Difference between revisions of "Lifegiving Armor"

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{{Recipe|name=Lifegiving Armor|desc=This armor doesn't offer much protection but it does seem to rejuvenate the user. Must be some kind of new nanite tech.|cred=15000|xp=100|slevel=|ingredients=Mako Battery X 1|istats=Damage Type of Healing<br>Energy of 3<br>Loadout of 15<br>Proficiency of Armor<br>100% chance of Regen at magnitude 8 for 15 rounds.<br>100% chance of Recharge at magnitude 5 for 15 rounds.<br>100% chance of Healgain at magnitude 4 for 15 rounds.<br>100% chance of NegativeDamageImmunity at magnitude 10 for 15 rounds.<br>Target of Self, NoAoE<br>Type of Auto, Self<br>Upkeep of 10|skills=Mechanical of at least 20|salvage=Common Chemical X 2<br>Common Energy X 2<br>Uncommon Mechanical X 1}}[[Category:Mechanical recipe]]
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{{Recipe|name=Lifegiving Armor|desc=This armor doesn't offer much protection but it does seem to rejuvenate the user. Must be some kind of new nanite tech.|cred=15000|xp=100|slevel=|ingredients=Mako Battery X 1|istats=Damage Type of Healing<br>Energy of 3<br>Loadout of 15<br>Proficiency of Armor<br>100% chance of Regen at magnitude 8 for 15 rounds.<br>100% chance of Recharge at magnitude 5 for 15 rounds.<br>Target of Self, NoAoE<br>Type of Auto, Self<br>Upkeep of 10|skills=Mechanical of at least 20|salvage=Common Chemical X 2<br>Common Energy X 2<br>Uncommon Mechanical X 1}}[[Category:Mechanical recipe]]

Revision as of 00:04, 6 February 2021

Lifegiving Armor stats
Description This armor doesn't offer much protection but it does seem to rejuvenate the user. Must be some kind of new nanite tech.
Cred Cost 15000 Ingredients Mako Battery X 1
Salvage Common Chemical X 2
Common Energy X 2
Uncommon Mechanical X 1
Crafting Skills Mechanical of at least 20
Item Stats Damage Type of Healing
Energy of 3
Loadout of 15
Proficiency of Armor
100% chance of Regen at magnitude 8 for 15 rounds.
100% chance of Recharge at magnitude 5 for 15 rounds.
Target of Self, NoAoE
Type of Auto, Self
Upkeep of 10

Lifegiving Armor/Extra Notes Edit notes