Difference between revisions of "Newbie Command List"

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(Added +gear/sort, +groin, pregtime, pot, +request, tport, cart, and drop. Added more info to things. Moved stuff. Split stuff up into categories. Categories were pretty necessary at this point but I'm sure others can categorize better.)
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This page does not cover all the commands currently in the game, but these are the commands that will make up most of a player's commands.
 
This page does not cover all the commands currently in the game, but these are the commands that will make up most of a player's commands.
  
==north/south/east/west/up/down==
+
==Finding Helpful Information==
 +
 
 +
===+rpinfo <topic>===
 +
Gets you more information on the topic, including some items, most powers, roles, professions, etc. A great source of help at the early stages.<br>
 +
Entering <code>info &lt;topic&gt;</code> works as well.
 +
 
 +
===list===
 +
The list command gives you a list of things you can get more lists about. As an example, <span style="color: blue">List Supernatural</span> lists all the dedications in the game. Also, if you use <span style="color: blue">List Item</span> where there isn't a normal shop (anywhere that says <span style="color: red">You can browse, sell, and buy things here.</span>) then you can see a list of basic items available for sale.
 +
 
 +
==Getting Around==
 +
 
 +
===north/south/east/west/up/down===
 
Basic movement commands. Dependent on the exits to your current room, and can usually be abbreviated to their first letter.
 
Basic movement commands. Dependent on the exits to your current room, and can usually be abbreviated to their first letter.
  
==depart==
+
===depart===
 
Takes you to the overworld map for fast and safe traveling. Players without the Flight perk can only do so from designated points, while those with Flight can depart from any location.
 
Takes you to the overworld map for fast and safe traveling. Players without the Flight perk can only do so from designated points, while those with Flight can depart from any location.
  
==home==
+
===home===
 
Takes you to your bond point. By default this is your faction's medical facility (Zephyr Triage for [[Zephyr]], New Dawn Medical Hut for [[Prometheans]], RSX Triage for [[RSX]]), but you can set a new bond point by visiting a valid bond point and typing <code>bond</code>.
 
Takes you to your bond point. By default this is your faction's medical facility (Zephyr Triage for [[Zephyr]], New Dawn Medical Hut for [[Prometheans]], RSX Triage for [[RSX]]), but you can set a new bond point by visiting a valid bond point and typing <code>bond</code>.
  
==mjoin and msummon==
+
===mjoin and msummon===
 
These commands take you directly to another player, or bring them to you. Type <code>mjoin &lt;target&gt;</code> to move to them, or <code>msummon &lt;target&gt;</code> to invite them to move to you.
 
These commands take you directly to another player, or bring them to you. Type <code>mjoin &lt;target&gt;</code> to move to them, or <code>msummon &lt;target&gt;</code> to invite them to move to you.
  
==pjoin and pinvite==
+
===pjoin and pinvite===
These commands are like mjoin and msummon, except they additionally cause you to join another player's party, or add another player to your own party. Party members automatically follow the movements of the party leader and join them in combat. Use the command <code>help partying</code> in-game for more information.
+
These commands are like mjoin and msummon, except they additionally cause you to join another player's party, or add another player to your own party. Party members automatically follow the movements of the party leader and join them in combat.<br>
 +
Use the command <code>help partying</code> in-game for more information.
  
==look==
+
===tport===
Lets you look at things - the room you're in, other players, objects, even enemy monsters. Typing <code>look</code> by itself merely looks at the room, while typing <code>look me</code> looks at yourself. If you want to look at a monster during combat, typing <code>look 1</code> (or whatever number they are) tends to work better than typing their name.<br>
+
Provides "fast travel" to certain locations. Enter <code>tport #public</code> to see a list of possible destinations, and <code>tport Destination</code> to instantly travel to a location. For example, use <code>tport zephyrlobby</code> to go to the Zephyr main lobby, <code>tport prommie</code> to reach the Crossroads of New Dawn, and <code>tport rsxlobby</code> for the RSX main lobby.<br>
(Alternate form: l)
+
This command will not work if you are in an unsafe location, i.e. a place where ferals can be encountered.
  
==talk and check==
+
===cart===
These two have the same effect. They're used to interact with NPCs or objects in the same room as you, with the format <code>talk &lt;target&gt;</code> or <code>check &lt;target&gt;</code>.<br>
+
Shows an ASCII map of nearby rooms. For a much smaller map showing only immediately adjacent rooms, use <code>map</code>.
Simply typing some or all of the object's name by itself works as well. For example, you can type <code>Mike</code> instead of <code>talk Mike the Chopper Pilot</code> to interact with Mike.
 
  
==use &lt;ability&gt;==
+
===trace===
Lets you use a power or equipped object. Powers work best by using the format of <code>use &lt;Power Name&gt; on &lt;Target&gt;</code>. Targets that are hostile are best selected by using just the number next to their name in the combat display.  
+
This command will display a route to the location of one person. It works by typing <code>trace playername</code>.
 +
Use <code>rtrace roomname</code> and <code>atrace areaname</code> to display routes to the locations of rooms and areas, respectively.
  
==+rpinfo &lt;topic&gt;==  
+
==Communicating==
Gets you more information on the topic, including some items, most powers, roles, professions, etc. A great source of help at the early stages.<br>
 
Entering <code>info &lt;topic&gt;</code> works as well.
 
  
==public &lt;message&gt; ==
+
===public &lt;message&gt;===
(can be shortened to pub &lt;Message&gt; or /1 &lt;Message&gt;)
+
Chats in the general public channel, viewable by all players with the channel turned on (most players at this point). Using the format <code>pub :</code> you can type in emotes that just say your name, rather than your current head's chatter type. Mostly considered out-of-character and used to pass information or ask questions. To turn this channel on or off, type <code>public on/off</code> as if you were sending a message.<br>
Chats in the general public channel, viewable by all players with the channel turned on (most players at this point). Using the format <code>pub :</code> you can type in emotes that just say your name, rather than your current head's chatter type. Mostly considered out-of-character and used to pass information or ask questions. To turn this channel on or off, type <code>public on/off</code> as if you were sending a message.
+
Can be shortened to pub &lt;Message&gt; or /1 &lt;Message&gt;.<br>
 +
Flexible Survival has many other channels. Use <code>pub #list</code> to see a list of them all.
  
==say &lt;message&gt; ==  
+
===say &lt;message&gt;===  
 
Using a prefix generated by your current head type, talks in the current room with a message visible to all players. Generally considered IC, or "In Character" for [[roleplay]]ing. For example:<br>
 
Using a prefix generated by your current head type, talks in the current room with a message visible to all players. Generally considered IC, or "In Character" for [[roleplay]]ing. For example:<br>
 
You type <code>say Hello all, this is just a test!</code>.<br>
 
You type <code>say Hello all, this is just a test!</code>.<br>
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You can substitute <code>"</code> (a double quote) or <code>'</code> (a single quote) for say.
 
You can substitute <code>"</code> (a double quote) or <code>'</code> (a single quote) for say.
  
==emote &lt;message&gt;==
+
===emote &lt;message&gt;===
 
Similar to say, but instead the message displayed to all players starts with just your name, useful for [[roleplay]] that involves description instead of speech. Only displays for the room you are currently in. For example:<br>
 
Similar to say, but instead the message displayed to all players starts with just your name, useful for [[roleplay]] that involves description instead of speech. Only displays for the room you are currently in. For example:<br>
 
You type <code>emote is simply conducting tests for the wiki, don't mind them.</code><br>
 
You type <code>emote is simply conducting tests for the wiki, don't mind them.</code><br>
Line 49: Line 60:
 
You can substitute <code>pose</code>, <code>:</code> (a colon), or <code>;</code> (a semicolon) for emote.
 
You can substitute <code>pose</code>, <code>:</code> (a colon), or <code>;</code> (a semicolon) for emote.
  
==spoof &lt;message&gt;==
+
===spoof &lt;message&gt;===
 
Similar to emote, this does the same thing but does not start your emote with a name. Useful if you want to start your [[roleplay]] post with something other than your name. Be advised, this will put brackets around your post if you start with another player's name.<br>
 
Similar to emote, this does the same thing but does not start your emote with a name. Useful if you want to start your [[roleplay]] post with something other than your name. Be advised, this will put brackets around your post if you start with another player's name.<br>
 
You type <code>spoof Wiki-tests are being done by Playername!</code><br>
 
You type <code>spoof Wiki-tests are being done by Playername!</code><br>
Line 58: Line 69:
 
What everyone else sees: <code>( Nuku is simply conducting tests for the wiki, don't mind them. )</code><br>
 
What everyone else sees: <code>( Nuku is simply conducting tests for the wiki, don't mind them. )</code><br>
  
==OOC &lt;message&gt;==
+
===pot===
Can be used in two formats, much like <code>public</code>. Typing <code>ooc</code> results in an appearance for your local room that looks like a say, but without your head suffix adding its portion to your chat. Using the format "<code>ooc :</code>" results in an output that acts much like an emote from above.  
+
Shows the recent history of IC actions (anything produced by <code>say</code>, <code>emote</code>, or <code>spoof</code>) for the current room. Useful for keeping track of a roleplaying session.
 +
 
 +
===OOC &lt;message&gt;===
 +
Can be used in two formats, much like <code>public</code>. Typing <code>ooc</code> results in an appearance for your local room that looks like a say, but without your head suffix adding its portion to your chat. Using the format "<code>ooc :</code>" results in an output that acts much like an emote from above. <br>
 +
Use <code>ooc #last</code> to see a recent history of ooc messages posted to the current room.
  
==Color Codes==
+
===page &lt;Message&gt;===
[[File:ANSIcolors.png|150px|thumb|left|A chart of all the colors]]
+
To page or private message another player, you can type <code>page player=message</code> to send the message to a new recipient, or type <code>page message</code> to send it to the same recipient as previous messages.<br>
For use in public messages and descriptions, there are 256 color codes available to use. If you wish to color what you type, use two carets (^) with the color code in the center. The code for each color in the image is in the lower-left corner of each one. If you wish to revert your text back to normal, use ^normal^
+
Use <code>page #last</code> to view recent pages, in case you miss any.<br>
 +
(Alternate form: p)
  
Example: ^9^ text ^normal^ text<br />
+
===+bbhelp===
Appears: <span style="color: red"> text </span> text
+
This command will allow you to learn the commands needed to view the in-game community bulletin board.
 +
 
 +
===mail===
 +
This command will take you to your inbox. In order to read your mail, type the command followed by the number of the letter you wish to read.<br>
 +
This command can also be used to send mail to other players; type <code>mail &lt;playername&gt;=&lt;subject&gt;</code> to start your message.
  
==list==
+
===Color Codes===
The list command gives you a list of things you can get more lists about. As an example, <span style="color: blue">List Supernatural</span> lists all the dedications in the game. Also, if you use <span style="color: blue">List Item</span> where there isn't a normal shop (anywhere that says <span style="color: red">You can browse, sell, and buy things here.</span> then you can see a list of basic items available for sale.
+
[[File:ANSIcolors.png|150px|thumb|right|A chart of all the colors]]
 +
For use in public messages and descriptions, there are 256 color codes available to use. If you wish to color what you type, use two carets (^) with the color code in the center. The code for each color in the image is in the lower-left corner of each one. If you wish to revert your text back to normal, use <code>^normal^</code>
  
==page &lt;Message&gt;==
+
Example: <code>^9^ text ^normal^ text</code><br>
To page or private message another player, you can type <code>page player=message</code> to send the message to a new recipient, or type <code>page message</code> to send it to the same recipient as previous messages.<br>
+
Appears: <span style="color: red"> text </span> text
(Alternate form: p)
 
  
==editplayer==
+
Some colors also have "word" names.
Command that has a lot of functions for editing appearance, your short and long descriptions can be edited via this command. It comes with its own built in help for most of them as well, give it a try if you didn't do much during character creation to jazz up your character's appearance to others.
 
  
==+gear==
+
Example: <code>^red^ text ^normal^ text</code><br>
By itself, <code>+gear</code> lists all the items you are carrying in your [[Gear|inventory]]. Typing <code>+gear #</code>, with the number of an item in place of the #, displays more information on that item. Typing <code>+gear #help</code> shows a help screen about further commands.<br>
+
Appears: <span style="color: red"> text </span> text
(Alternate forms: inventory, i)
 
  
==equip==  
+
===+prove &lt;a player stat&gt;===
Typed by itself, it lists off everything you have equipped, and in which slots. Typing <code>equip #</code>, with the number of an item in place of the #, tries to equip that item from your inventory. If it's equippable, and you have enough spare [[loadout]], then it'll be equipped. In addition, you can use the <code>load</code> command to view details on items you have equipped. For instance, <code>load 1</code> will give you a detailed description of what you have equipped in slot 1.<br>
+
Proves if the player has a statistic with that name. The result will be shown to the room with an message like "Playername proves that they possess a stat named StatName with a value of StatValue". Can be altered by <code>/silent</code> so it will not show the result to the room; for example, <code>+prove/silent Strength</code>.
(Alternate forms: +acc, eq)
 
  
==remove==
+
===+request===
Removes a piece of equipment. You'll need to tell the game which piece of equipment, by typing <code>equip</code>, finding the slot number of the gear, and typing <code>remove #</code>.
+
For filing support tickets with staff. For bug and typo reports, suggestions, dispute resolution, requests for judge status, problems with gear or character, and so on.
  
==ws==
+
==Inspection==
Type in a room to get some information about your fellow players without being too intrusive. Information includes name, status (IC, idle, OOC, etc), current sex and species status.
 
  
==wi==
+
===look===
Type in a room to get some roleplaying information about your fellow players. This will show a list of 'flags' for each player, displaying what they are interested in. The same command is also used to set your own flags. Type <code>wi #help</code> for more details.
+
Lets you look at things - the room you're in, other players, objects, enemy monsters, even yourself. Typing <code>look</code> by itself looks at the room, while typing <code>look me</code> looks at yourself. If you want to look at a monster during combat, typing <code>look 1</code> (or whatever number they are) tends to work better than typing their name.<br>
 +
(Alternate form: l)
  
==smell==  
+
===smell===
 
Similar to <code>look</code>, but instead of using your eyes, you use your nose. This command tells you a bit about the fertility and species of the target. <code>smell here</code> effectively counts as smelling everybody and the room itself. And, of course, sticking your nose in someone's crotch will be visible to them.
 
Similar to <code>look</code>, but instead of using your eyes, you use your nose. This command tells you a bit about the fertility and species of the target. <code>smell here</code> effectively counts as smelling everybody and the room itself. And, of course, sticking your nose in someone's crotch will be visible to them.
  
==stats==  
+
===ws===
 +
Type in a room to get some information about your fellow players without being too intrusive. Information includes name, status (IC, idle, OOC, etc), current sex and species status.
 +
 
 +
===stats===
 
Views your current character sheet, containing a lot of useful information including your HP status, special skills, mutant powers, combat skills and knowledge skills.<br>
 
Views your current character sheet, containing a lot of useful information including your HP status, special skills, mutant powers, combat skills and knowledge skills.<br>
 
Can be used to view partial information about another player by typing <code>stats playername</code>.<br>
 
Can be used to view partial information about another player by typing <code>stats playername</code>.<br>
 
(Alternate forms: +sheet, sheet, score, sc)
 
(Alternate forms: +sheet, sheet, score, sc)
  
==+hazards==
+
===+hazards===
Shows a hazard monitor display about the current area. Known monsters and approximate threat level. Try to stay in areas which match your level.<br>
+
Shows a hazard monitor display about the current area, with known monsters and approximate threat level. Try to stay in areas which match your level.<br>
 
Follow this command with a direction (for example, <code>+hazards east</code>) to get a hazards reading for an adjacent location.<br>
 
Follow this command with a direction (for example, <code>+hazards east</code>) to get a hazards reading for an adjacent location.<br>
 +
If you're too high-level for an area, but still want to fight the enemies there, use the <code>mentor</code> command to lower your effective level.
 
(Alternate form: +haz)
 
(Alternate form: +haz)
  
==+mutation==
+
===+mutation===
Shows the species mutations you currently have, and the powers they grant.<br>
+
Shows the species mutations you currently have, and the powers they grant. Can be used on other players and on NPCs (<code>+mutation Nuku</code> to see Nuku's mutations, for example) if your "xeno" skill is at least 20.<br>
 
(Alternate form: mut)
 
(Alternate form: mut)
  
==formlist==
+
===+groin===
Shows all mutations (forms) that you have mastered.
+
Shows information about the size of your body and your various 'bits.' You can also discreetly view another player's part sizes if they're in the same room, using <code>+groin Nuku</code> to view Nuku's sizes for example.<br>
 +
Note that a height value of "17" does '''not''' mean that you are seventeen feet tall (you're more like 10'4" to 12'7" tall), and that cock length, breast size, et cetera are relative to the size of the form they're on, so an "arm-length" penis on a giant is the length of a '''giant's''' arm, not a human's arm.<br>
 +
(Alternate form: size)
  
==+prove &lt;a player stat&gt;==
+
===formlist===
Proves if the player has a statistic with that name. The result will be shown to the room with an message like "Playername proves that they possess a stat named StatName with a value of StatValue". Can be altered by <code>/silent</code> so it will not show the result to the room; for example, <code>+prove/silent Strength</code>.
+
Shows all mutations (forms) that you have mastered. To master a form, you must be infected by a mutant strain while fully shifted into that strain.<br>
 +
You can make use of these forms if you become a Recursionist, Nanite Adept, or Coyote dedicant.
  
==+bbhelp==
+
===pregtime===
This command will allow you to learn the commands needed to view the in-game community bulletin board.
+
Shows how much time you have remaining in your current [[Pregnancy|pregnancy]], and/or information about your male and/or female fertility.
  
==mail==
+
===wi===
This command will take you to your inbox. In order to read your mail, type the command followed by the number of the letter you wish to read.<br>
+
Type in a room to get some roleplaying information about your fellow players. This will show a list of 'flags' for each player, displaying what they are interested in. The same command is also used to set your own flags. Type <code>wi #help</code> for more details.
This command can also be used to send mail to other players; type <code>mail &lt;playername&gt;=&lt;subject&gt;</code> to start your message.
 
  
==who==
+
===who===
 
This command will display a list of everyone currently online, their factions, their locations, their status as a player judge, and if they're on the web interface or not. WARNING: Spammy!
 
This command will display a list of everyone currently online, their factions, their locations, their status as a player judge, and if they're on the web interface or not. WARNING: Spammy!
  
==trace==
+
==Manipulation==
This command will display a route to the location of one person. It works by typing <code>trace playername</code>.
+
 
Use <code>rtrace roomname</code> and <code>atrace areaname</code> to display routes to the locations of rooms and areas, respectively.
+
===editplayer===
 +
Command that has a lot of functions for editing appearance, your short and long descriptions can be edited via this command. It comes with its own built in help for most of them as well, give it a try if you didn't do much during character creation to jazz up your character's appearance to others.
 +
 
 +
===talk and check===
 +
These two have the same effect. They're used to interact with NPCs or objects in the same room as you, with the format <code>talk &lt;target&gt;</code> or <code>check &lt;target&gt;</code>.<br>
 +
Simply typing some or all of the object's name by itself works as well. For example, you can type <code>Mike</code> instead of <code>talk Mike the Chopper Pilot</code> to interact with Mike.
 +
 
 +
===use &lt;ability&gt;===
 +
Lets you use a power, equipped object, or inventory item. Powers work best by using the format of <code>use &lt;Power Name&gt; on &lt;Target&gt;</code>. Targets that are hostile are best selected by using just the number next to their name in the combat display.<br>
 +
When in combat, you can specify a "default" target for powers by using the <code>target</code> command.
 +
 
 +
===fuck===
 +
Does the deed, mechanically. Best preceded by some role-playing, or at least a request for permission, when targeted at another player.
 +
 
 +
==Inventory and Equipment==
 +
 
 +
===+gear===
 +
By itself, <code>+gear</code> lists all the items you are carrying in your [[Gear|inventory]]. Typing <code>+gear #</code>, with the number of an item in place of the #, displays more information on that item. Typing <code>+gear #help</code> shows a help screen about further commands.<br>
 +
(Alternate forms: inventory, i)
 +
 
 +
===equip===
 +
Typed by itself, it lists off everything you have equipped, and in which slots. Typing <code>equip #</code>, with the number of an item in place of the #, tries to equip that item from your inventory. If it's equippable, and you have enough spare [[loadout]], then it'll be equipped. In addition, you can use the <code>load</code> command to view details on items you have equipped. For instance, <code>load 1</code> will give you a detailed description of what you have equipped in slot 1.<br>
 +
(Alternate forms: +acc, eq)
 +
 
 +
===remove===
 +
Removes a piece of equipment. You'll need to tell the game which piece of equipment, by typing <code>equip</code>, finding the slot number of the gear, and typing <code>remove #</code>.
 +
 
 +
===drop===
 +
Destroys an item in your inventory; shortcut for <code>+gear/trash</code>. Use <code>+gear</code> or <code>i<code> first to learn the number of the item, then <code>drop #</code>. You'll be asked to confirm.<br>
 +
Use <code>droprange #-#</code> to drop a whole range of items.<br>
 +
Use <code>+gear/recover</code> to recover recently-destroyed items for small fee.
 +
 
 +
===+gear/sort===
 +
Sorts your inventory alphabetically.
 +
(Alternate forms: i sort)
  
 
[[Category:Commands]]
 
[[Category:Commands]]
 
[[Category:Guides]]
 
[[Category:Guides]]

Revision as of 05:42, 8 September 2014

This page does not cover all the commands currently in the game, but these are the commands that will make up most of a player's commands.

Finding Helpful Information

+rpinfo <topic>

Gets you more information on the topic, including some items, most powers, roles, professions, etc. A great source of help at the early stages.
Entering info <topic> works as well.

list

The list command gives you a list of things you can get more lists about. As an example, List Supernatural lists all the dedications in the game. Also, if you use List Item where there isn't a normal shop (anywhere that says You can browse, sell, and buy things here.) then you can see a list of basic items available for sale.

Getting Around

north/south/east/west/up/down

Basic movement commands. Dependent on the exits to your current room, and can usually be abbreviated to their first letter.

depart

Takes you to the overworld map for fast and safe traveling. Players without the Flight perk can only do so from designated points, while those with Flight can depart from any location.

home

Takes you to your bond point. By default this is your faction's medical facility (Zephyr Triage for Zephyr, New Dawn Medical Hut for Prometheans, RSX Triage for RSX), but you can set a new bond point by visiting a valid bond point and typing bond.

mjoin and msummon

These commands take you directly to another player, or bring them to you. Type mjoin <target> to move to them, or msummon <target> to invite them to move to you.

pjoin and pinvite

These commands are like mjoin and msummon, except they additionally cause you to join another player's party, or add another player to your own party. Party members automatically follow the movements of the party leader and join them in combat.
Use the command help partying in-game for more information.

tport

Provides "fast travel" to certain locations. Enter tport #public to see a list of possible destinations, and tport Destination to instantly travel to a location. For example, use tport zephyrlobby to go to the Zephyr main lobby, tport prommie to reach the Crossroads of New Dawn, and tport rsxlobby for the RSX main lobby.
This command will not work if you are in an unsafe location, i.e. a place where ferals can be encountered.

cart

Shows an ASCII map of nearby rooms. For a much smaller map showing only immediately adjacent rooms, use map.

trace

This command will display a route to the location of one person. It works by typing trace playername. Use rtrace roomname and atrace areaname to display routes to the locations of rooms and areas, respectively.

Communicating

public <message>

Chats in the general public channel, viewable by all players with the channel turned on (most players at this point). Using the format pub : you can type in emotes that just say your name, rather than your current head's chatter type. Mostly considered out-of-character and used to pass information or ask questions. To turn this channel on or off, type public on/off as if you were sending a message.
Can be shortened to pub <Message> or /1 <Message>.
Flexible Survival has many other channels. Use pub #list to see a list of them all.

say <message>

Using a prefix generated by your current head type, talks in the current room with a message visible to all players. Generally considered IC, or "In Character" for roleplaying. For example:
You type say Hello all, this is just a test!.
What you see: You chirr, "Hello all, this is just a test!".
What everyone else in the room sees: Playername chirrs, "Hello all, this is just a test!"
You can substitute " (a double quote) or ' (a single quote) for say.

emote <message>

Similar to say, but instead the message displayed to all players starts with just your name, useful for roleplay that involves description instead of speech. Only displays for the room you are currently in. For example:
You type emote is simply conducting tests for the wiki, don't mind them.
What you see: Playername is simply conducting tests for the wiki, don't mind them.
What everyone else sees: Playername is simply conducting tests for the wiki, don't mind them.
You can substitute pose, : (a colon), or ; (a semicolon) for emote.

spoof <message>

Similar to emote, this does the same thing but does not start your emote with a name. Useful if you want to start your roleplay post with something other than your name. Be advised, this will put brackets around your post if you start with another player's name.
You type spoof Wiki-tests are being done by Playername!
What you see: Wiki-tests are being done by Playername!
What everyone else sees: Wiki-tests are being done by Playername!
You type spoof Nuku is simply conducting tests for the wiki, don't mind them.
What you see: ( Nuku is simply conducting tests for the wiki, don't mind them. )
What everyone else sees: ( Nuku is simply conducting tests for the wiki, don't mind them. )

pot

Shows the recent history of IC actions (anything produced by say, emote, or spoof) for the current room. Useful for keeping track of a roleplaying session.

OOC <message>

Can be used in two formats, much like public. Typing ooc results in an appearance for your local room that looks like a say, but without your head suffix adding its portion to your chat. Using the format "ooc :" results in an output that acts much like an emote from above.
Use ooc #last to see a recent history of ooc messages posted to the current room.

page <Message>

To page or private message another player, you can type page player=message to send the message to a new recipient, or type page message to send it to the same recipient as previous messages.
Use page #last to view recent pages, in case you miss any.
(Alternate form: p)

+bbhelp

This command will allow you to learn the commands needed to view the in-game community bulletin board.

mail

This command will take you to your inbox. In order to read your mail, type the command followed by the number of the letter you wish to read.
This command can also be used to send mail to other players; type mail <playername>=<subject> to start your message.

Color Codes

A chart of all the colors

For use in public messages and descriptions, there are 256 color codes available to use. If you wish to color what you type, use two carets (^) with the color code in the center. The code for each color in the image is in the lower-left corner of each one. If you wish to revert your text back to normal, use ^normal^

Example: ^9^ text ^normal^ text
Appears: text text

Some colors also have "word" names.

Example: ^red^ text ^normal^ text
Appears: text text

+prove <a player stat>

Proves if the player has a statistic with that name. The result will be shown to the room with an message like "Playername proves that they possess a stat named StatName with a value of StatValue". Can be altered by /silent so it will not show the result to the room; for example, +prove/silent Strength.

+request

For filing support tickets with staff. For bug and typo reports, suggestions, dispute resolution, requests for judge status, problems with gear or character, and so on.

Inspection

look

Lets you look at things - the room you're in, other players, objects, enemy monsters, even yourself. Typing look by itself looks at the room, while typing look me looks at yourself. If you want to look at a monster during combat, typing look 1 (or whatever number they are) tends to work better than typing their name.
(Alternate form: l)

smell

Similar to look, but instead of using your eyes, you use your nose. This command tells you a bit about the fertility and species of the target. smell here effectively counts as smelling everybody and the room itself. And, of course, sticking your nose in someone's crotch will be visible to them.

ws

Type in a room to get some information about your fellow players without being too intrusive. Information includes name, status (IC, idle, OOC, etc), current sex and species status.

stats

Views your current character sheet, containing a lot of useful information including your HP status, special skills, mutant powers, combat skills and knowledge skills.
Can be used to view partial information about another player by typing stats playername.
(Alternate forms: +sheet, sheet, score, sc)

+hazards

Shows a hazard monitor display about the current area, with known monsters and approximate threat level. Try to stay in areas which match your level.
Follow this command with a direction (for example, +hazards east) to get a hazards reading for an adjacent location.
If you're too high-level for an area, but still want to fight the enemies there, use the mentor command to lower your effective level. (Alternate form: +haz)

+mutation

Shows the species mutations you currently have, and the powers they grant. Can be used on other players and on NPCs (+mutation Nuku to see Nuku's mutations, for example) if your "xeno" skill is at least 20.
(Alternate form: mut)

+groin

Shows information about the size of your body and your various 'bits.' You can also discreetly view another player's part sizes if they're in the same room, using +groin Nuku to view Nuku's sizes for example.
Note that a height value of "17" does not mean that you are seventeen feet tall (you're more like 10'4" to 12'7" tall), and that cock length, breast size, et cetera are relative to the size of the form they're on, so an "arm-length" penis on a giant is the length of a giant's arm, not a human's arm.
(Alternate form: size)

formlist

Shows all mutations (forms) that you have mastered. To master a form, you must be infected by a mutant strain while fully shifted into that strain.
You can make use of these forms if you become a Recursionist, Nanite Adept, or Coyote dedicant.

pregtime

Shows how much time you have remaining in your current pregnancy, and/or information about your male and/or female fertility.

wi

Type in a room to get some roleplaying information about your fellow players. This will show a list of 'flags' for each player, displaying what they are interested in. The same command is also used to set your own flags. Type wi #help for more details.

who

This command will display a list of everyone currently online, their factions, their locations, their status as a player judge, and if they're on the web interface or not. WARNING: Spammy!

Manipulation

editplayer

Command that has a lot of functions for editing appearance, your short and long descriptions can be edited via this command. It comes with its own built in help for most of them as well, give it a try if you didn't do much during character creation to jazz up your character's appearance to others.

talk and check

These two have the same effect. They're used to interact with NPCs or objects in the same room as you, with the format talk <target> or check <target>.
Simply typing some or all of the object's name by itself works as well. For example, you can type Mike instead of talk Mike the Chopper Pilot to interact with Mike.

use <ability>

Lets you use a power, equipped object, or inventory item. Powers work best by using the format of use <Power Name> on <Target>. Targets that are hostile are best selected by using just the number next to their name in the combat display.
When in combat, you can specify a "default" target for powers by using the target command.

fuck

Does the deed, mechanically. Best preceded by some role-playing, or at least a request for permission, when targeted at another player.

Inventory and Equipment

+gear

By itself, +gear lists all the items you are carrying in your inventory. Typing +gear #, with the number of an item in place of the #, displays more information on that item. Typing +gear #help shows a help screen about further commands.
(Alternate forms: inventory, i)

equip

Typed by itself, it lists off everything you have equipped, and in which slots. Typing equip #, with the number of an item in place of the #, tries to equip that item from your inventory. If it's equippable, and you have enough spare loadout, then it'll be equipped. In addition, you can use the load command to view details on items you have equipped. For instance, load 1 will give you a detailed description of what you have equipped in slot 1.
(Alternate forms: +acc, eq)

remove

Removes a piece of equipment. You'll need to tell the game which piece of equipment, by typing equip, finding the slot number of the gear, and typing remove #.

drop

Destroys an item in your inventory; shortcut for +gear/trash. Use +gear or i<code> first to learn the number of the item, then <code>drop #. You'll be asked to confirm.
Use droprange #-# to drop a whole range of items.
Use +gear/recover to recover recently-destroyed items for small fee.

+gear/sort

Sorts your inventory alphabetically. (Alternate forms: i sort)