Some in Game Formulas

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Here may be found several formulas used by the game to calculate things


Level Scaling

For a given level [math]l[/math] and given number to be scaled [math]x[/math] the resulting number is given by

[math]x*(1.07^{max(l+1,0)})[/math]

Rankmod

Rankmod is more complicated, in part because the scaling is different for various types of values

Rank name Generic value Reward Scaling Damage Scaling Status magnitude scaling Loot Scaling "Speed" modifier MaxHP bonus
Underling 30 10 30 30 [math]\frac{1}{5}[/math] [math]\frac{1}{10}[/math] 1
mook 30 20 40 40