Difference between revisions of "Antagonists"

From Flexible Survival
Jump to: navigation, search
(Created page with "So you want to play an antagonist? That's cool. Just remember, everyone has a reason for what they do. No one is a jerk just for sake of being a jerk. That's crappy storytelli...")
 
m (Preformat.)
Line 1: Line 1:
 +
<pre>
 
So you want to play an antagonist? That's cool. Just remember, everyone has a reason for what they do. No one is a jerk just for sake of being a jerk. That's crappy storytelling and kind of boring to boot.
 
So you want to play an antagonist? That's cool. Just remember, everyone has a reason for what they do. No one is a jerk just for sake of being a jerk. That's crappy storytelling and kind of boring to boot.
 
   
 
   
 
Remember that this is a game, the idea is for us all to have fun. Don't be a jerk. Work WITH people, not against them, to make awesome scenes of conflict. Characters should clash, not players.
 
Remember that this is a game, the idea is for us all to have fun. Don't be a jerk. Work WITH people, not against them, to make awesome scenes of conflict. Characters should clash, not players.
 +
</pre>
  
 
[[Category: Help Files]]
 
[[Category: Help Files]]

Revision as of 01:43, 16 April 2013

So you want to play an antagonist? That's cool. Just remember, everyone has a reason for what they do. No one is a jerk just for sake of being a jerk. That's crappy storytelling and kind of boring to boot.
 
Remember that this is a game, the idea is for us all to have fun. Don't be a jerk. Work WITH people, not against them, to make awesome scenes of conflict. Characters should clash, not players.