Difference between revisions of "Prepared"

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{{Recipe Modifier|name=Prepared|desc=Items modified in such a way are built to have lasting effect. Often used just before the actual moment of conflict, their effects can persist for some time.|cred=+50%|xp=|ingredients=None|salvage=Uncommon Chemical X 1|istats=Charge of 2000<br>Damage of -90%<br>Energy of 20<br>Loadout of +50%<br>Status Duration of +400%<br>Upkeep of +50%|skills=None}}[[Category:Charge Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Status Duration Modifier]][[Category:Upkeep Modifier]]
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{{Recipe Modifier|name=Prepared|desc=Items modified in such a way are built to have lasting effect. Often used just before the actual moment of conflict, their effects can persist for some time.|cred=+50%|xp=|ingredients=None|salvage=Uncommon Chemical X 1|istats=Accuracy of -25%<br>Charge of 2000<br>Cooldown of +100%<br>Damage of -90%<br>Energy of 20<br>Loadout of +25%<br>Status Duration of +500%<br>Upkeep of +25%|skills=None}}[[Category:Accuracy Modifier]][[Category:Charge Modifier]][[Category:Cooldown Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Status Duration Modifier]][[Category:Upkeep Modifier]]

Revision as of 00:20, 31 January 2019

Prepared stats
Description Items modified in such a way are built to have lasting effect. Often used just before the actual moment of conflict, their effects can persist for some time.
Cred Cost
50%
XP Cost Ingredients None
Salvage Uncommon Chemical X 1
Crafting Skills None
Item Stats Accuracy of -25%
Charge of 2000
Cooldown of +100%
Damage of -90%
Energy of 20
Loadout of +25%
Status Duration of +500%
Upkeep of +25%

Prepared/Extra Notes Edit notes