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		<id>https://wiki.flexiblesurvival.com/index.php?title=Meet_the_Bolded_K_Crew_-_RPLOG&amp;diff=1452958</id>
		<title>Meet the Bolded K Crew - RPLOG</title>
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		<updated>2020-03-25T14:45:23Z</updated>

		<summary type="html">&lt;p&gt;Arris: Removing my pose mistakes made during the RP.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[Arris]]&lt;br /&gt;
* [[Bleu]]&lt;br /&gt;
* [[Isabelle]]&lt;br /&gt;
* [[Kamryn]]&lt;br /&gt;
* [[Richard]]&lt;br /&gt;
=Date=&lt;br /&gt;
25/3/2020&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Arris&amp;quot;&amp;gt;The day is hot for a spring day in California, but for a spring day in Arizona, it&amp;amp;#39;s mild; the sun bears down on the agents as the back of the tarp-covered transport is opened to fresh air. Visible from the back of the truck is the similarly covered vehicle, from which a Promethean-jumpsuited orca lowers a ramp and allows horses to climb off its back. &lt;br /&gt;
&lt;br /&gt;
The agents don&amp;amp;#39;t recieve much time before they&amp;amp;#39;re greeted by a man dressed in a smart casual shirt and pants; from his robotic helmet and the metallic gloves, he&amp;amp;#39;s identifiable as Tim -- the Zephyr official that the agents would expect to see at the settlement. &amp;amp;quot;Alright, folks, up an at &amp;amp;#39;em.&amp;amp;quot; With one hand, he gestures for everyone to step off the transport, fingering at something on his hip with the other. &amp;amp;quot;Just as a reminder, we&amp;amp;#39;re giving you some time to acclimate to the area and meet some of the folks you might be seeing regularly around here in the future. If any of you haave any questions, ask &amp;amp;#39;em now, before I go off shift.&amp;amp;quot; Something gets muttered under his breath, difficult to hear from a distance.&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Isabelle&amp;quot;&amp;gt;Isabelle looks at the Zephyr official.  &amp;amp;quot;Classification: Zephyr Official Identity: Tim Purpose: Query Receiver&amp;amp;quot;.  The small Giant Robot scan&amp;amp;#39;s the area for points of interest and resources.&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Richard&amp;quot;&amp;gt;One of the agents disembarking the truck is clad in a hood and traveling leathers. He removes the hood to reveal... another hood! A cobra hood, specifically. He flicks his tongue and looks about curiously as he slithers off of the truck. Unlike some snake-morphs, he has four limbs. All four of those limbs are arms. &amp;amp;quot;All right,&amp;amp;quot; he says to Tim, wringing both pairs of his hands together, &amp;amp;quot;What&amp;amp;#39;s the basic lay of the land here? Any specific people or places to look for?&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Kamryn&amp;quot;&amp;gt;      A shiny looking snow leopard steps off the truck next, made a little more shiny than usual by a small amount of sweat from the heat. Stepping out into the sunshine she wipes her brow and pulls a pair of sunglasses out of her bag to put then on, wondering how practical it would be to add a cooling bodysuit under her armour. &amp;amp;quot;Greetings&amp;amp;quot; she says to the Zephyr contact waiting for them, remaining polite despite having overheard his muttering. She nods in agreement with the cobra. &amp;amp;quot;Yeah, any medical personnel in particular that I can liase with&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Arris&amp;quot;&amp;gt;Tim seems to ignore Isabelle&amp;amp;#39;s scan, besides an unimpressed quirk of one of his LED display eyebrows. &amp;amp;quot;Besides the setup we have right now? Dust, dirt, gravel, and sand, all directions. I hear cactus number 1513 is a lovely tourist attraction.&amp;amp;quot; As Tim speaks, one hand reaches for the steel on his hip, drawing it, and lifting its nozzle to his mouthpiece for a long swig. How&amp;amp;#39;s he drinking through that flask through the fabric? &amp;amp;quot;People, on the other hand, I bet you&amp;amp;#39;d want to meet up with the settlement&amp;amp;#39;s current leader. She might be in the saloon, but it&amp;amp;#39;s not well-populated right now, so her and most of her folk must have gone out to the farms north of here.&amp;amp;quot; Having answered what he&amp;amp;#39;d consider the most relevant question so far, he then turns to Kamryn. &amp;amp;quot;As for medical personnel, they&amp;amp;#39;re all on duty. You&amp;amp;#39;re free to take a shift if you want, but don&amp;amp;#39;t bug them.&amp;amp;quot; Raising his free hand, he points in the direction of a small medical tent with a red cross painted onto its green surface.&lt;br /&gt;
&lt;br /&gt;
Taking a look around, the settlement of New Hope has been bordered by concrete walls, currently unfinished. Zephyr construction workers are working left, right, and centre, seeking to set up multiple wood-and-brick buildings, the current purpose of which is unclear. At the centre of the town is what appears to be a pre-P-Day building, once a gas station stop, its roofed pumps now used as a horse corral. Beyond the shaded resting spot, a duster-coated figure stands, coattails riding the wind -- and hat threatening to do so as well, until their hand reaches up to secure it down.&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Isabelle&amp;quot;&amp;gt;Isabelle waits passively until Tim finishes speaking.  &amp;amp;quot;Input received.  Processing...  Mission: Repair Carbon-Based Lifeforms.&amp;amp;quot;  Isabelle proceeds to the medical tent in a robotic fashion.&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Richard&amp;quot;&amp;gt;Richard snakily snarks, &amp;amp;quot;1513 is overrated. The spinesss on 1438 are way better.&amp;amp;quot; With his hands on his &amp;amp;#39;hips&amp;amp;#39; and his other set of arms crossed, he takes a look around. &amp;amp;quot;No wonder they wanted volunteers. There&amp;amp;#39;s jack shit out here, and Jack might not be in today.&amp;amp;quot; He points to the two... make that one agent still alongside him and says, &amp;amp;quot;I&amp;amp;#39;m going to go try tracking down whoever&amp;amp;#39;s in charge here. I&amp;amp;#39;ll try and meet you at the medical tent as soon as I find them... get yourself inside, that mutation isn&amp;amp;#39;t made for heat like this.&amp;amp;quot; He silently hopes that the normal-sized Giant Robot isn&amp;amp;#39;t going to go Asimov on somebody, and turns back to Tim. &amp;amp;quot;That isn&amp;amp;#39;t her over there by the gas station, is it?&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Kamryn&amp;quot;&amp;gt;      Watching the robot head for the medical tent Kamryn remarks &amp;amp;quot;Well since our companion seems to have medical matters in hand for the time being, I think the saloon sounds like a good place to start. See if the boss of this place is around before we head further out&amp;amp;quot;. She reaches out to put her hand on one of the snake man&amp;amp;#39;s shoulders, pausing briefly then adding &amp;amp;quot;Don&amp;amp;#39;t worry - I&amp;amp;#39;m sturdier than I look - this isn&amp;amp;#39;t exactly my favourite weather but I brought plenty of water, and it&amp;amp;#39;s just making me a little more flexible right now. What do you say? Want to stick together, or explore on your own?&amp;amp;quot;. She glances over at the appropriately western-attired figure as the other agent draws attention to him, also curious about who they are.&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Arris&amp;quot;&amp;gt;As the agents looked like they were going off to do their own things, Tim turns away as if to handle his own business as well -- at which point, he stops on the spot and gives Richard a look that suggested he was starting to get impatient. &amp;amp;quot;No. A green lizard. This tall.&amp;amp;quot; He gestures vaguely under his chest for a height about four feet off the ground. &amp;amp;quot;If you really need to meet her, her and the other folks will be here for a lunch break, coming up soon.&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Arris&amp;quot;&amp;gt;Within the medical tent, shielded from the sun on all sides with the green tarp, the doctors in question seem to be idle, at best giving Isabelle a curious stare. And then suddenly, shouting, scrambling, and instructions for the robot to &amp;amp;quot;get out of the way&amp;amp;quot;; one of the doctors coming in from outside was leading a worker with a bad burn on is hand into the tent. Judging from his welder&amp;amp;#39;s mask, it&amp;amp;#39;s easy to piece together what accident happened.&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Isabelle&amp;quot;&amp;gt;Isabelle moves to the side and enters scan mode.  &amp;amp;quot;Analysis: Carbon exterior heated beyond recommended safety limit leading to charred exterior.  Referred to as &amp;amp;quot;Third Degree Burn&amp;amp;quot;.  Query: Is this unit priority one in the triage queue?&amp;amp;quot;  Proceeds to move towards man to initiate repairs.&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Richard&amp;quot;&amp;gt;Richard looks mildly startled by the touch on his shoulder, giving the latex leopardess an odd look. Huh. Didn&amp;amp;#39;t notice that collar earlier. &amp;amp;quot;You know Kar, huh? Might as well stick togethe-&amp;amp;quot; Someone rushes an injured person to the medical tent right before he finishes that sentence, with a reasonable amount of ruckus accompanying them. &amp;amp;quot;Actually, I&amp;amp;#39;ll let you make that call.&amp;amp;quot; With Tim at the end of his Zephyr-funded patience, Richard decides to join that mysterious stranger in their shady spot and keep an eye out for this little lizard. Keeping a decent distance from the dudette in the duster, he asks them, &amp;amp;quot;You from around these parts?&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Kamryn&amp;quot;&amp;gt;      &amp;amp;quot;Yeah, Kar and I have been mates for quite a while now. Clearly I still haven&amp;amp;#39;t met everyone he&amp;amp;#39;s involved with though&amp;amp;quot; Kamryn says with a grin just before the burnt welder arrives. Quickly jogging over to the medical tent, she stops on seeing the number of staff just standing around waiting to treat him. Between that and being able to tell even from a distance that it was an easily treatable burn, she nodded to herself, heading back outside since she&amp;amp;#39;s not needed and heading over to rejoin Richard and the stranger, waiting for their response to his greeting.&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Arris&amp;quot;&amp;gt;The medical staff on hand are ignorant of Isabelle&amp;amp;#39;s astute observation, and her general presence for the most part until she occupies the space near the stretcher that the patient was being laid out on. &amp;amp;quot;Hey, Jerry, can you get the isopropyl for me?&amp;amp;quot; &amp;amp;quot;Sure, I -- hey, can you please get out of the way?&amp;amp;quot; This doctor -- of vaguely canine appearance -- is starting to look a little peeved at the robot. &amp;amp;quot;If you&amp;amp;#39;re trying to help out, come back when we have more patients than medical staff. Right now, our &amp;amp;#39;patients&amp;amp;#39; is running thin with you.&amp;amp;quot; &lt;br /&gt;
&lt;br /&gt;
The stranger lifts her head -- at close up, Richard can tell that she was female, though with a bulkier shape than might be expected -- and eyes Richard. &amp;amp;quot;I&amp;amp;#39;ve been livin&amp;amp;#39; in these parts longer than any y&amp;amp;#39;all have been. And I gotta tell ya...&amp;amp;quot; Her eyes squint a little tighter as her head tilts to the side. &amp;amp;quot;I ain&amp;amp;#39;t so sure about you folk making this town less wild than it already is.&amp;amp;quot; &lt;br /&gt;
&lt;br /&gt;
A tense, perhaps overly-dramatic pause ensues. &amp;amp;quot;...but it&amp;amp;#39;s alright! All the folks come here for safety, anyhow. And I got a cool new custom gun made for me!&amp;amp;quot; Any sense of tension drops like it&amp;amp;#39;s been cut to pieces as the mecha shark excitedly -- but, slowly -- pulls out her revolver, holding it by the body instead of the grip. &amp;amp;quot;See, lookit this!  Custom made, with all these neat lil&amp;amp;#39; details all over it.&amp;amp;quot; Those crosshair eyes of hers are starting to sparkle with enthusiasm.&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Isabelle&amp;quot;&amp;gt;Isabelle processes the new information. &amp;amp;quot;Order acknowledged.  Going into &amp;amp;quot;Standby Mode&amp;amp;quot;.&amp;amp;quot;  The robot walks five feet outside of the medical tent, turns to face the enterance, and stands still in &amp;amp;quot;Standby Mode&amp;amp;quot;.&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Richard&amp;quot;&amp;gt;&amp;amp;quot;You saw the truck I fell off of,&amp;amp;quot; Richard says, splitting the silence as the hand on his hip tenses, ready to draw. God, that&amp;amp;#39;d be a heck of a way to go. This place has a nanite server, right? They said it did. &amp;amp;quot;I&amp;amp;#39;m on the dime of someone who wants the wildest thing about this place to be your world-famous cactus collection.&amp;amp;quot; &lt;br /&gt;
&lt;br /&gt;
She draws slow and easy, with a friendly show-and-tell. &amp;amp;quot;Fancy...&amp;amp;quot; Richard says, nodding and slowly retrieving a couple from his own collection. A semi-auto pistol with a supressor, and a compact pump-action. &amp;amp;quot;I&amp;amp;#39;m more of a function over form sort just to cut down on the time I spend keeping them in good condition, but you&amp;amp;#39;re holding a piece of art. What&amp;amp;#39;s your name? And now that I think of it, what&amp;amp;#39;s the mayor&amp;amp;#39;s? Big Z didn&amp;amp;#39;t see fit to fill me in on that.&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Kamryn&amp;quot;&amp;gt;      Kamryn glances back as the robotic medic returns, assuming the burn patient had been dealt with as necessary. The stranger&amp;amp;#39;s tone puts her on edge for a moment, until she reveals her enthusiasm and excitedly shows the pair her custom gun. Relaxing, she examines the pistol appreciatively. &amp;amp;quot;Energy weapons are more my thing&amp;amp;quot; she says, tapping the rifle slung over her shoulder, &amp;amp;quot;but that does look like a decent bit of kit you have there&amp;amp;quot;. She extends a hand in greeting after Richard speaks, adding &amp;amp;quot;I&amp;amp;#39;m Kamryn. Nice place you&amp;amp;#39;ve got here, if a little... spartan... at the moment&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Arris&amp;quot;&amp;gt;&amp;amp;quot;I ain&amp;amp;#39;t too big on the ones with magazines, nor the &amp;amp;#39;lazer&amp;amp;#39; kinds. Not my type, truth be told.&amp;amp;quot; The gun is twirled before it gets pouched in leather once more, the shark&amp;amp;#39;s right hand extending after to take Kamryn&amp;amp;#39;s. &amp;amp;quot;You both can call me Martina. As for the mayor... well, she don&amp;amp;#39;t like bein&amp;amp;#39; called mayor, but her name&amp;amp;#39;s Gillian. You have urgent business with her or somethin&amp;amp;#39;? She should be rolling in after a couple of minutes, since...&amp;amp;quot; Martina checks her wrist, pulling up the sleeve around a suprrisingly intact watch. &amp;amp;quot;... it&amp;amp;#39;s high noon now, so she should be coming anytime soon. Why don&amp;amp;#39;t you folk rest yourselves with a lager inside?&amp;amp;quot; Unleaning from the wall, she walks over and pulls open the once-automatic glass sliding door.&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Arris&amp;quot;&amp;gt;Outside the medical tent, Zephyr workers come and go, but for now, it seems there aren&amp;amp;#39;t any immediate emergencies.&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Isabelle&amp;quot;&amp;gt;Isabelle is caught in a loop and is on standby until the counter that represents the number of patients is greater than the number of medical staff within the medical tent.  The robot is stuck in &amp;amp;quot;Standby Mode&amp;amp;quot;, staring at the opening of the tent and the people inside.&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Richard&amp;quot;&amp;gt;Richard gives a quick once-over of Kamryn&amp;amp;#39;s laser. He cringes. &amp;amp;quot;Ooh. You&amp;amp;#39;re not gonna want to see how far I put function over form for my RASER rifle.&amp;amp;quot; ...Did he slur that? &amp;amp;quot;Looks like modern art made out of the inside of a microwave.&amp;amp;quot; He holsters his pistol and shakes Martina&amp;amp;#39;s hand simultaneously. &amp;amp;quot;Pleasure to meet you, miss. We were told she&amp;amp;#39;s the one to look for if we want to find something to help with. You&amp;amp;#39;re a close second, by the looks of it.&amp;amp;quot; He slides along behind her as she moves to enter the gas station, but looks back to see that the synthetic and tentacled member of the crew seems... stuck. &amp;amp;quot;Uh, be right along with you. I&amp;amp;#39;ve got someone to attend to.&amp;amp;quot; Shotgun hanging limply at his side, held at its balance point in the middle rather than either of the grips, he approaches the befuddled &amp;amp;#39;bot. &amp;amp;quot;C&amp;amp;#39;mon, we&amp;amp;#39;ll find something else to do. Follow me,&amp;amp;quot; he says, waving for her to come along back to the meeting that&amp;amp;#39;s due to begin.&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Kamryn&amp;quot;&amp;gt;      &amp;amp;quot;A drink does sound pretty good if we&amp;amp;#39;ve got a little time&amp;amp;quot; Kamryn says, following the roboshark towards the door. &amp;amp;quot;So, what&amp;amp;#39;s this Gillian like? Friendly and charismatic sort of leader or...&amp;amp;quot;. She briefly glances over to Tim. &amp;amp;quot;...not?&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Arris&amp;quot;&amp;gt;The inside of the saloon proves homely; had it not been for the cooler doors, fluorescent lights, and the front-register-turned-bar, it might have fooled anyone who lacked knowledge of the old west into thinking that it was an actual saloon. Some construction workers -- identifiable by their hard hats and logo-emblazened jumpsuits -- have congregated around a table, playing a game of hold &amp;amp;#39;em poker. The bar isn&amp;amp;#39;t attended at the present, unless one counts the pigeon nesting at the edge of the bar, or the lady sitting in front of it near said bird. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;Ma&amp;amp;#39;s a good leader. She ain&amp;amp;#39;t the type of person to sit on a throne and let everyone do things for her.&amp;amp;quot; Martina&amp;amp;#39;s the last one to enter the saloon, waiting for Isabelle and Richard to enter first. &amp;amp;quot;Most folk around here hold &amp;amp;#39;er in strong regards. Why do you ask?&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Isabelle&amp;quot;&amp;gt;Isabelle is stuck in &amp;amp;quot;Standby Mode&amp;amp;quot; as the robot is stuck in a practical infinite loop, defined by the last doctor with the break out parameter where the number of patients is greater than the number of medical staff.  &amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Richard&amp;quot;&amp;gt;Richard waits for the robot to respond. She doesn&amp;amp;#39;t. He frowns. Never did get a chance to go to London, but this is probably what the guards there were like. Now it&amp;amp;#39;s probably... some kind of corgi orgy. The less said about that thought process, the better. With a sigh, he slings the shotgun over his shoulder. &amp;amp;quot;Come on. Don&amp;amp;#39;t make me turn you on and off again.&amp;amp;quot; The less said about the next thought process, the better. &amp;amp;quot;Or I could just turn you on,&amp;amp;quot; He says, glancing down to one of her oversized breasts. Pulling out a bottle of ice-cold Power Gator sports drink, he presses it against her almost bottle-sized nipples. If this doesn&amp;amp;#39;t get a reaction, he&amp;amp;#39;s giving up.&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Kamryn&amp;quot;&amp;gt;      &amp;amp;quot;Oh no reason in particular&amp;amp;quot; Kamryn says conversationally, &amp;amp;quot;just looking to get to know people out here&amp;amp;quot;. She takes a seat at the bar, nodding a subtle greeting to the other patrons as she wonders where Richard and Isabelle have got to, before realising something. &amp;amp;quot;You called her &amp;amp;#39;Ma&amp;amp;#39; - so the mayor&amp;amp;#39;s your mother?&amp;amp;quot; she says to the shark. Grinning, she adds &amp;amp;quot;It&amp;amp;#39;s always good to made friends with those who have connections. So, what do you recommend here? Anything in particular, or anything you&amp;amp;#39;ve got out here we don&amp;amp;#39;t have back in Fairhaven?&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Arris&amp;quot;&amp;gt;Martina gives Richard an uncertain glare before walking into the saloon. &amp;amp;quot;That&amp;amp;#39;s not how y&amp;amp;#39;all Californians treat all ladyfolk around here, right?&amp;amp;quot; Her voice is hushed a little and directed to Kamryn as she takes a seat, the shark stepping behind the bar to tap out two frothy pints of beer. &amp;amp;quot;And, yup, the mayor&amp;amp;#39;s my mum. Most tend to act surprised when they learn it, dunno why though.&amp;amp;quot; One of the glasses is slid towards Kamryn, while the other partially disappears behind Martina&amp;amp;#39;s lips.&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Isabelle&amp;quot;&amp;gt;Isabelle turns to Richard and says, &amp;amp;quot;Generic Greeting: Welcome End User.  Query: Do you identify as PATIENT or MEDICAL STAFF?  Current Mission: Remain on STANDBY until counter_PATIENT is greater than counter_MEDSTAFF.&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Richard&amp;quot;&amp;gt;Not the expected reaction, but A reaction. Progress! Richard didn&amp;amp;#39;t hear Martina&amp;amp;#39;s protests, so he&amp;amp;#39;ll deal with that later. &amp;amp;quot;Oh. Logic error,&amp;amp;quot; Richard says, his tongue flicking as he takes that in. Let&amp;amp;#39;s see, he&amp;amp;#39;s not a doctor, so... &amp;amp;quot;...I am a patient. My name is Richard.&amp;amp;quot; That&amp;amp;#39;s one... Uh... Shapeshift and hope she buys it? &amp;amp;quot;I am another patient. My name is Rachel.&amp;amp;quot; Two. Again. &amp;amp;quot;I am another patient. My name is Roger.&amp;amp;quot; Three. Another form. &amp;amp;quot;I am another patient. My name is Susan.&amp;amp;quot; Again. And again and again and again. He ends up as his formerly snaky self at the end of it. &amp;amp;quot;I... whew... all of us require ongoing treatment for exhaustion. Please stay with me- US as we go about our business.&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Kamryn&amp;quot;&amp;gt;      Kamryn accepts the beer, raising an eyebrow slightly. &amp;amp;quot;Not only the mayor&amp;amp;#39;s daughter but the local barkeep too - you must certainly be popular&amp;amp;quot;. In reference to Martina&amp;amp;#39;s comment, she adds &amp;amp;quot;I guess it&amp;amp;#39;s always interesting to meet people with power, there aren&amp;amp;#39;t all that many about these days&amp;amp;quot;. She takes a swig of her drink, looking pleasantly surprised at the taste. &amp;amp;quot;Now that&amp;amp;#39;s definitely refreshing on a day like this. How much do I owe you?&amp;amp;quot;. Before Martina can reply though, Kamryn&amp;amp;#39;s comm chirps as she receives a call. She looks at the screen to see who&amp;amp;#39;s calling then looks back up to the shark woman. &amp;amp;quot;Oh, sorry, I&amp;amp;#39;m going to have to get this - work stuff. Hopefully it won&amp;amp;#39;t take long&amp;amp;quot;. With that, she gets up and steps off to a quiet and empty corner of the saloon to attend to the call in private.&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Arris&amp;quot;&amp;gt;As the snep leaves, Martina raises her hand to touch the brim of her hat. &amp;amp;quot;You do you, pretty lady.&amp;amp;quot; As she departs, the shark turns to the cat lady sitting at the end of the bar; &amp;amp;quot;Need me to refill that, Rosa?&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Isabelle&amp;quot;&amp;gt;Isabelle walks with the collective patients/Richards.  &amp;amp;quot;Query: What is the nature of the medical emergency PATIENT Richard? Query: What is the nature of the medical emergency PATIENT Rachel?  Query: What is the nature of the medical emergency PATIENT Roger? Query: What is the nature of the medical emergency PATIENT Susan? Query: What is the...&amp;amp;quot;  The robot continues down the array of patients to fill in their stats and medical issues.&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Richard&amp;quot;&amp;gt;Richard leads the rused robot back into the bar/gas station/saloon and takes a seat right in front of Martina. Metaphorically. It&amp;amp;#39;s more like he coils up on top of himself. &amp;amp;quot;Horribly, horribly sorry about that, ma&amp;amp;#39;am,&amp;amp;quot; he says to the shark sheriff. &amp;amp;quot;She was absolutely, stock-still locked up out there. Had to do something.&amp;amp;quot; He wearily unslings his shotgun and puts it on the bar, handle towards her. &amp;amp;quot;Here. I was meaning to give this to you,&amp;amp;quot; he announces, his tone becoming a bit less tired, &amp;amp;quot;Courtesy of Alice&amp;amp;#39;s gun shop in Fairhaven. She&amp;amp;#39;s got good suppliers and a great selection of six-shooters. Do you have a pen I can borrow?&amp;amp;quot; Assuming she does, he scribbles out directions on a napkin, and an oddly specific instruction to call Alice a &amp;amp;#39;chubby bunny&amp;amp;#39; if she doesn&amp;amp;#39;t open up shop. &amp;amp;quot;Anyway, is Gillian here?&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Bleu&amp;quot;&amp;gt;Right about then a handsome  fox boy wanders in through the front door. He looks like a tourist, and he&amp;amp;#39;s carrying three bags of tchotchkes and soveniers. &amp;amp;quot;Rich, Duuuuuude. There&amp;amp;#39;s this guy out there that set up a table by the side of the road, selling ALL KINDS of cool trinkets. Look at this adorable chihuahua bobble head! And this &amp;amp;quot;Soccer Moms From Arizona Are Easy&amp;amp;quot; keychain! Isn&amp;amp;#39;t it just adorable!&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Arris&amp;quot;&amp;gt;At the mention of guns, Martina easily fishes out a marker for Richard to write with and watches him scribble down a list of directions to follow... and, right in the middle of it, the fox boy enters, announcing the presence of useless souvenir trinkets. Her attention becomes divided thusly, and once it looked like Richard was finished, Martina is perhaps overeager to pick up the paper. &amp;amp;quot;OkaythankyouforthedirectionsIgottagothey&amp;amp;#39;resellingsouvenirsBYE!!&amp;amp;quot; And with that, she&amp;amp;#39;s out. Does the vendor accept physical money instead of freecred, even?&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Arris&amp;quot;&amp;gt;&amp;amp;quot;Oh, that Martina.&amp;amp;quot; The feline sitting at the end of the bar chuckles lightly, covering her mouth with the hand not holding her drink. &amp;amp;quot;Gillian should be dropping by soon. If it&amp;amp;#39;s urgent, you could probably ride on out to meet her.&amp;amp;quot; After a short swig of her drink, she adjusts her seating lightly. &amp;amp;quot;Did you need something, mister..?&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Isabelle&amp;quot;&amp;gt;Isabelle walks into the saloon with the Richards leading.  &amp;amp;quot;All PATIENTS operating within normal parameters.  Was there another emergency you wish to address?&amp;amp;quot;  The robot stands still and off to the side of the room to patiently await orders.&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Richard&amp;quot;&amp;gt;Richard literally bends over backwards at the bar (as snakes do) before twisting around and righting himself. &amp;amp;quot;Huh? Oh, hi Bleu. I-&amp;amp;quot; Martina practically vaults the bar in the middle of that, completely breaking his train of thought. &amp;amp;quot;Well, consider the local economy stimulated. Uh...&amp;amp;quot; What can the robot do that keeps her occupied and nearby? &amp;amp;quot;You can... help keep this establishment sanitary? Clean some glasses? I don&amp;amp;#39;t know, ask someone who works here.&amp;amp;quot; He leans back against the bar and tastes the air for a moment before the cat addresses him. &amp;amp;quot;Mr. Stanley. Call me Richard. Whatever your favorite decaf soft drink is.&amp;amp;quot; He slides the gun towards her. &amp;amp;quot;Martina ran out before she even took this. I think I&amp;amp;#39;ll stay and wait so I don&amp;amp;#39;t miss the Mayor, myself. Would you please put this away for her somewhere, miss...?&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Bleu&amp;quot;&amp;gt;Bleu makes his way toward his snakey lover, showing off his aforementioned keychain and bobblehead. &amp;amp;quot;I was wandering where you&amp;amp;#39;d got to, Sexy. Leave it to you to find the booze, huh?&amp;amp;quot; The fox&amp;amp;#39;s bushy tail wags a little, and he grins, then addresses whomever may be manning the bar, &amp;amp;quot;Gimme a Sasparilla, please...&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Arris&amp;quot;&amp;gt;&amp;amp;quot;Rosa.&amp;amp;quot; A lock of the feline&amp;amp;#39;s curly hair is thrown over her shoulder. &amp;amp;quot;And, while we&amp;amp;#39;re introducing ourselves, Richard, why don&amp;amp;#39;t you say hi to the Zephyr folks too, Julian?&amp;amp;quot; A pause follows; with one arm, she nudges the pigeon standing on the countertop, and with the other, places the gun proffered by Richard behind the bar. &amp;amp;quot;No relation to Gillian, besides nationality.&amp;amp;quot; &lt;br /&gt;
&lt;br /&gt;
She chuckles, but the bird doesn&amp;amp;#39;t find it funny. &amp;amp;quot;I think I would prefer if you didn&amp;amp;#39;t try to rope me in on all these greetings.&amp;amp;quot; Said nationality becomes clear; Julian&amp;amp;#39;s voice is very strongly accented with a northern Italian tone. &amp;amp;quot;I&amp;amp;#39;m dead tired and don&amp;amp;#39;t want to do anything, having to run all the way from the farms to here. When are those Zephyr guys gonna install the permanent bubble? I&amp;amp;#39;m sick with anticipation for it!&amp;amp;quot; &lt;br /&gt;
&lt;br /&gt;
While the bird is fuming to himself about his lack of flight, Rosa gestures to the cooler at the back of the bar. &amp;amp;quot;Help yourself, there&amp;amp;#39;s at least one bottle of Sarsaparilla back there. I&amp;amp;#39;ll keep your tab while Gillian&amp;amp;#39;s out.&amp;amp;quot;&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Isabelle&amp;quot;&amp;gt;Isabelle walks behind the bar and picks up the bottle of Sarsaparilla. &amp;amp;quot;Mode: Bartender.  THERE. YOU. GO. PARTNER.  I. HAVEN&amp;amp;#39;T. SEEN. YOU. IN. THESE. NECK. OF. THE. WOODS.&amp;amp;quot; The robot proceeds to grab a nearby dishrag and starts wiping down the serving area.&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Richard&amp;quot;&amp;gt;&amp;amp;quot;Hey, I&amp;amp;#39;m ordering non-alcoholic,&amp;amp;quot; Richard clarifies to his lover. &amp;amp;quot;And I was told this is where I&amp;amp;#39;m supposed to be. Bar-bot, two sasparillas, please.&amp;amp;quot; Returning his attention to the locals, he says, &amp;amp;quot;Glad to meet both of y-&amp;amp;quot; That&amp;amp;#39;s an accent Richard doesn&amp;amp;#39;t hear often. A bit of spaghetti just got injected into this western, and it&amp;amp;#39;s severely distracting him from Rosa the saloon girl. Even more distracting is that it&amp;amp;#39;s coming from a seemingly bestial pigeon. &amp;amp;quot;Good grief, I hope it&amp;amp;#39;s soon. You&amp;amp;#39;re not stuck as that, are you?&amp;amp;quot; He spins himself back towards the bar, bracing each of his arms on it as soon as he can reach. &amp;amp;quot;I&amp;amp;#39;ve got nanite vials on me. You can have them if you need them.&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Bleu&amp;quot;&amp;gt;Bleu blinks at Isabelle. Okay, when did this turn into West World? Is the Gunman going to start chasing him down now? He makes his way toward Richard, and tilts his head. &amp;amp;quot;Why are you avoiding liquor? You know I am because of the baby...&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Arris&amp;quot;&amp;gt;&amp;amp;quot;Sadly, no.&amp;amp;quot; Julian starts preening himself for a moment. &amp;amp;quot;When I checked in with the Zephyr doctors, they diagnosed me with something called &amp;amp;#39;ultimate infection resistance&amp;amp;#39;, as nonsenical a name that is.&amp;amp;quot; The green plumage of his feathers look to threaten to boil red again. &amp;amp;quot;I&amp;amp;#39;m already infected, though! It makes no sense! How can I be resistant to infection if I&amp;amp;#39;m already infected!?&amp;amp;quot; It almost looks like steam&amp;amp;#39;s threatening to shoot out of his ears. &lt;br /&gt;
&lt;br /&gt;
Rosa has her head turned away. &amp;amp;quot;Yes, yes, it&amp;amp;#39;s very unfortunate...&amp;amp;quot; She&amp;amp;#39;s putting on a good show of making it seem like she&amp;amp;#39;s not about to burst into tears laughing, but only on her voice.&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Isabelle&amp;quot;&amp;gt;Isabelle fetches two more sasparillas and says, &amp;amp;quot;THERE. YOU. GO. PARTNER.  WHAT. BRINGS. YOU. HERE. MISTER.&amp;amp;quot; The robot robotically leans against the bar and initializes the &amp;amp;quot;Small Talk&amp;amp;quot; subroutine.&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Richard&amp;quot;&amp;gt;Richard tells Bleu, &amp;amp;quot;I&amp;amp;#39;d like to be in my right mind when Gillian gets here. Besides, it&amp;amp;#39;s been a while since I&amp;amp;#39;ve had a good root beer.&amp;amp;quot; Speaking of soda, he gives a worried glance up at the robot. &amp;amp;quot;...You came here with me. I think you need a software update.&amp;amp;quot; He puts aside his sasparilla as soon as he gets it. Julian&amp;amp;#39;s plight has really dampened his mood. &amp;amp;quot;Jesus,&amp;amp;quot; he mutters. &amp;amp;quot;Sir, if there is anything I can do for you, I will. Name it, and I&amp;amp;#39;ll do whatever I can to make it happen.&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Bleu&amp;quot;&amp;gt;Bleu eyes the robot with suspicion, but he accepts his drink, and takes a long sip. &amp;amp;quot;And who is this... Jillian, you speak of? Somebody I should know? Why *are* we here, Rich? You just called me up suddenly and suggested this random trip to Arizona, and don&amp;amp;#39;t get me wrong, these trinkets are great, but I&amp;amp;#39;m getting kinda bored now...&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Arris&amp;quot;&amp;gt;It takes a moment, but Richard&amp;amp;#39;s words eventually register in Julian&amp;amp;#39;s mind. &amp;amp;quot;...honestly, all I really want right now is a glass of water.&amp;amp;quot; Before Richard or anyone else can fetch it for Julian, though, a new voice interjects. &amp;amp;quot;No need, I can get it for you.&amp;amp;quot; Said voice comes from the corner of the room, where a short lizard leans against the back entrance&amp;amp;#39;s doorframe. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;Rosa, might I ask first though, why there&amp;amp;#39;s a robot-looking lass standing behind the bar?&amp;amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;Ah, she was supposed to just get two sarsaparillas.&amp;amp;quot; Rosa shrugs. &amp;amp;quot;I guess we never told her to get out from there.&amp;amp;quot; &lt;br /&gt;
&lt;br /&gt;
The reptile approaches the robot, resting her hands on her hips. &amp;amp;quot;...well, can you do me a favor and seat yourself at the bar, please?&amp;amp;quot; After waiting for Isabelle to move, the kobold turns to the two agents seated. &amp;amp;quot;Sorry about that. I heard my name a couple of times while I was getting out of my trail clothes. You folks needed me for something?&amp;amp;quot; She then turns to the fox. &amp;amp;quot;Well, besides entertainment. I was assuming you two are hired hands by Zephyr for a job, rather than...&amp;amp;quot; The reptile eyes Bleu a bit longer. &amp;amp;quot;...tourism.&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Isabelle&amp;quot;&amp;gt;Isabelle turns off Bartender mode and walks to the other side of the bar and approaches a stool.  The normal sized Giant Robot then tries to mount the bar stool in a robotic fashion and stays there motionless to await further orders.&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Richard&amp;quot;&amp;gt;Speak of the mayor and she shall appear. &amp;amp;quot;Oh, that must be Gillian,&amp;amp;quot; Richard says to Bleu, putting one of his several spare hands across his boyfriend&amp;amp;#39;s shoulders. &amp;amp;quot;Sorry this is turning out to be a bit of a drag. I thought I made it clear that this was going to be a /business/ trip.&amp;amp;quot; All the more reason not to drink, as this trip is probably the furthest he&amp;amp;#39;s been from Fairhaven in the last decade. &amp;amp;quot;So, ma&amp;amp;#39;am, I was sent here to help. Where do you need us?&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Bleu&amp;quot;&amp;gt;Bleu eyes the reptile in return. &amp;amp;quot;Hmm. I don&amp;amp;#39;t work for Zephyr,&amp;amp;quot; he declares. Then he looks at Richard. &amp;amp;quot;You didn&amp;amp;#39;t say it was business. You just said, and I quote, that I &amp;amp;#39;might have fun.&amp;amp;#39;&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Arris&amp;quot;&amp;gt;&amp;amp;quot;Help?&amp;amp;quot; Gillian gives Richard a quizzical stare. &amp;amp;quot;...we didn&amp;amp;#39;t need any help for anything. Did Tim tell you that? If he told you that, then I&amp;amp;#39;m not sure what gave him the idea that we&amp;amp;#39;d need help here for anything. &lt;br /&gt;
&lt;br /&gt;
The original briefing of just &amp;amp;#39;acclimating to the area and meeting some of the important figureheads of the area&amp;amp;#39; might recur in the minds of both Isabelle and Richard. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;...I mean, if you want to help, I guess we could use a hand sorting through our crop harvest today.&amp;amp;quot; She chuckles lightly, picking up a glass from the bar&amp;amp;#39;s sink and starting to clean it. &amp;amp;quot;Can&amp;amp;#39;t say that it&amp;amp;#39;d be a good use of your undoubtedly valuable skills, though.&amp;amp;quot; That glass is finished before too long, and set upon the rack above the bar. &amp;amp;quot;What&amp;amp;#39;s life like over in Fairhaven, anyhow? It never occurred to ask that to Tim, and my attempts at small talk tend to get shot down by him anyway.&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Isabelle&amp;quot;&amp;gt;Isabelle sits on the stool passively waiting further instructions.&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Richard&amp;quot;&amp;gt;&amp;amp;quot;Neither do I,&amp;amp;quot; Richard solemnly responds. &amp;amp;quot;I work to help people, and if Zephyr is going to send me out with carte blanche fundi-&amp;amp;quot; Oh. Crap, this is just a glorified day trip. &amp;amp;quot;...WELL,&amp;amp;quot; Richard says at length after that, looking at nothing in particular, &amp;amp;quot;I guess I&amp;amp;#39;m just a good Samaritan with bad memory.&amp;amp;quot; Maybe the episode with Isabelle, whose name he&amp;amp;#39;s realizing he never asked, convinced him that was what he&amp;amp;#39;s here for? He shrugs with two arms and offers a handshake to the shorter scaly woman with a third. &amp;amp;quot;Of all the impulses to have, there are definitely worse. Richard Stanley. This is my best friend/boyfriend Bleu, and that&amp;amp;#39;s...&amp;amp;quot; He checks his comms to figure out who the ludicrously endowed robot is. Her boobs are spilling partway over the bar, and he never thought to ask who she is. For shame! &amp;amp;quot;...Isabelle. She&amp;amp;#39;s probably good for crops sorting. I think she&amp;amp;#39;s waiting for something to do.&amp;amp;quot; After that handshake, he starts small talking about Fairhaven. &amp;amp;quot;It&amp;amp;#39;s getting back to pre P-day life as normal, more or less. Fire deparment and police force are both up and running again... Heck, Bleu and I went to the mall last week and except for the rampant nudism, it&amp;amp;#39;s almost like the old days.&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Bleu&amp;quot;&amp;gt;Bleu sips his soda, and nods. &amp;amp;quot;Wouldn&amp;amp;#39;t be surprised if the whole state of California is back to normal by the end of this decade,&amp;amp;quot; he remarks. &amp;amp;quot;Zephyr, love &amp;amp;#39;em or hate &amp;amp;#39;em, are actually doing a decent job cleaning up shit.&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Kamryn&amp;quot;&amp;gt;      Returning from the quiet corner, the snow leopard retakes her seat at the bar by her drink with a nod to the others and introduces herself to the new arrival. &amp;amp;quot;Hi there, you must be Gillian. I&amp;amp;#39;m Kamryn, here with these too as well&amp;amp;quot; she says, indicating the snake and robot. &amp;amp;quot;Sorry, had something I needed to attend to. What&amp;amp;#39;d I miss?&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Arris&amp;quot;&amp;gt;&amp;amp;quot;What&amp;amp;#39;s a boyfriend if not the best friend?&amp;amp;quot; Gillian chuckles and shakes Richard&amp;amp;#39;s hand, then offers to shake Kamryn&amp;amp;#39;s. &amp;amp;quot;Yes, just cacll me Gillian.&amp;amp;quot; The bartender &amp;amp;#39;bold starts quirking an eyebrow at the mention of the exception to daily life. &amp;amp;quot;Rampant nudism?&amp;amp;quot; This one also elicits a chuckle, albeit one closer to a scoff. &amp;amp;quot;Arizona&amp;amp;#39;s twice as hot and half as civilized as Fairhaven, I&amp;amp;#39;d bet. And we actually have dress codes here. I suppose that explains your... &amp;amp;#39;friend&amp;amp;#39;s sparse clothing, at least.&amp;amp;quot; Still looking at Kamryn, Bleu, and Richard with a smirk of disbelief, she goes on to postulate; &amp;amp;quot;Next you&amp;amp;#39;ll tell me that the most dominant religion in the states isn&amp;amp;#39;t worshipped anymore, in California.&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Isabelle&amp;quot;&amp;gt;Isabelle reaches the sufficient amount of time to idle and run DIAGNOSTIC mode.&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Richard&amp;quot;&amp;gt;&amp;amp;quot;And they should be! It&amp;amp;#39;s their mess!&amp;amp;quot; Richard says, patting Bleu on the shoulder. &amp;amp;quot;But yeah, aside from all the mutation and such, it&amp;amp;#39;s close to being normal.&amp;amp;quot; Oh, Kamryn came back over. &amp;amp;quot;You didn&amp;amp;#39;t miss too much. I&amp;amp;#39;ve been trying to find something for Isabelle to do... Oh, and this is Julian. Not to be confused with Gillian.&amp;amp;quot; He pops the top off of his sasparilla and turns back towards the bartender. &amp;amp;quot;Religion? That&amp;amp;#39;s a tough one. We&amp;amp;#39;ve got a church there, but I don&amp;amp;#39;t know enough to say anything about attendance...&amp;amp;quot; The hand gripping his bottle points at Gillian. &amp;amp;quot;That said, the extraplanar research center has a portal to the gates of heaven. You&amp;amp;#39;ll get run off by angels before you get close, but even with all of the other gods trying to curry favor around Fairhaven I&amp;amp;#39;d say Christianity&amp;amp;#39;s not going anywhere.&amp;amp;quot; With that done, he takes a sip of his bottle. &amp;amp;quot;...I assume that&amp;amp;#39;s the one you meant.&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Bleu&amp;quot;&amp;gt;Bleu&amp;amp;#39;s tail wags a little more. &amp;amp;quot;Oh, umm... Am I violating a dress code?&amp;amp;quot; he asks, totally oblivious. &amp;amp;quot;Richarrrd... Cover me...&amp;amp;quot; He blushes, though his red fur hides it. &amp;amp;quot;I&amp;amp;#39;m really sorry, I had no idea...&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Kamryn&amp;quot;&amp;gt;      Kamryn perks up at the mention of dress codes. &amp;amp;quot;Ah, finally somewhere that I&amp;amp;#39;m not the odd one for liking wearing clothes&amp;amp;quot; she chuckles. Taking another swig of her beer, she raises the glass in greeting to Julian the pigeon, giving him a friendly smile. &amp;amp;quot;Bleu!&amp;amp;quot; she exclaims, finally realising who the fox is when Richard mentions the name, sparked by the discussion of religion, heaven, and hell. &amp;amp;quot;I didn&amp;amp;#39;t recognise you like that - long time no see!&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Arris&amp;quot;&amp;gt;While Richard discusses with Kamryn and Bleu, Gillian pours both herself and Julian a glass of water. One that almost gets spit out by both italians at the mention of an extraplanar portal to Heaven, but both have the sense and taste to not actually spray their mouth water in any direction. They both do, on the other hand, exchange confused, slighlty worried looks. The pigeon speaks up first. &amp;amp;quot;...okay, it was funny the first time, when you said that people walked around naked for no reason, but this is pushing the joke too far.&amp;amp;quot; An awkward pause follows before Gillian takes her turn speaking. &amp;amp;quot;You&amp;amp;#39;re not wearing pants underneath the bar, are you?&amp;amp;quot; &lt;br /&gt;
&lt;br /&gt;
Rosa, on the other hand, looks like she&amp;amp;#39;s having the time of her life, unable to entirely restrain the laughter behind her hand. Her martini has spilled a little, onto the tiled floor.&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Isabelle&amp;quot;&amp;gt;Isabelle finishes diagnostics and enters sleep mode.&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Richard&amp;quot;&amp;gt;Richard says &amp;amp;quot;I am. Uh, excuse my friend here, he finds clothing uncomfortable.&amp;amp;quot; He fishes around in his belongings for a moment before pulling out a set of shorts for Bleu to put on. &amp;amp;quot;I&amp;amp;#39;m being dead serious, though. Put a gun to my head and I&amp;amp;#39;ll still tell you that angels chased me away from Heaven - and that Hell has the same layout as Dante Alighieri&amp;amp;#39;s book said it does. They let you in as far as the third circle, if you&amp;amp;#39;re daring or stupid enough to walk through Limbo.&amp;amp;quot; One more sip from his sasparilla. &amp;amp;quot;They even have the &amp;amp;#39;abandon all hope&amp;amp;#39; sign. I swear on my life. It&amp;amp;#39;s not all that hard to believe with the other supernaturals running about, is it?&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Bleu&amp;quot;&amp;gt;Bleu&amp;amp;#39;s face is flushed and he looks away awkwardly. &amp;amp;quot;No pants,&amp;amp;quot; he replies, then eyes the shorts that Richard apparently brought. &amp;amp;quot;This doesn&amp;amp;#39;t have a hole for my tail...&amp;amp;quot; So he tries to put the pair on backwards, in order to use the fly as a tailhole. &amp;amp;quot;You&amp;amp;#39;ve, ah... Never seen a nude fox before?&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Kamryn&amp;quot;&amp;gt;      Kamryn nods in agreement, draining her glass. &amp;amp;quot;I&amp;amp;#39;ve not been there myself, but I&amp;amp;#39;ve definitely heard the stories from people that have&amp;amp;quot; she says before chuckling a little at the embarrassed Bleu. &amp;amp;quot;I&amp;amp;#39;m guessing that&amp;amp;#39;s where the Satyric forms originated from too&amp;amp;quot;. She turns back to the bar, remembering something she heard earlier. &amp;amp;quot;Somebody mentioned something about setting up a permanent bubble before - I&amp;amp;#39;ve got a few contacts at Zephyr HQ, I can see if anyone knows anything about it if you like&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Arris&amp;quot;&amp;gt;&amp;amp;quot;Wait a sec, hang on, what are you referring to by &amp;amp;#39;OTHER&amp;amp;#39; supernaturals?&amp;amp;quot; Gillian has spoke up again, asking Richard after taking a moment to massage her forehead. &lt;br /&gt;
&lt;br /&gt;
Before anyone can elaborate further, the ping of comm units sounds out four times, with Tim&amp;amp;#39;s voice following shortly after. &amp;amp;quot;Hello agents, we got a situation out here. One of your fellows is stuck on the transport and can&amp;amp;#39;t budge out of the exit, can you come out and lend us a hand, here?&amp;amp;quot; &lt;br /&gt;
&lt;br /&gt;
Rosa glances over at the multiple shiny screens. &amp;amp;quot;You know, I think that everyone here could stand to have a phone. I miss having social media, quite honestly.&amp;amp;quot; &lt;br /&gt;
&lt;br /&gt;
Gillian shrugs after. &amp;amp;quot;Well, you heard what Tim has to say. I think it&amp;amp;#39;d be best for you guys to get on it sooner rather than later, eh?&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Isabelle&amp;quot;&amp;gt;Isabelle is still in sleep mode.&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Richard&amp;quot;&amp;gt;&amp;amp;quot;No, that&amp;amp;#39;s the nanite-formed kind, you can-&amp;amp;quot; Richard fusses over dressing up Bleu. &amp;amp;quot;Nevermind, leave it on for now.&amp;amp;quot; Gillian&amp;amp;#39;s question comes right at the end of getting Bleu decent again. &amp;amp;quot;The world ended. Higher powers take notice of that sort of thing. The Greco-Roman pantheon, a few Norse gods, some native American ones... it&amp;amp;#39;s a mess.&amp;amp;quot; he deadpans. &amp;amp;quot;Granted, it&amp;amp;#39;s not like they run around out in the open. I&amp;amp;#39;ve only ever heard of someone seeing a god in person - and that was Dionysus. Bleu, show them your wine trick before we go.&amp;amp;quot; He begins to uncoil his substantial length in preparation for departure. &amp;amp;quot;And someone, please wake Isabelle up.&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Kamryn&amp;quot;&amp;gt;      Kamryn looks at the immobile robot next to her at the bar, frowning a little. &amp;amp;quot;She being particularly stubborn and rigidly sticking to her form&amp;amp;#39;s programming?&amp;amp;quot; she asks Richard, tapping at her comm unit to see if she can link it to Isabelle&amp;amp;#39;s robotic systems to reactivate her. &amp;amp;quot;Come on girl...&amp;amp;quot; she mutters as she works, mainly to herself. &amp;amp;quot;I don&amp;amp;#39;t like forcibly reprogramming people, but if I can re-establish your free will... besides, we could use your strength to free up whoever&amp;amp;#39;s stuck out there...&amp;amp;quot;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;div title=&amp;quot;Bleu&amp;quot;&amp;gt;Bleu oh, ohs! &amp;amp;quot;Yeah, I worship Dionysus,&amp;amp;quot; he declares, then makes a Roman wine decanter appear out of thin air and proceeds to take a long swig from it. &amp;amp;quot;I&amp;amp;#39;m a satyr...&amp;amp;quot;&amp;lt;/div&amp;gt;[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Arris</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=A_Troubled_Little_Town_Called_New_Hope,_Part_3_-_RPLOG&amp;diff=1371106</id>
		<title>A Troubled Little Town Called New Hope, Part 3 - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=A_Troubled_Little_Town_Called_New_Hope,_Part_3_-_RPLOG&amp;diff=1371106"/>
		<updated>2019-09-16T05:45:43Z</updated>

		<summary type="html">&lt;p&gt;Arris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[Arris]]&lt;br /&gt;
* [[Magnus]]&lt;br /&gt;
* [[Nena]]&lt;br /&gt;
* [[Zen]]&lt;br /&gt;
* [[Zophah]]&lt;br /&gt;
=Date=&lt;br /&gt;
Monday September 16, 2019=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Arris&amp;quot;&amp;gt;&amp;lt;p&amp;gt;Twilight gives way to the dark of night as four riders set out to storm Old Red&amp;amp;#39;s hideout, their fifth staying back to escort their informant back to her home in New Hope. Leading the small group, Riley steers their horses through the darkness, their two-hour-long ride spent mostly travelling uphill, passing through the edge of Utting and approaching Harcuvar Peak. There, the insect morph would go offroad and slow down, continuing to climb as they all began to near their destination. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;quot;Well, there it is.&amp;amp;quot; Going prone over the side of the peak, only Riley&amp;amp;#39;s antennae can be spotted through the sparse foliage of the desert bush he was hiding behind. A pair of binoculars are passed to the nearest agent as the ant man eyes the house for a bit more. &amp;amp;quot;Well, I&amp;amp;#39;ve done my part now. You three don&amp;amp;#39;t get yourselves killed while staking out the gang, eh?&amp;amp;quot; With that, he parts away from the side of the peak he was looking over and prepares to mount his horse once more.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Magnus&amp;quot;&amp;gt;&amp;lt;p&amp;gt;The fox turns a sideways eye towards the ant, then casts it towards his team. &amp;amp;quot;You just gonna let him run off? Suit yersevlves.&amp;amp;quot; the fox shakes his head, muttering something about how they had the perfect mole or hostage right here for them to use and letting it go... His attention turns towards the house. &amp;amp;quot;I&amp;amp;#39;d wager I could collapse that thing whole and have this all done in a snap if I had some dynamite. All I got is... nothing. Hard way it is then. If we had some gasoline we could douse the whole place and set it on fire to smoke the scumbags out, but we came by horseback. No fuel either...&amp;amp;quot; &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The fennec squints his eyes and snags the binoculars from whoever had them last, then peers at the structure. &amp;amp;quot;Windows... could have tossed incendiary or cryogenic grenades in there if anyone had those, but...&amp;amp;quot; he&amp;amp;#39;d hand the binoculars and sighs. &amp;amp;quot;Again, nothing. This is the kinda thing I&amp;amp;#39;d do in the city... god damn it. They got a hawk on the roof. Good thing we went at night. If only I had a silenced weapon...&amp;amp;quot; The fennec grumbles &amp;amp;quot;If I can just make my way over there and climb the wall... I&amp;amp;#39;d be able to take him out up-close and personal...&amp;amp;quot;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Nena&amp;quot;&amp;gt;&amp;lt;p&amp;gt;&amp;amp;quot;Don&amp;amp;#39;t look at me. Explosives and bombs and firearms aren&amp;amp;#39;t my style.&amp;amp;quot; Nena watches the building like, well, a tiger stalking prey. &amp;amp;quot;I prefer to be close, myself. We could try to go around and get the drop on him, but I&amp;amp;#39;m not sure what other eyes they might have. I only see the one right now, but there could be more. I&amp;amp;#39;ve got smoke bombs, but that would be pretty obvious. Might be useful later though.&amp;amp;quot;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Zen&amp;quot;&amp;gt;&amp;lt;p&amp;gt;      Having followed Riley and the rest to the point overlooking the house where Old Red was supposedly held up, Zen crawls over to get a better look.  &amp;amp;quot;Hey, Riley, you what sort of terms were you on with the gang?  I heard you say you wanted to get out... but you didn&amp;amp;#39;t burn any bridges with them, right?&amp;amp;quot; He says softly with a glance towards the ant-man.  With the others discussing their angle of approach, Zen takes the binocs but doesn&amp;amp;#39;t have quite as much luck with scoping out the target. &amp;amp;quot;Well, I can&amp;amp;#39;t quite out too much from here... so getting closer seems like something we will need to do eventually. &amp;amp;quot;If that hawk you saw up top is their watchman, perhaps we can use something of a diversion to get someone close?&amp;amp;quot;  He muses while giving another glance to Riley, &amp;amp;quot;You know, as far as everyone back at the settlement is concerned, you still aided these guys in getting what they wanted.  Think you could try and get their focus on you so someone from our team could get up close?&amp;amp;quot;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Arris&amp;quot;&amp;gt;&amp;lt;p&amp;gt;&amp;amp;quot;Hell, if there were any bridges to burn, they&amp;amp;#39;d be made out of sawdust and dirt.&amp;amp;quot; As he&amp;amp;#39;s addressed, Riley turns away from his horses and back to Zen. &amp;amp;quot;I&amp;amp;#39;m surprised at myself by how long I stuck around the crew. I was never anybody but the new meat to them, and nobody ever came along to bump me up further on the hierarchical totem pole.&amp;amp;quot; He&amp;amp;#39;s about to continue on to the horses when Zen&amp;amp;#39;s request catches him again. &amp;amp;quot;...damn, alright, I might as well. Zophah told me what&amp;amp;#39;s what, and I suppose I owe it to Rosa and all the other folks back at the settlement.&amp;amp;quot; &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;With that, the ant man fetches a flashlight, sits by the ridge for a moment, and then flashes a signal with timed switches of the beam before climbing over the edge of the rock face, starting to approach the cabin.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Arris&amp;quot;&amp;gt;&amp;lt;p&amp;gt;As he departs from the group to approach, all three others can hear him muttering under his breath; &amp;amp;quot;Fucking hell, it&amp;amp;#39;s Simon.&amp;amp;quot; The figure on the rooftop spreads his wings and glides down to land on the ground, just in front of the cabin&amp;amp;#39;s porch.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Magnus&amp;quot;&amp;gt;&amp;lt;p&amp;gt;&amp;amp;quot;Perfect. I&amp;amp;#39;m going around the back. If you hear gunfire, it means they&amp;amp;#39;ve spotted me. I&amp;amp;#39;ll have made a distraction for you, use that however you want.&amp;amp;quot; the fox nods and rubs his hands together before running off, following the cover the local hills provided. It was the long way around, but he was fast, very fast. Here in the wide open desert-like terrain, Magnus was most at home, his form suggested as much and so did his out of bubble experience. He&amp;amp;#39;d reached a hiding spot behind the house in no time, and peeked over his cover for a moment, scanning for the presence of anyone or anything that might spot him and become a problem. Oh, how he wished he had his comm unit to relay details to his team right now. Unfortunately... the presence of his armor made things a little less... easy than he was used to. As he ducks for cover under one of the bushes there, he startles a raven, the bird fluttering off from its hidey hole... god damn it. He readies his pistol in one hand, and a blade in the other. Whoever wants some will have to come get it.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Nena&amp;quot;&amp;gt;&amp;lt;p&amp;gt;Nena watches Magnus take off, raising her brow. She&amp;amp;#39;s in no hurry to follow, nor can she tell of his distress. She stretches out and adjusts her glasses, the city girl tiger not quite as in her element as the fennec, but she would be ready. Ears flick as the raven flies, and she narrows her eyes waiting for a sign. Either the unguarded flank of an investigator or gunfire. Either or.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Zen&amp;quot;&amp;gt;&amp;lt;p&amp;gt;      Zen gives a nod to Riley and says, &amp;amp;quot;Don&amp;amp;#39;t fret.  Consider this a way of redeeming yourself.  Would you rather go back as someone who turned tail and ran away... or someone that realized their mistakes and tried to set them right?  If I were you... I&amp;amp;#39;d be doing every little thing I could do to get back on the good side of the settlement you&amp;amp;#39;d be going back to.&amp;amp;quot;  Watching the signal go out, the kitsune takes a moment to commit it to memory.  Who knows when that signal might come in use.  When the ant started to make his move towards the cabin, Zen looks to Nena and Magnus.  Seemed Magnus was going to go on a wide flank and was off before he knew it. &amp;amp;quot;Well... getting multiple angles on the place sounds like a good start.  Perhaps I&amp;amp;#39;ll try and work my way along the south ridge.  If Riley looks like he is in trouble, and you can&amp;amp;#39;t seem to get him out of it... Well, we might have to go loud.&amp;amp;quot;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Arris&amp;quot;&amp;gt;&amp;lt;p&amp;gt;Simon takes a few steps towards Riley as he approaches the shack. Everyone can see the two during the dimming light, but hearing them is another matter; their speech to each other isn&amp;amp;#39;t as easy to hear. It is, however, easy to tell that the gryphon mutant is less than pleased, when Riley gets suddenly pistolwhipped down to the ground and the barrel of Simon&amp;amp;#39;s revolver levelled to the ant&amp;amp;#39;s face. As if to add emphasis, the gryphon speaks louder; &amp;amp;quot;If you&amp;amp;#39;ve been playing hooky on every single night you&amp;amp;#39;ve been on here, I should&amp;amp;#39;ve killed you on day one, greenhorn. I&amp;amp;#39;ll see you in-&amp;amp;quot; &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Simon pauses, his ears twitching at the sound of a raven suddenly getting disrupted from its nest. He squints over towards the ridge, before kicking Riley&amp;amp;#39;s gun out of its holster and picking it up for himself. &amp;amp;quot;Stay here, and don&amp;amp;#39;t you move a godforsaken inch, or I&amp;amp;#39;ll slash out your entrails and leave you for the buzzards.&amp;amp;quot; Punctuating himself with another kick to the insectoid&amp;amp;#39;s cheek, the gryphon&amp;amp;#39;s steps now steadily starting to get louder to Magnus and Zen as they&amp;amp;#39;re both approached.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Arris&amp;quot;&amp;gt;&amp;lt;p&amp;gt;As Simon peers over the ridge, he quickly spots both Magnus in his hiding spot and Zen, noticing the latter first. His gun hand sweeps fast, but not fast enough; Zen&amp;amp;#39;s arrow lodges right into his shoulder, while Simon&amp;amp;#39;s bullet kicks dust from the ground in front of Zen. The gryphon is promptly finished off when Magnus grappling hooks him and knocks him out with a solid punch, more than likely leaving him unconscious while he&amp;amp;#39;s left to bleed out. A gunshot is a gunshot, however, and the gryphon&amp;amp;#39;s sounds out across the mountains...&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Zophah&amp;quot;&amp;gt;&amp;lt;p&amp;gt;Zophah comes up behind Nena, worried that she was left behind. And with the sound of a gunshot being heard she hopped down from her horse, pulled down her night-vision goggles over her eyes and drew an arrow on her bow. &amp;amp;quot;Cover me, Nena. I&amp;amp;#39;ll sneak up to those rocks over there.&amp;amp;quot; She then jogs forward, keeping an eye out for sentries other than the one recently taken down.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Magnus&amp;quot;&amp;gt;&amp;lt;p&amp;gt;&amp;amp;quot;Come here, you bitch.&amp;amp;quot; Magnus mutters as he is approached, already fuming from how that bloody gryphon up and pistolwhipped their ant teammate. He wanted to do that, damn it! All jokes aside, the fennec flicks his wrist, drawing a small hooked projectile out his left wrist. He aims it right at the incoming gryphon and fires, impaling his pistol-holding arm and yanking him in, down the slope with ease. The fox&amp;amp;#39; other fist swings as his prey comes flying in. He&amp;amp;#39;d put his pistol away to free those knuckles of his. As the gryphon comes tumbling down, the fox&amp;amp;#39; fist collides square with his face, reinforced skeletal structure heavy and dense delivering a punch to remember. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;quot;Fuck! He got a shot off! Great...&amp;amp;quot; Magnus exclaims and casts a look at the house, then the one they&amp;amp;#39;d done something awful to. &amp;amp;quot;He&amp;amp;#39;ll die if he bleeds like that. Bah... not my problem. Come on.&amp;amp;quot; he&amp;amp;#39;d wave to Zen before running towards the building&amp;amp;#39;s front. &amp;amp;quot;Urrrghhh... why does it always have to be like this?&amp;amp;quot; He&amp;amp;#39;d shake his head before sprinting over toward the ant. He doesn&amp;amp;#39;t even stop, he just whisks the male away and runs at nigh-superhuman speeds over to the others. &amp;amp;quot;Here!&amp;amp;quot; he lets Riley go onto the ground and huffs. &amp;amp;quot;He ain&amp;amp;#39;t looking fit to fight right now. I won&amp;amp;#39;t hear the end of it from Rosa if he kicks the bucket. Rather my ears enjoy some tunes, not the pained whining of a heartbroken cowgirl.&amp;amp;quot; The fox then draws his pistol once more and turns to face the house...&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Nena&amp;quot;&amp;gt;&amp;lt;p&amp;gt;Nena lifts her head when the shot goes out. Well, well. Looks like things are really getting into swing, now. Hopefully the two on the ground were alright, Riley moreso. With the others taking cover behind the rocks to the south, she starts heading north, trying to circle around behind the building. Hopefully all attention would be towards where the gunshot was.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Zen&amp;quot;&amp;gt;&amp;lt;p&amp;gt;      Zen&amp;amp;#39;s ears flatten a bit at the sound of the gunshot.  So much for the advantage of surprise...  He gives a glance to Magnus before the fox starts to bolt over towards Riley with an almost-unbelievable quickness.  &amp;amp;quot;Well, shit, so much for sneaking past the watchman.&amp;amp;quot; He mutters to himself before shouting to Magnus, &amp;amp;quot;I&amp;amp;#39;m going to continue east along the further ridge.  I want to see what I can see on the other side of the house... They must have their horses somewhere.&amp;amp;quot;  He looks for the nearest softcover while moving in a way that would keep him obscured from the house until he reached his destination.  Well, since they were already up, perhaps he would try a bit of a bluff.  Before moving to his new spot he shouts out, &amp;amp;quot;We have you surrounded!  Give up the server and you might just manage to walk out of here!&amp;amp;quot;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Arris&amp;quot;&amp;gt;&amp;lt;p&amp;gt;As Magnus swoops past and snatches Riley up before carrying him away, he can hear a commotion being raised from the inside of the cabin; if he were to look over his shoulder as he bolted straight for the horses the group rode in on, he&amp;amp;#39;d see lights get turned on from the interior of the house. As he drops over the ridge, the glow of a lightbulb coming through the windows soon gets replaced by flashing sparks instead as a short burst of gunfire streams out of the hole. It fires right into the darkness as Magnus drops behind the ground, but their intent is clear. They do restate it for Zen, however; a second burst of automatic fire spews out through another window, vaguely in the direction of the kitsune, before a voice yells out to translate for him. &amp;amp;quot;Like hell we are!&amp;amp;quot;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Zophah&amp;quot;&amp;gt;&amp;lt;p&amp;gt;Zophah focuses and draws her bow. She focuses to put an arrow through the raider that was aproaching the rocks where she was taking cover, her breath steadied. Keeping in the cover of darkness and with no sound but the brisk wind of a barbed arrow, she lodges a shot strait in the chest of the raider. As the raider falls, his M4 discharges, stray bullets kicking up dust and soon shooting up into the air as he falls dead. She quickly draws her next arrow, ready for the next poor sod to aproach her position.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Magnus&amp;quot;&amp;gt;&amp;lt;p&amp;gt;&amp;amp;quot;Like hell you are.&amp;amp;quot; Magnus growls as he clenches his fists, triggering the electronic systems in his armor. Plates slide up and over his exposed bits, encasing him in durable protective metals and other composite materials. He makes a run for the house and aims for the window from whence gunfire was coming his way. Some might call it reckless, but Magnus called it LIVING. The adrenaline was coursing through him, providing a high he seldom got to experience. Leaping into the air, Magnus enters fist-first into the building and rams right into his attacker, tackling him, though sadly insufficiently-so. The bandit manages to wrest free from his grip, and delivers a punch to his gut. His puny fist strikes metal and dense muscle, causing him to reel back clutching his injured hand. The fennec draws his twin blades and locks onto his enemy~&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Nena&amp;quot;&amp;gt;&amp;lt;p&amp;gt;Nena locks eyes with one of the bandits as he steps out of the building, and stands there with her hands in her pockets for a moment. &amp;amp;quot;You should join me, instead,&amp;amp;quot; she encourages. &amp;amp;quot;You live better and longer that way.&amp;amp;quot; Though her words, and whatever else she was trying to do, don&amp;amp;#39;t seem to have their intended effect when he opens fire in return. With a snarl she dives behind cover, though not unscathed. She was tough, though. She&amp;amp;#39;d endure. &amp;amp;quot;... Not the answer I was expecting. You&amp;amp;#39;ll regret that one.&amp;amp;quot;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Zen&amp;quot;&amp;gt;&amp;lt;p&amp;gt;      As the retaliation sounds out and tufts of dirt and sand get kicked up sporadically around the hillside, Zen drops prone behind a desert bush and waits for a few moments before peeking back towards the house.  He sees a threat moving towards the rocks just outside the cabin, but didn&amp;amp;#39;t want to risk revealing himself from the new ridge to engage them.  For the moment he would be patient and wait, looking for an opportunity to either pick off another with a shot from his bow... or to move in closer and try and engage them in close quarters.  He was starting to wish that he had borrowed a smoke grenade or two from Nena before he split from her.  Seeing another arrow lodge itself in the bandit&amp;amp;#39;s chest, he lets loose a calming breath of relief.  It was then that he notices another bandit making their way to the roof from a ladder on the side.  Allowing one of them up there would severely hinder the effectiveness of softcover, and would make it a hell of a lot harder to close in.  Notching another arrow, he lines up his shot before another spray of lead flies in his direction.  Unfortunately, one of those bullets connects with his arm, causing his arrow to veer wide.  Hissing in pain, he rolls back behind cover and takes a look at the wound.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Arris&amp;quot;&amp;gt;&amp;lt;p&amp;gt;The raiders have attempted to break out of their cover to push through the agents, but so far, haven&amp;amp;#39;t seen much luck. Though they are giving them quite the hassle, the party has taken one of them out and have had no casualties themselves, despite being outnumbered at the start. They aren&amp;amp;#39;t entirely victoryless, however, with Zen and Nena injured and the two desperadoes keeping their focus on pinning those two down.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Magnus&amp;quot;&amp;gt;&amp;lt;p&amp;gt;The fox shoulder-rushes his target and impacts his belly, forcing him into the wall. His blades cross against the wolf&amp;amp;#39;s neck and press firmly against his exposed flesh. A part of the fox&amp;amp;#39; armor, at least that covering his muzzle retracts, allowing him to speak. &amp;amp;quot;This can go one of two ways. Either you tell me who&amp;amp;#39;s leading you fle-bitten scum rags, or I&amp;amp;#39;ll be going home with your decapitated head as a trophy.&amp;amp;quot; He&amp;amp;#39;d hiss loudly to him. &amp;amp;quot;You have five seconds. Tick tock tick tock tick tock...&amp;amp;quot; as the time passes the wolf would feel those sharpened edges press more and more firmly into his neck, threatening to slice right in~&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Zophah&amp;quot;&amp;gt;&amp;lt;p&amp;gt;Zophah can&amp;amp;#39;t get that clear of a shot to try and take down the raider that has Zen pinned down, so she moves a hand into her bag and pulls out her portable shield drone. She switches it on and directs it to give Zen cover, ready to snipe whomever tries to fire on it. She doesn&amp;amp;#39;t get the chance before the raider behind her rocks tries to shoot her in close range, both of them exchanging fire. The quick shot manages to leave an arrow in the enemy&amp;amp;#39;s shoulder, while Zophah got lucky enough that the raider&amp;amp;#39;s revolver shot wide.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Nena&amp;quot;&amp;gt;&amp;lt;p&amp;gt;With a scowl, Nena emerges from her cover on both sides. The one the raider chooses to shoot is the wrong one, as it turns out, bullets passing through the air. It&amp;amp;#39;s enough to buy her time to close in, and just as he gets his aim set she collides like a train or, well, a tiger. A pounce later, she starts simultaneously trying to pry his gun away and put the strangle on him only to find her victim blacked out from the impact. &amp;amp;quot;Hrmph. My guns were bigger after all,&amp;amp;quot; she mutters, as she relieves him of his gun anyway and seeks cover against the house itself, unsure of the situation within.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Zen&amp;quot;&amp;gt;&amp;lt;p&amp;gt;      Zen hastily takes out some bandages and starts to dress the wound.  It wasn&amp;amp;#39;t the worst spot to get shot... but it would still need some attention once he had some time to breathe.  He grits his teeth before taking a moment to blow out a pale-blue flame that collects in a ball.  Shooting up like a flare from behind his cover and the shield provided from Zophah, the ball of light crackles through the air and homes in on the raider on the roof.  The rattling of gunfire sounds out as the bandit tries to shoot down the Forest Wisp, but it doesn&amp;amp;#39;t seem to be having the greatest effect.  In an effort to escape its harassment, the bandit dives down the roof hatch before closing it behind him.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Arris&amp;quot;&amp;gt;&amp;lt;p&amp;gt;The wolf mutant being held against the wall by Magnus struggles against the smaller fox&amp;amp;#39;s surprising amount of strength. Clutching at his grasp, he eventually realises it&amp;amp;#39;s a futile effort. &amp;amp;quot;Ghhh, you&amp;amp;#39;ve already shot him dead.&amp;amp;quot; He tilts his head briefly to the raider behind the front window, clutching at an M4 in death with an arrow right in his chest. He then takes a quick gamble, fist swinging towards Magnus&amp;amp;#39; face and knee pointed between his legs. &amp;amp;quot;I&amp;amp;#39;m not dropping to a bunch of third-rate bounty hunters today, though!&amp;amp;quot; &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Zen&amp;amp;#39;s wisp causes the blue jay on the roof to get stunned, before promptly dropping down the ladder and shutting the hatch behind him. Once he recovers, though, he spots Magnus wrestling with the wolf, and quickly levels his gun and fills it with a fresh clip. &amp;amp;quot;Oi! Get off of him!&amp;amp;quot; Four shots discharge from his gun at the two mutants fighting.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Magnus&amp;quot;&amp;gt;&amp;lt;p&amp;gt;Four shots catch the The fox grabs the hand and scowls immensely, taking an evasive step away from the knee. His grip on his dagger tightens as the grzing bullets impact his armor, forcing a hiss of pain from between his teeth. The fennec flings his dagger, impaling his armed attacker between the eyes, the blade splitting his head open, blood and viscera spraying the wall. The first sent his way grazes his ears, and the fennec takes a step back. He raises his hands and cracks his fingers, ready to brawl~&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Zophah&amp;quot;&amp;gt;&amp;lt;p&amp;gt;Zophah is close in combat and everyone else may be in danger. So she draws her spirit animal and kitsune connection from within herself, a totemic bear and companion wisp charging out to deal with the closer enemy. Using the resulting melee to cover her movement in the dark, she dashes over to Zen&amp;amp;#39;s cover to double check on him. Seeing the damage, she takes cover with him and reaches into her bag for local anesthetic and bandages. &amp;amp;quot;Not a full job, but at least I can fix your first aid.&amp;amp;quot; She says, taking Zen&amp;amp;#39;s banadges back off and resetting them herself.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Nena&amp;quot;&amp;gt;&amp;lt;p&amp;gt;Nena looks towards the door of the house. There was gunfire, then silence. Relative silence, anyway. Not about to leave someone potentially in danger, she braces herself and reaches to open the door- Though she has the presence of mind to do it from the side, so that she doesn&amp;amp;#39;t open it with her standing right in the doorway.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Zen&amp;quot;&amp;gt;&amp;lt;p&amp;gt;      Without being pinned down from the attacker on the roof, Zen packs away his trauma kit.  With how poorly he applied it, one might be left to wonder why he even carries one around.  He continues to watch towards the structure, looking for any other targets that might pose a problem now that he didn&amp;amp;#39;t have to worry about the fire from the roof.  As Zophah closes in on him, he gives her a look over before saying, &amp;amp;quot;Thanks for the cover... bastard on the roof clipped me before I could land a shot.&amp;amp;quot;  He shows off his shoddy first-aid treatment before Zophah starts to fix him up a bit better. &amp;amp;quot;I&amp;amp;#39;ve had worse wounds... we should worry about the others first... who knows how many more there are.&amp;amp;quot; He says, still watching towards the structure as his own wisp joins the other summoned entities to assault one of the remaining bandits outside. &amp;amp;quot;Ah... but... thanks. I&amp;amp;#39;ve never been one to worry about patching people up, myself included.&amp;amp;quot;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Arris&amp;quot;&amp;gt;&amp;lt;p&amp;gt;One left. The wolf, now disengaged from Magnus, cracks his knuckles in turn. He gives him a long, hard stare as he assuems a fighting stance, before lunging forward, teeth bared and fists flying. His back lays exposed to Nena, however, so if the tigress was feeling particularly pragmatic, she could intervene and make the fight even more one-sided in favor of the smaller, stronger Fennec.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Magnus&amp;quot;&amp;gt;&amp;lt;p&amp;gt;The fennec falls back onto his own back that is! As the wolf lunges, he&amp;amp;#39;d find two hands and two feet pushing him upwards and forward, following his momentum towards the window behind Magnus. One firm shove and out he goes, flying like a majestic beast that&amp;amp;#39;d just fucked up, flopping from whatever height they were at onto the ground with a loud and resounding *THUD*. Magnus stands up and dusts his hands off. He then moves over and *squish* pulls the blood-caked dagger out of the gory mess of the poor bastard&amp;amp;#39;s head, then steps towards the window himself, and hops out, landing on all fours with considerably more grace than the wolf before him. &amp;amp;quot;I wouldn&amp;amp;#39;t stick around these parts if I were you.&amp;amp;quot; he&amp;amp;#39;d chyme to the wolven male, before stepping towards the spot where he&amp;amp;#39;d deposited Riley. &amp;amp;quot;Guys?!&amp;amp;quot; he&amp;amp;#39;d call out to them...&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Zophah&amp;quot;&amp;gt;&amp;lt;p&amp;gt;Zophah redirects her wisp, bear, and drone into the house to assist Magnus and Nena. &amp;amp;quot;Go help the others with your wisp if you can, I&amp;amp;#39;m going to double check we haven&amp;amp;#39;t missed anyone.&amp;amp;quot; before circling around to survey the situation outside. She finds two of the 4 minions outside still unconcious, one from when Nena knocked them out and the other from Magnus, and two more surely dead. She drugs the remainder with a sedative from her medical supplies just in case he gets back up, and then makes her way over to Riley. She would have better time with actual medical procedures than first aid, and with one look realizes she doesn&amp;amp;#39;t have the materials for his kind of wounds. But she does mention &amp;amp;quot;I don&amp;amp;#39;t see too much of a problem, especially since you didn&amp;amp;#39;t get shot. A cold pack should reduce your recovery time.&amp;amp;quot;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Nena&amp;quot;&amp;gt;&amp;lt;p&amp;gt;Seeing as Magnus had it handled, Nena backs away from the building if only for a moment to look around the corner towards where Magnus jumped out of the window. &amp;amp;quot;Is the server not in there or something? Getting out of there already?&amp;amp;quot; With adrenaline wearing off, she takes a seat with a huff. &amp;amp;quot;If you&amp;amp;#39;ve bandages or something I could use one. I mean, I&amp;amp;#39;ve got some but I&amp;amp;#39;m not exactly a medic, and seeing as you&amp;amp;#39;re going around with the first aid kit... I figure the server won&amp;amp;#39;t walk off while we treat injuries.&amp;amp;quot;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Zen&amp;quot;&amp;gt;&amp;lt;p&amp;gt;      After a few moments of waiting, Zen looks to Zophah and nods towards the structure.  &amp;amp;quot;Seems like the gunfire has died down.  Let&amp;amp;#39;s go see if the others need any help.&amp;amp;quot; He says, picking up his bow again and rolling the shoulder of his injured arm.  He hears Magnus call out a moment later, giving a slight smile before saying, &amp;amp;quot;Well, guess that means he is doing alright.&amp;amp;quot;  He follows around Zophah for a time before entering the structure and looking around at the grisly scene. &amp;amp;quot;I&amp;amp;#39;m going to look around for the server... After all, it wouldn&amp;amp;#39;t do us well to head back empty-handed.&amp;amp;quot;  He spots Nena through the widow and gives her a wave. &amp;amp;quot;Guess that is all of them?  Well, as much as I would&amp;amp;#39;ve liked it to go smoother... guess we are just about wrapped up.&amp;amp;quot;  He steps further into the building looking around at the sleeping quarters and seeing stuff haphazardly strewn about from the rude awakening they received.  It doesn&amp;amp;#39;t take him too long before he finds what he was looking for.  Hefting up a black box within some lamp-like object, he heads out to regroup with the others. &amp;amp;quot;Right, I think we got what we came here for and did what needed to be done.  Perhaps we should consider getting back to the settlement and seeing about getting the wounded tended to...&amp;amp;quot;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Magnus&amp;quot;&amp;gt;&amp;quot;Oh... OH!!! D&#039;OH!&amp;quot; the fennec swings a hand and *SLAP* facepalms so hard it rings out around them. It actually hurt a little... &amp;quot;The server! Right... I forgot, all the excitement got to me...&amp;quot; The fox then looks over towards Nena and shakes his head. &amp;quot;I don&#039;t know how to help you... I need some tending-to myself.&amp;quot; he&#039;d pat the blood-stained patches in his armor, where several bullets had grazed, but thankfully not pierced his body. &amp;quot;Zophah is the one we wanna see about that. Come on... let&#039;s go.&amp;quot; He&#039;d offer Nena an arm, perhaps such that they could share each other&#039;s weight on the way back to their horses. &amp;quot;We can check the house for the server-oh...&amp;quot; the fox notes as Zen reappears with it. &amp;quot;Here it is then. Ughh... my adrenaline high is failing and I am feeling just... dizzy now. Come on, let&#039;s get out of here. These lot lost almost all their members, they won&#039;t have the cojones to keep bugging New Hope. Besides, Riley might need some help too...&amp;quot; He&#039;d then pause and look down at his injuries, laughing for a few moments &amp;quot;Oh, I haven&#039;t felt this alive in months. This is the kinda shit I wanna do! Zen, uh... that bastard at the start... he&#039;s still got a chance to survive. Zops? ZOPS?&amp;quot; he&#039;d call out, trying to draw her attention for the exact same reason. Whatever may happen, they&#039;d done their job... it was worth the six day drip for sure, at least for one fennec fox with an adrenaline addiction.&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Zophah&amp;quot;&amp;gt;Zophah looks up as Magnus comes out of the house calling for her, and she sees he is pretty banged up too. &amp;quot;Am I the only one who didn&#039;t get hurt this mission?&amp;quot; She sighs, double checking her bag for what medical supplies she has left. Once she notices the server that Zen is carrying, She relaxes a bit. &amp;quot;Oh, once the server gets online I should be able to synthesize what I need to patch everyone up. We should get that back to town first, unless anyone has immediate medical concerns?&amp;quot; She dismisses her totemic bear and wisp, deactivating and storing her shield drone as well.&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Arris&amp;quot;&amp;gt;&amp;lt;p&amp;gt;Riley gives Zophah&amp;amp;#39;s shoulder a nudge. Despite being badly battered around, he&amp;amp;#39;s managed to crawl over to his horse during the firefight and unpack a bottle of whiskey from his saddlebags. &amp;amp;quot;Thanks, doc. You&amp;amp;#39;re real helpful, telling me to go find some ice in the hottest state in America, during the summer when nobody has working refrigerators anymore.&amp;amp;quot; After a long swig, he continues; &amp;amp;quot;You folk ain&amp;amp;#39;t half bad. You&amp;amp;#39;re not bounty hunters, are you?&amp;amp;quot; He pauses. &amp;amp;quot;Y&amp;amp;#39;know what, don&amp;amp;#39;t answer that. Just help me onto my horse, so I can go bunk out at my shared room with Rosa and rest it all off.&amp;amp;quot; He points the bottle towards Magnus and Nena, presumably taking them to be fellow drinking folk once he spots them approach. &amp;amp;quot;God, I can&amp;amp;#39;t wait to sleep in an actual bed.&amp;amp;quot;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Arris</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Arris/Contacts&amp;diff=1361656</id>
		<title>Arris/Contacts</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Arris/Contacts&amp;diff=1361656"/>
		<updated>2019-09-09T03:48:17Z</updated>

		<summary type="html">&lt;p&gt;Arris: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Arris</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=A_Troubled_Little_Town_Called_New_Hope,_Part_2_-_RPLOG&amp;diff=1361655</id>
		<title>A Troubled Little Town Called New Hope, Part 2 - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=A_Troubled_Little_Town_Called_New_Hope,_Part_2_-_RPLOG&amp;diff=1361655"/>
		<updated>2019-09-09T03:43:11Z</updated>

		<summary type="html">&lt;p&gt;Arris: /* Date */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[Arris]]&lt;br /&gt;
* [[Magnus]]&lt;br /&gt;
* [[Nena]]&lt;br /&gt;
* [[Zen]]&lt;br /&gt;
* [[Zophah]]&lt;br /&gt;
=Date=&lt;br /&gt;
Sunday September  8, 2019=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Arris&amp;quot;&amp;gt;&amp;lt;p&amp;gt;The tilled land north of of New Hope remains somewhat intact; as the group approaches, they can identify what was once a sprawling field of crops, now reduced to dust and sand by the arid Arizona air. Well, all but the first field on their left, but it too showed signs it wasn&amp;amp;#39;t liking the dryness. It&amp;amp;#39;s clear that this field was the one being used to feed the modest population of the settlement, with how it was the only one maintained in any sense and how the dirt path was far more beaten-down leading towards it than it was going beyond. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;With the time turning to dusk, the land has begun to turn dark. The one exception rests at the north end of the farm on the right-hand side, a faint flicker of flame refracted through the windows of one of the buildings, one presumably once used to process goods obtained from the surrounding fields. The cat woman -- who had introduced herself as Rosa to the rest of the group -- had properly directed the other four towards the building. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;quot;Riley should be in there, yes.&amp;amp;quot; The prostitute dismounted off of Zophah&amp;amp;#39;s horse once the vixen reached the hitching post. &amp;amp;quot;He always made a point to follow... well, I suppose &amp;amp;#39;being obsessed with a routine&amp;amp;#39; would be the best case to put it. Always asking to do it the same way every time, getting a touch upset if I didn&amp;amp;#39;t come within a certain timeframe, and still insisting on paying me even though I stopped asking for coin three months ago.&amp;amp;quot; She smiles to herself, some memories jostled free in her mind as she approaches the metal door. &amp;amp;quot;Mind reviewing our... plan, please?&amp;amp;quot;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Magnus&amp;quot;&amp;gt;&amp;lt;p&amp;gt;&amp;amp;quot;Catch the goon, squeeze him for information, maybe drag him at gunpoint to his fellows and use him as a human shield.&amp;amp;quot; Magnus tosses out with a chuckle. &amp;amp;quot;Alright, maybe not that last part. If he stops being a problem and gives up the information, then you can do with him as you please. Not like we have much say in that anyway.&amp;amp;quot; His shoulders shrug deeply. &amp;amp;quot;I have a few clues myself as to where those dirty rags might be dragging their festering flea-bitten asses from, but let&amp;amp;#39;s hear the fucker out first. Can&amp;amp;#39;t really confirm that&amp;amp;#39;s where their homestead is, but if we have a match, then... that&amp;amp;#39;d be good to know.&amp;amp;quot; &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;He then casts a glance towards the feline. &amp;amp;quot;Here&amp;amp;#39;s a question for you though. If&amp;amp;#39;n your fellow refuses to cooperate, how much are we allowed to rough him up?&amp;amp;quot; Magnus asks as he cracks his knuckles. &amp;amp;quot;The best solutions are often the simplest, but... that might involve the breaking of kneecaps and well... it takes a lot to recover from that. If&amp;amp;#39;n you want us to be delicate with the sod, then that&amp;amp;#39;s where I&amp;amp;#39;ll leave it. But... keep in mind it might be the deciding factor between you folks having the bandit problem dealt with forever, and... well, only temporarily.&amp;amp;quot; &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The fennec sighs softly and casts a glance at his team. &amp;amp;quot;We rode for six days to get here miss, I ain&amp;amp;#39;t thinking anyone will be too happy to do that again. Not unless the pay check is fatter&amp;amp;#39;n a sow six years of cake frosting and sugarwater. If they open fire, we&amp;amp;#39;re firing back. Ain&amp;amp;#39;t no way otherwise. Not unless someone pulls a miracle of verbal coersion out of their back pocket...&amp;amp;quot;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Zophah&amp;quot;&amp;gt;&amp;lt;p&amp;gt;Zophah dismounts from the horse as well, taking a look around before speaking. She speaks with flowing words, like she is imagining a scene better than will actually happen. &amp;amp;quot;We surround Riley, get him to confess to the location of the server, then if his love is true we can let Rosa take care of him while we move on to recover the server. I&amp;amp;#39;m sure we can convince him with Rosa&amp;amp;#39;s help to repent his evil ways.&amp;amp;quot; She then turns to Rosa and adds &amp;amp;quot;Your boyfriend in there is an insectoid, right? I can barely see him inside.&amp;amp;quot;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Nena&amp;quot;&amp;gt;&amp;lt;p&amp;gt;Nena tucks her hands in the pockets of her jacket, following along. Her tail flicks as she regards the building. &amp;amp;quot;Hopefully I can talk some sense into him. I was a bit of a... Person of ill repute back in the day, maybe I can talk him into &amp;amp;#39;reforming&amp;amp;#39; too. You never know. I&amp;amp;#39;d rather not rough him up too much though if we can avoid it. Or at all, even, perhaps...&amp;amp;quot;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Zen&amp;quot;&amp;gt;&amp;lt;p&amp;gt;      Deciding to try a different avenue of investigation, Zen relaxes and rests until it was time to head out for a clandestine rendezvous with the cat woman&amp;amp;#39;s contact.  How fortunate it would be if they were able to get all the information they needed out of a single source.  Even should it prove to be a waste of time, they would still be able to do some scouting around of their own around the farm.  When dusk rolled around and it was time to move, the kitsune mounted up and followed the rest towards the farm to the north.  &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;      When asked about what the plan was, Zen takes a moment to listen to Magnus speak.  Nodding at a few points, he adds, &amp;amp;quot;Right, I understand you don&amp;amp;#39;t want nothing bad to happen to him... But that is up to &amp;amp;#39;him&amp;amp;#39;.&amp;amp;quot;  He gives a sly grin to Magnus and adds, &amp;amp;quot;Not only that, but even should he want to turn over a new leaf, I&amp;amp;#39;m certain the settlement will demand some level of retribution.  Seeing as to how cooperative he is, I might be inclined to put in a few good words to lessen his punishment.&amp;amp;quot;  &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;      With Nena and Zophah trying to talk about a more peaceful resolution, Zen nods again, &amp;amp;quot;Right, well, far be it from me to say what&amp;amp;#39;ll happen, but I hope you aren&amp;amp;#39;t planning on talking your way through the entire gang.  We only have Rosa&amp;amp;#39;s word on this guy after all, who knows what he is truly like... as well as the rest of the gang for that matter.&amp;amp;quot;  His eyes dart around to survey the area, looking for anything out of place.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Arris&amp;quot;&amp;gt;&amp;lt;p&amp;gt;After a short pause, Rosa turns to Magnus. &amp;amp;quot;If he turns violent..... you may hurt him.&amp;amp;quot; That&amp;amp;#39;s all she says on the matter before addressing Zophah. &amp;amp;quot;Yes, he&amp;amp;#39;s of an ant mutation. And...&amp;amp;quot; She steps away from the door, letting the agents prepare to set up an ambush against Riley, still inside the building and -- as far as anyone could tell -- unaware that a trap was being prepared right in his proximity. &amp;amp;quot;...I&amp;amp;#39;m thankful that you four are willing to help me instead of just... roughing him up and all.&amp;amp;quot; Her warm smile is visible in the light of the setting sun.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Magnus&amp;quot;&amp;gt;&amp;lt;p&amp;gt;Magnus raises his leg and prepares to kick the door in, though... his head clicks that his team wanted to try a peaceful approach. Lowering his foot down, he gives a nod to Zophah and sighs softly. &amp;amp;quot;Go and try to talk some sense into the bastard. If that doesn&amp;amp;#39;t work, then I&amp;amp;#39;ll get involved and make him wish it had. There&amp;amp;#39;s a new poison I&amp;amp;#39;ve been brewing that I&amp;amp;#39;ve been itching to test anyway.&amp;amp;quot; Magnus chymes softly and stands aside for the others to enter before he does. His ears flit upward and he focuses on his hearing, scanning for what may happen around him, the footfall of someone running away perhaps... anything suspicious, really. &amp;amp;quot;Might be best if I stay out of his line of sight right now. I&amp;amp;#39;ll keep an ear on the situation.&amp;amp;quot;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Zophah&amp;quot;&amp;gt;&amp;lt;p&amp;gt;Zophah makes one final note before doing her work. &amp;amp;quot;If he runs, I wan&amp;amp;#39;t you to jump him. I won&amp;amp;#39;t have the strength to hold him down.&amp;amp;quot; She then moves up to the window and pries it open, having wedged apart a useless lock on it first. Without a single sound she sneeks in quiet as the vixen she is, and takes a seat next to Riley. &amp;amp;quot;I&amp;amp;#39;ve heard you&amp;amp;#39;ve fallen in with a bad crowd, Riley.&amp;amp;quot; She mentions aloud and nonchalantly. &amp;amp;quot;Rosa is worried about you. I&amp;amp;#39;m quite sure she even loves you, but if you keep following the wrong people you will get in trouble.&amp;amp;quot; She tries to keep the conversation normal.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Zen&amp;quot;&amp;gt;&amp;lt;p&amp;gt;      After positioning himself around the side of the structure, Zen starts to look around for any signs of recent tracks.  Figuring that the ant man must have arrived from somewhere, he was willing to bet that following him back would lead them to another discovery.  He just wanted to be in earshot of the conversation inside, keeping himself quiet so that he could better hear.  There wasn&amp;amp;#39;t any need to show up in force after all.  Doing that might just make him feel betrayed and less inclined to help.  Maybe it would give him a sense of confidence too... make him think his situation wasn&amp;amp;#39;t so dire... perhaps evoking a more dastardly nature from him.  In any case, if they were going to try and speak to his good nature and all that, the kitsune would keep himself out of the picture.  While he can be cordial, he hasn&amp;amp;#39;t had much luck appealing to others.  He sided with Magnus in fact that he didn&amp;amp;#39;t necessarily care how they got the information they needed.  Rosa&amp;amp;#39;s crush knew what he was getting into when he signed up to roll with the gang, and he wouldn&amp;amp;#39;t feel one shred of guilt in showing him that the hard way.  Well, if Magnus was going to sit by the main entrance, perhaps he would find another point of retreat to camp out at.  Heading around to the north side of the structure, finding some tracks eluding to the direction of the ant man&amp;amp;#39;s arrival.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Nena&amp;quot;&amp;gt;&amp;lt;p&amp;gt;Nena starts to reach for the door, before lowering her hand and frowning as Zophah opts for the window. &amp;amp;quot;... I&amp;amp;#39;m not entirely sure what the point of sneaking in is when we&amp;amp;#39;re going to talk to him, but... Anyway, no, not the whole gang. Just this guy. Maybe we can get some information from him on how to approach the rest of them, that&amp;amp;#39;s my hope anyway.&amp;amp;quot; She gives Zophah all of a couple of seconds before seeking to simply open the door and walk in, though she&amp;amp;#39;ll not immediately interrupt.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Arris&amp;quot;&amp;gt;&amp;lt;p&amp;gt;Riley fails to notice Zophah as she enters and seats herself on the haybale next to himself. He does notice her guilting, however; his gaze lifts back on the same level as the horizon, and his left hand lifts to hover above the shirt pocket tied by the sleeves around his waist, where his revolver was kept. The mention that Rosa is worried about him and getting into trouble, however, causes his left hand to shoot across his body like a whip, the barrel of the gun aimed an inch off of Zophah&amp;amp;#39;s fur. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;In response, the vixen asks only one question: &amp;amp;quot;Do you love her?&amp;amp;quot; This prompts him to shove the barrel right between her eyes, pressing into her hide now. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;quot;Where the hell are you keeping Rosa, and what do you want of me, you daughter of a whore!? Did Old Red send you!?&amp;amp;quot; He holds tight against the vixen, right up in her face. &amp;amp;quot;Answer me!&amp;amp;quot;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Magnus&amp;quot;&amp;gt;&amp;lt;p&amp;gt;&amp;amp;quot;It&amp;amp;#39;s called entering with style, and I can dig it.&amp;amp;quot; Magnus nods with a soft smile. &amp;amp;quot;I don&amp;amp;#39;t wanna miss it if he refuses to cooperate. I haven&amp;amp;#39;t had the pleasure of flaying something that&amp;amp;#39;s still alive in weeks.&amp;amp;quot; The fox tries to enter the building but decides against it, as that&amp;amp;#39;d cause a whole bunch of noise... His stomach grumbles, signaling that he was hungry. Glancing around for the presence of a fridge, or mini-fridge or fucking anything that was tasty and edible, the fox sighs as he is left disappointed. He&amp;amp;#39;d have to eat later, but the rumblies were already making him irritable. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As his hopes are crushed, the fennec casts a glance towards Rosa. &amp;amp;quot;Of all the people...&amp;amp;quot; he&amp;amp;#39;d huff &amp;amp;quot;But then again I don&amp;amp;#39;t blame you. I have a terrible thing for dangerous girls myse-&amp;amp;quot; his ears flit upwards. The fennec draws his M4 and immediately steps into the windowframe. &amp;amp;quot;DROP THE GUN ASSHOLE! NOW!!!&amp;amp;quot; He&amp;amp;#39;d yell loudly at him, barrel aimed right at the fucker&amp;amp;#39;s head. &amp;amp;quot;Hands behind your fucking head and low down in the fucking ground or so help me I will turn your brains into fucking paste!&amp;amp;quot; He&amp;amp;#39;d hop the window sill and practically shove the gun barrel in the ant&amp;amp;#39;s face.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Zophah&amp;quot;&amp;gt;&amp;lt;p&amp;gt;Zophah is an island of chill in the face of danger, about to try and talk down Riley. She should have known Magnus was going to step in the moment she got threatened, so she tries to reasure Riley as quickly as possible. &amp;amp;quot;Rosa&amp;amp;#39;s fine! She&amp;amp;#39;s right outside! We&amp;amp;#39;re trying to take down Old Red!&amp;amp;quot; Zophah is quite sure she can come back with her power of the Phoenix if Riely takes it too far, but she&amp;amp;#39;s not looking forward to getting shot.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Zen&amp;quot;&amp;gt;&amp;lt;p&amp;gt;      As Zen was waiting at the rear of the building, he kept his ears dialed towards the window, allowing him to hear Zophah&amp;amp;#39;s exchange with the ant man.  Though, from the escalation in tone soon followed by the threats from Magnus make it clear things weren&amp;amp;#39;t going to plan.  Not wanting to act rashly, the kitsune positions himself outside of another window.  He already seemed to be feeling cornered, so rather than introduce himself as another unfamiliar face, he would wait for the moment.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Nena&amp;quot;&amp;gt;&amp;lt;p&amp;gt;Nena raises her brow and returns her hands to her pockets as she stops to watch this particular scene unfold. &amp;amp;quot;Everyone is so quick for their guns,&amp;amp;quot; she says with a disapproving click of her tongue. &amp;amp;quot;Anyway, she had the right of it. Rosa is fine. We came here to talk about you. Easier to talk without the guns though.&amp;amp;quot; With a shrug of her shoulders she looks between Riley and Magnus. &amp;amp;quot;But I&amp;amp;#39;d say he&amp;amp;#39;s got the bigger gun,&amp;amp;quot; she remarks with a grin.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Arris&amp;quot;&amp;gt;&amp;lt;p&amp;gt;As she corrects herself, Zophah can feel the pressure of the barrel slowly lift off her forehead, a process expedited slightly by Magnus&amp;amp;#39; rifle being shoved against his right cheek. Irises flitting between both foxes, he flips the gun to point towards himself and drops it on the ground. Seeing himself surrounded, there was no point in attempting to hold Zophah hostage, and her words speak truth when Rosa scrambles into the building as well, hearing the ruckus unfold. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The ant mutant looks visibly relieved. &amp;amp;quot;I&amp;amp;#39;m sorry, I acted up, I was starting to get worried for you, and...&amp;amp;quot; He trails off. &amp;amp;quot;...well, that&amp;amp;#39;s not the point. You three said you were looking to take down Old Red?&amp;amp;quot; His contracted, black pupils flit between the three agents, occasionally resting on their guns. &amp;amp;quot;And here I was planning to be done entirely with his business. My entire schedule for the week has been ruined...&amp;amp;quot;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Magnus&amp;quot;&amp;gt;&amp;lt;p&amp;gt;The fennec lowers his gun but only when he was within stabbing distance of the ant. He grabs the male by the shoulder and pushes him against one of the walls, draws the poison-dripping blade from his hip and presses it against his neck. &amp;amp;quot;Cry me a river.&amp;amp;quot; he&amp;amp;#39;d state with a menacing hiss. &amp;amp;quot;I&amp;amp;#39;m not here to fuck around lover boy. Here&amp;amp;#39;s what&amp;amp;#39;s gonna happen. My colleague with the big ears is gonna propose the easy way out for you. Either you play her game, or...&amp;amp;quot; the fennec chuckles manically and peers deeply into the other&amp;amp;#39;s eyes as the blade grazes his neck, not quite cutting in quite yet. &amp;amp;quot;...or we do things the FUN way... well, fun for me. For you&amp;amp;#39;d be more... excruciatingly painful. I don&amp;amp;#39;t want you trying anything slick again, hands where I can see em. And please...&amp;amp;quot; the fox flashes a toothy grin. &amp;amp;quot;Lie to us, lie through your teeth, send us on a wild goose chase, I beg you, because then we&amp;amp;#39;ll be back... I&amp;amp;#39;ll track you down, and you don&amp;amp;#39;t even wanna know what happens then...&amp;amp;quot;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Zophah&amp;quot;&amp;gt;&amp;lt;p&amp;gt;Zophah was about to let out a sigh for Magnus&amp;amp;#39;s heavy-handed methods, but then chuckled slightly when he mentioned Zophah&amp;amp;#39;s big ears. She quickly recomposed herself and says &amp;amp;quot;All we need is Big Red&amp;amp;#39;s location and any info on what&amp;amp;#39;s there. If you&amp;amp;#39;re lying, I&amp;amp;#39;m sure Rosa will take it out on you and we won&amp;amp;#39;t have to rely on drastic measures.&amp;amp;quot; She then turns to Rosa and adds &amp;amp;quot;You can take care of his metaphorical butt, right?&amp;amp;quot;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Zen&amp;quot;&amp;gt;&amp;lt;p&amp;gt;      Zen remains where he was, letting out a sigh of relief when the ant disarms himself.  He frets slightly upon the discovery that Riley wasn&amp;amp;#39;t on good terms with Old Red&amp;amp;#39;s gang.  After all, he was so quick to pull a gun out that there would be no reason to believe he wasn&amp;amp;#39;t scared for his life.  Keeping an ear dialed to the conversation, the kitsune keeps his eyes out to the north.  If he did have a falling out with the gang, it wouldn&amp;amp;#39;t be too hard to imagine they&amp;amp;#39;d send someone to silence him.  Allowing the others to play at &amp;amp;#39;good cop, bad cop&amp;amp;#39;, Zen keeps focused on the surroundings.  After all, Magnus was already playing the bad, potentially psychotic cop pretty well.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Nena&amp;quot;&amp;gt;&amp;lt;p&amp;gt;&amp;amp;quot;Talk about coming on strong, huh?&amp;amp;quot; Withdrawing a hand from her pocket, Nena takes a moment to polish her glasses on her shirt. &amp;amp;quot;It sounds like he&amp;amp;#39;s already willing to give us what we want. Not a whole lot else to say that these two haven&amp;amp;#39;t, though. We all make mistakes in life, but you can always decide where you want to end up tomorrow. Personally, I&amp;amp;#39;d rather end up with the person that cares about me.&amp;amp;quot;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Arris&amp;quot;&amp;gt;&amp;lt;p&amp;gt;Riley grunts with pain when he&amp;amp;#39;s pressed against a wall, his body seizing up as Magnus pins him down with a knife. This prompts Rosa to spring into action, grabbing the fennec by the shoulders and failing to pull him off of the ant. &amp;amp;quot;He&amp;amp;#39;s not hurting you! Let go of him, you can&amp;amp;#39;t do this!&amp;amp;quot; &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;quot;Calm down, Rosa. I&amp;amp;#39;ve suffered worse.&amp;amp;quot; The ant&amp;amp;#39;s eyes rest back on Magnus&amp;amp;#39; as the cat woman reluctantly stops yanking on the fennec&amp;amp;#39;s back. &amp;amp;quot;So you want me to lead you guys back to Red&amp;amp;#39;s hideout. How about I lead you there in person, huh?&amp;amp;quot; Within the limited space he was able to move his neck, he glances between the three present. &amp;amp;quot;Tie me up tonight with chain or something, if you think Rosa&amp;amp;#39;s going to let me free. I&amp;amp;#39;ll show you the way in the morning, and you three can take it down. I refuse to have any more dealings with the gang, though, so I don&amp;amp;#39;t plan on helping.&amp;amp;quot; He&amp;amp;#39;s now glancing between Zophah and Nena in specific. &amp;amp;quot;Do we have a deal?&amp;amp;quot;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Magnus&amp;quot;&amp;gt;&amp;lt;p&amp;gt;As he is tugged by the shoulder, Magnus sighs and casts an annoyed glance towards Rosa. Once Riley speaks though, Magnus glances back at him and listens. The fennec casts a wandering look between his team, and lowers the blade. &amp;amp;quot;That&amp;amp;#39;ll do.&amp;amp;quot; He&amp;amp;#39;d huff and move over to lean against the wall, almost disappointed... &amp;amp;quot;Your call, Zops. If it were me we&amp;amp;#39;d go right now so we can catch those fuckers while they sleep rather than when they&amp;amp;#39;re awake and alert. What&amp;amp;#39;s more Riley here might be spotted as missing, further compromising our element of surprise. He&amp;amp;#39;d then snap his gaze back onto the ant. &amp;amp;quot;What&amp;amp;#39;s more, if they know how valuable that damn server is, odds are they will see us coming during the day and leg it. If they get away, we&amp;amp;#39;ll be back to square one, with no one left to bleed for info. But if you folks would rather we wait for daylight, I&amp;amp;#39;m not gonna protest. Your call.&amp;amp;quot;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Zophah&amp;quot;&amp;gt;&amp;lt;p&amp;gt;Zophah didn&amp;amp;#39;t get the romantic ending that she wanted out of this encounter. &amp;amp;quot;If we can do it tonight that&amp;amp;#39;s best. That way we won&amp;amp;#39;t have to tie up anyone and get to Big Red&amp;amp;#39;s camp before they can do anything about it.&amp;amp;quot; She puts a hand on Magnus&amp;amp;#39;s shoulder and adds &amp;amp;quot;I&amp;amp;#39;d also appreciate if you save the violence for those who have it coming to them. Rosa is a good woman and should be perfectly fine for deciding Riley&amp;amp;#39;s fate. She says to let him stand on his own, then let him do so.&amp;amp;quot;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Nena&amp;quot;&amp;gt;&amp;lt;p&amp;gt;&amp;amp;quot;Agreed,&amp;amp;quot; Nena says with a bob of her head. &amp;amp;quot;I&amp;amp;#39;d work better under the cover of night anyway. The more of a heads up they have that we might be onto them, the worse off I, especially, will be, so the sooner the better.&amp;amp;quot;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Arris&amp;quot;&amp;gt;&amp;lt;p&amp;gt;Riley takes a moment to rub his sore joints while Rosa steps up and hugs him, at which point he returns it. &amp;amp;quot;...I was hoping to get a good night&amp;amp;#39;s sleep, but a night attack might not be an entirely bad idea. You might catch Red by surprise, but he does keep two guards on watch at all times. They take shifts, and they&amp;amp;#39;re damn eagle-eyed in the dark.&amp;amp;quot; He pauses for a moment. &amp;amp;quot;...although, I honestly doubt that he has a clue nor a care about what the server does, besides that people are always hunting out their own. He&amp;amp;#39;s been trying to hawk it off to some other settlement folk so the gang can live easy the rest of their lives.&amp;amp;quot;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Magnus&amp;quot;&amp;gt;&amp;lt;p&amp;gt;The fennec looks at the hand on his shoulder, then casts Zophah a soft smile. &amp;amp;quot;I used to see the good in people Zops. The only thing that got me were knife wounds in my back and trips to the triage.&amp;amp;quot; Dismissing the topic immediately after, Magnus nods and cracks his knuckles. &amp;amp;quot;Let&amp;amp;#39;s get this done then. We should leave in time to arrive around two in the morning.&amp;amp;quot; He then peers out the window and whistles towards Zen. &amp;amp;quot;We&amp;amp;#39;re plan-making. You coming or what?!&amp;amp;quot; With that, he&amp;amp;#39;d then turn to the others and speak his mind. &amp;amp;quot;Now how about this...&amp;amp;quot; Magnus rubs his chin and sighs softly. &amp;amp;quot;If these are anything like the thugs in the city, then they are tenacious, and they&amp;amp;#39;re stubborn, like wild cats. Once they find some easy pray, they&amp;amp;#39;ll keep coming back for more. Are we going to kill them all, or just chase them off. Because you know... if we do the former, we&amp;amp;#39;re likely going to hear from the big three when we get back. But if we do the latter, then these folks might be left with a whole gang of very pissed off and vengeful raiders coming back for blood. Unless Riley here knows them better and can confirm that a swift kick to the shins is all it&amp;amp;#39;d take to get them to fuck off for good?&amp;amp;quot;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Zophah&amp;quot;&amp;gt;&amp;lt;p&amp;gt;Zophah relaxes. &amp;amp;quot;Our best bet is probably taking out the top, then scattering the remnants. If we can take out Old Red with a big, decisive show and then make a clear statement of driving them off, I don&amp;amp;#39;t think they&amp;amp;#39;ll want to come back.&amp;amp;quot; Zophah then turn to Riley and adds &amp;amp;quot;Then we should get going. And I can be pretty eagle-eyed in the dark as well.&amp;amp;quot; She reaches into her bag and pulls out a pair of night-vision goggles, setting them over her forehead for later use.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Zen&amp;quot;&amp;gt;&amp;lt;p&amp;gt;      Zen&amp;amp;#39;s ears flick about at the discussion inside.  Right, seems like things have de-escalated to the point where there wasn&amp;amp;#39;t much point in waiting around outside.  Stepping in from the doorway, the kitsune&amp;amp;#39;s eyes trail over the ant&amp;amp;#39;s body.  &amp;amp;quot;Right then, so a night attack sounds favorable to me as well.  Even if the guards do manage to spot us coming, their reaction time is sure to be slower.&amp;amp;quot; He says with a smile, and nod. &amp;amp;quot;Oh, and as far as what to do with them?  Well, I am of the mind to respond with any and all with lethal force if they take up weapons against us.  They knew what kind of life this was... and what the risks were.&amp;amp;quot;  He huffs softly, &amp;amp;quot;Even if they promise to never do it again, they still should be held accountable for their actions.&amp;amp;quot;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Nena&amp;quot;&amp;gt;&amp;lt;p&amp;gt;&amp;amp;quot;That&amp;amp;#39;s gambling for you. You win some, you lose some, but if you fold you never get to win,&amp;amp;quot; Nena says, a smirk spreading across her face. &amp;amp;quot;At least I think that&amp;amp;#39;s the analogy I wanted.&amp;amp;quot; A stiff shrug and her hands ease back into coat pockets. &amp;amp;quot;Anyway, I&amp;amp;#39;ll not be having blood on my hands at the very least. Bloody knuckles are one things, and I&amp;amp;#39;ll defend myself appropriately. But if we get them to the point of surrender, don&amp;amp;#39;t expect me to do any executions or anything.&amp;amp;quot;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Magnus&amp;quot;&amp;gt;&amp;lt;p&amp;gt;&amp;amp;quot;Agreed. I ain&amp;amp;#39;t being paid enough to deal with Zephyr and company once we get back. If&amp;amp;#39;n you folks want them dead, you&amp;amp;#39;ll have to do it yourselves.&amp;amp;quot; he&amp;amp;#39;d cast a glance between Riley and Rosa. &amp;amp;quot;I trust you have the guns for that. Without their head honcho tugging the strings they&amp;amp;#39;ll be less a band of marauders and more a pack of disoranized fools trying to exact revenge, in the worst case scenario anyway. I am sure you can handle that.&amp;amp;quot;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Arris&amp;quot;&amp;gt;&amp;lt;p&amp;gt;&amp;amp;quot;Damn. And here I was hoping for a good night&amp;amp;#39;s rest.&amp;amp;quot; Riley lets out a weary chuckle, for now hugging Rosa close and enjoying her warmth. &amp;amp;quot;Don&amp;amp;#39;t know about this &amp;amp;#39;Zephyr&amp;amp;#39; lad you&amp;amp;#39;re talking about, but his wise words of &amp;amp;#39;do it yourself&amp;amp;#39; ring true.&amp;amp;quot; He pauses once more. &amp;amp;quot;...and, I don&amp;amp;#39;t plan on meeting up with my old &amp;amp;#39;partners&amp;amp;#39;. I might be the greenhorn in the group, but I&amp;amp;#39;m not incapable.&amp;amp;quot; &amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt; &amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;As the ant lets go of the cat, she kisses him on the cheek. &amp;amp;quot;Stop by when you&amp;amp;#39;re finished, and I&amp;amp;#39;ll handle you, hm?&amp;amp;quot;&amp;lt;/p&amp;gt; &amp;lt;p&amp;gt;&amp;lt;/p&amp;gt; &amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;He cracks a grin at her in return. &amp;amp;quot;I&amp;amp;#39;ll be looking forward to it. I&amp;amp;#39;ve been needing a break this entire past two weeks...&amp;amp;quot;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Arris</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Combat_Guide&amp;diff=652519</id>
		<title>Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Combat_Guide&amp;diff=652519"/>
		<updated>2017-11-26T18:10:56Z</updated>

		<summary type="html">&lt;p&gt;Arris: /* Tank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	Welcome to the combat guide for Flexible Survival! Newer players who&#039;ve taken a look at the combat system and all that comes with it may get a little overwhelmed due to its complexity, but hopefully by reading this guide, you&#039;ll have a much better understanding. And hey, it ain&#039;t really all that bad! This page shall detail a large variety of mechanical topics that should take you from the basics all the way to the glorious level cap.&lt;br /&gt;
	&lt;br /&gt;
=The Basics=&lt;br /&gt;
	Those coming from the single player version of the game may notice several significant differences. For one, we use what&#039;s known as the Active Time Battle ([[ATB]]) system, which is similar to certain RPGs. Mutant powers are also a very prevalent factor in combat along with crafted gear. This section shall detail the various basics to get you started and along your way.&lt;br /&gt;
	&lt;br /&gt;
==Active Time Battle==&lt;br /&gt;
	When one initiates combat, they are thrown into an Active Time Battle, henceforth known as [[ATB]]. Everything is based off ticks and will determine when it&#039;s your turn and when your moves shall land. Every power has a certain amount of charge time as detailed in their description. The more charge something has, the longer it will take to land. Powers also have cooldowns which are also based off these ticks. In more advanced sections, we will detail more about the ATB system and how to tilt the scales in your favour, but one need not worry about it too much when starting out. Rather, it&#039;s important to simply be aware of it and how different it is from the single player&#039;s dice rolling combat mechanics.&lt;br /&gt;
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==Combat Commands==&lt;br /&gt;
	Now how do you even attack? Why it&#039;s quite simple! The common syntax for attacking a creature is &#039;&#039;&#039;use &amp;lt;attack&amp;gt; on &amp;lt;target&amp;gt;&#039;&#039;&#039;. For convenience sake, one may usually use shorthand on most power names and can do the same with their target. If you wish to use a power on yourself, then you can type &#039;&#039;&#039;use &amp;lt;power&amp;gt; on me&#039;&#039;&#039;. This is quite helpful when it comes to using healing or buffing powers on yourself. Items can also be used in the same fashion, but if it&#039;s a piece of equipment, it must be equipped in order for it to be used.&lt;br /&gt;
	&lt;br /&gt;
	When you first start the game, the area you begin in shall have an NPC you may speak to. This course of action comes highly recommended, as they grace you with free items and weapons! Take a &#039;&#039;&#039;look&#039;&#039;&#039;, talk to the NPC, select your choice of gear (Don&#039;t worry too much about your choice. It doesn&#039;t have any permanent effects), and equip them! Type &#039;&#039;&#039;+gear&#039;&#039;&#039; to pull up your inventory, note the gear number of the thing you wish to equip, and then type &#039;&#039;&#039;+acc &amp;lt;gear number&amp;gt;&#039;&#039;&#039;. You&#039;ll then equip the item and it&#039;ll be ready for combat.&lt;br /&gt;
&lt;br /&gt;
==Your First Battle==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Warning!! If you don&#039;t have any perks to prevent mutations such as [[Advanced Inoculation]], getting hit in combat may mutate your character and being defeated may result in sexy consequences!!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	You&#039;ve put on your starter gear, learned the commands, and now you&#039;re itching for battle! But where do you start? The best place to start is usually right on the streets next to your starter location. Typing &#039;&#039;&#039;map&#039;&#039;&#039; can help you find your way around. But to use Zephyr as an example, going North, then up to the lobby, and then Out shall lead you outside. If you go east again, you&#039;ll find that to the east again is a different color! &lt;br /&gt;
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	An area colored in white determines an area that&#039;s an equal challenge to someone at your level. Generally, these areas are where you want to fight for the best XP gain. Pink areas are areas that are quite dangerous at your level and may easily lead to defeat while gray colored areas are of little to no challenge to your level.&lt;br /&gt;
	&lt;br /&gt;
	So now you&#039;re standing in the streets right next to a white colored area. It&#039;s time to take the plunge! As soon as you move in, you have a chance of getting ambushed by some ferals. If you don&#039;t get ambushed, try typing &#039;&#039;&#039;search&#039;&#039;&#039; or move around a bit until you get ambushed. Eventually, you&#039;ll find yourself in a battle! When it&#039;s your turn, you&#039;ll see a list of all your available moves. The attacks in white are ready to fire, while the ones in gray are on cooldown for the length designated within the parentheses. If you win, you shall be rewarded with freecred and XP! Along with that, each defeated mob gives a chance at some builder nanites and salvage. If one doesn&#039;t have a perk to prevent victory messages such as [[Self Control]], you&#039;ll be treated to a victory message based off your groin mutation.&lt;br /&gt;
	&lt;br /&gt;
	Losing happens to everyone. If you lose, pick yourself back up with the &#039;&#039;&#039;respawn&#039;&#039;&#039; command (or spend a hero point with +hero revive). You&#039;ll be sent back to a triage so you can lick your wounds. Over time, your health and energy will recharge passively. If you&#039;re willing to spend a patrol point, type &#039;&#039;&#039;renew&#039;&#039;&#039; to be at full strength once more.&lt;br /&gt;
	&lt;br /&gt;
==Gaining and Mastering Mutant Powers==&lt;br /&gt;
	Any time you get hit by a mutant, assuming you don&#039;t have any perks like [[Advanced Inoculation]], one of your body parts has a chance at getting mutated towards the appropriate infection. But along with this, you also gain their power! So if a mutant has the power of [[Wild Swing]] on their arm and they infect your arms, then you get to use that power. So if you&#039;re on the lookout for certain powers, then you may want to get hit on purpose. The wiki is a good source for knowing what mutant has what powers. Simply search for the power and bring up its page, click the &#039;what links here&#039; button on the left, and it should show what mutants have that power. To find the location of these mutants, type &#039;&#039;&#039;terminal &amp;lt;mutant name&amp;gt;&#039;&#039;&#039; and then &#039;&#039;&#039;atrace &amp;lt;location&amp;gt;&#039;&#039;&#039; to find it.&lt;br /&gt;
	&lt;br /&gt;
	But if you&#039;re mutating all the time, how are you supposed to keep these powers? Simple! You master them. With a small fee of XP and creds, you can master these powers and keep them forever no matter what unless you decide to unmaster them. To do this, head over to a training area, easily found in most faction main areas such as the Zephyr lobby, and type &#039;&#039;&#039;train&#039;&#039;&#039;. Using the list of options, you can master a mutant power to make it yours to keep no matter what you mutate to. Even more, you can upgrade them with &#039;&#039;&#039;train upgrade mutant power&#039;&#039;&#039; to make them more powerful! Additionally, you can perform this option anywhere on the website by going to the character tab and clicking training. Each power can be upgraded to a maximum of two times. Eventually, you&#039;ll be able to epic and ultimate these powers, but this will be detailed in a future section. What these [[Statuses]] and such do on each power and weapon shall be detailed later, but if you&#039;re curious, the [[What is a Power]] page may help with understanding what exactly each power does.&lt;br /&gt;
	&lt;br /&gt;
==Leveling Up==&lt;br /&gt;
	Once you get enough XP, you&#039;ll be ready to level up if you wish. By default, you are set to level up automatically when you reach the required amount of XP. It&#039;s recommended to turn this off by using &#039;&#039;&#039;charedit&#039;&#039;&#039; and modifying option 25. But why would you wish to level up? Every power and item you have shall scale with you as you level! So that [[Chainsword]] weapon you have gets stronger with each time you level up. And this applies to every power and item, not just the ones you have now. Let&#039;s say you&#039;re level 30 and you buy a [[Laser Pistol]] from a store. Every stat of the laser pistol will be scaled up for someone at level 30! So when you level up, you simply become stronger at pretty much everything you do, along with getting some additional maximum health. If you want to know more details, check out the [[Level Scaling]] page.&lt;br /&gt;
	&lt;br /&gt;
	In addition, you&#039;ll also receive more mutant power slots. For more details on this, see the [[Level Costs]] page.&lt;br /&gt;
	&lt;br /&gt;
==Tips for Beginners==&lt;br /&gt;
	Before we move onto advanced concepts, here are some tips for your first twenty levels or so that&#039;ll get you on your way. Nothing beats experience.&lt;br /&gt;
	&lt;br /&gt;
* &#039;&#039;&#039;FIND A HEALING POWER&#039;&#039;&#039;. It&#039;s smart to find a way to heal yourself reliably. At the start, one can easily acquire [[Deep Healing]] off a [[Raccoon Guy]] or [[Lactaid]] from a [[Blue Gryphon]]. [[Nurse]] is also another great healing power, but it mainly heals over time rather than immediately like the other two mentioned powers.&lt;br /&gt;
* Master all the powers you can and upgrade them before leveling up. Once you face harder foes, having upgraded powers shall help you dramatically on your journey.&lt;br /&gt;
* There are some great powers that will do well in your arsenal at early levels. [[Raking Claws]], [[Skunk Blast]], and [[Gouging Claws]] will serve well to fell your foes.&lt;br /&gt;
* After a battle, health and energy will regenerate automatically. You can use healing powers outside of battle as well. If you&#039;re willing to spend a patrol point, you can use the &#039;&#039;&#039;renew&#039;&#039;&#039; command to fully regenerate your health and energy.&lt;br /&gt;
* If you want to fight something that&#039;s bellow your level to a point where they don&#039;t spawn, trying mentoring down. This allows you to temporarily level down to fight things in lower level areas again. To do this, first type &#039;&#039;&#039;+haz&#039;&#039;&#039; to see the level range of the area, and then &#039;&#039;&#039;mentor &amp;lt;level&amp;gt;&#039;&#039;&#039; to mentor to something within the range or a maximum of two above the max level of the area. &lt;br /&gt;
* Fights getting too hard? Adjust your difficulty settings! This may easily be done on the home page of the website with the two buttons on the right side bar. You start off as normal/normal (AKA 0/0). Cycling through it, you&#039;ll find the easiest difficulty at easy/small (-1/-1). The button on the left controls the difficulty of the individual monsters while the button on the right increases the density of them. If you wish to adjust this within the game, head to the Zephyr or RSX lobby and head up to floor two and speak with the Tactics (enemy difficulty) and Pheromone (enemy density) NPCs. If you want to check your settings, type &#039;&#039;&#039;+haz&#039;&#039;&#039; and read the numbers on the bottom left.&lt;br /&gt;
* Ask for help! The newbie channel is more than happy to answer any questions you may have. The science channel can also be used to discuss game mechanics if you&#039;re into that. The LFG channel can be used to gather up a group Don&#039;t be shy! We pride ourself on our friendly community.&lt;br /&gt;
	&lt;br /&gt;
=Combat Roles=&lt;br /&gt;
	Once you reach level eight, you&#039;ll unlock your very first active role slot. As you continue to level, you&#039;ll unlock more slots. A convenient guide to see when you&#039;ll receive your next one can be found [http://wiki.flexiblesurvival.com/w/Level_Costs here]. These rolls shall define what your very own &amp;quot;style&amp;quot; of combat. If you&#039;re familiar with traditional RPGs, you may know about concepts such as healers, DPS, tanks, support, and the works. These roles shall make you more powerful in what you wish to be, such as healing more or doing more damage.&lt;br /&gt;
	&lt;br /&gt;
	Each combat role is a package that comes with three skills. To see a list of these roles, click [http://wiki.flexiblesurvival.com/w/Category:Roles here]. So let&#039;s say you decide to take the Archfiend role. You&#039;ll get one point of [[Damage]], [[Vampiric]], and [[Warded]]. To find out what these do, use the &#039;&#039;&#039;rpinfo &amp;lt;skill&amp;gt;&#039;&#039;&#039; command or look them up on the Wiki. These are passive boosts to your character that will really help out and define who you are in combat. So what happens when you take a second role? Now let&#039;s say you get Assassin. That has [[Avoidance]], [[Damage]], and [[Speed]]. But your other role had damage on it too, right? Indeed! And that means you have two points of [[Damage]] now! Each skill can have a maximum of three, so be sure to plan accordingly.&lt;br /&gt;
	&lt;br /&gt;
	To buy and use these roles once you have slots, type &#039;&#039;&#039;+role&#039;&#039;&#039; or perhaps more conveniently, use the web interface, head to the character tab, and then roles. It even has a simulator you can use!&lt;br /&gt;
	&lt;br /&gt;
=Dailies=&lt;br /&gt;
	Dailies are missions one may do every day. While the name implies it can only be done once per day, the actual cooldown for the missions is once every eighteen hours. A multitude of rewards may follow for those who complete this mission handed to them and are amplified greatly should the player decide to take on a harder challenge. But what is a daily mission? First, head to either RSX or Zephyr lobby, go up, and then east. From there, you may type &#039;&#039;&#039;daily&#039;&#039;&#039; to receive a daily mission. If you don&#039;t like the location, type &#039;&#039;&#039;daily restart&#039;&#039;&#039; to get a new one. If you want to choose a more specific location, you can use the terminal to bring up compatible areas just to the west of this room and then type &#039;&#039;&#039;daily &amp;lt;location&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;daily restart &amp;lt;location&amp;gt;&#039;&#039;&#039; if you already have a daily. If you want help finding the location given to you, try typing &#039;&#039;&#039;atrace &amp;lt;location&amp;gt;&#039;&#039;&#039; for some directions.&lt;br /&gt;
	&lt;br /&gt;
	The objective is simple: Wipe out the creatures at the location given to you! All you have to do is go to that area and fight until it&#039;s complete. To view progress, a small status update appears above the Battle Complete line after every battle. It&#039;s important to note that a daily is always forty fights in total before it completes. Another thing you must keep in mind is the difficulty bonus meter. To see this, type &#039;&#039;&#039;quest&#039;&#039;&#039; and note the bar on the bottom. When you first start the daily, it shall be at -50%. At max, it may reach 400%. These values modify the rewards you shall obtain at the end of your daily. Every time you defeat an &#039;&#039;individual&#039;&#039; monster, some bonus is added to this meter. The system takes into account how difficult the monster was by these methods:&lt;br /&gt;
	&lt;br /&gt;
* What danger settings you&#039;re at. It doesn&#039;t look at the pheromone setting (The setting that modifies monster density per battle). Your danger settings may be changed on the web page on the right side (The button on the left) or the Tactics Soldier above the Zephyr or RSX lobby.&lt;br /&gt;
* The template the monster may or may not have. You may see some enemies with a prefix or suffix attached to their name like Bully or what have you. These are templates that modify the base monster to be either more powerful or weaker. By increasing the danger settings&lt;br /&gt;
* The rank of the enemy, such as minion, mid boss, boss, hard boss, etc. These rankings may be viewed on either the terminal or using &#039;&#039;&#039;+haz&#039;&#039;&#039; in an area.&lt;br /&gt;
* Your level compared to the monster. If you decide to fight two levels over the area range, you&#039;ll receive fewer bonus.&lt;br /&gt;
&lt;br /&gt;
	To put it simply, the harder the fight, the better the rewards. Remember that you only have forty fights total and the difficulty bonus meter works off an &#039;&#039;&#039;individual enemy basis&#039;&#039;&#039; and not after each battle. This means that to get the best results, you want as many difficult monsters you can fit inside each battle. If you spend all forty fights killing one or two difficult monsters each, you won&#039;t get a lot of bonus! But how about five? And how can you take on such a challenge? Bring friends! The more friends you bring, the more difficult a challenge you may face, resulting in much greater rewards. Try out the &#039;&#039;&#039;lfg&#039;&#039;&#039; channel to form a group. Upon completion of these missions, you may receive these rewards:&lt;br /&gt;
	&lt;br /&gt;
* Reward Tokens. The amount is modified by your difficulty bonus meter. If you managed to get 400%, you shall get twenty whole tokens.&lt;br /&gt;
* Glorious XP&lt;br /&gt;
* A chance at an uncommon salvage (A 100 common salvage value!)&lt;br /&gt;
* Any time you help someone with a daily, you get some extra rewards yourself. For one, you get one reward token when they finish their daily. Further, you even get an uncommon salvage roll, possibly netting you a free uncommon salvage! You also get some XP for your troubles. Now imagine the wonderful rewards should you decide to daily with a full party.&lt;br /&gt;
&lt;br /&gt;
=Primes=&lt;br /&gt;
	Once you reach level thirty, you&#039;ll find that you can no longer level up without first consuming a boss vial within five levels of yourself. Where do you get these you might ask? One might be able to buy them from another player. However, one way is to go out and get them yourself! Boss vials are gathered by defeating what&#039;s known as a Prime mutant. Naturally, they&#039;re tougher than your standard enemy on the field and will require the gathering of a party. First, let&#039;s go over the requirements of summoning a Prime mutant.&lt;br /&gt;
	&lt;br /&gt;
* First, you&#039;ll need twelve infection vials of the Prime you wish to summon. These can be either bought from players/stores or gathered yourself. To gather them yourself, you&#039;ll require a NaniteCollection stat of 2 or more. For this, you can use an [[Improved Nanite Collector]], but it will need modifications and such to raise its NaniteCollection stat high enough. If you are willing to pay mako, you can instead get the [[Nanite Collector]] in the elite shop, which can even be upgraded into the  [[Ultimate Nanite Collector]] later if you want. Keep in mind, the [[Advanced Inoculation]] perk gives you a point of NaniteCollection, thus allowing you to collect infection vials with the [[Basic Nanite Collector]] available cheaply in stores, or with a cheap [[Improved Nanite Collector]].&lt;br /&gt;
* Next, you&#039;ll need a PSP (Prime Specimen Primer) available for four reward tokens at the token shop (Up from Zephyr lobby and then east).&lt;br /&gt;
* If you don&#039;t have a party already, grab a party! Advertise on the &#039;&#039;&#039;lfg&#039;&#039;&#039; channel and say which mutant you wish to take down. Because everyone who fights gets a boss vial, there will probably be people more than happy to assist. Generally, you&#039;ll want at least five people if you can.&lt;br /&gt;
* Finally, you need to head to the area where the monster typically spawns. Once there, type &#039;&#039;&#039;+haz&#039;&#039;&#039; and note the max level for the area. If you can, type &#039;&#039;&#039;partymentor &amp;lt;two levels over the max level of the area&amp;gt;&#039;&#039;&#039;. So if the level range of an area is 30-35, type &#039;&#039;&#039;partymentor 37&#039;&#039;&#039;.  With your vials tucked away within your pocket, use the PSP device and it shall step you through some simple prompts. It&#039;ll ask what prime you wish to summon, ask if you&#039;re really sure, and then take your 12 vials and some freecred. The Prime will spawn shortly after!&lt;br /&gt;
&lt;br /&gt;
	What prime should you be taking on? This is a question with an answer relative to your level. To level up, you&#039;ll need a boss vial that&#039;s within 5 levels of you, up or down. So if you&#039;re stuck at level 30, you&#039;ll need a boss vial that&#039;s within the range of 25-35. Head up above Zephyr or the RSX lobby and type &#039;&#039;&#039;look terminal&#039;&#039;&#039;. Find an area that suits your level requirements and gather the appropriate vials to summon the prime.&lt;br /&gt;
	&lt;br /&gt;
	You might be wondering what exactly a prime fight is like and how you should prepare for it! Once summoned, the Prime shall come stomping out and summon some backup. The backup is typically quite weak, but needs to be dealt with none the less. The Prime itself is basically a much much stronger version of the normal variant of the monster and carries a randomly selected template like Perplexing, Fast, Prickly, and many others that modify the Prime&#039;s abilities in some way. As the fight goes on, the Prime will summon more backup for you to deal with. It&#039;s nice to have a buffer or healer on standby if you can find one, and perhaps even a tank to help soak up damage. Once you finally defeat your first Prime, you, and anyone that helped you, shall receive a tasty boss vial! Eat it and pass onto the next level, brave adventurer.&lt;br /&gt;
&lt;br /&gt;
=Epicing and Ultimate=&lt;br /&gt;
	When upgrading a power with freecreds and experience, a power may only be upgraded a maximum of two times. As you level up, you may have noticed that you receive epic power slots on occasion. To know when you&#039;ll get an epic power slot, check out the [[Level Costs]] table. With an epic power slot, you may choose a power to upgrade even further than that original two maximum. Sounds pretty great, right? To perform this, you need to acquire a boss vial of a mutant that has that power somewhere on their body. The level of the vial doesn&#039;t matter, just make sure &#039;&#039;&#039;not to drink it&#039;&#039;&#039;! Once you&#039;ve done that, simply head to the web page, character, and then [http://flexiblesurvival.com/index?training training] to select the epic option. It&#039;s worthy of note that you can&#039;t upgrade a particular upgrade more than twice. For example, say you upgraded [[Wild Swing]]&#039;s damage twice. You can&#039;t epic the power and choose damage for a third time. It has to be a different upgrade.&lt;br /&gt;
	&lt;br /&gt;
	What if you could upgrade an epic&#039;d power even FURTHER? Every thirty levels you shall receive an ultimate power slot. With six boss vials, 40 reward tokens, some experience, and creds, you can indeed upgrade an epic&#039;d power one more time. This one is a bit more picky. You can&#039;t upgrade something that&#039;s already been upgraded with an ultimate power slot. Again, let&#039;s bring up [[Wild Swing]]. Say you upgraded damage twice and used your epic upgrade on AoE. With your ultimate upgrade, you can&#039;t choose damage or AoE. You&#039;ll have to choose one of the other upgrade options. To perform an ultimate upgrade. head to Point Zero/Hotel Oblivion in the north east corner of Fairhaven. Once there, type &#039;&#039;&#039;train&#039;&#039;&#039;, follow the prompts, and watch the magic.&lt;br /&gt;
&lt;br /&gt;
=Combat Flaws=&lt;br /&gt;
	Within character generation, you might&#039;ve noticed two particular flaws. The [[Feral Mode]] and [[All Natural]] flaws dramatically change the way you play the combat system. [[Feral Mode]] was designed specifically for ease of use. When mastering and upgrading powers, it spreads the upgrades out evenly and automatically. It also automatically selects combat roles and skill for you when you level up, negating the need to create a build. In addition, it has access to ferals roles, such as [[Defender Feral Training]] that change your combat skills. In that example, taking that training would turn you into a tank build. These trainings can be bought in various stores around the game world. Ferals also get other buffs, but their downside comes with how little equipment they may carry. If you want to know more details, check out the [[Feral Mode]] page.&lt;br /&gt;
	&lt;br /&gt;
	[[All Natural]] users get rid of their ability to use mutant powers to increase their skills with gear. Any item you use shall be increased greatly in just about everything it does and you&#039;ll also get a wonderful boost to loadout as you level up. This flaw has its advantages and disadvantages, and it&#039;s generally not recommended for newer players. This playstyle may require a good grasp of the crafting system and a general idea on how to make a good amount of money and salvage to support such activities. Despite this, All Naturals are a fun and unique way to spice up your combat experience, but make sure you know what you&#039;re doing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combat Builds=&lt;br /&gt;
	This section shall detail the numerous builds you can create within the combat system. Mostly, it shall go over the more traditional roles such as a tank, DPS, and supportive types. And do not fret if it seems complicated! You don&#039;t need to make a number crunching minmax build to be effective. Nearly anything can be effective with a little planning, and generally it&#039;s a good idea to have a focus. For example, if you plan on making a healer, it&#039;s probably not a good idea to focus your points into damage! Naturally, you would want things to bolster your healing abilities. Also keep in mind that if you&#039;re a roleplayer, picking things that make sense for your character is also important if that&#039;s your thing. Please take the builds guide as a guideline rather than a bible, and hopefully it shall help you along your way. There are other builds one may make as well, such as off-tank and others, but these guides should help you get the general idea of the basics.&lt;br /&gt;
&lt;br /&gt;
==Tank==&lt;br /&gt;
&#039;&#039;It&#039;s easier to heal one person rather than seven!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The center of attention, the steel wall, the hate magnet. It goes by many names, but in nearly any RPG, the tank&#039;s focus is almost always to grab attention away from the party and eat as much damage as possible for them. This game is no different. Your job is all about eating up delicious damage and protecting your battle buddies, so naturally you should be prepared to reduce that damage to yourself as much as possible! Make sure you have a tailor handy, because you&#039;re going to get hit a lot.&lt;br /&gt;
	&lt;br /&gt;
	One of the central points of tanking is your resists and immunities. Your immunities reduce incoming damage of that type by a %, while your resists decrease the damage you take at a flat rate after immunities. For example, say a Tail Smash was coming your way, you had 20% immunity and 157 resistance, and the smash deals 500 damage before resists and immunities. It would first reduce the damage from 500 to 400 (20% immunity), then from 400 to 243 (157 resistance). You can type &#039;&#039;&#039;resists&#039;&#039;&#039; to see a list of both immunities and resists.&lt;br /&gt;
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	Hate is a concept you may wish to get familiar with. Any time you put your &#039;influence&#039; over an enemy, such as damaging them, the enemy will start hating you more. If you have the most hate, then the enemy is much more likely to target you! To see how much a monster hates you and the rest of your party members, use &#039;&#039;&#039;hate &amp;lt;enemy&amp;gt;&#039;&#039;&#039;.  Having the most hate during a fight only heavily increases your chance at getting hit rather than it being a guarantee like with regular mobs out on the field. To circumvent this, you can use taunting moves like [[Nasty Insult]] to guarantee a good slapping from a boss! Having high amounts of the aggro and menace effects further increase your hate gain, so you&#039;ll want to make sure you have plenty of both.&lt;br /&gt;
	&lt;br /&gt;
	Cover is also important. So you&#039;ve gotten the enemy&#039;s attention and he&#039;s preparing to hit you. Business as usual right? But wait! That&#039;s an AoE he&#039;s firing! Even though you were the main target, unfortunately is shall end up hitting your friends regardless. So what can you do about that? The cover status is something tanks can put on friends to cover AoE damage for them. So let&#039;s say you put twenty cover on a friend. When an AoE goes off, you&#039;ll automatically eat 20% of the damage for him, which is extremely useful in damage mitigation. AoEblock can sometimes be a difficult status to obtain, but having some of that makes it so AoEs that target you first are eaten up by that status! 20 AoEblock and an AoE hits you? You shall eat 20% of that damage on yourself for your entire party.&lt;br /&gt;
&lt;br /&gt;
===Tank Roles===&lt;br /&gt;
* [[Durability]] will be your most important role	to invest in. Once you get three points in the skill, all damage coming at you is instantly reduced by a whole 30%, and that&#039;s before it has to go through your other resists! And not only that, but it passively increases the magnitude of anything else that grants you resists, creating a VERY powerful package. It is HIGHLY suggested to get three points in this skill if you plan on being a tank.&lt;br /&gt;
	&lt;br /&gt;
* [[Front Row]] is another core tank skill. Part of your job is to attract attention away from your more squishy party members. Any time you &#039;influence&#039; an enemy, such as damaging them, you generate hate. Having points in this skill dramatically increases hate gain, along with amplifying the magnitude of any cover effects you push out. This skill really enhances many of the tank&#039;s basic attention grabbing and covering jobs, so it&#039;s highly recommended to grab three points in this important skill! &lt;br /&gt;
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* Having a large amount of [[Health]] is very important as a tank. You need as much HP as possible to survive the many blows you&#039;ll take for your team. It&#039;s a very simple skill, but also very powerful by increasing your health pool by an entire 30% at three points! In this regard, it&#039;s highly recommended to nab three points in this skill.&lt;br /&gt;
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* [[Avoidance]] can be quite strong, but its importance is a bit behind [[Durability]]. Despite that, it&#039;s still a powerful skill! It dramatically increases the magnitude of any defense status and allows you to dodge between nine and thirty percent of damage. This effect shall become more powerful when you have less health, which is quite useful in clutch situations. Even if you only hit the minimum amount of dodged damage, it&#039;s still quite useful. Get this skills to three if you can, but it&#039;s recommended to get at least one or two in [[Avoidance]] if possible.&lt;br /&gt;
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* [[Outnumbered]] goes great on a tank! You&#039;ll be getting hit a lot, so you&#039;ll easily get the maximum effect out of this combat skill in a very short amount of time. Each time you get hit, you gain more and more free resists, which shall help you out greatly. It&#039;s recommended to get at least a point or two in this skill.&lt;br /&gt;
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* [[Taunting Strikes]] can be quite strong, but it all depends on how you wish to focus your tank build. Some simply use cover for everything and rely on hate generation, while some prefer taunts. This makes it so all of your active attacks have a chance at taunting your foes, which is quite helpful when maintaining constant taunting. If you wish to be a taunting tank, consider points in this skill.&lt;br /&gt;
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* Most builds can benefit from [[Readiness]], as it increases your loadout capacity, which of course means more gear. Depending on how much gear you wish to carry, you might want to invest in this skill. Perhaps you&#039;ll be able to fit in some extra armor!&lt;br /&gt;
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* Once you have a good amount of these skills above, the rest is up to what you feel best suits you. [[Warded]] is a good tank skill that allows you to clean debuffs off you each time an enemy attacks. Some may want to invest in [[Damage]], as more damage also means more hate. [[Speed]] quickens how fast powers charge, and may come in handy when an emergency heal is needed or a quick taunt. [[Reactive]] returns damage each time you get hit, so expect this skill to fire often, along with [[Rage]] if that&#039;s your thing.&lt;br /&gt;
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===Tank Powers===&lt;br /&gt;
	As a tank, you&#039;ll find that various toggles and passive powers will help you greatly on your journey to eat damage. A rotation of active powers will generally focus on gaining hate or taunting depending on how you wish to build your tank. Passives and toggles shall increase your resists and defense, allowing you to survive longer.&lt;br /&gt;
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* You&#039;ll want a [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Power] first for a good passive boost. [[Plated Hide]] gives an impressive boost to defense while [[Furry Hide]] boosts physical and energy damage resists while also providing other benefits such as energybreak. [[Jellied Hide]] gives physical damage resist, increases your maxHP by an impressive amount when upgraded, and provides passive regen to help mitigate damage. All of these options can serve you well, but you can only choose one!&lt;br /&gt;
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* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers A Special Adaptation Slot Power] should be next on your list. It&#039;s another passive slot that shall serve you well, but some of these powers do have downsides. [[Thick Hide]] is a fantastic choice for tanks, for it gives a massive MaxHP buff and some resists at the cost of accuracy. [[Thick Shell]] and [[Reinforced Skeleton]] are also choices to consider.&lt;br /&gt;
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* Next, quest for an [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. [[Muscle Mass]] provides many things a tank needs, such as resists and MaxHP. A very &#039;&#039;strong&#039;&#039; choice for the role. [[Scent of Blood]] gives you vampiric and attack, which can assist with survivability.&lt;br /&gt;
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* For your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], you&#039;ll have the choice between [[Juggernaut]], [[Myriad Armor]] and [[Tooth and Nail]]. [[Tooth and Nail]] is more of a DPS based power and doesn&#039;t benefit tanks directly, but both [[Juggernaut]] and [[Myriad Armor]] give impressive boosts to resists, but you can only have one in this slot. It all comes down to personal preference! Another option is [[Active Defense Matrix]], which provides a good amount of defense, HPbuffer, and DR.&lt;br /&gt;
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* [[Threatening Presence]] is a highly suggested tank skill, as it gives off a passive AoE cover aura for your friends. This helps to make sure your buddies are always covered at some point so you can eat damage for them while also giving yourself a nice menace boost. Once you reach level forty, [[Guarding Stance]] is another great power to get for deploying passive cover.&lt;br /&gt;
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* Repeats are great at gaining hate, and [[Prism Storm]] has repeats in spades, and it&#039;s a fine AoE. [[Wild Swing]] is a highly damaging attack and is AoE as well for large hate gain. Keep in mind, the more damage you do, the more hate you gain! [[Hateful Strike]] is meant just for gaining hate. Take powers that are either repeats or do a solid amount of damage to gain hate. Things like [[Flutter]], [[Sharpshooter]], [[Takedown]], and more are other lovely options.&lt;br /&gt;
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* Consider getting a passive damage toggle for constant hate gain. [[Quill Wag]] and [[Electric Field]] are great and fire off every round to keep a solid growth of hate. If you&#039;re a tank that focuses more on taunts, then one might consider [[Magnetic Personality]]. Remember, you may only have one of these types of powers at a time.&lt;br /&gt;
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* If you&#039;re a taunting tank, you might want to pick up powers like [[Scathing Diatribe]] and [[Nasty Insult]].&lt;br /&gt;
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* Since you&#039;ll be getting hit a lot, you&#039;ll want to find a way to heal yourself! [[Deep Healing]] and [[Lactaid]] are quick and easy direct heals. [[Milk Chug]] is a &#039;&#039;&#039;very&#039;&#039;&#039; powerful emergency heal, but it can&#039;t be used very often. [[Drain Vitae]] is a strong attack power that&#039;s also vampiric, so you can be on the offense and heal yourself at the same time.&lt;br /&gt;
&lt;br /&gt;
* Some other passive moves to consider might be [[Feline Agility]], [[Skitter]], [[Frenzy]], [[Long Ears]], and other things that might give you boosts when you have some empty slots to fill.&lt;br /&gt;
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===Tank Gear===&lt;br /&gt;
	As a tank, you&#039;ll find that a majority of your gear is passive, serving to help you eat as much damage as you possibly can. This will come in the form of multiple suits of armor and other various pieces of gear.&lt;br /&gt;
	&lt;br /&gt;
* [[Heavy Armor]]! Never leave home without it. This is a core piece of gear. It gives you passive Damageresist, and you want as much of that as possible!&lt;br /&gt;
* [[Thick Armor]] is another piece of gear that&#039;s great to have as a tank. MaxHP is a powerful status, and you&#039;ll want to increase your health pool as much as you can.&lt;br /&gt;
* [[Generic Armor]], [[Light Energy Armor]], and [[Physical Armor]] all have resists to contribute to a tank&#039;s needs. Simply using only generic armor will save you some space, but taking the latter two together will eat up more damage but also take more space. It&#039;s all up to you!&lt;br /&gt;
* [[Buffering Armor]] gives you some passive HPbuffer to help soak up some additional damage.&lt;br /&gt;
* A [[Nanite Buffer]] is a very powerful piece of gear. It&#039;s an active item that projects some protective nanites to eat up incoming damage. In a nutshell, it&#039;s like its own health bar that attacks have to go through in order to hit your main health bar. Having a good nantie buffer will certainly help when mitigating damage.&lt;br /&gt;
* A [[Shield]] gives a large passive defense bonus, but it&#039;s also quite heavy. If you have the space, it can certainly tip the scales in your favor.&lt;br /&gt;
* If you&#039;re willing to give up your [[Heavy Armor]], [[Lifegiving Armor]] is an interesting alternative choice. As they take up the same slot, one can&#039;t wear them both. Damageresist directly eats up damage, while regeneration ablatively mitigates damage, creating more or less the same effect in the end. In the end, it&#039;s user choice and both are quite viable!&lt;br /&gt;
* If you find that you aren&#039;t covering enough damage to your liking, you may wish to consider making a [[Superconducting Magnet]]. Be sure not too eat more than you can chew!&lt;br /&gt;
* If you want, feel free to create weapons to add to your rotation like [[Heavy Melee]], [[Automated Weapon]], [[Nanite Cannon]], and all other sorts of neat weapons. If you&#039;re in need of &#039;&#039;&#039;taunts&#039;&#039;&#039;, take any hostile attack item and slap [[Hooked]] on it.&lt;br /&gt;
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==Healer==&lt;br /&gt;
&#039;&#039;Relax, I&#039;m a doctor. Trust me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Quite obviously, your job is to heal your friends in battle. Due to attacks always hitting their mark, no matter how low or high the damage might be, the party will need a way to heal off that damage in tough situations. Your two main methods of healing shall be through direct heals and inflicting regeneration upon your friends. Using liberal amounts of HPbuffer will help you with your job, as this status acts like a temporary health bar that eats up damage before hitting your true HP bar.&lt;br /&gt;
	&lt;br /&gt;
	Direct heals immediately fill up your target&#039;s pool of health. For example, the move [[Deep Healing]] has twenty base damage. Now this doesn&#039;t mean you&#039;ll be hurting your friends! It works a lot like hitting an enemy, but instead the damage is converted into lovely health right when the move hits. When your target needs healing and needs it now, look no further than direct heals. They&#039;re also quite useful in making sure everyone is topped off. For direct heals, upgrading the damage is generally a good option and will increase the amount of healing done.&lt;br /&gt;
&lt;br /&gt;
	Regeneration is a very important status. Rather than immediately healing, it heals over time. By using this status, it&#039;s quite helpful in making sure everyone is constantly being healed. In a more advanced way of thinking about it, regeneration is very useful for damage mitigation and one could comprehend it as ablative damage resistance. For example, let&#039;s say you inflict one thousand regen on a friend. Now, regen heals the target at 1/5th of its magnitude every 1/5th of a round. So every 200 ATB (1/5th a round), this person shall be healed two hundred health. Now let&#039;s say this person gets hit by an attack for one hundred and fifty damage before the regeneration effect ticks. Right when it does tick soon after the attack, they immediately gain a profit in health without you directly needing to do anything about it! When in a large party, you may find it tough trying to heal everyone at once. Using liberal amounts of regen will help dramatically with mitigating damage and allowing others to basically heal themselves. Some people get a little confused about the status. Again, let&#039;s say you have a regen status on you for 1000 mag for five rounds. Every round, you&#039;ll be healed for 1000 damage. This will last for five rounds for a total of 5000 health healed by the end. Recently, statusboost was updates so that it no longer enhances regen. However, having some statusboost is nice for the HPbuffer effects described bellow.&lt;br /&gt;
	&lt;br /&gt;
	HPbuffer is another important damage mitigation technique. One could think of it as a temporary pool of health that blocks damage before it gets to your main health bar. When an attack hits, it first searches for the largest HPbuffer effect upon you. Let&#039;s say an attack worth 100 damage hits you while you have an hpbuffer worth 1000 magnitude. Your HPbuffer shall reduce to 900 magnitude while the 100 damage attack mostly bounces off! Now, there are ways to pierce through HPbuffers, but they will always always reduce damage in some capacity, so it&#039;s always nice to have plenty to worth with! When large damaging attacks hit your party, you&#039;ll find that having some HPbuffer can mean life or death. Never underestimate the power of HPbuffer.&lt;br /&gt;
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	Two more statuses to look out for are Healing and Healgain. You&#039;ll want to try and grab as much Healing as you possibly can. The Healing status increases the power of your heals by magnitude percent. So if you have ten Healing status, your heals are ten percent better. Healgain is a status that scales with level and should be applied to your friends. It&#039;s a one-to-one status that directly enhances the heals given to them. So if someone has 1000 healgain status on them and you heal them for something worth 2000 healing, it will then become worth 3000 health! Combining both Healing and healgain can create some powerful heals.&lt;br /&gt;
	&lt;br /&gt;
	Last tip: Heal your tanks!&lt;br /&gt;
	&lt;br /&gt;
===Healer Roles===&lt;br /&gt;
* [[Healing]] will be on the top of your list. It increases the power of all your heals, including that of regeneration effects. Not only this, but any time you heal someone, they gain damage resistance, healgain status, and some HPbuffer to boot! You&#039;ll want this at level two minimum, preferably level three.&lt;br /&gt;
* [[Lingering Kindness]] simply increases the duration of any friendly status you inflict. This is important, as you&#039;ll be casting plenty of regeneration and HPbuffer. The longer your regeneration statuses last, the more they heal, so you&#039;ll want to heavily consider having 2-3 levels in this skill.&lt;br /&gt;
* [[Support]] won&#039;t increase the power of your direct heals, but they will heavily enhance your regeneration, HPbuffer, and healgain effects. In this regard, it&#039;s another very important skill for a healer. It&#039;s highly recommended to get three levels in this skill along with the above two. As an added bonus, having points in [[Healing]], [[Lingering Kindness]], and [[Support]] will grant HPbuffer on all those you heal.&lt;br /&gt;
&lt;br /&gt;
	Once you have the above skills, your remaining choices are all up to you. There are a lot of viable options, so it all comes down to what you feel you need for your healing build.&lt;br /&gt;
&lt;br /&gt;
* [[Speed]] might be a very good investment. It dramatically decreases the amount of time it takes for powers to fire. When you need to save a friend quick, this can make the difference between life and death. But it has more use than clutch situations. Naturally, you&#039;ll want your heals to come out as fast as possible to allow you more time to do other things. Like more healing! More time allows more powers to fire, thus more overall healing.&lt;br /&gt;
* [[Endurance]] enhances energy recovery greatly while also increasing your maximum energy. If there is ever a time you run out of energy, that means you won&#039;t be able to heal! To make sure that doesn&#039;t happen, or at least happen slower, then one may consider putting a few points in this skill.&lt;br /&gt;
* [[Back Row]] heavily decreases hate gain, making sure mobs won&#039;t target you. As a healer, being in the center of attention is possibly death. Leave that up to your tank! When an AoE goes off, you get some free evasion if you put points in this skill. Not only that, but the cover effects your tank gives off to eat up damage for you are also increased.&lt;br /&gt;
* [[Durability]] helps a bunch when it comes to eating up damage. One time or another, you&#039;ll find yourself getting hit at some point. And when you do, you&#039;ll want to be ready. This skill takes out a large amount of damage for you, helping out quite a bit with survival.&lt;br /&gt;
* [[Avoidance]] is another handy tool to help get rid of unfortunate damage inflicted on you. It&#039;s less useful than durability, but both combined can help quite a bit when you need to eat damage.&lt;br /&gt;
* [[Readiness]] allows you to carry more equipment! The more loadout you have, the more items you have to call upon! How many points you should put into this skill depends on how much gear you desire to carry.&lt;br /&gt;
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===Healer Powers===&lt;br /&gt;
	Most of your abilities as a healer shall be of the active type consisting of direct heals, regen, and HPBuffer inflicting. Despite this, you may also want to consider a few defensive powers that increases your resists and defense. If you can, grab powers that will increase your recharge and haste to make those heals come out faster! For players that prefer solo play, also try out some offensive powers that can help fell monsters before you fall yourself!&lt;br /&gt;
	&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Power], there are two great choices. Both [[Smooth Hide]] and [[Crystalline Hide]] will give you some passive Healing status, which shall increase the power of all your heals. [[Smooth Hide]] has a bit more Healing, while [[Crystalline Hide]] has some resists, including that of debuffresist. If you don&#039;t like either of those options, some choices like [[Furry Hide]] increase resists and give energybreak while [[Feathery Hide]] increases recharge to get those heals off cooldown quicker. Remember, you may only master one of these.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers A Special Adaptation Slot Powers] come with a downside, and not a lot of them directly enhance a healer&#039;s abilities. However, because you won&#039;t be too worried about accuracy, perhaps it&#039;s worth considering [[Thick Hide]], as it greatly increases your MaxHP and gives some resists for increased survivability. If you wish, you don&#039;t have to take any of these powers.&lt;br /&gt;
* Despite the name, you&#039;ll want an [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. There are two powers you&#039;ll really want to keep your eye on. [[Abundant Supply]] gives you a precious amount of healing to increase the power of your heals, while [[Stretchy]] can give you some AoEmod. AoEmod allows you to hit on additional target on occasion with your powers, which can certainly help out a lot! It&#039;s a tough choice, but you can only have one.&lt;br /&gt;
* [[Quick Fix]] is a fantastic [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], as it gives resists, haste, healing, AND statusboost, and it just so happens you want all of these! If for some reason you don&#039;t want this power, [[Juggernaut]] and [[Myriad Armor]] can greatly increase survivability if you need it.&lt;br /&gt;
* [[Deep Healing]], [[Lactaid]], and [[Nurse]] are easily acquired and quick single target abilities. They have a short charge and cooldown, making them good to have in reserve, as they&#039;ll almost always be available. Choose the ones that benefit your character&#039;s sexual characteristics the most. &lt;br /&gt;
* [[Delicious Treat]] is a wonderful AoE heal ability, but it won&#039;t heal yourself. It&#039;s a fantastic direct healing power with some AoE and even comes with healgain to enhance any further heals you deploy for its duration. It also makes you taste better!&lt;br /&gt;
* [[Chock Milk]]/[[Cum Squirt]] are two very powerful direct AoE heals. You may only have one or the other, so choose the one that fits your character&#039;s sexual organs and such the best, as the powers will receive benefits from them.&lt;br /&gt;
* [[Tears of Life]] is both a direct heal and regeneration ability for your party . It has a very large charge time, but such is the price for a great healing ability. It&#039;ll keep your party nice and safe with a large amount of regeneration. Cast this baby when you can to keep the regeneration effect going.&lt;br /&gt;
* [[Protein Shield]]/[[Reinforcing Nectar]] gives a VERY large amount of HPbuffer and is quite quick with a very low cooldown. For a party situation, you may wish to upgrade the AoE on this power. This shall help greatly when mitigating damage.&lt;br /&gt;
* [[Lion Within]] is a passive toggle that&#039;s quite simply a large AoE buff that gives your friends some HPbuffer. You may find this quite useful when it comes to making sure your battle buddies have some HPbuffer to work with despite you not actually putting in any input.&lt;br /&gt;
* [[Honey Gift]] is quite the powerful move. If possible, it&#039;s best to cast this power before combat or quite soon, as it greatly increases the MaxHP of your friends. The more health your friends have, the longer they shall survive.&lt;br /&gt;
* [[Purr]] gets rid of those nasty debuffs quite quickly for your entire party! If you have some room left, certainly considering acquiring it.&lt;br /&gt;
* If you have any mutant power slots left over, you may wish to consider moves that increase your survivability like [[Skitter]] and [[Feline Agility]] or some damaging powers such as [[Sharpshooter]], [[Wild Swing]], and many more options.&lt;br /&gt;
&lt;br /&gt;
===Healer Gear===&lt;br /&gt;
* [[Training - Medicine]] grants a powerful ten healing status to directly enhance your healing abilities. It costs a good amount of credits down at your local faction&#039;s Employee Wellness Area, but it can really pay off huge if you&#039;re willing to pay its twenty loadout cost.&lt;br /&gt;
* A [[Nanite Buffer]] is quite the powerful tool. If you were to slap on basic/extreme spread, it can easily be used for a good amount of the party rather than just yourself. If you picked the [[Support]] skill to invest in, this shall be increased even further. A great piece of gear you should consider investing in.&lt;br /&gt;
* The [[Medicinal]] item is fast and has a short cooldown. It inflicts a good amount of regen and can be further customized with additional mods to grant buffs to your team mates. Putting [[Basic Spread]]/[[Extreme Spread]] on it will allow you to heal more party members rather than just one.&lt;br /&gt;
* [[Liquid Bandage]] is a nice party healing item that inflicts a sizeable amount of regen for your party members. It can sometimes be a bit difficult to make and it takes up a gigantic amount of loadout, but the effects are hard to ignore. If you have the loadout to spare, consider it.&lt;br /&gt;
* The [[Triage Kit]] can greatly increase the power of your healing thanks to its large Healing status and the healgain it deploys to your friends. You&#039;ll find that both of these stats combined scale quite well with each other! On the downside, it&#039;s quite a heavy piece of equipment, sitting at 30 loadout without mods. If you&#039;ve got the space for this thing, strongly consider it.&lt;br /&gt;
* [[Trauma Kit]]s are a 0 charge AoE heal that can really come through in a clutch situation. Since it&#039;ll fire instantly, it can really help when your team is feeling down. The cooldown is pretty long, but the heals, regen, and hpbuffer more than make up for it. And it only costs 20 loadout!&lt;br /&gt;
* Down at the mall, there is an item called Ear Hoops. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* If you have the loadout, the [[Triage Kit]] can be a powerful item for healers. If gives yourself a very large Healing status and gives your party members a hefty amount of Healgain. Not only that, but it&#039;s entirely passive and can have further mods put on it!&lt;br /&gt;
* A [[Heavy Armor]] can assist when it comes to survivability. If you find yourself eating too much damage, this should help you out.&lt;br /&gt;
* With any remaining loadout you may have, you may wish to consider some [[Priming]] gear. Basically, put the [[Priming]] recipe on anything that you can inflict on yourself (Such as a [[Medicinal]] or [[Liquid Courage]]) and you shall receive a large amount of statusboost that greatly increases things like your HPbuffer effects!&lt;br /&gt;
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==Buffer==&lt;br /&gt;
&#039;&#039;Power Overwhelming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The buffer is another wonderful party support based role that can easily change the tides of battle. Rather than focusing on healing, a buffer enhances the power of the party defensively and offensively. However, some buffers choose to mix the roles of a healer and buffer all into one for a nice support package. On the defensive side, they can increase resists, defense, HPbuffers, regeneration, and many more. Offensively, increasing damagebuff, attack, and other things help your team deliver powerful punches to the opposition. A buffer may call upon other useful things such as increasing the MaxHP, accuracy, various procs, energybreak, haste, recharge, and more. Before becoming a buffer, you may wish to get familiar with the [[Statuses]] page on the Wiki, as playing around with them and slapping them on your team members shall be your primary role in battle. Most especially, you should take a look at the statusboost effect, as it greatly increases the power of all your friendly statuses! You may wish get as much of this as you can, which shall be detailed down bellow.&lt;br /&gt;
	&lt;br /&gt;
	Being a successful buffer means enhancing your party&#039;s abilities in both defense and offense. It&#039;s an important concept to note that the faster you kill something, the less time the enemy has to damage you. This can be accomplished through liberal amounts of damagebuff and attack buffs that can dramatically enhance your party&#039;s damage by an amazing amount. However, there will come a time where you and your party shall be on the receiving end on a bunch of damage. Keeping a constant flow of regeneration, resists, and HPbuffer on your team will increase survivability by large amounts. Put offense and defense together and you have a dangerous team of agents.&lt;br /&gt;
	&lt;br /&gt;
	While being a buffer, you may realize you have a lot of powers and such to cycle through! This is normal, but how are you supposed to get through all those buffs and enhance your team? It&#039;s important to note that you can cast all your buffs OUTSIDE of battle, so your team shall be nice and ready the moment fighting starts. Simply use the power as you normally would in combat and it&#039;ll work just the same. If you run out of energy while buffing outside of battle, consider using the &#039;&#039;&#039;renew&#039;&#039;&#039; command to sacrifice a patrol point for full energy or eat up a fine [[Energy Snack]]. The use of aliases can greatly speed up this process, and it&#039;s recommended that you have a trigger that fires off buffs after a battle for convenience sake. If you don&#039;t know what those things are or how to work them, don&#039;t worry about it too much. But if you do get curious, the &#039;&#039;&#039;newbie&#039;&#039;&#039; or &#039;&#039;&#039;science&#039;&#039;&#039; channel would be more than happy to help you out.&lt;br /&gt;
	&lt;br /&gt;
===Buffer Roles===&lt;br /&gt;
* [[Support]] shall be your most important role. Quite simply, it enhances all the friendly statuses you put on your friends by an incredible 30%. Because most of what you&#039;re doing shall be firing off friendly effects, you&#039;ll certainly want three points in this skill.&lt;br /&gt;
* [[Lingering Kindness]] is another very important skill for a buffer. Any friendly status you fire off will last much longer, which shall help tremendously in battle. You will want three points in this skill if you can.&lt;br /&gt;
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Once you have the above skills, you&#039;re pretty much all set! What other skills you should choose is up to you, but bellow are some choices that will be of direct benefit to a buffer.&lt;br /&gt;
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* [[Healing]] can enhance the power of you regeneration statuses by a good amount, and it stacks with [[Support]]. As a buffer, your main goal isn&#039;t quite healing people directly, but a few points in healing can be quite beneficial depending on how you&#039;ve built your buffer. Not only that, but the people you do heal shall gain an HPbuffer status to increase survivability.&lt;br /&gt;
* [[Speed]], for when you want your buffs and want them now. During battle, your friendly powers will take time to fire. When the situation gets tough, you&#039;ll want to get those buffs and heals out as fast as possible!&lt;br /&gt;
* [[Readiness]] may be something buffers wish to have a few points in. As a support, you may find yourself carrying a bunch of gear if that&#039;s your style of play. Buffers have a lot of toys they can play with beyond their mutant powers, and more loadout will be very beneficial. If you don&#039;t plan on carrying a lot of gear, then this skill shall not help you. But if you are, look no further than [[Readiness]]&lt;br /&gt;
* [[Endurance]] increases both energy regeneration and max energy. Buffing can take a lot out of you, so if energy is a major concern, it may be helpful to take a point or two in this skill.&lt;br /&gt;
* [[Back Row]] helps you survive in a party situation. It decreases your hate generation tremendously, allows you to avoid AoEs better, and makes it easier for tanks to cover for you. You may wish to get a point or two in this skill if you can, because you don&#039;t want to end up being the center of attention!&lt;br /&gt;
* If you have some points left over, it can be a good idea to increase your survivability in some form or fashion. [[Health]], [[Durability]], and [[Avoidance]] can all help you stay alive longer in the field of battle in order to allow more time to fire off crucial buffs and heals.&lt;br /&gt;
&lt;br /&gt;
===Buffer Powers===&lt;br /&gt;
	As a buffer, you will find yourself filling up all your slots quite quickly with actives! There are a ton of buffs out there to play with that can really turn the tide of battle. Because there are so many, the choice of what to take is yours, but here&#039;s a handy reference to some powers that might be beneficial to you. You&#039;ll want a good balance of offensive and defensive buffs to secure victory!&lt;br /&gt;
	&lt;br /&gt;
* There is a great power that can fill your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot]. What you may wish to consider is the power [[Stretchy]], which can give you some AoEmod to help hit more friends with your powers. When in a full eight person party, having more strong players is quite powerful. &lt;br /&gt;
* [[Quick Fix]] can be a pretty good [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], as it increases statusboost, healing, and haste. Statusboost is what you&#039;re mainly looking for, but the healing and haste certainly help out as well.&lt;br /&gt;
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&#039;&#039;&#039;Offensive Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Coordinated Work]] is a powerful buff, as it not only increases your party&#039;s statusboost, but it also increases attack by a large amount. It&#039;s slow and costly, but its power is undeniable.&lt;br /&gt;
* [[Breast Waggle]] is an extremely powerful buff that greatly increases you party&#039;s offensive capabilities. Not only does it dramatically increase damagebuff, but it also inflicts an amazing amount of accuracy for a very powerful combo. The choice between upgrading accuracy or damagebuff is a tough one, but it depends on what other buffs you take as well. Certainly consider getting this skill.&lt;br /&gt;
* [[Howl]] focuses on heavily increasing your party&#039;s damagebuff, thus dramatically increasing damage. It comes with a large energybreak penalty as well, so you may wish to find a way to mitigate it if you decide to take this great power. [[Breast Waggle]] and this go well together to create a powerful offensive combo.&lt;br /&gt;
* [[Scent of victory]] greatly increases your party&#039;s haste, causing them to attack much faster. Faster friends means faster everything! Because the effects are so dramatic, you should definitely consider having this skill. You may notice the energybreak penalty on your friends. Don&#039;t worry, there are ways to mitigate that debuff. And if you remember, your [[Lingering Kindness]] skill will help lower that as well.&lt;br /&gt;
* [[Incite Riot]] not only increases haste by a good amount, it also gives them five whole energybreak to work with to lower the energy cost of powers. Some buffs unfortunately LOWER your party&#039;s energybreak, like [[Scent of Victory]], but this power is strong enough to lower that penatly by a great amount. Highly consider this skill.&lt;br /&gt;
* [[Leap]] helps eliminate those pesky cooldowns after people fire off their powers. The faster your party can use their powers again, the more things they can do! Recharge and haste go great together, as cooldown only starts when the power actually lands.&lt;br /&gt;
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&#039;&#039;&#039;Defensive/Supportive Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Honey Gift]] is amazingly strong when it comes to increasing party survivability. It increases maxHP to great levels, allowing them to eat more damage before falling down. You&#039;ll want to highly consider adding this skill to your rotation, especially for taking on primes and bosses.&lt;br /&gt;
* [[Protein Armor]] can be a bit tough to acquire sometimes, but it does a pretty good job increasing the damageresistance of your party, helping not only your tank, but everyone survive longer.&lt;br /&gt;
* [[Protein Shield]]/[[Reinforcing Nectar]] gives off a powerful HPbuffer effect, which shall shield your party greatly against incoming damage. Not only that, but it&#039;s quick to fire and has a short cooldown for easy refreshing. Overall, a fantastic power for a buffer to have.&lt;br /&gt;
* [[Pack Loyalty]] helps get rid of those nasty energybreak penalties some of your other buffs might have accrued. And not only that, it&#039;s a passive toggle! If you have buffs that give negative energybreak like [[Howl]] and [[Honey Gift]], you may want to consider taking this power to help get rid of those effects. Your friends will thank you.&lt;br /&gt;
* [[Tears of Life]] inflicts a great amount of regeneration for your party, which will dramatically increase survivability. If you can, you&#039;ll want to make sure your party has a good amount of regen to play with. While you are a buffer and this is technically a heal, one could also classify regeneration as a defensive buff to take away that awful damage.&lt;br /&gt;
* Much like the above power, [[Nurse]] inflicts a great amount of regen as well, but it&#039;s only single target. Regardless, it&#039;s fast, strong, and effective.&lt;br /&gt;
* [[Lion Within]] is a passive toggle HPbuffer effect for your battle buddies. It&#039;s a bit costly, but if want another layer of protection, it might not hurt to pick up this power.&lt;br /&gt;
* [[Morning Song]] helps get rid of all those debuffs that are getting in the way of your beautiful buffs! This power is another great passive toggle that pulses out delightful debuffclear and a considerable amount of recharge to help speed up cooldowns.&lt;br /&gt;
* [[Purr]] rips through debuffs like a hot knife through butter. With such a high debuffclear combined with your [[Support]] skill, those debuffs will find themselves either dead or cut very short! Not only that, but it also comes with a chance for debuffresist, which can help out considerably.&lt;br /&gt;
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&#039;&#039;&#039;Others/Misc. Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Trivia]] is a fantastic power for any buffer&#039;s rotation. It has a good chance for both defensive and offensive buffs to fire. And not only that, they&#039;re strong buffs too! There are so many ways to upgrade this power it&#039;s hard to go wrong. A flexible and powerful buff that comes highly recommended. You may even want to consider epicing or ultimating this power.&lt;br /&gt;
* While it may be better classified as an offensive buff, [[Infuse Blood]] might be a bit of a special case, if only for how it&#039;s used. This power is betraying, which means it will take a good chunk of your health bar. But in return, you can heal someone and give them a tremendous amount of energy to play with. This power is strong, but please be careful with it. &lt;br /&gt;
* If you find yourself in need of more statusboost, [[Long Ears]] is a good toggle that can help out in that regard.&lt;br /&gt;
* Even though you&#039;re a buffer, you might find yourself getting hit here and there. You may wish to consider some survivability increasing powers like [[Feline Agility]], [[Skitter]], [[Solid Frame]].&lt;br /&gt;
&lt;br /&gt;
===Buffer Gear===&lt;br /&gt;
	There are a lot of toys buffers can play with. If you&#039;re the type that likes to play with a lot of these toys, you may wish to consider increasing your loadout capacity. This can be done with the [[Always Be Prepared]] perk, the [[Readiness]] combat skill, and the [[RSX Operative]] dedication. A lot of your gear will probably be of the active variety, so be mindful of how much goes into your rotation!&lt;br /&gt;
	&lt;br /&gt;
* [[Banner]] is a blank canvas for you to create your very own custom buffs! Without mods, it has no effects. However, putting any active ally modifier on this item can create some great things. If you ever wished you had a buff that could do a certain special something, you may wish to check out this piece of neat gear. They&#039;re also quite fun to play with.&lt;br /&gt;
* [[Inspiring Drills]] casts some great buffs by itself and can be further enhanced by various mods. Attack can sometimes be a bit difficult to get a hold of in buffs, so having this item may be to your benefit. Attack, damagebuff, accuracy, and defense all in one! And that&#039;s before mods! With some mods that enhance its already great effects, you can have a very powerful item.&lt;br /&gt;
* A [[Nanite Buffer]] is quite the powerful tool. If you were to slap on basic/extreme spread, it can easily be used for a good amount of the party rather than just yourself. If you picked the [[Support]] skill to invest in, this shall be increased even further. A great piece of gear you should consider investing in.&lt;br /&gt;
* Not only can it heal, but the [[Medicinal]] is also great at giving off buffs too with some mod combinations. It&#039;s light, quick, flexible, and quite useful. Heal people and buff them at the exact same time!&lt;br /&gt;
* [[Liquid Bandage]] is a nice party healing item that inflicts a sizeable amount of regen for your party members. It can sometimes be a bit difficult to make and it takes up a gigantic amount of loadout, but the effects are hard to ignore. If you have the loadout to spare, consider it. While your main job isn&#039;t to heal, making sure your party has plenty of regen can easily increase party survivability.&lt;br /&gt;
* The [[Scattershot 2000]] is a very expensive piece of gear, but it can pay off if you need the AoE. This passive item will hurt your bank and loadout, but hitting an extra person or two can really make the difference. With the way AoE now functions (Friendly AoEs can only hit up to a maximum of two additional targets with the [[AoE]]mod &#039;&#039;&#039;status&#039;&#039;&#039; itself), this piece of gear isn&#039;t strictly necessary, as [[Stretchy]] can help fill this roll. However, if you feel you need some more AoE, this is an item to get it from.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. You&#039;ll be doing a lot of buffing, which eats a lot of energy, so you may want to think about this item if you&#039;re having energy troubles.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
&lt;br /&gt;
	You may want to consider some [[Priming]] gear. This means any item you can inflict on yourself that can give you the effects of the [[Priming]] mod. The power of this mod comes from the large amount of statusboost it gives you, and you&#039;ll want to try and get as much of that as you can. You don&#039;t particularly need it, but its effects are quite powerful. Here are some items you could put them on as an example: [[Medicinal]], [[Liquid Courage]], [[Amplifier]], [[Vibrator]] (outside of combat), and more. Note that putting [[Priming]] on something gets rid of all its AoE. And don&#039;t get too worried about this concept. You can still be a great buffer without these, but if you thirst for more power, consider building some! And be mindful of the softcaps for statusboost found on the [[Statuses]] page.&lt;br /&gt;
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==Debuffer==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Funny, that guy looked a lot tougher a few minutes ago.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The debuffer is another support build that focuses on crippling the enemy rather than directly enhancing the abilities of your buddies or healing them. They have the power to turn a once powerful and fast enemy&#039;s punch into something akin to a slow tickle. By stacking debuff upon debuff upon your foes, you may slow them down, weaken their attack power, make them miss much more, make them easier to hit, soften them up, and so much more. So not only do they make battles safer for their friends, debuffers also make battles go quicker.&lt;br /&gt;
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If one thinks about it, debuffers and buffers aren&#039;t too different when it comes down to the final goal. For example, a buffer might cast &#039;&#039;&#039;Accuracy&#039;&#039;&#039; upon its friends. However, a debuffer is likely to cast &#039;&#039;&#039;defensedebuff&#039;&#039;&#039; upon its foes. Both statuses make their enemy easier to hit, but go about it in another way. With this in mind, one might say that buffers and debuffer are two sides of the same coin in a way. Of course, they have entirely different playstyles, but both have the same goal of enhancing the party and making battles safer and faster. This also means that having a buffer AND debuffer can bring &#039;&#039;&#039;DRAMATIC&#039;&#039;&#039; results. A buffer casting &#039;&#039;&#039;defense&#039;&#039;&#039; on its friends and a debuffer casting &#039;&#039;&#039;accuracydebuff&#039;&#039;&#039; on its enemies will make the party MUCH harder to hit squarely, dramatically reducing the enemy&#039;s damage. Thus, buffers and debuffers in the same party have wonderful synergy that can really dominate the battlefield.&lt;br /&gt;
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Buffs have the luxury of being able to be cast before the battle even starts. However, debuffs have a powerful trick up their sleeve. After a debuff has run its course, the status doesn&#039;t actually go away. Instead, it &#039;&#039;&#039;refreshes&#039;&#039;&#039; itself automatically with a magnitude of 4 + 25% per cycle. When landing strong debuffs, this process can really keep the pain a rollin&#039; long after you originally placed it down! With the [[Enduring Malice]] combat skill, your debuffs will even decay significantly less with each cycle.&lt;br /&gt;
&lt;br /&gt;
There are two [[Statuses]] in particular, besides all their debuffs of course, a debuffer should try to obtain. &#039;&#039;&#039;Statusboost&#039;&#039;&#039; will directly enhance the power of all their debuffs by magnitude percent. So 10 statusboost will enhance all debuffs by 10%. Another status to look out for is &#039;&#039;&#039;debuffresistdebuff&#039;&#039;&#039; to cast upon enemies when possible, which shall reduce enemy resistance to your debuffs. If you manage to knock your foe into negative debuffresist, your debuffs shall be enhanced! Bosses tend to have a good amount of debuffresist, so you&#039;ll want to bring some way to counter that if possible.&lt;br /&gt;
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Making a debuffer build brings a lot of options. Some prefer to dedicate themselves fully into debuffs, while some like to add some damage as well. Because they have the [[Tactician]] skill, they already get buff to DoT damage. So if a debuffer wishes to add in damage, they generally should stick to DoTs. Some have even created a debuffer and buffer hybrid! Play around a bit and discover what works best for you.&lt;br /&gt;
&lt;br /&gt;
===Debuffer Roles===&lt;br /&gt;
* [[Tactician]] shall be your most valuable role. It&#039;s highly recommended to get three points in this skill, as it will enhance all your debuffs by a wonderful 30%. If you wish to cast some DoTs on the side, it shall enhance those too!&lt;br /&gt;
* [[Enduring Malice]] increases the length of your debuffs significantly. Should you invest 3 points in this skill, your debuffs will last 30% longer. Not only this, but it&#039;ll make your debuffs decay much less when they recycle automatically.&lt;br /&gt;
* [[Speed]] will shoot your debuffs out much faster! It also allows you to begin your turn again quicker as well. Because you can&#039;t apply your statuses before battle like buffers, you need to get your debuffs out as quickly as possible. Highly consider three points in this skill if possible.&lt;br /&gt;
&lt;br /&gt;
Once you have the above three, any other skill you choose is up to you. Some people prefer to dedicate themselves fully to debuffs, while others may choose to mix in some damage as well. Because you probably already have 3 in [[Tactician]], that means a debuffer would best be suited for DoT damage should they wish to do some damage as well. Bellow are some additional suggestions that will help enhance a debuffer build.&lt;br /&gt;
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* [[Scavenger]] turns any debuff you place on an enemy into a buff upon yourself. For example, say you place damagebuffdebuff upon an enemy. Automagically, you shall receive some damagebuff! As a bonus, this skill shall also greatly increase your freecred and salvage income via battle.&lt;br /&gt;
* [[Opportunity]] causes some of your debuffs to do some damage depending on how many points you invest in the skill. A majority of debuffs simply apply their status and that&#039;s it. This will allow them to do a little direct damage as well. It&#039;s not that much, but damage is damage!&lt;br /&gt;
* [[Readiness]] allows you to carry significantly more gear. Debuffers have some fun toys to play with, so you may a few points in this skill.&lt;br /&gt;
* [[Endurance]] increases your maximum energy and energy regeneration by a good amount. More energy means more time for debuffs without needing a rest.&lt;br /&gt;
* If you have some extra roles left, it might not hurt to invest in some survivability skills such as [[Durability]], [[Avoidance]], and [[Back Row]].&lt;br /&gt;
&lt;br /&gt;
* If you plan on adding some damage to your debuffer build, naturally you&#039;ll want a few points in the [[Damage]] skill. If you&#039;re doing DoT damage, some [[Vampiric]] will assist in survivability while [[Accuracy]] will make your damage more consistent.&lt;br /&gt;
* For hybridizing of any type, check out the other builds featured on this page and take details from them.&lt;br /&gt;
&lt;br /&gt;
===Debuffer Powers===&lt;br /&gt;
There are many different types of debuffs that accomplish different things, but they all contribute to the goal of making your opponent weaker in some capacity. Some focus on weakening the enemy&#039;s offensive power, defensive strength, and/or speed. Depending on how you wish to create your debuffer, you may want to focus on a few or all of them if you desire. There are plenty of tools to choose from, so pick the ones that accomplish the job you wish to complete. Make sure you get familiar with the [[Statuses]] page to learn what exactly these debuffs do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sloted Powers&#039;&#039;&lt;br /&gt;
* Your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot] can be filled in nicely with the [[Stretchy]] power. With this, you have the chance of hitting an extra target with your debuffs. If that doesn&#039;t fit your fancy, [[Vitality]] gives you precious energybreak and haste to speed up your debuffs.&lt;br /&gt;
* There are plenty of great choices for your [http://wiki.flexiblesurvival.com/w/Category:Hostile_Aura_slot_powers Hostile Aura Slot]. You may only have one, so this might be a tough choice for some!&lt;br /&gt;
** [[Electric Field]] is a spread power that doesn&#039;t do a lot of damage, but does deploy a good amount of debuffresistdebuff to enhance the power of your debuffs. And the best part is that it does this automatically! Note that spread powers divide themselves and dilute more depending on how many targets there are.&lt;br /&gt;
** [[Biting Wit]] deploys a gigantic amount of passive accuracydebuff to your foes in a spread format.&lt;br /&gt;
** [[Deadly Body Odor]] is a passive AoE that gives out a significant amount of damagebuffdebuff to help hurt your enemy&#039;s damage output.&lt;br /&gt;
** [[Distracting Lure]] gives out a very large amount of defensedebuff in an AoE format to make it much easier for your party to hit consistently.&lt;br /&gt;
** [[Ensnaring Webs]] has three debuffs in one! Attackdebuff, Defensedebuff, and hastedebuff in a neat little package. A triple threat that slows, weakens, and softens.&lt;br /&gt;
** [[Noxious Aura]] confuses your enemies, which gives them a chance to hit their own friends any time they use an AoE! That means one of your friends didn&#039;t get hit when they would&#039;ve without confusion. Not only this, but it also lowers the output of their power.&lt;br /&gt;
** [[Slime Toss]] slows down the cooldown of your opponent&#039;s powers via a large amount of rechargedebuff in a spread format.&lt;br /&gt;
* The [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defensive Adaption Slot] has a few good choices as well. In particular, both [[Feathery Hide]] and [[Plated Hide]] give a generous amount of precious haste to speed up the charge on your debuffs. Both also give other effects as well, so choose the one you prefer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anti-Offensive Debuffs&#039;&#039;&#039;&lt;br /&gt;
These debuffs focus on weakening the offensive power of your foes. In particular, the statuses they use are: damagebuffdebuff, attackdebuff, accuracydebuff, hastedebuff, and rechargedebuff. Altogether, they can heavily cripple the amount of damage the enemy can output and how quickly they can do it.&lt;br /&gt;
&lt;br /&gt;
* [[Awww]] is a quick fire debuff with only a 2000 cooldown. It delivers a solid 15 damagebuffdebuff at base and is even AoE! A wonderful debuff that can really suppress a group&#039;s damage output.&lt;br /&gt;
* [[Crazy Eye]] cripples both accuracy and recharge in a large AoE. Not only will your foes have a tough time hitting your buddies, but their powers will take longer to come off cooldown as well. The less they can attack, the less damage you take! Watch out for the energy cost and charge on this power.&lt;br /&gt;
* [[Pollen Haze]] has a massive amount of accuracydebuff in a large AoE, but it&#039;ll tax your energy by quite a bit. One might wish to reduce the energy cost, but it can&#039;t be ignored how dramatic the effects of this debuff are.&lt;br /&gt;
* [[Egg Toss]] slows down the enemy quite a bit. Should you upgrade into hastedebuff twice, it&#039;ll be an entire 35 hastedebuff! And that&#039;s before [[Tactician]] comes into play. As a bonus, it also heals you, which is great for survivability.&lt;br /&gt;
* [[Stunning Logic]] doesn&#039;t have innate AoE, but this debuff will absolutely destroy the damage output of a single enemy. An entire 50 damagebuffdebuff, along with some accuracydebuff and delaydebuff will turn an enemy attack into a tickle, and this is all before upgrades and [[Tactician]]. If you plan on killing some primes/bosses, you might want to consider this baby.&lt;br /&gt;
* [[Paralytic Venom]] is a single target debuff that shall decimate the speed of a foe. Combined with the above power, your poor opponent shall hardly be able to move or do much damage. This is another fantastic boss killer power that&#039;ll really change the tide of battle.&lt;br /&gt;
* [[Tail Slap]] has a pretty good chance to really hurt the speed of a single enemy with a large amount of hastedebuff, while also supplying great knockdown.&lt;br /&gt;
* [[Erotic Dance]] is a bit of gamble with some of its debuffs, but it&#039;s a nice source of accuracydebuff, damagedebuff, and confused along with a chance to do some good damage in a small AoE.&lt;br /&gt;
* [[Hypnosis]] shall slow down a single target by a significant amount and hurt their accuracy. At base, the 25 delaydebuff will add 500 more ATB towards their turn timer, which means they&#039;ll have to wait half a round more than usual to start charging up another power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anti-Defensive Debuffs&#039;&#039;&#039;&lt;br /&gt;
These debuffs focus purely on weakening the enemy&#039;s resistance to damage. Overall, they will allow your party to do more damage and do it more consistently. Should you knock someone&#039;s resists into the negatives, they will indeed take more damage. Primarily, these debuffs focus on the following statuses: defensedebuff, Xresistdebuff, and damageimmunitydebuff.&lt;br /&gt;
&lt;br /&gt;
* [[Wing Dust]] is a monster of a debuff. While at base each debuff upon it only has a 50% chance of hitting, the effects are dramatic. Whoever finds themselves on the end of this move will find their resists and defense crippled quite severely. And not only that, but it&#039;s AoE as well. Highly consider this skill, and maybe even epic it if possible.&lt;br /&gt;
* [[Bullet Spray]] is a large AoE debuff that gives out a very large amount of defensedebuff. It also has quite a short cooldown for continued application. Highly consider this skill, for it&#039;ll allow your friends to hit more effectively.&lt;br /&gt;
* [[Snap Kick]] is a quick debuff that does a sizeable amount of damageresistdebuff and damageimmunitydebuff. Initially, it starts out as a single target move, but it can be upgraded for AoE if you desire. The damageresistdebuff is quite large, and the damageimmunitydebuff will guarantee that your party shall do an additional 4% more damage than they were doing originally.&lt;br /&gt;
* [[Spur Slash]] shares some similarities with [[Snap Kick]], but this power in particular focuses on a single target and does considerably more damage via a DoT and some direct damage. The upgrades are quite hefty too, making it an interesting power for single target takedowns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other and Hybrid Debuffs&#039;&#039;&#039;&lt;br /&gt;
Bellow are some more debuffs that have statuses that are a bit different than above, or are hybridized rather than focused. There are some great debuffs in this category that can fill up your rotation very well. In addition to the statuses in the other section, these will include things like debuffresistdebuff, confused, knockdown, healgaindebuff, and instantcooldowndebuff.&lt;br /&gt;
&lt;br /&gt;
* [[Fontanelle]] is a VERY important debuff, for it gives out a large amount of debuffresistdebuff in an AoE. The more debuffresistdebuff you can put on your enemies, the less they can resist your statuses. In boss and prime fights, this is particularly important. But if your foes don&#039;t have debuffresist, this will also allow your statuses to increase in strength.&lt;br /&gt;
* [[Slip Beneath]] does a very large amount of damage via a DoT and direct damage to a single target. What&#039;s also important is the huge amount of debuffresistdebuff when upgraded. 13 per upgrade can bring it up to a total of 32 debuffresistdebuff, making it great for bosses. However, it only lasts two rounds, so one may wish to consider upgrading the length.&lt;br /&gt;
* [[Terrifying Visage]] is much like [[Trivia]], but in reverse! This AoE debuff has loads of powerful debuffs, but each one only has a 20% chance of hitting. However, you can upgrade these debuffs by 40% with each point, allowing you to choose which ones you would prefer to land. This is a powerful move, and some might consider worthy of bringing to the ultimate level.&lt;br /&gt;
* [[Rainbow Quills]] is a unique debuff. Some of its debuffs are a gamble, and landing them shall be delayed by quite a few rounds. However, it still deploys a good variety of debuffs in an AoE format.&lt;br /&gt;
* [[Blowhard]] delivers a massive amount of knockdown in a medium sized AoE. Whatever finds itself on the end of this attack will most likely be stopped in its tracks for a crippling amount of time. It also only has a 2800 cooldown. But do note that the more times you hit someone with knockdown, the more resistant they shall get to it.&lt;br /&gt;
* [[Endless Flow]] also knocks your opponents down quite a bit, but it can also give out an amazing amount of HealingDebuff, especially if upgraded. An HPbuffer shall also be given to you in a large magnitude, which should help with survivability. This power is great for enemies that won&#039;t stop healing themselves or others, such as certain bosses, templates, and mutants.&lt;br /&gt;
* [[Terrible Pun]] is powerful, but it must be used with caution. It has a some great defensive debuffs, but it also buffs the enemy&#039;s damage. This can be mitigated with other debuffs and/or upgrades, but it&#039;s something you must consider before using it, or your team will get angry at you!&lt;br /&gt;
* [[Giggle]], when upgraded, can give out a bunch of both damagebuffdebuff and defensedebuff in a two for one deal. It&#039;s even an AoE!&lt;br /&gt;
* [[Burninate]] does a bunch of damage to a single target, but more importantly for you, it also has a sizable amount of Confused. It&#039;ll eat up a good amount of your energy, but confused could save a few lives and help deal more damage if the enemies start hitting each other.&lt;br /&gt;
* [[Shrooms]] picks a single target and confuses them massively. This power is fantastic for confusing a poor boss that has minions. If not, at least it will lower their damage down by mag/2 %.&lt;br /&gt;
&lt;br /&gt;
===Debuff Gear===&lt;br /&gt;
* [[Aerosol]] is a blank canvas for you to make your very own custom debuffs. By itself it does nothing, but a few mods will turn it into whatever you want! It functions similarly to the [[Banner]] item, but for debuffs instead. If you&#039;re finding yourself wanting to cast specific debuffs and gear isn&#039;t doing it for you, you&#039;ll want to make one of these. With all the mods in the game, there are all sorts of creative things you can make.&lt;br /&gt;
* [[Well-Trained Nanites]] are a lot like [[Wing Dust]], but this time you get to put mods in it. With a 0 charge time, 10 base loadout, and 15 energy with all those debuffs, it&#039;s hard not to recommend this item.&lt;br /&gt;
* [[Skunk Can]] fires off a nice amount of accuracydebuff and energydamage in an AoE format. Get hit without being hit!&lt;br /&gt;
* [[Heavy Beam]] is a triple hybrid direct damage, DoT damage, and hastedebuff. If you feel you need some extra DPS and would still like to land a good debuff in the process, perhaps you may wish to consider this mighty weapon.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. You&#039;ll be doing a lot of buffing, which eats a lot of energy, so you may want to think about this item if you&#039;re having energy troubles.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* If you need some extra survivability, consider creating some armor like [[Heavy Armor]], [[Generic Armor]] and many more. &lt;br /&gt;
* As a debuffer, you shall benefit greatly from &#039;&#039;&#039;statusboost&#039;&#039;&#039;. With this in mind, you may wish to create at least one piece of [[Priming]] gear. This mod can go on most active ally pieces of gear so you may cast it upon yourself. A [[Medicinal]] is a great choice, for it&#039;s quick, light on the loadout, and cheap. It also heals you a bit.  A [[Liquid Courage]] can give a massive amount of statusboost as well. Whatever active ally item that works for you.&lt;br /&gt;
	&lt;br /&gt;
==Big Hits DPS==&lt;br /&gt;
&#039;&#039;A bang here, a boom there, and the problem is solved.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Big hits DPS (Damage Per Second) is all about bringing the smackdown, and doing it hard. One could describe it as burst DPS. Generally, big hits are slow and have large energy costs, but they pay off huge with giant damage. This type of DPS is great against both regular monsters on the field and bosses. You&#039;ll need to find a way to manage your energy and such, but generally it isn&#039;t too much of a problem with some moderate planning. If you enjoy seeing big shiny red damage numbers, this type of DPS could be just for you.&lt;br /&gt;
	&lt;br /&gt;
	All DPS types can benefit greatly from haste, but big hits probably needs it the most considering their generally lower speed. Because big hits also play with large numbers, it scales fantastically with the damagebuff and attack [[Statuses]]. It&#039;ll also be useful to upgrade your accuracy when possible, as that giant attack you&#039;ve been charging would look mighty small if it managed to get deflected.&lt;br /&gt;
	&lt;br /&gt;
===Big Hits Roles===&lt;br /&gt;
* [[Damage]]! What DPS lover wouldn&#039;t want a straight up increase in damage? Not only does it do that, but it has some other nifty effects as well, such as helping to pierce HPbuffers and lowering dodge resistance when your attacks get evaded. Simply a must have for all DPS types. Get three points in this skill!&lt;br /&gt;
* [[Bleeding]] benefits big hits the most, as this skill is percent based and you&#039;re dealing with very large numbers! With three points in this skill, 30% of your damage is automatically done again on your target the next round. This boosts your DPS by an &#039;&#039;&#039;extreme&#039;&#039;&#039; amount, making this a core skill for big hits. You&#039;ll want to max out this skill.&lt;br /&gt;
* [[Accuracy]] can help greatly mitigate the damage losses that come from enemies deflecting your attacks. This skill has many effects, the most basic of which is to simply tip the scales in your favor. In addition to this, it also reduces how much is deflected by your primary target up to a maximum of 15% with this skill, which can pay off greatly in the grand scheme of things. Finally, it helps you pierce HPbuffers and even stacks with the [[Damage]] skill in that regard. Consider a few points in this skill.&lt;br /&gt;
* [[Speed]] things up a bit! Some big hits are slow, taking quite a while to land on their target. With this skill however, this time can be dramatically reduced. The faster you attack means the more time you can be doing other things, like charging up another attack! Consider some points in this skill if you can.&lt;br /&gt;
* [[Readiness]] is great for those that will be carrying a good amount of gear with them. Big hits have some fun weapons and toys to play with, so if you think you want to wear some more gear, consider some points in this skill.&lt;br /&gt;
* [[Vampiric]] may or may not be something you wish to invest in. Points in this skill can increase survivability and the regenerative effects of vampiric powers like [[Drain Vitae]]. If you want more survivability and/or intend to use some vampiric powers, this skill can certainly help you.&lt;br /&gt;
* [[Sacrificial Fury]] can &#039;&#039;&#039;greatly&#039;&#039;&#039; increase damage, but it&#039;s going to hurt yourself a lot! While this is a very powerful skill, make sure you have some good ways to heal off the damage done to yourself, like with the [[Vampiric]] skill, healing powers and gear, and perhaps a [[Blood Extractor]].&lt;br /&gt;
* If you have some more skills to fill, consider something like [[Penetration]] to further increase DPS. Also consider survivability skills like [[Health]], [[Back Row]], and [[Avoidance]]. If energy is constantly a problem, try a point or two in [[Endurance]].&lt;br /&gt;
&lt;br /&gt;
===Big Hits Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* [[Muscle Mass]] makes for a wonderful choice for your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. It increases damagebuff and some resists. If you&#039;re more a fan of vampiric, [[Scent of Blood]] is another choice that may benefit you. Another considerable choice is [[Stretchy]], which gives you a chance at hitting an extra target.&lt;br /&gt;
* Both [[Juggernaut]] and [[Tooth and Nail]] make great powers for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot]. [[Juggernaut]] gives a great amount of damagebuff and damageresistance while [[Tooth and Nail]] increases attack and many other things like accuracy, haste, and recharge. It&#039;s hard to go wrong with either of these powers! Though if you&#039;re taking something like [[Frenzy]] that would lower your accuracy, you may want to consider [[Tooth and Nail]] to make up for it.&lt;br /&gt;
* [[Quill Wag]] is a great choice for your  [http://wiki.flexiblesurvival.com/w/Category:Hostile_Aura_slot_powers hostile aura] slot power. It&#039;s a spread toggle that fires off every round to keep the damage flowing, further increasing DPS. [[Electric Field]] is an option as well, but big hits users might benefit more from [[Quill Wag]] if at the cost of more energy.&lt;br /&gt;
* [[Wild Swing]] is a core and powerful big hit attack. It comes with a hefty amount of damage and some great AoE to really lay the smack down on your foes. The accuracy is a little weak, but the low cooldown will make sure the swings keep coming. Highly consider adding this power to your rotation.&lt;br /&gt;
* [[Sharpshooter]] takes a good amount of energy and needs some time to charge, but its damage is frightening, along with its wonderful accuracy! With its short cooldown and high damage, this makes it quite a great contender for one of your mutant power slots.&lt;br /&gt;
* [[Takedown]] is similar to [[Sharpshooter]] in many ways. It&#039;s &#039;&#039;&#039;extremely&#039;&#039;&#039; accurate and damaging, but only for a single target while [[Sharpshooter]], with some AoEmod, could end up hitting another target.&lt;br /&gt;
* [[Drain Vitae]] does wonderful damage AND has some innate vampiric to drain your foes of health and give it back to you. It&#039;s a great big hit and helps survivability with some precious health to play with.&lt;br /&gt;
* Both [[Heavy Smash]] and [[Tail Smash]] are strong big hits that also apply some knockdown to your foes. With this knockdown, assuming they don&#039;t resist it, they are temporarily stunned in combat, allowing you and your buddies to ready up another attack while your target can only sit and take it!&lt;br /&gt;
* [[Skunk Blast]] and [[Gigantic Body Slam]] are both sloooooooooow attacks to charge up and cost &#039;&#039;&#039;a lot&#039;&#039; of energy. But with a high amount of payment comes a high reward. Both of these abilities have innate AoE attached to them, allowing you to smack multiple foes with your dangerous damage. Just make sure you have the time necessary to fire these abilities! [[Gigantic Body Slam]] might be a bit of a dangerous power to use considering its three round long charge time, but it also comes with a nice knockdown bonus to play with. [[Skunk Blast]] is faster and also comes with an energydamage DoT just for fun.&lt;br /&gt;
* [[Sharpening]] doesn&#039;t do too much damage, but it&#039;ll certainly allow you to do more in the future with a base 15 damagebuff that lasts 4 rounds. If you&#039;re in the mood for a good combo power, this might amp up your DPS quite a bit.&lt;br /&gt;
* [[Frenzy]] gives you an excellent about of damagebuff and haste at the cost of precious accuracy. These buffs are wonderful, but you may wish to mitigate this accuracy lost by upgrading the accuracymag via training and taking other things that increase accuracy such as [[Tooth and Nail]].&lt;br /&gt;
* If you&#039;re still in need of some accuracy, look no further than [[Long Ears]]. On this fantastic toggle, you may upgrade it to give you 20 whole accuracy. Certainly consider getting this skill, ESPECIALLY if you took [[Frenzy]].&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles like [[Feline Agility]] and [[Skitter]]. While you&#039;re charging up those slow attacks and getting wailed on, it helps to have some defense.&lt;br /&gt;
&lt;br /&gt;
===Big Hits Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]]].&lt;br /&gt;
* [[Heavy Melee]], [[Nanite Cannon]], and the [[Unshielded Prototype]] shall make up the main arsenal at a big hits user&#039;s disposal. A [[Heavy Melee]] is cheap, but quite effective. The [[Nanite Cannon]] and [[Unshielded Prototype]] are quite expensive and could be a bit hard to acquire, but they may certainly bring the pain.&lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* Speaking of expensive gear, the [[Blood Extractor]] is quite the costly bit of equipment. Not only does it take a lot to craft, but it&#039;s quite heavy as well. However, it does give one some fantastic vampiric, which may aid in survivability. Be sure this item is right for you!&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help cure those energy based woes. It gives you some great energymod that shall help keep your energy pool in check for those awfully costly big hits attacks. If you&#039;re having energy troubles, you may want to craft yourself one of these.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably.&lt;br /&gt;
&lt;br /&gt;
==Repeats DPS==&lt;br /&gt;
&#039;&#039;Float like a butterfly, sting like a bee.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Rather than focusing on big single hits like its big hits brother, a Repeats DPS is all about a flurry of much smaller hits. Repeats are quite an interesting style of DPS. They&#039;re fast and furious and use a special status. When one lands a repeat attack, it does some direct damage and inflicts the repeat status upon your target for whatever magnitude the move has. As time goes on, the attack shall &#039;&#039;repeat&#039;&#039; upon the target for half-damage and as many times as the magnitude allows. For example, say you land a repeat worth ten magnitude and for five rounds. Every round, the attack shall repeat itself &#039;&#039;twice&#039;&#039; for half of the base damage of the attack. Repeats try their best to divide themselves equally amongst the amount of rounds the repeat is supposed to last. In this regard, &#039;&#039;&#039;REDUCING&#039;&#039;&#039; the amount of rounds for a repeat shall make it come out quicker, which plays heavily in your favor. Now let&#039;s take that ten magnitude repeat and make it last two rounds instead. Each round, for two rounds total, the attack shall be repeated five times!&lt;br /&gt;
	&lt;br /&gt;
	The advantage of repeats comes with its intense speed and fury. Enemies will find themselves being wailed upon and perhaps overwhelmed by your quick fists. They do small but frequent damage, making them great for taking out mobs with little resists and such. However, this is where the downside comes in. Each individual repeat must go through an enemy&#039;s resists. Because repeats do small damage on their own, they can easily get cut down to size by those tough tanks and bosses. Being so fast, they&#039;ll also require some energy management to keep up the pace. Despite this, repeats are still very strong and should certainly be considered for those who enjoy a fast style of DPS as opposed to the slower Big Hits and DoTs. Prepare to spam everyone&#039;s screen with your pages and pages of glorious repeat attacks!&lt;br /&gt;
	&lt;br /&gt;
	Because the [[Flurry]] combat skill is percentage based, you&#039;ll more than likely end up with fractional repeats, like 5.6 for example. The important thing to note about this is that the system shall always round this down. So the 5.6 in this example shall be five repeats and five repeats only. Recall that repeats do their best to spread themselves out evenly amongst its total round time. Despite fractions not giving you an extra repeat, it will instead squeeze the even spread a bit, forcing the tail end to come out slightly faster&lt;br /&gt;
	&lt;br /&gt;
===Repeats Roles===&lt;br /&gt;
* [[Flurry]] increases your repeat status magnitudes by a good amount. Simply put, the more repeats you have, the more damage you do! If you think about it, adding on two more repeats adds up to the original power of the attack (Assuming the repeats don&#039;t get resisted of course). Because repeating is all you&#039;re going to be doing for the most part, max out this skill!&lt;br /&gt;
* [[Speed]] is an incredibly important skill. Not only does it speed up your charge times by a dramatic amount, it also reduces the total rounds for your repeats much the same. You want your repeats to come out as fast as possible, and having three points in this skill shall deliver amazing results. Much like [[Flurry]], you&#039;ll want three points in this skill.&lt;br /&gt;
* [[Damage]] simply increases the power for all of your attacks. As someone who&#039;s primary job is doing damage, you&#039;ll want to invest some points in this skill! It also helps with penetrating those HPbuffers and reducing dodging that may be eating up some of your precious repeats.&lt;br /&gt;
* [[Penetration]] helps overcome the main downside of repeats. Remember that each and every repeat must go through resists and deflections, so it&#039;s quite possible that they may get cut down to size should they ever wail upon a tough and resistant foe. With a few points in penetration, you&#039;ll start cutting through those pesky resists and even reduce their dodge chance while also penetrating their HPbuffers a bit (This stacks with the effect on [[Damage]]). It&#039;s recommended to get at least a point or two within this skill if you can. Three if possible!&lt;br /&gt;
* [[Sacrificial Fury]] will &#039;&#039;&#039;greatly&#039;&#039;&#039; increase your DPS, but it comes at a cost. All of your attacks shall be increased by a mighty 30% in damage, but will also cause you to hit yourself for 9% of each of your attacks. This can end up hurting you quite a bit, so be prepared to find a way to help heal off that self-damage. If you&#039;re willing to trade some health, highly consider some points in this skill.&lt;br /&gt;
* If you plan on using [[Sacrificial Fury]] and/or betraying powers like [[Fire Dance]], you may want to consider a few points in [[Vampiric]]. The lovely thing with [[Vampiric]] is that it gives you some fine health with each of your attacks, which certainly helps when mitigating self-damage. It also increases the potency of any vampiric power you activate.&lt;br /&gt;
* [[Readiness]] allows one to carry more gear. If you plan on taking on a bunch of equipment, you should consider some points in this skill.&lt;br /&gt;
&lt;br /&gt;
===Repeats Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use as well.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power], you&#039;ll mostly have the choice between [[Muscle Mass]] and [[Scent of Blood]]. Both increase damage, either through damagebuff or attack, so one must consider which is the best for their situation. Attack increases the base damage of an attack before it scales up through various means, making it work great with damagebuff. Because your repeats do much less damage per individual hit than big hits, it might be a good idea to increase the base damage through attack. Remember that each individual repeat does half the damage of the power&#039;s base damage. Attack is also a harder status to get in higher amounts, and [[Scent of Blood]] has some vampiric if you plan on using [[Fire Dance]] and/or [[Sacrificial Fury]]. Despite this, both powers work wonderfully when it comes to increasing damage.&lt;br /&gt;
* [[Tooth and Nail]] and [[Juggernaut]] will be your primary choices for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot] power. [[Tooth and Nail]] comes with precious attack and some very nice accuracy while [[Juggernaut]] has damagebuff and damageresistance. If you plan on using something like [[Frenzy]], one may wish to pick [[Tooth and Nail]] to make up for the accuracy loss. If you&#039;re short on attack too, again, [[Tooth and Nail]] shall really help you out.&lt;br /&gt;
* [[Quill Wag]] is a straight up damage toggle that increases your overall DPS. This helps keep the damage on, along with pulling some extra vampiric here and there if that&#039;s your thing.&lt;br /&gt;
* When starting out, [[Raking Claws]] will make for a fantastic repeat power. It&#039;s quick, cheap, and does some pretty good damage. In the future, you may or may not want to replace it, but it makes for a great rotation filler.&lt;br /&gt;
* [[Quad Punch]], for your flurry of blows needs. With a measly cooldown of 2300, a charge of 400, and a repeat duration of 1, this attack is fast and furious. With all this in mind, this power makes for a great slot upon your rotation if you need something that&#039;s always there to rely on.&lt;br /&gt;
* [[Prism Storm]] is great for laying the hurt upon a group of enemies. It&#039;s very quick and starts off with a round time of ONE, making the repeats come out at an insane pace. The damage is a bit low, but the AoE and quick repeats along with such a low cooldown make the power pretty great to have. As an added bonus, you&#039;ll find yourself filling the screen with glorious repeats if you use this power. Not recommended for mobile users!&lt;br /&gt;
* [[Flutter]] shares some similarities with [[Prism Storm]], but is a bit different. [[Flutter]] is slower in both its charge time and repeats speed, but in the end it shall end up doing more damage. Between the two powers should it come down to a choice, one must decide if they want speed or more damage.&lt;br /&gt;
* [[Ice Shards]] combines the power of big hits and repeats together for a frightening package. Not only that, but it comes with a nifty debuff as well to sweeten the deal. It has a very large amount of base damage for a repeat and has a penetration value, but it&#039;s also a bit slow and costly. &lt;br /&gt;
* While it&#039;s the slowest repeat in the game, [[Blade Flurry]] is also the most heavily damaging overall. With a base damage of twelve and a frightening ten amount of repeats, upgrading this power and combining it with your repeats skills shall deliver a deadly blow upon your target. Because this attack is so slow (2000 charge), you may want to consider if this power is right for you.&lt;br /&gt;
* [[Fire Dance]] can pull off some insane damage. It has a great repeat value, low repeat duration, high base damage, AND it&#039;s a medium AoE to really eat up those poor monsters that stand in your way. What&#039;s the downside? It &#039;&#039;&#039;hurts&#039;&#039;&#039;! Use of this attack shall drain your health bar, but its effects upon enemies are dramatic and deadly. If you decide to use this great power, prepare to have a way to heal off the damage such as with [[Vampiric]] based things or other sources.&lt;br /&gt;
* [[Forced Milking]] helps out with those HP issues you may be having. And if you aren&#039;t, this power makes for a good panic heal should things get a little dicey. It&#039;s strong, has a shortish cooldown, and pulls out a good amount of vampiric regen. If you plan on using [[Fire Dance]] and/or [[Sacrificial Fury]], this power makes for a great combo to heal off self damage.&lt;br /&gt;
* Need more damagebuff and haste? Check out [[Frenzy]]. It comes with both in very large amounts! However, it does come with a nasty accuracy penalty, so be prepared to deal with that. Something like [[Long Ears]] may certainly help.&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles such as [[Feline Agility]] and [[Skitter]]. The more defense you have, the better!&lt;br /&gt;
&lt;br /&gt;
===Repeats Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]].&lt;br /&gt;
* The [[Automated Weapon]] is your go-to weapon of choice for something that benefits from all your repeats skills. It&#039;s an awfully heavy piece of equipment, but it can deliver some good damage if one puts on some good mods like [[Repeating]].&lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* The [[Blood Extractor]] is something you may wish to invest in if you decide to use [[Sacrificial Fury]] and/or [[Fire Dance]]. It&#039;s big and expensive, but the effects are powerful when you need to heal off damage quick and easy. Betraying damage needs to be healed off somehow, and this could be just the thing you need.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help cure those energy based woes. It gives you some great energymod that shall help keep your energy pool in check for those awfully costly big hits attacks. If you&#039;re having energy troubles, you may want to craft yourself one of these.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably. [[Lifegiving Armor]] has some wonderful regen attached to it, which shall help when it comes to healing off betraying damage.&lt;br /&gt;
&lt;br /&gt;
==DoTs DPS==&lt;br /&gt;
&#039;&#039;Give it a minute and he&#039;ll start crying like a baby. They always do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The best way to think about the Damage over Time type of DPS is the ever growing snowball rolling down a snowy mountain. It starts off awfully small, but eventually turns into a giant and dangerous ball! Like that snowball, your damage will initially be quite low when the battle goes off on its first few rounds compared to the other damage types. As time goes on, your damage will grow and grow, and soon you might even out damage the other DPS types in the long run. As a DoT user, you shall be inflicting various statuses on your foes such as physical and energy damage. Each round, these statuses shall tick and do their damage. After laying down one DoT attack, you lay down another, and another, and another, and another until your enemy is screaming to make it stop as they burn under the sizzling torture of your massive DoT stacks!&lt;br /&gt;
&lt;br /&gt;
	The main disadvantage to DoTS is how slow they take to really get going. When you land a DoT attack, it shall apply a status such as physical or energy damage. Every round, until the total amount of rounds for the status is achieved, the magnitude for the DOT status shall tick and do its damage. Now while that DOT is ticking away, why not add on another DoT? Now you have TWO DoTs ticking down at the same time. Now add another DoT for three ticking at the same time! This is part of the advantage for DoTs over other DPS types. It&#039;s important to note that DoTs &#039;&#039;&#039;CANNOT&#039;&#039;&#039; be cleared, even with debuffclear. Once that status is on, it stays on until its allotted time is up. Another powerful advantage of DoTs is how it penetrates &#039;&#039;&#039;half&#039;&#039;&#039; of your target&#039;s resists and HPbuffers. This makes DoTs great at taking on tanky foes such as bosses and primes.&lt;br /&gt;
	&lt;br /&gt;
	There are two types of DoTs: Regular DoTs and stacked DoTs. A regular DoT would be something like [[Flamethrower]]. You cast it on an enemy and they receive the energydamage mag for five rounds. If you manage to cast the same power again before it expires, the effect will simply refresh. [[Poison Bite]] is an example of a stacked DoT. The first time you cast this power, it shall inflict energydamage worth 4 mag for 8 rounds. The next time you cast it, this effect shall stack AND refresh, causing 8 mag energy damage for 8 rounds again. This process may be repeated up to a maximum of five times for an amazing 20 mag worth of energydamage! The decision to focus on regular DoTs or stacked DoTs is up to the user. In fact, you don&#039;t have to focus on either! You can combine the two quite well for great damage.&lt;br /&gt;
	&lt;br /&gt;
	&#039;&#039;&#039;Important Note: Due to recent updates, DoTs are no longer affected by the stautsboost effect or the [[Enduring Malice]] skill.&#039;&#039;&#039;&lt;br /&gt;
	&lt;br /&gt;
===DoT Roles===&lt;br /&gt;
* [[Tactician]] increases the magnitude of DoTs by a good amount. It also greatly increases the power of debuffs if you ever plan on using a few of those. Consider slapping some points in this skill!&lt;br /&gt;
* [[Damage]] increases... well, your damage! As someone whose job it is to do damage, you&#039;ll want to nab three points in this skill. It&#039;s important to note that DoTs have an innate ability to pierce HPbuffers and this skill shall allow you to enhance said ability. It also goes great with [[Tactician]] to enhance your DPS.&lt;br /&gt;
* [[Accuracy]] indeed affects the magnitude of your DoTs, believe it or not! Each of your attacks must run through the deflection system, thus having some points in this skill might be something you should consider to enhance your overall DPS.&lt;br /&gt;
* [[Speed]] is quite the important skill for DoT users. Your primary job is to apply as many DoT effects you can in the shortest amount of time. By reducing the charge time so heavily with this skill, all of that extra time gained may be used to apply even more lovely DoTs! Get as many points as you possibly can in this skill!&lt;br /&gt;
* [[Vampiric]] has special properties just for DoT attacks. Rather than the 6% the other attack styles receive, DoTs get an amazing 12% of their damage converted into lovely health with three skill points. While this may not seem like much at first, imagine the health one could gain if they had multiple DoT effects going off at once on many different enemies. Highly consider investing in this skill!&lt;br /&gt;
* [[Opportunity]] directly increases the damage for DoT effects and even applies some damage for any debuffs you deicide to give off. While the effects might not be as dramatic as [[Damage]] and [[Tactician]], it might be worth a point or two if you have some slots left over and you need more damage.&lt;br /&gt;
* [[Readiness]] allows you to carry more wonderful gear. There are some neat toys DoT users may play with, so if you plan on using a good amount of equipment, consider some points in this skill.&lt;br /&gt;
* If you have some skills left over, you may want to consider a few survivability things. [[Bewitched]] is quite an interesting and fun skill considering its ability to turn hostile effects you nail on enemies into buffs upon yourself. DoTs are specifically transformed into regen, so some of that wonderful damage shall become healing for yourself. If you combine this with [[Vampiric]], it should certainly help in the survivability department. A few points in [[Durability]], [[Avoidance]], and [[Health]] may also help when the going gets tough.&lt;br /&gt;
&lt;br /&gt;
===DoT Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use as well.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* There are lots of great choices for your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. For example, [[Keen Vision]] increases your accuracy greatly, along with defense, to really land those DoT effects at full power. [[Muscle Mass]] greatly increases damagebuff and some resists, while [[Scent of Blood]] increases attack and enhances your vampiric regen as well. Another fantastic choice is [[Stretchy]], which may grant AoEmod that could make you hit another enemy with your attacks! So many great choices, but you may only choose one.&lt;br /&gt;
* [[Tooth and Nail]] and [[Juggernaut]] will be your primary choices for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot] power. [[Tooth and Nail]] comes with attack and some very nice accuracy while [[Juggernaut]] has damagebuff and damageresistance. If you plan on using something like [[Frenzy]], one may wish to pick [[Tooth and Nail]] to make up for the accuracy loss. Either way, both are very wonderful options.&lt;br /&gt;
* Tired of choices yet? Your [http://wiki.flexiblesurvival.com/w/Category:Hostile_Aura_slot_powers Hostile Aura Slot] power has some nice things to choose from. [[Field of Dread]] benefits from all your DoT skills like [[Tactician]] and slowly starts stacking up as time goes on. [[Quill Wag]] is also a spread power like the previously mentioned, but its focus is on direct damage instead. Debuffs also benefit greatly from your [[Tactician]] skill, so moves like [[Ensnaring Webs]], [[Distracting Lure]], and the like shall be amplified.&lt;br /&gt;
* Need more damagebuff and haste? Check out [[Frenzy]]. It comes with both in very large amounts! However, it does come with a nasty accuracy penalty, so be prepared to deal with that. Something like [[Long Ears]] may certainly help considering its very large accuracy status. Remember that accuracy and deflections do indeed affect your damage!&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles such as [[Feline Agility]] and [[Skitter]]. The more defense you have, the better!&lt;br /&gt;
&lt;br /&gt;
	Bellow, the powers shall be divided between regular DoTs and stacked DoTs. One could decide to focus on either, or perhaps decide to use both in their rotation. Both are quite viable, so choose whatever suits your interests.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Regular DoTs&#039;&#039;&#039;&lt;br /&gt;
* [[Bleeding Bite]] is an easy power to nab and shall help you during the early levels. It&#039;s very quick to come off cooldown and does some pretty good physical damage considering its speed and energy price. As a bonus, one could even score a nice critical hit for further damage.&lt;br /&gt;
* [[Skunk Spray]] is arguably more of a Big Hit skill rather than DoTs. Still, it has some nice energydamage that lasts awhile, generous  &lt;br /&gt;
* [[Flamethrower]] does some pretty great damage in your rotation. Part of its power comes from its ability to be upgraded to perform lovely AoEs and hit multiple foes. If you need something to suppress and keep the hurt on multiple targets, consider this skill.&lt;br /&gt;
* [[Marsh Wisp]] is another fantastic AoE DoT that hurts quite a bit! It&#039;s highly recommended to have some AoE abilities to help suppress groups of enemies which you shall undoubtedly face, especially if you plan on using [[Vampiric]]. After all, more enemies hit means more damage, thus more vampiric regeneration.&lt;br /&gt;
* [[Solar Ray]] lays down the energydamage and even has a nasty knockdown effect well to really bring the anguish upon your foes. Like [[Flamethrower]], this power also has the option for AoE upgrades to spread the pain. What&#039;s perhaps most surprising about this power is its impressive 1600 cooldown, making it almost always available. A great power to add to your rotation.&lt;br /&gt;
* [[Mirage]] is a bit slow, but it&#039;s another AoE DoT should you need to fill in your rotation. It does some good damage, has natural AoE and AoE upgrades, and even clears off a lot of debuffs that may be sticking on you.&lt;br /&gt;
* [[Unrelenting Suckle]] is a naturally vampiric DoT power that could come in handy when you need a heal, especially if you invested in the [[Vampiric]] skill. It also comes with a powerful damagebuffdebuff that eats off a whole 10% of your target&#039;s damage. Quite powerful, and made even better with the [[Tactician]] skill. Good damage, some nice vampiric, and a great debuff creates a nice package.&lt;br /&gt;
* [[Peck]] might be slow, but it HURTS. Not only does it delivers a heft amount of energy and physical damage, but it also brings a crippling rechargedebuff worth an astonishing 20 magnitude. Ouch! Even though it&#039;s quite costly, the power is immense and should be highly considered to really bring some hurt upon mobs and bosses alike.&lt;br /&gt;
* [[Lockjaw]] is perhaps the most damaging DoT power in the entire game. Its energycost is large along with the charge time, but laying down both a critical and physical damage DoT worth ten magnitude each will have your target screaming in pain. Consider this skill, and may whatever deity they pray to help them. &lt;br /&gt;
* Considering how these powers don&#039;t exactly fulfil the Over Time part of DoTs, some would argue [[Sharp Bite]] and [[Slip Beneath]] aren&#039;t actually DoTs. This is debatable, but what is factual is that both of these powers shall benefit from [[Tactician]] and are quite strong at what they do. They don&#039;t last very long, but their damage is pretty great when you need a quick chunk of health that needs removing, especially considering the large amount of direct and critical damage they do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stacked DoTs&#039;&#039;&#039;&lt;br /&gt;
* [[Poison Bite]] is your bread and butter stacked DoT power. It allows stacking up to five times, creating a 20 mag powerhouse if you manage to get your full stack in order. If you plan on investing in stacked DoTs, consider getting this skill and perhaps lowering the cooldown and charge for faster stacking.&lt;br /&gt;
* [[Love Box]] benefits females the most, but does some pretty good stacked DoT damage. It&#039;s very quick to come off cooldown, so it&#039;ll be quite available within your rotation when you need to reapply it.&lt;br /&gt;
* [[Scratch]]&#039;s damage isn&#039;t too amazing, but its strength comes from its negative charge. What this means is that this power can be used instantly and even allows you to apply another attack right after that! If you don&#039;t mind the energy cost, one could think of this ability as a mostly free damage booster.&lt;br /&gt;
* [[Masochistic Fury]] is a powerful AoE stacked DoT attack. It has a charge time of zero and quite a short cooldown. Without even upgrading it, the AoE is quite large, allowing you to deploy the hurt on many foes. The downside comes from its betraying damage that&#039;ll sting a bit, but its certainly worth it considering what returns you shall receive in the form of damage.&lt;br /&gt;
&lt;br /&gt;
===DoT Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]].&lt;br /&gt;
* The [[Improved Laser Pistol]] is a great weapon of choice for DoT users, and especially for those who enjoy stacked DoTs. It&#039;s pretty low on the loadout as well, making it a great fit alongside your other equipment.  With so many ways to modify this weapon, you may wish to consider investing in it if you can.&lt;br /&gt;
* In the realm of regular DoTs, there are plenty of weapons to play around with such as the [[Laser Rifle]], [[Heavy Beam]], and the [[Portable flamethrower]]. The [[Laser Rifle]] is a bit basic, but it has a high amount of modability and does great damage at base. A tried and true weapons for DoT users. [[Heavy Beam]] combines the power of big hits and DoTs within on package to deliver a mighty punch that keeps on stinging. Also worthy of note is the great hastedebuff that it gives off which is further enhanced by your [[Tactician]] skill. Finally, the [[Portable flamethrower]] is... a flamethrower! How cool is that? It&#039;s similar to the [[Laser Rifle]] in a few ways such as cooldown and charge, but it does more direct damage at the cost of other things such as DoT damage and loadout. Decide what weapon suits you, or perhaps even take all three.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help with alleviate any energy problems you may be having. It&#039;s also quite moddable should you ever decide to make something that really suits your needs. &lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* The [[Blood Extractor]] is another piece of expensive gear, but it can have dramatic effects. Recall that the [[Vampiric]] skill is enhanced for DoTs, so combining this and the skill could bring huge results. It&#039;s quite big and expensive, so make sure this item is for you before investing in it.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably. [[Lifegiving Armor]] has some wonderful regen attached to it should you need it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Crafting for Success=&lt;br /&gt;
	With so many mods and recipes, it can get a little difficult to wrap one&#039;s head around the crafting system. That&#039;s okay! Everyone had that reaction at first. By the end of this guide and some playing around with the system, hopefully you&#039;ll have a better grasp on the subject. Once you do, you&#039;ll find that it probably wasn&#039;t as hard as you thought it was. This section shall detail more of the mechanical side of things rather than how to actually craft or find recipes. For hints on that, load up the [http://flexiblesurvival.com/index?consign Web Store] and search for it there. Failing that, try asking out lovely players. For other information, check out the [[Crafting]] page, &#039;&#039;&#039;help crafting&#039;&#039;&#039; in the MUCK, or the [http://wiki.flexiblesurvival.com/w/New_Newbie_Guide#Crafting_and_Gear Newbie Guide&#039;s] crafting section.&lt;br /&gt;
	&lt;br /&gt;
	Before we even begin, there are two very important things you&#039;ll want to get familiar with: The [http://flexiblesurvival.com/index?crafttest Test Crafter] and the [[Statuses]] page on the wiki. The Test Crafter can be found on the website under the Game tab. This very handy tool allows you to play around with every recipe and mod within the game and see what it does on the item. Play around with it and get familiar, because you&#039;ll be using it often. Because most items will work with various effects and statuses on yourself, allies, and friends, you&#039;ll want to learn what they do by referencing the [[Statuses]] page often.&lt;br /&gt;
	&lt;br /&gt;
==Basic Fundamentals==&lt;br /&gt;
	Every item has some kind of purpose. Before modifying an item, take note and try to figure out its primary use. For example, let&#039;s take a look at the [[Laser Rifle]]. You can see that the item is primarily used to deliver both Physical and Energy damage upon an enemy. If you want to enhance this item with mods, it would be a good move to make it better at this job. Naturally, you&#039;d try your best to increase its physical and energy damage and maybe even put your own spin on it. &lt;br /&gt;
	&lt;br /&gt;
	Enhancing an item&#039;s primary purpose shall generally bring success. However, some items have downsides that you may want to mitigate. These can include loadout costs, energy needed to fire, and perhaps a large cooldown and/or charge time. You may make a weapon that can deliver a massive amount of damage upon your foe, but you might want to make sure it doesn&#039;t take five rounds and all your energy to fire! Combining both of these ideas, you can make an item best suited for your purposes. Enhance the primary purpose of an item and try to minimize the nasty parts of said item. Overall, tweak and play with some mod combinations until you&#039;re satisfied!&lt;br /&gt;
	&lt;br /&gt;
==Power of Statusmag==&lt;br /&gt;
	There are various mods that increase the statusmag of an item. What this means is that any status that an item inflicts is increased by the amount of statusmag a mod may apply. For example, let&#039;s look at the [[Laser Rifle]] again. This item has two statuses: Physicaldamage and Energydamage at magnitude five. Now let&#039;s look at the [[Heavy]] mod. This mod increases an item&#039;s statusmag by 25%. When applied to our [[Laser Rifle]], it shall bring the magnitude of both Physical and Energy damage up an incredible 25%! If an item has a status you wish to enhance, consider adding on a mod that brings some statusmag to the table.&lt;br /&gt;
	&lt;br /&gt;
	Mods that can increase Status mag: [[Heavy]], [[Overwhelming]], [[Blocking]], [[Unpredictable]], [[Flexible]], [[Overcharged]], [[Piercing Design]].&lt;br /&gt;
	&lt;br /&gt;
==Increasing the Pain==&lt;br /&gt;
	There are multiple ways to increase the damage of a weapon. First, you need to determine what a weapon&#039;s primary way of dealing damage is. For example, a [[Laser Rifle]] is focused on DoTs, while a [[Heavy Melee]] is all about direct damage. Once you&#039;ve figured that out, it&#039;s time to start playing around with mods.&lt;br /&gt;
	&lt;br /&gt;
* For direct damage weapons like the [[Heavy Melee]], you&#039;ll naturally want to find mods that increase damage. For example, the [[Heavy]] mod increases damage by a deadly 35%! However, making the weapon simply hurt more isn&#039;t the only thing that can increase damage. Other notable things that may help bring the pain are mods that increase penetration such as [[Piercing Design]], which helps rip through an enemy&#039;s resists. Increasing accuracy, such as with the [[Targeting]] mod can help bring about some consistent damage with each use. You could even add some critical damage ([[Backstabbing]]) or even other types of damage [[Poisoned]] if you&#039;re feeling really creative with your weapons.&lt;br /&gt;
* As previously discussed in the &#039;&#039;&#039;Power of Statusmag&#039;&#039;&#039; section, DoT based weapons like the [[Laser Rifle]] benefit most from status mag increasing mods. In addition to this, one could get creative and add even more DoTs to a weapon, such as with [[Jagged]], [[Backstabbing]], [[Hooked]] [[Sharp]], or [[Poisoned]]. If an item doesn&#039;t have Physicaldamage, adding something like [[Hooked]] will make it so! So say you put it on an [[Improved Laser Pistol]]. Now it&#039;s a pistol that does energy, critical, AND physical damage. Remember that they&#039;re called Damage &#039;&#039;&#039;Over Time&#039;&#039;&#039; weapons for a reason. The long a DoT lasts, the more total damage it does. Using mods to increase how long a DoT lasts, such as with [[Enduring Effect]] adds on more ticks, thus more damage.&lt;br /&gt;
* Repeat weapons benefit greatly from both statusmag and damage increasing mods. To make a great repeats weapon, one would want to increase the base damage (Which also increases the damage of the repeats themselves), increase the amount of repeats, and &#039;&#039;&#039;lower&#039;&#039;&#039; the amount of rounds for the repeat status. Statusmag increases the amount of repeats greatly, along with mods such as [[Repeating]] and [[Automated]]. To increase base damage, mods that simply increase damage will do nicely, like [[Extra Lethal]] for example. Finally, there&#039;s a special property repeat weapons like the [[Automated Weapon]] have. When applying mods that &#039;&#039;&#039;INCREASE&#039;&#039;&#039; the total amount of mods a status lasts, like [[Enduring Effect]], it will actually &#039;&#039;&#039;DECREASE&#039;&#039;&#039; the amount of rounds for the repeat status despite what the test crafter may tell you.&lt;br /&gt;
&lt;br /&gt;
* Mods that increase direct damage: [[Heavy]], [[Extra Lethal]], [[Overcharged]], [[Crippling]], [[Backstabbing]], [[Amplifying]], [[Unpredictable]], [[Wild]], [[Focused]].&lt;br /&gt;
* Mods that increase accuracy: [[Targeting]], [[Directed]], [[Focused]].&lt;br /&gt;
* Mods that increase status duration: [[Enduring Effect]], [[Poisoned]], [[Overcharged]], [[Unpredictable]] [[Heavy]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mitigating Weaknesses==&lt;br /&gt;
	Some weapons will have some downsides to them. Perhaps they&#039;re really slow, or maybe take a lot of energy to fire. Perhaps its accuracy leaves something to be desired, or could it be that the thing is just too darn heavy? You&#039;ll also have to keep in mind that some mods have downsides to them as well that apply to the item. [[Heavy]], for example, grants a bunch of bonuses, but also does nasty stuff like increasing the loadout, charge, cooldown, and more while also lowering accuracy. It&#039;s the price one pays for power. When encountering downsides of any type, you must determine if it&#039;s something you can work with or want to decrease the effects of.&lt;br /&gt;
&lt;br /&gt;
* It&#039;s often easy to go mod-happy and suddenly find that your weapon ways a giant forty loadout or something along that range. While the item will probably be quite powerful, it may not leave room for very much else! You&#039;ll want to find out how much loadout you&#039;re willing to sacrifice for an item and also think about what other items you are and plan on equipping in the future. There are a few mods that can help with this: [[Miniaturized]] and [[Ergonomic]]. &lt;br /&gt;
* Some damage and statusmag increasing mods love to increase the charge time and cooldown of a weapon. If it takes too long to charge, that&#039;s precious time wasted that you could be using for other things! If it takes too long to come off cooldown, it&#039;ll take forever before you can use it again. &lt;br /&gt;
** Mods that decrease charge speed: [[Hair Triggered]], [[Cool]], [[Computerized]], [[Quick]]&lt;br /&gt;
** Mods that decrease cooldown: [[Rapid Cooling]], [[Quick]]&lt;br /&gt;
* If an item costs too much energy to fire, you may find yourself too tired to do anything else. Make sure your item has a reasonable amount of energy required for the output, or be sure you can handle it.&lt;br /&gt;
** Mods that decrease energy use: [[Self Powering]], [[Cool]], [[Directed]], [[Windup]]&lt;br /&gt;
&lt;br /&gt;
=AI Settings=&lt;br /&gt;
	Chances are, you&#039;ll be using &#039;&#039;&#039;auto combat&#039;&#039;&#039; for a good portion of your combat career. This function allows combat to automatically play out, letting your AI settings choose attacks to use for you. Generally, most parties will want you to turn &#039;&#039;&#039;auto on&#039;&#039;&#039; in order to get things done quicker. If you don&#039;t have your AI settings picked out, the AI will use a random round robin system. This has the possibility of really going against your favor. For example, it could pick a healing power when you&#039;re at 98% health! When you actually need that power, it might be on cooldown, leaving you in a bit of trouble. So if you plan on using auto combat, and you probably will, take a look at this guide to help get you started.&lt;br /&gt;
	&lt;br /&gt;
	One may modify their [http://flexiblesurvival.com/index?ai AI settings] on the webpage by clicking the character tab and selecting AI. You&#039;ll see a list of dropdown menus and such. At the bottom is your entire list of powers that can be used. You can either make them usable by your AI, or make sure they can never be picked. The main attraction is the AI settings. The first column represents the condition of which the move will fire. The second column determines what the power should hit, and the third column defines the actual power that shall be used on the target and in which conditions. To find more AI program settings, check out the regular shops, token shops, and the elite (mako) store.&lt;br /&gt;
	&lt;br /&gt;
	On the top of your AI settings, you should put things that are most important, as the AI settings prioritize what&#039;s on top first. A good idea might be to put your emergency heals at the top and set the condition to something like HP 50 or HP 25. Say you put HP 50 - Self - [[Milk Chug]]. Any time your health drops bellow 50%, the AI will make sure that [[Milk Chug]] will fire on your next turn if it&#039;s off cooldown, possibly saving your life. To make sure this power fires only in this condition, you may wish to scroll down and set [[Milk Chug]] to &#039;&#039;&#039;do not fire&#039;&#039;&#039; in this scenario, so it can only be used if your health goes bellow 50% for emergency situations. Another good idea is to put your energy regenerating abilities up at top for mostly the same reasons.&lt;br /&gt;
	&lt;br /&gt;
	Next, you&#039;ll want to find what powers and items you use the most in combat and start putting them in. If something is more important than the other, simply put it as high as you believe it should go. For your most frequently used powers, it&#039;s generally safe to put them on the &#039;&#039;&#039;Always&#039;&#039;&#039; condition, which makes the power fire as soon as it comes off cooldown. For the target, you may want to consider something like &#039;&#039;&#039;Ranked&#039;&#039;&#039;, which targets the highest ranked enemy on the field. If it&#039;s a buff or something that induces an effect on friend or foe, you have the choice between &#039;&#039;&#039;Always&#039;&#039;&#039; and &#039;&#039;&#039;Renew&#039;&#039;&#039;. Renew only fires when your target, such as yourself, no longer has the statuses that the move provides. For example, if the maxHP buff of [[Honey Gift]] expires on your target, then it shall reapply this buff. Heals should more than likely use the &#039;&#039;&#039;Ally HP 50/25&#039;&#039;&#039; condition. If anyone in your party drops bellow 50%/25%, then it will use the power on the target you have selected (&#039;&#039;&#039;Most Hurt&#039;&#039;&#039; being a great target).&lt;br /&gt;
	&lt;br /&gt;
	Once you have put your most important and frequently used powers on your AI bar, you will have created a rotation. You won&#039;t be able to fit all your powers, so choose carefully. Good AI settings can really make the difference in the heat of battle. When your AI bar has nothing to do any more, then it shall go down to any powers you have marked as &#039;&#039;&#039;use&#039;&#039;&#039; and randomly select them until a condition triggers.&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Topics=&lt;br /&gt;
	This section shall contain various topics that don&#039;t quite need a main section of the combat guide, but are still very worthy of note. As time goes on, new sections shall be added to both the main section and this portion. Within here, various hints, tips, and other concepts that may help one on their journey shall be described. Other things that fit here are topics that people seem to get confused about and demand explanation. Overall, both newer and veteran players might pick up something neat.&lt;br /&gt;
	&lt;br /&gt;
==Passives and Toggles==&lt;br /&gt;
	Technically, toggles are indeed passives. For the sake of this explanation however, we&#039;ll call something that needs to be activated a toggle, like [[Long Ears]] and something that&#039;s on all the time without user input a passive, like [[Furry Hide]]. Some people get confused on what exactly the status durations mean on something like a passive or toggle. Aren&#039;t they supposed to be on all the time? Yes and no! A passive will refresh itself every five rounds while a toggle will fire off every round. You&#039;ll notice that a move like [[Quill Wag]] fires every turn! Regardless, most passives and toggles are designed to be always on, so it&#039;s generally never a worry.&lt;br /&gt;
	&lt;br /&gt;
==Deflections==&lt;br /&gt;
	When you&#039;re in battle, you may see something like this: &amp;lt;[22%]5. Rabid Greedy&amp;gt;&amp;lt;Repeated Prism Storm&amp;gt; Player takes 12 damage!&lt;br /&gt;
	So what does that 22% mean on the left? That is the deflection amount. All attacks must go through the target&#039;s defense status, the process of which is detailed more on the [[Statuses]] page. The higher the number on the left is, the more damage was deflected. Up to a total of 75% of an attack may be deflected, and it still even has to go resists and such! It&#039;s also possible that 0% damage could be deflected, allowing the attack to go hit against resists and such as normal. With this in mind, you can see that having lots of defense and accuracy can really pay off big when it comes to survivability and damage.&lt;br /&gt;
&lt;br /&gt;
==Damage Return/Reflection==&lt;br /&gt;
Those who wish to focus on or use damage return through various means may find the inner mechanics of it a bit confusing. Through the years, a couple of updates have changed the way damage return functions in a couple of ways.&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/January_2012 January 2nd 2012] - Damage return defined to pierce through 66% of the enemy&#039;s damage resistance.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/February_2012 February 24th, 2012] - The way physical and energydamagereturn was defined so that the system first takes physicaldamagereturn into account. Then energy does a maximum of 80% minus physical&#039;s percent returned.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/February_2014 February 12th, 2014] - Damage return changed so that it takes an average of the non-modified damage and modified damage to help those with with reactive tank builds. For instance, if you smack someone for 100 damage, and 60 gets soaked up in buffers, you will perform return strikes as if 70 damage were done ((100 + 40) / 2).&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Arris</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Combat_Guide&amp;diff=652518</id>
		<title>Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Combat_Guide&amp;diff=652518"/>
		<updated>2017-11-26T18:10:16Z</updated>

		<summary type="html">&lt;p&gt;Arris: added bit on what resistances and immunities are&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	Welcome to the combat guide for Flexible Survival! Newer players who&#039;ve taken a look at the combat system and all that comes with it may get a little overwhelmed due to its complexity, but hopefully by reading this guide, you&#039;ll have a much better understanding. And hey, it ain&#039;t really all that bad! This page shall detail a large variety of mechanical topics that should take you from the basics all the way to the glorious level cap.&lt;br /&gt;
	&lt;br /&gt;
=The Basics=&lt;br /&gt;
	Those coming from the single player version of the game may notice several significant differences. For one, we use what&#039;s known as the Active Time Battle ([[ATB]]) system, which is similar to certain RPGs. Mutant powers are also a very prevalent factor in combat along with crafted gear. This section shall detail the various basics to get you started and along your way.&lt;br /&gt;
	&lt;br /&gt;
==Active Time Battle==&lt;br /&gt;
	When one initiates combat, they are thrown into an Active Time Battle, henceforth known as [[ATB]]. Everything is based off ticks and will determine when it&#039;s your turn and when your moves shall land. Every power has a certain amount of charge time as detailed in their description. The more charge something has, the longer it will take to land. Powers also have cooldowns which are also based off these ticks. In more advanced sections, we will detail more about the ATB system and how to tilt the scales in your favour, but one need not worry about it too much when starting out. Rather, it&#039;s important to simply be aware of it and how different it is from the single player&#039;s dice rolling combat mechanics.&lt;br /&gt;
	&lt;br /&gt;
==Combat Commands==&lt;br /&gt;
	Now how do you even attack? Why it&#039;s quite simple! The common syntax for attacking a creature is &#039;&#039;&#039;use &amp;lt;attack&amp;gt; on &amp;lt;target&amp;gt;&#039;&#039;&#039;. For convenience sake, one may usually use shorthand on most power names and can do the same with their target. If you wish to use a power on yourself, then you can type &#039;&#039;&#039;use &amp;lt;power&amp;gt; on me&#039;&#039;&#039;. This is quite helpful when it comes to using healing or buffing powers on yourself. Items can also be used in the same fashion, but if it&#039;s a piece of equipment, it must be equipped in order for it to be used.&lt;br /&gt;
	&lt;br /&gt;
	When you first start the game, the area you begin in shall have an NPC you may speak to. This course of action comes highly recommended, as they grace you with free items and weapons! Take a &#039;&#039;&#039;look&#039;&#039;&#039;, talk to the NPC, select your choice of gear (Don&#039;t worry too much about your choice. It doesn&#039;t have any permanent effects), and equip them! Type &#039;&#039;&#039;+gear&#039;&#039;&#039; to pull up your inventory, note the gear number of the thing you wish to equip, and then type &#039;&#039;&#039;+acc &amp;lt;gear number&amp;gt;&#039;&#039;&#039;. You&#039;ll then equip the item and it&#039;ll be ready for combat.&lt;br /&gt;
&lt;br /&gt;
==Your First Battle==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Warning!! If you don&#039;t have any perks to prevent mutations such as [[Advanced Inoculation]], getting hit in combat may mutate your character and being defeated may result in sexy consequences!!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	You&#039;ve put on your starter gear, learned the commands, and now you&#039;re itching for battle! But where do you start? The best place to start is usually right on the streets next to your starter location. Typing &#039;&#039;&#039;map&#039;&#039;&#039; can help you find your way around. But to use Zephyr as an example, going North, then up to the lobby, and then Out shall lead you outside. If you go east again, you&#039;ll find that to the east again is a different color! &lt;br /&gt;
	&lt;br /&gt;
	An area colored in white determines an area that&#039;s an equal challenge to someone at your level. Generally, these areas are where you want to fight for the best XP gain. Pink areas are areas that are quite dangerous at your level and may easily lead to defeat while gray colored areas are of little to no challenge to your level.&lt;br /&gt;
	&lt;br /&gt;
	So now you&#039;re standing in the streets right next to a white colored area. It&#039;s time to take the plunge! As soon as you move in, you have a chance of getting ambushed by some ferals. If you don&#039;t get ambushed, try typing &#039;&#039;&#039;search&#039;&#039;&#039; or move around a bit until you get ambushed. Eventually, you&#039;ll find yourself in a battle! When it&#039;s your turn, you&#039;ll see a list of all your available moves. The attacks in white are ready to fire, while the ones in gray are on cooldown for the length designated within the parentheses. If you win, you shall be rewarded with freecred and XP! Along with that, each defeated mob gives a chance at some builder nanites and salvage. If one doesn&#039;t have a perk to prevent victory messages such as [[Self Control]], you&#039;ll be treated to a victory message based off your groin mutation.&lt;br /&gt;
	&lt;br /&gt;
	Losing happens to everyone. If you lose, pick yourself back up with the &#039;&#039;&#039;respawn&#039;&#039;&#039; command (or spend a hero point with +hero revive). You&#039;ll be sent back to a triage so you can lick your wounds. Over time, your health and energy will recharge passively. If you&#039;re willing to spend a patrol point, type &#039;&#039;&#039;renew&#039;&#039;&#039; to be at full strength once more.&lt;br /&gt;
	&lt;br /&gt;
==Gaining and Mastering Mutant Powers==&lt;br /&gt;
	Any time you get hit by a mutant, assuming you don&#039;t have any perks like [[Advanced Inoculation]], one of your body parts has a chance at getting mutated towards the appropriate infection. But along with this, you also gain their power! So if a mutant has the power of [[Wild Swing]] on their arm and they infect your arms, then you get to use that power. So if you&#039;re on the lookout for certain powers, then you may want to get hit on purpose. The wiki is a good source for knowing what mutant has what powers. Simply search for the power and bring up its page, click the &#039;what links here&#039; button on the left, and it should show what mutants have that power. To find the location of these mutants, type &#039;&#039;&#039;terminal &amp;lt;mutant name&amp;gt;&#039;&#039;&#039; and then &#039;&#039;&#039;atrace &amp;lt;location&amp;gt;&#039;&#039;&#039; to find it.&lt;br /&gt;
	&lt;br /&gt;
	But if you&#039;re mutating all the time, how are you supposed to keep these powers? Simple! You master them. With a small fee of XP and creds, you can master these powers and keep them forever no matter what unless you decide to unmaster them. To do this, head over to a training area, easily found in most faction main areas such as the Zephyr lobby, and type &#039;&#039;&#039;train&#039;&#039;&#039;. Using the list of options, you can master a mutant power to make it yours to keep no matter what you mutate to. Even more, you can upgrade them with &#039;&#039;&#039;train upgrade mutant power&#039;&#039;&#039; to make them more powerful! Additionally, you can perform this option anywhere on the website by going to the character tab and clicking training. Each power can be upgraded to a maximum of two times. Eventually, you&#039;ll be able to epic and ultimate these powers, but this will be detailed in a future section. What these [[Statuses]] and such do on each power and weapon shall be detailed later, but if you&#039;re curious, the [[What is a Power]] page may help with understanding what exactly each power does.&lt;br /&gt;
	&lt;br /&gt;
==Leveling Up==&lt;br /&gt;
	Once you get enough XP, you&#039;ll be ready to level up if you wish. By default, you are set to level up automatically when you reach the required amount of XP. It&#039;s recommended to turn this off by using &#039;&#039;&#039;charedit&#039;&#039;&#039; and modifying option 25. But why would you wish to level up? Every power and item you have shall scale with you as you level! So that [[Chainsword]] weapon you have gets stronger with each time you level up. And this applies to every power and item, not just the ones you have now. Let&#039;s say you&#039;re level 30 and you buy a [[Laser Pistol]] from a store. Every stat of the laser pistol will be scaled up for someone at level 30! So when you level up, you simply become stronger at pretty much everything you do, along with getting some additional maximum health. If you want to know more details, check out the [[Level Scaling]] page.&lt;br /&gt;
	&lt;br /&gt;
	In addition, you&#039;ll also receive more mutant power slots. For more details on this, see the [[Level Costs]] page.&lt;br /&gt;
	&lt;br /&gt;
==Tips for Beginners==&lt;br /&gt;
	Before we move onto advanced concepts, here are some tips for your first twenty levels or so that&#039;ll get you on your way. Nothing beats experience.&lt;br /&gt;
	&lt;br /&gt;
* &#039;&#039;&#039;FIND A HEALING POWER&#039;&#039;&#039;. It&#039;s smart to find a way to heal yourself reliably. At the start, one can easily acquire [[Deep Healing]] off a [[Raccoon Guy]] or [[Lactaid]] from a [[Blue Gryphon]]. [[Nurse]] is also another great healing power, but it mainly heals over time rather than immediately like the other two mentioned powers.&lt;br /&gt;
* Master all the powers you can and upgrade them before leveling up. Once you face harder foes, having upgraded powers shall help you dramatically on your journey.&lt;br /&gt;
* There are some great powers that will do well in your arsenal at early levels. [[Raking Claws]], [[Skunk Blast]], and [[Gouging Claws]] will serve well to fell your foes.&lt;br /&gt;
* After a battle, health and energy will regenerate automatically. You can use healing powers outside of battle as well. If you&#039;re willing to spend a patrol point, you can use the &#039;&#039;&#039;renew&#039;&#039;&#039; command to fully regenerate your health and energy.&lt;br /&gt;
* If you want to fight something that&#039;s bellow your level to a point where they don&#039;t spawn, trying mentoring down. This allows you to temporarily level down to fight things in lower level areas again. To do this, first type &#039;&#039;&#039;+haz&#039;&#039;&#039; to see the level range of the area, and then &#039;&#039;&#039;mentor &amp;lt;level&amp;gt;&#039;&#039;&#039; to mentor to something within the range or a maximum of two above the max level of the area. &lt;br /&gt;
* Fights getting too hard? Adjust your difficulty settings! This may easily be done on the home page of the website with the two buttons on the right side bar. You start off as normal/normal (AKA 0/0). Cycling through it, you&#039;ll find the easiest difficulty at easy/small (-1/-1). The button on the left controls the difficulty of the individual monsters while the button on the right increases the density of them. If you wish to adjust this within the game, head to the Zephyr or RSX lobby and head up to floor two and speak with the Tactics (enemy difficulty) and Pheromone (enemy density) NPCs. If you want to check your settings, type &#039;&#039;&#039;+haz&#039;&#039;&#039; and read the numbers on the bottom left.&lt;br /&gt;
* Ask for help! The newbie channel is more than happy to answer any questions you may have. The science channel can also be used to discuss game mechanics if you&#039;re into that. The LFG channel can be used to gather up a group Don&#039;t be shy! We pride ourself on our friendly community.&lt;br /&gt;
	&lt;br /&gt;
=Combat Roles=&lt;br /&gt;
	Once you reach level eight, you&#039;ll unlock your very first active role slot. As you continue to level, you&#039;ll unlock more slots. A convenient guide to see when you&#039;ll receive your next one can be found [http://wiki.flexiblesurvival.com/w/Level_Costs here]. These rolls shall define what your very own &amp;quot;style&amp;quot; of combat. If you&#039;re familiar with traditional RPGs, you may know about concepts such as healers, DPS, tanks, support, and the works. These roles shall make you more powerful in what you wish to be, such as healing more or doing more damage.&lt;br /&gt;
	&lt;br /&gt;
	Each combat role is a package that comes with three skills. To see a list of these roles, click [http://wiki.flexiblesurvival.com/w/Category:Roles here]. So let&#039;s say you decide to take the Archfiend role. You&#039;ll get one point of [[Damage]], [[Vampiric]], and [[Warded]]. To find out what these do, use the &#039;&#039;&#039;rpinfo &amp;lt;skill&amp;gt;&#039;&#039;&#039; command or look them up on the Wiki. These are passive boosts to your character that will really help out and define who you are in combat. So what happens when you take a second role? Now let&#039;s say you get Assassin. That has [[Avoidance]], [[Damage]], and [[Speed]]. But your other role had damage on it too, right? Indeed! And that means you have two points of [[Damage]] now! Each skill can have a maximum of three, so be sure to plan accordingly.&lt;br /&gt;
	&lt;br /&gt;
	To buy and use these roles once you have slots, type &#039;&#039;&#039;+role&#039;&#039;&#039; or perhaps more conveniently, use the web interface, head to the character tab, and then roles. It even has a simulator you can use!&lt;br /&gt;
	&lt;br /&gt;
=Dailies=&lt;br /&gt;
	Dailies are missions one may do every day. While the name implies it can only be done once per day, the actual cooldown for the missions is once every eighteen hours. A multitude of rewards may follow for those who complete this mission handed to them and are amplified greatly should the player decide to take on a harder challenge. But what is a daily mission? First, head to either RSX or Zephyr lobby, go up, and then east. From there, you may type &#039;&#039;&#039;daily&#039;&#039;&#039; to receive a daily mission. If you don&#039;t like the location, type &#039;&#039;&#039;daily restart&#039;&#039;&#039; to get a new one. If you want to choose a more specific location, you can use the terminal to bring up compatible areas just to the west of this room and then type &#039;&#039;&#039;daily &amp;lt;location&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;daily restart &amp;lt;location&amp;gt;&#039;&#039;&#039; if you already have a daily. If you want help finding the location given to you, try typing &#039;&#039;&#039;atrace &amp;lt;location&amp;gt;&#039;&#039;&#039; for some directions.&lt;br /&gt;
	&lt;br /&gt;
	The objective is simple: Wipe out the creatures at the location given to you! All you have to do is go to that area and fight until it&#039;s complete. To view progress, a small status update appears above the Battle Complete line after every battle. It&#039;s important to note that a daily is always forty fights in total before it completes. Another thing you must keep in mind is the difficulty bonus meter. To see this, type &#039;&#039;&#039;quest&#039;&#039;&#039; and note the bar on the bottom. When you first start the daily, it shall be at -50%. At max, it may reach 400%. These values modify the rewards you shall obtain at the end of your daily. Every time you defeat an &#039;&#039;individual&#039;&#039; monster, some bonus is added to this meter. The system takes into account how difficult the monster was by these methods:&lt;br /&gt;
	&lt;br /&gt;
* What danger settings you&#039;re at. It doesn&#039;t look at the pheromone setting (The setting that modifies monster density per battle). Your danger settings may be changed on the web page on the right side (The button on the left) or the Tactics Soldier above the Zephyr or RSX lobby.&lt;br /&gt;
* The template the monster may or may not have. You may see some enemies with a prefix or suffix attached to their name like Bully or what have you. These are templates that modify the base monster to be either more powerful or weaker. By increasing the danger settings&lt;br /&gt;
* The rank of the enemy, such as minion, mid boss, boss, hard boss, etc. These rankings may be viewed on either the terminal or using &#039;&#039;&#039;+haz&#039;&#039;&#039; in an area.&lt;br /&gt;
* Your level compared to the monster. If you decide to fight two levels over the area range, you&#039;ll receive fewer bonus.&lt;br /&gt;
&lt;br /&gt;
	To put it simply, the harder the fight, the better the rewards. Remember that you only have forty fights total and the difficulty bonus meter works off an &#039;&#039;&#039;individual enemy basis&#039;&#039;&#039; and not after each battle. This means that to get the best results, you want as many difficult monsters you can fit inside each battle. If you spend all forty fights killing one or two difficult monsters each, you won&#039;t get a lot of bonus! But how about five? And how can you take on such a challenge? Bring friends! The more friends you bring, the more difficult a challenge you may face, resulting in much greater rewards. Try out the &#039;&#039;&#039;lfg&#039;&#039;&#039; channel to form a group. Upon completion of these missions, you may receive these rewards:&lt;br /&gt;
	&lt;br /&gt;
* Reward Tokens. The amount is modified by your difficulty bonus meter. If you managed to get 400%, you shall get twenty whole tokens.&lt;br /&gt;
* Glorious XP&lt;br /&gt;
* A chance at an uncommon salvage (A 100 common salvage value!)&lt;br /&gt;
* Any time you help someone with a daily, you get some extra rewards yourself. For one, you get one reward token when they finish their daily. Further, you even get an uncommon salvage roll, possibly netting you a free uncommon salvage! You also get some XP for your troubles. Now imagine the wonderful rewards should you decide to daily with a full party.&lt;br /&gt;
&lt;br /&gt;
=Primes=&lt;br /&gt;
	Once you reach level thirty, you&#039;ll find that you can no longer level up without first consuming a boss vial within five levels of yourself. Where do you get these you might ask? One might be able to buy them from another player. However, one way is to go out and get them yourself! Boss vials are gathered by defeating what&#039;s known as a Prime mutant. Naturally, they&#039;re tougher than your standard enemy on the field and will require the gathering of a party. First, let&#039;s go over the requirements of summoning a Prime mutant.&lt;br /&gt;
	&lt;br /&gt;
* First, you&#039;ll need twelve infection vials of the Prime you wish to summon. These can be either bought from players/stores or gathered yourself. To gather them yourself, you&#039;ll require a NaniteCollection stat of 2 or more. For this, you can use an [[Improved Nanite Collector]], but it will need modifications and such to raise its NaniteCollection stat high enough. If you are willing to pay mako, you can instead get the [[Nanite Collector]] in the elite shop, which can even be upgraded into the  [[Ultimate Nanite Collector]] later if you want. Keep in mind, the [[Advanced Inoculation]] perk gives you a point of NaniteCollection, thus allowing you to collect infection vials with the [[Basic Nanite Collector]] available cheaply in stores, or with a cheap [[Improved Nanite Collector]].&lt;br /&gt;
* Next, you&#039;ll need a PSP (Prime Specimen Primer) available for four reward tokens at the token shop (Up from Zephyr lobby and then east).&lt;br /&gt;
* If you don&#039;t have a party already, grab a party! Advertise on the &#039;&#039;&#039;lfg&#039;&#039;&#039; channel and say which mutant you wish to take down. Because everyone who fights gets a boss vial, there will probably be people more than happy to assist. Generally, you&#039;ll want at least five people if you can.&lt;br /&gt;
* Finally, you need to head to the area where the monster typically spawns. Once there, type &#039;&#039;&#039;+haz&#039;&#039;&#039; and note the max level for the area. If you can, type &#039;&#039;&#039;partymentor &amp;lt;two levels over the max level of the area&amp;gt;&#039;&#039;&#039;. So if the level range of an area is 30-35, type &#039;&#039;&#039;partymentor 37&#039;&#039;&#039;.  With your vials tucked away within your pocket, use the PSP device and it shall step you through some simple prompts. It&#039;ll ask what prime you wish to summon, ask if you&#039;re really sure, and then take your 12 vials and some freecred. The Prime will spawn shortly after!&lt;br /&gt;
&lt;br /&gt;
	What prime should you be taking on? This is a question with an answer relative to your level. To level up, you&#039;ll need a boss vial that&#039;s within 5 levels of you, up or down. So if you&#039;re stuck at level 30, you&#039;ll need a boss vial that&#039;s within the range of 25-35. Head up above Zephyr or the RSX lobby and type &#039;&#039;&#039;look terminal&#039;&#039;&#039;. Find an area that suits your level requirements and gather the appropriate vials to summon the prime.&lt;br /&gt;
	&lt;br /&gt;
	You might be wondering what exactly a prime fight is like and how you should prepare for it! Once summoned, the Prime shall come stomping out and summon some backup. The backup is typically quite weak, but needs to be dealt with none the less. The Prime itself is basically a much much stronger version of the normal variant of the monster and carries a randomly selected template like Perplexing, Fast, Prickly, and many others that modify the Prime&#039;s abilities in some way. As the fight goes on, the Prime will summon more backup for you to deal with. It&#039;s nice to have a buffer or healer on standby if you can find one, and perhaps even a tank to help soak up damage. Once you finally defeat your first Prime, you, and anyone that helped you, shall receive a tasty boss vial! Eat it and pass onto the next level, brave adventurer.&lt;br /&gt;
&lt;br /&gt;
=Epicing and Ultimate=&lt;br /&gt;
	When upgrading a power with freecreds and experience, a power may only be upgraded a maximum of two times. As you level up, you may have noticed that you receive epic power slots on occasion. To know when you&#039;ll get an epic power slot, check out the [[Level Costs]] table. With an epic power slot, you may choose a power to upgrade even further than that original two maximum. Sounds pretty great, right? To perform this, you need to acquire a boss vial of a mutant that has that power somewhere on their body. The level of the vial doesn&#039;t matter, just make sure &#039;&#039;&#039;not to drink it&#039;&#039;&#039;! Once you&#039;ve done that, simply head to the web page, character, and then [http://flexiblesurvival.com/index?training training] to select the epic option. It&#039;s worthy of note that you can&#039;t upgrade a particular upgrade more than twice. For example, say you upgraded [[Wild Swing]]&#039;s damage twice. You can&#039;t epic the power and choose damage for a third time. It has to be a different upgrade.&lt;br /&gt;
	&lt;br /&gt;
	What if you could upgrade an epic&#039;d power even FURTHER? Every thirty levels you shall receive an ultimate power slot. With six boss vials, 40 reward tokens, some experience, and creds, you can indeed upgrade an epic&#039;d power one more time. This one is a bit more picky. You can&#039;t upgrade something that&#039;s already been upgraded with an ultimate power slot. Again, let&#039;s bring up [[Wild Swing]]. Say you upgraded damage twice and used your epic upgrade on AoE. With your ultimate upgrade, you can&#039;t choose damage or AoE. You&#039;ll have to choose one of the other upgrade options. To perform an ultimate upgrade. head to Point Zero/Hotel Oblivion in the north east corner of Fairhaven. Once there, type &#039;&#039;&#039;train&#039;&#039;&#039;, follow the prompts, and watch the magic.&lt;br /&gt;
&lt;br /&gt;
=Combat Flaws=&lt;br /&gt;
	Within character generation, you might&#039;ve noticed two particular flaws. The [[Feral Mode]] and [[All Natural]] flaws dramatically change the way you play the combat system. [[Feral Mode]] was designed specifically for ease of use. When mastering and upgrading powers, it spreads the upgrades out evenly and automatically. It also automatically selects combat roles and skill for you when you level up, negating the need to create a build. In addition, it has access to ferals roles, such as [[Defender Feral Training]] that change your combat skills. In that example, taking that training would turn you into a tank build. These trainings can be bought in various stores around the game world. Ferals also get other buffs, but their downside comes with how little equipment they may carry. If you want to know more details, check out the [[Feral Mode]] page.&lt;br /&gt;
	&lt;br /&gt;
	[[All Natural]] users get rid of their ability to use mutant powers to increase their skills with gear. Any item you use shall be increased greatly in just about everything it does and you&#039;ll also get a wonderful boost to loadout as you level up. This flaw has its advantages and disadvantages, and it&#039;s generally not recommended for newer players. This playstyle may require a good grasp of the crafting system and a general idea on how to make a good amount of money and salvage to support such activities. Despite this, All Naturals are a fun and unique way to spice up your combat experience, but make sure you know what you&#039;re doing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combat Builds=&lt;br /&gt;
	This section shall detail the numerous builds you can create within the combat system. Mostly, it shall go over the more traditional roles such as a tank, DPS, and supportive types. And do not fret if it seems complicated! You don&#039;t need to make a number crunching minmax build to be effective. Nearly anything can be effective with a little planning, and generally it&#039;s a good idea to have a focus. For example, if you plan on making a healer, it&#039;s probably not a good idea to focus your points into damage! Naturally, you would want things to bolster your healing abilities. Also keep in mind that if you&#039;re a roleplayer, picking things that make sense for your character is also important if that&#039;s your thing. Please take the builds guide as a guideline rather than a bible, and hopefully it shall help you along your way. There are other builds one may make as well, such as off-tank and others, but these guides should help you get the general idea of the basics.&lt;br /&gt;
&lt;br /&gt;
==Tank==&lt;br /&gt;
&#039;&#039;It&#039;s easier to heal one person rather than seven!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The center of attention, the steel wall, the hate magnet. It goes by many names, but in nearly any RPG, the tank&#039;s focus is almost always to grab attention away from the party and eat as much damage as possible for them. This game is no different. Your job is all about eating up delicious damage and protecting your battle buddies, so naturally you should be prepared to reduce that damage to yourself as much as possible! Make sure you have a tailor handy, because you&#039;re going to get hit a lot.&lt;br /&gt;
	&lt;br /&gt;
	One of the central points of tanking is your resists and immunities. Your immunities reduce incoming damage of that type by a %, while your resists decrease the damage you take at a flat rate after immunities. For example, say a Tail Smash was coming your way, you had 20% immunity and 157 resistance, and the smash deals 500 damage before resists and immunities. It would first reduce the damage from 500 to 400 20% immunity), then from 400 to 243 (157 resistance). You can type &#039;&#039;&#039;resists&#039;&#039;&#039; to see a list of both immunities and resists.&lt;br /&gt;
&lt;br /&gt;
	Hate is a concept you may wish to get familiar with. Any time you put your &#039;influence&#039; over an enemy, such as damaging them, the enemy will start hating you more. If you have the most hate, then the enemy is much more likely to target you! To see how much a monster hates you and the rest of your party members, use &#039;&#039;&#039;hate &amp;lt;enemy&amp;gt;&#039;&#039;&#039;.  Having the most hate during a fight only heavily increases your chance at getting hit rather than it being a guarantee like with regular mobs out on the field. To circumvent this, you can use taunting moves like [[Nasty Insult]] to guarantee a good slapping from a boss! Having high amounts of the aggro and menace effects further increase your hate gain, so you&#039;ll want to make sure you have plenty of both.&lt;br /&gt;
	&lt;br /&gt;
	Cover is also important. So you&#039;ve gotten the enemy&#039;s attention and he&#039;s preparing to hit you. Business as usual right? But wait! That&#039;s an AoE he&#039;s firing! Even though you were the main target, unfortunately is shall end up hitting your friends regardless. So what can you do about that? The cover status is something tanks can put on friends to cover AoE damage for them. So let&#039;s say you put twenty cover on a friend. When an AoE goes off, you&#039;ll automatically eat 20% of the damage for him, which is extremely useful in damage mitigation. AoEblock can sometimes be a difficult status to obtain, but having some of that makes it so AoEs that target you first are eaten up by that status! 20 AoEblock and an AoE hits you? You shall eat 20% of that damage on yourself for your entire party.&lt;br /&gt;
&lt;br /&gt;
===Tank Roles===&lt;br /&gt;
* [[Durability]] will be your most important role	to invest in. Once you get three points in the skill, all damage coming at you is instantly reduced by a whole 30%, and that&#039;s before it has to go through your other resists! And not only that, but it passively increases the magnitude of anything else that grants you resists, creating a VERY powerful package. It is HIGHLY suggested to get three points in this skill if you plan on being a tank.&lt;br /&gt;
	&lt;br /&gt;
* [[Front Row]] is another core tank skill. Part of your job is to attract attention away from your more squishy party members. Any time you &#039;influence&#039; an enemy, such as damaging them, you generate hate. Having points in this skill dramatically increases hate gain, along with amplifying the magnitude of any cover effects you push out. This skill really enhances many of the tank&#039;s basic attention grabbing and covering jobs, so it&#039;s highly recommended to grab three points in this important skill! &lt;br /&gt;
	&lt;br /&gt;
* Having a large amount of [[Health]] is very important as a tank. You need as much HP as possible to survive the many blows you&#039;ll take for your team. It&#039;s a very simple skill, but also very powerful by increasing your health pool by an entire 30% at three points! In this regard, it&#039;s highly recommended to nab three points in this skill.&lt;br /&gt;
	&lt;br /&gt;
* [[Avoidance]] can be quite strong, but its importance is a bit behind [[Durability]]. Despite that, it&#039;s still a powerful skill! It dramatically increases the magnitude of any defense status and allows you to dodge between nine and thirty percent of damage. This effect shall become more powerful when you have less health, which is quite useful in clutch situations. Even if you only hit the minimum amount of dodged damage, it&#039;s still quite useful. Get this skills to three if you can, but it&#039;s recommended to get at least one or two in [[Avoidance]] if possible.&lt;br /&gt;
	&lt;br /&gt;
* [[Outnumbered]] goes great on a tank! You&#039;ll be getting hit a lot, so you&#039;ll easily get the maximum effect out of this combat skill in a very short amount of time. Each time you get hit, you gain more and more free resists, which shall help you out greatly. It&#039;s recommended to get at least a point or two in this skill.&lt;br /&gt;
	&lt;br /&gt;
* [[Taunting Strikes]] can be quite strong, but it all depends on how you wish to focus your tank build. Some simply use cover for everything and rely on hate generation, while some prefer taunts. This makes it so all of your active attacks have a chance at taunting your foes, which is quite helpful when maintaining constant taunting. If you wish to be a taunting tank, consider points in this skill.&lt;br /&gt;
	&lt;br /&gt;
* Most builds can benefit from [[Readiness]], as it increases your loadout capacity, which of course means more gear. Depending on how much gear you wish to carry, you might want to invest in this skill. Perhaps you&#039;ll be able to fit in some extra armor!&lt;br /&gt;
	&lt;br /&gt;
* Once you have a good amount of these skills above, the rest is up to what you feel best suits you. [[Warded]] is a good tank skill that allows you to clean debuffs off you each time an enemy attacks. Some may want to invest in [[Damage]], as more damage also means more hate. [[Speed]] quickens how fast powers charge, and may come in handy when an emergency heal is needed or a quick taunt. [[Reactive]] returns damage each time you get hit, so expect this skill to fire often, along with [[Rage]] if that&#039;s your thing.&lt;br /&gt;
	&lt;br /&gt;
===Tank Powers===&lt;br /&gt;
	As a tank, you&#039;ll find that various toggles and passive powers will help you greatly on your journey to eat damage. A rotation of active powers will generally focus on gaining hate or taunting depending on how you wish to build your tank. Passives and toggles shall increase your resists and defense, allowing you to survive longer.&lt;br /&gt;
&lt;br /&gt;
* You&#039;ll want a [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Power] first for a good passive boost. [[Plated Hide]] gives an impressive boost to defense while [[Furry Hide]] boosts physical and energy damage resists while also providing other benefits such as energybreak. [[Jellied Hide]] gives physical damage resist, increases your maxHP by an impressive amount when upgraded, and provides passive regen to help mitigate damage. All of these options can serve you well, but you can only choose one!&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers A Special Adaptation Slot Power] should be next on your list. It&#039;s another passive slot that shall serve you well, but some of these powers do have downsides. [[Thick Hide]] is a fantastic choice for tanks, for it gives a massive MaxHP buff and some resists at the cost of accuracy. [[Thick Shell]] and [[Reinforced Skeleton]] are also choices to consider.&lt;br /&gt;
&lt;br /&gt;
* Next, quest for an [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. [[Muscle Mass]] provides many things a tank needs, such as resists and MaxHP. A very &#039;&#039;strong&#039;&#039; choice for the role. [[Scent of Blood]] gives you vampiric and attack, which can assist with survivability.&lt;br /&gt;
&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], you&#039;ll have the choice between [[Juggernaut]], [[Myriad Armor]] and [[Tooth and Nail]]. [[Tooth and Nail]] is more of a DPS based power and doesn&#039;t benefit tanks directly, but both [[Juggernaut]] and [[Myriad Armor]] give impressive boosts to resists, but you can only have one in this slot. It all comes down to personal preference! Another option is [[Active Defense Matrix]], which provides a good amount of defense, HPbuffer, and DR.&lt;br /&gt;
&lt;br /&gt;
* [[Threatening Presence]] is a highly suggested tank skill, as it gives off a passive AoE cover aura for your friends. This helps to make sure your buddies are always covered at some point so you can eat damage for them while also giving yourself a nice menace boost. Once you reach level forty, [[Guarding Stance]] is another great power to get for deploying passive cover.&lt;br /&gt;
&lt;br /&gt;
* Repeats are great at gaining hate, and [[Prism Storm]] has repeats in spades, and it&#039;s a fine AoE. [[Wild Swing]] is a highly damaging attack and is AoE as well for large hate gain. Keep in mind, the more damage you do, the more hate you gain! [[Hateful Strike]] is meant just for gaining hate. Take powers that are either repeats or do a solid amount of damage to gain hate. Things like [[Flutter]], [[Sharpshooter]], [[Takedown]], and more are other lovely options.&lt;br /&gt;
&lt;br /&gt;
* Consider getting a passive damage toggle for constant hate gain. [[Quill Wag]] and [[Electric Field]] are great and fire off every round to keep a solid growth of hate. If you&#039;re a tank that focuses more on taunts, then one might consider [[Magnetic Personality]]. Remember, you may only have one of these types of powers at a time.&lt;br /&gt;
&lt;br /&gt;
* If you&#039;re a taunting tank, you might want to pick up powers like [[Scathing Diatribe]] and [[Nasty Insult]].&lt;br /&gt;
&lt;br /&gt;
* Since you&#039;ll be getting hit a lot, you&#039;ll want to find a way to heal yourself! [[Deep Healing]] and [[Lactaid]] are quick and easy direct heals. [[Milk Chug]] is a &#039;&#039;&#039;very&#039;&#039;&#039; powerful emergency heal, but it can&#039;t be used very often. [[Drain Vitae]] is a strong attack power that&#039;s also vampiric, so you can be on the offense and heal yourself at the same time.&lt;br /&gt;
&lt;br /&gt;
* Some other passive moves to consider might be [[Feline Agility]], [[Skitter]], [[Frenzy]], [[Long Ears]], and other things that might give you boosts when you have some empty slots to fill.&lt;br /&gt;
&lt;br /&gt;
===Tank Gear===&lt;br /&gt;
	As a tank, you&#039;ll find that a majority of your gear is passive, serving to help you eat as much damage as you possibly can. This will come in the form of multiple suits of armor and other various pieces of gear.&lt;br /&gt;
	&lt;br /&gt;
* [[Heavy Armor]]! Never leave home without it. This is a core piece of gear. It gives you passive Damageresist, and you want as much of that as possible!&lt;br /&gt;
* [[Thick Armor]] is another piece of gear that&#039;s great to have as a tank. MaxHP is a powerful status, and you&#039;ll want to increase your health pool as much as you can.&lt;br /&gt;
* [[Generic Armor]], [[Light Energy Armor]], and [[Physical Armor]] all have resists to contribute to a tank&#039;s needs. Simply using only generic armor will save you some space, but taking the latter two together will eat up more damage but also take more space. It&#039;s all up to you!&lt;br /&gt;
* [[Buffering Armor]] gives you some passive HPbuffer to help soak up some additional damage.&lt;br /&gt;
* A [[Nanite Buffer]] is a very powerful piece of gear. It&#039;s an active item that projects some protective nanites to eat up incoming damage. In a nutshell, it&#039;s like its own health bar that attacks have to go through in order to hit your main health bar. Having a good nantie buffer will certainly help when mitigating damage.&lt;br /&gt;
* A [[Shield]] gives a large passive defense bonus, but it&#039;s also quite heavy. If you have the space, it can certainly tip the scales in your favor.&lt;br /&gt;
* If you&#039;re willing to give up your [[Heavy Armor]], [[Lifegiving Armor]] is an interesting alternative choice. As they take up the same slot, one can&#039;t wear them both. Damageresist directly eats up damage, while regeneration ablatively mitigates damage, creating more or less the same effect in the end. In the end, it&#039;s user choice and both are quite viable!&lt;br /&gt;
* If you find that you aren&#039;t covering enough damage to your liking, you may wish to consider making a [[Superconducting Magnet]]. Be sure not too eat more than you can chew!&lt;br /&gt;
* If you want, feel free to create weapons to add to your rotation like [[Heavy Melee]], [[Automated Weapon]], [[Nanite Cannon]], and all other sorts of neat weapons. If you&#039;re in need of &#039;&#039;&#039;taunts&#039;&#039;&#039;, take any hostile attack item and slap [[Hooked]] on it.&lt;br /&gt;
&lt;br /&gt;
==Healer==&lt;br /&gt;
&#039;&#039;Relax, I&#039;m a doctor. Trust me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Quite obviously, your job is to heal your friends in battle. Due to attacks always hitting their mark, no matter how low or high the damage might be, the party will need a way to heal off that damage in tough situations. Your two main methods of healing shall be through direct heals and inflicting regeneration upon your friends. Using liberal amounts of HPbuffer will help you with your job, as this status acts like a temporary health bar that eats up damage before hitting your true HP bar.&lt;br /&gt;
	&lt;br /&gt;
	Direct heals immediately fill up your target&#039;s pool of health. For example, the move [[Deep Healing]] has twenty base damage. Now this doesn&#039;t mean you&#039;ll be hurting your friends! It works a lot like hitting an enemy, but instead the damage is converted into lovely health right when the move hits. When your target needs healing and needs it now, look no further than direct heals. They&#039;re also quite useful in making sure everyone is topped off. For direct heals, upgrading the damage is generally a good option and will increase the amount of healing done.&lt;br /&gt;
&lt;br /&gt;
	Regeneration is a very important status. Rather than immediately healing, it heals over time. By using this status, it&#039;s quite helpful in making sure everyone is constantly being healed. In a more advanced way of thinking about it, regeneration is very useful for damage mitigation and one could comprehend it as ablative damage resistance. For example, let&#039;s say you inflict one thousand regen on a friend. Now, regen heals the target at 1/5th of its magnitude every 1/5th of a round. So every 200 ATB (1/5th a round), this person shall be healed two hundred health. Now let&#039;s say this person gets hit by an attack for one hundred and fifty damage before the regeneration effect ticks. Right when it does tick soon after the attack, they immediately gain a profit in health without you directly needing to do anything about it! When in a large party, you may find it tough trying to heal everyone at once. Using liberal amounts of regen will help dramatically with mitigating damage and allowing others to basically heal themselves. Some people get a little confused about the status. Again, let&#039;s say you have a regen status on you for 1000 mag for five rounds. Every round, you&#039;ll be healed for 1000 damage. This will last for five rounds for a total of 5000 health healed by the end. Recently, statusboost was updates so that it no longer enhances regen. However, having some statusboost is nice for the HPbuffer effects described bellow.&lt;br /&gt;
	&lt;br /&gt;
	HPbuffer is another important damage mitigation technique. One could think of it as a temporary pool of health that blocks damage before it gets to your main health bar. When an attack hits, it first searches for the largest HPbuffer effect upon you. Let&#039;s say an attack worth 100 damage hits you while you have an hpbuffer worth 1000 magnitude. Your HPbuffer shall reduce to 900 magnitude while the 100 damage attack mostly bounces off! Now, there are ways to pierce through HPbuffers, but they will always always reduce damage in some capacity, so it&#039;s always nice to have plenty to worth with! When large damaging attacks hit your party, you&#039;ll find that having some HPbuffer can mean life or death. Never underestimate the power of HPbuffer.&lt;br /&gt;
	&lt;br /&gt;
	Two more statuses to look out for are Healing and Healgain. You&#039;ll want to try and grab as much Healing as you possibly can. The Healing status increases the power of your heals by magnitude percent. So if you have ten Healing status, your heals are ten percent better. Healgain is a status that scales with level and should be applied to your friends. It&#039;s a one-to-one status that directly enhances the heals given to them. So if someone has 1000 healgain status on them and you heal them for something worth 2000 healing, it will then become worth 3000 health! Combining both Healing and healgain can create some powerful heals.&lt;br /&gt;
	&lt;br /&gt;
	Last tip: Heal your tanks!&lt;br /&gt;
	&lt;br /&gt;
===Healer Roles===&lt;br /&gt;
* [[Healing]] will be on the top of your list. It increases the power of all your heals, including that of regeneration effects. Not only this, but any time you heal someone, they gain damage resistance, healgain status, and some HPbuffer to boot! You&#039;ll want this at level two minimum, preferably level three.&lt;br /&gt;
* [[Lingering Kindness]] simply increases the duration of any friendly status you inflict. This is important, as you&#039;ll be casting plenty of regeneration and HPbuffer. The longer your regeneration statuses last, the more they heal, so you&#039;ll want to heavily consider having 2-3 levels in this skill.&lt;br /&gt;
* [[Support]] won&#039;t increase the power of your direct heals, but they will heavily enhance your regeneration, HPbuffer, and healgain effects. In this regard, it&#039;s another very important skill for a healer. It&#039;s highly recommended to get three levels in this skill along with the above two. As an added bonus, having points in [[Healing]], [[Lingering Kindness]], and [[Support]] will grant HPbuffer on all those you heal.&lt;br /&gt;
&lt;br /&gt;
	Once you have the above skills, your remaining choices are all up to you. There are a lot of viable options, so it all comes down to what you feel you need for your healing build.&lt;br /&gt;
&lt;br /&gt;
* [[Speed]] might be a very good investment. It dramatically decreases the amount of time it takes for powers to fire. When you need to save a friend quick, this can make the difference between life and death. But it has more use than clutch situations. Naturally, you&#039;ll want your heals to come out as fast as possible to allow you more time to do other things. Like more healing! More time allows more powers to fire, thus more overall healing.&lt;br /&gt;
* [[Endurance]] enhances energy recovery greatly while also increasing your maximum energy. If there is ever a time you run out of energy, that means you won&#039;t be able to heal! To make sure that doesn&#039;t happen, or at least happen slower, then one may consider putting a few points in this skill.&lt;br /&gt;
* [[Back Row]] heavily decreases hate gain, making sure mobs won&#039;t target you. As a healer, being in the center of attention is possibly death. Leave that up to your tank! When an AoE goes off, you get some free evasion if you put points in this skill. Not only that, but the cover effects your tank gives off to eat up damage for you are also increased.&lt;br /&gt;
* [[Durability]] helps a bunch when it comes to eating up damage. One time or another, you&#039;ll find yourself getting hit at some point. And when you do, you&#039;ll want to be ready. This skill takes out a large amount of damage for you, helping out quite a bit with survival.&lt;br /&gt;
* [[Avoidance]] is another handy tool to help get rid of unfortunate damage inflicted on you. It&#039;s less useful than durability, but both combined can help quite a bit when you need to eat damage.&lt;br /&gt;
* [[Readiness]] allows you to carry more equipment! The more loadout you have, the more items you have to call upon! How many points you should put into this skill depends on how much gear you desire to carry.&lt;br /&gt;
&lt;br /&gt;
===Healer Powers===&lt;br /&gt;
	Most of your abilities as a healer shall be of the active type consisting of direct heals, regen, and HPBuffer inflicting. Despite this, you may also want to consider a few defensive powers that increases your resists and defense. If you can, grab powers that will increase your recharge and haste to make those heals come out faster! For players that prefer solo play, also try out some offensive powers that can help fell monsters before you fall yourself!&lt;br /&gt;
	&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Power], there are two great choices. Both [[Smooth Hide]] and [[Crystalline Hide]] will give you some passive Healing status, which shall increase the power of all your heals. [[Smooth Hide]] has a bit more Healing, while [[Crystalline Hide]] has some resists, including that of debuffresist. If you don&#039;t like either of those options, some choices like [[Furry Hide]] increase resists and give energybreak while [[Feathery Hide]] increases recharge to get those heals off cooldown quicker. Remember, you may only master one of these.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers A Special Adaptation Slot Powers] come with a downside, and not a lot of them directly enhance a healer&#039;s abilities. However, because you won&#039;t be too worried about accuracy, perhaps it&#039;s worth considering [[Thick Hide]], as it greatly increases your MaxHP and gives some resists for increased survivability. If you wish, you don&#039;t have to take any of these powers.&lt;br /&gt;
* Despite the name, you&#039;ll want an [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. There are two powers you&#039;ll really want to keep your eye on. [[Abundant Supply]] gives you a precious amount of healing to increase the power of your heals, while [[Stretchy]] can give you some AoEmod. AoEmod allows you to hit on additional target on occasion with your powers, which can certainly help out a lot! It&#039;s a tough choice, but you can only have one.&lt;br /&gt;
* [[Quick Fix]] is a fantastic [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], as it gives resists, haste, healing, AND statusboost, and it just so happens you want all of these! If for some reason you don&#039;t want this power, [[Juggernaut]] and [[Myriad Armor]] can greatly increase survivability if you need it.&lt;br /&gt;
* [[Deep Healing]], [[Lactaid]], and [[Nurse]] are easily acquired and quick single target abilities. They have a short charge and cooldown, making them good to have in reserve, as they&#039;ll almost always be available. Choose the ones that benefit your character&#039;s sexual characteristics the most. &lt;br /&gt;
* [[Delicious Treat]] is a wonderful AoE heal ability, but it won&#039;t heal yourself. It&#039;s a fantastic direct healing power with some AoE and even comes with healgain to enhance any further heals you deploy for its duration. It also makes you taste better!&lt;br /&gt;
* [[Chock Milk]]/[[Cum Squirt]] are two very powerful direct AoE heals. You may only have one or the other, so choose the one that fits your character&#039;s sexual organs and such the best, as the powers will receive benefits from them.&lt;br /&gt;
* [[Tears of Life]] is both a direct heal and regeneration ability for your party . It has a very large charge time, but such is the price for a great healing ability. It&#039;ll keep your party nice and safe with a large amount of regeneration. Cast this baby when you can to keep the regeneration effect going.&lt;br /&gt;
* [[Protein Shield]]/[[Reinforcing Nectar]] gives a VERY large amount of HPbuffer and is quite quick with a very low cooldown. For a party situation, you may wish to upgrade the AoE on this power. This shall help greatly when mitigating damage.&lt;br /&gt;
* [[Lion Within]] is a passive toggle that&#039;s quite simply a large AoE buff that gives your friends some HPbuffer. You may find this quite useful when it comes to making sure your battle buddies have some HPbuffer to work with despite you not actually putting in any input.&lt;br /&gt;
* [[Honey Gift]] is quite the powerful move. If possible, it&#039;s best to cast this power before combat or quite soon, as it greatly increases the MaxHP of your friends. The more health your friends have, the longer they shall survive.&lt;br /&gt;
* [[Purr]] gets rid of those nasty debuffs quite quickly for your entire party! If you have some room left, certainly considering acquiring it.&lt;br /&gt;
* If you have any mutant power slots left over, you may wish to consider moves that increase your survivability like [[Skitter]] and [[Feline Agility]] or some damaging powers such as [[Sharpshooter]], [[Wild Swing]], and many more options.&lt;br /&gt;
&lt;br /&gt;
===Healer Gear===&lt;br /&gt;
* [[Training - Medicine]] grants a powerful ten healing status to directly enhance your healing abilities. It costs a good amount of credits down at your local faction&#039;s Employee Wellness Area, but it can really pay off huge if you&#039;re willing to pay its twenty loadout cost.&lt;br /&gt;
* A [[Nanite Buffer]] is quite the powerful tool. If you were to slap on basic/extreme spread, it can easily be used for a good amount of the party rather than just yourself. If you picked the [[Support]] skill to invest in, this shall be increased even further. A great piece of gear you should consider investing in.&lt;br /&gt;
* The [[Medicinal]] item is fast and has a short cooldown. It inflicts a good amount of regen and can be further customized with additional mods to grant buffs to your team mates. Putting [[Basic Spread]]/[[Extreme Spread]] on it will allow you to heal more party members rather than just one.&lt;br /&gt;
* [[Liquid Bandage]] is a nice party healing item that inflicts a sizeable amount of regen for your party members. It can sometimes be a bit difficult to make and it takes up a gigantic amount of loadout, but the effects are hard to ignore. If you have the loadout to spare, consider it.&lt;br /&gt;
* The [[Triage Kit]] can greatly increase the power of your healing thanks to its large Healing status and the healgain it deploys to your friends. You&#039;ll find that both of these stats combined scale quite well with each other! On the downside, it&#039;s quite a heavy piece of equipment, sitting at 30 loadout without mods. If you&#039;ve got the space for this thing, strongly consider it.&lt;br /&gt;
* [[Trauma Kit]]s are a 0 charge AoE heal that can really come through in a clutch situation. Since it&#039;ll fire instantly, it can really help when your team is feeling down. The cooldown is pretty long, but the heals, regen, and hpbuffer more than make up for it. And it only costs 20 loadout!&lt;br /&gt;
* Down at the mall, there is an item called Ear Hoops. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* If you have the loadout, the [[Triage Kit]] can be a powerful item for healers. If gives yourself a very large Healing status and gives your party members a hefty amount of Healgain. Not only that, but it&#039;s entirely passive and can have further mods put on it!&lt;br /&gt;
* A [[Heavy Armor]] can assist when it comes to survivability. If you find yourself eating too much damage, this should help you out.&lt;br /&gt;
* With any remaining loadout you may have, you may wish to consider some [[Priming]] gear. Basically, put the [[Priming]] recipe on anything that you can inflict on yourself (Such as a [[Medicinal]] or [[Liquid Courage]]) and you shall receive a large amount of statusboost that greatly increases things like your HPbuffer effects!&lt;br /&gt;
&lt;br /&gt;
==Buffer==&lt;br /&gt;
&#039;&#039;Power Overwhelming.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The buffer is another wonderful party support based role that can easily change the tides of battle. Rather than focusing on healing, a buffer enhances the power of the party defensively and offensively. However, some buffers choose to mix the roles of a healer and buffer all into one for a nice support package. On the defensive side, they can increase resists, defense, HPbuffers, regeneration, and many more. Offensively, increasing damagebuff, attack, and other things help your team deliver powerful punches to the opposition. A buffer may call upon other useful things such as increasing the MaxHP, accuracy, various procs, energybreak, haste, recharge, and more. Before becoming a buffer, you may wish to get familiar with the [[Statuses]] page on the Wiki, as playing around with them and slapping them on your team members shall be your primary role in battle. Most especially, you should take a look at the statusboost effect, as it greatly increases the power of all your friendly statuses! You may wish get as much of this as you can, which shall be detailed down bellow.&lt;br /&gt;
	&lt;br /&gt;
	Being a successful buffer means enhancing your party&#039;s abilities in both defense and offense. It&#039;s an important concept to note that the faster you kill something, the less time the enemy has to damage you. This can be accomplished through liberal amounts of damagebuff and attack buffs that can dramatically enhance your party&#039;s damage by an amazing amount. However, there will come a time where you and your party shall be on the receiving end on a bunch of damage. Keeping a constant flow of regeneration, resists, and HPbuffer on your team will increase survivability by large amounts. Put offense and defense together and you have a dangerous team of agents.&lt;br /&gt;
	&lt;br /&gt;
	While being a buffer, you may realize you have a lot of powers and such to cycle through! This is normal, but how are you supposed to get through all those buffs and enhance your team? It&#039;s important to note that you can cast all your buffs OUTSIDE of battle, so your team shall be nice and ready the moment fighting starts. Simply use the power as you normally would in combat and it&#039;ll work just the same. If you run out of energy while buffing outside of battle, consider using the &#039;&#039;&#039;renew&#039;&#039;&#039; command to sacrifice a patrol point for full energy or eat up a fine [[Energy Snack]]. The use of aliases can greatly speed up this process, and it&#039;s recommended that you have a trigger that fires off buffs after a battle for convenience sake. If you don&#039;t know what those things are or how to work them, don&#039;t worry about it too much. But if you do get curious, the &#039;&#039;&#039;newbie&#039;&#039;&#039; or &#039;&#039;&#039;science&#039;&#039;&#039; channel would be more than happy to help you out.&lt;br /&gt;
	&lt;br /&gt;
===Buffer Roles===&lt;br /&gt;
* [[Support]] shall be your most important role. Quite simply, it enhances all the friendly statuses you put on your friends by an incredible 30%. Because most of what you&#039;re doing shall be firing off friendly effects, you&#039;ll certainly want three points in this skill.&lt;br /&gt;
* [[Lingering Kindness]] is another very important skill for a buffer. Any friendly status you fire off will last much longer, which shall help tremendously in battle. You will want three points in this skill if you can.&lt;br /&gt;
&lt;br /&gt;
Once you have the above skills, you&#039;re pretty much all set! What other skills you should choose is up to you, but bellow are some choices that will be of direct benefit to a buffer.&lt;br /&gt;
&lt;br /&gt;
* [[Healing]] can enhance the power of you regeneration statuses by a good amount, and it stacks with [[Support]]. As a buffer, your main goal isn&#039;t quite healing people directly, but a few points in healing can be quite beneficial depending on how you&#039;ve built your buffer. Not only that, but the people you do heal shall gain an HPbuffer status to increase survivability.&lt;br /&gt;
* [[Speed]], for when you want your buffs and want them now. During battle, your friendly powers will take time to fire. When the situation gets tough, you&#039;ll want to get those buffs and heals out as fast as possible!&lt;br /&gt;
* [[Readiness]] may be something buffers wish to have a few points in. As a support, you may find yourself carrying a bunch of gear if that&#039;s your style of play. Buffers have a lot of toys they can play with beyond their mutant powers, and more loadout will be very beneficial. If you don&#039;t plan on carrying a lot of gear, then this skill shall not help you. But if you are, look no further than [[Readiness]]&lt;br /&gt;
* [[Endurance]] increases both energy regeneration and max energy. Buffing can take a lot out of you, so if energy is a major concern, it may be helpful to take a point or two in this skill.&lt;br /&gt;
* [[Back Row]] helps you survive in a party situation. It decreases your hate generation tremendously, allows you to avoid AoEs better, and makes it easier for tanks to cover for you. You may wish to get a point or two in this skill if you can, because you don&#039;t want to end up being the center of attention!&lt;br /&gt;
* If you have some points left over, it can be a good idea to increase your survivability in some form or fashion. [[Health]], [[Durability]], and [[Avoidance]] can all help you stay alive longer in the field of battle in order to allow more time to fire off crucial buffs and heals.&lt;br /&gt;
&lt;br /&gt;
===Buffer Powers===&lt;br /&gt;
	As a buffer, you will find yourself filling up all your slots quite quickly with actives! There are a ton of buffs out there to play with that can really turn the tide of battle. Because there are so many, the choice of what to take is yours, but here&#039;s a handy reference to some powers that might be beneficial to you. You&#039;ll want a good balance of offensive and defensive buffs to secure victory!&lt;br /&gt;
	&lt;br /&gt;
* There is a great power that can fill your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot]. What you may wish to consider is the power [[Stretchy]], which can give you some AoEmod to help hit more friends with your powers. When in a full eight person party, having more strong players is quite powerful. &lt;br /&gt;
* [[Quick Fix]] can be a pretty good [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot Power], as it increases statusboost, healing, and haste. Statusboost is what you&#039;re mainly looking for, but the healing and haste certainly help out as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offensive Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Coordinated Work]] is a powerful buff, as it not only increases your party&#039;s statusboost, but it also increases attack by a large amount. It&#039;s slow and costly, but its power is undeniable.&lt;br /&gt;
* [[Breast Waggle]] is an extremely powerful buff that greatly increases you party&#039;s offensive capabilities. Not only does it dramatically increase damagebuff, but it also inflicts an amazing amount of accuracy for a very powerful combo. The choice between upgrading accuracy or damagebuff is a tough one, but it depends on what other buffs you take as well. Certainly consider getting this skill.&lt;br /&gt;
* [[Howl]] focuses on heavily increasing your party&#039;s damagebuff, thus dramatically increasing damage. It comes with a large energybreak penalty as well, so you may wish to find a way to mitigate it if you decide to take this great power. [[Breast Waggle]] and this go well together to create a powerful offensive combo.&lt;br /&gt;
* [[Scent of victory]] greatly increases your party&#039;s haste, causing them to attack much faster. Faster friends means faster everything! Because the effects are so dramatic, you should definitely consider having this skill. You may notice the energybreak penalty on your friends. Don&#039;t worry, there are ways to mitigate that debuff. And if you remember, your [[Lingering Kindness]] skill will help lower that as well.&lt;br /&gt;
* [[Incite Riot]] not only increases haste by a good amount, it also gives them five whole energybreak to work with to lower the energy cost of powers. Some buffs unfortunately LOWER your party&#039;s energybreak, like [[Scent of Victory]], but this power is strong enough to lower that penatly by a great amount. Highly consider this skill.&lt;br /&gt;
* [[Leap]] helps eliminate those pesky cooldowns after people fire off their powers. The faster your party can use their powers again, the more things they can do! Recharge and haste go great together, as cooldown only starts when the power actually lands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive/Supportive Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Honey Gift]] is amazingly strong when it comes to increasing party survivability. It increases maxHP to great levels, allowing them to eat more damage before falling down. You&#039;ll want to highly consider adding this skill to your rotation, especially for taking on primes and bosses.&lt;br /&gt;
* [[Protein Armor]] can be a bit tough to acquire sometimes, but it does a pretty good job increasing the damageresistance of your party, helping not only your tank, but everyone survive longer.&lt;br /&gt;
* [[Protein Shield]]/[[Reinforcing Nectar]] gives off a powerful HPbuffer effect, which shall shield your party greatly against incoming damage. Not only that, but it&#039;s quick to fire and has a short cooldown for easy refreshing. Overall, a fantastic power for a buffer to have.&lt;br /&gt;
* [[Pack Loyalty]] helps get rid of those nasty energybreak penalties some of your other buffs might have accrued. And not only that, it&#039;s a passive toggle! If you have buffs that give negative energybreak like [[Howl]] and [[Honey Gift]], you may want to consider taking this power to help get rid of those effects. Your friends will thank you.&lt;br /&gt;
* [[Tears of Life]] inflicts a great amount of regeneration for your party, which will dramatically increase survivability. If you can, you&#039;ll want to make sure your party has a good amount of regen to play with. While you are a buffer and this is technically a heal, one could also classify regeneration as a defensive buff to take away that awful damage.&lt;br /&gt;
* Much like the above power, [[Nurse]] inflicts a great amount of regen as well, but it&#039;s only single target. Regardless, it&#039;s fast, strong, and effective.&lt;br /&gt;
* [[Lion Within]] is a passive toggle HPbuffer effect for your battle buddies. It&#039;s a bit costly, but if want another layer of protection, it might not hurt to pick up this power.&lt;br /&gt;
* [[Morning Song]] helps get rid of all those debuffs that are getting in the way of your beautiful buffs! This power is another great passive toggle that pulses out delightful debuffclear and a considerable amount of recharge to help speed up cooldowns.&lt;br /&gt;
* [[Purr]] rips through debuffs like a hot knife through butter. With such a high debuffclear combined with your [[Support]] skill, those debuffs will find themselves either dead or cut very short! Not only that, but it also comes with a chance for debuffresist, which can help out considerably.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Others/Misc. Buffs&#039;&#039;&#039;&lt;br /&gt;
* [[Trivia]] is a fantastic power for any buffer&#039;s rotation. It has a good chance for both defensive and offensive buffs to fire. And not only that, they&#039;re strong buffs too! There are so many ways to upgrade this power it&#039;s hard to go wrong. A flexible and powerful buff that comes highly recommended. You may even want to consider epicing or ultimating this power.&lt;br /&gt;
* While it may be better classified as an offensive buff, [[Infuse Blood]] might be a bit of a special case, if only for how it&#039;s used. This power is betraying, which means it will take a good chunk of your health bar. But in return, you can heal someone and give them a tremendous amount of energy to play with. This power is strong, but please be careful with it. &lt;br /&gt;
* If you find yourself in need of more statusboost, [[Long Ears]] is a good toggle that can help out in that regard.&lt;br /&gt;
* Even though you&#039;re a buffer, you might find yourself getting hit here and there. You may wish to consider some survivability increasing powers like [[Feline Agility]], [[Skitter]], [[Solid Frame]].&lt;br /&gt;
&lt;br /&gt;
===Buffer Gear===&lt;br /&gt;
	There are a lot of toys buffers can play with. If you&#039;re the type that likes to play with a lot of these toys, you may wish to consider increasing your loadout capacity. This can be done with the [[Always Be Prepared]] perk, the [[Readiness]] combat skill, and the [[RSX Operative]] dedication. A lot of your gear will probably be of the active variety, so be mindful of how much goes into your rotation!&lt;br /&gt;
	&lt;br /&gt;
* [[Banner]] is a blank canvas for you to create your very own custom buffs! Without mods, it has no effects. However, putting any active ally modifier on this item can create some great things. If you ever wished you had a buff that could do a certain special something, you may wish to check out this piece of neat gear. They&#039;re also quite fun to play with.&lt;br /&gt;
* [[Inspiring Drills]] casts some great buffs by itself and can be further enhanced by various mods. Attack can sometimes be a bit difficult to get a hold of in buffs, so having this item may be to your benefit. Attack, damagebuff, accuracy, and defense all in one! And that&#039;s before mods! With some mods that enhance its already great effects, you can have a very powerful item.&lt;br /&gt;
* A [[Nanite Buffer]] is quite the powerful tool. If you were to slap on basic/extreme spread, it can easily be used for a good amount of the party rather than just yourself. If you picked the [[Support]] skill to invest in, this shall be increased even further. A great piece of gear you should consider investing in.&lt;br /&gt;
* Not only can it heal, but the [[Medicinal]] is also great at giving off buffs too with some mod combinations. It&#039;s light, quick, flexible, and quite useful. Heal people and buff them at the exact same time!&lt;br /&gt;
* [[Liquid Bandage]] is a nice party healing item that inflicts a sizeable amount of regen for your party members. It can sometimes be a bit difficult to make and it takes up a gigantic amount of loadout, but the effects are hard to ignore. If you have the loadout to spare, consider it. While your main job isn&#039;t to heal, making sure your party has plenty of regen can easily increase party survivability.&lt;br /&gt;
* The [[Scattershot 2000]] is a very expensive piece of gear, but it can pay off if you need the AoE. This passive item will hurt your bank and loadout, but hitting an extra person or two can really make the difference. With the way AoE now functions (Friendly AoEs can only hit up to a maximum of two additional targets with the [[AoE]]mod &#039;&#039;&#039;status&#039;&#039;&#039; itself), this piece of gear isn&#039;t strictly necessary, as [[Stretchy]] can help fill this roll. However, if you feel you need some more AoE, this is an item to get it from.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. You&#039;ll be doing a lot of buffing, which eats a lot of energy, so you may want to think about this item if you&#039;re having energy troubles.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
&lt;br /&gt;
	You may want to consider some [[Priming]] gear. This means any item you can inflict on yourself that can give you the effects of the [[Priming]] mod. The power of this mod comes from the large amount of statusboost it gives you, and you&#039;ll want to try and get as much of that as you can. You don&#039;t particularly need it, but its effects are quite powerful. Here are some items you could put them on as an example: [[Medicinal]], [[Liquid Courage]], [[Amplifier]], [[Vibrator]] (outside of combat), and more. Note that putting [[Priming]] on something gets rid of all its AoE. And don&#039;t get too worried about this concept. You can still be a great buffer without these, but if you thirst for more power, consider building some! And be mindful of the softcaps for statusboost found on the [[Statuses]] page.&lt;br /&gt;
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==Debuffer==&lt;br /&gt;
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&#039;&#039;Funny, that guy looked a lot tougher a few minutes ago.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The debuffer is another support build that focuses on crippling the enemy rather than directly enhancing the abilities of your buddies or healing them. They have the power to turn a once powerful and fast enemy&#039;s punch into something akin to a slow tickle. By stacking debuff upon debuff upon your foes, you may slow them down, weaken their attack power, make them miss much more, make them easier to hit, soften them up, and so much more. So not only do they make battles safer for their friends, debuffers also make battles go quicker.&lt;br /&gt;
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If one thinks about it, debuffers and buffers aren&#039;t too different when it comes down to the final goal. For example, a buffer might cast &#039;&#039;&#039;Accuracy&#039;&#039;&#039; upon its friends. However, a debuffer is likely to cast &#039;&#039;&#039;defensedebuff&#039;&#039;&#039; upon its foes. Both statuses make their enemy easier to hit, but go about it in another way. With this in mind, one might say that buffers and debuffer are two sides of the same coin in a way. Of course, they have entirely different playstyles, but both have the same goal of enhancing the party and making battles safer and faster. This also means that having a buffer AND debuffer can bring &#039;&#039;&#039;DRAMATIC&#039;&#039;&#039; results. A buffer casting &#039;&#039;&#039;defense&#039;&#039;&#039; on its friends and a debuffer casting &#039;&#039;&#039;accuracydebuff&#039;&#039;&#039; on its enemies will make the party MUCH harder to hit squarely, dramatically reducing the enemy&#039;s damage. Thus, buffers and debuffers in the same party have wonderful synergy that can really dominate the battlefield.&lt;br /&gt;
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Buffs have the luxury of being able to be cast before the battle even starts. However, debuffs have a powerful trick up their sleeve. After a debuff has run its course, the status doesn&#039;t actually go away. Instead, it &#039;&#039;&#039;refreshes&#039;&#039;&#039; itself automatically with a magnitude of 4 + 25% per cycle. When landing strong debuffs, this process can really keep the pain a rollin&#039; long after you originally placed it down! With the [[Enduring Malice]] combat skill, your debuffs will even decay significantly less with each cycle.&lt;br /&gt;
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There are two [[Statuses]] in particular, besides all their debuffs of course, a debuffer should try to obtain. &#039;&#039;&#039;Statusboost&#039;&#039;&#039; will directly enhance the power of all their debuffs by magnitude percent. So 10 statusboost will enhance all debuffs by 10%. Another status to look out for is &#039;&#039;&#039;debuffresistdebuff&#039;&#039;&#039; to cast upon enemies when possible, which shall reduce enemy resistance to your debuffs. If you manage to knock your foe into negative debuffresist, your debuffs shall be enhanced! Bosses tend to have a good amount of debuffresist, so you&#039;ll want to bring some way to counter that if possible.&lt;br /&gt;
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Making a debuffer build brings a lot of options. Some prefer to dedicate themselves fully into debuffs, while some like to add some damage as well. Because they have the [[Tactician]] skill, they already get buff to DoT damage. So if a debuffer wishes to add in damage, they generally should stick to DoTs. Some have even created a debuffer and buffer hybrid! Play around a bit and discover what works best for you.&lt;br /&gt;
&lt;br /&gt;
===Debuffer Roles===&lt;br /&gt;
* [[Tactician]] shall be your most valuable role. It&#039;s highly recommended to get three points in this skill, as it will enhance all your debuffs by a wonderful 30%. If you wish to cast some DoTs on the side, it shall enhance those too!&lt;br /&gt;
* [[Enduring Malice]] increases the length of your debuffs significantly. Should you invest 3 points in this skill, your debuffs will last 30% longer. Not only this, but it&#039;ll make your debuffs decay much less when they recycle automatically.&lt;br /&gt;
* [[Speed]] will shoot your debuffs out much faster! It also allows you to begin your turn again quicker as well. Because you can&#039;t apply your statuses before battle like buffers, you need to get your debuffs out as quickly as possible. Highly consider three points in this skill if possible.&lt;br /&gt;
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Once you have the above three, any other skill you choose is up to you. Some people prefer to dedicate themselves fully to debuffs, while others may choose to mix in some damage as well. Because you probably already have 3 in [[Tactician]], that means a debuffer would best be suited for DoT damage should they wish to do some damage as well. Bellow are some additional suggestions that will help enhance a debuffer build.&lt;br /&gt;
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* [[Scavenger]] turns any debuff you place on an enemy into a buff upon yourself. For example, say you place damagebuffdebuff upon an enemy. Automagically, you shall receive some damagebuff! As a bonus, this skill shall also greatly increase your freecred and salvage income via battle.&lt;br /&gt;
* [[Opportunity]] causes some of your debuffs to do some damage depending on how many points you invest in the skill. A majority of debuffs simply apply their status and that&#039;s it. This will allow them to do a little direct damage as well. It&#039;s not that much, but damage is damage!&lt;br /&gt;
* [[Readiness]] allows you to carry significantly more gear. Debuffers have some fun toys to play with, so you may a few points in this skill.&lt;br /&gt;
* [[Endurance]] increases your maximum energy and energy regeneration by a good amount. More energy means more time for debuffs without needing a rest.&lt;br /&gt;
* If you have some extra roles left, it might not hurt to invest in some survivability skills such as [[Durability]], [[Avoidance]], and [[Back Row]].&lt;br /&gt;
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* If you plan on adding some damage to your debuffer build, naturally you&#039;ll want a few points in the [[Damage]] skill. If you&#039;re doing DoT damage, some [[Vampiric]] will assist in survivability while [[Accuracy]] will make your damage more consistent.&lt;br /&gt;
* For hybridizing of any type, check out the other builds featured on this page and take details from them.&lt;br /&gt;
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===Debuffer Powers===&lt;br /&gt;
There are many different types of debuffs that accomplish different things, but they all contribute to the goal of making your opponent weaker in some capacity. Some focus on weakening the enemy&#039;s offensive power, defensive strength, and/or speed. Depending on how you wish to create your debuffer, you may want to focus on a few or all of them if you desire. There are plenty of tools to choose from, so pick the ones that accomplish the job you wish to complete. Make sure you get familiar with the [[Statuses]] page to learn what exactly these debuffs do.&lt;br /&gt;
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&#039;&#039;Sloted Powers&#039;&#039;&lt;br /&gt;
* Your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot] can be filled in nicely with the [[Stretchy]] power. With this, you have the chance of hitting an extra target with your debuffs. If that doesn&#039;t fit your fancy, [[Vitality]] gives you precious energybreak and haste to speed up your debuffs.&lt;br /&gt;
* There are plenty of great choices for your [http://wiki.flexiblesurvival.com/w/Category:Hostile_Aura_slot_powers Hostile Aura Slot]. You may only have one, so this might be a tough choice for some!&lt;br /&gt;
** [[Electric Field]] is a spread power that doesn&#039;t do a lot of damage, but does deploy a good amount of debuffresistdebuff to enhance the power of your debuffs. And the best part is that it does this automatically! Note that spread powers divide themselves and dilute more depending on how many targets there are.&lt;br /&gt;
** [[Biting Wit]] deploys a gigantic amount of passive accuracydebuff to your foes in a spread format.&lt;br /&gt;
** [[Deadly Body Odor]] is a passive AoE that gives out a significant amount of damagebuffdebuff to help hurt your enemy&#039;s damage output.&lt;br /&gt;
** [[Distracting Lure]] gives out a very large amount of defensedebuff in an AoE format to make it much easier for your party to hit consistently.&lt;br /&gt;
** [[Ensnaring Webs]] has three debuffs in one! Attackdebuff, Defensedebuff, and hastedebuff in a neat little package. A triple threat that slows, weakens, and softens.&lt;br /&gt;
** [[Noxious Aura]] confuses your enemies, which gives them a chance to hit their own friends any time they use an AoE! That means one of your friends didn&#039;t get hit when they would&#039;ve without confusion. Not only this, but it also lowers the output of their power.&lt;br /&gt;
** [[Slime Toss]] slows down the cooldown of your opponent&#039;s powers via a large amount of rechargedebuff in a spread format.&lt;br /&gt;
* The [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defensive Adaption Slot] has a few good choices as well. In particular, both [[Feathery Hide]] and [[Plated Hide]] give a generous amount of precious haste to speed up the charge on your debuffs. Both also give other effects as well, so choose the one you prefer.&lt;br /&gt;
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&#039;&#039;&#039;Anti-Offensive Debuffs&#039;&#039;&#039;&lt;br /&gt;
These debuffs focus on weakening the offensive power of your foes. In particular, the statuses they use are: damagebuffdebuff, attackdebuff, accuracydebuff, hastedebuff, and rechargedebuff. Altogether, they can heavily cripple the amount of damage the enemy can output and how quickly they can do it.&lt;br /&gt;
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* [[Awww]] is a quick fire debuff with only a 2000 cooldown. It delivers a solid 15 damagebuffdebuff at base and is even AoE! A wonderful debuff that can really suppress a group&#039;s damage output.&lt;br /&gt;
* [[Crazy Eye]] cripples both accuracy and recharge in a large AoE. Not only will your foes have a tough time hitting your buddies, but their powers will take longer to come off cooldown as well. The less they can attack, the less damage you take! Watch out for the energy cost and charge on this power.&lt;br /&gt;
* [[Pollen Haze]] has a massive amount of accuracydebuff in a large AoE, but it&#039;ll tax your energy by quite a bit. One might wish to reduce the energy cost, but it can&#039;t be ignored how dramatic the effects of this debuff are.&lt;br /&gt;
* [[Egg Toss]] slows down the enemy quite a bit. Should you upgrade into hastedebuff twice, it&#039;ll be an entire 35 hastedebuff! And that&#039;s before [[Tactician]] comes into play. As a bonus, it also heals you, which is great for survivability.&lt;br /&gt;
* [[Stunning Logic]] doesn&#039;t have innate AoE, but this debuff will absolutely destroy the damage output of a single enemy. An entire 50 damagebuffdebuff, along with some accuracydebuff and delaydebuff will turn an enemy attack into a tickle, and this is all before upgrades and [[Tactician]]. If you plan on killing some primes/bosses, you might want to consider this baby.&lt;br /&gt;
* [[Paralytic Venom]] is a single target debuff that shall decimate the speed of a foe. Combined with the above power, your poor opponent shall hardly be able to move or do much damage. This is another fantastic boss killer power that&#039;ll really change the tide of battle.&lt;br /&gt;
* [[Tail Slap]] has a pretty good chance to really hurt the speed of a single enemy with a large amount of hastedebuff, while also supplying great knockdown.&lt;br /&gt;
* [[Erotic Dance]] is a bit of gamble with some of its debuffs, but it&#039;s a nice source of accuracydebuff, damagedebuff, and confused along with a chance to do some good damage in a small AoE.&lt;br /&gt;
* [[Hypnosis]] shall slow down a single target by a significant amount and hurt their accuracy. At base, the 25 delaydebuff will add 500 more ATB towards their turn timer, which means they&#039;ll have to wait half a round more than usual to start charging up another power.&lt;br /&gt;
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&#039;&#039;&#039;Anti-Defensive Debuffs&#039;&#039;&#039;&lt;br /&gt;
These debuffs focus purely on weakening the enemy&#039;s resistance to damage. Overall, they will allow your party to do more damage and do it more consistently. Should you knock someone&#039;s resists into the negatives, they will indeed take more damage. Primarily, these debuffs focus on the following statuses: defensedebuff, Xresistdebuff, and damageimmunitydebuff.&lt;br /&gt;
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* [[Wing Dust]] is a monster of a debuff. While at base each debuff upon it only has a 50% chance of hitting, the effects are dramatic. Whoever finds themselves on the end of this move will find their resists and defense crippled quite severely. And not only that, but it&#039;s AoE as well. Highly consider this skill, and maybe even epic it if possible.&lt;br /&gt;
* [[Bullet Spray]] is a large AoE debuff that gives out a very large amount of defensedebuff. It also has quite a short cooldown for continued application. Highly consider this skill, for it&#039;ll allow your friends to hit more effectively.&lt;br /&gt;
* [[Snap Kick]] is a quick debuff that does a sizeable amount of damageresistdebuff and damageimmunitydebuff. Initially, it starts out as a single target move, but it can be upgraded for AoE if you desire. The damageresistdebuff is quite large, and the damageimmunitydebuff will guarantee that your party shall do an additional 4% more damage than they were doing originally.&lt;br /&gt;
* [[Spur Slash]] shares some similarities with [[Snap Kick]], but this power in particular focuses on a single target and does considerably more damage via a DoT and some direct damage. The upgrades are quite hefty too, making it an interesting power for single target takedowns.&lt;br /&gt;
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&#039;&#039;&#039;Other and Hybrid Debuffs&#039;&#039;&#039;&lt;br /&gt;
Bellow are some more debuffs that have statuses that are a bit different than above, or are hybridized rather than focused. There are some great debuffs in this category that can fill up your rotation very well. In addition to the statuses in the other section, these will include things like debuffresistdebuff, confused, knockdown, healgaindebuff, and instantcooldowndebuff.&lt;br /&gt;
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* [[Fontanelle]] is a VERY important debuff, for it gives out a large amount of debuffresistdebuff in an AoE. The more debuffresistdebuff you can put on your enemies, the less they can resist your statuses. In boss and prime fights, this is particularly important. But if your foes don&#039;t have debuffresist, this will also allow your statuses to increase in strength.&lt;br /&gt;
* [[Slip Beneath]] does a very large amount of damage via a DoT and direct damage to a single target. What&#039;s also important is the huge amount of debuffresistdebuff when upgraded. 13 per upgrade can bring it up to a total of 32 debuffresistdebuff, making it great for bosses. However, it only lasts two rounds, so one may wish to consider upgrading the length.&lt;br /&gt;
* [[Terrifying Visage]] is much like [[Trivia]], but in reverse! This AoE debuff has loads of powerful debuffs, but each one only has a 20% chance of hitting. However, you can upgrade these debuffs by 40% with each point, allowing you to choose which ones you would prefer to land. This is a powerful move, and some might consider worthy of bringing to the ultimate level.&lt;br /&gt;
* [[Rainbow Quills]] is a unique debuff. Some of its debuffs are a gamble, and landing them shall be delayed by quite a few rounds. However, it still deploys a good variety of debuffs in an AoE format.&lt;br /&gt;
* [[Blowhard]] delivers a massive amount of knockdown in a medium sized AoE. Whatever finds itself on the end of this attack will most likely be stopped in its tracks for a crippling amount of time. It also only has a 2800 cooldown. But do note that the more times you hit someone with knockdown, the more resistant they shall get to it.&lt;br /&gt;
* [[Endless Flow]] also knocks your opponents down quite a bit, but it can also give out an amazing amount of HealingDebuff, especially if upgraded. An HPbuffer shall also be given to you in a large magnitude, which should help with survivability. This power is great for enemies that won&#039;t stop healing themselves or others, such as certain bosses, templates, and mutants.&lt;br /&gt;
* [[Terrible Pun]] is powerful, but it must be used with caution. It has a some great defensive debuffs, but it also buffs the enemy&#039;s damage. This can be mitigated with other debuffs and/or upgrades, but it&#039;s something you must consider before using it, or your team will get angry at you!&lt;br /&gt;
* [[Giggle]], when upgraded, can give out a bunch of both damagebuffdebuff and defensedebuff in a two for one deal. It&#039;s even an AoE!&lt;br /&gt;
* [[Burninate]] does a bunch of damage to a single target, but more importantly for you, it also has a sizable amount of Confused. It&#039;ll eat up a good amount of your energy, but confused could save a few lives and help deal more damage if the enemies start hitting each other.&lt;br /&gt;
* [[Shrooms]] picks a single target and confuses them massively. This power is fantastic for confusing a poor boss that has minions. If not, at least it will lower their damage down by mag/2 %.&lt;br /&gt;
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===Debuff Gear===&lt;br /&gt;
* [[Aerosol]] is a blank canvas for you to make your very own custom debuffs. By itself it does nothing, but a few mods will turn it into whatever you want! It functions similarly to the [[Banner]] item, but for debuffs instead. If you&#039;re finding yourself wanting to cast specific debuffs and gear isn&#039;t doing it for you, you&#039;ll want to make one of these. With all the mods in the game, there are all sorts of creative things you can make.&lt;br /&gt;
* [[Well-Trained Nanites]] are a lot like [[Wing Dust]], but this time you get to put mods in it. With a 0 charge time, 10 base loadout, and 15 energy with all those debuffs, it&#039;s hard not to recommend this item.&lt;br /&gt;
* [[Skunk Can]] fires off a nice amount of accuracydebuff and energydamage in an AoE format. Get hit without being hit!&lt;br /&gt;
* [[Heavy Beam]] is a triple hybrid direct damage, DoT damage, and hastedebuff. If you feel you need some extra DPS and would still like to land a good debuff in the process, perhaps you may wish to consider this mighty weapon.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. You&#039;ll be doing a lot of buffing, which eats a lot of energy, so you may want to think about this item if you&#039;re having energy troubles.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* If you need some extra survivability, consider creating some armor like [[Heavy Armor]], [[Generic Armor]] and many more. &lt;br /&gt;
* As a debuffer, you shall benefit greatly from &#039;&#039;&#039;statusboost&#039;&#039;&#039;. With this in mind, you may wish to create at least one piece of [[Priming]] gear. This mod can go on most active ally pieces of gear so you may cast it upon yourself. A [[Medicinal]] is a great choice, for it&#039;s quick, light on the loadout, and cheap. It also heals you a bit.  A [[Liquid Courage]] can give a massive amount of statusboost as well. Whatever active ally item that works for you.&lt;br /&gt;
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==Big Hits DPS==&lt;br /&gt;
&#039;&#039;A bang here, a boom there, and the problem is solved.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Big hits DPS (Damage Per Second) is all about bringing the smackdown, and doing it hard. One could describe it as burst DPS. Generally, big hits are slow and have large energy costs, but they pay off huge with giant damage. This type of DPS is great against both regular monsters on the field and bosses. You&#039;ll need to find a way to manage your energy and such, but generally it isn&#039;t too much of a problem with some moderate planning. If you enjoy seeing big shiny red damage numbers, this type of DPS could be just for you.&lt;br /&gt;
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	All DPS types can benefit greatly from haste, but big hits probably needs it the most considering their generally lower speed. Because big hits also play with large numbers, it scales fantastically with the damagebuff and attack [[Statuses]]. It&#039;ll also be useful to upgrade your accuracy when possible, as that giant attack you&#039;ve been charging would look mighty small if it managed to get deflected.&lt;br /&gt;
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===Big Hits Roles===&lt;br /&gt;
* [[Damage]]! What DPS lover wouldn&#039;t want a straight up increase in damage? Not only does it do that, but it has some other nifty effects as well, such as helping to pierce HPbuffers and lowering dodge resistance when your attacks get evaded. Simply a must have for all DPS types. Get three points in this skill!&lt;br /&gt;
* [[Bleeding]] benefits big hits the most, as this skill is percent based and you&#039;re dealing with very large numbers! With three points in this skill, 30% of your damage is automatically done again on your target the next round. This boosts your DPS by an &#039;&#039;&#039;extreme&#039;&#039;&#039; amount, making this a core skill for big hits. You&#039;ll want to max out this skill.&lt;br /&gt;
* [[Accuracy]] can help greatly mitigate the damage losses that come from enemies deflecting your attacks. This skill has many effects, the most basic of which is to simply tip the scales in your favor. In addition to this, it also reduces how much is deflected by your primary target up to a maximum of 15% with this skill, which can pay off greatly in the grand scheme of things. Finally, it helps you pierce HPbuffers and even stacks with the [[Damage]] skill in that regard. Consider a few points in this skill.&lt;br /&gt;
* [[Speed]] things up a bit! Some big hits are slow, taking quite a while to land on their target. With this skill however, this time can be dramatically reduced. The faster you attack means the more time you can be doing other things, like charging up another attack! Consider some points in this skill if you can.&lt;br /&gt;
* [[Readiness]] is great for those that will be carrying a good amount of gear with them. Big hits have some fun weapons and toys to play with, so if you think you want to wear some more gear, consider some points in this skill.&lt;br /&gt;
* [[Vampiric]] may or may not be something you wish to invest in. Points in this skill can increase survivability and the regenerative effects of vampiric powers like [[Drain Vitae]]. If you want more survivability and/or intend to use some vampiric powers, this skill can certainly help you.&lt;br /&gt;
* [[Sacrificial Fury]] can &#039;&#039;&#039;greatly&#039;&#039;&#039; increase damage, but it&#039;s going to hurt yourself a lot! While this is a very powerful skill, make sure you have some good ways to heal off the damage done to yourself, like with the [[Vampiric]] skill, healing powers and gear, and perhaps a [[Blood Extractor]].&lt;br /&gt;
* If you have some more skills to fill, consider something like [[Penetration]] to further increase DPS. Also consider survivability skills like [[Health]], [[Back Row]], and [[Avoidance]]. If energy is constantly a problem, try a point or two in [[Endurance]].&lt;br /&gt;
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===Big Hits Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* [[Muscle Mass]] makes for a wonderful choice for your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. It increases damagebuff and some resists. If you&#039;re more a fan of vampiric, [[Scent of Blood]] is another choice that may benefit you. Another considerable choice is [[Stretchy]], which gives you a chance at hitting an extra target.&lt;br /&gt;
* Both [[Juggernaut]] and [[Tooth and Nail]] make great powers for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot]. [[Juggernaut]] gives a great amount of damagebuff and damageresistance while [[Tooth and Nail]] increases attack and many other things like accuracy, haste, and recharge. It&#039;s hard to go wrong with either of these powers! Though if you&#039;re taking something like [[Frenzy]] that would lower your accuracy, you may want to consider [[Tooth and Nail]] to make up for it.&lt;br /&gt;
* [[Quill Wag]] is a great choice for your  [http://wiki.flexiblesurvival.com/w/Category:Hostile_Aura_slot_powers hostile aura] slot power. It&#039;s a spread toggle that fires off every round to keep the damage flowing, further increasing DPS. [[Electric Field]] is an option as well, but big hits users might benefit more from [[Quill Wag]] if at the cost of more energy.&lt;br /&gt;
* [[Wild Swing]] is a core and powerful big hit attack. It comes with a hefty amount of damage and some great AoE to really lay the smack down on your foes. The accuracy is a little weak, but the low cooldown will make sure the swings keep coming. Highly consider adding this power to your rotation.&lt;br /&gt;
* [[Sharpshooter]] takes a good amount of energy and needs some time to charge, but its damage is frightening, along with its wonderful accuracy! With its short cooldown and high damage, this makes it quite a great contender for one of your mutant power slots.&lt;br /&gt;
* [[Takedown]] is similar to [[Sharpshooter]] in many ways. It&#039;s &#039;&#039;&#039;extremely&#039;&#039;&#039; accurate and damaging, but only for a single target while [[Sharpshooter]], with some AoEmod, could end up hitting another target.&lt;br /&gt;
* [[Drain Vitae]] does wonderful damage AND has some innate vampiric to drain your foes of health and give it back to you. It&#039;s a great big hit and helps survivability with some precious health to play with.&lt;br /&gt;
* Both [[Heavy Smash]] and [[Tail Smash]] are strong big hits that also apply some knockdown to your foes. With this knockdown, assuming they don&#039;t resist it, they are temporarily stunned in combat, allowing you and your buddies to ready up another attack while your target can only sit and take it!&lt;br /&gt;
* [[Skunk Blast]] and [[Gigantic Body Slam]] are both sloooooooooow attacks to charge up and cost &#039;&#039;&#039;a lot&#039;&#039; of energy. But with a high amount of payment comes a high reward. Both of these abilities have innate AoE attached to them, allowing you to smack multiple foes with your dangerous damage. Just make sure you have the time necessary to fire these abilities! [[Gigantic Body Slam]] might be a bit of a dangerous power to use considering its three round long charge time, but it also comes with a nice knockdown bonus to play with. [[Skunk Blast]] is faster and also comes with an energydamage DoT just for fun.&lt;br /&gt;
* [[Sharpening]] doesn&#039;t do too much damage, but it&#039;ll certainly allow you to do more in the future with a base 15 damagebuff that lasts 4 rounds. If you&#039;re in the mood for a good combo power, this might amp up your DPS quite a bit.&lt;br /&gt;
* [[Frenzy]] gives you an excellent about of damagebuff and haste at the cost of precious accuracy. These buffs are wonderful, but you may wish to mitigate this accuracy lost by upgrading the accuracymag via training and taking other things that increase accuracy such as [[Tooth and Nail]].&lt;br /&gt;
* If you&#039;re still in need of some accuracy, look no further than [[Long Ears]]. On this fantastic toggle, you may upgrade it to give you 20 whole accuracy. Certainly consider getting this skill, ESPECIALLY if you took [[Frenzy]].&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles like [[Feline Agility]] and [[Skitter]]. While you&#039;re charging up those slow attacks and getting wailed on, it helps to have some defense.&lt;br /&gt;
&lt;br /&gt;
===Big Hits Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]]].&lt;br /&gt;
* [[Heavy Melee]], [[Nanite Cannon]], and the [[Unshielded Prototype]] shall make up the main arsenal at a big hits user&#039;s disposal. A [[Heavy Melee]] is cheap, but quite effective. The [[Nanite Cannon]] and [[Unshielded Prototype]] are quite expensive and could be a bit hard to acquire, but they may certainly bring the pain.&lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* Speaking of expensive gear, the [[Blood Extractor]] is quite the costly bit of equipment. Not only does it take a lot to craft, but it&#039;s quite heavy as well. However, it does give one some fantastic vampiric, which may aid in survivability. Be sure this item is right for you!&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help cure those energy based woes. It gives you some great energymod that shall help keep your energy pool in check for those awfully costly big hits attacks. If you&#039;re having energy troubles, you may want to craft yourself one of these.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably.&lt;br /&gt;
&lt;br /&gt;
==Repeats DPS==&lt;br /&gt;
&#039;&#039;Float like a butterfly, sting like a bee.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	Rather than focusing on big single hits like its big hits brother, a Repeats DPS is all about a flurry of much smaller hits. Repeats are quite an interesting style of DPS. They&#039;re fast and furious and use a special status. When one lands a repeat attack, it does some direct damage and inflicts the repeat status upon your target for whatever magnitude the move has. As time goes on, the attack shall &#039;&#039;repeat&#039;&#039; upon the target for half-damage and as many times as the magnitude allows. For example, say you land a repeat worth ten magnitude and for five rounds. Every round, the attack shall repeat itself &#039;&#039;twice&#039;&#039; for half of the base damage of the attack. Repeats try their best to divide themselves equally amongst the amount of rounds the repeat is supposed to last. In this regard, &#039;&#039;&#039;REDUCING&#039;&#039;&#039; the amount of rounds for a repeat shall make it come out quicker, which plays heavily in your favor. Now let&#039;s take that ten magnitude repeat and make it last two rounds instead. Each round, for two rounds total, the attack shall be repeated five times!&lt;br /&gt;
	&lt;br /&gt;
	The advantage of repeats comes with its intense speed and fury. Enemies will find themselves being wailed upon and perhaps overwhelmed by your quick fists. They do small but frequent damage, making them great for taking out mobs with little resists and such. However, this is where the downside comes in. Each individual repeat must go through an enemy&#039;s resists. Because repeats do small damage on their own, they can easily get cut down to size by those tough tanks and bosses. Being so fast, they&#039;ll also require some energy management to keep up the pace. Despite this, repeats are still very strong and should certainly be considered for those who enjoy a fast style of DPS as opposed to the slower Big Hits and DoTs. Prepare to spam everyone&#039;s screen with your pages and pages of glorious repeat attacks!&lt;br /&gt;
	&lt;br /&gt;
	Because the [[Flurry]] combat skill is percentage based, you&#039;ll more than likely end up with fractional repeats, like 5.6 for example. The important thing to note about this is that the system shall always round this down. So the 5.6 in this example shall be five repeats and five repeats only. Recall that repeats do their best to spread themselves out evenly amongst its total round time. Despite fractions not giving you an extra repeat, it will instead squeeze the even spread a bit, forcing the tail end to come out slightly faster&lt;br /&gt;
	&lt;br /&gt;
===Repeats Roles===&lt;br /&gt;
* [[Flurry]] increases your repeat status magnitudes by a good amount. Simply put, the more repeats you have, the more damage you do! If you think about it, adding on two more repeats adds up to the original power of the attack (Assuming the repeats don&#039;t get resisted of course). Because repeating is all you&#039;re going to be doing for the most part, max out this skill!&lt;br /&gt;
* [[Speed]] is an incredibly important skill. Not only does it speed up your charge times by a dramatic amount, it also reduces the total rounds for your repeats much the same. You want your repeats to come out as fast as possible, and having three points in this skill shall deliver amazing results. Much like [[Flurry]], you&#039;ll want three points in this skill.&lt;br /&gt;
* [[Damage]] simply increases the power for all of your attacks. As someone who&#039;s primary job is doing damage, you&#039;ll want to invest some points in this skill! It also helps with penetrating those HPbuffers and reducing dodging that may be eating up some of your precious repeats.&lt;br /&gt;
* [[Penetration]] helps overcome the main downside of repeats. Remember that each and every repeat must go through resists and deflections, so it&#039;s quite possible that they may get cut down to size should they ever wail upon a tough and resistant foe. With a few points in penetration, you&#039;ll start cutting through those pesky resists and even reduce their dodge chance while also penetrating their HPbuffers a bit (This stacks with the effect on [[Damage]]). It&#039;s recommended to get at least a point or two within this skill if you can. Three if possible!&lt;br /&gt;
* [[Sacrificial Fury]] will &#039;&#039;&#039;greatly&#039;&#039;&#039; increase your DPS, but it comes at a cost. All of your attacks shall be increased by a mighty 30% in damage, but will also cause you to hit yourself for 9% of each of your attacks. This can end up hurting you quite a bit, so be prepared to find a way to help heal off that self-damage. If you&#039;re willing to trade some health, highly consider some points in this skill.&lt;br /&gt;
* If you plan on using [[Sacrificial Fury]] and/or betraying powers like [[Fire Dance]], you may want to consider a few points in [[Vampiric]]. The lovely thing with [[Vampiric]] is that it gives you some fine health with each of your attacks, which certainly helps when mitigating self-damage. It also increases the potency of any vampiric power you activate.&lt;br /&gt;
* [[Readiness]] allows one to carry more gear. If you plan on taking on a bunch of equipment, you should consider some points in this skill.&lt;br /&gt;
&lt;br /&gt;
===Repeats Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use as well.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* For your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power], you&#039;ll mostly have the choice between [[Muscle Mass]] and [[Scent of Blood]]. Both increase damage, either through damagebuff or attack, so one must consider which is the best for their situation. Attack increases the base damage of an attack before it scales up through various means, making it work great with damagebuff. Because your repeats do much less damage per individual hit than big hits, it might be a good idea to increase the base damage through attack. Remember that each individual repeat does half the damage of the power&#039;s base damage. Attack is also a harder status to get in higher amounts, and [[Scent of Blood]] has some vampiric if you plan on using [[Fire Dance]] and/or [[Sacrificial Fury]]. Despite this, both powers work wonderfully when it comes to increasing damage.&lt;br /&gt;
* [[Tooth and Nail]] and [[Juggernaut]] will be your primary choices for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot] power. [[Tooth and Nail]] comes with precious attack and some very nice accuracy while [[Juggernaut]] has damagebuff and damageresistance. If you plan on using something like [[Frenzy]], one may wish to pick [[Tooth and Nail]] to make up for the accuracy loss. If you&#039;re short on attack too, again, [[Tooth and Nail]] shall really help you out.&lt;br /&gt;
* [[Quill Wag]] is a straight up damage toggle that increases your overall DPS. This helps keep the damage on, along with pulling some extra vampiric here and there if that&#039;s your thing.&lt;br /&gt;
* When starting out, [[Raking Claws]] will make for a fantastic repeat power. It&#039;s quick, cheap, and does some pretty good damage. In the future, you may or may not want to replace it, but it makes for a great rotation filler.&lt;br /&gt;
* [[Quad Punch]], for your flurry of blows needs. With a measly cooldown of 2300, a charge of 400, and a repeat duration of 1, this attack is fast and furious. With all this in mind, this power makes for a great slot upon your rotation if you need something that&#039;s always there to rely on.&lt;br /&gt;
* [[Prism Storm]] is great for laying the hurt upon a group of enemies. It&#039;s very quick and starts off with a round time of ONE, making the repeats come out at an insane pace. The damage is a bit low, but the AoE and quick repeats along with such a low cooldown make the power pretty great to have. As an added bonus, you&#039;ll find yourself filling the screen with glorious repeats if you use this power. Not recommended for mobile users!&lt;br /&gt;
* [[Flutter]] shares some similarities with [[Prism Storm]], but is a bit different. [[Flutter]] is slower in both its charge time and repeats speed, but in the end it shall end up doing more damage. Between the two powers should it come down to a choice, one must decide if they want speed or more damage.&lt;br /&gt;
* [[Ice Shards]] combines the power of big hits and repeats together for a frightening package. Not only that, but it comes with a nifty debuff as well to sweeten the deal. It has a very large amount of base damage for a repeat and has a penetration value, but it&#039;s also a bit slow and costly. &lt;br /&gt;
* While it&#039;s the slowest repeat in the game, [[Blade Flurry]] is also the most heavily damaging overall. With a base damage of twelve and a frightening ten amount of repeats, upgrading this power and combining it with your repeats skills shall deliver a deadly blow upon your target. Because this attack is so slow (2000 charge), you may want to consider if this power is right for you.&lt;br /&gt;
* [[Fire Dance]] can pull off some insane damage. It has a great repeat value, low repeat duration, high base damage, AND it&#039;s a medium AoE to really eat up those poor monsters that stand in your way. What&#039;s the downside? It &#039;&#039;&#039;hurts&#039;&#039;&#039;! Use of this attack shall drain your health bar, but its effects upon enemies are dramatic and deadly. If you decide to use this great power, prepare to have a way to heal off the damage such as with [[Vampiric]] based things or other sources.&lt;br /&gt;
* [[Forced Milking]] helps out with those HP issues you may be having. And if you aren&#039;t, this power makes for a good panic heal should things get a little dicey. It&#039;s strong, has a shortish cooldown, and pulls out a good amount of vampiric regen. If you plan on using [[Fire Dance]] and/or [[Sacrificial Fury]], this power makes for a great combo to heal off self damage.&lt;br /&gt;
* Need more damagebuff and haste? Check out [[Frenzy]]. It comes with both in very large amounts! However, it does come with a nasty accuracy penalty, so be prepared to deal with that. Something like [[Long Ears]] may certainly help.&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles such as [[Feline Agility]] and [[Skitter]]. The more defense you have, the better!&lt;br /&gt;
&lt;br /&gt;
===Repeats Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]].&lt;br /&gt;
* The [[Automated Weapon]] is your go-to weapon of choice for something that benefits from all your repeats skills. It&#039;s an awfully heavy piece of equipment, but it can deliver some good damage if one puts on some good mods like [[Repeating]].&lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* The [[Blood Extractor]] is something you may wish to invest in if you decide to use [[Sacrificial Fury]] and/or [[Fire Dance]]. It&#039;s big and expensive, but the effects are powerful when you need to heal off damage quick and easy. Betraying damage needs to be healed off somehow, and this could be just the thing you need.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help cure those energy based woes. It gives you some great energymod that shall help keep your energy pool in check for those awfully costly big hits attacks. If you&#039;re having energy troubles, you may want to craft yourself one of these.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably. [[Lifegiving Armor]] has some wonderful regen attached to it, which shall help when it comes to healing off betraying damage.&lt;br /&gt;
&lt;br /&gt;
==DoTs DPS==&lt;br /&gt;
&#039;&#039;Give it a minute and he&#039;ll start crying like a baby. They always do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	The best way to think about the Damage over Time type of DPS is the ever growing snowball rolling down a snowy mountain. It starts off awfully small, but eventually turns into a giant and dangerous ball! Like that snowball, your damage will initially be quite low when the battle goes off on its first few rounds compared to the other damage types. As time goes on, your damage will grow and grow, and soon you might even out damage the other DPS types in the long run. As a DoT user, you shall be inflicting various statuses on your foes such as physical and energy damage. Each round, these statuses shall tick and do their damage. After laying down one DoT attack, you lay down another, and another, and another, and another until your enemy is screaming to make it stop as they burn under the sizzling torture of your massive DoT stacks!&lt;br /&gt;
&lt;br /&gt;
	The main disadvantage to DoTS is how slow they take to really get going. When you land a DoT attack, it shall apply a status such as physical or energy damage. Every round, until the total amount of rounds for the status is achieved, the magnitude for the DOT status shall tick and do its damage. Now while that DOT is ticking away, why not add on another DoT? Now you have TWO DoTs ticking down at the same time. Now add another DoT for three ticking at the same time! This is part of the advantage for DoTs over other DPS types. It&#039;s important to note that DoTs &#039;&#039;&#039;CANNOT&#039;&#039;&#039; be cleared, even with debuffclear. Once that status is on, it stays on until its allotted time is up. Another powerful advantage of DoTs is how it penetrates &#039;&#039;&#039;half&#039;&#039;&#039; of your target&#039;s resists and HPbuffers. This makes DoTs great at taking on tanky foes such as bosses and primes.&lt;br /&gt;
	&lt;br /&gt;
	There are two types of DoTs: Regular DoTs and stacked DoTs. A regular DoT would be something like [[Flamethrower]]. You cast it on an enemy and they receive the energydamage mag for five rounds. If you manage to cast the same power again before it expires, the effect will simply refresh. [[Poison Bite]] is an example of a stacked DoT. The first time you cast this power, it shall inflict energydamage worth 4 mag for 8 rounds. The next time you cast it, this effect shall stack AND refresh, causing 8 mag energy damage for 8 rounds again. This process may be repeated up to a maximum of five times for an amazing 20 mag worth of energydamage! The decision to focus on regular DoTs or stacked DoTs is up to the user. In fact, you don&#039;t have to focus on either! You can combine the two quite well for great damage.&lt;br /&gt;
	&lt;br /&gt;
	&#039;&#039;&#039;Important Note: Due to recent updates, DoTs are no longer affected by the stautsboost effect or the [[Enduring Malice]] skill.&#039;&#039;&#039;&lt;br /&gt;
	&lt;br /&gt;
===DoT Roles===&lt;br /&gt;
* [[Tactician]] increases the magnitude of DoTs by a good amount. It also greatly increases the power of debuffs if you ever plan on using a few of those. Consider slapping some points in this skill!&lt;br /&gt;
* [[Damage]] increases... well, your damage! As someone whose job it is to do damage, you&#039;ll want to nab three points in this skill. It&#039;s important to note that DoTs have an innate ability to pierce HPbuffers and this skill shall allow you to enhance said ability. It also goes great with [[Tactician]] to enhance your DPS.&lt;br /&gt;
* [[Accuracy]] indeed affects the magnitude of your DoTs, believe it or not! Each of your attacks must run through the deflection system, thus having some points in this skill might be something you should consider to enhance your overall DPS.&lt;br /&gt;
* [[Speed]] is quite the important skill for DoT users. Your primary job is to apply as many DoT effects you can in the shortest amount of time. By reducing the charge time so heavily with this skill, all of that extra time gained may be used to apply even more lovely DoTs! Get as many points as you possibly can in this skill!&lt;br /&gt;
* [[Vampiric]] has special properties just for DoT attacks. Rather than the 6% the other attack styles receive, DoTs get an amazing 12% of their damage converted into lovely health with three skill points. While this may not seem like much at first, imagine the health one could gain if they had multiple DoT effects going off at once on many different enemies. Highly consider investing in this skill!&lt;br /&gt;
* [[Opportunity]] directly increases the damage for DoT effects and even applies some damage for any debuffs you deicide to give off. While the effects might not be as dramatic as [[Damage]] and [[Tactician]], it might be worth a point or two if you have some slots left over and you need more damage.&lt;br /&gt;
* [[Readiness]] allows you to carry more wonderful gear. There are some neat toys DoT users may play with, so if you plan on using a good amount of equipment, consider some points in this skill.&lt;br /&gt;
* If you have some skills left over, you may want to consider a few survivability things. [[Bewitched]] is quite an interesting and fun skill considering its ability to turn hostile effects you nail on enemies into buffs upon yourself. DoTs are specifically transformed into regen, so some of that wonderful damage shall become healing for yourself. If you combine this with [[Vampiric]], it should certainly help in the survivability department. A few points in [[Durability]], [[Avoidance]], and [[Health]] may also help when the going gets tough.&lt;br /&gt;
&lt;br /&gt;
===DoT Powers===&lt;br /&gt;
* There are some great choices for [http://wiki.flexiblesurvival.com/w/Category:Defensive_Adaption_slot_powers Defense Adaptaion Powers]. You may consider [[Plated Hide]], as it comes with an amazing haste boost that you can use to speed up your attacks. Defense too! [[Furry Hide]] comes with precious energybreak and resists you can use as well.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Category:Special_Adaption_slot_powers Special Adaptation Slot Powers] come with downsides, but also some pretty great upsides as well. At the cost of energybreak and recharge, you can get a great boost to haste and damagebuff via [[Endocrine Overdrive]]. At the cost of precious haste and knockdown resist, [[Reinforced Skeleton]] can also increase your damagebuff by a large amount and gives you some resists to boot. If you want something a little &#039;safer&#039;, you may want to consider [[Fiery Hide]]. Mostly, it&#039;s a simple increase in damage. The choice, or deciding not to choose, is up to you!&lt;br /&gt;
* There are lots of great choices for your [http://wiki.flexiblesurvival.com/w/Category:Offensive_Adaption_slot_powers Offensive Adaption Slot Power]. For example, [[Keen Vision]] increases your accuracy greatly, along with defense, to really land those DoT effects at full power. [[Muscle Mass]] greatly increases damagebuff and some resists, while [[Scent of Blood]] increases attack and enhances your vampiric regen as well. Another fantastic choice is [[Stretchy]], which may grant AoEmod that could make you hit another enemy with your attacks! So many great choices, but you may only choose one.&lt;br /&gt;
* [[Tooth and Nail]] and [[Juggernaut]] will be your primary choices for your [http://wiki.flexiblesurvival.com/w/Category:Mid_slot_powers Mid Slot] power. [[Tooth and Nail]] comes with attack and some very nice accuracy while [[Juggernaut]] has damagebuff and damageresistance. If you plan on using something like [[Frenzy]], one may wish to pick [[Tooth and Nail]] to make up for the accuracy loss. Either way, both are very wonderful options.&lt;br /&gt;
* Tired of choices yet? Your [http://wiki.flexiblesurvival.com/w/Category:Hostile_Aura_slot_powers Hostile Aura Slot] power has some nice things to choose from. [[Field of Dread]] benefits from all your DoT skills like [[Tactician]] and slowly starts stacking up as time goes on. [[Quill Wag]] is also a spread power like the previously mentioned, but its focus is on direct damage instead. Debuffs also benefit greatly from your [[Tactician]] skill, so moves like [[Ensnaring Webs]], [[Distracting Lure]], and the like shall be amplified.&lt;br /&gt;
* Need more damagebuff and haste? Check out [[Frenzy]]. It comes with both in very large amounts! However, it does come with a nasty accuracy penalty, so be prepared to deal with that. Something like [[Long Ears]] may certainly help considering its very large accuracy status. Remember that accuracy and deflections do indeed affect your damage!&lt;br /&gt;
* If you have some slots left over, consider some survivability toggles such as [[Feline Agility]] and [[Skitter]]. The more defense you have, the better!&lt;br /&gt;
&lt;br /&gt;
	Bellow, the powers shall be divided between regular DoTs and stacked DoTs. One could decide to focus on either, or perhaps decide to use both in their rotation. Both are quite viable, so choose whatever suits your interests.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Regular DoTs&#039;&#039;&#039;&lt;br /&gt;
* [[Bleeding Bite]] is an easy power to nab and shall help you during the early levels. It&#039;s very quick to come off cooldown and does some pretty good physical damage considering its speed and energy price. As a bonus, one could even score a nice critical hit for further damage.&lt;br /&gt;
* [[Skunk Spray]] is arguably more of a Big Hit skill rather than DoTs. Still, it has some nice energydamage that lasts awhile, generous  &lt;br /&gt;
* [[Flamethrower]] does some pretty great damage in your rotation. Part of its power comes from its ability to be upgraded to perform lovely AoEs and hit multiple foes. If you need something to suppress and keep the hurt on multiple targets, consider this skill.&lt;br /&gt;
* [[Marsh Wisp]] is another fantastic AoE DoT that hurts quite a bit! It&#039;s highly recommended to have some AoE abilities to help suppress groups of enemies which you shall undoubtedly face, especially if you plan on using [[Vampiric]]. After all, more enemies hit means more damage, thus more vampiric regeneration.&lt;br /&gt;
* [[Solar Ray]] lays down the energydamage and even has a nasty knockdown effect well to really bring the anguish upon your foes. Like [[Flamethrower]], this power also has the option for AoE upgrades to spread the pain. What&#039;s perhaps most surprising about this power is its impressive 1600 cooldown, making it almost always available. A great power to add to your rotation.&lt;br /&gt;
* [[Mirage]] is a bit slow, but it&#039;s another AoE DoT should you need to fill in your rotation. It does some good damage, has natural AoE and AoE upgrades, and even clears off a lot of debuffs that may be sticking on you.&lt;br /&gt;
* [[Unrelenting Suckle]] is a naturally vampiric DoT power that could come in handy when you need a heal, especially if you invested in the [[Vampiric]] skill. It also comes with a powerful damagebuffdebuff that eats off a whole 10% of your target&#039;s damage. Quite powerful, and made even better with the [[Tactician]] skill. Good damage, some nice vampiric, and a great debuff creates a nice package.&lt;br /&gt;
* [[Peck]] might be slow, but it HURTS. Not only does it delivers a heft amount of energy and physical damage, but it also brings a crippling rechargedebuff worth an astonishing 20 magnitude. Ouch! Even though it&#039;s quite costly, the power is immense and should be highly considered to really bring some hurt upon mobs and bosses alike.&lt;br /&gt;
* [[Lockjaw]] is perhaps the most damaging DoT power in the entire game. Its energycost is large along with the charge time, but laying down both a critical and physical damage DoT worth ten magnitude each will have your target screaming in pain. Consider this skill, and may whatever deity they pray to help them. &lt;br /&gt;
* Considering how these powers don&#039;t exactly fulfil the Over Time part of DoTs, some would argue [[Sharp Bite]] and [[Slip Beneath]] aren&#039;t actually DoTs. This is debatable, but what is factual is that both of these powers shall benefit from [[Tactician]] and are quite strong at what they do. They don&#039;t last very long, but their damage is pretty great when you need a quick chunk of health that needs removing, especially considering the large amount of direct and critical damage they do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stacked DoTs&#039;&#039;&#039;&lt;br /&gt;
* [[Poison Bite]] is your bread and butter stacked DoT power. It allows stacking up to five times, creating a 20 mag powerhouse if you manage to get your full stack in order. If you plan on investing in stacked DoTs, consider getting this skill and perhaps lowering the cooldown and charge for faster stacking.&lt;br /&gt;
* [[Love Box]] benefits females the most, but does some pretty good stacked DoT damage. It&#039;s very quick to come off cooldown, so it&#039;ll be quite available within your rotation when you need to reapply it.&lt;br /&gt;
* [[Scratch]]&#039;s damage isn&#039;t too amazing, but its strength comes from its negative charge. What this means is that this power can be used instantly and even allows you to apply another attack right after that! If you don&#039;t mind the energy cost, one could think of this ability as a mostly free damage booster.&lt;br /&gt;
* [[Masochistic Fury]] is a powerful AoE stacked DoT attack. It has a charge time of zero and quite a short cooldown. Without even upgrading it, the AoE is quite large, allowing you to deploy the hurt on many foes. The downside comes from its betraying damage that&#039;ll sting a bit, but its certainly worth it considering what returns you shall receive in the form of damage.&lt;br /&gt;
&lt;br /&gt;
===DoT Gear===&lt;br /&gt;
* [[Training - Strength]] gives off a great amount of passive damagebuff for the price of twenty loadout and ten upkeep. If you&#039;re in need of some damagebuff, you may want to consider this item that&#039;s sold for some creds down at each faction&#039;s store.&lt;br /&gt;
* If you&#039;re still finding yourself in need of precious damagebuff, consider making some [[Muscular Enhancers]] or maybe even a [[Steroid Injection Unit]].&lt;br /&gt;
* The [[Improved Laser Pistol]] is a great weapon of choice for DoT users, and especially for those who enjoy stacked DoTs. It&#039;s pretty low on the loadout as well, making it a great fit alongside your other equipment.  With so many ways to modify this weapon, you may wish to consider investing in it if you can.&lt;br /&gt;
* In the realm of regular DoTs, there are plenty of weapons to play around with such as the [[Laser Rifle]], [[Heavy Beam]], and the [[Portable flamethrower]]. The [[Laser Rifle]] is a bit basic, but it has a high amount of modability and does great damage at base. A tried and true weapons for DoT users. [[Heavy Beam]] combines the power of big hits and DoTs within on package to deliver a mighty punch that keeps on stinging. Also worthy of note is the great hastedebuff that it gives off which is further enhanced by your [[Tactician]] skill. Finally, the [[Portable flamethrower]] is... a flamethrower! How cool is that? It&#039;s similar to the [[Laser Rifle]] in a few ways such as cooldown and charge, but it does more direct damage at the cost of other things such as DoT damage and loadout. Decide what weapon suits you, or perhaps even take all three.&lt;br /&gt;
* Down at the mall, there is an item called &#039;&#039;&#039;Ear Hoops&#039;&#039;&#039;. This is nothing more than a renamed [[Breathing Clothes]] item. This item, when worn, shall give you some passive energybreak, reducing the amount of energy your moves take. Your attacks shall generally eat up a lot of energy, so you may wish to consider wearing this item.&lt;br /&gt;
* In Hotel Oblivion (Point Zero), there is a quest line that shall reward you with a [[Void Totem]]. This is a nice piece of gear that greatly speeds up the cooldown of your powers for little cost at all. However, as a warning, the quest will force you to downlevel once and fight a boss, so be prepared for a fight or perhaps call some friends.&lt;br /&gt;
* A [[Power Gator]] can help with alleviate any energy problems you may be having. It&#039;s also quite moddable should you ever decide to make something that really suits your needs. &lt;br /&gt;
* The [[Scattershot 2000]] is VERY expensive, but if you&#039;re in the need of AoEmod, this could help you out. It&#039;s big and expensive, but hitting that extra target could make all the difference in the world. Before making this item, please be sure it&#039;s right for your needs!&lt;br /&gt;
* The [[Blood Extractor]] is another piece of expensive gear, but it can have dramatic effects. Recall that the [[Vampiric]] skill is enhanced for DoTs, so combining this and the skill could bring huge results. It&#039;s quite big and expensive, so make sure this item is for you before investing in it.&lt;br /&gt;
* The [[Module]] item may give you some custom passive buffs if you have the extra loadout to play with. Putting things like [[Cool]], [[Flexible]], [[Quick]], or [[Fast]] on some of these may come in handy for bolstering your overall power. And of course, there are plenty more mods you can put on these things!&lt;br /&gt;
* If you&#039;re in need of more survivability, consider wearing some armor like the always wonderful [[Heavy Armor]] or maybe even the [[Lifegiving Armor]]. [[Thick Armor]] is great as well, as it increases your MaxHP considerably. [[Lifegiving Armor]] has some wonderful regen attached to it should you need it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Crafting for Success=&lt;br /&gt;
	With so many mods and recipes, it can get a little difficult to wrap one&#039;s head around the crafting system. That&#039;s okay! Everyone had that reaction at first. By the end of this guide and some playing around with the system, hopefully you&#039;ll have a better grasp on the subject. Once you do, you&#039;ll find that it probably wasn&#039;t as hard as you thought it was. This section shall detail more of the mechanical side of things rather than how to actually craft or find recipes. For hints on that, load up the [http://flexiblesurvival.com/index?consign Web Store] and search for it there. Failing that, try asking out lovely players. For other information, check out the [[Crafting]] page, &#039;&#039;&#039;help crafting&#039;&#039;&#039; in the MUCK, or the [http://wiki.flexiblesurvival.com/w/New_Newbie_Guide#Crafting_and_Gear Newbie Guide&#039;s] crafting section.&lt;br /&gt;
	&lt;br /&gt;
	Before we even begin, there are two very important things you&#039;ll want to get familiar with: The [http://flexiblesurvival.com/index?crafttest Test Crafter] and the [[Statuses]] page on the wiki. The Test Crafter can be found on the website under the Game tab. This very handy tool allows you to play around with every recipe and mod within the game and see what it does on the item. Play around with it and get familiar, because you&#039;ll be using it often. Because most items will work with various effects and statuses on yourself, allies, and friends, you&#039;ll want to learn what they do by referencing the [[Statuses]] page often.&lt;br /&gt;
	&lt;br /&gt;
==Basic Fundamentals==&lt;br /&gt;
	Every item has some kind of purpose. Before modifying an item, take note and try to figure out its primary use. For example, let&#039;s take a look at the [[Laser Rifle]]. You can see that the item is primarily used to deliver both Physical and Energy damage upon an enemy. If you want to enhance this item with mods, it would be a good move to make it better at this job. Naturally, you&#039;d try your best to increase its physical and energy damage and maybe even put your own spin on it. &lt;br /&gt;
	&lt;br /&gt;
	Enhancing an item&#039;s primary purpose shall generally bring success. However, some items have downsides that you may want to mitigate. These can include loadout costs, energy needed to fire, and perhaps a large cooldown and/or charge time. You may make a weapon that can deliver a massive amount of damage upon your foe, but you might want to make sure it doesn&#039;t take five rounds and all your energy to fire! Combining both of these ideas, you can make an item best suited for your purposes. Enhance the primary purpose of an item and try to minimize the nasty parts of said item. Overall, tweak and play with some mod combinations until you&#039;re satisfied!&lt;br /&gt;
	&lt;br /&gt;
==Power of Statusmag==&lt;br /&gt;
	There are various mods that increase the statusmag of an item. What this means is that any status that an item inflicts is increased by the amount of statusmag a mod may apply. For example, let&#039;s look at the [[Laser Rifle]] again. This item has two statuses: Physicaldamage and Energydamage at magnitude five. Now let&#039;s look at the [[Heavy]] mod. This mod increases an item&#039;s statusmag by 25%. When applied to our [[Laser Rifle]], it shall bring the magnitude of both Physical and Energy damage up an incredible 25%! If an item has a status you wish to enhance, consider adding on a mod that brings some statusmag to the table.&lt;br /&gt;
	&lt;br /&gt;
	Mods that can increase Status mag: [[Heavy]], [[Overwhelming]], [[Blocking]], [[Unpredictable]], [[Flexible]], [[Overcharged]], [[Piercing Design]].&lt;br /&gt;
	&lt;br /&gt;
==Increasing the Pain==&lt;br /&gt;
	There are multiple ways to increase the damage of a weapon. First, you need to determine what a weapon&#039;s primary way of dealing damage is. For example, a [[Laser Rifle]] is focused on DoTs, while a [[Heavy Melee]] is all about direct damage. Once you&#039;ve figured that out, it&#039;s time to start playing around with mods.&lt;br /&gt;
	&lt;br /&gt;
* For direct damage weapons like the [[Heavy Melee]], you&#039;ll naturally want to find mods that increase damage. For example, the [[Heavy]] mod increases damage by a deadly 35%! However, making the weapon simply hurt more isn&#039;t the only thing that can increase damage. Other notable things that may help bring the pain are mods that increase penetration such as [[Piercing Design]], which helps rip through an enemy&#039;s resists. Increasing accuracy, such as with the [[Targeting]] mod can help bring about some consistent damage with each use. You could even add some critical damage ([[Backstabbing]]) or even other types of damage [[Poisoned]] if you&#039;re feeling really creative with your weapons.&lt;br /&gt;
* As previously discussed in the &#039;&#039;&#039;Power of Statusmag&#039;&#039;&#039; section, DoT based weapons like the [[Laser Rifle]] benefit most from status mag increasing mods. In addition to this, one could get creative and add even more DoTs to a weapon, such as with [[Jagged]], [[Backstabbing]], [[Hooked]] [[Sharp]], or [[Poisoned]]. If an item doesn&#039;t have Physicaldamage, adding something like [[Hooked]] will make it so! So say you put it on an [[Improved Laser Pistol]]. Now it&#039;s a pistol that does energy, critical, AND physical damage. Remember that they&#039;re called Damage &#039;&#039;&#039;Over Time&#039;&#039;&#039; weapons for a reason. The long a DoT lasts, the more total damage it does. Using mods to increase how long a DoT lasts, such as with [[Enduring Effect]] adds on more ticks, thus more damage.&lt;br /&gt;
* Repeat weapons benefit greatly from both statusmag and damage increasing mods. To make a great repeats weapon, one would want to increase the base damage (Which also increases the damage of the repeats themselves), increase the amount of repeats, and &#039;&#039;&#039;lower&#039;&#039;&#039; the amount of rounds for the repeat status. Statusmag increases the amount of repeats greatly, along with mods such as [[Repeating]] and [[Automated]]. To increase base damage, mods that simply increase damage will do nicely, like [[Extra Lethal]] for example. Finally, there&#039;s a special property repeat weapons like the [[Automated Weapon]] have. When applying mods that &#039;&#039;&#039;INCREASE&#039;&#039;&#039; the total amount of mods a status lasts, like [[Enduring Effect]], it will actually &#039;&#039;&#039;DECREASE&#039;&#039;&#039; the amount of rounds for the repeat status despite what the test crafter may tell you.&lt;br /&gt;
&lt;br /&gt;
* Mods that increase direct damage: [[Heavy]], [[Extra Lethal]], [[Overcharged]], [[Crippling]], [[Backstabbing]], [[Amplifying]], [[Unpredictable]], [[Wild]], [[Focused]].&lt;br /&gt;
* Mods that increase accuracy: [[Targeting]], [[Directed]], [[Focused]].&lt;br /&gt;
* Mods that increase status duration: [[Enduring Effect]], [[Poisoned]], [[Overcharged]], [[Unpredictable]] [[Heavy]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mitigating Weaknesses==&lt;br /&gt;
	Some weapons will have some downsides to them. Perhaps they&#039;re really slow, or maybe take a lot of energy to fire. Perhaps its accuracy leaves something to be desired, or could it be that the thing is just too darn heavy? You&#039;ll also have to keep in mind that some mods have downsides to them as well that apply to the item. [[Heavy]], for example, grants a bunch of bonuses, but also does nasty stuff like increasing the loadout, charge, cooldown, and more while also lowering accuracy. It&#039;s the price one pays for power. When encountering downsides of any type, you must determine if it&#039;s something you can work with or want to decrease the effects of.&lt;br /&gt;
&lt;br /&gt;
* It&#039;s often easy to go mod-happy and suddenly find that your weapon ways a giant forty loadout or something along that range. While the item will probably be quite powerful, it may not leave room for very much else! You&#039;ll want to find out how much loadout you&#039;re willing to sacrifice for an item and also think about what other items you are and plan on equipping in the future. There are a few mods that can help with this: [[Miniaturized]] and [[Ergonomic]]. &lt;br /&gt;
* Some damage and statusmag increasing mods love to increase the charge time and cooldown of a weapon. If it takes too long to charge, that&#039;s precious time wasted that you could be using for other things! If it takes too long to come off cooldown, it&#039;ll take forever before you can use it again. &lt;br /&gt;
** Mods that decrease charge speed: [[Hair Triggered]], [[Cool]], [[Computerized]], [[Quick]]&lt;br /&gt;
** Mods that decrease cooldown: [[Rapid Cooling]], [[Quick]]&lt;br /&gt;
* If an item costs too much energy to fire, you may find yourself too tired to do anything else. Make sure your item has a reasonable amount of energy required for the output, or be sure you can handle it.&lt;br /&gt;
** Mods that decrease energy use: [[Self Powering]], [[Cool]], [[Directed]], [[Windup]]&lt;br /&gt;
&lt;br /&gt;
=AI Settings=&lt;br /&gt;
	Chances are, you&#039;ll be using &#039;&#039;&#039;auto combat&#039;&#039;&#039; for a good portion of your combat career. This function allows combat to automatically play out, letting your AI settings choose attacks to use for you. Generally, most parties will want you to turn &#039;&#039;&#039;auto on&#039;&#039;&#039; in order to get things done quicker. If you don&#039;t have your AI settings picked out, the AI will use a random round robin system. This has the possibility of really going against your favor. For example, it could pick a healing power when you&#039;re at 98% health! When you actually need that power, it might be on cooldown, leaving you in a bit of trouble. So if you plan on using auto combat, and you probably will, take a look at this guide to help get you started.&lt;br /&gt;
	&lt;br /&gt;
	One may modify their [http://flexiblesurvival.com/index?ai AI settings] on the webpage by clicking the character tab and selecting AI. You&#039;ll see a list of dropdown menus and such. At the bottom is your entire list of powers that can be used. You can either make them usable by your AI, or make sure they can never be picked. The main attraction is the AI settings. The first column represents the condition of which the move will fire. The second column determines what the power should hit, and the third column defines the actual power that shall be used on the target and in which conditions. To find more AI program settings, check out the regular shops, token shops, and the elite (mako) store.&lt;br /&gt;
	&lt;br /&gt;
	On the top of your AI settings, you should put things that are most important, as the AI settings prioritize what&#039;s on top first. A good idea might be to put your emergency heals at the top and set the condition to something like HP 50 or HP 25. Say you put HP 50 - Self - [[Milk Chug]]. Any time your health drops bellow 50%, the AI will make sure that [[Milk Chug]] will fire on your next turn if it&#039;s off cooldown, possibly saving your life. To make sure this power fires only in this condition, you may wish to scroll down and set [[Milk Chug]] to &#039;&#039;&#039;do not fire&#039;&#039;&#039; in this scenario, so it can only be used if your health goes bellow 50% for emergency situations. Another good idea is to put your energy regenerating abilities up at top for mostly the same reasons.&lt;br /&gt;
	&lt;br /&gt;
	Next, you&#039;ll want to find what powers and items you use the most in combat and start putting them in. If something is more important than the other, simply put it as high as you believe it should go. For your most frequently used powers, it&#039;s generally safe to put them on the &#039;&#039;&#039;Always&#039;&#039;&#039; condition, which makes the power fire as soon as it comes off cooldown. For the target, you may want to consider something like &#039;&#039;&#039;Ranked&#039;&#039;&#039;, which targets the highest ranked enemy on the field. If it&#039;s a buff or something that induces an effect on friend or foe, you have the choice between &#039;&#039;&#039;Always&#039;&#039;&#039; and &#039;&#039;&#039;Renew&#039;&#039;&#039;. Renew only fires when your target, such as yourself, no longer has the statuses that the move provides. For example, if the maxHP buff of [[Honey Gift]] expires on your target, then it shall reapply this buff. Heals should more than likely use the &#039;&#039;&#039;Ally HP 50/25&#039;&#039;&#039; condition. If anyone in your party drops bellow 50%/25%, then it will use the power on the target you have selected (&#039;&#039;&#039;Most Hurt&#039;&#039;&#039; being a great target).&lt;br /&gt;
	&lt;br /&gt;
	Once you have put your most important and frequently used powers on your AI bar, you will have created a rotation. You won&#039;t be able to fit all your powers, so choose carefully. Good AI settings can really make the difference in the heat of battle. When your AI bar has nothing to do any more, then it shall go down to any powers you have marked as &#039;&#039;&#039;use&#039;&#039;&#039; and randomly select them until a condition triggers.&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Topics=&lt;br /&gt;
	This section shall contain various topics that don&#039;t quite need a main section of the combat guide, but are still very worthy of note. As time goes on, new sections shall be added to both the main section and this portion. Within here, various hints, tips, and other concepts that may help one on their journey shall be described. Other things that fit here are topics that people seem to get confused about and demand explanation. Overall, both newer and veteran players might pick up something neat.&lt;br /&gt;
	&lt;br /&gt;
==Passives and Toggles==&lt;br /&gt;
	Technically, toggles are indeed passives. For the sake of this explanation however, we&#039;ll call something that needs to be activated a toggle, like [[Long Ears]] and something that&#039;s on all the time without user input a passive, like [[Furry Hide]]. Some people get confused on what exactly the status durations mean on something like a passive or toggle. Aren&#039;t they supposed to be on all the time? Yes and no! A passive will refresh itself every five rounds while a toggle will fire off every round. You&#039;ll notice that a move like [[Quill Wag]] fires every turn! Regardless, most passives and toggles are designed to be always on, so it&#039;s generally never a worry.&lt;br /&gt;
	&lt;br /&gt;
==Deflections==&lt;br /&gt;
	When you&#039;re in battle, you may see something like this: &amp;lt;[22%]5. Rabid Greedy&amp;gt;&amp;lt;Repeated Prism Storm&amp;gt; Player takes 12 damage!&lt;br /&gt;
	So what does that 22% mean on the left? That is the deflection amount. All attacks must go through the target&#039;s defense status, the process of which is detailed more on the [[Statuses]] page. The higher the number on the left is, the more damage was deflected. Up to a total of 75% of an attack may be deflected, and it still even has to go resists and such! It&#039;s also possible that 0% damage could be deflected, allowing the attack to go hit against resists and such as normal. With this in mind, you can see that having lots of defense and accuracy can really pay off big when it comes to survivability and damage.&lt;br /&gt;
&lt;br /&gt;
==Damage Return/Reflection==&lt;br /&gt;
Those who wish to focus on or use damage return through various means may find the inner mechanics of it a bit confusing. Through the years, a couple of updates have changed the way damage return functions in a couple of ways.&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/January_2012 January 2nd 2012] - Damage return defined to pierce through 66% of the enemy&#039;s damage resistance.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/February_2012 February 24th, 2012] - The way physical and energydamagereturn was defined so that the system first takes physicaldamagereturn into account. Then energy does a maximum of 80% minus physical&#039;s percent returned.&lt;br /&gt;
* [http://wiki.flexiblesurvival.com/w/Multiplayer_Updates/February_2014 February 12th, 2014] - Damage return changed so that it takes an average of the non-modified damage and modified damage to help those with with reactive tank builds. For instance, if you smack someone for 100 damage, and 60 gets soaked up in buffers, you will perform return strikes as if 70 damage were done ((100 + 40) / 2).&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Arris</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=New_Newbie_Guide&amp;diff=652517</id>
		<title>New Newbie Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=New_Newbie_Guide&amp;diff=652517"/>
		<updated>2017-11-26T18:01:02Z</updated>

		<summary type="html">&lt;p&gt;Arris: Added how to start a fight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This guide is still a Work In Progress. If you can edit the wiki, feel free to make this guide better!&#039;&#039;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t know how MU*s work? Have no idea what to do? Too shy to ask around the channels? Then this guide is FOR YOU! Yes, YOU! Absolute newcomer!&lt;br /&gt;
&lt;br /&gt;
First off, whenever you see &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;text like this&amp;lt;/code&amp;gt;, it means it&#039;s a &#039;&#039;&#039;game command&#039;&#039;&#039;, something you&#039;re supposed to type and send to the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Of extreme, absolute, total and ball busting importance: READ! This cannot be emphasized enough, but you REALLY, REALLY need to READ and PAY ATTENTION to things!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And remember, this is a multiplayer game focused on &#039;&#039;&#039;COOPERATION&#039;&#039;&#039;. This means that most of the community there is willing to interact with you in a positive way. No need to be shy!&lt;br /&gt;
&lt;br /&gt;
=MU* client?=&lt;br /&gt;
Other than using the [http://flexiblesurvival.com/telnet Direct Control] link on the web, you can also connect to the game via a MU client. One of the lighter ones is PotatoMU, as, even on windows, it requires no installation to run. You can check other [[MU* Clients|clients to use on this other page]].&lt;br /&gt;
&lt;br /&gt;
In any MU client, connecting to the game world is easy. Most will ask you to add a world. The address is flexiblesurvival.com, the port is 2000. Once you click to connect, you&#039;ll be greeted with the login screen.&lt;br /&gt;
&lt;br /&gt;
=Making your character=&lt;br /&gt;
The first thing the page will ask you for is to select a faction. It will affect your starting location and some NPC (Non-Player Character) interactions. Don&#039;t worry, you won&#039;t lose anything by choosing one faction over another. In the end, it acts mostly as choosing your starting point and who got your character up and running, so to speak.&lt;br /&gt;
&lt;br /&gt;
==PREPACKAGE==&lt;br /&gt;
While the other starting perks are pretty self explanatory, prepackage deserves extra attention. Once you finish your character and log into the game (direct control), you will have to use the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;prepackage&amp;lt;/code&amp;gt; command. You can use it at any time after you created your character.&lt;br /&gt;
&lt;br /&gt;
==FLAWS==&lt;br /&gt;
For your first character, you may want to skip this completely, save for these:&lt;br /&gt;
Adapted Metabolism – Better healing effects&lt;br /&gt;
Adaptative Immunities – Resistance to debuffs (bad statuses)&lt;br /&gt;
Nanite Fueled – Increases your damage&lt;br /&gt;
Nanite Reinforced – Increased defense&lt;br /&gt;
These flaws will actually help you out, giving you combat advantages! The downside is that every combat turn you will use Builder Nanites to keep these effects ongoing. Builder Nanites are easy to acquire and are also relatively cheap (less than 1 cred per nanite), but you may run low on them early on, so do keep that in mind. You can jump to this part to know how to get more of these nanites.&lt;br /&gt;
&lt;br /&gt;
Now, choose your starting gender. Don&#039;t worry, unless you later pick some specific perks, your gender will be subject to change a lot.&lt;br /&gt;
&lt;br /&gt;
All ready? Then hit Submit!&lt;br /&gt;
==[[Perks]]==&lt;br /&gt;
Perks are very important extras that help you define your character better, as well as give some very useful bonuses! You do not need to spend them all right away, you can save them for later!&lt;br /&gt;
&lt;br /&gt;
The ones that a new player will most probably want on his/her new character as soon as possible:&lt;br /&gt;
*Always Male/Female/Herm – These perks will ensure that the character never loses the respective genitals, herms always having at least one cock and one vagina. These perks will NOT prevent the character from gaining extra genitals. This means that if you are Always Male and get infections from a female form, say a Female Husky, you WILL get breasts AND a vagina.&lt;br /&gt;
*Male/Female/Herm Preferred – These perks, on the other hand, will ensure that your character is ALWAYS treated as the selected gender. Male preferred characters will NEVER grow breasts or vaginas, Female preferred will NEVER get balls or cocks.&lt;br /&gt;
&lt;br /&gt;
Without any of the above perks, your character&#039;s gender will be determined by the mutations s/he currently has.&lt;br /&gt;
&lt;br /&gt;
Pay extra attention to the perks that give infection resistances! For a first character, it would be better to not get any of these right away! Explore the game first, learn the ropes, then get the resistances! No need to be afraid of transforming, you can always get another form back, even a human&#039;s!&lt;br /&gt;
&lt;br /&gt;
==I don&#039;t want to live with this perk anymore!==&lt;br /&gt;
Mistakes happen, and luckily, every player can remove a perk from their characters. This is a two step procedure to do so.&lt;br /&gt;
First, log in via Direct Control. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote&amp;lt;/code&amp;gt;. It will list your perks.&lt;br /&gt;
Now, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/perknuke number&amp;lt;/code&amp;gt;, where number is the number of the perk as listed with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote&amp;lt;/code&amp;gt; command. Say the perk you want to get rid of is number 3. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/perknuke 3&amp;lt;/code&amp;gt;. Poof, like magic, it&#039;s gone!&lt;br /&gt;
All nukes done in the first week are free. Afterwards, you have two free nukes. Finally, after you spend those, every perk nuked will cost 1 mako per point up to a max of 5 for one perk.&lt;br /&gt;
&lt;br /&gt;
==Long and Short Descriptions==&lt;br /&gt;
Unless you plan on having a character without anything to make it unique, you will want to give it a nice description. Do note that how your body looks like is always determined by what mutations you have, but it doesn&#039;t mean that every skunk mutant looks exactly the same!&lt;br /&gt;
&lt;br /&gt;
First, you&#039;ll want to set a short description first. You can do that via web, under Personal-&amp;gt;Settings[http://flexiblesurvival.com/index?config], or via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;editplayer&amp;lt;/code&amp;gt; command on direct control (&#039;&#039;editplayer; n; 8&#039;&#039;). This description appears whenever someone &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;glance&amp;lt;/code&amp;gt;s the room. It&#039;s not meant to be overly long, since it&#039;s the &amp;quot;first impression&amp;quot; of your character!&lt;br /&gt;
&lt;br /&gt;
Next up is the long description. Just like the short description, you can set it under the Personal-&amp;gt;Settings page or with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;editplayer&amp;lt;/code&amp;gt; option 2. This one is what people will see once they look at you, and this is where you want to make your character really special! Go wild!&lt;br /&gt;
&lt;br /&gt;
A neat trick for descriptions is that you can also change the colors of the text! Here&#039;s how you do it:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! What to write&lt;br /&gt;
! How it will show&lt;br /&gt;
|-&lt;br /&gt;
| His ^forest^green shirt ^normal^is very pretty! &lt;br /&gt;
| His &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;green shirt&amp;lt;/span&amp;gt; is very pretty!&lt;br /&gt;
|-&lt;br /&gt;
| Those ^14^light blue eyes^normal^ have a ^5^supernatural^normal^ thing to them. &lt;br /&gt;
| Those &amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;light blue eyes&amp;lt;/span&amp;gt; have a &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;supernatural&amp;lt;/span&amp;gt; thing to them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
As you can see, everything after the &#039;&#039;^color^&#039;&#039; will be shown with the new color, unless changed again. The 16 colors are (light/dark):&lt;br /&gt;
*15 - white / 16 - black&lt;br /&gt;
*7 - gray (normal) / 8 - dark gray&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;14 - cyan&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#008888&amp;quot;&amp;gt;6 - aqua&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;12 - blue&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#000088&amp;quot;&amp;gt;4 - navy&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;9 - red&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#880000&amp;quot;&amp;gt;1 - crimson&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;13 - magenta&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#880088&amp;quot;&amp;gt;5 - purple&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;11 - yellow&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#888800&amp;quot;&amp;gt;3 - brown&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;10 - green&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;2 - forest&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All set? Then let&#039;s dive right into the actual game!&lt;br /&gt;
&lt;br /&gt;
=Basic Stuff 101=&lt;br /&gt;
Okay, now you got your brand new character ready! You really should login through Direct Connection and see how the game actually looks (hint: lots of text).&lt;br /&gt;
Some commands that can be used towards something:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pull&lt;br /&gt;
&lt;br /&gt;
push&lt;br /&gt;
&lt;br /&gt;
check&lt;br /&gt;
&lt;br /&gt;
talk&lt;br /&gt;
&lt;br /&gt;
smell&lt;br /&gt;
&lt;br /&gt;
look&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Beginning tm.==&lt;br /&gt;
The first thing you will notice is that there is a room description right off the bat! And also two Warnings. If you want to make those warnings disappear right away, skip to this part.&lt;br /&gt;
Notice how things are separated? Here is the rundown:&lt;br /&gt;
*[Area name] Room name&lt;br /&gt;
*Room description&lt;br /&gt;
*--Contents of Room name--&lt;br /&gt;
*Players: Actual players and their [current status]&lt;br /&gt;
*Things: NPCs or other stuff&lt;br /&gt;
&lt;br /&gt;
That&#039;s a ton of info, ain&#039;t it? In your first room, take your time to either &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to the Things listed. A whiteboard and a Recquisitions Clerk. You don&#039;t need to type out the full name (most of the time), so &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check clerk&amp;lt;/code&amp;gt; or check board will suffice! Read what each has to offer and reply accordingly, you can do it on your own, I believe in you!&lt;br /&gt;
&lt;br /&gt;
==Starting equipment==&lt;br /&gt;
Done? You&#039;re in doubt what to answer to the Clerk, whether you should start with the pistol and medkit or the chainsword? Worry not! Either is a good help at the start and you can always buy the other stuff later. The medkit isn&#039;t single use, you equip it and you can use it during combat as many times as you need to! The chain sword helps deal more damage. In either case, you can buy the other items anyway, and around level 10 you may not be using those items too much.&lt;br /&gt;
Done now, right? Of course you are! Wait, you want to know how to equip it? You skipped the clerk teaching you to, didn&#039;t you? Don&#039;t lie, you did it! I&#039;m a nice person, so I&#039;ll teach you!&lt;br /&gt;
&lt;br /&gt;
Now that you got the items, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inv&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inventory&amp;lt;/code&amp;gt; to see your inventory! Any time it looks too cluttered, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i sort&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inv sort&amp;lt;/code&amp;gt; to sort it out alphabetically! Okay, if you &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;use itemnumber&amp;lt;/code&amp;gt;, you will equip it. Say the medkit is the first item listed. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Use 1&amp;lt;/code&amp;gt; will try and use it. Being an equipment, you&#039;ll equip it. On the other hand, simply typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i itemnumber&amp;lt;/code&amp;gt;, as in, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i 1&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i 2&amp;lt;/code&amp;gt;, will show the description of the item in said slot. Neat, huh?&lt;br /&gt;
&lt;br /&gt;
How do you remove it, now? If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;eq&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+gear&amp;lt;/code&amp;gt;, you&#039;ll see what you currently have equipped, again with numbers. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;remove itemnumber&amp;lt;/code&amp;gt; and poof! Unequipped! Like magic! If you&#039;re not sure what one equipped item is or does, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;load itemnumber&amp;lt;/code&amp;gt; to see its description.&lt;br /&gt;
Now that you are fully equipped (not really, but you&#039;re good enough to go), it&#039;s time to go out and explore the world! &lt;br /&gt;
&lt;br /&gt;
===Can I get the other stuff?===&lt;br /&gt;
As a matter of fact, yes you can! In any room without a shop, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;list items&amp;lt;/code&amp;gt; [[File:Starteritemshop.png|thumb|left|Items you can buy anytime]]. It&#039;ll show a couple of basic equipment you can take for yourself at a relatively low price. To buy, just type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;buy full item name&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
On second thought, hold on just a minute and only go to the next room! If you&#039;re either RSX or Zephyr, the next room you go into will have more NPCs. One of them will give you a &amp;lt;span style=&amp;quot;background:yellow&amp;gt;Tutorial – Basic Crafting quest&amp;lt;/span&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
==Your first quest!==&lt;br /&gt;
Which NPC should you talk to? Well, half the fun is finding out stuff! &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to each NPC, you may have to speak more than once, many NPCs actually do give different messages if you bother them enough! It&#039;s always a nice idea to talk or check at least three times, for good measure.&lt;br /&gt;
&lt;br /&gt;
Get the quest and follow the instructions. This time, don&#039;t skip anything, pay attention! Also, when you craft, DO NOT equip the item yet! Finish the quest before equipping it! And always keep in mind: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to the same NPC more than once, always! If you do everything right, you will receive 10 thousand creds plus some armor!&lt;br /&gt;
===As a Promethean (Prommie)===&lt;br /&gt;
If you&#039;ve started out as a prommie, things are bit farther away than starting as Zephyr or RSX. To get your first crafting quest, you will have to move in the following directions:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;south&lt;br /&gt;
&lt;br /&gt;
east&lt;br /&gt;
&lt;br /&gt;
south&lt;br /&gt;
&lt;br /&gt;
south&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
Assuming you were inside the Medical Hut when you started, you will end up in the Roundhouse, in a room with a NPC named Eric the Crafter.&lt;br /&gt;
&lt;br /&gt;
There you go, now you have two weapons, an extra armor and 10.000 creds! But before you head out and fight the nasty and naughty ferals, a word from our advertisers!&lt;br /&gt;
&lt;br /&gt;
=Transformations and You=&lt;br /&gt;
Transformations are a big part of the game. It is by getting infections that you gain access to other powers, hence the importance of not being completely immune to them right from the start if you&#039;re a new player!&lt;br /&gt;
Infections happen in 7 different parts of the body:&lt;br /&gt;
*Arms&lt;br /&gt;
*Legs&lt;br /&gt;
*Ass&lt;br /&gt;
*Groin&lt;br /&gt;
*Torso&lt;br /&gt;
*Head&lt;br /&gt;
*Skin&lt;br /&gt;
Each infected part may or may not give you access to one or more powers. You can check your current infections with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut&amp;lt;/code&amp;gt; command. Either &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut&amp;lt;/code&amp;gt; alone or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut me&amp;lt;/code&amp;gt; will do the trick. Even more amazing, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut playername&amp;lt;/code&amp;gt; to see other players&#039; mutations! We&#039;ll get on more details about it later.&lt;br /&gt;
&lt;br /&gt;
If you got the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Prepackage&amp;lt;/code&amp;gt; during character creation, you can choose a form to infect you right from the start, typing the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;prepackage&amp;lt;/code&amp;gt;. The choices are limited to your starting location (you can spend mako to increase the number of choices), you can either pick one or choose at random. This will allow you to already have a small selection of powers from the start.&lt;br /&gt;
There are well over 500 forms spread around the game, each having wildly different sizes and appearances. Some are based on real animals, some are more fantastic looking, some are a mix, others are nightmare fuel, so there is a big chance that you&#039;ll find something for your tastes!&lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t pick a [[perk]] to set your gender, it&#039;ll be defined by your genitals (or lack of). You can be listed either as male, female, herm or neuter.&lt;br /&gt;
&lt;br /&gt;
===[[Organ sizes]]===&lt;br /&gt;
Other than changing the way each part of your body looks like, infections can also change the sizes of your genitals, something you can see with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;breast&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;groin&amp;lt;/code&amp;gt; commands. If you type the command and a target, it&#039;ll show the target&#039;s sizes, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size enemy&amp;lt;/code&amp;gt;. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Part&lt;br /&gt;
! Soft cap&lt;br /&gt;
! Related perks&lt;br /&gt;
|-&lt;br /&gt;
| Breasts&lt;br /&gt;
| 4&lt;br /&gt;
| Just One, Many Breasted&lt;br /&gt;
|-&lt;br /&gt;
| Breast Size&lt;br /&gt;
| 16&lt;br /&gt;
| Heavy Breasted, Size King, Compact Breasts, Small Breasted, Passing Grade Chest&lt;br /&gt;
|-&lt;br /&gt;
| Clits&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Clit Length&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Cunts&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Cunt Depth&lt;br /&gt;
| 18&lt;br /&gt;
| Modest Vagina&lt;br /&gt;
|-&lt;br /&gt;
| Cocks&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Cock Length&lt;br /&gt;
| 18&lt;br /&gt;
| Modest Cock&lt;br /&gt;
|-&lt;br /&gt;
| Balls&lt;br /&gt;
| None&lt;br /&gt;
| No balls, Never Drop a Ball&lt;br /&gt;
|-&lt;br /&gt;
| Ball Size&lt;br /&gt;
| 20&lt;br /&gt;
| Tanuki Grade, Compact Balls, Humble Balls, Prized Jewels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s very important to note that infection resistance/immunity will also protect your organs from changing sizes. Having either the &#039;&#039;&#039;Looks Human&#039;&#039;&#039; or &#039;&#039;&#039;Look Native&#039;&#039;&#039; will &#039;&#039;NOT&#039;&#039; block your genitals from changing sizes!&lt;br /&gt;
&lt;br /&gt;
Unless you take &#039;&#039;&#039;Sexually Stable&#039;&#039;&#039; perk, which &#039;&#039;permanently&#039;&#039; locks your genitals into what you currently have when you take it, you can still change them by taking some pills that you can buy over [The Mall]: Lisa&#039;s Blissful House. You can also check the Web&#039;s Shop link.&lt;br /&gt;
&lt;br /&gt;
Other than these, you will can also shrink and grow the overall [[size]], or height of the character. This can go from less than a feet (size 1) to damn over 100 feet, with the right perks and dedications. Organ sizes are related to the owner&#039;s own size.&lt;br /&gt;
&lt;br /&gt;
==This sounds fun! I want to get infected!==&lt;br /&gt;
So, how do you get infections? Let&#039;s start with the most common type: Combat!&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Every enemy attack that hits you and deals at least 3 damage has a chance of infecting a random part of your body. The chance is random, you could receive over 100 attacks and not get any infection, or you could start getting infections every other attack that hits you!&lt;br /&gt;
Losing a combat (or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;submit&amp;lt;/code&amp;gt;ting to an enemy) may trigger a defeat message. The enemy will have some fun with you and most of the time will cause an infection on you!&lt;br /&gt;
&lt;br /&gt;
===Infection Vials===&lt;br /&gt;
[[File:infectionvials.png|thumb|right|An example of vials. In order: Number on the inventory, Name, Level and Quantity]]&lt;br /&gt;
You can buy vials from various shops around the game. These vials are player supplied, so that means you can also get some for you! Thing is, it&#039;s a bit complicated.&lt;br /&gt;
Infection Vials will sometimes drop from beaten ferals. BUT! Some conditions must be met before this happens:&lt;br /&gt;
# The character must have a nanite collector equipped&lt;br /&gt;
# The character must have a naniteCollection effect of at least 2 (having it higher won&#039;t make a difference). To see this, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;effect&amp;lt;/code&amp;gt; and check the list that is output.&lt;br /&gt;
# The player must have a decent amount of Research [[proficiency]].&lt;br /&gt;
NaniteCollection effect acts like a flag. If it&#039;s under 2, the game won&#039;t even check for a drop chance.&lt;br /&gt;
The Research proficiency is what actually dictates the chance of a vial dropping from a defeated enemy. With about 20 points, the chances are something around 20%, while 30 seems to bump it close to 50%, maybe higher.&lt;br /&gt;
&lt;br /&gt;
As of 12-31-2016, every defeated feral can drop up to 5 infection vials.&lt;br /&gt;
&lt;br /&gt;
===Coyote Players, aka Yotes===&lt;br /&gt;
Some players follow the Coyote dedication, usually called yotes by other players. Their powers allow them to transform other players into forms that they have mastered. Some can even change only specific parts of your body, or even just your size or number of genitals!&lt;br /&gt;
&#039;&#039;&#039;07-24-2017 UPDATE&#039;&#039;&#039; - Coyotes need to spend battery charge to transform other players that do &#039;&#039;&#039;NOT&#039;&#039;&#039; have the form mastered. If the target player also has the form mastered, it consumes nothing.&lt;br /&gt;
&lt;br /&gt;
===NPC “Interaction”===&lt;br /&gt;
And by interaction of course it means fucking them. This is an adult game with a focus on this, so obviously you can do that! You can have some hot times with a few select NPCs, and most of them pass their infections on to you once you do that. Possibly the most well known are Obsidian, a female shadow dragon, and her special friend, Violet, a hermaphrodite blue gryphon. Having sex with them is the easiest way of getting infected (and mastering!) those two forms.&lt;br /&gt;
&lt;br /&gt;
==Form Mastery? Did I get stronger?==&lt;br /&gt;
No. I know, what a bummer. Or a misnomer. Either way, mastering a form gives you two things:&lt;br /&gt;
# A small money prize (either 1, 2 or 3 thousand creds);&lt;br /&gt;
# Access to it with dedications.&lt;br /&gt;
Every dedication costs mako, and some, like Coyote and Nanite Adept, use their list of mastered forms to change others or themselves, respectively. You can check which forms you have mastered with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;listforms&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;list forms&amp;lt;/code&amp;gt;.&lt;br /&gt;
Even if you don&#039;t plan on getting any dedication, mastering forms is a quick and easy (sometimes) way to get a few extra bucks, which is incredibly useful early in the game!&lt;br /&gt;
&lt;br /&gt;
=A whole new world to explore!=&lt;br /&gt;
Look at you! All geared up and full of knowledge to explore the world! I&#039;m so proud of you!&lt;br /&gt;
Here, sweetie, don&#039;t forget your map! And your cartographer! Let me explain how to use them:&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;map&amp;lt;/code&amp;gt; – This is a simple command that will list the nearby exits.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;cart&amp;lt;/code&amp;gt; – Now this baby is a lot more useful. It will show you your current room (marked with an X, somewhere in the middle) and all the nearby rooms AND their exits, labeling them! Do note that you will need a monospaced font (all characters having the same spacing, like Courier New or Liberation Mono) to get a proper map.&lt;br /&gt;
==Hey, this direction is colored differently!==&lt;br /&gt;
While out there exploring, you will notice some directions in yellow, gray, white or purple color. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:yellow&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt; colored directions mean that you&#039;re about to enter a safe place. No enemies to be found, you can rest and catch your breath here without a problem.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:silver&amp;quot;&amp;gt;Gray&amp;lt;/span&amp;gt; colored directions indicate that you&#039;re entering a place with enemies, but you&#039;re too strong for whatever they are, and thus you will not be ambushed.&lt;br /&gt;
*White colored directions means you&#039;re going into a place where enemies are about your level.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:magenta&amp;quot;&amp;gt;Magenta (light purple, pink)&amp;lt;/span&amp;gt; colored directions are the worst. It means that place is a high level area, and chances are you&#039;ll be beaten pretty quick if you dare step there.&lt;br /&gt;
&lt;br /&gt;
==Finding, knowing and avoiding enemies==&lt;br /&gt;
&#039;&#039;Important notice: The game received an update around December 31 2016 where it did away with random combat. The only way to get into a fight is by &#039;&#039;&#039;manually&#039;&#039;&#039; using the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;search&amp;lt;/code&amp;gt; command!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve already stepped outside a bit, you may have noticed the message &#039;&#039;&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;(Your hazard monitor emits a &amp;lt;sound&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;. If you type +haz, you&#039;ll know whether the area has any enemies and the levels they may spawn.&lt;br /&gt;
If you&#039;re not sure what you may encounter on the next room, you can also type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz direction&amp;lt;/code&amp;gt;, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz e&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz n&amp;lt;/code&amp;gt;. That is a very useful trick to avoid bad times with overpowered enemies!&lt;br /&gt;
On the lower end of the window you will notice two acronyms, DN and PH, probably DN-0 and PH-0. These are the difficulty settings you currently have. Here is the explanation of what they mean and the three ways to change them.&lt;br /&gt;
*DN, Danger Rating – This means how hard the enemies you encounter will be. Can be changed in game with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel [1-6]&amp;lt;/code&amp;gt;&lt;br /&gt;
*PH, Pheromones – Enemy quantity, how many extra enemies you may find during each combat. Can be changed in game with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultyquantity [1-6]&amp;lt;/code&amp;gt;&lt;br /&gt;
You can also find Danger and Pheromone technician npcs over the 1st floor above either Zephyr or RSX lobbies. Talking to them will allow you to change the levels.&lt;br /&gt;
Last but not least, you can change the difficulties anytime with the web interface. Look on the right, under your Level and EXP, you&#039;ll see two sliding bars: Enemy Level and Enemy Quantity.&lt;br /&gt;
 &lt;br /&gt;
On the RSX and Zephyr upper floor, you will also notice a Terminal. This is one of the most useful things in the game. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal&amp;lt;/code&amp;gt; and you will get a list of all the places that are more or less suitable to your current level! If you type terminal form name, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal shadow dragon&amp;lt;/code&amp;gt;, the terminal will list all the places that shadow dragons appear as ferals that you can fight!&lt;br /&gt;
===Mentor - When you&#039;re too strong===&lt;br /&gt;
Enemies won&#039;t appear at all if you are too strong for them to handle! In game terms, this means that if you are more than 3 levels above the maximum of the area, you&#039;ll find no enemies, no matter how many times you search. To see the maximum level of the area, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz&amp;lt;/code&amp;gt;, it&#039;ll show up after RECOMMENDED TRAINING LEVEL: minlvl - maxlvl. &lt;br /&gt;
&lt;br /&gt;
But fret not! There is one command to help you out with this, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor&amp;lt;/code&amp;gt;. Typing mentor followed by a number will set your level to that number, so long as it&#039;s under your current real level. Say you&#039;re level 28, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor&amp;lt;/code&amp;gt; to any level up to 28. If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor -1&amp;lt;/code&amp;gt;, you&#039;ll be brought back to your real level!&lt;br /&gt;
&lt;br /&gt;
==How do I get to this place?==&lt;br /&gt;
There are another two very useful commands for exploration:&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace&amp;lt;/code&amp;gt; – Area tracing, the name that appears in [brackets] when you look at a room. Say you need to find your way to The Mall. You simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace the mall&amp;lt;/code&amp;gt; and wait for the results. If you&#039;re not getting any results, check for typos.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rtrace&amp;lt;/code&amp;gt; – Room tracing, the use is similar to atrace, but it looks for a room instead of an area, the name after the [brackets]. Say the room you need to find is named bathroom, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rtrace bathroom&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=Combat Fighting – HYYAAA!=&lt;br /&gt;
So out exploring you went and you suddenly got ambushed! Woe is upon you! Actually, woe is upon your enemies, for you are a player! And they&#039;re nothing but computer generated enemies! Time to draw some blood (not yours, theirs, of course).&lt;br /&gt;
&lt;br /&gt;
[[Combat Guide|IMPORTANT – There is an in-depth guide to combat, much better than this section! Check it by clicking anywhere in this line!]]&lt;br /&gt;
You can even skip this section and just read that guide instead!&lt;br /&gt;
&lt;br /&gt;
==Starting Combat==&lt;br /&gt;
If you&#039;re looking to pick a fight with some enemies, you may want to go check the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal&amp;lt;/code&amp;gt; for a list of areas around your level range. You can check it for free on the second floor hub of the Zephyr and RSX lobbies.&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace&amp;lt;/code&amp;gt; to get directions to that area. Once you&#039;re there, you should see a message something like &amp;quot;Your hazard monitor emits a cautionary &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;chirp&amp;lt;/span&amp;gt;. (+haz)&amp;quot; Use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;search&amp;lt;/code&amp;gt; to spend one patrol point and get fighting!&lt;br /&gt;
&lt;br /&gt;
Do keep in mind that you have to be in the level range to keep summoning mobs: you can use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor (number)&amp;lt;/code&amp;gt; to temporarily lower your level.&lt;br /&gt;
&lt;br /&gt;
NOTE: Certain level ranges mean different things for the area alert.&lt;br /&gt;
&lt;br /&gt;
A cautionary &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;chirp&amp;lt;/span&amp;gt; means you&#039;re in the level range for that area.&lt;br /&gt;
&lt;br /&gt;
A soothing &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;ding&amp;lt;/span&amp;gt; means that area does not spawn any mobs.&lt;br /&gt;
&lt;br /&gt;
An alarming &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;buzz&amp;lt;/span&amp;gt; means you&#039;re too low level for this area.&lt;br /&gt;
&lt;br /&gt;
==DebuffMag? HPBuffer? What the hell do all those things even mean???==&lt;br /&gt;
Luckily, there&#039;s a page that already explains a good deal of those jumbled words.&lt;br /&gt;
http://wiki.flexiblesurvival.com/w/Statuses&lt;br /&gt;
==ATB – Understading how the hell things work==&lt;br /&gt;
The game&#039;s combat works more or less based on turns. Every power has a Charge time and a Cooldown time, measured in rounds. Every 1000 points means a full round, so you&#039;ll often see values like 5200, 6700, etc. Some powers have a charge of 0 or a negative number, like -100. This means the power fires instantly. Actions with a charge of -750 or lower will not take a turn and allow you to use another power afterwards!&lt;br /&gt;
Once you&#039;ve selected to use a power, the game will process stuff until your power acts out, usually being your turn again afterwards. Shorter charges tend to mean that you act more often in combat.&lt;br /&gt;
&lt;br /&gt;
==Health and Energy==&lt;br /&gt;
Health is self explanatory. If it reaches 0, you are defeated. Game over, make another character (not really).&lt;br /&gt;
&lt;br /&gt;
Energy is what you use to active most items and powers. You automatically recover a bit every turn, usually 1. Unlike health, it does not increase as you level up. There is one perk and some class abilities that increase it.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
There are a lot of different powers, first thing you should know is the difference between passive powers, toggled and normal ones.&lt;br /&gt;
Passives are powers that you always benefit from. Static bonuses that stay with your character in and out of combat.&lt;br /&gt;
Toggled powers have an energy cost. This cost, however, deducts from your maximum energy. The power Juggernaut, for instance, costs 1 energy. If you have a maximum of 100 energy and activate the power, while the power is active, your maximum energy will be 99. These powers can be (de)activated outside of combat too, but that will trigger their cooldown.&lt;br /&gt;
Normal powers are powers that you use and wait for the result to play out, dealing damage, healing damage, etc.&lt;br /&gt;
If you type rpinfo name of the power, you will get a window showing all the power does and even what you can upgrade!&lt;br /&gt;
&lt;br /&gt;
===Power Upgrades===&lt;br /&gt;
An August update in the game made powers more flexible (ha!), allowing players to upgrade them much like one upgrades items. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade&amp;lt;/code&amp;gt; to get a list of commands and how to properly upgrade your powers. But here&#039;s a quick rundown:&lt;br /&gt;
* To get upgrades, you have to visit the Dojo in New Dawn. The fastest way is by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade dojo&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Once you get an upgrade, to slot it in a power, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade powername=full name of the upgrade&amp;lt;/code&amp;gt;. For instance, if you&#039;re upgrading [[Jellied Hide]] with extra regen, you&#039;ll type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade jellied hide=regen status enhancement&amp;lt;/code&amp;gt;&lt;br /&gt;
* Simply typing upgrade will show all your mastered powers and any upgrades they have installed, if any.&lt;br /&gt;
&lt;br /&gt;
==Alright alright, but what powers should I have?==&lt;br /&gt;
Once again, do take a look at [[Combat Guide|this guide]] for real in-depth combat information.&lt;br /&gt;
&lt;br /&gt;
For starters, you DEFINETELY should master either Lactaid or Deep Healing. They are mutually exclusive, so you can only have either, but they both act the same: instant healing.&lt;br /&gt;
During earlier levels, you will probably fight lone most of the time, so having Raking Claws, Rending Claws and Flamethrower can help you dish some damage by yourself. Do note that these powers are Damage Over Time, DOT, they will keep causing damage for some rounds after you use them.&lt;br /&gt;
As you gain access to more areas and more transformations, you will also start to see different powers. Always check them with rpinfo, see which ones interest you most and master the ones that work best with you!&lt;br /&gt;
==Round 1 – FIGHT!==&lt;br /&gt;
Okay, onto combat proper now! Once it&#039;s your turn, the game&#039;ll show you:&lt;br /&gt;
*Your enemies&#039; health&lt;br /&gt;
*Your health&lt;br /&gt;
*Your energy&lt;br /&gt;
*Your powers/items&lt;br /&gt;
Your powers appear in white. If any power appears in gray, they&#039;ll also have a number in (parenthesis). This means the power is on cooldown and it will take that many rounds until you can use it again.&lt;br /&gt;
To use a power, you can either type use power name on x, power name, or the first letters of the power. Here are some examples:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;&lt;br /&gt;
use flamethrower on 1&lt;br /&gt;
&lt;br /&gt;
flamethrower&lt;br /&gt;
&lt;br /&gt;
flam on 1&lt;br /&gt;
&lt;br /&gt;
flam&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In any of the above examples, your character will attempt to use the Flamethrower power. Notice that on two examples there was an extra on 1. This was the target. Most of the time, enemies are numbered to make it easier to target them, since it&#039;s common to fight more than one enemy with the same name.&lt;br /&gt;
You can also set a target with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target enemy&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target 1&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target prime&amp;lt;/code&amp;gt;. This way, whenever you use a power, you will automatically target that enemy, unless you override it with &#039;&#039;&#039;use power on target&#039;&#039;&#039;. Once it dies, you won&#039;t automatically select a new target, so your powers will randomly target enemies.&lt;br /&gt;
If you try to use a power that is on cooldown, the game will force you to wait until it&#039;s ready to use and then use. In battles where you&#039;re just trying to get infected and need to spend most of your rounds doing nothing, this is useful. When you actually need to beat the enemy, this can end up being the reason you get defeated, so pay attention!&lt;br /&gt;
===Can&#039;t I just leave it doing stuff for me?===&lt;br /&gt;
If you&#039;re too bored to keep your eyes in combat, you can also use the auto command to let the game take actions in your stead. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Auto on&amp;lt;/code&amp;gt; will turn it on, and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;auto off&amp;lt;/code&amp;gt; will turn it off. Simple and straightforward!&lt;br /&gt;
&lt;br /&gt;
==Oh my god, I keep getting my ass handed! I suck at combat!==&lt;br /&gt;
This is common occurrence, but fret not! Try changing powers, mastering different ones with different modifiers. Maybe you were relying too much on a power that nobody uses, because it is too weak. Maybe you are forgetting to use some of your equipment. Maybe you&#039;re fighting more than what you can take, who knows!&lt;br /&gt;
Combat is part of the game, but not the only way to get exp or creds!&lt;br /&gt;
&lt;br /&gt;
==Losing is FUN!==&lt;br /&gt;
No, it isn&#039;t. But not all is lost! When you lose, you have two options:&lt;br /&gt;
# Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;respawn&amp;lt;/code&amp;gt; and be sent back to your bonded place (if you haven&#039;t set one, it&#039;ll be your starting place).&lt;br /&gt;
# Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;hero revive&amp;lt;/code&amp;gt; to get full health and energy back and get ready to kick the ass of whoever just kicked yours! You have a limit to how many times you can revive this way (4 per day, 5 with a perk).&lt;br /&gt;
Do note that every time you fall in combat, you will suffer temporary wounds. These reduce your maximum health, but they go away with time, so long as you&#039;re out of combat. You can also spend mako to get rid of them instantly!&lt;br /&gt;
==My items suck! Where can I get better stuff?==&lt;br /&gt;
Crafting. Seriously, the only way to get better combat items is by crafting. Ask around the &amp;lt;code style=&amp;quot;background:yellowgreen&amp;quot;&amp;gt;Science&amp;lt;/code&amp;gt; channel for good weapon/modifier combinations. Do notice that the very best things are very expensive!&lt;br /&gt;
&lt;br /&gt;
==Partying with a PARTY!==&lt;br /&gt;
There is a good thing about being part of a party while fighting in the game, that being that EXP and Freecred rewards are not divided. Here&#039;s an example:&lt;br /&gt;
:Your character is at level 25 and is fighting a level 25 feral;&lt;br /&gt;
:Fighting alone, you get 100 exp and 100 creds per feral beaten;&lt;br /&gt;
:You join a group, all of you are level 25 and fight that same level 25 feral;&lt;br /&gt;
:&#039;&#039;&#039;EACH&#039;&#039;&#039; character will receive 100 exp and 100 creds after beating it.&lt;br /&gt;
See the advantage? The same feral is worth more if there is more people around. Not only that, fighting is significantly easier with more people and tend to be shorter.&lt;br /&gt;
&lt;br /&gt;
Finding a party can be easy, you just need to announce what you&#039;re looking for in the LFG channel. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;lfg I&#039;m looking for a group to help me at area XYZ&amp;lt;/code&amp;gt; will print that message on the channel and people may either page you or ask for more info on the channel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do note, however, that even if you somehow manage to party with an alt, neither character will earn rewards.&#039;&#039;&#039; - So no lone wolfing there, get social!&lt;br /&gt;
&lt;br /&gt;
===I got into a party! Now what?===&lt;br /&gt;
First, it&#039;s good to understand some commands and what they do.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pjoin player&amp;lt;/code&amp;gt; - Will join the player&#039;s party. You will immediately teleport to the other player&#039;s location.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pmode open/invite/closed&amp;lt;/code&amp;gt; - Sets the mode to join the party. When open, anyone that pjoins you will immediately join your party.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pleave&amp;lt;/code&amp;gt; - Makes you leave the party. You won&#039;t be teleported anywhere.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pkick&amp;lt;/code&amp;gt; - Kicks a player out of the party.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pleader playername&amp;lt;/code&amp;gt; - Sets another player as the leader of the party. This can be used by any party member. This is mostly used to avoid leaving the party motionless in situations where the leader left for some reason.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;partymentor #&amp;lt;/code&amp;gt; - where # is a number. This will mentor (set the level) of the entire party to #. This number can only go as high as the member with the highest level. Players that are not that high will be set to 2 levels under. &lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pauto&amp;lt;/code&amp;gt; - Sets every player to auto combat. Useful when someone goes AFK while it&#039;s their turn.&lt;br /&gt;
&lt;br /&gt;
=Professions, because even after the apocalypse, shit needs to work=&lt;br /&gt;
The nanite apocalypse happened and all the shelters turned out to be a carefully controlled- wait, scratch that, wrong game!&lt;br /&gt;
Just because everything went to shit doesn&#039;t mean your only hopes of money and experience are stuck to murdering your enemies and pillaging their corpses. You can also do work that helps others!&lt;br /&gt;
&lt;br /&gt;
In some specific places, like [[Eureka Jobs|Eureka]], [[Haretown Jobs|Haretown]], Cat Town and [[Clairmont jobs|Clairmont]] &#039;&#039;(those red links should be blue, the pages exist)&#039;&#039;, you can find rooms that have a green text, X job available. Each job uses one or more different [[proficiencies]].&lt;br /&gt;
&lt;br /&gt;
==Actually learning a [[profession]]==&lt;br /&gt;
You can pick up to 6 professions right from the start, but do note that you have to spend mako to get rid of them!&lt;br /&gt;
&lt;br /&gt;
To learn a profession, simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;buy full profession name&amp;lt;/code&amp;gt; in any room without a shop. For instance, say you want to get Field Archaeologist, you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;buy Field Archaeologist&amp;lt;/code&amp;gt; (&#039;&#039;case insensitive&#039;&#039;). Getting a profession will increase its listed proficiencies by 10 points, up to a maximum of 36. Do take a look at what each [[proficiency]] does to help you plan better what you&#039;ll want to start off with!&lt;br /&gt;
&lt;br /&gt;
The message that there are available jobs only appears of you have at least 1 point trained in the proficiency. The best way to get a head start is by choosing your [[professions]]. &lt;br /&gt;
&lt;br /&gt;
==Wait, where and how  can I work again?==&lt;br /&gt;
Once you are in the proper room &#039;&#039;&#039;AND&#039;&#039;&#039; you have at least one point in the used proficiency, you&#039;ll see a green message like X Job Available. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa list&amp;lt;/code&amp;gt; to get the full list of jobs available there.&lt;br /&gt;
&lt;br /&gt;
To actually do it, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa full name of the job&amp;lt;/code&amp;gt;. And by full name, it really is the full name as it appear, case insensitive. Say the job name is &#039;&#039;The Art of Massage&#039;&#039;. You&#039;ll have to type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa the art of massage&amp;lt;/code&amp;gt; to do it!&lt;br /&gt;
&lt;br /&gt;
This will spend a number of patrol points and instantly net you experience and freecreds!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JULY UPDATE&#039;&#039;&#039; - Now you can also do social actions via the web page! Just check the Social Actions link in the left corner. Keep in mind that you still need direct connection to train up your jobs.&lt;br /&gt;
&lt;br /&gt;
==PROMOTIONS!!!==&lt;br /&gt;
After you&#039;ve worked enough on a particular job, you can train to level it up! Type SA train, the type the name of the job. If you don&#039;t have enough job experience (unrelated to your normal experience), the game will tell you how much you still need to get before leveling the job.&lt;br /&gt;
&lt;br /&gt;
When you level up a job, you open up new social actions which usually require you to spend more patrol points, but also give out better rewards on a per point basis!&lt;br /&gt;
&lt;br /&gt;
=Roleplaying – Time to put on your robes and wizard hat!=&lt;br /&gt;
You&#039;ve killed your fair share of ferals, you&#039;ve worked yourself to the bone, now you need to find a nice place and some company!&lt;br /&gt;
==Letting people know about your kinks==&lt;br /&gt;
The game has this very neat thing called a &#039;&#039;wi profile&#039;&#039;. As soon as you start the game with direct connection you&#039;ll be bugged to define yours nearly every minute. You can get the rid of the message adding a single thing before taking your time.&lt;br /&gt;
[[File:Wi -flags.png|thumb|left|List of flags as shown by typing wi #flags]]&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #flags&amp;lt;/code&amp;gt; Will give you a list of all the available flags that you can add to your profile. If you want to know what each of them means, you can either type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #whatis flag&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #whatisall&amp;lt;/code&amp;gt;, this second command will list all flags and what they mean.&lt;br /&gt;
&lt;br /&gt;
Now that you got an idea of the flags, you can either #set or #add them. Do not that #set erases whatever you had before and overwrites with the new flags. You will probably want to use #add and #rmm instead.&lt;br /&gt;
* To add a flag, simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add flag&amp;lt;/code&amp;gt;. Do note that you need to use the short name. So, if you want to add Submissive, you use &#039;&#039;sub&#039;&#039;. Hypnosis is &#039;&#039;hns&#039;&#039; and so on. You can add more than one by separating them with commas, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add dom, fb, vag, lat&amp;lt;/code&amp;gt;&lt;br /&gt;
* If you want to state that you&#039;re &#039;&#039;not&#039;&#039; into something, you can use !, as in &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add !vhd&amp;lt;/code&amp;gt;. This will add a not-vore (hard) flag to your profile, for instance.&lt;br /&gt;
* Don&#039;t want a flag anymore? &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #rmm flag&amp;lt;/code&amp;gt;! The same rules for #add apply.&lt;br /&gt;
&lt;br /&gt;
You can see other players&#039; wi profile by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi playername&amp;lt;/code&amp;gt;, even if they are offline. If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi&amp;lt;/code&amp;gt; alone, it&#039;ll list the profiles of all the players in the room.&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to add or remove more than one tag with a single line of command. Just put a space between the flags. Like this: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add fur fea sp kem sp&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===Custom tags===&lt;br /&gt;
It&#039;s possible to add custom tags at the end of your wi profile. Do note that there is a limit of 30 characters you can use. This custom tag also cannot be searched for. To do it, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #custom The thing you want to add&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Top and bottom===&lt;br /&gt;
Unlike most other places, regarding the game flags, &#039;&#039;&#039;top&#039;&#039;&#039; denominates who is the giving partner and &#039;&#039;&#039;bottom&#039;&#039;&#039; is the receiving. One can be the dominant partner and also be the one on the receiving end. Dom/sub, Master/slave still apply normally, do check each flag description to be sure!&lt;br /&gt;
&lt;br /&gt;
===Adding more depth===&lt;br /&gt;
Notice how some players&#039; wi have a [D]? That means they have a detailed profile. You can check it with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #detail playername&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
A detailed profiled allows you to rank the flags from 5 (highest, love) to 1 (lowest, never). Adding and removing detailed flags is very similar to the simple ones. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add level=flag&amp;lt;/code&amp;gt;. The levels are:&lt;br /&gt;
# Hate / Never doing it&lt;br /&gt;
# Dislike&lt;br /&gt;
# Neutral&lt;br /&gt;
# Like&lt;br /&gt;
# Love&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 4=vag&amp;lt;/code&amp;gt; will add the vaginal flag under the Like. Note that you can add the same flag to different levels, the game will list it under both. Say you &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 5=vag&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 4=vag&amp;lt;/code&amp;gt;, it&#039;ll show on both Love and Like levels. To remove a flag from a level, just use &#039;&#039;&#039;#rmm&#039;&#039;&#039; instead of #add.&lt;br /&gt;
&lt;br /&gt;
Just like the normal flags, you can also add or remove various flags in a single level by separating them with spaces. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 5=mic mac sp sex&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Where can I find people?==&lt;br /&gt;
If you&#039;re looking for something specific, you have two options:&lt;br /&gt;
# Make a call for it in the &#039;&#039;&#039;Pickup&#039;&#039;&#039; channel. It could be either a short message like &#039;&#039;&amp;quot;I&#039;m a sub looking for someone to dominate me.&amp;quot;&#039;&#039; or something more elaborate, &#039;&#039;&amp;quot;Big bad wolf wants to devour innocent bystanders, page for info!&amp;quot;&#039;&#039;. Really, your imagination is the limit on how you decide to advertise it.&lt;br /&gt;
# &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #find flags&amp;lt;/code&amp;gt; To look for players with specific flags. Say you want to find another player that has both Dominant and Master flags, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #find dom, mst&amp;lt;/code&amp;gt;. It will give you a list of all currently online players that have those flags. You can then &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt; them and see if they&#039;d like something.&lt;br /&gt;
Other players may not always be up for or comfortable with what you are. You will get some No&#039;s, just like in real life, and that is okay, cheer up! Just behave and treat others well, be understanding! Always remember proper roleplaying etiquette (&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help etiquette&amp;lt;/code&amp;gt;)!&lt;br /&gt;
&lt;br /&gt;
==But where does roleplay actually happens?==&lt;br /&gt;
Roleplay, by default, is what happens in a room with two or more characters. It can be any room of the game. Every 15 minutes, the game will check for roleplay activity and reward active players with Freecreds, EXP and salvage if the room has a source! Every interaction there that is not OOC (&#039;&#039;&#039;O&#039;&#039;&#039;ut &#039;&#039;&#039;O&#039;&#039;&#039;f &#039;&#039;&#039;C&#039;&#039;&#039;haracter) happens IC (&#039;&#039;&#039;I&#039;&#039;&#039;n &#039;&#039;&#039;C&#039;&#039;&#039;haracter), which are the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;say&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pose&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;spoof&amp;lt;/code&amp;gt; commands, more about them below.&lt;br /&gt;
&lt;br /&gt;
You can also roleplay via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt;s, though this will net you no mechanical rewards. You can page-pose with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page playername=:pose action&amp;lt;/code&amp;gt;. Since pages are also the way to send private messages to other players, most don&#039;t usually take these interactions as &#039;canon&#039;, but it&#039;s up to each to determine that!&lt;br /&gt;
&lt;br /&gt;
==Role out!==&lt;br /&gt;
So you find a partner or two, found a nice place to roleplay, now it&#039;s time for the real action! Here are the commands you&#039;ll need to use and what they&#039;ll show on game. For the purposes of this section, assume your character is named John.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! What you type&lt;br /&gt;
! What appears on screen&lt;br /&gt;
|-&lt;br /&gt;
| say|| say It&#039;s hot in here! || John says, &amp;quot;It&#039;s hot in here!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| pose || pose looked back and sighed. || John looked back and sighed.&lt;br /&gt;
|-&lt;br /&gt;
| spoof || spoof Things were getting chilly between the wolf and the ferals || Things were getting chilly between the wolf and the ferals.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And remember to check &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help etiquette&amp;lt;/code&amp;gt;, it teaches this and also gives some useful info regarding when to pose.&lt;br /&gt;
&lt;br /&gt;
Missed something another person said? Need a reminder? Worry not! Just type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pot&amp;lt;/code&amp;gt; and you will get the last actions that happened on that room! There is a limit of 100 poses that get logged, and every pose that happened over 12 hours ago will be erased.&lt;br /&gt;
&lt;br /&gt;
Every 15 minutes, the game will tick and check for RP activity, rewarding players with experience and freecreds. If the players are in a room with a salvage source, they&#039;ll also receive a number of said salvage.&lt;br /&gt;
&lt;br /&gt;
==How about some very private stuff?==&lt;br /&gt;
Feeling the need to make things get really private, just you and someone else? Don&#039;t want inteprid explorers finding the room you were in and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pot&amp;lt;/code&amp;gt;ting your deeds? Don&#039;t want to leave a trace over your rented room? Well, luckily, there is one thing that exists to help you on that!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+room name of the room&amp;lt;/code&amp;gt;! You can type that over any place and you will immediately create a separate room that can only be accessed by &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;msummon&amp;lt;/code&amp;gt;ing people or people in your party! The room will &#039;&#039;&#039;disappear&#039;&#039;&#039; as soon as &#039;&#039;the creator&#039;&#039; leaves it.&lt;br /&gt;
&lt;br /&gt;
=DING, LEVEL UP!=&lt;br /&gt;
Like any good RPG, you will eventually level up once you get enough experience! However, to level up here, you also need to &#039;&#039;&#039;spend&#039;&#039;&#039; freecreds. Bummer, but that&#039;s the price for training.&lt;br /&gt;
&lt;br /&gt;
There are three ways to level up:&lt;br /&gt;
* Up to level 30, by default, you will level up as soon as you hit 150% exp and have enough creds to pay for the level up.&lt;br /&gt;
* On the web, once you have enough exp, you can click on the Level Up button on the right side.&lt;br /&gt;
* Through direct connection, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;train level&amp;lt;/code&amp;gt; on the Zephyr and RSX lobbies. &lt;br /&gt;
&lt;br /&gt;
Once you level up, a lot of other training costs will increase as well. On the other hand, you will also earn more exp and freecreds from social actions and roleplaying!&lt;br /&gt;
&lt;br /&gt;
==Leveling past 30==&lt;br /&gt;
Once you reach level 30, you&#039;ll notice something new on the web, where you see your level, and also on your &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sheet&amp;lt;/code&amp;gt;. These vials that you need to drink are Boss Infection Vials. You get these vials on so called &#039;&#039;Prime hunts&#039;&#039;, which is usually a group (the bigger, the better) fighting the prime ferals.&lt;br /&gt;
&lt;br /&gt;
For these, having the [[Prime Collector]] perk is a godsend, as it gives you an extra boss vial.&lt;br /&gt;
&lt;br /&gt;
From the game, how start a Prime fight (you can check that anytime with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help prime&amp;lt;/code&amp;gt;. Also, modified to better reflect reality):&lt;br /&gt;
# &amp;lt;s&amp;gt;Take a PSAS from the elite shop and set it up in the area you want to hunt. If the area already has a PSAS(Look at a terminal), you can skip this step.&amp;lt;/s&amp;gt; Pretty much every area already has one installed. No need to bother with this step.&lt;br /&gt;
# Secure a Prime Specimen Primer from the requisition shop (Token Store).&lt;br /&gt;
# Make sure you have 12 infection vials of the beast you want to hunt.&lt;br /&gt;
# Go to the area.&lt;br /&gt;
# Use the primer, it will prompt you for what monster in the area you want to challenge, and take your 12 vials and &amp;lt;s&amp;gt;a fuckton of&amp;lt;/s&amp;gt; some freecred.&lt;br /&gt;
# &amp;lt;s&amp;gt;Survive the fight!&amp;lt;/s&amp;gt; Beat the shit out of the prime and run away from the rest!&lt;br /&gt;
# Enjoy your boss infection vial, creds, bonus-xp, and a shiny new badge!&lt;br /&gt;
&lt;br /&gt;
===Quick FAQ for Prime Hunting and Boss Vials===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| At what levels do I need to drink the vials? || You only need to drink vials at levels 30, 35, 40, 45, 50 and 55&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| What does filtering a vial do? || It turns the boss vial into a generic one, also setting its level to the closest multiple of 5. A lvl 48 vial will be set to 50, a lvl 51 will be set to 50.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are Generic Boss Vials? || These are boss vials that have been filtered. They won&#039;t infect you with any form, but still count for leveling up.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Do I need to filter a vial before drinking it? || No. You can drink an unfiltered vial (Boss Infection Vial: Feral name) and it will count, so long as it is within the proper level.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What use is there for an unfiltered boss vial? || You can use it to immediately master the form it carries. You can also use it to Epic a power, if the form has said power.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| What level the vial needs to be to be effective? || For leveling purposes, the vial needs to be within 5 levels of yours. At level 30, a level 25 boss vial will work just as well as a lvl 35 vial.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Drinking vials before the proper levels does anything? || No. Using a boss vial when you&#039;re not in the proper level (a multiple of 5) is a total waste.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Where should I go to hunt primes? || Check the terminal at Zephyr or RSX&#039;s first upper floor (it&#039;s listed among the things in the room). The primes will &#039;&#039;&#039;always&#039;&#039;&#039; be summoned at the highest level of the area. Summoning a prime at Nightclub (10-28), for instance, will summon a lvl 28 prime.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Is there a minimum number of people required to summon a prime? || No. But it&#039;s highly recommended to fight with a large group, both to make it easier and to have more people gaining the vials!&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| The Non-Violent Progress perk gives me a vial when it procs? || No. It gives the effect of drinking a generic vial of the appropriate level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==But I want to be a pacifist! What do?==&lt;br /&gt;
Luckily, there are two ways to acquire those vials without (direct) bloodshed.&lt;br /&gt;
* Buy from other players, usually 2 reward tokens per vial. Try the Auction channel;&lt;br /&gt;
* Have the &#039;&#039;&#039;Non-Violent Progress&#039;&#039;&#039; perk and roleplay as usual.&lt;br /&gt;
&lt;br /&gt;
Do note that, on the Non-Violent Progress, there is a &#039;&#039;chance&#039;&#039; that you will get the effect of having used a boss vial (or 2, if you&#039;re really lucky). According to the dev, that chance is initially 1 in 20, or 5% per RP tick. After a few &#039;&#039;&#039;remorts&#039;&#039;&#039; (read below), you can buy an [[edge]], [[Advanced Peace]], that doubles the effects of these lucky ticks.&lt;br /&gt;
&lt;br /&gt;
==After you reach the cap==&lt;br /&gt;
Hitting level 60 means you&#039;re at the top! Still, even a mountain top could use a stair to make it higher, right? In any case, you can opt to remort. What is that? You get back to level 1, receive 100 + (remort number * 10) reward tokens (which is 110 tokens on the first remort) and gain 1% bonus to all attributes (which is mostly attack and health). This point can also be used to buy [[Edge|edges]]. Note that this bonus only stacks as high as 25%. You can spend points buying edges and still get that high bonus, though it will take time.&lt;br /&gt;
&lt;br /&gt;
Also note that you will lose all power masteries (save for the ones you may have epic&#039;ed, if you have the Muscle Memory perk).&lt;br /&gt;
&lt;br /&gt;
=Reward Tokens=&lt;br /&gt;
By now, you probably noticed that the game has more than just creds, common money, being used. Reward tokens are the second most used and useful currency. You need these for things like:&lt;br /&gt;
* Leveling up proficiencies past 11&lt;br /&gt;
* Buying Prime Specimen Primers and other useful stuff&lt;br /&gt;
&lt;br /&gt;
So, how do you get some? Other than remorting, this is how you can get some tokens:&lt;br /&gt;
* Completing Daily missions. These are &amp;quot;Go to area X and beat 100 ferals&amp;quot;, to put it bluntly. When you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;quest&amp;lt;/code&amp;gt;, you will see how much % &#039;&#039;reward&#039;&#039; you&#039;ll get once you finish the mission. The base reward, 0%, is 4 tokens, and it can go as high as 400%, 20 tokens. &lt;br /&gt;
* Completing Scavenging web missions. There is a button on the right panel that reads &amp;quot;Scavenging Mission&amp;quot;. It&#039;s very similar to the daily mission, but doing web combat advances it faster than direct connection combat. The reward is random 3-6 tokens.&lt;br /&gt;
* Crafting Bounty. The very last thingy on the right panel is this. You need to craft (or comission) said item with said modifiers. Once you have it in your inventory, just click Claim Bounty. You&#039;ll get 3 reward tokens plus the amount of freecreds stated. You can only turn in &#039;&#039;&#039;ONCE&#039;&#039;&#039; per bounty. While you only get the tokens every 18 hours, you can still claim the bounty for every &#039;&#039;&#039;different&#039;&#039;&#039; craft it asks and receive the freecred prize.&lt;br /&gt;
&lt;br /&gt;
=Channels: Where to talk what=&lt;br /&gt;
You can get the full list of channels by simply typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;channels&amp;lt;/code&amp;gt;. You can also check the last sent messages by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;channelname #last&amp;lt;/code&amp;gt;, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pub #last&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pick #last 30&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
You can also turn a channel #on and #off, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pub #off&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pickup #on&amp;lt;/code&amp;gt;. Here&#039;s a quick rundown of the most used ones:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Channel&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Public || General chat&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Newbie || Most game related questions should be asked here&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| LFG || Looking for Group, when you need to find more players for combat stuff&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Pickup || This is where you look for people to roleplay with! Advertise what you&#039;re looking for or what you offer! The worst that can happen is dead silence!&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Science || The place to discuss game mechanics and find the best builds&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Naughty || Sexy chats and scenes, where you show off your sexy abilities!&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Auction || Stuff for sale, make bids! This is the general Trading channel.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Links || All links go here. Just point people in other channels there if need be.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following channels are used to broadcast events. Players can&#039;t send messages there:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Channel&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Update || Whenever the game gets an update, it gets broadcast here.&lt;br /&gt;
|-&lt;br /&gt;
|RP|| This channel is used to broadcast Judged roleplay scenes, it is &#039;&#039;&#039;NOT&#039;&#039;&#039; used to find people to RP with (that&#039;s pickup)!&lt;br /&gt;
|-&lt;br /&gt;
|Market||Crafting bounties and combat bounties are posted here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Recap of some incredibly useful commands=&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel [1-6]&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultyquantity [1-6]&amp;lt;/code&amp;gt; - To change the difficulty of ferals and how many each combat will find, respectively.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #help&amp;lt;/code&amp;gt; – will give you a list of other web commands that you can do while in direct control. Web #mission can let you do the missions without opening the site!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size, groin, breast&amp;lt;/code&amp;gt; – Checks your own size if used alone, can also check for a target&#039;s body size, player or not. Discreet, nobody will ever know when you use it!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;look, l&amp;lt;/code&amp;gt; – Can be used to look at yourself with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;me&amp;lt;/code&amp;gt;. Alone, will look at the room. Can also look at some objects and players, though looking at a player will let them know you&#039;re looking at them!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i, inv, inventory&amp;lt;/code&amp;gt; – Your inventory, backpack, bag of holding. Your non-equipped items go here. You can sort (&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i sort&amp;lt;/code&amp;gt;) it and also use a number to see the description of the item.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;eq, +gear&amp;lt;/code&amp;gt; – Your currently equipped items, how much loadout and upkeep each costs and what you have left. Coupling the command with a number will attempt to equip the item from your inventory!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Load&amp;lt;/code&amp;gt; – this command allows you to view the description of your equipped items. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;load 1, load 2, load 3&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;ooc&amp;lt;/code&amp;gt; – Use this to speak out of character&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt; – Page is how you send private messages to other players. Here&#039;s how you use it: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page playername=Hello there&amp;lt;/code&amp;gt;. You can also use : right after the = to make it a page-pose. You will also want to set a different color to your page messages to make them out easier in the middle of all the text, use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page #color colorname&amp;lt;/code&amp;gt; (red, blue, green, cyan, yellow, gray, white)&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help&amp;lt;/code&amp;gt; – Sometimes you just need some immediate help right on the game.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+vote&amp;lt;/code&amp;gt; – Liked roleplaying with someone? +vote playername!&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rpinfo&amp;lt;/code&amp;gt; – This is what you use to get all the information of a power, proficiency, skill or item! &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rpinfo thingname&amp;lt;/code&amp;gt;. Do note that not all items have their rpinfo.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+retire&amp;lt;/code&amp;gt; – Deletes your current character. It will ask for confirmation before actually doing it. If the char is still low level, once confirmed, it will be immediately deleted. Higher level chars will require you to +retire again after 24h to delete for good.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;tport&amp;lt;/code&amp;gt; – Instant teleport! You can get a list of places to teleport to with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;tport #public&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;home&amp;lt;/code&amp;gt; – This will immediately teleport you back to your home/spawning point.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;nanite&amp;lt;/code&amp;gt; – Shows a list of possible uses of your [[builder nanites]].&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;salvage&amp;lt;/code&amp;gt; – Shows your current stock of salvage.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;drop&amp;lt;/code&amp;gt; – Use this to drop, discard, delete, get rid of, do away with inventory items. It will prompt with Y or N if you want to trash the item. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;drop 1; drop 22; drop 53&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sheet&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;score&amp;lt;/code&amp;gt; – This will show the complete character sheet. Includes health, energy, exp, creds, class, tokens, mako, hero points, patrol points, wounds, proficiencies, skills, powers and professions (to only see the top part, add #top to the command)&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;test item=modifier #makers&amp;lt;/code&amp;gt; – This is useful when you&#039;re looking for which characters can craft what. Bounties change every 3 hours and finding who can make a Quick Nanite Entangler can be time consuming. Instead, just use the command with #maker at the end. In this example, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;test nanite entangler=quick #makers&amp;lt;/code&amp;gt; will list everyone you can comission to craft one!&lt;br /&gt;
&lt;br /&gt;
=Random bits and bobs=&lt;br /&gt;
* Sarah the Husky asked you to find a non alpha male husky? -&amp;gt; rtrace 2nd street 3500&lt;br /&gt;
* Need a basic nanite collector? -&amp;gt; list items ; buy basic nanite collector&lt;/div&gt;</summary>
		<author><name>Arris</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=NPCs_(Multiplayer)&amp;diff=652507</id>
		<title>NPCs (Multiplayer)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=NPCs_(Multiplayer)&amp;diff=652507"/>
		<updated>2017-11-26T03:19:30Z</updated>

		<summary type="html">&lt;p&gt;Arris: /* Ellie */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Note from Song: This page is a WIP. Please be patient while it is organized and expanded upon.&lt;br /&gt;
&lt;br /&gt;
There are a wide array of non-player characters (NPCs) in the game for the player to interact with. Some of these are friendly, others are merely ambivalent about the player. Certain NPCs can provide the player with quests, often with a reward to be earned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alphabetical Lists of NPCs:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:NPC (Multiplayer)|All NPCs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:NPC: Male (MP)|Male]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:NPC: Female (MP)|Female]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:NPC: Herm (MP)|Hermaphrodite]]&lt;br /&gt;
&lt;br /&gt;
For Single Player NPCs, see [[NPCs_(Single_Player)|here]]&lt;br /&gt;
&lt;br /&gt;
==Ember Sanctum==&lt;br /&gt;
===[[Ember Matriarch (MP)|Ember Matriarch]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Ember Matriarch]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Herm (MP)|Herm]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; [[Ember Sanctum]] (and Ember Nest after quest)&lt;br /&gt;
&lt;br /&gt;
==Fairhaven Mall Alley==&lt;br /&gt;
===[[Alice]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Gun Bunny]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Female (MP)|Female]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Gun shop shelter&lt;br /&gt;
&lt;br /&gt;
==Graveyard==&lt;br /&gt;
===[[Caretaker]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Human]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Male (MP)|Male]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; End of the path&lt;br /&gt;
&lt;br /&gt;
==Gryphon Nest==&lt;br /&gt;
===[[Obsidian]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Shadow Dragon]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Female (MP)|Female]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Gryphon Nest and Secluded Home&lt;br /&gt;
&lt;br /&gt;
===[[Violet]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Blue Gryphon]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Herm (MP)|Herm]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Gryphon Nest&lt;br /&gt;
&lt;br /&gt;
==Hotel Oblivion==&lt;br /&gt;
===[[Bound Egyptian Mau]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Egyptian Mau]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Female (MP)|Female]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Apartment 213&lt;br /&gt;
&lt;br /&gt;
===[[Ellie]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Latex Fox]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Male (MP)|Male]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Apartment 306&lt;br /&gt;
&lt;br /&gt;
===[[Presenting Mephit]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; Skunk&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Male (MP)|Male]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Apartment 207&lt;br /&gt;
&lt;br /&gt;
==Husky Den==&lt;br /&gt;
===[[Chris (MP)|Chris]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Alpha Husky (MP)]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Male (MP)|Male]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Living Quarters&lt;br /&gt;
&lt;br /&gt;
===[[Sarah_(MP)|Sarah]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Female Husky]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Female (MP)|Female]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Living Quarters&lt;br /&gt;
&lt;br /&gt;
===[[Saul]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Alpha Husky (MP)]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Male (MP)|Male]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Back Room&lt;br /&gt;
&lt;br /&gt;
===[[Twinky]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Quilled Tousky]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Male (MP)|Male]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Living Quarters (then Back Room through quest from Saul)&lt;br /&gt;
&lt;br /&gt;
==Rev&#039;n Rave Techno Safari==&lt;br /&gt;
===[[Mortimitri]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Slut Rat]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Herm (MP)|Herm]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Subterranean Stage&lt;br /&gt;
&lt;br /&gt;
==RSX Solutions==&lt;br /&gt;
===[[Alton]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Human]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Male (MP)|Male]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Oregonian Research Division&lt;br /&gt;
&lt;br /&gt;
===[[Agent Jackson]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Human]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Male (MP)|Male]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Garage&lt;br /&gt;
&lt;br /&gt;
===[[Colonel Arnold]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Human]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Male (MP)|Male]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Operative Floor, Basement 1&lt;br /&gt;
&lt;br /&gt;
===[[Doctor Browning]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Human]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Male (MP)|Male]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Operative Floor, Basement 1&lt;br /&gt;
&lt;br /&gt;
===[[Major Jack]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Human]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Male (MP)|Male]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Garage&lt;br /&gt;
&lt;br /&gt;
===[[Maxwell Power]] (Danger Technician)===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Human]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Male (MP)|Male]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Briefing Room, Floor 2&lt;br /&gt;
&lt;br /&gt;
===[[Mr Simon]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Human]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Male (MP)|Male]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Elite Supplies&lt;br /&gt;
&lt;br /&gt;
===Old Soldier===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Human]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Male (MP)|Male]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Nanite Workshop&lt;br /&gt;
&lt;br /&gt;
===[[Paul Metoxis]] (Pheromone Technician)===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Human]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Male (MP)|Male]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Briefing Room, Floor 2&lt;br /&gt;
&lt;br /&gt;
===[[Penelope]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Valkyrie]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Female (MP)|Female]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Operative Floor, Basement 1&lt;br /&gt;
&lt;br /&gt;
===[[Jennifer Trilby]] (Requisitions Clerk)===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Human]] (with cat ears and tail)&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Female (MP)|Female]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Triage&lt;br /&gt;
&lt;br /&gt;
===[[Research Lead Renley]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Human]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Male (MP)|Male]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Secure Laboratory&lt;br /&gt;
&lt;br /&gt;
===[[Sally (MP)|Sally]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Valkyrie]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Female (MP)|Female]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Lobby&lt;br /&gt;
&lt;br /&gt;
===[[Venice]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Goo Girl]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Female (MP)|Female]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Briefing Room, Floor 2&lt;br /&gt;
&lt;br /&gt;
==Secluded Home==&lt;br /&gt;
===[[Obsidian]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Shadow Dragon]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Female (MP)|Female]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Secluded Home and Gryphon Nest&lt;br /&gt;
&lt;br /&gt;
==Shady Keep==&lt;br /&gt;
===[[Casey]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Whimsical Twinkubus]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Male (MP)|Male]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The Devil&#039;s Bar&lt;br /&gt;
&lt;br /&gt;
===[[Tess]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Busty Succubus]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Female (MP)|Female]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The Devil&#039;s Bar&lt;br /&gt;
&lt;br /&gt;
==Slut Rat Den==&lt;br /&gt;
===[[Axel]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Slut Rat]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Male (MP)|Herm]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Living Quarters&lt;br /&gt;
&lt;br /&gt;
===[[Dmitri]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Slut Rat]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Male (MP)|Herm]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Living Quarters&lt;br /&gt;
&lt;br /&gt;
==The Mall==&lt;br /&gt;
===[[Lisa (MP)|Lisa]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Mouse Taur]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Female (MP)|Female]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Lisa&#039;s Blissful House&lt;br /&gt;
&lt;br /&gt;
===[[Missy]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Mall Rat]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Female (MP)|Female]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Second Floor Lobby&lt;br /&gt;
&lt;br /&gt;
===[[Rod (MP)|Rod]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Mall Rat]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Male (MP)|Male]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Mall Rat Territory&lt;br /&gt;
&lt;br /&gt;
===[[Smiley]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Mall Rat]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Male (MP)|Male]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Roof Access&lt;br /&gt;
&lt;br /&gt;
==The Trick or Treat Motel==&lt;br /&gt;
===Animate Pumpkin Patch===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; Some plantlike amalgamation&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; Bona Fide Tentaclebeast&lt;br /&gt;
&lt;br /&gt;
===Kurt===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Wolf Beast]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Male (MP)|Male]]&lt;br /&gt;
&lt;br /&gt;
===Sobek===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; Crocodile&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Male (MP)|Male]]&lt;br /&gt;
&lt;br /&gt;
===[[Theodore the Corgi]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Welsh Corgi]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Male (MP)|Male]]&lt;br /&gt;
&lt;br /&gt;
===Vampire Bat Twins===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Vampire Bat]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Male (MP)|Male]] and [[:Category:NPC: Female (MP)|Female]]&lt;br /&gt;
&lt;br /&gt;
===Witch===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; Cat&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Female (MP)|Female]]&lt;br /&gt;
&lt;br /&gt;
==The Zoo==&lt;br /&gt;
===[[Kangaroo God]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Kangaroo]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Herm (MP)|Herm]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Main Entrance&lt;br /&gt;
&lt;br /&gt;
==Zephyr Inc==&lt;br /&gt;
===[[Agent Jonathan]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Blue Gryphon]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Herm (MP)|Herm]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Living Quarters &amp;amp; Child Care, Basement 1&lt;br /&gt;
&lt;br /&gt;
===[[Alex (MP)|Alex]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Zebra]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Herm (MP)|Herm]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Cafeteria, Basement 1 and Alex&#039;s Bedroom&lt;br /&gt;
&lt;br /&gt;
===[[Ron Danger]] (Danger Technician)===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Human]] (with a [[House Cat]] head)&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Male (MP)|Male]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Main Lobby, Floor 2&lt;br /&gt;
&lt;br /&gt;
===[[Dr Joan]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Shy Gecko]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Female (MP)|Female]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Promethean Studies Lab, Basement 1&lt;br /&gt;
&lt;br /&gt;
===[[Ian the Shark]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Bull Shark]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Herm (MP)|Herm]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Main Lobby, Floor 1&lt;br /&gt;
&lt;br /&gt;
===[[Louis Ledoyen]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Salamander Femme]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Female (MP)|Female]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; (Temporarily Removed)&lt;br /&gt;
&lt;br /&gt;
===[[James Jorgen]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Plump Tigress]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; Shemale&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; (Temporarily Removed)&lt;br /&gt;
&lt;br /&gt;
===[[Mike the Chopper Pilot]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Blue Gryphon]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Male (MP)|Male]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Main Lobby, Floor 1&lt;br /&gt;
&lt;br /&gt;
===[[Miura Mercedes]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Shadow Vixen]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Female (MP)|Female]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; (Temporarily Removed)&lt;br /&gt;
&lt;br /&gt;
===[[Mona Nasawri]] (Pheromone Technician)===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Human]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Female (MP)|Female]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Main Lobby, Floor 2&lt;br /&gt;
&lt;br /&gt;
===[[Noel Winters]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Human]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Female (MP)|Female]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Winter&#039;s Office&lt;br /&gt;
&lt;br /&gt;
===[[Jeffrey Lebowski]] (Requisitions Clerk)===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Pampered Poodle]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Male (MP)|Male]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Triage, Basement 1&lt;br /&gt;
&lt;br /&gt;
===[[Robert]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Zebra]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Male (MP)|Male]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Requisitions, Floor 2&lt;br /&gt;
&lt;br /&gt;
===[[Sandra]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Human]] (with Kemonomimi [[Bunny Girl]] features)&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Female (MP)|Female]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Living Quarters &amp;amp; Child Care, Basement 1&lt;br /&gt;
&lt;br /&gt;
===[[Scarlet Sebb]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Female Widow Convert]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Female (MP)|Female]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Cantilevered Balcony, Floor 3&lt;br /&gt;
&lt;br /&gt;
===Tactics Soldier===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Skunk Beast]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Male (MP)|Male]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Main Lobby, Floor 2&lt;br /&gt;
&lt;br /&gt;
===[[Teacher Jenny]]===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Skunk Girl]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Female (MP)|Female]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Living Quarters &amp;amp; Child Care, Basement 1&lt;br /&gt;
&lt;br /&gt;
===Workshop Technician===&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; [[Human]]&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; [[:Category:NPC: Male (MP)|Male]]&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Nanite Workshop&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer]]&lt;/div&gt;</summary>
		<author><name>Arris</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Louis_Ledoyen&amp;diff=652085</id>
		<title>Louis Ledoyen</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Louis_Ledoyen&amp;diff=652085"/>
		<updated>2017-11-25T05:26:19Z</updated>

		<summary type="html">&lt;p&gt;Arris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC(MP)&lt;br /&gt;
|species=[[Salamander Femme]]&lt;br /&gt;
|gender=[[:Category:NPC: Female (MP)|Femle]]&lt;br /&gt;
|location=[[Zephyr Inc]]&lt;br /&gt;
|sex=No&lt;br /&gt;
|infectious=No&lt;br /&gt;
}}&lt;br /&gt;
==Appearance==&lt;br /&gt;
Standing to the northern end of the half-circle counter within the lounge is a woman of about human height shaped with the appearance of a salamander whose nametag reads &amp;quot;Ledoyen&amp;quot;. She appears to be the most professional of the three usual servers as she puts good effort into the presentation of the espressos and such, even taking the time to form unique designs in the froth with a few simple motions.&lt;br /&gt;
&lt;br /&gt;
She is wearing a white apron tied around her waist that covers her two average breasts. Over the two of them she has on a deep green shirt that covers her arms down to her wrists. Atop her four-fingered hands she wears white gloves that cover up her solid black skin which seems to glisten in the lighting of the lounge. Given the unsanitary nature of many of Zephyr&#039;s employees, the effort almost seems out of place.&lt;br /&gt;
&lt;br /&gt;
Her head is flat and wide, with a mount filled with diminutive teeth. Over her somewhat human looking brown eyes is a thin layer of semiopaque black skin that moves not unlike eyelashes to blink, though she can always see out of them. There&#039;s not a single string of hair over her head, and every now and then she flicks out her tongue to snatch up a fly brought in by one of the less hygienic customers.&lt;br /&gt;
&lt;br /&gt;
Her legs are especially flexible, with small claws off the ends of each of her five-toed, shoeless feet. Out from atop her soft, squishy ass and hourglass figure is a long and narrow, fleshy tail. It drops against the floor behind her and, much like her head, reveals bright yellow spots over her slick black skin.&lt;br /&gt;
&lt;br /&gt;
Always keeping busy, she continues to wipe down the counters during her shift, making sure none of the slickness of her skin gets onto the counter top.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPC: Female (MP)]]&lt;/div&gt;</summary>
		<author><name>Arris</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Infection_Model:_Worker_Drone&amp;diff=652084</id>
		<title>Infection Model: Worker Drone</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Infection_Model:_Worker_Drone&amp;diff=652084"/>
		<updated>2017-11-25T05:12:36Z</updated>

		<summary type="html">&lt;p&gt;Arris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Location: Detroit &amp;lt;br&amp;gt;&lt;br /&gt;
Nanite Type: Worker Drone &amp;lt;br&amp;gt;&lt;br /&gt;
Infection Vector: Bodily Fluids&amp;lt;br&amp;gt;&lt;br /&gt;
Basic Infection Shapes: Is proven to pick models of various sizes and shapes, based on their suitability for certain tasks. Some infected even remain human, although their minds are still warped. Other species include canines, felines, ursines, equines, rodents, lapines, and the odd mythical creature.&amp;lt;br&amp;gt;&lt;br /&gt;
Infection Method: Worker Drone Nanites appear to be xenophobic of those not born in Detroit, and will not infect or alter any nanite infection of those with prior infection. Only those born inside Detroit&#039;s nanite bubble will ever have this infection.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Description: Worker Drones originated in the city of [[Detroit]], and were released on P-Day. These nanites were fast-working and precise, classing victims by current age, height, profession, and perceived wealth, and transforming them based on these parameters. Those infected with the virus become programmed with the need to work, relax, and sleep, on a strict schedule. Nanites will install these needs as they would the need for sexual interaction in the [[Standard Infection]] model, albeit in a more excessive manner, thus forcing the victim to work ten hours a day under the perceived threat of death from &#039;starvation&#039;. Their minds during this period operate as if they are part of a hive, working together to get the job done without any breaks for information. Three thirty minute breaks are allotted throughout the day. After work is finished, if the host survives, they are allowed a brief six hours of recreation. This process is, oddly enough, described to be the most horrifying part of the entire Worker Drone strain, as it allows a small amount of freedom in one&#039;s thinking. After six hours is up, regardless of what one is doing, their programming is re-engaged and forces the victim to sleep for a solid eight hours.&lt;br /&gt;
&lt;br /&gt;
Power structure in Detroit is based on species, and is enforced by a totalitarian pack of canines. On the rung below them are the humans and half-humans, the upper and lower management of the entire system. Below that are the factory workers, who vary in species but mostly include rabbits, mice, and bears. On the next rung there are the janitorial staff, whose job is to keep the streets clean of any litter, and any bodies. Finally, you have the construction class, made up of felines, equines, foxes, red pandas, and any other species that is of average height and weight. Unfortunately for this lowest class, their life spans are incredibly short, averaging 2.25 months before they die at the workplace.&lt;br /&gt;
&lt;br /&gt;
These nanites have resilience like no other, and are semi-resistant to EMP and radio interference, by way of a possible &#039;backup server&#039; system that takes over when the primary system is damaged. These backup system nanites will quickly jump at the chance to repair the damaged primary systems, bringing them back online in a much faster time than normal.&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
&lt;br /&gt;
*[[Infection Model: Standard Nanites|Standard Infection]]: Worker Drone Nanites will completely ignore Standard Nanites unless their space is invaded, at which point they will attempt to destroy the standard infection completely.&lt;br /&gt;
*[[Infection Model: Packmind|Packmind Nanites]]: Unknown. Packmind Nanites do not work properly outside the range of their wellspring.&lt;br /&gt;
*[[Ultimate_Infection_Resistance|Ultimate Infection Resistant]]: Those with Ultimate Infection Resistance appear to be deemed useful enough by the Worker Drone strain to at least get them to attempt to change them. Unfortunately, this does not work, and bit by bit the body of the UIR will begin to turn gray, as their limbs die, still attached to the body. Without treatment, the infected limb will have to be amputated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Infection Models]][[Category:Theme]]&lt;/div&gt;</summary>
		<author><name>Arris</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Suspicion_That_There_is_a_Goblin_Jacking_Off_Downstairs_-_RPLOG&amp;diff=647198</id>
		<title>Suspicion That There is a Goblin Jacking Off Downstairs - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Suspicion_That_There_is_a_Goblin_Jacking_Off_Downstairs_-_RPLOG&amp;diff=647198"/>
		<updated>2017-11-14T22:55:52Z</updated>

		<summary type="html">&lt;p&gt;Arris: removed double pose early into log&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[Arris]]&lt;br /&gt;
* [[Ebreus]]&lt;br /&gt;
* [[Melan]]&lt;br /&gt;
* [[Otto]]&lt;br /&gt;
* [[Wurtzite]]&lt;br /&gt;
=Date=&lt;br /&gt;
12/11/2017&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Niles once again sits in the lobby, waiting for the team to show up. His suit is immaculate, his tie perfectly positioned. He is the very pinnacle of orderliness. &lt;br /&gt;
&lt;br /&gt;
Beyond the fact that he seems to lack the ability to be bored by waiting. He seems to be using a calculator to solve some sort of problem. Clearly not one that he&amp;amp;#39;s familiar with. He sits on the uncomfortable folding metal chair, alone, erasing and writing as he goes on with the task. It is unlikely, that this is something he would appreciate help with.&lt;br /&gt;
&lt;br /&gt;
Eventually he shakes his head, returning the calculator to a coat pocket. He must be done with it, in one of the several senses that &amp;amp;quot;done&amp;amp;quot; often has. Now, it seems, he is bored. In his mannerisms are the hallmarks of those unpleasant companies of anxiety and ennui.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris enters the RSX lobby. Having anticipated colder weather, sie came in a windbreaker, though sie still has hir swimsuit on underneath. Adjusting the rifle over hir shoulder, sie would take a quick glance around the RSX lobby before spotting the human whom sie heard was assigning the mission. &amp;amp;quot;Hey, I heard there was a mission or something here?&amp;amp;quot; Sie gives Niles a polite smile, recognising his face as that guy in a fursuit back at the carnival around Halloween.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Melan glances at their comm unit. Just in time, as the saunter in for the briefing. Their shoddy armor would hopefully suffice--their earlier altercation left it in some disrepair. They glance up from their wrist and open the door to the lobby, eager to get paid. Looks like they weren&amp;amp;#39;t the first to arrive.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus steps off the chopper, again having business in Woodfield taking him from his usual activities in Fairhaven and Eureka, and waists little time getting off the landing pad and making his way to the lobby of the RSX Building... his only regret in deciding to wear his armor being that none of the RSX Personel can see his new shirt, the one that broadcasts how he does more than they do, but it didn&amp;amp;#39;t really matter and antagonizing them with an accurate shirt probably wouldn&amp;amp;#39;t get him any deserved recognition anyway. &lt;br /&gt;
&lt;br /&gt;
His helmet in its retracted position leaving his head visible... and unarmored for the timebeing, toating a small arsenal of high-powered weapons and being in the headquarters of one of the major factions he hardly felt any necessity of keeping the helmet up. &lt;br /&gt;
&lt;br /&gt;
Aproaching Niles&amp;amp;#39; spot in the lobby he noticed he wasn&amp;amp;#39;t the first one there, as usual for having to commute from Fairhaven, and aproaches  the small group. &amp;amp;quot;Greetings Niles, Arris, Melan.&amp;amp;quot; he says.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With a kick in his step and a smile one his face does a jackal wander into the main lobby of his old benefactors. He was fully geared up and ready to go, rearing to get involved in something exciting, dangerous, thrilling, even life-threatening, to fee the buzz, the adrenaline rush of making a change, going head-to-head with a worthy opponent, blood pumping and body reveling in the ecstasy of battle, the pain of his injuries making him feel so very much alive! &lt;br /&gt;
&lt;br /&gt;
If he had to be honest with himself the jackal was looking at a boring salvage mission again, so he didn&amp;amp;#39;t have hopes all that high... Nearing the visibly bored out of his mind human, the canine simply greets with a nod and a two-finger salute, before turning to greet the others in the room. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;Arris, how&amp;amp;#39;s it hanging?&amp;amp;quot; he asks warmly and gives the gator a bump, then flashes a smile at the odd smooth-skinned one as well. &amp;amp;quot;Hi there. Otto&amp;amp;#39;s the name, here for the mission?&amp;amp;quot; T&amp;amp;#39;was then that Ebreus also comes into view, the jackal moving in to give his friend a playful punch on the shoulder &amp;amp;quot;Eb, you bastard! Glad to see ya!&amp;amp;quot; Tucking his paws into his pockets, the jackal retrieves a flask and takes a sip from its contents, the bitter swill within forcing his nose to scrunch up, though the bandages on the hand holding that flask hinted at something far more uncomfortable than some bitter swill. He shivers a bit before re-pocketing it, then turns to Niles and says &amp;amp;quot;Alr-*urrrp*-ight, what&amp;amp;#39;s the deal?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Niles may have recognized that gator. Almost certainly could have. But, ultimately, he did not want to acknowledge that, so he attempts to ignore hir, writing down hir name. To hir question, Niles just nods. It occurs to him, after seeing the smile on the gator&amp;amp;#39;s face, that perhaps his reaction did not improve the situation for him at all.&lt;br /&gt;
He makes note of the elf who arrives, and Ebreus, who he recognizes, &amp;amp;quot;Hello Ebreus nice to see the primary source of RSX&amp;amp;#39;s funding, or so I hear.&amp;amp;quot;&lt;br /&gt;
&amp;amp;quot;Huh. I don&amp;amp;#39;t think I&amp;amp;#39;ve ever seen someone drink before a mission.&amp;amp;quot; He notices the bandages, &amp;amp;quot;Oh. I guess that&amp;amp;#39;s not it then.&amp;amp;quot;&lt;br /&gt;
&amp;amp;quot;So, Let&amp;amp;#39;s get started with the briefing&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;So. This is fairly simple, believe it or not.&amp;amp;quot; Niles says. &amp;amp;quot;So don&amp;amp;#39;t fuck it up.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;Though, I doubt you can manage that without really trying at it.&amp;amp;quot; He sighs before continuing his rant, &amp;amp;quot;So. Heinrich, is somehow in the position to obtain yet another Servo.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;The primary difference this time,&amp;amp;quot; His expression is pained, &amp;amp;quot;He&amp;amp;#39;s asking for real money, rather than services we can provide.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;So I can give you a dispensation of-&amp;amp;quot; He looks at the work he had been doing,and rubs his eyes, &amp;amp;quot;10000 freecred. It is unlikely that 10000 freecred will be sufficient.&amp;amp;quot; He writes something down on a sheet of paper and displays it to the group, it reads &amp;amp;quot;Management is being stingier than they usually are. Sorry.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;In any case, you are all to barter, haggle, but not steal, to ensure that you can obtain the servo. Since I see that several of you are returning from the previous assignment involving Heinrich, I will let you lead the new faces to the area. Take care now.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Melan makes eye contact with Otto, nodding at him. &amp;amp;quot;Melan&amp;amp;quot;, he whispers to him, before turning and listening to the gig&amp;amp;#39;s details. Afterwards, he remains silent, gauging his new partners expressions on... job with a huge gray area. &amp;amp;quot;So, anyone good at improvising?? he chuckles.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris would chuckle and return the booty bump to Otto, perhaps overdoing it a little with it and not realising. &amp;amp;quot;Hey, Otto, I&amp;amp;#39;m doing well, thanks, you? Oh, and Ebreus&amp;amp;#39; here too. I don&amp;amp;#39;t think I&amp;amp;#39;ve met you before, though.&amp;amp;quot; Sie gives the dark elf a nod. &amp;amp;quot;Uh, my name&amp;amp;#39;s Arris. Yours is, Melan, I think I heard?&amp;amp;quot; Sie would glance around at hir teammates once more. &amp;amp;quot;So, who&amp;amp;#39;s this Heinrich guy?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus smiles wide as he sees his friend aproach for the mission and playfully strike his shoulder, &amp;amp;quot;Hi Otto. Glad to see you&amp;amp;#39;re on this one with us. I can scarcely remember the last we weren&amp;amp;#39;t at least technically successful with you, me, and Arris workin&amp;amp;#39; together.&amp;amp;quot; he replies. His grin widens when it turns out Niles was at least told of the shirt he happens to be hearing but is obscured by his armor, &amp;amp;quot;Not the whole company, just R&amp;amp;amp;D. What can I say? R&amp;amp;amp;D comes up with some good stuff, well worth funding.&amp;amp;quot; he replies. &lt;br /&gt;
&lt;br /&gt;
He listens quietly as they are breifed on the current contract... ignoring the fact that the last time he and Otto were on a simple &amp;amp;#39;go buy this&amp;amp;#39; type of mission he nearly died and the third agent on contract was seriously injured it did sound like a cakewalk. &amp;amp;quot;Ten K for a servo... that&amp;amp;#39;ll require some interesting negotiating skills. Shouldn&amp;amp;#39;t be too hard. And if it is I could always pitch in some more.&amp;amp;quot; he says sounding a little amused at the end of his comment. &lt;br /&gt;
&lt;br /&gt;
He clears his throught and looks to the elven mutant on the team, Melan, and says, &amp;amp;quot;Well it isn&amp;amp;#39;t really improvising but I am trained for this sort of thing.&amp;amp;quot; There was little hint in his voice of amusement but it was always interesting to him how his skill with words tended to be more useful than skill with guns here in the middle of a post-apocoliptic world.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Great. Another negotiations mission. These days Otto felt less like a soldier and more like an errand boy, told to relay messages and growl at folks that step out of line. &amp;amp;#39;Bla bla bla, urrrrghhh.&amp;amp;#39; he thinks to himself and rolls his eyes. The jackal certainly swallowed down the urge to scream &amp;amp;quot;BORING!&amp;amp;quot; but the expression on his face certainly spoke of his enthusiasm to go pinch pennies with some schmuck. &amp;amp;quot;Go squeeze Heinrich until he coughs up the servo, gotcha.&amp;amp;quot; He tries to look at least a little interested, then grabs one paw with the other and cracks his uninjured hand&amp;amp;#39;s knuckles. &lt;br /&gt;
&lt;br /&gt;
Glancing over towards Melan, the jackal winks slyly and says &amp;amp;quot;We&amp;amp;#39;ll be fine. We&amp;amp;#39;re literally being sent on a child&amp;amp;#39;s errand. Go talk to some rube and get a servo from him. Piece of cake.&amp;amp;quot; His glance then snaps onto Arris &amp;amp;quot;Doing as well as I can, things have been... weird, lately. Very strange, in fact... I won&amp;amp;#39;t go into details, but...&amp;amp;quot; he shrugs, seemingly ending the sentence there, before looking back at Ebreus &amp;amp;quot;Yeah, well... let&amp;amp;#39;s get on with it then. I have no idea where this guy is so...&amp;amp;quot; he gestures for someone to go ahead and lead the way.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Leading the way, Ebreus points the group out of the building towards the Brass Orrery&amp;amp;#39;s building in the industrial segment.&lt;br /&gt;
&lt;br /&gt;
It is not quite a chilly winter&amp;amp;#39;s day in Woodfield, but the air carries the smell of the warning of what weather might come later on.&lt;br /&gt;
&lt;br /&gt;
As before, the Brass Orrery&amp;amp;#39;s building is is the single well maintained building on the block. Well guarded by goblins wielding weaponry that might be considered, &amp;amp;quot;sufficient&amp;amp;quot; for their purposes. A guard ushers the party inwards as they approach, recognizing Phosphorus and Ebreus. &lt;br /&gt;
&lt;br /&gt;
As before, the inside of the building is, to put it mildly, balmy. The furnace of the boiler in the back casts hot white arcs of light across the main workshop on the ground floor, which itself, is not poorly illuminated by the gas lamps above the floor.&lt;br /&gt;
&lt;br /&gt;
As in the first time, the party is escorted towards the boiler, which Heinrich, for one reason or another, seems to find a decent place for his &amp;amp;#39;office&amp;amp;#39;, though, usually, he is usually moping around too hard for it to be called an &amp;amp;quot;office&amp;amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Today, is different in that regards. Today, Heinrich is not moping. In fact, he is not even lounging. Today, he is smiling, talkative, sober, and working. Today, on some sort of schematic. Something has clearly changed in him.&lt;br /&gt;
&lt;br /&gt;
Eventually he notices the group, &amp;amp;quot;Hello Ebreus, its nice to see you again.&amp;amp;quot; He&amp;amp;#39;s not sure he&amp;amp;#39;s met the others here, &amp;amp;quot;And you two new faces. Nice to make your acquaintance.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;So I suppose you are all here for the servo right?&amp;amp;quot; He says, still smiling. Normally, that would be a sign that a goblin was about to do something really nasty to you. It is not clear if that general advice holds.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Leading the way, Ebreus points the group out of the building towards the Brass Orrery&amp;amp;#39;s building in the industrial segment.&lt;br /&gt;
&lt;br /&gt;
It is not quite a chilly winter&amp;amp;#39;s day in Woodfield, but the air carries the smell of the warning of what weather might come later on.&lt;br /&gt;
&lt;br /&gt;
As before, the Brass Orrery&amp;amp;#39;s building is is the single well maintained building on the block. Well guarded by goblins wielding weaponry that might be considered, &amp;amp;quot;sufficient&amp;amp;quot; for their purposes. A guard ushers the party inwards as they approach, recognizing Ebreus. &lt;br /&gt;
&lt;br /&gt;
As before, the inside of the building is, to put it mildly, balmy. The furnace of the boiler in the back casts hot white arcs of light across the main workshop on the ground floor, which itself, is not poorly illuminated by the gas lamps above the floor.&lt;br /&gt;
&lt;br /&gt;
As in the first time, the party is escorted towards the boiler, which Heinrich, for one reason or another, seems to find a decent place for his &amp;amp;#39;office&amp;amp;#39;, though, usually, he is usually moping around too hard for it to be called an &amp;amp;quot;office&amp;amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Today, is different in that regards. Today, Heinrich is not moping. In fact, he is not even lounging. Today, he is smiling, talkative, sober, and working. Today, on some sort of schematic. Something has clearly changed in him.&lt;br /&gt;
&lt;br /&gt;
Eventually he notices the group, &amp;amp;quot;Hello Ebreus, its nice to see you again.&amp;amp;quot; He&amp;amp;#39;s not sure he&amp;amp;#39;s met the others here, &amp;amp;quot;And you two new faces. Nice to make your acquaintance.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;So I suppose you are all here for the servo right?&amp;amp;quot; He says, still smiling. Normally, that would be a sign that a goblin was about to do something really nasty to you. It is not clear if that general advice holds.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Melan lets the folks more familiar with these goblins do the gabbing. They shuffled closer to the boiler&amp;amp;#39;s hot heat, which felt great in the poorly insulated industrial building. They listen intently to the dialogue, waiting for the catch his compatriots seemingly knew was coming.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris steps to the side, letting Ebreus and Otto do the talking for the group. Negotiation of goods was perhaps not one of hir strong points, and sie would assume that the jackal and fox were more capable at it. Sie would glance to Melan before speaking. &amp;amp;quot;Gee, it&amp;amp;#39;s kind of hot in here, isn&amp;amp;#39;t it?&amp;amp;quot; Sie takes off hir cardigan, tying the sleeves of it around hir waist.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus nods very slightly in response to Ottos statements, he knew his friend wasn&amp;amp;#39;t one for fetch-quests or negotiation... in fact he almost seemed to enjoy the nearly lethal fetch-quest the were last on. As he leads them out he leans over to Otto and says, &amp;amp;quot;The bandages on your hand, they&amp;amp;#39;re not covering anything too significant for sparring afterward, right?&amp;amp;quot; suggesting an activity that he thinks may lighten his friends spirits and what Ebreus has been wanting to do a bit more of. &lt;br /&gt;
&lt;br /&gt;
Ebreus maintains his practiced smile as the steam-punk guards again let him pass in his more cyber-punk like armor, &amp;amp;quot;Good day.&amp;amp;quot; he comments as a plesantry to the guards on his way in. Upon seeing Heinrich sober and apparently happy his smile widens and seems a little more genuine. &amp;amp;quot;Hello Professor.&amp;amp;quot; he says, &amp;amp;quot;That is correct we&amp;amp;#39;ve come to see if we may be able to negotiate a price for the servo. The RSX rep mentioned you didn&amp;amp;#39;t want to just give this one to us, might I inquire as to what you&amp;amp;#39;ve come up with that might need one?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The jackal seemed awfully nonchalant about their treck, his paws kept in his pockets and his head nodding to some kind of beat. Was he using that reproduction nanomagic on himself again, or was he just playing it back normally in his head? It didn&amp;amp;#39;t matter. He gives his friend and idle shrug and glances down at the paw in question. &amp;amp;quot;Long story, gab about it later, and sure. Why not?&amp;amp;quot; he yawns widely and surveys the scene as they make their way through the goblin lair. They did not look so threatening, some were even kind of cute, if one was into these kinds of things... but the jackal generally preferred his partners furry or scaly. &lt;br /&gt;
&lt;br /&gt;
Once they arrive at their destination, the jackal looks utterly disinterested in pleasantries and casts the goblin a bemused glance. His gaze does wander towards the schematic, though... and the canine permits himself a peek of the decide thereupon. &amp;amp;quot;Huh...&amp;amp;quot; he takes a step forward and looks it over, then hooks one finger into his muzzle and ponders for a few moments. &amp;amp;quot;Be good if you slapped a condenser here, boost the water flow past this segment here, I&amp;amp;#39;d straighten out this part if possible, you don&amp;amp;#39;t want air bubbles gathering here, and they&amp;amp;#39;ll inevitably gather... and this piping looks way to thin to handle the flow leading into here, you&amp;amp;#39;ll end up causing needless pressure.&amp;amp;quot; *snap* he snaps his fingers &amp;amp;quot;...they&amp;amp;#39;ll burst in a third of the whole installation&amp;amp;#39;s expected lifespan.&amp;amp;quot; the jackal offers a few suggestions, then continues to examine the prints.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;I suppose it certainly is warm in here. Took me a long time to get used to it, but we really do need the steam power to function here.&amp;amp;quot; Heinrich says.&lt;br /&gt;
&lt;br /&gt;
Turning to Ebreus, he says &amp;amp;quot;Oh. I don&amp;amp;#39;t need a servo like this, but I need one thing. Money.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;Well. That&amp;amp;#39;s among the reasons that it wasn&amp;amp;#39;t done.&amp;amp;quot; Heinrich says, suddenly irritated, he softens after a moment of looking the schematic over, &amp;amp;quot;You are right. I guess I owe you for that. Were you one of my students, I&amp;amp;#39;d count that as a 100% on an extra credit problem.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
Heinrich rubs his brow, &amp;amp;quot;I&amp;amp;#39;d like at least 4 million freecred. I guess since you saved me so much time and energy, I&amp;amp;#39;d be willing to reduce it to 3 million credits.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
It is worth noting, that the research project had a budget around just 4 times that much. Perhaps it really is worth haggling this down as much as possible, as Niles suggested in the lobby. After all, it will end up taking another three after this one. &lt;br /&gt;
&lt;br /&gt;
There&amp;amp;#39;s a sound on the edge of the party&amp;amp;#39;s ability to hear it, which passes out of the range of hearing of the party(maybe) before it lends itself to identification.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Melan keeps walking, following Ebreus&amp;amp;#39; capable lead. They wondered how the hell they were going to raise/haggle the 3mil in cred. They shook their head. &amp;amp;quot;The grind is real...&amp;amp;quot; they muttered under their breath, determined to complete the job without a hitch.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Tugging at hir collar a little, Arris would bow to Heinrich. &amp;amp;quot;Please excuse me while I go out and get a little air.&amp;amp;quot; With that, sie steps out of the boiler room. Fanning hirself a little with a newspaper, sie would cool down more. Eventually at a comfortable tempurature again, sie is about to return to the room... when sie starts hearing a noise. How odd - in this steampunk, brass facility of sorts, sie would expect to hear only the hiss of steam and the grinding of gears, but a more... &amp;amp;#39;meaty&amp;amp;#39; sound was being heard. Curious, the sound would tempt hir from reentering the room to go take a peek at its source.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus nods as Heinrich explains that it&amp;amp;#39;s money and not demand for servos that is prompting him to sell it. He looks over to Otto as he peers over the goblin leader&amp;amp;#39;s schematics and then suggests improvements to them.  He takes a short breath before Heinrich suggests a price and forces his practiced smile in response to it. &amp;amp;quot;Might I ask how Margaret is getting along? Has she been able to get ahold of the transformative she mentioned wanting last we met?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The jackal chuckles and steps back, leaning against the nearby wall. His ears perk up and he blinks a few times, musing out loud once the sounds become clear as day to him. &amp;amp;quot;Sounds like someone is having fun over there.&amp;amp;quot; he says with a shake of his head and leans against the nearby wall. Right now, he felt a lot like Arris did, though he swallowed that down and soldiered through it. &amp;amp;quot;I can do three mil, though it&amp;amp;#39;s obligatory that I ask what might be worth some more to you. Maybe one of us can offer you another service? If not, done deal.&amp;amp;quot; the canine shrugs nonchalantly and tilts his ears a bit, listening for more audible clues.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nods towards Otto, &amp;amp;quot;probably&amp;amp;quot;. At Ebreus&amp;amp;#39; mention of his wife, he has a more visible reaction.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;Oh Margaret.&amp;amp;quot; He says, readjusting his suit &amp;amp;quot;Ah...&amp;amp;quot; He scratches the back of his head, &amp;amp;quot;She is having some... issues with that right now. You might help reduce the price a bit if you might help her out. Would you all consider that? It&amp;amp;#39;s a bit of a medical issue, but we aren&amp;amp;#39;t biologists or doctors here, unfortunately, and you can imagine why I didn&amp;amp;#39;t take her to the hospital. Bunch of fucking lunatics.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Melan&amp;amp;#39;s ears perk up. Unless he had insinuated incorrectly, this goblin&amp;amp;#39;s wife needed medical attention. Though they only had limited experience as a field doctor, they looked at everyone expectantly, before raising his hand. &amp;amp;quot;I... uh..  think we can help? What seems to be her problem?&amp;amp;quot;, he asks, engaged.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;It will be easier to show you.&amp;amp;quot; Heinrich motions for the group to follow him. Leading them through a fairly long corridor downwards underneath the workshop, running into Arris on the way, &amp;amp;quot;Oh. Got lost down here huh?&amp;amp;quot; He chuckles, &amp;amp;quot;Follow along if you please.&amp;amp;quot; &lt;br /&gt;
&lt;br /&gt;
At the end of this journey, it seems, is a vestibule with a closed door with a light over it. The door is locked, or so the glint of the deadbolt&amp;amp;#39;s metallic sheen in between the door and its frame would imply. Heinrich begins to explain, &amp;amp;quot;She is well... As much as I hate to use a word the Victorians favored in their rather misogynistic medical practice, overcome her new addition... Though I have to admit, she&amp;amp;#39;s a dangerous amount of fun in the sack.&amp;amp;quot; Heinrich unlocks the door and pushes it in slowly. &amp;amp;quot;Margaret,&amp;amp;quot; He says, speaking softly, &amp;amp;quot;we have guests.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
There&amp;amp;#39;s the sound of flushing water. How&amp;amp;#39;d they get that set up? Heinrich starts to whisper to the group, &amp;amp;quot;We have a custom built septic tank. One of our members was a professor specializing in wastewater management. We get our water from a rather large rain collector on the roof, and the roofs of several other buildings.&amp;amp;quot; Shit. These goblins have solutions to everything, even poop.&lt;br /&gt;
&lt;br /&gt;
The door opens, letting out a waft of steam, and revealing the figure of Heinrich&amp;amp;#39;s wife. No doubt, a surprise to anyone who wasn&amp;amp;#39;t expecting a massively overendowed goblin hermaphrodite. She is clothed from the waist up, a victorian period dress might cover her, completely, but it wouldn&amp;amp;#39;t fix the fact that her testes are dragging along the ground, nor would it likely manage to preserve her modesty in the case of an erection, given that flacid, as it is now, it is as long as her leg. It is inordinately veiny. It&amp;amp;#39;s shape is half-penis, half-vein. As she walks into the room, it becomes clear, if only by her shaft&amp;amp;#39;s state of attention, that the sensation of the dragging testes probably isn&amp;amp;#39;t unpleasant.&lt;br /&gt;
&lt;br /&gt;
She looks at the group and takes a seat on her own equipment. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;I must admit, I didn&amp;amp;#39;t expect this to be so.... Rutty. I mean,&amp;amp;quot; She starts to stroke herself, idly at first, but as she catches Heinrich&amp;amp;#39;s attention, it becomes clear that she has a goal in mind.&lt;br /&gt;
&lt;br /&gt;
Heinrich toys with his collar, he&amp;amp;#39;s obviously conflicted and aroused. &amp;amp;quot;What I&amp;amp;#39;d like, is to find a solution for dealing with the rut without it being a long term solution.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;I&amp;amp;#39;m sorry&amp;amp;quot; He says, shivering, &amp;amp;quot;I need some time with my wife&amp;amp;quot; He shoos the group out of the door, closing it behind them.&lt;br /&gt;
&lt;br /&gt;
Aftera  few minutes, Heinrich Emerges, looking for more or less as clean and ordered as he was when he entered, an impressive feat, maybe. &amp;amp;quot;Sorry about that.&amp;amp;quot; His smile is, if anything, slightly bigger than it was when he went in. His gait, however, is affected.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Melan blinks, rapidly. They&amp;amp;#39;ve seen their share of weird things, but nothing can prepare you from the post P-day happenings that still manage to surprise and astound. This was no exception. &amp;amp;quot;Uh... well, then.&amp;amp;quot; They looked rather amused. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As Arris wanders the halls of the building, sie would draw ever closer to the slapping noises. Sie would eventually realise what it was: probably someone having a gay old time to themselves. But it wouldn&amp;amp;#39;t hurt to check anyway, sie thought to hirself, trying to keep hir mind off of hir building lu- &amp;amp;quot;Oh, hi, Mr. Heinrich. Eheh, yeaaah, I was looking for the bathroom so I wouldn&amp;amp;#39;t have to later.&amp;amp;quot; Sie would follow after the group as they went into Heinrich&amp;amp;#39;s wife&amp;amp;#39;s room, mind still lingering on that slapping.&lt;br /&gt;
&lt;br /&gt;
The gator would eventually get what sie was looking for - Heinrich leads the group straight to the fapping noise to reveal his wife. Such an enormous set of jewels in proportion to their owner distraughts the gator, if only slightly: how often would one accidentally kick or trip on the delicates? Once sie is pushed out of the room by Heinrich, sie would look to hir group members. &amp;amp;quot;Erm, what... why are we looking at this woman, again?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus nods as he is lead, along with the rest of the group, down on Melans admition of being a medic of some description. He smiles as they encounter Arris off, as they had excused themselves, getting &amp;amp;#39;a little air&amp;amp;#39;, in the underground. Upon being lead down to where Margeret was and seeing her condition his expression doesn&amp;amp;#39;t change but he begins to wonder just how much of a discount they&amp;amp;#39;ve just gotten themselves. &lt;br /&gt;
&lt;br /&gt;
He complies when Heinrick shues them out sot hat she may have some time with his wife. He explains, &amp;amp;quot;She&amp;amp;#39;s Heinricks wife and Heinrick asked us to help her with her problem.&amp;amp;quot; before he returns. He takes a small bottle out of his coat and pops the lid off but doesn&amp;amp;#39;t remove any. Then upon the return of Heinrick he says, &amp;amp;quot;I believe we will be able to help the two of you out here.&amp;amp;quot; he taps the bottle, poping one tablet into his hand, and holding it out to Heinrick, &amp;amp;quot;Rutkiller tablet. Should calm her down for a while.&amp;amp;quot; he explains.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The jackal keeps a neutral expression as he regards the... er... the goblin... just... just kinda, with a sideways glance, only because he has to... why did he choose to eat lunch today of all days? For once, he was glad he could look back at Heinrich, and was even MORE glad once the door shuts in front of them. A sharp whistle parts his lips, and a shake of his head follows. The canine takes a seat on the ground in the lotus position and pulls out his laptop. &amp;amp;quot;I&amp;amp;#39;m no medic, folks. If you&amp;amp;#39;re gonna do something to help the poor... woman... out, then go right ahead.&amp;amp;quot; he sighs deeply and opens up a folder of lewd images, kitsunes, huskies, bunny girls, curvaceous and shapely ladies and feminine males a&amp;amp;#39;plenty, a soothing, welcome sight. He remains still, even once the door opens again.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Heinrich gives Otto a Critical glance and shakes his head.&lt;br /&gt;
&amp;amp;quot;Thank you Ebreus. Could you send me the recipe for these? If you do that, I&amp;amp;#39;ll drop it down to 1 million.&amp;amp;quot; Heinrich says, grateful. &amp;amp;quot;I&amp;amp;#39;m a little bit surprised Ebreus. You didn&amp;amp;#39;t even try to low ball me or ask for a lower price. Isn&amp;amp;#39;t that normally a part of the process of haggling?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Shaking their head to return them to their senses, Melan turns to everyone. &amp;amp;quot;Well, uh... Guess we&amp;amp;#39;re about through here, eh?&amp;amp;quot; he asked, pulling his kevlar tunic down to hide his own inadvertent arousal. &amp;amp;quot;We still have 900k to raise, no?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris hums. &amp;amp;quot;I can only assume the problem is heat or lust or a big cock.&amp;amp;quot; The thought of it does stir hir heat, the gator discreetly rubbing at hirself as the anti-rut medicine is given. Trying to take hir mind off of ii once more, sie would circle around to Otto. &amp;amp;quot;Mind if I take a peek a-oh.&amp;amp;quot; The many folders of attractive females catches hir off guard - definately not something sie expected Otto to keep on his person.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus smiles at Heinrick, &amp;amp;quot;Well... we&amp;amp;#39;d hardly begun the negotiation. I have had issues with strange effects upon my loved ones as well so I don&amp;amp;#39;t quite feel it to be right to try to suggest the pittance we&amp;amp;#39;ve been given as a budget but I can offer the bottle I have on me now and a the promace of making an easily concealable divice that will provide it&amp;amp;#39;s effect with no need to pop pills it you&amp;amp;#39;re willing to cut the price by another two hundred and fifty thousand.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;That sounds acceptable.&amp;amp;quot; Heinrich says, &amp;amp;quot;I think that sounds very fair. I&amp;amp;#39;ll have one of my messengers deliver the servo to RSX later tonight. Thank you for your sense of fairness.&amp;amp;quot;&lt;br /&gt;
After confirming the payment, he returns to the room.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ebreus spends 740000 Freecred for RP reasons.[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Arris</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Sweaty_Jungle_Supply_Retrieval_-_RPLOG&amp;diff=507735</id>
		<title>Sweaty Jungle Supply Retrieval - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Sweaty_Jungle_Supply_Retrieval_-_RPLOG&amp;diff=507735"/>
		<updated>2016-12-28T03:36:02Z</updated>

		<summary type="html">&lt;p&gt;Arris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[Arris]]&lt;br /&gt;
* [[Asuki]]&lt;br /&gt;
* [[Auros]]&lt;br /&gt;
* [[Firecracker]]&lt;br /&gt;
* [[Xifeng]]&lt;br /&gt;
* [[Zophah]]&lt;br /&gt;
=Date=&lt;br /&gt;
27/12/2016&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A Frog Prince sits on a folding chair in the northern Zephyr parking lot, writing something on a tablet comm unit using a tablet pen. They seem dressed like squire would be - poofy pants, a waistcoat, a hip scabbard with a silver rapier, and a chapeau complete with a quill going through it, as well as a scratched up messanger bag. However, on closer inspection, one would notice bruises and cuts on their skin.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Auros just got out of the Zephyr building after seeing the notice on the bulleting board. It certainly was a strange sight, not the frog, but his garments. The huge man approaches the amphibian, a friendly tone and a warm smile in his face. &amp;amp;quot;Hello there, I take it&amp;amp;#39;s you that needs help with the shipment of supplies? The name&amp;amp;#39;s Auros!&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Asuki oozes onto the scene, she smiles as she gets stands next to Auro &amp;amp;quot;Asuki here, heard ya needed some help&amp;amp;quot; if she thought either the frog or his dress on she gave no outword look of it.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zophah walks out behind Auros, having napped in the lobby waiting for the supply run to start. She has her usual lab coat and bikini on, carrying her usual mailbag. Giving a polite bow she says &amp;amp;quot;I&amp;amp;#39;m Zophah, and I&amp;amp;#39;m here to help.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Xifeng flys in from above the parking lot and lands besides everyone. She takes a look at the frog and assumes that he is her employer. She waves towards everyone and says, &amp;amp;quot;Hiya everyone. Sorry I&amp;amp;#39;m late. I almost forgot about the help notice and had to fly in from the Death Valley Scrublands.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firecracker drops from above to land her tiny, 3 ounce weight on top of the Frog Prince&amp;amp;#39;s head, and thusly its hat, as she peeks at their tablet.  &amp;amp;quot;Whatcha writin&amp;amp;#39;?&amp;amp;quot; she chirps happily as she lands before looking up to the rest of the group.  &amp;amp;quot;Oh, and I&amp;amp;#39;m Firecracker!&amp;amp;quot; she introduces herself with a rapid waving of her foreleg as she sits up on her haunches.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The frog stays quiet as they watch as the group of people gather around them, but gives an acknowledging tip of the hat to those who address them. &amp;amp;quot;I assume you all are here for the request I put out on the bulletin board the other day? Hm, not quite what I was expecting, but this is good.&amp;amp;quot; He looks among the group as they stand up, their voice of a central British accent. &amp;amp;quot;Alright, here&amp;amp;#39;s what happened. Two days ago, I was transporting a crate of supplies through the Sweaty Jungle on my way to Zephyr. But then, a group of ferals came out and attacked me. I managed to get out of there, but I had to leave some of my belongings where they attacked, including the supplies.&amp;amp;quot; They pace about for a bit as they continue. &amp;amp;quot;If you can find the supplies, all will be good. I&amp;amp;#39;ll pay you some extra if you can return most of them. I&amp;amp;#39;ve also scheduled Mike to bring you over to the jungle. And, one last thing...&amp;amp;quot; They fish around in their messanger bag before pulling out a USB drive. &amp;amp;quot;The crate came with a tracking device. You should be able to plug this into your comm unit, and you&amp;amp;#39;ll be able to find the crate, or at least the device itself.&amp;amp;quot; The frog begins looking among the group. &amp;amp;quot;Any questions?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Auros scratches his beard, listening to the frog, raising his hand once they ask. &amp;amp;quot;I do. Two questions, actually. First: what are those supplies? Second: why were you out there?&amp;amp;quot; - His tone seemed more like that of a concerned brother than of a suspicious neighbour.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zophah waits a second, thinking of what she can ask of the frog. &amp;amp;quot;About how much supplies are there? You said there was one crate but how big are we talking about?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Asuki thinks a moment &amp;amp;quot;Seems pretty straightforward to me, You said attacked by ferals? where you alone?&amp;amp;quot; she nods to zophah indicated she&amp;amp;#39;d also like to know the size and weight of these crates.  &amp;amp;quot;is mike going to stick around or we calling in for pick up once we find the stuff?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Xifeng raises a feathered hand and says in a sheepish voice, &amp;amp;quot;Hehe, sorry I forgot to introduce myself. I&amp;amp;#39;m Xifeng. And I have a couple questions.&amp;amp;quot; Her tone and face  becomes serious as she continues and asks, &amp;amp;quot;How many ferals are we dealing with and can we expect more to come?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firecracker rides the frog&amp;amp;#39;s head back and forth as it paces, listening to its spiel before turning to look at each person as they ask their questions.  Once it&amp;amp;#39;s her turn, she takes in a deep breath as if she&amp;amp;#39;s going to ask a long string of questions, then huffs it out and simply says, &amp;amp;quot;Nah!  I&amp;amp;#39;m good!&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Frog Prince puts their hands behind their back, turning to Auros and Zophah beside them. &amp;amp;quot;I was there because I had to, ahem, run errands for a friend, but the contents of the crates do not matter to you. I&amp;amp;#39;d prefer keeping my privacy about things. And, the crate is about yay big.&amp;amp;quot; They raise their hand to about neck level. &amp;amp;quot;And, well, it was one crate containing about 4 more crates. Makes transporation easier.&amp;amp;quot; They look at Asuki, nodding again. &amp;amp;quot;Yes, I made the trip by myself because I&amp;amp;#39;d assume that I wouldn&amp;amp;#39;t need help or that travelling alone makes me a smaller target. Obviously not true. And, yes, Mike will need to be called again once you find the supplies. He has things to do as well, you know.&amp;amp;quot; They finally adress Xifeng. &amp;amp;quot;Well, I made out at least 3 on my trip out. It&amp;amp;#39;s a whole jungle, so I&amp;amp;#39;d assume that, yes, there are more.&amp;amp;quot; He holds out the USB drive for Auros to take. &amp;amp;quot;Hopefully, no more questions? I am not paying you to ask them.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Auros shrugs and takes the USB drive, taking a look at it before putting it in his right pocket. &amp;amp;quot;You did ask if we had any questions, we need some info before actually helping out, y&amp;amp;#39;know... Anyway, it&amp;amp;#39;s pretty much go there, grab the crate and get out with everything intact.&amp;amp;quot; - Auros looks to the others gathered there, nodding and smiling. &amp;amp;quot;Let&amp;amp;#39;s do it then!&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zophah doesn&amp;amp;#39;t have anything else to say, so she just checks her bag one last time to see if she has everything she needs. Once everything checks out she turns to head to the hellicopter.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Asuki nods &amp;amp;quot;yup sounds good to me and easy enough, we can hope at least.&amp;amp;quot; she smiles looking all cheerful and hopeful.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Xifeng shakes her head in answer to the frog&amp;amp;#39;s question. She gives herself a good stretch to steady herself from her long flight back to Zephyr and says, &amp;amp;quot;Nope, I&amp;amp;#39;m ready to go if everyone else is.&amp;amp;quot; She prepares what little gear she has on her and falls in line with everyone else. As she does so, an idea pops into her mind and she asks the group, &amp;amp;quot;Who&amp;amp;#39;s going to be our de facto leader?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Operation: Go Get Four Crates Inside One Big Crate From The Sweaty Jungle Maybe Guarded By At Least Three People is a go!&amp;amp;quot; Firecracker cheers as she hops up off the frog&amp;amp;#39;s head and into a hover, already about to fly off to wherever it is she&amp;amp;#39;s supposed to be flying off to.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The prince nods. &amp;amp;quot;Alright, that should be it then. Go board Mike&amp;amp;#39;s chopper, he should be at the helipad already. Tell him that you&amp;amp;#39;re with George&amp;amp;#39;s group, unless you intend to pay when I already arranged the transport.&amp;amp;quot; Once the group gets to the helipad, they would see Mike already standing there with his chopper, looking down at his comm unit before glancing over at the group. &amp;amp;quot;Ah, I take it you&amp;amp;#39;re all with George? Hop on in, then.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Auros smiled at Xifeng&amp;amp;#39;s question, patting her shoulder, &amp;amp;quot;I could be, if no one else is against the idea. I got lots of life experience that may be useful to us, quick thinking for some decisions. Besides, leading isn&amp;amp;#39;t too hard, any of us could do it, I&amp;amp;#39;m sure. What you really need to know is what each person of the team is good at and make sure they use their abilities!&amp;amp;quot; &lt;br /&gt;
Auros uses his newly acquired nanite adept powers to change size before boarding the chopper, getting smaller and lighter. He also grabs and starts donning a new-looking heavy armor from his large pack.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Asuki nods &amp;amp;quot;that would be us&amp;amp;quot; as she boards the heli.  &amp;amp;quot;did we decide on defactor leader for this ban... if no... onetwothree not it&amp;amp;quot; putting a finger to her nose. &amp;amp;quot;also, we should take stock on each other&amp;amp;#39;s abilities and work up some plan, in case combat does start.  I for one prefere getting a little... up close and very personal, but i can also put up a nanite regulation bubble, you know, a remote server&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zophah nods her head in agreement with Auros being the &amp;amp;#39;leader&amp;amp;#39; before she hops onto Mike&amp;amp;#39;s chopper, helping anyone else step up if they need it. &amp;amp;quot;I&amp;amp;#39;m better with being covert, deceptive, and crafty. I&amp;amp;#39;ve got a good mastery of illusion and shaping nanomagic if you need anything.&amp;amp;quot; After buckling in she chooses to take another nap until the group gets to the drop point.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Xifeng hops into the chopper with a smile on her face. There is a look of excitment on her face as she awaits their adventure into the forest to recover George&amp;amp;#39;s belongings. &amp;amp;quot;I don&amp;amp;#39;t care who&amp;amp;#39;s the leader as long as it&amp;amp;#39;s not me. I&amp;amp;#39;m not suited for that.&amp;amp;quot; Then a mischevious grin appears on Xi&amp;amp;#39;s face as continues on, &amp;amp;quot;Besides, it&amp;amp;#39;s no fun being the leader. As for what I&amp;amp;#39;m good with, um... tracking and other survival based skills. I&amp;amp;#39;m a little strong too.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Yupperooni!  Reporting in for Operation: G-G-F-C-I-O-B-C-F-T-S-J-M-G-B-A-L-T-P!&amp;amp;quot; Firecracker announces with a quick salute as she passes by Mike on her way into the helicopter, landing herself in the pile of goo that is Asuki.  The entire ride over, the pint-sized pink pegasus giggles and bounces in the girl&amp;amp;#39;s gelatinous body.  She pretty much fails to give a description of her abilities as she plays around.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The chopper flight to the Sweaty Jungle goes as per usual. Eventually, Mike lands the chopper at its usual landing area, just bordering the edge of the jungle. &amp;amp;quot;Alright, you guys. This is as far as I can take you in. When you&amp;amp;#39;re done here, come back to this spot and send me a page with your comm unit or something.&amp;amp;quot; If Auros were to plug the USB into his comm unit, he would see a screen pop up, reading &amp;amp;quot;OBJECT: 5 KM EAST&amp;amp;quot;.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Auros gets out of the heli but does not change size yet, aware that right now, some recon would be more useful. He grabs the USB stick from his right pocket and looks at Zophah. &amp;amp;quot;You said you like to be more furtive, right? Think you can scout ahead for us?&amp;amp;quot; - He looks back to the others, addressing what he could be useful for, &amp;amp;quot;If things start getting crazy, just stay behind me, I&amp;amp;#39;ll keep whatever is coming off your backs.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Asuki nodding and notting the distance, she had turned on her bubble the moment the heli left the main bubble &amp;amp;quot;I could probably fly us there, wouldn&amp;amp;#39;t be very... stealthy.  maybe a mix? fly a short distance and walk the rest?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zophah takes the usb that was handed to her and plugs it into her comm, noting the distance. &amp;amp;quot;We will be better off if we can get everyone in the air to fly over. You can track my comm location as I scout ahead.&amp;amp;quot; She sheds her fur in a shower of flames as she becomes a phoenix, taking off into the air towards the mssing supplies. Within seconds she becomes invisible with her Vanishing Nanomagic.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Xifeng goes up to Auros and pats him on the back. &amp;amp;quot;Looks like you are going to be the leader for this expedition.&amp;amp;quot; A look of envy appears on Xi&amp;amp;#39;s face as she Zophah go invisible. &amp;amp;quot;Hm... to bad I can&amp;amp;#39;t turn invisible myself. Otherwise I would have totally asked to follow her.&amp;amp;quot; The phoenix that remained with the group seems to be itching to do something. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Wouldn&amp;amp;#39;t it be easier for you to be behind me if I had something on my back?&amp;amp;quot; Firecracker asks as she zips off to join Zophah in her scouting.  &amp;amp;quot;Don&amp;amp;#39;t worry, I&amp;amp;#39;ll send ya a video!&amp;amp;quot; she calls back to the group she leaves behind, tapping a forehoof to her temple as she goes.  A few seconds later, Auros does indeed get the video the puny pegasus promised, should he accept it anyway, as she sends all the visual and auditory information she receives directly to him.  At the same time, she downloads the same information from the human as she flies.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While Zophah and Firecracker fly off into the jungle, the part of the group that stays grounded begins trekking through the forest. While a few ferals are encountered - mostly ribbed frogs and the like - most of them give a warning growl of some sort at the moving foliage before scampering off as the large group passes by. &lt;br /&gt;
Zophah and Firecracker will eventually come across a small clearing in the jungle, where the supplies are supposedly located. There&amp;amp;#39;s a sandy shore by a river in the clearing, and the tracking device can be seen discarded on the pile of rocks. Two mutants can be seen a few feet away from the device, a python and a lily pad. Both seem to be eating the melons that grow in abundance around the jungle, though neither seem to give Zophah and Firecracker any attention.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Auros beeps his comm and checks if Zophah and Firecracker can still hear them. Hopefully the signal won&amp;amp;#39;t get cut off by the dense foliage. Leading the ground team, he keeps his focus mostly on his own vision, tracking Zophah. &amp;amp;quot;Asuki, Xifeng, stay close and watch for anything on the sides or on our rear.&amp;amp;quot; &lt;br /&gt;
After some minutes, he does give a hand signal to stop, once he receives some video feed from Firecracker. He narrates it to the other two, &amp;amp;quot;Two ferals eating melons... A lilypad and a python... It seems they took off the tracking device from the crate. Let us hope they know where the crate is. I suggest two of us get there and try to talk to them. The others will stay in position in case violence is neccessary.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Asuki nods &amp;amp;quot;range isn&amp;amp;#39;t my strong point but i can become hard to detect if you want some hidden cover.  not big on the talking though, i do well in the think of things&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zophah makes an illusion of a whisper next to Firecracker, just loud enough for her to hear: &amp;amp;quot;Hold back for a second, I have an idea.&amp;amp;quot; Keeping her invisibility, she then lands next to the two ferals, usig her kitsunetsuki power to push the lily pad into discussing where the other supplies would be.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Xifeng advances slightly ahead of the group at Auros&amp;amp;#39; orders, using her tracking skills gained through living in the wilds to check for any signs of danger that the two flying might have missed. There is now a serious look on her face, the lighthearted feeling she gave off before setting out is no more. She is cautious in her movements and awaits any new orders from Auros unless something occurs.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firecracker holds back for a second as she counts out loud, &amp;amp;quot;One-thousand one!&amp;amp;quot;  Once the second is up, she flies down to land next to the tracking device, picking it up with her mouth happily as she looks over at the two mutants and the invisible phoenix.  Should they spot her or even care about her appearance, the little pegasus will wave a foreleg in greeting as she stands there.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the grounded group stands about and waits for more orders from Auros, Xifeng&amp;amp;#39;s attempts to see through the thick underbrush prove fruitless, though she is able to hear distant rustling from a bush.  &lt;br /&gt;
&amp;amp;quot;Would you know where supplies are?&amp;amp;quot; The python raises an eyebrow. &amp;amp;quot;Supplies? I saw guys passing the melon patch on my way back here. Not my buisness dealing with them though. Are they same ones who left that thing on the stone?&amp;amp;quot; He points over to the rock pile, noticing that the tracking device has gone. The lily pad swims over to the rocks. &amp;amp;quot;Uh, I think? I don&amp;amp;#39;t know where went now... wait, what are we talking about again?&amp;amp;quot; The two ferals don&amp;amp;#39;t seem to even notice Zophah and Firecracker.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zophah looks down at tracks left in the mud, using her Biodetection Nanomagic to keep track of any other ferals that may be in the area. She whispers into her comm &amp;amp;quot;There are two ferals at the clearing where the tracker was at. The shipment is missing but neither of them are responsible. I&amp;amp;#39;m moving to a melon patch where the supplies may have been taken. Firecracker, please bring the traker with you.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Auros thinks for a moment, taking a look at his surroundings, trying to find any clue as to where the missing supplies could be. If they were large crates, they should be easy to track, unless they went by water. &amp;amp;quot;Okay people, so finding this thing will be a bit more problematic than we first thought. Xifeng, Asuki, let&amp;amp;#39;s try and find any tracks, George said the crate was this big and carrying other crates inside, so they should leave some rather obvious tracks.&amp;amp;quot; &lt;br /&gt;
Turning to the comm, he spoke to Firecracker and Zophah, &amp;amp;quot;One of you should check that melon patch... Seems you&amp;amp;#39;re already doing that, good job, Zophah. Firecracker, follow the river in the direction of the patch, see if you can find any signs of a crate being carried, or footsteps. It&amp;amp;#39;s sandy, so it should be pretty easy to notice. Also, everyone, keep your comms open at all times.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Asuki shifts down to what is essentially a goo fairy, and flutters off, she takes a support position behind Auros and laughs as she realized that firecracker waited a literal one second.  &amp;amp;quot;the way those two ferals where talking, I&amp;amp;#39;m thinking we might have something a bit more then simple ferals to worry about, they did steal and move a crate of what we don&amp;amp;#39;t know.  the might be armed, heck... might be armed with whatever might have been in that crate... just... stay on your toes&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Xifeng nods her head at Auros&amp;amp;#39; orders and goes out to complete it. She looks around for any signs of tracks or perhaps a crate being dragged. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Ahy-ahy!&amp;amp;quot; Firecracker says with a mouth full of tracker as she flies upwards, looking around at the area in an attempt to find either tracks or  melon patch to fly towards.  Should that fail, she&amp;amp;#39;ll rely on her sniffer to do what it does best, sniff out tasty juicy melons.  Should THAT fail, she&amp;amp;#39;ll simply follow Zophah in whatever direction she goes.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As Xifeng begins to sneak through the underbrush, she would notice a few mutants hanging out around a small, hip-height crate. A Stalking Tigress, a Cat Girl, and an Alien, sitting down on logs around said crate. &lt;br /&gt;
Zophah begins following the trail that the python supposedly made. Something seems odd about the tracks, with certain footprints dissapearing sometimes and reappearing on the mud. The occasional glass test tube can also be found along the trail. Eventually, they reach a broken crate next to a melon patch, with more sets of feet heading out from there.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The tracks that Zophah examines seem to be coming from many different species - ranging from paws, bird talons, hooves, and even a pair of high heels. Where the path of a snowshoe hare ends, a trail of goo begins.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Auros didn&amp;amp;#39;t find anything, but the first notice caught his attention. Xifeng found three ferals sitting by a crate, still locked. Off to a good start, maybe. He waved for Asuki to follow him and asked Xifeng to see if she could get into a higher position without the ferals noticing, stand ready to rain fire over them. While heading there, he received the feed and info from Zophah and Firecracker. One crate broken up, the contents used by the ferals. Ferals? Hardly. &amp;amp;quot;I doubt we&amp;amp;#39;re dealing with ferals, this was planned. Zophah, those tracks, do they seem to head towards Xifeng?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Asuki nods to auros and shifts back to her normal size.  she still takes up a support position to auros, her stance is relaxed, and well wouldn&amp;amp;#39;t look it, is ready in case violence does break out but has no intention of throwing that first punch.  &amp;amp;quot;if not ferals... who? do we care?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zophah still remains invisible just in case, but speaks normally while talking on the comm back to the main group: &amp;amp;quot;Judging from the changing tracks I think all of the vials were used immediately. A smart person would have saved them for selling or proper shifting. The tracks are all over the place so I don&amp;amp;#39;t think we can follow them. Any luck on your end?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Xifeng nods follows Auros&amp;amp;#39; orders and tries to stealthily fly up a tree to provide cover. She positions herself on a branch overlooking the ferals and readies herself for any sign of violence to come from the ferals. There is a slight hope that scrap will ensue.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firecracker wiggles her hindlegs together in the air as she flies, following Zophah from behind as she follows the tracks to the broken open crate.  Looking around, she tries to determine which set of tracks would be best to follow towards another box.  If she can&amp;amp;#39;t figure it out or see another box after looking around the area, she&amp;amp;#39;ll just pick one at random and continue onwards to adventure!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The tigress and cat girl don&amp;amp;#39;t seem to notice Auros, Xifeng, and Asuki moving around, the two in idle chatter, though the alien does. &amp;amp;quot;Shh. Agents. Not sure where. We need go to away.&amp;amp;quot; The two others look over to where the alien is looking before nodding, the three slowly turning around and walking into the brush. &lt;br /&gt;
Firecracker can only see two sets of tracks - the set heading back towards the clearing where the lily pad and the python were, and another set heading away from them. Once Firecracker leaves Zophah, however, Zophah can see something out of the corner of her eye - three ribbed frogs hiding in the bush. Firecracker can see the tracks lead up to a small hillside cave, with another opened box hiding within the darkness.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Auros knew damn well that stealth was not an option for him. Still, he did find it odd how long they took to notice him approaching. &amp;amp;quot;I bet they&amp;amp;#39;ll be setting up an ambush. Asuki, circle around, let me get their attention. You and Xifeng should have the element of surprise.&amp;amp;quot; &lt;br /&gt;
The man kept his comm ready to use his nanite adept powers to get as big as he could. An itchy trigger finger, so to say. Approaching the crate, noticing it unlocked, he couldn&amp;amp;#39;t resist and open it. He did so keeping his head and torso far from the lid, arm stretched. Who knows, maybe it was rigged?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Asuki halfway about to sprout wings and chase down those mutants that ran off then hears Auros orders &amp;amp;quot;I think they&amp;amp;#39;re high tailing out of here auros&amp;amp;quot; though she&amp;amp;#39;d follow his instructions shifting back down to smaller size and moving to circle the mutants.  she does a once over her mind as she prepares for combat, making some quick adjustments given the current situation.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While remaining invisible, Zophah creates an illusion of herself bumbling out of the jungle to where the broken crate is in front of her, making a lot of noise and movement to catch the attention of the frogs. The original calls back to the main group, having the illusion do the same to cover it up. &amp;amp;quot;The crate I found must have been the larger one. Any luck finding the smaller ones?&amp;amp;quot; While the illusion looks scared, the original pulls out a syringe of paralyic venom to knock out one of the frogs once they try to ambush her illusion.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Xifeng sees that the ferals are trying to escape and blows flames in their way, reaccting instinctively. She jumped the gun however, as right when did her flamethrower, she hears Auros&amp;amp;#39; orders. The phoenix relays back, &amp;amp;quot;Sorry, they were trying to escape. I blocked their path though.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firecracker happily flies to the cave, humming a little tune as she looks around.  If the box thinks it can hide in the darkness from her, it better think again!  The little pegasus shakes her head vigorously, before stopping to blink at the still-dark cave.  To remedy the situation, she knocks on her temple a few times with a forehoof, finally getting her eyeballs to emit cones of light into the not-so-dark-anymore cave!  With ample lighting, she takes stock of the cave and the box once again as she flips the tracking device up into her mane and calls out, &amp;amp;quot;Hellooooo-ooo!  Anybody hoooome?  ECHO!!&amp;amp;quot;  She giggles then speaks, seemingly to herself, &amp;amp;quot;Yeah, those three guys are definitely running away after getting that seven and a half mako worth of vials, Rossy!&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The ferals continue to walk away slowly from the crate which they stole, trying to stay quiet though the moment that they see Xifeng&amp;amp;#39;s burst of flames heading their way, all of them scramble away in random directions as a bush catches fire, then the stump of a tree as it spreads. Auros will find that the crate is untrapped, simply containing a few racks of test tubes full of Prime nanites. &lt;br /&gt;
One of the ribbed frogs following Zophah begins to slowly creep up behind her, before jumping on her back and failing to the illusion, landing inside the large broken crate. The two other frogs peek out from the bush, looking around for Zophah. Firecracker does not get a response to her calls down the cave, though if she were to look inside the box she&amp;amp;#39;d find a few prime vials left inside.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Auros is taken by surprise at Xifeng&amp;amp;#39;s move, closing the lid, increasing in size and picking it up. Taking some steps back from the fire, he fills his lungs and shouts with the best thunderous voice he has, &amp;amp;quot;YOU THREE BETTER GET BACK HERE AND SURRENDER IF YOU WANT TO STAY ALIVE, YOU FUCKING ASSHOLES!&amp;amp;quot; &lt;br /&gt;
He talks back to the group via the comm, &amp;amp;quot;I got one crate. I guess all crates are full of prime vials. Let&amp;amp;#39;s see how these three &amp;amp;#39;ferals&amp;amp;#39; will react to this fire. Once we get this sorted out, I&amp;amp;#39;ll head to the cave.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Asuki grumbles and she flaps and grows in size, b-lining for the nearest feral, hoping she&amp;amp;#39;s remained more or less unnoticed she waits until the very last minute, changing sizes drastically to something big enough to engulf, literally, the feral, and attempting to do so as she then tries to lift it up to safety &amp;amp;quot;don&amp;amp;#39;t struggle I&amp;amp;#39;ve no intention of hurting you and nor do I wish to accidently drop you into the fire&amp;amp;quot; wether or not her arieal pick up was a success however, she&amp;amp;#39;d make her way back to try and deal with the fire, already having some ideas.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zophah imediately drugs the frog that landed in the remains of the crate. With another illusion, Zophah creates a Prime Fast Anery Stripe Cornsnake that crashes through the jungle towards the remaining two frogs, trying to scare them away. It even tramples the illusionary Zophah in a blood curdling scream as it leaps at the frogs. Thankfully her illusion doesn&amp;amp;#39;t reach the other group members, so she doesn&amp;amp;#39;t have to worry them with what happened to her.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Xifeng sees that her flamethrower has stopped the ferals from escaping into the bush. However, since this is a forest, an uncontrolled burn would be really bad so instead of continuing to pursue the ferals she stops and lets the pursuit to asuki and Auros. She begins to beat down the flames with her wings in attempt to smother them. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firecracker blinks at the sight of burning jungle via Auros&amp;amp;#39;s vision.  She quickly stuffs the collection of vials into her mane before darting out of the cave and towards the fire over the treetops.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The fire begins to die down as Xifeng starts beating it, though it still persists enough to be a danger. The cat girl begins to squirm around before breaking into tears. &amp;amp;quot;Nyaah... I sorry... I didn&amp;amp;#39;t mean... *sniff*&amp;amp;quot; Her squirming becomes even more intense as she is brought closer to the fire. &amp;amp;quot;Please! I... I...&amp;amp;quot; &lt;br /&gt;
The bluff prime created works, with the two ribbed frogs darting back into the bush immediately at the sight of the prime crushing the fake Zophah. The big crate begins shaking a little as the frog within begins to climb out slowly.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Auros wasn&amp;amp;#39;t in a shape to catch the other two. He wanted them to come and be spared, but they didn&amp;amp;#39;t. Whatever, better interrogate what Asuki caught. Getting there with some hurry and seeing the engulfed cat girl, the huge man smiled and nodded to the goo girl, then crouched. &amp;amp;quot;You better tell us everything you know about this. Who planned the attack and why. Unless...&amp;amp;quot; He glanced towards the flame, a devilish grin in his face, &amp;amp;quot;You want to taste like barbecue.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Asuki keeps herself wrapped around the cat girl well auros interrogates her, she however turns her attention towards the first not having a better idea at the moment, shifts her groin into something useful, quick silver serpent and... unless her... ahem... endless flow on the fire.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zophah dismisses her illusions and invisibility, grabing the frog by the neck and leaning over to its eye level. Working her Hypnosis and Kitsunetsuki powers she calmly and firmly commands: &amp;amp;quot;You are going to tell me where the remaining vials are, and you are going to tell me the truth.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Xifeng continues to beat at the flames with her wings. She uses her comm to ask, &amp;amp;quot;Do you guys think that my shadow breath will help put out the flames or should I keep on smothering it?&amp;amp;quot; If they answer yes, she will use shadow breath on the burning parts of the forest.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firecracker quickly flies towards the fire, getting closer and closer by the minute, maybe.  As she dashes through the air, she casually removes one of the vials from her mane to inspect for any marking or labelings, swapping it out for another and another until she&amp;amp;#39;s checked each one.  The whole time, she whistles &amp;amp;quot;Ride of the Valkyries&amp;amp;quot; and rubs her hindlegs together, dripping down her legs and to the jungle below.  Asuki&amp;amp;#39;s creative use of Endless Flow certainly doesn&amp;amp;#39;t help the pegasus&amp;amp;#39;s situation as she begins to blush and rub more strongly at the sight given through Auros&amp;amp;#39;s eyes.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The tall, scary looking man sends the cat girl crying in fear. &amp;amp;quot;No! Please! I don&amp;amp;#39;t!&amp;amp;quot; In between periods of crying, the cat girl gets out that she and her feral friends ambushed the frog prince, why they did, she doesn&amp;amp;#39;t know. The frog got away, and left behind a box with more boxes inside of it, the smaller boxes containing small tubes of tasty looking nanites. Xifeng&#039;s torrent of cum puts out the fire, leaving behind a soaked, burned tree and the smell of sex.&lt;br /&gt;
The frog grasps at the hands holding him by the neck, though stops his flailing once Zophah begins hypnotising him. &amp;amp;quot;Remaining vials... do not know what is remaining vials...&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Auros gently pats the head of the cat girl with his huge. &amp;amp;quot;Okay kitty, you will come with us... We found a cave with many empty vials leading there. Who else took part in the attack?&amp;amp;quot; &lt;br /&gt;
Auros got up, asking if Asuki could manage to move properly while engulfing the captive. If not, he had enough ropes to leave the cat girl immobile and ready to be carried around. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Asuki nods &amp;amp;quot;well enough if she doesn&amp;amp;#39;t squirm tooo much, though i have ways of dealing with her if she does&amp;amp;quot; she gives the cat girl a honestly friendly smile &amp;amp;quot;though I think we both prefere being friendly.  Don&amp;amp;#39;t we, I promise no harm will come to you so long as you behave and co-operate&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zophah takes a moment of her interogation to comm back to Xifeng, not noticing that the fire is already out: &amp;amp;quot;I have an extinguisher in my pack, if you have the time to fly over here. I made it myself after the last wildfire.&amp;amp;quot; She then turns back to command the frog. &amp;amp;quot;Tell me where the contents of this crate were taken to. There should have been four smaller crates in it.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Xifeng sees that the fire is finally put out. She rubs her head and looks a bit guilty. She apologizes to teh rest of the group saying, &amp;amp;quot;Sorry about that guys. I had no other long range attacks to contain them so yeah...&amp;amp;quot; After a brief moment she continues, &amp;amp;quot;It won&amp;amp;#39;t happen again.&amp;amp;quot; Then she hears Zophah comm in and replies, &amp;amp;quot;Don&amp;amp;#39;t worry about the fire, me and Asuki got it contained.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firecracker comes to a halt in the air above the jungle, rubbing her hindlegs together rather strongly as she drips to the plantlife below.  &amp;amp;quot;O-Okay!  Fire problemo all f-fixed!  See any other tracks down there to f-follow?&amp;amp;quot; she stammers as she hovers.  &amp;amp;quot;Zophy can ch-check out the cave over there to see if I m-missed anything!&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The cat girl calms down as Auros gives her head a pat, a soft mewl escaping her mouth. &amp;amp;quot;Nya, there were 5 of us... two went to a cave for private times... brought two boxes for fun...&amp;amp;quot; &lt;br /&gt;
The frog begins to slowly look around. &amp;amp;quot;I do not know... the contents... I am inside the box... I am the contents...&amp;amp;quot; He seems rather unresponsive, but still cooperative under the influence of hypnosis.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Auros takes his time to properly check the contents of the crate, counting the vials and seeing if any of them had an exotic or unusual label. &amp;amp;quot;Okay everyone, we better regroup over the entrance of the cave. Just to be sure again, how many of the smaller crates we found again? One here, two others already cracked open and the larger one, right?&amp;amp;quot; - He asked over the comm, while heading towards Zophah&amp;amp;#39;s position.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Asuki keeping the cat girl contained, firmly but gently brings her with as she follow Auros to the cave.  she keeps her attention on the cat girl and to try and ease attempts some small talk.  she listen tot he rest of the orders but, he focus is her captive and making sure first she doesn&amp;amp;#39;t escape and second is kept calm and at ease.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zophah scowled at the frog, not getting anything useful. She then changes her expression to a strained smile and kindly says &amp;amp;quot;You just take a nap right here.&amp;amp;quot; before letting go of the frog. Listening on the comm she replies &amp;amp;quot;I hit a dead end here. Any leads? I&amp;amp;#39;m getting a bit impatient and horny so can someone please point me in the right direction.&amp;amp;quot; Indeed, her rut has been building over the course of a few hours now.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Xifeng this time takes heed of Auros&amp;amp;#39; orders and doesn&amp;amp;#39;t do anything impulsive. She walks slightly ahead again to check for anything unusual. She looks back occasionally to see if the captive cat girl is cooperating and if not, be able to recapture the feral. Hearing the comm from Zophah, the phoenix answers, &amp;amp;quot;We have some info. 2 ferals are in a cave with the rest of the crates. And apparently they were engaging in some sexytimes.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firecracker shouts out &amp;amp;quot;WHAT?!&amp;amp;quot; loud enough for the whole jungle to hear, probably.  She immediately turns around in the air and heads back to the cave as fast as she can, leaving a trail of pink smoke behind her as she blazes through the sky.  &amp;amp;quot;Mate me at the cave, Zophy!&amp;amp;quot; she says excitedly through the comms to the other horny girl as she speeds towards her destination.  &amp;amp;quot;Get it?  I said mate me instead of meet me!  Cause we&amp;amp;#39;re gunna join those sexytimes!&amp;amp;quot; she giggles.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firecracker continues speaking through the comms to the group as she quickly says, &amp;amp;quot;And that&amp;amp;#39;s only three boxes!  You three should go find the fourth while Zophy and I get these two!&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The cat girl has calmed down completely at this point, playfully swimming around in Asuki&amp;amp;#39;s goopy body with cute meows. &amp;amp;quot;Where are we going, nya? To see my friends?&amp;amp;quot; She looks up at Auros with her big, kitty eyes. &amp;amp;quot;You&amp;amp;#39;re not going to hurt them, are you?&amp;amp;quot;&lt;br /&gt;
&amp;amp;quot;Yes, master... I will...&amp;amp;quot; The frog falls over into the mud from the crate, fast asleep on the paw tracks that Firecracker took towards the cave.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Auros tried to maintain some composure, even if his mind was having some less than appropriate thoughts with all the females around him, having some trouble with keeping himself only half hard. He looked over the cat girl, a soft smile in his face, &amp;amp;quot;Only if they hurt us first.&amp;amp;quot; The cave entrance seems unassuming. &amp;amp;quot;Two of your friends are there, right? Why don&amp;amp;#39;t you call them out so we can all talk? Here, I&amp;amp;#39;ll even get smaller to not scare them.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Auros looked over to the cat girl, hoping she could be of further use to them. &amp;amp;quot;We won&amp;amp;#39;t hurt them if they cooperate. I got one of the crates, my friends found two others. There is still one missing. Do you know where it could be?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Asuki smiles down and is quite content to let the cat girl go goo swimming. over the comm &amp;amp;quot;you can have all the fun you want with them, once we&amp;amp;#39;ve secured those crates and called in Mike.  Finish the job first, then we can have fun times, if you&amp;amp;#39;d like to speed it along, why not scout those caves and find thoes crates, do that then you can introduce yourself to those ferals&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zophah first gives an audiable sigh on the comm before speaking: &amp;amp;quot;Sorry Firecracker but work comes first. However, if you can collect that crate from the cave, I&amp;amp;#39;ll show you a new trick I made.&amp;amp;quot; She tried to make it sound very enticing too.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Xifeng comms firecracker, &amp;amp;quot;Have fun *negotiating* with the ferals. Comm us if you find any information.&amp;amp;quot; Then the phoenix continues to search for any signs of ferals or the last crate. Considering that the other crates were somewhat nearby each other, it shouldn&amp;amp;#39;t be too hard to find anything she convinces herself.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firecracker speeds straight into the cave, blasting through it as fast as she can in an effort to find the two sex-having mutants and, to a lesser extent, the &amp;amp;quot;very important&amp;amp;quot; object of her mission.  Zophah&amp;amp;#39;s offer sure seems to have sped things along.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Well, we actually dug a hole near here and put the crate in there, nya. In case we wanted more later, but you guys can have it.&amp;amp;quot; The cat girl points over at the spot behind the burnt tree before resuming her swimming around. &lt;br /&gt;
It takes Firecracker a moment to get through the whole cave, but once she reaches the end, she&amp;amp;#39;ll see two ferals - a Math Teacher and a Sleepy Sheepgirl going at it. Only the Sheep notices Firecracker, but any of her attempts to point out the tiny horse are ignored by the teacher thrusting into her.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Auros looks behind the tree, checking where the ground seems soft or recently moved and begins digging with his own hands. &amp;amp;quot;Seems I was wrong about this being planned and all. Guess I got too paranoid with the years...&amp;amp;quot; - He told over the comm.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Asuki goes with auros to retrieve the box, in case those ferals doubled back.  &amp;amp;quot;maybe they said they don&amp;amp;#39;t know why they attacked it, theyre might be more going on here yet.  Still, we get these crates and get out, jobs down and we can leave it at that&amp;amp;quot; despite intending to stand guard for auros she was being a little distracted by the cat girl swimming inside her, jostling and allround just playing with her &amp;amp;#39;captive&amp;amp;#39; in a fun manner, innocent enough at least at the moment.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With the remaing crates being found, Zophah comms Mike to come pick them up. She gives him the time that they should be back to the clearing for him to pick up the group. With that done, she goes to the cave where Firecracker should be, intending to help her if need be.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Xifeng has not seen any trace of a crate or ferals. She gives up on her search and instead goes back to the goo girl to watch over the prisoner more closely. She then realizes the it has become dark now and checks the time. Realizing that afternoon has turned into night she mutters to herself, &amp;amp;quot;Hopefully Firecracker finds the last crate in the cave. I have somewhere to go soon but I don&amp;amp;#39;t want to just abandon the client&amp;amp;#39;s request.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Yes!  I found you!&amp;amp;quot; Firecracker cheers as she spots the two ferals going at it.  &amp;amp;quot;Oh and the box too!&amp;amp;quot; she says as more of a side-issue.  &amp;amp;quot;Okay tradesies!  I get the box and you get my boxes!  Good deal?  Good deal!&amp;amp;quot; she is already flying past the two to get the final box, scooping up any unused vials and tossing them in with the rest as she speaks.  &amp;amp;quot;I&amp;amp;#39;ll be back in seventy four seconds!  Don&amp;amp;#39;t go anywhere!&amp;amp;quot;  She starts pushing the box out of the cave with her head, lifting her tail for the two ferals to see her three dripping heats as she quickly works on shoving it out and to the rest of her team for extraction.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As the team brings the boxes containing the remaining vials out into the clearing, Mike lands his chopper down there, with the frog prince already inside it, hopping out as it touches down. &amp;amp;quot;Good job, you all. I went to go check on you, since it took you five longer than expected to return, but it seems you brought...&amp;amp;quot; The frog prince takes one of the crates and peeks inside. &amp;amp;quot;...at least most of the vials back. Sadly, they&amp;amp;#39;ve been opened, but that doesn&amp;amp;#39;t matter as much as the fact that I got them back. I&amp;amp;#39;ll pay you all once I get back to Zephyr and count how many have gone missing.&amp;amp;quot;[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Arris</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Sweaty_Jungle_Supply_Retrieval_-_RPLOG&amp;diff=507734</id>
		<title>Sweaty Jungle Supply Retrieval - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Sweaty_Jungle_Supply_Retrieval_-_RPLOG&amp;diff=507734"/>
		<updated>2016-12-28T03:22:41Z</updated>

		<summary type="html">&lt;p&gt;Arris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[Arris]]&lt;br /&gt;
* [[Asuki]]&lt;br /&gt;
* [[Auros]]&lt;br /&gt;
* [[Firecracker]]&lt;br /&gt;
* [[Xifeng]]&lt;br /&gt;
* [[Zophah]]&lt;br /&gt;
=Date=&lt;br /&gt;
27/12/2016&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A Frog Prince sits on a folding chair in the northern Zephyr parking lot, writing something on a tablet comm unit using a tablet pen. They seem dressed like squire would be - poofy pants, a waistcoat, a hip scabbard with a silver rapier, and a chapeau complete with a quill going through it, as well as a scratched up messanger bag. However, on closer inspection, one would notice bruises and cuts on their skin.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Auros just got out of the Zephyr building after seeing the notice on the bulleting board. It certainly was a strange sight, not the frog, but his garments. The huge man approaches the amphibian, a friendly tone and a warm smile in his face. &amp;amp;quot;Hello there, I take it&amp;amp;#39;s you that needs help with the shipment of supplies? The name&amp;amp;#39;s Auros!&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Asuki oozes onto the scene, she smiles as she gets stands next to Auro &amp;amp;quot;Asuki here, heard ya needed some help&amp;amp;quot; if she thought either the frog or his dress on she gave no outword look of it.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zophah walks out behind Auros, having napped in the lobby waiting for the supply run to start. She has her usual lab coat and bikini on, carrying her usual mailbag. Giving a polite bow she says &amp;amp;quot;I&amp;amp;#39;m Zophah, and I&amp;amp;#39;m here to help.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Xifeng flys in from above the parking lot and lands besides everyone. She takes a look at the frog and assumes that he is her employer. She waves towards everyone and says, &amp;amp;quot;Hiya everyone. Sorry I&amp;amp;#39;m late. I almost forgot about the help notice and had to fly in from the Death Valley Scrublands.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firecracker drops from above to land her tiny, 3 ounce weight on top of the Frog Prince&amp;amp;#39;s head, and thusly its hat, as she peeks at their tablet.  &amp;amp;quot;Whatcha writin&amp;amp;#39;?&amp;amp;quot; she chirps happily as she lands before looking up to the rest of the group.  &amp;amp;quot;Oh, and I&amp;amp;#39;m Firecracker!&amp;amp;quot; she introduces herself with a rapid waving of her foreleg as she sits up on her haunches.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The frog stays quiet as they watch as the group of people gather around them, but gives an acknowledging tip of the hat to those who address them. &amp;amp;quot;I assume you all are here for the request I put out on the bulletin board the other day? Hm, not quite what I was expecting, but this is good.&amp;amp;quot; He looks among the group as they stand up, their voice of a central British accent. &amp;amp;quot;Alright, here&amp;amp;#39;s what happened. Two days ago, I was transporting a crate of supplies through the Sweaty Jungle on my way to Zephyr. But then, a group of ferals came out and attacked me. I managed to get out of there, but I had to leave some of my belongings where they attacked, including the supplies.&amp;amp;quot; They pace about for a bit as they continue. &amp;amp;quot;If you can find the supplies, all will be good. I&amp;amp;#39;ll pay you some extra if you can return most of them. I&amp;amp;#39;ve also scheduled Mike to bring you over to the jungle. And, one last thing...&amp;amp;quot; They fish around in their messanger bag before pulling out a USB drive. &amp;amp;quot;The crate came with a tracking device. You should be able to plug this into your comm unit, and you&amp;amp;#39;ll be able to find the crate, or at least the device itself.&amp;amp;quot; The frog begins looking among the group. &amp;amp;quot;Any questions?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Auros scratches his beard, listening to the frog, raising his hand once they ask. &amp;amp;quot;I do. Two questions, actually. First: what are those supplies? Second: why were you out there?&amp;amp;quot; - His tone seemed more like that of a concerned brother than of a suspicious neighbour.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zophah waits a second, thinking of what she can ask of the frog. &amp;amp;quot;About how much supplies are there? You said there was one crate but how big are we talking about?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Asuki thinks a moment &amp;amp;quot;Seems pretty straightforward to me, You said attacked by ferals? where you alone?&amp;amp;quot; she nods to zophah indicated she&amp;amp;#39;d also like to know the size and weight of these crates.  &amp;amp;quot;is mike going to stick around or we calling in for pick up once we find the stuff?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Xifeng raises a feathered hand and says in a sheepish voice, &amp;amp;quot;Hehe, sorry I forgot to introduce myself. I&amp;amp;#39;m Xifeng. And I have a couple questions.&amp;amp;quot; Her tone and face  becomes serious as she continues and asks, &amp;amp;quot;How many ferals are we dealing with and can we expect more to come?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firecracker rides the frog&amp;amp;#39;s head back and forth as it paces, listening to its spiel before turning to look at each person as they ask their questions.  Once it&amp;amp;#39;s her turn, she takes in a deep breath as if she&amp;amp;#39;s going to ask a long string of questions, then huffs it out and simply says, &amp;amp;quot;Nah!  I&amp;amp;#39;m good!&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Frog Prince puts their hands behind their back, turning to Auros and Zophah beside them. &amp;amp;quot;I was there because I had to, ahem, run errands for a friend, but the contents of the crates do not matter to you. I&amp;amp;#39;d prefer keeping my privacy about things. And, the crate is about yay big.&amp;amp;quot; They raise their hand to about neck level. &amp;amp;quot;And, well, it was one crate containing about 4 more crates. Makes transporation easier.&amp;amp;quot; They look at Asuki, nodding again. &amp;amp;quot;Yes, I made the trip by myself because I&amp;amp;#39;d assume that I wouldn&amp;amp;#39;t need help or that travelling alone makes me a smaller target. Obviously not true. And, yes, Mike will need to be called again once you find the supplies. He has things to do as well, you know.&amp;amp;quot; They finally adress Xifeng. &amp;amp;quot;Well, I made out at least 3 on my trip out. It&amp;amp;#39;s a whole jungle, so I&amp;amp;#39;d assume that, yes, there are more.&amp;amp;quot; He holds out the USB drive for Auros to take. &amp;amp;quot;Hopefully, no more questions? I am not paying you to ask them.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Auros shrugs and takes the USB drive, taking a look at it before putting it in his right pocket. &amp;amp;quot;You did ask if we had any questions, we need some info before actually helping out, y&amp;amp;#39;know... Anyway, it&amp;amp;#39;s pretty much go there, grab the crate and get out with everything intact.&amp;amp;quot; - Auros looks to the others gathered there, nodding and smiling. &amp;amp;quot;Let&amp;amp;#39;s do it then!&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zophah doesn&amp;amp;#39;t have anything else to say, so she just checks her bag one last time to see if she has everything she needs. Once everything checks out she turns to head to the hellicopter.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Asuki nods &amp;amp;quot;yup sounds good to me and easy enough, we can hope at least.&amp;amp;quot; she smiles looking all cheerful and hopeful.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Xifeng shakes her head in answer to the frog&amp;amp;#39;s question. She gives herself a good stretch to steady herself from her long flight back to Zephyr and says, &amp;amp;quot;Nope, I&amp;amp;#39;m ready to go if everyone else is.&amp;amp;quot; She prepares what little gear she has on her and falls in line with everyone else. As she does so, an idea pops into her mind and she asks the group, &amp;amp;quot;Who&amp;amp;#39;s going to be our de facto leader?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Operation: Go Get Four Crates Inside One Big Crate From The Sweaty Jungle Maybe Guarded By At Least Three People is a go!&amp;amp;quot; Firecracker cheers as she hops up off the frog&amp;amp;#39;s head and into a hover, already about to fly off to wherever it is she&amp;amp;#39;s supposed to be flying off to.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The prince nods. &amp;amp;quot;Alright, that should be it then. Go board Mike&amp;amp;#39;s chopper, he should be at the helipad already. Tell him that you&amp;amp;#39;re with George&amp;amp;#39;s group, unless you intend to pay when I already arranged the transport.&amp;amp;quot; Once the group gets to the helipad, they would see Mike already standing there with his chopper, looking down at his comm unit before glancing over at the group. &amp;amp;quot;Ah, I take it you&amp;amp;#39;re all with George? Hop on in, then.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Auros smiled at Xifeng&amp;amp;#39;s question, patting her shoulder, &amp;amp;quot;I could be, if no one else is against the idea. I got lots of life experience that may be useful to us, quick thinking for some decisions. Besides, leading isn&amp;amp;#39;t too hard, any of us could do it, I&amp;amp;#39;m sure. What you really need to know is what each person of the team is good at and make sure they use their abilities!&amp;amp;quot; &lt;br /&gt;
Auros uses his newly acquired nanite adept powers to change size before boarding the chopper, getting smaller and lighter. He also grabs and starts donning a new-looking heavy armor from his large pack.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Asuki nods &amp;amp;quot;that would be us&amp;amp;quot; as she boards the heli.  &amp;amp;quot;did we decide on defactor leader for this ban... if no... onetwothree not it&amp;amp;quot; putting a finger to her nose. &amp;amp;quot;also, we should take stock on each other&amp;amp;#39;s abilities and work up some plan, in case combat does start.  I for one prefere getting a little... up close and very personal, but i can also put up a nanite regulation bubble, you know, a remote server&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zophah nods her head in agreement with Auros being the &amp;amp;#39;leader&amp;amp;#39; before she hops onto Mike&amp;amp;#39;s chopper, helping anyone else step up if they need it. &amp;amp;quot;I&amp;amp;#39;m better with being covert, deceptive, and crafty. I&amp;amp;#39;ve got a good mastery of illusion and shaping nanomagic if you need anything.&amp;amp;quot; After buckling in she chooses to take another nap until the group gets to the drop point.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Xifeng hops into the chopper with a smile on her face. There is a look of excitment on her face as she awaits their adventure into the forest to recover George&amp;amp;#39;s belongings. &amp;amp;quot;I don&amp;amp;#39;t care who&amp;amp;#39;s the leader as long as it&amp;amp;#39;s not me. I&amp;amp;#39;m not suited for that.&amp;amp;quot; Then a mischevious grin appears on Xi&amp;amp;#39;s face as continues on, &amp;amp;quot;Besides, it&amp;amp;#39;s no fun being the leader. As for what I&amp;amp;#39;m good with, um... tracking and other survival based skills. I&amp;amp;#39;m a little strong too.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Yupperooni!  Reporting in for Operation: G-G-F-C-I-O-B-C-F-T-S-J-M-G-B-A-L-T-P!&amp;amp;quot; Firecracker announces with a quick salute as she passes by Mike on her way into the helicopter, landing herself in the pile of goo that is Asuki.  The entire ride over, the pint-sized pink pegasus giggles and bounces in the girl&amp;amp;#39;s gelatinous body.  She pretty much fails to give a description of her abilities as she plays around.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The chopper flight to the Sweaty Jungle goes as per usual. Eventually, Mike lands the chopper at its usual landing area, just bordering the edge of the jungle. &amp;amp;quot;Alright, you guys. This is as far as I can take you in. When you&amp;amp;#39;re done here, come back to this spot and send me a page with your comm unit or something.&amp;amp;quot; If Auros were to plug the USB into his comm unit, he would see a screen pop up, reading &amp;amp;quot;OBJECT: 67 KM EAST&amp;amp;quot;.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Auros gets out of the heli but does not change size yet, aware that right now, some recon would be more useful. He grabs the USB stick from his right pocket and looks at Zophah. &amp;amp;quot;You said you like to be more furtive, right? Think you can scout ahead for us?&amp;amp;quot; - He looks back to the others, addressing what he could be useful for, &amp;amp;quot;If things start getting crazy, just stay behind me, I&amp;amp;#39;ll keep whatever is coming off your backs.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Asuki nodding and notting the distance, she had turned on her bubble the moment the heli left the main bubble &amp;amp;quot;I could probably fly us there, wouldn&amp;amp;#39;t be very... stealthy.  maybe a mix? fly a short distance and walk the rest?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zophah takes the usb that was handed to her and plugs it into her comm, noting the distance. &amp;amp;quot;We will be better off if we can get everyone in the air to fly over. You can track my comm location as I scout ahead.&amp;amp;quot; She sheds her fur in a shower of flames as she becomes a phoenix, taking off into the air towards the mssing supplies. Within seconds she becomes invisible with her Vanishing Nanomagic.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Xifeng goes up to Auros and pats him on the back. &amp;amp;quot;Looks like you are going to be the leader for this expedition.&amp;amp;quot; A look of envy appears on Xi&amp;amp;#39;s face as she Zophah go invisible. &amp;amp;quot;Hm... to bad I can&amp;amp;#39;t turn invisible myself. Otherwise I would have totally asked to follow her.&amp;amp;quot; The phoenix that remained with the group seems to be itching to do something. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Wouldn&amp;amp;#39;t it be easier for you to be behind me if I had something on my back?&amp;amp;quot; Firecracker asks as she zips off to join Zophah in her scouting.  &amp;amp;quot;Don&amp;amp;#39;t worry, I&amp;amp;#39;ll send ya a video!&amp;amp;quot; she calls back to the group she leaves behind, tapping a forehoof to her temple as she goes.  A few seconds later, Auros does indeed get the video the puny pegasus promised, should he accept it anyway, as she sends all the visual and auditory information she receives directly to him.  At the same time, she downloads the same information from the human as she flies.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While Zophah and Firecracker fly off into the jungle, the part of the group that stays grounded begins trekking through the forest. While a few ferals are encountered - mostly ribbed frogs and the like - most of them give a warning growl of some sort at the moving foliage before scampering off as the large group passes by. &lt;br /&gt;
Zophah and Firecracker will eventually come across a small clearing in the jungle, where the supplies are supposedly located. There&amp;amp;#39;s a sandy shore by a river in the clearing, and the tracking device can be seen discarded on the pile of rocks. Two mutants can be seen a few feet away from the device, a python and a lily pad. Both seem to be eating the melons that grow in abundance around the jungle, though neither seem to give Zophah and Firecracker any mind.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Auros beeps his comm and checks if Zophah and Firecracker can still hear them. Hopefully the signal won&amp;amp;#39;t get cut off by the dense foliage. Leading the ground team, he keeps his focus mostly on his own vision, tracking Zophah. &amp;amp;quot;Asuki, Xifeng, stay close and watch for anything on the sides or on our rear.&amp;amp;quot; &lt;br /&gt;
After some minutes, he does give a hand signal to stop, once he receives some video feed from Firecracker. He narrates it to the other two, &amp;amp;quot;Two ferals eating melons... A lilypad and a python... It seems they took off the tracking device from the crate. Let us hope they know where the crate is. I suggest two of us get there and try to talk to them. The others will stay in position in case violence is neccessary.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Asuki nods &amp;amp;quot;range isn&amp;amp;#39;t my strong point but i can become hard to detect if you want some hidden cover.  not big on the talking though, i do well in the think of things&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zophah makes an illusion of a whisper next to Firecracker, just loud enough for her to hear: &amp;amp;quot;Hold back for a second, I have an idea.&amp;amp;quot; Keeping her invisibility, she then lands next to the two ferals, usig her kitsunetsuki power to push the lily pad into discussing where the other supplies would be.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Xifeng advances slightly ahead of the group at Auros&amp;amp;#39; orders, using her tracking skills gained through living in the wilds to check for any signs of danger that the two flying might have missed. There is now a serious look on her face, the lighthearted feeling she gave off before setting out is no more. She is cautious in her movements and awaits any new orders from Auros unless something occurs.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firecracker holds back for a second as she counts out loud, &amp;amp;quot;One-thousand one!&amp;amp;quot;  Once the second is up, she flies down to land next to the tracking device, picking it up with her mouth happily as she looks over at the two mutants and the invisible phoenix.  Should they spot her or even care about her appearance, the little pegasus will wave a foreleg in greeting as she stands there.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the grounded group stands about and waits for more orders from Auros, Xifeng&amp;amp;#39;s attempts to see through the thick underbrush prove fruitless, though she is able to hear distant rustling from a bush.  &lt;br /&gt;
&amp;amp;quot;Would you know where supplies are?&amp;amp;quot; The python raises an eyebrow. &amp;amp;quot;Supplies? I saw guys passing the melon patch on my way back here. Not my buisness dealing with them though. Are they same ones who left that thing on the stone?&amp;amp;quot; He points over to the rock pile, noticing that the tracking device has gone. The lily pad swims over to the rocks. &amp;amp;quot;Uh, I think? I don&amp;amp;#39;t know where went now... wait, what are we talking about again?&amp;amp;quot; The two ferals don&amp;amp;#39;t seem to even notice Zophah and Firecracker.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zophah moves in the direction of the melon patch the python mentioned, using her Biodetection Nanomagic to kep track of any other ferals that may be in the area. She whispers into her comm &amp;amp;quot;There are two ferals at the clearing where the tracker was at. The shipment is missing but neither of them are responsible. I&amp;amp;#39;m moving to a melon patch where the supplies may have been taken. Firecracker, please bring the traker with you.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Auros thinks for a moment, taking a look at his surroundings, trying to find any clue as to where the missing supplies could be. If they were large crates, they should be easy to track, unless they went by water. &amp;amp;quot;Okay people, so finding this thing will be a bit more problematic than we first thought. Xifeng, Asuki, let&amp;amp;#39;s try and find any tracks, George said the crate was this big and carrying other crates inside, so they should leave some rather obvious tracks.&amp;amp;quot; &lt;br /&gt;
Turning to the comm, he spoke to Firecracker and Zophah, &amp;amp;quot;One of you should check that melon patch... Seems you&amp;amp;#39;re already doing that, good job, Zophah. Firecracker, follow the river in the direction of the patch, see if you can find any signs of a crate being carried, or footsteps. It&amp;amp;#39;s sandy, so it should be pretty easy to notice. Also, everyone, keep your comms open at all times.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Asuki shifts down to what is essentially a goo fairy, and flutters off, she takes a support position behind Auros and laughs as she realized that firecracker waited a literal one second.  &amp;amp;quot;the way those two ferals where talking, I&amp;amp;#39;m thinking we might have something a bit more then simple ferals to worry about, they did steal and move a crate of what we don&amp;amp;#39;t know.  the might be armed, heck... might be armed with whatever might have been in that crate... just... stay on your toes&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Xifeng nods her head at Auros&amp;amp;#39; orders and goes out to complete it. She looks around for any signs of tracks or perhaps a crate being dragged. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Ahy-ahy!&amp;amp;quot; Firecracker says with a mouth full of tracker as she flies upwards, looking around at the area in an attempt to find either tracks or  melon patch to fly towards.  Should that fail, she&amp;amp;#39;ll rely on her sniffer to do what it does best, sniff out tasty juicy melons.  Should THAT fail, she&amp;amp;#39;ll simply follow Zophah in whatever direction she goes.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As Xifeng begins to sneak through the underbrush, she would notice a few mutants hanging out around a small, hip-height crate. A Stalking Tigress, a Cat Girl, and an Alien, sitting down on logs around said crate. &lt;br /&gt;
Zophah begins following the trail that the python supposedly made. Something seems odd about the tracks, with certain footprints dissapearing sometimes and reappearing on the mud. The occasional glass test tube can also be found along the trail. Eventually, they reach a broken crate next to a melon patch, with more sets of feet heading out from there.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The tracks that Zophah examines seem to be coming from many different species - ranging from paws, bird talons, hooves, and even a pair of high heels. Where the path of a snowshoe hare ends, a trail of goo begins.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Auros didn&amp;amp;#39;t find anything, but the first notice caught his attention. Xifeng found three ferals sitting by a crate, still locked. Off to a good start, maybe. He waved for Asuki to follow him and asked Xifeng to see if she could get into a higher position without the ferals noticing, stand ready to rain fire over them. While heading there, he received the feed and info from Zophah and Firecracker. One crate broken up, the contents used by the ferals. Ferals? Hardly. &amp;amp;quot;I doubt we&amp;amp;#39;re dealing with ferals, this was planned. Zophah, those tracks, do they seem to head towards Xifeng?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Asuki nods to auros and shifts back to her normal size.  she still takes up a support position to auros, her stance is relaxed, and well wouldn&amp;amp;#39;t look it, is ready in case violence does break out but has no intention of throwing that first punch.  &amp;amp;quot;if not ferals... who? do we care?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zophah still remains invisible just in case, but speaks normally while talking on the comm back to the main group: &amp;amp;quot;Judging from the changing tracks I think all of the vials were used immediately. A smart person would have saved them for selling or proper shifting. The tracks are all over the place so I don&amp;amp;#39;t think we can follow them. Any luck on your end?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Xifeng nods follows Auros&amp;amp;#39; orders and tries to stealthily fly up a tree to provide cover. She positions herself on a branch overlooking the ferals and readies herself for any sign of violence to come from the ferals. There is a slight hope that scrap will ensue.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firecracker wiggles her hindlegs together in the air as she flies, following Zophah from behind as she follows the tracks to the broken open crate.  Looking around, she tries to determine which set of tracks would be best to follow towards another box.  If she can&amp;amp;#39;t figure it out or see another box after looking around the area, she&amp;amp;#39;ll just pick one at random and continue onwards to adventure!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The tigress and cat girl don&amp;amp;#39;t seem to notice Auros, Xifeng, and Asuki moving around, the two in idle chatter, though the alien does. &amp;amp;quot;Shh. Agents. Not sure where. We need go to away.&amp;amp;quot; The two others look over to where the alien is looking before nodding, the three slowly turning around and walking into the brush. &lt;br /&gt;
Firecracker can only see two sets of tracks - the set heading back towards the clearing where the lily pad and the python were, and another set heading away from them. Once Firecracker leaves Zophah, however, Zophah can see something out of the corner of her eye - three ribbed frogs hiding in the bush. Firecracker can see the tracks lead up to a small hillside cave, with another opened box hiding within the darkness.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Auros knew damn well that stealth was not an option for him. Still, he did find it odd how long they took to notice him approaching. &amp;amp;quot;I bet they&amp;amp;#39;ll be setting up an ambush. Asuki, circle around, let me get their attention. You and Xifeng should have the element of surprise.&amp;amp;quot; &lt;br /&gt;
The man kept his comm ready to use his nanite adept powers to get as big as he could. An itchy trigger finger, so to say. Approaching the crate, noticing it unlocked, he couldn&amp;amp;#39;t resist and open it. He did so keeping his head and torso far from the lid, arm stretched. Who knows, maybe it was rigged?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Asuki halfway about to sprout wings and chase down those mutants that ran off then hears Auros orders &amp;amp;quot;I think they&amp;amp;#39;re high tailing out of here auros&amp;amp;quot; though she&amp;amp;#39;d follow his instructions shifting back down to smaller size and moving to circle the mutants.  she does a once over her mind as she prepares for combat, making some quick adjustments given the current situation.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While remaining invisible, Zophah creates an illusion of herself bumbling out of the jungle to where the broken crate is in front of her, making a lot of noise and movement to catch the attention of the frogs. The original calls back to the main group, having the illusion do the same to cover it up. &amp;amp;quot;The crate I found must have been the larger one. Any luck finding the smaller ones?&amp;amp;quot; While the illusion looks scared, the original pulls out a syringe of paralyic venom to knock out one of the frogs once they try to ambush her illusion.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Xifeng sees that the ferals are trying to escape and blows flames in their way, reaccting instinctively. She jumped the gun however, as right when did her flamethrower, she hears Auros&amp;amp;#39; orders. The phoenix relays back, &amp;amp;quot;Sorry, they were trying to escape. I blocked their path though.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firecracker happily flies to the cave, humming a little tune as she looks around.  If the box thinks it can hide in the darkness from her, it better think again!  The little pegasus shakes her head vigorously, before stopping to blink at the still-dark cave.  To remedy the situation, she knocks on her temple a few times with a forehoof, finally getting her eyeballs to emit cones of light into the not-so-dark-anymore cave!  With ample lighting, she takes stock of the cave and the box once again as she flips the tracking device up into her mane and calls out, &amp;amp;quot;Hellooooo-ooo!  Anybody hoooome?  ECHO!!&amp;amp;quot;  She giggles then speaks, seemingly to herself, &amp;amp;quot;Yeah, those three guys are definitely running away after getting that seven and a half mako worth of vials, Rossy!&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The ferals continue to walk away slowly from the crate which they stole, trying to stay quiet though the moment that they see Xifeng&amp;amp;#39;s burst of flames heading their way, all of them scramble away in random directions as a bush catches fire, then the stump of a tree as it spreads. Auros will find that the crate is untrapped, simply containing a few racks of test tubes full of Prime nanites. &lt;br /&gt;
One of the ribbed frogs following Zophah begins to slowly creep up behind her, before jumping on her back and failing to the illusion, landing inside the large broken crate. The two other frogs peek out from the bush, looking around for Zophah. Firecracker does not get a response to her calls down the cave, though if she were to look inside the box she&amp;amp;#39;d find a few prime vials left inside.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Auros is taken by surprise at Xifeng&amp;amp;#39;s move, closing the lid, increasing in size and picking it up. Taking some steps back from the fire, he fills his lungs and shouts with the best thunderous voice he has, &amp;amp;quot;YOU THREE BETTER GET BACK HERE AND SURRENDER IF YOU WANT TO STAY ALIVE, YOU FUCKING ASSHOLES!&amp;amp;quot; &lt;br /&gt;
He talks back to the group via the comm, &amp;amp;quot;I got one crate. I guess all crates are full of prime vials. Let&amp;amp;#39;s see how these three &amp;amp;#39;ferals&amp;amp;#39; will react to this fire. Once we get this sorted out, I&amp;amp;#39;ll head to the cave.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Asuki grumbles and she flaps and grows in size, b-lining for the nearest feral, hoping she&amp;amp;#39;s remained more or less unnoticed she waits until the very last minute, changing sizes drastically to something big enough to engulf, literally, the feral, and attempting to do so as she then tries to lift it up to safety &amp;amp;quot;don&amp;amp;#39;t struggle I&amp;amp;#39;ve no intention of hurting you and nor do I wish to accidently drop you into the fire&amp;amp;quot; wether or not her arieal pick up was a success however, she&amp;amp;#39;d make her way back to try and deal with the fire, already having some ideas.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zophah imediately drugs the frog that landed in the remains of the crate. With another illusion, Zophah creates a Prime Fast Anery Stripe Cornsnake that crashes through the jungle towards the remaining two frogs, trying to scare them away. It even tramples the illusionary Zophah in a blood curdling scream as it leaps at the frogs. Thankfully her illusion doesn&amp;amp;#39;t reach the other group members, so she doesn&amp;amp;#39;t have to worry them with what happened to her.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Xifeng sees that her flamethrower has stopped the ferals from escaping into the bush. However, since this is a forest, an uncontrolled burn would be really bad so instead of continuing to pursue the ferals she stops and lets the pursuit to asuki and Auros. She begins to beat down the flames with her wings in attempt to smother them. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firecracker blinks at the sight of burning jungle via Auros&amp;amp;#39;s vision.  She quickly stuffs the collection of vials into her mane before darting out of the cave and towards the fire over the treetops.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The fire begins to die down as Xifeng starts beating it, though it still persists enough to be a danger. The cat girl begins to squirm around before breaking into tears. &amp;amp;quot;Nyaah... I sorry... I didn&amp;amp;#39;t mean... *sniff*&amp;amp;quot; Her squirming becomes even more intense as she is brought closer to the fire. &amp;amp;quot;Please! I... I...&amp;amp;quot; &lt;br /&gt;
The bluff prime created works, with the two ribbed frogs darting back into the bush immediately at the sight of the prime crushing the fake Zophah. The big crate begins shaking a little as the frog within begins to climb out slowly.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Auros wasn&amp;amp;#39;t in a shape to catch the other two. He wanted them to come and be spared, but they didn&amp;amp;#39;t. Whatever, better interrogate what Asuki caught. Getting there with some hurry and seeing the engulfed cat girl, the huge man smiled and nodded to the goo girl, then crouched. &amp;amp;quot;You better tell us everything you know about this. Who planned the attack and why. Unless...&amp;amp;quot; He glanced towards the flame, a devilish grin in his face, &amp;amp;quot;You want to taste like barbecue.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Asuki keeps herself wrapped around the cat girl well auros interrogates her, she however turns her attention towards the first not having a better idea at the moment, shifts her groin into something useful, quick silver serpent and... unless her... ahem... endless flow on the fire.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zophah dismisses her illusions and invisibility, grabing the frog by the neck and leaning over to its eye level. Working her Hypnosis and Kitsunetsuki powers she calmly and firmly commands: &amp;amp;quot;You are going to tell me where the remaining vials are, and you are going to tell me the truth.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Xifeng continues to beat at the flames with her wings. She uses her comm to ask, &amp;amp;quot;Do you guys think that my shadow breath will help put out the flames or should I keep on smothering it?&amp;amp;quot; If they answer yes, she will use shadow breath on the burning parts of the forest.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firecracker quickly flies towards the fire, getting closer and closer by the minute, maybe.  As she dashes through the air, she casually removes one of the vials from her mane to inspect for any marking or labelings, swapping it out for another and another until she&amp;amp;#39;s checked each one.  The whole time, she whistles &amp;amp;quot;Ride of the Valkyries&amp;amp;quot; and rubs her hindlegs together, dripping down her legs and to the jungle below.  Asuki&amp;amp;#39;s creative use of Endless Flow certainly doesn&amp;amp;#39;t help the pegasus&amp;amp;#39;s situation as she begins to blush and rub more strongly at the sight given through Auros&amp;amp;#39;s eyes.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The tall, scary looking man sends the cat girl crying in fear. &amp;amp;quot;No! Please! I don&amp;amp;#39;t!&amp;amp;quot; In between periods of crying, the cat girl gets out that she and her feral friends ambushed the frog prince, why they did, she doesn&amp;amp;#39;t know. The frog got away, and left behind a box with more boxes inside of it, the smaller boxes containing small tubes of tasty looking nanites. Xifeng&#039;s torrent of cum puts out the fire, leaving behind a soaked, burned tree and the smell of sex.&lt;br /&gt;
The frog grasps at the hands holding him by the neck, though stops his flailing once Zophah begins hypnotising him. &amp;amp;quot;Remaining vials... do not know what is remaining vials...&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Auros gently pats the head of the cat girl with his huge. &amp;amp;quot;Okay kitty, you will come with us... We found a cave with many empty vials leading there. Who else took part in the attack?&amp;amp;quot; &lt;br /&gt;
Auros got up, asking if Asuki could manage to move properly while engulfing the captive. If not, he had enough ropes to leave the cat girl immobile and ready to be carried around. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Asuki nods &amp;amp;quot;well enough if she doesn&amp;amp;#39;t squirm tooo much, though i have ways of dealing with her if she does&amp;amp;quot; she gives the cat girl a honestly friendly smile &amp;amp;quot;though I think we both prefere being friendly.  Don&amp;amp;#39;t we, I promise no harm will come to you so long as you behave and co-operate&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zophah takes a moment of her interogation to comm back to Xifeng, not noticing that the fire is already out: &amp;amp;quot;I have an extinguisher in my pack, if you have the time to fly over here. I made it myself after the last wildfire.&amp;amp;quot; She then turns back to command the frog. &amp;amp;quot;Tell me where the contents of this crate were taken to. There should have been four smaller crates in it.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Xifeng sees that the fire is finally put out. She rubs her head and looks a bit guilty. She apologizes to teh rest of the group saying, &amp;amp;quot;Sorry about that guys. I had no other long range attacks to contain them so yeah...&amp;amp;quot; After a brief moment she continues, &amp;amp;quot;It won&amp;amp;#39;t happen again.&amp;amp;quot; Then she hears Zophah comm in and replies, &amp;amp;quot;Don&amp;amp;#39;t worry about the fire, me and Asuki got it contained.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firecracker comes to a halt in the air above the jungle, rubbing her hindlegs together rather strongly as she drips to the plantlife below.  &amp;amp;quot;O-Okay!  Fire problemo all f-fixed!  See any other tracks down there to f-follow?&amp;amp;quot; she stammers as she hovers.  &amp;amp;quot;Zophy can ch-check out the cave over there to see if I m-missed anything!&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The cat girl calms down as Auros gives her head a pat, a soft mewl escaping her mouth. &amp;amp;quot;Nya, there were 5 of us... two went to a cave for private times... brought two boxes for fun...&amp;amp;quot; &lt;br /&gt;
The frog begins to slowly look around. &amp;amp;quot;I do not know... the contents... I am inside the box... I am the contents...&amp;amp;quot; He seems rather unresponsive, but still cooperative under the influence of hypnosis.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Auros takes his time to properly check the contents of the crate, counting the vials and seeing if any of them had an exotic or unusual label. &amp;amp;quot;Okay everyone, we better regroup over the entrance of the cave. Just to be sure again, how many of the smaller crates we found again? One here, two others already cracked open and the larger one, right?&amp;amp;quot; - He asked over the comm, while heading towards Zophah&amp;amp;#39;s position.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Asuki keeping the cat girl contained, firmly but gently brings her with as she follow Auros to the cave.  she keeps her attention on the cat girl and to try and ease attempts some small talk.  she listen tot he rest of the orders but, he focus is her captive and making sure first she doesn&amp;amp;#39;t escape and second is kept calm and at ease.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zophah scowled at the frog, not getting anything useful. She then changes her expression to a strained smile and kindly says &amp;amp;quot;You just take a nap right here.&amp;amp;quot; before letting go of the frog. Listening on the comm she replies &amp;amp;quot;I hit a dead end here. Any leads? I&amp;amp;#39;m getting a bit impatient and horny so can someone please point me in the right direction.&amp;amp;quot; Indeed, her rut has been building over the course of a few hours now.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Xifeng this time takes heed of Auros&amp;amp;#39; orders and doesn&amp;amp;#39;t do anything impulsive. She walks slightly ahead again to check for anything unusual. She looks back occasionally to see if the captive cat girl is cooperating and if not, be able to recapture the feral. Hearing the comm from Zophah, the phoenix answers, &amp;amp;quot;We have some info. 2 ferals are in a cave with the rest of the crates. And apparently they were engaging in some sexytimes.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firecracker shouts out &amp;amp;quot;WHAT?!&amp;amp;quot; loud enough for the whole jungle to hear, probably.  She immediately turns around in the air and heads back to the cave as fast as she can, leaving a trail of pink smoke behind her as she blazes through the sky.  &amp;amp;quot;Mate me at the cave, Zophy!&amp;amp;quot; she says excitedly through the comms to the other horny girl as she speeds towards her destination.  &amp;amp;quot;Get it?  I said mate me instead of meet me!  Cause we&amp;amp;#39;re gunna join those sexytimes!&amp;amp;quot; she giggles.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firecracker continues speaking through the comms to the group as she quickly says, &amp;amp;quot;And that&amp;amp;#39;s only three boxes!  You three should go find the fourth while Zophy and I get these two!&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The cat girl has calmed down completely at this point, playfully swimming around in Asuki&amp;amp;#39;s goopy body with cute meows. &amp;amp;quot;Where are we going, nya? To see my friends?&amp;amp;quot; She looks up at Auros with her big, kitty eyes. &amp;amp;quot;You&amp;amp;#39;re not going to hurt them, are you?&amp;amp;quot;&lt;br /&gt;
&amp;amp;quot;Yes, master... I will...&amp;amp;quot; The frog falls over into the mud from the crate, fast asleep on the paw tracks that Firecracker took towards the cave.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Auros tried to maintain some composure, even if his mind was having some less than appropriate thoughts with all the females around him, having some trouble with keeping himself only half hard. He looked over the cat girl, a soft smile in his face, &amp;amp;quot;Only if they hurt us first.&amp;amp;quot; The cave entrance seems unassuming. &amp;amp;quot;Two of your friends are there, right? Why don&amp;amp;#39;t you call them out so we can all talk? Here, I&amp;amp;#39;ll even get smaller to not scare them.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Auros looked over to the cat girl, hoping she could be of further use to them. &amp;amp;quot;We won&amp;amp;#39;t hurt them if they cooperate. I got one of the crates, my friends found two others. There is still one missing. Do you know where it could be?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Asuki smiles down and is quite content to let the cat girl go goo swimming. over the comm &amp;amp;quot;you can have all the fun you want with them, once we&amp;amp;#39;ve secured those crates and called in Mike.  Finish the job first, then we can have fun times, if you&amp;amp;#39;d like to speed it along, why not scout those caves and find thoes crates, do that then you can introduce yourself to those ferals&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zophah first gives an audiable sigh on the comm before speaking: &amp;amp;quot;Sorry Firecracker but work comes first. However, if you can collect that crate from the cave, I&amp;amp;#39;ll show you a new trick I made.&amp;amp;quot; She tried to make it sound very enticing too.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Xifeng comms firecracker, &amp;amp;quot;Have fun *negotiating* with the ferals. Comm us if you find any information.&amp;amp;quot; Then the phoenix continues to search for any signs of ferals or the last crate. Considering that the other crates were somewhat nearby each other, it shouldn&amp;amp;#39;t be too hard to find anything she convinces herself.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firecracker speeds straight into the cave, blasting through it as fast as she can in an effort to find the two sex-having mutants and, to a lesser extent, the &amp;amp;quot;very important&amp;amp;quot; object of her mission.  Zophah&amp;amp;#39;s offer sure seems to have sped things along.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Well, we actually dug a hole near here and put the crate in there, nya. In case we wanted more later, but you guys can have it.&amp;amp;quot; The cat girl points over at the spot behind the burnt tree before resuming her swimming around. &lt;br /&gt;
It takes Firecracker a moment to get through the whole cave, but once she reaches the end, she&amp;amp;#39;ll see two ferals - a Math Teacher and a Sleepy Sheepgirl going at it. Only the Sheep notices Firecracker, but any of her attempts to point out the tiny horse are ignored by the teacher thrusting into her.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Auros looks behind the tree, checking where the ground seems soft or recently moved and begins digging with his own hands. &amp;amp;quot;Seems I was wrong about this being planned and all. Guess I got too paranoid with the years...&amp;amp;quot; - He told over the comm.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Asuki goes with auros to retrieve the box, in case those ferals doubled back.  &amp;amp;quot;maybe they said they don&amp;amp;#39;t know why they attacked it, theyre might be more going on here yet.  Still, we get these crates and get out, jobs down and we can leave it at that&amp;amp;quot; despite intending to stand guard for auros she was being a little distracted by the cat girl swimming inside her, jostling and allround just playing with her &amp;amp;#39;captive&amp;amp;#39; in a fun manner, innocent enough at least at the moment.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With the remaing crates being found, Zophah comms Mike to come pick them up. She gives him the time that they should be back to the clearing for him to pick up the group. With that done, she goes to the cave where Firecracker should be, intending to help her if need be.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Xifeng has not seen any trace of a crate or ferals. She gives up on her search and instead goes back to the goo girl to watch over the prisoner more closely. She then realizes the it has become dark now and checks the time. Realizing that afternoon has turned into night she mutters to herself, &amp;amp;quot;Hopefully Firecracker finds the last crate in the cave. I have somewhere to go soon but I don&amp;amp;#39;t want to just abandon the client&amp;amp;#39;s request.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Yes!  I found you!&amp;amp;quot; Firecracker cheers as she spots the two ferals going at it.  &amp;amp;quot;Oh and the box too!&amp;amp;quot; she says as more of a side-issue.  &amp;amp;quot;Okay tradesies!  I get the box and you get my boxes!  Good deal?  Good deal!&amp;amp;quot; she is already flying past the two to get the final box, scooping up any unused vials and tossing them in with the rest as she speaks.  &amp;amp;quot;I&amp;amp;#39;ll be back in seventy four seconds!  Don&amp;amp;#39;t go anywhere!&amp;amp;quot;  She starts pushing the box out of the cave with her head, lifting her tail for the two ferals to see her three dripping heats as she quickly works on shoving it out and to the rest of her team for extraction.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As the team brings the boxes containing the remaining vials out into the clearing, Mike lands his chopper down there, with the frog prince already inside it, hopping out as it touches down. &amp;amp;quot;Good job, you all. I went to go check on you, since it took you five longer than expected to return, but it seems you brought...&amp;amp;quot; The frog prince takes one of the crates and peeks inside. &amp;amp;quot;...at least most of the vials back. Sadly, they&amp;amp;#39;ve been opened, but that doesn&amp;amp;#39;t matter as much as the fact that I got them back. I&amp;amp;#39;ll pay you all once I get back to Zephyr and count how many have gone missing.&amp;amp;quot;[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Arris</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Arris&amp;diff=468541</id>
		<title>Arris</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Arris&amp;diff=468541"/>
		<updated>2016-09-12T21:20:40Z</updated>

		<summary type="html">&lt;p&gt;Arris: &lt;/p&gt;
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		<author><name>Arris</name></author>
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	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Arris/Contacts&amp;diff=468540</id>
		<title>Arris/Contacts</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Arris/Contacts&amp;diff=468540"/>
		<updated>2016-09-12T21:19:46Z</updated>

		<summary type="html">&lt;p&gt;Arris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Zophah]]: Arris&#039; wife, agrees to polygamy.&lt;br /&gt;
&lt;br /&gt;
[[Sheela]]: Arris&#039; girlfriend.&lt;br /&gt;
&lt;br /&gt;
[[Cheren]]: A friend of hirs.&lt;br /&gt;
&lt;br /&gt;
[[Silver-fang]]: Another friend.&lt;/div&gt;</summary>
		<author><name>Arris</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Arris/Contacts&amp;diff=468539</id>
		<title>Arris/Contacts</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Arris/Contacts&amp;diff=468539"/>
		<updated>2016-09-12T21:16:52Z</updated>

		<summary type="html">&lt;p&gt;Arris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Zophah]]: Arris&#039; wife, agrees to polygamy.&lt;br /&gt;
[[Sheela]]: Arris&#039; girlfriend.&lt;br /&gt;
|[[Cheren]]: A friend of hirs.&lt;br /&gt;
|[[Silver-fang]]: Another friend.&lt;/div&gt;</summary>
		<author><name>Arris</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Arris/Contacts&amp;diff=468538</id>
		<title>Arris/Contacts</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Arris/Contacts&amp;diff=468538"/>
		<updated>2016-09-12T21:14:04Z</updated>

		<summary type="html">&lt;p&gt;Arris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Relation&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zophah]]&lt;br /&gt;
|Wife&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheren]]&lt;br /&gt;
|Friend&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver-fang]]&lt;br /&gt;
|Friend&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arris</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Arris/Contacts&amp;diff=468537</id>
		<title>Arris/Contacts</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Arris/Contacts&amp;diff=468537"/>
		<updated>2016-09-12T21:13:14Z</updated>

		<summary type="html">&lt;p&gt;Arris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;color: black&amp;quot;&amp;gt;{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Relation&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zophah]]&lt;br /&gt;
|Wife&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheren]]&lt;br /&gt;
|Friend&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver-fang]]&lt;br /&gt;
|Friend&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arris</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Arris/Contacts&amp;diff=468536</id>
		<title>Arris/Contacts</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Arris/Contacts&amp;diff=468536"/>
		<updated>2016-09-12T21:11:33Z</updated>

		<summary type="html">&lt;p&gt;Arris: Created page with &amp;quot;{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: auto;&amp;quot; |- !Name !Relation !Notes |- |Zophah |Wife | |- |Cheren |Friend | |- |Silver-fang |Friend | |- |}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Relation&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zophah]]&lt;br /&gt;
|Wife&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheren]]&lt;br /&gt;
|Friend&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver-fang]]&lt;br /&gt;
|Friend&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arris</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Arris&amp;diff=468535</id>
		<title>Arris</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Arris&amp;diff=468535"/>
		<updated>2016-09-12T21:04:13Z</updated>

		<summary type="html">&lt;p&gt;Arris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ :Template:Charpage &lt;br /&gt;
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| custom title 1       = Dedications&lt;br /&gt;
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}}&lt;/div&gt;</summary>
		<author><name>Arris</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Arris&amp;diff=468534</id>
		<title>Arris</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Arris&amp;diff=468534"/>
		<updated>2016-09-12T21:03:36Z</updated>

		<summary type="html">&lt;p&gt;Arris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ :Template:Charpage &lt;br /&gt;
| disclaimer position  = off&lt;br /&gt;
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| custom title 1       = Dedications&lt;br /&gt;
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}}&lt;/div&gt;</summary>
		<author><name>Arris</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Arris&amp;diff=468533</id>
		<title>Arris</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Arris&amp;diff=468533"/>
		<updated>2016-09-12T21:02:36Z</updated>

		<summary type="html">&lt;p&gt;Arris: Created page with &amp;quot;{{ :Template:Charpage  | disclaimer position  = off | gallery position     = off | hooks position       = left | logs position        = right | custom position 1    = right |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ :Template:Charpage &lt;br /&gt;
| disclaimer position  = off&lt;br /&gt;
| gallery position     = off&lt;br /&gt;
| hooks position       = left&lt;br /&gt;
| logs position        = right&lt;br /&gt;
| custom position 1    = right&lt;br /&gt;
| custom title 1       = Dedications&lt;br /&gt;
| page color           = #012e56&lt;br /&gt;
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| header text          = white&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Arris</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=User:Arris&amp;diff=468532</id>
		<title>User:Arris</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=User:Arris&amp;diff=468532"/>
		<updated>2016-09-12T21:02:30Z</updated>

		<summary type="html">&lt;p&gt;Arris: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Arris</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Plant-Nanite_Interaction_-_Failure_-_RPLOG&amp;diff=468531</id>
		<title>Plant-Nanite Interaction - Failure - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Plant-Nanite_Interaction_-_Failure_-_RPLOG&amp;diff=468531"/>
		<updated>2016-09-12T21:00:54Z</updated>

		<summary type="html">&lt;p&gt;Arris: /* Participants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[Aaron]]&lt;br /&gt;
* [[Anderson]]&lt;br /&gt;
* [[Arris]]&lt;br /&gt;
* [[Astara]]&lt;br /&gt;
* [[Fenris]]&lt;br /&gt;
* [[Firecracker]]&lt;br /&gt;
* [[Phosphorus]]&lt;br /&gt;
* [[Sroath]]&lt;br /&gt;
* [[Zophah]]&lt;br /&gt;
&lt;br /&gt;
=Date=&lt;br /&gt;
11/9/2016&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Waiting patiently at the newsstand for agents to respond to the call that has been put out, a dark-furred feline woman - housecat-based - stands at attention. Dressed in an immaculate business outfit that bears not a single hint of stray fur or damage, she quietly sharpens her claws with a nail file, biding her time. There is a subtle hint of impatience to her mannerisms, from briskness of motion to a constant twitching of her tailtip, as if this were well outside her standard duties and she simply wanted to get it over with.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Anderson shuffles into the newsroom. His orders from command were to assist Zephyr in their operation to reclaim the plant lab and report whatever was found. Despite his self-doubts, the demolitions tech was sent as the only represenitive for the group. /r The Latex Snow Leopard swallows his doubts and approaches the cat woman. He straightens up and says, &amp;amp;quot;Agent Anderson. RSX. Uh... i-is this briefing locale?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A pint-sized pink pegasus zips into the room, propelled by her equally tiny wings.  She hovers in place a bit before spotting the two cats by the newstand, darting her way over and coming to an abrupt halt in front of them.  &amp;amp;quot;Hiya! Is this where the party&amp;amp;#39;s starting?&amp;amp;quot; she chirps with a bright smile.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris trots happily over to the newsstand, stuffing a barista&amp;amp;#39;s uniform into his bag in favor of the upper half of a police uniform he currently wears. A badge marked &amp;amp;quot;SGT. CHUBBS&amp;amp;quot; is pinned proudly on his chest. &amp;amp;quot;This is where we&amp;amp;#39;re meeting for the plant stuff, yeah?&amp;amp;quot; he asks, a cheery smile on his face and a sword and spear of all things crossed over his back.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Astara&amp;amp;#39;s prescence is once again made audially obvious, her hooves clopping on the floor as she slowly walks, and her natural-made clothing of vines, leaves, and flower petals rustling softly with her movement. She looks around, seeing others starting to arrive right when she does, and follows them to the denoted place of meeting. She smiles, and wraps an arm around Fenris and pats him on the back in a friendly manner: &amp;amp;quot;Ah, hello again, Fenris! This should be the place.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris walks into the newsstand, a polished bolt-action rifle slung over hir right shoulder. A book is tucked under hir left arm, and a plastic bottle of ginger ale is held in hir right arm. Sie glances around the room before spotting the group of people crowding around, then walking over to them. Tapping the latex snow leopard on the shoulder lightly, sie gives him a friendly smile before asking, &amp;amp;quot;Hey, is this where the mission to that laboratory place starts?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sroath Walks into the room and puts his back to a wall. With a nod to those already standing around he takes a well practised stance, the one ingrained from his time as a bodyguard. &amp;amp;quot;Sroath, reporting.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zophah walks in behind Arris, sporting her usual bikini and filled lab coat. Unlike the last mission, this time a compund cam bow is slung over one shoulder. Answering Arris&amp;amp;#39;s question for her, Zophah says: &amp;amp;quot;This is the place the notice said.&amp;amp;quot; Turning back to Aaron Zophah adds: &amp;amp;quot;Promethian scientist ready for duty. I brought notebooks for research.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Gazing out at the gathered agents, the woman draws in a deep breath. &amp;amp;quot;Very good.&amp;amp;quot; she states in a firm, crisp tone that bears no interruption. &amp;amp;quot;Everyone is here for the advertised mission, I trust? Good.&amp;amp;quot; She doesn&amp;amp;#39;t even wait for a reply before continuing. Eyeing Anderson when he self-identifies as an RSX employee, she utters a faint sigh - hopefully, the others will be able to keep an eye on him. &amp;amp;quot;Let&amp;amp;#39;s make this quick. Hydroponics lab, near the Rolling Hills. Your job is to infiltrate the place, try to recover whatever research and equipment you can, and report on the state of the place. Engage ferals as needed. Any questions?&amp;amp;quot; Based on her expression, she&amp;amp;#39;s /really/ hoping no one has any questions.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Anderson turns to see the precession of people entering. He recognized a few of them, to his relief. As much as he wanted to greet them, he needed to do his job. The leopard shakes his head in silent response to the official giving the breifing. &amp;amp;quot;We&amp;amp;#39;ll... We&amp;amp;#39;ll bring back wh-what looks useable, m-madam...&amp;amp;quot; he mumbles.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firecracker lands on the tanuki&amp;amp;#39;s head near her before raising one forehoof with enthusiasm and saying, &amp;amp;quot;Oh me!  Me!  What&amp;amp;#39;s everyone&amp;amp;#39;s names?  Cause I like to know names and my name is Firecracker, I think, and if we&amp;amp;#39;re gunna be a party we should all know each other&amp;amp;#39;s names!&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris bounces on his toes, waving his hand in the air. &amp;amp;quot;Oh! Oh! Question!&amp;amp;quot; he calls out, &amp;amp;quot;Can we get a ride from Mike? That in the budget? Or do we have to walk?&amp;amp;quot; Rolling hills is an awful long way to jog AND do the Z&amp;amp;#39;s dirty work. &amp;amp;quot;And will there be snacks after?&amp;amp;quot; He seems happy enough to let the tiny pony rest on his head. &amp;amp;quot;Hello, Firecracker,&amp;amp;quot; he says, &amp;amp;quot;My badge says Sergeant Chubbs.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Astara nods and remarks &amp;amp;quot;Yup!&amp;amp;quot; in response to the feline&amp;amp;#39;s briefing, and similarly shakes her head when she asks for questions. &amp;amp;quot;I can&amp;amp;#39;t think of any, to be honest. Have anything you can say about the place ahead of time that might be useful, or are we going in blind?&amp;amp;quot; She can&amp;amp;#39;t help but to roll her eyes at Fenris and his continued use of false nametags. &amp;amp;quot;I&amp;amp;#39;m Astara. And THAT...&amp;amp;quot; she points to the jubilant &amp;amp;#39;nuki, &amp;amp;quot;...is Fenris. So I guess his full name is Sergant Fenris Chubbs?&amp;amp;quot; Astara gives him a shit-eating grin and another playful slap across the back.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris takes a sip of ginger ale, nodding back at Zophah. &amp;amp;quot;Yeah, was just checking to make sure.&amp;amp;quot; Sie fidgets with the cap of the bottle a little as the Zephyr official briefs the group on the mission information, but otherwise pays close attention. When she finishes, sie looks like sie is about to ask a question, but decides otherwise. Arris then looks around with a bit of worry at the other people asking questions about the mission, glancing back at the feline woman periodically to gauge her mood.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sroath shakes his head and pointedly looks toward the door, expressing wordlessly his desire to begin the job.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zophah checks her gear again, and finding everything as needed she just gives a &amp;amp;#39;thumbs up&amp;amp;#39; to the Zephyr offical, signaling her readiness. She then looks over the other people gathered here, answering &amp;amp;quot;I&amp;amp;#39;m Zophah.&amp;amp;quot; to Firecracker while pointing to the nametag on her lab coat.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The cat-woman sighs wearily when people start speaking up, and rubs her temples. &amp;amp;quot;What? No questions? I&amp;amp;#39;m delighted to hear it.&amp;amp;quot; she states, making her way back toward the lobby. After a moment&amp;amp;#39;s thought, she pauses, her back still to the group as she explains, &amp;amp;quot;Mike is preoccupied, agents are expected to supply their own provisions, and you can introduce each other on the way there.&amp;amp;quot; Another long moment passes, and she adds, &amp;amp;quot;If any of you happen upon any plants called &amp;amp;#39;Nepeta cataria&amp;amp;#39;, I&amp;amp;#39;ll pay handsomely for them if you can bring them back to me unharmed.&amp;amp;quot; With that, she&amp;amp;#39;s out of sight, unless someone stops her.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Anderson blurts, &amp;amp;quot;Wait!&amp;amp;quot; He darts forward and tries getting the woman&amp;amp;#39;s attention again, tapping her shoulder. &amp;amp;quot;Wh-what&amp;amp;#39;s the plant look like, and why do you want it?&amp;amp;quot; he asks with a small feeling of dread sprouting.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firecracker sits back on her haunches, tapping Fenris&amp;amp;#39;s head with on hindhoof and pointing forward with a forehoof.  &amp;amp;quot;Onward, Chubbsy!&amp;amp;quot; she shouts with an overabundance of energy.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;That&amp;amp;#39;s the Z for you,&amp;amp;quot; Fenris says with a content little smile, &amp;amp;quot;Better get moving! Hold on up there!&amp;amp;quot; The tubby tanuki sets off at a brisk jog, despite his big belly, stopping to jog in place at the automatic doors out of the lobby. &amp;amp;quot;And Catnip, got it!&amp;amp;quot; he calls back as he vanishes out the door, passenger and all.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Astara sighs as the Zephyr agent proves to be unhelpful and ungrateful, rubbing the bridge of her nose. &amp;amp;quot;Well, does anyone want a ride? I could carry at least a few people on my back.&amp;amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris watches the official leave the newsstand, before looking around at hir group. &amp;amp;quot;Nepeta cataria, huh? Isn&amp;amp;#39;t... isn&amp;amp;#39;t that... hm. I wonder how much she wants to pay for that...&amp;amp;quot; Sie thinks for a short moment before shaking hir head. &amp;amp;quot;Ah, either way, I think it&amp;amp;#39;s best we start heading out before it gets dark. Right, guys?&amp;amp;quot; Sie starts following after Fenris, though doesn&amp;amp;#39;t attempt to match his pace and settles for a slightly faster walk.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;     The shadows seem to stir for a second, go still, then, a panda garbed in a modified version of her armor which is dyed a slim, matte black. Phosphorus has her full weaponry loadout, with a small, bullpup carbine pointed down to her side. &amp;amp;quot;Was I late to the party? Miss anything important?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sroath waits for the rest to file out before stepping from the wall and following after them.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zophah follows. She has nothing to add. Just to be sure of the task ahead, she &amp;amp;#39;tags&amp;amp;#39; Arris, Firecracker, and the official with her Biomonitoring Sight nanomagic, keeping tabs on their status for the task ahead. Looking at the Red Panda that joined them, Zophah says &amp;amp;quot;I can fill you in on the way there.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As the party heads east toward the Rolling Hills by general consensus, the standards sights can be seen. Eastern Fairhaven, checked. Crumbled highway, check. Cat Town, check. It&amp;amp;#39;s not until then that Fenris receives information on his comm unit. And thank goodness! The hydroponics plant is a bit north of the Hills, neatly bisecting the angle created when the road curves northeast. It&amp;amp;#39;ll require a bit of cutting and hacking thanks to the area being a bit overgrown, but the team should be able to reach the edifice in short order if they stay focused.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Anderson faces the team. He hasn&amp;amp;#39;t lead a squad of people before for a mission, but the cat man speaks up. &amp;amp;quot;A-Alright. The... The lab is up ahead p-past the plants. I... I have a flamethrower, b-but... we sh-shouldn&amp;amp;#39;t burn the c-countryside. Any al-alternatives?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As the team cuts through the overgrowth, Firecracker, still sitting on Fenris&amp;amp;#39;s head, points at each member of the group and calls out their names as she goes.  &amp;amp;quot;Okay so there&amp;amp;#39;s Andy, me, Chubbsy, Starry, Dunno 1, Dunno 2, Dunno 3, and Zoph! We&amp;amp;#39;re gunna have a lotta fun!&amp;amp;quot;  She points to the gator, red panda, and minkitsune as she lists off the &amp;amp;quot;dunnos.&amp;amp;quot;  She then responds to Anderson&amp;amp;#39;s question by saying, &amp;amp;quot;Oh I know!  We can just do this!&amp;amp;quot; before launching off the tanuki&amp;amp;#39;s head into the air to fly above the plants below.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris checks his comm, closing one eye as he continues to jog. Nanites made life weird. Almost as weird as the NICE unit imbedded at the base of his skull. &amp;amp;quot;Come on, Anderson!&amp;amp;quot; he calls not slowing for the nervouse feline, &amp;amp;quot;Adventure!&amp;amp;quot; The tanuki draws his sword from its scabbard as his rider takes to the air and starts to clear the path.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;I have a flamethrower, too, but I think it&amp;amp;#39;d be best to not start a fire we can&amp;amp;#39;t control.&amp;amp;quot; Astara tells the timid latex leopard, a bit visibly startled by the fact that pint-sized pony charges headfirst into the imposing brush. She shifts her hands, going from the smooth, almost featureless fingers she had before, to becoming demonic and downright draconic, with long curling claws at the end of each finger, and everything below her elbow covered in dark-purple scales. &amp;amp;quot;Well, guess we&amp;amp;#39;ll do this the old-fashioned way!&amp;amp;quot; She then starts walking through the brush, cutting it down with her new hands and trampling the rest down with her bulk.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Along the way, Arris introduces hirself to the rest of the group, as well as providing some light commentary on some of the landmarks they pass by. looks around at the lush forest, sighing. &amp;amp;quot;Dammit. I can&amp;amp;#39;t say that I enjoy being in places with short sightlines. I should have learned to climb a tree or something.&amp;amp;quot; Sie walks up to one of the trees, looking up at its leaves and feeling its bark before continuing on through the bush, holding out hir rifle at the ready. &amp;amp;quot;Well, Andy, I don&amp;amp;#39;t think that burning is a good idea, if it works. There&amp;amp;#39;s probably some kind of nanite stuff that would prevent that from happening.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;     &amp;amp;quot;Sounds like we&amp;amp;#39;ll have to cut through it, then. I&amp;amp;#39;m Operative Phosphorus, by the way. Ignition is something we could pull off, though, if we planned it correctly. We can wet the surrounding foliage given effort or the right nanomagic, and then simply ignite our desired zone.&amp;amp;quot; The panda shrugs, then pulls two gleaming kukuris out of waist scabbards. &amp;amp;quot;Or I could toss a white phosphorus grenade in there. That&amp;amp;#39;d work too.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sroath blinks at the foolish ideas being tossed out and snorts as he pulls his knife and begins to work on the brush. cutting a plant here, ripping a plant there via brute force. &amp;amp;quot;Sort of silly, thinking of burning things? what if the plants we&amp;amp;#39;re looking for happen to be amongst this mess?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zophah stays near the back of the group, keeping her bow in hand while out here in the wilderness. She has nothing to add after explaining the trip to Phosphorus, which is making her a bit bored with the trip. But it&amp;amp;#39;ll be worth it once everyone gets to the lab.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The slashing and carving proves effective enough in clearing a path toward the lab itself, though it might be worth noting that the foliage gets thicker and harder to cut through the closer the team gets to the lab. Oh, also, the screaming. The screaming merits a mention too. Every time a vine is snapped, a limb is severed, or damage is otherwise done to the foliage surrounding the lab, there&amp;amp;#39;s a shrill, inhuman shriek that sounds out from the direction of the lab itself. Aside from that, easy enough! More importantly (by some viewpoints), the team reaches the lab...and the doors are sealed tightly shut. Partially responsible is the locking mechanism, with a key card system (which appears to be offline) off to one side. Partially responsible is the tangle of vines clustered around the door, serving to hold it closed to the extent that - even if the key card system could be reactivated and utilized somehow - the vines would also have to be dealt with before any possible entry. Thanks to their spot high in the air, Firecracker has long since lost sight of her team, who have vanished under a mass of green too thick to see through.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Anderson takes a head count of the group, but notices one head missing. &amp;amp;quot;Where&amp;amp;#39;s the little horse?&amp;amp;quot; he asks the group aloud. &amp;amp;quot;We need to find them before going.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firecracker estimates the distance she had to go to get to the lab in a straight line above the trees.  As she leaves the group below her, she flies that far before landing on the thick canopy.  Not being able to see through the vines and leaves, she begins to burrow downwards, using her tiny body to navigate through.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris snorts as he slaps aside a last vine. &amp;amp;quot;Shows you for blocking a perfectly nice road,&amp;amp;quot; he answers the distant shriek, but not seeming overly concerned about it just yet. The tanuki considers the blocked door for a moment. &amp;amp;quot;She&amp;amp;#39;ll catch up,&amp;amp;quot; he says off hand as he examines the vines. Then he does what he usually does when confronted with a locked door: He knocks. &amp;amp;quot;Open up in there!&amp;amp;quot; he shouts, banging the hilt of his sword on the door, &amp;amp;quot;I&amp;amp;#39;ve brought cookies!&amp;amp;quot; The tubby tanuki fishes a packet of off brand sandwich cookies from his pack and waves them at the door!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Astara can&amp;amp;#39;t help but to be unsettled by the apparent screaming coming from the foliage, a look of apprehension all over her face as they come across the lab at last. &amp;amp;quot;...Please tell me I&amp;amp;#39;m not the only one hearing that screaming.&amp;amp;quot; While they&amp;amp;#39;re near the lab itself, closer to where the screams eminated from, she decides to hack a vine experimentally - and yet again, unsettling cries of pain eminate from within the lab, much louder than before... but still quite far off. The plant-centaur hyrbid closes her eyes and shivers, and stays silent for several moments before speaking again. &amp;amp;quot;This might be more complicated and dangerous than we thought; I have a bad feeling this entire lab might be infested with a single, concious being of some sort. We ought to be on our best behavior if we go in, as... well, we&amp;amp;#39;re undoubtedly in its clutches if we do.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris shakes hir head at Astara. &amp;amp;quot;Well, you&amp;amp;#39;re not. It&amp;amp;#39;s kinda worrying me as well. Uh, now I&amp;amp;#39;m kinda glad we didn&amp;amp;#39;t decide to try burning the plant life and stuff. I also hope that, whatever&amp;amp;#39;s inside there, doesn&amp;amp;#39;t know that we were cutting down its parts or something.&amp;amp;quot; Sie shivers a little as Fenris bangs on the door. &amp;amp;quot;I don&amp;amp;#39;t think I&amp;amp;#39;ll like whatever I&amp;amp;#39;m going to find inside of this lab.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;     &amp;amp;quot;It&amp;amp;#39;s hard -not- to hear the screaming, you know. It&amp;amp;#39;s not precisely a quiet thing.&amp;amp;quot; Phosphorus dryly notes, hunting through the foliage with light feet, yet heavy slashes to clear her way to the door. She rolls her eyes at Fenris&amp;amp;#39; &amp;amp;quot;polite&amp;amp;quot; knocking, but otherwise queues up behind the Tankui with her knives away and carbine drawn. A small, dangling wisp ignites the air beside her, providing illumination to the otherwise dingy area. &amp;amp;quot;Let&amp;amp;#39;s do this, I suppose.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sroath watches the vines over the door as the knocking takes place. With his knife back in it&amp;amp;#39;s sheathe he waits to see if anything comes from that idea as he flicks a glance to the electronic lock.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zophah cringes every time there is a scream, the noise unsetling to her senesitive ears. &amp;amp;quot;Hopefully this entity isn&amp;amp;#39;t as powerful as some of the other boss-like creatures I know.&amp;amp;quot; When the group reaches the lab Zophah examines the doorway. &amp;amp;quot;Darn. Can&amp;amp;#39;t sculpt it out of the way. Do you think there are windows, chimeys, or what-else we can use to get in without destroying anything?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As Firecracker begins the arduous task of digging through the dense foliage at her minute six-inch size, the screaming does indeed offer some clues as to how far off she is. It&amp;amp;#39;s not that difficult to use it as a beacon to home in on the lab itself, and she&amp;amp;#39;ll make slow, steady progress if she keeps at it despite having hooves instead of hands or claws. The screams do indeed seem to be coming from inside the lab somewhere, though the edifice is too big to determine exactly where. In the meantime, both the door and the vines stubbornly refuse to budge due to the failure of Fenris&amp;amp;#39;s vaunted cookie strats, and - if the vines can perceive the wisp - they offer no obvious reaction to it. A cursory examination reveals no outside windows or alternate entrances; unless there are other ways in around the side or back of the large building, that door is the boss of the first area.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Anderson squeakily meows, &amp;amp;quot;Well... uh... I c-can rig bombs to open the door. I&amp;amp;#39;ll... I know h-how much is enough f-for the door.&amp;amp;quot; He looks to the door and winces at the sounds of the screams. &amp;amp;quot;Still... uhm... w-we&amp;amp;#39;re here to re-recover lab things. F-files, tech, and experiments. We... should leave explosions as a last resort, i-if we can&amp;amp;#39;t get in any other way.&amp;amp;quot;&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firecracker decides the forest was a worthy opponent, but it&amp;amp;#39;s time to end this.  With a fire in her eyes, she ignites her body with flames and blasts downward through the foliage.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Huh,&amp;amp;quot; Fenris grunts, scratching his head and popping one of the cookies before stashing them, &amp;amp;quot;That usually works.&amp;amp;quot; The tanuki sheathes his sword and pulls his long bladed spear from his back and starts to poke and slash at the vines. &amp;amp;quot;No need to ruin a perfectly good door,&amp;amp;quot; he says as he hacks and pokes, trying to clear the door, &amp;amp;quot;Anybody here more tech savvy than me? Think they can figure out how to wake up that console?&amp;amp;quot; Figuring that if all of this stuff was attached to a central monster he makes one more jab into a thick cluster of vines and channels a jolt of wild electricity down the shaft of his spear. Not enough to deal any real damage, but it might inspire the living vines to loose their hold. Unless they were just vines.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Astara hrmms. &amp;amp;quot;I&amp;amp;#39;m afraid that, while I some knowledge of computers and electronics, they are not my strongsuit. Nor do I have electronic nanomagic, so...&amp;amp;quot; She trails off, and then Fenris proves he certainly has some grasp of electricity. &amp;amp;quot;Is that nanomagic, Fenris? If you can control it, it COULD be useful to power this thing.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris thinks for a moment. &amp;amp;quot;Hey Anderson, I... Well, if someone put something important behind the door, then that would be kinda dumb. I mean, I get that it&amp;amp;#39;s a sliding door, if it swung open it would obviously get hit by the door. But people generally don&amp;amp;#39;t leave things in front of them, right?&amp;amp;quot; Sie walks up to the door, running a hand over a small crack in the door before having an idea. Arris shifts into a liquid pantheress form, before pushing hir hand against the small hole and attempting to get at least hir arm in. &amp;amp;quot;Nevermind. I don&amp;amp;#39;t think I can get through these.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;     Phosphorus sighs deeply, and promptly plucks a foot long crowbar out of thin air, running a finger around the frame of the door, spotting the place where the locking mechanism is placed, and promptly attempts to wedge the tip of the crowbar into the slot and pry it apart with her strength. &amp;amp;quot;Just back up, back up... Someone mind scouting around the building?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sroath continues to stand and keep his gaze flicking around the area, intent on nothing catching them off guard.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;SCHTOONK! Firecracker becomes a flaming projectile lodged in the canopy of the forest. Maybe more digging would&amp;amp;#39;ve been helpful? Even striking at the spot she&amp;amp;#39;d been targeting, she doesn&amp;amp;#39;t manage to penetrate to the area below, and now there&amp;amp;#39;s something on fire lodged in the trees. Not that the rest of the team would be able to tell...speaking of which, as the team continues to discuss the best way to get past the door, Fenris&amp;amp;#39;s poking does very little - but the slashing has the expected effect, with vines falling away wherever they&amp;amp;#39;re severed and the resulting screams definitely sounding out from within. Time continues to pass as discussion rages onward, and then...a crowbar! It fits, but...the very epitome of slow going, and those vines are still an issue (though less so, thanks to Fenris). Mercifully, nothing is trying to sneak up on the team, as far as Sroath can tell...yet.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Anderson stutters, &amp;amp;quot;Maybe th-the plants are connected to... to a big, sentient thing. L-like Zophah said...&amp;amp;quot; He approaches the door and rests his hand on one of the vines. &amp;amp;quot;Uh... c-can we come in?&amp;amp;quot; he mumbles to the vine, shyly. &amp;amp;quot;We&amp;amp;#39;re... we&amp;amp;#39;re just t-trying to recover things f-from here. We p-promise to be... be quick and not hurt you.&amp;amp;quot; After finishing his request, he takes a step back from the door and waits.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firecracker blinks in surprise at the strength of the canopy blocking her way.  &amp;amp;quot;Oh you wanna do this the hard way?  We&amp;amp;#39;ll do this the hard way!&amp;amp;quot; she says with a cocky grin.  She once again sets herself ablaze, hammering into the treetop below her in order to break a path to the sparser area below.  No plants were going to stop her!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Well,&amp;amp;quot; Fenris says, carefully slashing away vines, &amp;amp;quot;At least they aren&amp;amp;#39;t fighting back. Let know if you can get s gap. I&amp;amp;#39;ll help you widen it.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris sees Sroath watching around for any incoming ferals, deciding to do the same. &amp;amp;quot;Alright, guys, I think I&amp;amp;#39;m gonna go set up in a hedge or something so I can hide. Heh, maybe I can uproot the shrubbery and use it as mobile camoflage or something for when we get inside the lab.&amp;amp;quot; Sie takes a few steps into the forest, looking around for a bush or any other kind of low-laying foilage.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Astara bites her lip as the screaming goes on, looking nervously at Fenris as he goes on.  &amp;amp;quot;Just... be careful, Fenris? Don&amp;amp;#39;t cut any more than you need to.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;     Phosphorus continues grunting softly with effort, her lean muscles containing a positively surprising amount of strength. She leans her body expertly into the tool, and moves the wisp over to tease at the vines holding the door shut, gradually ramping up the intensity. &amp;amp;quot;Hey, guys? Mind exploring alternate routes while I&amp;amp;#39;m getting this open? Multiple entry points could be a tactical advantage.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sroath taps his chin in thoughts. &amp;amp;quot;I&amp;amp;#39;d rather, if we split forces, we split them evenly. We&amp;amp;#39;re already down one member.&amp;amp;quot; With a shrug he looks to see if anyone is interested in forming a secondary formation.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zophah sits back and thinks. &amp;amp;quot;I have a stupid idea, but it might work.&amp;amp;quot; Zophah shifts into a complete Parasitic Plant, and then trys to root into the vines that connect around the building, hoping to connect to whatever is screaming.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Well, that&amp;amp;#39;s one way to get the attention of the vines. One of them winds smoothly around Anderson&amp;amp;#39;s hand, grasping it for a moment before winding further down, trying to grapple his arm! Firecracker meets with similar results, the canopy almost completely absorbing the impact of the blow. Finally, she&amp;amp;#39;ll manage to get her head through thanks to a Heroic effort, but just her head. The rest of the team isn&amp;amp;#39;t all that far away, perhaps twenty meters, close enough for a voice to be heard. As if on cue, Fenris will find that the vines attempt to entangle his spear (though they&amp;amp;#39;re repelled whenever he electrifies it), though they&amp;amp;#39;re few enough in number by now that some diligent work should hold them at bay. Speaking of diligent work, Phosphorus is slooooowly beginning to get those doors open, though it&amp;amp;#39;s going to take all of her strength to make any decent headway, not to mention quite a bit of time! As for Zophah, the best she can do is determine that there is a life-form in there, but there&amp;amp;#39;s no real mind to connect to, per se.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Anderson panics. He starts trying to yank his arm free from the plant, using his other hand to fumble out his chainsword. &amp;amp;quot;Help! It&amp;amp;#39;s got me!&amp;amp;quot; he hollers.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firecracker, claiming victory over the steel wall of plant matter, finally gets her head through the canopy, though the same can&amp;amp;#39;t be said for the rest of her body.  As she gets through, the fire engulfing her body goes out along with the fire in her eyes, returning to her normal cheery deameanor.  She swivels her upside-down head from her position in the trees above while wiggling her body and trying to get loose.  Spotting the rest of the group assaulting a door or keeping watch, she turns toward the closest member of the party and shouts down to her, &amp;amp;quot;Oh hiya there, Arri!  Looks like you guys aren&amp;amp;#39;t lost anymore!&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris fends of the suddenly lively vines with a broad grin on his broader face. &amp;amp;quot;Looks like we struck a nerve!&amp;amp;quot; he says jovially as he hurries to where Phosphorus has made a little headway. &amp;amp;quot;Make room!&amp;amp;quot; he says, slapping his spear into its hooks on his back and thrusting his fingers into the gap and grunting as he joins in the effort, leaving the vines to the others as he joins in the herculean effort to open the doors.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;I would be okay with splitting our forces, evenly. At least I could help you out with my extra height and mass, since... well, you&amp;amp;#39;re only half my size.&amp;amp;quot; Astara replies to Sroath, smiling to him. That smile is short-lived as the living flora is starting to  fight back - or at least it seems to be the case. Since it seems no one else yet has acted to help poor Andy, and she rushes over to him and grabs hold of him, hugging him flush against her chest and trying to pull him free of its grasp. &amp;amp;quot;Hey, whatever the hell you are, why are you bothering to attack him of all people?!&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris already found a bush sie could hide in near Firecracker. &amp;amp;quot;It&amp;amp;#39;s Arris, not Arri. Glad to know I&amp;amp;#39;m not &amp;amp;quot;dunno 1&amp;amp;quot; anymore, though.&amp;amp;quot; Sie turns around to look at her, raising an eyebrow. &amp;amp;quot;Heh, you look like you need a hand there. How&amp;amp;#39;d you get stuck like that? You almost look like one of those decorative hutning trophies. Except alive.&amp;amp;quot; Sie starts chuckling just before sie hears Anderson&amp;amp;#39;s cry for help. &amp;amp;quot;Alright, Anderson! Stand still for a moment!&amp;amp;quot; Sie looks down sniper scope, aiming for the vine wrapped around his arm and prepares to fire.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;     The panda gives a short nod to Fenris as he makes his way over, panting softly as the operative slinks about to make more room, then reapplies her force to the crowbar along with the might of the spear. Her wisp works nonstop, trying to burn and mutilate the vines on the door to make the whole process move a little smoother, though the panda could ideally try freezing them off, too. But, that&amp;amp;#39;s no matter, as she lets the world flow around her while she works on the task of gaining entry.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zophah shifts back to her foxy self, disappointed that she didn&amp;amp;#39;t get anywhere with her idea. Trying something else, she uses her Biodetection nanomagic to probe the inside of the lab, trying to get a layout of all the lifesigns inside and possibly where the vines originate from.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sroath gives a shrug and starts to slip around the side of the building in an attempt to locate a simpler method of entry.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After a considerable amount of work, along with some additional help from someone who&amp;amp;#39;s also willing to put forth a Heroic effort, the doors creeeeeeak open enough for the crew to slip by! Well, most of the crew, anyway. Astara has no end of trouble trying to use force to pull Anderson free of the vine&amp;amp;#39;s grasp - it just doesn&amp;amp;#39;t seem inclined to let go - and while everyone&amp;amp;#39;s attention is occupied, the canopy moves to surround Firecracker as well since she lingered in its midst for too long! Even her head is pulled back through the hole she made, which begins to re-seal itself and surround her in darkness. It doesn&amp;amp;#39;t look like that door is going to close OR open of its own volition, so now maybe other things can be seen to? Sroath&amp;amp;#39;s investigation reveals no other obvious entries; if anything, this place is fortified against unwanted intrusion. If it were still powered, no way any of you would be getting in!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Anderson blushes in Astara&amp;amp;#39;s arms, standing and murmuring, &amp;amp;quot;Th-thanks, Astara...&amp;amp;quot; He brings out his flamethrower and wields it at the ready. &amp;amp;quot;Al-Alright. Let&amp;amp;#39;s hurry in and grab w-what we can,&amp;amp;quot; he says aloud, doing his best to be in charge. &amp;amp;quot;If the... the plant attacks again, use fire or acid o-or something like that. Just be careful o-on what burns.&amp;amp;quot; The leopard takes a few steps forward into the lab, giving Fenris a pat on the back for getting the door open.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Anderson blushes in Astara&amp;amp;#39;s arms, pulling out the flamethrower and launching lit fuel at the vines around him in a panic.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firecracker continues to wiggle in her planty confinement, kicking her hooves and flapping her wings lightly as she does so.  &amp;amp;quot;Oh oh oh, does this make it look better?&amp;amp;quot; she says to Arris before opening her mouth and unfocusing her eyes, staring forward in an imitation of a lion-head trophy.  As she does so, the vines moves to reclaim their pink prize.  Now re-encased in vines, the fire returns to her eyes as she once again bursts into flames, attempting to ignite any of the plants touching her in the process.  &amp;amp;quot;Round two then? Let&amp;amp;#39;s go! RrrrRRRRAAAAAAAGH!!&amp;amp;quot; she roars as she makes to rip through her bindings and the canopy once again.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Now that the path is clear, Fenris is free to take care of others in need. &amp;amp;quot;I&amp;amp;#39;ve seen enough Hentai to know where this is going,&amp;amp;quot; the tanuki says, watching the treetop struggle, then looking thoughtful. &amp;amp;quot;Actually,&amp;amp;quot; he ammends, &amp;amp;quot;I don&amp;amp;#39;t think I have. I don&amp;amp;#39;t think I have ever seen ANY hentai. All I know is that it is Japanese and that I have heard that phrase before.&amp;amp;quot; Shaking himself from his contenplation, he cups his hands around his muzzle and shouts, &amp;amp;quot;You got it on the run, Firecracker!&amp;amp;quot; Glad he could do his part for the fight. Then he turns to consider the open facility, sauntering forward into the gloom.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Astara quickly lets go of Anderson as soon as fire starts getting spewed, trying to get as far away from that as possible so she doesn&amp;amp;#39;t go up in flames like the vines; she IS plantlike, after all, and can&amp;amp;#39;t exactly take off clothing that&amp;amp;#39;s a part of her. &amp;amp;quot;Fuck, give some warning first!&amp;amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris lines up the shot, making sure nobody is behind the vine but lowers hir rifle when sie sees Anderson panicking with his flamethrower. Sie then notices Firecracker&amp;amp;#39;s muffled roaring and yells back at the group, hopping out of hir bush and trying to avoid touching any of the plant life for hir own safety. &amp;amp;quot;Hey! Someone get over here! The plant life grew over Firecracker&amp;amp;#39;s face and now she&amp;amp;#39;s stuck!&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;     Phosphrous pants softly, letting the crowbar tumble to the ground and promptly withdrawing her carbine from it&amp;amp;#39;s resting position, glancing around at the other agents, then forwards to where Fenris is trotting ahead into the facility, then the panda mutters a curse softly under her breath, turning to follow the tanuki with her wisp zipping quickly ahead. &amp;amp;quot;Oi! Wait up.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sroath finishs his lap about the building and spying the flames, ducks in through the open door after the other two.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zophah practically ignores the fire flying around her, like it was almost expected to happen. She then looks down a bit to the floor. &amp;amp;quot;Huh. From what I can tell, whatever is in here is in the basement.&amp;amp;quot; She pulls a pair of light intensification goggles from her bag and slips them onto her forehead, ready to set them over her eyes if she needs them. &amp;amp;quot;It may be better if I go in front too. I don&amp;amp;#39;t want everyone burning all the information we are here to aquire.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;And just like that, it&amp;amp;#39;s gone from &amp;amp;#39;slightly dangerous&amp;amp;#39; to &amp;amp;#39;burning hellpit&amp;amp;#39;. Blasting a flamethrower in all directions in a place covered in vines, branches, and other greenery turns out not to be the greatest idea, depending on your point of view. On the one hand, Firecracker manages to Heroically push fully free of the canopy, so she isn&amp;amp;#39;t incinerated when the surroundings catch fire. On the other hand, THE SURROUNDINGS CATCH FIRE. The canopy is a blazing inferno, the surrounding greenery is a flambe&amp;amp;#39;, and the screaming? That echoes throughout the entire building, becoming difficult to bear for anyone within. On the other hand, anyone NOT within the building in very short order will be burnt to a crisp. But hey, at least the vine finally lets go, twitching and thrashing!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Anderson stumbles to his feet, looking at the terrible, terrible mess he made. The leopard winces at the sight and heads to the door. &amp;amp;quot;Everyone! Get inside!&amp;amp;quot; he shouts into the comms, as the sound of the plant-thing&amp;amp;#39;s screams would otherwise drown him out. He stands by the door, waiting there on guard until the rest of the group could rejoin inside the lab.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firecracker breaks free from the constricting vines, turning around and flying backwards as she shouts up to the canopy above, &amp;amp;quot;Hah!  And round 2 goes to the pink pegasus!&amp;amp;quot;  Using the momentum gained from tearing through the treetop, she tilts her head backwards to fly upside-down, zig-zagging and rolling through the flames and vines, herself a little pink fireball as she heads for the open door.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris saunters along within the dim building, his fat paws firmly over his ears, relying on comms and his NICE unit to carry his companions words to him. &amp;amp;quot;So,&amp;amp;quot; he says, looking around, &amp;amp;quot;Catnip? What is it we are supposed to be doing here?&amp;amp;quot; The tanuki looks back at the flame-licked entrance. &amp;amp;quot;Aside from burning the place to the ground I mean.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Astara is aghast at what&amp;amp;#39;s happening, and quickly charges right on through the door, trying to fit through the door to get inside.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris screams as the woods around hir catch fire, running straight for the building and waving wildly for Zophah and Anderson to hurry up and run inside, shutting the door after they do. Sie starts stamping out any of the loose embers that happened to make their way inside, shortly before pouring hir half-empty ginger ale over Zophah&amp;amp;#39;s head to extinguish any fires that would have caught onto her.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;     Well... Phosphorus slides over back towards the entrance, softly panting and surveying the fire zone. She gets to work applying thermal, fire, and cryo nanomagic in varying amounts to try to control the heat and flame in the immediate burning zone, to try to create time for the sluggish ones to get their asses inside. The panda will have to make a dead sprint to try to get back to the spearhead and with Fenris, but, she can deal with that.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sroath attempts to find a nice solid wall to put his back against while everyone makes their way out of the fire, and possibly... into the frying pan.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zophah falls to her knees, cluthing at her ears at the cacophony eminating out from the building. She pushes herself to throw her things inside the lab where they won&amp;amp;#39;t burn, pulling in Anderson as she sprints inside. Once inside she just curls up into a ball and wimpers, fighting back the screams that are echoing in her skull. She doesn&amp;amp;#39;t even do anything when Arris pours hir drink on Zophah&amp;amp;#39;s head.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Through sheer survival instinct and with all of the organization of the Keystone Cops on a meth binge, the team manages to drag themselves away from the catastrophe outside and into the building. With the door closed, very little of the heat from outside gets into the building. Better still, what few embers might have survived are easily snuffed out, finding nothing to ignore on the metal floor. The initial area appears to be a vestibule of sorts, with the wall opposite the door being dominated by what was once likely a metal detector and scanner, now no longer functional. Only low lighting has survived the years for reasons not currently known, lending the entire establishment an eerie atmosphere. Exits are (N)orth and (O)utside.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Anderson pants tiredly, falling to his knees. His flamethrower drops to the ground with a clatter. The leopard man hides his head in his hands, falling to his side and whimpering. Murmurs of apology come from the RSX agent as he curled up in a ball. The cat is an emotional wreck, as of right now.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;*ignore*ignite&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firecracker blazes a trail through the air, turning backwards and planting her hindlegs into the ground as she skids backwards in her landing.  Once she comes to a full stop, leaving a trail of ash on the ground in front of her, she grins wildly and throws her head back, laugh maniacally and adding to the cacophony in the room as she continues to burn.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fenris is oblivious to the condition of his comrades, still trotting forward with his hands over his ears. He has probably just assumed that everyone was right on his tail. The tubby tanuki wanders along northward, eyes open and searching for things of interest.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Astara gives Anderson a quick, light kick with one of her front hoofs - more prodding him in the side than truly kicking him - and calls down to him &amp;amp;quot;C&amp;amp;#39;mon, kitty, we got a job to do. I could strangle you right now for almost burning me /directly/ to a crisp, and certainly indirectly everyone else, but that ain&amp;amp;#39;t gonna get us out of here, nor solve anything, so I&amp;amp;#39;m gonna suck it up and put those emotions aside. Ought to do the same, we can all cope with this... horror when we&amp;amp;#39;re all safe and alive and in Zephyr.&amp;amp;quot; She flashes him a small smile, and leans down, offering him a hand. After he does (or doesn&amp;amp;#39;t) accept it, she looks around, she clops on after Fenris, really wishing she was deaf right about now.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris sits next to Zophah, pulling her into hir lap and putting hir hands over her ears to help try and prevent, or at least muffle the loud wailing coming from the depths of the laboratory. Sighing, sie peeks down the hallway at Phosphorus. &amp;amp;quot;You go ahead and tell the others we&amp;amp;#39;ll catch up.&amp;amp;quot; Sie starts gently cradling her back and forth, licking any scorch marks and trying to console her. &amp;amp;quot;Shh... think happy thoughts, Zophah. Happy thoughts...&amp;amp;quot; Arris also checks hir wrist-bound comm unit, seeing if sie can get a signal to call Zephyr for a way to extinguish the fires.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;     Phosphorus sighs, glancing at the wounded agents, then at the Tanuki up ahead, starting to take deep, measured breaths to calm herself and get a better hold on her energy expenditure. She can&amp;amp;#39;t heal others, and that damn nuki was going to get himself killed like that, so she takes out her carbine again, turns on the flashlight, and extinguishes the wisp. The screams... she&amp;amp;#39;s heard no worse on the battlefield. Or, no worse at the tip of her own knife. War is hell.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sroath keeps close to the wall as he follows the advancing teammates.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zophah can&amp;amp;#39;t focus for longer than a moment at a time, her sensitive ears drowning in the sound of agony from whatever this creature is. &amp;amp;quot;Make it stop... Please... Make it stop...&amp;amp;quot; she pleads over and over again, calming once Arris helps her. &amp;amp;quot;T-thanks.&amp;amp;quot; She then shifts into a pale-skinned and freckled human, tired from the exertion but finally able to deal with the screaming. She gets up and brushes herself off, helping Arris up as well before giving hir a kiss. &amp;amp;quot;Thank you dear. We have to go help it. It needs more help than I do.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Over Arris&amp;amp;#39;s comm unit, a masculine voice booms out. &amp;amp;quot;Come in! I repeat, come in!&amp;amp;quot; Should Astara - or anyone, since the call will repeat on the comm units of everyone on the team until someone responds - answer, that voice will continue, &amp;amp;quot;There have been reports of a blaze in your area. I want your status and the identity of the one responsible, and I want you to stay put. We&amp;amp;#39;re sending a retrieval team, they&amp;amp;#39;re already on their way.&amp;amp;quot; There&amp;amp;#39;s a moment&amp;amp;#39;s pause after the voice stops speaking, and it then continues: &amp;amp;quot;Who the hell is making that racket?&amp;amp;quot; Somebody has their finger on the button!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Anderson ignores his comms, still feeling guilty about having caused such a huge swath of damage. At the offered hand, however, he lightly grabs on and stands back up. The leopard holds to Astara and mumbles, &amp;amp;quot;S-sorry...&amp;amp;quot; before going with the group, hand in hand with the plant woman.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Firecracker comes out of her laughing fit to see that some of the group has gone forward already, leaving Anderson, Arris, Zophah, and herself at the door.  Standing up on her hindlegs, she grins to those still behind her while crossing her forelegs in front of her chest.  &amp;amp;quot;Come on guys, we can&amp;amp;#39;t let a little fire slow us down!  Let&amp;amp;#39;s go shut up that screaming for good!&amp;amp;quot; she says with authority before turning around and blazing down the hall bipedally to catch up with the others.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Sorry, Chief,&amp;amp;quot; Fenris says, activating his comm, &amp;amp;quot;Can&amp;amp;#39;t hear you over the screaming. Haven&amp;amp;#39;t seen a fire, just some angry vines. I&amp;amp;#39;m sure the nanites will get it soon enough.&amp;amp;quot; His paws flatten his ears to his head once more as he continues to search for anything intact or useful, a pleasant smile on his face. Easiest assignment ever from the Z! Who knows? Maybe he would find an interesting book or some pre-packaged snacks around here. He wished the plant monster or whatever it was would stop that shrieking. What was it on about anyway?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Astara fumbles to grab her comm unit, completely in awe of Fenris&amp;amp;#39; obliviousness. &amp;amp;quot;Uh... that would be... the forest screaming? I wish we could give you more details, but we&amp;amp;#39;re now trapped in this building with whatever the hell this thing is, while the outside extensions of it are being immolated.&amp;amp;quot; She trots to catch up with Fenris, picking up Anderson and setting him on her back.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arris nods. &amp;amp;quot;Yeah, let&amp;amp;#39;s go. Oh, and...&amp;amp;quot; Sie shifts into hir sheep form, shearing off two bits of hir fluffier wool with a pair of scissors and giving them to Zophah. &amp;amp;quot;If you want to shift back to your normal form, try using these.&amp;amp;quot; Sie is about to direct hir attention back to Anderson when sie gets hir comm unit message. Cupping a hand over the reciever to block outside noise, sie responds: &amp;amp;quot;We&amp;amp;#39;re alright, sir. One of our squadmate&amp;amp;#39;s weapons malfunctioned and caused the forest fire. Nobody has been hurt badly, though we might need a trauma blanket, or a psychologist or something. One of our members looks like he&amp;amp;#39;s having a mental breakdown.&amp;amp;quot; Sie then responds to the last line: &amp;amp;quot;Yeah, sir, uh, there&amp;amp;#39;s some kind of mutant down in the deeper parts that is presumably connected with the surrounding forest. The one that is on fire.&amp;amp;quot; Sie starts following after Astara, holding hands with Zophah and glancing down to hir comm unit as sie walks.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;     &amp;amp;quot;RSX Operative Phosphorus, here. Blaze source apparent to be a rouge flamethrower burst. Primary mission parameters are potentially affected by the blaze, which is that screaming you hear. About half of the remaining agents are good to continue exploring, though I might recommend a tactical withdrawal for the time being.&amp;amp;quot; Aborting the mission was not something she enjoyed, but it was perhaps necessary. She gives a slight rap on Fenris&amp;amp;#39; shoulder. &amp;amp;quot;Hey, bub. We might have to pack it up, here.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sroath keeps his eyes pealed as he brings up the reer of the group moving down the hall.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zophah takes a deep breath before continuing, getting newfound dedication to finishing the job. &amp;amp;quot;There should be only one being that was in this building, and I want to save it. No more fire!&amp;amp;quot; She glares at Firecracker as she says that last sentance. &amp;amp;quot;I&amp;amp;#39;m going in front, and I&amp;amp;#39;m going to make sure there is no more fighting!&amp;amp;quot; She walks with Arris to intercept the rest of the group, resloved to be the first one to meet the mysterious creature.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The tanuki&amp;amp;#39;s explorations will reveal a large, rather open room with a myriad of scientific gear, computers, and other such goodies. It&amp;amp;#39;s an absolute treasure trove! And yet...it doesn&amp;amp;#39;t take long for a team to arrive, composed of several nanomagic experts and a bull standing about eight feet tall. Pounding on the door, the same voice that was heard over the comm can be heard to call, &amp;amp;quot;Open this door, agents.&amp;amp;quot; For him to have arrived this quickly, he must have already been on his way when he made the previous call! Whether it&amp;amp;#39;s your team or his, that door&amp;amp;#39;s going to be opened in short order. It&amp;amp;#39;s going to be tough continuing with the mission with a direct order from a higher-up demanding that it be sacked...and the implication is very strong that the entire team is expected back at Zephyr on the double for debriefing (and it is NOT a request).&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fortunately, the team is smart enough to know when they&amp;amp;#39;ve been called back from a mission, and they return to Zephyr&amp;amp;#39;s headquarters in defeat. The bull appears to be one of the higher-ups - the superior to the superior to the cat woman from before - and he addresses the team one by one. Six of you receive commendations for operating under duress, but two of you aren&amp;amp;#39;t quite so lucky. Firecracker receives a reprimand for separating from the group without orders and generally reporting in for a mission to which she was ill-suited. Much less fortunate is Anderson. The bull calmly but firmly explains that he&amp;amp;#39;s been in contact with his equivalent at RSX, and that there is agreement between the two: given the catastrophic amount of damage caused by Anderson&amp;amp;#39;s carelessness, he will need to turn over his weaponry. For causing untold destruction and untold loss of life (there were ferals living in that forest), his license to operate as an agent in Fairhaven and the surrounding areas is hereby revoked, pending a full psychiatric evaluation back at Woodfield. With that, the team is dismissed.[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Arris</name></author>
	</entry>
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		<title>User:Arris</title>
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		<updated>2016-09-12T21:00:13Z</updated>

		<summary type="html">&lt;p&gt;Arris: &lt;/p&gt;
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		<title>User:Arris</title>
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		<updated>2016-09-12T20:58:01Z</updated>

		<summary type="html">&lt;p&gt;Arris: &lt;/p&gt;
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		<title>User:Arris</title>
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		<updated>2016-09-12T20:56:38Z</updated>

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