Difference between revisions of "Medicated"

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{{Recipe Modifier|name=Medicated|desc=This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.|cred=150%|xp=50%|slevel=|ingredients=None|istats=100% chance of Healing at magnitude 2.5 for 5 rounds.<br>|skills=None|salvage=Uncommon Chemical X 1}}
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{{Recipe Modifier|name=Medicated|desc=This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.|cred=+150%|xp=+50%|ingredients=None|salvage=Uncommon Chemical X 1|istats=100% chance of Healing at magnitude 6 for 10 rounds.<br>100% chance of HealingDebuff at magnitude 8 for 6 rounds.<br>Charge of +10%<br>Energy of -30%<br>Loadout of 5<br>100% chance of Healing at magnitude 2.5 for 10 rounds.<br>100% chance of HealingDebuff at magnitude 3 for 6 rounds.<br>Status Chance of +20%|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Charge Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Status Chance Modifier]]

Latest revision as of 00:57, 19 July 2017

Medicated stats
Description This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.
Cred Cost
150%
XP Cost
50%
Ingredients None
Salvage Uncommon Chemical X 1
Crafting Skills None
Item Stats 100% chance of Healing at magnitude 6 for 10 rounds.
100% chance of HealingDebuff at magnitude 8 for 6 rounds.
Charge of +10%
Energy of -30%
Loadout of 5
100% chance of Healing at magnitude 2.5 for 10 rounds.
100% chance of HealingDebuff at magnitude 3 for 6 rounds.
Status Chance of +20%

Medicated/Extra Notes Edit notes