Difference between revisions of "Protection"

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{{Basepower|name=Protection|desc=The power to protect others , a buffer between them and harm|powertype=|target=|energy=10|charge=1000|cooldown=2000|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of Defense at magnitude 10 for 10 rounds.<br>|Upgrades=Charge by -325<br>Cooldown by -325<br>DefenseDuration by 3<br>Energy by -2}}[[Category:Defense base powers]][[Category:Friendly base powers]]
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{{Basepower|name=Protection|desc=The power to protect others , a buffer between them and harm|powertype=|target=|energy=10|charge=1000|cooldown=2000|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of Defense at magnitude 10 for 10 rounds.<br>|Upgrades=Charge by -325<br>Cooldown by -325<br>DefenseDuration by 3<br>Energy by -2}}[[Category:Defense inflicting base powers]][[Category:Friendly base powers]]

Revision as of 17:14, 24 February 2012

Protection stats
Type Target
Description The power to protect others , a buffer between them and harm
Cooldown 2000 Charge time 1000
Energy 10 Accuracy 75%
Damage 0 healing at level 0
Statuses
100% chance of Defense at magnitude 10 for 10 rounds.
Training Upgrades
Charge by -325
Cooldown by -325
DefenseDuration by 3
Energy by -2
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Protection/Extra Notes Edit notes

Mutant powers Based on this power: No mutant powers based on this power detected.