Difference between revisions of "Agile Footwork"

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{{Basepower|name=Agile Footwork|desc=Never stop moving, find that perfect place that lets you lay it into your opponent while keeping them off-balance.|powertype=Passive Auto|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Charge at magnitude 5 for 5 rounds.<br>100% chance of Cascading at magnitude 5 for 5 rounds.<br>100% chance of Defense at magnitude 5 for 5 rounds.<br>|Upgrades=}}[[Category:Cascading inflicting base powers]][[Category:Charge inflicting base powers]][[Category:Defense inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]]
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{{Basepower|name=Agile Footwork|desc=Never stop moving, find that perfect place that lets you lay it into your opponent while keeping them off-balance.|powertype=Passive Auto|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Attack at magnitude 2 for 5 rounds.<br>100% chance of PowerAmpBlunt at magnitude 15 for 5 rounds.<br>100% chance of Charge at magnitude 10 for 5 rounds.<br>100% chance of Recharge at magnitude 5 for 5 rounds.<br>100% chance of BluntDamageImmunity at magnitude 5 for 5 rounds.<br>100% chance of Defense at magnitude 10 for 5 rounds.<br>100% chance of Acrobatics at magnitude 1 for 5 rounds.<br>100% chance of Brawling at magnitude 2 for 5 rounds.<br>|Upgrades=}}[[Category:Acrobatics inflicting base powers]][[Category:Attack inflicting base powers]][[Category:Bluntdamageimmunity inflicting base powers]][[Category:Brawling inflicting base powers]][[Category:Charge inflicting base powers]][[Category:Defense inflicting base powers]][[Category:Powerampblunt inflicting base powers]][[Category:Recharge inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]]

Revision as of 00:01, 22 April 2022

Agile Footwork stats
Type Passive Auto Target Self NoAoE
Description Never stop moving, find that perfect place that lets you lay it into your opponent while keeping them off-balance.
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Attack at magnitude 2 for 5 rounds.
100% chance of PowerAmpBlunt at magnitude 15 for 5 rounds.
100% chance of Charge at magnitude 10 for 5 rounds.
100% chance of Recharge at magnitude 5 for 5 rounds.
100% chance of BluntDamageImmunity at magnitude 5 for 5 rounds.
100% chance of Defense at magnitude 10 for 5 rounds.
100% chance of Acrobatics at magnitude 1 for 5 rounds.
100% chance of Brawling at magnitude 2 for 5 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Agile Footwork/Extra Notes Edit notes

Mutant powers Based on this power:

  • Brawler ‎(⧼hitcounters-nviews⧽)
  • Soul ‎(⧼hitcounters-nviews⧽)