Difference between revisions of "Protective"

From Flexible Survival
Jump to: navigation, search
Line 1: Line 1:
{{Recipe Modifier|name=Protective|desc=Very protective isn't it?|cred=+50%|xp=+75%|ingredients=None|salvage=Uncommon Chemical X 1|istats=30% chance of DamageResist at magnitude 1.25 for 6 rounds.<br>30% chance of HealGain at magnitude 3 for 6 rounds.<br>30% chance of EnergyDamageReturn at magnitude 8 for 6 rounds.<br>100% chance of XPBonus at magnitude 2 for 6 rounds.<br>50% chance of DamageResistDebuff at magnitude 1 for 6 rounds.<br>50% chance of HealGainDebuff at magnitude 3 for 6 rounds.<br>Cooldown of -20%<br>Loadout of 5<br>30% chance of DamageResist at magnitude 0.5 for 10 rounds.<br>30% chance of HealGain at magnitude 1.5 for 10 rounds.<br>30% chance of EnergyDamageReturn at magnitude 4 for 10 rounds.<br>100% chance of XPBonus at magnitude 0.5 for 10 rounds.<br>50% chance of DamageResistDebuff at magnitude 0.25 for 6 rounds.<br>50% chance of HealGainDebuff at magnitude 1 for 6 rounds.<br>Penetration of +2<br>Status Mag of +10%<br>Upkeep of +10%|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Cooldown Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Penetration Modifier]][[Category:Status Mag Modifier]][[Category:Upkeep Modifier]]
+
{{Recipe Modifier|name=Protective|desc=Very protective isn't it?|cred=+50%|xp=+75%|ingredients=None|salvage=Uncommon Chemical X 1|istats=Accuracy of 65%<br>30% chance of DamageResist at magnitude 1.25 for 6 rounds.<br>30% chance of HealGain at magnitude 3 for 6 rounds.<br>30% chance of EnergyDamageReturn at magnitude 8 for 6 rounds.<br>100% chance of XPBonus at magnitude 2 for 6 rounds.<br>50% chance of DamageResistDebuff at magnitude 1 for 6 rounds.<br>50% chance of HealGainDebuff at magnitude 3 for 6 rounds.<br>Cooldown of -20%<br>Loadout of 5<br>30% chance of DamageResist at magnitude 0.5 for 6 rounds.<br>30% chance of HealGain at magnitude 1.5 for 6 rounds.<br>30% chance of EnergyDamageReturn at magnitude 4 for 6 rounds.<br>100% chance of XPBonus at magnitude 0.5 for 6 rounds.<br>50% chance of DamageResistDebuff at magnitude 0.25 for 6 rounds.<br>50% chance of HealGainDebuff at magnitude 1 for 6 rounds.<br>Penetration of +2<br>Status Mag of +10%<br>Upkeep of +10%|skills=None}}[[Category:Accuracy Modifier]][[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Cooldown Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Penetration Modifier]][[Category:Status Mag Modifier]][[Category:Upkeep Modifier]]

Revision as of 00:07, 11 April 2024

Protective stats
Description Very protective isn't it?
Cred Cost
50%
XP Cost
75%
Ingredients None
Salvage Uncommon Chemical X 1
Crafting Skills None
Item Stats Accuracy of 65%
30% chance of DamageResist at magnitude 1.25 for 6 rounds.
30% chance of HealGain at magnitude 3 for 6 rounds.
30% chance of EnergyDamageReturn at magnitude 8 for 6 rounds.
100% chance of XPBonus at magnitude 2 for 6 rounds.
50% chance of DamageResistDebuff at magnitude 1 for 6 rounds.
50% chance of HealGainDebuff at magnitude 3 for 6 rounds.
Cooldown of -20%
Loadout of 5
30% chance of DamageResist at magnitude 0.5 for 6 rounds.
30% chance of HealGain at magnitude 1.5 for 6 rounds.
30% chance of EnergyDamageReturn at magnitude 4 for 6 rounds.
100% chance of XPBonus at magnitude 0.5 for 6 rounds.
50% chance of DamageResistDebuff at magnitude 0.25 for 6 rounds.
50% chance of HealGainDebuff at magnitude 1 for 6 rounds.
Penetration of +2
Status Mag of +10%
Upkeep of +10%

Skunk-only recipe. Edit notes