Difference between revisions of "Wild"

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{{Recipe Modifier|name=Wild|desc=An item modified this way becomes much more potent, but also wildly inaccurate. It will leave a mark if you can hold it steady.|cred=+200%|xp=|ingredients=None|salvage=+75%|istats=Accuracy of 45%<br>Damage of +30%|skills=None}}[[Category:Accuracy Modifier]][[Category:Damage Modifier]]
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{{Recipe Modifier|name=Wild|desc=An item modified this way becomes much more potent, but also wildly inaccurate. It will leave a mark if you can hold it steady.|cred=+200%|xp=|ingredients=None|salvage=+75%|istats=Damage of +15%<br>Status Chance of -25%|skills=None}}[[Category:Damage Modifier]][[Category:Status Chance Modifier]]

Latest revision as of 18:20, 19 October 2019

Wild stats
Description An item modified this way becomes much more potent, but also wildly inaccurate. It will leave a mark if you can hold it steady.
Cred Cost
200%
XP Cost Ingredients None
Salvage +75%
Crafting Skills None
Item Stats Damage of +15%
Status Chance of -25%

Wild/Extra Notes Edit notes