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	<id>https://wiki.flexiblesurvival.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Borneo</id>
	<title>Flexible Survival - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.flexiblesurvival.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Borneo"/>
	<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/w/Special:Contributions/Borneo"/>
	<updated>2026-04-18T10:49:26Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Professions&amp;diff=1053677</id>
		<title>Professions</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Professions&amp;diff=1053677"/>
		<updated>2019-01-16T00:28:50Z</updated>

		<summary type="html">&lt;p&gt;Borneo: Updated the list to include several professions that were added in the past year.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A filled table form of [[:Category:Professions]], with hyperlinks. Combat proficiencies are in bold.&lt;br /&gt;
&lt;br /&gt;
Player Tetrikitty put together a useful Flash app to help find proficiencies you are interested in, at: http://www.fastswf.com/Wqdv9mk &lt;br /&gt;
&lt;br /&gt;
Player Zixis put together a Google docs spreadsheet for helping plan out your professions, at: https://docs.google.com/spreadsheets/d/17FD2FinGXtdxKcSvAVBLwzJi9ZrP_Ow4zQLuPJLKIVw/edit#gid=0 &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Profession&lt;br /&gt;
! Skill 1&lt;br /&gt;
! Skill 2&lt;br /&gt;
! Skill 3&lt;br /&gt;
! Skill 4&lt;br /&gt;
! Skill 5&lt;br /&gt;
! Skill 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Agent]]&lt;br /&gt;
| [[Design]]&lt;br /&gt;
| &#039;&#039;&#039;[[Fortitude]]&#039;&#039;&#039;&lt;br /&gt;
| [[Running]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| [[Management]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Anonymous Member]]&lt;br /&gt;
| [[Computer]]&lt;br /&gt;
| [[Underworld]]&lt;br /&gt;
| [[Intimidation]]&lt;br /&gt;
| [[Deceit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcane Historian]]&lt;br /&gt;
| [[Legends]]&lt;br /&gt;
| [[History]]&lt;br /&gt;
| [[Theology]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcane Researcher]]&lt;br /&gt;
| [[Research]]&lt;br /&gt;
| [[Theology]]&lt;br /&gt;
| [[Comprehension]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Armor Pilot]]&lt;br /&gt;
| &#039;&#039;&#039;[[Brawling]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Armor]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Evasion]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Artist]]&lt;br /&gt;
| [[Design]]&lt;br /&gt;
| [[Empathy]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Athlete]]&lt;br /&gt;
| [[Running]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| [[Acrobatics]]&lt;br /&gt;
| [[Climbing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Banker]]&lt;br /&gt;
| [[Economics]]&lt;br /&gt;
| [[Management]]&lt;br /&gt;
| [[Empathy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Baseball Player]]&lt;br /&gt;
| [[Running]]&lt;br /&gt;
| &#039;&#039;&#039;[[Melee]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Marksmanship]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Big Damn Hero]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| [[Security]]&lt;br /&gt;
| [[Xeno]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Biotech Engineer]]&lt;br /&gt;
| [[Medicine]]&lt;br /&gt;
| [[Installation]]&lt;br /&gt;
| [[Underworld]]&lt;br /&gt;
| [[Empathy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Blackmailer]]&lt;br /&gt;
| [[Intimidation]]&lt;br /&gt;
| [[Deceit]]&lt;br /&gt;
| [[Empathy]]&lt;br /&gt;
| [[Negotiation]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood Pit Contender]]&lt;br /&gt;
| [[Intimidation]]&lt;br /&gt;
| [[Underworld]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| [[Acrobatics]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bouncer]]&lt;br /&gt;
| &#039;&#039;&#039;[[Brawling]]&#039;&#039;&#039;&lt;br /&gt;
| [[Intimidation]]&lt;br /&gt;
| &#039;&#039;&#039;[[Fortitude]]&#039;&#039;&#039;&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Boxing Champ]]&lt;br /&gt;
| &#039;&#039;&#039;[[Brawling]]&#039;&#039;&#039;&lt;br /&gt;
| [[Willpower]]&lt;br /&gt;
| &#039;&#039;&#039;[[Evasion]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Campus Security]]&lt;br /&gt;
| [[Comprehension]]&lt;br /&gt;
| [[Security]]&lt;br /&gt;
| [[Intimidation]]&lt;br /&gt;
| [[Empathy]]&lt;br /&gt;
| [[Management]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Castaway]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| [[Climbing]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| [[Acrobatics]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Chaplain]]&lt;br /&gt;
| [[Management]]&lt;br /&gt;
| [[Legends]]&lt;br /&gt;
| [[Medicine]]&lt;br /&gt;
| [[Willpower]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Church Archivist]]&lt;br /&gt;
| [[Theology]]&lt;br /&gt;
| [[Stealth]]&lt;br /&gt;
| &#039;&#039;&#039;[[Evasion]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Contractor]]&lt;br /&gt;
| [[Installation]]&lt;br /&gt;
| [[Design]]&lt;br /&gt;
| [[Economics]]&lt;br /&gt;
| [[Negotiation]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cultist]]&lt;br /&gt;
| [[Underworld]]&lt;br /&gt;
| [[Theology]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| [[Willpower]]&lt;br /&gt;
| [[Negotiation]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Detective]]&lt;br /&gt;
| &#039;&#039;&#039;[[Stealth]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Perception]]&#039;&#039;&#039;&lt;br /&gt;
| [[Empathy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Diplomat]]&lt;br /&gt;
| [[History]]&lt;br /&gt;
| [[Empathy]]&lt;br /&gt;
| [[Negotiation]]&lt;br /&gt;
| [[Management]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Distillery Expert]]&lt;br /&gt;
| [[Underworld]]&lt;br /&gt;
| [[Research]]&lt;br /&gt;
| [[Installation]]&lt;br /&gt;
| [[Design]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor]]&lt;br /&gt;
| [[Medicine]]&lt;br /&gt;
| [[Comprehension]]&lt;br /&gt;
| [[Research]]&lt;br /&gt;
| [[Empathy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dogged Reporter]]&lt;br /&gt;
| [[Computer]]&lt;br /&gt;
| [[History]]&lt;br /&gt;
| [[Empathy]]&lt;br /&gt;
| [[Deceit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Doomsday Prepper]]&lt;br /&gt;
| [[Computer]]&lt;br /&gt;
| [[Economics]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| [[Security]]&lt;br /&gt;
| [[Willpower]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Engineer]]&lt;br /&gt;
| [[Installation]]&lt;br /&gt;
| [[Research]]&lt;br /&gt;
| [[Design]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| [[Comprehension]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Executive]]&lt;br /&gt;
| [[Management]]&lt;br /&gt;
| [[Economics]]&lt;br /&gt;
| [[Intimidation]]&lt;br /&gt;
| [[Negotiation]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fence]]&lt;br /&gt;
| [[Economics]]&lt;br /&gt;
| [[History]]&lt;br /&gt;
| [[Deceit]]&lt;br /&gt;
| [[Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Field Archaeologist]]&lt;br /&gt;
| [[Legends]]&lt;br /&gt;
| [[Research]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| [[Climbing]]&lt;br /&gt;
| [[Acrobatics]]&lt;br /&gt;
| [[Running]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Field Doctor]]&lt;br /&gt;
| [[Medicine]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| [[Comprehension]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| [[Running]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fortune Teller]]&lt;br /&gt;
| [[Theology]]&lt;br /&gt;
| [[Empathy]]&lt;br /&gt;
| [[Deceit]]&lt;br /&gt;
| [[Intimidation]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Geneticist]]&lt;br /&gt;
| [[Medicine]]&lt;br /&gt;
| [[Xeno]]&lt;br /&gt;
| [[Research]]&lt;br /&gt;
| [[Comprehension]]&lt;br /&gt;
| [[History]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Historian]]&lt;br /&gt;
| [[Legends]]&lt;br /&gt;
| [[History]]&lt;br /&gt;
| [[Comprehension]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Inquisitioner]]&lt;br /&gt;
| [[Theology]]&lt;br /&gt;
| [[Negotiation]]&lt;br /&gt;
| [[Intimidation]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Internet Hacker]]&lt;br /&gt;
| [[Computer]]&lt;br /&gt;
| [[Research]]&lt;br /&gt;
| [[Security]]&lt;br /&gt;
| [[Installation]]&lt;br /&gt;
| [[Deceit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Law Enforcer]]&lt;br /&gt;
| [[Management]]&lt;br /&gt;
| [[Intimidation]]&lt;br /&gt;
| [[Empathy]]&lt;br /&gt;
| [[Willpower]]&lt;br /&gt;
| [[Negotiation]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lawyer]]&lt;br /&gt;
| [[Empathy]]&lt;br /&gt;
| [[Management]]&lt;br /&gt;
| [[Deceit]]&lt;br /&gt;
| [[Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Locksmith]]&lt;br /&gt;
| [[Security]]&lt;br /&gt;
| [[Management]]&lt;br /&gt;
| [[Installation]]&lt;br /&gt;
| [[Design]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Magnificent Bastard]]&lt;br /&gt;
| [[Security]]&lt;br /&gt;
| [[Underworld]]&lt;br /&gt;
| [[Design]]&lt;br /&gt;
| [[Negotiation]]&lt;br /&gt;
| [[Willpower]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Manipulator]]&lt;br /&gt;
| [[Deceit]]&lt;br /&gt;
| [[Security]]&lt;br /&gt;
| &#039;&#039;&#039;[[Stealth]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Evasion]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Meatball Surgeon]]&lt;br /&gt;
| [[Underworld]]&lt;br /&gt;
| &#039;&#039;&#039;[[First Aid]]&#039;&#039;&#039;&lt;br /&gt;
| [[Empathy]]&lt;br /&gt;
| [[Deceit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Media Marketer]]&lt;br /&gt;
| [[Deceit]]&lt;br /&gt;
| [[Negotiation]]&lt;br /&gt;
| [[Economics]]&lt;br /&gt;
| [[Management]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Military Officer]]&lt;br /&gt;
| [[Intimidation]]&lt;br /&gt;
| [[Management]]&lt;br /&gt;
| [[Running]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| [[Negotiation]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minuteman]]&lt;br /&gt;
| &#039;&#039;&#039;[[Marksmanship]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Perception]]&#039;&#039;&#039;&lt;br /&gt;
| [[Willpower]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Modern Day Warrior]]&lt;br /&gt;
| &#039;&#039;&#039;[[Melee]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Marksmanship]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Armor]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Evasion]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Mutant Therapist]]&lt;br /&gt;
| &#039;&#039;&#039;[[Sexual]]&#039;&#039;&#039;&lt;br /&gt;
| [[Empathy]]&lt;br /&gt;
| [[Willpower]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nanomagic Designer]]&lt;br /&gt;
| [[Computer]]&lt;br /&gt;
| [[Research]]&lt;br /&gt;
| [[Design]]&lt;br /&gt;
| [[Comprehension]]&lt;br /&gt;
| [[Willpower]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nanosurgeon]]&lt;br /&gt;
| [[Medicine]]&lt;br /&gt;
| [[Research]]&lt;br /&gt;
| [[Computer]]&lt;br /&gt;
| [[Comprehension]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Operative]]&lt;br /&gt;
| [[Computer]]&lt;br /&gt;
| [[Running]]&lt;br /&gt;
| [[Acrobatics]]&lt;br /&gt;
| [[Comprehension]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Patent Clerk]]&lt;br /&gt;
| [[Design]]&lt;br /&gt;
| [[Negotiation]]&lt;br /&gt;
| [[Empathy]]&lt;br /&gt;
| [[Management]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Porn Star]]&lt;br /&gt;
| &#039;&#039;&#039;[[Sexual]]&#039;&#039;&#039;&lt;br /&gt;
| [[Empathy]]&lt;br /&gt;
| &#039;&#039;&#039;[[Fortitude]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Prostitute]]&lt;br /&gt;
| &#039;&#039;&#039;[[Sexual]]&#039;&#039;&#039;&lt;br /&gt;
| [[Negotiation]]&lt;br /&gt;
| [[Deceit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarterback]]&lt;br /&gt;
| &#039;&#039;&#039;[[Armor]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Fortitude]]&#039;&#039;&#039;&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Roboticist]]&lt;br /&gt;
| [[Xeno]]&lt;br /&gt;
| [[Computer]]&lt;br /&gt;
| [[Management]]&lt;br /&gt;
| [[Installation]]&lt;br /&gt;
| [[Design]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Roleplayer]]&lt;br /&gt;
| [[Xeno]]&lt;br /&gt;
| [[Legends]]&lt;br /&gt;
| [[Empathy]]&lt;br /&gt;
| [[Deceit]]&lt;br /&gt;
| [[Willpower]]&lt;br /&gt;
|-&lt;br /&gt;
| [[SCA Member]]&lt;br /&gt;
| &#039;&#039;&#039;[[Melee]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Armor]]&#039;&#039;&#039;&lt;br /&gt;
| [[History]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scientist]]&lt;br /&gt;
| [[Computer]]&lt;br /&gt;
| [[Installation]]&lt;br /&gt;
| [[Comprehension]]&lt;br /&gt;
| [[Research]]&lt;br /&gt;
| [[Xeno]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scout]]&lt;br /&gt;
| [[Xeno]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| [[Running]]&lt;br /&gt;
| [[Climbing]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Service Stud]]&lt;br /&gt;
| &#039;&#039;&#039;[[Sexual]]&#039;&#039;&#039;&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| &#039;&#039;&#039;[[Fortitude]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Sexual Therapist]]&lt;br /&gt;
| &#039;&#039;&#039;[[Sexual]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[First Aid]]&#039;&#039;&#039;&lt;br /&gt;
| [[Empathy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaman]]&lt;br /&gt;
| [[Theology]]&lt;br /&gt;
| [[Medicine]]&lt;br /&gt;
| [[Acrobatics]]&lt;br /&gt;
| [[Negotiation]]&lt;br /&gt;
| [[Empathy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Smuggler]]&lt;br /&gt;
| [[Economics]]&lt;br /&gt;
| [[Underworld]]&lt;br /&gt;
| [[Management]]&lt;br /&gt;
| [[Deceit]]&lt;br /&gt;
| [[Intimidation]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]]&lt;br /&gt;
| [[Running]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| [[Climbing]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| [[Management]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sports Coach]]&lt;br /&gt;
| [[Running]]&lt;br /&gt;
| [[Acrobatics]]&lt;br /&gt;
| [[Intimidation]]&lt;br /&gt;
| [[Economics]]&lt;br /&gt;
| [[Negotiation]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Storyteller]]&lt;br /&gt;
| [[Empathy]]&lt;br /&gt;
| [[Deceit]]&lt;br /&gt;
| [[Legends]]&lt;br /&gt;
| [[History]]&lt;br /&gt;
| [[Theology]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Stunt Double]]&lt;br /&gt;
| &#039;&#039;&#039;[[Evasion]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Fortitude]]&#039;&#039;&#039;&lt;br /&gt;
| [[Acrobatics]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Swashbuckler]]&lt;br /&gt;
| &#039;&#039;&#039;[[Perception]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Melee]]&#039;&#039;&#039;&lt;br /&gt;
| [[Climbing]]&lt;br /&gt;
| [[Acrobatics]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Teacher]]&lt;br /&gt;
| [[Comprehension]]&lt;br /&gt;
| [[Empathy]]&lt;br /&gt;
| [[Negotiation]]&lt;br /&gt;
| [[Research]]&lt;br /&gt;
| [[Willpower]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Technician]]&lt;br /&gt;
| [[Design]]&lt;br /&gt;
| [[Computer]]&lt;br /&gt;
| [[Installation]]&lt;br /&gt;
| [[Research]]&lt;br /&gt;
| [[Security]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thug]]&lt;br /&gt;
| [[Intimidation]]&lt;br /&gt;
| [[Management]]&lt;br /&gt;
| [[Underworld]]&lt;br /&gt;
| [[Deceit]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomb Raider]]&lt;br /&gt;
| [[Security]]&lt;br /&gt;
| [[Legends]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| [[Acrobatics]]&lt;br /&gt;
| [[Climbing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Trained Nurse]]&lt;br /&gt;
| [[Medicine]]&lt;br /&gt;
| [[Empathy]]&lt;br /&gt;
| [[Management]]&lt;br /&gt;
| [[Willpower]]&lt;br /&gt;
| [[Comprehension]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Treasure Hunter]]&lt;br /&gt;
| [[Design]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| [[History]]&lt;br /&gt;
| [[Legends]]&lt;br /&gt;
| [[Acrobatics]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wasteland Scout]]&lt;br /&gt;
| [[Stealth]]&lt;br /&gt;
| [[Perception]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Beast]]&lt;br /&gt;
| &#039;&#039;&#039;[[Brawling]]&#039;&#039;&#039;&lt;br /&gt;
| [[Intimidation]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wilderness Ranger]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| &#039;&#039;&#039;[[Perception]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Armor]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Xeno Biologist]]&lt;br /&gt;
| [[Xeno]]&lt;br /&gt;
| [[Comprehension]]&lt;br /&gt;
| [[Research]]&lt;br /&gt;
| [[Medicine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Xeno Psychologist]]&lt;br /&gt;
| [[Xeno]]&lt;br /&gt;
| [[Intimidation]]&lt;br /&gt;
| [[Empathy]]&lt;br /&gt;
| [[Medicine]]&lt;br /&gt;
| [[Comprehension]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Dexterous_Tail/Extra_Notes&amp;diff=832150</id>
		<title>Dexterous Tail/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Dexterous_Tail/Extra_Notes&amp;diff=832150"/>
		<updated>2018-06-06T20:19:30Z</updated>

		<summary type="html">&lt;p&gt;Borneo: Added a note about this power.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This is a 100% form power for Female Lamia.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Delicious_Treat/Extra_Notes&amp;diff=832149</id>
		<title>Delicious Treat/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Delicious_Treat/Extra_Notes&amp;diff=832149"/>
		<updated>2018-06-06T20:08:16Z</updated>

		<summary type="html">&lt;p&gt;Borneo: /* Found On: */ Added more forms to the list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Found On: ==&lt;br /&gt;
===C===&lt;br /&gt;
*[[Candy Dragon]]&lt;br /&gt;
*[[Cat Fox]]&lt;br /&gt;
*[[Cherry Cordial]]&lt;br /&gt;
*[[Chocolate Bunny]]&lt;br /&gt;
===G===&lt;br /&gt;
*[[Gingerbread Fox]]&lt;br /&gt;
===J===&lt;br /&gt;
*[[Jawbreaker]]&lt;br /&gt;
===S===&lt;br /&gt;
*[[Santa]]&lt;br /&gt;
*[[Sweet Sheep]]&lt;br /&gt;
===T===&lt;br /&gt;
*[[Tacocat]]&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Delayed_Burst/Extra_Notes&amp;diff=832148</id>
		<title>Delayed Burst/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Delayed_Burst/Extra_Notes&amp;diff=832148"/>
		<updated>2018-06-06T20:03:46Z</updated>

		<summary type="html">&lt;p&gt;Borneo: Added a note about this power.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This is currently not found on any form.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Deep_Healing/Extra_Notes&amp;diff=832147</id>
		<title>Deep Healing/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Deep_Healing/Extra_Notes&amp;diff=832147"/>
		<updated>2018-06-06T20:01:07Z</updated>

		<summary type="html">&lt;p&gt;Borneo: /* W */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Found On: ==&lt;br /&gt;
===C===&lt;br /&gt;
*[[Clydesdale Stud]]&lt;br /&gt;
===D===&lt;br /&gt;
*[[Deer Herm]]&lt;br /&gt;
*[[Donkey Boy]]&lt;br /&gt;
===F===&lt;br /&gt;
*[[Fox (dedication)]]&lt;br /&gt;
*[[Fertile Pheasant]]&lt;br /&gt;
===M===&lt;br /&gt;
*[[Minotaur]]&lt;br /&gt;
*[[Mischiveous Nogitsune]]&lt;br /&gt;
===N===&lt;br /&gt;
*[[Nephilim]]&lt;br /&gt;
===Q===&lt;br /&gt;
*[[Quicksilver Serpent]]&lt;br /&gt;
===R===&lt;br /&gt;
*[[Raccoon Guy]]&lt;br /&gt;
*[[Rubber Cow Toy]]&lt;br /&gt;
===S===&lt;br /&gt;
*[[Serene Elf]]&lt;br /&gt;
*[[Stagtaur]]&lt;br /&gt;
*[[Submissive Stallion]]&lt;br /&gt;
===U===&lt;br /&gt;
*[[Uber Fox (dedication)]]&lt;br /&gt;
===W===&lt;br /&gt;
*[[Wolfbane Meister]]&lt;br /&gt;
===Z===&lt;br /&gt;
*[[Zebra]]&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Deep_Healing/Extra_Notes&amp;diff=832146</id>
		<title>Deep Healing/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Deep_Healing/Extra_Notes&amp;diff=832146"/>
		<updated>2018-06-06T19:59:43Z</updated>

		<summary type="html">&lt;p&gt;Borneo: /* Found On: */ Added more forms to the list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Found On: ==&lt;br /&gt;
===C===&lt;br /&gt;
*[[Clydesdale Stud]]&lt;br /&gt;
===D===&lt;br /&gt;
*[[Deer Herm]]&lt;br /&gt;
*[[Donkey Boy]]&lt;br /&gt;
===F===&lt;br /&gt;
*[[Fox (dedication)]]&lt;br /&gt;
*[[Fertile Pheasant]]&lt;br /&gt;
===M===&lt;br /&gt;
*[[Minotaur]]&lt;br /&gt;
*[[Mischiveous Nogitsune]]&lt;br /&gt;
===N===&lt;br /&gt;
*[[Nephilim]]&lt;br /&gt;
===Q===&lt;br /&gt;
*[[Quicksilver Serpent]]&lt;br /&gt;
===R===&lt;br /&gt;
*[[Raccoon Guy]]&lt;br /&gt;
*[[Rubber Cow Toy]]&lt;br /&gt;
===S===&lt;br /&gt;
*[[Serene Elf]]&lt;br /&gt;
*[[Stagtaur]]&lt;br /&gt;
*[[Submissive Stallion]]&lt;br /&gt;
===U===&lt;br /&gt;
*[[Uber Fox (dedication)]]&lt;br /&gt;
==W==&lt;br /&gt;
*[[Wolfbane Meister]]&lt;br /&gt;
===Z===&lt;br /&gt;
*[[Zebra]]&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Deathly_Cut/Extra_Notes&amp;diff=832145</id>
		<title>Deathly Cut/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Deathly_Cut/Extra_Notes&amp;diff=832145"/>
		<updated>2018-06-06T19:57:51Z</updated>

		<summary type="html">&lt;p&gt;Borneo: Added a note about this power.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This is only found on private forms currently, which will not be listed.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Deadly_Body_Odor/Extra_Notes&amp;diff=832144</id>
		<title>Deadly Body Odor/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Deadly_Body_Odor/Extra_Notes&amp;diff=832144"/>
		<updated>2018-06-06T19:55:04Z</updated>

		<summary type="html">&lt;p&gt;Borneo: /* Found On: */ Added Zombified to the list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Found On: ==&lt;br /&gt;
===B===&lt;br /&gt;
*[[Banshee]]&lt;br /&gt;
===C===&lt;br /&gt;
*[[Colony]]&lt;br /&gt;
===E===&lt;br /&gt;
*[[Excremental]]&lt;br /&gt;
===M===&lt;br /&gt;
*[[Mountain Man]]&lt;br /&gt;
===R===&lt;br /&gt;
*[[Raised Pharaoh]]&lt;br /&gt;
===S===&lt;br /&gt;
*[[Satyr]]&lt;br /&gt;
*[[Skink Skank]]&lt;br /&gt;
===W===&lt;br /&gt;
*[[Werezompire]]&lt;br /&gt;
===Z===&lt;br /&gt;
*[[Zombie Stripper]]&lt;br /&gt;
*[[Zombified]]&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Daunting_Flames/Extra_Notes&amp;diff=832143</id>
		<title>Daunting Flames/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Daunting_Flames/Extra_Notes&amp;diff=832143"/>
		<updated>2018-06-06T19:52:52Z</updated>

		<summary type="html">&lt;p&gt;Borneo: Added the only form this power is found on. Didn&amp;#039;t think letter categorizing was needed when it is exclusive to one form at the moment.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Found On: =&lt;br /&gt;
*[[Hellhound]]&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Craftmod&amp;diff=665840</id>
		<title>Craftmod</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Craftmod&amp;diff=665840"/>
		<updated>2017-12-28T10:08:49Z</updated>

		<summary type="html">&lt;p&gt;Borneo: Same as last minor update, only to Lifestealing. I now know proper parsing for this table, yay.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Cred Cost&lt;br /&gt;
!XP Cost&lt;br /&gt;
!Ingredients&lt;br /&gt;
!Salvage&lt;br /&gt;
!Crafting Skills&lt;br /&gt;
!Item Stats&lt;br /&gt;
|-&lt;br /&gt;
|[[Agonizing]]&lt;br /&gt;
|By dispersing the energy release over time, you can deal more overall damage with your weapons. It may deal less over its previous duration of damage, but it now lasts far longer to give more overall ow.&lt;br /&gt;
|25%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|Common Energy x50&lt;br /&gt;
|Skill Modifier of +4&lt;br /&gt;
|&lt;br /&gt;
*AcidDamageDuration of +40%&lt;br /&gt;
*AcidDamageMag of -15%&lt;br /&gt;
*BluntDamageDuration of +40%&lt;br /&gt;
*BluntDamageMag of -15%&lt;br /&gt;
*ColdDamageDuration of +40%&lt;br /&gt;
*ColdDamageMag of -15%&lt;br /&gt;
*CriticalDamageDuration of +40%&lt;br /&gt;
*CriticalDamageMag of -15%&lt;br /&gt;
*ElectricityDamageDuration of +40%&lt;br /&gt;
*ElectricityDamageMag of -15%&lt;br /&gt;
*HeatDamageDuration of +40%&lt;br /&gt;
*HeatDamageMag of -15%&lt;br /&gt;
*NegativeDamageDuration of +40%&lt;br /&gt;
*NegativeDamageMag of -15%&lt;br /&gt;
*PierceDamageDuration of +40%&lt;br /&gt;
*PierceDamageMag of -15%&lt;br /&gt;
*PoisonDamageDuration of +40%&lt;br /&gt;
*PoisonDamageMag of -15%&lt;br /&gt;
*PositiveDamageDuration of +40%&lt;br /&gt;
*PositiveDamageMag of -15%&lt;br /&gt;
*PsychicDamageDuration of +40%&lt;br /&gt;
*PsychicDamageMag of -15%&lt;br /&gt;
*RadiationDamageDuration of +40%&lt;br /&gt;
*RadiationDamageMag of -15%&lt;br /&gt;
*SlashDamageDuration of +40%&lt;br /&gt;
*SlashDamageMag of -15%&lt;br /&gt;
|-&lt;br /&gt;
|[[Amplifying]]&lt;br /&gt;
|A few extra thousand volts never hurt anyone! Nobody you cared about, anyway.&lt;br /&gt;
|50%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Energy x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*30% chance of DamageBuff at magnitude 8 for 6 rounds.&lt;br /&gt;
*30% chance of Healing at magnitude 8 for 6 rounds.&lt;br /&gt;
*30% chance of Defense at magnitude 8 for 6 rounds.&lt;br /&gt;
*100% chance of CredBonus at magnitude 1 for 6 rounds.&lt;br /&gt;
*30% chance of DamageBuffDebuff at magnitude 8 for 6 rounds.&lt;br /&gt;
*30% chance of HealingDebuff at magnitude 8 for 6 rounds.&lt;br /&gt;
*30% chance of DefenseDebuff at magnitude 8 for 6 rounds.&lt;br /&gt;
*Cooldown of +10%&lt;br /&gt;
*Damage of +20%&lt;br /&gt;
*Energy of -10%&lt;br /&gt;
*Loadout of +5%&lt;br /&gt;
*30% chance of DamageBuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*30% chance of Healing at magnitude 3 for 6 rounds.&lt;br /&gt;
*30% chance of Defense at magnitude 3 for 6 rounds.&lt;br /&gt;
*100% chance of CredBonus at magnitude 0.5 for 6 rounds.&lt;br /&gt;
*30% chance of DamageBuffDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*30% chance of HealingDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*30% chance of DefenseDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*Upkeep of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Attention Grabbing]]&lt;br /&gt;
|An item so modified is designed to grab the attention of everyone round it. Heal and harm with style and never be forgotten!&lt;br /&gt;
|30%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Aggro Rate of +100&lt;br /&gt;
|-&lt;br /&gt;
|[[Backstabbing]]&lt;br /&gt;
|Insulate the motor, cover the lights, paint it black, whatever. Just make it a little easier to sneak up on a feral while you are carrying this, striking when and where they least expect it.&lt;br /&gt;
|75%&lt;br /&gt;
|150%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*30% chance of CriticalDamage at magnitude 3 for 3 rounds.&lt;br /&gt;
*Aggro Rate of -25%&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*Damage of +15%&lt;br /&gt;
*Penetration of +100%&lt;br /&gt;
*Secondary Damage of +15%&lt;br /&gt;
|-&lt;br /&gt;
|[[Barb Firing]]&lt;br /&gt;
|An item so modified causes its targets to be covered with tiny barbs. Being struck has a chance of making them dig in. Painful! Safety regulations restrict use on allies.&lt;br /&gt;
|50%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Barbs&lt;br /&gt;
|-&lt;br /&gt;
|[[Basic Spread]]&lt;br /&gt;
|This modifier increases the spread of a basic object, making it a small AoE without sacrificing too much.&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|None&lt;br /&gt;
|Common Mechanical x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 65%&lt;br /&gt;
*AoE of +2&lt;br /&gt;
*Charge of +20%&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*Damage of -10%&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
*Status Mag of -10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Bimbolicious]]&lt;br /&gt;
|Just wearing something with this... it makes you feel so... like, wow. You just kinda want to play. Forget all that boring stuff!&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Bimbo at magnitude 1 for 5 rounds.&lt;br /&gt;
*100% chance of Sexual at magnitude 10 for 5 rounds.&lt;br /&gt;
*100% chance of (all other proficiencies) at magnitude -10 for 5 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blocking]]&lt;br /&gt;
|It&#039;s just larger, in unpredictable ways.&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Mechanical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of AreaBlock at magnitude 14 for 10 rounds.&lt;br /&gt;
*100% chance of StatusBoostDebuff at magnitude 6 for 6 rounds.&lt;br /&gt;
*Damage of -10%&lt;br /&gt;
*Energy of +30%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of AreaBlock at magnitude 4 for 10 rounds.&lt;br /&gt;
*100% chance of StatusBoostDebuff at magnitude 2 for 6 rounds.&lt;br /&gt;
*Status Mag of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Bouncing]]&lt;br /&gt;
|Placed on items that affect allies, this modifier causes them to gain a reactive proc on being struck in combat, allowing them to bounce back.&lt;br /&gt;
|75%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of BounceBack&lt;br /&gt;
|-&lt;br /&gt;
|[[Burning]]&lt;br /&gt;
|Attaching flammable chemicals to things has never been so easy. Now you can make your friends and enemies spontaneously combust too!&lt;br /&gt;
|45%&lt;br /&gt;
|10&lt;br /&gt;
|None&lt;br /&gt;
|Common Chemical x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of ColdAdaption at magnitude 7 for 3 rounds.&lt;br /&gt;
*100% chance of EnergyDamageResist at magnitude 4 for 3 rounds.&lt;br /&gt;
*100% chance of IceDamageResist at magnitude 10 for 3 rounds.&lt;br /&gt;
*80% chance of FireDamage at magnitude 5 for 7 rounds.&lt;br /&gt;
*80% chance of DebuffResistDebuff at magnitude 5 for 7 rounds.&lt;br /&gt;
*Charge of -5%&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*Damage of +5%&lt;br /&gt;
*Energy of +5%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*100% chance of ColdAdaption at magnitude 4 for 3 rounds.&lt;br /&gt;
*80% chance of FireDamage at magnitude 2 for 7 rounds.&lt;br /&gt;
*80% chance of DebuffResistDebuff at magnitude 2 for 7 rounds.&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Calibrated]]&lt;br /&gt;
|Good calibration improves the accuracy of the item. Not very applicable for ally/self affecting items.&lt;br /&gt;
|50%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Common Electronic x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 100%&lt;br /&gt;
*Status Chance of +50%&lt;br /&gt;
|-&lt;br /&gt;
|[[Calming]]&lt;br /&gt;
|Finally, something to keep that boner from popping up at inopportune times. Items modified as such will keep your loins calm, even with all the temptations in the world today.&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Uncommon Edible x1&lt;br /&gt;
*Common Chemical x20&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Rut at magnitude -15.00 for 200 rounds.&lt;br /&gt;
*100% chance of InHeat at magnitude -5.00 for 200 rounds.&lt;br /&gt;
*100% chance of HornyAsHell at magnitude -5.00 for 200 rounds.&lt;br /&gt;
*Loadout of 3&lt;br /&gt;
*100% chance of Rut at magnitude -2.00 for 10 rounds.&lt;br /&gt;
*100% chance of InHeat at magnitude -2.00 for 10 rounds.&lt;br /&gt;
*100% chance of HornyAsHell at magnitude -2.00 for 10 rounds.&lt;br /&gt;
*Upkeep of 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheap]]&lt;br /&gt;
|Big, clunky, cheap as hell. Sometimes you just don&#039;t want to pay for the damn thing.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
| -50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Damage of -10%&lt;br /&gt;
*Loadout of 5%&lt;br /&gt;
*Secondary Damage of -5%&lt;br /&gt;
*Status Mag of -10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Computerized]]&lt;br /&gt;
|By taking out some of those clunky mechanical parts and replacing them with electronic components that do the same thing, you make an item fire so much quicker! But... it takes quite a bit more energy to do so.&lt;br /&gt;
|25%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Common Electronic x50&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -20%&lt;br /&gt;
*Energy of +5&lt;br /&gt;
|-&lt;br /&gt;
|[[Cool]]&lt;br /&gt;
|And you thought the rats were just naturally cool, but no, they have honed it into a fine art and can even make their equipment show off.&lt;br /&gt;
|75%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electric x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of FleeRate at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of Accuracy at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of Haste at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of Recharge at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of AccuracyDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of HasteDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of RechargeDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*Aggro Rate of -20%&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*Energy of -20%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*100% chance of FleeRate at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of Accuracy at magnitude 4 for 6 rounds.&lt;br /&gt;
*30% chance of Haste at magnitude 4 for 6 rounds.&lt;br /&gt;
*30% chance of Recharge at magnitude 4 for 6 rounds.&lt;br /&gt;
*30% chance of AccuracyDebuff at magnitude 4 for 6 rounds.&lt;br /&gt;
*30% chance of HasteDebuff at magnitude 4 for 6 rounds.&lt;br /&gt;
*30% chance of RechargeDebuff at magnitude 4 for 6 rounds.&lt;br /&gt;
*Upkeep of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Covered]]&lt;br /&gt;
|How... interesting. An item with this modifier makes the wearer appear to be leaking in a, most potentially embarrassing, fashion.&lt;br /&gt;
|33%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of BreastsFilled at magnitude 8 for 10 rounds.&lt;br /&gt;
*Loadout of 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Covering]]&lt;br /&gt;
|An item modified by this enhancement emits a dazzling array of colorful patterns. To allies, this provides a powerful deflection aura. When targeting enemies, the lights are a confounding display that leave their attacks off the mark.&lt;br /&gt;
|125%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 95%&lt;br /&gt;
*100% chance of Cover at magnitude 12 for 10 rounds.&lt;br /&gt;
*100% chance of Confused at magnitude 5 for 6 rounds.&lt;br /&gt;
*Cooldown of +50%&lt;br /&gt;
*Energy of +2&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Cover at magnitude 3 for 10 rounds.&lt;br /&gt;
*100% chance of Confused at magnitude 1 for 6 rounds.&lt;br /&gt;
*Upkeep of -30%&lt;br /&gt;
|-&lt;br /&gt;
|[[Crippling]]&lt;br /&gt;
|Items with this modifier can cripple the damage output of the enemy.&lt;br /&gt;
|100%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Mechanical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of DamageBuff at magnitude 6 for 10 rounds.&lt;br /&gt;
*100% chance of DamageBuffDebuff at magnitude 8 for 6 rounds.&lt;br /&gt;
*Charge of +10%&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*Damage of +20%&lt;br /&gt;
*Energy of -20%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of DamageBuff at magnitude 2.5 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cut Rate]]&lt;br /&gt;
|Stretching your supplies as tight as they can go, you produce something functional, but shabby looking. Its flimsy parts require more constant repair and upkeep, but it does work!&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
| -25%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Damage of -5%&lt;br /&gt;
*Secondary Damage of -5%&lt;br /&gt;
*Status Mag of -5%&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Decked Out]]&lt;br /&gt;
|Any assortment of wacky, rad, or just plain over the top tweaks that boost auxiliary functions already existing on an item. Sadly, that comes a price. Any original function of the item might as well be forgotten.&lt;br /&gt;
|75%&lt;br /&gt;
|30%&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Radical StatusBoost at magnitude 0.5 for 15 rounds.&lt;br /&gt;
*100% chance of Coolasarat at magnitude 1 for 15 rounds.&lt;br /&gt;
*Charge of +5%&lt;br /&gt;
*Damage of -5%&lt;br /&gt;
*Loadout of -5%&lt;br /&gt;
*100% chance of Coolasarat at magnitude 1 for 15 rounds.&lt;br /&gt;
*Status Chance of +25%&lt;br /&gt;
*Status Mag of +15%&lt;br /&gt;
*Upkeep of +5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Delaying]]&lt;br /&gt;
|Adding chemicals into the mix to get your foes to slow way down... or help allies in resisting others doing the same.&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Delay at magnitude 5 for 4 rounds.&lt;br /&gt;
*100% chance of DelayDebuff at magnitude 5 for 4 rounds.&lt;br /&gt;
*Charge of +15%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*Upkeep of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Directed]]&lt;br /&gt;
|It will hit anything!&lt;br /&gt;
|20%&lt;br /&gt;
|30&lt;br /&gt;
|None&lt;br /&gt;
|Common Electronic x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 95%&lt;br /&gt;
*AccuracyDebuffMag of +10%&lt;br /&gt;
*AccuracyMag of +20%&lt;br /&gt;
*DefenseDebuffMag of +20%&lt;br /&gt;
*DefenseMag of +10%&lt;br /&gt;
*Energy of -20%&lt;br /&gt;
*Status Chance of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Diseased]]&lt;br /&gt;
|A little vibrio cholerae here, some cryptosporidiosis there, a dash of onchocerca volvulus, and you&#039;ve got yourself one nasty bouquet of disease-spreading.&lt;br /&gt;
|100%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of CriticalDamageDelayed5 at magnitude 2 for 10 rounds.&lt;br /&gt;
*100% chance of DamageImmunityDebuff at magnitude 3 for 15 rounds.&lt;br /&gt;
*100% chance of HealGainDebuff at magnitude 2 for 15 rounds.&lt;br /&gt;
*Aggro Rate of +50%&lt;br /&gt;
*Charge of +10%&lt;br /&gt;
*Damage of -5%&lt;br /&gt;
*100% chance of CriticalDamageDelayed5 at magnitude 1 for 10 rounds.&lt;br /&gt;
*100% chance of DamageImmunityDebuff at magnitude 2 for 15 rounds.&lt;br /&gt;
*100% chance of HealGainDebuff at magnitude 1 for 15 rounds.&lt;br /&gt;
*Penetration of 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Dripping]]&lt;br /&gt;
|How... interesting. An item with this modifier makes the wearer appear to be leaking in a, most potentially embarrassing, fashion.&lt;br /&gt;
|33%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of AssFilled at magnitude 8 for 10 rounds.&lt;br /&gt;
*Loadout of 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Drooling]]&lt;br /&gt;
|Umm... can, can we get you a napkin? This modifier makes the user/target/wearer appear to have recently shown someone a very good time, but not the type to swallow.&lt;br /&gt;
|33%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of MouthFilled at magnitude 8 for 10 rounds.&lt;br /&gt;
*Loadout of 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Duplicating]]&lt;br /&gt;
|Buy one, get one free! Makes gear so nice you use it twice!&lt;br /&gt;
|50%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of RepeatAttack at magnitude 2 for 6 rounds.&lt;br /&gt;
*100% chance of RepeatAttack at magnitude 2 for 6 rounds.&lt;br /&gt;
*Cooldown of +50%&lt;br /&gt;
*Damage of -40%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*Upkeep of +2&lt;br /&gt;
|-&lt;br /&gt;
|[[Durable]]&lt;br /&gt;
|Items with this modifier are made to be tough, causing them to wear down slower and cost much less salvage to keep going.&lt;br /&gt;
|25%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Self Repair of 200&lt;br /&gt;
*Upkeep of -5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Enduring Effect]]&lt;br /&gt;
|The other statuses on the item seem to last forever, or at least longer.&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*Status Duration of +50%&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Energized]]&lt;br /&gt;
|By adding in some &#039;UMPH&#039; to your gear, you are able to make it re-energize you while also making further exertions easier! Perfect for those who need to be constantly on the go.&lt;br /&gt;
|25%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Energy x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Energized EnergyBreak at magnitude 4 for 5 rounds.&lt;br /&gt;
*100% chance of Energized EnergyMod at magnitude 2 for 5 rounds.&lt;br /&gt;
*AoE of -3&lt;br /&gt;
*100% chance of Energized EnergyBreak at magnitude 2 for 10 rounds.&lt;br /&gt;
*100% chance of Energized EnergyMod at magnitude .5 for 10 rounds.&lt;br /&gt;
*Upkeep of +5&lt;br /&gt;
|-&lt;br /&gt;
|[[Ergonomic]]&lt;br /&gt;
|It&#039;s just a little more comfortable and easy to use. Its loadout is reduced as a result. It&#039;s nice when things are designed for real life.&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Energy of -15%&lt;br /&gt;
*Loadout of -15%&lt;br /&gt;
|-&lt;br /&gt;
|[[Evasive]]&lt;br /&gt;
|A bit of a boost of energy to make the wearer more dodgey.&lt;br /&gt;
|50%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Energy x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Defense at magnitude 4 for 2 rounds.&lt;br /&gt;
*100% chance of DefenseDebuff at magnitude 5 for 6 rounds.&lt;br /&gt;
*Loadout of +5%&lt;br /&gt;
*100% chance of Defense at magnitude 1 for 6 rounds.&lt;br /&gt;
*100% chance of DefenseDebuff at magnitude 2 for 6 rounds.&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Extra Lethal]]&lt;br /&gt;
|Just a little sharper, just a little hotter...&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Common Energy x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Cooldown of 10%&lt;br /&gt;
*CriticalDamageMag of +5%&lt;br /&gt;
*Damage of 30%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*EnergyDamageMag of +15%&lt;br /&gt;
*Loadout of +5%&lt;br /&gt;
*PhysicalDamageMag of +15%&lt;br /&gt;
*Secondary Damage of +30%&lt;br /&gt;
*Upkeep of +5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Extraplanar]]&lt;br /&gt;
|A touch of the otherworlds lends extra ability to your device.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Mysterious Humming Crate x1&lt;br /&gt;
|5%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Damage of +5%&lt;br /&gt;
*Status Chance of +30%&lt;br /&gt;
*Status Mag of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Extreme spread]]&lt;br /&gt;
|An humble basic spread isn&#039;t enough for you? Don&#039;t worry, this extreme modifier allows you to hit a lot if not all of your opponents with a single hit. Still, remember to check the downsides to achieve such extreme power.&lt;br /&gt;
|150%&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Mechanical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 55%&lt;br /&gt;
*AoE of +5&lt;br /&gt;
*Charge of +30%&lt;br /&gt;
*Cooldown of +60%&lt;br /&gt;
*Damage of -25%&lt;br /&gt;
*Energy of +30%&lt;br /&gt;
*Status Mag of -25%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fast]]&lt;br /&gt;
|The fast modifier makes the item faster, and the user faster for using it! Employed offensively, it slows down the enemy a small bit.&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Edible x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Haste at magnitude 10 for 10 rounds.&lt;br /&gt;
*100% chance of HasteDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*Charge of -30%&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Haste at magnitude 5 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flexible]]&lt;br /&gt;
|This shows you how to add all sorts of little tweaks to your gear allowing for more flexibility. This should help to avoid those nasty blows.&lt;br /&gt;
|fixme&lt;br /&gt;
|fixme&lt;br /&gt;
|fixme&lt;br /&gt;
|fixme&lt;br /&gt;
|fixme&lt;br /&gt;
|fixme&lt;br /&gt;
|-&lt;br /&gt;
|[[Focused]]&lt;br /&gt;
|Adding in some oomph to your recipe, this mod helps deal a more focused amount of penetration, but it requires more focus towards hitting less targets in order to do this.&lt;br /&gt;
|100%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|40%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 85%&lt;br /&gt;
*AoE of -3&lt;br /&gt;
*Charge of +10%&lt;br /&gt;
*Damage of +15%&lt;br /&gt;
*Energy of +15%&lt;br /&gt;
*Loadout of +5%&lt;br /&gt;
*Penetration of +4&lt;br /&gt;
*Status Mag of +5%&lt;br /&gt;
*Upkeep of +12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fortified]]&lt;br /&gt;
|Items so modified become better at protecting the user from harm.&lt;br /&gt;
|50%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*DamageImmunityMag of +20%&lt;br /&gt;
*DamageResistMag of +20%&lt;br /&gt;
*DebuffResistMag of +20%&lt;br /&gt;
*EnergyDamageResistMag of +33%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*MaxHPMag of +15%&lt;br /&gt;
*PhysicalDamageResistMag of +33%&lt;br /&gt;
*Upkeep of +5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravid]]&lt;br /&gt;
|Need a little pick-me-up? Are your subjects moving just a bit too fast? Well the scientists down at Lab 6 have been working on a little toy just for you. Using the latest in nanite induced hormonal cascade technology, this tiny module can quickly attach to any piece of active gear you might slap together. Get your equipment to invigorate you while you fight, slow your enemies to a crawl, try on that maternity wear in between pregnancies. Warning, hormonal changes may cause pseudocyesis, does not work on passive gear. Zephyr Inc., make checks out to cash.&lt;br /&gt;
|50%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Gravid Pregnant at magnitude 4 for 10 rounds.&lt;br /&gt;
*100% chance of Gravid Haste at magnitude -5 for 10 rounds.&lt;br /&gt;
*100% chance of Gravid Healgain at magnitude 2 for 10 rounds.&lt;br /&gt;
*100% chance of Gravid EnergyMod at magnitude 1 for 10 rounds.&lt;br /&gt;
*100% chance of Pregnant at magnitude 4 for 10 rounds.&lt;br /&gt;
*100% chance of HasteDebuff at magnitude 5 for 10 rounds.&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Hair Triggered]]&lt;br /&gt;
|The item wants to fire, oh please let it fire. Can we fire now? How about now? Don&#039;t keep me waiting!&lt;br /&gt;
|150%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Energy x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 65%&lt;br /&gt;
*Charge of -35%&lt;br /&gt;
*Energy of -25%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*Status Mag of -10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Hardening]]&lt;br /&gt;
|Using some complex electronic equipment, you are able to send pulses to temporarily harden and protect on demand without losing mobility.&lt;br /&gt;
|50%&lt;br /&gt;
|60%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x2&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 85%&lt;br /&gt;
*100% chance of DamageResist at magnitude 1 for 10 rounds.&lt;br /&gt;
*100% chance of DamageResistDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of DamageResist at magnitude 0.5 for 10 rounds.&lt;br /&gt;
*100% chance of DamageResistDebuff at magnitude 0.25 for 10 rounds.&lt;br /&gt;
*Status Duration of +20%&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy]]&lt;br /&gt;
|Just add a couple extra pounds, what could it hurt? An item with this will swing slower and less often, but will have greater impact when it lands.&lt;br /&gt;
|120%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|40%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 60%&lt;br /&gt;
*Charge of +30%&lt;br /&gt;
*Cooldown of +40%&lt;br /&gt;
*Damage of +35%&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*Secondary Damage of +20%&lt;br /&gt;
*Status Chance of +40%&lt;br /&gt;
*Status Duration of +15%&lt;br /&gt;
*Status Mag of +25%&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Height Gaining]]&lt;br /&gt;
|Need help reaching the top shelf? Want to clean out the gutters without using a ladder? We have what you need! Slap this onto your gear, or fire it at a friend, and get ready for that age old question, &#039;How&#039;s the weather up there?&#039;&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x25&lt;br /&gt;
*Common Edible x35&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Height at magnitude 5 for 4 rounds&lt;br /&gt;
|-&lt;br /&gt;
|[[Height Losing]]&lt;br /&gt;
|Ever wonder what it would like to be a bit shorter? Fit in smaller places? Hide out like a mouse? Now you can try it out! Add this onto your gear, or point it at a friend, and let the small times begin!&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x25&lt;br /&gt;
*Common Edible x35&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Height at magnitude -5 for 4 rounds&lt;br /&gt;
|-&lt;br /&gt;
|[[Hooked]]&lt;br /&gt;
|Adds rather alarming looking hooks that grasp onto enemies and draw their attention and their blood.&lt;br /&gt;
|200%&lt;br /&gt;
|30%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Electronic x10&lt;br /&gt;
*Uncommon Mechanical x2&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of PhysicalDamageReturn at magnitude 12 for 20 rounds.&lt;br /&gt;
*100% chance of FishingRod at magnitude 4 for 20 rounds.&lt;br /&gt;
*75% chance of Taunt at magnitude 1 for 1 rounds.&lt;br /&gt;
*100% chance of Hooked PhysicalDamage at magnitude 5 for 1.5 rounds.&lt;br /&gt;
*Charge of -20%&lt;br /&gt;
*Cooldown of +40%&lt;br /&gt;
*Damage of +10%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of PhysicalDamageReturn at magnitude 6 for 20 rounds.&lt;br /&gt;
*100% chance of FishingRod at magnitude 2 for 20 rounds.&lt;br /&gt;
*100% chance of Hooked PhysicalDamage at magnitude 1 for 6 rounds.&lt;br /&gt;
*Status Mag of +10%&lt;br /&gt;
*Upkeep of 5&lt;br /&gt;
*Vampiric of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved]]&lt;br /&gt;
|Take your time, use the best parts, and just make it better. Simple, effective. Good quality work.&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|None?&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*Cooldown of -10%&lt;br /&gt;
*Damage of +10%&lt;br /&gt;
*Energy of -10%&lt;br /&gt;
*Penetration of +10%&lt;br /&gt;
*Secondary Damage of +10%&lt;br /&gt;
*Status Chance of +10%&lt;br /&gt;
*Status Duration of +10%&lt;br /&gt;
*Status Mag of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Instant Drawing]]&lt;br /&gt;
|An interesting modifier that reduces the charging time of your weapon. You sacrifice a bit of damage, but fast is always better, isn&#039;t it?&lt;br /&gt;
|80%&lt;br /&gt;
|5&lt;br /&gt;
|None&lt;br /&gt;
|30%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -40%&lt;br /&gt;
*Cooldown of +15%&lt;br /&gt;
*Damage of -10%&lt;br /&gt;
*Status Mag of -10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Insulating]]&lt;br /&gt;
|The item puts out an intense barrier of nanites that actually absorbs punishment. Very draining, but extremely effective!&lt;br /&gt;
|200%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Insulting HPBuffer at magnitude 20 for 10 rounds.&lt;br /&gt;
*100% chance of DebuffResistDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*Cooldown of -10%&lt;br /&gt;
*Energy of +15%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Insulting HPBuffer at magnitude 10 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Intricately Wrought]]&lt;br /&gt;
|This item is a masterpiece. It&#039;s a shame it&#039;s so expensive.&lt;br /&gt;
|50%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Damage of +5%&lt;br /&gt;
*Expiring of Yes&lt;br /&gt;
*Secondary Damage of +5%&lt;br /&gt;
*Status Mag of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Invisible]]&lt;br /&gt;
|You can&#039;t see it, but you sure can feel it.&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Aggro at magnitude -20 for 2 rounds.&lt;br /&gt;
*Aggro Rate of -125&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*Penetration of 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Jagged]]&lt;br /&gt;
|Things always seem to bleed easier when they&#039;re jagged, don&#039;t they?&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*AoE of -1&lt;br /&gt;
*Charge of +15%&lt;br /&gt;
*CriticalDamageMag of +35%&lt;br /&gt;
*Energy of -20%&lt;br /&gt;
*EnergyDamageMag of +35%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*PhysicalDamageMag of +35%&lt;br /&gt;
|-&lt;br /&gt;
|[[Jumbo Pack]]&lt;br /&gt;
|Why make 3 bland things when you can use better parts and cut it down to 5 good things? This modifier works on things that come in quantities, and makes more of them! More is better!&lt;br /&gt;
|50%&lt;br /&gt;
|10&lt;br /&gt;
|None&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|None&amp;lt;br&amp;gt;(Increases batch size of consumables by 50%.)&lt;br /&gt;
|-&lt;br /&gt;
|[[Laser Emitting]]&lt;br /&gt;
|What a strange this thing, with its staring fish eyes. Regardless, an item with this causes those affected by it to emit scorching hot rays of heat as they attack, beaming directly out of those life less fish eyes. Creepy science.&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|Three Eyed Fish x6&lt;br /&gt;
|Common Energy x50&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of LaserDamage&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaking]]&lt;br /&gt;
|How... interesting. An item with this modifier makes the wearer appear to be leaking in a, most potentially embarrassing, fashion.&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of CuntFilled at magnitude 8 for 10 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Lecherous]]&lt;br /&gt;
|Want to become more of a horny bastard than you are now? One dose of this, and your wildest wet dreams will come true... because you&#039;re going to make sure of that.&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Rut at magnitude 3 for 10 rounds.&lt;br /&gt;
*50% chance of BallDensity at magnitude 20 for 5 rounds.&lt;br /&gt;
*100% chance of Rut at magnitude 1 for 10 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Rut at magnitude 1.75 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leeching]]&lt;br /&gt;
|This seems to be quite good at taking things away from others. Perhaps one might say, it&#039;s a little bit greedy.&lt;br /&gt;
|200%&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Leeching Vampiric at magnitude 3 for 3 rounds.&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*100% chance of VampiricDebuff at magnitude 2 for 10 rounds.&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
*100% chance of Leeching Vampiric at magnitude 1 for 10 rounds.&lt;br /&gt;
*Status Duration of +20%&lt;br /&gt;
*Status Mag of +20%&lt;br /&gt;
*Upkeep of 5&lt;br /&gt;
*Vampiric of +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Lifestealing]]&lt;br /&gt;
|It is a well-known fact that any tool left unused for six months will seek blood.&lt;br /&gt;
|25%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Edible x5&lt;br /&gt;
|Skill Modifier of +5&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Regen at magnitude 4 for 1 round.&lt;br /&gt;
*100% chance of DebuffResist at magnitude 1 for 6 rounds.&lt;br /&gt;
*100% chance of DebuffResistDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*Penetration of +2&lt;br /&gt;
*Vampiric of +25&lt;br /&gt;
|-&lt;br /&gt;
|[[Light]]&lt;br /&gt;
|Sometimes, the full model is too much. Pare it down to size! As they say, sometimes, less is more.&lt;br /&gt;
|N/A&lt;br /&gt;
|5%&lt;br /&gt;
|None&lt;br /&gt;
|None?&amp;lt;br&amp;gt;(Wiki reports Common Mechanical x0)&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -50%&lt;br /&gt;
*Cooldown of -25%&lt;br /&gt;
*Damage of -40%&lt;br /&gt;
*Energy of -50%&lt;br /&gt;
*Loadout of -40%&lt;br /&gt;
*Secondary Damage of -20%&lt;br /&gt;
*Status Duration of -20%&lt;br /&gt;
*Status Mag of -40%&lt;br /&gt;
*Upkeep of -30%&lt;br /&gt;
|-&lt;br /&gt;
|[[Maiming]]&lt;br /&gt;
|An item so modified will cause terrible weakness in enemies. It has no effect on allies.&lt;br /&gt;
|100%&lt;br /&gt;
|N/A&lt;br /&gt;
|Tousky Quill x5&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of AttackDebuff at magnitude 4 for 5 rounds.&lt;br /&gt;
*100% chance of DamageBuffDebuff at magnitude 5 for 20 rounds.&lt;br /&gt;
*Loadout of +5%&lt;br /&gt;
*100% chance of AttackDebuff at magnitude 0.8 for 5 rounds.&lt;br /&gt;
*100% chance of DamageBuffDebuff at magnitude 1 for 20 rounds.&lt;br /&gt;
*Upkeep of +5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Medicated]]&lt;br /&gt;
|This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.&lt;br /&gt;
|150%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Healing at magnitude 6 for 10 rounds.&lt;br /&gt;
*100% chance of HealingDebuff at magnitude 8 for 6 rounds.&lt;br /&gt;
*Charge of +10%&lt;br /&gt;
*Energy of -30%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Healing at magnitude 2.5 for 10 rounds.&lt;br /&gt;
*100% chance of HealingDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*Status Chance of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Mending]]&lt;br /&gt;
|An item so modified mends wounds miraculously!&lt;br /&gt;
|N/A?&lt;br /&gt;
|N/A?&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Milky]]&lt;br /&gt;
|Mega mothers know, you can never have enough milk for all those little ones. With the addition of this mod to your gear, you can have even more for all those waiting mouths!&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x25&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Lactation at magnitude 7.5 for 5 rounds.&lt;br /&gt;
*100% chance of BreastDensity at magnitude 20 for 5 rounds.&lt;br /&gt;
*Loadout of 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Miniaturized]]&lt;br /&gt;
|By rethinking the design from the start and using the best parts available in the smartest way you can manage an item that does the job while also being easy to use and sleek.&lt;br /&gt;
|200%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Loadout of -45%&lt;br /&gt;
*Upkeep of +5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Modular]]&lt;br /&gt;
|A little more work upfront, but it makes upgrading and upkeep a breeze by using easily replaced parts.&lt;br /&gt;
|25%&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|Common Mechanical x5&lt;br /&gt;
|None&lt;br /&gt;
|Upkeep of -35%&lt;br /&gt;
|-&lt;br /&gt;
|[[Mowing]]&lt;br /&gt;
|Why crush one thing mercilessly when you can hit two things instead?&lt;br /&gt;
|150%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Overkill at magnitude 5 for 5 rounds.&lt;br /&gt;
*Upkeep of 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Nanite Magnetic]]&lt;br /&gt;
|This modifier allows items to exert greater attraction on nanites.&lt;br /&gt;
|10%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|10%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*ChemicalSalvageMag of +20%&lt;br /&gt;
*CredBonusMag of +20%&lt;br /&gt;
*EdibleSalvageMag of +20%&lt;br /&gt;
*ElectronicSalvageMag of +20%&lt;br /&gt;
*EnergySalvageMag of +20%&lt;br /&gt;
*MechanicalSalvageMag of +20%&lt;br /&gt;
*NaniteCollectionMag of +25%&lt;br /&gt;
*NaniteCollectRateMag of +25%&lt;br /&gt;
*SalvageMag of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Nanite Reliant]]&lt;br /&gt;
|The item has had nanites infused into its design, making it work with nanite power. This means, in places where nanites are rich, they perform well, and in places where nanites are poor, the item does not work as well.&lt;br /&gt;
|75%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|33%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Damage of +2%&lt;br /&gt;
*Nanite Reliant of 1&lt;br /&gt;
*Status Duration of +2%&lt;br /&gt;
*Status Mag of +2%&lt;br /&gt;
|-&lt;br /&gt;
|[[Nanite Shielded]]&lt;br /&gt;
|An item so modified has its vital parts coated in the new anti-nanite coating that helps keep it running for longer without degradation, which means it&#039;s cheaper to own.&lt;br /&gt;
|25%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Self Repair of 270&lt;br /&gt;
*Upkeep of -5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Oozing]]&lt;br /&gt;
|This odd modifier makes your nipples look like they are constantly in a state of leaking.&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of NippleFilled at magnitude 8 for 10 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Optimized]]&lt;br /&gt;
|This item features advanced heat venting and balancing to bring it back into ready mode faster than ever before! Unfortunately, it is a little bulkier as a result.&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*Cooldown of -25%&lt;br /&gt;
*Energy of -40%&lt;br /&gt;
*Loadout of +15%&lt;br /&gt;
*Status Mag of -20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Overcharged]]&lt;br /&gt;
|Surely nothing can go wrong when you decide to cross the wires and put in twenty times the voltage needed?&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Mechanical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 70%&lt;br /&gt;
*Charge of 5%&lt;br /&gt;
*Damage of +20%&lt;br /&gt;
*Energy of 5%&lt;br /&gt;
*Status Chance of +10%&lt;br /&gt;
*Status Duration of 20%&lt;br /&gt;
*Status Mag of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Overwhelming]]&lt;br /&gt;
|What&#039;s the scanner say about its power level?&lt;br /&gt;
|200%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|150%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -20%&lt;br /&gt;
*Loadout of +20%&lt;br /&gt;
*Status Mag of +40%&lt;br /&gt;
*Upkeep of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Penetrative Training]]&lt;br /&gt;
|A list of instructions and/or programs to use with your crafted pet! Teaches them how to avoid some of their targets&#039; defenses and how to use the power Shield Break.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Note: This has no effect on anything that is not a crafted pet.&lt;br /&gt;
|75%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Uncommon Electronic x2&lt;br /&gt;
*Uncommon Edible x2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Piercing Design]]&lt;br /&gt;
|An item with this modification goes right through resistances of the target to deliver maximum impact.&lt;br /&gt;
|75%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Penetration of +5&lt;br /&gt;
*Status Mag of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Poisoned]]&lt;br /&gt;
|A few toxic chemicals are sure to make things interesting. Don&#039;t you think? A little damage over time never hurt anyone... you cared about.&lt;br /&gt;
|80%&lt;br /&gt;
|7&lt;br /&gt;
|None&lt;br /&gt;
|Common Chemical x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Poisoned EnergyDamageReturn at magnitude 8 for 8 rounds.&lt;br /&gt;
*100% chance of Poisoned StatusBoost at magnitude 1 for 8 rounds.&lt;br /&gt;
*100% chance of EnergyDamage at magnitude 1 for 8 rounds.&lt;br /&gt;
*50% chance of PoisonDamage at magnitude 3 for 5 rounds.&lt;br /&gt;
*Cooldown of +10%&lt;br /&gt;
*Damage of +10%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*Loadout of 15%&lt;br /&gt;
*100% chance of EnergyDamageReturn at magnitude 4 for 40 rounds.&lt;br /&gt;
*100% chance of EnergyDamage at magnitude 1 for 6 rounds.&lt;br /&gt;
*25% chance of PoisonDamage at magnitude 1 for 6 rounds.&lt;br /&gt;
*Status Duration of +25%&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Potent]]&lt;br /&gt;
|Sometimes it takes a little bit of refinement to make that perfect medicine.&lt;br /&gt;
|20%&lt;br /&gt;
|30&lt;br /&gt;
|None&lt;br /&gt;
|Common Chemical x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Damage of +20%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*HealGainDebuffMag of +10%&lt;br /&gt;
*HealGainMag of +10%&lt;br /&gt;
*HealingDebuffMag of +20%&lt;br /&gt;
*HealingMag of +20%&lt;br /&gt;
*RegenMag of +20%&lt;br /&gt;
*Secondary Damage of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Priming]]&lt;br /&gt;
|An active friendly item with this modifier causes the target(s) to delay dramatically while they prepare for their next, brutal, move.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Edible x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Priming InstantCooldownDebuff at magnitude 2 for 1 rounds.&lt;br /&gt;
*100% chance of Priming DamageBuff at magnitude 15 for 5 rounds.&lt;br /&gt;
*100% chance of Priming Haste at magnitude -10 for 5 rounds.&lt;br /&gt;
*100% chance of Priming Attack at magnitude 1 for 5 rounds.&lt;br /&gt;
*100% chance of Priming StatusBoost at magnitude 2 for 5 rounds.&lt;br /&gt;
*100% chance of Priming Recharge at magnitude -10 for 5 rounds.&lt;br /&gt;
*AoE of -99&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
*Loadout of +5&lt;br /&gt;
*Upkeep of +1&lt;br /&gt;
|-&lt;br /&gt;
|[[Protective]]&lt;br /&gt;
|Very protective isn&#039;t it?&lt;br /&gt;
|50%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 65%&lt;br /&gt;
*30% chance of DamageResist at magnitude 1.25 for 6 rounds.&lt;br /&gt;
*30% chance of HealGain at magnitude 3 for 6 rounds.&lt;br /&gt;
*30% chance of EnergyDamageReturn at magnitude 8 for 6 rounds.&lt;br /&gt;
*100% chance of XPBonus at magnitude 2 for 6 rounds.&lt;br /&gt;
*50% chance of DamageResistDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*50% chance of HealGainDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*Cooldown of -20%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*30% chance of DamageResist at magnitude 0.5 for 6 rounds.&lt;br /&gt;
*30% chance of HealGain at magnitude 1.5 for 6 rounds.&lt;br /&gt;
*30% chance of EnergyDamageReturn at magnitude 4 for 6 rounds.&lt;br /&gt;
*100% chance of XPBonus at magnitude 0.5 for 6 rounds.&lt;br /&gt;
*50% chance of DamageResistDebuff at magnitude 0.25 for 6 rounds.&lt;br /&gt;
*50% chance of HealGainDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*Penetration of +2&lt;br /&gt;
*Status Mag of +10%&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick]]&lt;br /&gt;
|Finely tunes a device to assist in recovering faster from attacks.&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Energy x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 65%&lt;br /&gt;
*100% chance of Recharge at magnitude 10 for 10 rounds.&lt;br /&gt;
*100% chance of RechargeDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*Cooldown of -25%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Recharge at magnitude 5 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage Inducing]]&lt;br /&gt;
|The most effective tips on customizing your equipment to bring out the rage in all of us.&lt;br /&gt;
|80%&lt;br /&gt;
|90%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x2&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Haste at magnitude 5 for 5 rounds.&lt;br /&gt;
*100% chance of DamageBuff at magnitude 10 for 5 rounds.&lt;br /&gt;
*100% chance of Accuracy at magnitude -5 for 5 rounds.&lt;br /&gt;
*100% chance of Haste at magnitude 5 for 5 rounds.&lt;br /&gt;
*100% chance of DamageBuff at magnitude 10 for 5 rounds.&lt;br /&gt;
*100% chance of AccuracyDebuff at magnitude 50 for 5 rounds.&lt;br /&gt;
*Charge of -5%&lt;br /&gt;
*Cooldown of +5%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Haste at magnitude 2 for 5 rounds.&lt;br /&gt;
*100% chance of DamageBuff at magnitude 5 for 5 rounds.&lt;br /&gt;
*100% chance of Accuracy at magnitude -2.5 for 5 rounds.&lt;br /&gt;
*100% chance of Haste at magnitude 2 for 5 rounds.&lt;br /&gt;
*100% chance of DamageBuff at magnitude 5 for 5 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid Cooling]]&lt;br /&gt;
|This item features advanced heat venting and balancing to bring it back into ready mode faster than ever before! Unfortunately, it is a little bulkier as a result.&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Cooldown of -30%&lt;br /&gt;
*Damage of -10%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*Status Duration of -10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Reactive Triage]]&lt;br /&gt;
|An item so modified will administer emergency aid to its target(s) when struck in battle, keeping them on their feet and ready to go.&lt;br /&gt;
|100%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Uncommon Edible x1&lt;br /&gt;
*Common Energy x25&lt;br /&gt;
*Common Chemical x25&lt;br /&gt;
*Common Electronic x25&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Instacare&lt;br /&gt;
|-&lt;br /&gt;
|[[Repairing]]&lt;br /&gt;
|This modifier causes the item so modified to repair its target, or impede its repair, if it is hostile.&lt;br /&gt;
|150%&lt;br /&gt;
|N/A&lt;br /&gt;
|Smelt x3&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Repair Regen at magnitude 1.2 for 5 rounds.&lt;br /&gt;
*100% chance of HealGainDebuff at magnitude 5 for 5 rounds.&lt;br /&gt;
*Cooldown of 200&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*100% chance of Repair Regen at magnitude 0.6 for 5 rounds.&lt;br /&gt;
*100% chance of HealGainDebuff at magnitude 2 for 5 rounds.&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Repeating]]&lt;br /&gt;
|It goes on and on, and on, and on, and on...&lt;br /&gt;
|200%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of +20%&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*RepeatAttackDuration of +40%&lt;br /&gt;
*RepeatAttackMag of +60%&lt;br /&gt;
|-&lt;br /&gt;
|[[Rubbery]]&lt;br /&gt;
|Add a little Latex to your things and watch the foes attack come right back at them! Stop hitting yourself! Useful only on ally affecting gear.&lt;br /&gt;
|50%&lt;br /&gt;
|50%&lt;br /&gt;
|Essence of Latex x2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*25% chance of EnergyDamageReturn at magnitude 10 for 1 rounds.&lt;br /&gt;
*25% chance of PhysicalDamageReturn at magnitude 14 for 1 rounds.&lt;br /&gt;
*25% chance of EnergyDamageReturn at magnitude 6 for 3 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruggedized]]&lt;br /&gt;
|Build it tougher, more compact, and impact resistant!&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Loadout of -25%&lt;br /&gt;
*Upkeep of -15%&lt;br /&gt;
|-&lt;br /&gt;
|[[Salvaging]]&lt;br /&gt;
|This modifier allows items to guide their target towards valuable salvage, increasing the rate in which you gather it.&lt;br /&gt;
|60%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Salvage at magnitude 10 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Self Cooling]]&lt;br /&gt;
|This item absorbs and diffuses heat, making the target resistant to heated areas. Fortunately, it will automatically stop when in cold areas. Only useful on friendly firing items.&lt;br /&gt;
|25%&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|Common Energy x10&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of HeatAdaption at magnitude 5 for 10 rounds.&lt;br /&gt;
*100% chance of EnergyBreak at magnitude 1 for 10 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Self Heating]]&lt;br /&gt;
|This item emits heat, making the target resistant to cold areas. It&#039;s even polite enough to not overheat the user, handy. This modifier is only useful on items that affects friendly targets.&lt;br /&gt;
|25%&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|Common Energy x10&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of ColdAdaption at magnitude 5 for 10 rounds.&lt;br /&gt;
*100% chance of EnergyBreak at magnitude 1 for 10 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Self Powering]]&lt;br /&gt;
|The item provides some of its own energy. Easy to pull triggers, anti recoil systems, better batteries and cushy grips make this thing easy to use, reducing the energy needed, though making it a bit more expensive to upgrade and upkeep.&lt;br /&gt;
|60%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Energy of -45%&lt;br /&gt;
*Upkeep of +15%&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharp]]&lt;br /&gt;
|Assists in digging deeper with attacks, that added extra pain really is noticeable. The downside is it can make things a little more cumbersome.&lt;br /&gt;
|50%&lt;br /&gt;
|60%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Mechanical x2&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Attack at magnitude 0.8 for 10 rounds.&lt;br /&gt;
*100% chance of AttackDebuff at magnitude 0.8 for 6 rounds.&lt;br /&gt;
*Charge of +30%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Attack at magnitude 0.4 for 10 rounds.&lt;br /&gt;
*100% chance of AttackDebuff at magnitude 0.2 for 6 rounds.&lt;br /&gt;
*Penetration of +25%&lt;br /&gt;
*Status Duration of -10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Slutty]]&lt;br /&gt;
|This piece of equipment has been made quite... evocative. While equipped, the user, if female, will appear to be at the height of her/hir fertility.&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Energy x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of InHeat at magnitude 1 for 10 rounds.&lt;br /&gt;
*50% chance of Fertility at magnitude 2 for 5 rounds.&lt;br /&gt;
*100% chance of InHeat at magnitude 1 for 10 rounds.&lt;br /&gt;
*Loadout of 1&lt;br /&gt;
*100% chance of Inheat at magnitude 1.75 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stabilizing]]&lt;br /&gt;
|Give it a tri pod, a better brace, or just plain heavy and grounding. Improving accuracy and over all use for a weapon, while providing better footing if used on just about everything else.&lt;br /&gt;
|100%&lt;br /&gt;
|15&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Mechanical x25&lt;br /&gt;
*Common Chemical x10&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 90%&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*Cooldown of -15%&lt;br /&gt;
*Loadout of +1&lt;br /&gt;
*100% chance of Knockdownresist at magnitude 4 for 10 rounds.&lt;br /&gt;
*Upkeep of 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Sticky]]&lt;br /&gt;
|Adding sticky stuff to things is good for creating sticky situations and keeping the focus glued into place.&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|None&lt;br /&gt;
|Common Chemical x10&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Aggro at magnitude 15 for 40 rounds.&lt;br /&gt;
*100% chance of Menace at magnitude 5 for 10 rounds.&lt;br /&gt;
*100% chance of HasteDebuff at magnitude 5 for 6 rounds.&lt;br /&gt;
*100% chance of DefenseDebuff at magnitude 5 for 6 rounds.&lt;br /&gt;
*Aggro Rate of +100%&lt;br /&gt;
*Charge of +25%&lt;br /&gt;
*Cooldown of +15%&lt;br /&gt;
*Damage of +10%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Aggro at magnitude 10 for 40 rounds.&lt;br /&gt;
*100% chance of HasteDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stiffened]]&lt;br /&gt;
|Heat treating your creation makes it stiffer and more hardy, better able to handle all sorts of things.&lt;br /&gt;
|50%&lt;br /&gt;
|60%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Energy x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Stiffened PhysicalDamageResist at magnitude 1 for 10 rounds.&lt;br /&gt;
*100% chance of Stiffened EnergyDamageResist at magnitude 1 for 10 rounds.&lt;br /&gt;
*100% chance of PhysicalDamageResistDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*100% chance of EnergyDamageResistDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*Charge of +25%&lt;br /&gt;
*Damage of +15%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of PhysicalDamageResist at magnitude 0.5 for 10 rounds.&lt;br /&gt;
*100% chance of EnergyDamageResist at magnitude 0.5 for 10 rounds.&lt;br /&gt;
*100% chance of PhysicalDamageResistDebuff at magnitude 0.25 for 6 rounds.&lt;br /&gt;
*100% chance of EnergyDamageResistDebuff at magnitude 0.25 for 6 rounds.&lt;br /&gt;
*Penetration of +30%&lt;br /&gt;
|-&lt;br /&gt;
|[[Stimulating]]&lt;br /&gt;
|This interesting modifier causes the device to... stimulate... friends, or the user, that fall under the effect of the item, making them hornier.&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Edible x1&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of HornyAsHell at magnitude 2 for 5 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Subtle]]&lt;br /&gt;
|The subtle modifier makes the user less noticeable, reducing their hate gain. Used offensively, it strikes in somewhat confusing and insidous ways, decreasing the ability of the enemy to defend against it. &lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Aggro at magnitude -20 for 40 rounds.&lt;br /&gt;
*100% chance of Menace at magnitude -5 for 5 rounds.&lt;br /&gt;
*100% chance of DefenseDebuff at magnitude 5 for 6 rounds.&lt;br /&gt;
*100% chance of DamageResistDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*Aggro Rate of -40%&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Aggro at magnitude -10 for 40 rounds.&lt;br /&gt;
*100% chance of DefenseDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*100% chance of DamageResistDebuff at magnitude 0.25 for 6 rounds.&lt;br /&gt;
*Penetration of +3&lt;br /&gt;
|-&lt;br /&gt;
|[[Sucking]]&lt;br /&gt;
|What happens when you put a bunch of sucking fish on your stuff and enhance it with nanites? This, apparently. Causes the target(s) of the item so modified to shed debuffs like no one&#039;s business. It&#039;s recommended for armor and other passive sources, giving the fish the time they need to do their magic. Somewhat a shame that the fish die after a while, reducing the item to a stinky mess.&lt;br /&gt;
|25%&lt;br /&gt;
|N/A&lt;br /&gt;
|Sacramento Sucker x3&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of DebuffClear at magnitude 15 for 1 rounds.&lt;br /&gt;
*100% chance of DebuffResistDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*Expiring of Yes&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of DebuffClear at magnitude 10 for 1 rounds.&lt;br /&gt;
*100% chance of DebuffResistDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*Status Mag of +30%&lt;br /&gt;
|-&lt;br /&gt;
|[[Suppressing]]&lt;br /&gt;
|This little trick causes enemies to heal more stubbornly, and allies to heal more readily. Quite useful.&lt;br /&gt;
|120%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of HealGain at magnitude 5 for 6 rounds.&lt;br /&gt;
*100% chance of HealGainDebuff at magnitude 6 for 6 rounds.&lt;br /&gt;
*Damage of +10%&lt;br /&gt;
*Loadout of 3&lt;br /&gt;
*100% chance of HealGain at magnitude 2 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Targeting]]&lt;br /&gt;
|A modification that helps an item improve your ability to hit your enemies.&lt;br /&gt;
|125%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 95%&lt;br /&gt;
*100% chance of Accuracy at magnitude 8 for 10 rounds.&lt;br /&gt;
*100% chance of AccuracyDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*Charge of +10%&lt;br /&gt;
*Energy of -10%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Accuracy at magnitude 4 for 10 rounds.&lt;br /&gt;
*100% chance of AccuracyDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*Penetration of +40%&lt;br /&gt;
|-&lt;br /&gt;
|[[Temporal]]&lt;br /&gt;
|The rats claimed to have warped time itself, the real question is how they actually managed this.&lt;br /&gt;
|20%&lt;br /&gt;
|30&lt;br /&gt;
|None&lt;br /&gt;
|Common Energy x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -25%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*HasteDebuffMag of +20%&lt;br /&gt;
*HasteMag of +20%&lt;br /&gt;
*RechargeDebuffMag of +10%&lt;br /&gt;
*RechargeMag of +10%&lt;br /&gt;
*RepeatAttackMag of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunderous]]&lt;br /&gt;
|100%&lt;br /&gt;
|15&lt;br /&gt;
|Battery x2&lt;br /&gt;
|Common Mechanical x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of KnockDownResist at magnitude 2 for 40 rounds.&lt;br /&gt;
*100% chance of DebuffResist at magnitude 3 for 40 rounds.&lt;br /&gt;
*10% chance of CriticalKnockDown at magnitude 3 for 1 rounds.&lt;br /&gt;
*100% chance of KnockDown at magnitude 3 for 1 rounds.&lt;br /&gt;
*Energy of +30%&lt;br /&gt;
*Loadout of -10%&lt;br /&gt;
*100% chance of KnockDownResist at magnitude 1.5 for 40 rounds.&lt;br /&gt;
*100% chance of KnockDown at magnitude 1 for 1 rounds.&lt;br /&gt;
*Upkeep of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Toughened]]&lt;br /&gt;
|A certain foodstuff has been modified to allow gear to take far more hits. So you&#039;re tougher, AND tastier!&lt;br /&gt;
|25%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Edible x3&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of MaxHP at magnitude 12 for 10 rounds.&lt;br /&gt;
*Damage of +10%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of MaxHP at magnitude 6 for 10 rounds.&lt;br /&gt;
*Penetration of +25%&lt;br /&gt;
*Upkeep of 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Unpredictable]]&lt;br /&gt;
|An adjustment that causes massive power, but sometimes it just... doesn&#039;t work.&lt;br /&gt;
|100%&lt;br /&gt;
|150%&lt;br /&gt;
|None&lt;br /&gt;
|125%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 40%&lt;br /&gt;
*Damage of +30%&lt;br /&gt;
*Status Chance of -30%&lt;br /&gt;
*Status Duration of +25%&lt;br /&gt;
*Status Mag of +25%&lt;br /&gt;
|-&lt;br /&gt;
|[[Untrackable]]&lt;br /&gt;
|An upgrade to, and incompatible with, Invisible. More extreme effect for more extreme a price.&lt;br /&gt;
|200%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Aggro at magnitude -30 for 2 rounds.&lt;br /&gt;
*Aggro Rate of -200&lt;br /&gt;
*Cooldown of +25%&lt;br /&gt;
*Penetration of 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Weight Gaining]]&lt;br /&gt;
|Ever thought of adding just a bit more, you? Then this is what you are looking for! An item so enhanced will help there be a bit more of you around than before, or, use it on others to have even more of your friend to hug!&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x25&lt;br /&gt;
*Common Edible x35&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Weight at magnitude 5 for 4 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Weight Losing]]&lt;br /&gt;
|Tighten that belt, and loose a bit of the pudge! Get the slack out, and be a little &#039;less&#039; with the aid of this modifier. Or use it on your friends instead!&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x25&lt;br /&gt;
*Common Edible x35&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Weight at magnitude -5 for 4 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Weighted]]&lt;br /&gt;
|A mild bit of extra weight goes into just the right places.&lt;br /&gt;
|60%&lt;br /&gt;
|5%&lt;br /&gt;
|None&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 70%&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*Damage of +20%&lt;br /&gt;
*Energy of +12%&lt;br /&gt;
*Secondary Damage of +10%&lt;br /&gt;
*Self Repair of 25&lt;br /&gt;
*Status Chance of +25%&lt;br /&gt;
*Status Duration of +15%&lt;br /&gt;
*Status Mag of +15%&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild]]&lt;br /&gt;
|An item modified this way becomes much more potent, but also wildly inaccurate. It will leave a mark if you can hold it steady.&lt;br /&gt;
|200%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 45%&lt;br /&gt;
*Damage of +30%&lt;br /&gt;
|-&lt;br /&gt;
|[[Willful]]&lt;br /&gt;
|Add some diodes, a very short ranged transmitter, and upload some special programming, and anything can help your natural mental defences against those nasty impulses mutants try to make you feel!&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Uncommon Electronic x1&lt;br /&gt;
*Common Energy x25&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of LustDamageResist at magnitude 10 for 5 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of LustDamageResist at magnitude 2.5 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Windup]]&lt;br /&gt;
|By replacing some parts that require more energy with mechanical parts that do the same thing, you make an item take a bit longer to fire, but use up so much less energy.&lt;br /&gt;
|25%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Common Mechanical x50&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of +1000&lt;br /&gt;
*Energy of -20%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Craftmod&amp;diff=665839</id>
		<title>Craftmod</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Craftmod&amp;diff=665839"/>
		<updated>2017-12-28T10:05:07Z</updated>

		<summary type="html">&lt;p&gt;Borneo: Made an error during the last update and globbed up the table. Whoopsies!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Cred Cost&lt;br /&gt;
!XP Cost&lt;br /&gt;
!Ingredients&lt;br /&gt;
!Salvage&lt;br /&gt;
!Crafting Skills&lt;br /&gt;
!Item Stats&lt;br /&gt;
|-&lt;br /&gt;
|[[Agonizing]]&lt;br /&gt;
|By dispersing the energy release over time, you can deal more overall damage with your weapons. It may deal less over its previous duration of damage, but it now lasts far longer to give more overall ow.&lt;br /&gt;
|25%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|Common Energy x50&lt;br /&gt;
|Skill Modifier of +4&lt;br /&gt;
|&lt;br /&gt;
*AcidDamageDuration of +40%&lt;br /&gt;
*AcidDamageMag of -15%&lt;br /&gt;
*BluntDamageDuration of +40%&lt;br /&gt;
*BluntDamageMag of -15%&lt;br /&gt;
*ColdDamageDuration of +40%&lt;br /&gt;
*ColdDamageMag of -15%&lt;br /&gt;
*CriticalDamageDuration of +40%&lt;br /&gt;
*CriticalDamageMag of -15%&lt;br /&gt;
*ElectricityDamageDuration of +40%&lt;br /&gt;
*ElectricityDamageMag of -15%&lt;br /&gt;
*HeatDamageDuration of +40%&lt;br /&gt;
*HeatDamageMag of -15%&lt;br /&gt;
*NegativeDamageDuration of +40%&lt;br /&gt;
*NegativeDamageMag of -15%&lt;br /&gt;
*PierceDamageDuration of +40%&lt;br /&gt;
*PierceDamageMag of -15%&lt;br /&gt;
*PoisonDamageDuration of +40%&lt;br /&gt;
*PoisonDamageMag of -15%&lt;br /&gt;
*PositiveDamageDuration of +40%&lt;br /&gt;
*PositiveDamageMag of -15%&lt;br /&gt;
*PsychicDamageDuration of +40%&lt;br /&gt;
*PsychicDamageMag of -15%&lt;br /&gt;
*RadiationDamageDuration of +40%&lt;br /&gt;
*RadiationDamageMag of -15%&lt;br /&gt;
*SlashDamageDuration of +40%&lt;br /&gt;
*SlashDamageMag of -15%&lt;br /&gt;
|-&lt;br /&gt;
|[[Amplifying]]&lt;br /&gt;
|A few extra thousand volts never hurt anyone! Nobody you cared about, anyway.&lt;br /&gt;
|50%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Energy x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*30% chance of DamageBuff at magnitude 8 for 6 rounds.&lt;br /&gt;
*30% chance of Healing at magnitude 8 for 6 rounds.&lt;br /&gt;
*30% chance of Defense at magnitude 8 for 6 rounds.&lt;br /&gt;
*100% chance of CredBonus at magnitude 1 for 6 rounds.&lt;br /&gt;
*30% chance of DamageBuffDebuff at magnitude 8 for 6 rounds.&lt;br /&gt;
*30% chance of HealingDebuff at magnitude 8 for 6 rounds.&lt;br /&gt;
*30% chance of DefenseDebuff at magnitude 8 for 6 rounds.&lt;br /&gt;
*Cooldown of +10%&lt;br /&gt;
*Damage of +20%&lt;br /&gt;
*Energy of -10%&lt;br /&gt;
*Loadout of +5%&lt;br /&gt;
*30% chance of DamageBuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*30% chance of Healing at magnitude 3 for 6 rounds.&lt;br /&gt;
*30% chance of Defense at magnitude 3 for 6 rounds.&lt;br /&gt;
*100% chance of CredBonus at magnitude 0.5 for 6 rounds.&lt;br /&gt;
*30% chance of DamageBuffDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*30% chance of HealingDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*30% chance of DefenseDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*Upkeep of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Attention Grabbing]]&lt;br /&gt;
|An item so modified is designed to grab the attention of everyone round it. Heal and harm with style and never be forgotten!&lt;br /&gt;
|30%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Aggro Rate of +100&lt;br /&gt;
|-&lt;br /&gt;
|[[Backstabbing]]&lt;br /&gt;
|Insulate the motor, cover the lights, paint it black, whatever. Just make it a little easier to sneak up on a feral while you are carrying this, striking when and where they least expect it.&lt;br /&gt;
|75%&lt;br /&gt;
|150%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*30% chance of CriticalDamage at magnitude 3 for 3 rounds.&lt;br /&gt;
*Aggro Rate of -25%&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*Damage of +15%&lt;br /&gt;
*Penetration of +100%&lt;br /&gt;
*Secondary Damage of +15%&lt;br /&gt;
|-&lt;br /&gt;
|[[Barb Firing]]&lt;br /&gt;
|An item so modified causes its targets to be covered with tiny barbs. Being struck has a chance of making them dig in. Painful! Safety regulations restrict use on allies.&lt;br /&gt;
|50%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Barbs&lt;br /&gt;
|-&lt;br /&gt;
|[[Basic Spread]]&lt;br /&gt;
|This modifier increases the spread of a basic object, making it a small AoE without sacrificing too much.&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|None&lt;br /&gt;
|Common Mechanical x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 65%&lt;br /&gt;
*AoE of +2&lt;br /&gt;
*Charge of +20%&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*Damage of -10%&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
*Status Mag of -10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Bimbolicious]]&lt;br /&gt;
|Just wearing something with this... it makes you feel so... like, wow. You just kinda want to play. Forget all that boring stuff!&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Bimbo at magnitude 1 for 5 rounds.&lt;br /&gt;
*100% chance of Sexual at magnitude 10 for 5 rounds.&lt;br /&gt;
*100% chance of (all other proficiencies) at magnitude -10 for 5 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blocking]]&lt;br /&gt;
|It&#039;s just larger, in unpredictable ways.&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Mechanical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of AreaBlock at magnitude 14 for 10 rounds.&lt;br /&gt;
*100% chance of StatusBoostDebuff at magnitude 6 for 6 rounds.&lt;br /&gt;
*Damage of -10%&lt;br /&gt;
*Energy of +30%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of AreaBlock at magnitude 4 for 10 rounds.&lt;br /&gt;
*100% chance of StatusBoostDebuff at magnitude 2 for 6 rounds.&lt;br /&gt;
*Status Mag of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Bouncing]]&lt;br /&gt;
|Placed on items that affect allies, this modifier causes them to gain a reactive proc on being struck in combat, allowing them to bounce back.&lt;br /&gt;
|75%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of BounceBack&lt;br /&gt;
|-&lt;br /&gt;
|[[Burning]]&lt;br /&gt;
|Attaching flammable chemicals to things has never been so easy. Now you can make your friends and enemies spontaneously combust too!&lt;br /&gt;
|45%&lt;br /&gt;
|10&lt;br /&gt;
|None&lt;br /&gt;
|Common Chemical x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of ColdAdaption at magnitude 7 for 3 rounds.&lt;br /&gt;
*100% chance of EnergyDamageResist at magnitude 4 for 3 rounds.&lt;br /&gt;
*100% chance of IceDamageResist at magnitude 10 for 3 rounds.&lt;br /&gt;
*80% chance of FireDamage at magnitude 5 for 7 rounds.&lt;br /&gt;
*80% chance of DebuffResistDebuff at magnitude 5 for 7 rounds.&lt;br /&gt;
*Charge of -5%&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*Damage of +5%&lt;br /&gt;
*Energy of +5%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*100% chance of ColdAdaption at magnitude 4 for 3 rounds.&lt;br /&gt;
*80% chance of FireDamage at magnitude 2 for 7 rounds.&lt;br /&gt;
*80% chance of DebuffResistDebuff at magnitude 2 for 7 rounds.&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Calibrated]]&lt;br /&gt;
|Good calibration improves the accuracy of the item. Not very applicable for ally/self affecting items.&lt;br /&gt;
|50%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Common Electronic x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 100%&lt;br /&gt;
*Status Chance of +50%&lt;br /&gt;
|-&lt;br /&gt;
|[[Calming]]&lt;br /&gt;
|Finally, something to keep that boner from popping up at inopportune times. Items modified as such will keep your loins calm, even with all the temptations in the world today.&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Uncommon Edible x1&lt;br /&gt;
*Common Chemical x20&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Rut at magnitude -15.00 for 200 rounds.&lt;br /&gt;
*100% chance of InHeat at magnitude -5.00 for 200 rounds.&lt;br /&gt;
*100% chance of HornyAsHell at magnitude -5.00 for 200 rounds.&lt;br /&gt;
*Loadout of 3&lt;br /&gt;
*100% chance of Rut at magnitude -2.00 for 10 rounds.&lt;br /&gt;
*100% chance of InHeat at magnitude -2.00 for 10 rounds.&lt;br /&gt;
*100% chance of HornyAsHell at magnitude -2.00 for 10 rounds.&lt;br /&gt;
*Upkeep of 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheap]]&lt;br /&gt;
|Big, clunky, cheap as hell. Sometimes you just don&#039;t want to pay for the damn thing.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
| -50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Damage of -10%&lt;br /&gt;
*Loadout of 5%&lt;br /&gt;
*Secondary Damage of -5%&lt;br /&gt;
*Status Mag of -10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Computerized]]&lt;br /&gt;
|By taking out some of those clunky mechanical parts and replacing them with electronic components that do the same thing, you make an item fire so much quicker! But... it takes quite a bit more energy to do so.&lt;br /&gt;
|25%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Common Electronic x50&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -20%&lt;br /&gt;
*Energy of +5&lt;br /&gt;
|-&lt;br /&gt;
|[[Cool]]&lt;br /&gt;
|And you thought the rats were just naturally cool, but no, they have honed it into a fine art and can even make their equipment show off.&lt;br /&gt;
|75%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electric x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of FleeRate at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of Accuracy at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of Haste at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of Recharge at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of AccuracyDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of HasteDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of RechargeDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*Aggro Rate of -20%&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*Energy of -20%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*100% chance of FleeRate at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of Accuracy at magnitude 4 for 6 rounds.&lt;br /&gt;
*30% chance of Haste at magnitude 4 for 6 rounds.&lt;br /&gt;
*30% chance of Recharge at magnitude 4 for 6 rounds.&lt;br /&gt;
*30% chance of AccuracyDebuff at magnitude 4 for 6 rounds.&lt;br /&gt;
*30% chance of HasteDebuff at magnitude 4 for 6 rounds.&lt;br /&gt;
*30% chance of RechargeDebuff at magnitude 4 for 6 rounds.&lt;br /&gt;
*Upkeep of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Covered]]&lt;br /&gt;
|How... interesting. An item with this modifier makes the wearer appear to be leaking in a, most potentially embarrassing, fashion.&lt;br /&gt;
|33%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of BreastsFilled at magnitude 8 for 10 rounds.&lt;br /&gt;
*Loadout of 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Covering]]&lt;br /&gt;
|An item modified by this enhancement emits a dazzling array of colorful patterns. To allies, this provides a powerful deflection aura. When targeting enemies, the lights are a confounding display that leave their attacks off the mark.&lt;br /&gt;
|125%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 95%&lt;br /&gt;
*100% chance of Cover at magnitude 12 for 10 rounds.&lt;br /&gt;
*100% chance of Confused at magnitude 5 for 6 rounds.&lt;br /&gt;
*Cooldown of +50%&lt;br /&gt;
*Energy of +2&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Cover at magnitude 3 for 10 rounds.&lt;br /&gt;
*100% chance of Confused at magnitude 1 for 6 rounds.&lt;br /&gt;
*Upkeep of -30%&lt;br /&gt;
|-&lt;br /&gt;
|[[Crippling]]&lt;br /&gt;
|Items with this modifier can cripple the damage output of the enemy.&lt;br /&gt;
|100%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Mechanical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of DamageBuff at magnitude 6 for 10 rounds.&lt;br /&gt;
*100% chance of DamageBuffDebuff at magnitude 8 for 6 rounds.&lt;br /&gt;
*Charge of +10%&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*Damage of +20%&lt;br /&gt;
*Energy of -20%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of DamageBuff at magnitude 2.5 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cut Rate]]&lt;br /&gt;
|Stretching your supplies as tight as they can go, you produce something functional, but shabby looking. Its flimsy parts require more constant repair and upkeep, but it does work!&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
| -25%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Damage of -5%&lt;br /&gt;
*Secondary Damage of -5%&lt;br /&gt;
*Status Mag of -5%&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Decked Out]]&lt;br /&gt;
|Any assortment of wacky, rad, or just plain over the top tweaks that boost auxiliary functions already existing on an item. Sadly, that comes a price. Any original function of the item might as well be forgotten.&lt;br /&gt;
|75%&lt;br /&gt;
|30%&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Radical StatusBoost at magnitude 0.5 for 15 rounds.&lt;br /&gt;
*100% chance of Coolasarat at magnitude 1 for 15 rounds.&lt;br /&gt;
*Charge of +5%&lt;br /&gt;
*Damage of -5%&lt;br /&gt;
*Loadout of -5%&lt;br /&gt;
*100% chance of Coolasarat at magnitude 1 for 15 rounds.&lt;br /&gt;
*Status Chance of +25%&lt;br /&gt;
*Status Mag of +15%&lt;br /&gt;
*Upkeep of +5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Delaying]]&lt;br /&gt;
|Adding chemicals into the mix to get your foes to slow way down... or help allies in resisting others doing the same.&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Delay at magnitude 5 for 4 rounds.&lt;br /&gt;
*100% chance of DelayDebuff at magnitude 5 for 4 rounds.&lt;br /&gt;
*Charge of +15%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*Upkeep of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Directed]]&lt;br /&gt;
|It will hit anything!&lt;br /&gt;
|20%&lt;br /&gt;
|30&lt;br /&gt;
|None&lt;br /&gt;
|Common Electronic x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 95%&lt;br /&gt;
*AccuracyDebuffMag of +10%&lt;br /&gt;
*AccuracyMag of +20%&lt;br /&gt;
*DefenseDebuffMag of +20%&lt;br /&gt;
*DefenseMag of +10%&lt;br /&gt;
*Energy of -20%&lt;br /&gt;
*Status Chance of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Diseased]]&lt;br /&gt;
|A little vibrio cholerae here, some cryptosporidiosis there, a dash of onchocerca volvulus, and you&#039;ve got yourself one nasty bouquet of disease-spreading.&lt;br /&gt;
|100%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of CriticalDamageDelayed5 at magnitude 2 for 10 rounds.&lt;br /&gt;
*100% chance of DamageImmunityDebuff at magnitude 3 for 15 rounds.&lt;br /&gt;
*100% chance of HealGainDebuff at magnitude 2 for 15 rounds.&lt;br /&gt;
*Aggro Rate of +50%&lt;br /&gt;
*Charge of +10%&lt;br /&gt;
*Damage of -5%&lt;br /&gt;
*100% chance of CriticalDamageDelayed5 at magnitude 1 for 10 rounds.&lt;br /&gt;
*100% chance of DamageImmunityDebuff at magnitude 2 for 15 rounds.&lt;br /&gt;
*100% chance of HealGainDebuff at magnitude 1 for 15 rounds.&lt;br /&gt;
*Penetration of 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Dripping]]&lt;br /&gt;
|How... interesting. An item with this modifier makes the wearer appear to be leaking in a, most potentially embarrassing, fashion.&lt;br /&gt;
|33%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of AssFilled at magnitude 8 for 10 rounds.&lt;br /&gt;
*Loadout of 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Drooling]]&lt;br /&gt;
|Umm... can, can we get you a napkin? This modifier makes the user/target/wearer appear to have recently shown someone a very good time, but not the type to swallow.&lt;br /&gt;
|33%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of MouthFilled at magnitude 8 for 10 rounds.&lt;br /&gt;
*Loadout of 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Duplicating]]&lt;br /&gt;
|Buy one, get one free! Makes gear so nice you use it twice!&lt;br /&gt;
|50%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of RepeatAttack at magnitude 2 for 6 rounds.&lt;br /&gt;
*100% chance of RepeatAttack at magnitude 2 for 6 rounds.&lt;br /&gt;
*Cooldown of +50%&lt;br /&gt;
*Damage of -40%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*Upkeep of +2&lt;br /&gt;
|-&lt;br /&gt;
|[[Durable]]&lt;br /&gt;
|Items with this modifier are made to be tough, causing them to wear down slower and cost much less salvage to keep going.&lt;br /&gt;
|25%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Self Repair of 200&lt;br /&gt;
*Upkeep of -5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Enduring Effect]]&lt;br /&gt;
|The other statuses on the item seem to last forever, or at least longer.&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*Status Duration of +50%&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Energized]]&lt;br /&gt;
|By adding in some &#039;UMPH&#039; to your gear, you are able to make it re-energize you while also making further exertions easier! Perfect for those who need to be constantly on the go.&lt;br /&gt;
|25%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Energy x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Energized EnergyBreak at magnitude 4 for 5 rounds.&lt;br /&gt;
*100% chance of Energized EnergyMod at magnitude 2 for 5 rounds.&lt;br /&gt;
*AoE of -3&lt;br /&gt;
*100% chance of Energized EnergyBreak at magnitude 2 for 10 rounds.&lt;br /&gt;
*100% chance of Energized EnergyMod at magnitude .5 for 10 rounds.&lt;br /&gt;
*Upkeep of +5&lt;br /&gt;
|-&lt;br /&gt;
|[[Ergonomic]]&lt;br /&gt;
|It&#039;s just a little more comfortable and easy to use. Its loadout is reduced as a result. It&#039;s nice when things are designed for real life.&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Energy of -15%&lt;br /&gt;
*Loadout of -15%&lt;br /&gt;
|-&lt;br /&gt;
|[[Evasive]]&lt;br /&gt;
|A bit of a boost of energy to make the wearer more dodgey.&lt;br /&gt;
|50%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Energy x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Defense at magnitude 4 for 2 rounds.&lt;br /&gt;
*100% chance of DefenseDebuff at magnitude 5 for 6 rounds.&lt;br /&gt;
*Loadout of +5%&lt;br /&gt;
*100% chance of Defense at magnitude 1 for 6 rounds.&lt;br /&gt;
*100% chance of DefenseDebuff at magnitude 2 for 6 rounds.&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Extra Lethal]]&lt;br /&gt;
|Just a little sharper, just a little hotter...&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Common Energy x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Cooldown of 10%&lt;br /&gt;
*CriticalDamageMag of +5%&lt;br /&gt;
*Damage of 30%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*EnergyDamageMag of +15%&lt;br /&gt;
*Loadout of +5%&lt;br /&gt;
*PhysicalDamageMag of +15%&lt;br /&gt;
*Secondary Damage of +30%&lt;br /&gt;
*Upkeep of +5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Extraplanar]]&lt;br /&gt;
|A touch of the otherworlds lends extra ability to your device.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Mysterious Humming Crate x1&lt;br /&gt;
|5%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Damage of +5%&lt;br /&gt;
*Status Chance of +30%&lt;br /&gt;
*Status Mag of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Extreme spread]]&lt;br /&gt;
|An humble basic spread isn&#039;t enough for you? Don&#039;t worry, this extreme modifier allows you to hit a lot if not all of your opponents with a single hit. Still, remember to check the downsides to achieve such extreme power.&lt;br /&gt;
|150%&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Mechanical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 55%&lt;br /&gt;
*AoE of +5&lt;br /&gt;
*Charge of +30%&lt;br /&gt;
*Cooldown of +60%&lt;br /&gt;
*Damage of -25%&lt;br /&gt;
*Energy of +30%&lt;br /&gt;
*Status Mag of -25%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fast]]&lt;br /&gt;
|The fast modifier makes the item faster, and the user faster for using it! Employed offensively, it slows down the enemy a small bit.&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Edible x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Haste at magnitude 10 for 10 rounds.&lt;br /&gt;
*100% chance of HasteDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*Charge of -30%&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Haste at magnitude 5 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flexible]]&lt;br /&gt;
|This shows you how to add all sorts of little tweaks to your gear allowing for more flexibility. This should help to avoid those nasty blows.&lt;br /&gt;
|fixme&lt;br /&gt;
|fixme&lt;br /&gt;
|fixme&lt;br /&gt;
|fixme&lt;br /&gt;
|fixme&lt;br /&gt;
|fixme&lt;br /&gt;
|-&lt;br /&gt;
|[[Focused]]&lt;br /&gt;
|Adding in some oomph to your recipe, this mod helps deal a more focused amount of penetration, but it requires more focus towards hitting less targets in order to do this.&lt;br /&gt;
|100%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|40%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 85%&lt;br /&gt;
*AoE of -3&lt;br /&gt;
*Charge of +10%&lt;br /&gt;
*Damage of +15%&lt;br /&gt;
*Energy of +15%&lt;br /&gt;
*Loadout of +5%&lt;br /&gt;
*Penetration of +4&lt;br /&gt;
*Status Mag of +5%&lt;br /&gt;
*Upkeep of +12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fortified]]&lt;br /&gt;
|Items so modified become better at protecting the user from harm.&lt;br /&gt;
|50%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*DamageImmunityMag of +20%&lt;br /&gt;
*DamageResistMag of +20%&lt;br /&gt;
*DebuffResistMag of +20%&lt;br /&gt;
*EnergyDamageResistMag of +33%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*MaxHPMag of +15%&lt;br /&gt;
*PhysicalDamageResistMag of +33%&lt;br /&gt;
*Upkeep of +5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravid]]&lt;br /&gt;
|Need a little pick-me-up? Are your subjects moving just a bit too fast? Well the scientists down at Lab 6 have been working on a little toy just for you. Using the latest in nanite induced hormonal cascade technology, this tiny module can quickly attach to any piece of active gear you might slap together. Get your equipment to invigorate you while you fight, slow your enemies to a crawl, try on that maternity wear in between pregnancies. Warning, hormonal changes may cause pseudocyesis, does not work on passive gear. Zephyr Inc., make checks out to cash.&lt;br /&gt;
|50%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Gravid Pregnant at magnitude 4 for 10 rounds.&lt;br /&gt;
*100% chance of Gravid Haste at magnitude -5 for 10 rounds.&lt;br /&gt;
*100% chance of Gravid Healgain at magnitude 2 for 10 rounds.&lt;br /&gt;
*100% chance of Gravid EnergyMod at magnitude 1 for 10 rounds.&lt;br /&gt;
*100% chance of Pregnant at magnitude 4 for 10 rounds.&lt;br /&gt;
*100% chance of HasteDebuff at magnitude 5 for 10 rounds.&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Hair Triggered]]&lt;br /&gt;
|The item wants to fire, oh please let it fire. Can we fire now? How about now? Don&#039;t keep me waiting!&lt;br /&gt;
|150%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Energy x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 65%&lt;br /&gt;
*Charge of -35%&lt;br /&gt;
*Energy of -25%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*Status Mag of -10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Hardening]]&lt;br /&gt;
|Using some complex electronic equipment, you are able to send pulses to temporarily harden and protect on demand without losing mobility.&lt;br /&gt;
|50%&lt;br /&gt;
|60%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x2&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 85%&lt;br /&gt;
*100% chance of DamageResist at magnitude 1 for 10 rounds.&lt;br /&gt;
*100% chance of DamageResistDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of DamageResist at magnitude 0.5 for 10 rounds.&lt;br /&gt;
*100% chance of DamageResistDebuff at magnitude 0.25 for 10 rounds.&lt;br /&gt;
*Status Duration of +20%&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy]]&lt;br /&gt;
|Just add a couple extra pounds, what could it hurt? An item with this will swing slower and less often, but will have greater impact when it lands.&lt;br /&gt;
|120%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|40%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 60%&lt;br /&gt;
*Charge of +30%&lt;br /&gt;
*Cooldown of +40%&lt;br /&gt;
*Damage of +35%&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*Secondary Damage of +20%&lt;br /&gt;
*Status Chance of +40%&lt;br /&gt;
*Status Duration of +15%&lt;br /&gt;
*Status Mag of +25%&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Height Gaining]]&lt;br /&gt;
|Need help reaching the top shelf? Want to clean out the gutters without using a ladder? We have what you need! Slap this onto your gear, or fire it at a friend, and get ready for that age old question, &#039;How&#039;s the weather up there?&#039;&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x25&lt;br /&gt;
*Common Edible x35&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Height at magnitude 5 for 4 rounds&lt;br /&gt;
|-&lt;br /&gt;
|[[Height Losing]]&lt;br /&gt;
|Ever wonder what it would like to be a bit shorter? Fit in smaller places? Hide out like a mouse? Now you can try it out! Add this onto your gear, or point it at a friend, and let the small times begin!&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x25&lt;br /&gt;
*Common Edible x35&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Height at magnitude -5 for 4 rounds&lt;br /&gt;
|-&lt;br /&gt;
|[[Hooked]]&lt;br /&gt;
|Adds rather alarming looking hooks that grasp onto enemies and draw their attention and their blood.&lt;br /&gt;
|200%&lt;br /&gt;
|30%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Electronic x10&lt;br /&gt;
*Uncommon Mechanical x2&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of PhysicalDamageReturn at magnitude 12 for 20 rounds.&lt;br /&gt;
*100% chance of FishingRod at magnitude 4 for 20 rounds.&lt;br /&gt;
*75% chance of Taunt at magnitude 1 for 1 rounds.&lt;br /&gt;
*100% chance of Hooked PhysicalDamage at magnitude 5 for 1.5 rounds.&lt;br /&gt;
*Charge of -20%&lt;br /&gt;
*Cooldown of +40%&lt;br /&gt;
*Damage of +10%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of PhysicalDamageReturn at magnitude 6 for 20 rounds.&lt;br /&gt;
*100% chance of FishingRod at magnitude 2 for 20 rounds.&lt;br /&gt;
*100% chance of Hooked PhysicalDamage at magnitude 1 for 6 rounds.&lt;br /&gt;
*Status Mag of +10%&lt;br /&gt;
*Upkeep of 5&lt;br /&gt;
*Vampiric of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved]]&lt;br /&gt;
|Take your time, use the best parts, and just make it better. Simple, effective. Good quality work.&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|None?&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*Cooldown of -10%&lt;br /&gt;
*Damage of +10%&lt;br /&gt;
*Energy of -10%&lt;br /&gt;
*Penetration of +10%&lt;br /&gt;
*Secondary Damage of +10%&lt;br /&gt;
*Status Chance of +10%&lt;br /&gt;
*Status Duration of +10%&lt;br /&gt;
*Status Mag of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Instant Drawing]]&lt;br /&gt;
|An interesting modifier that reduces the charging time of your weapon. You sacrifice a bit of damage, but fast is always better, isn&#039;t it?&lt;br /&gt;
|80%&lt;br /&gt;
|5&lt;br /&gt;
|None&lt;br /&gt;
|30%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -40%&lt;br /&gt;
*Cooldown of +15%&lt;br /&gt;
*Damage of -10%&lt;br /&gt;
*Status Mag of -10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Insulating]]&lt;br /&gt;
|The item puts out an intense barrier of nanites that actually absorbs punishment. Very draining, but extremely effective!&lt;br /&gt;
|200%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Insulting HPBuffer at magnitude 20 for 10 rounds.&lt;br /&gt;
*100% chance of DebuffResistDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*Cooldown of -10%&lt;br /&gt;
*Energy of +15%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Insulting HPBuffer at magnitude 10 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Intricately Wrought]]&lt;br /&gt;
|This item is a masterpiece. It&#039;s a shame it&#039;s so expensive.&lt;br /&gt;
|50%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Damage of +5%&lt;br /&gt;
*Expiring of Yes&lt;br /&gt;
*Secondary Damage of +5%&lt;br /&gt;
*Status Mag of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Invisible]]&lt;br /&gt;
|You can&#039;t see it, but you sure can feel it.&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Aggro at magnitude -20 for 2 rounds.&lt;br /&gt;
*Aggro Rate of -125&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*Penetration of 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Jagged]]&lt;br /&gt;
|Things always seem to bleed easier when they&#039;re jagged, don&#039;t they?&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*AoE of -1&lt;br /&gt;
*Charge of +15%&lt;br /&gt;
*CriticalDamageMag of +35%&lt;br /&gt;
*Energy of -20%&lt;br /&gt;
*EnergyDamageMag of +35%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*PhysicalDamageMag of +35%&lt;br /&gt;
|-&lt;br /&gt;
|[[Jumbo Pack]]&lt;br /&gt;
|Why make 3 bland things when you can use better parts and cut it down to 5 good things? This modifier works on things that come in quantities, and makes more of them! More is better!&lt;br /&gt;
|50%&lt;br /&gt;
|10&lt;br /&gt;
|None&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|None&amp;lt;br&amp;gt;(Increases batch size of consumables by 50%.)&lt;br /&gt;
|-&lt;br /&gt;
|[[Laser Emitting]]&lt;br /&gt;
|What a strange this thing, with its staring fish eyes. Regardless, an item with this causes those affected by it to emit scorching hot rays of heat as they attack, beaming directly out of those life less fish eyes. Creepy science.&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|Three Eyed Fish x6&lt;br /&gt;
|Common Energy x50&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of LaserDamage&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaking]]&lt;br /&gt;
|How... interesting. An item with this modifier makes the wearer appear to be leaking in a, most potentially embarrassing, fashion.&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of CuntFilled at magnitude 8 for 10 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Lecherous]]&lt;br /&gt;
|Want to become more of a horny bastard than you are now? One dose of this, and your wildest wet dreams will come true... because you&#039;re going to make sure of that.&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Rut at magnitude 3 for 10 rounds.&lt;br /&gt;
*50% chance of BallDensity at magnitude 20 for 5 rounds.&lt;br /&gt;
*100% chance of Rut at magnitude 1 for 10 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Rut at magnitude 1.75 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leeching]]&lt;br /&gt;
|This seems to be quite good at taking things away from others. Perhaps one might say, it&#039;s a little bit greedy.&lt;br /&gt;
|200%&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Leeching Vampiric at magnitude 3 for 3 rounds.&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*100% chance of VampiricDebuff at magnitude 2 for 10 rounds.&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
*100% chance of Leeching Vampiric at magnitude 1 for 10 rounds.&lt;br /&gt;
*Status Duration of +20%&lt;br /&gt;
*Status Mag of +20%&lt;br /&gt;
*Upkeep of 5&lt;br /&gt;
*Vampiric of +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Lifestealing]]&lt;br /&gt;
|It is a well-known fact that any tool left unused for six months will seek blood.&lt;br /&gt;
|+25%&lt;br /&gt;
|+100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Edible x5&lt;br /&gt;
|+5&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Regen at magnitude 4 for 1 round.&lt;br /&gt;
*100% chance of DebuffResist at magnitude 1 for 6 rounds.&lt;br /&gt;
*100% chance of DebuffResistDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*Penetration of +2&lt;br /&gt;
*Vampiric of +25&lt;br /&gt;
|-&lt;br /&gt;
|[[Light]]&lt;br /&gt;
|Sometimes, the full model is too much. Pare it down to size! As they say, sometimes, less is more.&lt;br /&gt;
|N/A&lt;br /&gt;
|5%&lt;br /&gt;
|None&lt;br /&gt;
|None?&amp;lt;br&amp;gt;(Wiki reports Common Mechanical x0)&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -50%&lt;br /&gt;
*Cooldown of -25%&lt;br /&gt;
*Damage of -40%&lt;br /&gt;
*Energy of -50%&lt;br /&gt;
*Loadout of -40%&lt;br /&gt;
*Secondary Damage of -20%&lt;br /&gt;
*Status Duration of -20%&lt;br /&gt;
*Status Mag of -40%&lt;br /&gt;
*Upkeep of -30%&lt;br /&gt;
|-&lt;br /&gt;
|[[Maiming]]&lt;br /&gt;
|An item so modified will cause terrible weakness in enemies. It has no effect on allies.&lt;br /&gt;
|100%&lt;br /&gt;
|N/A&lt;br /&gt;
|Tousky Quill x5&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of AttackDebuff at magnitude 4 for 5 rounds.&lt;br /&gt;
*100% chance of DamageBuffDebuff at magnitude 5 for 20 rounds.&lt;br /&gt;
*Loadout of +5%&lt;br /&gt;
*100% chance of AttackDebuff at magnitude 0.8 for 5 rounds.&lt;br /&gt;
*100% chance of DamageBuffDebuff at magnitude 1 for 20 rounds.&lt;br /&gt;
*Upkeep of +5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Medicated]]&lt;br /&gt;
|This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.&lt;br /&gt;
|150%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Healing at magnitude 6 for 10 rounds.&lt;br /&gt;
*100% chance of HealingDebuff at magnitude 8 for 6 rounds.&lt;br /&gt;
*Charge of +10%&lt;br /&gt;
*Energy of -30%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Healing at magnitude 2.5 for 10 rounds.&lt;br /&gt;
*100% chance of HealingDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*Status Chance of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Mending]]&lt;br /&gt;
|An item so modified mends wounds miraculously!&lt;br /&gt;
|N/A?&lt;br /&gt;
|N/A?&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Milky]]&lt;br /&gt;
|Mega mothers know, you can never have enough milk for all those little ones. With the addition of this mod to your gear, you can have even more for all those waiting mouths!&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x25&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Lactation at magnitude 7.5 for 5 rounds.&lt;br /&gt;
*100% chance of BreastDensity at magnitude 20 for 5 rounds.&lt;br /&gt;
*Loadout of 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Miniaturized]]&lt;br /&gt;
|By rethinking the design from the start and using the best parts available in the smartest way you can manage an item that does the job while also being easy to use and sleek.&lt;br /&gt;
|200%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Loadout of -45%&lt;br /&gt;
*Upkeep of +5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Modular]]&lt;br /&gt;
|A little more work upfront, but it makes upgrading and upkeep a breeze by using easily replaced parts.&lt;br /&gt;
|25%&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|Common Mechanical x5&lt;br /&gt;
|None&lt;br /&gt;
|Upkeep of -35%&lt;br /&gt;
|-&lt;br /&gt;
|[[Mowing]]&lt;br /&gt;
|Why crush one thing mercilessly when you can hit two things instead?&lt;br /&gt;
|150%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Overkill at magnitude 5 for 5 rounds.&lt;br /&gt;
*Upkeep of 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Nanite Magnetic]]&lt;br /&gt;
|This modifier allows items to exert greater attraction on nanites.&lt;br /&gt;
|10%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|10%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*ChemicalSalvageMag of +20%&lt;br /&gt;
*CredBonusMag of +20%&lt;br /&gt;
*EdibleSalvageMag of +20%&lt;br /&gt;
*ElectronicSalvageMag of +20%&lt;br /&gt;
*EnergySalvageMag of +20%&lt;br /&gt;
*MechanicalSalvageMag of +20%&lt;br /&gt;
*NaniteCollectionMag of +25%&lt;br /&gt;
*NaniteCollectRateMag of +25%&lt;br /&gt;
*SalvageMag of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Nanite Reliant]]&lt;br /&gt;
|The item has had nanites infused into its design, making it work with nanite power. This means, in places where nanites are rich, they perform well, and in places where nanites are poor, the item does not work as well.&lt;br /&gt;
|75%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|33%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Damage of +2%&lt;br /&gt;
*Nanite Reliant of 1&lt;br /&gt;
*Status Duration of +2%&lt;br /&gt;
*Status Mag of +2%&lt;br /&gt;
|-&lt;br /&gt;
|[[Nanite Shielded]]&lt;br /&gt;
|An item so modified has its vital parts coated in the new anti-nanite coating that helps keep it running for longer without degradation, which means it&#039;s cheaper to own.&lt;br /&gt;
|25%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Self Repair of 270&lt;br /&gt;
*Upkeep of -5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Oozing]]&lt;br /&gt;
|This odd modifier makes your nipples look like they are constantly in a state of leaking.&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of NippleFilled at magnitude 8 for 10 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Optimized]]&lt;br /&gt;
|This item features advanced heat venting and balancing to bring it back into ready mode faster than ever before! Unfortunately, it is a little bulkier as a result.&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*Cooldown of -25%&lt;br /&gt;
*Energy of -40%&lt;br /&gt;
*Loadout of +15%&lt;br /&gt;
*Status Mag of -20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Overcharged]]&lt;br /&gt;
|Surely nothing can go wrong when you decide to cross the wires and put in twenty times the voltage needed?&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Mechanical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 70%&lt;br /&gt;
*Charge of 5%&lt;br /&gt;
*Damage of +20%&lt;br /&gt;
*Energy of 5%&lt;br /&gt;
*Status Chance of +10%&lt;br /&gt;
*Status Duration of 20%&lt;br /&gt;
*Status Mag of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Overwhelming]]&lt;br /&gt;
|What&#039;s the scanner say about its power level?&lt;br /&gt;
|200%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|150%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -20%&lt;br /&gt;
*Loadout of +20%&lt;br /&gt;
*Status Mag of +40%&lt;br /&gt;
*Upkeep of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Penetrative Training]]&lt;br /&gt;
|A list of instructions and/or programs to use with your crafted pet! Teaches them how to avoid some of their targets&#039; defenses and how to use the power Shield Break.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Note: This has no effect on anything that is not a crafted pet.&lt;br /&gt;
|75%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Uncommon Electronic x2&lt;br /&gt;
*Uncommon Edible x2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Piercing Design]]&lt;br /&gt;
|An item with this modification goes right through resistances of the target to deliver maximum impact.&lt;br /&gt;
|75%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Penetration of +5&lt;br /&gt;
*Status Mag of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Poisoned]]&lt;br /&gt;
|A few toxic chemicals are sure to make things interesting. Don&#039;t you think? A little damage over time never hurt anyone... you cared about.&lt;br /&gt;
|80%&lt;br /&gt;
|7&lt;br /&gt;
|None&lt;br /&gt;
|Common Chemical x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Poisoned EnergyDamageReturn at magnitude 8 for 8 rounds.&lt;br /&gt;
*100% chance of Poisoned StatusBoost at magnitude 1 for 8 rounds.&lt;br /&gt;
*100% chance of EnergyDamage at magnitude 1 for 8 rounds.&lt;br /&gt;
*50% chance of PoisonDamage at magnitude 3 for 5 rounds.&lt;br /&gt;
*Cooldown of +10%&lt;br /&gt;
*Damage of +10%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*Loadout of 15%&lt;br /&gt;
*100% chance of EnergyDamageReturn at magnitude 4 for 40 rounds.&lt;br /&gt;
*100% chance of EnergyDamage at magnitude 1 for 6 rounds.&lt;br /&gt;
*25% chance of PoisonDamage at magnitude 1 for 6 rounds.&lt;br /&gt;
*Status Duration of +25%&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Potent]]&lt;br /&gt;
|Sometimes it takes a little bit of refinement to make that perfect medicine.&lt;br /&gt;
|20%&lt;br /&gt;
|30&lt;br /&gt;
|None&lt;br /&gt;
|Common Chemical x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Damage of +20%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*HealGainDebuffMag of +10%&lt;br /&gt;
*HealGainMag of +10%&lt;br /&gt;
*HealingDebuffMag of +20%&lt;br /&gt;
*HealingMag of +20%&lt;br /&gt;
*RegenMag of +20%&lt;br /&gt;
*Secondary Damage of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Priming]]&lt;br /&gt;
|An active friendly item with this modifier causes the target(s) to delay dramatically while they prepare for their next, brutal, move.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Edible x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Priming InstantCooldownDebuff at magnitude 2 for 1 rounds.&lt;br /&gt;
*100% chance of Priming DamageBuff at magnitude 15 for 5 rounds.&lt;br /&gt;
*100% chance of Priming Haste at magnitude -10 for 5 rounds.&lt;br /&gt;
*100% chance of Priming Attack at magnitude 1 for 5 rounds.&lt;br /&gt;
*100% chance of Priming StatusBoost at magnitude 2 for 5 rounds.&lt;br /&gt;
*100% chance of Priming Recharge at magnitude -10 for 5 rounds.&lt;br /&gt;
*AoE of -99&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
*Loadout of +5&lt;br /&gt;
*Upkeep of +1&lt;br /&gt;
|-&lt;br /&gt;
|[[Protective]]&lt;br /&gt;
|Very protective isn&#039;t it?&lt;br /&gt;
|50%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 65%&lt;br /&gt;
*30% chance of DamageResist at magnitude 1.25 for 6 rounds.&lt;br /&gt;
*30% chance of HealGain at magnitude 3 for 6 rounds.&lt;br /&gt;
*30% chance of EnergyDamageReturn at magnitude 8 for 6 rounds.&lt;br /&gt;
*100% chance of XPBonus at magnitude 2 for 6 rounds.&lt;br /&gt;
*50% chance of DamageResistDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*50% chance of HealGainDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*Cooldown of -20%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*30% chance of DamageResist at magnitude 0.5 for 6 rounds.&lt;br /&gt;
*30% chance of HealGain at magnitude 1.5 for 6 rounds.&lt;br /&gt;
*30% chance of EnergyDamageReturn at magnitude 4 for 6 rounds.&lt;br /&gt;
*100% chance of XPBonus at magnitude 0.5 for 6 rounds.&lt;br /&gt;
*50% chance of DamageResistDebuff at magnitude 0.25 for 6 rounds.&lt;br /&gt;
*50% chance of HealGainDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*Penetration of +2&lt;br /&gt;
*Status Mag of +10%&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick]]&lt;br /&gt;
|Finely tunes a device to assist in recovering faster from attacks.&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Energy x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 65%&lt;br /&gt;
*100% chance of Recharge at magnitude 10 for 10 rounds.&lt;br /&gt;
*100% chance of RechargeDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*Cooldown of -25%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Recharge at magnitude 5 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage Inducing]]&lt;br /&gt;
|The most effective tips on customizing your equipment to bring out the rage in all of us.&lt;br /&gt;
|80%&lt;br /&gt;
|90%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x2&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Haste at magnitude 5 for 5 rounds.&lt;br /&gt;
*100% chance of DamageBuff at magnitude 10 for 5 rounds.&lt;br /&gt;
*100% chance of Accuracy at magnitude -5 for 5 rounds.&lt;br /&gt;
*100% chance of Haste at magnitude 5 for 5 rounds.&lt;br /&gt;
*100% chance of DamageBuff at magnitude 10 for 5 rounds.&lt;br /&gt;
*100% chance of AccuracyDebuff at magnitude 50 for 5 rounds.&lt;br /&gt;
*Charge of -5%&lt;br /&gt;
*Cooldown of +5%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Haste at magnitude 2 for 5 rounds.&lt;br /&gt;
*100% chance of DamageBuff at magnitude 5 for 5 rounds.&lt;br /&gt;
*100% chance of Accuracy at magnitude -2.5 for 5 rounds.&lt;br /&gt;
*100% chance of Haste at magnitude 2 for 5 rounds.&lt;br /&gt;
*100% chance of DamageBuff at magnitude 5 for 5 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid Cooling]]&lt;br /&gt;
|This item features advanced heat venting and balancing to bring it back into ready mode faster than ever before! Unfortunately, it is a little bulkier as a result.&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Cooldown of -30%&lt;br /&gt;
*Damage of -10%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*Status Duration of -10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Reactive Triage]]&lt;br /&gt;
|An item so modified will administer emergency aid to its target(s) when struck in battle, keeping them on their feet and ready to go.&lt;br /&gt;
|100%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Uncommon Edible x1&lt;br /&gt;
*Common Energy x25&lt;br /&gt;
*Common Chemical x25&lt;br /&gt;
*Common Electronic x25&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Instacare&lt;br /&gt;
|-&lt;br /&gt;
|[[Repairing]]&lt;br /&gt;
|This modifier causes the item so modified to repair its target, or impede its repair, if it is hostile.&lt;br /&gt;
|150%&lt;br /&gt;
|N/A&lt;br /&gt;
|Smelt x3&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Repair Regen at magnitude 1.2 for 5 rounds.&lt;br /&gt;
*100% chance of HealGainDebuff at magnitude 5 for 5 rounds.&lt;br /&gt;
*Cooldown of 200&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*100% chance of Repair Regen at magnitude 0.6 for 5 rounds.&lt;br /&gt;
*100% chance of HealGainDebuff at magnitude 2 for 5 rounds.&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Repeating]]&lt;br /&gt;
|It goes on and on, and on, and on, and on...&lt;br /&gt;
|200%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of +20%&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*RepeatAttackDuration of +40%&lt;br /&gt;
*RepeatAttackMag of +60%&lt;br /&gt;
|-&lt;br /&gt;
|[[Rubbery]]&lt;br /&gt;
|Add a little Latex to your things and watch the foes attack come right back at them! Stop hitting yourself! Useful only on ally affecting gear.&lt;br /&gt;
|50%&lt;br /&gt;
|50%&lt;br /&gt;
|Essence of Latex x2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*25% chance of EnergyDamageReturn at magnitude 10 for 1 rounds.&lt;br /&gt;
*25% chance of PhysicalDamageReturn at magnitude 14 for 1 rounds.&lt;br /&gt;
*25% chance of EnergyDamageReturn at magnitude 6 for 3 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruggedized]]&lt;br /&gt;
|Build it tougher, more compact, and impact resistant!&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Loadout of -25%&lt;br /&gt;
*Upkeep of -15%&lt;br /&gt;
|-&lt;br /&gt;
|[[Salvaging]]&lt;br /&gt;
|This modifier allows items to guide their target towards valuable salvage, increasing the rate in which you gather it.&lt;br /&gt;
|60%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Salvage at magnitude 10 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Self Cooling]]&lt;br /&gt;
|This item absorbs and diffuses heat, making the target resistant to heated areas. Fortunately, it will automatically stop when in cold areas. Only useful on friendly firing items.&lt;br /&gt;
|25%&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|Common Energy x10&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of HeatAdaption at magnitude 5 for 10 rounds.&lt;br /&gt;
*100% chance of EnergyBreak at magnitude 1 for 10 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Self Heating]]&lt;br /&gt;
|This item emits heat, making the target resistant to cold areas. It&#039;s even polite enough to not overheat the user, handy. This modifier is only useful on items that affects friendly targets.&lt;br /&gt;
|25%&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|Common Energy x10&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of ColdAdaption at magnitude 5 for 10 rounds.&lt;br /&gt;
*100% chance of EnergyBreak at magnitude 1 for 10 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Self Powering]]&lt;br /&gt;
|The item provides some of its own energy. Easy to pull triggers, anti recoil systems, better batteries and cushy grips make this thing easy to use, reducing the energy needed, though making it a bit more expensive to upgrade and upkeep.&lt;br /&gt;
|60%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Energy of -45%&lt;br /&gt;
*Upkeep of +15%&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharp]]&lt;br /&gt;
|Assists in digging deeper with attacks, that added extra pain really is noticeable. The downside is it can make things a little more cumbersome.&lt;br /&gt;
|50%&lt;br /&gt;
|60%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Mechanical x2&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Attack at magnitude 0.8 for 10 rounds.&lt;br /&gt;
*100% chance of AttackDebuff at magnitude 0.8 for 6 rounds.&lt;br /&gt;
*Charge of +30%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Attack at magnitude 0.4 for 10 rounds.&lt;br /&gt;
*100% chance of AttackDebuff at magnitude 0.2 for 6 rounds.&lt;br /&gt;
*Penetration of +25%&lt;br /&gt;
*Status Duration of -10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Slutty]]&lt;br /&gt;
|This piece of equipment has been made quite... evocative. While equipped, the user, if female, will appear to be at the height of her/hir fertility.&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Energy x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of InHeat at magnitude 1 for 10 rounds.&lt;br /&gt;
*50% chance of Fertility at magnitude 2 for 5 rounds.&lt;br /&gt;
*100% chance of InHeat at magnitude 1 for 10 rounds.&lt;br /&gt;
*Loadout of 1&lt;br /&gt;
*100% chance of Inheat at magnitude 1.75 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stabilizing]]&lt;br /&gt;
|Give it a tri pod, a better brace, or just plain heavy and grounding. Improving accuracy and over all use for a weapon, while providing better footing if used on just about everything else.&lt;br /&gt;
|100%&lt;br /&gt;
|15&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Mechanical x25&lt;br /&gt;
*Common Chemical x10&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 90%&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*Cooldown of -15%&lt;br /&gt;
*Loadout of +1&lt;br /&gt;
*100% chance of Knockdownresist at magnitude 4 for 10 rounds.&lt;br /&gt;
*Upkeep of 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Sticky]]&lt;br /&gt;
|Adding sticky stuff to things is good for creating sticky situations and keeping the focus glued into place.&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|None&lt;br /&gt;
|Common Chemical x10&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Aggro at magnitude 15 for 40 rounds.&lt;br /&gt;
*100% chance of Menace at magnitude 5 for 10 rounds.&lt;br /&gt;
*100% chance of HasteDebuff at magnitude 5 for 6 rounds.&lt;br /&gt;
*100% chance of DefenseDebuff at magnitude 5 for 6 rounds.&lt;br /&gt;
*Aggro Rate of +100%&lt;br /&gt;
*Charge of +25%&lt;br /&gt;
*Cooldown of +15%&lt;br /&gt;
*Damage of +10%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Aggro at magnitude 10 for 40 rounds.&lt;br /&gt;
*100% chance of HasteDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stiffened]]&lt;br /&gt;
|Heat treating your creation makes it stiffer and more hardy, better able to handle all sorts of things.&lt;br /&gt;
|50%&lt;br /&gt;
|60%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Energy x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Stiffened PhysicalDamageResist at magnitude 1 for 10 rounds.&lt;br /&gt;
*100% chance of Stiffened EnergyDamageResist at magnitude 1 for 10 rounds.&lt;br /&gt;
*100% chance of PhysicalDamageResistDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*100% chance of EnergyDamageResistDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*Charge of +25%&lt;br /&gt;
*Damage of +15%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of PhysicalDamageResist at magnitude 0.5 for 10 rounds.&lt;br /&gt;
*100% chance of EnergyDamageResist at magnitude 0.5 for 10 rounds.&lt;br /&gt;
*100% chance of PhysicalDamageResistDebuff at magnitude 0.25 for 6 rounds.&lt;br /&gt;
*100% chance of EnergyDamageResistDebuff at magnitude 0.25 for 6 rounds.&lt;br /&gt;
*Penetration of +30%&lt;br /&gt;
|-&lt;br /&gt;
|[[Stimulating]]&lt;br /&gt;
|This interesting modifier causes the device to... stimulate... friends, or the user, that fall under the effect of the item, making them hornier.&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Edible x1&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of HornyAsHell at magnitude 2 for 5 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Subtle]]&lt;br /&gt;
|The subtle modifier makes the user less noticeable, reducing their hate gain. Used offensively, it strikes in somewhat confusing and insidous ways, decreasing the ability of the enemy to defend against it. &lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Aggro at magnitude -20 for 40 rounds.&lt;br /&gt;
*100% chance of Menace at magnitude -5 for 5 rounds.&lt;br /&gt;
*100% chance of DefenseDebuff at magnitude 5 for 6 rounds.&lt;br /&gt;
*100% chance of DamageResistDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*Aggro Rate of -40%&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Aggro at magnitude -10 for 40 rounds.&lt;br /&gt;
*100% chance of DefenseDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*100% chance of DamageResistDebuff at magnitude 0.25 for 6 rounds.&lt;br /&gt;
*Penetration of +3&lt;br /&gt;
|-&lt;br /&gt;
|[[Sucking]]&lt;br /&gt;
|What happens when you put a bunch of sucking fish on your stuff and enhance it with nanites? This, apparently. Causes the target(s) of the item so modified to shed debuffs like no one&#039;s business. It&#039;s recommended for armor and other passive sources, giving the fish the time they need to do their magic. Somewhat a shame that the fish die after a while, reducing the item to a stinky mess.&lt;br /&gt;
|25%&lt;br /&gt;
|N/A&lt;br /&gt;
|Sacramento Sucker x3&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of DebuffClear at magnitude 15 for 1 rounds.&lt;br /&gt;
*100% chance of DebuffResistDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*Expiring of Yes&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of DebuffClear at magnitude 10 for 1 rounds.&lt;br /&gt;
*100% chance of DebuffResistDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*Status Mag of +30%&lt;br /&gt;
|-&lt;br /&gt;
|[[Suppressing]]&lt;br /&gt;
|This little trick causes enemies to heal more stubbornly, and allies to heal more readily. Quite useful.&lt;br /&gt;
|120%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of HealGain at magnitude 5 for 6 rounds.&lt;br /&gt;
*100% chance of HealGainDebuff at magnitude 6 for 6 rounds.&lt;br /&gt;
*Damage of +10%&lt;br /&gt;
*Loadout of 3&lt;br /&gt;
*100% chance of HealGain at magnitude 2 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Targeting]]&lt;br /&gt;
|A modification that helps an item improve your ability to hit your enemies.&lt;br /&gt;
|125%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 95%&lt;br /&gt;
*100% chance of Accuracy at magnitude 8 for 10 rounds.&lt;br /&gt;
*100% chance of AccuracyDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*Charge of +10%&lt;br /&gt;
*Energy of -10%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Accuracy at magnitude 4 for 10 rounds.&lt;br /&gt;
*100% chance of AccuracyDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*Penetration of +40%&lt;br /&gt;
|-&lt;br /&gt;
|[[Temporal]]&lt;br /&gt;
|The rats claimed to have warped time itself, the real question is how they actually managed this.&lt;br /&gt;
|20%&lt;br /&gt;
|30&lt;br /&gt;
|None&lt;br /&gt;
|Common Energy x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -25%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*HasteDebuffMag of +20%&lt;br /&gt;
*HasteMag of +20%&lt;br /&gt;
*RechargeDebuffMag of +10%&lt;br /&gt;
*RechargeMag of +10%&lt;br /&gt;
*RepeatAttackMag of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunderous]]&lt;br /&gt;
|100%&lt;br /&gt;
|15&lt;br /&gt;
|Battery x2&lt;br /&gt;
|Common Mechanical x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of KnockDownResist at magnitude 2 for 40 rounds.&lt;br /&gt;
*100% chance of DebuffResist at magnitude 3 for 40 rounds.&lt;br /&gt;
*10% chance of CriticalKnockDown at magnitude 3 for 1 rounds.&lt;br /&gt;
*100% chance of KnockDown at magnitude 3 for 1 rounds.&lt;br /&gt;
*Energy of +30%&lt;br /&gt;
*Loadout of -10%&lt;br /&gt;
*100% chance of KnockDownResist at magnitude 1.5 for 40 rounds.&lt;br /&gt;
*100% chance of KnockDown at magnitude 1 for 1 rounds.&lt;br /&gt;
*Upkeep of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Toughened]]&lt;br /&gt;
|A certain foodstuff has been modified to allow gear to take far more hits. So you&#039;re tougher, AND tastier!&lt;br /&gt;
|25%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Edible x3&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of MaxHP at magnitude 12 for 10 rounds.&lt;br /&gt;
*Damage of +10%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of MaxHP at magnitude 6 for 10 rounds.&lt;br /&gt;
*Penetration of +25%&lt;br /&gt;
*Upkeep of 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Unpredictable]]&lt;br /&gt;
|An adjustment that causes massive power, but sometimes it just... doesn&#039;t work.&lt;br /&gt;
|100%&lt;br /&gt;
|150%&lt;br /&gt;
|None&lt;br /&gt;
|125%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 40%&lt;br /&gt;
*Damage of +30%&lt;br /&gt;
*Status Chance of -30%&lt;br /&gt;
*Status Duration of +25%&lt;br /&gt;
*Status Mag of +25%&lt;br /&gt;
|-&lt;br /&gt;
|[[Untrackable]]&lt;br /&gt;
|An upgrade to, and incompatible with, Invisible. More extreme effect for more extreme a price.&lt;br /&gt;
|200%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Aggro at magnitude -30 for 2 rounds.&lt;br /&gt;
*Aggro Rate of -200&lt;br /&gt;
*Cooldown of +25%&lt;br /&gt;
*Penetration of 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Weight Gaining]]&lt;br /&gt;
|Ever thought of adding just a bit more, you? Then this is what you are looking for! An item so enhanced will help there be a bit more of you around than before, or, use it on others to have even more of your friend to hug!&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x25&lt;br /&gt;
*Common Edible x35&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Weight at magnitude 5 for 4 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Weight Losing]]&lt;br /&gt;
|Tighten that belt, and loose a bit of the pudge! Get the slack out, and be a little &#039;less&#039; with the aid of this modifier. Or use it on your friends instead!&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x25&lt;br /&gt;
*Common Edible x35&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Weight at magnitude -5 for 4 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Weighted]]&lt;br /&gt;
|A mild bit of extra weight goes into just the right places.&lt;br /&gt;
|60%&lt;br /&gt;
|5%&lt;br /&gt;
|None&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 70%&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*Damage of +20%&lt;br /&gt;
*Energy of +12%&lt;br /&gt;
*Secondary Damage of +10%&lt;br /&gt;
*Self Repair of 25&lt;br /&gt;
*Status Chance of +25%&lt;br /&gt;
*Status Duration of +15%&lt;br /&gt;
*Status Mag of +15%&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild]]&lt;br /&gt;
|An item modified this way becomes much more potent, but also wildly inaccurate. It will leave a mark if you can hold it steady.&lt;br /&gt;
|200%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 45%&lt;br /&gt;
*Damage of +30%&lt;br /&gt;
|-&lt;br /&gt;
|[[Willful]]&lt;br /&gt;
|Add some diodes, a very short ranged transmitter, and upload some special programming, and anything can help your natural mental defences against those nasty impulses mutants try to make you feel!&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Uncommon Electronic x1&lt;br /&gt;
*Common Energy x25&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of LustDamageResist at magnitude 10 for 5 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of LustDamageResist at magnitude 2.5 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Windup]]&lt;br /&gt;
|By replacing some parts that require more energy with mechanical parts that do the same thing, you make an item take a bit longer to fire, but use up so much less energy.&lt;br /&gt;
|25%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Common Mechanical x50&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of +1000&lt;br /&gt;
*Energy of -20%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Craftmod&amp;diff=665838</id>
		<title>Craftmod</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Craftmod&amp;diff=665838"/>
		<updated>2017-12-28T09:57:35Z</updated>

		<summary type="html">&lt;p&gt;Borneo: Updated the Agonizing craftmod and the much-needed Lifestealing craftmod. There is a /lot/ that needs to be done for this page that I cannot do in one sitting tonight.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Cred Cost&lt;br /&gt;
!XP Cost&lt;br /&gt;
!Ingredients&lt;br /&gt;
!Salvage&lt;br /&gt;
!Crafting Skills&lt;br /&gt;
!Item Stats&lt;br /&gt;
|-&lt;br /&gt;
|[[Agonizing]]&lt;br /&gt;
|By dispersing the energy release over time, you can deal more overall damage with your weapons. It may deal less over its previous duration of damage, but it now lasts far longer to give more overall ow.&lt;br /&gt;
|25%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|Common Energy x50&lt;br /&gt;
|+4&lt;br /&gt;
|&lt;br /&gt;
*AcidDamageDuration of +40%&lt;br /&gt;
*AcidDamageMag of -15%&lt;br /&gt;
*BluntDamageDuration of +40%&lt;br /&gt;
*BluntDamageMag of -15%&lt;br /&gt;
*ColdDamageDuration of +40%&lt;br /&gt;
*ColdDamageMag of -15%&lt;br /&gt;
*CriticalDamageDuration of +40%&lt;br /&gt;
*CriticalDamageMag of -15%&lt;br /&gt;
*ElectricityDamageDuration of +40%&lt;br /&gt;
*ElectricityDamageMag of -15%&lt;br /&gt;
*HeatDamageDuration of +40%&lt;br /&gt;
*HeatDamageMag of -15%&lt;br /&gt;
*NegativeDamageDuration of +40%&lt;br /&gt;
*NegativeDamageMag of -15%&lt;br /&gt;
*PierceDamageDuration of +40%&lt;br /&gt;
*PierceDamageMag of -15%&lt;br /&gt;
*PoisonDamageDuration of +40%&lt;br /&gt;
*PoisonDamageMag of -15%&lt;br /&gt;
*PositiveDamageDuration of +40%&lt;br /&gt;
*PositiveDamageMag of -15%&lt;br /&gt;
*PsychicDamageDuration of +40%&lt;br /&gt;
*PsychicDamageMag of -15%&lt;br /&gt;
*RadiationDamageDuration of +40%&lt;br /&gt;
*RadiationDamageMag of -15%&lt;br /&gt;
*SlashDamageDuration of +40%&lt;br /&gt;
*SlashDamageMag of -15%&lt;br /&gt;
|-&lt;br /&gt;
|[[Amplifying]]&lt;br /&gt;
|A few extra thousand volts never hurt anyone! Nobody you cared about, anyway.&lt;br /&gt;
|50%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Energy x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*30% chance of DamageBuff at magnitude 8 for 6 rounds.&lt;br /&gt;
*30% chance of Healing at magnitude 8 for 6 rounds.&lt;br /&gt;
*30% chance of Defense at magnitude 8 for 6 rounds.&lt;br /&gt;
*100% chance of CredBonus at magnitude 1 for 6 rounds.&lt;br /&gt;
*30% chance of DamageBuffDebuff at magnitude 8 for 6 rounds.&lt;br /&gt;
*30% chance of HealingDebuff at magnitude 8 for 6 rounds.&lt;br /&gt;
*30% chance of DefenseDebuff at magnitude 8 for 6 rounds.&lt;br /&gt;
*Cooldown of +10%&lt;br /&gt;
*Damage of +20%&lt;br /&gt;
*Energy of -10%&lt;br /&gt;
*Loadout of +5%&lt;br /&gt;
*30% chance of DamageBuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*30% chance of Healing at magnitude 3 for 6 rounds.&lt;br /&gt;
*30% chance of Defense at magnitude 3 for 6 rounds.&lt;br /&gt;
*100% chance of CredBonus at magnitude 0.5 for 6 rounds.&lt;br /&gt;
*30% chance of DamageBuffDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*30% chance of HealingDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*30% chance of DefenseDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*Upkeep of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Attention Grabbing]]&lt;br /&gt;
|An item so modified is designed to grab the attention of everyone round it. Heal and harm with style and never be forgotten!&lt;br /&gt;
|30%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Aggro Rate of +100&lt;br /&gt;
|-&lt;br /&gt;
|[[Backstabbing]]&lt;br /&gt;
|Insulate the motor, cover the lights, paint it black, whatever. Just make it a little easier to sneak up on a feral while you are carrying this, striking when and where they least expect it.&lt;br /&gt;
|75%&lt;br /&gt;
|150%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*30% chance of CriticalDamage at magnitude 3 for 3 rounds.&lt;br /&gt;
*Aggro Rate of -25%&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*Damage of +15%&lt;br /&gt;
*Penetration of +100%&lt;br /&gt;
*Secondary Damage of +15%&lt;br /&gt;
|-&lt;br /&gt;
|[[Barb Firing]]&lt;br /&gt;
|An item so modified causes its targets to be covered with tiny barbs. Being struck has a chance of making them dig in. Painful! Safety regulations restrict use on allies.&lt;br /&gt;
|50%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Barbs&lt;br /&gt;
|-&lt;br /&gt;
|[[Basic Spread]]&lt;br /&gt;
|This modifier increases the spread of a basic object, making it a small AoE without sacrificing too much.&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|None&lt;br /&gt;
|Common Mechanical x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 65%&lt;br /&gt;
*AoE of +2&lt;br /&gt;
*Charge of +20%&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*Damage of -10%&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
*Status Mag of -10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Bimbolicious]]&lt;br /&gt;
|Just wearing something with this... it makes you feel so... like, wow. You just kinda want to play. Forget all that boring stuff!&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Bimbo at magnitude 1 for 5 rounds.&lt;br /&gt;
*100% chance of Sexual at magnitude 10 for 5 rounds.&lt;br /&gt;
*100% chance of (all other proficiencies) at magnitude -10 for 5 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blocking]]&lt;br /&gt;
|It&#039;s just larger, in unpredictable ways.&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Mechanical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of AreaBlock at magnitude 14 for 10 rounds.&lt;br /&gt;
*100% chance of StatusBoostDebuff at magnitude 6 for 6 rounds.&lt;br /&gt;
*Damage of -10%&lt;br /&gt;
*Energy of +30%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of AreaBlock at magnitude 4 for 10 rounds.&lt;br /&gt;
*100% chance of StatusBoostDebuff at magnitude 2 for 6 rounds.&lt;br /&gt;
*Status Mag of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Bouncing]]&lt;br /&gt;
|Placed on items that affect allies, this modifier causes them to gain a reactive proc on being struck in combat, allowing them to bounce back.&lt;br /&gt;
|75%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of BounceBack&lt;br /&gt;
|-&lt;br /&gt;
|[[Burning]]&lt;br /&gt;
|Attaching flammable chemicals to things has never been so easy. Now you can make your friends and enemies spontaneously combust too!&lt;br /&gt;
|45%&lt;br /&gt;
|10&lt;br /&gt;
|None&lt;br /&gt;
|Common Chemical x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of ColdAdaption at magnitude 7 for 3 rounds.&lt;br /&gt;
*100% chance of EnergyDamageResist at magnitude 4 for 3 rounds.&lt;br /&gt;
*100% chance of IceDamageResist at magnitude 10 for 3 rounds.&lt;br /&gt;
*80% chance of FireDamage at magnitude 5 for 7 rounds.&lt;br /&gt;
*80% chance of DebuffResistDebuff at magnitude 5 for 7 rounds.&lt;br /&gt;
*Charge of -5%&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*Damage of +5%&lt;br /&gt;
*Energy of +5%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*100% chance of ColdAdaption at magnitude 4 for 3 rounds.&lt;br /&gt;
*80% chance of FireDamage at magnitude 2 for 7 rounds.&lt;br /&gt;
*80% chance of DebuffResistDebuff at magnitude 2 for 7 rounds.&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Calibrated]]&lt;br /&gt;
|Good calibration improves the accuracy of the item. Not very applicable for ally/self affecting items.&lt;br /&gt;
|50%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Common Electronic x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 100%&lt;br /&gt;
*Status Chance of +50%&lt;br /&gt;
|-&lt;br /&gt;
|[[Calming]]&lt;br /&gt;
|Finally, something to keep that boner from popping up at inopportune times. Items modified as such will keep your loins calm, even with all the temptations in the world today.&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Uncommon Edible x1&lt;br /&gt;
*Common Chemical x20&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Rut at magnitude -15.00 for 200 rounds.&lt;br /&gt;
*100% chance of InHeat at magnitude -5.00 for 200 rounds.&lt;br /&gt;
*100% chance of HornyAsHell at magnitude -5.00 for 200 rounds.&lt;br /&gt;
*Loadout of 3&lt;br /&gt;
*100% chance of Rut at magnitude -2.00 for 10 rounds.&lt;br /&gt;
*100% chance of InHeat at magnitude -2.00 for 10 rounds.&lt;br /&gt;
*100% chance of HornyAsHell at magnitude -2.00 for 10 rounds.&lt;br /&gt;
*Upkeep of 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheap]]&lt;br /&gt;
|Big, clunky, cheap as hell. Sometimes you just don&#039;t want to pay for the damn thing.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
| -50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Damage of -10%&lt;br /&gt;
*Loadout of 5%&lt;br /&gt;
*Secondary Damage of -5%&lt;br /&gt;
*Status Mag of -10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Computerized]]&lt;br /&gt;
|By taking out some of those clunky mechanical parts and replacing them with electronic components that do the same thing, you make an item fire so much quicker! But... it takes quite a bit more energy to do so.&lt;br /&gt;
|25%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Common Electronic x50&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -20%&lt;br /&gt;
*Energy of +5&lt;br /&gt;
|-&lt;br /&gt;
|[[Cool]]&lt;br /&gt;
|And you thought the rats were just naturally cool, but no, they have honed it into a fine art and can even make their equipment show off.&lt;br /&gt;
|75%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electric x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of FleeRate at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of Accuracy at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of Haste at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of Recharge at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of AccuracyDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of HasteDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of RechargeDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*Aggro Rate of -20%&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*Energy of -20%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*100% chance of FleeRate at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of Accuracy at magnitude 4 for 6 rounds.&lt;br /&gt;
*30% chance of Haste at magnitude 4 for 6 rounds.&lt;br /&gt;
*30% chance of Recharge at magnitude 4 for 6 rounds.&lt;br /&gt;
*30% chance of AccuracyDebuff at magnitude 4 for 6 rounds.&lt;br /&gt;
*30% chance of HasteDebuff at magnitude 4 for 6 rounds.&lt;br /&gt;
*30% chance of RechargeDebuff at magnitude 4 for 6 rounds.&lt;br /&gt;
*Upkeep of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Covered]]&lt;br /&gt;
|How... interesting. An item with this modifier makes the wearer appear to be leaking in a, most potentially embarrassing, fashion.&lt;br /&gt;
|33%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of BreastsFilled at magnitude 8 for 10 rounds.&lt;br /&gt;
*Loadout of 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Covering]]&lt;br /&gt;
|An item modified by this enhancement emits a dazzling array of colorful patterns. To allies, this provides a powerful deflection aura. When targeting enemies, the lights are a confounding display that leave their attacks off the mark.&lt;br /&gt;
|125%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 95%&lt;br /&gt;
*100% chance of Cover at magnitude 12 for 10 rounds.&lt;br /&gt;
*100% chance of Confused at magnitude 5 for 6 rounds.&lt;br /&gt;
*Cooldown of +50%&lt;br /&gt;
*Energy of +2&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Cover at magnitude 3 for 10 rounds.&lt;br /&gt;
*100% chance of Confused at magnitude 1 for 6 rounds.&lt;br /&gt;
*Upkeep of -30%&lt;br /&gt;
|-&lt;br /&gt;
|[[Crippling]]&lt;br /&gt;
|Items with this modifier can cripple the damage output of the enemy.&lt;br /&gt;
|100%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Mechanical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of DamageBuff at magnitude 6 for 10 rounds.&lt;br /&gt;
*100% chance of DamageBuffDebuff at magnitude 8 for 6 rounds.&lt;br /&gt;
*Charge of +10%&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*Damage of +20%&lt;br /&gt;
*Energy of -20%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of DamageBuff at magnitude 2.5 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cut Rate]]&lt;br /&gt;
|Stretching your supplies as tight as they can go, you produce something functional, but shabby looking. Its flimsy parts require more constant repair and upkeep, but it does work!&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
| -25%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Damage of -5%&lt;br /&gt;
*Secondary Damage of -5%&lt;br /&gt;
*Status Mag of -5%&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Decked Out]]&lt;br /&gt;
|Any assortment of wacky, rad, or just plain over the top tweaks that boost auxiliary functions already existing on an item. Sadly, that comes a price. Any original function of the item might as well be forgotten.&lt;br /&gt;
|75%&lt;br /&gt;
|30%&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Radical StatusBoost at magnitude 0.5 for 15 rounds.&lt;br /&gt;
*100% chance of Coolasarat at magnitude 1 for 15 rounds.&lt;br /&gt;
*Charge of +5%&lt;br /&gt;
*Damage of -5%&lt;br /&gt;
*Loadout of -5%&lt;br /&gt;
*100% chance of Coolasarat at magnitude 1 for 15 rounds.&lt;br /&gt;
*Status Chance of +25%&lt;br /&gt;
*Status Mag of +15%&lt;br /&gt;
*Upkeep of +5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Delaying]]&lt;br /&gt;
|Adding chemicals into the mix to get your foes to slow way down... or help allies in resisting others doing the same.&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Delay at magnitude 5 for 4 rounds.&lt;br /&gt;
*100% chance of DelayDebuff at magnitude 5 for 4 rounds.&lt;br /&gt;
*Charge of +15%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*Upkeep of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Directed]]&lt;br /&gt;
|It will hit anything!&lt;br /&gt;
|20%&lt;br /&gt;
|30&lt;br /&gt;
|None&lt;br /&gt;
|Common Electronic x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 95%&lt;br /&gt;
*AccuracyDebuffMag of +10%&lt;br /&gt;
*AccuracyMag of +20%&lt;br /&gt;
*DefenseDebuffMag of +20%&lt;br /&gt;
*DefenseMag of +10%&lt;br /&gt;
*Energy of -20%&lt;br /&gt;
*Status Chance of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Diseased]]&lt;br /&gt;
|A little vibrio cholerae here, some cryptosporidiosis there, a dash of onchocerca volvulus, and you&#039;ve got yourself one nasty bouquet of disease-spreading.&lt;br /&gt;
|100%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of CriticalDamageDelayed5 at magnitude 2 for 10 rounds.&lt;br /&gt;
*100% chance of DamageImmunityDebuff at magnitude 3 for 15 rounds.&lt;br /&gt;
*100% chance of HealGainDebuff at magnitude 2 for 15 rounds.&lt;br /&gt;
*Aggro Rate of +50%&lt;br /&gt;
*Charge of +10%&lt;br /&gt;
*Damage of -5%&lt;br /&gt;
*100% chance of CriticalDamageDelayed5 at magnitude 1 for 10 rounds.&lt;br /&gt;
*100% chance of DamageImmunityDebuff at magnitude 2 for 15 rounds.&lt;br /&gt;
*100% chance of HealGainDebuff at magnitude 1 for 15 rounds.&lt;br /&gt;
*Penetration of 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Dripping]]&lt;br /&gt;
|How... interesting. An item with this modifier makes the wearer appear to be leaking in a, most potentially embarrassing, fashion.&lt;br /&gt;
|33%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of AssFilled at magnitude 8 for 10 rounds.&lt;br /&gt;
*Loadout of 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Drooling]]&lt;br /&gt;
|Umm... can, can we get you a napkin? This modifier makes the user/target/wearer appear to have recently shown someone a very good time, but not the type to swallow.&lt;br /&gt;
|33%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of MouthFilled at magnitude 8 for 10 rounds.&lt;br /&gt;
*Loadout of 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Duplicating]]&lt;br /&gt;
|Buy one, get one free! Makes gear so nice you use it twice!&lt;br /&gt;
|50%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of RepeatAttack at magnitude 2 for 6 rounds.&lt;br /&gt;
*100% chance of RepeatAttack at magnitude 2 for 6 rounds.&lt;br /&gt;
*Cooldown of +50%&lt;br /&gt;
*Damage of -40%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*Upkeep of +2&lt;br /&gt;
|-&lt;br /&gt;
|[[Durable]]&lt;br /&gt;
|Items with this modifier are made to be tough, causing them to wear down slower and cost much less salvage to keep going.&lt;br /&gt;
|25%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Self Repair of 200&lt;br /&gt;
*Upkeep of -5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Enduring Effect]]&lt;br /&gt;
|The other statuses on the item seem to last forever, or at least longer.&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*Status Duration of +50%&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Energized]]&lt;br /&gt;
|By adding in some &#039;UMPH&#039; to your gear, you are able to make it re-energize you while also making further exertions easier! Perfect for those who need to be constantly on the go.&lt;br /&gt;
|25%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Energy x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Energized EnergyBreak at magnitude 4 for 5 rounds.&lt;br /&gt;
*100% chance of Energized EnergyMod at magnitude 2 for 5 rounds.&lt;br /&gt;
*AoE of -3&lt;br /&gt;
*100% chance of Energized EnergyBreak at magnitude 2 for 10 rounds.&lt;br /&gt;
*100% chance of Energized EnergyMod at magnitude .5 for 10 rounds.&lt;br /&gt;
*Upkeep of +5&lt;br /&gt;
|-&lt;br /&gt;
|[[Ergonomic]]&lt;br /&gt;
|It&#039;s just a little more comfortable and easy to use. Its loadout is reduced as a result. It&#039;s nice when things are designed for real life.&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Energy of -15%&lt;br /&gt;
*Loadout of -15%&lt;br /&gt;
|-&lt;br /&gt;
|[[Evasive]]&lt;br /&gt;
|A bit of a boost of energy to make the wearer more dodgey.&lt;br /&gt;
|50%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Energy x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Defense at magnitude 4 for 2 rounds.&lt;br /&gt;
*100% chance of DefenseDebuff at magnitude 5 for 6 rounds.&lt;br /&gt;
*Loadout of +5%&lt;br /&gt;
*100% chance of Defense at magnitude 1 for 6 rounds.&lt;br /&gt;
*100% chance of DefenseDebuff at magnitude 2 for 6 rounds.&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Extra Lethal]]&lt;br /&gt;
|Just a little sharper, just a little hotter...&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Common Energy x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Cooldown of 10%&lt;br /&gt;
*CriticalDamageMag of +5%&lt;br /&gt;
*Damage of 30%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*EnergyDamageMag of +15%&lt;br /&gt;
*Loadout of +5%&lt;br /&gt;
*PhysicalDamageMag of +15%&lt;br /&gt;
*Secondary Damage of +30%&lt;br /&gt;
*Upkeep of +5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Extraplanar]]&lt;br /&gt;
|A touch of the otherworlds lends extra ability to your device.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Mysterious Humming Crate x1&lt;br /&gt;
|5%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Damage of +5%&lt;br /&gt;
*Status Chance of +30%&lt;br /&gt;
*Status Mag of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Extreme spread]]&lt;br /&gt;
|An humble basic spread isn&#039;t enough for you? Don&#039;t worry, this extreme modifier allows you to hit a lot if not all of your opponents with a single hit. Still, remember to check the downsides to achieve such extreme power.&lt;br /&gt;
|150%&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Mechanical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 55%&lt;br /&gt;
*AoE of +5&lt;br /&gt;
*Charge of +30%&lt;br /&gt;
*Cooldown of +60%&lt;br /&gt;
*Damage of -25%&lt;br /&gt;
*Energy of +30%&lt;br /&gt;
*Status Mag of -25%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fast]]&lt;br /&gt;
|The fast modifier makes the item faster, and the user faster for using it! Employed offensively, it slows down the enemy a small bit.&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Edible x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Haste at magnitude 10 for 10 rounds.&lt;br /&gt;
*100% chance of HasteDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*Charge of -30%&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Haste at magnitude 5 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flexible]]&lt;br /&gt;
|This shows you how to add all sorts of little tweaks to your gear allowing for more flexibility. This should help to avoid those nasty blows.&lt;br /&gt;
|fixme&lt;br /&gt;
|fixme&lt;br /&gt;
|fixme&lt;br /&gt;
|fixme&lt;br /&gt;
|fixme&lt;br /&gt;
|fixme&lt;br /&gt;
|-&lt;br /&gt;
|[[Focused]]&lt;br /&gt;
|Adding in some oomph to your recipe, this mod helps deal a more focused amount of penetration, but it requires more focus towards hitting less targets in order to do this.&lt;br /&gt;
|100%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|40%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 85%&lt;br /&gt;
*AoE of -3&lt;br /&gt;
*Charge of +10%&lt;br /&gt;
*Damage of +15%&lt;br /&gt;
*Energy of +15%&lt;br /&gt;
*Loadout of +5%&lt;br /&gt;
*Penetration of +4&lt;br /&gt;
*Status Mag of +5%&lt;br /&gt;
*Upkeep of +12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fortified]]&lt;br /&gt;
|Items so modified become better at protecting the user from harm.&lt;br /&gt;
|50%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*DamageImmunityMag of +20%&lt;br /&gt;
*DamageResistMag of +20%&lt;br /&gt;
*DebuffResistMag of +20%&lt;br /&gt;
*EnergyDamageResistMag of +33%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*MaxHPMag of +15%&lt;br /&gt;
*PhysicalDamageResistMag of +33%&lt;br /&gt;
*Upkeep of +5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravid]]&lt;br /&gt;
|Need a little pick-me-up? Are your subjects moving just a bit too fast? Well the scientists down at Lab 6 have been working on a little toy just for you. Using the latest in nanite induced hormonal cascade technology, this tiny module can quickly attach to any piece of active gear you might slap together. Get your equipment to invigorate you while you fight, slow your enemies to a crawl, try on that maternity wear in between pregnancies. Warning, hormonal changes may cause pseudocyesis, does not work on passive gear. Zephyr Inc., make checks out to cash.&lt;br /&gt;
|50%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Gravid Pregnant at magnitude 4 for 10 rounds.&lt;br /&gt;
*100% chance of Gravid Haste at magnitude -5 for 10 rounds.&lt;br /&gt;
*100% chance of Gravid Healgain at magnitude 2 for 10 rounds.&lt;br /&gt;
*100% chance of Gravid EnergyMod at magnitude 1 for 10 rounds.&lt;br /&gt;
*100% chance of Pregnant at magnitude 4 for 10 rounds.&lt;br /&gt;
*100% chance of HasteDebuff at magnitude 5 for 10 rounds.&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Hair Triggered]]&lt;br /&gt;
|The item wants to fire, oh please let it fire. Can we fire now? How about now? Don&#039;t keep me waiting!&lt;br /&gt;
|150%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Energy x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 65%&lt;br /&gt;
*Charge of -35%&lt;br /&gt;
*Energy of -25%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*Status Mag of -10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Hardening]]&lt;br /&gt;
|Using some complex electronic equipment, you are able to send pulses to temporarily harden and protect on demand without losing mobility.&lt;br /&gt;
|50%&lt;br /&gt;
|60%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x2&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 85%&lt;br /&gt;
*100% chance of DamageResist at magnitude 1 for 10 rounds.&lt;br /&gt;
*100% chance of DamageResistDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of DamageResist at magnitude 0.5 for 10 rounds.&lt;br /&gt;
*100% chance of DamageResistDebuff at magnitude 0.25 for 10 rounds.&lt;br /&gt;
*Status Duration of +20%&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy]]&lt;br /&gt;
|Just add a couple extra pounds, what could it hurt? An item with this will swing slower and less often, but will have greater impact when it lands.&lt;br /&gt;
|120%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|40%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 60%&lt;br /&gt;
*Charge of +30%&lt;br /&gt;
*Cooldown of +40%&lt;br /&gt;
*Damage of +35%&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*Secondary Damage of +20%&lt;br /&gt;
*Status Chance of +40%&lt;br /&gt;
*Status Duration of +15%&lt;br /&gt;
*Status Mag of +25%&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Height Gaining]]&lt;br /&gt;
|Need help reaching the top shelf? Want to clean out the gutters without using a ladder? We have what you need! Slap this onto your gear, or fire it at a friend, and get ready for that age old question, &#039;How&#039;s the weather up there?&#039;&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x25&lt;br /&gt;
*Common Edible x35&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Height at magnitude 5 for 4 rounds&lt;br /&gt;
|-&lt;br /&gt;
|[[Height Losing]]&lt;br /&gt;
|Ever wonder what it would like to be a bit shorter? Fit in smaller places? Hide out like a mouse? Now you can try it out! Add this onto your gear, or point it at a friend, and let the small times begin!&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x25&lt;br /&gt;
*Common Edible x35&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Height at magnitude -5 for 4 rounds&lt;br /&gt;
|-&lt;br /&gt;
|[[Hooked]]&lt;br /&gt;
|Adds rather alarming looking hooks that grasp onto enemies and draw their attention and their blood.&lt;br /&gt;
|200%&lt;br /&gt;
|30%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Electronic x10&lt;br /&gt;
*Uncommon Mechanical x2&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of PhysicalDamageReturn at magnitude 12 for 20 rounds.&lt;br /&gt;
*100% chance of FishingRod at magnitude 4 for 20 rounds.&lt;br /&gt;
*75% chance of Taunt at magnitude 1 for 1 rounds.&lt;br /&gt;
*100% chance of Hooked PhysicalDamage at magnitude 5 for 1.5 rounds.&lt;br /&gt;
*Charge of -20%&lt;br /&gt;
*Cooldown of +40%&lt;br /&gt;
*Damage of +10%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of PhysicalDamageReturn at magnitude 6 for 20 rounds.&lt;br /&gt;
*100% chance of FishingRod at magnitude 2 for 20 rounds.&lt;br /&gt;
*100% chance of Hooked PhysicalDamage at magnitude 1 for 6 rounds.&lt;br /&gt;
*Status Mag of +10%&lt;br /&gt;
*Upkeep of 5&lt;br /&gt;
*Vampiric of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved]]&lt;br /&gt;
|Take your time, use the best parts, and just make it better. Simple, effective. Good quality work.&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|None?&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*Cooldown of -10%&lt;br /&gt;
*Damage of +10%&lt;br /&gt;
*Energy of -10%&lt;br /&gt;
*Penetration of +10%&lt;br /&gt;
*Secondary Damage of +10%&lt;br /&gt;
*Status Chance of +10%&lt;br /&gt;
*Status Duration of +10%&lt;br /&gt;
*Status Mag of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Instant Drawing]]&lt;br /&gt;
|An interesting modifier that reduces the charging time of your weapon. You sacrifice a bit of damage, but fast is always better, isn&#039;t it?&lt;br /&gt;
|80%&lt;br /&gt;
|5&lt;br /&gt;
|None&lt;br /&gt;
|30%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -40%&lt;br /&gt;
*Cooldown of +15%&lt;br /&gt;
*Damage of -10%&lt;br /&gt;
*Status Mag of -10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Insulating]]&lt;br /&gt;
|The item puts out an intense barrier of nanites that actually absorbs punishment. Very draining, but extremely effective!&lt;br /&gt;
|200%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Insulting HPBuffer at magnitude 20 for 10 rounds.&lt;br /&gt;
*100% chance of DebuffResistDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*Cooldown of -10%&lt;br /&gt;
*Energy of +15%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Insulting HPBuffer at magnitude 10 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Intricately Wrought]]&lt;br /&gt;
|This item is a masterpiece. It&#039;s a shame it&#039;s so expensive.&lt;br /&gt;
|50%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Damage of +5%&lt;br /&gt;
*Expiring of Yes&lt;br /&gt;
*Secondary Damage of +5%&lt;br /&gt;
*Status Mag of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Invisible]]&lt;br /&gt;
|You can&#039;t see it, but you sure can feel it.&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Aggro at magnitude -20 for 2 rounds.&lt;br /&gt;
*Aggro Rate of -125&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*Penetration of 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Jagged]]&lt;br /&gt;
|Things always seem to bleed easier when they&#039;re jagged, don&#039;t they?&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*AoE of -1&lt;br /&gt;
*Charge of +15%&lt;br /&gt;
*CriticalDamageMag of +35%&lt;br /&gt;
*Energy of -20%&lt;br /&gt;
*EnergyDamageMag of +35%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*PhysicalDamageMag of +35%&lt;br /&gt;
|-&lt;br /&gt;
|[[Jumbo Pack]]&lt;br /&gt;
|Why make 3 bland things when you can use better parts and cut it down to 5 good things? This modifier works on things that come in quantities, and makes more of them! More is better!&lt;br /&gt;
|50%&lt;br /&gt;
|10&lt;br /&gt;
|None&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|None&amp;lt;br&amp;gt;(Increases batch size of consumables by 50%.)&lt;br /&gt;
|-&lt;br /&gt;
|[[Laser Emitting]]&lt;br /&gt;
|What a strange this thing, with its staring fish eyes. Regardless, an item with this causes those affected by it to emit scorching hot rays of heat as they attack, beaming directly out of those life less fish eyes. Creepy science.&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|Three Eyed Fish x6&lt;br /&gt;
|Common Energy x50&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of LaserDamage&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaking]]&lt;br /&gt;
|How... interesting. An item with this modifier makes the wearer appear to be leaking in a, most potentially embarrassing, fashion.&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of CuntFilled at magnitude 8 for 10 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Lecherous]]&lt;br /&gt;
|Want to become more of a horny bastard than you are now? One dose of this, and your wildest wet dreams will come true... because you&#039;re going to make sure of that.&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Rut at magnitude 3 for 10 rounds.&lt;br /&gt;
*50% chance of BallDensity at magnitude 20 for 5 rounds.&lt;br /&gt;
*100% chance of Rut at magnitude 1 for 10 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Rut at magnitude 1.75 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leeching]]&lt;br /&gt;
|This seems to be quite good at taking things away from others. Perhaps one might say, it&#039;s a little bit greedy.&lt;br /&gt;
|200%&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Leeching Vampiric at magnitude 3 for 3 rounds.&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*100% chance of VampiricDebuff at magnitude 2 for 10 rounds.&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
*100% chance of Leeching Vampiric at magnitude 1 for 10 rounds.&lt;br /&gt;
*Status Duration of +20%&lt;br /&gt;
*Status Mag of +20%&lt;br /&gt;
*Upkeep of 5&lt;br /&gt;
*Vampiric of +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Lifestealing]]&lt;br /&gt;
|It is a well-known fact that any tool left unused for six months will seek blood.&lt;br /&gt;
|+25%&lt;br /&gt;
|+100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Edible x5&lt;br /&gt;
|+5&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Regen at magnitude 4 for 1 round.&lt;br /&gt;
*100% chance of DebuffResist at magnitude 1 for 6 rounds.&lt;br /&gt;
*100% chance of DebuffResistDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*Penetration of +2&lt;br /&gt;
*Vampiric of +25&lt;br /&gt;
|-&lt;br /&gt;
|[[Light]]&lt;br /&gt;
|Sometimes, the full model is too much. Pare it down to size! As they say, sometimes, less is more.&lt;br /&gt;
|N/A&lt;br /&gt;
|5%&lt;br /&gt;
|None&lt;br /&gt;
|None?&amp;lt;br&amp;gt;(Wiki reports Common Mechanical x0)&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -50%&lt;br /&gt;
*Cooldown of -25%&lt;br /&gt;
*Damage of -40%&lt;br /&gt;
*Energy of -50%&lt;br /&gt;
*Loadout of -40%&lt;br /&gt;
*Secondary Damage of -20%&lt;br /&gt;
*Status Duration of -20%&lt;br /&gt;
*Status Mag of -40%&lt;br /&gt;
*Upkeep of -30%&lt;br /&gt;
|-&lt;br /&gt;
|[[Maiming]]&lt;br /&gt;
|An item so modified will cause terrible weakness in enemies. It has no effect on allies.&lt;br /&gt;
|100%&lt;br /&gt;
|N/A&lt;br /&gt;
|Tousky Quill x5&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of AttackDebuff at magnitude 4 for 5 rounds.&lt;br /&gt;
*100% chance of DamageBuffDebuff at magnitude 5 for 20 rounds.&lt;br /&gt;
*Loadout of +5%&lt;br /&gt;
*100% chance of AttackDebuff at magnitude 0.8 for 5 rounds.&lt;br /&gt;
*100% chance of DamageBuffDebuff at magnitude 1 for 20 rounds.&lt;br /&gt;
*Upkeep of +5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Medicated]]&lt;br /&gt;
|This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.&lt;br /&gt;
|150%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Healing at magnitude 6 for 10 rounds.&lt;br /&gt;
*100% chance of HealingDebuff at magnitude 8 for 6 rounds.&lt;br /&gt;
*Charge of +10%&lt;br /&gt;
*Energy of -30%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Healing at magnitude 2.5 for 10 rounds.&lt;br /&gt;
*100% chance of HealingDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*Status Chance of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Mending]]&lt;br /&gt;
|An item so modified mends wounds miraculously!&lt;br /&gt;
|N/A?&lt;br /&gt;
|N/A?&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Milky]]&lt;br /&gt;
|Mega mothers know, you can never have enough milk for all those little ones. With the addition of this mod to your gear, you can have even more for all those waiting mouths!&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x25&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Lactation at magnitude 7.5 for 5 rounds.&lt;br /&gt;
*100% chance of BreastDensity at magnitude 20 for 5 rounds.&lt;br /&gt;
*Loadout of 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Miniaturized]]&lt;br /&gt;
|By rethinking the design from the start and using the best parts available in the smartest way you can manage an item that does the job while also being easy to use and sleek.&lt;br /&gt;
|200%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Loadout of -45%&lt;br /&gt;
*Upkeep of +5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Modular]]&lt;br /&gt;
|A little more work upfront, but it makes upgrading and upkeep a breeze by using easily replaced parts.&lt;br /&gt;
|25%&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|Common Mechanical x5&lt;br /&gt;
|None&lt;br /&gt;
|Upkeep of -35%&lt;br /&gt;
|-&lt;br /&gt;
|[[Mowing]]&lt;br /&gt;
|Why crush one thing mercilessly when you can hit two things instead?&lt;br /&gt;
|150%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Overkill at magnitude 5 for 5 rounds.&lt;br /&gt;
*Upkeep of 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Nanite Magnetic]]&lt;br /&gt;
|This modifier allows items to exert greater attraction on nanites.&lt;br /&gt;
|10%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|10%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*ChemicalSalvageMag of +20%&lt;br /&gt;
*CredBonusMag of +20%&lt;br /&gt;
*EdibleSalvageMag of +20%&lt;br /&gt;
*ElectronicSalvageMag of +20%&lt;br /&gt;
*EnergySalvageMag of +20%&lt;br /&gt;
*MechanicalSalvageMag of +20%&lt;br /&gt;
*NaniteCollectionMag of +25%&lt;br /&gt;
*NaniteCollectRateMag of +25%&lt;br /&gt;
*SalvageMag of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Nanite Reliant]]&lt;br /&gt;
|The item has had nanites infused into its design, making it work with nanite power. This means, in places where nanites are rich, they perform well, and in places where nanites are poor, the item does not work as well.&lt;br /&gt;
|75%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|33%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Damage of +2%&lt;br /&gt;
*Nanite Reliant of 1&lt;br /&gt;
*Status Duration of +2%&lt;br /&gt;
*Status Mag of +2%&lt;br /&gt;
|-&lt;br /&gt;
|[[Nanite Shielded]]&lt;br /&gt;
|An item so modified has its vital parts coated in the new anti-nanite coating that helps keep it running for longer without degradation, which means it&#039;s cheaper to own.&lt;br /&gt;
|25%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Self Repair of 270&lt;br /&gt;
*Upkeep of -5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Oozing]]&lt;br /&gt;
|This odd modifier makes your nipples look like they are constantly in a state of leaking.&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of NippleFilled at magnitude 8 for 10 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Optimized]]&lt;br /&gt;
|This item features advanced heat venting and balancing to bring it back into ready mode faster than ever before! Unfortunately, it is a little bulkier as a result.&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*Cooldown of -25%&lt;br /&gt;
*Energy of -40%&lt;br /&gt;
*Loadout of +15%&lt;br /&gt;
*Status Mag of -20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Overcharged]]&lt;br /&gt;
|Surely nothing can go wrong when you decide to cross the wires and put in twenty times the voltage needed?&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Mechanical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 70%&lt;br /&gt;
*Charge of 5%&lt;br /&gt;
*Damage of +20%&lt;br /&gt;
*Energy of 5%&lt;br /&gt;
*Status Chance of +10%&lt;br /&gt;
*Status Duration of 20%&lt;br /&gt;
*Status Mag of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Overwhelming]]&lt;br /&gt;
|What&#039;s the scanner say about its power level?&lt;br /&gt;
|200%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|150%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -20%&lt;br /&gt;
*Loadout of +20%&lt;br /&gt;
*Status Mag of +40%&lt;br /&gt;
*Upkeep of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Penetrative Training]]&lt;br /&gt;
|A list of instructions and/or programs to use with your crafted pet! Teaches them how to avoid some of their targets&#039; defenses and how to use the power Shield Break.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Note: This has no effect on anything that is not a crafted pet.&lt;br /&gt;
|75%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Uncommon Electronic x2&lt;br /&gt;
*Uncommon Edible x2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Piercing Design]]&lt;br /&gt;
|An item with this modification goes right through resistances of the target to deliver maximum impact.&lt;br /&gt;
|75%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Penetration of +5&lt;br /&gt;
*Status Mag of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Poisoned]]&lt;br /&gt;
|A few toxic chemicals are sure to make things interesting. Don&#039;t you think? A little damage over time never hurt anyone... you cared about.&lt;br /&gt;
|80%&lt;br /&gt;
|7&lt;br /&gt;
|None&lt;br /&gt;
|Common Chemical x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Poisoned EnergyDamageReturn at magnitude 8 for 8 rounds.&lt;br /&gt;
*100% chance of Poisoned StatusBoost at magnitude 1 for 8 rounds.&lt;br /&gt;
*100% chance of EnergyDamage at magnitude 1 for 8 rounds.&lt;br /&gt;
*50% chance of PoisonDamage at magnitude 3 for 5 rounds.&lt;br /&gt;
*Cooldown of +10%&lt;br /&gt;
*Damage of +10%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*Loadout of 15%&lt;br /&gt;
*100% chance of EnergyDamageReturn at magnitude 4 for 40 rounds.&lt;br /&gt;
*100% chance of EnergyDamage at magnitude 1 for 6 rounds.&lt;br /&gt;
*25% chance of PoisonDamage at magnitude 1 for 6 rounds.&lt;br /&gt;
*Status Duration of +25%&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Potent]]&lt;br /&gt;
|Sometimes it takes a little bit of refinement to make that perfect medicine.&lt;br /&gt;
|20%&lt;br /&gt;
|30&lt;br /&gt;
|None&lt;br /&gt;
|Common Chemical x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Damage of +20%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*HealGainDebuffMag of +10%&lt;br /&gt;
*HealGainMag of +10%&lt;br /&gt;
*HealingDebuffMag of +20%&lt;br /&gt;
*HealingMag of +20%&lt;br /&gt;
*RegenMag of +20%&lt;br /&gt;
*Secondary Damage of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Priming]]&lt;br /&gt;
|An active friendly item with this modifier causes the target(s) to delay dramatically while they prepare for their next, brutal, move.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Edible x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Priming InstantCooldownDebuff at magnitude 2 for 1 rounds.&lt;br /&gt;
*100% chance of Priming DamageBuff at magnitude 15 for 5 rounds.&lt;br /&gt;
*100% chance of Priming Haste at magnitude -10 for 5 rounds.&lt;br /&gt;
*100% chance of Priming Attack at magnitude 1 for 5 rounds.&lt;br /&gt;
*100% chance of Priming StatusBoost at magnitude 2 for 5 rounds.&lt;br /&gt;
*100% chance of Priming Recharge at magnitude -10 for 5 rounds.&lt;br /&gt;
*AoE of -99&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
*Loadout of +5&lt;br /&gt;
*Upkeep of +1&lt;br /&gt;
|-&lt;br /&gt;
|[[Protective]]&lt;br /&gt;
|Very protective isn&#039;t it?&lt;br /&gt;
|50%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 65%&lt;br /&gt;
*30% chance of DamageResist at magnitude 1.25 for 6 rounds.&lt;br /&gt;
*30% chance of HealGain at magnitude 3 for 6 rounds.&lt;br /&gt;
*30% chance of EnergyDamageReturn at magnitude 8 for 6 rounds.&lt;br /&gt;
*100% chance of XPBonus at magnitude 2 for 6 rounds.&lt;br /&gt;
*50% chance of DamageResistDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*50% chance of HealGainDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*Cooldown of -20%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*30% chance of DamageResist at magnitude 0.5 for 6 rounds.&lt;br /&gt;
*30% chance of HealGain at magnitude 1.5 for 6 rounds.&lt;br /&gt;
*30% chance of EnergyDamageReturn at magnitude 4 for 6 rounds.&lt;br /&gt;
*100% chance of XPBonus at magnitude 0.5 for 6 rounds.&lt;br /&gt;
*50% chance of DamageResistDebuff at magnitude 0.25 for 6 rounds.&lt;br /&gt;
*50% chance of HealGainDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*Penetration of +2&lt;br /&gt;
*Status Mag of +10%&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick]]&lt;br /&gt;
|Finely tunes a device to assist in recovering faster from attacks.&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Energy x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 65%&lt;br /&gt;
*100% chance of Recharge at magnitude 10 for 10 rounds.&lt;br /&gt;
*100% chance of RechargeDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*Cooldown of -25%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Recharge at magnitude 5 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage Inducing]]&lt;br /&gt;
|The most effective tips on customizing your equipment to bring out the rage in all of us.&lt;br /&gt;
|80%&lt;br /&gt;
|90%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x2&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Haste at magnitude 5 for 5 rounds.&lt;br /&gt;
*100% chance of DamageBuff at magnitude 10 for 5 rounds.&lt;br /&gt;
*100% chance of Accuracy at magnitude -5 for 5 rounds.&lt;br /&gt;
*100% chance of Haste at magnitude 5 for 5 rounds.&lt;br /&gt;
*100% chance of DamageBuff at magnitude 10 for 5 rounds.&lt;br /&gt;
*100% chance of AccuracyDebuff at magnitude 50 for 5 rounds.&lt;br /&gt;
*Charge of -5%&lt;br /&gt;
*Cooldown of +5%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Haste at magnitude 2 for 5 rounds.&lt;br /&gt;
*100% chance of DamageBuff at magnitude 5 for 5 rounds.&lt;br /&gt;
*100% chance of Accuracy at magnitude -2.5 for 5 rounds.&lt;br /&gt;
*100% chance of Haste at magnitude 2 for 5 rounds.&lt;br /&gt;
*100% chance of DamageBuff at magnitude 5 for 5 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid Cooling]]&lt;br /&gt;
|This item features advanced heat venting and balancing to bring it back into ready mode faster than ever before! Unfortunately, it is a little bulkier as a result.&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Cooldown of -30%&lt;br /&gt;
*Damage of -10%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*Status Duration of -10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Reactive Triage]]&lt;br /&gt;
|An item so modified will administer emergency aid to its target(s) when struck in battle, keeping them on their feet and ready to go.&lt;br /&gt;
|100%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Uncommon Edible x1&lt;br /&gt;
*Common Energy x25&lt;br /&gt;
*Common Chemical x25&lt;br /&gt;
*Common Electronic x25&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Instacare&lt;br /&gt;
|-&lt;br /&gt;
|[[Repairing]]&lt;br /&gt;
|This modifier causes the item so modified to repair its target, or impede its repair, if it is hostile.&lt;br /&gt;
|150%&lt;br /&gt;
|N/A&lt;br /&gt;
|Smelt x3&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Repair Regen at magnitude 1.2 for 5 rounds.&lt;br /&gt;
*100% chance of HealGainDebuff at magnitude 5 for 5 rounds.&lt;br /&gt;
*Cooldown of 200&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*100% chance of Repair Regen at magnitude 0.6 for 5 rounds.&lt;br /&gt;
*100% chance of HealGainDebuff at magnitude 2 for 5 rounds.&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Repeating]]&lt;br /&gt;
|It goes on and on, and on, and on, and on...&lt;br /&gt;
|200%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of +20%&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*RepeatAttackDuration of +40%&lt;br /&gt;
*RepeatAttackMag of +60%&lt;br /&gt;
|-&lt;br /&gt;
|[[Rubbery]]&lt;br /&gt;
|Add a little Latex to your things and watch the foes attack come right back at them! Stop hitting yourself! Useful only on ally affecting gear.&lt;br /&gt;
|50%&lt;br /&gt;
|50%&lt;br /&gt;
|Essence of Latex x2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*25% chance of EnergyDamageReturn at magnitude 10 for 1 rounds.&lt;br /&gt;
*25% chance of PhysicalDamageReturn at magnitude 14 for 1 rounds.&lt;br /&gt;
*25% chance of EnergyDamageReturn at magnitude 6 for 3 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruggedized]]&lt;br /&gt;
|Build it tougher, more compact, and impact resistant!&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Loadout of -25%&lt;br /&gt;
*Upkeep of -15%&lt;br /&gt;
|-&lt;br /&gt;
|[[Salvaging]]&lt;br /&gt;
|This modifier allows items to guide their target towards valuable salvage, increasing the rate in which you gather it.&lt;br /&gt;
|60%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Salvage at magnitude 10 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Self Cooling]]&lt;br /&gt;
|This item absorbs and diffuses heat, making the target resistant to heated areas. Fortunately, it will automatically stop when in cold areas. Only useful on friendly firing items.&lt;br /&gt;
|25%&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|Common Energy x10&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of HeatAdaption at magnitude 5 for 10 rounds.&lt;br /&gt;
*100% chance of EnergyBreak at magnitude 1 for 10 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Self Heating]]&lt;br /&gt;
|This item emits heat, making the target resistant to cold areas. It&#039;s even polite enough to not overheat the user, handy. This modifier is only useful on items that affects friendly targets.&lt;br /&gt;
|25%&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|Common Energy x10&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of ColdAdaption at magnitude 5 for 10 rounds.&lt;br /&gt;
*100% chance of EnergyBreak at magnitude 1 for 10 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Self Powering]]&lt;br /&gt;
|The item provides some of its own energy. Easy to pull triggers, anti recoil systems, better batteries and cushy grips make this thing easy to use, reducing the energy needed, though making it a bit more expensive to upgrade and upkeep.&lt;br /&gt;
|60%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Energy of -45%&lt;br /&gt;
*Upkeep of +15%&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharp]]&lt;br /&gt;
|Assists in digging deeper with attacks, that added extra pain really is noticeable. The downside is it can make things a little more cumbersome.&lt;br /&gt;
|50%&lt;br /&gt;
|60%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Mechanical x2&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Attack at magnitude 0.8 for 10 rounds.&lt;br /&gt;
*100% chance of AttackDebuff at magnitude 0.8 for 6 rounds.&lt;br /&gt;
*Charge of +30%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Attack at magnitude 0.4 for 10 rounds.&lt;br /&gt;
*100% chance of AttackDebuff at magnitude 0.2 for 6 rounds.&lt;br /&gt;
*Penetration of +25%&lt;br /&gt;
*Status Duration of -10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Slutty]]&lt;br /&gt;
|This piece of equipment has been made quite... evocative. While equipped, the user, if female, will appear to be at the height of her/hir fertility.&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Energy x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of InHeat at magnitude 1 for 10 rounds.&lt;br /&gt;
*50% chance of Fertility at magnitude 2 for 5 rounds.&lt;br /&gt;
*100% chance of InHeat at magnitude 1 for 10 rounds.&lt;br /&gt;
*Loadout of 1&lt;br /&gt;
*100% chance of Inheat at magnitude 1.75 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stabilizing]]&lt;br /&gt;
|Give it a tri pod, a better brace, or just plain heavy and grounding. Improving accuracy and over all use for a weapon, while providing better footing if used on just about everything else.&lt;br /&gt;
|100%&lt;br /&gt;
|15&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Mechanical x25&lt;br /&gt;
*Common Chemical x10&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 90%&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*Cooldown of -15%&lt;br /&gt;
*Loadout of +1&lt;br /&gt;
*100% chance of Knockdownresist at magnitude 4 for 10 rounds.&lt;br /&gt;
*Upkeep of 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Sticky]]&lt;br /&gt;
|Adding sticky stuff to things is good for creating sticky situations and keeping the focus glued into place.&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|None&lt;br /&gt;
|Common Chemical x10&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Aggro at magnitude 15 for 40 rounds.&lt;br /&gt;
*100% chance of Menace at magnitude 5 for 10 rounds.&lt;br /&gt;
*100% chance of HasteDebuff at magnitude 5 for 6 rounds.&lt;br /&gt;
*100% chance of DefenseDebuff at magnitude 5 for 6 rounds.&lt;br /&gt;
*Aggro Rate of +100%&lt;br /&gt;
*Charge of +25%&lt;br /&gt;
*Cooldown of +15%&lt;br /&gt;
*Damage of +10%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Aggro at magnitude 10 for 40 rounds.&lt;br /&gt;
*100% chance of HasteDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stiffened]]&lt;br /&gt;
|Heat treating your creation makes it stiffer and more hardy, better able to handle all sorts of things.&lt;br /&gt;
|50%&lt;br /&gt;
|60%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Energy x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Stiffened PhysicalDamageResist at magnitude 1 for 10 rounds.&lt;br /&gt;
*100% chance of Stiffened EnergyDamageResist at magnitude 1 for 10 rounds.&lt;br /&gt;
*100% chance of PhysicalDamageResistDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*100% chance of EnergyDamageResistDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*Charge of +25%&lt;br /&gt;
*Damage of +15%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of PhysicalDamageResist at magnitude 0.5 for 10 rounds.&lt;br /&gt;
*100% chance of EnergyDamageResist at magnitude 0.5 for 10 rounds.&lt;br /&gt;
*100% chance of PhysicalDamageResistDebuff at magnitude 0.25 for 6 rounds.&lt;br /&gt;
*100% chance of EnergyDamageResistDebuff at magnitude 0.25 for 6 rounds.&lt;br /&gt;
*Penetration of +30%&lt;br /&gt;
|-&lt;br /&gt;
|[[Stimulating]]&lt;br /&gt;
|This interesting modifier causes the device to... stimulate... friends, or the user, that fall under the effect of the item, making them hornier.&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Edible x1&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of HornyAsHell at magnitude 2 for 5 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Subtle]]&lt;br /&gt;
|The subtle modifier makes the user less noticeable, reducing their hate gain. Used offensively, it strikes in somewhat confusing and insidous ways, decreasing the ability of the enemy to defend against it. &lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Aggro at magnitude -20 for 40 rounds.&lt;br /&gt;
*100% chance of Menace at magnitude -5 for 5 rounds.&lt;br /&gt;
*100% chance of DefenseDebuff at magnitude 5 for 6 rounds.&lt;br /&gt;
*100% chance of DamageResistDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*Aggro Rate of -40%&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Aggro at magnitude -10 for 40 rounds.&lt;br /&gt;
*100% chance of DefenseDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*100% chance of DamageResistDebuff at magnitude 0.25 for 6 rounds.&lt;br /&gt;
*Penetration of +3&lt;br /&gt;
|-&lt;br /&gt;
|[[Sucking]]&lt;br /&gt;
|What happens when you put a bunch of sucking fish on your stuff and enhance it with nanites? This, apparently. Causes the target(s) of the item so modified to shed debuffs like no one&#039;s business. It&#039;s recommended for armor and other passive sources, giving the fish the time they need to do their magic. Somewhat a shame that the fish die after a while, reducing the item to a stinky mess.&lt;br /&gt;
|25%&lt;br /&gt;
|N/A&lt;br /&gt;
|Sacramento Sucker x3&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of DebuffClear at magnitude 15 for 1 rounds.&lt;br /&gt;
*100% chance of DebuffResistDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*Expiring of Yes&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of DebuffClear at magnitude 10 for 1 rounds.&lt;br /&gt;
*100% chance of DebuffResistDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*Status Mag of +30%&lt;br /&gt;
|-&lt;br /&gt;
|[[Suppressing]]&lt;br /&gt;
|This little trick causes enemies to heal more stubbornly, and allies to heal more readily. Quite useful.&lt;br /&gt;
|120%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of HealGain at magnitude 5 for 6 rounds.&lt;br /&gt;
*100% chance of HealGainDebuff at magnitude 6 for 6 rounds.&lt;br /&gt;
*Damage of +10%&lt;br /&gt;
*Loadout of 3&lt;br /&gt;
*100% chance of HealGain at magnitude 2 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Targeting]]&lt;br /&gt;
|A modification that helps an item improve your ability to hit your enemies.&lt;br /&gt;
|125%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 95%&lt;br /&gt;
*100% chance of Accuracy at magnitude 8 for 10 rounds.&lt;br /&gt;
*100% chance of AccuracyDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*Charge of +10%&lt;br /&gt;
*Energy of -10%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Accuracy at magnitude 4 for 10 rounds.&lt;br /&gt;
*100% chance of AccuracyDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*Penetration of +40%&lt;br /&gt;
|-&lt;br /&gt;
|[[Temporal]]&lt;br /&gt;
|The rats claimed to have warped time itself, the real question is how they actually managed this.&lt;br /&gt;
|20%&lt;br /&gt;
|30&lt;br /&gt;
|None&lt;br /&gt;
|Common Energy x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -25%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*HasteDebuffMag of +20%&lt;br /&gt;
*HasteMag of +20%&lt;br /&gt;
*RechargeDebuffMag of +10%&lt;br /&gt;
*RechargeMag of +10%&lt;br /&gt;
*RepeatAttackMag of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunderous]]&lt;br /&gt;
|100%&lt;br /&gt;
|15&lt;br /&gt;
|Battery x2&lt;br /&gt;
|Common Mechanical x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of KnockDownResist at magnitude 2 for 40 rounds.&lt;br /&gt;
*100% chance of DebuffResist at magnitude 3 for 40 rounds.&lt;br /&gt;
*10% chance of CriticalKnockDown at magnitude 3 for 1 rounds.&lt;br /&gt;
*100% chance of KnockDown at magnitude 3 for 1 rounds.&lt;br /&gt;
*Energy of +30%&lt;br /&gt;
*Loadout of -10%&lt;br /&gt;
*100% chance of KnockDownResist at magnitude 1.5 for 40 rounds.&lt;br /&gt;
*100% chance of KnockDown at magnitude 1 for 1 rounds.&lt;br /&gt;
*Upkeep of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Toughened]]&lt;br /&gt;
|A certain foodstuff has been modified to allow gear to take far more hits. So you&#039;re tougher, AND tastier!&lt;br /&gt;
|25%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Edible x3&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of MaxHP at magnitude 12 for 10 rounds.&lt;br /&gt;
*Damage of +10%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of MaxHP at magnitude 6 for 10 rounds.&lt;br /&gt;
*Penetration of +25%&lt;br /&gt;
*Upkeep of 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Unpredictable]]&lt;br /&gt;
|An adjustment that causes massive power, but sometimes it just... doesn&#039;t work.&lt;br /&gt;
|100%&lt;br /&gt;
|150%&lt;br /&gt;
|None&lt;br /&gt;
|125%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 40%&lt;br /&gt;
*Damage of +30%&lt;br /&gt;
*Status Chance of -30%&lt;br /&gt;
*Status Duration of +25%&lt;br /&gt;
*Status Mag of +25%&lt;br /&gt;
|-&lt;br /&gt;
|[[Untrackable]]&lt;br /&gt;
|An upgrade to, and incompatible with, Invisible. More extreme effect for more extreme a price.&lt;br /&gt;
|200%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Aggro at magnitude -30 for 2 rounds.&lt;br /&gt;
*Aggro Rate of -200&lt;br /&gt;
*Cooldown of +25%&lt;br /&gt;
*Penetration of 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Weight Gaining]]&lt;br /&gt;
|Ever thought of adding just a bit more, you? Then this is what you are looking for! An item so enhanced will help there be a bit more of you around than before, or, use it on others to have even more of your friend to hug!&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x25&lt;br /&gt;
*Common Edible x35&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Weight at magnitude 5 for 4 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Weight Losing]]&lt;br /&gt;
|Tighten that belt, and loose a bit of the pudge! Get the slack out, and be a little &#039;less&#039; with the aid of this modifier. Or use it on your friends instead!&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x25&lt;br /&gt;
*Common Edible x35&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Weight at magnitude -5 for 4 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Weighted]]&lt;br /&gt;
|A mild bit of extra weight goes into just the right places.&lt;br /&gt;
|60%&lt;br /&gt;
|5%&lt;br /&gt;
|None&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 70%&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*Damage of +20%&lt;br /&gt;
*Energy of +12%&lt;br /&gt;
*Secondary Damage of +10%&lt;br /&gt;
*Self Repair of 25&lt;br /&gt;
*Status Chance of +25%&lt;br /&gt;
*Status Duration of +15%&lt;br /&gt;
*Status Mag of +15%&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild]]&lt;br /&gt;
|An item modified this way becomes much more potent, but also wildly inaccurate. It will leave a mark if you can hold it steady.&lt;br /&gt;
|200%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 45%&lt;br /&gt;
*Damage of +30%&lt;br /&gt;
|-&lt;br /&gt;
|[[Willful]]&lt;br /&gt;
|Add some diodes, a very short ranged transmitter, and upload some special programming, and anything can help your natural mental defences against those nasty impulses mutants try to make you feel!&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Uncommon Electronic x1&lt;br /&gt;
*Common Energy x25&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of LustDamageResist at magnitude 10 for 5 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of LustDamageResist at magnitude 2.5 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Windup]]&lt;br /&gt;
|By replacing some parts that require more energy with mechanical parts that do the same thing, you make an item take a bit longer to fire, but use up so much less energy.&lt;br /&gt;
|25%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Common Mechanical x50&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of +1000&lt;br /&gt;
*Energy of -20%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Gift_of_Story/Extra_Notes&amp;diff=597546</id>
		<title>Gift of Story/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Gift_of_Story/Extra_Notes&amp;diff=597546"/>
		<updated>2017-07-19T03:59:13Z</updated>

		<summary type="html">&lt;p&gt;Borneo: /* Found On: */ Made a note of where it is on Namidian.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Found On: ==&lt;br /&gt;
===N===&lt;br /&gt;
*[[Namidian (dedication)]] (Form)&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Defiance/Extra_Notes&amp;diff=597545</id>
		<title>Defiance/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Defiance/Extra_Notes&amp;diff=597545"/>
		<updated>2017-07-19T03:58:45Z</updated>

		<summary type="html">&lt;p&gt;Borneo: /* Found On: */ Made a note of where it is on Namidian.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Found On: ==&lt;br /&gt;
===C===&lt;br /&gt;
*[[Celestial Attendant]]&lt;br /&gt;
===H===&lt;br /&gt;
*[[Hair-bound Woman]]&lt;br /&gt;
===L===&lt;br /&gt;
*[[Liberty Leopard]]&lt;br /&gt;
===M===&lt;br /&gt;
*[[Melodramatic Villain]]&lt;br /&gt;
===N===&lt;br /&gt;
*[[Namidian (dedication)]] (Form)&lt;br /&gt;
===V===&lt;br /&gt;
*[[Villainous Gnome]]&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Solar_Ray/Extra_Notes&amp;diff=597544</id>
		<title>Solar Ray/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Solar_Ray/Extra_Notes&amp;diff=597544"/>
		<updated>2017-07-19T03:58:36Z</updated>

		<summary type="html">&lt;p&gt;Borneo: /* Found On: */ Made a note of where it is on Namidian.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Found On: ==&lt;br /&gt;
===B===&lt;br /&gt;
*[[Blue Sphinx]]&lt;br /&gt;
===C===&lt;br /&gt;
*[[Celestial Attendant]]&lt;br /&gt;
===K===&lt;br /&gt;
*[[Kaiju (dedication)]]&lt;br /&gt;
===N===&lt;br /&gt;
*[[Namidian (dedication)]] (Form)&lt;br /&gt;
*[[Nephilim]]&lt;br /&gt;
===S===&lt;br /&gt;
*[[Sea Angel]]&lt;br /&gt;
*[[Solar Dragon (dedication)]]&lt;br /&gt;
===V===&lt;br /&gt;
*[[Valkyrie]]&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Vitality/Extra_Notes&amp;diff=597543</id>
		<title>Vitality/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Vitality/Extra_Notes&amp;diff=597543"/>
		<updated>2017-07-19T03:58:20Z</updated>

		<summary type="html">&lt;p&gt;Borneo: /* Found On: */ Made a note of where it is on Namidian.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Found On: ==&lt;br /&gt;
===A===&lt;br /&gt;
*[[Accursed Witch]]&lt;br /&gt;
*[[African rock python]]&lt;br /&gt;
*[[Ahkal teke]]&lt;br /&gt;
*[[Anery Stripe Cornsnake]]&lt;br /&gt;
===B===&lt;br /&gt;
*[[Bogart Knight]]&lt;br /&gt;
*[[Bronze Imp]]&lt;br /&gt;
*[[Bunny Boy]]&lt;br /&gt;
*[[Bunny Girl]]&lt;br /&gt;
*[[Busty Succubus]]&lt;br /&gt;
===C===&lt;br /&gt;
*[[Celestial Attendant]]&lt;br /&gt;
*[[Christmas Elf]]&lt;br /&gt;
*[[Country Rat]]&lt;br /&gt;
*[[Crimson Pegasus]]&lt;br /&gt;
===D===&lt;br /&gt;
*[[Dark Elf Female]]&lt;br /&gt;
*[[Dark Elf Male]]&lt;br /&gt;
*[[Dark Wolf]]&lt;br /&gt;
*[[Deer Herm]]&lt;br /&gt;
*[[Djinn]]&lt;br /&gt;
*[[Dusk Dragon (Dedication)]]&lt;br /&gt;
===E===&lt;br /&gt;
*[[Emerald Dragonfly]]&lt;br /&gt;
*[[Evil Nurse]]&lt;br /&gt;
===F===&lt;br /&gt;
*[[Fennec]]&lt;br /&gt;
*[[Fey Folke]]&lt;br /&gt;
*[[Fire Elemental]]&lt;br /&gt;
*[[Fox (dedication)]]&lt;br /&gt;
*[[Fox Boy]]&lt;br /&gt;
===G===&lt;br /&gt;
*[[Genetically Superior Human]]&lt;br /&gt;
===H===&lt;br /&gt;
*[[Hamster]]&lt;br /&gt;
*[[Hydick]]&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
*[[Jellyfish]]&lt;br /&gt;
===K===&lt;br /&gt;
*[[Kitsune (dedication)]]&lt;br /&gt;
===L===&lt;br /&gt;
*[[Latex Fox]]&lt;br /&gt;
*[[Leather Mistress]]&lt;br /&gt;
&lt;br /&gt;
===M===&lt;br /&gt;
*[[Mad Doctor]]&lt;br /&gt;
*[[Male Alley Cat]]&lt;br /&gt;
*[[Man-o-War]]&lt;br /&gt;
*[[Medusa (dedication)]]&lt;br /&gt;
*[[Micro Fox]]&lt;br /&gt;
*[[Mischiveous Nogitsune]]&lt;br /&gt;
*[[MSPA Series 6]]&lt;br /&gt;
===N===&lt;br /&gt;
*[[Namidian (dedication)]] (Form / Totemic Rattlesnake)&lt;br /&gt;
*[[Night Stalker]]&lt;br /&gt;
===O===&lt;br /&gt;
*[[Overdrive Fox]]&lt;br /&gt;
===P===&lt;br /&gt;
*[[Peregrine Girl]]&lt;br /&gt;
&lt;br /&gt;
===Q===&lt;br /&gt;
*[[Quail]]&lt;br /&gt;
===R===&lt;br /&gt;
*[[Raver Punk]]&lt;br /&gt;
*[[Ribbed Frog]]&lt;br /&gt;
*[[Roadrunner]]&lt;br /&gt;
===S===&lt;br /&gt;
*[[Sa&#039;iryim]]&lt;br /&gt;
*[[Santa]]&lt;br /&gt;
*[[Serene Elf]]&lt;br /&gt;
*[[Shadow Vixen]]&lt;br /&gt;
*[[Siberian Chipmunk]]&lt;br /&gt;
*[[Siren]]&lt;br /&gt;
*[[Skunk Bat]]&lt;br /&gt;
*[[Slinking Ferret]]&lt;br /&gt;
*[[Slut Rat]]&lt;br /&gt;
*[[Solar Dragon (dedication)]]&lt;br /&gt;
*[[Sparrow]]&lt;br /&gt;
*[[Striped Snake Beast]]&lt;br /&gt;
&lt;br /&gt;
===T===&lt;br /&gt;
*[[Tanuki (dedication)]]&lt;br /&gt;
===V===&lt;br /&gt;
*[[Valkyrie]]&lt;br /&gt;
*[[Vampire Herm]]&lt;br /&gt;
*[[Vorpal Rat]]&lt;br /&gt;
===W===&lt;br /&gt;
*[[Wolf Boy]]&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Scaled_Hide/Extra_Notes&amp;diff=597542</id>
		<title>Scaled Hide/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Scaled_Hide/Extra_Notes&amp;diff=597542"/>
		<updated>2017-07-19T03:57:55Z</updated>

		<summary type="html">&lt;p&gt;Borneo: /* Found On: */ Made a note of where it is on Namidian.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Found On: ==&lt;br /&gt;
===A===&lt;br /&gt;
*[[African rock python]]&lt;br /&gt;
*[[Anery Stripe Cornsnake]]&lt;br /&gt;
*[[Anole]]&lt;br /&gt;
*[[Ash Drakenoid]]&lt;br /&gt;
=== B ===&lt;br /&gt;
*[[Bearded Dragon Recruit]]&lt;br /&gt;
*[[Chi Lung]]&lt;br /&gt;
*[[Chimera]]&lt;br /&gt;
*[[Coatl Servant]]&lt;br /&gt;
*[[Coatl]]&lt;br /&gt;
*[[Crimson Wyrm]]&lt;br /&gt;
===D===&lt;br /&gt;
*[[Deinoraus]]&lt;br /&gt;
===F===&lt;br /&gt;
*[[Female Lamia]]&lt;br /&gt;
*[[Feral Dragon]]&lt;br /&gt;
*[[Furie]]&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
*[[Half-Lizard]]&lt;br /&gt;
*[[Horned Wyvern]]&lt;br /&gt;
===K===&lt;br /&gt;
*[[King Cobra]]&lt;br /&gt;
===L===&lt;br /&gt;
*[[Lizard Girl]]&lt;br /&gt;
===M===&lt;br /&gt;
*[[Male Gator]]&lt;br /&gt;
*[[Male Rex]]&lt;br /&gt;
*[[Male Water Moccasin]]&lt;br /&gt;
*[[Medusa (dedication)]]&lt;br /&gt;
*[[Momma Bronto]]&lt;br /&gt;
===N===&lt;br /&gt;
*[[Namidian (dedication)]] (Totemic Rattlesnake)&lt;br /&gt;
===O===&lt;br /&gt;
*[[Orthom Ovaped]]&lt;br /&gt;
===P===&lt;br /&gt;
*[[Parade Dragon]]&lt;br /&gt;
*[[Philosiraptor]]&lt;br /&gt;
*[[Pterosaurian]]&lt;br /&gt;
&lt;br /&gt;
===Q===&lt;br /&gt;
*[[Quetzalcoatl (dedication)]]&lt;br /&gt;
===R===&lt;br /&gt;
*[[Raptorian]]&lt;br /&gt;
*[[Rept-Taur]]&lt;br /&gt;
===S===&lt;br /&gt;
*[[Sandfire Dragon]]&lt;br /&gt;
*[[Sexy Dragoness]]&lt;br /&gt;
*[[Shadow Dragon]]&lt;br /&gt;
*[[Shy Gecko]]&lt;br /&gt;
*[[Skink Skank]]&lt;br /&gt;
*[[Solar Dragon (dedication)]]&lt;br /&gt;
*[[Stegosaurian]]&lt;br /&gt;
*[[Storm Dragon]]&lt;br /&gt;
*[[Swordfish]]&lt;br /&gt;
===T===&lt;br /&gt;
*[[Tarragon]]&lt;br /&gt;
&lt;br /&gt;
===W===&lt;br /&gt;
*[[Water Dragon]]&lt;br /&gt;
*[[Water Hydra]]&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Statuses&amp;diff=597541</id>
		<title>Statuses</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Statuses&amp;diff=597541"/>
		<updated>2017-07-19T03:56:44Z</updated>

		<summary type="html">&lt;p&gt;Borneo: Reading the notes that were left on Poison Bite, I figured I&amp;#039;d combine it with the information shown in here about StackedYXDamage. The separation part was left out from here as well, so that&amp;#039;s a plus to the add-on.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page wherein all coded statuses are listed for reference. &lt;br /&gt;
&lt;br /&gt;
Remember that just about every status can be reversed with &#039;Debuff&#039; added to the end. For instance, DamageResistDebuff would cause additional damage to be taken.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;left&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;col&amp;quot; | Status Name &lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;col&amp;quot; | Status Effect&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Accuracy &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases accuracy by Magnitude, proportional to the power&#039;s base Accuracy after being compared against Defense. Has diminishing returns, gradually leveling off before reaching 50% along the following equation: 50*(Mag)/(Mag+100). If Accuracy is negative after contesting against Defense, use the equation listed in Defense instead.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Aggro &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases automated NPC hate by Magnitude percentage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | AoEMod &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Gives a scaling chance to hit an additional target. Rate of chance is AoEmod/AoEmod+1&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | AreaBlock &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Decreases AOE damage on allies and increases it on you by mag percent. Only works when you are targeted directly with the AOE.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Attack &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases damage of all powers by magnitude. Cannot increase the damage of a power by more than 1/3rd its normal level.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Cascading&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Cascading is like damagebuff for repeat hits, not the direct hit. It soft caps by / 2 at 10, 20, 25, and 35. It hardcaps at 40.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Confused&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Has magnitude chance of causing AoEs to strike a random friendly target, and increases the final deflection percent (after reduction from combat skills) on AoEs by its magnitude to a maximum final deflection of 50% (unless they rolled a 75%, in which case that is used instead). &lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Charge &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the rate at which powers charge by Magnitude percent. Has diminishing returns, gradually leveling off before reaching 150% along the following equation: 150*(Mag)/(Mag+75). When negative, use 25*(Mag)/(Mag+10) instead.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Cover &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Take magnitude percent of damage meant for the target. Resistances still apply. Capped in effectiveness by the attacker&#039;s Concentrated skill level, at 90/80/70% of incoming damage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Critical Damage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Ignores everything except Juggernaut-style DamageResist.  Typed EnergyDamageResist and PhysicalDamageResist do not guard against it.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)Damage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes damage over time. Inflicts magnitude damage of (x) element every round, minimum 1 damage per round.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Stacked(Y)(X)Damage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes (x) element damage over time as above, but can stack up to y times, causing more damage if a victim is struck multiple times. Duration is renewed with each stack. Stacks from different players are kept separate.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DamageBuff &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases damage by Magnitude percent when attacking. Has diminishing returns, gradually leveling off before reaching 100 along the following equation: 100*(Mag+5)/(Mag+100). If negative, it instead follows -33*(Mag)/(Mag+5).&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)DamageImmunity&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Reduces X damage taken by magnitude percent, up to 100% (completely immune). If no specified type, resists all damage. These are a % of damage outright negated after resistances are calculated. So if you were taking 500 damage post resist, and you have 20 DamageImmunity, you will only take 400 damage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DamageResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Cause all damage received to be reduced by magnitude, up to a maximum of 40% of all damage resisted.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)DamageResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes damage of specified type(FireDamageResist, IceDamageResist, Etc) to be reduced by magnitude, up to a maximum of 40%(X)resisted. Stacks with damageresist for a maximum of 80% damage resisted.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DebuffClear &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Destroys negative statuses, magnitude against magnitude. If it can&#039;t destroy, it will weaken. Does not persist, has immediate effect then fades.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DebuffResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Reduces incoming debuffs(Anything with &#039;debuff&#039; at the end, as well as certain other statuses such as Confused) by Magnitude percent. Has diminishing returns, gradually leveling off before reaching 100% along the following equation: 100*(Mag)/(Mag+100). When negative, use 25*(Mag)/(Mag+25) instead.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Defense &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the odds of partially deflecting an attack by Magnitude, directly opposing the attacker&#039;s Accuracy. Has diminishing returns, gradually leveling off before reaching 25% along the following equation: 25*(Mag)/(Mag+10). If Accuracy is still a positive value after contesting against Defense, use the equation listed in Accuracy instead. Attacker then makes a percentile roll which is compared, in order, to Accuracy-45, Accuracy, and Accuracy+30. If the first hits, 0% is deflected; the second, 25% is deflected; the third, 50%; if all three miss, 75% is deflected.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Delay&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Resists the magnitude of Delaydebuff point per point. 1 Delay + 1 Delaydebuff = No debuff. 1 Delay + 2 Delaydebuff = 1 Delaydebuff&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Delaydebuff&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the base 1000 ATB turn delay by +25 atb per point.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | EnergyBreak &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes all powers to cost Magnitude percent less energy. Maximum amount is 50(half off). Negative energy break caps at 25.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | EnergyDamageReturn &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Returns Magnitude percent of damage taken, as above, but as energy damage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | EnergyMod &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Gives mag energy at the start of each round for duration rounds.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Fertility &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Not a combat stat, but increases chances of successful breeding.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | FleeRate &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases chance to flee by magnitude.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Haste &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Deprecated status. Do not use and file a request if you see it as a status anywhere. Currently does the same as Charge, and was phased out.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Healing &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases healing done by Magnitude percent. Has diminishing returns, gradually leveling off before reaching 100 along the following equation: 100*(Mag+5)/(Mag+100). If negative, it instead follows -33*(Mag)/(Mag+5).&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HealEnergyResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Hampers powers that restore energy by 1 per magnitude, to a minimum of 1.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HealGain &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes healing effects that are incoming to be increased by magnitude, with soft caps at 25% and 50% more healing, hard cap at 75%.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HealResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes healing effects that are incoming to be diminished by magnitude, to a minimum of 1.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HeatResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Reduces the effect from a heat environment. If your HeatResist is at or above the environments heat effect, then you receive no penalty.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HPBuffer &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Prevents standard damage in combat. Each point of magnitude is a kind of temporary hit point. Does not work in talk script&amp;amp;nbsp; damage. Normal and repeatattacks only hit your largest HPbuffer and any damage over your largest buffer destroys the buffer, dealing the remaining damage to you as normal. The combat skills [[Damage]], [[Accuracy]] and [[Penetration]] can allow you to pierce HPbuffer up to a maximum of 70%.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | InHeat&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the player to appear to be in heat, whether or not they actually are fertile.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | InstantCooldown&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the power with the longest remaining cooldown to lose cooldown in a ratio of 1 mag per 1000 atb. Mag is expended in this, has effect once and goes away.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | InstantCooldownDebuff&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the power with the longest remaining cooldown to gain cooldown in a ratio of 1 mag per 1000 atb. Mag is expended in this, has effect once and goes away.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Knockdown &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Reduces your ATB(delaying when you can next take an action) by 100 per magnitude, directly resisted with KnockdownResist.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | KnockdownResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Lowers the magnitude of Knockdown by its own magnitude.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | MaxHP &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases maximum health by magnitude percent. Has diminishing returns, gradually leveling off before reaching 50% along the following equation: 50*(Mag)/(Mag+25). When negative, use 25*(Mag)/(Mag+10) instead.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Menace &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases OVERALL automated NPC hate by Magnitude Percentage(As opposed to increasing per event hate)&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)Penetration &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes all attacks to penetrate X type of damage resistance. 10 points of status is the same as one point of Penetration combat skill. Soft caps are at 40, 60 and 80. If no damage type is specified, will apply to all damage types. Penetration status will work on energy/physical/critical damage (and dots) where any other damage types (poison, skunk, etc) will need a specific penetration eg: PoisonPenetration&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (&amp;amp;nbsp;Aggro Note) &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &lt;br /&gt;
At time of hate gain, Aggro will increase/reduce the amount given. Once given, this hate is permanent. Menace applies to the total accrued when aggro is checked, but its effect fades entirely when the status goes away. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | PhysicalDamageReturn &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Returns Magnitude percent of all damage taken(Does not work on damage over time, does work on repeating attacks) as physical damage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Recharge &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the speed at which all powers recharge by Magnitude percent. Soft caps at 50, 100, 150, etc, doubling the amount needed to gain one effective point per soft cap and hard caps at 200 effective value.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Regen &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Cure 1/5th its magnitude every 1/5th round, obeys HealResist and Healing at 1/5th value each tick. Cannot regen more than 1/10th max HP in any given round.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | RepeatAttack &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the attack to repeat itself Magnitude times over Duration span of time. The secondary attacks deal half damage, calculated after applying resistance. Note:&amp;amp;nbsp;No statuses are refreshed by repeats.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Rut&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Adjusts the player Rut level by the magnitude.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Salvage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases or Decreases your odds of salvaging all types of salvage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)Salvage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases or Decreases your odds of salvaging (X) type salvage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Size&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases or Decreases your bodysize by the magnitude. Max size is 60, minimum of 1.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | StatusBoost&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases magnitude of active power statuses by magnitude percent. Has diminishing returns, gradually leveling off before reaching 35% along the following equation: 35*(Mag)/(Mag+10) for positive values, or approaching -25 at 25*(Mag)/(Mag+10) for negative values or debuffed. Does not work in instantcooldown or itself. Will not work on Passives or Toggles are not effected. Does effect negative aspects of a friendly power and positive aspects of a hostile power (E.g. Howl)&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Taunt &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the victim to target the caster while active.&amp;amp;nbsp;Latest taunt overrides all others.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Vampiric &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes all attacks to cause a regenerative effect of MAG % of damage dealt. works in conjunction with the combat skill and item/power property of the same name. All combined sources of Vampiric are soft capped at 25 and effective 50 mag, with a hard cap at effective 75 mag, meaning over 25 divide by 2, over 50, divide by 4, and no attack can give more than 75% of hp back from damage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | WaterAdaption &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Provides resistance to the penalties from Aquatic areas. If your WaterAdaption is lower than an area&#039;s AQ rating on +haz, you will suffer severe penalties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]] [[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Poison_Bite/Extra_Notes&amp;diff=597540</id>
		<title>Poison Bite/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Poison_Bite/Extra_Notes&amp;diff=597540"/>
		<updated>2017-07-19T03:52:54Z</updated>

		<summary type="html">&lt;p&gt;Borneo: Nevermind, removed it myself. Forgot there was an &amp;quot;Edit Notes&amp;quot; button at the bottom.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Found On: ==&lt;br /&gt;
===C===&lt;br /&gt;
*[[Corota]]&lt;br /&gt;
===F===&lt;br /&gt;
*[[Female Lamia]]&lt;br /&gt;
===J===&lt;br /&gt;
*[[Jorogumo]]&lt;br /&gt;
===K===&lt;br /&gt;
*[[King Cobra]]&lt;br /&gt;
*[[Komodo Dragon]]&lt;br /&gt;
===N===&lt;br /&gt;
*[[Namidian (dedication)]] (Totemic Rattlesnake)&lt;br /&gt;
===R===&lt;br /&gt;
*[[Rept-Taur]]&lt;br /&gt;
===S===&lt;br /&gt;
*[[Striped Snake Beast]]&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Poison_Bite/Extra_Notes&amp;diff=597539</id>
		<title>Poison Bite/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Poison_Bite/Extra_Notes&amp;diff=597539"/>
		<updated>2017-07-19T03:51:10Z</updated>

		<summary type="html">&lt;p&gt;Borneo: /* Found On: */ Made a note of where it is on Namidian. Side-comment, someone remove that note about Poison Bite&amp;#039;s existence as the only stack energydamage power, Field of Dread exists already.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The only Stacked Energy Damage power at the time of this writing.&lt;br /&gt;
&lt;br /&gt;
Deals ongoing damage of its magnitude as normal EnergyDamage does.  StackedX means that, if you apply the status again while the first is in effect, it will add the magnitude to the first.  Up to X times.&lt;br /&gt;
&lt;br /&gt;
Stacks from different players are kept separate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Found On: ==&lt;br /&gt;
===C===&lt;br /&gt;
*[[Corota]]&lt;br /&gt;
===F===&lt;br /&gt;
*[[Female Lamia]]&lt;br /&gt;
===J===&lt;br /&gt;
*[[Jorogumo]]&lt;br /&gt;
===K===&lt;br /&gt;
*[[King Cobra]]&lt;br /&gt;
*[[Komodo Dragon]]&lt;br /&gt;
===N===&lt;br /&gt;
*[[Namidian (dedication)]] (Totemic Rattlesnake)&lt;br /&gt;
===R===&lt;br /&gt;
*[[Rept-Taur]]&lt;br /&gt;
===S===&lt;br /&gt;
*[[Striped Snake Beast]]&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Paralytic_Venom/Extra_Notes&amp;diff=597538</id>
		<title>Paralytic Venom/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Paralytic_Venom/Extra_Notes&amp;diff=597538"/>
		<updated>2017-07-19T03:49:01Z</updated>

		<summary type="html">&lt;p&gt;Borneo: /* Found On: */ Made a note of where it is on Namidian.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Found On: ==&lt;br /&gt;
===F===&lt;br /&gt;
*[[Female Widow Convert]]&lt;br /&gt;
===J===&lt;br /&gt;
*[[Jorogumo]]&lt;br /&gt;
===N===&lt;br /&gt;
*[[Namidian (dedication)]] (Totemic Rattlesnake)&lt;br /&gt;
===S===&lt;br /&gt;
*[[Scorpion]]&lt;br /&gt;
===T===&lt;br /&gt;
*[[Talakai (dedication)]]&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Lunge/Extra_Notes&amp;diff=597537</id>
		<title>Lunge/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Lunge/Extra_Notes&amp;diff=597537"/>
		<updated>2017-07-19T03:45:13Z</updated>

		<summary type="html">&lt;p&gt;Borneo: /* Found On: */ Made a note of where it is on Namidian.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Found On: ==&lt;br /&gt;
===A===&lt;br /&gt;
*[[Alien]]&lt;br /&gt;
===B===&lt;br /&gt;
*[[Blue Gryphon]]&lt;br /&gt;
===C===&lt;br /&gt;
*[[Chibi Skunk]]&lt;br /&gt;
===D===&lt;br /&gt;
*[[Dairaiju]]&lt;br /&gt;
*[[Dark Wolf]]&lt;br /&gt;
*[[Dweller]]&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*[[Fennec]]&lt;br /&gt;
===G===&lt;br /&gt;
*[[Glutton]]&lt;br /&gt;
*[[Gryphoenix]]&lt;br /&gt;
&lt;br /&gt;
===N===&lt;br /&gt;
*[[Namidian (dedication)]] (Totemic Rattlesnake)&lt;br /&gt;
===P===&lt;br /&gt;
*[[Pinball]]&lt;br /&gt;
===R===&lt;br /&gt;
*[[Ribbed Frog]]&lt;br /&gt;
*[[Rubber Anole]]&lt;br /&gt;
&lt;br /&gt;
===S===&lt;br /&gt;
*[[Skunk Bat]]&lt;br /&gt;
*[[Steel Hercules]]&lt;br /&gt;
*[[Storm Dragon]]&lt;br /&gt;
*[[Striped Snake Beast]]&lt;br /&gt;
===T===&lt;br /&gt;
*[[Talakai (dedication)]]&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Enervating_Poison/Extra_Notes&amp;diff=597536</id>
		<title>Enervating Poison/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Enervating_Poison/Extra_Notes&amp;diff=597536"/>
		<updated>2017-07-19T03:44:49Z</updated>

		<summary type="html">&lt;p&gt;Borneo: /* Found On: */ Made a note of where it is on Namidian.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Found On: ==&lt;br /&gt;
===B===&lt;br /&gt;
*[[Bronze Imp]]&lt;br /&gt;
===E===&lt;br /&gt;
*[[Evil Nurse]]&lt;br /&gt;
===N===&lt;br /&gt;
*[[Namidian (dedication)]] (Totemic Rattlesnake)&lt;br /&gt;
===V===&lt;br /&gt;
*[[Venus Mantrap]]&lt;br /&gt;
===Y===&lt;br /&gt;
*[[Yama Inu]]&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Tears_of_Life/Extra_Notes&amp;diff=597535</id>
		<title>Tears of Life/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Tears_of_Life/Extra_Notes&amp;diff=597535"/>
		<updated>2017-07-19T03:43:06Z</updated>

		<summary type="html">&lt;p&gt;Borneo: /* Found On: */ Made a note of where it is on Namidian.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Found On: ==&lt;br /&gt;
===A===&lt;br /&gt;
*[[Accursed Witch]]&lt;br /&gt;
*[[Abyss Lioness]]&lt;br /&gt;
&lt;br /&gt;
===N===&lt;br /&gt;
*[[Namidian (dedication)]] (Totemic Deer)&lt;br /&gt;
===T===&lt;br /&gt;
*[[Treant]]&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Long_Ears/Extra_Notes&amp;diff=597534</id>
		<title>Long Ears/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Long_Ears/Extra_Notes&amp;diff=597534"/>
		<updated>2017-07-19T03:41:24Z</updated>

		<summary type="html">&lt;p&gt;Borneo: /* Found On: */ Made a note of where it is on Namidian.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Found On: ==&lt;br /&gt;
===A===&lt;br /&gt;
*[[Aassahke]]&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*[[Blade Elf]]&lt;br /&gt;
*[[Bronze Imp]]&lt;br /&gt;
*[[Bunnee]]&lt;br /&gt;
*[[Bunny Boy]]&lt;br /&gt;
*[[Bunny Girl]]&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*[[Cauven]]&lt;br /&gt;
*[[Chinchilla Cuntboy]]&lt;br /&gt;
*[[Chocolate Bunny]]&lt;br /&gt;
*[[Christmas Elf]]&lt;br /&gt;
*[[Coyote (dedication)]]&lt;br /&gt;
===D===&lt;br /&gt;
*[[Dairaiju]]&lt;br /&gt;
===F===&lt;br /&gt;
*[[Fennec]]&lt;br /&gt;
===N===&lt;br /&gt;
*[[Namidian (dedication)]] (Totemic Deer)&lt;br /&gt;
===S===&lt;br /&gt;
*[[Serene Elf]]&lt;br /&gt;
*[[Snowshoe Hare]]&lt;br /&gt;
===V===&lt;br /&gt;
*[[Vampire Pony]]&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Leap/Extra_Notes&amp;diff=597533</id>
		<title>Leap/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Leap/Extra_Notes&amp;diff=597533"/>
		<updated>2017-07-19T03:40:58Z</updated>

		<summary type="html">&lt;p&gt;Borneo: /* Found On: */ Made a note of where it is on Namidian.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Found On: ==&lt;br /&gt;
===B===&lt;br /&gt;
*[[Bull Shark]]&lt;br /&gt;
===C===&lt;br /&gt;
*[[Crimson Pegasus]]&lt;br /&gt;
===E===&lt;br /&gt;
*[[Ebony Raven]]&lt;br /&gt;
===F===&lt;br /&gt;
*[[Frog Prince]]&lt;br /&gt;
===G===&lt;br /&gt;
*[[Giant Bat]]&lt;br /&gt;
===K===&lt;br /&gt;
*[[Kobold Herm]]&lt;br /&gt;
===N===&lt;br /&gt;
*[[Namidian (dedication)]] (Totemic Deer)&lt;br /&gt;
===P===&lt;br /&gt;
*[[Palmetto Roach]]&lt;br /&gt;
===S===&lt;br /&gt;
*[[Siberian Chipmunk]]&lt;br /&gt;
*[[Siphospes]]&lt;br /&gt;
*[[Snowshoe Hare]]&lt;br /&gt;
===V===&lt;br /&gt;
*[[Vampire Pony]]&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Awww/Extra_Notes&amp;diff=597532</id>
		<title>Awww/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Awww/Extra_Notes&amp;diff=597532"/>
		<updated>2017-07-19T03:40:38Z</updated>

		<summary type="html">&lt;p&gt;Borneo: /* Found On: */ Made a note of where it is on Namidian.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Found On: ==&lt;br /&gt;
===A===&lt;br /&gt;
*[[Anime Babe]]&lt;br /&gt;
*[[Arctic Fox]]&lt;br /&gt;
===B===&lt;br /&gt;
*[[Beach Bunny]]&lt;br /&gt;
*[[Bulldog]]&lt;br /&gt;
*[[Bunny Boy]]&lt;br /&gt;
===C===&lt;br /&gt;
*[[Cat Fox]]&lt;br /&gt;
*[[Chibi Skunk]]&lt;br /&gt;
*[[Christmas Elf]]&lt;br /&gt;
*[[Christmas Skunk Chick]]&lt;br /&gt;
*[[Cuddly Seal]]&lt;br /&gt;
===F===&lt;br /&gt;
*[[Fennec]]&lt;br /&gt;
*[[Fluffy Kitten Girl]]&lt;br /&gt;
*[[Fluffy Skunk]]&lt;br /&gt;
===H===&lt;br /&gt;
*[[Hamster]]&lt;br /&gt;
===I===&lt;br /&gt;
*[[Inflatable Toysky]]&lt;br /&gt;
===K===&lt;br /&gt;
*[[Knockout Mouse]]&lt;br /&gt;
===M===&lt;br /&gt;
*[[Micro Fox]]&lt;br /&gt;
*[[Monkey]]&lt;br /&gt;
*[[Mouthless Stranger]]&lt;br /&gt;
===N===&lt;br /&gt;
*[[Namidian (dedication)]] (Totemic Deer)&lt;br /&gt;
===P===&lt;br /&gt;
*[[Pretty Pony]]&lt;br /&gt;
===R===&lt;br /&gt;
*[[Raccoon Plushie]]&lt;br /&gt;
*[[Ragdoll Kitty]]&lt;br /&gt;
*[[Red Panda]]&lt;br /&gt;
===S===&lt;br /&gt;
*[[Sand Cat]]&lt;br /&gt;
*[[Silver Leopard]]&lt;br /&gt;
*[[Sleepy Sheepgirl]]&lt;br /&gt;
*[[Snowy Dove]]&lt;br /&gt;
*[[Snuggal]]&lt;br /&gt;
*[[Social Butterfly]]&lt;br /&gt;
===T===&lt;br /&gt;
*[[Tulip]]&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Abundant_Supply/Extra_Notes&amp;diff=597531</id>
		<title>Abundant Supply/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Abundant_Supply/Extra_Notes&amp;diff=597531"/>
		<updated>2017-07-19T03:40:18Z</updated>

		<summary type="html">&lt;p&gt;Borneo: /* Found On: */ Added Namidian back to the list (if I removed it, of course) and added a note of exactly where it is for them.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Found On: ==&lt;br /&gt;
===B===&lt;br /&gt;
*[[BroodOx]]&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*[[Cow Maiden (dedication)]]&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*[[Fire Sprite]]&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*[[Gun Bunny]]&lt;br /&gt;
&lt;br /&gt;
===N===&lt;br /&gt;
*[[Namidian (dedication)]] (Totemic Deer)&lt;br /&gt;
&lt;br /&gt;
===P===&lt;br /&gt;
*[[Psycho Weasel]]&lt;br /&gt;
&lt;br /&gt;
===R===&lt;br /&gt;
*[[Rabid Squirrel]]&lt;br /&gt;
*[[Red Squirrel]]&lt;br /&gt;
*[[Rubberoo]]&lt;br /&gt;
&lt;br /&gt;
===S===&lt;br /&gt;
*[[Siberian Chipmunk]]&lt;br /&gt;
*[[Storm Dragon]]&lt;br /&gt;
&lt;br /&gt;
===V===&lt;br /&gt;
*[[Vorpal Rat]]&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Sharpening/Extra_Notes&amp;diff=597530</id>
		<title>Sharpening/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Sharpening/Extra_Notes&amp;diff=597530"/>
		<updated>2017-07-19T03:38:05Z</updated>

		<summary type="html">&lt;p&gt;Borneo: /* Found On: */ Made a note of where it is on Namidian.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Found On: ==&lt;br /&gt;
===A===&lt;br /&gt;
*[[Alien]]&lt;br /&gt;
===B===&lt;br /&gt;
*[[Black Panther]]&lt;br /&gt;
===C===&lt;br /&gt;
*[[Clockwork Mantis]]&lt;br /&gt;
*[[Crystal Avian]]&lt;br /&gt;
===N===&lt;br /&gt;
*[[Namidian (dedication)]] (Totemic Wolf)&lt;br /&gt;
===S===&lt;br /&gt;
*[[Scorpion]]&lt;br /&gt;
*[[Splinterer]]&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Sharp_Bite/Extra_Notes&amp;diff=597529</id>
		<title>Sharp Bite/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Sharp_Bite/Extra_Notes&amp;diff=597529"/>
		<updated>2017-07-19T03:37:48Z</updated>

		<summary type="html">&lt;p&gt;Borneo: /* Found On: */ Made a note of where it is on Namidian.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Found On: ==&lt;br /&gt;
===A===&lt;br /&gt;
*[[Alien]]&lt;br /&gt;
===B===&lt;br /&gt;
*[[Blade Beast]]&lt;br /&gt;
===C===&lt;br /&gt;
*[[Chi Lung]]&lt;br /&gt;
*[[Clockwork Cat]]&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*[[Devourer (dedication)]]&lt;br /&gt;
===F===&lt;br /&gt;
*[[Feral Dragon]]&lt;br /&gt;
===G===&lt;br /&gt;
*[[Glutton]]&lt;br /&gt;
===M===&lt;br /&gt;
*[[Mountain Lion]]&lt;br /&gt;
===N===&lt;br /&gt;
*[[Namidian (dedication)]] (Totemic Wolf)&lt;br /&gt;
===P===&lt;br /&gt;
*[[Philosiraptor]]&lt;br /&gt;
===R===&lt;br /&gt;
*[[Rock Lobster]]&lt;br /&gt;
===S===&lt;br /&gt;
*[[Slinking Ferret]]&lt;br /&gt;
*[[Storm Dragon]]&lt;br /&gt;
===T===&lt;br /&gt;
*[[Tiger Shark]]&lt;br /&gt;
===U===&lt;br /&gt;
*[[Umbra Shakhal]]&lt;br /&gt;
===V===&lt;br /&gt;
*[[Vorpal Rat]]&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Pack_Loyalty/Extra_Notes&amp;diff=597528</id>
		<title>Pack Loyalty/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Pack_Loyalty/Extra_Notes&amp;diff=597528"/>
		<updated>2017-07-19T03:37:25Z</updated>

		<summary type="html">&lt;p&gt;Borneo: /* Found On: */ Made a note of where it is on Namidian.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Found On: ==&lt;br /&gt;
===A===&lt;br /&gt;
*[[Aassahke]]&lt;br /&gt;
===B===&lt;br /&gt;
*[[Bulldog]]&lt;br /&gt;
===C===&lt;br /&gt;
*[[Coyote (dedication)]]&lt;br /&gt;
===F===&lt;br /&gt;
*[[Feral Wolfess]]&lt;br /&gt;
===G===&lt;br /&gt;
*[[German Shepherd]]&lt;br /&gt;
===L===&lt;br /&gt;
*[[Latex Wolf]]&lt;br /&gt;
===M===&lt;br /&gt;
*[[Mutant Hyena]]&lt;br /&gt;
===N===&lt;br /&gt;
*[[Namidian (dedication)]] (Totemic Wolf)&lt;br /&gt;
===P===&lt;br /&gt;
*[[Pack Leader (dedication)]]&lt;br /&gt;
===Q===&lt;br /&gt;
*[[Quilled Tousky]]&lt;br /&gt;
===S===&lt;br /&gt;
*[[Snowy Dove]]&lt;br /&gt;
===W===&lt;br /&gt;
*[[Wolf Beast]]&lt;br /&gt;
*[[Wolf Boy]]&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Howl/Extra_Notes&amp;diff=597527</id>
		<title>Howl/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Howl/Extra_Notes&amp;diff=597527"/>
		<updated>2017-07-19T03:37:00Z</updated>

		<summary type="html">&lt;p&gt;Borneo: /* Found On: */ Made a note of where it is on Namidian.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Found On: ==&lt;br /&gt;
===C===&lt;br /&gt;
*[[Celestial Attendant]]&lt;br /&gt;
===E===&lt;br /&gt;
*[[Ember Matriarch]]&lt;br /&gt;
===F===&lt;br /&gt;
*[[Feral Wolfess]]&lt;br /&gt;
===N===&lt;br /&gt;
*[[Namidian (dedication)]] (Totemic Wolf)&lt;br /&gt;
===P===&lt;br /&gt;
*[[Painted Wolf]]&lt;br /&gt;
===W===&lt;br /&gt;
*[[Wolf Beast]]&lt;br /&gt;
*[[Wolven Predator]]&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Furry_Hide/Extra_Notes&amp;diff=597526</id>
		<title>Furry Hide/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Furry_Hide/Extra_Notes&amp;diff=597526"/>
		<updated>2017-07-19T03:36:39Z</updated>

		<summary type="html">&lt;p&gt;Borneo: /* Found On: */ Made a note of where it is on Namidian.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Found On: ==&lt;br /&gt;
===A===&lt;br /&gt;
*[[Aassahke]]&lt;br /&gt;
*[[Ahkal teke]]&lt;br /&gt;
*[[Anubis Servant (dedication)]]&lt;br /&gt;
*[[Arctic Fox]]&lt;br /&gt;
===B===&lt;br /&gt;
*[[Bastet Disciple (dedication)]]&lt;br /&gt;
*[[Blue Gryphon]]&lt;br /&gt;
*[[Blue Sphinx]]&lt;br /&gt;
*[[BroodOx]]&lt;br /&gt;
*[[Brown Bear Shemale]]&lt;br /&gt;
*[[Bulldog]]&lt;br /&gt;
*[[Bunnee]]&lt;br /&gt;
*[[Bunny Boy]]&lt;br /&gt;
*[[Bunny Girl]]&lt;br /&gt;
*[[Busty Labrador]]&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*[[Cactus Mephitaur]]&lt;br /&gt;
*[[Cat Fox]]&lt;br /&gt;
*[[Cauven]]&lt;br /&gt;
*[[Celestial Attendant]]&lt;br /&gt;
*[[Cerberus Herm]]						&lt;br /&gt;
*[[Cheetah]]						&lt;br /&gt;
*[[Chibi Skunk]]						&lt;br /&gt;
*[[Chimera]]						&lt;br /&gt;
*[[Chinchilla Cuntboy]]						&lt;br /&gt;
*[[Christmas Skunk Chick]]&lt;br /&gt;
*[[Clockwork Cat]]						&lt;br /&gt;
*[[Clydesdale Stud]]						&lt;br /&gt;
*[[Collie Herm]]						&lt;br /&gt;
*[[Corporate Cougar]]						&lt;br /&gt;
*[[Country Rat]]						&lt;br /&gt;
*[[Coyote (dedication)]]						&lt;br /&gt;
*[[Crimson Pegasus]]						&lt;br /&gt;
*[[Cuddly Seal]]&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*[[Dairaiju]]&lt;br /&gt;
*[[Dark Wolf]]						&lt;br /&gt;
*[[Deer Herm]]&lt;br /&gt;
*[[Dweller]]&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*[[Ember Breeder]]						&lt;br /&gt;
*[[Ember Matriarch]]						&lt;br /&gt;
===F===&lt;br /&gt;
*[[Female Alley Cat]]						&lt;br /&gt;
*[[Female Husky]]&lt;br /&gt;
*[[Female Snow Leopardtaur]]						&lt;br /&gt;
*[[Fennec]]						&lt;br /&gt;
*[[Feral Wolfess]]						&lt;br /&gt;
*[[Festive Reindeer]]				&lt;br /&gt;
*[[Fox (dedication)]]		&lt;br /&gt;
*[[Fox Boy]]						&lt;br /&gt;
*[[Fox Taur]]						&lt;br /&gt;
*[[Friesian Stallion]]&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*[[German Shepherd]]						&lt;br /&gt;
*[[Giraffe]]						&lt;br /&gt;
===H===&lt;br /&gt;
*[[Hamster]]						&lt;br /&gt;
*[[Harbinger Lynx]]						&lt;br /&gt;
*[[House Cat]]						&lt;br /&gt;
*[[House Mouse]]						&lt;br /&gt;
*[[Hugely Hung Happy Hyper Herm Horse]]						&lt;br /&gt;
*[[Hyena Herm]]&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
*[[Joey]]						&lt;br /&gt;
===K===&lt;br /&gt;
*[[Kangaroo (dedication)]]						&lt;br /&gt;
*[[Kitsune (dedication)]]						&lt;br /&gt;
*[[Knockout Mouse]]						&lt;br /&gt;
*[[Kobold Herm]]	&lt;br /&gt;
===L===					&lt;br /&gt;
*[[Leopard Seal]]						&lt;br /&gt;
*[[Liberty Leopard]]						&lt;br /&gt;
*[[Lion Beast]]						&lt;br /&gt;
===M===&lt;br /&gt;
*[[Male Alley Cat]]						&lt;br /&gt;
*[[Mall Rat (dedication)]]						&lt;br /&gt;
*[[Manticore]]						&lt;br /&gt;
*[[Margay]]						&lt;br /&gt;
*[[Micro Fox]]						&lt;br /&gt;
*[[Mischiveous Nogitsune]]											&lt;br /&gt;
*[[Mountain Lion]]						&lt;br /&gt;
*[[Mutant Hyena]]&lt;br /&gt;
&lt;br /&gt;
===N===						&lt;br /&gt;
*[[Namidian (dedication)]] (Totemic Wolf / Totemic Deer)&lt;br /&gt;
*[[Nekomata (dedication)]]&lt;br /&gt;
===O===&lt;br /&gt;
*[[Once Cursed]]						&lt;br /&gt;
*[[Otter]]						&lt;br /&gt;
*[[Overdrive Fox]]&lt;br /&gt;
===P===						&lt;br /&gt;
*[[Painted Wolf]]	&lt;br /&gt;
*[[Panther Taur]]					&lt;br /&gt;
*[[Pink Panda]]						&lt;br /&gt;
*[[Plump Tigress]]						&lt;br /&gt;
*[[Polar Bear]]						&lt;br /&gt;
*[[Pretty Pony]]						&lt;br /&gt;
*[[Puny Pegasus]]&lt;br /&gt;
&lt;br /&gt;
===R===						&lt;br /&gt;
*[[Rabid Beaver]]						&lt;br /&gt;
*[[Rabid Squirrel]]						&lt;br /&gt;
*[[Raccoon Guy]]						&lt;br /&gt;
===S===&lt;br /&gt;
*[[Saber-toothed Soldier]]&lt;br /&gt;
*[[Shadow Vixen]]						&lt;br /&gt;
*[[Siberian Chipmunk]]						&lt;br /&gt;
*[[Silver Leopard]]&lt;br /&gt;
*[[Skunk Bat]]						&lt;br /&gt;
*[[Skunk Beast]]						&lt;br /&gt;
*[[Skunk Girl Cosplayer]]						&lt;br /&gt;
*[[Skunk Girl]]						&lt;br /&gt;
*[[Slinking Ferret]]	&lt;br /&gt;
*[[Slut Rat]]					&lt;br /&gt;
*[[Small Felinoid]]												&lt;br /&gt;
*[[Snowshoe Hare]]&lt;br /&gt;
*[[Stagtaur]]						&lt;br /&gt;
*[[Stalking Tigress]]						&lt;br /&gt;
*[[Striped Snake Beast]]&lt;br /&gt;
&lt;br /&gt;
===T===&lt;br /&gt;
*[[Tanuki (dedication)]]&lt;br /&gt;
===U===&lt;br /&gt;
*[[Uber Fox (dedication)]]&lt;br /&gt;
*[[Umbra Shakhal]]&lt;br /&gt;
===V===&lt;br /&gt;
*[[Vampire Pony]]&lt;br /&gt;
*[[Vespikitty]]&lt;br /&gt;
*[[Vorpal Rat]]						&lt;br /&gt;
*[[Vulcyon]]&lt;br /&gt;
&lt;br /&gt;
===W===&lt;br /&gt;
*[[Werezompire]]						&lt;br /&gt;
*[[White Siberian Tiger]]						&lt;br /&gt;
*[[Wolf Beast]]		&lt;br /&gt;
*[[Wolf Boy]]				&lt;br /&gt;
*[[Wolf Spider]]&lt;br /&gt;
*[[Wolger]]&lt;br /&gt;
*[[Woolly Mammoth]]&lt;br /&gt;
&lt;br /&gt;
===Y===&lt;br /&gt;
*[[Yama Inu]]&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Bleeding_Bite/Extra_Notes&amp;diff=597525</id>
		<title>Bleeding Bite/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Bleeding_Bite/Extra_Notes&amp;diff=597525"/>
		<updated>2017-07-19T03:36:02Z</updated>

		<summary type="html">&lt;p&gt;Borneo: /* Found On: */ Made a note of where it is on Namidian.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Found On: ==&lt;br /&gt;
===A===&lt;br /&gt;
*[[Alpha Husky]]&lt;br /&gt;
*[[Anery Stripe Cornsnake]]&lt;br /&gt;
*[[Armored Pinscher]]&lt;br /&gt;
*[[Ash Drakenoid]]&lt;br /&gt;
===B===&lt;br /&gt;
*[[Behemoth]]&lt;br /&gt;
*[[Black Panther]]&lt;br /&gt;
*[[Bull Shark]]&lt;br /&gt;
===C===&lt;br /&gt;
*[[Canarvian]]&lt;br /&gt;
*[[Card Shark]]&lt;br /&gt;
*[[Cauven]]&lt;br /&gt;
*[[Cheetah]]&lt;br /&gt;
*[[Collie Herm]]&lt;br /&gt;
*[[Crested Wyvern]]&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*[[Dark Wolf]]&lt;br /&gt;
*[[Deinoraus]]&lt;br /&gt;
*[[Demonic Cat]]&lt;br /&gt;
*[[Demonic Fox]]&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*[[F15 Girl]]&lt;br /&gt;
*[[Female Snow Leopardtaur]]&lt;br /&gt;
*[[Fenrir Wolf (dedication)]]&lt;br /&gt;
*[[Feral Wolfess]]&lt;br /&gt;
*[[Fox Boy]]&lt;br /&gt;
*[[Fox Taur]]&lt;br /&gt;
*[[Furie]]&lt;br /&gt;
===G===&lt;br /&gt;
*[[Ghastly Wraith]]&lt;br /&gt;
*[[Giant Bat]]&lt;br /&gt;
*[[Glutton]]&lt;br /&gt;
===H===&lt;br /&gt;
*[[Half-Lizard]]&lt;br /&gt;
*[[Horned Wyvern]]&lt;br /&gt;
*[[House Cat]]&lt;br /&gt;
===I===&lt;br /&gt;
*[[Ixchel Jaguar (dedication)]]&lt;br /&gt;
===K===&lt;br /&gt;
*[[Killer Whale]]&lt;br /&gt;
*[[Kobold Herm]]&lt;br /&gt;
===L===&lt;br /&gt;
*[[Lion Beast]]&lt;br /&gt;
*[[Lizard Cockfighter]]&lt;br /&gt;
*[[Lizard Girl]]&lt;br /&gt;
*[[Lupine Breeder]]&lt;br /&gt;
===M===&lt;br /&gt;
*[[Male Gator]]&lt;br /&gt;
*[[Male Rex]]&lt;br /&gt;
*[[Male Water Moccasin]]&lt;br /&gt;
*[[Manticore]]&lt;br /&gt;
*[[Mantis]]&lt;br /&gt;
*[[Margay Taur]]&lt;br /&gt;
*[[Medusa (dedication)]]&lt;br /&gt;
*[[Mutant Hyena]]&lt;br /&gt;
===N===&lt;br /&gt;
*[[Namidian (dedication)]] (Totemic Wolf)&lt;br /&gt;
*[[Night Stalker]]&lt;br /&gt;
===O===&lt;br /&gt;
*[[Ogre]]&lt;br /&gt;
*[[Orc]]&lt;br /&gt;
===P===&lt;br /&gt;
*[[Painted Wolf]]&lt;br /&gt;
*[[Panther Taur]]&lt;br /&gt;
*[[Plump Tigress]]&lt;br /&gt;
===R===&lt;br /&gt;
*[[Rabid Beaver]]&lt;br /&gt;
*[[Raptorian]]&lt;br /&gt;
*[[Royal Termite]]&lt;br /&gt;
*[[Rubber Anole]]&lt;br /&gt;
===S===&lt;br /&gt;
*[[Salamander Femme]]&lt;br /&gt;
*[[Sandfire Dragon]]&lt;br /&gt;
*[[Skeletal Miscreant]]&lt;br /&gt;
*[[Skink Skank]]&lt;br /&gt;
*[[Spectral]]&lt;br /&gt;
*[[Stalking Tigress]]&lt;br /&gt;
*[[Swamp Stalker]]&lt;br /&gt;
===T===&lt;br /&gt;
*[[Tarragon]]&lt;br /&gt;
===W===&lt;br /&gt;
*[[Water Hydra]]&lt;br /&gt;
*[[Wild Cannibal]]&lt;br /&gt;
*[[Wolf Beast]]&lt;br /&gt;
*[[Wolger]]&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Adrenaline_Boost/Extra_Notes&amp;diff=597524</id>
		<title>Adrenaline Boost/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Adrenaline_Boost/Extra_Notes&amp;diff=597524"/>
		<updated>2017-07-19T03:35:30Z</updated>

		<summary type="html">&lt;p&gt;Borneo: /* Found On: */ Made a note of where it is on Namidian.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Found On: ==&lt;br /&gt;
===E===&lt;br /&gt;
*[[Einherjar (dedication)]]&lt;br /&gt;
===F===&lt;br /&gt;
*[[F15 Girl]]&lt;br /&gt;
===H===&lt;br /&gt;
*[[Hummingbird]]&lt;br /&gt;
===N===&lt;br /&gt;
*[[Namidian (dedication)]] (Form / Totemic Wolf)&lt;br /&gt;
===R===&lt;br /&gt;
*[[Robottweiler]]&lt;br /&gt;
===S===&lt;br /&gt;
*[[Seeker Hound]]&lt;br /&gt;
*[[Snowshoe Hare]]&lt;br /&gt;
===U===&lt;br /&gt;
*[[Uber Mensch]]&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Sonic_Screech/Extra_Notes&amp;diff=597523</id>
		<title>Sonic Screech/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Sonic_Screech/Extra_Notes&amp;diff=597523"/>
		<updated>2017-07-19T03:34:45Z</updated>

		<summary type="html">&lt;p&gt;Borneo: /* Found On: */ Made a note of where it is on Namidian.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Found On: ==&lt;br /&gt;
===B===&lt;br /&gt;
*[[Banshee]]&lt;br /&gt;
===E===&lt;br /&gt;
*[[Eagle Girl]]&lt;br /&gt;
===G===&lt;br /&gt;
*[[Giant Bat]]&lt;br /&gt;
===N===&lt;br /&gt;
*[[Namidian (dedication)]] (Totemic Hawk)&lt;br /&gt;
===O===&lt;br /&gt;
*[[Opera singer]]&lt;br /&gt;
===R===&lt;br /&gt;
*[[Robot Zombie]]&lt;br /&gt;
===S===&lt;br /&gt;
*[[Skunk Bat]]&lt;br /&gt;
===T===&lt;br /&gt;
*[[Tormunga (dedication)]]&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Peck/Extra_Notes&amp;diff=597522</id>
		<title>Peck/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Peck/Extra_Notes&amp;diff=597522"/>
		<updated>2017-07-19T03:34:25Z</updated>

		<summary type="html">&lt;p&gt;Borneo: /* Found On: */ Made a note of where it is on Namidian.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Found On: ==&lt;br /&gt;
===C===&lt;br /&gt;
*[[Crystal Avian]]&lt;br /&gt;
===D===&lt;br /&gt;
*[[Dandy Peacock]]&lt;br /&gt;
===E===&lt;br /&gt;
*[[Eagle Girl]]&lt;br /&gt;
*[[Ebony Raven]]&lt;br /&gt;
===F===&lt;br /&gt;
*[[Farm Hen]]&lt;br /&gt;
===I===&lt;br /&gt;
*[[Icy Phoenix]]&lt;br /&gt;
===M===&lt;br /&gt;
*[[Marshmallow Chicken]]&lt;br /&gt;
===N===&lt;br /&gt;
*[[Namidian (dedication)]] (Totemic Hawk)&lt;br /&gt;
===O===&lt;br /&gt;
*[[Osprey]]&lt;br /&gt;
===P===&lt;br /&gt;
*[[Parrot Lady]]&lt;br /&gt;
*[[Penguin]]&lt;br /&gt;
*[[Peregrine Girl]]&lt;br /&gt;
*[[Phoenix (dedication)]]&lt;br /&gt;
*[[Pterosaurian]]&lt;br /&gt;
===R===&lt;br /&gt;
*[[Roadrunner]]&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Infuse_Blood/Extra_Notes&amp;diff=597521</id>
		<title>Infuse Blood/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Infuse_Blood/Extra_Notes&amp;diff=597521"/>
		<updated>2017-07-19T03:34:05Z</updated>

		<summary type="html">&lt;p&gt;Borneo: /* Found On: */ Made a note of where it is on Namidian.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This power is cheap, instant fire, and allows for energy return to another player for a small hit in damage to self.  It is currently the only energy restore really useable on another player right now.  The energybreak is also a helpful added effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Found On: ==&lt;br /&gt;
===E===&lt;br /&gt;
*[[Evil Nurse]]&lt;br /&gt;
===M===&lt;br /&gt;
*[[Mad Doctor]]&lt;br /&gt;
===N===&lt;br /&gt;
*[[Namidian (dedication)]] (Totemic Hawk)&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Feathery_Hide/Extra_Notes&amp;diff=597520</id>
		<title>Feathery Hide/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Feathery_Hide/Extra_Notes&amp;diff=597520"/>
		<updated>2017-07-19T03:33:45Z</updated>

		<summary type="html">&lt;p&gt;Borneo: /* Found On: */ Made a note of where it is on Namidian.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Found On: ==&lt;br /&gt;
===B===&lt;br /&gt;
*[[Bird of Paradise]]&lt;br /&gt;
===C===&lt;br /&gt;
*[[Coatl]]&lt;br /&gt;
*[[Crystal Avian]]&lt;br /&gt;
===D===&lt;br /&gt;
*[[Dandy Peacock]]&lt;br /&gt;
===E===&lt;br /&gt;
*[[Eagle Girl]]&lt;br /&gt;
*[[Ebony Raven]]&lt;br /&gt;
===F===&lt;br /&gt;
*[[Farm Hen]]&lt;br /&gt;
===G===&lt;br /&gt;
*[[Gryphoenix]]&lt;br /&gt;
===I===&lt;br /&gt;
*[[Icy Phoenix]]&lt;br /&gt;
===M===&lt;br /&gt;
*[[Muscovy Duck]]&lt;br /&gt;
===N===&lt;br /&gt;
*[[Namidian (dedication)]] (Totemic Hawk)&lt;br /&gt;
===O===&lt;br /&gt;
*[[Osprey]]&lt;br /&gt;
===P===&lt;br /&gt;
*[[Parrot Lady]]&lt;br /&gt;
*[[Penguin]]&lt;br /&gt;
*[[Peregrine Girl]]&lt;br /&gt;
*[[Phoenix (dedication)]]&lt;br /&gt;
*[[Pterosaurian]]&lt;br /&gt;
===Q===&lt;br /&gt;
*[[Quail]]&lt;br /&gt;
===R===&lt;br /&gt;
*[[Roadrunner]]&lt;br /&gt;
===S===&lt;br /&gt;
*[[Snowy Dove]]&lt;br /&gt;
*[[Sparrow]]&lt;br /&gt;
===V===&lt;br /&gt;
*[[Vulcyon]]&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Evening_Song/Extra_Notes&amp;diff=597519</id>
		<title>Evening Song/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Evening_Song/Extra_Notes&amp;diff=597519"/>
		<updated>2017-07-19T03:30:29Z</updated>

		<summary type="html">&lt;p&gt;Borneo: /* Found On: */ Made a note of where it is on Namidian.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Found On: ==&lt;br /&gt;
===B===&lt;br /&gt;
*[[Bird of Paradise]]&lt;br /&gt;
===C===&lt;br /&gt;
*[[Celedon]]&lt;br /&gt;
===N===&lt;br /&gt;
*[[Namidian (dedication)]] (Totemic Hawk)&lt;br /&gt;
===S===&lt;br /&gt;
*[[Siren]]&lt;br /&gt;
*[[Snowy Dove]]&lt;br /&gt;
*[[Sparrow]]&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Wild_Swing/Extra_Notes&amp;diff=597518</id>
		<title>Wild Swing/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Wild_Swing/Extra_Notes&amp;diff=597518"/>
		<updated>2017-07-19T03:28:33Z</updated>

		<summary type="html">&lt;p&gt;Borneo: /* Found On: */ Made a note of where it is on Namidian.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Found On: ==&lt;br /&gt;
===A===&lt;br /&gt;
*[[Ancient Tortoise]]&lt;br /&gt;
*[[Ankylosaurian]]&lt;br /&gt;
===B===&lt;br /&gt;
*[[Busty Cow]]&lt;br /&gt;
===C===&lt;br /&gt;
*[[Cerberus Herm]]&lt;br /&gt;
*[[Chocolate Cow]]&lt;br /&gt;
*[[Chubby Cherub]]&lt;br /&gt;
*[[Coatl]]&lt;br /&gt;
===E===&lt;br /&gt;
*[[Einherjar (dedication)]]&lt;br /&gt;
===G===&lt;br /&gt;
*[[Giant (monster)]]&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
*[[Hair-bound Woman]]&lt;br /&gt;
*[[Hunched Dwarf]]&lt;br /&gt;
&lt;br /&gt;
===M===&lt;br /&gt;
*[[Malevolent Menorah]]&lt;br /&gt;
*[[Minotaur]]&lt;br /&gt;
*[[Mountain Man]]&lt;br /&gt;
*[[Muscle Hulk]]&lt;br /&gt;
&lt;br /&gt;
===N===&lt;br /&gt;
*[[Namidian (dedication)]] (Totemic Bear)&lt;br /&gt;
===O===&lt;br /&gt;
*[[Opera singer]]&lt;br /&gt;
===P===&lt;br /&gt;
*[[Polar Bear]]&lt;br /&gt;
===S===&lt;br /&gt;
*[[Splinterer]]&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Threatening_Presence/Extra_Notes&amp;diff=597517</id>
		<title>Threatening Presence/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Threatening_Presence/Extra_Notes&amp;diff=597517"/>
		<updated>2017-07-19T03:28:14Z</updated>

		<summary type="html">&lt;p&gt;Borneo: /* Found On: */ Made a note of where it is on Namidian.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Found On: ==&lt;br /&gt;
===B===&lt;br /&gt;
*[[Behemoth]]&lt;br /&gt;
*[[Brown Bear Shemale]]&lt;br /&gt;
===F===&lt;br /&gt;
*[[Feral Dragon]]&lt;br /&gt;
===N===&lt;br /&gt;
*[[Namidian (dedication)]] (Totemic Bear)&lt;br /&gt;
===O===&lt;br /&gt;
*[[Once Cursed]]&lt;br /&gt;
&lt;br /&gt;
===U===&lt;br /&gt;
*[[Umbra Shakhal]]&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Solid_Frame/Extra_Notes&amp;diff=597516</id>
		<title>Solid Frame/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Solid_Frame/Extra_Notes&amp;diff=597516"/>
		<updated>2017-07-19T03:27:48Z</updated>

		<summary type="html">&lt;p&gt;Borneo: /* Found On: */ Made a note of where it is on Namidian.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Found On: ==&lt;br /&gt;
===A===&lt;br /&gt;
*[[Ant Girl]]&lt;br /&gt;
*[[Anthro Dolphin]]&lt;br /&gt;
===B===&lt;br /&gt;
*[[Blade Elf]]&lt;br /&gt;
*[[Blue Gryphon]]&lt;br /&gt;
*[[Blue Sphinx]]&lt;br /&gt;
*[[Brown Bear Shemale]]&lt;br /&gt;
*[[Bulldog]]&lt;br /&gt;
*[[Bunnee]]&lt;br /&gt;
*[[Busty Cow]]&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*[[Cactus Mephitaur]]&lt;br /&gt;
*[[Candy Dragon]]&lt;br /&gt;
*[[Card Shark]]&lt;br /&gt;
*[[Centaur Mare]]&lt;br /&gt;
*[[Centaur Stallion]]&lt;br /&gt;
*[[Cerberus Herm]]&lt;br /&gt;
*[[Cheetah]]&lt;br /&gt;
*[[Chimera]]&lt;br /&gt;
*[[Chocolate Cow]]&lt;br /&gt;
*[[Chubby Cherub]]&lt;br /&gt;
*[[Clockwork Fox Girl]]&lt;br /&gt;
*[[Clockwork Fox Guy]]&lt;br /&gt;
*[[Clockwork Mantis]]&lt;br /&gt;
*[[Clownfish]]&lt;br /&gt;
*[[Clydesdale Stud]]&lt;br /&gt;
*[[Collie Herm]]&lt;br /&gt;
*[[Coyote (dedication)]]&lt;br /&gt;
*[[Crimson Pegasus]]&lt;br /&gt;
*[[Crimson Wyrm]]&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*[[Dreidel]]&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*[[Feral Wolfess]]&lt;br /&gt;
*[[Festive Reindeer]]&lt;br /&gt;
*[[Fox Taur]]&lt;br /&gt;
*[[Friesian Stallion]]&lt;br /&gt;
===G===&lt;br /&gt;
*[[Gel Gal]]&lt;br /&gt;
*[[Genetically Superior Human]]&lt;br /&gt;
*[[Giant Bat]]&lt;br /&gt;
*[[Giraffe]]&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
*[[Harbinger Lynx]]&lt;br /&gt;
*[[Honey Bear]]&lt;br /&gt;
*[[Horseshoe Crab]]&lt;br /&gt;
*[[Hugely Hung Happy Hyper Herm Horse]]&lt;br /&gt;
*[[Hydick]]&lt;br /&gt;
*[[Hyena Herm]]&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
*[[Jeweled Mannequin]]&lt;br /&gt;
===K===&lt;br /&gt;
*[[Knockout Mouse]]&lt;br /&gt;
===L===&lt;br /&gt;
*[[Leopard Seal]]&lt;br /&gt;
*[[Lion Beast]]&lt;br /&gt;
*[[Lizard Girl]]&lt;br /&gt;
*[[Lobster]]&lt;br /&gt;
===M===&lt;br /&gt;
*[[Male Gator]]&lt;br /&gt;
*[[Masked Phantom]]&lt;br /&gt;
*[[Manticore]]&lt;br /&gt;
*[[Mantis]]&lt;br /&gt;
*[[Marshmallow Chicken]]&lt;br /&gt;
*[[Mechanical Mephit]]&lt;br /&gt;
*[[Mephitic Gryphon]]&lt;br /&gt;
*[[Minotaur]]&lt;br /&gt;
*[[Momma Bronto]]&lt;br /&gt;
*[[Mountain Lion]]&lt;br /&gt;
*[[Muscle Hulk]]&lt;br /&gt;
&lt;br /&gt;
===N===&lt;br /&gt;
*[[Namidian (dedication)]] (Totemic Bear)&lt;br /&gt;
===O===&lt;br /&gt;
*[[Orc]]&lt;br /&gt;
*[[Orthom Brute]]&lt;br /&gt;
===P===&lt;br /&gt;
*[[Panther Taur]]&lt;br /&gt;
*[[Parasitic Plant]]&lt;br /&gt;
*[[Penguin]]&lt;br /&gt;
*[[Pesky Gnat]]&lt;br /&gt;
*[[Philosiraptor]]&lt;br /&gt;
*[[Pinball]]&lt;br /&gt;
*[[Polar Bear]]&lt;br /&gt;
*[[Porcupine]]&lt;br /&gt;
*[[Puny Pegasus]]&lt;br /&gt;
&lt;br /&gt;
===R===&lt;br /&gt;
*[[Runic Scorpion]]&lt;br /&gt;
===S===&lt;br /&gt;
*[[Sandfire Dragon]]&lt;br /&gt;
*[[Santa]]&lt;br /&gt;
*[[Sea Angel]]&lt;br /&gt;
*[[Sinner]]&lt;br /&gt;
*[[Skink Skank]]&lt;br /&gt;
*[[Skunk Beast]]&lt;br /&gt;
*[[Slushman]]&lt;br /&gt;
*[[Snowman]]&lt;br /&gt;
*[[Splinterer]]&lt;br /&gt;
*[[Stag Beetle]]&lt;br /&gt;
*[[Stagtaur]]&lt;br /&gt;
===T===&lt;br /&gt;
*[[Tanuki (dedication)]]&lt;br /&gt;
*[[Troll]]&lt;br /&gt;
&lt;br /&gt;
===U===&lt;br /&gt;
*[[Uber Fox (dedication)]]&lt;br /&gt;
===V===&lt;br /&gt;
*[[Valkyrie]]&lt;br /&gt;
*[[Vespikitty]]&lt;br /&gt;
*[[VTOL Lady]]&lt;br /&gt;
===W===&lt;br /&gt;
*[[White Unicorn Mare]]&lt;br /&gt;
*[[Wolf Beast]]&lt;br /&gt;
*[[Wolger]]&lt;br /&gt;
===Z===&lt;br /&gt;
*[[Zebra]]&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Slurp/Extra_Notes&amp;diff=597515</id>
		<title>Slurp/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Slurp/Extra_Notes&amp;diff=597515"/>
		<updated>2017-07-19T03:27:20Z</updated>

		<summary type="html">&lt;p&gt;Borneo: /* Found On: */ Made a note of where it is on Namidian.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Found On: ==&lt;br /&gt;
===F===&lt;br /&gt;
*[[Female Husky]]&lt;br /&gt;
===G===&lt;br /&gt;
*[[Giraffe]]&lt;br /&gt;
===M===&lt;br /&gt;
*[[Mycobeast]]&lt;br /&gt;
===N===&lt;br /&gt;
*[[Namidian (dedication)]] (Totemic Bear)&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Muscle_Mass/Extra_Notes&amp;diff=597514</id>
		<title>Muscle Mass/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Muscle_Mass/Extra_Notes&amp;diff=597514"/>
		<updated>2017-07-19T03:26:41Z</updated>

		<summary type="html">&lt;p&gt;Borneo: /* Found On: */ Made a note of where it is on Namidian.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Found On: ==&lt;br /&gt;
===A===&lt;br /&gt;
*[[African rock python]]&lt;br /&gt;
*[[Amazonian]]&lt;br /&gt;
===B===&lt;br /&gt;
*[[Blade Beast]]&lt;br /&gt;
*[[Brown Bear Shemale]]&lt;br /&gt;
*[[Bull Shark]]&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*[[Candy Dragon]]&lt;br /&gt;
*[[Centaur Mare]]&lt;br /&gt;
*[[Centaur Stallion]]&lt;br /&gt;
*[[Chi Lung]]&lt;br /&gt;
*[[Chimera]]&lt;br /&gt;
*[[Clydesdale Stud]]&lt;br /&gt;
*[[Collie Herm]]&lt;br /&gt;
*[[Cuddlefish]]&lt;br /&gt;
===D===&lt;br /&gt;
*[[Dark Elf Male]]&lt;br /&gt;
*[[Deinoraus]]&lt;br /&gt;
*[[Djinn]]&lt;br /&gt;
*[[Donkey Boy]]&lt;br /&gt;
===E===&lt;br /&gt;
*[[Einherjar (dedication)]]&lt;br /&gt;
===F===&lt;br /&gt;
*[[Female Commando]]&lt;br /&gt;
*[[Fenrir Wolf (dedication)]]&lt;br /&gt;
*[[Festive Reindeer]]&lt;br /&gt;
*[[Friesian Stallion]]&lt;br /&gt;
*[[Furie]]&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*[[Gargoyle Sentinel]]&lt;br /&gt;
*[[Genetically Superior Human]]&lt;br /&gt;
*[[Giant (monster)]]&lt;br /&gt;
*[[Gladiator]]&lt;br /&gt;
*[[Gryphoenix]]&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
*[[Honey Bear]]&lt;br /&gt;
*[[Hunched Dwarf]]&lt;br /&gt;
*[[Hyena Herm]]&lt;br /&gt;
&lt;br /&gt;
===I===&lt;br /&gt;
*[[Iguana Herm]]&lt;br /&gt;
===K===&lt;br /&gt;
*[[Killer Whale]]&lt;br /&gt;
*[[King Cobra]]&lt;br /&gt;
*[[Komodo Dragon]]&lt;br /&gt;
===L===&lt;br /&gt;
*[[Lion Beast]]&lt;br /&gt;
*[[Liquid Panthress]]&lt;br /&gt;
===M===&lt;br /&gt;
*[[Male Gator]]&lt;br /&gt;
*[[Male Rex]]&lt;br /&gt;
*[[Manticore]]&lt;br /&gt;
*[[Minotaur]]&lt;br /&gt;
*[[Mountain Lion]]&lt;br /&gt;
*[[MSPA Series 6]]&lt;br /&gt;
*[[Muscle Hulk]]&lt;br /&gt;
*[[Muscovy Duck]]&lt;br /&gt;
*[[Mutant Hyena]]&lt;br /&gt;
*[[Mutated Brute]]&lt;br /&gt;
*[[Mycobeast]]&lt;br /&gt;
===N===&lt;br /&gt;
*[[Namidian (dedication)]] (All Totemic Animals)&lt;br /&gt;
===O===&lt;br /&gt;
*[[Octopus Guy]]&lt;br /&gt;
*[[Ogre]]&lt;br /&gt;
*[[Once Cursed]]&lt;br /&gt;
*[[Osprey]]&lt;br /&gt;
===P===&lt;br /&gt;
*[[Plump Tigress]]&lt;br /&gt;
*[[Priapan Orca]]&lt;br /&gt;
===R===&lt;br /&gt;
*[[Runic Scorpion]]&lt;br /&gt;
===S===&lt;br /&gt;
*[[Saber-toothed Soldier]]&lt;br /&gt;
*[[Scorpion]]&lt;br /&gt;
*[[Sexy Dragoness]]&lt;br /&gt;
*[[Shadow Dragon]]&lt;br /&gt;
*[[Skunk Beast]]&lt;br /&gt;
*[[Stalking Tigress]]&lt;br /&gt;
&lt;br /&gt;
===T===&lt;br /&gt;
*[[Tarragon]]&lt;br /&gt;
*[[Termite Drone]]&lt;br /&gt;
*[[Tiger Shark]]&lt;br /&gt;
*[[Two Headed Giant]]&lt;br /&gt;
&lt;br /&gt;
===W===&lt;br /&gt;
*[[Water Dragon]]&lt;br /&gt;
*[[White Siberian Tiger]]&lt;br /&gt;
*[[Wolger]]&lt;br /&gt;
===Y===&lt;br /&gt;
*[[Yama Inu]]&lt;br /&gt;
===Z===&lt;br /&gt;
*[[Zebra]]&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Juggernaut/Extra_Notes&amp;diff=597513</id>
		<title>Juggernaut/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Juggernaut/Extra_Notes&amp;diff=597513"/>
		<updated>2017-07-19T03:25:38Z</updated>

		<summary type="html">&lt;p&gt;Borneo: /* Found On: */ Made a note of where it is on Namidian.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Found On: ==&lt;br /&gt;
===A===&lt;br /&gt;
*[[Alien]]&lt;br /&gt;
*[[Ancient Tortoise]]&lt;br /&gt;
*[[Anubis Servant (dedication)]]&lt;br /&gt;
*[[Ash Drakenoid]]&lt;br /&gt;
=== B ===&lt;br /&gt;
*[[Bearded Dragon Recruit]]&lt;br /&gt;
*[[Behemoth]]&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*[[Celedon]]&lt;br /&gt;
*[[Chocolate Cow]]&lt;br /&gt;
*[[Coatl]]&lt;br /&gt;
*[[Cuddly Seal]]&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*[[Ember Matriarch]]&lt;br /&gt;
*[[Ember Warrior]]&lt;br /&gt;
===F===&lt;br /&gt;
*[[Female Lamia]]&lt;br /&gt;
*[[Fenrir Wolf (dedication)]]&lt;br /&gt;
*[[Feral Dragon]]&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*[[Gargoyle Sentinel]]&lt;br /&gt;
*[[Giant Robot]]&lt;br /&gt;
*[[Gladiator]]&lt;br /&gt;
*[[Green Hydra]]&lt;br /&gt;
===H===&lt;br /&gt;
*[[Half-Lizard]]&lt;br /&gt;
*[[Horned Wyvern]]&lt;br /&gt;
*[[Hotdogger]]&lt;br /&gt;
===J===&lt;br /&gt;
*[[Jawbreaker]]&lt;br /&gt;
===K===&lt;br /&gt;
*[[Kaiju (dedication)]]&lt;br /&gt;
*[[Killer Whale]]&lt;br /&gt;
*[[Komodo Dragon]]&lt;br /&gt;
===L===&lt;br /&gt;
*[[Lustful Visage]]&lt;br /&gt;
===M===&lt;br /&gt;
*[[M1A1H]]&lt;br /&gt;
*[[Magma Wurm]]&lt;br /&gt;
*[[Male Rex]]&lt;br /&gt;
*[[Margay Taur]]&lt;br /&gt;
*[[Mountain Man]]&lt;br /&gt;
*[[MSPA Series 6]]&lt;br /&gt;
*[[Mutated Brute]]&lt;br /&gt;
===N===&lt;br /&gt;
*[[Namidian (dedication)]] (Totemic Bear)&lt;br /&gt;
===O===&lt;br /&gt;
*[[Once Cursed]]&lt;br /&gt;
===P===&lt;br /&gt;
*[[Pangolin]]&lt;br /&gt;
*[[Panther Taur]]&lt;br /&gt;
*[[Porcupine]]&lt;br /&gt;
*[[Priapan Orca]]&lt;br /&gt;
&lt;br /&gt;
===Q===&lt;br /&gt;
*[[Quetzalcoatl (dedication)]]&lt;br /&gt;
===R===&lt;br /&gt;
*[[Rabid Squirrel]]&lt;br /&gt;
*[[Raised Pharaoh]]&lt;br /&gt;
*[[Raptorian]]&lt;br /&gt;
*[[Rept-Taur]]&lt;br /&gt;
*[[Robot Zombie]]&lt;br /&gt;
*[[Royal Termite]]&lt;br /&gt;
===S===&lt;br /&gt;
*[[Satyr]]&lt;br /&gt;
*[[Scorpion]]&lt;br /&gt;
*[[Sexy Dragoness]]&lt;br /&gt;
*[[Shadow Dragon]]&lt;br /&gt;
*[[Solar Dragon (dedication)]]&lt;br /&gt;
*[[Steel Hercules]]&lt;br /&gt;
*[[Stegosaurian]]&lt;br /&gt;
===T===&lt;br /&gt;
*[[Tarragon]]&lt;br /&gt;
*[[Treant]]&lt;br /&gt;
*[[Tricerataur]]&lt;br /&gt;
&lt;br /&gt;
===W===&lt;br /&gt;
*[[Water Hydra]]&lt;br /&gt;
*[[Wolven Predator]]&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Guarding_Stance/Extra_Notes&amp;diff=597512</id>
		<title>Guarding Stance/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Guarding_Stance/Extra_Notes&amp;diff=597512"/>
		<updated>2017-07-19T03:24:33Z</updated>

		<summary type="html">&lt;p&gt;Borneo: /* Found On: */ Made a note of where it is on Namidian.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Found On: ==&lt;br /&gt;
===G===&lt;br /&gt;
*[[Gargoyle Sentinel]]&lt;br /&gt;
===L===&lt;br /&gt;
*[[Liberty Leopard]]&lt;br /&gt;
===N===&lt;br /&gt;
*[[Namidian (dedication)]] (Totemic Bear)&lt;br /&gt;
===O===&lt;br /&gt;
*[[Once Cursed]]&lt;br /&gt;
===T===&lt;br /&gt;
*[[Tricerataur]]&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Gouging_Claws/Extra_Notes&amp;diff=597511</id>
		<title>Gouging Claws/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Gouging_Claws/Extra_Notes&amp;diff=597511"/>
		<updated>2017-07-19T03:24:02Z</updated>

		<summary type="html">&lt;p&gt;Borneo: /* Found On: */ Made a note of where it is on Namidian.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Found On: ==&lt;br /&gt;
===A===&lt;br /&gt;
*[[Ash Drakenoid]]&lt;br /&gt;
*[[Banshee]]&lt;br /&gt;
=== B ===&lt;br /&gt;
*[[Bearded Dragon Recruit]]&lt;br /&gt;
*[[Behemoth]]&lt;br /&gt;
*[[Black Panther]]&lt;br /&gt;
*[[Busty Labrador]]&lt;br /&gt;
===C===&lt;br /&gt;
*[[Cat Girl]]&lt;br /&gt;
*[[Cauven]]&lt;br /&gt;
*[[Celedon]]&lt;br /&gt;
*[[Celestial Attendant]]&lt;br /&gt;
*[[Clockwork Fox Girl]]&lt;br /&gt;
*[[Clockwork Fox Guy]]&lt;br /&gt;
*[[Coatl]]&lt;br /&gt;
*[[Collie Herm]]&lt;br /&gt;
*[[Crested Wyvern]]&lt;br /&gt;
===E===&lt;br /&gt;
*[[Emerald Dragonfly]]&lt;br /&gt;
===F===&lt;br /&gt;
*[[Female Alley Cat]]&lt;br /&gt;
*[[Female Snow Leopardtaur]]&lt;br /&gt;
*[[Feral Wolfess]]&lt;br /&gt;
*[[Fox (dedication)]]&lt;br /&gt;
*[[Fox Girl]]&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*[[Gargoyle Sentinel]]&lt;br /&gt;
*[[Gel Gal]]&lt;br /&gt;
*[[Giant Bat]]&lt;br /&gt;
*[[Green Hydra]]&lt;br /&gt;
===H===&lt;br /&gt;
*[[Half-Lizard]]&lt;br /&gt;
*[[Harbinger Lynx]]&lt;br /&gt;
*[[Honey Bear]]&lt;br /&gt;
===L===&lt;br /&gt;
*[[Lion Beast]]&lt;br /&gt;
*[[Liquid Panthress]]&lt;br /&gt;
===M===&lt;br /&gt;
*[[Male Water Moccasin]]&lt;br /&gt;
*[[Margay Taur]]&lt;br /&gt;
*[[Mischiveous Nogitsune]]&lt;br /&gt;
*[[Mountain Lion]]&lt;br /&gt;
*[[Mutant Hyena]]&lt;br /&gt;
===N===&lt;br /&gt;
*[[Namidian (dedication)]] (Totemic Bear / Totemic Hawk)&lt;br /&gt;
===O===&lt;br /&gt;
*[[Once Cursed]]&lt;br /&gt;
*[[Orthom Brute]]&lt;br /&gt;
*[[Overdrive Fox]]&lt;br /&gt;
===P===&lt;br /&gt;
*[[Painted Wolf]]&lt;br /&gt;
*[[Pangolin]]&lt;br /&gt;
*[[Parched Horror]]&lt;br /&gt;
*[[Philosiraptor]]&lt;br /&gt;
*[[Plump Tigress]]&lt;br /&gt;
*[[Porcupine]]&lt;br /&gt;
*[[Probo-Bot 9001]]&lt;br /&gt;
&lt;br /&gt;
===R===&lt;br /&gt;
*[[Raised Pharaoh]]&lt;br /&gt;
===S===&lt;br /&gt;
*[[Salamander Femme]]&lt;br /&gt;
*[[Seeker Hound]]&lt;br /&gt;
*[[Sexy Dragoness]]&lt;br /&gt;
*[[Shadow Dragon]]&lt;br /&gt;
*[[Skeletal Miscreant]]&lt;br /&gt;
&lt;br /&gt;
===T===&lt;br /&gt;
*[[Tarragon]]&lt;br /&gt;
===V===&lt;br /&gt;
*[[Vampire Herm]]&lt;br /&gt;
*[[Vorpal Rat]]&lt;br /&gt;
===W===&lt;br /&gt;
*[[Wolf Beast]]&lt;br /&gt;
*[[Wolf Boy]]&lt;br /&gt;
===Y===&lt;br /&gt;
*[[Yama Inu]]&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Bear_Hug/Extra_Notes&amp;diff=597510</id>
		<title>Bear Hug/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Bear_Hug/Extra_Notes&amp;diff=597510"/>
		<updated>2017-07-19T03:23:11Z</updated>

		<summary type="html">&lt;p&gt;Borneo: /* Found On: */ Made a note of where it is on Namidian.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Found On: ==&lt;br /&gt;
===B===&lt;br /&gt;
*[[Brown Bear Shemale]]&lt;br /&gt;
===C===&lt;br /&gt;
*[[Cherry Cordial]]&lt;br /&gt;
===D===&lt;br /&gt;
*[[Deinoraus]]&lt;br /&gt;
===E===&lt;br /&gt;
*[[Einherjar (dedication)]]&lt;br /&gt;
===G===&lt;br /&gt;
*[[Gargoyle Sentinel]]&lt;br /&gt;
*[[Golden Grizzly]]&lt;br /&gt;
===H===&lt;br /&gt;
*[[Honey Bear]]&lt;br /&gt;
===L===&lt;br /&gt;
*[[Latex Tapir]]&lt;br /&gt;
===N===&lt;br /&gt;
*[[Namidian (dedication)]] (Totemic Bear)&lt;br /&gt;
===M===&lt;br /&gt;
*[[Marbled Fox]]&lt;br /&gt;
===P===&lt;br /&gt;
*[[Polar Bear]]&lt;br /&gt;
===T===&lt;br /&gt;
*[[Tentacle Ape]]&lt;br /&gt;
*[[Thirsty Badger]]&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Cum_Squirt/Extra_Notes&amp;diff=597509</id>
		<title>Cum Squirt/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Cum_Squirt/Extra_Notes&amp;diff=597509"/>
		<updated>2017-07-19T03:21:12Z</updated>

		<summary type="html">&lt;p&gt;Borneo: /* Found On: */ Added more forms to the list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Found On: ==&lt;br /&gt;
===C===&lt;br /&gt;
*[[Cum Slut]]&lt;br /&gt;
===F===&lt;br /&gt;
*[[Fern Dragon]]&lt;br /&gt;
===H===&lt;br /&gt;
*[[Hydick]]&lt;br /&gt;
===L===&lt;br /&gt;
*[[Lupine Breeder]]&lt;br /&gt;
===R===&lt;br /&gt;
*[[Red Squirrel]]&lt;br /&gt;
===W===&lt;br /&gt;
*[[Welsh Corgi]]&lt;/div&gt;</summary>
		<author><name>Borneo</name></author>
	</entry>
</feed>