Difference between revisions of "Attack Order"

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{{Basepower|name=Attack Order|desc=That's a direct order! Go, go, go!|powertype=|target=|energy=45|charge=1500|cooldown=5000|accuracy=75%|damageamount=0|damagetype=Physical|Status=100% chance of DamageBuff at magnitude 15 for 1 rounds.<br>100% chance of Recharge at magnitude 10 for 1 rounds.<br>|Upgrades=Charge by
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{{Basepower|name=Attack Order|desc=That's a direct order! Go, go, go!|powertype=|target=|energy=45|charge=1500|cooldown=5000|accuracy=75%|damageamount=0|damagetype=Physical|Status=100% chance of DamageBuff at magnitude 15 for 1 rounds.<br>100% chance of Recharge at magnitude 10 for 1 rounds.<br>|Upgrades=Charge by -250<br>Cooldown by -1000<br>DamageBuff by 5<br>Energy by -5<br>Recharge by 5}}[[Category:Damagebuff base powers]][[Category:Recharge base powers]][[Category:Friendly base powers]]

Revision as of 18:17, 7 January 2012

Attack Order stats
Type Target
Description That's a direct order! Go, go, go!
Cooldown 5000 Charge time 1500
Energy 45 Accuracy 75%
Damage 0 Physical at level 0
Statuses
100% chance of DamageBuff at magnitude 15 for 1 rounds.
100% chance of Recharge at magnitude 10 for 1 rounds.
Training Upgrades
Charge by -250
Cooldown by -1000
DamageBuff by 5
Energy by -5
Recharge by 5
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Attack Order/Extra Notes Edit notes

Mutant powers Based on this power: No mutant powers based on this power detected.