Difference between revisions of "Tear Bomb"

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{{Recipe|name=Tear Bomb|desc=This does little direct damage but surely does erode the will to fight with irritation to sensitive tissues and perhaps a pinch of psychoactive substances that we won't mention. Invented and engineered by Otto and his friends, this grenade is a great way to leave a lasting attack that cares little for most defensive techniques.|cred=20000|xp=|slevel=|ingredients=None|istats=Charge of 750<br>Cooldown of 8000<br>Damage of 5<br>Damage Type of Psychic<br>Energy of 20<br>Loadout of 25<br>100% chance of WeaponDamage at magnitude 7.5 for 5 rounds.<br>Target of Small Enemy AoE<br>Type of DoT<br>Upkeep of 10|skills=Chemical of at least 5|salvage=Uncommon Chemical X 1}}[[Category:Chemical recipe]]
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{{Recipe|name=Tear Bomb|desc=This does little direct damage but surely does erode the will to fight with irritation to sensitive tissues and perhaps a pinch of psychoactive substances that we won't mention. Invented and engineered by Otto and his friends, this grenade is a great way to leave a lasting attack that cares little for most defensive techniques.|cred=20000|xp=|slevel=|ingredients=None|istats=Charge of 750<br>Cooldown of 8000<br>Damage of 5<br>Damage Type of Psychic<br>Energy of 20<br>Loadout of 25<br>Proficiency of Marksmanship<br>100% chance of WeaponDamage at magnitude 7.5 for 5 rounds.<br>Target of Small Enemy AoE<br>Type of DoT<br>Upkeep of 10|skills=Chemical of at least 5|salvage=Uncommon Chemical X 1}}[[Category:Chemical recipe]]

Revision as of 00:20, 16 September 2020

Tear Bomb stats
Description This does little direct damage but surely does erode the will to fight with irritation to sensitive tissues and perhaps a pinch of psychoactive substances that we won't mention. Invented and engineered by Otto and his friends, this grenade is a great way to leave a lasting attack that cares little for most defensive techniques.
Cred Cost 20000 Ingredients None
Salvage Uncommon Chemical X 1
Crafting Skills Chemical of at least 5
Item Stats Charge of 750
Cooldown of 8000
Damage of 5
Damage Type of Psychic
Energy of 20
Loadout of 25
Proficiency of Marksmanship
100% chance of WeaponDamage at magnitude 7.5 for 5 rounds.
Target of Small Enemy AoE
Type of DoT
Upkeep of 10

Tear Bomb/Extra Notes Edit notes