Difference between revisions of "Hooked"

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{{Mako Item|name=Hooked|desc=Why didn't you think of this before?  Just embed hooks on everything!|cost=5}}
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{{Recipe Modifier|name=Hooked|desc=Adds rather alarming looking hooks that grasp onto enemies and draw their attention and their blood.|cred=200%|xp=30%|ingredients=None|salvage=Common Electronic X 10<br>Uncommon Mechanical X 2|istats=100% chance of PhysicalDamageReturn at magnitude 12 for 20 rounds.<br>100% chance of FishingRod at magnitude 4 for 20 rounds.<br>40% chance of Taunt at magnitude 1 for 1 rounds.<br>100% chance of Hooked PhysicalDamage at magnitude 5 for 1.5 rounds.<br>Charge of -20%<br>Cooldown of +40%<br>Damage of +10%<br>Loadout of 5<br>100% chance of PhysicalDamageReturn at magnitude 6 for 20 rounds.<br>100% chance of FishingRod at magnitude 2 for 20 rounds.<br>100% chance of Hooked PhysicalDamage at magnitude 1 for 6 rounds.<br>Status Mag of +10%<br>Upkeep of 5<br>Vampiric of +20%|skills=None}}

Revision as of 00:00, 1 October 2015

Hooked stats
Description Adds rather alarming looking hooks that grasp onto enemies and draw their attention and their blood.
Cred Cost 200% XP Cost 30% Ingredients None
Salvage Common Electronic X 10
Uncommon Mechanical X 2
Crafting Skills None
Item Stats 100% chance of PhysicalDamageReturn at magnitude 12 for 20 rounds.
100% chance of FishingRod at magnitude 4 for 20 rounds.
40% chance of Taunt at magnitude 1 for 1 rounds.
100% chance of Hooked PhysicalDamage at magnitude 5 for 1.5 rounds.
Charge of -20%
Cooldown of +40%
Damage of +10%
Loadout of 5
100% chance of PhysicalDamageReturn at magnitude 6 for 20 rounds.
100% chance of FishingRod at magnitude 2 for 20 rounds.
100% chance of Hooked PhysicalDamage at magnitude 1 for 6 rounds.
Status Mag of +10%
Upkeep of 5
Vampiric of +20%

Available for 5 Mako in the Elite Shop. Edit notes