Difference between revisions of "Divine Mercy"

From Flexible Survival
Jump to: navigation, search
(Auto update)
(Auto update)
Line 1: Line 1:
{{Basepower|name=Divine Mercy|desc=Divine powers revives a defeated ally.|powertype=|target=|energy=20|charge=0|cooldown=30000|accuracy=75%|damageamount=250|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 15 for 2 rounds.<br>100% chance of DamageResist at magnitude 10 for 2 rounds.<br>|Upgrades=AoE by 0.5<br>Charge by -500<br>Cooldown by -7500<br>Damage by 30<br>Energy by -10<br>EnergyModMag by 15}}[[Category:Damageresist base powers]][[Category:Energymod base powers]][[Category:Dedication power]][[Category:Friendly base powers]]
+
{{Basepower|name=Divine Mercy|desc=Divine powers revives a defeated ally.|powertype=|target=|energy=20|charge=0|cooldown=30000|accuracy=75%|damageamount=250|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 15 for 2 rounds.<br>100% chance of DamageResist at magnitude 10 for 2 rounds.<br>|Upgrades=AoE by 0.5<br>Charge by -500<br>Cooldown by -7500<br>Damage by 30<br>Energy by -10<br>EnergyModMag by 15}}[[Category:Healing base powers]][[Category:Damageresist base powers]][[Category:Energymod base powers]][[Category:Dedication power]][[Category:Friendly base powers]]

Revision as of 12:43, 20 December 2011

Divine Mercy stats
Type Target
Description Divine powers revives a defeated ally.
Cooldown 30000 Charge time 0
Energy 20 Accuracy 75%
Damage 250 Healing at level 0
Statuses
100% chance of EnergyMod at magnitude 15 for 2 rounds.
100% chance of DamageResist at magnitude 10 for 2 rounds.
Training Upgrades
AoE by 0.5
Charge by -500
Cooldown by -7500
Damage by 30
Energy by -10
EnergyModMag by 15
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Divine Mercy/Extra Notes Edit notes

Mutant powers Based on this power: