Difference between revisions of "System Fault"

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{{Mutantpower|name=System Fault|desc=Surely something went wrong with your nanites/circuits. You charge at the target and inflict massive damage, but take a brutal beating from the assault. Good thing that fault cut off pain reception.|basepower=Template System Fault|powertype=Damage|target=Single Enemy|slot=|energy=25|charge=1000|cooldown=10000|accuracy=75%|damageamount=30|damagetype=Energy|Status=|Upgrades=Cooldown by -1700<br>Damage by 13.5<br>Secondary DefenseMag by 8<br>Secondary RechargeMag by 8|secondpowertype=Betraying|seconddamageamount=30|seconddamagetype=Energy|secondtarget=Self Betraying NoAoE|secondStatus=100% chance of MaxHP at magnitude -7.5 for 20 rounds.<br>100% chance of HPBuffer at magnitude 30 for 20 rounds.<br>100% chance of Defense at magnitude 10 for 20 rounds.<br>100% chance of Recharge at magnitude 5 for 20 rounds.<br>}}[[Category:Powers with secondary effects]][[Category:Energy powers]][[Category:Defense inflicting powers]][[Category:Hpbuffer inflicting powers]][[Category:Maxhp inflicting powers]][[Category:Recharge inflicting powers]][[Category:Hostile powers]]
|name=System Fault
 
|desc=Surely something went wrong with your nanites/circuits. You charge at the target and inflict massive damage, but take a brutal beating from the assault. Good thing that fault cut off pain reception.  
 
|basepower=Template System Fault
 
|powertype=Damage
 
|target=Single Enemy
 
|energy=25
 
|charge=1000
 
|cooldown=10000
 
|accuracy=75%
 
|damageamount=30
 
|damagetype=Energy
 
|seconddamageamount=30
 
|secondpowertype=Self Betraying NoAoE
 
|secondtarget=Betraying
 
|secondStatus=Has a 100% chance of inflicting MaxHP at a magnitude of -7.5 for 20.0 rounds<br>Has a 100% chance of inflicting HPBuffer at a magnitude of 30.0 for 20.0 rounds<br>Has a 100% chance of decreasing the chance of hostile powers to hit the target by 10.0% percent for 20.0 rounds. Has diminishing returns.<br>Has a 100% chance of inflicting Recharge at a magnitude of 5.0 for 20.0 rounds
 
|Upgrades=Cooldown by -1700<br>Damage by 13.5<br>Secondary DefenseMag by 8<br>Secondary Recharge by 8
 
}}
 

Revision as of 21:49, 1 September 2012


System Fault stats
Type Damage Target Single Enemy
Description Surely something went wrong with your nanites/circuits. You charge at the target and inflict massive damage, but take a brutal beating from the assault. Good thing that fault cut off pain reception.
Based on Template System Fault Slot:
Cooldown 10000 Charge time 1000
Energy 25 Accuracy 75%
Damage 30 Energy at level 0
Statuses
Secondary Effects
Secondary Damage 30 Energy at level 0
Secondary Type Betraying Secondary Target Self Betraying NoAoE
Secondary Statuses
100% chance of MaxHP at magnitude -7.5 for 20 rounds.
100% chance of HPBuffer at magnitude 30 for 20 rounds.
100% chance of Defense at magnitude 10 for 20 rounds.
100% chance of Recharge at magnitude 5 for 20 rounds.

Found On:

A

B

C

G

M

S

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