Difference between revisions of "Self Cooling"

From Flexible Survival
Jump to: navigation, search
(Auto update)
(Auto update)
Line 1: Line 1:
{{Recipe Modifier|name=Self Cooling|desc=This item absorbs and diffuses heat, making the target resistant to heated areas. Fortunately, it will automatically stop when in cold areas. Only useful on friendly firing items|cred=25%|xp=25%|ingredients=None|salvage=Common Energy X 10|istats=100% chance of HeatAdaption at magnitude 5 for 10 rounds.<br>100% chance of EnergyBreak at magnitude 1 for 10 rounds.<br>Loadout of 5<br>|skills=None}}[[Category:Active Ally Status]][[Category:Loadout]][[Category:Passive Ally Status]]
+
{{Recipe Modifier|name=Self Cooling|desc=This item absorbs and diffuses heat, making the target resistant to heated areas. Fortunately, it will automatically stop when in cold areas. Only useful on friendly firing items|cred=25%|xp=25%|ingredients=None|salvage=Common Energy X 10|istats=100% chance of HeatAdaption at magnitude 5 for 10 rounds.<br>100% chance of EnergyBreak at magnitude 1 for 10 rounds.<br>Loadout of 5<br>|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modifier]]

Revision as of 16:50, 14 June 2017

Self Cooling stats
Description This item absorbs and diffuses heat, making the target resistant to heated areas. Fortunately, it will automatically stop when in cold areas. Only useful on friendly firing items
Cred Cost 25% XP Cost 25% Ingredients None
Salvage Common Energy X 10
Crafting Skills None
Item Stats 100% chance of HeatAdaption at magnitude 5 for 10 rounds.
100% chance of EnergyBreak at magnitude 1 for 10 rounds.
Loadout of 5

Self Cooling/Extra Notes Edit notes