Difference between revisions of "Training"

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Training is the primary way in which you enhance your powers. Training can only be done in very specific places, like the Zephyr Inc Lobby, RSX Lobby, New Dawn Training Hut, or in a mako-designated player-made area.
 
Training is the primary way in which you enhance your powers. Training can only be done in very specific places, like the Zephyr Inc Lobby, RSX Lobby, New Dawn Training Hut, or in a mako-designated player-made area.
 
   
 
   
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Train innate skill (train innate also works)
 
Train innate skill (train innate also works)
 
Train an innate skill, such as strike, rest, or dedication-powers and nanomagic. This will cost 5 Mako per level of training, two upgrades per power, max. If at some point you decide to remove the upgrade again (Train Remove), this mako is refunded again.
 
Train an innate skill, such as strike, rest, or dedication-powers and nanomagic. This will cost 5 Mako per level of training, two upgrades per power, max. If at some point you decide to remove the upgrade again (Train Remove), this mako is refunded again.
Train freecred  OR  Train freecred #
 
  Convert 1 XP to 5+ Freecred. Having the Economics skill increases the return on this at 2 and 3. You can specify the number of XP to spend in place of #, if you want to exchange more than 1 XP at a time.
 
 
Train resources
 
Train resources
 
   Spend XP to raise resources by one point. Resources are used to buy and upkeep equipment, and reach their current maximum at double your current level. (see help item).
 
   Spend XP to raise resources by one point. Resources are used to buy and upkeep equipment, and reach their current maximum at double your current level. (see help item).
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Train Remove
 
Train Remove
 
   Removes a mastered or upgraded ability so that the mutant power slot may be regained.
 
   Removes a mastered or upgraded ability so that the mutant power slot may be regained.
 
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[[Category:Help Files]]
 
[[Category:Help Files]]

Latest revision as of 00:43, 22 January 2014

Training is the primary way in which you enhance your powers. Training can only be done in very specific places, like the Zephyr Inc Lobby, RSX Lobby, New Dawn Training Hut, or in a mako-designated player-made area.
 
Commands:
Train
   Get a full list of all training options available, as well as costs and amount trained already.
Train level
   Train to the next level. Training levels increases your overall ability (see help level scaling), your maximum roles (see help roles), maximum resources (see help item), and mutant power mastery slots available  but also increases the cost of most training.
Train mutant power mastery (train master and train mutant also work)
   Master a mutant power, causing it to not be lost even if the host infection is removed or changed. Also allows it to be later upgraded.
Train upgrade mutant power (train upgrade also works.)
   Upgrade a mastered power. A power can be upgraded twice, excepting if it is made epic (see help epic), but only upgraded twice by any one upgrade type, no matter what.
Train innate skill (train innate also works)
Train an innate skill, such as strike, rest, or dedication-powers and nanomagic. This will cost 5 Mako per level of training, two upgrades per power, max. If at some point you decide to remove the upgrade again (Train Remove), this mako is refunded again.
Train resources
   Spend XP to raise resources by one point. Resources are used to buy and upkeep equipment, and reach their current maximum at double your current level. (see help item).
Train Craft (Mechanical, Electronic, Edible, Energy, Chemical)
   Increases the crafting ability for the specified salvage type for use of some recipes (see help crafting), as well as your salvage drop rate for that type.  Craft skills can only be trained at level 15 or higher.  The maximum rank of craft skills is equal to the current character level cap.
Train Remove
   Removes a mastered or upgraded ability so that the mutant power slot may be regained.