Difference between revisions of "Hold the Line"

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{{Basepower|name=Hold the Line|desc=You're adept at keeping folks inline and well informed to keep up a defensive line.|powertype=|target=|energy=5|charge=1000|cooldown=4000|accuracy=75%|damageamount=0|damagetype=Physical|Status=100% chance of Defense at magnitude 3 for 1 rounds.<br>|Upgrades=AoE by 1<br>Charge by -100<br>Cooldown by -1000<br>Defense by 1}}[[Category:Defense base powers]][[Category:AoE base power]][[Category:Friendly base powers]]
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{{Basepower|name=Hold the Line|desc=You're adept at keeping folks inline and well informed to keep up a defensive line.|powertype=Buff, AoE, Damage Buff|target=Medium AoE Ally|energy=5|charge=1000|cooldown=4000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Defense at magnitude 3 for 1 rounds.<br>|Upgrades=AoE by 1<br>Charge by -100<br>Cooldown by -1000<br>Defense by 1}}[[Category:Defense inflicting base powers]][[Category:AoE base power]][[Category:Friendly base powers]]

Latest revision as of 00:20, 4 January 2017

Hold the Line stats
Type Buff, AoE, Damage Buff Target Medium AoE Ally
Description You're adept at keeping folks inline and well informed to keep up a defensive line.
Cooldown 4000 Charge time 1000
Energy 5 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Defense at magnitude 3 for 1 rounds.
Training Upgrades
AoE by 1
Charge by -100
Cooldown by -1000
Defense by 1
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Hold the Line/Extra Notes Edit notes

Mutant powers Based on this power: No mutant powers based on this power detected.