Difference between revisions of "Packmind Persistence"

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{{Mutantpower|name=Packmind Persistence|desc=They may be easier to kill, but they just keep coming, never tiring.|basepower=Passive|powertype=Auto Passive Self|target=Self NoAoE|slot=Special Adaption|energy=0|charge=0|cooldown=0|accuracy=100%|damageamount=0|damagetype=Healing|Status=100% chance of Attack at magnitude 2 for 10 rounds.<br>100% chance of Damageresist at magnitude -1.5 for 10 rounds.<br>100% chance of Energymod at magnitude 1 for 10 rounds.<br>100% chance of Maxhp at magnitude -15 for 10 rounds.<br>|Upgrades=}}[[Category:Slotted powers]][[Category:Special Adaption slot powers]][[Category:Attack inflicting powers]][[Category:Damageresist inflicting powers]][[Category:Energymod inflicting powers]][[Category:Maxhp inflicting powers]][[Category:Passive]][[Category:Friendly powers]]
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{{Mutantpower|name=Packmind Persistence|desc=They may be easier to kill, but they just keep coming, never tiring.|basepower=Passive|powertype=Auto Passive Self|target=Self NoAoE|slot=Special Adaption|energy=0|charge=0|cooldown=0|accuracy=100%|damageamount=0|damagetype=Healing|Status=100% chance of Attack at magnitude 2 for 10 rounds.<br>100% chance of Damageresist at magnitude -1.5 for 10 rounds.<br>100% chance of Energymod at magnitude 1 for 10 rounds.<br>100% chance of Maxhp at magnitude -15 for 10 rounds.<br>}}[[Category:Slotted powers]][[Category:Special Adaption slot powers]][[Category:Attack inflicting powers]][[Category:Damageresist inflicting powers]][[Category:Energymod inflicting powers]][[Category:Maxhp inflicting powers]][[Category:Passive]][[Category:Friendly powers]]

Latest revision as of 00:04, 8 September 2020


Packmind Persistence stats
Type Auto Passive Self Target Self NoAoE
Description They may be easier to kill, but they just keep coming, never tiring.
Based on Passive Slot: Special Adaption
Cooldown 0 Charge time 0
Energy 0 Accuracy 100%
Damage 0 Healing at level 0
Statuses
100% chance of Attack at magnitude 2 for 10 rounds.
100% chance of Damageresist at magnitude -1.5 for 10 rounds.
100% chance of Energymod at magnitude 1 for 10 rounds.
100% chance of Maxhp at magnitude -15 for 10 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Packmind Persistence/Extra Notes Edit notes