Difference between revisions of "Get Down"

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{{Basepower|name=Get Down|desc=When an especially large threat is menacing your team, you focus fire to keep them nailed to the figurative wall and your teammates safe.|powertype=Debuff Taunt|target=Single Enemy NoAoE|energy=25|charge=0|cooldown=10000|accuracy=80%|damageamount=20|damagetype=Pierce|Status=100% chance of Taunt at magnitude 5 for 5 rounds.<br>100% chance of RechargeDebuff at magnitude 20 for 5 rounds.<br>100% chance of RepeatAttack at magnitude 5 for 5 rounds.<br>|Upgrades=|secondpowertype=Large AoE Ally, Cover|seconddamageamount=0|seconddamagetype=Healing|secondtarget=Large Ally AoE NotUser|secondStatus=100% chance of Cover at magnitude 20 for 5 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Pierce base powers]][[Category:Cover inflicting base powers]][[Category:Rechargedebuff inflicting base powers]][[Category:Repeatattack inflicting base powers]][[Category:Taunt inflicting base powers]][[Category:Hostile base powers]]
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{{Basepower|name=Get Down|desc=When an especially large threat is menacing your team, you focus fire to keep them nailed to the figurative wall and your teammates safe.|powertype=Debuff Taunt|target=Single Enemy NoAoE|energy=25|charge=0|cooldown=10000|accuracy=75%|damageamount=20|damagetype=Pierce|Status=100% chance of Taunt at magnitude 5 for 5 rounds.<br>100% chance of RechargeDebuff at magnitude 20 for 5 rounds.<br>100% chance of RepeatAttack at magnitude 5 for 5 rounds.<br>|Upgrades=|secondpowertype=Large AoE Ally, Cover|seconddamageamount=0|seconddamagetype=Healing|secondtarget=Large Ally AoE NotUser|secondStatus=100% chance of Cover at magnitude 20 for 5 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Pierce base powers]][[Category:Cover inflicting base powers]][[Category:Rechargedebuff inflicting base powers]][[Category:Repeatattack inflicting base powers]][[Category:Taunt inflicting base powers]][[Category:Hostile base powers]]

Revision as of 00:08, 20 October 2019

Get Down stats
Type Debuff Taunt Target Single Enemy NoAoE
Description When an especially large threat is menacing your team, you focus fire to keep them nailed to the figurative wall and your teammates safe.
Cooldown 10000 Charge time 0
Energy 25 Accuracy 75%
Damage 20 Pierce at level 0
Statuses
100% chance of Taunt at magnitude 5 for 5 rounds.
100% chance of RechargeDebuff at magnitude 20 for 5 rounds.
100% chance of RepeatAttack at magnitude 5 for 5 rounds.
Training Upgrades
Secondary Effects
Secondary Damage 0 Healing at level 0
Secondary Type Large AoE Ally, Cover Secondary Target Large Ally AoE NotUser
Secondary Statuses
100% chance of Cover at magnitude 20 for 5 rounds.

Get Down/Extra Notes Edit notes

Mutant powers Based on this power:

  • Soul ‎(⧼hitcounters-nviews⧽)