Difference between revisions of "Thieving"

From Flexible Survival
Jump to: navigation, search
Line 1: Line 1:
{{Basepower|name=Thieving|desc=|powertype=Attack|target=Single Enemy|energy=15|charge=200|cooldown=5000|accuracy=75%|damageamount=10|damagetype=Pierce|Status=|Upgrades=Damage by 5<br>Energy by -4<br>Secondary SalvageMag by 7.5|secondpowertype=Buff, Salvage, Healing|seconddamageamount=0|seconddamagetype=Healing|secondtarget=Self|secondStatus=100% chance of Salvage at magnitude 25 for 7 rounds.<br>100% chance of NaniteCollectRate at magnitude 10 for 7 rounds.<br>100% chance of Credbonus at magnitude 5 for 7 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Pierce base powers]][[Category:Credbonus inflicting base powers]][[Category:Nanitecollectrate inflicting base powers]][[Category:Salvage inflicting base powers]][[Category:Hostile base powers]]
+
{{Basepower|name=Thieving|desc=|powertype=Attack|target=Single Enemy|energy=15|charge=200|cooldown=5000|accuracy=75%|damageamount=10|damagetype=Pierce|Status=|Upgrades=Damage by 5<br>Energy by -4<br>Secondary SalvageMag by 7.5|secondpowertype=Buff, Salvage, Healing|seconddamageamount=0|seconddamagetype=Healing|secondtarget=Self|secondStatus=100% chance of Salvage at magnitude 25 for 7 rounds.<br>100% chance of NaniteCollectRate at magnitude 10 for 7 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Pierce base powers]][[Category:Nanitecollectrate inflicting base powers]][[Category:Salvage inflicting base powers]][[Category:Hostile base powers]]

Revision as of 00:06, 21 January 2023

Thieving stats
Type Attack Target Single Enemy
Description
Cooldown 5000 Charge time 200
Energy 15 Accuracy 75%
Damage 10 Pierce at level 0
Statuses
Training Upgrades
Damage by 5
Energy by -4
Secondary SalvageMag by 7.5
Secondary Effects
Secondary Damage 0 Healing at level 0
Secondary Type Buff, Salvage, Healing Secondary Target Self
Secondary Statuses
100% chance of Salvage at magnitude 25 for 7 rounds.
100% chance of NaniteCollectRate at magnitude 10 for 7 rounds.

Thieving/Extra Notes Edit notes

Mutant powers Based on this power: