Difference between revisions of "Automated Multiplayer Updates/2021 August"

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<span style="color:#CDCD00"></span><span style="color:#FF00FF">J</span><span style="color:#CD00CD">u</span><span style="color:#FF00FF">s</span><span style="color:#CD00CD">t</span> <span style="color:#FF00FF">a</span> <span style="color:#FF00FF">T</span><span style="color:#CD00CD">i</span><span style="color:#FF00FF">n</span><span style="color:#CD00CD">k</span><span style="color:#FF00FF">e</span><span style="color:#CD00CD">r</span><span style="color:#FF00FF">i</span><span style="color:#CD00CD">n</span><span style="color:#FF00FF">g</span> Critter squees, &quot;<span style="color:#00FF00">Dissonant Chorus</span> was deemed too strong in its current state. The debuffs it applied were a toggled aura that had 100% uptime with only a very mild energy toll. After a lot of testing I found that these sorts of auras, especially on a sturdy debuffing class like <span style="color:#00FF00">Arcane Horror</span> are just a little too good to keep. So, I considered slapping some sort of consequence and keeping it an aura, but that felt kinda lame. Seeing as Degeneration is the class&#39; only other active, I have instead decided to make Dissonant Chorus an ACTIVE ability instead. It is now a punishing Psychic AOE ability that does both direct damage, applies some sizable short-lived debuffs, however comes at a hefty price, both in terms of self-harm and self-debuffing. Its cooldown was also massively pumped up to prevent abuse, and now I hope it is more impactful in an RP sense and a Combat sense than its previous version. Cheers~&quot;
 
<span style="color:#CDCD00"></span><span style="color:#FF00FF">J</span><span style="color:#CD00CD">u</span><span style="color:#FF00FF">s</span><span style="color:#CD00CD">t</span> <span style="color:#FF00FF">a</span> <span style="color:#FF00FF">T</span><span style="color:#CD00CD">i</span><span style="color:#FF00FF">n</span><span style="color:#CD00CD">k</span><span style="color:#FF00FF">e</span><span style="color:#CD00CD">r</span><span style="color:#FF00FF">i</span><span style="color:#CD00CD">n</span><span style="color:#FF00FF">g</span> Critter squees, &quot;<span style="color:#00FF00">Dissonant Chorus</span> was deemed too strong in its current state. The debuffs it applied were a toggled aura that had 100% uptime with only a very mild energy toll. After a lot of testing I found that these sorts of auras, especially on a sturdy debuffing class like <span style="color:#00FF00">Arcane Horror</span> are just a little too good to keep. So, I considered slapping some sort of consequence and keeping it an aura, but that felt kinda lame. Seeing as Degeneration is the class&#39; only other active, I have instead decided to make Dissonant Chorus an ACTIVE ability instead. It is now a punishing Psychic AOE ability that does both direct damage, applies some sizable short-lived debuffs, however comes at a hefty price, both in terms of self-harm and self-debuffing. Its cooldown was also massively pumped up to prevent abuse, and now I hope it is more impactful in an RP sense and a Combat sense than its previous version. Cheers~&quot;
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<span style="color:#CDCD00"></span>Nuku smoothly says, &quot;You can now click direct game control and it works and isn&#39;t flash, hirrah! Enjoy the game from a browser.&quot;
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<span style="color:#CDCD00"></span><span style="color:#00FFFF"></span><span style="color:#00CCFF">Dog</span> Song says, &quot;Fixed a repeated word in the Mobile Shrubbery clit description. Fixed a typo in the Feral Dragon legs transformation.&quot;
 +
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<span style="color:#CDCD00"></span><span style="color:#FF00FF">J</span><span style="color:#CD00CD">u</span><span style="color:#FF00FF">s</span><span style="color:#CD00CD">t</span> <span style="color:#FF00FF">a</span> <span style="color:#FF00FF">T</span><span style="color:#CD00CD">i</span><span style="color:#FF00FF">n</span><span style="color:#CD00CD">k</span><span style="color:#FF00FF">e</span><span style="color:#CD00CD">r</span><span style="color:#FF00FF">i</span><span style="color:#CD00CD">n</span><span style="color:#FF00FF">g</span> Critter squees, &quot;Hey. So. <span style="color:#00FF00">Jellied Hide</span>? I was poked to buff it a bit. I did this, but only a bit. It now offers more PhysicalResist, more MaxHP, more PierceDamageImmunity, less BluntDamageImmunity, less SlashDamageImmunity penalty, Slightly more Regen and now also offers PhysicalDamageReturn, making it more appealing for folks that like reflecting damage, as those are generally the crowd that get the most mileage out of Regen. I hope the changes are to your liking, give me a nudge if something else is in dire need of reconfiguring.&quot;
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<span style="color:#CDCD00"></span><span style="color:#FF00FF">J</span><span style="color:#CD00CD">u</span><span style="color:#FF00FF">s</span><span style="color:#CD00CD">t</span> <span style="color:#FF00FF">a</span> <span style="color:#FF00FF">T</span><span style="color:#CD00CD">i</span><span style="color:#FF00FF">n</span><span style="color:#CD00CD">k</span><span style="color:#FF00FF">e</span><span style="color:#CD00CD">r</span><span style="color:#FF00FF">i</span><span style="color:#CD00CD">n</span><span style="color:#FF00FF">g</span> Critter squees, &quot;Hi. <span style="color:#00FF00">Plated Hide</span> It&#39;s too strong. I got reports that it&#39;s too good, and honestly I tend to agree. All Elemental Immunities hamstringed by a third. Sorry. Balance must be maintained.&quot;
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<span style="color:#CDCD00"></span><span style="color:#FF00FF">J</span><span style="color:#CD00CD">u</span><span style="color:#FF00FF">s</span><span style="color:#CD00CD">t</span> <span style="color:#FF00FF">a</span> <span style="color:#FF00FF">T</span><span style="color:#CD00CD">i</span><span style="color:#FF00FF">n</span><span style="color:#CD00CD">k</span><span style="color:#FF00FF">e</span><span style="color:#CD00CD">r</span><span style="color:#FF00FF">i</span><span style="color:#CD00CD">n</span><span style="color:#FF00FF">g</span> Critter squees, &quot;<span style="color:#00FF00">Furry Hide</span> It&#39;s pretty common. Let&#39;s face it, this is a lewd furry game. The power itself was pretty substellar and the only reason to use it in the past was for its Energybreak. Its weaknesses were snipped and its ColdDI was reduced to compensate. The power has been made a generally all-rounder that most, if not all can find something useful about. Hopefully the new version is neither too strong, nor too weak. Feedback appreciated.&quot;
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<span style="color:#CDCD00"></span><span style="color:#FF00FF">J</span><span style="color:#CD00CD">u</span><span style="color:#FF00FF">s</span><span style="color:#CD00CD">t</span> <span style="color:#FF00FF">a</span> <span style="color:#FF00FF">T</span><span style="color:#CD00CD">i</span><span style="color:#FF00FF">n</span><span style="color:#CD00CD">k</span><span style="color:#FF00FF">e</span><span style="color:#CD00CD">r</span><span style="color:#FF00FF">i</span><span style="color:#CD00CD">n</span><span style="color:#FF00FF">g</span> Critter squees, &quot;<span style="color:#00FF00">Feathery Hide</span> given a mild buff, magnitude 5 charge status. It was never intended to be a protective hide, so hopefully the more fast-moving mutants out there can make use of it as a stat source.&quot;
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<span style="color:#CDCD00"></span><span style="color:#00FFFF"></span><span style="color:#00CCFF">Dog</span> Song says, &quot;Fixed the Ancient Tortoise color chooser support only applying to the skin transformation, but not the actual skin description.&quot;
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<span style="color:#CDCD00"></span><span style="color:#00FFFF"></span><span style="color:#00CCFF">Dog</span> Song says, &quot;Properly documented the local stat on the Witch Cat form. See <span style="color:#FFFF00">lstats </span><span style="color:#FF00FF">Witch Cat</span> for info.&quot;
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<span style="color:#CDCD00"></span><span style="color:#00FFFF"></span><span style="color:#00CCFF">Dog</span> Song says, &quot;Fixed the Hungry Plush Dragon ass description only describing the tail, but not the ass itself.&quot;
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<span style="color:#CDCD00"></span><span style="color:#00FFFF"></span><span style="color:#00CCFF">Dog</span> Song says, &quot;Added Color Chooser support to the Vulpine Hulk form. For documentation on how to use them and what they affect, see <span style="color:#FFFF00">lstats </span><span style="color:#FF00FF">Vulpine Hulk</span>.&quot;
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<span style="color:#CDCD00"></span><span style="color:#00FFFF"></span><span style="color:#00CCFF">Dog</span> Song says, &quot;The Eclectic Genteel form has been upgraded with new local stats to allow mix-and-matching its clothing (or going completely nude). See <span style="color:#FFFF00">lstats </span><span style="color:#FF00FF">Eclectic Genteel</span> for details.&quot;
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<span style="color:#CDCD00"></span><span style="color:#00FFFF"></span><span style="color:#00CCFF">Dog</span> Song says, &quot;Updated the Celedon form to have the Humanoid and Mythical general tags and the Inorganic flag on the skin.&quot;
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<span style="color:#CDCD00"></span><span style="color:#00FFFF"></span><span style="color:#00CCFF">Dog</span> Song says, &quot;Fixed The Australian Magpie torso description stating that &quot;Song bird wings nestled against their back&quot;. It now less confusingly states &quot;Songbird wings are nestled against their back&quot;.&quot;
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<span style="color:#CDCD00"></span><span style="color:#00FFFF"></span><span style="color:#00CCFF">Dog</span> Song says, &quot;Fixed the <span style="color:#FFFF00"></span><span style="color:#FFCC00">Flame Warden</span> class not having a freecred-buyable version available at the Flame Bearer dedication point in [New Dawn]: Crossroads. Fixed the Flame Warden rpinfo description stating that it was linked to the... *drumroll*... &quot;Flame Warden&quot; dedication. It now correctly calls it the Flame Bearer dedication.&quot;
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<span style="color:#CDCD00"></span><span style="color:#00FFFF"></span><span style="color:#00CCFF">Dog</span> Song says, &quot;Adjusted the Adept - Kemonomimi Software description to state that it also allows toggling the Kemo Pattern perk in addition to Kemonomimi and Kemonomimi Genitals. Documentation, yay!&quot;
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<span style="color:#CDCD00"></span><span style="color:#00FFFF"></span><span style="color:#00CCFF">Dog</span> Song says, &quot;The Flexible Survival wiki has been updated to reflect several changes to Direct Game Control mode. For those who were not aware, the website has been updated to use a full HTML client instead of a Flash client due to the format being deprecated. All mentions of Flash as a prerequisite have been removed from the wiki, and the recommendation of Mudconnect as an HTML alternative has been removed. Additionally, the recommended MU* Client page has been updated with additional and more recent information, available here: https://wiki.flexiblesurvival.com/w/MU*_Clients&quot;
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<span style="color:#CDCD00"></span>Chinthliss says, &quot;Tweak to petting. It now doesn&#39;t require a trust check by default, however this can still be enabled by doing &#39;pet #trust&#39; if you want to manage your petters at an individual level.&quot;

Latest revision as of 10:59, 20 August 2021


Codeborker Inutt says, "Those of you with maternal (or paternal in the case of seahorses) duties that are carrying developing eggs inside you should now be able to see how many of them you have listed on the 'pregnancies' row of the +groin/+size command. Note that the volume of each egg is assumed to be the same, since their progress is not tracked individually. This also does not apply to standard pregnancies, as the number of offspring with those is not determined until birth."

Just a Tinkering Critter squees, "RSX have reported that they've managed to get the Rocket Launcher to stop firing globs of glitter and seminal fluids and have instead improved the design that it now fires actual, well... ROCKETS. The upside? Loads more up-front damage. 16 > 32 on the direct hit and 10 > 24 on the splash to be exact. The downsides? It now requires more energy to fire, 12 > 30 and it takes a lot longer to get that rocket in there properly so the cooldown's gone up from 6000 to 15000. Its Charge Time has also been raised from 1200 to 1350 and it is now nowhere near as good as it used to be at applying statuses. Regardless, it can and WILL give the Shotgun a run for its money considering it combines the benefit of a direct hit (Single Target Burst) with an AOE (Secondary AOE Attack independant of the initial strike). Enjoy."

Just a Tinkering Critter squees, "Somewhere out there someone realized that it would be better if we made our Polearms out of something other than osmium. As a result, the Charge time on the item has dropped drastically, from 1500 to 500. Its cooldown has also gone down a bit from 9000 to 6000, and its defense buff was lowered in duration from 8 rounds to 3 to give folks a reason to use it repeatedly rather than poke something once and then forget it exists. Get out there and do what folks on FS do best. Give other things a poke in the butt."

Just a Tinkering Critter squees, "Fixed a few capitalization and labeling issues for the Dildonic Gunlance. Rebalancing issues for the item pending."

Codeborker Inutt says, "A minor bug has been fixed, meaning that +groin/+size now correctly counts how many eggs you have."

Dog Song says, "You can now toggle whether to display gloves and boots in the Kemonomimi descriptions of the Latexy Loxodonta form. See lstats Latexy Loxodonta for details."

Just a Tinkering Critter squees, "The Cool Digs are slightly less cool and slightly more flighty. Base stats reduced across the board by 40%, Instantcooldown left untouched, Fleerate added at Mag 3. The item was deemed just a little too overpowered."

Just a Tinkering Critter squees, "Dildonic Gunlance ... yes, it's a thing. Now it's pointier and does more direct damage. 2 > 4 to be exact. The downside is it takes as long to fire as its repeating heal counterpart, the Automated Response Kit now, (5000 > 10000 Cooldown increase) making it a bunch harder to just have running 100% of the time. How it heals? I don't know. Coyote doesn't know. The Solar Dragon doesn't know, hell I don't think even the Eldritch Gods know! But it does... so uhh... go out there and... aggressively poke things in the butt, I guess?"

Just a Tinkering Critter squees, "The Assault Rifle went on a diet and slimmed down substantially, then got a job and stopped being such a high-maintainance bitch. (Loadout 35 > 20) (Upkeep 20 > 10) She also gives the big blow more often (Cooldown Reduced from 10000 to 6000) in the hopes that she gets more love in the future."

Just a Tinkering Critter squees, "Knife is now true instant. Never hurts having one around."

Just a Tinkering Critter squees, "Normal Claws of the Void has been nerfed by 33%. Look, this thing was a better Axe of Focus. To make it more interesting and still useable after the nerf however, it buffs the user with mag 1 Instantcooldown upon use, making it less an Axe of Focus and more a Damage Dealing Utility item. I don't encourage Pay to Win and I never will. Just because this thing is gated behind 100 mako doesn't mean it should be better than its contemporaries."

Just a Tinkering Critter squees, "The Cybernetic Reflex Booster has been updated, its loadout was raised and its upkeep was lowered from their comically low 5 to 13 and comically high 20 to 13. The comically low Defense status was raised from 2 to 6 and... well that's about it. I knew I was forgetting something, this was the thing. This item was always just so bad. Hopefully now it is better."

Nuku smoothly says, "Backend change made to better keep track of things that really only affects staffers but helps make sure they get what they deserve hizzah!"

Just a Tinkering Critter squees, "You, yes YOU! Are you paying attention? Yeah, you! Let me try a different way. BARK BARK BARK! There we go. The Nanite Reliant modifier now makes all that gear you wish you could maintain easier to upkeep! The modifier now lowers the upkeep cost of your items by 10% since, well... the nanites are handling a part of the upkeep now. How? Say it with me now. Nanites. Yeah... yeah... enjoy."

Just a Tinkering Critter squees, "On a note regarding the last update though... remember. It makes your gear Nanite Reliant. I.E. if your shotgun went BANG within the bubble's reach in nanite-rich environments, it will only go *pop* in nanite poor or out of bubble environments. Just a thing to keep in mind."

Just a Tinkering Critter squees, "The Scattershot 2000! It sucks. The current metagame is to reduce its size as much as possible and kneecap its status mag, since the only thing you need from it is 1.0 AoEMOD for it to do its job. People slap Light on there and go ham! That's kinda lame. So, the Scattershot now does more than just that. It provides some Attack and Accuracy as well as the AOEMod. This should help incentivize people to care about its status magnitude instead of making it as teeny tiny as possible. On the downside, its energy toll on the user was raised from 1 to 5. Hopefully this makes the item an appealing alternative to AOE builds."

Just a Tinkering Critter squees, "Dissonant Chorus was deemed too strong in its current state. The debuffs it applied were a toggled aura that had 100% uptime with only a very mild energy toll. After a lot of testing I found that these sorts of auras, especially on a sturdy debuffing class like Arcane Horror are just a little too good to keep. So, I considered slapping some sort of consequence and keeping it an aura, but that felt kinda lame. Seeing as Degeneration is the class' only other active, I have instead decided to make Dissonant Chorus an ACTIVE ability instead. It is now a punishing Psychic AOE ability that does both direct damage, applies some sizable short-lived debuffs, however comes at a hefty price, both in terms of self-harm and self-debuffing. Its cooldown was also massively pumped up to prevent abuse, and now I hope it is more impactful in an RP sense and a Combat sense than its previous version. Cheers~"

Nuku smoothly says, "You can now click direct game control and it works and isn't flash, hirrah! Enjoy the game from a browser."

Dog Song says, "Fixed a repeated word in the Mobile Shrubbery clit description. Fixed a typo in the Feral Dragon legs transformation."

Just a Tinkering Critter squees, "Hey. So. Jellied Hide? I was poked to buff it a bit. I did this, but only a bit. It now offers more PhysicalResist, more MaxHP, more PierceDamageImmunity, less BluntDamageImmunity, less SlashDamageImmunity penalty, Slightly more Regen and now also offers PhysicalDamageReturn, making it more appealing for folks that like reflecting damage, as those are generally the crowd that get the most mileage out of Regen. I hope the changes are to your liking, give me a nudge if something else is in dire need of reconfiguring."

Just a Tinkering Critter squees, "Hi. Plated Hide It's too strong. I got reports that it's too good, and honestly I tend to agree. All Elemental Immunities hamstringed by a third. Sorry. Balance must be maintained."

Just a Tinkering Critter squees, "Furry Hide It's pretty common. Let's face it, this is a lewd furry game. The power itself was pretty substellar and the only reason to use it in the past was for its Energybreak. Its weaknesses were snipped and its ColdDI was reduced to compensate. The power has been made a generally all-rounder that most, if not all can find something useful about. Hopefully the new version is neither too strong, nor too weak. Feedback appreciated."

Just a Tinkering Critter squees, "Feathery Hide given a mild buff, magnitude 5 charge status. It was never intended to be a protective hide, so hopefully the more fast-moving mutants out there can make use of it as a stat source."

Dog Song says, "Fixed the Ancient Tortoise color chooser support only applying to the skin transformation, but not the actual skin description."

Dog Song says, "Properly documented the local stat on the Witch Cat form. See lstats Witch Cat for info."

Dog Song says, "Fixed the Hungry Plush Dragon ass description only describing the tail, but not the ass itself."

Dog Song says, "Added Color Chooser support to the Vulpine Hulk form. For documentation on how to use them and what they affect, see lstats Vulpine Hulk."

Dog Song says, "The Eclectic Genteel form has been upgraded with new local stats to allow mix-and-matching its clothing (or going completely nude). See lstats Eclectic Genteel for details."

Dog Song says, "Updated the Celedon form to have the Humanoid and Mythical general tags and the Inorganic flag on the skin."

Dog Song says, "Fixed The Australian Magpie torso description stating that "Song bird wings nestled against their back". It now less confusingly states "Songbird wings are nestled against their back"."

Dog Song says, "Fixed the Flame Warden class not having a freecred-buyable version available at the Flame Bearer dedication point in [New Dawn]: Crossroads. Fixed the Flame Warden rpinfo description stating that it was linked to the... *drumroll*... "Flame Warden" dedication. It now correctly calls it the Flame Bearer dedication."

Dog Song says, "Adjusted the Adept - Kemonomimi Software description to state that it also allows toggling the Kemo Pattern perk in addition to Kemonomimi and Kemonomimi Genitals. Documentation, yay!"

Dog Song says, "The Flexible Survival wiki has been updated to reflect several changes to Direct Game Control mode. For those who were not aware, the website has been updated to use a full HTML client instead of a Flash client due to the format being deprecated. All mentions of Flash as a prerequisite have been removed from the wiki, and the recommendation of Mudconnect as an HTML alternative has been removed. Additionally, the recommended MU* Client page has been updated with additional and more recent information, available here: https://wiki.flexiblesurvival.com/w/MU*_Clients%22

Chinthliss says, "Tweak to petting. It now doesn't require a trust check by default, however this can still be enabled by doing 'pet #trust' if you want to manage your petters at an individual level."