Difference between revisions of "Feral Corruption"

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{{Basepower|name=Feral Corruption|desc=You fill your opponent's mind with distractions, making their attacks go wild, filling their instincts with garbage and removing their focus from the battle at hand.|powertype=Debuff|target=AoE Enemy|energy=15|charge=0|cooldown=10000|accuracy=75%|damageamount=1|damagetype=Mental|Status=100% chance of RutDebuff at magnitude -2 for 100 rounds.<br>100% chance of Confused at magnitude 10 for 5 rounds.<br>100% chance of AccuracyDebuff at magnitude 10 for 5 rounds.<br>100% chance of DebuffResistDebuff at magnitude 10 for 5 rounds.<br>|Upgrades=}}[[Category:Mental base powers]][[Category:Accuracydebuff inflicting base powers]][[Category:Confused inflicting base powers]][[Category:Debuffresistdebuff inflicting base powers]][[Category:Rutdebuff inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]]
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{{Basepower|name=Feral Corruption|desc=You fill your opponent's mind with distractions, making their attacks go wild, filling their instincts with garbage and removing their focus from the battle at hand.|powertype=Debuff|target=AoE Enemy|energy=15|charge=0|cooldown=10000|accuracy=75%|damageamount=1|damagetype=Psychic|Status=100% chance of RutDebuff at magnitude -2 for 100 rounds.<br>100% chance of Confused at magnitude 10 for 5 rounds.<br>100% chance of AccuracyDebuff at magnitude 10 for 5 rounds.<br>100% chance of DebuffResistDebuff at magnitude 10 for 5 rounds.<br>|Upgrades=}}[[Category:Psychic base powers]][[Category:Accuracydebuff inflicting base powers]][[Category:Confused inflicting base powers]][[Category:Debuffresistdebuff inflicting base powers]][[Category:Rutdebuff inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]]

Latest revision as of 00:19, 4 January 2017

Feral Corruption stats
Type Debuff Target AoE Enemy
Description You fill your opponent's mind with distractions, making their attacks go wild, filling their instincts with garbage and removing their focus from the battle at hand.
Cooldown 10000 Charge time 0
Energy 15 Accuracy 75%
Damage 1 Psychic at level 0
Statuses
100% chance of RutDebuff at magnitude -2 for 100 rounds.
100% chance of Confused at magnitude 10 for 5 rounds.
100% chance of AccuracyDebuff at magnitude 10 for 5 rounds.
100% chance of DebuffResistDebuff at magnitude 10 for 5 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Feral Corruption/Extra Notes Edit notes

Mutant powers Based on this power: