Difference between revisions of "Tethering Line"

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(Created page with "{{Mutantpower|name=Tethering Line|desc=Tagging an enemy with a line of spider-cord, you can keep them off-balance. It could also be useful for a quick swing across chasms and...")
 
 
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{{Mutantpower|name=Tethering Line|desc=Tagging an enemy with a line of spider-cord, you can keep them off-balance. It could also be useful for a quick swing across chasms and rough terrain.|basepower=Template Tethering Line|powertype=Debuff|target=Single Enemy NoAoE|slot=|energy=15|charge=500|cooldown=7000|accuracy=80%|damageamount=0|damagetype=Acid|Status=80% chance of Trip|100HostileTrigger at magnitude 3 for 6 rounds.<br>100% chance of DefenseDebuff at magnitude 15 for 3 rounds.<br>|secondpowertype=Self Betraying Debuff|seconddamageamount=0|seconddamagetype=Acid|secondtarget=Self NoAoE|secondStatus=100% chance of RechargeDebuff at magnitude 2 for 6 rounds.<br>100% chance of EnergyBreak at magnitude -1 for 6 rounds.<br>}}[[Category:Powers with secondary effects]][[Category:Defensedebuff inflicting powers]][[Category:Energybreak inflicting powers]][[Category:Rechargedebuff inflicting powers]][[Category:Trip|100hostiletrigger inflicting powers]][[Category:Hostile powers]]
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{{Mutantpower|name=Tethering Line|desc=Tagging an enemy with a line of spider-cord, you can keep them off-balance. It could also be useful for a quick swing across chasms and rough terrain.|basepower=Template Tethering Line|powertype=Debuff|target=Single Enemy NoAoE|slot=|energy=15|charge=500|cooldown=7000|accuracy=75%|damageamount=0|damagetype=Acid|Status=80% chance of Trip|100HostileTrigger at magnitude 3 for 6 rounds.<br>100% chance of DefenseDebuff at magnitude 15 for 3 rounds.<br>|secondpowertype=Self Betraying Debuff|seconddamageamount=0|seconddamagetype=Acid|secondtarget=Self NoAoE|secondStatus=100% chance of RechargeDebuff at magnitude 2 for 6 rounds.<br>100% chance of EnergyBreak at magnitude -1 for 6 rounds.<br>}}[[Category:Powers with secondary effects]][[Category:Defensedebuff inflicting powers]][[Category:Energybreak inflicting powers]][[Category:Rechargedebuff inflicting powers]][[Category:Trip|100hostiletrigger inflicting powers]][[Category:Hostile powers]]

Latest revision as of 18:18, 19 October 2019


Tethering Line stats
Type Debuff Target Single Enemy NoAoE
Description Tagging an enemy with a line of spider-cord, you can keep them off-balance. It could also be useful for a quick swing across chasms and rough terrain.
Based on Template Tethering Line Slot:
Cooldown 7000 Charge time 500
Energy 15 Accuracy 75%
Damage 0 Acid at level 0
Statuses
80% chance of Trip
Secondary Effects
Secondary Damage 0 Acid at level 0
Secondary Type Self Betraying Debuff Secondary Target Self NoAoE
Secondary Statuses
100% chance of RechargeDebuff at magnitude 2 for 6 rounds.
100% chance of EnergyBreak at magnitude -1 for 6 rounds.

Tethering Line/Extra Notes Edit notes