Difference between revisions of "Self Powering"

From Flexible Survival
Jump to: navigation, search
 
Line 1: Line 1:
{{Recipe Modifier|name=Self Powering|desc=The item provides some of its own energy. Easy to pull triggers, anti recoil systems, better batteries and cushy grips make this thing easy to use, reducing the energy needed, though making it a bit more expensive to upgrade and upkeep.|cred=+60%|xp=+20%|ingredients=None|salvage=Uncommon Chemical X 1|istats=Energy of -45%<br>Upkeep of +15%|skills=None}}
+
{{Recipe Modifier|name=Self Powering|desc=The item provides some of its own energy. Easy to pull triggers, anti recoil systems, better batteries and cushy grips make this thing easy to use, reducing the energy needed, though making it a bit more expensive to upgrade and upkeep.|cred=+60%|xp=+20%|ingredients=None|salvage=Uncommon Chemical X 1|istats=Energy of -45%<br>Upkeep of +15%|skills=None}}[[Category:Energy Modifier]][[Category:Upkeep Modifier]]

Latest revision as of 01:19, 19 July 2017

Self Powering stats
Description The item provides some of its own energy. Easy to pull triggers, anti recoil systems, better batteries and cushy grips make this thing easy to use, reducing the energy needed, though making it a bit more expensive to upgrade and upkeep.
Cred Cost
60%
XP Cost
20%
Ingredients None
Salvage Uncommon Chemical X 1
Crafting Skills None
Item Stats Energy of -45%
Upkeep of +15%

Self Powering/Extra Notes Edit notes