Difference between revisions of "Medicated"

From Flexible Survival
Jump to: navigation, search
(Auto update)
(Auto update)
Line 1: Line 1:
{{Recipe Modifier|name=Medicated|desc=This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.|cred=150%|xp=50%|ingredients=None|istats=100% chance of Healing at magnitude 2.5 for 5 rounds.<br>|skills=None}}
+
{{Recipe Modifier|name=Medicated|desc=This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.|cred=150%|xp=50%|ingredients=None|istats=100% chance of Healing at magnitude 2.5 for 5 rounds.<br>Charge of +10%<br>100% chance of HealingDebuff at magnitude 6 for 5 rounds.<br>Energy of -20%<br>Loadout of 5|skills=None}}

Revision as of 21:04, 28 January 2012

Medicated stats
Description This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.
Cred Cost 150% XP Cost 50% Ingredients None
Salvage None
Crafting Skills None
Item Stats 100% chance of Healing at magnitude 2.5 for 5 rounds.
Charge of +10%
100% chance of HealingDebuff at magnitude 6 for 5 rounds.
Energy of -20%
Loadout of 5

Medicated/Extra Notes Edit notes