http://wiki.flexiblesurvival.com/index.php?title=Feral_Mode&feed=atom&action=historyFeral Mode - Revision history2024-03-29T06:10:22ZRevision history for this page on the wikiMediaWiki 1.29.0http://wiki.flexiblesurvival.com/index.php?title=Feral_Mode&diff=2008129&oldid=prevFlexBot at 00:08, 29 March 20242024-03-29T00:08:06Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 00:08, 29 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{Flaw|name=Feral Mode|desc=You are a feral. You think with your nanite fueled instincts. You don't need fancy equipment(<del class="diffchange diffchange-inline">Nor </del>can you equip very much at all). You don't build things, at all. You are self sufficient. You are much more powerful and in tune instinctually<del class="diffchange diffchange-inline">, </del>than a trained agent with his weapons, getting a 10% bonus to the damage and healing of your powers. You <del class="diffchange diffchange-inline">do not </del>need to <del class="diffchange diffchange-inline">manually upgrade </del>your <del class="diffchange diffchange-inline">powers, just select which ones </del>you <del class="diffchange diffchange-inline">wish </del>to <del class="diffchange diffchange-inline">master </del>and <del class="diffchange diffchange-inline">let </del>the <del class="diffchange diffchange-inline">nanites decide their direction. Yours is a much simpler lot. </del>Explore, conquer, win!|cost=}}</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{Flaw|name=Feral Mode|desc=You are a feral. You think with your nanite fueled instincts. You don't need fancy equipment (<ins class="diffchange diffchange-inline">nor </ins>can you equip very much at all). You don't build things, at all. You are self sufficient. You are much more powerful and in tune instinctually than a trained agent with his weapons, getting a 10% bonus to the damage and healing of your powers. You <ins class="diffchange diffchange-inline">still </ins>need to <ins class="diffchange diffchange-inline">hone </ins>your <ins class="diffchange diffchange-inline">skills if </ins>you <ins class="diffchange diffchange-inline">want </ins>to <ins class="diffchange diffchange-inline">use them properly, </ins>and <ins class="diffchange diffchange-inline">what hunter does not want to be at </ins>the <ins class="diffchange diffchange-inline">top of the pile? </ins>Explore, conquer, win!<ins class="diffchange diffchange-inline"><br>-<br>You can master more mutant powers, and you gain more upgrade free slots as a result, allowing you to be more flexible with your growth than other agents.<br>-<br>Friendly Warning: Feral mode cannot use equipment well.</ins>|cost=}}</div></td></tr>
</table>FlexBothttp://wiki.flexiblesurvival.com/index.php?title=Feral_Mode&diff=2006085&oldid=prevFlexBot at 00:05, 27 March 20242024-03-27T00:05:37Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 00:05, 27 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{Flaw|name=Feral Mode|desc=You are a feral. You think with your nanite fueled instincts. You don't need fancy equipment (<del class="diffchange diffchange-inline">nor </del>can you equip very much at all). You don't build things, at all. You are self sufficient. You are much more powerful and in tune instinctually than a trained agent with his weapons, getting a 10% bonus to the damage and healing of your powers. You <del class="diffchange diffchange-inline">still </del>need to <del class="diffchange diffchange-inline">hone </del>your <del class="diffchange diffchange-inline">skills if </del>you <del class="diffchange diffchange-inline">want </del>to <del class="diffchange diffchange-inline">use them properly, </del>and <del class="diffchange diffchange-inline">what hunter does not want to be at </del>the <del class="diffchange diffchange-inline">top of the pile? </del>Explore, conquer, win!<del class="diffchange diffchange-inline"><br>-<br>You can master more mutant powers, and you gain more upgrade free slots as a result, allowing you to be more flexible with your growth than other agents.<br>-<br>Friendly Warning: Feral mode cannot use equipment well.</del>|cost=}}</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{Flaw|name=Feral Mode|desc=You are a feral. You think with your nanite fueled instincts. You don't need fancy equipment(<ins class="diffchange diffchange-inline">Nor </ins>can you equip very much at all). You don't build things, at all. You are self sufficient. You are much more powerful and in tune instinctually<ins class="diffchange diffchange-inline">, </ins>than a trained agent with his weapons, getting a 10% bonus to the damage and healing of your powers. You <ins class="diffchange diffchange-inline">do not </ins>need to <ins class="diffchange diffchange-inline">manually upgrade </ins>your <ins class="diffchange diffchange-inline">powers, just select which ones </ins>you <ins class="diffchange diffchange-inline">wish </ins>to <ins class="diffchange diffchange-inline">master </ins>and <ins class="diffchange diffchange-inline">let </ins>the <ins class="diffchange diffchange-inline">nanites decide their direction. Yours is a much simpler lot. </ins>Explore, conquer, win!|cost=}}</div></td></tr>
</table>FlexBothttp://wiki.flexiblesurvival.com/index.php?title=Feral_Mode&diff=2001565&oldid=prevFlexBot at 00:05, 21 March 20242024-03-21T00:05:56Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 00:05, 21 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{Flaw|name=Feral Mode|desc=You are a feral. You think with your nanite fueled instincts. You don't need fancy equipment(<del class="diffchange diffchange-inline">Nor </del>can you equip very much at all). You don't build things, at all. You are self sufficient. You are much more powerful and in tune instinctually<del class="diffchange diffchange-inline">, </del>than a trained agent with his weapons, getting a 10% bonus to the damage and healing of your powers. You <del class="diffchange diffchange-inline">do not </del>need to <del class="diffchange diffchange-inline">manually upgrade </del>your <del class="diffchange diffchange-inline">powers, just select which ones </del>you <del class="diffchange diffchange-inline">wish </del>to <del class="diffchange diffchange-inline">master </del>and <del class="diffchange diffchange-inline">let </del>the <del class="diffchange diffchange-inline">nanites decide their direction. Yours is a much simpler lot. </del>Explore, conquer, win!|cost=}}</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{Flaw|name=Feral Mode|desc=You are a feral. You think with your nanite fueled instincts. You don't need fancy equipment (<ins class="diffchange diffchange-inline">nor </ins>can you equip very much at all). You don't build things, at all. You are self sufficient. You are much more powerful and in tune instinctually than a trained agent with his weapons, getting a 10% bonus to the damage and healing of your powers. You <ins class="diffchange diffchange-inline">still </ins>need to <ins class="diffchange diffchange-inline">hone </ins>your <ins class="diffchange diffchange-inline">skills if </ins>you <ins class="diffchange diffchange-inline">want </ins>to <ins class="diffchange diffchange-inline">use them properly, </ins>and <ins class="diffchange diffchange-inline">what hunter does not want to be at </ins>the <ins class="diffchange diffchange-inline">top of the pile? </ins>Explore, conquer, win!<ins class="diffchange diffchange-inline"><br>-<br>You can master more mutant powers, and you gain more upgrade free slots as a result, allowing you to be more flexible with your growth than other agents.<br>-<br>Friendly Warning: Feral mode cannot use equipment well.</ins>|cost=}}</div></td></tr>
</table>FlexBothttp://wiki.flexiblesurvival.com/index.php?title=Feral_Mode&diff=1999706&oldid=prevFlexBot at 00:09, 20 March 20242024-03-20T00:09:34Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 00:09, 20 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{Flaw|name=Feral Mode|desc=You are a feral. You think with your nanite fueled instincts. You don't need fancy equipment (<del class="diffchange diffchange-inline">nor </del>can you equip very much at all). You don't build things, at all. You are self sufficient. You are much more powerful and in tune instinctually than a trained agent with his weapons, getting a 10% bonus to the damage and healing of your powers. You <del class="diffchange diffchange-inline">still </del>need to <del class="diffchange diffchange-inline">hone </del>your <del class="diffchange diffchange-inline">skills if </del>you <del class="diffchange diffchange-inline">want </del>to <del class="diffchange diffchange-inline">use them properly, </del>and <del class="diffchange diffchange-inline">what hunter does not want to be at </del>the <del class="diffchange diffchange-inline">top of the pile? </del>Explore, conquer, win!<del class="diffchange diffchange-inline"><br>-<br>You can master more mutant powers, and you gain more upgrade free slots as a result, allowing you to be more flexible with your growth than other agents.<br>-<br>Friendly Warning: Feral mode cannot use equipment well.</del>|cost=}}</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{Flaw|name=Feral Mode|desc=You are a feral. You think with your nanite fueled instincts. You don't need fancy equipment(<ins class="diffchange diffchange-inline">Nor </ins>can you equip very much at all). You don't build things, at all. You are self sufficient. You are much more powerful and in tune instinctually<ins class="diffchange diffchange-inline">, </ins>than a trained agent with his weapons, getting a 10% bonus to the damage and healing of your powers. You <ins class="diffchange diffchange-inline">do not </ins>need to <ins class="diffchange diffchange-inline">manually upgrade </ins>your <ins class="diffchange diffchange-inline">powers, just select which ones </ins>you <ins class="diffchange diffchange-inline">wish </ins>to <ins class="diffchange diffchange-inline">master </ins>and <ins class="diffchange diffchange-inline">let </ins>the <ins class="diffchange diffchange-inline">nanites decide their direction. Yours is a much simpler lot. </ins>Explore, conquer, win!|cost=}}</div></td></tr>
</table>FlexBothttp://wiki.flexiblesurvival.com/index.php?title=Feral_Mode&diff=1994123&oldid=prevFlexBot at 00:05, 13 March 20242024-03-13T00:05:27Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 00:05, 13 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{Flaw|name=Feral Mode|desc=You are a feral. You think with your nanite fueled instincts. You don't need fancy equipment(<del class="diffchange diffchange-inline">Nor </del>can you equip very much at all). You don't build things, at all. You are self sufficient. You are much more powerful and in tune instinctually<del class="diffchange diffchange-inline">, </del>than a trained agent with his weapons, getting a 10% bonus to the damage and healing of your powers. You <del class="diffchange diffchange-inline">do not </del>need to <del class="diffchange diffchange-inline">manually upgrade </del>your <del class="diffchange diffchange-inline">powers, just select which ones </del>you <del class="diffchange diffchange-inline">wish </del>to <del class="diffchange diffchange-inline">master </del>and <del class="diffchange diffchange-inline">let </del>the <del class="diffchange diffchange-inline">nanites decide their direction. Yours is a much simpler lot. </del>Explore, conquer, win!|cost=}}</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{Flaw|name=Feral Mode|desc=You are a feral. You think with your nanite fueled instincts. You don't need fancy equipment (<ins class="diffchange diffchange-inline">nor </ins>can you equip very much at all). You don't build things, at all. You are self sufficient. You are much more powerful and in tune instinctually than a trained agent with his weapons, getting a 10% bonus to the damage and healing of your powers. You <ins class="diffchange diffchange-inline">still </ins>need to <ins class="diffchange diffchange-inline">hone </ins>your <ins class="diffchange diffchange-inline">skills if </ins>you <ins class="diffchange diffchange-inline">want </ins>to <ins class="diffchange diffchange-inline">use them properly, </ins>and <ins class="diffchange diffchange-inline">what hunter does not want to be at </ins>the <ins class="diffchange diffchange-inline">top of the pile? </ins>Explore, conquer, win!<ins class="diffchange diffchange-inline"><br>-<br>You can master more mutant powers, and you gain more upgrade free slots as a result, allowing you to be more flexible with your growth than other agents.<br>-<br>Friendly Warning: Feral mode cannot use equipment well.</ins>|cost=}}</div></td></tr>
</table>FlexBothttp://wiki.flexiblesurvival.com/index.php?title=Feral_Mode&diff=1992110&oldid=prevFlexBot at 00:04, 12 March 20242024-03-12T00:04:36Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 00:04, 12 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{Flaw|name=Feral Mode|desc=You are a feral. You think with your nanite fueled instincts. You don't need fancy equipment (<del class="diffchange diffchange-inline">nor </del>can you equip very much at all). You don't build things, at all. You are self sufficient. You are much more powerful and in tune instinctually than a trained agent with his weapons, getting a 10% bonus to the damage and healing of your powers. You <del class="diffchange diffchange-inline">still </del>need to <del class="diffchange diffchange-inline">hone </del>your <del class="diffchange diffchange-inline">skills if </del>you <del class="diffchange diffchange-inline">want </del>to <del class="diffchange diffchange-inline">use them properly, </del>and <del class="diffchange diffchange-inline">what hunter does not want to be at </del>the <del class="diffchange diffchange-inline">top of the pile? </del>Explore, conquer, win!<del class="diffchange diffchange-inline"><br>-<br>You can master more mutant powers, and you gain more upgrade free slots as a result, allowing you to be more flexible with your growth than other agents.<br>-<br>Friendly Warning: Feral mode cannot use equipment well.</del>|cost=}}</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{Flaw|name=Feral Mode|desc=You are a feral. You think with your nanite fueled instincts. You don't need fancy equipment(<ins class="diffchange diffchange-inline">Nor </ins>can you equip very much at all). You don't build things, at all. You are self sufficient. You are much more powerful and in tune instinctually<ins class="diffchange diffchange-inline">, </ins>than a trained agent with his weapons, getting a 10% bonus to the damage and healing of your powers. You <ins class="diffchange diffchange-inline">do not </ins>need to <ins class="diffchange diffchange-inline">manually upgrade </ins>your <ins class="diffchange diffchange-inline">powers, just select which ones </ins>you <ins class="diffchange diffchange-inline">wish </ins>to <ins class="diffchange diffchange-inline">master </ins>and <ins class="diffchange diffchange-inline">let </ins>the <ins class="diffchange diffchange-inline">nanites decide their direction. Yours is a much simpler lot. </ins>Explore, conquer, win!|cost=}}</div></td></tr>
</table>FlexBothttp://wiki.flexiblesurvival.com/index.php?title=Feral_Mode&diff=1990545&oldid=prevFlexBot at 00:04, 11 March 20242024-03-11T00:04:24Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 00:04, 11 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{Flaw|name=Feral Mode|desc=You are a feral. You think with your nanite fueled instincts. You don't need fancy equipment(<del class="diffchange diffchange-inline">Nor </del>can you equip very much at all). You don't build things, at all. You are self sufficient. You are much more powerful and in tune instinctually<del class="diffchange diffchange-inline">, </del>than a trained agent with his weapons, getting a 10% bonus to the damage and healing of your powers. You <del class="diffchange diffchange-inline">do not </del>need to <del class="diffchange diffchange-inline">manually upgrade </del>your <del class="diffchange diffchange-inline">powers, just select which ones </del>you <del class="diffchange diffchange-inline">wish </del>to <del class="diffchange diffchange-inline">master </del>and <del class="diffchange diffchange-inline">let </del>the <del class="diffchange diffchange-inline">nanites decide their direction. Yours is a much simpler lot. </del>Explore, conquer, win!|cost=}}</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{Flaw|name=Feral Mode|desc=You are a feral. You think with your nanite fueled instincts. You don't need fancy equipment (<ins class="diffchange diffchange-inline">nor </ins>can you equip very much at all). You don't build things, at all. You are self sufficient. You are much more powerful and in tune instinctually than a trained agent with his weapons, getting a 10% bonus to the damage and healing of your powers. You <ins class="diffchange diffchange-inline">still </ins>need to <ins class="diffchange diffchange-inline">hone </ins>your <ins class="diffchange diffchange-inline">skills if </ins>you <ins class="diffchange diffchange-inline">want </ins>to <ins class="diffchange diffchange-inline">use them properly, </ins>and <ins class="diffchange diffchange-inline">what hunter does not want to be at </ins>the <ins class="diffchange diffchange-inline">top of the pile? </ins>Explore, conquer, win!<ins class="diffchange diffchange-inline"><br>-<br>You can master more mutant powers, and you gain more upgrade free slots as a result, allowing you to be more flexible with your growth than other agents.<br>-<br>Friendly Warning: Feral mode cannot use equipment well.</ins>|cost=}}</div></td></tr>
</table>FlexBothttp://wiki.flexiblesurvival.com/index.php?title=Feral_Mode&diff=1985957&oldid=prevFlexBot at 00:03, 5 March 20242024-03-05T00:03:25Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 00:03, 5 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{Flaw|name=Feral Mode|desc=You are a feral. You think with your nanite fueled instincts. You don't need fancy equipment (<del class="diffchange diffchange-inline">nor </del>can you equip very much at all). You don't build things, at all. You are self sufficient. You are much more powerful and in tune instinctually than a trained agent with his weapons, getting a 10% bonus to the damage and healing of your powers. You <del class="diffchange diffchange-inline">still </del>need to <del class="diffchange diffchange-inline">hone </del>your <del class="diffchange diffchange-inline">skills if </del>you <del class="diffchange diffchange-inline">want </del>to <del class="diffchange diffchange-inline">use them properly, </del>and <del class="diffchange diffchange-inline">what hunter does not want to be at </del>the <del class="diffchange diffchange-inline">top of the pile? </del>Explore, conquer, win!<del class="diffchange diffchange-inline"><br>-<br>You can master more mutant powers, and you gain more upgrade free slots as a result, allowing you to be more flexible with your growth than other agents.<br>-<br>Friendly Warning: Feral mode cannot use equipment well.</del>|cost=}}</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{Flaw|name=Feral Mode|desc=You are a feral. You think with your nanite fueled instincts. You don't need fancy equipment(<ins class="diffchange diffchange-inline">Nor </ins>can you equip very much at all). You don't build things, at all. You are self sufficient. You are much more powerful and in tune instinctually<ins class="diffchange diffchange-inline">, </ins>than a trained agent with his weapons, getting a 10% bonus to the damage and healing of your powers. You <ins class="diffchange diffchange-inline">do not </ins>need to <ins class="diffchange diffchange-inline">manually upgrade </ins>your <ins class="diffchange diffchange-inline">powers, just select which ones </ins>you <ins class="diffchange diffchange-inline">wish </ins>to <ins class="diffchange diffchange-inline">master </ins>and <ins class="diffchange diffchange-inline">let </ins>the <ins class="diffchange diffchange-inline">nanites decide their direction. Yours is a much simpler lot. </ins>Explore, conquer, win!|cost=}}</div></td></tr>
</table>FlexBothttp://wiki.flexiblesurvival.com/index.php?title=Feral_Mode&diff=1983745&oldid=prevFlexBot at 00:08, 3 March 20242024-03-03T00:08:21Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 00:08, 3 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{Flaw|name=Feral Mode|desc=You are a feral. You think with your nanite fueled instincts. You don't need fancy equipment(<del class="diffchange diffchange-inline">Nor </del>can you equip very much at all). You don't build things, at all. You are self sufficient. You are much more powerful and in tune instinctually<del class="diffchange diffchange-inline">, </del>than a trained agent with his weapons, getting a 10% bonus to the damage and healing of your powers. You <del class="diffchange diffchange-inline">do not </del>need to <del class="diffchange diffchange-inline">manually upgrade </del>your <del class="diffchange diffchange-inline">powers, just select which ones </del>you <del class="diffchange diffchange-inline">wish </del>to <del class="diffchange diffchange-inline">master </del>and <del class="diffchange diffchange-inline">let </del>the <del class="diffchange diffchange-inline">nanites decide their direction. Yours is a much simpler lot. </del>Explore, conquer, win!|cost=}}</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{Flaw|name=Feral Mode|desc=You are a feral. You think with your nanite fueled instincts. You don't need fancy equipment (<ins class="diffchange diffchange-inline">nor </ins>can you equip very much at all). You don't build things, at all. You are self sufficient. You are much more powerful and in tune instinctually than a trained agent with his weapons, getting a 10% bonus to the damage and healing of your powers. You <ins class="diffchange diffchange-inline">still </ins>need to <ins class="diffchange diffchange-inline">hone </ins>your <ins class="diffchange diffchange-inline">skills if </ins>you <ins class="diffchange diffchange-inline">want </ins>to <ins class="diffchange diffchange-inline">use them properly, </ins>and <ins class="diffchange diffchange-inline">what hunter does not want to be at </ins>the <ins class="diffchange diffchange-inline">top of the pile? </ins>Explore, conquer, win!<ins class="diffchange diffchange-inline"><br>-<br>You can master more mutant powers, and you gain more upgrade free slots as a result, allowing you to be more flexible with your growth than other agents.<br>-<br>Friendly Warning: Feral mode cannot use equipment well.</ins>|cost=}}</div></td></tr>
</table>FlexBothttp://wiki.flexiblesurvival.com/index.php?title=Feral_Mode&diff=1979936&oldid=prevFlexBot at 00:07, 27 February 20242024-02-27T00:07:32Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 00:07, 27 February 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{Flaw|name=Feral Mode|desc=You are a feral. You think with your nanite fueled instincts. You don't need fancy equipment (<del class="diffchange diffchange-inline">nor </del>can you equip very much at all). You don't build things, at all. You are self sufficient. You are much more powerful and in tune instinctually than a trained agent with his weapons, getting a 10% bonus to the damage and healing of your powers. You <del class="diffchange diffchange-inline">still </del>need to <del class="diffchange diffchange-inline">hone </del>your <del class="diffchange diffchange-inline">skills if </del>you <del class="diffchange diffchange-inline">want </del>to <del class="diffchange diffchange-inline">use them properly, </del>and <del class="diffchange diffchange-inline">what hunter does not want to be at </del>the <del class="diffchange diffchange-inline">top of the pile? </del>Explore, conquer, win!<del class="diffchange diffchange-inline"><br>-<br>You can master more mutant powers, and you gain more upgrade free slots as a result, allowing you to be more flexible with your growth than other agents.<br>-<br>Friendly Warning: Feral mode cannot use equipment well.</del>|cost=}}</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{Flaw|name=Feral Mode|desc=You are a feral. You think with your nanite fueled instincts. You don't need fancy equipment(<ins class="diffchange diffchange-inline">Nor </ins>can you equip very much at all). You don't build things, at all. You are self sufficient. You are much more powerful and in tune instinctually<ins class="diffchange diffchange-inline">, </ins>than a trained agent with his weapons, getting a 10% bonus to the damage and healing of your powers. You <ins class="diffchange diffchange-inline">do not </ins>need to <ins class="diffchange diffchange-inline">manually upgrade </ins>your <ins class="diffchange diffchange-inline">powers, just select which ones </ins>you <ins class="diffchange diffchange-inline">wish </ins>to <ins class="diffchange diffchange-inline">master </ins>and <ins class="diffchange diffchange-inline">let </ins>the <ins class="diffchange diffchange-inline">nanites decide their direction. Yours is a much simpler lot. </ins>Explore, conquer, win!|cost=}}</div></td></tr>
</table>FlexBot