Difference between revisions of "Automated Multiplayer Updates/2021 June"

From Flexible Survival
Jump to: navigation, search
Line 16: Line 16:
 
   
 
   
 
<span style="color:#CDCD00"></span><span style="color:#FF0000">.</span><span style="color:#006600">-=</span><span style="color:#66FF00">o</span><span style="color:#006600">=-</span><span style="color:#FF0000">. </span>Inutt says, &quot;<span style="color:#00CDCD">Dedication points</span>, <span style="color:#00CDCD">NPC shops</span>, <span style="color:#00CDCD">training rooms</span>, and <span style="color:#00CDCD">home locations</span> are now shown along with other facilities such as salvage sources and milkers in the location. Dedication points also now list which dedication they&#39;re for.&quot;
 
<span style="color:#CDCD00"></span><span style="color:#FF0000">.</span><span style="color:#006600">-=</span><span style="color:#66FF00">o</span><span style="color:#006600">=-</span><span style="color:#FF0000">. </span>Inutt says, &quot;<span style="color:#00CDCD">Dedication points</span>, <span style="color:#00CDCD">NPC shops</span>, <span style="color:#00CDCD">training rooms</span>, and <span style="color:#00CDCD">home locations</span> are now shown along with other facilities such as salvage sources and milkers in the location. Dedication points also now list which dedication they&#39;re for.&quot;
 +
 +
<span style="color:#CDCD00"></span><span style="color:#00FFFF"></span><span style="color:#00CCFF">Dog</span> Song says, &quot;The basic lore Whiteboard object has been moved from &quot;[OOC]: Starting Point&quot; back to &quot;[Zephyr Inc]: Triage, Basement 1&quot;. This is for two reasons. 1) It resulted in missable lore files. If a player didn&#39;t interact with them, they&#39;d have to find the whiteboard/chalkboard equivalent in RSX or New Dawn, respectively, which was unintuitive for Zephyr Inc starts. 2) The player is not clearly taught how to interact with objects at that point, so new players in 99% of cases just missed it. --A duplicate version of the object might get moved back, pending teaching the player how to interact with things first.&quot;

Revision as of 02:59, 5 June 2021


Dog Song says, "Removed invalid infection vials that were awarded by Social Actions from players' NISD units. These vials could not be consumed and did nothing."

Dog Song says, "The Alien Self flaw description was slightly updated. The sentence "This flaw makes your maximum mastered powers =0=." was changed to "This flaw sets your maximum mastered powers to 0." since it was not clear to all that the =s were intended as emphasis."

Fun Police X-ray beep boops, "Bugfix: Mutagenic perk and random vials should no longer give off-grid forms (if the form is properly marked by writing staff, that is)."

.-=o=-. Inutt says, "Nicknames have been fixed so they're now actually shown to other people, since that was a bit of a bug. There is now a new command for setting them too that validates the supplied nickname to head off some problems before they occur - +nick <nickname here>. See +nick #help for details."

.-=o=-. Inutt says, "Fixed an issue when smelling a room with NPCs that are only there some of the time, when they're not there. ...yeah, don't ask..."

Dog Song says, "The Ursa Major form has received some long-overdue fixes. The form now has all appropriate flags, tags, and powers set on it. The powers added are Bear Hug, Charge, Furry Hide, Lockjaw, Moon Glow, Mothering Instinct, and Solid Frame."

.-=o=-. Inutt says, "Conditionally hidden objects (NPCs doing quest or shift work mainly) no longer show up in glance and smell unless they're currently present."

.-=o=-. Inutt says, "Dedication points, NPC shops, training rooms, and home locations are now shown along with other facilities such as salvage sources and milkers in the location. Dedication points also now list which dedication they're for."

Dog Song says, "The basic lore Whiteboard object has been moved from "[OOC]: Starting Point" back to "[Zephyr Inc]: Triage, Basement 1". This is for two reasons. 1) It resulted in missable lore files. If a player didn't interact with them, they'd have to find the whiteboard/chalkboard equivalent in RSX or New Dawn, respectively, which was unintuitive for Zephyr Inc starts. 2) The player is not clearly taught how to interact with objects at that point, so new players in 99% of cases just missed it. --A duplicate version of the object might get moved back, pending teaching the player how to interact with things first."