Difference between revisions of "Resurrection"

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{{Basepower|name=Resurrection|desc=Used on a defeated ally, they are revived and ready for action, even regaining some of their lost energy along the way.|powertype=|target=|energy=40|charge=800|cooldown=30000|accuracy=75%|damageamount=20|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 20 for 1 rounds.<br>|Upgrades=Charge by -200<br>Cooldown by -500<br>Energy by -5}}[[Category:Energymod base powers]][[Category:Friendly base powers]]
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{{Basepower|name=Resurrection|desc=Used on a defeated ally, they are revived and ready for action, even regaining some of their lost energy along the way.|powertype=|target=|energy=40|charge=800|cooldown=30000|accuracy=75%|damageamount=20|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 20 for 1 rounds.<br>|Upgrades=Charge by -200<br>Cooldown by -500<br>Energy by -5}}[[Category:Healing base powers]][[Category:Energymod base powers]][[Category:Friendly base powers]]

Revision as of 12:52, 20 December 2011

Resurrection stats
Type Target
Description Used on a defeated ally, they are revived and ready for action, even regaining some of their lost energy along the way.
Cooldown 30000 Charge time 800
Energy 40 Accuracy 75%
Damage 20 Healing at level 0
Statuses
100% chance of EnergyMod at magnitude 20 for 1 rounds.
Training Upgrades
Charge by -200
Cooldown by -500
Energy by -5
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Resurrection/Extra Notes Edit notes

Mutant powers Based on this power: No mutant powers based on this power detected.