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		<id>https://wiki.flexiblesurvival.com/index.php?title=Organ_sizes&amp;diff=1710057</id>
		<title>Organ sizes</title>
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		<updated>2022-08-22T22:18:44Z</updated>

		<summary type="html">&lt;p&gt;Auros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The values between asterisks are what to target when using a Nanite Carnal Equalizer to adjust a specific body part. Examples: &#039;shift breasts=margay&#039; or &#039;shift cock length=lion beast&#039;.&lt;br /&gt;
&lt;br /&gt;
The &#039;Missing&#039; column lists any mutation locations that don&#039;t exist for that creature, reducing the number of mutations &lt;br /&gt;
required to acquire the Total badge, and carrying forward any previous mutations when Shifted to by a Nanite Adept. For &lt;br /&gt;
instance, If a NA shifts to Cat Girl, then to Zombie, she will still have the cat tail in her description. &amp;amp;gt;&amp;amp;lt;&amp;amp;gt; &lt;br /&gt;
and Rubber Balls each only have a single mutation location, thus they are listed as missing &amp;quot;all but...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
NEUT means that the mutation does not carry any inherent sexual characteristics. This means that you will maintain the &lt;br /&gt;
organs and sizes you had previously, allowing for Cat Bois, Otter girls, and so on. Currently, this also means that any &lt;br /&gt;
child with this mutation on their groin will be born Neuter.&lt;br /&gt;
&lt;br /&gt;
A note on body size/mass: the numbers are, like the rest of the organ sizes, not in any absolute terms.  &amp;quot;5&amp;quot; is human average.  Sizes smaller than 5 are smaller than average.  Sizes above 5 are larger than average. If the form is more or less humanoid, this translates to taller or shorter, but some forms are dense or differently arranged, such as a tauric form. Currently, the largest size a player can get normally is hardcapped at 20 (&#039;&#039;&#039;roughly&#039;&#039;&#039; two to three times human average in height, about three to four times human average in mass), while the Kaiju and Quetzalcoatl supernatural dedications allow a larger size bounded by two softcaps. The largest possible height commonly obtainable is 95 for a Tall Giant Kaiju with a Tormunga torso, Giant Size toggle on, and the Overblown and Large Tendencies perks. Any time you look at a player, the first few words of the autodesc will tell you if they are shorter or taller than you are, and roughly by how much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; If the Main Table below does not contain the full list, check this version of it - http://wiki.flexiblesurvival.com/index.php?title=Organ_sizes_table&amp;amp;oldid=1710056&lt;br /&gt;
&lt;br /&gt;
{{:Organ_Sizes_Table}}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Supplementary Tables =&lt;br /&gt;
&lt;br /&gt;
== Organ Descriptions ==&lt;br /&gt;
&lt;br /&gt;
The following table is a list of organ sizes, and how they get described in descriptions of players and monsters. Please take note that multiple breast pairs do not match this table as the individual breasts tend to be smaller than the set breast size, with exceptions made for those with a [[Mammary Magnifier]] and/or a [[Breast Consolidator]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note that the descriptions of organs are meant to be relative to the body size. Hand filling breasts on a giant are hand filling. For a giant.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cock Length ===&lt;br /&gt;
&lt;br /&gt;
They have X (description) cock(s)/penis(es)/shaft(s)/maleness(es).&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Value &lt;br /&gt;
! Description&lt;br /&gt;
! Transformation (Growing)&lt;br /&gt;
! Transformation (Shrinking)&lt;br /&gt;
|-&lt;br /&gt;
| 0-1&lt;br /&gt;
| finger sized/minuscule&lt;br /&gt;
| You yelp in surprise as a puny organ erupts from the flesh of your nethers- A minuscule penis, no bigger than your index finger.&lt;br /&gt;
| You shudder as your manflesh shrinks, eventually becoming something no bigger than your index finger.&lt;br /&gt;
|-&lt;br /&gt;
| 2-3&lt;br /&gt;
| small&lt;br /&gt;
| Your groin feels a tad heavy as it fills out, leaving you with a maleness slightly longer than the width of your hand.&lt;br /&gt;
| You shiver as your manhood retracts, leaving you with an organ only slightly longer than the width of your hand.&lt;br /&gt;
|-&lt;br /&gt;
| 4-5&lt;br /&gt;
| average&lt;br /&gt;
| Your manhood engorges as it begins filling out, leaving you with average organs an average organ, roughly two hand-widths in length.&lt;br /&gt;
| Your maleness shrinks until it is about the length of two widths of your hand.&lt;br /&gt;
|-&lt;br /&gt;
| 6-7&lt;br /&gt;
| above average&lt;br /&gt;
| Your manhood engorges as it gains in length, eventually being more than two hands can hold.&lt;br /&gt;
| Your maleness retracts until it is at a state where it would take a little more than two of your hands to hold.&lt;br /&gt;
|-&lt;br /&gt;
| 8-9&lt;br /&gt;
| large&lt;br /&gt;
| Your male organ engorges as it fills out, the organ thick, about half the length of your thigh.&lt;br /&gt;
| Your male organ engorges, retracting as it shrinks to about half the length of your thigh.&lt;br /&gt;
|-&lt;br /&gt;
| 10-11&lt;br /&gt;
| thick/heavy&lt;br /&gt;
| Your manhood engorges as it seems to gain weight and girth, the organ just shy of your knees.&lt;br /&gt;
| Your manhood retracts and eventually comes to rest a short distance above the knee.&lt;br /&gt;
|-&lt;br /&gt;
| 12-13&lt;br /&gt;
| forearm length&lt;br /&gt;
| Your manhood engorges, gaining in length until its dimensions become quite comparable to your forearm, fist and all. You can no longer fully wrap a hand around any of your rod.&lt;br /&gt;
| Your manhood swells, retracting until its dimensions are similar to your forearm with a clenched fist.&lt;br /&gt;
|-&lt;br /&gt;
| 14-15&lt;br /&gt;
| torso length&lt;br /&gt;
| Your manhood engorges, surging in girth and length, and eventually it seems to be as long as your torso. On the plus side you can have a handy chin rest. The downside? You may poke your eye or throat if you sleep in the fetal position.&lt;br /&gt;
| Your manhood pulses, shrinking until it is as long as your torso, its tip at your collarbone.&lt;br /&gt;
|-&lt;br /&gt;
| 16-17&lt;br /&gt;
| shin bumping&lt;br /&gt;
| Your manhood engorges until its dimensions leave it almost as long as your leg, the fleshy pillar roughly halfway between knee and ankle.&lt;br /&gt;
| Your manhood swells, retracting until its length is somewhere between ankle and shin.&lt;br /&gt;
|-&lt;br /&gt;
| 18-19&lt;br /&gt;
| leg length&lt;br /&gt;
| Your manhood engorges until you seem to have another leg. It is a struggle to wrap both hands around the thick girth of your meat.&lt;br /&gt;
| Your manhood swells as it shrinks down to a size roughly equal to your legs.&lt;br /&gt;
|-&lt;br /&gt;
| 20-21&lt;br /&gt;
| unwieldly&lt;br /&gt;
| Your manhood engorges, eventually reaching a point where you may risk tripping over these absurd dimensions.&lt;br /&gt;
| Your manhood swells, shrinking down to a slightly more reasonable dimension. However, it seems to have the annoying tendency of being the perfect length to trip over and tangle with your legs.&lt;br /&gt;
|-&lt;br /&gt;
| 22-23&lt;br /&gt;
| body length&lt;br /&gt;
| Your manhood engorges until it is as long as you are tall, easily towering above your head. It is rather hard to keep your balance at this point.&lt;br /&gt;
| Your manhood swells, and then begins to shrink until the massive rod is as long as you are tall.&lt;br /&gt;
|-&lt;br /&gt;
| 24+&lt;br /&gt;
| body overshadowing/bigger than themself&lt;br /&gt;
| Your manhood engorges past all sense of reason and logic, the abomination ridiculously thick, and easily far taller and heavier than you. You wonder how you will remain conscious if you ever get an erection... wait, scratch that. You wonder how you will survive.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ball Size ===&lt;br /&gt;
They have (description) balls.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Value &lt;br /&gt;
! Description&lt;br /&gt;
! Transformation (Growing)&lt;br /&gt;
! Transformation (Shrinking)&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| tiny&lt;br /&gt;
| You feel some internal shifting as the nanites alter your biology, leaving you with two tiny balls.&lt;br /&gt;
| Scrotal flesh dwindles, balls shrinking until you are left with two orbs that could hardly be called balls.&lt;br /&gt;
|-&lt;br /&gt;
| 3-5&lt;br /&gt;
| small&lt;br /&gt;
| Scrotal flesh grows taut for a moment as your balls expand to form small, rounded balls.&lt;br /&gt;
| Scrotal flesh dwindles as your balls shrink to small rounded balls.&lt;br /&gt;
|-&lt;br /&gt;
| 6-8&lt;br /&gt;
| average&lt;br /&gt;
| Scrotal flesh grows taut for a moment as your balls expand to two average sized balls.&lt;br /&gt;
| Scrotal flesh dwindles as your balls shrink to two average sized balls.&lt;br /&gt;
|-&lt;br /&gt;
| 9-11&lt;br /&gt;
| large&lt;br /&gt;
| Scrotal flesh grows taut for a moment as your balls expand to roughly twice their previous size, your scrotum ending up quite the handful.&lt;br /&gt;
| Scrotal flesh dwindles as your balls shrink to roughly half their previous size, your scrotum a literal handful.&lt;br /&gt;
|-&lt;br /&gt;
| 12-14&lt;br /&gt;
| fist sized&lt;br /&gt;
| Scrotal flesh grows taut for a moment as your balls expand until each is roughly the size of your clenched fist.&lt;br /&gt;
| Scrotal flesh dwindles as your balls shrink until they are about as big as your clenched fist.&lt;br /&gt;
|-&lt;br /&gt;
| 15-17&lt;br /&gt;
| hand filling&lt;br /&gt;
| Scrotal flesh grows taut for a moment as your balls expand, surging as each becomes a literal handful- larger than a clenched fist. You cannot even wrap your paw/hand around one.&lt;br /&gt;
| Scrotal flesh dwindles as your balls shrink, the spheres eventually a literal handful.&lt;br /&gt;
|-&lt;br /&gt;
| 18-19&lt;br /&gt;
| head sized&lt;br /&gt;
| Scrotal flesh grows taut for a moment as your balls expand and swell, your balls only seeming to halt when they are as big as your own head!&lt;br /&gt;
| Scrotal flesh dwindles as your balls shrink, eventually coming to a stop at around the size of your head.&lt;br /&gt;
|-&lt;br /&gt;
| 20-25&lt;br /&gt;
| lap filling&lt;br /&gt;
| Scrotal flesh grows taut for a moment as your balls expand, each ball of flesh stretching far beyond its normal limits. When all is said and done, both take up a good deal of space between your thighs, becoming a literal lapful.&lt;br /&gt;
| Scrotal flesh dwindles as your balls shrink, both eventually large enough to make a literal lapful as they dominate the space between your thighs.&lt;br /&gt;
|-&lt;br /&gt;
| 26-31&lt;br /&gt;
| knee knocking&lt;br /&gt;
| Scrotal flesh grows taut for a moment as your balls expand and surge, each nut becoming large enough to dominate a lap, and to make matters worse, they bump against your knees if you walk the wrong way.&lt;br /&gt;
| Scrotal flesh dwindles as your balls shrink until they reach a point where either could dominate a lap. At least walking is easier, if still awkward- the damn things bump your knees if you don&#039;t stroll along properly.&lt;br /&gt;
|-&lt;br /&gt;
| 32-37&lt;br /&gt;
| shin bumping/seat worthy&lt;br /&gt;
| Scrotal flesh grows taut for a moment as your balls expand, each eventually reaching such huge proportions that they are about halfway down to your shins. On the plus side you have a handy seat. On the downside? You have one hell of a problem walking.&lt;br /&gt;
| Scrotal flesh dwindles as your balls shrink. Sure, they no longer brush the ground, but you&#039;re more liable to trip than ever due to their ungainly size.&lt;br /&gt;
|-&lt;br /&gt;
| 38-42&lt;br /&gt;
| ground brushing&lt;br /&gt;
| Scrotal flesh grows taut for a moment as your balls expand, testes literally large enough to brush the ground. On the plus, walking is a little easier, but on the downside that scraping makes stealth a hassle.&lt;br /&gt;
| Scrotal flesh dwindles as your balls shrink, testes becoming slightly more manageable, but stealth harder. Giant orbs dragging along the ground have their downsides.&lt;br /&gt;
|-&lt;br /&gt;
| 43-48&lt;br /&gt;
| unwieldly sized&lt;br /&gt;
| Scrotal flesh grows taut for a moment as your balls expand until each is large enough to comfortably fit in to the crook of your back. Still ungainly, but at least you will always have something to lean on.&lt;br /&gt;
| Scrotal flesh dwindles as your balls shrink, becoming a little more manageable, but by no means easy. A convenient thing to lean on, as either could fit comfortably against your mid-back.&lt;br /&gt;
|-&lt;br /&gt;
| 49-54&lt;br /&gt;
| body sized&lt;br /&gt;
| Scrotal flesh grows taut for a moment as your balls expand, each nut as large as you are tall, and probably wider to boot.&lt;br /&gt;
| Scrotal flesh dwindles as your balls shrink to something slightly less inconvenient, but strangely more comical. Trouble with doorways, halls, and seating abound!&lt;br /&gt;
|-&lt;br /&gt;
| 55+&lt;br /&gt;
| unfathomably over sized&lt;br /&gt;
| Scrotal flesh grows taut for a moment as your balls expand to simply ridiculous proportions. Far larger than you, these grand balls could probably get caught in a door or hallway that you would normally be able to pass easily in to.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Breast Size ===&lt;br /&gt;
&lt;br /&gt;
It is important to note again, that for the description and the shifting message that your breast individually might not match up with the number. Please make sure to reference your character such that your description and shifting message match up, as these are more important than the actual stat number.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Description&lt;br /&gt;
! Transforming (Growing)&lt;br /&gt;
! Transforming (Shrinking)&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| nipples&lt;br /&gt;
|&lt;br /&gt;
| You shudder as you become flatter than FlatsVille. Your chest could pass as a billboard save for the nipples. This could be good or bad depending on your views.&lt;br /&gt;
|-&lt;br /&gt;
| 1-3&lt;br /&gt;
| flat&lt;br /&gt;
| You shudder as your bust expands, leaving you slightly less flat than the billboard you were before, two slight mounds giving the impression of bust.&lt;br /&gt;
| You shudder as you become flatter than FlatsVille. Your chest could pass as a billboard save for the nipples. This could be good or bad depending on your views.&lt;br /&gt;
|-&lt;br /&gt;
| 4-7&lt;br /&gt;
| small/petite&lt;br /&gt;
| You shudder as your breasts expand, leaving you with two perky mounds.&lt;br /&gt;
| You shiver as your breasts retract, but you still seem to retain some semblance of a chest, your breasts pert mounds upon your chest.&lt;br /&gt;
|-&lt;br /&gt;
| 8-11&lt;br /&gt;
| average&lt;br /&gt;
| You shudder as your breasts expand to a rather average size.&lt;br /&gt;
| You shiver as your breasts retract to a rather average looking size.&lt;br /&gt;
|-&lt;br /&gt;
| 12-15&lt;br /&gt;
| large/hand filling&lt;br /&gt;
| You shudder as your breasts expand, each bulge of flesh easily able to fill the palm of your hand. Literal handfuls indeed.&lt;br /&gt;
| You shiver as your breasts shrink to a smaller size. Still, they are quite generous, each being a rather pleasant handful.&lt;br /&gt;
|-&lt;br /&gt;
| 16-19&lt;br /&gt;
| hefty&lt;br /&gt;
| You shudder as your breasts expand a bit beyond the scope of one hand, two now required to grasp the jiggly flesh. Your quite the handful now, and you seem to have a little heft to your chest now.&lt;br /&gt;
| You shiver as your breasts shrink down to being two handfuls apiece. You still got quite a bit of jiggle, if slightly less of a handful than you were before.&lt;br /&gt;
|-&lt;br /&gt;
| 20-23&lt;br /&gt;
| grand&lt;br /&gt;
| You shudder as your breasts expand and are now quite large and plush, a few cup sizes short of something that could hold your head. Crossing your arms could support these puppies quite nicely.&lt;br /&gt;
|You shiver as your breasts shrink down to a rather generous and impressive size, smaller than your head at least. If you crossed your arms, you could support them quite nicely.&lt;br /&gt;
|-&lt;br /&gt;
| 24-27&lt;br /&gt;
| head sized&lt;br /&gt;
| You shudder as your breasts expand to a point that each pliant mound is as large as your head. (If have Normal Physics) You are also greeted with a growing soreness in your back. (If you don&#039;t have Normal Physics) You are also greeted with a surprising lack of back pain.&lt;br /&gt;
| You shiver as your breasts shrink down until they are about as large as your head.&lt;br /&gt;
|-&lt;br /&gt;
| 28-31&lt;br /&gt;
| chest filling&lt;br /&gt;
| You shudder as your breasts expand, each impressive easily covering each half of your chest, far larger than your head. The soft fleshy orbs jiggle and bounce quite a bit as you walk, occasionally bumping in to the side of your arms.&lt;br /&gt;
| You shudder as your breasts shrink down to a more manageable size, though they are by no means small, each breast far larger than your head. (If you have Normal Physics) Your back does not hurt quite as much. (End if) Your balance improves a little.&lt;br /&gt;
|-&lt;br /&gt;
| 32-35&lt;br /&gt;
| arm filling&lt;br /&gt;
| You shudder as your bust expands further, your chest reaching such proportions as they begin to bottom out near the top of your stomach. You have barely enough room to clasp your fingers together if you were to reach around your mammaries. You notice some problems with balance, and you are carrying quite a bit of weight.&lt;br /&gt;
| You gasp as your breasts shrink to a point where you can actually reach your fingers if you were to wrap your arms around your titflesh.&lt;br /&gt;
|-&lt;br /&gt;
| 36-39&lt;br /&gt;
| waist bumping&lt;br /&gt;
| You shudder as your breasts expand to such immense proportions that the fleshy spheres bump and brush against your waist as you walk. You are really beginning to have balance problems.&lt;br /&gt;
| You shiver as your breasts shrink down to around your waist, greatly alleviating balancing issues. Still, they bounce and jiggle against your waist, so that is not saying much.&lt;br /&gt;
|-&lt;br /&gt;
| 40-43&lt;br /&gt;
| knee bouncing&lt;br /&gt;
| You shudder as your breasts expand to even greater proportions, the rounded mammaries knocking against your knees as you walk, greatly contributing to bounce and jiggle.&lt;br /&gt;
| You sigh as your breasts shrink to a far more reasonable proportion, greatly solving many problems that you were plagued with. Still, your knees bounce those breasts as you walk, and it can be a rather odd sensation.&lt;br /&gt;
|-&lt;br /&gt;
| 44-47&lt;br /&gt;
| body-sized&lt;br /&gt;
| You shudder as your breasts expand expand further, billowing out until they are as large as you are. Unsupported they would drag upon the ground, (if you have Normal Physics) but at least the growing back pain is gone, (end if) and if supported, your balance is significantly compromised. How can you even manage to move? That is a mystery only you can answer, considering others will have to deal with all the extra space you take up.&lt;br /&gt;
| You shiver as your breasts shrink to far less insane proportions. Still, it is quite maddening, taking up all that space- breasts as large as you are. Balance issues are still abound, but at least you are mobile.&lt;br /&gt;
|-&lt;br /&gt;
| 48+&lt;br /&gt;
| impossibly huge&lt;br /&gt;
| You shudder as your breasts expand expand to completely unreasonable proportions. Good luck moving, as these puppies are now larger than you are. It is doubtful you may be able to walk forwards, so you may have to deal with going backwards, if you can even move.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cunt Length ===&lt;br /&gt;
They have X (description) vagina(s)/cunt(s)/puss(y/ies)/cleft(s).&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Value &lt;br /&gt;
! Description&lt;br /&gt;
! Transformation (Growing)&lt;br /&gt;
! Transformation (Shrinking)&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| minuscule&lt;br /&gt;
| You tremble as the nanites rework your anatomy, eventually leaving you with a small mound of flesh between your legs- a small vagina. It is little more than a small hole capable of housing a finger.&lt;br /&gt;
| You shudder, in each pussy feeling wet as it shrinks down to minuscule proportions- almost nothing more than a mound of flesh and accompanying hole to go with it. Barely enough room for a finger.&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| small&lt;br /&gt;
| Your pussy feels wet as it seems to grow deeper, mound growing more prominent. It is not too terribly deep.&lt;br /&gt;
| Your pussy feels wet as it shrinks, growing tighter and tighter. It can now only house a few fingers comfortably.&lt;br /&gt;
|-&lt;br /&gt;
| 5-6&lt;br /&gt;
| standard&lt;br /&gt;
| Your pussy feels wet as it becomes more prominent, finally resembling something normal. It seems to be fairly standard in size, nothing overly large or small.&lt;br /&gt;
| Your pussy feels wet as it shrinks, eventually becoming something more average in size.&lt;br /&gt;
|-&lt;br /&gt;
| 7-8&lt;br /&gt;
| moderately large&lt;br /&gt;
| Your pussy feels wet as a shudder runs through your form. Nothing really seems to change outwardly, but a private check reveals your sex to be more able to stretch, and a bit deeper.&lt;br /&gt;
| Your pussy feels wet as it seems to tighten, though still above the average depth, retaining a bit of stretch, your hips narrowing a little as well.&lt;br /&gt;
|-&lt;br /&gt;
| 9-10&lt;br /&gt;
| large&lt;br /&gt;
| Your pussy feels wet and you squirm uncomfortably, nanites making a few more changes, deepening your sex your hips growing a little wider, as if to allow larger things inside you more comfortably.&lt;br /&gt;
| Your pussy feels wet as it shrinks, nanites making changes until it is tighter, your feminine lips becoming a little less pronounced in the process.&lt;br /&gt;
|-&lt;br /&gt;
| 11-12&lt;br /&gt;
| wide&lt;br /&gt;
| Your cleft feels wet as it thickens a little, cleft becoming a little more pronounced and defined, the familiar tingle of deepening accompanying such a transformation.&lt;br /&gt;
| Your pussy feels wet as it tightens, internals shifting as it reworks itself. You cannot easily take something the size of your forearm anymore.&lt;br /&gt;
|-&lt;br /&gt;
| 13-15&lt;br /&gt;
| thick-lipped&lt;br /&gt;
| Your pussy feels wet as it seems to deepen further. There is almost no outward change, but you could comfortably fit something the size of your forearm in there if you had the dexterity to do so.&lt;br /&gt;
| Your pussy feels wet as it tightens, shrinking in size, your hips narrowing as well. You&#039;re still quite deep, you just cannot cram as much in, only really able to manage something the size of your arm down to your elbow.&lt;br /&gt;
|-&lt;br /&gt;
| 16-17&lt;br /&gt;
| elbow-deep&lt;br /&gt;
| Your pussy feels wet as your hips seem to widen a more, greatly enhancing your figure along with giving some much needed room to fit some larger things in. You could easily squeeze a good two thirds of your arm in there.&lt;br /&gt;
| Your pussy feels wet as that literal hollow feeling fades, sex tightening as some previous elasticity vanishes.&lt;br /&gt;
|-&lt;br /&gt;
| 18-19&lt;br /&gt;
| arm deep&lt;br /&gt;
| Your pussy feels wet as it deepens even more. You begin to wonder a few things, and seem to feel a little hollow in the literal sense. You could easily fit something as long and thick as your entire arm in there.&lt;br /&gt;
| Your pussy feels wet as an odd feeling overtakes you. You can take something the size of your arm with ease, but you are not quite as stretchy as you once were.&lt;br /&gt;
|-&lt;br /&gt;
| 20-21&lt;br /&gt;
| cavernous&lt;br /&gt;
| Your pussy feels wet as it becomes little more elastic. You cannot help but feel slightly odd as things shift around. You could swear that your sex take takes up a good deal of your body at this point.&lt;br /&gt;
| Your pussy feels wet as much of your elasticity fades. You still got something as deep as your torso, but your hips are not as insane as they were, and your bones and internals are now much more normal than they were.&lt;br /&gt;
|-&lt;br /&gt;
| 22-23&lt;br /&gt;
| body length&lt;br /&gt;
| Your pussy feels wet as your internals shift drastically. You feel odd- although you cannot pinpoint why. The outward appearance of your vagina seems fine- much the same as it was before, except that it seems to stretch through your entire torso.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 24+&lt;br /&gt;
| impossibly elastic&lt;br /&gt;
| Your feel pussy feels wet with a familiar sensation as your female parts shift yet again. It is hard to say exactly what happened, aside from some rather impressive hips and an altered bone structure, but you are highly elastic at this point- A torso has its limits, but you might just be able to cram a portion of things larger than that within you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Clit Length ===&lt;br /&gt;
&lt;br /&gt;
They have X (description) clits(s)/buzzers(es)/buttons(s).&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Value &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-1&lt;br /&gt;
| non-existent/always hidden &lt;br /&gt;
|-&lt;br /&gt;
| 2-3&lt;br /&gt;
| nubby/insignificant&lt;br /&gt;
|-&lt;br /&gt;
| 4-5&lt;br /&gt;
| average&lt;br /&gt;
|-&lt;br /&gt;
| 6-7&lt;br /&gt;
| large/plump&lt;br /&gt;
|-&lt;br /&gt;
| 8-9&lt;br /&gt;
| finger length/prominent&lt;br /&gt;
|-&lt;br /&gt;
| 10-11&lt;br /&gt;
| grippable/exposed&lt;br /&gt;
|-&lt;br /&gt;
| 12-13&lt;br /&gt;
| hand length/cock-like&lt;br /&gt;
|-&lt;br /&gt;
| 14-15&lt;br /&gt;
| lengthy &lt;br /&gt;
|-&lt;br /&gt;
| 16-17&lt;br /&gt;
| belly slapping&lt;br /&gt;
|-&lt;br /&gt;
| 18-19&lt;br /&gt;
| awkwardly oversized&lt;br /&gt;
|-&lt;br /&gt;
| 20-21&lt;br /&gt;
| thigh slapping &lt;br /&gt;
|-&lt;br /&gt;
| 22-23&lt;br /&gt;
| forearm sized/thigh length&lt;br /&gt;
|-&lt;br /&gt;
| 24+&lt;br /&gt;
| unspeakably huge&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Udder Size ===&lt;br /&gt;
&lt;br /&gt;
Udder size is tied directly to your breast size, but has a different description. If you want to change your udder size, assuming you have one, you need to change your breast sizes.&lt;br /&gt;
&lt;br /&gt;
They have an udder, it seems (description) and has (number of breasts) teats.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Value &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0-1&lt;br /&gt;
| flat&lt;br /&gt;
|-&lt;br /&gt;
| 2-4&lt;br /&gt;
| small&lt;br /&gt;
|-&lt;br /&gt;
| 5-7&lt;br /&gt;
| average&lt;br /&gt;
|-&lt;br /&gt;
| 8-10&lt;br /&gt;
| large&lt;br /&gt;
|-&lt;br /&gt;
| 11-13&lt;br /&gt;
| bloated&lt;br /&gt;
|-&lt;br /&gt;
| 14-18&lt;br /&gt;
| lap filling&lt;br /&gt;
|-&lt;br /&gt;
| 19-21&lt;br /&gt;
| amazingly huge&lt;br /&gt;
|-&lt;br /&gt;
| 22-26&lt;br /&gt;
| impossibly huge&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Size shifting guides ==&lt;br /&gt;
&lt;br /&gt;
The following tables are the main table&#039;s information, a little reworked and sorted into certain categories of &lt;br /&gt;
interest.&amp;lt;br&amp;gt;&lt;br /&gt;
This is mostly done to supply [[Nanite Adepts]] with the [[Nanite Carnal Equalizer]] or [[Nanite Fine Tuner]], or people who like to &lt;br /&gt;
use [[Nanite Hypo]]s and [[Sexual Fixative]]s to change their organ sizes. &#039;&#039;This is also good for monster creators who want to &lt;br /&gt;
see what has and hasn&#039;t been done when it comes to scale tendencies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The following table has the following categories:&lt;br /&gt;
* Female&lt;br /&gt;
* Single organs&lt;br /&gt;
* Boob size is the primary factor&lt;br /&gt;
* Cunt lengths were selected to start at 8, with a medium and large value supplemented with each available boob size, where &lt;br /&gt;
possible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Species&lt;br /&gt;
!Breast Size&lt;br /&gt;
!Cunt Length&lt;br /&gt;
|----&lt;br /&gt;
|[[Banshee]]&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|----&lt;br /&gt;
|[[Squid Girl]]&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|----&lt;br /&gt;
|[[Lollipop Lady]]&lt;br /&gt;
|2&lt;br /&gt;
|9&lt;br /&gt;
|----&lt;br /&gt;
|[[Eagle Girl]]&lt;br /&gt;
|2&lt;br /&gt;
|16&lt;br /&gt;
|----&lt;br /&gt;
|[[Valkyrie]]&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|----&lt;br /&gt;
|[[Female Commando]]&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|----&lt;br /&gt;
|[[Leech]]&lt;br /&gt;
|3&lt;br /&gt;
|15&lt;br /&gt;
|----&lt;br /&gt;
|[[Latex Snow Leopard]]&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|----&lt;br /&gt;
|[[Female Widow Convert]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|----&lt;br /&gt;
|[[Farm Hen]]&lt;br /&gt;
|4&lt;br /&gt;
|14&lt;br /&gt;
|----&lt;br /&gt;
|[[Slurry Girl]]&lt;br /&gt;
|4&lt;br /&gt;
|28&lt;br /&gt;
|----&lt;br /&gt;
|[[Hair-bound Woman]]&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|----&lt;br /&gt;
|[[Knockout Mouse]]&lt;br /&gt;
|5&lt;br /&gt;
|16&lt;br /&gt;
|----&lt;br /&gt;
|[[Snow Leopardtaur|Female Snow Leopardtaur]]&lt;br /&gt;
|5&lt;br /&gt;
|18&lt;br /&gt;
|----&lt;br /&gt;
|[[Peregrine Girl]]&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|----&lt;br /&gt;
|[[Fire Elemental]]&lt;br /&gt;
|6&lt;br /&gt;
|16&lt;br /&gt;
|----&lt;br /&gt;
|[[Evil Nurse]]&lt;br /&gt;
|7&lt;br /&gt;
|9&lt;br /&gt;
|----&lt;br /&gt;
|[[Cherry Cordial]]&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|----&lt;br /&gt;
|[[Liquid Panthress]]&lt;br /&gt;
|7&lt;br /&gt;
|24&lt;br /&gt;
|----&lt;br /&gt;
|[[F15 Girl]]&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|----&lt;br /&gt;
|[[Busty Succubus]]&lt;br /&gt;
|8&lt;br /&gt;
|20&lt;br /&gt;
|----&lt;br /&gt;
|[[Anime Babe]]&lt;br /&gt;
|9&lt;br /&gt;
|8&lt;br /&gt;
|----&lt;br /&gt;
|[[Icy Phoenix]]&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|----&lt;br /&gt;
|[[Busty Cow]]&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|----&lt;br /&gt;
|[[Cowgirl]]&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|----&lt;br /&gt;
|[[VTOL Lady]]&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|----&lt;br /&gt;
|[[Dark Elf Female]]&lt;br /&gt;
|14&lt;br /&gt;
|18&lt;br /&gt;
|----&lt;br /&gt;
|[[Wolf Spider]]&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|----&lt;br /&gt;
|----&lt;br /&gt;
|[[Arachne]]&lt;br /&gt;
|10&lt;br /&gt;
|80&lt;br /&gt;
|----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following table has the following categories:&lt;br /&gt;
* Female&lt;br /&gt;
* Single organs&lt;br /&gt;
* Cunt length is the primary factor&lt;br /&gt;
* Small, medium and large Boob sizes were included with each cunt length, where possible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Species&lt;br /&gt;
!Cunt Length&lt;br /&gt;
!Cup Sizes&lt;br /&gt;
|----&lt;br /&gt;
|[[Chocolate Bunny]]&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|----&lt;br /&gt;
|[[Honey Bee]]&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|----&lt;br /&gt;
|[[Bearded Dragon Recruit]]&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|----&lt;br /&gt;
|[[Giant]]&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|----&lt;br /&gt;
|[[Peregrine Girl]]&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|----&lt;br /&gt;
|[[Banshee]]&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|----&lt;br /&gt;
|[[Latex Snow Leopard]]&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|----&lt;br /&gt;
|[[Anime Babe]]&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|----&lt;br /&gt;
|[[Busty Cow]]&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|----&lt;br /&gt;
|[[Lollipop Lady]]&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|----&lt;br /&gt;
|[[Female Commando]]&lt;br /&gt;
|9&lt;br /&gt;
|3&lt;br /&gt;
|----&lt;br /&gt;
|[[Evil Nurse]]&lt;br /&gt;
|9&lt;br /&gt;
|7&lt;br /&gt;
|----&lt;br /&gt;
|[[Bunny Girl]]&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|----&lt;br /&gt;
|[[Leather Mistress]]&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|----&lt;br /&gt;
|[[Cherry Cordial]]&lt;br /&gt;
|10&lt;br /&gt;
|7&lt;br /&gt;
|----&lt;br /&gt;
|[[Icy Phoenix]]&lt;br /&gt;
|10&lt;br /&gt;
|9&lt;br /&gt;
|----&lt;br /&gt;
|[[Palmetto Roach]]&lt;br /&gt;
|11&lt;br /&gt;
|0&lt;br /&gt;
|----&lt;br /&gt;
|[[Skunk Girl]]&lt;br /&gt;
|12&lt;br /&gt;
|3&lt;br /&gt;
|----&lt;br /&gt;
|[[Corota]]&lt;br /&gt;
|12&lt;br /&gt;
|4&lt;br /&gt;
|----&lt;br /&gt;
|[[Sexy Dragoness]]&lt;br /&gt;
|12&lt;br /&gt;
|8&lt;br /&gt;
|----&lt;br /&gt;
|[[Furie]]&lt;br /&gt;
|13&lt;br /&gt;
|5&lt;br /&gt;
|----&lt;br /&gt;
|[[Farm Hen]]&lt;br /&gt;
|14&lt;br /&gt;
|4&lt;br /&gt;
|----&lt;br /&gt;
|[[Leech]]&lt;br /&gt;
|15&lt;br /&gt;
|3&lt;br /&gt;
|----&lt;br /&gt;
|[[Cowgirl]]&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|----&lt;br /&gt;
|[[Eagle Girl]]&lt;br /&gt;
|16&lt;br /&gt;
|2&lt;br /&gt;
|----&lt;br /&gt;
|[[Knockout Mouse]]&lt;br /&gt;
|16&lt;br /&gt;
|5&lt;br /&gt;
|----&lt;br /&gt;
|[[Lizard Girl]]&lt;br /&gt;
|17&lt;br /&gt;
|3&lt;br /&gt;
|----&lt;br /&gt;
|[[Snow Leopardtaur|Female Snow Leopardtaur]]&lt;br /&gt;
|18&lt;br /&gt;
|5&lt;br /&gt;
|----&lt;br /&gt;
|[[Dark Elf Female]]&lt;br /&gt;
|18&lt;br /&gt;
|14&lt;br /&gt;
|----&lt;br /&gt;
|[[Shadow Dragon]]&lt;br /&gt;
|19&lt;br /&gt;
|4&lt;br /&gt;
|----&lt;br /&gt;
|[[Goo Girl]]&lt;br /&gt;
|20&lt;br /&gt;
|3&lt;br /&gt;
|----&lt;br /&gt;
|[[Busty Succubus]]&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|----&lt;br /&gt;
|[[VTOL Lady]]&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|----&lt;br /&gt;
|[[Female Lamia]]&lt;br /&gt;
|24&lt;br /&gt;
|3&lt;br /&gt;
|----&lt;br /&gt;
|[[Liquid Panthress]]&lt;br /&gt;
|24&lt;br /&gt;
|7&lt;br /&gt;
|----&lt;br /&gt;
|[[Slurry Girl]]&lt;br /&gt;
|28&lt;br /&gt;
|4&lt;br /&gt;
|----&lt;br /&gt;
|[[Centaur Mare]]&lt;br /&gt;
|30&lt;br /&gt;
|3&lt;br /&gt;
|----&lt;br /&gt;
|[[Wolf Spider]]&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|----&lt;br /&gt;
|----&lt;br /&gt;
|[[Arachne]]&lt;br /&gt;
|80&lt;br /&gt;
|10&lt;br /&gt;
|----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following table has the following categories:&lt;br /&gt;
* Male&lt;br /&gt;
* Single organs&lt;br /&gt;
* Cock length is the primary factor&lt;br /&gt;
* Small, and large ball sizes, as well as nipple and nippleless were included with each cock length, where possible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Species&lt;br /&gt;
!Cock Length&lt;br /&gt;
!Ball Size&lt;br /&gt;
!Nipples?&lt;br /&gt;
|----&lt;br /&gt;
|[[Mountain Man]]&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|*&lt;br /&gt;
|----&lt;br /&gt;
|[[Male Alley Cat]]&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[Anole]]&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[Fey Folke]]&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
||[[Water Moccasin|Male Water Moccasin]]&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
||[[Villainous Gnome]]&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[Horseshoe Crab]]&lt;br /&gt;
|6&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[Raptorian]]&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[Aassahke Male]]&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[Fox Boy]]&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[Ebony Raven]]&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[Pangolin]]&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[German Shepherd]]&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|*&lt;br /&gt;
|----&lt;br /&gt;
|[[Quilled Tousky]]&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[Latex Fox]]&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[Treant]]&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[Circus Clown]]&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[Orthom Brute]]&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[Orc]]&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[Gladiator]]&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[Half-Lizard]]&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[Stegosaurian]]&lt;br /&gt;
|10&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[Honey Bear]]&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[Nephilim]]&lt;br /&gt;
|10&lt;br /&gt;
|16&lt;br /&gt;
|*&lt;br /&gt;
|----&lt;br /&gt;
|[[Skunk Beast]]&lt;br /&gt;
|11&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[Wolf Boy]]&lt;br /&gt;
|12&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[Porcupine]]&lt;br /&gt;
|12&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[Wolf Beast]]&lt;br /&gt;
|12&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[Gargoyle Sentinel]]&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[White Siberian Tiger]]&lt;br /&gt;
|12&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[Male Rex]]&lt;br /&gt;
|13&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[Clockwork Fox Guy]]&lt;br /&gt;
|13&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[Troll]]&lt;br /&gt;
|14&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[Killer Whale]]&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[Fox Taur]]&lt;br /&gt;
|14&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[Dandy Peacock]]&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[Lion Beast]]&lt;br /&gt;
|16&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[Clydesdale Stud]]&lt;br /&gt;
|16&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[Anthro Dolphin]]&lt;br /&gt;
|16&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[Arctic Fox]]&lt;br /&gt;
|16&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[Muscle Hulk]]&lt;br /&gt;
|16&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[Dark Elf Male]]&lt;br /&gt;
|18&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[Tarragon]]&lt;br /&gt;
|18&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[Clownfish]]&lt;br /&gt;
|18&lt;br /&gt;
|19&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[Donkey Boy]]&lt;br /&gt;
|18&lt;br /&gt;
|30&lt;br /&gt;
|*&lt;br /&gt;
|----&lt;br /&gt;
|[[Horned Wyvern]]&lt;br /&gt;
|20&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[Friesian Stallion]]&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[Ogre]]&lt;br /&gt;
|24&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|[[Centaur Stallion]]&lt;br /&gt;
|28&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following table has the following categories:&lt;br /&gt;
* Herm&lt;br /&gt;
* Single organs&lt;br /&gt;
* Bust Size is the primary factor&lt;br /&gt;
* Small and large organ sizes were included with each boob scale, where possible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Species&lt;br /&gt;
!Breast Size&lt;br /&gt;
!Cunt Length&lt;br /&gt;
!Cock Length&lt;br /&gt;
!Ball Size&lt;br /&gt;
|----&lt;br /&gt;
|[[Magma Wurm]]&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|----&lt;br /&gt;
|[[Palmetto Roach]]&lt;br /&gt;
|0&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|----&lt;br /&gt;
|[[Priapan Orca]]&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|6&lt;br /&gt;
|----&lt;br /&gt;
|[[Water Hydra]]&lt;br /&gt;
|0&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|8&lt;br /&gt;
|----&lt;br /&gt;
|[[Ancient Tortoise]]&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|----&lt;br /&gt;
|[[Kobold Herm]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|----&lt;br /&gt;
|[[Math Teacher]]&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|----&lt;br /&gt;
|[[Jorogumo]]&lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|----&lt;br /&gt;
||[[Deer Herm]]&lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|----&lt;br /&gt;
|[[Vampire Herm]]&lt;br /&gt;
|4&lt;br /&gt;
|18&lt;br /&gt;
|14&lt;br /&gt;
|0&lt;br /&gt;
|----&lt;br /&gt;
|[[Water Dragon]]&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|----&lt;br /&gt;
|[[Genetically Superior Human]]&lt;br /&gt;
|5&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|5&lt;br /&gt;
|----&lt;br /&gt;
|[[Kangaroo]]&lt;br /&gt;
|5&lt;br /&gt;
|36&lt;br /&gt;
|36&lt;br /&gt;
|14&lt;br /&gt;
|----&lt;br /&gt;
|[[Ember Breeder]]&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|----&lt;br /&gt;
|[[Striped Snake Beast]]&lt;br /&gt;
|6&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|6&lt;br /&gt;
|----&lt;br /&gt;
|[[M1A1H]]&lt;br /&gt;
|6&lt;br /&gt;
|16&lt;br /&gt;
|16&lt;br /&gt;
|0&lt;br /&gt;
|----&lt;br /&gt;
|[[Amazonian]]&lt;br /&gt;
|6&lt;br /&gt;
|16&lt;br /&gt;
|16&lt;br /&gt;
|6&lt;br /&gt;
|----&lt;br /&gt;
|[[Blue Gryphon]]&lt;br /&gt;
|8&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|7&lt;br /&gt;
|----&lt;br /&gt;
|[[Blue Sphinx]]&lt;br /&gt;
|8&lt;br /&gt;
|18&lt;br /&gt;
|18&lt;br /&gt;
|19&lt;br /&gt;
|----&lt;br /&gt;
|[[Hugely Hung Happy Hyper Herm Horse]]&lt;br /&gt;
|20&lt;br /&gt;
|60&lt;br /&gt;
|60&lt;br /&gt;
|20&lt;br /&gt;
|----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following table has the following categories:&lt;br /&gt;
* Female&lt;br /&gt;
* Single organs, as many boobs as possible&lt;br /&gt;
* Bust Size is the primary factor&lt;br /&gt;
* Small and large organ sizes were included with each boob scale, where possible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Species&lt;br /&gt;
!Breast Size&lt;br /&gt;
!Breasts&lt;br /&gt;
!Cunt Length&lt;br /&gt;
|----&lt;br /&gt;
|[[Feral Wolfess]]&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|----&lt;br /&gt;
|[[Shadow Vixen]]&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|----&lt;br /&gt;
|[[Fox Girl]]&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|----&lt;br /&gt;
|[[Female Alley Cat]]&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|----&lt;br /&gt;
|[[Female Husky]]&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|----&lt;br /&gt;
|[[MSPA Series 6]]&lt;br /&gt;
||8&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|----&lt;br /&gt;
|[[Pink Panda]]&lt;br /&gt;
|9&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|----&lt;br /&gt;
|[[Chocolate Cow]]&lt;br /&gt;
|12&lt;br /&gt;
|4&lt;br /&gt;
|28&lt;br /&gt;
|----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following table has the following categories:&lt;br /&gt;
* Herm&lt;br /&gt;
* Single organs, as many boobs as possible&lt;br /&gt;
* Bust Size is the primary factor&lt;br /&gt;
* Small and large organ sizes were included with each boob scale, where possible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Species&lt;br /&gt;
!Breast Size&lt;br /&gt;
!Breasts&lt;br /&gt;
!Cunt Length&lt;br /&gt;
!Cock Length&lt;br /&gt;
!Ball Size&lt;br /&gt;
|----&lt;br /&gt;
||[[Hyena|Hyena Herm]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|14&lt;br /&gt;
|6&lt;br /&gt;
|----&lt;br /&gt;
||[[Wolfen Predator]]&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|24&lt;br /&gt;
|18&lt;br /&gt;
|13&lt;br /&gt;
|----&lt;br /&gt;
|[[Cerberus Herm]]&lt;br /&gt;
|5&lt;br /&gt;
|12&lt;br /&gt;
|18&lt;br /&gt;
|18&lt;br /&gt;
|0&lt;br /&gt;
|----&lt;br /&gt;
|[[Painted Wolf Herm]]&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|----&lt;br /&gt;
|[[Panther Taur]]&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|----&lt;br /&gt;
|[[Collie Herm]]&lt;br /&gt;
|10&lt;br /&gt;
|6&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
|4&lt;br /&gt;
|----&lt;br /&gt;
|[[Ember Render]]&lt;br /&gt;
|12&lt;br /&gt;
|4&lt;br /&gt;
|18&lt;br /&gt;
|12&lt;br /&gt;
|18&lt;br /&gt;
|----&lt;br /&gt;
|[[Ember Matriarch]]&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|18&lt;br /&gt;
|----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following table has the following categories:&lt;br /&gt;
* Male&lt;br /&gt;
* Multiple organs&lt;br /&gt;
* Cock length is the primary factor&lt;br /&gt;
(Siren is techincally not even male, but it does not matter for organ scaling)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Species&lt;br /&gt;
!Cock Length&lt;br /&gt;
!Ball Size&lt;br /&gt;
!Cocks&lt;br /&gt;
|----&lt;br /&gt;
|[[King Cobra]]&lt;br /&gt;
|16&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|----&lt;br /&gt;
|[[Crimson Wyrm]]&lt;br /&gt;
|12&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|----&lt;br /&gt;
|[[Siren]]&lt;br /&gt;
|18&lt;br /&gt;
|19&lt;br /&gt;
|2&lt;br /&gt;
|----&lt;br /&gt;
|[[Octopus Guy]]&lt;br /&gt;
|18&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|----&lt;br /&gt;
|[[Komodo Dragon]]&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|2&lt;br /&gt;
|----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Fhe following table has the following categories:&lt;br /&gt;
* Herm&lt;br /&gt;
* Multiple organs, single boobs&lt;br /&gt;
* Bust Size is the primary factor&lt;br /&gt;
* Small and large organ sizes were included with each boob scale, where possible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Species&lt;br /&gt;
!Breast Size&lt;br /&gt;
!Cunt Length&lt;br /&gt;
!Cock Length&lt;br /&gt;
!Ball Size&lt;br /&gt;
!Cocks&lt;br /&gt;
!Cunts&lt;br /&gt;
|----&lt;br /&gt;
|[[Giant Bat]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|----&lt;br /&gt;
|[[Cuddlefish]]&lt;br /&gt;
|3&lt;br /&gt;
|18&lt;br /&gt;
|18&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|----&lt;br /&gt;
|[[Bull Shark]]&lt;br /&gt;
|5&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|----&lt;br /&gt;
|[[Anglerfish]]&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|----&lt;br /&gt;
|[[Quicksilver Serpent]]&lt;br /&gt;
|24&lt;br /&gt;
|48&lt;br /&gt;
|48&lt;br /&gt;
|32&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following table has the following categories:&lt;br /&gt;
* Herm&lt;br /&gt;
* Multiple organs, multiboobs&lt;br /&gt;
* Bust Size is the primary factor&lt;br /&gt;
* Small and large organ sizes were included with each boob scale, where possible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Species&lt;br /&gt;
!Breast Size&lt;br /&gt;
!Breasts&lt;br /&gt;
!Cunts&lt;br /&gt;
!Cunt Length&lt;br /&gt;
!Cocks&lt;br /&gt;
!Cock Length&lt;br /&gt;
!Ball Size&lt;br /&gt;
|----&lt;br /&gt;
|[[Parasitic Plant]]&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|20&lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|5&lt;br /&gt;
|----&lt;br /&gt;
|[[Manticore]]&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|16&lt;br /&gt;
|----&lt;br /&gt;
|[[Margay Taur]]&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|----&lt;br /&gt;
|[[Parade Dragon]]&lt;br /&gt;
|7&lt;br /&gt;
|42&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|14&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|----&lt;br /&gt;
|[[Rept-Taur]]&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
|----&lt;br /&gt;
|[[Mutant Hyena]]&lt;br /&gt;
|12&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|32&lt;br /&gt;
|----&lt;br /&gt;
|[[Green Hydra]]&lt;br /&gt;
|15&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|3&lt;br /&gt;
|15&lt;br /&gt;
|4&lt;br /&gt;
|----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]] [[Category:Theme]]&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Organ_sizes_table&amp;diff=1710056</id>
		<title>Organ sizes table</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Organ_sizes_table&amp;diff=1710056"/>
		<updated>2022-08-22T18:25:29Z</updated>

		<summary type="html">&lt;p&gt;Auros: Reverting to the final edit of March 25, rev 1663558, before the whole table was blasted. Hopefully the bot won&amp;#039;t delete the whole thing again tomorro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Table ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Species&lt;br /&gt;
!Breasts&lt;br /&gt;
!Breast Size&lt;br /&gt;
!Clits&lt;br /&gt;
!Clit Length&lt;br /&gt;
!Cocks&lt;br /&gt;
!Cock Length&lt;br /&gt;
!Balls&lt;br /&gt;
!Ball Size&lt;br /&gt;
!Cunts&lt;br /&gt;
!Cunt Length&lt;br /&gt;
!Mass Modifier&lt;br /&gt;
!Body Height&lt;br /&gt;
!Missing?&lt;br /&gt;
|----&lt;br /&gt;
|[[Feesh|&amp;gt;&amp;lt;&amp;gt;]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|Cock, Cunt, Clit, Head, Legs, Arms, Torso, and Skin&lt;br /&gt;
|----&lt;br /&gt;
|[[Human|Human/0]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Aassahke Female]]&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Aassahke Male]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Abomination]]&lt;br /&gt;
|6&lt;br /&gt;
|17&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|6&lt;br /&gt;
|14&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|110%&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Accursed Witch]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|95%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[African Rock Python]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Akhal-Teke]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|100%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Alien]]&lt;br /&gt;
|8&lt;br /&gt;
|25&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|50&lt;br /&gt;
|105%&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Alpha Husky]]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|105%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Amazonian]]&lt;br /&gt;
|2&lt;br /&gt;
|13&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|16&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|16&lt;br /&gt;
|105%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Ame Onna]]&lt;br /&gt;
|2&lt;br /&gt;
|13&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|95%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Amoeba]]&lt;br /&gt;
|2&lt;br /&gt;
|26&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|16&lt;br /&gt;
|300%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Ancient Tortoise]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|125%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Android]]&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|150%&lt;br /&gt;
|5&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Anery Stripe Cornsnake]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Anglerfish]]&lt;br /&gt;
|2&lt;br /&gt;
|13&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Animate Doll]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|190%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Anime Babe]]&lt;br /&gt;
|2&lt;br /&gt;
|19&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Ankylosaurian]]&lt;br /&gt;
|2&lt;br /&gt;
|38&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|140%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Anole]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Ant Girl]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Anthro Dolphin]]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|16&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Anthro Goat]]&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|19&lt;br /&gt;
|115%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Anubis Servant]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|14&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Aquafeline]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|133%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Arachne]]&lt;br /&gt;
|2&lt;br /&gt;
|21&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Arborlope]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|110%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Arc Demon]]&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|11&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|140%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Arctic Fox]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|16&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Armored Pinscher]]&lt;br /&gt;
|4&lt;br /&gt;
|25&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|140%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Ash Drakenoid]]&lt;br /&gt;
|2&lt;br /&gt;
|17&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|205%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Australian Magpie]]&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|7&lt;br /&gt;
|85%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Automaton]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|170%&lt;br /&gt;
|NEUT TorsoCock, Cunt, Head, Ass and |0&lt;br /&gt;
&lt;br /&gt;
|----&lt;br /&gt;
|[[Awesome Opossum]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|105%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Banana Slug]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|16&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|115%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Banshee]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Baofeng Long]]&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|14&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|14&lt;br /&gt;
|115%&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Barn Owl]]&lt;br /&gt;
|2&lt;br /&gt;
|17&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|100%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Bastet Disciple]]&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|100%&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Bearded Dragon Recruit]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Behemoth]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|110%&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Bicorn]]&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|16&lt;br /&gt;
|225%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Bird of Paradise]]&lt;br /&gt;
|2&lt;br /&gt;
|25&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Black Panther]]&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Blade Beast]]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|150%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Blade Elf]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Blue Gryphon]]&lt;br /&gt;
|2&lt;br /&gt;
|17&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|13&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|1&lt;br /&gt;
|13&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Blue Shark]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|95%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Blue Sphinx]]&lt;br /&gt;
|2&lt;br /&gt;
|17&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|2&lt;br /&gt;
|19&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Bogart Knight]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|150%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Bovine Bimbo]]&lt;br /&gt;
|2&lt;br /&gt;
|30&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|50&lt;br /&gt;
|105%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Bro]]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|16&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Bronze Imp]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|185%&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[BroodOx]]&lt;br /&gt;
|4&lt;br /&gt;
|34&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|110%&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Brown Bear Shemale]]&lt;br /&gt;
|4&lt;br /&gt;
|38&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|4&lt;br /&gt;
|18&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Bull Shark]]&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|11&lt;br /&gt;
|100%&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Bulldog]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Bumbleboi]]&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|95%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Bunnee]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Bunny Boy]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Bunny Girl]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Busty Cow]]&lt;br /&gt;
|2&lt;br /&gt;
|21&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|105%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Busty Labrador]]&lt;br /&gt;
|6&lt;br /&gt;
|42&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|105%&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Busty Succubus]]&lt;br /&gt;
|2&lt;br /&gt;
|17&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|20&lt;br /&gt;
|105%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Buta Yarou]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|125%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Cabbotchon]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|100%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Cactus Mephitaur]]&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|11&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|100%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Canarvian]]&lt;br /&gt;
|2&lt;br /&gt;
|19&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Candy Canid]]&lt;br /&gt;
|2&lt;br /&gt;
|30&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|1&lt;br /&gt;
|14&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|100%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Candy Dragon]]&lt;br /&gt;
|4&lt;br /&gt;
|17&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|135%&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Card Shark]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Cat Girl]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Catfish]]&lt;br /&gt;
|2&lt;br /&gt;
|25&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Cativa]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Cauven]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Celestial Attendant]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Centaur Mare]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Centaur Stallion]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|28&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|105%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Centitaur]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|SkinCock, Cunt, Clit, Head, Arms, Torso and |0&lt;br /&gt;
&lt;br /&gt;
|----&lt;br /&gt;
|[[Cerberus Herm]]&lt;br /&gt;
|12&lt;br /&gt;
|11&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|100%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Chain Devil]]&lt;br /&gt;
|2&lt;br /&gt;
|13&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|150%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Chameleon]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|100%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Champagne Bottle]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|150%&lt;br /&gt;
|5&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Cheetah]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Cherry Cordial]]&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|140%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Chi Lung]]&lt;br /&gt;
|6&lt;br /&gt;
|34&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|6&lt;br /&gt;
|16&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Chibi Skunk]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|100%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Chiller]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Chimera]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Chinchilla Cuntboy]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Chocolate Bunny]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|140%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Chocolate Cow]]&lt;br /&gt;
|4&lt;br /&gt;
|25&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|28&lt;br /&gt;
|110%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Chocolate Lab]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|140%&lt;br /&gt;
|5&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Chocolate Valentine]]&lt;br /&gt;
|2&lt;br /&gt;
|38&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|26&lt;br /&gt;
|140%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Christmas Elf]]&lt;br /&gt;
|2&lt;br /&gt;
|13&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Christmas Skunk Chick]]&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Chrome Shark Beast]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|11&lt;br /&gt;
|2&lt;br /&gt;
|9&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|220%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Chubby Cherub]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|140%&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Chubby Chick]]&lt;br /&gt;
|2&lt;br /&gt;
|28&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|150%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Chubby Dragon]]&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|18&lt;br /&gt;
|1&lt;br /&gt;
|16&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Circus Clown]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Clockwork Cat]]&lt;br /&gt;
|6&lt;br /&gt;
|13&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|205%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Clockwork Fox Girl]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|200%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Clockwork Fox Guy]]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|13&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|200%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Clockwork Mantis]]&lt;br /&gt;
|2&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|205%&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Clownfish]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|2&lt;br /&gt;
|19&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Clydesdale Stud]]&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|16&lt;br /&gt;
|2&lt;br /&gt;
|16&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|110%&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Coatl Servant]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|6&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Code Monkey]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|90%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Collie Herm]]&lt;br /&gt;
|6&lt;br /&gt;
|21&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|13&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Colony]]&lt;br /&gt;
|2&lt;br /&gt;
|19&lt;br /&gt;
|3&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Combat Android]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|99%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Corota]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Corporate Cougar]]&lt;br /&gt;
|6&lt;br /&gt;
|38&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Cosm]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|140%&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Country Rat]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|100%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Cow Girl]]&lt;br /&gt;
|2&lt;br /&gt;
|21&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Cow Maiden]]&lt;br /&gt;
|4&lt;br /&gt;
|55&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|105%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Coyote]]&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Crested Wyvern]]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Crimson Pegasus]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Crimson Wyrm]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|150%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Crude Drawing]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|80%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Crurivastator]]&lt;br /&gt;
|2&lt;br /&gt;
|25&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|165%&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Crystal Avian]]&lt;br /&gt;
|2&lt;br /&gt;
|55&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|24&lt;br /&gt;
|140%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Crystal Spider]]&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|135%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Cuddlefish]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|18&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|18&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Cuddly Seal]]&lt;br /&gt;
|2&lt;br /&gt;
|13&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|105%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Cum Slut]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|135%&lt;br /&gt;
|0&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Cursed Samurai]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|110%&lt;br /&gt;
|AssCock, Cunt, Clit and |6&lt;br /&gt;
&lt;br /&gt;
|----&lt;br /&gt;
|[[Cyber Devil]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|115%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Cyber Serpent]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|185%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Dairaiju]]&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Dandy Peacock]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Dark Elf Female]]&lt;br /&gt;
|2&lt;br /&gt;
|30&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Dark Elf Male]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Dark Mistborn]]&lt;br /&gt;
|2&lt;br /&gt;
|38&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|22&lt;br /&gt;
|2&lt;br /&gt;
|18&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|115%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Dark Wolf]]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|13&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Ddraig Goch]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Deer Herm]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Deinoraus]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|11&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|110%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Demonic Cat]]&lt;br /&gt;
|2&lt;br /&gt;
|19&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Demonic Penguin]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|115%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Devil]]&lt;br /&gt;
|2&lt;br /&gt;
|34&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|20&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|135%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Diabolic Dragon]]&lt;br /&gt;
|2&lt;br /&gt;
|21&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|14&lt;br /&gt;
|133%&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Diamond Drake]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|13&lt;br /&gt;
|185%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[DilDodo]]&lt;br /&gt;
|2&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|24&lt;br /&gt;
|125%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Dire Corgi]]&lt;br /&gt;
|2&lt;br /&gt;
|17&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|100%&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Diskoyote]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|125%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Djinn]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Doberman]]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Donkey Boy]]&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|2&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Drachenfel]]&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|120%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Dracnadea Lupus]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|120%&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Dralup]]&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|100%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Dreidel]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Dusk Dragon]]&lt;br /&gt;
|2&lt;br /&gt;
|19&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|100%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Dweller]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Eagle Girl]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|16&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Ebony Raven]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Eclectic Genteel]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Egyptian Mau]]&lt;br /&gt;
|8&lt;br /&gt;
|11&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Einherjar]]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|140%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Eldritch Spawn]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|0&lt;br /&gt;
|NEUT Clit&lt;br /&gt;
|----&lt;br /&gt;
|[[Elephant]]&lt;br /&gt;
|2&lt;br /&gt;
|21&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|115%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Ember Breeder]]&lt;br /&gt;
|2&lt;br /&gt;
|13&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Ember Matriarch]]&lt;br /&gt;
|14&lt;br /&gt;
|30&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|20&lt;br /&gt;
|2&lt;br /&gt;
|18&lt;br /&gt;
|1&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Ember Warrior]]&lt;br /&gt;
|4&lt;br /&gt;
|25&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|100%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Emerald Dragonfly]]&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|150%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Equinox Reaper]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|4&lt;br /&gt;
|14&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|300%&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Ethereal Wolf]]&lt;br /&gt;
|2&lt;br /&gt;
|25&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|13&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Evil Nurse]]&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Excremental]]&lt;br /&gt;
|0&lt;br /&gt;
|42&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|16&lt;br /&gt;
|8&lt;br /&gt;
|16&lt;br /&gt;
|0&lt;br /&gt;
|16&lt;br /&gt;
|100%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[F15 Girl]]&lt;br /&gt;
|2&lt;br /&gt;
|17&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|175%&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Fairy]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|95%&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Farm Hen]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|14&lt;br /&gt;
|105%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Female Alley Cat]]&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Female Commando]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Female Dullahan]]&lt;br /&gt;
|2&lt;br /&gt;
|17&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Female Husky]]&lt;br /&gt;
|4&lt;br /&gt;
|13&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Female Lamia]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|24&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Female Snow Leopardtaur]]&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Female Widow Convert]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Fennec]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|100%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Fenrir Wolf]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|22&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|10&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Feral Dragon]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|110%&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Feral Hunter]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Feral Wolfess]]&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Fern Dragon]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|135%&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Fertile Pheasant]]&lt;br /&gt;
|2&lt;br /&gt;
|13&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Festive Reindeer]]&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|18&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Fey Folke]]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|95%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Fire Elemental]]&lt;br /&gt;
|2&lt;br /&gt;
|13&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Fire Newt]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Fire Spirit]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|95%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Fire Sprite]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|95%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Flame Leopard]]&lt;br /&gt;
|6&lt;br /&gt;
|38&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|18&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Flesh Fiend]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|250%&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Floral Mantis]]&lt;br /&gt;
|2&lt;br /&gt;
|13&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Fluffy Kitten Girl]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|95%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Fluffy Skunk]]&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|14&lt;br /&gt;
|135%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Flying Fox]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|60%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Fox]]&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|100%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Fox Boy]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Fox Girl]]&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Fox Taur]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|14&lt;br /&gt;
|2&lt;br /&gt;
|16&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Friendly Fossa]]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Friesian Stallion]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|20&lt;br /&gt;
|2&lt;br /&gt;
|16&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Frog Prince]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Furie]]&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|13&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Gargoyle Sentinel]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|190%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Geisha]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|95%&lt;br /&gt;
|ArmsCock, Cunt, Clit, Ass and |5&lt;br /&gt;
&lt;br /&gt;
|----&lt;br /&gt;
|[[Gel Gal]]&lt;br /&gt;
|2&lt;br /&gt;
|21&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|150%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Genetically Superior Human]]&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|16&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[German Shepherd]]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Ghastly Wraith]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Ghost]]&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|50%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Giant]]&lt;br /&gt;
|2&lt;br /&gt;
|13&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|100%&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Giant Bat]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Giant Robot]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|205%&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Gingerbread Fox]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|1&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Giraffe]]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|24&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Glade Guard]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|160%&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Gladiator]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|125%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Glowvine]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|120%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Glutton]]&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|20&lt;br /&gt;
|110%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Goat]]&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|100%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Goblin Girl]]&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|105%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Golden Grizzly]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|110%&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Golden Jackal]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|107%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Golden Ram]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|115%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Goo Girl]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|20&lt;br /&gt;
|120%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Gorilla]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|14&lt;br /&gt;
|2&lt;br /&gt;
|16&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|110%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Graceful Crane]]&lt;br /&gt;
|2&lt;br /&gt;
|25&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|95%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Grapploid]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|6&lt;br /&gt;
|16&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|205%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Gravid]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|105%&lt;br /&gt;
|NEUT SkinCock, Cunt, Head, Ass, Legs, Arms and |0&lt;br /&gt;
&lt;br /&gt;
|----&lt;br /&gt;
|[[Gray Bat]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|100%&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Green Hydra]]&lt;br /&gt;
|4&lt;br /&gt;
|32&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|15&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Gryphoenix]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|9&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Gulotaur]]&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Gulper Eel]]&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|16&lt;br /&gt;
|115%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Gun Bunny]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|100%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Hail Hydra]]&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|16&lt;br /&gt;
|8&lt;br /&gt;
|16&lt;br /&gt;
|16&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|115%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Hair-bound Woman]]&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Half-lizard]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Hamster]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|105%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Harbinger Lynx]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|16&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Harpatrice]]&lt;br /&gt;
|2&lt;br /&gt;
|13&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|95%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Harpy]]&lt;br /&gt;
|2&lt;br /&gt;
|9&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|100%&lt;br /&gt;
|SkinCock, Cunt, Clit, Head, Torso and |3&lt;br /&gt;
&lt;br /&gt;
|----&lt;br /&gt;
|[[Heckler]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Hedgehog]]&lt;br /&gt;
|0&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Hellhound]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|150%&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Helmeteer]]&lt;br /&gt;
|0&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|110%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Herm Caracal]]&lt;br /&gt;
|2&lt;br /&gt;
|13&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|100%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Hermaphrodite Phoenix]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Heroic Humanoid]]&lt;br /&gt;
|2&lt;br /&gt;
|26&lt;br /&gt;
|1&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|11&lt;br /&gt;
|2&lt;br /&gt;
|18&lt;br /&gt;
|1&lt;br /&gt;
|13&lt;br /&gt;
|100%&lt;br /&gt;
|6&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Hissah]]&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|195%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Honey Bear]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|150%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Honey Bee]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Honeypot Ant]]&lt;br /&gt;
|2&lt;br /&gt;
|17&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|100%&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Hook Rhino]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|11&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|11&lt;br /&gt;
|120%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Horned Wyvern]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|20&lt;br /&gt;
|2&lt;br /&gt;
|9&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Horseshoe Crab]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|13&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Hot Thorny Tendrils]]&lt;br /&gt;
|2&lt;br /&gt;
|16&lt;br /&gt;
|12&lt;br /&gt;
|36&lt;br /&gt;
|12&lt;br /&gt;
|42&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|19&lt;br /&gt;
|175%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Hotdogger]]&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[House Cat]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|3&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[House Mouse]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Hugely Hung Happy Hyper Herm Horse]]&lt;br /&gt;
|2&lt;br /&gt;
|25&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|1&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Hummingbird]]&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|95%&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Hunched Dwarf]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|26&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|110%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Hungry Plush Dragon]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|150%&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Huntress]]&lt;br /&gt;
|2&lt;br /&gt;
|17&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|90%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Hydick]]&lt;br /&gt;
|4&lt;br /&gt;
|55&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|32&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|17&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Hyena Herm]]&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|14&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Icy Phoenix]]&lt;br /&gt;
|2&lt;br /&gt;
|19&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|140%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Impala]]&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|1&lt;br /&gt;
|13&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|14&lt;br /&gt;
|95%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Indicat]]&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|100%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Inflatable Latex Sex Toy]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|TorsoCock, Cunt, Clit, Legs and |0&lt;br /&gt;
&lt;br /&gt;
|----&lt;br /&gt;
|[[Inflatable Toysky]]&lt;br /&gt;
|2&lt;br /&gt;
|17&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|24&lt;br /&gt;
|25%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Inflatable Turtle Raft]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|70%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Iron Hide Badger]]&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|185%&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Ixchel Jaguar]]&lt;br /&gt;
|6&lt;br /&gt;
|13&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Jackalope]]&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Jaded Kirin]]&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|205%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Jawbreaker]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Jellyfish]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Jeweled Mannequin]]&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|140%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Joey]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|NEUT ClitCock, Cunt and |5&lt;br /&gt;
&lt;br /&gt;
|----&lt;br /&gt;
|[[Jorogumo]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Kabuki]]&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|115%&lt;br /&gt;
|AssCock, Cunt, Clit and |6&lt;br /&gt;
&lt;br /&gt;
|----&lt;br /&gt;
|[[Kage Fiend]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|105%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Kaiju]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Kangaroo]]&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|36&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|1&lt;br /&gt;
|36&lt;br /&gt;
|100%&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Kappa]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|95%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Keagle]]&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|17&lt;br /&gt;
|2&lt;br /&gt;
|19&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Keroja]]&lt;br /&gt;
|2&lt;br /&gt;
|21&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Killer Whale]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|14&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Kindler]]&lt;br /&gt;
|2&lt;br /&gt;
|13&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|90%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[King Cobra]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|16&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Kitsune]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Knockout Mouse]]&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|16&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Kobold Herm]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Lapis Lazuligan]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|250%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Latex Fox]]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|135%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Latex Skunk]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|135%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Latex Snow Leopard]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|135%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Latex Succufox]]&lt;br /&gt;
|4&lt;br /&gt;
|19&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|25&lt;br /&gt;
|135%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Latex Suit]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|65%&lt;br /&gt;
|5&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Latex Tapir]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|16&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|140%&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Latex Wolf]]&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
|9&lt;br /&gt;
|135%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Latexy Loxodonta]]&lt;br /&gt;
|2&lt;br /&gt;
|30&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|145%&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Lava Salamander]]&lt;br /&gt;
|2&lt;br /&gt;
|34&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|26&lt;br /&gt;
|85%&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Leather Mistress]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Leech]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Leopard Seal]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Liberty Leopard]]&lt;br /&gt;
|2&lt;br /&gt;
|13&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Lily Pad]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Lion Beast]]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|16&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|110%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Liquid Pantheress]]&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|24&lt;br /&gt;
|135%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Living Lingerie]]&lt;br /&gt;
|2&lt;br /&gt;
|17&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|35%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Lizard Cockfighter]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|13&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Lizard Girl]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|17&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Lobster]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Lollipop Lady]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Love Bug]]&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|100%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Lustful Visage]]&lt;br /&gt;
|2&lt;br /&gt;
|25&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[M1A1H]]&lt;br /&gt;
|2&lt;br /&gt;
|13&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|16&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|16&lt;br /&gt;
|250%&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Mad Doctor]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Magma Wurm]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|200%&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Majestic Swan]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|95%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Male Alley Cat]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Male Gator]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|110%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Male Rex]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|13&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|110%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Male Water Moccasin]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Malevolent Menorah]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|185%&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Mall Rat]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Man-o-War]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Manly Incubus]]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|16&lt;br /&gt;
|2&lt;br /&gt;
|16&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|106%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Manticore]]&lt;br /&gt;
|6&lt;br /&gt;
|13&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|100%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Mantis]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Mantis Shrimp]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|115%&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Marbled Fox]]&lt;br /&gt;
|6&lt;br /&gt;
|36&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|11&lt;br /&gt;
|135%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Margay]]&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Margay Taur]]&lt;br /&gt;
|12&lt;br /&gt;
|21&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|40&lt;br /&gt;
|100%&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Marshmallow Chicken]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|80%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Masked Angel]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Masked Phantom]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Math Teacher]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Mecha Mole]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|13&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|13&lt;br /&gt;
|205%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Mechanical Mephit]]&lt;br /&gt;
|4&lt;br /&gt;
|13&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|16&lt;br /&gt;
|205%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Medusa]]&lt;br /&gt;
|2&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|100%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Melodramatic Villain]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|95%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Mental Mouse]]&lt;br /&gt;
|2&lt;br /&gt;
|13&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|100%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Merfolk]]&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Micro Fox]]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Minkitsune]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|4&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Minokawa]]&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|230%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Minotaur]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|2&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|110%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Mischievous Nogitsune]]&lt;br /&gt;
|6&lt;br /&gt;
|11&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Mobile Shrubbery]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Momma Bronto]]&lt;br /&gt;
|2&lt;br /&gt;
|28&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|22&lt;br /&gt;
|110%&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Monkey]]&lt;br /&gt;
|2&lt;br /&gt;
|21&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Moon Dolphin]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Moon Phoenix]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Mootaur]]&lt;br /&gt;
|2&lt;br /&gt;
|32&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|14&lt;br /&gt;
|110%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Mosquito Girl]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|100%&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Moth Girl]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Mountain Lion]]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|110%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Mountain Man]]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|110%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Mouse Taur]]&lt;br /&gt;
|6&lt;br /&gt;
|17&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Mouthless Stranger]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|100%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Mouthy]]&lt;br /&gt;
|2&lt;br /&gt;
|25&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|105%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Muscle Hulk]]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|16&lt;br /&gt;
|2&lt;br /&gt;
|26&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|115%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Muscovy Duck]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|40&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Muse]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|115%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Muslin Moth]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Mutant Hyena]]&lt;br /&gt;
|4&lt;br /&gt;
|25&lt;br /&gt;
|1&lt;br /&gt;
|26&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|32&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Mutated Brute]]&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|16&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|110%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Mutated Wolftaur]]&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|105%&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Mycobeast]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Mycocanidia]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|106%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Namidian]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|NEUT TorsoCock, Cunt, Clit, Ass, Legs and |0&lt;br /&gt;
&lt;br /&gt;
|----&lt;br /&gt;
|[[Nanite Mage]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Nectaurine]]&lt;br /&gt;
|2&lt;br /&gt;
|34&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|8&lt;br /&gt;
|42&lt;br /&gt;
|100%&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Nekomata]]&lt;br /&gt;
|6&lt;br /&gt;
|11&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|100%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Nephilim]]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|16&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Night Stalker]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Nile Croc]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Nymphera]]&lt;br /&gt;
|4&lt;br /&gt;
|17&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|65%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Octopus Guy]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|18&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Ogre]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|24&lt;br /&gt;
|2&lt;br /&gt;
|24&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|110%&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Oil Baron]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|13&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|120%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Okami Boi]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Once Cursed]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|8&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Oni]]&lt;br /&gt;
|2&lt;br /&gt;
|25&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|115%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Opera Singer]]&lt;br /&gt;
|2&lt;br /&gt;
|34&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|105%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Ophanim]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|100%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Opium Drake]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|90%&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Orc]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|110%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Orthom Brute]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Orthom Ovaped]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|100%&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Osprey]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|2&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Otter]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Overdrive Fox]]&lt;br /&gt;
|2&lt;br /&gt;
|21&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Pack Leader]]&lt;br /&gt;
|2&lt;br /&gt;
|23&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Painted Wolf Herm]]&lt;br /&gt;
|4&lt;br /&gt;
|15&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Palmetto Roach]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|11&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Pampered Poodle]]&lt;br /&gt;
|2&lt;br /&gt;
|13&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Pangolin]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Panther Taur]]&lt;br /&gt;
|6&lt;br /&gt;
|17&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|14&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|1&lt;br /&gt;
|14&lt;br /&gt;
|100%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Parade Dragon]]&lt;br /&gt;
|42&lt;br /&gt;
|15&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Parasitic Plant]]&lt;br /&gt;
|4&lt;br /&gt;
|13&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Parched Horror]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Parrot Lady]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Patchwork Rabbit]]&lt;br /&gt;
|2&lt;br /&gt;
|25&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|2&lt;br /&gt;
|9&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|67%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Peacock Spider]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|100%&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Penguin]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|100%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Peregrine Girl]]&lt;br /&gt;
|2&lt;br /&gt;
|13&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|100%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Perverted Plushie]]&lt;br /&gt;
|8&lt;br /&gt;
|19&lt;br /&gt;
|1&lt;br /&gt;
|11&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|24&lt;br /&gt;
|305%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Pesky Gnat]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Pet Collared]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|NEUT SkinCock, Cunt, Ass, Legs, Arms, Torso and |0&lt;br /&gt;
&lt;br /&gt;
|----&lt;br /&gt;
|[[Pewter Consort]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Philosiraptor]]&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|100%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Pinata]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|50%&lt;br /&gt;
|ClitCock, Cunt and |0&lt;br /&gt;
&lt;br /&gt;
|----&lt;br /&gt;
|[[Pinball]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|185%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Pink Fluffy Unicorn]]&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|105%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Pink Panda]]&lt;br /&gt;
|8&lt;br /&gt;
|19&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Planar Hound]]&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|100%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Planar Panther]]&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|225%&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Plump Tigress]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|110%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Plumpkin]]&lt;br /&gt;
|2&lt;br /&gt;
|21&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|16&lt;br /&gt;
|110%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Plushie]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|85%&lt;br /&gt;
|NEUT TorsoCock, Cunt, Head, Ass and |0&lt;br /&gt;
&lt;br /&gt;
|----&lt;br /&gt;
|[[Pocket Dragon]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|100%&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Polar Bear]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|18&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Polyethylene Dragon]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|170%&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Pool Toy]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|65%&lt;br /&gt;
|NEUT LegsCock, Cunt, Clit, Head, Ass and |5&lt;br /&gt;
&lt;br /&gt;
|----&lt;br /&gt;
|[[Porcupine]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Pretty Pony]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Priapan Orca]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|110%&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Prim Piggy]]&lt;br /&gt;
|2&lt;br /&gt;
|23&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|105%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Probo-Bot 9001]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|18&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|205%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Psilocybe Dragon]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Psycho Weasel]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Pterosaurian]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|110%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Puddlejumper]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|3&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Puffin]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|100%&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Puny Pegasus]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Quail]]&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|100%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Quetzalcoatl]]&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|16&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|16&lt;br /&gt;
|100%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Quicksilver Serpent]]&lt;br /&gt;
|2&lt;br /&gt;
|51&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|40&lt;br /&gt;
|2&lt;br /&gt;
|32&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|185%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Quilled Tousky]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Rabid Beaver]]&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|16&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Rabid Squirrel]]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Raccoon Guy]]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Raccoon Plushie]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|100%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Ragdoll Kitty]]&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|85%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Rainbow Cassowary]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|95%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Raised Pharaoh]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Raptagon]]&lt;br /&gt;
|2&lt;br /&gt;
|25&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|20&lt;br /&gt;
|2&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|17&lt;br /&gt;
|85%&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Raptorian]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Rattler]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|90%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Raver Punk]]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Red Kangaroo]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|27&lt;br /&gt;
|100%&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Red Panda]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Red Squirrel]]&lt;br /&gt;
|6&lt;br /&gt;
|13&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Redwood Unicorn]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|150%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Rept-taur]]&lt;br /&gt;
|6&lt;br /&gt;
|17&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Ribbed Frog]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Road Hog]]&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|11&lt;br /&gt;
|4&lt;br /&gt;
|13&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|111%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Roadrunner]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|100%&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Robot Zombie]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|150%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Robottweiler]]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|14&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Rock Lobster]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|185%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Roman Satyr]]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|11&lt;br /&gt;
|2&lt;br /&gt;
|17&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Roseander]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|100%&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Royal Termite]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Rubber Anole]]&lt;br /&gt;
|2&lt;br /&gt;
|13&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|135%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Rubber Balls]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|135%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Rubber Cow Toy]]&lt;br /&gt;
|2&lt;br /&gt;
|34&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|25&lt;br /&gt;
|135%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Rubber Gimp]]&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|105%&lt;br /&gt;
|NEUT TorsoCock, Cunt, Clit and |5&lt;br /&gt;
&lt;br /&gt;
|----&lt;br /&gt;
|[[Rubberoo]]&lt;br /&gt;
|2&lt;br /&gt;
|25&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|100%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Ryuneko]]&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|125%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Sa&#039;iryim]]&lt;br /&gt;
|2&lt;br /&gt;
|21&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|115%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Saber-toothed Bard]]&lt;br /&gt;
|2&lt;br /&gt;
|17&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Saber-toothed Liger]]&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|16&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|120%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Saber-toothed Soldier]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|110%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Salamander Femme]]&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Sand Cat]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|250%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Sandfire Dragon]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Santa]]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|110%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Satyr]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Scorpilion]]&lt;br /&gt;
|6&lt;br /&gt;
|21&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|100%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Scorpion]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Sea Angel]]&lt;br /&gt;
|2&lt;br /&gt;
|21&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|40&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|105%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Secretary]]&lt;br /&gt;
|2&lt;br /&gt;
|19&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Secretary Bird]]&lt;br /&gt;
|2&lt;br /&gt;
|19&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|100%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Seeker Hound]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|9&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Sentient Latex Pool]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|150%&lt;br /&gt;
|6&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Serapheline]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|6&lt;br /&gt;
|100%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Seraphim]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|100%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Serene Elf]]&lt;br /&gt;
|2&lt;br /&gt;
|19&lt;br /&gt;
|1&lt;br /&gt;
|23&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|100%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Serval]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Sexy Dragoness]]&lt;br /&gt;
|2&lt;br /&gt;
|17&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|100%&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Sexy Exosuit]]&lt;br /&gt;
|2&lt;br /&gt;
|21&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|185%&lt;br /&gt;
|5&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Sexy Witch]]&lt;br /&gt;
|2&lt;br /&gt;
|17&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|11&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Shadow Dragon]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|19&lt;br /&gt;
|100%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Shadow Vixen]]&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Shibari Inu]]&lt;br /&gt;
|8&lt;br /&gt;
|13&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Shrine Maiden]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|0&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Shy Gecko]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|4&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Siamese Seer]]&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Siberian Chipmunk]]&lt;br /&gt;
|6&lt;br /&gt;
|13&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Silk Moth]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|202%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Sinner]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|100%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Siphospes]]&lt;br /&gt;
|2&lt;br /&gt;
|21&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Siren]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|18&lt;br /&gt;
|2&lt;br /&gt;
|19&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Skeletal Miscreant]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Skink Skank]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|14&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Skullbot]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|205%&lt;br /&gt;
|5&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Skunk Bat]]&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Skunk Beast]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|11&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|110%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Skunk Girl]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Skunk Maid]]&lt;br /&gt;
|2&lt;br /&gt;
|13&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Skunk Stud]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|110%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Sleepy Sheepgirl]]&lt;br /&gt;
|2&lt;br /&gt;
|13&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Slinking Ferret]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|100%&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Slither Kitten]]&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|8&lt;br /&gt;
|50%&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Slurry Girl]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|28&lt;br /&gt;
|135%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Slushman]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|16&lt;br /&gt;
|135%&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Slut Rat]]&lt;br /&gt;
|2&lt;br /&gt;
|13&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|18&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Small Felinoid]]&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|100%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Snapping Turtle]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|120%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Snow Cat]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Snowman]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|135%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Snowshoe Hare]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Snowy Dove]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Social Butterfly]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|100%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Solar Dragon]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|8&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Sour Midget]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Sparkle Skunk]]&lt;br /&gt;
|6&lt;br /&gt;
|13&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|12&lt;br /&gt;
|5&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Sparrow]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|100%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Spectral]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|65%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Sperm Fox]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Spider Dragon]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|18&lt;br /&gt;
|8&lt;br /&gt;
|14&lt;br /&gt;
|2&lt;br /&gt;
|18&lt;br /&gt;
|187%&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Splinterer]]&lt;br /&gt;
|2&lt;br /&gt;
|38&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|22&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|22&lt;br /&gt;
|135%&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Spooky Skeleton]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Squid Girl]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Stag Beetle]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Stagtaur]]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|36&lt;br /&gt;
|2&lt;br /&gt;
|16&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Stalking Tigress]]&lt;br /&gt;
|2&lt;br /&gt;
|21&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|110%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Steel Hercules]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|35&lt;br /&gt;
|6&lt;br /&gt;
|15&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|185%&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Steelfang Jackal]]&lt;br /&gt;
|2&lt;br /&gt;
|13&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|7&lt;br /&gt;
|115%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Stegosaurian]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|120%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Storm Dragon]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Striped Snake Beast]]&lt;br /&gt;
|2&lt;br /&gt;
|13&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|13&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|13&lt;br /&gt;
|100%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Submissive Stallion]]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|9&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Sultry Snake]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|25&lt;br /&gt;
|76%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Sultry Vampire]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Swamp Stalker]]&lt;br /&gt;
|2&lt;br /&gt;
|34&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|110%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Sweet Sheep]]&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Swell Shark]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|95%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Swordfish]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Tacocat]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|80%&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Talakai]]&lt;br /&gt;
|6&lt;br /&gt;
|25&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|18&lt;br /&gt;
|2&lt;br /&gt;
|16&lt;br /&gt;
|2&lt;br /&gt;
|18&lt;br /&gt;
|100%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Tanuki]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Tarragon]]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|2&lt;br /&gt;
|13&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|110%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Tattooed Dullahan]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|11&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|105%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Tentacle Ape]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Tentacular Titan]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|40&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|110%&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Termite Drone]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Termite Warrior]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Thirsty Badger]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|110%&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Tiger Shark]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|110%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Timber Wolf]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|105%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Tittypus]]&lt;br /&gt;
|18&lt;br /&gt;
|34&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|24&lt;br /&gt;
|18&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|105%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Tormunga]]&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|225%&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Toy Gryphon]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Trapped Booty]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|SkinCock, Cunt, Clit, Head, Legs, Arms, Torso and |0&lt;br /&gt;
&lt;br /&gt;
|----&lt;br /&gt;
|[[Treant]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|150%&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Tribal Giraffe]]&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|13&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|1&lt;br /&gt;
|14&lt;br /&gt;
|100%&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Tricerataur]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|28&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|120%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Tricky Trunker]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|110%&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Troll]]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|14&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|110%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Tulip]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Two Headed Giant]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|110%&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Uber Fox]]&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|100%&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Uber Mensch]]&lt;br /&gt;
|2&lt;br /&gt;
|25&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|16&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|100%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Uddertaur]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|NEUT SkinCock, Cunt, Clit, Head, Legs, Arms, Torso and |0&lt;br /&gt;
&lt;br /&gt;
|----&lt;br /&gt;
|[[Unholy Candycorn]]&lt;br /&gt;
|0&lt;br /&gt;
|11&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|14&lt;br /&gt;
|4&lt;br /&gt;
|18&lt;br /&gt;
|1&lt;br /&gt;
|24&lt;br /&gt;
|150%&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Ursa Major]]&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|160%&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Usagi Boi]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|95%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Utahraptor]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|110%&lt;br /&gt;
|8&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Valkyrie]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|100%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Vampire Bat]]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Vampire Herm]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|14&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Vampire Pony]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|100%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Vampiric Wolf]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|9&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Venus Mantrap]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Vespikitty]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Villainous Gnome]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Vineling]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|0&lt;br /&gt;
|Ass&lt;br /&gt;
|----&lt;br /&gt;
|[[Visceral Surgeon]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|7&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Viscous Lupimorph]]&lt;br /&gt;
|6&lt;br /&gt;
|25&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|140%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Vixen Nurse]]&lt;br /&gt;
|4&lt;br /&gt;
|15&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Vorpal Rat]]&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|25&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|100%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[VTOL Lady]]&lt;br /&gt;
|2&lt;br /&gt;
|21&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|20&lt;br /&gt;
|185%&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Vulpine Hulk]]&lt;br /&gt;
|4&lt;br /&gt;
|38&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|4&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Vulpine Mutt]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|9&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Vulpogryph]]&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|100%&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Wakiya]]&lt;br /&gt;
|2&lt;br /&gt;
|13&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|13&lt;br /&gt;
|100%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Walking Vagina]]&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Water Dragon]]&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Water Hydra]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|14&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|14&lt;br /&gt;
|100%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Wechuge]]&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|20&lt;br /&gt;
|150%&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Welsh Corgi]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|105%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Werezompire]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[White Siberian Tiger]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|16&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|110%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[White Unicorn Mare]]&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Wild Cannibal]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Wild Turkey]]&lt;br /&gt;
|2&lt;br /&gt;
|38&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|105%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Wireling]]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Wolf Beast]]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|110%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Wolf Boy]]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Wolf Spider]]&lt;br /&gt;
|2&lt;br /&gt;
|17&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Wolfbane Meister]]&lt;br /&gt;
|6&lt;br /&gt;
|21&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|13&lt;br /&gt;
|2&lt;br /&gt;
|16&lt;br /&gt;
|2&lt;br /&gt;
|13&lt;br /&gt;
|110%&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Wolven Predator]]&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|2&lt;br /&gt;
|13&lt;br /&gt;
|1&lt;br /&gt;
|24&lt;br /&gt;
|110%&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Wolver Sheep]]&lt;br /&gt;
|4&lt;br /&gt;
|17&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|100%&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Woolly Mammoth]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|14&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|115%&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Xanadu Bird]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|9&lt;br /&gt;
|24&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Yama Inu]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|110%&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Yucca Moth]]&lt;br /&gt;
|2&lt;br /&gt;
|23&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|55&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Zebra]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Zombie]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|NEUT &lt;br /&gt;
|----&lt;br /&gt;
|[[Zombie Stripper]]&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|----&lt;br /&gt;
|[[Zombified]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|ClitCock, Cunt and |0&lt;br /&gt;
&lt;br /&gt;
|----&lt;br /&gt;
|[[Zoot Suit]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|NEUT ArmsCock, Cunt, Clit, Ass, Legs and |0&lt;br /&gt;
&lt;br /&gt;
|----|}&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Craftmod&amp;diff=1570770</id>
		<title>Craftmod</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Craftmod&amp;diff=1570770"/>
		<updated>2021-11-08T13:33:39Z</updated>

		<summary type="html">&lt;p&gt;Auros: Added the unformatted table, defaults to hidden (collapsible element). The formatted one is lacking info on Caustic and Stygian, possibly other mods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Unformatted Table=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Unformatted table&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Agonizing                     ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| By dispersing the energy release over time, you can deal more overall  |&lt;br /&gt;
| damage with your weapons. It may deal less over its previous duration  |&lt;br /&gt;
| of damage, but it now lasts far longer to give more overall ow.        |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+25%                                         ]    |&lt;br /&gt;
| Salvage Amount      [Common Energy/50                             ]    |&lt;br /&gt;
| Skill Modifier      [4                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| AcidDamageDuration  [+40%                                         ]    |&lt;br /&gt;
| AcidDamageMag       [-15%                                         ]    |&lt;br /&gt;
| BluntDamageDuration [+40%                                         ]    |&lt;br /&gt;
| BluntDamageMag      [-15%                                         ]    |&lt;br /&gt;
| ColdDamageDuration  [+40%                                         ]    |&lt;br /&gt;
| ColdDamageMag       [-15%                                         ]    |&lt;br /&gt;
| CriticalDamageDurati[+40%                                         ]    |&lt;br /&gt;
| CriticalDamageMag   [-15%                                         ]    |&lt;br /&gt;
| ElectricityDamageDur[+40%                                         ]    |&lt;br /&gt;
| ElectricityDamageMag[-15%                                         ]    |&lt;br /&gt;
| HeatDamageDuration  [+40%                                         ]    |&lt;br /&gt;
| HeatDamageMag       [-15%                                         ]    |&lt;br /&gt;
| NegativeDamageDurati[+40%                                         ]    |&lt;br /&gt;
| NegativeDamageMag   [-15%                                         ]    |&lt;br /&gt;
| PierceDamageDuration[+40%                                         ]    |&lt;br /&gt;
| PierceDamageMag     [-15%                                         ]    |&lt;br /&gt;
| PoisonDamageDuration[+40%                                         ]    |&lt;br /&gt;
| PoisonDamageMag     [-15%                                         ]    |&lt;br /&gt;
| PositiveDamageDurati[+40%                                         ]    |&lt;br /&gt;
| PositiveDamageMag   [-15%                                         ]    |&lt;br /&gt;
| PsychicDamageDuratio[+40%                                         ]    |&lt;br /&gt;
| PsychicDamageMag    [-15%                                         ]    |&lt;br /&gt;
| RadiationDamageDurat[+40%                                         ]    |&lt;br /&gt;
| RadiationDamageMag  [-15%                                         ]    |&lt;br /&gt;
| SlashDamageDuration [+40%                                         ]    |&lt;br /&gt;
| SlashDamageMag      [-15%                                         ]    |&lt;br /&gt;
| WeaponDamageDuration[+40%                                         ]    |&lt;br /&gt;
| WeaponDamageMag     [-15%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Amplifying                    ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A few extra thousand volts never hurt anyone! Nobody you cared about,  |&lt;br /&gt;
| anyway.                                                                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Faction                                      ]    |&lt;br /&gt;
| Cred Cost           [+50%                                         ]    |&lt;br /&gt;
| Faction             [Survivalists                                 ]    |&lt;br /&gt;
| No Bounty           [Faction Owned                                ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Energy/1                            ]    |&lt;br /&gt;
| Slot                [Faction Status                               ]    |&lt;br /&gt;
| Upgrade Cost        [15                                           ]    |&lt;br /&gt;
| XP Cost             [+50%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 30% chance of increasing the damage done by further attacks by |&lt;br /&gt;
| 8.0% percent for 6.0 rounds. Has diminishing returns.(DamageBuff)      |&lt;br /&gt;
| \_Has a 30% chance of increasing the healing done by the target&#039;s      |&lt;br /&gt;
| further actions by 8.0% percent for 6.0 rounds. Has diminishing        |&lt;br /&gt;
| returns.(Healing)                                                      |&lt;br /&gt;
| \_Has a 30% chance of decreasing the chance of hostile powers to hit   |&lt;br /&gt;
| the target by 8.0% percent for 6.0 rounds. Has diminishing             |&lt;br /&gt;
| returns.(Defense)                                                      |&lt;br /&gt;
| \_Has a 100% chance of inflicting CredBonus at a magnitude of 1.0 for  |&lt;br /&gt;
| 6.0 rounds(CredBonus)                                                  |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 30% chance of decreasing the damage done by further attacks by |&lt;br /&gt;
| 8.0% percent for 6.0 rounds. Has diminishing returns.(DamageBuffDebuff)|&lt;br /&gt;
| \_Has a 30% chance of decreasing the healing done by the target&#039;s      |&lt;br /&gt;
| further actions by 8.0% percent for 6.0 rounds. Has diminishing        |&lt;br /&gt;
| returns.(HealingDebuff)                                                |&lt;br /&gt;
| \_Has a 30% chance of Increasing the chance of hostile powers to hit   |&lt;br /&gt;
| the target by 8.0% percent for 6.0 rounds. Has diminishing             |&lt;br /&gt;
| returns.(DefenseDebuff)                                                |&lt;br /&gt;
| Cooldown            [+10%                                         ]    |&lt;br /&gt;
| Damage              [+20%                                         ]    |&lt;br /&gt;
| Energy              [-10%                                         ]    |&lt;br /&gt;
| Loadout             [+5%                                          ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 30% chance of increasing the damage done by further attacks by |&lt;br /&gt;
| 3.0% percent for 6.0 rounds. Has diminishing returns.(DamageBuff)      |&lt;br /&gt;
| \_Has a 30% chance of increasing the healing done by the target&#039;s      |&lt;br /&gt;
| further actions by 3.0% percent for 6.0 rounds. Has diminishing        |&lt;br /&gt;
| returns.(Healing)                                                      |&lt;br /&gt;
| \_Has a 30% chance of decreasing the chance of hostile powers to hit   |&lt;br /&gt;
| the target by 3.0% percent for 6.0 rounds. Has diminishing             |&lt;br /&gt;
| returns.(Defense)                                                      |&lt;br /&gt;
| \_Has a 100% chance of inflicting CredBonus at a magnitude of 0.5 for  |&lt;br /&gt;
| 6.0 rounds(CredBonus)                                                  |&lt;br /&gt;
| Passive Enemy Status                                                   |&lt;br /&gt;
| \_Has a 30% chance of decreasing the damage done by further attacks by |&lt;br /&gt;
| 3.0% percent for 6.0 rounds. Has diminishing returns.(DamageBuffDebuff)|&lt;br /&gt;
| \_Has a 30% chance of decreasing the healing done by the target&#039;s      |&lt;br /&gt;
| further actions by 3.0% percent for 6.0 rounds. Has diminishing        |&lt;br /&gt;
| returns.(HealingDebuff)                                                |&lt;br /&gt;
| \_Has a 30% chance of Increasing the chance of hostile powers to hit   |&lt;br /&gt;
| the target by 3.0% percent for 6.0 rounds. Has diminishing             |&lt;br /&gt;
| returns.(DefenseDebuff)                                                |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Chandler Hospital]: Advanced Medical Labs                             |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Attention Grabbing            ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| An item so modified is designed to grab the attention of everyone      |&lt;br /&gt;
| round it. Heal and harm with style and never be forgotten!             |&lt;br /&gt;
|                                    -                                   |&lt;br /&gt;
| Additionally, when applied to a summonable minion, it grants said      |&lt;br /&gt;
| minion two ranks of Taunting Strikes.                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+30%                                         ]    |&lt;br /&gt;
| Salvage Modifier    [+25%                                         ]    |&lt;br /&gt;
| Skill Modifier      [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Aggro Rate          [+100                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Backstabbing                  ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Insulate the motor, cover the lights, paint it black, whatever. Just   |&lt;br /&gt;
| make it a little easier to sneak up on a feral while you are carrying  |&lt;br /&gt;
| this, striking when and where they least expect it.                    |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+75%                                         ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Electronic/1                        ]    |&lt;br /&gt;
| Skill Modifier      [5                                            ]    |&lt;br /&gt;
| Upgrade Cost        [15                                           ]    |&lt;br /&gt;
| XP Cost             [+150%                                        ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 30% chance of inflicting CriticalDamage at a magnitude of 3.0  |&lt;br /&gt;
| for 3.0 rounds(CriticalDamage)                                         |&lt;br /&gt;
| Aggro Rate          [-25%                                         ]    |&lt;br /&gt;
| Cooldown            [+20%                                         ]    |&lt;br /&gt;
| Damage              [+15%                                         ]    |&lt;br /&gt;
| Penetration         [+100%                                        ]    |&lt;br /&gt;
| Secondary Damage    [+15%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Requisitions, Floor 2                              |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Barb Firing                   ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| An item so modified causes its targets to be covered with tiny barbs.  |&lt;br /&gt;
| Being struck has a chance of making them dig in. Painful! Safety       |&lt;br /&gt;
| regulations restrict use on allies.                                    |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+50%                                         ]    |&lt;br /&gt;
| Salvage Amount      [+25%                                         ]    |&lt;br /&gt;
| Skill Modifier      [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Barbs|15DefenseTrigger at a          |&lt;br /&gt;
| magnitude of 5.0 for 20.0 rounds(Barbs|15DefenseTrigger)               |&lt;br /&gt;
| D. Types[Pierce                                                      ] |&lt;br /&gt;
| Passive Enemy Status                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting Barbs|15DefenseTrigger at a          |&lt;br /&gt;
| magnitude of 1.0 for 20.0 rounds(Barbs|15DefenseTrigger)               |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Basic Spread                  ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This modifier increases the spread of a basic object, making it a      |&lt;br /&gt;
| small AoE without sacrificing too much.                                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+100%                                        ]    |&lt;br /&gt;
| Durability          [-2                                           ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/5                          ]    |&lt;br /&gt;
| Skill Modifier      [2                                            ]    |&lt;br /&gt;
| Upgrade Cost        [7                                            ]    |&lt;br /&gt;
| XP Cost             [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| AoE                 [+2                                           ]    |&lt;br /&gt;
| Damage              [-50%                                         ]    |&lt;br /&gt;
| Energy              [+20%                                         ]    |&lt;br /&gt;
| Status Mag          [-50%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Bimbolicious                  ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Just wearing something with this... it makes you feel so... like, wow. |&lt;br /&gt;
| You just kinda want to play. Forget all that boring stuff!             |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Ingredients         [Bimbofication Pill/3                         ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Chemical/1                          ]    |&lt;br /&gt;
| Vanity              [Yes                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Bimbo at a magnitude of 4.0 for 5.0  |&lt;br /&gt;
| rounds(Bimbo)                                                          |&lt;br /&gt;
| \_Has a 100% chance of inflicting Sexual at a magnitude of 10.0 for    |&lt;br /&gt;
| 5.0 rounds(Sexual)                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Willpower at a magnitude of -10.0    |&lt;br /&gt;
| for 5.0 rounds(Willpower)                                              |&lt;br /&gt;
| \_Has a 100% chance of inflicting Medicine at a magnitude of -10.0 for |&lt;br /&gt;
| 5.0 rounds(Medicine)                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting Theology at a magnitude of -10.0 for |&lt;br /&gt;
| 5.0 rounds(Theology)                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting Underworld at a magnitude of -10.0   |&lt;br /&gt;
| for 5.0 rounds(Underworld)                                             |&lt;br /&gt;
| \_Has a 100% chance of inflicting Economics at a magnitude of -10.0    |&lt;br /&gt;
| for 5.0 rounds(Economics)                                              |&lt;br /&gt;
| \_Has a 100% chance of inflicting Legends at a magnitude of -10.0 for  |&lt;br /&gt;
| 5.0 rounds(Legends)                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Computer at a magnitude of -10.0 for |&lt;br /&gt;
| 5.0 rounds(Computer)                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting Design at a magnitude of -10.0 for   |&lt;br /&gt;
| 5.0 rounds(Design)                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Installation at a magnitude of -10.0 |&lt;br /&gt;
| for 5.0 rounds(Installation)                                           |&lt;br /&gt;
| \_Has a 100% chance of inflicting Xeno at a magnitude of -10.0 for 5.0 |&lt;br /&gt;
| rounds(Xeno)                                                           |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Bimbo at a magnitude of 4.0 for 5.0  |&lt;br /&gt;
| rounds(Bimbo)                                                          |&lt;br /&gt;
| \_Has a 100% chance of inflicting Sexual at a magnitude of 10.0 for    |&lt;br /&gt;
| 5.0 rounds(Sexual)                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Willpower at a magnitude of -10.0    |&lt;br /&gt;
| for 5.0 rounds(Willpower)                                              |&lt;br /&gt;
| \_Has a 100% chance of inflicting Medicine at a magnitude of -10.0 for |&lt;br /&gt;
| 5.0 rounds(Medicine)                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting Theology at a magnitude of -10.0 for |&lt;br /&gt;
| 5.0 rounds(Theology)                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting Underworld at a magnitude of -10.0   |&lt;br /&gt;
| for 5.0 rounds(Underworld)                                             |&lt;br /&gt;
| \_Has a 100% chance of inflicting Economics at a magnitude of -10.0    |&lt;br /&gt;
| for 5.0 rounds(Economics)                                              |&lt;br /&gt;
| \_Has a 100% chance of inflicting Legends at a magnitude of -10.0 for  |&lt;br /&gt;
| 5.0 rounds(Legends)                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Computer at a magnitude of -10.0 for |&lt;br /&gt;
| 5.0 rounds(Computer)                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting Design at a magnitude of -10.0 for   |&lt;br /&gt;
| 5.0 rounds(Design)                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Installation at a magnitude of -10.0 |&lt;br /&gt;
| for 5.0 rounds(Installation)                                           |&lt;br /&gt;
| \_Has a 100% chance of inflicting Xeno at a magnitude of -10.0 for 5.0 |&lt;br /&gt;
| rounds(Xeno)                                                           |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Blocking                      ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| It&#039;s just larger, in unpredictable ways. Also grants 10 mag Cover to   |&lt;br /&gt;
| pets.                                                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+75%                                         ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Mechanical/1                        ]    |&lt;br /&gt;
| XP Cost             [+50%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of protecting the target for 10.0% of incoming     |&lt;br /&gt;
| damage, sending it to the user for 10.0 rounds.(Cover)                 |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting StatusBoostDebuff at a magnitude of  |&lt;br /&gt;
| 6.0 for 6.0 rounds(StatusBoostDebuff)                                  |&lt;br /&gt;
| Damage              [-10%                                         ]    |&lt;br /&gt;
| Energy              [+30%                                         ]    |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of protecting the target for 3.0% of incoming      |&lt;br /&gt;
| damage, sending it to the user for 10.0 rounds.(Cover)                 |&lt;br /&gt;
| Passive Enemy Status                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting StatusBoostDebuff at a magnitude of  |&lt;br /&gt;
| 2.0 for 6.0 rounds(StatusBoostDebuff)                                  |&lt;br /&gt;
| Status Mag          [+20%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Blunt                         ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| It&#039;s big, heavy, and deals blunt trauma. What more could an agent want?|&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+45%                                         ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/10                         ]    |&lt;br /&gt;
| Skill Modifier      [1                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting PhysicalDamageResist at a magnitude  |&lt;br /&gt;
| of 2.0 for 10.0 rounds(PhysicalDamageResist)                           |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting BluntDamageImmunityDebuff at a       |&lt;br /&gt;
| magnitude of 5.0 for 10.0 rounds(BluntDamageImmunityDebuff)            |&lt;br /&gt;
| \_Has a 100% chance of inflicting Blunt Knockdown at a magnitude of    |&lt;br /&gt;
| 2.0 for 10.0 rounds(Blunt Knockdown)                                   |&lt;br /&gt;
| Damage              [+10%                                         ]    |&lt;br /&gt;
| D. Types[Blunt                                                       ] |&lt;br /&gt;
| Energy              [+5%                                          ]    |&lt;br /&gt;
| Loadout             [+10%                                         ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting PhysicalDamageResist at a magnitude  |&lt;br /&gt;
| of 0.5 for 10.0 rounds(PhysicalDamageResist)                           |&lt;br /&gt;
| Passive Enemy Status                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting BluntDamageImmunityDebuff at a       |&lt;br /&gt;
| magnitude of 2.0 for 10.0 rounds(BluntDamageImmunityDebuff)            |&lt;br /&gt;
| \_Has a 50% chance of inflicting Blunt Knockdown at a magnitude of 1.0 |&lt;br /&gt;
| for 10.0 rounds(Blunt Knockdown)                                       |&lt;br /&gt;
| Upkeep              [+10%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Bouncing                      ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Placed on items that affect allies, this modifier causes them to gain  |&lt;br /&gt;
| a reactive proc on being struck in combat, allowing them to bounce     |&lt;br /&gt;
| back.                                                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+75%                                         ]    |&lt;br /&gt;
| Salvage Amount      [+50%                                         ]    |&lt;br /&gt;
| Skill Modifier      [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting BounceBack|25DefenseTrigger at a     |&lt;br /&gt;
| magnitude of 5.0 for 5.0 rounds(BounceBack|25DefenseTrigger)           |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting BounceBack|25DefenseTrigger at a     |&lt;br /&gt;
| magnitude of 1.0 for 5.0 rounds(BounceBack|25DefenseTrigger)           |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Burning                       ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Attaching flammable chemicals to things has never been so easy. Now    |&lt;br /&gt;
| you can make your friends and enemies spontaneously combust too!       |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Faction                                      ]    |&lt;br /&gt;
| Cred Cost           [+45%                                         ]    |&lt;br /&gt;
| Faction             [Skunks                                       ]    |&lt;br /&gt;
| Salvage Amount      [Common Chemical/5                            ]    |&lt;br /&gt;
| Skill Modifier      [2                                            ]    |&lt;br /&gt;
| Upgrade Cost        [2                                            ]    |&lt;br /&gt;
| XP Cost             [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting ColdAdaption at a magnitude of 7.0   |&lt;br /&gt;
| for 10.0 rounds(ColdAdaption)                                          |&lt;br /&gt;
| \_Has a 100% chance of inflicting EnergyDamageResist at a magnitude of |&lt;br /&gt;
| 2.0 for 10.0 rounds(EnergyDamageResist)                                |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 80% chance of inflicting Burning HeatDamage at a magnitude of  |&lt;br /&gt;
| 4.0 for 5.0 rounds(Burning HeatDamage)                                 |&lt;br /&gt;
| \_Has a 80% chance of inflicting Debuffresistdebuff at a magnitude of  |&lt;br /&gt;
| 4.0 for 5.0 rounds(Debuffresistdebuff)                                 |&lt;br /&gt;
| Charge              [-5%                                          ]    |&lt;br /&gt;
| Cooldown            [+20%                                         ]    |&lt;br /&gt;
| Damage              [+5%                                          ]    |&lt;br /&gt;
| D. Types[Heat                                                        ] |&lt;br /&gt;
| Energy              [+5%                                          ]    |&lt;br /&gt;
| Loadout             [+10%                                         ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting ColdAdaption at a magnitude of 4.0   |&lt;br /&gt;
| for 3.0 rounds(ColdAdaption)                                           |&lt;br /&gt;
| Passive Enemy Status                                                   |&lt;br /&gt;
| \_Has a 80% chance of inflicting Burning HeatDamage at a magnitude of  |&lt;br /&gt;
| 1.0 for 5.0 rounds(Burning HeatDamage)                                 |&lt;br /&gt;
| \_Has a 80% chance of inflicting Debuffresistdebuff at a magnitude of  |&lt;br /&gt;
| 1.0 for 5.0 rounds(Debuffresistdebuff)                                 |&lt;br /&gt;
| Upkeep              [+10%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Library]: Medical Laboratory                                          |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Calibrated                    ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Good calibration improves the accuracy of the item and improves the    |&lt;br /&gt;
| frequency of its effects.                                              |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Mission                                      ]    |&lt;br /&gt;
| Cred Cost           [+50%                                         ]    |&lt;br /&gt;
| Salvage Amount      [Common Electronic/5                          ]    |&lt;br /&gt;
| Skill Modifier      [5                                            ]    |&lt;br /&gt;
| Upgrade Cost        [+10                                          ]    |&lt;br /&gt;
| XP Cost             [+50%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Status Chance       [+50%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Hare Town]: Daniel&#039;s Workshop                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Calming                       ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Finally, something to keep that boner from popping up at inopportune   |&lt;br /&gt;
| times. Items modified as such will keep your loins calm, even with all |&lt;br /&gt;
| the temptations in the world today.                                    |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________ |&lt;br /&gt;
| Cred Cost           [+33%                                         ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| Uncommon Edible     [1                                         ]       |&lt;br /&gt;
| Common Chemical     [20                                        ]       |&lt;br /&gt;
| Upgrade Cost        [5                                            ]    |&lt;br /&gt;
| XP Cost             [+20%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Rut at a magnitude of -15.0 for      |&lt;br /&gt;
| 200.0 rounds(Rut)                                                      |&lt;br /&gt;
| \_Has a 100% chance of inflicting InHeat at a magnitude of -5.0 for    |&lt;br /&gt;
| 200.0 rounds(InHeat)                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting HornyAsHell at a magnitude of -5.0   |&lt;br /&gt;
| for 200.0 rounds(HornyAsHell)                                          |&lt;br /&gt;
| Loadout             [+15%                                         ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Rut at a magnitude of -2.0 for 10.0  |&lt;br /&gt;
| rounds(Rut)                                                            |&lt;br /&gt;
| \_Has a 100% chance of inflicting InHeat at a magnitude of -2.0 for    |&lt;br /&gt;
| 10.0 rounds(InHeat)                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting HornyAsHell at a magnitude of -2.0   |&lt;br /&gt;
| for 10.0 rounds(HornyAsHell)                                           |&lt;br /&gt;
| Upkeep              [+10%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Caustic                       ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Harnessing a combination of natural venoms and neurotoxins with        |&lt;br /&gt;
| additional chemical additives, you can deliver quite the debilitating  |&lt;br /&gt;
| dose of caustic agony from this modification.                          |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+80%                                         ]    |&lt;br /&gt;
| Ingredients         [Jelly Fish/12                                ]    |&lt;br /&gt;
| No Bounty           [Fish                                         ]    |&lt;br /&gt;
| Salvage Amount      [Common Chemical/5                            ]    |&lt;br /&gt;
| Skill Modifier      [3                                            ]    |&lt;br /&gt;
| Upgrade Cost        [2                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Caustic EnergyDamageReturn at a      |&lt;br /&gt;
| magnitude of 8.0 for 8.0 rounds(Caustic EnergyDamageReturn)            |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Caustic AcidDamage at a magnitude of |&lt;br /&gt;
| 6.0 for 3.0 rounds(Caustic AcidDamage)                                 |&lt;br /&gt;
| \_Has a 80% chance of inflicting Caustic DamageResistDebuff at a       |&lt;br /&gt;
| magnitude of 2.0 for 3.0 rounds(Caustic DamageResistDebuff)            |&lt;br /&gt;
| Charge              [+5%                                          ]    |&lt;br /&gt;
| Damage              [+10%                                         ]    |&lt;br /&gt;
| D. Types[Acid                                                        ] |&lt;br /&gt;
| Energy              [+5%                                          ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Caustic EnergyDamageReturn at a      |&lt;br /&gt;
| magnitude of 4.0 for 1.5 rounds(Caustic EnergyDamageReturn)            |&lt;br /&gt;
| Passive Enemy Status                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting Caustic AcidDamage at a magnitude of |&lt;br /&gt;
| 1.0 for 1.5 rounds(Caustic AcidDamage)                                 |&lt;br /&gt;
| \_Has a 50% chance of inflicting Caustic HealGainDebuff at a magnitude |&lt;br /&gt;
| of 2.0 for 2.0 rounds(Caustic HealGainDebuff)                          |&lt;br /&gt;
| Status Duration     [-20%                                         ]    |&lt;br /&gt;
| Upkeep              [+25%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Cheap                         ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Big, clunky, cheap as hell. Sometimes you just don&#039;t want to pay for   |&lt;br /&gt;
| the damn thing.                                                        |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Not on Mystery Items                         ]    |&lt;br /&gt;
| Cred Cost           [-50%                                         ]    |&lt;br /&gt;
| Quantity            [-50%                                         ]    |&lt;br /&gt;
| Salvage Amount      [-50%                                         ]    |&lt;br /&gt;
| Skill Modifier      [-5                                           ]    |&lt;br /&gt;
| Upgrade Cost        [-5                                           ]    |&lt;br /&gt;
| XP Cost             [-75%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Damage              [-10%                                         ]    |&lt;br /&gt;
| Loadout             [+5%                                          ]    |&lt;br /&gt;
| Secondary Damage    [-5%                                          ]    |&lt;br /&gt;
| Status Mag          [-10%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Hare Town]: Daniel&#039;s Workshop                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Computerized                  ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| By taking out some of those clunky mechanical parts and replacing them |&lt;br /&gt;
| with electronic components that do the same thing, you make an item    |&lt;br /&gt;
| fire so much quicker! But... it takes quite a bit more energy to do so.|&lt;br /&gt;
|                                    -                                   |&lt;br /&gt;
| This Recipe Modifier can be obtained through the Racer Arena by        |&lt;br /&gt;
| spending Racer Bucks with +racer/buck (see help Extras/Racers).        |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+25%                                         ]    |&lt;br /&gt;
| Salvage Amount      [Common Electronic/50                         ]    |&lt;br /&gt;
| Skill Modifier      [5                                            ]    |&lt;br /&gt;
| Slot                [Mechanic                                     ]    |&lt;br /&gt;
| XP Cost             [+100%                                        ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [-20%                                         ]    |&lt;br /&gt;
| Energy              [+5                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Cool                          ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| And you thought the rats were just naturally cool, but no, they have   |&lt;br /&gt;
| honed it into a fine art and can even make their equipment show off.   |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Faction                                      ]    |&lt;br /&gt;
| Cred Cost           [+75%                                         ]    |&lt;br /&gt;
| Faction             [Mall Rats                                    ]    |&lt;br /&gt;
| No Bounty           [Faction Owned                                ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Electronic/1                        ]    |&lt;br /&gt;
| Slot                [Faction Status                               ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| XP Cost             [+100%                                        ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting FleeRate at a magnitude of 10.0 for  |&lt;br /&gt;
| 6.0 rounds(FleeRate)                                                   |&lt;br /&gt;
| \_Has a 30% chance of inflicting Accuracy at a magnitude of 10.0 for   |&lt;br /&gt;
| 6.0 rounds(Accuracy)                                                   |&lt;br /&gt;
| \_Has a 30% chance of inflicting Charge at a magnitude of 10.0 for 6.0 |&lt;br /&gt;
| rounds(Charge)                                                         |&lt;br /&gt;
| \_Has a 30% chance of inflicting Recharge at a magnitude of 10.0 for   |&lt;br /&gt;
| 6.0 rounds(Recharge)                                                   |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 30% chance of inflicting AccuracyDebuff at a magnitude of 10.0 |&lt;br /&gt;
| for 6.0 rounds(AccuracyDebuff)                                         |&lt;br /&gt;
| \_Has a 30% chance of inflicting ChargeDebuff at a magnitude of 10.0   |&lt;br /&gt;
| for 6.0 rounds(ChargeDebuff)                                           |&lt;br /&gt;
| \_Has a 30% chance of inflicting RechargeDebuff at a magnitude of 10.0 |&lt;br /&gt;
| for 6.0 rounds(RechargeDebuff)                                         |&lt;br /&gt;
| Aggro Rate          [-20%                                         ]    |&lt;br /&gt;
| Charge              [-10%                                         ]    |&lt;br /&gt;
| Energy              [-20%                                         ]    |&lt;br /&gt;
| Loadout             [+10%                                         ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting FleeRate at a magnitude of 10.0 for  |&lt;br /&gt;
| 6.0 rounds(FleeRate)                                                   |&lt;br /&gt;
| \_Has a 30% chance of inflicting Accuracy at a magnitude of 4.0 for    |&lt;br /&gt;
| 6.0 rounds(Accuracy)                                                   |&lt;br /&gt;
| \_Has a 30% chance of inflicting Charge at a magnitude of 4.0 for 6.0  |&lt;br /&gt;
| rounds(Charge)                                                         |&lt;br /&gt;
| \_Has a 30% chance of inflicting Recharge at a magnitude of 4.0 for    |&lt;br /&gt;
| 6.0 rounds(Recharge)                                                   |&lt;br /&gt;
| Passive Enemy Status                                                   |&lt;br /&gt;
| \_Has a 30% chance of inflicting AccuracyDebuff at a magnitude of 4.0  |&lt;br /&gt;
| for 6.0 rounds(AccuracyDebuff)                                         |&lt;br /&gt;
| \_Has a 30% chance of inflicting ChargeDebuff at a magnitude of 4.0    |&lt;br /&gt;
| for 6.0 rounds(ChargeDebuff)                                           |&lt;br /&gt;
| \_Has a 30% chance of inflicting RechargeDebuff at a magnitude of 4.0  |&lt;br /&gt;
| for 6.0 rounds(RechargeDebuff)                                         |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Private Labs                                               |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Covered                       ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| How... interesting. An item with this modifier makes the wearer appear |&lt;br /&gt;
| to be leaking in a, most potentially embarrassing, fashion.            |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+33%                                         ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| Common Chemical     [5                                         ]       |&lt;br /&gt;
| Common Edible       [5                                         ]       |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting BreastsFilled at a magnitude of 8.0  |&lt;br /&gt;
| for 10.0 rounds(BreastsFilled)                                         |&lt;br /&gt;
| Loadout             [1                                            ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting BreastsFilled at a magnitude of 7.0  |&lt;br /&gt;
| for 10.0 rounds(BreastsFilled)                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Lisa&#039;s Blissful House                                      |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Covering                      ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| An item modified by this enhancement emits a dazzling array of         |&lt;br /&gt;
| colorful patterns. To allies, this provides a powerful deflection      |&lt;br /&gt;
| aura. When targeting enemies, the lights are a confounding display     |&lt;br /&gt;
| that leave their attacks off the mark. To pets, this grants Front And  |&lt;br /&gt;
| Center.                                                                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+125%                                        ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Electronic/1                        ]    |&lt;br /&gt;
| Upgrade Cost        [15                                           ]    |&lt;br /&gt;
| XP Cost             [+75%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of protecting the target for 12.0% of incoming     |&lt;br /&gt;
| damage, sending it to the user for 10.0 rounds.(Cover)                 |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Confused at a magnitude of 7.0 for   |&lt;br /&gt;
| 6.0 rounds(Confused)                                                   |&lt;br /&gt;
| Cooldown            [+50%                                         ]    |&lt;br /&gt;
| Energy              [+2                                           ]    |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of protecting the target for 3.0% of incoming      |&lt;br /&gt;
| damage, sending it to the user for 10.0 rounds.(Cover)                 |&lt;br /&gt;
| Passive Enemy Status                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting Confused at a magnitude of 4.0 for   |&lt;br /&gt;
| 6.0 rounds(Confused)                                                   |&lt;br /&gt;
| Upkeep              [-30%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      NPC Combatants      ]______________________|&lt;br /&gt;
|                                    -                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Crippling                     ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Items with this modifier can cripple the damage output of the enemy.   |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+100%                                        ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Mechanical/1                        ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| XP Cost             [+50%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of increasing the damage done by further attacks   |&lt;br /&gt;
| by 6.0% percent for 10.0 rounds. Has diminishing returns.(DamageBuff)  |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of decreasing the damage done by further attacks   |&lt;br /&gt;
| by 8.0% percent for 6.0 rounds. Has diminishing                        |&lt;br /&gt;
| returns.(DamageBuffDebuff)                                             |&lt;br /&gt;
| Charge              [+10%                                         ]    |&lt;br /&gt;
| Cooldown            [+20%                                         ]    |&lt;br /&gt;
| Damage              [+20%                                         ]    |&lt;br /&gt;
| Energy              [-20%                                         ]    |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of increasing the damage done by further attacks   |&lt;br /&gt;
| by 2.5% percent for 10.0 rounds. Has diminishing returns.(DamageBuff)  |&lt;br /&gt;
| Passive Enemy Status                                                   |&lt;br /&gt;
| \_Has a 100% chance of decreasing the damage done by further attacks   |&lt;br /&gt;
| by 3.0% percent for 6.0 rounds. Has diminishing                        |&lt;br /&gt;
| returns.(DamageBuffDebuff)                                             |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      NPC Combatants      ]______________________|&lt;br /&gt;
|                                    -                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Cut Rate                      ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Stretching your supplies as tight as they can go, you produce          |&lt;br /&gt;
| something functional, but shabby looking. Its flimsy parts require     |&lt;br /&gt;
| more constant repair and upkeep, but it does work!                     |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Not on Mystery Items                         ]    |&lt;br /&gt;
| Cred Cost           [-10%                                         ]    |&lt;br /&gt;
| Quantity            [-25%                                         ]    |&lt;br /&gt;
| Salvage Amount      [-25%                                         ]    |&lt;br /&gt;
| Skill Modifier      [-1                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Damage              [-5%                                          ]    |&lt;br /&gt;
| Secondary Damage    [-5%                                          ]    |&lt;br /&gt;
| Status Mag          [-5%                                          ]    |&lt;br /&gt;
| Upkeep              [+10%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Mall Rat Territory                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Decked Out                    ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Any assortment of wacky, rad, or just plain over the top tweaks that   |&lt;br /&gt;
| boost auxiliary functions already existing on an item. Sadly, that     |&lt;br /&gt;
| comes a price. Any original function of the item might as well be      |&lt;br /&gt;
| forgotten.                                                             |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Faction                                      ]    |&lt;br /&gt;
| Cred Cost           [+75%                                         ]    |&lt;br /&gt;
| Faction             [Mall Rats                                    ]    |&lt;br /&gt;
| Salvage Amount      [+50%                                         ]    |&lt;br /&gt;
| Slot                [Quality                                      ]    |&lt;br /&gt;
| XP Cost             [+30%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Radical StatusBoost at a magnitude   |&lt;br /&gt;
| of 0.5 for 15.0 rounds(Radical StatusBoost)                            |&lt;br /&gt;
| \_Has a 100% chance of inflicting Coolasarat at a magnitude of 1.0 for |&lt;br /&gt;
| 15.0 rounds(Coolasarat)                                                |&lt;br /&gt;
| Charge              [+5%                                          ]    |&lt;br /&gt;
| Damage              [-5%                                          ]    |&lt;br /&gt;
| Loadout             [-5%                                          ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Coolasarat at a magnitude of 1.0 for |&lt;br /&gt;
| 15.0 rounds(Coolasarat)                                                |&lt;br /&gt;
| Status Chance       [+25%                                         ]    |&lt;br /&gt;
| Status Mag          [+15%                                         ]    |&lt;br /&gt;
| Upkeep              [+5%                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Private Labs                                               |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Defensive Enhancement         ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Did you know you could make your pet harder to hurt? Just take these   |&lt;br /&gt;
| parts and follow the simple instructions and your pet will be better   |&lt;br /&gt;
| than ever before! (Gives myriad armor, +1 avoidance, +1 durability)    |&lt;br /&gt;
|                                    -                                   |&lt;br /&gt;
| Note: This has no effect on anything that is not a crafted pet.        |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+50%                                         ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| Uncommon Chemical   [2                                         ]       |&lt;br /&gt;
| Common Energy       [25                                        ]       |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Delaying                      ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Adding chemicals into the mix to get your foes to slow way down... or  |&lt;br /&gt;
| help allies in resisting others doing the same.                        |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+75%                                         ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Chemical/1                          ]    |&lt;br /&gt;
| Upgrade Cost        [25                                           ]    |&lt;br /&gt;
| XP Cost             [+50%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Delay at a magnitude of 5.0 for 4.0  |&lt;br /&gt;
| rounds(Delay)                                                          |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting DelayDebuff at a magnitude of 5.0    |&lt;br /&gt;
| for 4.0 rounds(DelayDebuff)                                            |&lt;br /&gt;
| Charge              [+15%                                         ]    |&lt;br /&gt;
| Energy              [+10%                                         ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Dipped                        ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| How...  interesting. An item with this modifier makes the wearer       |&lt;br /&gt;
| appear to be leaking in a, most potentially embarrassing, fashion.     |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+35%                                         ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| Common Chemical     [5                                         ]       |&lt;br /&gt;
| Common Edible       [5                                         ]       |&lt;br /&gt;
| Vanity              [yes                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting TailFilled at a magnitude of 8.0 for |&lt;br /&gt;
| 10.0 rounds(TailFilled)                                                |&lt;br /&gt;
| Loadout             [1                                            ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting TailFilled at a magnitude of 7.0 for |&lt;br /&gt;
| 10.0 rounds(TailFilled)                                                |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Lisa&#039;s Blissful House                                      |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Directed                      ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| It will hit anything!                                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Faction                                      ]    |&lt;br /&gt;
| Cred Cost           [+20%                                         ]    |&lt;br /&gt;
| Faction             [Survivalists                                 ]    |&lt;br /&gt;
| No Bounty           [Faction Owned                                ]    |&lt;br /&gt;
| Salvage Amount      [Common Electronic/5                          ]    |&lt;br /&gt;
| Skill Modifier      [5                                            ]    |&lt;br /&gt;
| Slot                [Faction Specialty                            ]    |&lt;br /&gt;
| Upgrade Cost        [5                                            ]    |&lt;br /&gt;
| XP Cost             [30                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| AccuracyDebuffMag   [+10%                                         ]    |&lt;br /&gt;
| AccuracyMag         [+20%                                         ]    |&lt;br /&gt;
| Damage              [+10%                                         ]    |&lt;br /&gt;
| DefenseDebuffMag    [+20%                                         ]    |&lt;br /&gt;
| DefenseMag          [+10%                                         ]    |&lt;br /&gt;
| Energy              [-20%                                         ]    |&lt;br /&gt;
| Secondary Damage    [+10%                                         ]    |&lt;br /&gt;
| Status Chance       [+20%                                         ]    |&lt;br /&gt;
| Status Mag          [+5%                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Chandler Hospital]: Advanced Medical Labs                             |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Diseased                      ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A little vibrio cholerae here, some cryptosporidiosis there, a dash of |&lt;br /&gt;
| onchocerca volvulus, and you&#039;ve got yourself one nasty bouquet of      |&lt;br /&gt;
| disease-spreading.                                                     |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+100%                                        ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Chemical/1                          ]    |&lt;br /&gt;
| Skill Modifier      [10                                           ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting CriticalDamageDelayed5 at a          |&lt;br /&gt;
| magnitude of 2.0 for 10.0 rounds(CriticalDamageDelayed5)               |&lt;br /&gt;
| \_Has a 100% chance of inflicting DamageImmunityDebuff at a magnitude  |&lt;br /&gt;
| of 3.0 for 15.0 rounds(DamageImmunityDebuff)                           |&lt;br /&gt;
| \_Has a 100% chance of inflicting HealGainDebuff at a magnitude of 2.0 |&lt;br /&gt;
| for 15.0 rounds(HealGainDebuff)                                        |&lt;br /&gt;
| Aggro Rate          [+50%                                         ]    |&lt;br /&gt;
| Charge              [+10%                                         ]    |&lt;br /&gt;
| Damage              [-5%                                          ]    |&lt;br /&gt;
| Passive Enemy Status                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting CriticalDamageDelayed5 at a          |&lt;br /&gt;
| magnitude of 1.0 for 10.0 rounds(CriticalDamageDelayed5)               |&lt;br /&gt;
| \_Has a 100% chance of inflicting DamageImmunityDebuff at a magnitude  |&lt;br /&gt;
| of 2.0 for 15.0 rounds(DamageImmunityDebuff)                           |&lt;br /&gt;
| \_Has a 100% chance of inflicting HealGainDebuff at a magnitude of 1.0 |&lt;br /&gt;
| for 15.0 rounds(HealGainDebuff)                                        |&lt;br /&gt;
| Penetration         [2                                            ]    |&lt;br /&gt;
| Status Mag          [-20%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Dripping                      ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| How... interesting. An item with this modifier makes the wearer appear |&lt;br /&gt;
| to be leaking in a, most potentially embarrassing, fashion.            |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+33%                                         ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| Common Chemical     [5                                         ]       |&lt;br /&gt;
| Common Edible       [5                                         ]       |&lt;br /&gt;
| Vanity              [Yes                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting AssFilled at a magnitude of 8.0 for  |&lt;br /&gt;
| 10.0 rounds(AssFilled)                                                 |&lt;br /&gt;
| Loadout             [1                                            ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting AssFilled at a magnitude of 7.0 for  |&lt;br /&gt;
| 10.0 rounds(AssFilled)                                                 |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Lisa&#039;s Blissful House                                      |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Drooling                      ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Umm... can, can we get you a napkin? This modifier makes the           |&lt;br /&gt;
| user/target/wearer appear to have recently shown someone a very good   |&lt;br /&gt;
| time, but not the type to swallow.                                     |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+33%                                         ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| Common Chemical     [5                                         ]       |&lt;br /&gt;
| Common Edible       [5                                         ]       |&lt;br /&gt;
| Vanity              [Yes                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting MouthFilled at a magnitude of 8.0    |&lt;br /&gt;
| for 10.0 rounds(MouthFilled)                                           |&lt;br /&gt;
| Loadout             [1                                            ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting MouthFilled at a magnitude of 7.0    |&lt;br /&gt;
| for 10.0 rounds(MouthFilled)                                           |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Lisa&#039;s Blissful House                                      |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Duplicating                   ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Buy one, get one free! Makes gear so nice you use it twice!            |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+50%                                         ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Electronic/1                        ]    |&lt;br /&gt;
| Skill Modifier      [3                                            ]    |&lt;br /&gt;
| XP Cost             [+100%                                        ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Duplicating RepeatAttack at a        |&lt;br /&gt;
| magnitude of 2.0 for 3.0 rounds(Duplicating RepeatAttack)              |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Duplicating RepeatAttack at a        |&lt;br /&gt;
| magnitude of 2.0 for 3.0 rounds(Duplicating RepeatAttack)              |&lt;br /&gt;
| Cooldown            [+20%                                         ]    |&lt;br /&gt;
| Damage              [-30%                                         ]    |&lt;br /&gt;
| Energy              [+20%                                         ]    |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Upkeep              [+2                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      NPC Combatants      ]______________________|&lt;br /&gt;
|                                    -                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Durable                       ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Items with this modifier are made to be tough, causing them to wear    |&lt;br /&gt;
| down slower and cost much less salvage to keep going.                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+25%                                         ]    |&lt;br /&gt;
| Skill Modifier      [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Self Repair         [200                                          ]    |&lt;br /&gt;
| Upkeep              [-5%                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Chandler Hospital]: Munitions Dump                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Enduring Effect               ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| The other statuses on the item seem to last forever, or at least       |&lt;br /&gt;
| longer.                                                                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________ |&lt;br /&gt;
| Cred Cost           [+100%                                        ]    |&lt;br /&gt;
| Salvage Amount      [+75%                                         ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| XP Cost             [+100%                                        ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [+10%                                         ]    |&lt;br /&gt;
| Status Duration     [+50%                                         ]    |&lt;br /&gt;
| Upkeep              [+10%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Hidden Camp]: Common Tent                                             |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Energized                     ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| By adding in some &#039;UMPH&#039; to your gear, you are able to make it         |&lt;br /&gt;
| re-energize you while also making further exertions easier! Perfect    |&lt;br /&gt;
| for those who need to be constantly on the go.                         |&lt;br /&gt;
|                                    -                                   |&lt;br /&gt;
| This Recipe Modifier can be obtained through the Racer Arena by        |&lt;br /&gt;
| spending Racer Bucks with +racer/buck (see help Extras/Racers).        |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________ |&lt;br /&gt;
| Cred Cost           [+25%                                         ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Energy/1                            ]    |&lt;br /&gt;
| Skill Modifier      [5                                            ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| XP Cost             [+100%                                        ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of cause PCs to use 4.0% less energy for 5.0       |&lt;br /&gt;
| rounds.(EnergyBreak)                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting EnergyMod at a magnitude of 3.0 for  |&lt;br /&gt;
| 1.0 rounds(EnergyMod)                                                  |&lt;br /&gt;
| AoE                 [-3                                           ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of cause PCs to use 2.0% less energy for 10.0      |&lt;br /&gt;
| rounds.(EnergyBreak)                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting EnergyMod at a magnitude of 1.0 for  |&lt;br /&gt;
| 10.0 rounds(EnergyMod)                                                 |&lt;br /&gt;
| Upkeep              [+5                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Ergonomic                     ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| It&#039;s just a little more comfortable and easy to use. Its loadout is    |&lt;br /&gt;
| reduced as a result. It&#039;s nice when things are designed for real life. |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+100%                                        ]    |&lt;br /&gt;
| Salvage Amount      [+50%                                         ]    |&lt;br /&gt;
| Skill Modifier      [15                                           ]    |&lt;br /&gt;
| XP Cost             [+100%                                        ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Energy              [-15%                                         ]    |&lt;br /&gt;
| Loadout             [-15%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Hidden Camp]: Common Tent                                             |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Evasive                       ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A bit of a boost of energy to make the wearer more dodgey.             |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+50%                                         ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Energy/1                            ]    |&lt;br /&gt;
| Skill Modifier      [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Evasive Defense at a magnitude of    |&lt;br /&gt;
| 10.0 for 10.0 rounds(Evasive Defense)                                  |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Evasive DefenseDebuff at a magnitude |&lt;br /&gt;
| of 10.0 for 6.0 rounds(Evasive DefenseDebuff)                          |&lt;br /&gt;
| Loadout             [+5%                                          ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Evasive Defense at a magnitude of    |&lt;br /&gt;
| 5.0 for 10.0 rounds(Evasive Defense)                                   |&lt;br /&gt;
| Passive Enemy Status                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting Evasive DefenseDebuff at a magnitude |&lt;br /&gt;
| of 3.0 for 6.0 rounds(Evasive DefenseDebuff)                           |&lt;br /&gt;
| Upkeep              [+10%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Mall Rat Territory                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Extra Lethal                  ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Just a little sharper, just a little hotter...                         |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+100%                                        ]    |&lt;br /&gt;
| Salvage Amount      [Common Energy/5                              ]    |&lt;br /&gt;
| Skill Modifier      [10                                           ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| XP Cost             [+100%                                        ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| AcidDamageMag       [+15%                                         ]    |&lt;br /&gt;
| BluntDamageMag      [+15%                                         ]    |&lt;br /&gt;
| ColdDamageMag       [+15%                                         ]    |&lt;br /&gt;
| Cooldown            [+10%                                         ]    |&lt;br /&gt;
| CriticalDamageMag   [+5%                                          ]    |&lt;br /&gt;
| Damage              [+30%                                         ]    |&lt;br /&gt;
| ElectricityDamageMag[+15%                                         ]    |&lt;br /&gt;
| Energy              [+10%                                         ]    |&lt;br /&gt;
| HeatDamageMag       [+15%                                         ]    |&lt;br /&gt;
| Loadout             [+5%                                          ]    |&lt;br /&gt;
| NegativeDamageMag   [+15%                                         ]    |&lt;br /&gt;
| PierceDamageMag     [+15%                                         ]    |&lt;br /&gt;
| PoisonDamageMag     [+15%                                         ]    |&lt;br /&gt;
| PositiveDamageMag   [+15%                                         ]    |&lt;br /&gt;
| PsychicDamageMag    [+15%                                         ]    |&lt;br /&gt;
| RadiationDamageMag  [+15%                                         ]    |&lt;br /&gt;
| Secondary Damage    [+30%                                         ]    |&lt;br /&gt;
| SlashDamageMag      [+15%                                         ]    |&lt;br /&gt;
| SonicDamageMag      [+15%                                         ]    |&lt;br /&gt;
| Upkeep              [+5%                                          ]    |&lt;br /&gt;
| WeaponDamageMag     [+15%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Chandler Hospital]: Munitions Dump                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Extraplanar                   ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A touch of the otherworlds lends extra ability to your device.         |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Ingredients         [Mysterious Humming Crate/1                   ]    |&lt;br /&gt;
| No Bounty           [Yes                                          ]    |&lt;br /&gt;
| Salvage Amount      [+5%                                          ]    |&lt;br /&gt;
| Slot                [Quality                                      ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Damage              [+5%                                          ]    |&lt;br /&gt;
| Status Chance       [+30%                                         ]    |&lt;br /&gt;
| Status Mag          [+20%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Extreme Spread                ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| An humble basic spread isn&#039;t enough for you? Don&#039;t worry, this extreme |&lt;br /&gt;
| modifier allows you to hit a lot if not all of your opponents with a   |&lt;br /&gt;
| single hit. Still, remember to check the downsides to achieve such     |&lt;br /&gt;
| extreme power.                                                         |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+150%                                        ]    |&lt;br /&gt;
| Durability          [-2                                           ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Mechanical/1                        ]    |&lt;br /&gt;
| Skill Modifier      [5                                            ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| XP Cost             [+25%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| AoE                 [+5                                           ]    |&lt;br /&gt;
| Damage              [-75%                                         ]    |&lt;br /&gt;
| Energy              [+30%                                         ]    |&lt;br /&gt;
| Status Mag          [-75%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Requisitions, Floor 2                              |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Fast                          ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| The fast modifier makes the item faster, and the user faster for using |&lt;br /&gt;
| it! Employed offensively, it slows down the enemy a small bit.         |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+100%                                        ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Edible/1                            ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| XP Cost             [+75%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Charge at a magnitude of 10.0 for    |&lt;br /&gt;
| 10.0 rounds(Charge)                                                    |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting ChargeDebuff at a magnitude of 10.0  |&lt;br /&gt;
| for 6.0 rounds(ChargeDebuff)                                           |&lt;br /&gt;
| Charge              [-30%                                         ]    |&lt;br /&gt;
| Energy              [+20%                                         ]    |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Charge at a magnitude of 5.0 for     |&lt;br /&gt;
| 10.0 rounds(Charge)                                                    |&lt;br /&gt;
| Passive Enemy Status                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting ChargeDebuff at a magnitude of 4.0   |&lt;br /&gt;
| for 6.0 rounds(ChargeDebuff)                                           |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Flexible                      ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Flexibility is the key to survival. This modification provides a       |&lt;br /&gt;
| better range of motion for the user, allowing them to avoid much of    |&lt;br /&gt;
| the force directed against them and helping to absorb what does        |&lt;br /&gt;
| connect.                                                               |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [+100%                                        ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Chemical/1                          ]    |&lt;br /&gt;
| Upgrade Cost        [30                                           ]    |&lt;br /&gt;
| XP Cost             [+50%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Flexible Defense at a magnitude of   |&lt;br /&gt;
| 4.0 for 2.0 rounds(Flexible Defense)                                   |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Flexible DefenseDebuff at a          |&lt;br /&gt;
| magnitude of 5.0 for 6.0 rounds(Flexible DefenseDebuff)                |&lt;br /&gt;
| Energy              [+10%                                         ]    |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Flexible Defense at a magnitude of   |&lt;br /&gt;
| 1.0 for 6.0 rounds(Flexible Defense)                                   |&lt;br /&gt;
| Passive Enemy Status                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting Flexible DefenseDebuff at a          |&lt;br /&gt;
| magnitude of 2.0 for 6.0 rounds(Flexible DefenseDebuff)                |&lt;br /&gt;
| Status Chance       [+25%                                         ]    |&lt;br /&gt;
| Status Mag          [+20%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Focused                       ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Adding in some oomph to your recipe, this mod helps deal a more        |&lt;br /&gt;
| focused amount of penetration, but it requires more focus towards      |&lt;br /&gt;
| hitting less targets in order to do this.                              |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+100%                                        ]    |&lt;br /&gt;
| Salvage Amount      [+40%                                         ]    |&lt;br /&gt;
| Skill Modifier      [6                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| AoE                 [-3                                           ]    |&lt;br /&gt;
| Charge              [-10%                                         ]    |&lt;br /&gt;
| Cooldown            [-10%                                         ]    |&lt;br /&gt;
| Damage              [+15%                                         ]    |&lt;br /&gt;
| Energy              [-10%                                         ]    |&lt;br /&gt;
| Loadout             [+5%                                          ]    |&lt;br /&gt;
| Penetration         [+4                                           ]    |&lt;br /&gt;
| Secondary Damage    [+15%                                         ]    |&lt;br /&gt;
| Status Chance       [+10%                                         ]    |&lt;br /&gt;
| Status Duration     [+15%                                         ]    |&lt;br /&gt;
| Status Mag          [+15%                                         ]    |&lt;br /&gt;
| Upkeep              [+12%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Fortified                     ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Items so modified become better at protecting the user from harm.      |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+50%                                         ]    |&lt;br /&gt;
| Salvage Amount      [+100%                                        ]    |&lt;br /&gt;
| Skill Modifiers     [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| AcidDamageImmunityMa[+20%                                         ]    |&lt;br /&gt;
| BluntDamageImmunityM[+20%                                         ]    |&lt;br /&gt;
| ColdDamageImmunityMa[+20%                                         ]    |&lt;br /&gt;
| CriticalDamageImmuni[+20%                                         ]    |&lt;br /&gt;
| DamageImmunityMag   [+20%                                         ]    |&lt;br /&gt;
| DamageResistMag     [+20%                                         ]    |&lt;br /&gt;
| DebuffResistMag     [+20%                                         ]    |&lt;br /&gt;
| ElectricityDamageImm[+20%                                         ]    |&lt;br /&gt;
| EnergyDamageResistMa[+33%                                         ]    |&lt;br /&gt;
| HeatDamageImmunityMa[+20%                                         ]    |&lt;br /&gt;
| Loadout             [+10%                                         ]    |&lt;br /&gt;
| MaxHPMag            [+15%                                         ]    |&lt;br /&gt;
| NegativeDamageImmuni[+20%                                         ]    |&lt;br /&gt;
| PhysicalDamageResist[+33%                                         ]    |&lt;br /&gt;
| PierceDamageImmunity[+20%                                         ]    |&lt;br /&gt;
| PoisonDamageImmunity[+20%                                         ]    |&lt;br /&gt;
| PositiveDamageImmuni[+20%                                         ]    |&lt;br /&gt;
| PsychicDamageImmunit[+20%                                         ]    |&lt;br /&gt;
| RadiationDamageImmun[+20%                                         ]    |&lt;br /&gt;
| SlashDamageImmunityM[+20%                                         ]    |&lt;br /&gt;
| SonicDamageImmunityM[+20%                                         ]    |&lt;br /&gt;
| Upkeep              [+5%                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Frigid                        ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| When you need things to chill out, this addition of chemically         |&lt;br /&gt;
| cryo-charged fluid coatings makes for quite the frigid reception of    |&lt;br /&gt;
| your tools. Just be sure not to leak any coolant on yourself!          |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+80%                                         ]    |&lt;br /&gt;
| Ingredients         [Chemical Barrels/1                           ]    |&lt;br /&gt;
| Salvage Amount      [Common Chemical/5                            ]    |&lt;br /&gt;
| Skill Modifier      [3                                            ]    |&lt;br /&gt;
| Upgrade Cost        [2                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Frigid EnergyDamageReturn at a       |&lt;br /&gt;
| magnitude of 4.0 for 8.0 rounds(Frigid EnergyDamageReturn)             |&lt;br /&gt;
| \_Has a 100% chance of inflicting Frigid Recharge at a magnitude of    |&lt;br /&gt;
| 3.0 for 8.0 rounds(Frigid Recharge)                                    |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Frigid ColdDamage at a magnitude of  |&lt;br /&gt;
| 4.0 for 6.0 rounds(Frigid ColdDamage)                                  |&lt;br /&gt;
| Charge              [+20%                                         ]    |&lt;br /&gt;
| Cooldown            [-20%                                         ]    |&lt;br /&gt;
| Damage              [+10%                                         ]    |&lt;br /&gt;
| D. Types[Cold                                                        ] |&lt;br /&gt;
| Energy              [+10%                                         ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Frigid Recharge at a magnitude of    |&lt;br /&gt;
| 3.0 for 10.0 rounds(Frigid Recharge)                                   |&lt;br /&gt;
| Passive Enemy Status                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting Frigid ColdDamage at a magnitude of  |&lt;br /&gt;
| 2.0 for 5.0 rounds(Frigid ColdDamage)                                  |&lt;br /&gt;
| Status Mag          [-10%                                         ]    |&lt;br /&gt;
| Upkeep              [+20%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Gravid                        ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Need a little pick-me-up? Are your subjects moving just a bit too      |&lt;br /&gt;
| fast? Well the scientists down at Lab 6 have been working on a little  |&lt;br /&gt;
| toy just for you. Using the latest in nanite induced hormonal cascade  |&lt;br /&gt;
| technology, this tiny module can quickly attach to any piece of active |&lt;br /&gt;
| gear you might slap together. Get your equipment to invigorate you     |&lt;br /&gt;
| while you fight, slow your enemies to a crawl, try on that maternity   |&lt;br /&gt;
| wear in between pregnancies. Warning, hormonal changes may cause       |&lt;br /&gt;
| pseudocyesis, does not work on passive gear. Zephyr Inc., make checks  |&lt;br /&gt;
| out to cash.                                                           |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Private                                      ]    |&lt;br /&gt;
| Cred Cost           [+50%                                         ]    |&lt;br /&gt;
| No Bounty           [Private                                      ]    |&lt;br /&gt;
| Salvage Amount      [+25%                                         ]    |&lt;br /&gt;
| Skill Modifier      [5                                            ]    |&lt;br /&gt;
| Vanity              [Yes                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Gravid Pregnant at a magnitude of    |&lt;br /&gt;
| 4.0 for 10.0 rounds(Gravid Pregnant)                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting Gravid Charge at a magnitude of -5.0 |&lt;br /&gt;
| for 10.0 rounds(Gravid Charge)                                         |&lt;br /&gt;
| \_Has a 100% chance of inflicting Gravid Healgain at a magnitude of    |&lt;br /&gt;
| 2.0 for 10.0 rounds(Gravid Healgain)                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting Gravid EnergyMod at a magnitude of   |&lt;br /&gt;
| 1.0 for 10.0 rounds(Gravid EnergyMod)                                  |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Pregnant at a magnitude of 4.0 for   |&lt;br /&gt;
| 10.0 rounds(Pregnant)                                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting ChargeDebuff at a magnitude of 5.0   |&lt;br /&gt;
| for 10.0 rounds(ChargeDebuff)                                          |&lt;br /&gt;
| Energy              [+20%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Hair Triggered                ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| The item wants to fire, oh please let it fire. Can we fire now? How    |&lt;br /&gt;
| about now? Don&#039;t keep me waiting!                                      |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+150%                                        ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Energy/1                            ]    |&lt;br /&gt;
| Skill Modifier      [10                                           ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| XP Cost             [+100%                                        ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [-35%                                         ]    |&lt;br /&gt;
| Energy              [-25%                                         ]    |&lt;br /&gt;
| Loadout             [+10%                                         ]    |&lt;br /&gt;
| Status Mag          [-10%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Library]: Entrance                                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Hardening                     ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Using some complex electronic equipment, you are able to send pulses   |&lt;br /&gt;
| to temporarily harden and protect on demand without losing mobility.   |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+50%                                         ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Electronic/2                        ]    |&lt;br /&gt;
| Skill Modifier      [5                                            ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| XP Cost             [+60%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting DamageResist at a magnitude of 1.0   |&lt;br /&gt;
| for 10.0 rounds(DamageResist)                                          |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting DamageResistDebuff at a magnitude of |&lt;br /&gt;
| 1.0 for 6.0 rounds(DamageResistDebuff)                                 |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting DamageResist at a magnitude of 0.5   |&lt;br /&gt;
| for 10.0 rounds(DamageResist)                                          |&lt;br /&gt;
| Passive Enemy Status                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting DamageResistDebuff at a magnitude of |&lt;br /&gt;
| 0.2 for 10.0 rounds(DamageResistDebuff)                                |&lt;br /&gt;
| Status Duration     [+20%                                         ]    |&lt;br /&gt;
| Upkeep              [+10%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Heavy                         ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Just add a couple extra pounds, what could it hurt? An item with this  |&lt;br /&gt;
| will swing slower and less often, but will have greater impact when it |&lt;br /&gt;
| lands.                                                                 |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+120%                                        ]    |&lt;br /&gt;
| Durability          [3                                            ]    |&lt;br /&gt;
| Salvage Amount      [+40%                                         ]    |&lt;br /&gt;
| Skill Modifier      [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [+30%                                         ]    |&lt;br /&gt;
| Cooldown            [+40%                                         ]    |&lt;br /&gt;
| Damage              [+35%                                         ]    |&lt;br /&gt;
| Energy              [+20%                                         ]    |&lt;br /&gt;
| Loadout             [+10%                                         ]    |&lt;br /&gt;
| Secondary Damage    [+20%                                         ]    |&lt;br /&gt;
| Status Chance       [+40%                                         ]    |&lt;br /&gt;
| Status Duration     [+15%                                         ]    |&lt;br /&gt;
| Status Mag          [+25%                                         ]    |&lt;br /&gt;
| Upkeep              [+10%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Richard&#039;s Magazine Rack                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Height Gaining                ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Need help reaching the top shelf? Want to clean out the gutters        |&lt;br /&gt;
| without using a ladder? We have what you need! Slap this onto your     |&lt;br /&gt;
| gear, or fire it at a friend, and get ready for that age old question, |&lt;br /&gt;
| &#039;How&#039;s the weather up there?&#039;                                          |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+33%                                         ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| Common Chemical     [25                                        ]       |&lt;br /&gt;
| Common Edible       [35                                        ]       |&lt;br /&gt;
| Upgrade Cost        [5                                            ]    |&lt;br /&gt;
| Vanity              [Yes                                          ]    |&lt;br /&gt;
| XP COst             [+20%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Height at a magnitude of 5.0 for 4.0 |&lt;br /&gt;
| rounds(Height)                                                         |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Height at a magnitude of 2.0 for     |&lt;br /&gt;
| 10.0 rounds(Height)                                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Height Losing                 ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Ever wonder what it would like to be a bit shorter? Fit in smaller     |&lt;br /&gt;
| places? Hide out like a mouse? Now you can try it out! Add this onto   |&lt;br /&gt;
| your gear, or point it at a friend, and let the small times begin!     |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+33%                                         ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| Common Chemical     [25                                        ]       |&lt;br /&gt;
| Common Energy       [35                                        ]       |&lt;br /&gt;
| Upgrade Cost        [5                                            ]    |&lt;br /&gt;
| Vanity              [Yes                                          ]    |&lt;br /&gt;
| XP COst             [+20%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting HeightDebuff at a magnitude of 5.0   |&lt;br /&gt;
| for 4.0 rounds(HeightDebuff)                                           |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting HeightDebuff at a magnitude of 2.0   |&lt;br /&gt;
| for 10.0 rounds(HeightDebuff)                                          |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Hidden                        ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Keep things a bit harder to see, a smidge more stealthy.               |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________ |&lt;br /&gt;
| Cred Cost           [+50%                                         ]    |&lt;br /&gt;
| Salvage Amount      [+25%                                         ]    |&lt;br /&gt;
| Slot                [Invisible                                    ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Subtlety at a magnitude of 10.0 for  |&lt;br /&gt;
| 2.0 rounds(Subtlety)                                                   |&lt;br /&gt;
| Aggro Rate          [-50                                          ]    |&lt;br /&gt;
| Cooldown            [+15%                                         ]    |&lt;br /&gt;
| Penetration         [1                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Hooked                        ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Adds rather alarming looking hooks that grasp onto enemies and draw    |&lt;br /&gt;
| their attention and their blood.                                       |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+200%                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| Common Electronic   [10                                        ]       |&lt;br /&gt;
| Uncommon Mechanical [2                                         ]       |&lt;br /&gt;
| Skill Modifier      [3                                            ]    |&lt;br /&gt;
| Upgrade Cost        [+20%                                         ]    |&lt;br /&gt;
| XP Cost             [+30%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting PhysicalDamageReturn at a magnitude  |&lt;br /&gt;
| of 12.0 for 20.0 rounds(PhysicalDamageReturn)                          |&lt;br /&gt;
| \_Has a 100% chance of inflicting FishingRod at a magnitude of 4.0 for |&lt;br /&gt;
| 20.0 rounds(FishingRod)                                                |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 20% chance of inflicting Taunt at a magnitude of 1.0 for 1.0   |&lt;br /&gt;
| rounds(Taunt)                                                          |&lt;br /&gt;
| \_Has a 100% chance of inflicting Hooked PierceDamage at a magnitude   |&lt;br /&gt;
| of 5.0 for 1.5 rounds(Hooked PierceDamage)                             |&lt;br /&gt;
| Charge              [-20%                                         ]    |&lt;br /&gt;
| Cooldown            [+40%                                         ]    |&lt;br /&gt;
| Damage              [+10%                                         ]    |&lt;br /&gt;
| Loadout             [+10%                                         ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting PhysicalDamageReturn at a magnitude  |&lt;br /&gt;
| of 6.0 for 20.0 rounds(PhysicalDamageReturn)                           |&lt;br /&gt;
| \_Has a 100% chance of inflicting FishingRod at a magnitude of 2.0 for |&lt;br /&gt;
| 20.0 rounds(FishingRod)                                                |&lt;br /&gt;
| Passive Enemy Status                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting Hooked PierceDamage at a magnitude   |&lt;br /&gt;
| of 1.0 for 6.0 rounds(Hooked PierceDamage)                             |&lt;br /&gt;
| Status Mag          [+10%                                         ]    |&lt;br /&gt;
| Upkeep              [+10%                                         ]    |&lt;br /&gt;
| Vampiric            [+20%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Improved                      ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Take your time, use the best parts, and just make it better. Simple,   |&lt;br /&gt;
| effective. Good quality work.                                          |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+75%                                         ]    |&lt;br /&gt;
| Salvage Amount      [Common Energy/0                              ]    |&lt;br /&gt;
| Skill Modifier      [+10                                          ]    |&lt;br /&gt;
| Upgrade Cost        [+5                                           ]    |&lt;br /&gt;
| XP Cost             [+50%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [-10%                                         ]    |&lt;br /&gt;
| Cooldown            [-10%                                         ]    |&lt;br /&gt;
| Damage              [+10%                                         ]    |&lt;br /&gt;
| Energy              [-10%                                         ]    |&lt;br /&gt;
| Penetration         [+10%                                         ]    |&lt;br /&gt;
| Secondary Damage    [+10%                                         ]    |&lt;br /&gt;
| Status Chance       [+10%                                         ]    |&lt;br /&gt;
| Status Duration     [+10%                                         ]    |&lt;br /&gt;
| Status Mag          [+10%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Library]: Entrance                                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Instant Drawing               ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| An interesting modifier that reduces the charging time of your weapon. |&lt;br /&gt;
| You sacrifice a bit of damage, but fast is always better, isn&#039;t it?    |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+80%                                         ]    |&lt;br /&gt;
| Salvage Amount      [+30%                                         ]    |&lt;br /&gt;
| Skill Modifier      [10                                           ]    |&lt;br /&gt;
| XP Cost             [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [-40%                                         ]    |&lt;br /&gt;
| Cooldown            [+15%                                         ]    |&lt;br /&gt;
| Damage              [-10%                                         ]    |&lt;br /&gt;
| Status Mag          [-10%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Insulating                    ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| The item puts out an intense barrier of nanites that actually absorbs  |&lt;br /&gt;
| punishment. Very draining, but extremely effective!                    |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+200%                                        ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Chemical/5                          ]    |&lt;br /&gt;
| Skill Modifier      [10                                           ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| XP Cost             [+100%                                        ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Insulating HPBuffer at a magnitude   |&lt;br /&gt;
| of 20.0 for 10.0 rounds(Insulating HPBuffer)                           |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting DebuffResistDebuff at a magnitude of |&lt;br /&gt;
| 10.0 for 6.0 rounds(DebuffResistDebuff)                                |&lt;br /&gt;
| Cooldown            [-10%                                         ]    |&lt;br /&gt;
| Energy              [+15%                                         ]    |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Insulating HPBuffer at a magnitude   |&lt;br /&gt;
| of 10.0 for 10.0 rounds(Insulating HPBuffer)                           |&lt;br /&gt;
| Passive Enemy Status                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting DebuffResistDebuff at a magnitude of |&lt;br /&gt;
| 3.0 for 6.0 rounds(DebuffResistDebuff)                                 |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Invisible                     ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| You can&#039;t see it, but you sure can feel it.                            |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+100%                                        ]    |&lt;br /&gt;
| Salvage Amount      [+50%                                         ]    |&lt;br /&gt;
| Slot                [Invisible                                    ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| XP Cost             [+100%                                        ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Subtlety at a magnitude of 20.0 for  |&lt;br /&gt;
| 2.0 rounds(Subtlety)                                                   |&lt;br /&gt;
| Aggro Rate          [-125                                         ]    |&lt;br /&gt;
| Cooldown            [+20%                                         ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Invisible Stealth at a magnitude of  |&lt;br /&gt;
| 3.0 for 10.0 rounds(Invisible Stealth)                                 |&lt;br /&gt;
| Penetration         [2                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Requisitions, Floor 2                              |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Jagged                        ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Things always seem to bleed easier when they&#039;re jagged, don&#039;t they?    |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+100%                                        ]    |&lt;br /&gt;
| Salvage Amount      [+25%                                         ]    |&lt;br /&gt;
| Skill Modifier      [10                                           ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| XP Cost             [+100%                                        ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| AcidDamageMag       [+35%                                         ]    |&lt;br /&gt;
| AoE                 [-1                                           ]    |&lt;br /&gt;
| BluntDamageMag      [+35%                                         ]    |&lt;br /&gt;
| Charge              [-15%                                         ]    |&lt;br /&gt;
| ColdDamageMag       [+35%                                         ]    |&lt;br /&gt;
| CriticalDamageMag   [+35%                                         ]    |&lt;br /&gt;
| ElectricityDamageMag[+35%                                         ]    |&lt;br /&gt;
| Energy              [-20%                                         ]    |&lt;br /&gt;
| HeatDamageMag       [+35%                                         ]    |&lt;br /&gt;
| Loadout             [+10%                                         ]    |&lt;br /&gt;
| NegativeDamageMag   [+35%                                         ]    |&lt;br /&gt;
| PierceDamageMag     [+35%                                         ]    |&lt;br /&gt;
| PoisonDamageMag     [+35%                                         ]    |&lt;br /&gt;
| PositiveDamageMag   [+35%                                         ]    |&lt;br /&gt;
| PsychicDamageMag    [+35%                                         ]    |&lt;br /&gt;
| RadiationDamageMag  [+35%                                         ]    |&lt;br /&gt;
| SlashDamageMag      [+35%                                         ]    |&lt;br /&gt;
| WeaponDamageMag     [+35%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Requisitions, Floor 2                              |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Jumbo Pack                    ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Why make 3 bland things when you can use better parts and cut it down  |&lt;br /&gt;
| to 5 good things? This modifier works on things that come in           |&lt;br /&gt;
| quantities, and makes more of them! More is better!                    |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Not on Mystery Items                         ]    |&lt;br /&gt;
| Cred Cost           [+50%                                         ]    |&lt;br /&gt;
| No Remove           [1                                            ]    |&lt;br /&gt;
| Quantity            [+50%                                         ]    |&lt;br /&gt;
| Salvage Amount      [+20%                                         ]    |&lt;br /&gt;
| Skill Modifier      [-1                                           ]    |&lt;br /&gt;
| XP Cost             [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Laser Emitting                ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| What a strange thing this is, with its staring fish eyes. Regardless,  |&lt;br /&gt;
| an item with this causes those affected by it to emit scorching hot    |&lt;br /&gt;
| rays of heat as they attack, beaming directly out of those life less   |&lt;br /&gt;
| fish eyes. Creepy science.                                             |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+100%                                        ]    |&lt;br /&gt;
| Ingredients         [Three Eyed Fish/6                            ]    |&lt;br /&gt;
| Salvage Amount      [Common Energy/50                             ]    |&lt;br /&gt;
| Upgrade Cost        [25                                           ]    |&lt;br /&gt;
| XP Cost             [+75%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Lasered                              |&lt;br /&gt;
| HeatDamage|15|4|10HostileProc at a magnitude of 1.0 for 20.0           |&lt;br /&gt;
| rounds(Lasered HeatDamage|15|4|10HostileProc)                          |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Stacked4HeatDamage at a magnitude of |&lt;br /&gt;
| 2.5 for 4.0 rounds(Stacked4HeatDamage)                                 |&lt;br /&gt;
| Cooldown            [+5%                                          ]    |&lt;br /&gt;
| Damage              [+15%                                         ]    |&lt;br /&gt;
| D. Types[Heat                                                        ] |&lt;br /&gt;
| Energy              [+20%                                         ]    |&lt;br /&gt;
| Loadout             [3                                            ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Lasered                              |&lt;br /&gt;
| HeatDamage|15|2|10HostileProc at a magnitude of 1.0 for 20.0           |&lt;br /&gt;
| rounds(Lasered HeatDamage|15|2|10HostileProc)                          |&lt;br /&gt;
| Passive Enemy Status                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting Stacked4HeatDamage at a magnitude of |&lt;br /&gt;
| 1.0 for 4.0 rounds(Stacked4HeatDamage)                                 |&lt;br /&gt;
| Skill Modifier      [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Leaking                       ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| How... interesting. An item with this modifier makes the wearer appear |&lt;br /&gt;
| to be leaking in a, most potentially embarrassing, fashion.            |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________ |&lt;br /&gt;
| Availability        [Private                                      ]    |&lt;br /&gt;
| Cred Cost           [+33%                                         ]    |&lt;br /&gt;
| No Bounty           [Private                                      ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| Common Chemical     [5                                         ]       |&lt;br /&gt;
| Common Edible       [5                                         ]       |&lt;br /&gt;
| Upgrade Cost        [5                                            ]    |&lt;br /&gt;
| Vanity              [Yes                                          ]    |&lt;br /&gt;
| XP Cost             [+20%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting CuntFilled at a magnitude of 8.0 for |&lt;br /&gt;
| 10.0 rounds(CuntFilled)                                                |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting CuntFilled at a magnitude of 7.0 for |&lt;br /&gt;
| 10.0 rounds(CuntFilled)                                                |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Lecherous                     ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Want to become more of a horny bastard than you are now? One dose of   |&lt;br /&gt;
| this, and your wildest wet dreams will come true... because you&#039;re     |&lt;br /&gt;
| going to make sure of that.                                            |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+33%                                         ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| Common Chemical     [5                                         ]       |&lt;br /&gt;
| Common Edible       [5                                         ]       |&lt;br /&gt;
| Upgrade Cost        [5                                            ]    |&lt;br /&gt;
| Vanity              [Yes                                          ]    |&lt;br /&gt;
| XP Cost             [+20%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Rut at a magnitude of 3.0 for 10.0   |&lt;br /&gt;
| rounds(Rut)                                                            |&lt;br /&gt;
| \_Has a 50% chance of inflicting BallDensity at a magnitude of 20.0    |&lt;br /&gt;
| for 5.0 rounds(BallDensity)                                            |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Rut at a magnitude of 1.0 for 10.0   |&lt;br /&gt;
| rounds(Rut)                                                            |&lt;br /&gt;
| D. Types[Psychic                                                     ] |&lt;br /&gt;
| Loadout             [1                                            ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Rut at a magnitude of 1.8 for 10.0   |&lt;br /&gt;
| rounds(Rut)                                                            |&lt;br /&gt;
| Passive Enemy Status                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting Rut at a magnitude of 1.8 for 10.0   |&lt;br /&gt;
| rounds(Rut)                                                            |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Leeching                      ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This seems to be quite good at taking things away from others. Perhaps |&lt;br /&gt;
| one might say, it&#039;s a little bit greedy.                               |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+200%                                        ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Edible/5                            ]    |&lt;br /&gt;
| Skill Modifier      [2                                            ]    |&lt;br /&gt;
| XP Cost             [+25%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Leeching Vampiric at a magnitude of  |&lt;br /&gt;
| 3.0 for 3.0 rounds(Leeching Vampiric)                                  |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting VampiricDebuff at a magnitude of 2.0 |&lt;br /&gt;
| for 10.0 rounds(VampiricDebuff)                                        |&lt;br /&gt;
| Charge              [-10%                                         ]    |&lt;br /&gt;
| Enemy Status                                                           |&lt;br /&gt;
| \_Has a 100% chance of inflicting VampiricDebuff at a magnitude of 2.0 |&lt;br /&gt;
| for 10.0 rounds(VampiricDebuff)                                        |&lt;br /&gt;
| Energy              [+20%                                         ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Leeching Vampiric at a magnitude of  |&lt;br /&gt;
| 1.0 for 10.0 rounds(Leeching Vampiric)                                 |&lt;br /&gt;
| Status Duration     [+20%                                         ]    |&lt;br /&gt;
| Status Mag          [+20%                                         ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
| Vampiric            [+10                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Lifestealing                  ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| It is a well-known fact that any tool left unused for six months will  |&lt;br /&gt;
| seek blood.                                                            |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [+25%                                         ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Edible/5                            ]    |&lt;br /&gt;
| Skill Modifier      [5                                            ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| XP Cost             [+100%                                        ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of causing regeneration with a scaling power of    |&lt;br /&gt;
| 4.0, which will cause hit points to be regained for 1.0 rounds.(Regen) |&lt;br /&gt;
| \_Has a 100% chance of inflicting DebuffResist at a magnitude of 1.0   |&lt;br /&gt;
| for 6.0 rounds(DebuffResist)                                           |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting DebuffResistDebuff at a magnitude of |&lt;br /&gt;
| 1.0 for 6.0 rounds(DebuffResistDebuff)                                 |&lt;br /&gt;
| Charge              [-10%                                         ]    |&lt;br /&gt;
| Energy              [+10%                                         ]    |&lt;br /&gt;
| Penetration         [+2                                           ]    |&lt;br /&gt;
| Status Chance       [+10%                                         ]    |&lt;br /&gt;
| Vampiric            [+25                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Light                         ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Sometimes, the full model is too much. Pare it down to size! As they   |&lt;br /&gt;
| say, sometimes, less is more.                                          |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+0%                                          ]    |&lt;br /&gt;
| Quantity            [+25%                                         ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/0                          ]    |&lt;br /&gt;
| Skill Modifier      [10                                           ]    |&lt;br /&gt;
| Upgrade Cost        [5                                            ]    |&lt;br /&gt;
| XP Cost             [+5%                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [-50%                                         ]    |&lt;br /&gt;
| Cooldown            [-25%                                         ]    |&lt;br /&gt;
| Damage              [-40%                                         ]    |&lt;br /&gt;
| Energy              [-50%                                         ]    |&lt;br /&gt;
| Loadout             [-40%                                         ]    |&lt;br /&gt;
| Secondary Damage    [-20%                                         ]    |&lt;br /&gt;
| Status Duration     [-20%                                         ]    |&lt;br /&gt;
| Status Mag          [-40%                                         ]    |&lt;br /&gt;
| Upkeep              [-30%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Library]: Entrance                                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Maiming                       ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| An item so modified will cause terrible weakness in enemies. It has no |&lt;br /&gt;
| effect on allies.                                                      |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+100%                                        ]    |&lt;br /&gt;
| Ingredients         [Tousky Quill/5                               ]    |&lt;br /&gt;
| Salvage Amount      [+20%                                         ]    |&lt;br /&gt;
| Skill Modifier      [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Maiming AttackDebuff at a magnitude  |&lt;br /&gt;
| of 1.0 for 5.0 rounds(Maiming AttackDebuff)                            |&lt;br /&gt;
| \_Has a 100% chance of inflicting Maiming DamageBuffDebuff at a        |&lt;br /&gt;
| magnitude of 5.0 for 20.0 rounds(Maiming DamageBuffDebuff)             |&lt;br /&gt;
| Loadout             [+5%                                          ]    |&lt;br /&gt;
| Passive Enemy Status                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting Maiming AttackDebuff at a magnitude  |&lt;br /&gt;
| of 0.5 for 5.0 rounds(Maiming AttackDebuff)                            |&lt;br /&gt;
| \_Has a 100% chance of inflicting Maiming DamageBuffDebuff at a        |&lt;br /&gt;
| magnitude of 1.0 for 20.0 rounds(Maiming DamageBuffDebuff)             |&lt;br /&gt;
| Upkeep              [+5%                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Medicated                     ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This modifier makes an item grant its target increased(or decreased if |&lt;br /&gt;
| hostile) ability to mend wounds.                                       |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+150%                                        ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Chemical/1                          ]    |&lt;br /&gt;
| Upgrade Cost        [25                                           ]    |&lt;br /&gt;
| XP Cost             [+50%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of increasing the healing done by the target&#039;s     |&lt;br /&gt;
| further actions by 6.0% percent for 10.0 rounds. Has diminishing       |&lt;br /&gt;
| returns.(Healing)                                                      |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of decreasing the healing done by the target&#039;s     |&lt;br /&gt;
| further actions by 8.0% percent for 6.0 rounds. Has diminishing        |&lt;br /&gt;
| returns.(HealingDebuff)                                                |&lt;br /&gt;
| Charge              [+10%                                         ]    |&lt;br /&gt;
| Energy              [-30%                                         ]    |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of increasing the healing done by the target&#039;s     |&lt;br /&gt;
| further actions by 2.5% percent for 10.0 rounds. Has diminishing       |&lt;br /&gt;
| returns.(Healing)                                                      |&lt;br /&gt;
| Passive Enemy Status                                                   |&lt;br /&gt;
| \_Has a 100% chance of decreasing the healing done by the target&#039;s     |&lt;br /&gt;
| further actions by 3.0% percent for 6.0 rounds. Has diminishing        |&lt;br /&gt;
| returns.(HealingDebuff)                                                |&lt;br /&gt;
| Status Chance       [+20%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Mending                       ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| An item so modified mends wounds miraculously!                         |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Private                                      ]    |&lt;br /&gt;
| No Bounty           [Private                                      ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Wound at a magnitude of -0.5 for 1.0 |&lt;br /&gt;
| rounds(Wound)                                                          |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Milky                         ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Mega mothers know, you can never have enough milk for all those little |&lt;br /&gt;
| ones. With the addition of this mod to your gear, you can have even    |&lt;br /&gt;
| more for all those waiting mouths!                                     |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Elite Shop                                   ]    |&lt;br /&gt;
| Cred Cost           [+33%                                         ]    |&lt;br /&gt;
| No Bounty           [Yes                                          ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| Common Chemical     [5                                         ]       |&lt;br /&gt;
| Common Edible       [25                                        ]       |&lt;br /&gt;
| Upgrade Cost        [5                                            ]    |&lt;br /&gt;
| Vanity              [Yes                                          ]    |&lt;br /&gt;
| XP Cost             [+20%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Lactation at a magnitude of 7.5 for  |&lt;br /&gt;
| 5.0 rounds(Lactation)                                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting BreastDensity at a magnitude of 20.0 |&lt;br /&gt;
| for 5.0 rounds(BreastDensity)                                          |&lt;br /&gt;
| Loadout             [1                                            ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Lactation at a magnitude of 4.0 for  |&lt;br /&gt;
| 20.0 rounds(Lactation)                                                 |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Miniaturized                  ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| By rethinking the design from the start and using the best parts       |&lt;br /&gt;
| available in the smartest way you can manage an item that does the job |&lt;br /&gt;
| while also being easy to use and sleek.                                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+200%                                        ]    |&lt;br /&gt;
| Salvage Amount      [+100%                                        ]    |&lt;br /&gt;
| Skill Modifier      [20                                           ]    |&lt;br /&gt;
| Slot                [Weight                                       ]    |&lt;br /&gt;
| Upgrade Cost        [15                                           ]    |&lt;br /&gt;
| XP Cost             [+100%                                        ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [-45%                                         ]    |&lt;br /&gt;
| Upkeep              [+5%                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Library]: Entrance                                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Modular                       ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A little more work upfront, but it makes upgrading and upkeep a breeze |&lt;br /&gt;
| by using easily replaced parts.                                        |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+25%                                         ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/5                          ]    |&lt;br /&gt;
| Skill Modifier      [+10                                          ]    |&lt;br /&gt;
| Slot                [Weight                                       ]    |&lt;br /&gt;
| XP Cost             [+25%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Upkeep              [-35%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Chandler Hospital]: Munitions Dump                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Mowing                        ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Why crush one thing mercilessly when you can hit two things instead?   |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+150%                                        ]    |&lt;br /&gt;
| Salvage Amount      [+50%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Overkill at a magnitude of 5.0 for   |&lt;br /&gt;
| 5.0 rounds(Overkill)                                                   |&lt;br /&gt;
| Upkeep              [2                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Nanite Magnetic               ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This modifier allows items to exert greater attraction on nanites.     |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+10%                                         ]    |&lt;br /&gt;
| Salvage Amount      [+10%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| ChemicalSalvageMag  [+20%                                         ]    |&lt;br /&gt;
| CredBonusMag        [+20%                                         ]    |&lt;br /&gt;
| EdibleSalvageMag    [+20%                                         ]    |&lt;br /&gt;
| ElectronicSalvageMag[+20%                                         ]    |&lt;br /&gt;
| EnergySalvageMag    [+20%                                         ]    |&lt;br /&gt;
| MechanicalSalvageMag[+20%                                         ]    |&lt;br /&gt;
| NaniteCollectionMag [+25%                                         ]    |&lt;br /&gt;
| NaniteCollectRateMag[+25%                                         ]    |&lt;br /&gt;
| SalvageMag          [+20%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Nanite Reliant                ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| The item has had nanites infused into its design, making it work with  |&lt;br /&gt;
| nanite power. This means, in places where nanites are rich, they       |&lt;br /&gt;
| perform well, and in places where nanites are poor, the item does not  |&lt;br /&gt;
| work as well.                                                          |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+75%                                         ]    |&lt;br /&gt;
| Salvage Amount      [+33%                                         ]    |&lt;br /&gt;
| Skill Modifier      [5                                            ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| XP Cost             [+75%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Damage              [+2%                                          ]    |&lt;br /&gt;
| Nanite Reliant      [1                                            ]    |&lt;br /&gt;
| Status Duration     [+2%                                          ]    |&lt;br /&gt;
| Status Mag          [+2%                                          ]    |&lt;br /&gt;
| Upkeep              [-10%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Nanite Shielded               ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| An item so modified has its vital parts coated in the new anti-nanite  |&lt;br /&gt;
| coating that helps keep it running for longer without degradation,     |&lt;br /&gt;
| which means it&#039;s cheaper to own.                                       |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+25%                                         ]    |&lt;br /&gt;
| Salvage Cost        [Uncommon Chemical/1                          ]    |&lt;br /&gt;
| Skill Modifier      [15                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Upkeep              [-5%                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Main Lobby, Floor 2                                      |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Narrow                        ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Sometimes, you just want to hone in on one, single target.             |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+0%                                          ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/0                          ]    |&lt;br /&gt;
| Upgrade Cost        [5                                            ]    |&lt;br /&gt;
| XP Cost             [+5%                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| AoE                 [-99                                          ]    |&lt;br /&gt;
| Loadout             [-15%                                         ]    |&lt;br /&gt;
| Upkeep              [+5%                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Library]: Entrance                                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Nutty                         ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| There is never enough cum! Never! And you prove it by making sure your |&lt;br /&gt;
| body produces more than anyone ever thought should be possible. YEAH!  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+33%                                         ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| Common Chemical     [5                                         ]       |&lt;br /&gt;
| Common Edible       [25                                        ]       |&lt;br /&gt;
| Upgrade Cost        [5                                            ]    |&lt;br /&gt;
| Vanity              [Yes                                          ]    |&lt;br /&gt;
| XP Cost             [+20%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting BallDensity at a magnitude of 15.0   |&lt;br /&gt;
| for 5.0 rounds(BallDensity)                                            |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting BallDensity at a magnitude of 15.0   |&lt;br /&gt;
| for 5.0 rounds(BallDensity)                                            |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting BallDensity at a magnitude of 7.5    |&lt;br /&gt;
| for 10.0 rounds(BallDensity)                                           |&lt;br /&gt;
| Passive Enemy Status                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting BallDensity at a magnitude of 7.5    |&lt;br /&gt;
| for 10.0 rounds(BallDensity)                                           |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Oozing                        ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This odd modifier makes your nipples look like they are constantly in  |&lt;br /&gt;
| a state of leaking.                                                    |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Private                                      ]    |&lt;br /&gt;
| Cred Cost           [+33%                                         ]    |&lt;br /&gt;
| No Bounty           [Private                                      ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| Common Chemical     [5                                         ]       |&lt;br /&gt;
| Common Edible       [5                                         ]       |&lt;br /&gt;
| Upgrade Cost        [5                                            ]    |&lt;br /&gt;
| Vanity              [Yes                                          ]    |&lt;br /&gt;
| XP Cost             [+20%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting NippleFilled at a magnitude of 8.0   |&lt;br /&gt;
| for 10.0 rounds(NippleFilled)                                          |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting NippleFilled at a magnitude of 7.0   |&lt;br /&gt;
| for 10.0 rounds(NippleFilled)                                          |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Optimized                     ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This item features advanced heat venting and balancing to bring it     |&lt;br /&gt;
| back into ready mode faster than ever before! Unfortunately, it is a   |&lt;br /&gt;
| little bulkier as a result.                                            |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+100%                                        ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Electronic/1                        ]    |&lt;br /&gt;
| Skill Modifier      [10                                           ]    |&lt;br /&gt;
| Upgrade Cost        [15                                           ]    |&lt;br /&gt;
| XP Cost             [+100%                                        ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [-10%                                         ]    |&lt;br /&gt;
| Cooldown            [-25%                                         ]    |&lt;br /&gt;
| Energy              [-40%                                         ]    |&lt;br /&gt;
| Loadout             [+15%                                         ]    |&lt;br /&gt;
| Status Mag          [-20%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Old Warehouse]: Warehouse Floor                                       |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Overcharged                   ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Surely nothing can go wrong when you decide to cross the wires and put |&lt;br /&gt;
| in twenty times the voltage needed?                                    |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Elite Shop                                   ]    |&lt;br /&gt;
| Cred Cost           [+75%                                         ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Electronic/1                        ]    |&lt;br /&gt;
| Slot                [Quality                                      ]    |&lt;br /&gt;
| Upgrade Cost        [+5                                           ]    |&lt;br /&gt;
| XP Cost             [+50%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [+5%                                          ]    |&lt;br /&gt;
| Damage              [+20%                                         ]    |&lt;br /&gt;
| Energy              [+5%                                          ]    |&lt;br /&gt;
| Status Chance       [+10%                                         ]    |&lt;br /&gt;
| Status Duration     [+20%                                         ]    |&lt;br /&gt;
| Status Mag          [+20%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Overwhelming                  ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| What&#039;s the scanner say about its power level?                          |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+200%                                        ]    |&lt;br /&gt;
| Salvage Amount      [+150%                                        ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| XP Cost             [+100%                                        ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [-20%                                         ]    |&lt;br /&gt;
| Loadout             [+20%                                         ]    |&lt;br /&gt;
| Status Mag          [+40%                                         ]    |&lt;br /&gt;
| Upkeep              [+20%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Chandler Hospital]: Munitions Dump                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Penetrative Training          ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A list of instructions and/or programs to use with your crafted pet!   |&lt;br /&gt;
| Teaches them how to avoid some of their targets&#039; defenses and how to   |&lt;br /&gt;
| use the power Shield Break.                                            |&lt;br /&gt;
|                                    -                                   |&lt;br /&gt;
| Note: This has no effect on anything that is not a crafted pet.        |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+75%                                         ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| Uncommon Electronic [2                                         ]       |&lt;br /&gt;
| Uncommon Edible     [2                                         ]       |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| XP Cost             [+75%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Piercing Design               ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| An item with this modification goes right through resistances of the   |&lt;br /&gt;
| target to deliver maximum impact.                                      |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+75%                                         ]    |&lt;br /&gt;
| Salvage Amount      [+50%                                         ]    |&lt;br /&gt;
| Skill Modifier      [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Penetration         [+5                                           ]    |&lt;br /&gt;
| Status Mag          [+10%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Poisoned                      ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A few toxic chemicals are sure to make things interesting. Don&#039;t you   |&lt;br /&gt;
| think? A little damage over time never hurt anyone... you cared about. |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+80%                                         ]    |&lt;br /&gt;
| Salvage Amount      [Common Chemical/5                            ]    |&lt;br /&gt;
| Skill Modifier      [3                                            ]    |&lt;br /&gt;
| Upgrade Cost        [2                                            ]    |&lt;br /&gt;
| XP Cost             [7                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Poisoned EnergyDamageReturn at a     |&lt;br /&gt;
| magnitude of 8.0 for 8.0 rounds(Poisoned EnergyDamageReturn)           |&lt;br /&gt;
| \_Has a 100% chance of inflicting Poisoned StatusBoost at a magnitude  |&lt;br /&gt;
| of 1.0 for 8.0 rounds(Poisoned StatusBoost)                            |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Poisoned AcidDamage at a magnitude   |&lt;br /&gt;
| of 1.0 for 8.0 rounds(Poisoned AcidDamage)                             |&lt;br /&gt;
| \_Has a 50% chance of inflicting Poisoned PoisonDamage at a magnitude  |&lt;br /&gt;
| of 3.0 for 5.0 rounds(Poisoned PoisonDamage)                           |&lt;br /&gt;
| Cooldown            [+10%                                         ]    |&lt;br /&gt;
| Damage              [+10%                                         ]    |&lt;br /&gt;
| D. Types[Poison                                                      ] |&lt;br /&gt;
| Energy              [+10%                                         ]    |&lt;br /&gt;
| Loadout             [+15%                                         ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting EnergyDamageReturn at a magnitude of |&lt;br /&gt;
| 4.0 for 40.0 rounds(EnergyDamageReturn)                                |&lt;br /&gt;
| Passive Enemy Status                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting AcidDamage at a magnitude of 1.0 for |&lt;br /&gt;
| 6.0 rounds(AcidDamage)                                                 |&lt;br /&gt;
| \_Has a 25% chance of inflicting PoisonDamage at a magnitude of 1.0    |&lt;br /&gt;
| for 6.0 rounds(PoisonDamage)                                           |&lt;br /&gt;
| Status Duration     [+25%                                         ]    |&lt;br /&gt;
| Upkeep              [+10%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Richard&#039;s Magazine Rack                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Potent                        ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Sometimes it takes a little bit of refinement to make that perfect     |&lt;br /&gt;
| medicine.                                                              |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Faction                                      ]    |&lt;br /&gt;
| Cred Cost           [+20%                                         ]    |&lt;br /&gt;
| Faction             [Skunks                                       ]    |&lt;br /&gt;
| No Bounty           [Faction Owned                                ]    |&lt;br /&gt;
| Salvage Amount      [Common Chemical/5                            ]    |&lt;br /&gt;
| Skill Modifier      [5                                            ]    |&lt;br /&gt;
| Slot                [Faction Specialty                            ]    |&lt;br /&gt;
| Upgrade Cost        [5                                            ]    |&lt;br /&gt;
| XP Cost             [30                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Damage              [+20%                                         ]    |&lt;br /&gt;
| Energy              [+10%                                         ]    |&lt;br /&gt;
| HealGainDebuffMag   [+10%                                         ]    |&lt;br /&gt;
| HealGainMag         [+10%                                         ]    |&lt;br /&gt;
| HealingDebuffMag    [+20%                                         ]    |&lt;br /&gt;
| HealingMag          [+20%                                         ]    |&lt;br /&gt;
| RegenMag            [+20%                                         ]    |&lt;br /&gt;
| Secondary Damage    [+20%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Library]: Medical Laboratory                                          |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Power Armored                 ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| With the right hookups, an item can be set up to take advantage of the |&lt;br /&gt;
| new RSX-brand commsystem-enhanced power armor system. See rpinfo       |&lt;br /&gt;
| activated armor for more details. Multiple pieces of equipment with    |&lt;br /&gt;
| these hookups do not make it more effective.                           |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+100%                                        ]    |&lt;br /&gt;
| Salvage Amount      [+50%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting PowerArmor at a magnitude of 1.0 for |&lt;br /&gt;
| 15.0 rounds(PowerArmor)                                                |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Prepared                      ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Items modified in such a way are built to have lasting effect. Often   |&lt;br /&gt;
| used just before the actual moment of conflict, their effects can      |&lt;br /&gt;
| persist for some time.                                                 |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Not done yet                                 ]    |&lt;br /&gt;
| Cred Cost           [+50%                                         ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Chemical/1                          ]    |&lt;br /&gt;
| Special             [Not done yet                                 ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [+2000                                        ]    |&lt;br /&gt;
| Cooldown            [+100%                                        ]    |&lt;br /&gt;
| Damage              [-90%                                         ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [+25%                                         ]    |&lt;br /&gt;
| Status Duration     [+500%                                        ]    |&lt;br /&gt;
| Upkeep              [+25%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Priming                       ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| An active friendly item with this modifier causes the target(s) to     |&lt;br /&gt;
| delay dramatically while they prepare for their next, brutal, move.    |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Salvage Amount      [Uncommon Edible/1                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Priming InstantCooldownDebuff at a   |&lt;br /&gt;
| magnitude of 2.0 for 1.0 rounds(Priming InstantCooldownDebuff)         |&lt;br /&gt;
| \_Has a 100% chance of inflicting Priming DamageBuff at a magnitude of |&lt;br /&gt;
| 15.0 for 5.0 rounds(Priming DamageBuff)                                |&lt;br /&gt;
| \_Has a 100% chance of inflicting Priming Charge at a magnitude of     |&lt;br /&gt;
| -10.0 for 5.0 rounds(Priming Charge)                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting Priming Attack at a magnitude of 1.0 |&lt;br /&gt;
| for 5.0 rounds(Priming Attack)                                         |&lt;br /&gt;
| \_Has a 100% chance of inflicting Priming StatusBoost at a magnitude   |&lt;br /&gt;
| of 2.0 for 5.0 rounds(Priming StatusBoost)                             |&lt;br /&gt;
| \_Has a 100% chance of inflicting Priming Recharge at a magnitude of   |&lt;br /&gt;
| -10.0 for 5.0 rounds(Priming Recharge)                                 |&lt;br /&gt;
| AoE                 [-99                                          ]    |&lt;br /&gt;
| Energy              [+20%                                         ]    |&lt;br /&gt;
| Loadout             [+5                                           ]    |&lt;br /&gt;
| Upkeep              [+1                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Richard&#039;s Magazine Rack                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Protective                    ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Very protective isn&#039;t it?                                              |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Faction                                      ]    |&lt;br /&gt;
| Cred Cost           [+50%                                         ]    |&lt;br /&gt;
| Faction             [Skunks                                       ]    |&lt;br /&gt;
| No Bounty           [Faction Owned                                ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Chemical/1                          ]    |&lt;br /&gt;
| Slot                [Faction Status                               ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| XP Cost             [+75%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 30% chance of inflicting DamageResist at a magnitude of 1.2    |&lt;br /&gt;
| for 6.0 rounds(DamageResist)                                           |&lt;br /&gt;
| \_Has a 30% chance of inflicting HealGain at a magnitude of 3.0 for    |&lt;br /&gt;
| 6.0 rounds(HealGain)                                                   |&lt;br /&gt;
| \_Has a 30% chance of inflicting EnergyDamageReturn at a magnitude of  |&lt;br /&gt;
| 8.0 for 6.0 rounds(EnergyDamageReturn)                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting XPBonus at a magnitude of 2.0 for    |&lt;br /&gt;
| 6.0 rounds(XPBonus)                                                    |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 50% chance of inflicting DamageResistDebuff at a magnitude of  |&lt;br /&gt;
| 1.0 for 6.0 rounds(DamageResistDebuff)                                 |&lt;br /&gt;
| \_Has a 50% chance of inflicting HealGainDebuff at a magnitude of 3.0  |&lt;br /&gt;
| for 6.0 rounds(HealGainDebuff)                                         |&lt;br /&gt;
| Cooldown            [-20%                                         ]    |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 30% chance of inflicting DamageResist at a magnitude of 0.5    |&lt;br /&gt;
| for 10.0 rounds(DamageResist)                                          |&lt;br /&gt;
| \_Has a 30% chance of inflicting HealGain at a magnitude of 1.5 for    |&lt;br /&gt;
| 10.0 rounds(HealGain)                                                  |&lt;br /&gt;
| \_Has a 30% chance of inflicting EnergyDamageReturn at a magnitude of  |&lt;br /&gt;
| 4.0 for 10.0 rounds(EnergyDamageReturn)                                |&lt;br /&gt;
| \_Has a 100% chance of inflicting XPBonus at a magnitude of 0.5 for    |&lt;br /&gt;
| 10.0 rounds(XPBonus)                                                   |&lt;br /&gt;
| Passive Enemy Status                                                   |&lt;br /&gt;
| \_Has a 50% chance of inflicting DamageResistDebuff at a magnitude of  |&lt;br /&gt;
| 0.2 for 6.0 rounds(DamageResistDebuff)                                 |&lt;br /&gt;
| \_Has a 50% chance of inflicting HealGainDebuff at a magnitude of 1.0  |&lt;br /&gt;
| for 6.0 rounds(HealGainDebuff)                                         |&lt;br /&gt;
| Penetration         [+2                                           ]    |&lt;br /&gt;
| Status Mag          [+10%                                         ]    |&lt;br /&gt;
| Upkeep              [+10%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Library]: Medical Laboratory                                          |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Protein Shake                 ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A modifier for very specific things.                                   |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting MouthFilled at a magnitude of 5.0    |&lt;br /&gt;
| for 5.0 rounds(MouthFilled)                                            |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Quick                         ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Finely tunes a device to assist in recovering faster from attacks.     |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+100%                                        ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Energy/1                            ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| XP Cost             [+100%                                        ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Recharge at a magnitude of 10.0 for  |&lt;br /&gt;
| 10.0 rounds(Recharge)                                                  |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting RechargeDebuff at a magnitude of     |&lt;br /&gt;
| 10.0 for 6.0 rounds(RechargeDebuff)                                    |&lt;br /&gt;
| Charge              [-10%                                         ]    |&lt;br /&gt;
| Cooldown            [-25%                                         ]    |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Recharge at a magnitude of 5.0 for   |&lt;br /&gt;
| 10.0 rounds(Recharge)                                                  |&lt;br /&gt;
| Passive Enemy Status                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting RechargeDebuff at a magnitude of 3.0 |&lt;br /&gt;
| for 6.0 rounds(RechargeDebuff)                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Hare Town]: Daniel&#039;s Workshop                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Rage Inducing                 ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| The most effective tips on customizing your equipment to bring out the |&lt;br /&gt;
| rage in all of us.                                                     |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+80%                                         ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Electronic/2                        ]    |&lt;br /&gt;
| Upgrade Cost        [25                                           ]    |&lt;br /&gt;
| XP Cost             [+90%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Charge at a magnitude of 5.0 for 5.0 |&lt;br /&gt;
| rounds(Charge)                                                         |&lt;br /&gt;
| \_Has a 100% chance of increasing the damage done by further attacks   |&lt;br /&gt;
| by 10.0% percent for 5.0 rounds. Has diminishing returns.(DamageBuff)  |&lt;br /&gt;
| \_Has a 100% chance of inflicting Accuracy at a magnitude of -5.0 for  |&lt;br /&gt;
| 5.0 rounds(Accuracy)                                                   |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Charge at a magnitude of 5.0 for 5.0 |&lt;br /&gt;
| rounds(Charge)                                                         |&lt;br /&gt;
| \_Has a 100% chance of increasing the damage done by further attacks   |&lt;br /&gt;
| by 10.0% percent for 5.0 rounds. Has diminishing returns.(DamageBuff)  |&lt;br /&gt;
| \_Has a 100% chance of inflicting AccuracyDebuff at a magnitude of     |&lt;br /&gt;
| 50.0 for 5.0 rounds(AccuracyDebuff)                                    |&lt;br /&gt;
| Charge              [-5%                                          ]    |&lt;br /&gt;
| Cooldown            [+5%                                          ]    |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Charge at a magnitude of 2.0 for 5.0 |&lt;br /&gt;
| rounds(Charge)                                                         |&lt;br /&gt;
| \_Has a 100% chance of increasing the damage done by further attacks   |&lt;br /&gt;
| by 5.0% percent for 5.0 rounds. Has diminishing returns.(DamageBuff)   |&lt;br /&gt;
| \_Has a 100% chance of inflicting Accuracy at a magnitude of -2.5 for  |&lt;br /&gt;
| 5.0 rounds(Accuracy)                                                   |&lt;br /&gt;
| Passive Enemy Status                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting Charge at a magnitude of 2.0 for 5.0 |&lt;br /&gt;
| rounds(Charge)                                                         |&lt;br /&gt;
| \_Has a 100% chance of increasing the damage done by further attacks   |&lt;br /&gt;
| by 5.0% percent for 5.0 rounds. Has diminishing returns.(DamageBuff)   |&lt;br /&gt;
| \_Has a 100% chance of inflicting AccuracyDebuff at a magnitude of     |&lt;br /&gt;
| 25.0 for 5.0 rounds(AccuracyDebuff)                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Rapid Cooling                 ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This item features advanced heat venting and balancing to bring it     |&lt;br /&gt;
| back into ready mode faster than ever before! Unfortunately, it is a   |&lt;br /&gt;
| little bulkier as a result.                                            |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+100%                                        ]    |&lt;br /&gt;
| Salvage Amount      [+75%                                         ]    |&lt;br /&gt;
| Skill Modifier      [10                                           ]    |&lt;br /&gt;
| Upgrade Cost        [15                                           ]    |&lt;br /&gt;
| XP Cost             [+100%                                        ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Cooldown            [-30%                                         ]    |&lt;br /&gt;
| Damage              [-10%                                         ]    |&lt;br /&gt;
| Loadout             [+10%                                         ]    |&lt;br /&gt;
| Status Duration     [-10%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      NPC Combatants      ]______________________|&lt;br /&gt;
|                                    -                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Reactive Triage               ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| An item so modified will administer emergency aid to its target(s)     |&lt;br /&gt;
| when struck in battle, keeping them on their feet and ready to go.     |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+100%                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| Uncommon Edible     [1                                         ]       |&lt;br /&gt;
| Common Energy       [25                                        ]       |&lt;br /&gt;
| Common Chemical     [25                                        ]       |&lt;br /&gt;
| Common Electronic   [25                                        ]       |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Instacare|100DefenseTrigger at a     |&lt;br /&gt;
| magnitude of 5.0 for 5.0 rounds(Instacare|100DefenseTrigger)           |&lt;br /&gt;
| Charge              [+10%                                         ]    |&lt;br /&gt;
| Cooldown            [+20%                                         ]    |&lt;br /&gt;
| Energy              [+20%                                         ]    |&lt;br /&gt;
| Loadout             [+25%                                         ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Instacare|100DefenseTrigger at a     |&lt;br /&gt;
| magnitude of 1.0 for 5.0 rounds(Instacare|100DefenseTrigger)           |&lt;br /&gt;
| Upkeep              [+25%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Repairing                     ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This modifier causes the item so modified to repair its target, or     |&lt;br /&gt;
| impede its repair, if it is hostile.                                   |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+150%                                        ]    |&lt;br /&gt;
| Ingredients         [Smelt/3                                      ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Chemical/1                          ]    |&lt;br /&gt;
| Skill Modifier      [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Repair Regen at a magnitude of 4.0   |&lt;br /&gt;
| for 5.0 rounds(Repair Regen)                                           |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting RegenDebuff at a magnitude of 5.0    |&lt;br /&gt;
| for 5.0 rounds(RegenDebuff)                                            |&lt;br /&gt;
| Cooldown            [200                                          ]    |&lt;br /&gt;
| Loadout             [+10%                                         ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Repair Regen at a magnitude of 0.6   |&lt;br /&gt;
| for 10.0 rounds(Repair Regen)                                          |&lt;br /&gt;
| Passive Enemy Status                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting RegenDebuff at a magnitude of 2.0    |&lt;br /&gt;
| for 5.0 rounds(RegenDebuff)                                            |&lt;br /&gt;
| Upkeep              [+10%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Repeating                     ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| It goes on, and on, and on, and on, and on...                          |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+200%                                        ]    |&lt;br /&gt;
| Salvage Amount      [+25%                                         ]    |&lt;br /&gt;
| Skill Modifier      [10                                           ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| XP Cost             [+50%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [+20%                                         ]    |&lt;br /&gt;
| Cooldown            [+20%                                         ]    |&lt;br /&gt;
| RepeatAttackDuration[+40%                                         ]    |&lt;br /&gt;
| RepeatAttackMag     [+60%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Requisitions, Floor 2                              |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Rubbery                       ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Add a little Latex to your things and watch the foes attack come right |&lt;br /&gt;
| back at them! Stop hitting yourself! Useful only on ally affecting     |&lt;br /&gt;
| gear.                                                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________ |&lt;br /&gt;
| Cred Cost           [+50%                                         ]    |&lt;br /&gt;
| No Bounty           [Not Released                                 ]    |&lt;br /&gt;
| Salvage             [Uncommon Chemical/1                          ]    |&lt;br /&gt;
| Upgrade Cost        [+20%                                         ]    |&lt;br /&gt;
| XP Cost             [+50%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 50% chance of inflicting Rubbery EnergyDamageReturn at a       |&lt;br /&gt;
| magnitude of 6.0 for 3.0 rounds(Rubbery EnergyDamageReturn)            |&lt;br /&gt;
| \_Has a 50% chance of inflicting Rubbery PhysicalDamageReturn at a     |&lt;br /&gt;
| magnitude of 6.0 for 3.0 rounds(Rubbery PhysicalDamageReturn)          |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 50% chance of inflicting Rubbery EnergyDamageReturn at a       |&lt;br /&gt;
| magnitude of 3.0 for 10.0 rounds(Rubbery EnergyDamageReturn)           |&lt;br /&gt;
| \_Has a 50% chance of inflicting RubberyPhysicalDamageReturn at a      |&lt;br /&gt;
| magnitude of 3.0 for 10.0 rounds(RubberyPhysicalDamageReturn)          |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Ruggedized                    ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Build it tougher, more compact, and impact resistant!                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+100%                                        ]    |&lt;br /&gt;
| Salvage Amount      [+50%                                         ]    |&lt;br /&gt;
| Skill Modifier      [10                                           ]    |&lt;br /&gt;
| Slot                [Weight                                       ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| XP Cost             [+100%                                        ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [-25%                                         ]    |&lt;br /&gt;
| Upkeep              [-15%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Chandler Hospital]: Munitions Dump                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Salvaging                     ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This modifier allows items to guide their target towards valuable      |&lt;br /&gt;
| salvage, increasing the rate in which you gather it.                   |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+60%                                         ]    |&lt;br /&gt;
| Salvage Amount      [+50%                                         ]    |&lt;br /&gt;
| Skill Modifier      [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Salvage at a magnitude of 10.0 for   |&lt;br /&gt;
| 10.0 rounds(Salvage)                                                   |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Salvage at a magnitude of 2.5 for    |&lt;br /&gt;
| 10.0 rounds(Salvage)                                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Self Cooling                  ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This item absorbs and diffuses heat, making the target resistant to    |&lt;br /&gt;
| heated areas. Fortunately, it will automatically stop when in cold     |&lt;br /&gt;
| areas. Only useful on friendly firing items                            |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+25%                                         ]    |&lt;br /&gt;
| Salvage Amount      [Common Energy/10                             ]    |&lt;br /&gt;
| Upgrade Cost        [5                                            ]    |&lt;br /&gt;
| XP Cost             [+25%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting HeatAdaption at a magnitude of 5.0   |&lt;br /&gt;
| for 10.0 rounds(HeatAdaption)                                          |&lt;br /&gt;
| \_Has a 100% chance of cause PCs to use 1.0% less energy for 10.0      |&lt;br /&gt;
| rounds.(EnergyBreak)                                                   |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting HeatAdaption at a magnitude of 3.0   |&lt;br /&gt;
| for 10.0 rounds(HeatAdaption)                                          |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Richard&#039;s Magazine Rack                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Self Heating                  ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This item emits heat, making the target resistant to cold areas. It&#039;s  |&lt;br /&gt;
| even polite enough to not overheat the user, handy. This modifier is   |&lt;br /&gt;
| only useful on items that affects friendly targets.                    |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+25%                                         ]    |&lt;br /&gt;
| Salvage Amount      [Common Energy/10                             ]    |&lt;br /&gt;
| Upgrade Cost        [5                                            ]    |&lt;br /&gt;
| XP Cost             [+25%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting ColdAdaption at a magnitude of 5.0   |&lt;br /&gt;
| for 10.0 rounds(ColdAdaption)                                          |&lt;br /&gt;
| \_Has a 100% chance of cause PCs to use 1.0% less energy for 10.0      |&lt;br /&gt;
| rounds.(EnergyBreak)                                                   |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting ColdAdaption at a magnitude of 3.0   |&lt;br /&gt;
| for 10.0 rounds(ColdAdaption)                                          |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Richard&#039;s Magazine Rack                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Self Powering                 ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| The item provides some of its own energy. Easy to pull triggers, anti  |&lt;br /&gt;
| recoil systems, better batteries and cushy grips make this thing easy  |&lt;br /&gt;
| to use, reducing the energy needed, though making it a bit more        |&lt;br /&gt;
| expensive to upgrade and upkeep.                                       |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+60%                                         ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Chemical/1                          ]    |&lt;br /&gt;
| Skill Modifier      [5                                            ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| XP Cost             [+20%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Energy              [-45%                                         ]    |&lt;br /&gt;
| Upkeep              [+15%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Sharp                         ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Assists in digging deeper with attacks, that added extra pain really   |&lt;br /&gt;
| is noticeable. The downside is it can make things a little more        |&lt;br /&gt;
| cumbersome.                                                            |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+50%                                         ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Mechanical/2                        ]    |&lt;br /&gt;
| Skill Modifier      [5                                            ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| XP Cost             [+60%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Attack at a magnitude of 0.8 for     |&lt;br /&gt;
| 10.0 rounds(Attack)                                                    |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting AttackDebuff at a magnitude of 0.8   |&lt;br /&gt;
| for 6.0 rounds(AttackDebuff)                                           |&lt;br /&gt;
| Charge              [+20%                                         ]    |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Attack at a magnitude of 0.5 for 5.0 |&lt;br /&gt;
| rounds(Attack)                                                         |&lt;br /&gt;
| Passive Enemy Status                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting AttackDebuff at a magnitude of 0.4   |&lt;br /&gt;
| for 5.0 rounds(AttackDebuff)                                           |&lt;br /&gt;
| Penetration         [+25%                                         ]    |&lt;br /&gt;
| Status Duration     [-10%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Slutty                        ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This piece of equipment has been made quite... evocative. While        |&lt;br /&gt;
| equipped, the user, if female, will appear to be at the height of      |&lt;br /&gt;
| her/hir fertility.                                                     |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Elite Shop                                   ]    |&lt;br /&gt;
| Cred Cost           [+33%                                         ]    |&lt;br /&gt;
| No Bounty           [Private                                      ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| Common Chemical     [5                                         ]       |&lt;br /&gt;
| Common Energy       [5                                         ]       |&lt;br /&gt;
| Upgrade Cost        [5                                            ]    |&lt;br /&gt;
| Vanity              [Yes                                          ]    |&lt;br /&gt;
| XP Cost             [+20%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting InHeat at a magnitude of 1.0 for     |&lt;br /&gt;
| 10.0 rounds(InHeat)                                                    |&lt;br /&gt;
| \_Has a 50% chance of inflicting Fertility at a magnitude of 2.0 for   |&lt;br /&gt;
| 5.0 rounds(Fertility)                                                  |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting InHeat at a magnitude of 1.0 for     |&lt;br /&gt;
| 10.0 rounds(InHeat)                                                    |&lt;br /&gt;
| D. Types[Psychic                                                     ] |&lt;br /&gt;
| Loadout             [1                                            ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Inheat at a magnitude of 1.8 for     |&lt;br /&gt;
| 10.0 rounds(Inheat)                                                    |&lt;br /&gt;
| Passive Enemy Status                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting Inheat at a magnitude of 1.8 for     |&lt;br /&gt;
| 10.0 rounds(Inheat)                                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Spontaneous                   ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Items so modified are made to be used in the thick of battle, quickly  |&lt;br /&gt;
| and without getting in the way of other actions.                       |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Not done yet                                 ]    |&lt;br /&gt;
| Cred Cost           [+50%                                         ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Chemical/1                          ]    |&lt;br /&gt;
| Special             [Not done yet                                 ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [-2000                                        ]    |&lt;br /&gt;
| Cooldown            [-2000                                        ]    |&lt;br /&gt;
| Damage              [-60%                                         ]    |&lt;br /&gt;
| Energy              [5                                            ]    |&lt;br /&gt;
| Status Duration     [-75%                                         ]    |&lt;br /&gt;
| Upkeep              [+10%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Stabilizing                   ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Give it a tri pod, a better brace, or just plain heavy and grounding.  |&lt;br /&gt;
| Improving accuracy and over all use for a weapon, while providing      |&lt;br /&gt;
| better footing if used on just about everything else.                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+100%                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| Common Mechanical   [25                                        ]       |&lt;br /&gt;
| Common Chemical     [10                                        ]       |&lt;br /&gt;
| Skill Modifier      [5                                            ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| XP Cost             [15                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting KnockdownResist at a magnitude of    |&lt;br /&gt;
| 8.0 for 10.0 rounds(KnockdownResist)                                   |&lt;br /&gt;
| Charge              [-10%                                         ]    |&lt;br /&gt;
| Cooldown            [-15%                                         ]    |&lt;br /&gt;
| Damage              [+5%                                          ]    |&lt;br /&gt;
| Energy              [-5%                                          ]    |&lt;br /&gt;
| Loadout             [+1                                           ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Knockdownresist at a magnitude of    |&lt;br /&gt;
| 4.0 for 10.0 rounds(Knockdownresist)                                   |&lt;br /&gt;
| Secondary Damage    [+5%                                          ]    |&lt;br /&gt;
| Upkeep              [2                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Static                        ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| With the right series of capacitors and resistors with the right       |&lt;br /&gt;
| circuitry makes for some ambient discharge.                            |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+80%                                         ]    |&lt;br /&gt;
| Ingredients         [Battery/1                                    ]    |&lt;br /&gt;
| Salvage Amount      [Common Electronic/5                          ]    |&lt;br /&gt;
| Skill Modifier      [3                                            ]    |&lt;br /&gt;
| Upgrade Cost        [2                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Static EnergyDamageReturn at a       |&lt;br /&gt;
| magnitude of 4.0 for 8.0 rounds(Static EnergyDamageReturn)             |&lt;br /&gt;
| \_Has a 100% chance of inflicting Static Charge at a magnitude of 3.0  |&lt;br /&gt;
| for 8.0 rounds(Static Charge)                                          |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Static ElectricityDamage at a        |&lt;br /&gt;
| magnitude of 4.0 for 6.0 rounds(Static ElectricityDamage)              |&lt;br /&gt;
| Charge              [+10%                                         ]    |&lt;br /&gt;
| Damage              [+10%                                         ]    |&lt;br /&gt;
| D. Types[Electricity                                                 ] |&lt;br /&gt;
| Energy              [+10%                                         ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Static Charge at a magnitude of 3.0  |&lt;br /&gt;
| for 10.0 rounds(Static Charge)                                         |&lt;br /&gt;
| Passive Enemy Status                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting Static ElectricityDamage at a        |&lt;br /&gt;
| magnitude of 2.0 for 5.0 rounds(Static ElectricityDamage)              |&lt;br /&gt;
| Status Duration     [+10%                                         ]    |&lt;br /&gt;
| Status Mag          [-10%                                         ]    |&lt;br /&gt;
| Upkeep              [+20%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Sticky                        ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Adding sticky stuff to things is good for creating sticky situations   |&lt;br /&gt;
| and keeping the focus glued into place.                                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+100%                                        ]    |&lt;br /&gt;
| Salvage Amount      [Common Chemical/10                           ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Aggro at a magnitude of 15.0 for     |&lt;br /&gt;
| 40.0 rounds(Aggro)                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Menace at a magnitude of 5.0 for     |&lt;br /&gt;
| 10.0 rounds(Menace)                                                    |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting ChargeDebuff at a magnitude of 5.0   |&lt;br /&gt;
| for 6.0 rounds(ChargeDebuff)                                           |&lt;br /&gt;
| \_Has a 100% chance of Increasing the chance of hostile powers to hit  |&lt;br /&gt;
| the target by 5.0% percent for 6.0 rounds. Has diminishing             |&lt;br /&gt;
| returns.(DefenseDebuff)                                                |&lt;br /&gt;
| Aggro Rate          [+100%                                        ]    |&lt;br /&gt;
| Charge              [+25%                                         ]    |&lt;br /&gt;
| Cooldown            [+15%                                         ]    |&lt;br /&gt;
| Damage              [+10%                                         ]    |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Aggro at a magnitude of 10.0 for     |&lt;br /&gt;
| 40.0 rounds(Aggro)                                                     |&lt;br /&gt;
| Passive Enemy Status                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting ChargeDebuff at a magnitude of 1.0   |&lt;br /&gt;
| for 6.0 rounds(ChargeDebuff)                                           |&lt;br /&gt;
| \_Has a 100% chance of Increasing the chance of hostile powers to hit  |&lt;br /&gt;
| the target by 1.0% percent for 6.0 rounds. Has diminishing             |&lt;br /&gt;
| returns.(DefenseDebuff)                                                |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Chandler Hospital]: Munitions Dump                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Stiffened                     ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Heat treating your creation makes it stiffer and more hardy, better    |&lt;br /&gt;
| able to handle all sorts of things.                                    |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+50%                                         ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Energy/1                            ]    |&lt;br /&gt;
| Skill Modifier      [5                                            ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| XP Cost             [+60%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Stiffened PhysicalDamageResist at a  |&lt;br /&gt;
| magnitude of 1.0 for 10.0 rounds(Stiffened PhysicalDamageResist)       |&lt;br /&gt;
| \_Has a 100% chance of inflicting Stiffened EnergyDamageResist at a    |&lt;br /&gt;
| magnitude of 1.0 for 10.0 rounds(Stiffened EnergyDamageResist)         |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting PhysicalDamageResistDebuff at a      |&lt;br /&gt;
| magnitude of 1.0 for 6.0 rounds(PhysicalDamageResistDebuff)            |&lt;br /&gt;
| \_Has a 100% chance of inflicting EnergyDamageResistDebuff at a        |&lt;br /&gt;
| magnitude of 1.0 for 6.0 rounds(EnergyDamageResistDebuff)              |&lt;br /&gt;
| Charge              [+25%                                         ]    |&lt;br /&gt;
| Damage              [+15%                                         ]    |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting PhysicalDamageResist at a magnitude  |&lt;br /&gt;
| of 0.5 for 10.0 rounds(PhysicalDamageResist)                           |&lt;br /&gt;
| \_Has a 100% chance of inflicting EnergyDamageResist at a magnitude of |&lt;br /&gt;
| 0.5 for 10.0 rounds(EnergyDamageResist)                                |&lt;br /&gt;
| Passive Enemy Status                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting PhysicalDamageResistDebuff at a      |&lt;br /&gt;
| magnitude of 0.2 for 6.0 rounds(PhysicalDamageResistDebuff)            |&lt;br /&gt;
| \_Has a 100% chance of inflicting EnergyDamageResistDebuff at a        |&lt;br /&gt;
| magnitude of 0.2 for 6.0 rounds(EnergyDamageResistDebuff)              |&lt;br /&gt;
| Penetration         [+30%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Stimulating                   ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This interesting modifier causes the device to... stimulate...         |&lt;br /&gt;
| friends, or the user, that fall under the effect of the item, making   |&lt;br /&gt;
| them hornier.                                                          |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________ |&lt;br /&gt;
| Availability        [Private                                      ]    |&lt;br /&gt;
| Cred Cost           [+33%                                         ]    |&lt;br /&gt;
| No Bounty           [Private                                      ]    |&lt;br /&gt;
| Not Base Item       [Triage Kit,Trauma Kit,TEAM,Superconducting Ma]    |&lt;br /&gt;
| Purchased On        [3/3/13                                       ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Edible/1                            ]    |&lt;br /&gt;
| XP Cost             [+20%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting HornyAsHell at a magnitude of 2.0    |&lt;br /&gt;
| for 5.0 rounds(HornyAsHell)                                            |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting HornyAsHell at a magnitude of 1.0    |&lt;br /&gt;
| for 10.0 rounds(HornyAsHell)                                           |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Stygian                       ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| The toxicity is metaphorical. The damage it does is not.               |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+80%                                         ]    |&lt;br /&gt;
| Salvage Amount      [Common Energy/5                              ]    |&lt;br /&gt;
| Skill Modifier      [3                                            ]    |&lt;br /&gt;
| Upgrade Cost        [2                                            ]    |&lt;br /&gt;
| XP Cost             [7                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Stygian EnergyDamageReturn at a      |&lt;br /&gt;
| magnitude of 8.0 for 8.0 rounds(Stygian EnergyDamageReturn)            |&lt;br /&gt;
| \_Has a 100% chance of inflicting Stygian StatusBoost at a magnitude   |&lt;br /&gt;
| of 1.0 for 8.0 rounds(Stygian StatusBoost)                             |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Stygian NegativeDamage at a          |&lt;br /&gt;
| magnitude of 3.0 for 4.0 rounds(Stygian NegativeDamage)                |&lt;br /&gt;
| \_Has a 60% chance of inflicting Stygian ChargeDebuff at a magnitude   |&lt;br /&gt;
| of 4.0 for 8.0 rounds(Stygian ChargeDebuff)                            |&lt;br /&gt;
| Cooldown            [+10%                                         ]    |&lt;br /&gt;
| Damage              [+10%                                         ]    |&lt;br /&gt;
| D. Types[Negative                                                    ] |&lt;br /&gt;
| Energy              [+10%                                         ]    |&lt;br /&gt;
| Loadout             [+5%                                          ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting EnergyDamageReturn at a magnitude of |&lt;br /&gt;
| 4.0 for 40.0 rounds(EnergyDamageReturn)                                |&lt;br /&gt;
| \_Has a 40% chance of inflicting Stygian Charge at a magnitude of 1.5  |&lt;br /&gt;
| for 10.0 rounds(Stygian Charge)                                        |&lt;br /&gt;
| Passive Enemy Status                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting NegativeDamage at a magnitude of 1.5 |&lt;br /&gt;
| for 6.0 rounds(NegativeDamage)                                         |&lt;br /&gt;
| Status Duration     [+25%                                         ]    |&lt;br /&gt;
| Upkeep              [+10%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Subtle                        ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| The subtle modifier makes the user less noticeable, reducing their     |&lt;br /&gt;
| hate gain. Used offensively, it strikes in somewhat confusing and      |&lt;br /&gt;
| insidous ways, decreasing the ability of the enemy to defend against   |&lt;br /&gt;
|                                   it.                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+100%                                        ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Chemical/1                          ]    |&lt;br /&gt;
| Upgrade Cost        [15                                           ]    |&lt;br /&gt;
| XP Cost             [+75%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Aggro at a magnitude of -20.0 for    |&lt;br /&gt;
| 40.0 rounds(Aggro)                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Menace at a magnitude of -5.0 for    |&lt;br /&gt;
| 5.0 rounds(Menace)                                                     |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of Increasing the chance of hostile powers to hit  |&lt;br /&gt;
| the target by 5.0% percent for 6.0 rounds. Has diminishing             |&lt;br /&gt;
| returns.(DefenseDebuff)                                                |&lt;br /&gt;
| \_Has a 100% chance of inflicting DamageResistDebuff at a magnitude of |&lt;br /&gt;
| 1.0 for 6.0 rounds(DamageResistDebuff)                                 |&lt;br /&gt;
| Aggro Rate          [-40%                                         ]    |&lt;br /&gt;
| Energy              [+20%                                         ]    |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Aggro at a magnitude of -10.0 for    |&lt;br /&gt;
| 40.0 rounds(Aggro)                                                     |&lt;br /&gt;
| Passive Enemy Status                                                   |&lt;br /&gt;
| \_Has a 100% chance of Increasing the chance of hostile powers to hit  |&lt;br /&gt;
| the target by 1.0% percent for 6.0 rounds. Has diminishing             |&lt;br /&gt;
| returns.(DefenseDebuff)                                                |&lt;br /&gt;
| \_Has a 100% chance of inflicting DamageResistDebuff at a magnitude of |&lt;br /&gt;
| 0.2 for 6.0 rounds(DamageResistDebuff)                                 |&lt;br /&gt;
| Penetration         [+3                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Richard&#039;s Magazine Rack                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Sucking                       ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Implementing rare materials gathered from Sacremento Suckers, a touch  |&lt;br /&gt;
| of the properly treated fish scales can be applied to various items    |&lt;br /&gt;
| for curative, status enhancing and debuffing augmentations. Sure,      |&lt;br /&gt;
| nanites are involved, and the process has been refined since the       |&lt;br /&gt;
| primitive days of old! The benefits remain the same, and you           |&lt;br /&gt;
| (probably) don&#039;t even need to worry about that smell of old fish       |&lt;br /&gt;
| anymore!                                                               |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+25%                                         ]    |&lt;br /&gt;
| Ingredients         [Sacramento Sucker/3                          ]    |&lt;br /&gt;
| No Bounty           [Fish                                         ]    |&lt;br /&gt;
| Salvage Amount      [+25%                                         ]    |&lt;br /&gt;
| Skill Modifier      [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Sucking DebuffClear at a magnitude   |&lt;br /&gt;
| of 15.0 for 1.0 rounds(Sucking DebuffClear)                            |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Sucking DebuffResistDebuff at a      |&lt;br /&gt;
| magnitude of 5.0 for 6.0 rounds(Sucking DebuffResistDebuff)            |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Sucking DebuffClear at a magnitude   |&lt;br /&gt;
| of 1.0 for 1.0 rounds(Sucking DebuffClear)                             |&lt;br /&gt;
| Passive Enemy Status                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting Sucking DebuffResistDebuff at a      |&lt;br /&gt;
| magnitude of 3.0 for 6.0 rounds(Sucking DebuffResistDebuff)            |&lt;br /&gt;
| Status Mag          [+30%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Hare Town]: Daniel&#039;s Workshop                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Suppressing                   ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This little trick causes enemies to heal more stubbornly, and allies   |&lt;br /&gt;
| to heal more readily. Quite useful.                                    |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Mission                                      ]    |&lt;br /&gt;
| Cred Cost           [+120%                                        ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Chemical/1                          ]    |&lt;br /&gt;
| Upgrade Cost        [15                                           ]    |&lt;br /&gt;
| XP Cost             [+75%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting HealGain at a magnitude of 5.0 for   |&lt;br /&gt;
| 6.0 rounds(HealGain)                                                   |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting HealGainDebuff at a magnitude of 6.0 |&lt;br /&gt;
| for 6.0 rounds(HealGainDebuff)                                         |&lt;br /&gt;
| Damage              [+10%                                         ]    |&lt;br /&gt;
| Loadout             [3                                            ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting HealGain at a magnitude of 2.0 for   |&lt;br /&gt;
| 10.0 rounds(HealGain)                                                  |&lt;br /&gt;
| Passive Enemy Status                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting HealGainDebuff at a magnitude of 2.0 |&lt;br /&gt;
| for 6.0 rounds(HealGainDebuff)                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      NPC Combatants      ]______________________|&lt;br /&gt;
|                                    -                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Targeting                     ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A modification that helps an item improve your ability to hit your     |&lt;br /&gt;
| enemies.                                                               |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+125%                                        ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Electronic/1                        ]    |&lt;br /&gt;
| Upgrade Cost        [25                                           ]    |&lt;br /&gt;
| XP Cost             [+50%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Accuracy at a magnitude of 8.0 for   |&lt;br /&gt;
| 10.0 rounds(Accuracy)                                                  |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting AccuracyDebuff at a magnitude of     |&lt;br /&gt;
| 13.0 for 6.0 rounds(AccuracyDebuff)                                    |&lt;br /&gt;
| Charge              [+10%                                         ]    |&lt;br /&gt;
| Energy              [-10%                                         ]    |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Accuracy at a magnitude of 4.0 for   |&lt;br /&gt;
| 10.0 rounds(Accuracy)                                                  |&lt;br /&gt;
| Passive Enemy Status                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting AccuracyDebuff at a magnitude of 5.0 |&lt;br /&gt;
| for 6.0 rounds(AccuracyDebuff)                                         |&lt;br /&gt;
| Penetration         [+40%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Temporal                      ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| The rats claimed to have warped time itself, the real question is how  |&lt;br /&gt;
| they actually managed this.                                            |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Faction                                      ]    |&lt;br /&gt;
| Cred Cost           [+20%                                         ]    |&lt;br /&gt;
| Faction             [Mall Rats                                    ]    |&lt;br /&gt;
| No Bounty           [Faction Owned                                ]    |&lt;br /&gt;
| Salvage Amount      [Common Energy/5                              ]    |&lt;br /&gt;
| Skill Modifier      [5                                            ]    |&lt;br /&gt;
| Slot                [Faction Specialty                            ]    |&lt;br /&gt;
| Upgrade Cost        [5                                            ]    |&lt;br /&gt;
| XP Cost             [30                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [-25%                                         ]    |&lt;br /&gt;
| ChargeDebuffMag     [+20%                                         ]    |&lt;br /&gt;
| ChargeMag           [+20%                                         ]    |&lt;br /&gt;
| Energy              [+10%                                         ]    |&lt;br /&gt;
| RechargeDebuffMag   [+20%                                         ]    |&lt;br /&gt;
| RechargeMag         [+20%                                         ]    |&lt;br /&gt;
| RepeatAttackMag     [+20%                                         ]    |&lt;br /&gt;
| Status Chance       [+10%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Private Labs                                               |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Thunderous                    ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A little ingenuity makes a big bang. Items with this modifier are good |&lt;br /&gt;
| at knocking enemies off balance, or keeping allies on their feet.      |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+100%                                        ]    |&lt;br /&gt;
| Ingredients         [Battery/2                                    ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/5                          ]    |&lt;br /&gt;
| Skill Modifier      [5                                            ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| XP Cost             [15                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting KnockDownResist at a magnitude of    |&lt;br /&gt;
| 2.0 for 40.0 rounds(KnockDownResist)                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting DebuffResist at a magnitude of 3.0   |&lt;br /&gt;
| for 40.0 rounds(DebuffResist)                                          |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 10% chance of inflicting Thunderous CriticalKnockDown at a     |&lt;br /&gt;
| magnitude of 3.0 for 1.0 rounds(Thunderous CriticalKnockDown)          |&lt;br /&gt;
| \_Has a 100% chance of inflicting Thunderous KnockDown at a magnitude  |&lt;br /&gt;
| of 3.0 for 1.0 rounds(Thunderous KnockDown)                            |&lt;br /&gt;
| Energy              [+30%                                         ]    |&lt;br /&gt;
| Loadout             [-10%                                         ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting KnockDownResist at a magnitude of    |&lt;br /&gt;
| 1.5 for 40.0 rounds(KnockDownResist)                                   |&lt;br /&gt;
| Passive Enemy Status                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting KnockDown at a magnitude of 1.0 for  |&lt;br /&gt;
| 1.0 rounds(KnockDown)                                                  |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Toughened                     ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A certain foodstuff has been modified to allow gear to take far more   |&lt;br /&gt;
| hits. So you&#039;re tougher, AND tastier!                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+25%                                         ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Edible/3                            ]    |&lt;br /&gt;
| Skill Modifier      [5                                            ]    |&lt;br /&gt;
| XP Cost             [+100%                                        ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting MaxHP at a magnitude of 12.0 for     |&lt;br /&gt;
| 10.0 rounds(MaxHP)                                                     |&lt;br /&gt;
| Damage              [+10%                                         ]    |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting MaxHP at a magnitude of 6.0 for 10.0 |&lt;br /&gt;
| rounds(MaxHP)                                                          |&lt;br /&gt;
| Penetration         [+25%                                         ]    |&lt;br /&gt;
| Upkeep              [1                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Unpredictable                 ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| An adjustment that causes massive power, but sometimes it just...      |&lt;br /&gt;
| doesn&#039;t work.                                                          |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+100%                                        ]    |&lt;br /&gt;
| Salvage Amount      [+125%                                        ]    |&lt;br /&gt;
| Slot                [Quality                                      ]    |&lt;br /&gt;
| XP Cost             [+150%                                        ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Cooldown            [+10%                                         ]    |&lt;br /&gt;
| Damage              [+30%                                         ]    |&lt;br /&gt;
| Energy              [+30%                                         ]    |&lt;br /&gt;
| Status Chance       [-25%                                         ]    |&lt;br /&gt;
| Status Duration     [+25%                                         ]    |&lt;br /&gt;
| Status Mag          [+25%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      NPC Combatants      ]______________________|&lt;br /&gt;
|                                    -                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Untrackable                   ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| An upgrade to, and incompatible with, Invisible. More extreme effect   |&lt;br /&gt;
| for more extreme a price.                                              |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+200%                                        ]    |&lt;br /&gt;
| Salvage Amount      [+100%                                        ]    |&lt;br /&gt;
| Slot                [Invisible                                    ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Subtlety at a magnitude of 30.0 for  |&lt;br /&gt;
| 2.0 rounds(Subtlety)                                                   |&lt;br /&gt;
| Aggro Rate          [-200                                         ]    |&lt;br /&gt;
| Cooldown            [+25%                                         ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Untrackable Stealth at a magnitude   |&lt;br /&gt;
| of 3.0 for 10.0 rounds(Untrackable Stealth)                            |&lt;br /&gt;
| Penetration         [3                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Upkept                        ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Items so modified are being properly upkept, with actual skill and     |&lt;br /&gt;
| salvage instead of nanite programs.                                    |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [NPC Only                                     ]    |&lt;br /&gt;
| No Bounty           [NPC Only                                     ]    |&lt;br /&gt;
| Salvage Amount      [-50%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [-10%                                         ]    |&lt;br /&gt;
| Upkeep              [-10%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Weight Gaining                ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Ever thought of adding just a bit more, you? Then this is what you are |&lt;br /&gt;
| looking for! An item so enhanced will help there be a bit more of you  |&lt;br /&gt;
| around than before, or, use it on others to have even more of your     |&lt;br /&gt;
| friend to hug!                                                         |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+33%                                         ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| Common Chemical     [25                                        ]       |&lt;br /&gt;
| Common Edible       [35                                        ]       |&lt;br /&gt;
| Upgrade Cost        [5                                            ]    |&lt;br /&gt;
| Vanity              [Yes                                          ]    |&lt;br /&gt;
| XP COst             [+20%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Weight at a magnitude of 10.0 for    |&lt;br /&gt;
| 10.0 rounds(Weight)                                                    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Weight at a magnitude of 5.0 for     |&lt;br /&gt;
| 10.0 rounds(Weight)                                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Weight Losing                 ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Tighten that belt, and loose a bit of the pudge! Get the slack out,    |&lt;br /&gt;
| and be a little &#039;less&#039; with the aid of this modifier. Or use it on     |&lt;br /&gt;
| your friends instead!                                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+33%                                         ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| Common Chemical     [25                                        ]       |&lt;br /&gt;
| Common Energy       [35                                        ]       |&lt;br /&gt;
| Upgrade Cost        [5                                            ]    |&lt;br /&gt;
| Vanity              [Yes                                          ]    |&lt;br /&gt;
| XP COst             [+20%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting WeightDebuff at a magnitude of 10.0  |&lt;br /&gt;
| for 10.0 rounds(WeightDebuff)                                          |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting WeightDebuff at a magnitude of 5.0   |&lt;br /&gt;
| for 10.0 rounds(WeightDebuff)                                          |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Weighted                      ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A mild bit of extra weight goes into just the right places.            |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+60%                                         ]    |&lt;br /&gt;
| Salvage Amount      [+20%                                         ]    |&lt;br /&gt;
| Skill Modifier      [5                                            ]    |&lt;br /&gt;
| Slot                [Quality                                      ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| XP Cost             [+5%                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Cooldown            [+10%                                         ]    |&lt;br /&gt;
| Damage              [+20%                                         ]    |&lt;br /&gt;
| Energy              [+12%                                         ]    |&lt;br /&gt;
| Secondary Damage    [+10%                                         ]    |&lt;br /&gt;
| Status Chance       [+25%                                         ]    |&lt;br /&gt;
| Status Duration     [+20%                                         ]    |&lt;br /&gt;
| Status Mag          [+15%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Richard&#039;s Magazine Rack                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Whirling                      ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Putting a new spin on things.                                          |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________ |&lt;br /&gt;
| Active Ally Status  [Defense/100/2/10                             ]    |&lt;br /&gt;
| Cred Cost           [+65%                                         ]    |&lt;br /&gt;
| Ingredients         [Battery/1                                    ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| Common Mechanical   [5                                         ]       |&lt;br /&gt;
| Common Electronic   [5                                         ]       |&lt;br /&gt;
| Skill Modifier      [1                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Whirling PhysicalDamageReturn at a   |&lt;br /&gt;
| magnitude of 5.0 for 10.0 rounds(Whirling PhysicalDamageReturn)        |&lt;br /&gt;
| Active Enemy Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting SlashDamageImmunityDebuff at a       |&lt;br /&gt;
| magnitude of 5.0 for 10.0 rounds(SlashDamageImmunityDebuff)            |&lt;br /&gt;
| \_Has a 100% chance of inflicting Whirling SlashDamage at a magnitude  |&lt;br /&gt;
| of 2.0 for 5.0 rounds(Whirling SlashDamage)                            |&lt;br /&gt;
| Damage              [+10%                                         ]    |&lt;br /&gt;
| D. Types[Slash                                                       ] |&lt;br /&gt;
| Energy              [+10%                                         ]    |&lt;br /&gt;
| Loadout             [+10%                                         ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Whirling PhysicalDamageReturn at a   |&lt;br /&gt;
| magnitude of 0.5 for 5.0 rounds(Whirling PhysicalDamageReturn)         |&lt;br /&gt;
| Passive Enemy Stats                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting SlashDamageImmunityDebuff at a       |&lt;br /&gt;
| magnitude of 2.0 for 10.0 rounds(SlashDamageImmunityDebuff)            |&lt;br /&gt;
| Passive Enemy Status                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting SlashDamageImmunityDebuff at a       |&lt;br /&gt;
| magnitude of 0.5 for 10.0 rounds(SlashDamageImmunityDebuff)            |&lt;br /&gt;
| Status Chance       [+15%                                         ]    |&lt;br /&gt;
| Status Duration     [+20%                                         ]    |&lt;br /&gt;
| Upkeep              [+10%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Wild                          ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| An item modified this way becomes much more potent, but also wildly    |&lt;br /&gt;
| inaccurate. It will leave a mark if you can hold it steady.            |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+200%                                        ]    |&lt;br /&gt;
| Salvage Amount      [+75%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Damage              [+15%                                         ]    |&lt;br /&gt;
| Status Chance       [-25%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Willful                       ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Add some diodes, a very short ranged transmitter, and upload some      |&lt;br /&gt;
| special programming, and anything can help your natural mental         |&lt;br /&gt;
| defences against those nasty impulses mutants try to make you feel!    |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+33%                                         ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| Uncommon Electronic [1                                         ]       |&lt;br /&gt;
| Common Energy       [25                                        ]       |&lt;br /&gt;
| Skill Modifier      [2                                            ]    |&lt;br /&gt;
| Upgrade Cost        [5                                            ]    |&lt;br /&gt;
| XP Cost             [+20%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Active Ally Status                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Willful PsychicDamageImmunity at a   |&lt;br /&gt;
| magnitude of 2.5 for 5.0 rounds(Willful PsychicDamageImmunity)         |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Passive Ally Status                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Willful PsychicDamageImmunity at a   |&lt;br /&gt;
| magnitude of 2.5 for 10.0 rounds(Willful PsychicDamageImmunity)        |&lt;br /&gt;
| \_Has a 100% chance of inflicting Willful Willpower at a magnitude of  |&lt;br /&gt;
| 3.0 for 10.0 rounds(Willful Willpower)                                 |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Windup                        ]  Type [          Recipe Modifier]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| By replacing some parts that require more energy with mechanical parts |&lt;br /&gt;
| that do the same thing, you make an item take a bit longer to fire,    |&lt;br /&gt;
| but use up so much less energy.                                        |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [+25%                                         ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/50                         ]    |&lt;br /&gt;
| Skill Modifier      [5                                            ]    |&lt;br /&gt;
| Slot                [Mechanic                                     ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| XP Cost             [+100%                                        ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [+1000                                        ]    |&lt;br /&gt;
| Energy              [-20%                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Formatted Table=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Cred Cost&lt;br /&gt;
!XP Cost&lt;br /&gt;
!Ingredients&lt;br /&gt;
!Salvage&lt;br /&gt;
!Crafting Skills&lt;br /&gt;
!Item Stats&lt;br /&gt;
|-&lt;br /&gt;
|[[Agonizing]]&lt;br /&gt;
|By dispersing the energy release over time, you can deal more overall damage with your weapons. It may deal less over its previous duration of damage, but it now lasts far longer to give more overall ow.&lt;br /&gt;
|25%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|Common Energy x50&lt;br /&gt;
|Skill Modifier of +4&lt;br /&gt;
|&lt;br /&gt;
*AcidDamageDuration of +40%&lt;br /&gt;
*AcidDamageMag of -15%&lt;br /&gt;
*BluntDamageDuration of +40%&lt;br /&gt;
*BluntDamageMag of -15%&lt;br /&gt;
*ColdDamageDuration of +40%&lt;br /&gt;
*ColdDamageMag of -15%&lt;br /&gt;
*CriticalDamageDuration of +40%&lt;br /&gt;
*CriticalDamageMag of -15%&lt;br /&gt;
*ElectricityDamageDuration of +40%&lt;br /&gt;
*ElectricityDamageMag of -15%&lt;br /&gt;
*HeatDamageDuration of +40%&lt;br /&gt;
*HeatDamageMag of -15%&lt;br /&gt;
*NegativeDamageDuration of +40%&lt;br /&gt;
*NegativeDamageMag of -15%&lt;br /&gt;
*PierceDamageDuration of +40%&lt;br /&gt;
*PierceDamageMag of -15%&lt;br /&gt;
*PoisonDamageDuration of +40%&lt;br /&gt;
*PoisonDamageMag of -15%&lt;br /&gt;
*PositiveDamageDuration of +40%&lt;br /&gt;
*PositiveDamageMag of -15%&lt;br /&gt;
*PsychicDamageDuration of +40%&lt;br /&gt;
*PsychicDamageMag of -15%&lt;br /&gt;
*RadiationDamageDuration of +40%&lt;br /&gt;
*RadiationDamageMag of -15%&lt;br /&gt;
*SlashDamageDuration of +40%&lt;br /&gt;
*SlashDamageMag of -15%&lt;br /&gt;
|-&lt;br /&gt;
|[[Amplifying]]&lt;br /&gt;
|A few extra thousand volts never hurt anyone! Nobody you cared about, anyway.&lt;br /&gt;
|50%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Energy x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*30% chance of DamageBuff at magnitude 8 for 6 rounds.&lt;br /&gt;
*30% chance of Healing at magnitude 8 for 6 rounds.&lt;br /&gt;
*30% chance of Defense at magnitude 8 for 6 rounds.&lt;br /&gt;
*100% chance of CredBonus at magnitude 1 for 6 rounds.&lt;br /&gt;
*30% chance of DamageBuffDebuff at magnitude 8 for 6 rounds.&lt;br /&gt;
*30% chance of HealingDebuff at magnitude 8 for 6 rounds.&lt;br /&gt;
*30% chance of DefenseDebuff at magnitude 8 for 6 rounds.&lt;br /&gt;
*Cooldown of +10%&lt;br /&gt;
*Damage of +20%&lt;br /&gt;
*Energy of -10%&lt;br /&gt;
*Loadout of +5%&lt;br /&gt;
*30% chance of DamageBuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*30% chance of Healing at magnitude 3 for 6 rounds.&lt;br /&gt;
*30% chance of Defense at magnitude 3 for 6 rounds.&lt;br /&gt;
*100% chance of CredBonus at magnitude 0.5 for 6 rounds.&lt;br /&gt;
*30% chance of DamageBuffDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*30% chance of HealingDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*30% chance of DefenseDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*Upkeep of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Attention Grabbing]]&lt;br /&gt;
|An item so modified is designed to grab the attention of everyone round it. Heal and harm with style and never be forgotten!&lt;br /&gt;
|30%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Aggro Rate of +100&lt;br /&gt;
|-&lt;br /&gt;
|[[Backstabbing]]&lt;br /&gt;
|Insulate the motor, cover the lights, paint it black, whatever. Just make it a little easier to sneak up on a feral while you are carrying this, striking when and where they least expect it.&lt;br /&gt;
|75%&lt;br /&gt;
|150%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*30% chance of CriticalDamage at magnitude 3 for 3 rounds.&lt;br /&gt;
*Aggro Rate of -25%&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*Damage of +15%&lt;br /&gt;
*Penetration of +100%&lt;br /&gt;
*Secondary Damage of +15%&lt;br /&gt;
|-&lt;br /&gt;
|[[Barb Firing]]&lt;br /&gt;
|An item so modified causes its targets to be covered with tiny barbs. Being struck has a chance of making them dig in. Painful! Safety regulations restrict use on allies.&lt;br /&gt;
|50%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Barbs&lt;br /&gt;
|-&lt;br /&gt;
|[[Basic Spread]]&lt;br /&gt;
|This modifier increases the spread of a basic object, making it a small AoE without sacrificing too much.&lt;br /&gt;
|100%&lt;br /&gt;
|5&lt;br /&gt;
|None&lt;br /&gt;
|Common Mechanical x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 65%&lt;br /&gt;
*AoE of +2&lt;br /&gt;
*Charge of +20%&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*Damage of -10%&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
*Status Mag of -10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Bimbolicious]]&lt;br /&gt;
|Just wearing something with this... it makes you feel so... like, wow. You just kinda want to play. Forget all that boring stuff!&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Bimbo at magnitude 1 for 5 rounds.&lt;br /&gt;
*100% chance of Sexual at magnitude 10 for 5 rounds.&lt;br /&gt;
*100% chance of (all other proficiencies) at magnitude -10 for 5 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blocking]]&lt;br /&gt;
|It&#039;s just larger, in unpredictable ways.&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Mechanical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of AreaBlock at magnitude 14 for 10 rounds.&lt;br /&gt;
*100% chance of StatusBoostDebuff at magnitude 6 for 6 rounds.&lt;br /&gt;
*Damage of -10%&lt;br /&gt;
*Energy of +30%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of AreaBlock at magnitude 4 for 10 rounds.&lt;br /&gt;
*100% chance of StatusBoostDebuff at magnitude 2 for 6 rounds.&lt;br /&gt;
*Status Mag of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Bouncing]]&lt;br /&gt;
|Placed on items that affect allies, this modifier causes them to gain a reactive proc on being struck in combat, allowing them to bounce back.&lt;br /&gt;
|75%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of BounceBack&lt;br /&gt;
|-&lt;br /&gt;
|[[Burning]]&lt;br /&gt;
|Attaching flammable chemicals to things has never been so easy. Now you can make your friends and enemies spontaneously combust too!&lt;br /&gt;
|45%&lt;br /&gt;
|10&lt;br /&gt;
|None&lt;br /&gt;
|Common Chemical x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of ColdAdaption at magnitude 7 for 3 rounds.&lt;br /&gt;
*100% chance of EnergyDamageResist at magnitude 4 for 3 rounds.&lt;br /&gt;
*100% chance of IceDamageResist at magnitude 10 for 3 rounds.&lt;br /&gt;
*80% chance of FireDamage at magnitude 5 for 7 rounds.&lt;br /&gt;
*80% chance of DebuffResistDebuff at magnitude 5 for 7 rounds.&lt;br /&gt;
*Charge of -5%&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*Damage of +5%&lt;br /&gt;
*Energy of +5%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*100% chance of ColdAdaption at magnitude 4 for 3 rounds.&lt;br /&gt;
*80% chance of FireDamage at magnitude 2 for 7 rounds.&lt;br /&gt;
*80% chance of DebuffResistDebuff at magnitude 2 for 7 rounds.&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Calibrated]]&lt;br /&gt;
|Good calibration improves the accuracy of the item. Not very applicable for ally/self affecting items.&lt;br /&gt;
|50%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Common Electronic x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 100%&lt;br /&gt;
*Status Chance of +50%&lt;br /&gt;
|-&lt;br /&gt;
|[[Calming]]&lt;br /&gt;
|Finally, something to keep that boner from popping up at inopportune times. Items modified as such will keep your loins calm, even with all the temptations in the world today.&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Uncommon Edible x1&lt;br /&gt;
*Common Chemical x20&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Rut at magnitude -15.00 for 200 rounds.&lt;br /&gt;
*100% chance of InHeat at magnitude -5.00 for 200 rounds.&lt;br /&gt;
*100% chance of HornyAsHell at magnitude -5.00 for 200 rounds.&lt;br /&gt;
*Loadout of 3&lt;br /&gt;
*100% chance of Rut at magnitude -2.00 for 10 rounds.&lt;br /&gt;
*100% chance of InHeat at magnitude -2.00 for 10 rounds.&lt;br /&gt;
*100% chance of HornyAsHell at magnitude -2.00 for 10 rounds.&lt;br /&gt;
*Upkeep of 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheap]]&lt;br /&gt;
|Big, clunky, cheap as hell. Sometimes you just don&#039;t want to pay for the damn thing.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
| -50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Damage of -10%&lt;br /&gt;
*Loadout of 5%&lt;br /&gt;
*Secondary Damage of -5%&lt;br /&gt;
*Status Mag of -10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Computerized]]&lt;br /&gt;
|By taking out some of those clunky mechanical parts and replacing them with electronic components that do the same thing, you make an item fire so much quicker! But... it takes quite a bit more energy to do so.&lt;br /&gt;
|25%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Common Electronic x50&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -20%&lt;br /&gt;
*Energy of +5&lt;br /&gt;
|-&lt;br /&gt;
|[[Cool]]&lt;br /&gt;
|And you thought the rats were just naturally cool, but no, they have honed it into a fine art and can even make their equipment show off.&lt;br /&gt;
|75%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electric x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of FleeRate at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of Accuracy at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of Haste at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of Recharge at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of AccuracyDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of HasteDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of RechargeDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*Aggro Rate of -20%&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*Energy of -20%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*100% chance of FleeRate at magnitude 10 for 6 rounds.&lt;br /&gt;
*30% chance of Accuracy at magnitude 4 for 6 rounds.&lt;br /&gt;
*30% chance of Haste at magnitude 4 for 6 rounds.&lt;br /&gt;
*30% chance of Recharge at magnitude 4 for 6 rounds.&lt;br /&gt;
*30% chance of AccuracyDebuff at magnitude 4 for 6 rounds.&lt;br /&gt;
*30% chance of HasteDebuff at magnitude 4 for 6 rounds.&lt;br /&gt;
*30% chance of RechargeDebuff at magnitude 4 for 6 rounds.&lt;br /&gt;
*Upkeep of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Covered]]&lt;br /&gt;
|How... interesting. An item with this modifier makes the wearer appear to be leaking in a, most potentially embarrassing, fashion.&lt;br /&gt;
|33%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of BreastsFilled at magnitude 8 for 10 rounds.&lt;br /&gt;
*Loadout of 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Covering]]&lt;br /&gt;
|An item modified by this enhancement emits a dazzling array of colorful patterns. To allies, this provides a powerful deflection aura. When targeting enemies, the lights are a confounding display that leave their attacks off the mark.&lt;br /&gt;
|125%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 95%&lt;br /&gt;
*100% chance of Cover at magnitude 12 for 10 rounds.&lt;br /&gt;
*100% chance of Confused at magnitude 5 for 6 rounds.&lt;br /&gt;
*Cooldown of +50%&lt;br /&gt;
*Energy of +2&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Cover at magnitude 3 for 10 rounds.&lt;br /&gt;
*100% chance of Confused at magnitude 1 for 6 rounds.&lt;br /&gt;
*Upkeep of -30%&lt;br /&gt;
|-&lt;br /&gt;
|[[Crippling]]&lt;br /&gt;
|Items with this modifier can cripple the damage output of the enemy.&lt;br /&gt;
|100%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Mechanical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of DamageBuff at magnitude 6 for 10 rounds.&lt;br /&gt;
*100% chance of DamageBuffDebuff at magnitude 8 for 6 rounds.&lt;br /&gt;
*Charge of +10%&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*Damage of +20%&lt;br /&gt;
*Energy of -20%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of DamageBuff at magnitude 2.5 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cut Rate]]&lt;br /&gt;
|Stretching your supplies as tight as they can go, you produce something functional, but shabby looking. Its flimsy parts require more constant repair and upkeep, but it does work!&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
| -25%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Damage of -5%&lt;br /&gt;
*Secondary Damage of -5%&lt;br /&gt;
*Status Mag of -5%&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Decked Out]]&lt;br /&gt;
|Any assortment of wacky, rad, or just plain over the top tweaks that boost auxiliary functions already existing on an item. Sadly, that comes a price. Any original function of the item might as well be forgotten.&lt;br /&gt;
|75%&lt;br /&gt;
|30%&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Radical StatusBoost at magnitude 0.5 for 15 rounds.&lt;br /&gt;
*100% chance of Coolasarat at magnitude 1 for 15 rounds.&lt;br /&gt;
*Charge of +5%&lt;br /&gt;
*Damage of -5%&lt;br /&gt;
*Loadout of -5%&lt;br /&gt;
*100% chance of Coolasarat at magnitude 1 for 15 rounds.&lt;br /&gt;
*Status Chance of +25%&lt;br /&gt;
*Status Mag of +15%&lt;br /&gt;
*Upkeep of +5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Delaying]]&lt;br /&gt;
|Adding chemicals into the mix to get your foes to slow way down... or help allies in resisting others doing the same.&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Delay at magnitude 5 for 4 rounds.&lt;br /&gt;
*100% chance of DelayDebuff at magnitude 5 for 4 rounds.&lt;br /&gt;
*Charge of +15%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*Upkeep of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Directed]]&lt;br /&gt;
|It will hit anything!&lt;br /&gt;
|20%&lt;br /&gt;
|30&lt;br /&gt;
|None&lt;br /&gt;
|Common Electronic x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 95%&lt;br /&gt;
*AccuracyDebuffMag of +10%&lt;br /&gt;
*AccuracyMag of +20%&lt;br /&gt;
*DefenseDebuffMag of +20%&lt;br /&gt;
*DefenseMag of +10%&lt;br /&gt;
*Energy of -20%&lt;br /&gt;
*Status Chance of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Diseased]]&lt;br /&gt;
|A little vibrio cholerae here, some cryptosporidiosis there, a dash of onchocerca volvulus, and you&#039;ve got yourself one nasty bouquet of disease-spreading.&lt;br /&gt;
|100%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of CriticalDamageDelayed5 at magnitude 2 for 10 rounds.&lt;br /&gt;
*100% chance of DamageImmunityDebuff at magnitude 3 for 15 rounds.&lt;br /&gt;
*100% chance of HealGainDebuff at magnitude 2 for 15 rounds.&lt;br /&gt;
*Aggro Rate of +50%&lt;br /&gt;
*Charge of +10%&lt;br /&gt;
*Damage of -5%&lt;br /&gt;
*100% chance of CriticalDamageDelayed5 at magnitude 1 for 10 rounds.&lt;br /&gt;
*100% chance of DamageImmunityDebuff at magnitude 2 for 15 rounds.&lt;br /&gt;
*100% chance of HealGainDebuff at magnitude 1 for 15 rounds.&lt;br /&gt;
*Penetration of 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Dripping]]&lt;br /&gt;
|How... interesting. An item with this modifier makes the wearer appear to be leaking in a, most potentially embarrassing, fashion.&lt;br /&gt;
|33%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of AssFilled at magnitude 8 for 10 rounds.&lt;br /&gt;
*Loadout of 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Drooling]]&lt;br /&gt;
|Umm... can, can we get you a napkin? This modifier makes the user/target/wearer appear to have recently shown someone a very good time, but not the type to swallow.&lt;br /&gt;
|33%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of MouthFilled at magnitude 8 for 10 rounds.&lt;br /&gt;
*Loadout of 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Duplicating]]&lt;br /&gt;
|Buy one, get one free! Makes gear so nice you use it twice!&lt;br /&gt;
|50%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of RepeatAttack at magnitude 2 for 6 rounds.&lt;br /&gt;
*100% chance of RepeatAttack at magnitude 2 for 6 rounds.&lt;br /&gt;
*Cooldown of +50%&lt;br /&gt;
*Damage of -40%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*Upkeep of +2&lt;br /&gt;
|-&lt;br /&gt;
|[[Durable]]&lt;br /&gt;
|Items with this modifier are made to be tough, causing them to wear down slower and cost much less salvage to keep going.&lt;br /&gt;
|25%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Self Repair of 200&lt;br /&gt;
*Upkeep of -5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Enduring Effect]]&lt;br /&gt;
|The other statuses on the item seem to last forever, or at least longer.&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*Status Duration of +50%&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Energized]]&lt;br /&gt;
|By adding in some &#039;UMPH&#039; to your gear, you are able to make it re-energize you while also making further exertions easier! Perfect for those who need to be constantly on the go.&lt;br /&gt;
|25%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Energy x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Energized EnergyBreak at magnitude 4 for 5 rounds.&lt;br /&gt;
*100% chance of Energized EnergyMod at magnitude 2 for 5 rounds.&lt;br /&gt;
*AoE of -3&lt;br /&gt;
*100% chance of Energized EnergyBreak at magnitude 2 for 10 rounds.&lt;br /&gt;
*100% chance of Energized EnergyMod at magnitude .5 for 10 rounds.&lt;br /&gt;
*Upkeep of +5&lt;br /&gt;
|-&lt;br /&gt;
|[[Ergonomic]]&lt;br /&gt;
|It&#039;s just a little more comfortable and easy to use. Its loadout is reduced as a result. It&#039;s nice when things are designed for real life.&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Energy of -15%&lt;br /&gt;
*Loadout of -15%&lt;br /&gt;
|-&lt;br /&gt;
|[[Evasive]]&lt;br /&gt;
|A bit of a boost of energy to make the wearer more dodgey.&lt;br /&gt;
|50%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Energy x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Defense at magnitude 4 for 2 rounds.&lt;br /&gt;
*100% chance of DefenseDebuff at magnitude 5 for 6 rounds.&lt;br /&gt;
*Loadout of +5%&lt;br /&gt;
*100% chance of Defense at magnitude 1 for 6 rounds.&lt;br /&gt;
*100% chance of DefenseDebuff at magnitude 2 for 6 rounds.&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Extra Lethal]]&lt;br /&gt;
|Just a little sharper, just a little hotter...&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Common Energy x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Cooldown of 10%&lt;br /&gt;
*CriticalDamageMag of +5%&lt;br /&gt;
*Damage of 30%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*EnergyDamageMag of +15%&lt;br /&gt;
*Loadout of +5%&lt;br /&gt;
*PhysicalDamageMag of +15%&lt;br /&gt;
*Secondary Damage of +30%&lt;br /&gt;
*Upkeep of +5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Extraplanar]]&lt;br /&gt;
|A touch of the otherworlds lends extra ability to your device.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Mysterious Humming Crate x1&lt;br /&gt;
|5%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Damage of +5%&lt;br /&gt;
*Status Chance of +30%&lt;br /&gt;
*Status Mag of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Extreme spread]]&lt;br /&gt;
|An humble basic spread isn&#039;t enough for you? Don&#039;t worry, this extreme modifier allows you to hit a lot if not all of your opponents with a single hit. Still, remember to check the downsides to achieve such extreme power.&lt;br /&gt;
|150%&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Mechanical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 55%&lt;br /&gt;
*AoE of +5&lt;br /&gt;
*Charge of +30%&lt;br /&gt;
*Cooldown of +60%&lt;br /&gt;
*Damage of -25%&lt;br /&gt;
*Energy of +30%&lt;br /&gt;
*Status Mag of -25%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fast]]&lt;br /&gt;
|The fast modifier makes the item faster, and the user faster for using it! Employed offensively, it slows down the enemy a small bit.&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Edible x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Haste at magnitude 10 for 10 rounds.&lt;br /&gt;
*100% chance of HasteDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*Charge of -30%&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Haste at magnitude 5 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flexible]]&lt;br /&gt;
|This shows you how to add all sorts of little tweaks to your gear allowing for more flexibility. This should help to avoid those nasty blows.&lt;br /&gt;
|100%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Defense at magnitude 10 for 10 rounds.&lt;br /&gt;
*100% chance of DefenseDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*100% chance of Defense at magnitude 5 for 10 rounds.&lt;br /&gt;
*100% chance of DefenseDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*Loadout of +5&lt;br /&gt;
*Status Chance of +25%&lt;br /&gt;
*Status Mag of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Focused]]&lt;br /&gt;
|Adding in some oomph to your recipe, this mod helps deal a more focused amount of penetration, but it requires more focus towards hitting less targets in order to do this.&lt;br /&gt;
|100%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|40%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 85%&lt;br /&gt;
*AoE of -3&lt;br /&gt;
*Charge of +10%&lt;br /&gt;
*Damage of +15%&lt;br /&gt;
*Energy of +15%&lt;br /&gt;
*Loadout of +5%&lt;br /&gt;
*Penetration of +4&lt;br /&gt;
*Status Mag of +5%&lt;br /&gt;
*Upkeep of +12%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fortified]]&lt;br /&gt;
|Items so modified become better at protecting the user from harm.&lt;br /&gt;
|50%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*DamageImmunityMag of +20%&lt;br /&gt;
*DamageResistMag of +20%&lt;br /&gt;
*DebuffResistMag of +20%&lt;br /&gt;
*EnergyDamageResistMag of +33%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*MaxHPMag of +15%&lt;br /&gt;
*PhysicalDamageResistMag of +33%&lt;br /&gt;
*Upkeep of +5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravid]]&lt;br /&gt;
|Need a little pick-me-up? Are your subjects moving just a bit too fast? Well the scientists down at Lab 6 have been working on a little toy just for you. Using the latest in nanite induced hormonal cascade technology, this tiny module can quickly attach to any piece of active gear you might slap together. Get your equipment to invigorate you while you fight, slow your enemies to a crawl, try on that maternity wear in between pregnancies. Warning, hormonal changes may cause pseudocyesis, does not work on passive gear. Zephyr Inc., make checks out to cash.&lt;br /&gt;
|50%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Gravid Pregnant at magnitude 4 for 10 rounds.&lt;br /&gt;
*100% chance of Gravid Haste at magnitude -5 for 10 rounds.&lt;br /&gt;
*100% chance of Gravid Healgain at magnitude 2 for 10 rounds.&lt;br /&gt;
*100% chance of Gravid EnergyMod at magnitude 1 for 10 rounds.&lt;br /&gt;
*100% chance of Pregnant at magnitude 4 for 10 rounds.&lt;br /&gt;
*100% chance of HasteDebuff at magnitude 5 for 10 rounds.&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Hair Triggered]]&lt;br /&gt;
|The item wants to fire, oh please let it fire. Can we fire now? How about now? Don&#039;t keep me waiting!&lt;br /&gt;
|150%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Energy x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 65%&lt;br /&gt;
*Charge of -35%&lt;br /&gt;
*Energy of -25%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*Status Mag of -10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Hardening]]&lt;br /&gt;
|Using some complex electronic equipment, you are able to send pulses to temporarily harden and protect on demand without losing mobility.&lt;br /&gt;
|50%&lt;br /&gt;
|60%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x2&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 85%&lt;br /&gt;
*100% chance of DamageResist at magnitude 1 for 10 rounds.&lt;br /&gt;
*100% chance of DamageResistDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of DamageResist at magnitude 0.5 for 10 rounds.&lt;br /&gt;
*100% chance of DamageResistDebuff at magnitude 0.25 for 10 rounds.&lt;br /&gt;
*Status Duration of +20%&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy]]&lt;br /&gt;
|Just add a couple extra pounds, what could it hurt? An item with this will swing slower and less often, but will have greater impact when it lands.&lt;br /&gt;
|120%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|40%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 60%&lt;br /&gt;
*Charge of +30%&lt;br /&gt;
*Cooldown of +40%&lt;br /&gt;
*Damage of +35%&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*Secondary Damage of +20%&lt;br /&gt;
*Status Chance of +40%&lt;br /&gt;
*Status Duration of +15%&lt;br /&gt;
*Status Mag of +25%&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Height Gaining]]&lt;br /&gt;
|Need help reaching the top shelf? Want to clean out the gutters without using a ladder? We have what you need! Slap this onto your gear, or fire it at a friend, and get ready for that age old question, &#039;How&#039;s the weather up there?&#039;&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x25&lt;br /&gt;
*Common Edible x35&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Height at magnitude 5 for 4 rounds&lt;br /&gt;
|-&lt;br /&gt;
|[[Height Losing]]&lt;br /&gt;
|Ever wonder what it would like to be a bit shorter? Fit in smaller places? Hide out like a mouse? Now you can try it out! Add this onto your gear, or point it at a friend, and let the small times begin!&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x25&lt;br /&gt;
*Common Edible x35&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Height at magnitude -5 for 4 rounds&lt;br /&gt;
|-&lt;br /&gt;
|[[Hooked]]&lt;br /&gt;
|Adds rather alarming looking hooks that grasp onto enemies and draw their attention and their blood.&lt;br /&gt;
|200%&lt;br /&gt;
|30%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Electronic x10&lt;br /&gt;
*Uncommon Mechanical x2&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of PhysicalDamageReturn at magnitude 12 for 20 rounds.&lt;br /&gt;
*100% chance of FishingRod at magnitude 4 for 20 rounds.&lt;br /&gt;
*75% chance of Taunt at magnitude 1 for 1 rounds.&lt;br /&gt;
*100% chance of Hooked PhysicalDamage at magnitude 5 for 1.5 rounds.&lt;br /&gt;
*Charge of -20%&lt;br /&gt;
*Cooldown of +40%&lt;br /&gt;
*Damage of +10%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of PhysicalDamageReturn at magnitude 6 for 20 rounds.&lt;br /&gt;
*100% chance of FishingRod at magnitude 2 for 20 rounds.&lt;br /&gt;
*100% chance of Hooked PhysicalDamage at magnitude 1 for 6 rounds.&lt;br /&gt;
*Status Mag of +10%&lt;br /&gt;
*Upkeep of 5&lt;br /&gt;
*Vampiric of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved]]&lt;br /&gt;
|Take your time, use the best parts, and just make it better. Simple, effective. Good quality work.&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|None?&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*Cooldown of -10%&lt;br /&gt;
*Damage of +10%&lt;br /&gt;
*Energy of -10%&lt;br /&gt;
*Penetration of +10%&lt;br /&gt;
*Secondary Damage of +10%&lt;br /&gt;
*Status Chance of +10%&lt;br /&gt;
*Status Duration of +10%&lt;br /&gt;
*Status Mag of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Instant Drawing]]&lt;br /&gt;
|An interesting modifier that reduces the charging time of your weapon. You sacrifice a bit of damage, but fast is always better, isn&#039;t it?&lt;br /&gt;
|80%&lt;br /&gt;
|5&lt;br /&gt;
|None&lt;br /&gt;
|30%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -40%&lt;br /&gt;
*Cooldown of +15%&lt;br /&gt;
*Damage of -10%&lt;br /&gt;
*Status Mag of -10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Insulating]]&lt;br /&gt;
|The item puts out an intense barrier of nanites that actually absorbs punishment. Very draining, but extremely effective!&lt;br /&gt;
|200%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Insulting HPBuffer at magnitude 20 for 10 rounds.&lt;br /&gt;
*100% chance of DebuffResistDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*Cooldown of -10%&lt;br /&gt;
*Energy of +15%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Insulting HPBuffer at magnitude 10 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Intricately Wrought]]&lt;br /&gt;
|This item is a masterpiece. It&#039;s a shame it&#039;s so expensive.&lt;br /&gt;
|50%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Damage of +5%&lt;br /&gt;
*Expiring of Yes&lt;br /&gt;
*Secondary Damage of +5%&lt;br /&gt;
*Status Mag of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Invisible]]&lt;br /&gt;
|You can&#039;t see it, but you sure can feel it.&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Aggro at magnitude -20 for 2 rounds.&lt;br /&gt;
*Aggro Rate of -125&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*Penetration of 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Jagged]]&lt;br /&gt;
|Things always seem to bleed easier when they&#039;re jagged, don&#039;t they?&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*AoE of -1&lt;br /&gt;
*Charge of +15%&lt;br /&gt;
*CriticalDamageMag of +35%&lt;br /&gt;
*Energy of -20%&lt;br /&gt;
*EnergyDamageMag of +35%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*PhysicalDamageMag of +35%&lt;br /&gt;
|-&lt;br /&gt;
|[[Jumbo Pack]]&lt;br /&gt;
|Why make 3 bland things when you can use better parts and cut it down to 5 good things? This modifier works on things that come in quantities, and makes more of them! More is better!&lt;br /&gt;
|50%&lt;br /&gt;
|10&lt;br /&gt;
|None&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|None&amp;lt;br&amp;gt;(Increases batch size of consumables by 50%.)&lt;br /&gt;
|-&lt;br /&gt;
|[[Laser Emitting]]&lt;br /&gt;
|What a strange this thing, with its staring fish eyes. Regardless, an item with this causes those affected by it to emit scorching hot rays of heat as they attack, beaming directly out of those life less fish eyes. Creepy science.&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|Three Eyed Fish x6&lt;br /&gt;
|Common Energy x50&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of LaserDamage&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaking]]&lt;br /&gt;
|How... interesting. An item with this modifier makes the wearer appear to be leaking in a, most potentially embarrassing, fashion.&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of CuntFilled at magnitude 8 for 10 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Lecherous]]&lt;br /&gt;
|Want to become more of a horny bastard than you are now? One dose of this, and your wildest wet dreams will come true... because you&#039;re going to make sure of that.&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Rut at magnitude 3 for 10 rounds.&lt;br /&gt;
*50% chance of BallDensity at magnitude 20 for 5 rounds.&lt;br /&gt;
*100% chance of Rut at magnitude 1 for 10 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Rut at magnitude 1.75 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leeching]]&lt;br /&gt;
|This seems to be quite good at taking things away from others. Perhaps one might say, it&#039;s a little bit greedy.&lt;br /&gt;
|200%&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Leeching Vampiric at magnitude 3 for 3 rounds.&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*100% chance of VampiricDebuff at magnitude 2 for 10 rounds.&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
*100% chance of Leeching Vampiric at magnitude 1 for 10 rounds.&lt;br /&gt;
*Status Duration of +20%&lt;br /&gt;
*Status Mag of +20%&lt;br /&gt;
*Upkeep of 5&lt;br /&gt;
*Vampiric of +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Lifestealing]]&lt;br /&gt;
|It is a well-known fact that any tool left unused for six months will seek blood.&lt;br /&gt;
|25%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Edible x5&lt;br /&gt;
|Skill Modifier of +5&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Regen at magnitude 4 for 1 round.&lt;br /&gt;
*100% chance of DebuffResist at magnitude 1 for 6 rounds.&lt;br /&gt;
*100% chance of DebuffResistDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*Penetration of +2&lt;br /&gt;
*Vampiric of +25&lt;br /&gt;
|-&lt;br /&gt;
|[[Light]]&lt;br /&gt;
|Sometimes, the full model is too much. Pare it down to size! As they say, sometimes, less is more.&lt;br /&gt;
|N/A&lt;br /&gt;
|5%&lt;br /&gt;
|None&lt;br /&gt;
|None?&amp;lt;br&amp;gt;(Wiki reports Common Mechanical x0)&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -50%&lt;br /&gt;
*Cooldown of -25%&lt;br /&gt;
*Damage of -40%&lt;br /&gt;
*Energy of -50%&lt;br /&gt;
*Loadout of -40%&lt;br /&gt;
*Secondary Damage of -20%&lt;br /&gt;
*Status Duration of -20%&lt;br /&gt;
*Status Mag of -40%&lt;br /&gt;
*Upkeep of -30%&lt;br /&gt;
|-&lt;br /&gt;
|[[Maiming]]&lt;br /&gt;
|An item so modified will cause terrible weakness in enemies. It has no effect on allies.&lt;br /&gt;
|100%&lt;br /&gt;
|N/A&lt;br /&gt;
|Tousky Quill x5&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of AttackDebuff at magnitude 4 for 5 rounds.&lt;br /&gt;
*100% chance of DamageBuffDebuff at magnitude 5 for 20 rounds.&lt;br /&gt;
*Loadout of +5%&lt;br /&gt;
*100% chance of AttackDebuff at magnitude 0.8 for 5 rounds.&lt;br /&gt;
*100% chance of DamageBuffDebuff at magnitude 1 for 20 rounds.&lt;br /&gt;
*Upkeep of +5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Medicated]]&lt;br /&gt;
|This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.&lt;br /&gt;
|150%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Healing at magnitude 6 for 10 rounds.&lt;br /&gt;
*100% chance of HealingDebuff at magnitude 8 for 6 rounds.&lt;br /&gt;
*Charge of +10%&lt;br /&gt;
*Energy of -30%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Healing at magnitude 2.5 for 10 rounds.&lt;br /&gt;
*100% chance of HealingDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*Status Chance of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Mending]]&lt;br /&gt;
|An item so modified mends wounds miraculously!&lt;br /&gt;
|N/A?&lt;br /&gt;
|N/A?&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Milky]]&lt;br /&gt;
|Mega mothers know, you can never have enough milk for all those little ones. With the addition of this mod to your gear, you can have even more for all those waiting mouths!&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x25&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Lactation at magnitude 7.5 for 5 rounds.&lt;br /&gt;
*100% chance of BreastDensity at magnitude 20 for 5 rounds.&lt;br /&gt;
*Loadout of 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Miniaturized]]&lt;br /&gt;
|By rethinking the design from the start and using the best parts available in the smartest way you can manage an item that does the job while also being easy to use and sleek.&lt;br /&gt;
|200%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Loadout of -45%&lt;br /&gt;
*Upkeep of +5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Modular]]&lt;br /&gt;
|A little more work upfront, but it makes upgrading and upkeep a breeze by using easily replaced parts.&lt;br /&gt;
|25%&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|Common Mechanical x5&lt;br /&gt;
|None&lt;br /&gt;
|Upkeep of -35%&lt;br /&gt;
|-&lt;br /&gt;
|[[Mowing]]&lt;br /&gt;
|Why crush one thing mercilessly when you can hit two things instead?&lt;br /&gt;
|150%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Overkill at magnitude 5 for 5 rounds.&lt;br /&gt;
*Upkeep of 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Nanite Magnetic]]&lt;br /&gt;
|This modifier allows items to exert greater attraction on nanites.&lt;br /&gt;
|10%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|10%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*ChemicalSalvageMag of +20%&lt;br /&gt;
*CredBonusMag of +20%&lt;br /&gt;
*EdibleSalvageMag of +20%&lt;br /&gt;
*ElectronicSalvageMag of +20%&lt;br /&gt;
*EnergySalvageMag of +20%&lt;br /&gt;
*MechanicalSalvageMag of +20%&lt;br /&gt;
*NaniteCollectionMag of +25%&lt;br /&gt;
*NaniteCollectRateMag of +25%&lt;br /&gt;
*SalvageMag of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Nanite Reliant]]&lt;br /&gt;
|The item has had nanites infused into its design, making it work with nanite power. This means, in places where nanites are rich, they perform well, and in places where nanites are poor, the item does not work as well.&lt;br /&gt;
|75%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|33%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Damage of +2%&lt;br /&gt;
*Nanite Reliant of 1&lt;br /&gt;
*Status Duration of +2%&lt;br /&gt;
*Status Mag of +2%&lt;br /&gt;
|-&lt;br /&gt;
|[[Nanite Shielded]]&lt;br /&gt;
|An item so modified has its vital parts coated in the new anti-nanite coating that helps keep it running for longer without degradation, which means it&#039;s cheaper to own.&lt;br /&gt;
|25%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Self Repair of 270&lt;br /&gt;
*Upkeep of -5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Oozing]]&lt;br /&gt;
|This odd modifier makes your nipples look like they are constantly in a state of leaking.&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Edible x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of NippleFilled at magnitude 8 for 10 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Optimized]]&lt;br /&gt;
|This item features advanced heat venting and balancing to bring it back into ready mode faster than ever before! Unfortunately, it is a little bulkier as a result.&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*Cooldown of -25%&lt;br /&gt;
*Energy of -40%&lt;br /&gt;
*Loadout of +15%&lt;br /&gt;
*Status Mag of -20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Overcharged]]&lt;br /&gt;
|Surely nothing can go wrong when you decide to cross the wires and put in twenty times the voltage needed?&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Mechanical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 70%&lt;br /&gt;
*Charge of 5%&lt;br /&gt;
*Damage of +20%&lt;br /&gt;
*Energy of 5%&lt;br /&gt;
*Status Chance of +10%&lt;br /&gt;
*Status Duration of 20%&lt;br /&gt;
*Status Mag of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Overwhelming]]&lt;br /&gt;
|What&#039;s the scanner say about its power level?&lt;br /&gt;
|200%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|150%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -20%&lt;br /&gt;
*Loadout of +20%&lt;br /&gt;
*Status Mag of +40%&lt;br /&gt;
*Upkeep of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Penetrative Training]]&lt;br /&gt;
|A list of instructions and/or programs to use with your crafted pet! Teaches them how to avoid some of their targets&#039; defenses and how to use the power Shield Break.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Note: This has no effect on anything that is not a crafted pet.&lt;br /&gt;
|75%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Uncommon Electronic x2&lt;br /&gt;
*Uncommon Edible x2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Piercing Design]]&lt;br /&gt;
|An item with this modification goes right through resistances of the target to deliver maximum impact.&lt;br /&gt;
|75%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Penetration of +5&lt;br /&gt;
*Status Mag of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Poisoned]]&lt;br /&gt;
|A few toxic chemicals are sure to make things interesting. Don&#039;t you think? A little damage over time never hurt anyone... you cared about.&lt;br /&gt;
|80%&lt;br /&gt;
|7&lt;br /&gt;
|None&lt;br /&gt;
|Common Chemical x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Poisoned EnergyDamageReturn at magnitude 8 for 8 rounds.&lt;br /&gt;
*100% chance of Poisoned StatusBoost at magnitude 1 for 8 rounds.&lt;br /&gt;
*100% chance of EnergyDamage at magnitude 1 for 8 rounds.&lt;br /&gt;
*50% chance of PoisonDamage at magnitude 3 for 5 rounds.&lt;br /&gt;
*Cooldown of +10%&lt;br /&gt;
*Damage of +10%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*Loadout of 15%&lt;br /&gt;
*100% chance of EnergyDamageReturn at magnitude 4 for 40 rounds.&lt;br /&gt;
*100% chance of EnergyDamage at magnitude 1 for 6 rounds.&lt;br /&gt;
*25% chance of PoisonDamage at magnitude 1 for 6 rounds.&lt;br /&gt;
*Status Duration of +25%&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Potent]]&lt;br /&gt;
|Sometimes it takes a little bit of refinement to make that perfect medicine.&lt;br /&gt;
|20%&lt;br /&gt;
|30&lt;br /&gt;
|None&lt;br /&gt;
|Common Chemical x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Damage of +20%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*HealGainDebuffMag of +10%&lt;br /&gt;
*HealGainMag of +10%&lt;br /&gt;
*HealingDebuffMag of +20%&lt;br /&gt;
*HealingMag of +20%&lt;br /&gt;
*RegenMag of +20%&lt;br /&gt;
*Secondary Damage of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Priming]]&lt;br /&gt;
|An active friendly item with this modifier causes the target(s) to delay dramatically while they prepare for their next, brutal, move.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Edible x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Priming InstantCooldownDebuff at magnitude 2 for 1 rounds.&lt;br /&gt;
*100% chance of Priming DamageBuff at magnitude 15 for 5 rounds.&lt;br /&gt;
*100% chance of Priming Haste at magnitude -10 for 5 rounds.&lt;br /&gt;
*100% chance of Priming Attack at magnitude 1 for 5 rounds.&lt;br /&gt;
*100% chance of Priming StatusBoost at magnitude 2 for 5 rounds.&lt;br /&gt;
*100% chance of Priming Recharge at magnitude -10 for 5 rounds.&lt;br /&gt;
*AoE of -99&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
*Loadout of +5&lt;br /&gt;
*Upkeep of +1&lt;br /&gt;
|-&lt;br /&gt;
|[[Protective]]&lt;br /&gt;
|Very protective isn&#039;t it?&lt;br /&gt;
|50%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 65%&lt;br /&gt;
*30% chance of DamageResist at magnitude 1.25 for 6 rounds.&lt;br /&gt;
*30% chance of HealGain at magnitude 3 for 6 rounds.&lt;br /&gt;
*30% chance of EnergyDamageReturn at magnitude 8 for 6 rounds.&lt;br /&gt;
*100% chance of XPBonus at magnitude 2 for 6 rounds.&lt;br /&gt;
*50% chance of DamageResistDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*50% chance of HealGainDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*Cooldown of -20%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*30% chance of DamageResist at magnitude 0.5 for 6 rounds.&lt;br /&gt;
*30% chance of HealGain at magnitude 1.5 for 6 rounds.&lt;br /&gt;
*30% chance of EnergyDamageReturn at magnitude 4 for 6 rounds.&lt;br /&gt;
*100% chance of XPBonus at magnitude 0.5 for 6 rounds.&lt;br /&gt;
*50% chance of DamageResistDebuff at magnitude 0.25 for 6 rounds.&lt;br /&gt;
*50% chance of HealGainDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*Penetration of +2&lt;br /&gt;
*Status Mag of +10%&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick]]&lt;br /&gt;
|Finely tunes a device to assist in recovering faster from attacks.&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Energy x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 65%&lt;br /&gt;
*100% chance of Recharge at magnitude 10 for 10 rounds.&lt;br /&gt;
*100% chance of RechargeDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*Cooldown of -25%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Recharge at magnitude 5 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rage Inducing]]&lt;br /&gt;
|The most effective tips on customizing your equipment to bring out the rage in all of us.&lt;br /&gt;
|80%&lt;br /&gt;
|90%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x2&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Haste at magnitude 5 for 5 rounds.&lt;br /&gt;
*100% chance of DamageBuff at magnitude 10 for 5 rounds.&lt;br /&gt;
*100% chance of Accuracy at magnitude -5 for 5 rounds.&lt;br /&gt;
*100% chance of Haste at magnitude 5 for 5 rounds.&lt;br /&gt;
*100% chance of DamageBuff at magnitude 10 for 5 rounds.&lt;br /&gt;
*100% chance of AccuracyDebuff at magnitude 50 for 5 rounds.&lt;br /&gt;
*Charge of -5%&lt;br /&gt;
*Cooldown of +5%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Haste at magnitude 2 for 5 rounds.&lt;br /&gt;
*100% chance of DamageBuff at magnitude 5 for 5 rounds.&lt;br /&gt;
*100% chance of Accuracy at magnitude -2.5 for 5 rounds.&lt;br /&gt;
*100% chance of Haste at magnitude 2 for 5 rounds.&lt;br /&gt;
*100% chance of DamageBuff at magnitude 5 for 5 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid Cooling]]&lt;br /&gt;
|This item features advanced heat venting and balancing to bring it back into ready mode faster than ever before! Unfortunately, it is a little bulkier as a result.&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Cooldown of -30%&lt;br /&gt;
*Damage of -10%&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*Status Duration of -10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Reactive Triage]]&lt;br /&gt;
|An item so modified will administer emergency aid to its target(s) when struck in battle, keeping them on their feet and ready to go.&lt;br /&gt;
|100%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Uncommon Edible x1&lt;br /&gt;
*Common Energy x25&lt;br /&gt;
*Common Chemical x25&lt;br /&gt;
*Common Electronic x25&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Instacare&lt;br /&gt;
|-&lt;br /&gt;
|[[Repairing]]&lt;br /&gt;
|This modifier causes the item so modified to repair its target, or impede its repair, if it is hostile.&lt;br /&gt;
|150%&lt;br /&gt;
|N/A&lt;br /&gt;
|Smelt x3&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Repair Regen at magnitude 1.2 for 5 rounds.&lt;br /&gt;
*100% chance of HealGainDebuff at magnitude 5 for 5 rounds.&lt;br /&gt;
*Cooldown of 200&lt;br /&gt;
*Loadout of +10%&lt;br /&gt;
*100% chance of Repair Regen at magnitude 0.6 for 5 rounds.&lt;br /&gt;
*100% chance of HealGainDebuff at magnitude 2 for 5 rounds.&lt;br /&gt;
*Upkeep of +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Repeating]]&lt;br /&gt;
|It goes on and on, and on, and on, and on...&lt;br /&gt;
|200%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of +20%&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*RepeatAttackDuration of +40%&lt;br /&gt;
*RepeatAttackMag of +60%&lt;br /&gt;
|-&lt;br /&gt;
|[[Rubbery]]&lt;br /&gt;
|Add a little Latex to your things and watch the foes attack come right back at them! Stop hitting yourself! Useful only on ally affecting gear.&lt;br /&gt;
|50%&lt;br /&gt;
|50%&lt;br /&gt;
|Essence of Latex x2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*25% chance of EnergyDamageReturn at magnitude 10 for 1 rounds.&lt;br /&gt;
*25% chance of PhysicalDamageReturn at magnitude 14 for 1 rounds.&lt;br /&gt;
*25% chance of EnergyDamageReturn at magnitude 6 for 3 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruggedized]]&lt;br /&gt;
|Build it tougher, more compact, and impact resistant!&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Loadout of -25%&lt;br /&gt;
*Upkeep of -15%&lt;br /&gt;
|-&lt;br /&gt;
|[[Salvaging]]&lt;br /&gt;
|This modifier allows items to guide their target towards valuable salvage, increasing the rate in which you gather it.&lt;br /&gt;
|60%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Salvage at magnitude 10 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Self Cooling]]&lt;br /&gt;
|This item absorbs and diffuses heat, making the target resistant to heated areas. Fortunately, it will automatically stop when in cold areas. Only useful on friendly firing items.&lt;br /&gt;
|25%&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|Common Energy x10&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of HeatAdaption at magnitude 5 for 10 rounds.&lt;br /&gt;
*100% chance of EnergyBreak at magnitude 1 for 10 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Self Heating]]&lt;br /&gt;
|This item emits heat, making the target resistant to cold areas. It&#039;s even polite enough to not overheat the user, handy. This modifier is only useful on items that affects friendly targets.&lt;br /&gt;
|25%&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|Common Energy x10&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of ColdAdaption at magnitude 5 for 10 rounds.&lt;br /&gt;
*100% chance of EnergyBreak at magnitude 1 for 10 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Self Powering]]&lt;br /&gt;
|The item provides some of its own energy. Easy to pull triggers, anti recoil systems, better batteries and cushy grips make this thing easy to use, reducing the energy needed, though making it a bit more expensive to upgrade and upkeep.&lt;br /&gt;
|60%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Energy of -45%&lt;br /&gt;
*Upkeep of +15%&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharp]]&lt;br /&gt;
|Assists in digging deeper with attacks, that added extra pain really is noticeable. The downside is it can make things a little more cumbersome.&lt;br /&gt;
|50%&lt;br /&gt;
|60%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Mechanical x2&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Attack at magnitude 0.8 for 10 rounds.&lt;br /&gt;
*100% chance of AttackDebuff at magnitude 0.8 for 6 rounds.&lt;br /&gt;
*Charge of +30%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Attack at magnitude 0.4 for 10 rounds.&lt;br /&gt;
*100% chance of AttackDebuff at magnitude 0.2 for 6 rounds.&lt;br /&gt;
*Penetration of +25%&lt;br /&gt;
*Status Duration of -10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Slutty]]&lt;br /&gt;
|This piece of equipment has been made quite... evocative. While equipped, the user, if female, will appear to be at the height of her/hir fertility.&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x5&lt;br /&gt;
*Common Energy x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of InHeat at magnitude 1 for 10 rounds.&lt;br /&gt;
*50% chance of Fertility at magnitude 2 for 5 rounds.&lt;br /&gt;
*100% chance of InHeat at magnitude 1 for 10 rounds.&lt;br /&gt;
*Loadout of 1&lt;br /&gt;
*100% chance of Inheat at magnitude 1.75 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stabilizing]]&lt;br /&gt;
|Give it a tri pod, a better brace, or just plain heavy and grounding. Improving accuracy and over all use for a weapon, while providing better footing if used on just about everything else.&lt;br /&gt;
|100%&lt;br /&gt;
|15&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Mechanical x25&lt;br /&gt;
*Common Chemical x10&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 90%&lt;br /&gt;
*Charge of -10%&lt;br /&gt;
*Cooldown of -15%&lt;br /&gt;
*Loadout of +1&lt;br /&gt;
*100% chance of Knockdownresist at magnitude 4 for 10 rounds.&lt;br /&gt;
*Upkeep of 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Sticky]]&lt;br /&gt;
|Adding sticky stuff to things is good for creating sticky situations and keeping the focus glued into place.&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|None&lt;br /&gt;
|Common Chemical x10&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Aggro at magnitude 15 for 40 rounds.&lt;br /&gt;
*100% chance of Menace at magnitude 5 for 10 rounds.&lt;br /&gt;
*100% chance of HasteDebuff at magnitude 5 for 6 rounds.&lt;br /&gt;
*100% chance of DefenseDebuff at magnitude 5 for 6 rounds.&lt;br /&gt;
*Aggro Rate of +100%&lt;br /&gt;
*Charge of +25%&lt;br /&gt;
*Cooldown of +15%&lt;br /&gt;
*Damage of +10%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Aggro at magnitude 10 for 40 rounds.&lt;br /&gt;
*100% chance of HasteDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stiffened]]&lt;br /&gt;
|Heat treating your creation makes it stiffer and more hardy, better able to handle all sorts of things.&lt;br /&gt;
|50%&lt;br /&gt;
|60%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Energy x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Stiffened PhysicalDamageResist at magnitude 1 for 10 rounds.&lt;br /&gt;
*100% chance of Stiffened EnergyDamageResist at magnitude 1 for 10 rounds.&lt;br /&gt;
*100% chance of PhysicalDamageResistDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*100% chance of EnergyDamageResistDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*Charge of +25%&lt;br /&gt;
*Damage of +15%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of PhysicalDamageResist at magnitude 0.5 for 10 rounds.&lt;br /&gt;
*100% chance of EnergyDamageResist at magnitude 0.5 for 10 rounds.&lt;br /&gt;
*100% chance of PhysicalDamageResistDebuff at magnitude 0.25 for 6 rounds.&lt;br /&gt;
*100% chance of EnergyDamageResistDebuff at magnitude 0.25 for 6 rounds.&lt;br /&gt;
*Penetration of +30%&lt;br /&gt;
|-&lt;br /&gt;
|[[Stimulating]]&lt;br /&gt;
|This interesting modifier causes the device to... stimulate... friends, or the user, that fall under the effect of the item, making them hornier.&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Edible x1&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of HornyAsHell at magnitude 2 for 5 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Subtle]]&lt;br /&gt;
|The subtle modifier makes the user less noticeable, reducing their hate gain. Used offensively, it strikes in somewhat confusing and insidous ways, decreasing the ability of the enemy to defend against it. &lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Aggro at magnitude -20 for 40 rounds.&lt;br /&gt;
*100% chance of Menace at magnitude -5 for 5 rounds.&lt;br /&gt;
*100% chance of DefenseDebuff at magnitude 5 for 6 rounds.&lt;br /&gt;
*100% chance of DamageResistDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*Aggro Rate of -40%&lt;br /&gt;
*Energy of +20%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Aggro at magnitude -10 for 40 rounds.&lt;br /&gt;
*100% chance of DefenseDebuff at magnitude 1 for 6 rounds.&lt;br /&gt;
*100% chance of DamageResistDebuff at magnitude 0.25 for 6 rounds.&lt;br /&gt;
*Penetration of +3&lt;br /&gt;
|-&lt;br /&gt;
|[[Sucking]]&lt;br /&gt;
|What happens when you put a bunch of sucking fish on your stuff and enhance it with nanites? This, apparently. Causes the target(s) of the item so modified to shed debuffs like no one&#039;s business. It&#039;s recommended for armor and other passive sources, giving the fish the time they need to do their magic. Somewhat a shame that the fish die after a while, reducing the item to a stinky mess.&lt;br /&gt;
|25%&lt;br /&gt;
|N/A&lt;br /&gt;
|Sacramento Sucker x3&lt;br /&gt;
|25%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of DebuffClear at magnitude 15 for 1 rounds.&lt;br /&gt;
*100% chance of DebuffResistDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*Expiring of Yes&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of DebuffClear at magnitude 10 for 1 rounds.&lt;br /&gt;
*100% chance of DebuffResistDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*Status Mag of +30%&lt;br /&gt;
|-&lt;br /&gt;
|[[Suppressing]]&lt;br /&gt;
|This little trick causes enemies to heal more stubbornly, and allies to heal more readily. Quite useful.&lt;br /&gt;
|120%&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Chemical x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of HealGain at magnitude 5 for 6 rounds.&lt;br /&gt;
*100% chance of HealGainDebuff at magnitude 6 for 6 rounds.&lt;br /&gt;
*Damage of +10%&lt;br /&gt;
*Loadout of 3&lt;br /&gt;
*100% chance of HealGain at magnitude 2 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Targeting]]&lt;br /&gt;
|A modification that helps an item improve your ability to hit your enemies.&lt;br /&gt;
|125%&lt;br /&gt;
|50%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Electronic x1&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 95%&lt;br /&gt;
*100% chance of Accuracy at magnitude 8 for 10 rounds.&lt;br /&gt;
*100% chance of AccuracyDebuff at magnitude 10 for 6 rounds.&lt;br /&gt;
*Charge of +10%&lt;br /&gt;
*Energy of -10%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of Accuracy at magnitude 4 for 10 rounds.&lt;br /&gt;
*100% chance of AccuracyDebuff at magnitude 3 for 6 rounds.&lt;br /&gt;
*Penetration of +40%&lt;br /&gt;
|-&lt;br /&gt;
|[[Temporal]]&lt;br /&gt;
|The rats claimed to have warped time itself, the real question is how they actually managed this.&lt;br /&gt;
|20%&lt;br /&gt;
|30&lt;br /&gt;
|None&lt;br /&gt;
|Common Energy x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of -25%&lt;br /&gt;
*Energy of +10%&lt;br /&gt;
*HasteDebuffMag of +20%&lt;br /&gt;
*HasteMag of +20%&lt;br /&gt;
*RechargeDebuffMag of +10%&lt;br /&gt;
*RechargeMag of +10%&lt;br /&gt;
*RepeatAttackMag of +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunderous]]&lt;br /&gt;
|100%&lt;br /&gt;
|15&lt;br /&gt;
|Battery x2&lt;br /&gt;
|Common Mechanical x5&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of KnockDownResist at magnitude 2 for 40 rounds.&lt;br /&gt;
*100% chance of DebuffResist at magnitude 3 for 40 rounds.&lt;br /&gt;
*10% chance of CriticalKnockDown at magnitude 3 for 1 rounds.&lt;br /&gt;
*100% chance of KnockDown at magnitude 3 for 1 rounds.&lt;br /&gt;
*Energy of +30%&lt;br /&gt;
*Loadout of -10%&lt;br /&gt;
*100% chance of KnockDownResist at magnitude 1.5 for 40 rounds.&lt;br /&gt;
*100% chance of KnockDown at magnitude 1 for 1 rounds.&lt;br /&gt;
*Upkeep of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[Toughened]]&lt;br /&gt;
|A certain foodstuff has been modified to allow gear to take far more hits. So you&#039;re tougher, AND tastier!&lt;br /&gt;
|25%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Uncommon Edible x3&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of MaxHP at magnitude 12 for 10 rounds.&lt;br /&gt;
*Damage of +10%&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of MaxHP at magnitude 6 for 10 rounds.&lt;br /&gt;
*Penetration of +25%&lt;br /&gt;
*Upkeep of 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Unpredictable]]&lt;br /&gt;
|An adjustment that causes massive power, but sometimes it just... doesn&#039;t work.&lt;br /&gt;
|100%&lt;br /&gt;
|150%&lt;br /&gt;
|None&lt;br /&gt;
|125%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 40%&lt;br /&gt;
*Damage of +30%&lt;br /&gt;
*Status Chance of -30%&lt;br /&gt;
*Status Duration of +25%&lt;br /&gt;
*Status Mag of +25%&lt;br /&gt;
|-&lt;br /&gt;
|[[Untrackable]]&lt;br /&gt;
|An upgrade to, and incompatible with, Invisible. More extreme effect for more extreme a price.&lt;br /&gt;
|200%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of Aggro at magnitude -30 for 2 rounds.&lt;br /&gt;
*Aggro Rate of -200&lt;br /&gt;
*Cooldown of +25%&lt;br /&gt;
*Penetration of 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Weight Gaining]]&lt;br /&gt;
|Ever thought of adding just a bit more, you? Then this is what you are looking for! An item so enhanced will help there be a bit more of you around than before, or, use it on others to have even more of your friend to hug!&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x25&lt;br /&gt;
*Common Edible x35&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Weight at magnitude 5 for 4 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Weight Losing]]&lt;br /&gt;
|Tighten that belt, and loose a bit of the pudge! Get the slack out, and be a little &#039;less&#039; with the aid of this modifier. Or use it on your friends instead!&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Common Chemical x25&lt;br /&gt;
*Common Edible x35&lt;br /&gt;
|None&lt;br /&gt;
|100% chance of Weight at magnitude -5 for 4 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Weighted]]&lt;br /&gt;
|A mild bit of extra weight goes into just the right places.&lt;br /&gt;
|60%&lt;br /&gt;
|5%&lt;br /&gt;
|None&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Accuracy of 70%&lt;br /&gt;
*Cooldown of +20%&lt;br /&gt;
*Damage of +20%&lt;br /&gt;
*Energy of +12%&lt;br /&gt;
*Secondary Damage of +10%&lt;br /&gt;
*Self Repair of 25&lt;br /&gt;
*Status Chance of +25%&lt;br /&gt;
*Status Duration of +15%&lt;br /&gt;
*Status Mag of +15%&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild]]&lt;br /&gt;
|An item modified this way becomes much more potent, but also wildly inaccurate. It will leave a mark if you can hold it steady.&lt;br /&gt;
|200%&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|75%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Damage of +15%&lt;br /&gt;
*Status Chance of -25%&lt;br /&gt;
|-&lt;br /&gt;
|[[Willful]]&lt;br /&gt;
|Add some diodes, a very short ranged transmitter, and upload some special programming, and anything can help your natural mental defences against those nasty impulses mutants try to make you feel!&lt;br /&gt;
|33%&lt;br /&gt;
|20%&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Uncommon Electronic x1&lt;br /&gt;
*Common Energy x25&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*100% chance of LustDamageResist at magnitude 10 for 5 rounds.&lt;br /&gt;
*Loadout of 5&lt;br /&gt;
*100% chance of LustDamageResist at magnitude 2.5 for 10 rounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[Windup]]&lt;br /&gt;
|By replacing some parts that require more energy with mechanical parts that do the same thing, you make an item take a bit longer to fire, but use up so much less energy.&lt;br /&gt;
|25%&lt;br /&gt;
|100%&lt;br /&gt;
|None&lt;br /&gt;
|Common Mechanical x50&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
*Charge of +1000&lt;br /&gt;
*Energy of -20%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Recipe&amp;diff=1570769</id>
		<title>Recipe</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Recipe&amp;diff=1570769"/>
		<updated>2021-11-08T13:20:59Z</updated>

		<summary type="html">&lt;p&gt;Auros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;white-space:-moz-pre-wrap; white-space:-pre-wrap; white-space:-o-pre-wrap; white-space:pre-wrap; word-wrap:break-word;&amp;quot;&amp;gt;&lt;br /&gt;
We&#039;re going to properly break down a crafted item recipe for you with the example below!&lt;br /&gt;
 &lt;br /&gt;
(Insert +rpinfo Light Melee)&lt;br /&gt;
 &lt;br /&gt;
The main part we&#039;re looking at with this is the middle section displaying the Recipe info. Break it down!&lt;br /&gt;
 &lt;br /&gt;
Cred Cost - Initial price it will cost you in freecreds to create this item.&lt;br /&gt;
Durability - Currently unused.&lt;br /&gt;
Salvage Amount - Type of Salvage used in the creation, including rarity and amount. Example: Mechanical Salvage - Rarity is Common, Amount is 2.&lt;br /&gt;
Skills - Skill and skill level required to create this recipe. Example: Mechanical skill at level 1.&lt;br /&gt;
XP Cost - Cost in XP for the creation.&lt;br /&gt;
 &lt;br /&gt;
Everything else in the recipe will display as you might read another item or mutant power.&lt;br /&gt;
 &lt;br /&gt;
Also check out help crafting, help salvage, help modifier and help craftmod.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a list of recipes, check [[Recipe list]]&lt;br /&gt;
&lt;br /&gt;
For a list of modifiers, check [[Craftmod]]&lt;br /&gt;
[[Category:Help Files]]&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Recipe_list&amp;diff=1570768</id>
		<title>Recipe list</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Recipe_list&amp;diff=1570768"/>
		<updated>2021-11-08T13:20:46Z</updated>

		<summary type="html">&lt;p&gt;Auros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the full list of crafting recipes, as of November 8 2021.&lt;br /&gt;
&lt;br /&gt;
For a list of modifiers, check [[Craftmod]] page.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Adrenaline Hypo               ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This one use item allows the revival of a fallen comrade. Quite useful |&lt;br /&gt;
| in this day and age.                                                   |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [1000                                         ]    |&lt;br /&gt;
| Ingredients         [Power Gator/1                                ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Makes Batch         [0                                         ]    |&lt;br /&gt;
| Precious            [Drugs                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| Skills              [Chemical/25                                  ]    |&lt;br /&gt;
| XP Cost             [75                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [-500                                         ]    |&lt;br /&gt;
| Cooldown            [25000                                        ]    |&lt;br /&gt;
| Damage              [25                                           ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Proficiency         [First Aid                                    ]    |&lt;br /&gt;
| Target              [Dead Ally,NoAoE                              ]    |&lt;br /&gt;
| Type                [Resurrection, Healing, Pocketable            ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Chandler Hospital]: Munitions Dump                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Advanced Medical Procedures   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Advanced skill and nanotechnology allow the rapid mending of even      |&lt;br /&gt;
| outrageous wounds.                                                     |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [50000                                        ]    |&lt;br /&gt;
| No Bounty           [Makes Batch                                  ]    |&lt;br /&gt;
| Quantity            [2                                            ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Edible       [40                                        ]    |&lt;br /&gt;
| *\-Common Energy       [40                                        ]    |&lt;br /&gt;
| Skills              [Edible/10                                    ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Proficiency         [First Aid                                    ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Wound at a magnitude of -1.0 for 1.0 |&lt;br /&gt;
| rounds(Wound)                                                          |&lt;br /&gt;
| Target              [Ally NoAoE                                   ]    |&lt;br /&gt;
| Type                [Expendable, Wound Fixer                      ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Advanced Rations              ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Above and beyond the usual rations, these are packed and made to be    |&lt;br /&gt;
| used again and again with Advanced results.                            |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [NPC Only                                     ]    |&lt;br /&gt;
| Cred Cost           [200000                                       ]    |&lt;br /&gt;
| No Bounty           [Top Tier                                     ]    |&lt;br /&gt;
| Salvage Amount      [Rare Edible/1                                ]    |&lt;br /&gt;
| Skills              [Edible/20                                    ]    |&lt;br /&gt;
| TopTier             [1                                            ]    |&lt;br /&gt;
| XP Cost             [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [0                                            ]    |&lt;br /&gt;
| Cooldown            [20000                                        ]    |&lt;br /&gt;
| Damage              [2                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Loadout             [12                                           ]    |&lt;br /&gt;
| Status Chance       [+15%                                         ]    |&lt;br /&gt;
| Status Duration     [+15%                                         ]    |&lt;br /&gt;
| Status Mag          [+40%                                         ]    |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Pocketable                                   ]    |&lt;br /&gt;
| Upkeep              [8                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Top Tier-rific Tinkering                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Aerosol                       ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A spraycan like object in which all manner of things can be put in. It |&lt;br /&gt;
| has no effect on its own, but affects a large area and is very         |&lt;br /&gt;
| accurate. Couple it with the right modifier for a deadly device. Only  |&lt;br /&gt;
| works on enemies.                                                      |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [300                                          ]    |&lt;br /&gt;
| Durability          [10                                           ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [25                                        ]    |&lt;br /&gt;
| *\-Common Chemical     [50                                        ]    |&lt;br /&gt;
| Skills              [Chemical/5                                   ]    |&lt;br /&gt;
| XP Cost             [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [750                                          ]    |&lt;br /&gt;
| Cooldown            [5000                                         ]    |&lt;br /&gt;
| Damage              [1.0                                          ]    |&lt;br /&gt;
| Damage Type         [Poison                                       ]    |&lt;br /&gt;
| Energy              [16                                           ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Status Chance       [+25%                                         ]    |&lt;br /&gt;
| Target              [Large Enemy AoE                              ]    |&lt;br /&gt;
| Type                [AoE Enemy                                    ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Richard&#039;s Magazine Rack                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Aggressive Soup               ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Filled with the power of Mako... sharks, you feel like you have the    |&lt;br /&gt;
| strength of a bear, maybe two bears!                                   |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [30000                                        ]    |&lt;br /&gt;
| Ingredients         [Mako Shark/1                                 ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Makes Batch         [0                                         ]    |&lt;br /&gt;
| Precious            [Foodstuff                                    ]    |&lt;br /&gt;
| Salvage amount      [Common Edible/5                              ]    |&lt;br /&gt;
| Skills              [Edible/15                                    ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [250                                          ]    |&lt;br /&gt;
| Cooldown            [15000                                        ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Attack at a magnitude of 1.0 for     |&lt;br /&gt;
| 50.0 rounds(Attack)                                                    |&lt;br /&gt;
| Status Mag          [+30%                                         ]    |&lt;br /&gt;
| Target              [Ally                                         ]    |&lt;br /&gt;
| Type                [Pocketable, Ally, Buff                       ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Hidden Camp]: Common Tent                                             |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Amplifier                     ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Unlocks something inside of yourself with a little... stimulation. Uh  |&lt;br /&gt;
| yeah... Zap.                                                           |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Mechanical [1                                         ]    |&lt;br /&gt;
| *\-Common Mechanical   [50                                        ]    |&lt;br /&gt;
| *\-Uncommon Energy     [2                                         ]    |&lt;br /&gt;
| *\-Common Energy       [50                                        ]    |&lt;br /&gt;
| Skills              [Energy/1                                     ]    |&lt;br /&gt;
| XP Cost             [300                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [200                                          ]    |&lt;br /&gt;
| Cooldown            [8000                                         ]    |&lt;br /&gt;
| Energy              [18                                           ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Self Repair         [50                                           ]    |&lt;br /&gt;
| Status Chance       [+20%                                         ]    |&lt;br /&gt;
| Status Duration     [+20%                                         ]    |&lt;br /&gt;
| Status Mag          [+30%                                         ]    |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Buff                                         ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| Upkeep              [8                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Applicator                    ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A convenient little spray, hypo, or even cream that can be applied to  |&lt;br /&gt;
| a friendly agent swiftly and easily. Mixed in with the right chemicals |&lt;br /&gt;
| and you can accomplish all sorts of things!                            |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Common Chemical     [10                                        ]    |&lt;br /&gt;
| Skills              [Chemical/1                                   ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [400                                          ]    |&lt;br /&gt;
| Cooldown            [8000                                         ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [11                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Status Chance       [+25%                                         ]    |&lt;br /&gt;
| Status Mag          [+25%                                         ]    |&lt;br /&gt;
| Target              [Single Ally                                  ]    |&lt;br /&gt;
| Type                [Ally Buff                                    ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Area Module                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Like a module, but with a much larger pool of nanites, and a           |&lt;br /&gt;
| dispensing mechanism that sprays them across the area. The results are |&lt;br /&gt;
| amazing! This version effects only friendly targets.                   |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [75000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Energy     [2                                         ]    |&lt;br /&gt;
| *\-Common Energy       [50                                        ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| Skills              [Energy/30                                    ]    |&lt;br /&gt;
| XP Cost             [3000                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Status Mag          [+10%                                         ]    |&lt;br /&gt;
| Target              [Self AoE                                     ]    |&lt;br /&gt;
| Type                [Auto                                         ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Mall Rat Territory                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Armor Spikes                  ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Look at this gorgeous hunk of metal! I have a nice comfortable grip    |&lt;br /&gt;
| right here for you to hold it up and put a solid way between you and   |&lt;br /&gt;
| what wants to rearrange your face! Sure, it&#039;s a bit heavy, but that&#039;s  |&lt;br /&gt;
| worth the price of staying alive, right?                               |&lt;br /&gt;
|                                    -                                   |&lt;br /&gt;
| (This is considered a precious item.)                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Purchase Only                                ]    |&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| No Bounty           [NPC Only                                     ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/15                         ]    |&lt;br /&gt;
| Skills              [Mechanical/1                                 ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [0                                            ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Proficiency         [Armor                                        ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting PhysicalDamageReturn at a magnitude  |&lt;br /&gt;
| of 10.0 for 10.0 rounds(PhysicalDamageReturn)                          |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Don&#039;t mess with me damnit! Passive Auto      ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Small Ruined Town]: Hank&#039;s Munitions                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Attention Deficit Remedy      ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Being sprayed by a skunk can be very distracting. You&#039;ve got just the  |&lt;br /&gt;
| thing! As a marvel of modern pharmecuticals it also works on weakened  |&lt;br /&gt;
| muscles and being-on-fire.                                             |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [5000                                         ]    |&lt;br /&gt;
| Faction             [Skunks                                       ]    |&lt;br /&gt;
| No Bounty           [Faction Owned                                ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| *\-Uncommon Edible     [1                                         ]    |&lt;br /&gt;
| Skills              [Edible/10                                    ]    |&lt;br /&gt;
| XP Cost             [25                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [0                                            ]    |&lt;br /&gt;
| Cooldown            [4000                                         ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [8                                            ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Proficiency         [First Aid                                    ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of causing regeneration with a scaling power of    |&lt;br /&gt;
| 3.0, which will cause hit points to be regained for 3.0 rounds.(Regen) |&lt;br /&gt;
| \_Has a 100% chance of inflicting DebuffClear at a magnitude of 15.0   |&lt;br /&gt;
| for 1.0 rounds(DebuffClear)                                            |&lt;br /&gt;
| Target              [Minor AoE Ally                               ]    |&lt;br /&gt;
| Type                [HoT, DebuffClear                             ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Library]: Medical Laboratory                                          |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Automated Response Kit        ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Set and go, this thing repeatedly fixes allies once set loose.         |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [40000                                        ]    |&lt;br /&gt;
| Faction             [Mall Rats                                    ]    |&lt;br /&gt;
| Ingredients                                                            |&lt;br /&gt;
| *\-Nanite Power Brick  [1                                         ]    |&lt;br /&gt;
| *\-Battery             [1                                         ]    |&lt;br /&gt;
| *\-Mako Battery        [1                                         ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Faction Owned       [0                                         ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Mechanical/1                        ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Energy              [30                                        ]    |&lt;br /&gt;
| *\-Mechanical          [30                                        ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Aggro Rate          [50                                           ]    |&lt;br /&gt;
| Charge              [650                                          ]    |&lt;br /&gt;
| Cooldown            [10000                                        ]    |&lt;br /&gt;
| Damage              [8                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [24                                           ]    |&lt;br /&gt;
| Linked              [Automated Response Kit                       ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of striking again, causing half damage, but not    |&lt;br /&gt;
| refreshing other statuses, 4.0 times over 8.0 rounds.(RepeatAttack)    |&lt;br /&gt;
| \_Has a 100% chance of inflicting DebuffClear at a magnitude of 10.0   |&lt;br /&gt;
| for 1.0 rounds(DebuffClear)                                            |&lt;br /&gt;
| Target              [AoE Ally                                     ]    |&lt;br /&gt;
| Type                [Repeat, HoT                                  ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Private Labs                                               |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Automated Weapon              ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Why hit once when you can hit in bursts of 3?                          |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [35000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [15                                        ]    |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| Skills              [Mechanical/20                                ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [600                                          ]    |&lt;br /&gt;
| Cooldown            [5500                                         ]    |&lt;br /&gt;
| Damage              [12                                           ]    |&lt;br /&gt;
| Damage Type         [Pierce                                       ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [25                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of striking again, causing half damage, but not    |&lt;br /&gt;
| refreshing other statuses, 3.0 times over 5.0 rounds.(RepeatAttack)    |&lt;br /&gt;
| \_Has a 100% chance of Increasing the chance of hostile powers to hit  |&lt;br /&gt;
| the target by 10.0% percent for 5.0 rounds. Has diminishing            |&lt;br /&gt;
| returns.(DefenseDebuff)                                                |&lt;br /&gt;
| \_Has a 100% chance of inflicting DamageImmunityDebuff at a magnitude  |&lt;br /&gt;
| of 1.0 for 5.0 rounds(DamageImmunityDebuff)                            |&lt;br /&gt;
| Target              [Single enemy                                 ]    |&lt;br /&gt;
| Type                [Attack, Repeat, Single Target                ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [RSX Solutions]: Operative Floor, Basement 1                           |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Automatic Shotgun             ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A little less classic, but no less useful for blowing your enemies to  |&lt;br /&gt;
| smithereens with a wide, rapid spray of pain.                          |&lt;br /&gt;
|                                    -                                   |&lt;br /&gt;
| (This is considered a precious item.)                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Purchase Only                                ]    |&lt;br /&gt;
| Cred Cost           [35000                                        ]    |&lt;br /&gt;
| Loadout             [25                                           ]    |&lt;br /&gt;
| No Bounty           [NPC Only                                     ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [40                                        ]    |&lt;br /&gt;
| *\-Uncommon Mechanical [2                                         ]    |&lt;br /&gt;
| *\-Common Chemical     [25                                        ]    |&lt;br /&gt;
| Skills              [Mechanical/25                                ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [-200                                         ]    |&lt;br /&gt;
| Cooldown            [15000                                        ]    |&lt;br /&gt;
| Damage              [12                                           ]    |&lt;br /&gt;
| Damage Type         [Pierce                                       ]    |&lt;br /&gt;
| Damage Variance     [1                                            ]    |&lt;br /&gt;
| Energy              [25                                           ]    |&lt;br /&gt;
| Loadout             [25                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of striking again, causing half damage, but not    |&lt;br /&gt;
| refreshing other statuses, 3.0 times over 6.0 rounds.(RepeatAttack)    |&lt;br /&gt;
| \_Has a 30% chance of inflicting Knockdown at a magnitude of 5.0 for   |&lt;br /&gt;
| 10.0 rounds(Knockdown)                                                 |&lt;br /&gt;
| Target              [Medium Enemy AoE                             ]    |&lt;br /&gt;
| Type                [Damage                                       ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Small Ruined Town]: Hank&#039;s Munitions                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Axe of Focus                  ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| One of the carefully carved and forged implements of death and worship |&lt;br /&gt;
| of the Weapon Master dedication.                                       |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [50000                                        ]    |&lt;br /&gt;
| Ingredients         [Mako Battery/5                               ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Dedication          [0                                         ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Common Energy       [5                                         ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Mechanical [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [25                                        ]    |&lt;br /&gt;
| *\-Energy              [25                                        ]    |&lt;br /&gt;
| *\-Chemical            [25                                        ]    |&lt;br /&gt;
| Slot                [Weapon Master                                ]    |&lt;br /&gt;
| XP Cost             [300                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Aggro Rate          [50                                           ]    |&lt;br /&gt;
| Charge              [1000                                         ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Damage              [16                                           ]    |&lt;br /&gt;
| Damage Type         [Critical                                     ]    |&lt;br /&gt;
| Energy              [25                                           ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| No Trade            [1                                            ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Secondary Damage    [8                                            ]    |&lt;br /&gt;
| Secondary Damage Typ[Healing                                      ]    |&lt;br /&gt;
| Secondary Target    [Medium AoE Ally NotUser                      ]    |&lt;br /&gt;
| Secondary Type      [Healing                                      ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting CriticalDamage at a magnitude of 4.0 |&lt;br /&gt;
| for 3.0 rounds(CriticalDamage)                                         |&lt;br /&gt;
| \_Has a 100% chance of inflicting PositiveDamage at a magnitude of 4.0 |&lt;br /&gt;
| for 3.0 rounds(PositiveDamage)                                         |&lt;br /&gt;
| \_Has a 100% chance of inflicting SlashDamage at a magnitude of 4.0    |&lt;br /&gt;
| for 3.0 rounds(SlashDamage)                                            |&lt;br /&gt;
| Target              [Single Enemy NoAoE                           ]    |&lt;br /&gt;
| Type                [Damage over Time                             ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Weapon Master]: The Armory                                            |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Bacon Feed                    ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Dude, it&#039;s bacon. It&#039;s a miracle of foods. Given to your racer, it     |&lt;br /&gt;
| will increase a stat. It could be any stat, but who cares, bacon!      |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [3000                                         ]    |&lt;br /&gt;
| No Bounty           [Makes Batch                                  ]    |&lt;br /&gt;
| Quantity            [2                                            ]    |&lt;br /&gt;
| Salvage Amount      [Common Edible/10                             ]    |&lt;br /&gt;
| Skills              [Edible/1                                     ]    |&lt;br /&gt;
| XP Cost             [0                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Racer Arena]: Foyer                                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Baffler                       ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A sudden cloud of nanites draws distance away from you for a short     |&lt;br /&gt;
| time, making enemies more likely to go after any other agent.          |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Salvage Amount      [Common Chemical/10                           ]    |&lt;br /&gt;
| Skills              [Chemical/1                                   ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [200                                          ]    |&lt;br /&gt;
| Cooldown            [10000                                        ]    |&lt;br /&gt;
| Damage              [1                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [10                                           ]    |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Meek at a magnitude of 50.0 for 4.0  |&lt;br /&gt;
| rounds(Meek)                                                           |&lt;br /&gt;
| Status Mag          [+10%                                         ]    |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Self, Buff                                   ]    |&lt;br /&gt;
| Upkeep              [4                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Banner                        ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Not always a literal banner, but something that can easily affect      |&lt;br /&gt;
| yourself and those around you, bringing victory from the jaws of       |&lt;br /&gt;
| defeat! Only useful when coupled with a good ally affecting modifier.  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [6000                                         ]    |&lt;br /&gt;
| Durability          [10                                           ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Common Chemical     [10                                        ]    |&lt;br /&gt;
| Skills              [Chemical/10                                  ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [800                                          ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Energy              [22                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Status Chance       [+25%                                         ]    |&lt;br /&gt;
| Target              [Large Ally AoE                               ]    |&lt;br /&gt;
| Type                [Ally AoE                                     ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      NPC Combatants      ]______________________|&lt;br /&gt;
| Lushie                                                                 |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Barbwire Bat                  ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| What&#039;s better than a bat? A bat wrapped in barbed wire!                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [100                                          ]    |&lt;br /&gt;
| Durability          [10                                           ]    |&lt;br /&gt;
| Ingredients         [Bat/1                                        ]    |&lt;br /&gt;
| No Bounty           [NPC Only                                     ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/10                         ]    |&lt;br /&gt;
| Skills              [Mechanical/2                                 ]    |&lt;br /&gt;
| Upgrade Cost        [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Aggro Rate          [300                                          ]    |&lt;br /&gt;
| Charge              [100                                          ]    |&lt;br /&gt;
| Cooldown            [2500                                         ]    |&lt;br /&gt;
| Damage              [12                                           ]    |&lt;br /&gt;
| Damage Type         [Blunt                                        ]    |&lt;br /&gt;
| Energy              [6                                            ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Penetration         [1                                            ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 60% chance of inflicting Knockdown at a magnitude of 4.0 for   |&lt;br /&gt;
| 999.0 rounds(Knockdown)                                                |&lt;br /&gt;
| \_Has a 100% chance of inflicting WeaponDamage at a magnitude of 4.0   |&lt;br /&gt;
| for 2.0 rounds(WeaponDamage)                                           |&lt;br /&gt;
| Status Chance       [+20%                                         ]    |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Melee, Single Target                         ]    |&lt;br /&gt;
| Upkeep              [2                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Baseball                      ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| With an internal gyroscope within this spherical projectile, it takes  |&lt;br /&gt;
| a little winding up for the throw, but it hits hard!                   |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [500                                          ]    |&lt;br /&gt;
| Durability          [5                                            ]    |&lt;br /&gt;
| No Bounty           [NPC Only                                     ]    |&lt;br /&gt;
| Precious            [Wrist Watch                                  ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Common Electronic   [10                                        ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Electronic          [2                                         ]    |&lt;br /&gt;
| *\-Mechanical          [1                                         ]    |&lt;br /&gt;
| Slot                [Baseball                                     ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [1200                                         ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Damage              [20                                           ]    |&lt;br /&gt;
| Damage Type         [Blunt                                        ]    |&lt;br /&gt;
| Energy              [12                                           ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status Chance       [+20%                                         ]    |&lt;br /&gt;
| Target              [Single Enemy NoAoE                           ]    |&lt;br /&gt;
| Type                [Direct Damage Pocketable                     ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Battery                       ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A pack of batteries, charged and ready for action. Used to make other  |&lt;br /&gt;
| things.                                                                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [500                                          ]    |&lt;br /&gt;
| No Bounty           [Makes Batch                                  ]    |&lt;br /&gt;
| Quantity            [6                                            ]    |&lt;br /&gt;
| Salvage Amount      [Common Energy/5                              ]    |&lt;br /&gt;
| Skills              [Energy/5                                     ]    |&lt;br /&gt;
| XP Cost             [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      NPC Combatants      ]______________________|&lt;br /&gt;
| Force of Nature - Electricity                                          |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Berserkers Fillet             ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Sprinkle on some lemon pepper, builder nanites, and a pinch of salt to |&lt;br /&gt;
| make a meal that will make your craving for blood feel all the deeper! |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| Ingredients         [Huge Mackinaw                                ]    |&lt;br /&gt;
| No Bounty           [Ingredients                                  ]    |&lt;br /&gt;
| Precious            [Foodstuff                                    ]    |&lt;br /&gt;
| Salvage amount      [Common Edible/10                             ]    |&lt;br /&gt;
| Skills              [Edible/15                                    ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [600                                          ]    |&lt;br /&gt;
| Cooldown            [5000                                         ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Overkill at a magnitude of 10.0 for  |&lt;br /&gt;
| 15.0 rounds(Overkill)                                                  |&lt;br /&gt;
| StatusDuration      [+50%                                         ]    |&lt;br /&gt;
| Target              [Ally                                         ]    |&lt;br /&gt;
| Type                [Pocketable, Ally, Buff                       ]    |&lt;br /&gt;
| Upkeep              [7                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Binoculars                    ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Using this allows you to see further during your adventures, and spot  |&lt;br /&gt;
| (or search for) trouble before it happens.                             |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/25                         ]    |&lt;br /&gt;
| Skills              [Mechanical/20                                ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Scout at a magnitude of 10.0 for     |&lt;br /&gt;
| 10.0 rounds(Scout)                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Accuracy at a magnitude of 4.0 for   |&lt;br /&gt;
| 15.0 rounds(Accuracy)                                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting Fleerate at a magnitude of 5.0 for   |&lt;br /&gt;
| 15.0 rounds(Fleerate)                                                  |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Passive                                      ]    |&lt;br /&gt;
| Upkeep              [3                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Blade of Mastery              ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Hand carved and delicate, one of the tools of death and worship of the |&lt;br /&gt;
| Weapon Master dedication.                                              |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [50000                                        ]    |&lt;br /&gt;
| Ingredients         [Mako Battery/5                               ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Dedication          [0                                         ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Common Energy       [5                                         ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Mechanical [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [25                                        ]    |&lt;br /&gt;
| *\-Energy              [25                                        ]    |&lt;br /&gt;
| *\-Chemical            [25                                        ]    |&lt;br /&gt;
| Slot                [Weapon Master                                ]    |&lt;br /&gt;
| XP Cost             [300                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Aggro Rate          [20                                           ]    |&lt;br /&gt;
| Charge              [850                                          ]    |&lt;br /&gt;
| Cooldown            [7000                                         ]    |&lt;br /&gt;
| Damage              [18                                           ]    |&lt;br /&gt;
| Damage Type         [Critical                                     ]    |&lt;br /&gt;
| Energy              [25                                           ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| No Trade            [1                                            ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Secondary Damage    [5                                            ]    |&lt;br /&gt;
| Secondary Damage Typ[Healing                                      ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| \_Has a 100% chance of striking again, causing half damage, but not    |&lt;br /&gt;
| refreshing other statuses, 5.0 times over 10.0 rounds.(RepeatAttack)   |&lt;br /&gt;
| Secondary Status Mag[-10%                                         ]    |&lt;br /&gt;
| Secondary Target    [Self,NoAoE                                   ]    |&lt;br /&gt;
| Secondary Type      [Healing                                      ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of striking again, causing half damage, but not    |&lt;br /&gt;
| refreshing other statuses, 5.0 times over 10.0 rounds.(RepeatAttack)   |&lt;br /&gt;
| Target              [Single Enemy NoAoE                           ]    |&lt;br /&gt;
| Type                [Repeat                                       ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Weapon Master]: The Armory                                            |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Bladed Gloves                 ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Worn gloves across the knuckles allow for quick painful slashes at     |&lt;br /&gt;
| whatever has displeased you.                                           |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Faction             [Survivalists                                 ]    |&lt;br /&gt;
| No Bounty           [Faction Owned                                ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [10                                        ]    |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| Skills              [Mechanical/1                                 ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [400                                          ]    |&lt;br /&gt;
| Cooldown            [10000                                        ]    |&lt;br /&gt;
| Damage              [8                                            ]    |&lt;br /&gt;
| Damage Type         [Slash                                        ]    |&lt;br /&gt;
| Energy              [10                                           ]    |&lt;br /&gt;
| Loadout             [25                                           ]    |&lt;br /&gt;
| Proficiency         [Brawling                                     ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of striking again, causing half damage, but not    |&lt;br /&gt;
| refreshing other statuses, 5.0 times over 5.0 rounds.(RepeatAttack)    |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Attack, Repeat                               ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Chandler Hospital]: Advanced Medical Labs                             |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Blindfold                     ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| It hinders your ability to see. It&#039;s that simple! (You can also &#039;lset  |&lt;br /&gt;
| BlindfoldOOC=&amp;lt;anything&amp;gt;&#039; to make OOC block the names of who&#039;s posting  |&lt;br /&gt;
| while you wear it, &#039;lset BlindfoldOOC=&#039; to disable that function or    |&lt;br /&gt;
| &#039;lset BlindfoldOOC=always&#039; to have it blind OOC always, even while the |&lt;br /&gt;
| blindfold&#039;s disabled.)                                                 |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Elite Shop                                   ]    |&lt;br /&gt;
| Cred Cost           [6000                                         ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Edible/1                            ]    |&lt;br /&gt;
| Skills              [Edible/50                                    ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Blood Extractor               ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Rivers of blood will flow. This will allow you to make the best of it, |&lt;br /&gt;
| extracting nutrients from an enemy&#039;s blood and restoring health.       |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [75000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Mechanical [7                                         ]    |&lt;br /&gt;
| *\-Common Mechanical   [50                                        ]    |&lt;br /&gt;
| *\-Uncommon Electronic [2                                         ]    |&lt;br /&gt;
| *\-Common Chemical     [50                                        ]    |&lt;br /&gt;
| Skills              [Mechanical/30                                ]    |&lt;br /&gt;
| XP Cost             [200                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [-1000                                        ]    |&lt;br /&gt;
| Cooldown            [12000                                        ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [8                                            ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Self Repair         [50                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Vampiric at a magnitude of 15.0 for  |&lt;br /&gt;
| 3.0 rounds(Vampiric)                                                   |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Combo Power, Buff                            ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Blowhorn                      ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A device with a broad mouth designed to expel a hard, wide pulse of    |&lt;br /&gt;
| air. It also seems to suck something out of the user too.              |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [30000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Electronic [3                                         ]    |&lt;br /&gt;
| *\-Common Energy       [50                                        ]    |&lt;br /&gt;
| Skills              [Electronic/30                                ]    |&lt;br /&gt;
| XP Cost             [400                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [250                                          ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Damage              [7                                            ]    |&lt;br /&gt;
| Damage Type         [Sonic                                        ]    |&lt;br /&gt;
| Energy              [18                                           ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Secondary Damage Typ[Healing                                      ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| \_Has a 100% chance of inflicting DebuffClear at a magnitude of 12.0   |&lt;br /&gt;
| for 1.0 rounds(DebuffClear)                                            |&lt;br /&gt;
| Secondary Target    [Self NoAoE                                   ]    |&lt;br /&gt;
| Secondary Type      [Buff                                         ]    |&lt;br /&gt;
| Status Duration     [+30%                                         ]    |&lt;br /&gt;
| Target              [Large Enemy AoE                              ]    |&lt;br /&gt;
| Type                [AoE Damage                                   ]    |&lt;br /&gt;
| Upkeep              [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      NPC Combatants      ]______________________|&lt;br /&gt;
| Mass of Tentacles                                                      |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Blunderbuss                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This weapon lacks any form of subtlety, sophistication, or             |&lt;br /&gt;
| reliability. In spite of its crude mechanics, the blunderbuss&#039;s        |&lt;br /&gt;
| hazardous payload is more than capable of incapacitating anyone caught |&lt;br /&gt;
| in its path.                                                           |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [NPC                                          ]    |&lt;br /&gt;
| Cred Cost           [2                                            ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [40                                        ]    |&lt;br /&gt;
| *\-Common Chemical     [25                                        ]    |&lt;br /&gt;
| Skills              [Mechanical/5                                 ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [800                                          ]    |&lt;br /&gt;
| Cooldown            [11000                                        ]    |&lt;br /&gt;
| Damage              [15                                           ]    |&lt;br /&gt;
| Damage Type         [Blunt                                        ]    |&lt;br /&gt;
| Damage Variance     [1                                            ]    |&lt;br /&gt;
| Energy              [15                                           ]    |&lt;br /&gt;
| Loadout             [23                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 80% chance of inflicting Knockdown at a magnitude of 3.0 for   |&lt;br /&gt;
| 3.0 rounds(Knockdown)                                                  |&lt;br /&gt;
| \_Has a 40% chance of inflicting HeatDamage at a magnitude of 4.0 for  |&lt;br /&gt;
| 3.0 rounds(HeatDamage)                                                 |&lt;br /&gt;
| \_Has a 40% chance of inflicting BluntDamage at a magnitude of 4.0 for |&lt;br /&gt;
| 3.0 rounds(BluntDamage)                                                |&lt;br /&gt;
| \_Has a 40% chance of inflicting PierceDamage at a magnitude of 4.0    |&lt;br /&gt;
| for 3.0 rounds(PierceDamage)                                           |&lt;br /&gt;
| Target              [Medium Enemy AoE                             ]    |&lt;br /&gt;
| Type                [Ye Olde Potshotter                           ]    |&lt;br /&gt;
| Upkeep              [6                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Bolt-Action Rifle             ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| The tried and true weapon for when you need to stop one target in its  |&lt;br /&gt;
| tracks.                                                                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Elite Shop                                   ]    |&lt;br /&gt;
| Cred Cost           [45000                                        ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Mako Item           [0                                         ]    |&lt;br /&gt;
| *\-Private             [0                                         ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [50                                        ]    |&lt;br /&gt;
| *\-Uncommon Mechanical [3                                         ]    |&lt;br /&gt;
| *\-Common Chemical     [50                                        ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [40                                        ]    |&lt;br /&gt;
| *\-Chemical            [10                                        ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [2000                                         ]    |&lt;br /&gt;
| Cooldown            [10000                                        ]    |&lt;br /&gt;
| Damage              [62                                           ]    |&lt;br /&gt;
| Damage Type         [Pierce                                       ]    |&lt;br /&gt;
| Energy              [90                                           ]    |&lt;br /&gt;
| Loadout             [48                                           ]    |&lt;br /&gt;
| Penetration         [3                                            ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Target              [Single Enemy NoAoE                           ]    |&lt;br /&gt;
| Type                [Damage                                       ]    |&lt;br /&gt;
| Upkeep              [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Bow of Mercy                  ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Delicate, and ornate, this bow is one of the tools of death and        |&lt;br /&gt;
| worship of the Weapon Master dedication.                               |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [50000                                        ]    |&lt;br /&gt;
| Ingredients         [Mako Battery/5                               ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Dedication          [0                                         ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Common Energy       [5                                         ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Mechanical [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [25                                        ]    |&lt;br /&gt;
| *\-Energy              [25                                        ]    |&lt;br /&gt;
| *\-Chemical            [25                                        ]    |&lt;br /&gt;
| Slot                [Weapon Master                                ]    |&lt;br /&gt;
| XP Cost             [300                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Aggro Rate          [20                                           ]    |&lt;br /&gt;
| Charge              [1000                                         ]    |&lt;br /&gt;
| Cooldown            [8000                                         ]    |&lt;br /&gt;
| Damage              [35                                           ]    |&lt;br /&gt;
| Damage Type         [Critical                                     ]    |&lt;br /&gt;
| Damage Variance     [1                                            ]    |&lt;br /&gt;
| Energy              [30                                           ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| No Trade            [1                                            ]    |&lt;br /&gt;
| Penetration         [4                                            ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Secondary Damage    [4                                            ]    |&lt;br /&gt;
| Secondary Damage Typ[Healing                                      ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| \_Has a 100% chance of cause PCs to use 1.0% less energy for 6.0       |&lt;br /&gt;
| rounds.(EnergyBreak)                                                   |&lt;br /&gt;
| Secondary Target    [Medium AoE Ally NotUser                      ]    |&lt;br /&gt;
| Secondary Type      [Healing                                      ]    |&lt;br /&gt;
| Status Chance       [+20%                                         ]    |&lt;br /&gt;
| Status Mag          [+20%                                         ]    |&lt;br /&gt;
| Target              [Single Enemy NoAoE                           ]    |&lt;br /&gt;
| Type                [Penetrating                                  ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Weapon Master]: The Armory                                            |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Breathing Clothes             ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| These clothes are made to help you breathe, keeping you cool while     |&lt;br /&gt;
| you&#039;re sweating, so swank! It even works with fur and scales.          |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [100000                                       ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [10                                        ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| *\-Common Edible       [5                                         ]    |&lt;br /&gt;
| Skills              [Chemical/1                                   ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of cause PCs to use 4.0% less energy for 10.0      |&lt;br /&gt;
| rounds.(EnergyBreak)                                                   |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Auto                                         ]    |&lt;br /&gt;
| Upkeep              [3                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Buffering Armor               ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Rather than trying to stop impacts and cuts dead on, this armor        |&lt;br /&gt;
| specializes in slowing down incoming trauma, reducing the damage dealt |&lt;br /&gt;
| but never stopping it entirely.                                        |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [52500                                        ]    |&lt;br /&gt;
| Ingredients                                                            |&lt;br /&gt;
| *\-Salmon              [1                                         ]    |&lt;br /&gt;
| *\-Mysterious Humming C[2                                         ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Chemical   [3                                         ]    |&lt;br /&gt;
| *\-Common Mechanical   [25                                        ]    |&lt;br /&gt;
| Skills              [Chemical/15                                  ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Energy              [2                                            ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting HPBuffer at a magnitude of 11.0 for  |&lt;br /&gt;
| 10.0 rounds(HPBuffer)                                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting DebuffResist at a magnitude of 5.0   |&lt;br /&gt;
| for 10.0 rounds(DebuffResist)                                          |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Auto, Self                                   ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Caffeine Tablets              ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Just toss one of these to an agent and they&#039;ll get a perk in their     |&lt;br /&gt;
| step in no time at all in a rush of energy!                            |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Edible/2                            ]    |&lt;br /&gt;
| Skills              [Edible/20                                    ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [900                                          ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Damage              [3                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [8                                            ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting EnergyMod at a magnitude of 15.0 for |&lt;br /&gt;
| 1.0 rounds(EnergyMod)                                                  |&lt;br /&gt;
| Target              [Single Ally NotUser                          ]    |&lt;br /&gt;
| Type                [Buff, Energy                                 ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Carbohydrate Feed             ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Heavy in carbs and cals. Dump it just before a fight! Your racers will |&lt;br /&gt;
| thank you with increased stamina.                                      |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [3000                                         ]    |&lt;br /&gt;
| No Bounty           [Makes Batch                                  ]    |&lt;br /&gt;
| Quantity            [2                                            ]    |&lt;br /&gt;
| Salvage Amount      [Common Edible/10                             ]    |&lt;br /&gt;
| Skills              [Edible/1                                     ]    |&lt;br /&gt;
| XP Cost             [0                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Racer Arena]: Foyer                                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Carefully Balanced Feed       ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This, special tailored, food will enhance your racer&#039;s appearance.     |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [3000                                         ]    |&lt;br /&gt;
| No Bounty           [Makes Batch                                  ]    |&lt;br /&gt;
| Quantity            [2                                            ]    |&lt;br /&gt;
| Salvage Amount      [Common Edible/10                             ]    |&lt;br /&gt;
| Skills              [Edible/1                                     ]    |&lt;br /&gt;
| XP Cost             [0                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Racer Arena]: Foyer                                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Carrot Feed                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A diet of carrots keeps your racer&#039;s perception in line. It&#039;s good for |&lt;br /&gt;
|                                   you.                                 |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [3000                                         ]    |&lt;br /&gt;
| No Bounty           [Makes Batch                                  ]    |&lt;br /&gt;
| Quantity            [2                                            ]    |&lt;br /&gt;
| Salvage Amount      [Common Edible/10                             ]    |&lt;br /&gt;
| Skills              [Edible/1                                     ]    |&lt;br /&gt;
| XP Cost             [0                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Racer Arena]: Foyer                                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Chain Sickle                  ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Known as the Kusarigama among Asian folk, Hank promises it works just  |&lt;br /&gt;
| fine with American smithing techniques. A stout short part that you    |&lt;br /&gt;
| can hold connected by a thick chain to a weighted ball that you can    |&lt;br /&gt;
| swing around for bludgeoning fun. It keeps you out of range, give you  |&lt;br /&gt;
| chances to tangle up your enemy&#039;s weapon or arms, and keeps you alive  |&lt;br /&gt;
| while beating them down. What more do you want?                        |&lt;br /&gt;
|                                    -                                   |&lt;br /&gt;
| (This is considered a Precious item.)                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Purchase Only                                ]    |&lt;br /&gt;
| Cred Cost           [50000                                        ]    |&lt;br /&gt;
| No Bounty           [NPC Only                                     ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/25                         ]    |&lt;br /&gt;
| Skills              [Mechanical/1                                 ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [500                                          ]    |&lt;br /&gt;
| Cooldown            [2000                                         ]    |&lt;br /&gt;
| Damage              [10                                           ]    |&lt;br /&gt;
| Damage Type         [Slash                                        ]    |&lt;br /&gt;
| Energy              [10                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Secondary Damage    [0                                            ]    |&lt;br /&gt;
| Secondary Damage Typ[Healing                                      ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| \_Has a 100% chance of decreasing the chance of hostile powers to hit  |&lt;br /&gt;
| the target by 5.0% percent for 5.0 rounds. Has diminishing             |&lt;br /&gt;
| returns.(Defense)                                                      |&lt;br /&gt;
| Secondary Status Mag[+10%                                         ]    |&lt;br /&gt;
| Secondary Target    [Self NoAoE                                   ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting AccuracyDebuff at a magnitude of 5.0 |&lt;br /&gt;
| for 5.0 rounds(AccuracyDebuff)                                         |&lt;br /&gt;
| Status Mag          [+10%                                         ]    |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Single Target                                ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Small Ruined Town]: Hank&#039;s Munitions                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Chainsaw                      ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Not as advanced in some ways as the chainsword, this thing delivers a  |&lt;br /&gt;
| constant stream of damage. They also make for nice replacement hands.  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| Ingredients         [Nanite Power Brick/1                         ]    |&lt;br /&gt;
| No Bounty           [Ingredients                                  ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Mechanical [1                                         ]    |&lt;br /&gt;
| *\-Common Electronic   [5                                         ]    |&lt;br /&gt;
| Skills              [Energy/20                                    ]    |&lt;br /&gt;
| XP cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [200                                          ]    |&lt;br /&gt;
| Cooldown            [5000                                         ]    |&lt;br /&gt;
| Damage              [10                                           ]    |&lt;br /&gt;
| Damage Type         [Slash                                        ]    |&lt;br /&gt;
| Energy              [16                                           ]    |&lt;br /&gt;
| Loadout             [30                                           ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting SlashDamage at a magnitude of 10.0   |&lt;br /&gt;
| for 6.0 rounds(SlashDamage)                                            |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Damage over Time                             ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Chemical Barrels              ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A processed batch of goods, designed to be used in large projects      |&lt;br /&gt;
| where raw salvage would be unwieldy.                                   |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Salvage Amount      [Common Chemical/25                           ]    |&lt;br /&gt;
| Skills              [Chemical/30                                  ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Main Lobby, Floor 2                                      |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Chemical Extractor            ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This device, commonly worn as a belt, features a series of small,      |&lt;br /&gt;
| cylindrical reservoirs linked to a pressure-driven vacuum syringe.     |&lt;br /&gt;
| Using it increases the amount of chemical salvage one receives, though |&lt;br /&gt;
| at the cost of slightly reducing the chance of receiving any other     |&lt;br /&gt;
| kind of salvage.                                                       |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Electronic   [10                                        ]    |&lt;br /&gt;
| *\-Uncommon Electronic [1                                         ]    |&lt;br /&gt;
| Skills              [Electronic/10                                ]    |&lt;br /&gt;
| Slot                [Salvage Collector                            ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting ChemicalSalvage at a magnitude of    |&lt;br /&gt;
| 50.0 for 100.0 rounds(ChemicalSalvage)                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting EdibleSalvage at a magnitude of      |&lt;br /&gt;
| -25.0 for 100.0 rounds(EdibleSalvage)                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting MechanicalSalvage at a magnitude of  |&lt;br /&gt;
| -25.0 for 100.0 rounds(MechanicalSalvage)                              |&lt;br /&gt;
| \_Has a 100% chance of inflicting ElectronicSalvage at a magnitude of  |&lt;br /&gt;
| -25.0 for 100.0 rounds(ElectronicSalvage)                              |&lt;br /&gt;
| \_Has a 100% chance of inflicting EnergySalvage at a magnitude of      |&lt;br /&gt;
| -25.0 for 100.0 rounds(EnergySalvage)                                  |&lt;br /&gt;
| Status Mag          [+20%                                         ]    |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Auto Self                                    ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Chemical Source               ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Wonder of Wonders. You have found a source of chemical salvage.        |&lt;br /&gt;
| Perhaps a mine, or a junkyard. In any event, using this item will      |&lt;br /&gt;
| place the source in a room. Sources cannot be moved once placed.       |&lt;br /&gt;
| Roleplaying in the same room as a source will cause the roleplayers to |&lt;br /&gt;
| gain salvage of the same type. Salvage odds count. The source will     |&lt;br /&gt;
| yield at least two elites worth of salvage, but could yield more, with |&lt;br /&gt;
| luck.                                                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [100000                                       ]    |&lt;br /&gt;
| Salvage Amount      [Elite Chemical/1                             ]    |&lt;br /&gt;
| Skills              [Chemical/50                                  ]    |&lt;br /&gt;
| XP Cost             [2000                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Citric Chooter                ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Oww, jeez! Citric juice sure does sting, doesn&#039;t it?                   |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Common Electronic   [5                                         ]    |&lt;br /&gt;
| *\-Common Edible       [25                                        ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Electronic          [5                                         ]    |&lt;br /&gt;
| *\-Mechanical          [5                                         ]    |&lt;br /&gt;
| *\-Edible              [5                                         ]    |&lt;br /&gt;
| XP Cost             [400                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [1000                                         ]    |&lt;br /&gt;
| Cooldown            [5000                                         ]    |&lt;br /&gt;
| Damage              [5                                            ]    |&lt;br /&gt;
| Damage Type         [Acid                                         ]    |&lt;br /&gt;
| Energy              [10                                           ]    |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting AcidDamage at a magnitude of 4.0 for |&lt;br /&gt;
| 5.0 rounds(AcidDamage)                                                 |&lt;br /&gt;
| \_Has a 50% chance of inflicting DamageImmunityDebuff at a magnitude   |&lt;br /&gt;
| of 4.0 for 5.0 rounds(DamageImmunityDebuff)                            |&lt;br /&gt;
| \_Has a 100% chance of striking again, causing half damage, but not    |&lt;br /&gt;
| refreshing other statuses, 4.0 times over 2.0 rounds.(RepeatAttack)    |&lt;br /&gt;
| Status Mag          [+10%                                         ]    |&lt;br /&gt;
| Target              [Large Enemy AoE                              ]    |&lt;br /&gt;
| Type                [DoT, Repeats, AoE,                           ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Claws of the Void             ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Made of an unidentifiable material, these claws seem both holographic  |&lt;br /&gt;
| and completely lacking in color all at once. It looks dangerous to     |&lt;br /&gt;
| touch its chilly surface. Extreme caution is advised to any who seek   |&lt;br /&gt;
| to use them without proper training and protection.                    |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Dedication                                   ]    |&lt;br /&gt;
| Cred Cost           [25000                                        ]    |&lt;br /&gt;
| Ingredients         [Mako Battery/5                               ]    |&lt;br /&gt;
| No Bounty Ingredient[Dedication                                   ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| No Trade            [1                                            ]    |&lt;br /&gt;
| NoTrade             [1                                            ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [20                                        ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| Skills              [Mechanical/5                                 ]    |&lt;br /&gt;
| Slot                [Weapon Master                                ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [400                                          ]    |&lt;br /&gt;
| Cooldown            [4000                                         ]    |&lt;br /&gt;
| Damage              [10                                           ]    |&lt;br /&gt;
| Damage Type         [Critical                                     ]    |&lt;br /&gt;
| Energy              [15                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| No Trade            [1                                            ]    |&lt;br /&gt;
| Penetration         [1                                            ]    |&lt;br /&gt;
| Proficiency         [Brawling                                     ]    |&lt;br /&gt;
| Secondary Damage    [4                                            ]    |&lt;br /&gt;
| Secondary Damage Typ[Cold                                         ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| \_Has a 100% chance of inflicting InstantCooldown at a magnitude of    |&lt;br /&gt;
| 1.0 for 1.0 rounds(InstantCooldown)                                    |&lt;br /&gt;
| Secondary Target    [Self NoAoE                                   ]    |&lt;br /&gt;
| Secondary Type      [Betraying cold                               ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting CriticalDamage at a magnitude of 2.0 |&lt;br /&gt;
| for 3.0 rounds(CriticalDamage)                                         |&lt;br /&gt;
| \_Has a 100% chance of inflicting ColdDamage at a magnitude of 2.0 for |&lt;br /&gt;
| 3.0 rounds(ColdDamage)                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting NegativeDamage at a magnitude of 2.0 |&lt;br /&gt;
| for 3.0 rounds(NegativeDamage)                                         |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Vampiric DoT                                 ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
| Vampiric            [25                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Clothing                      ]  Type [                 Precious]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| It&#039;s clothing... Note, you should add a custom description to this     |&lt;br /&gt;
| item and equip it to add it to your own description. It&#039;s like the     |&lt;br /&gt;
| nanite one, but you have to keep stitching it with more thread         |&lt;br /&gt;
| (edible).                                                              |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      Precious Thing      ]______________________|&lt;br /&gt;
|______________________[          Salvage         ]______________________|&lt;br /&gt;
| Edible      [                                                        1]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      Skill Breakdown     ]______________________|&lt;br /&gt;
|______________________[       Minimum Skill      ]______________________|&lt;br /&gt;
| Survival    [                                                      2.5]|&lt;br /&gt;
|______________________[        Base Skill        ]______________________|&lt;br /&gt;
| Survival    [                                                        5]|&lt;br /&gt;
|______________________[       Repair Skill       ]______________________|&lt;br /&gt;
| Survival    [                                                      7.5]|&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Clothing_Recipe               ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Some Stylish clothing. The custom description of this item, while      |&lt;br /&gt;
| worn, will be appended to the description of the user.                 |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Coffee Hypo                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Does it really have coffee in there? No one is entirely sure, but it   |&lt;br /&gt;
| sure gives a kick!                                                     |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [25000                                        ]    |&lt;br /&gt;
| Precious            [Drugs                                        ]    |&lt;br /&gt;
| Salvage Amount      [Common Edible/15                             ]    |&lt;br /&gt;
| Skills              [Edible/10                                    ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| XP Cost             [1000                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [1000                                         ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Energy              [10                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Charge at a magnitude of 10.0 for    |&lt;br /&gt;
| 40.0 rounds(Charge)                                                    |&lt;br /&gt;
| \_Has a 100% chance of decreasing the chance of hostile powers to hit  |&lt;br /&gt;
| the target by 5.0% percent for 40.0 rounds. Has diminishing            |&lt;br /&gt;
| returns.(Defense)                                                      |&lt;br /&gt;
| Status Mag          [+25%                                         ]    |&lt;br /&gt;
| Target              [Ally                                         ]    |&lt;br /&gt;
| Type                [Pocketable, Ally, Buff                       ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Employee Wellness Area, Floor 2                          |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Cool Digs                     ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Just the thing man, for those days you just don&#039;t know what to put on. |&lt;br /&gt;
| Simple and totally rad, these duds don&#039;t get in your way or slow you   |&lt;br /&gt;
| down. Some even think the rats have been putting some of that temporal |&lt;br /&gt;
| tech into these.                                                       |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [4000                                         ]    |&lt;br /&gt;
| Faction             [Mall Rats                                    ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Electronic   [20                                        ]    |&lt;br /&gt;
| *\-Common Edible       [25                                        ]    |&lt;br /&gt;
| Skills              [Electronic/10                                ]    |&lt;br /&gt;
| XP Cost             [15                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Charge at a magnitude of 3.0 for     |&lt;br /&gt;
| 15.0 rounds(Charge)                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Recharge at a magnitude of 3.0 for   |&lt;br /&gt;
| 15.0 rounds(Recharge)                                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting Fleerate at a magnitude of 3.0 for   |&lt;br /&gt;
| 15.0 rounds(Fleerate)                                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting InstantCooldown at a magnitude of    |&lt;br /&gt;
| 0.5 for 1.0 rounds(InstantCooldown)                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting CoolasaRat at a magnitude of 1.0 for |&lt;br /&gt;
| 15.0 rounds(CoolasaRat)                                                |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Auto Self Passive                            ]    |&lt;br /&gt;
| Upkeep              [15                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Private Labs                                               |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Cooler                        ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This handheld cooler or similar device provides a helpful place to     |&lt;br /&gt;
| stash edible salvage in a hurry. Thanks to it, you can find and retain |&lt;br /&gt;
| more salvage, increasing your edible salvage rate while equipped.      |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [10                                        ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| Skills              [Chemical/10                                  ]    |&lt;br /&gt;
| Slot                [Salvage Collector                            ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting ChemicalSalvage at a magnitude of    |&lt;br /&gt;
| -25.0 for 100.0 rounds(ChemicalSalvage)                                |&lt;br /&gt;
| \_Has a 100% chance of inflicting EdibleSalvage at a magnitude of 50.0 |&lt;br /&gt;
| for 100.0 rounds(EdibleSalvage)                                        |&lt;br /&gt;
| \_Has a 100% chance of inflicting MechanicalSalvage at a magnitude of  |&lt;br /&gt;
| -25.0 for 100.0 rounds(MechanicalSalvage)                              |&lt;br /&gt;
| \_Has a 100% chance of inflicting ElectronicSalvage at a magnitude of  |&lt;br /&gt;
| -25.0 for 100.0 rounds(ElectronicSalvage)                              |&lt;br /&gt;
| \_Has a 100% chance of inflicting EnergySalvage at a magnitude of      |&lt;br /&gt;
| -25.0 for 100.0 rounds(EnergySalvage)                                  |&lt;br /&gt;
| Status Mag          [+20%                                         ]    |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Auto Self                                    ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      NPC Combatants      ]______________________|&lt;br /&gt;
| Lushie                                                                 |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Crackle Pop                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Pre-packaged explosive device that discharges an electrically-induced  |&lt;br /&gt;
| sonic discharge.                                                       |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [NPC Only                                     ]    |&lt;br /&gt;
| Cred Cost           [25000                                        ]    |&lt;br /&gt;
| Durability          [10                                           ]    |&lt;br /&gt;
| Ingredients                                                            |&lt;br /&gt;
| *\-Grenade             [1                                         ]    |&lt;br /&gt;
| *\-Battery             [6                                         ]    |&lt;br /&gt;
| Precious            [Explosive                                    ]    |&lt;br /&gt;
| Salvage Amount      [Common Electronic/10                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Energy              [12                                        ]    |&lt;br /&gt;
| *\-Electronic          [12                                        ]    |&lt;br /&gt;
| Slot                [Grenade                                      ]    |&lt;br /&gt;
| TopTier             [1                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [50                                           ]    |&lt;br /&gt;
| Cooldown            [3000                                         ]    |&lt;br /&gt;
| Damage              [10                                           ]    |&lt;br /&gt;
| Damage Type         [Electricity                                  ]    |&lt;br /&gt;
| Energy              [15                                           ]    |&lt;br /&gt;
| Loadout             [12                                           ]    |&lt;br /&gt;
| Penetration         [3                                            ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting WeaponDamage at a magnitude of 4.0   |&lt;br /&gt;
| for 3.0 rounds(WeaponDamage)                                           |&lt;br /&gt;
| \_Has a 100% chance of inflicting SonicDamage at a magnitude of 4.0    |&lt;br /&gt;
| for 3.0 rounds(SonicDamage)                                            |&lt;br /&gt;
| \_Has a 100% chance of inflicting DelayDebuff at a magnitude of 2.0    |&lt;br /&gt;
| for 3.0 rounds(DelayDebuff)                                            |&lt;br /&gt;
| Target              [Medium Enemy AoE                             ]    |&lt;br /&gt;
| Type                [Enemy AoE Pocketable                         ]    |&lt;br /&gt;
| Upgrade Cost        [12                                           ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Top Tier-rific Tinkering                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Crossbow                      ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Bringing medieval weapons to the Nanite Age!                           |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Energy       [20                                        ]    |&lt;br /&gt;
| *\-Common Chemical     [25                                        ]    |&lt;br /&gt;
| *\-Uncommon Mechanical [1                                         ]    |&lt;br /&gt;
| Skills              [Mechanical/15                                ]    |&lt;br /&gt;
| XP Cost             [400                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Aggro Rate          [-25                                          ]    |&lt;br /&gt;
| Charge              [250                                          ]    |&lt;br /&gt;
| Cooldown            [4000                                         ]    |&lt;br /&gt;
| Damage              [16                                           ]    |&lt;br /&gt;
| Damage Type         [Critical                                     ]    |&lt;br /&gt;
| Damage Variance     [1                                            ]    |&lt;br /&gt;
| Energy              [18                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Penetration         [6                                            ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Damage Penetrating                           ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Hidden Camp]: Common Tent                                             |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Crossbow of Sunbeams          ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A crossbow of rather uncommon construction. A small barrel of bolts    |&lt;br /&gt;
| rotates underneath it, feeding bolts upwards.                          |&lt;br /&gt;
| A rather unwieldy winding mechanism is required to get the clockwork   |&lt;br /&gt;
| to full tension, and it&#039;s heavy.                                       |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [50000                                        ]    |&lt;br /&gt;
| Ingredients         [Mako Battery/5                               ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Dedication          [0                                         ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Common Energy       [5                                         ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Mechanical [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [25                                        ]    |&lt;br /&gt;
| *\-Energy              [25                                        ]    |&lt;br /&gt;
| *\-Chemical            [25                                        ]    |&lt;br /&gt;
| Slot                [Weapon Master                                ]    |&lt;br /&gt;
| XP Cost             [300                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [250                                          ]    |&lt;br /&gt;
| Cooldown            [15000                                        ]    |&lt;br /&gt;
| Damage              [16                                           ]    |&lt;br /&gt;
| Damage Type         [Pierce                                       ]    |&lt;br /&gt;
| Energy              [30                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Penetration         [6                                            ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Secondary Damage    [2                                            ]    |&lt;br /&gt;
| Secondary Damage Typ[Healing                                      ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| \_Has a 100% chance of striking again, causing half damage, but not    |&lt;br /&gt;
| refreshing other statuses, 5.0 times over 5.0 rounds.(RepeatAttack)    |&lt;br /&gt;
| Secondary Target    [Ally AoE NotUser                             ]    |&lt;br /&gt;
| Secondary Type      [Healing                                      ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of striking again, causing half damage, but not    |&lt;br /&gt;
| refreshing other statuses, 12.0 times over 10.0 rounds.(RepeatAttack)  |&lt;br /&gt;
| Target              [Enemy NoAoE                                  ]    |&lt;br /&gt;
| Type                [Attack Repeats                               ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Weapon Master]: The Dark Room                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Cryoblaster                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Utilizing the latest technology, this handy dandy utility can either   |&lt;br /&gt;
| tap into the small storage tanks upon itself, or be modified to feed   |&lt;br /&gt;
| into an actual tank worn by the user for greater effect. Madmen of     |&lt;br /&gt;
| military science have been hard at work on making this project a       |&lt;br /&gt;
| reality, however the laws of thermodynamics are harsh, even when       |&lt;br /&gt;
| twisted by the nanites. Instantly-freezing something is very much      |&lt;br /&gt;
| beyond the limit of reason, however enough applications from this      |&lt;br /&gt;
| implement will do just well enough to make this a worthwhile sidearm.  |&lt;br /&gt;
| Remember to open up with a catchphrase upon using this, &amp;quot;Ice to meet   |&lt;br /&gt;
|                                   ya.&amp;quot;                                 |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [15000                                        ]    |&lt;br /&gt;
| Findit                                                                 |&lt;br /&gt;
| *\-[Zephyr Inc]        [0                                         ]    |&lt;br /&gt;
| *\- Requisitions, Floor[0                                         ]    |&lt;br /&gt;
| Ingredients         [Chemical Barrels/1                           ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [25                                        ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [20                                        ]    |&lt;br /&gt;
| *\-Chemical            [20                                        ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [900                                          ]    |&lt;br /&gt;
| Cooldown            [3000                                         ]    |&lt;br /&gt;
| Damage              [9                                            ]    |&lt;br /&gt;
| Damage Type         [Cold                                         ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Stacked3ColdDamage at a magnitude of |&lt;br /&gt;
| 5.0 for 4.0 rounds(Stacked3ColdDamage)                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting RechargeDebuff at a magnitude of 4.0 |&lt;br /&gt;
| for 4.0 rounds(RechargeDebuff)                                         |&lt;br /&gt;
| \_Has a 100% chance of inflicting ChargeDebuff at a magnitude of 4.0   |&lt;br /&gt;
| for 4.0 rounds(ChargeDebuff)                                           |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Stacked Damage Over Time                     ]    |&lt;br /&gt;
| Upkeep              [6                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Cybernetic Reflex Booster     ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Worn over the arms and legs and attached to key nerve points with      |&lt;br /&gt;
| non-penetrating electrodes, this mesh of wires and sensors acts as a   |&lt;br /&gt;
| crude move-by-wire system, stimulating muscles in response to nerve    |&lt;br /&gt;
| input. While equipped, it increases the speed and reflexes of the      |&lt;br /&gt;
| user, increasing both Haste and Defense.                               |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Faction             [Mall Rats                                    ]    |&lt;br /&gt;
| No Bounty           [Faction Owned                                ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [25                                        ]    |&lt;br /&gt;
| *\-Uncommon Electronic [2                                         ]    |&lt;br /&gt;
| Skills              [Electronic/10                                ]    |&lt;br /&gt;
| XP Cost             [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [13                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Charge at a magnitude of 6.0 for     |&lt;br /&gt;
| 15.0 rounds(Charge)                                                    |&lt;br /&gt;
| \_Has a 100% chance of decreasing the chance of hostile powers to hit  |&lt;br /&gt;
| the target by 6.0% percent for 15.0 rounds. Has diminishing            |&lt;br /&gt;
| returns.(Defense)                                                      |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Auto Self                                    ]    |&lt;br /&gt;
| Upgrade Cost        [30                                           ]    |&lt;br /&gt;
| Upkeep              [13                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Private Labs                                               |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Dangerous Stimulants          ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| When you really have to go, just take some of these. Zephyr Inc        |&lt;br /&gt;
| accepts no responsibility for long term health hazards and strongly    |&lt;br /&gt;
| recommends use in moderation.                                          |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [75000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Edible     [7                                         ]    |&lt;br /&gt;
| *\-Common Edible       [50                                        ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [2                                         ]    |&lt;br /&gt;
| *\-Common Chemical     [50                                        ]    |&lt;br /&gt;
| Skills              [Edible/1                                     ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Damage              [5                                            ]    |&lt;br /&gt;
| Damage Type         [Critical                                     ]    |&lt;br /&gt;
| Energy              [-10                                          ]    |&lt;br /&gt;
| Loadout             [25                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of cause PCs to use 5.0% less energy for 10.0      |&lt;br /&gt;
| rounds.(EnergyBreak)                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting Running Hot EnergyDamage at a        |&lt;br /&gt;
| magnitude of 5.0 for 10.0 rounds(Running Hot EnergyDamage)             |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Betraying, Buff                              ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Employee Wellness Area, Floor 2                          |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Dildonic Gunlance             ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Why did anyone conceive of this? What sex-addled idiot thought this    |&lt;br /&gt;
| was a good idea? And why does it threaten all parties involved with    |&lt;br /&gt;
| incredibly painful harm? Nobody knows.                                 |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Ingredients         [Mako Battery/5                               ]    |&lt;br /&gt;
| Salvage AMount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [50                                        ]    |&lt;br /&gt;
| *\-Common Electronic   [50                                        ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Electronic          [15                                        ]    |&lt;br /&gt;
| *\-Mechanical          [15                                        ]    |&lt;br /&gt;
| *\-Chemical            [15                                        ]    |&lt;br /&gt;
| XP Cost             [1000                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [1000                                         ]    |&lt;br /&gt;
| Cooldown            [10000                                        ]    |&lt;br /&gt;
| Damage              [4                                            ]    |&lt;br /&gt;
| Damage Type         [Psychic                                      ]    |&lt;br /&gt;
| Energy              [10                                           ]    |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Penetration         [10                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Secondary Damage    [5                                            ]    |&lt;br /&gt;
| Secondary Damage Typ[Healing                                      ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| \_Has a 100% chance of striking again, causing half damage, but not    |&lt;br /&gt;
| refreshing other statuses, 5.0 times over 4.0 rounds.(RepeatAttack)    |&lt;br /&gt;
| Secondary Target    [Ally Large AoE                               ]    |&lt;br /&gt;
| Secondary Type      [Healing, HoT                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of striking again, causing half damage, but not    |&lt;br /&gt;
| refreshing other statuses, 10.0 times over 4.0 rounds.(RepeatAttack)   |&lt;br /&gt;
| \_Has a 75% chance of inflicting PierceDamage at a magnitude of 5.0    |&lt;br /&gt;
| for 5.0 rounds(PierceDamage)                                           |&lt;br /&gt;
| Target              [Enemy AoE                                    ]    |&lt;br /&gt;
| Type                [Debuff                                       ]    |&lt;br /&gt;
| Upkeep              [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Doodad                        ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| It&#039;s... a thing? Some sort of thing.                                   |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [100                                          ]    |&lt;br /&gt;
| No Bounty           [Funny Item                                   ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Energy       [5                                         ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| *\-Common Electronic   [5                                         ]    |&lt;br /&gt;
| *\-Common Edible       [5                                         ]    |&lt;br /&gt;
| Skills              [Mechanical/60                                ]    |&lt;br /&gt;
| Slot                [Funny Item                                   ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      NPC Combatants      ]______________________|&lt;br /&gt;
| Lushie                                                                 |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Dried Up                      ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Tried of being an overflowing well of everything? From the department  |&lt;br /&gt;
| of nanite sciences at RSX comes a drink to help you out. Down a dose   |&lt;br /&gt;
| of this to drastically cut back on all that milk and other stuff you   |&lt;br /&gt;
| seem to be producing!                                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| Quantity            [10                                           ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [100                                       ]    |&lt;br /&gt;
| *\-Common Edible       [100                                       ]    |&lt;br /&gt;
| Skills              [Chemical/12                                  ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [0                                            ]    |&lt;br /&gt;
| Cooldown            [20000                                        ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [1                                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Lactation at a magnitude of -20.0    |&lt;br /&gt;
| for 100.0 rounds(Lactation)                                            |&lt;br /&gt;
| \_Has a 100% chance of inflicting BallDensity at a magnitude of -100.0 |&lt;br /&gt;
| for 100.0 rounds(BallDensity)                                          |&lt;br /&gt;
| \_Has a 100% chance of inflicting BreastDensity at a magnitude of      |&lt;br /&gt;
| -100.0 for 100.0 rounds(BreastDensity)                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Fertility at a magnitude of -10.0    |&lt;br /&gt;
| for 100.0 rounds(Fertility)                                            |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Expendable Buff                              ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Dual SMGs                     ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| All the Daka! DAKADAKADAKA!!! Why use one SMG when you can wield two?  |&lt;br /&gt;
| Who care&#039;s about accuracy?! Spray them all!                            |&lt;br /&gt;
|                                    -                                   |&lt;br /&gt;
| (This is considered a precious item.)                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Purchase Only                                ]    |&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| No Bounty           [NPC Only                                     ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Mechanical/1                        ]    |&lt;br /&gt;
| Skills              [Mechanical/25                                ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [-300                                         ]    |&lt;br /&gt;
| Cooldown            [12000                                        ]    |&lt;br /&gt;
| Damage              [10                                           ]    |&lt;br /&gt;
| Damage Type         [Pierce                                       ]    |&lt;br /&gt;
| Energy              [35                                           ]    |&lt;br /&gt;
| Loadout             [45                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of striking again, causing half damage, but not    |&lt;br /&gt;
| refreshing other statuses, 10.0 times over 10.0 rounds.(RepeatAttack)  |&lt;br /&gt;
| \_Has a 100% chance of Increasing the chance of hostile powers to hit  |&lt;br /&gt;
| the target by 10.0% percent for 10.0 rounds. Has diminishing           |&lt;br /&gt;
| returns.(DefenseDebuff)                                                |&lt;br /&gt;
| Target              [Large Enemy AoE                              ]    |&lt;br /&gt;
| Type                [Nuke them with Daka                          ]    |&lt;br /&gt;
| Upkeep              [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Small Ruined Town]: Hank&#039;s Munitions                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Edible Source                 ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Wonder of Wonders. You have found a source of edible salvage. Perhaps  |&lt;br /&gt;
| a mine, or a junkyard. In any event, using this item will place the    |&lt;br /&gt;
| source in a room. Sources cannot be moved once placed. Roleplaying in  |&lt;br /&gt;
| the same room as a source will cause the roleplayers to gain salvage   |&lt;br /&gt;
| of the same type. Salvage odds count. The source will yield at least   |&lt;br /&gt;
| two elites worth of salvage, but could yield more, with luck.          |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [100000                                       ]    |&lt;br /&gt;
| Salvage Amount      [Elite Edible/1                               ]    |&lt;br /&gt;
| Skills              [Edible/50                                    ]    |&lt;br /&gt;
| XP Cost             [2000                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Effectiveness Training        ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Focus on working better, not harder! Make every swing have the ideal   |&lt;br /&gt;
| impact.                                                                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [25000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Energy       [100                                       ]    |&lt;br /&gt;
| *\-Common Chemical     [50                                        ]    |&lt;br /&gt;
| *\-Common Edible       [10                                        ]    |&lt;br /&gt;
| Skills              [Energy/1                                     ]    |&lt;br /&gt;
| XP Cost             [40                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Accuracy at a magnitude of 4.0 for   |&lt;br /&gt;
| 100.0 rounds(Accuracy)                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting StatusBoost at a magnitude of 2.0    |&lt;br /&gt;
| for 100.0 rounds(StatusBoost)                                          |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Auto, Passive                                ]    |&lt;br /&gt;
| Upkeep              [8                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Electrified Chainsword        ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| The modified version of the original chainsword, giving it a shocking  |&lt;br /&gt;
| aftereffect at the expense of a slower recharge time and a lot of      |&lt;br /&gt;
| added weight.                                                          |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [100000                                       ]    |&lt;br /&gt;
| Ingredients         [Chain Sword/1                                ]    |&lt;br /&gt;
| No Bounty           [Ingredients                                  ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Electronic   [5                                         ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| Skills              [Electronic/30                                ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [800                                          ]    |&lt;br /&gt;
| Cooldown            [4000                                         ]    |&lt;br /&gt;
| Damage              [9                                            ]    |&lt;br /&gt;
| Damage Type         [Electricity                                  ]    |&lt;br /&gt;
| Energy              [17                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of striking again, causing half damage, but not    |&lt;br /&gt;
| refreshing other statuses, 4.0 times over 10.0 rounds.(RepeatAttack)   |&lt;br /&gt;
| \_Has a 100% chance of inflicting ElectricityDamage at a magnitude of  |&lt;br /&gt;
| 4.0 for 6.0 rounds(ElectricityDamage)                                  |&lt;br /&gt;
| \_Has a 75% chance of inflicting CriticalKnockdown at a magnitude of   |&lt;br /&gt;
| 2.0 for 1.0 rounds(CriticalKnockdown)                                  |&lt;br /&gt;
| Status Mag          [+20%                                         ]    |&lt;br /&gt;
| Target              [Single enemy                                 ]    |&lt;br /&gt;
| Type                [Attack, Repeat, Single Target                ]    |&lt;br /&gt;
| Upgrade Cost        [45                                           ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Mall Rat Territory                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Electronic Source             ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Wonder of Wonders. You have found a source of electronic salvage.      |&lt;br /&gt;
| Perhaps a mine, or a junkyard. In any event, using this item will      |&lt;br /&gt;
| place the source in a room. Sources cannot be moved once placed.       |&lt;br /&gt;
| Roleplaying in the same room as a source will cause the roleplayers to |&lt;br /&gt;
| gain salvage of the same type. Salvage odds count. The source will     |&lt;br /&gt;
| yield at least two elites worth of salvage, but could yield more, with |&lt;br /&gt;
| luck.                                                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [100000                                       ]    |&lt;br /&gt;
| Salvage Amount      [Elite Electronic/1                           ]    |&lt;br /&gt;
| Skills              [Electronic/50                                ]    |&lt;br /&gt;
| XP Cost             [2000                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Endurance Training            ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A solid workout routine can keep an agent from falling to fatigue when |&lt;br /&gt;
| others are busy gasping for breath.                                    |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [25                                        ]    |&lt;br /&gt;
| *\-Common Energy       [25                                        ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| Skills              [Energy/1                                     ]    |&lt;br /&gt;
| XP Cost             [40                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting EnergyMod at a magnitude of 0.8 for  |&lt;br /&gt;
| 10.0 rounds(EnergyMod)                                                 |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Auto                                         ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [New Dawn]: Physical Training Hut                                      |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Energy Drink Feed             ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A constant diet of energy drinks will get your racer to be the fastest |&lt;br /&gt;
| they can be! Zooooom!                                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [3000                                         ]    |&lt;br /&gt;
| No Bounty           [Makes Batch                                  ]    |&lt;br /&gt;
| Quantity            [2                                            ]    |&lt;br /&gt;
| Salvage Amount      [Common Edible/10                             ]    |&lt;br /&gt;
| Skills              [Edible/1                                     ]    |&lt;br /&gt;
| XP Cost             [0                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Racer Arena]: Foyer                                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Energy Snack                  ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This energy packed treat will restore energy in a jiff, restoring      |&lt;br /&gt;
| heart-pounding energy with a gulp.                                     |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [1500                                         ]    |&lt;br /&gt;
| Precious            [Foodstuff                                    ]    |&lt;br /&gt;
| Salvage Amount      [Common Edible/5                              ]    |&lt;br /&gt;
| Skills              [Edible/1                                     ]    |&lt;br /&gt;
| Upgrade Cost        [1                                            ]    |&lt;br /&gt;
| XP Cost             [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [-500                                         ]    |&lt;br /&gt;
| Cooldown            [8000                                         ]    |&lt;br /&gt;
| Energy              [4                                            ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting EnergyMod at a magnitude of 10.0 for |&lt;br /&gt;
| 1.0 rounds(EnergyMod)                                                  |&lt;br /&gt;
| Target              [Self,NoAoE                                   ]    |&lt;br /&gt;
| Type                [Pocketable                                   ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Richard&#039;s Magazine Rack                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      NPC Combatants      ]______________________|&lt;br /&gt;
| The Abyss Lioness                                                      |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Energy Source                 ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Wonder of Wonders. You have found a source of energy salvage. Perhaps  |&lt;br /&gt;
| a mine, or a junkyard. In any event, using this item will place the    |&lt;br /&gt;
| source in a room. Sources cannot be moved once placed. Roleplaying in  |&lt;br /&gt;
| the same room as a source will cause the roleplayers to gain salvage   |&lt;br /&gt;
| of the same type. Salvage odds count. The source will yield at least   |&lt;br /&gt;
| two elites worth of salvage, but could yield more, with luck.          |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [100000                                       ]    |&lt;br /&gt;
| Salvage Amount      [Elite Energy/1                               ]    |&lt;br /&gt;
| Skills              [Energy/50                                    ]    |&lt;br /&gt;
| XP Cost             [2000                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Enhanced Laser Rifle          ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Using the parts and pieces from several Laser Rifles, a top tier       |&lt;br /&gt;
| crafter with the proper skills can create a more effective, enhanced   |&lt;br /&gt;
| Laser Rifle from them, enabling for one that seers all the better      |&lt;br /&gt;
| through flesh.                                                         |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [NPC Only                                     ]    |&lt;br /&gt;
| Cred Cost           [15000                                        ]    |&lt;br /&gt;
| Ingredients         [Laser Rifle/5                                ]    |&lt;br /&gt;
| No Bounty           [Ingredients                                  ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Electronic   [25                                        ]    |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| Skills              [Energy/30                                    ]    |&lt;br /&gt;
| TopTier             [1                                            ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [700                                          ]    |&lt;br /&gt;
| Cooldown            [8000                                         ]    |&lt;br /&gt;
| Damage              [4                                            ]    |&lt;br /&gt;
| Damage Type         [Heat                                         ]    |&lt;br /&gt;
| Damage Variance     [1                                            ]    |&lt;br /&gt;
| Energy              [30                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Penetration         [6                                            ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Stacked3PierceDamage at a magnitude  |&lt;br /&gt;
| of 5.0 for 5.0 rounds(Stacked3PierceDamage)                            |&lt;br /&gt;
| \_Has a 100% chance of inflicting Stacked3WeaponDamage at a magnitude  |&lt;br /&gt;
| of 5.0 for 5.0 rounds(Stacked3WeaponDamage)                            |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Damage Over Time                             ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| Upkeep              [9                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Top Tier-rific Tinkering                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Expert Edge                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| An expertly crafted weapon with the wavy ripple of an expert edge.     |&lt;br /&gt;
| It&#039;s massive in length, but balanced and wieldly despite. It carries   |&lt;br /&gt;
| on its edge a matte red like fresh blood shimmered with baleful light. |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Private                                      ]    |&lt;br /&gt;
| Cred Cost           [5000                                         ]    |&lt;br /&gt;
| No Bounty           [Private                                      ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [20                                        ]    |&lt;br /&gt;
| *\-Common Chemical     [10                                        ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [5                                         ]    |&lt;br /&gt;
| *\-Chemical            [1                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [850                                          ]    |&lt;br /&gt;
| Cooldown            [5500                                         ]    |&lt;br /&gt;
| Damage              [25                                           ]    |&lt;br /&gt;
| Damage Type         [Slash                                        ]    |&lt;br /&gt;
| Damage Variance     [1                                            ]    |&lt;br /&gt;
| Energy              [15                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting HealGainDebuff at a magnitude of 5.0 |&lt;br /&gt;
| for 5.0 rounds(HealGainDebuff)                                         |&lt;br /&gt;
| Target              [Single Enemy NoAoE                           ]    |&lt;br /&gt;
| Type                [Melee Vampiric                               ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
| Vampiric            [65                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Extravagant Implement         ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Balance wasn&#039;t taken into consideration when this weapon was designed. |&lt;br /&gt;
| This large, physical weapon is heavy, oversized compared to a normal   |&lt;br /&gt;
| one and it wouldn&#039;t be usable without the nanite&#039;s properties. But     |&lt;br /&gt;
| such disadvantages come with a reward. The stopping power of this      |&lt;br /&gt;
| weapon is incredible, and escaping such huge weapon is rather          |&lt;br /&gt;
| difficult, making it quite an accurate weapon - you can&#039;t dodge it if  |&lt;br /&gt;
| it blasts everything around you.                                       |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Private                                      ]    |&lt;br /&gt;
| Cred Cost           [60000                                        ]    |&lt;br /&gt;
| Ingredients         [Mako Battery/1                               ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Private             [0                                         ]    |&lt;br /&gt;
| Owner               [Mechanist&#039;s Guild                            ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [150                                       ]    |&lt;br /&gt;
| *\-Common Electronic   [150                                       ]    |&lt;br /&gt;
| *\-Common Chemical     [150                                       ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Electronic          [30                                        ]    |&lt;br /&gt;
| *\-Mechanical          [30                                        ]    |&lt;br /&gt;
| *\-Chemical            [30                                        ]    |&lt;br /&gt;
| XP Cost             [1000                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [800                                          ]    |&lt;br /&gt;
| Cooldown            [5000                                         ]    |&lt;br /&gt;
| Damage              [18                                           ]    |&lt;br /&gt;
| Damage Type         [Positive                                     ]    |&lt;br /&gt;
| Energy              [15                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Penetration         [2                                            ]    |&lt;br /&gt;
| Secondary Damage    [0                                            ]    |&lt;br /&gt;
| Secondary Damage Typ[Healing                                      ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| \_Has a 100% chance of decreasing the chance of hostile powers to hit  |&lt;br /&gt;
| the target by -2.0% percent for 3.0 rounds. Has diminishing            |&lt;br /&gt;
| returns.(Defense)                                                      |&lt;br /&gt;
| Secondary Target    [Self                                         ]    |&lt;br /&gt;
| Secondary Type      [Debuff                                       ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting KnockDown at a magnitude of 5.0 for  |&lt;br /&gt;
| 1.0 rounds(KnockDown)                                                  |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Debuff                                       ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [OOC]: Time Zero                                                       |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Fishing Rod                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A stout fishing rod, just the perfect thing for landing fish! Fish are |&lt;br /&gt;
| tasty, but watch out for the mutant ones. And bring some bait, no fish |&lt;br /&gt;
| is going to nibble on a bare hook.                                     |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [500                                          ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/5                          ]    |&lt;br /&gt;
| Skills              [Mechanical/2                                 ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting FishingRod at a magnitude of 1.0 for |&lt;br /&gt;
| 100.0 rounds(FishingRod)                                               |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Auto, Passive, Self                          ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Fluid Doubler                 ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| These pills make you produce more of everything! Agents are advised to |&lt;br /&gt;
| drink plenty of water before and after use, as well as having a        |&lt;br /&gt;
| healthy, well-balanced meal to replenish lost minerals.                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| Quantity            [10                                           ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [100                                       ]    |&lt;br /&gt;
| *\-Common Edible       [100                                       ]    |&lt;br /&gt;
| Skills              [Chemical/12                                  ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [0                                            ]    |&lt;br /&gt;
| Cooldown            [20000                                        ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [1                                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Lactation at a magnitude of 20.0 for |&lt;br /&gt;
| 100.0 rounds(Lactation)                                                |&lt;br /&gt;
| \_Has a 100% chance of inflicting BallDensity at a magnitude of 100.0  |&lt;br /&gt;
| for 100.0 rounds(BallDensity)                                          |&lt;br /&gt;
| \_Has a 100% chance of inflicting BreastDensity at a magnitude of      |&lt;br /&gt;
| 100.0 for 100.0 rounds(BreastDensity)                                  |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Expendable Buff                              ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Freeze Bang                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A batch of cryogenic grenades, primed and ready to detonate their      |&lt;br /&gt;
| frigid payload to slow the enemy down.                                 |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [600`                                         ]    |&lt;br /&gt;
| Durability          [10                                           ]    |&lt;br /&gt;
| Ingredients                                                            |&lt;br /&gt;
| *\-Diamond Scale       [1                                         ]    |&lt;br /&gt;
| *\-Aerosol             [1                                         ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Makes Batch         [0                                         ]    |&lt;br /&gt;
| Precious            [Explosive                                    ]    |&lt;br /&gt;
| Salvage Amount      [Common Chemical/5                            ]    |&lt;br /&gt;
| Skills              [Chemical/12                                  ]    |&lt;br /&gt;
| Slot                [Grenade                                      ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [200                                          ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Damage              [4                                            ]    |&lt;br /&gt;
| Damage Type         [Cold                                         ]    |&lt;br /&gt;
| Energy              [15                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 50% chance of inflicting ColdDamage at a magnitude of 3.0 for  |&lt;br /&gt;
| 3.0 rounds(ColdDamage)                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting ChargeDebuff at a magnitude of 5.0   |&lt;br /&gt;
| for 3.0 rounds(ChargeDebuff)                                           |&lt;br /&gt;
| \_Has a 100% chance of inflicting InstantCooldownDebuff at a magnitude |&lt;br /&gt;
| of 2.0 for 1.0 rounds(InstantCooldownDebuff)                           |&lt;br /&gt;
| Target              [Medium Enemy AoE                             ]    |&lt;br /&gt;
| Type                [AoE Enemy Pocketable Debuff                  ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Gattling Darts                ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This device delivers a rapid succession of darts launched from it.     |&lt;br /&gt;
| Differing darts can be set, from Poison and Acid, to simple Piercing   |&lt;br /&gt;
| darts.                                                                 |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [NPC Only                                     ]    |&lt;br /&gt;
| Durability          [15                                           ]    |&lt;br /&gt;
| Ingredients         [Tousky Quill/20                              ]    |&lt;br /&gt;
| No Bounty           [Ingredients                                  ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [10                                        ]    |&lt;br /&gt;
| *\-Chemical            [10                                        ]    |&lt;br /&gt;
| TopTier             [1                                            ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [200                                          ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Damage              [12                                           ]    |&lt;br /&gt;
| Damage Type         [Acid                                         ]    |&lt;br /&gt;
| Damage Variance     [1                                            ]    |&lt;br /&gt;
| Energy              [22                                           ]    |&lt;br /&gt;
| Loadout             [30                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Secondary Damage    [4                                            ]    |&lt;br /&gt;
| Secondary Damage Typ[Pierce                                       ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| \_Has a 100% chance of striking again, causing half damage, but not    |&lt;br /&gt;
| refreshing other statuses, 6.0 times over 3.0 rounds.(RepeatAttack)    |&lt;br /&gt;
| \_Has a 80% chance of Increasing the chance of hostile powers to hit   |&lt;br /&gt;
| the target by 5.0% percent for 3.0 rounds. Has diminishing             |&lt;br /&gt;
| returns.(DefenseDebuff)                                                |&lt;br /&gt;
| Secondary Status Dur[-20%                                         ]    |&lt;br /&gt;
| Secondary Status Mag[-20%                                         ]    |&lt;br /&gt;
| Secondary Target    [Medium AoE Enemy                             ]    |&lt;br /&gt;
| Secondary Type      [Repeats AoE                                  ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting WeaponDamage at a magnitude of 6.0   |&lt;br /&gt;
| for 3.0 rounds(WeaponDamage)                                           |&lt;br /&gt;
| \_Has a 100% chance of striking again, causing half damage, but not    |&lt;br /&gt;
| refreshing other statuses, 6.0 times over 3.0 rounds.(RepeatAttack)    |&lt;br /&gt;
| Status Duration     [-30%                                         ]    |&lt;br /&gt;
| Status Mag          [-30%                                         ]    |&lt;br /&gt;
| Target              [Minor Enemy AoE                              ]    |&lt;br /&gt;
| Type                [DoT AoE Variable                             ]    |&lt;br /&gt;
| Upkeep              [8                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Top Tier-rific Tinkering                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Gauntlet                      ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| You think that knuckle dusters should cover your whole forearm, don&#039;t  |&lt;br /&gt;
|                                   you?                                 |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [1000                                         ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [10                                        ]    |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| Skills              [Mechanical/5                                 ]    |&lt;br /&gt;
| XP Cost             [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [200                                          ]    |&lt;br /&gt;
| Cooldown            [1000                                         ]    |&lt;br /&gt;
| Damage              [8                                            ]    |&lt;br /&gt;
| Damage Type         [Blunt                                        ]    |&lt;br /&gt;
| Energy              [6                                            ]    |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Proficiency         [Brawling                                     ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 60% chance of inflicting Stacked6BluntDamage at a magnitude of |&lt;br /&gt;
| 2.0 for 3.0 rounds(Stacked6BluntDamage)                                |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Melee, Single Target                         ]    |&lt;br /&gt;
| Upkeep              [3                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Generic Armor                 ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This armor protects from all kinds of damage. Useful!                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [5000                                         ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [10                                        ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| Skills              [Mechanical/15                                ]    |&lt;br /&gt;
| XP Cost             [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Proficiency         [Armor                                        ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting DamageResist at a magnitude of 0.5   |&lt;br /&gt;
| for 15.0 rounds(DamageResist)                                          |&lt;br /&gt;
| \_Has a 100% chance of inflicting PhysicalDamageResist at a magnitude  |&lt;br /&gt;
| of 0.5 for 15.0 rounds(PhysicalDamageResist)                           |&lt;br /&gt;
| \_Has a 100% chance of inflicting EnergyDamageResist at a magnitude of |&lt;br /&gt;
| 0.5 for 15.0 rounds(EnergyDamageResist)                                |&lt;br /&gt;
| \_Has a 100% chance of ignore 5.0% of all damage for 15.0              |&lt;br /&gt;
| rounds.(DamageImmunity)                                                |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Auto, Self                                   ]    |&lt;br /&gt;
| Upgrade Cost        [15                                           ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      NPC Combatants      ]______________________|&lt;br /&gt;
| Eric the Crafter, Colonel Arnold and Agent Jonathan                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Giantslayer                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Easily spanning two thirds of one&#039;s overall height, this heavy         |&lt;br /&gt;
| two-handed sword is what you&#039;d expect to see in the hands of a         |&lt;br /&gt;
| seasoned war veteran in the old days. How this weapon has made a       |&lt;br /&gt;
| comeback raises a few questions, though there is no denying it&#039;s going |&lt;br /&gt;
| to do a lot of damage if swung just right.                             |&lt;br /&gt;
|                                    -                                   |&lt;br /&gt;
| Slick stainless steel all along its broad double-edged blade gives it  |&lt;br /&gt;
| a pristine sheen, its razor-sharp edge glistens with thirst for the    |&lt;br /&gt;
| blood of one&#039;s enemies. It holsters comfortably on one&#039;s back, though  |&lt;br /&gt;
| one could adjust the straps differently if they so desire. Runic       |&lt;br /&gt;
| glyphs cover its guard, trailing upwards all along the spine up to its |&lt;br /&gt;
| very pointy tip.                                                       |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [75000                                        ]    |&lt;br /&gt;
| Findit              [-[Unfinished]-                               ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Dedication          [0                                         ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [25                                        ]    |&lt;br /&gt;
| *\-Common Edible       [25                                        ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [25                                        ]    |&lt;br /&gt;
| *\-Edible              [25                                        ]    |&lt;br /&gt;
| Slot                [Einherjar                                    ]    |&lt;br /&gt;
| XP Cost             [300                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Aggro Rate          [120                                          ]    |&lt;br /&gt;
| Charge              [800                                          ]    |&lt;br /&gt;
| Cooldown            [5000                                         ]    |&lt;br /&gt;
| Damage              [30                                           ]    |&lt;br /&gt;
| Damage Type         [Slash                                        ]    |&lt;br /&gt;
| Energy              [45                                           ]    |&lt;br /&gt;
| Loadout             [35                                           ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| No Trade            [1                                            ]    |&lt;br /&gt;
| Penetration         [4                                            ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Secondary Damage    [15                                           ]    |&lt;br /&gt;
| Secondary Damage Typ[Healing                                      ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| one of                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting DamageResist at a magnitude of 5.0   |&lt;br /&gt;
| for 1.0 rounds(DamageResist)                                           |&lt;br /&gt;
|                                    OR                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting Debuffclear at a magnitude of 5.0    |&lt;br /&gt;
| for 1.0 rounds(Debuffclear)                                            |&lt;br /&gt;
|                                    OR                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting Attack at a magnitude of 5.0 for 1.0 |&lt;br /&gt;
| rounds(Attack)                                                         |&lt;br /&gt;
|                                    OR                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting InstantCooldown at a magnitude of    |&lt;br /&gt;
| 5.0 for 1.0 rounds(InstantCooldown)                                    |&lt;br /&gt;
| Secondary Target    [Self NoAoE                                   ]    |&lt;br /&gt;
| Secondary Type      [Healing Buff                                 ]    |&lt;br /&gt;
| Status Mag          [+30%                                         ]    |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Big Ouch                                     ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Grapple Shot                  ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| With a specialized grappling claw/hook and articulated, spoolable      |&lt;br /&gt;
| cable/chain, the grapple shot is good for tying down enemies, even if  |&lt;br /&gt;
| it keeps you occupied, too.                                            |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| No Bounty           [Token Recipe                                 ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [25                                        ]    |&lt;br /&gt;
| *\-Common Chemical     [25                                        ]    |&lt;br /&gt;
| Skill                                                                  |&lt;br /&gt;
| *\-Mechanical          [8                                         ]    |&lt;br /&gt;
| *\-Chemical            [8                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [8                                         ]    |&lt;br /&gt;
| *\-Chemical            [8                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [-200                                         ]    |&lt;br /&gt;
| Cooldown            [12000                                        ]    |&lt;br /&gt;
| Damage              [6                                            ]    |&lt;br /&gt;
| Damage Type         [Pierce                                       ]    |&lt;br /&gt;
| Energy              [15                                           ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Secondary Damage    [1                                            ]    |&lt;br /&gt;
| Secondary Damage Typ[Blunt                                        ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| \_Has a 100% chance of cause PCs to use -1.0% less energy for 3.0      |&lt;br /&gt;
| rounds.(EnergyBreak)                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting DelayDebuff at a magnitude of 2.0    |&lt;br /&gt;
| for 3.0 rounds(DelayDebuff)                                            |&lt;br /&gt;
| Secondary Target    [Self NoAoE                                   ]    |&lt;br /&gt;
| Secondary Type      [Betraying Debuff                             ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 80% chance of inflicting Trip|100HostileTrigger at a magnitude |&lt;br /&gt;
| of 2.0 for 6.0 rounds(Trip|100HostileTrigger)                          |&lt;br /&gt;
| \_Has a 100% chance of Increasing the chance of hostile powers to hit  |&lt;br /&gt;
| the target by 15.0% percent for 3.0 rounds. Has diminishing            |&lt;br /&gt;
| returns.(DefenseDebuff)                                                |&lt;br /&gt;
| \_Has a 80% chance of inflicting PierceDamage at a magnitude of 3.0    |&lt;br /&gt;
| for 6.0 rounds(PierceDamage)                                           |&lt;br /&gt;
| Target              [Single Enemy NoAoE                           ]    |&lt;br /&gt;
| Type                [Debuff DoT                                   ]    |&lt;br /&gt;
| Upkeep              [4                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Gravity Cannon                ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A device capable of reprogramming a mass area of nanites to behave as  |&lt;br /&gt;
| if they are under heavier gravity than normal, slowing enemies         |&lt;br /&gt;
| movements and causing internal damage.                                 |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [50000                                        ]    |&lt;br /&gt;
| Salvage Amount      [Common Energy/50                             ]    |&lt;br /&gt;
| Skills              [Energy/20                                    ]    |&lt;br /&gt;
| XP Cost             [200                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [700                                          ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Damage              [15                                           ]    |&lt;br /&gt;
| Damage Type         [Negative                                     ]    |&lt;br /&gt;
| Energy              [15                                           ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Nanite Reliant      [1                                            ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of cause PCs to use 2.0% more energy for 5.0       |&lt;br /&gt;
| rounds. On NPCs, causes a knockdown effect that scales with the energy |&lt;br /&gt;
| loss.(EnergyBreakDebuff)                                               |&lt;br /&gt;
| \_Has a 100% chance of inflicting ChargeDebuff at a magnitude of 6.0   |&lt;br /&gt;
| for 5.0 rounds(ChargeDebuff)                                           |&lt;br /&gt;
| \_Has a 100% chance of inflicting RechargeDebuff at a magnitude of 6.0 |&lt;br /&gt;
| for 5.0 rounds(RechargeDebuff)                                         |&lt;br /&gt;
| Target              [Medium AoE Enemy                             ]    |&lt;br /&gt;
| Type                [AoE Debuff                                   ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| Upkeep              [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Requisitions, Floor 2                              |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Green Feed                    ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A diet of leafy greens will help stimulate the special talents of your |&lt;br /&gt;
| racer, giving them the edge they need to come out on top.              |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [3000                                         ]    |&lt;br /&gt;
| No Bounty           [Makes Batch                                  ]    |&lt;br /&gt;
| Quantity            [2                                            ]    |&lt;br /&gt;
| Salvage Amount      [Common Edible/10                             ]    |&lt;br /&gt;
| Skills              [Edible/1                                     ]    |&lt;br /&gt;
| XP Cost             [0                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Racer Arena]: Foyer                                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Grenade                       ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A pack of explosives that can be hurled into combat. How useful!       |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [600`                                         ]    |&lt;br /&gt;
| Durability          [10                                           ]    |&lt;br /&gt;
| Ingredients         [Truck Parts/12                               ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Makes Batch         [0                                         ]    |&lt;br /&gt;
| Precious            [Explosive                                    ]    |&lt;br /&gt;
| Salvage Amount      [Common Chemical/5                            ]    |&lt;br /&gt;
| Skills              [Chemical/12                                  ]    |&lt;br /&gt;
| Slot                [Grenade                                      ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [0                                            ]    |&lt;br /&gt;
| Cooldown            [3000                                         ]    |&lt;br /&gt;
| Damage              [20                                           ]    |&lt;br /&gt;
| Damage Type         [Slash                                        ]    |&lt;br /&gt;
| Energy              [12                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 30% chance of inflicting PierceDamage at a magnitude of 5.0    |&lt;br /&gt;
| for 3.0 rounds(PierceDamage)                                           |&lt;br /&gt;
| Status Mag          [-30%                                         ]    |&lt;br /&gt;
| Target              [Large Enemy AoE                              ]    |&lt;br /&gt;
| Type                [AoE Enemy Pocketable                         ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Chandler Hospital]: Munitions Dump                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Gungnir                       ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A spear of some odd wood and a tip of some strange metal. It seems to  |&lt;br /&gt;
| appear when you need it and fade to nothing again after you are done.  |&lt;br /&gt;
| Some power within causes it to almost steer at your intended target.   |&lt;br /&gt;
| Being light weight, it is easy to strike with it many times over, with |&lt;br /&gt;
| near surgical precision.                                               |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Dedication                                   ]    |&lt;br /&gt;
| Cred Cost           [50000                                        ]    |&lt;br /&gt;
| Ingredients         [Branch of Yggdrasil/1                        ]    |&lt;br /&gt;
| No Bounty           [Ingredients                                  ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Mechanical [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Edible     [1                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [20                                        ]    |&lt;br /&gt;
| *\-Edible              [20                                        ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [1000                                         ]    |&lt;br /&gt;
| Cooldown            [10000                                        ]    |&lt;br /&gt;
| Damage              [15                                           ]    |&lt;br /&gt;
| Damage Type         [Pierce                                       ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [30                                           ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| No Trade            [1                                            ]    |&lt;br /&gt;
| Power Type          [Attack, Direct Damage, Single Target, Repeat ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Secondary Damage    [0                                            ]    |&lt;br /&gt;
| Secondary Damage Typ[Healing                                      ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| \_Has a 100% chance of decreasing the chance of hostile powers to hit  |&lt;br /&gt;
| the target by 6.0% percent for 10.0 rounds. Has diminishing            |&lt;br /&gt;
| returns.(Defense)                                                      |&lt;br /&gt;
| \_Has a 100% chance of inflicting Cascading at a magnitude of 2.0 for  |&lt;br /&gt;
| 6.0 rounds(Cascading)                                                  |&lt;br /&gt;
| Secondary Target    [Self, Buff                                   ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of striking again, causing half damage, but not    |&lt;br /&gt;
| refreshing other statuses, 6.0 times over 10.0 rounds.(RepeatAttack)   |&lt;br /&gt;
| Target              [Single Enemy, NoAoE                          ]    |&lt;br /&gt;
| Type                [Melee, Single Target                         ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Hare Lure                     ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| It&#039;s not shaped like a hare, but it was designed by one. Fashioned     |&lt;br /&gt;
| with salvage from the wastes, it&#039;s not too hard to assemble for        |&lt;br /&gt;
| fishing pleasure. As a lure, it can be often recovered after tossing   |&lt;br /&gt;
| it in.                                                                 |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [5000                                         ]    |&lt;br /&gt;
| No Bounty           [Makes Batch                                  ]    |&lt;br /&gt;
| Quantity            [3                                            ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/10                         ]    |&lt;br /&gt;
| Skills              [Mechanical/1                                 ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Hare Town]: Daniel&#039;s Workshop                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Health Snack                  ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Nutritious and full of proteins and waiting nanites. Just a few quick  |&lt;br /&gt;
| chews and you&#039;ll stop bleeding and start kicking ass.                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [200                                          ]    |&lt;br /&gt;
| Precious            [Foodstuff                                    ]    |&lt;br /&gt;
| Salvage Amount      [Common Edible/5                              ]    |&lt;br /&gt;
| Skills              [Edible/15                                    ]    |&lt;br /&gt;
| XP Cost             [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [0                                            ]    |&lt;br /&gt;
| Cooldown            [2500                                         ]    |&lt;br /&gt;
| Damage              [25                                           ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Target              [Self,NoAoE                                   ]    |&lt;br /&gt;
| Type                [Pocketable Healing                           ]    |&lt;br /&gt;
| Upkeep              [3                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Richard&#039;s Magazine Rack                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      NPC Combatants      ]______________________|&lt;br /&gt;
| Penguin and The Abyss Lioness                                          |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Heavy Armor                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Heavier than generic armor, but so much more protective.               |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [15000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [10                                        ]    |&lt;br /&gt;
| *\-Uncommon Mechanical [1                                         ]    |&lt;br /&gt;
| Skills              [Mechanical/20                                ]    |&lt;br /&gt;
| Slot                [Heavy Gear                                   ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Energy              [1                                            ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Proficiency         [Armor                                        ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting PhysicalDamageResist at a magnitude  |&lt;br /&gt;
| of 1.0 for 15.0 rounds(PhysicalDamageResist)                           |&lt;br /&gt;
| \_Has a 100% chance of inflicting EnergyDamageResist at a magnitude of |&lt;br /&gt;
| 1.0 for 15.0 rounds(EnergyDamageResist)                                |&lt;br /&gt;
| \_Has a 100% chance of inflicting DamageResist at a magnitude of 2.0   |&lt;br /&gt;
| for 15.0 rounds(DamageResist)                                          |&lt;br /&gt;
| \_Has a 100% chance of ignore 5.0% of all damage for 15.0              |&lt;br /&gt;
| rounds.(DamageImmunity)                                                |&lt;br /&gt;
| \_Has a 100% chance of ignore -10.0% of all radiation damage for 15.0  |&lt;br /&gt;
| rounds.(RadiationDamageImmunity)                                       |&lt;br /&gt;
| \_Has a 100% chance of inflicting ElectricityDamageImmunity at a       |&lt;br /&gt;
| magnitude of -10.0 for 15.0 rounds(ElectricityDamageImmunity)          |&lt;br /&gt;
| \_Has a 100% chance of ignore -10.0% of all negative damage for 15.0   |&lt;br /&gt;
| rounds.(NegativeDamageImmunity)                                        |&lt;br /&gt;
| \_Has a 100% chance of inflicting PowerArmor at a magnitude of 1.0 for |&lt;br /&gt;
| 15.0 rounds(PowerArmor)                                                |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Auto, Self                                   ]    |&lt;br /&gt;
| Upgrade Cost        [40                                           ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Heavy Beam                    ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| An energy weapon that exploits nanites to generate intense amounts of  |&lt;br /&gt;
| energy. The technology is far from perfected, and the accuracy leaves  |&lt;br /&gt;
| to be desired, but what a kick!                                        |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [6000                                         ]    |&lt;br /&gt;
| Ingredients         [Nanite Power Brick/1                         ]    |&lt;br /&gt;
| No Bounty           [Ingredients                                  ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Electronic   [15                                        ]    |&lt;br /&gt;
| *\-Common Energy       [5                                         ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Electronic          [15                                        ]    |&lt;br /&gt;
| *\-Energy              [15                                        ]    |&lt;br /&gt;
| XP Cost             [150                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [1300                                         ]    |&lt;br /&gt;
| Cooldown            [5000                                         ]    |&lt;br /&gt;
| Damage              [20                                           ]    |&lt;br /&gt;
| Damage Type         [Positive                                     ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [25                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting PositiveDamage at a magnitude of 5.0 |&lt;br /&gt;
| for 5.0 rounds(PositiveDamage)                                         |&lt;br /&gt;
| \_Has a 100% chance of inflicting ChargeDebuff at a magnitude of 10.0  |&lt;br /&gt;
| for 5.0 rounds(ChargeDebuff)                                           |&lt;br /&gt;
| Status Mag          [+25%                                         ]    |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Single Target                                ]    |&lt;br /&gt;
| Upgrade Cost        [50                                           ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Heavy Melee                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| It&#039;s battery powered! A very basic, hard hitting weapon that pretty    |&lt;br /&gt;
| much anyone can figure out how to use. The accuracy isn&#039;t very high,   |&lt;br /&gt;
| and it&#039;s a little slow, but it&#039;s quite reliable.                       |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [100                                          ]    |&lt;br /&gt;
| Durability          [10                                           ]    |&lt;br /&gt;
| Ingredients         [Battery/1                                    ]    |&lt;br /&gt;
| No Bounty           [Ingredients                                  ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [10                                        ]    |&lt;br /&gt;
| *\-Common Electronic   [20                                        ]    |&lt;br /&gt;
| *\-Common Energy       [5                                         ]    |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| Skills              [Electronic/1                                 ]    |&lt;br /&gt;
| XP Cost             [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [850                                          ]    |&lt;br /&gt;
| Cooldown            [4500                                         ]    |&lt;br /&gt;
| Damage              [21                                           ]    |&lt;br /&gt;
| Damage Type         [Slash                                        ]    |&lt;br /&gt;
| Damage Variance     [1                                            ]    |&lt;br /&gt;
| Energy              [15                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Melee                                        ]    |&lt;br /&gt;
| Upgrade Cost        [5                                            ]    |&lt;br /&gt;
| Upkeep              [2                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Homing Boomerang              ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A whirling blade with a central gyro built for striking opponents      |&lt;br /&gt;
| before returning to its wielder.                                       |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common mechanical   [10                                        ]    |&lt;br /&gt;
| *\-Common Electronic   [5                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [10                                        ]    |&lt;br /&gt;
| *\-Electronic          [5                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Aggro Rate          [300                                          ]    |&lt;br /&gt;
| Charge              [600                                          ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Damage              [15                                           ]    |&lt;br /&gt;
| Damage Type         [Slash                                        ]    |&lt;br /&gt;
| Damage Variance     [1                                            ]    |&lt;br /&gt;
| Energy              [8                                            ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of striking again, causing half damage, but not    |&lt;br /&gt;
| refreshing other statuses, 1.0 times over 2.0 rounds.(RepeatAttack)    |&lt;br /&gt;
| StatusMag           [+20%                                         ]    |&lt;br /&gt;
| Target              [Single enemy                                 ]    |&lt;br /&gt;
| Type                [Attack, Repeat                               ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Mall Rat Territory                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Hostile Area Module           ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Like a module, but with a much larger pool of nanites, and a           |&lt;br /&gt;
| dispensing mechanism that sprays them across the area. The results are |&lt;br /&gt;
| amazing! This version effects only hostile targets.                    |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [75000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Energy     [2                                         ]    |&lt;br /&gt;
| *\-Common Energy       [50                                        ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| Skills              [Energy/30                                    ]    |&lt;br /&gt;
| XP Cost             [3000                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Status Mag          [+10%                                         ]    |&lt;br /&gt;
| Target              [Enemy AoE                                    ]    |&lt;br /&gt;
| Type                [Auto                                         ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Improved Laser Pistol         ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Salvaging the parts of more mundane pistols, you&#039;ve managed to create  |&lt;br /&gt;
| a beast capable of intense interactions that generally relate to your  |&lt;br /&gt;
| enemeies flesh melting.                                                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [15000                                        ]    |&lt;br /&gt;
| Ingredients         [Laser Pistol/5                               ]    |&lt;br /&gt;
| No Bounty           [Ingredients                                  ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Electronic   [25                                        ]    |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| Skills              [Energy/30                                    ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [700                                          ]    |&lt;br /&gt;
| Cooldown            [4000                                         ]    |&lt;br /&gt;
| Damage              [10                                           ]    |&lt;br /&gt;
| Damage Type         [Heat                                         ]    |&lt;br /&gt;
| Energy              [12                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Stacked3HeatDamage at a magnitude of |&lt;br /&gt;
| 4.0 for 6.0 rounds(Stacked3HeatDamage)                                 |&lt;br /&gt;
| \_Has a 50% chance of inflicting CriticalDamage at a magnitude of 2.0  |&lt;br /&gt;
| for 3.0 rounds(CriticalDamage)                                         |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Damage Over Time                             ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      NPC Combatants      ]______________________|&lt;br /&gt;
| Mass of Tentacles                                                      |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Improved Nanite Collector     ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Not as compact as the mako fueled option, it makes up for it with      |&lt;br /&gt;
| adaptability. The fact that it&#039;s smaller than the basic one isn&#039;t a    |&lt;br /&gt;
| bad thing either. Collects builder nanites from defeated enemies.      |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| Ingredients         [Basic Nanite Collector/1                     ]    |&lt;br /&gt;
| No Bounty           [Ingredients                                  ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Electronic   [10                                        ]    |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| Skills              [Electronic/25                                ]    |&lt;br /&gt;
| XP Cost             [150                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [42                                           ]    |&lt;br /&gt;
| Self Repair         [50                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting NaniteCollection at a magnitude of   |&lt;br /&gt;
| 2.0 for 100.0 rounds(NaniteCollection)                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting NaniteCollectRate at a magnitude of  |&lt;br /&gt;
| 20.0 for 100.0 rounds(NaniteCollectRate)                               |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Passive                                      ]    |&lt;br /&gt;
| Upgrade Cost        [40                                           ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Inflatable Dummy              ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| It&#039;s a balloon that kinda looks like you. Somehow it tends to knock    |&lt;br /&gt;
| people over when they touch it. This is usually considered irritating. |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [10                                        ]    |&lt;br /&gt;
| *\-Common Electronic   [10                                        ]    |&lt;br /&gt;
| *\-Common Energy       [10                                        ]    |&lt;br /&gt;
| *\-Uncommon Electronic [1                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [15                                        ]    |&lt;br /&gt;
| *\-Energy              [10                                        ]    |&lt;br /&gt;
| *\-Electronic          [30                                        ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [1000                                         ]    |&lt;br /&gt;
| Cooldown            [50000                                        ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [25                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_SummonInflatableDu[100% chance at 65 power for 50 rounds.         ]  |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Summon                                       ]    |&lt;br /&gt;
| Upgrade Cost        [40                                           ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Mall Rat Territory                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Inspiring Drills              ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Guide your team to victory with some inspiring words and timely        |&lt;br /&gt;
| advice. Duck, bob, strike now, for victory!                            |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [30000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [30                                        ]    |&lt;br /&gt;
| *\-Uncommon Edible     [1                                         ]    |&lt;br /&gt;
| Skills              [Edible/1                                     ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [1000                                         ]    |&lt;br /&gt;
| Cooldown            [15000                                        ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [15                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of decreasing the chance of hostile powers to hit  |&lt;br /&gt;
| the target by 5.0% percent for 10.0 rounds. Has diminishing            |&lt;br /&gt;
| returns.(Defense)                                                      |&lt;br /&gt;
| \_Has a 100% chance of inflicting Accuracy at a magnitude of 5.0 for   |&lt;br /&gt;
| 10.0 rounds(Accuracy)                                                  |&lt;br /&gt;
| \_Has a 100% chance of increasing the damage done by further attacks   |&lt;br /&gt;
| by 5.0% percent for 10.0 rounds. Has diminishing returns.(DamageBuff)  |&lt;br /&gt;
| \_Has a 100% chance of inflicting Attack at a magnitude of 1.0 for     |&lt;br /&gt;
| 10.0 rounds(Attack)                                                    |&lt;br /&gt;
| Target              [Large Ally AoE                               ]    |&lt;br /&gt;
| Type                [Buff                                         ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Jelly Bean                    ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Delicious! Can also deliver drugs and enhancements to the user for a   |&lt;br /&gt;
| quick pick me up in the middle of combat. How useful!                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [2000                                         ]    |&lt;br /&gt;
| No Bounty           [Makes Batch                                  ]    |&lt;br /&gt;
| Quantity            [8                                            ]    |&lt;br /&gt;
| Salvage Amount      [Common Edible/5                              ]    |&lt;br /&gt;
| Skills              [Edible/1                                     ]    |&lt;br /&gt;
| XP Cost             [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [-1000                                        ]    |&lt;br /&gt;
| Cooldown            [10000                                        ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Status Chance       [+25%                                         ]    |&lt;br /&gt;
| Status Duration     [+25%                                         ]    |&lt;br /&gt;
| Status Mag          [+60%                                         ]    |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Expendable                                   ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Seelie Sweets Store]: Store Front                                     |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      NPC Combatants      ]______________________|&lt;br /&gt;
| Lushie                                                                 |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Jetpack                       ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Worn on the back, or maybe your shoes? Whatever, it&#039;s a technological  |&lt;br /&gt;
| method of assisted flight. This enables the flight merit to work       |&lt;br /&gt;
| without wings. It&#039;ll even work outside the bubble... but remains       |&lt;br /&gt;
| restricted in time, allowing short flights of about a minute per hour. |&lt;br /&gt;
| Performing a nanite scatter allows this to function as if you were in  |&lt;br /&gt;
| a bubble for half an hour.                                             |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [100000                                       ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Energy/1                            ]    |&lt;br /&gt;
| Skills              [Mechanical/10                                ]    |&lt;br /&gt;
| Slot                [Nanite Accessory                             ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [5                                            ]    |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of decreasing the chance of hostile powers to hit  |&lt;br /&gt;
| the target by 3.0% percent for 6.0 rounds. Has diminishing             |&lt;br /&gt;
| returns.(Defense)                                                      |&lt;br /&gt;
| \_Has a 100% chance of inflicting KnockdownResist at a magnitude of    |&lt;br /&gt;
| 3.0 for 6.0 rounds(KnockdownResist)                                    |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Auto                                         ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Jormungand&#039;s Fang             ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A dagger of acid-etched Damascus-like metal with a handle of scaled    |&lt;br /&gt;
| hide baring near-invisibly the rune of Loki upon it pommel, it bares a |&lt;br /&gt;
| sleek, moisture-kissed edge and a fillet that runs ripe with the acrid |&lt;br /&gt;
| pungeance of perpetually fresh venom. A weapon of guile and            |&lt;br /&gt;
| devastating cunning, it is small and easy to palm.                     |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Dedication                                   ]    |&lt;br /&gt;
| Cred Cost           [50000                                        ]    |&lt;br /&gt;
| Ingredients         [Venom of Jormungand/1                        ]    |&lt;br /&gt;
| No Bounty           [Ingredients                                  ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Mechanical [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Edible     [1                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [20                                        ]    |&lt;br /&gt;
| *\-Edible              [10                                        ]    |&lt;br /&gt;
| *\-Chemical            [10                                        ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [-250                                         ]    |&lt;br /&gt;
| Cooldown            [5000                                         ]    |&lt;br /&gt;
| Damage              [5                                            ]    |&lt;br /&gt;
| Damage Type         [Pierce                                       ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| No Trade            [1                                            ]    |&lt;br /&gt;
| Power Type          [Attack, Debuff, Single Enemy NoAoE           ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Secondary Damage    [3                                            ]    |&lt;br /&gt;
| Secondary Damage Typ[Psychic                                      ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| \_Has a 100% chance of inflicting AccuracyDebuff at a magnitude of     |&lt;br /&gt;
| 15.0 for 4.0 rounds(AccuracyDebuff)                                    |&lt;br /&gt;
| Secondary Target    [Enemy Minor AoE                              ]    |&lt;br /&gt;
| Secondary Type      [Single Enemy NoAoE Debuff                    ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting PoisonDamage at a magnitude of 5.0   |&lt;br /&gt;
| for 3.0 rounds(PoisonDamage)                                           |&lt;br /&gt;
| \_Has a 100% chance of inflicting AcidDamage at a magnitude of 5.0 for |&lt;br /&gt;
| 3.0 rounds(AcidDamage)                                                 |&lt;br /&gt;
| Target              [Single Enemy NoAoE                           ]    |&lt;br /&gt;
| Type                [Melee, Single Target, DoT                    ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
| Vampiric            [30                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Laser Pointer                 ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| The perfect tool for teasing and taunting your foe with a glowing dot  |&lt;br /&gt;
| of annoyance. This high-powered laser pointer can be shined into your  |&lt;br /&gt;
| enemy&#039;s eyes, burning very minorly and blinding, but -- more           |&lt;br /&gt;
| importantly -- taunting them into brash action.                        |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [NPC Only                                     ]    |&lt;br /&gt;
| Cred Cost           [1000                                         ]    |&lt;br /&gt;
| Ingredients         [Nanite Power Brick/1                         ]    |&lt;br /&gt;
| No Bounty           [Ingredients                                  ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| *\-Common electronic   [10                                        ]    |&lt;br /&gt;
| *\-Common Electronic   [5                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Electronic          [3                                         ]    |&lt;br /&gt;
| *\-Energy              [5                                         ]    |&lt;br /&gt;
| TopTier             [1                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Aggro Rate          [300                                          ]    |&lt;br /&gt;
| Charge              [-200                                         ]    |&lt;br /&gt;
| Cooldown            [4000                                         ]    |&lt;br /&gt;
| Damage              [1                                            ]    |&lt;br /&gt;
| Damage Type         [Heat                                         ]    |&lt;br /&gt;
| Energy              [5                                            ]    |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Penetration         [0                                            ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Taunt at a magnitude of 5.0 for 3.0  |&lt;br /&gt;
| rounds(Taunt)                                                          |&lt;br /&gt;
| \_Has a 100% chance of inflicting AccuracyDebuff at a magnitude of 5.0 |&lt;br /&gt;
| for 3.0 rounds(AccuracyDebuff)                                         |&lt;br /&gt;
| \_Has a 100% chance of inflicting Confused at a magnitude of 5.0 for   |&lt;br /&gt;
| 3.0 rounds(Confused)                                                   |&lt;br /&gt;
| Status Mag          [+25%                                         ]    |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Taunting Annoyance                           ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
| Vampiric            [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Top Tier-rific Tinkering                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Laser Rifle                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| For when the tried and true pistol is just not enough.                 |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [100                                          ]    |&lt;br /&gt;
| Ingredients         [Battery/10                                   ]    |&lt;br /&gt;
| No Bounty           [Ingredients                                  ]    |&lt;br /&gt;
| Salvage Amount      [Common Energy/5                              ]    |&lt;br /&gt;
| Skills              [Energy/1                                     ]    |&lt;br /&gt;
| XP Cost             [15                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [600                                          ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Damage              [5                                            ]    |&lt;br /&gt;
| Damage Type         [Heat                                         ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Penetration         [6                                            ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting PierceDamage at a magnitude of 5.0   |&lt;br /&gt;
| for 5.0 rounds(PierceDamage)                                           |&lt;br /&gt;
| \_Has a 100% chance of inflicting HeatDamage at a magnitude of 5.0 for |&lt;br /&gt;
| 5.0 rounds(HeatDamage)                                                 |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Damage Over Time                             ]    |&lt;br /&gt;
| Upkeep              [2                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Library]: Entrance                                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Laser Scope                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A scope you can use to help with targeting.                            |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Elite Shop                                   ]    |&lt;br /&gt;
| Cred Cost           [5000                                         ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Energy       [10                                        ]    |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| Skills              [Energy/15                                    ]    |&lt;br /&gt;
| XP Cost             [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Accuracy at a magnitude of 6.0 for   |&lt;br /&gt;
| 15.0 rounds(Accuracy)                                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting Recharge at a magnitude of 4.0 for   |&lt;br /&gt;
| 15.0 rounds(Recharge)                                                  |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Auto, Self                                   ]    |&lt;br /&gt;
| Upgrade Cost        [15                                           ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Leg Splitter                  ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| An item that will cause some infections to find the owner turning      |&lt;br /&gt;
| tauric in non-tauric forms. This is a useable item, each use will turn |&lt;br /&gt;
| it on, then off. Warning: Only works with some infections, and may not |&lt;br /&gt;
| work with your favorite infection. If you want one added, please put   |&lt;br /&gt;
| in a +request, hopefully with a suggested description.                 |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Elite Shop                                   ]    |&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Mako Item           [0                                         ]    |&lt;br /&gt;
| *\-Please don&#039;t reward,[0                                         ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Edible       [25                                        ]    |&lt;br /&gt;
| *\-Common Chemical     [25                                        ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Chemical            [1                                         ]    |&lt;br /&gt;
| *\-Edible              [1                                         ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [0                                            ]    |&lt;br /&gt;
| Cooldown            [0                                            ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [0                                            ]    |&lt;br /&gt;
| No Trade            [1                                            ]    |&lt;br /&gt;
| Target              [Single Ally Self NoAoE                       ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Lengthy Magazines             ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Prepared is a battle won before you even see the enemy. You keep heavy |&lt;br /&gt;
| loads of ammunition close at hand, enhancing your repeat attacks and   |&lt;br /&gt;
| causing every repeated attack to hit harder and better.                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [25000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Mechanical [1                                         ]    |&lt;br /&gt;
| *\-Common Chemical     [15                                        ]    |&lt;br /&gt;
| Skills              [Mechanical/1                                 ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Cascading at a magnitude of 2.0 for  |&lt;br /&gt;
| 5.0 rounds(Cascading)                                                  |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Auto, Passive                                ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Lethal Dose                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A handgun with high caliber firing specialized ammunition carrying     |&lt;br /&gt;
| charged poisonous nanites that work to debilitate targets.             |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [NPC Only                                     ]    |&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| Ingredients                                                            |&lt;br /&gt;
| *\-Magnum              [1                                         ]    |&lt;br /&gt;
| *\-Chemical Barrels    [1                                         ]    |&lt;br /&gt;
| No Bounty           [Top Tier                                     ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/5                          ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [20                                        ]    |&lt;br /&gt;
| *\-Energy              [20                                        ]    |&lt;br /&gt;
| TopTier             [1                                            ]    |&lt;br /&gt;
| XP Cost             [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [200                                          ]    |&lt;br /&gt;
| Cooldown            [4000                                         ]    |&lt;br /&gt;
| Damage              [14                                           ]    |&lt;br /&gt;
| Damage Type         [Poison                                       ]    |&lt;br /&gt;
| Damage Variance     [1                                            ]    |&lt;br /&gt;
| Energy              [12                                           ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Penetration         [5                                            ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting HealGainDebuff at a magnitude of 5.0 |&lt;br /&gt;
| for 5.0 rounds(HealGainDebuff)                                         |&lt;br /&gt;
| \_Has a 100% chance of inflicting PoisonDamage at a magnitude of 8.0   |&lt;br /&gt;
| for 5.0 rounds(PoisonDamage)                                           |&lt;br /&gt;
| Target              [Single enemy                                 ]    |&lt;br /&gt;
| Type                [Attack, Single Target                        ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Top Tier-rific Tinkering                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Lifegiving Armor              ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This armor doesn&#039;t offer much protection but it does seem to           |&lt;br /&gt;
| rejuvenate the user. Must be some kind of new nanite tech.             |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Elite Shop                                   ]    |&lt;br /&gt;
| Cred Cost           [15000                                        ]    |&lt;br /&gt;
| Ingredients         [Mako Battery/1                               ]    |&lt;br /&gt;
| No Bounty           [Ingredients                                  ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [10                                        ]    |&lt;br /&gt;
| *\-Common Energy       [10                                        ]    |&lt;br /&gt;
| *\-Uncommon Mechanical [1                                         ]    |&lt;br /&gt;
| Skills              [Mechanical/20                                ]    |&lt;br /&gt;
| Slot                [Heavy Gear                                   ]    |&lt;br /&gt;
| Upgrade Cost        [30                                           ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [3                                            ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Proficiency         [Armor                                        ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of causing regeneration with a scaling power of    |&lt;br /&gt;
| 8.0, which will cause hit points to be regained for 15.0 rounds.(Regen)|&lt;br /&gt;
| \_Has a 100% chance of inflicting Recharge at a magnitude of 5.0 for   |&lt;br /&gt;
| 15.0 rounds(Recharge)                                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting Healgain at a magnitude of 4.0 for   |&lt;br /&gt;
| 15.0 rounds(Healgain)                                                  |&lt;br /&gt;
| \_Has a 100% chance of ignore 10.0% of all negative damage for 15.0    |&lt;br /&gt;
| rounds.(NegativeDamageImmunity)                                        |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Auto, Self                                   ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Light Energy Armor            ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This lightweight armor provides some resistance against elemental      |&lt;br /&gt;
| attacks. It could be as simple as insulated gloves or boots.           |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [200                                          ]    |&lt;br /&gt;
| Durability          [15                                           ]    |&lt;br /&gt;
| Salvage Amount      [Common Electronic/10                         ]    |&lt;br /&gt;
| Skills              [Electronic/1                                 ]    |&lt;br /&gt;
| XP Cost             [15                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Proficiency         [Armor                                        ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting EnergyDamageResist at a magnitude of |&lt;br /&gt;
| 2.5 for 15.0 rounds(EnergyDamageResist)                                |&lt;br /&gt;
| \_Has a 100% chance of inflicting HealGain at a magnitude of 1.5 for   |&lt;br /&gt;
| 15.0 rounds(HealGain)                                                  |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Auto, Self                                   ]    |&lt;br /&gt;
| Upgrade Cost        [7                                            ]    |&lt;br /&gt;
| Upkeep              [2                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Mall Rat Territory                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Light Melee                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| The base of a fast striking, accurate, attack. Statuses coupled with   |&lt;br /&gt;
| this base won&#039;t hit very hard, but will hit consistently thanks to the |&lt;br /&gt;
| fast recharge and high accuracy.                                       |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [100                                          ]    |&lt;br /&gt;
| Durability          [10                                           ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/10                         ]    |&lt;br /&gt;
| Skills              [Mechanical/1                                 ]    |&lt;br /&gt;
| Slot                [Side Weapon                                  ]    |&lt;br /&gt;
| XP Cost             [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [-1000                                        ]    |&lt;br /&gt;
| Cooldown            [2500                                         ]    |&lt;br /&gt;
| Damage              [6                                            ]    |&lt;br /&gt;
| Damage Type         [Slash                                        ]    |&lt;br /&gt;
| Energy              [5                                            ]    |&lt;br /&gt;
| Loadout             [8                                            ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Status Chance       [+20%                                         ]    |&lt;br /&gt;
| Status Duration     [-20%                                         ]    |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Melee, Single Target                         ]    |&lt;br /&gt;
| Upgrade Cost        [5                                            ]    |&lt;br /&gt;
| Upkeep              [2                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Liquid Bandage                ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| And you thought the original thing was good, Zephyr brings you the     |&lt;br /&gt;
| newest line of healing products. Apply once, and it finds wounds to    |&lt;br /&gt;
| seal that haven&#039;t even opened yet!                                     |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [5000                                         ]    |&lt;br /&gt;
| Faction             [Skunks                                       ]    |&lt;br /&gt;
| Ingredients         [Nanite Power Brick/1                         ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Faction Owned       [0                                         ]    |&lt;br /&gt;
| Salvage Amount      [Common Chemical/15                           ]    |&lt;br /&gt;
| Skills              [Energy/10                                    ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [300                                          ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Damage              [6                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [12                                           ]    |&lt;br /&gt;
| Loadout             [30                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of causing regeneration with a scaling power of    |&lt;br /&gt;
| 1.0, which will cause hit points to be regained for 5.0 rounds.(Regen) |&lt;br /&gt;
| \_Has a 100% chance of inflicting HealGain at a magnitude of 5.0 for   |&lt;br /&gt;
| 5.0 rounds(HealGain)                                                   |&lt;br /&gt;
| Target              [Minor AoE Ally NotUser                       ]    |&lt;br /&gt;
| Type                [HoT                                          ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Library]: Medical Laboratory                                          |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Liquid Courage                ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A small flask, a little bottle, maybe something more elaborate, either |&lt;br /&gt;
| way you can have a very quick chug of this mid-battle to give you a    |&lt;br /&gt;
| momentary boost in potency!                                            |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Elite Shop                                   ]    |&lt;br /&gt;
| Cred Cost           [75000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Edible     [7                                         ]    |&lt;br /&gt;
| *\-Common Edible       [50                                        ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [2                                         ]    |&lt;br /&gt;
| *\-Common Chemical     [50                                        ]    |&lt;br /&gt;
| Skills              [Edible/30                                    ]    |&lt;br /&gt;
| XP Cost             [200                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [-1000                                        ]    |&lt;br /&gt;
| Cooldown            [10000                                        ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [10                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting StatusBoost at a magnitude of 15.0   |&lt;br /&gt;
| for 2.0 rounds(StatusBoost)                                            |&lt;br /&gt;
| \_Has a 100% chance of increasing the healing done by the target&#039;s     |&lt;br /&gt;
| further actions by 10.0% percent for 2.0 rounds. Has diminishing       |&lt;br /&gt;
| returns.(Healing)                                                      |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Combo Power                                  ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Lucky Charm                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| It doesn&#039;t seem to do much... except, occasionally it will be exactly  |&lt;br /&gt;
| what you need.                                                         |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Elite Shop                                   ]    |&lt;br /&gt;
| Cred Cost           [100000                                       ]    |&lt;br /&gt;
| Owner               [The Back Room                                ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Electronic [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Chemical            [20                                        ]    |&lt;br /&gt;
| *\-Energy              [20                                        ]    |&lt;br /&gt;
| *\-Electronic          [20                                        ]    |&lt;br /&gt;
| Slot                [Charm                                        ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [200                                          ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| DebuffClearChance   [-99                                          ]    |&lt;br /&gt;
| DebuffClearMag      [-100%                                        ]    |&lt;br /&gt;
| DebuffResistChance  [-99                                          ]    |&lt;br /&gt;
| Energy              [0                                            ]    |&lt;br /&gt;
| HPBufferChance      [-99                                          ]    |&lt;br /&gt;
| HpBufferMag         [-100%                                        ]    |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| one of                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Lucky DamageBuff at a magnitude of   |&lt;br /&gt;
| 25.0 for 2.0 rounds(Lucky DamageBuff)                                  |&lt;br /&gt;
| \_Has a 50% chance of inflicting Lucky Charge at a magnitude of 25.0   |&lt;br /&gt;
| for 2.0 rounds(Lucky Charge)                                           |&lt;br /&gt;
|                                    OR                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting Lucky Charge at a magnitude of 30.0  |&lt;br /&gt;
| for 2.0 rounds(Lucky Charge)                                           |&lt;br /&gt;
| \_Has a 50% chance of inflicting Lucky Healing at a magnitude of 25.0  |&lt;br /&gt;
| for 2.0 rounds(Lucky Healing)                                          |&lt;br /&gt;
|                                    OR                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting Lucky Healing at a magnitude of 25.0 |&lt;br /&gt;
| for 2.0 rounds(Lucky Healing)                                          |&lt;br /&gt;
| \_Has a 50% chance of inflicting Lucky Statusboost at a magnitude of   |&lt;br /&gt;
| 25.0 for 2.0 rounds(Lucky Statusboost)                                 |&lt;br /&gt;
|                                    OR                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting Lucky StatusBoost at a magnitude of  |&lt;br /&gt;
| 10.0 for 2.0 rounds(Lucky StatusBoost)                                 |&lt;br /&gt;
| \_Has a 50% chance of inflicting Lucky Healgain at a magnitude of 25.0 |&lt;br /&gt;
| for 2.0 rounds(Lucky Healgain)                                         |&lt;br /&gt;
|                                    OR                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting Lucky HealGain at a magnitude of     |&lt;br /&gt;
| 15.0 for 2.0 rounds(Lucky HealGain)                                    |&lt;br /&gt;
| \_Has a 50% chance of inflicting Lucky Vampiric at a magnitude of 25.0 |&lt;br /&gt;
| for 2.0 rounds(Lucky Vampiric)                                         |&lt;br /&gt;
|                                    OR                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting Lucky Vampiric at a magnitude of     |&lt;br /&gt;
| 10.0 for 2.0 rounds(Lucky Vampiric)                                    |&lt;br /&gt;
| \_Has a 50% chance of inflicting Lucky DamageResist at a magnitude of  |&lt;br /&gt;
| 25.0 for 2.0 rounds(Lucky DamageResist)                                |&lt;br /&gt;
|                                    OR                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting Lucky DamageResist at a magnitude of |&lt;br /&gt;
| 10.0 for 2.0 rounds(Lucky DamageResist)                                |&lt;br /&gt;
| \_Has a 50% chance of inflicting Lucky PhysicalDamageReturn at a       |&lt;br /&gt;
| magnitude of 25.0 for 2.0 rounds(Lucky PhysicalDamageReturn)           |&lt;br /&gt;
|                                    OR                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting Lucky PhysicalDamageReturn at a      |&lt;br /&gt;
| magnitude of 20.0 for 2.0 rounds(Lucky PhysicalDamageReturn)           |&lt;br /&gt;
| \_Has a 50% chance of inflicting Lucky Damagebuff at a magnitude of    |&lt;br /&gt;
| 25.0 for 2.0 rounds(Lucky Damagebuff)                                  |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Buff Toggle                                  ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [M4 Carbine                    ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Shorter, lighter, and more mobile than a rifle, the M4 Carbine         |&lt;br /&gt;
| sacrifices range and accuracy to excell in close quarters engagements. |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [15000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [60                                        ]    |&lt;br /&gt;
| *\-Common Chemical     [15                                        ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [25                                        ]    |&lt;br /&gt;
| *\-Chemical            [10                                        ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [600                                          ]    |&lt;br /&gt;
| Cooldown            [8000                                         ]    |&lt;br /&gt;
| Damage              [26                                           ]    |&lt;br /&gt;
| Damage Type         [Pierce                                       ]    |&lt;br /&gt;
| Energy              [25                                           ]    |&lt;br /&gt;
| Loadout             [25                                           ]    |&lt;br /&gt;
| Penetration         [2                                            ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of striking again, causing half damage, but not    |&lt;br /&gt;
| refreshing other statuses, 2.0 times over 2.0 rounds.(RepeatAttack)    |&lt;br /&gt;
| Target              [Single Enemy NoAoE                           ]    |&lt;br /&gt;
| Type                [Damage                                       ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [RSX Solutions]: Operative Floor, Basement 1                           |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Macuahuitl                    ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A massive, sword-like club forged from obsidian and wood. It has sharp |&lt;br /&gt;
| blades running along it, held in slats, and delivers quite a forceful, |&lt;br /&gt;
| if slightly slow and inaccurate, blow!                                 |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Dedication                                   ]    |&lt;br /&gt;
| No Bounty           [Dedication Item                              ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Edible       [50                                        ]    |&lt;br /&gt;
| *\-Common Chemical     [75                                        ]    |&lt;br /&gt;
| Skills              [Edible/30                                    ]    |&lt;br /&gt;
| Upgrade Cost        [5                                            ]    |&lt;br /&gt;
| Xp Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [1200                                         ]    |&lt;br /&gt;
| Cooldown            [8000                                         ]    |&lt;br /&gt;
| Damage              [45                                           ]    |&lt;br /&gt;
| Damage Type         [Slash                                        ]    |&lt;br /&gt;
| Energy              [35                                           ]    |&lt;br /&gt;
| Loadout             [25                                           ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| No Trade            [1                                            ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Status Mag          [-30%                                         ]    |&lt;br /&gt;
| Target              [Single Enemy NoAoE                           ]    |&lt;br /&gt;
| Type                [Attack                                       ]    |&lt;br /&gt;
| Upgrade Cost        [5                                            ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Magnum                        ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A more powerful version of the pistol. One has to adjust for the heavy |&lt;br /&gt;
| kickback, making it a harder weapon to manage and fire.                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Mechanical/1                        ]    |&lt;br /&gt;
| Skills              [Mechanical/20                                ]    |&lt;br /&gt;
| XP Cost             [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [240                                          ]    |&lt;br /&gt;
| Cooldown            [2000                                         ]    |&lt;br /&gt;
| Damage              [10                                           ]    |&lt;br /&gt;
| Damage Type         [Pierce                                       ]    |&lt;br /&gt;
| Energy              [10                                           ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Penetration         [3                                            ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Target              [Single enemy                                 ]    |&lt;br /&gt;
| Type                [Attack, Single Target                        ]    |&lt;br /&gt;
| Upkeep              [3                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Mashed Bait                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Just some mashed up food. Not the fanciest bait, but it&#039;ll do. Good    |&lt;br /&gt;
| for starters.                                                          |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [1000                                         ]    |&lt;br /&gt;
| No Bounty           [Makes Batch                                  ]    |&lt;br /&gt;
| Quantity            [12                                           ]    |&lt;br /&gt;
| Salvage Amount      [Common Edible/5                              ]    |&lt;br /&gt;
| Skills              [Edible/1                                     ]    |&lt;br /&gt;
| Upgrade Cost        [1                                            ]    |&lt;br /&gt;
| XP Cost             [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Mechanical Drone              ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Oh now this is complicated. Why trust biology when you can make a      |&lt;br /&gt;
| battle companion with your own bare hands, talons, or what have you?   |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [10                                        ]    |&lt;br /&gt;
| *\-Common Electronic   [10                                        ]    |&lt;br /&gt;
| *\-Common Energy       [10                                        ]    |&lt;br /&gt;
| *\-Uncommon Electronic [1                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [15                                        ]    |&lt;br /&gt;
| *\-Energy              [10                                        ]    |&lt;br /&gt;
| *\-Electronic          [30                                        ]    |&lt;br /&gt;
| Slot                [Mechanical Drone                             ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [2000                                         ]    |&lt;br /&gt;
| Cooldown            [50000                                        ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_SummonMechanicalDr[100% chance at Minion power for 50 rounds.     ]  |&lt;br /&gt;
| Target              [Self                                         ]    |&lt;br /&gt;
| Type                [Summon                                       ]    |&lt;br /&gt;
| Upgrade Cost        [40                                           ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Mall Rat Territory                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Mechanical Source             ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Wonder of Wonders. You have found a source of mechanical salvage.      |&lt;br /&gt;
| Perhaps a mine, or a junkyard. In any event, using this item will      |&lt;br /&gt;
| place the source in a room. Sources cannot be moved once placed.       |&lt;br /&gt;
| Roleplaying in the same room as a source will cause the roleplayers to |&lt;br /&gt;
| gain salvage of the same type. Salvage odds count. The source will     |&lt;br /&gt;
| yield at least two elites worth of salvage, but could yield more, with |&lt;br /&gt;
| luck.                                                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [100000                                       ]    |&lt;br /&gt;
| Salvage Amount      [Elite Mechanical/1                           ]    |&lt;br /&gt;
| Skills              [Mechanical/50                                ]    |&lt;br /&gt;
| XP Cost             [2000                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Medical Hypo                  ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Medical hypos deliver concentrated bursts of medical nanites and       |&lt;br /&gt;
| nutrients to where it&#039;s needed most, for rapid healing.                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [1000                                         ]    |&lt;br /&gt;
| No Bounty           [Makes Batch                                  ]    |&lt;br /&gt;
| Quantity            [12                                           ]    |&lt;br /&gt;
| Salvage Amount      [Common Edible/10                             ]    |&lt;br /&gt;
| Skills              [Edible/25                                    ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| Xp Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [250                                          ]    |&lt;br /&gt;
| Cooldown            [4000                                         ]    |&lt;br /&gt;
| Damage              [17                                           ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Proficiency         [First Aid                                    ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of causing regeneration with a scaling power of    |&lt;br /&gt;
| 5.0, which will cause hit points to be regained for 3.0 rounds.(Regen) |&lt;br /&gt;
| \_Has a 100% chance of inflicting DebuffClear at a magnitude of 10.0   |&lt;br /&gt;
| for 1.0 rounds(DebuffClear)                                            |&lt;br /&gt;
| \_Has a 100% chance of inflicting HealGain at a magnitude of 3.0 for   |&lt;br /&gt;
| 5.0 rounds(HealGain)                                                   |&lt;br /&gt;
| Target              [Single Ally,NoAoE                            ]    |&lt;br /&gt;
| Type                [Expendable Healing                           ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Mall Rat Territory                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Medicinal                     ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A first aid kit can keep yourself and allies in the fight instead of   |&lt;br /&gt;
| on a stretcher.                                                        |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [10                                        ]    |&lt;br /&gt;
| *\-Common Edible       [5                                         ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| Skills              [Chemical/20                                  ]    |&lt;br /&gt;
| XP Cost             [30                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [650                                          ]    |&lt;br /&gt;
| Cooldown            [2000                                         ]    |&lt;br /&gt;
| Damage              [20                                           ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [10                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Proficiency         [First Aid                                    ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of causing regeneration with a scaling power of    |&lt;br /&gt;
| 4.0, which will cause hit points to be regained for 2.0 rounds.(Regen) |&lt;br /&gt;
| Target              [Single Ally                                  ]    |&lt;br /&gt;
| Type                [Regen                                        ]    |&lt;br /&gt;
| Upgrade Cost        [5                                            ]    |&lt;br /&gt;
| Upkeep              [2                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      NPC Combatants      ]______________________|&lt;br /&gt;
| Lushie                                                                 |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Medicinal Wrappings           ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| These bandages can be worn like gloves or a chest wrap or a bandanna.  |&lt;br /&gt;
| Either way, they help soothe the pains away from a hard day&#039;s work.    |&lt;br /&gt;
| How handy!                                                             |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [25000                                        ]    |&lt;br /&gt;
| Salvage Amount      [Common Chemical/25                           ]    |&lt;br /&gt;
| Skills              [Chemical/1                                   ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of causing regeneration with a scaling power of    |&lt;br /&gt;
| 5.0, which will cause hit points to be regained for 10.0 rounds.(Regen)|&lt;br /&gt;
| \_Has a 100% chance of inflicting DebuffResist at a magnitude of 5.0   |&lt;br /&gt;
| for 10.0 rounds(DebuffResist)                                          |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Passive Buff                                 ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Metal Claws                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Quick and to the point, these claws are a great offensive measure for  |&lt;br /&gt;
| when a mutant gets too close or too friendly. Sometimes you can even   |&lt;br /&gt;
| get a lucky strike in, making your opponent think twice about messing  |&lt;br /&gt;
| with you!  NOTE! These are not implanted.                              |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [100                                          ]    |&lt;br /&gt;
| Faction             [Survivalists                                 ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/25                         ]    |&lt;br /&gt;
| Skills              [Mechanical/1                                 ]    |&lt;br /&gt;
| XP Cost             [15                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [250                                          ]    |&lt;br /&gt;
| Cooldown            [4000                                         ]    |&lt;br /&gt;
| Damage              [2                                            ]    |&lt;br /&gt;
| Damage Type         [Slash                                        ]    |&lt;br /&gt;
| Energy              [10                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Penetration         [2                                            ]    |&lt;br /&gt;
| Proficiency         [Brawling                                     ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Stacked5SlashDamage at a magnitude   |&lt;br /&gt;
| of 3.0 for 6.0 rounds(Stacked5SlashDamage)                             |&lt;br /&gt;
| \_Has a 10% chance of inflicting CriticalDamage at a magnitude of 6.0  |&lt;br /&gt;
| for 5.0 rounds(CriticalDamage)                                         |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Stacked DoT                                  ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Chandler Hospital]: Advanced Medical Labs                             |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Metal Detector                ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Beep...                                                                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Electronic   [10                                        ]    |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| Skills              [Energy/10                                    ]    |&lt;br /&gt;
| Slot                [Salvage Collector                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| *\-MechanicalSalvage   [100                                       ]    |&lt;br /&gt;
| *\-ChemicalSalvage     [100                                       ]    |&lt;br /&gt;
| *\-EdibleSalvage       [100                                       ]    |&lt;br /&gt;
| *\-ElectronicSalvage   [100                                       ]    |&lt;br /&gt;
| *\-EnergySalvage       [100                                       ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting ChemicalSalvage at a magnitude of    |&lt;br /&gt;
| -25.0 for 100.0 rounds(ChemicalSalvage)                                |&lt;br /&gt;
| \_Has a 100% chance of inflicting EdibleSalvage at a magnitude of      |&lt;br /&gt;
| -25.0 for 100.0 rounds(EdibleSalvage)                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting MechanicalSalvage at a magnitude of  |&lt;br /&gt;
| 50.0 for 100.0 rounds(MechanicalSalvage)                               |&lt;br /&gt;
| \_Has a 100% chance of inflicting ElectronicSalvage at a magnitude of  |&lt;br /&gt;
| -25.0 for 100.0 rounds(ElectronicSalvage)                              |&lt;br /&gt;
| \_Has a 100% chance of inflicting EnergySalvage at a magnitude of      |&lt;br /&gt;
| -25.0 for 100.0 rounds(EnergySalvage)                                  |&lt;br /&gt;
| Status Mag          [+20%                                         ]    |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Auto Passive Self                            ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Meteor Shield                 ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Made of an unidentifiable material, this shield is cast in a shaded    |&lt;br /&gt;
| luster with irridescence lancing like fibrous crystals through it. It  |&lt;br /&gt;
| surface carries an ominous sensation when close, a danger that lies    |&lt;br /&gt;
| beneath the surface that sends chills up the spine, but with the       |&lt;br /&gt;
| proper training focus and preparation, it could be a useful tool.      |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Dedication                                   ]    |&lt;br /&gt;
| Cred Cost           [25000                                        ]    |&lt;br /&gt;
| Ingredients         [Mako Battery/5                               ]    |&lt;br /&gt;
| No Bounty Ingredient[Dedication                                   ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| No Trade            [1                                            ]    |&lt;br /&gt;
| NoTrade             [1                                            ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [20                                        ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| Skills              [Mechanical/5                                 ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [400                                          ]    |&lt;br /&gt;
| Cooldown            [4000                                         ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [15                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| No Trade            [1                                            ]    |&lt;br /&gt;
| Proficiency         [Armor                                        ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting DamageResist at a magnitude of 2.4   |&lt;br /&gt;
| for 5.0 rounds(DamageResist)                                           |&lt;br /&gt;
| \_Has a 100% chance of inflicting Stacked3NegativeDamage at a          |&lt;br /&gt;
| magnitude of 1.0 for 10.0 rounds(Stacked3NegativeDamage)               |&lt;br /&gt;
| \_Has a 100% chance of inflicting EnergyDamageReturn at a magnitude of |&lt;br /&gt;
| 5.0 for 5.0 rounds(EnergyDamageReturn)                                 |&lt;br /&gt;
| \_Has a 100% chance of decreasing the chance of hostile powers to hit  |&lt;br /&gt;
| the target by 15.0% percent for 5.0 rounds. Has diminishing            |&lt;br /&gt;
| returns.(Defense)                                                      |&lt;br /&gt;
| \_Has a 100% chance of inflicting PhysicalDamageResist at a magnitude  |&lt;br /&gt;
| of 1.6 for 5.0 rounds(PhysicalDamageResist)                            |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Buff Self NoAoE Betraying                    ]    |&lt;br /&gt;
| Upgrade Cost        [30                                           ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Weapon Master]: The Dark Room                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Module                        ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This little widget is designed to be worn easily anywhere. The main    |&lt;br /&gt;
| advantage of it is its small pool of nanites. Properly programmed,     |&lt;br /&gt;
| they can dispense a constant benefit to the wearer. Flexible and       |&lt;br /&gt;
| portable!                                                              |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [25000                                        ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/10                         ]    |&lt;br /&gt;
| Skills              [Mechanical/1                                 ]    |&lt;br /&gt;
| Slot                [Nanite Accessory                             ]    |&lt;br /&gt;
| XP Cost             [300                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [1                                            ]    |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Auto                                         ]    |&lt;br /&gt;
| Upkeep              [1                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [RSX Solutions]: Operative Floor, Basement 1                           |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      NPC Combatants      ]______________________|&lt;br /&gt;
| Lushie                                                                 |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Morgenstern of Death          ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| It&#039;s a stick with some spikey balls of various types of ouchification  |&lt;br /&gt;
| on the ends of a few chains. With some luck, you might even hit a      |&lt;br /&gt;
| single enemy with TWO of the spikey balls.                             |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [50000                                        ]    |&lt;br /&gt;
| Ingredients         [Mako Battery/5                               ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Dedication          [0                                         ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Common Energy       [5                                         ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Mechanical [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [25                                        ]    |&lt;br /&gt;
| *\-Energy              [25                                        ]    |&lt;br /&gt;
| *\-Chemical            [25                                        ]    |&lt;br /&gt;
| Slot                [Weapon Master                                ]    |&lt;br /&gt;
| XP Cost             [300                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [1000                                         ]    |&lt;br /&gt;
| Cooldown            [8000                                         ]    |&lt;br /&gt;
| Damage              [28                                           ]    |&lt;br /&gt;
| Damage Type         [Blunt                                        ]    |&lt;br /&gt;
| Damage Variance     [1                                            ]    |&lt;br /&gt;
| Energy              [25                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Secondary Damage    [3                                            ]    |&lt;br /&gt;
| Secondary Damage Typ[Healing                                      ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| \_Has a 100% chance of inflicting Vampiric at a magnitude of 4.0 for   |&lt;br /&gt;
| 5.0 rounds(Vampiric)                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting HPBuffer at a magnitude of 5.0 for   |&lt;br /&gt;
| 3.0 rounds(HPBuffer)                                                   |&lt;br /&gt;
| Secondary Target    [Large Ally AoE NotUser                       ]    |&lt;br /&gt;
| Secondary Type      [Healing                                      ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 50% chance of inflicting CriticalKnockdown at a magnitude of   |&lt;br /&gt;
| 1.0 for 1.0 rounds(CriticalKnockdown)                                  |&lt;br /&gt;
| \_Has a 33% chance of inflicting PierceDamage at a magnitude of 1.0    |&lt;br /&gt;
| for 3.0 rounds(PierceDamage)                                           |&lt;br /&gt;
| \_Has a 33% chance of inflicting Negativedamage at a magnitude of 1.0  |&lt;br /&gt;
| for 3.0 rounds(Negativedamage)                                         |&lt;br /&gt;
| \_Has a 33% chance of inflicting BluntDamage at a magnitude of 1.0 for |&lt;br /&gt;
| 3.0 rounds(BluntDamage)                                                |&lt;br /&gt;
| Target              [Small Enemy AoE                              ]    |&lt;br /&gt;
| Type                [Attack                                       ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
| Vampiric            [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Muscular Enhancers            ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| These enhance your biology rather directly, allowing for greater feats |&lt;br /&gt;
| of strength.                                                           |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [60000                                        ]    |&lt;br /&gt;
| Faction             [Skunks                                       ]    |&lt;br /&gt;
| Ingredients         [Aggressive Soup/3                            ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Faction Owned       [0                                         ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Electronic [1                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Electronic          [15                                        ]    |&lt;br /&gt;
| *\-Chemical            [15                                        ]    |&lt;br /&gt;
| XP Cost             [150                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of increasing the damage done by further attacks   |&lt;br /&gt;
| by 5.0% percent for 15.0 rounds. Has diminishing returns.(DamageBuff)  |&lt;br /&gt;
| \_Has a 100% chance of inflicting MaxHP at a magnitude of 3.0 for 15.0 |&lt;br /&gt;
| rounds(MaxHP)                                                          |&lt;br /&gt;
| \_Has a 100% chance of inflicting Strength at a magnitude of 1.5 for   |&lt;br /&gt;
| 15.0 rounds(Strength)                                                  |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Auto Self                                    ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Library]: Medical Laboratory                                          |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Musical Instrument            ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A musical instrument to help lull your enemies with its soothing       |&lt;br /&gt;
| melodies.                                                              |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [30000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [15                                        ]    |&lt;br /&gt;
| *\-Common Electronic   [15                                        ]    |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Energy              [2                                         ]    |&lt;br /&gt;
| *\-Mechanical          [1                                         ]    |&lt;br /&gt;
| *\-Electronic          [1                                         ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Aggro Rate          [-100                                         ]    |&lt;br /&gt;
| Charge              [800                                          ]    |&lt;br /&gt;
| Cooldown            [8000                                         ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Psychic                                      ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of Increasing the chance of hostile powers to hit  |&lt;br /&gt;
| the target by 5.0% percent for 4.0 rounds. Has diminishing             |&lt;br /&gt;
| returns.(DefenseDebuff)                                                |&lt;br /&gt;
| \_Has a 100% chance of inflicting AccuracyDebuff at a magnitude of 5.0 |&lt;br /&gt;
| for 4.0 rounds(AccuracyDebuff)                                         |&lt;br /&gt;
| \_Has a 100% chance of decreasing the damage done by further attacks   |&lt;br /&gt;
| by 5.0% percent for 4.0 rounds. Has diminishing                        |&lt;br /&gt;
| returns.(DamagebuffDebuff)                                             |&lt;br /&gt;
| \_Has a 100% chance of inflicting AttackDebuff at a magnitude of 0.8   |&lt;br /&gt;
| for 4.0 rounds(AttackDebuff)                                           |&lt;br /&gt;
| Status Duration     [+25%                                         ]    |&lt;br /&gt;
| Target              [Large Enemy AoE                              ]    |&lt;br /&gt;
| Type                [Debuff                                       ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Mutant Companion              ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Not so much... constructed, as befriended, trained, and a little       |&lt;br /&gt;
| bribed. Your mutant companion will fight alongside you loyally when    |&lt;br /&gt;
| summoned. A well rounded companion, adapted for these wild times, the  |&lt;br /&gt;
| mutant has some amount of curative and offensive power.                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Edible       [10                                        ]    |&lt;br /&gt;
| *\-Common Mechanical   [10                                        ]    |&lt;br /&gt;
| *\-Common Electronic   [10                                        ]    |&lt;br /&gt;
| *\-Uncommon Edible     [1                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Edible              [30                                        ]    |&lt;br /&gt;
| *\-Mechanical          [10                                        ]    |&lt;br /&gt;
| *\-Electronic          [15                                        ]    |&lt;br /&gt;
| Slot                [Mutant Companion                             ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [2000                                         ]    |&lt;br /&gt;
| Cooldown            [50000                                        ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_SummonMutantCompan[100% chance at Minion power for 50 rounds.     ]  |&lt;br /&gt;
| Target              [Self                                         ]    |&lt;br /&gt;
| Type                [Summon                                       ]    |&lt;br /&gt;
| Upgrade Cost        [40                                           ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [New Dawn]: Crossroads                                                 |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Nanite Barrier                ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Pulling in ambient nanites, making some armor from them alone. It      |&lt;br /&gt;
| won&#039;t last long, but it will help protect you!                         |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [50000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Electronic [5                                         ]    |&lt;br /&gt;
| *\-Common Energy       [50                                        ]    |&lt;br /&gt;
| *\-Common Chemical     [75                                        ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Electronic          [20                                        ]    |&lt;br /&gt;
| *\-Energy              [10                                        ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [400                                          ]    |&lt;br /&gt;
| Cooldown            [9000                                         ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Nanite Reliant      [1                                            ]    |&lt;br /&gt;
| Proficiency         [Armor                                        ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting NanBar DamageResist at a magnitude   |&lt;br /&gt;
| of 2.5 for 4.0 rounds(NanBar DamageResist)                             |&lt;br /&gt;
| \_Has a 100% chance of inflicting NanBar PhysicalDamageResist at a     |&lt;br /&gt;
| magnitude of 4.5 for 4.0 rounds(NanBar PhysicalDamageResist)           |&lt;br /&gt;
| \_Has a 100% chance of inflicting NanBar EnergyDamageResist at a       |&lt;br /&gt;
| magnitude of 4.5 for 4.0 rounds(NanBar EnergyDamageResist)             |&lt;br /&gt;
| \_Has a 100% chance of inflicting NanBar DamageBuff at a magnitude of  |&lt;br /&gt;
| -15.0 for 2.0 rounds(NanBar DamageBuff)                                |&lt;br /&gt;
| \_Has a 100% chance of inflicting NanBar HPBuffer at a magnitude of    |&lt;br /&gt;
| 5.0 for 4.0 rounds(NanBar HPBuffer)                                    |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Defensive Buff                               ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [RSX Solutions]: Operative Floor, Basement 1                           |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Nanite Buffer                 ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A protective layer of nanites that can defray incoming kinetic and     |&lt;br /&gt;
| many forms of hostile energy. They die for you!                        |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [100000                                       ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Uncommon Electronic [1                                         ]    |&lt;br /&gt;
| Skills              [Electronic/25                                ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [400                                          ]    |&lt;br /&gt;
| Cooldown            [3500                                         ]    |&lt;br /&gt;
| Damage              [1                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Nanite Reliant      [1                                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting HPBuffer at a magnitude of 25.0 for  |&lt;br /&gt;
| 10.0 rounds(HPBuffer)                                                  |&lt;br /&gt;
| \_Has a 33% chance of inflicting CritHPBuffer at a magnitude of 5.0    |&lt;br /&gt;
| for 10.0 rounds(CritHPBuffer)                                          |&lt;br /&gt;
| Target              [Single Ally                                  ]    |&lt;br /&gt;
| Type                [Buff, Single Target                          ]    |&lt;br /&gt;
| Upgrade Cost        [30                                           ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Nanite Cannon                 ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Behold, the best in modern personal warfare. It looks something like a |&lt;br /&gt;
| mix between a rifle and a bazooka, with ten times the sparkly lights.  |&lt;br /&gt;
| Hold the trigger, hold it steady, and watch at is disgorges a          |&lt;br /&gt;
| supersonic and nanite smoothed round out to burrow a hole through most |&lt;br /&gt;
| targets. That&#039;ll teach em!                                             |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [45000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [25                                        ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| *\-Common Energy       [50                                        ]    |&lt;br /&gt;
| Skills              [Chemical/1                                   ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [1000                                         ]    |&lt;br /&gt;
| Cooldown            [15000                                        ]    |&lt;br /&gt;
| Damage              [35                                           ]    |&lt;br /&gt;
| Damage Type         [Pierce                                       ]    |&lt;br /&gt;
| Damage Variance     [1                                            ]    |&lt;br /&gt;
| Energy              [35                                           ]    |&lt;br /&gt;
| Loadout             [35                                           ]    |&lt;br /&gt;
| Nanite Reliant      [1                                            ]    |&lt;br /&gt;
| Penetration         [2                                            ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting AttackDebuff at a magnitude of 1.0   |&lt;br /&gt;
| for 10.0 rounds(AttackDebuff)                                          |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Damage                                       ]    |&lt;br /&gt;
| Upkeep              [15                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Nanite Entangler              ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| It may slow you down, but you&#039;re taking them down with you! This item  |&lt;br /&gt;
| applies a debuff to you and the target as the nanites entangle you     |&lt;br /&gt;
| both.                                                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [30000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Energy       [5                                         ]    |&lt;br /&gt;
| *\-Common Electronic   [5                                         ]    |&lt;br /&gt;
| Skills              [Electronic/1                                 ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [1000                                         ]    |&lt;br /&gt;
| Cooldown            [10000                                        ]    |&lt;br /&gt;
| Damage              [1                                            ]    |&lt;br /&gt;
| Damage Type         [Cold                                         ]    |&lt;br /&gt;
| Energy              [15                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Nanite Reliant      [1                                            ]    |&lt;br /&gt;
| Secondary Damage    [1                                            ]    |&lt;br /&gt;
| Secondary Damage Typ[Critical                                     ]    |&lt;br /&gt;
| Secondary status                                                       |&lt;br /&gt;
| \_Has a 100% chance of inflicting Knockdown at a magnitude of 1.0 for  |&lt;br /&gt;
| 10.0 rounds(Knockdown)                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting AttackDebuff at a magnitude of 0.5   |&lt;br /&gt;
| for 10.0 rounds(AttackDebuff)                                          |&lt;br /&gt;
| \_Has a 100% chance of inflicting ChargeDebuff at a magnitude of 5.0   |&lt;br /&gt;
| for 10.0 rounds(ChargeDebuff)                                          |&lt;br /&gt;
| Secondary target    [Self NoAoE                                   ]    |&lt;br /&gt;
| Secondary type      [Debuff                                       ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Knockdown at a magnitude of 4.0 for  |&lt;br /&gt;
| 10.0 rounds(Knockdown)                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting AttackDebuff at a magnitude of 1.0   |&lt;br /&gt;
| for 10.0 rounds(AttackDebuff)                                          |&lt;br /&gt;
| \_Has a 100% chance of inflicting ChargeDebuff at a magnitude of 10.0  |&lt;br /&gt;
| for 10.0 rounds(ChargeDebuff)                                          |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Debuff                                       ]    |&lt;br /&gt;
| Upkeep              [6                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Nanite Power Brick            ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A small plastic shell filled with nanites programmed to produce        |&lt;br /&gt;
| intense bursts of energy.                                              |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [3000                                         ]    |&lt;br /&gt;
| No Bounty           [Makes Batch                                  ]    |&lt;br /&gt;
| Quantity            [2                                            ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Energy/1                            ]    |&lt;br /&gt;
| Skills              [Energy/15                                    ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Nanotech Medbot               ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Summon your own energency medical system. Fully autonomous, just be    |&lt;br /&gt;
| careful it doesn&#039;t remove your brain.                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Electronic [3                                         ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Mechanical [1                                         ]    |&lt;br /&gt;
| *\-Common Energy       [25                                        ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Electronic          [30                                        ]    |&lt;br /&gt;
| *\-Mechanical          [15                                        ]    |&lt;br /&gt;
| *\-Chemical            [15                                        ]    |&lt;br /&gt;
| Slot                [Nanotech Medbot                              ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [2000                                         ]    |&lt;br /&gt;
| Cooldown            [50000                                        ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_SummonMedbot      [100% chance at Minion power for 50 rounds.     ]  |&lt;br /&gt;
| Target              [Self                                         ]    |&lt;br /&gt;
| Type                [Summon                                       ]    |&lt;br /&gt;
| Upgrade Cost        [30                                           ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Overclocker                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Consuming massive amounts of energy, the overclocker is a tiny device  |&lt;br /&gt;
| that can majorly accellerate the nanites inside you.                   |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Elite Shop                                   ]    |&lt;br /&gt;
| Cred Cost           [30000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [10                                        ]    |&lt;br /&gt;
| *\-Common Energy       [10                                        ]    |&lt;br /&gt;
| *\-Uncommon Edible     [3                                         ]    |&lt;br /&gt;
| Skills              [Edible/20                                    ]    |&lt;br /&gt;
| XP Cost             [250                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Energy              [1.2                                          ]    |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Charge at a magnitude of 12.0 for    |&lt;br /&gt;
| 15.0 rounds(Charge)                                                    |&lt;br /&gt;
| Status Chance       [15%                                          ]    |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Auto Self                                    ]    |&lt;br /&gt;
| Upgrade Cost        [30                                           ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Pep Up                        ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Just a little chew and you can feel a little zing in your step! Your   |&lt;br /&gt;
| find yourself looking for openings to get little jabs in between your  |&lt;br /&gt;
| assaults.                                                              |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [1000                                         ]    |&lt;br /&gt;
| Modifiers                                                              |&lt;br /&gt;
| *\-Type                [0                                         ]    |&lt;br /&gt;
| *\-Pocketable Buff     [0                                         ]    |&lt;br /&gt;
| Precious            [Drugs                                        ]    |&lt;br /&gt;
| Salvage Amount      [Common Edible/25                             ]    |&lt;br /&gt;
| Skills              [Edible/1                                     ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [200                                          ]    |&lt;br /&gt;
| Cooldown            [20000                                        ]    |&lt;br /&gt;
| Energy              [0                                            ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Strike|50HostileTrigger at a         |&lt;br /&gt;
| magnitude of 5.0 for 20.0 rounds(Strike|50HostileTrigger)              |&lt;br /&gt;
| Target              [Single Ally                                  ]    |&lt;br /&gt;
| Type                [Pocketable Buff                              ]    |&lt;br /&gt;
| Upkeep              [7                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Physical Armor                ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Light and breezy, but still affords quality physical protection to the |&lt;br /&gt;
| wearer.                                                                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [200                                          ]    |&lt;br /&gt;
| Durability          [15                                           ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/10                         ]    |&lt;br /&gt;
| Skills              [Mechanical/1                                 ]    |&lt;br /&gt;
| XP Cost             [15                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Proficiency         [Armor                                        ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting PhysicalDamageResist at a magnitude  |&lt;br /&gt;
| of 2.5 for 10.0 rounds(PhysicalDamageResist)                           |&lt;br /&gt;
| \_Has a 100% chance of inflicting MaxHP at a magnitude of 4.5 for 10.0 |&lt;br /&gt;
| rounds(MaxHP)                                                          |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Auto, Self                                   ]    |&lt;br /&gt;
| Upgrade Cost        [7                                            ]    |&lt;br /&gt;
| Upkeep              [2                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Library]: Entrance                                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Pickmeups                     ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| For when you need a kick in the butt, because of a kick in the teeth.  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [400`                                         ]    |&lt;br /&gt;
| Faction             [Mall Rats                                    ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Faction Owned       [0                                         ]    |&lt;br /&gt;
| *\-Makes Batch         [0                                         ]    |&lt;br /&gt;
| Precious            [Drugs                                        ]    |&lt;br /&gt;
| Salvage Amount      [Common Chemical/10                           ]    |&lt;br /&gt;
| Skills              [Chemical/25                                  ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| XP Cost             [1000                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [0                                            ]    |&lt;br /&gt;
| Cooldown            [8000                                         ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [8                                            ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of causing regeneration with a scaling power of    |&lt;br /&gt;
| 8.0, which will cause hit points to be regained for 6.0 rounds.(Regen) |&lt;br /&gt;
| Target              [Small AoE Ally                               ]    |&lt;br /&gt;
| Type                [Pocketable HoT                               ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Private Labs                                               |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Pistol                        ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A must-have for anyone seeking a relatively inexpensive and useful     |&lt;br /&gt;
| gun. The Pistol delivers single shots with light power and light       |&lt;br /&gt;
| penetration capabilities.                                              |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [800                                          ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/10                         ]    |&lt;br /&gt;
| Skills              [Mechanical/1                                 ]    |&lt;br /&gt;
| XP Cost             [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [240                                          ]    |&lt;br /&gt;
| Cooldown            [1200                                         ]    |&lt;br /&gt;
| Damage              [5                                            ]    |&lt;br /&gt;
| Damage Type         [Pierce                                       ]    |&lt;br /&gt;
| Energy              [4                                            ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Penetration         [2                                            ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Target              [Single enemy                                 ]    |&lt;br /&gt;
| Type                [Attack, Single Target                        ]    |&lt;br /&gt;
| Upkeep              [3                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Chandler Hospital]: Munitions Dump                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      NPC Combatants      ]______________________|&lt;br /&gt;
| Enraged Gryphon                                                        |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Poison Needle                 ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Look at this gorgeous hunk of metal! I have a nice comfortable grip    |&lt;br /&gt;
| right here for you to hold it up and put a solid way between you and   |&lt;br /&gt;
| what wants to rearrange your face! Sure, it&#039;s a bit heavy, but that&#039;s  |&lt;br /&gt;
| worth the price of staying alive, right?                               |&lt;br /&gt;
|                                    -                                   |&lt;br /&gt;
| (This is considered a precious item.)                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Purchase Only                                ]    |&lt;br /&gt;
| Cred Cost           [40000                                        ]    |&lt;br /&gt;
| No Bounty           [NPC Only                                     ]    |&lt;br /&gt;
| Salvage Amount      [Common Chemical/15                           ]    |&lt;br /&gt;
| Skills              [Chemical/1                                   ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [400                                          ]    |&lt;br /&gt;
| Cooldown            [5000                                         ]    |&lt;br /&gt;
| Damage              [5                                            ]    |&lt;br /&gt;
| Damage Type         [Poison                                       ]    |&lt;br /&gt;
| Energy              [15                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting HealgainDebuff at a magnitude of 7.0 |&lt;br /&gt;
| for 5.0 rounds(HealgainDebuff)                                         |&lt;br /&gt;
| \_Has a 100% chance of inflicting Brew PoisonDamage at a magnitude of  |&lt;br /&gt;
| 5.0 for 4.0 rounds(Brew PoisonDamage)                                  |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [DoT Debuff Pocketable                        ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Small Ruined Town]: Hank&#039;s Munitions                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Polearm                       ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A long pointed device good for jabbing things and keeping distance.    |&lt;br /&gt;
| Not as damaging as some things, it makes up for it by proving          |&lt;br /&gt;
| defensive advantage to the user. It is also better than others at      |&lt;br /&gt;
| piercing armor.                                                        |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [5000                                         ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/25                         ]    |&lt;br /&gt;
| Skills              [Mechanical/1                                 ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [500                                          ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Damage              [20                                           ]    |&lt;br /&gt;
| Damage Type         [Pierce                                       ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Penetration         [6                                            ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Secondary Damage    [0                                            ]    |&lt;br /&gt;
| Secondary Damage Typ[Healing                                      ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| \_Has a 100% chance of decreasing the chance of hostile powers to hit  |&lt;br /&gt;
| the target by 8.0% percent for 3.0 rounds. Has diminishing             |&lt;br /&gt;
| returns.(Defense)                                                      |&lt;br /&gt;
| Secondary Target    [Self NoAoE                                   ]    |&lt;br /&gt;
| Secondary Type      [Self, Buff                                   ]    |&lt;br /&gt;
| Status Mag          [15%                                          ]    |&lt;br /&gt;
| Target              [Single enemy                                 ]    |&lt;br /&gt;
| Type                [Melee, Single Target                         ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Portable Dialysis             ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A quaint little unit that cleans your blood for you while you fight.   |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [15000                                        ]    |&lt;br /&gt;
| Faction             [Survivalists                                 ]    |&lt;br /&gt;
| No Bounty           [Faction Owned                                ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [50                                        ]    |&lt;br /&gt;
| *\-Uncommon Electronic [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| Skills              [Energy/20                                    ]    |&lt;br /&gt;
| XP Cost             [300                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [0                                            ]    |&lt;br /&gt;
| Cooldown            [100                                          ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [1                                            ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting DebuffClear at a magnitude of 10.0   |&lt;br /&gt;
| for 1.0 rounds(DebuffClear)                                            |&lt;br /&gt;
| \_Has a 100% chance of inflicting DebuffResist at a magnitude of 10.0  |&lt;br /&gt;
| for 15.0 rounds(DebuffResist)                                          |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Passive Auto                                 ]    |&lt;br /&gt;
| Upkeep              [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Chandler Hospital]: Advanced Medical Labs                             |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Portable Flamethrower         ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| What&#039;s better than covering your enemies in a thick, viscous goo?      |&lt;br /&gt;
| Covering them in thick, viscous goo that&#039;s also on fire, of course!    |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [35000                                        ]    |&lt;br /&gt;
| Ingredients         [Nanite Power Brick/1                         ]    |&lt;br /&gt;
| No Bounty           [Ingredients                                  ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Electronic   [25                                        ]    |&lt;br /&gt;
| *\-Common Mechanical   [25                                        ]    |&lt;br /&gt;
| *\-Common Energy       [25                                        ]    |&lt;br /&gt;
| Skills              [Energy/20                                    ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [600                                          ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Damage              [5                                            ]    |&lt;br /&gt;
| Damage Type         [Heat                                         ]    |&lt;br /&gt;
| Energy              [22                                           ]    |&lt;br /&gt;
| Loadout             [30                                           ]    |&lt;br /&gt;
| Penetration         [4                                            ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting HeatDamage at a magnitude of 7.5 for |&lt;br /&gt;
| 5.0 rounds(HeatDamage)                                                 |&lt;br /&gt;
| Status Mag          [+20%                                         ]    |&lt;br /&gt;
| Target              [Minor AoE Enemy                              ]    |&lt;br /&gt;
| Type                [DoT                                          ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Power Driller                 ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| The next evolution of the chainsaw that doesn&#039;t go the route of the    |&lt;br /&gt;
| chainsword. Rather than simple whirring chains of serration, this      |&lt;br /&gt;
| puppy&#039;s a power-packed pair of conical drills laced in                 |&lt;br /&gt;
| reverse-serration, power-charged bands of bloody mess-makers. Built    |&lt;br /&gt;
| for penetration and a serious river of damage over time, the Power     |&lt;br /&gt;
| Driller seems like a walking blender piece. Just set on puree.         |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| Ingredients                                                            |&lt;br /&gt;
| *\-Nanite Power Brick  [1                                         ]    |&lt;br /&gt;
| *\-Chainsaw            [1                                         ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Not Ready           [0                                         ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| *\-Common Electronic   [25                                        ]    |&lt;br /&gt;
| *\-Common Mechanical   [25                                        ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Energy              [30                                        ]    |&lt;br /&gt;
| *\-Mechanical          [15                                        ]    |&lt;br /&gt;
| XP Cost             [150                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [500                                          ]    |&lt;br /&gt;
| Cooldown            [12000                                        ]    |&lt;br /&gt;
| Damage              [6                                            ]    |&lt;br /&gt;
| Damage Type         [Pierce                                       ]    |&lt;br /&gt;
| Energy              [22                                           ]    |&lt;br /&gt;
| Loadout             [30                                           ]    |&lt;br /&gt;
| Penetration         [4                                            ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting PierceDamage at a magnitude of 12.0  |&lt;br /&gt;
| for 6.0 rounds(PierceDamage)                                           |&lt;br /&gt;
| \_Has a 100% chance of inflicting ChargeDebuff at a magnitude of 5.0   |&lt;br /&gt;
| for 4.0 rounds(ChargeDebuff)                                           |&lt;br /&gt;
| \_Has a 100% chance of inflicting Knockdown at a magnitude of 3.0 for  |&lt;br /&gt;
| 1.0 rounds(Knockdown)                                                  |&lt;br /&gt;
| \_Has a 35% chance of inflicting CriticalKnockdown at a magnitude of   |&lt;br /&gt;
| 1.0 for 1.0 rounds(CriticalKnockdown)                                  |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Damage Over Time                             ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Eureka City]: Military Canteen                                        |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Power Gator                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Refreshing, full of enzymes, electrolytes, and other things like that. |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [25                                        ]    |&lt;br /&gt;
| *\-Common Edible       [25                                        ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Edible              [1                                         ]    |&lt;br /&gt;
| *\-Chemical            [1                                         ]    |&lt;br /&gt;
| Xp Cost             [200                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [1000                                         ]    |&lt;br /&gt;
| Cooldown            [10000                                        ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [4                                            ]    |&lt;br /&gt;
| Loadout             [25                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting DebuffClear at a magnitude of 7.0    |&lt;br /&gt;
| for 1.0 rounds(DebuffClear)                                            |&lt;br /&gt;
| \_Has a 100% chance of inflicting DebuffResist at a magnitude of 10.0  |&lt;br /&gt;
| for 10.0 rounds(DebuffResist)                                          |&lt;br /&gt;
| \_Has a 100% chance of inflicting EnergyMod at a magnitude of 2.0 for  |&lt;br /&gt;
| 10.0 rounds(EnergyMod)                                                 |&lt;br /&gt;
| \_Has a 100% chance of cause PCs to use 6.0% less energy for 10.0      |&lt;br /&gt;
| rounds.(EnergyBreak)                                                   |&lt;br /&gt;
| Target              [Self                                         ]    |&lt;br /&gt;
| Type                [Healing, Energy Recovery                     ]    |&lt;br /&gt;
| Upkeep              [3                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Mall Rat Territory                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [PPD-VA                        ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| The Pressurized Pain Dispenser&#039;s Variable Ammunition device is number  |&lt;br /&gt;
| one in dispensing pressurized loads of pain to your foes. The          |&lt;br /&gt;
| adjustable system comes with settings to take in Blunt, Acid, Pierce,  |&lt;br /&gt;
| and Sonic dispersals from loaded bearings, high-grade acid, packaged   |&lt;br /&gt;
| needles, and concussive expulsions all delivered by the pressurized    |&lt;br /&gt;
| system, though only one setting is available at a time.                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [15000                                        ]    |&lt;br /&gt;
| Ingredients         [Mako Battery/1                               ]    |&lt;br /&gt;
| No Bounty           [Ingredients                                  ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [25                                        ]    |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| Skills              [Mechanical/20                                ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [700                                          ]    |&lt;br /&gt;
| Cooldown            [2500                                         ]    |&lt;br /&gt;
| Damage              [7                                            ]    |&lt;br /&gt;
| Damage Type         [Blunt                                        ]    |&lt;br /&gt;
| Damage Variance     [1                                            ]    |&lt;br /&gt;
| Energy              [14                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Stacked5WeaponDamage at a magnitude  |&lt;br /&gt;
| of 5.0 for 8.0 rounds(Stacked5WeaponDamage)                            |&lt;br /&gt;
| Status Duration     [-20%                                         ]    |&lt;br /&gt;
| Status Mag          [-20%                                         ]    |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Damage Over Time                             ]    |&lt;br /&gt;
| Upkeep              [7                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Purifying Tablet              ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Just a nibble of this tablet and you&#039;ll feel your negatives statuses   |&lt;br /&gt;
| fading away. Also great on indigestion and mild food poisoning.        |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [15000                                        ]    |&lt;br /&gt;
| Ingredients         [Salmon/12                                    ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Makes Batch         [0                                         ]    |&lt;br /&gt;
| Precious            [Drugs                                        ]    |&lt;br /&gt;
| Salvage Amount      [Common Edible/15                             ]    |&lt;br /&gt;
| Skills              [Edible/20                                    ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| XP Cost             [500                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [0                                            ]    |&lt;br /&gt;
| Cooldown            [8000                                         ]    |&lt;br /&gt;
| Energy              [10                                           ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting DebuffClear at a magnitude of 30.0   |&lt;br /&gt;
| for 1.0 rounds(DebuffClear)                                            |&lt;br /&gt;
| \_Has a 100% chance of inflicting DebuffResist at a magnitude of 15.0  |&lt;br /&gt;
| for 10.0 rounds(DebuffResist)                                          |&lt;br /&gt;
| Target              [Self,NoAoE                                   ]    |&lt;br /&gt;
| Type                [Pocketable                                   ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Library]: Entrance                                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Rabbit Pill                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Not that kind of pill, man. This stuff will make you incredibly        |&lt;br /&gt;
| fertile. Any time you&#039;re not pregnant, you&#039;ll be ready for another     |&lt;br /&gt;
| child. Warning: Could cause extreme results when used with a monotreme |&lt;br /&gt;
| activator.                                                             |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Elite Shop                                   ]    |&lt;br /&gt;
| Cred Cost           [1000                                         ]    |&lt;br /&gt;
| Ingredients         [Husky Pill/1                                 ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Private             [0                                         ]    |&lt;br /&gt;
| Salvage Amount      [Common Chemical/5                            ]    |&lt;br /&gt;
| Skills              [Chemical/20                                  ]    |&lt;br /&gt;
| Upgrade Cost        [1                                            ]    |&lt;br /&gt;
| XP Cost             [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Fertile at a magnitude of 2.0 for    |&lt;br /&gt;
| 500.0 rounds(Fertile)                                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting InHeat at a magnitude of 2.0 for     |&lt;br /&gt;
| 500.0 rounds(InHeat)                                                   |&lt;br /&gt;
| Target              [Single Ally                                  ]    |&lt;br /&gt;
| Type                [Expendable                                   ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Rad Sword                     ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Look at this gorgeous hunk of metal! I have a nice comfortable grip    |&lt;br /&gt;
| right here for you to hold it up and put a solid way between you and   |&lt;br /&gt;
| what wants to rearrange your face! Sure, it&#039;s a bit heavy, but that&#039;s  |&lt;br /&gt;
| worth the price of staying alive, right?                               |&lt;br /&gt;
|                                    -                                   |&lt;br /&gt;
| (This is considered a precious item.)                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Purchase Only                                ]    |&lt;br /&gt;
| No Bounty           [NPC Only                                     ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| *\-Common Mechanical   [25                                        ]    |&lt;br /&gt;
| *\-Common Electronic   [15                                        ]    |&lt;br /&gt;
| Skills              [Energy/1                                     ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [500                                          ]    |&lt;br /&gt;
| Cooldown            [3000                                         ]    |&lt;br /&gt;
| Damage              [10                                           ]    |&lt;br /&gt;
| Damage Type         [Radiation                                    ]    |&lt;br /&gt;
| Energy              [15                                           ]    |&lt;br /&gt;
| Loadout             [8                                            ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting RegenDebuff at a magnitude of 10.0   |&lt;br /&gt;
| for 5.0 rounds(RegenDebuff)                                            |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Melee                                        ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Small Ruined Town]: Hank&#039;s Munitions                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Radio Static Device           ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A large pack designed slip on the back or around the shoulders that    |&lt;br /&gt;
| constantly produces radio white noise. Disrupts nanite signals around  |&lt;br /&gt;
| the user causing shifting to be more difficult, mutant abilities to    |&lt;br /&gt;
| weaken, and acquisition of infections to become harder!                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [1000000                                      ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Energy     [5                                         ]    |&lt;br /&gt;
| *\-Uncommon Mechanical [5                                         ]    |&lt;br /&gt;
| *\-Uncommon Electronic [5                                         ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [5                                         ]    |&lt;br /&gt;
| Skills              [Energy/30                                    ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Electricity                                  ]    |&lt;br /&gt;
| Energy              [3                                            ]    |&lt;br /&gt;
| Loadout             [25                                           ]    |&lt;br /&gt;
| Secondary Damage    [0                                            ]    |&lt;br /&gt;
| Secondary Damage Typ[Healing                                      ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| \_Has a 25% chance of inflicting totalchangeimmunity at a magnitude of |&lt;br /&gt;
| 1.0 for 5.0 rounds(totalchangeimmunity)                                |&lt;br /&gt;
| \_Has a 25% chance of inflicting SexualImmunity at a magnitude of 1.0  |&lt;br /&gt;
| for 5.0 rounds(SexualImmunity)                                         |&lt;br /&gt;
| \_Has a 100% chance of inflicting Nanite at a magnitude of -3.8 for    |&lt;br /&gt;
| 5.0 rounds(Nanite)                                                     |&lt;br /&gt;
| Secondary Target    [Large Ally AoE                               ]    |&lt;br /&gt;
| Secondary Type      [Buff                                         ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting NaniteDebuff at a magnitude of 1.8   |&lt;br /&gt;
| for 5.0 rounds(NaniteDebuff)                                           |&lt;br /&gt;
| Target              [Large Enemy AoE                              ]    |&lt;br /&gt;
| Type                [Toggle Aura                                  ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [RSX Solutions]: Operative Floor, Basement 1                           |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Rapier of Hollow Spaces       ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A sword fit for the space between the stars. Interestingly, this       |&lt;br /&gt;
| includes the Earth.                                                    |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [50000                                        ]    |&lt;br /&gt;
| Ingredients         [Mako Battery/5                               ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Dedication          [0                                         ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Common Energy       [5                                         ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Mechanical [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [25                                        ]    |&lt;br /&gt;
| *\-Energy              [25                                        ]    |&lt;br /&gt;
| *\-Chemical            [25                                        ]    |&lt;br /&gt;
| Slot                [Weapon Master                                ]    |&lt;br /&gt;
| XP Cost             [300                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Aggro Rate          [50%                                          ]    |&lt;br /&gt;
| Charge              [600                                          ]    |&lt;br /&gt;
| Cooldown            [4000                                         ]    |&lt;br /&gt;
| Damage              [5                                            ]    |&lt;br /&gt;
| Damage Type         [Critical                                     ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| No Trade            [1                                            ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Secondary Damage    [25                                           ]    |&lt;br /&gt;
| Secondary Damage Typ[Healing                                      ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| \_Has a 100% chance of inflicting Healgain at a magnitude of 3.0 for   |&lt;br /&gt;
| 2.0 rounds(Healgain)                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting DamageResist at a magnitude of 3.0   |&lt;br /&gt;
| for 2.0 rounds(DamageResist)                                           |&lt;br /&gt;
| Secondary Target    [Large AoE Ally NotUser                       ]    |&lt;br /&gt;
| Secondary Type      [Healing                                      ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Stacked5PiercingDamage at a          |&lt;br /&gt;
| magnitude of 2.0 for 15.0 rounds(Stacked5PiercingDamage)               |&lt;br /&gt;
| StatusMag           [+20                                          ]    |&lt;br /&gt;
| Target              [Single Enemy NoAoE                           ]    |&lt;br /&gt;
| Type                [Attack                                       ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Weapon Master]: The Dark Room                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Raucous Repeater              ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| The horrible, terrible, raucous din! Your ears!                        |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [5000                                         ]    |&lt;br /&gt;
| Ingredients         [Battery/1                                    ]    |&lt;br /&gt;
| Precious            [MP3 Player                                   ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [10                                        ]    |&lt;br /&gt;
| *\-Common Electronic   [5                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [20                                        ]    |&lt;br /&gt;
| *\-Electronic          [10                                        ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [0                                            ]    |&lt;br /&gt;
| Cooldown            [7000                                         ]    |&lt;br /&gt;
| Damage              [4                                            ]    |&lt;br /&gt;
| Damage Type         [Sonic                                        ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [12                                           ]    |&lt;br /&gt;
| Penetration         [0                                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of striking again, causing half damage, but not    |&lt;br /&gt;
| refreshing other statuses, 2.0 times over 5.0 rounds.(RepeatAttack)    |&lt;br /&gt;
| \_Has a 100% chance of inflicting DelayDebuff at a magnitude of 6.0    |&lt;br /&gt;
| for 5.0 rounds(DelayDebuff)                                            |&lt;br /&gt;
| \_Has a 100% chance of inflicting ChargeDebuff at a magnitude of 6.0   |&lt;br /&gt;
| for 5.0 rounds(ChargeDebuff)                                           |&lt;br /&gt;
| \_Has a 100% chance of inflicting AccuracyDebuff at a magnitude of 6.0 |&lt;br /&gt;
| for 5.0 rounds(AccuracyDebuff)                                         |&lt;br /&gt;
| Target              [Large AoE Enemy                              ]    |&lt;br /&gt;
| Type                [Enemy AoE Debuff                             ]    |&lt;br /&gt;
| Upkeep              [15                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Reinforced Fishing Rod        ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A stout fishing rod, just the perfect thing for landing fish! Fish are |&lt;br /&gt;
| tasty, but watch out for the mutant ones. And bring some bait, no fish |&lt;br /&gt;
| is going to nibble on a bare hook. This model&#039;s been reinforced with   |&lt;br /&gt;
| bands of supportive material, allowing the netting of much larger      |&lt;br /&gt;
| fish, though a bit too stiff to reliably catch the small ones.         |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [25000                                        ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Mechanical/1                        ]    |&lt;br /&gt;
| Skills              [Mechanical/15                                ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting FishingRod at a magnitude of 4.0 for |&lt;br /&gt;
| 10.0 rounds(FishingRod)                                                |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Auto, Passive, Self                          ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      NPC Combatants      ]______________________|&lt;br /&gt;
| Lushie                                                                 |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Reinforced Helmet             ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| By cannibalizing combat helmets and adding in your own parts and       |&lt;br /&gt;
| flare, you can create a better combat helmet with a mask and           |&lt;br /&gt;
| reinforced.                                                            |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [NPC Only                                     ]    |&lt;br /&gt;
| Cred Cost           [12000                                        ]    |&lt;br /&gt;
| Ingredients         [Combat Helmet/3                              ]    |&lt;br /&gt;
| No Bounty           [Ingredients                                  ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/75                         ]    |&lt;br /&gt;
| Skills              [Mechanical/10                                ]    |&lt;br /&gt;
| TopTier             [1                                            ]    |&lt;br /&gt;
| XP Cost             [30                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [0                                            ]    |&lt;br /&gt;
| Cooldown            [2000                                         ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [0                                            ]    |&lt;br /&gt;
| Loadout             [12                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting PhysicalDamageResist at a magnitude  |&lt;br /&gt;
| of 1.2 for 10.0 rounds(PhysicalDamageResist)                           |&lt;br /&gt;
| \_Has a 100% chance of inflicting ColdAdaption at a magnitude of 0.5   |&lt;br /&gt;
| for 100.0 rounds(ColdAdaption)                                         |&lt;br /&gt;
| \_Has a 100% chance of inflicting HeatAdaption at a magnitude of 0.5   |&lt;br /&gt;
| for 10.0 rounds(HeatAdaption)                                          |&lt;br /&gt;
| \_Has a 100% chance of decreasing the chance of hostile powers to hit  |&lt;br /&gt;
| the target by 5.0% percent for 10.0 rounds. Has diminishing            |&lt;br /&gt;
| returns.(Defense)                                                      |&lt;br /&gt;
| \_Has a 100% chance of inflicting DebuffResist at a magnitude of 1.0   |&lt;br /&gt;
| for 10.0 rounds(DebuffResist)                                          |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Passive Auto Self                            ]    |&lt;br /&gt;
| Upgrade Cost        [5                                            ]    |&lt;br /&gt;
| Upkeep              [6                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Top Tier-rific Tinkering                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Retardant Spray               ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Repurposing aerosols with a concocted foam payload to create an        |&lt;br /&gt;
| explosive discharge of retardant spray that coats over enemies to      |&lt;br /&gt;
| reduce their damage output with heat, electric, and sonic-based        |&lt;br /&gt;
| assaults.                                                              |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [NPC Only                                     ]    |&lt;br /&gt;
| Cred Cost           [5000                                         ]    |&lt;br /&gt;
| Durability          [10                                           ]    |&lt;br /&gt;
| Ingredients         [Aerosol/1                                    ]    |&lt;br /&gt;
| No Bounty           [Makes Batch                                  ]    |&lt;br /&gt;
| Precious            [Uncommon Chemicals                           ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [35                                        ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Chemical            [10                                        ]    |&lt;br /&gt;
| *\-Mechanical          [3                                         ]    |&lt;br /&gt;
| TopTier             [1                                            ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [800                                          ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Damage              [1                                            ]    |&lt;br /&gt;
| Damage Type         [Acid                                         ]    |&lt;br /&gt;
| Energy              [16                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting PowerampHeatDebuff at a magnitude of |&lt;br /&gt;
| 1.5 for 3.0 rounds(PowerampHeatDebuff)                                 |&lt;br /&gt;
| \_Has a 80% chance of inflicting PowerampElectricityDebuff at a        |&lt;br /&gt;
| magnitude of 1.0 for 3.0 rounds(PowerampElectricityDebuff)             |&lt;br /&gt;
| \_Has a 80% chance of inflicting PowerampSonicDebuff at a magnitude of |&lt;br /&gt;
| 1.0 for 3.0 rounds(PowerampSonicDebuff)                                |&lt;br /&gt;
| Target              [Small Enemy AoE                              ]    |&lt;br /&gt;
| Type                [Small AoE Enemy Debuff Pocketable            ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Top Tier-rific Tinkering                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Riot Shield                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Look at this gorgeous hunk of metal! I have a nice comfortable grip    |&lt;br /&gt;
| right here for you to hold it up and put a solid way between you and   |&lt;br /&gt;
| what wants to rearrange your face! Sure, it&#039;s a bit heavy, but that&#039;s  |&lt;br /&gt;
| worth the price of staying alive, right?                               |&lt;br /&gt;
|                                    -                                   |&lt;br /&gt;
| (This is considered a precious item.)                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Purchase Only                                ]    |&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| No Bounty           [NPC Only                                     ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/15                         ]    |&lt;br /&gt;
| Skills              [Mechanical/1                                 ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [600                                          ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [15                                           ]    |&lt;br /&gt;
| Loadout             [25                                           ]    |&lt;br /&gt;
| Proficiency         [Armor                                        ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting HPBuffer at a magnitude of 15.0 for  |&lt;br /&gt;
| 5.0 rounds(HPBuffer)                                                   |&lt;br /&gt;
| Target              [Self                                         ]    |&lt;br /&gt;
| Type                [HPBuffer                                     ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Small Ruined Town]: Hank&#039;s Munitions                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Rocket Launcher               ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| An anti-tank weapon, better make sure you hit with it!                 |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [65000                                        ]    |&lt;br /&gt;
| Faction             [Survivalists                                 ]    |&lt;br /&gt;
| Ingredients         [Grenade/5                                    ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Faction Owned       [0                                         ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [10                                        ]    |&lt;br /&gt;
| *\-Common Electronic   [10                                        ]    |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Mechanical [2                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [35                                        ]    |&lt;br /&gt;
| *\-Energy              [35                                        ]    |&lt;br /&gt;
| XP Cost             [150                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [1350                                         ]    |&lt;br /&gt;
| Cooldown            [15000                                        ]    |&lt;br /&gt;
| Damage              [32                                           ]    |&lt;br /&gt;
| Damage Type         [Blunt                                        ]    |&lt;br /&gt;
| Energy              [30                                           ]    |&lt;br /&gt;
| Loadout             [30                                           ]    |&lt;br /&gt;
| Penetration         [4                                            ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Secondary Damage    [24                                           ]    |&lt;br /&gt;
| Secondary Damage Typ[Heat                                         ]    |&lt;br /&gt;
| Secondary Status Mag[-20%                                         ]    |&lt;br /&gt;
| Secondary Target    [Small AoE Enemy                              ]    |&lt;br /&gt;
| Secondary Type      [AOE EXPLOSION                                ]    |&lt;br /&gt;
| Status Mag          [-20%                                         ]    |&lt;br /&gt;
| Target              [Single Enemy NoAoE                           ]    |&lt;br /&gt;
| Type                [Single Target EXPLOSION                      ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Chandler Hospital]: Advanced Medical Labs                             |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Scattershot 2000              ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This... thing is an abomination. It&#039;s also grade A mad sciencery. It&#039;s |&lt;br /&gt;
| worn like a full body suit, with attachments that fit onto weapons, a  |&lt;br /&gt;
| fully integrated HUD, everything. While worn, it runs off the wearer&#039;s |&lt;br /&gt;
| own bodyheat and motion. Elegant, sleek, expensive as all hell. So     |&lt;br /&gt;
| what does it do? It increases the AoE rating of just about everything  |&lt;br /&gt;
| the wearer does by 1.                                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Elite Shop                                   ]    |&lt;br /&gt;
| Cred Cost           [100000                                       ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Electronic [7                                         ]    |&lt;br /&gt;
| *\-Common Electronic   [50                                        ]    |&lt;br /&gt;
| *\-Uncommon Mechanical [2                                         ]    |&lt;br /&gt;
| *\-Common Energy       [50                                        ]    |&lt;br /&gt;
| Skills              [Electronic/30                                ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Energy              [5                                            ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Self Repair         [50                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting AoEMod at a magnitude of 1.0 for     |&lt;br /&gt;
| 15.0 rounds(AoEMod)                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Attack at a magnitude of 1.0 for     |&lt;br /&gt;
| 15.0 rounds(Attack)                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Accuracy at a magnitude of 5.0 for   |&lt;br /&gt;
| 15.0 rounds(Accuracy)                                                  |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Auto, Self                                   ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Scent Masker                  ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A device that makes your scent harder to pick up, letting you sneak    |&lt;br /&gt;
| through mutant-infested areas more easily.                             |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [500                                          ]    |&lt;br /&gt;
| Durability          [15                                           ]    |&lt;br /&gt;
| No Bounty           [Reasons                                      ]    |&lt;br /&gt;
| Salvage Amount      [Common Chemical/15                           ]    |&lt;br /&gt;
| Skills              [Chemical/8                                   ]    |&lt;br /&gt;
| XP Cost             [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [25                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Repel at a magnitude of 50.0 for 2.0 |&lt;br /&gt;
| rounds(Repel)                                                          |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Auto, Self                                   ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| Upkeep              [4                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Scuba Gear                    ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Take a rebreather, add a suit, you&#039;re ready for aquatic adventures!    |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [5000                                         ]    |&lt;br /&gt;
| Ingredients         [Rebreather/1                                 ]    |&lt;br /&gt;
| No Bounty           [Ingredients                                  ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| Skills              [Mechanical/10                                ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting WaterAdaption at a magnitude of 5.0  |&lt;br /&gt;
| for 100.0 rounds(WaterAdaption)                                        |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Auto, Passive, Self                          ]    |&lt;br /&gt;
| Upgrade Cost        [15                                           ]    |&lt;br /&gt;
| Upkeep              [3                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Mall Rat Territory                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Shank Bomb                    ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This stab-in explosive carries with it a localized, powerful discharge |&lt;br /&gt;
| that&#039;s devastating to a single foe.                                    |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [NPC Only                                     ]    |&lt;br /&gt;
| Cred Cost           [3000                                         ]    |&lt;br /&gt;
| Ingredients                                                            |&lt;br /&gt;
| *\-Truck Parts         [6                                         ]    |&lt;br /&gt;
| *\-Nanite Power Brick  [1                                         ]    |&lt;br /&gt;
| No Bounty           [Top Tier                                     ]    |&lt;br /&gt;
| Precious            [Explosive                                    ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Energy       [5                                         ]    |&lt;br /&gt;
| *\-Common Electronic   [5                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Energy              [10                                        ]    |&lt;br /&gt;
| *\-Electronic          [5                                         ]    |&lt;br /&gt;
| Status              [WeaponDamage/100/4/6                         ]    |&lt;br /&gt;
| TopTier             [1                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [250                                          ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Damage              [30                                           ]    |&lt;br /&gt;
| Damage Type         [Pierce                                       ]    |&lt;br /&gt;
| Energy              [22                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Penetration         [3                                            ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Status Duration     [-30%                                         ]    |&lt;br /&gt;
| Status Mag          [+30%                                         ]    |&lt;br /&gt;
| Target              [Single Enemy NoAoE                           ]    |&lt;br /&gt;
| Type                [Enemy NoAoE Pocketable                       ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Top Tier-rific Tinkering                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Shield                        ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A shield, maybe a buckler, or a riot shield, whatever floats your      |&lt;br /&gt;
| boat. We like solid things that can protect you from harm.             |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/15                         ]    |&lt;br /&gt;
| Skills              [Mechanical/10                                ]    |&lt;br /&gt;
| XP Cost             [30                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [25                                           ]    |&lt;br /&gt;
| Proficiency         [Armor                                        ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of decreasing the chance of hostile powers to hit  |&lt;br /&gt;
| the target by 8.0% percent for 10.0 rounds. Has diminishing            |&lt;br /&gt;
| returns.(Defense)                                                      |&lt;br /&gt;
| \_Has a 100% chance of inflicting HPBuffer at a magnitude of 6.0 for   |&lt;br /&gt;
| 10.0 rounds(HPBuffer)                                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting PhysicalDamageResist at a magnitude  |&lt;br /&gt;
| of 0.5 for 10.0 rounds(PhysicalDamageResist)                           |&lt;br /&gt;
| \_Has a 100% chance of inflicting EnergyDamageResist at a magnitude of |&lt;br /&gt;
| 0.5 for 10.0 rounds(EnergyDamageResist)                                |&lt;br /&gt;
| \_Has a 100% chance of ignore 1.0% of all damage for 10.0              |&lt;br /&gt;
| rounds.(DamageImmunity)                                                |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Auto, Self                                   ]    |&lt;br /&gt;
| Upgrade cost        [30                                           ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Shield Drone                  ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This drone looks like a great barrier made of half rusted scrap iron,  |&lt;br /&gt;
| held aloft in a crackling field of aggressively magnetic nanites. It   |&lt;br /&gt;
| is a very passive companion, and will do very little damage, but will  |&lt;br /&gt;
| defend the party to the best of its abilities.                         |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Mission                                      ]    |&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [10                                        ]    |&lt;br /&gt;
| *\-Common Electronic   [10                                        ]    |&lt;br /&gt;
| *\-Common Energy       [10                                        ]    |&lt;br /&gt;
| *\-Uncommon Electronic [1                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [15                                        ]    |&lt;br /&gt;
| *\-Energy              [10                                        ]    |&lt;br /&gt;
| *\-Electronic          [30                                        ]    |&lt;br /&gt;
| Slot                [Shield Drone                                 ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [2000                                         ]    |&lt;br /&gt;
| Cooldown            [50000                                        ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_SummonRustingShiel[100% chance at Minion power for 50 rounds.     ]  |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Summon                                       ]    |&lt;br /&gt;
| Upgrade Cost        [40                                           ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Shock Treatment               ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A little jolt throws off negative statuses on the target. Shame the    |&lt;br /&gt;
| little batteries wear out so quickly.                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| No Bounty           [Makes Batch                                  ]    |&lt;br /&gt;
| Precious            [Capacitor                                    ]    |&lt;br /&gt;
| Salvage Amount      [Common Energy/25                             ]    |&lt;br /&gt;
| Skills              [Energy/5                                     ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| XP Cost             [30                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [500                                          ]    |&lt;br /&gt;
| Cooldown            [4000                                         ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting DebuffClear at a magnitude of 25.0   |&lt;br /&gt;
| for 1.0 rounds(DebuffClear)                                            |&lt;br /&gt;
| Target              [Ally,NoAoE                                   ]    |&lt;br /&gt;
| Type                [Pocketable, Ally                             ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Shotgun                       ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Trusty and classic, spray your enemies with bits of metal and make     |&lt;br /&gt;
| them rue the day they tried to mess with you.                          |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [25000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [40                                        ]    |&lt;br /&gt;
| *\-Common Chemical     [15                                        ]    |&lt;br /&gt;
| Skills              [Mechanical/5                                 ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [500                                          ]    |&lt;br /&gt;
| Cooldown            [10000                                        ]    |&lt;br /&gt;
| Damage              [28                                           ]    |&lt;br /&gt;
| Damage Type         [Pierce                                       ]    |&lt;br /&gt;
| Damage Variance     [1                                            ]    |&lt;br /&gt;
| Energy              [25                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 50% chance of inflicting Knockdown at a magnitude of 5.0 for   |&lt;br /&gt;
| 10.0 rounds(Knockdown)                                                 |&lt;br /&gt;
| Target              [Small Enemy AoE                              ]    |&lt;br /&gt;
| Type                [Damage                                       ]    |&lt;br /&gt;
| Upkeep              [8                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Siphon                        ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| You can pull useful fuels out of nearly anything.                      |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [10                                        ]    |&lt;br /&gt;
| *\-Uncommon Edible     [1                                         ]    |&lt;br /&gt;
| Skills              [Edible/10                                    ]    |&lt;br /&gt;
| Slot                [Salvage Collector                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| *\-MechanicalSalvage   [100                                       ]    |&lt;br /&gt;
| *\-ChemicalSalvage     [100                                       ]    |&lt;br /&gt;
| *\-EdibleSalvage       [100                                       ]    |&lt;br /&gt;
| *\-ElectronicSalvage   [100                                       ]    |&lt;br /&gt;
| *\-EnergySalvage       [100                                       ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting ChemicalSalvage at a magnitude of    |&lt;br /&gt;
| -25.0 for 100.0 rounds(ChemicalSalvage)                                |&lt;br /&gt;
| \_Has a 100% chance of inflicting EdibleSalvage at a magnitude of      |&lt;br /&gt;
| -25.0 for 100.0 rounds(EdibleSalvage)                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting MechanicalSalvage at a magnitude of  |&lt;br /&gt;
| -25.0 for 100.0 rounds(MechanicalSalvage)                              |&lt;br /&gt;
| \_Has a 100% chance of inflicting ElectronicSalvage at a magnitude of  |&lt;br /&gt;
| -25.0 for 100.0 rounds(ElectronicSalvage)                              |&lt;br /&gt;
| \_Has a 100% chance of inflicting EnergySalvage at a magnitude of 50.0 |&lt;br /&gt;
| for 100.0 rounds(EnergySalvage)                                        |&lt;br /&gt;
| Status Mag          [+20%                                         ]    |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Auto Passive Self                            ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Skunk Can                     ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| What is better than pepper spray? Skunk Spray! A self recharging       |&lt;br /&gt;
| canister of a pungent skunk musk that burns and distracts.             |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [5000                                         ]    |&lt;br /&gt;
| Faction             [Skunks                                       ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [25                                        ]    |&lt;br /&gt;
| *\-Common Chemical     [50                                        ]    |&lt;br /&gt;
| Skills              [Chemical/15                                  ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [800                                          ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Damage              [6                                            ]    |&lt;br /&gt;
| Damage Type         [Poison                                       ]    |&lt;br /&gt;
| Energy              [18                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting PoisonDamage at a magnitude of 4.0   |&lt;br /&gt;
| for 4.0 rounds(PoisonDamage)                                           |&lt;br /&gt;
| \_Has a 100% chance of inflicting AccuracyDebuff at a magnitude of 8.0 |&lt;br /&gt;
| for 4.0 rounds(AccuracyDebuff)                                         |&lt;br /&gt;
| Target              [Small Enemy AoE                              ]    |&lt;br /&gt;
| Type                [Damage Over Time                             ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Library]: Medical Laboratory                                          |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Slasher Bot                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| It slices, it dices, it cuts Julian fries and makes mincemeat of your  |&lt;br /&gt;
| foes! This heavily-bladed bot is ideal to send at your foes with for a |&lt;br /&gt;
| faceful of pain.                                                       |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [NPC Only                                     ]    |&lt;br /&gt;
| Availabilty         [NPC Only                                     ]    |&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Ingredients                                                            |&lt;br /&gt;
| *\-Diamond Scale       [8                                         ]    |&lt;br /&gt;
| *\-Nanite Power Brick  [1                                         ]    |&lt;br /&gt;
| No Bounty           [Ingredients                                  ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [10                                        ]    |&lt;br /&gt;
| *\-Common Electronic   [10                                        ]    |&lt;br /&gt;
| *\-Common Energy       [10                                        ]    |&lt;br /&gt;
| *\-Uncommon Electronic [1                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [15                                        ]    |&lt;br /&gt;
| *\-Energy              [10                                        ]    |&lt;br /&gt;
| *\-Electronic          [30                                        ]    |&lt;br /&gt;
| Slot                [Attack Drone                                 ]    |&lt;br /&gt;
| TopTier             [1                                            ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [2000                                         ]    |&lt;br /&gt;
| Cooldown            [50000                                        ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [25                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_SummonSlasherDrone[100% chance at Mid Boss power for 50 rounds.   ]  |&lt;br /&gt;
| Target              [Self                                         ]    |&lt;br /&gt;
| Type                [Summon                                       ]    |&lt;br /&gt;
| Upgrade Cost        [40                                           ]    |&lt;br /&gt;
| Upkeep              [11                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Top Tier-rific Tinkering                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Small Building                ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A small, one story, building, constructed in a modular way that allows |&lt;br /&gt;
| them to be stacked or set side by side to make larger buildings. It&#039;s  |&lt;br /&gt;
| a miracle of modern, post apocolyptic, engineering!(Usable for         |&lt;br /&gt;
| research projects)                                                     |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [15000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [50                                        ]    |&lt;br /&gt;
| *\-Common Energy       [10                                        ]    |&lt;br /&gt;
| *\-Common Chemical     [10                                        ]    |&lt;br /&gt;
| *\-Common Electronic   [10                                        ]    |&lt;br /&gt;
| Skills              [Mechanical/50                                ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Library]: Entrance                                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Smoke Bomb                    ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| You can&#039;t see me! Really, you can&#039;t. Okay well, maybe now?             |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [5000                                         ]    |&lt;br /&gt;
| Faction             [Survivalists                                 ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Faction Owned       [0                                         ]    |&lt;br /&gt;
| *\-Makes Batch         [0                                         ]    |&lt;br /&gt;
| Precious            [Explosive                                    ]    |&lt;br /&gt;
| Salvage Amount      [Common Chemical/5                            ]    |&lt;br /&gt;
| Skills              [Chemical/20                                  ]    |&lt;br /&gt;
| Slot                [Grenade                                      ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [0                                            ]    |&lt;br /&gt;
| Cooldown            [12000                                        ]    |&lt;br /&gt;
| Damage              [1                                            ]    |&lt;br /&gt;
| Damage Type         [Poison                                       ]    |&lt;br /&gt;
| Energy              [15                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Penetration         [0                                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting AccuracyDebuff at a magnitude of     |&lt;br /&gt;
| 18.0 for 3.0 rounds(AccuracyDebuff)                                    |&lt;br /&gt;
| Status Mag          [+10%                                         ]    |&lt;br /&gt;
| Target              [Large AoE Enemy                              ]    |&lt;br /&gt;
| Type                [Enemy AoE Debuff Pocketable                  ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Chandler Hospital]: Advanced Medical Labs                             |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Soldering Iron                ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Allows you to salvage what normally would not be useful and thrown     |&lt;br /&gt;
| away like trash.                                                       |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Energy       [10                                        ]    |&lt;br /&gt;
| *\-Uncommon Mechanical [1                                         ]    |&lt;br /&gt;
| Skills              [Mechanical/10                                ]    |&lt;br /&gt;
| Slot                [Salvage Collector                            ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting ChemicalSalvage at a magnitude of    |&lt;br /&gt;
| -25.0 for 100.0 rounds(ChemicalSalvage)                                |&lt;br /&gt;
| \_Has a 100% chance of inflicting EdibleSalvage at a magnitude of      |&lt;br /&gt;
| -25.0 for 100.0 rounds(EdibleSalvage)                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting MechanicalSalvage at a magnitude of  |&lt;br /&gt;
| -25.0 for 100.0 rounds(MechanicalSalvage)                              |&lt;br /&gt;
| \_Has a 100% chance of inflicting ElectronicSalvage at a magnitude of  |&lt;br /&gt;
| 50.0 for 100.0 rounds(ElectronicSalvage)                               |&lt;br /&gt;
| \_Has a 100% chance of inflicting EnergySalvage at a magnitude of      |&lt;br /&gt;
| -25.0 for 100.0 rounds(EnergySalvage)                                  |&lt;br /&gt;
| Status Mag          [+20%                                         ]    |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Auto Passive Self                            ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Sonic Boom Gun                ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Why just hit someone when you can make sure they feel it all over?     |&lt;br /&gt;
| This massive wave of concussive force can knock down most things flat. |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Electronic/1                        ]    |&lt;br /&gt;
| Skills              [Electronic/12                                ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [300                                          ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Damage              [10                                           ]    |&lt;br /&gt;
| Damage Type         [Sonic                                        ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting CriticalKnockdown at a magnitude of  |&lt;br /&gt;
| 1.5 for 1.0 rounds(CriticalKnockdown)                                  |&lt;br /&gt;
| Status Chance       [+20%                                         ]    |&lt;br /&gt;
| Status Duration     [+20%                                         ]    |&lt;br /&gt;
| Target              [Small Enemy AoE                              ]    |&lt;br /&gt;
| Type                [Sonic Knockdown                              ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Spear of Judgement            ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| An intricately crafted spear, one of the tools of death and worship of |&lt;br /&gt;
| the Weapon Master dedication.                                          |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [50000                                        ]    |&lt;br /&gt;
| Ingredients         [Mako Battery/5                               ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Dedication          [0                                         ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Common Energy       [5                                         ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Mechanical [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [25                                        ]    |&lt;br /&gt;
| *\-Energy              [25                                        ]    |&lt;br /&gt;
| *\-Chemical            [25                                        ]    |&lt;br /&gt;
| Slot                [Weapon Master                                ]    |&lt;br /&gt;
| XP Cost             [300                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Aggro Rate          [300                                          ]    |&lt;br /&gt;
| Charge              [1000                                         ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Damage              [14                                           ]    |&lt;br /&gt;
| Damage Type         [Critical                                     ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| No Trade            [1                                            ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Secondary Damage    [1                                            ]    |&lt;br /&gt;
| Secondary Damage Typ[Positive                                     ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| \_Has a 100% chance of inflicting Taunt at a magnitude of 3.0 for 3.0  |&lt;br /&gt;
| rounds(Taunt)                                                          |&lt;br /&gt;
| Secondary Status Mag[-30%                                         ]    |&lt;br /&gt;
| Secondary Target    [Medium Enemy AoE                             ]    |&lt;br /&gt;
| Secondary Type      [AoE Enemy                                    ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting DamageResistDebuff at a magnitude of |&lt;br /&gt;
| 2.0 for 6.0 rounds(DamageResistDebuff)                                 |&lt;br /&gt;
| Status Mag          [+20%                                         ]    |&lt;br /&gt;
| Target              [Single Enemy NoAoE                           ]    |&lt;br /&gt;
| Type                [Single Target                                ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Weapon Master]: The Armory                                            |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Staff of Wisdom               ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Hand carved and etched with intricate runes, one of the tools of death |&lt;br /&gt;
| and worship of the weapon master dedication.                           |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [50000                                        ]    |&lt;br /&gt;
| Ingredients         [Mako Battery/5                               ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Dedication          [0                                         ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Common Energy       [5                                         ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Mechanical [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [25                                        ]    |&lt;br /&gt;
| *\-Energy              [25                                        ]    |&lt;br /&gt;
| *\-Chemical            [25                                        ]    |&lt;br /&gt;
| Slot                [Weapon Master                                ]    |&lt;br /&gt;
| XP Cost             [300                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Aggro Rate          [50%                                          ]    |&lt;br /&gt;
| Charge              [800                                          ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Damage              [12                                           ]    |&lt;br /&gt;
| Damage Type         [Critical                                     ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| No Trade            [1                                            ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Secondary Damage    [4                                            ]    |&lt;br /&gt;
| Secondary Damage Typ[Healing                                      ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| \_Has a 100% chance of inflicting StatusBoost at a magnitude of 2.0    |&lt;br /&gt;
| for 6.0 rounds(StatusBoost)                                            |&lt;br /&gt;
| Secondary Target    [Medium AoE Ally NotUser                      ]    |&lt;br /&gt;
| Secondary Type      [Healing                                      ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 30% chance of decreasing the healing done by the target&#039;s      |&lt;br /&gt;
| further actions by 50.0% percent for 2.5 rounds. Has diminishing       |&lt;br /&gt;
| returns.(HealingDebuff)                                                |&lt;br /&gt;
| \_Has a 30% chance of inflicting HealgainDebuff at a magnitude of 50.0 |&lt;br /&gt;
| for 2.5 rounds(HealgainDebuff)                                         |&lt;br /&gt;
| \_Has a 30% chance of inflicting DelayDebuff at a magnitude of 15.0    |&lt;br /&gt;
| for 2.5 rounds(DelayDebuff)                                            |&lt;br /&gt;
| \_Has a 30% chance of inflicting Confused at a magnitude of 30.0 for   |&lt;br /&gt;
| 2.5 rounds(Confused)                                                   |&lt;br /&gt;
| \_Has a 90% chance of inflicting DebuffResistDebuff at a magnitude of  |&lt;br /&gt;
| 30.0 for 2.5 rounds(DebuffResistDebuff)                                |&lt;br /&gt;
| StatusChance        [+10                                          ]    |&lt;br /&gt;
| Target              [Single Enemy NoAoE                           ]    |&lt;br /&gt;
| Type                [Debuff                                       ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Weapon Master]: The Armory                                            |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Steroid Injecting Unit        ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Directly injects steroids into the users bloodstream, but heavy        |&lt;br /&gt;
| equipment drains the user slightly of energy.                          |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [15000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [10                                        ]    |&lt;br /&gt;
| *\-Uncommon Mechanical [1                                         ]    |&lt;br /&gt;
| Skills              [Chemical/30                                  ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Energy              [0.5                                          ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of increasing the damage done by further attacks   |&lt;br /&gt;
| by 10.0% percent for 15.0 rounds. Has diminishing returns.(DamageBuff) |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Auto, Self                                   ]    |&lt;br /&gt;
| Upgrade Cost        [40                                           ]    |&lt;br /&gt;
| Upkeep              [15                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Superconducting Magnet        ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| The nanites have allowed a room temperature superconducting magnet.    |&lt;br /&gt;
| Useful for many things, but in this case, just carrying one seems to   |&lt;br /&gt;
| pull stray bullets in your direction. Whether that&#039;s a good thing or   |&lt;br /&gt;
| not is up to you!                                                      |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Faction             [Mall Rats                                    ]    |&lt;br /&gt;
| No Bounty           [Faction Owned                                ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Mechanical [1                                         ]    |&lt;br /&gt;
| Skills              [Mechanical/1                                 ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Energy              [1                                            ]    |&lt;br /&gt;
| Loadout             [25                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of protecting the target for 8.0% of incoming      |&lt;br /&gt;
| damage, sending it to the user for 6.0 rounds.(Cover)                  |&lt;br /&gt;
| \_Has a 100% chance of decreasing the chance of hostile powers to hit  |&lt;br /&gt;
| the target by 3.0% percent for 6.0 rounds. Has diminishing             |&lt;br /&gt;
| returns.(Defense)                                                      |&lt;br /&gt;
| Target              [Large AoE Ally NotUser                       ]    |&lt;br /&gt;
| Type                [Auto Passive                                 ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Private Labs                                               |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Tail Divider                  ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This item will cause some infections to find the owner bearing         |&lt;br /&gt;
| multiple tails. Learn the recipe, make it and use it once to cause     |&lt;br /&gt;
| this effect. Using a second time will disable the effect. Warning:     |&lt;br /&gt;
| Only works with some infections, and may not work on your favorite. If |&lt;br /&gt;
| you want to see one added, please put in a +request, and perhaps a     |&lt;br /&gt;
| description you would like to see. As a bonus, a particularly well     |&lt;br /&gt;
| written submission will be granted a mako upon being implemented,      |&lt;br /&gt;
| decided on by staff.                                                   |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Elite Shop                                   ]    |&lt;br /&gt;
| Cred Cost           [15000                                        ]    |&lt;br /&gt;
| No Bounty           [Mako Item                                    ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Edible       [25                                        ]    |&lt;br /&gt;
| *\-Common Chemical     [25                                        ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Chemical            [1                                         ]    |&lt;br /&gt;
| *\-Edible              [1                                         ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [0                                            ]    |&lt;br /&gt;
| Cooldown            [0                                            ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [0                                            ]    |&lt;br /&gt;
| No Trade            [1                                            ]    |&lt;br /&gt;
| Target              [Single Ally Self NoAoE                       ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      NPC Combatants      ]______________________|&lt;br /&gt;
| Lushie                                                                 |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Targeting Device              ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Use this on an enemy to cause all friendly comm units in the area to   |&lt;br /&gt;
| start calculating trajectories. The more attacks directed at the       |&lt;br /&gt;
| target, the more accurate your team becomes.                           |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Electronic [1                                         ]    |&lt;br /&gt;
| *\-Common Energy       [25                                        ]    |&lt;br /&gt;
| Skills              [Electronic/1                                 ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [0                                            ]    |&lt;br /&gt;
| Cooldown            [10000                                        ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Heat                                         ]    |&lt;br /&gt;
| Energy              [10                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Tracking|50DefenseTrigger at a       |&lt;br /&gt;
| magnitude of 5.0 for 10.0 rounds(Tracking|50DefenseTrigger)            |&lt;br /&gt;
| \_Has a 100% chance of inflicting VulnerableMark at a magnitude of 1.0 |&lt;br /&gt;
| for 4.0 rounds(VulnerableMark)                                         |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Debuff Proc                                  ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Taze Cartridge                ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A package of expendable taze cartridges that disperse a heavy          |&lt;br /&gt;
| electrical discharge against a single opponent.                        |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [1000                                         ]    |&lt;br /&gt;
| Durability          [10                                           ]    |&lt;br /&gt;
| Ingredients         [Battery/5                                    ]    |&lt;br /&gt;
| No Bounty           [Makes Batch                                  ]    |&lt;br /&gt;
| Precious            [Capacitor                                    ]    |&lt;br /&gt;
| Salvage Amount      [Common Electronic/25                         ]    |&lt;br /&gt;
| Skills              [Electronic/12                                ]    |&lt;br /&gt;
| Slot                [Taze Cartridge                               ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [0                                            ]    |&lt;br /&gt;
| Cooldown            [8000                                         ]    |&lt;br /&gt;
| Damage              [20                                           ]    |&lt;br /&gt;
| Damage Type         [Electricity                                  ]    |&lt;br /&gt;
| Energy              [12                                           ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 10% chance of inflicting CriticalKnockDown at a magnitude of   |&lt;br /&gt;
| 1.0 for 1.0 rounds(CriticalKnockDown)                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting Knockdown at a magnitude of 3.0 for  |&lt;br /&gt;
| 1.0 rounds(Knockdown)                                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting Tazed DelayDebuff at a magnitude of  |&lt;br /&gt;
| 10.0 for 1.0 rounds(Tazed DelayDebuff)                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Tazed ChargeDebuff at a magnitude of |&lt;br /&gt;
| 30.0 for 1.0 rounds(Tazed ChargeDebuff)                                |&lt;br /&gt;
| Target              [Single Enemy NoAoE                           ]    |&lt;br /&gt;
| Type                [Single Enemy Pocketable NoAoE                ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [TEAM                          ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Behold, the Teamwork Enhancing Amplification Matrix! It enhances the   |&lt;br /&gt;
| party&#039;s ability to use equipment.                                      |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [NPC Only                                     ]    |&lt;br /&gt;
| Cred Cost           [100000                                       ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| Skills              [Energy/1                                     ]    |&lt;br /&gt;
| XP Cost             [200                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Technical at a magnitude of 4.0 for  |&lt;br /&gt;
| 10.0 rounds(Technical)                                                 |&lt;br /&gt;
| Target              [Ally AoE                                     ]    |&lt;br /&gt;
| Type                [Auto                                         ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Tear Bomb                     ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This does little direct damage but surely does erode the will to fight |&lt;br /&gt;
| with irritation to sensitive tissues and perhaps a pinch of            |&lt;br /&gt;
| psychoactive substances that we won&#039;t mention. Invented and engineered |&lt;br /&gt;
| by Otto and his friends, this grenade is a great way to leave a        |&lt;br /&gt;
| lasting attack that cares little for most defensive techniques.        |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Chemical/1                          ]    |&lt;br /&gt;
| Skills              [Chemical/5                                   ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [750                                          ]    |&lt;br /&gt;
| Cooldown            [8000                                         ]    |&lt;br /&gt;
| Damage              [5                                            ]    |&lt;br /&gt;
| Damage Type         [Psychic                                      ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [25                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting WeaponDamage at a magnitude of 7.5   |&lt;br /&gt;
| for 5.0 rounds(WeaponDamage)                                           |&lt;br /&gt;
| Target              [Small Enemy AoE                              ]    |&lt;br /&gt;
| Type                [DoT                                          ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Thick Armor                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This set of ablative armor is designed to absorb incoming blows in     |&lt;br /&gt;
| such a way as to give the user added durability, rather than directly  |&lt;br /&gt;
| negating the impact.                                                   |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [25000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common mechanical   [15                                        ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| Skills              [Chemical/1                                   ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Energy              [1                                            ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting MaxHP at a magnitude of 10.0 for     |&lt;br /&gt;
| 15.0 rounds(MaxHP)                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting HPBuffer at a magnitude of 5.0 for   |&lt;br /&gt;
| 15.0 rounds(HPBuffer)                                                  |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Auto, Self                                   ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [RSX Solutions]: Operative Floor, Basement 1                           |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Throwing Knives               ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| For when you really want to sink a knife into their heart!             |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [1000`                                        ]    |&lt;br /&gt;
| Faction             [Skunks                                       ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Faction Owned       [0                                         ]    |&lt;br /&gt;
| *\-Makes Batch         [0                                         ]    |&lt;br /&gt;
| Precious            [Melee Weapon                                 ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/10                         ]    |&lt;br /&gt;
| Skills              [Mechanical/20                                ]    |&lt;br /&gt;
| Slot                [Throwing Knives                              ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Aggro Rate          [50                                           ]    |&lt;br /&gt;
| Charge              [0                                            ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Damage              [22                                           ]    |&lt;br /&gt;
| Damage Type         [Pierce                                       ]    |&lt;br /&gt;
| Energy              [16                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Penetration         [3                                            ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting PhysicalDamageResistDebuff at a      |&lt;br /&gt;
| magnitude of 2.0 for 4.0 rounds(PhysicalDamageResistDebuff)            |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Penetrating Pocketable                       ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Library]: Medical Laboratory                                          |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Timed Incendiary              ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Though it is delayed, the payload from one of these can be quite       |&lt;br /&gt;
| devastating to enemies, bursting in fiery doom.                        |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [NPC Only                                     ]    |&lt;br /&gt;
| Cred Cost           [600`                                         ]    |&lt;br /&gt;
| Durability          [10                                           ]    |&lt;br /&gt;
| Ingredients         [Truck Parts/12                               ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Makes Batch         [0                                         ]    |&lt;br /&gt;
| Precious            [Explosive                                    ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Chemical            [10                                        ]    |&lt;br /&gt;
| *\-Mechanical          [5                                         ]    |&lt;br /&gt;
| TopTier             [1                                            ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [0                                            ]    |&lt;br /&gt;
| Cooldown            [4000                                         ]    |&lt;br /&gt;
| Damage              [1                                            ]    |&lt;br /&gt;
| Damage Type         [Blunt                                        ]    |&lt;br /&gt;
| Energy              [12                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting HeatDamageDelayed3 at a magnitude of |&lt;br /&gt;
| 8.0 for 4.0 rounds(HeatDamageDelayed3)                                 |&lt;br /&gt;
| Status Mag          [-20%                                         ]    |&lt;br /&gt;
| Target              [Large Enemy AoE                              ]    |&lt;br /&gt;
| Type                [AoE Enemy Pocketable                         ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Top Tier-rific Tinkering                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Timed Treat Feed              ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Give the food when they do good. This food will enhance a racer&#039;s      |&lt;br /&gt;
| obedience, making them give their all just for your benefit.           |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [3000                                         ]    |&lt;br /&gt;
| No Bounty           [Makes Batch                                  ]    |&lt;br /&gt;
| Quantity            [2                                            ]    |&lt;br /&gt;
| Salvage Amount      [Common Edible/10                             ]    |&lt;br /&gt;
| Skills              [Edible/1                                     ]    |&lt;br /&gt;
| XP Cost             [0                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Racer Arena]: Foyer                                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Tin Foil Hat                  ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Using this carefully and meticulously crafted helmet to keep out the   |&lt;br /&gt;
| alien brainwaves, it seems to give you a bit of mental security,       |&lt;br /&gt;
| despite. Or, maybe folks just don&#039;t want to get near crazy.            |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/25                         ]    |&lt;br /&gt;
| Skills              [Mechanical/20                                ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting ConfusedResist at a magnitude of     |&lt;br /&gt;
| 15.0 for 5.0 rounds(ConfusedResist)                                    |&lt;br /&gt;
| \_Has a 100% chance of ignore 5.0% of all psychic damage for 5.0       |&lt;br /&gt;
| rounds.(PsychicDamageImmunity)                                         |&lt;br /&gt;
| Status mag          [+15%                                         ]    |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Passive                                      ]    |&lt;br /&gt;
| Upkeep              [3                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Tough Food                    ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| The food itself isn&#039;t tough, but eating it makes you that way, for a   |&lt;br /&gt;
| little while.                                                          |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [600                                          ]    |&lt;br /&gt;
| Precious            [Foodstuff                                    ]    |&lt;br /&gt;
| Salvage Amount      [Common Edible/10                             ]    |&lt;br /&gt;
| Skills              [Edible/15                                    ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| XP Cost             [400                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [1000                                         ]    |&lt;br /&gt;
| Cooldown            [20000                                        ]    |&lt;br /&gt;
| Loadout             [17                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting DamageResist at a magnitude of 1.5   |&lt;br /&gt;
| for 40.0 rounds(DamageResist)                                          |&lt;br /&gt;
| Target              [Ally                                         ]    |&lt;br /&gt;
| Type                [Pocketable, Ally, Buff                       ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Seelie Sweets Store]: Store Front                                     |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Trauma Kit                    ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This extensive kit is much better stocked than the basic first aid     |&lt;br /&gt;
| kit, ready for all sorts of emergencies on the field.                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [25000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [10                                        ]    |&lt;br /&gt;
| *\-Common Edible       [50                                        ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| Skills              [Chemical/1                                   ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [1000                                         ]    |&lt;br /&gt;
| Cooldown            [4000                                         ]    |&lt;br /&gt;
| Damage              [30                                           ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Proficiency         [First Aid                                    ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting HPBuffer at a magnitude of 5.0 for   |&lt;br /&gt;
| 5.0 rounds(HPBuffer)                                                   |&lt;br /&gt;
| \_Has a 100% chance of causing regeneration with a scaling power of    |&lt;br /&gt;
| 4.0, which will cause hit points to be regained for 5.0 rounds.(Regen) |&lt;br /&gt;
| \_Has a 100% chance of inflicting DebuffResist at a magnitude of 5.0   |&lt;br /&gt;
| for 5.0 rounds(DebuffResist)                                           |&lt;br /&gt;
| Target              [Small Ally AoE                               ]    |&lt;br /&gt;
| Type                [Healing                                      ]    |&lt;br /&gt;
| Upkeep              [6                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Triage Kit                    ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A collection of various medical supplies with an emphasis on           |&lt;br /&gt;
| portability. Includes vaccines and other preventative measures as      |&lt;br /&gt;
| well, to ensure the continued well-being of your entire squad.         |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [50                                        ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Electronic [2                                         ]    |&lt;br /&gt;
| Skills              [Electronic/20                                ]    |&lt;br /&gt;
| XP Cost             [400                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Energy              [2                                            ]    |&lt;br /&gt;
| Loadout             [30                                           ]    |&lt;br /&gt;
| Secondary Damage    [0                                            ]    |&lt;br /&gt;
| Secondary Damage Typ[Healing                                      ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| \_Has a 100% chance of inflicting HealGain at a magnitude of 8.0 for   |&lt;br /&gt;
| 6.0 rounds(HealGain)                                                   |&lt;br /&gt;
| Secondary Target    [Small AoE Ally NotUser                       ]    |&lt;br /&gt;
| Secondary Type      [Buff                                         ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of increasing the healing done by the target&#039;s     |&lt;br /&gt;
| further actions by 12.0% percent for 15.0 rounds. Has diminishing      |&lt;br /&gt;
| returns.(Healing)                                                      |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Auto, Self                                   ]    |&lt;br /&gt;
| Upkeep              [15                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      NPC Combatants      ]______________________|&lt;br /&gt;
| Lushie                                                                 |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Twin Hooks                    ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Also known as &amp;quot;tiger hook swords&amp;quot;, these weapons have a sharp blade,   |&lt;br /&gt;
| though possibly thicker or sometimes unsharpened, with a prong or hook |&lt;br /&gt;
| (similar to a shepherd&#039;s crook) near the tip. Guards are substantial,  |&lt;br /&gt;
| in the style of butterfly swords. Often used in pairs, the hooks of    |&lt;br /&gt;
| the weapons may be used to trap or deflect other weapons. With a       |&lt;br /&gt;
| little nudge from modern weaponsmithing however, they have been        |&lt;br /&gt;
| breathed new life and purpose in their ability to siphon and funnel    |&lt;br /&gt;
| reconstructive materials from the victim to the user, essentially      |&lt;br /&gt;
| turning their sharpened hook points into metaphorical vampire fangs.   |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [7500                                         ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/30                         ]    |&lt;br /&gt;
| Skills              [Mechanical/5                                 ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [400                                          ]    |&lt;br /&gt;
| Cooldown            [5200                                         ]    |&lt;br /&gt;
| Damage              [20                                           ]    |&lt;br /&gt;
| Damage Type         [Slash                                        ]    |&lt;br /&gt;
| Damage Variance     [1                                            ]    |&lt;br /&gt;
| Energy              [21                                           ]    |&lt;br /&gt;
| Loadout             [18                                           ]    |&lt;br /&gt;
| Penetration         [3                                            ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of decreasing the damage done by further attacks   |&lt;br /&gt;
| by 3.0% percent for 5.0 rounds. Has diminishing                        |&lt;br /&gt;
| returns.(DamageBuffDebuff)                                             |&lt;br /&gt;
| \_Has a 100% chance of inflicting PierceDamage at a magnitude of 3.0   |&lt;br /&gt;
| for 5.0 rounds(PierceDamage)                                           |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Melee Vampiric                               ]    |&lt;br /&gt;
| Upkeep              [6                                            ]    |&lt;br /&gt;
| Vampiric            [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Ultimate Cake of Decadent Deli]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| It is absolutely delicious, but does nothing. Honestly. Nothing but    |&lt;br /&gt;
| awesome!                                                               |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Elite Shop                                   ]    |&lt;br /&gt;
| Cred Cost           [50000                                        ]    |&lt;br /&gt;
| Quantity            [1                                            ]    |&lt;br /&gt;
| Salvage Amount      [Rare Edible/1                                ]    |&lt;br /&gt;
| Skills              [Edible/50                                    ]    |&lt;br /&gt;
| Upgrade Cost        [1                                            ]    |&lt;br /&gt;
| XP Cost             [10000                                        ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [0                                            ]    |&lt;br /&gt;
| Cooldown            [0                                            ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [0                                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Awesome at a magnitude of 9001.0 for |&lt;br /&gt;
| 2000.0 rounds(Awesome)                                                 |&lt;br /&gt;
| Target              [Single Ally NoAoE                            ]    |&lt;br /&gt;
| Type                [Expendable                                   ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Ultimate Fishing Rod          ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| You are the kingfisher, or king of all fish. Hell, you even seem to be |&lt;br /&gt;
| able to swim like a fish with this thing in your hands.                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [None                                         ]    |&lt;br /&gt;
| Cred Cost           [100000                                       ]    |&lt;br /&gt;
| No Bounty           [Not Ready                                    ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Rare Mechanical     [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Edible     [2                                         ]    |&lt;br /&gt;
| *\-Common Edible       [25                                        ]    |&lt;br /&gt;
| Skills              [Mechanical/20                                ]    |&lt;br /&gt;
| XP Cost             [500                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Eqmulti?            [No                                           ]    |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting FishingRod at a magnitude of 35.0    |&lt;br /&gt;
| for 100.0 rounds(FishingRod)                                           |&lt;br /&gt;
| \_Has a 100% chance of inflicting WaterAdaption at a magnitude of 5.0  |&lt;br /&gt;
| for 100.0 rounds(WaterAdaption)                                        |&lt;br /&gt;
| Status Mag          [-75%                                         ]    |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Auto, Passive, Self                          ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| Upkeep              [3                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Ultimate Nanite Collector     ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| The ultimate in nanite collection devices, made even smaller, sleeker, |&lt;br /&gt;
| and with expansion slots for modifications. What more can an agent ask |&lt;br /&gt;
|                                   for?                                 |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Elite Shop                                   ]    |&lt;br /&gt;
| Cred Cost           [40000                                        ]    |&lt;br /&gt;
| Ingredients         [Nanite Collector/1                           ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Mako Item           [0                                         ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Electronic   [10                                        ]    |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| Skills              [Electronic/25                                ]    |&lt;br /&gt;
| XP Cost             [150                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [21                                           ]    |&lt;br /&gt;
| Self Repair         [100                                          ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting NaniteCollection at a magnitude of   |&lt;br /&gt;
| 2.6 for 100.0 rounds(NaniteCollection)                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting NaniteCollectRate at a magnitude of  |&lt;br /&gt;
| 60.0 for 100.0 rounds(NaniteCollectRate)                               |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Passive                                      ]    |&lt;br /&gt;
| Upgrade Cost        [40                                           ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Ultraquench                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| So much energy! So many babies!                                        |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Elite Shop                                   ]    |&lt;br /&gt;
| Cred Cost           [50000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Chemical   [5                                         ]    |&lt;br /&gt;
| *\-Uncommon Edible     [5                                         ]    |&lt;br /&gt;
| *\-Common Energy       [50                                        ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Edible              [20                                        ]    |&lt;br /&gt;
| *\-Chemical            [20                                        ]    |&lt;br /&gt;
| XP Cost             [400                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [1000                                         ]    |&lt;br /&gt;
| Cooldown            [10000                                        ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [4                                            ]    |&lt;br /&gt;
| Loadout             [25                                           ]    |&lt;br /&gt;
| Self Repair         [50                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting EnergyMod at a magnitude of 4.0 for  |&lt;br /&gt;
| 10.0 rounds(EnergyMod)                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting DebuffClear at a magnitude of 20.0   |&lt;br /&gt;
| for 1.0 rounds(DebuffClear)                                            |&lt;br /&gt;
| \_Has a 100% chance of inflicting Fertility at a magnitude of 1.0 for  |&lt;br /&gt;
| 10.0 rounds(Fertility)                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Charge at a magnitude of 5.0 for     |&lt;br /&gt;
| 10.0 rounds(Charge)                                                    |&lt;br /&gt;
| Target              [Self                                         ]    |&lt;br /&gt;
| Type                [Energy Recovery, healing                     ]    |&lt;br /&gt;
| Upkeep              [12                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Uniform                       ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| It&#039;s full of handy pockets, which came loaded with useful little       |&lt;br /&gt;
| things! Tiny bandages, a needle and thread, duct tape, a cigar...      |&lt;br /&gt;
| basic medical supplies!                                                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Faction             [Survivalists                                 ]    |&lt;br /&gt;
| No Bounty           [Faction Owned                                ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Energy       [25                                        ]    |&lt;br /&gt;
| *\-Common Electronic   [25                                        ]    |&lt;br /&gt;
| *\-Common Mechanical   [25                                        ]    |&lt;br /&gt;
| *\-Common Edible       [25                                        ]    |&lt;br /&gt;
| *\-Common Chemical     [25                                        ]    |&lt;br /&gt;
| Skills              [Energy/10                                    ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of increasing the healing done by the target&#039;s     |&lt;br /&gt;
| further actions by 5.0% percent for 15.0 rounds. Has diminishing       |&lt;br /&gt;
| returns.(Healing)                                                      |&lt;br /&gt;
| \_Has a 100% chance of inflicting Charge at a magnitude of 4.0 for     |&lt;br /&gt;
| 15.0 rounds(Charge)                                                    |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Auto Passive                                 ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| Upkeep              [15                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Chandler Hospital]: Advanced Medical Labs                             |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Unshielded Prototype          ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| The very bleeding edge of nanite-based weapons tech, bringing shock    |&lt;br /&gt;
| and awe to new extremes! It&#039;s just a pity that that&#039;s because the      |&lt;br /&gt;
| shielding isn&#039;t near as cutting edge, so you&#039;d best brace yourself     |&lt;br /&gt;
| when it charges. You.                                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Elite Shop                                   ]    |&lt;br /&gt;
| Cred Cost           [75000                                        ]    |&lt;br /&gt;
| Ingredients         [Mako Battery/1                               ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Private             [0                                         ]    |&lt;br /&gt;
| Owner               [Eire Nua                                     ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [150                                       ]    |&lt;br /&gt;
| *\-Common Electronic   [150                                       ]    |&lt;br /&gt;
| *\-Common Energy       [150                                       ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Electronic          [30                                        ]    |&lt;br /&gt;
| *\-Mechanical          [30                                        ]    |&lt;br /&gt;
| *\-Energy              [30                                        ]    |&lt;br /&gt;
| XP Cost             [800                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [750                                          ]    |&lt;br /&gt;
| Cooldown            [12000                                        ]    |&lt;br /&gt;
| Damage              [35                                           ]    |&lt;br /&gt;
| Damage Type         [Positive                                     ]    |&lt;br /&gt;
| Energy              [35                                           ]    |&lt;br /&gt;
| Loadout             [30                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Secondary Damage    [10                                           ]    |&lt;br /&gt;
| Secondary Damage Typ[Energy                                       ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| \_Has a 100% chance of inflicting Vampiric at a magnitude of 5.0 for   |&lt;br /&gt;
| 3.0 rounds(Vampiric)                                                   |&lt;br /&gt;
| Secondary Target    [Self NoAoE                                   ]    |&lt;br /&gt;
| Secondary Type      [Betraying                                    ]    |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Damage                                       ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Uzi                           ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Accuracy is for chumps. Spit out more bullets than you know what to do |&lt;br /&gt;
| with. One of &#039;em is sure to hit, Hank assures. He apologizes that it   |&lt;br /&gt;
| looks like scrap, but it is scrap. Still, it works, and it&#039;ll stop     |&lt;br /&gt;
| things in their tracks if you know how to use it.                      |&lt;br /&gt;
|                                    -                                   |&lt;br /&gt;
| (This is considered a Precious item.)                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Purchase Only                                ]    |&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| No Bounty           [NPC Only                                     ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Mechanical/1                        ]    |&lt;br /&gt;
| Skills              [Mechanical/25                                ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [-300                                         ]    |&lt;br /&gt;
| Cooldown            [8000                                         ]    |&lt;br /&gt;
| Damage              [10                                           ]    |&lt;br /&gt;
| Damage Type         [Pierce                                       ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [25                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of striking again, causing half damage, but not    |&lt;br /&gt;
| refreshing other statuses, 5.0 times over 6.0 rounds.(RepeatAttack)    |&lt;br /&gt;
| Target              [Small Enemy AoE                              ]    |&lt;br /&gt;
| Type                [Area More Daka, All of It.                   ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Small Ruined Town]: Hank&#039;s Munitions                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Vibrator                      ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A compact little item, running on power derived from the human body    |&lt;br /&gt;
| via nanites, this is sure to get someone&#039;s motor running. A small      |&lt;br /&gt;
| battery ensures the device to work safely on a worn out user. (Use a   |&lt;br /&gt;
| remote to trigger it.)                                                 |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cost                [5000                                         ]    |&lt;br /&gt;
| Cred Cost           [15000                                        ]    |&lt;br /&gt;
| Ingredients         [Battery/1                                    ]    |&lt;br /&gt;
| No Bounty           [Ingredients                                  ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Common Electronic   [5                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Electronic          [5                                         ]    |&lt;br /&gt;
| *\-Mechanical          [5                                         ]    |&lt;br /&gt;
| XP Cost             [400                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [10000                                        ]    |&lt;br /&gt;
| Cooldown            [0                                            ]    |&lt;br /&gt;
| Energy              [25                                           ]    |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting HornyAsHell at a magnitude of 3.0    |&lt;br /&gt;
| for 10.0 rounds(HornyAsHell)                                           |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Buff, Placid, Toggle                         ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Vuvuzela                      ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| An insult... BZZZZZ is BZZZZZ only BZZZZZ BZZZZZ BZZZZZZZZZZ! ...      |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Elite Shop                                   ]    |&lt;br /&gt;
| Cred Cost           [75000                                        ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Mechanical/3                        ]    |&lt;br /&gt;
| Skills              [Mechanical/30                                ]    |&lt;br /&gt;
| XP Cost             [200                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [-750                                         ]    |&lt;br /&gt;
| Cooldown            [18000                                        ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [10                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Aggro at a magnitude of 100.0 for    |&lt;br /&gt;
| 2.0 rounds(Aggro)                                                      |&lt;br /&gt;
| \_Has a 100% chance of inflicting HPBuffer at a magnitude of 20.0 for  |&lt;br /&gt;
| 1.5 rounds(HPBuffer)                                                   |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Combo Power                                  ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [WD Eruptor                    ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| The Wide Dispersal Eruptor uses a concentrated source to vaporize and  |&lt;br /&gt;
| then disperse materials over a wide-spread area. The proper energy     |&lt;br /&gt;
| source and chemical compounds produces higher immersion of targets     |&lt;br /&gt;
| within the chemical mixtures for short-lasting but effective dosages   |&lt;br /&gt;
| of what&#039;s delivered.                                                   |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [NPC Only                                     ]    |&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| Ingredients                                                            |&lt;br /&gt;
| *\-Nanite Power Brick  [1                                         ]    |&lt;br /&gt;
| *\-Chemical Barrels    [1                                         ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Electronic   [25                                        ]    |&lt;br /&gt;
| *\-Common Energy       [25                                        ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Energy              [5                                         ]    |&lt;br /&gt;
| *\-Chemical            [5                                         ]    |&lt;br /&gt;
| TopTier             [1                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [750                                          ]    |&lt;br /&gt;
| Cooldown            [8000                                         ]    |&lt;br /&gt;
| Damage              [3                                            ]    |&lt;br /&gt;
| Damage Type         [Poison                                       ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting WeaponDamage at a magnitude of 6.0   |&lt;br /&gt;
| for 4.0 rounds(WeaponDamage)                                           |&lt;br /&gt;
| Status Chance       [+15%                                         ]    |&lt;br /&gt;
| Status Duration     [-50%                                         ]    |&lt;br /&gt;
| Status Mag          [+15%                                         ]    |&lt;br /&gt;
| Target              [Medium AoE Enemy                             ]    |&lt;br /&gt;
| Type                [DoT                                          ]    |&lt;br /&gt;
| Upkeep              [8                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Top Tier-rific Tinkering                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Wedding Band                  ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A simple token to show you care. Carries the scent of your beloved as  |&lt;br /&gt;
| an extra perk.                                                         |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Elite Shop                                   ]    |&lt;br /&gt;
| Cred Cost           [5000                                         ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Private             [0                                         ]    |&lt;br /&gt;
| *\-Makes Batch         [0                                         ]    |&lt;br /&gt;
| Quantity            [2                                            ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/5                          ]    |&lt;br /&gt;
| Skills              [Mechanical/30                                ]    |&lt;br /&gt;
| Slot                [Wedding Band                                 ]    |&lt;br /&gt;
| XP Cost             [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Damage              [-40%                                         ]    |&lt;br /&gt;
| Loadout             [.1                                           ]    |&lt;br /&gt;
| Status Mag          [-40%                                         ]    |&lt;br /&gt;
| StatusMag           [-40%                                         ]    |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Auto                                         ]    |&lt;br /&gt;
| Upkeep              [0                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Well-Trained Nanites          ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Using the latest in nanite targeting technology, you can unleash a     |&lt;br /&gt;
| swarm that will devour holes into armor or cushioning fat to clear the |&lt;br /&gt;
| way for further punishment. The nanites are short lived, and repair    |&lt;br /&gt;
| nanites tend to undo the harm afterwards, presuming it is an object    |&lt;br /&gt;
| that is being upkept or a creature that is still alive.                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Electronic   [15                                        ]    |&lt;br /&gt;
| *\-Common Chemical     [15                                        ]    |&lt;br /&gt;
| *\-Common Energy       [5                                         ]    |&lt;br /&gt;
| Skills              [Electronic/1                                 ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [0                                            ]    |&lt;br /&gt;
| Cooldown            [10000                                        ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Acid                                         ]    |&lt;br /&gt;
| Energy              [15                                           ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Nanite Reliant      [1                                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting EnergyDamageResistDebuff at a        |&lt;br /&gt;
| magnitude of 2.0 for 20.0 rounds(EnergyDamageResistDebuff)             |&lt;br /&gt;
| \_Has a 100% chance of inflicting DamageResistDebuff at a magnitude of |&lt;br /&gt;
| 2.0 for 20.0 rounds(DamageResistDebuff)                                |&lt;br /&gt;
| \_Has a 100% chance of inflicting PhysicalDamageResistDebuff at a      |&lt;br /&gt;
| magnitude of 5.0 for 20.0 rounds(PhysicalDamageResistDebuff)           |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Debuff                                       ]    |&lt;br /&gt;
| Upkeep              [3                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [RSX Solutions]: Operative Floor, Basement 1                           |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Recipe]]&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Recipe_list&amp;diff=1570767</id>
		<title>Recipe list</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Recipe_list&amp;diff=1570767"/>
		<updated>2021-11-08T13:20:16Z</updated>

		<summary type="html">&lt;p&gt;Auros: Dump of the info of all currently available recipes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the full list of crafting recipes, as of November 8 2021.&lt;br /&gt;
&lt;br /&gt;
For a list of modifiers, check [[Craftmod]] page.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Adrenaline Hypo               ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This one use item allows the revival of a fallen comrade. Quite useful |&lt;br /&gt;
| in this day and age.                                                   |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [1000                                         ]    |&lt;br /&gt;
| Ingredients         [Power Gator/1                                ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Makes Batch         [0                                         ]    |&lt;br /&gt;
| Precious            [Drugs                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| Skills              [Chemical/25                                  ]    |&lt;br /&gt;
| XP Cost             [75                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [-500                                         ]    |&lt;br /&gt;
| Cooldown            [25000                                        ]    |&lt;br /&gt;
| Damage              [25                                           ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Proficiency         [First Aid                                    ]    |&lt;br /&gt;
| Target              [Dead Ally,NoAoE                              ]    |&lt;br /&gt;
| Type                [Resurrection, Healing, Pocketable            ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Chandler Hospital]: Munitions Dump                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Advanced Medical Procedures   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Advanced skill and nanotechnology allow the rapid mending of even      |&lt;br /&gt;
| outrageous wounds.                                                     |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [50000                                        ]    |&lt;br /&gt;
| No Bounty           [Makes Batch                                  ]    |&lt;br /&gt;
| Quantity            [2                                            ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Edible       [40                                        ]    |&lt;br /&gt;
| *\-Common Energy       [40                                        ]    |&lt;br /&gt;
| Skills              [Edible/10                                    ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Proficiency         [First Aid                                    ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Wound at a magnitude of -1.0 for 1.0 |&lt;br /&gt;
| rounds(Wound)                                                          |&lt;br /&gt;
| Target              [Ally NoAoE                                   ]    |&lt;br /&gt;
| Type                [Expendable, Wound Fixer                      ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Advanced Rations              ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Above and beyond the usual rations, these are packed and made to be    |&lt;br /&gt;
| used again and again with Advanced results.                            |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [NPC Only                                     ]    |&lt;br /&gt;
| Cred Cost           [200000                                       ]    |&lt;br /&gt;
| No Bounty           [Top Tier                                     ]    |&lt;br /&gt;
| Salvage Amount      [Rare Edible/1                                ]    |&lt;br /&gt;
| Skills              [Edible/20                                    ]    |&lt;br /&gt;
| TopTier             [1                                            ]    |&lt;br /&gt;
| XP Cost             [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [0                                            ]    |&lt;br /&gt;
| Cooldown            [20000                                        ]    |&lt;br /&gt;
| Damage              [2                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Loadout             [12                                           ]    |&lt;br /&gt;
| Status Chance       [+15%                                         ]    |&lt;br /&gt;
| Status Duration     [+15%                                         ]    |&lt;br /&gt;
| Status Mag          [+40%                                         ]    |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Pocketable                                   ]    |&lt;br /&gt;
| Upkeep              [8                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Top Tier-rific Tinkering                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Aerosol                       ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A spraycan like object in which all manner of things can be put in. It |&lt;br /&gt;
| has no effect on its own, but affects a large area and is very         |&lt;br /&gt;
| accurate. Couple it with the right modifier for a deadly device. Only  |&lt;br /&gt;
| works on enemies.                                                      |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [300                                          ]    |&lt;br /&gt;
| Durability          [10                                           ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [25                                        ]    |&lt;br /&gt;
| *\-Common Chemical     [50                                        ]    |&lt;br /&gt;
| Skills              [Chemical/5                                   ]    |&lt;br /&gt;
| XP Cost             [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [750                                          ]    |&lt;br /&gt;
| Cooldown            [5000                                         ]    |&lt;br /&gt;
| Damage              [1.0                                          ]    |&lt;br /&gt;
| Damage Type         [Poison                                       ]    |&lt;br /&gt;
| Energy              [16                                           ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Status Chance       [+25%                                         ]    |&lt;br /&gt;
| Target              [Large Enemy AoE                              ]    |&lt;br /&gt;
| Type                [AoE Enemy                                    ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Richard&#039;s Magazine Rack                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Aggressive Soup               ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Filled with the power of Mako... sharks, you feel like you have the    |&lt;br /&gt;
| strength of a bear, maybe two bears!                                   |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [30000                                        ]    |&lt;br /&gt;
| Ingredients         [Mako Shark/1                                 ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Makes Batch         [0                                         ]    |&lt;br /&gt;
| Precious            [Foodstuff                                    ]    |&lt;br /&gt;
| Salvage amount      [Common Edible/5                              ]    |&lt;br /&gt;
| Skills              [Edible/15                                    ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [250                                          ]    |&lt;br /&gt;
| Cooldown            [15000                                        ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Attack at a magnitude of 1.0 for     |&lt;br /&gt;
| 50.0 rounds(Attack)                                                    |&lt;br /&gt;
| Status Mag          [+30%                                         ]    |&lt;br /&gt;
| Target              [Ally                                         ]    |&lt;br /&gt;
| Type                [Pocketable, Ally, Buff                       ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Hidden Camp]: Common Tent                                             |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Amplifier                     ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Unlocks something inside of yourself with a little... stimulation. Uh  |&lt;br /&gt;
| yeah... Zap.                                                           |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Mechanical [1                                         ]    |&lt;br /&gt;
| *\-Common Mechanical   [50                                        ]    |&lt;br /&gt;
| *\-Uncommon Energy     [2                                         ]    |&lt;br /&gt;
| *\-Common Energy       [50                                        ]    |&lt;br /&gt;
| Skills              [Energy/1                                     ]    |&lt;br /&gt;
| XP Cost             [300                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [200                                          ]    |&lt;br /&gt;
| Cooldown            [8000                                         ]    |&lt;br /&gt;
| Energy              [18                                           ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Self Repair         [50                                           ]    |&lt;br /&gt;
| Status Chance       [+20%                                         ]    |&lt;br /&gt;
| Status Duration     [+20%                                         ]    |&lt;br /&gt;
| Status Mag          [+30%                                         ]    |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Buff                                         ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| Upkeep              [8                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Applicator                    ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A convenient little spray, hypo, or even cream that can be applied to  |&lt;br /&gt;
| a friendly agent swiftly and easily. Mixed in with the right chemicals |&lt;br /&gt;
| and you can accomplish all sorts of things!                            |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Common Chemical     [10                                        ]    |&lt;br /&gt;
| Skills              [Chemical/1                                   ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [400                                          ]    |&lt;br /&gt;
| Cooldown            [8000                                         ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [11                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Status Chance       [+25%                                         ]    |&lt;br /&gt;
| Status Mag          [+25%                                         ]    |&lt;br /&gt;
| Target              [Single Ally                                  ]    |&lt;br /&gt;
| Type                [Ally Buff                                    ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Area Module                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Like a module, but with a much larger pool of nanites, and a           |&lt;br /&gt;
| dispensing mechanism that sprays them across the area. The results are |&lt;br /&gt;
| amazing! This version effects only friendly targets.                   |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [75000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Energy     [2                                         ]    |&lt;br /&gt;
| *\-Common Energy       [50                                        ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| Skills              [Energy/30                                    ]    |&lt;br /&gt;
| XP Cost             [3000                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Status Mag          [+10%                                         ]    |&lt;br /&gt;
| Target              [Self AoE                                     ]    |&lt;br /&gt;
| Type                [Auto                                         ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Mall Rat Territory                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Armor Spikes                  ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Look at this gorgeous hunk of metal! I have a nice comfortable grip    |&lt;br /&gt;
| right here for you to hold it up and put a solid way between you and   |&lt;br /&gt;
| what wants to rearrange your face! Sure, it&#039;s a bit heavy, but that&#039;s  |&lt;br /&gt;
| worth the price of staying alive, right?                               |&lt;br /&gt;
|                                    -                                   |&lt;br /&gt;
| (This is considered a precious item.)                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Purchase Only                                ]    |&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| No Bounty           [NPC Only                                     ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/15                         ]    |&lt;br /&gt;
| Skills              [Mechanical/1                                 ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [0                                            ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Proficiency         [Armor                                        ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting PhysicalDamageReturn at a magnitude  |&lt;br /&gt;
| of 10.0 for 10.0 rounds(PhysicalDamageReturn)                          |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Don&#039;t mess with me damnit! Passive Auto      ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Small Ruined Town]: Hank&#039;s Munitions                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Attention Deficit Remedy      ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Being sprayed by a skunk can be very distracting. You&#039;ve got just the  |&lt;br /&gt;
| thing! As a marvel of modern pharmecuticals it also works on weakened  |&lt;br /&gt;
| muscles and being-on-fire.                                             |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [5000                                         ]    |&lt;br /&gt;
| Faction             [Skunks                                       ]    |&lt;br /&gt;
| No Bounty           [Faction Owned                                ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| *\-Uncommon Edible     [1                                         ]    |&lt;br /&gt;
| Skills              [Edible/10                                    ]    |&lt;br /&gt;
| XP Cost             [25                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [0                                            ]    |&lt;br /&gt;
| Cooldown            [4000                                         ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [8                                            ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Proficiency         [First Aid                                    ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of causing regeneration with a scaling power of    |&lt;br /&gt;
| 3.0, which will cause hit points to be regained for 3.0 rounds.(Regen) |&lt;br /&gt;
| \_Has a 100% chance of inflicting DebuffClear at a magnitude of 15.0   |&lt;br /&gt;
| for 1.0 rounds(DebuffClear)                                            |&lt;br /&gt;
| Target              [Minor AoE Ally                               ]    |&lt;br /&gt;
| Type                [HoT, DebuffClear                             ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Library]: Medical Laboratory                                          |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Automated Response Kit        ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Set and go, this thing repeatedly fixes allies once set loose.         |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [40000                                        ]    |&lt;br /&gt;
| Faction             [Mall Rats                                    ]    |&lt;br /&gt;
| Ingredients                                                            |&lt;br /&gt;
| *\-Nanite Power Brick  [1                                         ]    |&lt;br /&gt;
| *\-Battery             [1                                         ]    |&lt;br /&gt;
| *\-Mako Battery        [1                                         ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Faction Owned       [0                                         ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Mechanical/1                        ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Energy              [30                                        ]    |&lt;br /&gt;
| *\-Mechanical          [30                                        ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Aggro Rate          [50                                           ]    |&lt;br /&gt;
| Charge              [650                                          ]    |&lt;br /&gt;
| Cooldown            [10000                                        ]    |&lt;br /&gt;
| Damage              [8                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [24                                           ]    |&lt;br /&gt;
| Linked              [Automated Response Kit                       ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of striking again, causing half damage, but not    |&lt;br /&gt;
| refreshing other statuses, 4.0 times over 8.0 rounds.(RepeatAttack)    |&lt;br /&gt;
| \_Has a 100% chance of inflicting DebuffClear at a magnitude of 10.0   |&lt;br /&gt;
| for 1.0 rounds(DebuffClear)                                            |&lt;br /&gt;
| Target              [AoE Ally                                     ]    |&lt;br /&gt;
| Type                [Repeat, HoT                                  ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Private Labs                                               |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Automated Weapon              ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Why hit once when you can hit in bursts of 3?                          |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [35000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [15                                        ]    |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| Skills              [Mechanical/20                                ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [600                                          ]    |&lt;br /&gt;
| Cooldown            [5500                                         ]    |&lt;br /&gt;
| Damage              [12                                           ]    |&lt;br /&gt;
| Damage Type         [Pierce                                       ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [25                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of striking again, causing half damage, but not    |&lt;br /&gt;
| refreshing other statuses, 3.0 times over 5.0 rounds.(RepeatAttack)    |&lt;br /&gt;
| \_Has a 100% chance of Increasing the chance of hostile powers to hit  |&lt;br /&gt;
| the target by 10.0% percent for 5.0 rounds. Has diminishing            |&lt;br /&gt;
| returns.(DefenseDebuff)                                                |&lt;br /&gt;
| \_Has a 100% chance of inflicting DamageImmunityDebuff at a magnitude  |&lt;br /&gt;
| of 1.0 for 5.0 rounds(DamageImmunityDebuff)                            |&lt;br /&gt;
| Target              [Single enemy                                 ]    |&lt;br /&gt;
| Type                [Attack, Repeat, Single Target                ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [RSX Solutions]: Operative Floor, Basement 1                           |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Automatic Shotgun             ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A little less classic, but no less useful for blowing your enemies to  |&lt;br /&gt;
| smithereens with a wide, rapid spray of pain.                          |&lt;br /&gt;
|                                    -                                   |&lt;br /&gt;
| (This is considered a precious item.)                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Purchase Only                                ]    |&lt;br /&gt;
| Cred Cost           [35000                                        ]    |&lt;br /&gt;
| Loadout             [25                                           ]    |&lt;br /&gt;
| No Bounty           [NPC Only                                     ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [40                                        ]    |&lt;br /&gt;
| *\-Uncommon Mechanical [2                                         ]    |&lt;br /&gt;
| *\-Common Chemical     [25                                        ]    |&lt;br /&gt;
| Skills              [Mechanical/25                                ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [-200                                         ]    |&lt;br /&gt;
| Cooldown            [15000                                        ]    |&lt;br /&gt;
| Damage              [12                                           ]    |&lt;br /&gt;
| Damage Type         [Pierce                                       ]    |&lt;br /&gt;
| Damage Variance     [1                                            ]    |&lt;br /&gt;
| Energy              [25                                           ]    |&lt;br /&gt;
| Loadout             [25                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of striking again, causing half damage, but not    |&lt;br /&gt;
| refreshing other statuses, 3.0 times over 6.0 rounds.(RepeatAttack)    |&lt;br /&gt;
| \_Has a 30% chance of inflicting Knockdown at a magnitude of 5.0 for   |&lt;br /&gt;
| 10.0 rounds(Knockdown)                                                 |&lt;br /&gt;
| Target              [Medium Enemy AoE                             ]    |&lt;br /&gt;
| Type                [Damage                                       ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Small Ruined Town]: Hank&#039;s Munitions                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Axe of Focus                  ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| One of the carefully carved and forged implements of death and worship |&lt;br /&gt;
| of the Weapon Master dedication.                                       |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [50000                                        ]    |&lt;br /&gt;
| Ingredients         [Mako Battery/5                               ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Dedication          [0                                         ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Common Energy       [5                                         ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Mechanical [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [25                                        ]    |&lt;br /&gt;
| *\-Energy              [25                                        ]    |&lt;br /&gt;
| *\-Chemical            [25                                        ]    |&lt;br /&gt;
| Slot                [Weapon Master                                ]    |&lt;br /&gt;
| XP Cost             [300                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Aggro Rate          [50                                           ]    |&lt;br /&gt;
| Charge              [1000                                         ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Damage              [16                                           ]    |&lt;br /&gt;
| Damage Type         [Critical                                     ]    |&lt;br /&gt;
| Energy              [25                                           ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| No Trade            [1                                            ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Secondary Damage    [8                                            ]    |&lt;br /&gt;
| Secondary Damage Typ[Healing                                      ]    |&lt;br /&gt;
| Secondary Target    [Medium AoE Ally NotUser                      ]    |&lt;br /&gt;
| Secondary Type      [Healing                                      ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting CriticalDamage at a magnitude of 4.0 |&lt;br /&gt;
| for 3.0 rounds(CriticalDamage)                                         |&lt;br /&gt;
| \_Has a 100% chance of inflicting PositiveDamage at a magnitude of 4.0 |&lt;br /&gt;
| for 3.0 rounds(PositiveDamage)                                         |&lt;br /&gt;
| \_Has a 100% chance of inflicting SlashDamage at a magnitude of 4.0    |&lt;br /&gt;
| for 3.0 rounds(SlashDamage)                                            |&lt;br /&gt;
| Target              [Single Enemy NoAoE                           ]    |&lt;br /&gt;
| Type                [Damage over Time                             ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Weapon Master]: The Armory                                            |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Bacon Feed                    ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Dude, it&#039;s bacon. It&#039;s a miracle of foods. Given to your racer, it     |&lt;br /&gt;
| will increase a stat. It could be any stat, but who cares, bacon!      |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [3000                                         ]    |&lt;br /&gt;
| No Bounty           [Makes Batch                                  ]    |&lt;br /&gt;
| Quantity            [2                                            ]    |&lt;br /&gt;
| Salvage Amount      [Common Edible/10                             ]    |&lt;br /&gt;
| Skills              [Edible/1                                     ]    |&lt;br /&gt;
| XP Cost             [0                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Racer Arena]: Foyer                                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Baffler                       ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A sudden cloud of nanites draws distance away from you for a short     |&lt;br /&gt;
| time, making enemies more likely to go after any other agent.          |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Salvage Amount      [Common Chemical/10                           ]    |&lt;br /&gt;
| Skills              [Chemical/1                                   ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [200                                          ]    |&lt;br /&gt;
| Cooldown            [10000                                        ]    |&lt;br /&gt;
| Damage              [1                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [10                                           ]    |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Meek at a magnitude of 50.0 for 4.0  |&lt;br /&gt;
| rounds(Meek)                                                           |&lt;br /&gt;
| Status Mag          [+10%                                         ]    |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Self, Buff                                   ]    |&lt;br /&gt;
| Upkeep              [4                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Banner                        ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Not always a literal banner, but something that can easily affect      |&lt;br /&gt;
| yourself and those around you, bringing victory from the jaws of       |&lt;br /&gt;
| defeat! Only useful when coupled with a good ally affecting modifier.  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [6000                                         ]    |&lt;br /&gt;
| Durability          [10                                           ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Common Chemical     [10                                        ]    |&lt;br /&gt;
| Skills              [Chemical/10                                  ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [800                                          ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Energy              [22                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Status Chance       [+25%                                         ]    |&lt;br /&gt;
| Target              [Large Ally AoE                               ]    |&lt;br /&gt;
| Type                [Ally AoE                                     ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      NPC Combatants      ]______________________|&lt;br /&gt;
| Lushie                                                                 |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Barbwire Bat                  ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| What&#039;s better than a bat? A bat wrapped in barbed wire!                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [100                                          ]    |&lt;br /&gt;
| Durability          [10                                           ]    |&lt;br /&gt;
| Ingredients         [Bat/1                                        ]    |&lt;br /&gt;
| No Bounty           [NPC Only                                     ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/10                         ]    |&lt;br /&gt;
| Skills              [Mechanical/2                                 ]    |&lt;br /&gt;
| Upgrade Cost        [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Aggro Rate          [300                                          ]    |&lt;br /&gt;
| Charge              [100                                          ]    |&lt;br /&gt;
| Cooldown            [2500                                         ]    |&lt;br /&gt;
| Damage              [12                                           ]    |&lt;br /&gt;
| Damage Type         [Blunt                                        ]    |&lt;br /&gt;
| Energy              [6                                            ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Penetration         [1                                            ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 60% chance of inflicting Knockdown at a magnitude of 4.0 for   |&lt;br /&gt;
| 999.0 rounds(Knockdown)                                                |&lt;br /&gt;
| \_Has a 100% chance of inflicting WeaponDamage at a magnitude of 4.0   |&lt;br /&gt;
| for 2.0 rounds(WeaponDamage)                                           |&lt;br /&gt;
| Status Chance       [+20%                                         ]    |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Melee, Single Target                         ]    |&lt;br /&gt;
| Upkeep              [2                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Baseball                      ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| With an internal gyroscope within this spherical projectile, it takes  |&lt;br /&gt;
| a little winding up for the throw, but it hits hard!                   |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [500                                          ]    |&lt;br /&gt;
| Durability          [5                                            ]    |&lt;br /&gt;
| No Bounty           [NPC Only                                     ]    |&lt;br /&gt;
| Precious            [Wrist Watch                                  ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Common Electronic   [10                                        ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Electronic          [2                                         ]    |&lt;br /&gt;
| *\-Mechanical          [1                                         ]    |&lt;br /&gt;
| Slot                [Baseball                                     ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [1200                                         ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Damage              [20                                           ]    |&lt;br /&gt;
| Damage Type         [Blunt                                        ]    |&lt;br /&gt;
| Energy              [12                                           ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status Chance       [+20%                                         ]    |&lt;br /&gt;
| Target              [Single Enemy NoAoE                           ]    |&lt;br /&gt;
| Type                [Direct Damage Pocketable                     ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Battery                       ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A pack of batteries, charged and ready for action. Used to make other  |&lt;br /&gt;
| things.                                                                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [500                                          ]    |&lt;br /&gt;
| No Bounty           [Makes Batch                                  ]    |&lt;br /&gt;
| Quantity            [6                                            ]    |&lt;br /&gt;
| Salvage Amount      [Common Energy/5                              ]    |&lt;br /&gt;
| Skills              [Energy/5                                     ]    |&lt;br /&gt;
| XP Cost             [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      NPC Combatants      ]______________________|&lt;br /&gt;
| Force of Nature - Electricity                                          |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Berserkers Fillet             ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Sprinkle on some lemon pepper, builder nanites, and a pinch of salt to |&lt;br /&gt;
| make a meal that will make your craving for blood feel all the deeper! |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| Ingredients         [Huge Mackinaw                                ]    |&lt;br /&gt;
| No Bounty           [Ingredients                                  ]    |&lt;br /&gt;
| Precious            [Foodstuff                                    ]    |&lt;br /&gt;
| Salvage amount      [Common Edible/10                             ]    |&lt;br /&gt;
| Skills              [Edible/15                                    ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [600                                          ]    |&lt;br /&gt;
| Cooldown            [5000                                         ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Overkill at a magnitude of 10.0 for  |&lt;br /&gt;
| 15.0 rounds(Overkill)                                                  |&lt;br /&gt;
| StatusDuration      [+50%                                         ]    |&lt;br /&gt;
| Target              [Ally                                         ]    |&lt;br /&gt;
| Type                [Pocketable, Ally, Buff                       ]    |&lt;br /&gt;
| Upkeep              [7                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Binoculars                    ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Using this allows you to see further during your adventures, and spot  |&lt;br /&gt;
| (or search for) trouble before it happens.                             |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/25                         ]    |&lt;br /&gt;
| Skills              [Mechanical/20                                ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Scout at a magnitude of 10.0 for     |&lt;br /&gt;
| 10.0 rounds(Scout)                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting Accuracy at a magnitude of 4.0 for   |&lt;br /&gt;
| 15.0 rounds(Accuracy)                                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting Fleerate at a magnitude of 5.0 for   |&lt;br /&gt;
| 15.0 rounds(Fleerate)                                                  |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Passive                                      ]    |&lt;br /&gt;
| Upkeep              [3                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Blade of Mastery              ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Hand carved and delicate, one of the tools of death and worship of the |&lt;br /&gt;
| Weapon Master dedication.                                              |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [50000                                        ]    |&lt;br /&gt;
| Ingredients         [Mako Battery/5                               ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Dedication          [0                                         ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Common Energy       [5                                         ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Mechanical [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [25                                        ]    |&lt;br /&gt;
| *\-Energy              [25                                        ]    |&lt;br /&gt;
| *\-Chemical            [25                                        ]    |&lt;br /&gt;
| Slot                [Weapon Master                                ]    |&lt;br /&gt;
| XP Cost             [300                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Aggro Rate          [20                                           ]    |&lt;br /&gt;
| Charge              [850                                          ]    |&lt;br /&gt;
| Cooldown            [7000                                         ]    |&lt;br /&gt;
| Damage              [18                                           ]    |&lt;br /&gt;
| Damage Type         [Critical                                     ]    |&lt;br /&gt;
| Energy              [25                                           ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| No Trade            [1                                            ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Secondary Damage    [5                                            ]    |&lt;br /&gt;
| Secondary Damage Typ[Healing                                      ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| \_Has a 100% chance of striking again, causing half damage, but not    |&lt;br /&gt;
| refreshing other statuses, 5.0 times over 10.0 rounds.(RepeatAttack)   |&lt;br /&gt;
| Secondary Status Mag[-10%                                         ]    |&lt;br /&gt;
| Secondary Target    [Self,NoAoE                                   ]    |&lt;br /&gt;
| Secondary Type      [Healing                                      ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of striking again, causing half damage, but not    |&lt;br /&gt;
| refreshing other statuses, 5.0 times over 10.0 rounds.(RepeatAttack)   |&lt;br /&gt;
| Target              [Single Enemy NoAoE                           ]    |&lt;br /&gt;
| Type                [Repeat                                       ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Weapon Master]: The Armory                                            |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Bladed Gloves                 ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Worn gloves across the knuckles allow for quick painful slashes at     |&lt;br /&gt;
| whatever has displeased you.                                           |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Faction             [Survivalists                                 ]    |&lt;br /&gt;
| No Bounty           [Faction Owned                                ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [10                                        ]    |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| Skills              [Mechanical/1                                 ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [400                                          ]    |&lt;br /&gt;
| Cooldown            [10000                                        ]    |&lt;br /&gt;
| Damage              [8                                            ]    |&lt;br /&gt;
| Damage Type         [Slash                                        ]    |&lt;br /&gt;
| Energy              [10                                           ]    |&lt;br /&gt;
| Loadout             [25                                           ]    |&lt;br /&gt;
| Proficiency         [Brawling                                     ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of striking again, causing half damage, but not    |&lt;br /&gt;
| refreshing other statuses, 5.0 times over 5.0 rounds.(RepeatAttack)    |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Attack, Repeat                               ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Chandler Hospital]: Advanced Medical Labs                             |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Blindfold                     ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| It hinders your ability to see. It&#039;s that simple! (You can also &#039;lset  |&lt;br /&gt;
| BlindfoldOOC=&amp;lt;anything&amp;gt;&#039; to make OOC block the names of who&#039;s posting  |&lt;br /&gt;
| while you wear it, &#039;lset BlindfoldOOC=&#039; to disable that function or    |&lt;br /&gt;
| &#039;lset BlindfoldOOC=always&#039; to have it blind OOC always, even while the |&lt;br /&gt;
| blindfold&#039;s disabled.)                                                 |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Elite Shop                                   ]    |&lt;br /&gt;
| Cred Cost           [6000                                         ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Edible/1                            ]    |&lt;br /&gt;
| Skills              [Edible/50                                    ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Blood Extractor               ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Rivers of blood will flow. This will allow you to make the best of it, |&lt;br /&gt;
| extracting nutrients from an enemy&#039;s blood and restoring health.       |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [75000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Mechanical [7                                         ]    |&lt;br /&gt;
| *\-Common Mechanical   [50                                        ]    |&lt;br /&gt;
| *\-Uncommon Electronic [2                                         ]    |&lt;br /&gt;
| *\-Common Chemical     [50                                        ]    |&lt;br /&gt;
| Skills              [Mechanical/30                                ]    |&lt;br /&gt;
| XP Cost             [200                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [-1000                                        ]    |&lt;br /&gt;
| Cooldown            [12000                                        ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [8                                            ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Self Repair         [50                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Vampiric at a magnitude of 15.0 for  |&lt;br /&gt;
| 3.0 rounds(Vampiric)                                                   |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Combo Power, Buff                            ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Blowhorn                      ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A device with a broad mouth designed to expel a hard, wide pulse of    |&lt;br /&gt;
| air. It also seems to suck something out of the user too.              |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [30000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Electronic [3                                         ]    |&lt;br /&gt;
| *\-Common Energy       [50                                        ]    |&lt;br /&gt;
| Skills              [Electronic/30                                ]    |&lt;br /&gt;
| XP Cost             [400                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [250                                          ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Damage              [7                                            ]    |&lt;br /&gt;
| Damage Type         [Sonic                                        ]    |&lt;br /&gt;
| Energy              [18                                           ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Secondary Damage Typ[Healing                                      ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| \_Has a 100% chance of inflicting DebuffClear at a magnitude of 12.0   |&lt;br /&gt;
| for 1.0 rounds(DebuffClear)                                            |&lt;br /&gt;
| Secondary Target    [Self NoAoE                                   ]    |&lt;br /&gt;
| Secondary Type      [Buff                                         ]    |&lt;br /&gt;
| Status Duration     [+30%                                         ]    |&lt;br /&gt;
| Target              [Large Enemy AoE                              ]    |&lt;br /&gt;
| Type                [AoE Damage                                   ]    |&lt;br /&gt;
| Upkeep              [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      NPC Combatants      ]______________________|&lt;br /&gt;
| Mass of Tentacles                                                      |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Blunderbuss                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This weapon lacks any form of subtlety, sophistication, or             |&lt;br /&gt;
| reliability. In spite of its crude mechanics, the blunderbuss&#039;s        |&lt;br /&gt;
| hazardous payload is more than capable of incapacitating anyone caught |&lt;br /&gt;
| in its path.                                                           |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [NPC                                          ]    |&lt;br /&gt;
| Cred Cost           [2                                            ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [40                                        ]    |&lt;br /&gt;
| *\-Common Chemical     [25                                        ]    |&lt;br /&gt;
| Skills              [Mechanical/5                                 ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [800                                          ]    |&lt;br /&gt;
| Cooldown            [11000                                        ]    |&lt;br /&gt;
| Damage              [15                                           ]    |&lt;br /&gt;
| Damage Type         [Blunt                                        ]    |&lt;br /&gt;
| Damage Variance     [1                                            ]    |&lt;br /&gt;
| Energy              [15                                           ]    |&lt;br /&gt;
| Loadout             [23                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 80% chance of inflicting Knockdown at a magnitude of 3.0 for   |&lt;br /&gt;
| 3.0 rounds(Knockdown)                                                  |&lt;br /&gt;
| \_Has a 40% chance of inflicting HeatDamage at a magnitude of 4.0 for  |&lt;br /&gt;
| 3.0 rounds(HeatDamage)                                                 |&lt;br /&gt;
| \_Has a 40% chance of inflicting BluntDamage at a magnitude of 4.0 for |&lt;br /&gt;
| 3.0 rounds(BluntDamage)                                                |&lt;br /&gt;
| \_Has a 40% chance of inflicting PierceDamage at a magnitude of 4.0    |&lt;br /&gt;
| for 3.0 rounds(PierceDamage)                                           |&lt;br /&gt;
| Target              [Medium Enemy AoE                             ]    |&lt;br /&gt;
| Type                [Ye Olde Potshotter                           ]    |&lt;br /&gt;
| Upkeep              [6                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Bolt-Action Rifle             ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| The tried and true weapon for when you need to stop one target in its  |&lt;br /&gt;
| tracks.                                                                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Elite Shop                                   ]    |&lt;br /&gt;
| Cred Cost           [45000                                        ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Mako Item           [0                                         ]    |&lt;br /&gt;
| *\-Private             [0                                         ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [50                                        ]    |&lt;br /&gt;
| *\-Uncommon Mechanical [3                                         ]    |&lt;br /&gt;
| *\-Common Chemical     [50                                        ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [40                                        ]    |&lt;br /&gt;
| *\-Chemical            [10                                        ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [2000                                         ]    |&lt;br /&gt;
| Cooldown            [10000                                        ]    |&lt;br /&gt;
| Damage              [62                                           ]    |&lt;br /&gt;
| Damage Type         [Pierce                                       ]    |&lt;br /&gt;
| Energy              [90                                           ]    |&lt;br /&gt;
| Loadout             [48                                           ]    |&lt;br /&gt;
| Penetration         [3                                            ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Target              [Single Enemy NoAoE                           ]    |&lt;br /&gt;
| Type                [Damage                                       ]    |&lt;br /&gt;
| Upkeep              [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Bow of Mercy                  ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Delicate, and ornate, this bow is one of the tools of death and        |&lt;br /&gt;
| worship of the Weapon Master dedication.                               |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [50000                                        ]    |&lt;br /&gt;
| Ingredients         [Mako Battery/5                               ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Dedication          [0                                         ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Common Energy       [5                                         ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Mechanical [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [25                                        ]    |&lt;br /&gt;
| *\-Energy              [25                                        ]    |&lt;br /&gt;
| *\-Chemical            [25                                        ]    |&lt;br /&gt;
| Slot                [Weapon Master                                ]    |&lt;br /&gt;
| XP Cost             [300                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Aggro Rate          [20                                           ]    |&lt;br /&gt;
| Charge              [1000                                         ]    |&lt;br /&gt;
| Cooldown            [8000                                         ]    |&lt;br /&gt;
| Damage              [35                                           ]    |&lt;br /&gt;
| Damage Type         [Critical                                     ]    |&lt;br /&gt;
| Damage Variance     [1                                            ]    |&lt;br /&gt;
| Energy              [30                                           ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| No Trade            [1                                            ]    |&lt;br /&gt;
| Penetration         [4                                            ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Secondary Damage    [4                                            ]    |&lt;br /&gt;
| Secondary Damage Typ[Healing                                      ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| \_Has a 100% chance of cause PCs to use 1.0% less energy for 6.0       |&lt;br /&gt;
| rounds.(EnergyBreak)                                                   |&lt;br /&gt;
| Secondary Target    [Medium AoE Ally NotUser                      ]    |&lt;br /&gt;
| Secondary Type      [Healing                                      ]    |&lt;br /&gt;
| Status Chance       [+20%                                         ]    |&lt;br /&gt;
| Status Mag          [+20%                                         ]    |&lt;br /&gt;
| Target              [Single Enemy NoAoE                           ]    |&lt;br /&gt;
| Type                [Penetrating                                  ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Weapon Master]: The Armory                                            |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Breathing Clothes             ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| These clothes are made to help you breathe, keeping you cool while     |&lt;br /&gt;
| you&#039;re sweating, so swank! It even works with fur and scales.          |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [100000                                       ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [10                                        ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| *\-Common Edible       [5                                         ]    |&lt;br /&gt;
| Skills              [Chemical/1                                   ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of cause PCs to use 4.0% less energy for 10.0      |&lt;br /&gt;
| rounds.(EnergyBreak)                                                   |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Auto                                         ]    |&lt;br /&gt;
| Upkeep              [3                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Buffering Armor               ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Rather than trying to stop impacts and cuts dead on, this armor        |&lt;br /&gt;
| specializes in slowing down incoming trauma, reducing the damage dealt |&lt;br /&gt;
| but never stopping it entirely.                                        |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [52500                                        ]    |&lt;br /&gt;
| Ingredients                                                            |&lt;br /&gt;
| *\-Salmon              [1                                         ]    |&lt;br /&gt;
| *\-Mysterious Humming C[2                                         ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Chemical   [3                                         ]    |&lt;br /&gt;
| *\-Common Mechanical   [25                                        ]    |&lt;br /&gt;
| Skills              [Chemical/15                                  ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Energy              [2                                            ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting HPBuffer at a magnitude of 11.0 for  |&lt;br /&gt;
| 10.0 rounds(HPBuffer)                                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting DebuffResist at a magnitude of 5.0   |&lt;br /&gt;
| for 10.0 rounds(DebuffResist)                                          |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Auto, Self                                   ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Caffeine Tablets              ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Just toss one of these to an agent and they&#039;ll get a perk in their     |&lt;br /&gt;
| step in no time at all in a rush of energy!                            |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Edible/2                            ]    |&lt;br /&gt;
| Skills              [Edible/20                                    ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [900                                          ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Damage              [3                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [8                                            ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting EnergyMod at a magnitude of 15.0 for |&lt;br /&gt;
| 1.0 rounds(EnergyMod)                                                  |&lt;br /&gt;
| Target              [Single Ally NotUser                          ]    |&lt;br /&gt;
| Type                [Buff, Energy                                 ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Carbohydrate Feed             ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Heavy in carbs and cals. Dump it just before a fight! Your racers will |&lt;br /&gt;
| thank you with increased stamina.                                      |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [3000                                         ]    |&lt;br /&gt;
| No Bounty           [Makes Batch                                  ]    |&lt;br /&gt;
| Quantity            [2                                            ]    |&lt;br /&gt;
| Salvage Amount      [Common Edible/10                             ]    |&lt;br /&gt;
| Skills              [Edible/1                                     ]    |&lt;br /&gt;
| XP Cost             [0                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Racer Arena]: Foyer                                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Carefully Balanced Feed       ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This, special tailored, food will enhance your racer&#039;s appearance.     |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [3000                                         ]    |&lt;br /&gt;
| No Bounty           [Makes Batch                                  ]    |&lt;br /&gt;
| Quantity            [2                                            ]    |&lt;br /&gt;
| Salvage Amount      [Common Edible/10                             ]    |&lt;br /&gt;
| Skills              [Edible/1                                     ]    |&lt;br /&gt;
| XP Cost             [0                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Racer Arena]: Foyer                                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Carrot Feed                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A diet of carrots keeps your racer&#039;s perception in line. It&#039;s good for |&lt;br /&gt;
|                                   you.                                 |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [3000                                         ]    |&lt;br /&gt;
| No Bounty           [Makes Batch                                  ]    |&lt;br /&gt;
| Quantity            [2                                            ]    |&lt;br /&gt;
| Salvage Amount      [Common Edible/10                             ]    |&lt;br /&gt;
| Skills              [Edible/1                                     ]    |&lt;br /&gt;
| XP Cost             [0                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Racer Arena]: Foyer                                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Chain Sickle                  ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Known as the Kusarigama among Asian folk, Hank promises it works just  |&lt;br /&gt;
| fine with American smithing techniques. A stout short part that you    |&lt;br /&gt;
| can hold connected by a thick chain to a weighted ball that you can    |&lt;br /&gt;
| swing around for bludgeoning fun. It keeps you out of range, give you  |&lt;br /&gt;
| chances to tangle up your enemy&#039;s weapon or arms, and keeps you alive  |&lt;br /&gt;
| while beating them down. What more do you want?                        |&lt;br /&gt;
|                                    -                                   |&lt;br /&gt;
| (This is considered a Precious item.)                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Purchase Only                                ]    |&lt;br /&gt;
| Cred Cost           [50000                                        ]    |&lt;br /&gt;
| No Bounty           [NPC Only                                     ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/25                         ]    |&lt;br /&gt;
| Skills              [Mechanical/1                                 ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [500                                          ]    |&lt;br /&gt;
| Cooldown            [2000                                         ]    |&lt;br /&gt;
| Damage              [10                                           ]    |&lt;br /&gt;
| Damage Type         [Slash                                        ]    |&lt;br /&gt;
| Energy              [10                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Secondary Damage    [0                                            ]    |&lt;br /&gt;
| Secondary Damage Typ[Healing                                      ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| \_Has a 100% chance of decreasing the chance of hostile powers to hit  |&lt;br /&gt;
| the target by 5.0% percent for 5.0 rounds. Has diminishing             |&lt;br /&gt;
| returns.(Defense)                                                      |&lt;br /&gt;
| Secondary Status Mag[+10%                                         ]    |&lt;br /&gt;
| Secondary Target    [Self NoAoE                                   ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting AccuracyDebuff at a magnitude of 5.0 |&lt;br /&gt;
| for 5.0 rounds(AccuracyDebuff)                                         |&lt;br /&gt;
| Status Mag          [+10%                                         ]    |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Single Target                                ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Small Ruined Town]: Hank&#039;s Munitions                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Chainsaw                      ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Not as advanced in some ways as the chainsword, this thing delivers a  |&lt;br /&gt;
| constant stream of damage. They also make for nice replacement hands.  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| Ingredients         [Nanite Power Brick/1                         ]    |&lt;br /&gt;
| No Bounty           [Ingredients                                  ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Mechanical [1                                         ]    |&lt;br /&gt;
| *\-Common Electronic   [5                                         ]    |&lt;br /&gt;
| Skills              [Energy/20                                    ]    |&lt;br /&gt;
| XP cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [200                                          ]    |&lt;br /&gt;
| Cooldown            [5000                                         ]    |&lt;br /&gt;
| Damage              [10                                           ]    |&lt;br /&gt;
| Damage Type         [Slash                                        ]    |&lt;br /&gt;
| Energy              [16                                           ]    |&lt;br /&gt;
| Loadout             [30                                           ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting SlashDamage at a magnitude of 10.0   |&lt;br /&gt;
| for 6.0 rounds(SlashDamage)                                            |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Damage over Time                             ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Chemical Barrels              ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A processed batch of goods, designed to be used in large projects      |&lt;br /&gt;
| where raw salvage would be unwieldy.                                   |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Salvage Amount      [Common Chemical/25                           ]    |&lt;br /&gt;
| Skills              [Chemical/30                                  ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Main Lobby, Floor 2                                      |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Chemical Extractor            ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This device, commonly worn as a belt, features a series of small,      |&lt;br /&gt;
| cylindrical reservoirs linked to a pressure-driven vacuum syringe.     |&lt;br /&gt;
| Using it increases the amount of chemical salvage one receives, though |&lt;br /&gt;
| at the cost of slightly reducing the chance of receiving any other     |&lt;br /&gt;
| kind of salvage.                                                       |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Electronic   [10                                        ]    |&lt;br /&gt;
| *\-Uncommon Electronic [1                                         ]    |&lt;br /&gt;
| Skills              [Electronic/10                                ]    |&lt;br /&gt;
| Slot                [Salvage Collector                            ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting ChemicalSalvage at a magnitude of    |&lt;br /&gt;
| 50.0 for 100.0 rounds(ChemicalSalvage)                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting EdibleSalvage at a magnitude of      |&lt;br /&gt;
| -25.0 for 100.0 rounds(EdibleSalvage)                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting MechanicalSalvage at a magnitude of  |&lt;br /&gt;
| -25.0 for 100.0 rounds(MechanicalSalvage)                              |&lt;br /&gt;
| \_Has a 100% chance of inflicting ElectronicSalvage at a magnitude of  |&lt;br /&gt;
| -25.0 for 100.0 rounds(ElectronicSalvage)                              |&lt;br /&gt;
| \_Has a 100% chance of inflicting EnergySalvage at a magnitude of      |&lt;br /&gt;
| -25.0 for 100.0 rounds(EnergySalvage)                                  |&lt;br /&gt;
| Status Mag          [+20%                                         ]    |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Auto Self                                    ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Chemical Source               ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Wonder of Wonders. You have found a source of chemical salvage.        |&lt;br /&gt;
| Perhaps a mine, or a junkyard. In any event, using this item will      |&lt;br /&gt;
| place the source in a room. Sources cannot be moved once placed.       |&lt;br /&gt;
| Roleplaying in the same room as a source will cause the roleplayers to |&lt;br /&gt;
| gain salvage of the same type. Salvage odds count. The source will     |&lt;br /&gt;
| yield at least two elites worth of salvage, but could yield more, with |&lt;br /&gt;
| luck.                                                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [100000                                       ]    |&lt;br /&gt;
| Salvage Amount      [Elite Chemical/1                             ]    |&lt;br /&gt;
| Skills              [Chemical/50                                  ]    |&lt;br /&gt;
| XP Cost             [2000                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Citric Chooter                ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Oww, jeez! Citric juice sure does sting, doesn&#039;t it?                   |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Common Electronic   [5                                         ]    |&lt;br /&gt;
| *\-Common Edible       [25                                        ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Electronic          [5                                         ]    |&lt;br /&gt;
| *\-Mechanical          [5                                         ]    |&lt;br /&gt;
| *\-Edible              [5                                         ]    |&lt;br /&gt;
| XP Cost             [400                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [1000                                         ]    |&lt;br /&gt;
| Cooldown            [5000                                         ]    |&lt;br /&gt;
| Damage              [5                                            ]    |&lt;br /&gt;
| Damage Type         [Acid                                         ]    |&lt;br /&gt;
| Energy              [10                                           ]    |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting AcidDamage at a magnitude of 4.0 for |&lt;br /&gt;
| 5.0 rounds(AcidDamage)                                                 |&lt;br /&gt;
| \_Has a 50% chance of inflicting DamageImmunityDebuff at a magnitude   |&lt;br /&gt;
| of 4.0 for 5.0 rounds(DamageImmunityDebuff)                            |&lt;br /&gt;
| \_Has a 100% chance of striking again, causing half damage, but not    |&lt;br /&gt;
| refreshing other statuses, 4.0 times over 2.0 rounds.(RepeatAttack)    |&lt;br /&gt;
| Status Mag          [+10%                                         ]    |&lt;br /&gt;
| Target              [Large Enemy AoE                              ]    |&lt;br /&gt;
| Type                [DoT, Repeats, AoE,                           ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Claws of the Void             ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Made of an unidentifiable material, these claws seem both holographic  |&lt;br /&gt;
| and completely lacking in color all at once. It looks dangerous to     |&lt;br /&gt;
| touch its chilly surface. Extreme caution is advised to any who seek   |&lt;br /&gt;
| to use them without proper training and protection.                    |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Dedication                                   ]    |&lt;br /&gt;
| Cred Cost           [25000                                        ]    |&lt;br /&gt;
| Ingredients         [Mako Battery/5                               ]    |&lt;br /&gt;
| No Bounty Ingredient[Dedication                                   ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| No Trade            [1                                            ]    |&lt;br /&gt;
| NoTrade             [1                                            ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [20                                        ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| Skills              [Mechanical/5                                 ]    |&lt;br /&gt;
| Slot                [Weapon Master                                ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [400                                          ]    |&lt;br /&gt;
| Cooldown            [4000                                         ]    |&lt;br /&gt;
| Damage              [10                                           ]    |&lt;br /&gt;
| Damage Type         [Critical                                     ]    |&lt;br /&gt;
| Energy              [15                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| No Trade            [1                                            ]    |&lt;br /&gt;
| Penetration         [1                                            ]    |&lt;br /&gt;
| Proficiency         [Brawling                                     ]    |&lt;br /&gt;
| Secondary Damage    [4                                            ]    |&lt;br /&gt;
| Secondary Damage Typ[Cold                                         ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| \_Has a 100% chance of inflicting InstantCooldown at a magnitude of    |&lt;br /&gt;
| 1.0 for 1.0 rounds(InstantCooldown)                                    |&lt;br /&gt;
| Secondary Target    [Self NoAoE                                   ]    |&lt;br /&gt;
| Secondary Type      [Betraying cold                               ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting CriticalDamage at a magnitude of 2.0 |&lt;br /&gt;
| for 3.0 rounds(CriticalDamage)                                         |&lt;br /&gt;
| \_Has a 100% chance of inflicting ColdDamage at a magnitude of 2.0 for |&lt;br /&gt;
| 3.0 rounds(ColdDamage)                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting NegativeDamage at a magnitude of 2.0 |&lt;br /&gt;
| for 3.0 rounds(NegativeDamage)                                         |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Vampiric DoT                                 ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
| Vampiric            [25                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Clothing                      ]  Type [                 Precious]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| It&#039;s clothing... Note, you should add a custom description to this     |&lt;br /&gt;
| item and equip it to add it to your own description. It&#039;s like the     |&lt;br /&gt;
| nanite one, but you have to keep stitching it with more thread         |&lt;br /&gt;
| (edible).                                                              |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      Precious Thing      ]______________________|&lt;br /&gt;
|______________________[          Salvage         ]______________________|&lt;br /&gt;
| Edible      [                                                        1]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      Skill Breakdown     ]______________________|&lt;br /&gt;
|______________________[       Minimum Skill      ]______________________|&lt;br /&gt;
| Survival    [                                                      2.5]|&lt;br /&gt;
|______________________[        Base Skill        ]______________________|&lt;br /&gt;
| Survival    [                                                        5]|&lt;br /&gt;
|______________________[       Repair Skill       ]______________________|&lt;br /&gt;
| Survival    [                                                      7.5]|&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Clothing_Recipe               ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Some Stylish clothing. The custom description of this item, while      |&lt;br /&gt;
| worn, will be appended to the description of the user.                 |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Coffee Hypo                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Does it really have coffee in there? No one is entirely sure, but it   |&lt;br /&gt;
| sure gives a kick!                                                     |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [25000                                        ]    |&lt;br /&gt;
| Precious            [Drugs                                        ]    |&lt;br /&gt;
| Salvage Amount      [Common Edible/15                             ]    |&lt;br /&gt;
| Skills              [Edible/10                                    ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| XP Cost             [1000                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [1000                                         ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Energy              [10                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Charge at a magnitude of 10.0 for    |&lt;br /&gt;
| 40.0 rounds(Charge)                                                    |&lt;br /&gt;
| \_Has a 100% chance of decreasing the chance of hostile powers to hit  |&lt;br /&gt;
| the target by 5.0% percent for 40.0 rounds. Has diminishing            |&lt;br /&gt;
| returns.(Defense)                                                      |&lt;br /&gt;
| Status Mag          [+25%                                         ]    |&lt;br /&gt;
| Target              [Ally                                         ]    |&lt;br /&gt;
| Type                [Pocketable, Ally, Buff                       ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Employee Wellness Area, Floor 2                          |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Cool Digs                     ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Just the thing man, for those days you just don&#039;t know what to put on. |&lt;br /&gt;
| Simple and totally rad, these duds don&#039;t get in your way or slow you   |&lt;br /&gt;
| down. Some even think the rats have been putting some of that temporal |&lt;br /&gt;
| tech into these.                                                       |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [4000                                         ]    |&lt;br /&gt;
| Faction             [Mall Rats                                    ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Electronic   [20                                        ]    |&lt;br /&gt;
| *\-Common Edible       [25                                        ]    |&lt;br /&gt;
| Skills              [Electronic/10                                ]    |&lt;br /&gt;
| XP Cost             [15                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Charge at a magnitude of 3.0 for     |&lt;br /&gt;
| 15.0 rounds(Charge)                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Recharge at a magnitude of 3.0 for   |&lt;br /&gt;
| 15.0 rounds(Recharge)                                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting Fleerate at a magnitude of 3.0 for   |&lt;br /&gt;
| 15.0 rounds(Fleerate)                                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting InstantCooldown at a magnitude of    |&lt;br /&gt;
| 0.5 for 1.0 rounds(InstantCooldown)                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting CoolasaRat at a magnitude of 1.0 for |&lt;br /&gt;
| 15.0 rounds(CoolasaRat)                                                |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Auto Self Passive                            ]    |&lt;br /&gt;
| Upkeep              [15                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Private Labs                                               |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Cooler                        ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This handheld cooler or similar device provides a helpful place to     |&lt;br /&gt;
| stash edible salvage in a hurry. Thanks to it, you can find and retain |&lt;br /&gt;
| more salvage, increasing your edible salvage rate while equipped.      |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [10                                        ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| Skills              [Chemical/10                                  ]    |&lt;br /&gt;
| Slot                [Salvage Collector                            ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting ChemicalSalvage at a magnitude of    |&lt;br /&gt;
| -25.0 for 100.0 rounds(ChemicalSalvage)                                |&lt;br /&gt;
| \_Has a 100% chance of inflicting EdibleSalvage at a magnitude of 50.0 |&lt;br /&gt;
| for 100.0 rounds(EdibleSalvage)                                        |&lt;br /&gt;
| \_Has a 100% chance of inflicting MechanicalSalvage at a magnitude of  |&lt;br /&gt;
| -25.0 for 100.0 rounds(MechanicalSalvage)                              |&lt;br /&gt;
| \_Has a 100% chance of inflicting ElectronicSalvage at a magnitude of  |&lt;br /&gt;
| -25.0 for 100.0 rounds(ElectronicSalvage)                              |&lt;br /&gt;
| \_Has a 100% chance of inflicting EnergySalvage at a magnitude of      |&lt;br /&gt;
| -25.0 for 100.0 rounds(EnergySalvage)                                  |&lt;br /&gt;
| Status Mag          [+20%                                         ]    |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Auto Self                                    ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      NPC Combatants      ]______________________|&lt;br /&gt;
| Lushie                                                                 |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Crackle Pop                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Pre-packaged explosive device that discharges an electrically-induced  |&lt;br /&gt;
| sonic discharge.                                                       |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [NPC Only                                     ]    |&lt;br /&gt;
| Cred Cost           [25000                                        ]    |&lt;br /&gt;
| Durability          [10                                           ]    |&lt;br /&gt;
| Ingredients                                                            |&lt;br /&gt;
| *\-Grenade             [1                                         ]    |&lt;br /&gt;
| *\-Battery             [6                                         ]    |&lt;br /&gt;
| Precious            [Explosive                                    ]    |&lt;br /&gt;
| Salvage Amount      [Common Electronic/10                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Energy              [12                                        ]    |&lt;br /&gt;
| *\-Electronic          [12                                        ]    |&lt;br /&gt;
| Slot                [Grenade                                      ]    |&lt;br /&gt;
| TopTier             [1                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [50                                           ]    |&lt;br /&gt;
| Cooldown            [3000                                         ]    |&lt;br /&gt;
| Damage              [10                                           ]    |&lt;br /&gt;
| Damage Type         [Electricity                                  ]    |&lt;br /&gt;
| Energy              [15                                           ]    |&lt;br /&gt;
| Loadout             [12                                           ]    |&lt;br /&gt;
| Penetration         [3                                            ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting WeaponDamage at a magnitude of 4.0   |&lt;br /&gt;
| for 3.0 rounds(WeaponDamage)                                           |&lt;br /&gt;
| \_Has a 100% chance of inflicting SonicDamage at a magnitude of 4.0    |&lt;br /&gt;
| for 3.0 rounds(SonicDamage)                                            |&lt;br /&gt;
| \_Has a 100% chance of inflicting DelayDebuff at a magnitude of 2.0    |&lt;br /&gt;
| for 3.0 rounds(DelayDebuff)                                            |&lt;br /&gt;
| Target              [Medium Enemy AoE                             ]    |&lt;br /&gt;
| Type                [Enemy AoE Pocketable                         ]    |&lt;br /&gt;
| Upgrade Cost        [12                                           ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Top Tier-rific Tinkering                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Crossbow                      ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Bringing medieval weapons to the Nanite Age!                           |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Energy       [20                                        ]    |&lt;br /&gt;
| *\-Common Chemical     [25                                        ]    |&lt;br /&gt;
| *\-Uncommon Mechanical [1                                         ]    |&lt;br /&gt;
| Skills              [Mechanical/15                                ]    |&lt;br /&gt;
| XP Cost             [400                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Aggro Rate          [-25                                          ]    |&lt;br /&gt;
| Charge              [250                                          ]    |&lt;br /&gt;
| Cooldown            [4000                                         ]    |&lt;br /&gt;
| Damage              [16                                           ]    |&lt;br /&gt;
| Damage Type         [Critical                                     ]    |&lt;br /&gt;
| Damage Variance     [1                                            ]    |&lt;br /&gt;
| Energy              [18                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Penetration         [6                                            ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Damage Penetrating                           ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Hidden Camp]: Common Tent                                             |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Crossbow of Sunbeams          ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A crossbow of rather uncommon construction. A small barrel of bolts    |&lt;br /&gt;
| rotates underneath it, feeding bolts upwards.                          |&lt;br /&gt;
| A rather unwieldy winding mechanism is required to get the clockwork   |&lt;br /&gt;
| to full tension, and it&#039;s heavy.                                       |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [50000                                        ]    |&lt;br /&gt;
| Ingredients         [Mako Battery/5                               ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Dedication          [0                                         ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Common Energy       [5                                         ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Mechanical [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [25                                        ]    |&lt;br /&gt;
| *\-Energy              [25                                        ]    |&lt;br /&gt;
| *\-Chemical            [25                                        ]    |&lt;br /&gt;
| Slot                [Weapon Master                                ]    |&lt;br /&gt;
| XP Cost             [300                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [250                                          ]    |&lt;br /&gt;
| Cooldown            [15000                                        ]    |&lt;br /&gt;
| Damage              [16                                           ]    |&lt;br /&gt;
| Damage Type         [Pierce                                       ]    |&lt;br /&gt;
| Energy              [30                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Penetration         [6                                            ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Secondary Damage    [2                                            ]    |&lt;br /&gt;
| Secondary Damage Typ[Healing                                      ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| \_Has a 100% chance of striking again, causing half damage, but not    |&lt;br /&gt;
| refreshing other statuses, 5.0 times over 5.0 rounds.(RepeatAttack)    |&lt;br /&gt;
| Secondary Target    [Ally AoE NotUser                             ]    |&lt;br /&gt;
| Secondary Type      [Healing                                      ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of striking again, causing half damage, but not    |&lt;br /&gt;
| refreshing other statuses, 12.0 times over 10.0 rounds.(RepeatAttack)  |&lt;br /&gt;
| Target              [Enemy NoAoE                                  ]    |&lt;br /&gt;
| Type                [Attack Repeats                               ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Weapon Master]: The Dark Room                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Cryoblaster                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Utilizing the latest technology, this handy dandy utility can either   |&lt;br /&gt;
| tap into the small storage tanks upon itself, or be modified to feed   |&lt;br /&gt;
| into an actual tank worn by the user for greater effect. Madmen of     |&lt;br /&gt;
| military science have been hard at work on making this project a       |&lt;br /&gt;
| reality, however the laws of thermodynamics are harsh, even when       |&lt;br /&gt;
| twisted by the nanites. Instantly-freezing something is very much      |&lt;br /&gt;
| beyond the limit of reason, however enough applications from this      |&lt;br /&gt;
| implement will do just well enough to make this a worthwhile sidearm.  |&lt;br /&gt;
| Remember to open up with a catchphrase upon using this, &amp;quot;Ice to meet   |&lt;br /&gt;
|                                   ya.&amp;quot;                                 |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [15000                                        ]    |&lt;br /&gt;
| Findit                                                                 |&lt;br /&gt;
| *\-[Zephyr Inc]        [0                                         ]    |&lt;br /&gt;
| *\- Requisitions, Floor[0                                         ]    |&lt;br /&gt;
| Ingredients         [Chemical Barrels/1                           ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [25                                        ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [20                                        ]    |&lt;br /&gt;
| *\-Chemical            [20                                        ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [900                                          ]    |&lt;br /&gt;
| Cooldown            [3000                                         ]    |&lt;br /&gt;
| Damage              [9                                            ]    |&lt;br /&gt;
| Damage Type         [Cold                                         ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Stacked3ColdDamage at a magnitude of |&lt;br /&gt;
| 5.0 for 4.0 rounds(Stacked3ColdDamage)                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting RechargeDebuff at a magnitude of 4.0 |&lt;br /&gt;
| for 4.0 rounds(RechargeDebuff)                                         |&lt;br /&gt;
| \_Has a 100% chance of inflicting ChargeDebuff at a magnitude of 4.0   |&lt;br /&gt;
| for 4.0 rounds(ChargeDebuff)                                           |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Stacked Damage Over Time                     ]    |&lt;br /&gt;
| Upkeep              [6                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Cybernetic Reflex Booster     ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Worn over the arms and legs and attached to key nerve points with      |&lt;br /&gt;
| non-penetrating electrodes, this mesh of wires and sensors acts as a   |&lt;br /&gt;
| crude move-by-wire system, stimulating muscles in response to nerve    |&lt;br /&gt;
| input. While equipped, it increases the speed and reflexes of the      |&lt;br /&gt;
| user, increasing both Haste and Defense.                               |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Faction             [Mall Rats                                    ]    |&lt;br /&gt;
| No Bounty           [Faction Owned                                ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [25                                        ]    |&lt;br /&gt;
| *\-Uncommon Electronic [2                                         ]    |&lt;br /&gt;
| Skills              [Electronic/10                                ]    |&lt;br /&gt;
| XP Cost             [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [13                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Charge at a magnitude of 6.0 for     |&lt;br /&gt;
| 15.0 rounds(Charge)                                                    |&lt;br /&gt;
| \_Has a 100% chance of decreasing the chance of hostile powers to hit  |&lt;br /&gt;
| the target by 6.0% percent for 15.0 rounds. Has diminishing            |&lt;br /&gt;
| returns.(Defense)                                                      |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Auto Self                                    ]    |&lt;br /&gt;
| Upgrade Cost        [30                                           ]    |&lt;br /&gt;
| Upkeep              [13                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Private Labs                                               |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Dangerous Stimulants          ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| When you really have to go, just take some of these. Zephyr Inc        |&lt;br /&gt;
| accepts no responsibility for long term health hazards and strongly    |&lt;br /&gt;
| recommends use in moderation.                                          |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [75000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Edible     [7                                         ]    |&lt;br /&gt;
| *\-Common Edible       [50                                        ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [2                                         ]    |&lt;br /&gt;
| *\-Common Chemical     [50                                        ]    |&lt;br /&gt;
| Skills              [Edible/1                                     ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Damage              [5                                            ]    |&lt;br /&gt;
| Damage Type         [Critical                                     ]    |&lt;br /&gt;
| Energy              [-10                                          ]    |&lt;br /&gt;
| Loadout             [25                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of cause PCs to use 5.0% less energy for 10.0      |&lt;br /&gt;
| rounds.(EnergyBreak)                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting Running Hot EnergyDamage at a        |&lt;br /&gt;
| magnitude of 5.0 for 10.0 rounds(Running Hot EnergyDamage)             |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Betraying, Buff                              ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Employee Wellness Area, Floor 2                          |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Dildonic Gunlance             ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Why did anyone conceive of this? What sex-addled idiot thought this    |&lt;br /&gt;
| was a good idea? And why does it threaten all parties involved with    |&lt;br /&gt;
| incredibly painful harm? Nobody knows.                                 |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Ingredients         [Mako Battery/5                               ]    |&lt;br /&gt;
| Salvage AMount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [50                                        ]    |&lt;br /&gt;
| *\-Common Electronic   [50                                        ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Electronic          [15                                        ]    |&lt;br /&gt;
| *\-Mechanical          [15                                        ]    |&lt;br /&gt;
| *\-Chemical            [15                                        ]    |&lt;br /&gt;
| XP Cost             [1000                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [1000                                         ]    |&lt;br /&gt;
| Cooldown            [10000                                        ]    |&lt;br /&gt;
| Damage              [4                                            ]    |&lt;br /&gt;
| Damage Type         [Psychic                                      ]    |&lt;br /&gt;
| Energy              [10                                           ]    |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Penetration         [10                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Secondary Damage    [5                                            ]    |&lt;br /&gt;
| Secondary Damage Typ[Healing                                      ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| \_Has a 100% chance of striking again, causing half damage, but not    |&lt;br /&gt;
| refreshing other statuses, 5.0 times over 4.0 rounds.(RepeatAttack)    |&lt;br /&gt;
| Secondary Target    [Ally Large AoE                               ]    |&lt;br /&gt;
| Secondary Type      [Healing, HoT                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of striking again, causing half damage, but not    |&lt;br /&gt;
| refreshing other statuses, 10.0 times over 4.0 rounds.(RepeatAttack)   |&lt;br /&gt;
| \_Has a 75% chance of inflicting PierceDamage at a magnitude of 5.0    |&lt;br /&gt;
| for 5.0 rounds(PierceDamage)                                           |&lt;br /&gt;
| Target              [Enemy AoE                                    ]    |&lt;br /&gt;
| Type                [Debuff                                       ]    |&lt;br /&gt;
| Upkeep              [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Doodad                        ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| It&#039;s... a thing? Some sort of thing.                                   |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [100                                          ]    |&lt;br /&gt;
| No Bounty           [Funny Item                                   ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Energy       [5                                         ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| *\-Common Electronic   [5                                         ]    |&lt;br /&gt;
| *\-Common Edible       [5                                         ]    |&lt;br /&gt;
| Skills              [Mechanical/60                                ]    |&lt;br /&gt;
| Slot                [Funny Item                                   ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      NPC Combatants      ]______________________|&lt;br /&gt;
| Lushie                                                                 |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Dried Up                      ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Tried of being an overflowing well of everything? From the department  |&lt;br /&gt;
| of nanite sciences at RSX comes a drink to help you out. Down a dose   |&lt;br /&gt;
| of this to drastically cut back on all that milk and other stuff you   |&lt;br /&gt;
| seem to be producing!                                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| Quantity            [10                                           ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [100                                       ]    |&lt;br /&gt;
| *\-Common Edible       [100                                       ]    |&lt;br /&gt;
| Skills              [Chemical/12                                  ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [0                                            ]    |&lt;br /&gt;
| Cooldown            [20000                                        ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [1                                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Lactation at a magnitude of -20.0    |&lt;br /&gt;
| for 100.0 rounds(Lactation)                                            |&lt;br /&gt;
| \_Has a 100% chance of inflicting BallDensity at a magnitude of -100.0 |&lt;br /&gt;
| for 100.0 rounds(BallDensity)                                          |&lt;br /&gt;
| \_Has a 100% chance of inflicting BreastDensity at a magnitude of      |&lt;br /&gt;
| -100.0 for 100.0 rounds(BreastDensity)                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Fertility at a magnitude of -10.0    |&lt;br /&gt;
| for 100.0 rounds(Fertility)                                            |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Expendable Buff                              ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Dual SMGs                     ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| All the Daka! DAKADAKADAKA!!! Why use one SMG when you can wield two?  |&lt;br /&gt;
| Who care&#039;s about accuracy?! Spray them all!                            |&lt;br /&gt;
|                                    -                                   |&lt;br /&gt;
| (This is considered a precious item.)                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Purchase Only                                ]    |&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| No Bounty           [NPC Only                                     ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Mechanical/1                        ]    |&lt;br /&gt;
| Skills              [Mechanical/25                                ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [-300                                         ]    |&lt;br /&gt;
| Cooldown            [12000                                        ]    |&lt;br /&gt;
| Damage              [10                                           ]    |&lt;br /&gt;
| Damage Type         [Pierce                                       ]    |&lt;br /&gt;
| Energy              [35                                           ]    |&lt;br /&gt;
| Loadout             [45                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of striking again, causing half damage, but not    |&lt;br /&gt;
| refreshing other statuses, 10.0 times over 10.0 rounds.(RepeatAttack)  |&lt;br /&gt;
| \_Has a 100% chance of Increasing the chance of hostile powers to hit  |&lt;br /&gt;
| the target by 10.0% percent for 10.0 rounds. Has diminishing           |&lt;br /&gt;
| returns.(DefenseDebuff)                                                |&lt;br /&gt;
| Target              [Large Enemy AoE                              ]    |&lt;br /&gt;
| Type                [Nuke them with Daka                          ]    |&lt;br /&gt;
| Upkeep              [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Small Ruined Town]: Hank&#039;s Munitions                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Edible Source                 ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Wonder of Wonders. You have found a source of edible salvage. Perhaps  |&lt;br /&gt;
| a mine, or a junkyard. In any event, using this item will place the    |&lt;br /&gt;
| source in a room. Sources cannot be moved once placed. Roleplaying in  |&lt;br /&gt;
| the same room as a source will cause the roleplayers to gain salvage   |&lt;br /&gt;
| of the same type. Salvage odds count. The source will yield at least   |&lt;br /&gt;
| two elites worth of salvage, but could yield more, with luck.          |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [100000                                       ]    |&lt;br /&gt;
| Salvage Amount      [Elite Edible/1                               ]    |&lt;br /&gt;
| Skills              [Edible/50                                    ]    |&lt;br /&gt;
| XP Cost             [2000                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Effectiveness Training        ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Focus on working better, not harder! Make every swing have the ideal   |&lt;br /&gt;
| impact.                                                                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [25000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Energy       [100                                       ]    |&lt;br /&gt;
| *\-Common Chemical     [50                                        ]    |&lt;br /&gt;
| *\-Common Edible       [10                                        ]    |&lt;br /&gt;
| Skills              [Energy/1                                     ]    |&lt;br /&gt;
| XP Cost             [40                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Accuracy at a magnitude of 4.0 for   |&lt;br /&gt;
| 100.0 rounds(Accuracy)                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting StatusBoost at a magnitude of 2.0    |&lt;br /&gt;
| for 100.0 rounds(StatusBoost)                                          |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Auto, Passive                                ]    |&lt;br /&gt;
| Upkeep              [8                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Electrified Chainsword        ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| The modified version of the original chainsword, giving it a shocking  |&lt;br /&gt;
| aftereffect at the expense of a slower recharge time and a lot of      |&lt;br /&gt;
| added weight.                                                          |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [100000                                       ]    |&lt;br /&gt;
| Ingredients         [Chain Sword/1                                ]    |&lt;br /&gt;
| No Bounty           [Ingredients                                  ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Electronic   [5                                         ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| Skills              [Electronic/30                                ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [800                                          ]    |&lt;br /&gt;
| Cooldown            [4000                                         ]    |&lt;br /&gt;
| Damage              [9                                            ]    |&lt;br /&gt;
| Damage Type         [Electricity                                  ]    |&lt;br /&gt;
| Energy              [17                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of striking again, causing half damage, but not    |&lt;br /&gt;
| refreshing other statuses, 4.0 times over 10.0 rounds.(RepeatAttack)   |&lt;br /&gt;
| \_Has a 100% chance of inflicting ElectricityDamage at a magnitude of  |&lt;br /&gt;
| 4.0 for 6.0 rounds(ElectricityDamage)                                  |&lt;br /&gt;
| \_Has a 75% chance of inflicting CriticalKnockdown at a magnitude of   |&lt;br /&gt;
| 2.0 for 1.0 rounds(CriticalKnockdown)                                  |&lt;br /&gt;
| Status Mag          [+20%                                         ]    |&lt;br /&gt;
| Target              [Single enemy                                 ]    |&lt;br /&gt;
| Type                [Attack, Repeat, Single Target                ]    |&lt;br /&gt;
| Upgrade Cost        [45                                           ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Mall Rat Territory                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Electronic Source             ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Wonder of Wonders. You have found a source of electronic salvage.      |&lt;br /&gt;
| Perhaps a mine, or a junkyard. In any event, using this item will      |&lt;br /&gt;
| place the source in a room. Sources cannot be moved once placed.       |&lt;br /&gt;
| Roleplaying in the same room as a source will cause the roleplayers to |&lt;br /&gt;
| gain salvage of the same type. Salvage odds count. The source will     |&lt;br /&gt;
| yield at least two elites worth of salvage, but could yield more, with |&lt;br /&gt;
| luck.                                                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [100000                                       ]    |&lt;br /&gt;
| Salvage Amount      [Elite Electronic/1                           ]    |&lt;br /&gt;
| Skills              [Electronic/50                                ]    |&lt;br /&gt;
| XP Cost             [2000                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Endurance Training            ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A solid workout routine can keep an agent from falling to fatigue when |&lt;br /&gt;
| others are busy gasping for breath.                                    |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [25                                        ]    |&lt;br /&gt;
| *\-Common Energy       [25                                        ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| Skills              [Energy/1                                     ]    |&lt;br /&gt;
| XP Cost             [40                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting EnergyMod at a magnitude of 0.8 for  |&lt;br /&gt;
| 10.0 rounds(EnergyMod)                                                 |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Auto                                         ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [New Dawn]: Physical Training Hut                                      |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Energy Drink Feed             ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A constant diet of energy drinks will get your racer to be the fastest |&lt;br /&gt;
| they can be! Zooooom!                                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [3000                                         ]    |&lt;br /&gt;
| No Bounty           [Makes Batch                                  ]    |&lt;br /&gt;
| Quantity            [2                                            ]    |&lt;br /&gt;
| Salvage Amount      [Common Edible/10                             ]    |&lt;br /&gt;
| Skills              [Edible/1                                     ]    |&lt;br /&gt;
| XP Cost             [0                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Racer Arena]: Foyer                                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Energy Snack                  ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This energy packed treat will restore energy in a jiff, restoring      |&lt;br /&gt;
| heart-pounding energy with a gulp.                                     |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [1500                                         ]    |&lt;br /&gt;
| Precious            [Foodstuff                                    ]    |&lt;br /&gt;
| Salvage Amount      [Common Edible/5                              ]    |&lt;br /&gt;
| Skills              [Edible/1                                     ]    |&lt;br /&gt;
| Upgrade Cost        [1                                            ]    |&lt;br /&gt;
| XP Cost             [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [-500                                         ]    |&lt;br /&gt;
| Cooldown            [8000                                         ]    |&lt;br /&gt;
| Energy              [4                                            ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting EnergyMod at a magnitude of 10.0 for |&lt;br /&gt;
| 1.0 rounds(EnergyMod)                                                  |&lt;br /&gt;
| Target              [Self,NoAoE                                   ]    |&lt;br /&gt;
| Type                [Pocketable                                   ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Richard&#039;s Magazine Rack                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      NPC Combatants      ]______________________|&lt;br /&gt;
| The Abyss Lioness                                                      |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Energy Source                 ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Wonder of Wonders. You have found a source of energy salvage. Perhaps  |&lt;br /&gt;
| a mine, or a junkyard. In any event, using this item will place the    |&lt;br /&gt;
| source in a room. Sources cannot be moved once placed. Roleplaying in  |&lt;br /&gt;
| the same room as a source will cause the roleplayers to gain salvage   |&lt;br /&gt;
| of the same type. Salvage odds count. The source will yield at least   |&lt;br /&gt;
| two elites worth of salvage, but could yield more, with luck.          |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [100000                                       ]    |&lt;br /&gt;
| Salvage Amount      [Elite Energy/1                               ]    |&lt;br /&gt;
| Skills              [Energy/50                                    ]    |&lt;br /&gt;
| XP Cost             [2000                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Enhanced Laser Rifle          ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Using the parts and pieces from several Laser Rifles, a top tier       |&lt;br /&gt;
| crafter with the proper skills can create a more effective, enhanced   |&lt;br /&gt;
| Laser Rifle from them, enabling for one that seers all the better      |&lt;br /&gt;
| through flesh.                                                         |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [NPC Only                                     ]    |&lt;br /&gt;
| Cred Cost           [15000                                        ]    |&lt;br /&gt;
| Ingredients         [Laser Rifle/5                                ]    |&lt;br /&gt;
| No Bounty           [Ingredients                                  ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Electronic   [25                                        ]    |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| Skills              [Energy/30                                    ]    |&lt;br /&gt;
| TopTier             [1                                            ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [700                                          ]    |&lt;br /&gt;
| Cooldown            [8000                                         ]    |&lt;br /&gt;
| Damage              [4                                            ]    |&lt;br /&gt;
| Damage Type         [Heat                                         ]    |&lt;br /&gt;
| Damage Variance     [1                                            ]    |&lt;br /&gt;
| Energy              [30                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Penetration         [6                                            ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Stacked3PierceDamage at a magnitude  |&lt;br /&gt;
| of 5.0 for 5.0 rounds(Stacked3PierceDamage)                            |&lt;br /&gt;
| \_Has a 100% chance of inflicting Stacked3WeaponDamage at a magnitude  |&lt;br /&gt;
| of 5.0 for 5.0 rounds(Stacked3WeaponDamage)                            |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Damage Over Time                             ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| Upkeep              [9                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Top Tier-rific Tinkering                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Expert Edge                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| An expertly crafted weapon with the wavy ripple of an expert edge.     |&lt;br /&gt;
| It&#039;s massive in length, but balanced and wieldly despite. It carries   |&lt;br /&gt;
| on its edge a matte red like fresh blood shimmered with baleful light. |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Private                                      ]    |&lt;br /&gt;
| Cred Cost           [5000                                         ]    |&lt;br /&gt;
| No Bounty           [Private                                      ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [20                                        ]    |&lt;br /&gt;
| *\-Common Chemical     [10                                        ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [5                                         ]    |&lt;br /&gt;
| *\-Chemical            [1                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [850                                          ]    |&lt;br /&gt;
| Cooldown            [5500                                         ]    |&lt;br /&gt;
| Damage              [25                                           ]    |&lt;br /&gt;
| Damage Type         [Slash                                        ]    |&lt;br /&gt;
| Damage Variance     [1                                            ]    |&lt;br /&gt;
| Energy              [15                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting HealGainDebuff at a magnitude of 5.0 |&lt;br /&gt;
| for 5.0 rounds(HealGainDebuff)                                         |&lt;br /&gt;
| Target              [Single Enemy NoAoE                           ]    |&lt;br /&gt;
| Type                [Melee Vampiric                               ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
| Vampiric            [65                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Extravagant Implement         ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Balance wasn&#039;t taken into consideration when this weapon was designed. |&lt;br /&gt;
| This large, physical weapon is heavy, oversized compared to a normal   |&lt;br /&gt;
| one and it wouldn&#039;t be usable without the nanite&#039;s properties. But     |&lt;br /&gt;
| such disadvantages come with a reward. The stopping power of this      |&lt;br /&gt;
| weapon is incredible, and escaping such huge weapon is rather          |&lt;br /&gt;
| difficult, making it quite an accurate weapon - you can&#039;t dodge it if  |&lt;br /&gt;
| it blasts everything around you.                                       |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Private                                      ]    |&lt;br /&gt;
| Cred Cost           [60000                                        ]    |&lt;br /&gt;
| Ingredients         [Mako Battery/1                               ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Private             [0                                         ]    |&lt;br /&gt;
| Owner               [Mechanist&#039;s Guild                            ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [150                                       ]    |&lt;br /&gt;
| *\-Common Electronic   [150                                       ]    |&lt;br /&gt;
| *\-Common Chemical     [150                                       ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Electronic          [30                                        ]    |&lt;br /&gt;
| *\-Mechanical          [30                                        ]    |&lt;br /&gt;
| *\-Chemical            [30                                        ]    |&lt;br /&gt;
| XP Cost             [1000                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [800                                          ]    |&lt;br /&gt;
| Cooldown            [5000                                         ]    |&lt;br /&gt;
| Damage              [18                                           ]    |&lt;br /&gt;
| Damage Type         [Positive                                     ]    |&lt;br /&gt;
| Energy              [15                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Penetration         [2                                            ]    |&lt;br /&gt;
| Secondary Damage    [0                                            ]    |&lt;br /&gt;
| Secondary Damage Typ[Healing                                      ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| \_Has a 100% chance of decreasing the chance of hostile powers to hit  |&lt;br /&gt;
| the target by -2.0% percent for 3.0 rounds. Has diminishing            |&lt;br /&gt;
| returns.(Defense)                                                      |&lt;br /&gt;
| Secondary Target    [Self                                         ]    |&lt;br /&gt;
| Secondary Type      [Debuff                                       ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting KnockDown at a magnitude of 5.0 for  |&lt;br /&gt;
| 1.0 rounds(KnockDown)                                                  |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Debuff                                       ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [OOC]: Time Zero                                                       |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Fishing Rod                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A stout fishing rod, just the perfect thing for landing fish! Fish are |&lt;br /&gt;
| tasty, but watch out for the mutant ones. And bring some bait, no fish |&lt;br /&gt;
| is going to nibble on a bare hook.                                     |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [500                                          ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/5                          ]    |&lt;br /&gt;
| Skills              [Mechanical/2                                 ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting FishingRod at a magnitude of 1.0 for |&lt;br /&gt;
| 100.0 rounds(FishingRod)                                               |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Auto, Passive, Self                          ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Fluid Doubler                 ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| These pills make you produce more of everything! Agents are advised to |&lt;br /&gt;
| drink plenty of water before and after use, as well as having a        |&lt;br /&gt;
| healthy, well-balanced meal to replenish lost minerals.                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| Quantity            [10                                           ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [100                                       ]    |&lt;br /&gt;
| *\-Common Edible       [100                                       ]    |&lt;br /&gt;
| Skills              [Chemical/12                                  ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [0                                            ]    |&lt;br /&gt;
| Cooldown            [20000                                        ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [1                                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Lactation at a magnitude of 20.0 for |&lt;br /&gt;
| 100.0 rounds(Lactation)                                                |&lt;br /&gt;
| \_Has a 100% chance of inflicting BallDensity at a magnitude of 100.0  |&lt;br /&gt;
| for 100.0 rounds(BallDensity)                                          |&lt;br /&gt;
| \_Has a 100% chance of inflicting BreastDensity at a magnitude of      |&lt;br /&gt;
| 100.0 for 100.0 rounds(BreastDensity)                                  |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Expendable Buff                              ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Freeze Bang                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A batch of cryogenic grenades, primed and ready to detonate their      |&lt;br /&gt;
| frigid payload to slow the enemy down.                                 |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [600`                                         ]    |&lt;br /&gt;
| Durability          [10                                           ]    |&lt;br /&gt;
| Ingredients                                                            |&lt;br /&gt;
| *\-Diamond Scale       [1                                         ]    |&lt;br /&gt;
| *\-Aerosol             [1                                         ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Makes Batch         [0                                         ]    |&lt;br /&gt;
| Precious            [Explosive                                    ]    |&lt;br /&gt;
| Salvage Amount      [Common Chemical/5                            ]    |&lt;br /&gt;
| Skills              [Chemical/12                                  ]    |&lt;br /&gt;
| Slot                [Grenade                                      ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [200                                          ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Damage              [4                                            ]    |&lt;br /&gt;
| Damage Type         [Cold                                         ]    |&lt;br /&gt;
| Energy              [15                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 50% chance of inflicting ColdDamage at a magnitude of 3.0 for  |&lt;br /&gt;
| 3.0 rounds(ColdDamage)                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting ChargeDebuff at a magnitude of 5.0   |&lt;br /&gt;
| for 3.0 rounds(ChargeDebuff)                                           |&lt;br /&gt;
| \_Has a 100% chance of inflicting InstantCooldownDebuff at a magnitude |&lt;br /&gt;
| of 2.0 for 1.0 rounds(InstantCooldownDebuff)                           |&lt;br /&gt;
| Target              [Medium Enemy AoE                             ]    |&lt;br /&gt;
| Type                [AoE Enemy Pocketable Debuff                  ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Gattling Darts                ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This device delivers a rapid succession of darts launched from it.     |&lt;br /&gt;
| Differing darts can be set, from Poison and Acid, to simple Piercing   |&lt;br /&gt;
| darts.                                                                 |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [NPC Only                                     ]    |&lt;br /&gt;
| Durability          [15                                           ]    |&lt;br /&gt;
| Ingredients         [Tousky Quill/20                              ]    |&lt;br /&gt;
| No Bounty           [Ingredients                                  ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [10                                        ]    |&lt;br /&gt;
| *\-Chemical            [10                                        ]    |&lt;br /&gt;
| TopTier             [1                                            ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [200                                          ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Damage              [12                                           ]    |&lt;br /&gt;
| Damage Type         [Acid                                         ]    |&lt;br /&gt;
| Damage Variance     [1                                            ]    |&lt;br /&gt;
| Energy              [22                                           ]    |&lt;br /&gt;
| Loadout             [30                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Secondary Damage    [4                                            ]    |&lt;br /&gt;
| Secondary Damage Typ[Pierce                                       ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| \_Has a 100% chance of striking again, causing half damage, but not    |&lt;br /&gt;
| refreshing other statuses, 6.0 times over 3.0 rounds.(RepeatAttack)    |&lt;br /&gt;
| \_Has a 80% chance of Increasing the chance of hostile powers to hit   |&lt;br /&gt;
| the target by 5.0% percent for 3.0 rounds. Has diminishing             |&lt;br /&gt;
| returns.(DefenseDebuff)                                                |&lt;br /&gt;
| Secondary Status Dur[-20%                                         ]    |&lt;br /&gt;
| Secondary Status Mag[-20%                                         ]    |&lt;br /&gt;
| Secondary Target    [Medium AoE Enemy                             ]    |&lt;br /&gt;
| Secondary Type      [Repeats AoE                                  ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting WeaponDamage at a magnitude of 6.0   |&lt;br /&gt;
| for 3.0 rounds(WeaponDamage)                                           |&lt;br /&gt;
| \_Has a 100% chance of striking again, causing half damage, but not    |&lt;br /&gt;
| refreshing other statuses, 6.0 times over 3.0 rounds.(RepeatAttack)    |&lt;br /&gt;
| Status Duration     [-30%                                         ]    |&lt;br /&gt;
| Status Mag          [-30%                                         ]    |&lt;br /&gt;
| Target              [Minor Enemy AoE                              ]    |&lt;br /&gt;
| Type                [DoT AoE Variable                             ]    |&lt;br /&gt;
| Upkeep              [8                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Top Tier-rific Tinkering                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Gauntlet                      ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| You think that knuckle dusters should cover your whole forearm, don&#039;t  |&lt;br /&gt;
|                                   you?                                 |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [1000                                         ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [10                                        ]    |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| Skills              [Mechanical/5                                 ]    |&lt;br /&gt;
| XP Cost             [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [200                                          ]    |&lt;br /&gt;
| Cooldown            [1000                                         ]    |&lt;br /&gt;
| Damage              [8                                            ]    |&lt;br /&gt;
| Damage Type         [Blunt                                        ]    |&lt;br /&gt;
| Energy              [6                                            ]    |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Proficiency         [Brawling                                     ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 60% chance of inflicting Stacked6BluntDamage at a magnitude of |&lt;br /&gt;
| 2.0 for 3.0 rounds(Stacked6BluntDamage)                                |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Melee, Single Target                         ]    |&lt;br /&gt;
| Upkeep              [3                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Generic Armor                 ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This armor protects from all kinds of damage. Useful!                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [5000                                         ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [10                                        ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| Skills              [Mechanical/15                                ]    |&lt;br /&gt;
| XP Cost             [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Proficiency         [Armor                                        ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting DamageResist at a magnitude of 0.5   |&lt;br /&gt;
| for 15.0 rounds(DamageResist)                                          |&lt;br /&gt;
| \_Has a 100% chance of inflicting PhysicalDamageResist at a magnitude  |&lt;br /&gt;
| of 0.5 for 15.0 rounds(PhysicalDamageResist)                           |&lt;br /&gt;
| \_Has a 100% chance of inflicting EnergyDamageResist at a magnitude of |&lt;br /&gt;
| 0.5 for 15.0 rounds(EnergyDamageResist)                                |&lt;br /&gt;
| \_Has a 100% chance of ignore 5.0% of all damage for 15.0              |&lt;br /&gt;
| rounds.(DamageImmunity)                                                |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Auto, Self                                   ]    |&lt;br /&gt;
| Upgrade Cost        [15                                           ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      NPC Combatants      ]______________________|&lt;br /&gt;
| Eric the Crafter, Colonel Arnold and Agent Jonathan                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Giantslayer                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Easily spanning two thirds of one&#039;s overall height, this heavy         |&lt;br /&gt;
| two-handed sword is what you&#039;d expect to see in the hands of a         |&lt;br /&gt;
| seasoned war veteran in the old days. How this weapon has made a       |&lt;br /&gt;
| comeback raises a few questions, though there is no denying it&#039;s going |&lt;br /&gt;
| to do a lot of damage if swung just right.                             |&lt;br /&gt;
|                                    -                                   |&lt;br /&gt;
| Slick stainless steel all along its broad double-edged blade gives it  |&lt;br /&gt;
| a pristine sheen, its razor-sharp edge glistens with thirst for the    |&lt;br /&gt;
| blood of one&#039;s enemies. It holsters comfortably on one&#039;s back, though  |&lt;br /&gt;
| one could adjust the straps differently if they so desire. Runic       |&lt;br /&gt;
| glyphs cover its guard, trailing upwards all along the spine up to its |&lt;br /&gt;
| very pointy tip.                                                       |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [75000                                        ]    |&lt;br /&gt;
| Findit              [-[Unfinished]-                               ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Dedication          [0                                         ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [25                                        ]    |&lt;br /&gt;
| *\-Common Edible       [25                                        ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [25                                        ]    |&lt;br /&gt;
| *\-Edible              [25                                        ]    |&lt;br /&gt;
| Slot                [Einherjar                                    ]    |&lt;br /&gt;
| XP Cost             [300                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Aggro Rate          [120                                          ]    |&lt;br /&gt;
| Charge              [800                                          ]    |&lt;br /&gt;
| Cooldown            [5000                                         ]    |&lt;br /&gt;
| Damage              [30                                           ]    |&lt;br /&gt;
| Damage Type         [Slash                                        ]    |&lt;br /&gt;
| Energy              [45                                           ]    |&lt;br /&gt;
| Loadout             [35                                           ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| No Trade            [1                                            ]    |&lt;br /&gt;
| Penetration         [4                                            ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Secondary Damage    [15                                           ]    |&lt;br /&gt;
| Secondary Damage Typ[Healing                                      ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| one of                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting DamageResist at a magnitude of 5.0   |&lt;br /&gt;
| for 1.0 rounds(DamageResist)                                           |&lt;br /&gt;
|                                    OR                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting Debuffclear at a magnitude of 5.0    |&lt;br /&gt;
| for 1.0 rounds(Debuffclear)                                            |&lt;br /&gt;
|                                    OR                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting Attack at a magnitude of 5.0 for 1.0 |&lt;br /&gt;
| rounds(Attack)                                                         |&lt;br /&gt;
|                                    OR                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting InstantCooldown at a magnitude of    |&lt;br /&gt;
| 5.0 for 1.0 rounds(InstantCooldown)                                    |&lt;br /&gt;
| Secondary Target    [Self NoAoE                                   ]    |&lt;br /&gt;
| Secondary Type      [Healing Buff                                 ]    |&lt;br /&gt;
| Status Mag          [+30%                                         ]    |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Big Ouch                                     ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Grapple Shot                  ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| With a specialized grappling claw/hook and articulated, spoolable      |&lt;br /&gt;
| cable/chain, the grapple shot is good for tying down enemies, even if  |&lt;br /&gt;
| it keeps you occupied, too.                                            |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| No Bounty           [Token Recipe                                 ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [25                                        ]    |&lt;br /&gt;
| *\-Common Chemical     [25                                        ]    |&lt;br /&gt;
| Skill                                                                  |&lt;br /&gt;
| *\-Mechanical          [8                                         ]    |&lt;br /&gt;
| *\-Chemical            [8                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [8                                         ]    |&lt;br /&gt;
| *\-Chemical            [8                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [-200                                         ]    |&lt;br /&gt;
| Cooldown            [12000                                        ]    |&lt;br /&gt;
| Damage              [6                                            ]    |&lt;br /&gt;
| Damage Type         [Pierce                                       ]    |&lt;br /&gt;
| Energy              [15                                           ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Secondary Damage    [1                                            ]    |&lt;br /&gt;
| Secondary Damage Typ[Blunt                                        ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| \_Has a 100% chance of cause PCs to use -1.0% less energy for 3.0      |&lt;br /&gt;
| rounds.(EnergyBreak)                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting DelayDebuff at a magnitude of 2.0    |&lt;br /&gt;
| for 3.0 rounds(DelayDebuff)                                            |&lt;br /&gt;
| Secondary Target    [Self NoAoE                                   ]    |&lt;br /&gt;
| Secondary Type      [Betraying Debuff                             ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 80% chance of inflicting Trip|100HostileTrigger at a magnitude |&lt;br /&gt;
| of 2.0 for 6.0 rounds(Trip|100HostileTrigger)                          |&lt;br /&gt;
| \_Has a 100% chance of Increasing the chance of hostile powers to hit  |&lt;br /&gt;
| the target by 15.0% percent for 3.0 rounds. Has diminishing            |&lt;br /&gt;
| returns.(DefenseDebuff)                                                |&lt;br /&gt;
| \_Has a 80% chance of inflicting PierceDamage at a magnitude of 3.0    |&lt;br /&gt;
| for 6.0 rounds(PierceDamage)                                           |&lt;br /&gt;
| Target              [Single Enemy NoAoE                           ]    |&lt;br /&gt;
| Type                [Debuff DoT                                   ]    |&lt;br /&gt;
| Upkeep              [4                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Gravity Cannon                ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A device capable of reprogramming a mass area of nanites to behave as  |&lt;br /&gt;
| if they are under heavier gravity than normal, slowing enemies         |&lt;br /&gt;
| movements and causing internal damage.                                 |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [50000                                        ]    |&lt;br /&gt;
| Salvage Amount      [Common Energy/50                             ]    |&lt;br /&gt;
| Skills              [Energy/20                                    ]    |&lt;br /&gt;
| XP Cost             [200                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [700                                          ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Damage              [15                                           ]    |&lt;br /&gt;
| Damage Type         [Negative                                     ]    |&lt;br /&gt;
| Energy              [15                                           ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Nanite Reliant      [1                                            ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of cause PCs to use 2.0% more energy for 5.0       |&lt;br /&gt;
| rounds. On NPCs, causes a knockdown effect that scales with the energy |&lt;br /&gt;
| loss.(EnergyBreakDebuff)                                               |&lt;br /&gt;
| \_Has a 100% chance of inflicting ChargeDebuff at a magnitude of 6.0   |&lt;br /&gt;
| for 5.0 rounds(ChargeDebuff)                                           |&lt;br /&gt;
| \_Has a 100% chance of inflicting RechargeDebuff at a magnitude of 6.0 |&lt;br /&gt;
| for 5.0 rounds(RechargeDebuff)                                         |&lt;br /&gt;
| Target              [Medium AoE Enemy                             ]    |&lt;br /&gt;
| Type                [AoE Debuff                                   ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| Upkeep              [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Requisitions, Floor 2                              |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Green Feed                    ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A diet of leafy greens will help stimulate the special talents of your |&lt;br /&gt;
| racer, giving them the edge they need to come out on top.              |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [3000                                         ]    |&lt;br /&gt;
| No Bounty           [Makes Batch                                  ]    |&lt;br /&gt;
| Quantity            [2                                            ]    |&lt;br /&gt;
| Salvage Amount      [Common Edible/10                             ]    |&lt;br /&gt;
| Skills              [Edible/1                                     ]    |&lt;br /&gt;
| XP Cost             [0                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Racer Arena]: Foyer                                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Grenade                       ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A pack of explosives that can be hurled into combat. How useful!       |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [600`                                         ]    |&lt;br /&gt;
| Durability          [10                                           ]    |&lt;br /&gt;
| Ingredients         [Truck Parts/12                               ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Makes Batch         [0                                         ]    |&lt;br /&gt;
| Precious            [Explosive                                    ]    |&lt;br /&gt;
| Salvage Amount      [Common Chemical/5                            ]    |&lt;br /&gt;
| Skills              [Chemical/12                                  ]    |&lt;br /&gt;
| Slot                [Grenade                                      ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [0                                            ]    |&lt;br /&gt;
| Cooldown            [3000                                         ]    |&lt;br /&gt;
| Damage              [20                                           ]    |&lt;br /&gt;
| Damage Type         [Slash                                        ]    |&lt;br /&gt;
| Energy              [12                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 30% chance of inflicting PierceDamage at a magnitude of 5.0    |&lt;br /&gt;
| for 3.0 rounds(PierceDamage)                                           |&lt;br /&gt;
| Status Mag          [-30%                                         ]    |&lt;br /&gt;
| Target              [Large Enemy AoE                              ]    |&lt;br /&gt;
| Type                [AoE Enemy Pocketable                         ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Chandler Hospital]: Munitions Dump                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Gungnir                       ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A spear of some odd wood and a tip of some strange metal. It seems to  |&lt;br /&gt;
| appear when you need it and fade to nothing again after you are done.  |&lt;br /&gt;
| Some power within causes it to almost steer at your intended target.   |&lt;br /&gt;
| Being light weight, it is easy to strike with it many times over, with |&lt;br /&gt;
| near surgical precision.                                               |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Dedication                                   ]    |&lt;br /&gt;
| Cred Cost           [50000                                        ]    |&lt;br /&gt;
| Ingredients         [Branch of Yggdrasil/1                        ]    |&lt;br /&gt;
| No Bounty           [Ingredients                                  ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Mechanical [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Edible     [1                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [20                                        ]    |&lt;br /&gt;
| *\-Edible              [20                                        ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [1000                                         ]    |&lt;br /&gt;
| Cooldown            [10000                                        ]    |&lt;br /&gt;
| Damage              [15                                           ]    |&lt;br /&gt;
| Damage Type         [Pierce                                       ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [30                                           ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| No Trade            [1                                            ]    |&lt;br /&gt;
| Power Type          [Attack, Direct Damage, Single Target, Repeat ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Secondary Damage    [0                                            ]    |&lt;br /&gt;
| Secondary Damage Typ[Healing                                      ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| \_Has a 100% chance of decreasing the chance of hostile powers to hit  |&lt;br /&gt;
| the target by 6.0% percent for 10.0 rounds. Has diminishing            |&lt;br /&gt;
| returns.(Defense)                                                      |&lt;br /&gt;
| \_Has a 100% chance of inflicting Cascading at a magnitude of 2.0 for  |&lt;br /&gt;
| 6.0 rounds(Cascading)                                                  |&lt;br /&gt;
| Secondary Target    [Self, Buff                                   ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of striking again, causing half damage, but not    |&lt;br /&gt;
| refreshing other statuses, 6.0 times over 10.0 rounds.(RepeatAttack)   |&lt;br /&gt;
| Target              [Single Enemy, NoAoE                          ]    |&lt;br /&gt;
| Type                [Melee, Single Target                         ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Hare Lure                     ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| It&#039;s not shaped like a hare, but it was designed by one. Fashioned     |&lt;br /&gt;
| with salvage from the wastes, it&#039;s not too hard to assemble for        |&lt;br /&gt;
| fishing pleasure. As a lure, it can be often recovered after tossing   |&lt;br /&gt;
| it in.                                                                 |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [5000                                         ]    |&lt;br /&gt;
| No Bounty           [Makes Batch                                  ]    |&lt;br /&gt;
| Quantity            [3                                            ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/10                         ]    |&lt;br /&gt;
| Skills              [Mechanical/1                                 ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Hare Town]: Daniel&#039;s Workshop                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Health Snack                  ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Nutritious and full of proteins and waiting nanites. Just a few quick  |&lt;br /&gt;
| chews and you&#039;ll stop bleeding and start kicking ass.                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [200                                          ]    |&lt;br /&gt;
| Precious            [Foodstuff                                    ]    |&lt;br /&gt;
| Salvage Amount      [Common Edible/5                              ]    |&lt;br /&gt;
| Skills              [Edible/15                                    ]    |&lt;br /&gt;
| XP Cost             [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [0                                            ]    |&lt;br /&gt;
| Cooldown            [2500                                         ]    |&lt;br /&gt;
| Damage              [25                                           ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Target              [Self,NoAoE                                   ]    |&lt;br /&gt;
| Type                [Pocketable Healing                           ]    |&lt;br /&gt;
| Upkeep              [3                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Richard&#039;s Magazine Rack                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      NPC Combatants      ]______________________|&lt;br /&gt;
| Penguin and The Abyss Lioness                                          |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Heavy Armor                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Heavier than generic armor, but so much more protective.               |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [15000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [10                                        ]    |&lt;br /&gt;
| *\-Uncommon Mechanical [1                                         ]    |&lt;br /&gt;
| Skills              [Mechanical/20                                ]    |&lt;br /&gt;
| Slot                [Heavy Gear                                   ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Energy              [1                                            ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Proficiency         [Armor                                        ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting PhysicalDamageResist at a magnitude  |&lt;br /&gt;
| of 1.0 for 15.0 rounds(PhysicalDamageResist)                           |&lt;br /&gt;
| \_Has a 100% chance of inflicting EnergyDamageResist at a magnitude of |&lt;br /&gt;
| 1.0 for 15.0 rounds(EnergyDamageResist)                                |&lt;br /&gt;
| \_Has a 100% chance of inflicting DamageResist at a magnitude of 2.0   |&lt;br /&gt;
| for 15.0 rounds(DamageResist)                                          |&lt;br /&gt;
| \_Has a 100% chance of ignore 5.0% of all damage for 15.0              |&lt;br /&gt;
| rounds.(DamageImmunity)                                                |&lt;br /&gt;
| \_Has a 100% chance of ignore -10.0% of all radiation damage for 15.0  |&lt;br /&gt;
| rounds.(RadiationDamageImmunity)                                       |&lt;br /&gt;
| \_Has a 100% chance of inflicting ElectricityDamageImmunity at a       |&lt;br /&gt;
| magnitude of -10.0 for 15.0 rounds(ElectricityDamageImmunity)          |&lt;br /&gt;
| \_Has a 100% chance of ignore -10.0% of all negative damage for 15.0   |&lt;br /&gt;
| rounds.(NegativeDamageImmunity)                                        |&lt;br /&gt;
| \_Has a 100% chance of inflicting PowerArmor at a magnitude of 1.0 for |&lt;br /&gt;
| 15.0 rounds(PowerArmor)                                                |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Auto, Self                                   ]    |&lt;br /&gt;
| Upgrade Cost        [40                                           ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Heavy Beam                    ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| An energy weapon that exploits nanites to generate intense amounts of  |&lt;br /&gt;
| energy. The technology is far from perfected, and the accuracy leaves  |&lt;br /&gt;
| to be desired, but what a kick!                                        |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [6000                                         ]    |&lt;br /&gt;
| Ingredients         [Nanite Power Brick/1                         ]    |&lt;br /&gt;
| No Bounty           [Ingredients                                  ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Electronic   [15                                        ]    |&lt;br /&gt;
| *\-Common Energy       [5                                         ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Electronic          [15                                        ]    |&lt;br /&gt;
| *\-Energy              [15                                        ]    |&lt;br /&gt;
| XP Cost             [150                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [1300                                         ]    |&lt;br /&gt;
| Cooldown            [5000                                         ]    |&lt;br /&gt;
| Damage              [20                                           ]    |&lt;br /&gt;
| Damage Type         [Positive                                     ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [25                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting PositiveDamage at a magnitude of 5.0 |&lt;br /&gt;
| for 5.0 rounds(PositiveDamage)                                         |&lt;br /&gt;
| \_Has a 100% chance of inflicting ChargeDebuff at a magnitude of 10.0  |&lt;br /&gt;
| for 5.0 rounds(ChargeDebuff)                                           |&lt;br /&gt;
| Status Mag          [+25%                                         ]    |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Single Target                                ]    |&lt;br /&gt;
| Upgrade Cost        [50                                           ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Heavy Melee                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| It&#039;s battery powered! A very basic, hard hitting weapon that pretty    |&lt;br /&gt;
| much anyone can figure out how to use. The accuracy isn&#039;t very high,   |&lt;br /&gt;
| and it&#039;s a little slow, but it&#039;s quite reliable.                       |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [100                                          ]    |&lt;br /&gt;
| Durability          [10                                           ]    |&lt;br /&gt;
| Ingredients         [Battery/1                                    ]    |&lt;br /&gt;
| No Bounty           [Ingredients                                  ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [10                                        ]    |&lt;br /&gt;
| *\-Common Electronic   [20                                        ]    |&lt;br /&gt;
| *\-Common Energy       [5                                         ]    |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| Skills              [Electronic/1                                 ]    |&lt;br /&gt;
| XP Cost             [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [850                                          ]    |&lt;br /&gt;
| Cooldown            [4500                                         ]    |&lt;br /&gt;
| Damage              [21                                           ]    |&lt;br /&gt;
| Damage Type         [Slash                                        ]    |&lt;br /&gt;
| Damage Variance     [1                                            ]    |&lt;br /&gt;
| Energy              [15                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Melee                                        ]    |&lt;br /&gt;
| Upgrade Cost        [5                                            ]    |&lt;br /&gt;
| Upkeep              [2                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Homing Boomerang              ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A whirling blade with a central gyro built for striking opponents      |&lt;br /&gt;
| before returning to its wielder.                                       |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common mechanical   [10                                        ]    |&lt;br /&gt;
| *\-Common Electronic   [5                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [10                                        ]    |&lt;br /&gt;
| *\-Electronic          [5                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Aggro Rate          [300                                          ]    |&lt;br /&gt;
| Charge              [600                                          ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Damage              [15                                           ]    |&lt;br /&gt;
| Damage Type         [Slash                                        ]    |&lt;br /&gt;
| Damage Variance     [1                                            ]    |&lt;br /&gt;
| Energy              [8                                            ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of striking again, causing half damage, but not    |&lt;br /&gt;
| refreshing other statuses, 1.0 times over 2.0 rounds.(RepeatAttack)    |&lt;br /&gt;
| StatusMag           [+20%                                         ]    |&lt;br /&gt;
| Target              [Single enemy                                 ]    |&lt;br /&gt;
| Type                [Attack, Repeat                               ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Mall Rat Territory                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Hostile Area Module           ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Like a module, but with a much larger pool of nanites, and a           |&lt;br /&gt;
| dispensing mechanism that sprays them across the area. The results are |&lt;br /&gt;
| amazing! This version effects only hostile targets.                    |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [75000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Energy     [2                                         ]    |&lt;br /&gt;
| *\-Common Energy       [50                                        ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| Skills              [Energy/30                                    ]    |&lt;br /&gt;
| XP Cost             [3000                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Status Mag          [+10%                                         ]    |&lt;br /&gt;
| Target              [Enemy AoE                                    ]    |&lt;br /&gt;
| Type                [Auto                                         ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Improved Laser Pistol         ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Salvaging the parts of more mundane pistols, you&#039;ve managed to create  |&lt;br /&gt;
| a beast capable of intense interactions that generally relate to your  |&lt;br /&gt;
| enemeies flesh melting.                                                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [15000                                        ]    |&lt;br /&gt;
| Ingredients         [Laser Pistol/5                               ]    |&lt;br /&gt;
| No Bounty           [Ingredients                                  ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Electronic   [25                                        ]    |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| Skills              [Energy/30                                    ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [700                                          ]    |&lt;br /&gt;
| Cooldown            [4000                                         ]    |&lt;br /&gt;
| Damage              [10                                           ]    |&lt;br /&gt;
| Damage Type         [Heat                                         ]    |&lt;br /&gt;
| Energy              [12                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Stacked3HeatDamage at a magnitude of |&lt;br /&gt;
| 4.0 for 6.0 rounds(Stacked3HeatDamage)                                 |&lt;br /&gt;
| \_Has a 50% chance of inflicting CriticalDamage at a magnitude of 2.0  |&lt;br /&gt;
| for 3.0 rounds(CriticalDamage)                                         |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Damage Over Time                             ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      NPC Combatants      ]______________________|&lt;br /&gt;
| Mass of Tentacles                                                      |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Improved Nanite Collector     ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Not as compact as the mako fueled option, it makes up for it with      |&lt;br /&gt;
| adaptability. The fact that it&#039;s smaller than the basic one isn&#039;t a    |&lt;br /&gt;
| bad thing either. Collects builder nanites from defeated enemies.      |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| Ingredients         [Basic Nanite Collector/1                     ]    |&lt;br /&gt;
| No Bounty           [Ingredients                                  ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Electronic   [10                                        ]    |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| Skills              [Electronic/25                                ]    |&lt;br /&gt;
| XP Cost             [150                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [42                                           ]    |&lt;br /&gt;
| Self Repair         [50                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting NaniteCollection at a magnitude of   |&lt;br /&gt;
| 2.0 for 100.0 rounds(NaniteCollection)                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting NaniteCollectRate at a magnitude of  |&lt;br /&gt;
| 20.0 for 100.0 rounds(NaniteCollectRate)                               |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Passive                                      ]    |&lt;br /&gt;
| Upgrade Cost        [40                                           ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Inflatable Dummy              ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| It&#039;s a balloon that kinda looks like you. Somehow it tends to knock    |&lt;br /&gt;
| people over when they touch it. This is usually considered irritating. |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [10                                        ]    |&lt;br /&gt;
| *\-Common Electronic   [10                                        ]    |&lt;br /&gt;
| *\-Common Energy       [10                                        ]    |&lt;br /&gt;
| *\-Uncommon Electronic [1                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [15                                        ]    |&lt;br /&gt;
| *\-Energy              [10                                        ]    |&lt;br /&gt;
| *\-Electronic          [30                                        ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [1000                                         ]    |&lt;br /&gt;
| Cooldown            [50000                                        ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [25                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_SummonInflatableDu[100% chance at 65 power for 50 rounds.         ]  |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Summon                                       ]    |&lt;br /&gt;
| Upgrade Cost        [40                                           ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Mall Rat Territory                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Inspiring Drills              ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Guide your team to victory with some inspiring words and timely        |&lt;br /&gt;
| advice. Duck, bob, strike now, for victory!                            |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [30000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [30                                        ]    |&lt;br /&gt;
| *\-Uncommon Edible     [1                                         ]    |&lt;br /&gt;
| Skills              [Edible/1                                     ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [1000                                         ]    |&lt;br /&gt;
| Cooldown            [15000                                        ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [15                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of decreasing the chance of hostile powers to hit  |&lt;br /&gt;
| the target by 5.0% percent for 10.0 rounds. Has diminishing            |&lt;br /&gt;
| returns.(Defense)                                                      |&lt;br /&gt;
| \_Has a 100% chance of inflicting Accuracy at a magnitude of 5.0 for   |&lt;br /&gt;
| 10.0 rounds(Accuracy)                                                  |&lt;br /&gt;
| \_Has a 100% chance of increasing the damage done by further attacks   |&lt;br /&gt;
| by 5.0% percent for 10.0 rounds. Has diminishing returns.(DamageBuff)  |&lt;br /&gt;
| \_Has a 100% chance of inflicting Attack at a magnitude of 1.0 for     |&lt;br /&gt;
| 10.0 rounds(Attack)                                                    |&lt;br /&gt;
| Target              [Large Ally AoE                               ]    |&lt;br /&gt;
| Type                [Buff                                         ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Jelly Bean                    ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Delicious! Can also deliver drugs and enhancements to the user for a   |&lt;br /&gt;
| quick pick me up in the middle of combat. How useful!                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [2000                                         ]    |&lt;br /&gt;
| No Bounty           [Makes Batch                                  ]    |&lt;br /&gt;
| Quantity            [8                                            ]    |&lt;br /&gt;
| Salvage Amount      [Common Edible/5                              ]    |&lt;br /&gt;
| Skills              [Edible/1                                     ]    |&lt;br /&gt;
| XP Cost             [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [-1000                                        ]    |&lt;br /&gt;
| Cooldown            [10000                                        ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Status Chance       [+25%                                         ]    |&lt;br /&gt;
| Status Duration     [+25%                                         ]    |&lt;br /&gt;
| Status Mag          [+60%                                         ]    |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Expendable                                   ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Seelie Sweets Store]: Store Front                                     |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      NPC Combatants      ]______________________|&lt;br /&gt;
| Lushie                                                                 |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Jetpack                       ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Worn on the back, or maybe your shoes? Whatever, it&#039;s a technological  |&lt;br /&gt;
| method of assisted flight. This enables the flight merit to work       |&lt;br /&gt;
| without wings. It&#039;ll even work outside the bubble... but remains       |&lt;br /&gt;
| restricted in time, allowing short flights of about a minute per hour. |&lt;br /&gt;
| Performing a nanite scatter allows this to function as if you were in  |&lt;br /&gt;
| a bubble for half an hour.                                             |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [100000                                       ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Energy/1                            ]    |&lt;br /&gt;
| Skills              [Mechanical/10                                ]    |&lt;br /&gt;
| Slot                [Nanite Accessory                             ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [5                                            ]    |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of decreasing the chance of hostile powers to hit  |&lt;br /&gt;
| the target by 3.0% percent for 6.0 rounds. Has diminishing             |&lt;br /&gt;
| returns.(Defense)                                                      |&lt;br /&gt;
| \_Has a 100% chance of inflicting KnockdownResist at a magnitude of    |&lt;br /&gt;
| 3.0 for 6.0 rounds(KnockdownResist)                                    |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Auto                                         ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Jormungand&#039;s Fang             ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A dagger of acid-etched Damascus-like metal with a handle of scaled    |&lt;br /&gt;
| hide baring near-invisibly the rune of Loki upon it pommel, it bares a |&lt;br /&gt;
| sleek, moisture-kissed edge and a fillet that runs ripe with the acrid |&lt;br /&gt;
| pungeance of perpetually fresh venom. A weapon of guile and            |&lt;br /&gt;
| devastating cunning, it is small and easy to palm.                     |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Dedication                                   ]    |&lt;br /&gt;
| Cred Cost           [50000                                        ]    |&lt;br /&gt;
| Ingredients         [Venom of Jormungand/1                        ]    |&lt;br /&gt;
| No Bounty           [Ingredients                                  ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Mechanical [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Edible     [1                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [20                                        ]    |&lt;br /&gt;
| *\-Edible              [10                                        ]    |&lt;br /&gt;
| *\-Chemical            [10                                        ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [-250                                         ]    |&lt;br /&gt;
| Cooldown            [5000                                         ]    |&lt;br /&gt;
| Damage              [5                                            ]    |&lt;br /&gt;
| Damage Type         [Pierce                                       ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| No Trade            [1                                            ]    |&lt;br /&gt;
| Power Type          [Attack, Debuff, Single Enemy NoAoE           ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Secondary Damage    [3                                            ]    |&lt;br /&gt;
| Secondary Damage Typ[Psychic                                      ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| \_Has a 100% chance of inflicting AccuracyDebuff at a magnitude of     |&lt;br /&gt;
| 15.0 for 4.0 rounds(AccuracyDebuff)                                    |&lt;br /&gt;
| Secondary Target    [Enemy Minor AoE                              ]    |&lt;br /&gt;
| Secondary Type      [Single Enemy NoAoE Debuff                    ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting PoisonDamage at a magnitude of 5.0   |&lt;br /&gt;
| for 3.0 rounds(PoisonDamage)                                           |&lt;br /&gt;
| \_Has a 100% chance of inflicting AcidDamage at a magnitude of 5.0 for |&lt;br /&gt;
| 3.0 rounds(AcidDamage)                                                 |&lt;br /&gt;
| Target              [Single Enemy NoAoE                           ]    |&lt;br /&gt;
| Type                [Melee, Single Target, DoT                    ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
| Vampiric            [30                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Laser Pointer                 ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| The perfect tool for teasing and taunting your foe with a glowing dot  |&lt;br /&gt;
| of annoyance. This high-powered laser pointer can be shined into your  |&lt;br /&gt;
| enemy&#039;s eyes, burning very minorly and blinding, but -- more           |&lt;br /&gt;
| importantly -- taunting them into brash action.                        |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [NPC Only                                     ]    |&lt;br /&gt;
| Cred Cost           [1000                                         ]    |&lt;br /&gt;
| Ingredients         [Nanite Power Brick/1                         ]    |&lt;br /&gt;
| No Bounty           [Ingredients                                  ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| *\-Common electronic   [10                                        ]    |&lt;br /&gt;
| *\-Common Electronic   [5                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Electronic          [3                                         ]    |&lt;br /&gt;
| *\-Energy              [5                                         ]    |&lt;br /&gt;
| TopTier             [1                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Aggro Rate          [300                                          ]    |&lt;br /&gt;
| Charge              [-200                                         ]    |&lt;br /&gt;
| Cooldown            [4000                                         ]    |&lt;br /&gt;
| Damage              [1                                            ]    |&lt;br /&gt;
| Damage Type         [Heat                                         ]    |&lt;br /&gt;
| Energy              [5                                            ]    |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Penetration         [0                                            ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Taunt at a magnitude of 5.0 for 3.0  |&lt;br /&gt;
| rounds(Taunt)                                                          |&lt;br /&gt;
| \_Has a 100% chance of inflicting AccuracyDebuff at a magnitude of 5.0 |&lt;br /&gt;
| for 3.0 rounds(AccuracyDebuff)                                         |&lt;br /&gt;
| \_Has a 100% chance of inflicting Confused at a magnitude of 5.0 for   |&lt;br /&gt;
| 3.0 rounds(Confused)                                                   |&lt;br /&gt;
| Status Mag          [+25%                                         ]    |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Taunting Annoyance                           ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
| Vampiric            [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Top Tier-rific Tinkering                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Laser Rifle                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| For when the tried and true pistol is just not enough.                 |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [100                                          ]    |&lt;br /&gt;
| Ingredients         [Battery/10                                   ]    |&lt;br /&gt;
| No Bounty           [Ingredients                                  ]    |&lt;br /&gt;
| Salvage Amount      [Common Energy/5                              ]    |&lt;br /&gt;
| Skills              [Energy/1                                     ]    |&lt;br /&gt;
| XP Cost             [15                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [600                                          ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Damage              [5                                            ]    |&lt;br /&gt;
| Damage Type         [Heat                                         ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Penetration         [6                                            ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting PierceDamage at a magnitude of 5.0   |&lt;br /&gt;
| for 5.0 rounds(PierceDamage)                                           |&lt;br /&gt;
| \_Has a 100% chance of inflicting HeatDamage at a magnitude of 5.0 for |&lt;br /&gt;
| 5.0 rounds(HeatDamage)                                                 |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Damage Over Time                             ]    |&lt;br /&gt;
| Upkeep              [2                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Library]: Entrance                                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Laser Scope                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A scope you can use to help with targeting.                            |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Elite Shop                                   ]    |&lt;br /&gt;
| Cred Cost           [5000                                         ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Energy       [10                                        ]    |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| Skills              [Energy/15                                    ]    |&lt;br /&gt;
| XP Cost             [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Accuracy at a magnitude of 6.0 for   |&lt;br /&gt;
| 15.0 rounds(Accuracy)                                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting Recharge at a magnitude of 4.0 for   |&lt;br /&gt;
| 15.0 rounds(Recharge)                                                  |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Auto, Self                                   ]    |&lt;br /&gt;
| Upgrade Cost        [15                                           ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Leg Splitter                  ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| An item that will cause some infections to find the owner turning      |&lt;br /&gt;
| tauric in non-tauric forms. This is a useable item, each use will turn |&lt;br /&gt;
| it on, then off. Warning: Only works with some infections, and may not |&lt;br /&gt;
| work with your favorite infection. If you want one added, please put   |&lt;br /&gt;
| in a +request, hopefully with a suggested description.                 |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Elite Shop                                   ]    |&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Mako Item           [0                                         ]    |&lt;br /&gt;
| *\-Please don&#039;t reward,[0                                         ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Edible       [25                                        ]    |&lt;br /&gt;
| *\-Common Chemical     [25                                        ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Chemical            [1                                         ]    |&lt;br /&gt;
| *\-Edible              [1                                         ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [0                                            ]    |&lt;br /&gt;
| Cooldown            [0                                            ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [0                                            ]    |&lt;br /&gt;
| No Trade            [1                                            ]    |&lt;br /&gt;
| Target              [Single Ally Self NoAoE                       ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Lengthy Magazines             ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Prepared is a battle won before you even see the enemy. You keep heavy |&lt;br /&gt;
| loads of ammunition close at hand, enhancing your repeat attacks and   |&lt;br /&gt;
| causing every repeated attack to hit harder and better.                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [25000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Mechanical [1                                         ]    |&lt;br /&gt;
| *\-Common Chemical     [15                                        ]    |&lt;br /&gt;
| Skills              [Mechanical/1                                 ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Cascading at a magnitude of 2.0 for  |&lt;br /&gt;
| 5.0 rounds(Cascading)                                                  |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Auto, Passive                                ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Lethal Dose                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A handgun with high caliber firing specialized ammunition carrying     |&lt;br /&gt;
| charged poisonous nanites that work to debilitate targets.             |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [NPC Only                                     ]    |&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| Ingredients                                                            |&lt;br /&gt;
| *\-Magnum              [1                                         ]    |&lt;br /&gt;
| *\-Chemical Barrels    [1                                         ]    |&lt;br /&gt;
| No Bounty           [Top Tier                                     ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/5                          ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [20                                        ]    |&lt;br /&gt;
| *\-Energy              [20                                        ]    |&lt;br /&gt;
| TopTier             [1                                            ]    |&lt;br /&gt;
| XP Cost             [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [200                                          ]    |&lt;br /&gt;
| Cooldown            [4000                                         ]    |&lt;br /&gt;
| Damage              [14                                           ]    |&lt;br /&gt;
| Damage Type         [Poison                                       ]    |&lt;br /&gt;
| Damage Variance     [1                                            ]    |&lt;br /&gt;
| Energy              [12                                           ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Penetration         [5                                            ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting HealGainDebuff at a magnitude of 5.0 |&lt;br /&gt;
| for 5.0 rounds(HealGainDebuff)                                         |&lt;br /&gt;
| \_Has a 100% chance of inflicting PoisonDamage at a magnitude of 8.0   |&lt;br /&gt;
| for 5.0 rounds(PoisonDamage)                                           |&lt;br /&gt;
| Target              [Single enemy                                 ]    |&lt;br /&gt;
| Type                [Attack, Single Target                        ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Top Tier-rific Tinkering                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Lifegiving Armor              ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This armor doesn&#039;t offer much protection but it does seem to           |&lt;br /&gt;
| rejuvenate the user. Must be some kind of new nanite tech.             |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Elite Shop                                   ]    |&lt;br /&gt;
| Cred Cost           [15000                                        ]    |&lt;br /&gt;
| Ingredients         [Mako Battery/1                               ]    |&lt;br /&gt;
| No Bounty           [Ingredients                                  ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [10                                        ]    |&lt;br /&gt;
| *\-Common Energy       [10                                        ]    |&lt;br /&gt;
| *\-Uncommon Mechanical [1                                         ]    |&lt;br /&gt;
| Skills              [Mechanical/20                                ]    |&lt;br /&gt;
| Slot                [Heavy Gear                                   ]    |&lt;br /&gt;
| Upgrade Cost        [30                                           ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [3                                            ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Proficiency         [Armor                                        ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of causing regeneration with a scaling power of    |&lt;br /&gt;
| 8.0, which will cause hit points to be regained for 15.0 rounds.(Regen)|&lt;br /&gt;
| \_Has a 100% chance of inflicting Recharge at a magnitude of 5.0 for   |&lt;br /&gt;
| 15.0 rounds(Recharge)                                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting Healgain at a magnitude of 4.0 for   |&lt;br /&gt;
| 15.0 rounds(Healgain)                                                  |&lt;br /&gt;
| \_Has a 100% chance of ignore 10.0% of all negative damage for 15.0    |&lt;br /&gt;
| rounds.(NegativeDamageImmunity)                                        |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Auto, Self                                   ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Light Energy Armor            ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This lightweight armor provides some resistance against elemental      |&lt;br /&gt;
| attacks. It could be as simple as insulated gloves or boots.           |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [200                                          ]    |&lt;br /&gt;
| Durability          [15                                           ]    |&lt;br /&gt;
| Salvage Amount      [Common Electronic/10                         ]    |&lt;br /&gt;
| Skills              [Electronic/1                                 ]    |&lt;br /&gt;
| XP Cost             [15                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Proficiency         [Armor                                        ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting EnergyDamageResist at a magnitude of |&lt;br /&gt;
| 2.5 for 15.0 rounds(EnergyDamageResist)                                |&lt;br /&gt;
| \_Has a 100% chance of inflicting HealGain at a magnitude of 1.5 for   |&lt;br /&gt;
| 15.0 rounds(HealGain)                                                  |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Auto, Self                                   ]    |&lt;br /&gt;
| Upgrade Cost        [7                                            ]    |&lt;br /&gt;
| Upkeep              [2                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Mall Rat Territory                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Light Melee                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| The base of a fast striking, accurate, attack. Statuses coupled with   |&lt;br /&gt;
| this base won&#039;t hit very hard, but will hit consistently thanks to the |&lt;br /&gt;
| fast recharge and high accuracy.                                       |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [100                                          ]    |&lt;br /&gt;
| Durability          [10                                           ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/10                         ]    |&lt;br /&gt;
| Skills              [Mechanical/1                                 ]    |&lt;br /&gt;
| Slot                [Side Weapon                                  ]    |&lt;br /&gt;
| XP Cost             [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [-1000                                        ]    |&lt;br /&gt;
| Cooldown            [2500                                         ]    |&lt;br /&gt;
| Damage              [6                                            ]    |&lt;br /&gt;
| Damage Type         [Slash                                        ]    |&lt;br /&gt;
| Energy              [5                                            ]    |&lt;br /&gt;
| Loadout             [8                                            ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Status Chance       [+20%                                         ]    |&lt;br /&gt;
| Status Duration     [-20%                                         ]    |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Melee, Single Target                         ]    |&lt;br /&gt;
| Upgrade Cost        [5                                            ]    |&lt;br /&gt;
| Upkeep              [2                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Liquid Bandage                ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| And you thought the original thing was good, Zephyr brings you the     |&lt;br /&gt;
| newest line of healing products. Apply once, and it finds wounds to    |&lt;br /&gt;
| seal that haven&#039;t even opened yet!                                     |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [5000                                         ]    |&lt;br /&gt;
| Faction             [Skunks                                       ]    |&lt;br /&gt;
| Ingredients         [Nanite Power Brick/1                         ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Faction Owned       [0                                         ]    |&lt;br /&gt;
| Salvage Amount      [Common Chemical/15                           ]    |&lt;br /&gt;
| Skills              [Energy/10                                    ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [300                                          ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Damage              [6                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [12                                           ]    |&lt;br /&gt;
| Loadout             [30                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of causing regeneration with a scaling power of    |&lt;br /&gt;
| 1.0, which will cause hit points to be regained for 5.0 rounds.(Regen) |&lt;br /&gt;
| \_Has a 100% chance of inflicting HealGain at a magnitude of 5.0 for   |&lt;br /&gt;
| 5.0 rounds(HealGain)                                                   |&lt;br /&gt;
| Target              [Minor AoE Ally NotUser                       ]    |&lt;br /&gt;
| Type                [HoT                                          ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Library]: Medical Laboratory                                          |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Liquid Courage                ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A small flask, a little bottle, maybe something more elaborate, either |&lt;br /&gt;
| way you can have a very quick chug of this mid-battle to give you a    |&lt;br /&gt;
| momentary boost in potency!                                            |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Elite Shop                                   ]    |&lt;br /&gt;
| Cred Cost           [75000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Edible     [7                                         ]    |&lt;br /&gt;
| *\-Common Edible       [50                                        ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [2                                         ]    |&lt;br /&gt;
| *\-Common Chemical     [50                                        ]    |&lt;br /&gt;
| Skills              [Edible/30                                    ]    |&lt;br /&gt;
| XP Cost             [200                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [-1000                                        ]    |&lt;br /&gt;
| Cooldown            [10000                                        ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [10                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting StatusBoost at a magnitude of 15.0   |&lt;br /&gt;
| for 2.0 rounds(StatusBoost)                                            |&lt;br /&gt;
| \_Has a 100% chance of increasing the healing done by the target&#039;s     |&lt;br /&gt;
| further actions by 10.0% percent for 2.0 rounds. Has diminishing       |&lt;br /&gt;
| returns.(Healing)                                                      |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Combo Power                                  ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Lucky Charm                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| It doesn&#039;t seem to do much... except, occasionally it will be exactly  |&lt;br /&gt;
| what you need.                                                         |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Elite Shop                                   ]    |&lt;br /&gt;
| Cred Cost           [100000                                       ]    |&lt;br /&gt;
| Owner               [The Back Room                                ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Electronic [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Chemical            [20                                        ]    |&lt;br /&gt;
| *\-Energy              [20                                        ]    |&lt;br /&gt;
| *\-Electronic          [20                                        ]    |&lt;br /&gt;
| Slot                [Charm                                        ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [200                                          ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| DebuffClearChance   [-99                                          ]    |&lt;br /&gt;
| DebuffClearMag      [-100%                                        ]    |&lt;br /&gt;
| DebuffResistChance  [-99                                          ]    |&lt;br /&gt;
| Energy              [0                                            ]    |&lt;br /&gt;
| HPBufferChance      [-99                                          ]    |&lt;br /&gt;
| HpBufferMag         [-100%                                        ]    |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| one of                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Lucky DamageBuff at a magnitude of   |&lt;br /&gt;
| 25.0 for 2.0 rounds(Lucky DamageBuff)                                  |&lt;br /&gt;
| \_Has a 50% chance of inflicting Lucky Charge at a magnitude of 25.0   |&lt;br /&gt;
| for 2.0 rounds(Lucky Charge)                                           |&lt;br /&gt;
|                                    OR                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting Lucky Charge at a magnitude of 30.0  |&lt;br /&gt;
| for 2.0 rounds(Lucky Charge)                                           |&lt;br /&gt;
| \_Has a 50% chance of inflicting Lucky Healing at a magnitude of 25.0  |&lt;br /&gt;
| for 2.0 rounds(Lucky Healing)                                          |&lt;br /&gt;
|                                    OR                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting Lucky Healing at a magnitude of 25.0 |&lt;br /&gt;
| for 2.0 rounds(Lucky Healing)                                          |&lt;br /&gt;
| \_Has a 50% chance of inflicting Lucky Statusboost at a magnitude of   |&lt;br /&gt;
| 25.0 for 2.0 rounds(Lucky Statusboost)                                 |&lt;br /&gt;
|                                    OR                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting Lucky StatusBoost at a magnitude of  |&lt;br /&gt;
| 10.0 for 2.0 rounds(Lucky StatusBoost)                                 |&lt;br /&gt;
| \_Has a 50% chance of inflicting Lucky Healgain at a magnitude of 25.0 |&lt;br /&gt;
| for 2.0 rounds(Lucky Healgain)                                         |&lt;br /&gt;
|                                    OR                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting Lucky HealGain at a magnitude of     |&lt;br /&gt;
| 15.0 for 2.0 rounds(Lucky HealGain)                                    |&lt;br /&gt;
| \_Has a 50% chance of inflicting Lucky Vampiric at a magnitude of 25.0 |&lt;br /&gt;
| for 2.0 rounds(Lucky Vampiric)                                         |&lt;br /&gt;
|                                    OR                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting Lucky Vampiric at a magnitude of     |&lt;br /&gt;
| 10.0 for 2.0 rounds(Lucky Vampiric)                                    |&lt;br /&gt;
| \_Has a 50% chance of inflicting Lucky DamageResist at a magnitude of  |&lt;br /&gt;
| 25.0 for 2.0 rounds(Lucky DamageResist)                                |&lt;br /&gt;
|                                    OR                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting Lucky DamageResist at a magnitude of |&lt;br /&gt;
| 10.0 for 2.0 rounds(Lucky DamageResist)                                |&lt;br /&gt;
| \_Has a 50% chance of inflicting Lucky PhysicalDamageReturn at a       |&lt;br /&gt;
| magnitude of 25.0 for 2.0 rounds(Lucky PhysicalDamageReturn)           |&lt;br /&gt;
|                                    OR                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting Lucky PhysicalDamageReturn at a      |&lt;br /&gt;
| magnitude of 20.0 for 2.0 rounds(Lucky PhysicalDamageReturn)           |&lt;br /&gt;
| \_Has a 50% chance of inflicting Lucky Damagebuff at a magnitude of    |&lt;br /&gt;
| 25.0 for 2.0 rounds(Lucky Damagebuff)                                  |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Buff Toggle                                  ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [M4 Carbine                    ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Shorter, lighter, and more mobile than a rifle, the M4 Carbine         |&lt;br /&gt;
| sacrifices range and accuracy to excell in close quarters engagements. |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [15000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [60                                        ]    |&lt;br /&gt;
| *\-Common Chemical     [15                                        ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [25                                        ]    |&lt;br /&gt;
| *\-Chemical            [10                                        ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [600                                          ]    |&lt;br /&gt;
| Cooldown            [8000                                         ]    |&lt;br /&gt;
| Damage              [26                                           ]    |&lt;br /&gt;
| Damage Type         [Pierce                                       ]    |&lt;br /&gt;
| Energy              [25                                           ]    |&lt;br /&gt;
| Loadout             [25                                           ]    |&lt;br /&gt;
| Penetration         [2                                            ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of striking again, causing half damage, but not    |&lt;br /&gt;
| refreshing other statuses, 2.0 times over 2.0 rounds.(RepeatAttack)    |&lt;br /&gt;
| Target              [Single Enemy NoAoE                           ]    |&lt;br /&gt;
| Type                [Damage                                       ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [RSX Solutions]: Operative Floor, Basement 1                           |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Macuahuitl                    ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A massive, sword-like club forged from obsidian and wood. It has sharp |&lt;br /&gt;
| blades running along it, held in slats, and delivers quite a forceful, |&lt;br /&gt;
| if slightly slow and inaccurate, blow!                                 |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Dedication                                   ]    |&lt;br /&gt;
| No Bounty           [Dedication Item                              ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Edible       [50                                        ]    |&lt;br /&gt;
| *\-Common Chemical     [75                                        ]    |&lt;br /&gt;
| Skills              [Edible/30                                    ]    |&lt;br /&gt;
| Upgrade Cost        [5                                            ]    |&lt;br /&gt;
| Xp Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [1200                                         ]    |&lt;br /&gt;
| Cooldown            [8000                                         ]    |&lt;br /&gt;
| Damage              [45                                           ]    |&lt;br /&gt;
| Damage Type         [Slash                                        ]    |&lt;br /&gt;
| Energy              [35                                           ]    |&lt;br /&gt;
| Loadout             [25                                           ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| No Trade            [1                                            ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Status Mag          [-30%                                         ]    |&lt;br /&gt;
| Target              [Single Enemy NoAoE                           ]    |&lt;br /&gt;
| Type                [Attack                                       ]    |&lt;br /&gt;
| Upgrade Cost        [5                                            ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Magnum                        ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A more powerful version of the pistol. One has to adjust for the heavy |&lt;br /&gt;
| kickback, making it a harder weapon to manage and fire.                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Mechanical/1                        ]    |&lt;br /&gt;
| Skills              [Mechanical/20                                ]    |&lt;br /&gt;
| XP Cost             [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [240                                          ]    |&lt;br /&gt;
| Cooldown            [2000                                         ]    |&lt;br /&gt;
| Damage              [10                                           ]    |&lt;br /&gt;
| Damage Type         [Pierce                                       ]    |&lt;br /&gt;
| Energy              [10                                           ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Penetration         [3                                            ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Target              [Single enemy                                 ]    |&lt;br /&gt;
| Type                [Attack, Single Target                        ]    |&lt;br /&gt;
| Upkeep              [3                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Mashed Bait                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Just some mashed up food. Not the fanciest bait, but it&#039;ll do. Good    |&lt;br /&gt;
| for starters.                                                          |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [1000                                         ]    |&lt;br /&gt;
| No Bounty           [Makes Batch                                  ]    |&lt;br /&gt;
| Quantity            [12                                           ]    |&lt;br /&gt;
| Salvage Amount      [Common Edible/5                              ]    |&lt;br /&gt;
| Skills              [Edible/1                                     ]    |&lt;br /&gt;
| Upgrade Cost        [1                                            ]    |&lt;br /&gt;
| XP Cost             [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Mechanical Drone              ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Oh now this is complicated. Why trust biology when you can make a      |&lt;br /&gt;
| battle companion with your own bare hands, talons, or what have you?   |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [10                                        ]    |&lt;br /&gt;
| *\-Common Electronic   [10                                        ]    |&lt;br /&gt;
| *\-Common Energy       [10                                        ]    |&lt;br /&gt;
| *\-Uncommon Electronic [1                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [15                                        ]    |&lt;br /&gt;
| *\-Energy              [10                                        ]    |&lt;br /&gt;
| *\-Electronic          [30                                        ]    |&lt;br /&gt;
| Slot                [Mechanical Drone                             ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [2000                                         ]    |&lt;br /&gt;
| Cooldown            [50000                                        ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_SummonMechanicalDr[100% chance at Minion power for 50 rounds.     ]  |&lt;br /&gt;
| Target              [Self                                         ]    |&lt;br /&gt;
| Type                [Summon                                       ]    |&lt;br /&gt;
| Upgrade Cost        [40                                           ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Mall Rat Territory                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Mechanical Source             ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Wonder of Wonders. You have found a source of mechanical salvage.      |&lt;br /&gt;
| Perhaps a mine, or a junkyard. In any event, using this item will      |&lt;br /&gt;
| place the source in a room. Sources cannot be moved once placed.       |&lt;br /&gt;
| Roleplaying in the same room as a source will cause the roleplayers to |&lt;br /&gt;
| gain salvage of the same type. Salvage odds count. The source will     |&lt;br /&gt;
| yield at least two elites worth of salvage, but could yield more, with |&lt;br /&gt;
| luck.                                                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [100000                                       ]    |&lt;br /&gt;
| Salvage Amount      [Elite Mechanical/1                           ]    |&lt;br /&gt;
| Skills              [Mechanical/50                                ]    |&lt;br /&gt;
| XP Cost             [2000                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Medical Hypo                  ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Medical hypos deliver concentrated bursts of medical nanites and       |&lt;br /&gt;
| nutrients to where it&#039;s needed most, for rapid healing.                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [1000                                         ]    |&lt;br /&gt;
| No Bounty           [Makes Batch                                  ]    |&lt;br /&gt;
| Quantity            [12                                           ]    |&lt;br /&gt;
| Salvage Amount      [Common Edible/10                             ]    |&lt;br /&gt;
| Skills              [Edible/25                                    ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| Xp Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [250                                          ]    |&lt;br /&gt;
| Cooldown            [4000                                         ]    |&lt;br /&gt;
| Damage              [17                                           ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Proficiency         [First Aid                                    ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of causing regeneration with a scaling power of    |&lt;br /&gt;
| 5.0, which will cause hit points to be regained for 3.0 rounds.(Regen) |&lt;br /&gt;
| \_Has a 100% chance of inflicting DebuffClear at a magnitude of 10.0   |&lt;br /&gt;
| for 1.0 rounds(DebuffClear)                                            |&lt;br /&gt;
| \_Has a 100% chance of inflicting HealGain at a magnitude of 3.0 for   |&lt;br /&gt;
| 5.0 rounds(HealGain)                                                   |&lt;br /&gt;
| Target              [Single Ally,NoAoE                            ]    |&lt;br /&gt;
| Type                [Expendable Healing                           ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Mall Rat Territory                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Medicinal                     ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A first aid kit can keep yourself and allies in the fight instead of   |&lt;br /&gt;
| on a stretcher.                                                        |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [10                                        ]    |&lt;br /&gt;
| *\-Common Edible       [5                                         ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| Skills              [Chemical/20                                  ]    |&lt;br /&gt;
| XP Cost             [30                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [650                                          ]    |&lt;br /&gt;
| Cooldown            [2000                                         ]    |&lt;br /&gt;
| Damage              [20                                           ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [10                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Proficiency         [First Aid                                    ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of causing regeneration with a scaling power of    |&lt;br /&gt;
| 4.0, which will cause hit points to be regained for 2.0 rounds.(Regen) |&lt;br /&gt;
| Target              [Single Ally                                  ]    |&lt;br /&gt;
| Type                [Regen                                        ]    |&lt;br /&gt;
| Upgrade Cost        [5                                            ]    |&lt;br /&gt;
| Upkeep              [2                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      NPC Combatants      ]______________________|&lt;br /&gt;
| Lushie                                                                 |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Medicinal Wrappings           ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| These bandages can be worn like gloves or a chest wrap or a bandanna.  |&lt;br /&gt;
| Either way, they help soothe the pains away from a hard day&#039;s work.    |&lt;br /&gt;
| How handy!                                                             |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [25000                                        ]    |&lt;br /&gt;
| Salvage Amount      [Common Chemical/25                           ]    |&lt;br /&gt;
| Skills              [Chemical/1                                   ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of causing regeneration with a scaling power of    |&lt;br /&gt;
| 5.0, which will cause hit points to be regained for 10.0 rounds.(Regen)|&lt;br /&gt;
| \_Has a 100% chance of inflicting DebuffResist at a magnitude of 5.0   |&lt;br /&gt;
| for 10.0 rounds(DebuffResist)                                          |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Passive Buff                                 ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Metal Claws                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Quick and to the point, these claws are a great offensive measure for  |&lt;br /&gt;
| when a mutant gets too close or too friendly. Sometimes you can even   |&lt;br /&gt;
| get a lucky strike in, making your opponent think twice about messing  |&lt;br /&gt;
| with you!  NOTE! These are not implanted.                              |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [100                                          ]    |&lt;br /&gt;
| Faction             [Survivalists                                 ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/25                         ]    |&lt;br /&gt;
| Skills              [Mechanical/1                                 ]    |&lt;br /&gt;
| XP Cost             [15                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [250                                          ]    |&lt;br /&gt;
| Cooldown            [4000                                         ]    |&lt;br /&gt;
| Damage              [2                                            ]    |&lt;br /&gt;
| Damage Type         [Slash                                        ]    |&lt;br /&gt;
| Energy              [10                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Penetration         [2                                            ]    |&lt;br /&gt;
| Proficiency         [Brawling                                     ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Stacked5SlashDamage at a magnitude   |&lt;br /&gt;
| of 3.0 for 6.0 rounds(Stacked5SlashDamage)                             |&lt;br /&gt;
| \_Has a 10% chance of inflicting CriticalDamage at a magnitude of 6.0  |&lt;br /&gt;
| for 5.0 rounds(CriticalDamage)                                         |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Stacked DoT                                  ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Chandler Hospital]: Advanced Medical Labs                             |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Metal Detector                ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Beep...                                                                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Electronic   [10                                        ]    |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| Skills              [Energy/10                                    ]    |&lt;br /&gt;
| Slot                [Salvage Collector                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| *\-MechanicalSalvage   [100                                       ]    |&lt;br /&gt;
| *\-ChemicalSalvage     [100                                       ]    |&lt;br /&gt;
| *\-EdibleSalvage       [100                                       ]    |&lt;br /&gt;
| *\-ElectronicSalvage   [100                                       ]    |&lt;br /&gt;
| *\-EnergySalvage       [100                                       ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting ChemicalSalvage at a magnitude of    |&lt;br /&gt;
| -25.0 for 100.0 rounds(ChemicalSalvage)                                |&lt;br /&gt;
| \_Has a 100% chance of inflicting EdibleSalvage at a magnitude of      |&lt;br /&gt;
| -25.0 for 100.0 rounds(EdibleSalvage)                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting MechanicalSalvage at a magnitude of  |&lt;br /&gt;
| 50.0 for 100.0 rounds(MechanicalSalvage)                               |&lt;br /&gt;
| \_Has a 100% chance of inflicting ElectronicSalvage at a magnitude of  |&lt;br /&gt;
| -25.0 for 100.0 rounds(ElectronicSalvage)                              |&lt;br /&gt;
| \_Has a 100% chance of inflicting EnergySalvage at a magnitude of      |&lt;br /&gt;
| -25.0 for 100.0 rounds(EnergySalvage)                                  |&lt;br /&gt;
| Status Mag          [+20%                                         ]    |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Auto Passive Self                            ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Meteor Shield                 ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Made of an unidentifiable material, this shield is cast in a shaded    |&lt;br /&gt;
| luster with irridescence lancing like fibrous crystals through it. It  |&lt;br /&gt;
| surface carries an ominous sensation when close, a danger that lies    |&lt;br /&gt;
| beneath the surface that sends chills up the spine, but with the       |&lt;br /&gt;
| proper training focus and preparation, it could be a useful tool.      |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Dedication                                   ]    |&lt;br /&gt;
| Cred Cost           [25000                                        ]    |&lt;br /&gt;
| Ingredients         [Mako Battery/5                               ]    |&lt;br /&gt;
| No Bounty Ingredient[Dedication                                   ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| No Trade            [1                                            ]    |&lt;br /&gt;
| NoTrade             [1                                            ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [20                                        ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| Skills              [Mechanical/5                                 ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [400                                          ]    |&lt;br /&gt;
| Cooldown            [4000                                         ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [15                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| No Trade            [1                                            ]    |&lt;br /&gt;
| Proficiency         [Armor                                        ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting DamageResist at a magnitude of 2.4   |&lt;br /&gt;
| for 5.0 rounds(DamageResist)                                           |&lt;br /&gt;
| \_Has a 100% chance of inflicting Stacked3NegativeDamage at a          |&lt;br /&gt;
| magnitude of 1.0 for 10.0 rounds(Stacked3NegativeDamage)               |&lt;br /&gt;
| \_Has a 100% chance of inflicting EnergyDamageReturn at a magnitude of |&lt;br /&gt;
| 5.0 for 5.0 rounds(EnergyDamageReturn)                                 |&lt;br /&gt;
| \_Has a 100% chance of decreasing the chance of hostile powers to hit  |&lt;br /&gt;
| the target by 15.0% percent for 5.0 rounds. Has diminishing            |&lt;br /&gt;
| returns.(Defense)                                                      |&lt;br /&gt;
| \_Has a 100% chance of inflicting PhysicalDamageResist at a magnitude  |&lt;br /&gt;
| of 1.6 for 5.0 rounds(PhysicalDamageResist)                            |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Buff Self NoAoE Betraying                    ]    |&lt;br /&gt;
| Upgrade Cost        [30                                           ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Weapon Master]: The Dark Room                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Module                        ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This little widget is designed to be worn easily anywhere. The main    |&lt;br /&gt;
| advantage of it is its small pool of nanites. Properly programmed,     |&lt;br /&gt;
| they can dispense a constant benefit to the wearer. Flexible and       |&lt;br /&gt;
| portable!                                                              |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [25000                                        ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/10                         ]    |&lt;br /&gt;
| Skills              [Mechanical/1                                 ]    |&lt;br /&gt;
| Slot                [Nanite Accessory                             ]    |&lt;br /&gt;
| XP Cost             [300                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [1                                            ]    |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Auto                                         ]    |&lt;br /&gt;
| Upkeep              [1                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [RSX Solutions]: Operative Floor, Basement 1                           |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      NPC Combatants      ]______________________|&lt;br /&gt;
| Lushie                                                                 |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Morgenstern of Death          ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| It&#039;s a stick with some spikey balls of various types of ouchification  |&lt;br /&gt;
| on the ends of a few chains. With some luck, you might even hit a      |&lt;br /&gt;
| single enemy with TWO of the spikey balls.                             |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [50000                                        ]    |&lt;br /&gt;
| Ingredients         [Mako Battery/5                               ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Dedication          [0                                         ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Common Energy       [5                                         ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Mechanical [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [25                                        ]    |&lt;br /&gt;
| *\-Energy              [25                                        ]    |&lt;br /&gt;
| *\-Chemical            [25                                        ]    |&lt;br /&gt;
| Slot                [Weapon Master                                ]    |&lt;br /&gt;
| XP Cost             [300                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [1000                                         ]    |&lt;br /&gt;
| Cooldown            [8000                                         ]    |&lt;br /&gt;
| Damage              [28                                           ]    |&lt;br /&gt;
| Damage Type         [Blunt                                        ]    |&lt;br /&gt;
| Damage Variance     [1                                            ]    |&lt;br /&gt;
| Energy              [25                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Secondary Damage    [3                                            ]    |&lt;br /&gt;
| Secondary Damage Typ[Healing                                      ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| \_Has a 100% chance of inflicting Vampiric at a magnitude of 4.0 for   |&lt;br /&gt;
| 5.0 rounds(Vampiric)                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting HPBuffer at a magnitude of 5.0 for   |&lt;br /&gt;
| 3.0 rounds(HPBuffer)                                                   |&lt;br /&gt;
| Secondary Target    [Large Ally AoE NotUser                       ]    |&lt;br /&gt;
| Secondary Type      [Healing                                      ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 50% chance of inflicting CriticalKnockdown at a magnitude of   |&lt;br /&gt;
| 1.0 for 1.0 rounds(CriticalKnockdown)                                  |&lt;br /&gt;
| \_Has a 33% chance of inflicting PierceDamage at a magnitude of 1.0    |&lt;br /&gt;
| for 3.0 rounds(PierceDamage)                                           |&lt;br /&gt;
| \_Has a 33% chance of inflicting Negativedamage at a magnitude of 1.0  |&lt;br /&gt;
| for 3.0 rounds(Negativedamage)                                         |&lt;br /&gt;
| \_Has a 33% chance of inflicting BluntDamage at a magnitude of 1.0 for |&lt;br /&gt;
| 3.0 rounds(BluntDamage)                                                |&lt;br /&gt;
| Target              [Small Enemy AoE                              ]    |&lt;br /&gt;
| Type                [Attack                                       ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
| Vampiric            [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Muscular Enhancers            ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| These enhance your biology rather directly, allowing for greater feats |&lt;br /&gt;
| of strength.                                                           |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [60000                                        ]    |&lt;br /&gt;
| Faction             [Skunks                                       ]    |&lt;br /&gt;
| Ingredients         [Aggressive Soup/3                            ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Faction Owned       [0                                         ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Electronic [1                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Electronic          [15                                        ]    |&lt;br /&gt;
| *\-Chemical            [15                                        ]    |&lt;br /&gt;
| XP Cost             [150                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of increasing the damage done by further attacks   |&lt;br /&gt;
| by 5.0% percent for 15.0 rounds. Has diminishing returns.(DamageBuff)  |&lt;br /&gt;
| \_Has a 100% chance of inflicting MaxHP at a magnitude of 3.0 for 15.0 |&lt;br /&gt;
| rounds(MaxHP)                                                          |&lt;br /&gt;
| \_Has a 100% chance of inflicting Strength at a magnitude of 1.5 for   |&lt;br /&gt;
| 15.0 rounds(Strength)                                                  |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Auto Self                                    ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Library]: Medical Laboratory                                          |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Musical Instrument            ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A musical instrument to help lull your enemies with its soothing       |&lt;br /&gt;
| melodies.                                                              |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [30000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [15                                        ]    |&lt;br /&gt;
| *\-Common Electronic   [15                                        ]    |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Energy              [2                                         ]    |&lt;br /&gt;
| *\-Mechanical          [1                                         ]    |&lt;br /&gt;
| *\-Electronic          [1                                         ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Aggro Rate          [-100                                         ]    |&lt;br /&gt;
| Charge              [800                                          ]    |&lt;br /&gt;
| Cooldown            [8000                                         ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Psychic                                      ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of Increasing the chance of hostile powers to hit  |&lt;br /&gt;
| the target by 5.0% percent for 4.0 rounds. Has diminishing             |&lt;br /&gt;
| returns.(DefenseDebuff)                                                |&lt;br /&gt;
| \_Has a 100% chance of inflicting AccuracyDebuff at a magnitude of 5.0 |&lt;br /&gt;
| for 4.0 rounds(AccuracyDebuff)                                         |&lt;br /&gt;
| \_Has a 100% chance of decreasing the damage done by further attacks   |&lt;br /&gt;
| by 5.0% percent for 4.0 rounds. Has diminishing                        |&lt;br /&gt;
| returns.(DamagebuffDebuff)                                             |&lt;br /&gt;
| \_Has a 100% chance of inflicting AttackDebuff at a magnitude of 0.8   |&lt;br /&gt;
| for 4.0 rounds(AttackDebuff)                                           |&lt;br /&gt;
| Status Duration     [+25%                                         ]    |&lt;br /&gt;
| Target              [Large Enemy AoE                              ]    |&lt;br /&gt;
| Type                [Debuff                                       ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Mutant Companion              ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Not so much... constructed, as befriended, trained, and a little       |&lt;br /&gt;
| bribed. Your mutant companion will fight alongside you loyally when    |&lt;br /&gt;
| summoned. A well rounded companion, adapted for these wild times, the  |&lt;br /&gt;
| mutant has some amount of curative and offensive power.                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Edible       [10                                        ]    |&lt;br /&gt;
| *\-Common Mechanical   [10                                        ]    |&lt;br /&gt;
| *\-Common Electronic   [10                                        ]    |&lt;br /&gt;
| *\-Uncommon Edible     [1                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Edible              [30                                        ]    |&lt;br /&gt;
| *\-Mechanical          [10                                        ]    |&lt;br /&gt;
| *\-Electronic          [15                                        ]    |&lt;br /&gt;
| Slot                [Mutant Companion                             ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [2000                                         ]    |&lt;br /&gt;
| Cooldown            [50000                                        ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_SummonMutantCompan[100% chance at Minion power for 50 rounds.     ]  |&lt;br /&gt;
| Target              [Self                                         ]    |&lt;br /&gt;
| Type                [Summon                                       ]    |&lt;br /&gt;
| Upgrade Cost        [40                                           ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [New Dawn]: Crossroads                                                 |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Nanite Barrier                ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Pulling in ambient nanites, making some armor from them alone. It      |&lt;br /&gt;
| won&#039;t last long, but it will help protect you!                         |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [50000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Electronic [5                                         ]    |&lt;br /&gt;
| *\-Common Energy       [50                                        ]    |&lt;br /&gt;
| *\-Common Chemical     [75                                        ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Electronic          [20                                        ]    |&lt;br /&gt;
| *\-Energy              [10                                        ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [400                                          ]    |&lt;br /&gt;
| Cooldown            [9000                                         ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Nanite Reliant      [1                                            ]    |&lt;br /&gt;
| Proficiency         [Armor                                        ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting NanBar DamageResist at a magnitude   |&lt;br /&gt;
| of 2.5 for 4.0 rounds(NanBar DamageResist)                             |&lt;br /&gt;
| \_Has a 100% chance of inflicting NanBar PhysicalDamageResist at a     |&lt;br /&gt;
| magnitude of 4.5 for 4.0 rounds(NanBar PhysicalDamageResist)           |&lt;br /&gt;
| \_Has a 100% chance of inflicting NanBar EnergyDamageResist at a       |&lt;br /&gt;
| magnitude of 4.5 for 4.0 rounds(NanBar EnergyDamageResist)             |&lt;br /&gt;
| \_Has a 100% chance of inflicting NanBar DamageBuff at a magnitude of  |&lt;br /&gt;
| -15.0 for 2.0 rounds(NanBar DamageBuff)                                |&lt;br /&gt;
| \_Has a 100% chance of inflicting NanBar HPBuffer at a magnitude of    |&lt;br /&gt;
| 5.0 for 4.0 rounds(NanBar HPBuffer)                                    |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Defensive Buff                               ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [RSX Solutions]: Operative Floor, Basement 1                           |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Nanite Buffer                 ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A protective layer of nanites that can defray incoming kinetic and     |&lt;br /&gt;
| many forms of hostile energy. They die for you!                        |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [100000                                       ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Uncommon Electronic [1                                         ]    |&lt;br /&gt;
| Skills              [Electronic/25                                ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [400                                          ]    |&lt;br /&gt;
| Cooldown            [3500                                         ]    |&lt;br /&gt;
| Damage              [1                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Nanite Reliant      [1                                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting HPBuffer at a magnitude of 25.0 for  |&lt;br /&gt;
| 10.0 rounds(HPBuffer)                                                  |&lt;br /&gt;
| \_Has a 33% chance of inflicting CritHPBuffer at a magnitude of 5.0    |&lt;br /&gt;
| for 10.0 rounds(CritHPBuffer)                                          |&lt;br /&gt;
| Target              [Single Ally                                  ]    |&lt;br /&gt;
| Type                [Buff, Single Target                          ]    |&lt;br /&gt;
| Upgrade Cost        [30                                           ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Nanite Cannon                 ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Behold, the best in modern personal warfare. It looks something like a |&lt;br /&gt;
| mix between a rifle and a bazooka, with ten times the sparkly lights.  |&lt;br /&gt;
| Hold the trigger, hold it steady, and watch at is disgorges a          |&lt;br /&gt;
| supersonic and nanite smoothed round out to burrow a hole through most |&lt;br /&gt;
| targets. That&#039;ll teach em!                                             |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [45000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [25                                        ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| *\-Common Energy       [50                                        ]    |&lt;br /&gt;
| Skills              [Chemical/1                                   ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [1000                                         ]    |&lt;br /&gt;
| Cooldown            [15000                                        ]    |&lt;br /&gt;
| Damage              [35                                           ]    |&lt;br /&gt;
| Damage Type         [Pierce                                       ]    |&lt;br /&gt;
| Damage Variance     [1                                            ]    |&lt;br /&gt;
| Energy              [35                                           ]    |&lt;br /&gt;
| Loadout             [35                                           ]    |&lt;br /&gt;
| Nanite Reliant      [1                                            ]    |&lt;br /&gt;
| Penetration         [2                                            ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting AttackDebuff at a magnitude of 1.0   |&lt;br /&gt;
| for 10.0 rounds(AttackDebuff)                                          |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Damage                                       ]    |&lt;br /&gt;
| Upkeep              [15                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Nanite Entangler              ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| It may slow you down, but you&#039;re taking them down with you! This item  |&lt;br /&gt;
| applies a debuff to you and the target as the nanites entangle you     |&lt;br /&gt;
| both.                                                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [30000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Energy       [5                                         ]    |&lt;br /&gt;
| *\-Common Electronic   [5                                         ]    |&lt;br /&gt;
| Skills              [Electronic/1                                 ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [1000                                         ]    |&lt;br /&gt;
| Cooldown            [10000                                        ]    |&lt;br /&gt;
| Damage              [1                                            ]    |&lt;br /&gt;
| Damage Type         [Cold                                         ]    |&lt;br /&gt;
| Energy              [15                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Nanite Reliant      [1                                            ]    |&lt;br /&gt;
| Secondary Damage    [1                                            ]    |&lt;br /&gt;
| Secondary Damage Typ[Critical                                     ]    |&lt;br /&gt;
| Secondary status                                                       |&lt;br /&gt;
| \_Has a 100% chance of inflicting Knockdown at a magnitude of 1.0 for  |&lt;br /&gt;
| 10.0 rounds(Knockdown)                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting AttackDebuff at a magnitude of 0.5   |&lt;br /&gt;
| for 10.0 rounds(AttackDebuff)                                          |&lt;br /&gt;
| \_Has a 100% chance of inflicting ChargeDebuff at a magnitude of 5.0   |&lt;br /&gt;
| for 10.0 rounds(ChargeDebuff)                                          |&lt;br /&gt;
| Secondary target    [Self NoAoE                                   ]    |&lt;br /&gt;
| Secondary type      [Debuff                                       ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Knockdown at a magnitude of 4.0 for  |&lt;br /&gt;
| 10.0 rounds(Knockdown)                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting AttackDebuff at a magnitude of 1.0   |&lt;br /&gt;
| for 10.0 rounds(AttackDebuff)                                          |&lt;br /&gt;
| \_Has a 100% chance of inflicting ChargeDebuff at a magnitude of 10.0  |&lt;br /&gt;
| for 10.0 rounds(ChargeDebuff)                                          |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Debuff                                       ]    |&lt;br /&gt;
| Upkeep              [6                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Nanite Power Brick            ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A small plastic shell filled with nanites programmed to produce        |&lt;br /&gt;
| intense bursts of energy.                                              |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [3000                                         ]    |&lt;br /&gt;
| No Bounty           [Makes Batch                                  ]    |&lt;br /&gt;
| Quantity            [2                                            ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Energy/1                            ]    |&lt;br /&gt;
| Skills              [Energy/15                                    ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Nanotech Medbot               ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Summon your own energency medical system. Fully autonomous, just be    |&lt;br /&gt;
| careful it doesn&#039;t remove your brain.                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Electronic [3                                         ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Mechanical [1                                         ]    |&lt;br /&gt;
| *\-Common Energy       [25                                        ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Electronic          [30                                        ]    |&lt;br /&gt;
| *\-Mechanical          [15                                        ]    |&lt;br /&gt;
| *\-Chemical            [15                                        ]    |&lt;br /&gt;
| Slot                [Nanotech Medbot                              ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [2000                                         ]    |&lt;br /&gt;
| Cooldown            [50000                                        ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_SummonMedbot      [100% chance at Minion power for 50 rounds.     ]  |&lt;br /&gt;
| Target              [Self                                         ]    |&lt;br /&gt;
| Type                [Summon                                       ]    |&lt;br /&gt;
| Upgrade Cost        [30                                           ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Overclocker                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Consuming massive amounts of energy, the overclocker is a tiny device  |&lt;br /&gt;
| that can majorly accellerate the nanites inside you.                   |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Elite Shop                                   ]    |&lt;br /&gt;
| Cred Cost           [30000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [10                                        ]    |&lt;br /&gt;
| *\-Common Energy       [10                                        ]    |&lt;br /&gt;
| *\-Uncommon Edible     [3                                         ]    |&lt;br /&gt;
| Skills              [Edible/20                                    ]    |&lt;br /&gt;
| XP Cost             [250                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Energy              [1.2                                          ]    |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Charge at a magnitude of 12.0 for    |&lt;br /&gt;
| 15.0 rounds(Charge)                                                    |&lt;br /&gt;
| Status Chance       [15%                                          ]    |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Auto Self                                    ]    |&lt;br /&gt;
| Upgrade Cost        [30                                           ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Pep Up                        ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Just a little chew and you can feel a little zing in your step! Your   |&lt;br /&gt;
| find yourself looking for openings to get little jabs in between your  |&lt;br /&gt;
| assaults.                                                              |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [1000                                         ]    |&lt;br /&gt;
| Modifiers                                                              |&lt;br /&gt;
| *\-Type                [0                                         ]    |&lt;br /&gt;
| *\-Pocketable Buff     [0                                         ]    |&lt;br /&gt;
| Precious            [Drugs                                        ]    |&lt;br /&gt;
| Salvage Amount      [Common Edible/25                             ]    |&lt;br /&gt;
| Skills              [Edible/1                                     ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [200                                          ]    |&lt;br /&gt;
| Cooldown            [20000                                        ]    |&lt;br /&gt;
| Energy              [0                                            ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Strike|50HostileTrigger at a         |&lt;br /&gt;
| magnitude of 5.0 for 20.0 rounds(Strike|50HostileTrigger)              |&lt;br /&gt;
| Target              [Single Ally                                  ]    |&lt;br /&gt;
| Type                [Pocketable Buff                              ]    |&lt;br /&gt;
| Upkeep              [7                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Physical Armor                ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Light and breezy, but still affords quality physical protection to the |&lt;br /&gt;
| wearer.                                                                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [200                                          ]    |&lt;br /&gt;
| Durability          [15                                           ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/10                         ]    |&lt;br /&gt;
| Skills              [Mechanical/1                                 ]    |&lt;br /&gt;
| XP Cost             [15                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Proficiency         [Armor                                        ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting PhysicalDamageResist at a magnitude  |&lt;br /&gt;
| of 2.5 for 10.0 rounds(PhysicalDamageResist)                           |&lt;br /&gt;
| \_Has a 100% chance of inflicting MaxHP at a magnitude of 4.5 for 10.0 |&lt;br /&gt;
| rounds(MaxHP)                                                          |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Auto, Self                                   ]    |&lt;br /&gt;
| Upgrade Cost        [7                                            ]    |&lt;br /&gt;
| Upkeep              [2                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Library]: Entrance                                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Pickmeups                     ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| For when you need a kick in the butt, because of a kick in the teeth.  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [400`                                         ]    |&lt;br /&gt;
| Faction             [Mall Rats                                    ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Faction Owned       [0                                         ]    |&lt;br /&gt;
| *\-Makes Batch         [0                                         ]    |&lt;br /&gt;
| Precious            [Drugs                                        ]    |&lt;br /&gt;
| Salvage Amount      [Common Chemical/10                           ]    |&lt;br /&gt;
| Skills              [Chemical/25                                  ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| XP Cost             [1000                                         ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [0                                            ]    |&lt;br /&gt;
| Cooldown            [8000                                         ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [8                                            ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of causing regeneration with a scaling power of    |&lt;br /&gt;
| 8.0, which will cause hit points to be regained for 6.0 rounds.(Regen) |&lt;br /&gt;
| Target              [Small AoE Ally                               ]    |&lt;br /&gt;
| Type                [Pocketable HoT                               ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Private Labs                                               |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Pistol                        ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A must-have for anyone seeking a relatively inexpensive and useful     |&lt;br /&gt;
| gun. The Pistol delivers single shots with light power and light       |&lt;br /&gt;
| penetration capabilities.                                              |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [800                                          ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/10                         ]    |&lt;br /&gt;
| Skills              [Mechanical/1                                 ]    |&lt;br /&gt;
| XP Cost             [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [240                                          ]    |&lt;br /&gt;
| Cooldown            [1200                                         ]    |&lt;br /&gt;
| Damage              [5                                            ]    |&lt;br /&gt;
| Damage Type         [Pierce                                       ]    |&lt;br /&gt;
| Energy              [4                                            ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Penetration         [2                                            ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Target              [Single enemy                                 ]    |&lt;br /&gt;
| Type                [Attack, Single Target                        ]    |&lt;br /&gt;
| Upkeep              [3                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Chandler Hospital]: Munitions Dump                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      NPC Combatants      ]______________________|&lt;br /&gt;
| Enraged Gryphon                                                        |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Poison Needle                 ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Look at this gorgeous hunk of metal! I have a nice comfortable grip    |&lt;br /&gt;
| right here for you to hold it up and put a solid way between you and   |&lt;br /&gt;
| what wants to rearrange your face! Sure, it&#039;s a bit heavy, but that&#039;s  |&lt;br /&gt;
| worth the price of staying alive, right?                               |&lt;br /&gt;
|                                    -                                   |&lt;br /&gt;
| (This is considered a precious item.)                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Purchase Only                                ]    |&lt;br /&gt;
| Cred Cost           [40000                                        ]    |&lt;br /&gt;
| No Bounty           [NPC Only                                     ]    |&lt;br /&gt;
| Salvage Amount      [Common Chemical/15                           ]    |&lt;br /&gt;
| Skills              [Chemical/1                                   ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [400                                          ]    |&lt;br /&gt;
| Cooldown            [5000                                         ]    |&lt;br /&gt;
| Damage              [5                                            ]    |&lt;br /&gt;
| Damage Type         [Poison                                       ]    |&lt;br /&gt;
| Energy              [15                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting HealgainDebuff at a magnitude of 7.0 |&lt;br /&gt;
| for 5.0 rounds(HealgainDebuff)                                         |&lt;br /&gt;
| \_Has a 100% chance of inflicting Brew PoisonDamage at a magnitude of  |&lt;br /&gt;
| 5.0 for 4.0 rounds(Brew PoisonDamage)                                  |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [DoT Debuff Pocketable                        ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Small Ruined Town]: Hank&#039;s Munitions                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Polearm                       ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A long pointed device good for jabbing things and keeping distance.    |&lt;br /&gt;
| Not as damaging as some things, it makes up for it by proving          |&lt;br /&gt;
| defensive advantage to the user. It is also better than others at      |&lt;br /&gt;
| piercing armor.                                                        |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [5000                                         ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/25                         ]    |&lt;br /&gt;
| Skills              [Mechanical/1                                 ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [500                                          ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Damage              [20                                           ]    |&lt;br /&gt;
| Damage Type         [Pierce                                       ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Penetration         [6                                            ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Secondary Damage    [0                                            ]    |&lt;br /&gt;
| Secondary Damage Typ[Healing                                      ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| \_Has a 100% chance of decreasing the chance of hostile powers to hit  |&lt;br /&gt;
| the target by 8.0% percent for 3.0 rounds. Has diminishing             |&lt;br /&gt;
| returns.(Defense)                                                      |&lt;br /&gt;
| Secondary Target    [Self NoAoE                                   ]    |&lt;br /&gt;
| Secondary Type      [Self, Buff                                   ]    |&lt;br /&gt;
| Status Mag          [15%                                          ]    |&lt;br /&gt;
| Target              [Single enemy                                 ]    |&lt;br /&gt;
| Type                [Melee, Single Target                         ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Portable Dialysis             ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A quaint little unit that cleans your blood for you while you fight.   |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [15000                                        ]    |&lt;br /&gt;
| Faction             [Survivalists                                 ]    |&lt;br /&gt;
| No Bounty           [Faction Owned                                ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [50                                        ]    |&lt;br /&gt;
| *\-Uncommon Electronic [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| Skills              [Energy/20                                    ]    |&lt;br /&gt;
| XP Cost             [300                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [0                                            ]    |&lt;br /&gt;
| Cooldown            [100                                          ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [1                                            ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting DebuffClear at a magnitude of 10.0   |&lt;br /&gt;
| for 1.0 rounds(DebuffClear)                                            |&lt;br /&gt;
| \_Has a 100% chance of inflicting DebuffResist at a magnitude of 10.0  |&lt;br /&gt;
| for 15.0 rounds(DebuffResist)                                          |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Passive Auto                                 ]    |&lt;br /&gt;
| Upkeep              [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Chandler Hospital]: Advanced Medical Labs                             |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Portable Flamethrower         ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| What&#039;s better than covering your enemies in a thick, viscous goo?      |&lt;br /&gt;
| Covering them in thick, viscous goo that&#039;s also on fire, of course!    |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [35000                                        ]    |&lt;br /&gt;
| Ingredients         [Nanite Power Brick/1                         ]    |&lt;br /&gt;
| No Bounty           [Ingredients                                  ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Electronic   [25                                        ]    |&lt;br /&gt;
| *\-Common Mechanical   [25                                        ]    |&lt;br /&gt;
| *\-Common Energy       [25                                        ]    |&lt;br /&gt;
| Skills              [Energy/20                                    ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [600                                          ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Damage              [5                                            ]    |&lt;br /&gt;
| Damage Type         [Heat                                         ]    |&lt;br /&gt;
| Energy              [22                                           ]    |&lt;br /&gt;
| Loadout             [30                                           ]    |&lt;br /&gt;
| Penetration         [4                                            ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting HeatDamage at a magnitude of 7.5 for |&lt;br /&gt;
| 5.0 rounds(HeatDamage)                                                 |&lt;br /&gt;
| Status Mag          [+20%                                         ]    |&lt;br /&gt;
| Target              [Minor AoE Enemy                              ]    |&lt;br /&gt;
| Type                [DoT                                          ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Power Driller                 ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| The next evolution of the chainsaw that doesn&#039;t go the route of the    |&lt;br /&gt;
| chainsword. Rather than simple whirring chains of serration, this      |&lt;br /&gt;
| puppy&#039;s a power-packed pair of conical drills laced in                 |&lt;br /&gt;
| reverse-serration, power-charged bands of bloody mess-makers. Built    |&lt;br /&gt;
| for penetration and a serious river of damage over time, the Power     |&lt;br /&gt;
| Driller seems like a walking blender piece. Just set on puree.         |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| Ingredients                                                            |&lt;br /&gt;
| *\-Nanite Power Brick  [1                                         ]    |&lt;br /&gt;
| *\-Chainsaw            [1                                         ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Not Ready           [0                                         ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| *\-Common Electronic   [25                                        ]    |&lt;br /&gt;
| *\-Common Mechanical   [25                                        ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Energy              [30                                        ]    |&lt;br /&gt;
| *\-Mechanical          [15                                        ]    |&lt;br /&gt;
| XP Cost             [150                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [500                                          ]    |&lt;br /&gt;
| Cooldown            [12000                                        ]    |&lt;br /&gt;
| Damage              [6                                            ]    |&lt;br /&gt;
| Damage Type         [Pierce                                       ]    |&lt;br /&gt;
| Energy              [22                                           ]    |&lt;br /&gt;
| Loadout             [30                                           ]    |&lt;br /&gt;
| Penetration         [4                                            ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting PierceDamage at a magnitude of 12.0  |&lt;br /&gt;
| for 6.0 rounds(PierceDamage)                                           |&lt;br /&gt;
| \_Has a 100% chance of inflicting ChargeDebuff at a magnitude of 5.0   |&lt;br /&gt;
| for 4.0 rounds(ChargeDebuff)                                           |&lt;br /&gt;
| \_Has a 100% chance of inflicting Knockdown at a magnitude of 3.0 for  |&lt;br /&gt;
| 1.0 rounds(Knockdown)                                                  |&lt;br /&gt;
| \_Has a 35% chance of inflicting CriticalKnockdown at a magnitude of   |&lt;br /&gt;
| 1.0 for 1.0 rounds(CriticalKnockdown)                                  |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Damage Over Time                             ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Eureka City]: Military Canteen                                        |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Power Gator                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Refreshing, full of enzymes, electrolytes, and other things like that. |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [25                                        ]    |&lt;br /&gt;
| *\-Common Edible       [25                                        ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Edible              [1                                         ]    |&lt;br /&gt;
| *\-Chemical            [1                                         ]    |&lt;br /&gt;
| Xp Cost             [200                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [1000                                         ]    |&lt;br /&gt;
| Cooldown            [10000                                        ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [4                                            ]    |&lt;br /&gt;
| Loadout             [25                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting DebuffClear at a magnitude of 7.0    |&lt;br /&gt;
| for 1.0 rounds(DebuffClear)                                            |&lt;br /&gt;
| \_Has a 100% chance of inflicting DebuffResist at a magnitude of 10.0  |&lt;br /&gt;
| for 10.0 rounds(DebuffResist)                                          |&lt;br /&gt;
| \_Has a 100% chance of inflicting EnergyMod at a magnitude of 2.0 for  |&lt;br /&gt;
| 10.0 rounds(EnergyMod)                                                 |&lt;br /&gt;
| \_Has a 100% chance of cause PCs to use 6.0% less energy for 10.0      |&lt;br /&gt;
| rounds.(EnergyBreak)                                                   |&lt;br /&gt;
| Target              [Self                                         ]    |&lt;br /&gt;
| Type                [Healing, Energy Recovery                     ]    |&lt;br /&gt;
| Upkeep              [3                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Mall Rat Territory                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [PPD-VA                        ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| The Pressurized Pain Dispenser&#039;s Variable Ammunition device is number  |&lt;br /&gt;
| one in dispensing pressurized loads of pain to your foes. The          |&lt;br /&gt;
| adjustable system comes with settings to take in Blunt, Acid, Pierce,  |&lt;br /&gt;
| and Sonic dispersals from loaded bearings, high-grade acid, packaged   |&lt;br /&gt;
| needles, and concussive expulsions all delivered by the pressurized    |&lt;br /&gt;
| system, though only one setting is available at a time.                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [15000                                        ]    |&lt;br /&gt;
| Ingredients         [Mako Battery/1                               ]    |&lt;br /&gt;
| No Bounty           [Ingredients                                  ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [25                                        ]    |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| Skills              [Mechanical/20                                ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [700                                          ]    |&lt;br /&gt;
| Cooldown            [2500                                         ]    |&lt;br /&gt;
| Damage              [7                                            ]    |&lt;br /&gt;
| Damage Type         [Blunt                                        ]    |&lt;br /&gt;
| Damage Variance     [1                                            ]    |&lt;br /&gt;
| Energy              [14                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Stacked5WeaponDamage at a magnitude  |&lt;br /&gt;
| of 5.0 for 8.0 rounds(Stacked5WeaponDamage)                            |&lt;br /&gt;
| Status Duration     [-20%                                         ]    |&lt;br /&gt;
| Status Mag          [-20%                                         ]    |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Damage Over Time                             ]    |&lt;br /&gt;
| Upkeep              [7                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Purifying Tablet              ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Just a nibble of this tablet and you&#039;ll feel your negatives statuses   |&lt;br /&gt;
| fading away. Also great on indigestion and mild food poisoning.        |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [15000                                        ]    |&lt;br /&gt;
| Ingredients         [Salmon/12                                    ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Makes Batch         [0                                         ]    |&lt;br /&gt;
| Precious            [Drugs                                        ]    |&lt;br /&gt;
| Salvage Amount      [Common Edible/15                             ]    |&lt;br /&gt;
| Skills              [Edible/20                                    ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| XP Cost             [500                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [0                                            ]    |&lt;br /&gt;
| Cooldown            [8000                                         ]    |&lt;br /&gt;
| Energy              [10                                           ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting DebuffClear at a magnitude of 30.0   |&lt;br /&gt;
| for 1.0 rounds(DebuffClear)                                            |&lt;br /&gt;
| \_Has a 100% chance of inflicting DebuffResist at a magnitude of 15.0  |&lt;br /&gt;
| for 10.0 rounds(DebuffResist)                                          |&lt;br /&gt;
| Target              [Self,NoAoE                                   ]    |&lt;br /&gt;
| Type                [Pocketable                                   ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Library]: Entrance                                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Rabbit Pill                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Not that kind of pill, man. This stuff will make you incredibly        |&lt;br /&gt;
| fertile. Any time you&#039;re not pregnant, you&#039;ll be ready for another     |&lt;br /&gt;
| child. Warning: Could cause extreme results when used with a monotreme |&lt;br /&gt;
| activator.                                                             |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Elite Shop                                   ]    |&lt;br /&gt;
| Cred Cost           [1000                                         ]    |&lt;br /&gt;
| Ingredients         [Husky Pill/1                                 ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Private             [0                                         ]    |&lt;br /&gt;
| Salvage Amount      [Common Chemical/5                            ]    |&lt;br /&gt;
| Skills              [Chemical/20                                  ]    |&lt;br /&gt;
| Upgrade Cost        [1                                            ]    |&lt;br /&gt;
| XP Cost             [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Fertile at a magnitude of 2.0 for    |&lt;br /&gt;
| 500.0 rounds(Fertile)                                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting InHeat at a magnitude of 2.0 for     |&lt;br /&gt;
| 500.0 rounds(InHeat)                                                   |&lt;br /&gt;
| Target              [Single Ally                                  ]    |&lt;br /&gt;
| Type                [Expendable                                   ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Rad Sword                     ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Look at this gorgeous hunk of metal! I have a nice comfortable grip    |&lt;br /&gt;
| right here for you to hold it up and put a solid way between you and   |&lt;br /&gt;
| what wants to rearrange your face! Sure, it&#039;s a bit heavy, but that&#039;s  |&lt;br /&gt;
| worth the price of staying alive, right?                               |&lt;br /&gt;
|                                    -                                   |&lt;br /&gt;
| (This is considered a precious item.)                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Purchase Only                                ]    |&lt;br /&gt;
| No Bounty           [NPC Only                                     ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| *\-Common Mechanical   [25                                        ]    |&lt;br /&gt;
| *\-Common Electronic   [15                                        ]    |&lt;br /&gt;
| Skills              [Energy/1                                     ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [500                                          ]    |&lt;br /&gt;
| Cooldown            [3000                                         ]    |&lt;br /&gt;
| Damage              [10                                           ]    |&lt;br /&gt;
| Damage Type         [Radiation                                    ]    |&lt;br /&gt;
| Energy              [15                                           ]    |&lt;br /&gt;
| Loadout             [8                                            ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting RegenDebuff at a magnitude of 10.0   |&lt;br /&gt;
| for 5.0 rounds(RegenDebuff)                                            |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Melee                                        ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Small Ruined Town]: Hank&#039;s Munitions                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Radio Static Device           ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A large pack designed slip on the back or around the shoulders that    |&lt;br /&gt;
| constantly produces radio white noise. Disrupts nanite signals around  |&lt;br /&gt;
| the user causing shifting to be more difficult, mutant abilities to    |&lt;br /&gt;
| weaken, and acquisition of infections to become harder!                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [1000000                                      ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Energy     [5                                         ]    |&lt;br /&gt;
| *\-Uncommon Mechanical [5                                         ]    |&lt;br /&gt;
| *\-Uncommon Electronic [5                                         ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [5                                         ]    |&lt;br /&gt;
| Skills              [Energy/30                                    ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Electricity                                  ]    |&lt;br /&gt;
| Energy              [3                                            ]    |&lt;br /&gt;
| Loadout             [25                                           ]    |&lt;br /&gt;
| Secondary Damage    [0                                            ]    |&lt;br /&gt;
| Secondary Damage Typ[Healing                                      ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| \_Has a 25% chance of inflicting totalchangeimmunity at a magnitude of |&lt;br /&gt;
| 1.0 for 5.0 rounds(totalchangeimmunity)                                |&lt;br /&gt;
| \_Has a 25% chance of inflicting SexualImmunity at a magnitude of 1.0  |&lt;br /&gt;
| for 5.0 rounds(SexualImmunity)                                         |&lt;br /&gt;
| \_Has a 100% chance of inflicting Nanite at a magnitude of -3.8 for    |&lt;br /&gt;
| 5.0 rounds(Nanite)                                                     |&lt;br /&gt;
| Secondary Target    [Large Ally AoE                               ]    |&lt;br /&gt;
| Secondary Type      [Buff                                         ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting NaniteDebuff at a magnitude of 1.8   |&lt;br /&gt;
| for 5.0 rounds(NaniteDebuff)                                           |&lt;br /&gt;
| Target              [Large Enemy AoE                              ]    |&lt;br /&gt;
| Type                [Toggle Aura                                  ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [RSX Solutions]: Operative Floor, Basement 1                           |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Rapier of Hollow Spaces       ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A sword fit for the space between the stars. Interestingly, this       |&lt;br /&gt;
| includes the Earth.                                                    |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [50000                                        ]    |&lt;br /&gt;
| Ingredients         [Mako Battery/5                               ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Dedication          [0                                         ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Common Energy       [5                                         ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Mechanical [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [25                                        ]    |&lt;br /&gt;
| *\-Energy              [25                                        ]    |&lt;br /&gt;
| *\-Chemical            [25                                        ]    |&lt;br /&gt;
| Slot                [Weapon Master                                ]    |&lt;br /&gt;
| XP Cost             [300                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Aggro Rate          [50%                                          ]    |&lt;br /&gt;
| Charge              [600                                          ]    |&lt;br /&gt;
| Cooldown            [4000                                         ]    |&lt;br /&gt;
| Damage              [5                                            ]    |&lt;br /&gt;
| Damage Type         [Critical                                     ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| No Trade            [1                                            ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Secondary Damage    [25                                           ]    |&lt;br /&gt;
| Secondary Damage Typ[Healing                                      ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| \_Has a 100% chance of inflicting Healgain at a magnitude of 3.0 for   |&lt;br /&gt;
| 2.0 rounds(Healgain)                                                   |&lt;br /&gt;
| \_Has a 100% chance of inflicting DamageResist at a magnitude of 3.0   |&lt;br /&gt;
| for 2.0 rounds(DamageResist)                                           |&lt;br /&gt;
| Secondary Target    [Large AoE Ally NotUser                       ]    |&lt;br /&gt;
| Secondary Type      [Healing                                      ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Stacked5PiercingDamage at a          |&lt;br /&gt;
| magnitude of 2.0 for 15.0 rounds(Stacked5PiercingDamage)               |&lt;br /&gt;
| StatusMag           [+20                                          ]    |&lt;br /&gt;
| Target              [Single Enemy NoAoE                           ]    |&lt;br /&gt;
| Type                [Attack                                       ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Weapon Master]: The Dark Room                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Raucous Repeater              ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| The horrible, terrible, raucous din! Your ears!                        |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [5000                                         ]    |&lt;br /&gt;
| Ingredients         [Battery/1                                    ]    |&lt;br /&gt;
| Precious            [MP3 Player                                   ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [10                                        ]    |&lt;br /&gt;
| *\-Common Electronic   [5                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [20                                        ]    |&lt;br /&gt;
| *\-Electronic          [10                                        ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [0                                            ]    |&lt;br /&gt;
| Cooldown            [7000                                         ]    |&lt;br /&gt;
| Damage              [4                                            ]    |&lt;br /&gt;
| Damage Type         [Sonic                                        ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [12                                           ]    |&lt;br /&gt;
| Penetration         [0                                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of striking again, causing half damage, but not    |&lt;br /&gt;
| refreshing other statuses, 2.0 times over 5.0 rounds.(RepeatAttack)    |&lt;br /&gt;
| \_Has a 100% chance of inflicting DelayDebuff at a magnitude of 6.0    |&lt;br /&gt;
| for 5.0 rounds(DelayDebuff)                                            |&lt;br /&gt;
| \_Has a 100% chance of inflicting ChargeDebuff at a magnitude of 6.0   |&lt;br /&gt;
| for 5.0 rounds(ChargeDebuff)                                           |&lt;br /&gt;
| \_Has a 100% chance of inflicting AccuracyDebuff at a magnitude of 6.0 |&lt;br /&gt;
| for 5.0 rounds(AccuracyDebuff)                                         |&lt;br /&gt;
| Target              [Large AoE Enemy                              ]    |&lt;br /&gt;
| Type                [Enemy AoE Debuff                             ]    |&lt;br /&gt;
| Upkeep              [15                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Reinforced Fishing Rod        ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A stout fishing rod, just the perfect thing for landing fish! Fish are |&lt;br /&gt;
| tasty, but watch out for the mutant ones. And bring some bait, no fish |&lt;br /&gt;
| is going to nibble on a bare hook. This model&#039;s been reinforced with   |&lt;br /&gt;
| bands of supportive material, allowing the netting of much larger      |&lt;br /&gt;
| fish, though a bit too stiff to reliably catch the small ones.         |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [25000                                        ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Mechanical/1                        ]    |&lt;br /&gt;
| Skills              [Mechanical/15                                ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting FishingRod at a magnitude of 4.0 for |&lt;br /&gt;
| 10.0 rounds(FishingRod)                                                |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Auto, Passive, Self                          ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      NPC Combatants      ]______________________|&lt;br /&gt;
| Lushie                                                                 |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Reinforced Helmet             ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| By cannibalizing combat helmets and adding in your own parts and       |&lt;br /&gt;
| flare, you can create a better combat helmet with a mask and           |&lt;br /&gt;
| reinforced.                                                            |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [NPC Only                                     ]    |&lt;br /&gt;
| Cred Cost           [12000                                        ]    |&lt;br /&gt;
| Ingredients         [Combat Helmet/3                              ]    |&lt;br /&gt;
| No Bounty           [Ingredients                                  ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/75                         ]    |&lt;br /&gt;
| Skills              [Mechanical/10                                ]    |&lt;br /&gt;
| TopTier             [1                                            ]    |&lt;br /&gt;
| XP Cost             [30                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [0                                            ]    |&lt;br /&gt;
| Cooldown            [2000                                         ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [0                                            ]    |&lt;br /&gt;
| Loadout             [12                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting PhysicalDamageResist at a magnitude  |&lt;br /&gt;
| of 1.2 for 10.0 rounds(PhysicalDamageResist)                           |&lt;br /&gt;
| \_Has a 100% chance of inflicting ColdAdaption at a magnitude of 0.5   |&lt;br /&gt;
| for 100.0 rounds(ColdAdaption)                                         |&lt;br /&gt;
| \_Has a 100% chance of inflicting HeatAdaption at a magnitude of 0.5   |&lt;br /&gt;
| for 10.0 rounds(HeatAdaption)                                          |&lt;br /&gt;
| \_Has a 100% chance of decreasing the chance of hostile powers to hit  |&lt;br /&gt;
| the target by 5.0% percent for 10.0 rounds. Has diminishing            |&lt;br /&gt;
| returns.(Defense)                                                      |&lt;br /&gt;
| \_Has a 100% chance of inflicting DebuffResist at a magnitude of 1.0   |&lt;br /&gt;
| for 10.0 rounds(DebuffResist)                                          |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Passive Auto Self                            ]    |&lt;br /&gt;
| Upgrade Cost        [5                                            ]    |&lt;br /&gt;
| Upkeep              [6                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Top Tier-rific Tinkering                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Retardant Spray               ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Repurposing aerosols with a concocted foam payload to create an        |&lt;br /&gt;
| explosive discharge of retardant spray that coats over enemies to      |&lt;br /&gt;
| reduce their damage output with heat, electric, and sonic-based        |&lt;br /&gt;
| assaults.                                                              |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [NPC Only                                     ]    |&lt;br /&gt;
| Cred Cost           [5000                                         ]    |&lt;br /&gt;
| Durability          [10                                           ]    |&lt;br /&gt;
| Ingredients         [Aerosol/1                                    ]    |&lt;br /&gt;
| No Bounty           [Makes Batch                                  ]    |&lt;br /&gt;
| Precious            [Uncommon Chemicals                           ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [35                                        ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Chemical            [10                                        ]    |&lt;br /&gt;
| *\-Mechanical          [3                                         ]    |&lt;br /&gt;
| TopTier             [1                                            ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [800                                          ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Damage              [1                                            ]    |&lt;br /&gt;
| Damage Type         [Acid                                         ]    |&lt;br /&gt;
| Energy              [16                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting PowerampHeatDebuff at a magnitude of |&lt;br /&gt;
| 1.5 for 3.0 rounds(PowerampHeatDebuff)                                 |&lt;br /&gt;
| \_Has a 80% chance of inflicting PowerampElectricityDebuff at a        |&lt;br /&gt;
| magnitude of 1.0 for 3.0 rounds(PowerampElectricityDebuff)             |&lt;br /&gt;
| \_Has a 80% chance of inflicting PowerampSonicDebuff at a magnitude of |&lt;br /&gt;
| 1.0 for 3.0 rounds(PowerampSonicDebuff)                                |&lt;br /&gt;
| Target              [Small Enemy AoE                              ]    |&lt;br /&gt;
| Type                [Small AoE Enemy Debuff Pocketable            ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Top Tier-rific Tinkering                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Riot Shield                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Look at this gorgeous hunk of metal! I have a nice comfortable grip    |&lt;br /&gt;
| right here for you to hold it up and put a solid way between you and   |&lt;br /&gt;
| what wants to rearrange your face! Sure, it&#039;s a bit heavy, but that&#039;s  |&lt;br /&gt;
| worth the price of staying alive, right?                               |&lt;br /&gt;
|                                    -                                   |&lt;br /&gt;
| (This is considered a precious item.)                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Purchase Only                                ]    |&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| No Bounty           [NPC Only                                     ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/15                         ]    |&lt;br /&gt;
| Skills              [Mechanical/1                                 ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [600                                          ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [15                                           ]    |&lt;br /&gt;
| Loadout             [25                                           ]    |&lt;br /&gt;
| Proficiency         [Armor                                        ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting HPBuffer at a magnitude of 15.0 for  |&lt;br /&gt;
| 5.0 rounds(HPBuffer)                                                   |&lt;br /&gt;
| Target              [Self                                         ]    |&lt;br /&gt;
| Type                [HPBuffer                                     ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Small Ruined Town]: Hank&#039;s Munitions                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Rocket Launcher               ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| An anti-tank weapon, better make sure you hit with it!                 |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [65000                                        ]    |&lt;br /&gt;
| Faction             [Survivalists                                 ]    |&lt;br /&gt;
| Ingredients         [Grenade/5                                    ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Faction Owned       [0                                         ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [10                                        ]    |&lt;br /&gt;
| *\-Common Electronic   [10                                        ]    |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Mechanical [2                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [35                                        ]    |&lt;br /&gt;
| *\-Energy              [35                                        ]    |&lt;br /&gt;
| XP Cost             [150                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [1350                                         ]    |&lt;br /&gt;
| Cooldown            [15000                                        ]    |&lt;br /&gt;
| Damage              [32                                           ]    |&lt;br /&gt;
| Damage Type         [Blunt                                        ]    |&lt;br /&gt;
| Energy              [30                                           ]    |&lt;br /&gt;
| Loadout             [30                                           ]    |&lt;br /&gt;
| Penetration         [4                                            ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Secondary Damage    [24                                           ]    |&lt;br /&gt;
| Secondary Damage Typ[Heat                                         ]    |&lt;br /&gt;
| Secondary Status Mag[-20%                                         ]    |&lt;br /&gt;
| Secondary Target    [Small AoE Enemy                              ]    |&lt;br /&gt;
| Secondary Type      [AOE EXPLOSION                                ]    |&lt;br /&gt;
| Status Mag          [-20%                                         ]    |&lt;br /&gt;
| Target              [Single Enemy NoAoE                           ]    |&lt;br /&gt;
| Type                [Single Target EXPLOSION                      ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Chandler Hospital]: Advanced Medical Labs                             |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Scattershot 2000              ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This... thing is an abomination. It&#039;s also grade A mad sciencery. It&#039;s |&lt;br /&gt;
| worn like a full body suit, with attachments that fit onto weapons, a  |&lt;br /&gt;
| fully integrated HUD, everything. While worn, it runs off the wearer&#039;s |&lt;br /&gt;
| own bodyheat and motion. Elegant, sleek, expensive as all hell. So     |&lt;br /&gt;
| what does it do? It increases the AoE rating of just about everything  |&lt;br /&gt;
| the wearer does by 1.                                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Elite Shop                                   ]    |&lt;br /&gt;
| Cred Cost           [100000                                       ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Electronic [7                                         ]    |&lt;br /&gt;
| *\-Common Electronic   [50                                        ]    |&lt;br /&gt;
| *\-Uncommon Mechanical [2                                         ]    |&lt;br /&gt;
| *\-Common Energy       [50                                        ]    |&lt;br /&gt;
| Skills              [Electronic/30                                ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Energy              [5                                            ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Self Repair         [50                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting AoEMod at a magnitude of 1.0 for     |&lt;br /&gt;
| 15.0 rounds(AoEMod)                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Attack at a magnitude of 1.0 for     |&lt;br /&gt;
| 15.0 rounds(Attack)                                                    |&lt;br /&gt;
| \_Has a 100% chance of inflicting Accuracy at a magnitude of 5.0 for   |&lt;br /&gt;
| 15.0 rounds(Accuracy)                                                  |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Auto, Self                                   ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Scent Masker                  ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A device that makes your scent harder to pick up, letting you sneak    |&lt;br /&gt;
| through mutant-infested areas more easily.                             |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [500                                          ]    |&lt;br /&gt;
| Durability          [15                                           ]    |&lt;br /&gt;
| No Bounty           [Reasons                                      ]    |&lt;br /&gt;
| Salvage Amount      [Common Chemical/15                           ]    |&lt;br /&gt;
| Skills              [Chemical/8                                   ]    |&lt;br /&gt;
| XP Cost             [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [25                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Repel at a magnitude of 50.0 for 2.0 |&lt;br /&gt;
| rounds(Repel)                                                          |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Auto, Self                                   ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| Upkeep              [4                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Scuba Gear                    ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Take a rebreather, add a suit, you&#039;re ready for aquatic adventures!    |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [5000                                         ]    |&lt;br /&gt;
| Ingredients         [Rebreather/1                                 ]    |&lt;br /&gt;
| No Bounty           [Ingredients                                  ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| Skills              [Mechanical/10                                ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting WaterAdaption at a magnitude of 5.0  |&lt;br /&gt;
| for 100.0 rounds(WaterAdaption)                                        |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Auto, Passive, Self                          ]    |&lt;br /&gt;
| Upgrade Cost        [15                                           ]    |&lt;br /&gt;
| Upkeep              [3                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Mall Rat Territory                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Shank Bomb                    ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This stab-in explosive carries with it a localized, powerful discharge |&lt;br /&gt;
| that&#039;s devastating to a single foe.                                    |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [NPC Only                                     ]    |&lt;br /&gt;
| Cred Cost           [3000                                         ]    |&lt;br /&gt;
| Ingredients                                                            |&lt;br /&gt;
| *\-Truck Parts         [6                                         ]    |&lt;br /&gt;
| *\-Nanite Power Brick  [1                                         ]    |&lt;br /&gt;
| No Bounty           [Top Tier                                     ]    |&lt;br /&gt;
| Precious            [Explosive                                    ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Energy       [5                                         ]    |&lt;br /&gt;
| *\-Common Electronic   [5                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Energy              [10                                        ]    |&lt;br /&gt;
| *\-Electronic          [5                                         ]    |&lt;br /&gt;
| Status              [WeaponDamage/100/4/6                         ]    |&lt;br /&gt;
| TopTier             [1                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [250                                          ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Damage              [30                                           ]    |&lt;br /&gt;
| Damage Type         [Pierce                                       ]    |&lt;br /&gt;
| Energy              [22                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Penetration         [3                                            ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Status Duration     [-30%                                         ]    |&lt;br /&gt;
| Status Mag          [+30%                                         ]    |&lt;br /&gt;
| Target              [Single Enemy NoAoE                           ]    |&lt;br /&gt;
| Type                [Enemy NoAoE Pocketable                       ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Top Tier-rific Tinkering                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Shield                        ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A shield, maybe a buckler, or a riot shield, whatever floats your      |&lt;br /&gt;
| boat. We like solid things that can protect you from harm.             |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/15                         ]    |&lt;br /&gt;
| Skills              [Mechanical/10                                ]    |&lt;br /&gt;
| XP Cost             [30                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [25                                           ]    |&lt;br /&gt;
| Proficiency         [Armor                                        ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of decreasing the chance of hostile powers to hit  |&lt;br /&gt;
| the target by 8.0% percent for 10.0 rounds. Has diminishing            |&lt;br /&gt;
| returns.(Defense)                                                      |&lt;br /&gt;
| \_Has a 100% chance of inflicting HPBuffer at a magnitude of 6.0 for   |&lt;br /&gt;
| 10.0 rounds(HPBuffer)                                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting PhysicalDamageResist at a magnitude  |&lt;br /&gt;
| of 0.5 for 10.0 rounds(PhysicalDamageResist)                           |&lt;br /&gt;
| \_Has a 100% chance of inflicting EnergyDamageResist at a magnitude of |&lt;br /&gt;
| 0.5 for 10.0 rounds(EnergyDamageResist)                                |&lt;br /&gt;
| \_Has a 100% chance of ignore 1.0% of all damage for 10.0              |&lt;br /&gt;
| rounds.(DamageImmunity)                                                |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Auto, Self                                   ]    |&lt;br /&gt;
| Upgrade cost        [30                                           ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Shield Drone                  ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This drone looks like a great barrier made of half rusted scrap iron,  |&lt;br /&gt;
| held aloft in a crackling field of aggressively magnetic nanites. It   |&lt;br /&gt;
| is a very passive companion, and will do very little damage, but will  |&lt;br /&gt;
| defend the party to the best of its abilities.                         |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Mission                                      ]    |&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [10                                        ]    |&lt;br /&gt;
| *\-Common Electronic   [10                                        ]    |&lt;br /&gt;
| *\-Common Energy       [10                                        ]    |&lt;br /&gt;
| *\-Uncommon Electronic [1                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [15                                        ]    |&lt;br /&gt;
| *\-Energy              [10                                        ]    |&lt;br /&gt;
| *\-Electronic          [30                                        ]    |&lt;br /&gt;
| Slot                [Shield Drone                                 ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [2000                                         ]    |&lt;br /&gt;
| Cooldown            [50000                                        ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_SummonRustingShiel[100% chance at Minion power for 50 rounds.     ]  |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Summon                                       ]    |&lt;br /&gt;
| Upgrade Cost        [40                                           ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Shock Treatment               ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A little jolt throws off negative statuses on the target. Shame the    |&lt;br /&gt;
| little batteries wear out so quickly.                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| No Bounty           [Makes Batch                                  ]    |&lt;br /&gt;
| Precious            [Capacitor                                    ]    |&lt;br /&gt;
| Salvage Amount      [Common Energy/25                             ]    |&lt;br /&gt;
| Skills              [Energy/5                                     ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| XP Cost             [30                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [500                                          ]    |&lt;br /&gt;
| Cooldown            [4000                                         ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting DebuffClear at a magnitude of 25.0   |&lt;br /&gt;
| for 1.0 rounds(DebuffClear)                                            |&lt;br /&gt;
| Target              [Ally,NoAoE                                   ]    |&lt;br /&gt;
| Type                [Pocketable, Ally                             ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Jack&#039;s Hardware]: Sales Floor                                         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Shotgun                       ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Trusty and classic, spray your enemies with bits of metal and make     |&lt;br /&gt;
| them rue the day they tried to mess with you.                          |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [25000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [40                                        ]    |&lt;br /&gt;
| *\-Common Chemical     [15                                        ]    |&lt;br /&gt;
| Skills              [Mechanical/5                                 ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [500                                          ]    |&lt;br /&gt;
| Cooldown            [10000                                        ]    |&lt;br /&gt;
| Damage              [28                                           ]    |&lt;br /&gt;
| Damage Type         [Pierce                                       ]    |&lt;br /&gt;
| Damage Variance     [1                                            ]    |&lt;br /&gt;
| Energy              [25                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 50% chance of inflicting Knockdown at a magnitude of 5.0 for   |&lt;br /&gt;
| 10.0 rounds(Knockdown)                                                 |&lt;br /&gt;
| Target              [Small Enemy AoE                              ]    |&lt;br /&gt;
| Type                [Damage                                       ]    |&lt;br /&gt;
| Upkeep              [8                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Siphon                        ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| You can pull useful fuels out of nearly anything.                      |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [10                                        ]    |&lt;br /&gt;
| *\-Uncommon Edible     [1                                         ]    |&lt;br /&gt;
| Skills              [Edible/10                                    ]    |&lt;br /&gt;
| Slot                [Salvage Collector                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| *\-MechanicalSalvage   [100                                       ]    |&lt;br /&gt;
| *\-ChemicalSalvage     [100                                       ]    |&lt;br /&gt;
| *\-EdibleSalvage       [100                                       ]    |&lt;br /&gt;
| *\-ElectronicSalvage   [100                                       ]    |&lt;br /&gt;
| *\-EnergySalvage       [100                                       ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting ChemicalSalvage at a magnitude of    |&lt;br /&gt;
| -25.0 for 100.0 rounds(ChemicalSalvage)                                |&lt;br /&gt;
| \_Has a 100% chance of inflicting EdibleSalvage at a magnitude of      |&lt;br /&gt;
| -25.0 for 100.0 rounds(EdibleSalvage)                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting MechanicalSalvage at a magnitude of  |&lt;br /&gt;
| -25.0 for 100.0 rounds(MechanicalSalvage)                              |&lt;br /&gt;
| \_Has a 100% chance of inflicting ElectronicSalvage at a magnitude of  |&lt;br /&gt;
| -25.0 for 100.0 rounds(ElectronicSalvage)                              |&lt;br /&gt;
| \_Has a 100% chance of inflicting EnergySalvage at a magnitude of 50.0 |&lt;br /&gt;
| for 100.0 rounds(EnergySalvage)                                        |&lt;br /&gt;
| Status Mag          [+20%                                         ]    |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Auto Passive Self                            ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Skunk Can                     ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| What is better than pepper spray? Skunk Spray! A self recharging       |&lt;br /&gt;
| canister of a pungent skunk musk that burns and distracts.             |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [5000                                         ]    |&lt;br /&gt;
| Faction             [Skunks                                       ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [25                                        ]    |&lt;br /&gt;
| *\-Common Chemical     [50                                        ]    |&lt;br /&gt;
| Skills              [Chemical/15                                  ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [800                                          ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Damage              [6                                            ]    |&lt;br /&gt;
| Damage Type         [Poison                                       ]    |&lt;br /&gt;
| Energy              [18                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting PoisonDamage at a magnitude of 4.0   |&lt;br /&gt;
| for 4.0 rounds(PoisonDamage)                                           |&lt;br /&gt;
| \_Has a 100% chance of inflicting AccuracyDebuff at a magnitude of 8.0 |&lt;br /&gt;
| for 4.0 rounds(AccuracyDebuff)                                         |&lt;br /&gt;
| Target              [Small Enemy AoE                              ]    |&lt;br /&gt;
| Type                [Damage Over Time                             ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Library]: Medical Laboratory                                          |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Slasher Bot                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| It slices, it dices, it cuts Julian fries and makes mincemeat of your  |&lt;br /&gt;
| foes! This heavily-bladed bot is ideal to send at your foes with for a |&lt;br /&gt;
| faceful of pain.                                                       |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [NPC Only                                     ]    |&lt;br /&gt;
| Availabilty         [NPC Only                                     ]    |&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Ingredients                                                            |&lt;br /&gt;
| *\-Diamond Scale       [8                                         ]    |&lt;br /&gt;
| *\-Nanite Power Brick  [1                                         ]    |&lt;br /&gt;
| No Bounty           [Ingredients                                  ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [10                                        ]    |&lt;br /&gt;
| *\-Common Electronic   [10                                        ]    |&lt;br /&gt;
| *\-Common Energy       [10                                        ]    |&lt;br /&gt;
| *\-Uncommon Electronic [1                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [15                                        ]    |&lt;br /&gt;
| *\-Energy              [10                                        ]    |&lt;br /&gt;
| *\-Electronic          [30                                        ]    |&lt;br /&gt;
| Slot                [Attack Drone                                 ]    |&lt;br /&gt;
| TopTier             [1                                            ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [2000                                         ]    |&lt;br /&gt;
| Cooldown            [50000                                        ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [25                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_SummonSlasherDrone[100% chance at Mid Boss power for 50 rounds.   ]  |&lt;br /&gt;
| Target              [Self                                         ]    |&lt;br /&gt;
| Type                [Summon                                       ]    |&lt;br /&gt;
| Upgrade Cost        [40                                           ]    |&lt;br /&gt;
| Upkeep              [11                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Top Tier-rific Tinkering                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Small Building                ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A small, one story, building, constructed in a modular way that allows |&lt;br /&gt;
| them to be stacked or set side by side to make larger buildings. It&#039;s  |&lt;br /&gt;
| a miracle of modern, post apocolyptic, engineering!(Usable for         |&lt;br /&gt;
| research projects)                                                     |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [15000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [50                                        ]    |&lt;br /&gt;
| *\-Common Energy       [10                                        ]    |&lt;br /&gt;
| *\-Common Chemical     [10                                        ]    |&lt;br /&gt;
| *\-Common Electronic   [10                                        ]    |&lt;br /&gt;
| Skills              [Mechanical/50                                ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Library]: Entrance                                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Smoke Bomb                    ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| You can&#039;t see me! Really, you can&#039;t. Okay well, maybe now?             |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [5000                                         ]    |&lt;br /&gt;
| Faction             [Survivalists                                 ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Faction Owned       [0                                         ]    |&lt;br /&gt;
| *\-Makes Batch         [0                                         ]    |&lt;br /&gt;
| Precious            [Explosive                                    ]    |&lt;br /&gt;
| Salvage Amount      [Common Chemical/5                            ]    |&lt;br /&gt;
| Skills              [Chemical/20                                  ]    |&lt;br /&gt;
| Slot                [Grenade                                      ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [0                                            ]    |&lt;br /&gt;
| Cooldown            [12000                                        ]    |&lt;br /&gt;
| Damage              [1                                            ]    |&lt;br /&gt;
| Damage Type         [Poison                                       ]    |&lt;br /&gt;
| Energy              [15                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Penetration         [0                                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting AccuracyDebuff at a magnitude of     |&lt;br /&gt;
| 18.0 for 3.0 rounds(AccuracyDebuff)                                    |&lt;br /&gt;
| Status Mag          [+10%                                         ]    |&lt;br /&gt;
| Target              [Large AoE Enemy                              ]    |&lt;br /&gt;
| Type                [Enemy AoE Debuff Pocketable                  ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Chandler Hospital]: Advanced Medical Labs                             |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Soldering Iron                ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Allows you to salvage what normally would not be useful and thrown     |&lt;br /&gt;
| away like trash.                                                       |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Energy       [10                                        ]    |&lt;br /&gt;
| *\-Uncommon Mechanical [1                                         ]    |&lt;br /&gt;
| Skills              [Mechanical/10                                ]    |&lt;br /&gt;
| Slot                [Salvage Collector                            ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting ChemicalSalvage at a magnitude of    |&lt;br /&gt;
| -25.0 for 100.0 rounds(ChemicalSalvage)                                |&lt;br /&gt;
| \_Has a 100% chance of inflicting EdibleSalvage at a magnitude of      |&lt;br /&gt;
| -25.0 for 100.0 rounds(EdibleSalvage)                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting MechanicalSalvage at a magnitude of  |&lt;br /&gt;
| -25.0 for 100.0 rounds(MechanicalSalvage)                              |&lt;br /&gt;
| \_Has a 100% chance of inflicting ElectronicSalvage at a magnitude of  |&lt;br /&gt;
| 50.0 for 100.0 rounds(ElectronicSalvage)                               |&lt;br /&gt;
| \_Has a 100% chance of inflicting EnergySalvage at a magnitude of      |&lt;br /&gt;
| -25.0 for 100.0 rounds(EnergySalvage)                                  |&lt;br /&gt;
| Status Mag          [+20%                                         ]    |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Auto Passive Self                            ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Sonic Boom Gun                ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Why just hit someone when you can make sure they feel it all over?     |&lt;br /&gt;
| This massive wave of concussive force can knock down most things flat. |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Electronic/1                        ]    |&lt;br /&gt;
| Skills              [Electronic/12                                ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [300                                          ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Damage              [10                                           ]    |&lt;br /&gt;
| Damage Type         [Sonic                                        ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting CriticalKnockdown at a magnitude of  |&lt;br /&gt;
| 1.5 for 1.0 rounds(CriticalKnockdown)                                  |&lt;br /&gt;
| Status Chance       [+20%                                         ]    |&lt;br /&gt;
| Status Duration     [+20%                                         ]    |&lt;br /&gt;
| Target              [Small Enemy AoE                              ]    |&lt;br /&gt;
| Type                [Sonic Knockdown                              ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Spear of Judgement            ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| An intricately crafted spear, one of the tools of death and worship of |&lt;br /&gt;
| the Weapon Master dedication.                                          |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [50000                                        ]    |&lt;br /&gt;
| Ingredients         [Mako Battery/5                               ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Dedication          [0                                         ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Common Energy       [5                                         ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Mechanical [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [25                                        ]    |&lt;br /&gt;
| *\-Energy              [25                                        ]    |&lt;br /&gt;
| *\-Chemical            [25                                        ]    |&lt;br /&gt;
| Slot                [Weapon Master                                ]    |&lt;br /&gt;
| XP Cost             [300                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Aggro Rate          [300                                          ]    |&lt;br /&gt;
| Charge              [1000                                         ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Damage              [14                                           ]    |&lt;br /&gt;
| Damage Type         [Critical                                     ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| No Trade            [1                                            ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Secondary Damage    [1                                            ]    |&lt;br /&gt;
| Secondary Damage Typ[Positive                                     ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| \_Has a 100% chance of inflicting Taunt at a magnitude of 3.0 for 3.0  |&lt;br /&gt;
| rounds(Taunt)                                                          |&lt;br /&gt;
| Secondary Status Mag[-30%                                         ]    |&lt;br /&gt;
| Secondary Target    [Medium Enemy AoE                             ]    |&lt;br /&gt;
| Secondary Type      [AoE Enemy                                    ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting DamageResistDebuff at a magnitude of |&lt;br /&gt;
| 2.0 for 6.0 rounds(DamageResistDebuff)                                 |&lt;br /&gt;
| Status Mag          [+20%                                         ]    |&lt;br /&gt;
| Target              [Single Enemy NoAoE                           ]    |&lt;br /&gt;
| Type                [Single Target                                ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Weapon Master]: The Armory                                            |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Staff of Wisdom               ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Hand carved and etched with intricate runes, one of the tools of death |&lt;br /&gt;
| and worship of the weapon master dedication.                           |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [50000                                        ]    |&lt;br /&gt;
| Ingredients         [Mako Battery/5                               ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Dedication          [0                                         ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Common Energy       [5                                         ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Mechanical [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Mechanical          [25                                        ]    |&lt;br /&gt;
| *\-Energy              [25                                        ]    |&lt;br /&gt;
| *\-Chemical            [25                                        ]    |&lt;br /&gt;
| Slot                [Weapon Master                                ]    |&lt;br /&gt;
| XP Cost             [300                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Aggro Rate          [50%                                          ]    |&lt;br /&gt;
| Charge              [800                                          ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Damage              [12                                           ]    |&lt;br /&gt;
| Damage Type         [Critical                                     ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| No Trade            [1                                            ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Secondary Damage    [4                                            ]    |&lt;br /&gt;
| Secondary Damage Typ[Healing                                      ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| \_Has a 100% chance of inflicting StatusBoost at a magnitude of 2.0    |&lt;br /&gt;
| for 6.0 rounds(StatusBoost)                                            |&lt;br /&gt;
| Secondary Target    [Medium AoE Ally NotUser                      ]    |&lt;br /&gt;
| Secondary Type      [Healing                                      ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 30% chance of decreasing the healing done by the target&#039;s      |&lt;br /&gt;
| further actions by 50.0% percent for 2.5 rounds. Has diminishing       |&lt;br /&gt;
| returns.(HealingDebuff)                                                |&lt;br /&gt;
| \_Has a 30% chance of inflicting HealgainDebuff at a magnitude of 50.0 |&lt;br /&gt;
| for 2.5 rounds(HealgainDebuff)                                         |&lt;br /&gt;
| \_Has a 30% chance of inflicting DelayDebuff at a magnitude of 15.0    |&lt;br /&gt;
| for 2.5 rounds(DelayDebuff)                                            |&lt;br /&gt;
| \_Has a 30% chance of inflicting Confused at a magnitude of 30.0 for   |&lt;br /&gt;
| 2.5 rounds(Confused)                                                   |&lt;br /&gt;
| \_Has a 90% chance of inflicting DebuffResistDebuff at a magnitude of  |&lt;br /&gt;
| 30.0 for 2.5 rounds(DebuffResistDebuff)                                |&lt;br /&gt;
| StatusChance        [+10                                          ]    |&lt;br /&gt;
| Target              [Single Enemy NoAoE                           ]    |&lt;br /&gt;
| Type                [Debuff                                       ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Weapon Master]: The Armory                                            |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Steroid Injecting Unit        ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Directly injects steroids into the users bloodstream, but heavy        |&lt;br /&gt;
| equipment drains the user slightly of energy.                          |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [15000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [10                                        ]    |&lt;br /&gt;
| *\-Uncommon Mechanical [1                                         ]    |&lt;br /&gt;
| Skills              [Chemical/30                                  ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Energy              [0.5                                          ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of increasing the damage done by further attacks   |&lt;br /&gt;
| by 10.0% percent for 15.0 rounds. Has diminishing returns.(DamageBuff) |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Auto, Self                                   ]    |&lt;br /&gt;
| Upgrade Cost        [40                                           ]    |&lt;br /&gt;
| Upkeep              [15                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Superconducting Magnet        ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| The nanites have allowed a room temperature superconducting magnet.    |&lt;br /&gt;
| Useful for many things, but in this case, just carrying one seems to   |&lt;br /&gt;
| pull stray bullets in your direction. Whether that&#039;s a good thing or   |&lt;br /&gt;
| not is up to you!                                                      |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Faction             [Mall Rats                                    ]    |&lt;br /&gt;
| No Bounty           [Faction Owned                                ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Mechanical [1                                         ]    |&lt;br /&gt;
| Skills              [Mechanical/1                                 ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Energy              [1                                            ]    |&lt;br /&gt;
| Loadout             [25                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of protecting the target for 8.0% of incoming      |&lt;br /&gt;
| damage, sending it to the user for 6.0 rounds.(Cover)                  |&lt;br /&gt;
| \_Has a 100% chance of decreasing the chance of hostile powers to hit  |&lt;br /&gt;
| the target by 3.0% percent for 6.0 rounds. Has diminishing             |&lt;br /&gt;
| returns.(Defense)                                                      |&lt;br /&gt;
| Target              [Large AoE Ally NotUser                       ]    |&lt;br /&gt;
| Type                [Auto Passive                                 ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Private Labs                                               |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Tail Divider                  ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This item will cause some infections to find the owner bearing         |&lt;br /&gt;
| multiple tails. Learn the recipe, make it and use it once to cause     |&lt;br /&gt;
| this effect. Using a second time will disable the effect. Warning:     |&lt;br /&gt;
| Only works with some infections, and may not work on your favorite. If |&lt;br /&gt;
| you want to see one added, please put in a +request, and perhaps a     |&lt;br /&gt;
| description you would like to see. As a bonus, a particularly well     |&lt;br /&gt;
| written submission will be granted a mako upon being implemented,      |&lt;br /&gt;
| decided on by staff.                                                   |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Elite Shop                                   ]    |&lt;br /&gt;
| Cred Cost           [15000                                        ]    |&lt;br /&gt;
| No Bounty           [Mako Item                                    ]    |&lt;br /&gt;
| No Commission       [1                                            ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Edible       [25                                        ]    |&lt;br /&gt;
| *\-Common Chemical     [25                                        ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Chemical            [1                                         ]    |&lt;br /&gt;
| *\-Edible              [1                                         ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [0                                            ]    |&lt;br /&gt;
| Cooldown            [0                                            ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [0                                            ]    |&lt;br /&gt;
| No Trade            [1                                            ]    |&lt;br /&gt;
| Target              [Single Ally Self NoAoE                       ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      NPC Combatants      ]______________________|&lt;br /&gt;
| Lushie                                                                 |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Targeting Device              ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Use this on an enemy to cause all friendly comm units in the area to   |&lt;br /&gt;
| start calculating trajectories. The more attacks directed at the       |&lt;br /&gt;
| target, the more accurate your team becomes.                           |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Electronic [1                                         ]    |&lt;br /&gt;
| *\-Common Energy       [25                                        ]    |&lt;br /&gt;
| Skills              [Electronic/1                                 ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [0                                            ]    |&lt;br /&gt;
| Cooldown            [10000                                        ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Heat                                         ]    |&lt;br /&gt;
| Energy              [10                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Tracking|50DefenseTrigger at a       |&lt;br /&gt;
| magnitude of 5.0 for 10.0 rounds(Tracking|50DefenseTrigger)            |&lt;br /&gt;
| \_Has a 100% chance of inflicting VulnerableMark at a magnitude of 1.0 |&lt;br /&gt;
| for 4.0 rounds(VulnerableMark)                                         |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Debuff Proc                                  ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Taze Cartridge                ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A package of expendable taze cartridges that disperse a heavy          |&lt;br /&gt;
| electrical discharge against a single opponent.                        |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [1000                                         ]    |&lt;br /&gt;
| Durability          [10                                           ]    |&lt;br /&gt;
| Ingredients         [Battery/5                                    ]    |&lt;br /&gt;
| No Bounty           [Makes Batch                                  ]    |&lt;br /&gt;
| Precious            [Capacitor                                    ]    |&lt;br /&gt;
| Salvage Amount      [Common Electronic/25                         ]    |&lt;br /&gt;
| Skills              [Electronic/12                                ]    |&lt;br /&gt;
| Slot                [Taze Cartridge                               ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [0                                            ]    |&lt;br /&gt;
| Cooldown            [8000                                         ]    |&lt;br /&gt;
| Damage              [20                                           ]    |&lt;br /&gt;
| Damage Type         [Electricity                                  ]    |&lt;br /&gt;
| Energy              [12                                           ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 10% chance of inflicting CriticalKnockDown at a magnitude of   |&lt;br /&gt;
| 1.0 for 1.0 rounds(CriticalKnockDown)                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting Knockdown at a magnitude of 3.0 for  |&lt;br /&gt;
| 1.0 rounds(Knockdown)                                                  |&lt;br /&gt;
| \_Has a 100% chance of inflicting Tazed DelayDebuff at a magnitude of  |&lt;br /&gt;
| 10.0 for 1.0 rounds(Tazed DelayDebuff)                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Tazed ChargeDebuff at a magnitude of |&lt;br /&gt;
| 30.0 for 1.0 rounds(Tazed ChargeDebuff)                                |&lt;br /&gt;
| Target              [Single Enemy NoAoE                           ]    |&lt;br /&gt;
| Type                [Single Enemy Pocketable NoAoE                ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [TEAM                          ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Behold, the Teamwork Enhancing Amplification Matrix! It enhances the   |&lt;br /&gt;
| party&#039;s ability to use equipment.                                      |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [NPC Only                                     ]    |&lt;br /&gt;
| Cred Cost           [100000                                       ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| Skills              [Energy/1                                     ]    |&lt;br /&gt;
| XP Cost             [200                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Technical at a magnitude of 4.0 for  |&lt;br /&gt;
| 10.0 rounds(Technical)                                                 |&lt;br /&gt;
| Target              [Ally AoE                                     ]    |&lt;br /&gt;
| Type                [Auto                                         ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Tear Bomb                     ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This does little direct damage but surely does erode the will to fight |&lt;br /&gt;
| with irritation to sensitive tissues and perhaps a pinch of            |&lt;br /&gt;
| psychoactive substances that we won&#039;t mention. Invented and engineered |&lt;br /&gt;
| by Otto and his friends, this grenade is a great way to leave a        |&lt;br /&gt;
| lasting attack that cares little for most defensive techniques.        |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Chemical/1                          ]    |&lt;br /&gt;
| Skills              [Chemical/5                                   ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [750                                          ]    |&lt;br /&gt;
| Cooldown            [8000                                         ]    |&lt;br /&gt;
| Damage              [5                                            ]    |&lt;br /&gt;
| Damage Type         [Psychic                                      ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [25                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting WeaponDamage at a magnitude of 7.5   |&lt;br /&gt;
| for 5.0 rounds(WeaponDamage)                                           |&lt;br /&gt;
| Target              [Small Enemy AoE                              ]    |&lt;br /&gt;
| Type                [DoT                                          ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Thick Armor                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This set of ablative armor is designed to absorb incoming blows in     |&lt;br /&gt;
| such a way as to give the user added durability, rather than directly  |&lt;br /&gt;
| negating the impact.                                                   |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [25000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common mechanical   [15                                        ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| Skills              [Chemical/1                                   ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Energy              [1                                            ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting MaxHP at a magnitude of 10.0 for     |&lt;br /&gt;
| 15.0 rounds(MaxHP)                                                     |&lt;br /&gt;
| \_Has a 100% chance of inflicting HPBuffer at a magnitude of 5.0 for   |&lt;br /&gt;
| 15.0 rounds(HPBuffer)                                                  |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Auto, Self                                   ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [RSX Solutions]: Operative Floor, Basement 1                           |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Throwing Knives               ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| For when you really want to sink a knife into their heart!             |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [1000`                                        ]    |&lt;br /&gt;
| Faction             [Skunks                                       ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Faction Owned       [0                                         ]    |&lt;br /&gt;
| *\-Makes Batch         [0                                         ]    |&lt;br /&gt;
| Precious            [Melee Weapon                                 ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/10                         ]    |&lt;br /&gt;
| Skills              [Mechanical/20                                ]    |&lt;br /&gt;
| Slot                [Throwing Knives                              ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Aggro Rate          [50                                           ]    |&lt;br /&gt;
| Charge              [0                                            ]    |&lt;br /&gt;
| Cooldown            [6000                                         ]    |&lt;br /&gt;
| Damage              [22                                           ]    |&lt;br /&gt;
| Damage Type         [Pierce                                       ]    |&lt;br /&gt;
| Energy              [16                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Penetration         [3                                            ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting PhysicalDamageResistDebuff at a      |&lt;br /&gt;
| magnitude of 2.0 for 4.0 rounds(PhysicalDamageResistDebuff)            |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Penetrating Pocketable                       ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Library]: Medical Laboratory                                          |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Timed Incendiary              ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Though it is delayed, the payload from one of these can be quite       |&lt;br /&gt;
| devastating to enemies, bursting in fiery doom.                        |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [NPC Only                                     ]    |&lt;br /&gt;
| Cred Cost           [600`                                         ]    |&lt;br /&gt;
| Durability          [10                                           ]    |&lt;br /&gt;
| Ingredients         [Truck Parts/12                               ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Makes Batch         [0                                         ]    |&lt;br /&gt;
| Precious            [Explosive                                    ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [5                                         ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Chemical            [10                                        ]    |&lt;br /&gt;
| *\-Mechanical          [5                                         ]    |&lt;br /&gt;
| TopTier             [1                                            ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [0                                            ]    |&lt;br /&gt;
| Cooldown            [4000                                         ]    |&lt;br /&gt;
| Damage              [1                                            ]    |&lt;br /&gt;
| Damage Type         [Blunt                                        ]    |&lt;br /&gt;
| Energy              [12                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting HeatDamageDelayed3 at a magnitude of |&lt;br /&gt;
| 8.0 for 4.0 rounds(HeatDamageDelayed3)                                 |&lt;br /&gt;
| Status Mag          [-20%                                         ]    |&lt;br /&gt;
| Target              [Large Enemy AoE                              ]    |&lt;br /&gt;
| Type                [AoE Enemy Pocketable                         ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Top Tier-rific Tinkering                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Timed Treat Feed              ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Give the food when they do good. This food will enhance a racer&#039;s      |&lt;br /&gt;
| obedience, making them give their all just for your benefit.           |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [3000                                         ]    |&lt;br /&gt;
| No Bounty           [Makes Batch                                  ]    |&lt;br /&gt;
| Quantity            [2                                            ]    |&lt;br /&gt;
| Salvage Amount      [Common Edible/10                             ]    |&lt;br /&gt;
| Skills              [Edible/1                                     ]    |&lt;br /&gt;
| XP Cost             [0                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Racer Arena]: Foyer                                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Tin Foil Hat                  ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Using this carefully and meticulously crafted helmet to keep out the   |&lt;br /&gt;
| alien brainwaves, it seems to give you a bit of mental security,       |&lt;br /&gt;
| despite. Or, maybe folks just don&#039;t want to get near crazy.            |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/25                         ]    |&lt;br /&gt;
| Skills              [Mechanical/20                                ]    |&lt;br /&gt;
| XP Cost             [100                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting ConfusedResist at a magnitude of     |&lt;br /&gt;
| 15.0 for 5.0 rounds(ConfusedResist)                                    |&lt;br /&gt;
| \_Has a 100% chance of ignore 5.0% of all psychic damage for 5.0       |&lt;br /&gt;
| rounds.(PsychicDamageImmunity)                                         |&lt;br /&gt;
| Status mag          [+15%                                         ]    |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Passive                                      ]    |&lt;br /&gt;
| Upkeep              [3                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Tough Food                    ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| The food itself isn&#039;t tough, but eating it makes you that way, for a   |&lt;br /&gt;
| little while.                                                          |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [600                                          ]    |&lt;br /&gt;
| Precious            [Foodstuff                                    ]    |&lt;br /&gt;
| Salvage Amount      [Common Edible/10                             ]    |&lt;br /&gt;
| Skills              [Edible/15                                    ]    |&lt;br /&gt;
| Upgrade Cost        [20                                           ]    |&lt;br /&gt;
| XP Cost             [400                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [1000                                         ]    |&lt;br /&gt;
| Cooldown            [20000                                        ]    |&lt;br /&gt;
| Loadout             [17                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting DamageResist at a magnitude of 1.5   |&lt;br /&gt;
| for 40.0 rounds(DamageResist)                                          |&lt;br /&gt;
| Target              [Ally                                         ]    |&lt;br /&gt;
| Type                [Pocketable, Ally, Buff                       ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Seelie Sweets Store]: Store Front                                     |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Trauma Kit                    ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| This extensive kit is much better stocked than the basic first aid     |&lt;br /&gt;
| kit, ready for all sorts of emergencies on the field.                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cred Cost           [25000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Chemical     [10                                        ]    |&lt;br /&gt;
| *\-Common Edible       [50                                        ]    |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| Skills              [Chemical/1                                   ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [1000                                         ]    |&lt;br /&gt;
| Cooldown            [4000                                         ]    |&lt;br /&gt;
| Damage              [30                                           ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Proficiency         [First Aid                                    ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting HPBuffer at a magnitude of 5.0 for   |&lt;br /&gt;
| 5.0 rounds(HPBuffer)                                                   |&lt;br /&gt;
| \_Has a 100% chance of causing regeneration with a scaling power of    |&lt;br /&gt;
| 4.0, which will cause hit points to be regained for 5.0 rounds.(Regen) |&lt;br /&gt;
| \_Has a 100% chance of inflicting DebuffResist at a magnitude of 5.0   |&lt;br /&gt;
| for 5.0 rounds(DebuffResist)                                           |&lt;br /&gt;
| Target              [Small Ally AoE                               ]    |&lt;br /&gt;
| Type                [Healing                                      ]    |&lt;br /&gt;
| Upkeep              [6                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Triage Kit                    ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A collection of various medical supplies with an emphasis on           |&lt;br /&gt;
| portability. Includes vaccines and other preventative measures as      |&lt;br /&gt;
| well, to ensure the continued well-being of your entire squad.         |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [50                                        ]    |&lt;br /&gt;
| *\-Uncommon Chemical   [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Electronic [2                                         ]    |&lt;br /&gt;
| Skills              [Electronic/20                                ]    |&lt;br /&gt;
| XP Cost             [400                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Energy              [2                                            ]    |&lt;br /&gt;
| Loadout             [30                                           ]    |&lt;br /&gt;
| Secondary Damage    [0                                            ]    |&lt;br /&gt;
| Secondary Damage Typ[Healing                                      ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| \_Has a 100% chance of inflicting HealGain at a magnitude of 8.0 for   |&lt;br /&gt;
| 6.0 rounds(HealGain)                                                   |&lt;br /&gt;
| Secondary Target    [Small AoE Ally NotUser                       ]    |&lt;br /&gt;
| Secondary Type      [Buff                                         ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of increasing the healing done by the target&#039;s     |&lt;br /&gt;
| further actions by 12.0% percent for 15.0 rounds. Has diminishing      |&lt;br /&gt;
| returns.(Healing)                                                      |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Auto, Self                                   ]    |&lt;br /&gt;
| Upkeep              [15                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[      NPC Combatants      ]______________________|&lt;br /&gt;
| Lushie                                                                 |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Twin Hooks                    ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Also known as &amp;quot;tiger hook swords&amp;quot;, these weapons have a sharp blade,   |&lt;br /&gt;
| though possibly thicker or sometimes unsharpened, with a prong or hook |&lt;br /&gt;
| (similar to a shepherd&#039;s crook) near the tip. Guards are substantial,  |&lt;br /&gt;
| in the style of butterfly swords. Often used in pairs, the hooks of    |&lt;br /&gt;
| the weapons may be used to trap or deflect other weapons. With a       |&lt;br /&gt;
| little nudge from modern weaponsmithing however, they have been        |&lt;br /&gt;
| breathed new life and purpose in their ability to siphon and funnel    |&lt;br /&gt;
| reconstructive materials from the victim to the user, essentially      |&lt;br /&gt;
| turning their sharpened hook points into metaphorical vampire fangs.   |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [7500                                         ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/30                         ]    |&lt;br /&gt;
| Skills              [Mechanical/5                                 ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [400                                          ]    |&lt;br /&gt;
| Cooldown            [5200                                         ]    |&lt;br /&gt;
| Damage              [20                                           ]    |&lt;br /&gt;
| Damage Type         [Slash                                        ]    |&lt;br /&gt;
| Damage Variance     [1                                            ]    |&lt;br /&gt;
| Energy              [21                                           ]    |&lt;br /&gt;
| Loadout             [18                                           ]    |&lt;br /&gt;
| Penetration         [3                                            ]    |&lt;br /&gt;
| Proficiency         [Melee                                        ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of decreasing the damage done by further attacks   |&lt;br /&gt;
| by 3.0% percent for 5.0 rounds. Has diminishing                        |&lt;br /&gt;
| returns.(DamageBuffDebuff)                                             |&lt;br /&gt;
| \_Has a 100% chance of inflicting PierceDamage at a magnitude of 3.0   |&lt;br /&gt;
| for 5.0 rounds(PierceDamage)                                           |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Melee Vampiric                               ]    |&lt;br /&gt;
| Upkeep              [6                                            ]    |&lt;br /&gt;
| Vampiric            [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Ultimate Cake of Decadent Deli]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| It is absolutely delicious, but does nothing. Honestly. Nothing but    |&lt;br /&gt;
| awesome!                                                               |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Elite Shop                                   ]    |&lt;br /&gt;
| Cred Cost           [50000                                        ]    |&lt;br /&gt;
| Quantity            [1                                            ]    |&lt;br /&gt;
| Salvage Amount      [Rare Edible/1                                ]    |&lt;br /&gt;
| Skills              [Edible/50                                    ]    |&lt;br /&gt;
| Upgrade Cost        [1                                            ]    |&lt;br /&gt;
| XP Cost             [10000                                        ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [0                                            ]    |&lt;br /&gt;
| Cooldown            [0                                            ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [0                                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Awesome at a magnitude of 9001.0 for |&lt;br /&gt;
| 2000.0 rounds(Awesome)                                                 |&lt;br /&gt;
| Target              [Single Ally NoAoE                            ]    |&lt;br /&gt;
| Type                [Expendable                                   ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Ultimate Fishing Rod          ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| You are the kingfisher, or king of all fish. Hell, you even seem to be |&lt;br /&gt;
| able to swim like a fish with this thing in your hands.                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [None                                         ]    |&lt;br /&gt;
| Cred Cost           [100000                                       ]    |&lt;br /&gt;
| No Bounty           [Not Ready                                    ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Rare Mechanical     [1                                         ]    |&lt;br /&gt;
| *\-Uncommon Edible     [2                                         ]    |&lt;br /&gt;
| *\-Common Edible       [25                                        ]    |&lt;br /&gt;
| Skills              [Mechanical/20                                ]    |&lt;br /&gt;
| XP Cost             [500                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Eqmulti?            [No                                           ]    |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting FishingRod at a magnitude of 35.0    |&lt;br /&gt;
| for 100.0 rounds(FishingRod)                                           |&lt;br /&gt;
| \_Has a 100% chance of inflicting WaterAdaption at a magnitude of 5.0  |&lt;br /&gt;
| for 100.0 rounds(WaterAdaption)                                        |&lt;br /&gt;
| Status Mag          [-75%                                         ]    |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Auto, Passive, Self                          ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| Upkeep              [3                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Ultimate Nanite Collector     ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| The ultimate in nanite collection devices, made even smaller, sleeker, |&lt;br /&gt;
| and with expansion slots for modifications. What more can an agent ask |&lt;br /&gt;
|                                   for?                                 |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Elite Shop                                   ]    |&lt;br /&gt;
| Cred Cost           [40000                                        ]    |&lt;br /&gt;
| Ingredients         [Nanite Collector/1                           ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Mako Item           [0                                         ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Electronic   [10                                        ]    |&lt;br /&gt;
| *\-Uncommon Energy     [1                                         ]    |&lt;br /&gt;
| Skills              [Electronic/25                                ]    |&lt;br /&gt;
| XP Cost             [150                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [21                                           ]    |&lt;br /&gt;
| Self Repair         [100                                          ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting NaniteCollection at a magnitude of   |&lt;br /&gt;
| 2.6 for 100.0 rounds(NaniteCollection)                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting NaniteCollectRate at a magnitude of  |&lt;br /&gt;
| 60.0 for 100.0 rounds(NaniteCollectRate)                               |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Passive                                      ]    |&lt;br /&gt;
| Upgrade Cost        [40                                           ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Ultraquench                   ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| So much energy! So many babies!                                        |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Elite Shop                                   ]    |&lt;br /&gt;
| Cred Cost           [50000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Uncommon Chemical   [5                                         ]    |&lt;br /&gt;
| *\-Uncommon Edible     [5                                         ]    |&lt;br /&gt;
| *\-Common Energy       [50                                        ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Edible              [20                                        ]    |&lt;br /&gt;
| *\-Chemical            [20                                        ]    |&lt;br /&gt;
| XP Cost             [400                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [1000                                         ]    |&lt;br /&gt;
| Cooldown            [10000                                        ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [4                                            ]    |&lt;br /&gt;
| Loadout             [25                                           ]    |&lt;br /&gt;
| Self Repair         [50                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting EnergyMod at a magnitude of 4.0 for  |&lt;br /&gt;
| 10.0 rounds(EnergyMod)                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting DebuffClear at a magnitude of 20.0   |&lt;br /&gt;
| for 1.0 rounds(DebuffClear)                                            |&lt;br /&gt;
| \_Has a 100% chance of inflicting Fertility at a magnitude of 1.0 for  |&lt;br /&gt;
| 10.0 rounds(Fertility)                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Charge at a magnitude of 5.0 for     |&lt;br /&gt;
| 10.0 rounds(Charge)                                                    |&lt;br /&gt;
| Target              [Self                                         ]    |&lt;br /&gt;
| Type                [Energy Recovery, healing                     ]    |&lt;br /&gt;
| Upkeep              [12                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Uniform                       ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| It&#039;s full of handy pockets, which came loaded with useful little       |&lt;br /&gt;
| things! Tiny bandages, a needle and thread, duct tape, a cigar...      |&lt;br /&gt;
| basic medical supplies!                                                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Faction             [Survivalists                                 ]    |&lt;br /&gt;
| No Bounty           [Faction Owned                                ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Energy       [25                                        ]    |&lt;br /&gt;
| *\-Common Electronic   [25                                        ]    |&lt;br /&gt;
| *\-Common Mechanical   [25                                        ]    |&lt;br /&gt;
| *\-Common Edible       [25                                        ]    |&lt;br /&gt;
| *\-Common Chemical     [25                                        ]    |&lt;br /&gt;
| Skills              [Energy/10                                    ]    |&lt;br /&gt;
| XP Cost             [50                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of increasing the healing done by the target&#039;s     |&lt;br /&gt;
| further actions by 5.0% percent for 15.0 rounds. Has diminishing       |&lt;br /&gt;
| returns.(Healing)                                                      |&lt;br /&gt;
| \_Has a 100% chance of inflicting Charge at a magnitude of 4.0 for     |&lt;br /&gt;
| 15.0 rounds(Charge)                                                    |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Auto Passive                                 ]    |&lt;br /&gt;
| Upgrade Cost        [10                                           ]    |&lt;br /&gt;
| Upkeep              [15                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Chandler Hospital]: Advanced Medical Labs                             |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Unshielded Prototype          ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| The very bleeding edge of nanite-based weapons tech, bringing shock    |&lt;br /&gt;
| and awe to new extremes! It&#039;s just a pity that that&#039;s because the      |&lt;br /&gt;
| shielding isn&#039;t near as cutting edge, so you&#039;d best brace yourself     |&lt;br /&gt;
| when it charges. You.                                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Elite Shop                                   ]    |&lt;br /&gt;
| Cred Cost           [75000                                        ]    |&lt;br /&gt;
| Ingredients         [Mako Battery/1                               ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Ingredients         [0                                         ]    |&lt;br /&gt;
| *\-Private             [0                                         ]    |&lt;br /&gt;
| Owner               [Eire Nua                                     ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [150                                       ]    |&lt;br /&gt;
| *\-Common Electronic   [150                                       ]    |&lt;br /&gt;
| *\-Common Energy       [150                                       ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Electronic          [30                                        ]    |&lt;br /&gt;
| *\-Mechanical          [30                                        ]    |&lt;br /&gt;
| *\-Energy              [30                                        ]    |&lt;br /&gt;
| XP Cost             [800                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [750                                          ]    |&lt;br /&gt;
| Cooldown            [12000                                        ]    |&lt;br /&gt;
| Damage              [35                                           ]    |&lt;br /&gt;
| Damage Type         [Positive                                     ]    |&lt;br /&gt;
| Energy              [35                                           ]    |&lt;br /&gt;
| Loadout             [30                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Secondary Damage    [10                                           ]    |&lt;br /&gt;
| Secondary Damage Typ[Energy                                       ]    |&lt;br /&gt;
| Secondary Status                                                       |&lt;br /&gt;
| \_Has a 100% chance of inflicting Vampiric at a magnitude of 5.0 for   |&lt;br /&gt;
| 3.0 rounds(Vampiric)                                                   |&lt;br /&gt;
| Secondary Target    [Self NoAoE                                   ]    |&lt;br /&gt;
| Secondary Type      [Betraying                                    ]    |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Damage                                       ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Uzi                           ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Accuracy is for chumps. Spit out more bullets than you know what to do |&lt;br /&gt;
| with. One of &#039;em is sure to hit, Hank assures. He apologizes that it   |&lt;br /&gt;
| looks like scrap, but it is scrap. Still, it works, and it&#039;ll stop     |&lt;br /&gt;
| things in their tracks if you know how to use it.                      |&lt;br /&gt;
|                                    -                                   |&lt;br /&gt;
| (This is considered a Precious item.)                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Purchase Only                                ]    |&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| No Bounty           [NPC Only                                     ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Mechanical/1                        ]    |&lt;br /&gt;
| Skills              [Mechanical/25                                ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [-300                                         ]    |&lt;br /&gt;
| Cooldown            [8000                                         ]    |&lt;br /&gt;
| Damage              [10                                           ]    |&lt;br /&gt;
| Damage Type         [Pierce                                       ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [25                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of striking again, causing half damage, but not    |&lt;br /&gt;
| refreshing other statuses, 5.0 times over 6.0 rounds.(RepeatAttack)    |&lt;br /&gt;
| Target              [Small Enemy AoE                              ]    |&lt;br /&gt;
| Type                [Area More Daka, All of It.                   ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Small Ruined Town]: Hank&#039;s Munitions                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Vibrator                      ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A compact little item, running on power derived from the human body    |&lt;br /&gt;
| via nanites, this is sure to get someone&#039;s motor running. A small      |&lt;br /&gt;
| battery ensures the device to work safely on a worn out user. (Use a   |&lt;br /&gt;
| remote to trigger it.)                                                 |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Token Redemption                             ]    |&lt;br /&gt;
| Cost                [5000                                         ]    |&lt;br /&gt;
| Cred Cost           [15000                                        ]    |&lt;br /&gt;
| Ingredients         [Battery/1                                    ]    |&lt;br /&gt;
| No Bounty           [Ingredients                                  ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Mechanical   [5                                         ]    |&lt;br /&gt;
| *\-Common Electronic   [5                                         ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Electronic          [5                                         ]    |&lt;br /&gt;
| *\-Mechanical          [5                                         ]    |&lt;br /&gt;
| XP Cost             [400                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [10000                                        ]    |&lt;br /&gt;
| Cooldown            [0                                            ]    |&lt;br /&gt;
| Energy              [25                                           ]    |&lt;br /&gt;
| Loadout             [5                                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting HornyAsHell at a magnitude of 3.0    |&lt;br /&gt;
| for 10.0 rounds(HornyAsHell)                                           |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Buff, Placid, Toggle                         ]    |&lt;br /&gt;
| Upkeep              [5                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Requisitions, Floor 2                                    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Vuvuzela                      ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| An insult... BZZZZZ is BZZZZZ only BZZZZZ BZZZZZ BZZZZZZZZZZ! ...      |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Elite Shop                                   ]    |&lt;br /&gt;
| Cred Cost           [75000                                        ]    |&lt;br /&gt;
| Salvage Amount      [Uncommon Mechanical/3                        ]    |&lt;br /&gt;
| Skills              [Mechanical/30                                ]    |&lt;br /&gt;
| XP Cost             [200                                          ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [-750                                         ]    |&lt;br /&gt;
| Cooldown            [18000                                        ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Healing                                      ]    |&lt;br /&gt;
| Energy              [10                                           ]    |&lt;br /&gt;
| Loadout             [15                                           ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting Aggro at a magnitude of 100.0 for    |&lt;br /&gt;
| 2.0 rounds(Aggro)                                                      |&lt;br /&gt;
| \_Has a 100% chance of inflicting HPBuffer at a magnitude of 20.0 for  |&lt;br /&gt;
| 1.5 rounds(HPBuffer)                                                   |&lt;br /&gt;
| Target              [Self NoAoE                                   ]    |&lt;br /&gt;
| Type                [Combo Power                                  ]    |&lt;br /&gt;
| Upkeep              [10                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [WD Eruptor                    ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| The Wide Dispersal Eruptor uses a concentrated source to vaporize and  |&lt;br /&gt;
| then disperse materials over a wide-spread area. The proper energy     |&lt;br /&gt;
| source and chemical compounds produces higher immersion of targets     |&lt;br /&gt;
| within the chemical mixtures for short-lasting but effective dosages   |&lt;br /&gt;
| of what&#039;s delivered.                                                   |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [NPC Only                                     ]    |&lt;br /&gt;
| Cred Cost           [20000                                        ]    |&lt;br /&gt;
| Ingredients                                                            |&lt;br /&gt;
| *\-Nanite Power Brick  [1                                         ]    |&lt;br /&gt;
| *\-Chemical Barrels    [1                                         ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Electronic   [25                                        ]    |&lt;br /&gt;
| *\-Common Energy       [25                                        ]    |&lt;br /&gt;
| Skills                                                                 |&lt;br /&gt;
| *\-Energy              [5                                         ]    |&lt;br /&gt;
| *\-Chemical            [5                                         ]    |&lt;br /&gt;
| TopTier             [1                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [750                                          ]    |&lt;br /&gt;
| Cooldown            [8000                                         ]    |&lt;br /&gt;
| Damage              [3                                            ]    |&lt;br /&gt;
| Damage Type         [Poison                                       ]    |&lt;br /&gt;
| Energy              [20                                           ]    |&lt;br /&gt;
| Loadout             [20                                           ]    |&lt;br /&gt;
| Proficiency         [Marksmanship                                 ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting WeaponDamage at a magnitude of 6.0   |&lt;br /&gt;
| for 4.0 rounds(WeaponDamage)                                           |&lt;br /&gt;
| Status Chance       [+15%                                         ]    |&lt;br /&gt;
| Status Duration     [-50%                                         ]    |&lt;br /&gt;
| Status Mag          [+15%                                         ]    |&lt;br /&gt;
| Target              [Medium AoE Enemy                             ]    |&lt;br /&gt;
| Type                [DoT                                          ]    |&lt;br /&gt;
| Upkeep              [8                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [The Mall]: Top Tier-rific Tinkering                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Wedding Band                  ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A simple token to show you care. Carries the scent of your beloved as  |&lt;br /&gt;
| an extra perk.                                                         |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Availability        [Elite Shop                                   ]    |&lt;br /&gt;
| Cred Cost           [5000                                         ]    |&lt;br /&gt;
| No Bounty                                                              |&lt;br /&gt;
| *\-Private             [0                                         ]    |&lt;br /&gt;
| *\-Makes Batch         [0                                         ]    |&lt;br /&gt;
| Quantity            [2                                            ]    |&lt;br /&gt;
| Salvage Amount      [Common Mechanical/5                          ]    |&lt;br /&gt;
| Skills              [Mechanical/30                                ]    |&lt;br /&gt;
| Slot                [Wedding Band                                 ]    |&lt;br /&gt;
| XP Cost             [20                                           ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Damage              [-40%                                         ]    |&lt;br /&gt;
| Loadout             [.1                                           ]    |&lt;br /&gt;
| Status Mag          [-40%                                         ]    |&lt;br /&gt;
| StatusMag           [-40%                                         ]    |&lt;br /&gt;
| Target              [Self, NoAoE                                  ]    |&lt;br /&gt;
| Type                [Auto                                         ]    |&lt;br /&gt;
| Upkeep              [0                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [Zephyr Inc]: Elite Supplies, Floor 2                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Well-Trained Nanites          ]  Type [                   Recipe]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Using the latest in nanite targeting technology, you can unleash a     |&lt;br /&gt;
| swarm that will devour holes into armor or cushioning fat to clear the |&lt;br /&gt;
| way for further punishment. The nanites are short lived, and repair    |&lt;br /&gt;
| nanites tend to undo the harm afterwards, presuming it is an object    |&lt;br /&gt;
| that is being upkept or a creature that is still alive.                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Recipe Info       ]______________________|&lt;br /&gt;
| Cred Cost           [10000                                        ]    |&lt;br /&gt;
| Salvage Amount                                                         |&lt;br /&gt;
| *\-Common Electronic   [15                                        ]    |&lt;br /&gt;
| *\-Common Chemical     [15                                        ]    |&lt;br /&gt;
| *\-Common Energy       [5                                         ]    |&lt;br /&gt;
| Skills              [Electronic/1                                 ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[         Item Info        ]______________________|&lt;br /&gt;
| Charge              [0                                            ]    |&lt;br /&gt;
| Cooldown            [10000                                        ]    |&lt;br /&gt;
| Damage              [0                                            ]    |&lt;br /&gt;
| Damage Type         [Acid                                         ]    |&lt;br /&gt;
| Energy              [15                                           ]    |&lt;br /&gt;
| Loadout             [10                                           ]    |&lt;br /&gt;
| Nanite Reliant      [1                                            ]    |&lt;br /&gt;
| Status                                                                 |&lt;br /&gt;
| \_Has a 100% chance of inflicting EnergyDamageResistDebuff at a        |&lt;br /&gt;
| magnitude of 2.0 for 20.0 rounds(EnergyDamageResistDebuff)             |&lt;br /&gt;
| \_Has a 100% chance of inflicting DamageResistDebuff at a magnitude of |&lt;br /&gt;
| 2.0 for 20.0 rounds(DamageResistDebuff)                                |&lt;br /&gt;
| \_Has a 100% chance of inflicting PhysicalDamageResistDebuff at a      |&lt;br /&gt;
| magnitude of 5.0 for 20.0 rounds(PhysicalDamageResistDebuff)           |&lt;br /&gt;
| Target              [Single Enemy                                 ]    |&lt;br /&gt;
| Type                [Debuff                                       ]    |&lt;br /&gt;
| Upkeep              [3                                            ]    |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        NPC Stores        ]______________________|&lt;br /&gt;
| [RSX Solutions]: Operative Floor, Basement 1                           |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Category:Recipe&amp;gt;&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Recipe_mods&amp;diff=1570766</id>
		<title>Recipe mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Recipe_mods&amp;diff=1570766"/>
		<updated>2021-11-08T13:08:38Z</updated>

		<summary type="html">&lt;p&gt;Auros: Redirected page to Craftmod&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Craftmod]]&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Modifiers&amp;diff=1570765</id>
		<title>Modifiers</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Modifiers&amp;diff=1570765"/>
		<updated>2021-11-08T13:08:21Z</updated>

		<summary type="html">&lt;p&gt;Auros: Redirected page to Craftmod&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Craftmod]]&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Modifier_list&amp;diff=1570764</id>
		<title>Modifier list</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Modifier_list&amp;diff=1570764"/>
		<updated>2021-11-08T13:07:56Z</updated>

		<summary type="html">&lt;p&gt;Auros: Redirected page to Craftmod&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Craftmod]]&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Eureka_Jobs&amp;diff=1541732</id>
		<title>Eureka Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Eureka_Jobs&amp;diff=1541732"/>
		<updated>2021-07-27T14:20:29Z</updated>

		<summary type="html">&lt;p&gt;Auros: Fixed bureaucracy jobs&amp;#039; columns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note that in order to see the job, you have to have at least one point in the relevant skill, e.g. you need an Economics skill of at least 1 to do the &amp;quot;Sell Trinkets&amp;quot; job.&lt;br /&gt;
&lt;br /&gt;
== Main Table ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;town h&lt;br /&gt;
! Location !! Skill !! Job Type !! Min. Level !! Job Name !! Patrol Points !! Target Value !! Special Note&lt;br /&gt;
|-&lt;br /&gt;
| Temporary School || Comprehension || Teacher || 0 || Study || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Temporary School || Comprehension || Teacher || 1 || Basic Lessons || 10 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Temporary School || Comprehension || Teacher || 2 || Advanced Lessons || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Temporary School || Comprehension || Teacher || 3 || Doctorate || 10 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Temporary School || History || Librarian || 0 || Sort Out The Books || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Temporary School || History || Librarian || 1 || Scan The Books || 10 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Temporary School || History || Librarian || 2 || Restore Rare Books || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Temporary School || History || Librarian || 3 || That Book Belongs to a Library! || 10 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Temporary School || Research || Scientist || 0 || Compile Journals || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Temporary School || Research and Medicine || Scientist || 1 || Basic Data Collection || 10 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Temporary School || Research and Xeno || Scientist || 2 || Infections Research || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Temporary School || Research and Medicine || Scientist || 2 || Medical Research || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Temporary School || Research and Computer || Scientist || 2 || Nanite Research || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Temporary School || Research || Scientist || 3 || Research New Alloys || 10 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Temporary School || Research and Computer || Scientist || 3 || Study the Local Bubble || 10 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Back Alley || Underworld || Street Lord || 0 || Claim The Streets || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Back Alley || Underworld || Street Lord || 1 || Lead The Gang || 10 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Back Alley || Underworld || Street Lord || 2 || Working the System || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Back Alley || Underworld || Street Lord || 3 || Expand your Influence || 15 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Back Alley || Intimidation || Loan Shark || 0 || Gather Profiles || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Back Alley || Intimidation || Loan Shark || 1 || Lend Loan || 10 || 8 || Allows you to then Collect a Loan&lt;br /&gt;
|-&lt;br /&gt;
| Back Alley || Intimidation || Loan Shark || 1 || Collect Loan || 10 || 8 || You must first Lend a Loan&lt;br /&gt;
|-&lt;br /&gt;
| Back Alley || Underworld || Thief || 0 || Steal Food || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Back Alley || Underworld || Thief || 1 || Pickpocket || 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Back Alley || Underworld || Thief || 2 || Burglary || 15 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Bath House || Sexual || Masseuse || 0 || The Art of Massage || 5 || 2&lt;br /&gt;
|-&lt;br /&gt;
| The Farm || None || Farmer || 0 || Prepare the Fields || 10 || 4 || All players roll 2d10 vs target number &lt;br /&gt;
|-&lt;br /&gt;
| The Farm || None || Farmer || 1 || Harvest || 10 || 2 || All players roll 3d10 vs target number&lt;br /&gt;
|-&lt;br /&gt;
| The Farm || None || Farmer || 2 || Nano Fertilizing || 10 || 2 || All players roll 2d10 vs target number&lt;br /&gt;
|-&lt;br /&gt;
| The Cow Barn || Breast size || Cow Girl || 0 || Produce Average Milk || 10 || 6 || A bonus for having multiple breasts and for being a cow maiden.&lt;br /&gt;
|-&lt;br /&gt;
| The Cow Barn || Breast size || Cow Girl || 1 || Produce Good Milk || 10 || 7 || A bonus for having multiple breasts and for being a cow maiden.&lt;br /&gt;
|-&lt;br /&gt;
| The Cow Barn || Breast size || Cow Girl || 2 || Produce Quality Milk || 10 || 8 || A bonus for having multiple breasts and for being a cow maiden.&lt;br /&gt;
|-&lt;br /&gt;
| The Cow Barn || Breast size || Cow Girl || 2 || Produce Chock Milk || 10 || 8 || Requires an upgraded [[Chock Milk]] power. A bonus for having multiple breasts and for being a cow maiden.&lt;br /&gt;
|-&lt;br /&gt;
| Police Station || Management || Guard || 0 || Street Surveillance || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Police Station || Management || Guard || 1 || Fight The Crime || 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Police Station || Management &amp;amp; Underworld || Guard || 2 || Covert Operation || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Scrapyard &amp;amp; Military Workshop || Computer || Roboticist || 0 || Salvage Parts || 5 || 6 || Chance to find salvage. Also found in Military Workshop.&lt;br /&gt;
|-&lt;br /&gt;
| Scrapyard &amp;amp; Military Workshop || Computer || Roboticist || 1 || Assemble Basic Circuits || 10 || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Scrapyard &amp;amp; Military Workshop || Computer || Roboticist || 2 || Assemble Basic Circuits || 10 || 10 &lt;br /&gt;
|-&lt;br /&gt;
| Scrapyard &amp;amp; Military Workshop || Computer || Roboticist || 3 || Assemble Drone || 20 || 12 || Allows you to &#039;Program Security Drone or Program Repair Drone&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Scrapyard &amp;amp; Military Workshop || Computer || Roboticist || 3 || Program Security Drone || 10 || 12 || Requires &#039;Assemble Drone&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Scrapyard &amp;amp; Military Workshop || Computer || Roboticist || 3 || Program Repair Drone || 10 || 12 || Requires &#039;Assemble Drone&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Scrapyard &amp;amp; Military Workshop || Research || Inventor || 0 || I have an idea! || 5 || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
| Town Hall || Management ||  Bureaucrat || 0 || Filing || 2 || 5 || None || Mild || Bureaucracy by 0.10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Town Hall || Management ||  Bureaucrat  ||  1 || Implement New Laws || 4 || 5 || Needs Wealth of 20.00, changes Bureaucracy by 0.10, Order by 0.05, Wealth by -0.10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Town Hall || Management ||  Bureaucrat  || 1 || Update Old Laws || 6 || 5 || Needs Wealth of 20.00, changes Bureaucracy by 0.30, Order by 0.20, Wealth by -0.30 ||&lt;br /&gt;
|-&lt;br /&gt;
| Town Hall || Design || Architect || 0 || Study with Another Designer || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Town Hall || Comprehension || Banker || 0 || Basic Accounting || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Town Hall || Management || Lawyer || 0 || Depositions || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Town Hall || Management || Lawyer || 1 || Pleadings || 10 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Town Hall || Management || Lawyer || 2 || Case Management || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Town Hall || Management || Lawyer || 3 || Settlement Negotiations || 10 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Town Hall || Intimidation || Bodyguard || 0 || Train your Body || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Grocery Store || Economics || Shopkeeper || 0 || Sell Trinkets || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Grocery Store || Economics || Shopkeeper || 0 || Set up the Shop || 10 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Mines || Strength || Miner || 0 || Sift out Minerals || 6 || 5 || Chance to find salvage&lt;br /&gt;
|-&lt;br /&gt;
| Mines || Strength || Miner || 1 || Mining || 10 || 8 || Chance to find salvage&lt;br /&gt;
|-&lt;br /&gt;
| Mines || Strength || Miner || 2 || Freelancer Mining || 10 || 10 || Chance to find salvage&lt;br /&gt;
|-&lt;br /&gt;
| Mines || Strength || Miner || 3 || Deep Mining || 20 || 12 || Chance to find salvage&lt;br /&gt;
|-&lt;br /&gt;
| Military Cantina || Strength || Soldier || 0 || Volunteer Border Patrol || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Military Cantina || Strength || Soldier || 1 || Basic Training || 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Military Cantina || Strength+Markmanship-4 || Soldier || 2 || Patrolling || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Military Cantina || Strength || Soldier || 3 || Thugs Hunting || 20 || 12&lt;br /&gt;
|-&lt;br /&gt;
| The Factory Entrance || Installation || Engineer || 0 || Running Checks || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| The Factory Entrance || Installation || Engineer || 1 || Supply Monitoring || 8 || 10&lt;br /&gt;
|-&lt;br /&gt;
| The Factory Entrance || Installation || Engineer || 2 || Design Assembly Line || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Power Plant || Installation || Worker || 0 || Free Maintenance || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Power Plant || Installation || Worker || 1 || Regular Maintenance || 10 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Power Plant || Installation || Worker || 2 || Running Test Procedures || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Landing Spot || Economics || Trader || 0 || Basic Trade - Food || 6 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Landing Spot || Economics || Trader || 0 || Basic Trade - Goodies || 6 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Landing Spot || Economics || Trader || 1 || Average Trade - Food || 8 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Landing Spot || Economics || Trader || 1 || Average Trade - Goodies || 8 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Landing Spot || Economics || Trader || 2 || Advanced Trade - Food || 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Landing Spot || Economics || Trader || 2 || Advanced Trade - Goodies || 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Landing Spot || Design || Artisan || 0 || Trinket Hawking || 6 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Clinic || Medicine || Psychologist || 0 || First Treatment to Ferals || 6 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Clinic || Medicine || Psychologist || 1 || Study New Infection Strains || 8 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Clinic || Medicine || Psychologist || 2 || Resolve Nanite Infection Related Conflicts || 10 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Clinic || Medicine || Psychologist || 3 || Resolve Nanite Infection Related Conflicts || 12 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Clinic || Medicine || Doctor || 0 || Healthcare Volunteer || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Clinic || Medicine || Doctor || 1 || Medical Round || 8 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Clinic || Medicine || Doctor || 2 || Diagnosis Doctor || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Clinic || Medicine || Doctor || 3 || ER || 12 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Military Compound || Security || Security Officer || 3 || Pound the Pavement || 6 || 5&lt;br /&gt;
|-&lt;br /&gt;
| City&#039;s Eastern Gate || Survival || Hunter || 0 || Collect Fruits || 6 || 10&lt;br /&gt;
|-&lt;br /&gt;
| City&#039;s Eastern Gate || Survival || Hunter || 1 || Hunt Small Prey || 8 || 10&lt;br /&gt;
|-&lt;br /&gt;
| City&#039;s Eastern Gate || Survival || Hunter || 2 || Hunt Large Prey || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Internet Coffee || Computer || Technician || 0 || Basic Computer Lessons || 6 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Internet Coffee || Empathy || Bartender || 0 || Dishwashing || 6 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Internet Coffee || Legends || Storyteller || 0 || Listen to the People || 6 || 5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Roleplaying&amp;diff=1538692</id>
		<title>Roleplaying</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Roleplaying&amp;diff=1538692"/>
		<updated>2021-07-13T17:23:10Z</updated>

		<summary type="html">&lt;p&gt;Auros: Redirected page to Roleplay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[Roleplay]]&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Rp&amp;diff=1538691</id>
		<title>Rp</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Rp&amp;diff=1538691"/>
		<updated>2021-07-13T17:23:08Z</updated>

		<summary type="html">&lt;p&gt;Auros: Redirected page to Roleplay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[Roleplay]]&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Wi&amp;diff=1538690</id>
		<title>Wi</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Wi&amp;diff=1538690"/>
		<updated>2021-07-13T17:09:13Z</updated>

		<summary type="html">&lt;p&gt;Auros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WI, short for &#039;&#039;&#039;WhatIs&#039;&#039;&#039;, is a short profile of likes and dislikes every player can set for their characters. It is mostly used for [[roleplay]] preferences, but a number of combat events may or may not happen depending on the flags the player has set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Commands=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;wi&#039;&#039;&#039; - Will list the wi profile of everyone in the room&lt;br /&gt;
* &#039;&#039;&#039;wi charactername&#039;&#039;&#039; - Will list the character&#039;s wi profile. Works even if they are offline or in another room.&lt;br /&gt;
* &#039;&#039;&#039;wi #find flags&#039;&#039;&#039; - Will look for all online characters that have the given flags. &amp;lt;code&amp;gt;wi #find ro avl&amp;lt;/code&amp;gt; will list characters that have both flags, but won&#039;t list any players that have only &#039;&#039;ro&#039;&#039; or &#039;&#039;avl&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;wi #add flags&#039;&#039;&#039; - Adds the given flags to the character&#039;s profile.&lt;br /&gt;
* &#039;&#039;&#039;wi #rmm flags&#039;&#039;&#039; - Removes the given flags from the character&#039;s profile.&lt;br /&gt;
* &#039;&#039;&#039;wi #custom text&#039;&#039;&#039; - Allows the player to add some custom text to their wi profile. The limit is 30 characters. If used without any text it will be cleared.&lt;br /&gt;
* &#039;&#039;&#039;wi #set flags&#039;&#039;&#039; - Works like &amp;lt;code&amp;gt;editplayer -&amp;gt; n -&amp;gt; 9&amp;lt;/code&amp;gt; ; instead of adding or removing, you have to give a full list of flags. wi #set ro will overwrite your previous profile and list it with romance only.&lt;br /&gt;
* &#039;&#039;&#039;wi #help&#039;&#039;&#039; - First page of commands&lt;br /&gt;
* &#039;&#039;&#039;wi #help simple&#039;&#039;&#039; - Second page of commands&lt;br /&gt;
&lt;br /&gt;
=Abbreviated List=&lt;br /&gt;
 ab:Any Biased*      bre:Breeder          dl:Dice-Less        fs:Face Sitting    inf:Inflation       mpr:Mpreg            ro:Romance         swi:Switch          van:Vanilla*        &lt;br /&gt;
 ad:Adventure        cas:Casual          dom:Dominant*       fur:Furred          kem:Kemonomimi      msc:Muscles         rob:Robotic         tai:Tails           vhd:Vore (Hard)     &lt;br /&gt;
 ag:Angst            chb:Chubby          edg:Edging           gl:Good Loser      lat:Latex           mst:Master          rsx:RSX Solutions   tar:Taurs           voy:Voyeurism       &lt;br /&gt;
 age:Age Play        chi:Child Raising    ev:Everything*     grw:Growth          mac:Macro            nc:Non-Consensual  sad:Sadism          ten:Tentacles       vst:Vore (Soft)     &lt;br /&gt;
 ana:Anal            ckv:Cock Vore        ex:Exploration     gtr:Gender Trap     mas:Masochism       nip:Nipple-Play     sci:Science         tkn:Taken           wat:Watersports     &lt;br /&gt;
 ant:Anthro           co:Combat          exh:Exhibitionism    hb:Herm Biased*     mb:Male Biased*     no:None*           scl:Scaled           tn:Theme Nut       zep:Zephyr Inc      &lt;br /&gt;
 avl:Available*      con:Consensual      fat:Fat             hml:Humiliation      mc:Mind Control    ora:Oral            sex:Sex             top:Top                                 &lt;br /&gt;
 avr:Anal Vore       cra:Crafting         fb:Female Biased*  hns:Hypnosis         mg:Mind Games      ovi:Oviposition     sla:Slave            tp:Tiny Plots                          &lt;br /&gt;
 be:Bad End           cs:Cum Slut        fea:Feathered       hor:Horror Plots     mi:Military        pen:Penetration     slo:Slob            tpy:Toy Play                            &lt;br /&gt;
 bea:Bestial         ctn:Chitinous       fer:Ferals          hrn:Horny           mic:Micro            po:Politics        snd:Sounding        tra:Transform*                          &lt;br /&gt;
 bir:Birthing        cud:Cuddling        fet:Feet and Paws   hum:Humanoid        mil:Milking         prg:Pregnancy        sp:Size Play       twi:Twinning                            &lt;br /&gt;
 bon:Bondage          cw:Crowds          fis:Fisting         hyp:Hyper           mlt:Multiple        pro:Promethean      spn:Spanking         ub:Unbirthing                          &lt;br /&gt;
 bot:Bottom          det:Detachable      fod:Foodplay         in:Incest           mm:Mastermind      puz:Puzzle          sub:Submissive*     vag:Vaginal                             &lt;br /&gt;
&lt;br /&gt;
Flags with a * indicate flags that can&#039;t be used with the &#039;!&#039; option to specify negative flags, most likely as they&#039;re already negative or it would make no sense to do so.&lt;br /&gt;
&lt;br /&gt;
=Full list with description=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Abbreviation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description&lt;br /&gt;
|- &lt;br /&gt;
|ab|| Any Biased - You enjoy the sexual company of anyone, regardless of gender.(Note : This flag can&#039;t be used with the &#039;!&#039; option.)&lt;br /&gt;
|-&lt;br /&gt;
|ad|| Adventure - You love adventure? So do we!&lt;br /&gt;
|-&lt;br /&gt;
|ag || Angst - Anger, fustration, and general emotional tumultion. You adore exploring these dark and fustrating fields of the human psyche.&lt;br /&gt;
|-&lt;br /&gt;
|age|| Age Play - Adults acting like children or toddlers. You enjoy either the act of doing so, or &#039;taking care of&#039; those whom do. (Note : There are no actual persons between the ages of 0 to 18, this flag outlines those whom enjoy playing as or playing with a character who is 18+ but pretends to be much younger.)&lt;br /&gt;
|-&lt;br /&gt;
|ana || Anal - Backdoor&#039;s where the action&#039;s at.&lt;br /&gt;
|-&lt;br /&gt;
|ant || Anthro - You&#039;ve a strong preference towards those who are animal forms with anthromorphic qualities, such as being bipedal and having/utilizing hands.&lt;br /&gt;
|-&lt;br /&gt;
|avl || Available - You are seeking a relationship.(Note : This flag can&#039;t be used with the &#039;!&#039; option.)&lt;br /&gt;
|-&lt;br /&gt;
|avr || Anal Vore - Some people like being anal retentive, and others want to help them along.&lt;br /&gt;
|-&lt;br /&gt;
|be || Bad End - You like being trapped into something that lasts forever, a situation that you cannot escape, given the common usage of the term, most likely a sexy one... &lt;br /&gt;
|-&lt;br /&gt;
|bea || Bestial - You&#039;ve a preference for the more beastial in appearance. Those who walk on all fours and strongly resemble animals versus anthromorphics.&lt;br /&gt;
|-&lt;br /&gt;
|bir || Birthing - Birthing! Either you or others, you love to see the babies come into the world.&lt;br /&gt;
|-&lt;br /&gt;
|bon || Bondage - Are you a little tied up? We can fix that!&lt;br /&gt;
|-&lt;br /&gt;
|bot || Bottom - You like to be the one to be penetrated.&lt;br /&gt;
|-&lt;br /&gt;
|bre || Breeder - You love making babies!&lt;br /&gt;
|-&lt;br /&gt;
|cas || Casual - You prefer light casual RP over serious and heavy role-play.&lt;br /&gt;
|-&lt;br /&gt;
|chb || Chubby - You like a little junk in that trunk. So cuddly!&lt;br /&gt;
|-&lt;br /&gt;
|Chi || Child Raising - Raising a family in the aftermath is of interest to you.&lt;br /&gt;
|-&lt;br /&gt;
|ckv || Cock Vore - You like the idea of people being inserted in urethras.&lt;br /&gt;
|-&lt;br /&gt;
|co || Combat - Combat, fighting, beating things up. Not always resulting in death, but you like (or dislike) physical confrontation.&lt;br /&gt;
|-&lt;br /&gt;
|con || Consensual - Ask first please.&lt;br /&gt;
|-&lt;br /&gt;
|Cra || Crafting - You&#039;re a crafty bugger ICly, aren&#039;t you?&lt;br /&gt;
|-&lt;br /&gt;
|cs || Cum Slut - You like cum, or maybe feeding it to someone. You can&#039;t get/give enough of that wonderful goop.&lt;br /&gt;
|-&lt;br /&gt;
|ctn || Chitinous - You enjoy the feeling of hard chitin.&lt;br /&gt;
|-&lt;br /&gt;
|cud || Cuddling - You like cuddling, hugging, snuggling and being close to your partner.&lt;br /&gt;
|-&lt;br /&gt;
|Cw || Crowds - You like a lot of people in one place.&lt;br /&gt;
|-&lt;br /&gt;
|det || Detachable - You like using nanomagic to have detachable limbs or other body parts.&lt;br /&gt;
|-&lt;br /&gt;
|dl || Dice-Less - You prefer role-playing without the dice. If someone insists on dice, you have to comply, but, barring that, you&#039;d much rather just free form it all.&lt;br /&gt;
|-&lt;br /&gt;
|Dom || Dominant - You like taking charge of the situation.(Note : This flag can&#039;t be used with the &#039;!&#039; option.)&lt;br /&gt;
|-&lt;br /&gt;
|edg || Edging - You enjoy denying, or being denied sexual release.&lt;br /&gt;
|-&lt;br /&gt;
|ev || Everything - Anything and everything goes. This is all fun, right? You don&#039;t have a problem with anything at all so just come over and rp.(Note : This flag can&#039;t be used with the &#039;!&#039; option.)&lt;br /&gt;
|-&lt;br /&gt;
|ex || Exploration - See the sights, wander around. You like plots that go to new and exotic locales. You&#039;re just as happy finding a pretty set of rocks as slavering monsters or gold.&lt;br /&gt;
|-&lt;br /&gt;
|exh || Exhibitionism - Why hide it when you can show it off to everyone!&lt;br /&gt;
|-&lt;br /&gt;
|fat || Fat - A little junk in the trunk is nice, but you prefer something with a little extra cushion for the pushing.&lt;br /&gt;
|-&lt;br /&gt;
|fb || Female Biased - You prefer the sexual company of females.(Note : This flag can&#039;t be used with the &#039;!&#039; option.)&lt;br /&gt;
|-&lt;br /&gt;
|fea || Feathered - You enjoy the feel of feathers.&lt;br /&gt;
|-&lt;br /&gt;
|fer || Ferals - Drop the inhibitions and embrace the wild nature of the modern day native!&lt;br /&gt;
|-&lt;br /&gt;
|Fet || Feet and Paws - Those little toes, I just can&#039;t say no! The heart of my soul? Your ticklish sole.&lt;br /&gt;
|-&lt;br /&gt;
|fis || Fisting - Cocks can be fun, tongues have their uses, and fingers are wonderful little things, but why stop at just one or two when you have an entire fist to play with?&lt;br /&gt;
|-&lt;br /&gt;
|Fod || Foodplay - Don&#039;t play with your food! Or do, if that&#039;s your thing.&lt;br /&gt;
|-&lt;br /&gt;
|fs || Face Sitting - Pretty much sitting on someones face, or being sat on. Might involue penteration with someone&#039;s snout or muzzle, or, maybe if you&#039;re of the traditional bent, the tongue.&lt;br /&gt;
|-&lt;br /&gt;
|fur || Furred - You enjoy the fun feeling of fur.&lt;br /&gt;
|-&lt;br /&gt;
|gl || Good Loser - Like non-consentual, this flag denotes a willingness for some spontaneity, but, more specifically, it means you&#039;re ok with not winning, or even, gasp, losing. You will take the fall with a smile.&lt;br /&gt;
|-&lt;br /&gt;
|grw || Growth - You like it when your parts are busy getting bigger.&lt;br /&gt;
|-&lt;br /&gt;
|gtr || Gender Trap - You enjoy interacting with those who present a gender presentation mismatch.&lt;br /&gt;
|-&lt;br /&gt;
|hb || Herm Biased - You prefer the sexual company of hermaphrodites.(Note : This flag can&#039;t be used with the &#039;!&#039; option.)&lt;br /&gt;
|-&lt;br /&gt;
|hml || Humiliation - Teasing, demeaning, degrading, insulting, you love all this, be it being the one being humiliated or the one doing the humiliating. &lt;br /&gt;
|-&lt;br /&gt;
|Hns || Hypnosis - Follow the swaying pendulum, you&#039;re getting sleepy, easily suggestable, but it&#039;s alright, you like it. &lt;br /&gt;
|-&lt;br /&gt;
|hor || Horror Plots - You like getting a bit scared during the process.&lt;br /&gt;
|-&lt;br /&gt;
|hrn || Horny - You like to get it on... a lot! And you feel like you are almost always ready!&lt;br /&gt;
|-&lt;br /&gt;
|hum || Humanoid - You&#039;ve a strong preference towards humanoid forms. This would be those that aren&#039;t animalistic or beastial but fantastical human-like figures such as elves, dwarves, and humans. This does NOT include centaurs, satyrs, anthro forms or other forms that bare strong animal accents.&lt;br /&gt;
|-&lt;br /&gt;
|hyp || Hyper - You like them big, like, really big. Cocks as as big as your leg, breasts that overflow from your chest, balls large enough that they make you walk funny, maybe even bigger. It might be a bit inconvenient, but you know what you like.&lt;br /&gt;
|-&lt;br /&gt;
|In || Incest - No description&lt;br /&gt;
|-&lt;br /&gt;
|inf || Inflation - The love of being filled and/or filling others with something - cum, air, or possibly other substances.&lt;br /&gt;
|-&lt;br /&gt;
|kem || Kemonomimi - Your tastes for forms tends to skew towards the more human-like Kemonomimis.&lt;br /&gt;
|-&lt;br /&gt;
|Lat || Latex - You like latex, rubber, or other such things, be it worn, your form, or your partner&#039;s form.&lt;br /&gt;
|-&lt;br /&gt;
|mac || Macro - The bigger the better! People who are anywhere from just being very tall and large to as big as buildings.&lt;br /&gt;
|-&lt;br /&gt;
|Mas || Masochism - You&#039;re prone to being punished and humiliated, and you like it. &lt;br /&gt;
|-&lt;br /&gt;
|mb || Male Biased - You prefer the sexual company of males.(Note : This flag can&#039;t be used with the &#039;!&#039; option.)&lt;br /&gt;
|-&lt;br /&gt;
|MC || Mind Control - Maybe you like letting your mind be controlled by someone else, or you have emotional aura nanomagic and know how to use it well. Either way, someone&#039;s mind is being controlled and you&#039;re into it. &lt;br /&gt;
|-&lt;br /&gt;
|Mg || Mind Games - Carefully laid traps, subtle suggestions, maybe a little subliminal messaging. You love to play inside the heads of others, or perhaps you like someone playing in your head. After all, it is all in good fun, isn&#039;t it? &lt;br /&gt;
|-&lt;br /&gt;
|mi || Military - You&#039;re in the army now, or, you&#039;d like to be. You dig military action, give me large scale combat and drill sargeants!&lt;br /&gt;
|-&lt;br /&gt;
|mic || Micro - Because some like it small.&lt;br /&gt;
|-&lt;br /&gt;
|mil || Milking - Milking scenes are fun.&lt;br /&gt;
|-&lt;br /&gt;
|mlt || Multiple - The more cocks or vaginas, the better!&lt;br /&gt;
|-&lt;br /&gt;
|Mm || Mastermind - The world is a chessboard, and you are a grandmaster. You think several moves ahead, masterfully manipulating people and situations to fit your desires. A modern Machiavelli. Or maybe not, maybe you&#039;re just a pawn who looks for a skillful hand to move them into just the right spot. &lt;br /&gt;
|-&lt;br /&gt;
|mpr || Mpreg - Male Pregnancy. Enough said.&lt;br /&gt;
|-&lt;br /&gt;
|msc || Muscles - Slabs of shapely muscle entice you. You love heavily muscled bodies.&lt;br /&gt;
|-&lt;br /&gt;
|Mst || Master - You rule over those who serve you. Your pets and slaves are devoted to you, regardless of if they have a choice in the matter. But you&#039;ll be a good master to them, won&#039;t you?&lt;br /&gt;
|-&lt;br /&gt;
|nc || Non-Consensual - The entire game is non consentual, but some people LIKE being surprised, and others prefer to plan things. This flag implies those who don&#039;t mind being surprised.&lt;br /&gt;
|-&lt;br /&gt;
|nip || Nipple-Play - Not just for feeding children anymore, this flag is for those who enjoy extreme nipple play, up to and including penetration of the nipple.&lt;br /&gt;
|-&lt;br /&gt;
|no || None - You don&#039;t really want to RP.(Note : This flag can&#039;t be used with the &#039;!&#039; option.)&lt;br /&gt;
|-&lt;br /&gt;
|ora || Oral - You have an oral fixation.&lt;br /&gt;
|-&lt;br /&gt;
|Ovi || Oviposition - You like eggs and most everything about them.&lt;br /&gt;
|-&lt;br /&gt;
|Pen || Penetration - No description&lt;br /&gt;
|-&lt;br /&gt;
|po || Politics - Plot, scheme, make the world change under your influences. You attend court/parliament and enjoy butting mental heads for your share of the power pie.&lt;br /&gt;
|-&lt;br /&gt;
|prg || Pregnancy - Big, pregnant bellies filled with life, you can&#039;t get enough of them. Maybe you like to have them, and feel the life teeming within you, or like someone who&#039;s belly you can rub and hug. Either way, you can&#039;t get enough of those taut domes. &lt;br /&gt;
|-&lt;br /&gt;
|pro || Promethean - To rebuild the world, one lost soul at a time! You are part of, or you work well with, the Prometheans. Now show those mutants some love!&lt;br /&gt;
|-&lt;br /&gt;
|puz || Puzzle - You like puzzles, riddles, and logic blocks to your progress.&lt;br /&gt;
|-&lt;br /&gt;
|ro || Romance - Finding that special someone, raising a family, courting, dating. Does not equal role-playing sex.&lt;br /&gt;
|-&lt;br /&gt;
|Rob || Robotic - You like robotic/clockwork forms. (Keep in mind even these are still biological)&lt;br /&gt;
|-&lt;br /&gt;
|rsx || RSX Solutions - Restoring the order of our great nation. You are an agent of, or you work well with, RSX. Protect those you can, restore order, and we can all come out of this mixup alright!&lt;br /&gt;
|-&lt;br /&gt;
|Sad || Sadism - You&#039;ve got a bit of a cruel streak in you, and you like letting it out once in a while.&lt;br /&gt;
|-&lt;br /&gt;
|Sci || Science - You like scenes with science, experiments, investigations, that sort of thing.&lt;br /&gt;
|-&lt;br /&gt;
|scl || Scaled - You enjoy the sensation of scales.&lt;br /&gt;
|-&lt;br /&gt;
|sex || Sex - Indicates a high preference for interactions to be based around this.&lt;br /&gt;
|-&lt;br /&gt;
|sla || Slave - You have devoted yourself to one person, your master. Maybe you didn&#039;t have a choice, or you willfully gave your life to serve their every whim. Whatever the case, you are theirs now to serve and obey. &lt;br /&gt;
|-&lt;br /&gt;
|slo || Slob - You enjoy getting down and dirty with folks who have no hint of hygeine and let themselves get really rank.&lt;br /&gt;
|-&lt;br /&gt;
|snd || Sounding - Can you hear me now? Less about hearing and more about urethra play. In this case the sticking of foreign objects into the opening, including another&#039;s phallus.&lt;br /&gt;
|-&lt;br /&gt;
|sp || Size Play - You like them tall, or maybe short. Not necessarily macro or micro, just a size that makes you tilt your head a bit as you enjoy a nice moment with your vertically opposite partner. &lt;br /&gt;
|-&lt;br /&gt;
|spn || Spanking - You like the act of spanking, either as a spanker or a spankee.&lt;br /&gt;
|-&lt;br /&gt;
|Sub || Submissive - You love to be coddled, you&#039;re a Dom&#039;s best friend!(Note : This flag can&#039;t be used with the &#039;!&#039; option.)&lt;br /&gt;
|-&lt;br /&gt;
|swi || Switch - You like it from the top, and the bottom. It changes.&lt;br /&gt;
|-&lt;br /&gt;
|tai || Tails - Tails, tails, tails, you enjoy those lengthy limbs that are tails for snugging, playing, and more.&lt;br /&gt;
|-&lt;br /&gt;
|tar || Taurs - This flag represents either enjoying being a taur, or enjoying being with one.&lt;br /&gt;
|-&lt;br /&gt;
|ten || Tentacles - Hentai fan? You love play with those winding and binding playthings known as tentacles.&lt;br /&gt;
|-&lt;br /&gt;
|tkn || Taken - You are in a relationship.&lt;br /&gt;
|-&lt;br /&gt;
|tn || Theme Nut - Why doesn&#039;t anyone remember that horses are monsters?! You like theme. You read theme. Your character obeys theme and you&#039;d like RP that does too.&lt;br /&gt;
|-&lt;br /&gt;
|top || Top - You like to be the one doing the penetration.&lt;br /&gt;
|-&lt;br /&gt;
|tp || Tiny Plots - You like organized plots as opposed to the daily grind.&lt;br /&gt;
|-&lt;br /&gt;
|tpy || Toy Play - Dildos, cuffs, vibrators, rope, blindfolds, muzzles, you name it. If it goes on you or in you, it doesn&#039;t matter.&lt;br /&gt;
|-&lt;br /&gt;
|tra || Transform - You especially enjoy scenes involving transformation by yourself or others or affecting others.(Note : This flag can&#039;t be used with the &#039;!&#039; option.)&lt;br /&gt;
|-&lt;br /&gt;
|twi || Twinning - You enjoy transforming or being transformed into something very much like yourself or someone else.&lt;br /&gt;
|-&lt;br /&gt;
|ub || Unbirthing - You enjoy delivering or receiving unbirthing.&lt;br /&gt;
|-&lt;br /&gt;
|vag || Vaginal - You enjoy vaginal sex.&lt;br /&gt;
|-&lt;br /&gt;
|van || Vanilla - Not into the more kinky? Want to keep things simple, plain, and easy? Display your like for KISS with this flag!(Note : This flag can&#039;t be used with the &#039;!&#039; option.)&lt;br /&gt;
|-&lt;br /&gt;
|vhd || Vore (Hard) - Chewing, tearing, and playing not nice with your food.&lt;br /&gt;
|-&lt;br /&gt;
|voy || Voyeurism - No peeking? Says who? You enjoy watching sexual activities from the sidelines.&lt;br /&gt;
|-&lt;br /&gt;
|vst || Vore (Soft) - A little swallowing won&#039;t hurt, promise.&lt;br /&gt;
|-&lt;br /&gt;
|wat || Watersports - Golder showers! You enjoy urine play.&lt;br /&gt;
|-&lt;br /&gt;
|Zep || Zephyr Inc - FOR SCIENCE! You are an agent of, or you work well with, Zephyr Inc. Advance the new world with products and services, at the right price.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Roleplay&amp;diff=1538689</id>
		<title>Roleplay</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Roleplay&amp;diff=1538689"/>
		<updated>2021-07-13T17:08:45Z</updated>

		<summary type="html">&lt;p&gt;Auros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Roleplay&#039;&#039;&#039; or &#039;&#039;&#039;roleplaying&#039;&#039;&#039;, often abbreviated &#039;&#039;RP&#039;&#039;, is assuming the role of a character. It typically takes the form of a sort of collaborative story-telling, with each player describing the actions of their character.&lt;br /&gt;
&lt;br /&gt;
In the multiplayer of Flexible Survival, RP is encouraged, as every 15 minutes the game checks for people roleplaying and rewards them with freecred and experience, along with salvage, if they&#039;re in a room with a source, and a chance to earn 1 reward token.&lt;br /&gt;
&lt;br /&gt;
=How to RP=&lt;br /&gt;
&lt;br /&gt;
First, you&#039;ll need at least one partner. Roleplay only counts if you do with another person.&lt;br /&gt;
* Once you and your partner are set, you may take turns using any of the following commands to describe what your character is doing, thinking or saying:&lt;br /&gt;
** &amp;lt;code&amp;gt;pose&amp;lt;/code&amp;gt; - Starts the sentence with the name of your character.&lt;br /&gt;
** &amp;lt;code&amp;gt;spoof&amp;lt;/code&amp;gt; - Does not preappend anything to the start of the line. What you write is what you get.&lt;br /&gt;
** &amp;lt;code&amp;gt;say&amp;lt;/code&amp;gt; - Starts the sentence with your character&#039;s sayverb.&lt;br /&gt;
** &amp;lt;code&amp;gt;%r&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;%t&amp;lt;/code&amp;gt; - These are special character combinations you can use in your poses. %r does a line break and %t does a tab spacing.&lt;br /&gt;
** &amp;lt;code&amp;gt;pot&amp;lt;/code&amp;gt; - Not a command for roleplaying, but to check the pose history. Shows the last 10 poses (say/pose/spoof) that happened in the room. You can add a number to increase or decrease the number of poses that will be listed, such as &#039;&#039;&#039;pot 30&#039;&#039;&#039;.&lt;br /&gt;
* Once you two finish, you may give each other a &amp;lt;code&amp;gt;+vote&amp;lt;/code&amp;gt; to indicate you enjoyed the roleplay with them.&lt;br /&gt;
&lt;br /&gt;
You can also roleplay with more people: in such cases, it&#039;s important to set the order of action. Most players use &#039;&#039;&amp;quot;reverse WS order&amp;quot;&#039;&#039;, which means the player at the bottom of the &amp;lt;code&amp;gt;WS&amp;lt;/code&amp;gt; acts first, then the player above and so on.&lt;br /&gt;
&lt;br /&gt;
=Finding Roleplay Partners=&lt;br /&gt;
There are two main ways to find a roleplay partner:&lt;br /&gt;
* Using the &amp;lt;code style=&amp;quot;color:magenta;font-weight:bold&amp;quot;&amp;gt;Pickup&amp;lt;/code&amp;gt; channel. It is turned off by default as many new players attempt to use &amp;lt;code&amp;gt;pick&amp;lt;/code&amp;gt; as a command and that sends a message to the channel instead.&lt;br /&gt;
** Turn it on by typing pick #on&lt;br /&gt;
** Type in your ad. It can be something like this: &#039;&#039;pick I&#039;m looking for a partner that enjoys the company of a fluffy husky boy&#039;&#039;&lt;br /&gt;
** You can check previously posted messages with &amp;lt;code&amp;gt;pick #last&amp;lt;/code&amp;gt;. Players often enjoy being contacted from old ads.&lt;br /&gt;
** Players will likely reply by sending you a page. It is advised to avoid using the pickup channel for chat about scenes.&lt;br /&gt;
* Using the [[Wi|WI profile]]&#039;s built in command to find people with certain flags&lt;br /&gt;
** If any of the characters listed striked your fancy, you can send them a page and let them know you&#039;d like to roleplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pages/Paging&#039;&#039; is the command for direct/private messages between players. The name derives from the electronic device pager.&lt;br /&gt;
&lt;br /&gt;
=RP Etiquette=&lt;br /&gt;
TLDR Version&lt;br /&gt;
* Keep your poses to what your character does. Do not state what another player&#039;s character feels or does.&lt;br /&gt;
* Put it all in a single command instead of various separate commands&lt;br /&gt;
* Respect your partner(s)&lt;br /&gt;
* Keep communication clear at all times so both of you don&#039;t accidentally do something the other dislikes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The full thing from the in-game help file:&lt;br /&gt;
&lt;br /&gt;
 As much as you may like to do whatever you want while roleplaying, it&#039;s important to note that there are a few rules around here to make sure everyone enjoys themselves. Like with the guide on roleplay-commands, we&#039;ll enlist the help of Alice and Bob.&lt;br /&gt;
 &lt;br /&gt;
 .. Oh dear. Seems they&#039;re fighting with each other.&lt;br /&gt;
 &lt;br /&gt;
 Now, Bob could type |Bob throws a punch at Alice, knocking her right out. And Bob would be breaking the standard RP-rules. Alice has no way to decide the result of such a move, and is forced to go along with this action. What Bob should&#039;ve done is this: |Bob throws a punch at Alice, intent on knocking her out. The message is the same, yet this time, Alice can choose whether or not she&#039;ll go along with it. Maybe she jumps away, maybe she blocks the punch. Or maybe she gets knocked out. But that&#039;s Alice&#039;s choice, now.&lt;br /&gt;
 &lt;br /&gt;
 This is a good example of the right of defense. Always allow the other to decide what happens to their character. While ICly forcing people and non-consensual acts are A-okay, OOCly forcing people into a corner is to be avoided. If someone tells you to stop, stop. This is a hard rule, no excuses.&lt;br /&gt;
 &lt;br /&gt;
 Okay, well, let&#039;s assume Bob knew this rule, and we&#039;ll let Alice make her move. Alice decides to type the following: |In a split-second, Alice spots Bob&#039;s fist, and quickly flies out of the way, using the magical abilities she was born with to hover in mid-air. Is there something wrong with this? At first, it may not appear to be wrong, since magic does exist in our world. However, we have to consider two things. One, canon demands that no-one has magical powers from birth. Magic comes from certain dedications, and is limited to what their rpinfo notes they give you access to. Secondly, the theme doesn&#039;t permit magical hovering, period. Preachy as it may sound, it&#039;s important to keep this in mind. Always follow the canon and theme of the game. This is another hard rule, breaking theme is frowned upon.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 Furthermore, there are a few things to keep in mind. For example:&lt;br /&gt;
 &lt;br /&gt;
 Bob shouldn&#039;t&lt;br /&gt;
 pose&lt;br /&gt;
 Like this.&lt;br /&gt;
 &lt;br /&gt;
 This way of posing is hard to work with, and generally just spammy. Bob could&#039;ve easily combined that into one pose. In fact, lets compare two different poses Bob could write.&lt;br /&gt;
 &lt;br /&gt;
 Firstly: &lt;br /&gt;
 &lt;br /&gt;
 |As Alice avoids his punch, Bob just stands there, confused. Soon enough, he readies another punch.&lt;br /&gt;
 &lt;br /&gt;
 Secondly:&lt;br /&gt;
 &lt;br /&gt;
 |After his punch being avoided, Bob takes a moment to recover, staring at Alice in a confused manner, panting lightly, before putting up his fists for another punch. No, he isn&#039;t done with this fight yet, simply because Alice avoided. She&#039;ll pay for what she did, stepping out on him like that. He thought that what they had was special.&lt;br /&gt;
 &lt;br /&gt;
 While the first is a valid pose, the second option holds a lot more information, and gives Alice more to work with and react to. Try to keep your poses a respectable length to make sure people are capable of reacting to them. 3-5 lines is a nice minimum-bound to set for yourself.&lt;br /&gt;
 &lt;br /&gt;
 Now, suppose there&#039;s a third person standing around in the room, Eve. Eve is completely uninvolved, and hasn&#039;t posed himself in. At this point, Bob poses the following:&lt;br /&gt;
 :drags Eve into the room, pointing at Alice and flailing his arms wildly as he makes a long rant of complaints&lt;br /&gt;
 &lt;br /&gt;
 Eve might not appreciate this, for two reasons. One, he wasn&#039;t actively IC, and thus, not in the room. In other words, Bob has now effectively power-played with respect to him, denying him the option of posing in the way he likes. Secondly, Eve might have wanted to stay out of things entirely. In short, if someone isn&#039;t posing, don&#039;t assume they&#039;re IC without asking.&lt;br /&gt;
 And no, the [IC] tag is not a good indicator. Due to the way the system works, this tag is set whenever you move, meaning that almost anything you do puts you &#039;IC&#039;.&lt;br /&gt;
 &lt;br /&gt;
 In addition to this, it might be a good idea not to pose repeatedly. Make one pose, and wait for your partner(s) to respond to that. That way, people will have an easier time responding to you poses, because they don&#039;t have to keep changing their poses every time you do something.&lt;br /&gt;
 &lt;br /&gt;
 To this extent, two systems are used. Let&#039;s assume we have Alice, Bob, Eve, and Steven in a scene. They could decide to pose in order, for example: Alice -&amp;gt; Bob -&amp;gt; Eve -&amp;gt; Steven&lt;br /&gt;
 This is what&#039;s called a pose-order, which is a rigid way of deciding who poses when. In small groups, this is the most-used system.&lt;br /&gt;
 The other option is the N poses first system, which means that after N poses, normally set to something such as two or three, you are free to pose again. In this case, both Alice -&amp;gt; Bob -&amp;gt; Eve -&amp;gt; Steven - Alice and Alice -&amp;gt; Bob -&amp;gt; Eve -&amp;gt; Alice -&amp;gt; Steven would be considered valid. Keep in mind that if it goes on like that, Stephen could lose track of things, so this system relies on different people being at least close in their pose-speed.&lt;br /&gt;
   &lt;br /&gt;
 Also, remember to not post OOC material in IC. If you wish to communicate OOCly, use ooc &amp;lt;text&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
 In any case, the important thing is to have fun. If you don&#039;t want something, or are enjoying yourself, make sure to let the other person know. After all, no-one&#039;s trying to ruin others&#039; times, and we all like it if you enjoy yourself.&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Wi_profile&amp;diff=1538688</id>
		<title>Wi profile</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Wi_profile&amp;diff=1538688"/>
		<updated>2021-07-13T16:22:49Z</updated>

		<summary type="html">&lt;p&gt;Auros: Redirected page to WI&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[WI]]&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Whatis&amp;diff=1538687</id>
		<title>Whatis</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Whatis&amp;diff=1538687"/>
		<updated>2021-07-13T16:22:28Z</updated>

		<summary type="html">&lt;p&gt;Auros: Redirected page to WI&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[WI]]&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Wi&amp;diff=1538686</id>
		<title>Wi</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Wi&amp;diff=1538686"/>
		<updated>2021-07-13T16:21:48Z</updated>

		<summary type="html">&lt;p&gt;Auros: Created page with &amp;quot;WI, short for &amp;#039;&amp;#039;&amp;#039;WhatIs&amp;#039;&amp;#039;&amp;#039;, is a short profile of likes and dislikes every player can set for their characters. It is mostly used for roleplay preferences, but a number of com...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WI, short for &#039;&#039;&#039;WhatIs&#039;&#039;&#039;, is a short profile of likes and dislikes every player can set for their characters. It is mostly used for roleplay preferences, but a number of combat events may or may not happen depending on the flags the player has set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Commands=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;wi&#039;&#039;&#039; - Will list the wi profile of everyone in the room&lt;br /&gt;
* &#039;&#039;&#039;wi charactername&#039;&#039;&#039; - Will list the character&#039;s wi profile. Works even if they are offline or in another room.&lt;br /&gt;
* &#039;&#039;&#039;wi #find flags&#039;&#039;&#039; - Will look for all online characters that have the given flags. &amp;lt;code&amp;gt;wi #find ro avl&amp;lt;/code&amp;gt; will list characters that have both flags, but won&#039;t list any players that have only &#039;&#039;ro&#039;&#039; or &#039;&#039;avl&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;wi #add flags&#039;&#039;&#039; - Adds the given flags to the character&#039;s profile.&lt;br /&gt;
* &#039;&#039;&#039;wi #rmm flags&#039;&#039;&#039; - Removes the given flags from the character&#039;s profile.&lt;br /&gt;
* &#039;&#039;&#039;wi #custom text&#039;&#039;&#039; - Allows the player to add some custom text to their wi profile. The limit is 30 characters. If used without any text it will be cleared.&lt;br /&gt;
* &#039;&#039;&#039;wi #set flags&#039;&#039;&#039; - Works like &amp;lt;code&amp;gt;editplayer -&amp;gt; n -&amp;gt; 9&amp;lt;/code&amp;gt; ; instead of adding or removing, you have to give a full list of flags. wi #set ro will overwrite your previous profile and list it with romance only.&lt;br /&gt;
* &#039;&#039;&#039;wi #help&#039;&#039;&#039; - First page of commands&lt;br /&gt;
* &#039;&#039;&#039;wi #help simple&#039;&#039;&#039; - Second page of commands&lt;br /&gt;
&lt;br /&gt;
=Abbreviated List=&lt;br /&gt;
 ab:Any Biased*      bre:Breeder          dl:Dice-Less        fs:Face Sitting    inf:Inflation       mpr:Mpreg            ro:Romance         swi:Switch          van:Vanilla*        &lt;br /&gt;
 ad:Adventure        cas:Casual          dom:Dominant*       fur:Furred          kem:Kemonomimi      msc:Muscles         rob:Robotic         tai:Tails           vhd:Vore (Hard)     &lt;br /&gt;
 ag:Angst            chb:Chubby          edg:Edging           gl:Good Loser      lat:Latex           mst:Master          rsx:RSX Solutions   tar:Taurs           voy:Voyeurism       &lt;br /&gt;
 age:Age Play        chi:Child Raising    ev:Everything*     grw:Growth          mac:Macro            nc:Non-Consensual  sad:Sadism          ten:Tentacles       vst:Vore (Soft)     &lt;br /&gt;
 ana:Anal            ckv:Cock Vore        ex:Exploration     gtr:Gender Trap     mas:Masochism       nip:Nipple-Play     sci:Science         tkn:Taken           wat:Watersports     &lt;br /&gt;
 ant:Anthro           co:Combat          exh:Exhibitionism    hb:Herm Biased*     mb:Male Biased*     no:None*           scl:Scaled           tn:Theme Nut       zep:Zephyr Inc      &lt;br /&gt;
 avl:Available*      con:Consensual      fat:Fat             hml:Humiliation      mc:Mind Control    ora:Oral            sex:Sex             top:Top                                 &lt;br /&gt;
 avr:Anal Vore       cra:Crafting         fb:Female Biased*  hns:Hypnosis         mg:Mind Games      ovi:Oviposition     sla:Slave            tp:Tiny Plots                          &lt;br /&gt;
 be:Bad End           cs:Cum Slut        fea:Feathered       hor:Horror Plots     mi:Military        pen:Penetration     slo:Slob            tpy:Toy Play                            &lt;br /&gt;
 bea:Bestial         ctn:Chitinous       fer:Ferals          hrn:Horny           mic:Micro            po:Politics        snd:Sounding        tra:Transform*                          &lt;br /&gt;
 bir:Birthing        cud:Cuddling        fet:Feet and Paws   hum:Humanoid        mil:Milking         prg:Pregnancy        sp:Size Play       twi:Twinning                            &lt;br /&gt;
 bon:Bondage          cw:Crowds          fis:Fisting         hyp:Hyper           mlt:Multiple        pro:Promethean      spn:Spanking         ub:Unbirthing                          &lt;br /&gt;
 bot:Bottom          det:Detachable      fod:Foodplay         in:Incest           mm:Mastermind      puz:Puzzle          sub:Submissive*     vag:Vaginal                             &lt;br /&gt;
&lt;br /&gt;
Flags with a * indicate flags that can&#039;t be used with the &#039;!&#039; option to specify negative flags, most likely as they&#039;re already negative or it would make no sense to do so.&lt;br /&gt;
&lt;br /&gt;
=Full list with description=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Abbreviation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description&lt;br /&gt;
|- &lt;br /&gt;
|ab|| Any Biased - You enjoy the sexual company of anyone, regardless of gender.(Note : This flag can&#039;t be used with the &#039;!&#039; option.)&lt;br /&gt;
|-&lt;br /&gt;
|ad|| Adventure - You love adventure? So do we!&lt;br /&gt;
|-&lt;br /&gt;
|ag || Angst - Anger, fustration, and general emotional tumultion. You adore exploring these dark and fustrating fields of the human psyche.&lt;br /&gt;
|-&lt;br /&gt;
|age|| Age Play - Adults acting like children or toddlers. You enjoy either the act of doing so, or &#039;taking care of&#039; those whom do. (Note : There are no actual persons between the ages of 0 to 18, this flag outlines those whom enjoy playing as or playing with a character who is 18+ but pretends to be much younger.)&lt;br /&gt;
|-&lt;br /&gt;
|ana || Anal - Backdoor&#039;s where the action&#039;s at.&lt;br /&gt;
|-&lt;br /&gt;
|ant || Anthro - You&#039;ve a strong preference towards those who are animal forms with anthromorphic qualities, such as being bipedal and having/utilizing hands.&lt;br /&gt;
|-&lt;br /&gt;
|avl || Available - You are seeking a relationship.(Note : This flag can&#039;t be used with the &#039;!&#039; option.)&lt;br /&gt;
|-&lt;br /&gt;
|avr || Anal Vore - Some people like being anal retentive, and others want to help them along.&lt;br /&gt;
|-&lt;br /&gt;
|be || Bad End - You like being trapped into something that lasts forever, a situation that you cannot escape, given the common usage of the term, most likely a sexy one... &lt;br /&gt;
|-&lt;br /&gt;
|bea || Bestial - You&#039;ve a preference for the more beastial in appearance. Those who walk on all fours and strongly resemble animals versus anthromorphics.&lt;br /&gt;
|-&lt;br /&gt;
|bir || Birthing - Birthing! Either you or others, you love to see the babies come into the world.&lt;br /&gt;
|-&lt;br /&gt;
|bon || Bondage - Are you a little tied up? We can fix that!&lt;br /&gt;
|-&lt;br /&gt;
|bot || Bottom - You like to be the one to be penetrated.&lt;br /&gt;
|-&lt;br /&gt;
|bre || Breeder - You love making babies!&lt;br /&gt;
|-&lt;br /&gt;
|cas || Casual - You prefer light casual RP over serious and heavy role-play.&lt;br /&gt;
|-&lt;br /&gt;
|chb || Chubby - You like a little junk in that trunk. So cuddly!&lt;br /&gt;
|-&lt;br /&gt;
|Chi || Child Raising - Raising a family in the aftermath is of interest to you.&lt;br /&gt;
|-&lt;br /&gt;
|ckv || Cock Vore - You like the idea of people being inserted in urethras.&lt;br /&gt;
|-&lt;br /&gt;
|co || Combat - Combat, fighting, beating things up. Not always resulting in death, but you like (or dislike) physical confrontation.&lt;br /&gt;
|-&lt;br /&gt;
|con || Consensual - Ask first please.&lt;br /&gt;
|-&lt;br /&gt;
|Cra || Crafting - You&#039;re a crafty bugger ICly, aren&#039;t you?&lt;br /&gt;
|-&lt;br /&gt;
|cs || Cum Slut - You like cum, or maybe feeding it to someone. You can&#039;t get/give enough of that wonderful goop.&lt;br /&gt;
|-&lt;br /&gt;
|ctn || Chitinous - You enjoy the feeling of hard chitin.&lt;br /&gt;
|-&lt;br /&gt;
|cud || Cuddling - You like cuddling, hugging, snuggling and being close to your partner.&lt;br /&gt;
|-&lt;br /&gt;
|Cw || Crowds - You like a lot of people in one place.&lt;br /&gt;
|-&lt;br /&gt;
|det || Detachable - You like using nanomagic to have detachable limbs or other body parts.&lt;br /&gt;
|-&lt;br /&gt;
|dl || Dice-Less - You prefer role-playing without the dice. If someone insists on dice, you have to comply, but, barring that, you&#039;d much rather just free form it all.&lt;br /&gt;
|-&lt;br /&gt;
|Dom || Dominant - You like taking charge of the situation.(Note : This flag can&#039;t be used with the &#039;!&#039; option.)&lt;br /&gt;
|-&lt;br /&gt;
|edg || Edging - You enjoy denying, or being denied sexual release.&lt;br /&gt;
|-&lt;br /&gt;
|ev || Everything - Anything and everything goes. This is all fun, right? You don&#039;t have a problem with anything at all so just come over and rp.(Note : This flag can&#039;t be used with the &#039;!&#039; option.)&lt;br /&gt;
|-&lt;br /&gt;
|ex || Exploration - See the sights, wander around. You like plots that go to new and exotic locales. You&#039;re just as happy finding a pretty set of rocks as slavering monsters or gold.&lt;br /&gt;
|-&lt;br /&gt;
|exh || Exhibitionism - Why hide it when you can show it off to everyone!&lt;br /&gt;
|-&lt;br /&gt;
|fat || Fat - A little junk in the trunk is nice, but you prefer something with a little extra cushion for the pushing.&lt;br /&gt;
|-&lt;br /&gt;
|fb || Female Biased - You prefer the sexual company of females.(Note : This flag can&#039;t be used with the &#039;!&#039; option.)&lt;br /&gt;
|-&lt;br /&gt;
|fea || Feathered - You enjoy the feel of feathers.&lt;br /&gt;
|-&lt;br /&gt;
|fer || Ferals - Drop the inhibitions and embrace the wild nature of the modern day native!&lt;br /&gt;
|-&lt;br /&gt;
|Fet || Feet and Paws - Those little toes, I just can&#039;t say no! The heart of my soul? Your ticklish sole.&lt;br /&gt;
|-&lt;br /&gt;
|fis || Fisting - Cocks can be fun, tongues have their uses, and fingers are wonderful little things, but why stop at just one or two when you have an entire fist to play with?&lt;br /&gt;
|-&lt;br /&gt;
|Fod || Foodplay - Don&#039;t play with your food! Or do, if that&#039;s your thing.&lt;br /&gt;
|-&lt;br /&gt;
|fs || Face Sitting - Pretty much sitting on someones face, or being sat on. Might involue penteration with someone&#039;s snout or muzzle, or, maybe if you&#039;re of the traditional bent, the tongue.&lt;br /&gt;
|-&lt;br /&gt;
|fur || Furred - You enjoy the fun feeling of fur.&lt;br /&gt;
|-&lt;br /&gt;
|gl || Good Loser - Like non-consentual, this flag denotes a willingness for some spontaneity, but, more specifically, it means you&#039;re ok with not winning, or even, gasp, losing. You will take the fall with a smile.&lt;br /&gt;
|-&lt;br /&gt;
|grw || Growth - You like it when your parts are busy getting bigger.&lt;br /&gt;
|-&lt;br /&gt;
|gtr || Gender Trap - You enjoy interacting with those who present a gender presentation mismatch.&lt;br /&gt;
|-&lt;br /&gt;
|hb || Herm Biased - You prefer the sexual company of hermaphrodites.(Note : This flag can&#039;t be used with the &#039;!&#039; option.)&lt;br /&gt;
|-&lt;br /&gt;
|hml || Humiliation - Teasing, demeaning, degrading, insulting, you love all this, be it being the one being humiliated or the one doing the humiliating. &lt;br /&gt;
|-&lt;br /&gt;
|Hns || Hypnosis - Follow the swaying pendulum, you&#039;re getting sleepy, easily suggestable, but it&#039;s alright, you like it. &lt;br /&gt;
|-&lt;br /&gt;
|hor || Horror Plots - You like getting a bit scared during the process.&lt;br /&gt;
|-&lt;br /&gt;
|hrn || Horny - You like to get it on... a lot! And you feel like you are almost always ready!&lt;br /&gt;
|-&lt;br /&gt;
|hum || Humanoid - You&#039;ve a strong preference towards humanoid forms. This would be those that aren&#039;t animalistic or beastial but fantastical human-like figures such as elves, dwarves, and humans. This does NOT include centaurs, satyrs, anthro forms or other forms that bare strong animal accents.&lt;br /&gt;
|-&lt;br /&gt;
|hyp || Hyper - You like them big, like, really big. Cocks as as big as your leg, breasts that overflow from your chest, balls large enough that they make you walk funny, maybe even bigger. It might be a bit inconvenient, but you know what you like.&lt;br /&gt;
|-&lt;br /&gt;
|In || Incest - No description&lt;br /&gt;
|-&lt;br /&gt;
|inf || Inflation - The love of being filled and/or filling others with something - cum, air, or possibly other substances.&lt;br /&gt;
|-&lt;br /&gt;
|kem || Kemonomimi - Your tastes for forms tends to skew towards the more human-like Kemonomimis.&lt;br /&gt;
|-&lt;br /&gt;
|Lat || Latex - You like latex, rubber, or other such things, be it worn, your form, or your partner&#039;s form.&lt;br /&gt;
|-&lt;br /&gt;
|mac || Macro - The bigger the better! People who are anywhere from just being very tall and large to as big as buildings.&lt;br /&gt;
|-&lt;br /&gt;
|Mas || Masochism - You&#039;re prone to being punished and humiliated, and you like it. &lt;br /&gt;
|-&lt;br /&gt;
|mb || Male Biased - You prefer the sexual company of males.(Note : This flag can&#039;t be used with the &#039;!&#039; option.)&lt;br /&gt;
|-&lt;br /&gt;
|MC || Mind Control - Maybe you like letting your mind be controlled by someone else, or you have emotional aura nanomagic and know how to use it well. Either way, someone&#039;s mind is being controlled and you&#039;re into it. &lt;br /&gt;
|-&lt;br /&gt;
|Mg || Mind Games - Carefully laid traps, subtle suggestions, maybe a little subliminal messaging. You love to play inside the heads of others, or perhaps you like someone playing in your head. After all, it is all in good fun, isn&#039;t it? &lt;br /&gt;
|-&lt;br /&gt;
|mi || Military - You&#039;re in the army now, or, you&#039;d like to be. You dig military action, give me large scale combat and drill sargeants!&lt;br /&gt;
|-&lt;br /&gt;
|mic || Micro - Because some like it small.&lt;br /&gt;
|-&lt;br /&gt;
|mil || Milking - Milking scenes are fun.&lt;br /&gt;
|-&lt;br /&gt;
|mlt || Multiple - The more cocks or vaginas, the better!&lt;br /&gt;
|-&lt;br /&gt;
|Mm || Mastermind - The world is a chessboard, and you are a grandmaster. You think several moves ahead, masterfully manipulating people and situations to fit your desires. A modern Machiavelli. Or maybe not, maybe you&#039;re just a pawn who looks for a skillful hand to move them into just the right spot. &lt;br /&gt;
|-&lt;br /&gt;
|mpr || Mpreg - Male Pregnancy. Enough said.&lt;br /&gt;
|-&lt;br /&gt;
|msc || Muscles - Slabs of shapely muscle entice you. You love heavily muscled bodies.&lt;br /&gt;
|-&lt;br /&gt;
|Mst || Master - You rule over those who serve you. Your pets and slaves are devoted to you, regardless of if they have a choice in the matter. But you&#039;ll be a good master to them, won&#039;t you?&lt;br /&gt;
|-&lt;br /&gt;
|nc || Non-Consensual - The entire game is non consentual, but some people LIKE being surprised, and others prefer to plan things. This flag implies those who don&#039;t mind being surprised.&lt;br /&gt;
|-&lt;br /&gt;
|nip || Nipple-Play - Not just for feeding children anymore, this flag is for those who enjoy extreme nipple play, up to and including penetration of the nipple.&lt;br /&gt;
|-&lt;br /&gt;
|no || None - You don&#039;t really want to RP.(Note : This flag can&#039;t be used with the &#039;!&#039; option.)&lt;br /&gt;
|-&lt;br /&gt;
|ora || Oral - You have an oral fixation.&lt;br /&gt;
|-&lt;br /&gt;
|Ovi || Oviposition - You like eggs and most everything about them.&lt;br /&gt;
|-&lt;br /&gt;
|Pen || Penetration - No description&lt;br /&gt;
|-&lt;br /&gt;
|po || Politics - Plot, scheme, make the world change under your influences. You attend court/parliament and enjoy butting mental heads for your share of the power pie.&lt;br /&gt;
|-&lt;br /&gt;
|prg || Pregnancy - Big, pregnant bellies filled with life, you can&#039;t get enough of them. Maybe you like to have them, and feel the life teeming within you, or like someone who&#039;s belly you can rub and hug. Either way, you can&#039;t get enough of those taut domes. &lt;br /&gt;
|-&lt;br /&gt;
|pro || Promethean - To rebuild the world, one lost soul at a time! You are part of, or you work well with, the Prometheans. Now show those mutants some love!&lt;br /&gt;
|-&lt;br /&gt;
|puz || Puzzle - You like puzzles, riddles, and logic blocks to your progress.&lt;br /&gt;
|-&lt;br /&gt;
|ro || Romance - Finding that special someone, raising a family, courting, dating. Does not equal role-playing sex.&lt;br /&gt;
|-&lt;br /&gt;
|Rob || Robotic - You like robotic/clockwork forms. (Keep in mind even these are still biological)&lt;br /&gt;
|-&lt;br /&gt;
|rsx || RSX Solutions - Restoring the order of our great nation. You are an agent of, or you work well with, RSX. Protect those you can, restore order, and we can all come out of this mixup alright!&lt;br /&gt;
|-&lt;br /&gt;
|Sad || Sadism - You&#039;ve got a bit of a cruel streak in you, and you like letting it out once in a while.&lt;br /&gt;
|-&lt;br /&gt;
|Sci || Science - You like scenes with science, experiments, investigations, that sort of thing.&lt;br /&gt;
|-&lt;br /&gt;
|scl || Scaled - You enjoy the sensation of scales.&lt;br /&gt;
|-&lt;br /&gt;
|sex || Sex - Indicates a high preference for interactions to be based around this.&lt;br /&gt;
|-&lt;br /&gt;
|sla || Slave - You have devoted yourself to one person, your master. Maybe you didn&#039;t have a choice, or you willfully gave your life to serve their every whim. Whatever the case, you are theirs now to serve and obey. &lt;br /&gt;
|-&lt;br /&gt;
|slo || Slob - You enjoy getting down and dirty with folks who have no hint of hygeine and let themselves get really rank.&lt;br /&gt;
|-&lt;br /&gt;
|snd || Sounding - Can you hear me now? Less about hearing and more about urethra play. In this case the sticking of foreign objects into the opening, including another&#039;s phallus.&lt;br /&gt;
|-&lt;br /&gt;
|sp || Size Play - You like them tall, or maybe short. Not necessarily macro or micro, just a size that makes you tilt your head a bit as you enjoy a nice moment with your vertically opposite partner. &lt;br /&gt;
|-&lt;br /&gt;
|spn || Spanking - You like the act of spanking, either as a spanker or a spankee.&lt;br /&gt;
|-&lt;br /&gt;
|Sub || Submissive - You love to be coddled, you&#039;re a Dom&#039;s best friend!(Note : This flag can&#039;t be used with the &#039;!&#039; option.)&lt;br /&gt;
|-&lt;br /&gt;
|swi || Switch - You like it from the top, and the bottom. It changes.&lt;br /&gt;
|-&lt;br /&gt;
|tai || Tails - Tails, tails, tails, you enjoy those lengthy limbs that are tails for snugging, playing, and more.&lt;br /&gt;
|-&lt;br /&gt;
|tar || Taurs - This flag represents either enjoying being a taur, or enjoying being with one.&lt;br /&gt;
|-&lt;br /&gt;
|ten || Tentacles - Hentai fan? You love play with those winding and binding playthings known as tentacles.&lt;br /&gt;
|-&lt;br /&gt;
|tkn || Taken - You are in a relationship.&lt;br /&gt;
|-&lt;br /&gt;
|tn || Theme Nut - Why doesn&#039;t anyone remember that horses are monsters?! You like theme. You read theme. Your character obeys theme and you&#039;d like RP that does too.&lt;br /&gt;
|-&lt;br /&gt;
|top || Top - You like to be the one doing the penetration.&lt;br /&gt;
|-&lt;br /&gt;
|tp || Tiny Plots - You like organized plots as opposed to the daily grind.&lt;br /&gt;
|-&lt;br /&gt;
|tpy || Toy Play - Dildos, cuffs, vibrators, rope, blindfolds, muzzles, you name it. If it goes on you or in you, it doesn&#039;t matter.&lt;br /&gt;
|-&lt;br /&gt;
|tra || Transform - You especially enjoy scenes involving transformation by yourself or others or affecting others.(Note : This flag can&#039;t be used with the &#039;!&#039; option.)&lt;br /&gt;
|-&lt;br /&gt;
|twi || Twinning - You enjoy transforming or being transformed into something very much like yourself or someone else.&lt;br /&gt;
|-&lt;br /&gt;
|ub || Unbirthing - You enjoy delivering or receiving unbirthing.&lt;br /&gt;
|-&lt;br /&gt;
|vag || Vaginal - You enjoy vaginal sex.&lt;br /&gt;
|-&lt;br /&gt;
|van || Vanilla - Not into the more kinky? Want to keep things simple, plain, and easy? Display your like for KISS with this flag!(Note : This flag can&#039;t be used with the &#039;!&#039; option.)&lt;br /&gt;
|-&lt;br /&gt;
|vhd || Vore (Hard) - Chewing, tearing, and playing not nice with your food.&lt;br /&gt;
|-&lt;br /&gt;
|voy || Voyeurism - No peeking? Says who? You enjoy watching sexual activities from the sidelines.&lt;br /&gt;
|-&lt;br /&gt;
|vst || Vore (Soft) - A little swallowing won&#039;t hurt, promise.&lt;br /&gt;
|-&lt;br /&gt;
|wat || Watersports - Golder showers! You enjoy urine play.&lt;br /&gt;
|-&lt;br /&gt;
|Zep || Zephyr Inc - FOR SCIENCE! You are an agent of, or you work well with, Zephyr Inc. Advance the new world with products and services, at the right price.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Category:Combat_Skills&amp;diff=1538685</id>
		<title>Category:Combat Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Category:Combat_Skills&amp;diff=1538685"/>
		<updated>2021-07-12T00:24:54Z</updated>

		<summary type="html">&lt;p&gt;Auros: Added a zebra pattern to make it easier to follow lines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===A list of every combat skill you can get from [[Souls]].===&lt;br /&gt;
&lt;br /&gt;
Combat Skills from Classes and Roles are scaled in accordance to (current level / maximum level), assuming you haven&#039;t fully mastered the class. &lt;br /&gt;
&lt;br /&gt;
Ex. At level 30, the 2 Opportunity from Strategist would be scaled down to 1 point.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|+ List of Combat Skills&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background: #E9E9E9;&amp;quot;&lt;br /&gt;
| Accuracy || Your ability to land a blow effectively. Accuracy counters evasion on the target, lowering their effective avoidance skill by 1 per point for the purpose of full dodges and grazes. In addition to that, any HPbuffer on your enemy is pierced for 5/10/20% of the damage you would&#039;ve dealt. This stacks with the identical effect from the Damage Combat Skill.&lt;br /&gt;
|-&lt;br /&gt;
| Avoidance || Why absorb hits when you can just not take them? Increases your defense enhancing statuses by 15/30/45%. Also allows you to roll with blows. You will resist between 3/6/9% and 10/20/30% of an incoming attack, increasing as you are lower in hit points. Note, this power will also reduce the potency of any SELF TARGETED heals you use by 3/6/9%. - Normally, enemies that are higher level than you enjoy +10 accuracy status per level of difference. Avoidance reduces that bonus by 2 each.&lt;br /&gt;
|- style=&amp;quot;background: #E9E9E9;&amp;quot;&lt;br /&gt;
| Back Row || You stand at the back, avoiding attention. Decrease aggro generation by 10/20/40% and multiply the result by the same. (You do something worth 10 aggro, it becomes 9 aggro, when the critter checks how threatening you are, it becomes 8 aggro.) When faced with a power that is not directly targeting you (an AoE aimed at your tank), your defense (evasion) increases by 5/10/15. Cover effects placed on you are increased by 10% per point. Damage over Time damage is covered by 20% + 15% per back row point. - When solo or struck indirectly (via an AoE at someone else), points of this skill count as half a point of Avoidance and Durability per point (even if over 3). Every point of this extends the duration of Covered status placed on you by 0.5 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| Bewitched || No, you&#039;re not actually hexed, but it sure seems that way. Statuses laid on you in combat twist and turn, causing a positive buff for double the debuff&#039;s duration at 5/10/15% of its magnitude. Until cleared this simply lowers the effect of the debuff, but once cleared the buff remains. This includes lingering DoT effects changed into Regen. It&#039;s a curious defense. Bewitched also wards against hostile statuses as per Warded skill at 3/6/9%. When you are struck with a negative complementary status (such as shaken), bewitched will give you the positive version (lockedon) for a duration of 20% of the negative per point (60% of the duration at bewitched 3).&lt;br /&gt;
|- style=&amp;quot;background: #E9E9E9;&amp;quot;&lt;br /&gt;
| Bleeding || Your attacks cause continued harm. All direct damage you deal (first hit only on repeats) cause another 10/20/30% of the damage to be taken over the next round as lingering damage.&lt;br /&gt;
|-&lt;br /&gt;
| Concentrated || You specialize in single-target powers and make every hit count. On single-target powers, your damage is increased by 7.5/15/22.5%, your active statuses and healing are increased by 6/12/18%, accuracy is increased by 5/10/15%, enemy dodge resist is lowered by 3/6/9%, and you pierce enemy HPBuffer by 3/6/9%. Cover cannot block more than 90/80/70% of the damage of your attacks (and coverers still take the damage). - When under the effects of AoEMod, your AoE is not increased. Instead you gain +5% damage per Concentrated on all powers (does not scale with AoEMod magnitude). &lt;br /&gt;
|- style=&amp;quot;background: #E9E9E9;&amp;quot;&lt;br /&gt;
| Controlled Burst || AoEs, by default, deal -30% damage to their secondary targets and +10% on their primary. Every point of this skill additively increases these values by +10% and 5%, respectively. You also gain +1 target on AoE powers 33/66/99% of the time. Every point of Controlled Burst negates 1 point of enemy Front Row for the sake of reducing AoE. Additionally, Controlled Burst reduces the rate at which accuracy decays for each successive target in an AOE.&lt;br /&gt;
|-&lt;br /&gt;
| Damage || You do more damage. It&#039;s simple, but effective. Increase all damage by 5/10/15%. Includes damage over time effects. When your attacks are evaded, you lower the dodge resistance by 3/6/9%. In addition to that, any HPbuffer on your enemy is pierced for 5/10/20% of the damage you would&#039;ve dealt. This stacks with the identical effect from the Accuracy Combat Skill. This skill is especially advantageous to big hits, boosting damage ratings over 5 by 1/5th per point of this skill. Repeat powers only benefit from this on the first hit, and only half as much.&lt;br /&gt;
|- style=&amp;quot;background: #E9E9E9;&amp;quot;&lt;br /&gt;
| Driven || You&#039;re hard-driven and motivated. Nothing makes you happier than getting things done! This gives you a +10% RP XP reward that stacks with Socialite. When searching for trouble (combat), you spend 5% less patrol energy than normal per point. You begin searched battles with a random complementary status with a duration of 0.5 rounds per point, plus one round.&lt;br /&gt;
|-&lt;br /&gt;
| Durability || Your ability to cover your vulnerable parts. It increases the power of any resist ability affecting you, causing you to resist 20/40/60% more damage. Also allows you to resist 10/20/30% of incoming damage, calculated from pre-resist levels. Note that this power will also reduce the potency of any SELF TARGETED heals you use by 3/6/9%. This does not affect DamageImmunity. &lt;br /&gt;
|- style=&amp;quot;background: #E9E9E9;&amp;quot;&lt;br /&gt;
| Endurance || Increases max energy by 3/6/9 and adds +10/20/30% passive energy recovery, in and out of combat. The energy cost of powers and items is also reduced by 3/6/10%.&lt;br /&gt;
|-&lt;br /&gt;
| Enduring Malice || Your Debuffs (statuses that end with debuff) and DoTs (non-repeat statuses that cause damage) last longer, 10% per point. Your debuffs, but not DoTs, also decay slower. Instead of losing 4 + 25% per cycle, they will lose 3/2/1 +25% per cycle. It also assures 1.5% pierces rank-related debuff resistance per point.&lt;br /&gt;
|- style=&amp;quot;background: #E9E9E9;&amp;quot;&lt;br /&gt;
| Fast Loading || Recharge speed is increased by 5/10/15%. Your skill with keeping your things in order also makes you faster at pulling out grenades and restorative hypos. -300 ATB per point used when using combat consumables or pocketables. Normally, pocketables are +900 charge, so this skill will make them far more usable.&lt;br /&gt;
|-&lt;br /&gt;
| Flurry || Your repeat attacks&#039; repeats hit 5/10/15% harder. Every time you land a blow, you gain a short-lived HPBuffer effect of 3/6/9 magnitude (modified by level). This is halved on non-repeat attacks.&lt;br /&gt;
|- style=&amp;quot;background: #E9E9E9;&amp;quot;&lt;br /&gt;
| Front Row || You stand at the front, drawing attention. Increase aggro generation by 10/20/40% and multiply the result by the same. (You do something worth 10 aggro, it becomes 11 aggro, when the critter checks how threatening you are, it becomes 12 aggro.) Cover effects you place are increased by 10% per point, and the duration of Fortified binaries on you are lengthened per point, though not exceeding caps. The damage you receive from cover effects is reduced by 5% per point. So long as you keep aggro, enemy AoEs are reduced, and you exert a subtle but constant taunting effect. - When solo, this functions as half a point of Durability and Damage per point (even if over 3). - The highest of front row or support counts for affecting the fortified(the binary status for damageresist), and Covered(the binary status for cover) on yourself or others.&lt;br /&gt;
|-&lt;br /&gt;
| Healing || You do more healing. Increase all healing by 5/10/15%. Includes regen effects. Only half effective when you are the receiver. - Healing also allows hpbuffers to convert more efficiently into heals when they expire. Base amount is 50%, +20% per rank of healing, max 100%. Items, abilities, and other things that have &#039;healing&#039; in the type become faster charging (5%) per point of healing.&lt;br /&gt;
|- style=&amp;quot;background: #E9E9E9;&amp;quot;&lt;br /&gt;
| Health || Your ability to withstand punishment. Increases your hitpoints by 10/20/30% and increases heals/regen aimed at you by half that amount. Also, any SELF TARGETED heal you use is reduced by 3/6/9%.&lt;br /&gt;
|-&lt;br /&gt;
| Lingering Kindness || Active power Statuses you inflict on allies (including yourself) persist much longer. Increase duration by 20/40/60%. Any energy draining effect of your ally/self powers is also reduced by 10/20/30%. Combo: The lowest rating of healing, lingering kindness, and support is used to produce a 10/20/30% hpbuffer on those you heal.&lt;br /&gt;
|- style=&amp;quot;background: #E9E9E9;&amp;quot;&lt;br /&gt;
| Opportunity || Your attacks cause additional detriments to the enemy! Whenever you use a hostile power, it has a 10% +30% chance per point of Opportunity to trigger an extra effect on the enemy. Effects vary depending on the power&#039;s current damage type (for example, Blunt&#039;s extra effect is Knockdown). For a better breakdown, check out +help Opportunity. In addition, Debuffs and Confused statuses you inflict gain an additional 15% to magnitude per point of Opportunity (15%/30%/45%).&lt;br /&gt;
|-&lt;br /&gt;
| Outnumbered || 5? 10? 200! You don&#039;t care! The more that come, the more awesome you feel! Every time you take a damaging hit, you gain 5 rounds of 0.5 magnitude (level adjusted) DamageResist and 3 mag DamageImmunity. They stack up to 3/5/7 times.&lt;br /&gt;
|- style=&amp;quot;background: #E9E9E9;&amp;quot;&lt;br /&gt;
| Overkill || When you defeat an enemy, your remaining damage carries on. 25/50/75% of the remaining damage of the blow on a direct hit (but cannot kill the new target with direct damage alone). If a DoT deals the telling blow, it will transfer over. If it was a repeat from a repeating attack, a random enemy will carry the repeat. At level 3, the damage can continue past the first target, cascading but not killing others. - When you deal a blow powerful enough to be a mortal blow, the overflow damage occurs 20% faster per point of overkill. - Your massive blows chip and destroy at an enemy&#039;s buffs, clearing them away. It works even better against higher-ranked enemies.&lt;br /&gt;
|-&lt;br /&gt;
| Penetration || Get your mind out of the gutter, sheesh. Each point of this skill increases the minimum percentage of your damage through by 6.6%. Only works for your own attacks, does not assist allies. Also reduces dodge resist by 2/4/6 (ex. 25%-&amp;gt;23/21/19%). Against HPBuffer, it decreases the amount blocked (while still reducing the hpbuffer the full amount) by 10/20/30%. - Note: Penetration on a power you use will multiply your penetration combat skill. Use penetrating powers to get the most out of this combat skill.&lt;br /&gt;
|- style=&amp;quot;background: #E9E9E9;&amp;quot;&lt;br /&gt;
| Rage || Pathetic creatures think they are worthy of facing you? How wrong they are! Every time you are struck, you just get angrier, gaining more and more poweramp and striking back with a righteous fury. Can stack up to 3/6/9 times for +2.5 poweramp status each. The more hurt you are, the faster you become, charging powers, recharging powers, and gaining turns faster and faster the more rage you have and the more hurt you are percentage wise.&lt;br /&gt;
|-&lt;br /&gt;
| Reactive || Use your enemies&#039; force against them. Gain a permanent 5/10/15 magnitude PhysicalDamageReturn status (applied after soft caps). When combined with Front Row, your physical counter-attacks will generate additional aggro.&lt;br /&gt;
|- style=&amp;quot;background: #E9E9E9;&amp;quot;&lt;br /&gt;
| Regenerating || You spring back from being beat down faster than anyone else. You regenerate 1% per point per round passively. Your regen status is also enhanced for every point, making it work better, to a maximum of 20% per round. Math: status ( mag / (10 - regenerating skill) ) + 0.15 * (0.01 * Regenerating Skill ). Every point also reduces the mortal damage point by 5% (40% to 35%, for instance). Mortal damage DoT is also reduced by 10% per point.&lt;br /&gt;
|-&lt;br /&gt;
| Sacrificial Fury || You strike with a constant, desperate, mania. Your blows are frightfully potent (+20/40/60%) but tax your systems just as bad, causing you to take damage as you deal it out (3/6/9%). Does not affect Damage over Time. &lt;br /&gt;
|- style=&amp;quot;background: #E9E9E9;&amp;quot;&lt;br /&gt;
| Scavenger || You know how to find stuff. Increase cash production by 20/35/50% for combat. Also increases your odds of obtaining salvage. As a curious side effect, your debuffs also drain the power from your foes. Any debuff you lay on an enemy is twisted into a buff that is applied to yourself, without diminishing the effects of the debuff at all. This twisting is done at 10/15/20% magnitude of the original debuff. Whenever an enemy is defeated, the total scavenger rating of all members in the victorious team become a group-wide heal and debuffclear.&lt;br /&gt;
|-&lt;br /&gt;
| Socialite || You are good at making contacts, remembering names, and generally being pleasant to be around. You gain +10% experience and cred from roleplaying per point. This stacks with those gained from Driven. In combat, all XP Rewards are increased by 5% per point present in the party for ALL members of the group. If you strike an enemy that has less than (2.5% * 100/rank) of its hit points per point in this skill, it will give up rather than fighting to the end. You and your party members get fully rewarded for this as if you finished beating them up.&lt;br /&gt;
|- style=&amp;quot;background: #E9E9E9;&amp;quot;&lt;br /&gt;
| Speed || Your ability to react swiftly to changing conditions. It increases your base charge speed by 10/20/30%, making your powers activate faster. Also DECREASES the duration of repeatattacks by the same amount, making them deal their damage faster.&lt;br /&gt;
|-&lt;br /&gt;
| Support || Active power Statuses you throw at allies (including yourself) are stronger. Increase magnitude by 10/20/30%. It doesn&#039;t affect passives and toggles at all. Combo: The lowest rating of healing, lingering kindness, and support is used to produce a 10/20/30% hpbuffer on those you heal. - In addition, Support grants extra duration to binary statuses. +0.5 to ally-targeted (and Impactful) binaries per point, +0.25 rounds to self-targeted binaries per point.&lt;br /&gt;
|- style=&amp;quot;background: #E9E9E9;&amp;quot;&lt;br /&gt;
| Tactician || Debuffing statuses you throw at enemies are stronger, increased in magnitude by 10/20/30%. Damage Over Time (*Damage) effects are increased by 5% per point (5/10/15%). Does NOT include repeatattack effects. Also lowers the advantage of bosses vs statuses by 5/10/15. It also assures 1.5% pierces rank-related debuff resistance per point. - In addition, Tactician grants +0.5 rounds duration to binary debuffs per point.&lt;br /&gt;
|-&lt;br /&gt;
| Taunting Strikes || Your blows are telling and aggravating. You draw attention with every swing and every shot. Active, non-passive, non-toggled, damaging attacks have a 15/30/45% chance of inflicting 1/1 taunt status. Taunting also causes the target to deal 10% + 10% per Taunting Strikes less damage to everyone who isn&#039;t the taunter.&lt;br /&gt;
|- style=&amp;quot;background: #E9E9E9;&amp;quot;&lt;br /&gt;
| Vampiric || Your attacks take advantage of nanites in a subversive way, causing the wounds you inflict to draw vitality into yourself. Gain 2/4/6 base Vampiric Rating, doubled for damage over time effects. Vampiric rating (from powers, the Vampiric status, and the Vampiric combat skill) soft caps at 25 and 50, and then is modified by a final multiplier to find the effective percent of damage converted to health: 50% at Vampiric 0, 75% at Vampiric 1, 100% at Vampiric 2, and 125% at Vampiric 3, with an upper limit of 75% of the attack&#039;s damage. &lt;br /&gt;
|- &lt;br /&gt;
| Vibrant Strikes ||  When you hit an enemy, you&#039;ll heal the most injured ally for 10/20/30% of that damage. If this person is you, then that amount is reduced by 30% automatically, though this penalty is reduced by 10% per point of Front Row you possess. Inversely, for each point of Back Row you possess, the most injured ally healed this way (not you) gains 10% more per point (up to 30%). Damage combat skill reduces this healing by 10% per point. &lt;br /&gt;
|- style=&amp;quot;background: #E9E9E9;&amp;quot;&lt;br /&gt;
| Warded || Statuses you receive from enemies don&#039;t stick as well. Their magnitudes are reduced by 10/20/30%. This does not include repeat attacks. Every time you are struck, you gain an immediate debuffclear of 0.5 mag per point. Incoming Damage over Time effects are diminished in magnitude by an additional 10/20/30%, but their duration is extended to make up the difference. Incoming negative complementary statuses (like Shaken) are reduced by 10% duration per point, to a maximum of 50% duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Add &amp;lt;nowiki&amp;gt;[[Category:Combat Skills]]&amp;lt;/nowiki&amp;gt; to the end of any Combat Skills page.&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Category:Combat_Skills&amp;diff=1538684</id>
		<title>Category:Combat Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Category:Combat_Skills&amp;diff=1538684"/>
		<updated>2021-07-12T00:03:57Z</updated>

		<summary type="html">&lt;p&gt;Auros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===A list of every combat skill you can get from [[Souls]].===&lt;br /&gt;
&lt;br /&gt;
Combat Skills from Classes and Roles are scaled in accordance to (current level / maximum level), assuming you haven&#039;t fully mastered the class. &lt;br /&gt;
&lt;br /&gt;
Ex. At level 30, the 2 Opportunity from Strategist would be scaled down to 1 point.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|+ List of Combat Skills&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy || Your ability to land a blow effectively. Accuracy counters evasion on the target, lowering their effective avoidance skill by 1 per point for the purpose of full dodges and grazes. In addition to that, any HPbuffer on your enemy is pierced for 5/10/20% of the damage you would&#039;ve dealt. This stacks with the identical effect from the Damage Combat Skill.&lt;br /&gt;
|-&lt;br /&gt;
| Avoidance || Why absorb hits when you can just not take them? Increases your defense enhancing statuses by 15/30/45%. Also allows you to roll with blows. You will resist between 3/6/9% and 10/20/30% of an incoming attack, increasing as you are lower in hit points. Note, this power will also reduce the potency of any SELF TARGETED heals you use by 3/6/9%. - Normally, enemies that are higher level than you enjoy +10 accuracy status per level of difference. Avoidance reduces that bonus by 2 each.&lt;br /&gt;
|-&lt;br /&gt;
| Back Row || You stand at the back, avoiding attention. Decrease aggro generation by 10/20/40% and multiply the result by the same. (You do something worth 10 aggro, it becomes 9 aggro, when the critter checks how threatening you are, it becomes 8 aggro.) When faced with a power that is not directly targeting you (an AoE aimed at your tank), your defense (evasion) increases by 5/10/15. Cover effects placed on you are increased by 10% per point. Damage over Time damage is covered by 20% + 15% per back row point. - When solo or struck indirectly (via an AoE at someone else), points of this skill count as half a point of Avoidance and Durability per point (even if over 3). Every point of this extends the duration of Covered status placed on you by 0.5 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| Bewitched || No, you&#039;re not actually hexed, but it sure seems that way. Statuses laid on you in combat twist and turn, causing a positive buff for double the debuff&#039;s duration at 5/10/15% of its magnitude. Until cleared this simply lowers the effect of the debuff, but once cleared the buff remains. This includes lingering DoT effects changed into Regen. It&#039;s a curious defense. Bewitched also wards against hostile statuses as per Warded skill at 3/6/9%. When you are struck with a negative complementary status (such as shaken), bewitched will give you the positive version (lockedon) for a duration of 20% of the negative per point (60% of the duration at bewitched 3).&lt;br /&gt;
|-&lt;br /&gt;
| Bleeding || Your attacks cause continued harm. All direct damage you deal (first hit only on repeats) cause another 10/20/30% of the damage to be taken over the next round as lingering damage.&lt;br /&gt;
|-&lt;br /&gt;
| Concentrated || You specialize in single-target powers and make every hit count. On single-target powers, your damage is increased by 7.5/15/22.5%, your active statuses and healing are increased by 6/12/18%, accuracy is increased by 5/10/15%, enemy dodge resist is lowered by 3/6/9%, and you pierce enemy HPBuffer by 3/6/9%. Cover cannot block more than 90/80/70% of the damage of your attacks (and coverers still take the damage). - When under the effects of AoEMod, your AoE is not increased. Instead you gain +5% damage per Concentrated on all powers (does not scale with AoEMod magnitude). &lt;br /&gt;
|-&lt;br /&gt;
| Controlled Burst || AoEs, by default, deal -30% damage to their secondary targets and +10% on their primary. Every point of this skill additively increases these values by +10% and 5%, respectively. You also gain +1 target on AoE powers 33/66/99% of the time. Every point of Controlled Burst negates 1 point of enemy Front Row for the sake of reducing AoE. Additionally, Controlled Burst reduces the rate at which accuracy decays for each successive target in an AOE.&lt;br /&gt;
|-&lt;br /&gt;
| Damage || You do more damage. It&#039;s simple, but effective. Increase all damage by 5/10/15%. Includes damage over time effects. When your attacks are evaded, you lower the dodge resistance by 3/6/9%. In addition to that, any HPbuffer on your enemy is pierced for 5/10/20% of the damage you would&#039;ve dealt. This stacks with the identical effect from the Accuracy Combat Skill. This skill is especially advantageous to big hits, boosting damage ratings over 5 by 1/5th per point of this skill. Repeat powers only benefit from this on the first hit, and only half as much.&lt;br /&gt;
|-&lt;br /&gt;
| Driven || You&#039;re hard-driven and motivated. Nothing makes you happier than getting things done! This gives you a +10% RP XP reward that stacks with Socialite. When searching for trouble (combat), you spend 5% less patrol energy than normal per point. You begin searched battles with a random complementary status with a duration of 0.5 rounds per point, plus one round.&lt;br /&gt;
|-&lt;br /&gt;
| Durability || Your ability to cover your vulnerable parts. It increases the power of any resist ability affecting you, causing you to resist 20/40/60% more damage. Also allows you to resist 10/20/30% of incoming damage, calculated from pre-resist levels. Note that this power will also reduce the potency of any SELF TARGETED heals you use by 3/6/9%. This does not affect DamageImmunity. &lt;br /&gt;
|-&lt;br /&gt;
| Endurance || Increases max energy by 3/6/9 and adds +10/20/30% passive energy recovery, in and out of combat. The energy cost of powers and items is also reduced by 3/6/10%.&lt;br /&gt;
|-&lt;br /&gt;
| Enduring Malice || Your Debuffs (statuses that end with debuff) and DoTs (non-repeat statuses that cause damage) last longer, 10% per point. Your debuffs, but not DoTs, also decay slower. Instead of losing 4 + 25% per cycle, they will lose 3/2/1 +25% per cycle. It also assures 1.5% pierces rank-related debuff resistance per point.&lt;br /&gt;
|-&lt;br /&gt;
| Fast Loading || Recharge speed is increased by 5/10/15%. Your skill with keeping your things in order also makes you faster at pulling out grenades and restorative hypos. -300 ATB per point used when using combat consumables or pocketables. Normally, pocketables are +900 charge, so this skill will make them far more usable.&lt;br /&gt;
|-&lt;br /&gt;
| Flurry || Your repeat attacks&#039; repeats hit 5/10/15% harder. Every time you land a blow, you gain a short-lived HPBuffer effect of 3/6/9 magnitude (modified by level). This is halved on non-repeat attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Front Row || You stand at the front, drawing attention. Increase aggro generation by 10/20/40% and multiply the result by the same. (You do something worth 10 aggro, it becomes 11 aggro, when the critter checks how threatening you are, it becomes 12 aggro.) Cover effects you place are increased by 10% per point, and the duration of Fortified binaries on you are lengthened per point, though not exceeding caps. The damage you receive from cover effects is reduced by 5% per point. So long as you keep aggro, enemy AoEs are reduced, and you exert a subtle but constant taunting effect. - When solo, this functions as half a point of Durability and Damage per point (even if over 3). - The highest of front row or support counts for affecting the fortified(the binary status for damageresist), and Covered(the binary status for cover) on yourself or others.&lt;br /&gt;
|-&lt;br /&gt;
| Healing || You do more healing. Increase all healing by 5/10/15%. Includes regen effects. Only half effective when you are the receiver. - Healing also allows hpbuffers to convert more efficiently into heals when they expire. Base amount is 50%, +20% per rank of healing, max 100%. Items, abilities, and other things that have &#039;healing&#039; in the type become faster charging (5%) per point of healing.&lt;br /&gt;
|-&lt;br /&gt;
| Health || Your ability to withstand punishment. Increases your hitpoints by 10/20/30% and increases heals/regen aimed at you by half that amount. Also, any SELF TARGETED heal you use is reduced by 3/6/9%.&lt;br /&gt;
|-&lt;br /&gt;
| Lingering Kindness || Active power Statuses you inflict on allies (including yourself) persist much longer. Increase duration by 20/40/60%. Any energy draining effect of your ally/self powers is also reduced by 10/20/30%. Combo: The lowest rating of healing, lingering kindness, and support is used to produce a 10/20/30% hpbuffer on those you heal.&lt;br /&gt;
|-&lt;br /&gt;
| Opportunity || Your attacks cause additional detriments to the enemy! Whenever you use a hostile power, it has a 10% +30% chance per point of Opportunity to trigger an extra effect on the enemy. Effects vary depending on the power&#039;s current damage type (for example, Blunt&#039;s extra effect is Knockdown). For a better breakdown, check out +help Opportunity. In addition, Debuffs and Confused statuses you inflict gain an additional 15% to magnitude per point of Opportunity (15%/30%/45%).&lt;br /&gt;
|-&lt;br /&gt;
| Outnumbered || 5? 10? 200! You don&#039;t care! The more that come, the more awesome you feel! Every time you take a damaging hit, you gain 5 rounds of 0.5 magnitude (level adjusted) DamageResist and 3 mag DamageImmunity. They stack up to 3/5/7 times.&lt;br /&gt;
|-&lt;br /&gt;
| Overkill || When you defeat an enemy, your remaining damage carries on. 25/50/75% of the remaining damage of the blow on a direct hit (but cannot kill the new target with direct damage alone). If a DoT deals the telling blow, it will transfer over. If it was a repeat from a repeating attack, a random enemy will carry the repeat. At level 3, the damage can continue past the first target, cascading but not killing others. - When you deal a blow powerful enough to be a mortal blow, the overflow damage occurs 20% faster per point of overkill. - Your massive blows chip and destroy at an enemy&#039;s buffs, clearing them away. It works even better against higher-ranked enemies.&lt;br /&gt;
|-&lt;br /&gt;
| Penetration || Get your mind out of the gutter, sheesh. Each point of this skill increases the minimum percentage of your damage through by 6.6%. Only works for your own attacks, does not assist allies. Also reduces dodge resist by 2/4/6 (ex. 25%-&amp;gt;23/21/19%). Against HPBuffer, it decreases the amount blocked (while still reducing the hpbuffer the full amount) by 10/20/30%. - Note: Penetration on a power you use will multiply your penetration combat skill. Use penetrating powers to get the most out of this combat skill.&lt;br /&gt;
|-&lt;br /&gt;
| Rage || Pathetic creatures think they are worthy of facing you? How wrong they are! Every time you are struck, you just get angrier, gaining more and more poweramp and striking back with a righteous fury. Can stack up to 3/6/9 times for +2.5 poweramp status each. The more hurt you are, the faster you become, charging powers, recharging powers, and gaining turns faster and faster the more rage you have and the more hurt you are percentage wise.&lt;br /&gt;
|-&lt;br /&gt;
| Reactive || Use your enemies&#039; force against them. Gain a permanent 5/10/15 magnitude PhysicalDamageReturn status (applied after soft caps). When combined with Front Row, your physical counter-attacks will generate additional aggro.&lt;br /&gt;
|-&lt;br /&gt;
| Regenerating || You spring back from being beat down faster than anyone else. You regenerate 1% per point per round passively. Your regen status is also enhanced for every point, making it work better, to a maximum of 20% per round. Math: status ( mag / (10 - regenerating skill) ) + 0.15 * (0.01 * Regenerating Skill ). Every point also reduces the mortal damage point by 5% (40% to 35%, for instance). Mortal damage DoT is also reduced by 10% per point.&lt;br /&gt;
|-&lt;br /&gt;
| Sacrificial Fury || You strike with a constant, desperate, mania. Your blows are frightfully potent (+20/40/60%) but tax your systems just as bad, causing you to take damage as you deal it out (3/6/9%). Does not affect Damage over Time.&lt;br /&gt;
|-&lt;br /&gt;
| Scavenger || You know how to find stuff. Increase cash production by 20/35/50% for combat. Also increases your odds of obtaining salvage. As a curious side effect, your debuffs also drain the power from your foes. Any debuff you lay on an enemy is twisted into a buff that is applied to yourself, without diminishing the effects of the debuff at all. This twisting is done at 10/15/20% magnitude of the original debuff. Whenever an enemy is defeated, the total scavenger rating of all members in the victorious team become a group-wide heal and debuffclear.&lt;br /&gt;
|-&lt;br /&gt;
| Socialite || You are good at making contacts, remembering names, and generally being pleasant to be around. You gain +10% experience and cred from roleplaying per point. This stacks with those gained from Driven. In combat, all XP Rewards are increased by 5% per point present in the party for ALL members of the group. If you strike an enemy that has less than (2.5% * 100/rank) of its hit points per point in this skill, it will give up rather than fighting to the end. You and your party members get fully rewarded for this as if you finished beating them up.&lt;br /&gt;
|-&lt;br /&gt;
| Speed || Your ability to react swiftly to changing conditions. It increases your base charge speed by 10/20/30%, making your powers activate faster. Also DECREASES the duration of repeatattacks by the same amount, making them deal their damage faster.&lt;br /&gt;
|-&lt;br /&gt;
| Support || Active power Statuses you throw at allies (including yourself) are stronger. Increase magnitude by 10/20/30%. It doesn&#039;t affect passives and toggles at all. Combo: The lowest rating of healing, lingering kindness, and support is used to produce a 10/20/30% hpbuffer on those you heal. - In addition, Support grants extra duration to binary statuses. +0.5 to ally-targeted (and Impactful) binaries per point, +0.25 rounds to self-targeted binaries per point.&lt;br /&gt;
|-&lt;br /&gt;
| Tactician || Debuffing statuses you throw at enemies are stronger, increased in magnitude by 10/20/30%. Damage Over Time (*Damage) effects are increased by 5% per point (5/10/15%). Does NOT include repeatattack effects. Also lowers the advantage of bosses vs statuses by 5/10/15. It also assures 1.5% pierces rank-related debuff resistance per point. - In addition, Tactician grants +0.5 rounds duration to binary debuffs per point.&lt;br /&gt;
|-&lt;br /&gt;
| Taunting Strikes || Your blows are telling and aggravating. You draw attention with every swing and every shot. Active, non-passive, non-toggled, damaging attacks have a 15/30/45% chance of inflicting 1/1 taunt status. Taunting also causes the target to deal 10% + 10% per Taunting Strikes less damage to everyone who isn&#039;t the taunter.&lt;br /&gt;
|-&lt;br /&gt;
| Vampiric || Your attacks take advantage of nanites in a subversive way, causing the wounds you inflict to draw vitality into yourself. Gain 2/4/6 base Vampiric Rating, doubled for damage over time effects. Vampiric rating (from powers, the Vampiric status, and the Vampiric combat skill) soft caps at 25 and 50, and then is modified by a final multiplier to find the effective percent of damage converted to health: 50% at Vampiric 0, 75% at Vampiric 1, 100% at Vampiric 2, and 125% at Vampiric 3, with an upper limit of 75% of the attack&#039;s damage. &lt;br /&gt;
|- &lt;br /&gt;
| Vibrant Strikes ||  When you hit an enemy, you&#039;ll heal the most injured ally for 10/20/30% of that damage. If this person is you, then that amount is reduced by 30% automatically, though this penalty is reduced by 10% per point of Front Row you possess. Inversely, for each point of Back Row you possess, the most injured ally healed this way (not you) gains 10% more per point (up to 30%). Damage combat skill reduces this healing by 10% per point. &lt;br /&gt;
|-&lt;br /&gt;
| Warded || Statuses you receive from enemies don&#039;t stick as well. Their magnitudes are reduced by 10/20/30%. This does not include repeat attacks. Every time you are struck, you gain an immediate debuffclear of 0.5 mag per point. Incoming Damage over Time effects are diminished in magnitude by an additional 10/20/30%, but their duration is extended to make up the difference. Incoming negative complementary statuses (like Shaken) are reduced by 10% duration per point, to a maximum of 50% duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Add &amp;lt;nowiki&amp;gt;[[Category:Combat Skills]]&amp;lt;/nowiki&amp;gt; to the end of any Combat Skills page.&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Category:Combat_Skills&amp;diff=1538683</id>
		<title>Category:Combat Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Category:Combat_Skills&amp;diff=1538683"/>
		<updated>2021-07-11T23:49:34Z</updated>

		<summary type="html">&lt;p&gt;Auros: Might want to make this a separate page instead of a category page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===A list of every combat skill you can get from [[Souls]].===&lt;br /&gt;
&lt;br /&gt;
Combat Skills from Souls are scaled in accordance to (current level / maximum level), assuming you haven&#039;t fully mastered the class. &lt;br /&gt;
&lt;br /&gt;
Ex. At level 30, the 2 Opportunity from Strategist would be scaled down to 1 point.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|+ List of Combat Skills&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy || &lt;br /&gt;
|-&lt;br /&gt;
| Avoidance ||&lt;br /&gt;
|-&lt;br /&gt;
| Back Row ||&lt;br /&gt;
|-&lt;br /&gt;
| Bewitched ||&lt;br /&gt;
|-&lt;br /&gt;
| Bleeding ||&lt;br /&gt;
|-&lt;br /&gt;
| Concentrated ||&lt;br /&gt;
|-&lt;br /&gt;
| Controlled Burst ||&lt;br /&gt;
|-&lt;br /&gt;
| Damage ||&lt;br /&gt;
|-&lt;br /&gt;
| Driven ||&lt;br /&gt;
|-&lt;br /&gt;
| Durability ||&lt;br /&gt;
|-&lt;br /&gt;
| Endurance ||&lt;br /&gt;
|-&lt;br /&gt;
| Enduring Malice ||&lt;br /&gt;
|-&lt;br /&gt;
| Fast Loading ||&lt;br /&gt;
|-&lt;br /&gt;
| Flurry ||&lt;br /&gt;
|-&lt;br /&gt;
| Front Row ||&lt;br /&gt;
|-&lt;br /&gt;
| Healing ||&lt;br /&gt;
|-&lt;br /&gt;
| Health ||&lt;br /&gt;
|-&lt;br /&gt;
| Lingering Kindness ||&lt;br /&gt;
|-&lt;br /&gt;
| Opportunity ||&lt;br /&gt;
|-&lt;br /&gt;
| Outnumbered ||&lt;br /&gt;
|-&lt;br /&gt;
| Overkill ||&lt;br /&gt;
|-&lt;br /&gt;
| Penetration ||&lt;br /&gt;
|-&lt;br /&gt;
| Rage ||&lt;br /&gt;
|-&lt;br /&gt;
| Reactive ||&lt;br /&gt;
|-&lt;br /&gt;
| Regenerating ||&lt;br /&gt;
|-&lt;br /&gt;
| Sacrificial Fury ||&lt;br /&gt;
|-&lt;br /&gt;
| Scavenger ||&lt;br /&gt;
|-&lt;br /&gt;
| Socialite ||&lt;br /&gt;
|-&lt;br /&gt;
| Speed ||&lt;br /&gt;
|-&lt;br /&gt;
| Support ||&lt;br /&gt;
|-&lt;br /&gt;
| Tactician ||&lt;br /&gt;
|-&lt;br /&gt;
| Taunting Strikes ||&lt;br /&gt;
|-&lt;br /&gt;
| Vampiric ||&lt;br /&gt;
|-&lt;br /&gt;
| Vibrant Strikes ||&lt;br /&gt;
|-&lt;br /&gt;
| Warded ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Add &amp;lt;nowiki&amp;gt;[[Category:Combat Skills]]&amp;lt;/nowiki&amp;gt; to the end of any Combat Skills page.&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Terminal&amp;diff=1536659</id>
		<title>Terminal</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Terminal&amp;diff=1536659"/>
		<updated>2021-07-06T00:33:40Z</updated>

		<summary type="html">&lt;p&gt;Auros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Terminal is a computer database, accessible IC at both Zephyr and RSX. It acts as a repository for the reports of hundreds of operatives, containing details of what creatures were encountered on patrols and expeditions. If it exists, this is where it is recorded.&lt;br /&gt;
&lt;br /&gt;
It can be found immediately upstairs from both RSX and Zephyr lobbies, and to interact with it the command is simply &amp;lt;code&amp;gt;terminal&amp;lt;/code&amp;gt;. One can also add a specific infection name as a search parameter, like this: &amp;lt;code&amp;gt;terminal skunk&amp;lt;/code&amp;gt;. After querying the database, the terminal will supply you with details as to where the infection can be found.&lt;br /&gt;
&lt;br /&gt;
This command can also be used remotely for a cost of 5% of your mako battery&#039;s charge. There is a [[Terminal Download]] item available as well, which causes your comm to provide an on demand readout of ambient infections. &lt;br /&gt;
It is worth noting that this feature is best combined with the &amp;lt;code&amp;gt;rtrace&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;atrace&amp;lt;/code&amp;gt; commands, which are the commands to find rooms and areas, respectively. Remember to add &amp;lt;code&amp;gt;#mundane&amp;lt;/code&amp;gt; to them if you don&#039;t want directions from the overworld map.&lt;br /&gt;
&lt;br /&gt;
An alternate method for finding particular information on forms is the [[Power finder]]&lt;br /&gt;
&lt;br /&gt;
=Terminal Output=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;NOTE&#039;&#039;&#039;: The terminal does not list 100% of areas that a player can go to. Examples are the Old Factory in Fairhaven and Woodfield Prison in Woodfield, with forms unlisted on terminal output.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    Hotel Oblivion - Lobby and Floor 1		(PSAS)1-5 Reward Bonus &amp;gt; 130% Danger: (50%)&lt;br /&gt;
    	Moth Girl(Minion-50%)	&lt;br /&gt;
    	Mouse(Boss-100%)(House Mouse)	&lt;br /&gt;
    	House Cat(Minion-50%)	&lt;br /&gt;
    The City		(PSAS)1-5 Reward Bonus &amp;gt; 130% Danger: (20%)&lt;br /&gt;
    	Female Husky(Mook-40%)	&lt;br /&gt;
    	Blue Gryphon(Mid Boss-65%)	&lt;br /&gt;
    	Skunk Beast(Mid Boss-65%)	&lt;br /&gt;
    	Rubber Balls(Mook-40%)	&lt;br /&gt;
    	Skunk Girl(Minion-50%)	&lt;br /&gt;
    	Latex Fox(Minion-50%)	&lt;br /&gt;
    	Raccoon Guy(Boss-100%)	&lt;br /&gt;
    	Christmas Skunk Chick(Boss-100%)(S)	&lt;br /&gt;
    Woodfield City - SW		(PSAS)1-8 Reward Bonus &amp;gt; 130% Danger: (33%)&lt;br /&gt;
    	Night Stalker(Mid Boss-65%)	&lt;br /&gt;
    	Troll(Minion-50%)	&lt;br /&gt;
    	Mouthless Stranger(Boss-100%)	&lt;br /&gt;
    	Orc(Minion-50%)	&lt;br /&gt;
    	Fey Folke(Mid Boss-65%)	&lt;br /&gt;
    Area Around Toy Factory		(PSAS)2-7 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Female Husky(Mook-40%)	&lt;br /&gt;
    	Skunk Girl(Minion-50%)	&lt;br /&gt;
    	Latex Fox(Minion-50%)	&lt;br /&gt;
    	Lizard Girl(Boss-100%)	&lt;br /&gt;
    NE the city		(PSAS)3-8 Reward Bonus &amp;gt; 130% Danger: (40%)&lt;br /&gt;
    	Shadow Dragon(Boss-100%)	&lt;br /&gt;
    	Male Alley Cat(Mook-40%)	&lt;br /&gt;
    	Christmas Skunk Chick(Boss-100%)(S)	&lt;br /&gt;
    	Bunny Girl(Boss-100%)	&lt;br /&gt;
    	Vixen Nurse(Boss-100%) 	&lt;br /&gt;
    	Latex Snow Leopard(Minion-50%)	&lt;br /&gt;
    	Pink Panda(Mid Boss-65%)	&lt;br /&gt;
    Hotel Oblivion - Floor 2		(PSAS)5-8 Reward Bonus &amp;gt; 130% Danger: (50%)&lt;br /&gt;
    	Skunk Girl(Minion-50%)	&lt;br /&gt;
    	Latex Fox(Minion-50%)	&lt;br /&gt;
    	Highway Mouse(Boss-100%)(Knockout Mouse)	&lt;br /&gt;
    Museum external		(PSAS)5-11 Reward Bonus &amp;gt; 130% Danger: (66%)&lt;br /&gt;
    	Anole(Boss-100%)	&lt;br /&gt;
    	Woolly Mammoth(Boss-100%)	&lt;br /&gt;
    	Balaur Taur(Boss-100%)	&lt;br /&gt;
    	Utahraptor(Boss-100%)	&lt;br /&gt;
    Museum Internal		(PSAS)5-11 Reward Bonus &amp;gt; 130% Danger: (66%)&lt;br /&gt;
    	Male Rex(Boss-100%)	&lt;br /&gt;
    	Momma Bronto(Mid Boss-65%)	&lt;br /&gt;
    	Minotaur(Boss-100%)	&lt;br /&gt;
    	Sabertoothed Liger(Hard Boss-160%)	&lt;br /&gt;
    SE the city		(PSAS)5-10 Reward Bonus &amp;gt; 130% Danger: (20%)&lt;br /&gt;
    	Female Husky(Mook-40%)	&lt;br /&gt;
    	Blue Gryphon(Mid Boss-65%)	&lt;br /&gt;
    	Skunk Girl(Minion-50%)	&lt;br /&gt;
    	Latex Fox(Minion-50%)	&lt;br /&gt;
    	Christmas Skunk Chick(Boss-100%)(S)	&lt;br /&gt;
    	Mental Mouse(Boss-100%)	&lt;br /&gt;
    	Wolf Beast(Mid Boss-65%)	&lt;br /&gt;
    	Collie Herm(Boss-100%)	&lt;br /&gt;
    Lycaon Hunting Ground		6-12 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Red Squirrel(Boss-100%)	&lt;br /&gt;
    Museum Burial Mound		(PSAS)6-13 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Golden Jackal(Minion-50%)	&lt;br /&gt;
    	Momma Bronto(Mid Boss-65%)	&lt;br /&gt;
    	Steelfang Jackal(Hard Boss-160%)	&lt;br /&gt;
    	Blue Sphinx(Mid Boss-65%)	&lt;br /&gt;
    Under Mall		(PSAS)6-12 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Moth Girl(Minion-50%)	&lt;br /&gt;
    	Ember Warrior(Boss-100%)	&lt;br /&gt;
    	Ember Breeder(Mid Boss-65%)	&lt;br /&gt;
    Woodfield Gymnasium - Ground Floor		(PSAS)6-12 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Amazonian(Mid Boss-65%)	&lt;br /&gt;
    	Cosm(Boss-100%)	&lt;br /&gt;
    	Mutated Brute(Minion-50%)	&lt;br /&gt;
    Alley		(PSAS)8-15 Reward Bonus &amp;gt; 129% Danger: (70%)&lt;br /&gt;
    	Female Husky(Mook-40%)	&lt;br /&gt;
    	Latex Fox(Minion-50%)	&lt;br /&gt;
    	Feral Wolfess(Boss-100%)	&lt;br /&gt;
    	German Shepherd(Boss-100%)	&lt;br /&gt;
    	Doberman(Boss-100%)	&lt;br /&gt;
    	Alpha Husky(Boss-100%)	&lt;br /&gt;
    Hotel Oblivion - Floor 3 		(PSAS)8-10 Reward Bonus &amp;gt; 130% Danger: (50%)&lt;br /&gt;
    	Blue Gryphon(Mid Boss-65%)	&lt;br /&gt;
    	Skunk Beast(Mid Boss-65%)	&lt;br /&gt;
    	Busty Cow(Mook-40%)	&lt;br /&gt;
    Seelie Sweets Store		(PSAS)8-13 Reward Bonus &amp;gt; 130% Danger: (60%)&lt;br /&gt;
    	Jawbreaker(Boss-100%)	&lt;br /&gt;
    	Chocolate Bunny(Minion-50%)	&lt;br /&gt;
    	Gingerbread Fox(Minion-50%)	&lt;br /&gt;
    	Slurry Girl(Boss-100%)	&lt;br /&gt;
    	Sweet Sheep(Boss-100%)	&lt;br /&gt;
    Sewers		(PSAS)8-15 Reward Bonus &amp;gt; 130% Danger: (66%)&lt;br /&gt;
    	Male Gator(Boss-100%)	&lt;br /&gt;
    	Frog Prince(Boss-100%)	&lt;br /&gt;
    	Goo Girl(Mid Boss-65%)	&lt;br /&gt;
    	Ember Warrior(Boss-100%)	&lt;br /&gt;
    	Ember Breeder(Mid Boss-65%)	&lt;br /&gt;
    Woodfield City - NW		(PSAS)8-18 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Valkyrie(Boss-100%)	&lt;br /&gt;
    	Gladiator(Mid Boss-65%)	&lt;br /&gt;
    	Leather Mistress(Minion-50%)	&lt;br /&gt;
    	Masked Angel(Boss-100%)	&lt;br /&gt;
    Woodfield Gymnasium - First Floor		(PSAS)8-15 Reward Bonus &amp;gt; 130% Danger: (66%)&lt;br /&gt;
    	Amazonian(Mid Boss-65%)	&lt;br /&gt;
    	Muscle Hulk(Boss-100%)	&lt;br /&gt;
    	Mutated Brute(Minion-50%)	&lt;br /&gt;
    Hotel Oblivion - Floor 2 Boss		(PSAS)10-11 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Clydesdale Stud(Mid Boss-65%)	&lt;br /&gt;
    Hotel Oblivion - Floor 4		(PSAS)10-12 Reward Bonus &amp;gt; 130% Danger: (50%)&lt;br /&gt;
    	Anole(Boss-100%)	&lt;br /&gt;
    	Honey Bear(Boss-100%)	&lt;br /&gt;
    	Hyena(Minion-50%)(Hyena Herm)	&lt;br /&gt;
    Nightclub		(PSAS)10-28 Reward Bonus &amp;gt; 130% Danger: (140%)&lt;br /&gt;
    	Slut Rat(Mid Boss-65%)	&lt;br /&gt;
    	Mechanical Mephit(Boss-100%)	&lt;br /&gt;
    	Goo Girl(Mid Boss-65%)	&lt;br /&gt;
    	Salamander Femme(Boss-100%)	&lt;br /&gt;
    	Ember Breeder(Mid Boss-65%)	&lt;br /&gt;
    Ocean Surface		(PSAS)10-15 Reward Bonus &amp;gt; 130% Danger: (60%)&lt;br /&gt;
    	Horseshoe Crab(Boss-100%)	&lt;br /&gt;
    	Inflatable Turtle Raft(Boss-100%)	&lt;br /&gt;
    	Lobster(Boss-100%)	&lt;br /&gt;
    	Puffin(Boss-100%)	&lt;br /&gt;
    Parking Garage Two		(PSAS)10-20 Reward Bonus &amp;gt; 130% Danger: (60%)&lt;br /&gt;
    	Skunk Beast(Mid Boss-65%)	&lt;br /&gt;
    	Skunk Girl(Minion-50%)	&lt;br /&gt;
    	Shadow Vixen(Boss-100%)	&lt;br /&gt;
    	Palmetto Roach(Minion-50%)	&lt;br /&gt;
    	Goo Girl(Mid Boss-65%)	&lt;br /&gt;
    Toy Factory		(PSAS)10-15 Reward Bonus &amp;gt; 129% Danger: (66%)&lt;br /&gt;
    	Loose Wire(Underling-30%)(M)	&lt;br /&gt;
    	Clockwork Fox Guy(Mid Boss-65%)	&lt;br /&gt;
    	Clockwork Fox Girl(Mid Boss-65%)	&lt;br /&gt;
    	Patchwork Rabbit(Mook-40%)	&lt;br /&gt;
    	Pretty Pony(Boss-100%)	&lt;br /&gt;
    Private Garden		(PSAS)(Owned)11-20 Reward Bonus &amp;gt; 130% Danger: (50%)&lt;br /&gt;
    	Tulip(Boss-100%)	&lt;br /&gt;
    	Hamster(Boss-100%)	&lt;br /&gt;
    	Sparrow(Boss-100%)	&lt;br /&gt;
    	Hugely Hung Happy Hyper Herm Horse(Boss-100%)	&lt;br /&gt;
    East Highway		(PSAS)12-16 Reward Bonus &amp;gt; 129% Danger: (66%)&lt;br /&gt;
    	Crimson Pegasus(Boss-100%)	&lt;br /&gt;
    	Road Hog(Boss-100%)	&lt;br /&gt;
    	Painted Wolf Herm(Boss-100%)	&lt;br /&gt;
    	Salamander Femme(Boss-100%)	&lt;br /&gt;
    	Highway Mouse(Boss-100%)(Knockout Mouse)	&lt;br /&gt;
    Hotel Oblivion - Floor 3 		Boss 12-13 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Collie Herm(Boss-100%)	&lt;br /&gt;
    Hotel Oblivion - Floor 5		12-14 Reward Bonus &amp;gt; 130% Danger: (50%)&lt;br /&gt;
    	Mouse Taur(Boss-100%)	&lt;br /&gt;
    	Latex Snow Leopard(Minion-50%)	&lt;br /&gt;
    	Painted Wolf Herm(Boss-100%)	&lt;br /&gt;
    	Ember Breeder(Mid Boss-65%)	&lt;br /&gt;
    Seelie Sweets Factory		12-17 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Lollipop Lady(Minion-50%)	&lt;br /&gt;
    	Slurry Girl(Boss-100%)	&lt;br /&gt;
    Seelie Sweets Factory 1st Floor 		(PSAS)12-17 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Lollipop Lady(Minion-50%)	&lt;br /&gt;
    	Slurry Girl(Boss-100%)	&lt;br /&gt;
    	Fluffy Skunk(Boss-100%)	&lt;br /&gt;
    Seelie Sweets Store Alley		(PSAS)12-17 Reward Bonus &amp;gt; 130% Danger: (60%)&lt;br /&gt;
    	Herm Chocolate Lab(Boss-100%)(Chocolate Lab)	&lt;br /&gt;
    	Female Chocolate Lab(Boss-100%)(Chocolate Lab)	&lt;br /&gt;
    	Male Chocolate Lab(Boss-100%)(Chocolate Lab)	&lt;br /&gt;
    Woodfield City - NE 		(PSAS)12-17 Reward Bonus &amp;gt; 130% Danger: (70%)&lt;br /&gt;
    	Animate Doll(Minion-50%)	&lt;br /&gt;
    	Banshee(Minion-50%)	&lt;br /&gt;
    	Ghost(Mid Boss-65%)	&lt;br /&gt;
    Junkyard Mountain Sector A		(PSAS)13-18 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Chiller(Mid Boss-65%)	&lt;br /&gt;
    	Bulldog(Mid Boss-65%)	&lt;br /&gt;
    	Computer Mouse(Minion-50%)(M)	&lt;br /&gt;
    	Code Monkey(Boss-100%)	&lt;br /&gt;
    Hotel Oblivion - Floor 4 Boss 		14-15 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Bunny Boy(Minion-50%)	&lt;br /&gt;
    Grassland		15-20 Reward Bonus &amp;gt; 130% Danger: (0%)&lt;br /&gt;
    	Village Guard Skunk Beast(Boss-100%)(Skunk Beast)	&lt;br /&gt;
    	Village Guard House Cat(Boss-100%)(House Cat)	&lt;br /&gt;
    	Village Guard Clockwork Fox Girl(Boss-100%)(Clockwork Fox Girl)	&lt;br /&gt;
    Ocean Depth 1		(PSAS)15-20 Reward Bonus &amp;gt; 130% Danger: (60%)&lt;br /&gt;
    	Jellyfish(Boss-100%)	&lt;br /&gt;
    	Water Hydra(Boss-100%)	&lt;br /&gt;
    	Anthro Dolphin(Boss-100%)	&lt;br /&gt;
    	Squid Girl(Boss-100%)	&lt;br /&gt;
    Woodfield City - SE 		(PSAS)15-21 Reward Bonus &amp;gt; 130% Danger: (40%)&lt;br /&gt;
    	Gladiator(Mid Boss-65%)	&lt;br /&gt;
    	Superior Human(Minion-50%)(Genetically Superior Human)	&lt;br /&gt;
    	Female Commando(Minion-50%)	&lt;br /&gt;
    	Android(Boss-100%)	&lt;br /&gt;
    Corn Maze		(PSAS)16-21 Reward Bonus &amp;gt; 130% Danger: (66%)&lt;br /&gt;
    	Wolf Boy(Minion-50%)	&lt;br /&gt;
    	Fox Girl(Minion-50%)	&lt;br /&gt;
    	Female Snow Leopardtaur(Boss-100%)	&lt;br /&gt;
    	Tarragon(Boss-100%)	&lt;br /&gt;
    	Chocolate Cow(Boss-100%)	&lt;br /&gt;
    Hotel Oblivion - Floor 5 Boss 		16-17 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Fox Boy(Mid Boss-65%)	&lt;br /&gt;
    The Zoo		(PSAS)16-24 Reward Bonus &amp;gt; 130% Danger: (66%)&lt;br /&gt;
    	Small Felinoid(Mid Boss-65%)	&lt;br /&gt;
    	Gray Bat(Minion-50%)	&lt;br /&gt;
    	Graceful Crane(Boss-100%)	&lt;br /&gt;
    	Snapping Turtle(Boss-100%)	&lt;br /&gt;
    Farm		(PSAS)18-25 Reward Bonus &amp;gt; 130% Danger: (66%)&lt;br /&gt;
    	Farm Hen(Boss-100%)	&lt;br /&gt;
    	Donkey Boy(Boss-100%)	&lt;br /&gt;
    	Prim Piggy(Boss-100%)	&lt;br /&gt;
    	Mouse(Boss-100%)(House Mouse)	&lt;br /&gt;
    	Clydesdale Stud(Mid Boss-65%)	&lt;br /&gt;
    	Country Rat(Boss-100%)	&lt;br /&gt;
    	Busty Cow(Mook-40%)	&lt;br /&gt;
    	House Cat(Minion-50%)	&lt;br /&gt;
    Graveyard		(PSAS)18-25 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Vampire(Boss-100%)(Vampire Herm)	&lt;br /&gt;
    	Zombie(Minion-50%)	&lt;br /&gt;
    	Raised Pharaoh(Mid Boss-65%)	&lt;br /&gt;
    	Busty Succubus(Mid Boss-65%)	&lt;br /&gt;
    	Zombie Stripper(Minion-50%)	&lt;br /&gt;
    	Sultry Vampire(Mid Boss-65%)	&lt;br /&gt;
    Hotel Oblivion - Floor 6	18-20 Reward Bonus &amp;gt; 130% Danger: (65%)	&lt;br /&gt;
    	Clockwork Fox Guy(Mid Boss-65%)	&lt;br /&gt;
    	Clockwork Fox Girl(Mid Boss-65%)	&lt;br /&gt;
    	Female Snow Leopardtaur(Boss-100%)	&lt;br /&gt;
    Seelie Sweets Factory 3rd Floor 		(PSAS)18-23 Reward Bonus &amp;gt; 130% Danger: (60%)&lt;br /&gt;
    	Jawbreaker(Boss-100%)	&lt;br /&gt;
    	Lollipop Lady(Minion-50%)	&lt;br /&gt;
    	Slurry Girl(Boss-100%)	&lt;br /&gt;
    The Zoo Aviary		(PSAS)18-26 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Bird of Paradise(Boss-100%)	&lt;br /&gt;
    	Dandy Peacock(Boss-100%)	&lt;br /&gt;
    	Eagle Girl(Boss-100%)	&lt;br /&gt;
    	Parrot Lady(Boss-100%)	&lt;br /&gt;
    Junkyard Mountain Sector B		19-24 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Cog(Mid Boss-65%)(M)	&lt;br /&gt;
    Nightclub Boss		(PSAS)19-23 Reward Bonus &amp;gt; 130% Danger: (200%)&lt;br /&gt;
    	Wolf Boy(Minion-50%)	&lt;br /&gt;
    	Lizard Girl(Boss-100%)	&lt;br /&gt;
    	Female Alley Cat(Boss-100%)	&lt;br /&gt;
    	Diskoyote(Hard Boss-160%)	&lt;br /&gt;
    Barn		(PSAS)20-26 Reward Bonus &amp;gt; 130% Danger: (70%)&lt;br /&gt;
    	Crested Wyvern(Boss-100%)	&lt;br /&gt;
    	Cowgirl(Boss-100%)(Cow Girl)	&lt;br /&gt;
    	Farm Hen(Boss-100%)	&lt;br /&gt;
    	Female Lamia(Boss-100%)	&lt;br /&gt;
    	Prim Piggy(Boss-100%)	&lt;br /&gt;
    	Chocolate Cow(Boss-100%)	&lt;br /&gt;
    	Clydesdale Stud(Mid Boss-65%)	&lt;br /&gt;
    Fairhaven Park		(PSAS)20-29 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	White Unicorn Mare(Boss-100%)	&lt;br /&gt;
    	Honey Bear(Boss-100%)	&lt;br /&gt;
    	Honey Bee(Mid Boss-65%)	&lt;br /&gt;
    	Parasitic Plant(Boss-100%)	&lt;br /&gt;
    Ocean Depth 2		(PSAS)20-25 Reward Bonus &amp;gt; 130% Danger: (65%)&lt;br /&gt;
    	Water Hydra(Boss-100%)	&lt;br /&gt;
    	Killer Whale(Boss-100%)	&lt;br /&gt;
    	Anthro Dolphin(Boss-100%)	&lt;br /&gt;
    	Squid Girl(Boss-100%)	&lt;br /&gt;
    	Aquafeline(Boss-100%)	&lt;br /&gt;
    Pouch		(PSAS)20-20 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Kangaroo God Image(Boss-100%)(M)	&lt;br /&gt;
    The Zoo - Grasslands		(PSAS)20-28 Reward Bonus &amp;gt; 130% Danger: (66%)&lt;br /&gt;
    	Tricky Trunker(Mid Boss-65%)	&lt;br /&gt;
    	Serval(Minion-50%)	&lt;br /&gt;
    	Thirsty Badger(Boss-100%)	&lt;br /&gt;
    	Lion Beast(Mid Boss-65%)	&lt;br /&gt;
    	Hyena(Minion-50%)(Hyena Herm)	&lt;br /&gt;
    Woodfield Park		(PSAS)20-26 Reward Bonus &amp;gt; 130% Danger: (120%)&lt;br /&gt;
    	Fairy(Boss-100%)	&lt;br /&gt;
    	Siren(Minion-50%)	&lt;br /&gt;
    	Venus Mantrap(Boss-100%)	&lt;br /&gt;
    	Circus Clown(Minion-50%)	&lt;br /&gt;
    	Blade Elf(Boss-100%)	&lt;br /&gt;
    	Dark Mistborn(Boss-100%)	&lt;br /&gt;
    Fairhaven Circus		(PSAS)21-24 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Skink Skank(Boss-100%)	&lt;br /&gt;
    	Parade Dragon(Boss-100%)	&lt;br /&gt;
    	Card Shark(Boss-100%)	&lt;br /&gt;
    	Striped Snake Beast(Boss-100%)	&lt;br /&gt;
    East Forest		(PSAS)22-27 Reward Bonus &amp;gt; 130% Danger: (75%)&lt;br /&gt;
    	Feral Wolfess(Boss-100%)	&lt;br /&gt;
    	Fox Boy(Mid Boss-65%)	&lt;br /&gt;
    	Female Snow Leopardtaur(Boss-100%)	&lt;br /&gt;
    	Deer Herm(Boss-100%)	&lt;br /&gt;
    	Wolven Predator(Boss-100%)	&lt;br /&gt;
    	Ebony Raven(Minion-50%)	&lt;br /&gt;
    	Giant Bat(Minion-50%)	&lt;br /&gt;
    	Bunny Boy(Minion-50%)	&lt;br /&gt;
    Fengrove Hills		(PSAS)22-26 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Ogre(Boss-100%)	&lt;br /&gt;
    	Hunched Dwarf(Boss-100%)	&lt;br /&gt;
    NEIN		(PSAS)22-27 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Vorpal Rat(Boss-100%)	&lt;br /&gt;
    	Gel Gal(Boss-100%)	&lt;br /&gt;
    	Pesky Gnat(Boss-100%)	&lt;br /&gt;
    	Sea Angel(Boss-100%)	&lt;br /&gt;
    	Ant Girl(Boss-100%)	&lt;br /&gt;
    Hotel Oblivion - Floor 6 Boss 		24-25 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Male Rex(Boss-100%)	&lt;br /&gt;
    Seelie Sweets Office		(PSAS)24-29 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Unholy Candycorn(Boss-100%)(H)	&lt;br /&gt;
    	Sour Midget(Minion-50%)	&lt;br /&gt;
    	Slurry Girl(Boss-100%)	&lt;br /&gt;
    The Zoo - Jungle		(PSAS)24-32 Reward Bonus &amp;gt; 130% Danger: (66%)&lt;br /&gt;
    	Panther Taur(Boss-100%)	&lt;br /&gt;
    	Gorilla(Boss-100%)	&lt;br /&gt;
    	Red Panda(Boss-100%)	&lt;br /&gt;
    	Monkey(Boss-100%)	&lt;br /&gt;
    	Friendly Fossa(Boss-100%)	&lt;br /&gt;
    The Zoo - Savannah		(PSAS)24-32 Reward Bonus &amp;gt; 130% Danger: (66%)&lt;br /&gt;
    	Elephant(Boss-100%)	&lt;br /&gt;
    	Cheetah(Boss-100%)	&lt;br /&gt;
    	Giraffe(Boss-100%)	&lt;br /&gt;
    	Hook Rhino(Hard Boss-160%)	&lt;br /&gt;
    	Impala(Boss-100%)	&lt;br /&gt;
    Celestial Pool		(PSAS)25-34 Reward Bonus &amp;gt; 130% Danger: (0%)&lt;br /&gt;
    	Celestial Attendant(Boss-100%)	&lt;br /&gt;
    Grubby Jungle		(PSAS)25-35 Reward Bonus &amp;gt; 130% Danger: (65%)&lt;br /&gt;
    	Honeypot Ant(Boss-100%)	&lt;br /&gt;
    	Giant Beetle(Mid Boss-65%)(Steel Hercules)	&lt;br /&gt;
    Hotel Oblivion - Floor 7		(PSAS)25-28 Reward Bonus &amp;gt; 130% Danger: (65%)&lt;br /&gt;
    	Margay(Minion-50%)	&lt;br /&gt;
    	Chinchilla Cuntboy(Boss-100%)	&lt;br /&gt;
    	Parasitic Plant(Boss-100%)	&lt;br /&gt;
    	Ember Warrior(Boss-100%)	&lt;br /&gt;
    Mountain Path		(PSAS)25-30 Reward Bonus &amp;gt; 129% Danger: (25%)&lt;br /&gt;
    	Quilled Tousky(Minion-50%)	&lt;br /&gt;
    	Diamond Drake(Boss-100%)	&lt;br /&gt;
    	Horned Wyvern(Mid Boss-65%)	&lt;br /&gt;
    	Dracnadea Lupus(Boss-100%)	&lt;br /&gt;
    Ocean Depth 3		(PSAS)25-30 Reward Bonus &amp;gt; 129% Danger: (70%)&lt;br /&gt;
    	Clownfish(Boss-100%)	&lt;br /&gt;
    	Killer Whale(Boss-100%)	&lt;br /&gt;
    	Octopus Guy(Boss-100%)	&lt;br /&gt;
    	Man-o-War(Boss-100%)	&lt;br /&gt;
    	Swordfish(Boss-100%)	&lt;br /&gt;
    	Sea Tiger(Boss-100%)(Tiger Shark)	&lt;br /&gt;
    PHG - Thextera - Dark Corridors 		(PSAS)25-45 Reward Bonus &amp;gt; 130% Danger: (65%)&lt;br /&gt;
    	Latex Succufox(Boss-100%)	&lt;br /&gt;
    	Viscous Lupimorph(Mid Boss-65%)	&lt;br /&gt;
    	Vulpine Hulk(Boss-100%)	&lt;br /&gt;
    River		(PSAS)25-30 Reward Bonus &amp;gt; 130% Danger: (75%)&lt;br /&gt;
    	Male Otter(Boss-100%)(Otter)	&lt;br /&gt;
    	Female Otter(Boss-100%)(Otter)	&lt;br /&gt;
    	Rabid Beaver(Boss-100%)	&lt;br /&gt;
    	Male Gator(Boss-100%)	&lt;br /&gt;
    	Male Water Moccasin(Minion-50%)	&lt;br /&gt;
    Naga Swamp		(PSAS)26-35 Reward Bonus &amp;gt; 129% Danger: (100%)&lt;br /&gt;
    	Squid Girl(Boss-100%)	&lt;br /&gt;
    	Crystal Avian(Boss-100%)	&lt;br /&gt;
    	Female Lamia(Boss-100%)	&lt;br /&gt;
    	Shadow Dragon(Boss-100%)	&lt;br /&gt;
    Woodfield City - Residential Area		(PSAS)26-35 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Android(Boss-100%)	&lt;br /&gt;
    	Perfect Soldier(Mid Boss-65%)(Genetically Superior Human)	&lt;br /&gt;
    	Combat Android(Boss-100%)	&lt;br /&gt;
    Fengrove Caves		(PSAS)27-32 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Blade Beast(Boss-100%)	&lt;br /&gt;
    	Dark Elf Male(Boss-100%)	&lt;br /&gt;
    	Dark Elf Female(Boss-100%)	&lt;br /&gt;
    	Orthom Ovaped(Boss-100%)	&lt;br /&gt;
    	Orthom Brute(Boss-100%)	&lt;br /&gt;
    Graveyard 2		(PSAS)27-27 Reward Bonus &amp;gt; 130% Danger: (25%)&lt;br /&gt;
    	Walking Vagina(Mid Boss-65%)	&lt;br /&gt;
    	Nectaurine(Boss-100%)	&lt;br /&gt;
    	Hydick(Boss-100%)	&lt;br /&gt;
    Rolling Hills		(PSAS)27-32 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Yama Inu(Boss-100%)	&lt;br /&gt;
    	King Cobra(Boss-100%)	&lt;br /&gt;
    	Dweller(Boss-100%)	&lt;br /&gt;
    	Sa&#039;iryim(Mid Boss-65%)	&lt;br /&gt;
    Somnium Arbors		(PSAS)(Owned)27-36 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Cerberus Herm(Boss-100%)	&lt;br /&gt;
    	Margay Taur(Mid Boss-65%)	&lt;br /&gt;
    	Cat Girl(Boss-100%)	&lt;br /&gt;
    	Brown Bear Shemale(Boss-100%)	&lt;br /&gt;
    The Zoo - Outback		(PSAS)28-36 Reward Bonus &amp;gt; 129% Danger: (66%)&lt;br /&gt;
    	Red Kangaroo(Boss-100%)	&lt;br /&gt;
    	Australian Magpie(Boss-100%)	&lt;br /&gt;
    	Awesome Opossum(Boss-100%)	&lt;br /&gt;
    Hotel Oblivion - Floor 7 Boss		(PSAS)29-30 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	&amp;gt;&amp;lt;&amp;gt;(Hard Boss-160%)(M)	&lt;br /&gt;
    Convention Center Main Hall 		(PSAS)30-37 Reward Bonus &amp;gt; 130% Danger: (400%)&lt;br /&gt;
    	Cat Boi(Boss-100%)(Cat Girl)	&lt;br /&gt;
    	Cat Girl(Boss-100%)	&lt;br /&gt;
    	Skunk Girl Cosplayer(Boss-100%)(Skunk Girl)	&lt;br /&gt;
    	Giant Robot(Boss-100%)	&lt;br /&gt;
    	Marbled Fox(Boss-100%)	&lt;br /&gt;
    Convention Center Parking Lot		(PSAS)30-34 Reward Bonus &amp;gt; 130% Danger: (200%)&lt;br /&gt;
    	Skunk Girl Cosplayer(Boss-100%)(Skunk Girl)	&lt;br /&gt;
    	Giant Robot(Boss-100%)	&lt;br /&gt;
    Humboldt State Park 		(PSAS)30-40 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Coatl Servant(Boss-100%)	&lt;br /&gt;
    Military Base		(PSAS)30-35 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Bearded Dragon Recruit(Boss-100%)	&lt;br /&gt;
    	Saber-toothed Soldier(Boss-100%)	&lt;br /&gt;
    	Mutated Brute(Minion-50%)	&lt;br /&gt;
    	Rabid Squirrel(Boss-100%)	&lt;br /&gt;
    Ocean Depth 4		(PSAS)30-35 Reward Bonus &amp;gt; 129% Danger: (75%)&lt;br /&gt;
    	Clownfish(Boss-100%)	&lt;br /&gt;
    	Anglerfish(Boss-100%)	&lt;br /&gt;
    	Water Dragon(Boss-100%)	&lt;br /&gt;
    	Bull Shark(Boss-100%)	&lt;br /&gt;
    	Octopus Guy(Boss-100%)	&lt;br /&gt;
    	Sea Tiger(Boss-100%)(Tiger Shark)	&lt;br /&gt;
    Seelie Sweets High Security Area		(PSAS)30-35 Reward Bonus &amp;gt; 130% Danger: (60%)&lt;br /&gt;
    	Unholy Candycorn(Boss-100%)(H)	&lt;br /&gt;
    	Jawbreaker(Boss-100%)	&lt;br /&gt;
    Underwater Tunnels		(PSAS)30-37 Reward Bonus &amp;gt; 130% Danger: (50%)&lt;br /&gt;
    	Ancient Tortoise(Boss-100%)	&lt;br /&gt;
    	&amp;gt;&amp;lt;&amp;gt;(Hard Boss-160%)(M)	&lt;br /&gt;
    	Fire Newt(Boss-100%)	&lt;br /&gt;
    	Hissah(Boss-100%)	&lt;br /&gt;
    Hotel Oblivion - Floor 8		(PSAS)31-33 Reward Bonus &amp;gt; 130% Danger: (65%)&lt;br /&gt;
    	Male Otter(Boss-100%)(Otter)	&lt;br /&gt;
    	Corota(Boss-100%)	&lt;br /&gt;
    	Porcupine(Minion-50%)	&lt;br /&gt;
    	Rabid Squirrel(Boss-100%)	&lt;br /&gt;
    NEIN Dome		(PSAS)31-40 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Crystal Spider(Boss-100%)	&lt;br /&gt;
    	Honeypot Ant(Boss-100%)	&lt;br /&gt;
    	Clockwork Mantis(Boss-100%)	&lt;br /&gt;
    	Runic Scorpion(Boss-100%)(P)	&lt;br /&gt;
    	Steel Hercules(Boss-100%)	&lt;br /&gt;
    	Emerald Dragonfly(Mid Boss-65%)	&lt;br /&gt;
    Woodfield City - Industrial Area		(PSAS)31-38 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Giant(Minion-50%)	&lt;br /&gt;
    	Goblin(Boss-100%)(Goblin Girl)	&lt;br /&gt;
    	Nephilim(Boss-100%)	&lt;br /&gt;
    	Serene Elf(Boss-100%)	&lt;br /&gt;
    	Tattooed Dullahan(Boss-100%)	&lt;br /&gt;
    Woodfield College		(PSAS)31-40 Reward Bonus &amp;gt; 130% Danger: (95%)&lt;br /&gt;
    	Math Teacher(Boss-100%)	&lt;br /&gt;
    	Anime Babe(Boss-100%)	&lt;br /&gt;
    	Manly Incubus(Boss-100%)	&lt;br /&gt;
    Jagged Foothills		(PSAS)32-37 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	King Cobra(Boss-100%)	&lt;br /&gt;
    	Fox Taur(Boss-100%)	&lt;br /&gt;
    	Mootaur(Boss-100%)	&lt;br /&gt;
    	Cactus Mephitaur(Hard Boss-160%)	&lt;br /&gt;
    Marshy Swamp		(PSAS)33-39 Reward Bonus &amp;gt; 130% Danger: (95%)&lt;br /&gt;
    	Swamp Stalker(Boss-100%)	&lt;br /&gt;
    	Mobile Shrubbery(Underling-30%)	&lt;br /&gt;
    	Catfish(Boss-100%)	&lt;br /&gt;
    	Fern Dragon(Boss-100%)	&lt;br /&gt;
    	Male Puddlejumper(Boss-100%)(Puddlejumper)	&lt;br /&gt;
    	Female Puddlejumper(Boss-100%)(Puddlejumper)	&lt;br /&gt;
    Ocean Floor		(PSAS)33-50 Reward Bonus &amp;gt; 130% Danger: (200%)&lt;br /&gt;
    	Priapan Orca(Boss-100%)	&lt;br /&gt;
    	Anglerfish(Boss-100%)	&lt;br /&gt;
    	Water Dragon(Boss-100%)	&lt;br /&gt;
    	Bull Shark(Boss-100%)	&lt;br /&gt;
    	Octopus Guy(Boss-100%)	&lt;br /&gt;
    	Mantis Shrimp(Mid Boss-65%)	&lt;br /&gt;
    Scrublands		(PSAS)33-38 Reward Bonus &amp;gt; 130% Danger: (150%)&lt;br /&gt;
    	Margay Taur(Mid Boss-65%)	&lt;br /&gt;
    	Harbinger Lynx(Mid Boss-65%)	&lt;br /&gt;
    	Margay(Minion-50%)	&lt;br /&gt;
    	Tarragon(Boss-100%)	&lt;br /&gt;
    	Flame Leopard(Boss-100%)	&lt;br /&gt;
    Ice Caves		(PSAS)34-39 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Female Snow Leopardtaur(Boss-100%)	&lt;br /&gt;
    	White Siberian Tiger(Boss-100%)	&lt;br /&gt;
    	Snowshoe Hare(Boss-100%)	&lt;br /&gt;
    	Icy Phoenix(Boss-100%)	&lt;br /&gt;
    City Sewers		(PSAS)35-42 Reward Bonus &amp;gt; 130% Danger: (140%)&lt;br /&gt;
    	Goo Girl(Boss-100%)	&lt;br /&gt;
    	Surviving Human(Minion-50%)(M)	&lt;br /&gt;
    	Hair-Bound Woman(Mid Boss-65%)	&lt;br /&gt;
    Crystal Gardens		(PSAS)35-40 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Female Otter(Boss-100%)(Otter)	&lt;br /&gt;
    	Mischievous Nogitsune(Boss-100%)	&lt;br /&gt;
    	Okami Boi(Boss-100%)	&lt;br /&gt;
    	Cabbotchon(Boss-100%)	&lt;br /&gt;
    Death Valley Scrublands 		(PSAS)36-44 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Roadrunner(Boss-100%)	&lt;br /&gt;
    	Fennec(Boss-100%)	&lt;br /&gt;
    	Peregrine Girl(Boss-100%)	&lt;br /&gt;
    	Shy Gecko(Boss-100%)	&lt;br /&gt;
    	Quail(Boss-100%)	&lt;br /&gt;
    Deep Scrublands		(PSAS)36-40 Reward Bonus &amp;gt; 130% Danger: (300%)&lt;br /&gt;
    	Margay Taur(Mid Boss-65%)	&lt;br /&gt;
    	Harbinger Lynx(Mid Boss-65%)	&lt;br /&gt;
    	Margay(Minion-50%)	&lt;br /&gt;
    	Porcupine(Minion-50%)	&lt;br /&gt;
    	Excited Harbinger Lynx(Boss-100%)(Harbinger Lynx)	&lt;br /&gt;
    Hotel Oblivion - Floor 8 Boss		(PSAS)36-37 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Mutated Brute(Minion-50%)	&lt;br /&gt;
    Seelie Sweets Presidential Office		(PSAS)36-41 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Cherry Cordial(Hard Boss-160%)	&lt;br /&gt;
    Underground River		(PSAS)36-43 Reward Bonus &amp;gt; 130% Danger: (120%)&lt;br /&gt;
    	Goo Girl(Boss-100%)	&lt;br /&gt;
    Arborwatch escape tunnel	37-42 Reward Bonus &amp;gt; 130% Danger: (80%)	&lt;br /&gt;
    	Ethereal Wolf(Boss-100%)	&lt;br /&gt;
    	Vulpergeist(Boss-100%)(P)	&lt;br /&gt;
    Dank Caverns		(PSAS)37-43 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Vampiric Wolf(Boss-100%)	&lt;br /&gt;
    	Vampire Pony(Boss-100%)	&lt;br /&gt;
    	Rock Lobster(Boss-100%)	&lt;br /&gt;
    	Ethereal Wolf(Boss-100%)	&lt;br /&gt;
    Hotel Oblivion - Floor 9		(PSAS)37-39 Reward Bonus &amp;gt; 130% Danger: (70%)&lt;br /&gt;
    	Leech(Boss-100%)	&lt;br /&gt;
    	Honey Bee(Mid Boss-65%)	&lt;br /&gt;
    	Pink Panda(Mid Boss-65%)	&lt;br /&gt;
    Ice Caverns		(PSAS)38-43 Reward Bonus &amp;gt; 130% Danger: (0%)&lt;br /&gt;
    	Polar Bear(Boss-100%)	&lt;br /&gt;
    	Penguin(Boss-100%)	&lt;br /&gt;
    	Arctic Fox(Boss-100%)	&lt;br /&gt;
    	Wechuge(Boss-100%)	&lt;br /&gt;
    Prroud Girl Gang Street 		(PSAS)38-45 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Plump Tigress(Mid Boss-65%)	&lt;br /&gt;
    	Corporate Cougar(Minion-50%)	&lt;br /&gt;
    	Stalking Tigress(Minion-50%)	&lt;br /&gt;
    Church of Promethea 		(PSAS)39-60 Reward Bonus &amp;gt; 128% Danger: (120%)&lt;br /&gt;
    	Skunk Beast Abomination(Mid Boss-65%)(Skunk Beast)	&lt;br /&gt;
    	Mutating Chocolate Cow(Mid Boss-65%)(Chocolate Cow)	&lt;br /&gt;
    	Mutated Congregation(Boss-100%)(Skunk Beast)	&lt;br /&gt;
    	Twisted Parishioner(Boss-100%)(Chocolate Cow)	&lt;br /&gt;
    Desert Wasteland		(PSAS)40-48 Reward Bonus &amp;gt; 104% Danger: (60%)&lt;br /&gt;
    	Parched Horror(Boss-100%)	&lt;br /&gt;
    	Fire Elemental(Boss-100%)	&lt;br /&gt;
    	Furie(Boss-100%)	&lt;br /&gt;
    	Scorpion(Boss-100%)	&lt;br /&gt;
    	Stag Beetle(Boss-100%)	&lt;br /&gt;
    	Egyptian Mau(Boss-100%)	&lt;br /&gt;
    Beach of the S.H.o.t.S		(PSAS)41-50 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Valkyrie(Boss-100%)	&lt;br /&gt;
    	Amazonian(Mid Boss-65%)	&lt;br /&gt;
    	Accursed Witch(Boss-100%)	&lt;br /&gt;
    	Beach Bunny(Boss-100%)(P)	&lt;br /&gt;
    Bozeman South Park		(PSAS)41-47 Reward Bonus &amp;gt; 129% Danger: (80%)&lt;br /&gt;
    	Crested Wyvern(Boss-100%)	&lt;br /&gt;
    	Horned Wyvern(Mid Boss-65%)	&lt;br /&gt;
    	Magma Wurm(Boss-100%)	&lt;br /&gt;
    	Crimson Wyrm(Boss-100%)	&lt;br /&gt;
    Deeper in the East Forest		(PSAS)41-45 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Black Panther(Boss-100%)	&lt;br /&gt;
    	Mantis(Boss-100%)	&lt;br /&gt;
    	Pangolin(Mid Boss-65%)	&lt;br /&gt;
    	Treant(Boss-100%)	&lt;br /&gt;
    Fairhaven Chemical		(PSAS)(Owned)41-46 Reward Bonus &amp;gt; 129% Danger: (90%)&lt;br /&gt;
    	Liquid Pantheress(Boss-100%)	&lt;br /&gt;
    	Mutant Hyena(Boss-100%)	&lt;br /&gt;
    	Green Hydra(Hard Boss-160%)	&lt;br /&gt;
    	Mutated Wolftaur(Mid Boss-65%)	&lt;br /&gt;
    Kaiju Island - Jungle		(PSAS)41-45 Reward Bonus &amp;gt; 130% Danger: (85%)&lt;br /&gt;
    	Giant Manticore(Boss-100%)(Manticore)	&lt;br /&gt;
    	Giant Quicksilver Serpent(Boss-100%)(Quicksilver Serpent)	&lt;br /&gt;
    	Behemoth(Hard Boss-160%)	&lt;br /&gt;
    	Giant Jorogumo(Boss-100%)(Jorogumo)	&lt;br /&gt;
    	Tentacular Titan(Mid Boss-65%)	&lt;br /&gt;
    Pet Shop of Horrors 		(PSAS)41-47 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Slinking Ferret(Boss-100%)	&lt;br /&gt;
    	Black Widow(Boss-100%)(Female Widow Convert)	&lt;br /&gt;
    	Cuddlefish(Boss-100%)	&lt;br /&gt;
    	Psycho Weasel(Mid Boss-65%)	&lt;br /&gt;
    Saltpeter Isle		41-45 Reward Bonus &amp;gt; 130% Danger: (85%)&lt;br /&gt;
    	Keroja(Mid Boss-65%)	&lt;br /&gt;
    Hotel Oblivion - Floor 10		(PSAS)42-45 Reward Bonus &amp;gt; 130% Danger: (75%)&lt;br /&gt;
    	Ancient Tortoise(Boss-100%)	&lt;br /&gt;
    	Chocolate Cow(Boss-100%)	&lt;br /&gt;
    	Salamander Femme(Boss-100%)	&lt;br /&gt;
    Hotel Oblivion - Floor 9 Boss		(PSAS)42-43 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Bearded Dragon Recruit(Boss-100%)	&lt;br /&gt;
    Lush Valley - PHG Magnus		(PSAS)42-48 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Shadow Dragon(Boss-100%)	&lt;br /&gt;
    	Feral Dragon(Boss-100%)	&lt;br /&gt;
    	Storm Dragon(Mid Boss-65%)	&lt;br /&gt;
    	Fern Dragon(Boss-100%)	&lt;br /&gt;
    NeoGAMES Lab		(PSAS)43-50 Reward Bonus &amp;gt; 129% Danger: (75%)&lt;br /&gt;
    	Skeletal Miscreant(Boss-100%)	&lt;br /&gt;
    	Ankylosaurian(Boss-100%)	&lt;br /&gt;
    	Uber Mensch(Boss-100%)	&lt;br /&gt;
    	Dairaiju(Boss-100%)	&lt;br /&gt;
    	Cyber Devil(Hard Boss-160%)	&lt;br /&gt;
    General Hospital		(PSAS)44-58 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Mad Doctor(Hard Boss-160%)	&lt;br /&gt;
    	Evil Nurse(Hard Boss-160%)	&lt;br /&gt;
    	Crazy Guy(Boss-100%)(Muscle Hulk)	&lt;br /&gt;
    	Abomination(Mid Boss-65%)	&lt;br /&gt;
    	Visceral Surgeon(Mid Boss-65%)	&lt;br /&gt;
    Techno Safari		(PSAS)44-52 Reward Bonus &amp;gt; 126% Danger: (100%)&lt;br /&gt;
    	Glowvine(Boss-100%)	&lt;br /&gt;
    	Mecha Mole(Hard Boss-160%)	&lt;br /&gt;
    	Chrome Shark Beast(Mid Boss-65%)	&lt;br /&gt;
    	Clockwork Cat(Boss-100%)	&lt;br /&gt;
    	Robottweiler(Mook-40%)	&lt;br /&gt;
    	Saber-toothed Bard(Mid Boss-65%)	&lt;br /&gt;
    	Cyber Serpent(Boss-100%)	&lt;br /&gt;
    	Peacock Spider(Mid Boss-65%)	&lt;br /&gt;
    	Diskoyote(Hard Boss-160%)	&lt;br /&gt;
    The King Stable - Outside		(PSAS)44-51 Reward Bonus &amp;gt; 129% Danger: (85%)&lt;br /&gt;
    	Akhal-Teke(Mid Boss-65%)	&lt;br /&gt;
    	Centaur Stallion(Boss-100%)	&lt;br /&gt;
    	Friesian Stallion(Boss-100%)	&lt;br /&gt;
    	Centaur Mare(Boss-100%)	&lt;br /&gt;
    	Mutating Horse Girl(Boss-100%)(M)	&lt;br /&gt;
    Twilight Caverns		(PSAS)44-49 Reward Bonus &amp;gt; 130% Danger: (70%)&lt;br /&gt;
    	Diamond Hydra(Boss-100%)(Diamond Drake)	&lt;br /&gt;
    	Diamond Mephit(Boss-100%)(Skunk Girl)	&lt;br /&gt;
    	Diamond Shadow Drake(Boss-100%)(Shadow Dragon)	&lt;br /&gt;
    	Crystal Spider(Boss-100%)	&lt;br /&gt;
    	Crystal Wyvern(Boss-100%)(Crystal Avian)	&lt;br /&gt;
    	Sparkle Skunk(Boss-100%)	&lt;br /&gt;
    Xanadu Gardens		(PSAS)(Owned)44-50 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Xanadu Bird(Boss-100%)	&lt;br /&gt;
    	Indicat(Boss-100%)	&lt;br /&gt;
    	Psilocybe Dragon(Boss-100%)	&lt;br /&gt;
    	Cativa(Boss-100%)	&lt;br /&gt;
    Opera House		(PSAS)45-52 Reward Bonus &amp;gt; 130% Danger: (120%)&lt;br /&gt;
    	Melodramatic Villain(Boss-100%)	&lt;br /&gt;
    	Heckler(Minion-50%)	&lt;br /&gt;
    	Masked Phantom(Mid Boss-65%)	&lt;br /&gt;
    	Muse(Mid Boss-65%)	&lt;br /&gt;
    	Opera Singer(Boss-100%)	&lt;br /&gt;
    Woodfield Library		(PSAS)45-50 Reward Bonus &amp;gt; 129% Danger: (70%)&lt;br /&gt;
    	Nanite Sorceress(Boss-100%)(Nanite Mage)	&lt;br /&gt;
    	Nanite Wizard(Boss-100%)(Nanite Mage)	&lt;br /&gt;
    Pet Shop of Cuteness		(PSAS)46-55 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Fluffy Kitten(Mid Boss-65%)(Fluffy Kitten Girl)	&lt;br /&gt;
    	Ragdoll Kitty(Minion-50%)	&lt;br /&gt;
    	Micro Fox(Boss-100%)	&lt;br /&gt;
    	Red Squirrel(Boss-100%)	&lt;br /&gt;
    The Hell Forge		(PSAS)46-53 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Mountain Man(Boss-100%)	&lt;br /&gt;
    	Villainous Gnome(Boss-100%)	&lt;br /&gt;
    	Gargoyle Sentinel(Boss-100%)	&lt;br /&gt;
    	Djinn(Boss-100%)	&lt;br /&gt;
    	Two Headed Giant(Boss-100%)	&lt;br /&gt;
    Bozeman University		(PSAS)47-52 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Rept-Taur(Boss-100%)	&lt;br /&gt;
    	Pterosaurian(Boss-100%)	&lt;br /&gt;
    	Stegosaurian(Boss-100%)	&lt;br /&gt;
    	Raptorian(Boss-100%)	&lt;br /&gt;
    	Bookwyrm(Boss-100%)	&lt;br /&gt;
    	Tricerataur(Boss-100%)	&lt;br /&gt;
    	Philosiraptor(Boss-100%)	&lt;br /&gt;
    	Crurivastator(Boss-100%)	&lt;br /&gt;
    Hotel Oblivion - Floor 10 Boss		(PSAS)47-48 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Hotel Management(Boss-100%)(M)	&lt;br /&gt;
    Mountain Trail		(PSAS)47-53 Reward Bonus &amp;gt; 129% Danger: (90%)&lt;br /&gt;
    	Dralup(Mook-40%)	&lt;br /&gt;
    	Ddraig Goch(Boss-100%)	&lt;br /&gt;
    	Feral Dragon(Boss-100%)	&lt;br /&gt;
    	Timber Wolf(Boss-100%)	&lt;br /&gt;
    	Rattler(Boss-100%)	&lt;br /&gt;
    Sweaty Jungle		(PSAS)47-57 Reward Bonus &amp;gt; 129% Danger: (120%)&lt;br /&gt;
    	Anery Stripe Cornsnake(Minion-50%)	&lt;br /&gt;
    	Roseander(Minion-50%)	&lt;br /&gt;
    	African Rock Python(Mid Boss-65%)	&lt;br /&gt;
    	Chameleon(Boss-100%)	&lt;br /&gt;
    Woodfield Theta Base		(PSAS)48-56 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Probo-Bot 9001(Mid Boss-65%)	&lt;br /&gt;
    	M1A1H(Boss-100%)	&lt;br /&gt;
    	F15 Girl(Boss-100%)	&lt;br /&gt;
    	Sexy Exosuit(Boss-100%)	&lt;br /&gt;
    	VTOL Lady(Boss-100%)	&lt;br /&gt;
    	Grapploid(Boss-100%)	&lt;br /&gt;
    Clothing Shop		(PSAS)49-56 Reward Bonus &amp;gt; 129% Danger: (120%)&lt;br /&gt;
    	Lapis Lazuligan(Mid Boss-65%)	&lt;br /&gt;
    	Animate Doll(Boss-100%)	&lt;br /&gt;
    	Light Fixture(Minion-50%)(M)	&lt;br /&gt;
    	Jeweled Mannequin(Boss-100%)	&lt;br /&gt;
    	Living Lingerie(Mid Boss-65%)	&lt;br /&gt;
    	Clothing Rack(Minion-50%)(M)	&lt;br /&gt;
    Latex Factory 1		(PSAS)49-56 Reward Bonus &amp;gt; 129% Danger: (190%)&lt;br /&gt;
    	Latex Skunk(Boss-100%)	&lt;br /&gt;
    	Rubber Anole(Boss-100%)	&lt;br /&gt;
    	Latexy Loxodonta(Boss-100%)	&lt;br /&gt;
    	Latex Fox(Hard Boss-160%)	&lt;br /&gt;
    	Latex Tapir(Boss-100%)	&lt;br /&gt;
    	Latex Snow Leopard(Boss-100%)	&lt;br /&gt;
    Latex Trap		(PSAS)49-58 Reward Bonus &amp;gt; 130% Danger: (300%)&lt;br /&gt;
    	Latex Wolf Boi(Boss-100%)(Latex Wolf)	&lt;br /&gt;
    	Latex Fox(Boss-100%)	&lt;br /&gt;
    	Sentient Latex Pool(Boss-100%)	&lt;br /&gt;
    	Latex Skunk Girl(Boss-100%)(Latex Skunk)	&lt;br /&gt;
    Pet Shop of Cuteness 2		(PSAS)49-58 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Skunk Bat(Boss-100%)	&lt;br /&gt;
    	Puny Pegasus(Boss-100%)	&lt;br /&gt;
    	Siberian Chipmunk(Boss-100%)	&lt;br /&gt;
    	Pocket Dragon(Boss-100%)	&lt;br /&gt;
    Bone Yard		(PSAS)50-59 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Seeker Hound(Mook-40%)	&lt;br /&gt;
    	Dire Corgi(Boss-100%)	&lt;br /&gt;
    	Welsh Corgi(Minion-50%)	&lt;br /&gt;
    	Stygian Hound(Boss-100%)	&lt;br /&gt;
    Wastelands - Fairhaven		(PSAS)50-60 Reward Bonus &amp;gt; 129% Danger: (100%)&lt;br /&gt;
    	Half-Dragon Stripper(Boss-100%)(Sexy Dragoness)	&lt;br /&gt;
    	Half-Skunk Girl Huntress(Boss-100%)(Skunk Girl)	&lt;br /&gt;
    	Half-Fox Nerd(Boss-100%)(Latex Fox)	&lt;br /&gt;
    	Half-Husky Cop(Boss-100%)(Female Husky)	&lt;br /&gt;
    	Half-Wolf Truck Driver(Boss-100%)(Wolf Beast)	&lt;br /&gt;
    	Half-Gryphon Bartender(Boss-100%)(Blue Gryphon)	&lt;br /&gt;
    Crawly Creek		(PSAS)52-56 Reward Bonus &amp;gt; 129% Danger: (90%)&lt;br /&gt;
    	Bunnee(Boss-100%)	&lt;br /&gt;
    	Mycobeast(Boss-100%)	&lt;br /&gt;
    	Muslin Moth(Boss-100%)	&lt;br /&gt;
    	Vespikitty(Minion-50%)	&lt;br /&gt;
    Creepy Forest		(PSAS)52-56 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Arachne(Boss-100%)	&lt;br /&gt;
    	Chimera(Boss-100%)	&lt;br /&gt;
    	Wolf Spider(Boss-100%)	&lt;br /&gt;
    	Nymphera(Boss-100%)	&lt;br /&gt;
    Shadow Pits		(PSAS)52-57 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Deinoraus(Boss-100%)	&lt;br /&gt;
    	Ash Drakenoid(Boss-100%)	&lt;br /&gt;
    	Mosquito(Boss-100%)(Mosquito Girl)	&lt;br /&gt;
    	Excremental(Boss-100%)	&lt;br /&gt;
    	Pesky Fly(Boss-100%)(Pesky Gnat)	&lt;br /&gt;
    	Dark Wolf(Boss-100%)	&lt;br /&gt;
    Termite Hive - Ground		(PSAS)53-58 Reward Bonus &amp;gt; 130% Danger: (95%)&lt;br /&gt;
    	Termite Drone(Boss-100%)	&lt;br /&gt;
    	Termite Warrior(Boss-100%)	&lt;br /&gt;
    Bone Yard 2		(PSAS)55-64 Reward Bonus &amp;gt; 120% Danger: (90%)&lt;br /&gt;
    	Okami Boi(Boss-100%)	&lt;br /&gt;
    	Wolfbane Meister(Mid Boss-65%)	&lt;br /&gt;
    	Pampered Poodle(Boss-100%)	&lt;br /&gt;
    	Sperm Fox(Hard Boss-160%)	&lt;br /&gt;
    Jutting Peaks		(PSAS)55-61 Reward Bonus &amp;gt; 129% Danger: (110%)&lt;br /&gt;
    	Jaded Kirin(Boss-100%)	&lt;br /&gt;
    	Minkitsune(Boss-100%)	&lt;br /&gt;
    	Sandfire Dragon(Boss-100%)	&lt;br /&gt;
    Latex Factory 2		(PSAS)55-61 Reward Bonus &amp;gt; 118% Danger: (230%)&lt;br /&gt;
    	Latex Wolf(Boss-100%)	&lt;br /&gt;
    	Latex Skunk(Boss-100%)	&lt;br /&gt;
    	Latex Fox(Hard Boss-160%)	&lt;br /&gt;
    	Toy Gryphon(Mook-40%)	&lt;br /&gt;
    	Sentient Latex Pool(Boss-100%)	&lt;br /&gt;
    	Rubber Cow Toy(Boss-100%)	&lt;br /&gt;
    Ocean Harem55-65 Reward Bonus &amp;gt; 130% Danger: (105%)		&lt;br /&gt;
    	&amp;gt;&amp;lt;&amp;gt;(Hard Boss-160%)(M)	&lt;br /&gt;
    	TittyPus(Boss-100%)	&lt;br /&gt;
    	Swell Shark(Boss-100%)	&lt;br /&gt;
    	Merfolk(Mook-40%)	&lt;br /&gt;
    Swelled Reeds		(PSAS)55-65 Reward Bonus &amp;gt; 128% Danger: (120%)&lt;br /&gt;
    	Ribbed Frog(Mook-40%)	&lt;br /&gt;
    	Nile Croc(Mid Boss-65%)	&lt;br /&gt;
    	Lily Pad(Boss-100%)	&lt;br /&gt;
    	Raptagon(Boss-100%)	&lt;br /&gt;
    Shady Keep		(PSAS)57-63 Reward Bonus &amp;gt; 130% Danger: (170%)&lt;br /&gt;
    	Wireling(Underling-30%)	&lt;br /&gt;
    	Wild Cannibal(Minion-50%)	&lt;br /&gt;
    	Fire Sprite(Minion-50%)	&lt;br /&gt;
    	Bogart Knight(Mid Boss-65%)	&lt;br /&gt;
    	Accursed Witch(Boss-100%)	&lt;br /&gt;
    	Kage Fiend(Boss-100%)	&lt;br /&gt;
    	Spectral(Mid Boss-65%)	&lt;br /&gt;
    Great Red Forest		(PSAS)58-64 Reward Bonus &amp;gt; 130% Danger: (180%)&lt;br /&gt;
    	Mountain Lion(Boss-100%)	&lt;br /&gt;
    	Goat(Mid Boss-65%)	&lt;br /&gt;
    	Wild Turkey(Mid Boss-65%)	&lt;br /&gt;
    	Glade Guard(Boss-100%)	&lt;br /&gt;
    	Osprey(Boss-100%)	&lt;br /&gt;
    Palace of Fish		(PSAS)58-64 Reward Bonus &amp;gt; 130% Danger: (225%)&lt;br /&gt;
    	&amp;gt;&amp;lt;&amp;gt;(Hard Boss-160%)(M)	&lt;br /&gt;
    	Eclectic GentEel(Mid Boss-65%)	&lt;br /&gt;
    Ragged Pinnacles		(PSAS)58-64 Reward Bonus &amp;gt; 128% Danger: (110%)&lt;br /&gt;
    	Hail Hydra(Boss-100%)	&lt;br /&gt;
    	Gryphoenix(Boss-100%)	&lt;br /&gt;
    	Chi Lung(Mid Boss-65%)	&lt;br /&gt;
    	Storm Dragon(Mid Boss-65%)	&lt;br /&gt;
    Curvy Seconds		(PSAS)60-67 Reward Bonus &amp;gt; 129% Danger: (100%)&lt;br /&gt;
    	Plump Tigress(Mid Boss-65%)	&lt;br /&gt;
    	Tacocat(Boss-100%)	&lt;br /&gt;
    	Fluffy Skunk(Boss-100%)	&lt;br /&gt;
    	Gulotaur(Boss-100%)	&lt;br /&gt;
    	Chubby Chick(Boss-100%)	&lt;br /&gt;
    	Marbled Fox(Boss-100%)	&lt;br /&gt;
    Irradiated Township 		(PSAS)60-68 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Ryuneko(Hard Boss-160%)	&lt;br /&gt;
    	Heroic Humanoid(Boss-100%)	&lt;br /&gt;
    	Ame Onna(Mid Boss-65%)	&lt;br /&gt;
    	Baofeng Long(Hard Boss-160%)	&lt;br /&gt;
    Outer Realm60-68 Reward Bonus &amp;gt; 130% Danger: (110%)		&lt;br /&gt;
    	Tentacle Ape(Mook-40%)	&lt;br /&gt;
    	Amoeba(Boss-100%)	&lt;br /&gt;
    	Tentacular Terror(Mid Boss-65%)(Vineling)(Not Masterable)	&lt;br /&gt;
    	Hot Thorny Tendrils(Boss-100%)	&lt;br /&gt;
    	Pewter Consort(Boss-100%)	&lt;br /&gt;
    Radiation Fringe		(PSAS)60-68 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Kappa(Minion-50%)	&lt;br /&gt;
    	Oni(Boss-100%)	&lt;br /&gt;
    	Ame Onna(Mid Boss-65%)	&lt;br /&gt;
    	Usagi Boi(Boss-100%)	&lt;br /&gt;
    	Shibari Inu(Boss-100%)	&lt;br /&gt;
    Sheephole Underground - PHG Aranor		(PSAS)60-67 Reward Bonus &amp;gt; 121% Danger: (130%)&lt;br /&gt;
    	Chubby Dragon(Boss-100%)	&lt;br /&gt;
    	Mycocanidia(Hard Boss-160%)	&lt;br /&gt;
    Sheephole Valley		(PSAS)(Owned)60-67 Reward Bonus &amp;gt; 129% Danger: (100%)&lt;br /&gt;
    	Harpatrice(Mid Boss-65%)	&lt;br /&gt;
    	Canarvian(Mid Boss-65%)	&lt;br /&gt;
    	Secretary Bird(Boss-100%)	&lt;br /&gt;
    	Wolver Sheep(Minion-50%)	&lt;br /&gt;
    	Vulpogryph(Boss-100%)	&lt;br /&gt;
    	Keagle(Hard Boss-160%)	&lt;br /&gt;
    Wax Museum - Industrial		(PSAS)60-66 Reward Bonus &amp;gt; 130% Danger: (200%)&lt;br /&gt;
    	Factory Worker(Boss-100%)(Uber Mensch)	&lt;br /&gt;
    	Oil Baron(Hard Boss-160%)	&lt;br /&gt;
    	Secretary(Minion-50%)	&lt;br /&gt;
    	Sinner(Mook-40%)	&lt;br /&gt;
    	Railroad Tycoon(Mid Boss-65%)(Melodramatic Villain)	&lt;br /&gt;
    	Car Salesman(Minion-50%)(Robot Zombie)	&lt;br /&gt;
    Wax Museum - Sinful		(PSAS)62-68 Reward Bonus &amp;gt; 130% Danger: (240%)&lt;br /&gt;
    	Proud(Boss-100%)(Cosm)	&lt;br /&gt;
    	Envious(Minion-50%)(Goblin Girl)	&lt;br /&gt;
    	Greedy(Boss-100%)(Jeweled Mannequin)	&lt;br /&gt;
    	Lusty(Boss-100%)(Lustful Visage)	&lt;br /&gt;
    	Glutton(Mid Boss-65%)	&lt;br /&gt;
    	Wrathful(Minion-50%)(Splinterer)	&lt;br /&gt;
    	Glusttony(Mook-40%)(Mouthy)	&lt;br /&gt;
    	Slothful(Minion-50%)(Slushman)	&lt;br /&gt;
    Wax Museum - Apocalypse		(PSAS)64-70 Reward Bonus &amp;gt; 130% Danger: (280%)&lt;br /&gt;
    	Pestilence(Mid Boss-65%)(Colony)	&lt;br /&gt;
    	War(Mid Boss-65%)(Female Dullahan)	&lt;br /&gt;
    	Death(Hard Boss-160%)(Skullbot)	&lt;br /&gt;
    	Famine(Mid Boss-65%)(Skeletal Miscreant)	&lt;br /&gt;
    Heavenly Planes		(PSAS)65-70 Reward Bonus &amp;gt; 112% Danger: (100%)&lt;br /&gt;
    	Serapheline(Boss-100%)	&lt;br /&gt;
    	Ophanim(Hard Boss-160%)	&lt;br /&gt;
    	Planar Hound(Boss-100%)	&lt;br /&gt;
    Wax museum - Afterlife		(PSAS)65-72 Reward Bonus &amp;gt; 130% Danger: (320%)&lt;br /&gt;
    	Bronze Imp(Minion-50%)	&lt;br /&gt;
    	Soul(Mook-40%)(Crude Drawing)	&lt;br /&gt;
    	Chubby Cherub(Boss-100%)	&lt;br /&gt;
    	Arc Demon(Mid Boss-65%)	&lt;br /&gt;
    	Seraphim(Mid Boss-65%)	&lt;br /&gt;
    	Devil(Hard Boss-160%)	&lt;br /&gt;
    Fluffy Happy Meadow		(PSAS)70-80 Reward Bonus &amp;gt; 129% Danger: (150%)&lt;br /&gt;
    	Golden Ram(Hard Boss-160%)	&lt;br /&gt;
    	Pink Fluffy Unicorn(Midboss-100%)	&lt;br /&gt;
    	Skunk Stud(Boss-100%)	&lt;br /&gt;
    	Silk Moth(Boss-100%)	&lt;br /&gt;
    The Moon		(PSAS)70-80 Reward Bonus &amp;gt; 130% Danger: (130%)&lt;br /&gt;
    	Moon Phoenix(Hard Boss-160%)	&lt;br /&gt;
    	Flying Fox(Hard Boss-160%)	&lt;br /&gt;
    	Moon Dolphin(Hard Boss-160%)	&lt;br /&gt;
    	Minokawa(Boss-100%)	&lt;br /&gt;
    	Slither Kitten(Hard Boss-160%)	&lt;br /&gt;
    Upper Hell		(PSAS)70-75 Reward Bonus &amp;gt; 130% Danger: (130%)&lt;br /&gt;
    	Flesh Fiend(Boss-100%)	&lt;br /&gt;
    	Chain Devil(Mid Boss-65%)	&lt;br /&gt;
    	Demonic Cat(Boss-100%)	&lt;br /&gt;
    	Demonic Penguin(Hard Boss-160%)	&lt;br /&gt;
    Hellish Menagerie		(PSAS)75-85 Reward Bonus &amp;gt; 130% Danger: (160%)&lt;br /&gt;
    	Spider Dragon(Mid Boss-65%)	&lt;br /&gt;
    	Diabolic Dragon(Mook-40%)	&lt;br /&gt;
    	Planar Panther(Boss-100%)	&lt;br /&gt;
    	Bicorn(Boss-100%)	&lt;br /&gt;
    	Buta Yarou(Boss-100%)	&lt;br /&gt;
    Moon Expansion		75-82 Reward Bonus &amp;gt; 130% Danger: (150%)&lt;br /&gt;
    	Moon Digger(Hard Boss-160%)(Mecha Mole)	&lt;br /&gt;
    	Lunarnaut(Mid Boss-65%)(Sexy Exosuit)	&lt;br /&gt;
    	Grapploid(Boss-100%)	&lt;br /&gt;
    &lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Terminal&amp;diff=1536658</id>
		<title>Terminal</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Terminal&amp;diff=1536658"/>
		<updated>2021-07-06T00:31:26Z</updated>

		<summary type="html">&lt;p&gt;Auros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Terminal is a computer database, accessible IC at both Zephyr and RSX. It acts as a repository for the reports of hundreds of operatives, containing details of what creatures were encountered on patrols and expeditions. If it exists, this is where it is recorded.&lt;br /&gt;
&lt;br /&gt;
It can be found immediately upstairs from both RSX and Zephyr lobbies, and to interact with it the command is simply &amp;lt;code&amp;gt;terminal&amp;lt;/code&amp;gt;. One can also add a specific infection name as a search parameter, like this: &amp;lt;code&amp;gt;terminal skunk&amp;lt;/code&amp;gt;. After querying the database, the terminal will supply you with details as to where the infection can be found.&lt;br /&gt;
&lt;br /&gt;
This command can also be used remotely for a cost of 5% of your mako battery&#039;s charge. There is a [[Terminal Download]] item available as well, which causes your comm to provide an on demand readout of ambient infections. &lt;br /&gt;
It is worth noting that this feature is best combined with the &amp;lt;code&amp;gt;rtrace&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;atrace&amp;lt;/code&amp;gt; commands, which are the commands to find rooms and areas, respectively. Remember to add &amp;lt;code&amp;gt;#mundane&amp;lt;/code&amp;gt; to them if you don&#039;t want directions from the overworld map.&lt;br /&gt;
&lt;br /&gt;
An alternate method for finding particular information on forms is the [[Power finder]]&lt;br /&gt;
&lt;br /&gt;
=Terminal Output=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;NOTE&#039;&#039;&#039;: The terminal does not list 100% of areas that a player can go to. One example is the Old Factory in Fairhaven.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    Hotel Oblivion - Lobby and Floor 1		(PSAS)1-5 Reward Bonus &amp;gt; 130% Danger: (50%)&lt;br /&gt;
    	Moth Girl(Minion-50%)	&lt;br /&gt;
    	Mouse(Boss-100%)(House Mouse)	&lt;br /&gt;
    	House Cat(Minion-50%)	&lt;br /&gt;
    The City		(PSAS)1-5 Reward Bonus &amp;gt; 130% Danger: (20%)&lt;br /&gt;
    	Female Husky(Mook-40%)	&lt;br /&gt;
    	Blue Gryphon(Mid Boss-65%)	&lt;br /&gt;
    	Skunk Beast(Mid Boss-65%)	&lt;br /&gt;
    	Rubber Balls(Mook-40%)	&lt;br /&gt;
    	Skunk Girl(Minion-50%)	&lt;br /&gt;
    	Latex Fox(Minion-50%)	&lt;br /&gt;
    	Raccoon Guy(Boss-100%)	&lt;br /&gt;
    	Christmas Skunk Chick(Boss-100%)(S)	&lt;br /&gt;
    Woodfield City - SW		(PSAS)1-8 Reward Bonus &amp;gt; 130% Danger: (33%)&lt;br /&gt;
    	Night Stalker(Mid Boss-65%)	&lt;br /&gt;
    	Troll(Minion-50%)	&lt;br /&gt;
    	Mouthless Stranger(Boss-100%)	&lt;br /&gt;
    	Orc(Minion-50%)	&lt;br /&gt;
    	Fey Folke(Mid Boss-65%)	&lt;br /&gt;
    Area Around Toy Factory		(PSAS)2-7 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Female Husky(Mook-40%)	&lt;br /&gt;
    	Skunk Girl(Minion-50%)	&lt;br /&gt;
    	Latex Fox(Minion-50%)	&lt;br /&gt;
    	Lizard Girl(Boss-100%)	&lt;br /&gt;
    NE the city		(PSAS)3-8 Reward Bonus &amp;gt; 130% Danger: (40%)&lt;br /&gt;
    	Shadow Dragon(Boss-100%)	&lt;br /&gt;
    	Male Alley Cat(Mook-40%)	&lt;br /&gt;
    	Christmas Skunk Chick(Boss-100%)(S)	&lt;br /&gt;
    	Bunny Girl(Boss-100%)	&lt;br /&gt;
    	Vixen Nurse(Boss-100%) 	&lt;br /&gt;
    	Latex Snow Leopard(Minion-50%)	&lt;br /&gt;
    	Pink Panda(Mid Boss-65%)	&lt;br /&gt;
    Hotel Oblivion - Floor 2		(PSAS)5-8 Reward Bonus &amp;gt; 130% Danger: (50%)&lt;br /&gt;
    	Skunk Girl(Minion-50%)	&lt;br /&gt;
    	Latex Fox(Minion-50%)	&lt;br /&gt;
    	Highway Mouse(Boss-100%)(Knockout Mouse)	&lt;br /&gt;
    Museum external		(PSAS)5-11 Reward Bonus &amp;gt; 130% Danger: (66%)&lt;br /&gt;
    	Anole(Boss-100%)	&lt;br /&gt;
    	Woolly Mammoth(Boss-100%)	&lt;br /&gt;
    	Balaur Taur(Boss-100%)	&lt;br /&gt;
    	Utahraptor(Boss-100%)	&lt;br /&gt;
    Museum Internal		(PSAS)5-11 Reward Bonus &amp;gt; 130% Danger: (66%)&lt;br /&gt;
    	Male Rex(Boss-100%)	&lt;br /&gt;
    	Momma Bronto(Mid Boss-65%)	&lt;br /&gt;
    	Minotaur(Boss-100%)	&lt;br /&gt;
    	Sabertoothed Liger(Hard Boss-160%)	&lt;br /&gt;
    SE the city		(PSAS)5-10 Reward Bonus &amp;gt; 130% Danger: (20%)&lt;br /&gt;
    	Female Husky(Mook-40%)	&lt;br /&gt;
    	Blue Gryphon(Mid Boss-65%)	&lt;br /&gt;
    	Skunk Girl(Minion-50%)	&lt;br /&gt;
    	Latex Fox(Minion-50%)	&lt;br /&gt;
    	Christmas Skunk Chick(Boss-100%)(S)	&lt;br /&gt;
    	Mental Mouse(Boss-100%)	&lt;br /&gt;
    	Wolf Beast(Mid Boss-65%)	&lt;br /&gt;
    	Collie Herm(Boss-100%)	&lt;br /&gt;
    Lycaon Hunting Ground		6-12 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Red Squirrel(Boss-100%)	&lt;br /&gt;
    Museum Burial Mound		(PSAS)6-13 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Golden Jackal(Minion-50%)	&lt;br /&gt;
    	Momma Bronto(Mid Boss-65%)	&lt;br /&gt;
    	Steelfang Jackal(Hard Boss-160%)	&lt;br /&gt;
    	Blue Sphinx(Mid Boss-65%)	&lt;br /&gt;
    Under Mall		(PSAS)6-12 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Moth Girl(Minion-50%)	&lt;br /&gt;
    	Ember Warrior(Boss-100%)	&lt;br /&gt;
    	Ember Breeder(Mid Boss-65%)	&lt;br /&gt;
    Woodfield Gymnasium - Ground Floor		(PSAS)6-12 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Amazonian(Mid Boss-65%)	&lt;br /&gt;
    	Cosm(Boss-100%)	&lt;br /&gt;
    	Mutated Brute(Minion-50%)	&lt;br /&gt;
    Alley		(PSAS)8-15 Reward Bonus &amp;gt; 129% Danger: (70%)&lt;br /&gt;
    	Female Husky(Mook-40%)	&lt;br /&gt;
    	Latex Fox(Minion-50%)	&lt;br /&gt;
    	Feral Wolfess(Boss-100%)	&lt;br /&gt;
    	German Shepherd(Boss-100%)	&lt;br /&gt;
    	Doberman(Boss-100%)	&lt;br /&gt;
    	Alpha Husky(Boss-100%)	&lt;br /&gt;
    Hotel Oblivion - Floor 3 		(PSAS)8-10 Reward Bonus &amp;gt; 130% Danger: (50%)&lt;br /&gt;
    	Blue Gryphon(Mid Boss-65%)	&lt;br /&gt;
    	Skunk Beast(Mid Boss-65%)	&lt;br /&gt;
    	Busty Cow(Mook-40%)	&lt;br /&gt;
    Seelie Sweets Store		(PSAS)8-13 Reward Bonus &amp;gt; 130% Danger: (60%)&lt;br /&gt;
    	Jawbreaker(Boss-100%)	&lt;br /&gt;
    	Chocolate Bunny(Minion-50%)	&lt;br /&gt;
    	Gingerbread Fox(Minion-50%)	&lt;br /&gt;
    	Slurry Girl(Boss-100%)	&lt;br /&gt;
    	Sweet Sheep(Boss-100%)	&lt;br /&gt;
    Sewers		(PSAS)8-15 Reward Bonus &amp;gt; 130% Danger: (66%)&lt;br /&gt;
    	Male Gator(Boss-100%)	&lt;br /&gt;
    	Frog Prince(Boss-100%)	&lt;br /&gt;
    	Goo Girl(Mid Boss-65%)	&lt;br /&gt;
    	Ember Warrior(Boss-100%)	&lt;br /&gt;
    	Ember Breeder(Mid Boss-65%)	&lt;br /&gt;
    Woodfield City - NW		(PSAS)8-18 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Valkyrie(Boss-100%)	&lt;br /&gt;
    	Gladiator(Mid Boss-65%)	&lt;br /&gt;
    	Leather Mistress(Minion-50%)	&lt;br /&gt;
    	Masked Angel(Boss-100%)	&lt;br /&gt;
    Woodfield Gymnasium - First Floor		(PSAS)8-15 Reward Bonus &amp;gt; 130% Danger: (66%)&lt;br /&gt;
    	Amazonian(Mid Boss-65%)	&lt;br /&gt;
    	Muscle Hulk(Boss-100%)	&lt;br /&gt;
    	Mutated Brute(Minion-50%)	&lt;br /&gt;
    Hotel Oblivion - Floor 2 Boss		(PSAS)10-11 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Clydesdale Stud(Mid Boss-65%)	&lt;br /&gt;
    Hotel Oblivion - Floor 4		(PSAS)10-12 Reward Bonus &amp;gt; 130% Danger: (50%)&lt;br /&gt;
    	Anole(Boss-100%)	&lt;br /&gt;
    	Honey Bear(Boss-100%)	&lt;br /&gt;
    	Hyena(Minion-50%)(Hyena Herm)	&lt;br /&gt;
    Nightclub		(PSAS)10-28 Reward Bonus &amp;gt; 130% Danger: (140%)&lt;br /&gt;
    	Slut Rat(Mid Boss-65%)	&lt;br /&gt;
    	Mechanical Mephit(Boss-100%)	&lt;br /&gt;
    	Goo Girl(Mid Boss-65%)	&lt;br /&gt;
    	Salamander Femme(Boss-100%)	&lt;br /&gt;
    	Ember Breeder(Mid Boss-65%)	&lt;br /&gt;
    Ocean Surface		(PSAS)10-15 Reward Bonus &amp;gt; 130% Danger: (60%)&lt;br /&gt;
    	Horseshoe Crab(Boss-100%)	&lt;br /&gt;
    	Inflatable Turtle Raft(Boss-100%)	&lt;br /&gt;
    	Lobster(Boss-100%)	&lt;br /&gt;
    	Puffin(Boss-100%)	&lt;br /&gt;
    Parking Garage Two		(PSAS)10-20 Reward Bonus &amp;gt; 130% Danger: (60%)&lt;br /&gt;
    	Skunk Beast(Mid Boss-65%)	&lt;br /&gt;
    	Skunk Girl(Minion-50%)	&lt;br /&gt;
    	Shadow Vixen(Boss-100%)	&lt;br /&gt;
    	Palmetto Roach(Minion-50%)	&lt;br /&gt;
    	Goo Girl(Mid Boss-65%)	&lt;br /&gt;
    Toy Factory		(PSAS)10-15 Reward Bonus &amp;gt; 129% Danger: (66%)&lt;br /&gt;
    	Loose Wire(Underling-30%)(M)	&lt;br /&gt;
    	Clockwork Fox Guy(Mid Boss-65%)	&lt;br /&gt;
    	Clockwork Fox Girl(Mid Boss-65%)	&lt;br /&gt;
    	Patchwork Rabbit(Mook-40%)	&lt;br /&gt;
    	Pretty Pony(Boss-100%)	&lt;br /&gt;
    Private Garden		(PSAS)(Owned)11-20 Reward Bonus &amp;gt; 130% Danger: (50%)&lt;br /&gt;
    	Tulip(Boss-100%)	&lt;br /&gt;
    	Hamster(Boss-100%)	&lt;br /&gt;
    	Sparrow(Boss-100%)	&lt;br /&gt;
    	Hugely Hung Happy Hyper Herm Horse(Boss-100%)	&lt;br /&gt;
    East Highway		(PSAS)12-16 Reward Bonus &amp;gt; 129% Danger: (66%)&lt;br /&gt;
    	Crimson Pegasus(Boss-100%)	&lt;br /&gt;
    	Road Hog(Boss-100%)	&lt;br /&gt;
    	Painted Wolf Herm(Boss-100%)	&lt;br /&gt;
    	Salamander Femme(Boss-100%)	&lt;br /&gt;
    	Highway Mouse(Boss-100%)(Knockout Mouse)	&lt;br /&gt;
    Hotel Oblivion - Floor 3 		Boss 12-13 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Collie Herm(Boss-100%)	&lt;br /&gt;
    Hotel Oblivion - Floor 5		12-14 Reward Bonus &amp;gt; 130% Danger: (50%)&lt;br /&gt;
    	Mouse Taur(Boss-100%)	&lt;br /&gt;
    	Latex Snow Leopard(Minion-50%)	&lt;br /&gt;
    	Painted Wolf Herm(Boss-100%)	&lt;br /&gt;
    	Ember Breeder(Mid Boss-65%)	&lt;br /&gt;
    Seelie Sweets Factory		12-17 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Lollipop Lady(Minion-50%)	&lt;br /&gt;
    	Slurry Girl(Boss-100%)	&lt;br /&gt;
    Seelie Sweets Factory 1st Floor 		(PSAS)12-17 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Lollipop Lady(Minion-50%)	&lt;br /&gt;
    	Slurry Girl(Boss-100%)	&lt;br /&gt;
    	Fluffy Skunk(Boss-100%)	&lt;br /&gt;
    Seelie Sweets Store Alley		(PSAS)12-17 Reward Bonus &amp;gt; 130% Danger: (60%)&lt;br /&gt;
    	Herm Chocolate Lab(Boss-100%)(Chocolate Lab)	&lt;br /&gt;
    	Female Chocolate Lab(Boss-100%)(Chocolate Lab)	&lt;br /&gt;
    	Male Chocolate Lab(Boss-100%)(Chocolate Lab)	&lt;br /&gt;
    Woodfield City - NE 		(PSAS)12-17 Reward Bonus &amp;gt; 130% Danger: (70%)&lt;br /&gt;
    	Animate Doll(Minion-50%)	&lt;br /&gt;
    	Banshee(Minion-50%)	&lt;br /&gt;
    	Ghost(Mid Boss-65%)	&lt;br /&gt;
    Junkyard Mountain Sector A		(PSAS)13-18 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Chiller(Mid Boss-65%)	&lt;br /&gt;
    	Bulldog(Mid Boss-65%)	&lt;br /&gt;
    	Computer Mouse(Minion-50%)(M)	&lt;br /&gt;
    	Code Monkey(Boss-100%)	&lt;br /&gt;
    Hotel Oblivion - Floor 4 Boss 		14-15 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Bunny Boy(Minion-50%)	&lt;br /&gt;
    Grassland		15-20 Reward Bonus &amp;gt; 130% Danger: (0%)&lt;br /&gt;
    	Village Guard Skunk Beast(Boss-100%)(Skunk Beast)	&lt;br /&gt;
    	Village Guard House Cat(Boss-100%)(House Cat)	&lt;br /&gt;
    	Village Guard Clockwork Fox Girl(Boss-100%)(Clockwork Fox Girl)	&lt;br /&gt;
    Ocean Depth 1		(PSAS)15-20 Reward Bonus &amp;gt; 130% Danger: (60%)&lt;br /&gt;
    	Jellyfish(Boss-100%)	&lt;br /&gt;
    	Water Hydra(Boss-100%)	&lt;br /&gt;
    	Anthro Dolphin(Boss-100%)	&lt;br /&gt;
    	Squid Girl(Boss-100%)	&lt;br /&gt;
    Woodfield City - SE 		(PSAS)15-21 Reward Bonus &amp;gt; 130% Danger: (40%)&lt;br /&gt;
    	Gladiator(Mid Boss-65%)	&lt;br /&gt;
    	Superior Human(Minion-50%)(Genetically Superior Human)	&lt;br /&gt;
    	Female Commando(Minion-50%)	&lt;br /&gt;
    	Android(Boss-100%)	&lt;br /&gt;
    Corn Maze		(PSAS)16-21 Reward Bonus &amp;gt; 130% Danger: (66%)&lt;br /&gt;
    	Wolf Boy(Minion-50%)	&lt;br /&gt;
    	Fox Girl(Minion-50%)	&lt;br /&gt;
    	Female Snow Leopardtaur(Boss-100%)	&lt;br /&gt;
    	Tarragon(Boss-100%)	&lt;br /&gt;
    	Chocolate Cow(Boss-100%)	&lt;br /&gt;
    Hotel Oblivion - Floor 5 Boss 		16-17 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Fox Boy(Mid Boss-65%)	&lt;br /&gt;
    The Zoo		(PSAS)16-24 Reward Bonus &amp;gt; 130% Danger: (66%)&lt;br /&gt;
    	Small Felinoid(Mid Boss-65%)	&lt;br /&gt;
    	Gray Bat(Minion-50%)	&lt;br /&gt;
    	Graceful Crane(Boss-100%)	&lt;br /&gt;
    	Snapping Turtle(Boss-100%)	&lt;br /&gt;
    Farm		(PSAS)18-25 Reward Bonus &amp;gt; 130% Danger: (66%)&lt;br /&gt;
    	Farm Hen(Boss-100%)	&lt;br /&gt;
    	Donkey Boy(Boss-100%)	&lt;br /&gt;
    	Prim Piggy(Boss-100%)	&lt;br /&gt;
    	Mouse(Boss-100%)(House Mouse)	&lt;br /&gt;
    	Clydesdale Stud(Mid Boss-65%)	&lt;br /&gt;
    	Country Rat(Boss-100%)	&lt;br /&gt;
    	Busty Cow(Mook-40%)	&lt;br /&gt;
    	House Cat(Minion-50%)	&lt;br /&gt;
    Graveyard		(PSAS)18-25 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Vampire(Boss-100%)(Vampire Herm)	&lt;br /&gt;
    	Zombie(Minion-50%)	&lt;br /&gt;
    	Raised Pharaoh(Mid Boss-65%)	&lt;br /&gt;
    	Busty Succubus(Mid Boss-65%)	&lt;br /&gt;
    	Zombie Stripper(Minion-50%)	&lt;br /&gt;
    	Sultry Vampire(Mid Boss-65%)	&lt;br /&gt;
    Hotel Oblivion - Floor 6	18-20 Reward Bonus &amp;gt; 130% Danger: (65%)	&lt;br /&gt;
    	Clockwork Fox Guy(Mid Boss-65%)	&lt;br /&gt;
    	Clockwork Fox Girl(Mid Boss-65%)	&lt;br /&gt;
    	Female Snow Leopardtaur(Boss-100%)	&lt;br /&gt;
    Seelie Sweets Factory 3rd Floor 		(PSAS)18-23 Reward Bonus &amp;gt; 130% Danger: (60%)&lt;br /&gt;
    	Jawbreaker(Boss-100%)	&lt;br /&gt;
    	Lollipop Lady(Minion-50%)	&lt;br /&gt;
    	Slurry Girl(Boss-100%)	&lt;br /&gt;
    The Zoo Aviary		(PSAS)18-26 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Bird of Paradise(Boss-100%)	&lt;br /&gt;
    	Dandy Peacock(Boss-100%)	&lt;br /&gt;
    	Eagle Girl(Boss-100%)	&lt;br /&gt;
    	Parrot Lady(Boss-100%)	&lt;br /&gt;
    Junkyard Mountain Sector B		19-24 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Cog(Mid Boss-65%)(M)	&lt;br /&gt;
    Nightclub Boss		(PSAS)19-23 Reward Bonus &amp;gt; 130% Danger: (200%)&lt;br /&gt;
    	Wolf Boy(Minion-50%)	&lt;br /&gt;
    	Lizard Girl(Boss-100%)	&lt;br /&gt;
    	Female Alley Cat(Boss-100%)	&lt;br /&gt;
    	Diskoyote(Hard Boss-160%)	&lt;br /&gt;
    Barn		(PSAS)20-26 Reward Bonus &amp;gt; 130% Danger: (70%)&lt;br /&gt;
    	Crested Wyvern(Boss-100%)	&lt;br /&gt;
    	Cowgirl(Boss-100%)(Cow Girl)	&lt;br /&gt;
    	Farm Hen(Boss-100%)	&lt;br /&gt;
    	Female Lamia(Boss-100%)	&lt;br /&gt;
    	Prim Piggy(Boss-100%)	&lt;br /&gt;
    	Chocolate Cow(Boss-100%)	&lt;br /&gt;
    	Clydesdale Stud(Mid Boss-65%)	&lt;br /&gt;
    Fairhaven Park		(PSAS)20-29 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	White Unicorn Mare(Boss-100%)	&lt;br /&gt;
    	Honey Bear(Boss-100%)	&lt;br /&gt;
    	Honey Bee(Mid Boss-65%)	&lt;br /&gt;
    	Parasitic Plant(Boss-100%)	&lt;br /&gt;
    Ocean Depth 2		(PSAS)20-25 Reward Bonus &amp;gt; 130% Danger: (65%)&lt;br /&gt;
    	Water Hydra(Boss-100%)	&lt;br /&gt;
    	Killer Whale(Boss-100%)	&lt;br /&gt;
    	Anthro Dolphin(Boss-100%)	&lt;br /&gt;
    	Squid Girl(Boss-100%)	&lt;br /&gt;
    	Aquafeline(Boss-100%)	&lt;br /&gt;
    Pouch		(PSAS)20-20 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Kangaroo God Image(Boss-100%)(M)	&lt;br /&gt;
    The Zoo - Grasslands		(PSAS)20-28 Reward Bonus &amp;gt; 130% Danger: (66%)&lt;br /&gt;
    	Tricky Trunker(Mid Boss-65%)	&lt;br /&gt;
    	Serval(Minion-50%)	&lt;br /&gt;
    	Thirsty Badger(Boss-100%)	&lt;br /&gt;
    	Lion Beast(Mid Boss-65%)	&lt;br /&gt;
    	Hyena(Minion-50%)(Hyena Herm)	&lt;br /&gt;
    Woodfield Park		(PSAS)20-26 Reward Bonus &amp;gt; 130% Danger: (120%)&lt;br /&gt;
    	Fairy(Boss-100%)	&lt;br /&gt;
    	Siren(Minion-50%)	&lt;br /&gt;
    	Venus Mantrap(Boss-100%)	&lt;br /&gt;
    	Circus Clown(Minion-50%)	&lt;br /&gt;
    	Blade Elf(Boss-100%)	&lt;br /&gt;
    	Dark Mistborn(Boss-100%)	&lt;br /&gt;
    Fairhaven Circus		(PSAS)21-24 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Skink Skank(Boss-100%)	&lt;br /&gt;
    	Parade Dragon(Boss-100%)	&lt;br /&gt;
    	Card Shark(Boss-100%)	&lt;br /&gt;
    	Striped Snake Beast(Boss-100%)	&lt;br /&gt;
    East Forest		(PSAS)22-27 Reward Bonus &amp;gt; 130% Danger: (75%)&lt;br /&gt;
    	Feral Wolfess(Boss-100%)	&lt;br /&gt;
    	Fox Boy(Mid Boss-65%)	&lt;br /&gt;
    	Female Snow Leopardtaur(Boss-100%)	&lt;br /&gt;
    	Deer Herm(Boss-100%)	&lt;br /&gt;
    	Wolven Predator(Boss-100%)	&lt;br /&gt;
    	Ebony Raven(Minion-50%)	&lt;br /&gt;
    	Giant Bat(Minion-50%)	&lt;br /&gt;
    	Bunny Boy(Minion-50%)	&lt;br /&gt;
    Fengrove Hills		(PSAS)22-26 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Ogre(Boss-100%)	&lt;br /&gt;
    	Hunched Dwarf(Boss-100%)	&lt;br /&gt;
    NEIN		(PSAS)22-27 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Vorpal Rat(Boss-100%)	&lt;br /&gt;
    	Gel Gal(Boss-100%)	&lt;br /&gt;
    	Pesky Gnat(Boss-100%)	&lt;br /&gt;
    	Sea Angel(Boss-100%)	&lt;br /&gt;
    	Ant Girl(Boss-100%)	&lt;br /&gt;
    Hotel Oblivion - Floor 6 Boss 		24-25 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Male Rex(Boss-100%)	&lt;br /&gt;
    Seelie Sweets Office		(PSAS)24-29 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Unholy Candycorn(Boss-100%)(H)	&lt;br /&gt;
    	Sour Midget(Minion-50%)	&lt;br /&gt;
    	Slurry Girl(Boss-100%)	&lt;br /&gt;
    The Zoo - Jungle		(PSAS)24-32 Reward Bonus &amp;gt; 130% Danger: (66%)&lt;br /&gt;
    	Panther Taur(Boss-100%)	&lt;br /&gt;
    	Gorilla(Boss-100%)	&lt;br /&gt;
    	Red Panda(Boss-100%)	&lt;br /&gt;
    	Monkey(Boss-100%)	&lt;br /&gt;
    	Friendly Fossa(Boss-100%)	&lt;br /&gt;
    The Zoo - Savannah		(PSAS)24-32 Reward Bonus &amp;gt; 130% Danger: (66%)&lt;br /&gt;
    	Elephant(Boss-100%)	&lt;br /&gt;
    	Cheetah(Boss-100%)	&lt;br /&gt;
    	Giraffe(Boss-100%)	&lt;br /&gt;
    	Hook Rhino(Hard Boss-160%)	&lt;br /&gt;
    	Impala(Boss-100%)	&lt;br /&gt;
    Celestial Pool		(PSAS)25-34 Reward Bonus &amp;gt; 130% Danger: (0%)&lt;br /&gt;
    	Celestial Attendant(Boss-100%)	&lt;br /&gt;
    Grubby Jungle		(PSAS)25-35 Reward Bonus &amp;gt; 130% Danger: (65%)&lt;br /&gt;
    	Honeypot Ant(Boss-100%)	&lt;br /&gt;
    	Giant Beetle(Mid Boss-65%)(Steel Hercules)	&lt;br /&gt;
    Hotel Oblivion - Floor 7		(PSAS)25-28 Reward Bonus &amp;gt; 130% Danger: (65%)&lt;br /&gt;
    	Margay(Minion-50%)	&lt;br /&gt;
    	Chinchilla Cuntboy(Boss-100%)	&lt;br /&gt;
    	Parasitic Plant(Boss-100%)	&lt;br /&gt;
    	Ember Warrior(Boss-100%)	&lt;br /&gt;
    Mountain Path		(PSAS)25-30 Reward Bonus &amp;gt; 129% Danger: (25%)&lt;br /&gt;
    	Quilled Tousky(Minion-50%)	&lt;br /&gt;
    	Diamond Drake(Boss-100%)	&lt;br /&gt;
    	Horned Wyvern(Mid Boss-65%)	&lt;br /&gt;
    	Dracnadea Lupus(Boss-100%)	&lt;br /&gt;
    Ocean Depth 3		(PSAS)25-30 Reward Bonus &amp;gt; 129% Danger: (70%)&lt;br /&gt;
    	Clownfish(Boss-100%)	&lt;br /&gt;
    	Killer Whale(Boss-100%)	&lt;br /&gt;
    	Octopus Guy(Boss-100%)	&lt;br /&gt;
    	Man-o-War(Boss-100%)	&lt;br /&gt;
    	Swordfish(Boss-100%)	&lt;br /&gt;
    	Sea Tiger(Boss-100%)(Tiger Shark)	&lt;br /&gt;
    PHG - Thextera - Dark Corridors 		(PSAS)25-45 Reward Bonus &amp;gt; 130% Danger: (65%)&lt;br /&gt;
    	Latex Succufox(Boss-100%)	&lt;br /&gt;
    	Viscous Lupimorph(Mid Boss-65%)	&lt;br /&gt;
    	Vulpine Hulk(Boss-100%)	&lt;br /&gt;
    River		(PSAS)25-30 Reward Bonus &amp;gt; 130% Danger: (75%)&lt;br /&gt;
    	Male Otter(Boss-100%)(Otter)	&lt;br /&gt;
    	Female Otter(Boss-100%)(Otter)	&lt;br /&gt;
    	Rabid Beaver(Boss-100%)	&lt;br /&gt;
    	Male Gator(Boss-100%)	&lt;br /&gt;
    	Male Water Moccasin(Minion-50%)	&lt;br /&gt;
    Naga Swamp		(PSAS)26-35 Reward Bonus &amp;gt; 129% Danger: (100%)&lt;br /&gt;
    	Squid Girl(Boss-100%)	&lt;br /&gt;
    	Crystal Avian(Boss-100%)	&lt;br /&gt;
    	Female Lamia(Boss-100%)	&lt;br /&gt;
    	Shadow Dragon(Boss-100%)	&lt;br /&gt;
    Woodfield City - Residential Area		(PSAS)26-35 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Android(Boss-100%)	&lt;br /&gt;
    	Perfect Soldier(Mid Boss-65%)(Genetically Superior Human)	&lt;br /&gt;
    	Combat Android(Boss-100%)	&lt;br /&gt;
    Fengrove Caves		(PSAS)27-32 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Blade Beast(Boss-100%)	&lt;br /&gt;
    	Dark Elf Male(Boss-100%)	&lt;br /&gt;
    	Dark Elf Female(Boss-100%)	&lt;br /&gt;
    	Orthom Ovaped(Boss-100%)	&lt;br /&gt;
    	Orthom Brute(Boss-100%)	&lt;br /&gt;
    Graveyard 2		(PSAS)27-27 Reward Bonus &amp;gt; 130% Danger: (25%)&lt;br /&gt;
    	Walking Vagina(Mid Boss-65%)	&lt;br /&gt;
    	Nectaurine(Boss-100%)	&lt;br /&gt;
    	Hydick(Boss-100%)	&lt;br /&gt;
    Rolling Hills		(PSAS)27-32 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Yama Inu(Boss-100%)	&lt;br /&gt;
    	King Cobra(Boss-100%)	&lt;br /&gt;
    	Dweller(Boss-100%)	&lt;br /&gt;
    	Sa&#039;iryim(Mid Boss-65%)	&lt;br /&gt;
    Somnium Arbors		(PSAS)(Owned)27-36 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Cerberus Herm(Boss-100%)	&lt;br /&gt;
    	Margay Taur(Mid Boss-65%)	&lt;br /&gt;
    	Cat Girl(Boss-100%)	&lt;br /&gt;
    	Brown Bear Shemale(Boss-100%)	&lt;br /&gt;
    The Zoo - Outback		(PSAS)28-36 Reward Bonus &amp;gt; 129% Danger: (66%)&lt;br /&gt;
    	Red Kangaroo(Boss-100%)	&lt;br /&gt;
    	Australian Magpie(Boss-100%)	&lt;br /&gt;
    	Awesome Opossum(Boss-100%)	&lt;br /&gt;
    Hotel Oblivion - Floor 7 Boss		(PSAS)29-30 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	&amp;gt;&amp;lt;&amp;gt;(Hard Boss-160%)(M)	&lt;br /&gt;
    Convention Center Main Hall 		(PSAS)30-37 Reward Bonus &amp;gt; 130% Danger: (400%)&lt;br /&gt;
    	Cat Boi(Boss-100%)(Cat Girl)	&lt;br /&gt;
    	Cat Girl(Boss-100%)	&lt;br /&gt;
    	Skunk Girl Cosplayer(Boss-100%)(Skunk Girl)	&lt;br /&gt;
    	Giant Robot(Boss-100%)	&lt;br /&gt;
    	Marbled Fox(Boss-100%)	&lt;br /&gt;
    Convention Center Parking Lot		(PSAS)30-34 Reward Bonus &amp;gt; 130% Danger: (200%)&lt;br /&gt;
    	Skunk Girl Cosplayer(Boss-100%)(Skunk Girl)	&lt;br /&gt;
    	Giant Robot(Boss-100%)	&lt;br /&gt;
    Humboldt State Park 		(PSAS)30-40 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Coatl Servant(Boss-100%)	&lt;br /&gt;
    Military Base		(PSAS)30-35 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Bearded Dragon Recruit(Boss-100%)	&lt;br /&gt;
    	Saber-toothed Soldier(Boss-100%)	&lt;br /&gt;
    	Mutated Brute(Minion-50%)	&lt;br /&gt;
    	Rabid Squirrel(Boss-100%)	&lt;br /&gt;
    Ocean Depth 4		(PSAS)30-35 Reward Bonus &amp;gt; 129% Danger: (75%)&lt;br /&gt;
    	Clownfish(Boss-100%)	&lt;br /&gt;
    	Anglerfish(Boss-100%)	&lt;br /&gt;
    	Water Dragon(Boss-100%)	&lt;br /&gt;
    	Bull Shark(Boss-100%)	&lt;br /&gt;
    	Octopus Guy(Boss-100%)	&lt;br /&gt;
    	Sea Tiger(Boss-100%)(Tiger Shark)	&lt;br /&gt;
    Seelie Sweets High Security Area		(PSAS)30-35 Reward Bonus &amp;gt; 130% Danger: (60%)&lt;br /&gt;
    	Unholy Candycorn(Boss-100%)(H)	&lt;br /&gt;
    	Jawbreaker(Boss-100%)	&lt;br /&gt;
    Underwater Tunnels		(PSAS)30-37 Reward Bonus &amp;gt; 130% Danger: (50%)&lt;br /&gt;
    	Ancient Tortoise(Boss-100%)	&lt;br /&gt;
    	&amp;gt;&amp;lt;&amp;gt;(Hard Boss-160%)(M)	&lt;br /&gt;
    	Fire Newt(Boss-100%)	&lt;br /&gt;
    	Hissah(Boss-100%)	&lt;br /&gt;
    Hotel Oblivion - Floor 8		(PSAS)31-33 Reward Bonus &amp;gt; 130% Danger: (65%)&lt;br /&gt;
    	Male Otter(Boss-100%)(Otter)	&lt;br /&gt;
    	Corota(Boss-100%)	&lt;br /&gt;
    	Porcupine(Minion-50%)	&lt;br /&gt;
    	Rabid Squirrel(Boss-100%)	&lt;br /&gt;
    NEIN Dome		(PSAS)31-40 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Crystal Spider(Boss-100%)	&lt;br /&gt;
    	Honeypot Ant(Boss-100%)	&lt;br /&gt;
    	Clockwork Mantis(Boss-100%)	&lt;br /&gt;
    	Runic Scorpion(Boss-100%)(P)	&lt;br /&gt;
    	Steel Hercules(Boss-100%)	&lt;br /&gt;
    	Emerald Dragonfly(Mid Boss-65%)	&lt;br /&gt;
    Woodfield City - Industrial Area		(PSAS)31-38 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Giant(Minion-50%)	&lt;br /&gt;
    	Goblin(Boss-100%)(Goblin Girl)	&lt;br /&gt;
    	Nephilim(Boss-100%)	&lt;br /&gt;
    	Serene Elf(Boss-100%)	&lt;br /&gt;
    	Tattooed Dullahan(Boss-100%)	&lt;br /&gt;
    Woodfield College		(PSAS)31-40 Reward Bonus &amp;gt; 130% Danger: (95%)&lt;br /&gt;
    	Math Teacher(Boss-100%)	&lt;br /&gt;
    	Anime Babe(Boss-100%)	&lt;br /&gt;
    	Manly Incubus(Boss-100%)	&lt;br /&gt;
    Jagged Foothills		(PSAS)32-37 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	King Cobra(Boss-100%)	&lt;br /&gt;
    	Fox Taur(Boss-100%)	&lt;br /&gt;
    	Mootaur(Boss-100%)	&lt;br /&gt;
    	Cactus Mephitaur(Hard Boss-160%)	&lt;br /&gt;
    Marshy Swamp		(PSAS)33-39 Reward Bonus &amp;gt; 130% Danger: (95%)&lt;br /&gt;
    	Swamp Stalker(Boss-100%)	&lt;br /&gt;
    	Mobile Shrubbery(Underling-30%)	&lt;br /&gt;
    	Catfish(Boss-100%)	&lt;br /&gt;
    	Fern Dragon(Boss-100%)	&lt;br /&gt;
    	Male Puddlejumper(Boss-100%)(Puddlejumper)	&lt;br /&gt;
    	Female Puddlejumper(Boss-100%)(Puddlejumper)	&lt;br /&gt;
    Ocean Floor		(PSAS)33-50 Reward Bonus &amp;gt; 130% Danger: (200%)&lt;br /&gt;
    	Priapan Orca(Boss-100%)	&lt;br /&gt;
    	Anglerfish(Boss-100%)	&lt;br /&gt;
    	Water Dragon(Boss-100%)	&lt;br /&gt;
    	Bull Shark(Boss-100%)	&lt;br /&gt;
    	Octopus Guy(Boss-100%)	&lt;br /&gt;
    	Mantis Shrimp(Mid Boss-65%)	&lt;br /&gt;
    Scrublands		(PSAS)33-38 Reward Bonus &amp;gt; 130% Danger: (150%)&lt;br /&gt;
    	Margay Taur(Mid Boss-65%)	&lt;br /&gt;
    	Harbinger Lynx(Mid Boss-65%)	&lt;br /&gt;
    	Margay(Minion-50%)	&lt;br /&gt;
    	Tarragon(Boss-100%)	&lt;br /&gt;
    	Flame Leopard(Boss-100%)	&lt;br /&gt;
    Ice Caves		(PSAS)34-39 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Female Snow Leopardtaur(Boss-100%)	&lt;br /&gt;
    	White Siberian Tiger(Boss-100%)	&lt;br /&gt;
    	Snowshoe Hare(Boss-100%)	&lt;br /&gt;
    	Icy Phoenix(Boss-100%)	&lt;br /&gt;
    City Sewers		(PSAS)35-42 Reward Bonus &amp;gt; 130% Danger: (140%)&lt;br /&gt;
    	Goo Girl(Boss-100%)	&lt;br /&gt;
    	Surviving Human(Minion-50%)(M)	&lt;br /&gt;
    	Hair-Bound Woman(Mid Boss-65%)	&lt;br /&gt;
    Crystal Gardens		(PSAS)35-40 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Female Otter(Boss-100%)(Otter)	&lt;br /&gt;
    	Mischievous Nogitsune(Boss-100%)	&lt;br /&gt;
    	Okami Boi(Boss-100%)	&lt;br /&gt;
    	Cabbotchon(Boss-100%)	&lt;br /&gt;
    Death Valley Scrublands 		(PSAS)36-44 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Roadrunner(Boss-100%)	&lt;br /&gt;
    	Fennec(Boss-100%)	&lt;br /&gt;
    	Peregrine Girl(Boss-100%)	&lt;br /&gt;
    	Shy Gecko(Boss-100%)	&lt;br /&gt;
    	Quail(Boss-100%)	&lt;br /&gt;
    Deep Scrublands		(PSAS)36-40 Reward Bonus &amp;gt; 130% Danger: (300%)&lt;br /&gt;
    	Margay Taur(Mid Boss-65%)	&lt;br /&gt;
    	Harbinger Lynx(Mid Boss-65%)	&lt;br /&gt;
    	Margay(Minion-50%)	&lt;br /&gt;
    	Porcupine(Minion-50%)	&lt;br /&gt;
    	Excited Harbinger Lynx(Boss-100%)(Harbinger Lynx)	&lt;br /&gt;
    Hotel Oblivion - Floor 8 Boss		(PSAS)36-37 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Mutated Brute(Minion-50%)	&lt;br /&gt;
    Seelie Sweets Presidential Office		(PSAS)36-41 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Cherry Cordial(Hard Boss-160%)	&lt;br /&gt;
    Underground River		(PSAS)36-43 Reward Bonus &amp;gt; 130% Danger: (120%)&lt;br /&gt;
    	Goo Girl(Boss-100%)	&lt;br /&gt;
    Arborwatch escape tunnel	37-42 Reward Bonus &amp;gt; 130% Danger: (80%)	&lt;br /&gt;
    	Ethereal Wolf(Boss-100%)	&lt;br /&gt;
    	Vulpergeist(Boss-100%)(P)	&lt;br /&gt;
    Dank Caverns		(PSAS)37-43 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Vampiric Wolf(Boss-100%)	&lt;br /&gt;
    	Vampire Pony(Boss-100%)	&lt;br /&gt;
    	Rock Lobster(Boss-100%)	&lt;br /&gt;
    	Ethereal Wolf(Boss-100%)	&lt;br /&gt;
    Hotel Oblivion - Floor 9		(PSAS)37-39 Reward Bonus &amp;gt; 130% Danger: (70%)&lt;br /&gt;
    	Leech(Boss-100%)	&lt;br /&gt;
    	Honey Bee(Mid Boss-65%)	&lt;br /&gt;
    	Pink Panda(Mid Boss-65%)	&lt;br /&gt;
    Ice Caverns		(PSAS)38-43 Reward Bonus &amp;gt; 130% Danger: (0%)&lt;br /&gt;
    	Polar Bear(Boss-100%)	&lt;br /&gt;
    	Penguin(Boss-100%)	&lt;br /&gt;
    	Arctic Fox(Boss-100%)	&lt;br /&gt;
    	Wechuge(Boss-100%)	&lt;br /&gt;
    Prroud Girl Gang Street 		(PSAS)38-45 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Plump Tigress(Mid Boss-65%)	&lt;br /&gt;
    	Corporate Cougar(Minion-50%)	&lt;br /&gt;
    	Stalking Tigress(Minion-50%)	&lt;br /&gt;
    Church of Promethea 		(PSAS)39-60 Reward Bonus &amp;gt; 128% Danger: (120%)&lt;br /&gt;
    	Skunk Beast Abomination(Mid Boss-65%)(Skunk Beast)	&lt;br /&gt;
    	Mutating Chocolate Cow(Mid Boss-65%)(Chocolate Cow)	&lt;br /&gt;
    	Mutated Congregation(Boss-100%)(Skunk Beast)	&lt;br /&gt;
    	Twisted Parishioner(Boss-100%)(Chocolate Cow)	&lt;br /&gt;
    Desert Wasteland		(PSAS)40-48 Reward Bonus &amp;gt; 104% Danger: (60%)&lt;br /&gt;
    	Parched Horror(Boss-100%)	&lt;br /&gt;
    	Fire Elemental(Boss-100%)	&lt;br /&gt;
    	Furie(Boss-100%)	&lt;br /&gt;
    	Scorpion(Boss-100%)	&lt;br /&gt;
    	Stag Beetle(Boss-100%)	&lt;br /&gt;
    	Egyptian Mau(Boss-100%)	&lt;br /&gt;
    Beach of the S.H.o.t.S		(PSAS)41-50 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Valkyrie(Boss-100%)	&lt;br /&gt;
    	Amazonian(Mid Boss-65%)	&lt;br /&gt;
    	Accursed Witch(Boss-100%)	&lt;br /&gt;
    	Beach Bunny(Boss-100%)(P)	&lt;br /&gt;
    Bozeman South Park		(PSAS)41-47 Reward Bonus &amp;gt; 129% Danger: (80%)&lt;br /&gt;
    	Crested Wyvern(Boss-100%)	&lt;br /&gt;
    	Horned Wyvern(Mid Boss-65%)	&lt;br /&gt;
    	Magma Wurm(Boss-100%)	&lt;br /&gt;
    	Crimson Wyrm(Boss-100%)	&lt;br /&gt;
    Deeper in the East Forest		(PSAS)41-45 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Black Panther(Boss-100%)	&lt;br /&gt;
    	Mantis(Boss-100%)	&lt;br /&gt;
    	Pangolin(Mid Boss-65%)	&lt;br /&gt;
    	Treant(Boss-100%)	&lt;br /&gt;
    Fairhaven Chemical		(PSAS)(Owned)41-46 Reward Bonus &amp;gt; 129% Danger: (90%)&lt;br /&gt;
    	Liquid Pantheress(Boss-100%)	&lt;br /&gt;
    	Mutant Hyena(Boss-100%)	&lt;br /&gt;
    	Green Hydra(Hard Boss-160%)	&lt;br /&gt;
    	Mutated Wolftaur(Mid Boss-65%)	&lt;br /&gt;
    Kaiju Island - Jungle		(PSAS)41-45 Reward Bonus &amp;gt; 130% Danger: (85%)&lt;br /&gt;
    	Giant Manticore(Boss-100%)(Manticore)	&lt;br /&gt;
    	Giant Quicksilver Serpent(Boss-100%)(Quicksilver Serpent)	&lt;br /&gt;
    	Behemoth(Hard Boss-160%)	&lt;br /&gt;
    	Giant Jorogumo(Boss-100%)(Jorogumo)	&lt;br /&gt;
    	Tentacular Titan(Mid Boss-65%)	&lt;br /&gt;
    Pet Shop of Horrors 		(PSAS)41-47 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Slinking Ferret(Boss-100%)	&lt;br /&gt;
    	Black Widow(Boss-100%)(Female Widow Convert)	&lt;br /&gt;
    	Cuddlefish(Boss-100%)	&lt;br /&gt;
    	Psycho Weasel(Mid Boss-65%)	&lt;br /&gt;
    Saltpeter Isle		41-45 Reward Bonus &amp;gt; 130% Danger: (85%)&lt;br /&gt;
    	Keroja(Mid Boss-65%)	&lt;br /&gt;
    Hotel Oblivion - Floor 10		(PSAS)42-45 Reward Bonus &amp;gt; 130% Danger: (75%)&lt;br /&gt;
    	Ancient Tortoise(Boss-100%)	&lt;br /&gt;
    	Chocolate Cow(Boss-100%)	&lt;br /&gt;
    	Salamander Femme(Boss-100%)	&lt;br /&gt;
    Hotel Oblivion - Floor 9 Boss		(PSAS)42-43 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Bearded Dragon Recruit(Boss-100%)	&lt;br /&gt;
    Lush Valley - PHG Magnus		(PSAS)42-48 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Shadow Dragon(Boss-100%)	&lt;br /&gt;
    	Feral Dragon(Boss-100%)	&lt;br /&gt;
    	Storm Dragon(Mid Boss-65%)	&lt;br /&gt;
    	Fern Dragon(Boss-100%)	&lt;br /&gt;
    NeoGAMES Lab		(PSAS)43-50 Reward Bonus &amp;gt; 129% Danger: (75%)&lt;br /&gt;
    	Skeletal Miscreant(Boss-100%)	&lt;br /&gt;
    	Ankylosaurian(Boss-100%)	&lt;br /&gt;
    	Uber Mensch(Boss-100%)	&lt;br /&gt;
    	Dairaiju(Boss-100%)	&lt;br /&gt;
    	Cyber Devil(Hard Boss-160%)	&lt;br /&gt;
    General Hospital		(PSAS)44-58 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Mad Doctor(Hard Boss-160%)	&lt;br /&gt;
    	Evil Nurse(Hard Boss-160%)	&lt;br /&gt;
    	Crazy Guy(Boss-100%)(Muscle Hulk)	&lt;br /&gt;
    	Abomination(Mid Boss-65%)	&lt;br /&gt;
    	Visceral Surgeon(Mid Boss-65%)	&lt;br /&gt;
    Techno Safari		(PSAS)44-52 Reward Bonus &amp;gt; 126% Danger: (100%)&lt;br /&gt;
    	Glowvine(Boss-100%)	&lt;br /&gt;
    	Mecha Mole(Hard Boss-160%)	&lt;br /&gt;
    	Chrome Shark Beast(Mid Boss-65%)	&lt;br /&gt;
    	Clockwork Cat(Boss-100%)	&lt;br /&gt;
    	Robottweiler(Mook-40%)	&lt;br /&gt;
    	Saber-toothed Bard(Mid Boss-65%)	&lt;br /&gt;
    	Cyber Serpent(Boss-100%)	&lt;br /&gt;
    	Peacock Spider(Mid Boss-65%)	&lt;br /&gt;
    	Diskoyote(Hard Boss-160%)	&lt;br /&gt;
    The King Stable - Outside		(PSAS)44-51 Reward Bonus &amp;gt; 129% Danger: (85%)&lt;br /&gt;
    	Akhal-Teke(Mid Boss-65%)	&lt;br /&gt;
    	Centaur Stallion(Boss-100%)	&lt;br /&gt;
    	Friesian Stallion(Boss-100%)	&lt;br /&gt;
    	Centaur Mare(Boss-100%)	&lt;br /&gt;
    	Mutating Horse Girl(Boss-100%)(M)	&lt;br /&gt;
    Twilight Caverns		(PSAS)44-49 Reward Bonus &amp;gt; 130% Danger: (70%)&lt;br /&gt;
    	Diamond Hydra(Boss-100%)(Diamond Drake)	&lt;br /&gt;
    	Diamond Mephit(Boss-100%)(Skunk Girl)	&lt;br /&gt;
    	Diamond Shadow Drake(Boss-100%)(Shadow Dragon)	&lt;br /&gt;
    	Crystal Spider(Boss-100%)	&lt;br /&gt;
    	Crystal Wyvern(Boss-100%)(Crystal Avian)	&lt;br /&gt;
    	Sparkle Skunk(Boss-100%)	&lt;br /&gt;
    Xanadu Gardens		(PSAS)(Owned)44-50 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Xanadu Bird(Boss-100%)	&lt;br /&gt;
    	Indicat(Boss-100%)	&lt;br /&gt;
    	Psilocybe Dragon(Boss-100%)	&lt;br /&gt;
    	Cativa(Boss-100%)	&lt;br /&gt;
    Opera House		(PSAS)45-52 Reward Bonus &amp;gt; 130% Danger: (120%)&lt;br /&gt;
    	Melodramatic Villain(Boss-100%)	&lt;br /&gt;
    	Heckler(Minion-50%)	&lt;br /&gt;
    	Masked Phantom(Mid Boss-65%)	&lt;br /&gt;
    	Muse(Mid Boss-65%)	&lt;br /&gt;
    	Opera Singer(Boss-100%)	&lt;br /&gt;
    Woodfield Library		(PSAS)45-50 Reward Bonus &amp;gt; 129% Danger: (70%)&lt;br /&gt;
    	Nanite Sorceress(Boss-100%)(Nanite Mage)	&lt;br /&gt;
    	Nanite Wizard(Boss-100%)(Nanite Mage)	&lt;br /&gt;
    Pet Shop of Cuteness		(PSAS)46-55 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Fluffy Kitten(Mid Boss-65%)(Fluffy Kitten Girl)	&lt;br /&gt;
    	Ragdoll Kitty(Minion-50%)	&lt;br /&gt;
    	Micro Fox(Boss-100%)	&lt;br /&gt;
    	Red Squirrel(Boss-100%)	&lt;br /&gt;
    The Hell Forge		(PSAS)46-53 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Mountain Man(Boss-100%)	&lt;br /&gt;
    	Villainous Gnome(Boss-100%)	&lt;br /&gt;
    	Gargoyle Sentinel(Boss-100%)	&lt;br /&gt;
    	Djinn(Boss-100%)	&lt;br /&gt;
    	Two Headed Giant(Boss-100%)	&lt;br /&gt;
    Bozeman University		(PSAS)47-52 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Rept-Taur(Boss-100%)	&lt;br /&gt;
    	Pterosaurian(Boss-100%)	&lt;br /&gt;
    	Stegosaurian(Boss-100%)	&lt;br /&gt;
    	Raptorian(Boss-100%)	&lt;br /&gt;
    	Bookwyrm(Boss-100%)	&lt;br /&gt;
    	Tricerataur(Boss-100%)	&lt;br /&gt;
    	Philosiraptor(Boss-100%)	&lt;br /&gt;
    	Crurivastator(Boss-100%)	&lt;br /&gt;
    Hotel Oblivion - Floor 10 Boss		(PSAS)47-48 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Hotel Management(Boss-100%)(M)	&lt;br /&gt;
    Mountain Trail		(PSAS)47-53 Reward Bonus &amp;gt; 129% Danger: (90%)&lt;br /&gt;
    	Dralup(Mook-40%)	&lt;br /&gt;
    	Ddraig Goch(Boss-100%)	&lt;br /&gt;
    	Feral Dragon(Boss-100%)	&lt;br /&gt;
    	Timber Wolf(Boss-100%)	&lt;br /&gt;
    	Rattler(Boss-100%)	&lt;br /&gt;
    Sweaty Jungle		(PSAS)47-57 Reward Bonus &amp;gt; 129% Danger: (120%)&lt;br /&gt;
    	Anery Stripe Cornsnake(Minion-50%)	&lt;br /&gt;
    	Roseander(Minion-50%)	&lt;br /&gt;
    	African Rock Python(Mid Boss-65%)	&lt;br /&gt;
    	Chameleon(Boss-100%)	&lt;br /&gt;
    Woodfield Theta Base		(PSAS)48-56 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Probo-Bot 9001(Mid Boss-65%)	&lt;br /&gt;
    	M1A1H(Boss-100%)	&lt;br /&gt;
    	F15 Girl(Boss-100%)	&lt;br /&gt;
    	Sexy Exosuit(Boss-100%)	&lt;br /&gt;
    	VTOL Lady(Boss-100%)	&lt;br /&gt;
    	Grapploid(Boss-100%)	&lt;br /&gt;
    Clothing Shop		(PSAS)49-56 Reward Bonus &amp;gt; 129% Danger: (120%)&lt;br /&gt;
    	Lapis Lazuligan(Mid Boss-65%)	&lt;br /&gt;
    	Animate Doll(Boss-100%)	&lt;br /&gt;
    	Light Fixture(Minion-50%)(M)	&lt;br /&gt;
    	Jeweled Mannequin(Boss-100%)	&lt;br /&gt;
    	Living Lingerie(Mid Boss-65%)	&lt;br /&gt;
    	Clothing Rack(Minion-50%)(M)	&lt;br /&gt;
    Latex Factory 1		(PSAS)49-56 Reward Bonus &amp;gt; 129% Danger: (190%)&lt;br /&gt;
    	Latex Skunk(Boss-100%)	&lt;br /&gt;
    	Rubber Anole(Boss-100%)	&lt;br /&gt;
    	Latexy Loxodonta(Boss-100%)	&lt;br /&gt;
    	Latex Fox(Hard Boss-160%)	&lt;br /&gt;
    	Latex Tapir(Boss-100%)	&lt;br /&gt;
    	Latex Snow Leopard(Boss-100%)	&lt;br /&gt;
    Latex Trap		(PSAS)49-58 Reward Bonus &amp;gt; 130% Danger: (300%)&lt;br /&gt;
    	Latex Wolf Boi(Boss-100%)(Latex Wolf)	&lt;br /&gt;
    	Latex Fox(Boss-100%)	&lt;br /&gt;
    	Sentient Latex Pool(Boss-100%)	&lt;br /&gt;
    	Latex Skunk Girl(Boss-100%)(Latex Skunk)	&lt;br /&gt;
    Pet Shop of Cuteness 2		(PSAS)49-58 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Skunk Bat(Boss-100%)	&lt;br /&gt;
    	Puny Pegasus(Boss-100%)	&lt;br /&gt;
    	Siberian Chipmunk(Boss-100%)	&lt;br /&gt;
    	Pocket Dragon(Boss-100%)	&lt;br /&gt;
    Bone Yard		(PSAS)50-59 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Seeker Hound(Mook-40%)	&lt;br /&gt;
    	Dire Corgi(Boss-100%)	&lt;br /&gt;
    	Welsh Corgi(Minion-50%)	&lt;br /&gt;
    	Stygian Hound(Boss-100%)	&lt;br /&gt;
    Wastelands - Fairhaven		(PSAS)50-60 Reward Bonus &amp;gt; 129% Danger: (100%)&lt;br /&gt;
    	Half-Dragon Stripper(Boss-100%)(Sexy Dragoness)	&lt;br /&gt;
    	Half-Skunk Girl Huntress(Boss-100%)(Skunk Girl)	&lt;br /&gt;
    	Half-Fox Nerd(Boss-100%)(Latex Fox)	&lt;br /&gt;
    	Half-Husky Cop(Boss-100%)(Female Husky)	&lt;br /&gt;
    	Half-Wolf Truck Driver(Boss-100%)(Wolf Beast)	&lt;br /&gt;
    	Half-Gryphon Bartender(Boss-100%)(Blue Gryphon)	&lt;br /&gt;
    Crawly Creek		(PSAS)52-56 Reward Bonus &amp;gt; 129% Danger: (90%)&lt;br /&gt;
    	Bunnee(Boss-100%)	&lt;br /&gt;
    	Mycobeast(Boss-100%)	&lt;br /&gt;
    	Muslin Moth(Boss-100%)	&lt;br /&gt;
    	Vespikitty(Minion-50%)	&lt;br /&gt;
    Creepy Forest		(PSAS)52-56 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Arachne(Boss-100%)	&lt;br /&gt;
    	Chimera(Boss-100%)	&lt;br /&gt;
    	Wolf Spider(Boss-100%)	&lt;br /&gt;
    	Nymphera(Boss-100%)	&lt;br /&gt;
    Shadow Pits		(PSAS)52-57 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Deinoraus(Boss-100%)	&lt;br /&gt;
    	Ash Drakenoid(Boss-100%)	&lt;br /&gt;
    	Mosquito(Boss-100%)(Mosquito Girl)	&lt;br /&gt;
    	Excremental(Boss-100%)	&lt;br /&gt;
    	Pesky Fly(Boss-100%)(Pesky Gnat)	&lt;br /&gt;
    	Dark Wolf(Boss-100%)	&lt;br /&gt;
    Termite Hive - Ground		(PSAS)53-58 Reward Bonus &amp;gt; 130% Danger: (95%)&lt;br /&gt;
    	Termite Drone(Boss-100%)	&lt;br /&gt;
    	Termite Warrior(Boss-100%)	&lt;br /&gt;
    Bone Yard 2		(PSAS)55-64 Reward Bonus &amp;gt; 120% Danger: (90%)&lt;br /&gt;
    	Okami Boi(Boss-100%)	&lt;br /&gt;
    	Wolfbane Meister(Mid Boss-65%)	&lt;br /&gt;
    	Pampered Poodle(Boss-100%)	&lt;br /&gt;
    	Sperm Fox(Hard Boss-160%)	&lt;br /&gt;
    Jutting Peaks		(PSAS)55-61 Reward Bonus &amp;gt; 129% Danger: (110%)&lt;br /&gt;
    	Jaded Kirin(Boss-100%)	&lt;br /&gt;
    	Minkitsune(Boss-100%)	&lt;br /&gt;
    	Sandfire Dragon(Boss-100%)	&lt;br /&gt;
    Latex Factory 2		(PSAS)55-61 Reward Bonus &amp;gt; 118% Danger: (230%)&lt;br /&gt;
    	Latex Wolf(Boss-100%)	&lt;br /&gt;
    	Latex Skunk(Boss-100%)	&lt;br /&gt;
    	Latex Fox(Hard Boss-160%)	&lt;br /&gt;
    	Toy Gryphon(Mook-40%)	&lt;br /&gt;
    	Sentient Latex Pool(Boss-100%)	&lt;br /&gt;
    	Rubber Cow Toy(Boss-100%)	&lt;br /&gt;
    Ocean Harem55-65 Reward Bonus &amp;gt; 130% Danger: (105%)		&lt;br /&gt;
    	&amp;gt;&amp;lt;&amp;gt;(Hard Boss-160%)(M)	&lt;br /&gt;
    	TittyPus(Boss-100%)	&lt;br /&gt;
    	Swell Shark(Boss-100%)	&lt;br /&gt;
    	Merfolk(Mook-40%)	&lt;br /&gt;
    Swelled Reeds		(PSAS)55-65 Reward Bonus &amp;gt; 128% Danger: (120%)&lt;br /&gt;
    	Ribbed Frog(Mook-40%)	&lt;br /&gt;
    	Nile Croc(Mid Boss-65%)	&lt;br /&gt;
    	Lily Pad(Boss-100%)	&lt;br /&gt;
    	Raptagon(Boss-100%)	&lt;br /&gt;
    Shady Keep		(PSAS)57-63 Reward Bonus &amp;gt; 130% Danger: (170%)&lt;br /&gt;
    	Wireling(Underling-30%)	&lt;br /&gt;
    	Wild Cannibal(Minion-50%)	&lt;br /&gt;
    	Fire Sprite(Minion-50%)	&lt;br /&gt;
    	Bogart Knight(Mid Boss-65%)	&lt;br /&gt;
    	Accursed Witch(Boss-100%)	&lt;br /&gt;
    	Kage Fiend(Boss-100%)	&lt;br /&gt;
    	Spectral(Mid Boss-65%)	&lt;br /&gt;
    Great Red Forest		(PSAS)58-64 Reward Bonus &amp;gt; 130% Danger: (180%)&lt;br /&gt;
    	Mountain Lion(Boss-100%)	&lt;br /&gt;
    	Goat(Mid Boss-65%)	&lt;br /&gt;
    	Wild Turkey(Mid Boss-65%)	&lt;br /&gt;
    	Glade Guard(Boss-100%)	&lt;br /&gt;
    	Osprey(Boss-100%)	&lt;br /&gt;
    Palace of Fish		(PSAS)58-64 Reward Bonus &amp;gt; 130% Danger: (225%)&lt;br /&gt;
    	&amp;gt;&amp;lt;&amp;gt;(Hard Boss-160%)(M)	&lt;br /&gt;
    	Eclectic GentEel(Mid Boss-65%)	&lt;br /&gt;
    Ragged Pinnacles		(PSAS)58-64 Reward Bonus &amp;gt; 128% Danger: (110%)&lt;br /&gt;
    	Hail Hydra(Boss-100%)	&lt;br /&gt;
    	Gryphoenix(Boss-100%)	&lt;br /&gt;
    	Chi Lung(Mid Boss-65%)	&lt;br /&gt;
    	Storm Dragon(Mid Boss-65%)	&lt;br /&gt;
    Curvy Seconds		(PSAS)60-67 Reward Bonus &amp;gt; 129% Danger: (100%)&lt;br /&gt;
    	Plump Tigress(Mid Boss-65%)	&lt;br /&gt;
    	Tacocat(Boss-100%)	&lt;br /&gt;
    	Fluffy Skunk(Boss-100%)	&lt;br /&gt;
    	Gulotaur(Boss-100%)	&lt;br /&gt;
    	Chubby Chick(Boss-100%)	&lt;br /&gt;
    	Marbled Fox(Boss-100%)	&lt;br /&gt;
    Irradiated Township 		(PSAS)60-68 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Ryuneko(Hard Boss-160%)	&lt;br /&gt;
    	Heroic Humanoid(Boss-100%)	&lt;br /&gt;
    	Ame Onna(Mid Boss-65%)	&lt;br /&gt;
    	Baofeng Long(Hard Boss-160%)	&lt;br /&gt;
    Outer Realm60-68 Reward Bonus &amp;gt; 130% Danger: (110%)		&lt;br /&gt;
    	Tentacle Ape(Mook-40%)	&lt;br /&gt;
    	Amoeba(Boss-100%)	&lt;br /&gt;
    	Tentacular Terror(Mid Boss-65%)(Vineling)(Not Masterable)	&lt;br /&gt;
    	Hot Thorny Tendrils(Boss-100%)	&lt;br /&gt;
    	Pewter Consort(Boss-100%)	&lt;br /&gt;
    Radiation Fringe		(PSAS)60-68 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Kappa(Minion-50%)	&lt;br /&gt;
    	Oni(Boss-100%)	&lt;br /&gt;
    	Ame Onna(Mid Boss-65%)	&lt;br /&gt;
    	Usagi Boi(Boss-100%)	&lt;br /&gt;
    	Shibari Inu(Boss-100%)	&lt;br /&gt;
    Sheephole Underground - PHG Aranor		(PSAS)60-67 Reward Bonus &amp;gt; 121% Danger: (130%)&lt;br /&gt;
    	Chubby Dragon(Boss-100%)	&lt;br /&gt;
    	Mycocanidia(Hard Boss-160%)	&lt;br /&gt;
    Sheephole Valley		(PSAS)(Owned)60-67 Reward Bonus &amp;gt; 129% Danger: (100%)&lt;br /&gt;
    	Harpatrice(Mid Boss-65%)	&lt;br /&gt;
    	Canarvian(Mid Boss-65%)	&lt;br /&gt;
    	Secretary Bird(Boss-100%)	&lt;br /&gt;
    	Wolver Sheep(Minion-50%)	&lt;br /&gt;
    	Vulpogryph(Boss-100%)	&lt;br /&gt;
    	Keagle(Hard Boss-160%)	&lt;br /&gt;
    Wax Museum - Industrial		(PSAS)60-66 Reward Bonus &amp;gt; 130% Danger: (200%)&lt;br /&gt;
    	Factory Worker(Boss-100%)(Uber Mensch)	&lt;br /&gt;
    	Oil Baron(Hard Boss-160%)	&lt;br /&gt;
    	Secretary(Minion-50%)	&lt;br /&gt;
    	Sinner(Mook-40%)	&lt;br /&gt;
    	Railroad Tycoon(Mid Boss-65%)(Melodramatic Villain)	&lt;br /&gt;
    	Car Salesman(Minion-50%)(Robot Zombie)	&lt;br /&gt;
    Wax Museum - Sinful		(PSAS)62-68 Reward Bonus &amp;gt; 130% Danger: (240%)&lt;br /&gt;
    	Proud(Boss-100%)(Cosm)	&lt;br /&gt;
    	Envious(Minion-50%)(Goblin Girl)	&lt;br /&gt;
    	Greedy(Boss-100%)(Jeweled Mannequin)	&lt;br /&gt;
    	Lusty(Boss-100%)(Lustful Visage)	&lt;br /&gt;
    	Glutton(Mid Boss-65%)	&lt;br /&gt;
    	Wrathful(Minion-50%)(Splinterer)	&lt;br /&gt;
    	Glusttony(Mook-40%)(Mouthy)	&lt;br /&gt;
    	Slothful(Minion-50%)(Slushman)	&lt;br /&gt;
    Wax Museum - Apocalypse		(PSAS)64-70 Reward Bonus &amp;gt; 130% Danger: (280%)&lt;br /&gt;
    	Pestilence(Mid Boss-65%)(Colony)	&lt;br /&gt;
    	War(Mid Boss-65%)(Female Dullahan)	&lt;br /&gt;
    	Death(Hard Boss-160%)(Skullbot)	&lt;br /&gt;
    	Famine(Mid Boss-65%)(Skeletal Miscreant)	&lt;br /&gt;
    Heavenly Planes		(PSAS)65-70 Reward Bonus &amp;gt; 112% Danger: (100%)&lt;br /&gt;
    	Serapheline(Boss-100%)	&lt;br /&gt;
    	Ophanim(Hard Boss-160%)	&lt;br /&gt;
    	Planar Hound(Boss-100%)	&lt;br /&gt;
    Wax museum - Afterlife		(PSAS)65-72 Reward Bonus &amp;gt; 130% Danger: (320%)&lt;br /&gt;
    	Bronze Imp(Minion-50%)	&lt;br /&gt;
    	Soul(Mook-40%)(Crude Drawing)	&lt;br /&gt;
    	Chubby Cherub(Boss-100%)	&lt;br /&gt;
    	Arc Demon(Mid Boss-65%)	&lt;br /&gt;
    	Seraphim(Mid Boss-65%)	&lt;br /&gt;
    	Devil(Hard Boss-160%)	&lt;br /&gt;
    Fluffy Happy Meadow		(PSAS)70-80 Reward Bonus &amp;gt; 129% Danger: (150%)&lt;br /&gt;
    	Golden Ram(Hard Boss-160%)	&lt;br /&gt;
    	Pink Fluffy Unicorn(Midboss-100%)	&lt;br /&gt;
    	Skunk Stud(Boss-100%)	&lt;br /&gt;
    	Silk Moth(Boss-100%)	&lt;br /&gt;
    The Moon		(PSAS)70-80 Reward Bonus &amp;gt; 130% Danger: (130%)&lt;br /&gt;
    	Moon Phoenix(Hard Boss-160%)	&lt;br /&gt;
    	Flying Fox(Hard Boss-160%)	&lt;br /&gt;
    	Moon Dolphin(Hard Boss-160%)	&lt;br /&gt;
    	Minokawa(Boss-100%)	&lt;br /&gt;
    	Slither Kitten(Hard Boss-160%)	&lt;br /&gt;
    Upper Hell		(PSAS)70-75 Reward Bonus &amp;gt; 130% Danger: (130%)&lt;br /&gt;
    	Flesh Fiend(Boss-100%)	&lt;br /&gt;
    	Chain Devil(Mid Boss-65%)	&lt;br /&gt;
    	Demonic Cat(Boss-100%)	&lt;br /&gt;
    	Demonic Penguin(Hard Boss-160%)	&lt;br /&gt;
    Hellish Menagerie		(PSAS)75-85 Reward Bonus &amp;gt; 130% Danger: (160%)&lt;br /&gt;
    	Spider Dragon(Mid Boss-65%)	&lt;br /&gt;
    	Diabolic Dragon(Mook-40%)	&lt;br /&gt;
    	Planar Panther(Boss-100%)	&lt;br /&gt;
    	Bicorn(Boss-100%)	&lt;br /&gt;
    	Buta Yarou(Boss-100%)	&lt;br /&gt;
    Moon Expansion		75-82 Reward Bonus &amp;gt; 130% Danger: (150%)&lt;br /&gt;
    	Moon Digger(Hard Boss-160%)(Mecha Mole)	&lt;br /&gt;
    	Lunarnaut(Mid Boss-65%)(Sexy Exosuit)	&lt;br /&gt;
    	Grapploid(Boss-100%)	&lt;br /&gt;
    &lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Terminal&amp;diff=1536657</id>
		<title>Terminal</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Terminal&amp;diff=1536657"/>
		<updated>2021-07-06T00:27:43Z</updated>

		<summary type="html">&lt;p&gt;Auros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Terminal is a computer database, accessible IC at both Zephyr and RSX. It acts as a repository for the reports of hundreds of operatives, containing details of what creatures were encountered on patrols and expeditions. If it exists, this is where it is recorded.&lt;br /&gt;
&lt;br /&gt;
It can be found immediately upstairs from both RSX and Zephyr lobbies, and to interact with it the command is simply &amp;lt;code&amp;gt;terminal&amp;lt;/code&amp;gt;. One can also add a specific infection name as a search parameter, like this: &amp;lt;code&amp;gt;terminal skunk&amp;lt;/code&amp;gt;. After querying the database, the terminal will supply you with details as to where the infection can be found.&lt;br /&gt;
&lt;br /&gt;
This command can also be used remotely for a cost of 5% of your mako battery&#039;s charge. There is a [[Terminal Download]] item available as well, which causes your comm to provide an on demand readout of ambient infections. &lt;br /&gt;
It is worth noting that this feature is best combined with the &amp;lt;code&amp;gt;rtrace&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;atrace&amp;lt;/code&amp;gt; commands, which are the commands to find rooms and areas, respectively. Remember to add &amp;lt;code&amp;gt;#mundane&amp;lt;/code&amp;gt; to them if you don&#039;t want directions from the overworld map.&lt;br /&gt;
&lt;br /&gt;
An alternate method for finding particular information on forms is the [[Power finder]]&lt;br /&gt;
&lt;br /&gt;
=Terminal Output=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    Hotel Oblivion - Lobby and Floor 1		(PSAS)1-5 Reward Bonus &amp;gt; 130% Danger: (50%)&lt;br /&gt;
    	Moth Girl(Minion-50%)	&lt;br /&gt;
    	Mouse(Boss-100%)(House Mouse)	&lt;br /&gt;
    	House Cat(Minion-50%)	&lt;br /&gt;
    The City		(PSAS)1-5 Reward Bonus &amp;gt; 130% Danger: (20%)&lt;br /&gt;
    	Female Husky(Mook-40%)	&lt;br /&gt;
    	Blue Gryphon(Mid Boss-65%)	&lt;br /&gt;
    	Skunk Beast(Mid Boss-65%)	&lt;br /&gt;
    	Rubber Balls(Mook-40%)	&lt;br /&gt;
    	Skunk Girl(Minion-50%)	&lt;br /&gt;
    	Latex Fox(Minion-50%)	&lt;br /&gt;
    	Raccoon Guy(Boss-100%)	&lt;br /&gt;
    	Christmas Skunk Chick(Boss-100%)(S)	&lt;br /&gt;
    Woodfield City - SW		(PSAS)1-8 Reward Bonus &amp;gt; 130% Danger: (33%)&lt;br /&gt;
    	Night Stalker(Mid Boss-65%)	&lt;br /&gt;
    	Troll(Minion-50%)	&lt;br /&gt;
    	Mouthless Stranger(Boss-100%)	&lt;br /&gt;
    	Orc(Minion-50%)	&lt;br /&gt;
    	Fey Folke(Mid Boss-65%)	&lt;br /&gt;
    Area Around Toy Factory		(PSAS)2-7 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Female Husky(Mook-40%)	&lt;br /&gt;
    	Skunk Girl(Minion-50%)	&lt;br /&gt;
    	Latex Fox(Minion-50%)	&lt;br /&gt;
    	Lizard Girl(Boss-100%)	&lt;br /&gt;
    NE the city		(PSAS)3-8 Reward Bonus &amp;gt; 130% Danger: (40%)&lt;br /&gt;
    	Shadow Dragon(Boss-100%)	&lt;br /&gt;
    	Male Alley Cat(Mook-40%)	&lt;br /&gt;
    	Christmas Skunk Chick(Boss-100%)(S)	&lt;br /&gt;
    	Bunny Girl(Boss-100%)	&lt;br /&gt;
    	Vixen Nurse(Boss-100%) 	&lt;br /&gt;
    	Latex Snow Leopard(Minion-50%)	&lt;br /&gt;
    	Pink Panda(Mid Boss-65%)	&lt;br /&gt;
    Hotel Oblivion - Floor 2		(PSAS)5-8 Reward Bonus &amp;gt; 130% Danger: (50%)&lt;br /&gt;
    	Skunk Girl(Minion-50%)	&lt;br /&gt;
    	Latex Fox(Minion-50%)	&lt;br /&gt;
    	Highway Mouse(Boss-100%)(Knockout Mouse)	&lt;br /&gt;
    Museum external		(PSAS)5-11 Reward Bonus &amp;gt; 130% Danger: (66%)&lt;br /&gt;
    	Anole(Boss-100%)	&lt;br /&gt;
    	Woolly Mammoth(Boss-100%)	&lt;br /&gt;
    	Balaur Taur(Boss-100%)	&lt;br /&gt;
    	Utahraptor(Boss-100%)	&lt;br /&gt;
    Museum Internal		(PSAS)5-11 Reward Bonus &amp;gt; 130% Danger: (66%)&lt;br /&gt;
    	Male Rex(Boss-100%)	&lt;br /&gt;
    	Momma Bronto(Mid Boss-65%)	&lt;br /&gt;
    	Minotaur(Boss-100%)	&lt;br /&gt;
    	Sabertoothed Liger(Hard Boss-160%)	&lt;br /&gt;
    SE the city		(PSAS)5-10 Reward Bonus &amp;gt; 130% Danger: (20%)&lt;br /&gt;
    	Female Husky(Mook-40%)	&lt;br /&gt;
    	Blue Gryphon(Mid Boss-65%)	&lt;br /&gt;
    	Skunk Girl(Minion-50%)	&lt;br /&gt;
    	Latex Fox(Minion-50%)	&lt;br /&gt;
    	Christmas Skunk Chick(Boss-100%)(S)	&lt;br /&gt;
    	Mental Mouse(Boss-100%)	&lt;br /&gt;
    	Wolf Beast(Mid Boss-65%)	&lt;br /&gt;
    	Collie Herm(Boss-100%)	&lt;br /&gt;
    Lycaon Hunting Ground		6-12 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Red Squirrel(Boss-100%)	&lt;br /&gt;
    Museum Burial Mound		(PSAS)6-13 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Golden Jackal(Minion-50%)	&lt;br /&gt;
    	Momma Bronto(Mid Boss-65%)	&lt;br /&gt;
    	Steelfang Jackal(Hard Boss-160%)	&lt;br /&gt;
    	Blue Sphinx(Mid Boss-65%)	&lt;br /&gt;
    Under Mall		(PSAS)6-12 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Moth Girl(Minion-50%)	&lt;br /&gt;
    	Ember Warrior(Boss-100%)	&lt;br /&gt;
    	Ember Breeder(Mid Boss-65%)	&lt;br /&gt;
    Woodfield Gymnasium - Ground Floor		(PSAS)6-12 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Amazonian(Mid Boss-65%)	&lt;br /&gt;
    	Cosm(Boss-100%)	&lt;br /&gt;
    	Mutated Brute(Minion-50%)	&lt;br /&gt;
    Alley		(PSAS)8-15 Reward Bonus &amp;gt; 129% Danger: (70%)&lt;br /&gt;
    	Female Husky(Mook-40%)	&lt;br /&gt;
    	Latex Fox(Minion-50%)	&lt;br /&gt;
    	Feral Wolfess(Boss-100%)	&lt;br /&gt;
    	German Shepherd(Boss-100%)	&lt;br /&gt;
    	Doberman(Boss-100%)	&lt;br /&gt;
    	Alpha Husky(Boss-100%)	&lt;br /&gt;
    Hotel Oblivion - Floor 3 		(PSAS)8-10 Reward Bonus &amp;gt; 130% Danger: (50%)&lt;br /&gt;
    	Blue Gryphon(Mid Boss-65%)	&lt;br /&gt;
    	Skunk Beast(Mid Boss-65%)	&lt;br /&gt;
    	Busty Cow(Mook-40%)	&lt;br /&gt;
    Seelie Sweets Store		(PSAS)8-13 Reward Bonus &amp;gt; 130% Danger: (60%)&lt;br /&gt;
    	Jawbreaker(Boss-100%)	&lt;br /&gt;
    	Chocolate Bunny(Minion-50%)	&lt;br /&gt;
    	Gingerbread Fox(Minion-50%)	&lt;br /&gt;
    	Slurry Girl(Boss-100%)	&lt;br /&gt;
    	Sweet Sheep(Boss-100%)	&lt;br /&gt;
    Sewers		(PSAS)8-15 Reward Bonus &amp;gt; 130% Danger: (66%)&lt;br /&gt;
    	Male Gator(Boss-100%)	&lt;br /&gt;
    	Frog Prince(Boss-100%)	&lt;br /&gt;
    	Goo Girl(Mid Boss-65%)	&lt;br /&gt;
    	Ember Warrior(Boss-100%)	&lt;br /&gt;
    	Ember Breeder(Mid Boss-65%)	&lt;br /&gt;
    Woodfield City - NW		(PSAS)8-18 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Valkyrie(Boss-100%)	&lt;br /&gt;
    	Gladiator(Mid Boss-65%)	&lt;br /&gt;
    	Leather Mistress(Minion-50%)	&lt;br /&gt;
    	Masked Angel(Boss-100%)	&lt;br /&gt;
    Woodfield Gymnasium - First Floor		(PSAS)8-15 Reward Bonus &amp;gt; 130% Danger: (66%)&lt;br /&gt;
    	Amazonian(Mid Boss-65%)	&lt;br /&gt;
    	Muscle Hulk(Boss-100%)	&lt;br /&gt;
    	Mutated Brute(Minion-50%)	&lt;br /&gt;
    Hotel Oblivion - Floor 2 Boss		(PSAS)10-11 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Clydesdale Stud(Mid Boss-65%)	&lt;br /&gt;
    Hotel Oblivion - Floor 4		(PSAS)10-12 Reward Bonus &amp;gt; 130% Danger: (50%)&lt;br /&gt;
    	Anole(Boss-100%)	&lt;br /&gt;
    	Honey Bear(Boss-100%)	&lt;br /&gt;
    	Hyena(Minion-50%)(Hyena Herm)	&lt;br /&gt;
    Nightclub		(PSAS)10-28 Reward Bonus &amp;gt; 130% Danger: (140%)&lt;br /&gt;
    	Slut Rat(Mid Boss-65%)	&lt;br /&gt;
    	Mechanical Mephit(Boss-100%)	&lt;br /&gt;
    	Goo Girl(Mid Boss-65%)	&lt;br /&gt;
    	Salamander Femme(Boss-100%)	&lt;br /&gt;
    	Ember Breeder(Mid Boss-65%)	&lt;br /&gt;
    Ocean Surface		(PSAS)10-15 Reward Bonus &amp;gt; 130% Danger: (60%)&lt;br /&gt;
    	Horseshoe Crab(Boss-100%)	&lt;br /&gt;
    	Inflatable Turtle Raft(Boss-100%)	&lt;br /&gt;
    	Lobster(Boss-100%)	&lt;br /&gt;
    	Puffin(Boss-100%)	&lt;br /&gt;
    Parking Garage Two		(PSAS)10-20 Reward Bonus &amp;gt; 130% Danger: (60%)&lt;br /&gt;
    	Skunk Beast(Mid Boss-65%)	&lt;br /&gt;
    	Skunk Girl(Minion-50%)	&lt;br /&gt;
    	Shadow Vixen(Boss-100%)	&lt;br /&gt;
    	Palmetto Roach(Minion-50%)	&lt;br /&gt;
    	Goo Girl(Mid Boss-65%)	&lt;br /&gt;
    Toy Factory		(PSAS)10-15 Reward Bonus &amp;gt; 129% Danger: (66%)&lt;br /&gt;
    	Loose Wire(Underling-30%)(M)	&lt;br /&gt;
    	Clockwork Fox Guy(Mid Boss-65%)	&lt;br /&gt;
    	Clockwork Fox Girl(Mid Boss-65%)	&lt;br /&gt;
    	Patchwork Rabbit(Mook-40%)	&lt;br /&gt;
    	Pretty Pony(Boss-100%)	&lt;br /&gt;
    Private Garden		(PSAS)(Owned)11-20 Reward Bonus &amp;gt; 130% Danger: (50%)&lt;br /&gt;
    	Tulip(Boss-100%)	&lt;br /&gt;
    	Hamster(Boss-100%)	&lt;br /&gt;
    	Sparrow(Boss-100%)	&lt;br /&gt;
    	Hugely Hung Happy Hyper Herm Horse(Boss-100%)	&lt;br /&gt;
    East Highway		(PSAS)12-16 Reward Bonus &amp;gt; 129% Danger: (66%)&lt;br /&gt;
    	Crimson Pegasus(Boss-100%)	&lt;br /&gt;
    	Road Hog(Boss-100%)	&lt;br /&gt;
    	Painted Wolf Herm(Boss-100%)	&lt;br /&gt;
    	Salamander Femme(Boss-100%)	&lt;br /&gt;
    	Highway Mouse(Boss-100%)(Knockout Mouse)	&lt;br /&gt;
    Hotel Oblivion - Floor 3 		Boss 12-13 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Collie Herm(Boss-100%)	&lt;br /&gt;
    Hotel Oblivion - Floor 5		12-14 Reward Bonus &amp;gt; 130% Danger: (50%)&lt;br /&gt;
    	Mouse Taur(Boss-100%)	&lt;br /&gt;
    	Latex Snow Leopard(Minion-50%)	&lt;br /&gt;
    	Painted Wolf Herm(Boss-100%)	&lt;br /&gt;
    	Ember Breeder(Mid Boss-65%)	&lt;br /&gt;
    Seelie Sweets Factory		12-17 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Lollipop Lady(Minion-50%)	&lt;br /&gt;
    	Slurry Girl(Boss-100%)	&lt;br /&gt;
    Seelie Sweets Factory 1st Floor 		(PSAS)12-17 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Lollipop Lady(Minion-50%)	&lt;br /&gt;
    	Slurry Girl(Boss-100%)	&lt;br /&gt;
    	Fluffy Skunk(Boss-100%)	&lt;br /&gt;
    Seelie Sweets Store Alley		(PSAS)12-17 Reward Bonus &amp;gt; 130% Danger: (60%)&lt;br /&gt;
    	Herm Chocolate Lab(Boss-100%)(Chocolate Lab)	&lt;br /&gt;
    	Female Chocolate Lab(Boss-100%)(Chocolate Lab)	&lt;br /&gt;
    	Male Chocolate Lab(Boss-100%)(Chocolate Lab)	&lt;br /&gt;
    Woodfield City - NE 		(PSAS)12-17 Reward Bonus &amp;gt; 130% Danger: (70%)&lt;br /&gt;
    	Animate Doll(Minion-50%)	&lt;br /&gt;
    	Banshee(Minion-50%)	&lt;br /&gt;
    	Ghost(Mid Boss-65%)	&lt;br /&gt;
    Junkyard Mountain Sector A		(PSAS)13-18 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Chiller(Mid Boss-65%)	&lt;br /&gt;
    	Bulldog(Mid Boss-65%)	&lt;br /&gt;
    	Computer Mouse(Minion-50%)(M)	&lt;br /&gt;
    	Code Monkey(Boss-100%)	&lt;br /&gt;
    Hotel Oblivion - Floor 4 Boss 		14-15 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Bunny Boy(Minion-50%)	&lt;br /&gt;
    Grassland		15-20 Reward Bonus &amp;gt; 130% Danger: (0%)&lt;br /&gt;
    	Village Guard Skunk Beast(Boss-100%)(Skunk Beast)	&lt;br /&gt;
    	Village Guard House Cat(Boss-100%)(House Cat)	&lt;br /&gt;
    	Village Guard Clockwork Fox Girl(Boss-100%)(Clockwork Fox Girl)	&lt;br /&gt;
    Ocean Depth 1		(PSAS)15-20 Reward Bonus &amp;gt; 130% Danger: (60%)&lt;br /&gt;
    	Jellyfish(Boss-100%)	&lt;br /&gt;
    	Water Hydra(Boss-100%)	&lt;br /&gt;
    	Anthro Dolphin(Boss-100%)	&lt;br /&gt;
    	Squid Girl(Boss-100%)	&lt;br /&gt;
    Woodfield City - SE 		(PSAS)15-21 Reward Bonus &amp;gt; 130% Danger: (40%)&lt;br /&gt;
    	Gladiator(Mid Boss-65%)	&lt;br /&gt;
    	Superior Human(Minion-50%)(Genetically Superior Human)	&lt;br /&gt;
    	Female Commando(Minion-50%)	&lt;br /&gt;
    	Android(Boss-100%)	&lt;br /&gt;
    Corn Maze		(PSAS)16-21 Reward Bonus &amp;gt; 130% Danger: (66%)&lt;br /&gt;
    	Wolf Boy(Minion-50%)	&lt;br /&gt;
    	Fox Girl(Minion-50%)	&lt;br /&gt;
    	Female Snow Leopardtaur(Boss-100%)	&lt;br /&gt;
    	Tarragon(Boss-100%)	&lt;br /&gt;
    	Chocolate Cow(Boss-100%)	&lt;br /&gt;
    Hotel Oblivion - Floor 5 Boss 		16-17 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Fox Boy(Mid Boss-65%)	&lt;br /&gt;
    The Zoo		(PSAS)16-24 Reward Bonus &amp;gt; 130% Danger: (66%)&lt;br /&gt;
    	Small Felinoid(Mid Boss-65%)	&lt;br /&gt;
    	Gray Bat(Minion-50%)	&lt;br /&gt;
    	Graceful Crane(Boss-100%)	&lt;br /&gt;
    	Snapping Turtle(Boss-100%)	&lt;br /&gt;
    Farm		(PSAS)18-25 Reward Bonus &amp;gt; 130% Danger: (66%)&lt;br /&gt;
    	Farm Hen(Boss-100%)	&lt;br /&gt;
    	Donkey Boy(Boss-100%)	&lt;br /&gt;
    	Prim Piggy(Boss-100%)	&lt;br /&gt;
    	Mouse(Boss-100%)(House Mouse)	&lt;br /&gt;
    	Clydesdale Stud(Mid Boss-65%)	&lt;br /&gt;
    	Country Rat(Boss-100%)	&lt;br /&gt;
    	Busty Cow(Mook-40%)	&lt;br /&gt;
    	House Cat(Minion-50%)	&lt;br /&gt;
    Graveyard		(PSAS)18-25 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Vampire(Boss-100%)(Vampire Herm)	&lt;br /&gt;
    	Zombie(Minion-50%)	&lt;br /&gt;
    	Raised Pharaoh(Mid Boss-65%)	&lt;br /&gt;
    	Busty Succubus(Mid Boss-65%)	&lt;br /&gt;
    	Zombie Stripper(Minion-50%)	&lt;br /&gt;
    	Sultry Vampire(Mid Boss-65%)	&lt;br /&gt;
    Hotel Oblivion - Floor 6	18-20 Reward Bonus &amp;gt; 130% Danger: (65%)	&lt;br /&gt;
    	Clockwork Fox Guy(Mid Boss-65%)	&lt;br /&gt;
    	Clockwork Fox Girl(Mid Boss-65%)	&lt;br /&gt;
    	Female Snow Leopardtaur(Boss-100%)	&lt;br /&gt;
    Seelie Sweets Factory 3rd Floor 		(PSAS)18-23 Reward Bonus &amp;gt; 130% Danger: (60%)&lt;br /&gt;
    	Jawbreaker(Boss-100%)	&lt;br /&gt;
    	Lollipop Lady(Minion-50%)	&lt;br /&gt;
    	Slurry Girl(Boss-100%)	&lt;br /&gt;
    The Zoo Aviary		(PSAS)18-26 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Bird of Paradise(Boss-100%)	&lt;br /&gt;
    	Dandy Peacock(Boss-100%)	&lt;br /&gt;
    	Eagle Girl(Boss-100%)	&lt;br /&gt;
    	Parrot Lady(Boss-100%)	&lt;br /&gt;
    Junkyard Mountain Sector B		19-24 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Cog(Mid Boss-65%)(M)	&lt;br /&gt;
    Nightclub Boss		(PSAS)19-23 Reward Bonus &amp;gt; 130% Danger: (200%)&lt;br /&gt;
    	Wolf Boy(Minion-50%)	&lt;br /&gt;
    	Lizard Girl(Boss-100%)	&lt;br /&gt;
    	Female Alley Cat(Boss-100%)	&lt;br /&gt;
    	Diskoyote(Hard Boss-160%)	&lt;br /&gt;
    Barn		(PSAS)20-26 Reward Bonus &amp;gt; 130% Danger: (70%)&lt;br /&gt;
    	Crested Wyvern(Boss-100%)	&lt;br /&gt;
    	Cowgirl(Boss-100%)(Cow Girl)	&lt;br /&gt;
    	Farm Hen(Boss-100%)	&lt;br /&gt;
    	Female Lamia(Boss-100%)	&lt;br /&gt;
    	Prim Piggy(Boss-100%)	&lt;br /&gt;
    	Chocolate Cow(Boss-100%)	&lt;br /&gt;
    	Clydesdale Stud(Mid Boss-65%)	&lt;br /&gt;
    Fairhaven Park		(PSAS)20-29 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	White Unicorn Mare(Boss-100%)	&lt;br /&gt;
    	Honey Bear(Boss-100%)	&lt;br /&gt;
    	Honey Bee(Mid Boss-65%)	&lt;br /&gt;
    	Parasitic Plant(Boss-100%)	&lt;br /&gt;
    Ocean Depth 2		(PSAS)20-25 Reward Bonus &amp;gt; 130% Danger: (65%)&lt;br /&gt;
    	Water Hydra(Boss-100%)	&lt;br /&gt;
    	Killer Whale(Boss-100%)	&lt;br /&gt;
    	Anthro Dolphin(Boss-100%)	&lt;br /&gt;
    	Squid Girl(Boss-100%)	&lt;br /&gt;
    	Aquafeline(Boss-100%)	&lt;br /&gt;
    Pouch		(PSAS)20-20 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Kangaroo God Image(Boss-100%)(M)	&lt;br /&gt;
    The Zoo - Grasslands		(PSAS)20-28 Reward Bonus &amp;gt; 130% Danger: (66%)&lt;br /&gt;
    	Tricky Trunker(Mid Boss-65%)	&lt;br /&gt;
    	Serval(Minion-50%)	&lt;br /&gt;
    	Thirsty Badger(Boss-100%)	&lt;br /&gt;
    	Lion Beast(Mid Boss-65%)	&lt;br /&gt;
    	Hyena(Minion-50%)(Hyena Herm)	&lt;br /&gt;
    Woodfield Park		(PSAS)20-26 Reward Bonus &amp;gt; 130% Danger: (120%)&lt;br /&gt;
    	Fairy(Boss-100%)	&lt;br /&gt;
    	Siren(Minion-50%)	&lt;br /&gt;
    	Venus Mantrap(Boss-100%)	&lt;br /&gt;
    	Circus Clown(Minion-50%)	&lt;br /&gt;
    	Blade Elf(Boss-100%)	&lt;br /&gt;
    	Dark Mistborn(Boss-100%)	&lt;br /&gt;
    Fairhaven Circus		(PSAS)21-24 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Skink Skank(Boss-100%)	&lt;br /&gt;
    	Parade Dragon(Boss-100%)	&lt;br /&gt;
    	Card Shark(Boss-100%)	&lt;br /&gt;
    	Striped Snake Beast(Boss-100%)	&lt;br /&gt;
    East Forest		(PSAS)22-27 Reward Bonus &amp;gt; 130% Danger: (75%)&lt;br /&gt;
    	Feral Wolfess(Boss-100%)	&lt;br /&gt;
    	Fox Boy(Mid Boss-65%)	&lt;br /&gt;
    	Female Snow Leopardtaur(Boss-100%)	&lt;br /&gt;
    	Deer Herm(Boss-100%)	&lt;br /&gt;
    	Wolven Predator(Boss-100%)	&lt;br /&gt;
    	Ebony Raven(Minion-50%)	&lt;br /&gt;
    	Giant Bat(Minion-50%)	&lt;br /&gt;
    	Bunny Boy(Minion-50%)	&lt;br /&gt;
    Fengrove Hills		(PSAS)22-26 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Ogre(Boss-100%)	&lt;br /&gt;
    	Hunched Dwarf(Boss-100%)	&lt;br /&gt;
    NEIN		(PSAS)22-27 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Vorpal Rat(Boss-100%)	&lt;br /&gt;
    	Gel Gal(Boss-100%)	&lt;br /&gt;
    	Pesky Gnat(Boss-100%)	&lt;br /&gt;
    	Sea Angel(Boss-100%)	&lt;br /&gt;
    	Ant Girl(Boss-100%)	&lt;br /&gt;
    Hotel Oblivion - Floor 6 Boss 		24-25 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Male Rex(Boss-100%)	&lt;br /&gt;
    Seelie Sweets Office		(PSAS)24-29 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Unholy Candycorn(Boss-100%)(H)	&lt;br /&gt;
    	Sour Midget(Minion-50%)	&lt;br /&gt;
    	Slurry Girl(Boss-100%)	&lt;br /&gt;
    The Zoo - Jungle		(PSAS)24-32 Reward Bonus &amp;gt; 130% Danger: (66%)&lt;br /&gt;
    	Panther Taur(Boss-100%)	&lt;br /&gt;
    	Gorilla(Boss-100%)	&lt;br /&gt;
    	Red Panda(Boss-100%)	&lt;br /&gt;
    	Monkey(Boss-100%)	&lt;br /&gt;
    	Friendly Fossa(Boss-100%)	&lt;br /&gt;
    The Zoo - Savannah		(PSAS)24-32 Reward Bonus &amp;gt; 130% Danger: (66%)&lt;br /&gt;
    	Elephant(Boss-100%)	&lt;br /&gt;
    	Cheetah(Boss-100%)	&lt;br /&gt;
    	Giraffe(Boss-100%)	&lt;br /&gt;
    	Hook Rhino(Hard Boss-160%)	&lt;br /&gt;
    	Impala(Boss-100%)	&lt;br /&gt;
    Celestial Pool		(PSAS)25-34 Reward Bonus &amp;gt; 130% Danger: (0%)&lt;br /&gt;
    	Celestial Attendant(Boss-100%)	&lt;br /&gt;
    Grubby Jungle		(PSAS)25-35 Reward Bonus &amp;gt; 130% Danger: (65%)&lt;br /&gt;
    	Honeypot Ant(Boss-100%)	&lt;br /&gt;
    	Giant Beetle(Mid Boss-65%)(Steel Hercules)	&lt;br /&gt;
    Hotel Oblivion - Floor 7		(PSAS)25-28 Reward Bonus &amp;gt; 130% Danger: (65%)&lt;br /&gt;
    	Margay(Minion-50%)	&lt;br /&gt;
    	Chinchilla Cuntboy(Boss-100%)	&lt;br /&gt;
    	Parasitic Plant(Boss-100%)	&lt;br /&gt;
    	Ember Warrior(Boss-100%)	&lt;br /&gt;
    Mountain Path		(PSAS)25-30 Reward Bonus &amp;gt; 129% Danger: (25%)&lt;br /&gt;
    	Quilled Tousky(Minion-50%)	&lt;br /&gt;
    	Diamond Drake(Boss-100%)	&lt;br /&gt;
    	Horned Wyvern(Mid Boss-65%)	&lt;br /&gt;
    	Dracnadea Lupus(Boss-100%)	&lt;br /&gt;
    Ocean Depth 3		(PSAS)25-30 Reward Bonus &amp;gt; 129% Danger: (70%)&lt;br /&gt;
    	Clownfish(Boss-100%)	&lt;br /&gt;
    	Killer Whale(Boss-100%)	&lt;br /&gt;
    	Octopus Guy(Boss-100%)	&lt;br /&gt;
    	Man-o-War(Boss-100%)	&lt;br /&gt;
    	Swordfish(Boss-100%)	&lt;br /&gt;
    	Sea Tiger(Boss-100%)(Tiger Shark)	&lt;br /&gt;
    PHG - Thextera - Dark Corridors 		(PSAS)25-45 Reward Bonus &amp;gt; 130% Danger: (65%)&lt;br /&gt;
    	Latex Succufox(Boss-100%)	&lt;br /&gt;
    	Viscous Lupimorph(Mid Boss-65%)	&lt;br /&gt;
    	Vulpine Hulk(Boss-100%)	&lt;br /&gt;
    River		(PSAS)25-30 Reward Bonus &amp;gt; 130% Danger: (75%)&lt;br /&gt;
    	Male Otter(Boss-100%)(Otter)	&lt;br /&gt;
    	Female Otter(Boss-100%)(Otter)	&lt;br /&gt;
    	Rabid Beaver(Boss-100%)	&lt;br /&gt;
    	Male Gator(Boss-100%)	&lt;br /&gt;
    	Male Water Moccasin(Minion-50%)	&lt;br /&gt;
    Naga Swamp		(PSAS)26-35 Reward Bonus &amp;gt; 129% Danger: (100%)&lt;br /&gt;
    	Squid Girl(Boss-100%)	&lt;br /&gt;
    	Crystal Avian(Boss-100%)	&lt;br /&gt;
    	Female Lamia(Boss-100%)	&lt;br /&gt;
    	Shadow Dragon(Boss-100%)	&lt;br /&gt;
    Woodfield City - Residential Area		(PSAS)26-35 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Android(Boss-100%)	&lt;br /&gt;
    	Perfect Soldier(Mid Boss-65%)(Genetically Superior Human)	&lt;br /&gt;
    	Combat Android(Boss-100%)	&lt;br /&gt;
    Fengrove Caves		(PSAS)27-32 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Blade Beast(Boss-100%)	&lt;br /&gt;
    	Dark Elf Male(Boss-100%)	&lt;br /&gt;
    	Dark Elf Female(Boss-100%)	&lt;br /&gt;
    	Orthom Ovaped(Boss-100%)	&lt;br /&gt;
    	Orthom Brute(Boss-100%)	&lt;br /&gt;
    Graveyard 2		(PSAS)27-27 Reward Bonus &amp;gt; 130% Danger: (25%)&lt;br /&gt;
    	Walking Vagina(Mid Boss-65%)	&lt;br /&gt;
    	Nectaurine(Boss-100%)	&lt;br /&gt;
    	Hydick(Boss-100%)	&lt;br /&gt;
    Rolling Hills		(PSAS)27-32 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Yama Inu(Boss-100%)	&lt;br /&gt;
    	King Cobra(Boss-100%)	&lt;br /&gt;
    	Dweller(Boss-100%)	&lt;br /&gt;
    	Sa&#039;iryim(Mid Boss-65%)	&lt;br /&gt;
    Somnium Arbors		(PSAS)(Owned)27-36 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Cerberus Herm(Boss-100%)	&lt;br /&gt;
    	Margay Taur(Mid Boss-65%)	&lt;br /&gt;
    	Cat Girl(Boss-100%)	&lt;br /&gt;
    	Brown Bear Shemale(Boss-100%)	&lt;br /&gt;
    The Zoo - Outback		(PSAS)28-36 Reward Bonus &amp;gt; 129% Danger: (66%)&lt;br /&gt;
    	Red Kangaroo(Boss-100%)	&lt;br /&gt;
    	Australian Magpie(Boss-100%)	&lt;br /&gt;
    	Awesome Opossum(Boss-100%)	&lt;br /&gt;
    Hotel Oblivion - Floor 7 Boss		(PSAS)29-30 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	&amp;gt;&amp;lt;&amp;gt;(Hard Boss-160%)(M)	&lt;br /&gt;
    Convention Center Main Hall 		(PSAS)30-37 Reward Bonus &amp;gt; 130% Danger: (400%)&lt;br /&gt;
    	Cat Boi(Boss-100%)(Cat Girl)	&lt;br /&gt;
    	Cat Girl(Boss-100%)	&lt;br /&gt;
    	Skunk Girl Cosplayer(Boss-100%)(Skunk Girl)	&lt;br /&gt;
    	Giant Robot(Boss-100%)	&lt;br /&gt;
    	Marbled Fox(Boss-100%)	&lt;br /&gt;
    Convention Center Parking Lot		(PSAS)30-34 Reward Bonus &amp;gt; 130% Danger: (200%)&lt;br /&gt;
    	Skunk Girl Cosplayer(Boss-100%)(Skunk Girl)	&lt;br /&gt;
    	Giant Robot(Boss-100%)	&lt;br /&gt;
    Humboldt State Park 		(PSAS)30-40 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Coatl Servant(Boss-100%)	&lt;br /&gt;
    Military Base		(PSAS)30-35 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Bearded Dragon Recruit(Boss-100%)	&lt;br /&gt;
    	Saber-toothed Soldier(Boss-100%)	&lt;br /&gt;
    	Mutated Brute(Minion-50%)	&lt;br /&gt;
    	Rabid Squirrel(Boss-100%)	&lt;br /&gt;
    Ocean Depth 4		(PSAS)30-35 Reward Bonus &amp;gt; 129% Danger: (75%)&lt;br /&gt;
    	Clownfish(Boss-100%)	&lt;br /&gt;
    	Anglerfish(Boss-100%)	&lt;br /&gt;
    	Water Dragon(Boss-100%)	&lt;br /&gt;
    	Bull Shark(Boss-100%)	&lt;br /&gt;
    	Octopus Guy(Boss-100%)	&lt;br /&gt;
    	Sea Tiger(Boss-100%)(Tiger Shark)	&lt;br /&gt;
    Seelie Sweets High Security Area		(PSAS)30-35 Reward Bonus &amp;gt; 130% Danger: (60%)&lt;br /&gt;
    	Unholy Candycorn(Boss-100%)(H)	&lt;br /&gt;
    	Jawbreaker(Boss-100%)	&lt;br /&gt;
    Underwater Tunnels		(PSAS)30-37 Reward Bonus &amp;gt; 130% Danger: (50%)&lt;br /&gt;
    	Ancient Tortoise(Boss-100%)	&lt;br /&gt;
    	&amp;gt;&amp;lt;&amp;gt;(Hard Boss-160%)(M)	&lt;br /&gt;
    	Fire Newt(Boss-100%)	&lt;br /&gt;
    	Hissah(Boss-100%)	&lt;br /&gt;
    Hotel Oblivion - Floor 8		(PSAS)31-33 Reward Bonus &amp;gt; 130% Danger: (65%)&lt;br /&gt;
    	Male Otter(Boss-100%)(Otter)	&lt;br /&gt;
    	Corota(Boss-100%)	&lt;br /&gt;
    	Porcupine(Minion-50%)	&lt;br /&gt;
    	Rabid Squirrel(Boss-100%)	&lt;br /&gt;
    NEIN Dome		(PSAS)31-40 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Crystal Spider(Boss-100%)	&lt;br /&gt;
    	Honeypot Ant(Boss-100%)	&lt;br /&gt;
    	Clockwork Mantis(Boss-100%)	&lt;br /&gt;
    	Runic Scorpion(Boss-100%)(P)	&lt;br /&gt;
    	Steel Hercules(Boss-100%)	&lt;br /&gt;
    	Emerald Dragonfly(Mid Boss-65%)	&lt;br /&gt;
    Woodfield City - Industrial Area		(PSAS)31-38 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Giant(Minion-50%)	&lt;br /&gt;
    	Goblin(Boss-100%)(Goblin Girl)	&lt;br /&gt;
    	Nephilim(Boss-100%)	&lt;br /&gt;
    	Serene Elf(Boss-100%)	&lt;br /&gt;
    	Tattooed Dullahan(Boss-100%)	&lt;br /&gt;
    Woodfield College		(PSAS)31-40 Reward Bonus &amp;gt; 130% Danger: (95%)&lt;br /&gt;
    	Math Teacher(Boss-100%)	&lt;br /&gt;
    	Anime Babe(Boss-100%)	&lt;br /&gt;
    	Manly Incubus(Boss-100%)	&lt;br /&gt;
    Jagged Foothills		(PSAS)32-37 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	King Cobra(Boss-100%)	&lt;br /&gt;
    	Fox Taur(Boss-100%)	&lt;br /&gt;
    	Mootaur(Boss-100%)	&lt;br /&gt;
    	Cactus Mephitaur(Hard Boss-160%)	&lt;br /&gt;
    Marshy Swamp		(PSAS)33-39 Reward Bonus &amp;gt; 130% Danger: (95%)&lt;br /&gt;
    	Swamp Stalker(Boss-100%)	&lt;br /&gt;
    	Mobile Shrubbery(Underling-30%)	&lt;br /&gt;
    	Catfish(Boss-100%)	&lt;br /&gt;
    	Fern Dragon(Boss-100%)	&lt;br /&gt;
    	Male Puddlejumper(Boss-100%)(Puddlejumper)	&lt;br /&gt;
    	Female Puddlejumper(Boss-100%)(Puddlejumper)	&lt;br /&gt;
    Ocean Floor		(PSAS)33-50 Reward Bonus &amp;gt; 130% Danger: (200%)&lt;br /&gt;
    	Priapan Orca(Boss-100%)	&lt;br /&gt;
    	Anglerfish(Boss-100%)	&lt;br /&gt;
    	Water Dragon(Boss-100%)	&lt;br /&gt;
    	Bull Shark(Boss-100%)	&lt;br /&gt;
    	Octopus Guy(Boss-100%)	&lt;br /&gt;
    	Mantis Shrimp(Mid Boss-65%)	&lt;br /&gt;
    Scrublands		(PSAS)33-38 Reward Bonus &amp;gt; 130% Danger: (150%)&lt;br /&gt;
    	Margay Taur(Mid Boss-65%)	&lt;br /&gt;
    	Harbinger Lynx(Mid Boss-65%)	&lt;br /&gt;
    	Margay(Minion-50%)	&lt;br /&gt;
    	Tarragon(Boss-100%)	&lt;br /&gt;
    	Flame Leopard(Boss-100%)	&lt;br /&gt;
    Ice Caves		(PSAS)34-39 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Female Snow Leopardtaur(Boss-100%)	&lt;br /&gt;
    	White Siberian Tiger(Boss-100%)	&lt;br /&gt;
    	Snowshoe Hare(Boss-100%)	&lt;br /&gt;
    	Icy Phoenix(Boss-100%)	&lt;br /&gt;
    City Sewers		(PSAS)35-42 Reward Bonus &amp;gt; 130% Danger: (140%)&lt;br /&gt;
    	Goo Girl(Boss-100%)	&lt;br /&gt;
    	Surviving Human(Minion-50%)(M)	&lt;br /&gt;
    	Hair-Bound Woman(Mid Boss-65%)	&lt;br /&gt;
    Crystal Gardens		(PSAS)35-40 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Female Otter(Boss-100%)(Otter)	&lt;br /&gt;
    	Mischievous Nogitsune(Boss-100%)	&lt;br /&gt;
    	Okami Boi(Boss-100%)	&lt;br /&gt;
    	Cabbotchon(Boss-100%)	&lt;br /&gt;
    Death Valley Scrublands 		(PSAS)36-44 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Roadrunner(Boss-100%)	&lt;br /&gt;
    	Fennec(Boss-100%)	&lt;br /&gt;
    	Peregrine Girl(Boss-100%)	&lt;br /&gt;
    	Shy Gecko(Boss-100%)	&lt;br /&gt;
    	Quail(Boss-100%)	&lt;br /&gt;
    Deep Scrublands		(PSAS)36-40 Reward Bonus &amp;gt; 130% Danger: (300%)&lt;br /&gt;
    	Margay Taur(Mid Boss-65%)	&lt;br /&gt;
    	Harbinger Lynx(Mid Boss-65%)	&lt;br /&gt;
    	Margay(Minion-50%)	&lt;br /&gt;
    	Porcupine(Minion-50%)	&lt;br /&gt;
    	Excited Harbinger Lynx(Boss-100%)(Harbinger Lynx)	&lt;br /&gt;
    Hotel Oblivion - Floor 8 Boss		(PSAS)36-37 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Mutated Brute(Minion-50%)	&lt;br /&gt;
    Seelie Sweets Presidential Office		(PSAS)36-41 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Cherry Cordial(Hard Boss-160%)	&lt;br /&gt;
    Underground River		(PSAS)36-43 Reward Bonus &amp;gt; 130% Danger: (120%)&lt;br /&gt;
    	Goo Girl(Boss-100%)	&lt;br /&gt;
    Arborwatch escape tunnel	37-42 Reward Bonus &amp;gt; 130% Danger: (80%)	&lt;br /&gt;
    	Ethereal Wolf(Boss-100%)	&lt;br /&gt;
    	Vulpergeist(Boss-100%)(P)	&lt;br /&gt;
    Dank Caverns		(PSAS)37-43 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Vampiric Wolf(Boss-100%)	&lt;br /&gt;
    	Vampire Pony(Boss-100%)	&lt;br /&gt;
    	Rock Lobster(Boss-100%)	&lt;br /&gt;
    	Ethereal Wolf(Boss-100%)	&lt;br /&gt;
    Hotel Oblivion - Floor 9		(PSAS)37-39 Reward Bonus &amp;gt; 130% Danger: (70%)&lt;br /&gt;
    	Leech(Boss-100%)	&lt;br /&gt;
    	Honey Bee(Mid Boss-65%)	&lt;br /&gt;
    	Pink Panda(Mid Boss-65%)	&lt;br /&gt;
    Ice Caverns		(PSAS)38-43 Reward Bonus &amp;gt; 130% Danger: (0%)&lt;br /&gt;
    	Polar Bear(Boss-100%)	&lt;br /&gt;
    	Penguin(Boss-100%)	&lt;br /&gt;
    	Arctic Fox(Boss-100%)	&lt;br /&gt;
    	Wechuge(Boss-100%)	&lt;br /&gt;
    Prroud Girl Gang Street 		(PSAS)38-45 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Plump Tigress(Mid Boss-65%)	&lt;br /&gt;
    	Corporate Cougar(Minion-50%)	&lt;br /&gt;
    	Stalking Tigress(Minion-50%)	&lt;br /&gt;
    Church of Promethea 		(PSAS)39-60 Reward Bonus &amp;gt; 128% Danger: (120%)&lt;br /&gt;
    	Skunk Beast Abomination(Mid Boss-65%)(Skunk Beast)	&lt;br /&gt;
    	Mutating Chocolate Cow(Mid Boss-65%)(Chocolate Cow)	&lt;br /&gt;
    	Mutated Congregation(Boss-100%)(Skunk Beast)	&lt;br /&gt;
    	Twisted Parishioner(Boss-100%)(Chocolate Cow)	&lt;br /&gt;
    Desert Wasteland		(PSAS)40-48 Reward Bonus &amp;gt; 104% Danger: (60%)&lt;br /&gt;
    	Parched Horror(Boss-100%)	&lt;br /&gt;
    	Fire Elemental(Boss-100%)	&lt;br /&gt;
    	Furie(Boss-100%)	&lt;br /&gt;
    	Scorpion(Boss-100%)	&lt;br /&gt;
    	Stag Beetle(Boss-100%)	&lt;br /&gt;
    	Egyptian Mau(Boss-100%)	&lt;br /&gt;
    Beach of the S.H.o.t.S		(PSAS)41-50 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Valkyrie(Boss-100%)	&lt;br /&gt;
    	Amazonian(Mid Boss-65%)	&lt;br /&gt;
    	Accursed Witch(Boss-100%)	&lt;br /&gt;
    	Beach Bunny(Boss-100%)(P)	&lt;br /&gt;
    Bozeman South Park		(PSAS)41-47 Reward Bonus &amp;gt; 129% Danger: (80%)&lt;br /&gt;
    	Crested Wyvern(Boss-100%)	&lt;br /&gt;
    	Horned Wyvern(Mid Boss-65%)	&lt;br /&gt;
    	Magma Wurm(Boss-100%)	&lt;br /&gt;
    	Crimson Wyrm(Boss-100%)	&lt;br /&gt;
    Deeper in the East Forest		(PSAS)41-45 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Black Panther(Boss-100%)	&lt;br /&gt;
    	Mantis(Boss-100%)	&lt;br /&gt;
    	Pangolin(Mid Boss-65%)	&lt;br /&gt;
    	Treant(Boss-100%)	&lt;br /&gt;
    Fairhaven Chemical		(PSAS)(Owned)41-46 Reward Bonus &amp;gt; 129% Danger: (90%)&lt;br /&gt;
    	Liquid Pantheress(Boss-100%)	&lt;br /&gt;
    	Mutant Hyena(Boss-100%)	&lt;br /&gt;
    	Green Hydra(Hard Boss-160%)	&lt;br /&gt;
    	Mutated Wolftaur(Mid Boss-65%)	&lt;br /&gt;
    Kaiju Island - Jungle		(PSAS)41-45 Reward Bonus &amp;gt; 130% Danger: (85%)&lt;br /&gt;
    	Giant Manticore(Boss-100%)(Manticore)	&lt;br /&gt;
    	Giant Quicksilver Serpent(Boss-100%)(Quicksilver Serpent)	&lt;br /&gt;
    	Behemoth(Hard Boss-160%)	&lt;br /&gt;
    	Giant Jorogumo(Boss-100%)(Jorogumo)	&lt;br /&gt;
    	Tentacular Titan(Mid Boss-65%)	&lt;br /&gt;
    Pet Shop of Horrors 		(PSAS)41-47 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Slinking Ferret(Boss-100%)	&lt;br /&gt;
    	Black Widow(Boss-100%)(Female Widow Convert)	&lt;br /&gt;
    	Cuddlefish(Boss-100%)	&lt;br /&gt;
    	Psycho Weasel(Mid Boss-65%)	&lt;br /&gt;
    Saltpeter Isle		41-45 Reward Bonus &amp;gt; 130% Danger: (85%)&lt;br /&gt;
    	Keroja(Mid Boss-65%)	&lt;br /&gt;
    Hotel Oblivion - Floor 10		(PSAS)42-45 Reward Bonus &amp;gt; 130% Danger: (75%)&lt;br /&gt;
    	Ancient Tortoise(Boss-100%)	&lt;br /&gt;
    	Chocolate Cow(Boss-100%)	&lt;br /&gt;
    	Salamander Femme(Boss-100%)	&lt;br /&gt;
    Hotel Oblivion - Floor 9 Boss		(PSAS)42-43 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Bearded Dragon Recruit(Boss-100%)	&lt;br /&gt;
    Lush Valley - PHG Magnus		(PSAS)42-48 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Shadow Dragon(Boss-100%)	&lt;br /&gt;
    	Feral Dragon(Boss-100%)	&lt;br /&gt;
    	Storm Dragon(Mid Boss-65%)	&lt;br /&gt;
    	Fern Dragon(Boss-100%)	&lt;br /&gt;
    NeoGAMES Lab		(PSAS)43-50 Reward Bonus &amp;gt; 129% Danger: (75%)&lt;br /&gt;
    	Skeletal Miscreant(Boss-100%)	&lt;br /&gt;
    	Ankylosaurian(Boss-100%)	&lt;br /&gt;
    	Uber Mensch(Boss-100%)	&lt;br /&gt;
    	Dairaiju(Boss-100%)	&lt;br /&gt;
    	Cyber Devil(Hard Boss-160%)	&lt;br /&gt;
    General Hospital		(PSAS)44-58 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Mad Doctor(Hard Boss-160%)	&lt;br /&gt;
    	Evil Nurse(Hard Boss-160%)	&lt;br /&gt;
    	Crazy Guy(Boss-100%)(Muscle Hulk)	&lt;br /&gt;
    	Abomination(Mid Boss-65%)	&lt;br /&gt;
    	Visceral Surgeon(Mid Boss-65%)	&lt;br /&gt;
    Techno Safari		(PSAS)44-52 Reward Bonus &amp;gt; 126% Danger: (100%)&lt;br /&gt;
    	Glowvine(Boss-100%)	&lt;br /&gt;
    	Mecha Mole(Hard Boss-160%)	&lt;br /&gt;
    	Chrome Shark Beast(Mid Boss-65%)	&lt;br /&gt;
    	Clockwork Cat(Boss-100%)	&lt;br /&gt;
    	Robottweiler(Mook-40%)	&lt;br /&gt;
    	Saber-toothed Bard(Mid Boss-65%)	&lt;br /&gt;
    	Cyber Serpent(Boss-100%)	&lt;br /&gt;
    	Peacock Spider(Mid Boss-65%)	&lt;br /&gt;
    	Diskoyote(Hard Boss-160%)	&lt;br /&gt;
    The King Stable - Outside		(PSAS)44-51 Reward Bonus &amp;gt; 129% Danger: (85%)&lt;br /&gt;
    	Akhal-Teke(Mid Boss-65%)	&lt;br /&gt;
    	Centaur Stallion(Boss-100%)	&lt;br /&gt;
    	Friesian Stallion(Boss-100%)	&lt;br /&gt;
    	Centaur Mare(Boss-100%)	&lt;br /&gt;
    	Mutating Horse Girl(Boss-100%)(M)	&lt;br /&gt;
    Twilight Caverns		(PSAS)44-49 Reward Bonus &amp;gt; 130% Danger: (70%)&lt;br /&gt;
    	Diamond Hydra(Boss-100%)(Diamond Drake)	&lt;br /&gt;
    	Diamond Mephit(Boss-100%)(Skunk Girl)	&lt;br /&gt;
    	Diamond Shadow Drake(Boss-100%)(Shadow Dragon)	&lt;br /&gt;
    	Crystal Spider(Boss-100%)	&lt;br /&gt;
    	Crystal Wyvern(Boss-100%)(Crystal Avian)	&lt;br /&gt;
    	Sparkle Skunk(Boss-100%)	&lt;br /&gt;
    Xanadu Gardens		(PSAS)(Owned)44-50 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Xanadu Bird(Boss-100%)	&lt;br /&gt;
    	Indicat(Boss-100%)	&lt;br /&gt;
    	Psilocybe Dragon(Boss-100%)	&lt;br /&gt;
    	Cativa(Boss-100%)	&lt;br /&gt;
    Opera House		(PSAS)45-52 Reward Bonus &amp;gt; 130% Danger: (120%)&lt;br /&gt;
    	Melodramatic Villain(Boss-100%)	&lt;br /&gt;
    	Heckler(Minion-50%)	&lt;br /&gt;
    	Masked Phantom(Mid Boss-65%)	&lt;br /&gt;
    	Muse(Mid Boss-65%)	&lt;br /&gt;
    	Opera Singer(Boss-100%)	&lt;br /&gt;
    Woodfield Library		(PSAS)45-50 Reward Bonus &amp;gt; 129% Danger: (70%)&lt;br /&gt;
    	Nanite Sorceress(Boss-100%)(Nanite Mage)	&lt;br /&gt;
    	Nanite Wizard(Boss-100%)(Nanite Mage)	&lt;br /&gt;
    Pet Shop of Cuteness		(PSAS)46-55 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Fluffy Kitten(Mid Boss-65%)(Fluffy Kitten Girl)	&lt;br /&gt;
    	Ragdoll Kitty(Minion-50%)	&lt;br /&gt;
    	Micro Fox(Boss-100%)	&lt;br /&gt;
    	Red Squirrel(Boss-100%)	&lt;br /&gt;
    The Hell Forge		(PSAS)46-53 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Mountain Man(Boss-100%)	&lt;br /&gt;
    	Villainous Gnome(Boss-100%)	&lt;br /&gt;
    	Gargoyle Sentinel(Boss-100%)	&lt;br /&gt;
    	Djinn(Boss-100%)	&lt;br /&gt;
    	Two Headed Giant(Boss-100%)	&lt;br /&gt;
    Bozeman University		(PSAS)47-52 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Rept-Taur(Boss-100%)	&lt;br /&gt;
    	Pterosaurian(Boss-100%)	&lt;br /&gt;
    	Stegosaurian(Boss-100%)	&lt;br /&gt;
    	Raptorian(Boss-100%)	&lt;br /&gt;
    	Bookwyrm(Boss-100%)	&lt;br /&gt;
    	Tricerataur(Boss-100%)	&lt;br /&gt;
    	Philosiraptor(Boss-100%)	&lt;br /&gt;
    	Crurivastator(Boss-100%)	&lt;br /&gt;
    Hotel Oblivion - Floor 10 Boss		(PSAS)47-48 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Hotel Management(Boss-100%)(M)	&lt;br /&gt;
    Mountain Trail		(PSAS)47-53 Reward Bonus &amp;gt; 129% Danger: (90%)&lt;br /&gt;
    	Dralup(Mook-40%)	&lt;br /&gt;
    	Ddraig Goch(Boss-100%)	&lt;br /&gt;
    	Feral Dragon(Boss-100%)	&lt;br /&gt;
    	Timber Wolf(Boss-100%)	&lt;br /&gt;
    	Rattler(Boss-100%)	&lt;br /&gt;
    Sweaty Jungle		(PSAS)47-57 Reward Bonus &amp;gt; 129% Danger: (120%)&lt;br /&gt;
    	Anery Stripe Cornsnake(Minion-50%)	&lt;br /&gt;
    	Roseander(Minion-50%)	&lt;br /&gt;
    	African Rock Python(Mid Boss-65%)	&lt;br /&gt;
    	Chameleon(Boss-100%)	&lt;br /&gt;
    Woodfield Theta Base		(PSAS)48-56 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Probo-Bot 9001(Mid Boss-65%)	&lt;br /&gt;
    	M1A1H(Boss-100%)	&lt;br /&gt;
    	F15 Girl(Boss-100%)	&lt;br /&gt;
    	Sexy Exosuit(Boss-100%)	&lt;br /&gt;
    	VTOL Lady(Boss-100%)	&lt;br /&gt;
    	Grapploid(Boss-100%)	&lt;br /&gt;
    Clothing Shop		(PSAS)49-56 Reward Bonus &amp;gt; 129% Danger: (120%)&lt;br /&gt;
    	Lapis Lazuligan(Mid Boss-65%)	&lt;br /&gt;
    	Animate Doll(Boss-100%)	&lt;br /&gt;
    	Light Fixture(Minion-50%)(M)	&lt;br /&gt;
    	Jeweled Mannequin(Boss-100%)	&lt;br /&gt;
    	Living Lingerie(Mid Boss-65%)	&lt;br /&gt;
    	Clothing Rack(Minion-50%)(M)	&lt;br /&gt;
    Latex Factory 1		(PSAS)49-56 Reward Bonus &amp;gt; 129% Danger: (190%)&lt;br /&gt;
    	Latex Skunk(Boss-100%)	&lt;br /&gt;
    	Rubber Anole(Boss-100%)	&lt;br /&gt;
    	Latexy Loxodonta(Boss-100%)	&lt;br /&gt;
    	Latex Fox(Hard Boss-160%)	&lt;br /&gt;
    	Latex Tapir(Boss-100%)	&lt;br /&gt;
    	Latex Snow Leopard(Boss-100%)	&lt;br /&gt;
    Latex Trap		(PSAS)49-58 Reward Bonus &amp;gt; 130% Danger: (300%)&lt;br /&gt;
    	Latex Wolf Boi(Boss-100%)(Latex Wolf)	&lt;br /&gt;
    	Latex Fox(Boss-100%)	&lt;br /&gt;
    	Sentient Latex Pool(Boss-100%)	&lt;br /&gt;
    	Latex Skunk Girl(Boss-100%)(Latex Skunk)	&lt;br /&gt;
    Pet Shop of Cuteness 2		(PSAS)49-58 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Skunk Bat(Boss-100%)	&lt;br /&gt;
    	Puny Pegasus(Boss-100%)	&lt;br /&gt;
    	Siberian Chipmunk(Boss-100%)	&lt;br /&gt;
    	Pocket Dragon(Boss-100%)	&lt;br /&gt;
    Bone Yard		(PSAS)50-59 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Seeker Hound(Mook-40%)	&lt;br /&gt;
    	Dire Corgi(Boss-100%)	&lt;br /&gt;
    	Welsh Corgi(Minion-50%)	&lt;br /&gt;
    	Stygian Hound(Boss-100%)	&lt;br /&gt;
    Wastelands - Fairhaven		(PSAS)50-60 Reward Bonus &amp;gt; 129% Danger: (100%)&lt;br /&gt;
    	Half-Dragon Stripper(Boss-100%)(Sexy Dragoness)	&lt;br /&gt;
    	Half-Skunk Girl Huntress(Boss-100%)(Skunk Girl)	&lt;br /&gt;
    	Half-Fox Nerd(Boss-100%)(Latex Fox)	&lt;br /&gt;
    	Half-Husky Cop(Boss-100%)(Female Husky)	&lt;br /&gt;
    	Half-Wolf Truck Driver(Boss-100%)(Wolf Beast)	&lt;br /&gt;
    	Half-Gryphon Bartender(Boss-100%)(Blue Gryphon)	&lt;br /&gt;
    Crawly Creek		(PSAS)52-56 Reward Bonus &amp;gt; 129% Danger: (90%)&lt;br /&gt;
    	Bunnee(Boss-100%)	&lt;br /&gt;
    	Mycobeast(Boss-100%)	&lt;br /&gt;
    	Muslin Moth(Boss-100%)	&lt;br /&gt;
    	Vespikitty(Minion-50%)	&lt;br /&gt;
    Creepy Forest		(PSAS)52-56 Reward Bonus &amp;gt; 130% Danger: (90%)&lt;br /&gt;
    	Arachne(Boss-100%)	&lt;br /&gt;
    	Chimera(Boss-100%)	&lt;br /&gt;
    	Wolf Spider(Boss-100%)	&lt;br /&gt;
    	Nymphera(Boss-100%)	&lt;br /&gt;
    Shadow Pits		(PSAS)52-57 Reward Bonus &amp;gt; 130% Danger: (80%)&lt;br /&gt;
    	Deinoraus(Boss-100%)	&lt;br /&gt;
    	Ash Drakenoid(Boss-100%)	&lt;br /&gt;
    	Mosquito(Boss-100%)(Mosquito Girl)	&lt;br /&gt;
    	Excremental(Boss-100%)	&lt;br /&gt;
    	Pesky Fly(Boss-100%)(Pesky Gnat)	&lt;br /&gt;
    	Dark Wolf(Boss-100%)	&lt;br /&gt;
    Termite Hive - Ground		(PSAS)53-58 Reward Bonus &amp;gt; 130% Danger: (95%)&lt;br /&gt;
    	Termite Drone(Boss-100%)	&lt;br /&gt;
    	Termite Warrior(Boss-100%)	&lt;br /&gt;
    Bone Yard 2		(PSAS)55-64 Reward Bonus &amp;gt; 120% Danger: (90%)&lt;br /&gt;
    	Okami Boi(Boss-100%)	&lt;br /&gt;
    	Wolfbane Meister(Mid Boss-65%)	&lt;br /&gt;
    	Pampered Poodle(Boss-100%)	&lt;br /&gt;
    	Sperm Fox(Hard Boss-160%)	&lt;br /&gt;
    Jutting Peaks		(PSAS)55-61 Reward Bonus &amp;gt; 129% Danger: (110%)&lt;br /&gt;
    	Jaded Kirin(Boss-100%)	&lt;br /&gt;
    	Minkitsune(Boss-100%)	&lt;br /&gt;
    	Sandfire Dragon(Boss-100%)	&lt;br /&gt;
    Latex Factory 2		(PSAS)55-61 Reward Bonus &amp;gt; 118% Danger: (230%)&lt;br /&gt;
    	Latex Wolf(Boss-100%)	&lt;br /&gt;
    	Latex Skunk(Boss-100%)	&lt;br /&gt;
    	Latex Fox(Hard Boss-160%)	&lt;br /&gt;
    	Toy Gryphon(Mook-40%)	&lt;br /&gt;
    	Sentient Latex Pool(Boss-100%)	&lt;br /&gt;
    	Rubber Cow Toy(Boss-100%)	&lt;br /&gt;
    Ocean Harem55-65 Reward Bonus &amp;gt; 130% Danger: (105%)		&lt;br /&gt;
    	&amp;gt;&amp;lt;&amp;gt;(Hard Boss-160%)(M)	&lt;br /&gt;
    	TittyPus(Boss-100%)	&lt;br /&gt;
    	Swell Shark(Boss-100%)	&lt;br /&gt;
    	Merfolk(Mook-40%)	&lt;br /&gt;
    Swelled Reeds		(PSAS)55-65 Reward Bonus &amp;gt; 128% Danger: (120%)&lt;br /&gt;
    	Ribbed Frog(Mook-40%)	&lt;br /&gt;
    	Nile Croc(Mid Boss-65%)	&lt;br /&gt;
    	Lily Pad(Boss-100%)	&lt;br /&gt;
    	Raptagon(Boss-100%)	&lt;br /&gt;
    Shady Keep		(PSAS)57-63 Reward Bonus &amp;gt; 130% Danger: (170%)&lt;br /&gt;
    	Wireling(Underling-30%)	&lt;br /&gt;
    	Wild Cannibal(Minion-50%)	&lt;br /&gt;
    	Fire Sprite(Minion-50%)	&lt;br /&gt;
    	Bogart Knight(Mid Boss-65%)	&lt;br /&gt;
    	Accursed Witch(Boss-100%)	&lt;br /&gt;
    	Kage Fiend(Boss-100%)	&lt;br /&gt;
    	Spectral(Mid Boss-65%)	&lt;br /&gt;
    Great Red Forest		(PSAS)58-64 Reward Bonus &amp;gt; 130% Danger: (180%)&lt;br /&gt;
    	Mountain Lion(Boss-100%)	&lt;br /&gt;
    	Goat(Mid Boss-65%)	&lt;br /&gt;
    	Wild Turkey(Mid Boss-65%)	&lt;br /&gt;
    	Glade Guard(Boss-100%)	&lt;br /&gt;
    	Osprey(Boss-100%)	&lt;br /&gt;
    Palace of Fish		(PSAS)58-64 Reward Bonus &amp;gt; 130% Danger: (225%)&lt;br /&gt;
    	&amp;gt;&amp;lt;&amp;gt;(Hard Boss-160%)(M)	&lt;br /&gt;
    	Eclectic GentEel(Mid Boss-65%)	&lt;br /&gt;
    Ragged Pinnacles		(PSAS)58-64 Reward Bonus &amp;gt; 128% Danger: (110%)&lt;br /&gt;
    	Hail Hydra(Boss-100%)	&lt;br /&gt;
    	Gryphoenix(Boss-100%)	&lt;br /&gt;
    	Chi Lung(Mid Boss-65%)	&lt;br /&gt;
    	Storm Dragon(Mid Boss-65%)	&lt;br /&gt;
    Curvy Seconds		(PSAS)60-67 Reward Bonus &amp;gt; 129% Danger: (100%)&lt;br /&gt;
    	Plump Tigress(Mid Boss-65%)	&lt;br /&gt;
    	Tacocat(Boss-100%)	&lt;br /&gt;
    	Fluffy Skunk(Boss-100%)	&lt;br /&gt;
    	Gulotaur(Boss-100%)	&lt;br /&gt;
    	Chubby Chick(Boss-100%)	&lt;br /&gt;
    	Marbled Fox(Boss-100%)	&lt;br /&gt;
    Irradiated Township 		(PSAS)60-68 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Ryuneko(Hard Boss-160%)	&lt;br /&gt;
    	Heroic Humanoid(Boss-100%)	&lt;br /&gt;
    	Ame Onna(Mid Boss-65%)	&lt;br /&gt;
    	Baofeng Long(Hard Boss-160%)	&lt;br /&gt;
    Outer Realm60-68 Reward Bonus &amp;gt; 130% Danger: (110%)		&lt;br /&gt;
    	Tentacle Ape(Mook-40%)	&lt;br /&gt;
    	Amoeba(Boss-100%)	&lt;br /&gt;
    	Tentacular Terror(Mid Boss-65%)(Vineling)(Not Masterable)	&lt;br /&gt;
    	Hot Thorny Tendrils(Boss-100%)	&lt;br /&gt;
    	Pewter Consort(Boss-100%)	&lt;br /&gt;
    Radiation Fringe		(PSAS)60-68 Reward Bonus &amp;gt; 130% Danger: (100%)&lt;br /&gt;
    	Kappa(Minion-50%)	&lt;br /&gt;
    	Oni(Boss-100%)	&lt;br /&gt;
    	Ame Onna(Mid Boss-65%)	&lt;br /&gt;
    	Usagi Boi(Boss-100%)	&lt;br /&gt;
    	Shibari Inu(Boss-100%)	&lt;br /&gt;
    Sheephole Underground - PHG Aranor		(PSAS)60-67 Reward Bonus &amp;gt; 121% Danger: (130%)&lt;br /&gt;
    	Chubby Dragon(Boss-100%)	&lt;br /&gt;
    	Mycocanidia(Hard Boss-160%)	&lt;br /&gt;
    Sheephole Valley		(PSAS)(Owned)60-67 Reward Bonus &amp;gt; 129% Danger: (100%)&lt;br /&gt;
    	Harpatrice(Mid Boss-65%)	&lt;br /&gt;
    	Canarvian(Mid Boss-65%)	&lt;br /&gt;
    	Secretary Bird(Boss-100%)	&lt;br /&gt;
    	Wolver Sheep(Minion-50%)	&lt;br /&gt;
    	Vulpogryph(Boss-100%)	&lt;br /&gt;
    	Keagle(Hard Boss-160%)	&lt;br /&gt;
    Wax Museum - Industrial		(PSAS)60-66 Reward Bonus &amp;gt; 130% Danger: (200%)&lt;br /&gt;
    	Factory Worker(Boss-100%)(Uber Mensch)	&lt;br /&gt;
    	Oil Baron(Hard Boss-160%)	&lt;br /&gt;
    	Secretary(Minion-50%)	&lt;br /&gt;
    	Sinner(Mook-40%)	&lt;br /&gt;
    	Railroad Tycoon(Mid Boss-65%)(Melodramatic Villain)	&lt;br /&gt;
    	Car Salesman(Minion-50%)(Robot Zombie)	&lt;br /&gt;
    Wax Museum - Sinful		(PSAS)62-68 Reward Bonus &amp;gt; 130% Danger: (240%)&lt;br /&gt;
    	Proud(Boss-100%)(Cosm)	&lt;br /&gt;
    	Envious(Minion-50%)(Goblin Girl)	&lt;br /&gt;
    	Greedy(Boss-100%)(Jeweled Mannequin)	&lt;br /&gt;
    	Lusty(Boss-100%)(Lustful Visage)	&lt;br /&gt;
    	Glutton(Mid Boss-65%)	&lt;br /&gt;
    	Wrathful(Minion-50%)(Splinterer)	&lt;br /&gt;
    	Glusttony(Mook-40%)(Mouthy)	&lt;br /&gt;
    	Slothful(Minion-50%)(Slushman)	&lt;br /&gt;
    Wax Museum - Apocalypse		(PSAS)64-70 Reward Bonus &amp;gt; 130% Danger: (280%)&lt;br /&gt;
    	Pestilence(Mid Boss-65%)(Colony)	&lt;br /&gt;
    	War(Mid Boss-65%)(Female Dullahan)	&lt;br /&gt;
    	Death(Hard Boss-160%)(Skullbot)	&lt;br /&gt;
    	Famine(Mid Boss-65%)(Skeletal Miscreant)	&lt;br /&gt;
    Heavenly Planes		(PSAS)65-70 Reward Bonus &amp;gt; 112% Danger: (100%)&lt;br /&gt;
    	Serapheline(Boss-100%)	&lt;br /&gt;
    	Ophanim(Hard Boss-160%)	&lt;br /&gt;
    	Planar Hound(Boss-100%)	&lt;br /&gt;
    Wax museum - Afterlife		(PSAS)65-72 Reward Bonus &amp;gt; 130% Danger: (320%)&lt;br /&gt;
    	Bronze Imp(Minion-50%)	&lt;br /&gt;
    	Soul(Mook-40%)(Crude Drawing)	&lt;br /&gt;
    	Chubby Cherub(Boss-100%)	&lt;br /&gt;
    	Arc Demon(Mid Boss-65%)	&lt;br /&gt;
    	Seraphim(Mid Boss-65%)	&lt;br /&gt;
    	Devil(Hard Boss-160%)	&lt;br /&gt;
    Fluffy Happy Meadow		(PSAS)70-80 Reward Bonus &amp;gt; 129% Danger: (150%)&lt;br /&gt;
    	Golden Ram(Hard Boss-160%)	&lt;br /&gt;
    	Pink Fluffy Unicorn(Midboss-100%)	&lt;br /&gt;
    	Skunk Stud(Boss-100%)	&lt;br /&gt;
    	Silk Moth(Boss-100%)	&lt;br /&gt;
    The Moon		(PSAS)70-80 Reward Bonus &amp;gt; 130% Danger: (130%)&lt;br /&gt;
    	Moon Phoenix(Hard Boss-160%)	&lt;br /&gt;
    	Flying Fox(Hard Boss-160%)	&lt;br /&gt;
    	Moon Dolphin(Hard Boss-160%)	&lt;br /&gt;
    	Minokawa(Boss-100%)	&lt;br /&gt;
    	Slither Kitten(Hard Boss-160%)	&lt;br /&gt;
    Upper Hell		(PSAS)70-75 Reward Bonus &amp;gt; 130% Danger: (130%)&lt;br /&gt;
    	Flesh Fiend(Boss-100%)	&lt;br /&gt;
    	Chain Devil(Mid Boss-65%)	&lt;br /&gt;
    	Demonic Cat(Boss-100%)	&lt;br /&gt;
    	Demonic Penguin(Hard Boss-160%)	&lt;br /&gt;
    Hellish Menagerie		(PSAS)75-85 Reward Bonus &amp;gt; 130% Danger: (160%)&lt;br /&gt;
    	Spider Dragon(Mid Boss-65%)	&lt;br /&gt;
    	Diabolic Dragon(Mook-40%)	&lt;br /&gt;
    	Planar Panther(Boss-100%)	&lt;br /&gt;
    	Bicorn(Boss-100%)	&lt;br /&gt;
    	Buta Yarou(Boss-100%)	&lt;br /&gt;
    Moon Expansion		75-82 Reward Bonus &amp;gt; 130% Danger: (150%)&lt;br /&gt;
    	Moon Digger(Hard Boss-160%)(Mecha Mole)	&lt;br /&gt;
    	Lunarnaut(Mid Boss-65%)(Sexy Exosuit)	&lt;br /&gt;
    	Grapploid(Boss-100%)	&lt;br /&gt;
    &lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Talk:Crafting&amp;diff=1536631</id>
		<title>Talk:Crafting</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Talk:Crafting&amp;diff=1536631"/>
		<updated>2021-07-05T16:58:56Z</updated>

		<summary type="html">&lt;p&gt;Auros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[nyazuli]]: Regarding &amp;quot;[[crafting#A note on statuses]]&amp;quot; I am not convinced of this information, It seems possible to stack as long as they come from two different effective sources, as for example a generic armor and a light energy armor will see their energydamageresist stack from my personal experience, as opposed to two light energy armor. Similarly, additive modifier usually have a named effect, those do not stack even if appended to different passive items (as for example, the [[protective]] modifier). Finally, active and passive item can stack the same-named additive modifier (one each). As for example, you can have an active [[insulating]] item and a passive [[insulating]] item while still benefitting from both [[user:auros]]&lt;br /&gt;
  I checked again, got it wrong and fixed it, hopefully the info is right and clear now. [[User:Auros|Auros]] ([[User talk:Auros|talk]]) 11:58, 5 July 2021 (CDT)&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Crafting&amp;diff=1536630</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Crafting&amp;diff=1536630"/>
		<updated>2021-07-05T16:58:17Z</updated>

		<summary type="html">&lt;p&gt;Auros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Crafting is the main mechanism through which players acquire combat-ready equipment. It also offers a variety of roleplay item options with no effect on combat but mutagenic or cosmetic properties. This system is central to the flexible survival experience as a result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Crafting knowledge ==&lt;br /&gt;
Crafting knowledge is separate in 3 categories: &lt;br /&gt;
* [[crafting skill]] - How high is your skill at using the five different types of salvage for crafting;&lt;br /&gt;
* [[recipe|recipes]] - Think of these as the blueprints for the base items, and;&lt;br /&gt;
* [[Craftmod|modifiers]] - Things you can add to give more bang to the items.&lt;br /&gt;
&lt;br /&gt;
To craft an item, you need to know its [[recipe]], as well as the appropriate skill to perform this recipe. Crafting skill doesn&#039;t affect the final quality of the recipe, nor success chance. You either can craft or you can&#039;t&lt;br /&gt;
&lt;br /&gt;
Each modifier increases the crafting cost of an item, as well as its potency, in the way described by the modifier, adding an upper limit to the power of items a player can craft. &lt;br /&gt;
For example, adding [[extra lethal]] to a [[light melee]] will make a light melee, with all its usual properties, but dealing 30% more damage! However it would require 7 skill in [[crafting skill#mechanical]] instead of 1, as well as cost double the [[Freecred]] and double the [[Experience]] to make.&lt;br /&gt;
&lt;br /&gt;
A player with the maximum &amp;quot;natural&amp;quot; crafting skill of 70 can usually add 4 modifiers to an item, a [[Top Tier Crafts|top-tier crafter]] can reach 80 crafting skill and sometimes add up to 5, and there are ways to reach up to 7 modifiers of your choice on some very specific items. All items can usually support 6 modifiers of any kind using [[dropmods]]. Items with up to 8 modifiers can drop from [[Mysterious Glowing Key]], but two of them will be among a list of non-combat modifiers, such as [[height gaining]] or [[nutty]], for example.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Crafting process ==&lt;br /&gt;
To craft an item from the game, the following command is used:&lt;br /&gt;
  make recipe[=craftmod1[,craftmod2[,craftmod3[,craftmod4[,craftmod5[,craftmod6[,craftmod7[,craftmod8]]]]]]]]&lt;br /&gt;
To test craft an item, outputting the cost of such a craft and whether or not you know how to, and have the skills to make it, the following command is used:&lt;br /&gt;
  test recipe[=craftmod1[,craftmod2[,craftmod3[,craftmod4[,craftmod5[,craftmod6[,craftmod7[,craftmod8]]]]]]]]&lt;br /&gt;
To check which [[crafting commission|public crafter]] can make a given item, simply add &amp;lt;code&amp;gt;#maker&amp;lt;/code&amp;gt; at the end of the test command:&lt;br /&gt;
  test recipe[=craftmod1[,craftmod2[,craftmod3[,craftmod4[,craftmod5[,craftmod6[,craftmod7[,craftmod8]]]]]]]] #maker&lt;br /&gt;
&lt;br /&gt;
Examples of valid commands:&lt;br /&gt;
  make [[light melee]]&lt;br /&gt;
  make [[grenade]]=[[extra lethal]],[[basic spread]]&lt;br /&gt;
  test [[jelly bean]]=[[bimbolicious]]&lt;br /&gt;
  test [[coffee hypo]]=[[heavy]],[[unpredictable]],[[overwhelming]] #maker&lt;br /&gt;
&lt;br /&gt;
Crafting an item is done by inputting the previous &#039;make&#039; command, in which the user describes the [[recipe|base recipe]] to craft, as well as some starting [[modifiers]] or &amp;quot;mods&amp;quot; with which the item should start. The system then calculates the resources needed to craft such an item. Those resources include:&lt;br /&gt;
* [[Salvage]]: The main crafting resource, ALL items need some form of salvage to craft&lt;br /&gt;
* [[Nanites]]: The secondary crafting resource, all recipes require some, but very often in small quantities&lt;br /&gt;
* [[Freecred]]: The tertiary crafting resource, it&#039;s easy to come by, but very often required, in sometimes very high quantities&lt;br /&gt;
* [[Experience]]: Some items will require you to spend experience to craft, although this is a rare occurrence&lt;br /&gt;
* Rare items: Some premium recipes require special items acquired in an exotic shop ([[mako|elite shop]] and [[Reward_token|token shop]]) or through minigames ([[Fishing]] and [[Racing]])&lt;br /&gt;
&lt;br /&gt;
After confirmation, you will be prompted to rename and reskin the item to fit your own character fantasy. sending &amp;quot; &amp;quot; will leave the default one for the base recipe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comission Crafting ==&lt;br /&gt;
&lt;br /&gt;
If you do not have the means to craft a specific item yourself, you can use the [https://flexiblesurvival.com/index?craft game&#039;s web page to find a character who can]. Each character can set its own comission fee, which ranges from 1% to 100% of the final cost of the crafted item.&lt;br /&gt;
&lt;br /&gt;
If you just want to check the costs of an item with a page that loads faster, try the [https://flexiblesurvival.com/index?crafttest Test Crafting page instead].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Aftermarket modifications (craftmods and nanite workbench) ==&lt;br /&gt;
&lt;br /&gt;
Sometimes, one isn&#039;t capable of crafting a full 4 or 5-slotted item in one go, either because they lack the resources or skills to do so, or because they changed their mind after crafting the base item. It is possible to remove or add modifiers to an already existing item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Craftmods ===&lt;br /&gt;
&lt;br /&gt;
It is possible for a player to directly craft a modifier, without adding it to any item, the resulting product is called a &amp;quot;craftmod&amp;quot;. When used from the inventory, a craftmod while ask on which item you want to append it, making you pay the difference in cost between the item you currently have and the item resulting from adding the current modifier. Adding a craftmod requires that the person making the craftmod or the user of the craftmod (whichever has the highest skill) is otherwise capable of making the item from scratch.&lt;br /&gt;
&lt;br /&gt;
A craftmod has a tier. You can make a craftmod of any tier, regardless of your crafting level. You may only append a craftmod on an item having strictly less modifiers already present than the tier. As for example, you can append a tier 3 craftmod to an item with 1 or 2 modifiers already present, but you cannot add this same craftmod to an item already having 3 modifiers on it, you would need a tier 4 craftmod for that.&lt;br /&gt;
&lt;br /&gt;
Crafting a craftmod costs 10^tier freecred. Those freecred are effectively lost as a price to pay for the convenience of finishing an item later. (example: a tier 3 craftmod costs 10^3=1000 freecred to make)&lt;br /&gt;
&lt;br /&gt;
The following command is used to make a craftmod:&lt;br /&gt;
  craftmod modifier=tier&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
  make light melee=extra lethal&lt;br /&gt;
  (Costs 10 common mechanical, 5 common energy, 200 freecreds and 220ng of nanites to make the full item)&lt;br /&gt;
  make light melee&lt;br /&gt;
  (Costs 10 common mechanical, 100 creds and 10ng of nanites to make the base item without modifier)&lt;br /&gt;
  craftmod extra lethal=1&lt;br /&gt;
  (Costs 10^1 = 10 freecred to make the craftmod)&lt;br /&gt;
  use #&lt;br /&gt;
  (Costs 5 common energy, 100 freecred, and 210ng of nanites to pay the difference. There is no refund for the 10 freecred &amp;quot;crafting cost&amp;quot; of the craftmod itself)&lt;br /&gt;
&lt;br /&gt;
=== Nanite workshop ===&lt;br /&gt;
In addition to offering a 5% discount for crafting in a room containing a nanite workshop, you also gain access to the following command:&lt;br /&gt;
  craft modifier strip&lt;br /&gt;
Typing &amp;lt;code&amp;gt;craft modifier strip&amp;lt;/code&amp;gt; in a room with a nanite workshop, such as &amp;lt;code&amp;gt;[Zephyr Inc]: Nanite Workshop&amp;lt;/code&amp;gt;, which can be found by typing the command &amp;lt;code&amp;gt;rtrace [Zephyr Inc]: Nanite Workshop&amp;lt;/code&amp;gt;, will open a program guiding you through the process of &#039;&#039;&#039;removing&#039;&#039;&#039; a modifier from an existing item. &#039;&#039;&#039;Doing so does not offer any refund&#039;&#039;&#039;, be careful&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== (advanced) 5-slotting, 6-slotting, 7-slotting ==&lt;br /&gt;
=== Dropmods ===&lt;br /&gt;
Using the knowledge above, you should be capable to 4-slot any item in the game, you might even be able to 5-slot some other item. But to reach up to 7 slots, you will need to use [[dropmod]]. Dropmod are very similar to craftmod, except they aren&#039;t crafted but dropped from various systems in the games and have &amp;quot;crafting skills&amp;quot; above what players can reach, up to twice the maximum value. Those systems include: the +reward command, [[Mysterious Glowing Key]], or [[Small Craftmod Key]] and [[Craftmod Key]] from the [[Reward_token|token shop]]&lt;br /&gt;
&lt;br /&gt;
Dropmods can be appended to any item, as long as their intrinsic skill is high enough for the resulting item, instead of the 8 tiers from normal craftmod, their tier can be 1, 2 or 3. You can check the crafting skill the dropmod has by inspecting it with &amp;lt;code&amp;gt;i #number in your inventory&amp;lt;/code&amp;gt;, like this: &amp;lt;code&amp;gt;i 14&amp;lt;/code&amp;gt;. Each tier with has a higher crafting skill ceiling than the previous, making T1 dropmod ideal for 5-slotting, T2 dropmod ideal for 6-slotting and finally the exceptionally rare and elusive T3 dropmod for 7-slotting. Since only T1, and T2 can be farmed efficiently and reliably, 7-slotting is usually not discussed by minmaxers in-game, unless the purpose is to 7-slot something using up to T2 dropmods only (which is possible if one chooses specifically &amp;quot;simple&amp;quot; modifiers, like [[jumbo pack]] as for example, but rarely more beneficial than using the best 6 modifiers on an item the game can offer)&lt;br /&gt;
&lt;br /&gt;
Additionally, an item having a T2 dropmod will have all their stats increased by 5%, an item with a T3 dropmod will have all their stats increased by an additional 10%. These bonuses stack.&lt;br /&gt;
&lt;br /&gt;
=== Dropmod trade ===&lt;br /&gt;
Since most sources of dropmod are randomized, it&#039;s possible to trade a dropmod for another one of the same tier. This requires buying and using a [[Craftmod trade]] or [[Craftmod selective trade]] from the [[Reward_token|token shop]]. Alternatively, they can be traded with other players directly, using the &amp;lt;code&amp;gt;Auction&amp;lt;/code&amp;gt; channel&lt;br /&gt;
&lt;br /&gt;
=== Dropmod upgrade ===&lt;br /&gt;
The effective crafting skill of a dropmod being randomized, it&#039;s possible to have a T2 dropmod incapable of 6-slotting an item. In this case, it&#039;s possible to upgrade them using [[Craftmod Upgrade]] from the [[Reward_token|token shop]], when that happens, I usually recommend to try adding the dropmod, and if it fails, apply one craftmod upgrade to it and try again, until the game lets you do so&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A note on statuses==&lt;br /&gt;
While you can more than one of the same item, do note that their statuses do not add up. Statuses only add up if they come from different sources. Also, if you add a mod that has a specific status, such as &amp;lt;code&amp;gt;Frigid&amp;lt;/code&amp;gt;, only the highest value will be considered.&lt;br /&gt;
&lt;br /&gt;
Example of statuses that &#039;&#039;&#039;won&#039;t&#039;&#039;&#039; add up:&lt;br /&gt;
* Having two or more &amp;lt;code&amp;gt;Light Energy Armor&amp;lt;/code&amp;gt; equipped. Only the highst &amp;lt;code&amp;gt;EnergyDamageResist&amp;lt;/code&amp;gt; will be applied&lt;br /&gt;
* Having two or more &amp;lt;code&amp;gt;Applicators&amp;lt;/code&amp;gt; with &amp;lt;code&amp;gt;Quick&amp;lt;/code&amp;gt; modifier. Similar to the passive status of the armor above, if you use both Applicators, only the highest Recharge value will be applied.&lt;br /&gt;
* Having a &amp;lt;code&amp;gt;Module&amp;lt;/code&amp;gt; and a &amp;lt;code&amp;gt;Light Energy Armor&amp;lt;/code&amp;gt;, both with the &amp;lt;code&amp;gt;Frigid&amp;lt;/code&amp;gt; modifier. Although you get &amp;lt;code&amp;gt;Frigid Recharge&amp;lt;/code&amp;gt; from two different sources, only the highest will apply.&lt;br /&gt;
&lt;br /&gt;
Example of statuses that &#039;&#039;&#039;will&#039;&#039;&#039; add up:&lt;br /&gt;
* Having a &amp;lt;code&amp;gt;Light Energy Armor&amp;lt;/code&amp;gt; and a &amp;lt;code&amp;gt;Heavy Armor&amp;lt;/code&amp;gt;. &lt;br /&gt;
* Having a &amp;lt;code&amp;gt;Grapple Shot&amp;lt;/code&amp;gt; and a &amp;lt;code&amp;gt;Grenade&amp;lt;/code&amp;gt;. Both will apply different versions of the PierceDamage effect on the enemy&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Combat_(Multi_Player)&amp;diff=1536623</id>
		<title>Combat (Multi Player)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Combat_(Multi_Player)&amp;diff=1536623"/>
		<updated>2021-07-03T22:04:02Z</updated>

		<summary type="html">&lt;p&gt;Auros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Combat in the multiplayer version happens whenever you &amp;lt;code&amp;gt;search&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;spar&amp;lt;/code&amp;gt; or somehow trigger a fight, such as activating bosses or initiating prime fights.&lt;br /&gt;
&lt;br /&gt;
Below is a rundown of how a turn usually looks:&lt;br /&gt;
    --&amp;lt; FOES &amp;gt;-----------&lt;br /&gt;
    [/         ] 1. Female Husky   [ 80%        804/1000         ]&lt;br /&gt;
    --&amp;lt; ALLIES &amp;gt;---------&lt;br /&gt;
    [\\ TURN //] Player            [ 52%        522/1000   EN 85 ]&lt;br /&gt;
    Active Powers: Flamethrower (0.4), Grenade Toss, Reload, Rest (2.1), Strike&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;code&amp;gt;&amp;lt; FOES &amp;gt;&amp;lt;/code&amp;gt; shows the list of enemies that are still standing, as well as their health in percentage and absolute numbers.&lt;br /&gt;
* Under &amp;lt;code&amp;gt;&amp;lt; ALLIES &amp;gt;&amp;lt;/code&amp;gt; you, other party members and any summons or minions are listed with their respective health and energy.&lt;br /&gt;
* &amp;lt;code&amp;gt;Active Powers&amp;lt;/code&amp;gt; is a list of items and powers you can use when it&#039;s your turn. Any powers with a number in parenthesis is on cooldown.&lt;br /&gt;
&lt;br /&gt;
At any time, you can use the command &amp;lt;code&amp;gt;hp&amp;lt;/code&amp;gt; to see the health of everyone in the room. You can also use the command &amp;lt;code&amp;gt;auto on/off&amp;lt;/code&amp;gt; to turn autocombat on or off. This will make your character use powers according to the AI set via the webpage.&lt;br /&gt;
&lt;br /&gt;
==Mechanics of Combat==&lt;br /&gt;
&lt;br /&gt;
Combat does not work by simply having each participant take a turn. Instead, combat revolves around &amp;lt;code&amp;gt;ATB&amp;lt;/code&amp;gt;. Every 1000 equals one full round of combat. Every power has an &amp;lt;code&amp;gt;ATB&amp;lt;/code&amp;gt; cost to activate, listed as &#039;&#039;&#039;Charge&#039;&#039;&#039;, and a &#039;&#039;&#039;Cooldown&#039;&#039;&#039;, sometimes also referred to as Recharge. Although some powers have 0 or negative charge, they still cause your turn to advance. After you use a power, there is a minimum of 500 ATB before you can act again.&lt;br /&gt;
&lt;br /&gt;
Powers may also apply effects ([[Statuses|check here for a full list of mechanical effects]]), either as Damage over Time (DoT), Buffs or Debuffs.&lt;br /&gt;
&lt;br /&gt;
Once it&#039;s your turn, you will only be able to use any of the listed powers that are not on cooldown. After the use, you&#039;ll receive a large number of lines indicating the effects of your power, as well as all effects caused by powers and DoT from allies and enemies. The combat spam can easily drown any chatter you might try to keep track of, so keep in mind the #last option for most types of chat, such as OOC, Page and any channels.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
During your turn, you can use any of the following actions:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;use NAME&#039;&#039;&#039; - Attempts to use the power with the &#039;&#039;NAME&#039;&#039; provided. Works with partial names: &amp;lt;code&amp;gt;use flame&amp;lt;/code&amp;gt; is enough to use Flamethrower, for instance.&lt;br /&gt;
* &#039;&#039;&#039;pass&#039;&#039;&#039; - This will pass your turn. Might be useful if the game thinks it&#039;s your turn but you cannot use any powers.&lt;br /&gt;
* &#039;&#039;&#039;flee&#039;&#039;&#039; - Attempts to flee. If successful, you will move in a random direction. You can return to the previous room and continue the fight, but you will no longer receive any rewards.&lt;br /&gt;
* &#039;&#039;&#039;submit to X&#039;&#039;&#039; - Will make your character submit to the given enemy, causing the defeat message to show and affect your character. This counts as being defeated. Enemies that are much higher level than you (8+) will ignore these attempts.&lt;br /&gt;
* &#039;&#039;&#039;auto on&#039;&#039;&#039; or &#039;&#039;&#039;off&#039;&#039;&#039; - Turns autocombat on or off, respectively.&lt;br /&gt;
* &#039;&#039;&#039;stuck&#039;&#039;&#039; - Use this if combat fails to advance for any reason.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Types of Powers==&lt;br /&gt;
In general, there are 3 types of powers:&lt;br /&gt;
&lt;br /&gt;
* Active powers, which you have to use manually. You can use healing or self buffing powers outside of combat. Offensive powers can only be used during combat.&lt;br /&gt;
* Passives, found as either self buffs or enemy debuffs. They don&#039;t &amp;quot;fire&amp;quot; every turn, instead, they fire every 2 or 3 turns.&lt;br /&gt;
* Toggled powers, which you can (de)activate. They reduce your maximum energy while active, but cause its effects at the start of every turn.&lt;br /&gt;
&lt;br /&gt;
==Damage Types==&lt;br /&gt;
There are 3 general damage types. Physical and Energy also have a number of subtypes. Any damage subtype can be resisted by effects of its main, IE: &#039;&#039;EnergyDamageResist&#039;&#039; status will resist all types of energy damage, while &#039;&#039;PositiveDamageResist&#039;&#039; will only resist positive damage. With the exception of Critical damage, all types of damage can be resisted with the &#039;&#039;DamageResist&#039;&#039; effect. Healing is also listed as a type of damage, but it works for recovering health.&lt;br /&gt;
&lt;br /&gt;
* Physical damage&lt;br /&gt;
** Blunt, Pierce and Slash&lt;br /&gt;
* Energy damage&lt;br /&gt;
** Acid, Cold, Electrical, Heat, Negative, Poison, Positive, Psychic, Radiation and Sonic &lt;br /&gt;
* Critical damage - Resisted only by DamageImmunity&lt;br /&gt;
* Healing - Not affected by damage resistances or immunities, but has its own list of effects.&lt;br /&gt;
&lt;br /&gt;
==In depth guide==&lt;br /&gt;
For much more in depth guide of how combat works, [[Combat_Guide|check this page]].&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Combat_Guide&amp;diff=1536622</id>
		<title>Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Combat_Guide&amp;diff=1536622"/>
		<updated>2021-07-03T22:02:42Z</updated>

		<summary type="html">&lt;p&gt;Auros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	Welcome to the combat guide for Flexible Survival! Newer players who&#039;ve taken a look at the combat system and all that comes with it may get a little overwhelmed due to its complexity, but hopefully by reading this guide, you&#039;ll have a much better understanding. And hey, it ain&#039;t really all that bad! This page shall detail a large variety of mechanical topics that should take you from the basics all the way to the glorious level cap.&lt;br /&gt;
	&lt;br /&gt;
* If you&#039;re looking for a much simpler and to the point primer of how combat works, [[Combat_(Multi_Player)|check this page instead]].&lt;br /&gt;
&lt;br /&gt;
=The Basics=&lt;br /&gt;
	Those coming from the single player version of the game may notice several significant differences. For one, we use what&#039;s known as the Active Time Battle ([[ATB]]) system, which is similar to certain RPGs. Mutant powers are also a very prevalent factor in combat along with crafted gear. This section shall detail the various basics to get you started and along your way.&lt;br /&gt;
	&lt;br /&gt;
==Active Time Battle==&lt;br /&gt;
	When one initiates combat, they are thrown into an Active Time Battle, henceforth known as [[ATB]]. Everything is based off ticks and will determine when it&#039;s your turn and when your moves shall land. Every power has a certain amount of charge time as detailed in their description. The more charge something has, the longer it will take to land. Powers also have cooldowns which are also based off these ticks. In more advanced sections, we will detail more about the ATB system and how to tilt the scales in your favour, but one need not worry about it too much when starting out. Rather, it&#039;s important to simply be aware of it and how different it is from the single player&#039;s dice rolling combat mechanics.&lt;br /&gt;
	&lt;br /&gt;
==Combat Commands==&lt;br /&gt;
	Now how do you even attack? Why it&#039;s quite simple! The common syntax for attacking a creature is &#039;&#039;&#039;use &amp;lt;attack&amp;gt; on &amp;lt;target&amp;gt;&#039;&#039;&#039;. For convenience sake, one may usually use shorthand on most power names and can do the same with their target. If you wish to use a power on yourself, then you can type &#039;&#039;&#039;use &amp;lt;power&amp;gt; on me&#039;&#039;&#039;. This is quite helpful when it comes to using healing or buffing powers on yourself. Items can also be used in the same fashion, but if it&#039;s a piece of equipment, it must be equipped in order for it to be used.&lt;br /&gt;
	&lt;br /&gt;
	When you first start the game, the area you begin in shall have an NPC you may speak to. This course of action comes highly recommended, as they grace you with free items and weapons! Take a &#039;&#039;&#039;look&#039;&#039;&#039;, talk to the NPC, select your choice of gear (Don&#039;t worry too much about your choice. It doesn&#039;t have any permanent effects), and equip them! Type &#039;&#039;&#039;+gear&#039;&#039;&#039; to pull up your inventory, note the gear number of the thing you wish to equip, and then type &#039;&#039;&#039;+acc &amp;lt;gear number&amp;gt;&#039;&#039;&#039;. You&#039;ll then equip the item and it&#039;ll be ready for combat.&lt;br /&gt;
&lt;br /&gt;
==Your First Battle==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Warning!! If you don&#039;t have any perks to prevent mutations such as [[Advanced Inoculation]], getting hit in combat may mutate your character and being defeated may result in sexy consequences!!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	You&#039;ve put on your starter gear, learned the commands, and now you&#039;re itching for battle! But where do you start? The best place to start is usually right on the streets next to your starter location. Typing &#039;&#039;&#039;map&#039;&#039;&#039; can help you find your way around. But to use Zephyr as an example, going North, then up to the lobby, and then Out shall lead you outside. If you go east again, you&#039;ll find that to the east again is a different color! &lt;br /&gt;
	&lt;br /&gt;
	An area colored in white determines an area that&#039;s an equal challenge to someone at your level. Generally, these areas are where you want to fight for the best XP gain. Pink areas are areas that are quite dangerous at your level and may easily lead to defeat while gray colored areas are of little to no challenge to your level.&lt;br /&gt;
	&lt;br /&gt;
	So now you&#039;re standing in the streets right next to a white colored area. It&#039;s time to take the plunge! As soon as you move in, you have a chance of getting ambushed by some ferals. If you don&#039;t get ambushed, try typing &#039;&#039;&#039;search&#039;&#039;&#039; or move around a bit until you get ambushed. Eventually, you&#039;ll find yourself in a battle! When it&#039;s your turn, you&#039;ll see a list of all your available moves. The attacks in white are ready to fire, while the ones in gray are on cooldown for the length designated within the parentheses. If you win, you shall be rewarded with freecred and XP! Along with that, each defeated mob gives a chance at some builder nanites and salvage. If one doesn&#039;t have a perk to prevent victory messages such as [[Self Control]], you&#039;ll be treated to a victory message based off your groin mutation.&lt;br /&gt;
	&lt;br /&gt;
	Losing happens to everyone. If you lose, pick yourself back up with the &#039;&#039;&#039;respawn&#039;&#039;&#039; command (or spend a hero point with +hero revive). You&#039;ll be sent back to a triage so you can lick your wounds. Over time, your health and energy will recharge passively. If you&#039;re willing to spend a patrol point, type &#039;&#039;&#039;renew&#039;&#039;&#039; to be at full strength once more.&lt;br /&gt;
	&lt;br /&gt;
==Gaining and Mastering Mutant Powers==&lt;br /&gt;
	Any time you get hit by a mutant, assuming you don&#039;t have any perks like [[Advanced Inoculation]], one of your body parts has a chance at getting mutated towards the appropriate infection. But along with this, you also gain their power! So if a mutant has the power of [[Wild Swing]] on their arm and they infect your arms, then you get to use that power. So if you&#039;re on the lookout for certain powers, then you may want to get hit on purpose. The wiki is a good source for knowing what mutant has what powers. Simply search for the power and bring up its page, click the &#039;what links here&#039; button on the left, and it should show what mutants have that power. To find the location of these mutants, type &#039;&#039;&#039;terminal &amp;lt;mutant name&amp;gt;&#039;&#039;&#039; and then &#039;&#039;&#039;atrace &amp;lt;location&amp;gt;&#039;&#039;&#039; to find it.&lt;br /&gt;
	&lt;br /&gt;
	But if you&#039;re mutating all the time, how are you supposed to keep these powers? Simple! You master them. With a small fee of XP and creds, you can master these powers and keep them forever no matter what unless you decide to unmaster them. To do this, head over to a training area, easily found in most faction main areas such as the Zephyr lobby, and type &#039;&#039;&#039;train&#039;&#039;&#039;. Using the list of options, you can master a mutant power to make it yours to keep no matter what you mutate to. Even more, you can upgrade them with &#039;&#039;&#039;train upgrade mutant power&#039;&#039;&#039; to make them more powerful! Additionally, you can perform this option anywhere on the website by going to the character tab and clicking training. Each power can be upgraded to a maximum of two times. Eventually, you&#039;ll be able to epic and ultimate these powers, but this will be detailed in a future section. What these [[Statuses]] and such do on each power and weapon shall be detailed later, but if you&#039;re curious, the [[What is a Power]] page may help with understanding what exactly each power does.&lt;br /&gt;
	&lt;br /&gt;
==Leveling Up==&lt;br /&gt;
	Once you get enough XP, you&#039;ll be ready to level up if you wish. By default, you are set to level up automatically when you reach the required amount of XP. But why would you wish to level up? Every power and item you have shall scale with you as you level! So that [[Chain Sword]] weapon you have gets stronger with each time you level up. And this applies to every power and item, not just the ones you have now. Let&#039;s say you&#039;re level 30 and you buy a [[Laser Pistol]] from a store. Every stat of the laser pistol will be scaled up for someone at level 30! So when you level up, you simply become stronger at pretty much everything you do, along with getting some additional maximum health. If you want to know more details, check out the [[Level Scaling]] page.&lt;br /&gt;
	&lt;br /&gt;
	In addition, you&#039;ll also receive more mutant power slots. For more details on this, see the [[Level Costs]] page.&lt;br /&gt;
&lt;br /&gt;
However, automatically leveling up will consume the XP that you gain, which will, especially on your early levels, make it harder to train powers, proficiencies(not that you need them for combat, for the most part), and more relevant(if only for those using gear in combat), upkeep. Therefore, if this is an is an issue for you, you can disable it by typing &#039;&#039;&#039;charedit&#039;&#039;&#039; (or &#039;&#039;&#039;editplayer&#039;&#039;&#039;) and toggling option 25. In general, it is best to turn it off only when you plan on doing so, and reenable it once you&#039;ve done what you want with that unspent XP, after all, if you&#039;re at the XP cap — 150% of your current level up XP requirement — all you earn is wasted. But, at level 30, once you realize you need boss vials, you are likely to find that you&#039;ll have enough to catch up on training before continuing.&lt;br /&gt;
&lt;br /&gt;
==Tips for Beginners==&lt;br /&gt;
	Before we move onto advanced concepts, here are some tips for your first twenty levels or so that&#039;ll get you on your way. Nothing beats experience.&lt;br /&gt;
	&lt;br /&gt;
* &#039;&#039;&#039;FIND A HEALING POWER&#039;&#039;&#039;. It&#039;s smart to find a way to heal yourself reliably. At the start, one can easily acquire [[Deep Healing]] off a [[Raccoon Guy]] or [[Lactaid]] from a [[Blue Gryphon]]. [[Nurse]] is also another great healing power, but it mainly heals over time rather than immediately like the other two mentioned powers.&lt;br /&gt;
* Master all the powers you can and upgrade them before leveling up. Once you face harder foes, having upgraded powers shall help you dramatically on your journey.&lt;br /&gt;
* There are some great powers that will do well in your arsenal at early levels. [[Raking Claws]], [[Skunk Blast]], and [[Gouging Claws]] will serve well to fell your foes.&lt;br /&gt;
* After a battle, health and energy will regenerate automatically. You can use healing powers outside of battle as well. If you&#039;re willing to spend a patrol point, you can use the &#039;&#039;&#039;renew&#039;&#039;&#039; command to fully regenerate your health and energy.&lt;br /&gt;
* If you want to fight something that&#039;s bellow your level to a point where they don&#039;t spawn, trying mentoring down. This allows you to temporarily level down to fight things in lower level areas again. To do this, first type &#039;&#039;&#039;+haz&#039;&#039;&#039; to see the level range of the area, and then &#039;&#039;&#039;mentor &amp;lt;level&amp;gt;&#039;&#039;&#039; to mentor to something within the range or a maximum of two above the max level of the area. &lt;br /&gt;
* Fights getting too hard? Adjust your difficulty settings! This may easily be done on the home page of the website with the two buttons on the right side bar. You start off as normal/normal (AKA 0/0). Cycling through it, you&#039;ll find the easiest difficulty at easy/small (-1/-1). The button on the left controls the difficulty of the individual monsters while the button on the right increases the density of them. If you wish to adjust this within the game, head to the Zephyr or RSX lobby and head up to floor two and speak with the Tactics (enemy difficulty) and Pheromone (enemy density) NPCs. If you want to check your settings, type &#039;&#039;&#039;+haz&#039;&#039;&#039; and read the numbers on the bottom left.&lt;br /&gt;
* Ask for help! The newbie channel is more than happy to answer any questions you may have. The science channel can also be used to discuss game mechanics if you&#039;re into that. The LFG channel can be used to gather up a group Don&#039;t be shy! We pride ourself on our friendly community.&lt;br /&gt;
	&lt;br /&gt;
=Dailies=&lt;br /&gt;
	Dailies are missions one may do every day. While the name implies it can only be done once per day, the actual cooldown for the missions is once every eighteen hours. A multitude of rewards may follow for those who complete this mission handed to them and are amplified greatly should the player decide to take on a harder challenge. But what is a daily mission? First, head to either RSX or Zephyr lobby, go up, and then east. From there, you may type &#039;&#039;&#039;daily&#039;&#039;&#039; to receive a daily mission. If you don&#039;t like the location, type &#039;&#039;&#039;daily restart&#039;&#039;&#039; to get a new one. If you want to choose a more specific location, you can use the terminal to bring up compatible areas just to the west of this room and then type &#039;&#039;&#039;daily &amp;lt;location&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;daily restart &amp;lt;location&amp;gt;&#039;&#039;&#039; if you already have a daily. If you want help finding the location given to you, try typing &#039;&#039;&#039;atrace &amp;lt;location&amp;gt;&#039;&#039;&#039; for some directions.&lt;br /&gt;
	&lt;br /&gt;
	The objective is simple: Wipe out the creatures at the location given to you! All you have to do is go to that area and fight until it&#039;s complete. To view progress, a small status update appears above the Battle Complete line after every battle. It&#039;s important to note that a daily is always forty fights in total before it completes. Another thing you must keep in mind is the difficulty bonus meter. To see this, type &#039;&#039;&#039;quest&#039;&#039;&#039; and note the bar on the bottom. When you first start the daily, it shall be at -50%. At max, it may reach 400%. These values modify the rewards you shall obtain at the end of your daily. Every time you defeat an &#039;&#039;individual&#039;&#039; monster, some bonus is added to this meter. The system takes into account how difficult the monster was by these methods:&lt;br /&gt;
	&lt;br /&gt;
* What danger settings you&#039;re at. It doesn&#039;t look at the pheromone setting (The setting that modifies monster density per battle). Your danger settings may be changed on the web page on the right side (The button on the left) or the Tactics Soldier above the Zephyr or RSX lobby.&lt;br /&gt;
* The template the monster may or may not have. You may see some enemies with a prefix or suffix attached to their name like Bully or what have you. These are templates that modify the base monster to be either more powerful or weaker. By increasing the danger settings&lt;br /&gt;
* The rank of the enemy, such as minion, mid boss, boss, hard boss, etc. These rankings may be viewed on either the terminal or using &#039;&#039;&#039;+haz&#039;&#039;&#039; in an area.&lt;br /&gt;
* Your level compared to the monster. If you decide to fight two levels over the area range, you&#039;ll receive fewer bonus.&lt;br /&gt;
&lt;br /&gt;
	To put it simply, the harder the fight, the better the rewards. Remember that you only have forty fights total and the difficulty bonus meter works off an &#039;&#039;&#039;individual enemy basis&#039;&#039;&#039; and not after each battle. This means that to get the best results, you want as many difficult monsters you can fit inside each battle. If you spend all forty fights killing one or two difficult monsters each, you won&#039;t get a lot of bonus! But how about five? And how can you take on such a challenge? Bring friends! The more friends you bring, the more difficult a challenge you may face, resulting in much greater rewards. Try out the &#039;&#039;&#039;lfg&#039;&#039;&#039; channel to form a group. Upon completion of these missions, you may receive these rewards:&lt;br /&gt;
	&lt;br /&gt;
* Reward Tokens. The amount is modified by your difficulty bonus meter. If you managed to get 400%, you shall get twenty whole tokens.&lt;br /&gt;
* Glorious XP&lt;br /&gt;
* A chance at an uncommon salvage (A 100 common salvage value!)&lt;br /&gt;
* Any time you help someone with a daily, you get some extra rewards yourself. For one, you get one reward token when they finish their daily. Further, you even get an uncommon salvage roll, possibly netting you a free uncommon salvage! You also get some XP for your troubles. Now imagine the wonderful rewards should you decide to daily with a full party.&lt;br /&gt;
&lt;br /&gt;
=Primes=&lt;br /&gt;
	Once you reach level thirty, you&#039;ll find that you can no longer level up without first consuming a boss vial within five levels of yourself. Where do you get these you might ask? One might be able to buy them from another player. However, one way is to go out and get them yourself! Boss vials are gathered by defeating what&#039;s known as a Prime mutant. Naturally, they&#039;re tougher than your standard enemy on the field and will require the gathering of a party. First, let&#039;s go over the requirements of summoning a Prime mutant.&lt;br /&gt;
	&lt;br /&gt;
* First, you&#039;ll need twelve infection vials of the Prime you wish to summon. These can be either bought from players/stores or gathered yourself. To gather them yourself, you&#039;ll require a NaniteCollection stat of 2 or more. For this, you can use an [[Improved Nanite Collector]], but it will need modifications and such to raise its NaniteCollection stat high enough. If you are willing to pay mako, you can instead get the [[Nanite Collector]] in the elite shop, which can even be upgraded into the  [[Ultimate Nanite Collector]] later if you want. Keep in mind, the [[Advanced Inoculation]] perk gives you a point of NaniteCollection, thus allowing you to collect infection vials with the [[Basic Nanite Collector]] available cheaply in stores, or with a cheap [[Improved Nanite Collector]].&lt;br /&gt;
* Next, you&#039;ll need a PSP (Prime Specimen Primer) available for four reward tokens at the token shop (Up from Zephyr lobby and then east).&lt;br /&gt;
* If you don&#039;t have a party already, grab a party! Advertise on the &#039;&#039;&#039;lfg&#039;&#039;&#039; channel and say which mutant you wish to take down. Because everyone who fights gets a boss vial, there will probably be people more than happy to assist. Generally, you&#039;ll want at least five people if you can.&lt;br /&gt;
* Finally, you need to head to the area where the monster typically spawns. Once there, type &#039;&#039;&#039;+haz&#039;&#039;&#039; and note the max level for the area. If you can, type &#039;&#039;&#039;partymentor &amp;lt;two levels over the max level of the area&amp;gt;&#039;&#039;&#039;. So if the level range of an area is 30-35, type &#039;&#039;&#039;partymentor 37&#039;&#039;&#039;.  With your vials tucked away within your pocket, use the PSP device and it shall step you through some simple prompts. It&#039;ll ask what prime you wish to summon, ask if you&#039;re really sure, and then take your 12 vials and some freecred. The Prime will spawn shortly after!&lt;br /&gt;
&lt;br /&gt;
	What prime should you be taking on? This is a question with an answer relative to your level. To level up, you&#039;ll need a boss vial that&#039;s within 5 levels of you, up or down. So if you&#039;re stuck at level 30, you&#039;ll need a boss vial that&#039;s within the range of 25-35. Head up above Zephyr or the RSX lobby and type &#039;&#039;&#039;look terminal&#039;&#039;&#039;. Find an area that suits your level requirements and gather the appropriate vials to summon the prime.&lt;br /&gt;
	&lt;br /&gt;
	You might be wondering what exactly a prime fight is like and how you should prepare for it! Once summoned, the Prime shall come stomping out and summon some backup. The backup is typically quite weak, but needs to be dealt with none the less. The Prime itself is basically a much much stronger version of the normal variant of the monster and carries a randomly selected template like Perplexing, Fast, Prickly, and many others that modify the Prime&#039;s abilities in some way. As the fight goes on, the Prime will summon more backup for you to deal with. It&#039;s nice to have a buffer or healer on standby if you can find one, and perhaps even a tank to help soak up damage. Once you finally defeat your first Prime, you, and anyone that helped you, shall receive a tasty boss vial! Eat it and pass onto the next level, brave adventurer.&lt;br /&gt;
&lt;br /&gt;
=Epicing and Ultimate=&lt;br /&gt;
	When upgrading a power with freecreds and experience, a power may only be upgraded a maximum of two times. As you level up, you may have noticed that you receive epic power slots on occasion. To know when you&#039;ll get an epic power slot, check out the [[Level Costs]] table. With an epic power slot, you may choose a power to upgrade even further than that original two maximum. Sounds pretty great, right? To perform this, you need to acquire a boss vial of a mutant that has that power somewhere on their body. The level of the vial doesn&#039;t matter, just make sure &#039;&#039;&#039;not to drink it&#039;&#039;&#039;! Once you&#039;ve done that, simply head to the web page, character, and then [http://flexiblesurvival.com/index?training training] to select the epic option. It&#039;s worthy of note that you can&#039;t upgrade a particular upgrade more than twice. For example, say you upgraded [[Wild Swing]]&#039;s damage twice. You can&#039;t epic the power and choose damage for a third time. It has to be a different upgrade.&lt;br /&gt;
	&lt;br /&gt;
	What if you could upgrade an epic&#039;d power even FURTHER? Every thirty levels you shall receive an ultimate power slot. With six boss vials, 40 reward tokens, some experience, and creds, you can indeed upgrade an epic&#039;d power one more time. This one is a bit more picky. You can&#039;t upgrade something that&#039;s already been upgraded with an ultimate power slot. Again, let&#039;s bring up [[Wild Swing]]. Say you upgraded damage twice and used your epic upgrade on AoE. With your ultimate upgrade, you can&#039;t choose damage or AoE. You&#039;ll have to choose one of the other upgrade options. To perform an ultimate upgrade. head to Point Zero/Hotel Oblivion in the north east corner of Fairhaven. Once there, type &#039;&#039;&#039;train&#039;&#039;&#039;, follow the prompts, and watch the magic.&lt;br /&gt;
&lt;br /&gt;
=Combat Flaws=&lt;br /&gt;
	Within character generation, you might&#039;ve noticed two particular flaws. The [[Feral Mode]] and [[All Natural]] flaws dramatically change the way you play the combat system. [[Feral Mode]] was designed specifically for ease of use. When mastering and upgrading powers, it spreads the upgrades out evenly and automatically. It also automatically selects combat roles and skill for you when you level up, negating the need to create a build. In addition, it has access to ferals roles, such as [[Defender Feral Training]] that change your combat skills. In that example, taking that training would turn you into a tank build. These trainings can be bought in various stores around the game world. Ferals also get other buffs, but their downside comes with how little equipment they may carry. If you want to know more details, check out the [[Feral Mode]] page.&lt;br /&gt;
	&lt;br /&gt;
	[[All Natural]] users get rid of their ability to use mutant powers to increase their skills with gear. Any item you use shall be increased greatly in just about everything it does and you&#039;ll also get a wonderful boost to loadout as you level up. This flaw has its advantages and disadvantages, and it&#039;s generally not recommended for newer players. This playstyle may require a good grasp of the crafting system and a general idea on how to make a good amount of money and salvage to support such activities. Despite this, All Naturals are a fun and unique way to spice up your combat experience, but make sure you know what you&#039;re doing!&lt;br /&gt;
&lt;br /&gt;
=Souls=&lt;br /&gt;
Depending on which combat playstyle you plan on (see Builds below), there are a number of different [[Souls]] (also known as classes) you can choose from which will dictate which combat skills you will have access to. Initially, new accounts start off with [[Brawler]], which is suitable for repeat DPS builds, [[Combat Medic]] for healer builds, [[Heavy Fighter]] for big hit DPS, [[Point Man]] for tank builds, and Classless, which gives a few all-round skills. Other souls can be purchased later on. Clicking &amp;quot;Classes&amp;quot; on the left side of the web interface will bring up a list of your current available souls, and a link which will let you purchase new ones.&lt;br /&gt;
&lt;br /&gt;
=Combat Builds=&lt;br /&gt;
	This section shall detail the numerous builds you can create within the combat system. Mostly, it shall go over the more traditional roles such as a tank, DPS, and supportive types. And do not fret if it seems complicated! You don&#039;t need to make a number crunching minmax build to be effective. Nearly anything can be effective with a little planning, and generally it&#039;s a good idea to have a focus. For example, if you plan on making a healer, it&#039;s probably not a good idea to focus your points into damage! Naturally, you would want things to bolster your healing abilities. Also keep in mind that if you&#039;re a roleplayer, picking things that make sense for your character is also important if that&#039;s your thing. Please take the builds guide as a guideline rather than a bible, and hopefully it shall help you along your way. There are other builds one may make as well, such as off-tank and others, but these guides should help you get the general idea of the basics.&lt;br /&gt;
&lt;br /&gt;
==Tank==&lt;br /&gt;
&#039;&#039;It&#039;s easier to heal one person rather than seven!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The center of attention, the steel wall, the hate magnet. It goes by many names, but in nearly any RPG, the tank&#039;s focus is almost always to grab attention away from the party and eat as much damage as possible for them. This game is no different. Your job is all about eating up delicious damage and protecting your battle buddies, so naturally you should be prepared to reduce that damage to yourself as much as possible! Make sure you have a tailor handy, because you&#039;re going to get hit a lot.&lt;br /&gt;
	&lt;br /&gt;
	One of the central points of tanking is your resists and immunities. Your immunities reduce incoming damage of that type by a %, while your resists decrease the damage you take at a flat rate after immunities. For example, say a Tail Smash was coming your way, you had 20% immunity and 157 resistance, and the smash deals 500 damage before resists and immunities. It would first reduce the damage from 500 to 400 (20% immunity), then from 400 to 243 (157 resistance). You can type &#039;&#039;&#039;resists&#039;&#039;&#039; to see a list of both immunities and resists.&lt;br /&gt;
&lt;br /&gt;
	Hate is a concept you may wish to get familiar with. Any time you put your &#039;influence&#039; over an enemy, such as damaging them, the enemy will start hating you more. If you have the most hate, then the enemy is much more likely to target you! To see how much a monster hates you and the rest of your party members, use &#039;&#039;&#039;hate &amp;lt;enemy&amp;gt;&#039;&#039;&#039;.  Having the most hate during a fight only heavily increases your chance at getting hit rather than it being a guarantee like with regular mobs out on the field. To circumvent this, you can use taunting moves like [[Nasty Insult]] to guarantee a good slapping from a boss! Having high amounts of the aggro and menace effects further increase your hate gain, so you&#039;ll want to make sure you have plenty of both.&lt;br /&gt;
	&lt;br /&gt;
	Cover is also important. So you&#039;ve gotten the enemy&#039;s attention and he&#039;s preparing to hit you. Business as usual right? But wait! That&#039;s an AoE he&#039;s firing! Even though you were the main target, unfortunately is shall end up hitting your friends regardless. So what can you do about that? The cover status is something tanks can put on friends to cover AoE damage for them. So let&#039;s say you put twenty cover on a friend. When an AoE goes off, you&#039;ll automatically eat 20% of the damage for him, which is extremely useful in damage mitigation. AoEblock can sometimes be a difficult status to obtain, but having some of that makes it so AoEs that target you first are eaten up by that status! 20 AoEblock and an AoE hits you? You shall eat 20% of that damage on yourself for your entire party.&lt;br /&gt;
&lt;br /&gt;
===Tank Roles===&lt;br /&gt;
* [[Durability]] will be your most important role	to invest in. Once you get three points in the skill, all damage coming at you is instantly reduced by a whole 30%, and that&#039;s before it has to go through your other resists! And not only that, but it passively increases the magnitude of anything else that grants you resists, creating a VERY powerful package. It is HIGHLY suggested to get three points in this skill if you plan on being a tank.&lt;br /&gt;
	&lt;br /&gt;
* [[Front Row]] is another core tank skill. Part of your job is to attract attention away from your more squishy party members. Any time you &#039;influence&#039; an enemy, such as damaging them, you generate hate. Having points in this skill dramatically increases hate gain, along with amplifying the magnitude of any cover effects you push out. This skill really enhances many of the tank&#039;s basic attention grabbing and covering jobs, so it&#039;s highly recommended to grab three points in this important skill! &lt;br /&gt;
	&lt;br /&gt;
* Having a large amount of [[Health]] is very important as a tank. You need as much HP as possible to survive the many blows you&#039;ll take for your team. It&#039;s a very simple skill, but also very powerful by increasing your health pool by an entire 30% at three points! In this regard, it&#039;s highly recommended to nab three points in this skill.&lt;br /&gt;
	&lt;br /&gt;
* [[Avoidance]] can be quite strong, but its importance is a bit behind [[Durability]]. Despite that, it&#039;s still a powerful skill! It dramatically increases the magnitude of any defense status and allows you to dodge between nine and thirty percent of damage. This effect shall become more powerful when you have less health, which is quite useful in clutch situations. Even if you only hit the minimum amount of dodged damage, it&#039;s still quite useful. Get this skills to three if you can, but it&#039;s recommended to get at least one or two in [[Avoidance]] if possible.&lt;br /&gt;
	&lt;br /&gt;
* [[Outnumbered]] goes great on a tank! You&#039;ll be getting hit a lot, so you&#039;ll easily get the maximum effect out of this combat skill in a very short amount of time. Each time you get hit, you gain more and more free resists, which shall help you out greatly. It&#039;s recommended to get at least a point or two in this skill.&lt;br /&gt;
	&lt;br /&gt;
* [[Taunting Strikes]] can be quite strong, but it all depends on how you wish to focus your tank build. Some simply use cover for everything and rely on hate generation, while some prefer taunts. This makes it so all of your active attacks have a chance at taunting your foes, which is quite helpful when maintaining constant taunting. If you wish to be a taunting tank, consider points in this skill.&lt;br /&gt;
	&lt;br /&gt;
* Most builds can benefit from [[Readiness]], as it increases your loadout capacity, which of course means more gear. Depending on how much gear you wish to carry, you might want to invest in this skill. Perhaps you&#039;ll be able to fit in some extra armor!&lt;br /&gt;
	&lt;br /&gt;
* Once you have a good amount of these skills above, the rest is up to what you feel best suits you. [[Warded]] is a good tank skill that allows you to clean debuffs off you each time an enemy attacks. Some may want to invest in [[Damage]], as more damage also means more hate. [[Speed]] quickens how fast powers charge, and may come in handy when an emergency heal is needed or a quick taunt. [[Reactive]] returns damage each time you get hit, so expect this skill to fire often, along with [[Rage]] if that&#039;s your thing.&lt;br /&gt;
	&lt;br /&gt;
===Tank Powers===&lt;br /&gt;
	As a tank, you&#039;ll find that various toggles and passive powers will help you greatly on your journey to eat damage. A rotation of active powers will generally focus on gaining hate or taunting depending on how you wish to build your tank. Passives and toggles shall increase your resists and defense, allowing you to survive longer.&lt;br /&gt;
&lt;br /&gt;
* You&#039;ll want a [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Power] first for a good passive boost. [[Plated Hide]] gives an impressive boost to defense while [[Furry Hide]] boosts physical and energy damage resists while also providing other benefits such as energybreak. [[Jellied Hide]] gives physical damage resist, increases your maxHP by an impressive amount when upgraded, and provides passive regen to help mitigate damage. All of these options can serve you well, but you can only choose one!&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers A Special Adaptation Slot Power] should be next on your list. It&#039;s another passive slot that shall serve you well, but some of these powers do have downsides. [[Thick Hide]] is a fantastic choice for tanks, for it gives a massive MaxHP buff and some resists at the cost of accuracy. [[Thick Shell]] and [[Reinforced Skeleton]] are also choices to consider.&lt;br /&gt;
&lt;br /&gt;
* Next, quest for an [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. [[Muscle Mass]] provides many things a tank needs, such as resists and MaxHP. A very &#039;&#039;strong&#039;&#039; choice for the role. [[Scent of Blood]] gives you vampiric and attack, which can assist with survivability.&lt;br /&gt;
&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], you&#039;ll have the choice between [[Juggernaut]], [[Myriad Armor]] and [[Tooth and Nail]]. [[Tooth and Nail]] is more of a DPS based power and doesn&#039;t benefit tanks directly, but both [[Juggernaut]] and [[Myriad Armor]] give impressive boosts to resists, but you can only have one in this slot. It all comes down to personal preference! Another option is [[Active Defense Matrix]], which provides a good amount of defense, HPbuffer, and DR.&lt;br /&gt;
&lt;br /&gt;
* [[Threatening Presence]] is a highly suggested tank skill, as it gives off a passive AoE cover aura for your friends. This helps to make sure your buddies are always covered at some point so you can eat damage for them while also giving yourself a nice menace boost. Once you reach level forty, [[Guarding Stance]] is another great power to get for deploying passive cover.&lt;br /&gt;
&lt;br /&gt;
* Repeats are great at gaining hate, and [[Prism Storm]] has repeats in spades, and it&#039;s a fine AoE. [[Wild Swing]] is a highly damaging attack and is AoE as well for large hate gain. Keep in mind, the more damage you do, the more hate you gain! [[Hateful Strike]] is meant just for gaining hate. Take powers that are either repeats or do a solid amount of damage to gain hate. Things like [[Flutter]], [[Sharpshooter]], [[Takedown]], and more are other lovely options.&lt;br /&gt;
&lt;br /&gt;
* Consider getting a passive damage toggle for constant hate gain. [[Quill Wag]] and [[Electric Field]] are great and fire off every round to keep a solid growth of hate. If you&#039;re a tank that focuses more on taunts, then one might consider [[Magnetic Personality]]. Remember, you may only have one of these types of powers at a time.&lt;br /&gt;
&lt;br /&gt;
* If you&#039;re a taunting tank, you might want to pick up powers like [[Scathing Diatribe]] and [[Nasty Insult]].&lt;br /&gt;
&lt;br /&gt;
* Since you&#039;ll be getting hit a lot, you&#039;ll want to find a way to heal yourself! [[Deep Healing]] and [[Lactaid]] are quick and easy direct heals. [[Milk Chug]] is a &#039;&#039;&#039;very&#039;&#039;&#039; powerful emergency heal, but it can&#039;t be used very often. [[Drain Vitae]] is a strong attack power that&#039;s also vampiric, so you can be on the offense and heal yourself at the same time.&lt;br /&gt;
&lt;br /&gt;
* Some other passive moves to consider might be [[Feline Agility]], [[Skitter]], [[Frenzy]], [[Long Ears]], and other things that might give you boosts when you have some empty slots to fill.&lt;br /&gt;
&lt;br /&gt;
===Tank Gear===&lt;br /&gt;
	As a tank, you&#039;ll find that a majority of your gear is passive, serving to help you eat as much damage as you possibly can. This will come in the form of multiple suits of armor and other various pieces of gear.&lt;br /&gt;
	&lt;br /&gt;
* [[Heavy Armor]]! Never leave home without it. This is a core piece of gear. It gives you passive Damageresist, and you want as much of that as possible!&lt;br /&gt;
* [[Thick Armor]] is another piece of gear that&#039;s great to have as a tank. MaxHP is a powerful status, and you&#039;ll want to increase your health pool as much as you can.&lt;br /&gt;
* [[Generic Armor]], [[Light Energy Armor]], and [[Physical Armor]] all have resists to contribute to a tank&#039;s needs. Simply using only generic armor will save you some space, but taking the latter two together will eat up more damage but also take more space. It&#039;s all up to you!&lt;br /&gt;
* [[Buffering Armor]] gives you some passive HPbuffer to help soak up some additional damage.&lt;br /&gt;
* A [[Nanite Buffer]] is a very powerful piece of gear. It&#039;s an active item that projects some protective nanites to eat up incoming damage. In a nutshell, it&#039;s like its own health bar that attacks have to go through in order to hit your main health bar. Having a good nantie buffer will certainly help when mitigating damage.&lt;br /&gt;
* A [[Shield]] gives a large passive defense bonus, but it&#039;s also quite heavy. If you have the space, it can certainly tip the scales in your favor.&lt;br /&gt;
* If you&#039;re willing to give up your [[Heavy Armor]], [[Lifegiving Armor]] is an interesting alternative choice. As they take up the same slot, one can&#039;t wear them both. Damageresist directly eats up damage, while regeneration ablatively mitigates damage, creating more or less the same effect in the end. In the end, it&#039;s user choice and both are quite viable!&lt;br /&gt;
* If you find that you aren&#039;t covering enough damage to your liking, you may wish to consider making a [[Superconducting Magnet]]. Be sure not too eat more than you can chew!&lt;br /&gt;
* If you want, feel free to create weapons to add to your rotation like [[Heavy Melee]], [[Automated Weapon]], [[Nanite Cannon]], and all other sorts of neat weapons. If you&#039;re in need of &#039;&#039;&#039;taunts&#039;&#039;&#039;, take any hostile attack item and slap [[Hooked]] on it.&lt;br /&gt;
&lt;br /&gt;
==Healer==&lt;br /&gt;
&#039;&#039;Relax, I&#039;m a doctor. Trust me.&#039;&#039;&lt;br /&gt;
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	Quite obviously, your job is to heal your friends in battle. Due to attacks always hitting their mark, no matter how low or high the damage might be, the party will need a way to heal off that damage in tough situations. Your two main methods of healing shall be through direct heals and inflicting regeneration upon your friends. Using liberal amounts of HPbuffer will help you with your job, as this status acts like a temporary health bar that eats up damage before hitting your true HP bar.&lt;br /&gt;
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	Direct heals immediately fill up your target&#039;s pool of health. For example, the move [[Deep Healing]] has twenty base damage. Now this doesn&#039;t mean you&#039;ll be hurting your friends! It works a lot like hitting an enemy, but instead the damage is converted into lovely health right when the move hits. When your target needs healing and needs it now, look no further than direct heals. They&#039;re also quite useful in making sure everyone is topped off. For direct heals, upgrading the damage is generally a good option and will increase the amount of healing done.&lt;br /&gt;
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	Regeneration is a very important status. Rather than immediately healing, it heals over time. By using this status, it&#039;s quite helpful in making sure everyone is constantly being healed. In a more advanced way of thinking about it, regeneration is very useful for damage mitigation and one could comprehend it as ablative damage resistance. For example, let&#039;s say you inflict one thousand regen on a friend. Now, regen heals the target at 1/5th of its magnitude every 1/5th of a round. So every 200 ATB (1/5th a round), this person shall be healed two hundred health. Now let&#039;s say this person gets hit by an attack for one hundred and fifty damage before the regeneration effect ticks. Right when it does tick soon after the attack, they immediately gain a profit in health without you directly needing to do anything about it! When in a large party, you may find it tough trying to heal everyone at once. Using liberal amounts of regen will help dramatically with mitigating damage and allowing others to basically heal themselves. Some people get a little confused about the status. Again, let&#039;s say you have a regen status on you for 1000 mag for five rounds. Every round, you&#039;ll be healed for 1000 damage. This will last for five rounds for a total of 5000 health healed by the end. Recently, statusboost was updates so that it no longer enhances regen. However, having some statusboost is nice for the HPbuffer effects described bellow.&lt;br /&gt;
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	HPbuffer is another important damage mitigation technique. One could think of it as a temporary pool of health that blocks damage before it gets to your main health bar. When an attack hits, it first searches for the largest HPbuffer effect upon you. Let&#039;s say an attack worth 100 damage hits you while you have an hpbuffer worth 1000 magnitude. Your HPbuffer shall reduce to 900 magnitude while the 100 damage attack mostly bounces off! Now, there are ways to pierce through HPbuffers, but they will always always reduce damage in some capacity, so it&#039;s always nice to have plenty to worth with! When large damaging attacks hit your party, you&#039;ll find that having some HPbuffer can mean life or death. Never underestimate the power of HPbuffer.&lt;br /&gt;
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	Two more statuses to look out for are Healing and Healgain. You&#039;ll want to try and grab as much Healing as you possibly can. The Healing status increases the power of your heals by magnitude percent. So if you have ten Healing status, your heals are ten percent better. Healgain is a status that scales with level and should be applied to your friends. It&#039;s a one-to-one status that directly enhances the heals given to them. So if someone has 1000 healgain status on them and you heal them for something worth 2000 healing, it will then become worth 3000 health! Combining both Healing and healgain can create some powerful heals.&lt;br /&gt;
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	Last tip: Heal your tanks!&lt;br /&gt;
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===Healer Roles===&lt;br /&gt;
* [[Healing]] will be on the top of your list. It increases the power of all your heals, including that of regeneration effects. Not only this, but any time you heal someone, they gain damage resistance, healgain status, and some HPbuffer to boot! You&#039;ll want this at level two minimum, preferably level three.&lt;br /&gt;
* [[Lingering Kindness]] simply increases the duration of any friendly status you inflict. This is important, as you&#039;ll be casting plenty of regeneration and HPbuffer. The longer your regeneration statuses last, the more they heal, so you&#039;ll want to heavily consider having 2-3 levels in this skill.&lt;br /&gt;
* [[Support]] won&#039;t increase the power of your direct heals, but they will heavily enhance your regeneration, HPbuffer, and healgain effects. In this regard, it&#039;s another very important skill for a healer. It&#039;s highly recommended to get three levels in this skill along with the above two. As an added bonus, having points in [[Healing]], [[Lingering Kindness]], and [[Support]] will grant HPbuffer on all those you heal.&lt;br /&gt;
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	Once you have the above skills, your remaining choices are all up to you. There are a lot of viable options, so it all comes down to what you feel you need for your healing build.&lt;br /&gt;
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* [[Speed]] might be a very good investment. It dramatically decreases the amount of time it takes for powers to fire. When you need to save a friend quick, this can make the difference between life and death. But it has more use than clutch situations. Naturally, you&#039;ll want your heals to come out as fast as possible to allow you more time to do other things. Like more healing! More time allows more powers to fire, thus more overall healing.&lt;br /&gt;
* [[Endurance]] enhances energy recovery greatly while also increasing your maximum energy. If there is ever a time you run out of energy, that means you won&#039;t be able to heal! To make sure that doesn&#039;t happen, or at least happen slower, then one may consider putting a few points in this skill.&lt;br /&gt;
* [[Back Row]] heavily decreases hate gain, making sure mobs won&#039;t target you. As a healer, being in the center of attention is possibly death. Leave that up to your tank! When an AoE goes off, you get some free evasion if you put points in this skill. Not only that, but the cover effects your tank gives off to eat up damage for you are also increased.&lt;br /&gt;
* [[Durability]] helps a bunch when it comes to eating up damage. One time or another, you&#039;ll find yourself getting hit at some point. And when you do, you&#039;ll want to be ready. This skill takes out a large amount of damage for you, helping out quite a bit with survival.&lt;br /&gt;
* [[Avoidance]] is another handy tool to help get rid of unfortunate damage inflicted on you. It&#039;s less useful than durability, but both combined can help quite a bit when you need to eat damage.&lt;br /&gt;
* [[Readiness]] allows you to carry more equipment! The more loadout you have, the more items you have to call upon! How many points you should put into this skill depends on how much gear you desire to carry.&lt;br /&gt;
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===Healer Powers===&lt;br /&gt;
	Most of your abilities as a healer shall be of the active type consisting of direct heals, regen, and HPBuffer inflicting. Despite this, you may also want to consider a few defensive powers that increases your resists and defense. If you can, grab powers that will increase your recharge and haste to make those heals come out faster! For players that prefer solo play, also try out some offensive powers that can help fell monsters before you fall yourself!&lt;br /&gt;
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* For your [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Power], there are two great choices. Both [[Smooth Hide]] and [[Crystalline Hide]] will give you some passive Healing status, which shall increase the power of all your heals. [[Smooth Hide]] has a bit more Healing, while [[Crystalline Hide]] has some resists, including that of debuffresist. If you don&#039;t like either of those options, some choices like [[Furry Hide]] increase resists and give energybreak while [[Feathery Hide]] increases recharge to get those heals off cooldown quicker. Remember, you may only master one of these.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers A Special Adaptation Slot Powers] come with a downside, and not a lot of them directly enhance a healer&#039;s abilities. However, because you won&#039;t be too worried about accuracy, perhaps it&#039;s worth considering [[Thick Hide]], as it greatly increases your MaxHP and gives some resists for increased survivability. If you wish, you don&#039;t have to take any of these powers.&lt;br /&gt;
* Despite the name, you&#039;ll want an [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. There are two powers you&#039;ll really want to keep your eye on. [[Abundant Supply]] gives you a precious amount of healing to increase the power of your heals, while [[Stretchy]] can give you some AoEmod. AoEmod allows you to hit on additional target on occasion with your powers, which can certainly help out a lot! It&#039;s a tough choice, but you can only have one.&lt;br /&gt;
* [[Quick Fix]] is a fantastic [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], as it gives resists, haste, healing, AND statusboost, and it just so happens you want all of these! If for some reason you don&#039;t want this power, [[Juggernaut]] and [[Myriad Armor]] can greatly increase survivability if you need it.&lt;br /&gt;
* [[Deep Healing]], [[Lactaid]], and [[Nurse]] are easily acquired and quick single target abilities. They have a short charge and cooldown, making them good to have in reserve, as they&#039;ll almost always be available. Choose the ones that benefit your character&#039;s sexual characteristics the most. &lt;br /&gt;
* [[Delicious Treat]] is a wonderful AoE heal ability, but it won&#039;t heal yourself. It&#039;s a fantastic direct healing power with some AoE and even comes with healgain to enhance any further heals you deploy for its duration. It also makes you taste better!&lt;br /&gt;
* [[Chock Milk]]/[[Cum Squirt]] are two very powerful direct AoE heals. You may only have one or the other, so choose the one that fits your character&#039;s sexual organs and such the best, as the powers will receive benefits from them.&lt;br /&gt;
* [[Tears of Life]] is both a direct heal and regeneration ability for your party . It has a very large charge time, but such is the price for a great healing ability. It&#039;ll keep your party nice and safe with a large amount of regeneration. Cast this baby when you can to keep the regeneration effect going.&lt;br /&gt;
* [[Protein Shield]]/[[Reinforcing Nectar]] gives a VERY large amount of HPbuffer and is quite quick with a very low cooldown. For a party situation, you may wish to upgrade the AoE on this power. This shall help greatly when mitigating damage.&lt;br /&gt;
* [[Lion Within]] is a passive toggle that&#039;s quite simply a large AoE buff that gives your friends some HPbuffer. You may find this quite useful when it comes to making sure your battle buddies have some HPbuffer to work with despite you not actually putting in any input.&lt;br /&gt;
* [[Honey Gift]] is quite the powerful move. If possible, it&#039;s best to cast this power before combat or quite soon, as it greatly increases the MaxHP of your friends. The more health your friends have, the longer they shall survive.&lt;br /&gt;
* [[Purr]] gets rid of those nasty debuffs quite quickly for your entire party! If you have some room left, certainly considering acquiring it.&lt;br /&gt;
* If you have any mutant power slots left over, you may wish to consider moves that increase your survivability like [[Skitter]] and [[Feline Agility]] or some damaging powers such as [[Sharpshooter]], [[Wild Swing]], and many more options.&lt;br /&gt;
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===Healer Gear===&lt;br /&gt;
* [[Training - Medicine]] grants a powerful ten healing status to directly enhance your healing abilities. It costs a good amount of credits down at your local faction&#039;s Employee Wellness Area, but it can really pay off huge if you&#039;re willing to pay its twenty loadout cost.&lt;br /&gt;
* A [[Nanite Buffer]] is quite the powerful tool. If you were to slap on basic/extreme spread, it can easily be used for a good amount of the party rather than just yourself. If you picked the [[Support]] skill to invest in, this shall be increased even further. A great piece of gear you should consider investing in.&lt;br /&gt;
* The [[Medicinal]] item is fast and has a short cooldown. It inflicts a good amount of regen and can be further customized with additional mods to grant buffs to your team mates. Putting [[Basic Spread]]/[[Extreme Spread]] on it will allow you to heal more party members rather than just one.&lt;br /&gt;
* [[Liquid Bandage]] is a nice party healing item that inflicts a sizeable amount of regen for your party members. It can sometimes be a bit difficult to make and it takes up a gigantic amount of loadout, but the effects are hard to ignore. If you have the loadout to spare, consider it.&lt;br /&gt;
* The [[Triage Kit]] can greatly increase the power of your healing thanks to its large Healing status and the healgain it deploys to your friends. You&#039;ll find that both of these stats combined scale quite well with each other! On the downside, it&#039;s quite a heavy piece of equipment, sitting at 30 loadout without mods. If you&#039;ve got the space for this thing, strongly consider it.&lt;br /&gt;
* [[Trauma Kit]]s are a 0 charge AoE heal that can really come through in a clutch situation. Since it&#039;ll fire instantly, it can really help when your team is feeling down. The cooldown is pretty long, but the heals, regen, and hpbuffer more than make up for it. And it only costs 20 loadout!&lt;br /&gt;
* Down at the mall, there is an item called Ear Hoops. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* If you have the loadout, the [[Triage Kit]] can be a powerful item for healers. If gives yourself a very large Healing status and gives your party members a hefty amount of Healgain. Not only that, but it&#039;s entirely passive and can have further mods put on it!&lt;br /&gt;
* A [[Heavy Armor]] can assist when it comes to survivability. If you find yourself eating too much damage, this should help you out.&lt;br /&gt;
* With any remaining loadout you may have, you may wish to consider some [[Priming]] gear. Basically, put the [[Priming]] recipe on anything that you can inflict on yourself (Such as a [[Medicinal]] or [[Liquid Courage]]) and you shall receive a large amount of statusboost that greatly increases things like your HPbuffer effects!&lt;br /&gt;
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==Buffer==&lt;br /&gt;
&#039;&#039;Power Overwhelming.&#039;&#039;&lt;br /&gt;
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	The buffer is another wonderful party support based role that can easily change the tides of battle. Rather than focusing on healing, a buffer enhances the power of the party defensively and offensively. However, some buffers choose to mix the roles of a healer and buffer all into one for a nice support package. On the defensive side, they can increase resists, defense, HPbuffers, regeneration, and many more. Offensively, increasing damagebuff, attack, and other things help your team deliver powerful punches to the opposition. A buffer may call upon other useful things such as increasing the MaxHP, accuracy, various procs, energybreak, haste, recharge, and more. Before becoming a buffer, you may wish to get familiar with the [[Statuses]] page on the Wiki, as playing around with them and slapping them on your team members shall be your primary role in battle. Most especially, you should take a look at the statusboost effect, as it greatly increases the power of all your friendly statuses! You may wish get as much of this as you can, which shall be detailed down bellow.&lt;br /&gt;
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	Being a successful buffer means enhancing your party&#039;s abilities in both defense and offense. It&#039;s an important concept to note that the faster you kill something, the less time the enemy has to damage you. This can be accomplished through liberal amounts of damagebuff and attack buffs that can dramatically enhance your party&#039;s damage by an amazing amount. However, there will come a time where you and your party shall be on the receiving end on a bunch of damage. Keeping a constant flow of regeneration, resists, and HPbuffer on your team will increase survivability by large amounts. Put offense and defense together and you have a dangerous team of agents.&lt;br /&gt;
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	While being a buffer, you may realize you have a lot of powers and such to cycle through! This is normal, but how are you supposed to get through all those buffs and enhance your team? It&#039;s important to note that you can cast all your buffs OUTSIDE of battle, so your team shall be nice and ready the moment fighting starts. Simply use the power as you normally would in combat and it&#039;ll work just the same. If you run out of energy while buffing outside of battle, consider using the &#039;&#039;&#039;renew&#039;&#039;&#039; command to sacrifice a patrol point for full energy or eat up a fine [[Energy Snack]]. The use of aliases can greatly speed up this process, and it&#039;s recommended that you have a trigger that fires off buffs after a battle for convenience sake. If you don&#039;t know what those things are or how to work them, don&#039;t worry about it too much. But if you do get curious, the &#039;&#039;&#039;newbie&#039;&#039;&#039; or &#039;&#039;&#039;science&#039;&#039;&#039; channel would be more than happy to help you out.&lt;br /&gt;
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===Buffer Roles===&lt;br /&gt;
* [[Support]] shall be your most important role. Quite simply, it enhances all the friendly statuses you put on your friends by an incredible 30%. Because most of what you&#039;re doing shall be firing off friendly effects, you&#039;ll certainly want three points in this skill.&lt;br /&gt;
* [[Lingering Kindness]] is another very important skill for a buffer. Any friendly status you fire off will last much longer, which shall help tremendously in battle. You will want three points in this skill if you can.&lt;br /&gt;
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Once you have the above skills, you&#039;re pretty much all set! What other skills you should choose is up to you, but bellow are some choices that will be of direct benefit to a buffer.&lt;br /&gt;
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* [[Healing]] can enhance the power of you regeneration statuses by a good amount, and it stacks with [[Support]]. As a buffer, your main goal isn&#039;t quite healing people directly, but a few points in healing can be quite beneficial depending on how you&#039;ve built your buffer. Not only that, but the people you do heal shall gain an HPbuffer status to increase survivability.&lt;br /&gt;
* [[Speed]], for when you want your buffs and want them now. During battle, your friendly powers will take time to fire. When the situation gets tough, you&#039;ll want to get those buffs and heals out as fast as possible!&lt;br /&gt;
* [[Readiness]] may be something buffers wish to have a few points in. As a support, you may find yourself carrying a bunch of gear if that&#039;s your style of play. Buffers have a lot of toys they can play with beyond their mutant powers, and more loadout will be very beneficial. If you don&#039;t plan on carrying a lot of gear, then this skill shall not help you. But if you are, look no further than [[Readiness]]&lt;br /&gt;
* [[Endurance]] increases both energy regeneration and max energy. Buffing can take a lot out of you, so if energy is a major concern, it may be helpful to take a point or two in this skill.&lt;br /&gt;
* [[Back Row]] helps you survive in a party situation. It decreases your hate generation tremendously, allows you to avoid AoEs better, and makes it easier for tanks to cover for you. You may wish to get a point or two in this skill if you can, because you don&#039;t want to end up being the center of attention!&lt;br /&gt;
* If you have some points left over, it can be a good idea to increase your survivability in some form or fashion. [[Health]], [[Durability]], and [[Avoidance]] can all help you stay alive longer in the field of battle in order to allow more time to fire off crucial buffs and heals.&lt;br /&gt;
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===Buffer Powers===&lt;br /&gt;
	As a buffer, you will find yourself filling up all your slots quite quickly with actives! There are a ton of buffs out there to play with that can really turn the tide of battle. Because there are so many, the choice of what to take is yours, but here&#039;s a handy reference to some powers that might be beneficial to you. You&#039;ll want a good balance of offensive and defensive buffs to secure victory!&lt;br /&gt;
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* There is a great power that can fill your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot]. What you may wish to consider is the power [[Stretchy]], which can give you some AoEmod to help hit more friends with your powers. When in a full eight person party, having more strong players is quite powerful. &lt;br /&gt;
* [[Quick Fix]] can be a pretty good [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], as it increases statusboost, healing, and haste. Statusboost is what you&#039;re mainly looking for, but the healing and haste certainly help out as well.&lt;br /&gt;
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&#039;&#039;&#039;Offensive Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Coordinated Work]] is a powerful buff, as it not only increases your party&#039;s statusboost, but it also increases attack by a large amount. It&#039;s slow and costly, but its power is undeniable.&lt;br /&gt;
* [[Breast Waggle]] is an extremely powerful buff that greatly increases you party&#039;s offensive capabilities. Not only does it dramatically increase damagebuff, but it also inflicts an amazing amount of accuracy for a very powerful combo. The choice between upgrading accuracy or damagebuff is a tough one, but it depends on what other buffs you take as well. Certainly consider getting this skill.&lt;br /&gt;
* [[Howl]] focuses on heavily increasing your party&#039;s damagebuff, thus dramatically increasing damage. It comes with a large energybreak penalty as well, so you may wish to find a way to mitigate it if you decide to take this great power. [[Breast Waggle]] and this go well together to create a powerful offensive combo.&lt;br /&gt;
* [[Scent of victory]] greatly increases your party&#039;s haste, causing them to attack much faster. Faster friends means faster everything! Because the effects are so dramatic, you should definitely consider having this skill. You may notice the energybreak penalty on your friends. Don&#039;t worry, there are ways to mitigate that debuff. And if you remember, your [[Lingering Kindness]] skill will help lower that as well.&lt;br /&gt;
* [[Incite Riot]] not only increases haste by a good amount, it also gives them five whole energybreak to work with to lower the energy cost of powers. Some buffs unfortunately LOWER your party&#039;s energybreak, like [[Scent of Victory]], but this power is strong enough to lower that penatly by a great amount. Highly consider this skill.&lt;br /&gt;
* [[Leap]] helps eliminate those pesky cooldowns after people fire off their powers. The faster your party can use their powers again, the more things they can do! Recharge and haste go great together, as cooldown only starts when the power actually lands.&lt;br /&gt;
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&#039;&#039;&#039;Defensive/Supportive Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Honey Gift]] is amazingly strong when it comes to increasing party survivability. It increases maxHP to great levels, allowing them to eat more damage before falling down. You&#039;ll want to highly consider adding this skill to your rotation, especially for taking on primes and bosses.&lt;br /&gt;
* [[Protein Armor]] can be a bit tough to acquire sometimes, but it does a pretty good job increasing the damageresistance of your party, helping not only your tank, but everyone survive longer.&lt;br /&gt;
* [[Protein Shield]]/[[Reinforcing Nectar]] gives off a powerful HPbuffer effect, which shall shield your party greatly against incoming damage. Not only that, but it&#039;s quick to fire and has a short cooldown for easy refreshing. Overall, a fantastic power for a buffer to have.&lt;br /&gt;
* [[Pack Loyalty]] helps get rid of those nasty energybreak penalties some of your other buffs might have accrued. And not only that, it&#039;s a passive toggle! If you have buffs that give negative energybreak like [[Howl]] and [[Honey Gift]], you may want to consider taking this power to help get rid of those effects. Your friends will thank you.&lt;br /&gt;
* [[Tears of Life]] inflicts a great amount of regeneration for your party, which will dramatically increase survivability. If you can, you&#039;ll want to make sure your party has a good amount of regen to play with. While you are a buffer and this is technically a heal, one could also classify regeneration as a defensive buff to take away that awful damage.&lt;br /&gt;
* Much like the above power, [[Nurse]] inflicts a great amount of regen as well, but it&#039;s only single target. Regardless, it&#039;s fast, strong, and effective.&lt;br /&gt;
* [[Lion Within]] is a passive toggle HPbuffer effect for your battle buddies. It&#039;s a bit costly, but if want another layer of protection, it might not hurt to pick up this power.&lt;br /&gt;
* [[Morning Song]] helps get rid of all those debuffs that are getting in the way of your beautiful buffs! This power is another great passive toggle that pulses out delightful debuffclear and a considerable amount of recharge to help speed up cooldowns.&lt;br /&gt;
* [[Purr]] rips through debuffs like a hot knife through butter. With such a high debuffclear combined with your [[Support]] skill, those debuffs will find themselves either dead or cut very short! Not only that, but it also comes with a chance for debuffresist, which can help out considerably.&lt;br /&gt;
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&#039;&#039;&#039;Others/Misc. Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Trivia]] is a fantastic power for any buffer&#039;s rotation. It has a good chance for both defensive and offensive buffs to fire. And not only that, they&#039;re strong buffs too! There are so many ways to upgrade this power it&#039;s hard to go wrong. A flexible and powerful buff that comes highly recommended. You may even want to consider epicing or ultimating this power.&lt;br /&gt;
* While it may be better classified as an offensive buff, [[Infuse Blood]] might be a bit of a special case, if only for how it&#039;s used. This power is betraying, which means it will take a good chunk of your health bar. But in return, you can heal someone and give them a tremendous amount of energy to play with. This power is strong, but please be careful with it. &lt;br /&gt;
* If you find yourself in need of more statusboost, [[Long Ears]] is a good toggle that can help out in that regard.&lt;br /&gt;
* Even though you&#039;re a buffer, you might find yourself getting hit here and there. You may wish to consider some survivability increasing powers like [[Feline Agility]], [[Skitter]], [[Solid Frame]].&lt;br /&gt;
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===Buffer Gear===&lt;br /&gt;
	There are a lot of toys buffers can play with. If you&#039;re the type that likes to play with a lot of these toys, you may wish to consider increasing your loadout capacity. This can be done with the [[Always Be Prepared]] perk, the [[Readiness]] combat skill, and the [[RSX Operative]] dedication. A lot of your gear will probably be of the active variety, so be mindful of how much goes into your rotation!&lt;br /&gt;
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* [[Banner]] is a blank canvas for you to create your very own custom buffs! Without mods, it has no effects. However, putting any active ally modifier on this item can create some great things. If you ever wished you had a buff that could do a certain special something, you may wish to check out this piece of neat gear. They&#039;re also quite fun to play with.&lt;br /&gt;
* [[Inspiring Drills]] casts some great buffs by itself and can be further enhanced by various mods. Attack can sometimes be a bit difficult to get a hold of in buffs, so having this item may be to your benefit. Attack, damagebuff, accuracy, and defense all in one! And that&#039;s before mods! With some mods that enhance its already great effects, you can have a very powerful item.&lt;br /&gt;
* A [[Nanite Buffer]] is quite the powerful tool. If you were to slap on basic/extreme spread, it can easily be used for a good amount of the party rather than just yourself. If you picked the [[Support]] skill to invest in, this shall be increased even further. A great piece of gear you should consider investing in.&lt;br /&gt;
* Not only can it heal, but the [[Medicinal]] is also great at giving off buffs too with some mod combinations. It&#039;s light, quick, flexible, and quite useful. Heal people and buff them at the exact same time!&lt;br /&gt;
* [[Liquid Bandage]] is a nice party healing item that inflicts a sizeable amount of regen for your party members. It can sometimes be a bit difficult to make and it takes up a gigantic amount of loadout, but the effects are hard to ignore. If you have the loadout to spare, consider it. While your main job isn&#039;t to heal, making sure your party has plenty of regen can easily increase party survivability.&lt;br /&gt;
* The [[Scattershot 2000]] is a very expensive piece of gear, but it can pay off if you need the AoE. This passive item will hurt your bank and loadout, but hitting an extra person or two can really make the difference. With the way AoE now functions (Friendly AoEs can only hit up to a maximum of two additional targets with the [[AoE]]mod &#039;&#039;&#039;status&#039;&#039;&#039; itself), this piece of gear isn&#039;t strictly necessary, as [[Stretchy]] can help fill this roll. However, if you feel you need some more AoE, this is an item to get it from.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. You&#039;ll be doing a lot of buffing, which eats a lot of energy, so you may want to think about this item if you&#039;re having energy troubles.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
&lt;br /&gt;
	You may want to consider some [[Priming]] gear. This means any item you can inflict on yourself that can give you the effects of the [[Priming]] mod. The power of this mod comes from the large amount of statusboost it gives you, and you&#039;ll want to try and get as much of that as you can. You don&#039;t particularly need it, but its effects are quite powerful. Here are some items you could put them on as an example: [[Medicinal]], [[Liquid Courage]], [[Amplifier]], [[Vibrator]] (outside of combat), and more. Note that putting [[Priming]] on something gets rid of all its AoE. And don&#039;t get too worried about this concept. You can still be a great buffer without these, but if you thirst for more power, consider building some! And be mindful of the softcaps for statusboost found on the [[Statuses]] page.&lt;br /&gt;
&lt;br /&gt;
==Debuffer==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Funny, that guy looked a lot tougher a few minutes ago.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The debuffer is another support build that focuses on crippling the enemy rather than directly enhancing the abilities of your buddies or healing them. They have the power to turn a once powerful and fast enemy&#039;s punch into something akin to a slow tickle. By stacking debuff upon debuff upon your foes, you may slow them down, weaken their attack power, make them miss much more, make them easier to hit, soften them up, and so much more. So not only do they make battles safer for their friends, debuffers also make battles go quicker.&lt;br /&gt;
&lt;br /&gt;
If one thinks about it, debuffers and buffers aren&#039;t too different when it comes down to the final goal. For example, a buffer might cast &#039;&#039;&#039;Accuracy&#039;&#039;&#039; upon its friends. However, a debuffer is likely to cast &#039;&#039;&#039;defensedebuff&#039;&#039;&#039; upon its foes. Both statuses make their enemy easier to hit, but go about it in another way. With this in mind, one might say that buffers and debuffer are two sides of the same coin in a way. Of course, they have entirely different playstyles, but both have the same goal of enhancing the party and making battles safer and faster. This also means that having a buffer AND debuffer can bring &#039;&#039;&#039;DRAMATIC&#039;&#039;&#039; results. A buffer casting &#039;&#039;&#039;defense&#039;&#039;&#039; on its friends and a debuffer casting &#039;&#039;&#039;accuracydebuff&#039;&#039;&#039; on its enemies will make the party MUCH harder to hit squarely, dramatically reducing the enemy&#039;s damage. Thus, buffers and debuffers in the same party have wonderful synergy that can really dominate the battlefield.&lt;br /&gt;
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Buffs have the luxury of being able to be cast before the battle even starts. However, debuffs have a powerful trick up their sleeve. After a debuff has run its course, the status doesn&#039;t actually go away. Instead, it &#039;&#039;&#039;refreshes&#039;&#039;&#039; itself automatically with a magnitude of 4 + 25% per cycle. When landing strong debuffs, this process can really keep the pain a rollin&#039; long after you originally placed it down! With the [[Enduring Malice]] combat skill, your debuffs will even decay significantly less with each cycle.&lt;br /&gt;
&lt;br /&gt;
There are two [[Statuses]] in particular, besides all their debuffs of course, a debuffer should try to obtain. &#039;&#039;&#039;Statusboost&#039;&#039;&#039; will directly enhance the power of all their debuffs by magnitude percent. So 10 statusboost will enhance all debuffs by 10%. Another status to look out for is &#039;&#039;&#039;debuffresistdebuff&#039;&#039;&#039; to cast upon enemies when possible, which shall reduce enemy resistance to your debuffs. If you manage to knock your foe into negative debuffresist, your debuffs shall be enhanced! Bosses tend to have a good amount of debuffresist, so you&#039;ll want to bring some way to counter that if possible.&lt;br /&gt;
&lt;br /&gt;
Making a debuffer build brings a lot of options. Some prefer to dedicate themselves fully into debuffs, while some like to add some damage as well. Because they have the [[Tactician]] skill, they already get buff to DoT damage. So if a debuffer wishes to add in damage, they generally should stick to DoTs. Some have even created a debuffer and buffer hybrid! Play around a bit and discover what works best for you.&lt;br /&gt;
&lt;br /&gt;
===Debuffer Roles===&lt;br /&gt;
* [[Tactician]] shall be your most valuable role. It&#039;s highly recommended to get three points in this skill, as it will enhance all your debuffs by a wonderful 30%. If you wish to cast some DoTs on the side, it shall enhance those too!&lt;br /&gt;
* [[Enduring Malice]] increases the length of your debuffs significantly. Should you invest 3 points in this skill, your debuffs will last 30% longer. Not only this, but it&#039;ll make your debuffs decay much less when they recycle automatically.&lt;br /&gt;
* [[Speed]] will shoot your debuffs out much faster! It also allows you to begin your turn again quicker as well. Because you can&#039;t apply your statuses before battle like buffers, you need to get your debuffs out as quickly as possible. Highly consider three points in this skill if possible.&lt;br /&gt;
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Once you have the above three, any other skill you choose is up to you. Some people prefer to dedicate themselves fully to debuffs, while others may choose to mix in some damage as well. Because you probably already have 3 in [[Tactician]], that means a debuffer would best be suited for DoT damage should they wish to do some damage as well. Bellow are some additional suggestions that will help enhance a debuffer build.&lt;br /&gt;
&lt;br /&gt;
* [[Scavenger]] turns any debuff you place on an enemy into a buff upon yourself. For example, say you place damagebuffdebuff upon an enemy. Automagically, you shall receive some damagebuff! As a bonus, this skill shall also greatly increase your freecred and salvage income via battle.&lt;br /&gt;
* [[Opportunity]] causes some of your debuffs to do some damage depending on how many points you invest in the skill. A majority of debuffs simply apply their status and that&#039;s it. This will allow them to do a little direct damage as well. It&#039;s not that much, but damage is damage!&lt;br /&gt;
* [[Readiness]] allows you to carry significantly more gear. Debuffers have some fun toys to play with, so you may a few points in this skill.&lt;br /&gt;
* [[Endurance]] increases your maximum energy and energy regeneration by a good amount. More energy means more time for debuffs without needing a rest.&lt;br /&gt;
* If you have some extra roles left, it might not hurt to invest in some survivability skills such as [[Durability]], [[Avoidance]], and [[Back Row]].&lt;br /&gt;
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* If you plan on adding some damage to your debuffer build, naturally you&#039;ll want a few points in the [[Damage]] skill. If you&#039;re doing DoT damage, some [[Vampiric]] will assist in survivability while [[Accuracy]] will make your damage more consistent.&lt;br /&gt;
* For hybridizing of any type, check out the other builds featured on this page and take details from them.&lt;br /&gt;
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===Debuffer Powers===&lt;br /&gt;
There are many different types of debuffs that accomplish different things, but they all contribute to the goal of making your opponent weaker in some capacity. Some focus on weakening the enemy&#039;s offensive power, defensive strength, and/or speed. Depending on how you wish to create your debuffer, you may want to focus on a few or all of them if you desire. There are plenty of tools to choose from, so pick the ones that accomplish the job you wish to complete. Make sure you get familiar with the [[Statuses]] page to learn what exactly these debuffs do.&lt;br /&gt;
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&#039;&#039;Sloted Powers&#039;&#039;&lt;br /&gt;
* Your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot] can be filled in nicely with the [[Stretchy]] power. With this, you have the chance of hitting an extra target with your debuffs. If that doesn&#039;t fit your fancy, [[Vitality]] gives you precious energybreak and haste to speed up your debuffs.&lt;br /&gt;
* There are plenty of great choices for your [http://wiki.flexiblesurvival.com/w/Category:Hostile_Aura_slot_powers Hostile Aura Slot]. You may only have one, so this might be a tough choice for some!&lt;br /&gt;
** [[Electric Field]] is a spread power that doesn&#039;t do a lot of damage, but does deploy a good amount of debuffresistdebuff to enhance the power of your debuffs. And the best part is that it does this automatically! Note that spread powers divide themselves and dilute more depending on how many targets there are.&lt;br /&gt;
** [[Biting Wit]] deploys a gigantic amount of passive accuracydebuff to your foes in a spread format.&lt;br /&gt;
** [[Deadly Body Odor]] is a passive AoE that gives out a significant amount of damagebuffdebuff to help hurt your enemy&#039;s damage output.&lt;br /&gt;
** [[Distracting Lure]] gives out a very large amount of defensedebuff in an AoE format to make it much easier for your party to hit consistently.&lt;br /&gt;
** [[Ensnaring Webs]] has three debuffs in one! Attackdebuff, Defensedebuff, and hastedebuff in a neat little package. A triple threat that slows, weakens, and softens.&lt;br /&gt;
** [[Noxious Aura]] confuses your enemies, which gives them a chance to hit their own friends any time they use an AoE! That means one of your friends didn&#039;t get hit when they would&#039;ve without confusion. Not only this, but it also lowers the output of their power.&lt;br /&gt;
** [[Slime Toss]] slows down the cooldown of your opponent&#039;s powers via a large amount of rechargedebuff in a spread format.&lt;br /&gt;
* The [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defensive Adaption Slot] has a few good choices as well. In particular, both [[Feathery Hide]] and [[Plated Hide]] give a generous amount of precious haste to speed up the charge on your debuffs. Both also give other effects as well, so choose the one you prefer.&lt;br /&gt;
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&#039;&#039;&#039;Anti-Offensive Debuffs&#039;&#039;&#039;&lt;br /&gt;
These debuffs focus on weakening the offensive power of your foes. In particular, the statuses they use are: damagebuffdebuff, attackdebuff, accuracydebuff, hastedebuff, and rechargedebuff. Altogether, they can heavily cripple the amount of damage the enemy can output and how quickly they can do it.&lt;br /&gt;
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* [[Awww]] is a quick fire debuff with only a 2000 cooldown. It delivers a solid 15 damagebuffdebuff at base and is even AoE! A wonderful debuff that can really suppress a group&#039;s damage output.&lt;br /&gt;
* [[Crazy Eye]] cripples both accuracy and recharge in a large AoE. Not only will your foes have a tough time hitting your buddies, but their powers will take longer to come off cooldown as well. The less they can attack, the less damage you take! Watch out for the energy cost and charge on this power.&lt;br /&gt;
* [[Pollen Haze]] has a massive amount of accuracydebuff in a large AoE, but it&#039;ll tax your energy by quite a bit. One might wish to reduce the energy cost, but it can&#039;t be ignored how dramatic the effects of this debuff are.&lt;br /&gt;
* [[Egg Toss]] slows down the enemy quite a bit. Should you upgrade into hastedebuff twice, it&#039;ll be an entire 35 hastedebuff! And that&#039;s before [[Tactician]] comes into play. As a bonus, it also heals you, which is great for survivability.&lt;br /&gt;
* [[Stunning Logic]] doesn&#039;t have innate AoE, but this debuff will absolutely destroy the damage output of a single enemy. An entire 50 damagebuffdebuff, along with some accuracydebuff and delaydebuff will turn an enemy attack into a tickle, and this is all before upgrades and [[Tactician]]. If you plan on killing some primes/bosses, you might want to consider this baby.&lt;br /&gt;
* [[Paralytic Venom]] is a single target debuff that shall decimate the speed of a foe. Combined with the above power, your poor opponent shall hardly be able to move or do much damage. This is another fantastic boss killer power that&#039;ll really change the tide of battle.&lt;br /&gt;
* [[Tail Slap]] has a pretty good chance to really hurt the speed of a single enemy with a large amount of hastedebuff, while also supplying great knockdown.&lt;br /&gt;
* [[Erotic Dance]] is a bit of gamble with some of its debuffs, but it&#039;s a nice source of accuracydebuff, damagedebuff, and confused along with a chance to do some good damage in a small AoE.&lt;br /&gt;
* [[Hypnosis]] shall slow down a single target by a significant amount and hurt their accuracy. At base, the 25 delaydebuff will add 500 more ATB towards their turn timer, which means they&#039;ll have to wait half a round more than usual to start charging up another power.&lt;br /&gt;
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&#039;&#039;&#039;Anti-Defensive Debuffs&#039;&#039;&#039;&lt;br /&gt;
These debuffs focus purely on weakening the enemy&#039;s resistance to damage. Overall, they will allow your party to do more damage and do it more consistently. Should you knock someone&#039;s resists into the negatives, they will indeed take more damage. Primarily, these debuffs focus on the following statuses: defensedebuff, Xresistdebuff, and damageimmunitydebuff.&lt;br /&gt;
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* [[Wing Dust]] is a monster of a debuff. While at base each debuff upon it only has a 50% chance of hitting, the effects are dramatic. Whoever finds themselves on the end of this move will find their resists and defense crippled quite severely. And not only that, but it&#039;s AoE as well. Highly consider this skill, and maybe even epic it if possible.&lt;br /&gt;
* [[Bullet Spray]] is a large AoE debuff that gives out a very large amount of defensedebuff. It also has quite a short cooldown for continued application. Highly consider this skill, for it&#039;ll allow your friends to hit more effectively.&lt;br /&gt;
* [[Snap Kick]] is a quick debuff that does a sizeable amount of damageresistdebuff and damageimmunitydebuff. Initially, it starts out as a single target move, but it can be upgraded for AoE if you desire. The damageresistdebuff is quite large, and the damageimmunitydebuff will guarantee that your party shall do an additional 4% more damage than they were doing originally.&lt;br /&gt;
* [[Spur Slash]] shares some similarities with [[Snap Kick]], but this power in particular focuses on a single target and does considerably more damage via a DoT and some direct damage. The upgrades are quite hefty too, making it an interesting power for single target takedowns.&lt;br /&gt;
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&#039;&#039;&#039;Other and Hybrid Debuffs&#039;&#039;&#039;&lt;br /&gt;
Bellow are some more debuffs that have statuses that are a bit different than above, or are hybridized rather than focused. There are some great debuffs in this category that can fill up your rotation very well. In addition to the statuses in the other section, these will include things like debuffresistdebuff, confused, knockdown, healgaindebuff, and instantcooldowndebuff.&lt;br /&gt;
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* [[Fontanelle]] is a VERY important debuff, for it gives out a large amount of debuffresistdebuff in an AoE. The more debuffresistdebuff you can put on your enemies, the less they can resist your statuses. In boss and prime fights, this is particularly important. But if your foes don&#039;t have debuffresist, this will also allow your statuses to increase in strength.&lt;br /&gt;
* [[Slip Beneath]] does a very large amount of damage via a DoT and direct damage to a single target. What&#039;s also important is the huge amount of debuffresistdebuff when upgraded. 13 per upgrade can bring it up to a total of 32 debuffresistdebuff, making it great for bosses. However, it only lasts two rounds, so one may wish to consider upgrading the length.&lt;br /&gt;
* [[Terrifying Visage]] is much like [[Trivia]], but in reverse! This AoE debuff has loads of powerful debuffs, but each one only has a 20% chance of hitting. However, you can upgrade these debuffs by 40% with each point, allowing you to choose which ones you would prefer to land. This is a powerful move, and some might consider worthy of bringing to the ultimate level.&lt;br /&gt;
* [[Rainbow Quills]] is a unique debuff. Some of its debuffs are a gamble, and landing them shall be delayed by quite a few rounds. However, it still deploys a good variety of debuffs in an AoE format.&lt;br /&gt;
* [[Blowhard]] delivers a massive amount of knockdown in a medium sized AoE. Whatever finds itself on the end of this attack will most likely be stopped in its tracks for a crippling amount of time. It also only has a 2800 cooldown. But do note that the more times you hit someone with knockdown, the more resistant they shall get to it.&lt;br /&gt;
* [[Endless Flow]] also knocks your opponents down quite a bit, but it can also give out an amazing amount of HealingDebuff, especially if upgraded. An HPbuffer shall also be given to you in a large magnitude, which should help with survivability. This power is great for enemies that won&#039;t stop healing themselves or others, such as certain bosses, templates, and mutants.&lt;br /&gt;
* [[Terrible Pun]] is powerful, but it must be used with caution. It has a some great defensive debuffs, but it also buffs the enemy&#039;s damage. This can be mitigated with other debuffs and/or upgrades, but it&#039;s something you must consider before using it, or your team will get angry at you!&lt;br /&gt;
* [[Giggle]], when upgraded, can give out a bunch of both damagebuffdebuff and defensedebuff in a two for one deal. It&#039;s even an AoE!&lt;br /&gt;
* [[Burninate]] does a bunch of damage to a single target, but more importantly for you, it also has a sizable amount of Confused. It&#039;ll eat up a good amount of your energy, but confused could save a few lives and help deal more damage if the enemies start hitting each other.&lt;br /&gt;
* [[Shrooms]] picks a single target and confuses them massively. This power is fantastic for confusing a poor boss that has minions. If not, at least it will lower their damage down by mag/2 %.&lt;br /&gt;
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===Debuff Gear===&lt;br /&gt;
* [[Aerosol]] is a blank canvas for you to make your very own custom debuffs. By itself it does nothing, but a few mods will turn it into whatever you want! It functions similarly to the [[Banner]] item, but for debuffs instead. If you&#039;re finding yourself wanting to cast specific debuffs and gear isn&#039;t doing it for you, you&#039;ll want to make one of these. With all the mods in the game, there are all sorts of creative things you can make.&lt;br /&gt;
* [[Well-Trained Nanites]] are a lot like [[Wing Dust]], but this time you get to put mods in it. With a 0 charge time, 10 base loadout, and 15 energy with all those debuffs, it&#039;s hard not to recommend this item.&lt;br /&gt;
* [[Skunk Can]] fires off a nice amount of accuracydebuff and energydamage in an AoE format. Get hit without being hit!&lt;br /&gt;
* [[Heavy Beam]] is a triple hybrid direct damage, DoT damage, and hastedebuff. If you feel you need some extra DPS and would still like to land a good debuff in the process, perhaps you may wish to consider this mighty weapon.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. You&#039;ll be doing a lot of buffing, which eats a lot of energy, so you may want to think about this item if you&#039;re having energy troubles.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* If you need some extra survivability, consider creating some armor like [[Heavy Armor]], [[Generic Armor]] and many more. &lt;br /&gt;
* As a debuffer, you shall benefit greatly from &#039;&#039;&#039;statusboost&#039;&#039;&#039;. With this in mind, you may wish to create at least one piece of [[Priming]] gear. This mod can go on most active ally pieces of gear so you may cast it upon yourself. A [[Medicinal]] is a great choice, for it&#039;s quick, light on the loadout, and cheap. It also heals you a bit.  A [[Liquid Courage]] can give a massive amount of statusboost as well. Whatever active ally item that works for you.&lt;br /&gt;
	&lt;br /&gt;
==Big Hits DPS==&lt;br /&gt;
&#039;&#039;A bang here, a boom there, and the problem is solved.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Big hits DPS (Damage Per Second) is all about bringing the smackdown, and doing it hard. One could describe it as burst DPS. Generally, big hits are slow and have large energy costs, but they pay off huge with giant damage. This type of DPS is great against both regular monsters on the field and bosses. You&#039;ll need to find a way to manage your energy and such, but generally it isn&#039;t too much of a problem with some moderate planning. If you enjoy seeing big shiny red damage numbers, this type of DPS could be just for you.&lt;br /&gt;
	&lt;br /&gt;
	All DPS types can benefit greatly from haste, but big hits probably needs it the most considering their generally lower speed. Because big hits also play with large numbers, it scales fantastically with the damagebuff and attack [[Statuses]]. It&#039;ll also be useful to upgrade your accuracy when possible, as that giant attack you&#039;ve been charging would look mighty small if it managed to get deflected.&lt;br /&gt;
	&lt;br /&gt;
===Big Hits Roles===&lt;br /&gt;
* [[Damage]]! What DPS lover wouldn&#039;t want a straight up increase in damage? Not only does it do that, but it has some other nifty effects as well, such as helping to pierce HPbuffers and lowering dodge resistance when your attacks get evaded. Simply a must have for all DPS types. Get three points in this skill!&lt;br /&gt;
* [[Bleeding]] benefits big hits the most, as this skill is percent based and you&#039;re dealing with very large numbers! With three points in this skill, 30% of your damage is automatically done again on your target the next round. This boosts your DPS by an &#039;&#039;&#039;extreme&#039;&#039;&#039; amount, making this a core skill for big hits. You&#039;ll want to max out this skill.&lt;br /&gt;
* [[Accuracy]] can help greatly mitigate the damage losses that come from enemies deflecting your attacks. This skill has many effects, the most basic of which is to simply tip the scales in your favor. In addition to this, it also reduces how much is deflected by your primary target up to a maximum of 15% with this skill, which can pay off greatly in the grand scheme of things. Finally, it helps you pierce HPbuffers and even stacks with the [[Damage]] skill in that regard. Consider a few points in this skill.&lt;br /&gt;
* [[Speed]] things up a bit! Some big hits are slow, taking quite a while to land on their target. With this skill however, this time can be dramatically reduced. The faster you attack means the more time you can be doing other things, like charging up another attack! Consider some points in this skill if you can.&lt;br /&gt;
* [[Readiness]] is great for those that will be carrying a good amount of gear with them. Big hits have some fun weapons and toys to play with, so if you think you want to wear some more gear, consider some points in this skill.&lt;br /&gt;
* [[Vampiric]] may or may not be something you wish to invest in. Points in this skill can increase survivability and the regenerative effects of vampiric powers like [[Drain Vitae]]. If you want more survivability and/or intend to use some vampiric powers, this skill can certainly help you.&lt;br /&gt;
* [[Sacrificial Fury]] can &#039;&#039;&#039;greatly&#039;&#039;&#039; increase damage, but it&#039;s going to hurt yourself a lot! While this is a very powerful skill, make sure you have some good ways to heal off the damage done to yourself, like with the [[Vampiric]] skill, healing powers and gear, and perhaps a [[Blood Extractor]].&lt;br /&gt;
* If you have some more skills to fill, consider something like [[Penetration]] to further increase DPS. Also consider survivability skills like [[Health]], [[Back Row]], and [[Avoidance]]. If energy is constantly a problem, try a point or two in [[Endurance]].&lt;br /&gt;
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===Big Hits Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* [[Muscle Mass]] makes for a wonderful choice for your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. It increases damagebuff and some resists. If you&#039;re more a fan of vampiric, [[Scent of Blood]] is another choice that may benefit you. Another considerable choice is [[Stretchy]], which gives you a chance at hitting an extra target.&lt;br /&gt;
* Both [[Juggernaut]] and [[Tooth and Nail]] make great powers for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot]. [[Juggernaut]] gives a great amount of damagebuff and damageresistance while [[Tooth and Nail]] increases attack and many other things like accuracy, haste, and recharge. It&#039;s hard to go wrong with either of these powers! Though if you&#039;re taking something like [[Frenzy]] that would lower your accuracy, you may want to consider [[Tooth and Nail]] to make up for it.&lt;br /&gt;
* [[Quill Wag]] is a great choice for your  [http://wiki.flexiblesurvival.com/w/Category:Hostile_Aura_slot_powers hostile aura] slot power. It&#039;s a spread toggle that fires off every round to keep the damage flowing, further increasing DPS. [[Electric Field]] is an option as well, but big hits users might benefit more from [[Quill Wag]] if at the cost of more energy.&lt;br /&gt;
* [[Wild Swing]] is a core and powerful big hit attack. It comes with a hefty amount of damage and some great AoE to really lay the smack down on your foes. The accuracy is a little weak, but the low cooldown will make sure the swings keep coming. Highly consider adding this power to your rotation.&lt;br /&gt;
* [[Sharpshooter]] takes a good amount of energy and needs some time to charge, but its damage is frightening, along with its wonderful accuracy! With its short cooldown and high damage, this makes it quite a great contender for one of your mutant power slots.&lt;br /&gt;
* [[Takedown]] is similar to [[Sharpshooter]] in many ways. It&#039;s &#039;&#039;&#039;extremely&#039;&#039;&#039; accurate and damaging, but only for a single target while [[Sharpshooter]], with some AoEmod, could end up hitting another target.&lt;br /&gt;
* [[Drain Vitae]] does wonderful damage AND has some innate vampiric to drain your foes of health and give it back to you. It&#039;s a great big hit and helps survivability with some precious health to play with.&lt;br /&gt;
* Both [[Heavy Smash]] and [[Tail Smash]] are strong big hits that also apply some knockdown to your foes. With this knockdown, assuming they don&#039;t resist it, they are temporarily stunned in combat, allowing you and your buddies to ready up another attack while your target can only sit and take it!&lt;br /&gt;
* [[Skunk Blast]] and [[Gigantic Body Slam]] are both sloooooooooow attacks to charge up and cost &#039;&#039;&#039;a lot&#039;&#039; of energy. But with a high amount of payment comes a high reward. Both of these abilities have innate AoE attached to them, allowing you to smack multiple foes with your dangerous damage. Just make sure you have the time necessary to fire these abilities! [[Gigantic Body Slam]] might be a bit of a dangerous power to use considering its three round long charge time, but it also comes with a nice knockdown bonus to play with. [[Skunk Blast]] is faster and also comes with an energydamage DoT just for fun.&lt;br /&gt;
* [[Sharpening]] doesn&#039;t do too much damage, but it&#039;ll certainly allow you to do more in the future with a base 15 damagebuff that lasts 4 rounds. If you&#039;re in the mood for a good combo power, this might amp up your DPS quite a bit.&lt;br /&gt;
* [[Frenzy]] gives you an excellent about of damagebuff and haste at the cost of precious accuracy. These buffs are wonderful, but you may wish to mitigate this accuracy lost by upgrading the accuracymag via training and taking other things that increase accuracy such as [[Tooth and Nail]].&lt;br /&gt;
* If you&#039;re still in need of some accuracy, look no further than [[Long Ears]]. On this fantastic toggle, you may upgrade it to give you 20 whole accuracy. Certainly consider getting this skill, ESPECIALLY if you took [[Frenzy]].&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles like [[Feline Agility]] and [[Skitter]]. While you&#039;re charging up those slow attacks and getting wailed on, it helps to have some defense.&lt;br /&gt;
&lt;br /&gt;
===Big Hits Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]]].&lt;br /&gt;
* [[Heavy Melee]], [[Nanite Cannon]], and the [[Unshielded Prototype]] shall make up the main arsenal at a big hits user&#039;s disposal. A [[Heavy Melee]] is cheap, but quite effective. The [[Nanite Cannon]] and [[Unshielded Prototype]] are quite expensive and could be a bit hard to acquire, but they may certainly bring the pain.&lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* Speaking of expensive gear, the [[Blood Extractor]] is quite the costly bit of equipment. Not only does it take a lot to craft, but it&#039;s quite heavy as well. However, it does give one some fantastic vampiric, which may aid in survivability. Be sure this item is right for you!&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help cure those energy based woes. It gives you some great energymod that shall help keep your energy pool in check for those awfully costly big hits attacks. If you&#039;re having energy troubles, you may want to craft yourself one of these.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably.&lt;br /&gt;
&lt;br /&gt;
==Repeats DPS==&lt;br /&gt;
&#039;&#039;Float like a butterfly, sting like a bee.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Rather than focusing on big single hits like its big hits brother, a Repeats DPS is all about a flurry of much smaller hits. Repeats are quite an interesting style of DPS. They&#039;re fast and furious and use a special status. When one lands a repeat attack, it does some direct damage and inflicts the repeat status upon your target for whatever magnitude the move has. As time goes on, the attack shall &#039;&#039;repeat&#039;&#039; upon the target for half-damage and as many times as the magnitude allows. For example, say you land a repeat worth ten magnitude and for five rounds. Every round, the attack shall repeat itself &#039;&#039;twice&#039;&#039; for half of the base damage of the attack. Repeats try their best to divide themselves equally amongst the amount of rounds the repeat is supposed to last. In this regard, &#039;&#039;&#039;REDUCING&#039;&#039;&#039; the amount of rounds for a repeat shall make it come out quicker, which plays heavily in your favor. Now let&#039;s take that ten magnitude repeat and make it last two rounds instead. Each round, for two rounds total, the attack shall be repeated five times!&lt;br /&gt;
	&lt;br /&gt;
	The advantage of repeats comes with its intense speed and fury. Enemies will find themselves being wailed upon and perhaps overwhelmed by your quick fists. They do small but frequent damage, making them great for taking out mobs with little resists and such. However, this is where the downside comes in. Each individual repeat must go through an enemy&#039;s resists. Because repeats do small damage on their own, they can easily get cut down to size by those tough tanks and bosses. Being so fast, they&#039;ll also require some energy management to keep up the pace. Despite this, repeats are still very strong and should certainly be considered for those who enjoy a fast style of DPS as opposed to the slower Big Hits and DoTs. Prepare to spam everyone&#039;s screen with your pages and pages of glorious repeat attacks!&lt;br /&gt;
	&lt;br /&gt;
	Because the [[Flurry]] combat skill is percentage based, you&#039;ll more than likely end up with fractional repeats, like 5.6 for example. The important thing to note about this is that the system shall always round this down. So the 5.6 in this example shall be five repeats and five repeats only. Recall that repeats do their best to spread themselves out evenly amongst its total round time. Despite fractions not giving you an extra repeat, it will instead squeeze the even spread a bit, forcing the tail end to come out slightly faster&lt;br /&gt;
	&lt;br /&gt;
===Repeats Roles===&lt;br /&gt;
* [[Flurry]] increases your repeat status magnitudes by a good amount. Simply put, the more repeats you have, the more damage you do! If you think about it, adding on two more repeats adds up to the original power of the attack (Assuming the repeats don&#039;t get resisted of course). Because repeating is all you&#039;re going to be doing for the most part, max out this skill!&lt;br /&gt;
* [[Speed]] is an incredibly important skill. Not only does it speed up your charge times by a dramatic amount, it also reduces the total rounds for your repeats much the same. You want your repeats to come out as fast as possible, and having three points in this skill shall deliver amazing results. Much like [[Flurry]], you&#039;ll want three points in this skill.&lt;br /&gt;
* [[Damage]] simply increases the power for all of your attacks. As someone who&#039;s primary job is doing damage, you&#039;ll want to invest some points in this skill! It also helps with penetrating those HPbuffers and reducing dodging that may be eating up some of your precious repeats.&lt;br /&gt;
* [[Penetration]] helps overcome the main downside of repeats. Remember that each and every repeat must go through resists and deflections, so it&#039;s quite possible that they may get cut down to size should they ever wail upon a tough and resistant foe. With a few points in penetration, you&#039;ll start cutting through those pesky resists and even reduce their dodge chance while also penetrating their HPbuffers a bit (This stacks with the effect on [[Damage]]). It&#039;s recommended to get at least a point or two within this skill if you can. Three if possible!&lt;br /&gt;
* [[Sacrificial Fury]] will &#039;&#039;&#039;greatly&#039;&#039;&#039; increase your DPS, but it comes at a cost. All of your attacks shall be increased by a mighty 30% in damage, but will also cause you to hit yourself for 9% of each of your attacks. This can end up hurting you quite a bit, so be prepared to find a way to help heal off that self-damage. If you&#039;re willing to trade some health, highly consider some points in this skill.&lt;br /&gt;
* If you plan on using [[Sacrificial Fury]] and/or betraying powers like [[Fire Dance]], you may want to consider a few points in [[Vampiric]]. The lovely thing with [[Vampiric]] is that it gives you some fine health with each of your attacks, which certainly helps when mitigating self-damage. It also increases the potency of any vampiric power you activate.&lt;br /&gt;
* [[Readiness]] allows one to carry more gear. If you plan on taking on a bunch of equipment, you should consider some points in this skill.&lt;br /&gt;
&lt;br /&gt;
===Repeats Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use as well.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power], you&#039;ll mostly have the choice between [[Muscle Mass]] and [[Scent of Blood]]. Both increase damage, either through damagebuff or attack, so one must consider which is the best for their situation. Attack increases the base damage of an attack before it scales up through various means, making it work great with damagebuff. Because your repeats do much less damage per individual hit than big hits, it might be a good idea to increase the base damage through attack. Remember that each individual repeat does half the damage of the power&#039;s base damage. Attack is also a harder status to get in higher amounts, and [[Scent of Blood]] has some vampiric if you plan on using [[Fire Dance]] and/or [[Sacrificial Fury]]. Despite this, both powers work wonderfully when it comes to increasing damage.&lt;br /&gt;
* [[Tooth and Nail]] and [[Juggernaut]] will be your primary choices for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot] power. [[Tooth and Nail]] comes with precious attack and some very nice accuracy while [[Juggernaut]] has damagebuff and damageresistance. If you plan on using something like [[Frenzy]], one may wish to pick [[Tooth and Nail]] to make up for the accuracy loss. If you&#039;re short on attack too, again, [[Tooth and Nail]] shall really help you out.&lt;br /&gt;
* [[Quill Wag]] is a straight up damage toggle that increases your overall DPS. This helps keep the damage on, along with pulling some extra vampiric here and there if that&#039;s your thing.&lt;br /&gt;
* When starting out, [[Raking Claws]] will make for a fantastic repeat power. It&#039;s quick, cheap, and does some pretty good damage. In the future, you may or may not want to replace it, but it makes for a great rotation filler.&lt;br /&gt;
* [[Quad Punch]], for your flurry of blows needs. With a measly cooldown of 2300, a charge of 400, and a repeat duration of 1, this attack is fast and furious. With all this in mind, this power makes for a great slot upon your rotation if you need something that&#039;s always there to rely on.&lt;br /&gt;
* [[Prism Storm]] is great for laying the hurt upon a group of enemies. It&#039;s very quick and starts off with a round time of ONE, making the repeats come out at an insane pace. The damage is a bit low, but the AoE and quick repeats along with such a low cooldown make the power pretty great to have. As an added bonus, you&#039;ll find yourself filling the screen with glorious repeats if you use this power. Not recommended for mobile users!&lt;br /&gt;
* [[Flutter]] shares some similarities with [[Prism Storm]], but is a bit different. [[Flutter]] is slower in both its charge time and repeats speed, but in the end it shall end up doing more damage. Between the two powers should it come down to a choice, one must decide if they want speed or more damage.&lt;br /&gt;
* [[Ice Shards]] combines the power of big hits and repeats together for a frightening package. Not only that, but it comes with a nifty debuff as well to sweeten the deal. It has a very large amount of base damage for a repeat and has a penetration value, but it&#039;s also a bit slow and costly. &lt;br /&gt;
* While it&#039;s the slowest repeat in the game, [[Blade Flurry]] is also the most heavily damaging overall. With a base damage of twelve and a frightening ten amount of repeats, upgrading this power and combining it with your repeats skills shall deliver a deadly blow upon your target. Because this attack is so slow (2000 charge), you may want to consider if this power is right for you.&lt;br /&gt;
* [[Fire Dance]] can pull off some insane damage. It has a great repeat value, low repeat duration, high base damage, AND it&#039;s a medium AoE to really eat up those poor monsters that stand in your way. What&#039;s the downside? It &#039;&#039;&#039;hurts&#039;&#039;&#039;! Use of this attack shall drain your health bar, but its effects upon enemies are dramatic and deadly. If you decide to use this great power, prepare to have a way to heal off the damage such as with [[Vampiric]] based things or other sources.&lt;br /&gt;
* [[Forced Milking]] helps out with those HP issues you may be having. And if you aren&#039;t, this power makes for a good panic heal should things get a little dicey. It&#039;s strong, has a shortish cooldown, and pulls out a good amount of vampiric regen. If you plan on using [[Fire Dance]] and/or [[Sacrificial Fury]], this power makes for a great combo to heal off self damage.&lt;br /&gt;
* Need more damagebuff and haste? Check out [[Frenzy]]. It comes with both in very large amounts! However, it does come with a nasty accuracy penalty, so be prepared to deal with that. Something like [[Long Ears]] may certainly help.&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles such as [[Feline Agility]] and [[Skitter]]. The more defense you have, the better!&lt;br /&gt;
&lt;br /&gt;
===Repeats Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]].&lt;br /&gt;
* The [[Automated Weapon]] is your go-to weapon of choice for something that benefits from all your repeats skills. It&#039;s an awfully heavy piece of equipment, but it can deliver some good damage if one puts on some good mods like [[Repeating]].&lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* The [[Blood Extractor]] is something you may wish to invest in if you decide to use [[Sacrificial Fury]] and/or [[Fire Dance]]. It&#039;s big and expensive, but the effects are powerful when you need to heal off damage quick and easy. Betraying damage needs to be healed off somehow, and this could be just the thing you need.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help cure those energy based woes. It gives you some great energymod that shall help keep your energy pool in check for those awfully costly big hits attacks. If you&#039;re having energy troubles, you may want to craft yourself one of these.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably. [[Lifegiving Armor]] has some wonderful regen attached to it, which shall help when it comes to healing off betraying damage.&lt;br /&gt;
&lt;br /&gt;
==DoTs DPS==&lt;br /&gt;
&#039;&#039;Give it a minute and he&#039;ll start crying like a baby. They always do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The best way to think about the Damage over Time type of DPS is the ever growing snowball rolling down a snowy mountain. It starts off awfully small, but eventually turns into a giant and dangerous ball! Like that snowball, your damage will initially be quite low when the battle goes off on its first few rounds compared to the other damage types. As time goes on, your damage will grow and grow, and soon you might even out damage the other DPS types in the long run. As a DoT user, you shall be inflicting various statuses on your foes such as physical and energy damage. Each round, these statuses shall tick and do their damage. After laying down one DoT attack, you lay down another, and another, and another, and another until your enemy is screaming to make it stop as they burn under the sizzling torture of your massive DoT stacks!&lt;br /&gt;
&lt;br /&gt;
	The main disadvantage to DoTS is how slow they take to really get going. When you land a DoT attack, it shall apply a status such as physical or energy damage. Every round, until the total amount of rounds for the status is achieved, the magnitude for the DOT status shall tick and do its damage. Now while that DOT is ticking away, why not add on another DoT? Now you have TWO DoTs ticking down at the same time. Now add another DoT for three ticking at the same time! This is part of the advantage for DoTs over other DPS types. It&#039;s important to note that DoTs &#039;&#039;&#039;CANNOT&#039;&#039;&#039; be cleared, even with debuffclear. Once that status is on, it stays on until its allotted time is up. Another powerful advantage of DoTs is how it penetrates &#039;&#039;&#039;half&#039;&#039;&#039; of your target&#039;s resists and HPbuffers. This makes DoTs great at taking on tanky foes such as bosses and primes.&lt;br /&gt;
	&lt;br /&gt;
	There are two types of DoTs: Regular DoTs and stacked DoTs. A regular DoT would be something like [[Flamethrower]]. You cast it on an enemy and they receive the energydamage mag for five rounds. If you manage to cast the same power again before it expires, the effect will simply refresh. [[Poison Bite]] is an example of a stacked DoT. The first time you cast this power, it shall inflict energydamage worth 4 mag for 8 rounds. The next time you cast it, this effect shall stack AND refresh, causing 8 mag energy damage for 8 rounds again. This process may be repeated up to a maximum of five times for an amazing 20 mag worth of energydamage! The decision to focus on regular DoTs or stacked DoTs is up to the user. In fact, you don&#039;t have to focus on either! You can combine the two quite well for great damage.&lt;br /&gt;
	&lt;br /&gt;
	&#039;&#039;&#039;Important Note: Due to recent updates, DoTs are no longer affected by the stautsboost effect or the [[Enduring Malice]] skill.&#039;&#039;&#039;&lt;br /&gt;
	&lt;br /&gt;
===DoT Roles===&lt;br /&gt;
* [[Tactician]] increases the magnitude of DoTs by a good amount. It also greatly increases the power of debuffs if you ever plan on using a few of those. Consider slapping some points in this skill!&lt;br /&gt;
* [[Damage]] increases... well, your damage! As someone whose job it is to do damage, you&#039;ll want to nab three points in this skill. It&#039;s important to note that DoTs have an innate ability to pierce HPbuffers and this skill shall allow you to enhance said ability. It also goes great with [[Tactician]] to enhance your DPS.&lt;br /&gt;
* [[Accuracy]] indeed affects the magnitude of your DoTs, believe it or not! Each of your attacks must run through the deflection system, thus having some points in this skill might be something you should consider to enhance your overall DPS.&lt;br /&gt;
* [[Speed]] is quite the important skill for DoT users. Your primary job is to apply as many DoT effects you can in the shortest amount of time. By reducing the charge time so heavily with this skill, all of that extra time gained may be used to apply even more lovely DoTs! Get as many points as you possibly can in this skill!&lt;br /&gt;
* [[Vampiric]] has special properties just for DoT attacks. Rather than the 6% the other attack styles receive, DoTs get an amazing 12% of their damage converted into lovely health with three skill points. While this may not seem like much at first, imagine the health one could gain if they had multiple DoT effects going off at once on many different enemies. Highly consider investing in this skill!&lt;br /&gt;
* [[Opportunity]] directly increases the damage for DoT effects and even applies some damage for any debuffs you deicide to give off. While the effects might not be as dramatic as [[Damage]] and [[Tactician]], it might be worth a point or two if you have some slots left over and you need more damage.&lt;br /&gt;
* [[Readiness]] allows you to carry more wonderful gear. There are some neat toys DoT users may play with, so if you plan on using a good amount of equipment, consider some points in this skill.&lt;br /&gt;
* If you have some skills left over, you may want to consider a few survivability things. [[Bewitched]] is quite an interesting and fun skill considering its ability to turn hostile effects you nail on enemies into buffs upon yourself. DoTs are specifically transformed into regen, so some of that wonderful damage shall become healing for yourself. If you combine this with [[Vampiric]], it should certainly help in the survivability department. A few points in [[Durability]], [[Avoidance]], and [[Health]] may also help when the going gets tough.&lt;br /&gt;
&lt;br /&gt;
===DoT Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use as well.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* There are lots of great choices for your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. For example, [[Keen Vision]] increases your accuracy greatly, along with defense, to really land those DoT effects at full power. [[Muscle Mass]] greatly increases damagebuff and some resists, while [[Scent of Blood]] increases attack and enhances your vampiric regen as well. Another fantastic choice is [[Stretchy]], which may grant AoEmod that could make you hit another enemy with your attacks! So many great choices, but you may only choose one.&lt;br /&gt;
* [[Tooth and Nail]] and [[Juggernaut]] will be your primary choices for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot] power. [[Tooth and Nail]] comes with attack and some very nice accuracy while [[Juggernaut]] has damagebuff and damageresistance. If you plan on using something like [[Frenzy]], one may wish to pick [[Tooth and Nail]] to make up for the accuracy loss. Either way, both are very wonderful options.&lt;br /&gt;
* Tired of choices yet? Your [http://wiki.flexiblesurvival.com/w/Category:Hostile_Aura_slot_powers Hostile Aura Slot] power has some nice things to choose from. [[Field of Dread]] benefits from all your DoT skills like [[Tactician]] and slowly starts stacking up as time goes on. [[Quill Wag]] is also a spread power like the previously mentioned, but its focus is on direct damage instead. Debuffs also benefit greatly from your [[Tactician]] skill, so moves like [[Ensnaring Webs]], [[Distracting Lure]], and the like shall be amplified.&lt;br /&gt;
* Need more damagebuff and haste? Check out [[Frenzy]]. It comes with both in very large amounts! However, it does come with a nasty accuracy penalty, so be prepared to deal with that. Something like [[Long Ears]] may certainly help considering its very large accuracy status. Remember that accuracy and deflections do indeed affect your damage!&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles such as [[Feline Agility]] and [[Skitter]]. The more defense you have, the better!&lt;br /&gt;
&lt;br /&gt;
	Bellow, the powers shall be divided between regular DoTs and stacked DoTs. One could decide to focus on either, or perhaps decide to use both in their rotation. Both are quite viable, so choose whatever suits your interests.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Regular DoTs&#039;&#039;&#039;&lt;br /&gt;
* [[Bleeding Bite]] is an easy power to nab and shall help you during the early levels. It&#039;s very quick to come off cooldown and does some pretty good physical damage considering its speed and energy price. As a bonus, one could even score a nice critical hit for further damage.&lt;br /&gt;
* [[Skunk Spray]] is arguably more of a Big Hit skill rather than DoTs. Still, it has some nice energydamage that lasts awhile, generous  &lt;br /&gt;
* [[Flamethrower]] does some pretty great damage in your rotation. Part of its power comes from its ability to be upgraded to perform lovely AoEs and hit multiple foes. If you need something to suppress and keep the hurt on multiple targets, consider this skill.&lt;br /&gt;
* [[Marsh Wisp]] is another fantastic AoE DoT that hurts quite a bit! It&#039;s highly recommended to have some AoE abilities to help suppress groups of enemies which you shall undoubtedly face, especially if you plan on using [[Vampiric]]. After all, more enemies hit means more damage, thus more vampiric regeneration.&lt;br /&gt;
* [[Solar Ray]] lays down the energydamage and even has a nasty knockdown effect well to really bring the anguish upon your foes. Like [[Flamethrower]], this power also has the option for AoE upgrades to spread the pain. What&#039;s perhaps most surprising about this power is its impressive 1600 cooldown, making it almost always available. A great power to add to your rotation.&lt;br /&gt;
* [[Mirage]] is a bit slow, but it&#039;s another AoE DoT should you need to fill in your rotation. It does some good damage, has natural AoE and AoE upgrades, and even clears off a lot of debuffs that may be sticking on you.&lt;br /&gt;
* [[Unrelenting Suckle]] is a naturally vampiric DoT power that could come in handy when you need a heal, especially if you invested in the [[Vampiric]] skill. It also comes with a powerful damagebuffdebuff that eats off a whole 10% of your target&#039;s damage. Quite powerful, and made even better with the [[Tactician]] skill. Good damage, some nice vampiric, and a great debuff creates a nice package.&lt;br /&gt;
* [[Peck]] might be slow, but it HURTS. Not only does it delivers a heft amount of energy and physical damage, but it also brings a crippling rechargedebuff worth an astonishing 20 magnitude. Ouch! Even though it&#039;s quite costly, the power is immense and should be highly considered to really bring some hurt upon mobs and bosses alike.&lt;br /&gt;
* [[Lockjaw]] is perhaps the most damaging DoT power in the entire game. Its energycost is large along with the charge time, but laying down both a critical and physical damage DoT worth ten magnitude each will have your target screaming in pain. Consider this skill, and may whatever deity they pray to help them. &lt;br /&gt;
* Considering how these powers don&#039;t exactly fulfil the Over Time part of DoTs, some would argue [[Sharp Bite]] and [[Slip Beneath]] aren&#039;t actually DoTs. This is debatable, but what is factual is that both of these powers shall benefit from [[Tactician]] and are quite strong at what they do. They don&#039;t last very long, but their damage is pretty great when you need a quick chunk of health that needs removing, especially considering the large amount of direct and critical damage they do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stacked DoTs&#039;&#039;&#039;&lt;br /&gt;
* [[Poison Bite]] is your bread and butter stacked DoT power. It allows stacking up to five times, creating a 20 mag powerhouse if you manage to get your full stack in order. If you plan on investing in stacked DoTs, consider getting this skill and perhaps lowering the cooldown and charge for faster stacking.&lt;br /&gt;
* [[Love Box]] benefits females the most, but does some pretty good stacked DoT damage. It&#039;s very quick to come off cooldown, so it&#039;ll be quite available within your rotation when you need to reapply it.&lt;br /&gt;
* [[Scratch]]&#039;s damage isn&#039;t too amazing, but its strength comes from its negative charge. What this means is that this power can be used instantly and even allows you to apply another attack right after that! If you don&#039;t mind the energy cost, one could think of this ability as a mostly free damage booster.&lt;br /&gt;
* [[Masochistic Fury]] is a powerful AoE stacked DoT attack. It has a charge time of zero and quite a short cooldown. Without even upgrading it, the AoE is quite large, allowing you to deploy the hurt on many foes. The downside comes from its betraying damage that&#039;ll sting a bit, but its certainly worth it considering what returns you shall receive in the form of damage.&lt;br /&gt;
&lt;br /&gt;
===DoT Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]].&lt;br /&gt;
* The [[Improved Laser Pistol]] is a great weapon of choice for DoT users, and especially for those who enjoy stacked DoTs. It&#039;s pretty low on the loadout as well, making it a great fit alongside your other equipment.  With so many ways to modify this weapon, you may wish to consider investing in it if you can.&lt;br /&gt;
* In the realm of regular DoTs, there are plenty of weapons to play around with such as the [[Laser Rifle]], [[Heavy Beam]], and the [[Portable flamethrower]]. The [[Laser Rifle]] is a bit basic, but it has a high amount of modability and does great damage at base. A tried and true weapons for DoT users. [[Heavy Beam]] combines the power of big hits and DoTs within on package to deliver a mighty punch that keeps on stinging. Also worthy of note is the great hastedebuff that it gives off which is further enhanced by your [[Tactician]] skill. Finally, the [[Portable flamethrower]] is... a flamethrower! How cool is that? It&#039;s similar to the [[Laser Rifle]] in a few ways such as cooldown and charge, but it does more direct damage at the cost of other things such as DoT damage and loadout. Decide what weapon suits you, or perhaps even take all three.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help with alleviate any energy problems you may be having. It&#039;s also quite moddable should you ever decide to make something that really suits your needs. &lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* The [[Blood Extractor]] is another piece of expensive gear, but it can have dramatic effects. Recall that the [[Vampiric]] skill is enhanced for DoTs, so combining this and the skill could bring huge results. It&#039;s quite big and expensive, so make sure this item is for you before investing in it.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably. [[Lifegiving Armor]] has some wonderful regen attached to it should you need it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Crafting for Success=&lt;br /&gt;
	With so many mods and recipes, it can get a little difficult to wrap one&#039;s head around the crafting system. That&#039;s okay! Everyone had that reaction at first. By the end of this guide and some playing around with the system, hopefully you&#039;ll have a better grasp on the subject. Once you do, you&#039;ll find that it probably wasn&#039;t as hard as you thought it was. This section shall detail more of the mechanical side of things rather than how to actually craft or find recipes. For hints on that, load up the [http://flexiblesurvival.com/index?consign Web Store] and search for it there. Failing that, try asking out lovely players. For other information, check out the [[Crafting]] page, &#039;&#039;&#039;help crafting&#039;&#039;&#039; in the MUCK, or the [http://wiki.flexiblesurvival.com/w/New_Newbie_Guide#Crafting_and_Gear Newbie Guide&#039;s] crafting section.&lt;br /&gt;
	&lt;br /&gt;
	Before we even begin, there are two very important things you&#039;ll want to get familiar with: The [http://flexiblesurvival.com/index?crafttest Test Crafter] and the [[Statuses]] page on the wiki. The Test Crafter can be found on the website under the Game tab. This very handy tool allows you to play around with every recipe and mod within the game and see what it does on the item. Play around with it and get familiar, because you&#039;ll be using it often. Because most items will work with various effects and statuses on yourself, allies, and friends, you&#039;ll want to learn what they do by referencing the [[Statuses]] page often.&lt;br /&gt;
	&lt;br /&gt;
==Basic Fundamentals==&lt;br /&gt;
	Every item has some kind of purpose. Before modifying an item, take note and try to figure out its primary use. For example, let&#039;s take a look at the [[Laser Rifle]]. You can see that the item is primarily used to deliver both Physical and Energy damage upon an enemy. If you want to enhance this item with mods, it would be a good move to make it better at this job. Naturally, you&#039;d try your best to increase its physical and energy damage and maybe even put your own spin on it. &lt;br /&gt;
	&lt;br /&gt;
	Enhancing an item&#039;s primary purpose shall generally bring success. However, some items have downsides that you may want to mitigate. These can include loadout costs, energy needed to fire, and perhaps a large cooldown and/or charge time. You may make a weapon that can deliver a massive amount of damage upon your foe, but you might want to make sure it doesn&#039;t take five rounds and all your energy to fire! Combining both of these ideas, you can make an item best suited for your purposes. Enhance the primary purpose of an item and try to minimize the nasty parts of said item. Overall, tweak and play with some mod combinations until you&#039;re satisfied!&lt;br /&gt;
	&lt;br /&gt;
==Power of Statusmag==&lt;br /&gt;
	There are various mods that increase the statusmag of an item. What this means is that any status that an item inflicts is increased by the amount of statusmag a mod may apply. For example, let&#039;s look at the [[Laser Rifle]] again. This item has two statuses: Physicaldamage and Energydamage at magnitude five. Now let&#039;s look at the [[Heavy]] mod. This mod increases an item&#039;s statusmag by 25%. When applied to our [[Laser Rifle]], it shall bring the magnitude of both Physical and Energy damage up an incredible 25%! If an item has a status you wish to enhance, consider adding on a mod that brings some statusmag to the table.&lt;br /&gt;
	&lt;br /&gt;
	Mods that can increase Status mag: [[Heavy]], [[Overwhelming]], [[Blocking]], [[Unpredictable]], [[Flexible]], [[Overcharged]], [[Piercing Design]].&lt;br /&gt;
	&lt;br /&gt;
==Increasing the Pain==&lt;br /&gt;
	There are multiple ways to increase the damage of a weapon. First, you need to determine what a weapon&#039;s primary way of dealing damage is. For example, a [[Laser Rifle]] is focused on DoTs, while a [[Heavy Melee]] is all about direct damage. Once you&#039;ve figured that out, it&#039;s time to start playing around with mods.&lt;br /&gt;
	&lt;br /&gt;
* For direct damage weapons like the [[Heavy Melee]], you&#039;ll naturally want to find mods that increase damage. For example, the [[Heavy]] mod increases damage by a deadly 35%! However, making the weapon simply hurt more isn&#039;t the only thing that can increase damage. Other notable things that may help bring the pain are mods that increase penetration such as [[Piercing Design]], which helps rip through an enemy&#039;s resists. Increasing accuracy, such as with the [[Targeting]] mod can help bring about some consistent damage with each use. You could even add some critical damage ([[Backstabbing]]) or even other types of damage [[Poisoned]] if you&#039;re feeling really creative with your weapons.&lt;br /&gt;
* As previously discussed in the &#039;&#039;&#039;Power of Statusmag&#039;&#039;&#039; section, DoT based weapons like the [[Laser Rifle]] benefit most from status mag increasing mods. In addition to this, one could get creative and add even more DoTs to a weapon, such as with [[Jagged]], [[Backstabbing]], [[Hooked]] [[Sharp]], or [[Poisoned]]. If an item doesn&#039;t have Physicaldamage, adding something like [[Hooked]] will make it so! So say you put it on an [[Improved Laser Pistol]]. Now it&#039;s a pistol that does energy, critical, AND physical damage. Remember that they&#039;re called Damage &#039;&#039;&#039;Over Time&#039;&#039;&#039; weapons for a reason. The long a DoT lasts, the more total damage it does. Using mods to increase how long a DoT lasts, such as with [[Enduring Effect]] adds on more ticks, thus more damage.&lt;br /&gt;
* Repeat weapons benefit greatly from both statusmag and damage increasing mods. To make a great repeats weapon, one would want to increase the base damage (Which also increases the damage of the repeats themselves), increase the amount of repeats, and &#039;&#039;&#039;lower&#039;&#039;&#039; the amount of rounds for the repeat status. Statusmag increases the amount of repeats greatly, along with mods such as [[Repeating]] and [[Automated]]. To increase base damage, mods that simply increase damage will do nicely, like [[Extra Lethal]] for example. Finally, there&#039;s a special property repeat weapons like the [[Automated Weapon]] have. When applying mods that &#039;&#039;&#039;INCREASE&#039;&#039;&#039; the total amount of mods a status lasts, like [[Enduring Effect]], it will actually &#039;&#039;&#039;DECREASE&#039;&#039;&#039; the amount of rounds for the repeat status despite what the test crafter may tell you.&lt;br /&gt;
&lt;br /&gt;
* Mods that increase direct damage: [[Heavy]], [[Extra Lethal]], [[Overcharged]], [[Crippling]], [[Backstabbing]], [[Amplifying]], [[Unpredictable]], [[Wild]], [[Focused]].&lt;br /&gt;
* Mods that increase accuracy: [[Targeting]], [[Directed]], [[Focused]].&lt;br /&gt;
* Mods that increase status duration: [[Enduring Effect]], [[Poisoned]], [[Overcharged]], [[Unpredictable]] [[Heavy]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mitigating Weaknesses==&lt;br /&gt;
	Some weapons will have some downsides to them. Perhaps they&#039;re really slow, or maybe take a lot of energy to fire. Perhaps its accuracy leaves something to be desired, or could it be that the thing is just too darn heavy? You&#039;ll also have to keep in mind that some mods have downsides to them as well that apply to the item. [[Heavy]], for example, grants a bunch of bonuses, but also does nasty stuff like increasing the loadout, charge, cooldown, and more while also lowering accuracy. It&#039;s the price one pays for power. When encountering downsides of any type, you must determine if it&#039;s something you can work with or want to decrease the effects of.&lt;br /&gt;
&lt;br /&gt;
* It&#039;s often easy to go mod-happy and suddenly find that your weapon ways a giant forty loadout or something along that range. While the item will probably be quite powerful, it may not leave room for very much else! You&#039;ll want to find out how much loadout you&#039;re willing to sacrifice for an item and also think about what other items you are and plan on equipping in the future. There are a few mods that can help with this: [[Miniaturized]] and [[Ergonomic]]. &lt;br /&gt;
* Some damage and statusmag increasing mods love to increase the charge time and cooldown of a weapon. If it takes too long to charge, that&#039;s precious time wasted that you could be using for other things! If it takes too long to come off cooldown, it&#039;ll take forever before you can use it again. &lt;br /&gt;
** Mods that decrease charge speed: [[Hair Triggered]], [[Cool]], [[Computerized]], [[Quick]]&lt;br /&gt;
** Mods that decrease cooldown: [[Rapid Cooling]], [[Quick]]&lt;br /&gt;
* If an item costs too much energy to fire, you may find yourself too tired to do anything else. Make sure your item has a reasonable amount of energy required for the output, or be sure you can handle it.&lt;br /&gt;
** Mods that decrease energy use: [[Self Powering]], [[Cool]], [[Directed]], [[Windup]]&lt;br /&gt;
&lt;br /&gt;
=AI Settings=&lt;br /&gt;
	Chances are, you&#039;ll be using &#039;&#039;&#039;auto combat&#039;&#039;&#039; for a good portion of your combat career. This function allows combat to automatically play out, letting your AI settings choose attacks to use for you. Generally, most parties will want you to turn &#039;&#039;&#039;auto on&#039;&#039;&#039; in order to get things done quicker. If you don&#039;t have your AI settings picked out, the AI will use a random round robin system. This has the possibility of really going against your favor. For example, it could pick a healing power when you&#039;re at 98% health! When you actually need that power, it might be on cooldown, leaving you in a bit of trouble. So if you plan on using auto combat, and you probably will, take a look at this guide to help get you started.&lt;br /&gt;
	&lt;br /&gt;
	One may modify their [http://flexiblesurvival.com/index?ai AI settings] on the webpage by clicking the character tab and selecting AI. You&#039;ll see a list of dropdown menus and such. At the bottom is your entire list of powers that can be used. You can either make them usable by your AI, or make sure they can never be picked. The main attraction is the AI settings. The first column represents the condition of which the move will fire. The second column determines what the power should hit, and the third column defines the actual power that shall be used on the target and in which conditions. To find more AI program settings, check out the regular shops, token shops, and the elite (mako) store.&lt;br /&gt;
	&lt;br /&gt;
	On the top of your AI settings, you should put things that are most important, as the AI settings prioritize what&#039;s on top first. A good idea might be to put your emergency heals at the top and set the condition to something like HP 50 or HP 25. Say you put HP 50 - Self - [[Milk Chug]]. Any time your health drops bellow 50%, the AI will make sure that [[Milk Chug]] will fire on your next turn if it&#039;s off cooldown, possibly saving your life. To make sure this power fires only in this condition, you may wish to scroll down and set [[Milk Chug]] to &#039;&#039;&#039;do not fire&#039;&#039;&#039; in this scenario, so it can only be used if your health goes bellow 50% for emergency situations. Another good idea is to put your energy regenerating abilities up at top for mostly the same reasons.&lt;br /&gt;
	&lt;br /&gt;
	Next, you&#039;ll want to find what powers and items you use the most in combat and start putting them in. If something is more important than the other, simply put it as high as you believe it should go. For your most frequently used powers, it&#039;s generally safe to put them on the &#039;&#039;&#039;Always&#039;&#039;&#039; condition, which makes the power fire as soon as it comes off cooldown. For the target, you may want to consider something like &#039;&#039;&#039;Ranked&#039;&#039;&#039;, which targets the highest ranked enemy on the field. If it&#039;s a buff or something that induces an effect on friend or foe, you have the choice between &#039;&#039;&#039;Always&#039;&#039;&#039; and &#039;&#039;&#039;Renew&#039;&#039;&#039;. Renew only fires when your target, such as yourself, no longer has the statuses that the move provides. For example, if the maxHP buff of [[Honey Gift]] expires on your target, then it shall reapply this buff. Heals should more than likely use the &#039;&#039;&#039;Ally HP 50/25&#039;&#039;&#039; condition. If anyone in your party drops bellow 50%/25%, then it will use the power on the target you have selected (&#039;&#039;&#039;Most Hurt&#039;&#039;&#039; being a great target).&lt;br /&gt;
	&lt;br /&gt;
	Once you have put your most important and frequently used powers on your AI bar, you will have created a rotation. You won&#039;t be able to fit all your powers, so choose carefully. Good AI settings can really make the difference in the heat of battle. When your AI bar has nothing to do any more, then it shall go down to any powers you have marked as &#039;&#039;&#039;use&#039;&#039;&#039; and randomly select them until a condition triggers.&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Topics=&lt;br /&gt;
	This section shall contain various topics that don&#039;t quite need a main section of the combat guide, but are still very worthy of note. As time goes on, new sections shall be added to both the main section and this portion. Within here, various hints, tips, and other concepts that may help one on their journey shall be described. Other things that fit here are topics that people seem to get confused about and demand explanation. Overall, both newer and veteran players might pick up something neat.&lt;br /&gt;
	&lt;br /&gt;
==Passives and Toggles==&lt;br /&gt;
	Technically, toggles are indeed passives. For the sake of this explanation however, we&#039;ll call something that needs to be activated a toggle, like [[Long Ears]] and something that&#039;s on all the time without user input a passive, like [[Furry Hide]]. Some people get confused on what exactly the status durations mean on something like a passive or toggle. Aren&#039;t they supposed to be on all the time? Yes and no! A passive will refresh itself every five rounds while a toggle will fire off every round. You&#039;ll notice that a move like [[Quill Wag]] fires every turn! Regardless, most passives and toggles are designed to be always on, so it&#039;s generally never a worry.&lt;br /&gt;
	&lt;br /&gt;
==Deflections==&lt;br /&gt;
	When you&#039;re in battle, you may see something like this: &amp;lt;[22%]5. Rabid Greedy&amp;gt;&amp;lt;Repeated Prism Storm&amp;gt; Player takes 12 damage!&lt;br /&gt;
	So what does that 22% mean on the left? That is the deflection amount. All attacks must go through the target&#039;s defense status, the process of which is detailed more on the [[Statuses]] page. The higher the number on the left is, the more damage was deflected. Up to a total of 75% of an attack may be deflected, and it still even has to go resists and such! It&#039;s also possible that 0% damage could be deflected, allowing the attack to go hit against resists and such as normal. With this in mind, you can see that having lots of defense and accuracy can really pay off big when it comes to survivability and damage.&lt;br /&gt;
&lt;br /&gt;
==Damage Return/Reflection==&lt;br /&gt;
Those who wish to focus on or use damage return through various means may find the inner mechanics of it a bit confusing. Through the years, a couple of updates have changed the way damage return functions in a couple of ways.&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/January_2012 January 2nd 2012] - Damage return defined to pierce through 66% of the enemy&#039;s damage resistance.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/February_2012 February 24th, 2012] - The way physical and energydamagereturn was defined so that the system first takes physicaldamagereturn into account. Then energy does a maximum of 80% minus physical&#039;s percent returned.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/February_2014 February 12th, 2014] - Damage return changed so that it takes an average of the non-modified damage and modified damage to help those with with reactive tank builds. For instance, if you smack someone for 100 damage, and 60 gets soaked up in buffers, you will perform return strikes as if 70 damage were done ((100 + 40) / 2).&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;br /&gt;
[[Category: Needs updating]]&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Combat_(Multi_Player)&amp;diff=1536621</id>
		<title>Combat (Multi Player)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Combat_(Multi_Player)&amp;diff=1536621"/>
		<updated>2021-07-03T22:00:11Z</updated>

		<summary type="html">&lt;p&gt;Auros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Combat in the multiplayer version happens whenever you &amp;lt;code&amp;gt;search&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;spar&amp;lt;/code&amp;gt; or somehow trigger a fight, such as activating bosses or initiating prime fights.&lt;br /&gt;
&lt;br /&gt;
Below is a rundown of how a turn usually looks:&lt;br /&gt;
    --&amp;lt; FOES &amp;gt;-----------&lt;br /&gt;
    [/         ] 1. Female Husky   [ 80%        804/1000         ]&lt;br /&gt;
    --&amp;lt; ALLIES &amp;gt;---------&lt;br /&gt;
    [\\ TURN //] Player            [ 52%        522/1000   EN 85 ]&lt;br /&gt;
    Active Powers: Flamethrower (0.4), Grenade Toss, Reload, Rest (2.1), Strike&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;code&amp;gt;&amp;lt; FOES &amp;gt;&amp;lt;/code&amp;gt; shows the list of enemies that are still standing, as well as their health in percentage and absolute numbers.&lt;br /&gt;
* Under &amp;lt;code&amp;gt;&amp;lt; ALLIES &amp;gt;&amp;lt;/code&amp;gt; you, other party members and any summons or minions are listed with their respective health and energy.&lt;br /&gt;
* &amp;lt;code&amp;gt;Active Powers&amp;lt;/code&amp;gt; is a list of items and powers you can use when it&#039;s your turn. Any powers with a number in parenthesis is on cooldown.&lt;br /&gt;
&lt;br /&gt;
At any time, you can use the command &amp;lt;code&amp;gt;hp&amp;lt;/code&amp;gt; to see the health of everyone in the room. You can also use the command &amp;lt;code&amp;gt;auto on/off&amp;lt;/code&amp;gt; to turn autocombat on or off. This will make your character use powers according to the AI set via the webpage.&lt;br /&gt;
&lt;br /&gt;
==Mechanics of Combat==&lt;br /&gt;
&lt;br /&gt;
Combat does not work by simply having each participant take a turn. Instead, combat revolves around &amp;lt;code&amp;gt;ATB&amp;lt;/code&amp;gt;. Every 1000 equals one full round of combat. Every power has an &amp;lt;code&amp;gt;ATB&amp;lt;/code&amp;gt; cost to activate, listed as &#039;&#039;&#039;Charge&#039;&#039;&#039;, and a &#039;&#039;&#039;Cooldown&#039;&#039;&#039;, sometimes also referred to as Recharge. Although some powers have 0 or negative charge, they still cause your turn to advance. After you use a power, there is a minimum of 500 ATB before you can act again.&lt;br /&gt;
&lt;br /&gt;
Powers may also apply effects ([[Statuses|check here for a full list of mechanical effects]]), either as Damage over Time (DoT), Buffs or Debuffs.&lt;br /&gt;
&lt;br /&gt;
Once it&#039;s your turn, you will only be able to use any of the listed powers that are not on cooldown. After the use, you&#039;ll receive a large number of lines indicating the effects of your power, as well as all effects caused by powers and DoT from allies and enemies. The combat spam can easily drown any chatter you might try to keep track of, so keep in mind the #last option for most types of chat, such as OOC, Page and any channels.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
During your turn, you can use any of the following actions:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;use NAME&#039;&#039;&#039; - Attempts to use the power with the &#039;&#039;NAME&#039;&#039; provided. Works with partial names: &amp;lt;code&amp;gt;use flame&amp;lt;/code&amp;gt; is enough to use Flamethrower, for instance.&lt;br /&gt;
* &#039;&#039;&#039;pass&#039;&#039;&#039; - This will pass your turn. Might be useful if the game thinks it&#039;s your turn but you cannot use any powers.&lt;br /&gt;
* &#039;&#039;&#039;flee&#039;&#039;&#039; - Attempts to flee. If successful, you will move in a random direction. You can return to the previous room and continue the fight, but you will no longer receive any rewards.&lt;br /&gt;
* &#039;&#039;&#039;submit to X&#039;&#039;&#039; - Will make your character submit to the given enemy, causing the defeat message to show and affect your character. This counts as being defeated. Enemies that are much higher level than you (8+) will ignore these attempts.&lt;br /&gt;
* &#039;&#039;&#039;auto on&#039;&#039;&#039; or &#039;&#039;&#039;off&#039;&#039;&#039; - Turns autocombat on or off, respectively.&lt;br /&gt;
* &#039;&#039;&#039;stuck&#039;&#039;&#039; - Use this if combat fails to advance for any reason.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Types of Powers==&lt;br /&gt;
In general, there are 3 types of powers:&lt;br /&gt;
&lt;br /&gt;
* Active powers, which you have to use manually. You can use healing or self buffing powers outside of combat. Offensive powers can only be used during combat.&lt;br /&gt;
* Passives, found as either self buffs or enemy debuffs. They don&#039;t &amp;quot;fire&amp;quot; every turn, instead, they fire every 2 or 3 turns.&lt;br /&gt;
* Toggled powers, which you can (de)activate. They reduce your maximum energy while active, but cause its effects at the start of every turn.&lt;br /&gt;
&lt;br /&gt;
==Damage Types==&lt;br /&gt;
There are 3 general damage types. Physical and Energy also have a number of subtypes. Any damage subtype can be resisted by effects of its main, IE: &#039;&#039;EnergyDamageResist&#039;&#039; status will resist all types of energy damage, while &#039;&#039;PositiveDamageResist&#039;&#039; will only resist positive damage. With the exception of Critical damage, all types of damage can be resisted with the &#039;&#039;DamageResist&#039;&#039; effect. Healing is also listed as a type of damage, but it works for recovering health.&lt;br /&gt;
&lt;br /&gt;
* Physical damage&lt;br /&gt;
** Blunt, Pierce and Slash&lt;br /&gt;
* Energy damage&lt;br /&gt;
** Acid, Cold, Electrical, Heat, Negative, Poison, Positive, Psychic, Radiation and Sonic &lt;br /&gt;
* Critical damage - Resisted only by DamageImmunity&lt;br /&gt;
* Healing - Not affected by damage resistances or immunities, but has its own list of effects.&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Combat_(Multi_Player)&amp;diff=1536620</id>
		<title>Combat (Multi Player)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Combat_(Multi_Player)&amp;diff=1536620"/>
		<updated>2021-07-03T20:28:00Z</updated>

		<summary type="html">&lt;p&gt;Auros: /* Damage Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Combat in the multiplayer version happens whenever you &amp;lt;code&amp;gt;search&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;spar&amp;lt;/code&amp;gt; or somehow trigger a fight, such as activating bosses or initiating prime fights.&lt;br /&gt;
&lt;br /&gt;
Below is a rundown of how a turn usually looks:&lt;br /&gt;
    --&amp;lt; FOES &amp;gt;-----------&lt;br /&gt;
    [/         ] 1. Female Husky   [ 80%        804/1000         ]&lt;br /&gt;
    --&amp;lt; ALLIES &amp;gt;---------&lt;br /&gt;
    [\\ TURN //] Player            [ 52%        522/1000   EN 85 ]&lt;br /&gt;
    Active Powers: Flamethrower (0.4), Grenade Toss, Reload, Rest (2.1), Strike&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;code&amp;gt;&amp;lt; FOES &amp;gt;&amp;lt;/code&amp;gt; shows the list of enemies that are still standing, as well as their health in percentage and absolute numbers.&lt;br /&gt;
* Under &amp;lt;code&amp;gt;&amp;lt; ALLIES &amp;gt;&amp;lt;/code&amp;gt; you, other party members and any summons or minions are listed with their respective health and energy.&lt;br /&gt;
* &amp;lt;code&amp;gt;Active Powers&amp;lt;/code&amp;gt; is a list of items and powers you can use when it&#039;s your turn. Any powers with a number in parenthesis is on cooldown.&lt;br /&gt;
&lt;br /&gt;
At any time, you can use the command &amp;lt;code&amp;gt;hp&amp;lt;/code&amp;gt; to see the health of everyone in the room. You can also use the command &amp;lt;code&amp;gt;auto on/off&amp;lt;/code&amp;gt; to turn autocombat on or off. This will make your character use powers according to the AI set via the webpage.&lt;br /&gt;
&lt;br /&gt;
==Mechanics of Combat==&lt;br /&gt;
&lt;br /&gt;
Combat does not work by simply having each participant take a turn. Instead, combat revolves around &amp;lt;code&amp;gt;ATB&amp;lt;/code&amp;gt;. Every 1000 equals one full round of combat. Every power has an &amp;lt;code&amp;gt;ATB&amp;lt;/code&amp;gt; cost to activate, listed as &#039;&#039;&#039;Charge&#039;&#039;&#039;, and a &#039;&#039;&#039;Cooldown&#039;&#039;&#039;, sometimes also referred to as Recharge. Although some powers have 0 or negative charge, they still cause your turn to advance. After you use a power, there is a minimum of 500 ATB before you can act again.&lt;br /&gt;
&lt;br /&gt;
Powers may also apply effects ([[Statuses|check here for a full list of mechanical effects]]), either as Damage over Time (DoT), Buffs or Debuffs.&lt;br /&gt;
&lt;br /&gt;
Once it&#039;s your turn, you will only be able to use any of the listed powers that are not on cooldown. After the use, you&#039;ll receive a large number of lines indicating the effects of your power, as well as all effects caused by powers and DoT from allies and enemies. The combat spam can easily drown any chatter you might try to keep track of, so keep in mind the #last option for most types of chat, such as OOC, Page and any channels.&lt;br /&gt;
&lt;br /&gt;
==Types of Powers==&lt;br /&gt;
In general, there are 3 types of powers:&lt;br /&gt;
&lt;br /&gt;
* Active powers, which you have to use manually. You can use healing or self buffing powers outside of combat. Offensive powers can only be used during combat.&lt;br /&gt;
* Passives, found as either self buffs or enemy debuffs. They don&#039;t &amp;quot;fire&amp;quot; every turn, instead, they fire every 2 or 3 turns.&lt;br /&gt;
* Toggled powers, which you can (de)activate. They reduce your maximum energy while active, but cause its effects at the start of every turn.&lt;br /&gt;
&lt;br /&gt;
==Damage Types==&lt;br /&gt;
There are 3 general damage types. Physical and Energy also have a number of subtypes. Any damage subtype can be resisted by effects of its main, IE: &#039;&#039;EnergyDamageResist&#039;&#039; status will resist all types of energy damage, while &#039;&#039;PositiveDamageResist&#039;&#039; will only resist positive damage. With the exception of Critical damage, all types of damage can be resisted with the &#039;&#039;DamageResist&#039;&#039; effect. Healing is also listed as a type of damage, but it works for recovering health.&lt;br /&gt;
&lt;br /&gt;
* Physical damage&lt;br /&gt;
** Blunt, Pierce and Slash&lt;br /&gt;
* Energy damage&lt;br /&gt;
** Acid, Cold, Electrical, Heat, Negative, Poison, Positive, Psychic, Radiation and Sonic &lt;br /&gt;
* Critical damage - Resisted only by DamageImmunity&lt;br /&gt;
* Healing - Not affected by damage resistances or immunities, but has its own list of effects.&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Combat_(Multi_Player)&amp;diff=1536619</id>
		<title>Combat (Multi Player)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Combat_(Multi_Player)&amp;diff=1536619"/>
		<updated>2021-07-03T20:26:56Z</updated>

		<summary type="html">&lt;p&gt;Auros: Created page with &amp;quot;Combat in the multiplayer version happens whenever you &amp;lt;code&amp;gt;search&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;spar&amp;lt;/code&amp;gt; or somehow trigger a fight, such as activating bosses or initiating prime fights....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Combat in the multiplayer version happens whenever you &amp;lt;code&amp;gt;search&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;spar&amp;lt;/code&amp;gt; or somehow trigger a fight, such as activating bosses or initiating prime fights.&lt;br /&gt;
&lt;br /&gt;
Below is a rundown of how a turn usually looks:&lt;br /&gt;
    --&amp;lt; FOES &amp;gt;-----------&lt;br /&gt;
    [/         ] 1. Female Husky   [ 80%        804/1000         ]&lt;br /&gt;
    --&amp;lt; ALLIES &amp;gt;---------&lt;br /&gt;
    [\\ TURN //] Player            [ 52%        522/1000   EN 85 ]&lt;br /&gt;
    Active Powers: Flamethrower (0.4), Grenade Toss, Reload, Rest (2.1), Strike&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;code&amp;gt;&amp;lt; FOES &amp;gt;&amp;lt;/code&amp;gt; shows the list of enemies that are still standing, as well as their health in percentage and absolute numbers.&lt;br /&gt;
* Under &amp;lt;code&amp;gt;&amp;lt; ALLIES &amp;gt;&amp;lt;/code&amp;gt; you, other party members and any summons or minions are listed with their respective health and energy.&lt;br /&gt;
* &amp;lt;code&amp;gt;Active Powers&amp;lt;/code&amp;gt; is a list of items and powers you can use when it&#039;s your turn. Any powers with a number in parenthesis is on cooldown.&lt;br /&gt;
&lt;br /&gt;
At any time, you can use the command &amp;lt;code&amp;gt;hp&amp;lt;/code&amp;gt; to see the health of everyone in the room. You can also use the command &amp;lt;code&amp;gt;auto on/off&amp;lt;/code&amp;gt; to turn autocombat on or off. This will make your character use powers according to the AI set via the webpage.&lt;br /&gt;
&lt;br /&gt;
==Mechanics of Combat==&lt;br /&gt;
&lt;br /&gt;
Combat does not work by simply having each participant take a turn. Instead, combat revolves around &amp;lt;code&amp;gt;ATB&amp;lt;/code&amp;gt;. Every 1000 equals one full round of combat. Every power has an &amp;lt;code&amp;gt;ATB&amp;lt;/code&amp;gt; cost to activate, listed as &#039;&#039;&#039;Charge&#039;&#039;&#039;, and a &#039;&#039;&#039;Cooldown&#039;&#039;&#039;, sometimes also referred to as Recharge. Although some powers have 0 or negative charge, they still cause your turn to advance. After you use a power, there is a minimum of 500 ATB before you can act again.&lt;br /&gt;
&lt;br /&gt;
Powers may also apply effects ([[Statuses|check here for a full list of mechanical effects]]), either as Damage over Time (DoT), Buffs or Debuffs.&lt;br /&gt;
&lt;br /&gt;
Once it&#039;s your turn, you will only be able to use any of the listed powers that are not on cooldown. After the use, you&#039;ll receive a large number of lines indicating the effects of your power, as well as all effects caused by powers and DoT from allies and enemies. The combat spam can easily drown any chatter you might try to keep track of, so keep in mind the #last option for most types of chat, such as OOC, Page and any channels.&lt;br /&gt;
&lt;br /&gt;
==Types of Powers==&lt;br /&gt;
In general, there are 3 types of powers:&lt;br /&gt;
&lt;br /&gt;
* Active powers, which you have to use manually. You can use healing or self buffing powers outside of combat. Offensive powers can only be used during combat.&lt;br /&gt;
* Passives, found as either self buffs or enemy debuffs. They don&#039;t &amp;quot;fire&amp;quot; every turn, instead, they fire every 2 or 3 turns.&lt;br /&gt;
* Toggled powers, which you can (de)activate. They reduce your maximum energy while active, but cause its effects at the start of every turn.&lt;br /&gt;
&lt;br /&gt;
==Damage Types==&lt;br /&gt;
There are 3 general damage types. Physical and Energy also have a number of subtypes. Any damage subtype can be resisted as if it as the main, IE: &#039;&#039;EnergyDamageResist&#039;&#039; status will resist all types of energy damage, while &#039;&#039;PositiveDamageResist&#039;&#039; will only resist positive damage. With the exception of Critical damage, all types of damage can be resisted with the &#039;&#039;DamageResist&#039;&#039; effect. Healing is also listed as a type of damage, but it works for recovering health.&lt;br /&gt;
&lt;br /&gt;
* Physical damage&lt;br /&gt;
** Blunt, Pierce and Slash&lt;br /&gt;
* Energy damage&lt;br /&gt;
** Acid, Cold, Electrical, Heat, Negative, Poison, Positive, Psychic, Radiation and Sonic &lt;br /&gt;
* Critical damage - Resisted only by DamageImmunity&lt;br /&gt;
* Healing - Not affected by damage resistances or immunities, but has its own list of effects.&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Combat&amp;diff=1536617</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Combat&amp;diff=1536617"/>
		<updated>2021-07-03T18:56:26Z</updated>

		<summary type="html">&lt;p&gt;Auros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Are you looking for:&lt;br /&gt;
* [[Combat (Single Player)]]&lt;br /&gt;
* [[Combat (Multi Player)]]&lt;br /&gt;
* [[Combat_Guide|Multiplayer Combat Guide]]&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Statuses&amp;diff=1536616</id>
		<title>Statuses</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Statuses&amp;diff=1536616"/>
		<updated>2021-07-03T17:21:00Z</updated>

		<summary type="html">&lt;p&gt;Auros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following list is composed of statuses that have mechanical effects. Other statuses, like &#039;&#039;&#039;Bimbo&#039;&#039;&#039; or &#039;&#039;&#039;Sadistic&#039;&#039;&#039;, exist only for roleplay reasons, as they do nothing.&lt;br /&gt;
&lt;br /&gt;
== Statuses ==&lt;br /&gt;
&lt;br /&gt;
This is a page wherein all coded statuses are listed for reference.&lt;br /&gt;
&lt;br /&gt;
Remember that just about every status can be reversed with &#039;Debuff&#039; added to the end. For instance, DamageResistDebuff would cause additional damage to be taken.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;max-width: 1000px;&amp;quot;&lt;br /&gt;
|+ Statuses&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy || Increases accuracy by Magnitude, proportional to the power&#039;s base Accuracy after being compared against Defense. Has diminishing returns, gradually leveling off before reaching 50% along the following equation: 50*(Mag)/(Mag+100).&lt;br /&gt;
|-&lt;br /&gt;
| Aggro || Increases automated NPC hate by Magnitude percentage.&lt;br /&gt;
|-&lt;br /&gt;
| AoEMod || Grants +1 target to all not-NoAoE powers.&lt;br /&gt;
|-&lt;br /&gt;
| AreaBlock || Decreases AOE damage on allies and increases it on you by mag percent. Only works when you are targeted directly with the AOE.&lt;br /&gt;
|-&lt;br /&gt;
| Attack || Increases damage of all powers by magnitude. Cannot increase the damage of a power by more than 1/3rd its normal level.&lt;br /&gt;
|-&lt;br /&gt;
| Cascading || Cascading is a (mag)% damage increase for repeat attacks (does not affect the initial, direct hit). It soft caps by / 2 at 10, 20, 25, and 35. It hardcaps at 40.&lt;br /&gt;
|-&lt;br /&gt;
| Confused || Has magnitude chance of causing AoEs to strike a random friendly target, and increases the final deflection percent (after reduction from combat skills) on AoEs by its magnitude to a maximum final deflection of 50% (unless they rolled a 75%, in which case that is used instead).&lt;br /&gt;
|-&lt;br /&gt;
| Charge || Increases the rate at which powers charge by Magnitude percent. Has diminishing returns, gradually leveling off before reaching 150% along the following equation: 150*(Mag)/(Mag+75). When negative, use 25*(Mag)/(Mag+10) instead.&lt;br /&gt;
|-&lt;br /&gt;
| Cover || Take magnitude percent of damage meant for the target. Resistances still apply. Capped in effectiveness by the attacker&#039;s Concentrated skill level, at 90/80/70% of incoming damage.&lt;br /&gt;
|-&lt;br /&gt;
| CredBonus || Increases credits earned by Magnitude percent.&lt;br /&gt;
|-&lt;br /&gt;
| Critical Damage || Ignores everything except Juggernaut-style DamageResist. Typed EnergyDamageResist and PhysicalDamageResist do not guard against it.&lt;br /&gt;
|-&lt;br /&gt;
| (X)Damage || Causes damage over time. Inflicts magnitude damage of (x) element every round, minimum 1 damage per round.&lt;br /&gt;
|-&lt;br /&gt;
| Stacked(Y)(X)Damage || Causes (x) element damage over time as above, but can stack up to y times, causing more damage if a victim is struck multiple times. Duration is renewed with each stack. Stacks from different players are kept separate.&lt;br /&gt;
|-&lt;br /&gt;
| DamageBuff || Increases damage by Magnitude percent when attacking. Has diminishing returns, gradually leveling off before reaching 100 along the following equation: 100*(Mag+5)/(Mag+100). If negative, it instead follows -33*(Mag)/(Mag+5).&lt;br /&gt;
|-&lt;br /&gt;
| (X)DamageImmunity || Reduces X damage taken by magnitude percent, up to 100% (completely immune). If no specified type, resists all damage. These are a % of damage outright negated after resistances are calculated. So if you were taking 500 damage post resist, and you have 20 DamageImmunity, you will only take 400 damage.&lt;br /&gt;
|-&lt;br /&gt;
| DamageResist || Cause all damage received to be reduced by magnitude, up to a maximum of 40% of all damage resisted.&lt;br /&gt;
|-&lt;br /&gt;
| (X)DamageResist || Causes damage of specified type(FireDamageResist, IceDamageResist, Etc) to be reduced by magnitude, up to a maximum of 40%(X)resisted. Stacks with damageresist for a maximum of 80% damage resisted.&lt;br /&gt;
|-&lt;br /&gt;
| DebuffClear || Destroys negative statuses, magnitude against magnitude. If it can&#039;t destroy, it will weaken. Does not persist, has immediate effect then fades.&lt;br /&gt;
|-&lt;br /&gt;
| DebuffResist || Reduces incoming debuffs(Anything with &#039;debuff&#039; at the end, as well as certain other statuses such as Confused) by Magnitude percent. Has diminishing returns, gradually leveling off before reaching 100% along the following equation: 100*(Mag)/(Mag+100). When negative, use 25*(Mag)/(Mag+25) instead.&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Increases the odds of partially deflecting an attack by Magnitude, directly opposing the attacker&#039;s Accuracy. Has diminishing returns, following the equation listed under Accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| Delay || Resists the magnitude of Delaydebuff point per point. 1 Delay + 1 Delaydebuff = No debuff. 1 Delay + 2 Delaydebuff = 1 Delaydebuff&lt;br /&gt;
|-&lt;br /&gt;
| Delaydebuff || Increases the base 1000 ATB turn delay by +25 atb per point.&lt;br /&gt;
|-&lt;br /&gt;
| EnergyBreak || Causes all powers to cost Magnitude percent less energy. Maximum amount is 50(half off). Negative energy break caps at 25.&lt;br /&gt;
|-&lt;br /&gt;
| EnergyDamageReturn || Returns Magnitude percent of damage taken as energy damage.&lt;br /&gt;
|-&lt;br /&gt;
| EnergyMod || Gives mag energy at the start of each round for duration rounds.&lt;br /&gt;
|-&lt;br /&gt;
| Fertile || Increases chances of successful breeding.&lt;br /&gt;
|-&lt;br /&gt;
| FleeRate || Increases chance to flee by Magnitude percent.&lt;br /&gt;
|-&lt;br /&gt;
| Haste || Deprecated status! Do not use and file a request if you see it as a status anywhere. Currently does the same as Charge, and was phased out.&lt;br /&gt;
|-&lt;br /&gt;
| Healing || Increases healing done by Magnitude percent. Has diminishing returns, gradually leveling off before reaching 100 along the following equation: 100*(Mag+5)/(Mag+100). If negative, it instead follows -33*(Mag)/(Mag+5).&lt;br /&gt;
|-&lt;br /&gt;
| HealEnergyResist || Hampers powers that restore energy by 1 per magnitude, to a minimum of 1.&lt;br /&gt;
|-&lt;br /&gt;
| HealGain || Causes healing effects that are incoming to be increased by magnitude, with soft caps at 25% and 50% more healing, hard cap at 75%.&lt;br /&gt;
|-&lt;br /&gt;
| HealResist || Causes healing effects that are incoming to be diminished by magnitude, to a minimum of 1.&lt;br /&gt;
|-&lt;br /&gt;
| HeatResist || Reduces the effect from a heat environment. If your HeatResist is at or above the environments heat effect, then you receive no penalty.&lt;br /&gt;
|-&lt;br /&gt;
| HornyAsHell || Does nothing, but looks cool.&lt;br /&gt;
|-&lt;br /&gt;
| HPBuffer || Prevents standard damage in combat. Each point of magnitude is a kind of temporary hit point. Does not work in talk script  damage. Normal and repeatattacks only hit your largest HPbuffer and any damage over your largest buffer destroys the buffer, dealing the remaining damage to you as normal. The combat skills Damage, Accuracy and Penetration can allow you to pierce HPbuffer up to a maximum of 70%.&lt;br /&gt;
|-&lt;br /&gt;
| InHeat || Causes the player to appear to be in heat, whether or not they actually are fertile.&lt;br /&gt;
|-&lt;br /&gt;
| InstantCooldown || Causes the power with the longest remaining cooldown to lose cooldown in a ratio of 1 mag per 1000 atb. Mag is expended in this, has effect once and goes away. Includes non-mastered powers.&lt;br /&gt;
|-&lt;br /&gt;
| InstantCooldownDebuff || Causes the power with the longest remaining cooldown to gain cooldown in a ratio of 1 mag per 1000 atb. Mag is expended in this, has effect once and goes away.&lt;br /&gt;
|-&lt;br /&gt;
| Knockdown || Reduces your ATB(delaying when you can next take an action) by 100 per magnitude, directly resisted with KnockdownResist.&lt;br /&gt;
|-&lt;br /&gt;
| KnockdownResist || Lowers the magnitude of Knockdown by its own magnitude.&lt;br /&gt;
|-&lt;br /&gt;
| MaxHP || Increases maximum health by magnitude percent. Has diminishing returns, gradually leveling off before reaching 50% along the following equation: 50*(Mag)/(Mag+25). When negative, use 25*(Mag)/(Mag+10) instead.&lt;br /&gt;
|-&lt;br /&gt;
| Meek || Decreases overall automated NPC hate by Magnitude percentage (opposed to increasing per event hate)&lt;br /&gt;
|-&lt;br /&gt;
| Menace || Increases overall automated NPC hate by Magnitude percentage (opposed to increasing per event hate)&lt;br /&gt;
|-&lt;br /&gt;
| (X)Penetration || Causes all attacks to penetrate X type of damage resistance. 10 points of status is the same as one point of Penetration combat skill. Soft caps are at 40, 60 and 80. If no damage type is specified, will apply to all damage types. Penetration status will work on energy/physical/critical damage (and dots) where any other damage types (poison, skunk, etc) will need a specific penetration eg: PoisonPenetration&lt;br /&gt;
|-&lt;br /&gt;
| (Aggro Note) || At time of hate gain, Aggro will increase/reduce the amount given. Once given, this hate is permanent. Menace applies to the total accrued when aggro is checked, but its effect fades entirely when the status goes away.&lt;br /&gt;
|-&lt;br /&gt;
| Overkill || Each mag functions as 1/10th a point in the Overkill combat skill, and stacks with it.&lt;br /&gt;
|-&lt;br /&gt;
| PhysicalDamageReturn || Returns Magnitude percent of all damage taken(Does not work on damage over time, does work on repeating attacks) as physical damage.&lt;br /&gt;
|-&lt;br /&gt;
| PowerArmor || Having this status means you can use the power Activated Armor, which increases health by 10%, accuracy and status resists by 5% and consumes 1 chemical and 1 energy salvage per combat round, or less, with a higher armor skill.&lt;br /&gt;
|-&lt;br /&gt;
| PowerAmp(damage type) || It modifies damage of that type by 100% + ((mag)/20+(mag)) * 25) If the mag is negative, it will take away that amount from 100 instead of adding to it.&lt;br /&gt;
|-&lt;br /&gt;
| Recharge || Increases the speed at which all powers recharge by Magnitude percent. Soft caps at 50, 100, 150, etc, doubling the amount needed to gain one effective point per soft cap and hard caps at 200 effective value.&lt;br /&gt;
|-&lt;br /&gt;
| Regen || Regenerate health every 200 ATB based on the formula: Mag/(Mag + 10 - RegenSkill) * ((15 + RegenSkill)/100) * MaxHP/5. (Multiply end result by 5 for health regenerated per round.) Obeys HealResist and Healing at 1/5th value each tick.&lt;br /&gt;
|-&lt;br /&gt;
| RepeatAttack || Causes the attack to repeat itself Magnitude times over Duration span of time. The secondary attacks deal half damage, calculated after applying resistance. Note: No statuses are refreshed by repeats.&lt;br /&gt;
|-&lt;br /&gt;
| Rut || Adjusts the player Rut level by the magnitude.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage || Increases or Decreases your odds of salvaging all types of salvage.&lt;br /&gt;
|-&lt;br /&gt;
| (X)Salvage || Increases or Decreases your odds of salvaging (X) type salvage.&lt;br /&gt;
|-&lt;br /&gt;
| Scout || Each point of Scout make random fights less likely, but improve the effectiveness of the search command.&lt;br /&gt;
|-&lt;br /&gt;
| Size || Increases or Decreases your bodysize by the magnitude. Max size is 60, minimum of 1.&lt;br /&gt;
|-&lt;br /&gt;
| StatusBoost || Increases magnitude of active power statuses by magnitude percent. Has diminishing returns, gradually leveling off before reaching 35% along the following equation: 35*(Mag)/(Mag+10) for positive values, or approaching -25 at 25*(Mag)/(Mag+10) for negative values or debuffed. Does not work in instantcooldown or itself. Will not work on Passives or Toggles are not effected. Does effect negative aspects of a friendly power and positive aspects of a hostile power (E.g. Howl)&lt;br /&gt;
|-&lt;br /&gt;
| Subtelty || Decreases automated NPC hate by Magnitude percentage.&lt;br /&gt;
|-&lt;br /&gt;
| Taunt || Causes the victim to target the caster while active. Latest taunt overrides all others.&lt;br /&gt;
|-&lt;br /&gt;
| Technical || Every point gives +0.5% damage and +0.25% status mag for equipped items.&lt;br /&gt;
|-&lt;br /&gt;
| Vampiric || Causes all attacks to cause a regenerative effect of MAG % of damage dealt. works in conjunction with the combat skill and item/power property of the same name. All combined sources of Vampiric are soft capped at 25 and effective 50 mag, with a hard cap at effective 75 mag, meaning over 25 divide by 2, over 50, divide by 4, and no attack can give more than 75% of hp back from damage.&lt;br /&gt;
|-&lt;br /&gt;
| WaterAdaption || Provides resistance to the penalties from Aquatic areas. If your WaterAdaption is lower than an area&#039;s AQ rating on +haz, you will suffer severe penalties.&lt;br /&gt;
|-&lt;br /&gt;
| Wound || Each Mag of wound reduces Max HP, and goes away over time (1 per minute), faster if you are in a triage/healing area.&lt;br /&gt;
|-&lt;br /&gt;
| XPBonus || Increases xp gained by Magnitude percent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Binary Statuses ==&lt;br /&gt;
&lt;br /&gt;
Certain statuses may also create an additional Binary status on its target. This extra status has a flat effect unaffected by magnitude enhancers, debuffClear, rankmods, etc. If a Binary status has an Inverse counterpart, then both effects will be suppressed for so long as both statuses remain on the target. Binary statuses have a fixed duration based on the duration of the source status: Under 3: 0 rounds 3-4.9: 1 round  5-9.9: 2 rounds. 10-19.9: 3 rounds 20+: 4 rounds&lt;br /&gt;
Lingering Kindness/Enduring Malice (as relevant) increases this by +0.5 rounds per point.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;max-width: 800px;&amp;quot;&lt;br /&gt;
|+ Binary Statuses&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| LockedOn || Accuracy || Gives a 20% chance of ignoring all dodge (0% deflection) for every target of every hostile effect.&lt;br /&gt;
|-&lt;br /&gt;
| Shaken || AccuracyDebuff || Gives a 20% chance of completely missing (100% deflection) for every target of every hostile effect.&lt;br /&gt;
|-&lt;br /&gt;
| Fierce || Attack || +10% outgoing damage.&lt;br /&gt;
|-&lt;br /&gt;
| Cowaradly || AttackDebuff || -10% outgoing damage.&lt;br /&gt;
|-&lt;br /&gt;
| Energetic || Charge ||  Increases the amount of power charge gained per tick by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| Lethargic || ChargeDebuff ||  Decreases the amount of power charge gained per tick by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| Smashing || DamageBuff || +10% to the base damage of all powers.&lt;br /&gt;
|-&lt;br /&gt;
| Impotent || DamageBuffDebuff || -10% to the base damage of all powers.&lt;br /&gt;
|-&lt;br /&gt;
| Impactful || Statusboost ||  Allows you to fire complimentary statuses even without the proper combat skill. Those with the proper combat skill will be protected from the debuff.&lt;br /&gt;
|-&lt;br /&gt;
| Diminished || StatusboostDebuff ||  Binary statuses inflicted by the affected are reduced in duration.&lt;br /&gt;
|-&lt;br /&gt;
| Evasive || Defense ||  -20% chance of being hit, canceled out if the attacker has LockedOn.&lt;br /&gt;
|-&lt;br /&gt;
| Exposed || DefenseDebuff ||  +20% chance of being hit, 50% if the attacker has LockedOn.&lt;br /&gt;
|-&lt;br /&gt;
| Bulked || MaxHP ||  Reduced hpbuffer penetration on hit.&lt;br /&gt;
|-&lt;br /&gt;
| Hollow || MaxHPDebuff ||  Increased hpbuffer penetration on hit.&lt;br /&gt;
|-&lt;br /&gt;
| Manic || Recharge || Gives 30 charge points towards cooling powers per 100 tick.&lt;br /&gt;
|-&lt;br /&gt;
| Depressed || RechargeDebuff || Takes 30 charge points towards cooling powers per 100 tick.&lt;br /&gt;
|-&lt;br /&gt;
| Growing || Regen || 25% Bonus to regeneration, 50% if Healthy is present.&lt;br /&gt;
|-&lt;br /&gt;
| Wilting || RegenDebuff || 20% decrease to regeneration, -34% if Sick is present.&lt;br /&gt;
|-&lt;br /&gt;
| Healthy || Healgain || 25% Bonus to healing, 50% if Growing is present.&lt;br /&gt;
|-&lt;br /&gt;
| Sick || HealgainDebuff || 20% decrease to healing, -34% if Wilting is present.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]] [[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Combat_status&amp;diff=1536615</id>
		<title>Combat status</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Combat_status&amp;diff=1536615"/>
		<updated>2021-07-03T17:15:44Z</updated>

		<summary type="html">&lt;p&gt;Auros: Redirected page to Statuses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Statuses]]&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=List_of_statuses&amp;diff=1536614</id>
		<title>List of statuses</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=List_of_statuses&amp;diff=1536614"/>
		<updated>2021-07-03T17:15:29Z</updated>

		<summary type="html">&lt;p&gt;Auros: Redirected page to Statuses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Statuses]]&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Status_list&amp;diff=1536613</id>
		<title>Status list</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Status_list&amp;diff=1536613"/>
		<updated>2021-07-03T17:15:20Z</updated>

		<summary type="html">&lt;p&gt;Auros: Redirected page to Statuses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Statuses]]&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Eureka&amp;diff=1533578</id>
		<title>Eureka</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Eureka&amp;diff=1533578"/>
		<updated>2021-06-25T00:36:15Z</updated>

		<summary type="html">&lt;p&gt;Auros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The latest city to be added to the game grid.  Note the brand-new &amp;quot;Social Actions&amp;quot; functions, called up by the &amp;lt;code&amp;gt;social&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
Visit here by talking to the Eureka Pilot, located in Zephyr Lobby beside his coworker Mike.&lt;br /&gt;
&lt;br /&gt;
See [[Eureka Jobs]] for the social actions you can find there.&lt;br /&gt;
[[category:Locations]]&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Eureka_Jobs&amp;diff=1532550</id>
		<title>Eureka Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Eureka_Jobs&amp;diff=1532550"/>
		<updated>2021-06-18T23:55:05Z</updated>

		<summary type="html">&lt;p&gt;Auros: Fixed Town Hall&amp;#039;s job columns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note that in order to see the job, you have to have at least one point in the relevant skill, e.g. you need an Economics skill of at least 1 to do the &amp;quot;Sell Trinkets&amp;quot; job.&lt;br /&gt;
&lt;br /&gt;
== Main Table ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;town h&lt;br /&gt;
! Location !! Skill !! Job Type !! Min. Level !! Job Name !! Patrol Points !! Target Value !! Special Note&lt;br /&gt;
|-&lt;br /&gt;
| Temporary School || Comprehension || Teacher || 0 || Study || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Temporary School || Comprehension || Teacher || 1 || Basic Lessons || 10 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Temporary School || Comprehension || Teacher || 2 || Advanced Lessons || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Temporary School || Comprehension || Teacher || 3 || Doctorate || 10 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Temporary School || History || Librarian || 0 || Sort Out The Books || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Temporary School || History || Librarian || 1 || Scan The Books || 10 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Temporary School || History || Librarian || 2 || Restore Rare Books || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Temporary School || History || Librarian || 3 || That Book Belongs to a Library! || 10 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Temporary School || Research || Scientist || 0 || Compile Journals || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Temporary School || Research and Medicine || Scientist || 1 || Basic Data Collection || 10 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Temporary School || Research and Xeno || Scientist || 2 || Infections Research || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Temporary School || Research and Medicine || Scientist || 2 || Medical Research || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Temporary School || Research and Computer || Scientist || 2 || Nanite Research || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Temporary School || Research || Scientist || 3 || Research New Alloys || 10 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Temporary School || Research and Computer || Scientist || 3 || Study the Local Bubble || 10 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Back Alley || Underworld || Street Lord || 0 || Claim The Streets || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Back Alley || Underworld || Street Lord || 1 || Lead The Gang || 10 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Back Alley || Underworld || Street Lord || 2 || Working the System || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Back Alley || Underworld || Street Lord || 3 || Expand your Influence || 15 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Back Alley || Intimidation || Loan Shark || 0 || Gather Profiles || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Back Alley || Intimidation || Loan Shark || 1 || Lend Loan || 10 || 8 || Allows you to then Collect a Loan&lt;br /&gt;
|-&lt;br /&gt;
| Back Alley || Intimidation || Loan Shark || 1 || Collect Loan || 10 || 8 || You must first Lend a Loan&lt;br /&gt;
|-&lt;br /&gt;
| Back Alley || Underworld || Thief || 0 || Steal Food || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Back Alley || Underworld || Thief || 1 || Pickpocket || 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Back Alley || Underworld || Thief || 2 || Burglary || 15 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Bath House || Sexual || Masseuse || 0 || The Art of Massage || 5 || 2&lt;br /&gt;
|-&lt;br /&gt;
| The Farm || None || Farmer || 0 || Prepare the Fields || 10 || 4 || All players roll 2d10 vs target number &lt;br /&gt;
|-&lt;br /&gt;
| The Farm || None || Farmer || 1 || Harvest || 10 || 2 || All players roll 3d10 vs target number&lt;br /&gt;
|-&lt;br /&gt;
| The Farm || None || Farmer || 2 || Nano Fertilizing || 10 || 2 || All players roll 2d10 vs target number&lt;br /&gt;
|-&lt;br /&gt;
| The Cow Barn || Breast size || Cow Girl || 0 || Produce Average Milk || 10 || 6 || A bonus for having multiple breasts and for being a cow maiden.&lt;br /&gt;
|-&lt;br /&gt;
| The Cow Barn || Breast size || Cow Girl || 1 || Produce Good Milk || 10 || 7 || A bonus for having multiple breasts and for being a cow maiden.&lt;br /&gt;
|-&lt;br /&gt;
| The Cow Barn || Breast size || Cow Girl || 2 || Produce Quality Milk || 10 || 8 || A bonus for having multiple breasts and for being a cow maiden.&lt;br /&gt;
|-&lt;br /&gt;
| The Cow Barn || Breast size || Cow Girl || 2 || Produce Chock Milk || 10 || 8 || Requires an upgraded [[Chock Milk]] power. A bonus for having multiple breasts and for being a cow maiden.&lt;br /&gt;
|-&lt;br /&gt;
| Police Station || Management || Guard || 0 || Street Surveillance || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Police Station || Management || Guard || 1 || Fight The Crime || 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Police Station || Management &amp;amp; Underworld || Guard || 2 || Covert Operation || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Scrapyard &amp;amp; Military Workshop || Computer || Roboticist || 0 || Salvage Parts || 5 || 6 || Chance to find salvage. Also found in Military Workshop.&lt;br /&gt;
|-&lt;br /&gt;
| Scrapyard &amp;amp; Military Workshop || Computer || Roboticist || 1 || Assemble Basic Circuits || 10 || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Scrapyard &amp;amp; Military Workshop || Computer || Roboticist || 2 || Assemble Basic Circuits || 10 || 10 &lt;br /&gt;
|-&lt;br /&gt;
| Scrapyard &amp;amp; Military Workshop || Computer || Roboticist || 3 || Assemble Drone || 20 || 12 || Allows you to &#039;Program Security Drone or Program Repair Drone&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Scrapyard &amp;amp; Military Workshop || Computer || Roboticist || 3 || Program Security Drone || 10 || 12 || Requires &#039;Assemble Drone&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Scrapyard &amp;amp; Military Workshop || Computer || Roboticist || 3 || Program Repair Drone || 10 || 12 || Requires &#039;Assemble Drone&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Scrapyard &amp;amp; Military Workshop || Research || Inventor || 0 || I have an idea! || 5 || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
| Town Hall || Bureaucrat ||  Filing || 0 || Management || 2 || 5 || None || Mild || Bureaucracy by 0.10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Town Hall || Bureaucrat ||  Implement New Laws  ||  1 || Management || 4 || 5 || Wealth of 20.00 || Mild || Bureaucracy by 0.10, Order by 0.05, Wealth by -0.10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Town Hall || Bureaucrat ||  Update Old Laws  || 1 ||   Management || 6 || 5 || Wealth of 20.00 || Mild || Bureaucracy by 0.30, Order by 0.20, Wealth by -0.30 ||&lt;br /&gt;
|-&lt;br /&gt;
| Town Hall || Design || Architect || 0 || Study with Another Designer || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Town Hall || Comprehension || Banker || 0 || Basic Accounting || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Town Hall || Management || Lawyer || 0 || Depositions || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Town Hall || Management || Lawyer || 1 || Pleadings || 10 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Town Hall || Management || Lawyer || 2 || Case Management || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Town Hall || Management || Lawyer || 3 || Settlement Negotiations || 10 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Town Hall || Intimidation || Bodyguard || 0 || Train your Body || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Grocery Store || Economics || Shopkeeper || 0 || Sell Trinkets || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Grocery Store || Economics || Shopkeeper || 0 || Set up the Shop || 10 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Mines || Strength || Miner || 0 || Sift out Minerals || 6 || 5 || Chance to find salvage&lt;br /&gt;
|-&lt;br /&gt;
| Mines || Strength || Miner || 1 || Mining || 10 || 8 || Chance to find salvage&lt;br /&gt;
|-&lt;br /&gt;
| Mines || Strength || Miner || 2 || Freelancer Mining || 10 || 10 || Chance to find salvage&lt;br /&gt;
|-&lt;br /&gt;
| Mines || Strength || Miner || 3 || Deep Mining || 20 || 12 || Chance to find salvage&lt;br /&gt;
|-&lt;br /&gt;
| Military Cantina || Strength || Soldier || 0 || Volunteer Border Patrol || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Military Cantina || Strength || Soldier || 1 || Basic Training || 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Military Cantina || Strength+Markmanship-4 || Soldier || 2 || Patrolling || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Military Cantina || Strength || Soldier || 3 || Thugs Hunting || 20 || 12&lt;br /&gt;
|-&lt;br /&gt;
| The Factory Entrance || Installation || Engineer || 0 || Running Checks || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| The Factory Entrance || Installation || Engineer || 1 || Supply Monitoring || 8 || 10&lt;br /&gt;
|-&lt;br /&gt;
| The Factory Entrance || Installation || Engineer || 2 || Design Assembly Line || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Power Plant || Installation || Worker || 0 || Free Maintenance || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Power Plant || Installation || Worker || 1 || Regular Maintenance || 10 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Power Plant || Installation || Worker || 2 || Running Test Procedures || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Landing Spot || Economics || Trader || 0 || Basic Trade - Food || 6 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Landing Spot || Economics || Trader || 0 || Basic Trade - Goodies || 6 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Landing Spot || Economics || Trader || 1 || Average Trade - Food || 8 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Landing Spot || Economics || Trader || 1 || Average Trade - Goodies || 8 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Landing Spot || Economics || Trader || 2 || Advanced Trade - Food || 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Landing Spot || Economics || Trader || 2 || Advanced Trade - Goodies || 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Landing Spot || Design || Artisan || 0 || Trinket Hawking || 6 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Clinic || Medicine || Psychologist || 0 || First Treatment to Ferals || 6 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Clinic || Medicine || Psychologist || 1 || Study New Infection Strains || 8 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Clinic || Medicine || Psychologist || 2 || Resolve Nanite Infection Related Conflicts || 10 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Clinic || Medicine || Psychologist || 3 || Resolve Nanite Infection Related Conflicts || 12 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Clinic || Medicine || Doctor || 0 || Healthcare Volunteer || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Clinic || Medicine || Doctor || 1 || Medical Round || 8 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Clinic || Medicine || Doctor || 2 || Diagnosis Doctor || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Clinic || Medicine || Doctor || 3 || ER || 12 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Military Compound || Security || Security Officer || 3 || Pound the Pavement || 6 || 5&lt;br /&gt;
|-&lt;br /&gt;
| City&#039;s Eastern Gate || Survival || Hunter || 0 || Collect Fruits || 6 || 10&lt;br /&gt;
|-&lt;br /&gt;
| City&#039;s Eastern Gate || Survival || Hunter || 1 || Hunt Small Prey || 8 || 10&lt;br /&gt;
|-&lt;br /&gt;
| City&#039;s Eastern Gate || Survival || Hunter || 2 || Hunt Large Prey || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Internet Coffee || Computer || Technician || 0 || Basic Computer Lessons || 6 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Internet Coffee || Empathy || Bartender || 0 || Dishwashing || 6 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Internet Coffee || Legends || Storyteller || 0 || Listen to the People || 6 || 5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Crafting&amp;diff=1532538</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Crafting&amp;diff=1532538"/>
		<updated>2021-06-18T02:47:16Z</updated>

		<summary type="html">&lt;p&gt;Auros: Fixed a few typos, added info on stacking statuses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Crafting is the main mechanism through which players acquire combat-ready equipment. It also offers a variety of roleplay item options with no effect on combat but mutagenic or cosmetic properties. This system is central to the flexible survival experience as a result&lt;br /&gt;
&lt;br /&gt;
== Crafting knowledge ==&lt;br /&gt;
Crafting knowledge is separate in 3 categories: &lt;br /&gt;
* [[crafting skill]] - How high is your skill at using the five different types of salvage for crafting;&lt;br /&gt;
* [[recipe|recipes]] - Think of these as the blueprints for the base items, and;&lt;br /&gt;
* [[Craftmod|modifiers]] - Things you can add to give more bang to the items.&lt;br /&gt;
&lt;br /&gt;
To craft an item, you need to know its [[recipe]], as well as the appropriate skill to perform this recipe. Crafting skill doesn&#039;t affect the final quality of the recipe, nor success chance. You either can craft or you can&#039;t&lt;br /&gt;
&lt;br /&gt;
Each modifier increases the crafting cost of an item, as well as its potency, in the way described by the modifier, adding an upper limit to the power of items a player can craft. &lt;br /&gt;
For example, adding [[extra lethal]] to a [[light melee]] will make a light melee, with all its usual properties, but dealing 30% more damage! However it would require 7 skill in [[crafting skill#mechanical]] instead of 1, as well as cost double the [[Freecred]] and double the [[Experience]] to make.&lt;br /&gt;
&lt;br /&gt;
A player with the maximum &amp;quot;natural&amp;quot; crafting skill of 70 can usually add 4 modifiers to an item, a [[Top Tier Crafts|top-tier crafter]] can reach 80 crafting skill and sometimes add up to 5, and there are ways to reach up to 7 modifiers of your choice on some very specific items. All items can usually support 6 modifiers of any kind using [[dropmods]]. Items with up to 8 modifiers can drop from [[Mysterious Glowing Key]], but two of them will be among a list of non-combat modifiers, such as [[height gaining]] or [[nutty]], for example.&lt;br /&gt;
&lt;br /&gt;
== Crafting process ==&lt;br /&gt;
To craft an item from the game, the following command is used:&lt;br /&gt;
  make recipe[=craftmod1[,craftmod2[,craftmod3[,craftmod4[,craftmod5[,craftmod6[,craftmod7[,craftmod8]]]]]]]]&lt;br /&gt;
To test craft an item, outputting the cost of such a craft and whether or not you know how to, and have the skills to make it, the following command is used:&lt;br /&gt;
  test recipe[=craftmod1[,craftmod2[,craftmod3[,craftmod4[,craftmod5[,craftmod6[,craftmod7[,craftmod8]]]]]]]]&lt;br /&gt;
To check which [[public crafter]] can make a given item, simply add &amp;lt;code&amp;gt;#maker&amp;lt;/code&amp;gt; at the end of the test command:&lt;br /&gt;
  test recipe[=craftmod1[,craftmod2[,craftmod3[,craftmod4[,craftmod5[,craftmod6[,craftmod7[,craftmod8]]]]]]]] #maker&lt;br /&gt;
&lt;br /&gt;
Examples of valid commands:&lt;br /&gt;
  make [[light melee]]&lt;br /&gt;
  make [[grenade]]=[[extra lethal]],[[basic spread]]&lt;br /&gt;
  test [[jelly bean]]=[[bimbolicious]]&lt;br /&gt;
  test [[coffee hypo]]=[[heavy]],[[unpredictable]],[[overwhelming]] #maker&lt;br /&gt;
&lt;br /&gt;
Crafting an item is done by inputting the previous &#039;make&#039; command, in which the user describes the [[recipe|base recipe]] to craft, as well as some starting [[modifiers]] or &amp;quot;mods&amp;quot; with which the item should start. The system then calculates the resources needed to craft such an item. Those resources include:&lt;br /&gt;
* [[Salvage]]: The main crafting resource, ALL items need some form of salvage to craft&lt;br /&gt;
* [[Nanites]]: The secondary crafting resource, all recipes require some, but very often in small quantities&lt;br /&gt;
* [[Freecred]]: The tertiary crafting resource, it&#039;s easy to come by, but very often required, in sometimes very high quantities&lt;br /&gt;
* [[Experience]]: Some items will require you to spend experience to craft, although this is a rare occurrence&lt;br /&gt;
* Rare items: Some premium recipes require special items acquired in an exotic shop ([[mako|elite shop]] and [[Reward_token|token shop]]) or through minigames ([[Fishing]] and [[Racing]])&lt;br /&gt;
&lt;br /&gt;
After confirmation, you will be prompted to rename and reskin the item to fit your own character fantasy. sending &amp;quot; &amp;quot; will leave the default one for the base recipe&lt;br /&gt;
&lt;br /&gt;
== Aftermarket modifications (craftmods and nanite workbench) ==&lt;br /&gt;
&lt;br /&gt;
Sometimes, one isn&#039;t capable of crafting a full 4 or 5-slotted item in one go, either because they lack the resources or skills to do so, or because they changed their mind after crafting the base item. It is possible to remove or add modifiers to an already existing item.&lt;br /&gt;
&lt;br /&gt;
=== Craftmods ===&lt;br /&gt;
&lt;br /&gt;
It is possible for a player to directly craft a modifier, without adding it to any item, the resulting product is called a &amp;quot;craftmod&amp;quot;. When used from the inventory, a craftmod while ask on which item you want to append it, making you pay the difference in cost between the item you currently have and the item resulting from adding the current modifier. Adding a craftmod requires that the person making the craftmod or the user of the craftmod (whichever has the highest skill) is otherwise capable of making the item from scratch.&lt;br /&gt;
&lt;br /&gt;
A craftmod has a tier. You can make a craftmod of any tier, regardless of your crafting level. You may only append a craftmod on an item having strictly less modifiers already present than the tier. As for example, you can append a tier 3 craftmod to an item with 1 or 2 modifiers already present, but you cannot add this same craftmod to an item already having 3 modifiers on it, you would need a tier 4 craftmod for that.&lt;br /&gt;
&lt;br /&gt;
Crafting a craftmod costs 10^tier freecred. Those freecred are effectively lost as a price to pay for the convenience of finishing an item later. (example: a tier 3 craftmod costs 10^3=1000 freecred to make)&lt;br /&gt;
&lt;br /&gt;
The following command is used to make a craftmod:&lt;br /&gt;
  craftmod modifier=tier&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
  make light melee=extra lethal&lt;br /&gt;
  (Costs 10 common mechanical, 5 common energy, 200 freecreds and 220ng of nanites to make the full item)&lt;br /&gt;
  make light melee&lt;br /&gt;
  (Costs 10 common mechanical, 100 creds and 10ng of nanites to make the base item without modifier)&lt;br /&gt;
  craftmod extra lethal=1&lt;br /&gt;
  (Costs 10^1 = 10 freecred to make the craftmod)&lt;br /&gt;
  use #&lt;br /&gt;
  (Costs 5 common energy, 100 freecred, and 210ng of nanites to pay the difference. There is no refund for the 10 freecred &amp;quot;crafting cost&amp;quot; of the craftmod itself)&lt;br /&gt;
&lt;br /&gt;
=== Nanite workshop ===&lt;br /&gt;
In addition to offering a 5% discount for crafting in a room containing a nanite workshop, you also gain access to the following command:&lt;br /&gt;
  craft modifier strip&lt;br /&gt;
Typing &amp;lt;code&amp;gt;craft modifier strip&amp;lt;/code&amp;gt; in a room with a nanite workshop, such as &amp;lt;code&amp;gt;[Zephyr Inc]: Nanite Workshop&amp;lt;/code&amp;gt;, which can be found by typing the command &amp;lt;code&amp;gt;rtrace [Zephyr Inc]: Nanite Workshop&amp;lt;/code&amp;gt;, will open a program guiding you through the process of &#039;&#039;&#039;removing&#039;&#039;&#039; a modifier from an existing item. &#039;&#039;&#039;Doing so does not offer any refund&#039;&#039;&#039;, be careful&lt;br /&gt;
&lt;br /&gt;
== (advanced) 5-slotting, 6-slotting, 7-slotting ==&lt;br /&gt;
=== Dropmods ===&lt;br /&gt;
Using the knowledge above, you should be capable to 4-slot any item in the game, you might even be able to 5-slot some other item. But to reach up to 7 slots, you will need to use [[dropmod]]. Dropmod are very similar to craftmod, except they aren&#039;t crafted but dropped from various systems in the games and have &amp;quot;crafting skills&amp;quot; above what players can reach, up to twice the maximum value. Those systems include: the +reward command, [[Mysterious Glowing Key]], or [[Small Craftmod Key]] and [[Craftmod Key]] from the [[Reward_token|token shop]]&lt;br /&gt;
&lt;br /&gt;
Dropmods can be appended to any item, as long as their intrinsic skill is high enough for the resulting item, instead of the 8 tiers from normal craftmod, their tier can be 1, 2 or 3. You can check the crafting skill the dropmod has by inspecting it with &amp;lt;code&amp;gt;i #number in your inventory&amp;lt;/code&amp;gt;, like this: &amp;lt;code&amp;gt;i 14&amp;lt;/code&amp;gt;. Each tier with has a higher crafting skill ceiling than the previous, making T1 dropmod ideal for 5-slotting, T2 dropmod ideal for 6-slotting and finally the exceptionally rare and elusive T3 dropmod for 7-slotting. Since only T1, and T2 can be farmed efficiently and reliably, 7-slotting is usually not discussed by minmaxers in-game, unless the purpose is to 7-slot something using up to T2 dropmods only (which is possible if one chooses specifically &amp;quot;simple&amp;quot; modifiers, like [[jumbo pack]] as for example, but rarely more beneficial than using the best 6 modifiers on an item the game can offer)&lt;br /&gt;
&lt;br /&gt;
Additionally, an item having a T2 dropmod will have all their stats increased by 5%, an item with a T3 dropmod will have all their stats increased by an additional 10%. These bonuses stack.&lt;br /&gt;
&lt;br /&gt;
=== Dropmod trade ===&lt;br /&gt;
Since most sources of dropmod are randomized, it&#039;s possible to trade a dropmod for another one of the same tier. This requires buying and using a [[Craftmod trade]] or [[Craftmod selective trade]] from the [[Reward_token|token shop]]. Alternatively, they can be traded with other players directly, using the &amp;lt;code&amp;gt;Auction&amp;lt;/code&amp;gt; channel&lt;br /&gt;
&lt;br /&gt;
=== Dropmod upgrade ===&lt;br /&gt;
The effective crafting skill of a dropmod being randomized, it&#039;s possible to have a T2 dropmod incapable of 6-slotting an item. In this case, it&#039;s possible to upgrade them using [[Craftmod Upgrade]] from the [[Reward_token|token shop]], when that happens, I usually recommend to try adding the dropmod, and if it fails, apply one craftmod upgrade to it and try again, until the game lets you do so&lt;br /&gt;
&lt;br /&gt;
==A note on statuses==&lt;br /&gt;
If you create two passive items that provide the same status effect, only the highest of them will be applied. Passive statuses do not stack. For instance, you can create two different Light Energy Armor and equip both at the same time, but you will only receive the EnergyDamageResist from the highest source.&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=New_Newbie_Guide&amp;diff=1504749</id>
		<title>New Newbie Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=New_Newbie_Guide&amp;diff=1504749"/>
		<updated>2021-03-11T00:57:18Z</updated>

		<summary type="html">&lt;p&gt;Auros: /* This sounds fun! I want to get infected! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This guide is still a Work In Progress. If you can edit the wiki, feel free to make this guide better!&#039;&#039;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think this guide is too long? Wanting something a bit more compact? Check out the [[Quick Newbie FAQ|Newbie FAQ!]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t know how MU*s work? Have no idea what to do? Too shy to ask around the channels? Then this guide is FOR YOU! Yes, YOU! Absolute newcomer!&lt;br /&gt;
&lt;br /&gt;
First off, whenever you see &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;text like this&amp;lt;/code&amp;gt;, it means it&#039;s a &#039;&#039;&#039;game command&#039;&#039;&#039;, something you&#039;re supposed to type and send to the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Of extreme, absolute, total and ball busting importance: READ! This cannot be emphasized enough, but you REALLY, REALLY need to READ and PAY ATTENTION to things!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And remember, this is a multiplayer game focused on &#039;&#039;&#039;COOPERATION&#039;&#039;&#039;. This means that most of the community there is willing to interact with you in a positive way. No need to be shy!&lt;br /&gt;
&lt;br /&gt;
=MU* client?=&lt;br /&gt;
Other than using the [http://flexiblesurvival.com/telnet Direct Control] link on the web, you can also connect to the game via a MU client. Two of the lighter ones are BeipMU and PotatoMU, as, even on Windows, they require no installation to run. You can check other [[MU* Clients|clients to use on this other page]].&lt;br /&gt;
&lt;br /&gt;
In any MU client, connecting to the game world is easy. Most will ask you to add a world. The address is flexiblesurvival.com, the port is 2000. Once you click to connect, you&#039;ll be greeted with the login screen.&lt;br /&gt;
&lt;br /&gt;
=Making your character=&lt;br /&gt;
The first thing the page will ask you for is to select a faction. It will affect your starting location and some NPC (Non-Player Character) interactions. Don&#039;t worry, you won&#039;t lose anything by choosing one faction over another. In the end, it acts mostly as choosing your starting point and who got your character up and running, so to speak.&lt;br /&gt;
&lt;br /&gt;
==PREPACKAGE==&lt;br /&gt;
While the other starting perks are pretty self explanatory, prepackage deserves extra attention. Once you finish your character and log into the game (direct control), you will have to use the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;prepackage&amp;lt;/code&amp;gt; command. You can use it at any time after you created your character.&lt;br /&gt;
&lt;br /&gt;
==FLAWS==&lt;br /&gt;
For your first character, you may want to skip this completely, save for these:&lt;br /&gt;
Adapted Metabolism – Better healing effects&lt;br /&gt;
Adaptative Immunities – Resistance to debuffs (bad statuses)&lt;br /&gt;
Nanite Fueled – Increases your damage&lt;br /&gt;
Nanite Reinforced – Increased defense&lt;br /&gt;
These flaws will actually help you out, giving you combat advantages! The downside is that every combat turn you will use Builder Nanites to keep these effects ongoing. Builder Nanites are easy to acquire and are also relatively cheap (less than 1 cred per nanite), but you may run low on them early on, so do keep that in mind. You can jump to this part to know how to get more of these nanites.&lt;br /&gt;
&lt;br /&gt;
Now, choose your starting gender. Don&#039;t worry, unless you later pick some specific perks, your gender will be subject to change a lot.&lt;br /&gt;
&lt;br /&gt;
All ready? Then hit Submit!&lt;br /&gt;
==[[Perks]]==&lt;br /&gt;
Perks are very important extras that help you define your character better, as well as give some very useful bonuses! You do not need to spend them all right away, you can save them for later!&lt;br /&gt;
&lt;br /&gt;
The ones that a new player will most probably want on his/her new character as soon as possible:&lt;br /&gt;
*Always Male/Female/Herm – These perks will ensure that the character never loses the respective genitals, herms always having at least one cock and one vagina. These perks will NOT prevent the character from gaining extra genitals. This means that if you are Always Male and get infections from a female form, say a Female Husky, you WILL get breasts AND a vagina.&lt;br /&gt;
*Male/Female/Herm Preferred – These perks, on the other hand, will ensure that your character is ALWAYS treated as the selected gender. Male preferred characters will NEVER grow breasts or vaginas, Female preferred will NEVER get balls or cocks.&lt;br /&gt;
&lt;br /&gt;
Without any of the above perks, your character&#039;s gender will be determined by the mutations s/he currently has.&lt;br /&gt;
&lt;br /&gt;
Pay extra attention to the perks that give infection resistances! For a first character, it would be better to not get any of these right away! Explore the game first, learn the ropes, then get the resistances! No need to be afraid of transforming, you can always get another form back, even a human&#039;s!&lt;br /&gt;
&lt;br /&gt;
==I don&#039;t want to live with this perk anymore!==&lt;br /&gt;
Mistakes happen, and luckily, every player can remove a perk from their characters. This is a two step procedure to do so.&lt;br /&gt;
First, log in via Direct Control. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote&amp;lt;/code&amp;gt;. It will list your perks.&lt;br /&gt;
Now, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/perknuke number&amp;lt;/code&amp;gt;, where number is the number of the perk as listed with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote&amp;lt;/code&amp;gt; command. Say the perk you want to get rid of is number 3. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/perknuke 3&amp;lt;/code&amp;gt;. Poof, like magic, it&#039;s gone!&lt;br /&gt;
All nukes done in the first week are free. Afterwards, you have two free nukes. Finally, after you spend those, every perk nuked will cost 1 mako per point up to a max of 5 for one perk.&lt;br /&gt;
&lt;br /&gt;
==Long and Short Descriptions==&lt;br /&gt;
Unless you plan on having a character without anything to make it unique, you will want to give it a nice description. Do note that how your body looks like is always determined by what mutations you have, but it doesn&#039;t mean that every skunk mutant looks exactly the same!&lt;br /&gt;
&lt;br /&gt;
First, you&#039;ll want to set a short description first. You can do that via web, under Personal-&amp;gt;Settings[http://flexiblesurvival.com/index?config], or via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;editplayer&amp;lt;/code&amp;gt; command on direct control (&#039;&#039;editplayer; n; 8&#039;&#039;). This description appears whenever someone &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;glance&amp;lt;/code&amp;gt;s the room. It&#039;s not meant to be overly long, since it&#039;s the &amp;quot;first impression&amp;quot; of your character!&lt;br /&gt;
&lt;br /&gt;
Next up is the long description. Just like the short description, you can set it under the Personal-&amp;gt;Settings page or with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;editplayer&amp;lt;/code&amp;gt; option 2. This one is what people will see once they look at you, and this is where you want to make your character really special! Go wild!&lt;br /&gt;
&lt;br /&gt;
A neat trick for descriptions is that you can also change the colors of the text! Here&#039;s how you do it:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! What to write&lt;br /&gt;
! How it will show&lt;br /&gt;
|-&lt;br /&gt;
| His ^forest^green shirt ^normal^is very pretty! &lt;br /&gt;
| His &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;green shirt&amp;lt;/span&amp;gt; is very pretty!&lt;br /&gt;
|-&lt;br /&gt;
| Those ^14^light blue eyes^normal^ have a ^5^supernatural^normal^ thing to them. &lt;br /&gt;
| Those &amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;light blue eyes&amp;lt;/span&amp;gt; have a &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;supernatural&amp;lt;/span&amp;gt; thing to them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
As you can see, everything after the &#039;&#039;^color^&#039;&#039; will be shown with the new color, unless changed again. The 16 colors are (light/dark):&lt;br /&gt;
*15 - white / 16 - black&lt;br /&gt;
*7 - gray (normal) / 8 - dark gray&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;14 - cyan&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#008888&amp;quot;&amp;gt;6 - aqua&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;12 - blue&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#000088&amp;quot;&amp;gt;4 - navy&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;9 - red&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#880000&amp;quot;&amp;gt;1 - crimson&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;13 - magenta&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#880088&amp;quot;&amp;gt;5 - purple&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;11 - yellow&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#888800&amp;quot;&amp;gt;3 - brown&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;10 - green&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;2 - forest&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All set? Then let&#039;s dive right into the actual game!&lt;br /&gt;
&lt;br /&gt;
=Basic Stuff 101=&lt;br /&gt;
Okay, now you got your brand new character ready! You really should login through Direct Connection and see how the game actually looks (hint: lots of text).&lt;br /&gt;
Some commands that can be used towards something:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pull&lt;br /&gt;
&lt;br /&gt;
push&lt;br /&gt;
&lt;br /&gt;
check&lt;br /&gt;
&lt;br /&gt;
talk&lt;br /&gt;
&lt;br /&gt;
smell&lt;br /&gt;
&lt;br /&gt;
look&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Beginning tm.==&lt;br /&gt;
The first thing you will notice is that there is a room description right off the bat! And also two Warnings. If you want to make those warnings disappear right away, skip to this part.&lt;br /&gt;
Notice how things are separated? Here is the rundown:&lt;br /&gt;
*[Area name] Room name&lt;br /&gt;
*Room description&lt;br /&gt;
*--Contents of Room name--&lt;br /&gt;
*Players: Actual players and their [current status]&lt;br /&gt;
*Things: NPCs or other stuff&lt;br /&gt;
&lt;br /&gt;
That&#039;s a ton of info, ain&#039;t it? In your first room, take your time to either &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to the Things listed. A whiteboard and a Recquisitions Clerk. You don&#039;t need to type out the full name (most of the time), so &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check clerk&amp;lt;/code&amp;gt; or check board will suffice! Read what each has to offer and reply accordingly, you can do it on your own, I believe in you!&lt;br /&gt;
&lt;br /&gt;
==Starting equipment==&lt;br /&gt;
Done? You&#039;re in doubt what to answer to the Clerk, whether you should start with the pistol and medkit or the chainsword? Worry not! Either is a good help at the start and you can always buy the other stuff later. The medkit isn&#039;t single use, you equip it and you can use it during combat as many times as you need to! The chain sword helps deal more damage. In either case, you can buy the other items anyway, and around level 10 you may not be using those items too much.&lt;br /&gt;
Done now, right? Of course you are! Wait, you want to know how to equip it? You skipped the clerk teaching you to, didn&#039;t you? Don&#039;t lie, you did it! I&#039;m a nice person, so I&#039;ll teach you!&lt;br /&gt;
&lt;br /&gt;
Now that you got the items, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inv&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inventory&amp;lt;/code&amp;gt; to see your inventory! Any time it looks too cluttered, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i sort&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inv sort&amp;lt;/code&amp;gt; to sort it out alphabetically! Okay, if you &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;use itemnumber&amp;lt;/code&amp;gt;, you will equip it. Say the medkit is the first item listed. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Use 1&amp;lt;/code&amp;gt; will try and use it. Being an equipment, you&#039;ll equip it. On the other hand, simply typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i itemnumber&amp;lt;/code&amp;gt;, as in, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i 1&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i 2&amp;lt;/code&amp;gt;, will show the description of the item in said slot. Neat, huh?&lt;br /&gt;
&lt;br /&gt;
How do you remove it, now? If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;eq&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+gear&amp;lt;/code&amp;gt;, you&#039;ll see what you currently have equipped, again with numbers. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;remove itemnumber&amp;lt;/code&amp;gt; and poof! Unequipped! Like magic! If you&#039;re not sure what one equipped item is or does, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;load itemnumber&amp;lt;/code&amp;gt; to see its description.&lt;br /&gt;
Now that you are fully equipped (not really, but you&#039;re good enough to go), it&#039;s time to go out and explore the world! &lt;br /&gt;
&lt;br /&gt;
===Can I get the other stuff?===&lt;br /&gt;
As a matter of fact, yes you can! In any room without a shop, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;list items&amp;lt;/code&amp;gt; [[File:Starteritemshop.png|thumb|left|Items you can buy anytime]]. It&#039;ll show a couple of basic equipment you can take for yourself at a relatively low price. To buy, just type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;buy full item name&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
On second thought, hold on just a minute and only go to the next room! If you&#039;re either RSX or Zephyr, the next room you go into will have more NPCs. One of them will give you a &amp;lt;span style=&amp;quot;background:yellow&amp;gt;Tutorial – Basic Crafting quest&amp;lt;/span&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
==Your first quest!==&lt;br /&gt;
Which NPC should you talk to? Well, half the fun is finding out stuff! &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to each NPC, you may have to speak more than once, many NPCs actually do give different messages if you bother them enough! It&#039;s always a nice idea to talk or check at least three times, for good measure.&lt;br /&gt;
&lt;br /&gt;
Get the quest and follow the instructions. This time, don&#039;t skip anything, pay attention! Also, when you craft, DO NOT equip the item yet! Finish the quest before equipping it! And always keep in mind: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to the same NPC more than once, always! If you do everything right, you will receive 10 thousand creds plus some armor!&lt;br /&gt;
===As a Promethean (Prommie)===&lt;br /&gt;
If you&#039;ve started out as a prommie, things are bit farther away than starting as Zephyr or RSX. To get your first crafting quest, you will have to move in the following directions:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;south&lt;br /&gt;
&lt;br /&gt;
east&lt;br /&gt;
&lt;br /&gt;
south&lt;br /&gt;
&lt;br /&gt;
south&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
Assuming you were inside the Medical Hut when you started, you will end up in the Roundhouse, in a room with a NPC named Eric the Crafter.&lt;br /&gt;
&lt;br /&gt;
There you go, now you have two weapons, an extra armor and 10.000 creds! But before you head out and fight the nasty and naughty ferals, a word from our advertisers!&lt;br /&gt;
&lt;br /&gt;
=Transformations and You=&lt;br /&gt;
Transformations are a big part of the game. It is by getting infections that you gain access to other powers, hence the importance of not being completely immune to them right from the start if you&#039;re a new player!&lt;br /&gt;
Infections happen in 7 different parts of the body:&lt;br /&gt;
*Arms&lt;br /&gt;
*Legs&lt;br /&gt;
*Ass&lt;br /&gt;
*Groin&lt;br /&gt;
*Torso&lt;br /&gt;
*Head&lt;br /&gt;
*Skin&lt;br /&gt;
Each infected part may or may not give you access to one or more powers. You can check your current infections with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut&amp;lt;/code&amp;gt; command. Either &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut&amp;lt;/code&amp;gt; alone or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut me&amp;lt;/code&amp;gt; will do the trick. Even more amazing, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut playername&amp;lt;/code&amp;gt; to see other players&#039; mutations! We&#039;ll get on more details about it later.&lt;br /&gt;
&lt;br /&gt;
If you got the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Prepackage&amp;lt;/code&amp;gt; during character creation, you can choose a form to infect you right from the start, typing the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;prepackage&amp;lt;/code&amp;gt;. The choices are limited to your starting location (you can spend mako to increase the number of choices), you can either pick one or choose at random. This will allow you to already have a small selection of powers from the start.&lt;br /&gt;
There are well over 500 forms spread around the game, each having wildly different sizes and appearances. Some are based on real animals, some are more fantastic looking, some are a mix, others are nightmare fuel, so there is a big chance that you&#039;ll find something for your tastes!&lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t pick a [[perk]] to set your gender, it&#039;ll be defined by your genitals (or lack of). You can be listed either as male, female, herm or neuter.&lt;br /&gt;
&lt;br /&gt;
===[[Organ_sizes_table|Organ sizes]]===&lt;br /&gt;
Other than changing the way each part of your body looks like, infections can also change the sizes of your genitals, something you can see with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;breast&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;groin&amp;lt;/code&amp;gt; commands. If you type the command and a target, it&#039;ll show the target&#039;s sizes, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size enemy&amp;lt;/code&amp;gt;. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Part&lt;br /&gt;
! Soft cap&lt;br /&gt;
! Related perks&lt;br /&gt;
|-&lt;br /&gt;
| Breasts&lt;br /&gt;
| 4&lt;br /&gt;
| Just One, Many Breasted&lt;br /&gt;
|-&lt;br /&gt;
| Breast Size&lt;br /&gt;
| 16&lt;br /&gt;
| Heavy Breasted, Size King, Compact Breasts, Small Breasted, Passing Grade Chest&lt;br /&gt;
|-&lt;br /&gt;
| Clits&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Clit Length&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Cunts&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Cunt Depth&lt;br /&gt;
| 18&lt;br /&gt;
| Modest Vagina&lt;br /&gt;
|-&lt;br /&gt;
| Cocks&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Cock Length&lt;br /&gt;
| 18&lt;br /&gt;
| Modest Cock&lt;br /&gt;
|-&lt;br /&gt;
| Balls&lt;br /&gt;
| None&lt;br /&gt;
| No balls, Never Drop a Ball&lt;br /&gt;
|-&lt;br /&gt;
| Ball Size&lt;br /&gt;
| 20&lt;br /&gt;
| Tanuki Grade, Compact Balls, Humble Balls, Prized Jewels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s very important to note that infection resistance/immunity will also protect your organs from changing sizes. Having either the &#039;&#039;&#039;Looks Human&#039;&#039;&#039; or &#039;&#039;&#039;Look Native&#039;&#039;&#039; will &#039;&#039;NOT&#039;&#039; block your genitals from changing sizes!&lt;br /&gt;
&lt;br /&gt;
Unless you take &#039;&#039;&#039;Sexually Stable&#039;&#039;&#039; perk, which &#039;&#039;permanently&#039;&#039; locks your genitals into what you currently have when you take it, you can still change them by taking some pills that you can buy over [The Mall]: Lisa&#039;s Blissful House. You can also check the Web&#039;s Shop link.&lt;br /&gt;
&lt;br /&gt;
Other than these, you will can also shrink and grow the overall [[size]], or height of the character. This can go from less than a foot (size 1) to damn over 100 feet, with the right perks and dedications. Organ sizes are related to the owner&#039;s own size.&lt;br /&gt;
&lt;br /&gt;
==This sounds fun! I want to get infected!==&lt;br /&gt;
So, how do you get infections? Let&#039;s start with the most common type: Combat!&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Every enemy attack that hits you and deals at least 3 damage has a chance of infecting a random part of your body. The chance is random, you could receive over 100 attacks and not get any infection, or you could start getting infections every other attack that hits you!&lt;br /&gt;
Losing a combat (or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;submit&amp;lt;/code&amp;gt;ting to an enemy) may trigger a defeat message. The enemy will have some fun with you and most of the time will cause an infection on you!&lt;br /&gt;
&lt;br /&gt;
===Infection Vials===&lt;br /&gt;
[[File:infectionvials.png|thumb|right|An old example of vials, before they were all colleced in the &#039;&#039;&#039;nisd&#039;&#039;&#039; command. In order: Number on the inventory, Name, Level and Quantity]]&lt;br /&gt;
You can buy vials from various shops around the game. These vials are player supplied, which means you are indirectly buying from someone else, which means anyone can get them.&lt;br /&gt;
It&#039;s important to have a Basic Nanite Collector or better equipped, otherwise you won&#039;t get any infection vials.&lt;br /&gt;
&lt;br /&gt;
Once you have that equipped, the Research [[proficiency]] is what actually dictates the chance of a vial dropping from a defeated enemy. With about 20 points, the chances are something around 20%, while 30 seems to bump it close to 50%, maybe higher. Once you find some vials, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;[[nisd]]&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;[[vials]]&amp;lt;/code&amp;gt; to view them. Consuming a vial will target a random body part to transform. To target specific parts for transformation, you will need to get a Nanite Hypo, which can be acquired in the Token Store (Token Redemption on the web page), Up and East from the Zephyr Lobby.&lt;br /&gt;
&lt;br /&gt;
===Coyote Players, aka Yotes===&lt;br /&gt;
Some players follow the Coyote dedication, usually called yotes by other players. Their powers allow them to transform other players into forms that they have mastered. Some can even change only specific parts of your body, or even just your size or number of genitals!&lt;br /&gt;
&#039;&#039;&#039;07-24-2017 UPDATE&#039;&#039;&#039; - Coyotes need to spend battery charge to transform other players that do &#039;&#039;&#039;NOT&#039;&#039;&#039; have the form mastered. If the target player also has the form mastered, it consumes energy, the same used for combat powers, from the Coyote&lt;br /&gt;
&lt;br /&gt;
===NPC “Interaction”===&lt;br /&gt;
And by interaction of course it means fucking them. This is an adult game with a focus on this, so obviously you can do that! You can have some hot times with a few select NPCs, and most of them pass their infections on to you once you do that. Possibly the most well known are Obsidian, a female shadow dragon, and her special friend, Violet, a hermaphrodite blue gryphon. Having sex with them is the easiest way of getting infected (and mastering!) those two forms.&lt;br /&gt;
&lt;br /&gt;
==Form Mastery? Did I get stronger?==&lt;br /&gt;
No. I know, what a bummer. Or a misnomer. Either way, mastering a form gives you two things:&lt;br /&gt;
# A small money prize (either 1, 2 or 3 thousand creds);&lt;br /&gt;
# Access to it with dedications.&lt;br /&gt;
Every dedication costs mako, and some, like Coyote and Nanite Adept, use their list of mastered forms to change others or themselves, respectively. You can check which forms you have mastered with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;listforms&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;list forms&amp;lt;/code&amp;gt;.&lt;br /&gt;
Even if you don&#039;t plan on getting any dedication, mastering forms is a quick and easy (sometimes) way to get a few extra bucks, which is incredibly useful early in the game!&lt;br /&gt;
&lt;br /&gt;
=A whole new world to explore!=&lt;br /&gt;
Look at you! All geared up and full of knowledge to explore the world! I&#039;m so proud of you!&lt;br /&gt;
Here, sweetie, don&#039;t forget your map! And your cartographer! Let me explain how to use them:&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;map&amp;lt;/code&amp;gt; – This is a simple command that will list the nearby exits.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;cart&amp;lt;/code&amp;gt; – Now this baby is a lot more useful. It will show you your current room (marked with an X, somewhere in the middle) and all the nearby rooms AND their exits, labeling them! Do note that you will need a monospaced font (all characters having the same spacing, like Courier New or Liberation Mono) to get a proper map.&lt;br /&gt;
==Hey, this direction is colored differently!==&lt;br /&gt;
While out there exploring, you will notice some directions in yellow, gray, white or purple color. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:yellow&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt; colored directions mean that you&#039;re about to enter a safe place. No enemies to be found, you can rest and catch your breath here without a problem.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:silver&amp;quot;&amp;gt;Gray&amp;lt;/span&amp;gt; colored directions indicate that you&#039;re entering a place with enemies, but you&#039;re too strong for whatever they are, and thus you will not be ambushed.&lt;br /&gt;
*White colored directions means you&#039;re going into a place where enemies are about your level.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:magenta&amp;quot;&amp;gt;Magenta (light purple, pink)&amp;lt;/span&amp;gt; colored directions are the worst. It means that place is a high level area, and chances are you&#039;ll be beaten pretty quick if you dare step there.&lt;br /&gt;
&lt;br /&gt;
==Finding, knowing and avoiding enemies==&lt;br /&gt;
&#039;&#039;Important notice: The game received an update around December 31 2016 where it did away with random combat. The only way to get into a fight is by &#039;&#039;&#039;manually&#039;&#039;&#039; using the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;search&amp;lt;/code&amp;gt; command!&#039;&#039;&lt;br /&gt;
[[File:Hazsample.png|300px|thumb|left|An example of the output provided by the +haz command. Notice that the &#039;&#039;Overlevel&#039;&#039; under Spawning means the character&#039;s level is too high to find any enemies.]]&lt;br /&gt;
If you&#039;ve already stepped outside a bit, you may have noticed the message &#039;&#039;&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;(Your hazard monitor emits a &amp;lt;sound&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;. If you type +haz, you&#039;ll know whether the area has any enemies and the levels they may spawn.&lt;br /&gt;
If you&#039;re not sure what you may encounter on the next room, you can also type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz direction&amp;lt;/code&amp;gt;, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz e&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz n&amp;lt;/code&amp;gt;. That is a very useful trick to avoid bad times with overpowered enemies!&lt;br /&gt;
On the lower end of the window you will notice two acronyms, DN and PH, probably DN-0 and PH-0. These are the difficulty settings you currently have. Here is the explanation of what they mean and the three ways to change them.&lt;br /&gt;
*DN, Danger Rating – This means how hard the enemies you encounter will be. Can be changed in game with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel [-1 to 4]&amp;lt;/code&amp;gt;, for instance, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel -1&amp;lt;/code&amp;gt; for the easiest level.&lt;br /&gt;
*PH, Pheromones – Enemy quantity, how many extra enemies you may find during each combat. Can be changed in game with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultyquantity [-1 to 4]&amp;lt;/code&amp;gt;&lt;br /&gt;
You can also find Danger and Pheromone technician npcs over the 1st floor above either Zephyr or RSX lobbies. Talking to them will allow you to change the levels.&lt;br /&gt;
Last but not least, you can change the difficulties anytime with the web interface. Look on the right, under your Level and EXP, you&#039;ll see two sliding bars: Enemy Level and Enemy Quantity.&lt;br /&gt;
[[File:Hazsample2.png|300px|thumb|left|This is what +haz shows whenever you&#039;re in an area without enemies.]] &lt;br /&gt;
On the RSX and Zephyr upper floor, you will also notice a Terminal. This is one of the most useful things in the game. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal&amp;lt;/code&amp;gt; and you will get a list of all the places that are more or less suitable to your current level! If you type terminal form name, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal shadow dragon&amp;lt;/code&amp;gt;, the terminal will list all the places that shadow dragons appear as ferals that you can fight!&lt;br /&gt;
===Mentor - When you&#039;re too strong===&lt;br /&gt;
Enemies won&#039;t appear at all if you are too strong for them to handle! In game terms, this means that if you are more than 3 levels above the maximum of the area, you&#039;ll find no enemies, no matter how many times you search. For instance, if an area&#039;s max level is 10, enemies will still appear up to level 12, but if the character searching is level 13, he or she will find nothing. To see the maximum level of the area, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz&amp;lt;/code&amp;gt;, it&#039;ll show up after RECOMMENDED TRAINING LEVEL: minlvl - maxlvl. &lt;br /&gt;
&lt;br /&gt;
But fret not! There is one command to help you out with this, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor&amp;lt;/code&amp;gt;. Typing mentor followed by a number will set your level to that number, so long as it&#039;s under your current real level. Say you&#039;re level 28, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor&amp;lt;/code&amp;gt; to any level up to 28. If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor -1&amp;lt;/code&amp;gt;, you&#039;ll be brought back to your real level!&lt;br /&gt;
&lt;br /&gt;
==How do I get to this place?==&lt;br /&gt;
There are another two very useful commands for exploration:&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace&amp;lt;/code&amp;gt; – Area tracing, the name that appears in [brackets] when you look at a room. Say you need to find your way to The Mall. You simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace the mall&amp;lt;/code&amp;gt; and wait for the results. If you&#039;re not getting any results, check for typos.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rtrace&amp;lt;/code&amp;gt; – Room tracing, the use is similar to atrace, but it looks for a room instead of an area, the name after the [brackets]. Say the room you need to find is named bathroom, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rtrace bathroom&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=Combat Fighting – HYYAAA!=&lt;br /&gt;
So out exploring you went and you suddenly got ambushed! Woe is upon you! Actually, woe is upon your enemies, for you are a player! And they&#039;re nothing but computer generated enemies! Time to draw some blood (not yours, theirs, of course).&lt;br /&gt;
&lt;br /&gt;
[[Combat Guide|IMPORTANT – There is an in-depth guide to combat, much better than this section! Check it by clicking anywhere in this line!]]&lt;br /&gt;
You can even skip this section and just read that guide instead!&lt;br /&gt;
&lt;br /&gt;
==Starting Combat==&lt;br /&gt;
If you&#039;re looking to pick a fight with some enemies, you may want to go check the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal&amp;lt;/code&amp;gt; for a list of areas around your level range. You can check it for free on the second floor hub of the Zephyr and RSX lobbies.&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace&amp;lt;/code&amp;gt; to get directions to that area. Once you&#039;re there, you should see a message something like &amp;quot;Your hazard monitor emits a cautionary &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;chirp&amp;lt;/span&amp;gt;. (+haz)&amp;quot; Use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;search&amp;lt;/code&amp;gt; to spend one patrol point and get fighting!&lt;br /&gt;
&lt;br /&gt;
Do keep in mind that you have to be in the level range to keep summoning mobs: you can use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor (number)&amp;lt;/code&amp;gt; to temporarily lower your level.&lt;br /&gt;
&lt;br /&gt;
NOTE: Certain level ranges mean different things for the area alert.&lt;br /&gt;
&lt;br /&gt;
A cautionary &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;chirp&amp;lt;/span&amp;gt; means you&#039;re in the level range for that area.&lt;br /&gt;
&lt;br /&gt;
A soothing &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;ding&amp;lt;/span&amp;gt; means that area does not spawn any mobs.&lt;br /&gt;
&lt;br /&gt;
An alarming &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;buzz&amp;lt;/span&amp;gt; means you&#039;re too low level for this area.&lt;br /&gt;
&lt;br /&gt;
==DebuffMag? HPBuffer? What the hell do all those things even mean???==&lt;br /&gt;
Luckily, there&#039;s a page that already explains a good deal of those jumbled words.&lt;br /&gt;
http://wiki.flexiblesurvival.com/w/Statuses&lt;br /&gt;
==ATB – Understading how the hell things work==&lt;br /&gt;
The game&#039;s combat works more or less based on turns. Every power has a Charge time and a Cooldown time, measured in rounds. Every 1000 points means a full round, so you&#039;ll often see values like 5200, 6700, etc. Some powers have a charge of 0 or a negative number, like -100. This means the power fires instantly. Actions with a charge of -750 or lower will not take a turn and allow you to use another power afterwards!&lt;br /&gt;
Once you&#039;ve selected to use a power, the game will process stuff until your power acts out, usually being your turn again afterwards. Shorter charges tend to mean that you act more often in combat.&lt;br /&gt;
&lt;br /&gt;
==Health and Energy==&lt;br /&gt;
Health is self explanatory. If it reaches 0, you are defeated. Game over, make another character (not really! More detail below). For the first 5 levels, your health will slowly regenerate during battle to make things slightly easier on you, but after that you&#039;re on your own. &lt;br /&gt;
&lt;br /&gt;
Energy is what you use to active most items and powers. You automatically recover a bit every turn, usually 1. Unlike health, it does not increase as you level up. There is one perk and some class abilities that increase it. If run out of energy during a fight and can&#039;t perform any of your actions or powers, you can use &amp;quot;rest&amp;quot; to get some energy back. If you&#039;re out of energy *and* rest is on cooldown, you can &amp;quot;pass&amp;quot; to skip a round and get some energy back; try to manage your energy levels better to avoid having to do this. For example, if you have mastered a power (see below) that uses a lot of energy, you could [[Power#How_to_improve_powers|level it up]] and then [[Power_Upgrades|upgrade it]] with Energy Conserving to use 25% less energy.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
There are a lot of different powers, first thing you should know is the difference between passive powers, toggled and normal ones.&lt;br /&gt;
Passives are powers that you always benefit from. Static bonuses that stay with your character in and out of combat.&lt;br /&gt;
Toggled powers have an energy cost. This cost, however, deducts from your maximum energy. The power Juggernaut, for instance, costs 1 energy. If you have a maximum of 100 energy and activate the power, while the power is active, your maximum energy will be 99. These powers can be (de)activated outside of combat too, but that will trigger their cooldown.&lt;br /&gt;
Normal powers are powers that you use and wait for the result to play out, dealing damage, healing damage, etc.&lt;br /&gt;
If you type rpinfo name of the power, you will get a window showing all the power does and even what you can upgrade!&lt;br /&gt;
&lt;br /&gt;
===[[Power Upgrades]]===&lt;br /&gt;
An August update in the game made powers more flexible (ha!), allowing players to upgrade them much like one upgrades items. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade&amp;lt;/code&amp;gt; to get a list of commands and how to properly upgrade your powers. But here&#039;s a quick rundown:&lt;br /&gt;
* To get upgrades, you have to visit the Dojo in New Dawn. The fastest way is by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade dojo&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Once you get an upgrade, to slot it in a power, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade powername=full name of the upgrade&amp;lt;/code&amp;gt;. For instance, if you&#039;re upgrading [[Jellied Hide]] with extra regen, you&#039;ll type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade jellied hide=regen status enhancement&amp;lt;/code&amp;gt;&lt;br /&gt;
* Simply typing upgrade will show all your mastered powers and any upgrades they have installed, if any.&lt;br /&gt;
&lt;br /&gt;
Check the main page about [[power upgrades]] for more information. (red link, but the page exists. Go figure...)&lt;br /&gt;
&lt;br /&gt;
==Alright alright, but what powers should I have?==&lt;br /&gt;
Once again, do take a look at [[Combat Guide|this guide]] for real in-depth combat information.&lt;br /&gt;
&lt;br /&gt;
For starters, you DEFINITELY should master either Lactaid or Deep Healing. They are mutually exclusive, so you can only have either, but they both act the same: instant healing.&lt;br /&gt;
During earlier levels, you will probably fight lone most of the time, so having Raking Claws, Rending Claws and Flamethrower can help you dish some damage by yourself. Do note that these powers are Damage Over Time, DOT, they will keep causing damage for some rounds after you use them.&lt;br /&gt;
As you gain access to more areas and more transformations, you will also start to see different powers. Always check them with rpinfo, see which ones interest you most and master the ones that work best with you!&lt;br /&gt;
&lt;br /&gt;
==Round 1 – FIGHT!==&lt;br /&gt;
Okay, onto combat proper now! Once it&#039;s your turn, the game&#039;ll show you:&lt;br /&gt;
*Your enemies&#039; health&lt;br /&gt;
*Your health&lt;br /&gt;
*Your energy&lt;br /&gt;
*Your powers/items&lt;br /&gt;
Your powers appear in white. If any power appears in gray, they&#039;ll also have a number in (parenthesis). This means the power is on cooldown and it will take that many rounds until you can use it again.&lt;br /&gt;
To use a power, you can either type use power name on x, power name, or the first letters of the power. Here are some examples:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;&lt;br /&gt;
use flamethrower on 1&lt;br /&gt;
&lt;br /&gt;
flamethrower&lt;br /&gt;
&lt;br /&gt;
flam on 1&lt;br /&gt;
&lt;br /&gt;
flam&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In any of the above examples, your character will attempt to use the Flamethrower power. Notice that on two examples there was an extra on 1. This was the target. Most of the time, enemies are numbered to make it easier to target them, since it&#039;s common to fight more than one enemy with the same name.&lt;br /&gt;
You can also set a target with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target enemy&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target 1&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target prime&amp;lt;/code&amp;gt;. This way, whenever you use a power, you will automatically target that enemy, unless you override it with &#039;&#039;&#039;use power on target&#039;&#039;&#039;. Once it dies, you won&#039;t automatically select a new target, so your powers will randomly target enemies.&lt;br /&gt;
If you try to use a power that is on cooldown, the game will force you to wait until it&#039;s ready to use and then use. In battles where you&#039;re just trying to get infected and need to spend most of your rounds doing nothing, this is useful. When you actually need to beat the enemy, this can end up being the reason you get defeated, so pay attention!&lt;br /&gt;
===Can&#039;t I just leave it doing stuff for me?===&lt;br /&gt;
If you&#039;re too bored to keep your eyes in combat, you can also use the auto command to let the game take actions in your stead. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Auto on&amp;lt;/code&amp;gt; will turn it on, and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;auto off&amp;lt;/code&amp;gt; will turn it off. Simple and straightforward!&lt;br /&gt;
&lt;br /&gt;
==Oh my god, I keep getting my ass handed! I suck at combat!==&lt;br /&gt;
This is common occurrence, but fret not! Try changing powers, mastering different ones with different modifiers. Maybe you were relying too much on a power that nobody uses, because it is too weak. Maybe you are forgetting to use some of your equipment. Maybe you&#039;re fighting more than what you can take, who knows!&lt;br /&gt;
Combat is part of the game, but not the only way to get exp or creds!&lt;br /&gt;
&lt;br /&gt;
==Losing is FUN!==&lt;br /&gt;
No, it isn&#039;t. But not all is lost! When you lose, you have two options:&lt;br /&gt;
# Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;respawn&amp;lt;/code&amp;gt; and be sent back to your bonded place (if you haven&#039;t set one, it&#039;ll be your starting place).&lt;br /&gt;
# Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;hero revive&amp;lt;/code&amp;gt; to get full health and energy back and get ready to kick the ass of whoever just kicked yours! You have a limit to how many times you can revive this way (4 per day, 5 with a perk).&lt;br /&gt;
Do note that every time you fall in combat, you will suffer temporary wounds. These reduce your maximum health, but they go away with time, so long as you&#039;re out of combat. You can also spend mako to get rid of them instantly!&lt;br /&gt;
==My items suck! Where can I get better stuff?==&lt;br /&gt;
Crafting. Seriously, the only way to get better combat items is by crafting. Ask around the &amp;lt;code style=&amp;quot;background:yellowgreen&amp;quot;&amp;gt;Science&amp;lt;/code&amp;gt; channel for good weapon/modifier combinations. Do notice that the very best things are very expensive!&lt;br /&gt;
&lt;br /&gt;
==Partying with a PARTY!==&lt;br /&gt;
There is a good thing about being part of a party while fighting in the game, that being that EXP and Freecred rewards are not divided. Here&#039;s an example:&lt;br /&gt;
:Your character is at level 25 and is fighting a level 25 feral;&lt;br /&gt;
:Fighting alone, you get 100 exp and 100 creds per feral beaten;&lt;br /&gt;
:You join a group, all of you are level 25 and fight that same level 25 feral;&lt;br /&gt;
:&#039;&#039;&#039;EACH&#039;&#039;&#039; character will receive 100 exp and 100 creds after beating it.&lt;br /&gt;
See the advantage? The same feral is worth more if there is more people around. Not only that, fighting is significantly easier with more people and tend to be shorter.&lt;br /&gt;
&lt;br /&gt;
Finding a party can be easy, you just need to announce what you&#039;re looking for in the LFG channel. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;lfg I&#039;m looking for a group to help me at area XYZ&amp;lt;/code&amp;gt; will print that message on the channel and people may either page you or ask for more info on the channel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do note, however, that even if you somehow manage to party with an alt, neither character will earn rewards.&#039;&#039;&#039; - So no lone wolfing there, get social!&lt;br /&gt;
&lt;br /&gt;
===I got into a party! Now what?===&lt;br /&gt;
First, it&#039;s good to understand some commands and what they do.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pjoin player&amp;lt;/code&amp;gt; - Will join the player&#039;s party. You will immediately teleport to the other player&#039;s location.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pmode open/invite/closed&amp;lt;/code&amp;gt; - Sets the mode to join the party. When open, anyone that pjoins you will immediately join your party.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pleave&amp;lt;/code&amp;gt; - Makes you leave the party. You won&#039;t be teleported anywhere.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pkick&amp;lt;/code&amp;gt; - Kicks a player out of the party.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pleader playername&amp;lt;/code&amp;gt; - Sets another player as the leader of the party. This can be used by any party member. This is mostly used to avoid leaving the party motionless in situations where the leader left for some reason.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;partymentor #&amp;lt;/code&amp;gt; - where # is a number. This will mentor (set the level) of the entire party to #. This number can only go as high as the member with the highest level. Players that are not that high will be set to 2 levels under. &lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pauto&amp;lt;/code&amp;gt; - Sets every player to auto combat. Useful when someone goes AFK while it&#039;s their turn.&lt;br /&gt;
&lt;br /&gt;
=Professions and Duties, because even after the apocalypse, shit needs to work=&lt;br /&gt;
The nanite apocalypse happened and all the shelters turned out to be a carefully controlled- wait, scratch that, wrong game!&lt;br /&gt;
Just because everything went to shit doesn&#039;t mean your only hopes of money and experience are stuck to murdering your enemies and pillaging their corpses. You can also do work that helps others!&lt;br /&gt;
&lt;br /&gt;
In some specific places, like [[Eureka Jobs|Eureka]], [[Haretown Jobs|Haretown]], Cat Town and [[Clairmont jobs|Clairmont]] &#039;&#039;(those red links should be blue, the pages exist)&#039;&#039;, you can find rooms that have a green text, X job available. Each job uses one or more different [[proficiencies]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Actually learning a [[profession]]==&lt;br /&gt;
You can pick up to 6 professions right from the start, but do note that you have to spend mako to get rid of them!&lt;br /&gt;
&lt;br /&gt;
To learn a profession, simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;buy full profession name&amp;lt;/code&amp;gt; in any room without a shop. For instance, say you want to get Field Archaeologist, you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;buy Field Archaeologist&amp;lt;/code&amp;gt; (&#039;&#039;case insensitive&#039;&#039;). Getting a profession will increase its listed proficiencies by 10 points, up to a maximum of 36. Do take a look at what each [[proficiency]] does to help you plan better what you&#039;ll want to start off with!&lt;br /&gt;
&lt;br /&gt;
The message that there are available jobs only appears of you have at least 1 point trained in the proficiency. The best way to get a head start is by choosing your [[professions]]. &lt;br /&gt;
&lt;br /&gt;
==Wait, where and how  can I work again?==&lt;br /&gt;
Once you are in the proper room &#039;&#039;&#039;AND&#039;&#039;&#039; you have at least one point in the used proficiency, you&#039;ll see a green message like X Job Available. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa list&amp;lt;/code&amp;gt; to get the full list of jobs available there.&lt;br /&gt;
&lt;br /&gt;
To actually do it, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa full name of the job&amp;lt;/code&amp;gt;. And by full name, it really is the full name as it appear, case insensitive. Say the job name is &#039;&#039;The Art of Massage&#039;&#039;. You&#039;ll have to type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa the art of massage&amp;lt;/code&amp;gt; to do it!&lt;br /&gt;
&lt;br /&gt;
This will spend a number of patrol points and instantly net you experience and freecreds!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2017 JULY UPDATE&#039;&#039;&#039; - Now you can also do social actions via the web page! Just check the Social Actions link in the left corner. Keep in mind that you still need direct connection to train up your jobs.&lt;br /&gt;
&lt;br /&gt;
==PROMOTIONS!!!==&lt;br /&gt;
After you&#039;ve worked enough on a particular job, you can train to level it up! Type SA train, the type the name of the job. If you don&#039;t have enough job experience (unrelated to your normal experience), the game will tell you how much you still need to get before leveling the job.&lt;br /&gt;
&lt;br /&gt;
When you level up a job, you open up new social actions which usually require you to spend more patrol points, but also give out better rewards on a per point basis!&lt;br /&gt;
&lt;br /&gt;
==[[Duties]]==&lt;br /&gt;
At any time, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;duty&amp;lt;/code&amp;gt; to bring up a number of duties that your character can undertake. Do note that taking one reduces your maximum patrol points while active, from 60 to 48.&lt;br /&gt;
&lt;br /&gt;
Unlike professions, these only roll once per day, no matter where you are. Also, unlike professions, these actually make a small difference to the game world, being a plot point for judged Roleplaying scenes. They also get easier as they come closer to 100% maintenance. While the freecred reward is high, one shouldn&#039;t try going for a duty with high difficulty (DC) without the proper skill.&lt;br /&gt;
&lt;br /&gt;
You can check the main page of [[duties]] for more information, like being a professional at them.&lt;br /&gt;
&lt;br /&gt;
=Roleplaying – Time to put on your robes and wizard hat!=&lt;br /&gt;
You&#039;ve killed your fair share of ferals, you&#039;ve worked yourself to the bone, now you need to find a nice place and some company!&lt;br /&gt;
==Letting people know about your kinks==&lt;br /&gt;
There are two ways of doing this, and you can do both at your leisure:&lt;br /&gt;
WI and Kinks.&lt;br /&gt;
&lt;br /&gt;
Managing your kinks is easier via the web, and you can find the link under the [https://flexiblesurvival.com/index?kinks Character section]. If you want to check someone else&#039;s kinks, just use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks playername&amp;lt;/code&amp;gt;, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks bob&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===WI, or What Is===&lt;br /&gt;
The game has this very neat thing called a &#039;&#039;wi profile&#039;&#039;. As soon as you start the game with direct connection you&#039;ll be bugged to define yours nearly every minute. You can get the rid of the message adding a single thing before taking your time.&lt;br /&gt;
[[File:Wi -flags.png|thumb|left|List of flags as shown by typing wi #flags]]&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #flags&amp;lt;/code&amp;gt; Will give you a list of all the available flags that you can add to your profile. If you want to know what each of them means, you can either type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #whatis flag&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #whatisall&amp;lt;/code&amp;gt;, this second command will list all flags and what they mean.&lt;br /&gt;
&lt;br /&gt;
Now that you got an idea of the flags, you can either #set or #add them. Do not that #set erases whatever you had before and overwrites with the new flags. You will probably want to use #add and #rmm instead.&lt;br /&gt;
* To add a flag, simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add flag&amp;lt;/code&amp;gt;. Do note that you need to use the short name. So, if you want to add Submissive, you use &#039;&#039;sub&#039;&#039;. Hypnosis is &#039;&#039;hns&#039;&#039; and so on. You can add more than one by separating them with commas, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add dom, fb, vag, lat&amp;lt;/code&amp;gt;&lt;br /&gt;
* If you want to state that you&#039;re &#039;&#039;not&#039;&#039; into something, you can use !, as in &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add !vhd&amp;lt;/code&amp;gt;. This will add a not-vore (hard) flag to your profile, for instance.&lt;br /&gt;
* Don&#039;t want a flag anymore? &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #rmm flag&amp;lt;/code&amp;gt;! The same rules for #add apply.&lt;br /&gt;
&lt;br /&gt;
You can see other players&#039; wi profile by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi playername&amp;lt;/code&amp;gt;, even if they are offline. If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi&amp;lt;/code&amp;gt; alone, it&#039;ll list the profiles of all the players in the room.&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to add or remove more than one tag with a single line of command. Just put a space between the flags. Like this: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add fur fea sp kem sp&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===Custom tags===&lt;br /&gt;
It&#039;s possible to add custom tags at the end of your wi profile. Do note that there is a limit of 30 characters you can use. This custom tag also cannot be searched for. To do it, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #custom The thing you want to add&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Top and bottom===&lt;br /&gt;
Unlike most other places, regarding the game flags, &#039;&#039;&#039;top&#039;&#039;&#039; denominates who is the giving partner and &#039;&#039;&#039;bottom&#039;&#039;&#039; is the receiving. One can be the dominant partner and also be the one on the receiving end. Dom/sub, Master/slave still apply normally, do check each flag description to be sure!&lt;br /&gt;
&lt;br /&gt;
===Adding more depth===&lt;br /&gt;
Notice how some players&#039; wi have a [D]? That means they have a detailed profile. You can check it with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #detail playername&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
A detailed profiled allows you to rank the flags from 5 (highest, love) to 1 (lowest, never). Adding and removing detailed flags is very similar to the simple ones. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add level=flag&amp;lt;/code&amp;gt;. The levels are:&lt;br /&gt;
# Hate / Never doing it&lt;br /&gt;
# Dislike&lt;br /&gt;
# Neutral&lt;br /&gt;
# Like&lt;br /&gt;
# Love&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 4=vag&amp;lt;/code&amp;gt; will add the vaginal flag under the Like. Note that you can add the same flag to different levels, the game will list it under both. Say you &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 5=vag&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 4=vag&amp;lt;/code&amp;gt;, it&#039;ll show on both Love and Like levels. To remove a flag from a level, just use &#039;&#039;&#039;#rmm&#039;&#039;&#039; instead of #add.&lt;br /&gt;
&lt;br /&gt;
Just like the normal flags, you can also add or remove various flags in a single level by separating them with spaces. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 5=mic mac sp sex&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kinks, when you need more details==&lt;br /&gt;
You may also note that the kinks command lists way more stuff, somewhat similar to F-List. However, setting it in game can be somewhat frustrating, so it&#039;s really [https://flexiblesurvival.com/index?kinks recommended that you use the website for that].&lt;br /&gt;
&lt;br /&gt;
To use the command in-game, check kinks #help for the general idea. Here&#039;s an example of its usage:&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks #akink submissive g=L r=N detail=I love being subby!&amp;lt;/code&amp;gt;&lt;br /&gt;
It will set your submissive kink as &#039;&#039;&#039;Love&#039;&#039;&#039; for giving (meaning, you&#039;re the sub) and &#039;&#039;&#039;No&#039;&#039;&#039; as receiving (the other player). The detail part is optional and is a text you can set to explain or just add more flair.&lt;br /&gt;
&lt;br /&gt;
==Where/How can I find people?==&lt;br /&gt;
If you&#039;re looking for something specific, you have two options:&lt;br /&gt;
# Make a call for it in the &#039;&#039;&#039;Pickup&#039;&#039;&#039; channel. It could be either a short message like &#039;&#039;&amp;quot;I&#039;m a sub looking for someone to dominate me.&amp;quot;&#039;&#039; or something more elaborate, &#039;&#039;&amp;quot;Big bad wolf wants to devour innocent bystanders, page for info!&amp;quot;&#039;&#039;. Really, your imagination is the limit on how you decide to advertise it.&lt;br /&gt;
# &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #find flags&amp;lt;/code&amp;gt; To look for players with specific flags. Say you want to find another player that has both Dominant and Master flags, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #find dom, mst&amp;lt;/code&amp;gt;. It will give you a list of all currently online players that have those flags. You can then &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt; them and see if they&#039;d like something.&lt;br /&gt;
# &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+looking&amp;lt;/code&amp;gt; Will list all online players that have set their looking message. This is equivalent to a passive ad, since it&#039;s not openly announced.&lt;br /&gt;
Other players may not always be up for or comfortable with what you are. You will get some No&#039;s, just like in real life, and that is okay, cheer up! Just behave and treat others well, be understanding! Always remember proper roleplaying etiquette (&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help etiquette&amp;lt;/code&amp;gt;)!&lt;br /&gt;
&lt;br /&gt;
==But where does roleplay actually happens?==&lt;br /&gt;
Roleplay, by default, is what happens in a room with two or more characters. It can be any room of the game. Every 15 minutes, the game will check for roleplay activity and reward active players with Freecreds, EXP and salvage if the room has a source! Every interaction there that is not OOC (&#039;&#039;&#039;O&#039;&#039;&#039;ut &#039;&#039;&#039;O&#039;&#039;&#039;f &#039;&#039;&#039;C&#039;&#039;&#039;haracter) happens IC (&#039;&#039;&#039;I&#039;&#039;&#039;n &#039;&#039;&#039;C&#039;&#039;&#039;haracter), which are the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;say&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pose&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;spoof&amp;lt;/code&amp;gt; commands, more about them below.&lt;br /&gt;
&lt;br /&gt;
You can also roleplay via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt;s, though this will net you no mechanical rewards. You can page-pose with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page playername=:pose action&amp;lt;/code&amp;gt;. Since pages are also the way to send private messages to other players, most don&#039;t usually take these interactions as &#039;canon&#039;, but it&#039;s up to each to determine that!&lt;br /&gt;
&lt;br /&gt;
==Hot Spots?==&lt;br /&gt;
You may notice that every midnight, server time, the Market channel announces a new RP Hotspot. This is an area where the rewards for roleplaying (xp, creds and tokens) are increased.&lt;br /&gt;
&lt;br /&gt;
To see the current area, use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+bounty&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Role out!==&lt;br /&gt;
So you find a partner or two, found a nice place to roleplay, now it&#039;s time for the real action! Here are the commands you&#039;ll need to use and what they&#039;ll show on game. For the purposes of this section, assume your character is named John.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! What you type&lt;br /&gt;
! What appears on screen&lt;br /&gt;
|-&lt;br /&gt;
| say|| say It&#039;s hot in here! || John says, &amp;quot;It&#039;s hot in here!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| pose || pose looked back and sighed. || John looked back and sighed.&lt;br /&gt;
|-&lt;br /&gt;
| spoof || spoof Things were getting chilly between the wolf and the ferals || Things were getting chilly between the wolf and the ferals.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And remember to check &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help etiquette&amp;lt;/code&amp;gt;, it teaches this and also gives some useful info regarding when to pose.&lt;br /&gt;
&lt;br /&gt;
Missed something another person said? Need a reminder? Worry not! Just type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pot&amp;lt;/code&amp;gt; and you will get the last actions that happened on that room! There is a limit of 100 poses that get logged, and every pose that happened over 12 hours ago will be erased.&lt;br /&gt;
&lt;br /&gt;
Every 15 minutes, the game will tick and check for RP activity, rewarding players with experience and freecreds. If the players are in a room with a salvage source, they&#039;ll also receive a number of said salvage.&lt;br /&gt;
&lt;br /&gt;
==How about some very private stuff?==&lt;br /&gt;
Feeling the need to make things get really private, just you and someone else? Don&#039;t want inteprid explorers finding the room you were in and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pot&amp;lt;/code&amp;gt;ting your deeds? Don&#039;t want to leave a trace over your rented room? Well, luckily, there is one thing that exists to help you on that!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+room name of the room&amp;lt;/code&amp;gt;! You can type that over any place and you will immediately create a separate room that can only be accessed by &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;msummon&amp;lt;/code&amp;gt;ing people or people in your party! The room will &#039;&#039;&#039;disappear&#039;&#039;&#039; as soon as &#039;&#039;the creator&#039;&#039; leaves it.&lt;br /&gt;
&lt;br /&gt;
=DING, LEVEL UP!=&lt;br /&gt;
Like any good RPG, you will eventually level up once you get enough experience! However, to level up here, you also need to &#039;&#039;&#039;spend&#039;&#039;&#039; freecreds. Bummer, but that&#039;s the price for training.&lt;br /&gt;
&lt;br /&gt;
There are three ways to level up:&lt;br /&gt;
* Up to level 30, by default, you will level up as soon as you hit 150% exp and have enough creds to pay for the level up.&lt;br /&gt;
* On the web, once you have enough exp, you can click on the Level Up button on the right side.&lt;br /&gt;
* Through direct connection, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;train level&amp;lt;/code&amp;gt; on the Zephyr and RSX lobbies. &lt;br /&gt;
&lt;br /&gt;
Once you level up, a lot of other training costs will increase as well. On the other hand, you will also earn more exp and freecreds from social actions and roleplaying!&lt;br /&gt;
&lt;br /&gt;
==Leveling past 30==&lt;br /&gt;
Once you reach level 30, you&#039;ll notice something new on the web, where you see your level, and also on your &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sheet&amp;lt;/code&amp;gt;. These vials that you need to drink are Boss Infection Vials. You get these vials on so called &#039;&#039;Prime hunts&#039;&#039;, which is usually a group (the bigger, the better) fighting the prime ferals.&lt;br /&gt;
&lt;br /&gt;
For these, having the [[Prime Collector]] perk is a godsend, as it gives you an extra boss vial.&lt;br /&gt;
&lt;br /&gt;
From the game, how start a Prime fight (you can check that anytime with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help prime&amp;lt;/code&amp;gt;. Also, modified to better reflect reality):&lt;br /&gt;
# &amp;lt;s&amp;gt;Take a PSAS from the elite shop and set it up in the area you want to hunt. If the area already has a PSAS(Look at a terminal), you can skip this step.&amp;lt;/s&amp;gt; Pretty much every area already has one installed. No need to bother with this step.&lt;br /&gt;
# Secure a Prime Specimen Primer from the requisition shop (Token Store).&lt;br /&gt;
# Make sure you have 12 infection vials of the beast you want to hunt.&lt;br /&gt;
# Go to the area.&lt;br /&gt;
# Use the primer, it will prompt you for what monster in the area you want to challenge, and take your 12 vials and &amp;lt;s&amp;gt;a fuckton of&amp;lt;/s&amp;gt; some freecred.&lt;br /&gt;
## An alternative is using the command primer: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;primer infection name&amp;lt;/code&amp;gt;, the infection name is as shown on &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz&amp;lt;/code&amp;gt;. So, if the area has Perfect soldiers (genetically superior human infection), &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;primer perfect soldier&amp;lt;/code&amp;gt; is how to do it. It&#039;ll skip all the prompts and summon the boss right away.&lt;br /&gt;
# &amp;lt;s&amp;gt;Survive the fight!&amp;lt;/s&amp;gt; Beat the shit out of the prime and run away from the rest!&lt;br /&gt;
# Enjoy your boss infection vial, creds, bonus-xp, and a shiny new badge!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick FAQ for Prime Hunting and Boss Vials===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| At what levels do I need to drink the vials? || You only need to drink vials at levels 30, 35, 40, 45, 50 and 55&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| What does filtering a vial do? || It turns the boss vial into a generic one, also setting its level to the closest multiple of 5. A lvl 48 vial will be set to 50, a lvl 51 will be set to 50.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are Generic Boss Vials? || These are boss vials that have been filtered. They won&#039;t infect you with any form, but still count for leveling up.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Do I need to filter a vial before drinking it? || No. You can drink an unfiltered vial (Boss Infection Vial: Feral name) and it will count, so long as it is within the proper level.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What use is there for an unfiltered boss vial? || You can use it to immediately master the form it carries. You can also use it to Epic a power, if the form has said power.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| What level the vial needs to be to be effective? || For leveling purposes, the vial needs to be within 5 levels of yours. At level 30, a level 25 boss vial will work just as well as a lvl 35 vial.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Drinking vials before the proper levels does anything? || No. Using a boss vial when you&#039;re not in the proper level (a multiple of 5) is a total waste.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Where should I go to hunt primes? || Check the terminal at Zephyr or RSX&#039;s first upper floor (it&#039;s listed among the things in the room). The primes will &#039;&#039;&#039;always&#039;&#039;&#039; be summoned at the highest level of the area. Summoning a prime at Nightclub (10-28), for instance, will summon a lvl 28 prime.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Is there a minimum number of people required to summon a prime? || No. But it&#039;s highly recommended to fight with a large group, both to make it easier and to have more people gaining the vials!&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| The Non-Violent Progress perk gives me a vial when it procs? || No. It gives the effect of drinking a generic vial of the appropriate level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==But I want to be a pacifist! What do?==&lt;br /&gt;
Luckily, there are two ways to acquire those vials without (direct) bloodshed.&lt;br /&gt;
* Buy from other players, usually 2 reward tokens per vial. Try the Auction channel;&lt;br /&gt;
* Have the &#039;&#039;&#039;Non-Violent Progress&#039;&#039;&#039; perk and roleplay as usual.&lt;br /&gt;
* Have a [[Duty]]. Once a day, it&#039;ll automatically roll and reward you with a lot of freecred and exp and, if you need boss vials, it will also grant such credit.&lt;br /&gt;
** In the case of a duty, you can also &amp;lt;code&amp;gt;duty push&amp;lt;/code&amp;gt; if you have 40 patrol points available. It&#039;ll instantly eat the patrol and do another duty roll, with all the rewards.&lt;br /&gt;
** You can also choose to become a &amp;lt;code&amp;gt;duty professional&amp;lt;/code&amp;gt;, in which case, your patrol will be severely limited, but you&#039;ll have a 1/8 chance per RP tick to trigger a free duty push.&lt;br /&gt;
&lt;br /&gt;
Do note that, on the Non-Violent Progress, there is a &#039;&#039;chance&#039;&#039; that you will get the effect of having used a boss vial (or 2, if you&#039;re really lucky). According to the dev, that chance is initially 1 in 20, or 5% per RP tick. After a few &#039;&#039;&#039;remorts&#039;&#039;&#039; (read below), you can buy an [[edge]], [[Advanced Peace]], that doubles the effects of these lucky ticks.&lt;br /&gt;
&lt;br /&gt;
==After you reach the cap==&lt;br /&gt;
Hitting level 60 means you&#039;re at the top! Still, even a mountain top could use a stair to make it higher, right? In any case, you can opt to [[remort]]. What is that? You get back to level 1, and receive 100 + (remort number * 10) reward tokens (which is 110 tokens on the first remort).  You also receive a remort point -- these can be kept to gain 1% bonus to all attributes (mostly attack and health) per point kept (to a max of 25%), or can be spent to buy [[edges]]. You can spend points buying edges and still get that high bonus, though it will take time.&lt;br /&gt;
&lt;br /&gt;
=Reward Tokens=&lt;br /&gt;
By now, you probably noticed that the game has more than just creds, common money, being used. Reward tokens are the second most used and useful currency. You need these for things like:&lt;br /&gt;
* Leveling up proficiencies past 11&lt;br /&gt;
* Buying Prime Specimen Primers and other useful stuff&lt;br /&gt;
&lt;br /&gt;
So, how do you get some? Other than remorting, this is how you can get some tokens:&lt;br /&gt;
* Completing Daily missions. These are &amp;quot;Go to area X and beat 100 ferals&amp;quot;, to put it bluntly. When you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;quest&amp;lt;/code&amp;gt;, you will see how much % &#039;&#039;reward&#039;&#039; you&#039;ll get once you finish the mission. The base reward, 0%, is 4 tokens, and it can go as high as 400%, 20 tokens. &lt;br /&gt;
* Completing Scavenging web missions. There is a button on the right panel that reads &amp;quot;Scavenging Mission&amp;quot;. It&#039;s very similar to the daily mission, but doing web combat advances it faster than direct connection combat. The reward is random 3-6 tokens.&lt;br /&gt;
* Crafting Bounty. The very last thingy on the right panel is this. You need to craft (or comission) said item with said modifiers. Once you have it in your inventory, just click Claim Bounty. You&#039;ll get 3 reward tokens plus the amount of freecreds stated. You can only turn in &#039;&#039;&#039;ONCE&#039;&#039;&#039; per bounty. While you only get the tokens every 18 hours, you can still claim the bounty for every &#039;&#039;&#039;different&#039;&#039;&#039; craft it asks and receive the freecred prize.&lt;br /&gt;
&lt;br /&gt;
=Channels: Where to talk what=&lt;br /&gt;
&lt;br /&gt;
Commands that work against &#039;&#039;&#039;any&#039;&#039;&#039; channel name&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! command !! does this&lt;br /&gt;
|-&lt;br /&gt;
| KeepAlive &#039;&#039;&#039;#off&#039;&#039;&#039; || Stop receiving messages from the targeted channel (E.G. KeepAlive)&lt;br /&gt;
|-&lt;br /&gt;
| Pickup &#039;&#039;&#039;#on&#039;&#039;&#039; || Start receiving messages from the targeted channel (E.G. pickup)&lt;br /&gt;
|-&lt;br /&gt;
| pub &#039;&#039;&#039;#last&#039;&#039;&#039; || Get the (default number) of last messages sent on a given channel.&lt;br /&gt;
|-&lt;br /&gt;
| pickup &#039;&#039;&#039;#last 30&#039;&#039;&#039; || Get the 30 (or fill in a number) most recent messages sent on a given channel.&lt;br /&gt;
|-&lt;br /&gt;
| KeepAlive &#039;&#039;&#039;#list&#039;&#039;&#039; || Show the FULL list of channels, not just the highlights beneath.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Highlight: most used / frequent channels&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Channel&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Public || General chat&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Newbie || Most game related questions should be asked here&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| LFG || Looking for Group, when you need to find more players for combat stuff&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Pickup || This is where you look for people to roleplay with! Advertise what you&#039;re looking for or what you offer! The worst that can happen is dead silence!&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Science || The place to discuss game mechanics and find the best builds&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Naughty || Sexy chats and scenes, where you show off your sexy abilities!&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Auction || Stuff for sale, make bids! This is the general Trading channel.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Links || All links go here. Just point people in other channels there if need be.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| ... || newbie #list - Show the FULL list of channels, not just the highlights in this table.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following channels are used to broadcast events. Players can&#039;t send messages there:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Channel&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Update || Whenever the game gets an update, it gets broadcast here.&lt;br /&gt;
|-&lt;br /&gt;
|RP|| This channel is used to broadcast Judged roleplay scenes, it is &#039;&#039;&#039;NOT&#039;&#039;&#039; used to find people to RP with (that&#039;s pickup)!&lt;br /&gt;
|-&lt;br /&gt;
|Market||Crafting bounties and combat bounties are posted here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Recap of some incredibly useful commands=&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel [-1 to 4]&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultyquantity [-1 to 4]&amp;lt;/code&amp;gt; - To change the difficulty of ferals and how many each combat will find, respectively.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #help&amp;lt;/code&amp;gt; – will give you a list of other web commands that you can do while in direct control. Web #mission can let you do the missions without opening the site!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size, groin, breast&amp;lt;/code&amp;gt; – Checks your own size if used alone, can also check for a target&#039;s body size, player or not. Discreet, nobody will ever know when you use it!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;look, l&amp;lt;/code&amp;gt; – Can be used to look at yourself with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;me&amp;lt;/code&amp;gt;. Alone, will look at the room. Can also look at some objects and players, though looking at a player will let them know you&#039;re looking at them!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i, inv, inventory&amp;lt;/code&amp;gt; – Your inventory, backpack, bag of holding. Your non-equipped items go here. You can sort (&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i sort&amp;lt;/code&amp;gt;) it and also use a number to see the description of the item.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;eq, +gear&amp;lt;/code&amp;gt; – Your currently equipped items, how much loadout and upkeep each costs and what you have left. Coupling the command with a number will attempt to equip the item from your inventory!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Load&amp;lt;/code&amp;gt; – this command allows you to view the description of your equipped items. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;load 1, load 2, load 3&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;ooc&amp;lt;/code&amp;gt; – Use this to speak out of character&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt; – Page is how you send private messages to other players. Here&#039;s how you use it: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page playername=Hello there&amp;lt;/code&amp;gt;. You can also use : right after the = to make it a page-pose. You will also want to set a different color to your page messages to make them out easier in the middle of all the text, use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page #color colorname&amp;lt;/code&amp;gt; (red, blue, green, cyan, yellow, gray, white)&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help&amp;lt;/code&amp;gt; – Sometimes you just need some immediate help right on the game.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+vote&amp;lt;/code&amp;gt; – Liked roleplaying with someone? +vote playername!&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;info&amp;lt;/code&amp;gt; – This is what you use to get all the information of a power, proficiency, skill or item! &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;info thingname&amp;lt;/code&amp;gt;. Do note that not all items have their rpinfo.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+retire&amp;lt;/code&amp;gt; – Deletes your current character. It will ask for confirmation before actually doing it. If the char is still low level, once confirmed, it will be immediately deleted. Higher level chars will require you to +retire again after 24h to delete for good.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;tport&amp;lt;/code&amp;gt; – Instant teleport! You can get a list of places to teleport to with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;tport #public&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;home&amp;lt;/code&amp;gt; – This will immediately teleport you back to your home/spawning point.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;nanite&amp;lt;/code&amp;gt; – Shows a list of possible uses of your [[builder nanites]].&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;salvage&amp;lt;/code&amp;gt; – Shows your current stock of salvage.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;drop&amp;lt;/code&amp;gt; – Use this to drop, discard, delete, get rid of, do away with inventory items. It will prompt with Y or N if you want to trash the item. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;drop 1; drop 22; drop 53&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sheet&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;score&amp;lt;/code&amp;gt; – This will show the complete character sheet. Includes health, energy, exp, creds, class, tokens, mako, hero points, patrol points, wounds, proficiencies, skills, powers and professions (to only see the top part, add #top to the command)&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;test item=modifier #makers&amp;lt;/code&amp;gt; – This is useful when you&#039;re looking for which characters can craft what. Bounties change every 3 hours and finding who can make a Quick Nanite Entangler can be time consuming. Instead, just use the command with #maker at the end. In this example, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;test nanite entangler=quick #makers&amp;lt;/code&amp;gt; will list everyone you can comission to craft one!&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+bounty&amp;lt;/code&amp;gt; - Check the current market bounties (crafting and special feral) as well as the current RP hotspot.&lt;br /&gt;
&lt;br /&gt;
=Random bits and bobs=&lt;br /&gt;
* Sarah the Husky asked you to find a non alpha male husky? -&amp;gt; rtrace 2nd street 3500&lt;br /&gt;
* Need a basic nanite collector? -&amp;gt; list items ; buy basic nanite collector&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=New_Newbie_Guide&amp;diff=1504748</id>
		<title>New Newbie Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=New_Newbie_Guide&amp;diff=1504748"/>
		<updated>2021-03-11T00:56:45Z</updated>

		<summary type="html">&lt;p&gt;Auros: /* Coyote Players, aka Yotes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This guide is still a Work In Progress. If you can edit the wiki, feel free to make this guide better!&#039;&#039;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think this guide is too long? Wanting something a bit more compact? Check out the [[Quick Newbie FAQ|Newbie FAQ!]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t know how MU*s work? Have no idea what to do? Too shy to ask around the channels? Then this guide is FOR YOU! Yes, YOU! Absolute newcomer!&lt;br /&gt;
&lt;br /&gt;
First off, whenever you see &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;text like this&amp;lt;/code&amp;gt;, it means it&#039;s a &#039;&#039;&#039;game command&#039;&#039;&#039;, something you&#039;re supposed to type and send to the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Of extreme, absolute, total and ball busting importance: READ! This cannot be emphasized enough, but you REALLY, REALLY need to READ and PAY ATTENTION to things!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And remember, this is a multiplayer game focused on &#039;&#039;&#039;COOPERATION&#039;&#039;&#039;. This means that most of the community there is willing to interact with you in a positive way. No need to be shy!&lt;br /&gt;
&lt;br /&gt;
=MU* client?=&lt;br /&gt;
Other than using the [http://flexiblesurvival.com/telnet Direct Control] link on the web, you can also connect to the game via a MU client. Two of the lighter ones are BeipMU and PotatoMU, as, even on Windows, they require no installation to run. You can check other [[MU* Clients|clients to use on this other page]].&lt;br /&gt;
&lt;br /&gt;
In any MU client, connecting to the game world is easy. Most will ask you to add a world. The address is flexiblesurvival.com, the port is 2000. Once you click to connect, you&#039;ll be greeted with the login screen.&lt;br /&gt;
&lt;br /&gt;
=Making your character=&lt;br /&gt;
The first thing the page will ask you for is to select a faction. It will affect your starting location and some NPC (Non-Player Character) interactions. Don&#039;t worry, you won&#039;t lose anything by choosing one faction over another. In the end, it acts mostly as choosing your starting point and who got your character up and running, so to speak.&lt;br /&gt;
&lt;br /&gt;
==PREPACKAGE==&lt;br /&gt;
While the other starting perks are pretty self explanatory, prepackage deserves extra attention. Once you finish your character and log into the game (direct control), you will have to use the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;prepackage&amp;lt;/code&amp;gt; command. You can use it at any time after you created your character.&lt;br /&gt;
&lt;br /&gt;
==FLAWS==&lt;br /&gt;
For your first character, you may want to skip this completely, save for these:&lt;br /&gt;
Adapted Metabolism – Better healing effects&lt;br /&gt;
Adaptative Immunities – Resistance to debuffs (bad statuses)&lt;br /&gt;
Nanite Fueled – Increases your damage&lt;br /&gt;
Nanite Reinforced – Increased defense&lt;br /&gt;
These flaws will actually help you out, giving you combat advantages! The downside is that every combat turn you will use Builder Nanites to keep these effects ongoing. Builder Nanites are easy to acquire and are also relatively cheap (less than 1 cred per nanite), but you may run low on them early on, so do keep that in mind. You can jump to this part to know how to get more of these nanites.&lt;br /&gt;
&lt;br /&gt;
Now, choose your starting gender. Don&#039;t worry, unless you later pick some specific perks, your gender will be subject to change a lot.&lt;br /&gt;
&lt;br /&gt;
All ready? Then hit Submit!&lt;br /&gt;
==[[Perks]]==&lt;br /&gt;
Perks are very important extras that help you define your character better, as well as give some very useful bonuses! You do not need to spend them all right away, you can save them for later!&lt;br /&gt;
&lt;br /&gt;
The ones that a new player will most probably want on his/her new character as soon as possible:&lt;br /&gt;
*Always Male/Female/Herm – These perks will ensure that the character never loses the respective genitals, herms always having at least one cock and one vagina. These perks will NOT prevent the character from gaining extra genitals. This means that if you are Always Male and get infections from a female form, say a Female Husky, you WILL get breasts AND a vagina.&lt;br /&gt;
*Male/Female/Herm Preferred – These perks, on the other hand, will ensure that your character is ALWAYS treated as the selected gender. Male preferred characters will NEVER grow breasts or vaginas, Female preferred will NEVER get balls or cocks.&lt;br /&gt;
&lt;br /&gt;
Without any of the above perks, your character&#039;s gender will be determined by the mutations s/he currently has.&lt;br /&gt;
&lt;br /&gt;
Pay extra attention to the perks that give infection resistances! For a first character, it would be better to not get any of these right away! Explore the game first, learn the ropes, then get the resistances! No need to be afraid of transforming, you can always get another form back, even a human&#039;s!&lt;br /&gt;
&lt;br /&gt;
==I don&#039;t want to live with this perk anymore!==&lt;br /&gt;
Mistakes happen, and luckily, every player can remove a perk from their characters. This is a two step procedure to do so.&lt;br /&gt;
First, log in via Direct Control. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote&amp;lt;/code&amp;gt;. It will list your perks.&lt;br /&gt;
Now, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/perknuke number&amp;lt;/code&amp;gt;, where number is the number of the perk as listed with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote&amp;lt;/code&amp;gt; command. Say the perk you want to get rid of is number 3. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/perknuke 3&amp;lt;/code&amp;gt;. Poof, like magic, it&#039;s gone!&lt;br /&gt;
All nukes done in the first week are free. Afterwards, you have two free nukes. Finally, after you spend those, every perk nuked will cost 1 mako per point up to a max of 5 for one perk.&lt;br /&gt;
&lt;br /&gt;
==Long and Short Descriptions==&lt;br /&gt;
Unless you plan on having a character without anything to make it unique, you will want to give it a nice description. Do note that how your body looks like is always determined by what mutations you have, but it doesn&#039;t mean that every skunk mutant looks exactly the same!&lt;br /&gt;
&lt;br /&gt;
First, you&#039;ll want to set a short description first. You can do that via web, under Personal-&amp;gt;Settings[http://flexiblesurvival.com/index?config], or via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;editplayer&amp;lt;/code&amp;gt; command on direct control (&#039;&#039;editplayer; n; 8&#039;&#039;). This description appears whenever someone &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;glance&amp;lt;/code&amp;gt;s the room. It&#039;s not meant to be overly long, since it&#039;s the &amp;quot;first impression&amp;quot; of your character!&lt;br /&gt;
&lt;br /&gt;
Next up is the long description. Just like the short description, you can set it under the Personal-&amp;gt;Settings page or with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;editplayer&amp;lt;/code&amp;gt; option 2. This one is what people will see once they look at you, and this is where you want to make your character really special! Go wild!&lt;br /&gt;
&lt;br /&gt;
A neat trick for descriptions is that you can also change the colors of the text! Here&#039;s how you do it:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! What to write&lt;br /&gt;
! How it will show&lt;br /&gt;
|-&lt;br /&gt;
| His ^forest^green shirt ^normal^is very pretty! &lt;br /&gt;
| His &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;green shirt&amp;lt;/span&amp;gt; is very pretty!&lt;br /&gt;
|-&lt;br /&gt;
| Those ^14^light blue eyes^normal^ have a ^5^supernatural^normal^ thing to them. &lt;br /&gt;
| Those &amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;light blue eyes&amp;lt;/span&amp;gt; have a &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;supernatural&amp;lt;/span&amp;gt; thing to them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
As you can see, everything after the &#039;&#039;^color^&#039;&#039; will be shown with the new color, unless changed again. The 16 colors are (light/dark):&lt;br /&gt;
*15 - white / 16 - black&lt;br /&gt;
*7 - gray (normal) / 8 - dark gray&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;14 - cyan&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#008888&amp;quot;&amp;gt;6 - aqua&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;12 - blue&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#000088&amp;quot;&amp;gt;4 - navy&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;9 - red&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#880000&amp;quot;&amp;gt;1 - crimson&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;13 - magenta&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#880088&amp;quot;&amp;gt;5 - purple&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;11 - yellow&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#888800&amp;quot;&amp;gt;3 - brown&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;10 - green&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;2 - forest&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All set? Then let&#039;s dive right into the actual game!&lt;br /&gt;
&lt;br /&gt;
=Basic Stuff 101=&lt;br /&gt;
Okay, now you got your brand new character ready! You really should login through Direct Connection and see how the game actually looks (hint: lots of text).&lt;br /&gt;
Some commands that can be used towards something:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pull&lt;br /&gt;
&lt;br /&gt;
push&lt;br /&gt;
&lt;br /&gt;
check&lt;br /&gt;
&lt;br /&gt;
talk&lt;br /&gt;
&lt;br /&gt;
smell&lt;br /&gt;
&lt;br /&gt;
look&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Beginning tm.==&lt;br /&gt;
The first thing you will notice is that there is a room description right off the bat! And also two Warnings. If you want to make those warnings disappear right away, skip to this part.&lt;br /&gt;
Notice how things are separated? Here is the rundown:&lt;br /&gt;
*[Area name] Room name&lt;br /&gt;
*Room description&lt;br /&gt;
*--Contents of Room name--&lt;br /&gt;
*Players: Actual players and their [current status]&lt;br /&gt;
*Things: NPCs or other stuff&lt;br /&gt;
&lt;br /&gt;
That&#039;s a ton of info, ain&#039;t it? In your first room, take your time to either &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to the Things listed. A whiteboard and a Recquisitions Clerk. You don&#039;t need to type out the full name (most of the time), so &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check clerk&amp;lt;/code&amp;gt; or check board will suffice! Read what each has to offer and reply accordingly, you can do it on your own, I believe in you!&lt;br /&gt;
&lt;br /&gt;
==Starting equipment==&lt;br /&gt;
Done? You&#039;re in doubt what to answer to the Clerk, whether you should start with the pistol and medkit or the chainsword? Worry not! Either is a good help at the start and you can always buy the other stuff later. The medkit isn&#039;t single use, you equip it and you can use it during combat as many times as you need to! The chain sword helps deal more damage. In either case, you can buy the other items anyway, and around level 10 you may not be using those items too much.&lt;br /&gt;
Done now, right? Of course you are! Wait, you want to know how to equip it? You skipped the clerk teaching you to, didn&#039;t you? Don&#039;t lie, you did it! I&#039;m a nice person, so I&#039;ll teach you!&lt;br /&gt;
&lt;br /&gt;
Now that you got the items, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inv&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inventory&amp;lt;/code&amp;gt; to see your inventory! Any time it looks too cluttered, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i sort&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inv sort&amp;lt;/code&amp;gt; to sort it out alphabetically! Okay, if you &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;use itemnumber&amp;lt;/code&amp;gt;, you will equip it. Say the medkit is the first item listed. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Use 1&amp;lt;/code&amp;gt; will try and use it. Being an equipment, you&#039;ll equip it. On the other hand, simply typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i itemnumber&amp;lt;/code&amp;gt;, as in, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i 1&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i 2&amp;lt;/code&amp;gt;, will show the description of the item in said slot. Neat, huh?&lt;br /&gt;
&lt;br /&gt;
How do you remove it, now? If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;eq&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+gear&amp;lt;/code&amp;gt;, you&#039;ll see what you currently have equipped, again with numbers. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;remove itemnumber&amp;lt;/code&amp;gt; and poof! Unequipped! Like magic! If you&#039;re not sure what one equipped item is or does, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;load itemnumber&amp;lt;/code&amp;gt; to see its description.&lt;br /&gt;
Now that you are fully equipped (not really, but you&#039;re good enough to go), it&#039;s time to go out and explore the world! &lt;br /&gt;
&lt;br /&gt;
===Can I get the other stuff?===&lt;br /&gt;
As a matter of fact, yes you can! In any room without a shop, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;list items&amp;lt;/code&amp;gt; [[File:Starteritemshop.png|thumb|left|Items you can buy anytime]]. It&#039;ll show a couple of basic equipment you can take for yourself at a relatively low price. To buy, just type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;buy full item name&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
On second thought, hold on just a minute and only go to the next room! If you&#039;re either RSX or Zephyr, the next room you go into will have more NPCs. One of them will give you a &amp;lt;span style=&amp;quot;background:yellow&amp;gt;Tutorial – Basic Crafting quest&amp;lt;/span&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
==Your first quest!==&lt;br /&gt;
Which NPC should you talk to? Well, half the fun is finding out stuff! &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to each NPC, you may have to speak more than once, many NPCs actually do give different messages if you bother them enough! It&#039;s always a nice idea to talk or check at least three times, for good measure.&lt;br /&gt;
&lt;br /&gt;
Get the quest and follow the instructions. This time, don&#039;t skip anything, pay attention! Also, when you craft, DO NOT equip the item yet! Finish the quest before equipping it! And always keep in mind: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to the same NPC more than once, always! If you do everything right, you will receive 10 thousand creds plus some armor!&lt;br /&gt;
===As a Promethean (Prommie)===&lt;br /&gt;
If you&#039;ve started out as a prommie, things are bit farther away than starting as Zephyr or RSX. To get your first crafting quest, you will have to move in the following directions:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;south&lt;br /&gt;
&lt;br /&gt;
east&lt;br /&gt;
&lt;br /&gt;
south&lt;br /&gt;
&lt;br /&gt;
south&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
Assuming you were inside the Medical Hut when you started, you will end up in the Roundhouse, in a room with a NPC named Eric the Crafter.&lt;br /&gt;
&lt;br /&gt;
There you go, now you have two weapons, an extra armor and 10.000 creds! But before you head out and fight the nasty and naughty ferals, a word from our advertisers!&lt;br /&gt;
&lt;br /&gt;
=Transformations and You=&lt;br /&gt;
Transformations are a big part of the game. It is by getting infections that you gain access to other powers, hence the importance of not being completely immune to them right from the start if you&#039;re a new player!&lt;br /&gt;
Infections happen in 7 different parts of the body:&lt;br /&gt;
*Arms&lt;br /&gt;
*Legs&lt;br /&gt;
*Ass&lt;br /&gt;
*Groin&lt;br /&gt;
*Torso&lt;br /&gt;
*Head&lt;br /&gt;
*Skin&lt;br /&gt;
Each infected part may or may not give you access to one or more powers. You can check your current infections with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut&amp;lt;/code&amp;gt; command. Either &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut&amp;lt;/code&amp;gt; alone or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut me&amp;lt;/code&amp;gt; will do the trick. Even more amazing, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut playername&amp;lt;/code&amp;gt; to see other players&#039; mutations! We&#039;ll get on more details about it later.&lt;br /&gt;
&lt;br /&gt;
If you got the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Prepackage&amp;lt;/code&amp;gt; during character creation, you can choose a form to infect you right from the start, typing the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;prepackage&amp;lt;/code&amp;gt;. The choices are limited to your starting location (you can spend mako to increase the number of choices), you can either pick one or choose at random. This will allow you to already have a small selection of powers from the start.&lt;br /&gt;
There are well over 500 forms spread around the game, each having wildly different sizes and appearances. Some are based on real animals, some are more fantastic looking, some are a mix, others are nightmare fuel, so there is a big chance that you&#039;ll find something for your tastes!&lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t pick a [[perk]] to set your gender, it&#039;ll be defined by your genitals (or lack of). You can be listed either as male, female, herm or neuter.&lt;br /&gt;
&lt;br /&gt;
===[[Organ_sizes_table|Organ sizes]]===&lt;br /&gt;
Other than changing the way each part of your body looks like, infections can also change the sizes of your genitals, something you can see with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;breast&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;groin&amp;lt;/code&amp;gt; commands. If you type the command and a target, it&#039;ll show the target&#039;s sizes, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size enemy&amp;lt;/code&amp;gt;. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Part&lt;br /&gt;
! Soft cap&lt;br /&gt;
! Related perks&lt;br /&gt;
|-&lt;br /&gt;
| Breasts&lt;br /&gt;
| 4&lt;br /&gt;
| Just One, Many Breasted&lt;br /&gt;
|-&lt;br /&gt;
| Breast Size&lt;br /&gt;
| 16&lt;br /&gt;
| Heavy Breasted, Size King, Compact Breasts, Small Breasted, Passing Grade Chest&lt;br /&gt;
|-&lt;br /&gt;
| Clits&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Clit Length&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Cunts&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Cunt Depth&lt;br /&gt;
| 18&lt;br /&gt;
| Modest Vagina&lt;br /&gt;
|-&lt;br /&gt;
| Cocks&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Cock Length&lt;br /&gt;
| 18&lt;br /&gt;
| Modest Cock&lt;br /&gt;
|-&lt;br /&gt;
| Balls&lt;br /&gt;
| None&lt;br /&gt;
| No balls, Never Drop a Ball&lt;br /&gt;
|-&lt;br /&gt;
| Ball Size&lt;br /&gt;
| 20&lt;br /&gt;
| Tanuki Grade, Compact Balls, Humble Balls, Prized Jewels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s very important to note that infection resistance/immunity will also protect your organs from changing sizes. Having either the &#039;&#039;&#039;Looks Human&#039;&#039;&#039; or &#039;&#039;&#039;Look Native&#039;&#039;&#039; will &#039;&#039;NOT&#039;&#039; block your genitals from changing sizes!&lt;br /&gt;
&lt;br /&gt;
Unless you take &#039;&#039;&#039;Sexually Stable&#039;&#039;&#039; perk, which &#039;&#039;permanently&#039;&#039; locks your genitals into what you currently have when you take it, you can still change them by taking some pills that you can buy over [The Mall]: Lisa&#039;s Blissful House. You can also check the Web&#039;s Shop link.&lt;br /&gt;
&lt;br /&gt;
Other than these, you will can also shrink and grow the overall [[size]], or height of the character. This can go from less than a foot (size 1) to damn over 100 feet, with the right perks and dedications. Organ sizes are related to the owner&#039;s own size.&lt;br /&gt;
&lt;br /&gt;
==This sounds fun! I want to get infected!==&lt;br /&gt;
So, how do you get infections? Let&#039;s start with the most common type: Combat!&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Every enemy attack that hits you and deals at least 3 damage has a chance of infecting a random part of your body. The chance is random, you could receive over 100 attacks and not get any infection, or you could start getting infections every other attack that hits you!&lt;br /&gt;
Losing a combat (or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;submit&amp;lt;/code&amp;gt;ting to an enemy) may trigger a defeat message. The enemy will have some fun with you and most of the time will cause an infection on you!&lt;br /&gt;
&lt;br /&gt;
===Infection Vials===&lt;br /&gt;
[[File:infectionvials.png|thumb|right|An example of vials. In order: Number on the inventory, Name, Level and Quantity]]&lt;br /&gt;
You can buy vials from various shops around the game. These vials are player supplied, which means you are indirectly buying from someone else, which means anyone can get them.&lt;br /&gt;
It&#039;s important to have a Basic Nanite Collector or better equipped, otherwise you won&#039;t get any infection vials.&lt;br /&gt;
&lt;br /&gt;
Once you have that equipped, the Research [[proficiency]] is what actually dictates the chance of a vial dropping from a defeated enemy. With about 20 points, the chances are something around 20%, while 30 seems to bump it close to 50%, maybe higher. Once you find some vials, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;[[nisd]]&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;[[vials]]&amp;lt;/code&amp;gt; to view them. Consuming a vial will target a random body part to transform. To target specific parts for transformation, you will need to get a Nanite Hypo, which can be acquired in the Token Store (Token Redemption on the web page), Up and East from the Zephyr Lobby.&lt;br /&gt;
&lt;br /&gt;
===Coyote Players, aka Yotes===&lt;br /&gt;
Some players follow the Coyote dedication, usually called yotes by other players. Their powers allow them to transform other players into forms that they have mastered. Some can even change only specific parts of your body, or even just your size or number of genitals!&lt;br /&gt;
&#039;&#039;&#039;07-24-2017 UPDATE&#039;&#039;&#039; - Coyotes need to spend battery charge to transform other players that do &#039;&#039;&#039;NOT&#039;&#039;&#039; have the form mastered. If the target player also has the form mastered, it consumes energy, the same used for combat powers, from the Coyote&lt;br /&gt;
&lt;br /&gt;
===NPC “Interaction”===&lt;br /&gt;
And by interaction of course it means fucking them. This is an adult game with a focus on this, so obviously you can do that! You can have some hot times with a few select NPCs, and most of them pass their infections on to you once you do that. Possibly the most well known are Obsidian, a female shadow dragon, and her special friend, Violet, a hermaphrodite blue gryphon. Having sex with them is the easiest way of getting infected (and mastering!) those two forms.&lt;br /&gt;
&lt;br /&gt;
==Form Mastery? Did I get stronger?==&lt;br /&gt;
No. I know, what a bummer. Or a misnomer. Either way, mastering a form gives you two things:&lt;br /&gt;
# A small money prize (either 1, 2 or 3 thousand creds);&lt;br /&gt;
# Access to it with dedications.&lt;br /&gt;
Every dedication costs mako, and some, like Coyote and Nanite Adept, use their list of mastered forms to change others or themselves, respectively. You can check which forms you have mastered with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;listforms&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;list forms&amp;lt;/code&amp;gt;.&lt;br /&gt;
Even if you don&#039;t plan on getting any dedication, mastering forms is a quick and easy (sometimes) way to get a few extra bucks, which is incredibly useful early in the game!&lt;br /&gt;
&lt;br /&gt;
=A whole new world to explore!=&lt;br /&gt;
Look at you! All geared up and full of knowledge to explore the world! I&#039;m so proud of you!&lt;br /&gt;
Here, sweetie, don&#039;t forget your map! And your cartographer! Let me explain how to use them:&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;map&amp;lt;/code&amp;gt; – This is a simple command that will list the nearby exits.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;cart&amp;lt;/code&amp;gt; – Now this baby is a lot more useful. It will show you your current room (marked with an X, somewhere in the middle) and all the nearby rooms AND their exits, labeling them! Do note that you will need a monospaced font (all characters having the same spacing, like Courier New or Liberation Mono) to get a proper map.&lt;br /&gt;
==Hey, this direction is colored differently!==&lt;br /&gt;
While out there exploring, you will notice some directions in yellow, gray, white or purple color. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:yellow&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt; colored directions mean that you&#039;re about to enter a safe place. No enemies to be found, you can rest and catch your breath here without a problem.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:silver&amp;quot;&amp;gt;Gray&amp;lt;/span&amp;gt; colored directions indicate that you&#039;re entering a place with enemies, but you&#039;re too strong for whatever they are, and thus you will not be ambushed.&lt;br /&gt;
*White colored directions means you&#039;re going into a place where enemies are about your level.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:magenta&amp;quot;&amp;gt;Magenta (light purple, pink)&amp;lt;/span&amp;gt; colored directions are the worst. It means that place is a high level area, and chances are you&#039;ll be beaten pretty quick if you dare step there.&lt;br /&gt;
&lt;br /&gt;
==Finding, knowing and avoiding enemies==&lt;br /&gt;
&#039;&#039;Important notice: The game received an update around December 31 2016 where it did away with random combat. The only way to get into a fight is by &#039;&#039;&#039;manually&#039;&#039;&#039; using the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;search&amp;lt;/code&amp;gt; command!&#039;&#039;&lt;br /&gt;
[[File:Hazsample.png|300px|thumb|left|An example of the output provided by the +haz command. Notice that the &#039;&#039;Overlevel&#039;&#039; under Spawning means the character&#039;s level is too high to find any enemies.]]&lt;br /&gt;
If you&#039;ve already stepped outside a bit, you may have noticed the message &#039;&#039;&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;(Your hazard monitor emits a &amp;lt;sound&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;. If you type +haz, you&#039;ll know whether the area has any enemies and the levels they may spawn.&lt;br /&gt;
If you&#039;re not sure what you may encounter on the next room, you can also type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz direction&amp;lt;/code&amp;gt;, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz e&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz n&amp;lt;/code&amp;gt;. That is a very useful trick to avoid bad times with overpowered enemies!&lt;br /&gt;
On the lower end of the window you will notice two acronyms, DN and PH, probably DN-0 and PH-0. These are the difficulty settings you currently have. Here is the explanation of what they mean and the three ways to change them.&lt;br /&gt;
*DN, Danger Rating – This means how hard the enemies you encounter will be. Can be changed in game with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel [-1 to 4]&amp;lt;/code&amp;gt;, for instance, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel -1&amp;lt;/code&amp;gt; for the easiest level.&lt;br /&gt;
*PH, Pheromones – Enemy quantity, how many extra enemies you may find during each combat. Can be changed in game with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultyquantity [-1 to 4]&amp;lt;/code&amp;gt;&lt;br /&gt;
You can also find Danger and Pheromone technician npcs over the 1st floor above either Zephyr or RSX lobbies. Talking to them will allow you to change the levels.&lt;br /&gt;
Last but not least, you can change the difficulties anytime with the web interface. Look on the right, under your Level and EXP, you&#039;ll see two sliding bars: Enemy Level and Enemy Quantity.&lt;br /&gt;
[[File:Hazsample2.png|300px|thumb|left|This is what +haz shows whenever you&#039;re in an area without enemies.]] &lt;br /&gt;
On the RSX and Zephyr upper floor, you will also notice a Terminal. This is one of the most useful things in the game. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal&amp;lt;/code&amp;gt; and you will get a list of all the places that are more or less suitable to your current level! If you type terminal form name, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal shadow dragon&amp;lt;/code&amp;gt;, the terminal will list all the places that shadow dragons appear as ferals that you can fight!&lt;br /&gt;
===Mentor - When you&#039;re too strong===&lt;br /&gt;
Enemies won&#039;t appear at all if you are too strong for them to handle! In game terms, this means that if you are more than 3 levels above the maximum of the area, you&#039;ll find no enemies, no matter how many times you search. For instance, if an area&#039;s max level is 10, enemies will still appear up to level 12, but if the character searching is level 13, he or she will find nothing. To see the maximum level of the area, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz&amp;lt;/code&amp;gt;, it&#039;ll show up after RECOMMENDED TRAINING LEVEL: minlvl - maxlvl. &lt;br /&gt;
&lt;br /&gt;
But fret not! There is one command to help you out with this, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor&amp;lt;/code&amp;gt;. Typing mentor followed by a number will set your level to that number, so long as it&#039;s under your current real level. Say you&#039;re level 28, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor&amp;lt;/code&amp;gt; to any level up to 28. If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor -1&amp;lt;/code&amp;gt;, you&#039;ll be brought back to your real level!&lt;br /&gt;
&lt;br /&gt;
==How do I get to this place?==&lt;br /&gt;
There are another two very useful commands for exploration:&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace&amp;lt;/code&amp;gt; – Area tracing, the name that appears in [brackets] when you look at a room. Say you need to find your way to The Mall. You simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace the mall&amp;lt;/code&amp;gt; and wait for the results. If you&#039;re not getting any results, check for typos.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rtrace&amp;lt;/code&amp;gt; – Room tracing, the use is similar to atrace, but it looks for a room instead of an area, the name after the [brackets]. Say the room you need to find is named bathroom, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rtrace bathroom&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=Combat Fighting – HYYAAA!=&lt;br /&gt;
So out exploring you went and you suddenly got ambushed! Woe is upon you! Actually, woe is upon your enemies, for you are a player! And they&#039;re nothing but computer generated enemies! Time to draw some blood (not yours, theirs, of course).&lt;br /&gt;
&lt;br /&gt;
[[Combat Guide|IMPORTANT – There is an in-depth guide to combat, much better than this section! Check it by clicking anywhere in this line!]]&lt;br /&gt;
You can even skip this section and just read that guide instead!&lt;br /&gt;
&lt;br /&gt;
==Starting Combat==&lt;br /&gt;
If you&#039;re looking to pick a fight with some enemies, you may want to go check the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal&amp;lt;/code&amp;gt; for a list of areas around your level range. You can check it for free on the second floor hub of the Zephyr and RSX lobbies.&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace&amp;lt;/code&amp;gt; to get directions to that area. Once you&#039;re there, you should see a message something like &amp;quot;Your hazard monitor emits a cautionary &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;chirp&amp;lt;/span&amp;gt;. (+haz)&amp;quot; Use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;search&amp;lt;/code&amp;gt; to spend one patrol point and get fighting!&lt;br /&gt;
&lt;br /&gt;
Do keep in mind that you have to be in the level range to keep summoning mobs: you can use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor (number)&amp;lt;/code&amp;gt; to temporarily lower your level.&lt;br /&gt;
&lt;br /&gt;
NOTE: Certain level ranges mean different things for the area alert.&lt;br /&gt;
&lt;br /&gt;
A cautionary &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;chirp&amp;lt;/span&amp;gt; means you&#039;re in the level range for that area.&lt;br /&gt;
&lt;br /&gt;
A soothing &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;ding&amp;lt;/span&amp;gt; means that area does not spawn any mobs.&lt;br /&gt;
&lt;br /&gt;
An alarming &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;buzz&amp;lt;/span&amp;gt; means you&#039;re too low level for this area.&lt;br /&gt;
&lt;br /&gt;
==DebuffMag? HPBuffer? What the hell do all those things even mean???==&lt;br /&gt;
Luckily, there&#039;s a page that already explains a good deal of those jumbled words.&lt;br /&gt;
http://wiki.flexiblesurvival.com/w/Statuses&lt;br /&gt;
==ATB – Understading how the hell things work==&lt;br /&gt;
The game&#039;s combat works more or less based on turns. Every power has a Charge time and a Cooldown time, measured in rounds. Every 1000 points means a full round, so you&#039;ll often see values like 5200, 6700, etc. Some powers have a charge of 0 or a negative number, like -100. This means the power fires instantly. Actions with a charge of -750 or lower will not take a turn and allow you to use another power afterwards!&lt;br /&gt;
Once you&#039;ve selected to use a power, the game will process stuff until your power acts out, usually being your turn again afterwards. Shorter charges tend to mean that you act more often in combat.&lt;br /&gt;
&lt;br /&gt;
==Health and Energy==&lt;br /&gt;
Health is self explanatory. If it reaches 0, you are defeated. Game over, make another character (not really! More detail below). For the first 5 levels, your health will slowly regenerate during battle to make things slightly easier on you, but after that you&#039;re on your own. &lt;br /&gt;
&lt;br /&gt;
Energy is what you use to active most items and powers. You automatically recover a bit every turn, usually 1. Unlike health, it does not increase as you level up. There is one perk and some class abilities that increase it. If run out of energy during a fight and can&#039;t perform any of your actions or powers, you can use &amp;quot;rest&amp;quot; to get some energy back. If you&#039;re out of energy *and* rest is on cooldown, you can &amp;quot;pass&amp;quot; to skip a round and get some energy back; try to manage your energy levels better to avoid having to do this. For example, if you have mastered a power (see below) that uses a lot of energy, you could [[Power#How_to_improve_powers|level it up]] and then [[Power_Upgrades|upgrade it]] with Energy Conserving to use 25% less energy.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
There are a lot of different powers, first thing you should know is the difference between passive powers, toggled and normal ones.&lt;br /&gt;
Passives are powers that you always benefit from. Static bonuses that stay with your character in and out of combat.&lt;br /&gt;
Toggled powers have an energy cost. This cost, however, deducts from your maximum energy. The power Juggernaut, for instance, costs 1 energy. If you have a maximum of 100 energy and activate the power, while the power is active, your maximum energy will be 99. These powers can be (de)activated outside of combat too, but that will trigger their cooldown.&lt;br /&gt;
Normal powers are powers that you use and wait for the result to play out, dealing damage, healing damage, etc.&lt;br /&gt;
If you type rpinfo name of the power, you will get a window showing all the power does and even what you can upgrade!&lt;br /&gt;
&lt;br /&gt;
===[[Power Upgrades]]===&lt;br /&gt;
An August update in the game made powers more flexible (ha!), allowing players to upgrade them much like one upgrades items. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade&amp;lt;/code&amp;gt; to get a list of commands and how to properly upgrade your powers. But here&#039;s a quick rundown:&lt;br /&gt;
* To get upgrades, you have to visit the Dojo in New Dawn. The fastest way is by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade dojo&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Once you get an upgrade, to slot it in a power, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade powername=full name of the upgrade&amp;lt;/code&amp;gt;. For instance, if you&#039;re upgrading [[Jellied Hide]] with extra regen, you&#039;ll type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade jellied hide=regen status enhancement&amp;lt;/code&amp;gt;&lt;br /&gt;
* Simply typing upgrade will show all your mastered powers and any upgrades they have installed, if any.&lt;br /&gt;
&lt;br /&gt;
Check the main page about [[power upgrades]] for more information. (red link, but the page exists. Go figure...)&lt;br /&gt;
&lt;br /&gt;
==Alright alright, but what powers should I have?==&lt;br /&gt;
Once again, do take a look at [[Combat Guide|this guide]] for real in-depth combat information.&lt;br /&gt;
&lt;br /&gt;
For starters, you DEFINITELY should master either Lactaid or Deep Healing. They are mutually exclusive, so you can only have either, but they both act the same: instant healing.&lt;br /&gt;
During earlier levels, you will probably fight lone most of the time, so having Raking Claws, Rending Claws and Flamethrower can help you dish some damage by yourself. Do note that these powers are Damage Over Time, DOT, they will keep causing damage for some rounds after you use them.&lt;br /&gt;
As you gain access to more areas and more transformations, you will also start to see different powers. Always check them with rpinfo, see which ones interest you most and master the ones that work best with you!&lt;br /&gt;
&lt;br /&gt;
==Round 1 – FIGHT!==&lt;br /&gt;
Okay, onto combat proper now! Once it&#039;s your turn, the game&#039;ll show you:&lt;br /&gt;
*Your enemies&#039; health&lt;br /&gt;
*Your health&lt;br /&gt;
*Your energy&lt;br /&gt;
*Your powers/items&lt;br /&gt;
Your powers appear in white. If any power appears in gray, they&#039;ll also have a number in (parenthesis). This means the power is on cooldown and it will take that many rounds until you can use it again.&lt;br /&gt;
To use a power, you can either type use power name on x, power name, or the first letters of the power. Here are some examples:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;&lt;br /&gt;
use flamethrower on 1&lt;br /&gt;
&lt;br /&gt;
flamethrower&lt;br /&gt;
&lt;br /&gt;
flam on 1&lt;br /&gt;
&lt;br /&gt;
flam&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In any of the above examples, your character will attempt to use the Flamethrower power. Notice that on two examples there was an extra on 1. This was the target. Most of the time, enemies are numbered to make it easier to target them, since it&#039;s common to fight more than one enemy with the same name.&lt;br /&gt;
You can also set a target with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target enemy&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target 1&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target prime&amp;lt;/code&amp;gt;. This way, whenever you use a power, you will automatically target that enemy, unless you override it with &#039;&#039;&#039;use power on target&#039;&#039;&#039;. Once it dies, you won&#039;t automatically select a new target, so your powers will randomly target enemies.&lt;br /&gt;
If you try to use a power that is on cooldown, the game will force you to wait until it&#039;s ready to use and then use. In battles where you&#039;re just trying to get infected and need to spend most of your rounds doing nothing, this is useful. When you actually need to beat the enemy, this can end up being the reason you get defeated, so pay attention!&lt;br /&gt;
===Can&#039;t I just leave it doing stuff for me?===&lt;br /&gt;
If you&#039;re too bored to keep your eyes in combat, you can also use the auto command to let the game take actions in your stead. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Auto on&amp;lt;/code&amp;gt; will turn it on, and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;auto off&amp;lt;/code&amp;gt; will turn it off. Simple and straightforward!&lt;br /&gt;
&lt;br /&gt;
==Oh my god, I keep getting my ass handed! I suck at combat!==&lt;br /&gt;
This is common occurrence, but fret not! Try changing powers, mastering different ones with different modifiers. Maybe you were relying too much on a power that nobody uses, because it is too weak. Maybe you are forgetting to use some of your equipment. Maybe you&#039;re fighting more than what you can take, who knows!&lt;br /&gt;
Combat is part of the game, but not the only way to get exp or creds!&lt;br /&gt;
&lt;br /&gt;
==Losing is FUN!==&lt;br /&gt;
No, it isn&#039;t. But not all is lost! When you lose, you have two options:&lt;br /&gt;
# Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;respawn&amp;lt;/code&amp;gt; and be sent back to your bonded place (if you haven&#039;t set one, it&#039;ll be your starting place).&lt;br /&gt;
# Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;hero revive&amp;lt;/code&amp;gt; to get full health and energy back and get ready to kick the ass of whoever just kicked yours! You have a limit to how many times you can revive this way (4 per day, 5 with a perk).&lt;br /&gt;
Do note that every time you fall in combat, you will suffer temporary wounds. These reduce your maximum health, but they go away with time, so long as you&#039;re out of combat. You can also spend mako to get rid of them instantly!&lt;br /&gt;
==My items suck! Where can I get better stuff?==&lt;br /&gt;
Crafting. Seriously, the only way to get better combat items is by crafting. Ask around the &amp;lt;code style=&amp;quot;background:yellowgreen&amp;quot;&amp;gt;Science&amp;lt;/code&amp;gt; channel for good weapon/modifier combinations. Do notice that the very best things are very expensive!&lt;br /&gt;
&lt;br /&gt;
==Partying with a PARTY!==&lt;br /&gt;
There is a good thing about being part of a party while fighting in the game, that being that EXP and Freecred rewards are not divided. Here&#039;s an example:&lt;br /&gt;
:Your character is at level 25 and is fighting a level 25 feral;&lt;br /&gt;
:Fighting alone, you get 100 exp and 100 creds per feral beaten;&lt;br /&gt;
:You join a group, all of you are level 25 and fight that same level 25 feral;&lt;br /&gt;
:&#039;&#039;&#039;EACH&#039;&#039;&#039; character will receive 100 exp and 100 creds after beating it.&lt;br /&gt;
See the advantage? The same feral is worth more if there is more people around. Not only that, fighting is significantly easier with more people and tend to be shorter.&lt;br /&gt;
&lt;br /&gt;
Finding a party can be easy, you just need to announce what you&#039;re looking for in the LFG channel. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;lfg I&#039;m looking for a group to help me at area XYZ&amp;lt;/code&amp;gt; will print that message on the channel and people may either page you or ask for more info on the channel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do note, however, that even if you somehow manage to party with an alt, neither character will earn rewards.&#039;&#039;&#039; - So no lone wolfing there, get social!&lt;br /&gt;
&lt;br /&gt;
===I got into a party! Now what?===&lt;br /&gt;
First, it&#039;s good to understand some commands and what they do.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pjoin player&amp;lt;/code&amp;gt; - Will join the player&#039;s party. You will immediately teleport to the other player&#039;s location.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pmode open/invite/closed&amp;lt;/code&amp;gt; - Sets the mode to join the party. When open, anyone that pjoins you will immediately join your party.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pleave&amp;lt;/code&amp;gt; - Makes you leave the party. You won&#039;t be teleported anywhere.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pkick&amp;lt;/code&amp;gt; - Kicks a player out of the party.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pleader playername&amp;lt;/code&amp;gt; - Sets another player as the leader of the party. This can be used by any party member. This is mostly used to avoid leaving the party motionless in situations where the leader left for some reason.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;partymentor #&amp;lt;/code&amp;gt; - where # is a number. This will mentor (set the level) of the entire party to #. This number can only go as high as the member with the highest level. Players that are not that high will be set to 2 levels under. &lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pauto&amp;lt;/code&amp;gt; - Sets every player to auto combat. Useful when someone goes AFK while it&#039;s their turn.&lt;br /&gt;
&lt;br /&gt;
=Professions and Duties, because even after the apocalypse, shit needs to work=&lt;br /&gt;
The nanite apocalypse happened and all the shelters turned out to be a carefully controlled- wait, scratch that, wrong game!&lt;br /&gt;
Just because everything went to shit doesn&#039;t mean your only hopes of money and experience are stuck to murdering your enemies and pillaging their corpses. You can also do work that helps others!&lt;br /&gt;
&lt;br /&gt;
In some specific places, like [[Eureka Jobs|Eureka]], [[Haretown Jobs|Haretown]], Cat Town and [[Clairmont jobs|Clairmont]] &#039;&#039;(those red links should be blue, the pages exist)&#039;&#039;, you can find rooms that have a green text, X job available. Each job uses one or more different [[proficiencies]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Actually learning a [[profession]]==&lt;br /&gt;
You can pick up to 6 professions right from the start, but do note that you have to spend mako to get rid of them!&lt;br /&gt;
&lt;br /&gt;
To learn a profession, simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;buy full profession name&amp;lt;/code&amp;gt; in any room without a shop. For instance, say you want to get Field Archaeologist, you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;buy Field Archaeologist&amp;lt;/code&amp;gt; (&#039;&#039;case insensitive&#039;&#039;). Getting a profession will increase its listed proficiencies by 10 points, up to a maximum of 36. Do take a look at what each [[proficiency]] does to help you plan better what you&#039;ll want to start off with!&lt;br /&gt;
&lt;br /&gt;
The message that there are available jobs only appears of you have at least 1 point trained in the proficiency. The best way to get a head start is by choosing your [[professions]]. &lt;br /&gt;
&lt;br /&gt;
==Wait, where and how  can I work again?==&lt;br /&gt;
Once you are in the proper room &#039;&#039;&#039;AND&#039;&#039;&#039; you have at least one point in the used proficiency, you&#039;ll see a green message like X Job Available. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa list&amp;lt;/code&amp;gt; to get the full list of jobs available there.&lt;br /&gt;
&lt;br /&gt;
To actually do it, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa full name of the job&amp;lt;/code&amp;gt;. And by full name, it really is the full name as it appear, case insensitive. Say the job name is &#039;&#039;The Art of Massage&#039;&#039;. You&#039;ll have to type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa the art of massage&amp;lt;/code&amp;gt; to do it!&lt;br /&gt;
&lt;br /&gt;
This will spend a number of patrol points and instantly net you experience and freecreds!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2017 JULY UPDATE&#039;&#039;&#039; - Now you can also do social actions via the web page! Just check the Social Actions link in the left corner. Keep in mind that you still need direct connection to train up your jobs.&lt;br /&gt;
&lt;br /&gt;
==PROMOTIONS!!!==&lt;br /&gt;
After you&#039;ve worked enough on a particular job, you can train to level it up! Type SA train, the type the name of the job. If you don&#039;t have enough job experience (unrelated to your normal experience), the game will tell you how much you still need to get before leveling the job.&lt;br /&gt;
&lt;br /&gt;
When you level up a job, you open up new social actions which usually require you to spend more patrol points, but also give out better rewards on a per point basis!&lt;br /&gt;
&lt;br /&gt;
==[[Duties]]==&lt;br /&gt;
At any time, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;duty&amp;lt;/code&amp;gt; to bring up a number of duties that your character can undertake. Do note that taking one reduces your maximum patrol points while active, from 60 to 48.&lt;br /&gt;
&lt;br /&gt;
Unlike professions, these only roll once per day, no matter where you are. Also, unlike professions, these actually make a small difference to the game world, being a plot point for judged Roleplaying scenes. They also get easier as they come closer to 100% maintenance. While the freecred reward is high, one shouldn&#039;t try going for a duty with high difficulty (DC) without the proper skill.&lt;br /&gt;
&lt;br /&gt;
You can check the main page of [[duties]] for more information, like being a professional at them.&lt;br /&gt;
&lt;br /&gt;
=Roleplaying – Time to put on your robes and wizard hat!=&lt;br /&gt;
You&#039;ve killed your fair share of ferals, you&#039;ve worked yourself to the bone, now you need to find a nice place and some company!&lt;br /&gt;
==Letting people know about your kinks==&lt;br /&gt;
There are two ways of doing this, and you can do both at your leisure:&lt;br /&gt;
WI and Kinks.&lt;br /&gt;
&lt;br /&gt;
Managing your kinks is easier via the web, and you can find the link under the [https://flexiblesurvival.com/index?kinks Character section]. If you want to check someone else&#039;s kinks, just use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks playername&amp;lt;/code&amp;gt;, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks bob&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===WI, or What Is===&lt;br /&gt;
The game has this very neat thing called a &#039;&#039;wi profile&#039;&#039;. As soon as you start the game with direct connection you&#039;ll be bugged to define yours nearly every minute. You can get the rid of the message adding a single thing before taking your time.&lt;br /&gt;
[[File:Wi -flags.png|thumb|left|List of flags as shown by typing wi #flags]]&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #flags&amp;lt;/code&amp;gt; Will give you a list of all the available flags that you can add to your profile. If you want to know what each of them means, you can either type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #whatis flag&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #whatisall&amp;lt;/code&amp;gt;, this second command will list all flags and what they mean.&lt;br /&gt;
&lt;br /&gt;
Now that you got an idea of the flags, you can either #set or #add them. Do not that #set erases whatever you had before and overwrites with the new flags. You will probably want to use #add and #rmm instead.&lt;br /&gt;
* To add a flag, simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add flag&amp;lt;/code&amp;gt;. Do note that you need to use the short name. So, if you want to add Submissive, you use &#039;&#039;sub&#039;&#039;. Hypnosis is &#039;&#039;hns&#039;&#039; and so on. You can add more than one by separating them with commas, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add dom, fb, vag, lat&amp;lt;/code&amp;gt;&lt;br /&gt;
* If you want to state that you&#039;re &#039;&#039;not&#039;&#039; into something, you can use !, as in &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add !vhd&amp;lt;/code&amp;gt;. This will add a not-vore (hard) flag to your profile, for instance.&lt;br /&gt;
* Don&#039;t want a flag anymore? &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #rmm flag&amp;lt;/code&amp;gt;! The same rules for #add apply.&lt;br /&gt;
&lt;br /&gt;
You can see other players&#039; wi profile by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi playername&amp;lt;/code&amp;gt;, even if they are offline. If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi&amp;lt;/code&amp;gt; alone, it&#039;ll list the profiles of all the players in the room.&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to add or remove more than one tag with a single line of command. Just put a space between the flags. Like this: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add fur fea sp kem sp&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===Custom tags===&lt;br /&gt;
It&#039;s possible to add custom tags at the end of your wi profile. Do note that there is a limit of 30 characters you can use. This custom tag also cannot be searched for. To do it, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #custom The thing you want to add&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Top and bottom===&lt;br /&gt;
Unlike most other places, regarding the game flags, &#039;&#039;&#039;top&#039;&#039;&#039; denominates who is the giving partner and &#039;&#039;&#039;bottom&#039;&#039;&#039; is the receiving. One can be the dominant partner and also be the one on the receiving end. Dom/sub, Master/slave still apply normally, do check each flag description to be sure!&lt;br /&gt;
&lt;br /&gt;
===Adding more depth===&lt;br /&gt;
Notice how some players&#039; wi have a [D]? That means they have a detailed profile. You can check it with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #detail playername&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
A detailed profiled allows you to rank the flags from 5 (highest, love) to 1 (lowest, never). Adding and removing detailed flags is very similar to the simple ones. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add level=flag&amp;lt;/code&amp;gt;. The levels are:&lt;br /&gt;
# Hate / Never doing it&lt;br /&gt;
# Dislike&lt;br /&gt;
# Neutral&lt;br /&gt;
# Like&lt;br /&gt;
# Love&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 4=vag&amp;lt;/code&amp;gt; will add the vaginal flag under the Like. Note that you can add the same flag to different levels, the game will list it under both. Say you &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 5=vag&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 4=vag&amp;lt;/code&amp;gt;, it&#039;ll show on both Love and Like levels. To remove a flag from a level, just use &#039;&#039;&#039;#rmm&#039;&#039;&#039; instead of #add.&lt;br /&gt;
&lt;br /&gt;
Just like the normal flags, you can also add or remove various flags in a single level by separating them with spaces. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 5=mic mac sp sex&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kinks, when you need more details==&lt;br /&gt;
You may also note that the kinks command lists way more stuff, somewhat similar to F-List. However, setting it in game can be somewhat frustrating, so it&#039;s really [https://flexiblesurvival.com/index?kinks recommended that you use the website for that].&lt;br /&gt;
&lt;br /&gt;
To use the command in-game, check kinks #help for the general idea. Here&#039;s an example of its usage:&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks #akink submissive g=L r=N detail=I love being subby!&amp;lt;/code&amp;gt;&lt;br /&gt;
It will set your submissive kink as &#039;&#039;&#039;Love&#039;&#039;&#039; for giving (meaning, you&#039;re the sub) and &#039;&#039;&#039;No&#039;&#039;&#039; as receiving (the other player). The detail part is optional and is a text you can set to explain or just add more flair.&lt;br /&gt;
&lt;br /&gt;
==Where/How can I find people?==&lt;br /&gt;
If you&#039;re looking for something specific, you have two options:&lt;br /&gt;
# Make a call for it in the &#039;&#039;&#039;Pickup&#039;&#039;&#039; channel. It could be either a short message like &#039;&#039;&amp;quot;I&#039;m a sub looking for someone to dominate me.&amp;quot;&#039;&#039; or something more elaborate, &#039;&#039;&amp;quot;Big bad wolf wants to devour innocent bystanders, page for info!&amp;quot;&#039;&#039;. Really, your imagination is the limit on how you decide to advertise it.&lt;br /&gt;
# &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #find flags&amp;lt;/code&amp;gt; To look for players with specific flags. Say you want to find another player that has both Dominant and Master flags, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #find dom, mst&amp;lt;/code&amp;gt;. It will give you a list of all currently online players that have those flags. You can then &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt; them and see if they&#039;d like something.&lt;br /&gt;
# &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+looking&amp;lt;/code&amp;gt; Will list all online players that have set their looking message. This is equivalent to a passive ad, since it&#039;s not openly announced.&lt;br /&gt;
Other players may not always be up for or comfortable with what you are. You will get some No&#039;s, just like in real life, and that is okay, cheer up! Just behave and treat others well, be understanding! Always remember proper roleplaying etiquette (&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help etiquette&amp;lt;/code&amp;gt;)!&lt;br /&gt;
&lt;br /&gt;
==But where does roleplay actually happens?==&lt;br /&gt;
Roleplay, by default, is what happens in a room with two or more characters. It can be any room of the game. Every 15 minutes, the game will check for roleplay activity and reward active players with Freecreds, EXP and salvage if the room has a source! Every interaction there that is not OOC (&#039;&#039;&#039;O&#039;&#039;&#039;ut &#039;&#039;&#039;O&#039;&#039;&#039;f &#039;&#039;&#039;C&#039;&#039;&#039;haracter) happens IC (&#039;&#039;&#039;I&#039;&#039;&#039;n &#039;&#039;&#039;C&#039;&#039;&#039;haracter), which are the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;say&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pose&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;spoof&amp;lt;/code&amp;gt; commands, more about them below.&lt;br /&gt;
&lt;br /&gt;
You can also roleplay via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt;s, though this will net you no mechanical rewards. You can page-pose with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page playername=:pose action&amp;lt;/code&amp;gt;. Since pages are also the way to send private messages to other players, most don&#039;t usually take these interactions as &#039;canon&#039;, but it&#039;s up to each to determine that!&lt;br /&gt;
&lt;br /&gt;
==Hot Spots?==&lt;br /&gt;
You may notice that every midnight, server time, the Market channel announces a new RP Hotspot. This is an area where the rewards for roleplaying (xp, creds and tokens) are increased.&lt;br /&gt;
&lt;br /&gt;
To see the current area, use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+bounty&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Role out!==&lt;br /&gt;
So you find a partner or two, found a nice place to roleplay, now it&#039;s time for the real action! Here are the commands you&#039;ll need to use and what they&#039;ll show on game. For the purposes of this section, assume your character is named John.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! What you type&lt;br /&gt;
! What appears on screen&lt;br /&gt;
|-&lt;br /&gt;
| say|| say It&#039;s hot in here! || John says, &amp;quot;It&#039;s hot in here!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| pose || pose looked back and sighed. || John looked back and sighed.&lt;br /&gt;
|-&lt;br /&gt;
| spoof || spoof Things were getting chilly between the wolf and the ferals || Things were getting chilly between the wolf and the ferals.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And remember to check &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help etiquette&amp;lt;/code&amp;gt;, it teaches this and also gives some useful info regarding when to pose.&lt;br /&gt;
&lt;br /&gt;
Missed something another person said? Need a reminder? Worry not! Just type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pot&amp;lt;/code&amp;gt; and you will get the last actions that happened on that room! There is a limit of 100 poses that get logged, and every pose that happened over 12 hours ago will be erased.&lt;br /&gt;
&lt;br /&gt;
Every 15 minutes, the game will tick and check for RP activity, rewarding players with experience and freecreds. If the players are in a room with a salvage source, they&#039;ll also receive a number of said salvage.&lt;br /&gt;
&lt;br /&gt;
==How about some very private stuff?==&lt;br /&gt;
Feeling the need to make things get really private, just you and someone else? Don&#039;t want inteprid explorers finding the room you were in and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pot&amp;lt;/code&amp;gt;ting your deeds? Don&#039;t want to leave a trace over your rented room? Well, luckily, there is one thing that exists to help you on that!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+room name of the room&amp;lt;/code&amp;gt;! You can type that over any place and you will immediately create a separate room that can only be accessed by &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;msummon&amp;lt;/code&amp;gt;ing people or people in your party! The room will &#039;&#039;&#039;disappear&#039;&#039;&#039; as soon as &#039;&#039;the creator&#039;&#039; leaves it.&lt;br /&gt;
&lt;br /&gt;
=DING, LEVEL UP!=&lt;br /&gt;
Like any good RPG, you will eventually level up once you get enough experience! However, to level up here, you also need to &#039;&#039;&#039;spend&#039;&#039;&#039; freecreds. Bummer, but that&#039;s the price for training.&lt;br /&gt;
&lt;br /&gt;
There are three ways to level up:&lt;br /&gt;
* Up to level 30, by default, you will level up as soon as you hit 150% exp and have enough creds to pay for the level up.&lt;br /&gt;
* On the web, once you have enough exp, you can click on the Level Up button on the right side.&lt;br /&gt;
* Through direct connection, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;train level&amp;lt;/code&amp;gt; on the Zephyr and RSX lobbies. &lt;br /&gt;
&lt;br /&gt;
Once you level up, a lot of other training costs will increase as well. On the other hand, you will also earn more exp and freecreds from social actions and roleplaying!&lt;br /&gt;
&lt;br /&gt;
==Leveling past 30==&lt;br /&gt;
Once you reach level 30, you&#039;ll notice something new on the web, where you see your level, and also on your &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sheet&amp;lt;/code&amp;gt;. These vials that you need to drink are Boss Infection Vials. You get these vials on so called &#039;&#039;Prime hunts&#039;&#039;, which is usually a group (the bigger, the better) fighting the prime ferals.&lt;br /&gt;
&lt;br /&gt;
For these, having the [[Prime Collector]] perk is a godsend, as it gives you an extra boss vial.&lt;br /&gt;
&lt;br /&gt;
From the game, how start a Prime fight (you can check that anytime with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help prime&amp;lt;/code&amp;gt;. Also, modified to better reflect reality):&lt;br /&gt;
# &amp;lt;s&amp;gt;Take a PSAS from the elite shop and set it up in the area you want to hunt. If the area already has a PSAS(Look at a terminal), you can skip this step.&amp;lt;/s&amp;gt; Pretty much every area already has one installed. No need to bother with this step.&lt;br /&gt;
# Secure a Prime Specimen Primer from the requisition shop (Token Store).&lt;br /&gt;
# Make sure you have 12 infection vials of the beast you want to hunt.&lt;br /&gt;
# Go to the area.&lt;br /&gt;
# Use the primer, it will prompt you for what monster in the area you want to challenge, and take your 12 vials and &amp;lt;s&amp;gt;a fuckton of&amp;lt;/s&amp;gt; some freecred.&lt;br /&gt;
## An alternative is using the command primer: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;primer infection name&amp;lt;/code&amp;gt;, the infection name is as shown on &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz&amp;lt;/code&amp;gt;. So, if the area has Perfect soldiers (genetically superior human infection), &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;primer perfect soldier&amp;lt;/code&amp;gt; is how to do it. It&#039;ll skip all the prompts and summon the boss right away.&lt;br /&gt;
# &amp;lt;s&amp;gt;Survive the fight!&amp;lt;/s&amp;gt; Beat the shit out of the prime and run away from the rest!&lt;br /&gt;
# Enjoy your boss infection vial, creds, bonus-xp, and a shiny new badge!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick FAQ for Prime Hunting and Boss Vials===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| At what levels do I need to drink the vials? || You only need to drink vials at levels 30, 35, 40, 45, 50 and 55&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| What does filtering a vial do? || It turns the boss vial into a generic one, also setting its level to the closest multiple of 5. A lvl 48 vial will be set to 50, a lvl 51 will be set to 50.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are Generic Boss Vials? || These are boss vials that have been filtered. They won&#039;t infect you with any form, but still count for leveling up.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Do I need to filter a vial before drinking it? || No. You can drink an unfiltered vial (Boss Infection Vial: Feral name) and it will count, so long as it is within the proper level.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What use is there for an unfiltered boss vial? || You can use it to immediately master the form it carries. You can also use it to Epic a power, if the form has said power.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| What level the vial needs to be to be effective? || For leveling purposes, the vial needs to be within 5 levels of yours. At level 30, a level 25 boss vial will work just as well as a lvl 35 vial.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Drinking vials before the proper levels does anything? || No. Using a boss vial when you&#039;re not in the proper level (a multiple of 5) is a total waste.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Where should I go to hunt primes? || Check the terminal at Zephyr or RSX&#039;s first upper floor (it&#039;s listed among the things in the room). The primes will &#039;&#039;&#039;always&#039;&#039;&#039; be summoned at the highest level of the area. Summoning a prime at Nightclub (10-28), for instance, will summon a lvl 28 prime.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Is there a minimum number of people required to summon a prime? || No. But it&#039;s highly recommended to fight with a large group, both to make it easier and to have more people gaining the vials!&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| The Non-Violent Progress perk gives me a vial when it procs? || No. It gives the effect of drinking a generic vial of the appropriate level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==But I want to be a pacifist! What do?==&lt;br /&gt;
Luckily, there are two ways to acquire those vials without (direct) bloodshed.&lt;br /&gt;
* Buy from other players, usually 2 reward tokens per vial. Try the Auction channel;&lt;br /&gt;
* Have the &#039;&#039;&#039;Non-Violent Progress&#039;&#039;&#039; perk and roleplay as usual.&lt;br /&gt;
* Have a [[Duty]]. Once a day, it&#039;ll automatically roll and reward you with a lot of freecred and exp and, if you need boss vials, it will also grant such credit.&lt;br /&gt;
** In the case of a duty, you can also &amp;lt;code&amp;gt;duty push&amp;lt;/code&amp;gt; if you have 40 patrol points available. It&#039;ll instantly eat the patrol and do another duty roll, with all the rewards.&lt;br /&gt;
** You can also choose to become a &amp;lt;code&amp;gt;duty professional&amp;lt;/code&amp;gt;, in which case, your patrol will be severely limited, but you&#039;ll have a 1/8 chance per RP tick to trigger a free duty push.&lt;br /&gt;
&lt;br /&gt;
Do note that, on the Non-Violent Progress, there is a &#039;&#039;chance&#039;&#039; that you will get the effect of having used a boss vial (or 2, if you&#039;re really lucky). According to the dev, that chance is initially 1 in 20, or 5% per RP tick. After a few &#039;&#039;&#039;remorts&#039;&#039;&#039; (read below), you can buy an [[edge]], [[Advanced Peace]], that doubles the effects of these lucky ticks.&lt;br /&gt;
&lt;br /&gt;
==After you reach the cap==&lt;br /&gt;
Hitting level 60 means you&#039;re at the top! Still, even a mountain top could use a stair to make it higher, right? In any case, you can opt to [[remort]]. What is that? You get back to level 1, and receive 100 + (remort number * 10) reward tokens (which is 110 tokens on the first remort).  You also receive a remort point -- these can be kept to gain 1% bonus to all attributes (mostly attack and health) per point kept (to a max of 25%), or can be spent to buy [[edges]]. You can spend points buying edges and still get that high bonus, though it will take time.&lt;br /&gt;
&lt;br /&gt;
=Reward Tokens=&lt;br /&gt;
By now, you probably noticed that the game has more than just creds, common money, being used. Reward tokens are the second most used and useful currency. You need these for things like:&lt;br /&gt;
* Leveling up proficiencies past 11&lt;br /&gt;
* Buying Prime Specimen Primers and other useful stuff&lt;br /&gt;
&lt;br /&gt;
So, how do you get some? Other than remorting, this is how you can get some tokens:&lt;br /&gt;
* Completing Daily missions. These are &amp;quot;Go to area X and beat 100 ferals&amp;quot;, to put it bluntly. When you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;quest&amp;lt;/code&amp;gt;, you will see how much % &#039;&#039;reward&#039;&#039; you&#039;ll get once you finish the mission. The base reward, 0%, is 4 tokens, and it can go as high as 400%, 20 tokens. &lt;br /&gt;
* Completing Scavenging web missions. There is a button on the right panel that reads &amp;quot;Scavenging Mission&amp;quot;. It&#039;s very similar to the daily mission, but doing web combat advances it faster than direct connection combat. The reward is random 3-6 tokens.&lt;br /&gt;
* Crafting Bounty. The very last thingy on the right panel is this. You need to craft (or comission) said item with said modifiers. Once you have it in your inventory, just click Claim Bounty. You&#039;ll get 3 reward tokens plus the amount of freecreds stated. You can only turn in &#039;&#039;&#039;ONCE&#039;&#039;&#039; per bounty. While you only get the tokens every 18 hours, you can still claim the bounty for every &#039;&#039;&#039;different&#039;&#039;&#039; craft it asks and receive the freecred prize.&lt;br /&gt;
&lt;br /&gt;
=Channels: Where to talk what=&lt;br /&gt;
&lt;br /&gt;
Commands that work against &#039;&#039;&#039;any&#039;&#039;&#039; channel name&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! command !! does this&lt;br /&gt;
|-&lt;br /&gt;
| KeepAlive &#039;&#039;&#039;#off&#039;&#039;&#039; || Stop receiving messages from the targeted channel (E.G. KeepAlive)&lt;br /&gt;
|-&lt;br /&gt;
| Pickup &#039;&#039;&#039;#on&#039;&#039;&#039; || Start receiving messages from the targeted channel (E.G. pickup)&lt;br /&gt;
|-&lt;br /&gt;
| pub &#039;&#039;&#039;#last&#039;&#039;&#039; || Get the (default number) of last messages sent on a given channel.&lt;br /&gt;
|-&lt;br /&gt;
| pickup &#039;&#039;&#039;#last 30&#039;&#039;&#039; || Get the 30 (or fill in a number) most recent messages sent on a given channel.&lt;br /&gt;
|-&lt;br /&gt;
| KeepAlive &#039;&#039;&#039;#list&#039;&#039;&#039; || Show the FULL list of channels, not just the highlights beneath.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Highlight: most used / frequent channels&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Channel&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Public || General chat&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Newbie || Most game related questions should be asked here&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| LFG || Looking for Group, when you need to find more players for combat stuff&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Pickup || This is where you look for people to roleplay with! Advertise what you&#039;re looking for or what you offer! The worst that can happen is dead silence!&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Science || The place to discuss game mechanics and find the best builds&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Naughty || Sexy chats and scenes, where you show off your sexy abilities!&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Auction || Stuff for sale, make bids! This is the general Trading channel.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Links || All links go here. Just point people in other channels there if need be.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| ... || newbie #list - Show the FULL list of channels, not just the highlights in this table.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following channels are used to broadcast events. Players can&#039;t send messages there:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Channel&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Update || Whenever the game gets an update, it gets broadcast here.&lt;br /&gt;
|-&lt;br /&gt;
|RP|| This channel is used to broadcast Judged roleplay scenes, it is &#039;&#039;&#039;NOT&#039;&#039;&#039; used to find people to RP with (that&#039;s pickup)!&lt;br /&gt;
|-&lt;br /&gt;
|Market||Crafting bounties and combat bounties are posted here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Recap of some incredibly useful commands=&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel [-1 to 4]&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultyquantity [-1 to 4]&amp;lt;/code&amp;gt; - To change the difficulty of ferals and how many each combat will find, respectively.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #help&amp;lt;/code&amp;gt; – will give you a list of other web commands that you can do while in direct control. Web #mission can let you do the missions without opening the site!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size, groin, breast&amp;lt;/code&amp;gt; – Checks your own size if used alone, can also check for a target&#039;s body size, player or not. Discreet, nobody will ever know when you use it!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;look, l&amp;lt;/code&amp;gt; – Can be used to look at yourself with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;me&amp;lt;/code&amp;gt;. Alone, will look at the room. Can also look at some objects and players, though looking at a player will let them know you&#039;re looking at them!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i, inv, inventory&amp;lt;/code&amp;gt; – Your inventory, backpack, bag of holding. Your non-equipped items go here. You can sort (&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i sort&amp;lt;/code&amp;gt;) it and also use a number to see the description of the item.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;eq, +gear&amp;lt;/code&amp;gt; – Your currently equipped items, how much loadout and upkeep each costs and what you have left. Coupling the command with a number will attempt to equip the item from your inventory!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Load&amp;lt;/code&amp;gt; – this command allows you to view the description of your equipped items. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;load 1, load 2, load 3&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;ooc&amp;lt;/code&amp;gt; – Use this to speak out of character&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt; – Page is how you send private messages to other players. Here&#039;s how you use it: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page playername=Hello there&amp;lt;/code&amp;gt;. You can also use : right after the = to make it a page-pose. You will also want to set a different color to your page messages to make them out easier in the middle of all the text, use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page #color colorname&amp;lt;/code&amp;gt; (red, blue, green, cyan, yellow, gray, white)&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help&amp;lt;/code&amp;gt; – Sometimes you just need some immediate help right on the game.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+vote&amp;lt;/code&amp;gt; – Liked roleplaying with someone? +vote playername!&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;info&amp;lt;/code&amp;gt; – This is what you use to get all the information of a power, proficiency, skill or item! &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;info thingname&amp;lt;/code&amp;gt;. Do note that not all items have their rpinfo.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+retire&amp;lt;/code&amp;gt; – Deletes your current character. It will ask for confirmation before actually doing it. If the char is still low level, once confirmed, it will be immediately deleted. Higher level chars will require you to +retire again after 24h to delete for good.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;tport&amp;lt;/code&amp;gt; – Instant teleport! You can get a list of places to teleport to with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;tport #public&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;home&amp;lt;/code&amp;gt; – This will immediately teleport you back to your home/spawning point.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;nanite&amp;lt;/code&amp;gt; – Shows a list of possible uses of your [[builder nanites]].&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;salvage&amp;lt;/code&amp;gt; – Shows your current stock of salvage.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;drop&amp;lt;/code&amp;gt; – Use this to drop, discard, delete, get rid of, do away with inventory items. It will prompt with Y or N if you want to trash the item. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;drop 1; drop 22; drop 53&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sheet&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;score&amp;lt;/code&amp;gt; – This will show the complete character sheet. Includes health, energy, exp, creds, class, tokens, mako, hero points, patrol points, wounds, proficiencies, skills, powers and professions (to only see the top part, add #top to the command)&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;test item=modifier #makers&amp;lt;/code&amp;gt; – This is useful when you&#039;re looking for which characters can craft what. Bounties change every 3 hours and finding who can make a Quick Nanite Entangler can be time consuming. Instead, just use the command with #maker at the end. In this example, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;test nanite entangler=quick #makers&amp;lt;/code&amp;gt; will list everyone you can comission to craft one!&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+bounty&amp;lt;/code&amp;gt; - Check the current market bounties (crafting and special feral) as well as the current RP hotspot.&lt;br /&gt;
&lt;br /&gt;
=Random bits and bobs=&lt;br /&gt;
* Sarah the Husky asked you to find a non alpha male husky? -&amp;gt; rtrace 2nd street 3500&lt;br /&gt;
* Need a basic nanite collector? -&amp;gt; list items ; buy basic nanite collector&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=New_Newbie_Guide&amp;diff=1504747</id>
		<title>New Newbie Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=New_Newbie_Guide&amp;diff=1504747"/>
		<updated>2021-03-11T00:47:24Z</updated>

		<summary type="html">&lt;p&gt;Auros: /* Infection Vials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This guide is still a Work In Progress. If you can edit the wiki, feel free to make this guide better!&#039;&#039;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think this guide is too long? Wanting something a bit more compact? Check out the [[Quick Newbie FAQ|Newbie FAQ!]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t know how MU*s work? Have no idea what to do? Too shy to ask around the channels? Then this guide is FOR YOU! Yes, YOU! Absolute newcomer!&lt;br /&gt;
&lt;br /&gt;
First off, whenever you see &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;text like this&amp;lt;/code&amp;gt;, it means it&#039;s a &#039;&#039;&#039;game command&#039;&#039;&#039;, something you&#039;re supposed to type and send to the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Of extreme, absolute, total and ball busting importance: READ! This cannot be emphasized enough, but you REALLY, REALLY need to READ and PAY ATTENTION to things!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And remember, this is a multiplayer game focused on &#039;&#039;&#039;COOPERATION&#039;&#039;&#039;. This means that most of the community there is willing to interact with you in a positive way. No need to be shy!&lt;br /&gt;
&lt;br /&gt;
=MU* client?=&lt;br /&gt;
Other than using the [http://flexiblesurvival.com/telnet Direct Control] link on the web, you can also connect to the game via a MU client. Two of the lighter ones are BeipMU and PotatoMU, as, even on Windows, they require no installation to run. You can check other [[MU* Clients|clients to use on this other page]].&lt;br /&gt;
&lt;br /&gt;
In any MU client, connecting to the game world is easy. Most will ask you to add a world. The address is flexiblesurvival.com, the port is 2000. Once you click to connect, you&#039;ll be greeted with the login screen.&lt;br /&gt;
&lt;br /&gt;
=Making your character=&lt;br /&gt;
The first thing the page will ask you for is to select a faction. It will affect your starting location and some NPC (Non-Player Character) interactions. Don&#039;t worry, you won&#039;t lose anything by choosing one faction over another. In the end, it acts mostly as choosing your starting point and who got your character up and running, so to speak.&lt;br /&gt;
&lt;br /&gt;
==PREPACKAGE==&lt;br /&gt;
While the other starting perks are pretty self explanatory, prepackage deserves extra attention. Once you finish your character and log into the game (direct control), you will have to use the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;prepackage&amp;lt;/code&amp;gt; command. You can use it at any time after you created your character.&lt;br /&gt;
&lt;br /&gt;
==FLAWS==&lt;br /&gt;
For your first character, you may want to skip this completely, save for these:&lt;br /&gt;
Adapted Metabolism – Better healing effects&lt;br /&gt;
Adaptative Immunities – Resistance to debuffs (bad statuses)&lt;br /&gt;
Nanite Fueled – Increases your damage&lt;br /&gt;
Nanite Reinforced – Increased defense&lt;br /&gt;
These flaws will actually help you out, giving you combat advantages! The downside is that every combat turn you will use Builder Nanites to keep these effects ongoing. Builder Nanites are easy to acquire and are also relatively cheap (less than 1 cred per nanite), but you may run low on them early on, so do keep that in mind. You can jump to this part to know how to get more of these nanites.&lt;br /&gt;
&lt;br /&gt;
Now, choose your starting gender. Don&#039;t worry, unless you later pick some specific perks, your gender will be subject to change a lot.&lt;br /&gt;
&lt;br /&gt;
All ready? Then hit Submit!&lt;br /&gt;
==[[Perks]]==&lt;br /&gt;
Perks are very important extras that help you define your character better, as well as give some very useful bonuses! You do not need to spend them all right away, you can save them for later!&lt;br /&gt;
&lt;br /&gt;
The ones that a new player will most probably want on his/her new character as soon as possible:&lt;br /&gt;
*Always Male/Female/Herm – These perks will ensure that the character never loses the respective genitals, herms always having at least one cock and one vagina. These perks will NOT prevent the character from gaining extra genitals. This means that if you are Always Male and get infections from a female form, say a Female Husky, you WILL get breasts AND a vagina.&lt;br /&gt;
*Male/Female/Herm Preferred – These perks, on the other hand, will ensure that your character is ALWAYS treated as the selected gender. Male preferred characters will NEVER grow breasts or vaginas, Female preferred will NEVER get balls or cocks.&lt;br /&gt;
&lt;br /&gt;
Without any of the above perks, your character&#039;s gender will be determined by the mutations s/he currently has.&lt;br /&gt;
&lt;br /&gt;
Pay extra attention to the perks that give infection resistances! For a first character, it would be better to not get any of these right away! Explore the game first, learn the ropes, then get the resistances! No need to be afraid of transforming, you can always get another form back, even a human&#039;s!&lt;br /&gt;
&lt;br /&gt;
==I don&#039;t want to live with this perk anymore!==&lt;br /&gt;
Mistakes happen, and luckily, every player can remove a perk from their characters. This is a two step procedure to do so.&lt;br /&gt;
First, log in via Direct Control. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote&amp;lt;/code&amp;gt;. It will list your perks.&lt;br /&gt;
Now, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/perknuke number&amp;lt;/code&amp;gt;, where number is the number of the perk as listed with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote&amp;lt;/code&amp;gt; command. Say the perk you want to get rid of is number 3. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/perknuke 3&amp;lt;/code&amp;gt;. Poof, like magic, it&#039;s gone!&lt;br /&gt;
All nukes done in the first week are free. Afterwards, you have two free nukes. Finally, after you spend those, every perk nuked will cost 1 mako per point up to a max of 5 for one perk.&lt;br /&gt;
&lt;br /&gt;
==Long and Short Descriptions==&lt;br /&gt;
Unless you plan on having a character without anything to make it unique, you will want to give it a nice description. Do note that how your body looks like is always determined by what mutations you have, but it doesn&#039;t mean that every skunk mutant looks exactly the same!&lt;br /&gt;
&lt;br /&gt;
First, you&#039;ll want to set a short description first. You can do that via web, under Personal-&amp;gt;Settings[http://flexiblesurvival.com/index?config], or via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;editplayer&amp;lt;/code&amp;gt; command on direct control (&#039;&#039;editplayer; n; 8&#039;&#039;). This description appears whenever someone &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;glance&amp;lt;/code&amp;gt;s the room. It&#039;s not meant to be overly long, since it&#039;s the &amp;quot;first impression&amp;quot; of your character!&lt;br /&gt;
&lt;br /&gt;
Next up is the long description. Just like the short description, you can set it under the Personal-&amp;gt;Settings page or with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;editplayer&amp;lt;/code&amp;gt; option 2. This one is what people will see once they look at you, and this is where you want to make your character really special! Go wild!&lt;br /&gt;
&lt;br /&gt;
A neat trick for descriptions is that you can also change the colors of the text! Here&#039;s how you do it:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! What to write&lt;br /&gt;
! How it will show&lt;br /&gt;
|-&lt;br /&gt;
| His ^forest^green shirt ^normal^is very pretty! &lt;br /&gt;
| His &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;green shirt&amp;lt;/span&amp;gt; is very pretty!&lt;br /&gt;
|-&lt;br /&gt;
| Those ^14^light blue eyes^normal^ have a ^5^supernatural^normal^ thing to them. &lt;br /&gt;
| Those &amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;light blue eyes&amp;lt;/span&amp;gt; have a &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;supernatural&amp;lt;/span&amp;gt; thing to them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
As you can see, everything after the &#039;&#039;^color^&#039;&#039; will be shown with the new color, unless changed again. The 16 colors are (light/dark):&lt;br /&gt;
*15 - white / 16 - black&lt;br /&gt;
*7 - gray (normal) / 8 - dark gray&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;14 - cyan&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#008888&amp;quot;&amp;gt;6 - aqua&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;12 - blue&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#000088&amp;quot;&amp;gt;4 - navy&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;9 - red&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#880000&amp;quot;&amp;gt;1 - crimson&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;13 - magenta&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#880088&amp;quot;&amp;gt;5 - purple&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;11 - yellow&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#888800&amp;quot;&amp;gt;3 - brown&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;10 - green&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;2 - forest&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All set? Then let&#039;s dive right into the actual game!&lt;br /&gt;
&lt;br /&gt;
=Basic Stuff 101=&lt;br /&gt;
Okay, now you got your brand new character ready! You really should login through Direct Connection and see how the game actually looks (hint: lots of text).&lt;br /&gt;
Some commands that can be used towards something:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pull&lt;br /&gt;
&lt;br /&gt;
push&lt;br /&gt;
&lt;br /&gt;
check&lt;br /&gt;
&lt;br /&gt;
talk&lt;br /&gt;
&lt;br /&gt;
smell&lt;br /&gt;
&lt;br /&gt;
look&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Beginning tm.==&lt;br /&gt;
The first thing you will notice is that there is a room description right off the bat! And also two Warnings. If you want to make those warnings disappear right away, skip to this part.&lt;br /&gt;
Notice how things are separated? Here is the rundown:&lt;br /&gt;
*[Area name] Room name&lt;br /&gt;
*Room description&lt;br /&gt;
*--Contents of Room name--&lt;br /&gt;
*Players: Actual players and their [current status]&lt;br /&gt;
*Things: NPCs or other stuff&lt;br /&gt;
&lt;br /&gt;
That&#039;s a ton of info, ain&#039;t it? In your first room, take your time to either &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to the Things listed. A whiteboard and a Recquisitions Clerk. You don&#039;t need to type out the full name (most of the time), so &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check clerk&amp;lt;/code&amp;gt; or check board will suffice! Read what each has to offer and reply accordingly, you can do it on your own, I believe in you!&lt;br /&gt;
&lt;br /&gt;
==Starting equipment==&lt;br /&gt;
Done? You&#039;re in doubt what to answer to the Clerk, whether you should start with the pistol and medkit or the chainsword? Worry not! Either is a good help at the start and you can always buy the other stuff later. The medkit isn&#039;t single use, you equip it and you can use it during combat as many times as you need to! The chain sword helps deal more damage. In either case, you can buy the other items anyway, and around level 10 you may not be using those items too much.&lt;br /&gt;
Done now, right? Of course you are! Wait, you want to know how to equip it? You skipped the clerk teaching you to, didn&#039;t you? Don&#039;t lie, you did it! I&#039;m a nice person, so I&#039;ll teach you!&lt;br /&gt;
&lt;br /&gt;
Now that you got the items, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inv&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inventory&amp;lt;/code&amp;gt; to see your inventory! Any time it looks too cluttered, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i sort&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inv sort&amp;lt;/code&amp;gt; to sort it out alphabetically! Okay, if you &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;use itemnumber&amp;lt;/code&amp;gt;, you will equip it. Say the medkit is the first item listed. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Use 1&amp;lt;/code&amp;gt; will try and use it. Being an equipment, you&#039;ll equip it. On the other hand, simply typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i itemnumber&amp;lt;/code&amp;gt;, as in, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i 1&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i 2&amp;lt;/code&amp;gt;, will show the description of the item in said slot. Neat, huh?&lt;br /&gt;
&lt;br /&gt;
How do you remove it, now? If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;eq&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+gear&amp;lt;/code&amp;gt;, you&#039;ll see what you currently have equipped, again with numbers. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;remove itemnumber&amp;lt;/code&amp;gt; and poof! Unequipped! Like magic! If you&#039;re not sure what one equipped item is or does, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;load itemnumber&amp;lt;/code&amp;gt; to see its description.&lt;br /&gt;
Now that you are fully equipped (not really, but you&#039;re good enough to go), it&#039;s time to go out and explore the world! &lt;br /&gt;
&lt;br /&gt;
===Can I get the other stuff?===&lt;br /&gt;
As a matter of fact, yes you can! In any room without a shop, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;list items&amp;lt;/code&amp;gt; [[File:Starteritemshop.png|thumb|left|Items you can buy anytime]]. It&#039;ll show a couple of basic equipment you can take for yourself at a relatively low price. To buy, just type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;buy full item name&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
On second thought, hold on just a minute and only go to the next room! If you&#039;re either RSX or Zephyr, the next room you go into will have more NPCs. One of them will give you a &amp;lt;span style=&amp;quot;background:yellow&amp;gt;Tutorial – Basic Crafting quest&amp;lt;/span&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
==Your first quest!==&lt;br /&gt;
Which NPC should you talk to? Well, half the fun is finding out stuff! &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to each NPC, you may have to speak more than once, many NPCs actually do give different messages if you bother them enough! It&#039;s always a nice idea to talk or check at least three times, for good measure.&lt;br /&gt;
&lt;br /&gt;
Get the quest and follow the instructions. This time, don&#039;t skip anything, pay attention! Also, when you craft, DO NOT equip the item yet! Finish the quest before equipping it! And always keep in mind: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to the same NPC more than once, always! If you do everything right, you will receive 10 thousand creds plus some armor!&lt;br /&gt;
===As a Promethean (Prommie)===&lt;br /&gt;
If you&#039;ve started out as a prommie, things are bit farther away than starting as Zephyr or RSX. To get your first crafting quest, you will have to move in the following directions:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;south&lt;br /&gt;
&lt;br /&gt;
east&lt;br /&gt;
&lt;br /&gt;
south&lt;br /&gt;
&lt;br /&gt;
south&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
Assuming you were inside the Medical Hut when you started, you will end up in the Roundhouse, in a room with a NPC named Eric the Crafter.&lt;br /&gt;
&lt;br /&gt;
There you go, now you have two weapons, an extra armor and 10.000 creds! But before you head out and fight the nasty and naughty ferals, a word from our advertisers!&lt;br /&gt;
&lt;br /&gt;
=Transformations and You=&lt;br /&gt;
Transformations are a big part of the game. It is by getting infections that you gain access to other powers, hence the importance of not being completely immune to them right from the start if you&#039;re a new player!&lt;br /&gt;
Infections happen in 7 different parts of the body:&lt;br /&gt;
*Arms&lt;br /&gt;
*Legs&lt;br /&gt;
*Ass&lt;br /&gt;
*Groin&lt;br /&gt;
*Torso&lt;br /&gt;
*Head&lt;br /&gt;
*Skin&lt;br /&gt;
Each infected part may or may not give you access to one or more powers. You can check your current infections with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut&amp;lt;/code&amp;gt; command. Either &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut&amp;lt;/code&amp;gt; alone or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut me&amp;lt;/code&amp;gt; will do the trick. Even more amazing, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut playername&amp;lt;/code&amp;gt; to see other players&#039; mutations! We&#039;ll get on more details about it later.&lt;br /&gt;
&lt;br /&gt;
If you got the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Prepackage&amp;lt;/code&amp;gt; during character creation, you can choose a form to infect you right from the start, typing the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;prepackage&amp;lt;/code&amp;gt;. The choices are limited to your starting location (you can spend mako to increase the number of choices), you can either pick one or choose at random. This will allow you to already have a small selection of powers from the start.&lt;br /&gt;
There are well over 500 forms spread around the game, each having wildly different sizes and appearances. Some are based on real animals, some are more fantastic looking, some are a mix, others are nightmare fuel, so there is a big chance that you&#039;ll find something for your tastes!&lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t pick a [[perk]] to set your gender, it&#039;ll be defined by your genitals (or lack of). You can be listed either as male, female, herm or neuter.&lt;br /&gt;
&lt;br /&gt;
===[[Organ_sizes_table|Organ sizes]]===&lt;br /&gt;
Other than changing the way each part of your body looks like, infections can also change the sizes of your genitals, something you can see with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;breast&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;groin&amp;lt;/code&amp;gt; commands. If you type the command and a target, it&#039;ll show the target&#039;s sizes, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size enemy&amp;lt;/code&amp;gt;. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Part&lt;br /&gt;
! Soft cap&lt;br /&gt;
! Related perks&lt;br /&gt;
|-&lt;br /&gt;
| Breasts&lt;br /&gt;
| 4&lt;br /&gt;
| Just One, Many Breasted&lt;br /&gt;
|-&lt;br /&gt;
| Breast Size&lt;br /&gt;
| 16&lt;br /&gt;
| Heavy Breasted, Size King, Compact Breasts, Small Breasted, Passing Grade Chest&lt;br /&gt;
|-&lt;br /&gt;
| Clits&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Clit Length&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Cunts&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Cunt Depth&lt;br /&gt;
| 18&lt;br /&gt;
| Modest Vagina&lt;br /&gt;
|-&lt;br /&gt;
| Cocks&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Cock Length&lt;br /&gt;
| 18&lt;br /&gt;
| Modest Cock&lt;br /&gt;
|-&lt;br /&gt;
| Balls&lt;br /&gt;
| None&lt;br /&gt;
| No balls, Never Drop a Ball&lt;br /&gt;
|-&lt;br /&gt;
| Ball Size&lt;br /&gt;
| 20&lt;br /&gt;
| Tanuki Grade, Compact Balls, Humble Balls, Prized Jewels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s very important to note that infection resistance/immunity will also protect your organs from changing sizes. Having either the &#039;&#039;&#039;Looks Human&#039;&#039;&#039; or &#039;&#039;&#039;Look Native&#039;&#039;&#039; will &#039;&#039;NOT&#039;&#039; block your genitals from changing sizes!&lt;br /&gt;
&lt;br /&gt;
Unless you take &#039;&#039;&#039;Sexually Stable&#039;&#039;&#039; perk, which &#039;&#039;permanently&#039;&#039; locks your genitals into what you currently have when you take it, you can still change them by taking some pills that you can buy over [The Mall]: Lisa&#039;s Blissful House. You can also check the Web&#039;s Shop link.&lt;br /&gt;
&lt;br /&gt;
Other than these, you will can also shrink and grow the overall [[size]], or height of the character. This can go from less than a foot (size 1) to damn over 100 feet, with the right perks and dedications. Organ sizes are related to the owner&#039;s own size.&lt;br /&gt;
&lt;br /&gt;
==This sounds fun! I want to get infected!==&lt;br /&gt;
So, how do you get infections? Let&#039;s start with the most common type: Combat!&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Every enemy attack that hits you and deals at least 3 damage has a chance of infecting a random part of your body. The chance is random, you could receive over 100 attacks and not get any infection, or you could start getting infections every other attack that hits you!&lt;br /&gt;
Losing a combat (or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;submit&amp;lt;/code&amp;gt;ting to an enemy) may trigger a defeat message. The enemy will have some fun with you and most of the time will cause an infection on you!&lt;br /&gt;
&lt;br /&gt;
===Infection Vials===&lt;br /&gt;
[[File:infectionvials.png|thumb|right|An example of vials. In order: Number on the inventory, Name, Level and Quantity]]&lt;br /&gt;
You can buy vials from various shops around the game. These vials are player supplied, which means you are indirectly buying from someone else, which means anyone can get them.&lt;br /&gt;
It&#039;s important to have a Basic Nanite Collector or better equipped, otherwise you won&#039;t get any infection vials.&lt;br /&gt;
&lt;br /&gt;
Once you have that equipped, the Research [[proficiency]] is what actually dictates the chance of a vial dropping from a defeated enemy. With about 20 points, the chances are something around 20%, while 30 seems to bump it close to 50%, maybe higher. Once you find some vials, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;[[nisd]]&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;[[vials]]&amp;lt;/code&amp;gt; to view them. Consuming a vial will target a random body part to transform. To target specific parts for transformation, you will need to get a Nanite Hypo, which can be acquired in the Token Store (Token Redemption on the web page), Up and East from the Zephyr Lobby.&lt;br /&gt;
&lt;br /&gt;
===Coyote Players, aka Yotes===&lt;br /&gt;
Some players follow the Coyote dedication, usually called yotes by other players. Their powers allow them to transform other players into forms that they have mastered. Some can even change only specific parts of your body, or even just your size or number of genitals!&lt;br /&gt;
&#039;&#039;&#039;07-24-2017 UPDATE&#039;&#039;&#039; - Coyotes need to spend battery charge to transform other players that do &#039;&#039;&#039;NOT&#039;&#039;&#039; have the form mastered. If the target player also has the form mastered, it consumes nothing.&lt;br /&gt;
&lt;br /&gt;
===NPC “Interaction”===&lt;br /&gt;
And by interaction of course it means fucking them. This is an adult game with a focus on this, so obviously you can do that! You can have some hot times with a few select NPCs, and most of them pass their infections on to you once you do that. Possibly the most well known are Obsidian, a female shadow dragon, and her special friend, Violet, a hermaphrodite blue gryphon. Having sex with them is the easiest way of getting infected (and mastering!) those two forms.&lt;br /&gt;
&lt;br /&gt;
==Form Mastery? Did I get stronger?==&lt;br /&gt;
No. I know, what a bummer. Or a misnomer. Either way, mastering a form gives you two things:&lt;br /&gt;
# A small money prize (either 1, 2 or 3 thousand creds);&lt;br /&gt;
# Access to it with dedications.&lt;br /&gt;
Every dedication costs mako, and some, like Coyote and Nanite Adept, use their list of mastered forms to change others or themselves, respectively. You can check which forms you have mastered with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;listforms&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;list forms&amp;lt;/code&amp;gt;.&lt;br /&gt;
Even if you don&#039;t plan on getting any dedication, mastering forms is a quick and easy (sometimes) way to get a few extra bucks, which is incredibly useful early in the game!&lt;br /&gt;
&lt;br /&gt;
=A whole new world to explore!=&lt;br /&gt;
Look at you! All geared up and full of knowledge to explore the world! I&#039;m so proud of you!&lt;br /&gt;
Here, sweetie, don&#039;t forget your map! And your cartographer! Let me explain how to use them:&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;map&amp;lt;/code&amp;gt; – This is a simple command that will list the nearby exits.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;cart&amp;lt;/code&amp;gt; – Now this baby is a lot more useful. It will show you your current room (marked with an X, somewhere in the middle) and all the nearby rooms AND their exits, labeling them! Do note that you will need a monospaced font (all characters having the same spacing, like Courier New or Liberation Mono) to get a proper map.&lt;br /&gt;
==Hey, this direction is colored differently!==&lt;br /&gt;
While out there exploring, you will notice some directions in yellow, gray, white or purple color. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:yellow&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt; colored directions mean that you&#039;re about to enter a safe place. No enemies to be found, you can rest and catch your breath here without a problem.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:silver&amp;quot;&amp;gt;Gray&amp;lt;/span&amp;gt; colored directions indicate that you&#039;re entering a place with enemies, but you&#039;re too strong for whatever they are, and thus you will not be ambushed.&lt;br /&gt;
*White colored directions means you&#039;re going into a place where enemies are about your level.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:magenta&amp;quot;&amp;gt;Magenta (light purple, pink)&amp;lt;/span&amp;gt; colored directions are the worst. It means that place is a high level area, and chances are you&#039;ll be beaten pretty quick if you dare step there.&lt;br /&gt;
&lt;br /&gt;
==Finding, knowing and avoiding enemies==&lt;br /&gt;
&#039;&#039;Important notice: The game received an update around December 31 2016 where it did away with random combat. The only way to get into a fight is by &#039;&#039;&#039;manually&#039;&#039;&#039; using the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;search&amp;lt;/code&amp;gt; command!&#039;&#039;&lt;br /&gt;
[[File:Hazsample.png|300px|thumb|left|An example of the output provided by the +haz command. Notice that the &#039;&#039;Overlevel&#039;&#039; under Spawning means the character&#039;s level is too high to find any enemies.]]&lt;br /&gt;
If you&#039;ve already stepped outside a bit, you may have noticed the message &#039;&#039;&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;(Your hazard monitor emits a &amp;lt;sound&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;. If you type +haz, you&#039;ll know whether the area has any enemies and the levels they may spawn.&lt;br /&gt;
If you&#039;re not sure what you may encounter on the next room, you can also type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz direction&amp;lt;/code&amp;gt;, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz e&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz n&amp;lt;/code&amp;gt;. That is a very useful trick to avoid bad times with overpowered enemies!&lt;br /&gt;
On the lower end of the window you will notice two acronyms, DN and PH, probably DN-0 and PH-0. These are the difficulty settings you currently have. Here is the explanation of what they mean and the three ways to change them.&lt;br /&gt;
*DN, Danger Rating – This means how hard the enemies you encounter will be. Can be changed in game with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel [-1 to 4]&amp;lt;/code&amp;gt;, for instance, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel -1&amp;lt;/code&amp;gt; for the easiest level.&lt;br /&gt;
*PH, Pheromones – Enemy quantity, how many extra enemies you may find during each combat. Can be changed in game with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultyquantity [-1 to 4]&amp;lt;/code&amp;gt;&lt;br /&gt;
You can also find Danger and Pheromone technician npcs over the 1st floor above either Zephyr or RSX lobbies. Talking to them will allow you to change the levels.&lt;br /&gt;
Last but not least, you can change the difficulties anytime with the web interface. Look on the right, under your Level and EXP, you&#039;ll see two sliding bars: Enemy Level and Enemy Quantity.&lt;br /&gt;
[[File:Hazsample2.png|300px|thumb|left|This is what +haz shows whenever you&#039;re in an area without enemies.]] &lt;br /&gt;
On the RSX and Zephyr upper floor, you will also notice a Terminal. This is one of the most useful things in the game. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal&amp;lt;/code&amp;gt; and you will get a list of all the places that are more or less suitable to your current level! If you type terminal form name, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal shadow dragon&amp;lt;/code&amp;gt;, the terminal will list all the places that shadow dragons appear as ferals that you can fight!&lt;br /&gt;
===Mentor - When you&#039;re too strong===&lt;br /&gt;
Enemies won&#039;t appear at all if you are too strong for them to handle! In game terms, this means that if you are more than 3 levels above the maximum of the area, you&#039;ll find no enemies, no matter how many times you search. For instance, if an area&#039;s max level is 10, enemies will still appear up to level 12, but if the character searching is level 13, he or she will find nothing. To see the maximum level of the area, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz&amp;lt;/code&amp;gt;, it&#039;ll show up after RECOMMENDED TRAINING LEVEL: minlvl - maxlvl. &lt;br /&gt;
&lt;br /&gt;
But fret not! There is one command to help you out with this, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor&amp;lt;/code&amp;gt;. Typing mentor followed by a number will set your level to that number, so long as it&#039;s under your current real level. Say you&#039;re level 28, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor&amp;lt;/code&amp;gt; to any level up to 28. If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor -1&amp;lt;/code&amp;gt;, you&#039;ll be brought back to your real level!&lt;br /&gt;
&lt;br /&gt;
==How do I get to this place?==&lt;br /&gt;
There are another two very useful commands for exploration:&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace&amp;lt;/code&amp;gt; – Area tracing, the name that appears in [brackets] when you look at a room. Say you need to find your way to The Mall. You simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace the mall&amp;lt;/code&amp;gt; and wait for the results. If you&#039;re not getting any results, check for typos.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rtrace&amp;lt;/code&amp;gt; – Room tracing, the use is similar to atrace, but it looks for a room instead of an area, the name after the [brackets]. Say the room you need to find is named bathroom, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rtrace bathroom&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=Combat Fighting – HYYAAA!=&lt;br /&gt;
So out exploring you went and you suddenly got ambushed! Woe is upon you! Actually, woe is upon your enemies, for you are a player! And they&#039;re nothing but computer generated enemies! Time to draw some blood (not yours, theirs, of course).&lt;br /&gt;
&lt;br /&gt;
[[Combat Guide|IMPORTANT – There is an in-depth guide to combat, much better than this section! Check it by clicking anywhere in this line!]]&lt;br /&gt;
You can even skip this section and just read that guide instead!&lt;br /&gt;
&lt;br /&gt;
==Starting Combat==&lt;br /&gt;
If you&#039;re looking to pick a fight with some enemies, you may want to go check the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal&amp;lt;/code&amp;gt; for a list of areas around your level range. You can check it for free on the second floor hub of the Zephyr and RSX lobbies.&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace&amp;lt;/code&amp;gt; to get directions to that area. Once you&#039;re there, you should see a message something like &amp;quot;Your hazard monitor emits a cautionary &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;chirp&amp;lt;/span&amp;gt;. (+haz)&amp;quot; Use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;search&amp;lt;/code&amp;gt; to spend one patrol point and get fighting!&lt;br /&gt;
&lt;br /&gt;
Do keep in mind that you have to be in the level range to keep summoning mobs: you can use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor (number)&amp;lt;/code&amp;gt; to temporarily lower your level.&lt;br /&gt;
&lt;br /&gt;
NOTE: Certain level ranges mean different things for the area alert.&lt;br /&gt;
&lt;br /&gt;
A cautionary &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;chirp&amp;lt;/span&amp;gt; means you&#039;re in the level range for that area.&lt;br /&gt;
&lt;br /&gt;
A soothing &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;ding&amp;lt;/span&amp;gt; means that area does not spawn any mobs.&lt;br /&gt;
&lt;br /&gt;
An alarming &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;buzz&amp;lt;/span&amp;gt; means you&#039;re too low level for this area.&lt;br /&gt;
&lt;br /&gt;
==DebuffMag? HPBuffer? What the hell do all those things even mean???==&lt;br /&gt;
Luckily, there&#039;s a page that already explains a good deal of those jumbled words.&lt;br /&gt;
http://wiki.flexiblesurvival.com/w/Statuses&lt;br /&gt;
==ATB – Understading how the hell things work==&lt;br /&gt;
The game&#039;s combat works more or less based on turns. Every power has a Charge time and a Cooldown time, measured in rounds. Every 1000 points means a full round, so you&#039;ll often see values like 5200, 6700, etc. Some powers have a charge of 0 or a negative number, like -100. This means the power fires instantly. Actions with a charge of -750 or lower will not take a turn and allow you to use another power afterwards!&lt;br /&gt;
Once you&#039;ve selected to use a power, the game will process stuff until your power acts out, usually being your turn again afterwards. Shorter charges tend to mean that you act more often in combat.&lt;br /&gt;
&lt;br /&gt;
==Health and Energy==&lt;br /&gt;
Health is self explanatory. If it reaches 0, you are defeated. Game over, make another character (not really! More detail below). For the first 5 levels, your health will slowly regenerate during battle to make things slightly easier on you, but after that you&#039;re on your own. &lt;br /&gt;
&lt;br /&gt;
Energy is what you use to active most items and powers. You automatically recover a bit every turn, usually 1. Unlike health, it does not increase as you level up. There is one perk and some class abilities that increase it. If run out of energy during a fight and can&#039;t perform any of your actions or powers, you can use &amp;quot;rest&amp;quot; to get some energy back. If you&#039;re out of energy *and* rest is on cooldown, you can &amp;quot;pass&amp;quot; to skip a round and get some energy back; try to manage your energy levels better to avoid having to do this. For example, if you have mastered a power (see below) that uses a lot of energy, you could [[Power#How_to_improve_powers|level it up]] and then [[Power_Upgrades|upgrade it]] with Energy Conserving to use 25% less energy.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
There are a lot of different powers, first thing you should know is the difference between passive powers, toggled and normal ones.&lt;br /&gt;
Passives are powers that you always benefit from. Static bonuses that stay with your character in and out of combat.&lt;br /&gt;
Toggled powers have an energy cost. This cost, however, deducts from your maximum energy. The power Juggernaut, for instance, costs 1 energy. If you have a maximum of 100 energy and activate the power, while the power is active, your maximum energy will be 99. These powers can be (de)activated outside of combat too, but that will trigger their cooldown.&lt;br /&gt;
Normal powers are powers that you use and wait for the result to play out, dealing damage, healing damage, etc.&lt;br /&gt;
If you type rpinfo name of the power, you will get a window showing all the power does and even what you can upgrade!&lt;br /&gt;
&lt;br /&gt;
===[[Power Upgrades]]===&lt;br /&gt;
An August update in the game made powers more flexible (ha!), allowing players to upgrade them much like one upgrades items. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade&amp;lt;/code&amp;gt; to get a list of commands and how to properly upgrade your powers. But here&#039;s a quick rundown:&lt;br /&gt;
* To get upgrades, you have to visit the Dojo in New Dawn. The fastest way is by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade dojo&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Once you get an upgrade, to slot it in a power, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade powername=full name of the upgrade&amp;lt;/code&amp;gt;. For instance, if you&#039;re upgrading [[Jellied Hide]] with extra regen, you&#039;ll type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade jellied hide=regen status enhancement&amp;lt;/code&amp;gt;&lt;br /&gt;
* Simply typing upgrade will show all your mastered powers and any upgrades they have installed, if any.&lt;br /&gt;
&lt;br /&gt;
Check the main page about [[power upgrades]] for more information. (red link, but the page exists. Go figure...)&lt;br /&gt;
&lt;br /&gt;
==Alright alright, but what powers should I have?==&lt;br /&gt;
Once again, do take a look at [[Combat Guide|this guide]] for real in-depth combat information.&lt;br /&gt;
&lt;br /&gt;
For starters, you DEFINITELY should master either Lactaid or Deep Healing. They are mutually exclusive, so you can only have either, but they both act the same: instant healing.&lt;br /&gt;
During earlier levels, you will probably fight lone most of the time, so having Raking Claws, Rending Claws and Flamethrower can help you dish some damage by yourself. Do note that these powers are Damage Over Time, DOT, they will keep causing damage for some rounds after you use them.&lt;br /&gt;
As you gain access to more areas and more transformations, you will also start to see different powers. Always check them with rpinfo, see which ones interest you most and master the ones that work best with you!&lt;br /&gt;
&lt;br /&gt;
==Round 1 – FIGHT!==&lt;br /&gt;
Okay, onto combat proper now! Once it&#039;s your turn, the game&#039;ll show you:&lt;br /&gt;
*Your enemies&#039; health&lt;br /&gt;
*Your health&lt;br /&gt;
*Your energy&lt;br /&gt;
*Your powers/items&lt;br /&gt;
Your powers appear in white. If any power appears in gray, they&#039;ll also have a number in (parenthesis). This means the power is on cooldown and it will take that many rounds until you can use it again.&lt;br /&gt;
To use a power, you can either type use power name on x, power name, or the first letters of the power. Here are some examples:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;&lt;br /&gt;
use flamethrower on 1&lt;br /&gt;
&lt;br /&gt;
flamethrower&lt;br /&gt;
&lt;br /&gt;
flam on 1&lt;br /&gt;
&lt;br /&gt;
flam&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In any of the above examples, your character will attempt to use the Flamethrower power. Notice that on two examples there was an extra on 1. This was the target. Most of the time, enemies are numbered to make it easier to target them, since it&#039;s common to fight more than one enemy with the same name.&lt;br /&gt;
You can also set a target with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target enemy&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target 1&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target prime&amp;lt;/code&amp;gt;. This way, whenever you use a power, you will automatically target that enemy, unless you override it with &#039;&#039;&#039;use power on target&#039;&#039;&#039;. Once it dies, you won&#039;t automatically select a new target, so your powers will randomly target enemies.&lt;br /&gt;
If you try to use a power that is on cooldown, the game will force you to wait until it&#039;s ready to use and then use. In battles where you&#039;re just trying to get infected and need to spend most of your rounds doing nothing, this is useful. When you actually need to beat the enemy, this can end up being the reason you get defeated, so pay attention!&lt;br /&gt;
===Can&#039;t I just leave it doing stuff for me?===&lt;br /&gt;
If you&#039;re too bored to keep your eyes in combat, you can also use the auto command to let the game take actions in your stead. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Auto on&amp;lt;/code&amp;gt; will turn it on, and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;auto off&amp;lt;/code&amp;gt; will turn it off. Simple and straightforward!&lt;br /&gt;
&lt;br /&gt;
==Oh my god, I keep getting my ass handed! I suck at combat!==&lt;br /&gt;
This is common occurrence, but fret not! Try changing powers, mastering different ones with different modifiers. Maybe you were relying too much on a power that nobody uses, because it is too weak. Maybe you are forgetting to use some of your equipment. Maybe you&#039;re fighting more than what you can take, who knows!&lt;br /&gt;
Combat is part of the game, but not the only way to get exp or creds!&lt;br /&gt;
&lt;br /&gt;
==Losing is FUN!==&lt;br /&gt;
No, it isn&#039;t. But not all is lost! When you lose, you have two options:&lt;br /&gt;
# Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;respawn&amp;lt;/code&amp;gt; and be sent back to your bonded place (if you haven&#039;t set one, it&#039;ll be your starting place).&lt;br /&gt;
# Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;hero revive&amp;lt;/code&amp;gt; to get full health and energy back and get ready to kick the ass of whoever just kicked yours! You have a limit to how many times you can revive this way (4 per day, 5 with a perk).&lt;br /&gt;
Do note that every time you fall in combat, you will suffer temporary wounds. These reduce your maximum health, but they go away with time, so long as you&#039;re out of combat. You can also spend mako to get rid of them instantly!&lt;br /&gt;
==My items suck! Where can I get better stuff?==&lt;br /&gt;
Crafting. Seriously, the only way to get better combat items is by crafting. Ask around the &amp;lt;code style=&amp;quot;background:yellowgreen&amp;quot;&amp;gt;Science&amp;lt;/code&amp;gt; channel for good weapon/modifier combinations. Do notice that the very best things are very expensive!&lt;br /&gt;
&lt;br /&gt;
==Partying with a PARTY!==&lt;br /&gt;
There is a good thing about being part of a party while fighting in the game, that being that EXP and Freecred rewards are not divided. Here&#039;s an example:&lt;br /&gt;
:Your character is at level 25 and is fighting a level 25 feral;&lt;br /&gt;
:Fighting alone, you get 100 exp and 100 creds per feral beaten;&lt;br /&gt;
:You join a group, all of you are level 25 and fight that same level 25 feral;&lt;br /&gt;
:&#039;&#039;&#039;EACH&#039;&#039;&#039; character will receive 100 exp and 100 creds after beating it.&lt;br /&gt;
See the advantage? The same feral is worth more if there is more people around. Not only that, fighting is significantly easier with more people and tend to be shorter.&lt;br /&gt;
&lt;br /&gt;
Finding a party can be easy, you just need to announce what you&#039;re looking for in the LFG channel. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;lfg I&#039;m looking for a group to help me at area XYZ&amp;lt;/code&amp;gt; will print that message on the channel and people may either page you or ask for more info on the channel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do note, however, that even if you somehow manage to party with an alt, neither character will earn rewards.&#039;&#039;&#039; - So no lone wolfing there, get social!&lt;br /&gt;
&lt;br /&gt;
===I got into a party! Now what?===&lt;br /&gt;
First, it&#039;s good to understand some commands and what they do.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pjoin player&amp;lt;/code&amp;gt; - Will join the player&#039;s party. You will immediately teleport to the other player&#039;s location.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pmode open/invite/closed&amp;lt;/code&amp;gt; - Sets the mode to join the party. When open, anyone that pjoins you will immediately join your party.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pleave&amp;lt;/code&amp;gt; - Makes you leave the party. You won&#039;t be teleported anywhere.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pkick&amp;lt;/code&amp;gt; - Kicks a player out of the party.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pleader playername&amp;lt;/code&amp;gt; - Sets another player as the leader of the party. This can be used by any party member. This is mostly used to avoid leaving the party motionless in situations where the leader left for some reason.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;partymentor #&amp;lt;/code&amp;gt; - where # is a number. This will mentor (set the level) of the entire party to #. This number can only go as high as the member with the highest level. Players that are not that high will be set to 2 levels under. &lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pauto&amp;lt;/code&amp;gt; - Sets every player to auto combat. Useful when someone goes AFK while it&#039;s their turn.&lt;br /&gt;
&lt;br /&gt;
=Professions and Duties, because even after the apocalypse, shit needs to work=&lt;br /&gt;
The nanite apocalypse happened and all the shelters turned out to be a carefully controlled- wait, scratch that, wrong game!&lt;br /&gt;
Just because everything went to shit doesn&#039;t mean your only hopes of money and experience are stuck to murdering your enemies and pillaging their corpses. You can also do work that helps others!&lt;br /&gt;
&lt;br /&gt;
In some specific places, like [[Eureka Jobs|Eureka]], [[Haretown Jobs|Haretown]], Cat Town and [[Clairmont jobs|Clairmont]] &#039;&#039;(those red links should be blue, the pages exist)&#039;&#039;, you can find rooms that have a green text, X job available. Each job uses one or more different [[proficiencies]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Actually learning a [[profession]]==&lt;br /&gt;
You can pick up to 6 professions right from the start, but do note that you have to spend mako to get rid of them!&lt;br /&gt;
&lt;br /&gt;
To learn a profession, simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;buy full profession name&amp;lt;/code&amp;gt; in any room without a shop. For instance, say you want to get Field Archaeologist, you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;buy Field Archaeologist&amp;lt;/code&amp;gt; (&#039;&#039;case insensitive&#039;&#039;). Getting a profession will increase its listed proficiencies by 10 points, up to a maximum of 36. Do take a look at what each [[proficiency]] does to help you plan better what you&#039;ll want to start off with!&lt;br /&gt;
&lt;br /&gt;
The message that there are available jobs only appears of you have at least 1 point trained in the proficiency. The best way to get a head start is by choosing your [[professions]]. &lt;br /&gt;
&lt;br /&gt;
==Wait, where and how  can I work again?==&lt;br /&gt;
Once you are in the proper room &#039;&#039;&#039;AND&#039;&#039;&#039; you have at least one point in the used proficiency, you&#039;ll see a green message like X Job Available. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa list&amp;lt;/code&amp;gt; to get the full list of jobs available there.&lt;br /&gt;
&lt;br /&gt;
To actually do it, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa full name of the job&amp;lt;/code&amp;gt;. And by full name, it really is the full name as it appear, case insensitive. Say the job name is &#039;&#039;The Art of Massage&#039;&#039;. You&#039;ll have to type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa the art of massage&amp;lt;/code&amp;gt; to do it!&lt;br /&gt;
&lt;br /&gt;
This will spend a number of patrol points and instantly net you experience and freecreds!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2017 JULY UPDATE&#039;&#039;&#039; - Now you can also do social actions via the web page! Just check the Social Actions link in the left corner. Keep in mind that you still need direct connection to train up your jobs.&lt;br /&gt;
&lt;br /&gt;
==PROMOTIONS!!!==&lt;br /&gt;
After you&#039;ve worked enough on a particular job, you can train to level it up! Type SA train, the type the name of the job. If you don&#039;t have enough job experience (unrelated to your normal experience), the game will tell you how much you still need to get before leveling the job.&lt;br /&gt;
&lt;br /&gt;
When you level up a job, you open up new social actions which usually require you to spend more patrol points, but also give out better rewards on a per point basis!&lt;br /&gt;
&lt;br /&gt;
==[[Duties]]==&lt;br /&gt;
At any time, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;duty&amp;lt;/code&amp;gt; to bring up a number of duties that your character can undertake. Do note that taking one reduces your maximum patrol points while active, from 60 to 48.&lt;br /&gt;
&lt;br /&gt;
Unlike professions, these only roll once per day, no matter where you are. Also, unlike professions, these actually make a small difference to the game world, being a plot point for judged Roleplaying scenes. They also get easier as they come closer to 100% maintenance. While the freecred reward is high, one shouldn&#039;t try going for a duty with high difficulty (DC) without the proper skill.&lt;br /&gt;
&lt;br /&gt;
You can check the main page of [[duties]] for more information, like being a professional at them.&lt;br /&gt;
&lt;br /&gt;
=Roleplaying – Time to put on your robes and wizard hat!=&lt;br /&gt;
You&#039;ve killed your fair share of ferals, you&#039;ve worked yourself to the bone, now you need to find a nice place and some company!&lt;br /&gt;
==Letting people know about your kinks==&lt;br /&gt;
There are two ways of doing this, and you can do both at your leisure:&lt;br /&gt;
WI and Kinks.&lt;br /&gt;
&lt;br /&gt;
Managing your kinks is easier via the web, and you can find the link under the [https://flexiblesurvival.com/index?kinks Character section]. If you want to check someone else&#039;s kinks, just use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks playername&amp;lt;/code&amp;gt;, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks bob&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===WI, or What Is===&lt;br /&gt;
The game has this very neat thing called a &#039;&#039;wi profile&#039;&#039;. As soon as you start the game with direct connection you&#039;ll be bugged to define yours nearly every minute. You can get the rid of the message adding a single thing before taking your time.&lt;br /&gt;
[[File:Wi -flags.png|thumb|left|List of flags as shown by typing wi #flags]]&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #flags&amp;lt;/code&amp;gt; Will give you a list of all the available flags that you can add to your profile. If you want to know what each of them means, you can either type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #whatis flag&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #whatisall&amp;lt;/code&amp;gt;, this second command will list all flags and what they mean.&lt;br /&gt;
&lt;br /&gt;
Now that you got an idea of the flags, you can either #set or #add them. Do not that #set erases whatever you had before and overwrites with the new flags. You will probably want to use #add and #rmm instead.&lt;br /&gt;
* To add a flag, simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add flag&amp;lt;/code&amp;gt;. Do note that you need to use the short name. So, if you want to add Submissive, you use &#039;&#039;sub&#039;&#039;. Hypnosis is &#039;&#039;hns&#039;&#039; and so on. You can add more than one by separating them with commas, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add dom, fb, vag, lat&amp;lt;/code&amp;gt;&lt;br /&gt;
* If you want to state that you&#039;re &#039;&#039;not&#039;&#039; into something, you can use !, as in &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add !vhd&amp;lt;/code&amp;gt;. This will add a not-vore (hard) flag to your profile, for instance.&lt;br /&gt;
* Don&#039;t want a flag anymore? &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #rmm flag&amp;lt;/code&amp;gt;! The same rules for #add apply.&lt;br /&gt;
&lt;br /&gt;
You can see other players&#039; wi profile by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi playername&amp;lt;/code&amp;gt;, even if they are offline. If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi&amp;lt;/code&amp;gt; alone, it&#039;ll list the profiles of all the players in the room.&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to add or remove more than one tag with a single line of command. Just put a space between the flags. Like this: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add fur fea sp kem sp&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===Custom tags===&lt;br /&gt;
It&#039;s possible to add custom tags at the end of your wi profile. Do note that there is a limit of 30 characters you can use. This custom tag also cannot be searched for. To do it, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #custom The thing you want to add&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Top and bottom===&lt;br /&gt;
Unlike most other places, regarding the game flags, &#039;&#039;&#039;top&#039;&#039;&#039; denominates who is the giving partner and &#039;&#039;&#039;bottom&#039;&#039;&#039; is the receiving. One can be the dominant partner and also be the one on the receiving end. Dom/sub, Master/slave still apply normally, do check each flag description to be sure!&lt;br /&gt;
&lt;br /&gt;
===Adding more depth===&lt;br /&gt;
Notice how some players&#039; wi have a [D]? That means they have a detailed profile. You can check it with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #detail playername&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
A detailed profiled allows you to rank the flags from 5 (highest, love) to 1 (lowest, never). Adding and removing detailed flags is very similar to the simple ones. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add level=flag&amp;lt;/code&amp;gt;. The levels are:&lt;br /&gt;
# Hate / Never doing it&lt;br /&gt;
# Dislike&lt;br /&gt;
# Neutral&lt;br /&gt;
# Like&lt;br /&gt;
# Love&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 4=vag&amp;lt;/code&amp;gt; will add the vaginal flag under the Like. Note that you can add the same flag to different levels, the game will list it under both. Say you &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 5=vag&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 4=vag&amp;lt;/code&amp;gt;, it&#039;ll show on both Love and Like levels. To remove a flag from a level, just use &#039;&#039;&#039;#rmm&#039;&#039;&#039; instead of #add.&lt;br /&gt;
&lt;br /&gt;
Just like the normal flags, you can also add or remove various flags in a single level by separating them with spaces. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 5=mic mac sp sex&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kinks, when you need more details==&lt;br /&gt;
You may also note that the kinks command lists way more stuff, somewhat similar to F-List. However, setting it in game can be somewhat frustrating, so it&#039;s really [https://flexiblesurvival.com/index?kinks recommended that you use the website for that].&lt;br /&gt;
&lt;br /&gt;
To use the command in-game, check kinks #help for the general idea. Here&#039;s an example of its usage:&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks #akink submissive g=L r=N detail=I love being subby!&amp;lt;/code&amp;gt;&lt;br /&gt;
It will set your submissive kink as &#039;&#039;&#039;Love&#039;&#039;&#039; for giving (meaning, you&#039;re the sub) and &#039;&#039;&#039;No&#039;&#039;&#039; as receiving (the other player). The detail part is optional and is a text you can set to explain or just add more flair.&lt;br /&gt;
&lt;br /&gt;
==Where/How can I find people?==&lt;br /&gt;
If you&#039;re looking for something specific, you have two options:&lt;br /&gt;
# Make a call for it in the &#039;&#039;&#039;Pickup&#039;&#039;&#039; channel. It could be either a short message like &#039;&#039;&amp;quot;I&#039;m a sub looking for someone to dominate me.&amp;quot;&#039;&#039; or something more elaborate, &#039;&#039;&amp;quot;Big bad wolf wants to devour innocent bystanders, page for info!&amp;quot;&#039;&#039;. Really, your imagination is the limit on how you decide to advertise it.&lt;br /&gt;
# &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #find flags&amp;lt;/code&amp;gt; To look for players with specific flags. Say you want to find another player that has both Dominant and Master flags, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #find dom, mst&amp;lt;/code&amp;gt;. It will give you a list of all currently online players that have those flags. You can then &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt; them and see if they&#039;d like something.&lt;br /&gt;
# &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+looking&amp;lt;/code&amp;gt; Will list all online players that have set their looking message. This is equivalent to a passive ad, since it&#039;s not openly announced.&lt;br /&gt;
Other players may not always be up for or comfortable with what you are. You will get some No&#039;s, just like in real life, and that is okay, cheer up! Just behave and treat others well, be understanding! Always remember proper roleplaying etiquette (&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help etiquette&amp;lt;/code&amp;gt;)!&lt;br /&gt;
&lt;br /&gt;
==But where does roleplay actually happens?==&lt;br /&gt;
Roleplay, by default, is what happens in a room with two or more characters. It can be any room of the game. Every 15 minutes, the game will check for roleplay activity and reward active players with Freecreds, EXP and salvage if the room has a source! Every interaction there that is not OOC (&#039;&#039;&#039;O&#039;&#039;&#039;ut &#039;&#039;&#039;O&#039;&#039;&#039;f &#039;&#039;&#039;C&#039;&#039;&#039;haracter) happens IC (&#039;&#039;&#039;I&#039;&#039;&#039;n &#039;&#039;&#039;C&#039;&#039;&#039;haracter), which are the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;say&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pose&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;spoof&amp;lt;/code&amp;gt; commands, more about them below.&lt;br /&gt;
&lt;br /&gt;
You can also roleplay via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt;s, though this will net you no mechanical rewards. You can page-pose with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page playername=:pose action&amp;lt;/code&amp;gt;. Since pages are also the way to send private messages to other players, most don&#039;t usually take these interactions as &#039;canon&#039;, but it&#039;s up to each to determine that!&lt;br /&gt;
&lt;br /&gt;
==Hot Spots?==&lt;br /&gt;
You may notice that every midnight, server time, the Market channel announces a new RP Hotspot. This is an area where the rewards for roleplaying (xp, creds and tokens) are increased.&lt;br /&gt;
&lt;br /&gt;
To see the current area, use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+bounty&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Role out!==&lt;br /&gt;
So you find a partner or two, found a nice place to roleplay, now it&#039;s time for the real action! Here are the commands you&#039;ll need to use and what they&#039;ll show on game. For the purposes of this section, assume your character is named John.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! What you type&lt;br /&gt;
! What appears on screen&lt;br /&gt;
|-&lt;br /&gt;
| say|| say It&#039;s hot in here! || John says, &amp;quot;It&#039;s hot in here!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| pose || pose looked back and sighed. || John looked back and sighed.&lt;br /&gt;
|-&lt;br /&gt;
| spoof || spoof Things were getting chilly between the wolf and the ferals || Things were getting chilly between the wolf and the ferals.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And remember to check &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help etiquette&amp;lt;/code&amp;gt;, it teaches this and also gives some useful info regarding when to pose.&lt;br /&gt;
&lt;br /&gt;
Missed something another person said? Need a reminder? Worry not! Just type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pot&amp;lt;/code&amp;gt; and you will get the last actions that happened on that room! There is a limit of 100 poses that get logged, and every pose that happened over 12 hours ago will be erased.&lt;br /&gt;
&lt;br /&gt;
Every 15 minutes, the game will tick and check for RP activity, rewarding players with experience and freecreds. If the players are in a room with a salvage source, they&#039;ll also receive a number of said salvage.&lt;br /&gt;
&lt;br /&gt;
==How about some very private stuff?==&lt;br /&gt;
Feeling the need to make things get really private, just you and someone else? Don&#039;t want inteprid explorers finding the room you were in and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pot&amp;lt;/code&amp;gt;ting your deeds? Don&#039;t want to leave a trace over your rented room? Well, luckily, there is one thing that exists to help you on that!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+room name of the room&amp;lt;/code&amp;gt;! You can type that over any place and you will immediately create a separate room that can only be accessed by &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;msummon&amp;lt;/code&amp;gt;ing people or people in your party! The room will &#039;&#039;&#039;disappear&#039;&#039;&#039; as soon as &#039;&#039;the creator&#039;&#039; leaves it.&lt;br /&gt;
&lt;br /&gt;
=DING, LEVEL UP!=&lt;br /&gt;
Like any good RPG, you will eventually level up once you get enough experience! However, to level up here, you also need to &#039;&#039;&#039;spend&#039;&#039;&#039; freecreds. Bummer, but that&#039;s the price for training.&lt;br /&gt;
&lt;br /&gt;
There are three ways to level up:&lt;br /&gt;
* Up to level 30, by default, you will level up as soon as you hit 150% exp and have enough creds to pay for the level up.&lt;br /&gt;
* On the web, once you have enough exp, you can click on the Level Up button on the right side.&lt;br /&gt;
* Through direct connection, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;train level&amp;lt;/code&amp;gt; on the Zephyr and RSX lobbies. &lt;br /&gt;
&lt;br /&gt;
Once you level up, a lot of other training costs will increase as well. On the other hand, you will also earn more exp and freecreds from social actions and roleplaying!&lt;br /&gt;
&lt;br /&gt;
==Leveling past 30==&lt;br /&gt;
Once you reach level 30, you&#039;ll notice something new on the web, where you see your level, and also on your &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sheet&amp;lt;/code&amp;gt;. These vials that you need to drink are Boss Infection Vials. You get these vials on so called &#039;&#039;Prime hunts&#039;&#039;, which is usually a group (the bigger, the better) fighting the prime ferals.&lt;br /&gt;
&lt;br /&gt;
For these, having the [[Prime Collector]] perk is a godsend, as it gives you an extra boss vial.&lt;br /&gt;
&lt;br /&gt;
From the game, how start a Prime fight (you can check that anytime with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help prime&amp;lt;/code&amp;gt;. Also, modified to better reflect reality):&lt;br /&gt;
# &amp;lt;s&amp;gt;Take a PSAS from the elite shop and set it up in the area you want to hunt. If the area already has a PSAS(Look at a terminal), you can skip this step.&amp;lt;/s&amp;gt; Pretty much every area already has one installed. No need to bother with this step.&lt;br /&gt;
# Secure a Prime Specimen Primer from the requisition shop (Token Store).&lt;br /&gt;
# Make sure you have 12 infection vials of the beast you want to hunt.&lt;br /&gt;
# Go to the area.&lt;br /&gt;
# Use the primer, it will prompt you for what monster in the area you want to challenge, and take your 12 vials and &amp;lt;s&amp;gt;a fuckton of&amp;lt;/s&amp;gt; some freecred.&lt;br /&gt;
## An alternative is using the command primer: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;primer infection name&amp;lt;/code&amp;gt;, the infection name is as shown on &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz&amp;lt;/code&amp;gt;. So, if the area has Perfect soldiers (genetically superior human infection), &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;primer perfect soldier&amp;lt;/code&amp;gt; is how to do it. It&#039;ll skip all the prompts and summon the boss right away.&lt;br /&gt;
# &amp;lt;s&amp;gt;Survive the fight!&amp;lt;/s&amp;gt; Beat the shit out of the prime and run away from the rest!&lt;br /&gt;
# Enjoy your boss infection vial, creds, bonus-xp, and a shiny new badge!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick FAQ for Prime Hunting and Boss Vials===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| At what levels do I need to drink the vials? || You only need to drink vials at levels 30, 35, 40, 45, 50 and 55&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| What does filtering a vial do? || It turns the boss vial into a generic one, also setting its level to the closest multiple of 5. A lvl 48 vial will be set to 50, a lvl 51 will be set to 50.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are Generic Boss Vials? || These are boss vials that have been filtered. They won&#039;t infect you with any form, but still count for leveling up.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Do I need to filter a vial before drinking it? || No. You can drink an unfiltered vial (Boss Infection Vial: Feral name) and it will count, so long as it is within the proper level.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What use is there for an unfiltered boss vial? || You can use it to immediately master the form it carries. You can also use it to Epic a power, if the form has said power.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| What level the vial needs to be to be effective? || For leveling purposes, the vial needs to be within 5 levels of yours. At level 30, a level 25 boss vial will work just as well as a lvl 35 vial.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Drinking vials before the proper levels does anything? || No. Using a boss vial when you&#039;re not in the proper level (a multiple of 5) is a total waste.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Where should I go to hunt primes? || Check the terminal at Zephyr or RSX&#039;s first upper floor (it&#039;s listed among the things in the room). The primes will &#039;&#039;&#039;always&#039;&#039;&#039; be summoned at the highest level of the area. Summoning a prime at Nightclub (10-28), for instance, will summon a lvl 28 prime.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Is there a minimum number of people required to summon a prime? || No. But it&#039;s highly recommended to fight with a large group, both to make it easier and to have more people gaining the vials!&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| The Non-Violent Progress perk gives me a vial when it procs? || No. It gives the effect of drinking a generic vial of the appropriate level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==But I want to be a pacifist! What do?==&lt;br /&gt;
Luckily, there are two ways to acquire those vials without (direct) bloodshed.&lt;br /&gt;
* Buy from other players, usually 2 reward tokens per vial. Try the Auction channel;&lt;br /&gt;
* Have the &#039;&#039;&#039;Non-Violent Progress&#039;&#039;&#039; perk and roleplay as usual.&lt;br /&gt;
* Have a [[Duty]]. Once a day, it&#039;ll automatically roll and reward you with a lot of freecred and exp and, if you need boss vials, it will also grant such credit.&lt;br /&gt;
** In the case of a duty, you can also &amp;lt;code&amp;gt;duty push&amp;lt;/code&amp;gt; if you have 40 patrol points available. It&#039;ll instantly eat the patrol and do another duty roll, with all the rewards.&lt;br /&gt;
** You can also choose to become a &amp;lt;code&amp;gt;duty professional&amp;lt;/code&amp;gt;, in which case, your patrol will be severely limited, but you&#039;ll have a 1/8 chance per RP tick to trigger a free duty push.&lt;br /&gt;
&lt;br /&gt;
Do note that, on the Non-Violent Progress, there is a &#039;&#039;chance&#039;&#039; that you will get the effect of having used a boss vial (or 2, if you&#039;re really lucky). According to the dev, that chance is initially 1 in 20, or 5% per RP tick. After a few &#039;&#039;&#039;remorts&#039;&#039;&#039; (read below), you can buy an [[edge]], [[Advanced Peace]], that doubles the effects of these lucky ticks.&lt;br /&gt;
&lt;br /&gt;
==After you reach the cap==&lt;br /&gt;
Hitting level 60 means you&#039;re at the top! Still, even a mountain top could use a stair to make it higher, right? In any case, you can opt to [[remort]]. What is that? You get back to level 1, and receive 100 + (remort number * 10) reward tokens (which is 110 tokens on the first remort).  You also receive a remort point -- these can be kept to gain 1% bonus to all attributes (mostly attack and health) per point kept (to a max of 25%), or can be spent to buy [[edges]]. You can spend points buying edges and still get that high bonus, though it will take time.&lt;br /&gt;
&lt;br /&gt;
=Reward Tokens=&lt;br /&gt;
By now, you probably noticed that the game has more than just creds, common money, being used. Reward tokens are the second most used and useful currency. You need these for things like:&lt;br /&gt;
* Leveling up proficiencies past 11&lt;br /&gt;
* Buying Prime Specimen Primers and other useful stuff&lt;br /&gt;
&lt;br /&gt;
So, how do you get some? Other than remorting, this is how you can get some tokens:&lt;br /&gt;
* Completing Daily missions. These are &amp;quot;Go to area X and beat 100 ferals&amp;quot;, to put it bluntly. When you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;quest&amp;lt;/code&amp;gt;, you will see how much % &#039;&#039;reward&#039;&#039; you&#039;ll get once you finish the mission. The base reward, 0%, is 4 tokens, and it can go as high as 400%, 20 tokens. &lt;br /&gt;
* Completing Scavenging web missions. There is a button on the right panel that reads &amp;quot;Scavenging Mission&amp;quot;. It&#039;s very similar to the daily mission, but doing web combat advances it faster than direct connection combat. The reward is random 3-6 tokens.&lt;br /&gt;
* Crafting Bounty. The very last thingy on the right panel is this. You need to craft (or comission) said item with said modifiers. Once you have it in your inventory, just click Claim Bounty. You&#039;ll get 3 reward tokens plus the amount of freecreds stated. You can only turn in &#039;&#039;&#039;ONCE&#039;&#039;&#039; per bounty. While you only get the tokens every 18 hours, you can still claim the bounty for every &#039;&#039;&#039;different&#039;&#039;&#039; craft it asks and receive the freecred prize.&lt;br /&gt;
&lt;br /&gt;
=Channels: Where to talk what=&lt;br /&gt;
&lt;br /&gt;
Commands that work against &#039;&#039;&#039;any&#039;&#039;&#039; channel name&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! command !! does this&lt;br /&gt;
|-&lt;br /&gt;
| KeepAlive &#039;&#039;&#039;#off&#039;&#039;&#039; || Stop receiving messages from the targeted channel (E.G. KeepAlive)&lt;br /&gt;
|-&lt;br /&gt;
| Pickup &#039;&#039;&#039;#on&#039;&#039;&#039; || Start receiving messages from the targeted channel (E.G. pickup)&lt;br /&gt;
|-&lt;br /&gt;
| pub &#039;&#039;&#039;#last&#039;&#039;&#039; || Get the (default number) of last messages sent on a given channel.&lt;br /&gt;
|-&lt;br /&gt;
| pickup &#039;&#039;&#039;#last 30&#039;&#039;&#039; || Get the 30 (or fill in a number) most recent messages sent on a given channel.&lt;br /&gt;
|-&lt;br /&gt;
| KeepAlive &#039;&#039;&#039;#list&#039;&#039;&#039; || Show the FULL list of channels, not just the highlights beneath.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Highlight: most used / frequent channels&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Channel&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Public || General chat&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Newbie || Most game related questions should be asked here&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| LFG || Looking for Group, when you need to find more players for combat stuff&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Pickup || This is where you look for people to roleplay with! Advertise what you&#039;re looking for or what you offer! The worst that can happen is dead silence!&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Science || The place to discuss game mechanics and find the best builds&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Naughty || Sexy chats and scenes, where you show off your sexy abilities!&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Auction || Stuff for sale, make bids! This is the general Trading channel.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Links || All links go here. Just point people in other channels there if need be.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| ... || newbie #list - Show the FULL list of channels, not just the highlights in this table.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following channels are used to broadcast events. Players can&#039;t send messages there:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Channel&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Update || Whenever the game gets an update, it gets broadcast here.&lt;br /&gt;
|-&lt;br /&gt;
|RP|| This channel is used to broadcast Judged roleplay scenes, it is &#039;&#039;&#039;NOT&#039;&#039;&#039; used to find people to RP with (that&#039;s pickup)!&lt;br /&gt;
|-&lt;br /&gt;
|Market||Crafting bounties and combat bounties are posted here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Recap of some incredibly useful commands=&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel [-1 to 4]&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultyquantity [-1 to 4]&amp;lt;/code&amp;gt; - To change the difficulty of ferals and how many each combat will find, respectively.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #help&amp;lt;/code&amp;gt; – will give you a list of other web commands that you can do while in direct control. Web #mission can let you do the missions without opening the site!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size, groin, breast&amp;lt;/code&amp;gt; – Checks your own size if used alone, can also check for a target&#039;s body size, player or not. Discreet, nobody will ever know when you use it!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;look, l&amp;lt;/code&amp;gt; – Can be used to look at yourself with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;me&amp;lt;/code&amp;gt;. Alone, will look at the room. Can also look at some objects and players, though looking at a player will let them know you&#039;re looking at them!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i, inv, inventory&amp;lt;/code&amp;gt; – Your inventory, backpack, bag of holding. Your non-equipped items go here. You can sort (&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i sort&amp;lt;/code&amp;gt;) it and also use a number to see the description of the item.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;eq, +gear&amp;lt;/code&amp;gt; – Your currently equipped items, how much loadout and upkeep each costs and what you have left. Coupling the command with a number will attempt to equip the item from your inventory!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Load&amp;lt;/code&amp;gt; – this command allows you to view the description of your equipped items. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;load 1, load 2, load 3&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;ooc&amp;lt;/code&amp;gt; – Use this to speak out of character&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt; – Page is how you send private messages to other players. Here&#039;s how you use it: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page playername=Hello there&amp;lt;/code&amp;gt;. You can also use : right after the = to make it a page-pose. You will also want to set a different color to your page messages to make them out easier in the middle of all the text, use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page #color colorname&amp;lt;/code&amp;gt; (red, blue, green, cyan, yellow, gray, white)&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help&amp;lt;/code&amp;gt; – Sometimes you just need some immediate help right on the game.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+vote&amp;lt;/code&amp;gt; – Liked roleplaying with someone? +vote playername!&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;info&amp;lt;/code&amp;gt; – This is what you use to get all the information of a power, proficiency, skill or item! &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;info thingname&amp;lt;/code&amp;gt;. Do note that not all items have their rpinfo.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+retire&amp;lt;/code&amp;gt; – Deletes your current character. It will ask for confirmation before actually doing it. If the char is still low level, once confirmed, it will be immediately deleted. Higher level chars will require you to +retire again after 24h to delete for good.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;tport&amp;lt;/code&amp;gt; – Instant teleport! You can get a list of places to teleport to with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;tport #public&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;home&amp;lt;/code&amp;gt; – This will immediately teleport you back to your home/spawning point.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;nanite&amp;lt;/code&amp;gt; – Shows a list of possible uses of your [[builder nanites]].&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;salvage&amp;lt;/code&amp;gt; – Shows your current stock of salvage.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;drop&amp;lt;/code&amp;gt; – Use this to drop, discard, delete, get rid of, do away with inventory items. It will prompt with Y or N if you want to trash the item. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;drop 1; drop 22; drop 53&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sheet&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;score&amp;lt;/code&amp;gt; – This will show the complete character sheet. Includes health, energy, exp, creds, class, tokens, mako, hero points, patrol points, wounds, proficiencies, skills, powers and professions (to only see the top part, add #top to the command)&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;test item=modifier #makers&amp;lt;/code&amp;gt; – This is useful when you&#039;re looking for which characters can craft what. Bounties change every 3 hours and finding who can make a Quick Nanite Entangler can be time consuming. Instead, just use the command with #maker at the end. In this example, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;test nanite entangler=quick #makers&amp;lt;/code&amp;gt; will list everyone you can comission to craft one!&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+bounty&amp;lt;/code&amp;gt; - Check the current market bounties (crafting and special feral) as well as the current RP hotspot.&lt;br /&gt;
&lt;br /&gt;
=Random bits and bobs=&lt;br /&gt;
* Sarah the Husky asked you to find a non alpha male husky? -&amp;gt; rtrace 2nd street 3500&lt;br /&gt;
* Need a basic nanite collector? -&amp;gt; list items ; buy basic nanite collector&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=User_talk:Auros&amp;diff=1451529</id>
		<title>User talk:Auros</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=User_talk:Auros&amp;diff=1451529"/>
		<updated>2020-03-08T19:49:12Z</updated>

		<summary type="html">&lt;p&gt;Auros: Created page with &amp;quot;The reports of increased feral activity around different areas was starting to become a nuisance to the                    corporate heads at Zephyr. They managed to convince...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The reports of increased feral activity around different areas was starting to become a nuisance to the &lt;br /&gt;
                  corporate heads at Zephyr. They managed to convince some of their agents to check what exactly was going on.&lt;br /&gt;
                  Question people, ferals, mutants, whatever. They wanted answers, or at least a trail to follow. And so, it&lt;br /&gt;
                  seemed that 3 agents answered, each with their own motives behind the decision.&lt;br /&gt;
Fenris is generally all in for anything that annoys the Z, but increased feral activity was always suspicious. &lt;br /&gt;
                  The burly tanuki arrives on the scene wearing his usual, saffron robes with heavy prayer beads around his neck&lt;br /&gt;
                  and wrists. He has a long spear strapped to his back, ready should he need it, but he would much rather talk&lt;br /&gt;
                  his way through problems. &lt;br /&gt;
 &lt;br /&gt;
 He trots along the street, looking around with an amiable smile on his face as&lt;br /&gt;
                  the other agents join him.&lt;br /&gt;
Elain arrives appearing rather nervous, She isn&#039;t used to this sort of action but a very good friend of hers &lt;br /&gt;
                  may have been taken by the cult, so here she is to investigate.&lt;br /&gt;
Liefa stretches out her arms as she walks onto the scene with a small yawn escaping her mouth. The normally &lt;br /&gt;
                  energetic admittedly might of been completely unaware, though when she ended up learning of the situation at&lt;br /&gt;
                  hand, she decided to lend a hand as well. She kind of hoped that her presence would help in preventing any&lt;br /&gt;
                  unneccessary conflicts from breaking out. And if one does, she could at least help those who need healing.&lt;br /&gt;
The place the trio was sent to looked like a small shanty town, a narrow alley sided with decrepit buildings &lt;br /&gt;
                  and makeshift rooms made of whatever scraps were available. The graffitis that stand out are the ones that were&lt;br /&gt;
                  reported, &amp;quot;P-Day will come back!&amp;quot;, &amp;quot;Let the ferals loose&amp;quot; and similar stuff. A faint murmur could be heard from&lt;br /&gt;
                  within.&lt;br /&gt;
Fenris considers the graffiti. &amp;quot;Every day is P-Day,&amp;quot; he says thoughtfully, &amp;quot;And as far as I know, the ferals &lt;br /&gt;
                  ARE loose.&amp;quot; The tanuki shrugs and looks at his two companions. &amp;quot;I guess we might as well go introduce&lt;br /&gt;
                  ourselves,&amp;quot; he says with a pleasant smile, before knocking on a nearby, likely door. &amp;quot;Hello?&amp;quot; he calls&lt;br /&gt;
                  pleasantly, &amp;quot;Do you have a moment to talk about our lord and savior Tanuki?&amp;quot;&lt;br /&gt;
Elain takes a step and moves a little behind the larg tanuki doing her best to seel her nerves for whatever &lt;br /&gt;
                  might come next.&lt;br /&gt;
Liefa tilts her head as she looks onto the graffiti that the group were walking pass. &amp;quot;P-Day will come back?&amp;quot; &lt;br /&gt;
                  She reads outloud with a bit of a frown. &amp;quot;But how would someone even do that. You&#039;d need to reinfect the world&lt;br /&gt;
                  with a virus that everyone already has built an immunity towards.&amp;quot; The cute little doctor runs her hand over&lt;br /&gt;
                  her chin as she looks over at the Tanuki going towards the noise. With one final glance at the graffiti, she&lt;br /&gt;
                  runs off to follow.&lt;br /&gt;
No answer comes from the knocked building. However, the sight of the agents caught the attention of hidden &lt;br /&gt;
                  eyes. The silence eventually gave way to a single mechanical mephit showing up, wearing dirty bath robes, from&lt;br /&gt;
                  the building on the other side of the narrow alley. &amp;quot;Your lord wot? Tanook?&amp;quot; The herm mechanoid looked at the&lt;br /&gt;
                  trio, analyzing them. Hir face was hard to read.&lt;br /&gt;
 &amp;quot;Tanuki,&amp;quot; Fenris says pleasantly, &amp;quot;He is like me, only bigger and lots of magic powers. He is also very cool. &lt;br /&gt;
                  Do you want to talk about him? Because I can talk about him all day. He is very nice.&amp;quot; The big guy is about as&lt;br /&gt;
                  intimidating as a state fair teddy bear as he wanders over to the mephit&#039;s side of the alley. &amp;quot;I just figured&lt;br /&gt;
                  with all the motivational graffiti that this was a religious kind of neighborhood, you know? Good place to talk&lt;br /&gt;
                  to people about Tanuki&#039;s benevolent, civilizing influence.&amp;quot;&lt;br /&gt;
 Elain looks the mephit up and down before realising how easy it was for it to sneak up the group, with that in &lt;br /&gt;
                  mind she begins paying closer attention to her surroundings as the tanuki evangelises.&lt;br /&gt;
 Liefa pokes her head pass the Tanuki to glance over at the mechanoid. It would appear that Fenris seems to be &lt;br /&gt;
                  taking the lead on this. Though that didn&#039;t stop Liefa giving the mephit an excited little wave. &amp;quot;Hello. We&lt;br /&gt;
                  came to talk.&amp;quot; She cheers happily, hoping that their new friend was only here to talk.&lt;br /&gt;
 The mechanical mephit evaluates the situation for a moment. &amp;quot;Weird raccoon. Collared many-tailed fox. Happy &lt;br /&gt;
                  bunny. This unit has seen it all. Truly.&amp;quot; &lt;br /&gt;
       The skunkdroid notices that, so far, the only one that&lt;br /&gt;
                  remained quiet was Elain, the collared fox. Nodding at Liefa and Fenris, shi starts talking, &amp;quot;This unit accepts&lt;br /&gt;
                  talk. That unit.&amp;quot; - Shi says, pointing at Elain - &amp;quot;Has not talked yet. Follow me. Units shall talk in&lt;br /&gt;
                  appropriate place.&amp;quot; With a turn, the herm heads back to the building it came from.&lt;br /&gt;
 Fenris smiles and nods, following after the mechanical mutant with a happy bounce in his step. &amp;quot;Isn&#039;t this &lt;br /&gt;
                  nice?&amp;quot; he asks, &amp;quot;I always like it when units accept talk!&amp;quot; The tanuki grins at his companions, &amp;quot;I wonder if&lt;br /&gt;
                  they like cookies! Oh! And tea! If someone has water to boil and some cups, I always have some tea bags with&lt;br /&gt;
                  me!&amp;quot;&lt;br /&gt;
 Elain follows closely behind the tanuki, keeping her guard up as she continues to look around. She hesitently &lt;br /&gt;
                  speaks, &amp;quot;I&#039;m glad we have a chance to talk.&amp;quot;&lt;br /&gt;
 Liefa nods her head as she follows along. &amp;quot;Tea does sound pretty nice.&amp;quot; She agrees happily as she bounces &lt;br /&gt;
                  around herself. The little bunny caretaker seeming to be quite excited about the fact that things are going so&lt;br /&gt;
                  well so far.&lt;br /&gt;
 There is an audible whirr that sounded a lot like a sigh, due to all the talking Fenris did. The skunkdroid &lt;br /&gt;
                  leads the trio into what appears to be hir home. It&#039;s far from being nice looking, given it&#039;s inside one of&lt;br /&gt;
                  those decaying buildings, but it&#039;s better than sleeping out in the streets. &lt;br /&gt;
       Accommodating the guests on&lt;br /&gt;
                  the cleanest rug, shi states in hir robotic voice, &amp;quot;This unit heard other units read the wall messages. Is that&lt;br /&gt;
                  the reason other units are here?&amp;quot;&lt;br /&gt;
 &amp;quot;Yes,&amp;quot; Fenris says, becoming a bit more serious, and focusing on the mechanical skunk, &amp;quot;What does it mean?&amp;quot; The&lt;br /&gt;
                  big guy still has a little smile on his pleasant, round face. &amp;quot;It seems like more than your run of the mill&lt;br /&gt;
                  street art.&amp;quot; The tanuki&#039;s ear twitches toward a sound from somewhere nearby, &amp;quot;Anything new in the&lt;br /&gt;
                  neighborhood?&amp;quot;&lt;br /&gt;
 Elain takes in the run down room as the conversation continues and she takes a seat on the rug.&lt;br /&gt;
 Liefa seems a little distracted by the thoughts of tea and cookies right about now. Not really adding much to &lt;br /&gt;
                  the conversation, or seeming to be paying much attention to anything else whatsoever.&lt;br /&gt;
 The mechanical mephit turned to answer the apparently genital-free raccoon. &amp;quot;This unit is not certain. This &lt;br /&gt;
                  unit was told it would be better for all. Therefore. This unit accepts their work.&amp;quot; Despite hir mechanical&lt;br /&gt;
                  appearance, it was possible to see a shiny liquid trail slowly trickling down those latex covered legs. &amp;quot;This&lt;br /&gt;
                  unit is experiencing heat and is not certain why.&amp;quot; Shi states mechanically, hir tent starting to show under the&lt;br /&gt;
                  dirty bathrobe, before finally replying to that last query, &amp;quot;New neighbors arrived two days ago. Do other units&lt;br /&gt;
                  not desire talk?&amp;quot; Shi asked the two females.&lt;br /&gt;
 Fenris perks an ear at the mention of the new neighbors. &amp;quot;And your new neighbors are the ones that painted the &lt;br /&gt;
                  walls?&amp;quot; he asks amiably, producing a small package of oreo adjacent sandwich cookies from within his robe and&lt;br /&gt;
                  setting them on the table. &amp;quot;Did you start experiencing heat when they moved in? They seem to be. . . an active&lt;br /&gt;
                  set.&amp;quot; He waves toward the wall where he is hearing the sounds of what could certainly be sex.&lt;br /&gt;
 Elain looks nervously down. &amp;quot;I&#039;m just more comfrotable letting someone else take the lead when it comes to &lt;br /&gt;
                  talking.&amp;quot;&lt;br /&gt;
 Liefa blinks as she finally breaks out of her day dream. &amp;quot;OH! Sorry. Sorry sorry. Got a bit distracted by the &lt;br /&gt;
                  thought of sweet things.&amp;quot; The happy-go-lucky bunny said as she gives a cute little smile, bouncing on her&lt;br /&gt;
                  heels. &amp;quot;So if I heard correctly. Your neighbors are the ones that added the graffiti? Any idea why? I&#039;m sure&lt;br /&gt;
                  that we can figure things out if we all just sat down and talked things through.&amp;quot; She nods happily at her&lt;br /&gt;
                  words. The bunny girl seeming to think that they are quite profound herself.&lt;br /&gt;
 The skunkdroid shakes hir head, &amp;quot;No. The units that painted the walls came seven weeks ago. New neighbors are &lt;br /&gt;
                  finishing assimilation.&amp;quot; Shi mindlessly reaches hir hard latex cock with one hand and hir puffy, wet skunk cunt&lt;br /&gt;
                  with the other and starts playing with hirself then and there. Despite this, there&#039;s no apparent change in hir&lt;br /&gt;
                  facial expression. &amp;quot;Hnngh~. Neighbors say it will make everything better for everyone. This unit believes them.&lt;br /&gt;
                  This unit does not know details.&amp;quot; As soon as shi finished saying that, a loud orgasmic shriek echoed from&lt;br /&gt;
                  somewhere outside. &amp;quot;This unit believes other units should stay for assimilation.&amp;quot;&lt;br /&gt;
 Fenris blinks at that last statement. &amp;quot;Assimilation?&amp;quot; he asks, moving to the edge of his seat, &amp;quot;Assimilation &lt;br /&gt;
                  into what, exactly? Like a community welcome? Is that robot speak for a house party?&amp;quot; He looks at his&lt;br /&gt;
                  companions, his little smile slipping just a bit with concern.&lt;br /&gt;
 Elain shifts all her attention to the mephit at the mention of assimilation and gulps nervously.&lt;br /&gt;
 Liefa looks confused as she glances over at the sound of the shriek. &amp;quot;Assimilated?&amp;quot; She says, honestly unsure &lt;br /&gt;
                  what that word means. Though it doesn&#039;t sound good. She could of swore she had heard it before though, but&lt;br /&gt;
                  couldn&#039;t quite remember from where.&lt;br /&gt;
 The mechanical mephit finally breaks the outer robotic shell as the pleasure builds up from its masturbation. &lt;br /&gt;
                  Sounding and almost resembling early P-day sex craze, shi starts to cum and falls to hir knees. &amp;quot;Annhh~! This&lt;br /&gt;
                  unit is so relieved~! A shame this unit is sterile. Otherwise this unit would be assimilated all the way!&amp;quot; It&#039;s&lt;br /&gt;
                  possible to hear some footsteps outside, but nobody comes in.&lt;br /&gt;
 Fenris hops to his feet. &amp;quot;Well, it was awfully nice of you to chat with us,&amp;quot; he says pleasantly, &amp;quot;But I am &lt;br /&gt;
                  thinking that maybe it is time we were going! Have fun with the assimilation!&amp;quot; The tanuki waves to the others,&lt;br /&gt;
                  smile plastered on his face as he heads for the door.&lt;br /&gt;
 Elain follows Fenris&#039; lead and stands, she squeaks out, &amp;quot;It was nice talking.&amp;quot;&lt;br /&gt;
 Liefa glances over at Fenris as he excuses the group. This was perhaps not entirely what she was hoping for, &lt;br /&gt;
                  but that shiver down her spine told her that this was probably smart. &amp;quot;Yep. Thank you for talking to us. We&#039;ll&lt;br /&gt;
                  have to do tea and cookies next time.&amp;quot; She cheers with a friendly smile.&lt;br /&gt;
 The skunkdroid herm nods and moans, quickly starting a second round of masturbation, lost in lusty thoughts of &lt;br /&gt;
                  being assimilated, whatever that actually is. There are no impediments to getting outside for the trio of&lt;br /&gt;
                  agents. What were those footsteps earlier?&lt;br /&gt;
 Fenris looks up and down the alley, he had been so sure he had heard someone out here. . . &amp;quot;I thought,&amp;quot; he &lt;br /&gt;
                  starts, then shakes his head, &amp;quot;Let&#039;s see what else we can find.&amp;quot; The tanuki moves along the shabby alley, ears&lt;br /&gt;
                  flicking right and left while his eyes search for any activity.&lt;br /&gt;
 Elain watches behind as the the leave, &amp;quot;That&#039;s not unnerving in the slightest..&amp;quot;&lt;br /&gt;
 Liefa glances about as she rubs her arm a little nervously. &amp;quot;This is very weird.&amp;quot; She says aligned with the &lt;br /&gt;
                  others. &amp;quot;I wonder if it was just a ghost. Ghost are nice.&amp;quot;&lt;br /&gt;
 An ambush springs as soon as all three are out of the building. They jump and manage to tackle down both Elain &lt;br /&gt;
                  and Liefa, but fail to grab Fenris! These are all big and burly mutants, three to take each of the agents. The&lt;br /&gt;
                  ones that failed to catch their target are now dead set on getting Fenris one way or the other.&lt;br /&gt;
 Fenris raises his hands in a placating gesture. &amp;quot;Hey now, guys,&amp;quot; he says, smiling, &amp;quot;We don&#039;t want any trouble. &lt;br /&gt;
                  We don&#039;t have any money or anything, but I have some cookies and tea bags if you want to just let the ladies&lt;br /&gt;
                  go. We can talk this over like civilized mutants.&amp;quot;&lt;br /&gt;
 Elain begins to wriggle under her captors, her lithe limbs difficult to maintain a grip on as she attempts to &lt;br /&gt;
                  get free.&lt;br /&gt;
 Liefa let&#039;s out a surprised eep as she finds herself suddenly being tackled to the ground. &amp;quot;Not ghosts! Not &lt;br /&gt;
                  ghosts!&amp;quot; She warned the party as she tries to somehow wiggle away from her captors.&lt;br /&gt;
 The ones that caught Elain quickly manage to cuff her wrists behind her back and her ankles together. The &lt;br /&gt;
                  brutes also manage to do the same with the bunny Liefa, rendering the two agents defenseless. The trio that&lt;br /&gt;
                  failed to grab Fenris snarl and lunge at him, but it seems that the tanuki dedicant is too much for all three&lt;br /&gt;
                  to handle!&lt;br /&gt;
 Fenris spins and ducks masterfully, redirecting every attack that the brutes send his way. The three of them &lt;br /&gt;
                  all look like the stumbling muscle morons they are, while the tanuki just never seems to be where they are&lt;br /&gt;
                  grabbing. After leading the trio on a comical chase for a few moments, Fenris grabs onto a beefy arm and twirls&lt;br /&gt;
                  one of the three mutants in a circle before heaving him toward his companions, leaving them to sprawl to the&lt;br /&gt;
                  ground together. &lt;br /&gt;
 &lt;br /&gt;
 He then turns his attention to the others. &amp;quot;Hey, hey, hey!&amp;quot; he says, raising his hands&lt;br /&gt;
                  again, &amp;quot;No need for anyone to get hurt here. Just let the girls go. We can chat. Everybody likes a little&lt;br /&gt;
                  friendly chit-chat, yeah?&amp;quot;&lt;br /&gt;
 Elain continues to struggle against her attackers, &amp;quot;Let me go.&amp;quot; she yips a little more heart in the words than &lt;br /&gt;
                  normal.&lt;br /&gt;
 Liefa lets out another meep as she feels herself being handcuffed. &amp;quot;Not good. Not good at all.&amp;quot; She says as she&lt;br /&gt;
                  continues to struggle against her captors. &amp;quot;My hands are needed for healing. Can we just perhaps talk this all&lt;br /&gt;
                  out without so much violence?&amp;quot;&lt;br /&gt;
 The mutant trio that got a good beating from Fenris look at each other, then at the others who just finished &lt;br /&gt;
                  cuffing the females. Nodding at one another, two grab Elain and other two grab Liefa, the pairs running with&lt;br /&gt;
                  the agents on their shoulders. The remaining five reposition themselves. &amp;quot;You submit or you&#039;re dead meat!&amp;quot; One&lt;br /&gt;
                  tried to intimidate, but it was exactly the one that was thrown just moments ago.&lt;br /&gt;
 Fenris is much more concerned about the other agents than he is about fighting this bunch of thugs. He&#039;s fought&lt;br /&gt;
                  worse over the contents of a comic book shop. &amp;quot;Okay, okay,&amp;quot; he says, raising his hands above his head and&lt;br /&gt;
                  letting them take him, &amp;quot;You win. Just don&#039;t hurt them.&amp;quot;&lt;br /&gt;
 Elain continues to struggle against her captors to no avail&lt;br /&gt;
 Liefa struggles as well as she finds herself being carried. &amp;quot;C&#039;mon. Isn&#039;t it against the rules or something to &lt;br /&gt;
                  kidnap a diplomatic healer or something like that?&amp;quot;&lt;br /&gt;
 Carefully, the burly mutants approach Fenris to cuff him as well. Given his size, a whole four end carrying &lt;br /&gt;
                  him. With all taken care off, the agents are all taken into the labyrinthine alleyway. Left here, another left&lt;br /&gt;
                  here, right there, past a corridor... &lt;br /&gt;
       Eventually, they arrive at a small room where the moans and&lt;br /&gt;
                  sounds of sex are much louder and more frequent. The agents are forced on their knees and each mutant trio&lt;br /&gt;
                  remains close by. &amp;quot;You&#039;ll forgive me for keeping the guards around, I know you agents are resourceful.&amp;quot; A deep&lt;br /&gt;
                  masculine voice said. He looked like a slut rat, only without all the punk and goth accessories, or the&lt;br /&gt;
                  breasts. Instead, it looks like he&#039;s wearing a brown tunic. &amp;quot;I guess you want to know what is going on?&amp;quot; He&lt;br /&gt;
                  asks with a wide grin, something off-putting in how he asked it.&lt;br /&gt;
 Fenris maintains his pleasant demeanor, seeming to even enjoy being carried around. He is even heavier than he &lt;br /&gt;
                  looks! &lt;br /&gt;
 &lt;br /&gt;
 The burly tanuki allows himself to be manhandled and looks up at the strange rat with a smile. &amp;quot;Hi!&amp;quot;&lt;br /&gt;
                  he says, &amp;quot;I&#039;m sure we would love to know what is happening here.&amp;quot;&lt;br /&gt;
 Elain looks around nervously, her eyes moving more quickly over the brutes who carried her here. They come to &lt;br /&gt;
                  rest on the rat and she nods in agreement with Fenris.&lt;br /&gt;
 &amp;quot;It would be nice for you to explain this rudeness, yes?&amp;quot; Liefa says as she fiddles with the cuffs. &amp;quot;You could &lt;br /&gt;
                  of just sent an invite like any kind person should. Such forcefulness seems quite unnecessary.&amp;quot;&lt;br /&gt;
 The rat smiles. &amp;quot;Of course you do. You agents always do. Like those old movies, the good guys are captured and &lt;br /&gt;
                  then the bad guy explains his whole evil plan.&amp;quot; He says, gesticulating a lot with his hands. &amp;quot;Funny that the&lt;br /&gt;
                  roles are reversed right now. The good guys captured the bad guys. Besides, I don&#039;t know the whole plan. Need&lt;br /&gt;
                  to know basis and all that.&amp;quot; He continues, approaching the agents one by one, taking a good look at their faces&lt;br /&gt;
                  and giving each a kiss to the cheek. &amp;quot;But I&#039;ll give you a hint before your minds revert back to their natural&lt;br /&gt;
                  state... You can&#039;t stop an idea.&amp;quot; Clapping his paws together, he finishes, &amp;quot;So, anything else I can help with?&lt;br /&gt;
                  I&#039;m sure the breeders will love you girls. And maybe you, too, big raccoon.&amp;quot;&lt;br /&gt;
 &amp;quot;Tanuki,&amp;quot; Fenris says pleasantly, &amp;quot;Not a raccoon. That&#039;s okay, everyone always gets it wrong. We&#039;re not really &lt;br /&gt;
                  even related, we both just have mask kind of patterns,&amp;quot; The burly tanuki chatters happily, quietly testing the&lt;br /&gt;
                  strength of his bonds with his thick, muscled arms.&lt;br /&gt;
 &amp;quot;Bad guys? How am I a bad guy? I&#039;m a healer. How can that be bad?&amp;quot; Liefa argues as that seems to be the most &lt;br /&gt;
                  important thing she took away from the whole speech. Not the breeder or natural state thing. As the rat kisses&lt;br /&gt;
                  her cheek, she blushes, and looks up at him. &amp;quot;Who knows the whole plan in the first place?&amp;quot;&lt;br /&gt;
 Elain begins to struggle against the cuffs at the mention of breeders looking around and clearly in over her &lt;br /&gt;
                  head.&lt;br /&gt;
 &amp;quot;Bad guys? How am I a bad guy? I&#039;m a healer. How can that be bad?&amp;quot; Liefa argues as that seems to be the most &lt;br /&gt;
                  important thing she took away from the whole speech. Not the breeder or natural state thing. As the rat kisses&lt;br /&gt;
                  her cheek, she blushes, and looks up at him. &amp;quot;Who knows the whole plan in the first place?&amp;quot; She asks, trying to&lt;br /&gt;
                  see if she can at least understand a bit more about what is going on.&lt;br /&gt;
 One of the burly mutants huffs and rolls his eyes at Fenris&#039; explanation. &lt;br /&gt;
       The rat shrugs and chuckles &lt;br /&gt;
                  at Liefa&#039;s questions. &amp;quot;Just look who you work for. As for who knows the plan, does it look like I know?&amp;quot; It&#039;s&lt;br /&gt;
                  clear he won&#039;t expose the whole thing, he&#039;s playing it safe. &amp;quot;Like I said, I know you agents are resourceful.&lt;br /&gt;
                  Lucky thing there&#039;s a strong comm signal jammer here. Don&#039;t think you&#039;ve noticed, anyway.&amp;quot; - The burly mutants&lt;br /&gt;
                  grab the agents after the rat gives a hand gesture at them, ready to take them to another room, apparently&lt;br /&gt;
                  soundproof. Six very sturdy medical looking chairs dot the place, a variety of cables leading to a helmet over&lt;br /&gt;
                  each. Being cuffed to any of those is a pretty sure way to remain in these guys&#039; care for however long they&lt;br /&gt;
                  want.&lt;br /&gt;
 &amp;quot;Tanuki?&amp;quot; Fenris asks, confused, &amp;quot;I work for Tanuki. You think Tanuki is a bad guy?&amp;quot; The big guy actually &lt;br /&gt;
                  frowns a little at that, but does not fight, giving a worried look toward the others. &amp;quot;You know I can get out&lt;br /&gt;
                  of these cuffs any tome I want, right?&amp;quot; he asks his guards, &amp;quot;I&#039;m just extending a courtesy here.&amp;quot;&lt;br /&gt;
 Elain continues to struggle, small scared noises escaping her as she&#039;s carried into the next room&lt;br /&gt;
 Liefa was confused by the question. &amp;quot;Do you have something against Prometheas? But we try to help improve Feral&lt;br /&gt;
                  and non-Feral relations. It&#039;s part of the reason I took this job.&amp;quot; She pauses as if something else occurred to&lt;br /&gt;
                  her. &amp;quot;Oh wait? Do you mean Zephyr? I mean... I don&#039;t enough about them to say much, but they are supposedly the&lt;br /&gt;
                  cause of this whole P-Day thing you seem excited about. And saying that I work directly under them might be&lt;br /&gt;
                  pushing matters much.&amp;quot;&lt;br /&gt;
 The rat priest immediately draws a revolver, aims at the tanuki and whistles for extra reinforcements after &lt;br /&gt;
                  Fenris&#039; words. &amp;quot;Glad you said that.&amp;quot; He says, now visibly worried and keeping a safe distance behind the tanuki&lt;br /&gt;
                  and his finger to the trigger. In no time, four bullish looking mutants arrive, each with a heavy pipe in hand,&lt;br /&gt;
                  blocking the entrance. &lt;br /&gt;
       Elain is the first to be taken to a chair, the burly thugs clenching those thick&lt;br /&gt;
                  steel cuffs around the forearms first, then doing the same on the ankles, which are forced to remain near the&lt;br /&gt;
                  head, giving total access to her groin. One of the thugs looks at her collar and snorts, &amp;quot;So, you&#039;re already&lt;br /&gt;
                  someone&#039;s breeding bitch? Now you&#039;re gonna be ours.&amp;quot; Next up, they&#039;ll start chaining Liefa...&lt;br /&gt;
 Fenris blinks at the reaction. &amp;quot;Oh,&amp;quot; he says softly, &amp;quot;Yeah, that was not the reaction I was looking for.&amp;quot; The &lt;br /&gt;
                  tanuki watches the proceedings, worried more for his companions than for himself. He eyes the multitude of&lt;br /&gt;
                  guards and considers the gun to his head. &amp;quot;What are the chairs for?&amp;quot; he asks pleasantly, &amp;quot;Massage?&amp;quot;&lt;br /&gt;
 Elain squirms against her restrants, her movements accentuating her position as she groans in the chair&lt;br /&gt;
 Liefa watches as Elain is started to be placed on one of the chairs. &amp;quot;Is that really... Yeah yeah. We&#039;re &lt;br /&gt;
                  &#039;resourceful&#039;.&amp;quot; She said with a shake of her head as her turn to be put in a chair came around.&lt;br /&gt;
 &amp;quot;I know some of you agents are much stronger than you look.&amp;quot; The rat says, smiling nervously. &amp;quot;Luckily, even &lt;br /&gt;
                  you won&#039;t be able to ruin one of those chairs.&amp;quot; &lt;br /&gt;
       Liefa receives a similar treatment to Elain, forearms&lt;br /&gt;
                  cuffed first, then the ankles, which are held near the head. Finally, it is Fenris&#039; turn to be sat and cuffed.&lt;br /&gt;
                  The rodent nods so that all of the thugs follow closely, in case the tanuki tries anything. Of course, getting&lt;br /&gt;
                  a proper shot in the middle of such a confusion would be the ultimate challenge.&lt;br /&gt;
 Fenris is certainly up to a challenge, but no one has actually hurt them yet. &amp;quot;So,&amp;quot; he asks as he is forced &lt;br /&gt;
                  into the chair and cuffed down, &amp;quot;Is this the part where you tell us what all of this is about, then leave the&lt;br /&gt;
                  room? Cause that would be great.&amp;quot;&lt;br /&gt;
 Elain is no where near as calm as fenris seems and continues to fight against her restraints&lt;br /&gt;
 Liefa finds her being tied down to one of the chairs. Her arms tugging just slightly against the bonds of the &lt;br /&gt;
                  chair curious to see if she might be able to slid them out. It doesn&#039;t look like it however.&lt;br /&gt;
 The rodent sighs with relief, which is also visible in the thugs that initially failed to catch him, once the &lt;br /&gt;
                  large tanuki is properly cuffed down to the thick steel of the chair in the same position as the other agents.&lt;br /&gt;
                  With all three in position, the helmet is put on the head of each, of them. It doesn&#039;t have a visor, but it has&lt;br /&gt;
                  earbuds and loudspeakers. In the meantime, one of the thugs went back around and brought in three fuck&lt;br /&gt;
                  machines, all equipped with two large dildos. Only Elain&#039;s and Liefa&#039;s dildos got proper lubrication. For&lt;br /&gt;
                  Fenris, it was the spit of the foes he bested earlier, their form of payback. &amp;quot;Any last words before the lights&lt;br /&gt;
                  go out?&amp;quot; The deep voiced rodent asked, still smiling nervously.&lt;br /&gt;
 &amp;quot;Ew,&amp;quot; Fenris says, &amp;quot;These are sex machines? That is tacky. I think I have seen enough.&amp;quot; The burly tanuki tugs &lt;br /&gt;
                  at his restraints a little, then heaves his muscular arms against the restraints in an attempt to break free!&lt;br /&gt;
 Liefa glances up as the helmet was put on her head. &amp;quot;Uhh... My ears feel very stuffy in her.&amp;quot; She brings up as &lt;br /&gt;
                  she looks over at the burly Tanuki trying to escape from the chair with little success. &amp;quot;Any chance I could get&lt;br /&gt;
                  a bigger one or...?&amp;quot;&lt;br /&gt;
 Elain does what she can to force her legs closed and twist her head out of the hemet, failing miserably at both&lt;br /&gt;
 The thugs insert the dildos in the girls&#039; cunts and assholes, while Fenris takes both in his tanuki hole with &lt;br /&gt;
                  only spit to help the proccess. The rat personally gags each of the agents with silver tape, something he&lt;br /&gt;
                  nearly forgot to do. Once they all exit, the door is closed and the lights are turned off. The machines whirr&lt;br /&gt;
                  into action, slowly pumping each of the agents at first and gaining traction minute by minute. &lt;br /&gt;
       At first, nothing seems to come from the helmet, but some sort of static noise kicks in. It&#039;s not loud, but it&#039;s&lt;br /&gt;
                  annoying. After a few minutes, it starts doing -something-. The sound stops being heard and starts being felt,&lt;br /&gt;
                  a rumble growing from within the very core of each agent.&lt;br /&gt;
 Fenris grunts in pain and discomfort from his double-dildoing, and continues to struggle against his bonds, &lt;br /&gt;
                  only to find that he really should have been less polite earlier. Plus all the jostling just makes the dildo&lt;br /&gt;
                  machine hurt more. Eventually, his ears perk at the odd sound. &amp;quot;What is this supposed to be?&amp;quot; he asks the&lt;br /&gt;
                  darkness.&lt;br /&gt;
 Liefa guesses that she should take that as a no, flinching as she felt the dildos being pushed into her holes. &lt;br /&gt;
                  It wasn&#039;t necessarily a new feeling to the bunny medic, but it wasn&#039;t quite a comfortable one either. And with&lt;br /&gt;
                  thee tap on her mouth, all she could do was sit there and take it. Listening to that strange static sound in&lt;br /&gt;
                  her ears as she glances over at the other two. Not even the super strong tanuki seeming able to free themself&lt;br /&gt;
                  from their restraints.&lt;br /&gt;
 Elain flinches as the mchine enters and begins to shift uncomfortably at the noise and continues to do so more &lt;br /&gt;
                  and more as it shifts to the feeling&lt;br /&gt;
 Unbeknownst to the agents, that static noise was actually nanite code being transmitted via sound. One could &lt;br /&gt;
                  guess that what this group meant with bringing back P-day is bringing back the mind numbing aggressive and&lt;br /&gt;
                  sexual urges. The agents will certainly have a hard time keeping their minds in check, since all the immunity&lt;br /&gt;
                  shots and promethean training were not prepared for whatever is being reprogrammed. If the initial p-day run&lt;br /&gt;
                  could be seen as a virus, this most certainly is the nasty, more effective evolution of the virus. The thump&lt;br /&gt;
                  and rumble of the fuck machines give way to the white noise, which varies in strange ways, uploading the new&lt;br /&gt;
                  code into the agents&#039; bodies.&lt;br /&gt;
 Fenris grunts in confusion at the signal weaving its way through his head. For some reason, the reaming he is &lt;br /&gt;
                  getting doesn&#039;t feel quite so bad. The internal rumbling also seems to shake a few other things loose in the&lt;br /&gt;
                  tanuki&#039;s head... and in his body as a hefty dick and balls suddenly manifest themselves on his formerly&lt;br /&gt;
                  featureless groin.&lt;br /&gt;
 Elain does her best to resist, but gives way as the dual dildos work in and out of her replacing fear with &lt;br /&gt;
                  pleasure&lt;br /&gt;
 Liefa&#039;s breathing becomes heavier as she feels her body being invaded by those pistoning dildos. All and all &lt;br /&gt;
                  not quite how she was expecting this day to go. The poor bunny doctor was not aware of the reprogramming the&lt;br /&gt;
                  sound was doing to her nanites. Slowly relaxing with a pleasure hum in her throat as she slowly loses herself&lt;br /&gt;
                  to the pleasure.&lt;br /&gt;
 It was hard to say whether there was a lot of coding that needed to be transferred or if sound was a really &lt;br /&gt;
                  poor medium for the information to travel. In that meantime, the fuck machines rocked full throttle, almost&lt;br /&gt;
                  like a speeding train in their furious pistoning of each agent&#039;s holes. &lt;br /&gt;
       How each agent perceived that&lt;br /&gt;
                  time passing was up to them to say, but, outside, over two hours passed. The sound finally went silent, the&lt;br /&gt;
                  upload was complete and all the machines were turned off. Lights turned on and the rat entered the room,&lt;br /&gt;
                  accompanied by two of the bullish thugs to evaluate the situation.&lt;br /&gt;
 Fenris rocks a little with the pistoning of the machine, seeming much less uncomfortable, but he still does not&lt;br /&gt;
                  look very happy. Subtle things seem to change about the tanuki, his soft, burly build becomes harder and his&lt;br /&gt;
                  gritted teeth seem to become a little more prominent as his brow and jaw alter slightly to become more brutish.&lt;br /&gt;
                  Meanwhile, his newly sprouted cock grows to full erection, clear fluid gathering at the tip. He breathes&lt;br /&gt;
                  heavily and his eyes are unfocused even as the lights come back on.&lt;br /&gt;
 Elain rocks her hips into the machine even as thir turned off&lt;br /&gt;
 Liefa didn&#039;t look to be quite all there when the lights came back on. She had no idea how long it has been &lt;br /&gt;
                  since the machine turned on. All she knew was that she came a few times and that didn&#039;t feel anywhere near&lt;br /&gt;
                  enough for her when the machine stopped.&lt;br /&gt;
 The rat priest notices that the two females are apparently taken by their more immediate sexual urges. Good. &lt;br /&gt;
                  The tanuki, on the other hand, seems to have acquired a more feral aspect. &amp;quot;Good, good. Everything seems to&lt;br /&gt;
                  have worked well. Let&#039;s not release this one yet, he looks dangerous.&amp;quot; As the machines are removed, the females&lt;br /&gt;
                  are uncuffed, but even in this situation, no chances are taken, the thugs quickly cuff the wrists behind the&lt;br /&gt;
                  backs of Liefa and Elain before taking them to another room, where moans flow plenty. The rat toys with Fenris&#039;&lt;br /&gt;
                  erection, a single finger running on the tip of that large tanuki cock. &amp;quot;No funny remarks?&amp;quot;&lt;br /&gt;
 Fenris grunts as a dollop of clear fluid flows from his oversized penis, but his brain is still pretty squishy &lt;br /&gt;
                  from two hours of brainwashing. &amp;quot;You want funny?&amp;quot; he growls, his voice much deeper than before. Usually, that&lt;br /&gt;
                  sort of question would have a follow up, but this one just hangs in the air as if it is a real question and the&lt;br /&gt;
                  tanuki is waiting for the rat to tell him what he should be.&lt;br /&gt;
 Liefa didn&#039;t resist when her wrists were cuffed so soon after she was freed, still to stunned from the whole &lt;br /&gt;
                  experience to try to act on anything. Instead allowing herself to be led to the room where all the fun noises&lt;br /&gt;
                  were at.&lt;br /&gt;
 Elain offers no resistance, only a low moan as she is removed the machine&lt;br /&gt;
 The rat steps back at first, unsure what to make of Fenris&#039; answer. To his luck, it the effects did seem to &lt;br /&gt;
                  work as intended indeed. &amp;quot;Careful when taking this one off the chair.&amp;quot; The rat told of one of the thugs, who&lt;br /&gt;
                  went to get more help. &lt;br /&gt;
       Until another group tries to find the captured agents, they&#039;ll remain marked as&lt;br /&gt;
                  MIA. That is, until an unlucky agent gets attacked by them.&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Quick_Newbie_FAQ&amp;diff=1138680</id>
		<title>Quick Newbie FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Quick_Newbie_FAQ&amp;diff=1138680"/>
		<updated>2019-03-24T12:09:22Z</updated>

		<summary type="html">&lt;p&gt;Auros: /* Roleplaying */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a quick and easy collection of Frequently Asked Questions that should give newcomers a good idea of what&#039;s going on and what to do.&lt;br /&gt;
&#039;&#039;STILL A WIP&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Didn&#039;t find something here? Lacking in depth? You may want to check the [[Newbie Guide 2017]]!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game basics and communication==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #EEFFEE;&amp;quot;&lt;br /&gt;
| What&#039;s the gist of the story? || The nanite apocalypse happened on February 11, 2008. Every underage person died. A lot of people died. Nearly everyone got infected with the Promethean nanites, which were programmed to transform people into a variety of mutant forms. Most civilization went to shit and two big corporations, plus a group cult of sorts, are trying to make things work. Sorta.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How do I start the game? || Download a client like [http://www.potatomushclient.com/downloads/ PotatoMU (Windows, Linux and Mac)], [https://www.mudlet.org/download/ Mudlet (Windows, Linux and Mac)] and create a new connection to flexiblesurvival.com, port 2000 or 2222. On Android, try either LensDroid or Blowtorch.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Can I meet people without logging into the MUSH part of the game? Can I roleplay with someone without being in the MUSH?|| The short answer is no. You can interact with the chat from the website, but the actual game takes place within the Direct Control, which is the same as connecting with a MU* client. &lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Where are people? || People can be in any of the game&#039;s many rooms. Perhaps the most common place people hang out at is Zephyr Lobby.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How can I talk to people in a room? || You can use the ooc command, like this: &#039;&#039;&amp;lt;code&amp;gt;ooc Hello people!&amp;lt;/code&amp;gt;&#039;&#039; - The message will show for everyone in the room.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How do I talk in a channel? || Use the channel name as a command, so to speak, like this: &#039;&#039;&amp;lt;code&amp;gt;newbie Hello, I&#039;m in Newbie Channel!&amp;lt;/code&amp;gt;&#039;&#039; - &#039;&#039;&amp;lt;code&amp;gt;pub Hello, I&#039;m in Public channel!&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What channels are there? What is each for? || The channels you&#039;re most likely to use are &#039;&#039;&#039;Public&#039;&#039;&#039;, for public chat; &#039;&#039;&#039;Newbie&#039;&#039;&#039;, for most questions while starting out; &#039;&#039;&#039;Pickup&#039;&#039;&#039;, to post roleplay ads and calls; &#039;&#039;&#039;Auction&#039;&#039;&#039;, to buy and sell stuff. &lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Can I turn off a channel? || Yes! Just type the channel name followed by #off: &#039;&#039;&amp;lt;code&amp;gt;pub #off&amp;lt;/code&amp;gt;&#039;&#039; or &#039;&#039;&amp;lt;code&amp;gt;newb #off&amp;lt;/code&amp;gt;&#039;&#039;. To turn it back on, just use #on instead.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Is there a list of commands somewhere? || There is a [[Newbie_Command_List|wiki page with a ton of them]], check it out! There&#039;s also a somewhat incomplete, but growing alphabetical list in the [[:Category:Commands|command category of the wiki]].&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How do I send a private message to another player? || With the page command, or just p. &#039;&#039;&amp;lt;code&amp;gt;p playername=Here&#039;s the message!&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #BACAFA;&amp;quot;&lt;br /&gt;
| Can I set private messages to a different color? || Yes, with the p #color command! &#039;&#039;&amp;lt;code&amp;gt;p #color cyan&amp;lt;/code&amp;gt;&#039;&#039; will set them to cyan (light blue).&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How do I send someone an item? How do I trade stuff? || Using the give command. There&#039;s no &amp;quot;Cash on Delivery&amp;quot;, so to speak, so everything will depend on word of honor. To send something, &#039;&#039;&amp;lt;code&amp;gt;give 3 to playername&amp;lt;/code&amp;gt;&#039;&#039;, where 3 is the item number shown in the inventory. If you want to send money, &#039;&#039;&amp;lt;code&amp;gt;give 500 creds to playername&amp;lt;/code&amp;gt;&#039;&#039;, where 500 is the quantity. Other things you can send are Mako, Tokens, Builder Nanites and salvage.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What is Upkeep/Resources? || This is something that limits the number of items you can have equipped. Your start out with 10 and can increase it to 100, by expending experience points. The button to increase resources only appears if you have enough exp to train at least once, which should be around 23 to raise from 10 to 11.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What it means IN DEBT? || This means you are using too much equipped gear, going past your maximum upkeep. Equipped items simply won&#039;t work while you are like this. Train your resources. If you&#039;re lacking experience, unequip some items and the message should go away.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are Patrol Points? || These are an &#039;energy meter&#039; of sorts. They limit how much you can fight or work mechanically in game. You can still roleplay without using patrol points and still be rewarded.&lt;br /&gt;
|-&lt;br /&gt;
| I am lost! I want to get back to somewhere else! || There are some commands you can use. If you are in a non hostile area, you can use the tport command. Type tport #public for a list of places you can teleport to. Note this will cost 5000 creds.&lt;br /&gt;
&lt;br /&gt;
You can also type home to immediately respawn back at where you have bonded, your faction&#039;s starting place if you haven&#039;t changed that.&lt;br /&gt;
&lt;br /&gt;
Note that you can also use the cart command to get a map of your surroundings, with the name of the rooms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How do I create a character? || You can create one from the login screen in the web site, or connect directly to the game, using the name you want for your character. It&#039;s easier to use the web interface.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Why can&#039;t I use name XXX? || Because there is already another character with that name. Depending on how long it&#039;s been since said character has been online, you can ask a staffer to get that name for yourself&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are flaws? Should I take or avoid one? || Flaws are perks that come with bad side effects. For a beginner, it&#039;s not recommended to pick flaws like All Natural, which forces you to rely on crafted gear, or Alien Self, which blocks your ability to upgrade powers yourself.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| There are too many perks! Which ones should I pick? || That really depends on what you want! For instance, if you want to always have a cock and balls, get the &#039;&#039;Always Male&#039;&#039; perk. If you also don&#039;t want to &#039;&#039;ever&#039;&#039; grow a vagina or breasts, get the &#039;&#039;Male Preferred&#039;&#039; instead. If you want your genitals to grow to hyper sizes, get the &#039;&#039;Size King&#039;&#039; perk (which is an all in one package).&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| I got a perk that I don&#039;t want anymore. How do I get rid of it? || First, type &#039;&#039;&amp;lt;code&amp;gt;+jnote&amp;lt;/code&amp;gt;&#039;&#039; (the + is part of the command) and check the number of the perk. Then, type &#039;&#039;&amp;lt;code&amp;gt;+mako/perknuke #&amp;lt;/code&amp;gt;&#039;&#039;, where # is the number of the perk. During the first week, every perknuke is free.&lt;br /&gt;
An alternative is to simply delete your character and recreate it. Once deleted, the name is free to be used again.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How do I delete a character? || While logged in Direct Control as the character you want to delete, type &#039;&#039;&amp;lt;code&amp;gt;+retire&amp;lt;/code&amp;gt;&#039;&#039;. You will be prompted to confirm. If the character is very new, the deletion will be immediate. Older characters (those with over a week of existence) have a 24h wait until they can be actually deleted. It is a &#039;&#039;&#039;very good idea&#039;&#039;&#039; to give away all the money and items you may have on that character before deleting.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Can I reuse the name of a deleted character? || Yes, after the old one is deleted, the name is free to be used again.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How can I check if a name is taken? || While logged in, you can try +finger name, or pinfo name. If the message says &amp;quot;That is not a player&amp;quot;, then you can use that name.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What age can my character be? || Either born before February 11th 1990 or after February 11th 2008. The reason is lore based, as 2008 was then the apocalypse happened and every non adult (younger than 18 years at the time) died. After that, every child born grew up into a full adult, in body and mentality, in a matter of hours, if not minutes. No, it doesn&#039;t make much sense.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How do I set my birthday? I&#039;m typing it all but it&#039;s giving me an error. || You&#039;re probably inputting the whole year-month-day in a single line. When using the &amp;lt;code&amp;gt;birthday&amp;lt;/code&amp;gt; command the first time, you input, in this order: year, month and day, sending them one by one. Example: birthday &amp;lt;enter&amp;gt;, 2013 &amp;lt;enter&amp;gt;, 9 &amp;lt;enter&amp;gt;, 22 &amp;lt;enter&amp;gt;.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How do I edit my description? || You can either use the &amp;lt;code&amp;gt;editplayer&amp;lt;/code&amp;gt; command, option 2, or use the website, under the [http://flexiblesurvival.com/index?config Personal-&amp;gt;Settings] link. The latter is easier to edit and correct mistakes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Roleplaying==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What is roleplay? || It could be said that roleplaying is the same as acting, since you, the player, will be interpreting what your character is doing. In game, roleplaying means interacting with one or more players, behaving like your character would, also known as being In Character, IC.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Where do I find people to roleplay with? || * The main channel to look for people to RP with is the &amp;lt;code style=&amp;quot;background: #FF88EE&amp;quot;&amp;gt;&#039;&#039;&#039;Pickup&#039;&#039;&#039;&amp;lt;/code&amp;gt; channel (pick is the shorthand). Typing &#039;&#039;&amp;lt;code&amp;gt;pick Hello, I&#039;m looking for RP&amp;lt;/code&amp;gt;&#039;&#039; will send a message to the channel and anyone with it turned on will see it. You can also go to the Zephyr lobby, a lot of people hang out there. Talk OOC and maybe someone might want to RP.&lt;br /&gt;
* Another option is checking the &#039;&#039;&amp;lt;code&amp;gt;+looking&amp;lt;/code&amp;gt;&#039;&#039; list. It&#039;s a passive advertising command and it lists whoever&#039;s online that set it. Just page them! (For more info on this command, check &amp;lt;code&amp;gt;kinks #help3&amp;lt;/code&amp;gt;)&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Where can I roleplay? || Anywhere, really! Do mind that a few places (player owned) have list of rules, which may include &amp;quot;No sex in the lobby&amp;quot;. &lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Why should I roleplay? || The game actually rewards active roleplaying. Every 15 minutes, it&#039;ll check for activity and reward roleplayers with experience and creds. If the room you&#039;re in has a salvage source, you&#039;ll also get some!&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Is there an easy way to list the kinks I like/dislike? || Yes, the easiest way is with &#039;&#039;&amp;lt;code&amp;gt;wi&amp;lt;/code&amp;gt;&#039;&#039; command. &#039;&#039;&amp;lt;code&amp;gt;wi #flags&amp;lt;/code&amp;gt;&#039;&#039; will list all the flags you can add. &#039;&#039;&amp;lt;code&amp;gt;wi #add bon ro&amp;lt;/code&amp;gt;&#039;&#039; will add the flags Bondage and Romance to your wi profile. &#039;&#039;&amp;lt;code&amp;gt;wi #rmm bon&amp;lt;/code&amp;gt;&#039;&#039; will remove the Bondage flag. You can check any player&#039;s wi profile with &#039;&#039;&amp;lt;code&amp;gt;wi charactername&amp;lt;/code&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The alternative is using the web site and using the Kinks link, where you can set a much larger list of kinks. To see someone&#039;s list of kinks, type &#039;&#039;&amp;lt;code&amp;gt;kinks charactername&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Is there a way to check for any previous/missed poses or talks? || Yes, just type &#039;&#039;&amp;lt;code&amp;gt;pot&amp;lt;/code&amp;gt;&#039;&#039;. By default, it&#039;ll show the last 10 IC poses. pot # can show more, like &#039;&#039;&amp;lt;code&amp;gt;pot 30&amp;lt;/code&amp;gt;&#039;&#039;, &#039;&#039;&amp;lt;code&amp;gt;pot 44&amp;lt;/code&amp;gt;&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How do I talk out of character? || Just type ooc message, like &#039;&#039;&amp;lt;code&amp;gt;ooc Hi there, people!&amp;lt;/code&amp;gt;&#039;&#039; You can recognize OOC chatter by the &amp;lt;OOC&amp;gt; prefix&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What are Hotspots? || Roleplay hotposts are places where you get extra experience, creds and tokens from roleplaying. They change every day. You can check the current area with +bounty command.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills, [[Proficiencies]] and Professions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What&#039;s the difference between skills, powers and proficiencies? || As a rule of thumb:&lt;br /&gt;
* &#039;&#039;&#039;Skill&#039;&#039;&#039; - Class skills that gives bonuses, mainly to combat, like [[Damage]], [[Tactician]], [[Front Row]], etc.&lt;br /&gt;
* &#039;&#039;&#039;Power&#039;&#039;&#039; - Abilities you get from mutant infections, classes or dedications, like [[Flamethrower]], [[Reconstruct]], [[Sudden One-Two]], etc.&lt;br /&gt;
* &#039;&#039;&#039;[[Proficiencies|Proficiency]]&#039;&#039;&#039; - Points you first get from [[professions]], which are used for roleplay, most of the time. They&#039;re also used for social actions and duties.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are professions? || Professions are things that help you create a character with a background. They don&#039;t dictate what exactly your character did before &#039;you took over&#039; (as your character&#039;s backstory is completely up to you), but they are useful to increase your proficiencies. You can choose 6 professions.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How do I get a profession? || In any room where there are no shops, you can type &#039;&#039;&amp;lt;code&amp;gt;buy profession name&amp;lt;/code&amp;gt;&#039;&#039;, like &#039;&#039;&amp;lt;code&amp;gt;buy field archaeologist&amp;lt;/code&amp;gt;&#039;&#039;. Remember, you can buy 6 professions!&lt;br /&gt;
|- style=&amp;quot;background: #AADADA;&amp;quot;&lt;br /&gt;
| I&#039;m clicking the profession on the web but nothing happens! || The web page to buy professions doesn&#039;t work, unfortunately. Use direct connection instead.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| I picked a wrong profession, how do I change it? || Unfortunately, you&#039;ll need to open a request and get help from one of the staff. If your character is still new, you can &#039;&#039;&amp;lt;code&amp;gt;+retire&amp;lt;/code&amp;gt;&#039;&#039; (delete) him and recreate with the same name.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| When should I choose my professions? || As soon as possible, really. Without choosing all 6, you won&#039;t be able to train any proficiency.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Where can I put my proficiencies to use? || In duties and social actions (sa). Read below.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Can I increase my proficiencies further? And class skills? || You can use experience, reward tokens and freecreds to improve your proficiencies. Skills cannot be increased and the ones you have rely solely on your class and your current level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Duties and Social Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are duties? || Duties are once per day proficiency rolls that reward you with plenty of freecreds, experience and influence, depending on how well your roll is. It reduces your maximum number of patrol points by 20%. To see the list of available duties, type &#039;&#039;&amp;lt;code&amp;gt;duty&amp;lt;/code&amp;gt;&#039;&#039;. They also count for 1 boss vial credit if you are in the appropriate level.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What are social actions? || These are actions that use patrol points and will net your character freecreds, experience and influence. Do note that not every room has them. To know if the room you&#039;re in has it, check for some green text stating so. Then, you can type &#039;&#039;&amp;lt;code&amp;gt;sa list&amp;lt;/code&amp;gt;&#039;&#039; to see which actions are available there.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What is influence? || It&#039;s something you can use to advance some researches, advance a duty or leave in an area where monsters spawn, so you&#039;ll earn a small percentage of gains whenever someone fights there. For that last option, type &#039;&#039;&amp;lt;code&amp;gt;inf list&amp;lt;/code&amp;gt;&#039;&#039; in an appropriate area.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Which duty should I pick? || For the greatest gain, choose one where you have the highest proficiencies, so you&#039;ll have a higher chance of success. For instance, high Economics and Negotiation fit well with the Basic Economics duty.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Do I have to pick a duty? || No. It&#039;s entirely up to you whether to do it or not.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Where can I find social actions? || You can find them at [[Eureka_Jobs|Eureka]], [[Haretown]], Cat Town and [[Clairmont_Jobs|Clairmont]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Classes, Powers and Combat==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How do I start a fight? || Go to an area where ferals spawn and type search.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How do I know what ferals/monsters show up in the room I am? What about their levels? || You can get that info with the &#039;&#039;&amp;lt;code&amp;gt;+haz command&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| I&#039;m using search but no enemies are coming. Why? || Check your level. Every area has a maximum level. If you are 3 or more levels above, no enemies will show up. For instance, if an area has a level range of 10-16, enemies will show up until you&#039;re &#039;&#039;level 18&#039;&#039;. 19 and over will get no enemies.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Can&#039;t I fight lower level enemies? || You can, using the &#039;&#039;mentor&#039;&#039; command, which will set your level to whatever number you specify, up to your current. For instance, if you are level 20 and use &#039;&#039;&amp;lt;code&amp;gt;mentor 5&amp;lt;/code&amp;gt;&#039;&#039; , you&#039;ll keep all your powers and booms, but fight as a level 5, allowing you to find similarly leveled enemies. &#039;&#039;&amp;lt;code&amp;gt;mentor 25&amp;lt;/code&amp;gt;&#039;&#039; will simply put you in your current level, 20.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are classes? Should I care about picking one? || Classes give your character more power, depending on which one you pick. Even at low levels, they can be helpful. Going around without any is always a bad idea, since you&#039;re missing on possible increased damage, increased defense, increased health and unique powers!&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How do I pick or learn a class? || You have to buy the class item, either in the shop room or in the [http://flexiblesurvival.com/index?consign&amp;amp;filter=class Shops link on the site]. After that, you have to use the item to learn the class. After that, type &#039;&#039;&amp;lt;code&amp;gt;class classname&amp;lt;/code&amp;gt;&#039;&#039; to change to that class, like &#039;&#039;&amp;lt;code&amp;gt;class heavy fighter&amp;lt;/code&amp;gt;&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Can I change my class later? || Yes, you can freely change classes without any drawbacks! Just use the same &#039;&#039;&amp;lt;code&amp;gt;class classname&amp;lt;/code&amp;gt;&#039;&#039; command as above.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| My gear sucks and my powers too! What should I do? || Try a different class! Also, unless you got the All Natural flaw during character creation, you can worry about getting better equipment later.&lt;br /&gt;
&lt;br /&gt;
Mutant powers can be mastered and then upgraded, which should give you a much needed boost to damage or healing. Mastering a power also allows you to use it no matter what infection you have.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How do I master powers? || Once you got an infection with the power you want, you can either go to the [http://flexiblesurvival.com/index?training Training link] on the web and click the button to master a power or go to zephyr or rsx lobby and use the train command. After mastering, you can upgrade a power twice, giving it 1 slot each time to put an upgrade on it.&lt;br /&gt;
|-&lt;br /&gt;
| Seriously, can&#039;t you at least recommend a few powers for someone starting out? || A very common combination of early starting powers is Lactaid (or Deep Healing) for self healing and Flamethrower for a damage over time effect. Skunk Spray also works well and deals more damage, but consumes more energy. You can master the first two, Flamethrower and Lactaid with ease:&lt;br /&gt;
* On the overworld map, head to the Sewer Entrance (upper left corner, close to New Dawn)&lt;br /&gt;
* Enter&lt;br /&gt;
* Head East&lt;br /&gt;
* Head NorthWest, you&#039;ll be inside a NPC home, a shadow dragon that, if you have sex with, will transform you into a Shadow Dragon, which will allow you to get Flamethrower, Wind Buffet and Shadow Breath, all good attack powers.&lt;br /&gt;
* If you ask for food, you can get infected with Blue Gryphon, which has Lactaid for healing and Lunge for damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Infections, Mutations and Transformations==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are infections? || Infections are the transformations proper. They alter how your head, arms, legs, etc look. There are over 400 infections of a wide variety, you can mix and match them or be a full infection!&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What infections are out there? || There is a large list of different infections, like canines (dogs, wolves, foxes), birds, bears, equines, bovines, rodents (mouses, bunnies) and even humanoid ones, like elves, androids and fairies.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How do I get infected? || There are 4 ways: &lt;br /&gt;
* Fighting normally and getting hit by enemy powers (won&#039;t work if you have the &#039;&#039;Advanced Innoculation Perk&#039;&#039;);&lt;br /&gt;
* Losing a fight to an enemy;&lt;br /&gt;
* Drinking infection vials;&lt;br /&gt;
* Asking a Coyote player. &lt;br /&gt;
|- style=&amp;quot;background: #DEEEFF;&amp;quot;&lt;br /&gt;
| How do I get infection vials? || You&#039;ll need to have a Nanite Collector equipped. You can buy a basic one in any room without a shop, by typing &amp;lt;code&amp;gt;buy basic nanite collector&amp;lt;/code&amp;gt;. After beating an enemy in combat, there is a chance you&#039;ll get an infection vial of its form. Having a high &#039;&#039;&#039;Research&#039;&#039;&#039; skill increases the chance.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| I like this combination of infections I got, can I make them permanent? || If you buy a &#039;&#039;Nanite Schema Nativizer&#039;&#039; (which is pretty expensive), you can use the item and nativize the form. You can also get the &#039;&#039;Ultimate Infection Resistance&#039;&#039; perk, which will completely prevent your character from transforming again. Genital sizes might still change.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| It costs too much! Isn&#039;t there an alternative? || There is a temporary one: the Form Fixative item, sold at [Arogya Clinic]: Main Area. It costs 1000 creds and locks your current infections for 24 hours.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What is a native form? || It is a form combination that you can, at any time, revert back to. For instance, say you used the Nanite Schema Nativizer while you were a Polar Bear with Shadow Dragon skin. If you lose any of those infections, you can freely revert back to it with the &#039;&#039;&amp;lt;code&amp;gt;shift native&amp;lt;/code&amp;gt;&#039;&#039; command.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What is form mastery? || Beside the one time freecred bonus, that means that, if you get the Nanite Adept dedication, you can freely shift into that form. Coyote players also won&#039;t need to spend battery charge transforming you into a form you already have mastered.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| I keep losing/gaining genitals/breasts! How can I avoid that? || Like the infections, you can also opt to: &lt;br /&gt;
1- Buy the perk &#039;&#039;Sexually Stable&#039;&#039; and completely lock your character&#039;s genitals and breasts from changing; &lt;br /&gt;
&lt;br /&gt;
2- Buy a Sexual Fixative, a temporary item that will lock your genitals for 24 real hours.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Parties==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Why should I join a party? || First, the experience is not divided, so there&#039;s absolutely nothing to lose in joining forces with another player. Second, with more players, more enemies can show up, which can result in even more experience and credits than possible fighting alone. &lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| I&#039;m too low level, can I join a higher level party?|| Yes! The whole party can be set to a specific level. Even you are below it, you will get up to 2 levels below. For instance, if you are level 20 joining a level 45 party, your level will be set to 43. &lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| The party leader is AFK/not responding. The party is stuck! What to do? || Anyone can type the command pleader to change the party&#039;s leader: &#039;&#039;&amp;lt;code&amp;gt;pleader busty&amp;lt;/code&amp;gt;&#039;&#039; will set the new leader to the character Busty. &lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Someone in the party isn&#039;t doing anything in combat, what can I do? || Type &#039;&#039;&amp;lt;code&amp;gt;pauto&amp;lt;/code&amp;gt;&#039;&#039;, that will force every party member to go on auto combat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leveling past 30==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What is this boss vial it&#039;s asking me to level up? || It&#039;s an item that drops from prime fights.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What is a prime fight? || It&#039;s the equivalent of a boss fight, you spend money and tokens to summon the boss. If you beat it, you&#039;ll receive 1 boss vial. If you have the perk Prime Collector, you&#039;ll get 2 vials. As a subscriber to the game, you&#039;ll get another vial, up to a total of 3.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| At what levels do I need to drink the vials? || You only need to drink vials at levels 30, 35, 40, 45, 50 and 55&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What does filtering a vial do? || It turns the boss vial into a generic one, also setting its level to the closest multiple of 5. A lvl 48 vial will be set to 50, a lvl 51 will be set to 50.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are Generic Boss Vials? || These are boss vials that have been filtered. They won&#039;t infect you with any form, but still count for leveling up.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Do I need to filter a vial before drinking it? || No. You can drink an unfiltered vial (Boss Infection Vial: Feral name) and it will count, so long as it is within the proper level.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What use is there for an unfiltered boss vial? || You can use it to immediately master the form it carries. You can also use it to Epic a power, if the form has said power.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What level the vial needs to be to be effective? || For leveling purposes, the vial needs to be within 5 levels of yours. At level 30, a level 25 boss vial will work just as well as a lvl 35 vial.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Does drinking vials before the proper levels do anything? || No. Using a boss vial when you&#039;re not in the proper level (a multiple of 5) is a total waste.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Where should I go to hunt primes? || Check the terminal at Zephyr or RSX&#039;s first upper floor (it&#039;s listed among the things in the room). The primes will &#039;&#039;&#039;always&#039;&#039;&#039; be summoned at the highest level of the area. Summoning a prime at Nightclub (10-28), for instance, will summon a lvl 28 prime.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Is there a minimum number of people required to summon a prime? || No. But it&#039;s highly recommended to fight with a large group, both to make it easier and to have more people gaining the vials!&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| The Non-Violent Progress perk gives me a vial when it procs? || No. It gives the effect of drinking a generic vial of the appropriate level.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How often does the perk Non-Violent Progress work? || It has a 10% chance to happen per roleplay tick, with a chance to give 2 vial effects instead of one. Mathematically, that translates into roughly 1 vial worth every 150 minutes.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What? That sucks! Why does it have to be so slow? || Unfortunately, you&#039;d have to ask the head wizard for that. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Crafting and Equipment==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How do I equip items? || You can either use &#039;&#039;&#039;use #&#039;&#039;&#039; or &#039;&#039;&#039;eq #&#039;&#039;&#039;, where # is the item number as it shows in your inventory.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How do I get better equipment? || You&#039;ll need to craft it yourself or comission another player. You can do the latter via the [http://flexiblesurvival.com/index?craft  Crafting page].&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How do I check what an item does? || If it&#039;s something you have equipped, type &#039;&#039;&#039;eq&#039;&#039;&#039; first to see it&#039;s number. Then, &#039;&#039;&#039;load #&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If it&#039;s something in your inventory, simply type &#039;&#039;&#039;i #&#039;&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What is loadout and upkeep? || These are two limitations to how much equipment you can carry at any given time. While it&#039;s impossible to go through loadout, you can go past your upkeep. However, when this happens, all your equipped items will stop working until you remove enough to get under the upkeep limit.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How do I create equipment? || You can either use the &#039;&#039;&#039;make&#039;&#039;&#039; command to craft your own stuff or ask another player.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| I want to make item X with Y Z modifiers, but I can&#039;t craft it myself, what should I do? || You can use the &#039;&#039;&#039;test #makers&#039;&#039;&#039; command to see which crafters, if any, can craft that combination. For instance, typing &#039;&#039;&#039;superconducting magnet=slutty #makers&#039;&#039;&#039; will show all characters that can create it.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| I accidentaly deleted an item! Can I recover it?|| If you thrashed the item, you can type &#039;&#039;&#039;+gear/recover&#039;&#039;&#039; to get it back, for a small freecred fee. However, if you broke down an equipment for its salvage components, it&#039;s lost forever.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Is there a faster way to find crafter XXX? Is there a faster way to load the crafting page? || Unfortunately, no. The best you can count on is using a keyboard shortcut, like pressing a key to cycle through characters starting with that letter. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=New_Newbie_Guide&amp;diff=1138679</id>
		<title>New Newbie Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=New_Newbie_Guide&amp;diff=1138679"/>
		<updated>2019-03-24T12:04:26Z</updated>

		<summary type="html">&lt;p&gt;Auros: /* Letting people know about your kinks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This guide is still a Work In Progress. If you can edit the wiki, feel free to make this guide better!&#039;&#039;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think this guide is too long? Wanting something a bit more compact? Check out the [[Quick Newbie FAQ|Newbie FAQ!]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t know how MU*s work? Have no idea what to do? Too shy to ask around the channels? Then this guide is FOR YOU! Yes, YOU! Absolute newcomer!&lt;br /&gt;
&lt;br /&gt;
First off, whenever you see &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;text like this&amp;lt;/code&amp;gt;, it means it&#039;s a &#039;&#039;&#039;game command&#039;&#039;&#039;, something you&#039;re supposed to type and send to the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Of extreme, absolute, total and ball busting importance: READ! This cannot be emphasized enough, but you REALLY, REALLY need to READ and PAY ATTENTION to things!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And remember, this is a multiplayer game focused on &#039;&#039;&#039;COOPERATION&#039;&#039;&#039;. This means that most of the community there is willing to interact with you in a positive way. No need to be shy!&lt;br /&gt;
&lt;br /&gt;
=MU* client?=&lt;br /&gt;
Other than using the [http://flexiblesurvival.com/telnet Direct Control] link on the web, you can also connect to the game via a MU client. One of the lighter ones is PotatoMU, as, even on windows, it requires no installation to run. You can check other [[MU* Clients|clients to use on this other page]].&lt;br /&gt;
&lt;br /&gt;
In any MU client, connecting to the game world is easy. Most will ask you to add a world. The address is flexiblesurvival.com, the port is 2000. Once you click to connect, you&#039;ll be greeted with the login screen.&lt;br /&gt;
&lt;br /&gt;
=Making your character=&lt;br /&gt;
The first thing the page will ask you for is to select a faction. It will affect your starting location and some NPC (Non-Player Character) interactions. Don&#039;t worry, you won&#039;t lose anything by choosing one faction over another. In the end, it acts mostly as choosing your starting point and who got your character up and running, so to speak.&lt;br /&gt;
&lt;br /&gt;
==PREPACKAGE==&lt;br /&gt;
While the other starting perks are pretty self explanatory, prepackage deserves extra attention. Once you finish your character and log into the game (direct control), you will have to use the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;prepackage&amp;lt;/code&amp;gt; command. You can use it at any time after you created your character.&lt;br /&gt;
&lt;br /&gt;
==FLAWS==&lt;br /&gt;
For your first character, you may want to skip this completely, save for these:&lt;br /&gt;
Adapted Metabolism – Better healing effects&lt;br /&gt;
Adaptative Immunities – Resistance to debuffs (bad statuses)&lt;br /&gt;
Nanite Fueled – Increases your damage&lt;br /&gt;
Nanite Reinforced – Increased defense&lt;br /&gt;
These flaws will actually help you out, giving you combat advantages! The downside is that every combat turn you will use Builder Nanites to keep these effects ongoing. Builder Nanites are easy to acquire and are also relatively cheap (less than 1 cred per nanite), but you may run low on them early on, so do keep that in mind. You can jump to this part to know how to get more of these nanites.&lt;br /&gt;
&lt;br /&gt;
Now, choose your starting gender. Don&#039;t worry, unless you later pick some specific perks, your gender will be subject to change a lot.&lt;br /&gt;
&lt;br /&gt;
All ready? Then hit Submit!&lt;br /&gt;
==[[Perks]]==&lt;br /&gt;
Perks are very important extras that help you define your character better, as well as give some very useful bonuses! You do not need to spend them all right away, you can save them for later!&lt;br /&gt;
&lt;br /&gt;
The ones that a new player will most probably want on his/her new character as soon as possible:&lt;br /&gt;
*Always Male/Female/Herm – These perks will ensure that the character never loses the respective genitals, herms always having at least one cock and one vagina. These perks will NOT prevent the character from gaining extra genitals. This means that if you are Always Male and get infections from a female form, say a Female Husky, you WILL get breasts AND a vagina.&lt;br /&gt;
*Male/Female/Herm Preferred – These perks, on the other hand, will ensure that your character is ALWAYS treated as the selected gender. Male preferred characters will NEVER grow breasts or vaginas, Female preferred will NEVER get balls or cocks.&lt;br /&gt;
&lt;br /&gt;
Without any of the above perks, your character&#039;s gender will be determined by the mutations s/he currently has.&lt;br /&gt;
&lt;br /&gt;
Pay extra attention to the perks that give infection resistances! For a first character, it would be better to not get any of these right away! Explore the game first, learn the ropes, then get the resistances! No need to be afraid of transforming, you can always get another form back, even a human&#039;s!&lt;br /&gt;
&lt;br /&gt;
==I don&#039;t want to live with this perk anymore!==&lt;br /&gt;
Mistakes happen, and luckily, every player can remove a perk from their characters. This is a two step procedure to do so.&lt;br /&gt;
First, log in via Direct Control. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote&amp;lt;/code&amp;gt;. It will list your perks.&lt;br /&gt;
Now, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/perknuke number&amp;lt;/code&amp;gt;, where number is the number of the perk as listed with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote&amp;lt;/code&amp;gt; command. Say the perk you want to get rid of is number 3. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/perknuke 3&amp;lt;/code&amp;gt;. Poof, like magic, it&#039;s gone!&lt;br /&gt;
All nukes done in the first week are free. Afterwards, you have two free nukes. Finally, after you spend those, every perk nuked will cost 1 mako per point up to a max of 5 for one perk.&lt;br /&gt;
&lt;br /&gt;
==Long and Short Descriptions==&lt;br /&gt;
Unless you plan on having a character without anything to make it unique, you will want to give it a nice description. Do note that how your body looks like is always determined by what mutations you have, but it doesn&#039;t mean that every skunk mutant looks exactly the same!&lt;br /&gt;
&lt;br /&gt;
First, you&#039;ll want to set a short description first. You can do that via web, under Personal-&amp;gt;Settings[http://flexiblesurvival.com/index?config], or via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;editplayer&amp;lt;/code&amp;gt; command on direct control (&#039;&#039;editplayer; n; 8&#039;&#039;). This description appears whenever someone &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;glance&amp;lt;/code&amp;gt;s the room. It&#039;s not meant to be overly long, since it&#039;s the &amp;quot;first impression&amp;quot; of your character!&lt;br /&gt;
&lt;br /&gt;
Next up is the long description. Just like the short description, you can set it under the Personal-&amp;gt;Settings page or with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;editplayer&amp;lt;/code&amp;gt; option 2. This one is what people will see once they look at you, and this is where you want to make your character really special! Go wild!&lt;br /&gt;
&lt;br /&gt;
A neat trick for descriptions is that you can also change the colors of the text! Here&#039;s how you do it:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! What to write&lt;br /&gt;
! How it will show&lt;br /&gt;
|-&lt;br /&gt;
| His ^forest^green shirt ^normal^is very pretty! &lt;br /&gt;
| His &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;green shirt&amp;lt;/span&amp;gt; is very pretty!&lt;br /&gt;
|-&lt;br /&gt;
| Those ^14^light blue eyes^normal^ have a ^5^supernatural^normal^ thing to them. &lt;br /&gt;
| Those &amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;light blue eyes&amp;lt;/span&amp;gt; have a &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;supernatural&amp;lt;/span&amp;gt; thing to them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
As you can see, everything after the &#039;&#039;^color^&#039;&#039; will be shown with the new color, unless changed again. The 16 colors are (light/dark):&lt;br /&gt;
*15 - white / 16 - black&lt;br /&gt;
*7 - gray (normal) / 8 - dark gray&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;14 - cyan&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#008888&amp;quot;&amp;gt;6 - aqua&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;12 - blue&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#000088&amp;quot;&amp;gt;4 - navy&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;9 - red&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#880000&amp;quot;&amp;gt;1 - crimson&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;13 - magenta&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#880088&amp;quot;&amp;gt;5 - purple&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;11 - yellow&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#888800&amp;quot;&amp;gt;3 - brown&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;10 - green&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;2 - forest&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All set? Then let&#039;s dive right into the actual game!&lt;br /&gt;
&lt;br /&gt;
=Basic Stuff 101=&lt;br /&gt;
Okay, now you got your brand new character ready! You really should login through Direct Connection and see how the game actually looks (hint: lots of text).&lt;br /&gt;
Some commands that can be used towards something:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pull&lt;br /&gt;
&lt;br /&gt;
push&lt;br /&gt;
&lt;br /&gt;
check&lt;br /&gt;
&lt;br /&gt;
talk&lt;br /&gt;
&lt;br /&gt;
smell&lt;br /&gt;
&lt;br /&gt;
look&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Beginning tm.==&lt;br /&gt;
The first thing you will notice is that there is a room description right off the bat! And also two Warnings. If you want to make those warnings disappear right away, skip to this part.&lt;br /&gt;
Notice how things are separated? Here is the rundown:&lt;br /&gt;
*[Area name] Room name&lt;br /&gt;
*Room description&lt;br /&gt;
*--Contents of Room name--&lt;br /&gt;
*Players: Actual players and their [current status]&lt;br /&gt;
*Things: NPCs or other stuff&lt;br /&gt;
&lt;br /&gt;
That&#039;s a ton of info, ain&#039;t it? In your first room, take your time to either &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to the Things listed. A whiteboard and a Recquisitions Clerk. You don&#039;t need to type out the full name (most of the time), so &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check clerk&amp;lt;/code&amp;gt; or check board will suffice! Read what each has to offer and reply accordingly, you can do it on your own, I believe in you!&lt;br /&gt;
&lt;br /&gt;
==Starting equipment==&lt;br /&gt;
Done? You&#039;re in doubt what to answer to the Clerk, whether you should start with the pistol and medkit or the chainsword? Worry not! Either is a good help at the start and you can always buy the other stuff later. The medkit isn&#039;t single use, you equip it and you can use it during combat as many times as you need to! The chain sword helps deal more damage. In either case, you can buy the other items anyway, and around level 10 you may not be using those items too much.&lt;br /&gt;
Done now, right? Of course you are! Wait, you want to know how to equip it? You skipped the clerk teaching you to, didn&#039;t you? Don&#039;t lie, you did it! I&#039;m a nice person, so I&#039;ll teach you!&lt;br /&gt;
&lt;br /&gt;
Now that you got the items, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inv&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inventory&amp;lt;/code&amp;gt; to see your inventory! Any time it looks too cluttered, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i sort&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inv sort&amp;lt;/code&amp;gt; to sort it out alphabetically! Okay, if you &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;use itemnumber&amp;lt;/code&amp;gt;, you will equip it. Say the medkit is the first item listed. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Use 1&amp;lt;/code&amp;gt; will try and use it. Being an equipment, you&#039;ll equip it. On the other hand, simply typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i itemnumber&amp;lt;/code&amp;gt;, as in, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i 1&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i 2&amp;lt;/code&amp;gt;, will show the description of the item in said slot. Neat, huh?&lt;br /&gt;
&lt;br /&gt;
How do you remove it, now? If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;eq&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+gear&amp;lt;/code&amp;gt;, you&#039;ll see what you currently have equipped, again with numbers. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;remove itemnumber&amp;lt;/code&amp;gt; and poof! Unequipped! Like magic! If you&#039;re not sure what one equipped item is or does, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;load itemnumber&amp;lt;/code&amp;gt; to see its description.&lt;br /&gt;
Now that you are fully equipped (not really, but you&#039;re good enough to go), it&#039;s time to go out and explore the world! &lt;br /&gt;
&lt;br /&gt;
===Can I get the other stuff?===&lt;br /&gt;
As a matter of fact, yes you can! In any room without a shop, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;list items&amp;lt;/code&amp;gt; [[File:Starteritemshop.png|thumb|left|Items you can buy anytime]]. It&#039;ll show a couple of basic equipment you can take for yourself at a relatively low price. To buy, just type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;buy full item name&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
On second thought, hold on just a minute and only go to the next room! If you&#039;re either RSX or Zephyr, the next room you go into will have more NPCs. One of them will give you a &amp;lt;span style=&amp;quot;background:yellow&amp;gt;Tutorial – Basic Crafting quest&amp;lt;/span&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
==Your first quest!==&lt;br /&gt;
Which NPC should you talk to? Well, half the fun is finding out stuff! &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to each NPC, you may have to speak more than once, many NPCs actually do give different messages if you bother them enough! It&#039;s always a nice idea to talk or check at least three times, for good measure.&lt;br /&gt;
&lt;br /&gt;
Get the quest and follow the instructions. This time, don&#039;t skip anything, pay attention! Also, when you craft, DO NOT equip the item yet! Finish the quest before equipping it! And always keep in mind: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to the same NPC more than once, always! If you do everything right, you will receive 10 thousand creds plus some armor!&lt;br /&gt;
===As a Promethean (Prommie)===&lt;br /&gt;
If you&#039;ve started out as a prommie, things are bit farther away than starting as Zephyr or RSX. To get your first crafting quest, you will have to move in the following directions:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;south&lt;br /&gt;
&lt;br /&gt;
east&lt;br /&gt;
&lt;br /&gt;
south&lt;br /&gt;
&lt;br /&gt;
south&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
Assuming you were inside the Medical Hut when you started, you will end up in the Roundhouse, in a room with a NPC named Eric the Crafter.&lt;br /&gt;
&lt;br /&gt;
There you go, now you have two weapons, an extra armor and 10.000 creds! But before you head out and fight the nasty and naughty ferals, a word from our advertisers!&lt;br /&gt;
&lt;br /&gt;
=Transformations and You=&lt;br /&gt;
Transformations are a big part of the game. It is by getting infections that you gain access to other powers, hence the importance of not being completely immune to them right from the start if you&#039;re a new player!&lt;br /&gt;
Infections happen in 7 different parts of the body:&lt;br /&gt;
*Arms&lt;br /&gt;
*Legs&lt;br /&gt;
*Ass&lt;br /&gt;
*Groin&lt;br /&gt;
*Torso&lt;br /&gt;
*Head&lt;br /&gt;
*Skin&lt;br /&gt;
Each infected part may or may not give you access to one or more powers. You can check your current infections with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut&amp;lt;/code&amp;gt; command. Either &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut&amp;lt;/code&amp;gt; alone or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut me&amp;lt;/code&amp;gt; will do the trick. Even more amazing, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut playername&amp;lt;/code&amp;gt; to see other players&#039; mutations! We&#039;ll get on more details about it later.&lt;br /&gt;
&lt;br /&gt;
If you got the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Prepackage&amp;lt;/code&amp;gt; during character creation, you can choose a form to infect you right from the start, typing the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;prepackage&amp;lt;/code&amp;gt;. The choices are limited to your starting location (you can spend mako to increase the number of choices), you can either pick one or choose at random. This will allow you to already have a small selection of powers from the start.&lt;br /&gt;
There are well over 500 forms spread around the game, each having wildly different sizes and appearances. Some are based on real animals, some are more fantastic looking, some are a mix, others are nightmare fuel, so there is a big chance that you&#039;ll find something for your tastes!&lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t pick a [[perk]] to set your gender, it&#039;ll be defined by your genitals (or lack of). You can be listed either as male, female, herm or neuter.&lt;br /&gt;
&lt;br /&gt;
===[[Organ_sizes_table|Organ sizes]]===&lt;br /&gt;
Other than changing the way each part of your body looks like, infections can also change the sizes of your genitals, something you can see with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;breast&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;groin&amp;lt;/code&amp;gt; commands. If you type the command and a target, it&#039;ll show the target&#039;s sizes, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size enemy&amp;lt;/code&amp;gt;. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Part&lt;br /&gt;
! Soft cap&lt;br /&gt;
! Related perks&lt;br /&gt;
|-&lt;br /&gt;
| Breasts&lt;br /&gt;
| 4&lt;br /&gt;
| Just One, Many Breasted&lt;br /&gt;
|-&lt;br /&gt;
| Breast Size&lt;br /&gt;
| 16&lt;br /&gt;
| Heavy Breasted, Size King, Compact Breasts, Small Breasted, Passing Grade Chest&lt;br /&gt;
|-&lt;br /&gt;
| Clits&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Clit Length&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Cunts&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Cunt Depth&lt;br /&gt;
| 18&lt;br /&gt;
| Modest Vagina&lt;br /&gt;
|-&lt;br /&gt;
| Cocks&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Cock Length&lt;br /&gt;
| 18&lt;br /&gt;
| Modest Cock&lt;br /&gt;
|-&lt;br /&gt;
| Balls&lt;br /&gt;
| None&lt;br /&gt;
| No balls, Never Drop a Ball&lt;br /&gt;
|-&lt;br /&gt;
| Ball Size&lt;br /&gt;
| 20&lt;br /&gt;
| Tanuki Grade, Compact Balls, Humble Balls, Prized Jewels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s very important to note that infection resistance/immunity will also protect your organs from changing sizes. Having either the &#039;&#039;&#039;Looks Human&#039;&#039;&#039; or &#039;&#039;&#039;Look Native&#039;&#039;&#039; will &#039;&#039;NOT&#039;&#039; block your genitals from changing sizes!&lt;br /&gt;
&lt;br /&gt;
Unless you take &#039;&#039;&#039;Sexually Stable&#039;&#039;&#039; perk, which &#039;&#039;permanently&#039;&#039; locks your genitals into what you currently have when you take it, you can still change them by taking some pills that you can buy over [The Mall]: Lisa&#039;s Blissful House. You can also check the Web&#039;s Shop link.&lt;br /&gt;
&lt;br /&gt;
Other than these, you will can also shrink and grow the overall [[size]], or height of the character. This can go from less than a foot (size 1) to damn over 100 feet, with the right perks and dedications. Organ sizes are related to the owner&#039;s own size.&lt;br /&gt;
&lt;br /&gt;
==This sounds fun! I want to get infected!==&lt;br /&gt;
So, how do you get infections? Let&#039;s start with the most common type: Combat!&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Every enemy attack that hits you and deals at least 3 damage has a chance of infecting a random part of your body. The chance is random, you could receive over 100 attacks and not get any infection, or you could start getting infections every other attack that hits you!&lt;br /&gt;
Losing a combat (or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;submit&amp;lt;/code&amp;gt;ting to an enemy) may trigger a defeat message. The enemy will have some fun with you and most of the time will cause an infection on you!&lt;br /&gt;
&lt;br /&gt;
===Infection Vials===&lt;br /&gt;
[[File:infectionvials.png|thumb|right|An example of vials. In order: Number on the inventory, Name, Level and Quantity]]&lt;br /&gt;
You can buy vials from various shops around the game. These vials are player supplied, so that means you can also get some for you! Thing is, it&#039;s a bit complicated.&lt;br /&gt;
Infection Vials will sometimes drop from beaten ferals. BUT! Some conditions must be met before this happens:&lt;br /&gt;
# The character must have a nanite collector equipped&lt;br /&gt;
# The character must have a naniteCollection effect of at least 2 (having it higher won&#039;t make a difference). To see this, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;effect&amp;lt;/code&amp;gt; and check the list that is output.&lt;br /&gt;
# The player must have a decent amount of Research [[proficiency]].&lt;br /&gt;
NaniteCollection effect acts like a flag. If it&#039;s under 2, the game won&#039;t even check for a drop chance.&lt;br /&gt;
The Research proficiency is what actually dictates the chance of a vial dropping from a defeated enemy. With about 20 points, the chances are something around 20%, while 30 seems to bump it close to 50%, maybe higher. Once you find some vials, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;[[nisd]]&amp;lt;/code&amp;gt; to view them.&lt;br /&gt;
&lt;br /&gt;
As of 12-31-2016, every defeated feral can drop up to 5 infection vials.&lt;br /&gt;
&lt;br /&gt;
===Coyote Players, aka Yotes===&lt;br /&gt;
Some players follow the Coyote dedication, usually called yotes by other players. Their powers allow them to transform other players into forms that they have mastered. Some can even change only specific parts of your body, or even just your size or number of genitals!&lt;br /&gt;
&#039;&#039;&#039;07-24-2017 UPDATE&#039;&#039;&#039; - Coyotes need to spend battery charge to transform other players that do &#039;&#039;&#039;NOT&#039;&#039;&#039; have the form mastered. If the target player also has the form mastered, it consumes nothing.&lt;br /&gt;
&lt;br /&gt;
===NPC “Interaction”===&lt;br /&gt;
And by interaction of course it means fucking them. This is an adult game with a focus on this, so obviously you can do that! You can have some hot times with a few select NPCs, and most of them pass their infections on to you once you do that. Possibly the most well known are Obsidian, a female shadow dragon, and her special friend, Violet, a hermaphrodite blue gryphon. Having sex with them is the easiest way of getting infected (and mastering!) those two forms.&lt;br /&gt;
&lt;br /&gt;
==Form Mastery? Did I get stronger?==&lt;br /&gt;
No. I know, what a bummer. Or a misnomer. Either way, mastering a form gives you two things:&lt;br /&gt;
# A small money prize (either 1, 2 or 3 thousand creds);&lt;br /&gt;
# Access to it with dedications.&lt;br /&gt;
Every dedication costs mako, and some, like Coyote and Nanite Adept, use their list of mastered forms to change others or themselves, respectively. You can check which forms you have mastered with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;listforms&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;list forms&amp;lt;/code&amp;gt;.&lt;br /&gt;
Even if you don&#039;t plan on getting any dedication, mastering forms is a quick and easy (sometimes) way to get a few extra bucks, which is incredibly useful early in the game!&lt;br /&gt;
&lt;br /&gt;
=A whole new world to explore!=&lt;br /&gt;
Look at you! All geared up and full of knowledge to explore the world! I&#039;m so proud of you!&lt;br /&gt;
Here, sweetie, don&#039;t forget your map! And your cartographer! Let me explain how to use them:&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;map&amp;lt;/code&amp;gt; – This is a simple command that will list the nearby exits.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;cart&amp;lt;/code&amp;gt; – Now this baby is a lot more useful. It will show you your current room (marked with an X, somewhere in the middle) and all the nearby rooms AND their exits, labeling them! Do note that you will need a monospaced font (all characters having the same spacing, like Courier New or Liberation Mono) to get a proper map.&lt;br /&gt;
==Hey, this direction is colored differently!==&lt;br /&gt;
While out there exploring, you will notice some directions in yellow, gray, white or purple color. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:yellow&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt; colored directions mean that you&#039;re about to enter a safe place. No enemies to be found, you can rest and catch your breath here without a problem.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:silver&amp;quot;&amp;gt;Gray&amp;lt;/span&amp;gt; colored directions indicate that you&#039;re entering a place with enemies, but you&#039;re too strong for whatever they are, and thus you will not be ambushed.&lt;br /&gt;
*White colored directions means you&#039;re going into a place where enemies are about your level.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:magenta&amp;quot;&amp;gt;Magenta (light purple, pink)&amp;lt;/span&amp;gt; colored directions are the worst. It means that place is a high level area, and chances are you&#039;ll be beaten pretty quick if you dare step there.&lt;br /&gt;
&lt;br /&gt;
==Finding, knowing and avoiding enemies==&lt;br /&gt;
&#039;&#039;Important notice: The game received an update around December 31 2016 where it did away with random combat. The only way to get into a fight is by &#039;&#039;&#039;manually&#039;&#039;&#039; using the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;search&amp;lt;/code&amp;gt; command!&#039;&#039;&lt;br /&gt;
[[File:Hazsample.png|300px|thumb|left|An example of the output provided by the +haz command. Notice that the &#039;&#039;Overlevel&#039;&#039; under Spawning means the character&#039;s level is too high to find any enemies.]]&lt;br /&gt;
If you&#039;ve already stepped outside a bit, you may have noticed the message &#039;&#039;&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;(Your hazard monitor emits a &amp;lt;sound&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;. If you type +haz, you&#039;ll know whether the area has any enemies and the levels they may spawn.&lt;br /&gt;
If you&#039;re not sure what you may encounter on the next room, you can also type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz direction&amp;lt;/code&amp;gt;, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz e&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz n&amp;lt;/code&amp;gt;. That is a very useful trick to avoid bad times with overpowered enemies!&lt;br /&gt;
On the lower end of the window you will notice two acronyms, DN and PH, probably DN-0 and PH-0. These are the difficulty settings you currently have. Here is the explanation of what they mean and the three ways to change them.&lt;br /&gt;
*DN, Danger Rating – This means how hard the enemies you encounter will be. Can be changed in game with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel [-1 to 4]&amp;lt;/code&amp;gt;, for instance, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel -1&amp;lt;/code&amp;gt; for the easiest level.&lt;br /&gt;
*PH, Pheromones – Enemy quantity, how many extra enemies you may find during each combat. Can be changed in game with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultyquantity [-1 to 4]&amp;lt;/code&amp;gt;&lt;br /&gt;
You can also find Danger and Pheromone technician npcs over the 1st floor above either Zephyr or RSX lobbies. Talking to them will allow you to change the levels.&lt;br /&gt;
Last but not least, you can change the difficulties anytime with the web interface. Look on the right, under your Level and EXP, you&#039;ll see two sliding bars: Enemy Level and Enemy Quantity.&lt;br /&gt;
[[File:Hazsample2.png|300px|thumb|left|This is what +haz shows whenever you&#039;re in an area without enemies.]] &lt;br /&gt;
On the RSX and Zephyr upper floor, you will also notice a Terminal. This is one of the most useful things in the game. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal&amp;lt;/code&amp;gt; and you will get a list of all the places that are more or less suitable to your current level! If you type terminal form name, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal shadow dragon&amp;lt;/code&amp;gt;, the terminal will list all the places that shadow dragons appear as ferals that you can fight!&lt;br /&gt;
===Mentor - When you&#039;re too strong===&lt;br /&gt;
Enemies won&#039;t appear at all if you are too strong for them to handle! In game terms, this means that if you are more than 3 levels above the maximum of the area, you&#039;ll find no enemies, no matter how many times you search. For instance, if an area&#039;s max level is 10, enemies will still appear up to level 12, but if the character searching is level 13, he or she will find nothing. To see the maximum level of the area, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz&amp;lt;/code&amp;gt;, it&#039;ll show up after RECOMMENDED TRAINING LEVEL: minlvl - maxlvl. &lt;br /&gt;
&lt;br /&gt;
But fret not! There is one command to help you out with this, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor&amp;lt;/code&amp;gt;. Typing mentor followed by a number will set your level to that number, so long as it&#039;s under your current real level. Say you&#039;re level 28, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor&amp;lt;/code&amp;gt; to any level up to 28. If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor -1&amp;lt;/code&amp;gt;, you&#039;ll be brought back to your real level!&lt;br /&gt;
&lt;br /&gt;
==How do I get to this place?==&lt;br /&gt;
There are another two very useful commands for exploration:&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace&amp;lt;/code&amp;gt; – Area tracing, the name that appears in [brackets] when you look at a room. Say you need to find your way to The Mall. You simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace the mall&amp;lt;/code&amp;gt; and wait for the results. If you&#039;re not getting any results, check for typos.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rtrace&amp;lt;/code&amp;gt; – Room tracing, the use is similar to atrace, but it looks for a room instead of an area, the name after the [brackets]. Say the room you need to find is named bathroom, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rtrace bathroom&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=Combat Fighting – HYYAAA!=&lt;br /&gt;
So out exploring you went and you suddenly got ambushed! Woe is upon you! Actually, woe is upon your enemies, for you are a player! And they&#039;re nothing but computer generated enemies! Time to draw some blood (not yours, theirs, of course).&lt;br /&gt;
&lt;br /&gt;
[[Combat Guide|IMPORTANT – There is an in-depth guide to combat, much better than this section! Check it by clicking anywhere in this line!]]&lt;br /&gt;
You can even skip this section and just read that guide instead!&lt;br /&gt;
&lt;br /&gt;
==Starting Combat==&lt;br /&gt;
If you&#039;re looking to pick a fight with some enemies, you may want to go check the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal&amp;lt;/code&amp;gt; for a list of areas around your level range. You can check it for free on the second floor hub of the Zephyr and RSX lobbies.&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace&amp;lt;/code&amp;gt; to get directions to that area. Once you&#039;re there, you should see a message something like &amp;quot;Your hazard monitor emits a cautionary &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;chirp&amp;lt;/span&amp;gt;. (+haz)&amp;quot; Use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;search&amp;lt;/code&amp;gt; to spend one patrol point and get fighting!&lt;br /&gt;
&lt;br /&gt;
Do keep in mind that you have to be in the level range to keep summoning mobs: you can use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor (number)&amp;lt;/code&amp;gt; to temporarily lower your level.&lt;br /&gt;
&lt;br /&gt;
NOTE: Certain level ranges mean different things for the area alert.&lt;br /&gt;
&lt;br /&gt;
A cautionary &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;chirp&amp;lt;/span&amp;gt; means you&#039;re in the level range for that area.&lt;br /&gt;
&lt;br /&gt;
A soothing &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;ding&amp;lt;/span&amp;gt; means that area does not spawn any mobs.&lt;br /&gt;
&lt;br /&gt;
An alarming &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;buzz&amp;lt;/span&amp;gt; means you&#039;re too low level for this area.&lt;br /&gt;
&lt;br /&gt;
==DebuffMag? HPBuffer? What the hell do all those things even mean???==&lt;br /&gt;
Luckily, there&#039;s a page that already explains a good deal of those jumbled words.&lt;br /&gt;
http://wiki.flexiblesurvival.com/w/Statuses&lt;br /&gt;
==ATB – Understading how the hell things work==&lt;br /&gt;
The game&#039;s combat works more or less based on turns. Every power has a Charge time and a Cooldown time, measured in rounds. Every 1000 points means a full round, so you&#039;ll often see values like 5200, 6700, etc. Some powers have a charge of 0 or a negative number, like -100. This means the power fires instantly. Actions with a charge of -750 or lower will not take a turn and allow you to use another power afterwards!&lt;br /&gt;
Once you&#039;ve selected to use a power, the game will process stuff until your power acts out, usually being your turn again afterwards. Shorter charges tend to mean that you act more often in combat.&lt;br /&gt;
&lt;br /&gt;
==Health and Energy==&lt;br /&gt;
Health is self explanatory. If it reaches 0, you are defeated. Game over, make another character (not really! More detail below). For the first 5 levels, your health will slowly regenerate during battle to make things slightly easier on you, but after that you&#039;re on your own. &lt;br /&gt;
&lt;br /&gt;
Energy is what you use to active most items and powers. You automatically recover a bit every turn, usually 1. Unlike health, it does not increase as you level up. There is one perk and some class abilities that increase it. If run out of energy during a fight and can&#039;t perform any of your actions or powers, you can use &amp;quot;rest&amp;quot; to get some energy back. If you&#039;re out of energy *and* rest is on cooldown, you can &amp;quot;pass&amp;quot; to skip a round and get some energy back; try to manage your energy levels better to avoid having to do this. For example, if you have mastered a power (see below) that uses a lot of energy, you could [[Power#How_to_improve_powers|level it up]] and then [[Power_Upgrades|upgrade it]] with Energy Conserving to use 25% less energy.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
There are a lot of different powers, first thing you should know is the difference between passive powers, toggled and normal ones.&lt;br /&gt;
Passives are powers that you always benefit from. Static bonuses that stay with your character in and out of combat.&lt;br /&gt;
Toggled powers have an energy cost. This cost, however, deducts from your maximum energy. The power Juggernaut, for instance, costs 1 energy. If you have a maximum of 100 energy and activate the power, while the power is active, your maximum energy will be 99. These powers can be (de)activated outside of combat too, but that will trigger their cooldown.&lt;br /&gt;
Normal powers are powers that you use and wait for the result to play out, dealing damage, healing damage, etc.&lt;br /&gt;
If you type rpinfo name of the power, you will get a window showing all the power does and even what you can upgrade!&lt;br /&gt;
&lt;br /&gt;
===[[Power Upgrades]]===&lt;br /&gt;
An August update in the game made powers more flexible (ha!), allowing players to upgrade them much like one upgrades items. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade&amp;lt;/code&amp;gt; to get a list of commands and how to properly upgrade your powers. But here&#039;s a quick rundown:&lt;br /&gt;
* To get upgrades, you have to visit the Dojo in New Dawn. The fastest way is by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade dojo&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Once you get an upgrade, to slot it in a power, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade powername=full name of the upgrade&amp;lt;/code&amp;gt;. For instance, if you&#039;re upgrading [[Jellied Hide]] with extra regen, you&#039;ll type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade jellied hide=regen status enhancement&amp;lt;/code&amp;gt;&lt;br /&gt;
* Simply typing upgrade will show all your mastered powers and any upgrades they have installed, if any.&lt;br /&gt;
&lt;br /&gt;
Check the main page about [[power upgrades]] for more information. (red link, but the page exists. Go figure...)&lt;br /&gt;
&lt;br /&gt;
==Alright alright, but what powers should I have?==&lt;br /&gt;
Once again, do take a look at [[Combat Guide|this guide]] for real in-depth combat information.&lt;br /&gt;
&lt;br /&gt;
For starters, you DEFINITELY should master either Lactaid or Deep Healing. They are mutually exclusive, so you can only have either, but they both act the same: instant healing.&lt;br /&gt;
During earlier levels, you will probably fight lone most of the time, so having Raking Claws, Rending Claws and Flamethrower can help you dish some damage by yourself. Do note that these powers are Damage Over Time, DOT, they will keep causing damage for some rounds after you use them.&lt;br /&gt;
As you gain access to more areas and more transformations, you will also start to see different powers. Always check them with rpinfo, see which ones interest you most and master the ones that work best with you!&lt;br /&gt;
&lt;br /&gt;
==Round 1 – FIGHT!==&lt;br /&gt;
Okay, onto combat proper now! Once it&#039;s your turn, the game&#039;ll show you:&lt;br /&gt;
*Your enemies&#039; health&lt;br /&gt;
*Your health&lt;br /&gt;
*Your energy&lt;br /&gt;
*Your powers/items&lt;br /&gt;
Your powers appear in white. If any power appears in gray, they&#039;ll also have a number in (parenthesis). This means the power is on cooldown and it will take that many rounds until you can use it again.&lt;br /&gt;
To use a power, you can either type use power name on x, power name, or the first letters of the power. Here are some examples:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;&lt;br /&gt;
use flamethrower on 1&lt;br /&gt;
&lt;br /&gt;
flamethrower&lt;br /&gt;
&lt;br /&gt;
flam on 1&lt;br /&gt;
&lt;br /&gt;
flam&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In any of the above examples, your character will attempt to use the Flamethrower power. Notice that on two examples there was an extra on 1. This was the target. Most of the time, enemies are numbered to make it easier to target them, since it&#039;s common to fight more than one enemy with the same name.&lt;br /&gt;
You can also set a target with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target enemy&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target 1&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target prime&amp;lt;/code&amp;gt;. This way, whenever you use a power, you will automatically target that enemy, unless you override it with &#039;&#039;&#039;use power on target&#039;&#039;&#039;. Once it dies, you won&#039;t automatically select a new target, so your powers will randomly target enemies.&lt;br /&gt;
If you try to use a power that is on cooldown, the game will force you to wait until it&#039;s ready to use and then use. In battles where you&#039;re just trying to get infected and need to spend most of your rounds doing nothing, this is useful. When you actually need to beat the enemy, this can end up being the reason you get defeated, so pay attention!&lt;br /&gt;
===Can&#039;t I just leave it doing stuff for me?===&lt;br /&gt;
If you&#039;re too bored to keep your eyes in combat, you can also use the auto command to let the game take actions in your stead. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Auto on&amp;lt;/code&amp;gt; will turn it on, and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;auto off&amp;lt;/code&amp;gt; will turn it off. Simple and straightforward!&lt;br /&gt;
&lt;br /&gt;
==Oh my god, I keep getting my ass handed! I suck at combat!==&lt;br /&gt;
This is common occurrence, but fret not! Try changing powers, mastering different ones with different modifiers. Maybe you were relying too much on a power that nobody uses, because it is too weak. Maybe you are forgetting to use some of your equipment. Maybe you&#039;re fighting more than what you can take, who knows!&lt;br /&gt;
Combat is part of the game, but not the only way to get exp or creds!&lt;br /&gt;
&lt;br /&gt;
==Losing is FUN!==&lt;br /&gt;
No, it isn&#039;t. But not all is lost! When you lose, you have two options:&lt;br /&gt;
# Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;respawn&amp;lt;/code&amp;gt; and be sent back to your bonded place (if you haven&#039;t set one, it&#039;ll be your starting place).&lt;br /&gt;
# Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;hero revive&amp;lt;/code&amp;gt; to get full health and energy back and get ready to kick the ass of whoever just kicked yours! You have a limit to how many times you can revive this way (4 per day, 5 with a perk).&lt;br /&gt;
Do note that every time you fall in combat, you will suffer temporary wounds. These reduce your maximum health, but they go away with time, so long as you&#039;re out of combat. You can also spend mako to get rid of them instantly!&lt;br /&gt;
==My items suck! Where can I get better stuff?==&lt;br /&gt;
Crafting. Seriously, the only way to get better combat items is by crafting. Ask around the &amp;lt;code style=&amp;quot;background:yellowgreen&amp;quot;&amp;gt;Science&amp;lt;/code&amp;gt; channel for good weapon/modifier combinations. Do notice that the very best things are very expensive!&lt;br /&gt;
&lt;br /&gt;
==Partying with a PARTY!==&lt;br /&gt;
There is a good thing about being part of a party while fighting in the game, that being that EXP and Freecred rewards are not divided. Here&#039;s an example:&lt;br /&gt;
:Your character is at level 25 and is fighting a level 25 feral;&lt;br /&gt;
:Fighting alone, you get 100 exp and 100 creds per feral beaten;&lt;br /&gt;
:You join a group, all of you are level 25 and fight that same level 25 feral;&lt;br /&gt;
:&#039;&#039;&#039;EACH&#039;&#039;&#039; character will receive 100 exp and 100 creds after beating it.&lt;br /&gt;
See the advantage? The same feral is worth more if there is more people around. Not only that, fighting is significantly easier with more people and tend to be shorter.&lt;br /&gt;
&lt;br /&gt;
Finding a party can be easy, you just need to announce what you&#039;re looking for in the LFG channel. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;lfg I&#039;m looking for a group to help me at area XYZ&amp;lt;/code&amp;gt; will print that message on the channel and people may either page you or ask for more info on the channel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do note, however, that even if you somehow manage to party with an alt, neither character will earn rewards.&#039;&#039;&#039; - So no lone wolfing there, get social!&lt;br /&gt;
&lt;br /&gt;
===I got into a party! Now what?===&lt;br /&gt;
First, it&#039;s good to understand some commands and what they do.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pjoin player&amp;lt;/code&amp;gt; - Will join the player&#039;s party. You will immediately teleport to the other player&#039;s location.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pmode open/invite/closed&amp;lt;/code&amp;gt; - Sets the mode to join the party. When open, anyone that pjoins you will immediately join your party.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pleave&amp;lt;/code&amp;gt; - Makes you leave the party. You won&#039;t be teleported anywhere.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pkick&amp;lt;/code&amp;gt; - Kicks a player out of the party.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pleader playername&amp;lt;/code&amp;gt; - Sets another player as the leader of the party. This can be used by any party member. This is mostly used to avoid leaving the party motionless in situations where the leader left for some reason.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;partymentor #&amp;lt;/code&amp;gt; - where # is a number. This will mentor (set the level) of the entire party to #. This number can only go as high as the member with the highest level. Players that are not that high will be set to 2 levels under. &lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pauto&amp;lt;/code&amp;gt; - Sets every player to auto combat. Useful when someone goes AFK while it&#039;s their turn.&lt;br /&gt;
&lt;br /&gt;
=Professions and Duties, because even after the apocalypse, shit needs to work=&lt;br /&gt;
The nanite apocalypse happened and all the shelters turned out to be a carefully controlled- wait, scratch that, wrong game!&lt;br /&gt;
Just because everything went to shit doesn&#039;t mean your only hopes of money and experience are stuck to murdering your enemies and pillaging their corpses. You can also do work that helps others!&lt;br /&gt;
&lt;br /&gt;
In some specific places, like [[Eureka Jobs|Eureka]], [[Haretown Jobs|Haretown]], Cat Town and [[Clairmont jobs|Clairmont]] &#039;&#039;(those red links should be blue, the pages exist)&#039;&#039;, you can find rooms that have a green text, X job available. Each job uses one or more different [[proficiencies]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Actually learning a [[profession]]==&lt;br /&gt;
You can pick up to 6 professions right from the start, but do note that you have to spend mako to get rid of them!&lt;br /&gt;
&lt;br /&gt;
To learn a profession, simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;buy full profession name&amp;lt;/code&amp;gt; in any room without a shop. For instance, say you want to get Field Archaeologist, you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;buy Field Archaeologist&amp;lt;/code&amp;gt; (&#039;&#039;case insensitive&#039;&#039;). Getting a profession will increase its listed proficiencies by 10 points, up to a maximum of 36. Do take a look at what each [[proficiency]] does to help you plan better what you&#039;ll want to start off with!&lt;br /&gt;
&lt;br /&gt;
The message that there are available jobs only appears of you have at least 1 point trained in the proficiency. The best way to get a head start is by choosing your [[professions]]. &lt;br /&gt;
&lt;br /&gt;
==Wait, where and how  can I work again?==&lt;br /&gt;
Once you are in the proper room &#039;&#039;&#039;AND&#039;&#039;&#039; you have at least one point in the used proficiency, you&#039;ll see a green message like X Job Available. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa list&amp;lt;/code&amp;gt; to get the full list of jobs available there.&lt;br /&gt;
&lt;br /&gt;
To actually do it, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa full name of the job&amp;lt;/code&amp;gt;. And by full name, it really is the full name as it appear, case insensitive. Say the job name is &#039;&#039;The Art of Massage&#039;&#039;. You&#039;ll have to type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa the art of massage&amp;lt;/code&amp;gt; to do it!&lt;br /&gt;
&lt;br /&gt;
This will spend a number of patrol points and instantly net you experience and freecreds!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2017 JULY UPDATE&#039;&#039;&#039; - Now you can also do social actions via the web page! Just check the Social Actions link in the left corner. Keep in mind that you still need direct connection to train up your jobs.&lt;br /&gt;
&lt;br /&gt;
==PROMOTIONS!!!==&lt;br /&gt;
After you&#039;ve worked enough on a particular job, you can train to level it up! Type SA train, the type the name of the job. If you don&#039;t have enough job experience (unrelated to your normal experience), the game will tell you how much you still need to get before leveling the job.&lt;br /&gt;
&lt;br /&gt;
When you level up a job, you open up new social actions which usually require you to spend more patrol points, but also give out better rewards on a per point basis!&lt;br /&gt;
&lt;br /&gt;
==[[Duties]]==&lt;br /&gt;
At any time, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;duty&amp;lt;/code&amp;gt; to bring up a number of duties that your character can undertake. Do note that taking one reduces your maximum patrol points while active, from 60 to 48.&lt;br /&gt;
&lt;br /&gt;
Unlike professions, these only roll once per day, no matter where you are. Also, unlike professions, these actually make a small difference to the game world, being a plot point for judged Roleplaying scenes. They also get easier as they come closer to 100% maintenance. While the freecred reward is high, one shouldn&#039;t try going for a duty with high difficulty (DC) without the proper skill.&lt;br /&gt;
&lt;br /&gt;
You can check the main page of [[duties]] for more information, like being a professional at them.&lt;br /&gt;
&lt;br /&gt;
=Roleplaying – Time to put on your robes and wizard hat!=&lt;br /&gt;
You&#039;ve killed your fair share of ferals, you&#039;ve worked yourself to the bone, now you need to find a nice place and some company!&lt;br /&gt;
==Letting people know about your kinks==&lt;br /&gt;
There are two ways of doing this, and you can do both at your leisure:&lt;br /&gt;
WI and Kinks.&lt;br /&gt;
&lt;br /&gt;
Managing your kinks is easier via the web, and you can find the link under the [https://flexiblesurvival.com/index?kinks Character section]. If you want to check someone else&#039;s kinks, just use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks playername&amp;lt;/code&amp;gt;, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks bob&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===WI, or What Is===&lt;br /&gt;
The game has this very neat thing called a &#039;&#039;wi profile&#039;&#039;. As soon as you start the game with direct connection you&#039;ll be bugged to define yours nearly every minute. You can get the rid of the message adding a single thing before taking your time.&lt;br /&gt;
[[File:Wi -flags.png|thumb|left|List of flags as shown by typing wi #flags]]&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #flags&amp;lt;/code&amp;gt; Will give you a list of all the available flags that you can add to your profile. If you want to know what each of them means, you can either type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #whatis flag&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #whatisall&amp;lt;/code&amp;gt;, this second command will list all flags and what they mean.&lt;br /&gt;
&lt;br /&gt;
Now that you got an idea of the flags, you can either #set or #add them. Do not that #set erases whatever you had before and overwrites with the new flags. You will probably want to use #add and #rmm instead.&lt;br /&gt;
* To add a flag, simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add flag&amp;lt;/code&amp;gt;. Do note that you need to use the short name. So, if you want to add Submissive, you use &#039;&#039;sub&#039;&#039;. Hypnosis is &#039;&#039;hns&#039;&#039; and so on. You can add more than one by separating them with commas, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add dom, fb, vag, lat&amp;lt;/code&amp;gt;&lt;br /&gt;
* If you want to state that you&#039;re &#039;&#039;not&#039;&#039; into something, you can use !, as in &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add !vhd&amp;lt;/code&amp;gt;. This will add a not-vore (hard) flag to your profile, for instance.&lt;br /&gt;
* Don&#039;t want a flag anymore? &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #rmm flag&amp;lt;/code&amp;gt;! The same rules for #add apply.&lt;br /&gt;
&lt;br /&gt;
You can see other players&#039; wi profile by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi playername&amp;lt;/code&amp;gt;, even if they are offline. If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi&amp;lt;/code&amp;gt; alone, it&#039;ll list the profiles of all the players in the room.&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to add or remove more than one tag with a single line of command. Just put a space between the flags. Like this: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add fur fea sp kem sp&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===Custom tags===&lt;br /&gt;
It&#039;s possible to add custom tags at the end of your wi profile. Do note that there is a limit of 30 characters you can use. This custom tag also cannot be searched for. To do it, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #custom The thing you want to add&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Top and bottom===&lt;br /&gt;
Unlike most other places, regarding the game flags, &#039;&#039;&#039;top&#039;&#039;&#039; denominates who is the giving partner and &#039;&#039;&#039;bottom&#039;&#039;&#039; is the receiving. One can be the dominant partner and also be the one on the receiving end. Dom/sub, Master/slave still apply normally, do check each flag description to be sure!&lt;br /&gt;
&lt;br /&gt;
===Adding more depth===&lt;br /&gt;
Notice how some players&#039; wi have a [D]? That means they have a detailed profile. You can check it with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #detail playername&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
A detailed profiled allows you to rank the flags from 5 (highest, love) to 1 (lowest, never). Adding and removing detailed flags is very similar to the simple ones. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add level=flag&amp;lt;/code&amp;gt;. The levels are:&lt;br /&gt;
# Hate / Never doing it&lt;br /&gt;
# Dislike&lt;br /&gt;
# Neutral&lt;br /&gt;
# Like&lt;br /&gt;
# Love&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 4=vag&amp;lt;/code&amp;gt; will add the vaginal flag under the Like. Note that you can add the same flag to different levels, the game will list it under both. Say you &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 5=vag&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 4=vag&amp;lt;/code&amp;gt;, it&#039;ll show on both Love and Like levels. To remove a flag from a level, just use &#039;&#039;&#039;#rmm&#039;&#039;&#039; instead of #add.&lt;br /&gt;
&lt;br /&gt;
Just like the normal flags, you can also add or remove various flags in a single level by separating them with spaces. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 5=mic mac sp sex&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kinks, when you need more details==&lt;br /&gt;
You may also note that the kinks command lists way more stuff, somewhat similar to F-List. However, setting it in game can be somewhat frustrating, so it&#039;s really [https://flexiblesurvival.com/index?kinks recommended that you use the website for that].&lt;br /&gt;
&lt;br /&gt;
To use the command in-game, check kinks #help for the general idea. Here&#039;s an example of its usage:&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks #akink submissive g=L r=N detail=I love being subby!&amp;lt;/code&amp;gt;&lt;br /&gt;
It will set your submissive kink as &#039;&#039;&#039;Love&#039;&#039;&#039; for giving (meaning, you&#039;re the sub) and &#039;&#039;&#039;No&#039;&#039;&#039; as receiving (the other player). The detail part is optional and is a text you can set to explain or just add more flair.&lt;br /&gt;
&lt;br /&gt;
==Where/How can I find people?==&lt;br /&gt;
If you&#039;re looking for something specific, you have two options:&lt;br /&gt;
# Make a call for it in the &#039;&#039;&#039;Pickup&#039;&#039;&#039; channel. It could be either a short message like &#039;&#039;&amp;quot;I&#039;m a sub looking for someone to dominate me.&amp;quot;&#039;&#039; or something more elaborate, &#039;&#039;&amp;quot;Big bad wolf wants to devour innocent bystanders, page for info!&amp;quot;&#039;&#039;. Really, your imagination is the limit on how you decide to advertise it.&lt;br /&gt;
# &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #find flags&amp;lt;/code&amp;gt; To look for players with specific flags. Say you want to find another player that has both Dominant and Master flags, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #find dom, mst&amp;lt;/code&amp;gt;. It will give you a list of all currently online players that have those flags. You can then &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt; them and see if they&#039;d like something.&lt;br /&gt;
# &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+looking&amp;lt;/code&amp;gt; Will list all online players that have set their looking message. This is equivalent to a passive ad, since it&#039;s not openly announced.&lt;br /&gt;
Other players may not always be up for or comfortable with what you are. You will get some No&#039;s, just like in real life, and that is okay, cheer up! Just behave and treat others well, be understanding! Always remember proper roleplaying etiquette (&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help etiquette&amp;lt;/code&amp;gt;)!&lt;br /&gt;
&lt;br /&gt;
==But where does roleplay actually happens?==&lt;br /&gt;
Roleplay, by default, is what happens in a room with two or more characters. It can be any room of the game. Every 15 minutes, the game will check for roleplay activity and reward active players with Freecreds, EXP and salvage if the room has a source! Every interaction there that is not OOC (&#039;&#039;&#039;O&#039;&#039;&#039;ut &#039;&#039;&#039;O&#039;&#039;&#039;f &#039;&#039;&#039;C&#039;&#039;&#039;haracter) happens IC (&#039;&#039;&#039;I&#039;&#039;&#039;n &#039;&#039;&#039;C&#039;&#039;&#039;haracter), which are the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;say&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pose&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;spoof&amp;lt;/code&amp;gt; commands, more about them below.&lt;br /&gt;
&lt;br /&gt;
You can also roleplay via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt;s, though this will net you no mechanical rewards. You can page-pose with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page playername=:pose action&amp;lt;/code&amp;gt;. Since pages are also the way to send private messages to other players, most don&#039;t usually take these interactions as &#039;canon&#039;, but it&#039;s up to each to determine that!&lt;br /&gt;
&lt;br /&gt;
==Hot Spots?==&lt;br /&gt;
You may notice that every midnight, server time, the Market channel announces a new RP Hotspot. This is an area where the rewards for roleplaying (xp, creds and tokens) are increased.&lt;br /&gt;
&lt;br /&gt;
To see the current area, use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+bounty&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Role out!==&lt;br /&gt;
So you find a partner or two, found a nice place to roleplay, now it&#039;s time for the real action! Here are the commands you&#039;ll need to use and what they&#039;ll show on game. For the purposes of this section, assume your character is named John.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! What you type&lt;br /&gt;
! What appears on screen&lt;br /&gt;
|-&lt;br /&gt;
| say|| say It&#039;s hot in here! || John says, &amp;quot;It&#039;s hot in here!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| pose || pose looked back and sighed. || John looked back and sighed.&lt;br /&gt;
|-&lt;br /&gt;
| spoof || spoof Things were getting chilly between the wolf and the ferals || Things were getting chilly between the wolf and the ferals.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And remember to check &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help etiquette&amp;lt;/code&amp;gt;, it teaches this and also gives some useful info regarding when to pose.&lt;br /&gt;
&lt;br /&gt;
Missed something another person said? Need a reminder? Worry not! Just type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pot&amp;lt;/code&amp;gt; and you will get the last actions that happened on that room! There is a limit of 100 poses that get logged, and every pose that happened over 12 hours ago will be erased.&lt;br /&gt;
&lt;br /&gt;
Every 15 minutes, the game will tick and check for RP activity, rewarding players with experience and freecreds. If the players are in a room with a salvage source, they&#039;ll also receive a number of said salvage.&lt;br /&gt;
&lt;br /&gt;
==How about some very private stuff?==&lt;br /&gt;
Feeling the need to make things get really private, just you and someone else? Don&#039;t want inteprid explorers finding the room you were in and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pot&amp;lt;/code&amp;gt;ting your deeds? Don&#039;t want to leave a trace over your rented room? Well, luckily, there is one thing that exists to help you on that!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+room name of the room&amp;lt;/code&amp;gt;! You can type that over any place and you will immediately create a separate room that can only be accessed by &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;msummon&amp;lt;/code&amp;gt;ing people or people in your party! The room will &#039;&#039;&#039;disappear&#039;&#039;&#039; as soon as &#039;&#039;the creator&#039;&#039; leaves it.&lt;br /&gt;
&lt;br /&gt;
=DING, LEVEL UP!=&lt;br /&gt;
Like any good RPG, you will eventually level up once you get enough experience! However, to level up here, you also need to &#039;&#039;&#039;spend&#039;&#039;&#039; freecreds. Bummer, but that&#039;s the price for training.&lt;br /&gt;
&lt;br /&gt;
There are three ways to level up:&lt;br /&gt;
* Up to level 30, by default, you will level up as soon as you hit 150% exp and have enough creds to pay for the level up.&lt;br /&gt;
* On the web, once you have enough exp, you can click on the Level Up button on the right side.&lt;br /&gt;
* Through direct connection, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;train level&amp;lt;/code&amp;gt; on the Zephyr and RSX lobbies. &lt;br /&gt;
&lt;br /&gt;
Once you level up, a lot of other training costs will increase as well. On the other hand, you will also earn more exp and freecreds from social actions and roleplaying!&lt;br /&gt;
&lt;br /&gt;
==Leveling past 30==&lt;br /&gt;
Once you reach level 30, you&#039;ll notice something new on the web, where you see your level, and also on your &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sheet&amp;lt;/code&amp;gt;. These vials that you need to drink are Boss Infection Vials. You get these vials on so called &#039;&#039;Prime hunts&#039;&#039;, which is usually a group (the bigger, the better) fighting the prime ferals.&lt;br /&gt;
&lt;br /&gt;
For these, having the [[Prime Collector]] perk is a godsend, as it gives you an extra boss vial.&lt;br /&gt;
&lt;br /&gt;
From the game, how start a Prime fight (you can check that anytime with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help prime&amp;lt;/code&amp;gt;. Also, modified to better reflect reality):&lt;br /&gt;
# &amp;lt;s&amp;gt;Take a PSAS from the elite shop and set it up in the area you want to hunt. If the area already has a PSAS(Look at a terminal), you can skip this step.&amp;lt;/s&amp;gt; Pretty much every area already has one installed. No need to bother with this step.&lt;br /&gt;
# Secure a Prime Specimen Primer from the requisition shop (Token Store).&lt;br /&gt;
# Make sure you have 12 infection vials of the beast you want to hunt.&lt;br /&gt;
# Go to the area.&lt;br /&gt;
# Use the primer, it will prompt you for what monster in the area you want to challenge, and take your 12 vials and &amp;lt;s&amp;gt;a fuckton of&amp;lt;/s&amp;gt; some freecred.&lt;br /&gt;
## An alternative is using the command primer: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;primer infection name&amp;lt;/code&amp;gt;, the infection name is as shown on &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz&amp;lt;/code&amp;gt;. So, if the area has Perfect soldiers (genetically superior human infection), &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;primer perfect soldier&amp;lt;/code&amp;gt; is how to do it. It&#039;ll skip all the prompts and summon the boss right away.&lt;br /&gt;
# &amp;lt;s&amp;gt;Survive the fight!&amp;lt;/s&amp;gt; Beat the shit out of the prime and run away from the rest!&lt;br /&gt;
# Enjoy your boss infection vial, creds, bonus-xp, and a shiny new badge!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick FAQ for Prime Hunting and Boss Vials===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| At what levels do I need to drink the vials? || You only need to drink vials at levels 30, 35, 40, 45, 50 and 55&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| What does filtering a vial do? || It turns the boss vial into a generic one, also setting its level to the closest multiple of 5. A lvl 48 vial will be set to 50, a lvl 51 will be set to 50.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are Generic Boss Vials? || These are boss vials that have been filtered. They won&#039;t infect you with any form, but still count for leveling up.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Do I need to filter a vial before drinking it? || No. You can drink an unfiltered vial (Boss Infection Vial: Feral name) and it will count, so long as it is within the proper level.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What use is there for an unfiltered boss vial? || You can use it to immediately master the form it carries. You can also use it to Epic a power, if the form has said power.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| What level the vial needs to be to be effective? || For leveling purposes, the vial needs to be within 5 levels of yours. At level 30, a level 25 boss vial will work just as well as a lvl 35 vial.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Drinking vials before the proper levels does anything? || No. Using a boss vial when you&#039;re not in the proper level (a multiple of 5) is a total waste.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Where should I go to hunt primes? || Check the terminal at Zephyr or RSX&#039;s first upper floor (it&#039;s listed among the things in the room). The primes will &#039;&#039;&#039;always&#039;&#039;&#039; be summoned at the highest level of the area. Summoning a prime at Nightclub (10-28), for instance, will summon a lvl 28 prime.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Is there a minimum number of people required to summon a prime? || No. But it&#039;s highly recommended to fight with a large group, both to make it easier and to have more people gaining the vials!&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| The Non-Violent Progress perk gives me a vial when it procs? || No. It gives the effect of drinking a generic vial of the appropriate level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==But I want to be a pacifist! What do?==&lt;br /&gt;
Luckily, there are two ways to acquire those vials without (direct) bloodshed.&lt;br /&gt;
* Buy from other players, usually 2 reward tokens per vial. Try the Auction channel;&lt;br /&gt;
* Have the &#039;&#039;&#039;Non-Violent Progress&#039;&#039;&#039; perk and roleplay as usual.&lt;br /&gt;
* Have a [[Duty]]. Once a day, it&#039;ll automatically roll and reward you with a lot of freecred and exp and, if you need boss vials, it will also grant such credit.&lt;br /&gt;
** In the case of a duty, you can also &amp;lt;code&amp;gt;duty push&amp;lt;/code&amp;gt; if you have 40 patrol points available. It&#039;ll instantly eat the patrol and do another duty roll, with all the rewards.&lt;br /&gt;
** You can also choose to become a &amp;lt;code&amp;gt;duty professional&amp;lt;/code&amp;gt;, in which case, your patrol will be severely limited, but you&#039;ll have a 1/8 chance per RP tick to trigger a free duty push.&lt;br /&gt;
&lt;br /&gt;
Do note that, on the Non-Violent Progress, there is a &#039;&#039;chance&#039;&#039; that you will get the effect of having used a boss vial (or 2, if you&#039;re really lucky). According to the dev, that chance is initially 1 in 20, or 5% per RP tick. After a few &#039;&#039;&#039;remorts&#039;&#039;&#039; (read below), you can buy an [[edge]], [[Advanced Peace]], that doubles the effects of these lucky ticks.&lt;br /&gt;
&lt;br /&gt;
==After you reach the cap==&lt;br /&gt;
Hitting level 60 means you&#039;re at the top! Still, even a mountain top could use a stair to make it higher, right? In any case, you can opt to [[remort]]. What is that? You get back to level 1, and receive 100 + (remort number * 10) reward tokens (which is 110 tokens on the first remort).  You also receive a remort point -- these can be kept to gain 1% bonus to all attributes (mostly attack and health) per point kept (to a max of 25%), or can be spent to buy [[edges]]. You can spend points buying edges and still get that high bonus, though it will take time.&lt;br /&gt;
&lt;br /&gt;
=Reward Tokens=&lt;br /&gt;
By now, you probably noticed that the game has more than just creds, common money, being used. Reward tokens are the second most used and useful currency. You need these for things like:&lt;br /&gt;
* Leveling up proficiencies past 11&lt;br /&gt;
* Buying Prime Specimen Primers and other useful stuff&lt;br /&gt;
&lt;br /&gt;
So, how do you get some? Other than remorting, this is how you can get some tokens:&lt;br /&gt;
* Completing Daily missions. These are &amp;quot;Go to area X and beat 100 ferals&amp;quot;, to put it bluntly. When you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;quest&amp;lt;/code&amp;gt;, you will see how much % &#039;&#039;reward&#039;&#039; you&#039;ll get once you finish the mission. The base reward, 0%, is 4 tokens, and it can go as high as 400%, 20 tokens. &lt;br /&gt;
* Completing Scavenging web missions. There is a button on the right panel that reads &amp;quot;Scavenging Mission&amp;quot;. It&#039;s very similar to the daily mission, but doing web combat advances it faster than direct connection combat. The reward is random 3-6 tokens.&lt;br /&gt;
* Crafting Bounty. The very last thingy on the right panel is this. You need to craft (or comission) said item with said modifiers. Once you have it in your inventory, just click Claim Bounty. You&#039;ll get 3 reward tokens plus the amount of freecreds stated. You can only turn in &#039;&#039;&#039;ONCE&#039;&#039;&#039; per bounty. While you only get the tokens every 18 hours, you can still claim the bounty for every &#039;&#039;&#039;different&#039;&#039;&#039; craft it asks and receive the freecred prize.&lt;br /&gt;
&lt;br /&gt;
=Channels: Where to talk what=&lt;br /&gt;
You can get the full list of channels by simply typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;channels&amp;lt;/code&amp;gt;. You can also check the last sent messages by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;channelname #last&amp;lt;/code&amp;gt;, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pub #last&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pick #last 30&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
You can also turn a channel #on and #off, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pub #off&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pickup #on&amp;lt;/code&amp;gt;. Here&#039;s a quick rundown of the most used ones:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Channel&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Public || General chat&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Newbie || Most game related questions should be asked here&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| LFG || Looking for Group, when you need to find more players for combat stuff&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Pickup || This is where you look for people to roleplay with! Advertise what you&#039;re looking for or what you offer! The worst that can happen is dead silence!&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Science || The place to discuss game mechanics and find the best builds&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Naughty || Sexy chats and scenes, where you show off your sexy abilities!&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Auction || Stuff for sale, make bids! This is the general Trading channel.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Links || All links go here. Just point people in other channels there if need be.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following channels are used to broadcast events. Players can&#039;t send messages there:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Channel&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Update || Whenever the game gets an update, it gets broadcast here.&lt;br /&gt;
|-&lt;br /&gt;
|RP|| This channel is used to broadcast Judged roleplay scenes, it is &#039;&#039;&#039;NOT&#039;&#039;&#039; used to find people to RP with (that&#039;s pickup)!&lt;br /&gt;
|-&lt;br /&gt;
|Market||Crafting bounties and combat bounties are posted here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Recap of some incredibly useful commands=&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel [-1 to 4]&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultyquantity [-1 to 4]&amp;lt;/code&amp;gt; - To change the difficulty of ferals and how many each combat will find, respectively.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #help&amp;lt;/code&amp;gt; – will give you a list of other web commands that you can do while in direct control. Web #mission can let you do the missions without opening the site!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size, groin, breast&amp;lt;/code&amp;gt; – Checks your own size if used alone, can also check for a target&#039;s body size, player or not. Discreet, nobody will ever know when you use it!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;look, l&amp;lt;/code&amp;gt; – Can be used to look at yourself with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;me&amp;lt;/code&amp;gt;. Alone, will look at the room. Can also look at some objects and players, though looking at a player will let them know you&#039;re looking at them!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i, inv, inventory&amp;lt;/code&amp;gt; – Your inventory, backpack, bag of holding. Your non-equipped items go here. You can sort (&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i sort&amp;lt;/code&amp;gt;) it and also use a number to see the description of the item.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;eq, +gear&amp;lt;/code&amp;gt; – Your currently equipped items, how much loadout and upkeep each costs and what you have left. Coupling the command with a number will attempt to equip the item from your inventory!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Load&amp;lt;/code&amp;gt; – this command allows you to view the description of your equipped items. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;load 1, load 2, load 3&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;ooc&amp;lt;/code&amp;gt; – Use this to speak out of character&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt; – Page is how you send private messages to other players. Here&#039;s how you use it: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page playername=Hello there&amp;lt;/code&amp;gt;. You can also use : right after the = to make it a page-pose. You will also want to set a different color to your page messages to make them out easier in the middle of all the text, use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page #color colorname&amp;lt;/code&amp;gt; (red, blue, green, cyan, yellow, gray, white)&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help&amp;lt;/code&amp;gt; – Sometimes you just need some immediate help right on the game.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+vote&amp;lt;/code&amp;gt; – Liked roleplaying with someone? +vote playername!&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;info&amp;lt;/code&amp;gt; – This is what you use to get all the information of a power, proficiency, skill or item! &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;info thingname&amp;lt;/code&amp;gt;. Do note that not all items have their rpinfo.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+retire&amp;lt;/code&amp;gt; – Deletes your current character. It will ask for confirmation before actually doing it. If the char is still low level, once confirmed, it will be immediately deleted. Higher level chars will require you to +retire again after 24h to delete for good.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;tport&amp;lt;/code&amp;gt; – Instant teleport! You can get a list of places to teleport to with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;tport #public&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;home&amp;lt;/code&amp;gt; – This will immediately teleport you back to your home/spawning point.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;nanite&amp;lt;/code&amp;gt; – Shows a list of possible uses of your [[builder nanites]].&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;salvage&amp;lt;/code&amp;gt; – Shows your current stock of salvage.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;drop&amp;lt;/code&amp;gt; – Use this to drop, discard, delete, get rid of, do away with inventory items. It will prompt with Y or N if you want to trash the item. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;drop 1; drop 22; drop 53&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sheet&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;score&amp;lt;/code&amp;gt; – This will show the complete character sheet. Includes health, energy, exp, creds, class, tokens, mako, hero points, patrol points, wounds, proficiencies, skills, powers and professions (to only see the top part, add #top to the command)&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;test item=modifier #makers&amp;lt;/code&amp;gt; – This is useful when you&#039;re looking for which characters can craft what. Bounties change every 3 hours and finding who can make a Quick Nanite Entangler can be time consuming. Instead, just use the command with #maker at the end. In this example, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;test nanite entangler=quick #makers&amp;lt;/code&amp;gt; will list everyone you can comission to craft one!&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+bounty&amp;lt;/code&amp;gt; - Check the current market bounties (crafting and special feral) as well as the current RP hotspot.&lt;br /&gt;
&lt;br /&gt;
=Random bits and bobs=&lt;br /&gt;
* Sarah the Husky asked you to find a non alpha male husky? -&amp;gt; rtrace 2nd street 3500&lt;br /&gt;
* Need a basic nanite collector? -&amp;gt; list items ; buy basic nanite collector&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=New_Newbie_Guide&amp;diff=1138678</id>
		<title>New Newbie Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=New_Newbie_Guide&amp;diff=1138678"/>
		<updated>2019-03-24T11:54:06Z</updated>

		<summary type="html">&lt;p&gt;Auros: /* Where can I find people? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This guide is still a Work In Progress. If you can edit the wiki, feel free to make this guide better!&#039;&#039;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think this guide is too long? Wanting something a bit more compact? Check out the [[Quick Newbie FAQ|Newbie FAQ!]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t know how MU*s work? Have no idea what to do? Too shy to ask around the channels? Then this guide is FOR YOU! Yes, YOU! Absolute newcomer!&lt;br /&gt;
&lt;br /&gt;
First off, whenever you see &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;text like this&amp;lt;/code&amp;gt;, it means it&#039;s a &#039;&#039;&#039;game command&#039;&#039;&#039;, something you&#039;re supposed to type and send to the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Of extreme, absolute, total and ball busting importance: READ! This cannot be emphasized enough, but you REALLY, REALLY need to READ and PAY ATTENTION to things!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And remember, this is a multiplayer game focused on &#039;&#039;&#039;COOPERATION&#039;&#039;&#039;. This means that most of the community there is willing to interact with you in a positive way. No need to be shy!&lt;br /&gt;
&lt;br /&gt;
=MU* client?=&lt;br /&gt;
Other than using the [http://flexiblesurvival.com/telnet Direct Control] link on the web, you can also connect to the game via a MU client. One of the lighter ones is PotatoMU, as, even on windows, it requires no installation to run. You can check other [[MU* Clients|clients to use on this other page]].&lt;br /&gt;
&lt;br /&gt;
In any MU client, connecting to the game world is easy. Most will ask you to add a world. The address is flexiblesurvival.com, the port is 2000. Once you click to connect, you&#039;ll be greeted with the login screen.&lt;br /&gt;
&lt;br /&gt;
=Making your character=&lt;br /&gt;
The first thing the page will ask you for is to select a faction. It will affect your starting location and some NPC (Non-Player Character) interactions. Don&#039;t worry, you won&#039;t lose anything by choosing one faction over another. In the end, it acts mostly as choosing your starting point and who got your character up and running, so to speak.&lt;br /&gt;
&lt;br /&gt;
==PREPACKAGE==&lt;br /&gt;
While the other starting perks are pretty self explanatory, prepackage deserves extra attention. Once you finish your character and log into the game (direct control), you will have to use the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;prepackage&amp;lt;/code&amp;gt; command. You can use it at any time after you created your character.&lt;br /&gt;
&lt;br /&gt;
==FLAWS==&lt;br /&gt;
For your first character, you may want to skip this completely, save for these:&lt;br /&gt;
Adapted Metabolism – Better healing effects&lt;br /&gt;
Adaptative Immunities – Resistance to debuffs (bad statuses)&lt;br /&gt;
Nanite Fueled – Increases your damage&lt;br /&gt;
Nanite Reinforced – Increased defense&lt;br /&gt;
These flaws will actually help you out, giving you combat advantages! The downside is that every combat turn you will use Builder Nanites to keep these effects ongoing. Builder Nanites are easy to acquire and are also relatively cheap (less than 1 cred per nanite), but you may run low on them early on, so do keep that in mind. You can jump to this part to know how to get more of these nanites.&lt;br /&gt;
&lt;br /&gt;
Now, choose your starting gender. Don&#039;t worry, unless you later pick some specific perks, your gender will be subject to change a lot.&lt;br /&gt;
&lt;br /&gt;
All ready? Then hit Submit!&lt;br /&gt;
==[[Perks]]==&lt;br /&gt;
Perks are very important extras that help you define your character better, as well as give some very useful bonuses! You do not need to spend them all right away, you can save them for later!&lt;br /&gt;
&lt;br /&gt;
The ones that a new player will most probably want on his/her new character as soon as possible:&lt;br /&gt;
*Always Male/Female/Herm – These perks will ensure that the character never loses the respective genitals, herms always having at least one cock and one vagina. These perks will NOT prevent the character from gaining extra genitals. This means that if you are Always Male and get infections from a female form, say a Female Husky, you WILL get breasts AND a vagina.&lt;br /&gt;
*Male/Female/Herm Preferred – These perks, on the other hand, will ensure that your character is ALWAYS treated as the selected gender. Male preferred characters will NEVER grow breasts or vaginas, Female preferred will NEVER get balls or cocks.&lt;br /&gt;
&lt;br /&gt;
Without any of the above perks, your character&#039;s gender will be determined by the mutations s/he currently has.&lt;br /&gt;
&lt;br /&gt;
Pay extra attention to the perks that give infection resistances! For a first character, it would be better to not get any of these right away! Explore the game first, learn the ropes, then get the resistances! No need to be afraid of transforming, you can always get another form back, even a human&#039;s!&lt;br /&gt;
&lt;br /&gt;
==I don&#039;t want to live with this perk anymore!==&lt;br /&gt;
Mistakes happen, and luckily, every player can remove a perk from their characters. This is a two step procedure to do so.&lt;br /&gt;
First, log in via Direct Control. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote&amp;lt;/code&amp;gt;. It will list your perks.&lt;br /&gt;
Now, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/perknuke number&amp;lt;/code&amp;gt;, where number is the number of the perk as listed with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote&amp;lt;/code&amp;gt; command. Say the perk you want to get rid of is number 3. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/perknuke 3&amp;lt;/code&amp;gt;. Poof, like magic, it&#039;s gone!&lt;br /&gt;
All nukes done in the first week are free. Afterwards, you have two free nukes. Finally, after you spend those, every perk nuked will cost 1 mako per point up to a max of 5 for one perk.&lt;br /&gt;
&lt;br /&gt;
==Long and Short Descriptions==&lt;br /&gt;
Unless you plan on having a character without anything to make it unique, you will want to give it a nice description. Do note that how your body looks like is always determined by what mutations you have, but it doesn&#039;t mean that every skunk mutant looks exactly the same!&lt;br /&gt;
&lt;br /&gt;
First, you&#039;ll want to set a short description first. You can do that via web, under Personal-&amp;gt;Settings[http://flexiblesurvival.com/index?config], or via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;editplayer&amp;lt;/code&amp;gt; command on direct control (&#039;&#039;editplayer; n; 8&#039;&#039;). This description appears whenever someone &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;glance&amp;lt;/code&amp;gt;s the room. It&#039;s not meant to be overly long, since it&#039;s the &amp;quot;first impression&amp;quot; of your character!&lt;br /&gt;
&lt;br /&gt;
Next up is the long description. Just like the short description, you can set it under the Personal-&amp;gt;Settings page or with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;editplayer&amp;lt;/code&amp;gt; option 2. This one is what people will see once they look at you, and this is where you want to make your character really special! Go wild!&lt;br /&gt;
&lt;br /&gt;
A neat trick for descriptions is that you can also change the colors of the text! Here&#039;s how you do it:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! What to write&lt;br /&gt;
! How it will show&lt;br /&gt;
|-&lt;br /&gt;
| His ^forest^green shirt ^normal^is very pretty! &lt;br /&gt;
| His &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;green shirt&amp;lt;/span&amp;gt; is very pretty!&lt;br /&gt;
|-&lt;br /&gt;
| Those ^14^light blue eyes^normal^ have a ^5^supernatural^normal^ thing to them. &lt;br /&gt;
| Those &amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;light blue eyes&amp;lt;/span&amp;gt; have a &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;supernatural&amp;lt;/span&amp;gt; thing to them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
As you can see, everything after the &#039;&#039;^color^&#039;&#039; will be shown with the new color, unless changed again. The 16 colors are (light/dark):&lt;br /&gt;
*15 - white / 16 - black&lt;br /&gt;
*7 - gray (normal) / 8 - dark gray&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;14 - cyan&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#008888&amp;quot;&amp;gt;6 - aqua&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;12 - blue&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#000088&amp;quot;&amp;gt;4 - navy&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;9 - red&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#880000&amp;quot;&amp;gt;1 - crimson&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;13 - magenta&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#880088&amp;quot;&amp;gt;5 - purple&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;11 - yellow&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#888800&amp;quot;&amp;gt;3 - brown&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;10 - green&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;2 - forest&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All set? Then let&#039;s dive right into the actual game!&lt;br /&gt;
&lt;br /&gt;
=Basic Stuff 101=&lt;br /&gt;
Okay, now you got your brand new character ready! You really should login through Direct Connection and see how the game actually looks (hint: lots of text).&lt;br /&gt;
Some commands that can be used towards something:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pull&lt;br /&gt;
&lt;br /&gt;
push&lt;br /&gt;
&lt;br /&gt;
check&lt;br /&gt;
&lt;br /&gt;
talk&lt;br /&gt;
&lt;br /&gt;
smell&lt;br /&gt;
&lt;br /&gt;
look&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Beginning tm.==&lt;br /&gt;
The first thing you will notice is that there is a room description right off the bat! And also two Warnings. If you want to make those warnings disappear right away, skip to this part.&lt;br /&gt;
Notice how things are separated? Here is the rundown:&lt;br /&gt;
*[Area name] Room name&lt;br /&gt;
*Room description&lt;br /&gt;
*--Contents of Room name--&lt;br /&gt;
*Players: Actual players and their [current status]&lt;br /&gt;
*Things: NPCs or other stuff&lt;br /&gt;
&lt;br /&gt;
That&#039;s a ton of info, ain&#039;t it? In your first room, take your time to either &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to the Things listed. A whiteboard and a Recquisitions Clerk. You don&#039;t need to type out the full name (most of the time), so &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check clerk&amp;lt;/code&amp;gt; or check board will suffice! Read what each has to offer and reply accordingly, you can do it on your own, I believe in you!&lt;br /&gt;
&lt;br /&gt;
==Starting equipment==&lt;br /&gt;
Done? You&#039;re in doubt what to answer to the Clerk, whether you should start with the pistol and medkit or the chainsword? Worry not! Either is a good help at the start and you can always buy the other stuff later. The medkit isn&#039;t single use, you equip it and you can use it during combat as many times as you need to! The chain sword helps deal more damage. In either case, you can buy the other items anyway, and around level 10 you may not be using those items too much.&lt;br /&gt;
Done now, right? Of course you are! Wait, you want to know how to equip it? You skipped the clerk teaching you to, didn&#039;t you? Don&#039;t lie, you did it! I&#039;m a nice person, so I&#039;ll teach you!&lt;br /&gt;
&lt;br /&gt;
Now that you got the items, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inv&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inventory&amp;lt;/code&amp;gt; to see your inventory! Any time it looks too cluttered, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i sort&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inv sort&amp;lt;/code&amp;gt; to sort it out alphabetically! Okay, if you &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;use itemnumber&amp;lt;/code&amp;gt;, you will equip it. Say the medkit is the first item listed. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Use 1&amp;lt;/code&amp;gt; will try and use it. Being an equipment, you&#039;ll equip it. On the other hand, simply typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i itemnumber&amp;lt;/code&amp;gt;, as in, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i 1&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i 2&amp;lt;/code&amp;gt;, will show the description of the item in said slot. Neat, huh?&lt;br /&gt;
&lt;br /&gt;
How do you remove it, now? If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;eq&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+gear&amp;lt;/code&amp;gt;, you&#039;ll see what you currently have equipped, again with numbers. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;remove itemnumber&amp;lt;/code&amp;gt; and poof! Unequipped! Like magic! If you&#039;re not sure what one equipped item is or does, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;load itemnumber&amp;lt;/code&amp;gt; to see its description.&lt;br /&gt;
Now that you are fully equipped (not really, but you&#039;re good enough to go), it&#039;s time to go out and explore the world! &lt;br /&gt;
&lt;br /&gt;
===Can I get the other stuff?===&lt;br /&gt;
As a matter of fact, yes you can! In any room without a shop, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;list items&amp;lt;/code&amp;gt; [[File:Starteritemshop.png|thumb|left|Items you can buy anytime]]. It&#039;ll show a couple of basic equipment you can take for yourself at a relatively low price. To buy, just type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;buy full item name&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
On second thought, hold on just a minute and only go to the next room! If you&#039;re either RSX or Zephyr, the next room you go into will have more NPCs. One of them will give you a &amp;lt;span style=&amp;quot;background:yellow&amp;gt;Tutorial – Basic Crafting quest&amp;lt;/span&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
==Your first quest!==&lt;br /&gt;
Which NPC should you talk to? Well, half the fun is finding out stuff! &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to each NPC, you may have to speak more than once, many NPCs actually do give different messages if you bother them enough! It&#039;s always a nice idea to talk or check at least three times, for good measure.&lt;br /&gt;
&lt;br /&gt;
Get the quest and follow the instructions. This time, don&#039;t skip anything, pay attention! Also, when you craft, DO NOT equip the item yet! Finish the quest before equipping it! And always keep in mind: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to the same NPC more than once, always! If you do everything right, you will receive 10 thousand creds plus some armor!&lt;br /&gt;
===As a Promethean (Prommie)===&lt;br /&gt;
If you&#039;ve started out as a prommie, things are bit farther away than starting as Zephyr or RSX. To get your first crafting quest, you will have to move in the following directions:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;south&lt;br /&gt;
&lt;br /&gt;
east&lt;br /&gt;
&lt;br /&gt;
south&lt;br /&gt;
&lt;br /&gt;
south&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
Assuming you were inside the Medical Hut when you started, you will end up in the Roundhouse, in a room with a NPC named Eric the Crafter.&lt;br /&gt;
&lt;br /&gt;
There you go, now you have two weapons, an extra armor and 10.000 creds! But before you head out and fight the nasty and naughty ferals, a word from our advertisers!&lt;br /&gt;
&lt;br /&gt;
=Transformations and You=&lt;br /&gt;
Transformations are a big part of the game. It is by getting infections that you gain access to other powers, hence the importance of not being completely immune to them right from the start if you&#039;re a new player!&lt;br /&gt;
Infections happen in 7 different parts of the body:&lt;br /&gt;
*Arms&lt;br /&gt;
*Legs&lt;br /&gt;
*Ass&lt;br /&gt;
*Groin&lt;br /&gt;
*Torso&lt;br /&gt;
*Head&lt;br /&gt;
*Skin&lt;br /&gt;
Each infected part may or may not give you access to one or more powers. You can check your current infections with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut&amp;lt;/code&amp;gt; command. Either &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut&amp;lt;/code&amp;gt; alone or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut me&amp;lt;/code&amp;gt; will do the trick. Even more amazing, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut playername&amp;lt;/code&amp;gt; to see other players&#039; mutations! We&#039;ll get on more details about it later.&lt;br /&gt;
&lt;br /&gt;
If you got the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Prepackage&amp;lt;/code&amp;gt; during character creation, you can choose a form to infect you right from the start, typing the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;prepackage&amp;lt;/code&amp;gt;. The choices are limited to your starting location (you can spend mako to increase the number of choices), you can either pick one or choose at random. This will allow you to already have a small selection of powers from the start.&lt;br /&gt;
There are well over 500 forms spread around the game, each having wildly different sizes and appearances. Some are based on real animals, some are more fantastic looking, some are a mix, others are nightmare fuel, so there is a big chance that you&#039;ll find something for your tastes!&lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t pick a [[perk]] to set your gender, it&#039;ll be defined by your genitals (or lack of). You can be listed either as male, female, herm or neuter.&lt;br /&gt;
&lt;br /&gt;
===[[Organ_sizes_table|Organ sizes]]===&lt;br /&gt;
Other than changing the way each part of your body looks like, infections can also change the sizes of your genitals, something you can see with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;breast&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;groin&amp;lt;/code&amp;gt; commands. If you type the command and a target, it&#039;ll show the target&#039;s sizes, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size enemy&amp;lt;/code&amp;gt;. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Part&lt;br /&gt;
! Soft cap&lt;br /&gt;
! Related perks&lt;br /&gt;
|-&lt;br /&gt;
| Breasts&lt;br /&gt;
| 4&lt;br /&gt;
| Just One, Many Breasted&lt;br /&gt;
|-&lt;br /&gt;
| Breast Size&lt;br /&gt;
| 16&lt;br /&gt;
| Heavy Breasted, Size King, Compact Breasts, Small Breasted, Passing Grade Chest&lt;br /&gt;
|-&lt;br /&gt;
| Clits&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Clit Length&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Cunts&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Cunt Depth&lt;br /&gt;
| 18&lt;br /&gt;
| Modest Vagina&lt;br /&gt;
|-&lt;br /&gt;
| Cocks&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Cock Length&lt;br /&gt;
| 18&lt;br /&gt;
| Modest Cock&lt;br /&gt;
|-&lt;br /&gt;
| Balls&lt;br /&gt;
| None&lt;br /&gt;
| No balls, Never Drop a Ball&lt;br /&gt;
|-&lt;br /&gt;
| Ball Size&lt;br /&gt;
| 20&lt;br /&gt;
| Tanuki Grade, Compact Balls, Humble Balls, Prized Jewels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s very important to note that infection resistance/immunity will also protect your organs from changing sizes. Having either the &#039;&#039;&#039;Looks Human&#039;&#039;&#039; or &#039;&#039;&#039;Look Native&#039;&#039;&#039; will &#039;&#039;NOT&#039;&#039; block your genitals from changing sizes!&lt;br /&gt;
&lt;br /&gt;
Unless you take &#039;&#039;&#039;Sexually Stable&#039;&#039;&#039; perk, which &#039;&#039;permanently&#039;&#039; locks your genitals into what you currently have when you take it, you can still change them by taking some pills that you can buy over [The Mall]: Lisa&#039;s Blissful House. You can also check the Web&#039;s Shop link.&lt;br /&gt;
&lt;br /&gt;
Other than these, you will can also shrink and grow the overall [[size]], or height of the character. This can go from less than a foot (size 1) to damn over 100 feet, with the right perks and dedications. Organ sizes are related to the owner&#039;s own size.&lt;br /&gt;
&lt;br /&gt;
==This sounds fun! I want to get infected!==&lt;br /&gt;
So, how do you get infections? Let&#039;s start with the most common type: Combat!&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Every enemy attack that hits you and deals at least 3 damage has a chance of infecting a random part of your body. The chance is random, you could receive over 100 attacks and not get any infection, or you could start getting infections every other attack that hits you!&lt;br /&gt;
Losing a combat (or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;submit&amp;lt;/code&amp;gt;ting to an enemy) may trigger a defeat message. The enemy will have some fun with you and most of the time will cause an infection on you!&lt;br /&gt;
&lt;br /&gt;
===Infection Vials===&lt;br /&gt;
[[File:infectionvials.png|thumb|right|An example of vials. In order: Number on the inventory, Name, Level and Quantity]]&lt;br /&gt;
You can buy vials from various shops around the game. These vials are player supplied, so that means you can also get some for you! Thing is, it&#039;s a bit complicated.&lt;br /&gt;
Infection Vials will sometimes drop from beaten ferals. BUT! Some conditions must be met before this happens:&lt;br /&gt;
# The character must have a nanite collector equipped&lt;br /&gt;
# The character must have a naniteCollection effect of at least 2 (having it higher won&#039;t make a difference). To see this, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;effect&amp;lt;/code&amp;gt; and check the list that is output.&lt;br /&gt;
# The player must have a decent amount of Research [[proficiency]].&lt;br /&gt;
NaniteCollection effect acts like a flag. If it&#039;s under 2, the game won&#039;t even check for a drop chance.&lt;br /&gt;
The Research proficiency is what actually dictates the chance of a vial dropping from a defeated enemy. With about 20 points, the chances are something around 20%, while 30 seems to bump it close to 50%, maybe higher. Once you find some vials, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;[[nisd]]&amp;lt;/code&amp;gt; to view them.&lt;br /&gt;
&lt;br /&gt;
As of 12-31-2016, every defeated feral can drop up to 5 infection vials.&lt;br /&gt;
&lt;br /&gt;
===Coyote Players, aka Yotes===&lt;br /&gt;
Some players follow the Coyote dedication, usually called yotes by other players. Their powers allow them to transform other players into forms that they have mastered. Some can even change only specific parts of your body, or even just your size or number of genitals!&lt;br /&gt;
&#039;&#039;&#039;07-24-2017 UPDATE&#039;&#039;&#039; - Coyotes need to spend battery charge to transform other players that do &#039;&#039;&#039;NOT&#039;&#039;&#039; have the form mastered. If the target player also has the form mastered, it consumes nothing.&lt;br /&gt;
&lt;br /&gt;
===NPC “Interaction”===&lt;br /&gt;
And by interaction of course it means fucking them. This is an adult game with a focus on this, so obviously you can do that! You can have some hot times with a few select NPCs, and most of them pass their infections on to you once you do that. Possibly the most well known are Obsidian, a female shadow dragon, and her special friend, Violet, a hermaphrodite blue gryphon. Having sex with them is the easiest way of getting infected (and mastering!) those two forms.&lt;br /&gt;
&lt;br /&gt;
==Form Mastery? Did I get stronger?==&lt;br /&gt;
No. I know, what a bummer. Or a misnomer. Either way, mastering a form gives you two things:&lt;br /&gt;
# A small money prize (either 1, 2 or 3 thousand creds);&lt;br /&gt;
# Access to it with dedications.&lt;br /&gt;
Every dedication costs mako, and some, like Coyote and Nanite Adept, use their list of mastered forms to change others or themselves, respectively. You can check which forms you have mastered with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;listforms&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;list forms&amp;lt;/code&amp;gt;.&lt;br /&gt;
Even if you don&#039;t plan on getting any dedication, mastering forms is a quick and easy (sometimes) way to get a few extra bucks, which is incredibly useful early in the game!&lt;br /&gt;
&lt;br /&gt;
=A whole new world to explore!=&lt;br /&gt;
Look at you! All geared up and full of knowledge to explore the world! I&#039;m so proud of you!&lt;br /&gt;
Here, sweetie, don&#039;t forget your map! And your cartographer! Let me explain how to use them:&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;map&amp;lt;/code&amp;gt; – This is a simple command that will list the nearby exits.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;cart&amp;lt;/code&amp;gt; – Now this baby is a lot more useful. It will show you your current room (marked with an X, somewhere in the middle) and all the nearby rooms AND their exits, labeling them! Do note that you will need a monospaced font (all characters having the same spacing, like Courier New or Liberation Mono) to get a proper map.&lt;br /&gt;
==Hey, this direction is colored differently!==&lt;br /&gt;
While out there exploring, you will notice some directions in yellow, gray, white or purple color. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:yellow&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt; colored directions mean that you&#039;re about to enter a safe place. No enemies to be found, you can rest and catch your breath here without a problem.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:silver&amp;quot;&amp;gt;Gray&amp;lt;/span&amp;gt; colored directions indicate that you&#039;re entering a place with enemies, but you&#039;re too strong for whatever they are, and thus you will not be ambushed.&lt;br /&gt;
*White colored directions means you&#039;re going into a place where enemies are about your level.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:magenta&amp;quot;&amp;gt;Magenta (light purple, pink)&amp;lt;/span&amp;gt; colored directions are the worst. It means that place is a high level area, and chances are you&#039;ll be beaten pretty quick if you dare step there.&lt;br /&gt;
&lt;br /&gt;
==Finding, knowing and avoiding enemies==&lt;br /&gt;
&#039;&#039;Important notice: The game received an update around December 31 2016 where it did away with random combat. The only way to get into a fight is by &#039;&#039;&#039;manually&#039;&#039;&#039; using the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;search&amp;lt;/code&amp;gt; command!&#039;&#039;&lt;br /&gt;
[[File:Hazsample.png|300px|thumb|left|An example of the output provided by the +haz command. Notice that the &#039;&#039;Overlevel&#039;&#039; under Spawning means the character&#039;s level is too high to find any enemies.]]&lt;br /&gt;
If you&#039;ve already stepped outside a bit, you may have noticed the message &#039;&#039;&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;(Your hazard monitor emits a &amp;lt;sound&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;. If you type +haz, you&#039;ll know whether the area has any enemies and the levels they may spawn.&lt;br /&gt;
If you&#039;re not sure what you may encounter on the next room, you can also type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz direction&amp;lt;/code&amp;gt;, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz e&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz n&amp;lt;/code&amp;gt;. That is a very useful trick to avoid bad times with overpowered enemies!&lt;br /&gt;
On the lower end of the window you will notice two acronyms, DN and PH, probably DN-0 and PH-0. These are the difficulty settings you currently have. Here is the explanation of what they mean and the three ways to change them.&lt;br /&gt;
*DN, Danger Rating – This means how hard the enemies you encounter will be. Can be changed in game with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel [-1 to 4]&amp;lt;/code&amp;gt;, for instance, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel -1&amp;lt;/code&amp;gt; for the easiest level.&lt;br /&gt;
*PH, Pheromones – Enemy quantity, how many extra enemies you may find during each combat. Can be changed in game with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultyquantity [-1 to 4]&amp;lt;/code&amp;gt;&lt;br /&gt;
You can also find Danger and Pheromone technician npcs over the 1st floor above either Zephyr or RSX lobbies. Talking to them will allow you to change the levels.&lt;br /&gt;
Last but not least, you can change the difficulties anytime with the web interface. Look on the right, under your Level and EXP, you&#039;ll see two sliding bars: Enemy Level and Enemy Quantity.&lt;br /&gt;
[[File:Hazsample2.png|300px|thumb|left|This is what +haz shows whenever you&#039;re in an area without enemies.]] &lt;br /&gt;
On the RSX and Zephyr upper floor, you will also notice a Terminal. This is one of the most useful things in the game. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal&amp;lt;/code&amp;gt; and you will get a list of all the places that are more or less suitable to your current level! If you type terminal form name, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal shadow dragon&amp;lt;/code&amp;gt;, the terminal will list all the places that shadow dragons appear as ferals that you can fight!&lt;br /&gt;
===Mentor - When you&#039;re too strong===&lt;br /&gt;
Enemies won&#039;t appear at all if you are too strong for them to handle! In game terms, this means that if you are more than 3 levels above the maximum of the area, you&#039;ll find no enemies, no matter how many times you search. For instance, if an area&#039;s max level is 10, enemies will still appear up to level 12, but if the character searching is level 13, he or she will find nothing. To see the maximum level of the area, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz&amp;lt;/code&amp;gt;, it&#039;ll show up after RECOMMENDED TRAINING LEVEL: minlvl - maxlvl. &lt;br /&gt;
&lt;br /&gt;
But fret not! There is one command to help you out with this, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor&amp;lt;/code&amp;gt;. Typing mentor followed by a number will set your level to that number, so long as it&#039;s under your current real level. Say you&#039;re level 28, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor&amp;lt;/code&amp;gt; to any level up to 28. If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor -1&amp;lt;/code&amp;gt;, you&#039;ll be brought back to your real level!&lt;br /&gt;
&lt;br /&gt;
==How do I get to this place?==&lt;br /&gt;
There are another two very useful commands for exploration:&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace&amp;lt;/code&amp;gt; – Area tracing, the name that appears in [brackets] when you look at a room. Say you need to find your way to The Mall. You simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace the mall&amp;lt;/code&amp;gt; and wait for the results. If you&#039;re not getting any results, check for typos.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rtrace&amp;lt;/code&amp;gt; – Room tracing, the use is similar to atrace, but it looks for a room instead of an area, the name after the [brackets]. Say the room you need to find is named bathroom, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rtrace bathroom&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=Combat Fighting – HYYAAA!=&lt;br /&gt;
So out exploring you went and you suddenly got ambushed! Woe is upon you! Actually, woe is upon your enemies, for you are a player! And they&#039;re nothing but computer generated enemies! Time to draw some blood (not yours, theirs, of course).&lt;br /&gt;
&lt;br /&gt;
[[Combat Guide|IMPORTANT – There is an in-depth guide to combat, much better than this section! Check it by clicking anywhere in this line!]]&lt;br /&gt;
You can even skip this section and just read that guide instead!&lt;br /&gt;
&lt;br /&gt;
==Starting Combat==&lt;br /&gt;
If you&#039;re looking to pick a fight with some enemies, you may want to go check the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal&amp;lt;/code&amp;gt; for a list of areas around your level range. You can check it for free on the second floor hub of the Zephyr and RSX lobbies.&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace&amp;lt;/code&amp;gt; to get directions to that area. Once you&#039;re there, you should see a message something like &amp;quot;Your hazard monitor emits a cautionary &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;chirp&amp;lt;/span&amp;gt;. (+haz)&amp;quot; Use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;search&amp;lt;/code&amp;gt; to spend one patrol point and get fighting!&lt;br /&gt;
&lt;br /&gt;
Do keep in mind that you have to be in the level range to keep summoning mobs: you can use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor (number)&amp;lt;/code&amp;gt; to temporarily lower your level.&lt;br /&gt;
&lt;br /&gt;
NOTE: Certain level ranges mean different things for the area alert.&lt;br /&gt;
&lt;br /&gt;
A cautionary &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;chirp&amp;lt;/span&amp;gt; means you&#039;re in the level range for that area.&lt;br /&gt;
&lt;br /&gt;
A soothing &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;ding&amp;lt;/span&amp;gt; means that area does not spawn any mobs.&lt;br /&gt;
&lt;br /&gt;
An alarming &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;buzz&amp;lt;/span&amp;gt; means you&#039;re too low level for this area.&lt;br /&gt;
&lt;br /&gt;
==DebuffMag? HPBuffer? What the hell do all those things even mean???==&lt;br /&gt;
Luckily, there&#039;s a page that already explains a good deal of those jumbled words.&lt;br /&gt;
http://wiki.flexiblesurvival.com/w/Statuses&lt;br /&gt;
==ATB – Understading how the hell things work==&lt;br /&gt;
The game&#039;s combat works more or less based on turns. Every power has a Charge time and a Cooldown time, measured in rounds. Every 1000 points means a full round, so you&#039;ll often see values like 5200, 6700, etc. Some powers have a charge of 0 or a negative number, like -100. This means the power fires instantly. Actions with a charge of -750 or lower will not take a turn and allow you to use another power afterwards!&lt;br /&gt;
Once you&#039;ve selected to use a power, the game will process stuff until your power acts out, usually being your turn again afterwards. Shorter charges tend to mean that you act more often in combat.&lt;br /&gt;
&lt;br /&gt;
==Health and Energy==&lt;br /&gt;
Health is self explanatory. If it reaches 0, you are defeated. Game over, make another character (not really! More detail below). For the first 5 levels, your health will slowly regenerate during battle to make things slightly easier on you, but after that you&#039;re on your own. &lt;br /&gt;
&lt;br /&gt;
Energy is what you use to active most items and powers. You automatically recover a bit every turn, usually 1. Unlike health, it does not increase as you level up. There is one perk and some class abilities that increase it. If run out of energy during a fight and can&#039;t perform any of your actions or powers, you can use &amp;quot;rest&amp;quot; to get some energy back. If you&#039;re out of energy *and* rest is on cooldown, you can &amp;quot;pass&amp;quot; to skip a round and get some energy back; try to manage your energy levels better to avoid having to do this. For example, if you have mastered a power (see below) that uses a lot of energy, you could [[Power#How_to_improve_powers|level it up]] and then [[Power_Upgrades|upgrade it]] with Energy Conserving to use 25% less energy.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
There are a lot of different powers, first thing you should know is the difference between passive powers, toggled and normal ones.&lt;br /&gt;
Passives are powers that you always benefit from. Static bonuses that stay with your character in and out of combat.&lt;br /&gt;
Toggled powers have an energy cost. This cost, however, deducts from your maximum energy. The power Juggernaut, for instance, costs 1 energy. If you have a maximum of 100 energy and activate the power, while the power is active, your maximum energy will be 99. These powers can be (de)activated outside of combat too, but that will trigger their cooldown.&lt;br /&gt;
Normal powers are powers that you use and wait for the result to play out, dealing damage, healing damage, etc.&lt;br /&gt;
If you type rpinfo name of the power, you will get a window showing all the power does and even what you can upgrade!&lt;br /&gt;
&lt;br /&gt;
===[[Power Upgrades]]===&lt;br /&gt;
An August update in the game made powers more flexible (ha!), allowing players to upgrade them much like one upgrades items. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade&amp;lt;/code&amp;gt; to get a list of commands and how to properly upgrade your powers. But here&#039;s a quick rundown:&lt;br /&gt;
* To get upgrades, you have to visit the Dojo in New Dawn. The fastest way is by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade dojo&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Once you get an upgrade, to slot it in a power, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade powername=full name of the upgrade&amp;lt;/code&amp;gt;. For instance, if you&#039;re upgrading [[Jellied Hide]] with extra regen, you&#039;ll type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade jellied hide=regen status enhancement&amp;lt;/code&amp;gt;&lt;br /&gt;
* Simply typing upgrade will show all your mastered powers and any upgrades they have installed, if any.&lt;br /&gt;
&lt;br /&gt;
Check the main page about [[power upgrades]] for more information. (red link, but the page exists. Go figure...)&lt;br /&gt;
&lt;br /&gt;
==Alright alright, but what powers should I have?==&lt;br /&gt;
Once again, do take a look at [[Combat Guide|this guide]] for real in-depth combat information.&lt;br /&gt;
&lt;br /&gt;
For starters, you DEFINITELY should master either Lactaid or Deep Healing. They are mutually exclusive, so you can only have either, but they both act the same: instant healing.&lt;br /&gt;
During earlier levels, you will probably fight lone most of the time, so having Raking Claws, Rending Claws and Flamethrower can help you dish some damage by yourself. Do note that these powers are Damage Over Time, DOT, they will keep causing damage for some rounds after you use them.&lt;br /&gt;
As you gain access to more areas and more transformations, you will also start to see different powers. Always check them with rpinfo, see which ones interest you most and master the ones that work best with you!&lt;br /&gt;
&lt;br /&gt;
==Round 1 – FIGHT!==&lt;br /&gt;
Okay, onto combat proper now! Once it&#039;s your turn, the game&#039;ll show you:&lt;br /&gt;
*Your enemies&#039; health&lt;br /&gt;
*Your health&lt;br /&gt;
*Your energy&lt;br /&gt;
*Your powers/items&lt;br /&gt;
Your powers appear in white. If any power appears in gray, they&#039;ll also have a number in (parenthesis). This means the power is on cooldown and it will take that many rounds until you can use it again.&lt;br /&gt;
To use a power, you can either type use power name on x, power name, or the first letters of the power. Here are some examples:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;&lt;br /&gt;
use flamethrower on 1&lt;br /&gt;
&lt;br /&gt;
flamethrower&lt;br /&gt;
&lt;br /&gt;
flam on 1&lt;br /&gt;
&lt;br /&gt;
flam&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In any of the above examples, your character will attempt to use the Flamethrower power. Notice that on two examples there was an extra on 1. This was the target. Most of the time, enemies are numbered to make it easier to target them, since it&#039;s common to fight more than one enemy with the same name.&lt;br /&gt;
You can also set a target with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target enemy&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target 1&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target prime&amp;lt;/code&amp;gt;. This way, whenever you use a power, you will automatically target that enemy, unless you override it with &#039;&#039;&#039;use power on target&#039;&#039;&#039;. Once it dies, you won&#039;t automatically select a new target, so your powers will randomly target enemies.&lt;br /&gt;
If you try to use a power that is on cooldown, the game will force you to wait until it&#039;s ready to use and then use. In battles where you&#039;re just trying to get infected and need to spend most of your rounds doing nothing, this is useful. When you actually need to beat the enemy, this can end up being the reason you get defeated, so pay attention!&lt;br /&gt;
===Can&#039;t I just leave it doing stuff for me?===&lt;br /&gt;
If you&#039;re too bored to keep your eyes in combat, you can also use the auto command to let the game take actions in your stead. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Auto on&amp;lt;/code&amp;gt; will turn it on, and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;auto off&amp;lt;/code&amp;gt; will turn it off. Simple and straightforward!&lt;br /&gt;
&lt;br /&gt;
==Oh my god, I keep getting my ass handed! I suck at combat!==&lt;br /&gt;
This is common occurrence, but fret not! Try changing powers, mastering different ones with different modifiers. Maybe you were relying too much on a power that nobody uses, because it is too weak. Maybe you are forgetting to use some of your equipment. Maybe you&#039;re fighting more than what you can take, who knows!&lt;br /&gt;
Combat is part of the game, but not the only way to get exp or creds!&lt;br /&gt;
&lt;br /&gt;
==Losing is FUN!==&lt;br /&gt;
No, it isn&#039;t. But not all is lost! When you lose, you have two options:&lt;br /&gt;
# Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;respawn&amp;lt;/code&amp;gt; and be sent back to your bonded place (if you haven&#039;t set one, it&#039;ll be your starting place).&lt;br /&gt;
# Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;hero revive&amp;lt;/code&amp;gt; to get full health and energy back and get ready to kick the ass of whoever just kicked yours! You have a limit to how many times you can revive this way (4 per day, 5 with a perk).&lt;br /&gt;
Do note that every time you fall in combat, you will suffer temporary wounds. These reduce your maximum health, but they go away with time, so long as you&#039;re out of combat. You can also spend mako to get rid of them instantly!&lt;br /&gt;
==My items suck! Where can I get better stuff?==&lt;br /&gt;
Crafting. Seriously, the only way to get better combat items is by crafting. Ask around the &amp;lt;code style=&amp;quot;background:yellowgreen&amp;quot;&amp;gt;Science&amp;lt;/code&amp;gt; channel for good weapon/modifier combinations. Do notice that the very best things are very expensive!&lt;br /&gt;
&lt;br /&gt;
==Partying with a PARTY!==&lt;br /&gt;
There is a good thing about being part of a party while fighting in the game, that being that EXP and Freecred rewards are not divided. Here&#039;s an example:&lt;br /&gt;
:Your character is at level 25 and is fighting a level 25 feral;&lt;br /&gt;
:Fighting alone, you get 100 exp and 100 creds per feral beaten;&lt;br /&gt;
:You join a group, all of you are level 25 and fight that same level 25 feral;&lt;br /&gt;
:&#039;&#039;&#039;EACH&#039;&#039;&#039; character will receive 100 exp and 100 creds after beating it.&lt;br /&gt;
See the advantage? The same feral is worth more if there is more people around. Not only that, fighting is significantly easier with more people and tend to be shorter.&lt;br /&gt;
&lt;br /&gt;
Finding a party can be easy, you just need to announce what you&#039;re looking for in the LFG channel. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;lfg I&#039;m looking for a group to help me at area XYZ&amp;lt;/code&amp;gt; will print that message on the channel and people may either page you or ask for more info on the channel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do note, however, that even if you somehow manage to party with an alt, neither character will earn rewards.&#039;&#039;&#039; - So no lone wolfing there, get social!&lt;br /&gt;
&lt;br /&gt;
===I got into a party! Now what?===&lt;br /&gt;
First, it&#039;s good to understand some commands and what they do.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pjoin player&amp;lt;/code&amp;gt; - Will join the player&#039;s party. You will immediately teleport to the other player&#039;s location.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pmode open/invite/closed&amp;lt;/code&amp;gt; - Sets the mode to join the party. When open, anyone that pjoins you will immediately join your party.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pleave&amp;lt;/code&amp;gt; - Makes you leave the party. You won&#039;t be teleported anywhere.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pkick&amp;lt;/code&amp;gt; - Kicks a player out of the party.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pleader playername&amp;lt;/code&amp;gt; - Sets another player as the leader of the party. This can be used by any party member. This is mostly used to avoid leaving the party motionless in situations where the leader left for some reason.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;partymentor #&amp;lt;/code&amp;gt; - where # is a number. This will mentor (set the level) of the entire party to #. This number can only go as high as the member with the highest level. Players that are not that high will be set to 2 levels under. &lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pauto&amp;lt;/code&amp;gt; - Sets every player to auto combat. Useful when someone goes AFK while it&#039;s their turn.&lt;br /&gt;
&lt;br /&gt;
=Professions and Duties, because even after the apocalypse, shit needs to work=&lt;br /&gt;
The nanite apocalypse happened and all the shelters turned out to be a carefully controlled- wait, scratch that, wrong game!&lt;br /&gt;
Just because everything went to shit doesn&#039;t mean your only hopes of money and experience are stuck to murdering your enemies and pillaging their corpses. You can also do work that helps others!&lt;br /&gt;
&lt;br /&gt;
In some specific places, like [[Eureka Jobs|Eureka]], [[Haretown Jobs|Haretown]], Cat Town and [[Clairmont jobs|Clairmont]] &#039;&#039;(those red links should be blue, the pages exist)&#039;&#039;, you can find rooms that have a green text, X job available. Each job uses one or more different [[proficiencies]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Actually learning a [[profession]]==&lt;br /&gt;
You can pick up to 6 professions right from the start, but do note that you have to spend mako to get rid of them!&lt;br /&gt;
&lt;br /&gt;
To learn a profession, simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;buy full profession name&amp;lt;/code&amp;gt; in any room without a shop. For instance, say you want to get Field Archaeologist, you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;buy Field Archaeologist&amp;lt;/code&amp;gt; (&#039;&#039;case insensitive&#039;&#039;). Getting a profession will increase its listed proficiencies by 10 points, up to a maximum of 36. Do take a look at what each [[proficiency]] does to help you plan better what you&#039;ll want to start off with!&lt;br /&gt;
&lt;br /&gt;
The message that there are available jobs only appears of you have at least 1 point trained in the proficiency. The best way to get a head start is by choosing your [[professions]]. &lt;br /&gt;
&lt;br /&gt;
==Wait, where and how  can I work again?==&lt;br /&gt;
Once you are in the proper room &#039;&#039;&#039;AND&#039;&#039;&#039; you have at least one point in the used proficiency, you&#039;ll see a green message like X Job Available. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa list&amp;lt;/code&amp;gt; to get the full list of jobs available there.&lt;br /&gt;
&lt;br /&gt;
To actually do it, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa full name of the job&amp;lt;/code&amp;gt;. And by full name, it really is the full name as it appear, case insensitive. Say the job name is &#039;&#039;The Art of Massage&#039;&#039;. You&#039;ll have to type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa the art of massage&amp;lt;/code&amp;gt; to do it!&lt;br /&gt;
&lt;br /&gt;
This will spend a number of patrol points and instantly net you experience and freecreds!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2017 JULY UPDATE&#039;&#039;&#039; - Now you can also do social actions via the web page! Just check the Social Actions link in the left corner. Keep in mind that you still need direct connection to train up your jobs.&lt;br /&gt;
&lt;br /&gt;
==PROMOTIONS!!!==&lt;br /&gt;
After you&#039;ve worked enough on a particular job, you can train to level it up! Type SA train, the type the name of the job. If you don&#039;t have enough job experience (unrelated to your normal experience), the game will tell you how much you still need to get before leveling the job.&lt;br /&gt;
&lt;br /&gt;
When you level up a job, you open up new social actions which usually require you to spend more patrol points, but also give out better rewards on a per point basis!&lt;br /&gt;
&lt;br /&gt;
==[[Duties]]==&lt;br /&gt;
At any time, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;duty&amp;lt;/code&amp;gt; to bring up a number of duties that your character can undertake. Do note that taking one reduces your maximum patrol points while active, from 60 to 48.&lt;br /&gt;
&lt;br /&gt;
Unlike professions, these only roll once per day, no matter where you are. Also, unlike professions, these actually make a small difference to the game world, being a plot point for judged Roleplaying scenes. They also get easier as they come closer to 100% maintenance. While the freecred reward is high, one shouldn&#039;t try going for a duty with high difficulty (DC) without the proper skill.&lt;br /&gt;
&lt;br /&gt;
You can check the main page of [[duties]] for more information, like being a professional at them.&lt;br /&gt;
&lt;br /&gt;
=Roleplaying – Time to put on your robes and wizard hat!=&lt;br /&gt;
You&#039;ve killed your fair share of ferals, you&#039;ve worked yourself to the bone, now you need to find a nice place and some company!&lt;br /&gt;
==Letting people know about your kinks==&lt;br /&gt;
There are two ways of doing this, and you can do both at your leisure:&lt;br /&gt;
WI and Kinks.&lt;br /&gt;
&lt;br /&gt;
Managing your kinks is easier via the web, and you can find the link under the [https://flexiblesurvival.com/index?kinks Character section]. If you want to check someone else&#039;s kinks, just use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks playername&amp;lt;/code&amp;gt;, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks bob&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===WI, or What Is===&lt;br /&gt;
The game has this very neat thing called a &#039;&#039;wi profile&#039;&#039;. As soon as you start the game with direct connection you&#039;ll be bugged to define yours nearly every minute. You can get the rid of the message adding a single thing before taking your time.&lt;br /&gt;
[[File:Wi -flags.png|thumb|left|List of flags as shown by typing wi #flags]]&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #flags&amp;lt;/code&amp;gt; Will give you a list of all the available flags that you can add to your profile. If you want to know what each of them means, you can either type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #whatis flag&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #whatisall&amp;lt;/code&amp;gt;, this second command will list all flags and what they mean.&lt;br /&gt;
&lt;br /&gt;
Now that you got an idea of the flags, you can either #set or #add them. Do not that #set erases whatever you had before and overwrites with the new flags. You will probably want to use #add and #rmm instead.&lt;br /&gt;
* To add a flag, simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add flag&amp;lt;/code&amp;gt;. Do note that you need to use the short name. So, if you want to add Submissive, you use &#039;&#039;sub&#039;&#039;. Hypnosis is &#039;&#039;hns&#039;&#039; and so on. You can add more than one by separating them with commas, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add dom, fb, vag, lat&amp;lt;/code&amp;gt;&lt;br /&gt;
* If you want to state that you&#039;re &#039;&#039;not&#039;&#039; into something, you can use !, as in &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add !vhd&amp;lt;/code&amp;gt;. This will add a not-vore (hard) flag to your profile, for instance.&lt;br /&gt;
* Don&#039;t want a flag anymore? &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #rmm flag&amp;lt;/code&amp;gt;! The same rules for #add apply.&lt;br /&gt;
&lt;br /&gt;
You can see other players&#039; wi profile by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi playername&amp;lt;/code&amp;gt;, even if they are offline. If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi&amp;lt;/code&amp;gt; alone, it&#039;ll list the profiles of all the players in the room.&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to add or remove more than one tag with a single line of command. Just put a space between the flags. Like this: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add fur fea sp kem sp&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===Custom tags===&lt;br /&gt;
It&#039;s possible to add custom tags at the end of your wi profile. Do note that there is a limit of 30 characters you can use. This custom tag also cannot be searched for. To do it, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #custom The thing you want to add&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Top and bottom===&lt;br /&gt;
Unlike most other places, regarding the game flags, &#039;&#039;&#039;top&#039;&#039;&#039; denominates who is the giving partner and &#039;&#039;&#039;bottom&#039;&#039;&#039; is the receiving. One can be the dominant partner and also be the one on the receiving end. Dom/sub, Master/slave still apply normally, do check each flag description to be sure!&lt;br /&gt;
&lt;br /&gt;
===Adding more depth===&lt;br /&gt;
Notice how some players&#039; wi have a [D]? That means they have a detailed profile. You can check it with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #detail playername&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
A detailed profiled allows you to rank the flags from 5 (highest, love) to 1 (lowest, never). Adding and removing detailed flags is very similar to the simple ones. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add level=flag&amp;lt;/code&amp;gt;. The levels are:&lt;br /&gt;
# Hate / Never doing it&lt;br /&gt;
# Dislike&lt;br /&gt;
# Neutral&lt;br /&gt;
# Like&lt;br /&gt;
# Love&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 4=vag&amp;lt;/code&amp;gt; will add the vaginal flag under the Like. Note that you can add the same flag to different levels, the game will list it under both. Say you &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 5=vag&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 4=vag&amp;lt;/code&amp;gt;, it&#039;ll show on both Love and Like levels. To remove a flag from a level, just use &#039;&#039;&#039;#rmm&#039;&#039;&#039; instead of #add.&lt;br /&gt;
&lt;br /&gt;
Just like the normal flags, you can also add or remove various flags in a single level by separating them with spaces. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 5=mic mac sp sex&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Where/How can I find people?==&lt;br /&gt;
If you&#039;re looking for something specific, you have two options:&lt;br /&gt;
# Make a call for it in the &#039;&#039;&#039;Pickup&#039;&#039;&#039; channel. It could be either a short message like &#039;&#039;&amp;quot;I&#039;m a sub looking for someone to dominate me.&amp;quot;&#039;&#039; or something more elaborate, &#039;&#039;&amp;quot;Big bad wolf wants to devour innocent bystanders, page for info!&amp;quot;&#039;&#039;. Really, your imagination is the limit on how you decide to advertise it.&lt;br /&gt;
# &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #find flags&amp;lt;/code&amp;gt; To look for players with specific flags. Say you want to find another player that has both Dominant and Master flags, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #find dom, mst&amp;lt;/code&amp;gt;. It will give you a list of all currently online players that have those flags. You can then &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt; them and see if they&#039;d like something.&lt;br /&gt;
# &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+looking&amp;lt;/code&amp;gt; Will list all online players that have set their looking message. This is equivalent to a passive ad, since it&#039;s not openly announced.&lt;br /&gt;
Other players may not always be up for or comfortable with what you are. You will get some No&#039;s, just like in real life, and that is okay, cheer up! Just behave and treat others well, be understanding! Always remember proper roleplaying etiquette (&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help etiquette&amp;lt;/code&amp;gt;)!&lt;br /&gt;
&lt;br /&gt;
==But where does roleplay actually happens?==&lt;br /&gt;
Roleplay, by default, is what happens in a room with two or more characters. It can be any room of the game. Every 15 minutes, the game will check for roleplay activity and reward active players with Freecreds, EXP and salvage if the room has a source! Every interaction there that is not OOC (&#039;&#039;&#039;O&#039;&#039;&#039;ut &#039;&#039;&#039;O&#039;&#039;&#039;f &#039;&#039;&#039;C&#039;&#039;&#039;haracter) happens IC (&#039;&#039;&#039;I&#039;&#039;&#039;n &#039;&#039;&#039;C&#039;&#039;&#039;haracter), which are the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;say&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pose&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;spoof&amp;lt;/code&amp;gt; commands, more about them below.&lt;br /&gt;
&lt;br /&gt;
You can also roleplay via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt;s, though this will net you no mechanical rewards. You can page-pose with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page playername=:pose action&amp;lt;/code&amp;gt;. Since pages are also the way to send private messages to other players, most don&#039;t usually take these interactions as &#039;canon&#039;, but it&#039;s up to each to determine that!&lt;br /&gt;
&lt;br /&gt;
==Hot Spots?==&lt;br /&gt;
You may notice that every midnight, server time, the Market channel announces a new RP Hotspot. This is an area where the rewards for roleplaying (xp, creds and tokens) are increased.&lt;br /&gt;
&lt;br /&gt;
To see the current area, use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+bounty&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Role out!==&lt;br /&gt;
So you find a partner or two, found a nice place to roleplay, now it&#039;s time for the real action! Here are the commands you&#039;ll need to use and what they&#039;ll show on game. For the purposes of this section, assume your character is named John.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! What you type&lt;br /&gt;
! What appears on screen&lt;br /&gt;
|-&lt;br /&gt;
| say|| say It&#039;s hot in here! || John says, &amp;quot;It&#039;s hot in here!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| pose || pose looked back and sighed. || John looked back and sighed.&lt;br /&gt;
|-&lt;br /&gt;
| spoof || spoof Things were getting chilly between the wolf and the ferals || Things were getting chilly between the wolf and the ferals.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And remember to check &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help etiquette&amp;lt;/code&amp;gt;, it teaches this and also gives some useful info regarding when to pose.&lt;br /&gt;
&lt;br /&gt;
Missed something another person said? Need a reminder? Worry not! Just type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pot&amp;lt;/code&amp;gt; and you will get the last actions that happened on that room! There is a limit of 100 poses that get logged, and every pose that happened over 12 hours ago will be erased.&lt;br /&gt;
&lt;br /&gt;
Every 15 minutes, the game will tick and check for RP activity, rewarding players with experience and freecreds. If the players are in a room with a salvage source, they&#039;ll also receive a number of said salvage.&lt;br /&gt;
&lt;br /&gt;
==How about some very private stuff?==&lt;br /&gt;
Feeling the need to make things get really private, just you and someone else? Don&#039;t want inteprid explorers finding the room you were in and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pot&amp;lt;/code&amp;gt;ting your deeds? Don&#039;t want to leave a trace over your rented room? Well, luckily, there is one thing that exists to help you on that!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+room name of the room&amp;lt;/code&amp;gt;! You can type that over any place and you will immediately create a separate room that can only be accessed by &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;msummon&amp;lt;/code&amp;gt;ing people or people in your party! The room will &#039;&#039;&#039;disappear&#039;&#039;&#039; as soon as &#039;&#039;the creator&#039;&#039; leaves it.&lt;br /&gt;
&lt;br /&gt;
=DING, LEVEL UP!=&lt;br /&gt;
Like any good RPG, you will eventually level up once you get enough experience! However, to level up here, you also need to &#039;&#039;&#039;spend&#039;&#039;&#039; freecreds. Bummer, but that&#039;s the price for training.&lt;br /&gt;
&lt;br /&gt;
There are three ways to level up:&lt;br /&gt;
* Up to level 30, by default, you will level up as soon as you hit 150% exp and have enough creds to pay for the level up.&lt;br /&gt;
* On the web, once you have enough exp, you can click on the Level Up button on the right side.&lt;br /&gt;
* Through direct connection, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;train level&amp;lt;/code&amp;gt; on the Zephyr and RSX lobbies. &lt;br /&gt;
&lt;br /&gt;
Once you level up, a lot of other training costs will increase as well. On the other hand, you will also earn more exp and freecreds from social actions and roleplaying!&lt;br /&gt;
&lt;br /&gt;
==Leveling past 30==&lt;br /&gt;
Once you reach level 30, you&#039;ll notice something new on the web, where you see your level, and also on your &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sheet&amp;lt;/code&amp;gt;. These vials that you need to drink are Boss Infection Vials. You get these vials on so called &#039;&#039;Prime hunts&#039;&#039;, which is usually a group (the bigger, the better) fighting the prime ferals.&lt;br /&gt;
&lt;br /&gt;
For these, having the [[Prime Collector]] perk is a godsend, as it gives you an extra boss vial.&lt;br /&gt;
&lt;br /&gt;
From the game, how start a Prime fight (you can check that anytime with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help prime&amp;lt;/code&amp;gt;. Also, modified to better reflect reality):&lt;br /&gt;
# &amp;lt;s&amp;gt;Take a PSAS from the elite shop and set it up in the area you want to hunt. If the area already has a PSAS(Look at a terminal), you can skip this step.&amp;lt;/s&amp;gt; Pretty much every area already has one installed. No need to bother with this step.&lt;br /&gt;
# Secure a Prime Specimen Primer from the requisition shop (Token Store).&lt;br /&gt;
# Make sure you have 12 infection vials of the beast you want to hunt.&lt;br /&gt;
# Go to the area.&lt;br /&gt;
# Use the primer, it will prompt you for what monster in the area you want to challenge, and take your 12 vials and &amp;lt;s&amp;gt;a fuckton of&amp;lt;/s&amp;gt; some freecred.&lt;br /&gt;
## An alternative is using the command primer: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;primer infection name&amp;lt;/code&amp;gt;, the infection name is as shown on &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz&amp;lt;/code&amp;gt;. So, if the area has Perfect soldiers (genetically superior human infection), &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;primer perfect soldier&amp;lt;/code&amp;gt; is how to do it. It&#039;ll skip all the prompts and summon the boss right away.&lt;br /&gt;
# &amp;lt;s&amp;gt;Survive the fight!&amp;lt;/s&amp;gt; Beat the shit out of the prime and run away from the rest!&lt;br /&gt;
# Enjoy your boss infection vial, creds, bonus-xp, and a shiny new badge!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick FAQ for Prime Hunting and Boss Vials===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| At what levels do I need to drink the vials? || You only need to drink vials at levels 30, 35, 40, 45, 50 and 55&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| What does filtering a vial do? || It turns the boss vial into a generic one, also setting its level to the closest multiple of 5. A lvl 48 vial will be set to 50, a lvl 51 will be set to 50.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are Generic Boss Vials? || These are boss vials that have been filtered. They won&#039;t infect you with any form, but still count for leveling up.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Do I need to filter a vial before drinking it? || No. You can drink an unfiltered vial (Boss Infection Vial: Feral name) and it will count, so long as it is within the proper level.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What use is there for an unfiltered boss vial? || You can use it to immediately master the form it carries. You can also use it to Epic a power, if the form has said power.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| What level the vial needs to be to be effective? || For leveling purposes, the vial needs to be within 5 levels of yours. At level 30, a level 25 boss vial will work just as well as a lvl 35 vial.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Drinking vials before the proper levels does anything? || No. Using a boss vial when you&#039;re not in the proper level (a multiple of 5) is a total waste.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Where should I go to hunt primes? || Check the terminal at Zephyr or RSX&#039;s first upper floor (it&#039;s listed among the things in the room). The primes will &#039;&#039;&#039;always&#039;&#039;&#039; be summoned at the highest level of the area. Summoning a prime at Nightclub (10-28), for instance, will summon a lvl 28 prime.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Is there a minimum number of people required to summon a prime? || No. But it&#039;s highly recommended to fight with a large group, both to make it easier and to have more people gaining the vials!&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| The Non-Violent Progress perk gives me a vial when it procs? || No. It gives the effect of drinking a generic vial of the appropriate level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==But I want to be a pacifist! What do?==&lt;br /&gt;
Luckily, there are two ways to acquire those vials without (direct) bloodshed.&lt;br /&gt;
* Buy from other players, usually 2 reward tokens per vial. Try the Auction channel;&lt;br /&gt;
* Have the &#039;&#039;&#039;Non-Violent Progress&#039;&#039;&#039; perk and roleplay as usual.&lt;br /&gt;
* Have a [[Duty]]. Once a day, it&#039;ll automatically roll and reward you with a lot of freecred and exp and, if you need boss vials, it will also grant such credit.&lt;br /&gt;
** In the case of a duty, you can also &amp;lt;code&amp;gt;duty push&amp;lt;/code&amp;gt; if you have 40 patrol points available. It&#039;ll instantly eat the patrol and do another duty roll, with all the rewards.&lt;br /&gt;
** You can also choose to become a &amp;lt;code&amp;gt;duty professional&amp;lt;/code&amp;gt;, in which case, your patrol will be severely limited, but you&#039;ll have a 1/8 chance per RP tick to trigger a free duty push.&lt;br /&gt;
&lt;br /&gt;
Do note that, on the Non-Violent Progress, there is a &#039;&#039;chance&#039;&#039; that you will get the effect of having used a boss vial (or 2, if you&#039;re really lucky). According to the dev, that chance is initially 1 in 20, or 5% per RP tick. After a few &#039;&#039;&#039;remorts&#039;&#039;&#039; (read below), you can buy an [[edge]], [[Advanced Peace]], that doubles the effects of these lucky ticks.&lt;br /&gt;
&lt;br /&gt;
==After you reach the cap==&lt;br /&gt;
Hitting level 60 means you&#039;re at the top! Still, even a mountain top could use a stair to make it higher, right? In any case, you can opt to [[remort]]. What is that? You get back to level 1, and receive 100 + (remort number * 10) reward tokens (which is 110 tokens on the first remort).  You also receive a remort point -- these can be kept to gain 1% bonus to all attributes (mostly attack and health) per point kept (to a max of 25%), or can be spent to buy [[edges]]. You can spend points buying edges and still get that high bonus, though it will take time.&lt;br /&gt;
&lt;br /&gt;
=Reward Tokens=&lt;br /&gt;
By now, you probably noticed that the game has more than just creds, common money, being used. Reward tokens are the second most used and useful currency. You need these for things like:&lt;br /&gt;
* Leveling up proficiencies past 11&lt;br /&gt;
* Buying Prime Specimen Primers and other useful stuff&lt;br /&gt;
&lt;br /&gt;
So, how do you get some? Other than remorting, this is how you can get some tokens:&lt;br /&gt;
* Completing Daily missions. These are &amp;quot;Go to area X and beat 100 ferals&amp;quot;, to put it bluntly. When you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;quest&amp;lt;/code&amp;gt;, you will see how much % &#039;&#039;reward&#039;&#039; you&#039;ll get once you finish the mission. The base reward, 0%, is 4 tokens, and it can go as high as 400%, 20 tokens. &lt;br /&gt;
* Completing Scavenging web missions. There is a button on the right panel that reads &amp;quot;Scavenging Mission&amp;quot;. It&#039;s very similar to the daily mission, but doing web combat advances it faster than direct connection combat. The reward is random 3-6 tokens.&lt;br /&gt;
* Crafting Bounty. The very last thingy on the right panel is this. You need to craft (or comission) said item with said modifiers. Once you have it in your inventory, just click Claim Bounty. You&#039;ll get 3 reward tokens plus the amount of freecreds stated. You can only turn in &#039;&#039;&#039;ONCE&#039;&#039;&#039; per bounty. While you only get the tokens every 18 hours, you can still claim the bounty for every &#039;&#039;&#039;different&#039;&#039;&#039; craft it asks and receive the freecred prize.&lt;br /&gt;
&lt;br /&gt;
=Channels: Where to talk what=&lt;br /&gt;
You can get the full list of channels by simply typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;channels&amp;lt;/code&amp;gt;. You can also check the last sent messages by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;channelname #last&amp;lt;/code&amp;gt;, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pub #last&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pick #last 30&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
You can also turn a channel #on and #off, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pub #off&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pickup #on&amp;lt;/code&amp;gt;. Here&#039;s a quick rundown of the most used ones:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Channel&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Public || General chat&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Newbie || Most game related questions should be asked here&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| LFG || Looking for Group, when you need to find more players for combat stuff&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Pickup || This is where you look for people to roleplay with! Advertise what you&#039;re looking for or what you offer! The worst that can happen is dead silence!&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Science || The place to discuss game mechanics and find the best builds&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Naughty || Sexy chats and scenes, where you show off your sexy abilities!&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Auction || Stuff for sale, make bids! This is the general Trading channel.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Links || All links go here. Just point people in other channels there if need be.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following channels are used to broadcast events. Players can&#039;t send messages there:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Channel&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Update || Whenever the game gets an update, it gets broadcast here.&lt;br /&gt;
|-&lt;br /&gt;
|RP|| This channel is used to broadcast Judged roleplay scenes, it is &#039;&#039;&#039;NOT&#039;&#039;&#039; used to find people to RP with (that&#039;s pickup)!&lt;br /&gt;
|-&lt;br /&gt;
|Market||Crafting bounties and combat bounties are posted here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Recap of some incredibly useful commands=&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel [-1 to 4]&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultyquantity [-1 to 4]&amp;lt;/code&amp;gt; - To change the difficulty of ferals and how many each combat will find, respectively.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #help&amp;lt;/code&amp;gt; – will give you a list of other web commands that you can do while in direct control. Web #mission can let you do the missions without opening the site!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size, groin, breast&amp;lt;/code&amp;gt; – Checks your own size if used alone, can also check for a target&#039;s body size, player or not. Discreet, nobody will ever know when you use it!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;look, l&amp;lt;/code&amp;gt; – Can be used to look at yourself with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;me&amp;lt;/code&amp;gt;. Alone, will look at the room. Can also look at some objects and players, though looking at a player will let them know you&#039;re looking at them!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i, inv, inventory&amp;lt;/code&amp;gt; – Your inventory, backpack, bag of holding. Your non-equipped items go here. You can sort (&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i sort&amp;lt;/code&amp;gt;) it and also use a number to see the description of the item.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;eq, +gear&amp;lt;/code&amp;gt; – Your currently equipped items, how much loadout and upkeep each costs and what you have left. Coupling the command with a number will attempt to equip the item from your inventory!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Load&amp;lt;/code&amp;gt; – this command allows you to view the description of your equipped items. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;load 1, load 2, load 3&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;ooc&amp;lt;/code&amp;gt; – Use this to speak out of character&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt; – Page is how you send private messages to other players. Here&#039;s how you use it: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page playername=Hello there&amp;lt;/code&amp;gt;. You can also use : right after the = to make it a page-pose. You will also want to set a different color to your page messages to make them out easier in the middle of all the text, use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page #color colorname&amp;lt;/code&amp;gt; (red, blue, green, cyan, yellow, gray, white)&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help&amp;lt;/code&amp;gt; – Sometimes you just need some immediate help right on the game.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+vote&amp;lt;/code&amp;gt; – Liked roleplaying with someone? +vote playername!&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;info&amp;lt;/code&amp;gt; – This is what you use to get all the information of a power, proficiency, skill or item! &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;info thingname&amp;lt;/code&amp;gt;. Do note that not all items have their rpinfo.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+retire&amp;lt;/code&amp;gt; – Deletes your current character. It will ask for confirmation before actually doing it. If the char is still low level, once confirmed, it will be immediately deleted. Higher level chars will require you to +retire again after 24h to delete for good.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;tport&amp;lt;/code&amp;gt; – Instant teleport! You can get a list of places to teleport to with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;tport #public&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;home&amp;lt;/code&amp;gt; – This will immediately teleport you back to your home/spawning point.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;nanite&amp;lt;/code&amp;gt; – Shows a list of possible uses of your [[builder nanites]].&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;salvage&amp;lt;/code&amp;gt; – Shows your current stock of salvage.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;drop&amp;lt;/code&amp;gt; – Use this to drop, discard, delete, get rid of, do away with inventory items. It will prompt with Y or N if you want to trash the item. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;drop 1; drop 22; drop 53&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sheet&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;score&amp;lt;/code&amp;gt; – This will show the complete character sheet. Includes health, energy, exp, creds, class, tokens, mako, hero points, patrol points, wounds, proficiencies, skills, powers and professions (to only see the top part, add #top to the command)&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;test item=modifier #makers&amp;lt;/code&amp;gt; – This is useful when you&#039;re looking for which characters can craft what. Bounties change every 3 hours and finding who can make a Quick Nanite Entangler can be time consuming. Instead, just use the command with #maker at the end. In this example, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;test nanite entangler=quick #makers&amp;lt;/code&amp;gt; will list everyone you can comission to craft one!&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+bounty&amp;lt;/code&amp;gt; - Check the current market bounties (crafting and special feral) as well as the current RP hotspot.&lt;br /&gt;
&lt;br /&gt;
=Random bits and bobs=&lt;br /&gt;
* Sarah the Husky asked you to find a non alpha male husky? -&amp;gt; rtrace 2nd street 3500&lt;br /&gt;
* Need a basic nanite collector? -&amp;gt; list items ; buy basic nanite collector&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Quick_Newbie_FAQ&amp;diff=1032151</id>
		<title>Quick Newbie FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Quick_Newbie_FAQ&amp;diff=1032151"/>
		<updated>2019-01-01T22:46:32Z</updated>

		<summary type="html">&lt;p&gt;Auros: /* Character Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a quick and easy collection of Frequently Asked Questions that should give newcomers a good idea of what&#039;s going on and what to do.&lt;br /&gt;
&#039;&#039;STILL A WIP&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Didn&#039;t find something here? Lacking in depth? You may want to check the [[Newbie Guide 2017]]!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game basics and communication==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #EEFFEE;&amp;quot;&lt;br /&gt;
| What&#039;s the gist of the story? || The nanite apocalypse happened on February 11, 2008. Every underage person died. A lot of people died. Nearly everyone got infected with the Promethean nanites, which were programmed to transform people into a variety of mutant forms. Most civilization went to shit and two big corporations, plus a group cult of sorts, are trying to make things work. Sorta.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How do I start the game? || Download a client like [http://www.potatomushclient.com/downloads/ PotatoMU (Windows, Linux and Mac)], [https://www.mudlet.org/download/ Mudlet (Windows, Linux and Mac)] and create a new connection to flexiblesurvival.com, port 2000 or 2222. On Android, try either LensDroid or Blowtorch.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Can I meet people without logging into the MUSH part of the game? Can I roleplay with someone without being in the MUSH?|| The short answer is no. You can interact with the chat from the website, but the actual game takes place within the Direct Control, which is the same as connecting with a MU* client. &lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Where are people? || People can be in any of the game&#039;s many rooms. Perhaps the most common place people hang out at is Zephyr Lobby.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How can I talk to people in a room? || You can use the ooc command, like this: &#039;&#039;&amp;lt;code&amp;gt;ooc Hello people!&amp;lt;/code&amp;gt;&#039;&#039; - The message will show for everyone in the room.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How do I talk in a channel? || Use the channel name as a command, so to speak, like this: &#039;&#039;&amp;lt;code&amp;gt;newbie Hello, I&#039;m in Newbie Channel!&amp;lt;/code&amp;gt;&#039;&#039; - &#039;&#039;&amp;lt;code&amp;gt;pub Hello, I&#039;m in Public channel!&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What channels are there? What is each for? || The channels you&#039;re most likely to use are &#039;&#039;&#039;Public&#039;&#039;&#039;, for public chat; &#039;&#039;&#039;Newbie&#039;&#039;&#039;, for most questions while starting out; &#039;&#039;&#039;Pickup&#039;&#039;&#039;, to post roleplay ads and calls; &#039;&#039;&#039;Auction&#039;&#039;&#039;, to buy and sell stuff. &lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Can I turn off a channel? || Yes! Just type the channel name followed by #off: &#039;&#039;&amp;lt;code&amp;gt;pub #off&amp;lt;/code&amp;gt;&#039;&#039; or &#039;&#039;&amp;lt;code&amp;gt;newb #off&amp;lt;/code&amp;gt;&#039;&#039;. To turn it back on, just use #on instead.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Is there a list of commands somewhere? || There is a [[Newbie_Command_List|wiki page with a ton of them]], check it out! There&#039;s also a somewhat incomplete, but growing alphabetical list in the [[:Category:Commands|command category of the wiki]].&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How do I send a private message to another player? || With the page command, or just p. &#039;&#039;&amp;lt;code&amp;gt;p playername=Here&#039;s the message!&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #BACAFA;&amp;quot;&lt;br /&gt;
| Can I set private messages to a different color? || Yes, with the p #color command! &#039;&#039;&amp;lt;code&amp;gt;p #color cyan&amp;lt;/code&amp;gt;&#039;&#039; will set them to cyan (light blue).&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How do I send someone an item? How do I trade stuff? || Using the give command. There&#039;s no &amp;quot;Cash on Delivery&amp;quot;, so to speak, so everything will depend on word of honor. To send something, &#039;&#039;&amp;lt;code&amp;gt;give 3 to playername&amp;lt;/code&amp;gt;&#039;&#039;, where 3 is the item number shown in the inventory. If you want to send money, &#039;&#039;&amp;lt;code&amp;gt;give 500 creds to playername&amp;lt;/code&amp;gt;&#039;&#039;, where 500 is the quantity. Other things you can send are Mako, Tokens, Builder Nanites and salvage.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What is Upkeep/Resources? || This is something that limits the number of items you can have equipped. Your start out with 10 and can increase it to 100, by expending experience points. The button to increase resources only appears if you have enough exp to train at least once, which should be around 23 to raise from 10 to 11.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What it means IN DEBT? || This means you are using too much equipped gear, going past your maximum upkeep. Equipped items simply won&#039;t work while you are like this. Train your resources. If you&#039;re lacking experience, unequip some items and the message should go away.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are Patrol Points? || These are an &#039;energy meter&#039; of sorts. They limit how much you can fight or work mechanically in game. You can still roleplay without using patrol points and still be rewarded.&lt;br /&gt;
|-&lt;br /&gt;
| I am lost! I want to get back to somewhere else! || There are some commands you can use. If you are in a non hostile area, you can use the tport command. Type tport #public for a list of places you can teleport to. Note this will cost 5000 creds.&lt;br /&gt;
&lt;br /&gt;
You can also type home to immediately respawn back at where you have bonded, your faction&#039;s starting place if you haven&#039;t changed that.&lt;br /&gt;
&lt;br /&gt;
Note that you can also use the cart command to get a map of your surroundings, with the name of the rooms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How do I create a character? || You can create one from the login screen in the web site, or connect directly to the game, using the name you want for your character. It&#039;s easier to use the web interface.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Why can&#039;t I use name XXX? || Because there is already another character with that name. Depending on how long it&#039;s been since said character has been online, you can ask a staffer to get that name for yourself&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are flaws? Should I take or avoid one? || Flaws are perks that come with bad side effects. For a beginner, it&#039;s not recommended to pick flaws like All Natural, which forces you to rely on crafted gear, or Alien Self, which blocks your ability to upgrade powers yourself.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| There are too many perks! Which ones should I pick? || That really depends on what you want! For instance, if you want to always have a cock and balls, get the &#039;&#039;Always Male&#039;&#039; perk. If you also don&#039;t want to &#039;&#039;ever&#039;&#039; grow a vagina or breasts, get the &#039;&#039;Male Preferred&#039;&#039; instead. If you want your genitals to grow to hyper sizes, get the &#039;&#039;Size King&#039;&#039; perk (which is an all in one package).&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| I got a perk that I don&#039;t want anymore. How do I get rid of it? || First, type &#039;&#039;&amp;lt;code&amp;gt;+jnote&amp;lt;/code&amp;gt;&#039;&#039; (the + is part of the command) and check the number of the perk. Then, type &#039;&#039;&amp;lt;code&amp;gt;+mako/perknuke #&amp;lt;/code&amp;gt;&#039;&#039;, where # is the number of the perk. During the first week, every perknuke is free.&lt;br /&gt;
An alternative is to simply delete your character and recreate it. Once deleted, the name is free to be used again.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How do I delete a character? || While logged in Direct Control as the character you want to delete, type &#039;&#039;&amp;lt;code&amp;gt;+retire&amp;lt;/code&amp;gt;&#039;&#039;. You will be prompted to confirm. If the character is very new, the deletion will be immediate. Older characters (those with over a week of existence) have a 24h wait until they can be actually deleted. It is a &#039;&#039;&#039;very good idea&#039;&#039;&#039; to give away all the money and items you may have on that character before deleting.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Can I reuse the name of a deleted character? || Yes, after the old one is deleted, the name is free to be used again.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How can I check if a name is taken? || While logged in, you can try +finger name, or pinfo name. If the message says &amp;quot;That is not a player&amp;quot;, then you can use that name.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What age can my character be? || Either born before February 11th 1990 or after February 11th 2008. The reason is lore based, as 2008 was then the apocalypse happened and every non adult (younger than 18 years at the time) died. After that, every child born grew up into a full adult, in body and mentality, in a matter of hours, if not minutes. No, it doesn&#039;t make much sense.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How do I set my birthday? I&#039;m typing it all but it&#039;s giving me an error. || You&#039;re probably inputting the whole year-month-day in a single line. When using the &amp;lt;code&amp;gt;birthday&amp;lt;/code&amp;gt; command the first time, you input, in this order: year, month and day, sending them one by one. Example: birthday &amp;lt;enter&amp;gt;, 2013 &amp;lt;enter&amp;gt;, 9 &amp;lt;enter&amp;gt;, 22 &amp;lt;enter&amp;gt;.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How do I edit my description? || You can either use the &amp;lt;code&amp;gt;editplayer&amp;lt;/code&amp;gt; command, option 2, or use the website, under the [http://flexiblesurvival.com/index?config Personal-&amp;gt;Settings] link. The latter is easier to edit and correct mistakes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Roleplaying==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What is roleplay? || It could be said that roleplaying is the same as acting, since you, the player, will be interpreting what your character is doing. In game, roleplaying means interacting with one or more players, behaving like your character would, also known as being In Character, IC.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Where do I find people to roleplay with? || The main channel to look for people to RP with is the pickup channel. Typing &#039;&#039;&amp;lt;code&amp;gt;pick Hello, I&#039;m looking for RP&amp;lt;/code&amp;gt;&#039;&#039; will send a message to the channel and anyone with it turned on will see it. You can also try the Zephyr lobby, a lot of people hang out there.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Where can I roleplay? || Anywhere, really! Do mind that a few places (player owned) have list of rules, which may include &amp;quot;No sex in the lobby&amp;quot;. &lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Why should I roleplay? || The game actually rewards active roleplaying. Every 15 minutes, it&#039;ll check for activity and reward roleplayers with experience and creds. If the room you&#039;re in has a salvage source, you&#039;ll also get some!&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Is there an easy way to list the kinks I like/dislike? || Yes, the easiest way is with &#039;&#039;&amp;lt;code&amp;gt;wi&amp;lt;/code&amp;gt;&#039;&#039; command. &#039;&#039;&amp;lt;code&amp;gt;wi #flags&amp;lt;/code&amp;gt;&#039;&#039; will list all the flags you can add. &#039;&#039;&amp;lt;code&amp;gt;wi #add bon ro&amp;lt;/code&amp;gt;&#039;&#039; will add the flags Bondage and Romance to your wi profile. &#039;&#039;&amp;lt;code&amp;gt;wi #rmm bon&amp;lt;/code&amp;gt;&#039;&#039; will remove the Bondage flag. You can check any player&#039;s wi profile with &#039;&#039;&amp;lt;code&amp;gt;wi charactername&amp;lt;/code&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The alternative is using the web site and using the Kinks link, where you can set a much larger list of kinks. To see someone&#039;s list of kinks, type &#039;&#039;&amp;lt;code&amp;gt;kinks charactername&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Is there a way to check for any previous/missed poses or talks? || Yes, just type &#039;&#039;&amp;lt;code&amp;gt;pot&amp;lt;/code&amp;gt;&#039;&#039;. By default, it&#039;ll show the last 10 IC poses. pot # can show more, like &#039;&#039;&amp;lt;code&amp;gt;pot 30&amp;lt;/code&amp;gt;&#039;&#039;, &#039;&#039;&amp;lt;code&amp;gt;pot 44&amp;lt;/code&amp;gt;&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How do I talk out of character? || Just type ooc message, like &#039;&#039;&amp;lt;code&amp;gt;ooc Hi there, people!&amp;lt;/code&amp;gt;&#039;&#039; You can recognize OOC chatter by the &amp;lt;OOC&amp;gt; prefix&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What are Hotspots? || Roleplay hotposts are places where you get extra experience, creds and tokens from roleplaying. They change every day. You can check the current area with +bounty command.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills, [[Proficiencies]] and Professions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What&#039;s the difference between skills, powers and proficiencies? || As a rule of thumb:&lt;br /&gt;
* &#039;&#039;&#039;Skill&#039;&#039;&#039; - Class skills that gives bonuses, mainly to combat, like [[Damage]], [[Tactician]], [[Front Row]], etc.&lt;br /&gt;
* &#039;&#039;&#039;Power&#039;&#039;&#039; - Abilities you get from mutant infections, classes or dedications, like [[Flamethrower]], [[Reconstruct]], [[Sudden One-Two]], etc.&lt;br /&gt;
* &#039;&#039;&#039;[[Proficiencies|Proficiency]]&#039;&#039;&#039; - Points you first get from [[professions]], which are used for roleplay, most of the time. They&#039;re also used for social actions and duties.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are professions? || Professions are things that help you create a character with a background. They don&#039;t dictate what exactly your character did before &#039;you took over&#039; (as your character&#039;s backstory is completely up to you), but they are useful to increase your proficiencies. You can choose 6 professions.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How do I get a profession? || In any room where there are no shops, you can type &#039;&#039;&amp;lt;code&amp;gt;buy profession name&amp;lt;/code&amp;gt;&#039;&#039;, like &#039;&#039;&amp;lt;code&amp;gt;buy field archaeologist&amp;lt;/code&amp;gt;&#039;&#039;. Remember, you can buy 6 professions!&lt;br /&gt;
|- style=&amp;quot;background: #AADADA;&amp;quot;&lt;br /&gt;
| I&#039;m clicking the profession on the web but nothing happens! || The web page to buy professions doesn&#039;t work, unfortunately. Use direct connection instead.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| I picked a wrong profession, how do I change it? || Unfortunately, you&#039;ll need to open a request and get help from one of the staff. If your character is still new, you can &#039;&#039;&amp;lt;code&amp;gt;+retire&amp;lt;/code&amp;gt;&#039;&#039; (delete) him and recreate with the same name.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| When should I choose my professions? || As soon as possible, really. Without choosing all 6, you won&#039;t be able to train any proficiency.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Where can I put my proficiencies to use? || In duties and social actions (sa). Read below.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Can I increase my proficiencies further? And class skills? || You can use experience, reward tokens and freecreds to improve your proficiencies. Skills cannot be increased and the ones you have rely solely on your class and your current level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Duties and Social Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are duties? || Duties are once per day proficiency rolls that reward you with plenty of freecreds, experience and influence, depending on how well your roll is. It reduces your maximum number of patrol points by 20%. To see the list of available duties, type &#039;&#039;&amp;lt;code&amp;gt;duty&amp;lt;/code&amp;gt;&#039;&#039;. They also count for 1 boss vial credit if you are in the appropriate level.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What are social actions? || These are actions that use patrol points and will net your character freecreds, experience and influence. Do note that not every room has them. To know if the room you&#039;re in has it, check for some green text stating so. Then, you can type &#039;&#039;&amp;lt;code&amp;gt;sa list&amp;lt;/code&amp;gt;&#039;&#039; to see which actions are available there.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What is influence? || It&#039;s something you can use to advance some researches, advance a duty or leave in an area where monsters spawn, so you&#039;ll earn a small percentage of gains whenever someone fights there. For that last option, type &#039;&#039;&amp;lt;code&amp;gt;inf list&amp;lt;/code&amp;gt;&#039;&#039; in an appropriate area.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Which duty should I pick? || For the greatest gain, choose one where you have the highest proficiencies, so you&#039;ll have a higher chance of success. For instance, high Economics and Negotiation fit well with the Basic Economics duty.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Do I have to pick a duty? || No. It&#039;s entirely up to you whether to do it or not.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Where can I find social actions? || You can find them at [[Eureka_Jobs|Eureka]], [[Haretown]], Cat Town and [[Clairmont_Jobs|Clairmont]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Classes, Powers and Combat==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How do I start a fight? || Go to an area where ferals spawn and type search.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How do I know what ferals/monsters show up in the room I am? What about their levels? || You can get that info with the &#039;&#039;&amp;lt;code&amp;gt;+haz command&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| I&#039;m using search but no enemies are coming. Why? || Check your level. Every area has a maximum level. If you are 3 or more levels above, no enemies will show up. For instance, if an area has a level range of 10-16, enemies will show up until you&#039;re &#039;&#039;level 18&#039;&#039;. 19 and over will get no enemies.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Can&#039;t I fight lower level enemies? || You can, using the &#039;&#039;mentor&#039;&#039; command, which will set your level to whatever number you specify, up to your current. For instance, if you are level 20 and use &#039;&#039;&amp;lt;code&amp;gt;mentor 5&amp;lt;/code&amp;gt;&#039;&#039; , you&#039;ll keep all your powers and booms, but fight as a level 5, allowing you to find similarly leveled enemies. &#039;&#039;&amp;lt;code&amp;gt;mentor 25&amp;lt;/code&amp;gt;&#039;&#039; will simply put you in your current level, 20.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are classes? Should I care about picking one? || Classes give your character more power, depending on which one you pick. Even at low levels, they can be helpful. Going around without any is always a bad idea, since you&#039;re missing on possible increased damage, increased defense, increased health and unique powers!&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How do I pick or learn a class? || You have to buy the class item, either in the shop room or in the [http://flexiblesurvival.com/index?consign&amp;amp;filter=class Shops link on the site]. After that, you have to use the item to learn the class. After that, type &#039;&#039;&amp;lt;code&amp;gt;class classname&amp;lt;/code&amp;gt;&#039;&#039; to change to that class, like &#039;&#039;&amp;lt;code&amp;gt;class heavy fighter&amp;lt;/code&amp;gt;&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Can I change my class later? || Yes, you can freely change classes without any drawbacks! Just use the same &#039;&#039;&amp;lt;code&amp;gt;class classname&amp;lt;/code&amp;gt;&#039;&#039; command as above.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| My gear sucks and my powers too! What should I do? || Try a different class! Also, unless you got the All Natural flaw during character creation, you can worry about getting better equipment later.&lt;br /&gt;
&lt;br /&gt;
Mutant powers can be mastered and then upgraded, which should give you a much needed boost to damage or healing. Mastering a power also allows you to use it no matter what infection you have.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How do I master powers? || Once you got an infection with the power you want, you can either go to the [http://flexiblesurvival.com/index?training Training link] on the web and click the button to master a power or go to zephyr or rsx lobby and use the train command. After mastering, you can upgrade a power twice, giving it 1 slot each time to put an upgrade on it.&lt;br /&gt;
|-&lt;br /&gt;
| Seriously, can&#039;t you at least recommend a few powers for someone starting out? || A very common combination of early starting powers is Lactaid (or Deep Healing) for self healing and Flamethrower for a damage over time effect. Skunk Spray also works well and deals more damage, but consumes more energy. You can master the first two, Flamethrower and Lactaid with ease:&lt;br /&gt;
* On the overworld map, head to the Sewer Entrance (upper left corner, close to New Dawn)&lt;br /&gt;
* Enter&lt;br /&gt;
* Head East&lt;br /&gt;
* Head NorthWest, you&#039;ll be inside a NPC home, a shadow dragon that, if you have sex with, will transform you into a Shadow Dragon, which will allow you to get Flamethrower, Wind Buffet and Shadow Breath, all good attack powers.&lt;br /&gt;
* If you ask for food, you can get infected with Blue Gryphon, which has Lactaid for healing and Lunge for damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Infections, Mutations and Transformations==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are infections? || Infections are the transformations proper. They alter how your head, arms, legs, etc look. There are over 400 infections of a wide variety, you can mix and match them or be a full infection!&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What infections are out there? || There is a large list of different infections, like canines (dogs, wolves, foxes), birds, bears, equines, bovines, rodents (mouses, bunnies) and even humanoid ones, like elves, androids and fairies.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How do I get infected? || There are 4 ways: &lt;br /&gt;
* Fighting normally and getting hit by enemy powers (won&#039;t work if you have the &#039;&#039;Advanced Innoculation Perk&#039;&#039;);&lt;br /&gt;
* Losing a fight to an enemy;&lt;br /&gt;
* Drinking infection vials;&lt;br /&gt;
* Asking a Coyote player. &lt;br /&gt;
|- style=&amp;quot;background: #DEEEFF;&amp;quot;&lt;br /&gt;
| How do I get infection vials? || You&#039;ll need to have a Nanite Collector equipped. You can buy a basic one in any room without a shop, by typing &amp;lt;code&amp;gt;buy basic nanite collector&amp;lt;/code&amp;gt;. After beating an enemy in combat, there is a chance you&#039;ll get an infection vial of its form. Having a high &#039;&#039;&#039;Research&#039;&#039;&#039; skill increases the chance.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| I like this combination of infections I got, can I make them permanent? || If you buy a &#039;&#039;Nanite Schema Nativizer&#039;&#039; (which is pretty expensive), you can use the item and nativize the form. You can also get the &#039;&#039;Ultimate Infection Resistance&#039;&#039; perk, which will completely prevent your character from transforming again. Genital sizes might still change.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| It costs too much! Isn&#039;t there an alternative? || There is a temporary one: the Form Fixative item, sold at [Arogya Clinic]: Main Area. It costs 1000 creds and locks your current infections for 24 hours.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What is a native form? || It is a form combination that you can, at any time, revert back to. For instance, say you used the Nanite Schema Nativizer while you were a Polar Bear with Shadow Dragon skin. If you lose any of those infections, you can freely revert back to it with the &#039;&#039;&amp;lt;code&amp;gt;shift native&amp;lt;/code&amp;gt;&#039;&#039; command.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What is form mastery? || Beside the one time freecred bonus, that means that, if you get the Nanite Adept dedication, you can freely shift into that form. Coyote players also won&#039;t need to spend battery charge transforming you into a form you already have mastered.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| I keep losing/gaining genitals/breasts! How can I avoid that? || Like the infections, you can also opt to: &lt;br /&gt;
1- Buy the perk &#039;&#039;Sexually Stable&#039;&#039; and completely lock your character&#039;s genitals and breasts from changing; &lt;br /&gt;
&lt;br /&gt;
2- Buy a Sexual Fixative, a temporary item that will lock your genitals for 24 real hours.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Parties==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Why should I join a party? || First, the experience is not divided, so there&#039;s absolutely nothing to lose in joining forces with another player. Second, with more players, more enemies can show up, which can result in even more experience and credits than possible fighting alone. &lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| I&#039;m too low level, can I join a higher level party?|| Yes! The whole party can be set to a specific level. Even you are below it, you will get up to 2 levels below. For instance, if you are level 20 joining a level 45 party, your level will be set to 43. &lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| The party leader is AFK/not responding. The party is stuck! What to do? || Anyone can type the command pleader to change the party&#039;s leader: &#039;&#039;&amp;lt;code&amp;gt;pleader busty&amp;lt;/code&amp;gt;&#039;&#039; will set the new leader to the character Busty. &lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Someone in the party isn&#039;t doing anything in combat, what can I do? || Type &#039;&#039;&amp;lt;code&amp;gt;pauto&amp;lt;/code&amp;gt;&#039;&#039;, that will force every party member to go on auto combat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leveling past 30==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What is this boss vial it&#039;s asking me to level up? || It&#039;s an item that drops from prime fights.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What is a prime fight? || It&#039;s the equivalent of a boss fight, you spend money and tokens to summon the boss. If you beat it, you&#039;ll receive 1 boss vial. If you have the perk Prime Collector, you&#039;ll get 2 vials. As a subscriber to the game, you&#039;ll get another vial, up to a total of 3.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| At what levels do I need to drink the vials? || You only need to drink vials at levels 30, 35, 40, 45, 50 and 55&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What does filtering a vial do? || It turns the boss vial into a generic one, also setting its level to the closest multiple of 5. A lvl 48 vial will be set to 50, a lvl 51 will be set to 50.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are Generic Boss Vials? || These are boss vials that have been filtered. They won&#039;t infect you with any form, but still count for leveling up.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Do I need to filter a vial before drinking it? || No. You can drink an unfiltered vial (Boss Infection Vial: Feral name) and it will count, so long as it is within the proper level.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What use is there for an unfiltered boss vial? || You can use it to immediately master the form it carries. You can also use it to Epic a power, if the form has said power.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What level the vial needs to be to be effective? || For leveling purposes, the vial needs to be within 5 levels of yours. At level 30, a level 25 boss vial will work just as well as a lvl 35 vial.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Does drinking vials before the proper levels do anything? || No. Using a boss vial when you&#039;re not in the proper level (a multiple of 5) is a total waste.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Where should I go to hunt primes? || Check the terminal at Zephyr or RSX&#039;s first upper floor (it&#039;s listed among the things in the room). The primes will &#039;&#039;&#039;always&#039;&#039;&#039; be summoned at the highest level of the area. Summoning a prime at Nightclub (10-28), for instance, will summon a lvl 28 prime.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Is there a minimum number of people required to summon a prime? || No. But it&#039;s highly recommended to fight with a large group, both to make it easier and to have more people gaining the vials!&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| The Non-Violent Progress perk gives me a vial when it procs? || No. It gives the effect of drinking a generic vial of the appropriate level.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How often does the perk Non-Violent Progress work? || It has a 10% chance to happen per roleplay tick, with a chance to give 2 vial effects instead of one. Mathematically, that translates into roughly 1 vial worth every 150 minutes.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What? That sucks! Why does it have to be so slow? || Unfortunately, you&#039;d have to ask the head wizard for that. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Crafting and Equipment==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How do I equip items? || You can either use &#039;&#039;&#039;use #&#039;&#039;&#039; or &#039;&#039;&#039;eq #&#039;&#039;&#039;, where # is the item number as it shows in your inventory.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How do I get better equipment? || You&#039;ll need to craft it yourself or comission another player. You can do the latter via the [http://flexiblesurvival.com/index?craft  Crafting page].&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How do I check what an item does? || If it&#039;s something you have equipped, type &#039;&#039;&#039;eq&#039;&#039;&#039; first to see it&#039;s number. Then, &#039;&#039;&#039;load #&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If it&#039;s something in your inventory, simply type &#039;&#039;&#039;i #&#039;&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What is loadout and upkeep? || These are two limitations to how much equipment you can carry at any given time. While it&#039;s impossible to go through loadout, you can go past your upkeep. However, when this happens, all your equipped items will stop working until you remove enough to get under the upkeep limit.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How do I create equipment? || You can either use the &#039;&#039;&#039;make&#039;&#039;&#039; command to craft your own stuff or ask another player.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| I want to make item X with Y Z modifiers, but I can&#039;t craft it myself, what should I do? || You can use the &#039;&#039;&#039;test #makers&#039;&#039;&#039; command to see which crafters, if any, can craft that combination. For instance, typing &#039;&#039;&#039;superconducting magnet=slutty #makers&#039;&#039;&#039; will show all characters that can create it.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| I accidentaly deleted an item! Can I recover it?|| If you thrashed the item, you can type &#039;&#039;&#039;+gear/recover&#039;&#039;&#039; to get it back, for a small freecred fee. However, if you broke down an equipment for its salvage components, it&#039;s lost forever.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Is there a faster way to find crafter XXX? Is there a faster way to load the crafting page? || Unfortunately, no. The best you can count on is using a keyboard shortcut, like pressing a key to cycle through characters starting with that letter. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=New_Newbie_Guide&amp;diff=1031511</id>
		<title>New Newbie Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=New_Newbie_Guide&amp;diff=1031511"/>
		<updated>2019-01-01T22:00:49Z</updated>

		<summary type="html">&lt;p&gt;Auros: /* Duties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This guide is still a Work In Progress. If you can edit the wiki, feel free to make this guide better!&#039;&#039;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think this guide is too long? Wanting something a bit more compact? Check out the [[Quick Newbie FAQ|Newbie FAQ!]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t know how MU*s work? Have no idea what to do? Too shy to ask around the channels? Then this guide is FOR YOU! Yes, YOU! Absolute newcomer!&lt;br /&gt;
&lt;br /&gt;
First off, whenever you see &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;text like this&amp;lt;/code&amp;gt;, it means it&#039;s a &#039;&#039;&#039;game command&#039;&#039;&#039;, something you&#039;re supposed to type and send to the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Of extreme, absolute, total and ball busting importance: READ! This cannot be emphasized enough, but you REALLY, REALLY need to READ and PAY ATTENTION to things!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And remember, this is a multiplayer game focused on &#039;&#039;&#039;COOPERATION&#039;&#039;&#039;. This means that most of the community there is willing to interact with you in a positive way. No need to be shy!&lt;br /&gt;
&lt;br /&gt;
=MU* client?=&lt;br /&gt;
Other than using the [http://flexiblesurvival.com/telnet Direct Control] link on the web, you can also connect to the game via a MU client. One of the lighter ones is PotatoMU, as, even on windows, it requires no installation to run. You can check other [[MU* Clients|clients to use on this other page]].&lt;br /&gt;
&lt;br /&gt;
In any MU client, connecting to the game world is easy. Most will ask you to add a world. The address is flexiblesurvival.com, the port is 2000. Once you click to connect, you&#039;ll be greeted with the login screen.&lt;br /&gt;
&lt;br /&gt;
=Making your character=&lt;br /&gt;
The first thing the page will ask you for is to select a faction. It will affect your starting location and some NPC (Non-Player Character) interactions. Don&#039;t worry, you won&#039;t lose anything by choosing one faction over another. In the end, it acts mostly as choosing your starting point and who got your character up and running, so to speak.&lt;br /&gt;
&lt;br /&gt;
==PREPACKAGE==&lt;br /&gt;
While the other starting perks are pretty self explanatory, prepackage deserves extra attention. Once you finish your character and log into the game (direct control), you will have to use the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;prepackage&amp;lt;/code&amp;gt; command. You can use it at any time after you created your character.&lt;br /&gt;
&lt;br /&gt;
==FLAWS==&lt;br /&gt;
For your first character, you may want to skip this completely, save for these:&lt;br /&gt;
Adapted Metabolism – Better healing effects&lt;br /&gt;
Adaptative Immunities – Resistance to debuffs (bad statuses)&lt;br /&gt;
Nanite Fueled – Increases your damage&lt;br /&gt;
Nanite Reinforced – Increased defense&lt;br /&gt;
These flaws will actually help you out, giving you combat advantages! The downside is that every combat turn you will use Builder Nanites to keep these effects ongoing. Builder Nanites are easy to acquire and are also relatively cheap (less than 1 cred per nanite), but you may run low on them early on, so do keep that in mind. You can jump to this part to know how to get more of these nanites.&lt;br /&gt;
&lt;br /&gt;
Now, choose your starting gender. Don&#039;t worry, unless you later pick some specific perks, your gender will be subject to change a lot.&lt;br /&gt;
&lt;br /&gt;
All ready? Then hit Submit!&lt;br /&gt;
==[[Perks]]==&lt;br /&gt;
Perks are very important extras that help you define your character better, as well as give some very useful bonuses! You do not need to spend them all right away, you can save them for later!&lt;br /&gt;
&lt;br /&gt;
The ones that a new player will most probably want on his/her new character as soon as possible:&lt;br /&gt;
*Always Male/Female/Herm – These perks will ensure that the character never loses the respective genitals, herms always having at least one cock and one vagina. These perks will NOT prevent the character from gaining extra genitals. This means that if you are Always Male and get infections from a female form, say a Female Husky, you WILL get breasts AND a vagina.&lt;br /&gt;
*Male/Female/Herm Preferred – These perks, on the other hand, will ensure that your character is ALWAYS treated as the selected gender. Male preferred characters will NEVER grow breasts or vaginas, Female preferred will NEVER get balls or cocks.&lt;br /&gt;
&lt;br /&gt;
Without any of the above perks, your character&#039;s gender will be determined by the mutations s/he currently has.&lt;br /&gt;
&lt;br /&gt;
Pay extra attention to the perks that give infection resistances! For a first character, it would be better to not get any of these right away! Explore the game first, learn the ropes, then get the resistances! No need to be afraid of transforming, you can always get another form back, even a human&#039;s!&lt;br /&gt;
&lt;br /&gt;
==I don&#039;t want to live with this perk anymore!==&lt;br /&gt;
Mistakes happen, and luckily, every player can remove a perk from their characters. This is a two step procedure to do so.&lt;br /&gt;
First, log in via Direct Control. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote&amp;lt;/code&amp;gt;. It will list your perks.&lt;br /&gt;
Now, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/perknuke number&amp;lt;/code&amp;gt;, where number is the number of the perk as listed with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote&amp;lt;/code&amp;gt; command. Say the perk you want to get rid of is number 3. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/perknuke 3&amp;lt;/code&amp;gt;. Poof, like magic, it&#039;s gone!&lt;br /&gt;
All nukes done in the first week are free. Afterwards, you have two free nukes. Finally, after you spend those, every perk nuked will cost 1 mako per point up to a max of 5 for one perk.&lt;br /&gt;
&lt;br /&gt;
==Long and Short Descriptions==&lt;br /&gt;
Unless you plan on having a character without anything to make it unique, you will want to give it a nice description. Do note that how your body looks like is always determined by what mutations you have, but it doesn&#039;t mean that every skunk mutant looks exactly the same!&lt;br /&gt;
&lt;br /&gt;
First, you&#039;ll want to set a short description first. You can do that via web, under Personal-&amp;gt;Settings[http://flexiblesurvival.com/index?config], or via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;editplayer&amp;lt;/code&amp;gt; command on direct control (&#039;&#039;editplayer; n; 8&#039;&#039;). This description appears whenever someone &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;glance&amp;lt;/code&amp;gt;s the room. It&#039;s not meant to be overly long, since it&#039;s the &amp;quot;first impression&amp;quot; of your character!&lt;br /&gt;
&lt;br /&gt;
Next up is the long description. Just like the short description, you can set it under the Personal-&amp;gt;Settings page or with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;editplayer&amp;lt;/code&amp;gt; option 2. This one is what people will see once they look at you, and this is where you want to make your character really special! Go wild!&lt;br /&gt;
&lt;br /&gt;
A neat trick for descriptions is that you can also change the colors of the text! Here&#039;s how you do it:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! What to write&lt;br /&gt;
! How it will show&lt;br /&gt;
|-&lt;br /&gt;
| His ^forest^green shirt ^normal^is very pretty! &lt;br /&gt;
| His &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;green shirt&amp;lt;/span&amp;gt; is very pretty!&lt;br /&gt;
|-&lt;br /&gt;
| Those ^14^light blue eyes^normal^ have a ^5^supernatural^normal^ thing to them. &lt;br /&gt;
| Those &amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;light blue eyes&amp;lt;/span&amp;gt; have a &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;supernatural&amp;lt;/span&amp;gt; thing to them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
As you can see, everything after the &#039;&#039;^color^&#039;&#039; will be shown with the new color, unless changed again. The 16 colors are (light/dark):&lt;br /&gt;
*15 - white / 16 - black&lt;br /&gt;
*7 - gray (normal) / 8 - dark gray&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;14 - cyan&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#008888&amp;quot;&amp;gt;6 - aqua&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;12 - blue&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#000088&amp;quot;&amp;gt;4 - navy&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;9 - red&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#880000&amp;quot;&amp;gt;1 - crimson&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;13 - magenta&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#880088&amp;quot;&amp;gt;5 - purple&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;11 - yellow&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#888800&amp;quot;&amp;gt;3 - brown&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;10 - green&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;2 - forest&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All set? Then let&#039;s dive right into the actual game!&lt;br /&gt;
&lt;br /&gt;
=Basic Stuff 101=&lt;br /&gt;
Okay, now you got your brand new character ready! You really should login through Direct Connection and see how the game actually looks (hint: lots of text).&lt;br /&gt;
Some commands that can be used towards something:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pull&lt;br /&gt;
&lt;br /&gt;
push&lt;br /&gt;
&lt;br /&gt;
check&lt;br /&gt;
&lt;br /&gt;
talk&lt;br /&gt;
&lt;br /&gt;
smell&lt;br /&gt;
&lt;br /&gt;
look&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Beginning tm.==&lt;br /&gt;
The first thing you will notice is that there is a room description right off the bat! And also two Warnings. If you want to make those warnings disappear right away, skip to this part.&lt;br /&gt;
Notice how things are separated? Here is the rundown:&lt;br /&gt;
*[Area name] Room name&lt;br /&gt;
*Room description&lt;br /&gt;
*--Contents of Room name--&lt;br /&gt;
*Players: Actual players and their [current status]&lt;br /&gt;
*Things: NPCs or other stuff&lt;br /&gt;
&lt;br /&gt;
That&#039;s a ton of info, ain&#039;t it? In your first room, take your time to either &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to the Things listed. A whiteboard and a Recquisitions Clerk. You don&#039;t need to type out the full name (most of the time), so &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check clerk&amp;lt;/code&amp;gt; or check board will suffice! Read what each has to offer and reply accordingly, you can do it on your own, I believe in you!&lt;br /&gt;
&lt;br /&gt;
==Starting equipment==&lt;br /&gt;
Done? You&#039;re in doubt what to answer to the Clerk, whether you should start with the pistol and medkit or the chainsword? Worry not! Either is a good help at the start and you can always buy the other stuff later. The medkit isn&#039;t single use, you equip it and you can use it during combat as many times as you need to! The chain sword helps deal more damage. In either case, you can buy the other items anyway, and around level 10 you may not be using those items too much.&lt;br /&gt;
Done now, right? Of course you are! Wait, you want to know how to equip it? You skipped the clerk teaching you to, didn&#039;t you? Don&#039;t lie, you did it! I&#039;m a nice person, so I&#039;ll teach you!&lt;br /&gt;
&lt;br /&gt;
Now that you got the items, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inv&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inventory&amp;lt;/code&amp;gt; to see your inventory! Any time it looks too cluttered, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i sort&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inv sort&amp;lt;/code&amp;gt; to sort it out alphabetically! Okay, if you &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;use itemnumber&amp;lt;/code&amp;gt;, you will equip it. Say the medkit is the first item listed. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Use 1&amp;lt;/code&amp;gt; will try and use it. Being an equipment, you&#039;ll equip it. On the other hand, simply typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i itemnumber&amp;lt;/code&amp;gt;, as in, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i 1&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i 2&amp;lt;/code&amp;gt;, will show the description of the item in said slot. Neat, huh?&lt;br /&gt;
&lt;br /&gt;
How do you remove it, now? If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;eq&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+gear&amp;lt;/code&amp;gt;, you&#039;ll see what you currently have equipped, again with numbers. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;remove itemnumber&amp;lt;/code&amp;gt; and poof! Unequipped! Like magic! If you&#039;re not sure what one equipped item is or does, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;load itemnumber&amp;lt;/code&amp;gt; to see its description.&lt;br /&gt;
Now that you are fully equipped (not really, but you&#039;re good enough to go), it&#039;s time to go out and explore the world! &lt;br /&gt;
&lt;br /&gt;
===Can I get the other stuff?===&lt;br /&gt;
As a matter of fact, yes you can! In any room without a shop, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;list items&amp;lt;/code&amp;gt; [[File:Starteritemshop.png|thumb|left|Items you can buy anytime]]. It&#039;ll show a couple of basic equipment you can take for yourself at a relatively low price. To buy, just type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;buy full item name&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
On second thought, hold on just a minute and only go to the next room! If you&#039;re either RSX or Zephyr, the next room you go into will have more NPCs. One of them will give you a &amp;lt;span style=&amp;quot;background:yellow&amp;gt;Tutorial – Basic Crafting quest&amp;lt;/span&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
==Your first quest!==&lt;br /&gt;
Which NPC should you talk to? Well, half the fun is finding out stuff! &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to each NPC, you may have to speak more than once, many NPCs actually do give different messages if you bother them enough! It&#039;s always a nice idea to talk or check at least three times, for good measure.&lt;br /&gt;
&lt;br /&gt;
Get the quest and follow the instructions. This time, don&#039;t skip anything, pay attention! Also, when you craft, DO NOT equip the item yet! Finish the quest before equipping it! And always keep in mind: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to the same NPC more than once, always! If you do everything right, you will receive 10 thousand creds plus some armor!&lt;br /&gt;
===As a Promethean (Prommie)===&lt;br /&gt;
If you&#039;ve started out as a prommie, things are bit farther away than starting as Zephyr or RSX. To get your first crafting quest, you will have to move in the following directions:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;south&lt;br /&gt;
&lt;br /&gt;
east&lt;br /&gt;
&lt;br /&gt;
south&lt;br /&gt;
&lt;br /&gt;
south&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
Assuming you were inside the Medical Hut when you started, you will end up in the Roundhouse, in a room with a NPC named Eric the Crafter.&lt;br /&gt;
&lt;br /&gt;
There you go, now you have two weapons, an extra armor and 10.000 creds! But before you head out and fight the nasty and naughty ferals, a word from our advertisers!&lt;br /&gt;
&lt;br /&gt;
=Transformations and You=&lt;br /&gt;
Transformations are a big part of the game. It is by getting infections that you gain access to other powers, hence the importance of not being completely immune to them right from the start if you&#039;re a new player!&lt;br /&gt;
Infections happen in 7 different parts of the body:&lt;br /&gt;
*Arms&lt;br /&gt;
*Legs&lt;br /&gt;
*Ass&lt;br /&gt;
*Groin&lt;br /&gt;
*Torso&lt;br /&gt;
*Head&lt;br /&gt;
*Skin&lt;br /&gt;
Each infected part may or may not give you access to one or more powers. You can check your current infections with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut&amp;lt;/code&amp;gt; command. Either &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut&amp;lt;/code&amp;gt; alone or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut me&amp;lt;/code&amp;gt; will do the trick. Even more amazing, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut playername&amp;lt;/code&amp;gt; to see other players&#039; mutations! We&#039;ll get on more details about it later.&lt;br /&gt;
&lt;br /&gt;
If you got the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Prepackage&amp;lt;/code&amp;gt; during character creation, you can choose a form to infect you right from the start, typing the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;prepackage&amp;lt;/code&amp;gt;. The choices are limited to your starting location (you can spend mako to increase the number of choices), you can either pick one or choose at random. This will allow you to already have a small selection of powers from the start.&lt;br /&gt;
There are well over 500 forms spread around the game, each having wildly different sizes and appearances. Some are based on real animals, some are more fantastic looking, some are a mix, others are nightmare fuel, so there is a big chance that you&#039;ll find something for your tastes!&lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t pick a [[perk]] to set your gender, it&#039;ll be defined by your genitals (or lack of). You can be listed either as male, female, herm or neuter.&lt;br /&gt;
&lt;br /&gt;
===[[Organ_sizes_table|Organ sizes]]===&lt;br /&gt;
Other than changing the way each part of your body looks like, infections can also change the sizes of your genitals, something you can see with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;breast&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;groin&amp;lt;/code&amp;gt; commands. If you type the command and a target, it&#039;ll show the target&#039;s sizes, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size enemy&amp;lt;/code&amp;gt;. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Part&lt;br /&gt;
! Soft cap&lt;br /&gt;
! Related perks&lt;br /&gt;
|-&lt;br /&gt;
| Breasts&lt;br /&gt;
| 4&lt;br /&gt;
| Just One, Many Breasted&lt;br /&gt;
|-&lt;br /&gt;
| Breast Size&lt;br /&gt;
| 16&lt;br /&gt;
| Heavy Breasted, Size King, Compact Breasts, Small Breasted, Passing Grade Chest&lt;br /&gt;
|-&lt;br /&gt;
| Clits&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Clit Length&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Cunts&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Cunt Depth&lt;br /&gt;
| 18&lt;br /&gt;
| Modest Vagina&lt;br /&gt;
|-&lt;br /&gt;
| Cocks&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Cock Length&lt;br /&gt;
| 18&lt;br /&gt;
| Modest Cock&lt;br /&gt;
|-&lt;br /&gt;
| Balls&lt;br /&gt;
| None&lt;br /&gt;
| No balls, Never Drop a Ball&lt;br /&gt;
|-&lt;br /&gt;
| Ball Size&lt;br /&gt;
| 20&lt;br /&gt;
| Tanuki Grade, Compact Balls, Humble Balls, Prized Jewels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s very important to note that infection resistance/immunity will also protect your organs from changing sizes. Having either the &#039;&#039;&#039;Looks Human&#039;&#039;&#039; or &#039;&#039;&#039;Look Native&#039;&#039;&#039; will &#039;&#039;NOT&#039;&#039; block your genitals from changing sizes!&lt;br /&gt;
&lt;br /&gt;
Unless you take &#039;&#039;&#039;Sexually Stable&#039;&#039;&#039; perk, which &#039;&#039;permanently&#039;&#039; locks your genitals into what you currently have when you take it, you can still change them by taking some pills that you can buy over [The Mall]: Lisa&#039;s Blissful House. You can also check the Web&#039;s Shop link.&lt;br /&gt;
&lt;br /&gt;
Other than these, you will can also shrink and grow the overall [[size]], or height of the character. This can go from less than a foot (size 1) to damn over 100 feet, with the right perks and dedications. Organ sizes are related to the owner&#039;s own size.&lt;br /&gt;
&lt;br /&gt;
==This sounds fun! I want to get infected!==&lt;br /&gt;
So, how do you get infections? Let&#039;s start with the most common type: Combat!&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Every enemy attack that hits you and deals at least 3 damage has a chance of infecting a random part of your body. The chance is random, you could receive over 100 attacks and not get any infection, or you could start getting infections every other attack that hits you!&lt;br /&gt;
Losing a combat (or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;submit&amp;lt;/code&amp;gt;ting to an enemy) may trigger a defeat message. The enemy will have some fun with you and most of the time will cause an infection on you!&lt;br /&gt;
&lt;br /&gt;
===Infection Vials===&lt;br /&gt;
[[File:infectionvials.png|thumb|right|An example of vials. In order: Number on the inventory, Name, Level and Quantity]]&lt;br /&gt;
You can buy vials from various shops around the game. These vials are player supplied, so that means you can also get some for you! Thing is, it&#039;s a bit complicated.&lt;br /&gt;
Infection Vials will sometimes drop from beaten ferals. BUT! Some conditions must be met before this happens:&lt;br /&gt;
# The character must have a nanite collector equipped&lt;br /&gt;
# The character must have a naniteCollection effect of at least 2 (having it higher won&#039;t make a difference). To see this, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;effect&amp;lt;/code&amp;gt; and check the list that is output.&lt;br /&gt;
# The player must have a decent amount of Research [[proficiency]].&lt;br /&gt;
NaniteCollection effect acts like a flag. If it&#039;s under 2, the game won&#039;t even check for a drop chance.&lt;br /&gt;
The Research proficiency is what actually dictates the chance of a vial dropping from a defeated enemy. With about 20 points, the chances are something around 20%, while 30 seems to bump it close to 50%, maybe higher. Once you find some vials, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;[[nisd]]&amp;lt;/code&amp;gt; to view them.&lt;br /&gt;
&lt;br /&gt;
As of 12-31-2016, every defeated feral can drop up to 5 infection vials.&lt;br /&gt;
&lt;br /&gt;
===Coyote Players, aka Yotes===&lt;br /&gt;
Some players follow the Coyote dedication, usually called yotes by other players. Their powers allow them to transform other players into forms that they have mastered. Some can even change only specific parts of your body, or even just your size or number of genitals!&lt;br /&gt;
&#039;&#039;&#039;07-24-2017 UPDATE&#039;&#039;&#039; - Coyotes need to spend battery charge to transform other players that do &#039;&#039;&#039;NOT&#039;&#039;&#039; have the form mastered. If the target player also has the form mastered, it consumes nothing.&lt;br /&gt;
&lt;br /&gt;
===NPC “Interaction”===&lt;br /&gt;
And by interaction of course it means fucking them. This is an adult game with a focus on this, so obviously you can do that! You can have some hot times with a few select NPCs, and most of them pass their infections on to you once you do that. Possibly the most well known are Obsidian, a female shadow dragon, and her special friend, Violet, a hermaphrodite blue gryphon. Having sex with them is the easiest way of getting infected (and mastering!) those two forms.&lt;br /&gt;
&lt;br /&gt;
==Form Mastery? Did I get stronger?==&lt;br /&gt;
No. I know, what a bummer. Or a misnomer. Either way, mastering a form gives you two things:&lt;br /&gt;
# A small money prize (either 1, 2 or 3 thousand creds);&lt;br /&gt;
# Access to it with dedications.&lt;br /&gt;
Every dedication costs mako, and some, like Coyote and Nanite Adept, use their list of mastered forms to change others or themselves, respectively. You can check which forms you have mastered with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;listforms&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;list forms&amp;lt;/code&amp;gt;.&lt;br /&gt;
Even if you don&#039;t plan on getting any dedication, mastering forms is a quick and easy (sometimes) way to get a few extra bucks, which is incredibly useful early in the game!&lt;br /&gt;
&lt;br /&gt;
=A whole new world to explore!=&lt;br /&gt;
Look at you! All geared up and full of knowledge to explore the world! I&#039;m so proud of you!&lt;br /&gt;
Here, sweetie, don&#039;t forget your map! And your cartographer! Let me explain how to use them:&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;map&amp;lt;/code&amp;gt; – This is a simple command that will list the nearby exits.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;cart&amp;lt;/code&amp;gt; – Now this baby is a lot more useful. It will show you your current room (marked with an X, somewhere in the middle) and all the nearby rooms AND their exits, labeling them! Do note that you will need a monospaced font (all characters having the same spacing, like Courier New or Liberation Mono) to get a proper map.&lt;br /&gt;
==Hey, this direction is colored differently!==&lt;br /&gt;
While out there exploring, you will notice some directions in yellow, gray, white or purple color. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:yellow&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt; colored directions mean that you&#039;re about to enter a safe place. No enemies to be found, you can rest and catch your breath here without a problem.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:silver&amp;quot;&amp;gt;Gray&amp;lt;/span&amp;gt; colored directions indicate that you&#039;re entering a place with enemies, but you&#039;re too strong for whatever they are, and thus you will not be ambushed.&lt;br /&gt;
*White colored directions means you&#039;re going into a place where enemies are about your level.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:magenta&amp;quot;&amp;gt;Magenta (light purple, pink)&amp;lt;/span&amp;gt; colored directions are the worst. It means that place is a high level area, and chances are you&#039;ll be beaten pretty quick if you dare step there.&lt;br /&gt;
&lt;br /&gt;
==Finding, knowing and avoiding enemies==&lt;br /&gt;
&#039;&#039;Important notice: The game received an update around December 31 2016 where it did away with random combat. The only way to get into a fight is by &#039;&#039;&#039;manually&#039;&#039;&#039; using the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;search&amp;lt;/code&amp;gt; command!&#039;&#039;&lt;br /&gt;
[[File:Hazsample.png|300px|thumb|left|An example of the output provided by the +haz command. Notice that the &#039;&#039;Overlevel&#039;&#039; under Spawning means the character&#039;s level is too high to find any enemies.]]&lt;br /&gt;
If you&#039;ve already stepped outside a bit, you may have noticed the message &#039;&#039;&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;(Your hazard monitor emits a &amp;lt;sound&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;. If you type +haz, you&#039;ll know whether the area has any enemies and the levels they may spawn.&lt;br /&gt;
If you&#039;re not sure what you may encounter on the next room, you can also type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz direction&amp;lt;/code&amp;gt;, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz e&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz n&amp;lt;/code&amp;gt;. That is a very useful trick to avoid bad times with overpowered enemies!&lt;br /&gt;
On the lower end of the window you will notice two acronyms, DN and PH, probably DN-0 and PH-0. These are the difficulty settings you currently have. Here is the explanation of what they mean and the three ways to change them.&lt;br /&gt;
*DN, Danger Rating – This means how hard the enemies you encounter will be. Can be changed in game with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel [-1 to 4]&amp;lt;/code&amp;gt;, for instance, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel -1&amp;lt;/code&amp;gt; for the easiest level.&lt;br /&gt;
*PH, Pheromones – Enemy quantity, how many extra enemies you may find during each combat. Can be changed in game with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultyquantity [-1 to 4]&amp;lt;/code&amp;gt;&lt;br /&gt;
You can also find Danger and Pheromone technician npcs over the 1st floor above either Zephyr or RSX lobbies. Talking to them will allow you to change the levels.&lt;br /&gt;
Last but not least, you can change the difficulties anytime with the web interface. Look on the right, under your Level and EXP, you&#039;ll see two sliding bars: Enemy Level and Enemy Quantity.&lt;br /&gt;
[[File:Hazsample2.png|300px|thumb|left|This is what +haz shows whenever you&#039;re in an area without enemies.]] &lt;br /&gt;
On the RSX and Zephyr upper floor, you will also notice a Terminal. This is one of the most useful things in the game. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal&amp;lt;/code&amp;gt; and you will get a list of all the places that are more or less suitable to your current level! If you type terminal form name, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal shadow dragon&amp;lt;/code&amp;gt;, the terminal will list all the places that shadow dragons appear as ferals that you can fight!&lt;br /&gt;
===Mentor - When you&#039;re too strong===&lt;br /&gt;
Enemies won&#039;t appear at all if you are too strong for them to handle! In game terms, this means that if you are more than 3 levels above the maximum of the area, you&#039;ll find no enemies, no matter how many times you search. For instance, if an area&#039;s max level is 10, enemies will still appear up to level 12, but if the character searching is level 13, he or she will find nothing. To see the maximum level of the area, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz&amp;lt;/code&amp;gt;, it&#039;ll show up after RECOMMENDED TRAINING LEVEL: minlvl - maxlvl. &lt;br /&gt;
&lt;br /&gt;
But fret not! There is one command to help you out with this, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor&amp;lt;/code&amp;gt;. Typing mentor followed by a number will set your level to that number, so long as it&#039;s under your current real level. Say you&#039;re level 28, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor&amp;lt;/code&amp;gt; to any level up to 28. If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor -1&amp;lt;/code&amp;gt;, you&#039;ll be brought back to your real level!&lt;br /&gt;
&lt;br /&gt;
==How do I get to this place?==&lt;br /&gt;
There are another two very useful commands for exploration:&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace&amp;lt;/code&amp;gt; – Area tracing, the name that appears in [brackets] when you look at a room. Say you need to find your way to The Mall. You simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace the mall&amp;lt;/code&amp;gt; and wait for the results. If you&#039;re not getting any results, check for typos.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rtrace&amp;lt;/code&amp;gt; – Room tracing, the use is similar to atrace, but it looks for a room instead of an area, the name after the [brackets]. Say the room you need to find is named bathroom, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rtrace bathroom&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=Combat Fighting – HYYAAA!=&lt;br /&gt;
So out exploring you went and you suddenly got ambushed! Woe is upon you! Actually, woe is upon your enemies, for you are a player! And they&#039;re nothing but computer generated enemies! Time to draw some blood (not yours, theirs, of course).&lt;br /&gt;
&lt;br /&gt;
[[Combat Guide|IMPORTANT – There is an in-depth guide to combat, much better than this section! Check it by clicking anywhere in this line!]]&lt;br /&gt;
You can even skip this section and just read that guide instead!&lt;br /&gt;
&lt;br /&gt;
==Starting Combat==&lt;br /&gt;
If you&#039;re looking to pick a fight with some enemies, you may want to go check the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal&amp;lt;/code&amp;gt; for a list of areas around your level range. You can check it for free on the second floor hub of the Zephyr and RSX lobbies.&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace&amp;lt;/code&amp;gt; to get directions to that area. Once you&#039;re there, you should see a message something like &amp;quot;Your hazard monitor emits a cautionary &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;chirp&amp;lt;/span&amp;gt;. (+haz)&amp;quot; Use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;search&amp;lt;/code&amp;gt; to spend one patrol point and get fighting!&lt;br /&gt;
&lt;br /&gt;
Do keep in mind that you have to be in the level range to keep summoning mobs: you can use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor (number)&amp;lt;/code&amp;gt; to temporarily lower your level.&lt;br /&gt;
&lt;br /&gt;
NOTE: Certain level ranges mean different things for the area alert.&lt;br /&gt;
&lt;br /&gt;
A cautionary &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;chirp&amp;lt;/span&amp;gt; means you&#039;re in the level range for that area.&lt;br /&gt;
&lt;br /&gt;
A soothing &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;ding&amp;lt;/span&amp;gt; means that area does not spawn any mobs.&lt;br /&gt;
&lt;br /&gt;
An alarming &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;buzz&amp;lt;/span&amp;gt; means you&#039;re too low level for this area.&lt;br /&gt;
&lt;br /&gt;
==DebuffMag? HPBuffer? What the hell do all those things even mean???==&lt;br /&gt;
Luckily, there&#039;s a page that already explains a good deal of those jumbled words.&lt;br /&gt;
http://wiki.flexiblesurvival.com/w/Statuses&lt;br /&gt;
==ATB – Understading how the hell things work==&lt;br /&gt;
The game&#039;s combat works more or less based on turns. Every power has a Charge time and a Cooldown time, measured in rounds. Every 1000 points means a full round, so you&#039;ll often see values like 5200, 6700, etc. Some powers have a charge of 0 or a negative number, like -100. This means the power fires instantly. Actions with a charge of -750 or lower will not take a turn and allow you to use another power afterwards!&lt;br /&gt;
Once you&#039;ve selected to use a power, the game will process stuff until your power acts out, usually being your turn again afterwards. Shorter charges tend to mean that you act more often in combat.&lt;br /&gt;
&lt;br /&gt;
==Health and Energy==&lt;br /&gt;
Health is self explanatory. If it reaches 0, you are defeated. Game over, make another character (not really! More detail below). For the first 5 levels, your health will slowly regenerate during battle to make things slightly easier on you, but after that you&#039;re on your own. &lt;br /&gt;
&lt;br /&gt;
Energy is what you use to active most items and powers. You automatically recover a bit every turn, usually 1. Unlike health, it does not increase as you level up. There is one perk and some class abilities that increase it. If run out of energy during a fight and can&#039;t perform any of your actions or powers, you can use &amp;quot;rest&amp;quot; to get some energy back. If you&#039;re out of energy *and* rest is on cooldown, you can &amp;quot;pass&amp;quot; to skip a round and get some energy back; try to manage your energy levels better to avoid having to do this. For example, if you have mastered a power (see below) that uses a lot of energy, you could [[Power#How_to_improve_powers|level it up]] and then [[Power_Upgrades|upgrade it]] with Energy Conserving to use 25% less energy.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
There are a lot of different powers, first thing you should know is the difference between passive powers, toggled and normal ones.&lt;br /&gt;
Passives are powers that you always benefit from. Static bonuses that stay with your character in and out of combat.&lt;br /&gt;
Toggled powers have an energy cost. This cost, however, deducts from your maximum energy. The power Juggernaut, for instance, costs 1 energy. If you have a maximum of 100 energy and activate the power, while the power is active, your maximum energy will be 99. These powers can be (de)activated outside of combat too, but that will trigger their cooldown.&lt;br /&gt;
Normal powers are powers that you use and wait for the result to play out, dealing damage, healing damage, etc.&lt;br /&gt;
If you type rpinfo name of the power, you will get a window showing all the power does and even what you can upgrade!&lt;br /&gt;
&lt;br /&gt;
===[[Power Upgrades]]===&lt;br /&gt;
An August update in the game made powers more flexible (ha!), allowing players to upgrade them much like one upgrades items. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade&amp;lt;/code&amp;gt; to get a list of commands and how to properly upgrade your powers. But here&#039;s a quick rundown:&lt;br /&gt;
* To get upgrades, you have to visit the Dojo in New Dawn. The fastest way is by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade dojo&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Once you get an upgrade, to slot it in a power, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade powername=full name of the upgrade&amp;lt;/code&amp;gt;. For instance, if you&#039;re upgrading [[Jellied Hide]] with extra regen, you&#039;ll type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade jellied hide=regen status enhancement&amp;lt;/code&amp;gt;&lt;br /&gt;
* Simply typing upgrade will show all your mastered powers and any upgrades they have installed, if any.&lt;br /&gt;
&lt;br /&gt;
Check the main page about [[power upgrades]] for more information. (red link, but the page exists. Go figure...)&lt;br /&gt;
&lt;br /&gt;
==Alright alright, but what powers should I have?==&lt;br /&gt;
Once again, do take a look at [[Combat Guide|this guide]] for real in-depth combat information.&lt;br /&gt;
&lt;br /&gt;
For starters, you DEFINITELY should master either Lactaid or Deep Healing. They are mutually exclusive, so you can only have either, but they both act the same: instant healing.&lt;br /&gt;
During earlier levels, you will probably fight lone most of the time, so having Raking Claws, Rending Claws and Flamethrower can help you dish some damage by yourself. Do note that these powers are Damage Over Time, DOT, they will keep causing damage for some rounds after you use them.&lt;br /&gt;
As you gain access to more areas and more transformations, you will also start to see different powers. Always check them with rpinfo, see which ones interest you most and master the ones that work best with you!&lt;br /&gt;
&lt;br /&gt;
==Round 1 – FIGHT!==&lt;br /&gt;
Okay, onto combat proper now! Once it&#039;s your turn, the game&#039;ll show you:&lt;br /&gt;
*Your enemies&#039; health&lt;br /&gt;
*Your health&lt;br /&gt;
*Your energy&lt;br /&gt;
*Your powers/items&lt;br /&gt;
Your powers appear in white. If any power appears in gray, they&#039;ll also have a number in (parenthesis). This means the power is on cooldown and it will take that many rounds until you can use it again.&lt;br /&gt;
To use a power, you can either type use power name on x, power name, or the first letters of the power. Here are some examples:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;&lt;br /&gt;
use flamethrower on 1&lt;br /&gt;
&lt;br /&gt;
flamethrower&lt;br /&gt;
&lt;br /&gt;
flam on 1&lt;br /&gt;
&lt;br /&gt;
flam&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In any of the above examples, your character will attempt to use the Flamethrower power. Notice that on two examples there was an extra on 1. This was the target. Most of the time, enemies are numbered to make it easier to target them, since it&#039;s common to fight more than one enemy with the same name.&lt;br /&gt;
You can also set a target with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target enemy&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target 1&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target prime&amp;lt;/code&amp;gt;. This way, whenever you use a power, you will automatically target that enemy, unless you override it with &#039;&#039;&#039;use power on target&#039;&#039;&#039;. Once it dies, you won&#039;t automatically select a new target, so your powers will randomly target enemies.&lt;br /&gt;
If you try to use a power that is on cooldown, the game will force you to wait until it&#039;s ready to use and then use. In battles where you&#039;re just trying to get infected and need to spend most of your rounds doing nothing, this is useful. When you actually need to beat the enemy, this can end up being the reason you get defeated, so pay attention!&lt;br /&gt;
===Can&#039;t I just leave it doing stuff for me?===&lt;br /&gt;
If you&#039;re too bored to keep your eyes in combat, you can also use the auto command to let the game take actions in your stead. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Auto on&amp;lt;/code&amp;gt; will turn it on, and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;auto off&amp;lt;/code&amp;gt; will turn it off. Simple and straightforward!&lt;br /&gt;
&lt;br /&gt;
==Oh my god, I keep getting my ass handed! I suck at combat!==&lt;br /&gt;
This is common occurrence, but fret not! Try changing powers, mastering different ones with different modifiers. Maybe you were relying too much on a power that nobody uses, because it is too weak. Maybe you are forgetting to use some of your equipment. Maybe you&#039;re fighting more than what you can take, who knows!&lt;br /&gt;
Combat is part of the game, but not the only way to get exp or creds!&lt;br /&gt;
&lt;br /&gt;
==Losing is FUN!==&lt;br /&gt;
No, it isn&#039;t. But not all is lost! When you lose, you have two options:&lt;br /&gt;
# Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;respawn&amp;lt;/code&amp;gt; and be sent back to your bonded place (if you haven&#039;t set one, it&#039;ll be your starting place).&lt;br /&gt;
# Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;hero revive&amp;lt;/code&amp;gt; to get full health and energy back and get ready to kick the ass of whoever just kicked yours! You have a limit to how many times you can revive this way (4 per day, 5 with a perk).&lt;br /&gt;
Do note that every time you fall in combat, you will suffer temporary wounds. These reduce your maximum health, but they go away with time, so long as you&#039;re out of combat. You can also spend mako to get rid of them instantly!&lt;br /&gt;
==My items suck! Where can I get better stuff?==&lt;br /&gt;
Crafting. Seriously, the only way to get better combat items is by crafting. Ask around the &amp;lt;code style=&amp;quot;background:yellowgreen&amp;quot;&amp;gt;Science&amp;lt;/code&amp;gt; channel for good weapon/modifier combinations. Do notice that the very best things are very expensive!&lt;br /&gt;
&lt;br /&gt;
==Partying with a PARTY!==&lt;br /&gt;
There is a good thing about being part of a party while fighting in the game, that being that EXP and Freecred rewards are not divided. Here&#039;s an example:&lt;br /&gt;
:Your character is at level 25 and is fighting a level 25 feral;&lt;br /&gt;
:Fighting alone, you get 100 exp and 100 creds per feral beaten;&lt;br /&gt;
:You join a group, all of you are level 25 and fight that same level 25 feral;&lt;br /&gt;
:&#039;&#039;&#039;EACH&#039;&#039;&#039; character will receive 100 exp and 100 creds after beating it.&lt;br /&gt;
See the advantage? The same feral is worth more if there is more people around. Not only that, fighting is significantly easier with more people and tend to be shorter.&lt;br /&gt;
&lt;br /&gt;
Finding a party can be easy, you just need to announce what you&#039;re looking for in the LFG channel. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;lfg I&#039;m looking for a group to help me at area XYZ&amp;lt;/code&amp;gt; will print that message on the channel and people may either page you or ask for more info on the channel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do note, however, that even if you somehow manage to party with an alt, neither character will earn rewards.&#039;&#039;&#039; - So no lone wolfing there, get social!&lt;br /&gt;
&lt;br /&gt;
===I got into a party! Now what?===&lt;br /&gt;
First, it&#039;s good to understand some commands and what they do.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pjoin player&amp;lt;/code&amp;gt; - Will join the player&#039;s party. You will immediately teleport to the other player&#039;s location.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pmode open/invite/closed&amp;lt;/code&amp;gt; - Sets the mode to join the party. When open, anyone that pjoins you will immediately join your party.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pleave&amp;lt;/code&amp;gt; - Makes you leave the party. You won&#039;t be teleported anywhere.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pkick&amp;lt;/code&amp;gt; - Kicks a player out of the party.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pleader playername&amp;lt;/code&amp;gt; - Sets another player as the leader of the party. This can be used by any party member. This is mostly used to avoid leaving the party motionless in situations where the leader left for some reason.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;partymentor #&amp;lt;/code&amp;gt; - where # is a number. This will mentor (set the level) of the entire party to #. This number can only go as high as the member with the highest level. Players that are not that high will be set to 2 levels under. &lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pauto&amp;lt;/code&amp;gt; - Sets every player to auto combat. Useful when someone goes AFK while it&#039;s their turn.&lt;br /&gt;
&lt;br /&gt;
=Professions and Duties, because even after the apocalypse, shit needs to work=&lt;br /&gt;
The nanite apocalypse happened and all the shelters turned out to be a carefully controlled- wait, scratch that, wrong game!&lt;br /&gt;
Just because everything went to shit doesn&#039;t mean your only hopes of money and experience are stuck to murdering your enemies and pillaging their corpses. You can also do work that helps others!&lt;br /&gt;
&lt;br /&gt;
In some specific places, like [[Eureka Jobs|Eureka]], [[Haretown Jobs|Haretown]], Cat Town and [[Clairmont jobs|Clairmont]] &#039;&#039;(those red links should be blue, the pages exist)&#039;&#039;, you can find rooms that have a green text, X job available. Each job uses one or more different [[proficiencies]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Actually learning a [[profession]]==&lt;br /&gt;
You can pick up to 6 professions right from the start, but do note that you have to spend mako to get rid of them!&lt;br /&gt;
&lt;br /&gt;
To learn a profession, simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;buy full profession name&amp;lt;/code&amp;gt; in any room without a shop. For instance, say you want to get Field Archaeologist, you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;buy Field Archaeologist&amp;lt;/code&amp;gt; (&#039;&#039;case insensitive&#039;&#039;). Getting a profession will increase its listed proficiencies by 10 points, up to a maximum of 36. Do take a look at what each [[proficiency]] does to help you plan better what you&#039;ll want to start off with!&lt;br /&gt;
&lt;br /&gt;
The message that there are available jobs only appears of you have at least 1 point trained in the proficiency. The best way to get a head start is by choosing your [[professions]]. &lt;br /&gt;
&lt;br /&gt;
==Wait, where and how  can I work again?==&lt;br /&gt;
Once you are in the proper room &#039;&#039;&#039;AND&#039;&#039;&#039; you have at least one point in the used proficiency, you&#039;ll see a green message like X Job Available. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa list&amp;lt;/code&amp;gt; to get the full list of jobs available there.&lt;br /&gt;
&lt;br /&gt;
To actually do it, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa full name of the job&amp;lt;/code&amp;gt;. And by full name, it really is the full name as it appear, case insensitive. Say the job name is &#039;&#039;The Art of Massage&#039;&#039;. You&#039;ll have to type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa the art of massage&amp;lt;/code&amp;gt; to do it!&lt;br /&gt;
&lt;br /&gt;
This will spend a number of patrol points and instantly net you experience and freecreds!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2017 JULY UPDATE&#039;&#039;&#039; - Now you can also do social actions via the web page! Just check the Social Actions link in the left corner. Keep in mind that you still need direct connection to train up your jobs.&lt;br /&gt;
&lt;br /&gt;
==PROMOTIONS!!!==&lt;br /&gt;
After you&#039;ve worked enough on a particular job, you can train to level it up! Type SA train, the type the name of the job. If you don&#039;t have enough job experience (unrelated to your normal experience), the game will tell you how much you still need to get before leveling the job.&lt;br /&gt;
&lt;br /&gt;
When you level up a job, you open up new social actions which usually require you to spend more patrol points, but also give out better rewards on a per point basis!&lt;br /&gt;
&lt;br /&gt;
==[[Duties]]==&lt;br /&gt;
At any time, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;duty&amp;lt;/code&amp;gt; to bring up a number of duties that your character can undertake. Do note that taking one reduces your maximum patrol points while active, from 60 to 48.&lt;br /&gt;
&lt;br /&gt;
Unlike professions, these only roll once per day, no matter where you are. Also, unlike professions, these actually make a small difference to the game world, being a plot point for judged Roleplaying scenes. They also get easier as they come closer to 100% maintenance. While the freecred reward is high, one shouldn&#039;t try going for a duty with high difficulty (DC) without the proper skill.&lt;br /&gt;
&lt;br /&gt;
You can check the main page of [[duties]] for more information, like being a professional at them.&lt;br /&gt;
&lt;br /&gt;
=Roleplaying – Time to put on your robes and wizard hat!=&lt;br /&gt;
You&#039;ve killed your fair share of ferals, you&#039;ve worked yourself to the bone, now you need to find a nice place and some company!&lt;br /&gt;
==Letting people know about your kinks==&lt;br /&gt;
There are two ways of doing this, and you can do both at your leisure:&lt;br /&gt;
WI and Kinks.&lt;br /&gt;
&lt;br /&gt;
Managing your kinks is easier via the web, and you can find the link under the [https://flexiblesurvival.com/index?kinks Character section]. If you want to check someone else&#039;s kinks, just use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks playername&amp;lt;/code&amp;gt;, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks bob&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===WI, or What Is===&lt;br /&gt;
The game has this very neat thing called a &#039;&#039;wi profile&#039;&#039;. As soon as you start the game with direct connection you&#039;ll be bugged to define yours nearly every minute. You can get the rid of the message adding a single thing before taking your time.&lt;br /&gt;
[[File:Wi -flags.png|thumb|left|List of flags as shown by typing wi #flags]]&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #flags&amp;lt;/code&amp;gt; Will give you a list of all the available flags that you can add to your profile. If you want to know what each of them means, you can either type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #whatis flag&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #whatisall&amp;lt;/code&amp;gt;, this second command will list all flags and what they mean.&lt;br /&gt;
&lt;br /&gt;
Now that you got an idea of the flags, you can either #set or #add them. Do not that #set erases whatever you had before and overwrites with the new flags. You will probably want to use #add and #rmm instead.&lt;br /&gt;
* To add a flag, simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add flag&amp;lt;/code&amp;gt;. Do note that you need to use the short name. So, if you want to add Submissive, you use &#039;&#039;sub&#039;&#039;. Hypnosis is &#039;&#039;hns&#039;&#039; and so on. You can add more than one by separating them with commas, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add dom, fb, vag, lat&amp;lt;/code&amp;gt;&lt;br /&gt;
* If you want to state that you&#039;re &#039;&#039;not&#039;&#039; into something, you can use !, as in &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add !vhd&amp;lt;/code&amp;gt;. This will add a not-vore (hard) flag to your profile, for instance.&lt;br /&gt;
* Don&#039;t want a flag anymore? &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #rmm flag&amp;lt;/code&amp;gt;! The same rules for #add apply.&lt;br /&gt;
&lt;br /&gt;
You can see other players&#039; wi profile by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi playername&amp;lt;/code&amp;gt;, even if they are offline. If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi&amp;lt;/code&amp;gt; alone, it&#039;ll list the profiles of all the players in the room.&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to add or remove more than one tag with a single line of command. Just put a space between the flags. Like this: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add fur fea sp kem sp&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===Custom tags===&lt;br /&gt;
It&#039;s possible to add custom tags at the end of your wi profile. Do note that there is a limit of 30 characters you can use. This custom tag also cannot be searched for. To do it, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #custom The thing you want to add&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Top and bottom===&lt;br /&gt;
Unlike most other places, regarding the game flags, &#039;&#039;&#039;top&#039;&#039;&#039; denominates who is the giving partner and &#039;&#039;&#039;bottom&#039;&#039;&#039; is the receiving. One can be the dominant partner and also be the one on the receiving end. Dom/sub, Master/slave still apply normally, do check each flag description to be sure!&lt;br /&gt;
&lt;br /&gt;
===Adding more depth===&lt;br /&gt;
Notice how some players&#039; wi have a [D]? That means they have a detailed profile. You can check it with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #detail playername&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
A detailed profiled allows you to rank the flags from 5 (highest, love) to 1 (lowest, never). Adding and removing detailed flags is very similar to the simple ones. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add level=flag&amp;lt;/code&amp;gt;. The levels are:&lt;br /&gt;
# Hate / Never doing it&lt;br /&gt;
# Dislike&lt;br /&gt;
# Neutral&lt;br /&gt;
# Like&lt;br /&gt;
# Love&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 4=vag&amp;lt;/code&amp;gt; will add the vaginal flag under the Like. Note that you can add the same flag to different levels, the game will list it under both. Say you &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 5=vag&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 4=vag&amp;lt;/code&amp;gt;, it&#039;ll show on both Love and Like levels. To remove a flag from a level, just use &#039;&#039;&#039;#rmm&#039;&#039;&#039; instead of #add.&lt;br /&gt;
&lt;br /&gt;
Just like the normal flags, you can also add or remove various flags in a single level by separating them with spaces. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 5=mic mac sp sex&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Where can I find people?==&lt;br /&gt;
If you&#039;re looking for something specific, you have two options:&lt;br /&gt;
# Make a call for it in the &#039;&#039;&#039;Pickup&#039;&#039;&#039; channel. It could be either a short message like &#039;&#039;&amp;quot;I&#039;m a sub looking for someone to dominate me.&amp;quot;&#039;&#039; or something more elaborate, &#039;&#039;&amp;quot;Big bad wolf wants to devour innocent bystanders, page for info!&amp;quot;&#039;&#039;. Really, your imagination is the limit on how you decide to advertise it.&lt;br /&gt;
# &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #find flags&amp;lt;/code&amp;gt; To look for players with specific flags. Say you want to find another player that has both Dominant and Master flags, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #find dom, mst&amp;lt;/code&amp;gt;. It will give you a list of all currently online players that have those flags. You can then &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt; them and see if they&#039;d like something.&lt;br /&gt;
Other players may not always be up for or comfortable with what you are. You will get some No&#039;s, just like in real life, and that is okay, cheer up! Just behave and treat others well, be understanding! Always remember proper roleplaying etiquette (&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help etiquette&amp;lt;/code&amp;gt;)!&lt;br /&gt;
&lt;br /&gt;
==But where does roleplay actually happens?==&lt;br /&gt;
Roleplay, by default, is what happens in a room with two or more characters. It can be any room of the game. Every 15 minutes, the game will check for roleplay activity and reward active players with Freecreds, EXP and salvage if the room has a source! Every interaction there that is not OOC (&#039;&#039;&#039;O&#039;&#039;&#039;ut &#039;&#039;&#039;O&#039;&#039;&#039;f &#039;&#039;&#039;C&#039;&#039;&#039;haracter) happens IC (&#039;&#039;&#039;I&#039;&#039;&#039;n &#039;&#039;&#039;C&#039;&#039;&#039;haracter), which are the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;say&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pose&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;spoof&amp;lt;/code&amp;gt; commands, more about them below.&lt;br /&gt;
&lt;br /&gt;
You can also roleplay via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt;s, though this will net you no mechanical rewards. You can page-pose with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page playername=:pose action&amp;lt;/code&amp;gt;. Since pages are also the way to send private messages to other players, most don&#039;t usually take these interactions as &#039;canon&#039;, but it&#039;s up to each to determine that!&lt;br /&gt;
&lt;br /&gt;
==Hot Spots?==&lt;br /&gt;
You may notice that every midnight, server time, the Market channel announces a new RP Hotspot. This is an area where the rewards for roleplaying (xp, creds and tokens) are increased.&lt;br /&gt;
&lt;br /&gt;
To see the current area, use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+bounty&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Role out!==&lt;br /&gt;
So you find a partner or two, found a nice place to roleplay, now it&#039;s time for the real action! Here are the commands you&#039;ll need to use and what they&#039;ll show on game. For the purposes of this section, assume your character is named John.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! What you type&lt;br /&gt;
! What appears on screen&lt;br /&gt;
|-&lt;br /&gt;
| say|| say It&#039;s hot in here! || John says, &amp;quot;It&#039;s hot in here!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| pose || pose looked back and sighed. || John looked back and sighed.&lt;br /&gt;
|-&lt;br /&gt;
| spoof || spoof Things were getting chilly between the wolf and the ferals || Things were getting chilly between the wolf and the ferals.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And remember to check &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help etiquette&amp;lt;/code&amp;gt;, it teaches this and also gives some useful info regarding when to pose.&lt;br /&gt;
&lt;br /&gt;
Missed something another person said? Need a reminder? Worry not! Just type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pot&amp;lt;/code&amp;gt; and you will get the last actions that happened on that room! There is a limit of 100 poses that get logged, and every pose that happened over 12 hours ago will be erased.&lt;br /&gt;
&lt;br /&gt;
Every 15 minutes, the game will tick and check for RP activity, rewarding players with experience and freecreds. If the players are in a room with a salvage source, they&#039;ll also receive a number of said salvage.&lt;br /&gt;
&lt;br /&gt;
==How about some very private stuff?==&lt;br /&gt;
Feeling the need to make things get really private, just you and someone else? Don&#039;t want inteprid explorers finding the room you were in and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pot&amp;lt;/code&amp;gt;ting your deeds? Don&#039;t want to leave a trace over your rented room? Well, luckily, there is one thing that exists to help you on that!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+room name of the room&amp;lt;/code&amp;gt;! You can type that over any place and you will immediately create a separate room that can only be accessed by &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;msummon&amp;lt;/code&amp;gt;ing people or people in your party! The room will &#039;&#039;&#039;disappear&#039;&#039;&#039; as soon as &#039;&#039;the creator&#039;&#039; leaves it.&lt;br /&gt;
&lt;br /&gt;
=DING, LEVEL UP!=&lt;br /&gt;
Like any good RPG, you will eventually level up once you get enough experience! However, to level up here, you also need to &#039;&#039;&#039;spend&#039;&#039;&#039; freecreds. Bummer, but that&#039;s the price for training.&lt;br /&gt;
&lt;br /&gt;
There are three ways to level up:&lt;br /&gt;
* Up to level 30, by default, you will level up as soon as you hit 150% exp and have enough creds to pay for the level up.&lt;br /&gt;
* On the web, once you have enough exp, you can click on the Level Up button on the right side.&lt;br /&gt;
* Through direct connection, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;train level&amp;lt;/code&amp;gt; on the Zephyr and RSX lobbies. &lt;br /&gt;
&lt;br /&gt;
Once you level up, a lot of other training costs will increase as well. On the other hand, you will also earn more exp and freecreds from social actions and roleplaying!&lt;br /&gt;
&lt;br /&gt;
==Leveling past 30==&lt;br /&gt;
Once you reach level 30, you&#039;ll notice something new on the web, where you see your level, and also on your &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sheet&amp;lt;/code&amp;gt;. These vials that you need to drink are Boss Infection Vials. You get these vials on so called &#039;&#039;Prime hunts&#039;&#039;, which is usually a group (the bigger, the better) fighting the prime ferals.&lt;br /&gt;
&lt;br /&gt;
For these, having the [[Prime Collector]] perk is a godsend, as it gives you an extra boss vial.&lt;br /&gt;
&lt;br /&gt;
From the game, how start a Prime fight (you can check that anytime with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help prime&amp;lt;/code&amp;gt;. Also, modified to better reflect reality):&lt;br /&gt;
# &amp;lt;s&amp;gt;Take a PSAS from the elite shop and set it up in the area you want to hunt. If the area already has a PSAS(Look at a terminal), you can skip this step.&amp;lt;/s&amp;gt; Pretty much every area already has one installed. No need to bother with this step.&lt;br /&gt;
# Secure a Prime Specimen Primer from the requisition shop (Token Store).&lt;br /&gt;
# Make sure you have 12 infection vials of the beast you want to hunt.&lt;br /&gt;
# Go to the area.&lt;br /&gt;
# Use the primer, it will prompt you for what monster in the area you want to challenge, and take your 12 vials and &amp;lt;s&amp;gt;a fuckton of&amp;lt;/s&amp;gt; some freecred.&lt;br /&gt;
## An alternative is using the command primer: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;primer infection name&amp;lt;/code&amp;gt;, the infection name is as shown on &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz&amp;lt;/code&amp;gt;. So, if the area has Perfect soldiers (genetically superior human infection), &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;primer perfect soldier&amp;lt;/code&amp;gt; is how to do it. It&#039;ll skip all the prompts and summon the boss right away.&lt;br /&gt;
# &amp;lt;s&amp;gt;Survive the fight!&amp;lt;/s&amp;gt; Beat the shit out of the prime and run away from the rest!&lt;br /&gt;
# Enjoy your boss infection vial, creds, bonus-xp, and a shiny new badge!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick FAQ for Prime Hunting and Boss Vials===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| At what levels do I need to drink the vials? || You only need to drink vials at levels 30, 35, 40, 45, 50 and 55&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| What does filtering a vial do? || It turns the boss vial into a generic one, also setting its level to the closest multiple of 5. A lvl 48 vial will be set to 50, a lvl 51 will be set to 50.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are Generic Boss Vials? || These are boss vials that have been filtered. They won&#039;t infect you with any form, but still count for leveling up.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Do I need to filter a vial before drinking it? || No. You can drink an unfiltered vial (Boss Infection Vial: Feral name) and it will count, so long as it is within the proper level.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What use is there for an unfiltered boss vial? || You can use it to immediately master the form it carries. You can also use it to Epic a power, if the form has said power.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| What level the vial needs to be to be effective? || For leveling purposes, the vial needs to be within 5 levels of yours. At level 30, a level 25 boss vial will work just as well as a lvl 35 vial.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Drinking vials before the proper levels does anything? || No. Using a boss vial when you&#039;re not in the proper level (a multiple of 5) is a total waste.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Where should I go to hunt primes? || Check the terminal at Zephyr or RSX&#039;s first upper floor (it&#039;s listed among the things in the room). The primes will &#039;&#039;&#039;always&#039;&#039;&#039; be summoned at the highest level of the area. Summoning a prime at Nightclub (10-28), for instance, will summon a lvl 28 prime.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Is there a minimum number of people required to summon a prime? || No. But it&#039;s highly recommended to fight with a large group, both to make it easier and to have more people gaining the vials!&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| The Non-Violent Progress perk gives me a vial when it procs? || No. It gives the effect of drinking a generic vial of the appropriate level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==But I want to be a pacifist! What do?==&lt;br /&gt;
Luckily, there are two ways to acquire those vials without (direct) bloodshed.&lt;br /&gt;
* Buy from other players, usually 2 reward tokens per vial. Try the Auction channel;&lt;br /&gt;
* Have the &#039;&#039;&#039;Non-Violent Progress&#039;&#039;&#039; perk and roleplay as usual.&lt;br /&gt;
* Have a [[Duty]]. Once a day, it&#039;ll automatically roll and reward you with a lot of freecred and exp and, if you need boss vials, it will also grant such credit.&lt;br /&gt;
** In the case of a duty, you can also &amp;lt;code&amp;gt;duty push&amp;lt;/code&amp;gt; if you have 40 patrol points available. It&#039;ll instantly eat the patrol and do another duty roll, with all the rewards.&lt;br /&gt;
** You can also choose to become a &amp;lt;code&amp;gt;duty professional&amp;lt;/code&amp;gt;, in which case, your patrol will be severely limited, but you&#039;ll have a 1/8 chance per RP tick to trigger a free duty push.&lt;br /&gt;
&lt;br /&gt;
Do note that, on the Non-Violent Progress, there is a &#039;&#039;chance&#039;&#039; that you will get the effect of having used a boss vial (or 2, if you&#039;re really lucky). According to the dev, that chance is initially 1 in 20, or 5% per RP tick. After a few &#039;&#039;&#039;remorts&#039;&#039;&#039; (read below), you can buy an [[edge]], [[Advanced Peace]], that doubles the effects of these lucky ticks.&lt;br /&gt;
&lt;br /&gt;
==After you reach the cap==&lt;br /&gt;
Hitting level 60 means you&#039;re at the top! Still, even a mountain top could use a stair to make it higher, right? In any case, you can opt to remort. What is that? You get back to level 1, receive 100 + (remort number * 10) reward tokens (which is 110 tokens on the first remort) and gain 1% bonus to all attributes (which is mostly attack and health). This point can also be used to buy [[Edge|edges]]. Note that this bonus only stacks as high as 25%. You can spend points buying edges and still get that high bonus, though it will take time.&lt;br /&gt;
&lt;br /&gt;
=Reward Tokens=&lt;br /&gt;
By now, you probably noticed that the game has more than just creds, common money, being used. Reward tokens are the second most used and useful currency. You need these for things like:&lt;br /&gt;
* Leveling up proficiencies past 11&lt;br /&gt;
* Buying Prime Specimen Primers and other useful stuff&lt;br /&gt;
&lt;br /&gt;
So, how do you get some? Other than remorting, this is how you can get some tokens:&lt;br /&gt;
* Completing Daily missions. These are &amp;quot;Go to area X and beat 100 ferals&amp;quot;, to put it bluntly. When you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;quest&amp;lt;/code&amp;gt;, you will see how much % &#039;&#039;reward&#039;&#039; you&#039;ll get once you finish the mission. The base reward, 0%, is 4 tokens, and it can go as high as 400%, 20 tokens. &lt;br /&gt;
* Completing Scavenging web missions. There is a button on the right panel that reads &amp;quot;Scavenging Mission&amp;quot;. It&#039;s very similar to the daily mission, but doing web combat advances it faster than direct connection combat. The reward is random 3-6 tokens.&lt;br /&gt;
* Crafting Bounty. The very last thingy on the right panel is this. You need to craft (or comission) said item with said modifiers. Once you have it in your inventory, just click Claim Bounty. You&#039;ll get 3 reward tokens plus the amount of freecreds stated. You can only turn in &#039;&#039;&#039;ONCE&#039;&#039;&#039; per bounty. While you only get the tokens every 18 hours, you can still claim the bounty for every &#039;&#039;&#039;different&#039;&#039;&#039; craft it asks and receive the freecred prize.&lt;br /&gt;
&lt;br /&gt;
=Channels: Where to talk what=&lt;br /&gt;
You can get the full list of channels by simply typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;channels&amp;lt;/code&amp;gt;. You can also check the last sent messages by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;channelname #last&amp;lt;/code&amp;gt;, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pub #last&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pick #last 30&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
You can also turn a channel #on and #off, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pub #off&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pickup #on&amp;lt;/code&amp;gt;. Here&#039;s a quick rundown of the most used ones:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Channel&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Public || General chat&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Newbie || Most game related questions should be asked here&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| LFG || Looking for Group, when you need to find more players for combat stuff&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Pickup || This is where you look for people to roleplay with! Advertise what you&#039;re looking for or what you offer! The worst that can happen is dead silence!&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Science || The place to discuss game mechanics and find the best builds&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Naughty || Sexy chats and scenes, where you show off your sexy abilities!&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Auction || Stuff for sale, make bids! This is the general Trading channel.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Links || All links go here. Just point people in other channels there if need be.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following channels are used to broadcast events. Players can&#039;t send messages there:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Channel&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Update || Whenever the game gets an update, it gets broadcast here.&lt;br /&gt;
|-&lt;br /&gt;
|RP|| This channel is used to broadcast Judged roleplay scenes, it is &#039;&#039;&#039;NOT&#039;&#039;&#039; used to find people to RP with (that&#039;s pickup)!&lt;br /&gt;
|-&lt;br /&gt;
|Market||Crafting bounties and combat bounties are posted here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Recap of some incredibly useful commands=&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel [-1 to 4]&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultyquantity [-1 to 4]&amp;lt;/code&amp;gt; - To change the difficulty of ferals and how many each combat will find, respectively.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #help&amp;lt;/code&amp;gt; – will give you a list of other web commands that you can do while in direct control. Web #mission can let you do the missions without opening the site!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size, groin, breast&amp;lt;/code&amp;gt; – Checks your own size if used alone, can also check for a target&#039;s body size, player or not. Discreet, nobody will ever know when you use it!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;look, l&amp;lt;/code&amp;gt; – Can be used to look at yourself with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;me&amp;lt;/code&amp;gt;. Alone, will look at the room. Can also look at some objects and players, though looking at a player will let them know you&#039;re looking at them!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i, inv, inventory&amp;lt;/code&amp;gt; – Your inventory, backpack, bag of holding. Your non-equipped items go here. You can sort (&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i sort&amp;lt;/code&amp;gt;) it and also use a number to see the description of the item.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;eq, +gear&amp;lt;/code&amp;gt; – Your currently equipped items, how much loadout and upkeep each costs and what you have left. Coupling the command with a number will attempt to equip the item from your inventory!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Load&amp;lt;/code&amp;gt; – this command allows you to view the description of your equipped items. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;load 1, load 2, load 3&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;ooc&amp;lt;/code&amp;gt; – Use this to speak out of character&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt; – Page is how you send private messages to other players. Here&#039;s how you use it: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page playername=Hello there&amp;lt;/code&amp;gt;. You can also use : right after the = to make it a page-pose. You will also want to set a different color to your page messages to make them out easier in the middle of all the text, use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page #color colorname&amp;lt;/code&amp;gt; (red, blue, green, cyan, yellow, gray, white)&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help&amp;lt;/code&amp;gt; – Sometimes you just need some immediate help right on the game.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+vote&amp;lt;/code&amp;gt; – Liked roleplaying with someone? +vote playername!&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;info&amp;lt;/code&amp;gt; – This is what you use to get all the information of a power, proficiency, skill or item! &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;info thingname&amp;lt;/code&amp;gt;. Do note that not all items have their rpinfo.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+retire&amp;lt;/code&amp;gt; – Deletes your current character. It will ask for confirmation before actually doing it. If the char is still low level, once confirmed, it will be immediately deleted. Higher level chars will require you to +retire again after 24h to delete for good.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;tport&amp;lt;/code&amp;gt; – Instant teleport! You can get a list of places to teleport to with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;tport #public&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;home&amp;lt;/code&amp;gt; – This will immediately teleport you back to your home/spawning point.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;nanite&amp;lt;/code&amp;gt; – Shows a list of possible uses of your [[builder nanites]].&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;salvage&amp;lt;/code&amp;gt; – Shows your current stock of salvage.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;drop&amp;lt;/code&amp;gt; – Use this to drop, discard, delete, get rid of, do away with inventory items. It will prompt with Y or N if you want to trash the item. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;drop 1; drop 22; drop 53&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sheet&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;score&amp;lt;/code&amp;gt; – This will show the complete character sheet. Includes health, energy, exp, creds, class, tokens, mako, hero points, patrol points, wounds, proficiencies, skills, powers and professions (to only see the top part, add #top to the command)&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;test item=modifier #makers&amp;lt;/code&amp;gt; – This is useful when you&#039;re looking for which characters can craft what. Bounties change every 3 hours and finding who can make a Quick Nanite Entangler can be time consuming. Instead, just use the command with #maker at the end. In this example, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;test nanite entangler=quick #makers&amp;lt;/code&amp;gt; will list everyone you can comission to craft one!&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+bounty&amp;lt;/code&amp;gt; - Check the current market bounties (crafting and special feral) as well as the current RP hotspot.&lt;br /&gt;
&lt;br /&gt;
=Random bits and bobs=&lt;br /&gt;
* Sarah the Husky asked you to find a non alpha male husky? -&amp;gt; rtrace 2nd street 3500&lt;br /&gt;
* Need a basic nanite collector? -&amp;gt; list items ; buy basic nanite collector&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=New_Newbie_Guide&amp;diff=1031510</id>
		<title>New Newbie Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=New_Newbie_Guide&amp;diff=1031510"/>
		<updated>2019-01-01T21:49:39Z</updated>

		<summary type="html">&lt;p&gt;Auros: /* Power Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This guide is still a Work In Progress. If you can edit the wiki, feel free to make this guide better!&#039;&#039;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think this guide is too long? Wanting something a bit more compact? Check out the [[Quick Newbie FAQ|Newbie FAQ!]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t know how MU*s work? Have no idea what to do? Too shy to ask around the channels? Then this guide is FOR YOU! Yes, YOU! Absolute newcomer!&lt;br /&gt;
&lt;br /&gt;
First off, whenever you see &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;text like this&amp;lt;/code&amp;gt;, it means it&#039;s a &#039;&#039;&#039;game command&#039;&#039;&#039;, something you&#039;re supposed to type and send to the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Of extreme, absolute, total and ball busting importance: READ! This cannot be emphasized enough, but you REALLY, REALLY need to READ and PAY ATTENTION to things!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And remember, this is a multiplayer game focused on &#039;&#039;&#039;COOPERATION&#039;&#039;&#039;. This means that most of the community there is willing to interact with you in a positive way. No need to be shy!&lt;br /&gt;
&lt;br /&gt;
=MU* client?=&lt;br /&gt;
Other than using the [http://flexiblesurvival.com/telnet Direct Control] link on the web, you can also connect to the game via a MU client. One of the lighter ones is PotatoMU, as, even on windows, it requires no installation to run. You can check other [[MU* Clients|clients to use on this other page]].&lt;br /&gt;
&lt;br /&gt;
In any MU client, connecting to the game world is easy. Most will ask you to add a world. The address is flexiblesurvival.com, the port is 2000. Once you click to connect, you&#039;ll be greeted with the login screen.&lt;br /&gt;
&lt;br /&gt;
=Making your character=&lt;br /&gt;
The first thing the page will ask you for is to select a faction. It will affect your starting location and some NPC (Non-Player Character) interactions. Don&#039;t worry, you won&#039;t lose anything by choosing one faction over another. In the end, it acts mostly as choosing your starting point and who got your character up and running, so to speak.&lt;br /&gt;
&lt;br /&gt;
==PREPACKAGE==&lt;br /&gt;
While the other starting perks are pretty self explanatory, prepackage deserves extra attention. Once you finish your character and log into the game (direct control), you will have to use the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;prepackage&amp;lt;/code&amp;gt; command. You can use it at any time after you created your character.&lt;br /&gt;
&lt;br /&gt;
==FLAWS==&lt;br /&gt;
For your first character, you may want to skip this completely, save for these:&lt;br /&gt;
Adapted Metabolism – Better healing effects&lt;br /&gt;
Adaptative Immunities – Resistance to debuffs (bad statuses)&lt;br /&gt;
Nanite Fueled – Increases your damage&lt;br /&gt;
Nanite Reinforced – Increased defense&lt;br /&gt;
These flaws will actually help you out, giving you combat advantages! The downside is that every combat turn you will use Builder Nanites to keep these effects ongoing. Builder Nanites are easy to acquire and are also relatively cheap (less than 1 cred per nanite), but you may run low on them early on, so do keep that in mind. You can jump to this part to know how to get more of these nanites.&lt;br /&gt;
&lt;br /&gt;
Now, choose your starting gender. Don&#039;t worry, unless you later pick some specific perks, your gender will be subject to change a lot.&lt;br /&gt;
&lt;br /&gt;
All ready? Then hit Submit!&lt;br /&gt;
==[[Perks]]==&lt;br /&gt;
Perks are very important extras that help you define your character better, as well as give some very useful bonuses! You do not need to spend them all right away, you can save them for later!&lt;br /&gt;
&lt;br /&gt;
The ones that a new player will most probably want on his/her new character as soon as possible:&lt;br /&gt;
*Always Male/Female/Herm – These perks will ensure that the character never loses the respective genitals, herms always having at least one cock and one vagina. These perks will NOT prevent the character from gaining extra genitals. This means that if you are Always Male and get infections from a female form, say a Female Husky, you WILL get breasts AND a vagina.&lt;br /&gt;
*Male/Female/Herm Preferred – These perks, on the other hand, will ensure that your character is ALWAYS treated as the selected gender. Male preferred characters will NEVER grow breasts or vaginas, Female preferred will NEVER get balls or cocks.&lt;br /&gt;
&lt;br /&gt;
Without any of the above perks, your character&#039;s gender will be determined by the mutations s/he currently has.&lt;br /&gt;
&lt;br /&gt;
Pay extra attention to the perks that give infection resistances! For a first character, it would be better to not get any of these right away! Explore the game first, learn the ropes, then get the resistances! No need to be afraid of transforming, you can always get another form back, even a human&#039;s!&lt;br /&gt;
&lt;br /&gt;
==I don&#039;t want to live with this perk anymore!==&lt;br /&gt;
Mistakes happen, and luckily, every player can remove a perk from their characters. This is a two step procedure to do so.&lt;br /&gt;
First, log in via Direct Control. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote&amp;lt;/code&amp;gt;. It will list your perks.&lt;br /&gt;
Now, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/perknuke number&amp;lt;/code&amp;gt;, where number is the number of the perk as listed with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote&amp;lt;/code&amp;gt; command. Say the perk you want to get rid of is number 3. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/perknuke 3&amp;lt;/code&amp;gt;. Poof, like magic, it&#039;s gone!&lt;br /&gt;
All nukes done in the first week are free. Afterwards, you have two free nukes. Finally, after you spend those, every perk nuked will cost 1 mako per point up to a max of 5 for one perk.&lt;br /&gt;
&lt;br /&gt;
==Long and Short Descriptions==&lt;br /&gt;
Unless you plan on having a character without anything to make it unique, you will want to give it a nice description. Do note that how your body looks like is always determined by what mutations you have, but it doesn&#039;t mean that every skunk mutant looks exactly the same!&lt;br /&gt;
&lt;br /&gt;
First, you&#039;ll want to set a short description first. You can do that via web, under Personal-&amp;gt;Settings[http://flexiblesurvival.com/index?config], or via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;editplayer&amp;lt;/code&amp;gt; command on direct control (&#039;&#039;editplayer; n; 8&#039;&#039;). This description appears whenever someone &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;glance&amp;lt;/code&amp;gt;s the room. It&#039;s not meant to be overly long, since it&#039;s the &amp;quot;first impression&amp;quot; of your character!&lt;br /&gt;
&lt;br /&gt;
Next up is the long description. Just like the short description, you can set it under the Personal-&amp;gt;Settings page or with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;editplayer&amp;lt;/code&amp;gt; option 2. This one is what people will see once they look at you, and this is where you want to make your character really special! Go wild!&lt;br /&gt;
&lt;br /&gt;
A neat trick for descriptions is that you can also change the colors of the text! Here&#039;s how you do it:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! What to write&lt;br /&gt;
! How it will show&lt;br /&gt;
|-&lt;br /&gt;
| His ^forest^green shirt ^normal^is very pretty! &lt;br /&gt;
| His &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;green shirt&amp;lt;/span&amp;gt; is very pretty!&lt;br /&gt;
|-&lt;br /&gt;
| Those ^14^light blue eyes^normal^ have a ^5^supernatural^normal^ thing to them. &lt;br /&gt;
| Those &amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;light blue eyes&amp;lt;/span&amp;gt; have a &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;supernatural&amp;lt;/span&amp;gt; thing to them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
As you can see, everything after the &#039;&#039;^color^&#039;&#039; will be shown with the new color, unless changed again. The 16 colors are (light/dark):&lt;br /&gt;
*15 - white / 16 - black&lt;br /&gt;
*7 - gray (normal) / 8 - dark gray&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;14 - cyan&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#008888&amp;quot;&amp;gt;6 - aqua&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;12 - blue&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#000088&amp;quot;&amp;gt;4 - navy&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;9 - red&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#880000&amp;quot;&amp;gt;1 - crimson&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;13 - magenta&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#880088&amp;quot;&amp;gt;5 - purple&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;11 - yellow&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#888800&amp;quot;&amp;gt;3 - brown&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;10 - green&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;2 - forest&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All set? Then let&#039;s dive right into the actual game!&lt;br /&gt;
&lt;br /&gt;
=Basic Stuff 101=&lt;br /&gt;
Okay, now you got your brand new character ready! You really should login through Direct Connection and see how the game actually looks (hint: lots of text).&lt;br /&gt;
Some commands that can be used towards something:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pull&lt;br /&gt;
&lt;br /&gt;
push&lt;br /&gt;
&lt;br /&gt;
check&lt;br /&gt;
&lt;br /&gt;
talk&lt;br /&gt;
&lt;br /&gt;
smell&lt;br /&gt;
&lt;br /&gt;
look&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Beginning tm.==&lt;br /&gt;
The first thing you will notice is that there is a room description right off the bat! And also two Warnings. If you want to make those warnings disappear right away, skip to this part.&lt;br /&gt;
Notice how things are separated? Here is the rundown:&lt;br /&gt;
*[Area name] Room name&lt;br /&gt;
*Room description&lt;br /&gt;
*--Contents of Room name--&lt;br /&gt;
*Players: Actual players and their [current status]&lt;br /&gt;
*Things: NPCs or other stuff&lt;br /&gt;
&lt;br /&gt;
That&#039;s a ton of info, ain&#039;t it? In your first room, take your time to either &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to the Things listed. A whiteboard and a Recquisitions Clerk. You don&#039;t need to type out the full name (most of the time), so &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check clerk&amp;lt;/code&amp;gt; or check board will suffice! Read what each has to offer and reply accordingly, you can do it on your own, I believe in you!&lt;br /&gt;
&lt;br /&gt;
==Starting equipment==&lt;br /&gt;
Done? You&#039;re in doubt what to answer to the Clerk, whether you should start with the pistol and medkit or the chainsword? Worry not! Either is a good help at the start and you can always buy the other stuff later. The medkit isn&#039;t single use, you equip it and you can use it during combat as many times as you need to! The chain sword helps deal more damage. In either case, you can buy the other items anyway, and around level 10 you may not be using those items too much.&lt;br /&gt;
Done now, right? Of course you are! Wait, you want to know how to equip it? You skipped the clerk teaching you to, didn&#039;t you? Don&#039;t lie, you did it! I&#039;m a nice person, so I&#039;ll teach you!&lt;br /&gt;
&lt;br /&gt;
Now that you got the items, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inv&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inventory&amp;lt;/code&amp;gt; to see your inventory! Any time it looks too cluttered, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i sort&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inv sort&amp;lt;/code&amp;gt; to sort it out alphabetically! Okay, if you &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;use itemnumber&amp;lt;/code&amp;gt;, you will equip it. Say the medkit is the first item listed. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Use 1&amp;lt;/code&amp;gt; will try and use it. Being an equipment, you&#039;ll equip it. On the other hand, simply typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i itemnumber&amp;lt;/code&amp;gt;, as in, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i 1&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i 2&amp;lt;/code&amp;gt;, will show the description of the item in said slot. Neat, huh?&lt;br /&gt;
&lt;br /&gt;
How do you remove it, now? If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;eq&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+gear&amp;lt;/code&amp;gt;, you&#039;ll see what you currently have equipped, again with numbers. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;remove itemnumber&amp;lt;/code&amp;gt; and poof! Unequipped! Like magic! If you&#039;re not sure what one equipped item is or does, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;load itemnumber&amp;lt;/code&amp;gt; to see its description.&lt;br /&gt;
Now that you are fully equipped (not really, but you&#039;re good enough to go), it&#039;s time to go out and explore the world! &lt;br /&gt;
&lt;br /&gt;
===Can I get the other stuff?===&lt;br /&gt;
As a matter of fact, yes you can! In any room without a shop, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;list items&amp;lt;/code&amp;gt; [[File:Starteritemshop.png|thumb|left|Items you can buy anytime]]. It&#039;ll show a couple of basic equipment you can take for yourself at a relatively low price. To buy, just type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;buy full item name&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
On second thought, hold on just a minute and only go to the next room! If you&#039;re either RSX or Zephyr, the next room you go into will have more NPCs. One of them will give you a &amp;lt;span style=&amp;quot;background:yellow&amp;gt;Tutorial – Basic Crafting quest&amp;lt;/span&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
==Your first quest!==&lt;br /&gt;
Which NPC should you talk to? Well, half the fun is finding out stuff! &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to each NPC, you may have to speak more than once, many NPCs actually do give different messages if you bother them enough! It&#039;s always a nice idea to talk or check at least three times, for good measure.&lt;br /&gt;
&lt;br /&gt;
Get the quest and follow the instructions. This time, don&#039;t skip anything, pay attention! Also, when you craft, DO NOT equip the item yet! Finish the quest before equipping it! And always keep in mind: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to the same NPC more than once, always! If you do everything right, you will receive 10 thousand creds plus some armor!&lt;br /&gt;
===As a Promethean (Prommie)===&lt;br /&gt;
If you&#039;ve started out as a prommie, things are bit farther away than starting as Zephyr or RSX. To get your first crafting quest, you will have to move in the following directions:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;south&lt;br /&gt;
&lt;br /&gt;
east&lt;br /&gt;
&lt;br /&gt;
south&lt;br /&gt;
&lt;br /&gt;
south&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
Assuming you were inside the Medical Hut when you started, you will end up in the Roundhouse, in a room with a NPC named Eric the Crafter.&lt;br /&gt;
&lt;br /&gt;
There you go, now you have two weapons, an extra armor and 10.000 creds! But before you head out and fight the nasty and naughty ferals, a word from our advertisers!&lt;br /&gt;
&lt;br /&gt;
=Transformations and You=&lt;br /&gt;
Transformations are a big part of the game. It is by getting infections that you gain access to other powers, hence the importance of not being completely immune to them right from the start if you&#039;re a new player!&lt;br /&gt;
Infections happen in 7 different parts of the body:&lt;br /&gt;
*Arms&lt;br /&gt;
*Legs&lt;br /&gt;
*Ass&lt;br /&gt;
*Groin&lt;br /&gt;
*Torso&lt;br /&gt;
*Head&lt;br /&gt;
*Skin&lt;br /&gt;
Each infected part may or may not give you access to one or more powers. You can check your current infections with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut&amp;lt;/code&amp;gt; command. Either &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut&amp;lt;/code&amp;gt; alone or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut me&amp;lt;/code&amp;gt; will do the trick. Even more amazing, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut playername&amp;lt;/code&amp;gt; to see other players&#039; mutations! We&#039;ll get on more details about it later.&lt;br /&gt;
&lt;br /&gt;
If you got the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Prepackage&amp;lt;/code&amp;gt; during character creation, you can choose a form to infect you right from the start, typing the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;prepackage&amp;lt;/code&amp;gt;. The choices are limited to your starting location (you can spend mako to increase the number of choices), you can either pick one or choose at random. This will allow you to already have a small selection of powers from the start.&lt;br /&gt;
There are well over 500 forms spread around the game, each having wildly different sizes and appearances. Some are based on real animals, some are more fantastic looking, some are a mix, others are nightmare fuel, so there is a big chance that you&#039;ll find something for your tastes!&lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t pick a [[perk]] to set your gender, it&#039;ll be defined by your genitals (or lack of). You can be listed either as male, female, herm or neuter.&lt;br /&gt;
&lt;br /&gt;
===[[Organ_sizes_table|Organ sizes]]===&lt;br /&gt;
Other than changing the way each part of your body looks like, infections can also change the sizes of your genitals, something you can see with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;breast&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;groin&amp;lt;/code&amp;gt; commands. If you type the command and a target, it&#039;ll show the target&#039;s sizes, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size enemy&amp;lt;/code&amp;gt;. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Part&lt;br /&gt;
! Soft cap&lt;br /&gt;
! Related perks&lt;br /&gt;
|-&lt;br /&gt;
| Breasts&lt;br /&gt;
| 4&lt;br /&gt;
| Just One, Many Breasted&lt;br /&gt;
|-&lt;br /&gt;
| Breast Size&lt;br /&gt;
| 16&lt;br /&gt;
| Heavy Breasted, Size King, Compact Breasts, Small Breasted, Passing Grade Chest&lt;br /&gt;
|-&lt;br /&gt;
| Clits&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Clit Length&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Cunts&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Cunt Depth&lt;br /&gt;
| 18&lt;br /&gt;
| Modest Vagina&lt;br /&gt;
|-&lt;br /&gt;
| Cocks&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Cock Length&lt;br /&gt;
| 18&lt;br /&gt;
| Modest Cock&lt;br /&gt;
|-&lt;br /&gt;
| Balls&lt;br /&gt;
| None&lt;br /&gt;
| No balls, Never Drop a Ball&lt;br /&gt;
|-&lt;br /&gt;
| Ball Size&lt;br /&gt;
| 20&lt;br /&gt;
| Tanuki Grade, Compact Balls, Humble Balls, Prized Jewels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s very important to note that infection resistance/immunity will also protect your organs from changing sizes. Having either the &#039;&#039;&#039;Looks Human&#039;&#039;&#039; or &#039;&#039;&#039;Look Native&#039;&#039;&#039; will &#039;&#039;NOT&#039;&#039; block your genitals from changing sizes!&lt;br /&gt;
&lt;br /&gt;
Unless you take &#039;&#039;&#039;Sexually Stable&#039;&#039;&#039; perk, which &#039;&#039;permanently&#039;&#039; locks your genitals into what you currently have when you take it, you can still change them by taking some pills that you can buy over [The Mall]: Lisa&#039;s Blissful House. You can also check the Web&#039;s Shop link.&lt;br /&gt;
&lt;br /&gt;
Other than these, you will can also shrink and grow the overall [[size]], or height of the character. This can go from less than a foot (size 1) to damn over 100 feet, with the right perks and dedications. Organ sizes are related to the owner&#039;s own size.&lt;br /&gt;
&lt;br /&gt;
==This sounds fun! I want to get infected!==&lt;br /&gt;
So, how do you get infections? Let&#039;s start with the most common type: Combat!&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Every enemy attack that hits you and deals at least 3 damage has a chance of infecting a random part of your body. The chance is random, you could receive over 100 attacks and not get any infection, or you could start getting infections every other attack that hits you!&lt;br /&gt;
Losing a combat (or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;submit&amp;lt;/code&amp;gt;ting to an enemy) may trigger a defeat message. The enemy will have some fun with you and most of the time will cause an infection on you!&lt;br /&gt;
&lt;br /&gt;
===Infection Vials===&lt;br /&gt;
[[File:infectionvials.png|thumb|right|An example of vials. In order: Number on the inventory, Name, Level and Quantity]]&lt;br /&gt;
You can buy vials from various shops around the game. These vials are player supplied, so that means you can also get some for you! Thing is, it&#039;s a bit complicated.&lt;br /&gt;
Infection Vials will sometimes drop from beaten ferals. BUT! Some conditions must be met before this happens:&lt;br /&gt;
# The character must have a nanite collector equipped&lt;br /&gt;
# The character must have a naniteCollection effect of at least 2 (having it higher won&#039;t make a difference). To see this, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;effect&amp;lt;/code&amp;gt; and check the list that is output.&lt;br /&gt;
# The player must have a decent amount of Research [[proficiency]].&lt;br /&gt;
NaniteCollection effect acts like a flag. If it&#039;s under 2, the game won&#039;t even check for a drop chance.&lt;br /&gt;
The Research proficiency is what actually dictates the chance of a vial dropping from a defeated enemy. With about 20 points, the chances are something around 20%, while 30 seems to bump it close to 50%, maybe higher. Once you find some vials, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;[[nisd]]&amp;lt;/code&amp;gt; to view them.&lt;br /&gt;
&lt;br /&gt;
As of 12-31-2016, every defeated feral can drop up to 5 infection vials.&lt;br /&gt;
&lt;br /&gt;
===Coyote Players, aka Yotes===&lt;br /&gt;
Some players follow the Coyote dedication, usually called yotes by other players. Their powers allow them to transform other players into forms that they have mastered. Some can even change only specific parts of your body, or even just your size or number of genitals!&lt;br /&gt;
&#039;&#039;&#039;07-24-2017 UPDATE&#039;&#039;&#039; - Coyotes need to spend battery charge to transform other players that do &#039;&#039;&#039;NOT&#039;&#039;&#039; have the form mastered. If the target player also has the form mastered, it consumes nothing.&lt;br /&gt;
&lt;br /&gt;
===NPC “Interaction”===&lt;br /&gt;
And by interaction of course it means fucking them. This is an adult game with a focus on this, so obviously you can do that! You can have some hot times with a few select NPCs, and most of them pass their infections on to you once you do that. Possibly the most well known are Obsidian, a female shadow dragon, and her special friend, Violet, a hermaphrodite blue gryphon. Having sex with them is the easiest way of getting infected (and mastering!) those two forms.&lt;br /&gt;
&lt;br /&gt;
==Form Mastery? Did I get stronger?==&lt;br /&gt;
No. I know, what a bummer. Or a misnomer. Either way, mastering a form gives you two things:&lt;br /&gt;
# A small money prize (either 1, 2 or 3 thousand creds);&lt;br /&gt;
# Access to it with dedications.&lt;br /&gt;
Every dedication costs mako, and some, like Coyote and Nanite Adept, use their list of mastered forms to change others or themselves, respectively. You can check which forms you have mastered with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;listforms&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;list forms&amp;lt;/code&amp;gt;.&lt;br /&gt;
Even if you don&#039;t plan on getting any dedication, mastering forms is a quick and easy (sometimes) way to get a few extra bucks, which is incredibly useful early in the game!&lt;br /&gt;
&lt;br /&gt;
=A whole new world to explore!=&lt;br /&gt;
Look at you! All geared up and full of knowledge to explore the world! I&#039;m so proud of you!&lt;br /&gt;
Here, sweetie, don&#039;t forget your map! And your cartographer! Let me explain how to use them:&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;map&amp;lt;/code&amp;gt; – This is a simple command that will list the nearby exits.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;cart&amp;lt;/code&amp;gt; – Now this baby is a lot more useful. It will show you your current room (marked with an X, somewhere in the middle) and all the nearby rooms AND their exits, labeling them! Do note that you will need a monospaced font (all characters having the same spacing, like Courier New or Liberation Mono) to get a proper map.&lt;br /&gt;
==Hey, this direction is colored differently!==&lt;br /&gt;
While out there exploring, you will notice some directions in yellow, gray, white or purple color. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:yellow&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt; colored directions mean that you&#039;re about to enter a safe place. No enemies to be found, you can rest and catch your breath here without a problem.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:silver&amp;quot;&amp;gt;Gray&amp;lt;/span&amp;gt; colored directions indicate that you&#039;re entering a place with enemies, but you&#039;re too strong for whatever they are, and thus you will not be ambushed.&lt;br /&gt;
*White colored directions means you&#039;re going into a place where enemies are about your level.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:magenta&amp;quot;&amp;gt;Magenta (light purple, pink)&amp;lt;/span&amp;gt; colored directions are the worst. It means that place is a high level area, and chances are you&#039;ll be beaten pretty quick if you dare step there.&lt;br /&gt;
&lt;br /&gt;
==Finding, knowing and avoiding enemies==&lt;br /&gt;
&#039;&#039;Important notice: The game received an update around December 31 2016 where it did away with random combat. The only way to get into a fight is by &#039;&#039;&#039;manually&#039;&#039;&#039; using the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;search&amp;lt;/code&amp;gt; command!&#039;&#039;&lt;br /&gt;
[[File:Hazsample.png|300px|thumb|left|An example of the output provided by the +haz command. Notice that the &#039;&#039;Overlevel&#039;&#039; under Spawning means the character&#039;s level is too high to find any enemies.]]&lt;br /&gt;
If you&#039;ve already stepped outside a bit, you may have noticed the message &#039;&#039;&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;(Your hazard monitor emits a &amp;lt;sound&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;. If you type +haz, you&#039;ll know whether the area has any enemies and the levels they may spawn.&lt;br /&gt;
If you&#039;re not sure what you may encounter on the next room, you can also type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz direction&amp;lt;/code&amp;gt;, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz e&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz n&amp;lt;/code&amp;gt;. That is a very useful trick to avoid bad times with overpowered enemies!&lt;br /&gt;
On the lower end of the window you will notice two acronyms, DN and PH, probably DN-0 and PH-0. These are the difficulty settings you currently have. Here is the explanation of what they mean and the three ways to change them.&lt;br /&gt;
*DN, Danger Rating – This means how hard the enemies you encounter will be. Can be changed in game with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel [-1 to 4]&amp;lt;/code&amp;gt;, for instance, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel -1&amp;lt;/code&amp;gt; for the easiest level.&lt;br /&gt;
*PH, Pheromones – Enemy quantity, how many extra enemies you may find during each combat. Can be changed in game with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultyquantity [-1 to 4]&amp;lt;/code&amp;gt;&lt;br /&gt;
You can also find Danger and Pheromone technician npcs over the 1st floor above either Zephyr or RSX lobbies. Talking to them will allow you to change the levels.&lt;br /&gt;
Last but not least, you can change the difficulties anytime with the web interface. Look on the right, under your Level and EXP, you&#039;ll see two sliding bars: Enemy Level and Enemy Quantity.&lt;br /&gt;
[[File:Hazsample2.png|300px|thumb|left|This is what +haz shows whenever you&#039;re in an area without enemies.]] &lt;br /&gt;
On the RSX and Zephyr upper floor, you will also notice a Terminal. This is one of the most useful things in the game. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal&amp;lt;/code&amp;gt; and you will get a list of all the places that are more or less suitable to your current level! If you type terminal form name, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal shadow dragon&amp;lt;/code&amp;gt;, the terminal will list all the places that shadow dragons appear as ferals that you can fight!&lt;br /&gt;
===Mentor - When you&#039;re too strong===&lt;br /&gt;
Enemies won&#039;t appear at all if you are too strong for them to handle! In game terms, this means that if you are more than 3 levels above the maximum of the area, you&#039;ll find no enemies, no matter how many times you search. For instance, if an area&#039;s max level is 10, enemies will still appear up to level 12, but if the character searching is level 13, he or she will find nothing. To see the maximum level of the area, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz&amp;lt;/code&amp;gt;, it&#039;ll show up after RECOMMENDED TRAINING LEVEL: minlvl - maxlvl. &lt;br /&gt;
&lt;br /&gt;
But fret not! There is one command to help you out with this, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor&amp;lt;/code&amp;gt;. Typing mentor followed by a number will set your level to that number, so long as it&#039;s under your current real level. Say you&#039;re level 28, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor&amp;lt;/code&amp;gt; to any level up to 28. If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor -1&amp;lt;/code&amp;gt;, you&#039;ll be brought back to your real level!&lt;br /&gt;
&lt;br /&gt;
==How do I get to this place?==&lt;br /&gt;
There are another two very useful commands for exploration:&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace&amp;lt;/code&amp;gt; – Area tracing, the name that appears in [brackets] when you look at a room. Say you need to find your way to The Mall. You simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace the mall&amp;lt;/code&amp;gt; and wait for the results. If you&#039;re not getting any results, check for typos.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rtrace&amp;lt;/code&amp;gt; – Room tracing, the use is similar to atrace, but it looks for a room instead of an area, the name after the [brackets]. Say the room you need to find is named bathroom, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rtrace bathroom&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=Combat Fighting – HYYAAA!=&lt;br /&gt;
So out exploring you went and you suddenly got ambushed! Woe is upon you! Actually, woe is upon your enemies, for you are a player! And they&#039;re nothing but computer generated enemies! Time to draw some blood (not yours, theirs, of course).&lt;br /&gt;
&lt;br /&gt;
[[Combat Guide|IMPORTANT – There is an in-depth guide to combat, much better than this section! Check it by clicking anywhere in this line!]]&lt;br /&gt;
You can even skip this section and just read that guide instead!&lt;br /&gt;
&lt;br /&gt;
==Starting Combat==&lt;br /&gt;
If you&#039;re looking to pick a fight with some enemies, you may want to go check the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal&amp;lt;/code&amp;gt; for a list of areas around your level range. You can check it for free on the second floor hub of the Zephyr and RSX lobbies.&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace&amp;lt;/code&amp;gt; to get directions to that area. Once you&#039;re there, you should see a message something like &amp;quot;Your hazard monitor emits a cautionary &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;chirp&amp;lt;/span&amp;gt;. (+haz)&amp;quot; Use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;search&amp;lt;/code&amp;gt; to spend one patrol point and get fighting!&lt;br /&gt;
&lt;br /&gt;
Do keep in mind that you have to be in the level range to keep summoning mobs: you can use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor (number)&amp;lt;/code&amp;gt; to temporarily lower your level.&lt;br /&gt;
&lt;br /&gt;
NOTE: Certain level ranges mean different things for the area alert.&lt;br /&gt;
&lt;br /&gt;
A cautionary &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;chirp&amp;lt;/span&amp;gt; means you&#039;re in the level range for that area.&lt;br /&gt;
&lt;br /&gt;
A soothing &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;ding&amp;lt;/span&amp;gt; means that area does not spawn any mobs.&lt;br /&gt;
&lt;br /&gt;
An alarming &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;buzz&amp;lt;/span&amp;gt; means you&#039;re too low level for this area.&lt;br /&gt;
&lt;br /&gt;
==DebuffMag? HPBuffer? What the hell do all those things even mean???==&lt;br /&gt;
Luckily, there&#039;s a page that already explains a good deal of those jumbled words.&lt;br /&gt;
http://wiki.flexiblesurvival.com/w/Statuses&lt;br /&gt;
==ATB – Understading how the hell things work==&lt;br /&gt;
The game&#039;s combat works more or less based on turns. Every power has a Charge time and a Cooldown time, measured in rounds. Every 1000 points means a full round, so you&#039;ll often see values like 5200, 6700, etc. Some powers have a charge of 0 or a negative number, like -100. This means the power fires instantly. Actions with a charge of -750 or lower will not take a turn and allow you to use another power afterwards!&lt;br /&gt;
Once you&#039;ve selected to use a power, the game will process stuff until your power acts out, usually being your turn again afterwards. Shorter charges tend to mean that you act more often in combat.&lt;br /&gt;
&lt;br /&gt;
==Health and Energy==&lt;br /&gt;
Health is self explanatory. If it reaches 0, you are defeated. Game over, make another character (not really! More detail below). For the first 5 levels, your health will slowly regenerate during battle to make things slightly easier on you, but after that you&#039;re on your own. &lt;br /&gt;
&lt;br /&gt;
Energy is what you use to active most items and powers. You automatically recover a bit every turn, usually 1. Unlike health, it does not increase as you level up. There is one perk and some class abilities that increase it. If run out of energy during a fight and can&#039;t perform any of your actions or powers, you can use &amp;quot;rest&amp;quot; to get some energy back. If you&#039;re out of energy *and* rest is on cooldown, you can &amp;quot;pass&amp;quot; to skip a round and get some energy back; try to manage your energy levels better to avoid having to do this. For example, if you have mastered a power (see below) that uses a lot of energy, you could [[Power#How_to_improve_powers|level it up]] and then [[Power_Upgrades|upgrade it]] with Energy Conserving to use 25% less energy.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
There are a lot of different powers, first thing you should know is the difference between passive powers, toggled and normal ones.&lt;br /&gt;
Passives are powers that you always benefit from. Static bonuses that stay with your character in and out of combat.&lt;br /&gt;
Toggled powers have an energy cost. This cost, however, deducts from your maximum energy. The power Juggernaut, for instance, costs 1 energy. If you have a maximum of 100 energy and activate the power, while the power is active, your maximum energy will be 99. These powers can be (de)activated outside of combat too, but that will trigger their cooldown.&lt;br /&gt;
Normal powers are powers that you use and wait for the result to play out, dealing damage, healing damage, etc.&lt;br /&gt;
If you type rpinfo name of the power, you will get a window showing all the power does and even what you can upgrade!&lt;br /&gt;
&lt;br /&gt;
===[[Power Upgrades]]===&lt;br /&gt;
An August update in the game made powers more flexible (ha!), allowing players to upgrade them much like one upgrades items. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade&amp;lt;/code&amp;gt; to get a list of commands and how to properly upgrade your powers. But here&#039;s a quick rundown:&lt;br /&gt;
* To get upgrades, you have to visit the Dojo in New Dawn. The fastest way is by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade dojo&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Once you get an upgrade, to slot it in a power, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade powername=full name of the upgrade&amp;lt;/code&amp;gt;. For instance, if you&#039;re upgrading [[Jellied Hide]] with extra regen, you&#039;ll type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade jellied hide=regen status enhancement&amp;lt;/code&amp;gt;&lt;br /&gt;
* Simply typing upgrade will show all your mastered powers and any upgrades they have installed, if any.&lt;br /&gt;
&lt;br /&gt;
Check the main page about [[power upgrades]] for more information. (red link, but the page exists. Go figure...)&lt;br /&gt;
&lt;br /&gt;
==Alright alright, but what powers should I have?==&lt;br /&gt;
Once again, do take a look at [[Combat Guide|this guide]] for real in-depth combat information.&lt;br /&gt;
&lt;br /&gt;
For starters, you DEFINITELY should master either Lactaid or Deep Healing. They are mutually exclusive, so you can only have either, but they both act the same: instant healing.&lt;br /&gt;
During earlier levels, you will probably fight lone most of the time, so having Raking Claws, Rending Claws and Flamethrower can help you dish some damage by yourself. Do note that these powers are Damage Over Time, DOT, they will keep causing damage for some rounds after you use them.&lt;br /&gt;
As you gain access to more areas and more transformations, you will also start to see different powers. Always check them with rpinfo, see which ones interest you most and master the ones that work best with you!&lt;br /&gt;
&lt;br /&gt;
==Round 1 – FIGHT!==&lt;br /&gt;
Okay, onto combat proper now! Once it&#039;s your turn, the game&#039;ll show you:&lt;br /&gt;
*Your enemies&#039; health&lt;br /&gt;
*Your health&lt;br /&gt;
*Your energy&lt;br /&gt;
*Your powers/items&lt;br /&gt;
Your powers appear in white. If any power appears in gray, they&#039;ll also have a number in (parenthesis). This means the power is on cooldown and it will take that many rounds until you can use it again.&lt;br /&gt;
To use a power, you can either type use power name on x, power name, or the first letters of the power. Here are some examples:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;&lt;br /&gt;
use flamethrower on 1&lt;br /&gt;
&lt;br /&gt;
flamethrower&lt;br /&gt;
&lt;br /&gt;
flam on 1&lt;br /&gt;
&lt;br /&gt;
flam&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In any of the above examples, your character will attempt to use the Flamethrower power. Notice that on two examples there was an extra on 1. This was the target. Most of the time, enemies are numbered to make it easier to target them, since it&#039;s common to fight more than one enemy with the same name.&lt;br /&gt;
You can also set a target with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target enemy&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target 1&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target prime&amp;lt;/code&amp;gt;. This way, whenever you use a power, you will automatically target that enemy, unless you override it with &#039;&#039;&#039;use power on target&#039;&#039;&#039;. Once it dies, you won&#039;t automatically select a new target, so your powers will randomly target enemies.&lt;br /&gt;
If you try to use a power that is on cooldown, the game will force you to wait until it&#039;s ready to use and then use. In battles where you&#039;re just trying to get infected and need to spend most of your rounds doing nothing, this is useful. When you actually need to beat the enemy, this can end up being the reason you get defeated, so pay attention!&lt;br /&gt;
===Can&#039;t I just leave it doing stuff for me?===&lt;br /&gt;
If you&#039;re too bored to keep your eyes in combat, you can also use the auto command to let the game take actions in your stead. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Auto on&amp;lt;/code&amp;gt; will turn it on, and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;auto off&amp;lt;/code&amp;gt; will turn it off. Simple and straightforward!&lt;br /&gt;
&lt;br /&gt;
==Oh my god, I keep getting my ass handed! I suck at combat!==&lt;br /&gt;
This is common occurrence, but fret not! Try changing powers, mastering different ones with different modifiers. Maybe you were relying too much on a power that nobody uses, because it is too weak. Maybe you are forgetting to use some of your equipment. Maybe you&#039;re fighting more than what you can take, who knows!&lt;br /&gt;
Combat is part of the game, but not the only way to get exp or creds!&lt;br /&gt;
&lt;br /&gt;
==Losing is FUN!==&lt;br /&gt;
No, it isn&#039;t. But not all is lost! When you lose, you have two options:&lt;br /&gt;
# Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;respawn&amp;lt;/code&amp;gt; and be sent back to your bonded place (if you haven&#039;t set one, it&#039;ll be your starting place).&lt;br /&gt;
# Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;hero revive&amp;lt;/code&amp;gt; to get full health and energy back and get ready to kick the ass of whoever just kicked yours! You have a limit to how many times you can revive this way (4 per day, 5 with a perk).&lt;br /&gt;
Do note that every time you fall in combat, you will suffer temporary wounds. These reduce your maximum health, but they go away with time, so long as you&#039;re out of combat. You can also spend mako to get rid of them instantly!&lt;br /&gt;
==My items suck! Where can I get better stuff?==&lt;br /&gt;
Crafting. Seriously, the only way to get better combat items is by crafting. Ask around the &amp;lt;code style=&amp;quot;background:yellowgreen&amp;quot;&amp;gt;Science&amp;lt;/code&amp;gt; channel for good weapon/modifier combinations. Do notice that the very best things are very expensive!&lt;br /&gt;
&lt;br /&gt;
==Partying with a PARTY!==&lt;br /&gt;
There is a good thing about being part of a party while fighting in the game, that being that EXP and Freecred rewards are not divided. Here&#039;s an example:&lt;br /&gt;
:Your character is at level 25 and is fighting a level 25 feral;&lt;br /&gt;
:Fighting alone, you get 100 exp and 100 creds per feral beaten;&lt;br /&gt;
:You join a group, all of you are level 25 and fight that same level 25 feral;&lt;br /&gt;
:&#039;&#039;&#039;EACH&#039;&#039;&#039; character will receive 100 exp and 100 creds after beating it.&lt;br /&gt;
See the advantage? The same feral is worth more if there is more people around. Not only that, fighting is significantly easier with more people and tend to be shorter.&lt;br /&gt;
&lt;br /&gt;
Finding a party can be easy, you just need to announce what you&#039;re looking for in the LFG channel. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;lfg I&#039;m looking for a group to help me at area XYZ&amp;lt;/code&amp;gt; will print that message on the channel and people may either page you or ask for more info on the channel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do note, however, that even if you somehow manage to party with an alt, neither character will earn rewards.&#039;&#039;&#039; - So no lone wolfing there, get social!&lt;br /&gt;
&lt;br /&gt;
===I got into a party! Now what?===&lt;br /&gt;
First, it&#039;s good to understand some commands and what they do.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pjoin player&amp;lt;/code&amp;gt; - Will join the player&#039;s party. You will immediately teleport to the other player&#039;s location.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pmode open/invite/closed&amp;lt;/code&amp;gt; - Sets the mode to join the party. When open, anyone that pjoins you will immediately join your party.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pleave&amp;lt;/code&amp;gt; - Makes you leave the party. You won&#039;t be teleported anywhere.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pkick&amp;lt;/code&amp;gt; - Kicks a player out of the party.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pleader playername&amp;lt;/code&amp;gt; - Sets another player as the leader of the party. This can be used by any party member. This is mostly used to avoid leaving the party motionless in situations where the leader left for some reason.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;partymentor #&amp;lt;/code&amp;gt; - where # is a number. This will mentor (set the level) of the entire party to #. This number can only go as high as the member with the highest level. Players that are not that high will be set to 2 levels under. &lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pauto&amp;lt;/code&amp;gt; - Sets every player to auto combat. Useful when someone goes AFK while it&#039;s their turn.&lt;br /&gt;
&lt;br /&gt;
=Professions and Duties, because even after the apocalypse, shit needs to work=&lt;br /&gt;
The nanite apocalypse happened and all the shelters turned out to be a carefully controlled- wait, scratch that, wrong game!&lt;br /&gt;
Just because everything went to shit doesn&#039;t mean your only hopes of money and experience are stuck to murdering your enemies and pillaging their corpses. You can also do work that helps others!&lt;br /&gt;
&lt;br /&gt;
In some specific places, like [[Eureka Jobs|Eureka]], [[Haretown Jobs|Haretown]], Cat Town and [[Clairmont jobs|Clairmont]] &#039;&#039;(those red links should be blue, the pages exist)&#039;&#039;, you can find rooms that have a green text, X job available. Each job uses one or more different [[proficiencies]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Actually learning a [[profession]]==&lt;br /&gt;
You can pick up to 6 professions right from the start, but do note that you have to spend mako to get rid of them!&lt;br /&gt;
&lt;br /&gt;
To learn a profession, simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;buy full profession name&amp;lt;/code&amp;gt; in any room without a shop. For instance, say you want to get Field Archaeologist, you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;buy Field Archaeologist&amp;lt;/code&amp;gt; (&#039;&#039;case insensitive&#039;&#039;). Getting a profession will increase its listed proficiencies by 10 points, up to a maximum of 36. Do take a look at what each [[proficiency]] does to help you plan better what you&#039;ll want to start off with!&lt;br /&gt;
&lt;br /&gt;
The message that there are available jobs only appears of you have at least 1 point trained in the proficiency. The best way to get a head start is by choosing your [[professions]]. &lt;br /&gt;
&lt;br /&gt;
==Wait, where and how  can I work again?==&lt;br /&gt;
Once you are in the proper room &#039;&#039;&#039;AND&#039;&#039;&#039; you have at least one point in the used proficiency, you&#039;ll see a green message like X Job Available. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa list&amp;lt;/code&amp;gt; to get the full list of jobs available there.&lt;br /&gt;
&lt;br /&gt;
To actually do it, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa full name of the job&amp;lt;/code&amp;gt;. And by full name, it really is the full name as it appear, case insensitive. Say the job name is &#039;&#039;The Art of Massage&#039;&#039;. You&#039;ll have to type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa the art of massage&amp;lt;/code&amp;gt; to do it!&lt;br /&gt;
&lt;br /&gt;
This will spend a number of patrol points and instantly net you experience and freecreds!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2017 JULY UPDATE&#039;&#039;&#039; - Now you can also do social actions via the web page! Just check the Social Actions link in the left corner. Keep in mind that you still need direct connection to train up your jobs.&lt;br /&gt;
&lt;br /&gt;
==PROMOTIONS!!!==&lt;br /&gt;
After you&#039;ve worked enough on a particular job, you can train to level it up! Type SA train, the type the name of the job. If you don&#039;t have enough job experience (unrelated to your normal experience), the game will tell you how much you still need to get before leveling the job.&lt;br /&gt;
&lt;br /&gt;
When you level up a job, you open up new social actions which usually require you to spend more patrol points, but also give out better rewards on a per point basis!&lt;br /&gt;
&lt;br /&gt;
==Duties==&lt;br /&gt;
At any time, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;duty&amp;lt;/code&amp;gt; to bring up a number of duties that your character can undertake. Do note that taking one reduces your maximum patrol points while active, from 60 to 48.&lt;br /&gt;
&lt;br /&gt;
Unlike professions, these only roll once per day, no matter where you are. Also, unlike professions, these actually make a small difference to the game world, being a plot point for judged Roleplaying scenes. They also get easier as they come closer to 100% maintenance. While the freecred reward is high, one shouldn&#039;t try going for a duty with high difficulty (DC).&lt;br /&gt;
&lt;br /&gt;
=Roleplaying – Time to put on your robes and wizard hat!=&lt;br /&gt;
You&#039;ve killed your fair share of ferals, you&#039;ve worked yourself to the bone, now you need to find a nice place and some company!&lt;br /&gt;
==Letting people know about your kinks==&lt;br /&gt;
There are two ways of doing this, and you can do both at your leisure:&lt;br /&gt;
WI and Kinks.&lt;br /&gt;
&lt;br /&gt;
Managing your kinks is easier via the web, and you can find the link under the [https://flexiblesurvival.com/index?kinks Character section]. If you want to check someone else&#039;s kinks, just use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks playername&amp;lt;/code&amp;gt;, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks bob&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===WI, or What Is===&lt;br /&gt;
The game has this very neat thing called a &#039;&#039;wi profile&#039;&#039;. As soon as you start the game with direct connection you&#039;ll be bugged to define yours nearly every minute. You can get the rid of the message adding a single thing before taking your time.&lt;br /&gt;
[[File:Wi -flags.png|thumb|left|List of flags as shown by typing wi #flags]]&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #flags&amp;lt;/code&amp;gt; Will give you a list of all the available flags that you can add to your profile. If you want to know what each of them means, you can either type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #whatis flag&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #whatisall&amp;lt;/code&amp;gt;, this second command will list all flags and what they mean.&lt;br /&gt;
&lt;br /&gt;
Now that you got an idea of the flags, you can either #set or #add them. Do not that #set erases whatever you had before and overwrites with the new flags. You will probably want to use #add and #rmm instead.&lt;br /&gt;
* To add a flag, simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add flag&amp;lt;/code&amp;gt;. Do note that you need to use the short name. So, if you want to add Submissive, you use &#039;&#039;sub&#039;&#039;. Hypnosis is &#039;&#039;hns&#039;&#039; and so on. You can add more than one by separating them with commas, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add dom, fb, vag, lat&amp;lt;/code&amp;gt;&lt;br /&gt;
* If you want to state that you&#039;re &#039;&#039;not&#039;&#039; into something, you can use !, as in &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add !vhd&amp;lt;/code&amp;gt;. This will add a not-vore (hard) flag to your profile, for instance.&lt;br /&gt;
* Don&#039;t want a flag anymore? &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #rmm flag&amp;lt;/code&amp;gt;! The same rules for #add apply.&lt;br /&gt;
&lt;br /&gt;
You can see other players&#039; wi profile by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi playername&amp;lt;/code&amp;gt;, even if they are offline. If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi&amp;lt;/code&amp;gt; alone, it&#039;ll list the profiles of all the players in the room.&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to add or remove more than one tag with a single line of command. Just put a space between the flags. Like this: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add fur fea sp kem sp&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===Custom tags===&lt;br /&gt;
It&#039;s possible to add custom tags at the end of your wi profile. Do note that there is a limit of 30 characters you can use. This custom tag also cannot be searched for. To do it, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #custom The thing you want to add&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Top and bottom===&lt;br /&gt;
Unlike most other places, regarding the game flags, &#039;&#039;&#039;top&#039;&#039;&#039; denominates who is the giving partner and &#039;&#039;&#039;bottom&#039;&#039;&#039; is the receiving. One can be the dominant partner and also be the one on the receiving end. Dom/sub, Master/slave still apply normally, do check each flag description to be sure!&lt;br /&gt;
&lt;br /&gt;
===Adding more depth===&lt;br /&gt;
Notice how some players&#039; wi have a [D]? That means they have a detailed profile. You can check it with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #detail playername&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
A detailed profiled allows you to rank the flags from 5 (highest, love) to 1 (lowest, never). Adding and removing detailed flags is very similar to the simple ones. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add level=flag&amp;lt;/code&amp;gt;. The levels are:&lt;br /&gt;
# Hate / Never doing it&lt;br /&gt;
# Dislike&lt;br /&gt;
# Neutral&lt;br /&gt;
# Like&lt;br /&gt;
# Love&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 4=vag&amp;lt;/code&amp;gt; will add the vaginal flag under the Like. Note that you can add the same flag to different levels, the game will list it under both. Say you &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 5=vag&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 4=vag&amp;lt;/code&amp;gt;, it&#039;ll show on both Love and Like levels. To remove a flag from a level, just use &#039;&#039;&#039;#rmm&#039;&#039;&#039; instead of #add.&lt;br /&gt;
&lt;br /&gt;
Just like the normal flags, you can also add or remove various flags in a single level by separating them with spaces. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 5=mic mac sp sex&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Where can I find people?==&lt;br /&gt;
If you&#039;re looking for something specific, you have two options:&lt;br /&gt;
# Make a call for it in the &#039;&#039;&#039;Pickup&#039;&#039;&#039; channel. It could be either a short message like &#039;&#039;&amp;quot;I&#039;m a sub looking for someone to dominate me.&amp;quot;&#039;&#039; or something more elaborate, &#039;&#039;&amp;quot;Big bad wolf wants to devour innocent bystanders, page for info!&amp;quot;&#039;&#039;. Really, your imagination is the limit on how you decide to advertise it.&lt;br /&gt;
# &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #find flags&amp;lt;/code&amp;gt; To look for players with specific flags. Say you want to find another player that has both Dominant and Master flags, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #find dom, mst&amp;lt;/code&amp;gt;. It will give you a list of all currently online players that have those flags. You can then &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt; them and see if they&#039;d like something.&lt;br /&gt;
Other players may not always be up for or comfortable with what you are. You will get some No&#039;s, just like in real life, and that is okay, cheer up! Just behave and treat others well, be understanding! Always remember proper roleplaying etiquette (&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help etiquette&amp;lt;/code&amp;gt;)!&lt;br /&gt;
&lt;br /&gt;
==But where does roleplay actually happens?==&lt;br /&gt;
Roleplay, by default, is what happens in a room with two or more characters. It can be any room of the game. Every 15 minutes, the game will check for roleplay activity and reward active players with Freecreds, EXP and salvage if the room has a source! Every interaction there that is not OOC (&#039;&#039;&#039;O&#039;&#039;&#039;ut &#039;&#039;&#039;O&#039;&#039;&#039;f &#039;&#039;&#039;C&#039;&#039;&#039;haracter) happens IC (&#039;&#039;&#039;I&#039;&#039;&#039;n &#039;&#039;&#039;C&#039;&#039;&#039;haracter), which are the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;say&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pose&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;spoof&amp;lt;/code&amp;gt; commands, more about them below.&lt;br /&gt;
&lt;br /&gt;
You can also roleplay via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt;s, though this will net you no mechanical rewards. You can page-pose with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page playername=:pose action&amp;lt;/code&amp;gt;. Since pages are also the way to send private messages to other players, most don&#039;t usually take these interactions as &#039;canon&#039;, but it&#039;s up to each to determine that!&lt;br /&gt;
&lt;br /&gt;
==Hot Spots?==&lt;br /&gt;
You may notice that every midnight, server time, the Market channel announces a new RP Hotspot. This is an area where the rewards for roleplaying (xp, creds and tokens) are increased.&lt;br /&gt;
&lt;br /&gt;
To see the current area, use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+bounty&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Role out!==&lt;br /&gt;
So you find a partner or two, found a nice place to roleplay, now it&#039;s time for the real action! Here are the commands you&#039;ll need to use and what they&#039;ll show on game. For the purposes of this section, assume your character is named John.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! What you type&lt;br /&gt;
! What appears on screen&lt;br /&gt;
|-&lt;br /&gt;
| say|| say It&#039;s hot in here! || John says, &amp;quot;It&#039;s hot in here!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| pose || pose looked back and sighed. || John looked back and sighed.&lt;br /&gt;
|-&lt;br /&gt;
| spoof || spoof Things were getting chilly between the wolf and the ferals || Things were getting chilly between the wolf and the ferals.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And remember to check &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help etiquette&amp;lt;/code&amp;gt;, it teaches this and also gives some useful info regarding when to pose.&lt;br /&gt;
&lt;br /&gt;
Missed something another person said? Need a reminder? Worry not! Just type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pot&amp;lt;/code&amp;gt; and you will get the last actions that happened on that room! There is a limit of 100 poses that get logged, and every pose that happened over 12 hours ago will be erased.&lt;br /&gt;
&lt;br /&gt;
Every 15 minutes, the game will tick and check for RP activity, rewarding players with experience and freecreds. If the players are in a room with a salvage source, they&#039;ll also receive a number of said salvage.&lt;br /&gt;
&lt;br /&gt;
==How about some very private stuff?==&lt;br /&gt;
Feeling the need to make things get really private, just you and someone else? Don&#039;t want inteprid explorers finding the room you were in and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pot&amp;lt;/code&amp;gt;ting your deeds? Don&#039;t want to leave a trace over your rented room? Well, luckily, there is one thing that exists to help you on that!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+room name of the room&amp;lt;/code&amp;gt;! You can type that over any place and you will immediately create a separate room that can only be accessed by &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;msummon&amp;lt;/code&amp;gt;ing people or people in your party! The room will &#039;&#039;&#039;disappear&#039;&#039;&#039; as soon as &#039;&#039;the creator&#039;&#039; leaves it.&lt;br /&gt;
&lt;br /&gt;
=DING, LEVEL UP!=&lt;br /&gt;
Like any good RPG, you will eventually level up once you get enough experience! However, to level up here, you also need to &#039;&#039;&#039;spend&#039;&#039;&#039; freecreds. Bummer, but that&#039;s the price for training.&lt;br /&gt;
&lt;br /&gt;
There are three ways to level up:&lt;br /&gt;
* Up to level 30, by default, you will level up as soon as you hit 150% exp and have enough creds to pay for the level up.&lt;br /&gt;
* On the web, once you have enough exp, you can click on the Level Up button on the right side.&lt;br /&gt;
* Through direct connection, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;train level&amp;lt;/code&amp;gt; on the Zephyr and RSX lobbies. &lt;br /&gt;
&lt;br /&gt;
Once you level up, a lot of other training costs will increase as well. On the other hand, you will also earn more exp and freecreds from social actions and roleplaying!&lt;br /&gt;
&lt;br /&gt;
==Leveling past 30==&lt;br /&gt;
Once you reach level 30, you&#039;ll notice something new on the web, where you see your level, and also on your &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sheet&amp;lt;/code&amp;gt;. These vials that you need to drink are Boss Infection Vials. You get these vials on so called &#039;&#039;Prime hunts&#039;&#039;, which is usually a group (the bigger, the better) fighting the prime ferals.&lt;br /&gt;
&lt;br /&gt;
For these, having the [[Prime Collector]] perk is a godsend, as it gives you an extra boss vial.&lt;br /&gt;
&lt;br /&gt;
From the game, how start a Prime fight (you can check that anytime with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help prime&amp;lt;/code&amp;gt;. Also, modified to better reflect reality):&lt;br /&gt;
# &amp;lt;s&amp;gt;Take a PSAS from the elite shop and set it up in the area you want to hunt. If the area already has a PSAS(Look at a terminal), you can skip this step.&amp;lt;/s&amp;gt; Pretty much every area already has one installed. No need to bother with this step.&lt;br /&gt;
# Secure a Prime Specimen Primer from the requisition shop (Token Store).&lt;br /&gt;
# Make sure you have 12 infection vials of the beast you want to hunt.&lt;br /&gt;
# Go to the area.&lt;br /&gt;
# Use the primer, it will prompt you for what monster in the area you want to challenge, and take your 12 vials and &amp;lt;s&amp;gt;a fuckton of&amp;lt;/s&amp;gt; some freecred.&lt;br /&gt;
## An alternative is using the command primer: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;primer infection name&amp;lt;/code&amp;gt;, the infection name is as shown on &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz&amp;lt;/code&amp;gt;. So, if the area has Perfect soldiers (genetically superior human infection), &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;primer perfect soldier&amp;lt;/code&amp;gt; is how to do it. It&#039;ll skip all the prompts and summon the boss right away.&lt;br /&gt;
# &amp;lt;s&amp;gt;Survive the fight!&amp;lt;/s&amp;gt; Beat the shit out of the prime and run away from the rest!&lt;br /&gt;
# Enjoy your boss infection vial, creds, bonus-xp, and a shiny new badge!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick FAQ for Prime Hunting and Boss Vials===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| At what levels do I need to drink the vials? || You only need to drink vials at levels 30, 35, 40, 45, 50 and 55&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| What does filtering a vial do? || It turns the boss vial into a generic one, also setting its level to the closest multiple of 5. A lvl 48 vial will be set to 50, a lvl 51 will be set to 50.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are Generic Boss Vials? || These are boss vials that have been filtered. They won&#039;t infect you with any form, but still count for leveling up.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Do I need to filter a vial before drinking it? || No. You can drink an unfiltered vial (Boss Infection Vial: Feral name) and it will count, so long as it is within the proper level.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What use is there for an unfiltered boss vial? || You can use it to immediately master the form it carries. You can also use it to Epic a power, if the form has said power.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| What level the vial needs to be to be effective? || For leveling purposes, the vial needs to be within 5 levels of yours. At level 30, a level 25 boss vial will work just as well as a lvl 35 vial.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Drinking vials before the proper levels does anything? || No. Using a boss vial when you&#039;re not in the proper level (a multiple of 5) is a total waste.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Where should I go to hunt primes? || Check the terminal at Zephyr or RSX&#039;s first upper floor (it&#039;s listed among the things in the room). The primes will &#039;&#039;&#039;always&#039;&#039;&#039; be summoned at the highest level of the area. Summoning a prime at Nightclub (10-28), for instance, will summon a lvl 28 prime.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Is there a minimum number of people required to summon a prime? || No. But it&#039;s highly recommended to fight with a large group, both to make it easier and to have more people gaining the vials!&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| The Non-Violent Progress perk gives me a vial when it procs? || No. It gives the effect of drinking a generic vial of the appropriate level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==But I want to be a pacifist! What do?==&lt;br /&gt;
Luckily, there are two ways to acquire those vials without (direct) bloodshed.&lt;br /&gt;
* Buy from other players, usually 2 reward tokens per vial. Try the Auction channel;&lt;br /&gt;
* Have the &#039;&#039;&#039;Non-Violent Progress&#039;&#039;&#039; perk and roleplay as usual.&lt;br /&gt;
* Have a [[Duty]]. Once a day, it&#039;ll automatically roll and reward you with a lot of freecred and exp and, if you need boss vials, it will also grant such credit.&lt;br /&gt;
** In the case of a duty, you can also &amp;lt;code&amp;gt;duty push&amp;lt;/code&amp;gt; if you have 40 patrol points available. It&#039;ll instantly eat the patrol and do another duty roll, with all the rewards.&lt;br /&gt;
** You can also choose to become a &amp;lt;code&amp;gt;duty professional&amp;lt;/code&amp;gt;, in which case, your patrol will be severely limited, but you&#039;ll have a 1/8 chance per RP tick to trigger a free duty push.&lt;br /&gt;
&lt;br /&gt;
Do note that, on the Non-Violent Progress, there is a &#039;&#039;chance&#039;&#039; that you will get the effect of having used a boss vial (or 2, if you&#039;re really lucky). According to the dev, that chance is initially 1 in 20, or 5% per RP tick. After a few &#039;&#039;&#039;remorts&#039;&#039;&#039; (read below), you can buy an [[edge]], [[Advanced Peace]], that doubles the effects of these lucky ticks.&lt;br /&gt;
&lt;br /&gt;
==After you reach the cap==&lt;br /&gt;
Hitting level 60 means you&#039;re at the top! Still, even a mountain top could use a stair to make it higher, right? In any case, you can opt to remort. What is that? You get back to level 1, receive 100 + (remort number * 10) reward tokens (which is 110 tokens on the first remort) and gain 1% bonus to all attributes (which is mostly attack and health). This point can also be used to buy [[Edge|edges]]. Note that this bonus only stacks as high as 25%. You can spend points buying edges and still get that high bonus, though it will take time.&lt;br /&gt;
&lt;br /&gt;
=Reward Tokens=&lt;br /&gt;
By now, you probably noticed that the game has more than just creds, common money, being used. Reward tokens are the second most used and useful currency. You need these for things like:&lt;br /&gt;
* Leveling up proficiencies past 11&lt;br /&gt;
* Buying Prime Specimen Primers and other useful stuff&lt;br /&gt;
&lt;br /&gt;
So, how do you get some? Other than remorting, this is how you can get some tokens:&lt;br /&gt;
* Completing Daily missions. These are &amp;quot;Go to area X and beat 100 ferals&amp;quot;, to put it bluntly. When you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;quest&amp;lt;/code&amp;gt;, you will see how much % &#039;&#039;reward&#039;&#039; you&#039;ll get once you finish the mission. The base reward, 0%, is 4 tokens, and it can go as high as 400%, 20 tokens. &lt;br /&gt;
* Completing Scavenging web missions. There is a button on the right panel that reads &amp;quot;Scavenging Mission&amp;quot;. It&#039;s very similar to the daily mission, but doing web combat advances it faster than direct connection combat. The reward is random 3-6 tokens.&lt;br /&gt;
* Crafting Bounty. The very last thingy on the right panel is this. You need to craft (or comission) said item with said modifiers. Once you have it in your inventory, just click Claim Bounty. You&#039;ll get 3 reward tokens plus the amount of freecreds stated. You can only turn in &#039;&#039;&#039;ONCE&#039;&#039;&#039; per bounty. While you only get the tokens every 18 hours, you can still claim the bounty for every &#039;&#039;&#039;different&#039;&#039;&#039; craft it asks and receive the freecred prize.&lt;br /&gt;
&lt;br /&gt;
=Channels: Where to talk what=&lt;br /&gt;
You can get the full list of channels by simply typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;channels&amp;lt;/code&amp;gt;. You can also check the last sent messages by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;channelname #last&amp;lt;/code&amp;gt;, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pub #last&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pick #last 30&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
You can also turn a channel #on and #off, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pub #off&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pickup #on&amp;lt;/code&amp;gt;. Here&#039;s a quick rundown of the most used ones:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Channel&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Public || General chat&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Newbie || Most game related questions should be asked here&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| LFG || Looking for Group, when you need to find more players for combat stuff&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Pickup || This is where you look for people to roleplay with! Advertise what you&#039;re looking for or what you offer! The worst that can happen is dead silence!&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Science || The place to discuss game mechanics and find the best builds&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Naughty || Sexy chats and scenes, where you show off your sexy abilities!&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Auction || Stuff for sale, make bids! This is the general Trading channel.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Links || All links go here. Just point people in other channels there if need be.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following channels are used to broadcast events. Players can&#039;t send messages there:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Channel&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Update || Whenever the game gets an update, it gets broadcast here.&lt;br /&gt;
|-&lt;br /&gt;
|RP|| This channel is used to broadcast Judged roleplay scenes, it is &#039;&#039;&#039;NOT&#039;&#039;&#039; used to find people to RP with (that&#039;s pickup)!&lt;br /&gt;
|-&lt;br /&gt;
|Market||Crafting bounties and combat bounties are posted here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Recap of some incredibly useful commands=&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel [-1 to 4]&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultyquantity [-1 to 4]&amp;lt;/code&amp;gt; - To change the difficulty of ferals and how many each combat will find, respectively.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #help&amp;lt;/code&amp;gt; – will give you a list of other web commands that you can do while in direct control. Web #mission can let you do the missions without opening the site!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size, groin, breast&amp;lt;/code&amp;gt; – Checks your own size if used alone, can also check for a target&#039;s body size, player or not. Discreet, nobody will ever know when you use it!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;look, l&amp;lt;/code&amp;gt; – Can be used to look at yourself with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;me&amp;lt;/code&amp;gt;. Alone, will look at the room. Can also look at some objects and players, though looking at a player will let them know you&#039;re looking at them!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i, inv, inventory&amp;lt;/code&amp;gt; – Your inventory, backpack, bag of holding. Your non-equipped items go here. You can sort (&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i sort&amp;lt;/code&amp;gt;) it and also use a number to see the description of the item.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;eq, +gear&amp;lt;/code&amp;gt; – Your currently equipped items, how much loadout and upkeep each costs and what you have left. Coupling the command with a number will attempt to equip the item from your inventory!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Load&amp;lt;/code&amp;gt; – this command allows you to view the description of your equipped items. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;load 1, load 2, load 3&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;ooc&amp;lt;/code&amp;gt; – Use this to speak out of character&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt; – Page is how you send private messages to other players. Here&#039;s how you use it: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page playername=Hello there&amp;lt;/code&amp;gt;. You can also use : right after the = to make it a page-pose. You will also want to set a different color to your page messages to make them out easier in the middle of all the text, use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page #color colorname&amp;lt;/code&amp;gt; (red, blue, green, cyan, yellow, gray, white)&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help&amp;lt;/code&amp;gt; – Sometimes you just need some immediate help right on the game.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+vote&amp;lt;/code&amp;gt; – Liked roleplaying with someone? +vote playername!&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;info&amp;lt;/code&amp;gt; – This is what you use to get all the information of a power, proficiency, skill or item! &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;info thingname&amp;lt;/code&amp;gt;. Do note that not all items have their rpinfo.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+retire&amp;lt;/code&amp;gt; – Deletes your current character. It will ask for confirmation before actually doing it. If the char is still low level, once confirmed, it will be immediately deleted. Higher level chars will require you to +retire again after 24h to delete for good.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;tport&amp;lt;/code&amp;gt; – Instant teleport! You can get a list of places to teleport to with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;tport #public&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;home&amp;lt;/code&amp;gt; – This will immediately teleport you back to your home/spawning point.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;nanite&amp;lt;/code&amp;gt; – Shows a list of possible uses of your [[builder nanites]].&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;salvage&amp;lt;/code&amp;gt; – Shows your current stock of salvage.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;drop&amp;lt;/code&amp;gt; – Use this to drop, discard, delete, get rid of, do away with inventory items. It will prompt with Y or N if you want to trash the item. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;drop 1; drop 22; drop 53&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sheet&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;score&amp;lt;/code&amp;gt; – This will show the complete character sheet. Includes health, energy, exp, creds, class, tokens, mako, hero points, patrol points, wounds, proficiencies, skills, powers and professions (to only see the top part, add #top to the command)&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;test item=modifier #makers&amp;lt;/code&amp;gt; – This is useful when you&#039;re looking for which characters can craft what. Bounties change every 3 hours and finding who can make a Quick Nanite Entangler can be time consuming. Instead, just use the command with #maker at the end. In this example, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;test nanite entangler=quick #makers&amp;lt;/code&amp;gt; will list everyone you can comission to craft one!&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+bounty&amp;lt;/code&amp;gt; - Check the current market bounties (crafting and special feral) as well as the current RP hotspot.&lt;br /&gt;
&lt;br /&gt;
=Random bits and bobs=&lt;br /&gt;
* Sarah the Husky asked you to find a non alpha male husky? -&amp;gt; rtrace 2nd street 3500&lt;br /&gt;
* Need a basic nanite collector? -&amp;gt; list items ; buy basic nanite collector&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Duties&amp;diff=1031509</id>
		<title>Duties</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Duties&amp;diff=1031509"/>
		<updated>2019-01-01T21:47:02Z</updated>

		<summary type="html">&lt;p&gt;Auros: Redirected page to Duty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Duty]]&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Duty&amp;diff=1031508</id>
		<title>Duty</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Duty&amp;diff=1031508"/>
		<updated>2019-01-01T21:07:19Z</updated>

		<summary type="html">&lt;p&gt;Auros: Created page with &amp;quot;Duty, or Duties, is one of the systems of the game. It&amp;#039;s meant to make characters part of the effort of rebuilding and maintaining society.   =How to check duties= While conne...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Duty, or Duties, is one of the systems of the game. It&#039;s meant to make characters part of the effort of rebuilding and maintaining society.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=How to check duties=&lt;br /&gt;
While connected with your MUD client, you can check the available duties with the &amp;lt;code&amp;gt;duty&amp;lt;/code&amp;gt; command. The output will be something like this:&lt;br /&gt;
&lt;br /&gt;
[[file:fs_duties.png|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
From left to right:&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;: Name of the duty&lt;br /&gt;
* &#039;&#039;&#039;Roll&#039;&#039;&#039;: what skill is needed for the roll (and how much you have)&lt;br /&gt;
* &#039;&#039;&#039;DC&#039;&#039;&#039;: the difficulty of the roll (the minimum your roll needs to be to count as a success)&lt;br /&gt;
* &#039;&#039;&#039;Team&#039;&#039;&#039;: the number of characters working on the duty&lt;br /&gt;
* &#039;&#039;&#039;Effects&#039;&#039;&#039;: how the game world is in regards to that duty. Useful for player judges.&lt;br /&gt;
&lt;br /&gt;
Note that every duty can increase in level, to become more &amp;quot;civilized&amp;quot; or advanced. This can only happen with a judged scene, special scenes that give extra rewards to participating players. The duties in need of these have a red line stating so.&lt;br /&gt;
&lt;br /&gt;
=Why pick a duty=&lt;br /&gt;
Duties are in place so characters have a more reliable source of income and experience outside of combat. Any player can apply for a duty, at the cost of 20% of their maximum patrol (by default, it&#039;ll drop from 60 to 48).&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible for a single duty roll to bring a character from level 20 to 22, or even higher. The cred amount can be anything from 100k to 1 million, depending on the duty and your current cred energy (a small system to reduce the cred gains of 24/7 combat farmers).&lt;br /&gt;
&lt;br /&gt;
Duty rolls can also give the character a boss vial credit, making it easier and cheaper to level up past select levels (30, 35, 40, etc).&lt;br /&gt;
&lt;br /&gt;
=Professional duty=&lt;br /&gt;
Players can also opt to become professionals. This greatly reduces the total patrol and also increases the time between patrol regen to around 50 minutes. The upside is that every roleplay tick can trigger a duty push for free, netting huge amounts of freecred and experience. This is very useful for characters that want to completely avoid combat while still having an option to receive similar rewards.&lt;/div&gt;</summary>
		<author><name>Auros</name></author>
	</entry>
</feed>