Difference between revisions of "Hostile Area Module"

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{{Recipe|name=Hostile Area Module|desc=Like a module, but with a much larger pool of nanites, and a dispensing mechanism that sprays them across the area. The results are amazing! This version effects only hostile targets.|cred=75000|xp=3000|slevel=|ingredients=None|istats=Loadout of 15<br>Status Mag of +10%<br>Target of Enemy AoE<br>Type of Auto<br>Upkeep of 10|skills=Energy of at least 30|salvage=Uncommon Energy X 2<br>Common Energy X 10<br>Common Mechanical X 1}}[[Category:Energy recipe]][[Category:Status Mag Recipe]]
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{{Recipe|name=Hostile Area Module|desc=Like a module, but with a much larger pool of nanites, and a dispensing mechanism that sprays them across the area. The results are amazing! This version effects only hostile targets.|cred=75000|xp=3000|slevel=|ingredients=None|istats=Loadout of 15<br>Status Mag of +10%<br>Target of Enemy AoE<br>Type of Auto<br>Upkeep of 10|skills=Energy of at least 30|salvage=Uncommon Energy X 2<br>Common Energy X 10<br>Common Mechanical X 1}}[[Category:Energy recipe]]

Latest revision as of 00:09, 13 April 2021

Hostile Area Module stats
Description Like a module, but with a much larger pool of nanites, and a dispensing mechanism that sprays them across the area. The results are amazing! This version effects only hostile targets.
Cred Cost 75000 Ingredients None
Salvage Uncommon Energy X 2
Common Energy X 10
Common Mechanical X 1
Crafting Skills Energy of at least 30
Item Stats Loadout of 15
Status Mag of +10%
Target of Enemy AoE
Type of Auto
Upkeep of 10

Hostile Area Module/Extra Notes Edit notes