Difference between revisions of "Revitalize"

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{{Basepower|name=Revitalize|desc=You drain yourself to restore and refresh your allies, helping them perform greater feats of combat.|powertype=Ally, Heal, Energy Recovery, Not User, Betraying|target=Single Ally NotUser Betraying|energy=1|charge=0|cooldown=10000|accuracy=75%|damageamount=1|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 20 for 2 rounds.<br>100% chance of EnergyBreak at magnitude 10 for 10 rounds.<br>|Upgrades=Charge by -250<br>Cooldown by -1800<br>EnergyBreakMag by 2.5<br>EnergyModMag by 5|secondpowertype=Self, Energy Damage|seconddamageamount=15|seconddamagetype=Energy Damage|secondtarget=Self NoAoE Betraying|secondStatus=}}[[Category:Base powers with secondary effects]][[Category:Healing base powers]][[Category:Energybreak inflicting base powers]][[Category:Energymod inflicting base powers]][[Category:Friendly base powers]]
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{{Basepower|name=Revitalize|desc=You drain yourself to restore and refresh your allies, helping them perform greater feats of combat.|powertype=Ally, Heal, Energy Recovery, Not User, Betraying|target=Single Ally NotUser Betraying|energy=1|charge=0|cooldown=10000|accuracy=75%|damageamount=1|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 20 for 2 rounds.<br>100% chance of EnergyBreak at magnitude 10 for 10 rounds.<br>|Upgrades=Charge by -250<br>Cooldown by -1800<br>EnergyBreakMag by 2.5<br>EnergyModMag by 5|secondpowertype=Self, Energy Damage|seconddamageamount=15|seconddamagetype=Psychic|secondtarget=Self NoAoE Betraying|secondStatus=}}[[Category:Base powers with secondary effects]][[Category:Healing base powers]][[Category:Energybreak inflicting base powers]][[Category:Energymod inflicting base powers]][[Category:Friendly base powers]]

Latest revision as of 00:22, 4 January 2017

Revitalize stats
Type Ally, Heal, Energy Recovery, Not User, Betraying Target Single Ally NotUser Betraying
Description You drain yourself to restore and refresh your allies, helping them perform greater feats of combat.
Cooldown 10000 Charge time 0
Energy 1 Accuracy 75%
Damage 1 Healing at level 0
Statuses
100% chance of EnergyMod at magnitude 20 for 2 rounds.
100% chance of EnergyBreak at magnitude 10 for 10 rounds.
Training Upgrades
Charge by -250
Cooldown by -1800
EnergyBreakMag by 2.5
EnergyModMag by 5
Secondary Effects
Secondary Damage 15 Psychic at level 0
Secondary Type Self, Energy Damage Secondary Target Self NoAoE Betraying
Secondary Statuses

Revitalize/Extra Notes Edit notes

Mutant powers Based on this power: