Difference between revisions of "Taunting Strikes"

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You have learned how to maximize your equipment rather than relying on
+
Your blows are telling and aggravating. You draw attention with every swing and every shot. Active, non passive, damaging attacks have a 15/30/45% chance of inflicting 1/1 taunt status. Taunting also causes the target to deal 10% + 10% per Taunting Strikes less damage to everyone who isn't the taunter.
crazy mutant powers. Increase equipment damage by 5% per point and
 
status magnitude by 2.5% per point. Also gain +3 upkeep and +5 loadout
 
per point. Also increases the Self Repair of items by 3 per point,
 
making them cheaper to repair over time.
 
  
==Available In==
+
==Available In Classes==
 
{| class="wikitable"  
 
{| class="wikitable"  
 +
|-
 +
| [[Rainbow Warrior]] || 1
 +
|-
 +
| [[Tukupar Itar]] || 1
 +
|}
 +
==Available In Roles==
 +
{| class="wikitable"
 +
|-
 +
| [[Active Tank]] || 2
 +
|-
 +
| [[Debuffer Tank]] || 2
 +
|-
 +
| [[Tank]] || 2
 
|}
 
|}
 
 
[[Category:Combat Skills]]
 
[[Category:Combat Skills]]

Latest revision as of 17:55, 13 September 2023

Your blows are telling and aggravating. You draw attention with every swing and every shot. Active, non passive, damaging attacks have a 15/30/45% chance of inflicting 1/1 taunt status. Taunting also causes the target to deal 10% + 10% per Taunting Strikes less damage to everyone who isn't the taunter.

Available In Classes

Rainbow Warrior 1
Tukupar Itar 1

Available In Roles

Active Tank 2
Debuffer Tank 2
Tank 2