Difference between revisions of "Repairing"

From Flexible Survival
Jump to: navigation, search
Line 1: Line 1:
{{Recipe Modifier|name=Repairing|desc=This modifier causes the item so modified to repair its target, or impede its repair, if it is hostile.|cred=+150%|xp=|ingredients=Smelt X 3|salvage=Uncommon Chemical X 1|istats=100% chance of Repair Regen at magnitude 4 for 5 rounds.<br>100% chance of HealGainDebuff at magnitude 5 for 5 rounds.<br>Cooldown of 200<br>Loadout of +10%<br>100% chance of Repair Regen at magnitude 1.5 for 5 rounds.<br>100% chance of HealGainDebuff at magnitude 2 for 5 rounds.<br>Upkeep of +10%|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Cooldown Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Upkeep Modifier]]
+
{{Recipe Modifier|name=Repairing|desc=This modifier causes the item so modified to repair its target, or impede its repair, if it is hostile.|cred=+150%|xp=|ingredients=Smelt X 3|salvage=Uncommon Chemical X 1|istats=100% chance of Repair Regen at magnitude 4 for 5 rounds.<br>100% chance of HealGainDebuff at magnitude 5 for 5 rounds.<br>Cooldown of 200<br>Loadout of +10%<br>100% chance of Repair Regen at magnitude 0.6 for 10 rounds.<br>100% chance of HealGainDebuff at magnitude 2 for 5 rounds.<br>Upkeep of +10%|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Cooldown Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Upkeep Modifier]]

Revision as of 00:19, 28 May 2020

Repairing stats
Description This modifier causes the item so modified to repair its target, or impede its repair, if it is hostile.
Cred Cost
150%
XP Cost Ingredients Smelt X 3
Salvage Uncommon Chemical X 1
Crafting Skills None
Item Stats 100% chance of Repair Regen at magnitude 4 for 5 rounds.
100% chance of HealGainDebuff at magnitude 5 for 5 rounds.
Cooldown of 200
Loadout of +10%
100% chance of Repair Regen at magnitude 0.6 for 10 rounds.
100% chance of HealGainDebuff at magnitude 2 for 5 rounds.
Upkeep of +10%

Repairing/Extra Notes Edit notes