Groups

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Revision as of 16:42, 18 May 2011 by Sevenish (talk | contribs) (Upgrades)
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Known in-character as 'Sub-division' groups are player-run organizations that serve the same function as guilds in other games.

Group Controls

Upgrades

Group Upgrades

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Name Description Level Cost Freecred Cost Stackable
Bounce Back When defeated, you begin with 10% more hp and energy!(Stacks with subscription). 2 5000 N?
Enhanced Training Increases the XP gained from battle. Gives 5% extra XP per level, up to a maximum of 20% extra. 1 0 Y
Firing Drills Regular practice with friends makes target practice fun and effective! Every rank increases accuracy by 2% 2 5000 Y
Membership Expansion Allow more people to be in your group at one time. Base group size is 8; this perk allows you an additional 2 people every level. 1 0 Y
Merit Everyone in your group gains a merit for a cost of the merit's value. Varies 0 Y
Nanite Harvesters Your group are experts at nanite harvesting, and enjoy increased success at it(+1% per level). 2 5000 Y
Real Estate Every level allows one room that belongs to your group. 3 5000 Y
Social Moguls You earn Freecreds while you RP, Amazing! The higher the rating, the more freecred you get. Scales with level. 1 1000 Y?
Toughening Improves the hitpoints of all group members. Boosts Max HP by 2% per rank. 1 1000 Y
Trained Medics When using healing powers, you heal for more. Does not affect regen. +2% per level. Doubled when healing others than yourself. 1 2000 Y