Difference between revisions of "Technical Aptitude"

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{{Mutantpower|name=Technical Aptitude|desc=Humans may not be the strongest creatures in the age post Promethean Day, but for some reason they always manage to survive by outthinking those that run on more base instincts. One can say their wit and bursts of genius are what put them on top, and keep them alive even when the world is stacked against them.|basepower=Passive|powertype=Auto Passive Self|target=Self NoAoE|slot=|energy=0|charge=0|cooldown=0|accuracy=100%|damageamount=0|damagetype=Healing|Status=5% chance of Charge at magnitude 20 for 5 rounds.<br>5% chance of Energybreak at magnitude 10 for 5 rounds.<br>5% chance of Recharge at magnitude 20 for 5 rounds.<br>5% chance of Statusboost at magnitude 5 for 5 rounds.<br>}}[[Category:Charge inflicting powers]][[Category:Energybreak inflicting powers]][[Category:Recharge inflicting powers]][[Category:Statusboost inflicting powers]][[Category:Passive]][[Category:Friendly powers]]
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{{Mutantpower|name=Technical Aptitude|desc=Humans may not be the strongest creatures in the age post Promethean Day, but for some reason they always manage to survive by outthinking those that run on more base instincts. One can say their wit and bursts of genius are what put them on top, and keep them alive even when the world is stacked against them.|basepower=Passive|powertype=Auto Passive Self NaniteImmune|target=Self NoAoE|slot=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=5% chance of Charge at magnitude 20 for 5 rounds.<br>5% chance of Energybreak at magnitude 10 for 5 rounds.<br>5% chance of Recharge at magnitude 20 for 5 rounds.<br>5% chance of Statusboost at magnitude 5 for 5 rounds.<br>10% chance of Technical at magnitude 10 for 10 rounds.<br>}}[[Category:Charge inflicting powers]][[Category:Energybreak inflicting powers]][[Category:Recharge inflicting powers]][[Category:Statusboost inflicting powers]][[Category:Technical inflicting powers]][[Category:Passive]][[Category:Friendly powers]]

Revision as of 00:18, 29 March 2024


Technical Aptitude stats
Type Auto Passive Self NaniteImmune Target Self NoAoE
Description Humans may not be the strongest creatures in the age post Promethean Day, but for some reason they always manage to survive by outthinking those that run on more base instincts. One can say their wit and bursts of genius are what put them on top, and keep them alive even when the world is stacked against them.
Based on Passive Slot:
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 Healing at level 0
Statuses
5% chance of Charge at magnitude 20 for 5 rounds.
5% chance of Energybreak at magnitude 10 for 5 rounds.
5% chance of Recharge at magnitude 20 for 5 rounds.
5% chance of Statusboost at magnitude 5 for 5 rounds.
10% chance of Technical at magnitude 10 for 10 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Technical Aptitude/Extra Notes Edit notes