Difference between revisions of "Storm Warder"

From Flexible Survival
Jump to: navigation, search
(Created page with "{{Basepower|name=Storm Warder|desc=You repel hostile forces with the same skill that you summon them, making you and your team safer from harm in a swirling vortex of power.|p...")
 
 
Line 1: Line 1:
{{Basepower|name=Storm Warder|desc=You repel hostile forces with the same skill that you summon them, making you and your team safer from harm in a swirling vortex of power.|powertype=Aura Toggle Buff|target=Large Ally Aura|energy=10|charge=100|cooldown=4000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of DamageImmunity at magnitude 4 for 2 rounds.<br>100% chance of ElectricityDamageImmunity at magnitude 10 for 2 rounds.<br>100% chance of EnergyDamageREsist at magnitude 2 for 2 rounds.<br>|Upgrades=}}[[Category:Damageimmunity inflicting base powers]][[Category:Electricitydamageimmunity inflicting base powers]][[Category:Energydamageresist inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]]
+
{{Basepower|name=Storm Warder|desc=By channeling the elemental forces of nature around you, you are able to provide a moderate protective aura around yourself for your allies to hide within.|powertype=Passive Auto|target=Large Ally AoE|energy=0|charge=0|cooldown=4000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of EnergyDamageResist at magnitude 2 for 10 rounds.<br>100% chance of HeatDamageImmunity at magnitude 5 for 5 rounds.<br>100% chance of ColdDamageImmunity at magnitude 5 for 5 rounds.<br>100% chance of ElectricDamageImmunity at magnitude 5 for 5 rounds.<br>|Upgrades=}}[[Category:Colddamageimmunity inflicting base powers]][[Category:Electricdamageimmunity inflicting base powers]][[Category:Energydamageresist inflicting base powers]][[Category:Heatdamageimmunity inflicting base powers]][[Category:Passive base power]][[Category:AoE base power]][[Category:Friendly base powers]]

Latest revision as of 00:24, 24 March 2020

Storm Warder stats
Type Passive Auto Target Large Ally AoE
Description By channeling the elemental forces of nature around you, you are able to provide a moderate protective aura around yourself for your allies to hide within.
Cooldown 4000 Charge time 0
Energy 0 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of EnergyDamageResist at magnitude 2 for 10 rounds.
100% chance of HeatDamageImmunity at magnitude 5 for 5 rounds.
100% chance of ColdDamageImmunity at magnitude 5 for 5 rounds.
100% chance of ElectricDamageImmunity at magnitude 5 for 5 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Storm Warder/Extra Notes Edit notes

Mutant powers Based on this power: