Mining

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Certain rooms have the ability to be mined, using the mine command and spending builder nanites or a patrol point in exchange for an attempt at retrieving common salvage.

Builder nanite cost of each use of the mine command depends on the density of the deposit, and each use will deplete the density.

Defeating enemies in an area increases the salvage density in the area, and lowers the associated builder nanite cost of mining. The difficulty of such fights is not relevant.

Mining attempts made with patrol points scale with builder costs, from 2 points to well over 10 per attempt.

There are several perks related to mining, and some relating specifically to salvage;

Prospector increases chances for higher rarity salvage while role playing and from combat results
Conservative miner reduces the amount your mining attempts reduce the density in an area by 33% of normal
       This essentially translates as a 33% increase in the number of mining attempts you can make relative to density.
       This also works for RP Sources. Draining them by only 2/3rds of the resources gained from the source
+ Salvage table list
Area Chemical density Edible density Electronic density Energy density Mechanical density
barn 0 10 0 0 0
Black Butte Mine 0 10 0 0 25
Corn Maze 0 10 0 0 0
Deeper in the East Forest 0 20 0 0 0
East Forest 0 15 0 0 0
Fairhaven Chemical 30 0 0 0 0
Fluffy Happy Meadow 0 10 0 0 10
Heavenly Planes 0 0 0 1 0
Latex Factory 1 30 0 0 0 0
Latex Factory 2 35 0 0 0 0
Military Base 10 0 20 0 15
Mountain Trail 0 20 0 0 0
NeoGAMES Lab 15 0 20 10 0
Ocean Depth 1 10 0 0 0 0
Ocean Depth 2 15 0 0 0 0
Ocean Depth 3 20 0 0 0 0
Ocean Depth 4 25 0 0 0 0
Ocean Floor 30 0 0 0 15
Ocean Harem 20 0 0 0 0
Private Garden 0 15 0 0 0
Promethean Farms 0 100 0 0 0
Seelie Sweets Factory 0 20 0 0 0
Seelie Sweets Factory 1st Floor 0 20 0 0 0
Seelie Sweets Factory 3rd Floor 0 20 0 0 0
Termite Hive - Ground 0 0 0 0 300
The City 0 0 0 0 5
Toy Factory 0 0 10 0 20
Tropical Jungle 10 15 0 0 0
Wastelands - Fairhaven 0 0 0 10 0