Difference between revisions of "Water Flask"

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(Created page with "=Description= Surplus army water flask? Well a good sip of water is good for keeping the spirits high. =Additional Information= Power: Rest Cost: 15 Upkeep: 2 Loadout: 10 ...")
 
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Surplus army water flask? Well a good sip of water is good for keeping the spirits high.
 
Surplus army water flask? Well a good sip of water is good for keeping the spirits high.
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=Additional Information=
 
=Additional Information=

Revision as of 17:16, 8 April 2011

Description

Surplus army water flask? Well a good sip of water is good for keeping the spirits high.


Additional Information

Power: Rest

Cost: 15

Upkeep: 2

Loadout: 10


Base Power Stats

Type: Energy Recovery, Self, Healing

Target: Self

Energy: -4

Charge: 500

Cooldown: 3000

Accuracy: 75%

Damage: 5(5 damage at level 0)

Damage: Healing

Statuses:

EnergyMod 100% chance at 15 power for 1 rounds

Defense 100% chance at -10 power for 1 rounds


Differences from Base

EnergyModMag -10