Difference between revisions of "Emergency Plans"

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{{Basepower|name=Emergency Plans|desc=When things go sour, you can turn everything around!|powertype=Healing AoE Buff|target=Large AoE Ally|energy=40|charge=-1000|cooldown=20000|accuracy=75%|damageamount=40|damagetype=Healing|Status=100% chance of DebuffClear at magnitude 50 for 1 rounds.<br>100% chance of DebuffResist at magnitude 20 for 5 rounds.<br>100% chance of DamageResist at magnitude 5 for 5 rounds.<br>100% chance of PhysicalDamageResist at magnitude 5 for 5 rounds.<br>100% chance of EnergyDamageResist at magnitude 5 for 5 rounds.<br>100% chance of DamageImmunity at magnitude 5 for 5 rounds.<br>|Upgrades=}}[[Category:Healing base powers]][[Category:Damageimmunity inflicting base powers]][[Category:Damageresist inflicting base powers]][[Category:Debuffclear inflicting base powers]][[Category:Debuffresist inflicting base powers]][[Category:Energydamageresist inflicting base powers]][[Category:Physicaldamageresist inflicting base powers]][[Category:AoE base power]][[Category:Friendly base powers]]
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{{Basepower|name=Emergency Plans|desc=The cards are down. The wheel is spinning. You don't like these odds, but you're the kinda slick nick with a stacked deck and several aces up their sleeve. Team's no good if they're licking the floor, so you've invested in something special. Gear, medicine, magic... doesn't matter. It'll buy you and everyone else some precious time needed to try and turn the tide.|powertype=AoE Buff|target=Large AoE Ally|energy=40|charge=-1000|cooldown=20000|accuracy=75%|damageamount=40|damagetype=Healing|Status=100% chance of DebuffClear at magnitude 50 for 1 rounds.<br>100% chance of DebuffResist at magnitude 20 for 5 rounds.<br>100% chance of DamageResist at magnitude 5 for 5 rounds.<br>100% chance of PhysicalDamageResist at magnitude 5 for 5 rounds.<br>100% chance of EnergyDamageResist at magnitude 5 for 5 rounds.<br>100% chance of DamageImmunity at magnitude 5 for 5 rounds.<br>|Upgrades=}}[[Category:Healing base powers]][[Category:Damageimmunity inflicting base powers]][[Category:Damageresist inflicting base powers]][[Category:Debuffclear inflicting base powers]][[Category:Debuffresist inflicting base powers]][[Category:Energydamageresist inflicting base powers]][[Category:Physicaldamageresist inflicting base powers]][[Category:AoE base power]][[Category:Friendly base powers]]

Latest revision as of 00:16, 30 October 2021

Emergency Plans stats
Type AoE Buff Target Large AoE Ally
Description The cards are down. The wheel is spinning. You don't like these odds, but you're the kinda slick nick with a stacked deck and several aces up their sleeve. Team's no good if they're licking the floor, so you've invested in something special. Gear, medicine, magic... doesn't matter. It'll buy you and everyone else some precious time needed to try and turn the tide.
Cooldown 20000 Charge time
Energy 40 Accuracy 75%
Damage 40 Healing at level 0
Statuses
100% chance of DebuffClear at magnitude 50 for 1 rounds.
100% chance of DebuffResist at magnitude 20 for 5 rounds.
100% chance of DamageResist at magnitude 5 for 5 rounds.
100% chance of PhysicalDamageResist at magnitude 5 for 5 rounds.
100% chance of EnergyDamageResist at magnitude 5 for 5 rounds.
100% chance of DamageImmunity at magnitude 5 for 5 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Emergency Plans/Extra Notes Edit notes

Mutant powers Based on this power:

  • Soul ‎(⧼hitcounters-nviews⧽)