don&#039;t have any perks to prevent mutations such as [[Advanced Inoculation]], getting hit in combat may mutate your character and being defeated may result in sexy consequences!!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	You&#039;ve put on your starter gear, learned the commands, and now you&#039;re itching for battle! But where do you start? The best place to start is usually right on the streets next to your starter location. Typing &#039;&#039;&#039;map&#039;&#039;&#039; can help you find your way around. But to use Zephyr as an example, going North, then up to the lobby, and then Out shall lead you outside. If you go east again, you&#039;ll find that to the east again is a different color! &lt;br /&gt;
	&lt;br /&gt;
	An area colored in white determines an area that&#039;s an equal challenge to someone at your level. Generally, these areas are where you want to fight for the best XP gain. Pink areas are areas that are quite dangerous at your level and may easily lead to defeat while gray colored areas are of little to no challenge to your level.&lt;br /&gt;
	&lt;br /&gt;
	So now you&#039;re standing in the streets right next to a white colored area. It&#039;s time to take the plunge! As soon as you move in, you have a chance of getting ambushed by some ferals. If you don&#039;t get ambushed, try typing &#039;&#039;&#039;search&#039;&#039;&#039; or move around a bit until you get ambushed. Eventually, you&#039;ll find yourself in a battle! When it&#039;s your turn, you&#039;ll see a list of all your available moves. The attacks in white are ready to fire, while the ones in gray are on cooldown for the length designated within the parentheses. If you win, you shall be rewarded with freecred and XP! Along with that, each defeated mob gives a chance at some builder nanites and salvage. If one doesn&#039;t have a perk to prevent victory messages such as [[Self Control]], you&#039;ll be treated to a victory message based off your groin mutation.&lt;br /&gt;
	&lt;br /&gt;
	Losing happens to everyone. If you lose, pick yourself back up with the &#039;&#039;&#039;respawn&#039;&#039;&#039; command (or spend a hero point with +hero revive). You&#039;ll be sent back to a triage so you can lick your wounds. Over time, your health and energy will recharge passively. If you&#039;re willing to spend a patrol point, type &#039;&#039;&#039;renew&#039;&#039;&#039; to be at full strength once more.&lt;br /&gt;
	&lt;br /&gt;
==Gaining and Mastering Mutant Powers==&lt;br /&gt;
	Any time you get hit by a mutant, assuming you don&#039;t have any perks like [[Advanced Inoculation]], one of your body parts has a chance at getting mutated towards the appropriate infection. But along with this, you also gain their power! So if a mutant has the power of [[Wild Swing]] on their arm and they infect your arms, then you get to use that power. So if you&#039;re on the lookout for certain powers, then you may want to get hit on purpose. The wiki is a good source for knowing what mutant has what powers. Simply search for the power and bring up its page, click the &#039;what links here&#039; button on the left, and it should show what mutants have that power. To find the location of these mutants, type &#039;&#039;&#039;terminal &amp;lt;mutant name&amp;gt;&#039;&#039;&#039; and then &#039;&#039;&#039;atrace &amp;lt;location&amp;gt;&#039;&#039;&#039; to find it.&lt;br /&gt;
	&lt;br /&gt;
	But if you&#039;re mutating all the time, how are you supposed to keep these powers? Simple! You master them. With a small fee of XP and creds, you can master these powers and keep them forever no matter what unless you decide to unmaster them. To do this, head over to a training area, easily found in most faction main areas such as the Zephyr lobby, and type &#039;&#039;&#039;train&#039;&#039;&#039;. Using the list of options, you can master a mutant power to make it yours to keep no matter what you mutate to. Even more, you can upgrade them with &#039;&#039;&#039;train upgrade mutant power&#039;&#039;&#039; to make them more powerful! Additionally, you can perform this option anywhere on the website by going to the character tab and clicking training. Each power can be upgraded to a maximum of two times. Eventually, you&#039;ll be able to epic and ultimate these powers, but this will be detailed in a future section. What these [[Statuses]] and such do on each power and weapon shall be detailed later, but if you&#039;re curious, the [[What is a Power]] page may help with understanding what exactly each power does.&lt;br /&gt;
	&lt;br /&gt;
==Leveling Up==&lt;br /&gt;
	Once you get enough XP, you&#039;ll be ready to level up if you wish. By default, you are set to level up automatically when you reach the required amount of XP. It&#039;s recommended to turn this off by using &#039;&#039;&#039;charedit&#039;&#039;&#039; and modifying option 25. But why would you wish to level up? Every power and item you have shall scale with you as you level! So that [[Chainsword]] weapon you have gets stronger with each time you level up. And this applies to every power and item, not just the ones you have now. Let&#039;s say you&#039;re level 30 and you buy a [[Laser Pistol]] from a store. Every stat of the laser pistol will be scaled up for someone at level 30! So when you level up, you simply become stronger at pretty much everything you do, along with getting some additional maximum health. If you want to know more details, check out the [[Level Scaling]] page.&lt;br /&gt;
	&lt;br /&gt;
	In addition, you&#039;ll also receive more mutant power slots. For more details on this, see the [[Level Costs]] page.&lt;br /&gt;
	&lt;br /&gt;
==Tips for Beginners==&lt;br /&gt;
	Before we move onto advanced concepts, here are some tips for your first twenty levels or so that&#039;ll get you on your way. Nothing beats experience.&lt;br /&gt;
	&lt;br /&gt;
* &#039;&#039;&#039;FIND A HEALING POWER&#039;&#039;&#039;. It&#039;s smart to find a way to heal yourself reliably. At the start, one can easily acquire [[Deep Healing]] off a [[Raccoon Guy]] or [[Lactaid]] from a [[Blue Gryphon]]. [[Nurse]] is also another great healing power, but it mainly heals over time rather than immediately like the other two mentioned powers. If you&#039;re fully a Female Husky, you unlock the power [[Feed the Puppies]] to help heal you as well.&lt;br /&gt;
* Master all the powers you can and upgrade them before leveling up. Once you face harder foes, having upgraded powers shall help you dramatically on your journey.&lt;br /&gt;
* There are some great powers that will do well in your arsenal at early levels. [[Raking Claws]], [[Skunk Blast]], and [[Gouging Claws]] will serve well to fell your foes.&lt;br /&gt;
* After a battle, health and energy will regenerate automatically. You can use healing powers outside of battle as well. If you&#039;re willing to spend a patrol point, you can use the &#039;&#039;&#039;renew&#039;&#039;&#039; command to fully regenerate your health and energy.&lt;br /&gt;
* If you want to fight something that&#039;s bellow your level to a point where they don&#039;t spawn, trying mentoring down. This allows you to temporarily level down to fight things in lower level areas again. To do this, first type &#039;&#039;&#039;+haz&#039;&#039;&#039; to see the level range of the area, and then &#039;&#039;&#039;mentor &amp;lt;level&amp;gt;&#039;&#039;&#039; to mentor to something within the range or a maximum of two above the max level of the area. &lt;br /&gt;
* Fights getting too hard? Adjust your difficulty settings! This may easily be done on the home page of the website with the two buttons on the right side bar. You start off as normal/normal (AKA 0/0). Cycling through it, you&#039;ll find the easiest difficulty at easy/small (-1/-1). The button on the left controls the difficulty of the individual monsters while the button on the right increases the density of them. If you wish to adjust this within the game, head to the Zephyr or RSX lobby and head up to floor two and speak with the Tactics (enemy difficulty) and Pheromone (enemy density) NPCs. If you want to check your settings, type &#039;&#039;&#039;+haz&#039;&#039;&#039; and read the numbers on the bottom left.&lt;br /&gt;
* Ask for help! The newbie channel is more than happy to answer any questions you may have. The science channel can also be used to discuss game mechanics if you&#039;re into that. The LFG channel can be used to gather up a group Don&#039;t be shy! We pride ourself on our friendly community.&lt;br /&gt;
	&lt;br /&gt;
=Combat Roles=&lt;br /&gt;
	Once you reach level eight, you&#039;ll unlock your very first active role slot. As you continue to level, you&#039;ll unlock more slots. A convenient guide to see when you&#039;ll receive your next one can be found [http://wiki.flexiblesurvival.com/w/Level_Costs here]. These rolls shall define what your very own &amp;quot;style&amp;quot; of combat. If you&#039;re familiar with traditional RPGs, you may know about concepts such as healers, DPS, tanks, support, and the works. These roles shall make you more powerful in what you wish to be, such as healing more or doing more damage.&lt;br /&gt;
	&lt;br /&gt;
	Each combat role is a package that comes with three skills. To see a list of these roles, click [http://wiki.flexiblesurvival.com/w/Category:Roles here]. So let&#039;s say you decide to take the Archfiend role. You&#039;ll get one point of [[Damage]], [[Vampiric]], and [[Warded]]. To find out what these do, use the &#039;&#039;&#039;rpinfo &amp;lt;skill&amp;gt;&#039;&#039;&#039; command or look them up on the Wiki. These are passive boosts to your character that will really help out and define who you are in combat. So what happens when you take a second role? Now let&#039;s say you get Assassin. That has [[Avoidance]], [[Damage]], and [[Speed]]. But your other role had damage on it too, right? Indeed! And that means you have two points of [[Damage]] now! Each skill can have a maximum of three, so be sure to plan accordingly.&lt;br /&gt;
	&lt;br /&gt;
	To buy and use these roles once you have slots, type &#039;&#039;&#039;+role&#039;&#039;&#039; or perhaps more conveniently, use the web interface, head to the character tab, and then roles. It even has a simulator you can use!&lt;br /&gt;
	&lt;br /&gt;
=Dailies=&lt;br /&gt;
	Dailies are missions one may do every day. While the name implies it can only be done once per day, the actual cooldown for the missions is once every eighteen hours. A multitude of rewards may follow for those who complete this mission handed to them and are amplified greatly should the player decide to take on a harder challenge. But what is a daily mission? First, head to either RSX or Zephyr lobby, go up, and then east. From there, you may type &#039;&#039;&#039;daily&#039;&#039;&#039; to receive a daily mission. If you don&#039;t like the location, type &#039;&#039;&#039;daily restart&#039;&#039;&#039; to get a new one. If you want to choose a more specific location, you can use the terminal to bring up compatible areas just to the west of this room and then type &#039;&#039;&#039;daily &amp;lt;location&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;daily restart &amp;lt;location&amp;gt;&#039;&#039;&#039; if you already have a daily. If you want help finding the location given to you, try typing &#039;&#039;&#039;atrace &amp;lt;location&amp;gt;&#039;&#039;&#039; for some directions.&lt;br /&gt;
	&lt;br /&gt;
	The objective is simple: Wipe out the creatures at the location given to you! All you have to do is go to that area and fight until it&#039;s complete. To view progress, a small status update appears above the Battle Complete line after every battle. It&#039;s important to note that a daily is always forty fights in total before it completes. Another thing you must keep in mind is the difficulty bonus meter. To see this, type &#039;&#039;&#039;quest&#039;&#039;&#039; and note the bar on the bottom. When you first start the daily, it shall be at -50%. At max, it may reach 400%. These values modify the rewards you shall obtain at the end of your daily. Every time you defeat an &#039;&#039;individual&#039;&#039; monster, some bonus is added to this meter. The system takes into account how difficult the monster was by these methods:&lt;br /&gt;
	&lt;br /&gt;
* What danger settings you&#039;re at. It doesn&#039;t look at the pheromone setting (The setting that modifies monster density per battle). Your danger settings may be changed on the web page on the right side (The button on the left) or the Tactics Soldier above the Zephyr or RSX lobby.&lt;br /&gt;
* The template the monster may or may not have. You may see some enemies with a prefix or suffix attached to their name like Bully or what have you. These are templates that modify the base monster to be either more powerful or weaker. By increasing the danger settings&lt;br /&gt;
* The rank of the enemy, such as minion, mid boss, boss, hard boss, etc. These rankings may be viewed on either the terminal or using &#039;&#039;&#039;+haz&#039;&#039;&#039; in an area.&lt;br /&gt;
* Your level compared to the monster. If you decide to fight two levels over the area range, you&#039;ll receive fewer bonus.&lt;br /&gt;
&lt;br /&gt;
	To put it simply, the harder the fight, the better the rewards. Remember that you only have forty fights total and the difficulty bonus meter works off an &#039;&#039;&#039;individual enemy basis&#039;&#039;&#039; and not after each battle. This means that to get the best results, you want as many difficult monsters you can fit inside each battle. If you spend all forty fights killing one or two difficult monsters each, you won&#039;t get a lot of bonus! But how about five? And how can you take on such a challenge? Bring friends! The more friends you bring, the more difficult a challenge you may face, resulting in much greater rewards. Try out the &#039;&#039;&#039;lfg&#039;&#039;&#039; channel to form a group. Upon completion of these missions, you may receive these rewards:&lt;br /&gt;
	&lt;br /&gt;
* Reward Tokens. The amount is modified by your difficulty bonus meter. If you managed to get 400%, you shall get twenty whole tokens.&lt;br /&gt;
* Glorious XP&lt;br /&gt;
* A chance at an uncommon salvage (A 100 common salvage value!)&lt;br /&gt;
* Any time you help someone with a daily, you get some extra rewards yourself. For one, you get one reward token when they finish their daily. Further, you even get an uncommon salvage roll, possibly netting you a free uncommon salvage! You also get some XP for your troubles. Now imagine the wonderful rewards should you decide to daily with a full party.&lt;br /&gt;
&lt;br /&gt;
=Primes=&lt;br /&gt;
	Once you reach level thirty, you&#039;ll find that you can no longer level up without first consuming a boss vial within five levels of yourself. Where do you get these you might ask? One might be able to buy them from another player. However, one way is to go out and get them yourself! Boss vials are gathered by defeating what&#039;s known as a Prime mutant. Naturally, they&#039;re tougher than your standard enemy on the field and will require the gathering of a party. First, let&#039;s go over the requirements of summoning a Prime mutant.&lt;br /&gt;
	&lt;br /&gt;
* First, you&#039;ll need twelve infection vials of the Prime you wish to summon. These can be either bought from players/stores or gathered yourself. To collect infection vials, you will need the use of an [[Improved Nanite Collector]] or an [[Ultimate Nanite Collector]]. The improved version doesn&#039;t require the use of mako. As long as your NaniteCollection stat is two or above, you can collect infection vials. With this in mind, the [[Advanced Inoculation]] perk gives you a point of NaniteCollection, thus allowing you to collect infection vials with the [[Basic Nanite Collector]] available cheaply in stores or a cheap [[Improved Nanite Collector]].&lt;br /&gt;
* Next, you&#039;ll need a PSP (Prime Specimen Primer) available for four reward tokens at the token shop (Up from Zephyr lobby and then east).&lt;br /&gt;
* If you don&#039;t have a party already, grab a party! Advertise on the &#039;&#039;&#039;lfg&#039;&#039;&#039; channel and say which mutant you wish to take down. Because everyone who fights gets a boss vial, there will probably be people more than happy to assist. Generally, you&#039;ll want at least five people if you can.&lt;br /&gt;
* Finally, you need to head to the area where the monster typically spawns. Once there, type &#039;&#039;&#039;+haz&#039;&#039;&#039; and note the max level for the area. If you can, type &#039;&#039;&#039;partymentor &amp;lt;two levels over the max level of the area&amp;gt;&#039;&#039;&#039;. So if the level range of an area is 30-35, type &#039;&#039;&#039;partymentor 37&#039;&#039;&#039;.  With your vials tucked away within your pocket, use the PSP device and it shall step you through some simple prompts. It&#039;ll ask what prime you wish to summon, ask if you&#039;re really sure, and then take your 12 vials and some freecred. The Prime will spawn shortly after!&lt;br /&gt;
&lt;br /&gt;
	What prime should you be taking on? This is a question with an answer relative to your level. To level up, you&#039;ll need a boss vial that&#039;s within 5 levels of you, up or down. So if you&#039;re stuck at level 30, you&#039;ll need a boss vial that&#039;s within the range of 25-35. Head up above Zephyr or the RSX lobby and type &#039;&#039;&#039;look terminal&#039;&#039;&#039;. Find an area that suits your level requirements and gather the appropriate vials to summon the prime.&lt;br /&gt;
	&lt;br /&gt;
	You might be wondering what exactly a prime fight is like and how you should prepare for it! Once summoned, the Prime shall come stomping out and summon some backup. The backup is typically quite weak, but needs to be dealt with none the less. The Prime itself is basically a much much stronger version of the normal variant of the monster and carries a randomly selected template like Perplexing, Fast, Prickly, and many others that modify the Prime&#039;s abilities in some way. As the fight goes on, the Prime will summon more backup for you to deal with. It&#039;s nice to have a buffer or healer on standby if you can find one, and perhaps even a tank to help soak up damage. Once you finally defeat your first Prime, you, and anyone that helped you, shall receive a tasty boss vial! Eat it and pass onto the next level, brave adventurer.&lt;br /&gt;
&lt;br /&gt;
=Epicing and Ultimate=&lt;br /&gt;
	When upgrading a power with freecreds and experience, a power may only be upgraded a maximum of two times. As you level up, you may have noticed that you receive epic power slots on occasion. To know when you&#039;ll get an epic power slot, check out the [[Level Costs]] table. With an epic power slot, you may choose a power to upgrade even further than that original two maximum. Sounds pretty great, right? To perform this, you need to acquire a boss vial of a mutant that has that power somewhere on their body. The level of the vial doesn&#039;t matter, just make sure &#039;&#039;&#039;not to drink it&#039;&#039;&#039;! Once you&#039;ve done that, simply head to the web page, character, and then [http://flexiblesurvival.com/index?training training] to select the epic option. It&#039;s worthy of note that you can&#039;t upgrade a particular upgrade more than twice. For example, say you upgraded [[Wild Swing]]&#039;s damage twice. You can&#039;t epic the power and choose damage for a third time. It has to be a different upgrade.&lt;br /&gt;
	&lt;br /&gt;
	What if you could upgrade an epic&#039;d power even FURTHER? Every thirty levels you shall receive an ultimate power slot. With six boss vials, 40 reward tokens, some experience, and creds, you can indeed upgrade an epic&#039;d power one more time. This one is a bit more picky. You can&#039;t upgrade something that&#039;s already been upgraded with an ultimate power slot. Again, let&#039;s bring up [[Wild Swing]]. Say you upgraded damage twice and used your epic upgrade on AoE. With your ultimate upgrade, you can&#039;t choose damage or AoE. You&#039;ll have to choose one of the other upgrade options. To perform an ultimate upgrade. head to Point Zero/Hotel Oblivion in the north east corner of Fairhaven. Once there, type &#039;&#039;&#039;train&#039;&#039;&#039;, follow the prompts, and watch the magic.&lt;br /&gt;
&lt;br /&gt;
=Combat Flaws=&lt;br /&gt;
	Within character generation, you might&#039;ve noticed two particular flaws. The [[Feral Mode]] and [[All Natural]] flaws dramatically change the way you play the combat system. [[Feral Mode]] was designed specifically for ease of use. When mastering and upgrading powers, it spreads the upgrades out evenly and automatically. It also automatically selects combat roles and skill for you when you level up, negating the need to create a build. In addition, it has access to ferals roles, such as [[Defender Feral Training]] that change your combat skills. In that example, taking that training would turn you into a tank build. These trainings can be bought in various stores around the game world. Ferals also get other buffs, but their downside comes with how little equipment they may carry. If you want to know more details, check out the [[Feral Mode]] page.&lt;br /&gt;
	&lt;br /&gt;
	[[All Natural]] users get rid of their ability to use mutant powers to increase their skills with gear. Any item you use shall be increased greatly in just about everything it does and you&#039;ll also get a wonderful boost to loadout as you level up. This flaw has its advantages and disadvantages, and it&#039;s generally not recommended for newer players. This playstyle may require a good grasp of the crafting system and a general idea on how to make a good amount of money and salvage to support such activities. Despite this, All Naturals are a fun and unique way to spice up your combat experience, but make sure you know what you&#039;re doing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combat Builds=&lt;br /&gt;
	This section shall detail the numerous builds you can create within the combat system. Mostly, it shall go over the more traditional roles such as a tank, DPS, and supportive types. And do not fret if it seems complicated! You don&#039;t need to make a number crunching minmax build to be effective. Nearly anything can be effective with a little planning, and generally it&#039;s a good idea to have a focus. For example, if you plan on making a healer, it&#039;s probably not a good idea to focus your points into damage! Naturally, you would want things to bolster your healing abilities. Also keep in mind that if you&#039;re a roleplayer, picking things that make sense for your character is also important if that&#039;s your thing. Please take the builds guide as a guideline rather than a bible, and hopefully it shall help you along your way. There are other builds one may make as well, such as off-tank and others, but these guides should help you get the general idea of the basics.&lt;br /&gt;
&lt;br /&gt;
==Tank==&lt;br /&gt;
&#039;&#039;It&#039;s easier to heal one person rather than seven!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The center of attention, the steel wall, the hate magnet. It goes by many names, but in nearly any RPG, the tank&#039;s focus is almost always to grab attention away from the party and eat as much damage as possible for them. This game is no different. Your job is all about eating up delicious damage and protecting your battle buddies, so naturally you should be prepared to reduce that damage to yourself as much as possible! Make sure you have a tailor handy, because you&#039;re going to get hit a lot.&lt;br /&gt;
	&lt;br /&gt;
	Hate is a concept you may wish to get familiar with. Any time you put your &#039;influence&#039; over an enemy, such as damaging them, the enemy will start hating you more. If you have the most hate, then the mob shall start targeting you! To see how much a monster hates you and the rest of your party members, use &#039;&#039;&#039;hate &amp;lt;enemy&amp;gt;&#039;&#039;&#039;. However, this isn&#039;t always the case during a boss fight. Having the most hate during a boss fight only heavily increases your chance at getting hit rather than it being a guarantee like with regular mobs out on the field. To circumvent this, you can use taunting moves like [[Nasty Insult]] to guarantee a good slapping from a boss! Having high amounts of the aggro and menace effects further increase your hate gain, so you&#039;ll want to make sure you have plenty of both. If you have any points in the [[Intimidation]] skill, you&#039;ll unlock the skill [[Attention Grab]] which gives you a GIANT aggro and menace boost. You&#039;ll certainly want this.&lt;br /&gt;
	&lt;br /&gt;
	Cover is also important. So you&#039;ve gotten the enemy&#039;s attention and he&#039;s preparing to hit you. Business as usual right? But wait! That&#039;s an AoE he&#039;s firing! Even though you were the main target, unfortunately is shall end up hitting your friends regardless. So what can you do about that? The cover status is something tanks can put on friends to cover AoE damage for them. So let&#039;s say you put twenty cover on a friend. When an AoE goes off, you&#039;ll automatically eat 20% of the damage for him, which is extremely useful in damage mitigation. AoEblock can sometimes be a difficult status to obtain, but having some of that makes it so AoEs that target you first are eaten up by that status! 20 AoEblock and an AoE hits you? You shall eat 20% of that damage on yourself for your entire party.&lt;br /&gt;
	&lt;br /&gt;
===Tank Roles===&lt;br /&gt;
* [[Durability]] will be your most important role	to invest in. Once you get three points in the skill, all damage coming at you is instantly reduced by a whole 30%, and that&#039;s before it has to go through your other resists! And not only that, but it passively increases the magnitude of anything else that grants you resists, creating a VERY powerful package. It is HIGHLY suggested to get three points in this skill if you plan on being a tank.&lt;br /&gt;
	&lt;br /&gt;
* [[Front Row]] is another core tank skill. Part of your job is to attract attention away from your more squishy party members. Any time you &#039;influence&#039; an enemy, such as damaging them, you generate hate. Having points in this skill dramatically increases hate gain, along with amplifying the magnitude of any cover effects you push out. This skill really enhances many of the tank&#039;s basic attention grabbing and covering jobs, so it&#039;s highly recommended to grab three points in this important skill! &lt;br /&gt;
	&lt;br /&gt;
* Having a large amount of [[Health]] is very important as a tank. You need as much HP as possible to survive the many blows you&#039;ll take for your team. It&#039;s a very simple skill, but also very powerful by increasing your health pool by an entire 30% at three points! In this regard, it&#039;s highly recommended to nab three points in this skill.&lt;br /&gt;
	&lt;br /&gt;
* [[Avoidance]] can be quite strong, but its importance is a bit behind [[Durability]]. Despite that, it&#039;s still a powerful skill! It dramatically increases the magnitude of any defense status and allows you to dodge between nine and thirty percent of damage. This effect shall become more powerful when you have less health, which is quite useful in clutch situations. Even if you only hit the minimum amount of dodged damage, it&#039;s still quite useful. Get this skills to three if you can, but it&#039;s recommended to get at least one or two in [[Avoidance]] if possible.&lt;br /&gt;
	&lt;br /&gt;
* [[Outnumbered]] goes great on a tank! You&#039;ll be getting hit a lot, so you&#039;ll easily get the maximum effect out of this combat skill in a very short amount of time. Each time you get hit, you gain more and more free resists, which shall help you out greatly. It&#039;s recommended to get at least a point or two in this skill.&lt;br /&gt;
	&lt;br /&gt;
* [[Taunting Strikes]] can be quite strong, but it all depends on how you wish to focus your tank build. Some simply use cover for everything and rely on hate generation, while some prefer taunts. This makes it so all of your active attacks have a chance at taunting your foes, which is quite helpful when maintaining constant taunting. If you wish to be a taunting tank, consider points in this skill.&lt;br /&gt;
	&lt;br /&gt;
* Most builds can benefit from [[Readiness]], as it increases your loadout capacity, which of course means more gear. Depending on how much gear you wish to carry, you might want to invest in this skill. Perhaps you&#039;ll be able to fit in some extra armor!&lt;br /&gt;
	&lt;br /&gt;
* Once you have a good amount of these skills above, the rest is up to what you feel best suits you. [[Warded]] is a good tank skill that allows you to clean debuffs off you each time an enemy attacks. Some may want to invest in [[Damage]], as more damage also means more hate. [[Speed]] quickens how fast powers charge, and may come in handy when an emergency heal is needed or a quick taunt. [[Reactive]] returns damage each time you get hit, so expect this skill to fire often, along with [[Rage]] if that&#039;s your thing.&lt;br /&gt;
	&lt;br /&gt;
===Tank Powers===&lt;br /&gt;
	As a tank, you&#039;ll find that various toggles and passive powers will help you greatly on your journey to eat damage. A rotation of active powers will generally focus on gaining hate or taunting depending on how you wish to build your tank. Passives and toggles shall increase your resists and defense, allowing you to survive longer.&lt;br /&gt;
&lt;br /&gt;
* You&#039;ll want a [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Power] first for a good passive boost. [[Plated Hide]] gives an impressive boost to defense while [[Furry Hide]] boosts physical and energy damage resists while also providing other benefits such as energybreak. [[Jellied Hide]] gives physical damage resist, increases your maxHP by an impressive amount when upgraded, and provides passive regen to help mitigate damage. All of these options can serve you well, but you can only choose one!&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers A Special Adaptation Slot Power] should be next on your list. It&#039;s another passive slot that shall serve you well, but some of these powers do have downsides. [[Thick Hide]] is a fantastic choice for tanks, for it gives a massive MaxHP buff and some resists at the cost of accuracy. [[Thick Shell]] and [[Reinforced Skeleton]] are also choices to consider.&lt;br /&gt;
&lt;br /&gt;
* Next, quest for an [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. [[Muscle Mass]] provides many things a tank needs, such as resists and MaxHP. A very &#039;&#039;strong&#039;&#039; choice for the role. [[Scent of Blood]] gives you vampiric and attack, which can assist with survivability.&lt;br /&gt;
&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], you&#039;ll have the choice between [[Juggernaut]], [[Myriad Armor]] and [[Tooth and Nail]]. [[Tooth and Nail]] is more of a DPS based power and doesn&#039;t benefit tanks directly, but both [[Juggernaut]] and [[Myriad Armor]] give impressive boosts to resists, but you can only have one in this slot. It all comes down to personal preference!&lt;br /&gt;
&lt;br /&gt;
* [[Threatening Presence]] is a highly suggested tank skill, as it gives off a passive AoE cover aura for your friends. This helps to make sure your buddies are always covered at some point so you can eat damage for them while also giving yourself a nice menace boost. Once you reach level forty, [[Guarding Stance]] is another great power to get for deploying passive cover.&lt;br /&gt;
&lt;br /&gt;
* Repeats are great at gaining hate, and [[Prism Storm]] has repeats in spades, and it&#039;s a fine AoE. [[Wild Swing]] is a highly damaging attack and is AoE as well for large hate gain. Keep in mind, the more damage you do, the more hate you gain! [[Hateful Strike]] is meant just for gaining hate. Take powers that are either repeats or do a solid amount of damage to gain hate. Things like [[Flutter]], [[Sharpshooter]], [[Takedown]], and more are other lovely options.&lt;br /&gt;
&lt;br /&gt;
* Consider getting a passive damage toggle for constant hate gain. [[Quill Wag]] and [[Electric Field]] are great and fire off every round to keep a solid growth of hate. If you&#039;re a tank that focuses more on taunts, then one might consider [[Magnetic Personality]]. Remember, you may only have one of these types of powers at a time.&lt;br /&gt;
&lt;br /&gt;
* If you&#039;re a taunting tank, you might want to pick up powers like [[Scathing Diatribe]] and [[Nasty Insult]].&lt;br /&gt;
&lt;br /&gt;
* Since you&#039;ll be getting hit a lot, you&#039;ll want to find a way to heal yourself! [[Deep Healing]] and [[Lactaid]] are quick and easy direct heals. [[Milk Chug]] is a &#039;&#039;&#039;very&#039;&#039;&#039; powerful emergency heal, but it can&#039;t be used very often. [[Drain Vitae]] is a strong attack power that&#039;s also vampiric, so you can be on the offense and heal yourself at the same time.&lt;br /&gt;
&lt;br /&gt;
* Some other passive moves to consider might be [[Feline Agility]], [[Skitter]], [[Frenzy]], [[Long Ears]], and other things that might give you boosts when you have some empty slots to fill.&lt;br /&gt;
&lt;br /&gt;
===Tank Gear===&lt;br /&gt;
	As a tank, you&#039;ll find that a majority of your gear is passive, serving to help you eat as much damage as you possibly can. This will come in the form of multiple suits of armor and other various pieces of gear.&lt;br /&gt;
	&lt;br /&gt;
* [[Heavy Armor]]! Never leave home without it. This is a core piece of gear. It gives you passive Damageresist, and you want as much of that as possible!&lt;br /&gt;
* [[Thick Armor]] is another piece of gear that&#039;s great to have as a tank. MaxHP is a powerful status, and you&#039;ll want to increase your health pool as much as you can.&lt;br /&gt;
* [[Generic Armor]], [[Light Energy Armor]], and [[Physical Armor]] all have resists to contribute to a tank&#039;s needs. Simply using only generic armor will save you some space, but taking the latter two together will eat up more damage but also take more space. It&#039;s all up to you!&lt;br /&gt;
* A [[Nanite Buffer]] is a very powerful piece of gear. It&#039;s an active item that projects some protective nanites to eat up incoming damage. In a nutshell, it&#039;s like its own health bar that attacks have to go through in order to hit your main health bar. Having a good nantie buffer will certainly help when mitigating damage.&lt;br /&gt;
* A [[Shield]] gives a large passive defense bonus, but it&#039;s also quite heavy. If you have the space, it can certainly tip the scales in your favor.&lt;br /&gt;
* If you&#039;re willing to give up your [[Heavy Armor]], [[Lifegiving Armor]] is an interesting alternative choice. As they take up the same slot, one can&#039;t wear them both. Damageresist directly eats up damage, while regeneration ablatively mitigates damage, creating more or less the same effect in the end. In the end, it&#039;s user choice and both are quite viable!&lt;br /&gt;
* If you find that you aren&#039;t covering enough damage to your liking, you may wish to consider making a [[Superconducting Magnet]]. Be sure not too eat more than you can chew!&lt;br /&gt;
* The [[Nanite Barrier]] is another active piece of equipment tanks can use to eat up damage. It&#039;s quite powerful, instant cast, and with a short cooldown, but the effects go away once you get hit once. This is a very fine way to add more to your rotation and increase survivability!&lt;br /&gt;
* If you want, feel free to create weapons to add to your rotation like [[Heavy Melee]], [[Automated Weapon]], [[Nanite Cannon]], and all other sorts of neat weapons. If you&#039;re in need of taunts, take any hostile attack item and slap [[Hooked]] on it. &lt;br /&gt;
&lt;br /&gt;
==Healer==&lt;br /&gt;
&#039;&#039;Relax, I&#039;m a doctor. Trust me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Quite obviously, your job is to heal your friends in battle. Due to attacks always hitting their mark, no matter how low or high the damage might be, the party will need a way to heal off that damage in tough situations. Your two main methods of healing shall be through direct heals and inflicting regeneration upon your friends. Using liberal amounts of HPbuffer will help you with your job, as this status acts like a temporary health bar that eats up damage before hitting your true HP bar.&lt;br /&gt;
	&lt;br /&gt;
	Direct heals immediately fill up your target&#039;s pool of health. For example, the move [[Deep Healing]] has twenty base damage. Now this doesn&#039;t mean you&#039;ll be hurting your friends! It works a lot like hitting an enemy, but instead the damage is converted into lovely health right when the move hits. When your target needs healing and needs it now, look no further than direct heals. They&#039;re also quite useful in making sure everyone is topped off. For direct heals, upgrading the damage is generally a good option and will increase the amount of healing done.&lt;br /&gt;
	&lt;br /&gt;
	Regeneration is a very important status. Rather than immediately healing, it heals over time. By using this status, it&#039;s quite helpful in making sure everyone is constantly being healed. In a more advanced way of thinking about it, regeneration is very useful for damage mitigation and one could comprehend it as ablative damage resistance. For example, let&#039;s say you inflict one thousand regen on a friend. Now, regen heals the target at 1/5th of its magnitude every 1/5th of a round. So every 200 ATB (1/5th a round), this person shall be healed two hundred health. Now let&#039;s say this person gets hit by an attack for one hundred and fifty damage before the regeneration effect ticks. Right when it does tick soon after the attack, they immediately gain a profit in health without you directly needing to do anything about it! When in a large party, you may find it tough trying to heal everyone at once. Using liberal amounts of regen will help dramatically with mitigating damage and allowing others to basically heal themselves. Some people get a little confused about the status. Again, let&#039;s say you have a regen status on you for 1000 mag for five rounds. Every round, you&#039;ll be healed for 1000 damage. This will last for five rounds for a total of 5000 health healed by the end. &lt;br /&gt;
	&lt;br /&gt;
	HPbuffer is another important damage mitigation technique. One could think of it as a temporary pool of health that blocks damage before it gets to your main health bar. When an attack hits, it first searches for the largest HPbuffer effect upon you. Let&#039;s say an attack worth 100 damage hits you while you have an hpbuffer worth 1000 magnitude. Your HPbuffer shall reduce to 900 magnitude while the 100 damage attack mostly bounces off! Now, there are ways to pierce through HPbuffers, but they will always always reduce damage in some capacity, so it&#039;s always nice to have plenty to worth with! When large damaging attacks hit your party, you&#039;ll find that having some HPbuffer can mean life or death. Never underestimate the power of HPbuffer.&lt;br /&gt;
	&lt;br /&gt;
	Two more statuses to look out for are Healing and Healgain. You&#039;ll want to try and grab as much Healing as you possibly can. The Healing status increases the power of your heals by magnitude percent. So if you have ten Healing status, your heals are ten percent better. Healgain is a status that scales with level and should be applied to your friends. It&#039;s a one-to-one status that directly enhances the heals given to them. So if someone has 1000 healgain status on them and you heal them for something worth 2000 healing, it will then become worth 3000 health! Combining both Healing and healgain can create some powerful heals.&lt;br /&gt;
	&lt;br /&gt;
	Last tip: Heal your tanks!&lt;br /&gt;
	&lt;br /&gt;
===Healer Roles===&lt;br /&gt;
* [[Healing]] will be on the top of your list. It increases the power of all your heals, including that of regeneration effects. Not only this, but any time you heal someone, they gain damage resistance, healgain status, and some HPbuffer to boot! You&#039;ll want this at level two minimum, preferably level three.&lt;br /&gt;
* [[Lingering Kindness]] simply increases the duration of any friendly status you inflict. This is important, as you&#039;ll be casting plenty of regeneration and HPbuffer. The longer your regeneration statuses last, the more they heal, so you&#039;ll want to heavily consider having 2-3 levels in this skill.&lt;br /&gt;
* [[Support]] won&#039;t increase the power of your direct heals, but they will heavily enhance your regeneration, HPbuffer, and healgain effects. In this regard, it&#039;s another very important skill for a healer. It&#039;s highly recommended to get three levels in this skill along with the above two. As an added bonus, having points in [[Healing]], [[Lingering Kindness]], and [[Support]] will grant HPbuffer on all those you heal.&lt;br /&gt;
&lt;br /&gt;
	Once you have the above skills, your remaining choices are all up to you. There are a lot of viable options, so it all comes down to what you feel you need for your healing build.&lt;br /&gt;
&lt;br /&gt;
* [[Speed]] might be a very good investment. It dramatically decreases the amount of time it takes for powers to fire. When you need to save a friend quick, this can make the difference between life and death. But it has more use than clutch situations. Naturally, you&#039;ll want your heals to come out as fast as possible to allow you more time to do other things. Like more healing! More time allows more powers to fire, thus more overall healing.&lt;br /&gt;
* [[Endurance]] enhances energy recovery greatly while also increasing your maximum energy. If there is ever a time you run out of energy, that means you won&#039;t be able to heal! To make sure that doesn&#039;t happen, or at least happen slower, then one may consider putting a few points in this skill.&lt;br /&gt;
* [[Back Row]] heavily decreases hate gain, making sure mobs won&#039;t target you. As a healer, being in the center of attention is possibly death. Leave that up to your tank! When an AoE goes off, you get some free evasion if you put points in this skill. Not only that, but the cover effects your tank gives off to eat up damage for you are also increased.&lt;br /&gt;
* [[Durability]] helps a bunch when it comes to eating up damage. One time or another, you&#039;ll find yourself getting hit at some point. And when you do, you&#039;ll want to be ready. This skill takes out a large amount of damage for you, helping out quite a bit with survival.&lt;br /&gt;
* [[Avoidance]] is another handy tool to help get rid of unfortunate damage inflicted on you. It&#039;s less useful than durability, but both combined can help quite a bit when you need to eat damage.&lt;br /&gt;
* [[Readiness]] allows you to carry more equipment! The more loadout you have, the more items you have to call upon! How many points you should put into this skill depends on how much gear you desire to carry.&lt;br /&gt;
&lt;br /&gt;
===Healer Powers===&lt;br /&gt;
	Most of your abilities as a healer shall be of the active type consisting of direct heals, regen, and HPBuffer inflicting. Despite this, you may also want to consider a few defensive powers that increases your resists and defense. If you can, grab powers that will increase your recharge and haste to make those heals come out faster! For players that prefer solo play, also try out some offensive powers that can help fell monsters before you fall yourself!&lt;br /&gt;
	&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Power], there are two great choices. Both [[Smooth Hide]] and [[Crystalline Hide]] will give you some passive Healing status, which shall increase the power of all your heals. [[Smooth Hide]] has a bit more Healing, while [[Crystalline Hide]] has some resists, including that of debuffresist. If you don&#039;t like either of those options, some choices like [[Furry Hide]] increase resists and give energybreak while [[Feathery Hide]] increases recharge to get those heals off cooldown quicker. Remember, you may only master one of these.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers A Special Adaptation Slot Powers] come with a downside, and not a lot of them directly enhance a healer&#039;s abilities. However, because you won&#039;t be too worried about accuracy, perhaps it&#039;s worth considering [[Thick Hide]], as it greatly increases your MaxHP and gives some resists for increased survivability. If you wish, you don&#039;t have to take any of these powers.&lt;br /&gt;
* Despite the name, you&#039;ll want an [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. There are two powers you&#039;ll really want to keep your eye on. [[Abundant Supply]] gives you a precious amount of healing to increase the power of your heals, while [[Stretchy]] can give you some AoEmod. AoEmod allows you to hit on additional target on occasion with your powers, which can certainly help out a lot! It&#039;s a tough choice, but you can only have one.&lt;br /&gt;
* [[Quick Fix]] is a fantastic [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], as it gives resists, haste, healing, AND statusboost, and it just so happens you want all of these! If for some reason you don&#039;t want this power, [[Juggernaut]] and [[Myriad Armor]] can greatly increase survivability if you need it.&lt;br /&gt;
* [[Deep Healing]], [[Lactaid]], and [[Nurse]] are easily acquired and quick single target abilities. They have a short charge and cooldown, making them good to have in reserve, as they&#039;ll almost always be available. Choose the ones that benefit your character&#039;s sexual characteristics the most. &lt;br /&gt;
* [[Delicious Treat]] is a wonderful AoE heal ability, but it won&#039;t heal yourself. It&#039;s a fantastic direct healing power with some AoE and even comes with healgain to enhance any further heals you deploy for its duration. It also makes you taste better!&lt;br /&gt;
* [[Chock Milk]]/[[Cum Squirt]] are two very powerful direct AoE heals. You may only have one or the other, so choose the one that fits your character&#039;s sexual organs and such the best, as the powers will receive benefits from them.&lt;br /&gt;
* [[Tears of Life]] is both a direct heal and regeneration ability for your party . It has a very large charge time, but such is the price for a great healing ability. It&#039;ll keep your party nice and safe with a large amount of regeneration. Cast this baby when you can to keep the regeneration effect going.&lt;br /&gt;
* [[Protein Shield]]/[[[Reinforcing Nectar]] gives a VERY large amount of HPbuffer and is quite quick with a very low cooldown. For a party situation, you may wish to upgrade the AoE on this power. This shall help greatly when mitigating damage.&lt;br /&gt;
* [[Lion Within]] is a passive toggle that&#039;s quite simply a large AoE buff that gives your friends some HPbuffer. You may find this quite useful when it comes to making sure your battle buddies have some HPbuffer to work with despite you not actually putting in any input.&lt;br /&gt;
* [[Honey Gift]] is quite the powerful move. If possible, it&#039;s best to cast this power before combat or quite soon, as it greatly increases the MaxHP of your friends. The more health your friends have, the longer they shall survive.&lt;br /&gt;
* [[Purr]] gets rid of those nasty debuffs quite quickly for your entire party! If you have some room left, certainly considering acquiring it.&lt;br /&gt;
* If you have any mutant power slots left over, you may wish to consider moves that increase your survivability like [[Skitter]] and [[Feline Agility]] or some damaging powers such as [[Sharpshooter]], [[Wild Swing]], and many more options.&lt;br /&gt;
&lt;br /&gt;
===Healer Gear===&lt;br /&gt;
* A [[Nanite Buffer]] is quite the powerful tool. If you were to slap on basic/extreme spread, it can easily be used for a good amount of the party rather than just yourself. If you picked the [[Support]] skill to invest in, this shall be increased even further. A great piece of gear you should consider investing in.&lt;br /&gt;
* The [[Medicinal]] item is fast and has a short cooldown. It inflicts a good amount of regen and can be further customized with additional mods to grant buffs to your team mates. Putting [[Basic Spread]]/[[Extreme Spread]] on it will allow you to heal more party members rather than just one.&lt;br /&gt;
* [[Liquid Bandage]] is a nice party healing item that inflicts a sizeable amount of regen for your party members. It can sometimes be a bit difficult to make and it takes up a gigantic amount of loadout, but the effects are hard to ignore. If you have the loadout to spare, consider it.&lt;br /&gt;
* The [[Triage Kit]] can greatly increase the power of your healing thanks to its large Healing status and the healgain it deploys to your friends. You&#039;ll find that both of these stats combined scale quite well with each other! On the downside, it&#039;s quite a heavy piece of equipment, sitting at 30 loadout without mods. If you&#039;ve got the space for this thing, strongly consider it.&lt;br /&gt;
* Down at the mall, there is an item called Ear Hoops. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* If you have the loadout, the [[Triage Kit]] can be a powerful item for healers. If gives yourself a very large Healing status and gives your party members a hefty amount of Healgain. Not only that, but it&#039;s entirely passive and can have further mods put on it!&lt;br /&gt;
* A [[Heavy Armor]] can assist when it comes to survivability. If you find yourself eating too much damage, this should help you out.&lt;br /&gt;
* With any remaining loadout you may have, you may wish to consider some [[Priming]] gear. Basically, put the [[Priming]] recipe on anything that you can inflict on yourself (Such as a [[Medicinal]] or [[Liquid Courage]]) and you shall receive a large amount of statusboost that greatly increases things like your regen and HPbuffer effects!&lt;br /&gt;
&lt;br /&gt;
==Buffer==&lt;br /&gt;
&#039;&#039;Power Overwhelming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The buffer is another wonderful party support based role that can easily change the tides of battle. Rather than focusing on healing, a buffer enhances the power of the party defensively and offensively. However, some buffers choose to mix the roles of a healer and buffer all into one for a nice support package. On the defensive side, they can increase resists, defense, HPbuffers, regeneration, and many more. Offensively, increasing damagebuff, attack, and other things help your team deliver powerful punches to the opposition. A buffer may call upon other useful things such as increasing the MaxHP, accuracy, various procs, energybreak, haste, recharge, and more. Before becoming a buffer, you may wish to get familiar with the [[Statuses]] page on the Wiki, as playing around with them and slapping them on your team members shall be your primary role in battle. Most especially, you should take a look at the statusboost effect, as it greatly increases the power of all your friendly statuses! You may wish get as much of this as you can, which shall be detailed down bellow.&lt;br /&gt;
	&lt;br /&gt;
	Being a successful buffer means enhancing your party&#039;s abilities in both defense and offense. It&#039;s an important concept to note that the faster you kill something, the less time the enemy has to damage you. This can be accomplished through liberal amounts of damagebuff and attack buffs that can dramatically enhance your party&#039;s damage by an amazing amount. However, there will come a time where you and your party shall be on the receiving end on a bunch of damage. Keeping a constant flow of regeneration, resists, and HPbuffer on your team will increase survivability by large amounts. Put offense and defense together and you have a dangerous team of agents.&lt;br /&gt;
	&lt;br /&gt;
	While being a buffer, you may realize you have a lot of powers and such to cycle through! This is normal, but how are you supposed to get through all those buffs and enhance your team? It&#039;s important to note that you can cast all your buffs OUTSIDE of battle, so your team shall be nice and ready the moment fighting starts. Simply use the power as you normally would in combat and it&#039;ll work just the same. If you run out of energy while buffing outside of battle, consider using the &#039;&#039;&#039;renew&#039;&#039;&#039; command to sacrifice a patrol point for full energy or eat up a fine [[Energy Snack]]. The use of aliases can greatly speed up this process, and it&#039;s recommended that you have a trigger that fires off buffs after a battle for convenience sake. If you don&#039;t know what those things are or how to work them, don&#039;t worry about it too much. But if you do get curious, the &#039;&#039;&#039;newbie&#039;&#039;&#039; or &#039;&#039;&#039;science&#039;&#039;&#039; channel would be more than happy to help you out.&lt;br /&gt;
	&lt;br /&gt;
===Buffer Roles===&lt;br /&gt;
* [[Support]] shall be your most important role. Quite simply, it enhances all the friendly statuses you put on your friends by an incredible 30%. Because most of what you&#039;re doing shall be firing off friendly effects, you&#039;ll certainly want three points in this skill.&lt;br /&gt;
* [[Lingering Kindness]] is another very important skill for a buffer. Any friendly status you fire off will last much longer, which shall help tremendously in battle. You will want three points in this skill if you can.&lt;br /&gt;
&lt;br /&gt;
Once you have the above skills, you&#039;re pretty much all set! What other skills you should choose is up to you, but bellow are some choices that will be of direct benefit to a buffer.&lt;br /&gt;
&lt;br /&gt;
* [[Healing]] can enhance the power of you regeneration statuses by a good amount, and it stacks with [[Support]]. As a buffer, your main goal isn&#039;t quite healing people directly, but a few points in healing can be quite beneficial depending on how you&#039;ve built your buffer. Not only that, but the people you do heal shall gain an HPbuffer status to increase survivability.&lt;br /&gt;
* [[Speed]], for when you want your buffs and want them now. During battle, your friendly powers will take time to fire. When the situation gets tough, you&#039;ll want to get those buffs and heals out as fast as possible!&lt;br /&gt;
* [[Readiness]] may be something buffers wish to have a few points in. As a support, you may find yourself carrying a bunch of gear if that&#039;s your style of play. Buffers have a lot of toys they can play with beyond their mutant powers, and more loadout will be very beneficial. If you don&#039;t plan on carrying a lot of gear, then this skill shall not help you. But if you are, look no further than [[Readiness]]&lt;br /&gt;
* [[Endurance]] increases both energy regeneration and max energy. Buffing can take a lot out of you, so if energy is a major concern, it may be helpful to take a point or two in this skill.&lt;br /&gt;
* [[Back Row]] helps you survive in a party situation. It decreases your hate generation tremendously, allows you to avoid AoEs better, and makes it easier for tanks to cover for you. You may wish to get a point or two in this skill if you can, because you don&#039;t want to end up being the center of attention!&lt;br /&gt;
* If you have some points left over, it can be a good idea to increase your survivability in some form or fashion. [[Health]], [[Durability]], and [[Avoidance]] can all help you stay alive longer in the field of battle in order to allow more time to fire off crucial buffs and heals.&lt;br /&gt;
&lt;br /&gt;
===Buffer Powers===&lt;br /&gt;
	As a buffer, you will find yourself filling up all your slots quite quickly with actives! There are a ton of buffs out there to play with that can really turn the tide of battle. Because there are so many, the choice of what to take is yours, but here&#039;s a handy reference to some powers that might be beneficial to you. You&#039;ll want a good balance of offensive and defensive buffs to secure victory!&lt;br /&gt;
	&lt;br /&gt;
* There is a great power that can fill your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot]. What you may wish to consider is the power [[Stretchy]], which can give you some AoEmod to help hit more friends with your powers. When in a full eight person party, having more strong players is quite powerful. &lt;br /&gt;
* [[Quick Fix]] can be a pretty good [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], as it increases statusboost, healing, and haste. Statusboost is what you&#039;re mainly looking for, but the healing and haste certainly help out as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offensive Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Coordinated Work]] is a powerful buff, as it not only increases your party&#039;s statusboost, but it also increases attack by a large amount. It&#039;s slow and costly, but its power is undeniable.&lt;br /&gt;
* [[Breast Waggle]] is an extremely powerful buff that greatly increases you party&#039;s offensive capabilities. Not only does it dramatically increase damagebuff, but it also inflicts an amazing amount of accuracy for a very powerful combo. The choice between upgrading accuracy or damagebuff is a tough one, but it depends on what other buffs you take as well. Certainly consider getting this skill.&lt;br /&gt;
* [[Howl]] focuses on heavily increasing your party&#039;s damagebuff, thus dramatically increasing damage. It comes with a large energybreak penalty as well, so you may wish to find a way to mitigate it if you decide to take this great power. [[Breast Waggle]] and this go well together to create a powerful offensive combo.&lt;br /&gt;
* [[Scent of victory]] greatly increases your party&#039;s haste, causing them to attack much faster. Faster friends means faster everything! Because the effects are so dramatic, you should definitely consider having this skill. You may notice the energybreak penalty on your friends. Don&#039;t worry, there are ways to mitigate that debuff. And if you remember, your [[Lingering Kindness]] skill will help lower that as well.&lt;br /&gt;
* [[Incite Riot]] not only increases haste by a good amount, it also gives them five whole energybreak to work with to lower the energy cost of powers. Some buffs unfortunately LOWER your party&#039;s energybreak, like [[Scent of Victory]], but this power is strong enough to lower that penatly by a great amount. Highly consider this skill.&lt;br /&gt;
* [[Leap]] helps eliminate those pesky cooldowns after people fire off their powers. The faster your party can use their powers again, the more things they can do! Recharge and haste go great together, as cooldown only starts when the power actually lands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive/Supportive Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Honey Gift]] is amazingly strong when it comes to increasing party survivability. It increases maxHP to great levels, allowing them to eat more damage before falling down. You&#039;ll want to highly consider adding this skill to your rotation, especially for taking on primes and bosses.&lt;br /&gt;
* [[Protein Armor]] can be a bit tough to acquire sometimes, but it does a pretty good job increasing the damageresistance of your party, helping not only your tank, but everyone survive longer.&lt;br /&gt;
* [[Protein Shield]]/[[Reinforcing Nectar]] gives off a powerful HPbuffer effect, which shall shield your party greatly against incoming damage. Not only that, but it&#039;s quick to fire and has a short cooldown for easy refreshing. Overall, a fantastic power for a buffer to have.&lt;br /&gt;
* [[Pack Loyalty]] helps get rid of those nasty energybreak penalties some of your other buffs might have accrued. And not only that, it&#039;s a passive toggle! If you have buffs that give negative energybreak like [[Howl]] and [[Honey Gift]], you may want to consider taking this power to help get rid of those effects. Your friends will thank you.&lt;br /&gt;
* [[Tears of Life]] inflicts a great amount of regeneration for your party, which will dramatically increase survivability. If you can, you&#039;ll want to make sure your party has a good amount of regen to play with. While you are a buffer and this is technically a heal, one could also classify regeneration as a defensive buff to take away that awful damage.&lt;br /&gt;
* Much like the above power, [[Nurse]] inflicts a great amount of regen as well, but it&#039;s only single target. Regardless, it&#039;s fast, strong, and effective.&lt;br /&gt;
* [[Lion Within]] is a passive toggle HPbuffer effect for your battle buddies. It&#039;s a bit costly, but if want another layer of protection, it might not hurt to pick up this power.&lt;br /&gt;
* [[Morning Song]] helps get rid of all those debuffs that are getting in the way of your beautiful buffs! This power is another great passive toggle that pulses out delightful debuffclear and a considerable amount of recharge to help speed up cooldowns.&lt;br /&gt;
* [[Purr]] rips through debuffs like a hot knife through butter. With such a high debuffclear combined with your [[Support]] skill, those debuffs will find themselves either dead or cut very short! Not only that, but it also comes with a chance for debuffresist, which can help out considerably.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Others/Misc. Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Trivia]] is a fantastic power for any buffer&#039;s rotation. It has a good chance for both defensive and offensive buffs to fire. And not only that, they&#039;re strong buffs too! There are so many ways to upgrade this power it&#039;s hard to go wrong. A flexible and powerful buff that comes highly recommended. You may even want to consider epicing or ultimating this power.&lt;br /&gt;
* While it may be better classified as an offensive buff, [[Infuse Blood]] might be a bit of a special case, if only for how it&#039;s used. This power is betraying, which means it will take a good chunk of your health bar. But in return, you can heal someone and give them a tremendous amount of energy to play with. This power is strong, but please be careful with it. &lt;br /&gt;
* If you find yourself in need of more statusboost, [[Long Ears]] is a good toggle that can help out in that regard.&lt;br /&gt;
* Even though you&#039;re a buffer, you might find yourself getting hit here and there. You may wish to consider some survivability increasing powers like [[Feline Agility]], [[Skitter]], [[Solid Frame]].&lt;br /&gt;
&lt;br /&gt;
===Buffer Gear===&lt;br /&gt;
	There are a lot of toys buffers can play with. If you&#039;re the type that likes to play with a lot of these toys, you may wish to consider increasing your loadout capacity. This can be done with the [[Always Be Prepared]] perk, the [[Readiness]] combat skill, and the [[RSX Operative]] dedication. A lot of your gear will probably be of the active variety, so be mindful of how much goes into your rotation!&lt;br /&gt;
	&lt;br /&gt;
* [[Banner]] is a blank canvas for you to create your very own custom buffs! Without mods, it has no effects. However, putting any active ally modifier on this item can create some great things. If you ever wished you had a buff that could do a certain special something, you may wish to check out this piece of neat gear. They&#039;re also quite fun to play with.&lt;br /&gt;
* [[Inspiring Drills]] casts some great buffs by itself and can be further enhanced by various mods. Attack can sometimes be a bit difficult to get a hold of in buffs, so having this item may be to your benefit. Attack, damagebuff, accuracy, and defense all in one! And that&#039;s before mods! With some mods that enhance its already great effects, you can have a very powerful item.&lt;br /&gt;
* A [[Nanite Buffer]] is quite the powerful tool. If you were to slap on basic/extreme spread, it can easily be used for a good amount of the party rather than just yourself. If you picked the [[Support]] skill to invest in, this shall be increased even further. A great piece of gear you should consider investing in.&lt;br /&gt;
* Not only can it heal, but the [[Medicinal]] is also great at giving off buffs too with some mod combinations. It&#039;s light, quick, flexible, and quite useful. Heal people and buff them at the exact same time!&lt;br /&gt;
* [[Liquid Bandage]] is a nice party healing item that inflicts a sizeable amount of regen for your party members. It can sometimes be a bit difficult to make and it takes up a gigantic amount of loadout, but the effects are hard to ignore. If you have the loadout to spare, consider it. While your main job isn&#039;t to heal, making sure your party has plenty of regen can easily increase party survivability.&lt;br /&gt;
* The [[Scattershot 2000]] is a very expensive piece of gear, but it can pay off if you need the AoE. This passive item will hurt your bank and loadout, but hitting an extra person or two can really make the difference. With the way AoE now functions (Friendly AoEs can only hit up to a maximum of two additional targets with the [[AoE]]mod &#039;&#039;&#039;status&#039;&#039;&#039; itself), this piece of gear isn&#039;t strictly necessary, as [[Stretchy]] can help fill this roll. However, if you feel you need some more AoE, this is an item to get it from.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. You&#039;ll be doing a lot of buffing, which eats a lot of energy, so you may want to think about this item if you&#039;re having energy troubles.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
&lt;br /&gt;
	You may want to consider some [[Priming]] gear. This means any item you can inflict on yourself that can give you the effects of the [[Priming]] mod. The power of this mod comes from the large amount of statusboost it gives you, and you&#039;ll want to try and get as much of that as you can. You don&#039;t particularly need it, but its effects are quite powerful. Here are some items you could put them on as an example: [[Medicinal]], [[Liquid Courage]], [[Amplifier]], [[Vibrator]] (outside of combat), and more. Note that putting [[Priming]] on something gets rid of all its AoE. And don&#039;t get too worried about this concept. You can still be a great buffer without these, but if you thirst for more power, consider building some! And be mindful of the softcaps for statusboost found on the [[Statuses]] page.&lt;br /&gt;
	&lt;br /&gt;
==Big Hits DPS==&lt;br /&gt;
&#039;&#039;A bang here, a boom there, and the problem is solved.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Big hits DPS (Damage Per Second) is all about bringing the smackdown, and doing it hard. One could describe it as burst DPS. Generally, big hits are slow and have large energy costs, but they pay off huge with giant damage. This type of DPS is great against both regular monsters on the field and bosses. You&#039;ll need to find a way to manage your energy and such, but generally it isn&#039;t too much of a problem with some moderate planning. If you enjoy seeing big shiny red damage numbers, this type of DPS could be just for you.&lt;br /&gt;
	&lt;br /&gt;
	All DPS types can benefit greatly from haste, but big hits probably needs it the most considering their generally lower speed. Because big hits also play with large numbers, it scales fantastically with the damagebuff and attack [[Statuses]]. It&#039;ll also be useful to upgrade your accuracy when possible, as that giant attack you&#039;ve been charging would look mighty small if it managed to get deflected.&lt;br /&gt;
	&lt;br /&gt;
===Big Hits Roles===&lt;br /&gt;
* [[Damage]]! What DPS lover wouldn&#039;t want a straight up increase in damage? Not only does it do that, but it has some other nifty effects as well, such as helping to pierce HPbuffers and lowering dodge resistance when your attacks get evaded. Simply a must have for all DPS types. Get three points in this skill!&lt;br /&gt;
* [[Bleeding]] benefits big hits the most, as this skill is percent based and you&#039;re dealing with very large numbers! With three points in this skill, 30% of your damage is automatically done again on your target the next round. This boosts your DPS by an &#039;&#039;&#039;extreme&#039;&#039;&#039; amount, making this a core skill for big hits. You&#039;ll want to max out this skill.&lt;br /&gt;
* [[Accuracy]] can help greatly mitigate the damage losses that come from enemies deflecting your attacks. This skill has many effects, the most basic of which is to simply tip the scales in your favor. In addition to this, it also reduces how much is deflected by your primary target up to a maximum of 15% with this skill, which can pay off greatly in the grand scheme of things. Finally, it helps you pierce HPbuffers and even stacks with the [[Damage]] skill in that regard. Consider a few points in this skill.&lt;br /&gt;
* [[Speed]] things up a bit! Some big hits are slow, taking quite a while to land on their target. With this skill however, this time can be dramatically reduced. The faster you attack means the more time you can be doing other things, like charging up another attack! Consider some points in this skill if you can.&lt;br /&gt;
* [[Readiness]] is great for those that will be carrying a good amount of gear with them. Big hits have some fun weapons and toys to play with, so if you think you want to wear some more gear, consider some points in this skill.&lt;br /&gt;
* [[Vampiric]] may or may not be something you wish to invest in. Points in this skill can increase survivability and the regenerative effects of vampiric powers like [[Drain Vitae]]. If you want more survivability and/or intend to use some vampiric powers, this skill can certainly help you.&lt;br /&gt;
* [[Sacrificial Fury]] can &#039;&#039;&#039;greatly&#039;&#039;&#039; increase damage, but it&#039;s going to hurt yourself a lot! While this is a very powerful skill, make sure you have some good ways to heal off the damage done to yourself, like with the [[Vampiric]] skill, healing powers and gear, and perhaps a [[Blood Extractor]].&lt;br /&gt;
* If you have some more skills to fill, consider something like [[Penetration]] to further increase DPS. Also consider survivability skills like [[Health]], [[Back Row]], and [[Avoidance]]. If energy is constantly a problem, try a point or two in [[Endurance]].&lt;br /&gt;
&lt;br /&gt;
===Big Hits Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* [[Muscle Mass]] makes for a wonderful choice for your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. It increases damagebuff and some resists. If you&#039;re more a fan of vampiric, [[Scent of Blood]] is another choice that may benefit you. Another considerable choice is [[Stretchy]], which gives you a chance at hitting an extra target.&lt;br /&gt;
* Both [[Juggernaut]] and [[Tooth and Nail]] make great powers for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot]. [[Juggernaut]] gives a great amount of damagebuff and damageresistance while [[Tooth and Nail]] increases attack and many other things like accuracy, haste, and recharge. It&#039;s hard to go wrong with either of these powers! Though if you&#039;re taking something like [[Frenzy]] that would lower your accuracy, you may want to consider [[Tooth and Nail]] to make up for it.&lt;br /&gt;
* [[Quill Wag]] is a great choice for your  [http://wiki.flexiblesurvival.com/w/Category:Hostile_Aura_slot_powers hostile aura] slot power. It&#039;s a spread toggle that fires off every round to keep the damage flowing, further increasing DPS. [[Electric Field]] is an option as well, but big hits users might benefit more from [[Quill Wag]] if at the cost of more energy.&lt;br /&gt;
* [[Wild Swing]] is a core and powerful big hit attack. It comes with a hefty amount of damage and some great AoE to really lay the smack down on your foes. The accuracy is a little weak, but the low cooldown will make sure the swings keep coming. Highly consider adding this power to your rotation.&lt;br /&gt;
* [[Sharpshooter]] takes a good amount of energy and needs some time to charge, but its damage is frightening, along with its wonderful accuracy! With its short cooldown and high damage, this makes it quite a great contender for one of your mutant power slots.&lt;br /&gt;
* [[Takedown]] is similar to [[Sharpshooter]] in many ways. It&#039;s &#039;&#039;&#039;extremely&#039;&#039;&#039; accurate and damaging, but only for a single target while [[Sharpshooter]], with some AoEmod, could end up hitting another target.&lt;br /&gt;
* [[Drain Vitae]] does wonderful damage AND has some innate vampiric to drain your foes of health and give it back to you. It&#039;s a great big hit and helps survivability with some precious health to play with.&lt;br /&gt;
* Both [[Heavy Slam]] and [[Tail Smash]] are strong big hits that also apply some knockdown to your foes. With this knockdown, assuming they don&#039;t resist it, they are temporarily stunned in combat, allowing you and your buddies to ready up another attack while your target can only sit and take it!&lt;br /&gt;
* [[Skunk Blast]] and [[Gigantic Body Slam]] are both sloooooooooow attacks to charge up and cost &#039;&#039;&#039;a lot&#039;&#039; of energy. But with a high amount of payment comes a high reward. Both of these abilities have innate AoE attached to them, allowing you to smack multiple foes with your dangerous damage. Just make sure you have the time necessary to fire these abilities! [[Gigantic Body Slam]] might be a bit of a dangerous power to use considering its three round long charge time, but it also comes with a nice knockdown bonus to play with. [[Skunk Blast]] is faster and also comes with an energydamage DoT just for fun.&lt;br /&gt;
* [[Frenzy]] gives you an excellent about of damagebuff and haste at the cost of precious accuracy. These buffs are wonderful, but you may wish to mitigate this accuracy lost by upgrading the accuracymag via training and taking other things that increase accuracy such as [[Tooth and Nail]].&lt;br /&gt;
* If you&#039;re still in need of some accuracy, look no further than [[Long Ears]]. On this fantastic toggle, you may upgrade it to give you 20 whole accuracy. Certainly consider getting this skill, ESPECIALLY if you took [[Frenzy]].&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles like [[Feline Agility]] and [[Skitter]]. While you&#039;re charging up those slow attacks and getting wailed on, it helps to have some defense.&lt;br /&gt;
&lt;br /&gt;
===Big Hits Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]]].&lt;br /&gt;
* [[Heavy Melee]], [[Nanite Cannon]], and the [[Unshielded Prototype]] shall make up the main arsenal at a big hits user&#039;s disposal. A [[Heavy Melee]] is cheap, but quite effective. The [[Nanite Cannon]] and [[Unshielded Prototype]] are quite expensive and could be a bit hard to acquire, but they may certainly bring the pain.&lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* Speaking of expensive gear, the [[Blood Extractor]] is quite the costly bit of equipment. Not only does it take a lot to craft, but it&#039;s quite heavy as well. However, it does give one some fantastic vampiric, which may aid in survivability. Be sure this item is right for you!&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help cure those energy based woes. It gives you some great energymod that shall help keep your energy pool in check for those awfully costly big hits attacks. If you&#039;re having energy troubles, you may want to craft yourself one of these.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably.&lt;br /&gt;
&lt;br /&gt;
==Repeats DPS==&lt;br /&gt;
&#039;&#039;Float like a butterfly, sting like a bee.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Rather than focusing on big single hits like its big hits brother, a Repeats DPS is all about a flurry of much smaller hits. Repeats are quite an interesting style of DPS. They&#039;re fast and furious and use a special status. When one lands a repeat attack, it does some direct damage and inflicts the repeat status upon your target for whatever magnitude the move has. As time goes on, the attack shall &#039;&#039;repeat&#039;&#039; upon the target for half-damage and as many times as the magnitude allows. For example, say you land a repeat worth ten magnitude and for five rounds. Every round, the attack shall repeat itself &#039;&#039;twice&#039;&#039; for half of the base damage of the attack. Repeats try their best to divide themselves equally amongst the amount of rounds the repeat is supposed to last. In this regard, &#039;&#039;&#039;REDUCING&#039;&#039;&#039; the amount of rounds for a repeat shall make it come out quicker, which plays heavily in your favor. Now let&#039;s take that ten magnitude repeat and make it last two rounds instead. Each round, for two rounds total, the attack shall be repeated five times!&lt;br /&gt;
	&lt;br /&gt;
	The advantage of repeats comes with its intense speed and fury. Enemies will find themselves being wailed upon and perhaps overwhelmed by your quick fists. They do small but frequent damage, making them great for taking out mobs with little resists and such. However, this is where the downside comes in. Each individual repeat must go through an enemy&#039;s resists. Because repeats do small damage on their own, they can easily get cut down to size by those tough tanks and bosses. Being so fast, they&#039;ll also require some energy management to keep up the pace. Despite this, repeats are still very strong and should certainly be considered for those who enjoy a fast style of DPS as opposed to the slower Big Hits and DoTs. Prepare to spam everyone&#039;s screen with your pages and pages of glorious repeat attacks!&lt;br /&gt;
	&lt;br /&gt;
	Because the [[Flurry]] combat skill is percentage based, you&#039;ll more than likely end up with fractional repeats, like 5.6 for example. The important thing to note about this is that the system shall always round this down. So the 5.6 in this example shall be five repeats and five repeats only. Recall that repeats do their best to spread themselves out evenly amongst its total round time. Despite fractions not giving you an extra repeat, it will instead squeeze the even spread a bit, forcing the tail end to come out slightly faster&lt;br /&gt;
	&lt;br /&gt;
===Repeats Roles===&lt;br /&gt;
* [[Flurry]] increases your repeat status magnitudes by a good amount. Simply put, the more repeats you have, the more damage you do! If you think about it, adding on two more repeats adds up to the original power of the attack (Assuming the repeats don&#039;t get resisted of course). Because repeating is all you&#039;re going to be doing for the most part, max out this skill!&lt;br /&gt;
* [[Speed]] is an incredibly important skill. Not only does it speed up your charge times by a dramatic amount, it also reduces the total rounds for your repeats much the same. You want your repeats to come out as fast as possible, and having three points in this skill shall deliver amazing results. Much like [[Flurry]], you&#039;ll want three points in this skill.&lt;br /&gt;
* [[Damage]] simply increases the power for all of your attacks. As someone who&#039;s primary job is doing damage, you&#039;ll want to invest some points in this skill! It also helps with penetrating those HPbuffers and reducing dodging that may be eating up some of your precious repeats.&lt;br /&gt;
* [[Penetration]] helps overcome the main downside of repeats. Remember that each and every repeat must go through resists and deflections, so it&#039;s quite possible that they may get cut down to size should they ever wail upon a tough and resistant foe. With a few points in penetration, you&#039;ll start cutting through those pesky resists and even reduce their dodge chance while also penetrating their HPbuffers a bit (This stacks with the effect on [[Damage]]). It&#039;s recommended to get at least a point or two within this skill if you can. Three if possible!&lt;br /&gt;
* [[Sacrificial Fury]] will &#039;&#039;&#039;greatly&#039;&#039;&#039; increase your DPS, but it comes at a cost. All of your attacks shall be increased by a mighty 30% in damage, but will also cause you to hit yourself for 9% of each of your attacks. This can end up hurting you quite a bit, so be prepared to find a way to help heal off that self-damage. If you&#039;re willing to trade some health, highly consider some points in this skill.&lt;br /&gt;
* If you plan on using [[Sacrificial Fury]] and/or betraying powers like [[Fire Dance]], you may want to consider a few points in [[Vampiric]]. The lovely thing with [[Vampiric]] is that it gives you some fine health with each of your attacks, which certainly helps when mitigating self-damage. It also increases the potency of any vampiric power you activate.&lt;br /&gt;
* [[Readiness]] allows one to carry more gear. If you plan on taking on a bunch of equipment, you should consider some points in this skill.&lt;br /&gt;
&lt;br /&gt;
===Repeats Powers====&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use as well.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power], you&#039;ll mostly have the choice between [[Muscle Mass]] and [[Scent of Blood]]. Both increase damage, either through damagebuff or attack, so one must consider which is the best for their situation. Attack increases the base damage of an attack before it scales up through various means, making it work great with damagebuff. Because your repeats do much less damage per individual hit than big hits, it might be a good idea to increase the base damage through attack. Remember that each individual repeat does half the damage of the power&#039;s base damage. Attack is also a harder status to get in higher amounts, and [[Scent of Blood]] has some vampiric if you plan on using [[Fire Dance]] and/or [[Sacrificial Fury]]. Despite this, both powers work wonderfully when it comes to increasing damage.&lt;br /&gt;
* [[Tooth and Nail]] and [[Juggernaut]] will be your primary choices for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot] power. [[Tooth and Nail]] comes with precious attack and some very nice accuracy while [[Juggernaut]] has damagebuff and damageresistance. If you plan on using something like [[Frenzy]], one may wish to pick [[Tooth and Nail]] to make up for the accuracy loss. If you&#039;re short on attack too, again, [[Tooth and Nail]] shall really help you out.&lt;br /&gt;
* [[Quill Wag]] is a straight up damage toggle that increases your overall DPS. This helps keep the damage on, along with pulling some extra vampiric here and there if that&#039;s your thing.&lt;br /&gt;
* When starting out, [[Raking Claws]] will make for a fantastic repeat power. It&#039;s quick, cheap, and does some pretty good damage. In the future, you may or may not want to replace it, but it makes for a great rotation filler.&lt;br /&gt;
* [[Quad Punch]], for your flurry of blows needs. With a measly cooldown of 2300, a charge of 400, and a repeat duration of 1, this attack is fast and furious. With all this in mind, this power makes for a great slot upon your rotation if you need something that&#039;s always there to rely on.&lt;br /&gt;
* [[Prism Storm]] is great for laying the hurt upon a group of enemies. It&#039;s very quick and starts off with a round time of ONE, making the repeats come out at an insane pace. The damage is a bit low, but the AoE and quick repeats along with such a low cooldown make the power pretty great to have. As an added bonus, you&#039;ll find yourself filling the screen with glorious repeats if you use this power. Not recommended for mobile users!&lt;br /&gt;
* [[Flutter]] shares some similarities with [[Prism Storm]], but is a bit different. [[Flutter]] is slower in both its charge time and repeats speed, but in the end it shall end up doing more damage. Between the two powers should it come down to a choice, one must decide if they want speed or more damage.&lt;br /&gt;
* [[Ice Shards]] combines the power of big hits and repeats together for a frightening package. Not only that, but it comes with a nifty debuff as well to sweeten the deal. It has a very large amount of base damage for a repeat and has a penetration value, but it&#039;s also a bit slow and costly. &lt;br /&gt;
* While it&#039;s the slowest repeat in the game, [[Blade Flurry]] is also the most heavily damaging overall. With a base damage of twelve and a frightening ten amount of repeats, upgrading this power and combining it with your repeats skills shall deliver a deadly blow upon your target. Because this attack is so slow (2000 charge), you may want to consider if this power is right for you.&lt;br /&gt;
* [[Fire Dance]] can pull off some insane damage. It has a great repeat value, low repeat duration, high base damage, AND it&#039;s a medium AoE to really eat up those poor monsters that stand in your way. What&#039;s the downside? It &#039;&#039;&#039;hurts&#039;&#039;&#039;! Use of this attack shall drain your health bar, but its effects upon enemies are dramatic and deadly. If you decide to use this great power, prepare to have a way to heal off the damage such as with [[Vampiric]] based things or other sources.&lt;br /&gt;
* [[Forced Milking]] helps out with those HP issues you may be having. And if you aren&#039;t, this power makes for a good panic heal should things get a little dicey. It&#039;s strong, has a shortish cooldown, and pulls out a good amount of vampiric regen. If you plan on using [[Fire Dance]] and/or [[Sacrificial Fury]], this power makes for a great combo to heal off self damage.&lt;br /&gt;
* Need more damagebuff and haste? Check out [[Frenzy]]. It comes with both in very large amounts! However, it does come with a nasty accuracy penalty, so be prepared to deal with that. Something like [[Long Ears]] may certainly help.&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles such as [[Feline Agility]] and [[Skitter]]. The more defense you have, the better!&lt;br /&gt;
&lt;br /&gt;
===Repeats Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]].&lt;br /&gt;
* The [[Automated Weapon]] is your go-to weapon of choice for something that benefits from all your repeats skills. It&#039;s an awfully heavy piece of equipment, but it can deliver some good damage if one puts on some good mods like [[Repeating]].&lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* The [[Blood Extractor]] is something you may wish to invest in if you decide to use [[Sacrificial Fury]] and/or [[Fire Dance]]. It&#039;s big and expensive, but the effects are powerful when you need to heal off damage quick and easy. Betraying damage needs to be healed off somehow, and this could be just the thing you need.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help cure those energy based woes. It gives you some great energymod that shall help keep your energy pool in check for those awfully costly big hits attacks. If you&#039;re having energy troubles, you may want to craft yourself one of these.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably. [[Lifegiving Armor]] has some wonderful regen attached to it, which shall help when it comes to healing off betraying damage.&lt;br /&gt;
&lt;br /&gt;
==DoTs DPS==&lt;br /&gt;
&#039;&#039;Give it a minute and he&#039;ll start crying like a baby. They always do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The best way to think about the Damage over Time type of DPS is the ever growing snowball rolling down a snowy mountain. It starts off awfully small, but eventually turns into a giant and dangerous ball! Like that snowball, your damage will initially be quite low when the battle goes off on its first few rounds compared to the other damage types. As time goes on, your damage will grow and grow, and soon you might even out damage the other DPS types in the long run. As a DoT user, you shall be inflicting various statuses on your foes such as physical and energy damage. Each round, these statuses shall tick and do their damage. After laying down one DoT attack, you lay down another, and another, and another, and another until your enemy is screaming to make it stop as they burn under the sizzling torture of your massive DoT stacks!&lt;br /&gt;
&lt;br /&gt;
	The main disadvantage to DoTS is how slow they take to really get going. When you land a DoT attack, it shall apply a status such as physical or energy damage. Every round, until the total amount of rounds for the status is achieved, the magnitude for the DOT status shall tick and do its damage. Now while that DOT is ticking away, why not add on another DoT? Now you have TWO DoTs ticking down at the same time. Now add another DoT for three ticking at the same time! This is part of the advantage for DoTs over other DPS types. It&#039;s important to note that DoTs &#039;&#039;&#039;CANNOT&#039;&#039;&#039; be cleared, even with debuffclear. Once that status is on, it stays on until its allotted time is up. Another powerful advantage of DoTs is how it penetrates &#039;&#039;&#039;half&#039;&#039;&#039; of your target&#039;s resists and HPbuffers. This makes DoTs great at taking on tanky foes such as bosses and primes.&lt;br /&gt;
	&lt;br /&gt;
	There are two types of DoTs: Regular DoTs and stacked DoTs. A regular DoT would be something like [[Flamethrower]]. You cast it on an enemy and they receive the energydamage mag for five rounds. If you manage to cast the same power again before it expires, the effect will simply refresh. [[Poison Bite]] is an example of a stacked DoT. The first time you cast this power, it shall inflict energydamage worth 4 mag for 8 rounds. The next time you cast it, this effect shall stack AND refresh, causing 8 mag energy damage for 8 rounds again. This process may be repeated up to a maximum of five times for an amazing 20 mag worth of energydamage! The decision to focus on regular DoTs or stacked DoTs is up to the user. In fact, you don&#039;t have to focus on either! You can combine the two quite well for great damage.&lt;br /&gt;
	&lt;br /&gt;
	&#039;&#039;&#039;Important Note: Due to recent updates, DoTs are no longer affected by the stautsboost effect or the [[Enduring Malice]] skill.&#039;&#039;&#039;&lt;br /&gt;
	&lt;br /&gt;
===DoT Roles===&lt;br /&gt;
* [[Tactician]] increases the magnitude of DoTs by a good amount. It also greatly increases the power of debuffs if you ever plan on using a few of those. Consider slapping some points in this skill!&lt;br /&gt;
* [[Damage]] increases... well, your damage! As someone whose job it is to do damage, you&#039;ll want to nab three points in this skill. It&#039;s important to note that DoTs have an innate ability to pierce HPbuffers and this skill shall allow you to enhance said ability. It also goes great with [[Tactician]] to enhance your DPS.&lt;br /&gt;
* [[Accuracy]] indeed affects the magnitude of your DoTs, believe it or not! Each of your attacks must run through the deflection system, thus having some points in this skill might be something you should consider to enhance your overall DPS.&lt;br /&gt;
* [[Speed]] is quite the important skill for DoT users. Your primary job is to apply as many DoT effects you can in the shortest amount of time. By reducing the charge time so heavily with this skill, all of that extra time gained may be used to apply even more lovely DoTs! Get as many points as you possibly can in this skill!&lt;br /&gt;
* [[Vampiric]] has special properties just for DoT attacks. Rather than the 6% the other attack styles receive, DoTs get an amazing 12% of their damage converted into lovely health with three skill points. While this may not seem like much at first, imagine the health one could gain if they had multiple DoT effects going off at once on many different enemies. Highly consider investing in this skill!&lt;br /&gt;
* [[Opportunity]] directly increases the damage for DoT effects and even applies some damage for any debuffs you deicide to give off. While the effects might not be as dramatic as [[Damage]] and [[Tactician]], it might be worth a point or two if you have some slots left over and you need more damage.&lt;br /&gt;
* [[Readiness]] allows you to carry more wonderful gear. There are some neat toys DoT users may play with, so if you plan on using a good amount of equipment, consider some points in this skill.&lt;br /&gt;
* If you have some skills left over, you may want to consider a few survivability things. [[Bewitched]] is quite an interesting and fun skill considering its ability to turn hostile effects you nail on enemies into buffs upon yourself. DoTs are specifically transformed into regen, so some of that wonderful damage shall become healing for yourself. If you combine this with [[Vampiric]], it should certainly help in the survivability department. A few points in [[Durability]], [[Avoidance]], and [[Health]] may also help when the going gets tough.&lt;br /&gt;
&lt;br /&gt;
===DoT Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use as well.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* There are lots of great choices for your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. For example, [[Keen Vision]] increases your accuracy greatly, along with defense, to really land those DoT effects at full power. [[Muscle Mass]] greatly increases damagebuff and some resists, while [[Scent of Blood]] increases attack and enhances your vampiric regen as well. Another fantastic choice is [[Stretchy]], which may grant AoEmod that could make you hit another enemy with your attacks! So many great choices, but you may only choose one.&lt;br /&gt;
* [[Tooth and Nail]] and [[Juggernaut]] will be your primary choices for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot] power. [[Tooth and Nail]] comes with attack and some very nice accuracy while [[Juggernaut]] has damagebuff and damageresistance. If you plan on using something like [[Frenzy]], one may wish to pick [[Tooth and Nail]] to make up for the accuracy loss. Either way, both are very wonderful options.&lt;br /&gt;
* Tired of choices yet? Your [http://wiki.flexiblesurvival.com/w/Category:Hostile_Aura_slot_powers Hostile Aura Slot] power has some nice things to choose from. [[Field of Dread]] benefits from all your DoT skills like [[Tactician]] and slowly starts stacking up as time goes on. [[Quill Wag]] is also a spread power like the previously mentioned, but its focus is on direct damage instead. Debuffs also benefit greatly from your [[Tactician]] skill, so moves like [[Ensnaring Webs]], [[Distracting Lure]], and the like shall be amplified.&lt;br /&gt;
* Need more damagebuff and haste? Check out [[Frenzy]]. It comes with both in very large amounts! However, it does come with a nasty accuracy penalty, so be prepared to deal with that. Something like [[Long Ears]] may certainly help considering its very large accuracy status. Remember that accuracy and deflections do indeed affect your damage!&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles such as [[Feline Agility]] and [[Skitter]]. The more defense you have, the better!&lt;br /&gt;
&lt;br /&gt;
	Bellow, the powers shall be divided between regular DoTs and stacked DoTs. One could decide to focus on either, or perhaps decide to use both in their rotation. Both are quite viable, so choose whatever suits your interests.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Regular DoTs&#039;&#039;&#039;&lt;br /&gt;
* [[Bleeding Bite]] is an easy power to nab and shall help you during the early levels. It&#039;s very quick to come off cooldown and does some pretty good physical damage considering its speed and energy price. As a bonus, one could even score a nice critical hit for further damage.&lt;br /&gt;
* [[Skunk Spray]] is arguably more of a Big Hit skill rather than DoTs. Still, it has some nice energydamage that lasts awhile, generous  &lt;br /&gt;
* [[Flamethrower]] does some pretty great damage in your rotation. Part of its power comes from its ability to be upgraded to perform lovely AoEs and hit multiple foes. If you need something to suppress and keep the hurt on multiple targets, consider this skill.&lt;br /&gt;
* [[Marsh Wisp]] is another fantastic AoE DoT that hurts quite a bit! It&#039;s highly recommended to have some AoE abilities to help suppress groups of enemies which you shall undoubtedly face, especially if you plan on using [[Vampiric]]. After all, more enemies hit means more damage, thus more vampiric regeneration.&lt;br /&gt;
* [[Solar Ray]] lays down the energydamage and even has a nasty knockdown effect well to really bring the anguish upon your foes. Like [[Flamethrower]], this power also has the option for AoE upgrades to spread the pain. What&#039;s perhaps most surprising about this power is its impressive 1600 cooldown, making it almost always available. A great power to add to your rotation.&lt;br /&gt;
* [[Mirage]] is a bit slow, but it&#039;s another AoE DoT should you need to fill in your rotation. It does some good damage, has natural AoE and AoE upgrades, and even clears off a lot of debuffs that may be sticking on you.&lt;br /&gt;
* [[Unrelenting Suckle]] is a naturally vampiric DoT power that could come in handy when you need a heal, especially if you invested in the [[Vampiric]] skill. It also comes with a powerful damagebuffdebuff that eats off a whole 10% of your target&#039;s damage. Quite powerful, and made even better with the [[Tactician]] skill. Good damage, some nice vampiric, and a great debuff creates a nice package.&lt;br /&gt;
* [[Peck]] might be slow, but it HURTS. Not only does it delivers a heft amount of energy and physical damage, but it also brings a crippling rechargedebuff worth an astonishing 20 magnitude. Ouch! Even though it&#039;s quite costly, the power is immense and should be highly considered to really bring some hurt upon mobs and bosses alike.&lt;br /&gt;
* [[Lockjaw]] is perhaps the most damaging DoT power in the entire game. Its energycost is large along with the charge time, but laying down both a critical and physical damage DoT worth ten magnitude each will have your target screaming in pain. Consider this skill, and may whatever deity they pray to help them. &lt;br /&gt;
* Considering how these powers don&#039;t exactly fulfil the Over Time part of DoTs, some would argue [[Sharp Bite]] and [[Slip Beneath]] aren&#039;t actually DoTs. This is debatable, but what is factual is that both of these powers shall benefit from [[Tactician]] and are quite strong at what they do. They don&#039;t last very long, but their damage is pretty great when you need a quick chunk of health that needs removing, especially considering the large amount of direct and critical damage they do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stacked DoTs&#039;&#039;&#039;&lt;br /&gt;
* [[Poison Bite]] is your bread and butter stacked DoT power. It allows stacking up to five times, creating a 20 mag powerhouse if you manage to get your full stack in order. If you plan on investing in stacked DoTs, consider getting this skill and perhaps lowering the cooldown and charge for faster stacking.&lt;br /&gt;
* [[Love Box]] benefits females the most, but does some pretty good stacked DoT damage. It&#039;s very quick to come off cooldown, so it&#039;ll be quite available within your rotation when you need to reapply it.&lt;br /&gt;
* [[Scratch]]&#039;s damage isn&#039;t too amazing, but its strength comes from its negative charge. What this means is that this power can be used instantly and even allows you to apply another attack right after that! If you don&#039;t mind the energy cost, one could think of this ability as a mostly free damage booster.&lt;br /&gt;
* [[Masochistic Fury]] is a powerful AoE stacked DoT attack. It has a charge time of zero and quite a short cooldown. Without even upgrading it, the AoE is quite large, allowing you to deploy the hurt on many foes. The downside comes from its betraying damage that&#039;ll sting a bit, but its certainly worth it considering what returns you shall receive in the form of damage.&lt;br /&gt;
&lt;br /&gt;
===DoT Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]].&lt;br /&gt;
* The [[Improved Laser Pistol]] is a great weapon of choice for DoT users, and especially for those who enjoy stacked DoTs. It&#039;s pretty low on the loadout as well, making it a great fit alongside your other equipment.  With so many ways to modify this weapon, you may wish to consider investing in it if you can.&lt;br /&gt;
* In the realm of regular DoTs, there are plenty of weapons to play around with such as the [[Laser Rifle]], [[Heavy Beam]], and the [[Portable flamethrower]]. The [[Laser Rifle]] is a bit basic, but it has a high amount of modability and does great damage at base. A tried and true weapons for DoT users. [[Heavy Beam]] combines the power of big hits and DoTs within on package to deliver a mighty punch that keeps on stinging. Also worthy of note is the great hastedebuff that it gives off which is further enhanced by your [[Tactician]] skill. Finally, the [[Portable flamethrower]] is... a flamethrower! How cool is that? It&#039;s similar to the [[Laser Rifle]] in a few ways such as cooldown and charge, but it does more direct damage at the cost of other things such as DoT damage and loadout. Decide what weapon suits you, or perhaps even take all three.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help with alleviate any energy problems you may be having. It&#039;s also quite moddable should you ever decide to make something that really suits your needs. &lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* The [[Blood Extractor]] is another piece of expensive gear, but it can have dramatic effects. Recall that the [[Vampiric]] skill is enhanced for DoTs, so combining this and the skill could bring huge results. It&#039;s quite big and expensive, so make sure this item is for you before investing in it.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably. [[Lifegiving Armor]] has some wonderful regen attached to it should you need it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Crafting for Success=&lt;br /&gt;
	With so many mods and recipes, it can get a little difficult to wrap one&#039;s head around the crafting system. That&#039;s okay! Everyone had that reaction at first. By the end of this guide and some playing around with the system, hopefully you&#039;ll have a better grasp on the subject. Once you do, you&#039;ll find that it probably wasn&#039;t as hard as you thought it was. This section shall detail more of the mechanical side of things rather than how to actually craft or find recipes. For hints on that, load up the [http://flexiblesurvival.com/index?consign Web Store] and search for it there. Failing that, try asking out lovely players. For other information, check out the [[Crafting]] page, &#039;&#039;&#039;help crafting&#039;&#039;&#039; in the MUCK, or the [http://wiki.flexiblesurvival.com/w/New_Newbie_Guide#Crafting_and_Gear Newbie Guide&#039;s] crafting section.&lt;br /&gt;
	&lt;br /&gt;
	Before we even begin, there are two very important things you&#039;ll want to get familiar with: The [http://flexiblesurvival.com/index?crafttest Test Crafter] and the [[Statuses]] page on the wiki. The Test Crafter can be found on the website under the Game tab. This very handy tool allows you to play around with every recipe and mod within the game and see what it does on the item. Play around with it and get familiar, because you&#039;ll be using it often. Because most items will work with various effects and statuses on yourself, allies, and friends, you&#039;ll want to learn what they do by referencing the [[Statuses]] page often.&lt;br /&gt;
	&lt;br /&gt;
==Basic Fundamentals==&lt;br /&gt;
	Every item has some kind of purpose. Before modifying an item, take note and try to figure out its primary use. For example, let&#039;s take a look at the [[Laser Rifle]]. You can see that the item is primarily used to deliver both Physical and Energy damage upon an enemy. If you want to enhance this item with mods, it would be a good move to make it better at this job. Naturally, you&#039;d try your best to increase its physical and energy damage and maybe even put your own spin on it. &lt;br /&gt;
	&lt;br /&gt;
	Enhancing an item&#039;s primary purpose shall generally bring success. However, some items have downsides that you may want to mitigate. These can include loadout costs, energy needed to fire, and perhaps a large cooldown and/or charge time. You may make a weapon that can deliver a massive amount of damage upon your foe, but you might want to make sure it doesn&#039;t take five rounds and all your energy to fire! Combining both of these ideas, you can make an item best suited for your purposes. Enhance the primary purpose of an item and try to minimize the nasty parts of said item. Overall, tweak and play with some mod combinations until you&#039;re satisfied!&lt;br /&gt;
	&lt;br /&gt;
==Power of Statusmag==&lt;br /&gt;
	There are various mods that increase the statusmag of an item. What this means is that any status that an item inflicts is increased by the amount of statusmag a mod may apply. For example, let&#039;s look at the [[Laser Rifle]] again. This item has two statuses: Physicaldamage and Energydamage at magnitude five. Now let&#039;s look at the [[Heavy]] mod. This mod increases an item&#039;s statusmag by 25%. When applied to our [[Laser Rifle]], it shall bring the magnitude of both Physical and Energy damage up an incredible 25%! If an item has a status you wish to enhance, consider adding on a mod that brings some statusmag to the table.&lt;br /&gt;
	&lt;br /&gt;
	Mods that can increase Status mag: [[Heavy]], [[Overwhelming]], [[Blocking]], [[Unpredictable]], [[Flexible]], [[Overcharged]], [[Piercing Design]].&lt;br /&gt;
	&lt;br /&gt;
==Increasing the Pain==&lt;br /&gt;
	There are multiple ways to increase the damage of a weapon. First, you need to determine what a weapon&#039;s primary way of dealing damage is. For example, a [[Laser Rifle]] is focused on DoTs, while a [[Heavy Melee]] is all about direct damage. Once you&#039;ve figured that out, it&#039;s time to start playing around with mods.&lt;br /&gt;
	&lt;br /&gt;
* For direct damage weapons like the [[Heavy Melee]], you&#039;ll naturally want to find mods that increase damage. For example, the [[Heavy]] mod increases damage by a deadly 35%! However, making the weapon simply hurt more isn&#039;t the only thing that can increase damage. Other notable things that may help bring the pain are mods that increase penetration such as [[Piercing Design]], which helps rip through an enemy&#039;s resists. Increasing accuracy, such as with the [[Targeting]] mod can help bring about some consistent damage with each use. You could even add some critical damage ([[Backstabbing]]) or even other types of damage [[Poisoned]] if you&#039;re feeling really creative with your weapons.&lt;br /&gt;
* As previously discussed in the &#039;&#039;&#039;Power of Statusmag&#039;&#039;&#039; section, DoT based weapons like the [[Laser Rifle]] benefit most from status mag increasing mods. In addition to this, one could get creative and add even more DoTs to a weapon, such as with [[Jagged]], [[Backstabbing]], [[Hooked]] [[Sharp]], or [[Poisoned]]. If an item doesn&#039;t have Physicaldamage, adding something like [[Hooked]] will make it so! So say you put it on an [[Improved Laser Pistol]]. Now it&#039;s a pistol that does energy, critical, AND physical damage. Remember that they&#039;re called Damage &#039;&#039;&#039;Over Time&#039;&#039;&#039; weapons for a reason. The long a DoT lasts, the more total damage it does. Using mods to increase how long a DoT lasts, such as with [[Enduring Effect]] adds on more ticks, thus more damage.&lt;br /&gt;
* Repeat weapons benefit greatly from both statusmag and damage increasing mods. To make a great repeats weapon, one would want to increase the base damage (Which also increases the damage of the repeats themselves), increase the amount of repeats, and &#039;&#039;&#039;lower&#039;&#039;&#039; the amount of rounds for the repeat status. Statusmag increases the amount of repeats greatly, along with mods such as [[Repeating]] and [[Automated]]. To increase base damage, mods that simply increase damage will do nicely, like [[Extra Lethal]] for example. Finally, there&#039;s a special property repeat weapons like the [[Automated Weapon]] have. When applying mods that &#039;&#039;&#039;INCREASE&#039;&#039; the total amount of mods a status lasts, like [[Enduring Effect]], it will actually &#039;&#039;&#039;DECREASE&#039;&#039;&#039; the amount of rounds for the repeat status despite what the test crafter may tell you.&lt;br /&gt;
&lt;br /&gt;
* Mods that increase direct damage: [[Heavy]], [[Extra Lethal]], [[Overcharged]], [[Crippling]], [[Backstabbing]], [[Amplifying]], [[Unpredictable]], [[Wild]], [[Focused]].&lt;br /&gt;
* Mods that increase accuracy: [[Targeting]], [[Directed]], [[Focused]].&lt;br /&gt;
* Mods that increase status duration: [[Enduring Effect]], [[Poisoned]], [[Overcharged]], [[Unpredictable]] [[Heavy]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mitigating Weaknesses==&lt;br /&gt;
	Some weapons will have some downsides to them. Perhaps they&#039;re really slow, or maybe take a lot of energy to fire. Perhaps its accuracy leaves something to be desired, or could it be that the thing is just too darn heavy? You&#039;ll also have to keep in mind that some mods have downsides to them as well that apply to the item. [[Heavy]], for example, grants a bunch of bonuses, but also does nasty stuff like increasing the loadout, charge, cooldown, and more while also lowering accuracy. It&#039;s the price one pays for power. When encountering downsides of any type, you must determine if it&#039;s something you can work with or want to decrease the effects of.&lt;br /&gt;
&lt;br /&gt;
* It&#039;s often easy to go mod-happy and suddenly find that your weapon ways a giant forty loadout or something along that range. While the item will probably be quite powerful, it may not leave room for very much else! You&#039;ll want to find out how much loadout you&#039;re willing to sacrifice for an item and also think about what other items you are and plan on equipping in the future. There are a few mods that can help with this: [[Miniaturized]] and [[Ergonomic]]. &lt;br /&gt;
* Some damage and statusmag increasing mods love to increase the charge time and cooldown of a weapon. If it takes too long to charge, that&#039;s precious time wasted that you could be using for other things! If it takes too long to come off cooldown, it&#039;ll take forever before you can use it again. &lt;br /&gt;
** Mods that decrease charge speed: [[Hair Triggered]], [[Cool]], [[Computerized]], [[Quick]]&lt;br /&gt;
** Mods that decrease cooldown: [[Rapid Cooling]], [[Quick]]&lt;br /&gt;
* If an item costs too much energy to fire, you may find yourself too tired to do anything else. Make sure your item has a reasonable amount of energy required for the output, or be sure you can handle it.&lt;br /&gt;
** Mods that decrease energy use: [[Self Powering]], [[Cool]], [[Directed]], [[Windup]]&lt;br /&gt;
&lt;br /&gt;
=AI Settings=&lt;br /&gt;
	Chances are, you&#039;ll be using &#039;&#039;&#039;auto combat&#039;&#039;&#039; for a good portion of your combat career. This function allows combat to automatically play out, letting your AI settings choose attacks to use for you. Generally, most parties will want you to turn &#039;&#039;&#039;auto on&#039;&#039;&#039; in order to get things done quicker. If you don&#039;t have your AI settings picked out, the AI will use a random round robin system. This has the possibility of really going against your favor. For example, it could pick a healing power when you&#039;re at 98% health! When you actually need that power, it might be on cooldown, leaving you in a bit of trouble. So if you plan on using auto combat, and you probably will, take a look at this guide to help get you started.&lt;br /&gt;
	&lt;br /&gt;
	One may modify their [http://flexiblesurvival.com/index?ai AI settings] on the webpage by clicking the character tab and selecting AI. You&#039;ll see a list of dropdown menus and such. At the bottom is your entire list of powers that can be used. You can either make them usable by your AI, or make sure they can never be picked. This is quite useful if you have points in [[Intimidation]], which grants [[Avoid Notice]] and [[Attention Grab]]. If you&#039;re a tank, it&#039;ll be a good idea to set [[Attention Grab]] on &#039;&#039;&#039;use&#039;&#039;&#039; and [[Avoid Notice]] on &#039;&#039;&#039;do not use&#039;&#039;&#039; so the AI will always have the prefered toggle on rather than the other which can cause problems. The main attraction is the AI settings. The first column represents the condition of which the move will fire. The second column determines what the power should hit, and the third column defines the actual power that shall be used on the target and in which conditions. To find more AI program settings, check out the regular shops, token shops, and the elite (mako) store.&lt;br /&gt;
	&lt;br /&gt;
	On the top of your AI settings, you should put things that are most important, as the AI settings prioritize what&#039;s on top first. A good idea might be to put your emergency heals at the top and set the condition to something like HP 50 or HP 25. Say you put HP 50 - Self - [[Milk Chug]]. Any time your health drops bellow 50%, the AI will make sure that [[Milk Chug]] will fire on your next turn if it&#039;s off cooldown, possibly saving your life. To make sure this power fires only in this condition, you may wish to scroll down and set [[Milk Chug]] to &#039;&#039;&#039;do not fire&#039;&#039;&#039; in this scenario, so it can only be used if your health goes bellow 50% for emergency situations. Another good idea is to put your energy regenerating abilities up at top for mostly the same reasons.&lt;br /&gt;
	&lt;br /&gt;
	Next, you&#039;ll want to find what powers and items you use the most in combat and start putting them in. If something is more important than the other, simply put it as high as you believe it should go. For your most frequently used powers, it&#039;s generally safe to put them on the &#039;&#039;&#039;Always&#039;&#039;&#039; condition, which makes the power fire as soon as it comes off cooldown. For the target, you may want to consider something like &#039;&#039;&#039;Ranked&#039;&#039;&#039;, which targets the highest ranked enemy on the field. If it&#039;s a buff or something that induces an effect on friend or foe, you have the choice between &#039;&#039;&#039;Always&#039;&#039;&#039; and &#039;&#039;&#039;Renew&#039;&#039;&#039;. Renew only fires when your target, such as yourself, no longer has the statuses that the move provides. For example, if the maxHP buff of [[Honey Gift]] expires on your target, then it shall reapply this buff. Heals should more than likely use the &#039;&#039;&#039;Ally HP 50/25&#039;&#039;&#039; condition. If anyone in your party drops bellow 50%/25%, then it will use the power on the target you have selected (&#039;&#039;&#039;Most Hurt&#039;&#039;&#039; being a great target).&lt;br /&gt;
	&lt;br /&gt;
	Once you have put your most important and frequently used powers on your AI bar, you will have created a rotation. You won&#039;t be able to fit all your powers, so choose carefully. Good AI settings can really make the difference in the heat of battle. When your AI bar has nothing to do any more, then it shall go down to any powers you have marked as &#039;&#039;&#039;use&#039;&#039;&#039; and randomly select them until a condition triggers.&lt;br /&gt;
	&lt;br /&gt;
=Miscellaneous Topics=&lt;br /&gt;
	This section shall contain various topics that don&#039;t quite need a main section of the combat guide, but are still very worthy of note. As time goes on, new sections shall be added to both the main section and this portion. Within here, various hints, tips, and other concepts that may help one on their journey shall be described. Other things that fit here are topics that people seem to get confused about and demand explanation. Overall, both newer and veteran players might pick up something neat.&lt;br /&gt;
	&lt;br /&gt;
==Passives and Toggles==&lt;br /&gt;
	Technically, toggles are indeed passives. For the sake of this explanation however, we&#039;ll call something that needs to be activated a toggle, like [[Long Ears]] and something that&#039;s on all the time without user input a passive, like [[Furry Hide]]. Some people get confused on what exactly the status durations mean on something like a passive or toggle. Aren&#039;t they supposed to be on all the time? Yes and no! A passive will refresh itself every five rounds while a toggle will fire off every round. You&#039;ll notice that a move like [[Quill Wag]] fires every turn! Regardless, most passives and toggles are designed to be always on, so it&#039;s generally never a worry.&lt;br /&gt;
	&lt;br /&gt;
==Deflections==&lt;br /&gt;
	When you&#039;re in battle, you may see something like this: &amp;lt;[22%]5. Rabid Greedy&amp;gt;&amp;lt;Repeated Prism Storm&amp;gt; Player takes 12 damage!&lt;br /&gt;
	So what does that 22% mean on the left? That is the deflection amount. All attacks must go through the target&#039;s defense status, the process of which is detailed more on the [[Statuses]] page. The higher the number on the left is, the more damage was deflected. Up to a total of 75% of an attack may be deflected, and it still even has to go resists and such! It&#039;s also possible that 0% damage could be deflected, allowing the attack to go hit against resists and such as normal. With this in mind, you can see that having lots of defense and accuracy can really pay off big when it comes to survivability and damage.&lt;br /&gt;
&lt;br /&gt;
==Overheat==&lt;br /&gt;
	As of [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/October_2013 October 24th, 2013], a new overheat mechanic was put into play. What this basically means is that if one uses highly damaging powers too quickly, it may overheat and add to the cooldown. Any power that has a damage rating less than fourteen, such as with [[Small Claws]], will not be subject to this. Healing powers aren&#039;t nearly affected by this as much as big hits are. What&#039;s considered too fast for a damaging power is when the cooldown to damage ratio is 100 cooldown per 1 damage. This is a method put into play to prevent spamming of the same high damaging powers over and over again. Generally, you&#039;ll never have to worry about this if you have a basic rotation, but it&#039;s worth mentioning.&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Darkness_Rises_Part_1&amp;diff=111480</id>
		<title>Darkness Rises Part 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Darkness_Rises_Part_1&amp;diff=111480"/>
		<updated>2014-04-18T07:07:23Z</updated>

		<summary type="html">&lt;p&gt;Dio: Something went wrong with the RPlogger, so I have uploaded my local copy of the scene, now in 4K definition.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[Cookies]]&lt;br /&gt;
* [[Dio]]&lt;br /&gt;
* [[Edel]]&lt;br /&gt;
* [[Miranai]]&lt;br /&gt;
* [[Nichole]]&lt;br /&gt;
* [[Twitch]]&lt;br /&gt;
&lt;br /&gt;
=Date=&lt;br /&gt;
17/4/14&lt;br /&gt;
&lt;br /&gt;
=Log=&lt;br /&gt;
It took days for the call to finally go out and moments for Agents to respond. There was precious little to go on with almost no information leaking out of the strange factory, other than the even more unusual sounds pushed out. The skunk girl would no longer venture nearby, keeping locked down even tighter than normal, and other than Jesse and James both being missing and suspected there not much was known. While normally it would be considered the results of ferals even they had been quiet near the building of late and small sights of a dark elven form had been flicking through the shadows.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
All now stand in front of the large building heavy steel doors shut against the drab sign and the normally white spraypained skull and crossbones was now red with a slight flaky look to it. Small screams could be faintly heard through the heavy door, perhaps a hint of what was to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A soft glow was the first thing to signal hir travels. While in Fairhaven though, Miranai had got a broadcast about some trouble with the Skunk Girl Library? They had helped hir greatly and shi&#039;d defentately come to help out. The wide and pregnant overdrive foxtaur walked carefully down toward the chemical factory. Shi&#039;d not been there for a while, swaying hir nine tails behind hir. Clad in hir usual outfit of brown leather and white unders, shi finds the rut shi is under very manageable. In part due to hir programming, in part due to hir training. Currently a massive amount of fox, shi wonders if this will work for hir, or be more of a deturent. Listening to the heavy door though, shi whinces at the sounds, looking about, ears folded back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Knowing how dangerous Fairhaven Chemical could be from some fine experience, Dio makes sure he&#039;s armed and ready, at least in the defensive category. The lion&#039;s multiple lines of armor clank and jingle with each step while a large metal riot shield stands strong in front of him. To top it all off, a lovely snack fills his belly while a pat on his pocket unleashes a small buffer layer of nanites to help protect against incoming damage! Also he&#039;s a lion! A walkin&#039; sack of armor. Not long after Mira, the feline finds himself at the scene and looks about for anyone else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cookies arrives closely behind Dio, clad in sparkling, wizardly robes, a wide-brimmed pointy hat and a plethora of smaller, more useless planar trinkets. Over her chest is a grenade bandolier, several throwing knives line her belt, strapped to her back is the beam shotgun she&#039;s so proud of and hanging next to it is nothing less than a grenade launcher. She follows close behind Dio, looking somewhat unimpressed. &amp;quot;Did they seriously go out of their way repaint the skull and crossbones? Why red? Why not green, or yellow, or maybe a psychadelic tie-dye thing?&amp;quot; She shifts her weight onto one leg as she critiques the warning sign. Her priorities are clearly in the right place. &amp;quot;In any case- You hear that screaming, right? We should hurry,&amp;quot; she mewls up at Dio. &amp;quot;Uhhh... You first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twitch humms gently as she makes her way through the streets of the city, nodding gently as she approaches the spot where it seemed folks were gathering. The demonic cat clad in thin, redisgned riot gear meant to aid in absorbing cutting blows and such, with a thick brown trenchcoat hanging over it all, and a grey military hat pulled down over her hair with special holes for her two curving horns.. Her sword resting on her hip tenativly, with the small charms hanging from it&#039;s handle clinking together in the wind. Along her belt she keeps the Glasher pistol holstered for a quick draw... One way or another, this cat was prepared for a fight. Her right hand raising slightly to fiddle with the brim of her hat as she idly licks her lips, her rut slowly descending, but not enough to count her into a lust haze just yet... And who knows? Maybe she&#039;ll find a tasty &#039;meal&#039; here. Then as if to speak of meal, appears Dio. A large grin crossing her lips as she makes her way closer to the lion and waves. &amp;quot;Good day to you Dio, ready for a fight as well? Ah, and a good day to you as well Cookies.&amp;quot; The cat giving a smile as her forked tail sways gently behind her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skade arrives at the scene looking more like she&#039;s ready for a night out on the town rather then a dangerous mission into the unknown, given her makeup and outfit. The cat girls high heels make a familiar click-clack on the pavement as she approaches the chemical plant, her red-painted lips quirking up in a smile beamed towards any agents she recognizes. The Kemonomimi&#039;s little black mini-dress covers little as it is and her stockings doesn&#039;t look like it&#039;d take much effort to pull off her shapely legs. But she is, infact, armed to the teeth. &lt;br /&gt;
 &lt;br /&gt;
Skade&#039;s jacket is outfitted with the very best and extremely expensive tech to deflect all sorts of physical harm. Said short leather jacket bulges slightly where two well-made laser pistols rest comfortably in an easy to reach position. Slung over her shoulder is an impressive, if somewhat jury-rigged sniper rifle. Parts of it glowing omniously where the shielding barely contains it&#039;s firing power. The manacle around her right wrist doesn&#039;t appear to be entirely normal as well. It helps being rich, and technologically gifted in this day and age, especially when you don&#039;t have any mutant powers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An unassuming latex fox walks up to the group, with an equipment bag over his shoulder.  The only things that really point out that he&#039;s not one of the local ferals is his groin is usual for the forms here, but manly, if those that bother to check their comms for a transponder, he pings as Randel.  For those that ran into him before, it makes sense for him to blend into the feral environment.  He has a focused scowl on his face, glances around, titles his head at how some of the other agents look, but then goes to Dio, makes a quick wave, and says, &amp;quot;Hi, nice to see you again. Did I miss anything?  Any more information on the situation?&amp;quot; Looking over the agent, he looks like the lest prepared of the group, no visible armor, barely any kind of gear to speak of on him, and most noticeably no manufactured weapons.  Those that are familiar with mutation powers can see that his inconspicuous frame is packed with more than a few highly trained mutant powers.  He talks off his pack, grabs a water bottle, and starts drinking, while listening to people.  The water has a white glow to it.&lt;br /&gt;
&lt;br /&gt;
The screaming inside was slowly getting louder, soft dual voice wails of pain and terror echoing out through windows and muffled by the door. Cookies could tell though, as she glanced at the skull and crossbones, that it wasn&#039;t paint. No the red substance covering the graffiti was the lifesblood of some unfortunate being. Over the din of cries dark red glowing eyes could be seen peering from an upper window, a burning gaze welcoming them inside before vanishing as if it&#039;s owner had never existed.&lt;br /&gt;
 &lt;br /&gt;
The door shook suddenly, a small heavy hammering coming on from behind the thick steel. The beating continued on, steady and growing in it&#039;s volume. The still low dull sound thrummed as if to match growing anxeity, each beat of a heart matching the battering on the heavy metal thing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Miranai looks over to Dio and Cookies. The sight of Cookies makes hir tails twitch and an ache fill in hir belly. Both easily supressed down. She looks around at those around. Feeling a bit skitish about them, moving close to Dio a moment. &amp;quot;W.. well-&amp;quot; Shi starts, but then hears something going on inside, a pounding, more screaming, should they really just try the front door? Shi instead looks around for some other, better way in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Edel jogs along, still dressed up in her rather casual clothes, but she did carry with her the addition of her larger sword to supplement her typical arsenal. She was ready for a battle, if it came to it! As it is, the husky slows to a stop once she catches up to the group, panting softly as her eyes dart around to see who else she would be working with today.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twitch whistles slowly as her ears twitch, and the doors begin to open. The demonic cat couldn&#039;t hide the sadistic look of joy at the thought of combat, her right hand reaching down to pull the katana free from it&#039;s hilt, and rest the flat of the blade upon her shoulder. Her fingers carefull to not pull on the trigger that rested upon the hilt as she looked over the entrance, her left hand lowering itself to hook her thumb onto her web belt... With easy access to the Glasher should she need it. &amp;quot;Well, I&#039;m thinking we should go introduce ourselves to them eh?&amp;quot; The demonic cat turning slowly on her paw as she begins to make her way to the front door, sword raising and tapping on her shoulder as she gets ready to use it should anything pop out. Though when she glances back over her shoulder she stops and offers a wave to Edel. &amp;quot;Well hello there~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skade flashes the fellow agents another grin as she readies her rifle. &amp;quot;Well, this looks fuckin&#039; omnious. And sounds like it, too. I&#039;m sure it&#039;s nothing we can&#039;t handle though. A swift kick to the love spuds and they&#039;ll go down just like anything else. I got you covered with my baby here if you want to open those doors.&amp;quot; the cat girl says, her eyes flitting up to try to peek into the dark windows above before refocusing on the pounding noise being heard from infront of them. &amp;quot;Uh.. anyone brought a flashlight by the way? Might be dark in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The windows at the sides of the building and upper floors appeared to be safe until Miranai&#039;s keen eyes examined them closely. Each of them appared to be trapped, explosives of an unknown sort and chemical vats seeming to be linked. The front door itself was starting to buckle under heavy blows but... Ah! Nearby there was an old sewer entrance. While likely dangerous from runoff it didn&#039;t seem to be trapped as the rest of the entrances were.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dio&#039;s eyes flicker about amongst the various group members, taking key note of their equipment and such should things every come to blows within. Waving to the others and bowing his head to anyone who may have greeted him, he returns his attention to the door and problem at hand. &amp;quot;Indeed, my lady,&amp;quot; the lion replies to Cookies while he peers at the symbol upon the door. &amp;quot;Two missing agents and a curious low amount of feral activity. That&#039;s all we know for now. The rest we&#039;ll have to investigate on the field.&amp;quot; The lion settles the base of his riot shield and watches as Mira searches about for something. &amp;quot;Did you find something, my lady? I don&#039;t feel too comfortable running right through the main entrance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Miranai looks about, hoping whomever was inside was going to be fine. Shi shakes hir head a bit though, poking to Dio, &amp;quot;Umm, the windows, are trapped, very much. But, that sewer access looks fine. If.. .if we would be ok going through there.&amp;quot; Mini taur would be a far better thing to be for that, maybe even getting a ride in the overcoat of a lion! Shi snickers at hirself a moment, shifting hir size to be something much more compact...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Edel lets her eyes drift to Twitch with a light furrowing of her brow. &amp;quot;Hey there. I&#039;ve been looking for you, you know. Mitzy has been wanting to meet her father for a while now!&amp;quot; She cracks a small smirk, tugging the smaller sword around from the back of her hip to her side, ready for a quick draw. &amp;quot;When we&#039;re not out here like this, we should fix that!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twitch chuckles as she lets out a nod and grins. &amp;quot;Of course! BUT, it sounds like we&#039;ve a better path then going in guns blazing... Sewer entrance eh?&amp;quot; The cat turns to follow to what dio and Miranai were talking about as she slowly strode over in the direction and curled her nose. &amp;quot;Eh, I&#039;ve smelled worse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skade wrinkles her nose, her ears drooping. &amp;quot;The sewers?&amp;quot; she whines. &amp;quot;Come oooon.. I didn&#039;t exactly bring my rubber boots for this. Let&#039;s just open the door and shoot whatever&#039;s behind it full of holes, yeah? Yeah. Cookies, I KNOW you&#039;re with me on this one.&amp;quot; she says cheerily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cookies gives a rather dismissive wave to Twitch as she stares that door down intensely, crossing her arms and letting out a huff. Her eyes slowly widen as she realizes that isn&#039;t paint at all. &amp;quot;Oh. Merde, that&#039;s not paint. I guess that explains that.&amp;quot; She reaches out and drags her finger along the door, rubbing the substance between her fingers before flicking it off with a growl. She fails to notice the eyes above, jumping slightly at the shaking of the door and looking towards Dio for reassurance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Randel finishes drinking what has to be builder nanties, puts the bottle way, and says in mild surprise, &amp;quot;Damn, this is sounding more hazardous than expected.&amp;quot;  He then thinks for a moment, then looks annoyed, and adds, &amp;quot;Crap, I can see things turning South quickly. I&#039;ll stay out here in case there is some need for medical help, or someone to pull someone out. Got to have some backup plan after all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hammering door buckles slightly, apparently nearly welded shut as a small hole opens up to show the horror beyond. The creature behind the door dripped with a green burning goo, a skunk girl by the looks of it with a few adjustments. Her body ended where the right shoulder should have been, the torso of a blue gryphon sticking out where it should be. Discordant screams rang from muzzle and beak, ringing out as eyes stared forward wide and blank with pain. The connection was coated with the strange goo, delaying the inevitable where both were connected, each body attempting to consume and break apart the other in a twisted struggle to regenerate what was once hole.&lt;br /&gt;
 &lt;br /&gt;
The skunky muzzle and grphyon&#039;s beak shot out thin latex whips as tongues, lashing for Twitch as she moved toward the sewer. The agile infected managed to evade the initial strikes but the caustic black saliva was not so easily thwarted and flew out with unknown intent.&lt;br /&gt;
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Edel grimaces, ears twitching back at the sight and sound. &amp;quot;That&#039;s dreadful... Whatever is causing this certainly is rather twisted.&amp;quot; She clicks her tongue and glances towards the sewer entrance. &amp;quot;I&#039;m also in favour of going that way, now. I think we should probably hurry, too... In case that door gives way.&amp;quot; Looking over Twitch she furrows her brow again. &amp;quot;You alright there? We can talk about daughter issues later. I think we&#039;re going to be busy, here.&amp;quot;&lt;br /&gt;
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Twitch rowls as the crashing of the door catches her attention, turning on her paw as she manages to escape the majority heading her way... THough what does get her causes her to almost drop her sword as her hands change, luckily enough it&#039;s no major concern for the adept as her hands shift back almost the moment the changing ceases. A electric charge building in them and around her fur as she draws a good deal of power into herself in preperation for whatever comes next as she turns and makes a dash for the sewer. &amp;quot;I&#039;m fine! Just -go-! We can deal with that thing later!&amp;quot;&lt;br /&gt;
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Miranai looks up from hir now much lower perspective to see the creature coming through the door! &amp;quot;Get down there!&amp;quot; Shi says looking to Dio and Cookies mostly. A glow in hir muzzle, a cackle of flame. The tiny creature opening wide and sharply, ball of flame emitting from hir as shi waits for the sewer cover to be taken off to join those!&lt;br /&gt;
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Cookies squeals and dashes straight the hell over to Dio, all but trying to occupy the same space as him in her moment of fear. She follows him loyally wherever he might go. &amp;quot;O-kay! Let&#039;s go SOMEwhere! I don&#039;t care where but I would like it to be a place where that thing cannot find us!&amp;quot;&lt;br /&gt;
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Dio looks down at the mini-Mira and smirks. &amp;quot;Quite. Thank you very much for the information. We&#039;ll see if we can&#039;t sneak through the tunnels.&amp;quot; The feline listens to everyone else, But more listening would have to wait! It&#039;s time to put that riot shield to good use! The lion let out a large attention grabbing roar while holding out his shield to protect any that would stand behind him. &amp;quot;Stick behind me while we retreat downwards,&amp;quot; he claims while retreating back to the sewer entrance. If no one else was going to open up, he uses his strength to attempt to open it up and then drop down along with the others.&lt;br /&gt;
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Skade backs away a few steps and takes a deep breath, aiming her rifle square at the hole in the door. &amp;quot;Well, great. Sewer it is then. I bet shooting it would only make it angry anyway..&amp;quot; she mutters as she slings her rifle over her shoulder. Taking a few more steps over to the sewer grate she leans down to pull it off. She might not exactly look like it but there&#039;s quite a bit of strength behind her curvy frame.&lt;br /&gt;
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The creature ignites under the blow from Miranai&#039;s power, burning and screaming with discordant voices to shriek loudly across the streats. Flesh boiled and peeled backwards to expose muscles lingering underneath. Blood, green, and black leaking burned brighter, fueling the blaze as the door began to melt underneath the assault. Dio&#039;s guarding shield was quite fortunate, blocking the blaze from the rest as it heated under the streaking blaze while asphalt began to crack. The streams of fire seemed to be almost undirected from the aim, eyeballs melting in their sockets as the strange twisted thing moved forward with seemingly unending vigor.&lt;br /&gt;
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The strength shown by Skade may just provide some respite however, tearing the cover off and away. The darkness beneath the streets held a foul smell, a rotting scent as though from a charnel house. A thousand mad whispers seemed to echo from the building and sewer, all in the same voice speaking in harmony with itself. &amp;quot;Welcome to my new home. I do hope you enjoy my latest experiments. Odin, Loki, Kangaroo. They think themselves Gods. I shall show you the meaning of true power.&amp;quot;&lt;br /&gt;
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Twitch wastes no time as the manhole cover is opened, grinning widely as she turns her gaze from the horror scene unfolding behind her to jump high and through the manhole... Down into the dark below as the electricity coating her fur and between her limbs increases to try and provide some form of illumination, a nice laugh ringing out from the demonic cat as those red eyes scan the darkness as she moves to leave room for the others, with her sword at the ready. &amp;quot;Oh Icarus, oh Icarus... You fool whom thought yourself a god, only to be burned and damned...&amp;quot; She mutters gently to herself, rather eager for what could come next.&amp;quot;&lt;br /&gt;
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Miranai jumps in after Dio, hoping the sewer wasn&#039;t too bad, so shi could swim, or someone caught hir. That is when shi finally noticed Edel. &amp;quot;Oh hi there!&amp;quot; Shi says to her, looking around after shi is down. Shi plugs hir nose and listens to the voice. &amp;quot;The meaning of true power?&amp;quot; Shi answers back. &amp;quot;There is no power above and beyond ones of family and the mind. Not even Odin could out power the human spirit.&amp;quot; Shi says back. Shi thinks on the after, a quick message to Dio.&lt;br /&gt;
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Skade takes a look over her shoulder at the monster, idly considering if she wouldn&#039;t enjoy doing combat with that monstrocity over taking a tour of the sewers. Ah, well, seemed like everyone else was going. She follows suit. Whoever hired her can pay for the drycleaning.. and new shoes! &amp;quot;Odin was always a fan of man, actually. Sort of his thing. Loki though? That guy was always sketchy..&amp;quot;&lt;br /&gt;
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Edel tips her hat towards Miranai as the foxtaur joins them in the sewer. &amp;quot;Hello! I can&#039;t speak much about any of these gods... Tanuki is enough for me. Everything else is.. Well, whatever!&amp;quot; She props her arm up on the pommel of her sword, sniffing at the air and immediately recoiling. &amp;quot;Eugh. Even these days the sewers smell dreadful. This isn&#039;t going to be fun at all. I just hope I don&#039;t step in anything.&amp;quot;&lt;br /&gt;
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Dio braces himself against his shield as the violent attack pushes against his shield. Luckily, the riot shield did it&#039;s job rather well considering the lack of being dead. The lion hops down the graciously opened sewer hole and looks at the front of his shield. A little scratched up, but should still be mission ready. Listening to the strange sounds and Mira&#039;s message, he nods his head, rolls his shoulders and walks forward to take a defensive stance in front of the party. &amp;quot;Probably someone gone mad. Let&#039;s continue on and take care of this individual,&amp;quot; he says, moving forward with his shield out once more.&lt;br /&gt;
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Cookies is right behind Dio when he jumps down, a sheet of flexible, waterproof material forming over her fanciful robes. She mewls quietly, ears flattening at the voices. &amp;quot;Hey buddy! The jerk store called, and they said they&#039;re all out of YOU!&amp;quot; Smooth. She reaches behind herself to bring out the grenade launcher, keeping it unloaded but at the ready for the time being. &amp;quot;My name&#039;s Coo-kies I gots-a big gun, my name is Coo-kies we&#039;re gonna have some fun,&amp;quot; she hums to herself as she sticks close behind Dio.&lt;br /&gt;
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The scent in the sewer could be unnerving to some, Twitches arcing power giving light to the darkness with flickering bouts of power. The wetness below was a twisted morass of red, brown, blacks, and greens as it drifts along lazily with only ankle high &#039;water&#039;. Behind the odd creature continues to scream as it pushes into the door, metal around dripping across it&#039;s flesh to shove it downward to be covered by the molten mass above and below. As to how long it would stay there or what the long term effects would be there were few who could guess.&lt;br /&gt;
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The husky known as Edel did start to step on something, a something that quickly seemed to slither out from under one paw and up her leg. The black mass pooled up around her quickly, pulling itself over her from the water and starting to draw itself inside every hole roughly. Eyes, ears, anus, vagina, uthera, nostrils, there was no opening that wasn&#039;t quickly trying to be violated by the living mass squeezing down on the husky with no hint of mercy but to continue to duplicate itself endlessly.&lt;br /&gt;
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Miranai looks back and notices the thing attacking Edel. Oh wonderful, going to be one of thses. So far no one to actually talk to. The water was too deep for hir paws to reach bottom right now, but shifting back to a more normal for hir size would be no issue now that they were below. Shi takes a moment to examine the creature, only a moment though, before lunging at it and attempting to sink hir toxic fangs into the strangness assulting hir newest friend.&lt;br /&gt;
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Edel snarls as she&#039;s overtaken by the latex, but she&#039;s not about to let it go without a fight! Not with her devices and nanomagic, as she snaps the electricity into action, trying to shock the... Whatever it was... into letting go of her. She&#039;s not in much of a position to talk, though, with that latex in her mouth trying to change her.&lt;br /&gt;
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Skade isn&#039;t in position to do much about this particular critter unless setting Edel on fire was a valid option. Somehow, she suspects it might be frowned upon. The next thought that came to her was that she reaaaaally didn&#039;t feel like getting probed today. She was already ankle deep in goo too! Shit. Shitshitshit. Doing her best to keep her feet dry, she flicks on her nanite buffer just in case. &amp;quot;Get her off! I mean, get it off her! Quickly!&amp;quot; she shouted encouragingly.&lt;br /&gt;
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Twitch humms gently to herself as she looks out into darkness, sword tapping her shoulder as she looks back to see Edel being attacked by the latex... Well, that wasn&#039;t good... And given the choice combination of gear, it wouldn&#039;t easy to just attack it without risking harm to Edel as well. Sure enough, the glow from her electricity dims some as she holds her left hand out, nanites kicking into drive as she goes to siphon some of the pool&#039;s &#039;spirit&#039; to hopefully make it easier for edel to fight it off. &amp;quot;Going to say, let&#039;s keep moving before all it&#039;s buddies show up. I want to meet &#039;Icarus&#039; in person and see how much of a &#039;god&#039; they actually are.&amp;quot;&lt;br /&gt;
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Cookies just staggers back at the sight of the latex- she&#039;s here to blow up the things that are big and angry, not things that have her pals grappled. Certainly not in the sewer, either. &amp;quot;You know, I should have brought the derringer,&amp;quot; she mewls out to her silver lion. &amp;quot;And maybe some slightly more concussion-resistant armor. In fact, I am having a lot of regrets right now. Maybe bringing my plane-bling everywhere is a bad idea.&amp;quot; This only now occurs to her. She taps the ruby-jeweled amulet hanging from her neck. &amp;quot;A laser would be just keen any time now, you little shit.&amp;quot; It does nothing, and stays that way.&lt;br /&gt;
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The strange thing broke apart under the co-ordinated assault. The weakened form from Twitche&#039;s siphon mixed with the poison fangs, fangs which broke through to impact agaisnt Edel&#039;s flesh. The toxin the poisoned fangs was shaken off by the constricted husky although the deep bite marks still remained. Arcing power was weak against the liquid thing but enough when combined to push it off almost completely. The pool broke apart, sinking back into the sewer water to seek easier prey. There was only one little problem, something Edel could still feel. The creature broke a little bit of itself off, writhing and wiggling inside the husky&#039;s ass worming farther inside to nest in her intestines.&lt;br /&gt;
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Twitch huffs as the pool appears to have broken away, the power returning to her arcing electricity as she turns and begins to walk down the sewer in the direction they needed to be heading. &amp;quot;Let&#039;s be quick then, I&#039;d like to get this smell off soon eh? Pluss if we hang out here too long, I&#039;m going to tire out from giving you all light. Hop to it now!&amp;quot; &lt;br /&gt;
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Edel grumbles softly, gingerly poking at her limbs where Mira had bitten her. &amp;quot;Erf. Thanks for that. At least it&#039;s... Mostly gone.&amp;quot; She writhes about uncomfortably, but is otherwise uncertain how to get that bit of latex out of her. She certainly wasn&#039;t about to reach up there to get it! &amp;quot;Hopefully we don&#039;t end up with more of these things... At least not on me.&amp;quot; She huffs and resolves to carry on, trying to ignore the thing for now.&lt;br /&gt;
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&amp;quot;That was quite something,&amp;quot; Dio comments under his breath as he races forward, not particuarly noticing the curious piece of creature still wiggling about. &amp;quot;I do hope everyone&#039;s okay? It&#039;s best we continue forward before any other monstrosities sandwich us. I&#039;ll take point this time to allow everyone to recover.&amp;quot; Just in case, the lion reactivates his nanite buffer to help mitigate damage and pushes forward into the sewer, eyes and ears out for anymore particular danger.&lt;br /&gt;
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Miranai looks over Edel and whimpers a bit, &amp;quot;I&#039;m... I&#039;m sorry.&amp;quot; Shi says, not meaning to have bit her as well. But shi shakes hir head, &amp;quot;I think I&#039;ll join Randel up above again. Coordinate with him, Edel, come up with us when you can, to see about that.. thing.&amp;quot; Shi says, giving Edel a quick hug and a look over to Dio before heading back up.&lt;br /&gt;
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Skade nods, drawing one of her laser pistols. &amp;quot;Well then, Mr. Lion, take the lead. I&#039;ll cover your shapely rear. And everyone elses too, regardless of shape.&amp;quot; she says, deciding to go last, covering their retreat, frequently looking behind her. Not that she could see all that much in this gloom.&lt;br /&gt;
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Edel gives a polite nod to Miranai. &amp;quot;It&#039;s alright. I&#039;m not hurt too bad. I&#039;ve had worse, afterall! Your help is still appreciated. And I&#039;ll come see you up there soon, yes! When all of this is over, probably.&amp;quot; She shifts her hips and huffs, propping her arm back up on her sword as she follows after Dio.&lt;br /&gt;
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The sewer trek continues on, walls of the thing slowly changing in consistancy from the smooth concrete to that similiar of another zone. A pulsating mass of meat forming the walls with thin cilia wriggling and writhing along the sides. It was almost as if a piece of the shadow maw itself had been brought over and grown, expanding out. &amp;quot;Nanites control everything. Food, form, the world itself is under their sway. Even your powers all linger under the infected form. The powers weilded now are as magic would be to those before. What are we all now but gods? Reality twists before us while those from beyond the viel enter our world. You say I seek to fly to high but no, I am the sun.&amp;quot;&lt;br /&gt;
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&amp;quot;We&#039;ve seen enough of these... Creations,&amp;quot; Dio calls out through the sewer, peering alertly from behind his precious shield. &lt;br /&gt;
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&amp;quot;We&#039;ve heard your stance. If you are truely as powerful as the sun, perhaps we should stop wasting time and allow us to meet you face to face. With all these experiments you&#039;re creating, what is your true objective? A simple grab for power?&amp;quot; &lt;br /&gt;
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Regardless of the response, not even sure if the voice could even hear him, the feline continues forward at a quick pace, steeling his nerves and taking deep breaths along the way.&lt;br /&gt;
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Cookies answers without skipping a beat. &amp;quot;Wrong, motherfucker! For one, look at my clothes! I&#039;ve got shit that came out of a box that&#039;s MAGIC, son! Presumably from some sort of bizarre box dimension! For another, I don&#039;t need powers! I HAVE A GOD DAMN GRENADE LAUNCHER!&amp;quot; She waves it around in gesture as she follows behind Dio. &amp;quot;And let me tell you about gods: dedicants have a comparatively minute amount of power GRANTED to them, by them, and they&#039;re still some of the toughest sumbitches you&#039;ll meet! How much mako do YOU have, buddy? And think about THAT, even,&amp;quot; she continues raving and ranting, waving her hands about as she explains, &amp;quot;For the huge amounts of investment you put in, that&#039;s still only so much of their power! Tell me honestly: Would YOU want to go toe-to-toe with the head honcho of the Einherjar, or Odin, or even Uber Fox? Nooo.&amp;quot;&lt;br /&gt;
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Twitch tilts her head back and laughs as the voice continues, enough light finally filtering in that the electricity traveling through her form dies down some to a dull state of preperation to conserve power. Her right hand manuvers her sword so the sharpened edge trails along the meat coating the walls, finger pulling the trigger as the blade coats in electricity as if the cat was toying at the new covering for the walls. &amp;quot;Ah but even the sun will die, you are no true god and neither am I. We are flawed creatures marching through a flawed world, and the only god in this world is Death... Ah what is that play? The one about the huntsman and death? A germanic play really, I&#039;d think you&#039;d like it really. Shame you&#039;ll be forced to miss it really.&amp;quot;&lt;br /&gt;
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Edel follows along fairly quietly, a scowl on her face. She didn&#039;t like having things in her, and she didn&#039;t care much for the  banter. Either receiving it or giving it. Naw, she was content to find them and lop off their head. That usually makes people shut up. &amp;quot;Hmph. Doesn&#039;t even mention tanuki,&amp;quot; she grumbles. &amp;quot;We&#039;re obviously the best.&amp;quot;&lt;br /&gt;
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&amp;quot;Then show me what you believe to be a flawed power. I will devour you all eventually and make your strength my own. Come huntsman, let&#039;s see your choice before your star too fades and disappears.&amp;quot; The dark voice rang out, getting closer as the trek continues on. The meaty walls part and rejoin, slurping and dripping with the passing of the strange covering while small faces appear behind where the cuts once were to cry out in terror.&lt;br /&gt;
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Finally the living area opens up toward a massive room, writhing and wriggling tentacles sliding in and out of the walls. Across the room on the far side is a dark elven woman standing there with a smirk on her face and a crazed look in her eyes. &amp;quot;Come then. Now I am become Death, the destroyer of worlds. Show me your strength.&amp;quot;&lt;br /&gt;
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Skade shoulders her rifle, taking aim at the strange woman. &amp;quot;I always fell asleep watching theater..&amp;quot; she mutters, squinting through her scope at the form. Although a voice in the back of her head nagged at her. Things arn&#039;t always what they seem, after all. Surely it wouldn&#039;t be this easy. And who has the time to cover an entire sewer in flesh anyway? This might be more of that illusion nonsense people sometimes toyed with. On a pretty massive scale, she had to admit. Still, the cat girl makes a concious effort to try to detect any shennanigans that might be fooling her senses.&lt;br /&gt;
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Cookies takes a careful look around and frowns deeply, wincing at the screams occasionally. &amp;quot;I wonder if this could possibly be...&amp;quot; She trails off and her eyes go a bit dark. She chuckles a bit at Edel and scratches at the back of her head. Once the living area is visible, Cookies clunks open her launcher, rips a &#039;nade off her bandolier and carefully packs it into the GL, before snapping it shut and, murmuring out a quick, &amp;quot;Nah,&amp;quot; stepping back a couple paces firing it into the room with a soft &#039;P-CHUNK&#039;. &amp;quot;HAPPY BIRTHDAY!&amp;quot;&lt;br /&gt;
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Not having any offensive weaponry with him, Dio bolsters his shield and stomps the base of it against the floor. &amp;quot;These actions can no longer continue. You will give up and come with us or face the consequences.&amp;quot; Once more, the lion lets out an intimidating growl and a sort of half roar before moving forward a bit to take point. Looking back at his party members, he prepares himself to run about in an attempt to cover anyone else behind him from any damage.&lt;br /&gt;
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Twitch chuckles lowly as she twirls the sword in her hand, watching the cut along the wall which shows off the faces behind the meat with a low whistle. &amp;quot;Well, if you are death... Then I must say that I thought you&#039;d be a bit... Taller perhaps?&amp;quot; She chuckles gently as she spins the sword in her hands once more and kills the electricity coursing through herself finally. Her left hand gripping the Glasher pistol as she draws it, and aims it down at the figure with a grin. &amp;quot;But yes, come &#039;death&#039;, a demon wants to see if you bleed.&amp;quot; One could argue twitch was starting to show her crazy, but at least it was for their cause! The demonic cat giving that cheshire smile as she pulls the trigger to the large caliber handgun.&lt;br /&gt;
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Edel smiles faintly, wings ruffling under her cloak as she tilts her sword&#039;s scabbard, flpping a switch on the sheath as she prepares to draw at a dime. &amp;quot;Yes, let&#039;s not make this too difficult for anyone.&amp;quot; From beneath her black silk cloak slinks two tentaclesm writhing and curling at her side. She&#039;d let the others handle the long-distance business, preparing herself for anything that comes close.&lt;br /&gt;
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&amp;quot;DON&#039;T SHOOOOOOT!&amp;quot; Skade screams at the top of her lungs, just a few seconds too late, at that.&lt;br /&gt;
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The grenade shoots forward with unerring accuracy, slamming into the woman alongside the handgun bullet to slatter a torrent of blood along the back wall. The heavy assault easily shattered the hold of the illusion nanomagic covering the skunk girl from the library. The bound gagged female slammed into the meaty walls, visica mixing in a bloody mass while the walls start to shake and tremble. &amp;quot;So easy to fool. Pathetic.&amp;quot; The water behind the group slides upwards in a gooey mass, a gelled girl shifting into a dark elf rapidly while she slams her hands together. The sewer entrance slams together in a heavy slam of rock and steel to seal the group in while the tentacles start to dart out toward the group with each ending it tips drooling with semen.&lt;br /&gt;
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Skade swears loudly, secretly hoping the trigger happy people will atleast be a little probed by tentacles. She, herself, was not so much in the mood for such things, atleast not from such a royal bitch! Pointing her arm at the appendages heading her way, she does her best to dodge them as she flicks her wrist, sending a gust of flame from her high-tech manacle, which is actually a portable flamethrower, hoping atleast the bloody things weren&#039;t too happy being set on fire.&lt;br /&gt;
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Twitch laughs as she gathers electricity, her hand gripping tightly upon the sword and raises it high over her head before jumping... Bring it down in a slashing motion at the nearest tentacle, while avoiding the others. &amp;quot;HA! Clever! Keep this up and I may just feel bad about killing you I hope you realize!&amp;quot; Her grin wide as she hoped to sever one of the tentacles at least, that feeling of lust mixing in with that blood craze as she rowls. &amp;quot;... Clever... I may have to fuck you before I kill you now...&amp;quot;&lt;br /&gt;
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Dio grimaces under his breath as he watches the illusion fade in front of him. They would have to get out of here and recover her via some medical nanomagic as soon as possible. Looking back, it doesn&#039;t seem there was a lot of time to play around. The lion does his very best to dodge the tentacles coming his way while he fumbles about in his pocket to pull out his nanite buffer. But with it concealed in his hands, who could really tell what it is? &lt;br /&gt;
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&amp;quot;I&#039;ve seen enough,&amp;quot; the lion growls. &amp;quot;It seems our invesitgation is complete. We were sent here to discover any innocents down here before blowing the place with our prepared explosives. I&#039;d deem your experiements a close. You may think you&#039;re beyond God, but is your work considering what damage we previously did? Perhaps it&#039;s best we talk it out now before it all comse crashing down.&amp;quot; &lt;br /&gt;
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The lion puts on his best poker face while bound by the tentacles. Worth a shot at least.&lt;br /&gt;
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Edel spreads her wings as one of those tentacles makes a move for her, kicking off with a feathery wingbeat, propelling herself out of the way and towards the tentacles that seem to have snagged Dio. Couldn&#039;t have that, so as she twists to face them, she grips her sword and pulls it free in what is hopefully a clean Iai strike, using her momentum to try to slice straight through.&lt;br /&gt;
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Cookies nearly drops her GL when she notices her mistake, but she shakes it off and reaches to rip off another grenade, only to be caught and bound by the tentacles! She twists and squirms against them and grrrowls out, looking towards nothing in particular as she addresses the voice once more. &amp;quot;Alright, you cocky freak... I just have one question! What&#039;s your name?!&amp;quot; This could mean the world to her. Even in her immediate situation, she had to know.&lt;br /&gt;
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Twitch and Edel manage to dodge away from the tentacles, the rest only partially managing to evade being gripped in the writing things. Crazed by lust, Twitch&#039;s flailing blows slide around the rest of the thrusting things. The blows from the long objects slam into Dio, Skade, and Cookies, some partially lighting on fire or being torn up during the strange little attack. Dio was hurled into a far wall along with Skade, tentacles around their ankles, and Cookies found herself pulled down to the floor and held tightly with legs and arms spread eagled. A mass of writhing appendages burst up around her, a thin tunnel forming straight toward the lust filled Twitch while the rest busied themselves fighting off the powerful team. Any more words from the strange adept they had been battling were lost or at least drowned out by a nearby screaming. The skunk girl from the library was very much alive, screaming in bloody murder as several slick appendages thrust into holes open in her belly, legs, and arms to seek any bit of warmth they could find.&lt;br /&gt;
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Twitch breathes heavily as feels the lust growing, enough to mix with her rut and take precidence over that blood lust. A savage rowl escaping from her as she&#039;s covered by the tentacles into a sort of tunnel, and what luck! The smells of a fertile target coming from the other end... And she&#039;s quick to follow after it, licking her lips at the bound cookies as she plays with the crotch piece of her riot gear while looking over the woman with that lust filled gaze, sword left on the ground next to her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skade takes a deep breath to calm herself, her RSX training kicking into full swing as she draws both her laser pistols in a quick, smooth motion. Her left opens fire at the tentacles at her feet. Atleast those were an easy target and she hoses them down with the narrow, cutting beam of her gun. Her right hand aims towards the ones holding the skunk girl captive, hoping to atleast draw their attention if they were sentient. Or cutting a few off, if she was lucky.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Edel scowls at Twitch, her tentacles shifting uneasily as she looks between the two felines. Leaping over with a wing-assisted lunge, she scoops up Twitch&#039;s katana and grins. &amp;quot;Hey! Don&#039;t you worry about her. Wouldn&#039;t you rather play with me? This is a real fancy sword, you know...&amp;quot; And indeed, now Edel has not one, but -two- lightning swords!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cookies jerks her arms and legs as hard as she can against the tentacles, but frankly the catgirl is not actually built for melee engagement; her atrophied, skinny nerd muscles are her failing, good as she may be with a gun! She gives Twitch a hissss and snaps her teeth at the other cat, still struggling uselessly. &amp;quot;Any day now I could use a hand, guys!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dio lets out a large grunt as he&#039;s tossed aside and into a wall. With his armor and nanite buffer, at least it didn&#039;t hurt too badly, but it was still quite a blow! There were some tentacles around his feet, but his cat girl was in trouble! Summoning up whatever strength he can, the lion lets out another wonderful roar to pump himself up and fill his body with glorious adrenaline. His muscles ripple and bulge with heroic strength as he forces his way towards Cookies, damn the tentacles on his ankles! With a giant leonine roar, he slams down the base of his shield upon the tentacles with all his might to set her free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The darting forward toward Cookies by Twitch was inturrupted with the loud lionine roar and heavy shield slamming between the bound cat and the one heading toward her. The tentacles near Cookies slipped away at the heavy slam, wall from the tunnel broken and dripping by the quick rush. The cat town mayor found herself with her body newly freed once more while Edel distracts Twitch with her own blade and laser light from Skade burns away all the tentacles near the skunk girl. The librarian passes out almost instantly after, nanites starting to heal the damage, and the rest of the tentacles receed down into the meaty walls to leave everyone trapped with the lusty demonic cat that was Twitch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cookies grumbles and slowly pushes herself to her feet once the tentacles disperse. &amp;quot;Thanks, Dio,&amp;quot; she mewls out, looking between Twitch and Edel in confusion and giving the walls an odd look occasionally, also giving the skunkgirl one more glance just to make sure she isn&#039;t total mincemeat. Those screams were unpleasant. &amp;quot;Yeah you BETTER back down,&amp;quot; she yells at the walls, still frowning deeply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twitch rowls loudly as the lion blocks her easier prey, and then her weapon is scooped up by Edel! She had only a moment to really think as her hand darted down into her bag, pulling out a gas canister that she flicks the pin free from... She wasn&#039;t lost enough to know numbers weren&#039;t on her side, but -something- is getting fucked here... And then without further adue, she drops the H.B.B. letting the lust and heat inducing smoke spread quickly to help cover her own movements as she makes a mad dash at Edel!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skade figures the rest of the gang probably can take care of Twitch as she pushes herself to her feet and makes for the collapsed skunk girl, making sure she&#039;s atleast alive and not in critical need of aid right this second. &amp;quot;Stop playing around over there! Just knock the damned fool out and let&#039;s get the fuck out of here!&amp;quot; she shouts, raising her guns, preparing to defend the two if need be, or if worse comes to worse, scooping the girl up and running for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Edel narrows her eyes and gives a soft chuckle. She wasn&#039;t going to be too bothered by that lusty smoke, with her SUCK activated, but the eyesight was another issue. She couldn&#039;t see him, but she could still try to hit him! Becoming a little whirling dervish, she spins around, lashing out with tentacles to flail through the smoke at distance, her outstretched wings for a medium radius... And incase they get really close, those swinging blades. &amp;quot;I&#039;ve got this! This dance is mine,&amp;quot; she calls out through it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wharrhgghlbrg--&amp;quot; is all Cookies manages to get out before getting a faceful of that smoke, waving it away all too late. Rubbing at her slightly stinging eyes, a more demanding urge radiates from between her legs, making her rub her thighs together and groan slightly. &amp;quot;Arrrh-- Merde! Twitch, you little... Nnnggh...&amp;quot; For the time being she just tries to fight back the sudden feelings, dropping onto her ass and whining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skade coughs. That smoke was getting to her. Sickly sweet and oddly.. arousing. And the skunk girls fur was so very, very soft and.. no! Wait.. this won&#039;t do. Trapped in a factory with some love bomb going off. Digging through her pocket she pulls out one of her trusty plushy grenades. Her best friends, really! Although once you pull the pin out of them.. well, not quite so friendly. Still, it had to be done. Grabbing her porcupine grenade by the ears with her teeth, she pulls it&#039;s head off and lobs it towards the exit. &amp;quot;INCOMING!&amp;quot; she shouts, sending some extra power to her own nanite buffer to shield the skunk girl.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dio takes a few deep breaths, allowing himself to cool off from the intense amount of energy spent. &amp;quot;I&#039;m glad you&#039;re okay, my lady. I was quite worried.&amp;quot; A large hand pets over the fellow feline&#039;s head before he notices a cloud of curious smoke overtake the room. Luckily, he&#039;s in quite the male form and doesn&#039;t have to worry about heat, but his lovely cat girl did! &amp;quot;Please hold on. I&#039;ll do my best to help get us out of here.&amp;quot; It seems his physical being is to be tested once more. Hearing the call out from Skade, he gets up once more and holds out his tower shield steady in an attempt to block whatever he can for the group, despite what shrapnel might pierce through his body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The wall and room shudders under the heavy explosion of Skade&#039;s explosion, meat walls shivering and shrinking down as they start to receed and leave the chemical plant as it was before. The devestating bomb blast bounced backwards off the wall and into Dio and his heavy covering shield. The massive blast had to go somewhere, it needed to be channeled, and picked the path of least resistance. The wall that had been closed up burst open from the blast to give the agents a path back out, hopefully safe now that they had driven off the strange adept from before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A crackle of electricity sounds through the smoke near Edel as she&#039;d easily glimpse the outline of twitch... Surrounded with the electricity the demonic cat&#039;s visage stood aparant and ready for her assault, the call from skade being missed by the crazed woman as she threw her hands forward. The Arc of powerfull electric force traveling through to try and slam into Edel. The explosion rocking the room from the grenade causing the cat to fall off balance as it erupts right as she threw nanomagic attack at her target, throwing her off balance enough to cause her to fall onto her back as she coughs and tries to get her bearings once more, though she&#039;s certainly unharmed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skade decides she&#039;s had quite enough of this. Picking up her precious cargo, slinging the unconcious form over her shoulder, the cat girl makes for her brand new exit. &amp;quot;Alright, I&#039;m out. Getting this one to the triage. And Twitch? Get a grip of yourself.&amp;quot; the RSX agent says as she casually shoots the demonic cat in the leg as Skade walks out the exit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Edel knows that tell-tale sign of electricity getting ready to be used. Afterall, she -was- the Thaumasurge for a reason. Not one to get caught by it, her wings go out as she launches herself in the air. It also helps her avoid that rumbling and shaking from the bomb as she slides her sword back into its scabbard, unslinging the not-copyrighted sword, readying the overlarge weapon as she makes a fast swoop, aiming to smash Twitch with the flat of the large blade to try to put out their lights for good, for a bit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Edel slings her large sword over her shoulder as she lands, nodding softly, even taking care to return Twitch&#039;s sword to its owner&#039;s scabbard. &amp;quot;Sorry about that, Twitch,&amp;quot; she mumbles, scooping up the decommissioned feline with a huff, slowly working what little healing power she has over her friend as she carries them off into the sunset. Or at least out of the building and to a safe triage.&lt;br /&gt;
&lt;br /&gt;
[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Summonable_Stats&amp;diff=101840</id>
		<title>Summonable Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Summonable_Stats&amp;diff=101840"/>
		<updated>2014-03-26T01:39:29Z</updated>

		<summary type="html">&lt;p&gt;Dio: It&amp;#039;s a start!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page detailing the combat skills and powers each summonable has, including that of crafted pets. Naturally, for crafted pets, the values are at base without any mods applied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Forest Wisp]]=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  [[Avoidance]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Bewitched]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Controlled Burst]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Loading]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Outnumbered]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Speed]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampiric]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Conductive]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Surge]] || Damage: 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Field]] || DebuffResistDebuffMag: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Enveloping Pain]] || Cooldown: -2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Marsh Wisp]] || EnergyDamageDuration: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning Song]] || DebuffClearMag: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Skitter]] || HasteMag: 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Mechanical Drone]]=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  [[Accuracy]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Controlled Burst]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Endurance]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Warded]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bullet Spray]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Surge]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Homing Missiles]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Hide]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpening]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Rest]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Mutant Companion]]=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  [[Back Row]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Bewitched]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Cure]] || &lt;br /&gt;
* Damage: 4&lt;br /&gt;
* RegenChance: 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Furry Hide]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Purr]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Claws]] ||&lt;br /&gt;
* Damage: 2.5&lt;br /&gt;
* AoE: 1.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Snap Kick]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Shield Drone]]=&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Skill&#039;&#039;&#039; || &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Endurance]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Front Row]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Taunting Strikes]] || 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Abrasive Hide]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Guarding Stance]] ||&lt;br /&gt;
* CoverChance: 50&lt;br /&gt;
* CoverMag: 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Juggernaut]] ||&lt;br /&gt;
* DamageResistMag: 1.0&lt;br /&gt;
* Energy: -0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Stonewall]] || PhysicalDamageResistDuration: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Strike]] || Base levels&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Pregnancy&amp;diff=95568</id>
		<title>Pregnancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Pregnancy&amp;diff=95568"/>
		<updated>2014-03-11T03:20:31Z</updated>

		<summary type="html">&lt;p&gt;Dio: Fixed another thing! I should check before I do stuff. Someone check the pet code to see if this stuff is true.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Pregnancy&#039;&#039;&#039;, is the state were a new life develops in the womb of a female or hermaphrodite. &lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
After conception a pregnancy will proceed through several stages. These are handled in the code as a range of description changes automatically made to your character and the existance of a Haste(Pregnancy) effect on your character. If one were to type &#039;&#039;&#039;pregtime&#039;&#039;&#039;, they will see three values. Offline is the amount of time it will take for birth to occur if the pregnant player was offline the whole time. Maximum represents the amount of time it will take if the player is online the entire time, while minimum represents how much time it will take before birth if the player roleplays the entire time. It&#039;s worthy of note that RPing with another player shall speed up pregnancy dramatically. &lt;br /&gt;
&lt;br /&gt;
Pregnancy negatively impacts your character&#039;s ATB speed in combat. This takes the form of the previously mentioned Haste(Pregnancy) effect. As the pregnancy progresses its magnitude will drop from 0 to -1. From there it will tick off over time until it hits -6. This is the cap to your combat speed penalty and also the final stage of the pregnancy.&lt;br /&gt;
&lt;br /&gt;
At -6, birth is getting quite near, so make plans and watch your timer with the &#039;&#039;&#039;pregtime&#039;&#039;&#039; command!&lt;br /&gt;
&lt;br /&gt;
Players can get an idea of what kind of child they are having by visiting the Library and talking to the doctor on the second floor to get an ultrasound. This will only tell you the baby&#039;s gender and specific infections for the head, arms, and legs.&lt;br /&gt;
&lt;br /&gt;
For one hundred tokens in the token exchange shop, players may purchase a PBRD (Pregnancy Broadcast Receiving Device). This item passively speeds up pregnancy a bit while also allowing one to receive the benefits of a &#039;&#039;&#039;+mako/Pregcast&#039;&#039;&#039;, which allows players to speed up pregnancies by 1% per mako donated for everyone in the game wearing this item.&lt;br /&gt;
&lt;br /&gt;
==Description Changes &amp;amp; Spoof Poses==&lt;br /&gt;
During pregnancy your characters description will change. You will also receive spoof poses at certain times.&lt;br /&gt;
&lt;br /&gt;
Descriptions include (in order of trimester):&lt;br /&gt;
* They have a warm glow about them.&lt;br /&gt;
* They look a bit pudgy especially around the middle. \ They seem to be putting on weight. \ Their belly distends as if from a full meal.&lt;br /&gt;
* Their motions are slowed by the burden of life in their womb. \ They are massively pregnant. \ They have a large round dome for a belly.&lt;br /&gt;
&lt;br /&gt;
Spoofs include (in order of trimester):&lt;br /&gt;
* Are you getting fatter? \ Your breasts feel tender a moment. \ Ugh, you feel dizzy for a moment, and nauseous.&lt;br /&gt;
* Something about your belly just feels so... wonderful. \ You feel warm and good all over. \ Your half filled belly feels warm with life. \ Your breasts are leaking in preparation for the new child. \ You pause a moment to consider your impending child. \ You&#039;re happy you can handle this whole pregnancy thing.&lt;br /&gt;
* You drum your fingers across your taught belly. \ Your round, full, belly protrudes before you like a dome.&lt;br /&gt;
&lt;br /&gt;
==Multiple Births==&lt;br /&gt;
Characters can and do get pregnant with multiple children. This is relatively rare however. 95 out of 100 mothers will have a normal birth of just one child. The remaining 5 will have either twins or triplets. The odds of conceiving twins is &amp;quot;rare&amp;quot; and triplets are rarer still. Further, twins and triplets are always identical.&lt;br /&gt;
&lt;br /&gt;
At present the pregnancy code is only capable of handling random twin and triplet pregnancies. It is unlikely that it will ever allow quadruplets or more.&lt;br /&gt;
&lt;br /&gt;
Twin and triplet pregnancies are randomly generated &#039;&#039;at birth&#039;&#039; and as such cannot be detected in advance by an ultrasound. Instead, the ultrasound will treat it as a normal pregnancy with just one child.&lt;br /&gt;
&lt;br /&gt;
Birth for multiples are handled the same way as any other pregnancy with the exception that you will be told that you still feel another baby starting to descend. All babies in a multiple birth have the exact same mutation sets and it is for this reason that they are considered identical twins/triplets.&lt;br /&gt;
&lt;br /&gt;
==After Pregnancy==&lt;br /&gt;
Following birth, the typical character will be infertile for a period of 7 OOC days. During this time they will be unable to become pregnant. However, there are exceptions to this rule.&lt;br /&gt;
&lt;br /&gt;
==Fertility Modifiers==&lt;br /&gt;
There are a few ways to shorten the infertile period that follows after pregnancy.&lt;br /&gt;
&lt;br /&gt;
These are:&lt;br /&gt;
* The [[Husky Pill]] will send your character back into fertility again almost immediately.&lt;br /&gt;
* Taking the [[Baby Machine]] perk automatically reduces the infertility period to 3.5 OOC days rather than 7.&lt;br /&gt;
** The [[Talakai]] Dedication has a fertility bonus that stacks with the Baby Machine perk, thereby reducing the infertile period to just 1.75 OOC days for players with both.&lt;br /&gt;
* The [[Fertile]] perk increases the odds of becoming pregnant.&lt;br /&gt;
* The [[Parthenogenesis Enabler]] Mako item will make any fertile player pregnant upon use. No sexual partner required.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Pets that are pregnant must remain out and their owners need to remain connected.&lt;br /&gt;
** When your pet gives birth, the resulting child will be placed into your +gear inventory just like any child you give birth to yourself.&lt;br /&gt;
*** Birthing &amp;quot;scenes&amp;quot; regarding your pets are handled by the code as if you are the one giving birth, not the pet.&lt;br /&gt;
**** There is an exploit where pets can be dismissed after giving birth then resummoned to be impregnated again. This has yet to be fixed.&lt;br /&gt;
***** By that same token, a pregnant pet can be dismissed then resummoned to &amp;quot;abort&amp;quot; the pregnancy.&lt;br /&gt;
* A character&#039;s child summons cannot give birth unless it is converted into a playable character with a [[Youth Liberation Device]].&lt;br /&gt;
** While they can become pregnant, child summons last a very short time and will not &amp;quot;survive&amp;quot; long enough to give birth.&lt;br /&gt;
* Pregnancies can be more effectively tracked by typing &#039;&#039;&#039;pregtime&#039;&#039;&#039;&lt;br /&gt;
* For players that are impatient, they can use +mako/preg to advance the pregnancy by five percent per point of mako spent.&lt;br /&gt;
* Birth Control pills will abort pregnancies when taken.&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Pregnancy&amp;diff=95567</id>
		<title>Pregnancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Pregnancy&amp;diff=95567"/>
		<updated>2014-03-11T03:16:11Z</updated>

		<summary type="html">&lt;p&gt;Dio: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Pregnancy&#039;&#039;&#039;, is the state were a new life develops in the womb of a female or hermaphrodite. &lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
After conception a pregnancy will proceed through several stages. These are handled in the code as a range of description changes automatically made to your character and the existance of a Haste(Pregnancy) effect on your character. If one were to type &#039;&#039;&#039;pregtime&#039;&#039;&#039;, they will see three values. Offline is the amount of time it will take for birth to occur if the pregnant player was offline the whole time. Maximum represents the amount of time it will take if the player is online the entire time, while minimum represents how much time it will take before birth if the player roleplays the entire time. It&#039;s worthy of note that RPing with another player shall speed up pregnancy dramatically. &lt;br /&gt;
&lt;br /&gt;
Pregnancy negatively impacts your character&#039;s ATB speed in combat. This takes the form of the previously mentioned Haste(Pregnancy) effect. As the pregnancy progresses its magnitude will drop from 0 to -1. From there it will tick off over time until it hits -6. This is the cap to your combat speed penalty and also the final stage of the pregnancy.&lt;br /&gt;
&lt;br /&gt;
At -6, birth is getting quite near, so make plans and watch your timer with the &#039;&#039;&#039;pregtime&#039;&#039;&#039; command!&lt;br /&gt;
&lt;br /&gt;
Players can get an idea of what kind of child they are having by visiting the Library and talking to the doctor on the second floor to get an ultrasound. This will only tell you the baby&#039;s gender and specific infections for the head, arms, and legs.&lt;br /&gt;
&lt;br /&gt;
For one hundred tokens in the token exchange shop, players may purchase a PBRD (Pregnancy Broadcast Receiving Device). This item passively speeds up pregnancy a bit while also allowing one to receive the benefits of a &#039;&#039;&#039;+mako/Pregcast&#039;&#039;&#039;, which allows players to speed up pregnancies by 1% per mako donated for everyone in the game wearing this item.&lt;br /&gt;
&lt;br /&gt;
==Description Changes &amp;amp; Spoof Poses==&lt;br /&gt;
During pregnancy your characters description will change. You will also receive spoof poses at certain times.&lt;br /&gt;
&lt;br /&gt;
Descriptions include (in order of trimester):&lt;br /&gt;
* They have a warm glow about them.&lt;br /&gt;
* They look a bit pudgy especially around the middle. \ They seem to be putting on weight. \ Their belly distends as if from a full meal.&lt;br /&gt;
* Their motions are slowed by the burden of life in their womb. \ They are massively pregnant. \ They have a large round dome for a belly.&lt;br /&gt;
&lt;br /&gt;
Spoofs include (in order of trimester):&lt;br /&gt;
* Are you getting fatter? \ Your breasts feel tender a moment. \ Ugh, you feel dizzy for a moment, and nauseous.&lt;br /&gt;
* Something about your belly just feels so... wonderful. \ You feel warm and good all over. \ Your half filled belly feels warm with life. \ Your breasts are leaking in preparation for the new child. \ You pause a moment to consider your impending child. \ You&#039;re happy you can handle this whole pregnancy thing.&lt;br /&gt;
* You drum your fingers across your taught belly. \ Your round, full, belly protrudes before you like a dome.&lt;br /&gt;
&lt;br /&gt;
==Multiple Births==&lt;br /&gt;
Characters can and do get pregnant with multiple children. This is relatively rare however. 95 out of 100 mothers will have a normal birth of just one child. The remaining 5 will have either twins or triplets. The odds of conceiving twins is &amp;quot;rare&amp;quot; and triplets are rarer still. Further, twins and triplets are always identical.&lt;br /&gt;
&lt;br /&gt;
At present the pregnancy code is only capable of handling random twin and triplet pregnancies. It is unlikely that it will ever allow quadruplets or more.&lt;br /&gt;
&lt;br /&gt;
Twin and triplet pregnancies are randomly generated &#039;&#039;at birth&#039;&#039; and as such cannot be detected in advance by an ultrasound. Instead, the ultrasound will treat it as a normal pregnancy with just one child.&lt;br /&gt;
&lt;br /&gt;
Birth for multiples are handled the same way as any other pregnancy with the exception that you will be told that you still feel another baby starting to descend. All babies in a multiple birth have the exact same mutation sets and it is for this reason that they are considered identical twins/triplets.&lt;br /&gt;
&lt;br /&gt;
==After Pregnancy==&lt;br /&gt;
Following birth, the typical character will be infertile for a period of 7 OOC days. During this time they will be unable to become pregnant. However, there are exceptions to this rule.&lt;br /&gt;
&lt;br /&gt;
==Fertility Modifiers==&lt;br /&gt;
There are a few ways to shorten the infertile period that follows after pregnancy.&lt;br /&gt;
&lt;br /&gt;
These are:&lt;br /&gt;
* The [[Husky Pill]] will send your character back into fertility again almost immediately.&lt;br /&gt;
* Taking the [[Baby Machine]] perk automatically reduces the infertility period to 3.5 OOC days rather than 7.&lt;br /&gt;
** The [[Talakai]] Dedication has a fertility bonus that stacks with the Baby Machine perk, thereby reducing the infertile period to just 1.75 OOC days for players with both.&lt;br /&gt;
* The [[Fertile]] perk increases the odds of becoming pregnant.&lt;br /&gt;
* The [[Parthenogenesis Enabler]] Mako item will make any fertile player pregnant upon use. No sexual partner required.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Pets that are pregnant must remain out and their owners need to remain connected.&lt;br /&gt;
** When your pet gives birth, the resulting child will be placed into your +gear inventory just like any child you give birth to yourself.&lt;br /&gt;
*** Birthing &amp;quot;scenes&amp;quot; regarding your pets are handled by the code as if you are the one giving birth, not the pet.&lt;br /&gt;
**** There is an exploit where pets can be dismissed after giving birth then resummoned to be impregnated again. This has yet to be fixed.&lt;br /&gt;
***** By that same token, a pregnant pet can be dismissed then resummoned to &amp;quot;abort&amp;quot; the pregnancy.&lt;br /&gt;
* A character&#039;s child summons cannot give birth unless it is converted into a playable character with a [[Youth Liberation Device]].&lt;br /&gt;
** While they can become pregnant, child summons last a very short time and will not &amp;quot;survive&amp;quot; long enough to give birth.&lt;br /&gt;
* Pregnancies can be more effectively tracked by typing &#039;&#039;&#039;pregtime&#039;&#039;&#039;&lt;br /&gt;
* For players that are impatient, they can use +mako/preg to advance the pregnancy by five percent per point of mako spent.&lt;br /&gt;
** As the shortest possible pregnancy is only 24 OOC hours long, you cannot spend more than 24 mako on any individual pregnancy.&lt;br /&gt;
* Birth Control pills will abort pregnancies when taken.&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Pregnancy&amp;diff=95566</id>
		<title>Pregnancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Pregnancy&amp;diff=95566"/>
		<updated>2014-03-11T03:15:46Z</updated>

		<summary type="html">&lt;p&gt;Dio: A few more changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Pregnancy&#039;&#039;&#039;, is the state were a new life develops in the womb of a female or hermaphrodite. &lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
After conception a pregnancy will proceed through several stages. These are handled in the code as a range of description changes automatically made to your character and the existance of a Haste(Pregnancy) effect on your character. If one were to type &#039;&#039;&#039;pregtime&#039;&#039;&#039;, they will see three values. Offline is the amount of time it will take for birth to occur if the pregnant player was offline the whole time. Maximum represents the amount of time it will take if the player is online the entire time, while minimum represents how much time it will take before birth if the player roleplays the entire time. It&#039;s worthy of note that RPing with another player shall speed up pregnancy dramatically. &lt;br /&gt;
&lt;br /&gt;
Pregnancy negatively impacts your character&#039;s ATB speed in combat. This takes the form of the previously mentioned Haste(Pregnancy) effect. As the pregnancy progresses its magnitude will drop from 0 to -1. From there it will tick off over time until it hits -6. This is the cap to your combat speed penalty and also the final stage of the pregnancy.&lt;br /&gt;
&lt;br /&gt;
At -6 Birth is getting quite near, so make plans and watch your timer with the &#039;&#039;&#039;pregtime&#039;&#039;&#039; command!&lt;br /&gt;
&lt;br /&gt;
Players can get an idea of what kind of child they are having by visiting the Library and talking to the doctor on the second floor to get an ultrasound. This will only tell you the baby&#039;s gender and specific infections for the head, arms, and legs.&lt;br /&gt;
&lt;br /&gt;
For one hundred tokens in the token exchange shop, players may purchase a PBRD (Pregnancy Broadcast Receiving Device). This item passively speeds up pregnancy a bit while also allowing one to receive the benefits of a &#039;&#039;&#039;+mako/Pregcast&#039;&#039;&#039;, which allows players to speed up pregnancies by 1% per mako donated for everyone in the game wearing this item.&lt;br /&gt;
&lt;br /&gt;
==Description Changes &amp;amp; Spoof Poses==&lt;br /&gt;
During pregnancy your characters description will change. You will also receive spoof poses at certain times.&lt;br /&gt;
&lt;br /&gt;
Descriptions include (in order of trimester):&lt;br /&gt;
* They have a warm glow about them.&lt;br /&gt;
* They look a bit pudgy especially around the middle. \ They seem to be putting on weight. \ Their belly distends as if from a full meal.&lt;br /&gt;
* Their motions are slowed by the burden of life in their womb. \ They are massively pregnant. \ They have a large round dome for a belly.&lt;br /&gt;
&lt;br /&gt;
Spoofs include (in order of trimester):&lt;br /&gt;
* Are you getting fatter? \ Your breasts feel tender a moment. \ Ugh, you feel dizzy for a moment, and nauseous.&lt;br /&gt;
* Something about your belly just feels so... wonderful. \ You feel warm and good all over. \ Your half filled belly feels warm with life. \ Your breasts are leaking in preparation for the new child. \ You pause a moment to consider your impending child. \ You&#039;re happy you can handle this whole pregnancy thing.&lt;br /&gt;
* You drum your fingers across your taught belly. \ Your round, full, belly protrudes before you like a dome.&lt;br /&gt;
&lt;br /&gt;
==Multiple Births==&lt;br /&gt;
Characters can and do get pregnant with multiple children. This is relatively rare however. 95 out of 100 mothers will have a normal birth of just one child. The remaining 5 will have either twins or triplets. The odds of conceiving twins is &amp;quot;rare&amp;quot; and triplets are rarer still. Further, twins and triplets are always identical.&lt;br /&gt;
&lt;br /&gt;
At present the pregnancy code is only capable of handling random twin and triplet pregnancies. It is unlikely that it will ever allow quadruplets or more.&lt;br /&gt;
&lt;br /&gt;
Twin and triplet pregnancies are randomly generated &#039;&#039;at birth&#039;&#039; and as such cannot be detected in advance by an ultrasound. Instead, the ultrasound will treat it as a normal pregnancy with just one child.&lt;br /&gt;
&lt;br /&gt;
Birth for multiples are handled the same way as any other pregnancy with the exception that you will be told that you still feel another baby starting to descend. All babies in a multiple birth have the exact same mutation sets and it is for this reason that they are considered identical twins/triplets.&lt;br /&gt;
&lt;br /&gt;
==After Pregnancy==&lt;br /&gt;
Following birth, the typical character will be infertile for a period of 7 OOC days. During this time they will be unable to become pregnant. However, there are exceptions to this rule.&lt;br /&gt;
&lt;br /&gt;
==Fertility Modifiers==&lt;br /&gt;
There are a few ways to shorten the infertile period that follows after pregnancy.&lt;br /&gt;
&lt;br /&gt;
These are:&lt;br /&gt;
* The [[Husky Pill]] will send your character back into fertility again almost immediately.&lt;br /&gt;
* Taking the [[Baby Machine]] perk automatically reduces the infertility period to 3.5 OOC days rather than 7.&lt;br /&gt;
** The [[Talakai]] Dedication has a fertility bonus that stacks with the Baby Machine perk, thereby reducing the infertile period to just 1.75 OOC days for players with both.&lt;br /&gt;
* The [[Fertile]] perk increases the odds of becoming pregnant.&lt;br /&gt;
* The [[Parthenogenesis Enabler]] Mako item will make any fertile player pregnant upon use. No sexual partner required.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Pets that are pregnant must remain out and their owners need to remain connected.&lt;br /&gt;
** When your pet gives birth, the resulting child will be placed into your +gear inventory just like any child you give birth to yourself.&lt;br /&gt;
*** Birthing &amp;quot;scenes&amp;quot; regarding your pets are handled by the code as if you are the one giving birth, not the pet.&lt;br /&gt;
**** There is an exploit where pets can be dismissed after giving birth then resummoned to be impregnated again. This has yet to be fixed.&lt;br /&gt;
***** By that same token, a pregnant pet can be dismissed then resummoned to &amp;quot;abort&amp;quot; the pregnancy.&lt;br /&gt;
* A character&#039;s child summons cannot give birth unless it is converted into a playable character with a [[Youth Liberation Device]].&lt;br /&gt;
** While they can become pregnant, child summons last a very short time and will not &amp;quot;survive&amp;quot; long enough to give birth.&lt;br /&gt;
* Pregnancies can be more effectively tracked by typing &#039;&#039;&#039;pregtime&#039;&#039;&#039;&lt;br /&gt;
* For players that are impatient, they can use +mako/preg to advance the pregnancy by five percent per point of mako spent.&lt;br /&gt;
** As the shortest possible pregnancy is only 24 OOC hours long, you cannot spend more than 24 mako on any individual pregnancy.&lt;br /&gt;
* Birth Control pills will abort pregnancies when taken.&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Pregnancy&amp;diff=95565</id>
		<title>Pregnancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Pregnancy&amp;diff=95565"/>
		<updated>2014-03-11T03:12:53Z</updated>

		<summary type="html">&lt;p&gt;Dio: What an old page! Let&amp;#039;s fix it. There&amp;#039;s probably more, but this is a good start.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Pregnancy&#039;&#039;&#039;, is the state were a new life develops in the womb of a female or hermaphrodite. &lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
After conception a pregnancy will proceed through several stages. These are handled in the code as a range of description changes automatically made to your character and the existance of a Haste(Pregnancy) effect on your character. If one were to type &#039;&#039;&#039;pregtime&#039;&#039;&#039;, they will see three values. Offline is the amount of time it will take for birth to occur if the pregnant player was offline the whole time. Maximum represents the amount of time it will take if the player is online the entire time, while minimum represents how much time it will take before birth if the player roleplays the entire time. It&#039;s worthy of note that RPing with another player shall speed up pregnancy dramatically. &lt;br /&gt;
&lt;br /&gt;
Pregnancy negatively impacts your character&#039;s ATB speed in combat. This takes the form of the previously mentioned Haste(Pregnancy) effect. As the pregnancy progresses its magnitude will drop from 0 to -1. From there it will tick off over time until it hits -6. This is the cap to your combat speed penalty and also the final stage of the pregnancy.&lt;br /&gt;
&lt;br /&gt;
At -6 Birth is very near and if you plan to RP it out you should make plans to do so when the magnitude of your Haste is at -5.&lt;br /&gt;
&lt;br /&gt;
Players can get an idea of what kind of child they are having by visiting the Library and talking to the doctor on the second floor to get an ultrasound. This will only tell you the baby&#039;s gender and specific infections for the head, arms, and legs.&lt;br /&gt;
&lt;br /&gt;
For one hundred tokens in the token exchange shop, players may purchase a PBRD (Pregnancy Broadcast Receiving Device). This item passively speeds up pregnancy a bit while also allowing one to receive the benefits of a &#039;&#039;&#039;+mako/Pregcast&#039;&#039;&#039;, which allows players to speed up pregnancies by 1% per mako donated for everyone in the game wearing this item.&lt;br /&gt;
&lt;br /&gt;
==Description Changes &amp;amp; Spoof Poses==&lt;br /&gt;
During pregnancy your characters description will change. You will also receive spoof poses at certain times.&lt;br /&gt;
&lt;br /&gt;
Descriptions include (in order of trimester):&lt;br /&gt;
* They have a warm glow about them.&lt;br /&gt;
* They look a bit pudgy especially around the middle. \ They seem to be putting on weight. \ Their belly distends as if from a full meal.&lt;br /&gt;
* Their motions are slowed by the burden of life in their womb. \ They are massively pregnant. \ They have a large round dome for a belly.&lt;br /&gt;
&lt;br /&gt;
Spoofs include (in order of trimester):&lt;br /&gt;
* Are you getting fatter? \ Your breasts feel tender a moment. \ Ugh, you feel dizzy for a moment, and nauseous.&lt;br /&gt;
* Something about your belly just feels so... wonderful. \ You feel warm and good all over. \ Your half filled belly feels warm with life. \ Your breasts are leaking in preparation for the new child. \ You pause a moment to consider your impending child. \ You&#039;re happy you can handle this whole pregnancy thing.&lt;br /&gt;
* You drum your fingers across your taught belly. \ Your round, full, belly protrudes before you like a dome.&lt;br /&gt;
&lt;br /&gt;
==Multiple Births==&lt;br /&gt;
Characters can and do get pregnant with multiple children. This is relatively rare however. 95 out of 100 mothers will have a normal birth of just one child. The remaining 5 will have either twins or triplets. The odds of conceiving twins is &amp;quot;rare&amp;quot; and triplets are rarer still. Further, twins and triplets are always identical.&lt;br /&gt;
&lt;br /&gt;
At present the pregnancy code is only capable of handling random twin and triplet pregnancies. It is unlikely that it will ever allow quadruplets or more.&lt;br /&gt;
&lt;br /&gt;
Twin and triplet pregnancies are randomly generated &#039;&#039;at birth&#039;&#039; and as such cannot be detected in advance by an ultrasound. Instead, the ultrasound will treat it as a normal pregnancy with just one child.&lt;br /&gt;
&lt;br /&gt;
Birth for multiples are handled the same way as any other pregnancy with the exception that you will be told that you still feel another baby starting to descend. All babies in a multiple birth have the exact same mutation sets and it is for this reason that they are considered identical twins/triplets.&lt;br /&gt;
&lt;br /&gt;
==After Pregnancy==&lt;br /&gt;
Following birth, the typical character will be infertile for a period of 7 OOC days. During this time they will be unable to become pregnant. However, there are exceptions to this rule.&lt;br /&gt;
&lt;br /&gt;
==Fertility Modifiers==&lt;br /&gt;
There are a few ways to shorten the infertile period that follows after pregnancy.&lt;br /&gt;
&lt;br /&gt;
These are:&lt;br /&gt;
* The [[Husky Pill]] will send your character back into fertility again almost immediately.&lt;br /&gt;
* Taking the [[Baby Machine]] perk automatically reduces the infertility period to 3.5 OOC days rather than 7.&lt;br /&gt;
** The [[Talakai]] Dedication has a fertility bonus that stacks with the Baby Machine perk, thereby reducing the infertile period to just 1.75 OOC days for players with both.&lt;br /&gt;
* The [[Fertile]] perk increases the odds of becoming pregnant.&lt;br /&gt;
* The [[Parthenogenesis Enabler]] Mako item will make any fertile player pregnant upon use. No sexual partner required.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Pets that are pregnant must remain out and their owners need to remain connected.&lt;br /&gt;
** When your pet gives birth, the resulting child will be placed into your +gear inventory just like any child you give birth to yourself.&lt;br /&gt;
*** Birthing &amp;quot;scenes&amp;quot; regarding your pets are handled by the code as if you are the one giving birth, not the pet.&lt;br /&gt;
**** There is an exploit where pets can be dismissed after giving birth then resummoned to be impregnated again. This has yet to be fixed.&lt;br /&gt;
***** By that same token, a pregnant pet can be dismissed then resummoned to &amp;quot;abort&amp;quot; the pregnancy.&lt;br /&gt;
* A character&#039;s child summons cannot give birth unless it is converted into a playable character with a [[Youth Liberation Device]].&lt;br /&gt;
** While they can become pregnant, child summons last a very short time and will not &amp;quot;survive&amp;quot; long enough to give birth.&lt;br /&gt;
* Pregnancies can be more effectively tracked by typing &#039;&#039;&#039;pregtime&#039;&#039;&#039;&lt;br /&gt;
* For players that are impatient, they can use +mako/preg to advance the pregnancy by five percent per point of mako spent.&lt;br /&gt;
** As the shortest possible pregnancy is only 24 OOC hours long, you cannot spend more than 24 mako on any individual pregnancy.&lt;br /&gt;
* Birth Control pills will abort pregnancies when taken.&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=The_Kama_Sutra_Club_-_RPLOG&amp;diff=92738</id>
		<title>The Kama Sutra Club - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=The_Kama_Sutra_Club_-_RPLOG&amp;diff=92738"/>
		<updated>2014-03-04T06:30:22Z</updated>

		<summary type="html">&lt;p&gt;Dio: Clean up!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[Dio]]&lt;br /&gt;
* [[Fenris]]&lt;br /&gt;
* [[Kana]]&lt;br /&gt;
* [[Obsidian]]&lt;br /&gt;
* [[Spade]]&lt;br /&gt;
* [[Valorie]]&lt;br /&gt;
=Date=&lt;br /&gt;
3/3/2014&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After the call for assistance by K&amp;amp;S, any interested agent is fed the mission coordinates via their communicator. It&#039;s not too far south of Zephyr, only a twenty minute walk or so should they take a leisurely pace. The location in question is a commonplace motel one would stay in for a rather cheap price, and probably isn&#039;t a large corporate chain due to its relatively smaller size and one single floor. The building appears run down, entire chunks taken out of the walls and even the roof, but the structure still stands and is habitable in a way if one can ignore the musky scents.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Obsidian gets the call for assistance. Naturally he&#039;s happy to help his group out if he can. He heads off to described meeting place. He sniffs at the air warily as his paws step heavily against the ground trying to spot if anybody has arrived yet.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Spade has heard that K&amp;amp;S solutions has put out a call for aid, and, rather sentimental she obliges. The spider skitters along in a rather ragged cloth, making her way towards the coordinates provided, a rather witty sidekick following her around, most likely because everyone else isn&#039;t at all worth it&#039;s time.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kana wonders up to the meeting place, nervously looking round as shi arrives. Spotting a couple of figures shi strolls up to them with a friendly &amp;quot;Hi&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Valorie walks up towards the location specified by hir communicator. Not knowing what to expect, shi has come fully prepared, which isn&#039;t much though shi does have her regulation laser pistol. Shi slowly clops toward those assembled, waiting for one of them to notice hir rather than introduce hirself explicitly.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris drops in from the sky with one last flap from his great, feathery wings. He adjusts his coat fastidiously as he folds his wings tightly against his back and looks around at the gathered agents. &amp;quot;Is this the place?&amp;quot; he asks, glancing over the little motel, &amp;quot;Doesn&#039;t look likean especially Arcane gathering place.&amp;quot; The tiger has little interest in the miriad of cults that had sprung up since p-day, but the book-in-a-jar had intrigued him.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Minutes after the agents arive, the estimated time for the cult meeting ticked past. Suddenly, a scent flows from the east, easy to detect for those with sensitive noses of any sort. Upon further inspection, they seem quite normal as far as normal goes these days. A pair of naked wolf beast hermaphrodites walking hand in hand, occasionally swapping kissing in their path, sexual bits jumping and bouncing with each step. Quite clearly their heading straight for the motel, giving the west most door a knock should they go unprovoked.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Obsidian flicks his ears a bit as the other agents approach. &amp;quot;Hello. This does seem to be the place.&amp;quot; He adresses the group of agents. He regards Fenris a few moments. &amp;quot;Hmmm, don&#039;t know much about arcane...&amp;quot; He trails off and sniffs at the air his ears lay flat against his skull. He tenses up briefly as the scent of two wolf beasts approaches. He relaxes somewhat once its clear they aren&#039;t hostile. He cocks his head to the side trying to listen to the knock.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Spade says absolutely nothing to any of those present, instead taking a look around the building to see about an alternative way inside to observe the going ons.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kana shrugs to Obsidian to acknowledge hir lack of knowlege either, before flattening hirslef back agaist the wall in an attempt not to be spotted by the approaching figures. Sliding hir pistol from hir pack, shi drops to a crouch before whispering up &amp;quot;Anyone got a plan?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Valorie doesnt quite notice the pair until they draw close enough for hir to hear them. Shi dives for the nearest cover, in this case a pile of rubble. Although shi rather fails and ends up sprawled out in an outstretched position, but shi manages to scramble into the shadow of the pile, narrowly avoiding tearing hir strained shirt on some rebar. Shi watches them wairly, also observing the actions of the other agents.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris quirks an eyebrow as the couple happily walks up to the door and knocks. Not a complicated, secret knock even. Just a knock. He does not bother to hide himself, as the wolves hardly seem interested in the gathered operatives. He glances around at his jumpy companions, then shrugs. &amp;quot;Let&#039;s watch a moment,&amp;quot; he suggests, &amp;quot;Maybe we can just knock and join in.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After a brief period of time, the door unlocks and opens up, revealing a common blue gryphon in the doorway. Happiness practically radiates off hir also naked body, and soon the gryphon and the wolves exchange cute cheek kisses and some tight hugs. Various scents of different kinds flow from the doorway as well, making it a bit difficult to determine what is what. There&#039;s certainly more than sexual musks mixed in. After pleasantries are exchanged, the wolves are admitted inside and the door shuts tight.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Obsidian watches the exchange and scrunches up his muzzle a bit at the sugary sweetness of the whole display. &amp;quot;Well they don&#039;t seem horribly inimical.&amp;quot; He stresses seem, making the word come out almost like growl. &amp;quot;Perhaps we could just try knocking on the door.&amp;quot; He crosses his arms and taps a claw against his bicep as he waits on input from the others.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Spade scales the building and makes her way to safe footing to peer inside the house, watching the others briefly to see if they&#039;re going to do something to make the cultists more guarded. She does, with one of her hands make a shooshing gesture.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kana frowns slightly before whispering to Obsidian &amp;quot;Now I&#039;m no expert on this agent stuff&amp;quot; shi begins slightly nervously, &amp;quot;But based on the sexual nature of what we&#039;ve seen so far, I&#039;d be tempted to wait a little to see if anyone else shows.&amp;quot; hir frown turns to a slightly disarming smile &amp;quot;I&#039;d hate the group of us to go up to the door and spook them because the dress code is naked and the password is to turn up in pairs.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Valorie takes a deep breath and sighs, standing from hir hiding place now that the occupants aren&#039;t hostile. &amp;quot;I think we should look into what&#039;s going on inside as well.&amp;quot; Shi says, intrigued by the occupants. Shi starts walking towards the door, trying to determine what was going on inside.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris shrugs. &amp;quot;Well,&amp;quot; he says, starting to carefully remove his clothing and tuck it away into his bag, &amp;quot;When in Rome.&amp;quot; He tucks his things away, carefully hidden under some rubble. &amp;quot;Anyone care to join me?&amp;quot; the tiger asks, sauntering off toward the door. &amp;quot;Something in there smelled. . . familiar, I think,&amp;quot; he says.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thanks to nanite decay, holes and such have been ripped in the building, including that of the roof. As Spade climbs hir way upwards, shi notices that several of the holes have been hastily boarded up, leaving plenty of holes between planks to peer through with extremely limited field of view. &lt;br /&gt;
&lt;br /&gt;
As the agents predicted, more people indeed do come. However, this one isn&#039;t in a pair. A lone German Shepard, naked of course. He seems a bit shy about his situation and walks towards the motel, noticing the agents that have left their original position. Quickly turning his head away, he covers his groin with little effect and heads for the door.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Obsidian shrugs a bit since he&#039;s already naked and completely devoid of anything other than his communicator in terms of equipment. &amp;quot;Sure why not. Hmmm, I&#039;m Obsidian by the way. I figure if we&#039;re about to head into sexytimes it would be nice to at least introduce myself proper like.&amp;quot; He chuckles a bit and moves to join Fenris.  &amp;quot;Perhaps we can let the shy shephard go first though?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Spade peers through a hole and notes what she sees, opting to move to a better position to see if she can make out anything else. Her companion does make a good job of calling everyone else in the group a bunch of biters however.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kana sighs &amp;quot;Well not exactly what I meant.&amp;quot; and hiding hir cloths and pistol in hir helmet and copying Fenris&#039;s move of covering them in debris, shi looks up to realise shi&#039;s the last one left. &amp;quot;Perfect&amp;quot; shi mutters, before following the others.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Valorie follows suit, stowing hir things (As well as hir shirt, but not hir hoof-boots) in a discreet location and walking over to the shephard, falling in step behind him. &amp;quot;Hey there, stud. You look lonely, mind if I join you?&amp;quot; Shi asks, trying to converse with him.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Fenris,&amp;quot; the tiger introduces himself to Obsidian. He himself is a little uncomfortable roaming around in the buff, but he quashes that shyness for the sake of the mission. Besides, now he really is curious about what is going on in there. Seeing the two agents heading to intercept the shy canine, he opts to go straight for the door. He knocks gently three times, not leaving it to chance that there was no special knock, then waits for the door to open. &amp;quot;Excuse me,&amp;quot; he says, playing up his unease at being nude, &amp;quot;Is this where the meeting is?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Upon seeing Valorie approach his position, the Shepard stops like a deer in headlight and freezes up. &amp;quot;I... I- uh....&amp;quot; He stammers, doing his best to not look at Valorie&#039;s chest but failing miserably. &amp;quot;Y-you... Would want to come with me? I mean, you&#039;re so... well..&amp;quot; Much to his embarrassment, it seems his member has begun reacting, stiffening just slightly as he desperately attempts to push it back down. &amp;quot;S.. sure, if you want. I&#039;m pretty boring, but... yeah...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for someone to answer Fenris&#039; call. With a few clicks, the door unlocks, the person opening it revealed to be the same gryphon as before. &amp;quot;Hello there! Of course it is! I assume you&#039;re here to learn? Come on in,&amp;quot; shi says, leaning in for a kiss and a hug should Fenris not avoid it. Within the room, the sounds and smells of sex are obvious, mats, pillows, incents, and tables filling the room along with a myriad of beings having a &#039;good time&#039;.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Spade appears to be losing her temper. She moves to a location she feels would be easiest to assail and attempts pry the wood off, hopefully quietly but she doesn&#039;t seem inclined to care at this point. As she does she tries to decide what she could do with the piece of wood, thinking of design ideas.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris accepts the gryphon&#039;s affectionate hug and gives the bird-lion a peck on either cheek before allowing himself to be led inside, paying close attention to the room&#039;s occupants. &amp;quot;What should I do?&amp;quot; he quietly asks the gryphon host.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Obsidian smiles beside Fenris giving the gryphon a kiss and hug. He follows Fenris in taking the sights and sounds of the place. His tail wags behind him a bit as he pants. &amp;quot;Sorry, its just, kind of a first time for us, with something quite like this.&amp;quot; I flash a bright toothy smile at the gryphon.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Valorie chuckles, hir breasts bouncing, and asks &amp;quot;You got a name, stud? Or should I just call you &#039;Shephard&#039; or &#039;Stud&amp;quot;?&amp;quot; as shi takes his hand and makes to continue on the way to the door. Shi saw Fenris get warmly accepted and was sure that they could all get inside without a problem. When they got close enough, shi knocked on the door and waited for the inevitable answer.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kana mutters to hirself as shi see&#039;s the Shepard fall for Valories charms &amp;quot;Shit, guess I gotta get in on my own.&amp;quot; taking a deep breath shi realises hir nervousness isn&#039;t going to get hir in &amp;quot;Think sexy thoughts, think sexy...&amp;quot; hir eyes drift over the firm naked figure of Obsidian ahead of hir &amp;quot;sexy Wolfy thoughts&amp;quot; shi starts to smile and by the time shi knocks on the door is fully erect and blushing slightly.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The boards easily rip up from the hole with Spade&#039;s efforts, but it was about as subtle as a revved chain saw within a box of mirrors and glass. A good amount of the occupants cease their carnal activites, looking up at the widened hole and tilting their heads. &amp;quot;You know,&amp;quot; the gryphon by the door proclaims, &amp;quot;There is a door here. No need to be so shy. If you really want to know what&#039;s going on, why not join us?&amp;quot; The gryphon chuckles and allows both Fenris and Obsidian inside, exchanging the same pleasnetires with Obsidian as well. &amp;quot;It should be your first time! It&#039;s the first meeting after all. Please, find somewhere comfortable. Do you have any questions?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
If he could, the German Shepard would&#039;ve melted like butter. &amp;quot;N-name...&amp;quot; Is all he manages to stutter out before he finds himself being led to the door. &amp;quot;Name is, uh.... James, yes....&amp;quot; As time goes on, it seems he simply couldn&#039;t contain his &#039;excitement&#039;, member growing stiffer and stiffer by the second. &lt;br /&gt;
&lt;br /&gt;
After the series of knocks, the door swings open with a familiar face. &amp;quot;Even more people! This is turning out better than I hoped! Please, join us. And your friend over there too,&amp;quot; shi says, pointing towards Kana and exchanging kisses and hugs if allowed. &lt;br /&gt;
&lt;br /&gt;
Within the room, various mutants of different strains and sexual bits are having sex in a large array of interesting sexual positions. Fucking on tables! Beds! Mats! All kinds of positions that certainly deviate from the vanilla. It also seems that they&#039;ve broken down the walls within, allowing a continuously stretched out room blocked with curtains and beads.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Obsidian looks around licking at his snout a bit. His own member easing out  of its sheath to full attention. He takes a deep breath making his small breasts heave and jiggle. A faint wisp fo feminine arousal also wafts from him. &amp;quot;Ohh, silly me, of course.&amp;quot; He chuckles a bit and moves beside Fen. &amp;quot;Well Fenny, shall we find someplace to mmm, wait?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Spade blinks at the offer, looking at the board and walking off with it. She opts to merely listen, why the whole group is in there is beyond her, but that spells bad things to her. She looks to her scornful companion and chitters lowly &amp;quot;Well, if they need help I&#039;ll be here.&amp;quot; It doesn&#039;t respond, it just glares at her.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kana smiles at the gryphon, returning the hugs and kisses as shi&#039;s waved inside. Inside shi feels even more alone and spotting a relatively empty spot shi takes a seat near, but seperate from Obsidian and Fenris.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Valorie accepts the gryphon&#039;s warm greeting and leads the nervous James in the door, eyeing his throbing cock lustily. Shi gazes in awe at the various sexual acts being preformed in the long room. Shi then ponders what shi should do now that shi was inside. &amp;quot;Well, when in Rome, do as the Romans do.... Come on, James!&amp;quot; Shi says enthusiastically, pulling the shephard into the midst of the mutants to find something to do.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris let&#039;s himself be drawn along by obsidian. Something sparks a glimmer of recognition and the tiger recognizes certain aspects of various Hindu sects in the trappings scattered around the room. &amp;quot;Of course, darling,&amp;quot; he says absently to Obsidian, guiding the big Wolftaur to a good observation spot and cuddling into his tauric half so he can observe the rest of the room.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Overall, everyone seems to be having a grand old time, fucking the afternoon away in positions unheard of by the average feral. They don&#039;t even seems to care that much with the spider looking down on them. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;There are plenty of spots available! We should be ready to begin soon. Does anyone have any questions,&amp;quot; the gryphon shouts in an excited tone, locking the door and finding another lovely blue grpyhon that has probably been waiting and waiting just for hir. &lt;br /&gt;
&lt;br /&gt;
James bites his lip heavily, unsure of how to handle such direct advances. &amp;quot;I-I... Are you sure? I mean.... the reason I&#039;m here is because... well,&amp;quot; he stammers, rubbing the back of his head, &amp;quot;Is because people usually laugh at me at sexual stuff. I just get so... nervous.&amp;quot; A frown appears on his muzzle, the Shepard looking away in embaressement. Strangely enough, a husky walks by with a common nanite hypo, giving it to the Shepard. &amp;quot;Maybe you should try walking on the other side, see how girls really feel,&amp;quot; she says with a wink. &amp;quot;Perhaps try it out if you want.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
As Kana finds a nice spot, a large and bulky lion beast heads up to hir with a smile and a wave. &amp;quot;Good afternoon to ya,&amp;quot; he says with a small laugh, holding out his hand. &amp;quot;You seem like you could use someone to talk to! Why don&#039;t we have a little fun. That is, only if you want to. I&#039;d understand.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Obsidian carefully sits down tucking his legs underneath him, if only to make it easier to cuddle with the tiger. &amp;quot;Hmmm, I think  this could turn out to be rather interesting indeed.&amp;quot; He smiles a bit snuggle up against the tiger placing his arm around them.  Well assuming this isn&#039;t some sort of horrible brainwashing cult, this could turn into a damn fine day.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Spade starts to work using the wood, moving slightly away so she can&#039;t be seen anymore as she keeps her long ears in gear. The work comes out quite nicely, a nice start, but she&#039;ll need something to put onto it. She quickly scans her surroundings for something worthy of this plack.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kana looks up at the Lion beast sort of flustered &amp;quot;I guess I could use someone to talk to, I mean I don&#039;t even know what I&#039;m doing here.&amp;quot; shi looks at him slightly desperate &amp;quot;I barely know what here is, never mind why I thought this was a good idea.&amp;quot; shi pouts at the Lion &amp;quot;You seem nice enough, I don&#039;t suppose you could show me out? Maybe we&#039;ll meet again somewhere less overwhelming and have that fun some other time?&amp;quot; as a couple of tears start to run down hir cheek.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Valorie chuckles and smiles at the husky. &amp;quot;Listen to her. Its actually pretty amazing.&amp;quot; Shi says to James, eyeing the hypo. &amp;quot;Come on, how bad could it be?&amp;quot; Shi shrugs, looking around and perking hir ears when the gryphon speaks. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris groans inwardly, finally realizing what was happening here as all of the little details start to sink in. The Hindu overtones, the wierd orgy, the incense. This wasn&#039;t a dangerous cult! This was a bunch of mutants who had stumbled across a copy of the Kama Sutra! &amp;quot;It looks like. . .&amp;quot; the tiger starts, only to fall silent as Obsidian wraps his arms around Fenris and draws him close. Oh boy. This is why getting naked was almost ALWAYS a bad idea in this city.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Hey now...&amp;quot; the lion beast says with concern, reaching out a large finger to wipe away a tear off Kana&#039;s cheek. &amp;quot;There&#039;s no reason to be upset. We&#039;re all family here. No one&#039;s going to hurt anyone or do anything without permission. We&#039;re here to learn more about ourselves, love, and family. I don&#039;t really mind, but are you sure you wouldn&#039;t mind staying? We could learn some things you know.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
With the hypo in hand, the Shepard looks nervously between it and Valorie, looking quite flustered from such a concept. &amp;quot;W...well, if you say so.. I guess. But please, let&#039;s take things slow.&amp;quot; With a shaky hand, he lowers the needle to his groin area and injects the infection within. In a few moments, his shape begins to shift and change, hips widening and shoulder narrowing. A brief feminine moan escapes his lips as two perky mounds rise from his chest and a small slit forms just beneath his somewhat shrunken male equipment. &lt;br /&gt;
&lt;br /&gt;
From behind a curtain, a wolf pops out with a glass case in hand, smile beaming on his face. &amp;quot;Greetings my brothers and sisters,&amp;quot; he bellows, setting the case down on a podium. &amp;quot;Thank you for coming here. Today, I wish to discuss a variety of subject matters. But first, we answer questions. Anybody?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Obsidian smiles a bit and winks at Fenris. Of course he wouldn&#039;t do anything...well maybe if Fenris asked real nice-like. For now though he contents himself with watching the interesting postions taking note of them. His ears twitch a bit when the wolf comes out and starts talking. So far this gathering is pretty chill, we&#039;ll see what the wolf has to say. He doesn&#039;t have any pressing questions at the moment and so remains silent.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Spade grabs a couple of small items, colorful bits of trash and mashes them flat as best she can, before she uses her webbing to stick them where they belong. With her task complete she looks back to see what&#039;s going on with the others, they all walked right in and surely are in trouble by now. She examines the going ons and tries to make what she can of it.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kana looks up at the Lion again, shifting slightly to display hir pregnancy and lip quivering as shi continues &amp;quot;I don&#039;t know if it&#039;s the hormones, or the scents or just so many strangers but I need to be somewhere else.&amp;quot; shi gives him a soft smile &amp;quot;Please at least just some fresh air?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Valorie puts an arm around the now herm Shephard, &amp;quot;There.... that isn&#039;t so bad, is it?&amp;quot; Shi coos into his ear before looking and listening to the wolf on the stage.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris looks around at the rapt mutants watching the wolf, and tentatively raises his hand. &amp;quot;I-I don&#039;t want to be a wet blanket here,&amp;quot; he says, affecting a timidness he barely felt, &amp;quot;But what should we expect here?&amp;quot; The feeling of the large wolftaur&#039;s, ahem, bits pressing against the tiger&#039;s back was only moderately distracting.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The lion beast thinks for a few moments and looks back into the room, rubbing a hand under his chin. &amp;quot;I see...&amp;quot; he whispers under his breath, smile soon returning as he places a gentle hand on Kana&#039;s head. &amp;quot;Very well, I understand. And they will too. It&#039;s part of the teachings after all. Please, come with me.&amp;quot; The lion goads Kana towards the door and opens it up for hir to go through should she follow along. &lt;br /&gt;
&lt;br /&gt;
The new hermaphrodite German Shepard&#039;s breasts press up against Valorie&#039;s embrace, much to hir surprise. &amp;quot;T-this is.. uh... oh my,&amp;quot; shi says in a much higher pitched voice, nipples stiffening and a mixture of feminine and male arousal swimming about them. Almost unconsciously, a slender finger slips down to hir new female equipment, testing and probing it, eventually brushing against the clit and causing a heavy shiver and a muffled moan. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;No need to feel that way! I welcome any and all questions. And what a great question to start out with.&amp;quot; The wolf reaches over and unlatches the case, revealing none other than an English translated version of the Kama Sutra. &amp;quot;We are a new sect of the Promethians, but any and all are welcome to join. We&#039;ve been trying to get the word out. We take the ideas of &#039;Kama&#039; to heart. Some people think that this book is only about sex, but that isn&#039;t quite true at all! Family, love, happiness... Togetherness, and how we can obtain such. There are many ways to express love, and sensual sex certainly helps! Missionary position... how boring. I&#039;m here to preach about family and love, relationships, and some sex tips to really help seal that bond between your loved ones. Anyone is free to join or leave at any point and are never asked to do something they don&#039;t want to do.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kana allows the Lion to see hir out following him to the door, before turning and giving him a gentle kiss as shi leaves. Heading back to where shi stashed hir gear shi starts muttering to hirself again &amp;quot;Of course I&#039;m not ready, what the hell was I thinking?&amp;quot; before digging hir clothes out quickly redressing and bolting into the night.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Obsidian nods abit as he listens to the wolf speak.  Well seems pretty good so far. &amp;quot;Hmm, and would you welcome non Prometheans as well?&amp;quot; Its an honest enough question, plus he&#039;s not exactly affiliated with the Prommies. The sounds pretty good. Maybe its just his slightly paranoid nature but he can&#039;t help but feel on his guard. The group does seem a bit too good to be true.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Valorie chuckles at the wolf and nods, agreeing with his words. Shi then turns to the herm Shephard. &amp;quot;So.... James.... well we really can&#039;t call you that anymore.... Jamie? How&#039;s that for a name?&amp;quot; Shi suggests. Jamie was a fairly neutral name, and would fit the herm. Val pulls the herm into a closer nuzzle, pressing hir breasts against theirs.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris nods, just as he suspected. And if these were Prometheans, why hadn&#039;t he heard about it? Well, he was here now. It probably couldn&#039;t hurt to sit and listen. And Obsidian was as comfortable a backrest as a moderately mutated tiger-man could ask for.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Indeed they are,&amp;quot; the wolf claims, pointing towards Obsidian. &amp;quot;If anyone, regardless of faction, is willing to listen to the words of family, friends, and togetherness, they are more than welcome in any of our meetings. We are very new and this is our first meeting, so we&#039;re doing our best to get the word out.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
To clear his throat, the wolf coughs and settles the book in front of him, allowing everyone to see the title. &amp;quot;The Promethean ideals aren&#039;t so different, and we still are proud Promethians. However, you could say we&#039;re just a different flavor of sorts and under the same umbrella. A fleding group with stories, tips, and helpful messages to preach. And of course, teaching people many different sexual positions and styles is a help for everyone. Public service if you will,&amp;quot; he says with a chuckle and a wink. &lt;br /&gt;
&lt;br /&gt;
Still feeling quite nervous, the German Shepard reaches around and hugs Valorie in return, both their breasts squeezing together to make the new herms situation that much more real to hir. &amp;quot;J..Jamie? Well I suppose that makes sense.. But just for a little while and then it&#039;s right back!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now then my brothers and sisters,&amp;quot; the wolf preaches, &amp;quot;Do any of you have ideas as to how we can best spread the word of this book? They&#039;re so hard to come across these days and we have to take special measures to make sure the nanites don&#039;t take it away from us. It&#039;s a book filled with helpful knowledge and it must be preserved by any means.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Obsidian ponders for a few moments. &amp;quot;Hmmm, well there is a project to digitize books that can be found. If you or somebody could make a copy of the book for that purpose. I think it would be worthwhile looking into. And perhaps reaching out to other groups that might be interested in furthering sexual knowledge.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Spade sits and listens to the faction she&#039;d at one point considered joining, their silly book of ideals and sexual activity aren&#039;t making this lot very appealing. The spider listens for more information to report back, but she seems more taken with her companions harsh words than the activities below.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Valorie chuckles and says &amp;quot;Ok whatever you say, Jamie. Now.... why don&#039;t we test your new endowments out...&amp;quot; Shi says, hir erection sliding free of its sheath. &amp;quot;Who knows, you might actually grow to like it....&amp;quot; When the wolf starts talking about knowledge and the spreading of it shi perks up. &amp;quot;You could convert it to a digital format. Or find some way to duplicate it with nanites...&amp;quot; Shi says, loudly so that the wolf could hear hir, then returned hir attention to the herm. Shi shifts position so that the canine herm was straddling hir, with hir equine shaft&#039;s underside grinding against Jamie&#039;s new cunt.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sex Promethians. Now Fenris had seen it all. He had been rescued by the Prometeans, slowly nurtured back to sanity and given a new life. He had no memory of himself before that, and now, seeing this strange new twist on the Promethean ideals, he wasn&#039;t sure what to think. He waits quietly to hear more.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The preaching wolf listens to the advice given to him, claws tapping upon the book and thinking it over. &amp;quot;Digitized...&amp;quot; he whispers under his breath, mind thinking towards the communicators and how people might be able to read such with them. &amp;quot;And you say there&#039;s a project for this? Preserving media like books and the like with computers?&amp;quot; A smile creeps across the edges of his muzzle. &amp;quot;That sounds like a great step! Unfortunately, I don&#039;t think a lot of us know much about book scanning, and neither do I. Do you perhaps know where we could take this book?  And I&#039;ll be joining you in this location if you don&#039;t mind to observe. I&#039;d hate to sound untrusting, but this may be the last copy of the Kama Sutra left on this world. I have no clue.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;T-test? Now?!&amp;quot; With hir new endowments, something else new came about. The distinct smell of feminine heat, signaling hir fertility and readiness. The sensation brought an excited dampness to hir feminine sex, male member at full erection and begging for attention. Arousal and alien feelings swam around in hir mind, the desire to give it a go increasing by the second. Now finding hirself on top of the other herm, the Shepard decided shi couldn&#039;t take it much longer. Slowly, shi sinks hirself down on Valorie&#039;s hardened rod, lips pressing apart until shi finds hirself fully hilt with a loud moan. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;And perhaps reaching out to other groups is a great idea as well. Sex is crazy and untamed these days. Everyone could stand to learn a bit more technique,&amp;quot; the wolf chuckles, flipping open the book and going through the pages. &amp;quot;Perhaps some fliers and such would help as well. I must ask, what do you think of our philosophy, new visitors?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Obsidian smiles and nods feeling more at  ease now. Their intentions feel honest at the very least. &amp;quot;Hmmm, ahh, well, actually the K&amp;amp;S building is the place to go. And I&#039;m sure they wouldn&#039;t mind you observing the process. He ponders a bit more. &amp;quot;Hmmm, I&#039;m not really familiar with many groups I know there are at least a few that would be interested. Personally I think it sounds great. There will naturally be less sexually liberated folks that might not agree.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Spade enters the building carrying her art, approaching the leader. She chitters &amp;quot;I think we&#039;d be more than happy to help you, although it would be a bit of labor on our part.&amp;quot; she says suggestively, looking to him with a smile. &amp;quot;But if it means saving such an important document I&#039;m sure we can work something out.&amp;quot; she adds.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Valorie moans and grabs ahold of Jamie&#039;s hips, pulling back and beginning to rock hir hips, hard horsecock sliding in and out of hir folds. &amp;quot;Ngh.... Mmm.... I hope your enjoying this..... as much as I am!&amp;quot; Shi moans, thoroughly fucking the herm canine.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris glances over to see Valorie&#039;s. . . progress with her new friend, then back to the leader of this group. &amp;quot;I am. . . hesitant to prescribe tantric sex as a panacea for the ills of the world we have found ourselves in,&amp;quot; he says. Then the tiger shrugs, &amp;quot;But who am I to pass judgement.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The preacher wolf thinks and mulls it over, trying to recall the KS building. &amp;quot;That name rings a bell...&amp;quot; he claims idly, still flipping through the pages to find what he&#039;s looking for. &amp;quot;Ah! I think I&#039;ve seen it before. Somewhere northwest of the city. I wasn&#039;t too sure what they did to be honest.&amp;quot; As Spade approaches him, he smiles largely and warmly upon seeing the piece of art. &amp;quot;Did you make that while you were up there? It&#039;s very impressive. Well then, I&#039;d be more than happy to accept your help! Thank you so very much. What you&#039;ve done for our group means quite a lot to us. But first... We still have a meeting to attend to.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In the background, it&#039;s quite clear that Jamie is enjoying hir walk on the other side of the fence. Hir tongue lies outside hir muzzle, breasts bouncing in tune of her own bucking motions to help slide Valorie&#039;s member in and out of hir needy folds. Hir moans become more and more frequent, a finger up to her muzzle to silence hir lewd sounds with little results. &amp;quot;I-I feel s-something coming,&amp;quot; shi moans out, slick walls clamping down heavily upon the member inside hir. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It seems some people are more excited than others. As for you sir,&amp;quot; the preacher says, pointing towards Fenris, &amp;quot;I understand that not everyone will agree with us. That&#039;s the beauty of freewill, is it not? What works for one person might not work for the other. While we believe sex is important to enhancing a relationship, there is much more to it as you can imagine. We also preach about the importance of family and friends, always sticking together through the tough times. And boy do we need a load of both these days. Now then, here&#039;s an interesting position...&amp;quot; The wolf peers into the book and smiles, facing towards the crowd. &amp;quot;The Ascent to Desire. The man stands up while the woman wraps her legs around him and settles her feet on a bed while she moves up and down for further penetration. Why not try it?&amp;quot; And in the background, a few pairs nod and get to work setting up the position, some faster than others and showing impressive results considering all the lustful moans in the air!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Obsidian nods rather happy that things seem to have worked out for the best. He chuckles a bit. &amp;quot;I would love to, but it doesn&#039;t seem terribly tauric friendly. Hmmm, guess I&#039;ll just have find somebody to write a companion book for Taurs and Serpentines.&amp;quot; He chuckles a bit more. &amp;quot;Ahh, well it seems you successfully survived, Fenris!&amp;quot; He flashes a toothy grin and pokes Fenris softly in the side in a genial manner.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Spade nods to the art. &amp;quot;Yes I did. Thank you, I&#039;m sure we all look foward to doing business with you.&amp;quot; she chitters and nods. &amp;quot;Now if you&#039;ll excuse me I&#039;m going to be along my way.&amp;quot; She then skitters towards the locked door, not at all subtle about trying to open it, and if she can&#039;t, attempting to open it by force.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Valorie moans as Jamie reached orgasm, hir own cock clenching and shi orgasmed as well, spurting hot ropy jets of horse spunk into the canine&#039;s virgin womb. Shi then pants in orgasmic bliss, pulling out of Jamie, a torrent of horse cum spilling out behind it. &amp;quot;So.... do you *really* want to change back? After finding out how amazing it is?&amp;quot; Shi says, drawing the Shepherd into a tight embrace.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris grunts at Obsidian&#039;s poke, then laughs a little at his genial gibe. &amp;quot;Only because you can&#039;t figure out how to do that pose, I imagine,&amp;quot; he says, returning the grin. The tiger looks around at the copulating couples, not sure how he feels. &amp;quot;I suppose, if it works for them,&amp;quot; he says, &amp;quot;then I can&#039;t really disapprove.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Oh! Taurs!&amp;quot; The wolven preacher slap his forehead and laughs at himself. &amp;quot;I can&#039;t believe I didn&#039;t think of that. You are quite correct. We&#039;ll need to develop entirely new techniques for our four legged friends! Oh the possibilities with the arms up there and hmmm.. Yes, we&#039;ll see what we can do.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Mixed in with other moans and grunts is a loud, orgasm charged scream from the new hermaphrodite Shepard. Hir eyes roll back in hir head as hot seed fills hir fertile womb, perhaps making hir pregnant on hir very first time! With waves of pleasure pulsing across hir body, shi flops down on Valorie and breathes a happy sigh. &amp;quot;M... maybe I can stay just for a bit longer. Try out those techniques...&amp;quot; shi says with a pant. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you, ma&#039;am,&amp;quot; the preacher waves towards the departing Spade. &amp;quot;We hope to see you around again soon. After the meeting is over, please escort me to the KS building so we can get this book scanned.&amp;quot; The wolf clears his throat and turns to another page. &amp;quot;Now then! Let&#039;s continue...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Obsidian nods and stand up careful not to jostle Fenris too much. &amp;quot;Whenever you&#039;re ready, Sir.&amp;quot; He winks down at Fenris. &amp;quot;Hmm, you just may be right...nahhh.&amp;quot; Obsidian waits paitiently for the meeting to end so he might escort the preacher to the K&amp;amp;S building.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Valorie grins and hugs Jamie. &amp;quot;Have fun with your new life, Jamie...&amp;quot; Shi says, standing and leaving the canine to hir own devices. Shi walks over to the wolf. &amp;quot;Hey, I&#039;d love to help you get that book copied. Me and my order seek to gain knowledge, so it would make sense to help you.&amp;quot; Shi says, following Obsidian&#039;s lead and waiting to help in any way Shi could.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris rolls his eyes at the big wolftaur and heads out to find his coat.[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Category:RPLogs&amp;diff=56089</id>
		<title>Category:RPLogs</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Category:RPLogs&amp;diff=56089"/>
		<updated>2013-12-03T03:56:50Z</updated>

		<summary type="html">&lt;p&gt;Dio: In order to make new RPlogs show up on the page without logging in, a major change must be added. Else, those without accounts will see an older version. This change allows people to see more recent logs without logging in.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the category for RP logs. Any roleplayed event or scene, no matter how small and large, can be put into this category. A good idea is to also link the RP log to each participating Character&#039;s page, if they have one on the wiki (Requires a Wiki account, unless an NPC). For ease, considering using the built in &#039;&#039;&#039;RPlogger&#039;&#039;&#039; to log scenes (See &#039;&#039;&#039;rploghelp&#039;&#039;&#039; for more details). When the scene is concluded or ready for uploading, one may stop the log and upload it directly to the wiki with no hassle.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ASK EVERY PARTICIPANT OF THE RP FOR PERMISSION TO POST THE RP LOG&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add &amp;lt;nowiki&amp;gt;[[Category:RPLogs]]&amp;lt;/nowiki&amp;gt; to the end of any page to add it to this category, and therefore this listing!&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Nanomagic_Disciplines&amp;diff=54844</id>
		<title>Nanomagic Disciplines</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Nanomagic_Disciplines&amp;diff=54844"/>
		<updated>2013-11-30T15:51:44Z</updated>

		<summary type="html">&lt;p&gt;Dio: Adding the new nanomagics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nanomagic studies is separated into discrete &#039;disciplines&#039;. To learn a discipline, simply study the most basic nanomagic of it. You may learn up to four disciplines. Learning nanomagic that relies on the basic tricks is not limited.&lt;br /&gt;
&lt;br /&gt;
=Current Discipline Trees=&lt;br /&gt;
* [[Anti Nanomagic]]&lt;br /&gt;
** [[Counter Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[BioChemistry Nanomagic]]&lt;br /&gt;
** [[Edible Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Earth Nanomagic]]&lt;br /&gt;
** [[Sculpting Nanomagic]]&lt;br /&gt;
*** [[Basic Construction Nanomagic]]&lt;br /&gt;
*** [[Clothing Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Electric Nanomagic]]&lt;br /&gt;
** [[Electrical Assault Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Emotional Aura Nanomagic]]&lt;br /&gt;
** [[Telepathic Nanomagic]]&lt;br /&gt;
*** [[Dream Nanomagic]]&lt;br /&gt;
**** [[Shared Dream Nanomagic]]&lt;br /&gt;
*** [[Radiotelepathic Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Illusion Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Medical Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Nanite Manufacturing Nanomagic]]&lt;br /&gt;
** [[Regulation Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Techno Nanomagic]]&lt;br /&gt;
** [[Data Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Tentacle Nanomagic]]&lt;br /&gt;
** Special Case: Requires both [[Medical Nanomagic]] and [[Edible Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Thermal Nanomagic]]&lt;br /&gt;
** [[Pyrotechnic Nanomagic]]&lt;br /&gt;
[[Category:Nanomagic]]&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Guerrilla_Radio_-_RPLOG&amp;diff=47689</id>
		<title>Guerrilla Radio - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Guerrilla_Radio_-_RPLOG&amp;diff=47689"/>
		<updated>2013-11-10T08:44:23Z</updated>

		<summary type="html">&lt;p&gt;Dio: Cleaning up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[Alastor]]&lt;br /&gt;
* [[Arano]]&lt;br /&gt;
* [[CaseyRune]]&lt;br /&gt;
* [[Cerris]]&lt;br /&gt;
* [[Dio]]&lt;br /&gt;
* [[Edel]]&lt;br /&gt;
* [[Pent]]&lt;br /&gt;
* [[Sara]]&lt;br /&gt;
=Date=&lt;br /&gt;
10/11/2013&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;What an annoying fellow, spamming innocent agents with various text messages on their communicators. &amp;quot;Now ya do what they told ya,&amp;quot; it keeps spamming, over and OVER AND OVER until one finally blocks those messages for good. From all three factions comes a dispatch to the spammer&#039;s location where the group will rendezvous ASAP in order to investigate this rather strange disturbance. 94.9 FM Fairhaven Radio, a variety station from way back when, better days where radio waves filled the skies when their invisible splendor. However, considering the ruin and decay, the place has seen better days.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Her day had been going well enough for the most part, the missions had been going smoothly, the ferals had lain in a puddle of their own messy entrails, and blood and the place Sara had been ordered to clear out for the scavengers had been emptied.  &amp;quot;Sara Averith, heading out.  Place is clear..&amp;quot; she states to the opened comm link to whoever had sent her as she walks on over to a ruined car-- atleast for the moment.  A couple steps further and the illusion fades revealing a cbr 1000rr in still relatively good condition.  &amp;quot;Heading home.. I expect a decent pay for this one..&amp;quot; she finishes before climbing onto the bike, and roaring off into the city.  A couple blocks down and a loud song begins playing, atleast it&#039;s one line, over and over again.  The act catches the ex-soldier off guard and sends her swerving for a moment, but luckilly not into anything.  &amp;quot;What the hell was that?&amp;quot; she shouts over the music, hopefully getting to someone that could answer just that question.  &amp;quot;God damn it&#039;s annoying! Stop!&amp;quot; she shouts again, holding her head, trying to block the noise from the internal comm-unit.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Today was getting along nicely, no urgent need for samples meant that Pent could spend all day at the lobby, at least until the message spam and subsequent call to arms went out over the radio. But of course, actually responding was more a case of wanting to get out and do something rather than she had to. She stood a few buildings down from the radio station, all rugged up in her coat and awaiting whoever else turned up.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arriving at a dead out thruster assisted run, Cerris has cast stealth to the winds seeing as the culprit in this case clearly wasn&#039;t hiding himself.  Cutting power shortly before reaching personal range of the others gathering and then gradualy coming in from jog to stroll.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Colonel Voss on the scene, commencing mission directive.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
His words are broadcasted both to the local area as well to his home base so CIC can&#039;t keep tabs on his progress and offer hints as required for his limited skill set.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A recognizable pair of twins  could be seen running from rooftop to rooftop, one just ahead, the other just behind following in sync with their twin. The two of them had been using their PDA as a kind of scanner, looking for any interesting broadcasts or messages that poped up. The only real danger being the occasonal airborne Feral.Today there was nothing, well untill the massive wave of nothing but one message. A good a lead as any, they decide to take off and head twoards the source.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel saunters out of an alley and down the street towards the radio station, twirling a combination wrench on her finger as if it were a revolver. Being interrupted while working wasn&#039;t much of a big deal. Not like it was a pressing issue, anyway. She WAS, however, curious as to what the reasoning for the spam was, and, ever eager to indulge in her curiosity, it was only a matter of time before she found herself outside of the door.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Flying in from above, a large and shiny solar dragon makes a perfect landing. His day had been very DULL for the most part, nothing really to do except poke around, and had been dealing with that text spam all goddamn day. When a location was finally broadcasted he dropped what he was doing and flew off towards the location as quickly as his wings would carry him. It was a radio station... for some reason, the message of &#039;Now ya do what they told ya&#039; combined with a radio station triggered a faint memory, like something about it was familiar. Eh, he&#039;ll put it together later, for now he&#039;d join the gathering party and find out who was broadcasting the message... and potentially get some phat lewts in the process! God did he miss video games...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;W-wait u-up! Haa haaahh.&amp;quot; Alastor called out to Arano. The dragon had just bolted and taken off from the Zephyr Lobby. Alastor had noticed the text spam, and decided to go along to see what this was about. He had recursed to wyvern form to fly and catch up, but his form was too big to fly much. He just had to jump and glide from building to building. By the time he caught up to Arano he was completely winded and his long tail was flailing about.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Now that all the agents have arrived, there remains only one thing left to do! The building has certainly seen some better days. The once bold sign that declared to all passersby in a proud fashion &amp;quot;94.9 FM FAIRHAVEN RADIO&amp;quot; is now nothing more than a bleak mess, entire chunks missing from the letters and the brilliant luster taken away by grime and predatory nanites. Only four stories tall, each window is barred with the powers of iron, indicating that someone or a group of individuals have taken refuge inside. But beyond that... Silence. &lt;br /&gt;
&lt;br /&gt;
The two glass doors on the building&#039;s front beg for attention, allowing those around to peer inside if they desire. An ordinary lobby it seems to be, made to ensure the admiration of those interested in the radio station if they decided to visit. Unlike the outside of the building, the lobby seems much nicer by comparison, but the plague of dust and scattered furniture can&#039;t be ignored.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent glances around at the assembled agents &amp;quot;Well, looks like we&#039;ve got a veritable angry mob going on here.&amp;quot; She laughs softly before stopping herself &amp;quot;Well, shall we head in?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arano glances back to the tired wyvern and smiles guiltily, &amp;quot;Yah, sorry about that... don&#039;t know how I got so fast... practice I guess. And sorry about taking off so quickly, I&#039;m really curious about what&#039;s going on here.&amp;quot; He then glances towards the door and steps up closer, peering inside, looking around for any hint of traps or things of that nature, in response to Pent&#039;s comment the solar dragon remarks, &amp;quot;Not really angry, just curious...&amp;quot; as he looks he seems to be humming some half-remembered tune...  damn it, how did that song go again?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As soon as the text message had stopped, and the directions to the source of the disturbance found, the sound of squealing tires pours through the relatively empty streets as Sara turns in place and drives off towards the radio station.  &amp;quot;Finally!&amp;quot; she states, still annoyed by whatever that was, a feeling that only gradually decreases as she drives through the streets and to the radio station.  Eventually she arrives and notices she had not been alone, instead finding a few people, agents no doubt, waiting there.  &amp;quot;Uh.. hi.&amp;quot; she states as she gets off the motorcycle and sets the illusion up once more.  &amp;quot;You all here for the same reason I&#039;m guessing? Annoying text message and all that?&amp;quot; she soon just shrugs and looks to the glass doors, and the darkened hallways within.  Noticing a large amount of dust settled down, and not willing to try anything, the ex-soldier reaches into her satchel and pulls a rebreather, quickly affixing it to her mouth before stepping past the threshold.  &amp;quot;Song?&amp;quot; Sara asks as she walks, &amp;quot;What song?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel can&#039;t be too bothered to fish out her own rebreather, so she just tugs up the excess fabric of her cloak that hangs around her neck, using it to cover her muzzle. &amp;quot;I&#039;m just curious why anyone is here. I don&#039;t really care to make them stop, or anything.&amp;quot; She gives a polite smile and a nod to Cerris.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The twins land on the roof of the building, peering down from atop. One jumps down to the others to see what was going on. &amp;quot;I don&#039;t really like this. This could be a trap by some madman. Look at the windows.&amp;quot; The twin points at said windows.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cerris knew the song all too well, it was ananthem for anarchistic punks all over despite the wording having meant more about free thought to him as opposed to civil disobedience...either way it had been often used against military control.  Perhaps that was made him walk forward like a bull, a nod given to Edel before his hands grasp the handles of the door.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now breaching the perimeter.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
Just like that he was heading in, making a beeline toward the opposite end of the lobby, intending to head upstairs without much in the way of delay.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent shrugs &amp;quot;So we heading in or do we all need to search the glass doors for pressure plates some more?&amp;quot; she says before noticing Cerris heading in and follows&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As soon as Cerris opens the door, a very loud... SQUEAK of rusty hinges fills the area, rather than an awful explosive trap. Agents are always so jumpy these days. The air is stale and dusty, but such an environment is more common than not in places such as these, so it should come as to no surprise when the wizardry of air conditioning hasn&#039;t blessed a place in years.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Noting the exosuit creature thing entering the door, Arano quickly shrugs and says, &amp;quot;I vote we follow the walking tin can - seems putting the giant piece of metal between us and potential danger is a good idea,&amp;quot; he nods to himself at his flash of ABSOLUTE BRILLIANCE *snicker snort* and follows Cerris in. He doesn&#039;t ready his weapon just yet because... well, kicking down somebody&#039;s door with gun in hand sets up a BAD impression.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;CaseyRune jumps down from the roof to join their twin. &amp;quot;No way in on the roof.&amp;quot; Their twin spends no time placing face firmly in palm. Casey sighs. &amp;quot;Well, I guess that works.&amp;quot; The two still look like their expecting something. Though they follow behind the others.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sara&#039;s cold hazel gaze watches as Cerris pushes past her and slowly shakes her head in disdain before turning back to the glass doorway, and stepping out into the city once more.  Once outside again, Sara blows a shrill whistle and waits for a second before the cry of a hawk answers her in return, &amp;quot;Wait outside for me!&amp;quot; she shouts to it, &amp;quot;Make sure nothing comes in without my knowing about it!&amp;quot; she continues before going back into the building.  Along the way to catch up Sara pulls a handgun from the holster on her shoulder and flicks the small pistol mounted flashlight on, illuminating the way.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel folds her arms behind her head and trots after Cerris. &amp;quot;This should prove interesting, if nothing else! I look forward to seeing what we find here.&amp;quot; Her own sword remains in its scabbard upon the back of her hips.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent glances around the lobby, coughing a slightly at the layer of dust on everything &amp;quot;You sure this is the right place? Looks like noone&#039;s been here for years.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Alastor grins down at Arano as he huffs and follows after the Solar dragon as he enters. It took a bit of bending down and he had to tuck his wings tightly but he made it through. When others entered he pulled his massive length of tail about him and watched with interest. He kept a scaled claw over his snout to block the dust. He grinned and waved his other claw to Edel as she entered.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For those inside who took careful ear of the environment around them, them being Arano, Sara, and Casey, they would hear the muffled sounds of a few people talking. Most likely male considering the tone of their voice. It&#039;s hard to make out exactly what they&#039;re saying, but it&#039;s probably two people, and the voices were getting closer and closer to the stairs!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arano glances towards the hybrid of so many different critters it&#039;s hard for him to identify exactly what Pent is, then he shrugs and says, &amp;quot;Well... transmission had to come from somewhere... and the giant transmitter seems like a good place to start.&amp;quot; He glances back towards Alastor and asks, &amp;quot;You all right there?&amp;quot; he smirks as he makes the inquiry, slightly enjoying the minor struggle before the wyvern makes it in. He seems about to continue when he hears the voices getting closer, and immediately shuts up, glancing up the stairs... he considers hiding but then decides that &#039;shiny scales&#039; doesn&#039;t mix well with stealth and just finds himself some cover and stands near it: if things go bad, he can immediately duck, if things go OK, then he doesn&#039;t look like he was hiding for no reason.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sara says, &amp;quot;Hey! You!&amp;quot; Sara calls to Cerris under her voice obviously not recognizing the man in his current form, &amp;quot;Get back! Someone&#039;s coming!&amp;quot; her voice is kept low, making sure that only Cerris was able to hear, while the others coming would be left out of the loop.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Picking up speed as he approaches the stairs, his thrusters warming up so that he can take the first flight in a single bound, intending to bypass anything not a motion activated device, eager to search the next floor. The call for pause has him cut thrust and rotate into a position with his back to the wall.  Tough he does try to get quietly into a position to see who might be coming.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With a warning given, and not willing to be caught by whoever had been coming down the stairs, Sara presses firmly up against the wall and closes her eyes, letting an illusory field cascade down her form to blend seamlessly in with the wall behind her.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arano looks at everybody hiding and decides he may as well follow suit: well, suppose it works if it turns out these people are hostile, and if they&#039;re not... well they&#039;ll totally trust the strangers breaking and entering and rummaging around their place and acting like they totally shouldn&#039;t be there now won&#039;t they? Following along he finds himself a piece of furniture to duck behind - at least it was night out so he wasn&#039;t shining like a beacon or something...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Alastor regained his breath after a bit and was a little oblivious when everyone started moving to cover. Alastor blinked and jerked over to Arano ducking low and trying to make himself as small as possible. &amp;quot;Ah, I&#039;m alright, Just too damn heavy for wings this size.&amp;quot; He whispered as he looked over the dragon&#039;s shoulder.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent glances around and looks for somewhere to hide, she spots a couch and tries to hide behind it&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel doesn&#039;t really bother to hide with any haste, sighing softly before shuffling off, looking for a dark corner to lurk in.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The talking started getting louder and louder as the pair approaches the peak of the stairs for the lobby. To Alastor and Cerris, who had their ears and eyes out for information, they hear nothing too special. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;So what did you think about that tea,&amp;quot; they hear. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Positively wonderful. With a spot of sugar, it simply drove my taste buds wild!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The pair laugh as they finally walk down the stairs, clearly in view. Two wolf beasts dressed in nothing but red robes and armed with... pipes? They don&#039;t see anyone for the most part, but they focus their eyes on Pent and begin laughing once more. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Look at that one,&amp;quot; one says to the other. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Might want to work on your hide and seek skills, chap!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;CaseyRune has at least managed to cover themselves and their twin with a flat, if nicely blended from afar picture. Like an extremely cheap Sombody Else&#039;s Problem Field. At least it kind of worked?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent facepalms and stands up &amp;quot;Yeesh, something that can speak at least. Sorry about coming in but it&#039;s getting a little damp outside and... Well, place looked abandoned enough.&amp;quot; she steps from behind the couch, stretching slightly &amp;quot;As I said, sorry.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel rolls her eyes and shuffles back out of the shadows with a wave and a smile. &amp;quot;Why are we even sneaking about, anyway? This is silly. They&#039;re probably not even hostile.&amp;quot; She tips an imaginary hat to the robed pair. &amp;quot;Hello there! What was up with the funky messages?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Okay, they only have pipes, are basically surrounded and guilty of... sending out a text? After considering things for a moment, Arano comes to the conclusion that they&#039;re all acting really fucking retarded right now and decides, rather than leaving Pent on her own, just comes out of hiding with hands open, palms out in a universal gesture of &#039;i&#039;m harmless&#039;. &amp;quot;And she&#039;s not alone... sorry about the break-in, but we got your text and were wondering what was going on,&amp;quot; he said. I mean, seriously - you bust into somebody else&#039;s place and act like burglers because they sent a text? This wasn&#039;t fucking Iraq, this was california for fuck&#039;s sake...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Alastor peeks up from the couch as Arano walked out right after Edel revealed herself. There was not any real reason to stay hidden now and well, he was so large that he was sure parts of him were sticking out, but he stayed where he was. There were too many situations in his life where things seemed harmless and it turned out crazy.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As Pent begins to speak, the wolves put their pipes securely in their mouths nearly in unison, taking a nice hit of some fine tobacco and both blowing a rugged ring of smoke into the air. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re all so on edge,&amp;quot; the wolf on the right comments. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why not calm down a little. Relax, we&#039;re all sophisticated, are we not? Just be yourselves and all that wonderful nonsense.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
As more people pop out of the woodwork, the wolves laugh in unison once more and begin heading up the stairs. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see you&#039;re the agents they must&#039;ve sent for the messages. Why not come join us, if you wish to discover the answers.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Both wolves give the group a wave and make their way up the stairs.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent head-tilts &amp;quot;Oh, well that worked better than expected.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arano looks towards pent as he follows the duo and shrugs, &amp;quot;Well, all they did do was spam our comms, and it&#039;s not like it&#039;s the annoying type of spam promising to enhance the size of your junk... for that we probably would have leveled the building,&amp;quot; he says in a joking tone. He waves to Edel and says, &amp;quot;Well, shall we find out what is going on here? I get the sense there is nothing more sinister going on except an attempt to bring music back to the wasteland...&amp;quot; he pauses for a second and then says somewhat to himself, &amp;quot;And damn it, I wish I could remember the name of that song!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With the assumed threat having passed, and the wolves seeming to be friendlier than thought, Sara steps away from the wall, lets the illusion drop, and returns the pistol to its holster and follows the wolves up the stairs, &amp;quot;Uh.. well, that was unnexpected.&amp;quot; Sara mumbles under her breath as she moves towards to stairs and behind the pair, &amp;quot;So.. who are you guys anyways?&amp;quot; she asks.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel adjusts her glasses and nods, moving to follow the wolves. &amp;quot;I&#039;m curious, still, so... Sure. Let&#039;s go!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cerris waits until the pair of wolves comes back out of hiding his thoughts atuning to Edel&#039;s signal for a single short burst meassage before he dips into an elevator, reching up to pop the hatch and leap up to land atop the cab before reaching up to grasp the cable and start scaling hand over hand.  [Alert me of the floor you end up on, I will search from the top down.]&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent nods &amp;quot;Yeah, and if they do mean harm then I feel our combined effort is more than enough to beat them up I guess.&amp;quot; she shrugs and heads up the stairs&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Alastor still acts nervous and like he&#039;s expecting the roof to cave in or some horrible rape monster to come out the woodworks. He does get up from behind the couch and follows behind Edel and Arano. He stayed quiet though just trying to take in his surroundings. At the stairs he had a little trouble due to size, but his long tail banded up fluidly. (Anyone following behind will have to wait for his long tail to go by.)&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;CaseyRune follows the rest up the stairs, along with their twin Dropping their illusing for now. &amp;quot;I still don&#039;t like this&amp;quot; They mutter under their breath.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;We&#039;re wolves,&amp;quot; the left one replies to Sera rather snobbishly, taking another hit from his pipe and chewing on the end. The wolves continue to walk around the building, passing by hallways and heading up more stairs until they reach floor number three. Each step brings the party, for those who follwed, closer and closer to what seems to be a broadcasting booth secured by another glass door. Peering inside, there appears to be three more wolf beasts of the same red robe caliber! &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The answers are inside. Won&#039;t you join us?&amp;quot; The left one asks, holding the door open for the group like a gentlewolf.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Unaware of quite how the whole mind-talky thing works, Edel instead opts to inform Cerris by tapping her comm unit thrice, though saying nothing. She hoped that would get the point across before walking into the room. &amp;quot;Thank you! How polite of you.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Two red robes is funny, five red robes is a cult... but still, the solar dragon was confident that between him and their companions they&#039;d be more than enough to handle... wait, where&#039;d the exosuit dude run off to? Still, he let himself relax a bit and stepped inside after Edel, &amp;quot;Thank you,&amp;quot; he said politely, &amp;quot;So, what&#039;s with the red robes anyway? And I think what the young lady meant by the question &#039;who are you&#039; is... well actually exactly that - the &#039;what&#039; we can see rather clearly,&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A cold scoff is made as Sara follows close behind the pair, &amp;quot;Hmph.. I can see that!&amp;quot; she answers, &amp;quot;But you belong to any group? You free agents? Zephyr? Promethians?&amp;quot;  Stopping just outside the doorway Sara stands beside the now opened doorway and looks inside, &amp;quot;Huh.. thanks.&amp;quot; is mumbled before stepping inside, deeming the room safe.. for now.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent nods and carefully slips into the recording booth &amp;quot;So what are you guys smoking?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;At leasst they are polite.&amp;quot; Alastor says with a rumbling voice kept low. He really wanted some tea since they had been talking about it, but he was not keen on accepting food or drink from total strangers in red robes. He pushed his broad body through the doorway, getting his wings caught even folded so he had to lean forward on his tail to enter.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The twins hang back just outside the recording booth, one keeping an eye on the way they came, the other keeping an eye on what&#039;s happening inside. As soon as one of them tries  ritual sacrifice, they are being set ablaze.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As Alastor takes in the environment around him, his nose suggests there could be a bit more wolves around that haven&#039;t shown themselves, but that&#039;s about it. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good good good good good!&amp;quot; A wolf sitting in the broadcasting booth chair behind a table chants, getting out of his seat and clapping his hands excitedly while looking at the two wolves surrounding him. &amp;quot;We&#039;ve been expecting agents like you. We&#039;re a little... Fun club you could call it, but that&#039;s not important. You&#039;re here for something else! Those messages!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
After a throat-clearing cough, the center wolf sits back down in his chair. But first, since you&#039;re our guests, mind if I ask you all a few questions? Specifically... Zephyr.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cerris makes his move to exit the elevator shaft on the top floor, his sensors sweeping the area for anything of note, staying low and careful, surely there was more to this place than just some potheads sending a weird message.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel rubs at her ears and shrugs. &amp;quot;Sure, why not. A few questions seem harmless. What can I help you with? I&#039;ll be honest, though, most of my work tends to be freelance.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Don&#039;t really know much about it..&amp;quot; Sara responds, standing back a bit and folding her arms just around her chest, &amp;quot;I&#039;ve not worked for them in years.  Ever since their.. morals dropped to nil.  I work for RSX these days.&amp;quot; the ex-soldier states before removing a hand from her side to raise it as if beckoning something from the wolf on the other side of the window, &amp;quot;Now.. I answer your question.  You answer mine.  What was the text for?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent shrugs &amp;quot;I&#039;m not with Zephyr, well, not officially, I guess I still do work for them.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arano makes room for Edel to speak, crossing his arms as he glances around, in a state between relaxed and tense, as if expecting something to jump out at him, though a nagging voice wondering &#039;why?&#039; He didn&#039;t say anything, letting Edel handle things - he wasn&#039;t with Zephyr really, just sometimes took jobs from them, technically was promethean but... well... he didn&#039;t really follow any one of the factions really.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Alastor listens but he notes the smell of other wolves. He stays tight-lipped for the moment and &#039;casually&#039; slithers about, smelling the room and looking about curiously. &amp;quot;What quesstionss then?&amp;quot; He finally says.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As Cerris breaches the top floor, he&#039;s met with a rather dusty and flat room filled with stale air. While the floor is filled with dust, there are squares of clean floor, indicating where boxes or crates may have been quite recently. Along with the stale air is the subtle smell of gunpowder that tickles the nose, easily recognized by those who&#039;ve been around guns often. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Zephyr... What do you all think of such an organization,&amp;quot; he asks, leaning back in his chair. &amp;quot;I mean, have you all wondered that, even after all these years, ferals vastly roam, raping and beating up poor people? Only the Prometheans seems to be making any MAJOR efforts in reforming these ferals, while Zephyr simply lets the roam in and eat like happy little customers. Ferals don&#039;t voice opinions very well, do they? Well, anyways...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;These nanites have killed millions upon million of people, but do any of you know exactly why our friends and families are dead? Who released it, and why? It was THEIR responsibility to keep such dangerous technology in check, and yet... Why isn&#039;t the Zephyr CEO talking to the public nearly every day? Why aren&#039;t YOU demanding answers from the company and the CEO? Why blindly accept missions for this stupid... Freecred!&amp;quot; The wolf shouts, clearly getting worked up as he rises from his seat.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel furrows her brow. &amp;quot;You&#039;re right. Zephyr doesn&#039;t take many matters into their own hands. I do not agree with them on it, but I do work for them anyway. Why? Because I can use the power and influence I gain through that so that I can do what they will not. If this is going to get cleaned up, and if Zephyr will not do it, then it falls on us, as individuals to do it. And until I can get everyone in Fairhaven to pitch in, I need all the help and resources I can get. Even if it comes from Zephyr.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arano raises his hand slightly like he was waiting to be called on, but just says what&#039;s on his mind anyway, &amp;quot;Because I have no idea who the CEO of Zephyr is, because the systems by which they would be punished are unavailable, because Zephyr has a fucking army... and frankly freecred makes at least as much sense to me as slips of green paper with pictures of dead people on them,&amp;quot; he comments. Getting out of sarcastic mode he then continues, &amp;quot;But anyway, I never liked Zephyr as an organization myself, but I&#039;m more interested in hearing what you plan on doing as I suspect this isn&#039;t the sort of rage...&amp;quot; and in a total non-sequitor he snaps is fingers in realization, &amp;quot;...rage against the machine - killing in the name of, I KNEW I recognized those words...&amp;quot; getting back on topic, &amp;quot;...anyway, this doesn&#039;t sound like the kind of rage you used to get where it was just loud yelling with no action. I&#039;m going to assume you have a plan to change things...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;One of the reasons why I left.&amp;quot; Sara states, her voice cold, &amp;quot;But they are one faction of many.  I don&#039;t know much about the Promethians, but from what I have seen, the Promethians are not the only that deals with the ferals, RSX, the company I work for deals with ferals of every type, trying to cull anything harmful until there are none left.  Now..&amp;quot; Sara mentions, &amp;quot;Seems you&#039;re no friend of Zephyr, well.. neither am I.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cerris sniffs the empty spaces and the air in general, a much simpler act when using power armor than one would think.  Carefully singling out Edel and then by proximity Sara, he intrudes upon their thoughts as the only soldiers or affiliated people he knows and trusts with the information.  [Edel, miss Averith.  Be careful, these guys have the ear marks of anarchist revolutionaries...They were either stockpiling weapons or explosives...add that to the message they sent out and I wouldn&#039;t be surprised if they had an anti-establishment rhetoric to spout as well...we may have domestic terrorists on our hands and if this is the case, I intend to kill them all...I do not take that sort alive, they just start insurection within prison populations and amidst soldiers.]  &lt;br /&gt;
&lt;br /&gt;
His message sent he is back in the elevator shaft, descending to the second level, his ears tot he door before moving to open it and exit.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent breathes deeply for a few moments &amp;quot;Zephyr... I don&#039;t really have anything to say that either you or the others have... I quit once I realised I was just cannon fodder to them.&amp;quot; she stands up &amp;quot;If you don&#039;t want to deal in freecreds, then I am happy to trade directly if you wish...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Alastor drops what he was doing and his eyes widen at the older wolf&#039;s querries which were laced in a rousing speech. The wyvern pauses and looks at his fellow agents as they spoke then up to the elder wolf. &lt;br /&gt;
&amp;quot;I am also only loosely &#039;with&#039; Zephyr anymore. It seems all of us here have little love for the megalomanical company.&amp;quot; He says and curls his tail about him with some agitation thinking of what Zephyr had put him through.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;CaseyRune shakes their head, laughing and walking into the booth. &amp;quot;This is rich. Do you Really think that going against Zephyr? Going against RSX? Are you that DUMB? Some might not like them but they&#039;re damn better than whatever bullshit hackeyed &amp;quot;manifesto&amp;quot; you have. You want to rule? Hah, if they can&#039;t do it what makes you think you can?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Oh hoh...&amp;quot; As the wolf listens to everyone&#039;s responses, a look of satisfaction grows over his face, soon settling back down in his chair and crossing his legs. &amp;quot;I see, I see... So you too all know of this... CRIME? And no, we don&#039;t have anything specifically in mind to change it, but awareness is key when it comes to changing things. Get everybody together and all that. But first, we need your help if you don&#039;t mind. I thank you for answering my questions.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The wolf leans down a bit and opens a drawer in his desk, soon pulling out a vanilla file. &amp;quot;It&#039;s not about ruling things, but changing them. Pointing out injustice and corruption for all to know. Don&#039;t you deserve answers as to why your family and friends could be dead? Raped? Separated? Who knows?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Clearing his throat, the wolf continues. &amp;quot;We need help finding a nice young mouse that entered our establishment. He needed shelter, and we provided it as he told us his story. His parents were killed in P-Day, along with his wife and kids. And then after, raped and raped and raped... What a poor fellow... He seemed awfully depressed, as expected. We think this mouse is suicidal you see, and then he set up and we can&#039;t find him anymore!&amp;quot; Digging into the file, he pulls out a picture of a gray mouse with a destroyed look, hardly any life in those eyes. &amp;quot;We&#039;re afraid he might do something a bit desperate.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel frowns at the photo. &amp;quot;I recognize that look. I&#039;ve seen it too often. I think I once wore one similar.&amp;quot; Her arms go back, propping lazily on the ends of her weapon. &amp;quot;I&#039;ll see what I can do, I suppose. Finding people is my thing. Do you have any leads?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arano slowly began piecing things together in his mind, well not everything, just the parts pertaining to this mouse in particular, &amp;quot;OK, I&#039;m going to go out on a limb and say the man is going to try charging Zephyr single-handedly and be put down... a sort of suicide by... well, corporate security I guess...&amp;quot; he then asks the next question, &amp;quot;But if this is about a poor suicidal mouse, why the rhetoric? Seems like if this was primarily about keeping somebody from doing something desperate you could have jumped right there...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Taking a glance at the picture Sara places a hand on her chin and stares intently before asking, &amp;quot;He ever say where he lived? Any place he mentioned that may have seemed.. comfortable to the mouse?&amp;quot; she then steps away from the window and begins pacing, &amp;quot;You search anywhere already? Figure anything you can come up with would be a lead for now.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Breaching the second floor, Cerris moves more swiftly, everything in him told him this was an impending attack about to happen and he needed proof of where and when so he could prevent it and preempt it with his own more ferocious response.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent looks at the picture &amp;quot;I&#039;m... I&#039;m not sure if I can personally help, the others seem to be more than capable already.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;CaseyRune&#039;s twin ends up with face in palm again. &amp;quot;Fuck.&amp;quot; Casey just shakes their head again. &amp;quot;Crimes or not, this is not helping in the slightest. In fact, if he&#039;s going to do what I think he is, this is only going to do even more damage. I&#039;m going back to Zephyr.&amp;quot; Casey Turns to leave at a hurried pace.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;He&#039;s probably not that dumb,&amp;quot; the wolf responds. &amp;quot;A gun fight against Zephyr would yield zero results, easily gunned down by the laser turrets and well trained guards they have, proving nothing. Doing nothing.&amp;quot; Stuffing the picture back into the file, the wolf settles it on his lap and folds his hands. &amp;quot;I like to know about my mission runners, plus the messages are a bit of fun. Much more enjoyable than simply broadcasting a mission to you, no?&amp;quot; He chuckles, standing out his seat. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;We&#039;re not sure where, b-&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The wolf pauses in his speech and looks to his communicator as every also gets a message. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh my...&amp;quot; he mumbles under his breath.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel furrows her brow and pushes up her glasses. &amp;quot;This is not good. I hope none of my children are there right now. We should get back there. Is there anything else you have to tell us? We should not delay.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arano looks at his communicator as everybody gets the same message and goes, &amp;quot;FUCK,&amp;quot; he then turns to leave then glances towards the group and says, &amp;quot;Okay, I&#039;m going to find myself a spot on one of the upper floors that has a clear sight on the lobby, who here thinks they can talk the poor guy down? I REALLY don&#039;t want to have to pull the trigger on this one...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;CaseyRune is already gone, along with their twin. If they learn that that mouse is still alive and has killed anyone. There will be no mercy.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent checks her communicator, but has pretty much already started gulping based on everyone elses reactions... &amp;quot;We&#039;re too late aren&#039;t we?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sara&#039;s expression turns to one of a sour look of shock, and without saying another word, she dashes out of the room, down the stairs and out of the radio station proper.  On the way to the hidden motorcycle, Sara shouts, &amp;quot;Nimbus! Zephyr, go there now!&amp;quot; before dropping the illusion and hopping on, and racing off to the building.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Alastor looks to his communicator tied to his wrist and is disturbed at the report. He shakes his head and his right claw attempts to grab at the bridge of his nose, but it&#039;s so wide he just perches his knuckles on his snout. &amp;quot;I&#039;ll be with you in a moment Arano.&amp;quot; He said and then looks to the elder wolf. &amp;quot;He&#039;s ahlone.. and yet where did he get anything to go after Zephyr with? Even if you ahre for educating versus fighting or controlling it begs to quesstion where this mouse got his supplies from.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arano swears a bit as he turns and stops for just a split second as a sudden thought hits him, &amp;quot;...where did he get the resources to do ANYTHING? I mean, between the tragedy and the rape it doesn&#039;t sound like he&#039;d have much time for looting...&amp;quot; he glanced towards the wolves for a moment and decides that if there is something going on, this is a mystery for another day, &amp;quot;Hell, I don&#039;t have time to try and play sherlock, Edel see if you can talk him down, I&#039;ll be making my way to Zephyr,&amp;quot; he then shoots out the door, and the second he&#039;s outside he immediately takes flight, pumping his wings for all he is worth to get as much speed as he possibly can as he races towards Zephyr.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Well, then. Yes...&amp;quot; Looking at Edel, he pushes the file towards her and begins making his way towards the door. &amp;quot;Show them that file. I&#039;m sure you all know what to do. Desperate men can do anything, if they try hard enough.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Wolves start opening doors and making their way out of the building, passing by Cerris without a single care as they start exiting the building. &lt;br /&gt;
&lt;br /&gt;
Those nearing the Zephyr building hear alarms! Mutants outside in a panic! And two guards doing their best to direct things and organize.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent sighs and looks around &amp;quot;Well, I&#039;m gonna help the wolves, not sure if there&#039;s anything more useful I can do directly...&amp;quot; stands up and follows the departing wolves&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel takes the folder and lingers behind before trying to open a comm line to Cerris. &amp;quot;I do not know if these wolves are behind it, but we need to get back to Zephyr to see if we can find the one that is. Think you can get me there in a hurry?&amp;quot; No sooner had she finished speaking had she begun making her way back to the street.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;CaseyRune moves doubletime, geting to zephyr as fast as they can, and quickly unslinging their rifle. Their twin runs ahead, scouting the area for anything that might lead to the mouse or the source of the panic.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arano arrives at the Zephyr building in a few moments and notices one of the guards directing things there. He comes in for a quick landing and darts forward, careful to not unsling his weapon (lest he be fired upon) and rapidly asks, &amp;quot;What&#039;s the situation here?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Alastor grumbles under his breath a little as Edel stayed behind. He gave a backward glance to her, but followed the elder wolf instead, staying close to him. &amp;quot;You never ahnswered me, Mr. Head Wolf. I am Alah-sstor by the way. I would like to know what this mousse took from you or what he might have sso I can help in a greater capaccity.&amp;quot; He said, attempting to be as polite as possible and invested in aiding them.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cerris had done the math, if he worked carefully, there weren&#039;t enough cultitists in the building to be too much of a problem with someone watching the door to clip stragglers.  His armblades were just starting to hum as a pair of wolves came into range when Edel spoke into his ears.  In moments his form is changing, cannons targeting a window framebefore his form rockets throughtwearing the barred windo like a bracket most likely, growing and picking up speed as he goes.  Noting was too far away when you can be a jet.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;I&#039;m not sure what you&#039;re talking about,&amp;quot; replies Mr. Head Wolf. &amp;quot;I never said that he took anything from us, and I&#039;m quite sure we both know what&#039;s happening here.&amp;quot; With a wave, the wolves are all out on the streets and start filing out, going in all different directions and scattering down different streets and alleyways, and none going the direction of the Zephyr building. &lt;br /&gt;
&lt;br /&gt;
After Arano talks to the guard, he slings his gun barrel towards him and speaks with an authoritative voice. &amp;quot;Sir, we&#039;re currently experiencing a situation. An... Explosion of sorts. We&#039;re stopping entry for now unless you know any vital information.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Having finally reached the Zephyr building Sara stops just short of the panicking ferals and hops off of the motorcycle but does not proceed further.  Instead she stands by the vehicle and removes the trench coat revealing the white wings they had once hidden and drapes them atop the motorcycle.  With the coat gone, and the illusion set, Sara begins flapping her wings powerfully and carries herself aloft just above the panicked crowd and towards the doorway and to the rooftop where the helipad and a second entryway had awaited.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel waits outside the building for Cerris, cringing a little as he blows through the window. &amp;quot;Come on, no time to waste! We need to get whatever is happening under control, but I don&#039;t think I need to tell you that!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;CaseyRune sets themselves up on a rooftop peering through their rifle scope, breathing steadily and ready to fire at anything if it even fliches. Their twin makes their way to the ground, going up to the guards. &amp;quot;Yeah we have vital info. There&#039;s a damn suicidal mouse trying to fucking bomb you. And it looks like he damn succeded. Are there any casuties?!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cerris circles onces, his arms dipping low as he buzzes the ground, looking to scoop up Edel and clutch her close as he raises blazes a trail to Z-HQ, his cannons spinning up in readieness for use.  Scanners trained for abnormalities, weapons targeted in red with Zephor employees and other registered beings painted green  [Another wolf?  Red robed what is my target?]&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arano glares at the guard and growls in a very unpleasant tone, &amp;quot;Point that thing elsewhere unless you plan on using it...&amp;quot; he then glances towards CaseyRune and nods a bit, and then says out loud, &amp;quot;Unless the mouse WAS the bomb...&amp;quot; turning back towards the guard he then says, &amp;quot;...now, are you going to lower your piece or are you instead going to do everything you can to delay my doing everything in my power to keep very depressed rodent from bringing the house down,&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel clutches her glasses. &amp;quot;Not a wolf. A mouse. I&#039;d show you a picture, but opening this folder in flight would end poorly. When we land, I will show you.&amp;quot; She frowns for a moment. &amp;quot;May already be dead, if it was a suicide bomber.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Alastor plays dumb. &amp;quot;No... I don&#039;t have ah clue what iss going on anymore. Seems like your Fun Club is all in disarray.&amp;quot; He says and looks around acting like he thought they were crappy at keeping order. Alastor keeps close to the wolf and keeps his eyes, ears, and nose open. &amp;quot;sSo this mouse. He the only refugee you helped? And, real curiouss here. Why are your majoirty wolves?&amp;quot; The wyvern questions and hopes to get some light shed on their motives.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent is following a wolf, most likely the one Alastor is following&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;CaseyRune&#039;s twin growls &amp;quot;IF he was, then good riddance. What a stupid move.&amp;quot; Casey was still on a hair trigger untill the mouse was proven dead. Noone make any sudden movements.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As the wolves are heading the opposite direction of Zephyr, Cerris doesn&#039;t pick up anymore red-robbed wolves. Just normal everyday feral wolves and the occasional canine agent gathered among many others. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sorry,&amp;quot; the guard replies to Arano. &amp;quot;We&#039;re a bit on edge, and orders have us on max suspicion.&amp;quot; Lowering his gun, he continues and looks back at the door. &amp;quot;A mouse walked in, just like any other person. He seemed friendly and nice. He was even talking to various people in the lobby. Then...&amp;quot; The guard gives a heavy gulp and looks down. &amp;quot;Just pulled something under his coat and BOOM! It&#039;s... Not pretty in there. If you have any information, we could use it immediately.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The wolves Alastor and Pent are following flow into an alley way and lean up against a wall, taking out their pipes once more. &amp;quot;Somethin&#039; like that,&amp;quot; he replies, chewing on his pipe. &amp;quot;Some other have come to us for help, yes. And we&#039;re wolves because... That&#039;s just how it is.&amp;quot; Both Alastor and Pent notice a slight hint of agitation on his face and tone, but he seems to be speaking the truth for the most part, if not being dodgy.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The guard then turns back to Casey to address his concern. &amp;quot;The mouse is one confirmed casuality. Another innocent is dead, two more injured. A few are shaken&amp;quot; he says rather bluntly.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cerris descends swiftly to check one of the first targets, his hot approach and massive form likely sacttering much of the crowd as he touches down lowering Edel to her feet.  [Show me the picture so that I can cross check faces in this crowd.  Most bombers remain nearby so they may trigger secondary charges at the right moment to do the most collateral damage to their target.]&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Finding the top just as guarded as the bottom, Sara strides over to the entryway, cursing her dumb luck about the fact but composes herself by the time she reaches the destination.  Once there she states in a calm voice, &amp;quot;Sara Averith, RSX.  I&#039;ve a possible confirmation about a suicide bomber in the area, let me through.. please.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent sighs and leans against the wall too &amp;quot;Want something to smoke? I&#039;ve got some semi-medicinal plant that I don&#039;t use...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Alastor keeps himself to the edge of the alley away from the wolves to prevent being surrounded. He motions Pent to do the same as she follows them. He is glad at least on agent stayed behind with him. &amp;quot;I see... funny, you ask us for help, but you don&#039;t sseem very intent on checking on the mouse yoursselves. I can only assume he&#039;s already dead with how high Zephyr security is. So what are you.. we all doing here?&amp;quot; He asks and seems very intent, not letting his eyes leave the head wolf other than to glance around and make sure they are not surprised by anything.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;CaseyRune lowers their rifle and slams the concrete as hard as they can. &amp;quot;Damnit!&amp;quot; Their twin nods to the guard. &amp;quot;Alright. Thank you.&amp;quot; They turn to the other agents &amp;quot;Wolves. If they know anything else, or are hiding something. They die next.&amp;quot; Their voice is laced with nothing but rage.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arano called upon his experiences in... well... pretty much this exact thing. Granted, in the past his job was primarily to secure the scene, still, he had some basic ideas... &amp;quot;OK, are the wounded being cared for?&amp;quot; he says as he stops for a moment and then pulls up his comm unit, trying to get in touch with Edel, &amp;quot;Edel, just a note - one of the guards confirmed that a mouse did walk in and blow himself up, probably our guy... just keeping you all in the loop,&amp;quot; after touching base with the other element he then looks to the guards and asks, &amp;quot;OK, from what we know the mouse had contact with a group of red robed wolves - the ones responsible for that text spam a while ago - before blowing himself up, but from what information we found he is likely acting on his own. Whether they provided resources to carry this out or not is an unknown... but regardless - it seems you are working to secure the scene, but what steps are you taking to check for other bombers? Does Zephyr have access to bomb-sniffing canines or other bomb detection gear?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel slides up behind the gathering outside of Zephyr, arms folded as she replies to Arano. &amp;quot;Got it. Thanks.&amp;quot; She sighed heavily and went to change frequencies on her comm, trying to make a few &#039;calls&#039; of her own.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;No can do, ma&#039;am.&amp;quot; The guards covering the upper door aim their weapons directly at Sara&#039;s center mass and move to block the doors with their bodies. &amp;quot;We&#039;re on red alert, and if you don&#039;t have proof beyond your words, I&#039;m afraid we can&#039;t let you through.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;No thank you,&amp;quot; the wolf responds to Pent. &amp;quot;I prefer my tobacco.&amp;quot; Speaking of tobacco, the wolf places some inside of his pipe and brings out a lighter, taking in a deep breath to release a fine puff of smoke after lighting it. &amp;quot;We don&#039;t really need to check up on him. He&#039;s probably dead, such is the way of things. As for what we&#039;re doing, we&#039;re having a nice chat! But I quickly grow bored. Please leave us, if you will.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The wounded are being taken care of,&amp;quot; the guard responds to Arano. &amp;quot;There&#039;s also the... gore being cleaned up. We don&#039;t have any metal detectors or such, as people carry their guns in and out everyday. We never though this would be a problem, but perhaps setting up some sort of mechanism specifically for sniffing out bombs will be needed in the future. And do you have any proof about these red wolves?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
As Cerris takes in a deep whiff of the air around him, he notices something a bit familiar... Something matching the &#039;flavor&#039; of gunpowder he smelled in the upstairs portion of the radio station. A male alley cat with a pistol on his hip...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent sighs and shrugs &amp;quot;Fine... Just take care of yourselves, people might get the wrong idea about what happened today and you guys...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Tracking...tracking...spoor detected...triangulating...locked on target!  &lt;br /&gt;
&lt;br /&gt;
Cerris drops low his form shifting as he moves, form drawn to the scent that motivates his hunter&#039;s instincts, so motivated in fact that he lunges upon sight intent on binding the feline in position up to his neck in muscle, scale and feathers.  &amp;quot;Do not move, I am acting on the authority of the Department of Defense, should you resist I will start breaking nonvital bones.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arano sighs and says, &amp;quot;I&#039;m sorry, I left my camara phone in my other pants,&amp;quot; he says sardonically, &amp;quot;What I have are several agents, some of whom work for Zephyr directly, who can corroborate my story, and can provide the specific location they were operating out of. Now, you asked for information, if you&#039;re looking for enough to get a conviction - let me know once you find some lawyers and I&#039;ll consult with them... but that should be at least enough to pass along to your men so they know what they&#039;re looking for... Now, if all this isn&#039;t good enough then I wonder why you would bother asking me if I had information,&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Alastor was about to narrow his eyes and jump the gun, but he lightened his tone instead. &amp;quot;A nice chat, yess. You know, I would like to help you, but I feel we&#039;re off on the wrong foot. You do know I came here to protect you right? When your group is mentioned to Zephyr agents will come again, but they&#039;ll be hostile due to this event.&amp;quot; He slithered closer, scrawling his claws across the ground to make for a subtle intimidation. He then pulled his wings up over his body. &amp;quot;As you can see, I am quite strong.&amp;quot; He said and tapped his communicator while blocked by his wings to send out coordinates to his location. &amp;quot;And I&#039;d rather things not go badly for you, really.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel stares at the file in her hands for a moment before glancing around for the nearest offical-y looking sort she can find. With her size, it&#039;s not too hard to weave through the crowd til she&#039;s poking one of the guards in the hip with the folder. &amp;quot;Hey. You should give this to your superiors. It contains information on the incident that may be valuable.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The pistol equipped alley cat looks in terror as Cerris rapidly approaches his position, knocked to the ground and held securely within his hold as he struggles fruitlessly. &amp;quot;WHAT THE FUCK,&amp;quot; the cat shouts. &amp;quot;Department of defense? That doesn&#039;t fucking exist anymore. What the hell are you even talking about.&amp;quot; The crowd and guards give a curious and slightly fearful glance at the commotion, but the brunt of attention was on the situation in the lobby. &lt;br /&gt;
&lt;br /&gt;
After watching Alastor for awhile, the wolf blows some smoke right into his face and pulls back. &amp;quot;I think we&#039;re fine. I&#039;m sure we&#039;ll meet again anyways.&amp;quot; Waving to Pent and Alastor, the wolf sets off into the alley ways and streets beyond. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hilarious,&amp;quot; the guard says without a hint of humor in his voice. &amp;quot;But what we&#039;re really looking for i-&amp;quot; The guard stops his speech after feeling something poke into his hip, nodding and taking the folder into his hands. &amp;quot;Hmm...&amp;quot; After riffling through it, he picks out the picture and nods. &amp;quot;I see, this is the one alright. In f-&amp;quot; Klutz! The guard drops the file upon the floor, but what&#039;s more interesting is a small note from within, which the guard picks up and reads. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tell the truth. We want the CEO to tell the truth about P-Day. We want the CEO to tell the world more about what things he&#039;s hiding. We aren&#039;t sheep. There are more, and there will be more. - Guerrilla Radio.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;ssShit!&amp;quot; Alastor growls as they try to get away. He darts forward, recursing to hydra as he goes to be smaller and more fluid in his motions, let alone to get into tighter spaces. &amp;quot;W-wait!&amp;quot; He moves full-speed trying to keep up with them, specifically the head wolf.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent blinks as Alastor runs off after the wolves, she sighs &amp;quot;Shouldn&#039;t of worn heels today...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arano sighs a bit and says, &amp;quot;Great... another good message ruined by terrorists...&amp;quot; There is some uncertainty in his voice, the reality is he took no issue with the motivation, but the METHOD is the problem...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cerris vanishes into the night with his catch, the sound and light of jet engines marking his path tot he horizon.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As Alastor keeps being so gosh darn persistant, the wolf blows out a sharp whistle, where other wolves soon file in, about ten in number to stare down the water hydra. &amp;quot;Our chat is over. Please leave. We don&#039;t want to get violent now.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Alastor doesn&#039;t like the looks of this confrontation. If only more agents had stayed behind. He might be able to hold out till Pent showed up and he could call for his companion... Still he did not like violence either. He got fierce though. All four heads hissed, &amp;quot;You&#039;re not the only oness that hate Zephyr! You don&#039;t think I can&#039;t ssmell an agenda?&amp;quot; He squared off and stayed in defensive. &amp;quot;I&#039;m seriouss that&#039;d I&#039;d like to help in some fashion!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The wolves growl at Alastor&#039;s resistance, a few pulling out pistols and laser rifles, some even taking a more melee approach with simple knives. &amp;quot;Please leave. This is the last time we say so. Else, we&#039;ll be in our right to express self-defense. We haven&#039;t harmed you and don&#039;t desire too, but you&#039;ll leave us no choice if you continue this path.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Alastor pulled back slowly. &amp;quot;You foolss are going to get yourselves killed and for what?&amp;quot; He said and then his mouths collectively roiled with a dark substance, he blasted shadow breath at (not on) them and back-tracked quickly hoping to keep a beat on them as he hid round the corner of the alley.[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Tentacle_Nanomagic/Extra_Notes&amp;diff=34800</id>
		<title>Tentacle Nanomagic/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Tentacle_Nanomagic/Extra_Notes&amp;diff=34800"/>
		<updated>2013-09-20T03:53:15Z</updated>

		<summary type="html">&lt;p&gt;Dio: Created page with &amp;quot;Requires both Medical Nanomagic and Edible Nanomagic, which itself requires BioChemistry Nanomagic.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Requires both [[Medical Nanomagic]] and [[Edible Nanomagic]], which itself requires [[BioChemistry Nanomagic]].&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Tentacle_Nanomagic&amp;diff=34799</id>
		<title>Tentacle Nanomagic</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Tentacle_Nanomagic&amp;diff=34799"/>
		<updated>2013-09-20T03:50:25Z</updated>

		<summary type="html">&lt;p&gt;Dio: Created page with &amp;quot;{{Basepower|name=Tentacle Nanomagic|desc=Proof positive that some Zephyr employees have too much time on their hands. This nanomagic allows the user to extrude working psuedop...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Basepower|name=Tentacle Nanomagic|desc=Proof positive that some Zephyr employees have too much time on their hands. This nanomagic allows the user to extrude working psuedopods that are entirely under their control. Though fine manipulation is dicey with a lack of fingers, with practice, the user can get quite a bit done. The limbs are about as strong as their arms. The limbs can be conjured or dismissed on command. When dismissed, they are reabsorbed into the body(Reduce, reuse, recycle). A user may have up to two tentacles under control easily, with more requiring additional effort to keep under control. The results of out of control tentacles can be as humorous as horrifying for all in the vicinity.|powertype=|target=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=|Status=|Upgrades=}}[[Category:Nanomagic]]&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Nanomagic_Disciplines&amp;diff=34798</id>
		<title>Nanomagic Disciplines</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Nanomagic_Disciplines&amp;diff=34798"/>
		<updated>2013-09-20T03:40:27Z</updated>

		<summary type="html">&lt;p&gt;Dio: Added Tentacle Nanomagic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nanomagic studies is separated into discrete &#039;disciplines&#039;. To learn a discipline, simply study the most basic nanomagic of it. You may learn up to four disciplines. Learning nanomagic that relies on the basic tricks is not limited.&lt;br /&gt;
&lt;br /&gt;
=Current Discipline Trees=&lt;br /&gt;
* [[Anti Nanomagic]]&lt;br /&gt;
** [[Counter Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[BioChemistry Nanomagic]]&lt;br /&gt;
** [[Edible Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Earth Nanomagic]]&lt;br /&gt;
** [[Sculpting Nanomagic]]&lt;br /&gt;
*** [[Basic Construction Nanomagic]]&lt;br /&gt;
*** [[Clothing Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Electric Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Emotional Aura Nanomagic]]&lt;br /&gt;
** [[Telepathic Nanomagic]]&lt;br /&gt;
*** [[Dream Nanomagic]]&lt;br /&gt;
*** [[Radiotelepathic Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Illusion Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Medical Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Nanite Manufacturing Nanomagic]]&lt;br /&gt;
** [[Regulation Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Techno Nanomagic]]&lt;br /&gt;
** [[Data Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Tentacle Nanomagic]]&lt;br /&gt;
** Special Case: Requires both [[Medical Nanomagic]] and [[Edible Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Thermal Nanomagic]]&lt;br /&gt;
** [[Pyrotechnic Nanomagic]]&lt;br /&gt;
[[Category:Nanomagic]]&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Prove_Commands&amp;diff=34217</id>
		<title>Prove Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Prove_Commands&amp;diff=34217"/>
		<updated>2013-09-09T03:25:37Z</updated>

		<summary type="html">&lt;p&gt;Dio: Fixed cunts proves&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prove Commands ==&lt;br /&gt;
Prove commands are wonderful things that allow you to display various hidden stats to yourself or other players in the room. To prove something, simply type &#039;&#039;&#039;+prove Thing&#039;&#039;&#039; and it shall be displayed to everyone in the room. To prove something only to yourself, type &#039;&#039;&#039;+prove/silent Thing&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
There are many things you can learn and display with these commands, even being able to prove your gear or equipment! To do such, type &#039;&#039;&#039;+gear/prove #&#039;&#039;&#039; or &#039;&#039;&#039;+equip/prove #&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Why are +proves so good? Well to start you can use them in RP to prove unequivocally that you have, are, contain, etc some stat, skill or equipment. They can also be used in String Parsing to make your Description dynamic. For instance if you add [if stat pregnant of [player] &amp;gt; 0]I&#039;m pregnant stuff here! [else] Aww empty womb [end if] then when you are pregnant your &#039;I&#039;m pregnant stuff here!&#039; will show and when you are not then the &#039;Aww empty womb&#039; stuff will show. If you want either field to be empty, just put nothing there, for example [player] &amp;gt; 0]Waddles around in very ill-fitting clothes. [else][end if] will put the waddles around in ill-fitting clothes if you are pregnant, and nothing if you are not. You can put any of these &#039;&#039;&#039;+prove Thing&#039;&#039;&#039; in place of Pregnant, another example being [if stat mutation/head of [player] is Overdrive Fox]I have pink and white furred head!! [else][end if].&lt;br /&gt;
&lt;br /&gt;
== Prove Commands Table ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Body part&amp;gt;&lt;br /&gt;
| +prove &amp;lt;body part&amp;gt; will prove what mutation you have for a specific area of your body.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Mutant&amp;gt;&lt;br /&gt;
| +prove &amp;lt;mutant&amp;gt; will display the total amount of kills for a specific creature&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Perk&amp;gt;&lt;br /&gt;
| +prove &amp;lt;perk&amp;gt; displays a specific perk you may have.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Recipe&amp;gt;&lt;br /&gt;
| +prove &amp;lt;Recipe&amp;gt; displays if you have a certain recipe or mod.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;SA Job&amp;gt;&lt;br /&gt;
| +prove &amp;lt;SA Job&amp;gt; will display the total amount of job XP for a specific job found in placed like Eureka City.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Skill&amp;gt;&lt;br /&gt;
| +prove &amp;lt;skill or power&amp;gt; will display the level of a mutant power, role, or skill.&lt;br /&gt;
|-&lt;br /&gt;
| Birthed&lt;br /&gt;
| Shows how many children you&#039;ve successfully mothered.&lt;br /&gt;
|-&lt;br /&gt;
| Breasts&lt;br /&gt;
| Proves how many breasts you have.&lt;br /&gt;
|-&lt;br /&gt;
| Breast size&lt;br /&gt;
| Show how large your breasts are.&lt;br /&gt;
|-&lt;br /&gt;
| Cocks&lt;br /&gt;
| How many cocks you have.&lt;br /&gt;
|-&lt;br /&gt;
| Cock Length&lt;br /&gt;
| How long your cock is.&lt;br /&gt;
|-&lt;br /&gt;
| Cumcount&lt;br /&gt;
| Displays male horniness &lt;br /&gt;
|-&lt;br /&gt;
| Cunts&lt;br /&gt;
| How many cunts you have.&lt;br /&gt;
|-&lt;br /&gt;
| Cunt Length&lt;br /&gt;
| How deep your cunt is.&lt;br /&gt;
|-&lt;br /&gt;
| Daily Mission&lt;br /&gt;
| Displays the last time you picked up a daily. After eighteen hours, you&#039;re able to pick up another daily.&lt;br /&gt;
|-&lt;br /&gt;
| Filled&lt;br /&gt;
| Shows if you are filled.&lt;br /&gt;
|-&lt;br /&gt;
| Filled/&amp;lt;bodypart&amp;gt;&lt;br /&gt;
| +prove filled/&amp;lt;bodypart&amp;gt; will display the filled stat for a specific area.&lt;br /&gt;
|-&lt;br /&gt;
| Freecred&lt;br /&gt;
| Displays the total amount of freecred you have.&lt;br /&gt;
|-&lt;br /&gt;
| Heatcount&lt;br /&gt;
| Displays female horniness&lt;br /&gt;
|-&lt;br /&gt;
| High Reward&lt;br /&gt;
| Shows how many high octane rewards have been applied to your character.&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| How much health you have.&lt;br /&gt;
|-&lt;br /&gt;
| Impregnated&lt;br /&gt;
| How many people you&#039;ve impregnated. Seems to be a deprecated status.&lt;br /&gt;
|-&lt;br /&gt;
| Judge&lt;br /&gt;
| Proves you have a judge flag on your account.&lt;br /&gt;
|-&lt;br /&gt;
| Level&lt;br /&gt;
| Shows your level&lt;br /&gt;
|-&lt;br /&gt;
| Reward Tokens&lt;br /&gt;
| Shows how many reward tokens you have.&lt;br /&gt;
|-&lt;br /&gt;
| Sired&lt;br /&gt;
| Shows how many children you&#039;ve successfully fathered.&lt;br /&gt;
|-&lt;br /&gt;
| Supernatural&lt;br /&gt;
| Shows your current dedication. Doesn&#039;t actually have to be supernatural.&lt;br /&gt;
|-&lt;br /&gt;
| Web Mission Area&lt;br /&gt;
| Shows where your web salvage mission is located.&lt;br /&gt;
|-&lt;br /&gt;
| Web Mission Goal&lt;br /&gt;
| Shows how much total progress is needed for the web mission to be considered complete.&lt;br /&gt;
|-&lt;br /&gt;
| Web Mission Last&lt;br /&gt;
| Shows if you&#039;re on cooldown for a web mission. If available, type &#039;&#039;&#039;search new mission&#039;&#039;&#039; and you&#039;ll get another web mission while still in the MUCK.&lt;br /&gt;
|-&lt;br /&gt;
| Web Mission Progress&lt;br /&gt;
| Shows your total progress for your current web mission.&lt;br /&gt;
|-&lt;br /&gt;
| Wound&lt;br /&gt;
| How many wounds you have.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Time&amp;diff=34195</id>
		<title>Time</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Time&amp;diff=34195"/>
		<updated>2013-09-06T01:30:16Z</updated>

		<summary type="html">&lt;p&gt;Dio: Time is now one to one with real life.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Time&#039;&#039;&#039;, in the past, used to run at 2.5 times the speed of real world time. After catching up, the game is now synchronous with real world CST. Some Events which are based off in game time can be accelerated by [[roleplay]]ing, for example [[Pregnancy]]. To check out the current time, enter the &#039;&#039;&#039;time&#039;&#039;&#039; command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Time examples==&lt;br /&gt;
Old time table before real world time shift.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! In Game Time !! Real Time&lt;br /&gt;
|-&lt;br /&gt;
| 1 hour || 24 minutes&lt;br /&gt;
|-&lt;br /&gt;
| 12 hour || 4.8 hour&lt;br /&gt;
|-&lt;br /&gt;
| 1 Day || 9.6 hours&lt;br /&gt;
|-&lt;br /&gt;
| 30 Days || 12 Days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Prove_Commands&amp;diff=33365</id>
		<title>Prove Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Prove_Commands&amp;diff=33365"/>
		<updated>2013-08-26T23:08:13Z</updated>

		<summary type="html">&lt;p&gt;Dio: Added the web mission related prove commands thanks to Flora!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prove Commands ==&lt;br /&gt;
Prove commands are wonderful things that allow you to display various hidden stats to yourself or other players in the room. To prove something, simply type &#039;&#039;&#039;+prove Thing&#039;&#039;&#039; and it shall be displayed to everyone in the room. To prove something only to yourself, type &#039;&#039;&#039;+prove/silent Thing&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
There are many things you can learn and display with these commands, even being able to prove your gear or equipment! To do such, type &#039;&#039;&#039;+gear/prove #&#039;&#039;&#039; or &#039;&#039;&#039;+equip/prove #&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Why are +proves so good? Well to start you can use them in RP to prove unequivocally that you have, are, contain, etc some stat, skill or equipment. They can also be used in String Parsing to make your Description dynamic. For instance if you add [if stat pregnant of [player] &amp;gt; 0]I&#039;m pregnant stuff here! [else] Aww empty womb [end if] then when you are pregnant your &#039;I&#039;m pregnant stuff here!&#039; will show and when you are not then the &#039;Aww empty womb&#039; stuff will show. If you want either field to be empty, just put nothing there, for example [player] &amp;gt; 0]Waddles around in very ill-fitting clothes. [else][end if] will put the waddles around in ill-fitting clothes if you are pregnant, and nothing if you are not. You can put any of these &#039;&#039;&#039;+prove Thing&#039;&#039;&#039; in place of Pregnant, another example being [if stat mutation/head of [player] is Overdrive Fox]I have pink and white furred head!! [else][end if].&lt;br /&gt;
&lt;br /&gt;
== Prove Commands Table ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Body part&amp;gt;&lt;br /&gt;
| +prove &amp;lt;body part&amp;gt; will prove what mutation you have for a specific area of your body.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Mutant&amp;gt;&lt;br /&gt;
| +prove &amp;lt;mutant&amp;gt; will display the total amount of kills for a specific creature&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Perk&amp;gt;&lt;br /&gt;
| +prove &amp;lt;perk&amp;gt; displays a specific perk you may have.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Recipe&amp;gt;&lt;br /&gt;
| +prove &amp;lt;Recipe&amp;gt; displays if you have a certain recipe or mod.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;SA Job&amp;gt;&lt;br /&gt;
| +prove &amp;lt;SA Job&amp;gt; will display the total amount of job XP for a specific job found in placed like Eureka City.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Skill&amp;gt;&lt;br /&gt;
| +prove &amp;lt;skill or power&amp;gt; will display the level of a mutant power, role, or skill.&lt;br /&gt;
|-&lt;br /&gt;
| Birthed&lt;br /&gt;
| Shows how many children you&#039;ve successfully mothered.&lt;br /&gt;
|-&lt;br /&gt;
| Breasts&lt;br /&gt;
| Proves how many breasts you have.&lt;br /&gt;
|-&lt;br /&gt;
| Breast size&lt;br /&gt;
| Show how large your breasts are.&lt;br /&gt;
|-&lt;br /&gt;
| Cocks&lt;br /&gt;
| How many cocks you have.&lt;br /&gt;
|-&lt;br /&gt;
| Cock Length&lt;br /&gt;
| How long your cock is.&lt;br /&gt;
|-&lt;br /&gt;
| Cumcount&lt;br /&gt;
| Displays male horniness &lt;br /&gt;
|-&lt;br /&gt;
| Cunt&lt;br /&gt;
| How many cunts you have.&lt;br /&gt;
|-&lt;br /&gt;
| Cunt Depth&lt;br /&gt;
| How deep your cunt is.&lt;br /&gt;
|-&lt;br /&gt;
| Daily Mission&lt;br /&gt;
| Displays the last time you picked up a daily. After eighteen hours, you&#039;re able to pick up another daily.&lt;br /&gt;
|-&lt;br /&gt;
| Filled&lt;br /&gt;
| Shows if you are filled.&lt;br /&gt;
|-&lt;br /&gt;
| Filled/&amp;lt;bodypart&amp;gt;&lt;br /&gt;
| +prove filled/&amp;lt;bodypart&amp;gt; will display the filled stat for a specific area.&lt;br /&gt;
|-&lt;br /&gt;
| Freecred&lt;br /&gt;
| Displays the total amount of freecred you have.&lt;br /&gt;
|-&lt;br /&gt;
| Heatcount&lt;br /&gt;
| Displays female horniness&lt;br /&gt;
|-&lt;br /&gt;
| High Reward&lt;br /&gt;
| Shows how many high octane rewards have been applied to your character.&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| How much health you have.&lt;br /&gt;
|-&lt;br /&gt;
| Impregnated&lt;br /&gt;
| How many people you&#039;ve impregnated. Seems to be a deprecated status.&lt;br /&gt;
|-&lt;br /&gt;
| Judge&lt;br /&gt;
| Proves you have a judge flag on your account.&lt;br /&gt;
|-&lt;br /&gt;
| Level&lt;br /&gt;
| Shows your level&lt;br /&gt;
|-&lt;br /&gt;
| Reward Tokens&lt;br /&gt;
| Shows how many reward tokens you have.&lt;br /&gt;
|-&lt;br /&gt;
| Sired&lt;br /&gt;
| Shows how many children you&#039;ve successfully fathered.&lt;br /&gt;
|-&lt;br /&gt;
| Supernatural&lt;br /&gt;
| Shows your current dedication. Doesn&#039;t actually have to be supernatural.&lt;br /&gt;
|-&lt;br /&gt;
| Web Mission Area&lt;br /&gt;
| Shows where your web salvage mission is located.&lt;br /&gt;
|-&lt;br /&gt;
| Web Mission Goal&lt;br /&gt;
| Shows how much total progress is needed for the web mission to be considered complete.&lt;br /&gt;
|-&lt;br /&gt;
| Web Mission Last&lt;br /&gt;
| Shows if you&#039;re on cooldown for a web mission. If available, type &#039;&#039;&#039;search new mission&#039;&#039;&#039; and you&#039;ll get another web mission while still in the MUCK.&lt;br /&gt;
|-&lt;br /&gt;
| Web Mission Progress&lt;br /&gt;
| Shows your total progress for your current web mission.&lt;br /&gt;
|-&lt;br /&gt;
| Wound&lt;br /&gt;
| How many wounds you have.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Prove_Commands&amp;diff=33297</id>
		<title>Prove Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Prove_Commands&amp;diff=33297"/>
		<updated>2013-08-26T02:46:03Z</updated>

		<summary type="html">&lt;p&gt;Dio: It&amp;#039;s wound, not wounds silly!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prove Commands ==&lt;br /&gt;
Prove commands are wonderful things that allow you to display various hidden stats to yourself or other players in the room. To prove something, simply type &#039;&#039;&#039;+prove Thing&#039;&#039;&#039; and it shall be displayed to everyone in the room. To prove something only to yourself, type &#039;&#039;&#039;+prove/silent Thing&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
There are many things you can learn and display with these commands, even being able to prove your gear or equipment! To do such, type &#039;&#039;&#039;+gear/prove #&#039;&#039;&#039; or &#039;&#039;&#039;+equip/prove #&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Why are +proves so good? Well to start you can use them in RP to prove unequivocally that you have, are, contain, etc some stat, skill or equipment. They can also be used in String Parsing to make your Description dynamic. For instance if you add [if stat pregnant of [player] &amp;gt; 0]I&#039;m pregnant stuff here! [else] Aww empty womb [end if] then when you are pregnant your &#039;I&#039;m pregnant stuff here!&#039; will show and when you are not then the &#039;Aww empty womb&#039; stuff will show. If you want either field to be empty, just put nothing there, for example [player] &amp;gt; 0]Waddles around in very ill-fitting clothes. [else][end if] will put the waddles around in ill-fitting clothes if you are pregnant, and nothing if you are not. You can put any of these &#039;&#039;&#039;+prove Thing&#039;&#039;&#039; in place of Pregnant, another example being [if stat mutation/head of [player] is Overdrive Fox]I have pink and white furred head!! [else][end if].&lt;br /&gt;
&lt;br /&gt;
== Prove Commands Table ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Body part&amp;gt;&lt;br /&gt;
| +prove &amp;lt;body part&amp;gt; will prove what mutation you have for a specific area of your body.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Mutant&amp;gt;&lt;br /&gt;
| +prove &amp;lt;mutant&amp;gt; will display the total amount of kills for a specific creature&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Perk&amp;gt;&lt;br /&gt;
| +prove &amp;lt;perk&amp;gt; displays a specific perk you may have.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Recipe&amp;gt;&lt;br /&gt;
| +prove &amp;lt;Recipe&amp;gt; displays if you have a certain recipe or mod.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;SA Job&amp;gt;&lt;br /&gt;
| +prove &amp;lt;SA Job&amp;gt; will display the total amount of job XP for a specific job found in placed like Eureka City.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Skill&amp;gt;&lt;br /&gt;
| +prove &amp;lt;skill or power&amp;gt; will display the level of a mutant power, role, or skill.&lt;br /&gt;
|-&lt;br /&gt;
| Birthed&lt;br /&gt;
| Shows how many children you&#039;ve successfully mothered.&lt;br /&gt;
|-&lt;br /&gt;
| Breasts&lt;br /&gt;
| Proves how many breasts you have.&lt;br /&gt;
|-&lt;br /&gt;
| Breast size&lt;br /&gt;
| Show how large your breasts are.&lt;br /&gt;
|-&lt;br /&gt;
| Cocks&lt;br /&gt;
| How many cocks you have.&lt;br /&gt;
|-&lt;br /&gt;
| Cock Length&lt;br /&gt;
| How long your cock is.&lt;br /&gt;
|-&lt;br /&gt;
| Cumcount&lt;br /&gt;
| Displays male horniness &lt;br /&gt;
|-&lt;br /&gt;
| Cunt&lt;br /&gt;
| How many cunts you have.&lt;br /&gt;
|-&lt;br /&gt;
| Cunt Depth&lt;br /&gt;
| How deep your cunt is.&lt;br /&gt;
|-&lt;br /&gt;
| Daily Mission&lt;br /&gt;
| Displays the last time you picked up a daily. After eighteen hours, you&#039;re able to pick up another daily.&lt;br /&gt;
|-&lt;br /&gt;
| Filled&lt;br /&gt;
| Shows if you are filled.&lt;br /&gt;
|-&lt;br /&gt;
| Filled/&amp;lt;bodypart&amp;gt;&lt;br /&gt;
| +prove filled/&amp;lt;bodypart&amp;gt; will display the filled stat for a specific area.&lt;br /&gt;
|-&lt;br /&gt;
| Freecred&lt;br /&gt;
| Displays the total amount of freecred you have.&lt;br /&gt;
|-&lt;br /&gt;
| Heatcount&lt;br /&gt;
| Displays female horniness&lt;br /&gt;
|-&lt;br /&gt;
| High Reward&lt;br /&gt;
| Shows how many high octane rewards have been applied to your character.&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| How much health you have.&lt;br /&gt;
|-&lt;br /&gt;
| Impregnated&lt;br /&gt;
| How many people you&#039;ve impregnated. Seems to be a deprecated status.&lt;br /&gt;
|-&lt;br /&gt;
| Judge&lt;br /&gt;
| Proves you have a judge flag on your account.&lt;br /&gt;
|-&lt;br /&gt;
| Level&lt;br /&gt;
| Shows your level&lt;br /&gt;
|-&lt;br /&gt;
| Reward Tokens&lt;br /&gt;
| Shows how many reward tokens you have.&lt;br /&gt;
|-&lt;br /&gt;
| Sired&lt;br /&gt;
| Shows how many children you&#039;ve successfully fathered.&lt;br /&gt;
|-&lt;br /&gt;
| Supernatural&lt;br /&gt;
| Shows your current dedication. Doesn&#039;t actually have to be supernatural.&lt;br /&gt;
|-&lt;br /&gt;
| Wound&lt;br /&gt;
| How many wounds you have.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Prove_Commands&amp;diff=33295</id>
		<title>Prove Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Prove_Commands&amp;diff=33295"/>
		<updated>2013-08-25T20:41:54Z</updated>

		<summary type="html">&lt;p&gt;Dio: A list of many prove commands! In progress and please add onto it! Try to keep things in ABC order if possible.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prove Commands ==&lt;br /&gt;
Prove commands are wonderful things that allow you to display various hidden stats to yourself or other players in the room. To prove something, simply type &#039;&#039;&#039;+prove Thing&#039;&#039;&#039; and it shall be displayed to everyone in the room. To prove something only to yourself, type &#039;&#039;&#039;+prove/silent Thing&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
There are many things you can learn and display with these commands, even being able to prove your gear or equipment! To do such, type &#039;&#039;&#039;+gear/prove #&#039;&#039;&#039; or &#039;&#039;&#039;+equip/prove #&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Prove Commands Table ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Body part&amp;gt;&lt;br /&gt;
| +prove &amp;lt;body part&amp;gt; will prove what mutation you have for a specific area of your body.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Mutant&amp;gt;&lt;br /&gt;
| +prove &amp;lt;mutant&amp;gt; will display the total amount of kills for a specific creature&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Perk&amp;gt;&lt;br /&gt;
| +prove &amp;lt;perk&amp;gt; displays a specific perk you may have.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Recipe&amp;gt;&lt;br /&gt;
| +prove &amp;lt;Recipe&amp;gt; displays if you have a certain recipe or mod.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;SA Job&amp;gt;&lt;br /&gt;
| +prove &amp;lt;SA Job&amp;gt; will display the total amount of job XP for a specific job found in placed like Eureka City.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Skill&amp;gt;&lt;br /&gt;
| +prove &amp;lt;skill or power&amp;gt; will display the level of a mutant power, role, or skill.&lt;br /&gt;
|-&lt;br /&gt;
| Birthed&lt;br /&gt;
| Shows how many children you&#039;ve successfully mothered.&lt;br /&gt;
|-&lt;br /&gt;
| Breasts&lt;br /&gt;
| Proves how many breasts you have.&lt;br /&gt;
|-&lt;br /&gt;
| Breast size&lt;br /&gt;
| Show how large your breasts are.&lt;br /&gt;
|-&lt;br /&gt;
| Cocks&lt;br /&gt;
| How many cocks you have.&lt;br /&gt;
|-&lt;br /&gt;
| Cock Length&lt;br /&gt;
| How long your cock is.&lt;br /&gt;
|-&lt;br /&gt;
| Cumcount&lt;br /&gt;
| Displays male horniness &lt;br /&gt;
|-&lt;br /&gt;
| Cunt&lt;br /&gt;
| How many cunts you have.&lt;br /&gt;
|-&lt;br /&gt;
| Cunt Depth&lt;br /&gt;
| How deep your cunt is.&lt;br /&gt;
|-&lt;br /&gt;
| Daily Mission&lt;br /&gt;
| Displays the last time you picked up a daily. After eighteen hours, you&#039;re able to pick up another daily.&lt;br /&gt;
|-&lt;br /&gt;
| Filled&lt;br /&gt;
| Shows if you are filled.&lt;br /&gt;
|-&lt;br /&gt;
| Filled/&amp;lt;bodypart&amp;gt;&lt;br /&gt;
| +prove filled/&amp;lt;bodypart&amp;gt; will display the filled stat for a specific area.&lt;br /&gt;
|-&lt;br /&gt;
| Freecred&lt;br /&gt;
| Displays the total amount of freecred you have.&lt;br /&gt;
|-&lt;br /&gt;
| Heatcount&lt;br /&gt;
| Displays female horniness&lt;br /&gt;
|-&lt;br /&gt;
| High Reward&lt;br /&gt;
| Shows how many high octane rewards have been applied to your character.&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| How much health you have.&lt;br /&gt;
|-&lt;br /&gt;
| Impregnated&lt;br /&gt;
| How many people you&#039;ve impregnated. Seems to be a deprecated status.&lt;br /&gt;
|-&lt;br /&gt;
| Judge&lt;br /&gt;
| Proves you have a judge flag on your account.&lt;br /&gt;
|-&lt;br /&gt;
| Level&lt;br /&gt;
| Shows your level&lt;br /&gt;
|-&lt;br /&gt;
| Reward Tokens&lt;br /&gt;
| Shows how many reward tokens you have.&lt;br /&gt;
|-&lt;br /&gt;
| Sired&lt;br /&gt;
| Shows how many children you&#039;ve successfully fathered.&lt;br /&gt;
|-&lt;br /&gt;
| Supernatural&lt;br /&gt;
| Shows your current dedication. Doesn&#039;t actually have to be supernatural.&lt;br /&gt;
|-&lt;br /&gt;
| Wounds&lt;br /&gt;
| How many wounds you have.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Nanomagics_Explained&amp;diff=32318</id>
		<title>Nanomagics Explained</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Nanomagics_Explained&amp;diff=32318"/>
		<updated>2013-07-30T02:55:39Z</updated>

		<summary type="html">&lt;p&gt;Dio: Added to the nanomagic category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is Nanomagic==&lt;br /&gt;
Contrary to the name, nanomagic isn&#039;t actually magic of any sort. Instead, it employs the wonderful powers of science! By installing a [[Nanite Interface Control Enhancer]], also known as a NICE unit, via surgery into one&#039;s skull, they gain the ability to use various nanomagics to control the nanites in all sorts of cool ways. In order to do this however, they need programs and user skill to communicate with the nanites. These programs can range from nifty little perks all the way to life-saving medical wonders! While some nanomagics have mechanical effects, they are mostly used for RP purposes.&lt;br /&gt;
==How to obtain Nanomagic==&lt;br /&gt;
For the price of fifty mako down at the elite store, one may purchase a [[Nanite Interface Control Enhancer]]. This item will sit in your inventory and shall entitle you to a single [http://wiki.flexiblesurvival.com/w/Nanomagic_Disciplines base nanomagic], such as [[Anti Nanomagic]], [[Earth Nanomagic]], [[Medical Nanomagic]], and more. Once you&#039;ve obtained your free base nanomagic, you&#039;re able to collect three more. To collect another base nanomagic however, you must leach it off another character by the use of a ten mako and one use [[Nanomagic Transferance Facilitator]]. Another option is to buy a [[Tutoring Loading Downloading Runtime]], also known as a TLDR unit, for four hundred reward tokens. This allows you to obtain an advanced nanomagic based off one of the base nanomagics or grab another base.&lt;br /&gt;
&lt;br /&gt;
Some base nanomagics have advanced nanomagics one may leech off another player or use a TLDR unit to learn, such as [[Pyrotechnic Nanomagic]] requiring [[Thermal Nanomagic]] to learn. It&#039;s worth noting that you are only limited to four base nanomagics, and are certainly able to learn the advanced nanomagics that follow.&lt;br /&gt;
==Nanomagic Limits==&lt;br /&gt;
With nanomagic being nothing more than controlling nanites, they are subject to any and all of the [[Nanite Limits]]. Not only does it follow what limits the nanites have, but nanomagics must follow the rules of the program, no matter how hard the user tries. To look up the individual limits and abilites of a nanomagic, either visit its wiki page or type +rpinfo &amp;lt;Nanomagic here&amp;gt;. Some people find certain nanomagics a bit confusing, so here&#039;s a guide on what some nanomagics can and can not do. As a general note: If a nanomagic does not specifiy a range, it is more than likely twenty feet.&lt;br /&gt;
===Anti, Counter, and Regulation Nanomagic===&lt;br /&gt;
[[Anti Nanomagic]] and [[Counter Nanomagic]] are quite aptly named, as both allow a user to cancle out nanomagic effects. Anti creates a twenty feet signal around the user that disrupts nanite activity. Anyone inside this radius, including that of the user, are considered &#039;out of bubble&#039;. This prevents any and all nanomagic from functing (besides [[Regulation Nanomagic]]) and doesn&#039;t allow for infections to occur, including that of a coyote dedicant trying to shift another individual. Shifting to another form is also not possible. While this doesn&#039;t prevent mutant powers from functioning, it does weaken them to an extent. To put it simply, if you can&#039;t do it out of bubble, you can&#039;t do it while under the effect of Anti Nanomagic. While Anti nanomagic is activated, you may not use any other form of nanomagic. in addition, it puts a small energy drain upon the user.&lt;br /&gt;
&lt;br /&gt;
[[Counter Nanomagic]] is a more controlled version of Anti-Nanomagic and can single out a particular person or nanomagic effect. This way, the user or other people around them aren&#039;t affected by being out of bubble. This effect actually doesn&#039;t require a roll, unless the defender spends a hero point or employs the use of Regulation Nanomagic. Specific details of the rolls can be found on either their respecitive wiki pages or rpinfo. If the defender does not defend themselves or fails, they are considered &#039;out of bubble&#039;. If a nanomagic is targeted and not defended or failed, it is instantly countered.&lt;br /&gt;
&lt;br /&gt;
[[Regulation Nanomagic]] is the opposite of Anti Nanomagic and requires the [[Nanite Manufacturing Nanomagic]] base. This program allows one to create what is essentially a nanite bubble around themselves, even allowing the user to create bubbles outside the Fairhaven bubble in a twenty feet sphere. This allows infections, shifting, and all the wonderful things one may do under a bubble. The task of keeping up a bubble requires energy, concentration, and not allowing the user themselves to use another nanomagic while they have it up. If Anti/Counter nanomagic is activated while Regulation nanomagic is in effect, a program conflict shall occur. Both users will roll a D20, adding in any appropriate perk modifiers and an additional +5 per hero point. The effect of the conflict shall last an hour.&lt;br /&gt;
===Emotional Aura===&lt;br /&gt;
[[Emotional Aura Nanomagic]] is quite the popular program for its uses in mediation, along with other things. Anyone within a twent feet radius of the user is subject to the Emotional Aura, friend or foe. The user is able to project things such as anger, hapiness, calm, and various other things to those around them. What&#039;s important to note howerver is that it is NOT mind control. What an affected person chooses to do with their emotions is up to them. Not every person goes into a blind bloodlust fury when they get angry. Instead, they could just feel angry and do whatever it is they usually do when they feel such. Emotional Aura can NOT install feelings of arousal directly. However, it can relax a person and lower their inihbitions to a point. If one wishes to resist this effect, both the user and defender must roll a D20 (adding modifiers of +1 for each point of intimidation or socializing they have).&lt;br /&gt;
===Illusion Nanomagic===&lt;br /&gt;
[[Illusion Nanomagic]] allows one to fool another&#039;s senses by creating an illusion. Fooling one or two senses, such as sight and hearing, doesn&#039;t require too much effort. However, fooling all five will be quite complicated and will require spending a hero point. A highly detailed illusion will require quite a lot of work as well and has special rolling involved, which can be viewed upon the [[Illusion Nanomagic]] wiki page or the rpinfo. If someone wishes to believe an illusion, they certainly may! Those who don&#039;t must either roll a D20 or spend a hero point to disbelieve it. Upon noticing the ruse, the defender can easily notice they are being fooled and the illusion begins fading out, which is then easily ignored. What is not possible however is to create an over-complex illusion such as  making a person think they are in a form they aren&#039;t, which would require fooling more things than five senses. You also can&#039;t fool a sense someone doesn&#039;t have, such as trying to fool a deaf person&#039;s sense of hearing.&lt;br /&gt;
===Medical Nanomagic===&lt;br /&gt;
[[Medical Nanomagic]] is a very powerful tool that enhances one&#039;s medical abilities. Naturally, the nanites are able to heal various wounds a person manages to obtain, but there are limits to that as well. If there is a body to work with, one can even be saved from &#039;death&#039;, that is if there&#039;s a medical nanomagic user on standby and can reach the victim within five minutes. If five minutes go by from &#039;death&#039;, they are gone and can not be saved by any means. If there is no body to work with, they also can not be saved. A user may even save someone who was ran through a wood chipper. Though a task like that would require the spending of three hero points along with having a three in the [[Medicine]] skill. Medical Nanomagic tasks require a certain amount of hero points to be spent an require an equal amount of medicine skill. For each point you don&#039;t have, you must spend an additional hero point to a maximum of two.&lt;br /&gt;
&lt;br /&gt;
Medical nanomagic even increases your medicine skill by one, allowing you to reach four for roleplay purposes. This allows even faster wound recovery when roleplaying with such a user.&lt;br /&gt;
&lt;br /&gt;
[[Category:Nanomagic]]&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Nanomagics_Explained&amp;diff=32317</id>
		<title>Nanomagics Explained</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Nanomagics_Explained&amp;diff=32317"/>
		<updated>2013-07-30T02:52:24Z</updated>

		<summary type="html">&lt;p&gt;Dio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is Nanomagic==&lt;br /&gt;
Contrary to the name, nanomagic isn&#039;t actually magic of any sort. Instead, it employs the wonderful powers of science! By installing a [[Nanite Interface Control Enhancer]], also known as a NICE unit, via surgery into one&#039;s skull, they gain the ability to use various nanomagics to control the nanites in all sorts of cool ways. In order to do this however, they need programs and user skill to communicate with the nanites. These programs can range from nifty little perks all the way to life-saving medical wonders! While some nanomagics have mechanical effects, they are mostly used for RP purposes.&lt;br /&gt;
==How to obtain Nanomagic==&lt;br /&gt;
For the price of fifty mako down at the elite store, one may purchase a [[Nanite Interface Control Enhancer]]. This item will sit in your inventory and shall entitle you to a single [http://wiki.flexiblesurvival.com/w/Nanomagic_Disciplines base nanomagic], such as [[Anti Nanomagic]], [[Earth Nanomagic]], [[Medical Nanomagic]], and more. Once you&#039;ve obtained your free base nanomagic, you&#039;re able to collect three more. To collect another base nanomagic however, you must leach it off another character by the use of a ten mako and one use [[Nanomagic Transferance Facilitator]]. Another option is to buy a [[Tutoring Loading Downloading Runtime]], also known as a TLDR unit, for four hundred reward tokens. This allows you to obtain an advanced nanomagic based off one of the base nanomagics or grab another base.&lt;br /&gt;
&lt;br /&gt;
Some base nanomagics have advanced nanomagics one may leech off another player or use a TLDR unit to learn, such as [[Pyrotechnic Nanomagic]] requiring [[Thermal Nanomagic]] to learn. It&#039;s worth noting that you are only limited to four base nanomagics, and are certainly able to learn the advanced nanomagics that follow.&lt;br /&gt;
==Nanomagic Limits==&lt;br /&gt;
With nanomagic being nothing more than controlling nanites, they are subject to any and all of the [[Nanite Limits]]. Not only does it follow what limits the nanites have, but nanomagics must follow the rules of the program, no matter how hard the user tries. To look up the individual limits and abilites of a nanomagic, either visit its wiki page or type +rpinfo &amp;lt;Nanomagic here&amp;gt;. Some people find certain nanomagics a bit confusing, so here&#039;s a guide on what some nanomagics can and can not do. As a general note: If a nanomagic does not specifiy a range, it is more than likely twenty feet.&lt;br /&gt;
===Anti, Counter, and Regulation Nanomagic===&lt;br /&gt;
[[Anti Nanomagic]] and [[Counter Nanomagic]] are quite aptly named, as both allow a user to cancle out nanomagic effects. Anti creates a twenty feet signal around the user that disrupts nanite activity. Anyone inside this radius, including that of the user, are considered &#039;out of bubble&#039;. This prevents any and all nanomagic from functing (besides [[Regulation Nanomagic]]) and doesn&#039;t allow for infections to occur, including that of a coyote dedicant trying to shift another individual. Shifting to another form is also not possible. While this doesn&#039;t prevent mutant powers from functioning, it does weaken them to an extent. To put it simply, if you can&#039;t do it out of bubble, you can&#039;t do it while under the effect of Anti Nanomagic. While Anti nanomagic is activated, you may not use any other form of nanomagic. in addition, it puts a small energy drain upon the user.&lt;br /&gt;
&lt;br /&gt;
[[Counter Nanomagic]] is a more controlled version of Anti-Nanomagic and can single out a particular person or nanomagic effect. This way, the user or other people around them aren&#039;t affected by being out of bubble. This effect actually doesn&#039;t require a roll, unless the defender spends a hero point or employs the use of Regulation Nanomagic. Specific details of the rolls can be found on either their respecitive wiki pages or rpinfo. If the defender does not defend themselves or fails, they are considered &#039;out of bubble&#039;. If a nanomagic is targeted and not defended or failed, it is instantly countered.&lt;br /&gt;
&lt;br /&gt;
[[Regulation Nanomagic]] is the opposite of Anti Nanomagic and requires the [[Nanite Manufacturing Nanomagic]] base. This program allows one to create what is essentially a nanite bubble around themselves, even allowing the user to create bubbles outside the Fairhaven bubble in a twenty feet sphere. This allows infections, shifting, and all the wonderful things one may do under a bubble. The task of keeping up a bubble requires energy, concentration, and not allowing the user themselves to use another nanomagic while they have it up. If Anti/Counter nanomagic is activated while Regulation nanomagic is in effect, a program conflict shall occur. Both users will roll a D20, adding in any appropriate perk modifiers and an additional +5 per hero point. The effect of the conflict shall last an hour.&lt;br /&gt;
===Emotional Aura===&lt;br /&gt;
[[Emotional Aura Nanomagic]] is quite the popular program for its uses in mediation, along with other things. Anyone within a twent feet radius of the user is subject to the Emotional Aura, friend or foe. The user is able to project things such as anger, hapiness, calm, and various other things to those around them. What&#039;s important to note howerver is that it is NOT mind control. What an affected person chooses to do with their emotions is up to them. Not every person goes into a blind bloodlust fury when they get angry. Instead, they could just feel angry and do whatever it is they usually do when they feel such. Emotional Aura can NOT install feelings of arousal directly. However, it can relax a person and lower their inihbitions to a point. If one wishes to resist this effect, both the user and defender must roll a D20 (adding modifiers of +1 for each point of intimidation or socializing they have).&lt;br /&gt;
===Illusion Nanomagic===&lt;br /&gt;
[[Illusion Nanomagic]] allows one to fool another&#039;s senses by creating an illusion. Fooling one or two senses, such as sight and hearing, doesn&#039;t require too much effort. However, fooling all five will be quite complicated and will require spending a hero point. A highly detailed illusion will require quite a lot of work as well and has special rolling involved, which can be viewed upon the [[Illusion Nanomagic]] wiki page or the rpinfo. If someone wishes to believe an illusion, they certainly may! Those who don&#039;t must either roll a D20 or spend a hero point to disbelieve it. Upon noticing the ruse, the defender can easily notice they are being fooled and the illusion begins fading out, which is then easily ignored. What is not possible however is to create an over-complex illusion such as  making a person think they are in a form they aren&#039;t, which would require fooling more things than five senses. You also can&#039;t fool a sense someone doesn&#039;t have, such as trying to fool a deaf person&#039;s sense of hearing.&lt;br /&gt;
===Medical Nanomagic===&lt;br /&gt;
[[Medical Nanomagic]] is a very powerful tool that enhances one&#039;s medical abilities. Naturally, the nanites are able to heal various wounds a person manages to obtain, but there are limits to that as well. If there is a body to work with, one can even be saved from &#039;death&#039;, that is if there&#039;s a medical nanomagic user on standby and can reach the victim within five minutes. If five minutes go by from &#039;death&#039;, they are gone and can not be saved by any means. If there is no body to work with, they also can not be saved. A user may even save someone who was ran through a wood chipper. Though a task like that would require the spending of three hero points along with having a three in the [[Medicine]] skill. Medical Nanomagic tasks require a certain amount of hero points to be spent an require an equal amount of medicine skill. For each point you don&#039;t have, you must spend an additional hero point to a maximum of two.&lt;br /&gt;
&lt;br /&gt;
Medical nanomagic even increases your medicine skill by one, allowing you to reach four for roleplay purposes. This allows even faster wound recovery when roleplaying with such a user.&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Nanomagics_Explained&amp;diff=32316</id>
		<title>Nanomagics Explained</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Nanomagics_Explained&amp;diff=32316"/>
		<updated>2013-07-30T02:49:27Z</updated>

		<summary type="html">&lt;p&gt;Dio: Created page with &amp;quot;==What is Nanomagic== Contrary to the name, nanomagic isn&amp;#039;t actually magic of any sort. Instead, it employs the wonderful powers of science! By installing a [[Nanite Interface...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is Nanomagic==&lt;br /&gt;
Contrary to the name, nanomagic isn&#039;t actually magic of any sort. Instead, it employs the wonderful powers of science! By installing a [[Nanite Interface Control Enhancer]], also known as a NICE unit, via surgery into one&#039;s skull, they gain the ability to use various nanomagics to control the nanites in all sorts of cool ways. In order to do this however, they need programs and user skill to communicate with the nanites. These programs can range from nifty little perks all the way to life-saving medical wonders! While some nanomagics have mechanical effects, they are mostly used for RP purposes.&lt;br /&gt;
==How to obtain Nanomagic==&lt;br /&gt;
For the price of fifty mako down at the elite store, one may purchase a [[Nanite Interface Control Enhancer]]. This item will sit in your inventory and shall entitle you to a single [http://wiki.flexiblesurvival.com/w/Nanomagic_Disciplines base nanomagic], such as [[Anti Nanomagic]], [[Earth Nanomagic]], [[Medical Nanomagic]], and more. Once you&#039;ve obtained your free base nanomagic, you&#039;re able to collect three more. To collect another base nanomagic however, you must leach it off another character by the use of a ten mako and one use [[Nanomagic Transference Facilitator]]. Another option is to buy a [[Tutoring Loading Downloading Runtime]], also known as a TLDR unit, for four hundred reward tokens. This allows you to obtain an advanced nanomagic based off one of the base nanomagics or grab another base.&lt;br /&gt;
&lt;br /&gt;
Some base nanomagics have advanced nanomagics one may leech off another player or use a TLDR unit to learn, such as [[Pyrotechnic Nanomagic]] requiring [[Thermal Nanomagic]] to learn. It&#039;s worth noting that you are only limited to four base nanomagics, and are certainly able to learn the advanced nanomagics that follow.&lt;br /&gt;
==Nanomagic Limits==&lt;br /&gt;
With nanomagic being nothing more than controlling nanites, they are subject to any and all of the [[Nanite Limits]]. Not only does it follow what limits the nanites have, but nanomagics must follow the rules of the program, no matter how hard the user tries. To look up the individual limits and abilites of a nanomagic, either visit its wiki page or type +rpinfo &amp;lt;Nanomagic here&amp;gt;. Some people find certain nanomagics a bit confusing, so here&#039;s a guide on what some nanomagics can and can not do. As a general note: If a nanomagic does not specifiy a range, it is more than likely twenty feet.&lt;br /&gt;
===Anti, Counter, and Regulation Nanomagic===&lt;br /&gt;
[[Anti Nanomagic]] and [[Counter Nanomagic]] are quite aptly named, as both allow a user to cancle out nanomagic effects. Anti creates a twenty feet signal around the user that disrupts nanite activity. Anyone inside this radius, including that of the user, are considered &#039;out of bubble&#039;. This prevents any and all nanomagic from functing (besides [[Regulation Nanomagic]]) and doesn&#039;t allow for infections to occur, including that of a coyote dedicant trying to shift another individual. Shifting to another form is also not possible. While this doesn&#039;t prevent mutant powers from functioning, it does weaken them to an extent. To put it simply, if you can&#039;t do it out of bubble, you can&#039;t do it while under the effect of Anti Nanomagic. While Anti nanomagic is activated, you may not use any other form of nanomagic. in addition, it puts a small energy drain upon the user.&lt;br /&gt;
&lt;br /&gt;
[[Counter Nanomagic]] is a more controlled version of Anti-Nanomagic and can single out a particular person or nanomagic effect. This way, the user or other people around them aren&#039;t affected by being out of bubble. This effect actually doesn&#039;t require a roll, unless the defender spends a hero point or employs the use of Regulation Nanomagic. Specific details of the rolls can be found on either their respecitive wiki pages or rpinfo. If the defender does not defend themselves or fails, they are considered &#039;out of bubble&#039;. If a nanomagic is targeted and not defended or failed, it is instantly countered.&lt;br /&gt;
&lt;br /&gt;
[[Regulation Nanomagic]] is the opposite of Anti Nanomagic and requires the [[Nanite Manufacturing Nanomagic]] base. This program allows one to create what is essentially a nanite bubble around themselves, even allowing the user to create bubbles outside the Fairhaven bubble in a twenty feet sphere. This allows infections, shifting, and all the wonderful things one may do under a bubble. The task of keeping up a bubble requires energy, concentration, and not allowing the user themselves to use another nanomagic while they have it up. If Anti/Counter nanomagic is activated while Regulation nanomagic is in effect, a program conflict shall occur. Both users will roll a D20, adding in any appropriate perk modifiers and an additional +5 per hero point. The effect of the conflict shall last an hour.&lt;br /&gt;
===Emotional Aura===&lt;br /&gt;
[[Emotional Aura Nanomagic]] is quite the popular program for its uses in mediation, along with other things. Anyone within a twent feet radius of the user is subject to the Emotional Aura, friend or foe. The user is able to project things such as anger, hapiness, calm, and various other things to those around them. What&#039;s important to note howerver is that it is NOT mind control. What an affected person chooses to do with their emotions is up to them. Not every person goes into a blind bloodlust fury when they get angry. Instead, they could just feel angry and do whatever it is they usually do when they feel such. Emotional Aura can NOT install feelings of arousal directly. However, it can relax a person and lower their inihbitions to a point. If one wishes to resist this effect, both the user and defender must roll a D20 (adding modifiers of +1 for each point of intimidation or socializing they have).&lt;br /&gt;
===Illusion Nanomagic===&lt;br /&gt;
[[Illusion Nanomagic]] allows one to fool another&#039;s senses by creating an illusion. Fooling one or two senses, such as sight and hearing, doesn&#039;t require too much effort. However, fooling all five will be quite complicated and will require spending a hero point. A highly detailed illusion will require quite a lot of work as well and has special rolling involved, which can be viewed upon the [[Illusion Nanomagic]] wiki page or the rpinfo. If someone wishes to believe an illusion, they certainly may! Those who don&#039;t must either roll a D20 or spend a hero point to disbelieve it. Upon noticing the ruse, the defender can easily notice they are being fooled and the illusion begins fading out, which is then easily ignored. What is not possible however is to create an over-complex illusion such as  making a person think they are in a form they aren&#039;t, which would require fooling more things than five senses. You also can&#039;t fool a sense someone doesn&#039;t have, such as trying to fool a deaf person&#039;s sense of hearing.&lt;br /&gt;
===Medical Nanomagic===&lt;br /&gt;
[[Medical Nanomagic]] is a very powerful tool that enhances one&#039;s medical abilities. Naturally, the nanites are able to heal various wounds a person manages to obtain, but there are limits to that as well. If there is a body to work with, one can even be saved from &#039;death&#039;, that is if there&#039;s a medical nanomagic user on standby and can reach the victim within five minutes. If five minutes go by from &#039;death&#039;, they are gone and can not be saved by any means. If there is no body to work with, they also can not be saved. A user may even save someone who was ran through a wood chipper. Though a task like that would require the spending of three hero points along with having a three in the [[Medicine]] skill. Medical Nanomagic tasks require a certain amount of hero points to be spent an require an equal amount of medicine skill. For each point you don&#039;t have, you must spend an additional hero point to a maximum of two.&lt;br /&gt;
&lt;br /&gt;
Medical nanomagic even increases your medicine skill by one, allowing you to reach four for roleplay purposes. This allows even faster wound recovery when roleplaying with such a user.&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Category:Guides&amp;diff=32278</id>
		<title>Category:Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Category:Guides&amp;diff=32278"/>
		<updated>2013-07-24T23:40:25Z</updated>

		<summary type="html">&lt;p&gt;Dio: This page doesn&amp;#039;t seem to refresh if you&amp;#039;re not logged in, which hurts newer players looking for a guide. Updating it with a major change should fix that, in theory.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category is for helpful guides for how to get started in Flexible Survival MUD, as well as guides for activites like crafting, partying, navigation, command lists and such. &#039;&#039;&#039;It should NOT contain Quest spoilers, maps and the like.&#039;&#039;&#039; This is for making things easier and give overviews, not taking fun away.&lt;br /&gt;
&lt;br /&gt;
To add to this category, put &amp;lt;nowiki&amp;gt;[[Category:Guides]], usually at the bottom, on the page you want to add to this listing.&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Social_Actions&amp;diff=32277</id>
		<title>Social Actions</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Social_Actions&amp;diff=32277"/>
		<updated>2013-07-24T23:37:41Z</updated>

		<summary type="html">&lt;p&gt;Dio: Added to guides category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Social actions are a relatively new feature introduced to allow player to collect XP and freecred using their knowledge skills rather than combat or RP. By visiting the cities of [[Clairmont]] or [[Eureka]], one may safely wander the streets without fear of being attacked, making it perfect for players of all levels. In various buildings within these cities, there are jobs one may perform, if they have the correct knowledge skills to accommodate said job. When the job is performed, you get a dice roll. The higher your skill, the higher chance you have to succeed and possibly critically succeed! You&#039;ll be rewarded with XP, cred, and influence aplenty.&lt;br /&gt;
&lt;br /&gt;
==Performing Social Actions==&lt;br /&gt;
Before starting, it&#039;s assumed that the player has at least one knowledge skill. These are obtained by purchasing [[Professions]], which give three skills a piece. For more info, type &#039;&#039;&#039;help professions&#039;&#039;&#039; within your client.&lt;br /&gt;
&lt;br /&gt;
To reach Eureka City, venture to the Zephyr lobby and type &#039;&#039;&#039;talk Eureka&#039;&#039;&#039; and accept a ride to the city. Clairmont may be reached by reaching [http://wiki.flexiblesurvival.com/w/Prometheans New Dawn]. Either way, you&#039;ll be dropped off in the starting area of the city. Now you only need a job that suits you! [http://www.flexiblesurvival.com/index?mapping Jobs] are dependent on your skills, so you should choose one that fits your highest skills for the best rewards. Navigating these cities may get a little confusing for some at first, so using the [http://www.flexiblesurvival.com/index?mapping auto-mapper] found on the web page may end up being quite helpful. Not only that, but hovering over each location will show what jobs you&#039;re able to do!&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve found a job, head out to the location and type &#039;&#039;&#039;sa list&#039;&#039;&#039;. This shall bring up all the jobs in that area you&#039;re able to perform. Now that you know the job name, type &#039;&#039;&#039;sa &amp;lt;job name&amp;gt;&#039;&#039;&#039; and you&#039;ll automatically perform your job at the cost of patrol points with ease! You&#039;ll find a rather large amount of XP and freecred as your reward.&lt;br /&gt;
&lt;br /&gt;
==Leveling Jobs==&lt;br /&gt;
Every time you perform a job, you receive some job XP along with regular XP. Eventually, you&#039;ll be able to level that job up, which shall allow you to take higher level jobs with greater rewards. A message will pop-up mentioning if you have enough job XP to level up, but it can be easy to miss at times. If you believe you have enough XP, type &#039;&#039;&#039;sa train&#039;&#039;&#039; and a list of jobs shall be displayed. If one says you have enough XP, go ahead and type the job name in to level up! Each job can be leveled up to a maximum of your skill level.&lt;br /&gt;
&lt;br /&gt;
==Social Puzzle - Mastermind==&lt;br /&gt;
When performing a job, it&#039;s rare that one may receive a little puzzle akin to the game Mastermind. If this puzzle is completed, you&#039;ll receive a very large amount of rewards for your troubles. The objective of the game is to try and deduce the hidden combination of numbers. To guess a combination, type &#039;&#039;&#039;sapuzzle &amp;lt;four digit combination&amp;gt;&#039;&#039;&#039;. After your guess, there may or may not be two numbers on both side. The number on the left represents how many correct numbers are in the correct spot. The right number represents how many numbers are correct, but in the wrong spot. If a correct number is in the correct spot, it shall not appear on the right number.&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
Each job performance shall yield a certain amount of influence that can be used in two main ways: Gathering salvage and research. Additional information can be found with &#039;&#039;&#039;help influence&#039;&#039;&#039; Entering a hostile area and typing &#039;&#039;&#039;inf list&#039;&#039;&#039; will show how much people have influenced in an area. At the bottom, it shall also show how much influence you have. By using &#039;&#039;&#039;inf spend #&#039;&#039;&#039;, you can spend your influence to compete against others. Over time, you&#039;ll automatically receive salvage dependent on the area.&lt;br /&gt;
&lt;br /&gt;
Influence may also be used on research topics. &#039;&#039;&#039;+research &amp;lt;topic&amp;gt;&#039;&#039;&#039; will bring up an option to allow you to spend your hard earned influence.&lt;br /&gt;
&lt;br /&gt;
Additionally, the [[Social Networker]] merit will yield influence by the act of roleplaying.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Social_Actions&amp;diff=32226</id>
		<title>Social Actions</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Social_Actions&amp;diff=32226"/>
		<updated>2013-07-21T04:39:08Z</updated>

		<summary type="html">&lt;p&gt;Dio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Social actions are a relatively new feature introduced to allow player to collect XP and freecred using their knowledge skills rather than combat or RP. By visiting the cities of [[Clairmont]] or [[Eureka]], one may safely wander the streets without fear of being attacked, making it perfect for players of all levels. In various buildings within these cities, there are jobs one may perform, if they have the correct knowledge skills to accommodate said job. When the job is performed, you get a dice roll. The higher your skill, the higher chance you have to succeed and possibly critically succeed! You&#039;ll be rewarded with XP, cred, and influence aplenty.&lt;br /&gt;
&lt;br /&gt;
==Performing Social Actions==&lt;br /&gt;
Before starting, it&#039;s assumed that the player has at least one knowledge skill. These are obtained by purchasing [[Professions]], which give three skills a piece. For more info, type &#039;&#039;&#039;help professions&#039;&#039;&#039; within your client.&lt;br /&gt;
&lt;br /&gt;
To reach Eureka City, venture to the Zephyr lobby and type &#039;&#039;&#039;talk Eureka&#039;&#039;&#039; and accept a ride to the city. Clairmont may be reached by reaching [http://wiki.flexiblesurvival.com/w/Prometheans New Dawn]. Either way, you&#039;ll be dropped off in the starting area of the city. Now you only need a job that suits you! [http://www.flexiblesurvival.com/index?mapping Jobs] are dependent on your skills, so you should choose one that fits your highest skills for the best rewards. Navigating these cities may get a little confusing for some at first, so using the [http://www.flexiblesurvival.com/index?mapping auto-mapper] found on the web page may end up being quite helpful. Not only that, but hovering over each location will show what jobs you&#039;re able to do!&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve found a job, head out to the location and type &#039;&#039;&#039;sa list&#039;&#039;&#039;. This shall bring up all the jobs in that area you&#039;re able to perform. Now that you know the job name, type &#039;&#039;&#039;sa &amp;lt;job name&amp;gt;&#039;&#039;&#039; and you&#039;ll automatically perform your job at the cost of patrol points with ease! You&#039;ll find a rather large amount of XP and freecred as your reward.&lt;br /&gt;
&lt;br /&gt;
==Leveling Jobs==&lt;br /&gt;
Every time you perform a job, you receive some job XP along with regular XP. Eventually, you&#039;ll be able to level that job up, which shall allow you to take higher level jobs with greater rewards. A message will pop-up mentioning if you have enough job XP to level up, but it can be easy to miss at times. If you believe you have enough XP, type &#039;&#039;&#039;sa train&#039;&#039;&#039; and a list of jobs shall be displayed. If one says you have enough XP, go ahead and type the job name in to level up! Each job can be leveled up to a maximum of your skill level.&lt;br /&gt;
&lt;br /&gt;
==Social Puzzle - Mastermind==&lt;br /&gt;
When performing a job, it&#039;s rare that one may receive a little puzzle akin to the game Mastermind. If this puzzle is completed, you&#039;ll receive a very large amount of rewards for your troubles. The objective of the game is to try and deduce the hidden combination of numbers. To guess a combination, type &#039;&#039;&#039;sapuzzle &amp;lt;four digit combination&amp;gt;&#039;&#039;&#039;. After your guess, there may or may not be two numbers on both side. The number on the left represents how many correct numbers are in the correct spot. The right number represents how many numbers are correct, but in the wrong spot. If a correct number is in the correct spot, it shall not appear on the right number.&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
Each job performance shall yield a certain amount of influence that can be used in two main ways: Gathering salvage and research. Additional information can be found with &#039;&#039;&#039;help influence&#039;&#039;&#039; Entering a hostile area and typing &#039;&#039;&#039;inf list&#039;&#039;&#039; will show how much people have influenced in an area. At the bottom, it shall also show how much influence you have. By using &#039;&#039;&#039;inf spend #&#039;&#039;&#039;, you can spend your influence to compete against others. Over time, you&#039;ll automatically receive salvage dependent on the area.&lt;br /&gt;
&lt;br /&gt;
Influence may also be used on research topics. &#039;&#039;&#039;+research &amp;lt;topic&amp;gt;&#039;&#039;&#039; will bring up an option to allow you to spend your hard earned influence.&lt;br /&gt;
&lt;br /&gt;
Additionally, the [[Social Networker]] merit will yield influence by the act of roleplaying.&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Social_Actions&amp;diff=32225</id>
		<title>Social Actions</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Social_Actions&amp;diff=32225"/>
		<updated>2013-07-21T04:38:01Z</updated>

		<summary type="html">&lt;p&gt;Dio: /* Performing Social Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Social actions are a relatively new feature introduced to allow player to collect XP and freecred using their knowledge skills rather than combat or RP. By visiting the cities of [[Clairmont]] or [[Eureka]], one may safely wander the streets without fear of being attacked, making it perfect for players of all levels. In various buildings within these cities, there are jobs one may perform, if they have the correct knowledge skills to accommodate said job. When the job is performed, you get a dice roll. The higher your skill, the higher chance you have to succeed and possibly critically succeed! You&#039;ll be rewarded with XP, cred, and influence aplenty.&lt;br /&gt;
&lt;br /&gt;
==Performing Social Actions==&lt;br /&gt;
Before starting, it&#039;s assumed that the player has at least one knowledge skill. These are obtained by purchasing [[Professions]], which give three skills a piece. For more info, type &#039;&#039;&#039;help professions&#039;&#039;&#039; within your client.&lt;br /&gt;
&lt;br /&gt;
To reach Eureka City, venture to the Zephyr lobby and type &#039;&#039;&#039;talk Eureka&#039;&#039;&#039; and accept a ride to the city. Clairmont may be reached by reaching [[New Dawn]]. Either way, you&#039;ll be dropped off in the starting area of the city. Now you only need a job that suits you! [http://www.flexiblesurvival.com/index?mapping Jobs] are dependent on your skills, so you should choose one that fits your highest skills for the best rewards. Navigating these cities may get a little confusing for some at first, so using the [http://www.flexiblesurvival.com/index?mapping auto-mapper] found on the web page may end up being quite helpful. Not only that, but hovering over each location will show what jobs you&#039;re able to do!&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve found a job, head out to the location and type &#039;&#039;&#039;sa list&#039;&#039;&#039;. This shall bring up all the jobs in that area you&#039;re able to perform. Now that you know the job name, type &#039;&#039;&#039;sa &amp;lt;job name&amp;gt;&#039;&#039;&#039; and you&#039;ll automatically perform your job at the cost of patrol points with ease! You&#039;ll find a rather large amount of XP and freecred as your reward.&lt;br /&gt;
&lt;br /&gt;
==Leveling Jobs==&lt;br /&gt;
Every time you perform a job, you receive some job XP along with regular XP. Eventually, you&#039;ll be able to level that job up, which shall allow you to take higher level jobs with greater rewards. A message will pop-up mentioning if you have enough job XP to level up, but it can be easy to miss at times. If you believe you have enough XP, type &#039;&#039;&#039;sa train&#039;&#039;&#039; and a list of jobs shall be displayed. If one says you have enough XP, go ahead and type the job name in to level up! Each job can be leveled up to a maximum of your skill level.&lt;br /&gt;
&lt;br /&gt;
==Social Puzzle - Mastermind==&lt;br /&gt;
When performing a job, it&#039;s rare that one may receive a little puzzle akin to the game Mastermind. If this puzzle is completed, you&#039;ll receive a very large amount of rewards for your troubles. The objective of the game is to try and deduce the hidden combination of numbers. To guess a combination, type &#039;&#039;&#039;sapuzzle &amp;lt;four digit combination&amp;gt;&#039;&#039;&#039;. After your guess, there may or may not be two numbers on both side. The number on the left represents how many correct numbers are in the correct spot. The right number represents how many numbers are correct, but in the wrong spot. If a correct number is in the correct spot, it shall not appear on the right number.&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
Each job performance shall yield a certain amount of influence that can be used in two main ways: Gathering salvage and research. Additional information can be found with &#039;&#039;&#039;help influence&#039;&#039;&#039; Entering a hostile area and typing &#039;&#039;&#039;inf list&#039;&#039;&#039; will show how much people have influenced in an area. At the bottom, it shall also show how much influence you have. By using &#039;&#039;&#039;inf spend #&#039;&#039;&#039;, you can spend your influence to compete against others. Over time, you&#039;ll automatically receive salvage dependent on the area.&lt;br /&gt;
&lt;br /&gt;
Influence may also be used on research topics. &#039;&#039;&#039;+research &amp;lt;topic&amp;gt;&#039;&#039;&#039; will bring up an option to allow you to spend your hard earned influence.&lt;br /&gt;
&lt;br /&gt;
Additionally, the [[Social Networker]] merit will yield influence by the act of roleplaying.&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Social_Actions&amp;diff=32224</id>
		<title>Social Actions</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Social_Actions&amp;diff=32224"/>
		<updated>2013-07-21T04:25:39Z</updated>

		<summary type="html">&lt;p&gt;Dio: Created page with &amp;quot;==Overview== Social actions are a relatively new feature introduced to allow player to collect XP and freecred using their knowledge skills rather than combat or RP. By visiti...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Social actions are a relatively new feature introduced to allow player to collect XP and freecred using their knowledge skills rather than combat or RP. By visiting the cities of [[Clairmont]] or [[Eureka]], one may safely wander the streets without fear of being attacked, making it perfect for players of all levels. In various buildings within these cities, there are jobs one may perform, if they have the correct knowledge skills to accommodate said job. When the job is performed, you get a dice roll. The higher your skill, the higher chance you have to succeed and possibly critically succeed! You&#039;ll be rewarded with XP, cred, and influence aplenty.&lt;br /&gt;
&lt;br /&gt;
==Performing Social Actions==&lt;br /&gt;
Before starting, it&#039;s assumed that the player has at least one knowledge skill. These are obtained by purchasing [[Professions]], which give three skills a piece. For more info, type &#039;&#039;&#039;help professions&#039;&#039;&#039; within your client.&lt;br /&gt;
&lt;br /&gt;
To reach Eureka City, venture to the Zephyr lobby and type &#039;&#039;&#039;talk Eureka&#039;&#039;&#039; and accept a ride to the city. Clairmont may be reached by reaching [New Dawn]. Either way, you&#039;ll be dropped off in the starting area of the city. Now you only need a job that suits you! [http://www.flexiblesurvival.com/index?mapping Jobs] are dependent on your skills, so you should choose one that fits your highest skills for the best rewards. Navigating these cities may get a little confusing for some at first, so using the [http://www.flexiblesurvival.com/index?mapping auto-mapper] found on the web page may end up being quite helpful. Not only that, but hovering over each location will show what jobs you&#039;re able to do!&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve found a job, head out to the location and type &#039;&#039;&#039;sa list&#039;&#039;&#039;. This shall bring up all the jobs in that area you&#039;re able to perform. Now that you know the job name, type &#039;&#039;&#039;sa &amp;lt;job name&amp;gt;&#039;&#039;&#039; and you&#039;ll automatically perform your job at the cost of patrol points with ease! You&#039;ll find a rather large amount of XP and freecred as your reward.&lt;br /&gt;
&lt;br /&gt;
==Leveling Jobs==&lt;br /&gt;
Every time you perform a job, you receive some job XP along with regular XP. Eventually, you&#039;ll be able to level that job up, which shall allow you to take higher level jobs with greater rewards. A message will pop-up mentioning if you have enough job XP to level up, but it can be easy to miss at times. If you believe you have enough XP, type &#039;&#039;&#039;sa train&#039;&#039;&#039; and a list of jobs shall be displayed. If one says you have enough XP, go ahead and type the job name in to level up! Each job can be leveled up to a maximum of your skill level.&lt;br /&gt;
&lt;br /&gt;
==Social Puzzle - Mastermind==&lt;br /&gt;
When performing a job, it&#039;s rare that one may receive a little puzzle akin to the game Mastermind. If this puzzle is completed, you&#039;ll receive a very large amount of rewards for your troubles. The objective of the game is to try and deduce the hidden combination of numbers. To guess a combination, type &#039;&#039;&#039;sapuzzle &amp;lt;four digit combination&amp;gt;&#039;&#039;&#039;. After your guess, there may or may not be two numbers on both side. The number on the left represents how many correct numbers are in the correct spot. The right number represents how many numbers are correct, but in the wrong spot. If a correct number is in the correct spot, it shall not appear on the right number.&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
Each job performance shall yield a certain amount of influence that can be used in two main ways: Gathering salvage and research. Additional information can be found with &#039;&#039;&#039;help influence&#039;&#039;&#039; Entering a hostile area and typing &#039;&#039;&#039;inf list&#039;&#039;&#039; will show how much people have influenced in an area. At the bottom, it shall also show how much influence you have. By using &#039;&#039;&#039;inf spend #&#039;&#039;&#039;, you can spend your influence to compete against others. Over time, you&#039;ll automatically receive salvage dependent on the area.&lt;br /&gt;
&lt;br /&gt;
Influence may also be used on research topics. &#039;&#039;&#039;+research &amp;lt;topic&amp;gt;&#039;&#039;&#039; will bring up an option to allow you to spend your hard earned influence.&lt;br /&gt;
&lt;br /&gt;
Additionally, the [[Social Networker]] merit will yield influence by the act of roleplaying.&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Nanomagic_Disciplines&amp;diff=32193</id>
		<title>Nanomagic Disciplines</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Nanomagic_Disciplines&amp;diff=32193"/>
		<updated>2013-07-16T01:06:55Z</updated>

		<summary type="html">&lt;p&gt;Dio: Clothing nanomagic requires Sculpting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nanomagic studies is separated into discrete &#039;disciplines&#039;. To learn a discipline, simply study the most basic nanomagic of it. You may learn up to four disciplines. Learning nanomagic that relies on the basic tricks is not limited.&lt;br /&gt;
&lt;br /&gt;
=Current Discipline Trees=&lt;br /&gt;
* [[Anti Nanomagic]]&lt;br /&gt;
** [[Counter Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[BioChemistry Nanomagic]]&lt;br /&gt;
** [[Edible Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Earth Nanomagic]]&lt;br /&gt;
** [[Sculpting Nanomagic]]&lt;br /&gt;
*** [[Basic Construction Nanomagic]]&lt;br /&gt;
*** [[Clothing Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Electric Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Emotional Aura Nanomagic]]&lt;br /&gt;
** [[Telepathic Nanomagic]]&lt;br /&gt;
*** [[Dream Nanomagic]]&lt;br /&gt;
*** [[Radiotelepathic Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Illusion Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Medical Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Nanite Manufacturing Nanomagic]]&lt;br /&gt;
** [[Regulation Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Techno Nanomagic]]&lt;br /&gt;
** [[Data Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Thermal Nanomagic]]&lt;br /&gt;
** [[Pyrotechnic Nanomagic]]&lt;br /&gt;
[[Category:Nanomagic]]&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=KS_Solutions_and_Company_A_Prime_Capture_-_RPLOG&amp;diff=31963</id>
		<title>KS Solutions and Company A Prime Capture - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=KS_Solutions_and_Company_A_Prime_Capture_-_RPLOG&amp;diff=31963"/>
		<updated>2013-06-29T08:29:58Z</updated>

		<summary type="html">&lt;p&gt;Dio: The RP Logger messed up and ate up some poses. Here&amp;#039;s a clean version I extracted.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[Dio]]&lt;br /&gt;
* [[Edel]]&lt;br /&gt;
* [[Glein]]&lt;br /&gt;
* [[Selina]]&lt;br /&gt;
=Date=&lt;br /&gt;
29/6/2013&lt;br /&gt;
=Log=&lt;br /&gt;
The meeting time for the prime specimen capture mission had finally arrived, those brave enough being directed to rally within the briefing room of the K&amp;amp;S Solutions building. The mission promised danger and urged extreme caution, but also gave the guarantee of a rather large paycheck upon completion. Inside, the building seems to stink of sex and general dirtiness, as if the place hasn&#039;t been cleaned in months. Furniture is astray and tipped over, dust cakes the floor, various things lay broken and scattered... Overall, an absolute mess! &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Inside the briefing room is a large, wooden table, complimented by a large amount of chairs gingerly pushed in and awaiting a welcome rear. The faint hum of a projector gently echos through the silent room as an even more silent silver lion, dressed in semi-formal attire, rests in a chair beside it, his eyes closed and feet upon the table as he awaits anyone crazy enough to tackle the job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Walking into the room, Glein had her gear rigged up, armor on, and at this point, she&#039;d managed get ahold of Edel for this mission.  So at the very least USHC was proving that they wanted to find the means to help restore the country as best they could.  Granted, her expression soured at the smell and sight of the room.  &amp;quot;Pleasant.&amp;quot; Glein says, wondering why they&#039;d picked this room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Edel slinks in behind Glein, fairly quiet, apart from the click of her blunted claws on the ground. &amp;quot;Yes, this place could do with a cleaning, I think. And coming from me, that&#039;s saying something.&amp;quot; The husky shoves her hands in the pockets of her coat, sighing softly. &amp;quot;Hopefully we can manage this without too much... Trouble.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selina is a human standing around 5&#039;6&amp;quot;, wearing a heavy suit of power armor equiped with a wide array of nanotech modules, including a lightweight scattershot.  She has long fawn-colored hair and blue eyes.  The armor appears to be powered down at the moment, with most of the accoutrements in sleep mode.  She introduces herself, standing with her hand on one of the seats, &amp;quot;Greetings.  I&#039;m afraid I&#039;ve not met everyone.  My name is Selina.  We&#039;re on a mission to capture a prime specimine, as I understand it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dio&#039;s eyes slowly crack open, his ears twitching to the sounds of new arrivals as he plants his feet back onto the floor and swivels about with a keen eye. &amp;quot;Ah! You&#039;re here. Wonderful,&amp;quot; Dio exclaims, rising out of his seat and dipping into a gentle bow. &amp;quot;I see some familiar faces. Glad to have you aboard. Please forgive me for the mess. It appears that after a long period without maintenance, our security managed to fail and let in a rather large amount of nasty ferals. Luckily, the hole has been fixed. But the mess...&amp;quot; The lion pauses, taking a short moment to look about the room. &amp;quot;Not so much.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Retracting from his bow, the feline walks towards the projector and picks up a nearby remote. &amp;quot;Yes ma&#039;am, that is correct. My name is Dio, and this is the K&amp;amp;S Solutions building. We typically do missions that are more on the dangerous side that the big three factions don&#039;t wish to tackle themselves. However, many of our members have been quite absent for the time being. For some reason or other, I received a request for this mission. I suppose you could call me a mercenary contractor at the moment. Rest assured, you will all be paid handsomely.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The lion hits a button upon the remote, bringing up an image of a rather tall and powerful looking wolf beast, projected on a white background. &amp;quot;Our mission is clear: Capture a Prime Specimen alive by any means necessary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Glein nods at Dio.  &amp;quot;Pleasure to meet you again Dio.&amp;quot; She says, turning her gaze to the new girl.  &amp;quot;Corporal Glein Herrick, pleasure to meet you.&amp;quot; She states, before focusing on the task at hand.  &amp;quot;Prime Specimen huh?  Are we looking at this one specifically, or the first one we can snag?&amp;quot; Glein asked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Edel tips an imaginary hat to Selina, flashing a smile. &amp;quot;Hello. I&#039;m Edel.&amp;quot; She looks back to Dio and tilts her head. &amp;quot;Capture? That&#039;s a new one. Well, I&#039;ll do what I can to help out. I don&#039;t have much of my tech with me today, but maybe we won&#039;t need it, yeah?&amp;quot; A snicker escapes from the short canine as she rubs the back of her head. &amp;quot;Maybe we can bribe them into coming with us, or something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selina nods to Edel, &amp;quot;It&#039;s certainly outside the norm... And I have to wonder what sort of reputation we agents have developed with these ferals.  Some may enjoy the challenges, but others may feel a bit of spite.  We might have best success targeting a prime that would feel it all more of a game...&amp;quot;  looking to Dio, &amp;quot;Do you have a particular species in mind?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you prefer a different strain of infected, then it&#039;s possible we can change the focus. However, I&#039;ve chosen the wolf beast for the time being. He should provide a powerful sample for the researchers,&amp;quot; Dio nods, looking towards Glein. The lion clicks the remote a few more times, causing the projection to cycle through various other candid photos of primes, including that of a skunk beast, husky, blue gryphon, and a few more. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;While agents in the field have brought about primes and done battle with them, never in our history has a group managed to restrain one. What makes them that powerful, more intelligent than their kin... There are many things we can learn about the nanites with a good subject.&amp;quot; The picture on the white screen flashes to a familiar looking device for those who&#039;ve done battle against a prime before. A picture of a PSAS and primer device used to summon particular specimens. &amp;quot;I can&#039;t imagine they&#039;re happy with us,&amp;quot; he returns, nodding towards Selina. &amp;quot;Despite this however, primes haven&#039;t been reported to randomly attack agents. Instead, they only seem to attack those who summon their presence with the use of this device,&amp;quot; he explains while pointing towards the device on the screen. &amp;quot;They seem to believe it&#039;s a meeting of sorts with their kin, or perhaps one of their own is in danger by the powerful scent emitted by this device. This provides us with an inherent tactical advantage if you can imagine.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The screen flicks to a new picture, a seemingly normal looking post P-Day street with rundown and decayed buildings. &amp;quot;We have the advantage of surprise. An ambush will be what we need to throw the odds in our favor I believe. A straight up fight could be dangerous.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Glein looks over the images.  &amp;quot;Alright.  I&#039;m guessing it&#039;s just the four of us then, if we&#039;re doing an ambush.  Unless there&#039;s additional support planned?&amp;quot; Glein asked, wondering what was planned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Edel glances down at herself, then back to the projections. &amp;quot;Well, if we have no luck with the wolf beast and want to try the negotiation route, we could always try the husky. I&#039;m not sure how they&#039;d react to one of their own. Might help, or it might make things worse. Hard to say. I&#039;ll leave it to you, since you&#039;re leading this operation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selina thinks, &amp;quot;If they&#039;re expecting to meet with their kin, why not get our forms to match those expectations ahead of time?  Do you believe that would allow for a diplomatic solution?  Or, at least, a better surprise?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dio looks towards the projector once more and then sets the remote back down as he slowly begins a path for the table. &amp;quot;I&#039;m afraid we&#039;re on our own for this one. However, they did give us a few toys to play around with.&amp;quot; Reaching under the table, the lion pulls out a rather large looking metal box with a lid and sets it on the table. With a clank, the metal lid falls to the table and reveals three identical and interesting looking devices. A bit larger than a pistol, but still shaped similar to a gun with a trigger and all. However, a needle lays where a barrel would be, complimented by a container filled with a strange substance. &amp;quot;This is an experimental drug developed by the Zephyr scientists for just this mission. This injection here should knock a prime out within a couple of minutes or so. It&#039;s quite potent, or so I am told. The prick is painful, and you must be in melee range to use it I&#039;m afraid, so hitting the prime with it will cause alarm until he falls asleep. We also managed to secure a few flash bangs.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The lion smiles towards Edel and nods at her idea. &amp;quot;I also have the materials so summon a husky. If you&#039;re willing to risk yourself for the sake of the mission, that&#039;s certainly an option. Do you think you can handle it?&amp;quot; Digging into the box, Dio pulls out one of the devices and holds it in front of Edel. &amp;quot;If you decide to, please keep this just in case things go sour. Stab, trigger, done. It&#039;s possible you&#039;ll need to trick the prime into thinking the injection is good. I doubt he or she will happily walk into Zephyr...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Glein hmmms as she thinks.  &amp;quot;I do hope we&#039;re not on the clock for this.  A properly laid ambush is going to take a bit of time.  And we&#039;re going to want to position ourselves in a location that&#039;ll make it not only difficult for regular ferals to get to us, but also make it easy to overtake the Prime if it comes to that.&amp;quot; Glein says, pulling up a map on her armor&#039;s tablet of teh Fiarhaven, and looked for areas she&#039;d marked as good ambush points for her patrols on occasion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Edel looks down at the device and offers another shrug. &amp;quot;Well, like I said. Maybe as a last resort. Last thing I want is to risk being abducted by a bunch of other huskies and ending up in one of their little packs.&amp;quot; The needled device is tucked into one of her pockets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selina takes one of the devises, &amp;quot;These should help... But who is the best candidate for approaching that close to the specimine?  I will say that my skills are mostly focused upon bringing an opponent down.  Getting in close, I might go down relatively quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don&#039;t worry, we&#039;ll have all the time we need. A sloppy ambush could leave us in an even worse situation than a regular fight.&amp;quot; Handing the device over to the husky, Dio walks over towards the projector once more and points towards the picture of the street. &amp;quot;I believe this is a good spot to ambush our target. Plenty of roof and windows, fire escapes, along with escape routes in the various alley ways if need be. Zephyr has agreed to secure a perimeter  of sorts, but it&#039;s never been reported of any other ferals attacking agents when a specimen is challenged. However, sometimes underlings of the same type are summoned by the prime itself when it realizes danger.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
With a crouch, Dio leans down and picks up another metal box, this one a bit smaller in comparison as he lifts the lid to reveal four grenades. Flash bangs. &amp;quot;You won&#039;t be abducted. This would mean mission failure, but I&#039;d kill the prime before something like that occurs. My plan is this...&amp;quot; The lion looks towards the group, his stature prideful and commanding as he crosses his arms. &amp;quot;Edel here pretends to call for the prime in a meeting. She will attempt diplomacy and for whatever reason, convince her that the shot is worth taking. If this fails, we will be laying close by in ambush. Throwing one of these flashbangs will blind our target, giving us plenty of time to inject the drug if need be. After that, we hold our ground until the prime is knocked unconscious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Glein chuckles.  &amp;quot;So you got a Plan A, and a Plan B.  What about Plan GTH?&amp;quot; Glein asked.  &amp;quot;Besides, we don&#039;t know that flashbangs will have that great an effect upon the Prime, or that it can even be convinced Edel is one of it&#039;s own kind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Edel rubs her neck and nods, slowly. &amp;quot;That sounds like a plan. I&#039;m not too concerned with getting in close to a prime. I like to think I&#039;m fairly well trained in close quarters combat, so if it comes to that, I&#039;ll be fine.&amp;quot; Her dull claws drum along the surface of the table. &amp;quot;I just have to come up with something to convince her. That should be the hard part, but we&#039;ll see how it goes, I suppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Plan GTH? I&#039;d say run and shoot. Probably not the best of plans, but it&#039;ll have to do,&amp;quot; Dio chuckles, digging into the box and holding up a flashbang in one hand. &amp;quot;Primes have eyes just the same as ours, but perhaps a little sharper. It will be either blinded and deaf or closed eyes and deaf. Either way, this provides us with the window needed to inject the prime.&amp;quot; Picking up the box of grenades, Dio walks over towards the group and holds it out in front of them. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;There&#039;s no such thing as a one hundred percent fool-proof plan,&amp;quot; the lion returns. &amp;quot;No matter what we choose, we&#039;ll be in severe danger regardless. I believe you can do it, Edel. If things go sour, we&#039;re going to back you up. Teamwork and trust is necessary in this mission.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Looking towards Selina, Dio nods and replies. &amp;quot;If we manage to inject the prime, it doesn&#039;t matter if it runs or fights. Either way, it&#039;s going down. The shielding should indeed help though. If we all agree and there are no more questions, we can get to setting up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right, well, I&#039;ll try to disable, since my weapons don&#039;t have a less than lethal setting on them.&amp;quot; Glein states, taking one of hte flashbangs, and sliding it into a long empty grenade pouch on the MOLLE straps of her armor.  Been a long time since she had a grenade of any kind in her kit, it was an odd sensation, having that extra little bit of metal with an explosive heart on her armor again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once sure all her kit was good, Glein nodded.  &amp;quot;Call up Zephyr, tell &#039;em to prep the area.  I&#039;m sure it&#039;s gonna be a fun party we&#039;re hosting.&amp;quot; Glein says, holding her rifle in a low ready position.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Edel stretches out and folds her arms over her chest with a nod. &amp;quot;I&#039;m ready to go, yes. And I&#039;ve been working on some less lethal things for you, Glein. Soon enough! Where is this all going to be taking place, anyway?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selina looks around, &amp;quot;So, my skills are mostly focused upon doing damage.  What about yourselves?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right then,&amp;quot; Dio nods, walking back over towards the table and picking up his shotgun. &amp;quot;We&#039;re going to the location pictured on the projector here,&amp;quot; he says, pointing towards the screen. &amp;quot;As for my skills, I simply do what it takes. That is all.&amp;quot; The lion grins heavily as he checks the weapon, making sure its loaded and ready for battle. With long strides and a grenade attached to the rim of his pants, Dio walks towards the door and opens it, letting in the musky scents. &amp;quot;It&#039;s about a half hour&#039;s walk. We&#039;ll set up our positions and prepare there. Shall we go?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m a Marine.  My job is breaking things and killing people usually.&amp;quot; Glein says, following Dio out of the room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Edel turns and shuffles off after the others, pulling down her goggles. &amp;quot;I&#039;m an arms manufacturer. I use what I make, though, so I guess you could say that I hurt things.&amp;quot; One the goggles are down, the hood goes up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selina nods &amp;quot;Alright then.  We&#039;ll do what we can.  I know that I can&#039;t stand in front of it, but I can hopefully do enough damage to keep it down.  At the very least, I agree with Dio, the primary objective is to make certain everyone survives. Otherwise, I&#039;m ready to go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After leaving the K&amp;amp;S building, the group heads south down the dreary streets of Fairhaven. After about a half hour&#039;s walk, they manage to find the area that looks quite similar to the one featured in the picture just before. A regular looking street surrounded by buildings with various alley ways and sewer entrances. On the sidewalk is the familiar PSAS device with a primer ready and loaded, most likely prepared by another Zephyr agent upon the lion&#039;s request. &amp;quot;Here we are,&amp;quot; Dio says, holding out his hands as if he were showcasing the area. &amp;quot;I suggest someone take a high ground, either on a roof or peeking through a window. You&#039;ll find fire escapes handy if you wish to quickly retreat or return to the ground.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
The lion looks around for a bit and spots an area nearby in an alley way a bit far from the device. &amp;quot;I shall watch from here,&amp;quot; he points. &amp;quot;Edel will activate the device, someone goes topside, and perhaps two more on the ground. We can also have two topside. Your decision,&amp;quot; he says, looking towards Glein and the human. &amp;quot;If things look sour, flashbang, inject, and prepare for battle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Glein looks over the area.  &amp;quot;I&#039;ll take the high ground.  I&#039;ve got a rifle to aim with, and considering the situation, Might be better for me if I&#039;m high.  Easier to fly when I have less above my head.&amp;quot; Glein says, pointing towards the third floor of what looks to have been a building at least 4 stories tall, now much smaller.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Edel rubs her hands together and takes a deep breath before approaching the PSAS. &amp;quot;Just give me the signal for when to begin, and I&#039;ll start it up. Here&#039;s to good luck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selina stays on the lower level, with Glein going up to.  She keeps herself hidden where she can find cover, until it looks like she&#039;s needed.  &amp;quot;All set.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dio walks towards the husky and plants a reassuring hand upon her shoulder. &amp;quot;Quite brave, ma&#039;am. Thank you for doing this. We&#039;ll do everything we can to keep you safe.&amp;quot; The lion starts a quick jog towards the alley way he once activated, briefly looking over his shoulder as he shouts, &amp;quot;Activate it!&amp;quot; Residing behind a corner, the lion occasionally peeks out, but mostly conceals himself to avoid detection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Glein gave her wings a few good flaps, before lifting herself into the air, and basically using her wings to &#039;climb&#039; up to the third story floor, and pulled herself in.  After about 10 minutes, a quick and almost sudden flash of light as if off a mirror came from one of the windows, Glein signalling she was ready and in position.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In an effort to make herself appear less threatening, she pulls down her hood, and pushes her goggles back up to her forehead. &amp;quot;Well. Here goes nothing.&amp;quot; She activates the device and takes a few steps back, watching and waiting for the target to show.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selina watches quietly as she can until she&#039;s needed, keeping her eyes out for any intruders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The machine whirrs and churns right after the button was pressed. The smell of female husky fills the air in a dense, invisible cloud of pheromones. The husky nearby the machine would certainly get quite a whiff and notice the familiar scent. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
For a few minutes... Silence. Only the buzzing of the machine and gentle breeze of the wind did any sort of damage to the surrounding silence. But suddenly, footsteps. And then a figure. A rather tall looking female husky begins her journey down the street, naked and rather well endowed upon her chest. She seems to carry herself differently than that of other huskies seen. The aura of strength radiates around her figure, almost palpable as she uses powerful and strong strides with a proud looking expression to approach Edel. &lt;br /&gt;
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Finally, she arrived, looking down upon the smaller husky and analyzing her features. She bent down, only to allow her muzzle to poke into her skin, sniffing strongly at her fur in curiosity.&lt;br /&gt;
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Edel smiles at the larger husky, tail slowly swaying from side to side. &amp;quot;Hello there, miss!&amp;quot; There&#039;s no anger in her voice, fear, or even nervousness. She sounds pretty genuinely happy. &amp;quot;I must say, I&#039;ve never seen a husky quite your size!&amp;quot;&lt;br /&gt;
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The large husky finishes her curious sniffing, stepping away slightly and looking down upon her with a somewhat blank expression. She cocks her head to the side as she listens to Edel&#039;s words, however it did seem like she understood them from a glance. Suddenly, a slight scowl appears on her face, a gentle growl erupting from her chest in sign of slight agitation. &amp;quot;Why,&amp;quot; she mutters in her growl, anger seeming to increase by the second.&lt;br /&gt;
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Glein tensed up, her rifle resting against the upturned desk, the aim pointed at the Prime&#039;s legs.  Glein didn&#039;t doubt it could smell the rest of the team.  It WAS a husky.  Basically a dog.&lt;br /&gt;
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Edel holds up her hands, empty and palms up as a gesture of harmlessness. &amp;quot;Why what? I&#039;m not here to hurt you. I&#039;m here to learn. About you! You&#039;re... Very interesting. You&#039;re a much larger husky than I am, there&#039;s nothing to fear, from me. I just want to talk, for now. That&#039;s all.&amp;quot;&lt;br /&gt;
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The husky continues to scowl and growl at the smaller husky, soon closing the distance with large, stomping steps. She seems very on-edge, as she knows how various agents enjoy summoning those like her, only to be beaten upon. She grabs at one of Edel&#039;s outstretched hands, giving them a firm and powerful grip, perhaps a tiny bit painful. &amp;quot;Talk what? Talk now,&amp;quot; she growls once more, increasing her grip.&lt;br /&gt;
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Crouching a little lower, Glein kept the sight picture of her weapon on the leg, the tension in the air almost physical.  Glein had the rifle stock pressed tight against her shoulder, though she was keeping her earpeice live, letting the discussion between Edel and teh Prime in an ear while they talked down below.&lt;br /&gt;
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Edel winces a little at the force of the grip. &amp;quot;Well, what I want to know about is why we&#039;re always fighting. I can&#039;t discuss this kind of thing with normal ferals, that&#039;s why I called you. You&#039;re smart. You can speak, and you&#039;re a husky like me. I figured you&#039;d be the best shot I had at learning.&amp;quot; Her expression takes on a hint of sadness. Though not feral, she still regretted having to mislead the other husky, even if she wasn&#039;t really lying. She had her own reasons for this, as well.&lt;br /&gt;
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Selina holds per position given that Edel isn&#039;t calling out.. she watches carefully, listening for any change in her reaction..&lt;br /&gt;
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The grip does not loosen, not even slightly. It even seems to increase in strength by the moment! The husky&#039;s agitation continues to become more and more evident on her expression, but now... A hint of curiosity, and slight bit of slack in her iron fists, but still needing quite a bit of strength to break out of. Something still didn&#039;t seem right... She looked towards the building Glein and Selina were stationed in, giving it a firm and and analyzing glance. The dragoness was very well hidden, practically almost invisible in her hiding spot. However, something seemed strange about the area Selina was in. The husky couldn&#039;t sworn she saw or heard something over in that direction. &amp;quot;Talk now,&amp;quot; she snarls. &amp;quot;Is this trap? What want to know?&amp;quot;&lt;br /&gt;
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&amp;quot;Shit.&amp;quot; Glein whispers, noting the glance towards the building she was in.  Had she been found out?  It was hard to say.  It didn&#039;t seem like the Husky was looking up at her, but that didn&#039;t mean anything to her.  Any suspecion meant that they risked getting blasted by an errant attack.&lt;br /&gt;
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Edel doesn&#039;t make any move to pull away from the husky, but instead gives a soft sigh. &amp;quot;I&#039;ll tell you the truth, because I want you to trust me. I&#039;m not here alone, no. But we&#039;re not here to attack you. Quite the opposite, in fact. If anyone tries anything unprovoked, I will defend you. I don&#039;t want a fight from either side. We&#039;re here to learn, like I said. I don&#039;t remember, exactly, what they want to learn, just what I want to know! And I can tell you that I can&#039;t learn any of this if we attack you.&amp;quot; She leaves out the details of how many she&#039;s there with, and where they want to take her. &amp;quot;There&#039;s no danger.&amp;quot;&lt;br /&gt;
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Selina tries to remain hidden, lowering herself a bit more.  She&#039;ll have to rely upon her hearing rather than vision to react, though.&lt;br /&gt;
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The husky continues to listen to Edel speak, a look of shock crossing her expression as she reveals the pair aren&#039;t alone. She looks about the streets, scanning them with a quickened pace until she spots what seems to be a lion&#039;s mane in the distance. &amp;quot;NOT ALONE?&amp;quot; She shouts, making note that the husky was indeed telling the truth upon seeing a bit of Dio&#039;s outline. The husky grabs at Edel and pulls her to her torso, using her as a shield and holding a claw to her neck. &amp;quot;How many? COME OUT NOW AND DROP WEAPONS ON FLOOR,&amp;quot; she echos into the street. &amp;quot;OR THE GIRL DIES.&amp;quot; &lt;br /&gt;
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From the alley way, Dio grumbles and slowly walks out from his hiding position, holding his shotgun in the air and walking towards the pair. Slowly, he sets the shotgun down on the floor and takes a few steps back. &amp;quot;Alright alright...&amp;quot;&lt;br /&gt;
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Glein grunts.  There&#039;d been no sign that the husky knew she was there.  But she&#039;d focused below her position...  Selina maybe?  Touching the send button on her earbud, Glein hopes Selina&#039;s listening on a earbud and not a radio unit.  &amp;quot;Step out.  she seemed to have noticed your earlier.  I&#039;m still in position to assist if needed.  Let&#039;s calm this husky down.&amp;quot; Glein says, quickly and quietly.&lt;br /&gt;
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Edel scowls a little and calls out, &amp;quot;It&#039;s alright. Just stand down.&amp;quot; She closes her eyes and lowers her voice again, to converse with the larger husky. &amp;quot;Look, you don&#039;t need to do this. I was feral, myself, not so long ago. There&#039;s no need for the two of us to fight like this. I want to help you, and I told you I&#039;d protect you if they make the first move, unprovoked. You&#039;re not an animal, you&#039;re capable of rational thought, I know you are. You are a leader among huskies, so act like it.&amp;quot;&lt;br /&gt;
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Selina steps out after Dio, though she isn&#039;t carrying a particular weapon to lay down as she replies to Glein over the com, &amp;quot;It might also be a show of good faith for you to come out.&amp;quot;&lt;br /&gt;
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As the two new individuals approach the pair, the husky tightens her grip around the husky and faintly taps a claw upon Edel&#039;s neck, making sure she has enough leverage to stop any potential ambush. &amp;quot;Lion and human... Is this everyone? No lies,&amp;quot; she snarls once more, squeezing the husky, her heartbeats quickening in her chest. &amp;quot;What is our business?&amp;quot; &lt;br /&gt;
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Somewhat close by, Dio still has his hands in the air, making sure to look as non intimidating as a lion possibly can.&lt;br /&gt;
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Glein starts calming her breathing, letting her focus grow on the husky while her awareness opened up around her.  Nice gentle breathing.  &amp;quot;Do NOT reveal I&#039;m here.  If this whole thing goes south, we need every advantage we can get.  I won&#039;t go for killing her unless it looks like I&#039;ve no other option.  Clear?&amp;quot; Glein says over the radio, hoping to god they listened.&lt;br /&gt;
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Edel slowly and carefully reaches up to rest her own hand on the one of the husky. &amp;quot;Like I said, we don&#039;t need to do this. No violence. You know how agents do it. If we were here to attack you, we would have done it by now. We wouldn&#039;t be trying to talk to you, would we? I&#039;m Edel. Do you go by a name, miss?&amp;quot;&lt;br /&gt;
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&amp;quot;Not hear me, husky?&amp;quot; The much larger being squeezes powerfully on Edel&#039;s torso in a heavy bear hug. &amp;quot;I ask how many. Talk numbers. Is this everyone?&amp;quot; With her threat carried out, she slightly loosens her grip to allow the other husky to speak and catch her breath. &amp;quot;Perhaps not violent, but must make sure. Call me Alpha. What pack calls. What is business? Must have something...&amp;quot;&lt;br /&gt;
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Edel grunts as she&#039;s squeezed, and coughs upon being released. &amp;quot;Ow. Yeah, that&#039;s everyone that was behind me.&amp;quot; And it&#039;s technically true. &amp;quot;Alright then, business, yes. We want to learn from you, like I said. You&#039;re different. You&#039;re special. You&#039;re not like the others in your pack. We want to know why that is. Maybe if we can learn about you, we can establish relations with the rest of the &#039;alphas&#039; like yourself. Maybe we can put an end to all the fighting and start working together, you know?&amp;quot;&lt;br /&gt;
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&amp;quot;Still keep held,&amp;quot; the prime being says in a commanding and loud booming voice. She eyes the other two individuals. A human and a lion. Certainly a curious bunch, and they haven&#039;t attacked like the others ones beforehand. Perhaps they were to be trusted? &amp;quot;Very well. No funny business.&amp;quot; The husky thinks on things for a small while, proverbial gears clicking within her head as she mulls over the questions. &amp;quot;People attack US,&amp;quot; she growls, a slight squeeze on Edel once more as she looks at the other pair. &amp;quot;Don&#039;t know why strong. Just am. Lead kin. They follow. What else? Talk quick.&amp;quot;&lt;br /&gt;
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Edel frowns and scratches at her side. &amp;quot;I&#039;ll be blunt with you. We wanted to see if we could get you to come back with us, so we could examine you fully. You would not be harmed, of course, to the best of my knowledge. And if you came with us perfectly willingly, that would set a very good example for others, I think. Both my people and other alphas, like yourself. We could show them that you&#039;re not mindless brutes for them to attack at will. We could show them that they were wrong. And it would all be thanks to you. You&#039;d be helping us, but not only that, you&#039;d be helping yourself, and your fellows.&amp;quot;&lt;br /&gt;
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&amp;quot;NO NO NO!&amp;quot; The husky begins to shake and thrash around, violently shaking the husky side to side in almost whiplash inducing shakes. &amp;quot;BAD! THEY ATTACK US!&amp;quot; She continues to shout and shake with little signs of stopping, the growling returning in full force as her grip strengthens upon Edel. &amp;quot;THEY DO BAD THINGS. NEVER COME!&amp;quot; &lt;br /&gt;
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Close by, Dio, with his hands still in the air, looks upon the scene with an obvious sense of worry. Without saying anything, he points his eyes towards the injector device upon his rear, hoping she would get the signal that action needed to be taken quick.&lt;br /&gt;
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Glein was worried about her friend, but the mission was to cature it alive...  that meant it was going to be a fine line to cross on this.  Open fire and screw up the entire mission, or hold off, and risk her friend being squeezed to death.&lt;br /&gt;
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In the end, Glen chose to wait, hoping that Selina, Dio or Edel did something to correct this whole situation.&lt;br /&gt;
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Edel yelps at the sudden shaking, but she quickly composes herself and narrows her eyes. &amp;quot;Then I am sorry.&amp;quot; The left hand comes first, a spear hand strike aimed for the larger husky&#039;s neck, hoping to disorient, or at least catch her off guard. The other pulls the injector from her coat pocket and moves to catch her in the side, under the arm, to deliver the drug.&lt;br /&gt;
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The prime husky continues to flail about, squeezing with an INCREDIBLE amount of force upon Edel&#039;s torso, almost choking the breath out of her and more than likely causing faint bruising upon her muscles. She squeezes and squeezes and rapidly shakes until her attention is suddenly caught by the oncoming human! Her muzzle shifts to the side for but a moment as Dio seizes the opportunity to grab at the prime&#039;s arm and pull with all his strength! The arms budge slightly, giving Edel just enough wiggle room and surprise to land a somewhat strong blow upon her neck, stunning her slightly and dropping Edel to the floor. The injector lands clean within her fur while the insides sink into her veins. &lt;br /&gt;
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In sheer anger and rage, the husky howls and screams out to the sky as she gets into a pouncing fighting stance.&lt;br /&gt;
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Glein growls, knowing what that meant.  Now Glein wasn&#039;t focused purely on the Prime Husky anymore.  She wasn&#039;t sure, hell, she couldn&#039;t tell what happened in the mad melee down there, but now her gaze started watching for any friends that might have heard that roar, because when that sort of thing happened...  More hostiles arrived.  &amp;quot;I hope to god you guys managed to inject that thing, because we&#039;re due to get a LOT of unwelcome friends!&amp;quot; Glein hisses into her radio, glad she picked a section of hte building that gave her view over the entirity of the intersection.&lt;br /&gt;
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Edel sighs softly once more, shaking her head as the goggles go down over her eyes. &amp;quot;Why did it have to come to violence? You could have just said no. We didn&#039;t need to go this far.&amp;quot; She was reluctant to draw weapons on the huskies, but she had to do something. She pulled her sword free from its scabbard, flipping it around to bring the blunt edge to bear. &amp;quot;The sooner we can get out of here, the better.&amp;quot;&lt;br /&gt;
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Selina will attempt to keep her eyes out for newcomers.  With Dio and Edel having closed in on the prime, she hopes to keep any addition ground targets off of them.  She prepares to use a Prism Storm to intercept if a large group comes her way.  Otherwise, she&#039;ll focus upon one at a time.&lt;br /&gt;
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With all the commotion and seeing perhaps an opening, Dio runs for the shotgun he had placed down upon the floor, showing his back to the husky prime. He bends down to pick it up swiftly and suddenly hears the the rapid charge of the prime herself. The lion swiftly turns around and steps to the side to dodge the attack, but unfortunately the husky manages to land a powerful momentum filled punch on Dio&#039;s right arm, causing extreme pain. &amp;quot;SHIT, THAT FUCKING HURT,&amp;quot; he yowls out as he attempts to take a more favorable position with the group and away from the prime in a rapid sprint. &lt;br /&gt;
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 &lt;br /&gt;
And soon, the impending sounds of a group of ferals approach down the street, many feet away from the group and rapidly approaching! &amp;quot;Flashbang! Someone throw a flashbang at &#039;em,&amp;quot; he commands, still clutching at his arm. Selina&#039;s prism storm goes a bit off to the side, however, one or two manage to smack a feral in their side, slowing them down for a short bit.&lt;br /&gt;
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Growling as the pack came around a corner, Glein flicked the safety lever on her rifle from SAFE to SEMI, and began taking careful shots just ahead of hte pack, her plan to frighten them and make them think twice about coming this way.&lt;br /&gt;
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Edel glances towards the oncoming huskies and frowns. Flashbangs weren&#039;t lethal, at least, so she takes Dio&#039;s advice and hurls one towards the crowd. &amp;quot;This is not a good situation to be in. Get ready to grab the prime and flee, when she falls.&amp;quot;&lt;br /&gt;
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Selina will draw out her flash bang and toss it into the crowd coming her way, going after the ones that haven&#039;t already been slowed down--but she&#039;ll take more if she can.&lt;br /&gt;
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&lt;br /&gt;
The feral growls and snarls, anger growing as she turns around and witnesses three of her kin being mowed down by rather accurate gunfire from away. Three feral huskies lay on the floor, growling and bleeding in pain. One flashbang manages to blind two huskies, while the second blinds the remaining one. They growl and roll around on the street, blinded and deaf as they thrash around in vain.&lt;br /&gt;
 &lt;br /&gt;
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In the meantime, the Prime husky prepares to pounce another foe! She coils back, barks, and... Slips to the floor, the drugs starting to take effect on the poor prime. &lt;br /&gt;
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&amp;quot;Let&#039;s nab her and run,&amp;quot; Dio shouts as he looks towards the prime husky. &amp;quot;There&#039;s a control point I had setup with Zephyr before hand just down this road. They&#039;ll take and restrain the prime.&amp;quot; The lion still clutches at his right arm, in possible need of medical examination. &amp;quot;I can&#039;t carry anything in this state I&#039;m afraid.&amp;quot;&lt;br /&gt;
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Glein nods, not that anyone could see.  &amp;quot;GO!  I&#039;ll cover you from here!&amp;quot; Glein barks into her radio, maintaining her withering fire, her focus not to kill but rather disable now.  Granted, as the 30th bullet left the muzzle of her rifle there was a short period of time without a single shot fired while she went through the motions of speed reloading and reaquiring her targets.&lt;br /&gt;
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Edel stares at the prime, then looks to Selina, again cursing her size. &amp;quot;I&#039;m going to have a hard time carrying her. Can you get her?&amp;quot; She stands next to the larger husky, sword at the ready should any of the reinforcements make it through.&lt;br /&gt;
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Selina moves back toward Dio, Edel and the Prime, calling up to Dio, &amp;quot;You two can manage it!  That wound isn&#039;t bad, and you&#039;re stronger than the rest of us.  Help each other while Glein and I keep the rest of them off your backs!  Move!&amp;quot;&lt;br /&gt;
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The prime husky continues to slip further and further into unconsciousness, her strength and energy leaving the body and in much too poor shape to put up any further of a fight. A gentle whine emits from her muzzle as she slumps against the cold street of the city. &lt;br /&gt;
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 &lt;br /&gt;
The other ferals continue to writhe around in pain and or confusion, much too distracted to do any sort of competent attack upon the group. &amp;quot;Yeah yeah, I got it!&amp;quot; A surge of confidence and strength flows through Dio as he takes a giant breath and bends down to slip the prime over his back with his remaining arm! &amp;quot;Let&#039;s... Let&#039;s get out of here,&amp;quot; he grunts, beginning a path down the street to the checkpoint.&lt;br /&gt;
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Edel slides her sword back into place and turns to flee the area with the others. &amp;quot;Let&#039;s hope they&#039;re gentle with her. I&#039;d rather her not experience any more pain than needed.&amp;quot;&lt;br /&gt;
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Selina leaves one last bit of cover fight before following the others, since they&#039;re moving a bit slower carrying the prime.  She raises her hands and puts up a fire screen between the huskies and herself--lingering for a bit in their path, while the smoke hampers their sensitive scent-tracking noses.&lt;br /&gt;
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The group continues to run down the street, the ferals held at bay due to their injuries or being pushed back by the combined covering fire of the dragoness from above and the fire dance from the human. After about a half hour&#039;s worth of running and gunning, the group finally makes it to the barricaded checkpoint. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Upon arriving, the group would notice a barricaded setup with a large van in the back. The walls are simply sandbags, mounted with machine guns and armed agents. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;You actually fucking did it?&amp;quot; A rather large looking skunk beast dressed in camouflage garb walks up to the group, giving them an astonished expression. &amp;quot;You can say that,&amp;quot; Dio mutters and pants, dropping down to one knee and setting the prime on the floor.&lt;br /&gt;
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Edel pants softly as she jogs up behind Dio. &amp;quot;Well, I wish it had gone smoother, but we did it, at least.&amp;quot; She glances towards the skunkbeast. &amp;quot;Do try to be gentle with her, please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selina follows up last of all, &amp;quot;Dio... I believe he needs medical attention...&amp;quot; breathing rather heavily from the rather long run.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not 5 minutes after the rest of hte team made it back to hte line, a shadow seemed to droped from the sky in a semi-controlled dive, before breaking with heavy flaps of wings.  Landing on her feet, Glein chuckles some.  &amp;quot;Okay, that was a fun run.  Next time though, let&#039;s not cause hte prime to freak out, huh?&amp;quot; Glein quips, ejecting the empty magazine and putting it into the catch slot that she opened up on her left thigh.  Glimpses showed 4 other magazines already in it.&lt;br /&gt;
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&amp;quot;It&#039;s probably broken,&amp;quot; Dio mutters, still stuck on his knees and panting in exhaustion. &amp;quot;Well, that was certainly something. You people are crazy, but this specimen will provide valuable data,&amp;quot; the skunk beast nods, looking towards the others as two humans dressed in a lab coat rush to the scene and pick up the prime on each end. &amp;quot;Don&#039;t worry, we&#039;ll keep her safe. Thank you for your service,&amp;quot; they say as the load up the prime in the van. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Additionally, another human walks from the checkpoint with a first aid bag in their hand and holds Dio&#039;s arm. &amp;quot;Seems broken,&amp;quot; he nods, starting to wrap up the arm. The skunk beast nods, walking in front of the group once more. &amp;quot;The payment has been sent to K&amp;amp;S Solutions. Please distribute as you see fit.&amp;quot; With a nod, Dio presses into his communication unit and beings a transfer of credits for the party. &amp;quot;It was certainly something,&amp;quot; Dio says, completing the task. &amp;quot;Thank you for being crazy enough to come along. Mission successful.&amp;quot;&lt;br /&gt;
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Edel pulls her goggles up and inhales sharply. &amp;quot;Well. Sorry, guys. I did my best to talk to her. But she was just a bit too paranoid.&amp;quot; She rubs at her arm and shrugs. &amp;quot;I&#039;ll need a nice, long, rest after this.&amp;quot;&lt;br /&gt;
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Selina nods &amp;quot;You did better than could have been expected, I was impressed with how long you kept it from frenzying&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
Glein nods.  &amp;quot;That&#039;s better than most can attest to Edel.  You were actually getting her to listen for hte most part.&amp;quot; Glein says, walking over to Edel, and clapping her on the shoulder.  &amp;quot;Be proud of yourself for that.  First person to manage almost peaceful negoiations with a Prime.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Earth_Nanomagic&amp;diff=30692</id>
		<title>Earth Nanomagic</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Earth_Nanomagic&amp;diff=30692"/>
		<updated>2013-05-10T16:40:34Z</updated>

		<summary type="html">&lt;p&gt;Dio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Basepower|name=Earth Nanomagic|desc=The ability to move earth was one of the earliest developed tricks for nanites to perform. And now you can too. Directing local nanites into soil or rock, you can reshape the land to your will. Constructing basic huts and walls has never been easier, and your assistance can make large building projects faster than ever before. Large amounts of rock and soil do not move quickly, progressing at about an inch a second, but small pieces can be rapidly propelled, allowing you to become a deadly source of stone shrapnel in combat situations.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;When using this out of combat, You should destroy 50 mg of nanite mass for each cubed feet involved in the final result of whatever you are shaping (see nanitespend command). You can shape at most the size of an olympic sized swimming-pool in a single go.|powertype=Nanomagic|target=Minor AoE Enemy|energy=16|charge=0|cooldown=10000|accuracy=75%|damageamount=1|damagetype=Physical|Status=100% chance of RepeatAttack at magnitude 15 for 1 rounds.&amp;lt;br&amp;gt;|Upgrades=Charge by -200&amp;lt;br&amp;gt;Cooldown by -1700&amp;lt;br&amp;gt;Damage by 0.25&amp;lt;br&amp;gt;Energy by -4}}[[Category:Physical base powers]][[Category:Repeatattack inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;</summary>
		<author><name>Dio</name></author>
	</entry>
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