Difference between revisions of "Tail Drop"

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{{Mutantpower|name=Tail Drop|desc=Abandoning one's tail is a handy means to avoid combat, increasing flee chances, but leaving ones vitality hurting for a while.|basepower=Evade|powertype=Defense Buff, Self, Toggle|target=Self NoAoE|energy=0|charge=600|cooldown=1500|accuracy=75%|damageamount=0|damagetype=Physical|Status=100% chance of Defense at magnitude 10 for 1 rounds.<br>|Upgrades=DefenseMag by 4, Energy by -0.15, FleeRateMag by 15, or MaxHPMag by 5}}[[Category:Powers with secondary effects]]
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{{Mutantpower|name=Tail Drop|desc=Abandoning one's tail is a handy means to avoid combat, increasing flee chances, but leaving ones vitality hurting for a while.|basepower=Evade|powertype=Defense Buff, Self, Toggle|target=Self NoAoE|energy=0|charge=600|cooldown=1500|accuracy=75%|damageamount=0|damagetype=Physical|Status=100% chance of Defense at magnitude 10 for 1 rounds.<br>|Upgrades=DefenseMag by 4, Energy by -0.15, FleeRateMag by 15, or MaxHPMag by 5}}[[Category:Defense powers]]

Revision as of 07:40, 20 December 2011


Tail Drop stats
Type Defense Buff, Self, Toggle Target Self NoAoE
Description Abandoning one's tail is a handy means to avoid combat, increasing flee chances, but leaving ones vitality hurting for a while.
Based on Evade Slot: Not Slotted
Cooldown 1500 Charge time 600
Energy 0 Accuracy 75%
Damage 0 Physical at level 0
Statuses
100% chance of Defense at magnitude 10 for 1 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

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