Difference between revisions of "String Parsing"

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(Other Values)
(Other Values)
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These values do not need to be proceeded by 'stat'. use "''value'' of [''target'']".
 
These values do not need to be proceeded by 'stat'. use "''value'' of [''target'']".
 
:hp -- shows the percentage of total HP. A target at 50% health will return '50'. (To get raw HP, use '[stat HP of [''target'']') Will return 0 or 100 after mentoring up/down until the next reg 'tick'.
 
:hp -- shows the percentage of total HP. A target at 50% health will return '50'. (To get raw HP, use '[stat HP of [''target'']') Will return 0 or 100 after mentoring up/down until the next reg 'tick'.
::When writing forms, use [if [hp of [loser]] > x] in Defeat messages and [if [hp of [victor]] > x] in Victory messages. This will allow you to change text according to remaining HP, and, if x = 0, allow you you to define a message that triggers only on submitting.
+
::When writing forms, use [if [hp of [loser]] > x] in Defeat messages and [if [hp of [victor]] > x] in Victory messages. This allows you to change text according to remaining HP, and, if x = 0, allows you you to create a message that triggers only when submitting.
 
:pregnant -- returns pregnancy value as 0 or 1 (pregnant).   
 
:pregnant -- returns pregnancy value as 0 or 1 (pregnant).   
 
:[skin] -- returns the primary user's skin, primary user can be tricky at times, safest to use in descs and transformations. (better to use mutation/skin)
 
:[skin] -- returns the primary user's skin, primary user can be tricky at times, safest to use in descs and transformations. (better to use mutation/skin)

Revision as of 20:29, 15 April 2014


String Parsing (SP) refers to some of the underlying guts of the MUD. You can use it to liven up your creature submissions, rooms, and even your own description. While it's a bit limited in power compared to other languages, it's easy to read and learn. If you're new to programming, it's recommended you use notepad to work in. This lets you save your files locally in case of a disconnect, and avoids weird formatting issues that sometimes pop up in Word. If you're going to be using SP heavily, look for a text editor Notepad++ and language file (Windows) Fraise (Mac), or VI, eMacs, etc (Linux).

STAFF NOTE: This page is maintained largely by the Flexible Survival community. Any information herein may not be relevant to the current standard of String Parsing or reflect its full feature set. Please view the in-game helpfiles on String Parsing for an additional point of reference.


Basic Syntax

Formatting

Everything in SP is contained in brackets []. Though SP is supposedly case insensitive, it's recommended you use only lowercase.

There should be no spaces after the leading bracket or before the trailing bracket.

[like this]
[ not like this ]

Line breaks are bad. Avoid them within brackets, and within [if...][end if] sections.

This is bad.

Hi [player]![if [player] is male]
I'm a
boy![end if]

This is good.

Hi! [player]!
[if [player] is male]I'm a boy![end if]

Variables

SP can retrieve, test, and display certain pieces of information about characters.

Targets

A Target refers to a specific character. Targets must be enclosed in their own set of brackets. A [target] by itself will return the target's name.

Hi [player]!

returns

Hi Nuku!

Valid Targets:

[player] - Name of character the description is on.
[looker] - Name of the character viewing the description.
[loser] - The loser of a fight. (For victory/defeat messages.)
[victor] - The winner of a fight (For victory/defeat messages.)

Pronouns

These will display the correct gender of the pronoun according to the target.

Use:

[pronoun of [target]]
Example: You see an employee badge hanging from [%p of [player]] coat.

Available Pronouns (Examples are not valid code. They are only demonstrating where

%p/%P for possessive pronouns (his/her/its <item>, His/Her/Hir/Its <item>)
Example: Who's book is it? It's %p book.
%a/%A for absolute possessive pronouns (his/hers/hirs/its, His/Hers/Hirs/Its)
Example: Who's book is it? It's %a.
%s/%S for subjective pronouns (he/she/shi/it, He/She/Shi/It)
Example: %S got the book.
%o/%O for objective pronouns (him/her/hir/it, Him/Her/Hir/It)
Example: The book fell on %o.
%r/%R for reflexive pronouns (himself/herself/hirself/itself, Himself/Herself/hirself/Itself)
Example: Chris did it all by %r.
%n/%N for the player's name. STAFF NOTE: Please use [player] instead.
The shopkeeper's name is %n.

Stats

You can use SP to retrieve information about a target using [stat stat of [target]]

HP - Returns current raw HP.

Local Stats

You can create your own custom stats specific to your character, and test for them like any other in your description. @set me=foo:bar, and then use [local stat foo of [player]] in your parsed description.

If you feel like your custom stat may be of use to others, please add it to the list of Community Custom Stats.

Example: @set me=eyecolor:blue will make '...with piercing [local stat eyecolor of [player]] eyes.' read as '...with piercing blue eyes.'

You can also organize your values with @set me=something/foo:bar. ALWAYS use "FormName/StatName" when submitting monsters with custom stats, like [local stat FemaleHusky/EyeColor of [player]]. This will help keep the user config files clean and prevent accidental overwriting of a player's other custom stats. Example of local stats:

@set me=piercings/number:three
@set me=piercings/type:silver
@set me=piercings/side:left

"They have [local stat piercings/number of [player]] [local stat piercings/type of [player]] rings in their [local stat piercings/side of [player]] ear." will now read as "They have three silver rings in their left ear."

Body Parts

You can retrieve the numerical value of body parts with [stat part of [target]]

Breasts -- number of breasts
Breast Size -- returned as a numerical value (1, 2, 3) not cup size.
Cocks -- number of cocks
Cock Length
Ball Size
Cunts -- number of cunts
Cunt Length -- depth of cunt

(Not sure how Modest Appearance perk affects this.)

Mutations

Using [stat mutation/part of [target]] will retrieve the mutation present in that location.

mutation/skin -- returns skin mutation
mutation/head -- returns head mutation
mutation/arms -- returns arms mutation
mutation/torso -- returns torso mutation
mutation/cock -- returns groin mutation
mutation/legs -- returns legs mutation

Other Values

These values do not need to be proceeded by 'stat'. use "value of [target]".

hp -- shows the percentage of total HP. A target at 50% health will return '50'. (To get raw HP, use '[stat HP of [target]') Will return 0 or 100 after mentoring up/down until the next reg 'tick'.
When writing forms, use [if [hp of [loser]] > x] in Defeat messages and [if [hp of [victor]] > x] in Victory messages. This allows you to change text according to remaining HP, and, if x = 0, allows you you to create a message that triggers only when submitting.
pregnant -- returns pregnancy value as 0 or 1 (pregnant).
[skin] -- returns the primary user's skin, primary user can be tricky at times, safest to use in descs and transformations. (better to use mutation/skin)
freecred -- returns target's freecred balance
level -- returns target's true level
mentor -- returns target's mentored level
[legs] -- informs the game that legs are being accounted for in this description (such as in a tauric ass infection), and omits the normal legs from the automatic description.
[breastdesc] -- informs the game that you are describing the breasts in this description, and subsequently omits the "He/she has X Y-sized breasts" part of the automatic description.

Flags

You can check for certain features in a target using flags. [if (flag) present in [target]]You have something that's (flag).[end if] For a list of available flags to check for, see the flag list.

Functions

SP provides a few simple functions for data processing.

Tests

If-Then tests are formatted as [if X]string 1[else]string 2[end if].
You do not need to include [else], but you must finish with [end if].
To test multiple items in one check use [if a and b and c].
You can nest if-thens, but remember your [end if]s.
Comparisons
[if X is Y] or [if X is not Y]
[if stat (stat name) of [target] = (string)]
[if stat (stat name) of [target] == (number)]
[if stat (stat name) of [target] > (number)]
[if stat (stat name) of [target] < (number)] -- Do stat comparisons!
[if (power name) owned by [target]] -- Test for a power.
Test gender
[if [target] is male] -- Does [target] have a cock?
[if [target] is female] -- Does [target] have a pussy?
[if [target] is not male] and [if [target] is not female] -- Testing for absence of cock/pussy.
[if [target] is neuter] -- Is [target] neuter?
[if [target] is herm] -- Is [target] a herm?
Test fertility
[if [target] is fertile] -- Non-females cannot be fertile and will always fail this test.

Randoms

[one of]X[or]Y[or]Z[at random]

  • Generates one of the specified values at random.

[random X to Y]

  • Generates a number between X and Y.

Nesting

You may nest [if ][end if] and [one of][or][at random] sections.

[if [player] is male]I'm a boy[if [player] is female] and a girl[end if]![end if]

Colors

You can add color to your text. (Also works with @emit command.)

Surround the color name in carets (for example, ^red^), then return to normal with ^normal^. Note that colors are escaped on a per-line basis. You should never end a line in ^normal^ after the last character.
Valid colors: Red, blue, green, cyan, yellow, brown, black, white, gray, possibly others. Use 'colors' command to see full list.
You can also use ^bold^, ^italics^, and ^underline^. ^blink^ appears as normal italics in most clients and is strongly discouraged.

Advanced Code

These will not work in personal or room descriptions. Mostly for use in creature creation and other NPC scripts.

Functions

[increase the (stat) of [target] by (number)] -- Modify stats, negative numbers are cool. Whole numbers only.
[impregnate [target1] with [target2]] -- Causes a chance for babies. The first is the mother. Both need proper parts.
[end] -- Used in defeat# and victory# to end the processing in that block if [end] remains after displaying that block.
ONLY use [end] for multi-line Victory/Defeat Messages! These are not necessary unless you require a line break.

Targets

[here] -- Used to identify the room (not its name, its DB ref).

Limits

String Parsing cannot:

  • Test for combat.
  • Message other players or provide other output.

Example Code

NPC Name Tracking

By Damaged: You want to say, have a particular name hang about, on the player, so that once they have given in

"Oh, [if stat Fox/Name of [player] does exist][player]!" [if stat Fox/Name of [player] == 1]Lilly[else if stat Fox/Name of [player] == 2]Michelle[else if stat Fox/Name of [player] == 3]Jenny[end if] says, "It's Tuesday again[else]have we not met? My name is [one of]Lilly[set the Fox/Name of [player] to 1][or]Michelle[set the Fox/Name of [player] to 2][or]Jenny[set the Fox/Name of [player] to 3][at random], and I am going to fuck you nine ways from Tuesday[end if]!"

Set player color

by Damaged:

str /Infection/Goo Girl/Skin/Transform:A ripple of tingles rushes through your entire body as you sink towards the ground, then rise again, wobbling along the way. A glance at a hand shows that you can see right through your now [set the Goo Girl/texture of player to [one of]jellied[or]gelatine like[or]translucent[at random]] [set the Goo Girl/color of player to [one of]blue[or]red[or]purple[at random]]


Deprecated Code

These functions and items do not work anymore, but are listed for legacy purposes.

[infect [target] with (infection name) at (number)] -- once had a (number)% chance of infecting the named person with the named infection. This is now done by default in Defeat scenes.
[otherwise] -- used to be a synonym for [else], but not used in practice anymore due to performance concerns. Removal of support pending.
[infected] -- used to be a [target] attribute, similar to [player]. Not used anymore.

Resources

Damage's Original 'Guides' post Not up-to-date information.

Notepad++ contextual plugin, courtesy of Kaytlin