Difference between revisions of "Wild"

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{{Recipe Modifier|name=Wild|desc=An item modified this way becomes much more potent, but also wildly inaccurate. It will leave a mark if you can hold it steady.|cred=200%|xp=|ingredients=None|salvage=75%|istats=Accuracy of 45%<br>Damage of +30%|skills=None}}[[Category:Accuracy]][[Category:Damage]]
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{{Recipe Modifier|name=Wild|desc=An item modified this way becomes much more potent, but also wildly inaccurate. It will leave a mark if you can hold it steady.|cred=200%|xp=|ingredients=None|salvage=75%|istats=Accuracy of 45%<br>Damage of +30%|skills=None}}[[Category:Accuracy Modifier]][[Category:Damage Modifier]]

Revision as of 16:51, 14 June 2017

Wild stats
Description An item modified this way becomes much more potent, but also wildly inaccurate. It will leave a mark if you can hold it steady.
Cred Cost 200% XP Cost Ingredients None
Salvage 75%
Crafting Skills None
Item Stats Accuracy of 45%
Damage of +30%

Wild/Extra Notes Edit notes