Difference between revisions of "Gear Up"

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{{Basepower|name=Gear Up|desc=Bring bandages, gauze, splints, armor plating, extra ammo... You know, things can get a bit... unusual these days. Let's just bring a little of everything, just in case.|powertype=Passive Buff|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of HealGain at magnitude 2 for 5 rounds.<br>100% chance of Healing at magnitude 2 for 5 rounds.<br>100% chance of PowerAmpPierce at magnitude 2 for 5 rounds.<br>|Upgrades=}}[[Category:Healgain inflicting base powers]][[Category:Healing inflicting base powers]][[Category:Poweramppierce inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]]
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{{Basepower|name=Gear Up|desc=Bring bandages, gauze, splints, armor plating, extra ammo... You know, things can get a bit... unusual these days. Let's just bring a little of everything, just in case.|powertype=Passive Buff|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of HealGain at magnitude 2 for 5 rounds.<br>100% chance of Healing at magnitude 2 for 5 rounds.<br>100% chance of PowerAmpPierce at magnitude 2 for 5 rounds.<br>100% chance of Negotiation at magnitude 2 for 5 rounds.<br>100% chance of Empathy at magnitude 1 for 5 rounds.<br>|Upgrades=}}[[Category:Empathy inflicting base powers]][[Category:Healgain inflicting base powers]][[Category:Healing inflicting base powers]][[Category:Negotiation inflicting base powers]][[Category:Poweramppierce inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]]

Revision as of 00:07, 27 March 2020

Gear Up stats
Type Passive Buff Target Self NoAoE
Description Bring bandages, gauze, splints, armor plating, extra ammo... You know, things can get a bit... unusual these days. Let's just bring a little of everything, just in case.
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of HealGain at magnitude 2 for 5 rounds.
100% chance of Healing at magnitude 2 for 5 rounds.
100% chance of PowerAmpPierce at magnitude 2 for 5 rounds.
100% chance of Negotiation at magnitude 2 for 5 rounds.
100% chance of Empathy at magnitude 1 for 5 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Gear Up/Extra Notes Edit notes

Mutant powers Based on this power:

  • Soul ‎(⧼hitcounters-nviews⧽)