Difference between revisions of "Complete Spread"

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{{Recipe Modifier|name=Complete Spread|desc=This modifier, which should only be applied to hostile items, makes it hit every enemy in the room instead of just one or a few.|cred=75%|xp=|ingredients=None|salvage=10%|istats=Spread of +20<br>Target of Spread|skills=None}}
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{{Recipe Modifier|name=Complete Spread|desc=This modifier, which should only be applied to hostile items, makes it hit every enemy in the room instead of just one or a few.|cred=75%|xp=|ingredients=None|salvage=10%|istats=Charge of +25%<br>Cooldown of +25%<br>Energy of +2<br>Spread of +20<br>Target of Spread AoE<br>Upkeep of +3|skills=None}}

Latest revision as of 00:02, 17 December 2014

Complete Spread stats
Description This modifier, which should only be applied to hostile items, makes it hit every enemy in the room instead of just one or a few.
Cred Cost 75% XP Cost Ingredients None
Salvage 10%
Crafting Skills None
Item Stats Charge of +25%
Cooldown of +25%
Energy of +2
Spread of +20
Target of Spread AoE
Upkeep of +3

The math for spread is Total Damage / (((Number of Targets * (if CB2 is had 0.8, else 1) * (100 - Spread rating of power or item)) / 100). If at any time the denominator is less than 1, it becomes 1. This damage is applied to all targets.

REMOVED FROM GAME Edit notes